WWW.SEGA.COM/WWSM2007
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WWW.SEGA.COM/WWSM2007
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SETTING TEAM INSTRUCTIONS
‘Team Instructions’ can be set to make your team act as a unit during a match.
They can be set or changed at any time,both between fixtures and during matches.
WWSM2007 incorporates the following sliders to enable you to decide exactly how
you want your team to play.Created with guidance from Liverpool and Republic of
Ireland legend Ray Houghton, the following tactical instructions are available to you:
Mentality is probably the most important of the tactical instructions.As a general
instruction it will guide your team and control how they play.Individually it will instruct
players where to generally line up and how aggressive to be.Typically, mentalities
should be balanced across the team. For example,if your team is set to a Defensive
mentality,a majority of your players should be left to a defensive mentality. Setting too
many to an attacking mentality is likely to cause confusion among your players and
create holes in your formation, which the opposition will capitalize on.Also consider
like-minded/positioned players – your defensive line,for example,should be within a
similar range of mentalities to ensure they stay together as a cohesive unit.
Mentality Description
Ultra Defensive Your team will stay deep in their own half and will not be
(team instr. only) too adventurous going forward.
Defensive Your team will play with defense in mind,only going
forward when a good opportunity arises.
Normal Your team will play a normal style of soccer,defending
where needed and attacking when appropriate.
Attacking Your team will look to push men forward at every
opportunity.
All Out Attack Your team will play in an all-out attacking style
(team instr. only) and throw caution to the wind.Players will attack from all
areas of the pitch and there is a risk they can be caught
out of position
Creative Freedom Description
Little Your players will play a standard form of soccer, taking
no chances and schecking to the basics.
Normal Your players will play their normal style, looking to use
their skill or creativity if the opportunity arises.
Much Do you have a team full of Brazilians? If your players are
skilful enough, they will use as much creativity as possible
to create goal-scoring opportunities for your team.
Generally,very few players should be given high levels of creative freedom.
Allowing more than a maximum of three (in most circumstances) players to have
full creative freedom will see a team of individuals attempting to change games
themselves,and leave the team more prone to mistakes while becoming less potent
in attacks.If you have the personnel to allow one or two players to be creative
outside of your tactical framework then by all means,indicate to them that they are
free to strut their stuff,but allowing it en-masse is a recipe for disaster.
Passing Style Description
Short Your players will look to pass the ball to the feet of the
nearest player on his team who is not marked.
Direct Your players will look to play the ball from defense or midfield
to an attacker as quickly as possible.
Long Your players will hit balls over the top at every opportunity,
either for attackers moving from midfield or strikers getting
behind defenders.Good for teams with poor passing stats or
pitches in bad condition.
Tempo Description
Slow Reminiscent of the Italian Serie A, your players will adopt a
slow build-up to their play.
Normal Your team will play at a moderate tempo. Not putting
themselves under too much pressure or exerting too much
energy.
Quick Fast, frenetic pace. Soccer played in the style of the English
Premier Division.You’ll need a team with good stamina and
good fitness.Could be a problem with fatigue if you don’t
get an early lead when playing this style.
Passing style and tempo are inextricably linked. When configuring one, the other must
be considered. For example,a slow tempo suggests the team should be playing a short
passing game geared towards keeping possession,conserving energy,and building
attacks patiently while waiting for the opposition to make mistakes.Similarly, a quick
tempo would be more suited to a direct style passing game,where the team, upon
getting the ball, look to pass the ball forwards often and quickly,aiming to catch the
opponent off guard and on their heels.The former of these two examples naturally
works best when the team has a lot of players with high attributes in passing and
composure,as well as a good level of stamina and high work rates.These types of
teams would be considered the dominant team in the game,while the latter style is
most commonly seen in teams looking to take advantage of a perceived lack of pace,
or a team attempting to counter attack often against a stronger side.