Sega PC GAMES WORLD WIDE SOCCER MANAGER 2007 User Manual

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HEALTH ISSUES
SSEEGGAA PPCC//MMAACC DDIISSCC NNOOTTEESS OONN UUSSEE
* Also read the manual of your personal computer. * The game discs may not be used for rental business. * Unauthorized copying of this manual is prohibited. * Unauthorized copying and reverse engineering of this
software is prohibited.
Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity.
In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sickness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either side of the discs. Do not bend the discs or enlarge their center holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe lightly, moving in a radial pattern outward from the center hole towards the edge. Never clean the discs with paint thinner, benzene, or other harsh chemicals.
Do not write or attach labels to either side of the discs.
Store the discs in their original case after playing. Do not store the discs in a hot or humid location.
The Worldwide Soccer Manager™ 2007 game discs contain software for use on a personal computer. Please do not play the discs on an ordinary CD player, as this may damage the headphones or speakers.
CONTENTS
INTRODUCTION 3
INSTALLATION 4
AIM OF THE GAME 4
CONTROLS 5
GETTING STARTED 7
CREATING A NEW GAME 9
ADDING A MANAGER 12
PLAYING WORLDWIDE SOCCER MANAGERTM2007 14
4 POINT GUIDE TO DIVING STRAIGHT IN 14
THE INTERFACE 14
USER INTERFACE GLOSSARY 15
YOUR TEAM 20
SENIOR SQUAD / RESERVES / YOUTH TEAM 20
PLAYER 21
PLAYER INTERACTION 23
AFFILIATED/FEEDER CLUBS 24
BOARD TAKEOVERS 25
SELECTING YOUR TEAM 26
INTERNATIONAL MANAGEMENT 28
TACTICS 29
CREATING YOUR OWN TACTICS 29
FIXTURES 43
STAFF 44
STAFF ATTRIBUTES 44
TRAINING 45
EXPORTING OR IMPORTING SCHEDULES 48
TRANSFERS 49
BUYING PLAYERS 49
CLUB INFORMATION 52
FINANCES 53
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INTRODUCTION
Worldwide Soccer Manager
TM
2007 is the next instalment of Sports Interactive’s soccer management series. This off­season we’ve once again strived to bring you the ultimate soccer management simulation and we’re glad you’re ready to kick off another addictive season with Worldwide Soccer Manager
TM
2007. See the What’s New section below for
details on a host of new features. If you played our previous titles then you may already
regard yourself as something of an expert but if you haven’t, this manual, coupled with the in-game tutorial system, aims to fully acquaint you with every aspect of Worldwide Soccer Manager
TM
2007.
Should you have a question which isn’t covered by this manual or the in-game tutorial, or indeed you have something else you want to share with us, you can find the SI Team over at www.sigames.com.
SEARCHING 53
SHORTLIST/NATIONAL POOL 53
PLAYER SEARCH AND STAFF SEARCH 54
SCOUTING 55
YOU, THE MANAGER 57
NEWS 57
MANAGER COMMENTS 60
MANAGERIAL PROFILE 62
MATCH DAY 64
CHANGING MATCH TACTICS & MAKING SUBSTITUTIONS 66
PRE-MATCH/HALF-TIME/FULL-TIME TEAM TALKS 67
OPTIONS 68
SAVING YOUR GAME 69
ADVANCED PREFERENCES 69
GAME SETTINGS 69
DISPLAY SETTINGS 72
NETWORK 73
EXTRA FILES 74
MULTI-MANAGER, NETWORK, AND INTERNET PLAY 75
STARTING A NETWORK/ INTERNET GAME 75
TROUBLESHOOTING 76
MISCELLANEOUS 77
CREDITS 78
SPORTS INTERACTIVE 78
HEAD RESEARCHERS 78
SEGA OF AMERICA 80
WARRANTY 83
PRODUCT SUPPORT 83
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INSTALLATION
To install the game,insert the WWSM2007 CD into your CD/DVD drive.
