Roland JX-305 User Manual

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Owner's Manual
Before using this unit, care­fully read the sections enti­tled: “USING THE UNIT
SAFELY” and “IMPOR­TANT NOTES” (Owner’s Manual p. 2, 3, 9). These
sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Quick Start and Owner’s Manual should be read in its entire­ty. The manuals should be saved and kept on hand as a convenient reference.
This owner's manual consists of the following 14 chapters and supplementary information. Before you read this manual, you should read through the Quick Start manual so you're famil­iar with the basic operation of the unit.
Chapter 1 An Overview of the JX-305
This chapter explains how the JX-305's sound generator and sequencer are organized, and explains the basic operation. By reading this chapter, you can gain an overall understanding of the JX-305.
Chapter 2 Playing the Keyboard
This chapter explains the Key Mode function, the pitch bend lever, the pedals, etc., and how to use the arpeggiator. Be sure to read this chapter.
Chapter 3 Playing Patterns
This chapter explains how to play patterns, and how to use functions such as Real-Time Transpose, Mute, Part Mixer, and Play Quantize. Be sure to read this chapter.
Chapter 4 One-Touch Phrase Playback (RPS)
This chapter explains the various effect types and how to use them. Read this chapter when you wish to use effects.
Chapter 5 Creating Original Sounds (Patch Edit)
This chapter explains the parameters that modify the sound. Read this chapter so you better understand how to use the knobs to control the sound when creating your own sounds.
Chapter 6 Creating an Original Rhythm Set (Rhythm Edit)
This chapter explains the rhythm set parameters. Read this chapter when you wish to create an original rhythm set.
Chapter 7 Applying Effects to the Sound (Effects)
This chapter explains the various effect types and how to use them. Read this chapter when you wish to use effects.
Chapter 8 Recording Patterns
This chapter explains how to record patterns. Read this chapter when you wish to record patterns.
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Chapter 9 Editing Patterns
This chapter explains how to edit patterns, and how to modify music data after it's been recorded. Read this chapter as necessary.
Chapter 10 Collecting Frequently Used Patterns in a Set (Pattern Set)
This chapter explains how to use Pattern Sets and how to store patterns in a set. Read this chapter when you wish to use a pattern set.
Chapter 11 Connecting Patterns in Playback Order to Create a Song
This chapter explains how to play back, record, and edit songs. Be sure to read this chapter if you wish to use songs.
Chapter 12 Using Memory Cards
Here you can learn how to use memory cards to back up your data, and how to make copies of a card. Be sure to read this chapter before using memory cards.
Chapter 13 Setting the Operating Environment of the JX-305 (System)
This chapter explains settings that determine the overall configuration for your JX-305, such as its tuning and synchronization preferences. Read this chapter as necessary.
Chapter 14 Advanced Applications
This chapter explains how the JX-305 can be used with external MIDI equipment, and gives tips for creat­ing sounds and performing. Read this chapter as necessary.
Supplementary Information
Consult this chapter when the JX-305 does not function as you expect, or if an error message is displayed. This chapter also contains information such as parameter lists and the MIDI implementation.
• SmartMedia is a trademark of Toshiba corporation.
• All product names mentioned in this document are trademarks or regis­tered trademarks of their respective owners.
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Copyright © 1998 ROLAND CORPORATION All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
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Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.
* Material damage refers to damage or
other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.
Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.
The symbol alerts the user to things that must be
carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the power­cord plug must be unplugged from the outlet.
The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.
For the USA
FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
– Reorient or relocate the receiving antenna. – Increase the separation between the equipment and receiver. – Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. – Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can void the users authority to operate this equipment. This equipment requires shielded interface cables in order to meet FCC class B Limit.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
BLUE: BROWN:
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows: The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK. The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED. Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
NEUTRAL LIVE
For the U.K.
This product complies with the requirements of European Directive 89/336/EEC.
For EU Countries
For Canada
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.
NOTICE
AVIS
• Before using this unit, make sure to read the instructions below, and the Owner's Manual.
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• Do not open (or modify in any way) the unit or its AC adaptor.
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• Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.
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• Never use or store the unit in places that are:
• Subject to temperature extremes (e.g., direct sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are
• Damp (e.g., baths, washrooms, on wet floors); or are
• Humid; or are
• Dusty; or are
• Subject to high levels of vibration.
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• This unit should be used only with a rack or stand that is recommended by Roland.
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• When using the unit with a rack or stand recom­mended by Roland, the rack or stand must be careful­ly placed so it is level and sure to remain stable. If not using a rack or stand, you still need to make sure that any location you choose for placing the unit provides a level surface that will properly support the unit, and keep it from wobbling.
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• Be sure to use only the AC adaptor supplied with the unit. Also, make sure the line voltage at the instal­lation matches the input voltage specified on the AC adaptor's body. Other AC adaptors may use a differ­ent polarity, or be designed for a different voltage, so their use could result in damage, malfunction, or elec­tric shock.
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• Avoid damaging the power cord. Do not bend it excessively, step on it, place heavy objects on it, etc. A damaged cord can easily become a shock or fire haz­ard. Never use a power cord after it has been dam­aged.
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• This unit, either alone or in combination with an amplifier and headphones or speakers, may be capa­ble of producing sound levels that could cause perma­nent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.
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• Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.
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• Immediately turn the power off, remove the AC adaptor from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page when:
• The AC adaptor or the power-supply cord has been damaged; or
• Objects have fallen into, or liquid has been spilled onto the unit; or
• The unit has been exposed to rain (or otherwise has become wet); or
• The unit does not appear to operate normally or exhibits a marked change in performance.
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• In households with small children, an adult should provide supervision until the child is capable of fol­lowing all the rules essential for the safe operation of the unit.
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• Protect the unit from strong impact. (Do not drop it!)
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• Do not force the unit's power-supply cord to share
an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord's outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insula­tion on the cord to heat up and eventually melt through.
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• Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.
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• The unit and the AC adaptor should be located so their location or position does not interfere with their proper ventilation.
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• Always grasp only the plug or the body of the AC adaptor when plugging into, or unplugging from, an outlet or this unit.
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• Whenever the unit is to remain unused for an extended period of time, disconnect the AC adaptor.
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• Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children.
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• Never climb on top of, nor place heavy objects on the unit.
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• Never handle the AC adaptor body, or its plugs, with wet hands when plugging into, or unplugging from, an outlet or this unit.
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• Before moving the unit, disconnect the AC adaptor and all cords coming from external devices.
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• Before cleaning the unit, turn off the power and unplug the AC adaptor from the outlet (Quick Start, p. 5).
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• Whenever you suspect the possibility of lightning in your area, disconnect the AC adaptor from the outlet.
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Features of the JX-305.......................................................................................8
Important Notes.................................................................................................9
Front and Rear Panels......................................................................................10
Contents
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Chapter 1. an Overview of the JX-305 ...........................................13
How the JX-305 Is Organized ........................................13
How the Sound Generator Is Organized ....................13
How the Sequencer Is Organized.................................14
About Memory.................................................................15
Basic Operation................................................................16
Chapter 2. Playing the Keyboard ...................................................18
Selecting a Patch ..............................................................18
Playing Two Patches from the Keyboard
(Key Mode) .......................................................................18
Playing One Patch Over the Entire Keyboard (Single)....18
Layering Two Patches (Dual)..............................................19
Playing Different Patches with the Left and Right Hands
(Split).......................................................................................19
Changing the Split Point......................................................20
Selecting the Upper Part/Lower Part ................................20
Modifying the Key Mode Settings in the Editing Pages 20
Smoothly Changing the Pitch of the Sound
(Portamento) .....................................................................21
Portamento On/Off..............................................................21
Changing the Time Over Which the Pitch Changes
(Portamento Time)................................................................21
Playing Notes Which Lie Outside the Range of the
Keyboard (Octave Shift).................................................21
Changing the Pitch (Pitch Bend Lever) .......................22
Applying Modulation to the Sound ............................22
Using the Modulation Lever ...............................................22
Using Aftertouch...................................................................22
Changing the Keyboard Dynamics
(Keyboard Velocity) ........................................................22
Sustaining the Notes You Play (Hold Pedal) .............23
Using a Pedal to Modify the Sound
(Control Pedal) .................................................................23
Control Pedal Settings..........................................................23
Pressing Chords to Produce Arpeggios
(Arpeggiator) ....................................................................24
Playing Arpeggios.................................................................24
Creating an Arpeggio Pattern .............................................24
Changing the Way in Which the Arpeggio Will Play
(Arpeggio Style) ....................................................................25
Adding Expression to the Arpeggio (Accent Rate)..........25
Changing the Pitch Range of the Arpeggio
(Octave Range) ......................................................................26
Selecting the Part in Dual Mode Which
Will Play the Arpeggio (Arpeggio Destination)...............26
Making More Detailed Settings ..........................................26
Saving Arpeggio Settings (Arpeggio Write) .....................28
Playing a Rhythm Set .....................................................28
Listening to Sound Processed by the Effects
(Audition)..........................................................................29
Chapter 3. Playing Patterns............................................................30
Playing Patterns ...............................................................30
Adjusting the Tempo......................................................31
Viewing the Number of Measures in a Pattern.........31
Muting a Specific Part (Part Mute/Rhythm Mute)....32
Transposing During Playback
(Real-Time Transpose) ...................................................32
Using the VALUE Dial or [INC] [DEC].............................32
Using the Keyboard..............................................................33
Changing the Settings of Each Part..............................33
Using the Part Mixer Page to Make Changes ...................33
Using the Editing Pages to Make Changes .......................34
Saving Patterns You’ve Modified (Pattern Write) ....36
Copying and Initializing Settings.......................................37
Using the Knobs to Modify the Sound During
Playback (Real-Time Modify).......................................38
Modifying the Sound for an Individual Rhythm Group.39
Returning a Pattern to Its Original State During Playback
(Pattern Reset)........................................................................39
Ensuring Correct Playback from the Middle of a Pattern ..
(MIDI Update) .......................................................................40
Changing the Groove of a Pattern (Play Quantize) ..40
Selecting Parts to Use with Play Quantize ........................41
Correcting Inaccuracies in the Rhythm (Grid Quantize) 41
Giving Swing to the Rhythm (Shuffle Quantize) .............42
Giving a Groove to the Rhythm (Groove Quantize)........43
Using Pedal for Control (Switch Pedal) ......................46
Specifying the Function of the Switch Pedal.....................46
Using the Pedal to Change the Tempo ..............................46
Simultaneously Changing the Tempo and Pitch
(Turntable) ........................................................................47
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Chapter 4. One-Touch Phrase Playback (RPS)..................................48
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Pressing Notes to Play Back Phrases ...........................48
Causing a Phrase to Continue Playing (RPS Hold)..........49
Assigning Phrases to the Keyboard .............................49
Making Settings for Each Phrase .................................50
Using the Part Mixer to Modify Settings...........................50
Changing the Patch of Each RPS Part ................................51
Saving the Phrases You Assigned (RPS Set Write)...52
Chapter 5. Creating Original Sounds (Patch Edit).............................53
The Basis for the Sound of a Patch (Tones)................53
What a Tone Consists of.......................................................53
Sound-Editing Procedure...............................................53
Changing the Basic Waveform of the Sound
(Wave/FXM) ......................................................................56
Pitch-Related Settings ....................................................57
Modifying the Pitch (Pitch)..................................................57
Making the Pitch Change Over Time (Pitch Envelope) ..58
Making More Detailed Settings ..........................................59
Brightness-Related Settings (Filter).............................61
Modifying the Brightness of the Sound (Filter)................61
Making the Brightness Change Over Time
(Filter Envelope)....................................................................63
Making More Detailed Settings ..........................................65
Settings Related to Volume and Pan (Amplifier) .....67
Adjusting the Volume and Pan...........................................67
Creating Time-Variable Change in Volume
(Amplifier Envelope)............................................................68
Making More Detailed Settings ..........................................68
Applying Cyclic Changes to the Sound (LFO) ..........71
Selecting the Waveform That Will Modulate the Sound
(LFO1 Waveform) .................................................................72
Adjusting the Speed of Modulation (LFO1 Rate).............72
Adjusting the Depth of Modulation (LFO1 Depth) .........73
Making More Detailed Settings ..........................................74
Specifying the Parameters That Will Be Modified
by Each Controller (Control) .........................................76
Adjusting the Range of Pitch Bend (Bend Range)............76
Control 1/2/3/4 (Control Destination 1/2/3/4).............77
Ctrl 1/2/3/4 Depth (Control 1/2/3/4 Depth).................77
Settings Common to the Entire Patch (Common) .....77
Smoothly Changing the Pitch (Portamento) .....................77
Making More Detailed Settings ..........................................78
Saving Patches You’ve Created (Patch Write)............82
Copying and Initializing Settings.......................................83
Chapter 6. Creating an Original Rhythm Set (Rhythm Edit) ..............85
How a Rhythm Tone Is Organized ..............................85
Creating the Sounds........................................................85
Specifying the Basic Waveform of the Sound
(Wave) ................................................................................86
Pitch-Related Settings ....................................................87
Changing the Pitch of the Sound (Pitch) ...........................87
Making the Pitch Change Over Time (Pitch Envelope) ..87
Making More Detailed Settings ..........................................89
Brightness-Related Settings (Filter).............................90
Modifying the Brightness of the Sound (Filter)................90
Making the Brightness Change Over Time
(Filter Envelope)....................................................................91
Making More Detailed Settings ..........................................92
Settings Related to Volume and Pan (Amplifier) .....94
Adjusting the Volume and Pan (Amplifier)......................94
Creating Time-Varying Change in Volume
(Amplifier Envelope)............................................................95
Making More Detailed Settings ..........................................96
Adjusting the Range of Pitch Bend (Bend Range)....97
Adjusting the Effects for Each Rhythm Tone (Rhythm
Tone) ..................................................................................97
Saving Rhythm Sets You’ve Created
(Rhythm Set Write) .........................................................98
Copying and Initializing Settings.......................................99
Chapter 7. Applying Effects to the Sound (Effects) .........................101
Turning Effects On/Off ................................................101
Adding Reverberation to the Sound (Reverb).........102
Adjusting the Overall Reverb Volume (Reverb Level)..102 Adjusting the Reverb Volume for Each Part
(Part Reverb Level) .............................................................102
Making More Detailed Settings ........................................103
Adding an Echo to the Sound (Delay).......................103
Adjusting the Overall Delay Volume (Delay Level)......104
Adjusting the Delay Volume for Each Part
(Part Delay Level) ...............................................................104
Making More Detailed Settings ........................................105
Applying Various Effects to the Sound (Multi-Effects) 106
Selecting the Type (Multi-Effects Type)...........................106
Adjusting the Overall Multi-Effects Volume
(Multi-Effects Output Level) .............................................106
Making Multi-Effects Settings...........................................107
Specifying the Part(s) to Which Multi-Effects Will Be
Applied (Part Multi-Effects Switch).................................124
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Chapter 8. Recording Patterns ......................................................125
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Recording Your Playing As You Perform
(Real-Time Recording) .................................................125
Recording Procedure..........................................................125
Auditioning Phrases During Recording
(Rehearsal Function)...........................................................127
Recording an Arpeggio Performance...............................127
Recording Knob Movements (Modify Data)...................128
Recording Smoothly Across Pattern Boundaries ...........128
Recording Part Mixer Operations.....................................128
Recording the Mute Settings .............................................129
Recording Changes in Tempo...........................................129
Erasing Unwanted Data While You Record
(Real-Time Erase) ................................................................130
Recording Notes One at a Time (Step Recording) ..131
Recording Procedure..........................................................131
Recording Notes One by One (Step Recording 1)..........132
Various Ways to Input Notes............................................133
Recording Individual Notes to Grid Locations
(Step Recording 2)...............................................................134
Inputting Complex Rhythms.............................................136
Checking the Remaining Amount of Memory
(Memory Information)..................................................137
Temp (Temporary)..............................................................137
User (User Memory)...........................................................137
Card (Card Memory)..........................................................137
Chapter 9. Editing Patterns ...........................................................138
Editing the Musical Data of a Specified Part
(Pattern Edit)...................................................................138
Copying a Portion of a Pattern (Copy) ............................138
Deleting Unwanted Measures (Delete Measure) ...........140
Inserting Blank Measures (Insert Measure) ....................140
Erasing Unwanted Data (Erase)........................................141
Transposing the Pitch (Transpose)...................................142
Modifying the Strength of Notes (Change Velocity) .....142
Modifying the Note Length (Change Gate Time) ..........143
Shifting the Timing Slightly (Shift Clock) .......................144
Thinning Out Unneeded Data (Data Thin) .....................145
Converting the Note Timing of a Pattern (Reclock).......145
Using Play Quantize Settings to Modify a Pattern
(Edit Quantize) ....................................................................146
Individually Editing Musical Data
(Microscope Edit)...........................................................146
View the Musical Data That You Input ...........................147
Musical Data Handled in Microscope Mode ..................147
Modifying the Value of Musical Data (Change Event) .148
Deleting Musical Data (Delete Event)..............................150
Inserting Musical Data (Insert Event) ..............................150
Moving Musical Data (Move Event) ................................151
Hiding Unwanted Musical Data (View Filter) ...............151
Chapter 10. Collecting Frequently Used Patterns in a Set (Pattern Set)
152
Using a Pattern Set to Recall Patterns .......................152
Assigning a Pattern to be Recalled ............................152
Saving a Pattern Set That Was Modified
(Pattern Set Write) .........................................................153
Chapter 11. Connecting Patterns in Playback Order to Create a Song.154
Playing Back a Song......................................................154
Recording a Song...........................................................155
Editing Songs (Song Edit)............................................155
Copying a Song (Song Copy) ............................................156
Deleting Unwanted Patterns from a Song
(Delete Pattern)....................................................................156
Inserting a Pattern (Insert Pattern) ...................................157
Saving a Song That You Recorded (Song Write).....157
Initializing Settings (Song Initialize) ................................158
Chapter 12. Using Memory Cards.................................................159
Cautions When Using a Memory Card .....................159
Before Using a New Card (Format) ............................159
Saving All Internal Settings to a Card
(User Backup) .................................................................160
Restoring the Saved Settings Back to Internal Memory
(Backup Load) ................................................................161
Deleting the Backup File from the Card
(Backup Delete)..............................................................161
Copying an Entire Card (Card Duplicate) ................161
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Chapter 13. Setting the Operating Environment of the JX-305 (System).163
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Controller-Related Settings.........................................163
Changing the Loudness of Notes Played on the Keyboard
(Keyboard Velocity)............................................................163
Setting Aftertouch Sensitivity (Aftertouch Sens) ...........163
Specifying How the Pedal Will Function ........................163
MIDI-Related Settings .................................................164
Disconnecting the Keyboard from the Internal Sound
Generator (Local Switch) ...................................................165
Using an External MIDI Keyboard in Place of the
Keyboard of the JX-305 (Remote Keyboard Switch)......165
Differentiating Between Units of the Identical Model
(Device ID Number) ...........................................................165
Re-Transmitting Messages Received at MIDI IN from
MIDI OUT (Thru Function) ...............................................165
Specifying the Reception Status for Each Part
(Rx Switch) ...........................................................................165
Specifying How Knob Data Is Transmitted
(Edit Transmit/Receive Mode) .........................................165
Reception Settings for Each Type of Message ................166
Transmission Settings for Each Type of Message ..........166
Sequencer-Related Settings.........................................166
Synchronization Settings (Sync Mode) ............................167
Transmitting Synchronization Messages (Sync Out).....167
Making Songs Play Continuously (Loop Mode)............167
Setting the Metronome (Metronome Mode) ...................167
Adjusting the Metronome Volume
(Metronome Level) .............................................................167
Specifying the Timing for RPS Playback
(RPS Trigger Quantize) ......................................................167
Synchronizing Arpeggios to the Pattern
(Arpeggio Sync)...................................................................168
Calculating a Checksum Automatically
(Auto Checksum) ................................................................168
Specifying the Resolution of the Tap Tempo
(Tap Resolution)..................................................................168
Tuning and Sound Generator Related Settings ......168
Adjusting the Display Contrast (LCD Contrast) ............168
Adjusting the Overall Tuning (Master Tune) .................168
Tuning Each Note (Scale Tune).........................................168
Specifying How Patches Will Be Switched
(Patch Remain) ....................................................................169
Specifying the Number of Notes for Each Part
(Voice Reserve)....................................................................169
Specifying the Variable Range of Resonance
(Resonance Limiter)............................................................169
Specifying the Pattern at Power-On (Default Pattern) ..169 Specifying the Arpeggio Style at Power-On
(Default Arpeggio Style) ....................................................170
Restoring the Factory Settings (Factory Preset) .......170
Chapter 14. Advanced Applications..............................................171
Taking Advantage of MIDI.........................................171
What Is MIDI?......................................................................171
Controlling the JX-305 from an External MIDI Device..172 Controlling an External MIDI Device from the JX-305..174
Synchronizing an External Sequencer..............................175
Synchronizing to an External Sequencer.........................175
Saving Pattern and Patch Data on an External Sequencer
(Bulk Dump) ........................................................................176
Example of Real-Time Modify....................................178
Example of Multi-Effects Settings .............................180
Troubleshooting .............................................................................................183
Error Meggage List.........................................................................................185
Waveform List................................................................................................187
Preset Patch List .............................................................................................190
Preset Rhythm Set List ....................................................................................195
Effects Template List .......................................................................................203
Preset Pattern List ..........................................................................................204
RPS Pattern List..............................................................................................210
RPS Set List ....................................................................................................219
Parameter List................................................................................................223
Transmit/Receive Setting List..........................................................................235
MIDI Implementation......................................................................................236
Main Specifications ........................................................................................256
Index.............................................................................................................257
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High-performance synthesis engine
The all-important sound generator is a high-perfor­mance synthesizer offering 64-note polyphony. A rich array of parameters, including sharp filters and ADSR envelopes can be modified using the knobs on the panel to create your own sounds. The sound generator can also be used as a multitimbral sound module, pro­viding up to eight parts.
