Max TempoSpecies the upper tempo limit during step 2: Auto Up/Down.
CLICK tab
This parameter is in common with the MENU ([1] button) of the CLICK (p. 3).
10 MINS
15 MINS
Species the strictness of scoring.
EASYNormal
HARDTiming will be checked more strictly.
Time required: 10 minutes, Change-Up: 3 minutes, Auto Up/Down: 3 minutes, Time Check: 4
minutes
Time required: 15 minutes, Change-Up: 5 minutes, Auto Up/Down: 5 minutes, Time Check: 5
minutes
4
SONG
1. Press the [SONG] button.
The SONG screen appears.
ParameterValueExplanation
SPEED ([SLOW] [FAST] button)50–150%
GUIDE ([F3] button) *1OFF, ON
MIX VOL ([2] button)
This is the same parameter as the KIT screen’s MIX VOL ([F2] button) (p. 3).
*1 Only if there is a guide track for the song
MEMO
Each time you press the [F1] button, you switch between internal songs, audio les on the SD card, and songs recorded on the SD card (recorded data that you exported).
Changes the playback speed of the song (audio le).
* When you switch songs, this returns to 100%.
Plays the guide track.
To mute the guide track, press the [F3] button to clear the check mark.
5
INSTRUMENT
ASSIGN
1. Press the [ASSIGN] button.
The INST ASSIGN screen appears.
Instrument group name
Instrument name
2. Select the pad that you want to edit.
3. Use the [ ] [ ] buttons to move the cursor to the instrument group or instrument, and use the dial to select an instrument.
4. Press the [DRUM KIT] button to return to the KIT screen.
ParameterValueExplanation
Instrument
Snare Buzz (F2 button) *1OFF, 1–8Resonance to the snare
Strainer Adj. (F2 button) *1LOOSE1–3, MEDIUM1–3, TIGHT1–3Tension of the strainer (resonating cords)
SUB ([F3] button)
You can select a sub-instrument (layer) and edit its settings.
SUB ON ([F2] button)OFF, ONTurns the sub-instrument on/o.
SUB INST
Layer Type
Fade Point1–127
InstVolume-INF–+6.0 dBVolume of the sub-instrument
Pitch*1-4800–4800Instrument pitch (units of one cent)
Decay*11–100Length of decay
Tuning*1-100–100Tuning of the head
Muing*1
Snare Buzz*1OFF, 1–8Resonance to the snare
Strainer Adj.*1LOOSE1–3, MEDIUM1–3, TIGHT1–3Tension of the strainer (resonating cords)
Size*11.0–40.0Hi-hat/Cymbal diameter
Fixed*1NORMAL, FIXED1–4
*1 This parameter can be specied only for instruments that support it. For details, refer to “Instrument List” (p. 26).
000–310 (preset)
U001–U100
000–310 (preset)
U001–U100 (user sample)
These parameters specify how the sub instrument will be sounded.
MIX
FADE1
FADE2
SWITCH
Muing (muting) setting
For the values of this setting, refer to MUFFLING (p. 7).
(user sample)
Instrument number
Reference
For more about instruments, refer to “Instrument List” (p. 26).
Sub-instrument number
Reference
For more about instruments, refer to “Instrument List” (p. 26).
Volume
The main instrument (A) and sub instrument (B) always sound
Playing
Volume
Volume
Volume
Species the force of the strike at which the sub instrument begins to be sounded.
If this is “1,” the sub instrument is sounded by a strike of any force.
* This is not available if Layer Type is “MIX.”
Openness of the hi-hat
If something other than “NORMAL” is selected, the openness of the hi-hat does not change,
regardless of how you press the hi-hat pedal.
Dynamics
Playing
Dynamics
Playing
Dynamics
Playing
Dynamics
together as a layer.
The sub instrument (B) is added as a layer only if the strike is stronger
than “Fade Point.”
If the strike is stronger than “Fade Point,” the sub instrument (B) is
added as a layer according to the strength of that strike.
At 127 or higher, the main instrument (A) and sub instrument (B) are
the same volume.
Strikes weaker than “Fade Point” sound the main instrument (A), and
strikes stronger than “Fade Point” switch to sound the sub instrument
(B).
MEMO
If the [F1] (H&R ON) button shows a check mark, the instruments for the head and rim etc. can be selected as a set. According to the instrument that you select, the
recommended instruments are selected as a set.
6
LEVEL
1. Press the [LEVEL] button.
The INST LEVEL screen appears.
ParameterValueExplanation
VOLUME tab
Volume-INF–+6.0 dBVolume of each pad
PAN tab
PanL30–CTR–R30Stereo position of each pad
MEMO
If you press the [F1] (H&R ON) button to turn it “ON,” you can simultaneously make settings for the head area and rim area, etc.
TUNING
INSTRUMENT
1. Press the [TUNING] button.
The INST TUNING screen appears.
ParameterValueExplanation
TUNING*1-100–100Tuning of the head
SIZE*11.0–40.0Hi-hat/Cymbal diameter
PITCH*1-4800–4800Instrument pitch (units of one cent)
*1 This parameter can be specied only for instruments that support it. For details, refer to “Instrument List” (p. 26).
MEMO
If you press the [F1] (H&R ON) button to turn it “ON,” you can simultaneously make settings for the head area and rim area, etc.
MUFFLING
1. Press the [MUFFLING] button.
The INST MUFFLING screen appears.
ParameterValueExplanation
Muing (muting) setting
OFF, TAPE1–4, BLANKET1–3,
MUFFLING*1
FIXED*1NORMAL, FIXED1–4
DECAY*11–100Length of decay
*1 This parameter can be specied only for instruments that support it. For details, refer to “Instrument List” (p. 26).
MEMO
If you press the [F1] (H&R ON) button to turn it “ON,” you can simultaneously make settings for the head area and rim area, etc.
WEIGHT1, 2
OFF, TAPE1–7, DONUT1, 2When an instrument of the SNARE or CROSS STICK group is selected
OFF, TAPE1–5, FELT1–4When an instrument of the TOM group is selected
OFF, TAPE1–19When an instrument of the RIDE, CRASH, or SPLASH/CHINA group is selected
When an instrument of the KICK group is selected
Openness of the hi-hat
If something other than “NORMAL” is selected, the openness of the hi-hat does not change,
regardless of how you press the hi-hat pedal.
7
INSTRUMENT
USER SAMPLE
1. Press the [USER SAMPLE] button.
2. Turn the dial to move the cursor to the user sample that you want to edit.
3. Press the [F2] (MENU) button.
The USER SAMPLE MENU screen appears.
4. Use the dial to select the menu, and press the [ENTER] button.
MenuExplanation
ImportHere’s how to import an audio le into this unit as a user sample.
Play TypeSpecifying how the user sample is sounded.
Adjust Start/EndSpecifying the sounded region of a user sample.
RenameRenaming a user sample.
DeleteDeleting a user sample.
RenumberPacking user sample numbers forward.
OptimizeOptimizing the user sample area.
Delete AllDeleting all user samples.
Reference
For details on the operations of each menu, refer to “Owner’s Manual.”
ParameterValueExplanation
Play Type
Specifying how the user sample is sounded.
ONESHOT MONO
Play Type
Adjust Start/End
ZOOM ([
] [ ] button)
START (dial) *10–07937742
END (dial) *1257–07937999
*1 You can’t set the end point earlier than the start point.
You can’t set the start point and end point to the same value.
For both start point and end point, you can’t specify a value that exceeds the length of the user sample waveform.
ONESHOT POLYWhen you strike the drum trigger repeatedly, the sounds of the notes are heard overlapping (poly).
LOOP ALT
–
When you strike the drum trigger, the currently-heard sound is silenced before the new sound is
heard. Notes do not overlap (mono).
The user sample plays repeatedly (loop).
Each time you strike the drum trigger, the sound alternately plays or stops.
Zooms the waveform display in or out.
Press the [F3] button to select “X” (“ZOOM-X” is shown), and use the [
on the horizontal axis.