PC INSTRUCTIONS
If you have auto-run enabled on your computer the installation program will automatically open and prompt you to install WWSM2007 to your hard drive. If auto-run is not enabled, browse to the CD and click on "Setup WWSM2007 PC.exe".Follow the on-screen prompts to install the game and its components to your computer.
Once the game has completed its installation, you are ready to begin playing. Double-click the icon on your desktop to load up the game.
MAC INSTRUCTIONS
The WWSM2007 disc icon will appear on the desktop,double-click this to display the contents of the CD.Next, double-click on the “Install WWSM2007 Mac.command” icon and follow the on-screen instructions to install the game and its components to your computer.
Once the game has completed its installation, you are ready to begin playing. Use a finder to go to the installation directory (default is /Applications/Sports Interactive/ WWSM2007/) and double-click the WWSM2007 icon to load the game up.
Note: For copy protection reasons,you must ensure that you have the original WWSM2007 CD in your CD/DVD drive each time you wish to play WWSM2007, otherwise the game will not load.
Should you forget to insert the CD,an on-screen prompt will remind you.
AIM OF THE GAME
The soccer world is always at your fingertips in WWSM2007.With the game containing 158 playable first-team leagues from 51 nations,there are no limits to what you can achieve during your managerial career.A choice of 2351 clubs and a whole world of international teams allows you to take control of the globe’s finest club sides from the start, take the top job with your favorite national side,start your managerial career in the lower leagues or wait for a club to come to you.The choice is yours.
For the ambitious among you,there is the managerial Hall of Fame to peruse and aspire to.Listing the most successful managers of all-time from every country, the Hall of Fame is the definitive guide to glory.Can you match the greatest?
CONTROLS
THE MOUSE Left-clicking
The main form of control in WWSM2007 is the mouse.Our approach is simple; if something interests you, click on it.WWSM2007 contains a huge number of on­screen items that can be clicked to reveal more details and information.To identify the objects that can be clicked,simply move the mouse cursor over the screen. If the normal arrow icon changes to a hand, it means you can click on it.The most common ‘clickable’ items are the names of clubs,staff,competitions and players. Left-clicking the mouse on the item takes you to the target screen – it might be a player’s profile for example.
Right-clicking
Right-clicking by contrast brings up a menu of ‘actions’ which can be performed on that item (e.g.transfer-listing a player).The right-click is chiefly a timesaving device, allowing you to perform an action without first going to that item.A list of actions will only appear where possible and in no time you will discover which items are ‘right-clickable’ and have actions associated with them.
The most common items that can be ‘actioned’ using the right-click function are staff and players.Whenever this manual refers to a person’s ‘Actions area’, be aware that you can normally access this same button immediately by right-clicking on that object’s name. Right-clicking items where there are no actions to be performed (e.g. club names) will offer you a menu of shortcuts to objects associated with that item (e.g.squad list, staff list).
SLIDERS
WWSM2007 also includes a number of ‘sliders’,particularly on the tactics and match screens.A slider control allows a user select from a range of values by moving a slider, very similar to a volume control.To move a slider, simply left-click and hold down, move left or right as required and then release.
TOOL-TIPS
Tool-Tips are small windows displaying text that explains or lists the function(s) available via mouse clicks.All clickable items or objects in the game possess a tool­tip and should you be unsure of any item’s function,merely hover your mouse over that item until the Tool-Tip appears.
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FILTERS
Many screens in WWSM2007 give you the ability to set filters which permit you to choose exactly what information you want displayed.Screens that possess this function will have a ‘Filters’ button in the top-right corner. On your squad screen for example,you may only wish to look at your midfielders or,on your training screen, you may only wish to view your first-team squad.
Likewise,on your news screen you may wish to filter for messages for ‘Contracts’.To set a filter, click the ‘Filters’ button and check or uncheck your required fields.You may then hide the ‘Filters’ panel again by clicking on the ‘Filters’ button again.
