Sega GHOST SQUAD EVOLUTION 29STD, GHOST SQUAD EVOLUTION 50DX User Manual

OWNER'S MANUAL
50" DX CABINET
29"STD CABINET
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION
1. HANDLING PRECAUTIONS .............................................................................1
3. OPERATION ..................................................................................................3, 4
4. NAME OF PARTS ..............................................................................................5
5. ACCESSORIES .................................................................................................6
6. ASSEMBLY AND INSTALLATION ................................................................7-17
7. PRECATIONS WHEN MOVING THE MACHINE ............................................. 18
8. GAME DESCRIPTION ................................................................................19-26
9. EXPLANATION OF TEST AND DATA DISPLAY .............................................27
9-1 SWITCH UNIT AND COIN METER .........................................................27
9-2 SYSTEM TEST MODE ........................................................................28-33
9-3 GAME TEST MODE ............................................................................34-38
10. CONTROL UNIT (GUN CONTROLLER) ....................................................39-42
11. REPLACING THE FLUORESCENT LINGTS AND LAMPS ......................43, 44
12. PERIODIC INSPECTION .................................................................................45
13. TROUBLESHOOTING ...............................................................................46-53
13-1 PROBLEMS NOT INVOLVING THE GAME BOARD .......................46-49
13-2 ERROR CODES................................................................................50-53
14. GAME BOARD ................................................................................................54
15. DESIGN RELATED PARTS ......................................................................55, 56
16. PARTS LIST ...............................................................................................57-66
17. WIRE COLOR CODE TABLE .........................................................................67
18. 50" TOSHIBA PROJECTOR TV MANUAL ..............................................68-81
WARRANTIES ................................................................................................82
WIRING DIAGRAM (50"DX AND 29"STD) ..............................................83-88
TABLE OF CONTENTS
Sega Amusements U.S.A., Inc.
800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A.
TEL: 1-847-364-9787 TOLL FREE: 1-888-877-2669 FAX: 1-847-427-1065
- i -
INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "GHOST SQUAD EVOLUTION 29"STD
AND 50"DX TYPE".
TABLE OF CONTENTS
This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after care­fully reading and suffi ciently understanding the instructions. In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the offi ce listed below or the point-of-purchase for this product.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indi­cated by thick underlining, the word "IMPORTANT" and the symbol below.
50"DX Installation space: 47.2" [Width] x 66.1" [Depth] Height: 87.8" Width: 47.2" Length: 58.1" Weight: 557.8 lbs. Power, maximum current: 840 W, 7 A (AC 120 V, 60 Hz Area) Monitor: 50" TOSHIBA Projection TV Display
29"STD Installation space: 44.5" [Width] x 71" [Depth] Height: 84" Width: 34.5" Length: 63" Weight: 400 lbs. Power, maximum current: 600 W, 5 A (AC 120 V, 60 Hz Area) Monitor: 29"SANWA Monitor
Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.
SPECIFICATIONS
Defi nition of 'Site Maintenance Personnel or Other Qualifi ed Individuals'
Procedures not described in this manual or marked as 'to be carried out by site mainte­nance personnel or other qualifi ed professionals' should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualifi ed persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualifi ed professionals. This manual includes directions that potentially dangerous procedures should only be carried out by professionals with the appropriate specialized knowledge.
The 'site maintenance personnel or other qualifi ed professionals' mentioned in this manual are defi ned as follows:
Site maintenance personnel:
Persons with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/ operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts.
Other qualifi ed professionals:
Persons employed by amusement equipment manufacturers, involved in design, production, testing or maintenance of amusement equipment. Should have graduated from technical school or hold similar qualifi cations in electrician/electronics/mechanical engineering.
Activities to be carried out by other qualifi ed professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
- ii -
2
PRECAUTIONS CONCERNING INSTALLATION LOCATION
2.
PRECAUTIONS CONCERNING INSTALLATION LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors, avoid install­ing in places mentioned below so as not to cause a fi re, electric shock, injury and or malfunc- tioning.
Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and or shower, etc.
Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc.
Places fi lled with infl ammable gas or vicinity of highly infl ammable/volatile chemicals or hazardous matter.
Dusty places.
Sloped surfaces.
Places subject to any type of violent impact.
Vicinity of anti-disaster facilities such as re exits and re extinguishers.
The operating (ambient) temperature range is from 41
O
F to 86OF.
LIMITATIONS OF USAGE REQUIREMENTS
Be sure to check the Electrical Specifi cations. Ensure that this product is compatible with the location's power supply, voltage and fre-
quency requirements. A plate describing Electrical Specifi cations is attached to the product. Non-compliance with the Electrical Specifi cations can cause a fi re and electric shock.
This product requires the Breaker and Earth Mechanisms as part of the location facilities.
Using them in a manner not independent can cause a fi re and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15A or higher (AC single
phase between 100 to120 V area), and 7A or higher (AC 220 to 240 V area). Non-compli-
ance with the Electrical Specifi cations can cause a fi re and electric shock.
