Before using the unit, ensure that its program is at the most
recent version. For information on available upgrades for the
program, see the Roland website (https://www.roland.com/).
: Using a Computer to Manage an Inserted SD Card ... 44
Appendices
List of Shortcut Keys
................................. 46
Main Specications.................................. 48
3
Panel Descriptions
Top Panel
1
2
4
3
6
7
8
9
5
1
Common Section (1)
[VOLUME] knob
Adjusts the volume of signal from the LINE OUT jacks.
[PHONES] knob
Adjusts the volume of signal from the PHONES jack.
[SHIFT] button
Use this button with other buttons to switch between functions.
Functions that are accessed when holding the [SHIFT] button are
shown below each button.
[EDIT] button
Use this with other buttons to call up screens for various settings.
[CLEAR] button
Use this to erase content recorded with the step sequencer as well as
sections, clips and so on.
[COPY] button
Use this to copy and exchange sections and clips.
[NOTE] button
Switches the pads to Note mode. This mode lets you play the pads as
if playing a keyboard, or use the drum kits (tones) to play drum parts
and so on.
If you hold down the [SHIFT] button and press the [NOTE] button, the
pads switch to Velocity mode. This lets you play the pads using 16
levels of velocity (how loud or soft the sound is), regardless of how
hard or soft you play the pads.
[STYLE] button
Switches the pads to Style mode. This lets you play phrases with
triplets, repeated notes and so on, as well as arpeggios.
If you hold down the [SHIFT] button and press the [STYLE] button, the
pads switch to Chord mode. In this mode, you can play chords just by
pressing the pads.
[SECTION SELECT] button
Switches the pads to Section Select mode. In this mode, you can select
sections by pressing the pads.
If you hold down the [SHIFT] button and press the [SECTION SELECT]
button, the quantize setting screen appears.
[REC] button
Use this button for recording phrases, changing SONG structures,
recording vocals and so on.
While holding down the [SHIFT] button, press the [REC] button to
enter sampling standby mode.
MEASURE [<] [>] buttons
Use these buttons to move to the measure you want to edit.
If you hold down the [SHIFT] button and press the MEASURE [<] [>]
buttons, the tonal range of the pads changes in octaves.
Measure indicators (4)
Shows the measure position while editing or during playback.
4
Panel Descriptions
2
Project Section
[LOAD] button
Displays the project settings screen. Use this for the various operations
and settings when creating or loading a project.
Hold down the [SHIFT] button and press the [LOAD] button to save a
project.
* Projects are saved on the SD card.
3
Vocal Section
[TONE] knob
This adjusts the amount of vocal eect applied.
* When you turn the [TONE] knob while holding down the [EDIT] button, you
can select the parameters to assign to the [TONE] knob.
VOCAL PROCESSOR [ON] button
Turns the vocal processor (eect) on/o.
[GAIN] knob
Adjusts the input gain (sensitivity) for the microphone.
MIC [ON] button
Switches the mic input on/o.
6
Common Section (2)
Display
Shows various information depending on the operation.
[VALUE] dial
Turn: Selects a parameter or changes a setting value.
Press: Conrms the parameter you selected. This also activates a
selected function.
[EXIT] button
Returns the unit to the previous screen or cancels an operation.
[SYSTEM] button
Displays the system settings screen.
If you hold down the [SHIFT] button and press the [SYSTEM] button,
the utility screen appears.
7
Control Section
[CTRL 1] [CTRL 2] [CTRL 3] knobs
Use these knobs to edit settings and to record knob motions in clips.
8
Workow Section
4
Pad Section
Pads (16)
Use the pads to create phrases (performance data) and to select
sections.
* The operation and displayed content diers depending on the workow
selected and the pad operation mode.
5
Step Sequencer Section
] (START/STOP) button
[
A
Starts and stops playback of performance data. If you press this in
record standby mode, recording starts or stops.
STEP SEQUENCER [1]–[16] buttons
Use these buttons to input phrases and edit SONG structures.
* The operations and displayed content dier depending on the editing mode
in the workow.
On this unit, a “workow” means the ow of steps you use to create a
song. A workow is made up of dierent parts: the three edit modes
for creating performance data, the mixer for adjusting the sound, and
the mixdown to nish up the song.