TUTORIAL
WWSM2007 is a massive game containing numerous features to take advantage of as you strive to be the best soccer manager. If you are new to the game and are initially puzzled by the number of options available to you,then you may find the in­game tutorial can help you along your way.Containing tips and guidance on how to play and get around the game,you may press F1 at any time to access the tutorial and find out more about the screen you are on.
The tutorial works in similar fashion to a website and contains hyperlinks which you can use to navigate quickly around its pages.It also contains an index, a glossary (for those for whom soccer isn’t their first language) and a simple search field to help you find the answer to your question faster. If you can’t find what you’re looking for in this manual, press F1 in-game and see if the tutorial can help solve your problem.
HINTS AND TIPS *NEW*
While a game is loading/saving (or processing), a selection of small hints and tips will appear in the pop-up dialog box.
GETTING STARTED
Once you have double-clicked the WWSM2007 icon on your desktop,the game will load and you will be presented with the Introduction Screen.
NEW GAME
Click this icon to start a new game.For complete details on how to start a new game,jump to the ‘Creating A New Game’ section on the next page of this manual.
LOAD LAST GAME
Loads the most recently saved game.For your assistance, the name of this saved game file will be displayed in the tool-tip that displays when you hover the cursor over the icon.
LOAD GAME
Clicking this icon will present you with a list of your previously saved games.Choose the saved game you wish to load and click ‘Select’.The database and game data will then load, after which you will be required to enter your managerial password (if you have specified one). Should you wish to load a saved game from a different area of your hard drive,please use the 'Location' menu or 'Up' button to navigate to it's location. If you have a previously saved game on a removable disk, it is recommended that you save it to your hard drive first before attempting to load it.
Should you wish to delete a saved game,choose the item to be deleted and click ‘Delete’
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CREATING A NEW GAME
Before beginning your managerial career you will need to create a new game.Once you have clicked on the New Game icon on the Intro Screen,the database will load and you will be taken to the Start Game screen.WWSM2007 contains 158 playable first-team leagues from 51 nations,so there are plenty available to include in your game.
SELECTING NATIONS
Once the game has finished its initial loading, you will be presented with a pop-up asking you to select a maximum of three nations to load into your new game.To select a nation, click the flag graphic to bring up the menu, and select the chosen nation.The on-screen prompts will continue to guide you through setting up your new game.
To select further nations and configure leagues and start dates,select the ‘Advanced Options’ button.
The ‘Advanced Options’ Start Game screen displays the list of nations with playable leagues,sorted by continent. You can move between continents by clicking on the Continent pop-up menu towards the bottom of the screen.To select a nation, simply check the box and the nation will appear in your Selected Nations panel.You now have the opportunity to set the lowest playable league in that nation by using the Lowest Active League pop-up menu in that panel.There are also the following options for you to consider:
DETAIL
*NEW* WWSM2007 has a whole new set of detail levels allowing you to have a greater control over what gets simulated in your saved game and to what level.
LOAD QUICK START
Choosing Quick Start will load a pre-saved game prepared by Sports Interactive.This is recommended for those who want to try out the game and get a bit of practice before launching into a proper career or for those who want to get a quick fix.
NETWORK
Select this option if you wish to play WWSM2007 over a network.Clicking ‘ Network’ will load the game database,just as if you were starting a new single player game.You will be presented with a list of active games that you may join.For more details,please refer to the Multi-Manager,Network and Internet Play section at the end of this manual.
VIEW MATCH
Clicking this icon will bring up a list of your matches you have previously played and decided to save.Choose the saved match you wish to load and click ‘Select’ to continue.You will then be taken to the match-day screen where you can relive your favorite moments.To save a match in WWSM2007 all you need to do is select the 'Save' button then choose the location where you want to save the pkm.See the Match Day section of this manual for further information.
PREFERENCES
Clicking this option will allow you to configure all of your in-game preferences.For more information on the exact contents of this screen and what everything does, please see the Options section of this manual.
