Sega HARLEY DAVIDSON U R TYPE User Manual

1ST PRINTING
JAN.- 1998
TM
OWNER’S MANUAL
STD TYPE
SEGA ENTERPRISES, USA
MANUAL NO. 4200-6367
Warranty
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne­glect, Alteration, Improper Repair, Installation or Testing, the warranty of fered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam­ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY 7-1 POWER SUPPLY UNIT AND COIN METER 7-2 TEST MODE 7-3 MEMORY TEST 7-4 VIDEO MEMORY TEST 7-5 BOUNDRY TEST 7-6 INPUT TEST 7-7 OUTPUT TEST 7-8 SOUND TEST 7-9 C.R.T. TEST 7-10 GAME ASSIGNMENTS 7-11 COIN ASSIGNMENTS 7-12 REAL TIME CLOCK TEST 7-13 VOLUME SETTING 7-14 NETWORK ASSIGNMENTS 7-15 BOOKKEEPING 7-16 BACKUP DATA CLEAR
8. HANDLEBAR 8-1 ADJUSTING/REPLACING THE FRONT BRAKE VOLUME 8-2 ADJUSTING/REPLACING THE ACCELERATOR VOLUME 8-3 ADJUSTING/REPLACING THE HANDLE BAR VOLUME 8-4 GREASING
9. FOOT BRAKE MECHA 9-1 ADJUSTING AND REPLACING THE VOLUME 9-2 GREASING
10. COIN SELECTOR
11. MONITOR
12. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS 12-1 REPLACEMENT OF FLUORESCENT LAMP 12-2 REPLACEMENT OF LAMPS
13. PERIODIC INSPECTION TABLE
14. TROUBLESHOOTING 14-1 REPLACEMENT OF FUSES
15. GAME BOARD 15-1 REMOVING THE IC BOARD 15-2 COMPOSITION OF THE GAME BOARD
16. COMMUNICATION PLAY 16-1 INSTALLATION PRECAUTIONS 16-2 CONNECTING THE COMMUNICATION CABLES 16-3 SETTING FOR COMMUNICATION PLAY
17. DESIGN RELATED PARTS
18. PARTS LIST
19. WIRING DIAGRAMS
1 2~3 4~5 6 7~8 9~14 15 16~18 19~30 20 21 21 22 22 23 23 24 24 25 26~28 29 29 29 30 30 31 31 32 33~36 37 38 38~39 40 41~43 44~46 47~48 47 48 49 50 51 52 52~53 54 55~65 55 55~63 64~65 66 67~94 XXX
SPECIFICATIONS
Installation space: 65 in.(L) x 31 in.(W)
Height: 78 in.
Weight: Approx. 397 lbs.
Power maximum current: 5 Amp AC 120V 60 Hz
MONITOR: 29” INCH COLR MONITOR
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the HARLEY DAVIDSON U/R, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, espe­cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA) Customer Service
45133 Industrial Drive Fremont, CA 94538 Phone 650-802-1750 Fax 650-802-1754 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday
1
General Precautions
Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
I
NSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over­load the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident.
Ensure that all of the Adjusters are in contact with the floor.
Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are 508.5
To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient instal­lation space can cause the player to come into contact with or hit others and result in injury or trouble.
4
PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accidents, those who fall under the following catagories are not allowed to play the game: * Intoxidated persons
* Pregnant women or those in the likelyhood od pregnancy. * Those who need assistasnce such as the use of an apparatus when walking. * Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc. * Persons susceptible to motion sickness.
* Persons whose acts runs counter to the products warning displays.
* Instruct those who wear high-heeled shoes to refrain from playing the game by explaining that playing the game with high­heeled showes is very dangerous and likely to cause a potentially
hazardous situation.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in openings of the product or small openings in or around doors.
To avoid falling down and injury resulting from falling down, immediatly stop the customer’s leaning against or climbing on the product, etc. To avoid electric shock and short circuit, do not allow the customers to unplug the
power plug without a justifiable reason.