Press the [F3] button to select “Y” (“ZOOM-Y” is shown), and use the [
on the vertical axis.
Adjusts the start point (the location at which the user sample starts playing).
Press the [F2] button to select “S” (“START” is shown), and turn the dial.
Adjusts the end point (the location at which the user sample stops playing).
Press the [F2] button to select “E” (“END” is shown), and turn the dial.
] [ ] buttons to zoom-in/out
] [ ] buttons to zoom-in/out
8
OTHER
1. Press the [OTHER] button.
The OTHER MENU screen appears.
2. Use the [ ] [ ] buttons and the function buttons to select a menu item.
3. Make settings as appropriate for the menu item that you selected.
MenuExplanation
AMBIENCEAdjusts the reverberation.
MULTI FXSpecies an eect for the entire kit.
PAD EQAdjusts the pad equalizer.
VOLUMESpecies the volume of the entire kit.
NAMEEdits the name of the kit.
MIDI NOTESpecies MIDI settings for the kit.
COPYCopy a kit’s settings, or restore the factory-set kit settings.
SAVE/LOADSave a kit’s settings to an SD card (backed up), or write (load) them back into this unit.
Reference
For details on the operations of each menu, refer to “Owner’s Manual.”
INSTRUMENT
AMBIENCE
ParameterValueExplanation
[F3] buttonOFF, ONTurns room ambience on/o.
SEND ([F2] button)-INF–+6.0dB
BEACH, LIVING ROOM, BATH ROOM,
STUDIO, GARAGE, LOCKER ROOM,
THEATER, CAVE, GYMNASIUM,
Type
Room SizeTINY, SMALL, MEDIUM, LARGE, HUGE Size of the room
Room Shape0–100Room shape and reverberation length
Wall Type
Mic Position
Level-INF–+6.0dBVolume of room ambience
DOME STADIUM, BOOTH A, BOOTH
B, STUDIO A, STUDIO B, BASEMENT,
JAZZ CLUB, ROCK CLUB, BALLROOM,
GATE, CONCERT HALL, SPORTS
ARENA, EXPO HALL, BOTTLE, CITY,
SPIRAL
CURTAIN, CLOTH, WOOD,
PLASTER, CONCRETE, GLASS
NEXT DOOR, LOW FLOOR,
LOW, MID LOW, MID,
MID HIGH, HIGH, CEILING A, CEILING B
Moves to a screen where you can specify the amount of room ambience for each pad.
If you press the [F1] (H&R ON) button to turn it “ON,” you can simultaneously make settings for the
head area and rim area, etc.
Type of room reverberation
Wall material
Tonal change caused by mic position
9
INSTRUMENT
MULTI FX
ParameterValueExplanation
[F3] buttonOFF, ONTurns on/o the multi-eect.
SEND ([F2] button)-INF–+6.0dB
Type of multi-eect
Type, parameter
Reference
For more about multi-eects, refer to “Multi-Eect Parameters” (p. 17).
Moves to a screen where you can specify the eect depth for each pad.
If you press the [F1] (H&R ON) button to turn it “ON,” you can simultaneously make settings for the
head area and rim area, etc.
PAD EQ
ParameterValueExplanation
[F3] buttonOFF, ONTurns pad equalizer on/o.
LOW Freq20Hz–1kHzCenter frequency of the low range
LOW Gain-15–+15dBAmount of boost/cut for the low range
MID Freq20Hz–16kHzCenter frequency of the mid range
MID Q0.5–8.0
MID Gain-15–+15dBAmount of boost/cut for the mid range
HIGH Freq1kHz–16kHzCenter frequency of the high range
HIGH Gain-15–+15dBAmount of boost/cut for the high range
MEMO
5 If you press the [F1] (H&R ON) button to turn it “ON,” you can simultaneously make settings for the head area and rim area, etc.
5 Each time you press the [F2] button, the selection alternates between LOW/MID/HIGH.
Width of the frequency range
A higher Mid Q narrows the aected area.
VOLUME
ParameterValueExplanation
Kit Volume
Xstick VolumeCross-stick volume
Pedal HH VolumePedal hi-hat volume
HH Open/Close Balance-5–+5
-INF–+6.0dB
Kit volume
Open/close volume balance
If this value is lowered, playing the hi-hat when it is open produces a lower volume than playing
it when closed. If this value is raised, playing the hi-hat when it is open produces a higher volume
than playing it when closed.
10
MIDI NOTE
ParameterValueExplanation
Note No.
* An asterisk (*) appears at the right of the note number for trigger inputs that are not sounded.
MEMO
If you press the [F3] (DEFAULT) button, all values return to their default value.
MIDI note numbers transmitted and received by the hi-hat
ItemExplanation
HI-HAT OPEN <BOW>
HI-HAT OPEN <EDGE>
HI-HAT CLOSE <BOW>
HI-HAT CLOSE <EDGE>
HI-HAT PEDALMIDI note number transmitted and received by pedal hi-hat
0(C -)–127(G 9)MIDI note number transmitted and received by each pad
OFFNote messages are not transmitted or received
MIDI note number transmitted and received by open hi-hat (bow, edge)
MIDI note number transmitted and received by closed hi-hat (bow, edge)
INSTRUMENT
MIDI note numbers transmitted and received by the snare
ItemExplanation
SNARE <HEAD>
SNARE <RIM>
SNARE <XSTICK>MIDI note number transmitted and received by cross stick
MIDI note number transmitted and received by head shot and rim shot
When setting multiple pads to the same note number
If you are playing the internal sound engine of the TD-17 from an external MIDI device, and if a received note number is assigned to more than one
pad, you’ll hear the instrument of the pad that is shown at the highest position in the MIDI NOTE No. screen. If the note number overlaps between the
head and rim, the head instrument is heard. If the same note number is assigned to both the head and the rim, the head instrument is sounded.
MEMO
An asterisk (*) appears at the right of the note number for trigger inputs that are not sounded.
Example:
If “38 (D 2)” is assigned to the SNARE’s <HEAD> and <RIM>, and “38 (D 2) is assigned to TOM3 <HEAD>, and note number 38 (D 2) is received, you’ll
hear the SNARE <HEAD> instrument.
11
SETUP
Here’s how to make settings for the overall tonal character or pads of the entire unit.
1. Press the [SETUP] button.
The SETUP MENU screen appears.
2. Use the dial to select the menu, and press the [ENTER] button.
3. Make settings as appropriate for the menu item that you selected.
MenuExplanation
Bluetooth*1Make Bluetooth settings.
SD CardBacking up data to an sd card.
Bass/TrebleAdjusts how the low and high frequency ranges are controlled.
Pad SettingsEditing the pad settings.
Hi-Hat SettingsMaking hi-hat settings.
MIDIEdit the MIDI settings for the entire unit.
LCDAdjust the contrast of the display.
USBSpecify the USB settings.
AUTO OFFSpecify the AUTO OFF setting.
System InfoDisplays the program version.
Factory ResetReturn to the factory settings.
*1 This cannot be specied for the TD-17-L.
Reference
For details on the operations of each menu, refer to “Owner’s Manual.”
Bass/Treble
ParameterValueExplanation
BASS tab, TREBLE tab
TypeSHELV (Shelving), PEAKType of equalizer
Q
Freq
MEMO
Use the [BASS]/[TREBLE] knobs to adjust the depth of BASS/TREBLE.
0.5–8.0 (only when Type is set to
“PEAK”)
20Hz–1kHz (BASS)
1kHz–16kHz (TREBLE)
Width of the frequency range
A higher Q narrows the aected area.
Center frequency
Pad Settings
ParameterValueExplanation
TYPE tab
Pad TypeRefer to “Pad Type list” (p. 15)
Selects the type of pad that is connected.
* When you change the type, the various Pad Settings parameters change to values that are
suitable for the type (except for XTalk Cancel and XStick Adj).
12
ParameterValueExplanation
LINEAR
EXP2EXP1
EXP2EXP1
LOG2
SPLINE
LOUD2LOUD1
LOUD2LOUD1
BASIC tab
Pad TypeRefer to “Pad Type list” (p. 15)
You can adjust the sensitivity of the pads to accommodate your personal playing style.