&For details on workows, refer to “About Workows” (p. 10).
[SEQ] button
Switches the Edit mode to Sequencer mode.
If you hold down the [SHIFT] button and press the [SEQ] button, the
screen for setting the tempo and other settings appears.
[SECTION] button
Switches the Edit mode to Section mode.
[SONG] button
Switches the Edit mode to SONG mode.
If you hold down the [SHIFT] button and press the [SONG] button, the
screen for selecting the SONG template appears.
[MIXER] button
Displays the mixer screen, where you can adjust the volume, panning
and so on.
If you hold down the [SHIFT] button and press the [MIXER] button,
the settings screen for the total eects (eects that are applied to all
songs) is displayed.
[MIXDOWN] button
Displays the mixdown settings screen. Use this to mix down your
nished songs and create audio les.
If you hold down the [SHIFT] button and press the [MIXDOWN] button,
the mastering settings screen appears.
5
Panel Descriptions
9
Track Section
[KICK] button
Selects the KICK track.
[SNARE] button
Selects the SNARE track.
[HI-HAT] button
Selects the HI-HAT track.
[KIT] button
Selects the KIT track.
[BASS] button
Selects the BASS track.
[INST 1] button
Selects the INST 1 track.
[INST 2] button
Selects the INST 2 track.
[VOCAL] button
Selects the VOCAL track.
* The VOCAL track can only be selected when the workow is in the “SONG”
phase.
[MOTION] button
Turns motions on/o (p. 29).
[INPUT] button
Displays the settings screen for audio input.
Front Panel
1 2
PHONES jacks
1
Connect a pair of headphones that uses either a 1/4-inch phone
type or stereo mini type plug. You can use both plugs at the same
time.
* The same audio signal is output through both PHONES jacks.
BUILT-IN MIC
2
This is the built-in microphone. Use this to record vocals, sample
sounds and capture other audio.
6
Panel Descriptions
3: COLD
2: HOT
1: GND
Rear Panel
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
Cord hook
DC IN jack
A
Connect the included AC adaptor to this jack.
* Use the cord hook to secure the cord of the AC adaptor as shown in the
illustration.
[POWER] switch
B
Turns the power on/o.
USB (O) port
C
Use a commercially available USB 2.0 cable (type B) to connect this
port to your computer or smartphone. This is used to transfer USB
MIDI and USB audio data.
* A USB driver is not required when connecting to this unit.
* This unit also supports USB bus power. The following functions are limited
when the unit operates via USB bus power.
5 Phantom power cannot be used.
5 The headphone volume is lowered.
5 The LEDs are dimmer.
To use USB bus power without limiting functionality, hold down the [VALUE]
dial while powering up this unit. Note that this unit may not start up,
depending on the amount of USB bus power supplied.
MIDI connectors
D
Connect these to an external MIDI device to transmit and receive
MIDI messages.
SD card slot
E
Insert an SD card here. The SD card contains various data (such as
projects, settings, tones and samples) for this unit.
* You can install the included SD card protector to prevent the SD card from
being accidentally pulled out. Use the two included screws to fasten the
card protector in place.
* Never turn o the power or remove the SD card while the SD card is being
accessed.
* Some SD card types or SD cards from some manufacturers may not record
or play back properly on the unit.
(Connecting Your Equipment)
A
B
C
AC adaptor
E D
MIC connector
G
Connect your dynamic mic or condenser mic to this connector.
* Pin assignment of MIC connector
2: HOT
* About phantom power
You can supply phantom power (+48 V) from the MIC connector. Turn on
phantom power when you’re using a condenser microphone that requires
phantom power.
Use the [INPUT] button0set “Phantom Sw” to “ON.”
NOTE
5 If you don’t need phantom power, be sure to turn phantom power o. You
risk causing damage if you mistakenly supply phantom power to dynamic
microphones or other devices that don’t require such power.
5 Phantom power cannot be used when this unit operates on USB bus power.
LINE OUT jacks
H
These are jacks for outputting the audio signal. Connect these to
your amp or monitor speakers.