5
2 . NAME OF PARTS
COIN CHUTE DOOR
BILLBOARD
29 INCH MONITOR
CABINET
CASHBOX DOOR
GAME SPECIFICATIONS
DURING SHIPPING
CABINET
SEAT CABI
SEAT CABI
AC UNIT
WIDTH LENGTH HEIGHT
All measurements are in inches
31” X 38” X 78”
13.5” X 45.5” X 25”
WEIGHT
475 LBS.
350 LBS.
49 LBS.
WHEN ASSEMBLED
31” X 65” X 78”
6
400 LBS.
3 . ACCESSORIES
7
THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON
!!NEVER SHIP MODEL 3 GAME BOARDS
!!NEVER SHIP MODEL 3 GAME BOARDS
OUTSIDE OF CAGE!!
OUTSIDE OF CAGE!!
CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
8
4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage.
When carrying out the assembly work, follow the procedure in the following 7-item sequence:
1
ASSY OFCABINET
2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
ASSEMBLING CHECK
4
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.
ASSY OF CABINET
1
Ensure that the connectors are accurately connected. Incomplete connections can cause electrical shock or short circuit. Be careful not to damage wirings. Damaged wiring can cause short circuit or electrical shock.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident.
9
Tightly fit the seat cabi to the cabinet in a manner to insert it in.
1
2
Secure to the cabinet with 2 hexagon bolts and 2 truss screws.
3
Connect the connector. (2P white)
4
Install the joint lid.
5
Secure the Joint lid with 4 screws.
10
2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Un­less the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident.
This machine has 8 each of casters and adjusters (shown below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
CASTERS
Move the machine to the installation position.
1
Cause all of the leg adjusters to make contact
2
with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level.
ADJUSTERS
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the leg adjuster.
Depending on the floor surface status of the installation location, the Rear Cabinet may move of itself. As
4
shown, the NON-SLIP SHEET is attached to the back side of the CAUTION MAT. Ensure that the Adjuster is installed in the manner to match the position of NON-SLIP SHEET
After making adjustments, fasten the adjuster nut upwards and secure the height of the adjuster
5
BOTTOM VIEW
11
3
The AC unit is mounted on the rear side of the cabinet . The AC Unit incorporates the Main SW, Earth Terminal and Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the Main SW ON to turn power ON.
1
2
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
Ensure that the Main SW is OFF.
Connect the Power cord to the Outlet Socket. Ensure power cord is not in customer’s passage way or wiring has protective covering.
AC BRACKET
FUSE
LINE STRAIN RELIEF
MAIN SW
BINDING POST NOT USED
12
4
ASSEMBLING CHECK
The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and game related various functions to be performed.
CPU ROM TEST
Selecting the MEMORY TEST on the test mode menu screen
GOOD (CROM03 MASK) IC.1 ***** GOOD (CROM02 MASK) IC.2 ***** GOOD (CROM01 MASK) IC.3 ***** GOOD (CROM00 MASK) IC.4 ***** GOOD (CROM13 MASK) IC.5 ***** GOOD (CROM12 MASK) IC.6 ***** GOOD (CROM11 MASK) IC.7 ***** GOOD (CROM10 MASK) IC.8 ***** GOOD (CROM33 EPROM) IC.9 ***** GOOD (CROM32 EPROM) IC.10 ***** GOOD (CROM31 EPROM) IC.11 ***** GOOD (CROM30 EPROM) IC.12 ***** GOOD (CROM3 EPROM) IC.13 ***** GOOD (CROM2 EPROM) IC.14 ***** GOOD (CROM1 EPROM) IC.15 ***** GOOD (CROM0 EPROM) IC.16 *****
PRESS TEST BUTTON TO EXIT
INPUT TEST
causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
HANDLEBAR OFF THROTTLE OFF FRONT BRAKE OFF REAR BRAKE OFF
VIEW CHANGE OFF MUSIC SELECT OFF SHIFT UP OFF SHIFT DOWN OFF
START OFF
COIN #1 OFF
SERVICE-SW OFF TEST-SW OFF
PRESS TEST BUTTON TO EXIT
OUTPUT TEST
START LAMP OFF
VIEW CHANGE LAMP OFF
MUSIC SELECT LAMP OFF
RACE READER LAMP OFF
Selecting the INPUT TEST on the menu screen in the test mode to display the screen on which each SW and Volume is tested. Press each switch. (To check the Coin SW, insert a Coin from the inlet with the Coin Chute Door being opened.) If the display beside each switch is ON, the switch and wiring connection are satisfactory. Check the display of each Volume value. The Volume could have an irregularity caused by differences between machines and vibration during transporta­tion. Set the Volume values by referring to Section ?