Sensitivity1–32
Threshold0–31
Volume change in response to pad strike strength
LINEAR
EXP1, EXP2
Curve
ADVANCED ([F3] button)
SCAN tab
Pad TypeRefer to “Pad Type list” (p. 15)
Scan Time0–4.0 ms
Retrig Cancel1–16
LOG1, LOG2
SPLINE
LOUD1, LOUD2
Increasing this value increases the sensitivity, so that even soft strikes on the pad are sounded at
high volume. Decreasing this value decreases the sensitivity, so that even strong strikes on the pad
are sounded at low volume.
Minimum sensitivity of the pad
This setting allows a trigger signal to be received
only when the pad is above a determined force level
(velocity). This can be used to prevent a pad from
sounding because of vibrations from other pads. In the
example, B will sound but A and C will not sound.
Check this and adjust accordingly. Repeat this process
until you get the perfect setting for your playing style.
Volume
VolumeVolume
VolumeVolume
LOG1LOG2
Volume
VolumeVolume
Trigger signal detection time
Since the rise time of the trigger signal waveform may dier
slightly depending on the characteristics of each pad or acoustic
drum trigger (drum pickup), you may notice that identical hits
(velocity) may produce sound at dierent volumes. If this occurs,
you can adjust the “Scan Time” so that your way of playing can be
detected more precisely.
While repeatedly hitting the pad at a constant force, gradually
raise the Scan Time value from 0 msec, until the resulting volume stabilizes at the loudest level. At
this setting, try both soft and loud strikes, and make sure that the volume changes appropriately.
* As the value is set higher, the time it takes for the sound to be played increases. Set this to the
lowest value possible.
Detecting trigger signal attenuation
Important if you are using acoustic drum triggers. Such
triggers can produce altered waveforms, which may also
cause inadvertent sounding at Point A in the following gure
(Retrigger).
This occurs in particular at the decaying edge of the waveform.
Retrig Cancel detects such distortion in and prevents
retriggering from occurring.
While repeatedly striking the pad, raise the “Retrig Cancel” value until retriggering no longer occurs.
Although setting this to a high value prevents retriggering, it then becomes easy for sounds to
be omitted when the drums played fast (roll etc.). Set this to the lowest value possible while still
ensuring that there is no retriggering.
MEMO
You can also eliminate this problem of retriggering with the Mask Time setting. Mask Time does
not detect trigger signals if they occur within the specied amount of time after the previous
trigger signal was received. Retrig Cancel detects the attenuation of the trigger signal level, and
triggers the sound after internally determining which trigger signals were actually generated
when the head was struck, while weeding out the other false trigger signals that need not
trigger a sound.
Playing
dynamics
Playing
dynamics
Playing
dynamics
Playing
dynamics
Playing
dynamics
Playing
dynamics
Playing
dynamics
Playing
dynamics
SETUP
Threshold
The standard setting. This produces
the most natural correspondence
between playing dynamics and
volume change.
Compared to “LINEAR,” strong
dynamics produce a greater change.
Compared to “LINEAR,” a soft playing
produces a greater change.
Extreme changes are made in
response to playing dynamics.
Very little dynamic response, making
it easy to maintain strong volume
levels. If you’re using a drum trigger
as an external pad, these settings will
produce reliable triggering.
Scan Time
Time
Time
13
SETUP
ParameterValueExplanation
Double triggering prevention
When playing a kick trigger the beater can bounce back
and hit the head a second time immediately after the
intended note—with acoustic drums sometimes the
beater stays against the head—this causes a single hit to
“double trigger” (two sounds instead of one). The Mask
Time setting helps to prevent this. Once a pad has been
Mask Time0–64 ms
XTalk Cancel1–80
RIM tab*1
Pad TypeRefer to “Pad Type list” (p. 15)
Rim Gain0–3.2
Head/Rim Adj0–80
XStick Adj*20–127
ExtNoiseCancelOFF, 1–5
*1 This parameter can be specied only for pad types that support it. For details, refer to “Pad Type list” (p. 15).
*2 This parameter can be specied only for a pad that is connected to “SNR.”
hit, any additional trigger signals occurring within the
specied “Mask Time” will be ignored.
Adjust the “Mask Time” value while playing the pad. When
using a kick trigger, try to let the beater bounce back and hit the head very quickly, then raise the
“Mask Time” value until there are no more sounds made by the beater rebound.
MEMO
If two or more sounds are being produced when you strike the head just once, then adjust Retrig
Cancel.
When multiple pads (or acoustic drums equipped with drum triggers) are attached to the same
stand, this Crosstalk Cancel setting prevents vibrations produced by a strike from falsely triggering
other pads (or drum triggers). For example if pad B is falsely triggered when you strike pad A, you
should increase the XTalk Cancel value of pad B until crosstalk no longer occurs. If this value is too
high, a note played on pad B might be omitted when pad A and pad B are played simultaneously.
Adjusts the balance between the force of striking the rim or edge and the loudness of the sound.
If you increase this value, even soft strikes on the rim are sounded at high volume. If you decrease
this value, even strong strikes on the rim are sounded at low volume.
This is available for pads that support rim shots.
If the rim sound is heard when you strike the head strongly, increase this value. If the head sound
is heard when you play an open rim shot, decrease this value. If the head sound is heard when you
softly play a rim shot, decrease this value.
MEMO
If the rim shot sound is heard when you play a head shot, or if a head shot sound is heard when
you play a rim shot, make small changes to the Head/Rim Adj values while you continue trying
out the results. Extreme changes to the values will cause the wrong sound to be heard when you
strike the pad, for example producing the rim shot sound when you play a head shot.
For a pad that is connected to a TRIGGER IN jack, this species the force at which to switch between
the cross stick sound and open rim shot sound.
Setting this to a higher value makes it easier to get cross
stick sounds. When set to “0,” playing a cross stick produces
the open rim shot sound.
For a digitally connected pad that allows cross stick
technique, playing a cross stick with a strike that is
stronger than the value of this setting produces the open
rim shot sound.
* For a pad that is connected to a TRIGGER IN jack, be
aware that if this value is raised excessively, the cross
stick sound will also be heard when you play an open rim shot.
This setting prevents a drum trigger from being falsely triggered by the sound of a drum that is not
equipped with a drum trigger, or by sound or vibration from an external source (Noise Cancel).
This noise cancel function can be used when a RT-30K or RT-30HR drum trigger is connected to
SNR, TOM1, TOM2, or TOM3 of the dedicated connection cable or to the TRIGGER IN jack (AUX) via a
Roland-recommended stereo cable.
* The “RT-30H” does not support the Noise Cancel function
High
Low
Volume
Mask Time
Sound not produced
Rim Shot
Sound
Cross Stick
Sound
XStick Adj
HardSoft
Time
Playing
dynamics
Hi-Hat Settings
ParameterValueExplanation
Pad TypeRefer to “Pad Type list” (p. 15)
Pedal HH Sens-10–+10Amount of how easy to make the foot splash
When using the BT-1, it is possible to further increase the sensitivity for
BT1
BT1 SENS*1
RT30H SN*2
RT30H TM*3
((
(((
(((
((
((
(((
((
(((
((
((
(
(
soft strikes, but this increases the possibility of unwanted triggering by
vibration from the surroundings.
*2 Select this if you attach an RT-30H to the snare.
*3 Select this if you attach an RT-30H to a tom.
ParameterValueExplanation
BASIC tab
MIDI Channel1–16ChTransmit and receive channel.
MIDI Tx/Rx SwOFF, ONTurns the transmitting and receiving MIDI messages on/o.
Program Change TxOFF, ONTurns program change transmission on/o
Program Change RxOFF, ONTurns program change reception on/o
Turns on/o the connection between the performance data from the pads and this unit’s sound
Local ControlOFF, ON
Cymbal Choke ShotOFF, ON
SYS EX tab
Device ID17–32
Transmit Edit DataOFF, ON
Receive ExclusiveOFF, ONSpecies whether system exclusive messages are received (ON) or not received (OFF).
