Sega GAMECUBE GAMES SUPER MONKEY BALL User Manual

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CONTENTS
How to Play 4 Controls 5 Starting the Game 6 Main Game 9 Party Games 16
Mini-Games 29
Monkey Billiards 29 Monkey Bowling 34 Monkey Golf 37
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How to Play Controls
How to Play Controls
Menu Screen Controls
Roll the ball with the monkey inside it toward the goal!
If you pick up 100 bananas lying on the stage, you gain one life!
If it falls off the f l o o r, or if the timer reaches 0, you lose one life.
L Button
Control
Stick
Menu Selection
+ Control Pad
START/PAUSE
Game Controls
Basically, all you have to do is roll the ball with the monkey inside it with the Control Stick! Tilt the floor by moving the Control Stick, and the ball will roll with the tilt of the slope.
Y Button R Button
Z Button
X Button
A Button
Enter
B Button
Cancel
C Stick
Many stages await! How many can
*Special controls for each mode are described along with the
directions for each mode.
you clear?
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Starting the Game Starting the Game
Starting the Game Starting the Game
After pressing the START/PAUSE on the Title Screen, select between “Game Start” and “Options” (P.7). You can end the opening demo at any time by pressing the START/PAUSE.
Select a Game to Play
After selecting “Game Start,” you must select a game to play. Next, select a mode/game.
Main Game
Normal Mode 1-4 Players Alternating
This mode is the same as the arcade game version of “Monkey Ball.”
Practice Mode 1 Player
Select any stage that you’ve already played and practice it as many times as you like.
Competition Mode 2-4 Players
The game screen is divided up so that everyone can compete against each other at once.
Party Games
Monkey Race 1-4 Players
Roll the ball in a high speed race against the other players!
Roll the ball with the monkey inside it toward the goal as fast as you can!
Simultaneous
One to four people can enjoy gameplay together!
Simultaneous
Monkey Fight 1-4 Players
Punch the other players until they fall off the stage.
Simultaneous
Monkey Target 1-4 Players Alternating
Take turns launching off a ramp and landing on various targets for points.
There are 3 Mini-games, which you
Mini-Games
unlock with points received during 1 play­er games in Normal Mode.
Monkey Billiards 1-2 Players Alternating
Play a version of the billiards game “Nine Ball.”
Monkey Bowling 1-4 Players Alternating
Enjoy a nice game of bowling.
Monkey Golf 1-4 Players Alternating
Play an 18-hole game of mini-golf.
NOTE!
When 2 or more players play a “Simultaneous” game, you need one controller for each player. For “Alternating” games, however, you only need one controller.
Options
Select which option you want to change the settings for, then press the A Button. You can change the settings when the screen changes. Press the B Button to finish changing options.
Replay
Here you can view replays saved from the Main Game’s Normal or Practice Mode, as well as manage your replay data. See P.15 for more details.
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Starting the Game
Starting the Game
Play Points
Here you can view information about the Play Points you have earned in the Normal Mode, and the types of Mini-Games you have earned with your Play Points. The maximum number of Play Points you can earn is 9,999.
Rankings
Here you can view rankings for each mode. Just select the game to view rankings for.
Sound
Switch sound between Stereo and Mono.
Split Screen
Make settings for how the screen is divided for 3 player games. “Live” lets you view each player’s game from different angles.
Controllers
Control Stick adjustment
Make sure that the Control Stick’s neutral position is accurate. If you can draw the square, it doesn’t need fixing. If it’s off center, disconnect your controller and then reconnect it, making sure not to touch the Control Stick.
Rumble Feature
Turn the Rumble Feature ON/OFF.
Game Data
Here you make settings for saving, auto-saving, or loading game data to and from the Nintendo Game Cube™ Memory Card. Game data includes Option settings, high scores, etc.
NOTE!
In order to save Game Data to the Memory Card in Slot A, at least 3 blocks of memory must be available. Even if you want to write over Game Data already saved, 3 other separate blocks need to be free. Also, when you save after a “Return to Beginning,” the previous Game Data will be erased and written over, so use caution (especially when auto-save is turned ON).