In the output test mode, carry out lamp test to ascertain that each lamp lights up satisfactorily.
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
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9
9
9
9
9
9
7
7
7
7
7
7
7
7
7
3
3
3
3
3
3
3
3
3
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SOUND TEST
NO : ( 0 )
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2
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RED
GREEN
BLUE
In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connec­tions are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the projector is tested) to be displayed. Although the projector adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building’s steel frames and other game ma­chines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the projector by refering to Section 9.
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
PRESS TEST BUTTON TO CONTINUE
Perform the above inspections also at the time of monthly inspection.
14
5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or elec­tric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is dam­aged, fragments of glass can cause injury
GRIP
Where there steps (or step-like differences in grade), move the machine by seperating into each unit.
CASTER
On level surfaces, move the machine by causing the casters to make contact with the surfaces.
Pushing the glass made or plastic parts can damage the parts and cause injury. Also, moving machine by holding the handlebar can damage the handle bar.
15
6 . CONTENTS OF GAME
The following are operations and responses obtained when the machine functions satisfactorily. Any functioning different fromt he following may have been caused by a certain fault. Immediately investigate and eliminate the cause of the malfunctioning to ensure satisfacory operation. The explanation herein mainly refer to the case where the game machine is used independently. In communications play, some points may differ fromthe following explanations.
When energized, the Billboard’s fluorescent lamp is always lit. During ADVERTISE (in the status a coin(s) is not inserted), the contents of game and HOW TO PLAY, etc., are audio­visually explained. The status of the on-tank 3 buttons will change to and from lighting up/flashing/lights out. Although the Start button is unlit during ADVERTISE, it blinks if even one coin is inserted, and is always lit duriong game play. The View Change button and Music Select button are unlit during ADVERTISE and lit when the Select Mode is displayed. During Game, the flash alternately. The two lamps of the Billboard flash during ADVERTISE and Select Mode display, light up during game and flash for approximately 3 seconds at the time of passing the checkpoint. In case of communication play, the lamps light up during game, flash for approximately 3 seconds when passing the chackpoint (in top posistion), and light out for 3 seconds when passing the checkpoint (in the second position or lower).
LAMP
BILLBOARD
SHIFT UP button SHIFT DOWN button
START button
VIEW CHANGE button
COIN INLET
FRONT BRAKE LEVER
ACCELERATOR
MUSIC SELECT button
REAR BRAKE PEDAL
16
1
Be seated. Insert coin(s). When one play worth of coin(s) is inserted, the Select mode appears.
2
Select in order of BIKE and TRANSMISSION. Turn the handlebar to select and turn the ACCELORATOR GRIP
3
to decide. When the Select Mode is displayed, countdown starts. At count 0, BIKE TRANSMISSION being selected are automatically decided.
4
When TRANSMISSION is decided, the race starts. The checkpoint (desination) is displayed on the screen, and Time Limit countdown starts. At the same time the race starts, the View Change button and Music Select button alternately light up/light out. Pressing the View Change button changes the View point in the game mode. Pressing the Music Select button changes the BGM (background music).
The distance to the checkpoint is displayed onthe upper left section of the screen. the remaining time is indicated
5
on the upper center, score points on the upper right, navigation window(map) on the lower left, and speedometer on the lower right.
17
Run towards the checkpoint by judging the route from the arrow and the NAVIGATION WINDOW. Passing the
6
checkpoint within the time limit results in a Stage Clear. The time limit is extended and the next checkpoint is displayed.
If the player fails to pass the checkpoint within the time limit, the game is over.
7
Passing all of the checkpoints results in a Game Clear. The successful player can see the ending mode.
8
9
After a Game Over, the accomplishment results are displayed on the map.
If the player scores high points, the Name Entry mode appears. Turn the Handlebar, select character, and turn the
10
Accelorator Grip to register intial, etc.