THRU tab
Bluetooth*1OFF, ON(MIDI OUT)
USBOFF, ON(MIDI OUT)
*1 This cannot be specied for the TD-17-L.
generator section
Normally you’ll leave this “ON.” If this is “OFF,” the per formance data from the pads is not connected
to this unit’s sound generator section.
Switches support for the performance technique of striking a pad while choking it.
If this is “ON,” striking a pad while choking it immediately mutes the sound after it begins. If this is
“OFF,” the sound is not muted immediately even if you strike a pad while choking it.
Device ID setting
The setting described here is necessary only when you wish to transmit separate data to two or
more this units at the same time. Do not change this setting in any other case.
Species whether changes in this unit’s settings are transmitted as system exclusive messages (ON)
or not transmitted (OFF).
Species whether performance data received via Bluetooth MIDI is transmitted to the MIDI OUT
connector (ON (MIDI OUT)) or is not transmitted (OFF).
Species whether performance data received via this unit’s USB COMPUTER port is transmitted to
the MIDI OUT connector (ON (MIDI OUT)) or is not transmitted (OFF).
Using the Local Control setting
If you’re using a DAW with the performance data from the pads and this unit’s sound generator section, you
should turn the Local Control “OFF.” Here’s why.
DAW
We need to connect these sections in the following order: the performance data from the pads
a DAW0this unit’s sound generator section.
Since the performance data from the pads and this unit’s sound generator section are connected
internally, such a connection order would normally be impossible. However, if the Local Control is “OFF,” the
performance data from the pads and this unit’s sound generator section will be independent, allowing you
to use a DAW as shown here in the illustration.
0
Pad
Local Control: OFF
This unit
Sound generator
section
15
SETUP
LCD
ParameterValueExplanation
LCD Contrast1–16Display contrast
LCD Brightness1–16Display brightness
USB
ParameterValueExplanation
USB Input Gain-36–+12dBAdjusts the input level
USB Output Gain-24–+24dBAdjusts the output level
Switches between this unit’s dedicated USB driver and the driver provided by your operating system.
MEMO
USB Driver Mode
The setting takes eect when this unit is powered o and on again.
GENERIC
VENDORUse this unit’s dedicated driver provided by Roland. USB MIDI and USB audio can be used.
Use the driver provided by the operating system.
Operation is limited to USB MIDI.
AUTO OFF
ParameterValueExplanation
Auto OOFF, 10 MINS, 30 MINS, 4 HOURS
Species whether the unit will turn o automatically after a certain time has elapsed. If you don’t
want the unit to turn o automatically, choose “OFF” setting
System Info
ParameterValueExplanation
Program Ver.Program version
16
Multi-Eect Parameters
The multi-eects feature 30 dierent kinds of eects. Some of the eects consist of two or more dierent eects connected in series.
Eect typePage
DELAYp. 18
TAPE ECHOp. 18
REVERSE DELAYp. 18
3TAP PAN DELAYp. 18
OD0DELAY
DS0DELAY
CHORUSp. 19
SPACE-Dp. 19
OD0CHORUS
DS0CHORUS
PHASER Ap. 20
PHASER Bp. 20
STEP PHASERp. 20
FLANGERp. 20
REVERBp. 21
LONG REVERBp. 21
SUPER FILTERp. 21
FILTER+DRIVEp. 21
AUTO WAHp. 22
OD/DS0TWA H
LOFI COMPRESSp. 22
DISTORTIONp. 22
OVERDRIVEp. 22
SATURATORp. 22
T-SCREAMp. 23
BIT CRUSHERp. 23
ISOLATORp. 23
RING MODULATORp. 23
PITCH SHIFTERp. 23
AUTO PANp. 23
p. 19
p. 19
p. 19
p. 19
p. 22
About note values
Some eect parameters (such as Rate or Delay Time) can be set by using note values.
If you set the delay time as a note value, slowing down the tempo will not change the delay time beyond a certain length. There is an upper limit
for the delay time so if it is set as a note value and you slow down the tempo until this upper limit is reached, the delay time cannot change any
further. This upper limit is the maximum value that can be specied when setting the delay time as a numerical value.
17
Multi-Eect Parameters
DELAY
This is a stereo delay.
ParameterValueExplanation
Species whether the delay time
Tempo Sync L, R OFF, ON
Delay L, R Time1–1300 ms, note
Phase Left, Right NORMAL, INVERSE Phase of the delay sound
Feedback Mode NORMAL, CROSS
Feedback-98–+98%
HF Damp
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Level0–127Output Level
200–8000
Hz, BYPASS
value of the left/right delay sounds
is specied as a note value (ON) or
not (OFF).
Delay time from the original sound
until the left/right delay sound is
heard
Selects the way in which delay sound
is fed back into the eect
NORMAL: The left/right delay sounds
are fed back without modication.
CROSS: The left/right delay sounds
are alternately exchanged when fed
back.
Adjusts the amount of the delay
sound that’s fed back into the eect.
Negative “-” settings will invert the
phase.
Adjusts the frequency above which
sound fed back to the eect is
ltered out. If you don’t want to lter
out any high frequencies, set this
parameter to BYPASS.
TAPE ECHO
A virtual tape echo that produces a realistic tape delay sound. This
simulates the tape echo section of a Roland RE-201 Space Echo.
ParameterValueExplanation
Combination of playback heads to
use Select from three dierent heads
Mode
Repeat Rate0–127
Intensity0–127Amount of delay repeats
Bass-15–+15 dB
Treble-15–+15 dB
Head S PanL64–R63
Head M PanL64–R63
Head L PanL64–R63
Tape Distortion 0–5
W/F Rate0–127
W/F Depth0–127Depth of wow/utter
Level0–127Output level
S, M, L, S+M, S+L,
M+L, S+M+L
with dierent delay times
S: Short
M: Middle
L: Long
Tape speed
Increasing this value will shorten the
spacing of the delayed sounds.
Boost/cut for the lower range of the
echo sound
Boost/cut for the upper range of the
echo sound
Independent stereo location for the
short, middle, and long playback
heads
Amount of tape-dependent
distortion to be added
This simulates the slight tonal
changes that can be detected by
signal-analysis equipment. Increasing
this value will increase the distortion.
Speed of wow/utter (complex
variation in pitch caused by tape
wear and rotational irregularity)
REVERSE DELAY
This is a reverse delay that adds a reversed and delayed sound to
the input sound. A tap delay is connected immediately after the
reverse delay.
ParameterValueExplanation
Threshold0–127
Tempo Sync Rev OFF, ON
RevDelay Time1–1300 ms, note
RevDelay
Feedback
RevDelay HF
Damp
Rev Delay PanL64–63R
Rev Delay Level 0–127Volume of the reverse delay sound
Tempo Sync
Delay1–3
Delay1–3 Time1–1300 ms, note
Delay 3 Feedback -98–+98%
Delay HF Damp
Delay 1 Pan,
Delay 2 Pan
Delay 1 Level,
Delay 2 Level
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Level0–127Output Level
-98–+98%
200–8000 Hz,
BYPASS
OFF, ON
200–8000 Hz,
BYPASS
L64–63R
0–127Volume of the tap delay sounds
Volume at which the reverse delay
will begin to be applied
Species whether the delay time
value of the reverse delay is specied
as a note value (ON) or not (OFF).
Delay time from when sound is input
into the reverse delay until the delay
sound is heard
Proportion of the delay sound that
is to be returned to the input of the
reverse delay.
Negative “-” settings will invert the
phase.
Frequency at which the highfrequency content of the
reverse-delayed sound will be cut
(BYPASS: no cut)
Stereo location of the reverse delay
sound
Species whether the delay time
value of the tap delay is specied as a
note value (ON) or not (OFF).
Delay time from when sound is input
into the tap delay until the delay
sound is heard
Proportion of the delay sound that
is to be returned to the input of the
tap delay (negative values invert the
phase)
Frequency at which the high
frequency content of the tap delay
sound will be cut (BYPASS: no cut)
Stereo location of the tap delay
sounds
3TAP PAN DELAY
Produces three delay sounds; center, left and right.
