Sega HARLEY DAVIDSON U R TYPE User Manual

1ST PRINTING
JAN.- 1998
TM
OWNER’S MANUAL
STD TYPE
SEGA ENTERPRISES, USA
MANUAL NO. 4200-6367
Warranty
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne­glect, Alteration, Improper Repair, Installation or Testing, the warranty of fered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam­ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY 7-1 POWER SUPPLY UNIT AND COIN METER 7-2 TEST MODE 7-3 MEMORY TEST 7-4 VIDEO MEMORY TEST 7-5 BOUNDRY TEST 7-6 INPUT TEST 7-7 OUTPUT TEST 7-8 SOUND TEST 7-9 C.R.T. TEST 7-10 GAME ASSIGNMENTS 7-11 COIN ASSIGNMENTS 7-12 REAL TIME CLOCK TEST 7-13 VOLUME SETTING 7-14 NETWORK ASSIGNMENTS 7-15 BOOKKEEPING 7-16 BACKUP DATA CLEAR
8. HANDLEBAR 8-1 ADJUSTING/REPLACING THE FRONT BRAKE VOLUME 8-2 ADJUSTING/REPLACING THE ACCELERATOR VOLUME 8-3 ADJUSTING/REPLACING THE HANDLE BAR VOLUME 8-4 GREASING
9. FOOT BRAKE MECHA 9-1 ADJUSTING AND REPLACING THE VOLUME 9-2 GREASING
10. COIN SELECTOR
11. MONITOR
12. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS 12-1 REPLACEMENT OF FLUORESCENT LAMP 12-2 REPLACEMENT OF LAMPS
13. PERIODIC INSPECTION TABLE
14. TROUBLESHOOTING 14-1 REPLACEMENT OF FUSES
15. GAME BOARD 15-1 REMOVING THE IC BOARD 15-2 COMPOSITION OF THE GAME BOARD
16. COMMUNICATION PLAY 16-1 INSTALLATION PRECAUTIONS 16-2 CONNECTING THE COMMUNICATION CABLES 16-3 SETTING FOR COMMUNICATION PLAY
17. DESIGN RELATED PARTS
18. PARTS LIST
19. WIRING DIAGRAMS
1 2~3 4~5 6 7~8 9~14 15 16~18 19~30 20 21 21 22 22 23 23 24 24 25 26~28 29 29 29 30 30 31 31 32 33~36 37 38 38~39 40 41~43 44~46 47~48 47 48 49 50 51 52 52~53 54 55~65 55 55~63 64~65 66 67~94 XXX
SPECIFICATIONS
Installation space: 65 in.(L) x 31 in.(W)
Height: 78 in.
Weight: Approx. 397 lbs.
Power maximum current: 5 Amp AC 120V 60 Hz
MONITOR: 29” INCH COLR MONITOR
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the HARLEY DAVIDSON U/R, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, espe­cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA) Customer Service
45133 Industrial Drive Fremont, CA 94538 Phone 650-802-1750 Fax 650-802-1754 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday
1
General Precautions
Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
I
NSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over­load the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident.
Ensure that all of the Adjusters are in contact with the floor.
Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are 508.5
To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient instal­lation space can cause the player to come into contact with or hit others and result in injury or trouble.
4
PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accidents, those who fall under the following catagories are not allowed to play the game: * Intoxidated persons
* Pregnant women or those in the likelyhood od pregnancy. * Those who need assistasnce such as the use of an apparatus when walking. * Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc. * Persons susceptible to motion sickness.
* Persons whose acts runs counter to the products warning displays.
* Instruct those who wear high-heeled shoes to refrain from playing the game by explaining that playing the game with high­heeled showes is very dangerous and likely to cause a potentially
hazardous situation.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in openings of the product or small openings in or around doors.
To avoid falling down and injury resulting from falling down, immediatly stop the customer’s leaning against or climbing on the product, etc. To avoid electric shock and short circuit, do not allow the customers to unplug the
power plug without a justifiable reason.
5
2 . NAME OF PARTS
COIN CHUTE DOOR
BILLBOARD
29 INCH MONITOR
CABINET
CASHBOX DOOR
GAME SPECIFICATIONS
DURING SHIPPING
CABINET
SEAT CABI
SEAT CABI
AC UNIT
WIDTH LENGTH HEIGHT
All measurements are in inches
31” X 38” X 78”
13.5” X 45.5” X 25”
WEIGHT
475 LBS.
350 LBS.
49 LBS.
WHEN ASSEMBLED
31” X 65” X 78”
6
400 LBS.
3 . ACCESSORIES
7
THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON
!!NEVER SHIP MODEL 3 GAME BOARDS
!!NEVER SHIP MODEL 3 GAME BOARDS
OUTSIDE OF CAGE!!
OUTSIDE OF CAGE!!
CARTON BOX 601-8928 (1) Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
8
4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage.
When carrying out the assembly work, follow the procedure in the following 7-item sequence:
1
ASSY OFCABINET
2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
ASSEMBLING CHECK
4
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.
ASSY OF CABINET
1
Ensure that the connectors are accurately connected. Incomplete connections can cause electrical shock or short circuit. Be careful not to damage wirings. Damaged wiring can cause short circuit or electrical shock.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident.
9
Tightly fit the seat cabi to the cabinet in a manner to insert it in.
1
2
Secure to the cabinet with 2 hexagon bolts and 2 truss screws.
3
Connect the connector. (2P white)
4
Install the joint lid.
5
Secure the Joint lid with 4 screws.
10
2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Un­less the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident.
This machine has 8 each of casters and adjusters (shown below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
CASTERS
Move the machine to the installation position.
1
Cause all of the leg adjusters to make contact
2
with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level.
ADJUSTERS
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the leg adjuster.
Depending on the floor surface status of the installation location, the Rear Cabinet may move of itself. As
4
shown, the NON-SLIP SHEET is attached to the back side of the CAUTION MAT. Ensure that the Adjuster is installed in the manner to match the position of NON-SLIP SHEET
After making adjustments, fasten the adjuster nut upwards and secure the height of the adjuster
5
BOTTOM VIEW
11
3
The AC unit is mounted on the rear side of the cabinet . The AC Unit incorporates the Main SW, Earth Terminal and Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the Main SW ON to turn power ON.
1
2
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
Ensure that the Main SW is OFF.
Connect the Power cord to the Outlet Socket. Ensure power cord is not in customer’s passage way or wiring has protective covering.
AC BRACKET
FUSE
LINE STRAIN RELIEF
MAIN SW
BINDING POST NOT USED
12
4
ASSEMBLING CHECK
The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and game related various functions to be performed.
CPU ROM TEST
Selecting the MEMORY TEST on the test mode menu screen
GOOD (CROM03 MASK) IC.1 ***** GOOD (CROM02 MASK) IC.2 ***** GOOD (CROM01 MASK) IC.3 ***** GOOD (CROM00 MASK) IC.4 ***** GOOD (CROM13 MASK) IC.5 ***** GOOD (CROM12 MASK) IC.6 ***** GOOD (CROM11 MASK) IC.7 ***** GOOD (CROM10 MASK) IC.8 ***** GOOD (CROM33 EPROM) IC.9 ***** GOOD (CROM32 EPROM) IC.10 ***** GOOD (CROM31 EPROM) IC.11 ***** GOOD (CROM30 EPROM) IC.12 ***** GOOD (CROM3 EPROM) IC.13 ***** GOOD (CROM2 EPROM) IC.14 ***** GOOD (CROM1 EPROM) IC.15 ***** GOOD (CROM0 EPROM) IC.16 *****
PRESS TEST BUTTON TO EXIT
INPUT TEST
causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
HANDLEBAR OFF THROTTLE OFF FRONT BRAKE OFF REAR BRAKE OFF
VIEW CHANGE OFF MUSIC SELECT OFF SHIFT UP OFF SHIFT DOWN OFF
START OFF
COIN #1 OFF
SERVICE-SW OFF TEST-SW OFF
PRESS TEST BUTTON TO EXIT
OUTPUT TEST
START LAMP OFF
VIEW CHANGE LAMP OFF
MUSIC SELECT LAMP OFF
RACE READER LAMP OFF
Selecting the INPUT TEST on the menu screen in the test mode to display the screen on which each SW and Volume is tested. Press each switch. (To check the Coin SW, insert a Coin from the inlet with the Coin Chute Door being opened.) If the display beside each switch is ON, the switch and wiring connection are satisfactory. Check the display of each Volume value. The Volume could have an irregularity caused by differences between machines and vibration during transporta­tion. Set the Volume values by referring to Section ?
In the output test mode, carry out lamp test to ascertain that each lamp lights up satisfactorily.
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
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9
9
9
9
9
9
7
7
7
7
7
7
7
7
7
3
3
3
3
3
3
3
3
3
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SOUND TEST
NO : ( 0 )
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2
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RED
GREEN
BLUE
In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connec­tions are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the projector is tested) to be displayed. Although the projector adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building’s steel frames and other game ma­chines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the projector by refering to Section 9.