Be sure to independently use the power supply equipped with the Earth Leakage Breaker.
Using a power supply without the Earth Leakage Breaker can cause an outbreak of fi re
when earth leakage occurs.
Putting many loads on one electrical outlet can cause generation of heat and a fi re
resulting from overload.
When using an extension cord, ensure that the cord is rated at 15A or higher (AC 100 to
120 V area) and 7A or higher (AC 220 to 240 V area). Using a cord rated lower than the
specifi ed rating can cause a fi re and electric shock.
OPERATION AREA
For the operation of this machine, secure a minimum area of 2.3 m (7.5 ft) (W)×2.8 m (9.2 ft) (D) for 5-"DX cabinet, 34.5" (W) x 78" (D) for 29"STD cabinet. In order to prevent injury resulting from the falling down accident during game play, be sure to secure the minimum area for operation.
Be sure to provide suffi cient space so as to allow this product's ventilation fan to function effi ciently. To avoid machine malfunctioning and a fi re, do not place any obstacles near the ventilation opening.
SEGA shall not be held responsible for damage, compensation for damage to a third party, resulting from the failure to observe this instruction.
For transporting the machine into the location's building, the minimum necessary dimensions of the opening (of doors, etc.) are 1 m (39.4") (W) and 1.7 m (66.9") (H).
2
3. OPERATION
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that where the product is operated has suffi cient lighting to allow any warnings to be read. Operation under insuffi cient lighting can cause bodily contact with each other, hitting accident, and or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's fl ickering or deviation as is. Failure to observe this can have a bad infl uence upon the players' or the customers' physical conditions.
It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause an
accident.
FIG. 3
3
OPERATION
Approx. 5mm
Ensure that all of the Adjusters are in contact with the floor.
Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are damaged or omitted.
To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of
the product.
Flower vases, fl owerpots, cups, water tanks, cosmetics, and receptacles/containers/vessels containing chemicals
and water.
To avoid injury, be sure to provide suffi cient space by considering the potentially crowded situation at the installation location. Insuffi cient installation space can cause making bodily contact with each other, hitting accidents, and or trouble between customers.
During daily cleaning and maintenance, check the surface of the control unit (Gun Controller) for cracks and other damage and ensure that screws are securely fastened. Loose screws, cracks, and other damage could cause harm to players and other customers if left unrepaired.
Players with bare hands directly hold the controller. For operation, it is recommended that the wet towels (paper towels) be provided.
3
PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
3
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the
OPERATION
visitors and players.
To avoid injury and accidents, those who fall under the following categories are not allowed to play the game.
- Those who need assistance such as the use of an apparatus when walking.
- Those who have high blood pressure or a heart problem.
- Those who have experienced muscle convulsion or loss of consciousness when playing
video game, etc.
- Those who have a trouble in the neck and or spinal cord.
- Intoxicated persons.
- Pregnant women or those who are in the likelihood of pregnancy.
- Persons susceptible to motion sickness.
- Persons whose act runs counter to the product's warning displays.
A player who has never been adversely affected by light stimulus might experience dizzi- ness or headache depending on his physical condition when playing the game. Especially, small children can be subject to those conditions. Caution guardians of small children to keep watch on their children during play.
Instruct those who feel sick during play to have a medical examination.
To avoid injury resulting from falling down and electric shock due to spilled drinks, instruct
the player not to place heavy items or drinks on the product.
To avoid electric shock and short circuit, do not allow customers to put hands and fi ngers or extraneous matter in the openings of the product or small openings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately stop the custom­er's leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without a justifi able reason.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down.
Playing close to the cabinet could cause the Gun Controller to strike the cabinet, possibly causing an accident. Be sure to ask your customers to maintain a safe distance during play.
Wearing large rings and other accessories during play could result in injury to players' ngers. Be sure to ask your customers to remove such accessories before playing.
The Gun Controller for use on 1P side (left side) and 2P side (right side) are different. Ensure that players do not confuse the right and left side guns when starting play.
Make sure to avoid disturbing customers when moving/removing the machine from its current location.
4
INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "GHOST SQUAD EVOLUTION 29"STD
AND 50"DX TYPE".
TABLE OF CONTENTS
This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after care­fully reading and suffi ciently understanding the instructions. In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the offi ce listed below or the point-of-purchase for this product.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indi­cated by thick underlining, the word "IMPORTANT" and the symbol below.
50"DX Installation space: 47.2" [Width] x 66.1" [Depth] Height: 87.8" Width: 47.2" Length: 58.1" Weight: 557.8 lbs. Power, maximum current: 590 W, 6.31 A (AC 120 V, 60 Hz Area) Monitor: 50" Projection TV Display
29"STD Installation space: 44.5" [Width] x 71" [Depth] Height: 84" Width: 34.5" Length: 63" Weight: 400 lbs. Power, maximum current: 420 W, 3.5 A (AC 120 V, 60 Hz Area) Monitor: 29"SANWA Monitor
Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product.