1: GND
F
G
Turning the Power On/O
* Before turning the unit on/o, always be sure to turn the volume down. Even
with the volume turned down, you might hear some sound when switching
the unit on/o. However, this is normal and does not indicate a malfunction.
Turning the power on
1. Power-on your equipment in the order of this unit 0
connected equipment.
2. Raise the volume to an appropriate level.
H
LINE IN jacks
F
These are the audio input jacks. Connect your musical instrument
or other equipment to these jacks.
Turning O the Power
1. Power-o your equipment in the order of connected
The data used for creating songs is managed as a “project.” Here’s how
to create and save projects for each song.
Projects are saved on the SD card. When you create a song, you’ll need
to load a single project from the SD card into this unit for editing.
Projects contain settings for clips, sections, tracks, songs, eects and
so on.
What Is a Track?
A track is a place where you create your performance data. This unit
features eight tracks, including the KICK, SNARE, HI-HAT, KIT, BASS,
INST 1, INST 2 and VOCAL tracks.
There are four types of tracks, as shown below. For the tracks aside
from the VOCAL track, you can change to one of three track types
including “tone,” “drum kit” and “looper,” according to your needs
(p. 18).
* The VOCAL track always uses the “vocal” type.
* Only the INST 1 and 2 tracks can be set to “looper.”
Tone:This track type is used for single tones such as bass
guitar, piano, synths and so on.
You can play the individual pads like a scale, or play
chords with the pads.
Drum kit:This track type combines multiple percussion sounds
(drum kits).
Use this track type to play dierent percussion sounds
(drum instruments) using separate pads.
What Is a Clip?
A “clip” is a collection of data that is used by a track (except for the
VOCAL track). The data that a track can record or playback depends on
its track type.
Track type: Tone
Clip settings:Name, length, volume, key, shue, etc.
Tone:Tone and multi-eect settings
Phrase:Performance data and CTRL knob operation data
(motions)
Track type: Drum Kit
Clip settings:Name, length, volume, key, shue, etc.
Drum kit:Tone and multi-eect settings
Drum instrument: Tone settings
Phrase:Performance data and CTRL knob operation data
(motions)
Track type: Looper
Clip settings:Name, length, volume, etc.
Looper:This track type is for looped playback of audio phrases,
such as drum performance, guitar ris and so on.
Time stretch is also supported. This feature lets you
change the playback speed without changing the pitch.
Vocal:This track type is used for recording vocals, backing
vocals and so on.
* This track type is for the VOCAL track only.
What Is a Section?
The seven tracks besides the VOCAL track are collectively known as a
“section.” You can create up to 16 sections.
For each section, you can create an intro, verse 1, verse 2, chorus, outro
and so on.
Sample:Audio data played by the looper
Looper setting:Looper playback method
MFX:Multi-eect settings
Phrase:CTRL knob operation data (motions)
What Is a Song?
A “song” is a collection of sections arranged in order. This is played
along with the VOCAL track.
You can apply mastering eects and play back the song and vocals,
and save this as a WAV le (mixdown).
What Is a Vocal Take?
A “vocal take” is an audio phrase recorded to the VOCAL track, such as
vocals or backing vocals. You can create up to 16 vocal takes and play
them back at the desired timing of the song.
The performance data is recorded in the VOCAL track as a vocal
sequence.
9
An Overview of the VERSELAB
About Workows
A “workow” refers to the ow of steps you use to create a song.
The workow section on this unit has the following modes.
SEQ (Sequencer)
Use this mode to create the clips for individual tracks. Clips are the
smallest unit used in a song.
5 Select the instrument (tone) you want to play, and then record your
performance.
5 Import and play back audio phrases (looper).
SECTION
Use this mode to preview sections and adjust the number of measures
in each section.
SONG
5 Use this mode to create a song by arranging sections in order.
5 Record the vocals while listening to the song.
MIXER
Use this mode to adjust the audio output of each track.
Steps for Creating a Song
Follow the operations below to create a new song.
Creating a New Project
Creating a Project (p. 14)
Setting the Tempo (p. 27)
Making Song-Related Settings (p. 35)
Creating a Section
Create the clip (the smallest unit used in a song) for each track to
complete the rst section.