CHECK FOR UPDATES
From time to time,Sports Interactive will release ‘patches’ in an effort to perfect your gameplay experience.A patch is a free downloadable file containing bug fixes and gameplay improvements that can be applied to your copy of WWSM2007.By clicking ‘Check For Updates’ your computer will connect to the internet and verify with www.sigames.com that you are running the latest available version.Your computer must have an Internet connection in order to run this feature.
CREDITS
The people behind WWSM2007.
QUIT
Exit WWSM2007 and return to your desktop.
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When initially selecting the nations and leagues you wish to run, you may choose whether to have them as ‘Playable’,or ‘View-Only’.These work in a similar way to the previous 'Normal' and 'Basic' levels,which allowed the user to either run a league as standard and interact with it on most levels (Normal),or simply have it running but not be able to manage in it or interact on the same level (Basic).Once the game has fully loaded, select ‘Detail Levels’ from the Options menu.
Here,you are able to configure which, if any,of the competitions loaded into the save are simulated in full detail.
Simply by selecting from the drop-down menus,you are able to customize which competitions are completely interactive,to a greater degree than ever previously possible.Should you wish to set a uniform detail level, select one of the options from the ‘Configuration’ dropdown.‘Minimum’ will set only the absolutely necessary,while ‘National’ and ‘Continental’ will set the competitions most relevant to the league you are managing in, but with the addition of leagues from other nations.‘Maximum’ will naturally set everything to ‘Full’ detail.
Important: Running a league in Full Detail means that a greater amount of processing time is needed by the game to process matches and will therefore be slower. Please also note; to manage in a selected league you must have ‘Full’ detail enabled.
GAME START DATE
If you are running more than one league,you have the opportunity to choose when you wish the game to start. If you are running the English and Brazilian leagues for example,you may wish to start in July 2006 when the English pre-season begins rather than at the beginning of the Brazilian season in January 2007.
DATABASE SIZE
WWSM2007’s database is put together by 2,500 researchers worldwide and as such contains over 250,000 players and staff.How many of these are loaded or ‘retained’ in your game is largely up to you and your computer’s specification.
The database size can be set to a number of different sizes.If you select the maximum database size then this will retain the majority of players when the game begins (exact amount varies dependant upon the leagues selected) and this will make the game much slower than on the lower database settings where fewer players will be retained.
Important: If you have a machine that isn’t ‘top notch’ then it is not recommended that you use the maximum database setting. If you do find yourself having problems with the speed at which WWSM2007 is running on your computer, you may find it necessary to start the game again using a smaller database size.
LOAD ALL PLAYERS FROM
This function is particularly useful if you wish to manage the national side of a nation which doesn’t have a playable league in the game (e.g.Jamaica) as it will ensure you have players of that nationality available for selection.To tell the game which nation’s players to load,click on the pop-up menu and select the nation you want.You can add players from more than one nation by repeating this process.To deselect a nation,simply uncheck that nation again within the menu.
USE REAL PLAYER NAMES
If you want to make the game harder for yourself by un-checking this box, WWSM2007 will create your game with no real player names.This will ensure that you won’t necessarily know who to sign immediately and that you will need to get your scouts into action to find the best players.Always good for a challenging network game.
PLAYER ATTRIBUTE MASKING
As a manager it is unlikely that you would know how good a lower division striker is without seeing him play or having him watched by your scouts.Player Attribute Masking therefore ensures that lesser-known players will have their attributes hidden at the beginning of the game and you will need to scout them before their stats become visible.By default WWSM2007 is made more realistic (and therefore harder) by having this ‘Fog Of War’ option turned on. Uncheck this box to make all players’ attributes visible.