SPECIFICATIONS
Defi nition of 'Site Maintenance Personnel or Other Qualifi ed Individuals'
Procedures not described in this manual or marked as 'to be carried out by site mainte­nance personnel or other qualifi ed professionals' should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualifi ed persons may cause serious accidents, including electrocution.
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualifi ed professionals. This manual includes directions that potentially dangerous procedures should only be carried out by professionals with the appropriate specialized knowledge.
The 'site maintenance personnel or other qualifi ed professionals' mentioned in this manual are defi ned as follows:
Site maintenance personnel:
Persons with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/ operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts.
Other qualifi ed professionals:
Persons employed by amusement equipment manufacturers, involved in design, production, testing or maintenance of amusement equipment. Should have graduated from technical school or hold similar qualifi cations in electrician/electronics/mechanical engineering.
Activities to be carried out by other qualifi ed professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
- ii -
4. NAME OF PARTS
BILLBOARD
50" PTV PROJECTION DISPLAY
COIN CHUTE DOOR
CASHBOX DOOR
4
NAME OF PARTS
PTV BASE
GUN CONTROLLER
MAIN CABLINET
FIG. 4
AC UNIT
TABLE 4 (50"DX) SIZE WHEN SEPALATE
Width × Depth × Height Weight
PTV 88.19" × 21.9" × 65.7" 220.4 lbs PTV BASE 47.2" × 24.4" × 12.2" 57.3 lbs BILLBOARD 46.06" × 16.14" × 15.16" 39.68 lbs MAIN CABINET 44.9" × 42.91" × 39.76" 216.05 lbs When assembled 47.27" × 66.14" × 67.8" 557.77 lbs
5
5. ACCESSORIES
5
When transporting the machine, make sure that the following parts are supplied.
ACCESSORIES
TABLE 5 a ACCESSORIES
534-30-300: MANUAL, GHOST SQUAD EVOLUTION 50"DX / 29"STD (1) 999-2101-01: GUN SUPPORT BRACKET (2 SETS) KEYS T-10, T-15, T-25, T-27 AND T -40 TAMPER WRENCH (1/ea)
TOSHIBA 200-5536 (1)
Remote Controller used for adjustment of the projector.
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
TEST MODE WRITING
RBG
KEY CHIP (1) Already on MAIN PCB
DVD SOFT CTF EVO (GHOST SQUAD EVOLUTION)
AC POWER CORD
CUSHION SPONGE DVD-ROM Disc Protector
6
6. ASSEMBLY AND INST ALLATION
Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard.
Perform assembling as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specifi ed performance.
When assembling, be sure to use plural persons. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage.
Ensure that connectors are accurately connected. Incomplete connections can cause electric shock hazard.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a re
risk.
Do not carelessly push the PTV. Pushing the PTV carelessly can cause the PTV to fall down.
This work should be performed by the site maintenance individual or other skilled professional. Performing work
by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation.
Provide suffi cient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be diffi cult.
To perform work safely and avoid serious accident such as the cabinet's falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
Do not use this product with connectors other than those that were connected and used with the Game Board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may cause overheating, smoke or fi re damage.
When handling plastic parts, use care. Do not give a shock or apply excessive load to the fl uorescent lamps and plastic parts. Failure to observe this can cause parts damage, resulting in injury due to fragments, cracks and broken pieces.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents.
Make sure that the GD cable connector is inserted parallel to the plug. Improper insertion may cause damage to the connector and present a fi re risk.
6
ASSEMBL Y AND INST ALLATION
When carrying out the assembling and installation, follow the following 9-item sequence.
1. ASSEMBLING THE BILLBOARD
2. ASSEMBLING THE PTV
3. ASSEMBLING THE CABINET
4. ECURING IN PLACE ADJUSTER TUNING
5. ATTACHING THE FLUORESCENT LIGHTS AND LAMPS
6. POWER SUPPLY AND EARTH CONNECTION
7. TURNING THE POWER ON
8. ASSEMBLY CHECK
Phillips type screwdriver
24mm
WRENCH (for Hexagon bolt)
TAMPER SCREW WRENCH T-10,15,25,27 and T-40)
SOCKET WRENCH, (For hexagon bolt) with RATCHET HANDLE
7
1. ASSEMBLING THE BILLBOARD
Undo the 2 truss screws, and remove the pop bracket.
6
ASSEMBL Y AND INST ALLATION
Undo the 3 truss screws, and remove the pop holder.
TRUSS SCREW (3) Black M4×8
POP BRACKET
TRUSS SCREW (2) Black M4×8
PHOTO 6. 1 a
POP HOLDER
Attach the billboard pop by fi tting it between the pop bracket and pop holder, and fi xing it in place with the 3 truss screws.
