Sega PC GAMES WORLD WIDE SOCCER MANAGER 2006 User Manual

SEGA PC DISC – NOTES ON USE
HEALTH ISSUES
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Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity.
In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sickness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either side of the discs. Do not bend the discs or enlarge their center holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth.Wipe lightly, moving in a radial pattern outward from the center hole towards the edge. Never clean the discs with paint thinner, benzene, or other harsh chemicals.
Do not write or attach labels to either side of the discs. Store the discs in their original case after playing. Do not store the discs in a hot
or humid location.
The WORLDWIDE SOCCER MANAGER™ 2006 game discs contain software for use on a personal computer. Please do not play the discs on an ordinary CD player, as this may damage the headphones or speakers.
* Also read the manual of your personal computer. * The game discs may not be used for rental business. * Unauthorized copying of this manual is prohibited. * Unauthorized copying and reverse engineering of this software is prohibited.
CONTENTS
INTRODUCTION 2
INSTALLATION 3
AIM OF THE GAME 3
CONTROLS 4
GETTING STARTED 5
CREATING A NEW GAME 7
ADDING A MANAGER 9
PLAYING WORLDWIDE SOCCER MANAGER™ 2006 11
5 POINT GUIDE TO DIVING STRAIGHT IN 11
YOUR TEAM 16
FIXTURES 32
WORLD & RECENT 50
LINKS 50
MATCH DAY 51
OPTIONS 55
ADVANCED 57
MULTI-MANAGER, NETWORK & INTERNET PLAY 62
TROUBLESHOOTING 63
MISCELLANEOUS 64
CREDITS 65
WARRANTY 69
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INTRODUCTION
Worldwide Soccer Manager™ 2006 is the next installment of Sports Interactive’s soccer management series. We’ve used our off-season to continue our quest to better the ultimate soccer management simulation and we’re glad you’re ready to kick off another addictive season with Worldwide Soccer Manager™ 2006. See the ‘What’s New’ section below for details on a host of new features.
If you played Worldwide Soccer Manager™ 2005 or our previous titles then you may already regard yourself as something of an expert but if you haven’t, this manual, coupled with an all-new in-game tutorial system, aims to fully acquaint you with every aspect of Worldwide Soccer Manager™ 2006.
Should you have a question which isn’t covered by this manual or the tutorial, or indeed you have something else you want to share with us, you can find the SI Team over at www.sigames.com or join our thriving online community at
http://community.sigames.com
WHAT’S NEW
• Fully updated player, team and competition data.
• Improved Match Day experience as a result of extensive testing and analysis by
our match engine QA team, led by Ray Houghton. New Match Day features include half-time and full-time team-talks, quick tactics (the ability to make on­the-fly tactical changes), increased tactical options such as time-wasting and also enhanced in-game commentary.
• Training: Revamped and easy-to-use training module, including enhanced
scheduling and a detailed history of each player’s training progress.
• Manager contracts: earn it, keep it or lose it.
• New manager to player comment system: respond to unhappy players in your team.
• Improved media content, including player bio, competition reaction and club
landmark news.
• In-game Tutorial. In addition to this manual, press F1 to get more information on
the screen you’re on.
• Manager ‘Home’ screen to keep tabs on your managerial progress.
• New injury module in conjunction with PhysioRoom.com to provide automated
physio reports on injured players. Choose from a range of injury treatments, including pain-killing injections.
• Player Position Indicator - Graphical display of the possible positions a player
can play in.
• Player heights and weight
• Player advanced statistics screen
• Referee League Table and Referee Profiles
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• Global news ticker bar presenting you with relevant information from around the soccer world as you play.
• Improved user interface & control system, including ‘Quick Flicks’.
Plus lots more great new additions that we’ll leave for you to discover yourself!
INSTALLATION
To install the game, insert the Worldwide Soccer Manager™ 2006 CD into
your CD/DVD drive.
PC INSTRUCTIONS
If you have auto-run enabled on your computer the installation program will automatically open and prompt you to install Worldwide Soccer Manager™ 2006 to your hard drive. If auto-run is not enabled, browse to the CD and click on setup.exe. Follow the on-screen prompts to install the game and its components to your computer.
MAC INSTRUCTIONS
The Worldwide Soccer Manager™ 2006 disc icon will appear on the desktop, double-click this to display the contents of the CD. Next, double-click on the “Install Mac Worldwide Soccer Manager™ 2006” icon and follow the on-screen instructions to install the Game and its components to your computer.