Main Game
Main Game
Before Starting the Game
Steps for starting the game are shown below. Use the A Button to input your selection, or the B Button to move one step back.
Competition Mode
Number of Players
Character Select
Stage Select
Gameplay Settings
Normal Competition
Number of Players
Set the number of people who will be play­ing. In Normal Mode players take turns, and in Competition Mode they play together.
Normal Practice Competition
Character Select
Press the A Button on your controller to
determine your character.
Normal
Level Select
Select between “Beginner,” “Advanced,” and “Expert.” Start off on “Beginner,” because “Expert” is only for serious challengers!
Normal Mode
Number of Players
Character Select
Level Select
Practice Mode
Character Select
Stage Select
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Main Game
Main Game
Practice Competition
Stage Select
Select the stage to play. In Competition Mode, you must first decide how many stages will be played, then which stages will be played.
Competition
After selecting “Beginner,” “Advanced,” or “Expert,” press left or right to see courses for each level, then press down to select a course number.
Gameplay Settings
Select “Change Settings” to alter the condi­tions for receiving bananas. When you are done making settings, select “Game Start” to begin play!
“Bananas”
This is the number of bananas received for coming in 1st, 2nd, etc.
“Consecutive win bonus”
This sets whether or not there is a bonus for consecutive wins.
“Stage Bananas”
This sets whether or not there are bananas on the stage.
Main Game
Main Game
Time
This is the time remaining. You’d better reach the goal before it reaches 0!
Score
Your score increases for picking up bananas and reaching the goal quickly.
Number of Bananas
This is the number of bananas you’ve picked up. You get an extra monkey for every 100 bananas, so pick up as many as you can!
Map
This is the map for the current stage. The map is shown only in Normal and Practice Mode.
Controls
Control Stick Use to roll ball (tilt floor) in any direction. A Button Change the size of the map display.
(Normal and Practice Mode only)
START/PAUSE
Display the Pause menu (P.14).
Normal Mode Play
Viewing the Screen
This is the screen for Normal Mode, but screens for all modes are basically the same.
Score
Monkeys
Remaining
Speed
Stage
Number
10
Number of
Bananas
Time
Map
Roll the ball with the monkey inside it toward the goal. Along the way there will be many delicious bananas, so pick up as many as you can!
Gaining Extra Lives
with Bananas
There are bananas scattered about each of the stages, so pick up as many as you can. When you’ve picked up 100 bananas, you earn an extra life.
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Main Game
Main Game
Losing Lives
You lose one life when you fall off the floor, or if the timer reaches 0.
Game Over
When you lose all your monkeys, the game is over. You can continue the game if you answer “Yes” on the Selection screen. If your score is high enough to enter the rankings, you can input your name.
Practice Mode Play
Select any stage to practice on from those you have already played in the Normal Mode. You can practice these stages as many times as you like, so you can master difficult stages, then go on to play them in other modes.
Play Over
There is no such thing as Game Over in Practice Mode. If you roll off the floor or if the timer reaches 0, the stage will be played again.
Main Game
Main Game
Competition Mode Play
Compete against other players! The number of bananas grabbed determines who wins and loses. If you are the first to get to the goal, you will receive lots of bananas.
Losing a Life...
You can fall off the floor any number of times, but you must start from the begin­ning of the stage each time.
Completing Stages
Gameplay continues until player order is fully determined or the timer reaches 0. Do everything you can to be number 1!
Final Results
When the stage you have selected to be
the final stage has been completed, the
number of bananas collected by each player will be displayed. Player order will
be determined by this number.
Ending Games in
Practice Mode
If you want to practice other stages or fin­ish playing, press the START/PAUSE to display the Pause menu. See P.14 for more details.
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Main Game
Main Game
Pause Menu
Press the START/PAUSE during gameplay to display the Pause menu. Select an option within the menu, then press the A Button. Press the START/PAUSE again to return to the game.
Normal Practice Competition
“Continue game” Continue game. “How to play” Display game directions. “Exit game” End play on that Mode. “View stage” View the entire stage.
You can view the entire stage by moving the camera around with the Control Stick, and change the direction it points (up/down/left/right) with the C Stick.
Normal Practice
“Save Replay” You can save replays for viewing after you
finish the stage.