RECOMMENDED SETUP
The ‘Recommended Setup’ button can be found in the 'Actions Area' below the Tree Menu on the Start Game screen. By using this button,WWSM2007 calculates the number of leagues it believes your machine is able to run and gives you a recommendation. It is of course up to you how many leagues or indeed which leagues you want to run,but it is suggested that you do not exceed the game’s
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recommendation. Simply by experimenting you will soon discover what balance of speed versus depth you are happy with. Once you are content with your selection, click the Confirm button.A dialogue box will appear asking you to confirm the number of leagues and nations you have selected. Click ‘Yes’ to proceed. WWSM2007 will now set up your game.
ADDING A MANAGER
USER PROFILE
WWSM2007 requires you to create a User Profile before you begin your managerial career. If you have already played WWSM2007,your details can be accessed using the ‘Recent Users’ pop-up menu.
DATE OF BIRTH
Time to declare your age. WWSM2007 understands that most people don’t get a shot at being a manager until they’ve finished their playing careers or have some life experience under their belts.Therefore unless you are over 25 years of age,the game will take the day and month of your birth date and default it to 30 years old.
PASSWORDS
If you are playing WWSM2007 on a shared computer you might want to protect your save game with a password.To do this,check the password box and fill in the required fields.
Important: If you are going to password protect your game, make sure it is a password you won’t forget as there is no automatic retrieval system. If you do lose your password however, please contact SEGA (see details at back of manual) for assistance.
MANAGER’S NATIONALITY
A manager’s nationality at club level can have an influence on the nationality of players he is able to attract to a club.French players,for example,will be more prepared to come to England if they know that their manager shares their language and culture.In terms of international soccer,although they will consider all the available candidates,a nation’s Soccer Association is generally more likely to employ a manager born and bred in their country.
PAST EXPERIENCE *NEW*
In a similar way that WWSM2007 understands people don’t tend to become managers until a given age,it also considers that many managers may have played the sport at some level for a few years and built a reputation.Depending on which leagues are selected at the start of the game,WWSM2007 allows you to choose from up to 5 options as to your prior level of experience - Sunday League,Semi-Professional, Professional, or International.‘Automatic’ assumes you have no prior experience and are a virtual unknown.
Important: While a good reputation may appease Board members and fans alike upon your arrival,it carries certain demands and as a high profile name you may be expected to produce results far quicker than some more inexperienced names.
SELECTING A TEAM
WWSM2007 gives you complete freedom to take control of whichever team you wish, be it the top job with your favorite national side or in the lower leagues.There is also the option to start the game ‘unemployed’ and wait for a club to approach you for your services.
Important:While most people will probably take charge of their favorite club,it is worth remembering that the higher up the league ladder you begin your managerial career, the higher the expectations – not just their board and fans but the media too.If you think you can handle it, by all means go for the top jobs.If you want to gain a little experience first before hitting the big time,then start near the bottom where mistakes are more easily forgiven and the glare of the media spotlight may be avoided.
When you click on a team name from the left side of the lower panel, their Team Information will be presented to you on the adjacent side,informing you of the financial status and value of the club and any expectations they may have of a prospective manager.
*NEW*WWSM2007 also allows you to have a team selected at random for you. Simply click the ‘Randomize’ button and your selected team will appear in the lower panel.
FAVORITE TEAM
In WWSM2007,nominating your favorite team actually has more relevance than you’d imagine. You will tend to receive more news items regarding your favorite club during the game and, should you ever apply for the managerial job, their board will no doubt look favourably upon the fact that you hold the club dear to your heart.
Once you have decided which team you wish to manage and have entered your favorite side,hit the ‘Add’ button to take control.You will see your status change to ‘Playing’ on the game status screen.
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USER INTERFACE GLOSSARY
Quite often an explanation of one term includes some other terms.
ACTION
Every screen and/or section may have a number of actions associated with it. Example: In the contract offer screen, there might be options to accept the
contract,reject it, or negotiate. Each of these represents an action that the user can choose to take.
ACTION BUTTON
In the default WWSM2007 skin,an action button is created for each of a section’s actions.These buttons are grouped together in the actions area.