Once the game has completed its installation, you are ready to begin playing. Double-click the Worldwide Soccer Manager™ 2006 icon on your desktop to load the game up.
Note: For copy protection reasons, you must ensure that you have the original Worldwide Soccer Manager™ 2006 CD in your CD/DVD drive each time you wish to play Worldwide Soccer Manager™ 2006, otherwise the game will not load. Should you forget to insert the CD, an on-screen prompt will remind you.
AIM OF THE GAME
The soccer world is once again your oyster in Worldwide Soccer Manager™
2006. With the game containing 158 playable first-team leagues from 51 nations, there are no limits to what you can achieve during your managerial career. A choice of 2351 clubs and a whole world of international teams allows you to take control of the globe’s finest club sides from the off, take the top job with your favorite national side, start your managerial career in the lower leagues or collect unemployment and wait for a club to come to you. The choice is yours.
For the ambitious among you, there is the managerial Hall of Fame to peruse and aspire to. Listing the most successful managers of all-time from every country, the Worldwide Soccer Manager™ 2006 Hall of Fame is the definitive guide to glory. Can you match the greatest?
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CONTROLS
THE MOUSE
LEFT-CLICKING
The main form of control in Worldwide Soccer Manager™ 2006 is the mouse. Our approach is simple; if something interests you, click on it.Worldwide Soccer Manager™ 2006 contains a huge number of on-screen items that can be clicked to reveal more details and information. To identify the objects that can be clicked, simply move the mouse cursor over the screen. If the normal arrow icon changes to a hand, it means you can click on it. The most common ‘clickable’ items are the names of clubs, staff, competitions and players.
Once you have moved over an item and the arrow icon has changed to a hand, you are able to click on it to access another screen.These are known as Hyperlinks. In simple terms, left-clicking the mouse takes you to the target screen – it might be a player’s profile for example.
RIGHT-CLICKING
Right-clicking by contrast brings up a menu of ‘actions’ which can be performed on that item (e.g. transfer-listing a player). The right-click is chiefly a time-saving device, allowing you to perform an action without first going to that item. A list of actions will only appear where possible and in no time you will discover which items are ‘right-clickable’ and have actions associated with them.
The most common items which can be ‘actioned’ using the right-click function are staff and players.Whenever this manual refers to a person’s ‘Actions area’, be aware that you can normally access this same button immediately by right­clicking on that object’s name.
Right-clicking items where there are no actions to be performed (e.g. club names) will offer you a menu of short-cuts to objects associated with that item (e.g. squad list, staff list).
SLIDERS
Worldwide Soccer Manager™ 2006 also includes a number of ‘sliders’, particularly on the tactics and match screens.A slider control lets a user select from a range of values by moving a slider, very similar to a volume control. To move a slider, simply left-click and hold down, move left or right as required and then release.
TOOL-TIPS
Tool-Tips are small windows displaying text that explains or lists the function(s) available via mouse clicks.All clickable items or objects in the game possess a tool-tip and should you be unsure of any item’s function, merely hover your mouse over that item until the Tool-Tip appears.
FILTERS
Many screens in Worldwide Soccer Manager™ 2006 give you the ability to set filters which permit you to choose exactly what information you want displayed. Screens which possess this function will have a ‘Filters’ button in the top-right corner. On your squad screen for example, you may only wish to look at your midfielders or, on your training screen, you may only wish to view your first-team squad. Likewise, on your news screen you may wish to filter for messages for ‘Contracts’.To set a filter, click the ‘Filters’ button and check or uncheck your required fields.You may then hide the ‘Filters’ panel again by clicking on the ‘Filters’ button again.
TUTORIAL
Worldwide Soccer Manager™ 2006 is a massive game containing a great many features to take advantage of as you strive to be the best soccer manager. If you are new to the game and are initially puzzled by the number of options available to you, then you may find the new in-game tutorial can help you along your way. Containing tips and guidance on how to play and get around the game, you may press F1 at any time to access the tutorial and find out more about the screen you are on.
The tutorial works in similar fashion to a website and contains hyperlinks which you can use to navigate quickly around its pages. It also contains an index, a glossary (for those for whom soccer isn’t their first language) and a simple search field to help you find the answer to your query faster. If you can’t find what you’re looking for in this manual, press F1 in-game and see if the tutorial can help solve your problem.