Cutting-edge patterns that lead the scene
The JX-305 contains 274 high-quality preset patterns for immediate use and 494 RPS patterns. Since the pat­terns cover a wide range, from techno to reggae, this instrument provides everything you need for most sit­uations.
Sounds that match today’s trends
The diverse assortment of carefully selected sounds and rhythm sets ranges from those from the TB-303, JUNO, JUPITER and TR-808/909—indispensable for the dance scene—to realistic acoustic sounds. From the day you take the JX-305 home, you can enjoy today’s leading-edge sounds. You can also create your own original sounds and store them in memory for immediate recall at any time.
Three sophisticated digital effect units
High-performance DSP (digital signal processing) technology provides you with a wide range of effects. Three effect units are provided: Reverb adds reverber­ation, Delay adds echo-like effects, and general-pur­pose ffect unit provides 24 types of effect that have been optimized for dance music.
Three key modes
The JX-305 provides three key modes: single, dual, and split. It’s easy to divide the keyboard into left and right zones, which can play different sounds simulta­neously, or you can layer two sounds for every note.
A sequencer to help your ideas take shape
You can construct a song in real time as you play, sim­ply by switching the playback patterns. During recording, you can switch the recording part to record non-stop. The JX-305’s internal memory by itself can contain approximately 75,000 notes (up to 200 patterns). By using a memory card (SmartMedia), the capacity can be boosted to a maximum of approximately 480,000 notes (up to 200 patterns).
Use the arpeggiator to create phrases
You can play arpeggios simply by pressing the key­board. Your musical imagination and taste are all you need to create completely new phrases.
RPS (Real-Time Phrase Sequence) func­tion
You can play back phrases simply by pressing a single key. This has a wide variety of uses, such as adding accents during a song, or playing an entire song using just RPS.
Play quantize changes the groove in real time
The JX-305 provides three types of play quantize: Grid, Shuffle and Groove. Simply by rotating a knob, you can produce your own “groove” in real time.
Controls for live performance
The JX-305 is designed for live performance, with fea­tures such as a mute button that lets you instantly silence the playback of a specific part or rhythm instrument, and a Real-Time Transpose function that lets you transpose during pattern playback. Of course, you can also move knobs during pattern playback to modify the sound in real time.
Features of the JX-305
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Page 9
In addition to the items listed under “USING THE UNIT SAFELY” on page 2, please read and observe the following:
Power Supply
• Do not use this unit on the same power circuit with any device that will generate line noise (such as an electric motor or variable lighting system).
• The AC adaptor will begin to generate heat after long hours of consecutive use. This is normal, and is not a cause for concern.
• Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.
Placement
• Using the unit near power amplifiers (or other equipment containing large power transformers) may induce hum. To alleviate the problem, change the orientation of this unit; or move it farther away from the source of interfer­ence.
• This device may interfere with radio and television recep­tion. Do not use this device in the vicinity of such receivers.
• Do not expose the unit to direct sunlight, place it near devices that radiate heat, leave it inside an enclosed vehi­cle, or otherwise subject it to temperature extremes. Excessive heat can deform or discolor the unit.
Maintenance
• For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
• Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.
Repairs and Data
• Please be aware that all data contained in the unit’s mem­ory may be lost when the unit is sent for repairs. Important data should always be backed up on a memory card, another MIDI device (e.g., a sequencer), or written down on paper (when possible). During repairs, due care is taken to avoid the loss of data. However, in certain cases (such as when circuitry related to memory itself is out of order), we regret that it may not be possible to restore the data, and Roland assumes no liability concern­ing such loss of data.
Additional Precautions
• Please be aware that the contents of memory can be irre­trievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you peri­odically save a backup copy of important data you have stored in the unit’s memory on a memory card or another MIDI device (e.g., a sequencer).
• Unfortunately, it may be impossible to restore the con­tents of data that was stored in the unit’s memory, a memory card or another MIDI device (e.g., a sequencer) once it has been lost. Roland Corporation assumes no lia­bility concerning such loss of data.
• Use a reasonable amount of care when using the unit’s buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to mal­functions.
• Never strike or apply strong pressure to the display.
• When connecting/disconnecting all cables, grasp the con­nector itself—never pull on the cable. This way you will avoid causing shorts, or damage to the cable’s internal elements.
• To avoid disturbing your neighbors, try to keep the unit’s volume at reasonable levels. You may prefer to use head­phones, so you do not need to be concerned about those around you (especially when it is late at night).
• When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.
• Use only the specified expression pedal (EV-5; sold sepa­rately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
The sounds, phrases and patterns contained in this product are sound recordings protected by copyright. Roland hereby grants to purchasers of this product the permission to utilize the sound recordings contained in this product for the cre­ation and recording of original musical works; provided however, the sound recordings contained in this product may not be sampled, downloaded or otherwise re-recorded, in whole or in part, for any other purpose, including but not limited to the transmission of all or any part of the sound recordings via the internet or other digital or analog means of transmission, and/or the manufacture, for sale or other­wise, of any collection of sampled sounds, phrases or pat­terns, on CD-ROM or equivalent means.
The sound recordings contained in this product are the origi­nal works of Roland Corporation. Roland is not responsible for the use of the sound recordings contained in this prod­uct, and assumes no liability for any infringement of any copyright of any third party arising out of use of the sounds, phrases and patterns in this product.
Important
Please observe the following points when using the JX-305. Various types of data required for the JX-305's operation are held in internal flash memory. If the power is turned off while data is being written to flash memory, writing will not be completed correctly, and subsequent operation can be affected. While the following display appears, never turn off the power or remove the memory card.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Important Notes
9
Page 10
Front Panel
1 VOLUME Knob
Controls the overall volume of the JX-305.
2 REALTIME MODIFY Section
Here you can make settings for sound parameters (p. 54) and effects (p. 101). Also, in the Part Mixer page you can make various settings for each part (p. 33).
3 QUANTIZE Section
Modifies the groove of the pattern (p. 40).
4 ARPEGGIATOR/RPS Section
Here you can make arpeggiator (p. 24)/RPS settings (p. 48).
5 KEYBOARD Section
Here you can make settings which affect the notes played on the keyboard, such as Key Mode (p. 18), Octave Shift (p. 21), and Portamento (p. 21).
6 TRANSPOSE Button
Press this button when you wish to transpose (p. 32).
7 SEQUENCER Section
Here are the buttons related to sequencer playback (p. 30) and recording (p. 125).
8 DISPLAY Section
The parameter you wish to modify using [INC] [DEC] or the [VALUE] dial appears in the display.
9 INC/DEC (Increment/Decrement) Buttons
VALUE Dial
Use these to modify the value of a parameter (p. 16).
Front and Rear Panels
10
MODULATION
BENDER
PATTERN SONG
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
MAX
MIN
EFFECTS
STOP/ PL AY
REC
BWD
/TIE
FWD
/REST MODE
OCTAVE RANGE
RATE
ACCENT
OCTAVEDUALSPLIT
PORTAMENTO
ARP RPSHOLD
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH MULTI CTRL3
GRID SHUFFLE GROOVE
TIMING VELOCITY
1234567
RPS
RPS STOP
PATC
AUDITIO
M.SCOPE
PHONES L(MONO)R HOLD
CONTROL SWITCH
IN OUT
MIDI
MEMORY CARD
THRU
OUTPUT
POWER
PEDAL
QUANTIZEREALTIME MODIFY
KEYBOARD
TRANSPOSE
SEQUENCERARPEGGIATOR/RPS
VOLUME
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
DC IN
(9V)
1
4 5 6 7
2 3
18
Page 11
10 PAGE</PAGE> Buttons
Use these buttons to switch between levels of the various setting displays. In pages where you are assigning a name, these buttons move the cursor.
11 SHIFT Button
This button is used in conjunction with other buttons.
12 UNDO/REDO Button
Press this button to cancel the previous operation (p. 17).
13 ENTER/EXIT Buttons
Use these buttons to execute/cancel an operation, or to exit from a setting page.
14 GROUP Section
Here you can select the group for sounds or patterns (p. 18, 30).
15 PART Section
Press these buttons when you wish to use buttons 1– 8 to select or mute parts (p. 18, 32).
16 EDIT/UTILITY Section
Press these buttons when you wish to edit a sound or pattern, or to store or initialize settings.
17 1–8 Buttons
Use these buttons to select the bank and number of a patch or pattern (p. 18), to select parts or rhythm groups, or to switch muting on/off (p. 32). When editing, these buttons are used to select parameters.
18 Pitch Bend Lever/Modulation Lever
This lever lets you modify the pitch or apply vibrato. Depending on the settings, this can also be used to control specific parameters (p. 22, 47).
11
12345678
12345678
SELECT
PART
MUTE
PART
CTRL
MUTE
NUMBER
PREV NEXT
PRESET USER CARD
UTILITY
BANK
1234567R
9 10111213141516
TN /
MEASURE
TEMPO&
SET
RPS
BEAT
MIXER
RHYTHM
PART
BD SD HH CLP CYM
TOM/PERC
HIT OTHERS
WRITE
FX ON/OFF
QTZ SELECT
EDIT/ UTILITY
GROUP PART
TONE SELECT
12341234
TONE SWITCH
EDIT
PTN/SONG
PATCH
TRANSPOSE CHG EVENT QUANTIZE
VIEW FILTER
ERASEINSERTDELETECOPY
AMPLIFIER LFO CONTROL RHY TONEFILTERPITCHWAVECOMMON
ARPEGGIO
CONTROLLER
PART MIDI SEQUENCER SETUP
KEYBOARD
EFFECTSSETUP SYSTEM
PATTERN
DEMO
PAGE
DEC INC ENTEREXIT
UNDO /REDO
LOWER UPPER
SHIFT
ERASE
VALUE
9
10
13
14 15 16
11 12
Page 12
Rear panel
1 MEMORY CARD Slot
An optional memory card (SmartMedia) can be inserted here (p. 159).
2 MIDI IN/OUT/THRU Connectors
External MIDI devices can be connected here (p. 171). Use MIDI cables (sold separately) to make connections.
3 SWITCH PEDAL Jack
A separately sold pedal switch or foot switch can be connected here. The pedal can be operat­ed to apply various effects (p. 46).
4 CONTROL PEDAL Jack
The expression pedal (EV-5; sold separately) can be connected here. The pedal can be operat­ed to adjust the volume or to make the sound change in various ways (p. 23).
5 HOLD PEDAL Jack
A separately sold pedal switch can be connected here. The pedal can be used to sustain notes (p. 23).
6 OUTPUT Jacks (L (MONO), R)
An amp or mixer can be connected to these jacks. If outputting in mono, make connections to the L jack (Quick Start, p. 3).
7 PHONES Jack
Accepts connection of headphones. Audio signals will still be output from the output jacks even if headphones are connected (Quick Start, p. 3).
8 DC IN Jack
Connect the included AC adapter here (Quick Start, p. 3).
9 POWER Switch
This switch turns the power on/off (Quick Start, p. 5).
12
MEMORY CARD
S2M-5/S4M-5
THRU
OUT IN
HOLDCONTROL
SWITCH
R
OUTPUT
L(MONO)PHONES
USE ROLAND
ACI,ACB
ADAPTOR ONLY
MIDI PEDAL
450mA
DC IN 9V
POWER
1
2 3 4 5 6 7
98
Page 13
A brief explanation of the JX-305’s internal organiza­tion was provided in the Quick Start manual, but this chapter contains a more detailed explanation of the basic sections: the controller section, sound generating section, and the sequencer section.
How the JX-305 Is Organized
fig.1-1TEXT (#MC fig.1-3)
Playing and Operation—Controller
Controllers refer collectively to the keyboard, the panel knobs, the pitch bend lever, and the pedal con­nected to the rear panel etc. By operating these con­trollers you can play sounds or modify them.
Recording Your Performance— Sequencer
The sequencer can record your playing and controller operations (knob movements) as MIDI messages, and can play back the MIDI messages that were recorded. MIDI messages that have been recorded on the sequencer can also be transmitted from the MIDI OUT connector, and used to control external MIDI devices.
Producing the Sound—Sound Generator
This is the section that produces the sound. The sound generator produces sound in response to data it receives from the JX-305’s controllers and its sequencer. It can also be played by MIDI messages that arrive from an external MIDI device.
How the Sound Generator Is Organized
The Smallest Unit of Sound— Tones
Tones are the smallest unit of sound used by the JX-
305. Although it is possible to create a sound using only one Tone, the sounds you will normally play on the JX-305 are “Patches,” which consist of one or more Tones.
Sounds That You Play—Patches
Patches are the unit of sound that you normally play. Each Patch consists of up to four Tones. Tones and Patches are organized as follows.
fig.1-2TEXT (=MC fig.1-4)
* The way in which the four tones are combined will deter-
mine how they will sound. This is determined by the Structure Type parameter.
“Settings Common to the Entire Patch
(Common)” (p. 77)
Controller section (keyboard, knobs, etc.)
Sound generator
section
Sequencer
section
Playback
Recording
Performance
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH
MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
TONE 4
LFO 1
LFO 2
TONE 3
LFO 1
LFO 2
TONE 2
LFO 1
LFO 2
FILTER
AMPLIFIER
TONE 1
PITCH
LFO 1
LFO 2
PITCH ENV
FILTER ENV
AMPLIFIER ENV
WAVE
Cyclically modify the sound
Cyclically modify the sound
Select the basic waveform
Modify the
brightness of
the sound
Modify the volume
Modify the pitch
over time
Modify the brightness
over time
Modify the volume
over time
COMMON
Make common settings
P A TCH
Modify the pitch of the sound
Chapter 1. an Overview of the JX-305
13
1
Page 14
Playing Percussion Instruments— Rhythm Sets
A collection of various percussion instruments (rhythm tones) is referred to as a Rhythm Set. A differ­ent rhythm tone can be assigned to each key (note number), allowing you to use a large number of rhythm tones at once.
fig.1-3 (=MC fig.1-5)
Assigning Instruments to the Ensemble—Parts
You can think of “Parts” as slots into which Patches are placed. They can be thought of as being a little like musicians. You can select a patch (instrument) for each part (musician), and play multiple parts at once. The JX-305 has eight parts for pattern playback, and you can adjust the volume and pan etc. for each part.
fig.1-4TEXT (#MC fig.1-6)
Parts 1–7
For each of these parts, you can select a patch and play melodic, bass or chordal instruments. Since it is also possible to select an individual rhythm tone, you can also use one of these parts as an auxiliary rhythm part.