BILLBOARD POP
TRUSS SCREW (3), black M4×8
Attach the assembled billboard pop using the 2 truss screws.
TRUSS SCREW (2) Black M4×8
PHOTO 6. 1 b
PHOTO 6. 1 c
PHOTO 6. 1 d
8
2. ASSEMBLING THE PTV
By using 2 Flat Head screws, secure the 2 Mask Bracket Uppers to the PTV ceiling. Secure the Mask Bracket Lower to the front of PTV with 4 screws.
Install Mask to the PTV front. Install the Mask in a manner hooking up to both 2 Mask Bracket Uppers and the Mask Bracket Lower. Simultaneously insert the projections of the Mask into the square holes in the PTV screen left and right.
Secure the Mask by fastening a screw for each from both sides of PTV.
FLAT HEAD SCREW (2 each) 4×8
TRUSS SCREW (2), black M5×25, fl at washer used
MASK BRACKET UPPER
MASK BRACKET LOWER
MASK
FIG. 6. 2 a
SCREW (4), black M5×16, w/fl at & spring washers
FIG. 6. 2 b
6
ASSEMBL Y AND INST ALLATION
Affi x the side bracket L and side bracket R to the PTV front face using 2 screws each. Be careful of the orientation of the parts.
SIDE BRACKET R
SCREW (2 ea), black M5×16, w/fl at & spring washers
3. ASSEMBLING THE CABINET
Move the PTV to the back of the PTV base. Put the PTV on the PTV base. To do this, you will
FIG. 6. 3 a
need at least 4 people to lift the PTV, and another person to hold the PTV base to stop it from moving. Lower the PTV until it touches the supports. Take care not to damage any wiring during this step.
PTV
You will need at least 5 people to perform this step.
SUPPORT
PHOTO 6. 2 a
SIDE BRACKET L
PTV BASE
9
Attach the front panel using 4 truss screws. Take care that you do not damage any wiring during this step.
6
ASSEMBL Y AND INST ALLATION
FRONT PANEL
TRUSS SCREW (4), black M5×20, fl at washer used
PHOTO 6. 3 a
Have 2 people lift the billboard and place it on the PTV. Lower the billboard so that the two mask bracket uppers that were attached in step 2 fi t into the 2 rectangular holes in the billboard base plate, and push the billboard towards the PTV screen. The base plate of the billboard is then fi xed into place by fi tting into the mask brackets.
You will need 2 people to perform this step.
You will need a footstool to complete the following step. Attach the billboard to the PTV using 2 screws.
You will need a footstool to perform this step.
BILLBOARD
SCREW (2) M5×16, w/fl at & spring washers
PHOTO 6. 3 c
Undo the single truss screw and remove the connector lid.
TRUSS SCREW (1), black M4×8
PHOTO 6. 3 b
CONNECTOR LID
10
PHOTO 6. 3 d
Connect the internal billboard connector to the connector in the PTV ceiling.
BILLBOARD INTERNAL CONNECTOR
PTV CEILING CONNECTOR
Attach the connector lid using the single truss screw. Bring the main cabinet next to the PTV.
Connect the wiring between the main cabinet and the PTV. You will need to connect a total of 5 connectors.
CONNECTOR (5)
6
ASSEMBL Y AND INST ALLATION
PHOTO 6. 3 e
Place the main cabinet on the supports in the PTV base. Make sure that the wires do not get pinched while you do this.
SUPPORT
MAIN CABINET
Tighten the 2 hexagon bolts on each of the left and right brackets of the main cabinet to affi x the cabinet.
HEXAGON BOLT (2 ea), black w/spring washer, fl at washer used
PHOTO 6. 3 f
Be careful not to pinch the wiring.
PHOTO 6. 3 g
BRACKET
PHOTO 6. 3 h
11
Attach the joint bracket uppers to the left and right sides of the joint between the main cabinet and the PTV using 4 truss screws on each side to secure the joint. Arrange these so that the vertical holes correspond to
6
the main cabinet and the horizontal holes correspond to the PTV. If there is a gap between the main cabinet and the PTV, adjust the main cabinet or the adjuster on the PTV
ASSEMBL Y AND INST ALLATION
base to close the gap before tightening the screws.
JOINT BRACKET UPPER
SCREW (4 ea), black, fl at washer used
PHOTO 6. 3 i
4. SECURING IN PLACE (ADJUSTER TUNING)
Make sure that all of the adjusters are in contact with the fl oor. If they are not, the cabinet can move and cause an accident.
This product has 8 casters (4 for PTV Base, 4 for MAIN CABINET) and 6 Adjusters (4 for PTV Base, 2 for MAIN CABINET). (FIG. 6. 4 a) When the installation position is determined, cause the adjusters to come into contact with the fl oor directly, make adjustments in a manner so that the casters will be raised approximately 5 mm. from the fl oor and make sure that the machine position is level.