GETTING STARTED
Once you have double-clicked the Worldwide Soccer Manager™ 2006 icon on your desktop, the game will load and you will be presented with the Introduction Screen.
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The screen on page 5 contains the following options:
NEW GAME
Click this icon to start a new game. For complete details on how to start a new
game, jump to the ‘Creating A New Game’ section on the next page of this manual.
LOAD LAST GAME
Loads the most recently saved game. For your assistance, the name of this saved game file will be displayed in the tool-tip that displays when you hover the cursor over the icon.
LOAD GAME
Clicking this icon will present you with a list of your previously saved games. Choose the saved game you wish to load and click ‘Select’.The database and game data will then load, after which you will be required to enter your managerial password (if you have specified one). Should you wish to load a saved game from a different area of your hard drive, please use the Location menu or ‘Up’ button to navigate to its location. If you have a previously saved game on a removable disk, it is advised that you first save it to your hard drive before attempting to load it.
Should you wish to delete a saved game, choose the item to be deleted and click ‘Delete’.
LOAD QUICK START
Choosing Quick Start will load a pre-saved game prepared by Sports Interactive.This is recommended for those who want to try out the game and get a bit of practice before launching into a proper career.
NETWORK
Select this option if you wish to play Worldwide Soccer Manager™ 2006 over a network. Clicking ‘Network’ will load the game database, just as if you were starting a new single player game.You will be presented with a list of active games that you may join.
For more details, please refer to the Multi-Manager, Network and Internet Play section at the end of this manual.
VIEW MATCH
Clicking this icon will bring up a list of your matches you have previously played and decided to save. Choose the saved match you wish to load and click ‘Select’ to continue.You will then be taken to the match-day screen where you can relive your favorite moments.To save any matches for future enjoyment simply click
the ‘Options’ button on the match-day screen and select ‘Save’. See the Match Day section of this manual for further information.
CHECK FOR UPDATES
From time to time, Sports Interactive may release ‘patches’ in an effort to perfect your game-play experience.A patch is a free downloadable file containing bug fixes and game-play improvements that can be applied to your copy of Worldwide Soccer Manager™ 2006. By clicking ‘Check For Updates’ your computer will connect to the internet and verify with www.sigames.com that you are running the latest available version. Your computer must have an internet connection in order to run this feature.
CREDITS
The people behind Worldwide Soccer Manager™ 2006.
QUIT
Exit Worldwide Soccer Manager™ 2006 and return to your computer’s desktop.
CREATING A NEW GAME
Before beginning your managerial career you will need to create a new game. Once you have clicked on the New Game icon on the Intro Screen, the database will load and you will be taken to the Start Game screen.Worldwide Soccer Manager™ 2006 contains 158 playable first-team leagues from 51 nations, so there are plenty available to include in your game.
SELECTING NATIONS
The Start Game screen displays the list of nations with playable leagues, sorted by continent. You can move between continents by clicking on the Continent pop-up menu towards the bottom of the screen. To select a nation, simply tick the
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nation’s check box and the nation will appear in your Selected Nations panel.You now have the opportunity to set the lowest playable league in that nation by using the Lowest Active League pop-up menu in that panel.There are also the following options for you to consider:
DETAIL
Worldwide Soccer Manager™2006 gives you three possible levels of detail for each set of leagues you select. These settings are Basic, Normal or Full. Full Detail will ensure the selected leagues within that nation will be simulated with the highest possible level of detail for all matches. Normal will simulate the selected leagues in a good level of detail and retain all the players for that nation. Basic meanwhile will show you the league tables and fixtures but will not retain a full-set of players within that nation. To manage in a selected league you must have at least a ‘Normal’ level of detail selected.
Important: Running a league in Extra Full Detail means a greater amount of processing time is needed by the game to process matches and will therefore be slower.
GAME START DATE
If you are running more than one league, you have the opportunity to choose when you wish the game to start. If you are running the English and Brazilian leagues for example, you may wish to start in July 2005 when the English pre­season begins rather than at the beginning of the Brazilian season in January 2006.