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
PRESS TEST BUTTON TO CONTINUE
Perform the above inspections also at the time of monthly inspection.
14
5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or elec­tric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is dam­aged, fragments of glass can cause injury
GRIP
Where there steps (or step-like differences in grade), move the machine by seperating into each unit.
CASTER
On level surfaces, move the machine by causing the casters to make contact with the surfaces.
Pushing the glass made or plastic parts can damage the parts and cause injury. Also, moving machine by holding the handlebar can damage the handle bar.
15
6 . CONTENTS OF GAME
The following are operations and responses obtained when the machine functions satisfactorily. Any functioning different fromt he following may have been caused by a certain fault. Immediately investigate and eliminate the cause of the malfunctioning to ensure satisfacory operation. The explanation herein mainly refer to the case where the game machine is used independently. In communications play, some points may differ fromthe following explanations.
When energized, the Billboard’s fluorescent lamp is always lit. During ADVERTISE (in the status a coin(s) is not inserted), the contents of game and HOW TO PLAY, etc., are audio­visually explained. The status of the on-tank 3 buttons will change to and from lighting up/flashing/lights out. Although the Start button is unlit during ADVERTISE, it blinks if even one coin is inserted, and is always lit duriong game play. The View Change button and Music Select button are unlit during ADVERTISE and lit when the Select Mode is displayed. During Game, the flash alternately. The two lamps of the Billboard flash during ADVERTISE and Select Mode display, light up during game and flash for approximately 3 seconds at the time of passing the checkpoint. In case of communication play, the lamps light up during game, flash for approximately 3 seconds when passing the chackpoint (in top posistion), and light out for 3 seconds when passing the checkpoint (in the second position or lower).
LAMP
BILLBOARD
SHIFT UP button SHIFT DOWN button
START button
VIEW CHANGE button
COIN INLET
FRONT BRAKE LEVER
ACCELERATOR
MUSIC SELECT button
REAR BRAKE PEDAL
16
1
Be seated. Insert coin(s). When one play worth of coin(s) is inserted, the Select mode appears.
2
Select in order of BIKE and TRANSMISSION. Turn the handlebar to select and turn the ACCELORATOR GRIP
3
to decide. When the Select Mode is displayed, countdown starts. At count 0, BIKE TRANSMISSION being selected are automatically decided.
4
When TRANSMISSION is decided, the race starts. The checkpoint (desination) is displayed on the screen, and Time Limit countdown starts. At the same time the race starts, the View Change button and Music Select button alternately light up/light out. Pressing the View Change button changes the View point in the game mode. Pressing the Music Select button changes the BGM (background music).
The distance to the checkpoint is displayed onthe upper left section of the screen. the remaining time is indicated
5
on the upper center, score points on the upper right, navigation window(map) on the lower left, and speedometer on the lower right.
17
Run towards the checkpoint by judging the route from the arrow and the NAVIGATION WINDOW. Passing the
6
checkpoint within the time limit results in a Stage Clear. The time limit is extended and the next checkpoint is displayed.
If the player fails to pass the checkpoint within the time limit, the game is over.
7
Passing all of the checkpoints results in a Game Clear. The successful player can see the ending mode.
8
9
After a Game Over, the accomplishment results are displayed on the map.
If the player scores high points, the Name Entry mode appears. Turn the Handlebar, select character, and turn the
10
Accelorator Grip to register intial, etc.
NOTE 1: Setting change can be made to no sound output during ADVERTISE. NOTE 2: In the case where several machines are linked together for communication play, the bike appearing first in the Select Mode is predetermined by the number of each cabinet set for the communication play. NOTE 3: The setting of the number of checkpoints required for game clear is changeable.
KNACK OF GAME PLAY
To make full use of bike characteristics;
Each of the 5 types of bike has specific characteristics. High points can be earned by fully utilizing the bike charcteristics and selecting the type which suites best for the player.
To memorize the courses;
The player will surely acomplish a game clear by selecting the course on which he can make full use of the bike characteristics instead of relying on the map and arrow.
18
7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION SECTIONS
When the machine is installed, perform the following:
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
1. Check to see that each setting is as per standard setting made at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
7 - 10, 7 - 11
7 - 6
7 - 7
7 - 3, 7 - 4
7 - 3, 7 - 4
7 - 10, 7 - l1
7 - 6
7 - 7
CONTROL SYSTEM
PROJECTOR
IC BOARD
DATA CHECK
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3.If the problem can not be solved yet, check the CONTROL’s moves.
In the PROJECTOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc
19
7 - 6
8
8
7 - 9
7 - 8
7 - 15
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The func­tion of each switch is as follows:
SWITCH UNIT
1
SOUND VOLUME
Controls the speaker volume of the right/left speakers on the
coin chute tower.
TEST BUTTON (TEST SW)
2
For the handling of the TEST BUTTON, refer to the section on test mode.
SERVICE BUTTON (SERVICE SW)
3
Gives credits without registering on the coin meter.
VOL. FRONT
VOL. SEAT
TEST
20
SERVICE
DEMAG. SW.
7 - 2 TEST MODE
This mainly checks if the operation of the game BD is accurate, and allows for COIN ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
TEST MENU
CPU MEMORY TEST VIDEO MEMORYTEST BOUNDRY SCAN TEST INPUT TEST OUTPUT TEST SOUND TEST C.R.T. TEST GAME ASSIGNMENTS COIN ASSIGNMNETS NETWORK ASSIGNMENTS VOLUME ADJUSTMENTS REAL TIME CLOCK TEST BOOKKEEPING BACKUP DATA CLEAR >EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 7.2 TEST MENU
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
7 - 3 MEMORY TEST
CPU ROM TEST
GOOD (CROM03 MASK) IC.1 ***** GOOD (CROM02 MASK) IC.2 ***** GOOD (CROM01 MASK) IC.3 ***** GOOD (CROM00 MASK) IC.4 ***** GOOD (CROM13 MASK) IC.5 ***** GOOD (CROM12 MASK) IC.6 ***** GOOD (CROM11 MASK) IC.7 ***** GOOD (CROM10 MASK) IC.8 ***** GOOD (CROM33 EPROM) IC.9 ***** GOOD (CROM32 EPROM) IC.10 ***** GOOD (CROM31 EPROM) IC.11 ***** GOOD (CROM30 EPROM) IC.12 ***** GOOD (CROM3 EPROM) IC.13 ***** GOOD (CROM2 EPROM) IC.14 ***** GOOD (CROM1 EPROM) IC.15 ***** GOOD (CROM0 EPROM) IC.16 *****
PRESS TEST BUTTON TO EXIT
Push the TEST BUTTON to cause the follow-
1
ing TEST MENU to appear:
By pushing the SERVICE BUTTON, bring the
2
“>” mark to the desired item and press the TEST BUTTON. This will select the item’s test.
After the test is complete, move the “>” mark
3
to “EXIT” and press the TEST BUTTON to return to game mode.
The MEMORY TEST mode is for checking the on-BD memeory IC functioning. “GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs
This test starts immediately after selection from the menu in the test mode. When in execution, the “TESTING NOW” message will be displayed at the lower part to the screen. Press the Test Button to proceed to CPU RAM TEST
FIG. 7.3a MEMORY TEST
CPU ROM TEST
GOOD (SDRAM) IC. 13 IC. 15 GOOD (BACK UP SRAM) IC. 21 IC. 22 GOOD (SCROLL SDRAM) IC. 94 or IC.19 IC. 20 GOOD (SCROLL SDRAM) IC. 17 IC. 18
PRESS TEST BUTTON TO EXIT
FIG. 7.3b MEMORY TEST
Test starts immediately after proceeding to this mode from CPU ROM TEST. During execution, the “TESTING NOW” message will be displayed at the lower part of the screen. When an error occurs, the ERROR message is shown. After finising the test, press the TEST button to return to the menu mode.
21
7 - 4 VIDEO MEMORY TEST
VIDEO BOARD ROM TEST
GOOD (VROM01) IC.26 ***** GOOD (VROM00) IC.27 ***** GOOD (VROM03) IC.28 ***** GOOD (VROM02) IC.29 ***** GOOD (VROM05) IC.30 ***** GOOD (VROM04) IC.31 ***** GOOD (VROM07) IC.32 ***** GOOD (VROM08) IC.33 ***** GOOD (VROM11) IC.34 ***** GOOD (VROM10) IC.35 ***** GOOD (VROM13) IC.36 ***** GOOD (VROM12) IC.37 ***** GOOD (VROM15) IC.38 ***** GOOD (VROM14) IC.39 ***** GOOD (VROM17) IC.40 ***** GOOD (VROM16) IC.41 *****
PRESS TEST BUTTON TO CONTINUE
FIG. 7.4a VIDEO MEMORY TEST
VIDEO BOARD RAM TEST
This allows the functioning of the VIDEO MEMORY IC’s on the IC board to be checked. “GOOD” is displayed for normal IC’s and “BAD” is displayed for abnormal IC’s if any.