Practice
“Retry” Play that stage again from the very begin-
ning.
“Stage Select” Return to the Stage Select screen.
Main Game
Main Game
Replays
If you press the START/PAUSE either dur­ing replay playback or before beginning
the next stage, “Save Replay” will be
added to the Pause menu. This option allows you to save replay data.
* 2-13 blocks of data for each replay must be available on the Memory Card inserted into Slot A. You cannot save unless the required memory is available.
Viewing Replays / Erasing Replay Data
First select “Replay” in “Options.” When you select a specific replay from the list of those saved on the Memory Card, the following menu will be displayed.
“Watch” Select this option to view the replay. During replay
playback, press the + Control Pad ÓÈto switch camera viewpoints, the X Button to pause the replay, and the AButton to slow down the replay when paused. Use the B Button to end replay.
“Delete” Select this option to erase the selected replay. Use
this option to erase replays from the Memory Card when it fills up.
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Party Game
Party Game
Monkey Race
Select Mode
Select from among 3 modes for play.
One-Course Race 1-4 Players
Select a course and compete against all players at once.
Grand Prix 1-4 Players
Race on all courses. The player with the most points wins!
Time Attack 1 Player
Compete to finish the course with the fastest time!
Before Starting the Game
Steps for starting the game are shown below. Use the A Button to input your selection, or the B Button to move one step back.
One-Course Race
Number of Players
Character Select
Course Select
Gameplay Settings
Simultaneous
Simultaneous
Grand Prix
Number of Players
Character Select
Gameplay Settings
Time Attack
Character Select
Course Select
Monkey Race
Monkey Race
One Course Race Grand Prix
Number of Players
Set the number of people who will be playing. When 2 or more play­ers play, you need one controller for each person.
One Course Race Grand Prix Time Attack
Character Select
Press the A Button on your controller to determine your character.
One Course Race Time Attack
Course Select
Select from among 6 courses. “Beginner,” “Advanced,” and “Expert” levels each have 2 courses.
One Course Race Grand Prix
Gameplay Settings
Select “Change Settings” to alter the condi­tions for the race. When you are done mak­ing settings, select “Game Start” to begin play!
One Course Race Grand Prix
“COM”
“Handicap” The player in last place receives a boost
“Items” Item boxes appear.
One Course Race
“Number of laps” This is the number of laps in each race.
This lets a computer player join. This option is always ON when there is only 1 player.
in speed.
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Monkey Race
Monkey Race
Viewing the Screen
This is the screen for the One Course Race, but screens for all modes are basically the same.
Lap
Number
Rank
Speed
Lap Time
Time
Map
Items
Time
This is the time remaining. It counts down, but is replenished when you complete a lap. Reach the goal before the timer falls to 0!
Items
This shows the items you have picked up in order. You can use the item on the very bottom, and you can hold up to 3 items.
Controls
Monkey Race
Monkey Race
Items
There are item boxes with a “?” above them scattered throughout
the course. Roll over these to pick them up. You can use items you’ve picked up in the order you picked them up with the A
Button.
You can hold up to 3 items at one time. When you pick up a 4th item, the item at the bottom of your list will automatically be dropped.
* When the “Items” option is turned ON in the Gameplay
Settings.
Types of Items
Speed Star
Increases your speed for a limited time.
Banana Peel
You can leave banana peels on the ground to slip up your opponents.
Control Stick Use to roll the ball in any direction. A Button Use an item. START/PAUSE
Display the Pause menu (P.22).
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Bowling Bomber
Roll bombs at your opponents and watch them explode.
Polygon Ball
Your opponent’s ball changes shape for a limited time.
Ice Cube
Freeze your opponents for a limited time.
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Monkey Race
Monkey Race
One Course Race
Pick a course and race on it! Use your items to gain an advantage and come in first.
Course Out
If you fall off the course, you have to restart from the same location. This results in a large time loss, so be careful not to fall off.
Retire
When you play a 1 player game, you must retire when the timer reaches 0.
End of Race
Once the rankings for all players are determined, the race ends and the results are displayed.
Monkey Race
Monkey Race
Retire
When you play a 1 player game, you must
retire when the timer reaches 0 and go on
to the next race.