Transport the product to the installation position. Have all of the adjusters make contact with the fl oor. Adjust
the adjuster's height by using a wrench so that the machine position is kept level. When contacting the adjusters of the right and left fences onto the fl oor, manually turn them.
After making adjustment, fasten the adjuster nut upward and secure the height of adjuster.
ADJUSTER
ADJUSTER
CASTER
ADJUSTER
FIG. 6. 4 a BOTTOM VIEW
12
CASTER
Fasten Upward.
Approx.5mm
ADJUSTER
FIG. 6. 4 b ADJUSTER
5. ATTACHING THE FLUORESCENT LIGHTS AND LAMPS
Fluorescent Light
Undo the 4 screws using the supplied L-wrench, and remove the instruction panel.
INSTRUCTION PANEL
SCREW (4) > special washer used
Attach the globe-shaped fl uorescent light.
Reattach the instruction panel in its original position using the 4 screws.
GLOBE-SHAPED FLUORESCENT LIGHT 13W Part#: 390-6782)
Or 26Watt Spiral Fluorescent. (Screw in type base)
6
ASSEMBL Y AND INST ALLATION
PHOTO 6. 5 a
Halogen Lamp
Undo the 4 truss screws, and remove the lamp lid.
LAMP LID
TRUSS SCREW (2), black M4×8
PHOTO 6. 5 c
TRUSS SCREW (2), black M4×20
Attach the halogen lamp.
Reattach the lamp lid in its original position using the 4 screws.
PHOTO 6. 5 b
HALOGEN LAMP 40W 390-6732-40N
PHOTO 6. 5 d
13
6. POWER SUPPLY AND EARTH CONNECTION
6
ASSEMBL Y AND INST ALLATION
Be sure to independently use the power supply socket outlet equipped with an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can cause a fi re when electric leakage occurs.
Ensure that the "accurately grounded indoor earth terminal" and the earth wire cable are available (except in the case where a power cord plug with earth is used). This product is equipped with the earth terminal. Connect the earth terminal and the indoor earth terminal with the prepared cable. If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product's functioning may not be stable.
Ensure that the power cord and earth wire are not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit accidents. Ensure that the wiring position is not in the customer's passage way or the wiring has protec­tive covering.
After wiring power cord on the fl oor, be sure to protect the power cord. Exposed power cord is susceptible to damage and causes an electric shock accident.
7. TURNING THE POWER ON
Turn the main switch on the AC unit on to turn the power on. When the power is turned on, the fl uorescent lights in the billboard and instruction panel turn on. A few second later, the system startup screen is displayed, then the waiting screen for customers (advertising screen) is displayed.
The time required for the advertising screen to appear can vary between several tens of seconds and a few minutes. The time is not necessarily the same each time. This is due to the rechargeable battery in the GD­ROM system, and does not represent a malfunction.
Audio begins playing from the speakers on the left and right sides of the main cabinet at the same time the advertising screen is displayed. In addition, the halogen lamp, left and right controller holder LEDs, and the LED under the IC card unit all light up. However, if the game has been confi gured to not play sounds during advertising, then no sound is produced.
Even after you turn the power to this product off, the number of credits and ranking data are preserved. However, the number of excess coins (the number of coins that have been inserted that do not add up to a full credit) and bonus adder count data are not preserved.
Fluorescent lamp (in the Billboard) is lit.
On-screen images are outputted.
Sound is emited
Fluorescent lamp is lit.
Halogen lamp is lit.
14
LEDs are lit.
FIG. 6. 7
8. ASSEMBLY CHECK
In the TEST MODE, ensure that the assembly has been made correctly and IC BD. is satisfactory In the test mode, perform the following test:
MEMORY TEST
When "MEDIA BOARD TEST" is selected from the System Test Mode Menu Screen the Game Board memory is automatically tested. If the display beside each memory reads "GOOD", the Game Board is functioning correctly. Also, when "SYSTEM INFORMATION" is selected, Main Board and Media Board data for the Game Board are displayed. If data is displayed correctly, the Game Board is functioning correctly.
MEDIA BOARD TEST
DIMM BOARD(TYPE3) VERSION **** STATUS GOOD CHECKING 100%
DIMM TEST DIMM0 GOOD DIMM1 NONE DVD-ROM GOOD
PRESS TEST BUTTON TO EXIT
MEDIA BOARD TEST screen
SYSTEM INFORMATION
MAIN BOARD REGION **** BOOT VERSION **** QC FIRM VERSION **** SC FIRM VERSION **** SERIAL NO. ***************
MEDIA BOARD DIMM BOARD(TYPE3) + GDROM MEMORY SIZE 512MB FIRM VERSION **** SERIAL NO. ***************
PRESS TEST BUTTON TO EXIT
SYSTEM INFORMATION screen
6
ASSEMBL Y AND INST ALLATION
MONITOR TEST
In the TEST mode menu, selecting MONITOR TEST allows the screen (on which the projector is tested) to be displayed. Although the projector adjustments have been made at the time of shipment from the factory, make judgment as to whether an adjustment is needed by watching the test mode screen. If it is necessary, adjust the projector by referring projector manual at end of this book.