Test starts immediately after proceeding to this mode from the menu in the test mode. During execution, the “TESTING NOW” message will be didplayed at the lower portion of the screen. After fininshing the test, press the TEST BUTTON to proceed to VIDEO RAM.
Test starts immediately after proceeding to this mode from the VIDEO BOARD ROM TEST. During execution, the “TESTING NOW” message will be displayed at the lower portion of the screen. If staus is satisfactory, nothing will be displayed. After fininshing the test, press the TEST BUTTON to return to the menu mode.
PRESS TEST BUTTON TO CONTINUE
FIG. 7.4b VIDEO MEMORY TEST
7 - 5 BOUNDRY SCAN TEST
BOUNDRY SCAN TEST
TOTAL ERRORS 0
PRESS TEST BUTTON TO EXIT
FIG. 7.5 BOUNDRY SCAN TEST
Selecting the “BOUNDRY SCAN TEST” causes the Game board’s testing in terms of hardware to be performed automatically.
When the test is completed, if the results are as shown left, it is satisfacory.
After finishing the test, press the TEST BUTTON to have the MENU MODE return on the screen. Next, turn power off and then turn it back on again. To avoid malfunctioning, have the Board intialized by turning the power off and then on.
If there is any hardware problems, an error message is displayed. Please contact the offices herein stated or where the product was purchased from.
22
7 - 6 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch and the value of each V.R.
INPUT TEST
HANDLEBAR OFF THROTTLE OFF FRONT BRAKE OFF REAR BRAKE OFF
VIEW CHANGE OFF MUSIC SELECT OFF SHIFT UP OFF SHIFT DOWN OFF
START OFF
COIN #1 OFF
SERVICE-SW OFF TEST-SW OFF
PRESS TEST BUTTON TO EXIT
FIG. 7.6 INPUT TEST
This test mode displays the status of each switch, button, and Volu me. When the switch/button corrsponds to the name of the item is pressed, if OFF changes to ON, it is satisfactory. When corresponding Volume is operated, if the Volume value differs in a natural manner, it is satisfactory.
APPROPRIATE VALUE OF TENSION VOLUME
Tension volume values are displayed in hexadecimal numer­als within the range of 00H~ffH. If the value does not satisfy the following limitations, adjust the Volumes gear mesh so as to meet the requiremnts.
LOWER LIMIT: Over 05H UPPER LIMIT: Under faH
Press the test button to return to the menu mode
7 - 7 OUTPUT TEST
OUTPUT TEST
START LAMP OFF
VIEW CHANGE LAMP OFF
MUSIC SELECT LAMP OFF
RACE READER LAMP OFF
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.7 OUTPUT TEST
Choose OUTPUT TEST to cause the following lower screen to appear. In this test, check the status of each lamp.
Pressing the TEST BUTTON causes “ON” to be displayed and the corresponding lamp lights up. Pressing the TEST BUTTON again cuases “OFF” to be displayed and the lamp goes off. The Foot Controller is locked with the Slide Lock in the ON status, and Unlocked to become free with the Slide Lock in the OFF status.
Press the test Button to return to the MENU MODE.
23
8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
7 - 8 SOUND TEST
SOUND TEST
NO : ( 0 )
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.8 SOUND TEST
7 - 9 C.R.T. TEST
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
C.R.T. TEST 1/2
RED
GREEN
BLUE
WHITE
This enables sound used in the game to be checked. Sound related memory and each speaker are checked.
Press the SERVICE BUTTON to increse the number by one and the sound corresponding to the number will be emitted. Note that No. 000 does not emit any sound.
Bring the “>” to EXIT and press the TEST BUTTON to return to the MENU MODE.
Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked.
Periodically check the MONITOR adjustment status on this screen.
The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right.
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
FIG. 7.9 C.R.T. TEST
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be tested.
Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
24
7 - 10 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
Press the SERVICE BUTTON to move the “>” to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
GAME ASSIGNMENTS
ADVERTISE SOUND ON GAME DIFFICULTY NORMAL CABINET TYPE ST ANDARD
B.G.M. VOLUME 4 ENGINE VOLUME 8
NUMBER OF STAGES 4
TOURNAMENT MODE ON START MONTH DEC DAY 25 YEAR 1998 HOUR 18 END MONTH DEC DAY 25 YEAR 1998 HOUR 18
DURATION DAILY > EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTTON
ADVERTISE SOUND Determines wether ADVERTISE SOUND is to be emitted or not by the setting to ON when emitting it and to OFF when not emitting it.
GAME DIFFICULTY Sets the Game Difficulty in 5 catagories from 1 to
8. The greater the number is, the higher the difficulty level becomes. Alternately it may display each catagory by name; Very Easy, Easy, Normal, Hard, Very Hard
B.G.M. VOLUME BGM Volume Adjustment.
ENGINE VOLUME Engine Volume adjustment
CABINET TYPE Set to DELUXE or STANDARD as applicable. Setting to wrong type can causefailure be sure to set correctly. (i.e. In communication Play Race Leader Lamp does not light up/flash/light out. The Cabinet appearing in the operation explanation mode differs from the type used.)
TOURNAMENT MODE During the period set, special bookkeeping for ranking is executed. When set to ON, as shown above, the date of Tournament Mode Start, the end date of Tournament Mode, and itmes of bookkeeping periods are displayed. Duration refers to the unit of bookkeeping periods. The setting can be selected from among DAILY, WEEKLY, BI-WEEKLY, and MONTHLY.Be sure to set the present time in the Tournament Mode.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
25
7 - 11 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON CREDIT TO STAR T 2 CREDITS CREDIT TO CONTINUE 1 CREDIT
COIN/CREDIT SETTING #1
CHUTE#1 1 COIN 1 CREDIT
COIN CHUTE TYPE Sets the combination of the number of COIN CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute.
CHUTE#2 1 COIN 1 CREDIT
COMMON: Coins are accepted in common for both players.
MANUAL SETTING
INDIVIDUAL:
>EXIT
Each player uses a coin chute which accepts coins indepen­dently.
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
CREDIT TO ST ART Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 7.11a, 7.11b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 7.11b.
MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/ CREDIT SETTING (refer to TABLE 7.11c).
26
TABLE 7.11a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING FUNCTIONING OF CHUTE#1 SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #6 1 COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS SETTING #8 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #13 1 COIN 1 CREDIT SETTING #14 1 COIN 2 CREDITS SETTING #15 1 COIN 1 CREDIT
2 COINS 3 CREDITS SETTING #16 1 COIN 3 CREDITS SETTING #17 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS SETTING #20 1 COIN 5 CREDITS SETTING #21 5 COINS 1 CREDIT SETTING #22 1 COIN 2 CREDITS SETTING #23 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS SETTING #24 1 COIN 3 CREDITS SETTING #25 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS SETTING #26 1 COIN 1 CREDITS SETTING #27 FREE PLAY
27
MANUAL SETTING
Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
MANUAL SETTING
COIN TO CREDIT 1 COIN 1 CREDIT
BONUS ADDER NO BONUS ADDER
1
2
COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
>EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 7.11b MANUAL SETTING
1
Determines Coin/Credit setting.
2
This sets how many coins should be inserted to obtain one Service Coin. This sets how many tokens one coin represents.
3
Table 7.11c MANUAL SETTING
COIN TO CREDIT 1 COIN 1 CREDIT
3
2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT
BONUS ADDER NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN
COIN CHUTE MULTIPLIER 1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS
28
7 - 12 REAL TIME CLOCK TEST
REAL TIME CLOCK TEST
The system of this product has calandar functions. In the Game Assignments, if the Tournament mode is set to ON, ensure the present time is correct in this mode.
25 DEC 1997 THRU 18: 55’30”
BATTERY O.K.
DAY 25 MONTH DEC YEAR 1997 HOUR 18 MINUTE 55 SECOND 30 DAY OF THE WEEK THU
SET
>EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Fig. 7.12 REAL TIME CLOCK TEST
7 - 13 VOLUME ADJUSTMENTS
VOLUME ADJUSTMENTS
HANDLE BAR MIN (00) MAX (FF) NUETRAL (80) THROTTLE MIN (00) MAX (FF) CHECKING (00) FRONT BRAKE MIN (00) MAX (FF) CHECKING (00) REAR BRAKE MIN (00) MAX (FF) CHECKING (00)
1. Press the Service button and bring arrow to the desired item to be changed.
2. Press the test button to change year, month, day, and hour.
3. Bring the arrow to SET and press test button.
4. Move the arrow to EXIT and press the TEST button to return to menu mode.
In the case an appropriate value is not displayed in the input test mode, the Volume can be adjusted in this mode. Set an appropriate Volume value by moving the HandleBar, Accelera­tor Grip, Front Brake, and Rear Brake fully within it’s movable range. The numeral values are hexadecimally displayed.