Rhythm part
For this part, you can select a rhythm set and play per­cussion instrument sounds.
About simultaneous polyphony
The JX-305 is able to play up to 64 notes simultaneous­ly. If the incoming musical data requests more than 64 notes simultaneously, some notes will drop out. When using patches with a long release time or when using RPS, be careful not to exceed the maximum simultane­ous polyphony. The number of notes that can be sounded will actually depend not only on the number of notes being played, but also on the number of tones that are used by each patch. For example, if you are playing a patch that uses four tones, that patch will take up four times the number of notes that are played.
If you would like to know about the polyphony settings...
The Voice Priority parameter can be set for
each patch to specify how notes will be turned off when the maximum polyphony is exceeded.
“Settings Common to the Entire Patch
(Common)” (p. 77)
The Voice Reserve parameter can be set to
specify a minimum number of notes that will be reserved for each part.
“Specifying the Number of Notes for Each
Part (Voice Reserve)” (p. 169)
How the Sequencer Is Organized
The sequencer records your performance and con­troller operations as musical data. Playing back the sequencer will cause this recorded musical data to be sent to the sound generator, making it produce sound. In other words, the sequencer plays the instrument instead of the musician. In the sense that it records and plays back a perfor­mance, a sequencer is similar to a tape recorder. However, it has unique advantages: the tempo can be modified without affecting the pitch, there is no decrease in sound quality no matter how many times you play something back, and extremely detailed edits can be made at will.
Musical Data Played Back by the Sequencer—Patterns
Patterns are musical data of various genres for the sequencer to play back, and can be selected even while they play back. The data within each pattern is divid­ed into parts, and you can record or play back each part separately, or modify the musical data inside each part. For each pattern, you can also specify things such as the patch, volume and effect settings that will be used by each part.
RHYTHM TONE (B5)
RHYTHM TONE (D5)
RHYTHM TONE (C4)
FILTER
AMPLIFIER
RHYTHM TONE (B1)
PITCH
WAVE
PITCH
ENV
FILTER
ENV
AMPLIFIER
ENV
RHYTHM SET
Patch Patch
Patch
Patch Patch
Patch
Patch
Rhythm Set
Part 1
R Part
Part 2
Part 3
Part 4 Part 5
Part 6
Part 7
Setup parameters Setup parameters
Setup parameters
Setup parameters Setup parameters
Setup parameters
Setup parameters
Setup parameters
Sound generator section
Chapter 1. an Overview of the JX-305
14
Page 15
You can save the data in the condition that will be most appropriate, and change the settings as a whole simply by changing the pattern. These settings can also be used when you play the keyboard directly.
fig.1-5TEXT (#MC fig.1-7)
There are two types of patterns: “Preset Patterns” which are already built into the JX-305, and “User Patterns” which can contain patterns that you create.
Collecting Frequently Used Patterns—Pattern Sets
A Pattern Set lets you collect frequently used patterns so that they can be recalled instantly. Sixteen patterns can be registered in each pattern set.
fig.1-6TEXT
Arranging Patterns in Playback Order—Songs
A sequential arrangement of two or more patterns is called a “song.” When you play back a song, the pat­terns in the song will play back in succession. A song can contain up to 50 patterns.
fig.1-7TEXT (#MC fig.1-8)
About Memory
“Memory” refers to the place where patch settings and musical data for patterns and other things are kept. The memory of the JX-305 is divided into three areas: System Memory, User Memory, and Preset Memory. There is also a “temporary area” within memory, into which data is placed when you select a patch or pat­tern, and the data in the temporary area is what you are actually playing and editing.
Memory for Settings That Affect the Entire JX-305—System Memory
System Memory contains settings for the system para­meters that configure the JX-305. These include para­meters that determine the overall operation of the sound generator or sequencer, and MIDI-related set­tings.
Rewritable Memory—User Memory
The contents of User Memory can be overwritten, and are used to store settings or musical data that you cre­ate. User Memory stores 256 patches, 200 patterns, 50 songs, 60 RPS sets, and 30 pattern sets.
* At the factory settings, the User Patches and the User
Patterns have the same contents as Preset Memory.
Non-Rewritable Memory—Preset Memory
The contents of Preset Memory cannot be rewritten. Preset Memory contains 640 patches and 768 patterns.
PTN P:A11
PTN P:A13
Part 2
Part 1
Part 3
Part 4
Part 5
Part 6
Part 7
R Part
Part 2 data
Part 1 data
Part 3 data
Part 4 data
Part 5 data
Part 6 data
Part 7 data
R Part data
Part 2 data
Part 1 data
Part 3 data
Part 4 data
Part 5 data
Part 6 data
Part 7 data
R Part data
Sound source section
Parts for pattern playback
Currently playing Pattern
play­back
Switch patterns
Parts settings (Patch selection and setup parameters)
Sequencer section
P:A11 U:A11 C:A11
Preset
Registered
pattern
Pattern set example
User Card
12345678
12345678
NUMBER
BANK
1234567R
RHYTHM
PART
BD SD HH CLP CYM
TOM/PERC
HIT OTHERS
P:B14 U:A26 C:A12 U:A12 P:A55 P:A56 C:A14P:A23
U:A14 U:A15 U:A15 P:A85 P:B81 P:B73 U:A11 P:A12
....
1234 50
P:A11
P:A14 U:A17 P:A24 C:A13 P:A35
U:A11 C:A11
PRESET USER CARD
Chapter 1. an Overview of the JX-305
15
1
Page 16
Temporary Memory—The Temporary Area (Temporary Pattern)
When you play a sound or select a patch for editing, the selected patch is called into a location known as the “temporary area.” When you edit or record a pattern, the contents of the pattern are automatically copied to TMP (temporary pattern), and your operations will affect this data.
Memory Card
An optional memory card can be used to store 512 User Patches and 200 User Patterns, just as in the user memory of the JX-305.
fig.1-8TEXT (#MC fig.1-9)
* The data in memory will be preserved even if the power is
turned off, and can be recalled at any time. However, the data in the temporary area will be lost when the power is turned off. When you modify the settings of a patch or the contents of a pattern, you are actually modifying the data that was called into the temporary area or the temporary pattern. (In other words, you are not directly modifying the data in memory.) If you wish to keep the changes that you have made to the patch or pattern, you must save the data as a user patch or user pattern.
“Saving Patches You’ve Created (Patch
Write)” (p. 82)
“Saving Patterns You’ve Modified (Pattern
Write)” (p. 36)
Basic Operation
Modifying a Value
To select a patch or pattern, or to modify a parameter value, use the VALUE dial or the INC/DEC buttons.
fig.1-9
INC button/DEC button
To increase a value press [INC]. To decrease a value press [DEC]. If you continue pressing the button, the value will con­tinue to change. If you press one button while holding down the other button, the value will change rapidly. If you hold down [SHIFT] and press a button, the value will change in larger steps.
VALUE dial
To increase a value, rotate the [VALUE] dial clock­wise. To decrease a value, rotate the [VALUE] dial counterclockwise. If you hold down [SHIFT] as you rotate the [VALUE] dial, the value will change in larger steps.
768
640
200
50
30
60
256
200
512
JX-305
MEMORY CARD
PATCH
PTN
PATCH
PTN
SONG
RPS SET
PATCH
PTN
SYSTEM
PRESET USER CARD
TEMPORARY AREA
PTN SET
DEMO
PAGE
DEC INC ENTEREXIT
UNDO
/REDO
LOWER UPPER
SHIFT
ERASE
VALUE
Chapter 1. an Overview of the JX-305
16
Page 17
Canceling the Previous Operation (Undo/Redo)
The function which lets a modified parameter value or edited musical data to be restored to its previous state is called Undo. The function which returns the para­meter value or musical data from its “Undone” state back to the edited state is called Redo. The JX-305 lets you use undo/redo for the following operations. This is convenient when you wish to can­cel a change, or to compare your edits with the origi­nal data.
Pattern Edit “Editing the Musical Data of a
Specified Part (Pattern Edit)” (p. 138)
Song Edit “Editing Songs (Song Edit)” (p.
155)
Pattern Recording “Recording Patterns” (p.
125)
Song Recording “Recording a Song” (p. 155)
1. Make sure that the pattern or song select page is displayed.
2. Press [UNDO/REDO].
The following display will appear.
fig.1-10 (#MC fig.1-11)
3. Press [ENTER], and your changes will be “undone,” restoring the value to its unmodified state.
4. Press [UNDO/REDO] once again.
The following display will appear.
fig.1-11 (#MC fig.1-12)
5.
Press [ENTER], and your changes will be “redone,” returning the value to its edited state.
* Undo/Redo operations must be done immediately after
you modify the data. Once you save the modified pattern, the undo/redo operation will no longer be available. Also, if you use a different operation to make a further change to the data, it will no longer be possible to undo/redo to the change that was made first.
When you execute an operation that modifies a large amount of data, such as during pattern editing, the Undo operation may not be available.
UNDO
/REDO
ERASE
Chapter 1. an Overview of the JX-305
17
1
Page 18
Selecting a Patch
The JX-305 contains a total of 640 different patches. By specifying the group, bank, and number, you can select the desired patch and play it on the keyboard.
1. Press [PART SELECT].
The indicator lights.
2. Use PART [1]–[R] to select the part that you wish to play on the keyboard.
fig.2-1
The currently selected part is referred to as the “cur­rent part.” If the current part is a part 1–7 you can select patches. If the current part is the rhythm part, you can select rhythm sets.
“Playing a Rhythm Set” (p. 28)
3. In the DISPLAY section, press [PATCH].
The indicator lights, and the display will show the group, bank, number and name of the currently select­ed patch (rhythm set).
fig.2-2E
4. In the GROUP section, press [PRESET/USER/ CARD] to select the group.
Patch groups are organized as follows.
PRESET-> P: A–J (Preset Group) USER-> U: A–D (User Group) CARD-> C: A–H (Card Group)
fig.2-3
* The card group cannot be selected unless a separately sold
memory card is inserted.
“Using Memory Cards” (p. 159)
5. In the GROUP section, use [< PREV] [NEXT >] to select the group (A–J, A–D, A–H).
6. Press [PART SELECT] once again.
The [PART SELECT] indicator goes out, and you can now use BANK and NUMBER [1]–[8] to select a patch.
7. Use BANK [1]–[8] to select a bank.
8. Use NUMBER [1]–[8] to select a number.
Play the keyboard, and you will hear the selected patch.
* If the [PART SELECT] or [PART MUTE] indicators in
the PART section are lit, steps 7 and 8 will not be possi­ble. In this case, press [PART SELECT] or [PART MUTE] to make the indicators go dark.
*Y
ou can also select patches by using [INC] [DEC] or the
[VALUE] dial instead of specifying the group/bank/number.
To view a list of the available patches...
“Preset Patch List” (p. 190)
Playing Two Patches from the Keyboard (Key Mode)
The JX-305 lets you layer two patches, or play different patches with the right and left hands. This function is called the Key Mode. The Key Mode setting can be stored as part of each pattern.
“Saving Patterns You’ve Modified (Pattern
Write)” (p. 36)
Playing One Patch Over the Entire Keyboard (Single)
This is the state in which you will normally play the keyboard.
1. In the KEYBOARD section, make sure that the [DUAL] and [SPLIT] indicators are dark.
If either indicator is lit, press the button and get the indicator to go out.
fig.2-4
12345678
SELECT
PART
MUTE
PART
CTRL
MUTE
PREV NEXT
PRESET USER CARD
UTILITY
BANK
1234567R
PART
WRITE
FX ON/ OFF
QTZ SELECT
EDIT/ UTILITY
GROUP PART
EDIT
PATCH
Bank
NumberGroup
Name
Current part
PRESET USER CARD
GROUP
DUALSPLIT
Chapter 2. Playing the Keyboard
18
Page 19
Layering Two Patches (Dual)
1. In the DISPLAY section, press [PATCH].
The indicator lights.
2. In the KEYBOARD section, press [DUAL].
The indicator lights.
fig.2-5
When you select Dual, the following screen will appear. The part shown in the right of the upper row is called the “upper part,” and the part shown in the left of the upper row is called the “lower part.”
fig.2-6
When you play the keyboard, the patches of the lower part and the upper part will sound simultaneously. Next, try changing the patch of each part.
3. Press [LOWER].
The indicator lights. The group, bank and number of the patch for the lower part will be displayed in bold characters. The lower line of the display will show the name of the patch that is currently selected for the lower part.
fig.2-7
4. Select a patch.
The patch of the lower part changes.
5. Press [UPPER].
The indicator lights. The group, bank and number of the patch for the upper part will be displayed in bold characters. The lower line of the display will show the name of the patch that is currently selected for the upper part.
fig.2-8
6. Select a patch.
The patch of the upper part changes.
7. To return to normal playing condition (Single), press [DUAL] once again to make the indicator go dark.
Playing Different Patches with the Left and Right Hands (Split)
1. In the DISPLAY section, press [PATCH].
The indicator lights.
2. In the KEYBOARD section, press [SPLIT].
The indicator lights.
fig.2-9
When you select Split, the following screen will appear. The part that is shown in the right of the upper row is called the “upper part,” and the part that is shown in the left of the lower row is called the “lower part.”
fig.2-6
In Split mode, the keyboard is divided into two areas. Playing the left area will sound the patch of the lower part, and playing the right area will sound the patch of the upper part. The note at which the keyboard is devided into left and right is called the Split Point. For example if the split point is C4, the keyboard will be divided as shown below. The split point is included in the Upper part.
fig.2-10TEXT
Here’s how to change the patch of each part:
3. Press [LOWER].
The indicator lights. The group, bank and number of the patch for the lower part will be displayed in bold characters. The lower line of the display will show the name of the patch that is currently selected for the lower part.
fig.2-7
4. Select a patch.
The patch of the lower part will change.
DUALSPLIT
Patch name
Upper partLower part
PAGE
LOWER UPPER
PAGE
LOWER UPPER
DUALSPLIT
Patch name
Upper partLower part
Lower part Upper part
Split point
C2
C3
C4 C5 C6 C7
PAGE
LOWER UPPER
Chapter 2. Playing the Keyboard
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5. Press [UPPER].
The indicator lights. The group, bank and number of the patch for the upper part will be displayed in bold characters. The lower line of the display will show the name of the patch that is currently selected for the upper part.
fig.2-8
6. Select a patch.
The patch of the upper part will change.
7. To return to normal play mode (Single), press [SPLIT] once again to make the indi­cator go dark.
Changing the Split Point
The split point can be changed freely.
1. Hold down [SPLIT] and press the key that you wish to set as the split point.
fig.2-14
Selecting the Upper Part/Lower Part
Key modes other than Single use two parts (the Upper part and Lower part). You can select which of the eight parts will be used as the Upper part, and which will be used as the Lower part.
* When the Key Mode is Single, the upper part will be
played by the keyboard.
1. Press [PART SELECT].
The indicator lights.
fig.2-15
2. Press [UPPER].
The indicator on the PART button for the part current­ly selected as the upper part will light.
fig.2-16
3. Press PART [1]–[R] to select the part you
want to assign to the upper part.
fig.2-16-1
4. Press [LOWER].
The indicator on the PART button for the part current­ly selected as the lower part will light.
fig.2-17
5. Press PART [1]–[R] to select the part you want to assign to the lower part.
fig.2-17-1
* If you assign the same part to both the upper part and
lower part, it will not be possible to select patches inde­pendently.
Modifying the Key Mode Settings in the Editing Pages
fig.2-13-0
1. Press [EDIT].
The indicator lights, and the Edit page appears.
2. Press BANK [1] (KEYBOARD).
The display will show the Split Point setting page.
fig.2-13
3. Use [INC] [DEC] or the [VALUE] dial to set the value.
Range: C-1–G9
* The Split Point settings is not affected by Octave Shift.
For example, middle C will be "C4" regardless of the Octave Shift setting.
PAGE
LOWER UPPER
SPLIT
SELECT
PART
QTZ SELECT
PAGE
LOWER UPPER
12345678
BANK
1234567R
PART
TONE SELECT
12341234
TONE SWITCH
ARPEGGIO
CONTROLLER
PART MIDI SEQUENCER SETUP
KEYBOARD
EFFECTSSETUP SYSTEM
PAGE
LOWER UPPER
12345678
BANK
1234567R
PART
TONE SELECT
12341234
TONE SWITCH
ARPEGGIO
CONTROLLER
PART MIDI SEQUENCER SETUP
KEYBOARD
EFFECTSSETUP SYSTEM
FX ON / OFF
EDIT
1
1
KEYBOARD
PAGE
LOWER UPPER
Chapter 2. Playing the Keyboard
20
Page 21
4. Press PAGE [>] to select the upper part set­ting page.
fig.2-13-1
5. Use [INC] [DEC] or the [VALUE] dial to select the upper part.
Range: PART 1–7, PART R
6. Once again press PAGE [>] to select the lower part setting page.
fig.2-13-2
7. Use [INC] [DEC] or the [VALUE] dial to select the lower part.
Range: PART 1–7, PART R
8. Press [EXIT] to return to the normal display.
Smoothly Changing the Pitch of the Sound (Portamento)
Portamento is a function which smoothly changes the pitch from one note to the next. It is effective when playing single-note lines.
Portamento On/Off
1. In the KEYBOARD section, press [PORTA­MENTO].
The indicator lights, and portamento will be turned on.
fig.2-18
2. Each time you press [PORTAMENTO], the function will be switched on or off.
Changing the Time Over Which the Pitch Changes (Portamento Time)
You can change the speed at which the pitch will change when portamento is used.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times, until the PITCH indicator lights.
fig.2-19
2. Rotate the [PORTA TIME] knob to adjust the portamento time value.
Range: 0–127
Rotating the knob clockwise will lengthen the time over which the pitch changes to that of the next note. Rotating the knob counterclockwise will shorten the time.
fig.2-20
Portamento settings can be stored as part of the patch.