NOTE 1: Setting change can be made to no sound output during ADVERTISE. NOTE 2: In the case where several machines are linked together for communication play, the bike appearing first in the Select Mode is predetermined by the number of each cabinet set for the communication play. NOTE 3: The setting of the number of checkpoints required for game clear is changeable.
KNACK OF GAME PLAY
To make full use of bike characteristics;
Each of the 5 types of bike has specific characteristics. High points can be earned by fully utilizing the bike charcteristics and selecting the type which suites best for the player.
To memorize the courses;
The player will surely acomplish a game clear by selecting the course on which he can make full use of the bike characteristics instead of relying on the map and arrow.
18
7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION SECTIONS
When the machine is installed, perform the following:
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
1. Check to see that each setting is as per standard setting made at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
7 - 10, 7 - 11
7 - 6
7 - 7
7 - 3, 7 - 4
7 - 3, 7 - 4
7 - 10, 7 - l1
7 - 6
7 - 7
CONTROL SYSTEM
PROJECTOR
IC BOARD
DATA CHECK
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3.If the problem can not be solved yet, check the CONTROL’s moves.
In the PROJECTOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc
19
7 - 6
8
8
7 - 9
7 - 8
7 - 15
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The func­tion of each switch is as follows:
SWITCH UNIT
1
SOUND VOLUME
Controls the speaker volume of the right/left speakers on the
coin chute tower.
TEST BUTTON (TEST SW)
2
For the handling of the TEST BUTTON, refer to the section on test mode.
SERVICE BUTTON (SERVICE SW)
3
Gives credits without registering on the coin meter.
VOL. FRONT
VOL. SEAT
TEST
20
SERVICE
DEMAG. SW.
7 - 2 TEST MODE
This mainly checks if the operation of the game BD is accurate, and allows for COIN ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
TEST MENU
CPU MEMORY TEST VIDEO MEMORYTEST BOUNDRY SCAN TEST INPUT TEST OUTPUT TEST SOUND TEST C.R.T. TEST GAME ASSIGNMENTS COIN ASSIGNMNETS NETWORK ASSIGNMENTS VOLUME ADJUSTMENTS REAL TIME CLOCK TEST BOOKKEEPING BACKUP DATA CLEAR >EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 7.2 TEST MENU
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
7 - 3 MEMORY TEST
CPU ROM TEST
GOOD (CROM03 MASK) IC.1 ***** GOOD (CROM02 MASK) IC.2 ***** GOOD (CROM01 MASK) IC.3 ***** GOOD (CROM00 MASK) IC.4 ***** GOOD (CROM13 MASK) IC.5 ***** GOOD (CROM12 MASK) IC.6 ***** GOOD (CROM11 MASK) IC.7 ***** GOOD (CROM10 MASK) IC.8 ***** GOOD (CROM33 EPROM) IC.9 ***** GOOD (CROM32 EPROM) IC.10 ***** GOOD (CROM31 EPROM) IC.11 ***** GOOD (CROM30 EPROM) IC.12 ***** GOOD (CROM3 EPROM) IC.13 ***** GOOD (CROM2 EPROM) IC.14 ***** GOOD (CROM1 EPROM) IC.15 ***** GOOD (CROM0 EPROM) IC.16 *****
PRESS TEST BUTTON TO EXIT
Push the TEST BUTTON to cause the follow-
1
ing TEST MENU to appear:
By pushing the SERVICE BUTTON, bring the
2
“>” mark to the desired item and press the TEST BUTTON. This will select the item’s test.
After the test is complete, move the “>” mark
3
to “EXIT” and press the TEST BUTTON to return to game mode.
The MEMORY TEST mode is for checking the on-BD memeory IC functioning. “GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs
This test starts immediately after selection from the menu in the test mode. When in execution, the “TESTING NOW” message will be displayed at the lower part to the screen. Press the Test Button to proceed to CPU RAM TEST
FIG. 7.3a MEMORY TEST
CPU ROM TEST
GOOD (SDRAM) IC. 13 IC. 15 GOOD (BACK UP SRAM) IC. 21 IC. 22 GOOD (SCROLL SDRAM) IC. 94 or IC.19 IC. 20 GOOD (SCROLL SDRAM) IC. 17 IC. 18
PRESS TEST BUTTON TO EXIT
FIG. 7.3b MEMORY TEST
Test starts immediately after proceeding to this mode from CPU ROM TEST. During execution, the “TESTING NOW” message will be displayed at the lower part of the screen. When an error occurs, the ERROR message is shown. After finising the test, press the TEST button to return to the menu mode.