ParameterValueExplanation
Tempo Sync L, R,
Center
Delay L, R, Ctr
Time
Center Feedback -98–+98%
HF Damp
Left, Right,
Center Level
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Level0–127Output Level
OFF, ON
1–2600 ms, note
200–8000 Hz,
BYPASS
0–127Volume of each delay
Species whether the delay time
value of the left/right/center delay
sound is specied as a note value
(ON) or not (OFF).
Adjusts the time until the delay
sound is heard.
Adjusts the amount of the delay
sound that’s fed back into the eect.
Negative “-” settings invert the phase.
Adjusts the frequency above which
sound fed back to the eect is
ltered out. If you do not want to
lter out any high frequencies, set
this parameter to BYPASS.
18
OD
0
DELAY
Multi-Eect Parameters
SPACE-D
ParameterValueExplanation
Overdrive Drive 0–127
Overdrive PanL64–63R
Tempo SyncOFF, ON
Delay Time1–2600 ms, note
Delay Feedback -98–+98%
Delay HF Damp
Delay Balance
Level0–127Output Level
0
DS
DELAY
The parameters are essentially the same as in “OD0DELAY” with
the exception of the following two.
Overdrive Drive0Distortion Drive, Overdrive Pan0Distortion Pan
200–8000 Hz,
BYPASS
D100:0W–
D0:100W
Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound
Species whether the delay time
value of the delay is specied as a
note value (ON) or not (OFF).
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Adjusts the proportion of the delay
sound that is fed back into the eect.
Negative “-” settings will invert the
phase.
Adjusts the frequency above which
sound fed back to the eect will be
cut. If you do not want to cut the
high frequencies, set this parameter
to BYPASS.
Adjusts the volume balance between
the sound that is sent through the
delay (W) and the sound that is not
sent through the delay (D).
CHORUS
This is a stereo chorus. A lter is provided so that you can adjust the
timbre of the chorus sound.
ParameterValueExplanation
Type of lter
OFF: no lter is used
Filter TypeOFF, LPF, HPF
Cuto Freq200–8000 HzBasic frequency of the lter
Pre Delay0.0–100.0 ms
Tempo SyncOFF, ON
Rate
Depth0–127Depth of modulation
Phase0–180 degSpatial spread of the sound
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
0.05–10.00 Hz,
note
LPF: cuts the frequency range above
the Cuto Freq
HPF: cuts the frequency range below
the Cuto Freq
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Species whether the modulation
rate is specied as a note value (ON)
or not (OFF).
Frequency of modulation
This is a multiple chorus that applies two-phase modulation in
stereo. It gives no impression of modulation, but produces a
transparent chorus eect.
ParameterValueExplanation
Pre Delay0.0–100.0 ms
Tempo SyncOFF, ON
Rate
Depth0–127Depth of modulation
Phase0–180 degSpatial spread of the sound
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
0
OD
DS
CHORUS
ParameterValueExplanation
Overdrive Drive 0–127
Overdrive PanL64–63R
Chorus Pre Delay 0.0–100.0 ms
Tempo SyncOFF, ON
Rate
Chorus Depth0–127Depth of modulation
Chorus Balance
Level0–127Output Level
0
CHORUS
The parameters are essentially the same as in “OD0CHORUS” with
the exception of the following two.
Overdrive Drive0Distortion Drive, Overdrive Pan0Distortion Pan
0.05–10.00 Hz,
note
0.05–10.00 Hz,
note
D100:0W–
D0:100W
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Species whether the modulation
rate is specied as a note value (ON)
or not (OFF).
Frequency of modulation
Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Species whether the modulation
rate is specied as a note value (ON)
or not (OFF).
Frequency of modulation
Adjusts the volume balance between
the sound that is sent through the
chorus (W) and the sound that is not
sent through the chorus (D).
19
Multi-Eect Parameters
PHASER A
A phase-shifted sound is added to the original sound and
modulated.
ParameterValueExplanation
Mode
Manual0–127
Tempo SyncOFF, ON
Rate
Depth0–127Depth of modulation
Polarity
Resonance0–127Amount of feedback
Cross Feedback -98–+98%
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
4-STAGE, 8-STAGE,
12-STAGE
0.05–10.00 Hz,
note
INVERSE,
SYNCHRO
Number of stages in the phaser
Adjusts the basic frequency from
which the sound will be modulated.
Species whether the modulation
rate is specied as a note value (ON)
or not (OFF).
Frequency of modulation
Selects whether the left and right
phase of the modulation will be the
same or the opposite.
INVERSE: The left and right phase
will be opposite. When using a mono
source, this spreads the sound.
SYNCHRO: The left and right phase
will be the same. Select this when
inputting a stereo source.
Adjusts the proportion of the phaser
sound that is fed back into the eect.
Negative “-” settings will invert the
phase.
PHASER B
STEP PHASER
The phaser eect will be varied gradually.
ParameterValueExplanation
Mode
Manual0–127
Tempo Sync
(Rate)
Rate
Depth0–127Depth of modulation
Polarity
Resonance0–127Amount of feedback
Cross Feedback -98–+98%
Tempo Sync
(Step Rate)
Step Rate
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
4-STAGE, 8-STAGE,
12-STAGE
OFF, ON
0.05–10.00 Hz,
note
INVERSE,
SYNCHRO
OFF, ON
0.10–20.00 Hz,
note
Number of stages in the phaser
Adjusts the basic frequency from
which the sound will be modulated.
Species whether the modulation
rate is specied as a note value (ON)
or not (OFF).
Frequency of modulation
Selects whether the left and right
phase of the modulation will be the
same or the opposite.
INVERSE: The left and right phase
will be opposite. When using a mono
source, this spreads the sound.
SYNCHRO: The left and right phase
will be the same. Select this when
inputting a stereo source.
Adjusts the proportion of the phaser
sound that is fed back into the eect.
Negative “-” settings will invert the
phase.
Species whether the modulation
rate of the phaser eect is specied
as a note value (ON) or not (OFF).
Rate of the step-wise change in the
phaser eect
This simulates a dierent analog phaser than Phaser A.
ParameterValueExplanation
Speed0–100Frequency of modulation
Depth0–127Depth of modulation
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
FLANGER
This is a stereo anger. (The LFO has the same phase for left and
right.) It produces a metallic resonance that rises and falls like a jet
airplane taking o or landing. A lter is provided so that you can
adjust the timbre of the anged sound.
ParameterValueExplanation
Type of lter
OFF: no lter is used
Filter TypeOFF, LPF, HPF
Cuto Freq200–8000 HzBasic frequency of the lter
Pre Delay0.0–100.0 ms
Tempo SyncOFF, ON
Rate
Depth0–127Depth of modulation
Phase0–180 degSpatial spread of the sound
Feedback-98–+98%
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
0.05–10.00 Hz,
note
LPF: cuts the frequency range above
the Cuto Freq
HPF: cuts the frequency range below
the Cuto Freq
Adjusts the delay time from when the
direct sound begins until the anger
sound is heard.
Species whether the modulation
rate is specied as a note value (ON)
or not (OFF).
Frequency of modulation
Adjusts the proportion of the anger
sound that is fed back into the eect.
Negative “-” settings will invert the
phase.
20
Multi-Eect Parameters
SAW1SAW2
REVERB
Adds reverberation to the direct sound, simulating an acoustic
space.
ParameterValueExplanation
Type
Pre Delay0.0–100 msec
Time0–127Time length of reverberation
HF Damp
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2
200–8000 Hz,
BYPASS
Type of reverb
Adjusts the delay time from the
direct sound until the reverb sound
is heard.
Adjusts the frequency above which
the reverberant sound will be cut
(BYPASS: no cut).
LONG REVERB
This is a very rich sounding reverb with a choice of character.