HANDLE BAR: After turning the handlebar fully to the left and right, return it to the cneter and ensure the status in which force is not exerted. THROTTLE: After fully moving accelerator grip, let go your hold and return to the status in which force is not exerted. FRONT BRAKE: Fully grip the front brake and let go your hold, then return to the status in which force is not exerted. REAR BRAKE: Fully step on the rear brake pedal and then release to return to the status of which force is not exerted.
EXIT WITH SAVE
>EXIT WITHOUT SAVE
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON TO EXIT
Fig. 7.13b VOLUME SETTING
7 - 14 NETWORK ASSIGNMENTS
NETWORK ASSIGNMENTS
COMMUNICATION NETWORK PRIVILEGE MODE MASTER CABINET ID NUMBER 1
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.14 NETWORK ASSSIGNMENTS
Bring the cursor to EXIT WITH SAVE and press the test button to have the contents of the new input setting regis­tered and return to the menu mode. Bring the cursor to EXIT WITHOUT SAVE to return to the menu mode without changing the current settings.
THIS TEST MENU ALLOWS FOR THE ADJUSTMENT OF THE NETWORK SETUP.
COMMUNICATION: Select NETWORK or STAND ALONE. When NETWORK is selected, the following are displayed.
PRIVILEGED MODE: In the case plural machines are used for interactive play, set one of them to MASTER and set the rest of them to SLAVE. The Game Assignments set to the MASTER cabinet will also be applied to the SLAVE cabinets. Changing the settings by the SLAVE units is ineffective.
CABINET ID NUMBER: In the case of plural machines are linked for interactive play, set the CABINET ID NUMBER in the order of 1, 2, 3, and 4 starting from the left most cabinet as seen from the front of the cabinet. If an identical number is set to 2 or more cabinets or if settings is made in the wrong order, the display during the game will be incorrect. Be careful of this point.
29
7 - 15 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.
BOOKKEEPING PAGE1/2 COIN REPORT
COIN CHUTE #1 XXXXXXXXXXX COIN CHUTE #2 XXXXXXXXXXX TOTAL COINS XXXXXXXXXXX COIN CREDITS XXXXXXXXXXX SERVICE CREDITS XXXXXXXXXXX TOTAL CREDITS XXXXXXXXXXX NUMBER OF GAMES 1 P GAMES XXXXXXXXXXX 2 P GAMES XXXXXXXXXXX NUMBER OF CONTINUE 1 P GAMES XXXXXXXXXXX 2 P GAMES XXXXXXXXXXX
TOTAL TIME XDXXHXXMXXS PLAY TIME XDXXHXXMXXS AVERAGE PLAY TIME XXMXXS LONGEST PLAY TIME XXMXXS SHORTETEST PLAY TIME XXMXXS
PRESS TEST BUTTON TO CONTINUE
FIG. 7.15a BOOKKEEPING (1/2)
BOOKKEEPING PAGE 2/2
TIME HISTOGRAM 0M00S ~ 0M29S XXXXXXXX 0M30S ~ 0M39S XXXXXXXX 0M40S ~ 0M49S XXXXXXXX 0M50S ~ 0M59S XXXXXXXX 1M00S ~ 1M09S XXXXXXXX 1M10S ~ 1M19S XXXXXXXX 1M20S ~ 1M29S XXXXXXXX 1M30S ~ 1M39S XXXXXXXX 1M40S ~ 1M49S XXXXXXXX 1M50S ~ 1M59S XXXXXXXX 4M00S ~ 4M09S XXXXXXXX 4M10S ~ 4M19S XXXXXXXX 4M20S ~ 4M29S XXXXXXXX 4M30S ~ 4M39S XXXXXXXX 4M40S ~ 4M49S XXXXXXXX 4M50S ~ 4M59S XXXXXXXX 5M00S ~ XXXXXXXX
COIN CHUTE#*: Number of coins put in each Coin Chute.
TOTAL COINS: Total number of activations of Coin Chutes.
COIN CREDITS: Number of credits registered by inserting coins.
SERVICE CREDITS: Credits registered by the SERVICE BUTTON.
TOTAL CREDITS: Total number of credits (COIN CREDITS+SERVICE CREDITS).
TOTAL TIME: The total energized time.
On page (2/2), each play frequency is displayed. When setting difficulty levels, the frequency can be refered to as a standard.
When in the PAGE 2/2 mode, press the TEST BUTTON to return to the MENU mode.
PRESS TEST BUTTON TO EXIT
FIG. 7.15b BOOKKEEPING (2/2)
7 - 16 BACKUP DATA CLEAR
BACKUP DATA CLEAR
>NO (CANCEL)
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.16 BACKUP DATA CLEAR
YES (CLEAR)
Clears the contents of BOOKKEEPING and high score player ranking entry.
When clearing, bring the arrow to “YES” and when not clearing, to “NO”, by using the SERVICE BUTTON, and push the TEST BUTTON.
When the data has been cleared, “COMPLETED” will be displayed. Bring the arrow to “NO” and press the TEST BUTTON to cause the MENU mode to return on to the screen.
Note that the contents of the GAME SETTING, COIN SETTING, and BOARD SETTING are not affected by BACKUP DATA CLEAR operation
30
.
8 . HANDLEBAR
In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
8 - 1 ADJUSTING/REPLACING THE FRONT BRAKE VOLUME
In the test mode, if the Front Brake Volume’s Value movements are irregular, adjust or replace the Volume by using the following procedure: Take out the 4 screws and remove the VR cover. The Front Brake Volume is inside the VR cover.
VOLUME ADJUSTMENT
Loosen the 2 screws which secure the VR bracket to move the VR Bracket.
1
Move the VR Bracket to disengage the gear mesh.
2
3
By adjusting gear mesh, fasten the 2 screws which secure VR Bracket.
4
Move the Brake Lever fully to the movable range and check if the Volume Shaft’s revolvable range is exceeded. After adjustment, be sure to perform the Volume setting in the Test Mode.
5
SCREW (4) M4x8
VOLUME ADJUSTMENT
Replace the Volume if it is malfunctioning. Install the Volume in the manner so that 20+/-5 is indicated when force is not exerted.
Remove the 2 screws which secure the VR
1
Bracket. Remove the Volume Gear from the Volume
2
Shaft and remove the Volume from the VR Bracket to replace the volume. After the replacement, be sure to perform the
3
Volume setting in the Test Mode.
VOLUME 220-5484
VR BRACKET
SCREW (2) M4x8
31
8 - 2 ADJUSTING/REPLACING THE ACCELERATOR VOLUME
In the test mode, if the Front Brake Volume’s Value movements are irregular, adjust or replace the Volume by using the following procedure: Take out the 4 screws and remove the VR cover. The Front Brake Volume is inside the VR cover.
VOLUME ADJUSTMENT
Loosen the 2 screws which secure the VR
1
bracket to move the VR Bracket. Move the VR Bracket to disengage the
2
gear mesh. By adjusting gear mesh, fasten the 2
3
screws which secure VR Bracket. Move the Brake Lever fully to the movable
4
range and check if the Volume Shaft’s revolvable range is exceeded. After adjustment, be sure to perform the
5
Volume setting in the Test Mode.
TRUSS SCREW (4) M4x8
ACCELERATOR GRIP
VOLUME ADJUSTMENT
Replace the Volume if it is malfunctioning. Install the Volume in the manner so that 20+/-5 is indicated when force is not exerted.
Remove the 2 screws which secure the VR
1
Bracket. Remove the Volume Gear from the Volume
2
Shaft and remove the Volume from the VR Bracket to replace the volume. After the replacement, be sure to perform the
3
Volume setting in the Test Mode.
VOLUME
ACCELERATOR VR BRACKET
VR COVER
SCREW (1) M4x8
32
8 - 3 ADJUSTING/REPLACING THE HANDLEBAR VOLUME
In the Test Mode, if the HandleBar Volume’s value movements are irregular, adjust or replace the Volume.
Remove the 4 screws.
1
TRUSS SCREW (4) M4x8 (black)
CONNECTORS
2
Disconnect the 3 connectors and remove the mask cover. When the mask cover is removed, monitor screen adjustment knob appears.
ADJUSTMENT KNOB
33
3
Remove the bolt w/hexagon hole and pull out the handle from the shaft.
Bolt w/hexagon hole M10x20, w/flat and spring washers
4
Take out the 3 screws, disconnect the connector inside the tank, and remove the tank.
TRUSS SCREW (3) M4x12, Flat washer
34
CONNECTOR 8P YELLOW
SCREW (1) M4x8, w/ flat and spring washers
Remove the 4 hexagon nuts which secure the
5
centering mecha. By viewing the centering mecha from above, remove the hexagon nuts from the four corners only.
HEXAGON NUT (4) M8 w/ flat and spring washers
6
Carefully lift the centering mecha and disconnect the connector connected to the centering mecha.
35
V.R. ADJUSTMENT
Do not touch places other than those specified. Touching placers not specified can cause an electric shock and /or short circuit accident.
Loosen the 2 screws which secure the V.R.