ACTIONS AREA
The actions area is the part of the window containing action buttons.In the default WWSM2007 skin it is located on the left hand side of the window,underneath the tree view.
BACKGROUND PICTURE
The background picture is an image that is displayed behind everything else. The image for the default skin on WWSM2007 is a photo of a pitch.
PLAYING WORLDWIDE SOCCER MANAGER 2007
WWSM2007 is designed so that each day of the game is broken into morning, afternoon and evening. Clicking on the ‘Continue’ button will advance the game to the next relevant period.On clicking ‘Continue’,the screen will darken and the game will process any necessary information or play matches.While playing matches,the results of the fixtures being played will be displayed in a fixture dialogue box. During this period, should you wish to view any game data, simply click on the ‘Play In Background’ button on this fixture button.The game will interrupt itself and take you to your senior squad screen.You are then free to browse around the game while the fixtures continue to be played in the background.
Important: The way in which the game processes game information is dependent on your ‘Processing Fixtures’ preference.Details on this can be found in the ‘Advanced’ section at the end of this manual.
4 POINT GUIDE TO DIVING STRAIGHT IN
If you’re one of those people who just wants to dive straight in,play a match and get your soccer fix, why not? Once the game has loaded up and you’ve added yourself as a manager and selected a team (see Adding A Manager), you’re ready to go.Here’s a quick, five-step guide to playing your first match of WWSM2007:
1. Return to the ‘Manager’ menu and select ‘Go On Holiday’.From this screen click ‘Return from holiday on date’ and select 'Next Match' from the drop-down menu. Click OK.The game will go on holiday.
2.When the game returns from holiday go to your squad screen. From the 'Actions Area' below the tree menu select ‘Ask to Pick’ and choose your assistant manager. He will now pick the team for you, informing you of his decisions in a pop-up dialog.
3. Now click the 'Continue' button until it changes to 'Go To Match'. After Clicking on 'Go To Match' you will be asked if you are ready to proceed to the match. Click ‘Yes’ to go to the match screen.
4.After viewing the line-ups via the Preview, click 'Play' to take charge of your first game of WWSM2007.
THE INTERFACE
The game’s interface has been intensively designed to ensure that playing the game and using the abundance of features is made as easy as possible.The following is a short glossary to help explain some of the terms used in this manual.
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BREADCRUMBS
The 'Breadcrumbs' display a path indicating how the currently displayed game object relates to other objects in the game.This allows a user to easily navigate to other related game objects
An example would be a player screen, where the Breadcrumbs might display: Home | Europe | England | Premier Division | Arsenal | Thierry Henry This shows where the game object (Thierry Henry) is located in the database, and
allows the user a quick way of clicking on related players (the other people in his squad), clubs (the other clubs in Arsenal’s league), competitions, etc, all the way up to choosing an alternate continent.
GAME OBJECT
A game object roughly corresponds to an item in the game database – for example a person or a team.As a rule, each screen is intended to display information about a single game object (although the information may include lists of other game objects that are related to the main one).
MENU BAR
The 'Menu Bar' in the default WWSM2007 skin is an area below the 'Title Bar'.This has a number of popup menu buttons on it which contain the manager options, links,and game options.This is effectively the main menu in WWSM2007 and you will find yourself accessing most of the game screens from its contents.By clicking on the name of the active league (e.g.The Championship) within the Manager menu for example,you will be taken to that league and the screen’s Tree Menu will contain all the various stats relevant to that competition.
QUICK FLICKS
Located to the left of the title bar, the quick flick buttons can be used to scroll rapidly through the current game object.As an example, if you are viewing one of your players,you may use the 'Quick Flicks' to scroll through the rest of the players in your squad. Likewise,if you are viewing your team, 'Quick Flicks' will allow you to scroll through the rest of the teams in your league.
SCREEN
A screen displays some information in the game.Normally the screen represents a single game object, for example a player,or a team.