DATABASE SIZE
Worldwide Soccer Manager™ 2006’s database is put together by 2,500 researchers world-wide and as such contains over 250,000 players and staff. How many of these are loaded or ‘retained’ in your game is largely up to you and your computer’s specification. The database size can be set to a number of different sizes. If you select the maximum database size then this will retain the majority of players when the game begins (exact amount varies dependant upon the leagues selected) and this will make the game much slower than on the lower database settings where fewer players will be retained.
Important: If you have a machine which isn't 'top end' then it is not recommended that you use the maximum database setting. If you do find yourself having problems with the speed at which Worldwide Soccer Manager™ 2006 is running on your computer, you may find it necessary to start the game again using a smaller database size.
LOAD ALL PLAYERS FROM
This function is particularly useful if you wish to manage the national side of a nation which doesn’t have a playable league in the game (e.g. Jamaica) as it will ensure you have players of that nationality available for selection.
To tell the game which nation’s players to load, click on the pop-up menu and select the nation you want. You can add players from more than one nation by repeating this process.To deselect a nation, simply untick that nation again within the menu.
USE REAL PLAYER NAMES
If you want to make the game harder for yourself by unticking this box, Worldwide Soccer Manager™ 2006 will create your game with no real player names.This will ensure that you won’t necessarily know who to sign immediately and meaning you will need to get your scouts into action to find the best players. Always good fun for a challenging network game.
PLAYER ATTRIBUTE MASKING
As a manager it is unlikely that you would know how good a lower division striker is without seeing him play or having him watched by your scouts. Player Attribute Masking therefore ensures that lesser-known players will have their attributes hidden at the beginning of the game and you will need to scout them before their stats become visible. By default Worldwide Soccer Manager™ 2006 is made more realistic (and therefore harder) by having this ‘Fog Of War’ option turned on. Uncheck this box to make all players’ attributes visible.
RECOMMENDED SETUP
The ‘Recommended Setup’ button can be found in the ‘Actions area’ below the Tree Menu on the Start Game screen. By using this button, Worldwide Soccer Manager™ 2006 calculates the number of leagues it believes your machine is able to run and gives you a recommendation.
It is of course up to you how many leagues or indeed which leagues you want to run, but it is advised that you do not exceed the game’s recommendation. Simply by experimenting you will soon discover what balance of speed versus depth you are happy with.
Once you are content with your selection, press confirm.A dialog box will appear asking you to confirm the amount of leagues and nations you have selected. Click ‘Yes’ to proceed. Worldwide Soccer Manager™ 2006 will now set up your game.
ADDING A MANAGER
NEW MANAGER
USER PROFILE
Worldwide Soccer Manager™ 2006 requires you to create a User Profile before you begin your managerial career. If you have already played Worldwide Soccer Manager™ 2006, your details will be remembered and can be recovered using the ‘Recent Users’ pop-up menu towards the bottom of the screen.
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DATE OF BIRTH
Time to declare your age.Worldwide Soccer Manager™ 2006 understands that most people don’t get a shot at being a manager until they’ve finished their playing careers or have some life experience under their belts.Therefore unless you are over 25 years of age, the game will take the day and month of your birth date and default it to 30 years old.
PASSWORDS
If you are playing Worldwide Soccer Manager™ 2006 on a shared computer you might want to protect your save game with a password. To do this, tick the password box and fill in the required fields.
Important: If you are going to password protect your game, make sure it is a password you won’t forget as there is no automatic retrieval system. If you do lose your password however, please contact SEGA (see details at back of manual) for assistance.
MANAGER’S NATIONALITY
A manager’s nationality at club level can have an influence on the nationality of players he is able to attract to a club. French players, for example, will be more prepared to come to England if they know that their manager shares their language and culture. In terms of international soccer, although they will consider all the available candidates, a nation’s Soccer Association is generally more likely to employ a manager born and bred in their country.
SELECTING A TEAM
Worldwide Soccer Manager™ 2006 gives you complete freedom to take control whichever team you wish, be it the top job with your favorite national side or in the lower leagues.There is also the option to start the game ‘unemployed’ and wait for a club to approach you for your services.
Important: While most people will probably take charge of their favorite club, it is worth remembering that the higher up the league ladder you begin your managerial career, the higher the expectations – not just their board and fans but the media too. If you think you can handle it, by all means go for the top jobs. If you want to gain a little experience first before hitting the big time, then start near the bottom where mistakes are more easily forgiven and the glare of the media spotlight may be avoided.