1
Bracket to move the V.R. Bracket. Move the V.R. Bracket to disengage ADJUST
2
GEAR mesh and move the V.R. shaft in the manner so that the V.R. shaft cut portion faces the oppisite side of ADJUST GEAR as shown. Have the gears meshed and tighten the 2
3
screws.
4
Carefully turn the Handle Shaft to left/right and check to ensure the value variation is within the mobile range of the Volume. After finishing adjustments, be sure to perform
5
Volume Setting in Test Mode.
SCREW (2) M4x8
GEAR
V.R. SHAFT
ADJUST GEAR
V.R. BRACKET
V.R. REPLACEMENT
SCREW (2) M4x8
HANDLE V.R.
Take out the 2 screws which secure the Volume
1
Bracket to remove the Volume Bracket.
2
Remove the Volume Gear fromt he V.R. to replace the V.R.
After the replacement, perform Volume Setting
3
in the Test Mode.
36
8 - 4 GREASING
Be sure to use the designated grease. Using undesignated grease can cause parts damage. Do not apply greasing to places other than those specified. Greasing to undesignated
places can cause malfunctioning and the quanlitative deterioration of parts.
Once every three months, apply greasing to the following places. For Greasing use Grease Mate (P.No. 090-0066).
GEAR MESH PORTION (FRONT V.R.)
GEAR MESH PORTION (ACCELERATOR)
SLIDING FACE OF BRAKE
GEAR MESH PORTION (FRONT V.R.)
37
9. FOOT BRAKE MECHA
In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric
shock or short circuit accident. Do not touch places other than those specified. Touching places not specified can cause an electric shock or short circuit accident.
9 - 1 ADJUSTING AND REPLACING THE VOLUME
In the Test Mode, if the Rear Brake’s (Foot Brake’s) volume movements are irregular, adjust or replace the Volume by using the following procedure.
1
Remove the 6 screws.
Disconnect the connector, and remove the Foot Brake Mecha from the cabinet.
2
FOOT BRAKE MECHA
TRUSS SCREW (6) M6x16, chrome
TRUSS SCREW (6) M6x16, chrome
CONNECTOR WHITE 4P
38
V.R. ADJUSTMENT
Loosen the 2 screws which secure the V.R.
1
Plate to move the V.R. Plate. Move the V.R. Plate to disengage ADJUST
2
GEAR mesh and move the V.R. shaft and ensure that when force is not exerted on the pedal, the cut face of the Volume Shaft faces in the direction shown. Have the gears meshed and tighten the 2
3
screws. At this time, tighten gear backlash.
4
Carefully move pedal fully within the movable range and check if the Volume range is exceeded. After finishing adjustments, be sure to perform
5
Volume Setting in Test Mode.
V.R. REPLACEMENT
SCREW (2) M4x8, w/flat and spring washers
V.R. SHAFT
V.R. PLATE
ADJUST GEAR
Take out the 2 screws which secure the Volume
1
Plate to remove the Volume Plate.
2
Remove the Volume Gear from the V.R. to replace the V.R.
3
After the replacement, perform Volume Setting in the Test Mode.
39
9 - 2 GREASING
Be sure to use the designated grease. Using undesignated grease can cause parts damage. Do not apply greasing to places other than those specified. Greasing to undesignated
places can cause malfunctioning and the quanlitative deterioration of parts.
Once every three months, apply greasing to the following places. For Greasing use Grease Mate (P.No. 090-0066).
GEAR MESH PORTION
SLIDING FACE OF SPRING AND SHAFT
40
10 . COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power for the machine OFF.
1
Open the coin chute door. Open the gate and dust off by using a
2
soft brush (made of wool, etc.).
3
Remove and cleen smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE.
4
When removing the retaining ring(E­ring), be very careful so as not to bend the shaft. Remove stain from the shaft and pillow
5
portions by wiping off with a soft cloth, etc. After wiping as per #5 above, further
6
apply a dry cloth, etc. to cause the coin selector to dry completely.
GATE
FIG. 9a
CRADLE
FIG.9b
Never apply machine oil, etc. to the coin selector After cleaning the Coin Selecting, Insert a regular coin in the normal working status and ensure that the Selector correctly functions
COIN INSERTION TEST
Once a month, when performing the COIN SW TEST, simultaneously check the following:
Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the REJECT BUTTON is pressed down?
.
Insert a coin while keeping the Reject Button pressed down and check if it is rejected.
COIN METER
FIG. 9c
41
OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON
HARLEY DAVIDSON U/R HARLEY DAVIDSON U/R
HARLEY DAVIDSON U/R
HARLEY DAVIDSON U/R HARLEY DAVIDSON U/R COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATORS:
HOLE POSITION#1 Mars 2000 series (FORWARD-MOST POSITION)
HOLE POSITION#2 Mars 2000 series
DBV45 (JCM)
HOLE POSITION #3 CURRENTLY NOT USED
HOLE POSITION #4 DSI01*
*The back flange on the chute can be removed for hold position #4. If the flange is not removed, it may interfere with the back of the cabinent.
The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series upstacker. A 2000 series stacker can be added by simply removing the top two entry door and replacing it with a one entry door with a cut-out for a stacker. This one entry door can be ordered through Coin Controls or one of Coin Controls autherized distributors. The part number is 91-4000-01. The Mars stacker can be obtained through an autherized Mars distibutor.
42
43
11 . MONITOR
When performing such work as installing and removing the monitor, inserting and disconnect­ing the external connectors to and from monitor, be sure to disconnect the power connector (plug) before starting work. Proceeding the work without following this instruction can cause electric shock of malfunctioning. Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA shall not be liable for any malfunctioning and accident caused by said conversion.
Primary side and secondary sidePrimary side and secondary side
Primary side and secondary side
Primary side and secondary sidePrimary side and secondary side The monitor’s circuit which is divided into the Primary side and secondary side, is electrically isolated. Do not touch the primary side and the secondary side simultaneously. Failing to observe the instruction can cause electric shock, and this is very dangerous. When making monitor adjustments, use a non­conductive driver and make adjustment without touching any other part other than the Adjustment V.R. and Knob. Also, be sure not to cause a short­circuit to the Primary side and the Secondary side. If short-circuited, it can cause electric shock or mal­functioning, which is very dangerous.
High tension VoltageHigh tension Voltage
High tension Voltage
High tension VoltageHigh tension Voltage Some of the parts inside the monitor are subject to high-tension voltage in excess of 20,000 volts and very dangerous. Therefore, do not touch the monitor interior. Should soldering & paper wastes, etc. be mixed in the monitor, turn the power off so as not to cause malfunc­tioning or fire hazard.
Connecting the CRT and PCBConnecting the CRT and PCB
Connecting the CRT and PCB
Connecting the CRT and PCBConnecting the CRT and PCB For combining the CRT and PCB, use the specified part No. to maintain the status of adjust­ments made at the factory. The anode of the CRT itself will be accumulitavly charged as time elapses, generating high tension voltage which is very dangerous. The monitor should be used with the Chassis, CRT and PCB assembled. When repair, etc. is required at the time of malfunc­tioning, be sure to send it in an “as assembled” condition. If these are dissassembled, what’s charged to said high tension voltage can be discharged, cuasing a very hazardous situation. Therefore, under no circumstances should it be dissasembled.
Static ElectricityStatic Electricity
Static Electricity
Static ElectricityStatic Electricity Touching the CRT surface sometimes cuases you to slightly feel electricity. this is because the CRT surfaces are subject to static and will not adversly affect the human body. Installation and removalInstallation and removal
Installation and removal
Installation and removalInstallation and removal Ensure that the Magnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are not positioned close to the sheet metal work’s sharp edges, etc. and avoid damaging the insulated portions so as no to cause an electric shock and malfunctioning. (For the name of parts, refer to the above figures.)
44
For the purpose of static prevention, special coating is applied to the CRT face of this product. To protect the coating, pay attention to the following points. Damaging the coating film can cause electric shock to the customers. For the caution to be heeded when clearing, refer to the Section of Periodic inspection Table. Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on C.R.T. surfaces. Avoid applying stoickers, seals, etc. on the C.R.T. face. Do not remove aluminum foils from the C.R.T. corners. Removing the aluminum foils can cause static prevention effects to be lowered.
45
46
12 . REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
When performing the work, be sure to turn power off. Working with power on can cause an electric shock or short circuit acci­dent. The Flourescent Lamp, when it gets hot, can cause burns. Be very careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accidents.
12 -1 REPLACEMENT OF FLUORESCENT LAMP
Take off the 3 screws which secure the Holder on the upper part of Billboard.
1
2
Take out the billboard from the cabinet and replace the fluorescent lamp (20W)
47
12 - 2 REPLACING THE LAMP
1
Take out the screw to remove the lamp from the lamp body.
By using a flat blade screwdriver, remove the 3 inside fasteners.
2
As shown left, dissassmble the lamp parts and replace the lamp.
3
48
13 . PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this machine and ensure safe operation.
Be sure to check once a year to see if Power Cords are damaged, the plug is securley inserted, dust is accumulated between the Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause a fire or electrical shock. Periodically once a year, request the place of contact herin stated or the Distributer, etc. where the product was purchased from, as regards the interior cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident. Note that cleaning the interior parts can be performed on a pay-basis.