ParameterValueExplanation
Depth0–127Depth of the eect
Time0–127Time length of reverberation
Pre LPF
Pre HPF
Peaking Freq200–8000 Hz
Peaking Gain-15–+15 dB
Peaking Q0.5–8.0
HF Damp
LF Damp
Character1–6Type of reverb
EQ Low Freq200–400 HzCenter frequency of the low region
EQ Low Gain-15–+15 dBGain of the low range
EQ High Freq2000–8000 HzCenter frequency of the high region
EQ High Gain-15–+15 dBGain of the high range
Level0–127Output Level
16–15000 Hz,
BYPASS
BYPASS,
16–15000 Hz
16–15000 Hz,
BYPASS
BYPASS,
16–15000 Hz
Frequency of the lter that cuts the
high-frequency content of the input
sound (BYPASS: no cut)
Frequency of the lter that cuts the
low-frequency content of the input
sound (BYPASS: no cut)
Frequency of the lter that boosts/
cuts a specic frequency region of
the input sound
Amount of boost/cut produced by
the lter at the specied frequency
region of the input sound
Bandwidth of the lter that boosts or
cuts the specied frequency region
of the input sound
Frequency at which the highfrequency content of the resonant
sound will be cut (BYPASS: no cut)
Frequency at which the lowfrequency content of the resonant
sound will be cut (BYPASS: no cut)
SUPER FILTER
This is a lter with an extremely sharp slope. The cuto frequency
can be varied cyclically
ParameterValueExplanation
Filter type
Frequency range that will pass through each lter
LPFFrequencies below the cuto
Filter Type
Filter Slope
Filter Cuto0–127
Filter Resonance 0–127
Filter Gain0–+12 dBAmount of boost for the lter output
Modulation SwOFF, ONOn/o switch for cyclic change
Modulation Wave
Tempo SyncOFF, ON
Rate
Depth0–127Depth of modulation
Attack0–127
Level0–127Output Level
BPF
HPFFrequencies above the cuto
NOTCH
Amount of attenuation per octave
-12 dBGentle
-24 dBSteep
-36 dBExtremely steep
How the cuto frequency will be modulated
TRITriangle wave
SQRSquare wave
SINSine wave
SAW1Sawtooth wave (upward)
SAW2Sawtooth wave (downward)
0.05–10.00 Hz,
note
Frequencies in the region of the
cuto
Frequencies other than the region of
the cuto
Cuto frequency of the lter
Increasing this value will raise the
cuto frequency.
Filter resonance level
Increasing this value will emphasize
the region near the cuto frequency.
Species whether the modulation
rate is specied as a note value (ON)
or not (OFF).
Rate of modulation
Speed at which the cuto frequency
will change
This is eective if Modulation Wave is
SQR, SAW1, or SAW2.
FILTER+DRIVE
This is a low-pass lter equipped with overdrive. It cuts the upper
range and adds distortion.
ParameterValueExplanation
Cuto0–127
Resonance0–127
Drive0–127Amount of distortion
Level0–127Output Level
Cuto frequency of the lter
Increasing this value will raise the
cuto frequency.
Filter resonance level
Increasing this value will emphasize
the region near the cuto frequency.
21
Multi-Eect Parameters
AUTO WAH
Cyclically controls a lter to create cyclic change in timbre.
over a wide frequency range.
BPF: The wah eect will be applied
over a narrow frequency range.
Adjusts the center frequency at
which the eect is applied.
Width of the frequency region at
which the wah eect is applied
Increasing this value will make the
frequency region narrower.
Adjusts the sensitivity with which the
lter is controlled.
Direction in which the lter will move
UP: Move toward a higher frequency
DOWN: Move toward a lower
frequency
Species whether the modulation
rate is specied as a note value (ON)
or not (OFF).
Frequency of modulation
Adjusts the degree of phase shift of
the left and right sounds when the
wah eect is applied.
Type of distortion
Degree of distortion
Also changes the volume.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
Type of lter
LPF: Produces a wah eect in a broad
frequency range.
BPF: Produces a wah eect in a
narrow frequency range.
Direction in which the lter will move
UP: Move toward a higher frequency
DOWN: Move toward a lower
frequency
Sensitivity with which the lter is
modied
Center frequency at which the wah
eect is applied
Width of the frequency region at
which the wah eect is applied
Increasing this value will make the
frequency region narrower.
Volume balance of the sound that
passes through the wah (W) and the
unprocessed sound (D)
LOFI COMPRESS
This is an eect that intentionally degrades the tone character for
creative purposes.
ParameterValueExplanation
Selects the type of lter applied to
the sound before it passes through
Pre Filter Type1–6
LoFi Type1–9
Post Filter TypeOFF, LPF, HPF
Post Filter Cuto 200–8000 HzBasic frequency of the Post Filter
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
the Lo-Fi eect.
1: Compressor o
2–6: Compressor on
Degrades the tone character. The
tone character grows poorer as this
value is increased.
Selects the type of lter applied to
the sound after it passes through the
Lo-Fi eect.
OFF: no lter is used
LPF: cuts the frequency range above
the Cuto
HPF: cuts the frequency range below
the Cuto
DISTORTION
This is a distortion eect that provides heavy distortion.
ParameterValueExplanation
Drive0–127
Tone0–127Sound quality of the Overdrive eect
Amp SwOFF, ONTurns the Amp Simulator on/o.
Amp Type
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
PanL64–63RStereo location of the output sound
Level0–127Output Level
SMALL, BUILT-IN,
2-STACK, 3-STACK
Degree of distortion
Also changes the volume.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
OVERDRIVE
This is an overdrive that provides heavy distortion. The parameters
are the same as for “DISTORTION.”
SATURATOR
A saturator which distorts the sound is connected in parallel with
a compressor, producing a rougher tonal character and boosting
the loudness. This also cuts the low-frequency region of the input
audio.
ParameterValueExplanation
Saturator Gain0–127Input volume to the saturator
Saturator Drive0–127Degree of distortion
Saturator Level0–127Output volume of the saturator
Comp Depth0–127Amount of compression
Comp Level0–127Output volume of the compressor
Hi Gain-12–+6 dBGain of the high range
Level0–127Output Level
22
Multi-Eect Parameters
T-SCREAM
This models the analog overdrive of the past.
It adds a nice amount of overtones without dirtying the sound.
ParameterValueExplanation
Distortion0–127
Tone0–127Sound quality of the Overdrive eect
Level0–127Output Level
Degree of distortion
Also changes the volume.
BIT CRUSHER
This creates a lo- sound.
ParameterValueExplanation
Sample Rate0–127Adjusts the sample rate.
Bit Down0–18Adjusts the bit depth.
Filter0–127Adjusts the lter depth.
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
ISOLATOR
This is an equalizer which cuts the volume greatly, allowing you to
add a special eect to the sound by cutting the volume in varying
ranges.
ParameterValueExplanation
Boost/Cut Low
Boost/Cut Mid
Boost/Cut High
Anti Phase Low
Sw
Anti Phase Low
Level
Anti Phase Mid
Sw
Anti Phase Mid
Level
Low Boost SwOFF, ON
Low Boost Level 0–127
Level0–127Output Level
-60–+4 dB
OFF, ON
0–127
OFF, ON
0–127
These boost and cut each of the
High, Middle, and Low frequency
ranges
At -60 dB, the sound becomes
inaudible. 0 dB is equivalent to the
input level of the sound.
Turns the Anti-Phase function on/o
for the Low frequency ranges
When turned on, the counterchannel of stereo sound is inverted
and added to the signal.
Adjusts the level settings for the Low
frequency ranges
Adjusting this level for certain
frequencies allows you to lend
emphasis to specic parts (This is
eective only for stereo source.).
Settings of the Anti-Phase function
for the Middle frequency ranges
The parameters are the same as for
the Low frequency ranges.
Turns Low Booster on/o
This emphasizes the bottom to create
a heavy bass sound.
Increasing this value gives you a
heavier low end
* Depending on the Isolator and
lter settings this eect may be
hard to distinguish.
RING MODULATOR
This is an eect that applies amplitude modulation (AM) to the
input signal, producing bell-like sounds. You can also change the
modulation frequency in response to changes in the volume of the
sound sent into the eect.