FAVORITE TEAM
In Worldwide Soccer Manager™ 2006, nominating your favorite team actually has more relevance than you’d imagine. You will tend to receive more news items regarding your favorite club during the game and, should you ever apply for the managerial job, their board will no doubt look favorably upon the fact that you hold the club dear to your heart.
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Once you have decided which team you wish to manage and have entered your favorite side, hit the ‘Add’ button to take control. You will see your status change to ‘Playing’ on the game status screen.
PLAYING WORLDWIDE SOCCER MANAGER™ 2006
Worldwide Soccer Manager™ 2006 is designed so that each day of the game is broken into morning, afternoon and evening. Clicking on the ‘Continue’ button will advance the game to the next relevant period.
On clicking ‘Continue’, the screen will darken and the game will process any necessary information or play matches.While it is playing matches, the results of the games being played will be displayed in a game dialog box. During this period, should you wish to view any game data, simply click on the ‘Play In Background’ button on this game button. The game will interrupt itself and take you to your senior squad screen. You are then free to browse around the game while the games continue to be played in the background.
Important: The way in which the game processes game information is dependant on your ‘Processing Games’ preference. Details on this can be found in the ‘Advanced’ section at the end of this manual.
5 POINT GUIDE TO DIVING STRAIGHT IN
Once the game has loaded up and you’ve added yourself as a manager and selected a team (see Adding A Manager), you’re ready to go. See below for a quick, five-step guide to playing your first match of Worldwide Soccer Manager™ 2006.
1/ Click on the ‘Manager’ menu on the menu bar and select your team’s name to
take you to the first-team squad.
2/ Then return to the ‘Manager’ menu and select ‘Go On Vacation’. From this
screen click ‘Return from vacation on date’ and select Next Match from the drop­down menu. Click OK.The game will go on vacation.
3/ When the game returns from vacation go to your squad screen once more. From
the ‘Actions area’ below the tree-menu select ‘Ask to Pick’ and choose your assistant manager. He will now pick the team for you.
4/ Now click the ‘Continue’ button until it changes to ‘Play Match’. After clicking on
‘Play Match’ you will be asked if you are ready to proceed to the match. Click ‘Yes’ to go to the match screen.
5/ After viewing the line-ups via the preview, click Play to take charge of your first
game of Worldwide Soccer Manager™ 2006.
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THE INTERFACE
The game’s interface has been intensively designed to ensure that playing the game and using the abundance of features is made as easy as possible.The following is a short glossary to help explain some of the terms used in this manual.
USER INTERFACE GLOSSARY
Quite often an explanation of one term includes some other terms.These are shown in bold the first time they are used, to indicate that there is an entry in the glossary for them too.
ACTION
Every screen and/or section may have a number of actions associated with it. Example: In the contract offer screen, there might be options to accept the
contract, reject it, or negotiate. Each of these represents an action that the user can choose to take.
ACTION BUTTON
In the default skin, an action button is created for each of a section’s actions.These buttons are grouped together in the actions area.
ACTIONS AREA
The actions area is the part of the window containing action buttons. In the default skin it is located on the left hand side of the window, underneath the tree view.
BACKGROUND PICTURE
The background picture is an image that is displayed behind everything else.
The image for the default skin is a photo of a field.
BREAD CRUMBS
The ‘bread crumbs’ display a path indicating how the currently displayed game object relates to other objects in the game.
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This allows a user to easily navigate to other related
game objects.
An example would be a player screen, where the breadcrumbs might display:
Home | Europe | England | Premier Division | Arsenal | Thierry Henry
This shows where the game object (Thierry Henry) is located in the database, and allows the user a quick way of clicking on related players (the other people in his squad), clubs (the other clubs in Arsenal’s league), competitions, etc, all the way up to choosing an alternate continent.
GAME OBJECT
A game object roughly corresponds to an item in the game database – for example a person or a team. As a rule, each screen is intended to display information about a single game object (although the information may include lists of other game objects that are related to the main one).
MENU BAR
The menu bar in the default skin is an area below the title bar. This has a number of popup menu buttons on it which contain the manager options, links, and game options.This is effectively the main menu in
Worldwide
Soccer Manager™ 2006 and you will find yourself accessing most of the game screens from its contents. By clicking on the name of the active league (e.g.The Premier Division) within the Manager menu for example, you will be taken to that league and the screen’s
Tree Menu will contain all the various stats
relevant to that competition.