“Saving Patches You’ve Created (Patch
Write)” (p. 82)
Playing Notes Which Lie Outside the Range of the Keyboard (Octave Shift)
Octave Shift is a function which shifts the range of the keyboard in one-octave steps (maximum +/- 3 octaves). For example, bass notes can be easily played with the right hand if you first use Octave Shift to lower the range by one or two octaves.
1. In the KEYBOARD section, press OCTAVE [-] [+].
The range will be shifted in the -/+ direction, and the button indicator lights.
fig.2-21
PORTAMENT O
FILTER
AMP
PITCH
CUTOFF
LEVEL
PORTA TIME
FILTER
AMP
PITCH
OCTAVE OCTAVE
Chapter 2. Playing the Keyboard
21
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Each time you press OCTAVE [+], the range will be raised one octave.
Each time you press OCTAVE [-], the range will be lowered one octave. While an OCTAVE button is pressed, the display will indicate the current setting.
Changing the Pitch (Pitch Bend Lever)
By moving the pitch bend lever (located at the left of the keyboard) to left or right, you can change the pitch of the sound.
fig.2-22
If you wish to modify the range of pitch
change...
“Adjusting the Range of Pitch Bend (Bend
Range)” (p. 76)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Parts affected by the Pitch Bend lever
The part(s) affected by the pitch bend lever will depend on the Key Mode.
Single : The effect will be applied to the current part. Split: The effect will be applied to the upper part
when the [UPPER] indicator is lit, and to the lower part when the [LOWER] indicator is lit.
Dual: Regardless of the [UPPER]-[LOWER] selec-
tion, the effect will be applied to both parts.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Applying Modulation to the Sound
Using the Modulation Lever
You can use the Modulation lever to apply changes to the sound.
fig.2-26
Since the sound will change only when the modula­tion lever is tilted away from you, this can be used to add accents to your playing.
If you wish to specify the parameter affected by the modulation lever...
“Specifying the Parameters That Will Be
Modified by Each Controller (Control)” (p. 76)
Using Aftertouch
Pressure which is applied to the keyboard after play­ing a note is referred to as "aftertouch." Aftertouch can be used to apply change to the sound.
To specify the parameter that will be affected when aftertouch is applied...
“Specifying the Parameters That Will Be
Modified by Each Controller (Control)” (p. 76)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Parts that will be affected
The part(s) affected by the modulation lever or after­touch will depend on the Key Mode.
Single: The effect will be applied to the current part. Split: The effect will be applied to the upper part
when the [UPPER] indicator is lit, and to the lower part when the [LOWER] indicator is lit.
Dual: Regardless of the [UPPER]-[LOWER] selec-
tion, the effect will be applied to both parts.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Changing the Keyboard Dynamics (Keyboard Velocity)
The force with which you play the keyboard is called “velocity.” Velocity can be used to affect the volume or the way in which each note sounds.
1. Press [EDIT].
The indicator lights, and the edit page will appear in the display.
2. Press BANK [5] (CONTROLLER).
The Velocity setting page will appear.
fig.2-41
3. Use [INC] [DEC] or the [VALUE] dial to set the value.
Range: REAL:
The velocity value will correspond to the strength with which you actually play the note.
1–127: A fixed velocity value will be produced,
regardless of how strongly you play.
BENDER
BENDER
Chapter 2. Playing the Keyboard
22
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4.
Press [EXIT] when finished making the setting.
The original display will reappear. The keyboard velocity setting has now been made.
Sustaining the Notes You Play (Hold Pedal)
When a pedal switch is connected to the Hold Pedal jack, notes can be sustained while you continue press­ing the pedal. Newly played notes will be layered onto the currently sounding notes. This is the same function as the damper pedal of a piano.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Parts that will be held
The part(s) that will be held will depend on the Key Mode.
Single: The current part will be held. Split: The upper part will be held when the
[UPPER] indicator is lit, and the lower part will be held when the [LOWER] indicator is lit.
Dual: Both parts will be held, regardless of the
[UPPER]-[LOWER] selection.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
If you wish to know about the Hold Pedal set­ting...
“Specifying How the Pedal Will Function”
(p. 163)
Using a Pedal to Modify the Sound (Control Pedal)
If you connect an expression pedal to the control pedal jack, you can use the pedal to modify the volume and tonal character of the sound.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Parts that will be controlled
The part(s) that will be controlled by the Control pedal will depend on the Key Mode. Single: The sound of the current part will be con-
trolled.
Split: The upper part will be controlled when the
[UPPER] indicator is lit, and the lower part when the [LOWER] indicator is lit.
Dual: Regardless of the [UPPER]-[LOWER] selec-
tion, the effect will be applied to both parts.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Control Pedal Settings
1. Press [EDIT].
The indicator lights, and the editing page will appear.
2. Press BANK [5] (CONTROLLER).
The CONTROLLER setting page will appear.
3. Press PAGE [<] [>] several times to select the Control Pedal Assign page.
fig.2-38
4. Use [INC] [DEC] or the [VALUE] dial to speci­fy the MIDI message that will be transmit­ted when the pedal is pressed.
Range: CC 01–95: Controller numbers 1–95
(except for 6, 32, 38)
PITCH BEND UP: Pitch Bend Up PITCH BEND DOWN: Pitch Bend Down AFTERTOUCH: Aftertouch
5. Once again press PAGE [>] to select the Control Pedal Polarity page.
fig.2-40
6. Use [INC] [DEC] or the [VALUE] dial to set the value.
Range: STANDARD, REVERSE
If you are using a pedal whose polarity is inverted (i.e., when the pedal operation is opposite that of what you expect), select “REVERSE.”
7. Press [EXIT] to complete the setting.
The original display will reappear.
Chapter 2. Playing the Keyboard
23
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Pressing Chords to Produce Arpeggios (Arpeggiator)
By using the arpeggiator, you can produce an arpeg­gio (broken chord) simply by holding down the chord. For example, if you hold down a C major chord as fol-
lows, an arpeggio of C3, E3, G3, E3, C3, E3, G3.... will
be played. In the case of Arpeggio Style: 1/4 Octave Range: 0
fig.2-42(=MC fig.5-1)
Playing Arpeggios
1. Use [PART SELECT] and PART [1]–[R] to select the part to be used to play arpeg­gios.
2. In the ARPEGGIATOR/RPS section, press [ARP].
The indicator lights, and the arpeggiator will be turned on.
fig.2-43
3. When you play the keyboard, any chord you play will be sounded as an arpeggio.
* The tempo of the arpeggio will be synchronized to the
tempo of the pattern. If you wish to change the speed of the arpeggio, change the tempo of the pattern.
“Adjusting the Tempo” (p. 31)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Parts that can be used for arpeggios
The part(s) that will sound the arpeggio will depend on the Key Mode.
Single: Arpeggios can be played on the current part. Split: Regardless of the [UPPER]-[LOWER] selec-
tion, arpeggios can be played only on the lower part.
Dual: Arpeggios can be played on either the upper
or the lower, or on both the upper and lower. For details refer to “Selecting the Part in Dual Mode Which Will Play the Arpeggio (Arpeggio Destination)” (p. 26)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Arpeggio Hold
If you hold down [HOLD] and press [ARP], and get the indicator to start blinking, the arpeggio will con­tinue sounding even after you take your fingers off the keyboard. If you play a different chord or notes while the arpeggio is being held, the arpeggio will change accordingly. To cancel Arpeggio Hold, hold down [HOLD] and press [ARP] simultaneously once again.
fig.2-44
Also, if you connect a pedal switch (sold separately) to the Hold Pedal jack, you can hold the arpeggio as long as the pedal switch is pressed.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Creating an Arpeggio Pattern
When you wish to make arpeggiator settings, you will first select an Arpeggio Style. When you select a style, optimal values will be set for the four parameters “Accent Rate,” “Motif,” “Beat Pattern,” and “Shuffle Rate.” You can adjust parameters such as Accent Rate and Octave Range to modify the pattern to your taste. If this is not enough, you can also make more detailed settings.
“Making More Detailed Settings” (p. 26)
The arpeggiator settings you modify can be stored as a User Style.
“Saving Arpeggio Settings (Arpeggio Write)”
(p. 28)
C3
E3 E3G3
C3
E3 E3G3
C3 E3 G3
ARP
ARP HOLD
Chapter 2. Playing the Keyboard
24
Page 25
Changing the Way in Which the Arpeggio Will Play (Arpeggio Style)
Specifies the basic way in which the arpeggio will be played. Select one of the following 53 types.
1. Hold down [ARP] in the ARPEGGIATOR/RPS section, and use [INC] [DEC] or the [VALUE] dial to select the style.
While you hold down the button, the display will indi­cate the currently-selected style.
fig.2-45(#MC fig.5-4)
Available Settings: 1/4: The rhythm will be divided in quarter notes. 1/6: The rhythm will be divided in quarter note
triplets.
1/8: The rhythm will be divided in eighth notes. 1/12: The rhythm will be divided in eighth note
triplets.
1/16: The rhythm will be divided in 16th notes. 1/32: The rhythm will be divided in 32nd notes. PORTAMENTO A, B: A style using the portamento
effect.
GLISSANDO: A glissando style. SEQUENCE A–D: Styles for sequenced patterns. ECHO: An echo-like style. SYNTH BASS, HEAVY SLAP, LIGHT SLAP, WALK BASS: Styles appropriate for bass playing. RHYTHM GTR 1–5: Styles for guitar cutting. Styles
2–5 are effective when 3–4 notes are held.
3 FINGER: Three-finger guitar style. STRUMMING GTR: A style simulating a guitar
chord strummed upward (downward). Effective when 5–6 notes are held. PIANO BACKING, CLAVI CHORD: Styles for key­board instrument backing.
WALTZ, SWING WALTZ: Styles in triple meter. REGGAE: A reggae-type style. Effective when 3 notes
are held. PERCUSSION: A style suitable for percussive instru­ment sounds.
HARP: The playing style of a harp. SHAMISEN: The playing style of a Shamisen. BOUND BALL: A style suggestive of a bouncing ball. RANDOM: A style in which the notes sound in ran-
dom order. BOSSANOVA: A style with bossanova guitar cutting. Hold 3–4 notes for best results. You can increase the BPM and use this as a Samba. SALSA:Typical salsa style. Hold 3–4 notes for best results. MAMBO: Typical mambo style. Hold 3–4 notes for
best results. LATIN PERCUSION: A rhythm style with Latin per­cussion instruments such as Clave, Cowbell, Clap, Bongo, Conga, Agogo etc. SAMBA: Typical samba style. Use for rhythm patterns or bass lines. TANGO: Typical tango rhythm style. Hold the root, 3rd and 5th of a triad etc. for best results. HOUSE: A style for house piano backing. Hold 3–4 notes for best results. LIMITLESS: The settings of all parameters can be freely combined without restriction. USER STYLE 1–10: Arpeggio settings can be modified and saved in one of these user styles.
Adding Expression to the Arpeggio (Accent Rate)
By modifying the accent strength and note length, you can change the sense of groove of the arpeggio.
1. Press [ACCENT RATE/OCTAVE RANGE] to make the indicator go dark.
2. Rotate the [ACCENT RATE] knob to set the accent rate.
fig.2-46
Rotating the knob clockwise will strengthen the sense of groove. Rotating the knob counterclockwise will decrease the amount of expression.
OCTAVE RANGE
RATE
ACCENT
Chapter 2. Playing the Keyboard
25
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Page 26
Changing the Pitch Range of the Arpeggio (Octave Range)
You can specify the pitch range in which the arpeggio will be developed, in steps of one octave.
1. Press [ACCENT RATE/OCTAVE RANGE] to make the button indicator light.
2. Rotate the [OCTAVE RANGE] knob to set the Octave Range.
fig.2-47
Rotating the knob clockwise will cause the pitch range to be extended upward from the notes which you play. Rotating the knob counterclockwise will extend the pitch range downward.
Selecting the Part in Dual Mode Which Will Play the Arpeggio (Arpeggio Destination)
When the Key Mode is set to Dual, this setting speci­fies whether the upper and/or lower part will play arpeggios.
1. Make sure that the [ARP] indicator is lit.
2. Hold down [DUAL] and use [LOWER] [UPPER] to select the destination part.
If you press [LOWER] [UPPER] simultaneously, the destination part will be "LOWER&UPPER."
fig.2-48-0
Range: LOWER&UPPER: The patches of the upper and
lower parts will be layered to sound the arpeggio.
LOWER: Arpeggios will be played only on
the lower part. For example, this lets you play chords in the upper part and arpeggios in the lower part.
UPPER: Arpeggios will be played only on
the upper part.
Making More Detailed Settings
Normally you will create the arpeggio pattern by adjusting the three parameters “Arpeggio Style,” “Accent Rate,” and “Octave Range.” However by modifying the settings of additional parameters, you can create arpeggio patterns that are even richer in variation.
1. Press [EDIT].
The indicator lights, and the edit page appears.
2. Press BANK [4] (ARPEGGIO).
The ARPEGGIO setting page will appear.
fig.2-48(#MC fig.5-7)
3. Use PAGE [<] [>] to select the parameter page, and set the parameters.
To leave the setting page, press [EXIT].
OCTAVE RANGE
RATE
ACCENT
DUAL
PAGE
LOWER UPPER
FX ON / OFF
EDIT
4
4
ARPEGGIO
PAGE
LOWER UPPER
Chapter 2. Playing the Keyboard
26
Page 27
Style (Arpeggio Style)
This is the setting page for “Changing the Way in Which the Arpeggio Will Play (Arpeggio Style)” (p.
25).
Motif
Specifies the order in which the notes of the chord will be sounded.
Available Settings: SINGLE UP: Notes you press will be sounded indi-
vidually, beginning from low to high. SINGLE DOWN: Notes you press will be sounded individually, from high to low. SINGLE UP&DOWN: Notes you press will be sound­ed individually, from low to high, and then back down from high to low. SINGLE RANDOM: Notes you press will be sounded individually, in random order. DUAL UP: Notes you press will be sounded two at a time, beginning from low to high. DUAL DOWN: Notes you press will be sounded two at a time, beginning from high to low. DUAL UP&DOWN: Notes you press will be sounded two at a time, from low to high, and then back down from high to low. DUAL RANDOM: Notes you press will be sounded two at a time, in random order. TRIPLE UP: Notes you press will sound three at a time, from low to high. TRIPLE DOWN: Notes you press will sound three at a time, from high to low. TRIPLE UP&DOWN: Notes you press will sound three at a time, from low to high and then back down from high to low. TRIPLE RANDOM: Notes you press will sound three at a time, in random order. NOTE ORDER: Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate order you can produce melody lines. Up to 128 notes will be remembered. GLISSANDO: Each chromatic step between the high­est and lowest notes you press will sound in succes­sion, repeating upward and downward. Press only the lowest and the highest notes. CHORD: All notes you press will sound simultane­ously. BASS+CHORD 1–5: The lowest of the notes you play will sound, and the remaining notes will sound as a chord. BASS+UP 1–8: The lowest of the notes you play will sound, and the remaining notes will be arpeggiated. BASS+RND 1–3: The lowest of the notes you play will sound, and the remaining notes will sound in random order.
TOP+UP 1–6: The highest of the notes you play will sound, and the remaining notes will be arpeggiated. BASS+UP+TOP: The highest and the lowest of the notes you play will sound, and the remaining notes will be arpeggiated.
* The parameters which can be set will depend on the cur-
rently-selected Arpeggio Style.
Beat Pattern
This allows you to select the Beat Pattern. It will affect the accent location and note length, causing the beat (rhythm) to change.
Range : 1/4, 1/6, 1/8, 1/12, 1/16 1–3, 1/32 1–3, PORTA-A
1–11, PORTA-B 1–15, SEQ-A 1–7, SEQ-B 1–5, SEQ-C 1, 2, SEQ-D 1–8, ECHO 1–3, MUTE 1–16, STRUM 1–8, REGGAE 1, 2, REF 1, 2, PERC 1–4, WALKBS, HARP, BOUND, RAN­DOM, BOSSA NOVA, SALSA 1–4, MAMBO 1–2, CLAVE, REV CLA, GUILO, AGOGO, SAMBA, TANGO 1–4, HOUSE 1, 2
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
If “PORTA-A 1–11, PORTA-B 1–15” is selected as the Beat Pattern, the Patch parameter Portamento Time (p.
78) will control the speed of portamento. Adjust the portamento time as appropriate for the playback tempo. (It is not necessary to turn portamento on.)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
* The parameters which can be set will depend on the cur-
rently-selected Arpeggio Style.
Shuffle Rate
This setting lets you modify the note timing to create shuffle rhythms.
Range: 50–90 (%)
With a setting of 50%, the notes will sound at equal spacing. As this value is increased, the notes will become more “bouncy,” as if they were dotted notes.
fig.2-49(=MC fig.5-8)
* If the Beat Pattern setting is “1/4,” shuffle will not be
applied even if you increase the Shuffle Rate setting.
Accent Rate
This is the setting page for “Adding Expression to the Arpeggio (Accent Rate)” (p. 25).
Range: 0–100
90 10 90 10
50 50 50 50
Shuffle Rate = 50%
Shuffle Rate =90%
Chapter 2. Playing the Keyboard
27
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Page 28
Octave Range
This is the setting page for “Changing the Pitch Range of the Arpeggio (Octave Range)” (p. 26).
Range: -3–+3
Velocity
Specify the loudness of the notes that you play.
Range: REAL, 1–127
If you want the velocity value to change according to how strongly you played each note, set this to REAL. If you want to produce a constant velocity value regardless of how strongly each note was played, specify the desired value.
Destination
This is the setting page for “Selecting the Part in Dual Mode Which Will Play the Arpeggio (Arpeggio Destination)” (p. 26).