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7 - 4 VIDEO MEMORY TEST
VIDEO BOARD ROM TEST
GOOD (VROM01) IC.26 ***** GOOD (VROM00) IC.27 ***** GOOD (VROM03) IC.28 ***** GOOD (VROM02) IC.29 ***** GOOD (VROM05) IC.30 ***** GOOD (VROM04) IC.31 ***** GOOD (VROM07) IC.32 ***** GOOD (VROM08) IC.33 ***** GOOD (VROM11) IC.34 ***** GOOD (VROM10) IC.35 ***** GOOD (VROM13) IC.36 ***** GOOD (VROM12) IC.37 ***** GOOD (VROM15) IC.38 ***** GOOD (VROM14) IC.39 ***** GOOD (VROM17) IC.40 ***** GOOD (VROM16) IC.41 *****
PRESS TEST BUTTON TO CONTINUE
FIG. 7.4a VIDEO MEMORY TEST
VIDEO BOARD RAM TEST
This allows the functioning of the VIDEO MEMORY IC’s on the IC board to be checked. “GOOD” is displayed for normal IC’s and “BAD” is displayed for abnormal IC’s if any.
Test starts immediately after proceeding to this mode from the menu in the test mode. During execution, the “TESTING NOW” message will be didplayed at the lower portion of the screen. After fininshing the test, press the TEST BUTTON to proceed to VIDEO RAM.
Test starts immediately after proceeding to this mode from the VIDEO BOARD ROM TEST. During execution, the “TESTING NOW” message will be displayed at the lower portion of the screen. If staus is satisfactory, nothing will be displayed. After fininshing the test, press the TEST BUTTON to return to the menu mode.
PRESS TEST BUTTON TO CONTINUE
FIG. 7.4b VIDEO MEMORY TEST
7 - 5 BOUNDRY SCAN TEST
BOUNDRY SCAN TEST
TOTAL ERRORS 0
PRESS TEST BUTTON TO EXIT
FIG. 7.5 BOUNDRY SCAN TEST
Selecting the “BOUNDRY SCAN TEST” causes the Game board’s testing in terms of hardware to be performed automatically.
When the test is completed, if the results are as shown left, it is satisfacory.
After finishing the test, press the TEST BUTTON to have the MENU MODE return on the screen. Next, turn power off and then turn it back on again. To avoid malfunctioning, have the Board intialized by turning the power off and then on.
If there is any hardware problems, an error message is displayed. Please contact the offices herein stated or where the product was purchased from.
22
7 - 6 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch and the value of each V.R.
INPUT TEST
HANDLEBAR OFF THROTTLE OFF FRONT BRAKE OFF REAR BRAKE OFF
VIEW CHANGE OFF MUSIC SELECT OFF SHIFT UP OFF SHIFT DOWN OFF
START OFF
COIN #1 OFF
SERVICE-SW OFF TEST-SW OFF
PRESS TEST BUTTON TO EXIT
FIG. 7.6 INPUT TEST
This test mode displays the status of each switch, button, and Volu me. When the switch/button corrsponds to the name of the item is pressed, if OFF changes to ON, it is satisfactory. When corresponding Volume is operated, if the Volume value differs in a natural manner, it is satisfactory.
APPROPRIATE VALUE OF TENSION VOLUME
Tension volume values are displayed in hexadecimal numer­als within the range of 00H~ffH. If the value does not satisfy the following limitations, adjust the Volumes gear mesh so as to meet the requiremnts.
LOWER LIMIT: Over 05H UPPER LIMIT: Under faH
Press the test button to return to the menu mode
7 - 7 OUTPUT TEST
OUTPUT TEST
START LAMP OFF
VIEW CHANGE LAMP OFF
MUSIC SELECT LAMP OFF
RACE READER LAMP OFF
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.7 OUTPUT TEST
Choose OUTPUT TEST to cause the following lower screen to appear. In this test, check the status of each lamp.