QUICK FLICKS
Located to the left of the title bar, the quick flick buttons can be used to scroll rapidly through the current game object. As an example, if you are viewing one of your players, you may use the quick flick buttons to scroll through the rest of the players in your squad. Likewise, if you are viewing your team, quick flick will allow you to scroll through the rest of the teams in your league.
SCREEN
A screen displays some information in the game. Normally the screen represents a single game object, for example a player, or a team.
Each screen has a
title, and one or more sections.The title will generally stay
the same regardless of which section is being displayed. A screen can also have a
subtitle, although often the current section determines this so it changes when the user chooses a different section. Example: An example of a screen would be the Person screen.This has several
sections: Profile, Personal, Transfer, Positions, Stats, History.
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SCREEN AREA
The screen area is the part of the game’s window that changes for each screen – i.e. the bit that doesn’t contain the title bar, menu bar, and other navigation items.
SECTION
A screen contains one or more sections. Each section should display a different aspect of the thing that the screen represents. Each section can have one or more views. Example: On a player screen, the game object is a person, but the sections in the tree view (Profile, Personal,Transfer, Positions, Stats, History) show different aspects of that person.
STATUS ICON
Status icons are small images which appear / flash / animate to indicate certain conditions to the user. In the default skin, these icons are positioned at the left hand end of the ticker bar.
SUBTITLE
The subtitle is a piece of text shown in a smaller font underneath the main
title for a screen.
The subtitle can be used to show some supplementary details about the
screen’s game object.
TICKER BAR
As the title indicates, the ticker bar contains the ticker, and also some
status icons. In the default skin this is positioned at the bottom of the window.
Between matchdays the ‘News Ticker’ displays soccer news stories from around the world which you can customize using the News Ticker Level (see Preferences in the ‘Advanced’ section at the end of this manual). On matchdays the Ticker displays latest scores and incidents from around the grounds.
TITLE
The title is a piece of text intended to indicate the purpose of the screen.The
title will generally be displayed in a large font in a prominent place in the window.
TITLE BAR
The title bar in the default skin is the area at the top of the window, which displays the title of the current screen. The title bar also includes other details, such as the game date, user name, etc.
TREE MENU
A tree menu shows a hierarchical group of items (like an index), in which some of the items can be expanded to show sub-items.
For example:
+ top level – item 1 – item 2 + item 3 (expanded) – sub-item 1 – item 4
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TREE VIEW
Each screen consists of a number of sections, each of which may also have sub-sections. The tree view is used to display these sections in a hierarchical manner to the user. The user can click on a section or sub-section to select it. In the default skin, the tree view is positioned on the left, below the title bar.
VIEW
Sections of the game can have one or more views – which present the same information (or subsets of the same information) in different ways. For example, the squad list section of the team screen allows you look at a list of players but because there are lots of attributes for each player, it would be impossible to display them all at once.The solution is that the squad section has a number of views which allow you to look at just a few of the attributes.We will now take a look at how the various screens in the game. These are ordered by their place in the menu bar.
YOUR TEAM
If you click on the ‘Manager’ drop-down menu on the title-bar menu and select your team name (e.g. Manchester United), you will be taken to the squad screen.
The Tree Menu will contain the following options and it’s now time to take a
look at these in more depth:
SENIOR SQUAD / RESERVES / YOUTH TEAM
From your team’s Tree Menu you will notice that you have direct access to your Senior Squad, Reserves and Youth Team. Should you wish, you may also take full control of your Reserve and Youth teams yourself, instead of delegating the duties to your assistants.To do this, select ‘Options’ from the ‘Manager’ menu on the title-bar and click the appropriate boxes to take control. Each squad’s ‘branch’ of the Tree Menu is expandable and has its own Squad, Tactics and Fixtures panels. You can find information on ‘Tactics’ and ‘Fixtures’ later in this manual. For now, we’ll focus on your players.
PLAYER
PLAYER POSITIONS & ATTRIBUTES
A player’s attributes in Worldwide Soccer Manager™ 2006 are rated on a scale of 1 – 20, with 1 being awful and 20 being outstanding.The player positions associated with each individual also indicate whereabouts he can play. For your information, the abbreviations and key attributes associated with that position are as follows:
Abbr.