Each screen has a title,and one or more sections.The title will generally stay the same regardless of which section is being displayed.A screen can also have a subtitle,although often the current section determines this so it changes when the user chooses a different section.
Example: An example of a screen in WWSM2007 would be the Person screen.This has several sections:Profile,Personal, Transfer, Positions,Stats, History.
SCREEN AREA
The screen area is the part of the game’s window that changes for each screen – i.e.the bit that doesn’t contain the title bar,menu bar, and other navigation items.
Multiple selections of table row items are possible by holding the ‘Ctrl’ key on your keyboard and selecting the chosen items. To deselect multiple items, simply click away from them.
SECTION
A screen contains one or more sections.Each section should display a different aspect of the thing that the screen represents.Each section can have one or more views.
Example: On a player screen, the game object is a person, but the sections in the tree view (Profile, Personal,Transfer, Positions,Stats,History) show different aspects of that person.
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STATUS ICON
'Status Icons' are small images which appear to indicate certain conditions to the user.They are also known as Quick Links. In the default WWSM2007 skin,these icons are positioned at the left hand side of the 'Ticker Bar'.
SUBTITLE
The subtitle is a piece of text shown in a smaller font underneath the main title for a screen.
The 'Subtitle' can be used to show some supplementary details about the screen’s game object.
TICKER BAR
As the title indicates,the ticker bar contains the ticker, and also some status icons. In the default WWSM2007 skin this is positioned at the bottom of the window. Between match days the ‘News Ticker’ displays soccer news stories from around the world, which you can customize using the News Ticker Level (see Preferences in the ‘Advanced’ section at the end of this manual). On match days the Ticker displays latest scores and incidents from around the grounds.
TITLE
The title is a piece of text intended to indicate the purpose of the screen. The title will generally be displayed in a large font in a prominent place in the window.
TITLE BAR
The 'Title Bar' in the default WWSM2007 skin is the area at the top of the window, which displays the title of the current screen.The 'Title Bar' also includes other details,such as the user name.
TREE MENU
A tree menu shows a hierarchical group of items (like an index),in which some of the items can be expanded to show sub-items.
For example: + Ipswich Town (Top Level) – Players – Tactics + Ipswich Reserves – Players (Sub Item 1) – Tactics
VIEW
Sections of the game can have one or more views – which present the same information (or subsets of the same information) in different ways.For example,the squad list section of the team screen allows you look at a list of players but because there are a lot of attributes for each player, it would be impossible to display them all at once.The solution is that the squad section has a number of views that allow you to look at just a few of the attributes.We will now take a look at how the various screens in the game work.These are ordered by their place in the menu bar.
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PLAYER
PLAYER POSITIONS & ATTRIBUTES
A player’s attributes in WWSM2007 are rated on a scale of 1–20,with 1 being awful and 20 being outstanding.The player positions associated with each individual also indicate where he can play.For your information, the abbreviations and key attributes associated with that position are as follows:
* (Right or Left) ** (Center, Right or Left)
YOUR TEAM
If you click on the ‘Manager’ drop-down menu on the 'Title Bar' menu and select your team name (e.g.Stoke City), you will be taken to the Squad Screen.
The Tree Menu will contain the following options:
SENIOR SQUAD / RESERVES / YOUTH TEAM
From your team’s Tree Menu you will notice that you have direct access to your Senior Squad, Reserves and Youth Team. Should you wish, you may also take full control of your Reserve and Youth Teams yourself, instead of delegating the duties to your assistants.To do this,select ‘Options’ from the ‘Manager’ menu on the'Title Bar' and check the appropriate boxes to take control.Each squad’s ‘branch’ of the Tree Menu is expandable and has its own Squad, Tactics and Fixtures panels.You can find information on ‘Tactics’ and ‘Fixtures’ later in this manual. For now, we’ll focus on your players.
After each season, you will be asked whether you wish for your Reserve Team to fulfill their fixtures for the coming season. Some teams, especially those running under tight finances,may not have the personnel to run a Reserve Team,and now have the option not to do so.