ParameterValueExplanation
Frequency0–127
Sens0–127
PolarityUP, DOWN
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
Adjusts the frequency at which
modulation is applied.
Adjusts the amount of frequency
modulation applied.
Direction in which the frequency
modulation will move
UP: Towards higher frequencies
DOWN: Towards lower frequencies
PITCH SHIFTER
A stereo pitch shifter.
ParameterValueExplanation
Coarse-24–+12 semi
Fine-100–+100 cent
Tempo SyncOFF, ON
Delay Time1–1300 ms, note
Feedback-98–+98%
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
Adjusts the pitch of the pitch shifted
sound in semitone steps.
Adjusts the pitch of the pitch shifted
sound in 2-cent steps.
Species whether the delay time
value of the delay is specied as a
note value (ON) or not (OFF).
Adjusts the delay time from the
direct sound until the pitch shifted
sound is heard.
Adjusts the proportion of the pitch
shifted sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
AUTO PAN
Cyclically modulates the stereo location of the sound.
Species whether the rate of
modulation applied to the eect is
specied as a note value (ON) or not
(OFF).
Frequency of the change
23
Kit List
No.Kit nameSub nameCategory
1AcousticAll WoodAcoustic/Pop
2Fat RockPower TomsRock
3CompactJazz ComboJazz/Blues
4Speed Metal*Metal
5Tight ProgRock
6Compact Litew/ Tambourine HHAcoustic/Pop
7Elec tro WahElectro
8Deep Daft*Processed/Eective
9Nu RnBFunk/RnB
10JingleStacks2nd Hi-HatFunk/RnB
11StudioLive RoomAcoustic/Pop
12Classic RockRock
13Jazz FunkJazz/Blues
14Classic Metal80-90sMetal
1560s RockRock
16Modern FunkFunk/RnB
17Dark HybridElectro
18Big Room*LayeredProcessed/Eective
19Raw DnBLayered HybridProcessed/Eective
20Unplugged+PercussionWorld/Percussive
21Pop-RockStudioAcoustic/Pop
22Dry & HeavyFolk RockRock
23Second LineJazz/Blues
24Heavy MetalMetal
25Arena StageRock
26Warmer FunkFunk/RnB
27AlternativePOPAcoustic/Pop
28Super BoomLayeredProcessed/Eective
29Retro House+PercussionProcessed/Eective
30BottlePhaserEntertainment/SE
31More CowbellPop-RockAcoustic/Pop
32Live RockRock
33ShueBluesJazz/Blues
34Alternative METALMetal
35Rockin' Gate80sRock
36West CoastFUNKFunk/RnB
37Live FusionJazz/Blues
38Dark BreaksElectro-AcousticElectro
39Sharp StickDrum'n'BassProcessed/Eective
40Super FilterProcessed/Eective
41CassetteLo-Fi CompressAcoustic/Pop
42Bigga BopJazzJazz/Blues
43Funk RockRock
44AlternativeROCKRock
45Dance PopProcessed/Eective
46Ele-DRUMClassicElectro
47808Electro
48909Electro
49Deep Groove+PercussionWorld/Percussive
50AmbientSpiralEntertainment/SE
51–100 (User Kit)
*
Kits in which user samples are assigned to instruments
Listed by category
CategoryNo.Kit nameSub name
1AcousticAll Wood
6Compact Litew/ Tambourine HH
11StudioLive Room
Acoustic/Pop
Electro
Entertainment/SE
Funk/RnB
Jazz/Blues
Metal
Processed/Eective
Rock
World/Percussive
–51–100 (User Kit)
* Kits in which user samples are assigned to instruments
21Pop-RockStudio
27AlternativePOP
31More CowbellPop-Rock
41CassetteLo-Fi Compress
7Electro Wah
17Dark Hybrid
38Dark BreaksElectro-Acoustic
46Ele-DRUMClassic
47808
48909
30BottlePhaser
50AmbientSpiral
9Nu RnB
10JingleStacks2nd Hi-Hat
16Modern Funk
26Warmer Funk
36West CoastFUNK
3CompactJazz Combo
13Jazz Funk
23Second Line
33ShueBlues
37Live Fusion
42Bigga BopJazz
4Speed Metal*
14Classic Metal80-90s
24Heavy Metal
34Alternative METAL
8Deep Daft*
18Big Room*Layered
19Raw DnBLayered Hybrid
28Super BoomLayered
29Retro House+Percussion
39Sharp StickDrum'n'Bass
40Super Filter
45Dance Pop
2Fat RockPower Toms
5Tight Prog
12Classic Rock
1560s Rock
22Dry & HeavyFolk Rock
25Arena Stage
32Live Rock
35Rockin' Gate80s
43Funk Rock
44AlternativeROCK
20Unplugged+Percussion
49Deep Groove+Percussion
24
Kit List (VAD306)
No.Kit nameSub nameCategory
1Studio JamAll WoodAcoustic / Pop
2RockAggressiveRock
3Warm JazzJazz / Blues
4HipHop FunkFunk / RnB
5LaidbackFunk / RnB
6Shallow Miniat CafeAcoustic / Pop
7Speed Metal*Metal
8Tight ProgRock
9Impact R&BLayeredFunk / RnB
10AcousticAll WoodAcoustic / Pop
11CompactJazz ComboJazz / Blues
12Rock StudioAmbientRock
13AmbiFunk DuoLayeredFunk / RnB
14StudioLive RoomAcoustic / Pop
15ClassicMetal80-90sMetal
1660s RockRock
17Modern FunkFunk / RnB
18Compact Litew/ Tambourine HHAcoustic / Pop
19Fat RockPower TomsRock
20Unplugged+PercussionWorld / Percussive
21Pop Hybrid*w/ ClapProcessed / Eective
22Electro WahElectro
23Jazz FunkJazz / Blues
24Deep Daft*Processed / Eective
25Nu RnBFunk / RnB
26JingleStacks2nd Hi-HatFunk / RnB
27Dark HybridElectro
28Big Room*LayeredProcessed / Eective
29Classic RockRock
30Raw DnBLayered HybridProcessed / Eective
31Pop-RockStudioAcoustic / Pop
32Dry & HeavyFolk RockRock
33Second LineJazz / Blues
34Heavy MetalMetal
35Arena StageRock
36Warmer FunkFunk / RnB
37AlternativePOPAcoustic / Pop
38Super BoomLayeredProcessed / Eective
39Retro House+PercussionProcessed / Eective
40BottlePhaserEntertainment / SE
41More CowbellPop-RockAcoustic / Pop
42Live RockRock
43ShueBluesJazz / Blues
44AlternativeMETALMetal
45Rockin' Gate80sRock
46West CoastFUNKFunk / RnB
47Live FusionJazz / Blues
48Dark BreaksElectro-AcousticElectro
49Sharp StickDrum'n'BassProcessed / Eective
50Super FilterProcessed / Eective
51CassetteLo-Fi CompressAcoustic / Pop
52Bigga BopJazzJazz / Blues
53Funk RockRock
54AlternativeROCKRock
55Dance PopProcessed / Eective
56Ele-DRUMClassicElectro
57808Electro
58909Electro
59Deep Groove+PercussionWorld / Percussive
60AmbientSpiralEntertainment / SE
61–
(User Kit)
100
*
Kits in which user samples are assigned to instruments
Listed by category
CategoryNo.Kit nameSub name
1Studio JamAll Wood
6Shallow Miniat Cafe
10AcousticAll Wood
14StudioLive Room