GK D/WBR/L DC M/L DMC/R/L MC M/AM R/L AMC FC/R/L ST
Description
Goalkeeper
or Wingback*
Fullback Central Defender Midfielder* Defensive Midfielder Central Midfielder Winger / Attacking Winger* Attacking Midfielder Forward** Striker
Main Attributes
Handling / Reflexes Tackling / Stamina Tackling / Heading / Positioning / Jumping Passing / Crossing / Pace Tackling / Stamina / Work Rate Passing / Stamina / Work Rate / Jumping Pace / Crossing / Dribbling Creativity / Decisions / Passing Finishing / Pace Finishing / Heading
*
(Right or Left) **(Center,Right or Left)
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MOVING PLAYERS BETWEEN SQUADS & CHANGING SQUAD STATUS
If a player has fallen out of favor with you, is injured or perhaps not up to the demands of first-team soccer, you may wish to give him a few outings in the reserves.To move a player between squads, go to his screen and select ‘Move To’ from his ‘Actions area’. You may also change a player’s squad status (i.e. how you see his role at the club) by going to his screen, selecting ‘Set Transfer Status’ and then setting the appropriate status in the ‘Squad Status’ panel. Be warned however that players won’t always appreciate demotion and you could easily have an unhappy player on your hands if you mess him around.
PLAYER INDICATORS
Before you select your team, you will need to know the availability of your players. Occasionally, a player will be flagged on the Squad Screen with one of a number of different indicators to the left of his name:
Abs
Absent (AWOL)
Bid
Under Transfer Bid
Ctr
Out of contract
Cup
Ineligible for cup match
Fgn
Foreign
Frt
Leaving on a free transfer
Fut
Unsure of future
HG
Homegrown; player is being trained in his home nation or at his first club
Hol
On holiday
Ine
Ineligible (e.g. for next match)
Inj
Injured On international duty
Int
Lmp
Lacks match practice Listed for loan
Loa
Transfer listed
Lst
Player reaction to recent media
PR
comment Transfer listed by request
Req
Ret
Retiring
Rst
Needs a rest
Sct
Scouted by manager
SI
Senior International (MLS only)
Sus
Suspended for next match
Sit
Slight Concern
Trn
Transfer Arranged
Unf
Not Fully Fit
Unh
Unhappy
Unr
Unregistered for team
Wdn
Withdrawn from international duty
Wnt
Wanted by a club
Wp
Needs work permit
Yel
One yellow card away from suspension
YI
Youth International
Yth
Youth Contract
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International instruction: play 45 mins only
SELECTING YOUR TEAM
Before each match you will need to create a starting line-up.To add a player to the starting line-up, left-click on the pale box next to a player’s name.The menu that pops up automatically focuses on the next available position if the player is unselected. If the player is already selected, the menu will focus on the "Remove from this position" item. Right-clicking by contrast either selects the next available position (if he has not a position already assigned) or removes the player from his picked position (if he does have a position assigned).You will need to select a starting eleven as well as your substitutes bench. Should you want some advice on selecting a starting line-up, you may ask your assistant manager for a team report or even request one of your staff to pick the starting line-up for you. See the sections on ‘Assistant Manager’ and ‘Coaches’ for more information.
COMPARING PLAYERS
When agonizing over your team selection or wondering whether the striker you are interested in is any better than those you already have, you may find the player comparison utility helpful. In order to compare two players, you will need to have visited both players’ screens recently. Click on the first player for the comparison and select ‘Compare with’ from the ‘Misc’ section of his ‘Actions area’. You will then see a list of players you may compare him with, to do so click on the desired one.The ‘Comparison’ heading will then appear on the ‘Tree Menu’ and you may toggle between ‘Attributes’ and ‘Overview’ to compare different aspects of the comparison. Blue and white arrows on the ‘Attributes’ panel will indicate the difference between the two players’ stats. ‘Overview’ on the other hand will demonstrate the difference between the two players’ ages, form, nationality etc.
Important: You may only compare players of similar positions. i.e. you cannot compare a goalkeeper to an outfield player.
NEGOTIATING PLAYER CONTRACTS
This section applies to both re-negotiating contracts with your current players as well as discussing a contract with a potential new signing.
If you have had a transfer offer accepted for a player or you are looking to sign a player (see Transfers), you will be taken to the ‘Contract Negotiation’ screen. Alternatively, if you are looking to re-negotiate a contract with one of your current playing staff, go to that player’s screen by clicking on his name and select ‘Offer New Contract’ from the player’s ‘Actions area’.