ITEMS DESCRIPTION PERIOD REFERENCE
BIKE MECHA Volume V.R. inspection Monthly 7, 8
Greasing to gears and springs Monthly 8 Memory T est Monthly 7 Setting Check Monthly 7
BRAKE MECHA SW Volume inspection Monthly 7, 8
Greasing to gears and springs Tri-monthly 8 Check Volume V alue. Monthly 7
COIN SELECTOR Check COIN SW Monthly 7
COIN SELECTOR cleaning Trimonthly 10
PROJECTOR Screen cleaning Weekly 11
Check adjustments Monthly 4, 7, 11 GAME BD Setting check Monthly 7 INTERIOR Cleaning Annually see above. POWER PLUG Inspection and cleaning CABINET SURFACES Cleaning As necessary see below
CLEANING CABINET SURFACES
If the cabinet is badly stained, use a cloth which is dipped in the chemical detergent liquid diluted with water and then suezzed dry. Do not use thinner, benzine, alcohol or chemical dustcloth as these can damage Cabinet surfaces.
49
14 . TROUBLESHOOTING
Should trouble occur, first check connector connections.
PROBLEMS CAUSE COUNTERMEASURES
With Main SW Power is not supplied. Plug in correctly ON, no activation
Power supply/voltage is not correct. Make sure that power supply/voltage is
correct. AC main fuse causes the Check fuse. Remove the cause of power to be cut off due to momentary overload and replace fuse overload.
Operation is Volume Setting Failure Perform Volume setting unsatisfactory Adjust or replace V.R.
Poor mesh of V.R. gear.
Adjust Gear mesh.. Spring failure due to secular change of Accelerator and brake mecha. Replace the Spring.
Irregular sound Greasing to gear mesh portion is not Apply greasing or eliminate extraneous emitted from satisfactory, or extraneous matter matter. inside Rear Cabinet mixed in.
The color of the Connector connections are defective. Check the connection for the RGB and image on PROJ. SYNC connectors of the PROJ. TERM. screen is incorrect. BD and VPM BUFFER BD.
The image on PROJ. Affected by the magnetic field of Make CONVERGENCE adjustment. screen has color installation location. (Refer to Section 9.) deviation.
No sound is emitted. Sound Volume adjustment is not Adjust sound volume. (see Section 6).
appropriate.
Sound BD and speaker are Perform sound test to find and replace malfunctioning. defective parts.(Refer to Section 6).
NETWORK check Communication cable’s connection Perform V.R. setting, Adjustment. will not finish. failure.
Communication play Communication cable’s connection Check for Communication cable is not possible. failure. disconnection
Communication Play setting is wrong. Correctly set in test mode.
No sound from In correct Cabinet Type Setting. Correct Cabinet Type Setting. Vibration Mecha.
The Fluorescent The Fluorescent tube is burnt out. Replace the Fluorescent tube lamp does not (Refer to Section 10). light up.
Shift operation is not Shift SW malfunctioning. Replace SW is not satisfactory in Manual transmission.
50
14 - 1 REPLACEMENT OF FUSE
In order to prevent an electric shock, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or short circiut accident After eliminating the cause of the blowing of fuse, replace the fuse. Depending on the cause of the fuse blowing, using the fuse as is blown can cause
generation of heat resulting in fire.
Take out the truss screws and remove the back door to replace fuse.
Truss Screw (2) Black M4x25
FUSE
51
15 . GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product, setting changes are made during the test mode. The Game BD need not be operated. Use the Game BD, etc. as is with the same setting made at the time of shipment.
15 -1 REMOVING THE GAME BOARD
1
2
3
Remove the 2 screws which secure the Front Door.
Unlock and remove the Front Door from the Cabinet
Disconnect all of the connectors connected to the Shield Case. (Blue 2P, Black 4P, Black 6P, White 8P, Black 10P, Black 12P, Red 12P, Blue 12P)
Screw (2) M4x30, flat washer used
CONNECTOR (8)
52
4
Remove the truss screws fromthe wooden base on which the Shield Case is mounted.
SCREW (2) M4x25
5
Withdraw the base from the cabinet together with the Shield Case as is mounted.
SHIELD CASE
6
Remove the 3 screws, take out the Shield Case Lid and the Game Board will appear.
SCREW (3)
SHIELD CASE LID
53
15 - 2 COMPOSITION OF GAME BOARD
GAME BD HARLEY DAVIDSON
(833-13325)
SCREW (16) M3x55, flat and spring washers used
SCREW (1) M3x35
JUMPER SETTING
NOTE: THIS PICTURE IS FOR REFERENCE ONLY!! UNIT IS NOT TO BE OPENED. EXPOSING THE GAME
BD FOR ANY REASON MAY VOID WARRANTY.
54
16. COMMUNICATION PLAY
Before performing between-cabinets connection work, be sure to turn the Power SW OFF and unplug the power plug from the wall socket. Failure to observe this can cause electric shock and/or short circuit accidents.
Perform assembling as shown in this manual. Erroneous assembling can cause electric shock accidents and malfunctioning.
By linking 4 machines, up to 4 persons can play simultaneously. Although accessory parts are to be installed for communication play, some of the parts will remain as spares.
16 - 1 INSTALLATION PRECAUTIONS
Simplemultiple machines are to be linked, sufficient
1
power corresponding to the number of machines used need to be supplied. As standard, amperage is 7A (AC100~110~120V area).
Due to the parts used for communication play, interval
2
between machines is 20 cm. If parts are not installed, adjascent players will come nto contact with each other and this can cause accidents and trouble.
16 - 2 CONNECTING THE COMMUNICATION CABLES
The Communication Cable is optic-fiber made and will break if excessively bent. Handle with care.
Connect machines with the protective tube and pass the communication cable in the tube. Depending on the number of machine units to be linked, connect the communication cables (optic-fiber cables) in a manner shown in the following figures.
55
1
Take out the 2 screws and remove the Back Door.
Take out the 4 screws and remove the Fiber Lid Base.
2
56
3
Loosen the screw and turn the Fiber Lid so as to install Connector 29 to the Fiber Lid Base. Take out the nut from Connector 29 and insert Connec­tor 29 into the Fiber Lid Base hole, then fasten the nut to secure.
4
Insert Protective Tube to Connec­tor 29. With a click sound, the tube is secured to the connector.
57
Pass the communication cable through the Protec-
5
tive Tube.
Reinstall Fiber Lid to the original position.
6
7
Take out the 2 screws, unlock and remove the Front Door, and the Shield Case appears. the communica­tion cable insertion connector is with the Filter Board in front of the Shield Case. Take off the Cap from the connector and insert the communication cable.
58
EXAMPLE OF HOW CABINETS SHOULD BE SET UP FOR COMMUNICATION PLAY
59
Install joint parts used to join interactive play machines together. Loosen the hexagon bolt on the lower rear of the cabinet. Loosen the hexagon bolt onthe side where
8
machines are to be linked for communication play.
9
Insert the notch portion of the lower joint to the loosened hexagon bolt and retighten the hexagon bolt.
60
As in the rear of the cabinet, loosen the
10
hexagon bolt of the side where the lower joint in front of the cabinet is to be in­stalled.
Insert the Joint Plate’s notch portion
11
to the loosened hexagon bolt and retighten the hexagon bolt. At this time, align the Joint Plate’s hole and the lower joint’s screw hole, then retighten the hexagonal bolt.
Secure the joint Plate and Lower Joint
12
with the 2 hexagon bolts.
61
13
Remove the Shipping Hook Bracket from the side where the Joint Parts are to be installed.
14
Secure the Upper joint by using the 2 hexagon bolts which secured the Shipping Hook Bracket.
15
Remove the 2 screws out of a total of 4 screws, which secure the Lamp Holder, from the rear side and utilize these to install the POP HOLDER.
62
In the similiar manner shown as on the previous page, connect the communication cable for the other machine and
16
install joint parts.
By using 2-sided tape, install the POP PANEL to the POP HOLDER installed for the adjoining machines.
17
63
16 - 3 SETTING FOR COMMUNICATION PLAY
During communication play, if communication is interrupted due to a certain cause, ERROR MESSAGE will be displayed, then NETWORK check mode appears on
the screen automatically.
Cause all of the seats to enter the Test Mode and change the NETWORK ASSIGNMENTS of each seat for communica­tion play. For the Changing procedure, refer to the explanations of Section 7.
1
Press the TEST button to enter the test mode and choose “NETWORK ASSIGNMENTS”.
2
Bring the arrow to COMMUNICATION and select “NETWORK”.
3
Bring the arrow to PRIVILEGE MODE and press the Test Button to set one of the plural seats (basically the leftmost seat) to “MASTER”. Set other seats to “SLAVE”
Bring the arrow mark to “CABINET ID NUMBER”, press the TEST BUTTON and set the seat number of the
4
machines sequentially to No. 1, No. 2, No. 3, No. 4 as applicable starting from the extreme left facing the monitor’s front side. If the same number is for 2 or more cabinets, or if the sequential order is incorrect, the game display, etc. will be confused (different from the actual status). Therefore, be careful of this point.