Final Results
Once all races have been completed, the final rankings will be determined by the
total number of points for each player.
Time Attack Play
Select any course you like and vie for the best time!
Items
There are no item boxes, but you start out
with 3 Speedster items from the very
beginning. Use them wisely to achieve a
faster time than your opponent’s record.
Grand Prix Play
Race on all courses. The player with the most points wins! Even if you lose one race, you can always make up for it on the next one!
One Race at a Time
Once the race completion order for all players has been determined, the race results are displayed, and the next race takes place. Players receive more points for higher rankings.
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Retire
There is a time limit for Time Attack. When the timer reaches 0, you are forced to retire without even registering a speed record, so be careful!
End of Race and Name
Entry
The race results are displayed when you
reach your goal. If your time is fast
enough to enter the rankings, you can
enter your name.
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Monkey Race
Monkey Race
Pause Menu
Press the START/PAUSE during gameplay to display the Pause menu. Select an option within the menu, then press the A Button. Press the START/PAUSE again to return to the game.
One Course Race Grand Prix Time Attack
“Continue game” Continue game. “How to play” Display game directions. “Exit game” End play on that Mode.
One Course Race Time Attack
“Retry” Repeat the same race (1 player only).
Monkey Fight
Before Starting the Game
Steps for starting the game are shown on the right. Use the A Button to input your selection, or the B Button to move one step back.
Number of Players
Set the number of people who will be playing. When 2 or more play­ers play, you need one controller for each person.
Character Select
Press the A Button on your controller to determine your character.
Number of Players
Character Select
Stage Select
Gameplay Settings
Monkey Fight
Monkey Fight
Stage Select
First select the number of rounds won need­ed to win, then select the stage order.
Gameplay Settings
Select “Change Settings” to change settings for the computer player and determine if you want a computer player to play (always ON for 1 player games). When you are done making settings, select “Game Start” to begin play!
Viewing the Screen
Time
Rounds
Won
K.O.
Points
Champion
Controls
Control Stick Use to roll the ball in any direction. A Button Punch/Return to stage. START/PAUSE Display the Pause menu.
*The Pause menu contains the “Continue game,” “How to play,” and “Exit game” options. See P.22 for more details.
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Monkey Fight
Monkey Fight
Monkey Fight Play
You receive points for knocking them off the stage. The player who earns the most points wins the round.
Points
You earn points when you punch other players off the stage. You earn extra points when you punch the highest-scoring player, or Champion, off the stage. If you fall off the stage on your own, everyone else receives points.
End of Round
When the timer reaches 0, the player with the most points is declared the winner of that round.
End of Game
The first player to win the pre-set number of rounds emerges the winner. If there are 2 or more monkeys who reach this num­ber of rounds at the same time, a sudden death match is held.
Items
Once in a while, item boxes will fall onto the stage. Punch the boxes to release the item inside. If you manage to grab the items, your punches gain more power!
Monkey Fight
Monkey Fight
Types of Items
Long Punch
The length of your punches increases, making it possible to connect with far away opponents.
Big Punch
The size of your glove increases, making it easier to hit opponents.
Spinning Punch
If you hold down the AButton, you’ll become a punching whirlwind, delivering powerful blows to all those around you.
Monkey Target
Before Starting the Game
Steps for starting the game are shown on the right. Use the A Button to input your selection, or the B Button to move one step back.
Number of Players
Set the number of people who will be playing. Players take turns, so you only need 1 controller.
Character Select
Press the A Button on your controller to determine your character.
Number of Players
Character Select
Gameplay Settings
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Monkey Target
Monkey Target
Gameplay Settings
Select “Change Settings” to change various settings. When you are done making set­tings, select “Game Start” to begin play!
Number of rounds This is the number of rounds in the game. Help Items Whether or not you can use Help Items. Wheel of Danger
Whether or not you spin the Wheel of Danger.
Viewing the Screen
Wind Direction
and Strength
Radar
Altitude Meter
Speed
Radar
You are at the center of the radar, and the blips on the radar sur­rounding you represent landing targets.
Score
Help Items
Round
Number
Controls
Control Stick Pre-Flight: Roll the ball.