Modifying the Tones (p. 22)
Creating Phrases (p. 26)
Creating Section Variations
Create variations of the sections you make by copying them and using
them as a basis for the intro, verse 1, verse 2, chorus and so on.
Copying a Section (p. 16)
Editing the Section Length (p. 16)
MIXDOWN
Turn your completed song (the song and vocal) into a WAV le and
export it to an SD card.
Creating a Song by Arranging the Sections
Arrange the variations of the sections you made in order to create a
song, and record the vocals.
Creating a Song (p. 35)
Recording the Vocals (p. 37)
Adjusting the Volume and Equalizer for Each Track
Adjust the song’s sound balance by adjusting the volume, equalizer
and other parameters for each track.
Making Track Settings (p. 18)
Mixing Down
Complete your song by adjusting the overall eects for the song and
then mixing it down.
Applying Eects to an Entire Song (p. 42)
Creating an Audio File (p. 42)
10
Saving a Project
(p. 14)
Listening to and Rearranging the Demo Songs
This explains how to rearrange the demo songs (projects) on the SD card included with this unit and output them as a WAV le to the SD card.
Flow of Operations
Load the project and play back the song.
Load a clip and edit the tones/phrases.
Edit the structure of the song by rearranging the sections,
changing their lengths and so on.
Record the vocals.
Mix the song down and output the song and the vocals as a
WAV le.
Loading the Project and Playing Back
the Song
Load the demo project called “05_Dark Cherry” and play back the
song.
1. Press the [LOAD] button.
The PROJECT screen appears.
Loading Clips
Now, let’s load a preset clip from the SD card and edit its tone and
phrase (performance data).
This example shows the steps for editing the clip of the INST 1 track in
section 4.
1. Press the [SEQ] button to set the workow to “Sequencer.”
2. Press the [SECTION SELECT] button to switch the pads to
Section Select mode.
3. Press the [INST 1] button to select the INST 1 track.
You can press one of the pads that is lit up brightly to preview the
clips of the INST 1 track.
4. Press the [EDIT] button, and then pad [4] to specify where to
load the clip.
The CLIP EDIT MENU screen appears.
5. Use the [VALUE] dial to select “LOAD CLIP,” and then press the
[VALUE] dial.
The CLIP FILE screen appears.
2. Use the [VALUE] dial to select “LOAD” and then press the
[VALUE] dial.
The PROJECT LOAD screen appears.
3. Use the [VALUE] dial to select the “05_Dark Cherry” demo
project, and then press the [VALUE] dial.
A conrmation message appears.
4. Use the [VALUE] dial to select “OK,” and then press the
[VALUE] dial.
The project is now loaded.
* If you have edited the project, a conrmation message appears asking
whether you want to save the current project. Select “SAVE” (p. 14) to save
the current project, or “LOAD” if you don’t want to save it.
5. Press the [SONG] button to set the workow to “SONG.”
6. Press the [SECTION SELECT] button to switch the pads to
Section Select mode.
7. Press the [
The song plays.
] (START/STOP) button.
A
6. Use the [VALUE] dial to select the clip that you want to load
(.mvc), and then press the [VALUE] dial.
The clip is now loaded.
Press pad [4] to preview the clip, and conrm that the tone and
phrase has changed.
How to select clips
The preset clips in the SD card are organized in categories by folder.
View the folder contents and select the clip (.mvc).
Folders are shown with the “F:” prex.
5 Press the [VALUE] dial while selecting a folder to display the next
level down in the folder structure (the folder contents).
5 Press the [EXIT] button to go back up one level
.
8. Press the [
Press one of the pads that is lit up brightly while the song is stopped to
preview its clips, section by section.
] (START/STOP) button again to stop playback.
A
11
Listening to and Rearranging the Demo Songs
Changing the Structure of a Song
Rearranging sections
This shows you to rearrange the sections of the song.
In this example, we show you how to change the placement of the
sixth section in the song.
5. Press one of the pads [1]–[16] that are unlit (the unrecorded
vocal takes) to select where to record your vocal.
“[REC] RecStandby” appears on the screen.
The vocal you recorded is assigned as a vocal take to an individual pad.
1. Press the [SONG] button to set the workow to “SONG.”
2. Press the [SECTION SELECT] button to switch the pads to
Section Select mode.