MONITOR TEST 1/2
MONITOR TEST 2/2
1 32
PRESS TEST BUTTON TO CONTINUE
PRESS TEST BUTTON TO EXIT
15
INPUT TEST
Selecting the INPUT TEST on the game test mode
6
menu screen causes the screen (on which each switch
ASSEMBL Y AND INST ALLATION
is tested) to be displayed. Press each switch. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory.
OUTPUT TEST
Select OUTPUT TEST from the menu in the test mode to cause the screen (on which each lamp and wiring connections are tested) to appear. Ensure that lamp light up satisfactorily.
INPUT TEST
PLAYER 1 2 TRIGGER OFF OFF ACTION OFF OFF CHANGE OFF OFF CARD IN OFF OFF GUN-X 00H 00H GUN-Y 00H 00H SCREEN OUT OUT START OFF OFF
SERVICE OFF TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
OUTPUT TEST
PLAYER 1 START LAMP OFF PLAYER 2 START LAMP OFF PLAYER 1 HALOGEN LAMP OFF PLAYER 2 HALOGEN LAMP OFF PLAYER 1 HOLDER LAMP OFF PLAYER 2 HOLDER LAMP OFF PLAYER 1 GUN REACTION OFF PLAYER 2 GUN REACTION OFF COIN LED OFF
-> EXIT
SELECT WITH SERVICE BUTTON
GUN ADJUSTMENT
Before starting the operation, play the game by yourself and make sure that the gun readjustment is not needed and that you can play the game without a problem. Although completed at the factory, the gun adjustment may be necessary because of the moving/shipping divergence.
GUN ADJUSTMENT PLAYER 1 PLAYER 2
-> TOP 5 233 -> TOP 5 233 LEFT -318 17 LEFT -318 17 CENTER -10 15 CENTER -10 15 RIGHT 242 34 RIGHT 242 34 BOTTOM -10 -204 BOTTOM -10 -204
DEFAULT DEFAULT CANCEL CANCEL CURSOR CURSOR
SELECT WITH SERVICE BUTTON AND PULL TRIGGER
PRESS TEST BUTTON TO EXIT
16
Interference Prevention Wiring
In order to prevent electric shock and short circuit hazards, be sure to turn power off before performing work.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a re risk.
Do not expose the IC BD, etc. without a good reason. Failure to observe this can cause electric shock hazard or
malfunctioning.
Work should be performed by the Location's Maintenance Man or technical personnel. Performing work by those who do not have technical knowledge and expertise can cause electric shock accident or malfunctioning.
When the game machines of a same or similar type are installed side by side, their sensors may interfere with each other. To reject the interference, follow the procedure below. The following game machines employ a same or similar type of sensor. If interference happens to the sensors, operation of the games may be mutually disturbed.
THE HOUSE OF THE DEAD 2, U/R type, DX type and Super DX type DEATH CRIMSON, U/R type and DX type THE LOST WORLD, U/R type, DX type and Super DX type BRAVE FIRE FIGHTERS SAMBA DE AMIGO CONFIDENTIAL MISSION, U/R type and DX type SHAKATTO TAMBOURINE LUPIN THE 3RD THE SHOOTING, U/R type and DX type THE MAZE OF THE KINGS, U/R type and DX type THE HOUSE OF THE DEAD 3, U/R type and DX type VIRTUA COP 3, U/R type and DX type GHOST SQUAD, U/R type and DX type
6
ASSEMBL Y AND INST ALLATION
Turn the power off.
Undo the 2 truss screws and remove the side door L from the main cabinet.
The interference prevention wire is connected to the sensor board on the lower right side.
If multiple units of the same game are installed side by side, make sure that the game units that are connected to the interference prevention wires are arranged so that they alternate with the units that are not connected.
INTERFERENCE PREVENTION WIRING CTF-60013
PHOTO 6. 8 a
17
7.
PRECAUTIONS WHEN MOVING THE MACHINE
7
PRECAUTIONS WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can cause the power cord to be damaged and could result in a fi re and or electric shock.
When moving the machine on the oor, retract the Adjusters and ensure that Casters make contact with the oor. During transportation, pay careful attention so that Casters do not tread power cords and earth wires.
Damaging the power cords can cause an electric shock and or short circuit.
In places where step-like grade differences exist, be sure to separate the PTV, PTV Cabinet, and the Controller Cabinet. Inclining the PTV as is mounted on the PTV Cabinet can cause the PTV to fall off from the Base and result in injury. When lifting the cabinet, be sure to hold the grip portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions due to the empty weight of the cabinet, and cause personal injury. When moving the PTV, do not push it from the rear side. Push it from sideways. Push­ing the PTV from the rear side can have the PTV fall down, causing personal injury etc. In case the fl oor has slanted surfaces or step-like differences, be sure to move the machine by 2 or more persons.