Saving Arpeggio Settings (Arpeggio Write)
When you have created a playback pattern that you like, save the settings as a User Style. The JX-305 has ten user styles, USER STYLE 1–10, and user styles that you save can be recalled at any time.
* Velocity and Destination Part cannot be saved.
1. Create an arpeggio playback pattern.
2. Make sure that the ARPEGGIO setting page is shown in the display.
If it is not displayed, press [EDIT] and then press BANK [4] to access the setting page.
3. Hold down [SHIFT] and press [WRITE].
The indicator will blink, and the following display will appear.
fig.2-50
4. Use [INC] [DEC] or the [VALUE] dial to speci­fy the writing destination user style.
Range: USER STYLE 1–10
5. Press [ENTER].
The execute page will appear in the display.
fig.2-51
6. Press [ENTER] once again.
The Arpeggio Write operation will be executed, and the normal display will reappear. To cancel the operation without executing, press [EXIT].
Playing a Rhythm Set
The JX-305 contains various rhythm sets, each of which have a different percussion instrument sound or sound effect assigned to each key. These rhythm sets can be selected by specifying the group, bank and number, and are played from the keyboard.
1. Use [PART SELECT] and PART [R] to select the rhythm part.
fig.2-52
2. In the DISPLAY section, press [PATCH].
The indicator lights, and the display will show the group, bank, number and name of the currently select­ed rhythm set.
fig.2-53E
3. In the GROUP section, press [PRESET/USER/ CARD] to select the group.
Rhythm set groups are organized as follows:
PRESET
P: A, B (Preset group)
USER U: (User group) CARD C: (Card group)
fig.2-3
* The Card group can be selected only when an optional
memory card is inserted.
SHIFT
UTILITY
WRITE
12345678
SELECT
PART
MUTE
PART
CTRL
MUTE
PREV NEXT
PRESET
USER CARD
UTILITY
BANK
1234567R
PART
WRITE
FX ON/ OFF
QTZ SELECT
EDIT/ UTILITY
GROUP PART
EDIT
PATCH
Bank
NumberGroup
Name
PRESET USER CARD
GROUP
Chapter 2. Playing the Keyboard
28
Page 29
“Using Memory Cards” (p. 159)
4. Press [PART SELECT] once again.
The [PART SELECT] indicator goes out, and you can now use BANK and NUMBER [1]–[8] to select a rhythm set.
5. Press BANK [1]–[4] to select the bank.
6. Press NUMBER [1]–[8] to select the number.
Play the keyboard, and the selected rhythm set will be heard. Each key will play a different percussion instru­ment sound.
* If the [PART SELECT] or [PART MUTE] indicators in
the PART section are lit, steps 5 and 6 cannot be per­formed. In this case, press [PART SELECT] or [PART MUTE] to make the indicator go dark.
* Instead of specifying the group/bank/number, you can
also use [INC] [DEC] or the [VALUE] dial to select a patch.
* Depending on the group and bank, it may not be possible
to select all numbers [1]–[8].
To view a list of available rhythm sets...
“Preset Rhythm Set List” (p. 195)
Listening to Sound Processed by the Effects (Audition)
The JX-305 contains three effects units. Thirty-two dif­ferent settings for these three effects units, together with a patch/rhythm set are provided as Effect Templates (16 for patches, 16 for rhythm sets). The Audition function lets you use these effects templates to listen to the sound of a patch as it is processed by the effects units. Effect templates are assigned to the sixteen BANK and NUMBER [1]–[8] buttons.
fig.2-3-1Åi8-8BUTTONÅj
1. Use [PART SELECT] and PART [1]–[R] to spec­ify whether you will use an effects tem­plate for a patch or for a rhythm set.
For parts 1–7, use one of the patch effects templates. For part R, use one of the rhythm set effects templates.
2. Hold down [SHIFT] and press [AUDITION].
The indicator will begin blinking, and the display will show the effect type and patch name for the currently selected effects template.
fig.2-3-2ÅiBUTTON&LCDÅj
* It is not possible to enter the audition function while a
pattern is playing back.
3. Use BANK and NUMBER [1]–[8] to select an effects template.
To see the effects templates that are available...
“Effects Template List” (p. 203)
4. You can use [INC] [DEC] or the [VALUE] dial to change only the patch without changing the effects settings.
If you wish to modify the effects settings, use the pro­cedure given in “Applying Effects to the Sound (Effects)” (p. 101).
5. To exit the Audition function, press [EXIT].
* When you select a effects template, the setup parameters
of the temporary pattern will change to the settings of the template.
* It is not possible to select the effects template while a pat-
tern is playing back.
* If you wish to keep the modified effects settings, it is not
possible to rewrite the template, but you can save the data to a pattern.
“Saving Patterns You’ve Modified (Pattern
Write)” (p. 36)
* A noise-like sound may be heard when the NUMBER [5]
template for rhythm sets is selected, but this is not a mal­function.
12345678
12345678
NUMBER
BANK
1234567R
RHYTHM
PART
BD SD HH CLP CYM
TOM/PERC
HIT OTHERS
St.Ac.Piano
ROOM1 SHORT REVERB
PATCH
REVERB DELAY M-FX
Ac.Piano 1
ROOM1 LONG
PATCH
REVERB DELAY M-FX
SHIFT
PATCH
AUDITION
Chapter 2. Playing the Keyboard
29
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Page 30
Playing Patterns
1. Make sure that the SEQUENCER section [MODE] button indicator is dark.
If it is not dark, press [MODE] to make it go dark (Pattern mode).
fig.3-1 (#MC fig.2-1)
2. Press [PTN/SONG] in the DISPLAY section.
The indicator will light. The display will indicate the group, bank, number and name of the currently selected pattern.
fig.3-2E
3. Press [PRESET/USER/CARD] in the GROUP section to select the group.
Pattern groups are organized as follows.
PRESET P:A–L (Preset group) USER U:A–D (User group) CARD C:A–D (Card group)
fig.3-3 (#MC fig.2-3)
* The card group can be selected only if an optional memory
card is inserted.
“Using Memory Cards” (p. 159)
* When all three indicators of the GROUP section are dark,
TMP (the temporary pattern) is selected.
4. Press [<PREV] [NEXT>] in the GROUP sec­tion to select group A–L.
5. Use [INC] [DEC] or the [VALUE] dial to select the bank and number.
Range: P:A11–P:L88, U:A11–U:D18, C:A11–C:D18
The bank, number and name in the display will change.
A pattern has now been selected.
* P:E33–P:L88 are RPS patterns. Each pattern contains
one phrase.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Instead of using [INC] [DEC] or the [VALUE] dial, you can also select patterns using BANK and NUM­BER [1]–[8]. If you wish to use BANK and NUMBER [1]–[8] to select patterns, make the [PART SELECT] and [PART MUTE] indicators go dark.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
6. Press [STOP/PLAY] and the pattern will play back.
fig.3-4
The pattern that is currently playing back is referred to as the “current pattern,” and the pattern that is sched­uled to play next is called the “next pattern.” Immediately after a pattern is played back, the current pattern and the next pattern will be the same pattern, and that pattern will play back repeatedly.
7. Use steps 3–5 to select the next pattern.
The display will indicate the group, bank, number and name of the next pattern. When you select the next pattern, the “ ” at the left of the pattern group will change to “ .”
fig.3-4-1E
8. When the current pattern plays to the end, the next pattern will automatically be selected.
9. Press [STOP/PLAY] and the pattern will stop playing.
fig.3-5
* Immediately before the pattern changes or repeats, the fol-
lowing display will appear, notifying you that the pattern is about to change. During this time it is not possible to select the next pattern.
fig.3-6E
PATTERN SONG
MODE
SONG
PTN /
Bank
NumberGroup
NameCurrent part
PREV NEXT
PRESET USER CARD
GROUP
STOP/PLA Y
Next pattern
STOP/PLA Y
Chapter 3. Playing Patterns
30
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* If you press [STOP/PLAY] to stop playback after select-
ing the next pattern, the pattern that you had reserved will be canceled.
* With the factory settings, the User group contain empty
patterns that contain no musical data. Even if you select an empty pattern, it will not play back. If you specify an empty pattern as the next pattern, playback will stop the instant that the pattern changes.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Fast-forward and rewind
Each time you press [FWD], the pattern will advance one measure. Each time you press [BWD], the pattern will go back one measure. If you hold down [FWD] and press [BWD], you will advance to the last measure. If you hold down [BWD] and press [FWD], you will return to the beginning. When a pattern is stopped, “ ” will sometimes be displayed in the display. This indicates that the pat­tern was stopped in the middle of the measure.
fig.3-7
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Changing patterns instantly
By holding down [SHIFT] and press PAGE [<] [>] while a pattern is playing back, you can switch imme­diately to the previous or next pattern. In this case the pattern will play back the optimal tempo for that pat­tern. Also, if you make a new recording and create a pattern that is only one measure long, and play back this pat­tern, it will in some cases be impossible to use [INC] [DEC], the [VALUE] dial or PAGE [<] [>] to select the next pattern. In such cases, holding down [SHIFT] and use PAGE [<] [>] to change patterns.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
If you would like to know what kind of pat-
terns are available...
“Preset Pattern List” (p. 204)
Adjusting the Tempo
The tempo can be adjusted freely even while a pattern is playing back.
1.
In the DISPLAY section, press [TEMPO& MEASURE].
Indicator will light, and the upper line of the display will show the current tempo value.
fig.3-8
2. Use the [VALUE] dial to modify the tempo (20.0–240.0 BPM).
The tempo can be adjusted in 0.1 BPM steps. By holding down [SHIFT] and rotating the [VALUE] dial, you can adjust the tempo in 1 BPM units.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
BPM
BPM stands for Beats Per Minute, and indicates the number of quarter notes that occur in one minute.
Standard tempo
An optimal tempo is already set for each pattern. This is called the “standard tempo.” If you select another pattern while pattern playback is stopped, the tempo will change to the standard tempo of that pattern. When you use [INC] [DEC] or the [VALUE] dial to switch to another pattern during pat­tern playback, the tempo value of the previous pattern will be maintained.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Viewing the Number of Measures in a Pattern
If you wish to know the total number of measures in the current pattern, or the current playback location, use the following procedure.
1. Press [TEMPO&MEASURE].
The lower line of the display will show the number of measures in the entire pattern, and the playback loca­tion (measure and beat). In the example shown below, “Total number of measures = 16 measures” “Playback location = third beat of measure 12”
fig.3-8 (#MC fig.2-8)
2. To return to the pattern select page, press [PTN/SONG].
Next patternCurrent pattern
MEASURE
TEMPO&
MEASURE
TEMPO&
Chapter 3. Playing Patterns
31
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Muting a Specific Part (Part Mute/Rhythm Mute)
During pattern playback, you can mute the playback of a specific part or rhythm tone.
1. Press [PART MUTE].
The [PART MUTE] indicator will light, and the PART button [1]– [R] indicators will show the current status of that part. The RHYTHM button [BD]– [OTHERS] indicators will also show the current status of that rhythm group.
fig.3-11 (#MC fig.2-11)
Blinking: The playback data is muted. Lit: The playback data is not muted. Dark: There is no playback data.
2. Press the button of the part or rhythm group that you wish to mute.
The indicator of the button you pressed will begin blinking, and the playback data will be muted.
fig.3-12 (#MC fig.2-12)
To cancel muting, press the button for the muted part or rhythm group to make the indicator light.
* The indicator will not light even if you press the button of
a part or rhythm group which is dark.
* None of the preset patterns (P:A11-P:E32) contain play-
back data for part 1.
You can change the mute status of each part, and save the setting in a user pattern.
“Saving Patterns You’ve Modified (Pattern
Write)” (p. 36)
* Rhythm mute settings will not be active if the Part Mute
function has been used to mute the rhythm part itself.
* The rhythm tones that are muted by each RHYTHM but-
ton will depend on the selected rhythm set.
If you would like to know which rhythm tones correspond to each rhythm group...
“Preset Rhythm Set List” (p. 195)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Other type of muting
In addition to Part Mute and Rhythm Mute, a variety of other muting operations are available. Use them as appropriate for your needs.
Simultaneously muting all parts (All Mute)
Hold down [SHIFT] and press [PART MUTE]. The indicator of [PART MUTE] will blink and all parts will be muted. Perform the same operation once again to return to the previous condition.
Playing back only a specific part (Monitor)
Hold down [PART MUTE] and press the PART button for the part that you wish to hear.
Exchanging the mute status of all parts (Mute Exchange)
Hold down [PART MUTE] and press [PART SELECT].
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Transposing During Playback (Real-Time Transpose)
Using the VALUE Dial or [INC] [DEC]
1. Hold down [TRANSPOSE] and use the [VALUE] dial or [INC] [DEC] to specify the transpose value.
Range: -12–+12 semitones (factory setting is +4)
fig.3-14 (#MC fig.2-16)
The display will indicate the current setting while you continue pressing the button. When you modify the transpose value, the " " at the left of the transpose value will change to " ."
2. The transposition will be applied from the moment that you release the button.
To return to the original key, press [TRANSPOSE] once again to make the button indicator go dark.
MUTE
PART
12345678
12345678
NUMBER
BANK
1234567R
RHYTHM
PART
BD SD HH CLP CYM
TOM/PERC
HIT OTHERS
TRANSPOSE
Chapter 3. Playing Patterns
32
Page 33
Using the Keyboard
1. Hold down [TRANSPOSE] and press a key to set the transpose value.
The transpose value can be set in a range of -12–+12 semitones, above and below the C4 key.
fig.3-15 (#MC fig.2-17)
2. The transposition will be applied from the moment that you press the keyboard.
To return to the original key, press [TRANSPOSE] once again to make the button indicator go dark.
Changing the Settings of Each Part
The settings of a pattern (the volume and pan of each part, etc.) can be modified in the following two ways.
Using the Part Mixer Page to Make Changes
In the Part Mixer page, the setting values of each part are displayed graphically. Here you can also record the modified settings to a pattern.
“Recording Part Mixer Operations” (p. 128)
fig.3-16
1. Hold down [SHIFT] and press [MIXER].
The indicator will light and the display will show the Part Mixer page.
2. Use PART [1]–[R] to select the part for which you wish to make settings.
3. Use PAGE [<] [>] to select the parameter that you wish to set.
4. Use [INC] [DEC] or the [VALUE] dial to set the value.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
When you enter the Part Mixer page, all indicators of [ENVELOPE/LFO1/EFFECTS], [FILTER/AMP/PITCH] and [GRID/SHUFFLE/GROOVE] will blink, and you can use the eight knobs of the REALTIME MODIFY section and the QUANTIZE section to adjust the set­tings of each part. At this time, the QUANTIZE set­tings or REALTIME MODIFY cannot be modified by the knobs.
fig.3-17
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
5. Press [EXIT] to exit the Part Mixer page.
Adjusting the volume of each part (Part Level)
fig.3-18
Range: 0–127
With a setting of “127,” the volume setting of the patch itself will be fully active.
Adjusting the pan of each part (Part Pan)
You can adjust the stereo location in the stereo output from the OUTPUT jacks. For example, you might place the drums and bass in the center, the piano at right, and a pad at left.
fig.3-19
Range: L64–63R
C4
TRANSPOSE
PAGE
LOWER UPPER
SHIFT
MEASURE
TEMPO&
MIXER
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
GRID SHUFFLE GROOVE
TIMING VELOCITY
QUANTIZEREALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
12345 67 R
PART
Chapter 3. Playing Patterns
33
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Page 34
When this setting is at “0,” the setting of the patch itself will be unaffected.
* Pan is specified independently for each tone of a patch (or
each rhythm tone of a rhythm set). Modifying the Part Pan applies a relative change to the overall panning of the patch or rhythm set.
* For some patches, a small amount of sound may be heard
from the opposite speaker even if the pan is set to full left or full right. Also, the Part Pan setting will have no effect in the following cases.
• When monaural connections are used
• Tones/rhythm tones for which Random Pan is ON
“Causing pan to change randomly (Random
Pan Switch)” (p. 67)
• Patches/rhythm tones to which a mono-output Multi Effects (spectrum, overdrive, distortion, noise generator, phonograph, limiter, phaser) is applied
The same applies for the Lo-Fi or Radio Tuning effects if the output setting of them is set to MONO.
“Applying Various Effects to the Sound
(Multi-Effects)” (p. 106)
Adjusting the pitch of each part (Part Key Shift)
You can adjust the pitch of the sound of each part.
fig.3-20
Range: -48–+48 semitones
When the value is “0,” the original pitch of the patch itself will be used without change. If you hold down [SHIFT] and change the value using [INC] [DEC] or the [VALUE] dial, the pitch will change in units of an octave (12 semitones).
Adjusting the reverb volume for each part (Part Reverb Level)
You can adjust the volume of the reverberation for each part.
fig.3-21
Range: 0–127
“Adding Reverberation to the Sound
(Reverb)” (p. 102)
Adjusting the delay volume for each part (Part Delay Level)
You can adjust the volume of the delay sound for each part.
fig.3-22
Range: 0–127
“Adding an Echo to the Sound (Delay)” (p.
103)
Applying multi-effects to each part (Part Multi-Effects Switch)
For each part you can switch multi-effects on/off.
fig.3-23
Range: OFF: Multi-effects will not be applied. RHY: The sound will be output according to the
Rhythm Tone Multi-Effects Switch, Rhythm Tone Reverb Level, and Rhythm Tone Delay Level settings of the selected rhythm set (only for the rhythm part) (p. 97).
ON: Multi-effects will be applied.
“Applying Various Effects to the Sound
(Multi-Effects)” (p. 106)
Using the Editing Pages to Make Changes
In the editing pages you can make settings for all part parameters, but cannot record the modified settings to a pattern.
1. Press [EDIT].
The indicator will light and the display will show the Edit page.
2. Press BANK [3] (PART).
The part setting page will appear.