3. Press the [REC] button to make it light.
4. Press the STEP SEQUENCER [6] button to specify where to
place the section.
The STEP SEQUENCER [6] button blinks.
5. Press pads [1]–[8] to select the sections.
The song is now rearranged, with the selected section placed in
sixth position.
6. Press the [REC] button to make it go dark.
Changing the length of a section
Here we’ll change the length (the number of measures) of a section.
This example shows you how to change the number of measures for
section 1.
1. Press the [SECTION] button to set the workow to “Section.”
2. Press the [SECTION SELECT] button to switch the pads to
Section Select mode.
3. Press pad [1] to select section 1.
STEP SEQUENCER buttons [1]–[8] light up to show section 1’s
length (in measures).
Each button corresponds to one measure (16 steps).
4. Press the STEP SEQUENCER [4] button.
The length of section 1 changes from eight measures to four.
6. Press one of the STEP SEQUENCER [1]–[10] buttons to set the
timing at which you want to start recording.
The timing for starting the recording (measure-beat) is shown at the top
right-hand of the screen.
7. Press the [REC] button to enter record standby.
8. Press the MIC [ON] button to make it light.
Audio can now be input through the built-in mic.
9. Use the [GAIN] knob to adjust the recording volume.
Make some sound to input audio through the mic, and adjust the
volume as high as possible without letting the level meter reach
full scale.
Level meter
10.
Press the [ A] (START/STOP) button to begin recording.
11.
Press the [ A] (START/STOP) button to stop recording.
When you play back the song, you can also hear the vocal takes you
recorded that go along with the song.
12.
Press the MIC [ON] button to make it go dark.
5 To delete a vocal take, hold down the [CLEAR] button and press the pad
[1]–[16] (p. 39) corresponding to the vocal take.
5 You can use the vocal processor to add eects to the vocal audio (p. 40).
Mixing Down
Now, let’s export your song and the vocals you recorded to an SD card
and create a WAV le.
* Mixing a song down takes the same amount of time as playing it back.
Recording the Vocals
Now, let’s record the vocals for our song using the built-in mic while
listening to the song.
1. Press the [EDIT] button, and then press the MIC [ON] button.
The MIC SETTING screen appears.
2. Use the [VALUE] dial to select “Mic In,” and set it to “BUILT-IN”
(the built-in mic).
3. Press the [SONG] button to set the workow to “SONG.”
4. Press the [VOCAL] button to select the VOCAL track.
12
1. Press the [MIXDOWN] button.
The MIXDOWN screen appears.
2. Use the [VALUE] dial to select “FULL MIX” (SONG + vocal
takes) and then press the [VALUE] dial.
Mixdown begins and playback starts.
The mixdown ends automatically when the song nishes playing
back.
After mixdown ends, select “PREVIEW” on the MIXDOWN screen and press
the [VALUE] dial to preview the WAV le that was created.
3. Press the [EXIT] button to close the MIXDOWN screen.
Reference
Project Operations
The data used for creating songs is managed as a “project.” Here’s how to create and save projects for each song.
NOTE
If you turn o the power without saving the data, any data you edited is lost. To keep your edited data, make sure to save the projects to an SD card.
Loading a Project
Load the project from the SD card and then edit the song.
NOTE
When you load a new project, any unsaved content of the currently open
project is lost.
1. Press the [LOAD] button.
The PROJECT screen appears.
2. Use the [VALUE] dial to select “LOAD,” and then press the
[VALUE] dial.
The PROJECT LOAD screen appears.
3. Use the [VALUE] dial to select the project you want to edit,
and then press the [VALUE] dial.
A conrmation message appears.
* To cancel the operation, press the [EXIT] button.
4. Use the [VALUE] dial to select “OK,” and then press the
[VALUE] dial.
This loads the project.
* If you have edited the project, a conrmation message appears asking
whether you want to save the current project. Select “SAVE” to save the
current project, or select “LOAD” if you don’t want to save it.
Creating a New Project
To make a new song, you’ll need to create a project.
1. Press the [LOAD] button.
The PROJECT screen appears.
Saving a Project
Here’s how to save the project to the SD card.