When the Cabinet is disassembled, the detached Controller Cabinet may be unstable.
If it is carelessly pushed, it can fall and cause accidents. When the Control Cabinet is detached, place it in on a
level surface and be careful not to tip it right or left when moving it.
Do not push PTV from the back. Pushing the PTV from the back can cause the PTV to fall down. Push it from the side.
Have caster make contact with the fl oor.
When transporting the product in places with steps or step-like differences in grade, disassemble into each unit before transporting.
Cautions When Transporting the Machine
FIG. 7 a
NO GOOD!!!
Do not tie machine down using Plastic Parts as an anchor. When using straps or tie downs (rope etc), use caution. Use protective material where tie downs contact machine to avoid damage. To keep machine from shifting during transport, be certain all leg adjusters are in contact with the pallet.
Protective material
FIG. 7 b
Do not hold press these hatched parts to move the product.
FIG. 7 c
GRIP PORTION
Plastic parts
Protective material
18
GOOD!!!
FIG. 7 d
Be certain all leg adjusters are in contact with the pallet.
8. GAME DESCRIPTION
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
The fl uorescent lights in the billboard and in the instruction panel are always on whenever the power is turned on. Demo movies and game rankings are displayed on the screen. In addition, the left and right controller holder LEDs are all turned on. Audio may also be played from speakers on the left and right sides of the main cabinet. However, it is possible to select whether sound is played during advertising or not using the Test mode settings.
Each of the right and left start buttons is integrated with a light. The light fl ashes when coins are inserted suffi ciently for a play. The light goes out when the start button is pressed to start the game. Press the appropriate start button to begin play as 1P or 2P. If enough credits for a game are remaining, the other player's START button will fl ash. Press the fl ashing START button to join a game.
8
GAME DESCRIPTION
1P START BUTTON
1P GAME CONTROLS
CABINET
2P START BUTTON
2P GAME CONTROLS
ACTION BUTTON
GUN CONTROLLER
FIG. 8
SHOT SELECTOR
TRIGGER
19
(1) GAME OUTLINE The player is a member of the special forces unit, "Ghost Squad", out to suppress vicious terrorists. Each mission contains multiple routes, allowing the player to choose how to proceed. Special events occur
8
throughout the game depending on the route chosen, such as securing hostages or providing friendly cover
GAME DESCRIPTION
re.
(2) GAME CONTROLS The game is controlled with the cabinet START buttons and the provided sub-machinegun-style gun controllers. Each gun controller is equipped with 3 buttons, the TRIGGER, ACTION and SHOT SELECTOR buttons.
- START BUTTON : Used for starting the game and skipping event descriptions.
- TRIGGER : Used for fi ring (shooting bullets) and panel selection.
- ACTION BUTTON : Used during events and for skipping demo scenes.
- SHOT SELECTOR : Used to switch between fi ring modes (single shot, 3-shot burst, full auto).
SHOT SELECTOR
ACTION BUTTON
(3) CHARACTERS
Alpha Unit The Alpha Unit are the main characters in the game and are young hot-shot members of "Ghost Squad", an unoffi cial unit of the anti- terrorist group, "M.O.P." (Multiple-Operation-Program)
Fellow M.O.P. Members The Commander provides radio backup and pertinent advice to the Alpha Unit. Also assisting the Alpha Unit in operations are Bravo Unit and Charlie Unit. These two units assist the players in suppressing the terrorist threat.
TRIGGER
20
COMMANNDER UNIT BRAVO UNIT CHARLIE
Customize Screen Starting the game will display the following screen and allow weapon and costume selection.
Name Entry Screen Name will be used to display the score if it makes the cabinet ranking.
8
GAME DESCRIPTION
1
4
5
1 & 2: Character Scroll Buttons Scroll through selectable characters (letters). Rapid scrolling is possible by keeping it held down.
3: Selectable Characters
3
6
7
Line up the cursor and pull the trigger to select a character.
4: Current Character Type Displays the current name entry
8
2
9
10
character type.
5: Character Change Button Changes the character type.
6:Space Button
7: Backspace Button
Name Entry Screen
8: END Button Sets the entered name.
9:Name as Entered
10: Remaining Time The currently entered name is used if the remaining time reaches zero.
Names up to 16 characters in length can be entered, using alphanumeric and symbol character types.
21
Gun Controller Explanation Screen
v
Exiting the Customize Menu plays the demo explaining how to use
8
the gun controller. This explains the shooting stance, and how to use the SHOT
GAME DESCRIPTION
SELECTOR and ACTION button. It is possible to skip this explanation with the START button.
Gun Controller Calibration Screen If the CALIBRATION setting in the game Test Mode is turned on, this screen is displayed before starting the game. Holding the gun controller correctly, aim at the target bulls-eye and pull the trigger to calibrate the gun. Press the START button to exit the Calibration Screen without waiting for the time limit to run out.