During Flight: Õto lower altitude, Ôto raise
altitude, and ÓÈ to turn left and right.
A Button Switch between Flight and Landing
Modes, and stop the Wheel of Danger.
START/PAUSE
*The Pause menu contains the “Continue game,” “How to play,” and “Exit game” options. See P.22 for more details.
Display the Pause menu.
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Monkey Target
Monkey Target
Monkey Target Play
Compete with other players by flying through the sky and landing on targets to win points. Points earned for landing on targets changes with the level of difficulty of the target.
Taking Flight
Roll the ball to jump off of the take-off ramp, then press the A Button to split the
ball and convert to Flight Mode.
When you are approaching a target, press the A Button once more to close the ball
and enter Landing Mode. The Control Stick no longer works in Landing Mode.
You earn the points for a specific target if you land on the target safely. These points
are added to your total score. If you fall into
the sea or land while still in flight mode, you
receive 0 points, so use caution!
Help Items
If you grab the bananas floating in the sky or on the targets, you earn the right to use Help Items in the next round. The type of
Help Items changes with each banana you
grab.
You must decide whether or not to use
Help Items before starting the game. Once
you use an item, it disappears.
* To use Help Items, switch the “Help
Items” option ON in the Gameplay
Settings.
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Monkey Target
Monkey Target
Types of Items
Wind 0 mph
You can fly more easily with no wind.
Brake Ball
This puts the brakes on your ball after you land, con­trolling its roll.
Double Score
This gives you double points for all targets you land on.
Sticky Landing
This will cause your ball to land exactly on target in landing mode.
Triple Score
This gives you triple points for all targets you land on.
Wheel of Danger
If you switch the “Wheel of Danger” option ON in the Gameplay Settings, the Wheel of Danger will spin before every flight. Use the A Button to stop the wheel. Whichever obstacle you land on will be in effect for that round.
Mini-Games
Mini-Games
Bananas
If you grab bananas, you receive both Help Items and extra points: 10 points for
each banana and 20 for each bushel.
End of Game and
Name Entry
Once you have completed the preset num-
ber of rounds, your score is determined by
what place you have come in. If your
score is high enough to enter the rankings, you can enter your name.
Monkey Billiards
Mode Selection
Select between the following 2 modes.
Safe
No traps for that round.
Smoke Screen
Vapor-like clouds instantly appear to hide the targets.
Spiked Ball
Spiked balls will float in the air. Fly into them and you’re history!
Big Bomb
Bombs are placed on the targets. If you hit them, you’ll be blasted away!
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VS. Mode 1-2 Players Alternating
Play against the computer or another player in a game of “Nine Ball.”
Tournament Mode 1 Player
Play a sudden death tournament against 4 computer characters.
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Monkey Billiards
Monkey Billiards
Before Starting the Game Viewing the Screen
Steps for starting the game are shown below. Use the AButton to input your selection, or the B Button to move one step back.
VS. Mode
Number of Players
Character Select
Tournament Mode
Character Select
Gameplay Settings
Gameplay Settings
VS. Mode
Number of Players
Set the number of people who will be playing. Players take turns, so you only need 1 controller.
VS. Mode Tournament Mode
Character Select
Press the A Button on your controller to determine your character. For VS. mode, select the computer’s char­acter, as well. Each computer character has its own strengths and weaknesses.
VS. Mode Tournament Mode
Gameplay Settings
Select “Change Settings” to change various settings. When you are done making set­tings, select “Game Start” to begin play!
Number of Sets COM level
Set the number of sets in each game. Set the computer player’s ability (not valid for 2 player games).
Monkey Billiards
Monkey Billiards
View Mode Shot Mode
Balls Sunk
Next Ball to Hit
Sets
Taken
Shot
Point
Shot
Strength
Shot Gauge
Controls
View Mode Controls
Control Stick A Button B Button Return camera position. C Stick Move camera. X Button Show ball number. Y Button Switch between 2-D top and 3-D views. START/PAUSE
Shot Mode Controls
Control Stick A Button Shoot (stop gauge). B Button Return to View Mode. X Button Show ball number. Y Button Adjust shot strength. START/PAUSE
ÓÈ
to determine the direction.