On the ‘Contract Negotiation’ screen you will be told (usually by the player’s agent) what the player expects. By using the drop-down menus you may now dictate the various aspects of the contract such as ‘Squad Status’,‘Wage’ and ‘Contract Length’. You may also add additional bonuses and clauses such as Goal, Appearance and Assist Bonuses, Minimum Fee Release Clauses, Relegation Release Clause etc.
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Once you are happy with your contract offer, click ‘Confirm’ on the ‘Actions area’. After a period of time you will be informed of the player’s response via the ‘News’ screen. Should he refuse the offer but feels there are grounds to continue discussions, he will give you the chance to negotiate.
Should you wish, you may ask your Assistant Manager to deal with the contract renewals for youth or reserve team players.To do this, select ‘Options’ from the ‘Manager’ menu on the title-bar and tick the appropriate box. For more information on your assistant, see the ‘Assistant Manager’ section later in this manual.
TERMINATING PLAYER CONTRACTS
If you find a player in your squad for who you have no use and are unable to tempt another club into taking him off your hands, there are two possible approaches to take.The first is to release the player on a free transfer.Should you wish to do this, go to the player’s screen and click ‘Release On A Free’ from the ‘Release’ section of the player’s ‘Actions area’. The player will leave the club immediately and you will have to pay off the remainder of his contract.The second method is to offer the player a contract termination. To do this,go to the player’s screen and select ‘Mutual Termination’ from the ‘Release’ section of the player’s ‘Actions area’.This is by mutual consent of course so there is no guarantee that the player will accept. In fact, it is entirely possible that the player will be angry and may take offence at the fact you want him out of the club.
DISCIPLINING PLAYERS & APPEALS
In the event that one of your players steps out of line or even if you are unhappy with his level of performance, you may want to take disciplinary action. In order to punish a player, go to his screen and select ‘Discipline Player For’ from the ‘Actions area’. You will then be able to select a reason for your decision and choose whether you want to issue a warning or even go so far as to fine the player up to two weeks wages.
If one of your players does receive a red card during a match, he will have to serve a ban. The length of the player’s ban is determined by the competition rules and, depending on the seriousness of the offence, a disciplinary hearing.Following the match you will be informed via the ‘News’ screen as to the length of this ban and given the opportunity to appeal if you wish. If you do decide to appeal, the league’s governing body will meet to look at the referee’s report and discuss your claim but,unless there has been a gross injustice, the governing body will normally side with the referee.
PRAISING OR CRITICIZING PLAYERS
If you have been pleased or indeed disappointed with a player’s form, you will often have the opportunity to give them a boost (or a kick up the backside) by issuing a brief statement to the press.To praise or criticize a player, go to their screen and, if the option is available, you may release a statement by clicking on ‘Release Media Story’ from the player’s ‘Action’ panel and then selecting ‘Praise’ or ‘Criticize’. A well-timed comment can work wonders but be warned however that too much praise or criticism will result in the players starting to ignore you.
TACTICS
CREATING YOUR OWN TACTICS
Worldwide Soccer Manager™ 2006 comes with a vast array of standard tactics for you to use, but if you’re feeling adventurous you can create your own. The information below will give you an overview of the many tactical combinations you can set up.
SETTING UP FORMATIONS
The best way of determining which formation to use is to look at the players in your squad. There is no point trying to play three at the back if you only
have two decent central defenders or playing with wingers when you don’t have any in your squad. Try to work out what tactic would work best with the players available and set a formation to suit them.
In order to set your formation, go to your squad screen and then select the ‘Tactics’ panel from the Tree Menu.To move the players around on the tactics field, simply point the cursor at one of the player icons, then drag the icon around to the desired position. Then release the mouse button and the player icon should be relocated to the desired position. As you do this you will see the possible positions where the icon can be placed appear faintly on the screen.
Once you have moved the players into the appropriate positions, you can also tell players where to run. To do this
right-click and hold on the position and drag the arrow in the required direction. When the right mouse button is released an arrow should go from the player icon to where you wish him to run.
As an alternative, you can choose to load one of the pre-set formations by clicking on the ‘Tactics’ menu and choosing a formation from the ‘Standard Tactics’ list.This has the advantage of being far quicker than creating your own tactic, so if you are impatient to play that first game this might be a good option.
left-click and hold on the button
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