*NEW* Each summer,teams will receive a new batch of first year scholars to their youth team. Depending on the size of your current youth squad, players will arrive in assorted numbers from various towns and cities hoping to make it at their new club. They will then be yours to mould however you wish.
Abbr. Description Main Attributes
GK Goalkeeper Handling/Reflexes D/WBR/L Fullback or Wingback Tackling/Stamina DC Central Defender
Tackling/Heading/Positioning/Jumping
M/L Midfielder* Passing/Crossing/Pace DMC/R/L Defensive Midfielder** Tackling/Stamina/Work Rate MC Central Midfielder
Passing/Stamina/Work Rate/Jumping
M/AM/R/L Winger/Attacking Winger* Pace/Crossing/Dribbling AMC Attacking Midfielder Creativity/Decisions/Passing FC/R/L Forward** Finishing/Pace ST Striker Finishing/Heading
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You also have the option to view an ‘Overview’ of a players’ attributes.From the player profile screen, select ‘View’ from the top right,and select ‘Overview’.
The graphical depiction of the player’s attributes gives a quick view of his strongest areas,and also, those he is most deficient in. The larger the area inside of the yellow lines,the better the player can be considered. If,like in the screenshot, one area is ‘wider’ than the others,the player is clearly more proficient in this area(s).
MOVING PLAYERS BETWEEN SQUADS & CHANGING SQUAD STATUS
If a player is injured or perhaps not up to the demands of first-team soccer, you may wish to give him a few outings in the reserves.To move a player between squads, go to his screen and select ‘Move To’ from his ‘Actions area’.You may also change a player’s squad status (i.e. how you see his role at the club) by going to his screen, selecting ‘Set Transfer Status’ and then setting the appropriate status in the ‘Squad Status’ panel. Be warned however that players won’t always appreciate demotion and you could easily have an unhappy player on your hands.
PLAYER INDICATORS
Before you select your team, you will need to know the availability of your players. Occasionally,a player will be flagged on the Squad Screen with one of a number of different indicators to the left of his name:
PLAYER INTERACTION
*NEW* WWSM2007 sees the addition of interacting with players in many new and exciting ways.To begin interacting,simply select a player,and choose ‘Player Interaction’ from his ‘Actions Area’.
You now have the freedom to ask a multitude of questions. For example,if the player plays for you, he can be asked to recommend a player (or non-player) to be signed to improve the team. If the player is contracted to another team, you might wish to declare your admiration for him or attempt to gain his interest for a future potential transfer (this would be considered ‘Tapping Up’, of course). Similarly,you may wish to voice your displeasure towards a player if he has done something to anger you, however ‘unprofessional’ this could be deemed.
As your season(s) progress and player form fluctuates,you have the freedom to have a word with the player about his recent form.You can be comforting and encouraging,you can be harsh and stern, it’s your decision and ultimately the reaction of the player will determine your success.
Abbr. Description Abbr. Description
Abs Absent (AWOL) Ret Retiring Bid Under Transfer Bid Rst Needs a rest Ctr Out of contract Sct Scouted by manager Cup Ineligible for cup match SI Senior International (MLS only) Fgn Foreign Sus Suspended for next match Frt Leaving on a free transfer Trn Transfer Arranged Fut Unsure of future Unf Not Fully Fit HG Homegrown;player is being
trained in his home nation
or at his first club Hol On holiday Unh Unhappy Ine Ineligible (e.g.for next match) Unr Unregistered for team Inj Injured Wdn Withdrawn from international duty Int On international duty Wnt Wanted by a club Lmp Lacks match practice Wp Needs work permit Loa Listed for loan Yel One yellow card away from suspension
Lst Transfer listed
YI Youth International (MLS only) Player
Req Transfer listed by request
reaction to recent media comment
Yth Youth Contract 45 International instruction: play 45
minutes only
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