Set shot direction and switch to shot mode.
Display Pause menu.
Change where the cue will strike the ball (English).
Display Pause menu.
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Monkey Billiards
Monkey Billiards
The Pause menu contains the “Continue game,” “Guide,” “How to play,” “Exit game” options. “Guide” controls whether or not a white line showing ball direction is displayed. See P.22 for more details on all other options.
Making Shots
Move the Control Stick ÓÈ in the view mode to determine the direction of the shot. Press the A Button once you’re satisfied with the shot direction to switch to Shot Mode.
Once in Shot Mode, the gauge that deter­mines the strength of the shot will start moving, so hit the A Button with just the right timing to stop it. You can use the Y Button to switch between 2 levels of shot strength and the Control Stick to change the point on the ball you want to hit.
Monkey Billiards Rules
Monkey Billiards is based on the same rules as the game “Nine Ball”: players take turns shooting balls into pockets in order, and the first player to shoot the 9 ball in wins.
When it is your turn, you hit your ball towards the lowest number ball on the table. If that ball is sunk, then you get to try for the next ball. If the ball does not fall in a pocket, your opponent gets a turn.
Monkey Billiards
Monkey Billiards
VS. Mode Play
Play a game of “Nine Ball” against the computer or another opponent.
End of Game
The player who wins the most games with-
in the determined number of sets wins,
and the game is over.
Tournament Mode Play
Play “Nine Ball” against 4 computer players in a row in a sudden death tournament!
End of Game
The player who wins the most games with-
in the determined number of sets wins,
and moves on to play the next player.
This order is repeated until the 9 ball is sunk. Whoever sinks the 9 ball wins. The following will result in a foul: * Your ball hits any ball other than the low-
est numbered ball on the table first.
* Your ball falls in a pocket.
If you foul, your opponent gets to place their ball anywhere on the table they wish.
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Mini-Games
Mini-Games
Monkey Bowling
Mode Selection
Select between the following 2 modes.
Standard Mode 1-4 Players Alternating
Up to 4 players can play, alternating turns with each other. The win­ner is the player with the highest score after 10 frames are thrown.
Challenge Mode 1 Player
You have one chance to throw and knock over all the pins.
Before Starting the Game
Steps for starting the game are shown below. Use the AButton to input your selection, or the B Button to move one step back.
Standard Mode
Number of Players
Character Select
Standard Mode
Number of Players
Set the number of people who will be playing. Players take turns, so you only need 1 controller.
Challenge Mode
Character Select
Monkey Bowling
Monkey Bowling
Viewing the Screen
Score
Pins Left
Controls
Control Stick A Button Set throw position, direction, and strength. B Button Cancel throw position or direction. X Button Show total scorecard. L/R Buttons Put spin on ball. START/PAUSE
The Pause menu contains the “Continue game,” “How to play,” and “Exit game” options. See P.22 for more details.
ÓÈ to move throwing position left and right.
Display Pause menu.
Throwing the Ball
First, determine the position for throwing
the ball. Move the Control Stick ÓÈto
change the position, then press the A
Button to finalize.
Standard Mode Challenge Mode
Character Select
Choose any character you like.
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Next, determine the direction to throw the ball in. The line showing the throwing
direction will move automatically, so press
the A Button with just the right timing.
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Monkey Bowling
Monkey Bowling
Next, determine the strength for throwing the ball. The gauge starts moving auto­matically, so hit the A Button with just the right timing to stop the gauge and throw the ball.
You can add spin to the ball while the ball is still rolling before the Foul Line. The amount of spin is determined by how hard and how long the L and R Buttons are pressed.
Standard Mode Play
Rules are the same as regular bowling rules. Throw 10 frames, and the player with the highest total score wins!
Challenge Mode Play
Knock down all the pins in one throw. Sounds simple, but there are 10 different pin patterns! You get 12 tries to knock down as many as you can.
Mini-Games
Mini-Games
Monkey Golf
Mode Selection
Select between the following 2 modes.
Stroke Play 1-4 Players Alternating
Compete to get the lowest score on the whole course.
Match Play 2 Players Alternating
You have one chance to hit the ball into the hole in fewer strokes than your opponent.