Pressing the TEST BUTTON causes “ON” to be displayed and the corresponding lamp lights up. Pressing the TEST BUTTON again cuases “OFF” to be displayed and the lamp goes off. The Foot Controller is locked with the Slide Lock in the ON status, and Unlocked to become free with the Slide Lock in the OFF status.
Press the test Button to return to the MENU MODE.
23
8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
7 - 8 SOUND TEST
SOUND TEST
NO : ( 0 )
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.8 SOUND TEST
7 - 9 C.R.T. TEST
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
C.R.T. TEST 1/2
RED
GREEN
BLUE
WHITE
This enables sound used in the game to be checked. Sound related memory and each speaker are checked.
Press the SERVICE BUTTON to increse the number by one and the sound corresponding to the number will be emitted. Note that No. 000 does not emit any sound.
Bring the “>” to EXIT and press the TEST BUTTON to return to the MENU MODE.
Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked.
Periodically check the MONITOR adjustment status on this screen.
The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right.
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
FIG. 7.9 C.R.T. TEST
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be tested.
Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
24
7 - 10 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
Press the SERVICE BUTTON to move the “>” to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
GAME ASSIGNMENTS
ADVERTISE SOUND ON GAME DIFFICULTY NORMAL CABINET TYPE ST ANDARD
B.G.M. VOLUME 4 ENGINE VOLUME 8
NUMBER OF STAGES 4
TOURNAMENT MODE ON START MONTH DEC DAY 25 YEAR 1998 HOUR 18 END MONTH DEC DAY 25 YEAR 1998 HOUR 18
DURATION DAILY > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTTON
ADVERTISE SOUND Determines wether ADVERTISE SOUND is to be emitted or not by the setting to ON when emitting it and to OFF when not emitting it.
GAME DIFFICULTY Sets the Game Difficulty in 5 catagories from 1 to
8. The greater the number is, the higher the difficulty level becomes. Alternately it may display each catagory by name; Very Easy, Easy, Normal, Hard, Very Hard
B.G.M. VOLUME BGM Volume Adjustment.
ENGINE VOLUME Engine Volume adjustment
CABINET TYPE Set to DELUXE or STANDARD as applicable. Setting to wrong type can causefailure be sure to set correctly. (i.e. In communication Play Race Leader Lamp does not light up/flash/light out. The Cabinet appearing in the operation explanation mode differs from the type used.)
TOURNAMENT MODE During the period set, special bookkeeping for ranking is executed. When set to ON, as shown above, the date of Tournament Mode Start, the end date of Tournament Mode, and itmes of bookkeeping periods are displayed. Duration refers to the unit of bookkeeping periods. The setting can be selected from among DAILY, WEEKLY, BI-WEEKLY, and MONTHLY.Be sure to set the present time in the Tournament Mode.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
25
7 - 11 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON CREDIT TO STAR T 2 CREDITS CREDIT TO CONTINUE 1 CREDIT
COIN/CREDIT SETTING #1
CHUTE#1 1 COIN 1 CREDIT
COIN CHUTE TYPE Sets the combination of the number of COIN CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute.
CHUTE#2 1 COIN 1 CREDIT
COMMON: Coins are accepted in common for both players.
MANUAL SETTING
INDIVIDUAL:
>EXIT
Each player uses a coin chute which accepts coins indepen­dently.
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
CREDIT TO ST ART Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 7.11a, 7.11b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 7.11b.
MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/ CREDIT SETTING (refer to TABLE 7.11c).
26
TABLE 7.11a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING FUNCTIONING OF CHUTE#1 SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #6 1 COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS SETTING #8 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #13 1 COIN 1 CREDIT SETTING #14 1 COIN 2 CREDITS SETTING #15 1 COIN 1 CREDIT
2 COINS 3 CREDITS SETTING #16 1 COIN 3 CREDITS SETTING #17 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS SETTING #20 1 COIN 5 CREDITS SETTING #21 5 COINS 1 CREDIT SETTING #22 1 COIN 2 CREDITS SETTING #23 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS SETTING #24 1 COIN 3 CREDITS SETTING #25 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS SETTING #26 1 COIN 1 CREDITS SETTING #27 FREE PLAY
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