3. Use [PART SELECT] and PART[1]–[R] to select the part.
4. Use PAGE [<] [>] to switch parameters.
5. Use [INC] [DEC] or the [VALUE] dial to make settings.
fig.3-24
Chapter 3. Playing Patterns
34
Page 35
5. Press [EXIT] to leave the setting page.
Selecting the patch that will be assigned to a part
The patch that is assigned to each part is memorized as part of the pattern settings.
fig.3-25
Adjusting the volume of each part (Part Level)
fig.3-26
Range: 0–127
With a setting of “127,” the volume setting of the patch itself will be fully active.
Adjusting the pan of each part (Part Pan)
You can adjust the stereo location in the stereo output from the OUTPUT jacks.
fig.3-27
Range: L64–63R
When this setting is at “0,” the setting of the patch itself will be unaffected.
Adjusting the pitch of each part (Part Key Shift)
You can adjust the pitch of the sound of each part.
fig.3-28
Range: -48–+48 semitones
When the value is “0,” the original pitch of the patch itself will be used without change.
Adjusting the reverb volume for each part (Part Reverb Level)
The volume of reverberation can be specified for each part.
fig.3-29
Range: 0–127
“Adding Reverberation to the Sound
(Reverb)” (p. 102)
Adjusting the delay volume for each part (Part Delay Level)
The volume of the delay sound can be specified for each part.
fig.3-30
Range: 0–127
“Adding an Echo to the Sound (Delay)” (p.
103)
Applying multi-effects to each part (Part Multi-Effects Switch)
Multi-effects can be switched on/off for each part.
fig.3-31
Range: OFF : Multi-effects will not be applied. RHY : The sound will be output according to the
Rhythm Tone Multi-Effects Switch, Rhythm Tone Reverb Level, and Rhythm Tone Delay
FX ON / OFF
EDIT
3
3
PART
PAGE
LOWER UPPER
Chapter 3. Playing Patterns
35
3
Page 36
Level settings of the selected rhythm set (rhythm part only) (p. 97).
ON : Multi-effects will be applied.
“Applying Various Effects to the Sound
(Multi-Effects)” (p. 106)
Specifying the output destination for musical data (Sequencer Output Assign)
You can specify the output destination for the musical data of each part. For example, if you wish to use the JX-305 together with a sampler such as the SP-202, you can set Sequencer Output Assign to “EXT” for one or more of the parts. This will allow playback data from the JX-305 sequencer to control the external MIDI device.
If you want to control an external MIDI device such as a sampler...
“Controlling an External MIDI Device from
the JX-305” (p. 174)
fig.3-32 (#MC fig.2-31&fig.2-32)
Range: INT : Musical data from the sequencer will be
sent to the internal sound generator of the JX-305.
EXT : Musical data from the sequencer will be
sent to an external device via MIDI OUT.
BOTH : Musical data from the sequencer will be
sent both to the internal sound generator and from MIDI OUT.
* If “EXT” or “BOTH” is selected, that part will not be
heard even if you play back the pattern.
Musical data from parts that are set to EXT will be transmitted as MIDI messages from MIDI OUT on a different MIDI channel for each part. The musical data of each part is transmitted on the fol­lowing MIDI channels.
Part 1234567R Channel 123456710
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
If you wish to use the keyboard to directly play an external MIDI device, set the Local Switch to “EXT.”
“Disconnecting the Keyboard from the
Internal Sound Generator (Local Switch)” (p.
165)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Saving Patterns You’ve Modified (Pattern Write)
If you have modified the patch and part mixer settings for each part to create a pattern that you wish to keep, you can save that pattern as a User Pattern.
1. Make sure that the pattern is stopped.
2. Press [PTN/SONG] to access the pattern select page.
3. Hold down [SHIFT] and press [WRITE].
The indicator will blink. The following display will appear, and “ ” (the cur­sor) will appear at the left of the number.
fig.3-33
If you do not wish to change the number or name, you can skip steps 4–8. If you decide not to save the pattern, press [EXIT].
4. Press [PRESET/USER/CARD] to select the save destination group.
* The PRESET group and TMP annot be selected. * CARD groups can be selected only if an optional memory
card is inserted.
“Using Memory Cards” (p. 159)
5. Use [INC] [DEC] or the [VALUE] dial to select the save destination bank and number.
You can also use the BANK and NUMBER [1]–[8] but­tons to select the save destination bank and number.
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part R
SEQ Out Assign = INT
SEQ Out Assign = INT
SEQ Out Assign = INT
SEQ Out Assign = INT
SEQ Out Assign = INT
SEQ Out Assign = INT
SEQ Out Assign = INT
SEQ Out Assign =EXT
SP-202
MIDI OUT
JX-305
Part R
Part 7
Part 6
Part 5
Part 4
Part 3
Part 2
Part 1
SHIFT
UTILITY
WRITE
Chapter 3. Playing Patterns
36
Page 37
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
At this time, you can press [UNDO/REDO] to check the name of the pattern that is currently in the save destination number. After you have found a pattern that you do not mind overwriting, press [UNDO/REDO] once again to return to the previous display.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
6. Press PAGE [>].
The cursor will move to the beginning of the second line of the display.
fig.3-34
7. Assign a name to the pattern.
Use [INC] [DEC] or the [VALUE] dial to select charac­ters. The following characters are available. space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * +, - . / : ; < = > ? @ [ ¥ ] ^ _ ` {|}
8. Repeat steps 6–7 to input the name.
You can move the cursor back toward the left by pressing PAGE [<].
9. Press [ENTER].
The confirmation screen will appear in the display. If you decide to cancel the operation, press [EXIT].
fig.3-35
10. Press [ENTER] once again.
fig.0-5
The Pattern Write operation will be carried out, then the normal display will reappear. The pattern has now been saved.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
On the JX-305, the following parameters are memo­rized for each pattern. Standard Tempo (p. 31) Patch Number * (p. 18) Part Level * (p. 33) Part Pan * (p. 33) Part Key Shift * (p. 34) Part Reverb Level * (p. 34) Part Delay Level * (p. 34) Part Multi-Effects Switch * (p. 34) Reverb settings # (p. 102) Delay settings # (p. 103)
Multi Effects settings (p. 106) Part Mute status * (p. 32) Rhythm Mute status (p. 32) Sequencer Output Assign * (p. 36) Key Mode # (p. 18) Split Point # (p. 20) Part number assigned to the upper part # (p. 20) Part number assigned to the lower part # (p. 20)
* The “*” indicates parameters that are set independently
for each part.
* If you switch patterns while playback is stopped, “#” set-
tings will be updated. However, if you switch patterns during playback, These parameters will maintain the set­ting of the previous pattern.
These parameters are collectively referred to as the “setup parameters.”
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Copying and Initializing Settings
Setup Copy
This operation copies the setup parameters of a speci­fied pattern to the temporary pattern.
1. Press [PTN/SONG] to access the pattern select page.
2. Press [UTILITY].
The indicator will light.
3. Press PAGE [<] [>] several times to select “COPY,” and press [ENTER].
4. Press PAGE [<] [>] several times to select “SETUP PARAM,” and press [ENTER].
The display will indicate the copy source pattern, copy source part, and copy destination part.
fig.3-37
5. Use [INC] [DEC] or the [VALUE] dial to speci­fy the copy source pattern, the copy source part, and the copy destination part.
You can move the cursor by pressing PAGE [<] [>].
Available settings for the part: P1–P7, R: Setup parameters of the specified part FX: Effects setup parameters ALL: All setup parameters
If the copy source part setting is “R,” “FX” or “ALL,” it will not be possible to specify the copy destination part.
6. Press [ENTER].
The confirmation screen will appear in the display. If you decide to cancel the operation, press [EXIT].
fig.3-38
Chapter 3. Playing Patterns
37
3
Page 38
7. Press [ENTER] once again.
fig.0-5
The Setup Copy operation will be carried out, then the normal display will reappear. To save the copied pattern, use the Pattern Write oper­ation.
“Saving Patterns You’ve Modified (Pattern
Write)” (p. 36)
Pattern Initialize
This operation initializes a pattern to a state of con­taining no musical data (empty pattern).
1. Press [PTN/SONG] to access the pattern select page.
2. Select the pattern that you wish to initial­ize.
* It is not posibble to initialize if you select a preset pattern.
3. Press [UTILITY].
The indicator will light.
4. Press PAGE [<] [>] several times to select “INITIALIZE,” and press [ENTER].
5. Select “PATTERN,” and press [ENTER].
The following display will appear.
fig.3-40
6. Press [ENTER].
fig.0-5
The Pattern Initialize operation will be carried out, then the normal display will reappear. The pattern that was initialized will be saved automat­ically.
Using the Knobs to Modify the Sound During Playback (Real-Time Modify)
You can freely modify the sound of a patch by moving the sound parameter knobs while a pattern is playing. This capability is referred to as Real-Time Modify, and is especially effective when used during a live perfor­mance. Realtime Modify adjusts the tone of the entire patch (rhythm set) selected for the current part, or the tone of an entire rhythm group.
1. Select a pattern, and play it (p. 30).
2. Use [PART SELECT] and PART [1]–[R] to select the part.
fig.2-1
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
The part(s) affected by Realtime Modify
The part(s) whose sound will be affected by Realtime Modify will depend on the Key Mode. Single: The sound of the current part will be
affected.
Split: The sound of the upper part will be affect-
ed when the [UPPER] indicator is lit, and the lower part when the [LOWER] indica­tor is lit.
Dual: The sounds of both the upper and lower
parts will be affected.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
3. Use the knobs to modify the sound.
fig.3-43
* When modifying the rhythm part, parameters of LFO1
and PORTAMENTO are not used.
If you wish to learn about the function of each knob and button...
“Creating Original Sounds (Patch Edit)” (p.
53)
“Creating an Original Rhythm Set (Rhythm
Edit)” (p. 85)
12345678
SELECT
PART
MUTE
PART
CTRL
MUTE
PREV NEXT
PRESET
USER CARD
UTILITY
BANK
1234567R
PART
WRITE
FX ON/ OFF
QTZ SELECT
EDIT/ UTILITY
GROUP PART
EDIT
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
Chapter 3. Playing Patterns
38
Page 39
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
You can switch the current part during playback to change the part that you are modifying.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Modifying the Sound for an Individual Rhythm Group
In the rhythm part, a different rhythm tone is assigned to each key, and you can use Real-Time Modify to modify the sound of rhythm tone groups such as Bass Drum or Snare Drum.
1. Select a pattern, and play it (p. 30).
2. Select the rhythm part as the current part.
fig.2-52
The indicator will light, and the RHYTHM buttons will indicate the rhythm group that is selected for Real-Time Modify.
fig.3-46 (#MC fig.2-48)
Rhythm groups with button indicators that are lit will be affected by Real-Time Modify. For example, if you select [TOM/PERC], all toms and percussion-type rhythm tones in the rhythm set can be modified.
3. Press a button [BD]– [OTHERS] to select the rhythm group that will be affected by Real­Time Modify.
The indicator of the selected button will light.
* It is not possible to select two or more groups simultane-
ously.
If no rhythm group is selected, all rhythm groups will be affected by Realtime Modify.
4. Use the knobs to modify the sound.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
In addition to this, you can also modify each rhythm tone in the Rhythm Edit page.
“Creating an Original Rhythm Set” (Rhythm
Edit) (p. 85)
By selecting a different part or rhythm group, you can change the object of your modifications even while the pattern is playing.
When the same pattern plays back repeatedly in Pattern mode, the modified parameter settings will remain as they are even if you return to the beginning of the pattern. These knob movements are referred to as “modify data,” and can be recorded in a pattern.
“Recording Knob Movements (Modify
Data)” (p. 128)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Returning a Pattern to Its Original State During Playback (Pattern Reset)
When you use Real-Time Modify, the pattern will remain in its modified state until a different pattern is selected. Here’s how you can restore a modified pat­tern to its original state during playback.
Restoring only the patch of a specific part that was modified
1. Press [PATCH] to access the patch select page.
2. Select the part that you wish to restore as the current part.
3. Press [UNDO/REDO].
The following display will appear.
fig.3-48-01
4. Press [ENTER] to return to the previous patch.
The “*” (asterisk) at the left of the patch number will disappear.
fig.3-48-02
12345678
SELECT
PART
MUTE
PART
CTRL
MUTE
PREV NEXT
PRESET USER CARD
UTILITY
BANK
1234567R
PART
WRITE
FX ON/ OFF
QTZ SELECT
EDIT/ UTILITY
GROUP PART
EDIT
BD SD HH CLP CYM
TOM/PERC
HIT
OTHERS
Select
UNDO
/REDO
ERASE
Chapter 3. Playing Patterns
39
3
Page 40
Restoring the patch (rhythm set) and part mixer settings of all parts that were modified
1. In the pattern select page, re-select the pat­tern that is currently playing (p. 30).
The pattern will return to the beginning, and the origi­nal settings will be restored.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
The relation between modify data that was recorded and modify data from the knobs
If you perform Real-Time Modify while playing back a part for which modify data has already been recorded, the manual knob movements will take priority, and the modify data within the musical data for that part will be canceled, and will not be sent to the sound gen­erator. (Note messages in the musical data will be sent to the sound generator regardless of knob operations.)
fig.3-49TEXT (=MC fig.2-52)
Modify Data that was canceled will once again be transmitted to the sound generator when the pattern returns to its beginning, or when you select a different pattern.
* Each knob has eleven switching points as calibrated on the
panel. Modify Data within the musical data will be can­celed from the moment that a knob is moved through one of these points.
fig.3-50TEXT (#MC fig.2-53)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Ensuring Correct Playback from the Middle of a Pattern (MIDI Update)
When a pattern is played back from the middle after fast-forward or rewind, some parts (depending on the pattern) may have incorrect pitch or volume. This is because when you move to a different location within a pattern, the musical data that was “skipped over” is not transmitted to the sound generator. In such cases, use the MIDI Update function so that the musical data (other than note messages) that lies between the begin­ning of the pattern and the current location will be transmitted to the sound generator, ensuring that playback will occur correctly.
1. Make sure that the pattern is stopped.
2. Hold down [SHIFT] and press [STOP/PLAY].
While this operation is being performed, the following display will appear.
fig.3-51 (#MC fig.2-54)
Changing the Groove of a Pattern (Play Quantize)
Play Quantize is a function which modifies the pattern that is being played back by correcting or skewing the timing of the notes according to a specified rule. This means that you can modify only the timing with which the pattern will play back, without affecting the contents of the data itself. The JX-305 provides three types of quantization, which you can use as appropriate for your situation. You can apply Play Quantize to a specified part while a pattern plays back, and make detailed timing adjust­ments in real time while you listen to the playback.
* Quantization affects only the timing of the note messages
(the timing at which notes are played and released), and does not modify the timing of other messages. This means that if a pattern contains messages (such as pitch bend) that apply real-time change to the sound, quantization settings may cause the timing of these messages to no longer match the timing of the note messages, so that playback will be incorrect. When applying quantization, it is best to use a pattern which does not contain messages that apply real-time change to the sound.
Note data
canceled
Modify data
Note data
Modify data
Sound source section
Modify data from knob movements
Realtime Modify begins
Musical data of Part 1
Switch point Modify data is canceled
SHIFT
STOP/PLA Y
Chapter 3. Playing Patterns
40
Page 41
Selecting Parts to Use with Play Quantize
Play Quantize can be applied to the playback of a spe­cific part. Before you apply Play Quantize, you must specify the part(s) to which it will apply.
1. Hold down [SHIFT] and press [QTZ SELECT].
The button indicator will blink.
fig.3-52 (#MC fig.7-1)
2. Use PART [1]–[R] to select the part(s) to which you wish to apply Play Quantize.
Play Quantize will be applied to the parts whose indi­cators are lit.
fig.3-53 (#MC fig.7-2)
You can simultaneously select more than one part.
Correcting Inaccuracies in the Rhythm (Grid Quantize)
Grid Quantize will quantize the pattern playback tim­ing to the nearest specified note value. This will cause the pattern to play back with accurate timing.
fig.3-54 (=MC fig.7-3)
* When Grid Quantize is used, the playback timing will be
correct, but conversely this may produce a mechanical, inhuman feel. If you wish to preserve the feel of the perfor­mance, you can set Resolution to a fine value, or lower the Strength setting.
Specifying the Unit (Resolution)
The note value unit to which quantization will adjust the timing is called the Resolution. The timing of notes will be adjusted to the nearest grid interval of the note value you specify here. Set this to the length of the smallest note value that occurs in the pattern.
1. Press [PTN/SONG].
2. Press [GRID/SHFFLE/GROOVE] several times to make the GRID indicator light.
fig.3-57
3. Press [EDIT].
The indicator will light and the display will show the Edit page.
4. Press NUMBER [7] (QUANTIZE).
The Grid Quantize setting page will appear.
fig.3-55 (#MC fig.7-4)
5. Use [INC] [DEC] or the [VALUE] dial to set the Resolution.
Range:
To exit the setting page, press [EXIT].
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
When the GRID indicator is lit, you can also hold down [GRID/SHUFFLE/GROOVE] and rotate the [VALUE] dial to modify the Resolution.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Applying Grid Quantize
1. Play back the pattern that you wish to quantize.
2. Press [GRID/SHUFFLE/GROOVE] several times to make the GRID indicator light.
fig.3-57 (#MC fig.7-6)
3. Grid Quantize will be applied to the play­back data according to the Resolution set­ting.
4. In the QUANTIZE section, rotate the [TIM­ING] knob to adjust the Strength.
Range: 0–100%
fig.3-58 (#MC fig.7-7)
SELECT
PART
QTZ SELECT
SHIFT
123
456
7
R
GRID SHUFFLE GROOVE
FX ON / OFF
EDIT
7
HIT
QUANTIZE
PAGE
LOWER UPPER
GRID SHUFFLE GROOVE
Chapter 3. Playing Patterns
41
3
Page 42
Strength specifies the degree to which the note timing will be corrected toward the note value specified by Resolution. Rotating the knob clockwise will cause the notes to be corrected all the way to their correct timing. When this setting is at “0%,” the notes will be played at their original (un-quantized) timing.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
In the Grid Quantize setting page, you can use PAGE [<] [>] to access the Strength setting page and view the numerical value of the knob setting while you apply quantization.
fig.3-58-1
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Giving Swing to the Rhythm (Shuffle Quantize)
By applying Shuffle Quantize, you can adjust the tim­ing of the backbeats of the pattern to create “bouncy” rhythms such as shuffle or swing.
fig.3-59 (=MC fig.7-8)
Specifying the Unit (Resolution)
Specifies the Resolution. The timing of notes will be adjusted to the nearest grid interval of the note value you specify here. Set this to the length of the smallest note value that occurs in the pattern.