Before Starting the Game
Steps for starting the game are shown on the right. Use the A Button to input your selection, or the B Button to move one step back.
Number of Players
Set the number of people who will be playing. Players take turns, so you only need 1 controller.
Number of Players
Character Select
Gameplay Settings
Choosing Pin Patterns
Select the pattern of pins you want to throw for. You can’t select patterns you have already cleared.
End of Game and
Name Entry
The game ends when you finish throwing all 12 balls. If your score is high enough to enter the rankings, you can enter your name.
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Character Select
Choose any character you like.
Gameplay Settings
Select “Change Settings” to change various settings. When you are done making set­tings, select “Start Game” to begin play!
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Monkey Golf
Monkey Golf
Viewing the Screen
Stroke
Number/Par
Cup Distance
Height
Difference
Map
Gauge
Controls
Control Stick A Button Set shot direction / Make shot. B Button Change shot strength / Cancel C Stick Switch to Camera Mode (P.39) X Button Switch to Camera Mode (P.39) Y Button View score. START/PAUSE
The Pause menu contains the “Continue game,” “How to play,” and “Exit game” options. See P.22 for more details.
Change the direction to hit the ball left and right.
Display Pause menu.
Monkey Golf
Monkey Golf
Monkey Golf Rules
The goal is to hit the ball into the cup in as few shots as possible.
If the ball lands outside the course, it is out of bounds and your number of shots is
increased by 1. If you still can’t land the
ball in the hole after 9 tries, you automati-
cally give up the hole.
Camera Mode
Before you hit the ball, press the X Button
or move the C Stick to display the grid,
which shows the layout of the entire hole.
The crucial aspect of Camera Mode is the
camera perspective. You can move the camera perspective about freely with the C Stick, and use it to measure distance
and adjust the direction you’re facing
accurately.
Camera Mode Controls
Hitting the Ball
First, move the Control Stick ÓÈto deter­mine shot direction, then move the Control Stick ÕÔor use the B Button to determine general rolling distance. Press the A Button when done.
The gauge which determines shot strength moves automatically, so press the A Button with just the right timing to stop it.
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Control Stick Move ÕÔto move camera back and forth,
and ÓÈto move camera left and right.
A Button Move in direction of camera perspective
and return to Putt Mode.
B Button Return to Putt Mode without changing
direction.
C Stick Move camera perspective.
X Button Lower camera position. Y Button Raise camera position.
START/PAUSE
Display Pause menu
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Monkey Golf
Stroke Play
Play all the holes on the course and try to get the low­est score! You can aim for a spot on the rankings if you play 18 holes.
End of Game and
Name Entry
The game is over when you complete the number of holes you set before the game. If you play 18 holes and your score is good enough to enter the rankings, you can enter your name.
Match Play
The player who sinks their ball into the hole in the lowest number of shots wins the hole. The player that wins the most holes wins the game!
End of Game
The game is over when the difference in scores between the winning and losing player becomes so great that the losing player cannot catch up.
*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN NINTENDO GAMECUBE ™ MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo GameCube shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90­day warranty period, the defective Nintendo GameCube™ Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a pho­tocopy of your dated sales receipt to establish the date of purchase for in-warranty replace­ment. For replacement, return the Game Disc, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
* web site . . . . . . . . . . . . . . . . http://www.sega.com/customer_service
* e-mail . . . . . . . . . . . . . . . . . . support@sega.com
* 800 number. . . . . . . . . . . . . . 1-877-336-1000
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, DREAMCAST INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PRO­VIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Sega is registered in the U.S. Patent and Trademark Office. Super Monkey Ball is a registered trademark or a trademark of Sega Corporation and its affiliates. All Rights Reserved. Original Game © AMUSEMENT VISION, LTD. / SEGA CORPORATION, 2001. This game is licensed for use with The Nintendo GameCube System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America Dreamcast, P.O. Box 7639, San Francisco, CA 94120. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in the Japan.
This software partially uses LCFONT for input characters. The half-sized characters, howev­er, are not LCFONT. LCFONT and LC logo are trademarks of Sharp Corporation
NotesMonkey Golf
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