In the case of communication play, all the settings other than CABINET TYPE, B.G.M. VOLUME, and ENGINE VOLUME from among the Game Assignments will be executed by the MASTER SEAT. All other seats (“SLAVE”) are subject to the setting change made by the “MASTER” seat.
NETWORK ASSIGNMENTS
COMMUNICATION NETWORK PRIVILEGE MODE MASTER CABINET ID NUMBER 1 >EXIT
When COMMUNICATION is set to STAND ALONE, these are not displayed
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
64
16 - 4 NETWORK CHECK
With the communication play setting, NETWORK check is executed when the power is turned on or the test mode is exited.
CHECKING NETWORK (SLAVE)
During the network check, the screen shown right will be displayed. If communication play setting and communication cable connection are correct, the Game mode (the ADVERTISE MODE) is displayedand the network check is finished.
NETWORK BOARD DETECTED DOWN LOAD SUCCESS NETWORK BOARD RAM GOOD
PLEASE WAIT
CHECKING NETWORK (MASTER)
If communication play setting error or communica­tion cable error is found, the screen shown right appears. Press the TEST BUTTON to enter the TEST MODE. Check and correct the communication play setting. Check communication cable connection by watching.
During communication play, if communication is interupted due to a certain cause, the screen shown right will appear and then, network check starts automatically. In the network check, if an irregularity such as the communication cable diconnection is detected, the screen shown right appears.
NETWORK BOARD DETECTED
DOWN LOAD SUCCESS
NETWORK BOARD RAM GOOD
OTHER BOARD NOT READY
OR
NETWORK CABLE ERROR
NETWORK ERROR
65
17 . DESIGN RELATED PARTS
ITEM NO. PART NO. DESCRIPTION
1 4230-0318-91 BILLBOARD PLATE HLD STD 2 HLD0-1110X STICKER CABI L 3 HLD0-1111X STICKER CABI R 4 4220-0654 PLAY INSTR HLD STD A 5 4220-0655-91 PLAY INSTR HLD STD B 6 4220-0656-91 SUB INSTR HLD STD 7 HLD0-1117 STICKER CABI FRONT L 8 HLD0-1118 STICKER CABI FRONT R
9 HLD0-1104-A STICKER MASK COVER L 10 HLD0-1104-BX STICKER MASK COVER R 11 HLD0-1082-B STICKER FUEL TANK A 12 HLD0-1082-C STICKER FUEL TANK B 13 HLD0-1082-DX STICKER TANK L 14 HLD0-1082-EX STICKER TANK R 15 HLD0-3055-B STICKER REAR FENDER L 16 HLD0-3055-C STICKER REAR FENDER R 17 HLD0-3051-CX STICKER BAR AND SHIELD 18 4210-9747 STICKER HLD CUP
66
18 . PARTS LIST
TOP ASSY HARLEY-DAVIDSON STD
67
TOP ASSY HARLEY-DAVIDSON STD
ITEM NO PART NO. DESCRIPTION
1 HLD-10001 ASSY CABINET 2 HLD-3050 ASSY SEAT CABI 3 DYN-0011 DENOMI PLATE W/O ORIGINAL 5 422-0654 PLAY INSTR HLD STD A 6 422-0655-01-91 PLAY INSTR HLD STD B ENG 7 422-0656-91 SUB INSTR HLD STD
68
ASSY CABINET (HLD-10001)
69
ASSY CABINET (HLD-10001)
ITEM NO. PART NO. DESCRIPTION
1 HLD-1100 ASSY SUBCABI STD 2 HLD-1080 ASYY FUEL TANK 3 HLD-1090 SW UNIT 4 DYN-1080 AC UNIT 5 HLD-2000 ASSY HANDLE 6 HLD-2800 ASSY FOOT BRAKE MECHA 7 HLD-4700 ASSY MAIN BD STD 8 HLD-4500 ASSY ELEC
9 HLD-4600 ASSY POWER SUPPLY 10 MJT-3650 ASSY CENTERING MECHA 11 HLD-1103 MASK HOLDER LOWER 12 HLD-1104 MASK COVER 13 HLD-1105 SASH LOWER 14 HLD-1106 SASH UPPER 15 HLD-1107 LAMP HOLDER 16 HLD-1108 LAMP FRAME 17 HLD-1109 SP BRKT 18 GBN-1076 MASK SUPPORT 19 TTR-1067X MONITOR MASK 20 117-5235 PLATE 6-30 21 MJT5-3603 MOUNT BLOCK 22 MJT5-3612 HANDLE HOLDER 23 HLD-1116 TANK BASE 24 HLD-1130 ASSY FL 25 423-0318-91 BILLBOARD PLATE HLD STD 29 MJT-3005 CALLAR 30 253-5366 CASH BOX 32 HLD-1126 GUARD PLATE 33 HLD-1127 CUSHION
101 200-5243-24 ASSY CLR DSPL 29 TYPE 24K 100V 102 280-5112 BUSH FOR TV 103 280-5113 COLLAR FOR TV 104 280-5114 SPACER 6.4-25X2 105 130-5152 SPKR BOX MINI DOME 106 3901-5753 ASSY LAMP 24V 20W 107 280-5185-15 SPACER TUBE L=5
70
ASSY SUB CABI STD (HLD-1100)
71
ASSY SUB CABI STD (HLD-1100)
ITEM NO. PART NO. DESCRIPTION
1 HLD-1101 WOODEN CABINET 2 HLD-1102 BACK DOOR 3 GBN-1074X MONITOR SUPPORT 4 HLD-1110X STICKER CABI L 5 HLD-1111X STICKER CABI R 7 HLD-1120 ASSY FRONT DOOR
8 117-5098 TNG RETAINER PLATE 10 117-5235 PLATE 6-30 11 105-5169 LOCK BRKT W 12 105-5171 CHUTE PLATE SINGLE 13 HLD-1112 METER BRKT 14 DP-1167 TNG LKG 15 HN-1042X FAN BRKT 16 253-5396-91 CABINET HANDLE 17 HLD-1113 JOINT HOLDER 18 HLD-1114 FOOT REST 19 HLD-1115 STEP RUBBER 24 HLD-1117 STICKER CABI FRONT L 25 HLD-1118 STICKER CABI FRONT R 27 HLD-1119 FIBER LID BASE 28 HLD-1122 FIBER LID 29 HLD-1123 FOOT COVER A 30 HLD-1124 FOOT COVER B 31 HLD-1125 FOOT COVER C
101 SEE DESCRIPTION ASSY COIN DOOR 104 260-0011-02 AXIAL FLOW FAN AC 100V 60-60Hz 105 220-5412 MAG CNTR W/CONN
72
ASSY FRONT DOOR (HLD-1120)
ITEM NO. PART NO. DESCRIPTION
1 HLD-1 121 FRONT DOOR 2 DP-1148X LKG TNG 3 117-0062 PLATE LOCK RETAINER
101 220-5575 CAM LOCK MASTER W/O KEY
73
ASSY FUEL TANK (HLD-1080)
ITEM NO. PART NO. DESCRIPTION
1 HLD-1082 FUEL TANK 101 509-0161 SW PB TYPE 1T YEL W LAMP 102 509-5779-RE SW PB W/LAMP 6V RED 103 509-5779-YE SW PB W/LAMP 6V YELLOW
74
ASSY FL (HLD-1130)
ITEM NO. PART NO. DESCRIPTION
1 HLD-1131 FL BASE
101 390-5538-20SD ASSY FL20W SD W/CONN HIGH L
75
SW UNIT (HLD-1090)
ITEM NO. PART NO. DESCRIPTION
1 HLD-1091 SW PLATE 101 220-5179 VOL CONT B-5K OHM 102 601-0042 KNOB 22M 103 509-5028 SW PB 1M
76
AC UNIT (HLD-1095)
ITEM NO. PART NO. DESCRIPTION
1 DYN-1081 AC BRACKET 101 280-0417 TERMINAL BINDING POST BLACK 102 509-5453-H-B SW ROCKER J8 H-B 103 280-5134-6N4 BUSHING STRAIN RELIEF 105 514-5030-91 FUSE HOLDER 106 LOCAL PURCHASE FUSE 5A SLO 107 117-5225 TERMINAL PLATE 3P 20A
77