1. Press [PTN/SONG].
2. Press [GRID/SHFFLE/GROOVE] several times to make the SHUFFLE indicator light.
fig.3-62
3. Press [EDIT].
The indicator will light and the display will show the Edit page .
4. Press NUMBER [7] (QUANTIZE).
The Shuffle Quantize setting page will appear.
fig.3-60 (#MC =fig.7-9)
5. Use [INC] [DEC] or the [VALUE] dial to speci­fy the Resolution.
Range:
To exit the setting page, press [EXIT].
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
When the SHUFFLE indicator is lit, you can also hold down [GRID/SHUFFLE/GROOVE] and rotate the [VALUE] dial to modify the Resolution.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Applying Shuffle Quantize
1. Play back the pattern that you wish to quantize.
2. Press [GRID/SHUFFLE/GROOVE] several times to make the SHUFFLE indicator light.
fig.3-62 (#MC fig.7-11)
3. Shuffle Quantize will be applied according to the Resolution setting.
4. In the QUANTIZE section, rotate the [TIM­ING] knob to adjust the Shuffle Rate.
Range: 0–100 %
fig.3-63 (#MC fig.7-12)
100%
50%
0%
TIMING VELOCITY
GRID SHUFFLE GROOVE
FX ON / OFF
EDIT
7
HIT
QUANTIZE
PAGE
LOWER UPPER
GRID SHUFFLE GROOVE
100%
50%
0%
TIMING VELOCITY
Chapter 3. Playing Patterns
42
Page 43
Shuffle Rate refers to the degree to which the back­beats will bounce, and specifies the ratio by which the backbeats will be separated from the downbeats. When the knob is in the center position, this setting is at 50%, and the backbeats will be located exactly between the adjacent downbeats. Rotating the knob clockwise will move the backbeats later in time. Rotating the knob counterclockwise will move the backbeats earlier in time. 0%: Backbeats will fall at the same timing as the
preceding downbeat.
100%: Backbeats will fall at the same timing as the
following downbeat.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
In the Shuffle Quantize setting page, you can use PAGE [<] [>] to access the Shuffle Rate setting page, and apply quantization while viewing the numerical setting of the knob.
fig.3-63-1
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Giving a Groove to the Rhythm (Groove Quantize)
Groove Quantize lets you select a template by which the playback timing and the velocity will be quan­tized. Simply by selecting a different template, you can give a variety of different-feeling grooves to a pattern. The JX-305 contains 71 different types of quantization templates, each of which contains a different set of playback timing and velocity (dynamics) data.
fig.3-64 (=MC fig.7-13)
* The templates are for use with 4/4 time signatures. They
will not produce the desired result when applied to other time signatures.
Selecting the Template
1. Press [PTN/SONG].
2. Press [GRID/SHFFLE/GROOVE] several times to make the GROOVE indicator light.
fig.3-66
3. Press [EDIT].
The indicator will light and the display will show the Edit page .
4. Press NUMBER [7] (QUANTIZE).
The Groove Quantize Template setting page will appear.
fig.3-65 (=MC fig.7-14)
5. Use [INC] [DEC] or the [VALUE] dial to select the template.
To exit the setting page, press [EXIT].
Available Settings:
16 Beat Dance type
01 : Dance-Nm-L.Ac exact/low dynamics 02 : Dance-Nm-H.Ac exact/high dynamics 03 : Dance-Nm-L.Sw exact/light swing 04 : Dance-Nm-H.Sw exact/strong swing 05 : Dance-Hv-L.Ac dragging/low dynamics 06 : Dance-Hv-H.Ac dragging/high dynamics 07 : Dance-Hv-L.Sw dragging/light swing 08 : Dance-Hv-H.Sw dragging/strong swing 09 : Dance-Ps-L.Ac rushing/low dynamics 10 : Dance-Ps-H.Ac rushing/high dynamics 11 : Dance-Ps-L.Sw rushing/light swing 12 : Dance-Ps-H.Sw rushing/strong swing
16 Beat Fusion type
13 : Fuson-Nm-L.Ac exact/low dynamics 14 : Fuson-Nm-H.Ac exact/high dynamics 15 : Fuson-Nm-L.Sw exact/light swing 16 : Fuson-Nm-H.Sw exact/strong swing 17 : Fuson-Hv-L.Ac dragging/low dynamics 18 : Fuson-Hv-H.Ac dragging/high dynamics 19 : Fuson-Hv-L.Sw dragging/light swing 20 : Fuson-Hv-H.Sw dragging/strong swing 21 : Fuson-Ps-L.Ac rushing/low dynamics 22 : Fuson-Ps-H.Ac rushing/high dynamics 23 : Fuson-Ps-L.Sw rushing/light swing 24 : Fuson-Ps-H.Sw rushing/strong swing
GRID SHUFFLE GROOVE
FX ON / OFF
EDIT
7
HIT
QUANTIZE
PAGE
LOWER UPPER
Chapter 3. Playing Patterns
43
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16 Beat Reggae type
25 : Regge-Nm-L.Ac exact/low dynamics 26 : Regge-Nm-H.Ac exact/high dynamics 27 : Regge-Nm-L.Sw exact/light swing 28 : Regge-Nm-H.Sw exact/strong swing 29 : Regge-Hv-L.Ac dragging/low dynamics 30 : Regge-Hv-H.Ac dragging/high dynamics 31 : Regge-Hv-L.Sw dragging/light swing 32 : Regge-Hv-H.Sw dragging/strong swing 33 : Regge-Ps-L.Ac rushing/low dynamics 34 : Regge-Ps-H.Ac rushing/high dynamics 35 : Regge-Ps-L.Sw rushing/light swing 36 : Regge-Ps-H.Sw rushing/strong swing
8 Beat Pops type
37 : Pops-Nm-L.Ac exact/low dynamics 38 : Pops-Nm-H.Ac exact/high dynamics 39 : Pops-Nm-L.Sw exact/light swing 40 : Pops-Nm-H.Sw exact/strong swing 41 : Pops-Hv-L.Ac dragging/low dynamics 42 : Pops-Hv-H.Ac dragging/high dynamics 43 : Pops-Hv-L.Sw dragging/light swing 44 : Pops-Hv-H.Sw dragging/strong swing 45 : Pops-Ps-L.Ac rushing/low dynamics 46 : Pops-Ps-H.Ac rushing/high dynamics 47 : Pops-Ps-L.Sw rushing/light swing 48 : Pops-Ps-H.Sw rushing/strong swing
8 Beat Rhumba type
49 : Rhumb-Nm-L.Ac exact/low dynamics 50 : Rhumb-Nm-H.Ac exact/high dynamics 51 : Rhumb-Nm-L.Sw exact/light swing 52 : Rhumb-Nm-H.Sw exact/strong swing 53 : Rhumb-Hv-L.Ac dragging/low dynamics 54 : Rhumb-Hv-H.Ac dragging/high dynamics 55 : Rhumb-Hv-L.Sw dragging/light swing 56 : Rhumb-Hv-H.Sw dragging/strong swing 57 : Rhumb-Ps-L.Ac rushing/low dynamics 58 : Rhumb-Ps-H.Ac rushing/high dynamics 59 : Rhumb-Ps-L.Sw rushing/light swing 60 : Rhumb-Ps-H.Sw rushing/strong swing
Others
61 : Samba 1 samba (pandero) 62 : Samba 2 samba (surdo and timba) 63 : Axe 1 axe (caixa) 64 : Axe 2 axe (surdo) 65 : Salsa 1 salsa (cascara) 66 : Salsa 2 salsa (conga) 67 : Triplets triplets 68 : Quintuplets quintuplets 69 : Sextuplets sextuplets 70 : 7 against 2 seven notes played over two beats 71 : Lagging Tri lagging triplets
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Selecting a template
Templates are categorized by the three elements of genre, groove, and variation. Select the template which combines the desired ele­ments.
Genre
Dance : 16 beat dance Fuson : 16 beat fusion Regge : 16 beat reggae Pops : 8 beat pops Rhumb : 8 beat rhumba Others : samba, axe, salsa, tuplets
Groove
Nm (Normal) : on the beat Hv (Heavy) : ”dragging” the beat Ps (Pushed) : ”rushing” the beat
Variation
L.Ac (Light Accent) : light dynamics H.Ac (Hard Accent) : heavy dynamics L.Sw (Light Swing) : light swing H.Sw (Hard Swing) : strong swing
For example, in the case of a dance song where you wish to drag the beat with light swing, you would select “Dance-Hv-L.Sw.”
* The genre names are only a guideline, and do not mean
that those templates can be used only in the named genre. Try out additional possibilities.
* If you apply Groove Quantize to musical data which con-
tains inaccuracies in timing, you may not obtain the desired results. In such cases, it is best to apply Grid Quantize first, to bring the timing of the original musical data into alignment with the printed notes.
Chapter 3. Playing Patterns
44
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* The templates are for use with 4/4 time signatures.
Applying them to other time signatures may not produce the desired result.
* For samba, axe, salsa and tuplet, it is not possible to select
groove or variation.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
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When the GROOVE indicator is lit, you can hold down [GRID/SHUFFLE/GROOVE] and rotate the [VALUE] dial to change the template.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Applying Groove Quantize
1. Play back the pattern that you wish to quantize.
2. Press [GRID/SHUFFLE/GROOVE] to make the GROOVE indicator light.
fig.3-66 (#MC fig.7-15)
3. Groove Quantize will be applied according to the settings of the selected template.
4. In the QUANTIZE section, rotate the [TIM­ING] knob to adjust the Strength.
fig.3-67TEXT (#MC fig.7-16)
Range: 0–100%
Strength specifies the degree to which the note timing will be corrected toward the timings specified by the template. As the knob is rotated clockwise, the notes will be corrected further toward the timing of the tem­plate. When this setting is at “0%,” the notes will be played at their original (un-quantized) timing.
5. Press [TIMING/VELOCITY] to make the indi­cator light, and rotate the [VELOCITY] knob to adjust the Velocity Strength.
fig.3-68TEXT (#MC fig.7-17)
Range: 0–100%
Velocity Strength is the degree to which the velocities of the pattern will be adjusted toward the velocities of the template. As the knob is rotated clockwise, the velocities that are played will be closer to the velocities of the template. When this setting is at “0%,” the notes will be played at their original velocities.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
In the Groove Quantize setting page, you can also use PAGE [<] [>] to access the Strength or Velocity Strength setting pages, and use the knobs to adjust the setting while you view the numerical setting of the parameter.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
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Techniques for creating a sense of groove
Templates use a variety of means to produce an opti­mal performance result for Groove Quantize. Refer to the following points as you use templates.
Apply Groove Quantize to drums and bass lines
The drums and bass are the most important parts in creating the groove. Thus, the templates are created to match these instruments. It is best to apply Groove Quantize only to instruments which need it.
Adjust the tempo
The groove templates have been created based on a tempo in the range of q=120–140. When applying Groove Quantize to a song with a faster tempo than this, set Strength to 100% for maximum effectiveness. For a song with a slower tempo than this, set Strength below 100%.
To create an effective swing
Careful attention to the tempo is an important part of creating an effective swing. For example, in the case of jazz, it will be effective to apply deeper swing to songs that have a slow tempo. Conversely, lightening the swing for a faster tempo will give a greater sense of speed. In another example, applying deeper swing to a dance-type rhythm at a rapid tempo will produce a feeling of “bounce.”
Try out various settings to find the most effective type of swing.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
GRID SHUFFLE GROOVE
100%
50%
0%
Template timing
TIMING VELOCITY
100%50%
0%
100%50%
0%
Template velocity
TIMING VELOCITY
Chapter 3. Playing Patterns
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Using Pedal for Control (Switch Pedal)
A pedal switch connected to the SWITCH PEDAL jack can be used to control the JX-305’s sequencer.
Specifying the Function of the Switch Pedal
1. Press [EDIT].
The indicator will light and the display will show the Edit page.
2. Press BANK [5] (CONTROLLER).
The Controller setting page will appear.
3. Press BANK [5] (CONTROLLER) or PAGE [<] [>] several times to select the Switch Pedal Assign page.
fig.3-70
4. Use [INC] [DEC] or the [VALUE] dial to speci­fy the function of the switch pedal.
Range: STOP/PLAY: The pedal will act like the
[STOP/PLAY] button.
PTN INC: (Pattern Increment) The patterns of
the currently selected pattern set will be successively selected as the next pattern.
“Collecting Frequently Used Patterns in a Set
(Pattern Set)” (p. 152)
TRANSPOSE: The pedal will act like the [TRANS-
POSE] button (p. 32).
SHIFT: The pedal will act like the [SHIFT]
button.
RPS HOLD: The RPS function can be held (p. 49). TAP: The tempo will be modified to the
interval at which you press the pedal.
5. Once again press BANK [5] (CONTROLLER) or PAGE [>] to select the Switch Pedal Polarity page.
fig.3-71
6. Use [INC] [DEC] or the [VALUE] dial to switch the polarity of the pedal.
Range: STANDARD, REVERSE
If you are using a pedal with inverted polarity (so the pedal functions in a way opposite from what you expect), select “REVERSE.”
7. Press [EXIT] to complete the setting.
The original display will reappear. Switch pedal settings have now been made.
Using the Pedal to Change the Tempo
You can modify the tempo by the interval at which you press the pedal.
1. Set the pedal switch setting to “TAP.”
2.
Press the pedal at least three times at quar­ter-note intervals of the desired tempo
.
The tempo will be calculated automatically, and the tempo will be changed to the interval at which you press the pedal.
fig.3-72
The pedal can be used to change the tempo even when the tempo value is not shown in the display. The BEAT indicator will show the tempo and time sig­nature. The indicator will blink red on the first beat, and green on other beats.
TAP TAP TAP
Chapter 3. Playing Patterns
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Simultaneously Changing the Tempo and Pitch (Turntable)
Turntable is a function which lets you use the pitch bend lever and modulation lever to affect the playback of a pattern. When you move the modulation lever, all parts will be instantly muted. When you move the pitch bend lever, the tempo and pitch will change simultaneously, producing an effect similar to when the pitch of a record turntable is changed.
1. Hold down [SHIFT] and move the modula­tion lever away from yourself.
The following screen will appear, and you will be able to use the pitch bend lever to control the Turntable function.
fig.3-73
2. Move the pitch bend lever to left and right.
The tempo and pitch of all parts will change simulta­neously. Moving the pitch bend lever toward the left will simultaneously lower the tempo and pitch. Moving it toward the right will simultaneously raise the pitch. Returning the lever to its normal position will restore the initial tempo and pitch.
* If the tempo of the pattern is fast, the tempo will not
increase even if the pitch bend lever is moved toward the right.
3. Move the modulation lever away from yourself.
While the modulation lever is moved away from your­self, all parts will be muted.
* The keyboard performance (including arpeggios) and RPS
playback will not be muted.
When the modulation lever is returned to its normal position, the initial mute status will be restored.
4. To turn off the Turntable effect, once again hold down [SHIFT] and move the modula­tion lever away from yourself.
The following screen will appear, and the pitch bend lever and modulation lever will return to their normal function.
fig.0-46-2
SHIFT
BENDER
Chapter 3. Playing Patterns
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Page 48
RPS (Realtime Phrase Sequence) is a function which lets you play back the musical data for one part of a pattern simply by pressing a specified note. You can play different phrases depending on the note that you press. Since you can play back RPS phrases while you play the keyboard or play back a pattern, this function is ideal for use during a live performance, etc. For example, if a drum fill-in phrase used by one pat­tern is assigned as an RPS, you can play back another pattern without a fill-in, and then add the fill-in sim­ply by pressing a key.
Pressing Notes to Play Back Phrases
On the JX-305, phrases assigned to the sixteen notes from C#2 to E3 are handled as one RPS set. The con­tents of an RPS set can be freely re-assigned later, and sixty different RPS sets can be stored in memory. The notes which can be used to assign phrases are the six­teen notes in the diagram except for the C2 note (RPS Stop).
fig.4-1TEXT (#MC fig.6-1)
1. In the DISPLAY section, press [RPS SET].
The indicator will light, and the display will indicate the group, bank, number and name of the currently selected RPS set.
fig.4-2TEXT (#MC fig.6-2)
2. Use [INC] [DEC] or the [VALUE] dial to select the bank and number.
You can also use the BANK and NUMBER [1]–[8] but­tons to select RPS sets.
Range: 11–84
The selection in the display will change.
The RPS set is now selected.
* A brief interval of time is needed for the RPS set to
change. Also, if you change RPS sets during pattern play­back, the pattern may slow down or falter, so it is best to change RPS sets while pattern playback is stopped.
3. Press [RPS] to make the button indicator light.
fig.4-3
4. Press a key to play back a phrase.
The phrase will play back while you continue pressing the key.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
RPS Modify
While you are pressing a key to play an RPS, you can move the Patch parameter knobs to modify the sound of the RPS. If you are pressing two or more keys, You can modify the sound of the key that was last pressed.
fig.4-2-MODIFY
* It is not possible to modify an RPS while editing a
patch/rhythm set or when you enter the Part Mixer page.
* When you release the note, the sound of the current part
(not RPS) will be modified.
RPS playback timing
If you use RPS while a pattern is playing back, the phrase will start in synchronization with the beat of the pattern. By changing the RPS Trigger Quantize setting, you can modify the timing at which the RPS will play back.