Gun Controller Explanation Screen
Gun Controller Calibration Screen
Mission Select Screen On this screen, the player selects which mission to play from 3 available missions. Playing one mission all the way to the end displays this screen once again, allowing the player to select another mission. A mission played once cannot be played again in the same game.
Mission Achievement
Mission Le
Rate
Mission Select Screen
The Mission Level is displayed on the Mission Select Screen. Line up the cursor with the Mission Level display and push the ACTION button. By changing the level, it is possible to play at the desired level. Mission Level 1 to 16 can be selected from the beginning.
22
In-game Display During game play, information such as life and remaining ammunition is displayed.
3
1
2
5
7
8
4
6
8
GAME DESCRIPTION
9
10
1: Life (remaining health): The color will grow red as it nears zero. 2: GS Meter: Special Points accumulated during the game are shown here. 3: Score: Points accumulated during play. 4: Mission Level: Level of the current mission. 5: Terrorist: Find and suppress! 6: Fellow Troops: Members of the "Ghost Squad". 7: Correspondence: Support requests from fellow troops, or advice from the Commander appears here. 8: Firing Mode: Selectable fi ring modes and the currently selected fi ring mode are displayed. 9: Weapon Information : Equipped weapon and remaining magazine ammunition are displayed. 10: Auxiliary Item: Any currently effective auxiliary items are displayed.
(5) GAME RULES AND GAMEPLAY
Life
During play, the player's life is displayed at the top part of the screen. Life is diminished by enemy attack or accidental fi re on hostages. Once the player's life runs out, play stops.
The amount of life to start a game with can be confi gured in Test Mode settings. Changing life settings will not affect the length of the life gauge. Instead, the amount of life lost when receiving damage changes, effectively varying the number of sustainable enemy hits. (Refer to the "LIFE" setting of the "GAME ASSIGNMENTS" section in "Test Mode.")
Continue and Game Over
The option to "Continue" is available when the player's life runs out. The START button can be used to continue the game, as long as there are credits remaining.
GS Meter
The GS Meter measures the value of the player's special force performance. For example, pulling off a special shot ("GOOD SHOT", "QUICK SHOT", etc.) or successfully completing an event raises the meter, while shooting fellow troops or hostages lowers the meter. When the GS Meter reaches its maximum level, the current weapon receives an upgrade. Building up the GS Meter also increases the amount of experience gained following a game.
Reload
When a magazine is empty, reloading is executed by simply aiming the gun controller outside of the screen. At that time it is not necessary to press the trigger or any other buttons. The time it takes between reloading and being able to shoot again varies between weapons.
23
E-Marker
c
s
When discovered, the terrorists commence fi re upon the player.
8
GAME DESCRIPTION
However, not all shots result in injury. An "E-Marker" will be displayed on any enemy whose shots will infl ict damage, serving as a warning to the player. When under fi re from multiple enemies, fi rst defeating enemies marked with an E-Marker should help the
E-Marker
player avoid damage.
Tactic Selection Proceeding through the game, "Tactic Selection" panels (as shown below) will appear. The mission route will vary greatly depending on which panel is chosen.
Choosing Left Panel
A "Save the Hostages" event occurs! A "Remove the Bomb" event o
Choosing Right Panel
The number of selectable tactics will increase along with the Mission Level.
Mission level-up
24
Initially only one route
Branching route
Mission level-up
Another branching route
Events (Special Operations) Besides normal terrorist suppression, this game includes additional "events", such as bomb removal or securing hostages. A certain number of events are initially open for play and leveling-up missions, more number of additional events become available. Some events allow use of specialized weapons. For example, when attacking the enemy from a distance in a Sniper event, the weapon temporarily changes to a sniper rifl e.
Auxiliary Items Auxiliary items appear in certain situations during the game. There are two types of auxiliary items—items that are put to use and disappear immediately after picking up, and those that are stocked and continue to be effective over time. The latter type can be used only one at a time. Some auxiliary items can be taken advantage of only when combined with certain weapons. For example, the "Compensator" is effective only when using weapons that produce a bullet spread effect. The auxiliary items appearing in this game consist of the following 7 types.
First-Aid Kit : Restores 1 life unit.
Dot Sight : Displays the gun's sight reticule as an illuminated point.
8
GAME DESCRIPTION
Hi-cap Magazine : Doubles magazine capacity.
Compensator : Eliminates bullet spread effects.
Body Armor I : Halves the amount of damage taken for up to 2 hits.
Body Armor II : Halves the amount of damage taken for up to 4 hits.
Medal : Increases experience points acquired following the game. [When no IC Card is being used, it boosts the GS Meter.]
Costumes This game has 14 different costumes. The chosen costume can be viewed during in-game cut scenes. Costumes have no direct effect on damage, score, or other game content.
GHOST SQUAD JUNGLE TOUGH GUY COWBOY
EXAMPLE:
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