ASSY HANDLE (HLD-2000)
ITEM NO. PART NO. DESCRIPTION
1 HLD-2001 HANDLE BAR 2 HLD-2002 GRIP LEFT 3 HLD-2500 ASSY BRAKE MECHA 4 HLD-2600 ASSY THROTTLE 5 HLD-2700 ASSY SHIFT SWITCH 6 HLD-2003 PLATE PROTECT TUBE
78
ASSY BRAKE MECHA (HLD-2500)
79
ASSY BRAKE MECHA (HLD-2500)
ITEM NO. PART NO. DESCRIPTION
1 HLD-2501 BRAKE MASTER CASE 2 HLD-2502 MASTER CASE HOLDER 3 HLD-2503 MASTER CASE COVER 4 HLD-2504 BRAKE GEAR 5 HLD-2505 IDOL GEAR 6 HLD-2506 PIVOT SHAFT 7 HLD-2507 VR BRKT 8 HLD-2508 LEVER STOPPER
9 HLD-2509 IDOL GEAR SHAFT 10 HLD-2510 MASTER PISTON 11 HLD-2511 END CAP 12 HLD-2512 BRAKE LEVER 13 HLD-2513 VR COVER 14 HLD-2514 RETURN SPRING 15 601-10023 PROTECT TUBE 16 HLD-2004 TUBE WSHR
101 220-5484 VOL CONT B-5K OHM 102 601-7944 GEAR 15 201 000-T00408-0B M SCR TH BLK M4X8 202 050-C00400-3B CAP NUT TYPE 3 BLK M4 203 000-P00408-W M SCR PH W/FS M4X8 204 030—000620-SB HEX BLT W/S BLK M6X20 205 028-A00306-P SET SCR HEX SKT CUP P M3X6 206 FAS-500015 CAP NUT BLK M6 207 065-S016H0-Z STP RING BLK OZ M16 208 065-F00600-0B FLT WSHR BLK M6
80
ASSY THROTTLE (HLD-2600)
81
ASSY THROTTLE (HLD-2600)
ITEM NO. PART NO. DESCRIPTION
1 HLD-2601 THROTTLE CASE LOWER 2 HLD-2602 THROTTLE CASE UPPER 3 HLD-2603 INNER GRIP 4 HLD-2604 ACCEL GEAR 5 HLD-2605 BASE PLATE 6 HLD-2606 ACCEL GEAR SHAFT 7 HLD-2607 ACCEL VR BRKT 8 HLD-2608 SPRING HOOK
9 HLD-2609 RETURN SPRING 10 HLD-2610 VR COVER 11 HLD-2611 ACCEL GRIP 12 HLD-2612 SLIDE PLATE 13 601-10023 PROTECT TUBE 14 HLD-2613 SPRING STOPPER 15 HLD-2614 GEAR SPRING 16 HLD-2004 TUBE WSHR
101 220-5484 VOL CONT B-5K OHM 102 601-7944 GEAR 15 201 000-T00408-0B M SCR TH BLK M4X8 202 000-P00408-W M SCR PH W/FS M4X8 203 000-F00408 M SCR FH M4X8 204 030-000625-SB HEX BLT 205 060-F00600-0B FLT WSHR BLK M6 207 028-A00306-P SET SCR HEX SKT CUP P M3X6 208 012-P00306 TAP SCR #2 PH 3X6
82
ASSY SHIFT SWITCH (HLD-2700)
ITEM NO. PART NO. DESCRIPTION
1 HLD-2701 SWITCH CASE 2 421-7752 STICKER UP DOWN 3 601-10024-01 PROTECT TUBE EX S
4 HLD-2004 TUBE WSHR 101 509-5003 SW PB TYPE 1T GREEN 14.2 102 509-5003-03 PB SW RED
83
ASSY CENTERING MECHA (MJT-3650)
84
ASSY CENTERING MECHA (MJT-3650)
ITEM NO. PART NO. DESCRIPTION
1 MJT-3651 MAIN SHAFT 2 MJT-3652 STOPPER 3 MJT-3653 COLLAR B 4 MJT-3654 MACHA CASE A 5 MJT-3655 MECHA CASE B 6 MJT-3656 LOSTA HOLDER 7 MJT-3657 HOLDER 8 MJT-3658 VR HOLDER
9 MJT-3659 SHAFT 10 TTR-2010 GEAR HOLDER 110 11 601-6555 GEAR Z=30 M=0.75 12 601-6450 GEAR 110 13 RDY-2106 VR BRACKET
101 100-5096 BEARING 17 102 100-5043 BEARING 25 FYH SBP FL 205 103 601-8847 LOSTA DR-S-18X30 105 220-5484 VOL CONT B-5K OHM 201 050-F00600 FLG NUT M6 202 060-F00800 FLT WSHR M8 203 060-S00800 SPR WSHR M8 204 050-H00800 HEX NUT M8 205 030-000612-S HEX BLT W/S M6X12 206 060-F00600 FLT WSHR M6 207 000-P00408-W M SCR PH W/FS M4X12 208 060-F01200 FLT WSHR M12 209 060-S01200 SPR WSHR M12 210 050-H01200 HEX NUT M12 211 028-A00410-P SET SCR HEX SKT CUP P M4X10
85
ASSY FOOT BRAKE MECHA (HLD-2800)
86
ASSY FOOT BRAKE MECHA (HLD-2800)
ITEM NO. PART NO. DESCRIPTION
1 HLD-2801 PEDAL PLATE 2 HLD-2802 PEDAL BRKT 3 HLD-2803 BRAKE PEDAL 4 HLD-2805 PEDAL SHAFT 5 HLD-2805 TORSION SPRING 6 HLD-2806 STOPPER RUBBER UPPER 7 HLD-2807 STOPPER RUBBER LOWER 8 HLD-2808 RUBBER HOLDER 9 POW-2613 VR PLATE
10 HLD-2809 PROTECT PLATE 101 220-5484 VOL CONT B-5K OHM 102 601-7944 GEAR 15 103 601-6450 GEAR 110 201 000-P00412-W M SCR PH W/FS M4X12 202 000-P00408-W M SCR PH W/FS M4X8 203 028-C00308-P SET SCT CH CUP P M3X8 204 050-U00600 U NUT M6 205 060-F00600 FLT WSHR M6 206 050-U00800 U NUT M8 207 060-F00800 FLT WSHR M8
87
ASSY MAIN BD STD (HLD-4700)
ITEM NO. PART NO. DESCRIPTION
1 HLD-4400 ASSY SHIELD CASE 2 HLD-4701 WOODEN BASE MAIN BD 3 105-5241 SHIELD CASE BRKT
88
ASSY SHIELD CASE (HLD-4400)
ITEM NO. PART NO. DESCRIPTION
1 105-5240Y SHIELD CASE MODEL 3
2 105-5242X SHILED CASE LID MODEL 3
3 839-0932 FILTER BD MODEL 3 SPG
4 833-13325 GAME BD HARLEY-DAVIDSON
101 260-0064 FAN MOTOR DC 12V
89
ASSY ELEC (HLD-4500)
ITEM NO. PART NO. DESCRIPTION
1 HLD-4501 WOODEN BASE ELEC 2 BY-4102 FAN MOTOR BRACKET 3 838-13142 BASS AMP 50WX2
4 838-11650-36 EQ. PWR AMP HLD STD 101 400-5330-02-91 SW REGU FOR MODEL 3 102 260-0011-02 AXIAL FLOW FAN AC100V 50-60HZ 103 280-0419 HARNESS LUG
90
ASSY POWER SUPPLY (HLD-4600)
ITEM NO. PART NO. DESCRIPTION
1 HLD-4601 WOODEN BASE PWR SUPPLY 2 838-11856-01 CONNECT BD W/FUSE & COVER
3 839-1011-01 SSR 1EA BD BR 101 560-5380 AUDIO XFMR 12.8V 6A 23V 9.6AX2 102 LOCAL PURCHASE FUSE 5A SLO
91
ASSY SEAT CABI (HLD-3050)
92
ASSY SEAT CABI (HLD-3050)
ITEM NO. PART NO. DESCRIPTION
1 HLD-3051 SEAT CABINET 2 HLD-3052 MAINTENACE LID 3 HLD-3053 EX PIPE L 4 HLD-3054 EX PIPE R 5 HLD-3055 REAR FENDER 7 HLD-3057 JOINT FRAME 8 HLD-3058 FENDER STAY 9 HLD-3059 JOINT LID
10 HLD-3600 ASSY VIBRATOR 201 000-T00408-0B M SCR TH BLK M4X8 202 000-T00416-0B M SCR TH BLK M4X16 203 000-T00425-0B M SCR TH BLK M4X25 204 000-T00412-0C M SCR TH CRM M4X12 205 000-T00425-0C M SCR TH CRM M4X25 206 030-000820-SB HEX BLT W/S BLK M8X20 207 030-000860-SB HEX BLT W/S BLK M8X60 208 068-441616-0B FLT WSHR BLK 4.4-16X1.6 209 068-441616-0C FLT WSHR CRM 4.4-16X1.6 210 060-F00800-0B FLT WSHR BLK M8 211 050-U00600 U NUT M6 212 068-652016 FLT WSHR 6.5-20X1.6
93
ASSY VIBRATOR (HLD-3600)
ITEM NO. PART NO. DESCRIPTION
1 HLD-3601 MOUNT PLATE 101 130-5172 BASS SHAKER 201 050-U00400 U NUT M4 202 060-F00400 FLT WSHR M4
94
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