Acoustic / Pop
Electro
Entertainment / SE
Funk / RnB
Jazz / Blues
Metal
Processed / Eective
Rock
World / Percussive
–
* Kits in which user samples are assigned to instruments
18Compact Litew/ Tambourine HH
31Pop-RockStudio
37AlternativePOP
41More CowbellPop-Rock
51CassetteLo-Fi Compress
22Electro Wah
27Dark Hybrid
48Dark BreaksElectro-Acoustic
56Ele-DRUMClassic
57808
58909
40BottlePhaser
60AmbientSpiral
4HipHop Funk
5Laidback
9Impact R&BLayered
13AmbiFunk DuoLayered
17Modern Funk
25Nu RnB
26JingleStacks2nd Hi-Hat
36Warmer Funk
46West CoastFUNK
3Warm Jazz
11CompactJazz Combo
23Jazz Funk
33Second Line
43ShueBlues
47Live Fusion
52Bigga BopJazz
7Speed Metal*
15ClassicMetal80-90s
34Heavy Metal
44AlternativeMETAL
21Pop Hybrid*w/ Clap
24Deep Daft*
28Big Room*Layered
30Raw DnBLayered Hybrid
38Super BoomLayered
39Retro House+Percussion
49Sharp StickDrum'n'Bass
50Super Filter
55Dance Pop
2RockAggressive
8Tight Prog
12Rock StudioAmbient
1660s Rock
19Fat RockPower Toms
29Classic Rock
32Dry & HeavyFolk Rock
35Arena Stage
42Live Rock
45Rockin' Gate80s
53Funk Rock
54AlternativeROCK
20Unplugged+Percussion
59Deep Groove+Percussion
61–
(User Kit)
100
25
Instrument List
No.Instrument nameInstrument group
000OFFOFF
001Maple K KICK
002Birch K KICK
003Beech K KICK
004Deep Shell K KICK
005Solid K KICK
00618"Maple K KICK
00718"Open K KICK
00820"Solid K KICK
00924"Open K KICK
010PlasticBeaterK KICK
011WoodenBeater K KICK
012Soft Beater K KICK
013Resonance K KICK
014Close Mic 1 K KICK
015Close Mic 2 K KICK
016Close Mic 3 K KICK
017O Mic K KICK
018Half-Proc 1 K KICK
019Half-Proc 2 K KICK
020Tight K KICK PROC/ELEC
021Tight Cut K KICK PROC/ELEC
022Retro Dance K KICK PROC/ELEC
023House K KICK PROC/ELEC
024Drum'n Bass K KICK PROC/ELEC
025Break Beats K KICK PROC/ELEC
026Impact K KICK PROC/ELEC
027Tronic K KICK PROC/ELEC
028ElectroKnock K KICK PROC/ELEC
029Lo-Fi K KICK PROC/ELEC
030Reverse K KICK PROC/ELEC
031R-8 Low K KICK PROC/ELEC
032TR-808 K KICK PROC/ELEC
033TR-909 K KICK PROC/ELEC
034TR-909 Wood K KICK PROC/ELEC
035Analog K KICK PROC/ELEC
036Mahogany S SNARE
037Mahogany SR SNARE
038Maple S SNARE
039Maple SR SNARE
040Steel S SNARE
041Steel SR SNARE
042Brass S SNARE
043Brass SR SNARE
044Aluminium S SNARE
045Aluminium SR SNARE
046Deep Shell S SNARE
047Deep Shell SR SNARE
048MaplePiccolo S SNARE
049MaplePiccoloSR SNARE
050Brush S SNARE
051Brush SR SNARE
052Cross Stick 1 CROSS STICK
053Cross Stick 2 CROSS STICK
054Cross Stick 3 CROSS STICK
055Cross Stick 4 CROSS STICK
056Cross Stick 5 CROSS STICK
057Cross Stick 6 CROSS STICK
058Cross Stick 7 CROSS STICK
059Cross Stick 8 CROSS STICK
060Cross Stick 9 CROSS STICK
061Cross Stick 10 CROSS STICK
062Radio S SNR PROC/ELEC
063Short Buzz S SNR PROC/ELEC
064Dense Click S SNR PROC/ELEC
065Drum'n Bass S SNR PROC/ELEC
066House S SNR PROC/ELEC
067House Low S SNR PROC/ELEC
068Hip Hop S SNR PROC/ELEC
26
Corresponding instrument parameter
Tuning Muing
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Snare
Buzz
Strainer
Adj.
SizeFixedPitchDecay
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Remarks
*R
*R
*R
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*R
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*R
Instrument List
No.Instrument nameInstrument group
069Hop S SNR PROC/ELEC
070Ambient Snap S SNR PROC/ELEC
071Clap S SNR PROC/ELEC
072Dirty Clap S SNR PROC/ELEC
073Retro Dance S SNR PROC/ELEC
074TR-808 S SNR PROC/ELEC
075TR-808 SR SNR PROC/ELEC
076TR-909 S SNR PROC/ELEC
077TR-909 SR SNR PROC/ELEC
078Analog 1 S SNR PROC/ELEC
079Analog 2 S SNR PROC/ELEC
080TR-808 X Stick SNR PROC/ELEC
081TR-909 X Stick SNR PROC/ELEC
08210"Maple T1 TOM
08310"Maple T1R TOM
08412"Maple T2 TOM
08512"Maple T2R TOM
08613"Maple T3 TOM
08713"Maple T3R TOM
08816"Maple T4 TOM
08916"Maple T4R TOM
09012"Birch T1 TOM
09112"Birch T1R TOM
09214"Birch T2 TOM
09314"Birch T2R TOM
09416"Birch T3 TOM
09516"Birch T3R TOM
09618"Birch T4 TOM
09718"Birch T4R TOM
09810"Beech T1 TOM
09910"Beech T1R TOM
10012"Beech T2 TOM
10112"Beech T2R TOM
10213"Beech T3 TOM
10313"Beech T3R TOM
10416"Beech T4 TOM
10516"Beech T4R TOM
10610"Shallow T1 TOM
10710"Shallow T1R TOM
10812"Shallow T2 TOM
10912"Shallow T2R TOM
11013"Shallow T3 TOM
11113"Shallow T3R TOM
11216"Shallow T4 TOM
11316"Shallow T4R TOM
11410"Brush T1 TOM
11510"TomRimClick TOM
11612"Brush T2 TOM
11712"TomRimClick TOM
11813"Brush T3 TOM
11913"TomRimClick TOM
12016"Brush T4 TOM
12116"TomRimClick TOM
122TR-808 T1 TOM PROC/ELEC
123TR-808 T2 TOM PROC/ELEC
124TR-808 T3 TOM PROC/ELEC
125TR-808 T4 TOM PROC/ELEC
126TR-909 T1 TOM PROC/ELEC
127TR-909 T2 TOM PROC/ELEC
128TR-909 T3 TOM PROC/ELEC
129TR-909 T4 TOM PROC/ELEC
130Analog T1 TOM PROC/ELEC
131Analog T2 TOM PROC/ELEC
132Analog T3 TOM PROC/ELEC
133Analog T4 TOM PROC/ELEC
134Elec Bend T1 TOM PROC/ELEC
277Triangle Close PERCUSSION
278Crotale PERCUSSION
279Sleigh Bells PERCUSSION
280Tree Chimes PERCUSSION
281Gong PERCUSSION
282TR-808Cowbell1 PERC PROC/ELEC
283TR-808Cowbell2 PERC PROC/ELEC
284TR-808 Maracas PERC PROC/ELEC
285TR-808 Claves PERC PROC/ELEC
286TR-808 Conga PERC PROC/ELEC
287CR-78 Cowbell PERC PROC/ELEC
288CR-78 Guiro PERC PROC/ELEC
289CR-78 Maracas PERC PROC/ELEC
290CR-78 Tamb PERC PROC/ELEC
291CR-78 Bongo PERC PROC/ELEC
292CR-78 Claves PERC PROC/ELEC
293CR-78MetalBeat PERC PROC/ELEC
294Clap SOUND FX
295House Clap SOUND FX
296Fat Clap SOUND FX
297TechHouse Clap SOUND FX
298Noize Clap SOUND FX
299TR-808 Clap SOUND FX
300TR-909 Clap SOUND FX
301Snaps SOUND FX
302Snappin' SOUND FX
303Beep SOUND FX
304Afro Stomp SOUND FX
305Discovery SOUND FX
306Super Low SOUND FX
307ReectiveBell SOUND FX
308Reverse&Phase SOUND FX
309Voice-Haaa SOUND FX
310Sin 440Hz SOUND FX