1. Hold down the [SHIFT] button and press the [LOAD] button.
The project name edit screen appears.
Cursor (blinking)
2. Edit the project name.
You can change the character shown at the cursor position.
OperationExplanation
MEASURE [<] [>]Selects the character to edit.
[VALUE]Edits the character.
[SHIFT] + MEASURE [>]Inserts a space.
[SHIFT] + MEASURE [<]Deletes the character.
[CLEAR]Deletes the character and replaces it with a space.
3. Press the [VALUE] dial.
A conrmation message appears.
* To cancel the operation, press the [EXIT] button.
4. Use the [VALUE] dial to select “OK,” and then press the
[VALUE] dial.
This saves the project.
NOTE
Never turn o the power or remove the SD card while the screen indicates
“Now Writing.”
* If there is already a project with the same name, a conrmation message
appears, asking you whether to overwrite it and save the new project. Select
“OK” to overwrite and save, or “Cancel” to stop.
* A locked project (p. 15) cannot be overwritten.
2. Use the [VALUE] dial to select “NEW,” and then press the
[VALUE] dial.
A conrmation message appears.
* To cancel the operation, press the [EXIT] button.
3. Use the [VALUE] dial to select “OK,” and then press the
[VALUE] dial.
This creates the new project.
* If you have edited the project, a conrmation message appears asking
whether you want to save the current project. Select “SAVE” to save the
current project, or select “NEW” if you don’t want to save it.
14
Project Operations
Conguring the Project
Here’s how to congure the project’s settings, such as the reference
pitch, pad illumination colors and more.
1. Press the [LOAD] button.
The PROJECT screen appears.
2. Use the [VALUE] dial to select “SETTING,” and then press the
[VALUE] dial.
The project settings screen appears.
3. Use the [VALUE] dial to select a parameter, and edit the value.
ParameterValueExplanation
COMMON
MstrTune
PC IN
PC Level
PC Pan
COLORSets the pad illumination colors for each pad operation mode (p. 25).
Note
Play
Stay
D.Style
M.Style
435.0–
445.0Hz
These are the settings for audio input from a computer or smartphone
connected via USB.
&“Parameter Guide” (PDF)
ORANGE
YELLOW
GREEN
BLUE
PURPLE
PINK
WHITE
SKYBLUE
P.YELLOW
P.BLUE
P.PINK
L.RED
L.ORANGE
L.YELLOW
L.GREEN
P.GREEN
L.SKYBLUE
L.BLUE
L.PURPLE
Species the reference pitch (master tune) for the
project.
* This has no eect on the pitch of the VOCAL track.
Sets the color used for pads used for playing in Note
mode.
Sets the color used to indicate that a clip is playing back
in Section Select mode.
Sets the color used to indicate that a clip has stopped in
Section Select mode.
Sets the pad color used when a drum track (KICK,
SNARE, HI-HAT, KIT ) is selected in Style mode.
Sets the pad color when a melodic track (BASS, INST 1,
INST 2) is selected in Style mode.
Locking a Project
Here’s how to protect a project so that it can’t be overwritten or
deleted.
1. Press the [LOAD] button.
The PROJECT screen appears.
2. Use the [VALUE] dial to select “LOCK,” and then press the
[VALUE] dial.
The PROJECT LOCK (or UNLOCK) screen appears.
3. Use the [VALUE] dial to select the project to protect, and then
press the [VALUE] dial.
A lock symbol appears at the top right-hand part of the screen to
show that the project is locked.
* Selecting a project marked with the lock symbol and pressing the [VALUE]
dial unlocks the project.
Deleting Projects
Here’s how to delete a project stored on the SD card.
NOTE
You cannot restore a project that has been deleted.
1. Press the [LOAD] button.
The PROJECT screen appears.
2. Use the [VALUE] dial to select “DELETE,” and then press the
[VALUE] dial.
The PROJECT DELETE screen appears.
3. Use the [VALUE] dial to select the project le to delete, and
then press the [VALUE] dial.
A conrmation message appears.
* To cancel the operation, press the [EXIT] button.
4. Use the [VALUE] dial to select “OK,” and then press the
[VALUE] dial.
This deletes the project.
* You cannot delete a locked project le.
15
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