“Specifying the Timing for RPS Playback
(RPS Trigger Quantize)” (p. 167)
Maximum simultaneous RPS playback
Even while a pattern is playing back, the JX-305 can play back up to 8 phrases simultaneously. However, if phrases with large amounts of data are played back simultaneously, the timing may lag behind or notes may be interrupted. If this occurs, decease the number of phrases that you play simultaneously.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Pattern P:A33
(phrase from Part 2)
RPS STOP
RPS
RPS sample
SET
RPS
Bank
Number
Name
Group
RPS
RPS
CUTOFF
Chapter 4. One-Touch Phrase Playback (RPS)
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Causing a Phrase to Continue Playing (RPS Hold)
Normally, the phrase will stop playing when you take your finger off the note. However when the RPS Hold function is used, the phrase will continue playing even after you release the note. There are two ways to hold an RPS phrase.
Holding all phrases
1. Hold down [HOLD] and press [RPS].
The indicator will blink.
fig.4-4
2. Press a note to play back a phrase.
The phrase will continue playing back even after you release the note. You can press additional notes while the indicator is blinking, and their phrases will be held.
3. To stop playback of a phrase, hold down the note of the phrase that you wish to stop, and press the note at the far left (RPS STOP).
4. To stop playback of all phrases, either press the note at the far left (RPS STOP), or once again press [RPS] and [HOLD] simulta­neously.
Holding a specific phrases
1. Press a note to play back the phrase that you wish to hold.
2. While continuing to press the note, press [HOLD].
The phrase will continue playing even after you release the note. If you release [HOLD] and then press and release other notes, their phrases will not be held.
fig.4-5
3. To stop playback of a phrase, hold down the note to which that phrase is assigned, and press the note at the far left (RPS STOP).
fig.4-5-1
4. To stop playback of all phrases, press the note at the far left (RPS STOP).
fig.4-5-2
Alternatively, if you connect a pedal switch or foot switch (optional) and set the System setting “Switch Pedal Assign” to “RPS HOLD,” the pedal switch can be used to hold RPS phrases in the same way as with the [HOLD] button (p. 46).
Assigning Phrases to the Keyboard
The phrases that are assigned to an RPS set can be re­assigned whenever you wish. You will find it conve­nient to assign your favorite or frequently-used phras­es in one RPS set. As an example, here’s how to assign the phrase of part 2 of P:A12 in an RPS set. First we must select the RPS set in which we will assign the phrase.
1. Select the RPS set to which you wish to assign the phrase.
2. Select pattern P:A12.
3. Use [PART MUTE] and the PART buttons [1]–[R] to mute all parts except for part 2.
* You can quickly mute all parts except for part 2 by hold-
ing [PART MUTE] and pressing PART [2].
fig.4-6 (#MC fig.6-4)
4. Make sure that the [RPS] indicator is lit.
RPSHOLD
RPS
HOLD
RPS
RPS STOP Key of phrase
to be stopped
RPS
RPS STOP
12345678
SELECT
PART
MUTE
PART
CTRL
MUTE
PREV NEXT
PRESET
USER CARD
UTILITY
BANK
1234567R
PART
WRITE
FX ON/ OFF
QTZ SELECT
EDIT/ UTILITY
GROUP PART
EDIT
Chapter 4. One Touch Phrase Playback (RPS)
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5. Hold down [RPS], and press the key to which you wish to assign the phrase.
fig.4-7 (#MC fig.6-5)
The phrase will be assigned to the key that you pressed. Phrases can be assigned even while a pattern is play­ing back.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
P:E33–P:L88 contain patterns which are prepared specifically for use with RPS. You might find it conve­nient to assign phrases from these patterns to use as fill-ins, or for other situations.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
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Cautions when assigning an RPS
* It is not possible to assign phrases of two or more parts to
a single key. You must mute all but one of the parts, the one with the desired phrase, before assigning it. If any of the extra parts have been left unmuted when you make your assignment, the following message will appear in the display:
fig.4-8 (=MC fig.6-6)
* If after assigning a phrase from a user pattern as an RPS,
you then modify the playback data of the pattern which contains that phrase, be aware that any change to the phrase will also be reflected in the way it is played back by RPS. For example, if you delete the musical data of the pattern which contains the phrase that you assigned, there will be no sound when you attempt to play back that phrase by RPS.
* Even if you assign the phrase of a part that has a setting
of “BOTH” or “EXT” for its Sequencer Output Assign (p. 36) parameter, the musical data of that phrase will not be transmitted from MIDI OUT.
* If you assign a phrase from a part that uses multi-effects,
the RPS playback will use the multi-effects settings of the pattern that is selected at that time. This means that what you hear when the RPS plays back may be somewhat dif­ferent from the original phrase.
* If a rhythm part phrase is assigned, the Rhythm Mute set-
tings will be ignored during RPS playback.
* Each phrase is played back by a special RPS part 1–16
which corresponds to each key, but phrases assigned from a rhythm part will be played back using the rhythm part of the currently-selected pattern. For this reason, a differ­ent rhythm set than that of the registered pattern may sound in some cases. If the pattern changes so that a dif­ferent rhythm set is selected, the rhythm set which will play the RPS will also change.
fig.4-9 (#MC fig.6-7)
Checking the pattern number and part that were registered
If you hold down a key to which an RPS was regis­tered and press [PTN/SONG], the pattern number, name and the part registered to that key will appear in the display while you continue pressing the key.
fig.4-9-PART
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Making Settings for Each Phrase
Using the Part Mixer to Modify Settings
You can use the part mixer to modify settings such as volume and pan for each RPS part. The following parameters can be modified for each RPS part. RPS Level (RPS Part Level) RPS Panpot (RPS Part Pan) RPS Key Shift (RPS Part Key Shift) RPS Reverb (RPS Part Reverb Level) RPS Delay (RPS Part Delay Level) RPS M-FX SW (RPS Part Multi-Effects Switch)
1. Make sure that the [RPS] indicator is lit.
2. Hold down [RPS] and Press [MIXER].
RPS
RPS
PA11
PA12
PA35PA12
PA74
PA75
PA17 PA24 PA33 PA48PB71 PA77 PA86
PA85
PA87 PA11
P-R
P-2
P-RP-1
P-2
P-5
P-R P-4 P-2 P-6P-4 P-6 P-7
P-7
P-3 P-4
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
PAR T 1 2 3 4 5 6 7
PART R
RPS PAR T
Chapter 4. One Touch Phrase Playback (RPS)
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Page 51
The indicator will light, and the display will graphical­ly show the current setting of each RPS part.
3. Press PAGE [<] [>] several times to select the parameter that you wish to modify.
fig.4-10 (#MC fig.6-8)
4. Press a note to which a phrase has been registered to switch the part shown in the display.
If you press any note C#2–G#2, the settings of RPS parts 1–8 will be graphically displayed. If you press any note A2–E3, the settings of RPS parts 9–16 will be graphically displayed. The right side of the display will indicate the current setting value of the selected RPS part.
5. Use the eight knobs of the REALTIME MODI­FY section and the QUANTIZE section to adjust the settings of each RPS part.
fig.4-10-1
* Keys to which a rhythm part phrase is assigned will
reflect the rhythm part settings of the currently selected pattern. For example, if RPS phrases using the rhythm part are assigned to keys C#2 and D2, modifying the vol­ume setting or rhythm set of C#2 key will cause the set­tings of D2 key and the rhythm part of the selected pat­tern to change in the same way.
Changing the Patch of Each RPS Part
You can change the sound which plays each RPS part, so that the phrase assigned to each key will be heard with a different sound.
1. Hold down [RPS] and press [PATCH].
The indicator will light, and the following display will appear.
fig.4-11 (#MC fig.6-9)
2. Press the note for the phrase whose patch you wish to change to select the RPS part.
The display will indicate the patch of the selected RPS part.
3. Use [INC] [DEC] or the [VALUE] dial to select the desired patch.
You can also use the GROUP section [PRESET/USER/ CARD], [<PREV] [NEXT>] and BANK and NUMBER [1]–[8] buttons to select a patch.
* If you change the rhythm set of a key to which a rhythm
part phrase is registered, the rhythm set of the currently selected pattern will change in the same way.
PAGE
LOWER UPPER
MEASURE
TEMPO&
MIXER
RPS
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
GRID SHUFFLE GROOVE
TIMING VELOCITY
QUANTIZEREALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
1
(9)2(10)3(11)4(12)5(13)6(14)7(15)
8
(16)
RPS PART
RPS
P A TCH
Part4
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Saving the Phrases You Assigned (RPS Set Write)
When you have assigned phrases to create an RPS set that you like, here’s how to save it as a User RPS Set.
1. Make sure that the pattern is stopped.
2. Press [RPS SET] to access the RPS Set Select page.
When you modify the contents of an RPS set, an aster­isk “*” will appear at the left of the number, indicating that the selected RPS set has been modified (edited). Be aware that if you turn off the power without saving the modified RPS set, the previous settings will reap­pear.
3. Hold down [SHIFT] and press [WRITE].
The indicator will blink. The following display will appear, and a cursor “ ” will appear at the left of the number.
fig.4-12
If you do not wish to change the bank, number or name, you may skip steps 4–7. If you decide not to save the pattern, press [EXIT].
4. Use [INC] [DEC] or the [VALUE] dial to select the save destination bunk and number.
You can also use the BANK and NUMBER [1]–[8] but­tons to select an RPS set.
* When saving an RPS set, only the user group can be
selected.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
At this time, you can press [UNDO/REDO] to check the name of the RPS set that is currently in the save destination number. After you have found an RPS set that you do not mind overwriting, press [UNDO/REDO] once again to return to the previous display.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
5. Press PAGE [>].
The cursor will move to the beginning of the second line of the display.
fig.4-13
6. Assign a name to the RPS set.
Use [INC] [DEC] or the [VALUE] dial to specify the characters. The following characters can be selected. space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * + , - ./: ; < = > ? @ [ ¥ ] ^ _ ` {|}
7. Repeat steps 5–6 to input the name.
By pressing PAGE [<] you can move the cursor back counterclockwise.
8. Press [ENTER].
The execute display will appear. If you wish to cancel the operation, press [EXIT].
fig.4-14
9. Press [ENTER] once again.
fig.0-5
The RPS Set Write operation will be executed, and the normal display will reappear. The RPS set has now been saved.
SHIFT
UTILITY
WRITE
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Although you can use Real-Time Modify to modify the sound of a patch in real time while a pattern plays, it is also possible to modify the various aspects of the sound beforehand to create the perfect patch for your music. This process is called Patch Edit, allows you to make detailed parameter settings for each tone. The sound parameters that can be set during patch editing are referred to as Patch parameters.
The Basis for the Sound of a Patch (Tones)
What a Tone Consists of
On the JX-305, the Tone is the smallest unit of sound. However it is not possible to play tones. Patches are the unit that you normally play, and tones are the building blocks which make up these patches. A tone contains the following elements.
fig.5-1TEXT (=MC fig.1-4)
WAVE
Select the PCM waveform (wave) that is the basis of the sound. The JX-305 contains 636 types (A001–A254, B001–B251, C001–C131) of waveform. Each of the patches in the JX-305 consist of tones, which in turn are based on these waveforms.
PITCH
Specify how the pitch will change.
FILTER
Specify how the frequency components of the sound will change.
AMPLIFIER
Specify how the volume and pan will change.
LFO (Low Frequency Oscillator)
The LFO creates cyclic change (modulation). There are two LFOs, and these can apply change to the PITCH, FILTER, and AMPLIFIER. When the LFO is applied to pitch, a vibrato effect is produced. When the LFO is applied to filter cutoff frequency, a wah effect is pro­duced, and when it is applied to the amplifier volume a tremolo effect is produced.
Sound-Editing Procedure
1. Select one of the parts 1–7 as the current part.
2. Select the patch that you wish to edit (p.
18).
3. Make sure that the patch select page is dis­played.
4. Press [EDIT].
The indicator will light, and the edit page will appear in the display.
fig.05-01-EDIT
5. Select the patch parameter that you wish to modify, and edit it.
There are two ways to select patch parameters.
Accessing the setting pages and edit­ing
Here’s how you can use NUMBER [1] (COMMON)–[7] (CONTROL) to access the various setting pages, use PAGE [<] [>] to switch parameter pages, and edit the desired parameter. This allows you to edit all parame­ters, and is a good method when you wish to create sounds in a logical sequence such as “waveform”
“pitch” “brightness,” and so forth. Use [INC] [DEC] or the [VALUE] dial to modify the values. For the procedure of how to access each setting page, refer to “Making More Detailed Settings.”
TONE 4
LFO 1
LFO 2
TONE 3
LFO 1
LFO 2
TONE 2
LFO 1
LFO 2
FILTER
AMPLIFIER
TONE 1
PITCH
LFO 1
LFO 2
PITCH ENV
FILTER ENV
AMPLIFIER ENV
WAVE
Cyclically modify the sound
Cyclically modify the sound
Select the basic waveform
Modify the
brightness of
the sound
Modify the volume
Modify the pitch
over time
Modify the brightness
over time
Modify the volume
over time
COMMON
Make common settings
P A TCH
Modify the pitch of the sound
EDIT: Select Parameter
Chapter 5. Creating Original Sounds (Patch Edit)
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Using knobs or buttons to select an editing page
By operating a front panel knob or button, you can directly access the screen page for that parameter, and edit it. For example, if you rotate the [CUTOFF] knob, the display will automatically change to the Cutoff Frequency setting page, and you can edit the setting while viewing the values for each tone.
* This method cannot be used to edit parameters for which
there is no knob or button on the front panel.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Parameters which are assigned to a knob
The parameters which can be adjusted by a knob are determined by the status of the [ENVELOPE/LFO1/ EFFECTS] indicator and the [FILTER/AMP/PITCH] indicator.
fig.5-5-1
When the “ENVELOPE” indicator and “FILTER” indicator are lit
fig.5-5-2TEXT
1: Filter Envelope Attack Time (p. 63) 2: Filter Envelope Decay Time (p. 63) 3: Filter Envelope Sustain Level (p. 63) 4: Filter Envelope Release Time (p. 63) 5: Filter Envelope Depth (p. 64) 6: Cutoff Frequency (p. 62) 7: Resonance (p. 63)
When the “ENVELOPE” indicator and “AMP” indi­cator are lit
fig.5-5-3TEXT
1: Amplifier Envelope Attack Time (p. 68) 2: Amplifier Envelope Decay Time (p. 68) 3: Amplifier Envelope Sustain Level (p. 68) 4: Amplifier Envelope Release Time (p. 68) 5: – No parameter is assigned. 6: Tone Level (p. 67) 7: Tone Pan (p. 67)
When the “ENVELOPE” indicator and “PITCH” indicator are lit
fig.5-5-4TEXT
1: Pitch Envelope Attack Time (p. 58) 2: Pitch Envelope Decay Time (p. 58) 3: Pitch Envelope Sustain Level (p. 58) 4: Pitch Envelope Release Time (p. 58) 5: Pitch Envelope Depth (p. 59) 6: Portamento Time (p. 78) 7: Fine Tune (p. 57)
When the “LFO1” indicator is lit
fig.5-5-5TEXT
1: LFO1 Rate (p. 72) 2: LFO1 Fade Time (p. 74) 3: LFO1 Pitch Depth (p. 73) 4: LFO1 Filter Depth (p. 73) 5: LFO1 Amplifier Depth (p. 73) 6, 7: Determined by the [FILTER/AMP/PITCH] status
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
[ENVELOPE/LFO1/EFFECTS]
[FILTER/AMP/PITCH]
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
[ENVELOPE] lit [FILTER] lit
12345 67
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH
MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP PITCH
[ENVELOPE] lit [AMP] lit
12345 67
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH
MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP PITCH
[ENVELOPE] lit [PITCH] lit
12345 67
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
[LFO1] lit
12345 67
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When the “EFFECTS” indicator is lit
fig.5-5-6TEXT
1: Reverb Level (p. 102) 2: Delay Level (p. 104) 3: Multi-Effects Control 1 (p. 107) 4: Multi-Effects Control 2 (p. 107) 5: Multi-Effects Control 3 (p. 106) 6, 7: Determined by the [FILTER/AMP/PITCH] status
* During Patch Edit, it is not possible to access the editing
page for the effect parameters.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Accessing only the editing page without modi­fying the setting value
If you wish to see the current setting before you make any changes, hold down [SHIFT] while you operate the knob, and you will access only the editing page without modifying the value.
Maintaining the relative difference between tones when editing
In an editing page, you can use [INC] [DEC] or the [VALUE] dial to edit while preserving the relative dif­ference between tones. Use this method when appro­priate.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
The patch edit page will show the currently selected patch parameters and the settings of each tone.
fig.5-2TEXT
During patch editing, the BANK [1]–[8] indicators will show the following status.
fig.5-4
Turning each tone on/off (Tone Switch)
Of the tones which make up a patch, tones whose but­ton indicator is lit are turned ON. You can press the button to switch each tone on/off.
Selecting the tone for editing (Tone Select)
The tone with a lit button indicator will be affected by your editing. The tone to which your editing will apply is indicated by “ ” shown at the left of the value. In the following illustration, TONE 1 is being edited.
fig.5-5
Press a button BANK [5]–[8] to select the tone that you wish to edit. The indicator of the selected button will light, and “ ” will be displayed at the left of the setting value. You can select two or more tones by holding down one of the buttons while you press another button.
6. To exit the editing pages, press [EDIT] or [EXIT].
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
An asterisk “*” will be displayed at the left of the Group of an edited patch. This indicates that the set­tings of this patch have been modified. If you select a different patch when the “*” is dis­played, the modified settings will be lost. If you wish to keep the edited patch, you must perform the Patch Write operation.
“Saving Patches You’ve Created (Patch
Write) “ (p. 82)
fig.5-3
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
CUTOFF
LEVEL
PORTA TIME
RESONANCE
PANPOT
FINE TUNE
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
[EFFECTS] lit
12345 67
Patch parameter
TONE 4
TONE 3
TONE 2
TONE 1
12345678
BANK
1234567R
PART
TONE SELECT
12341234
TONE SWITCH
ARPEGGIO
CONTROLLER
PART MIDI SEQUENCER SETUP
KEYBOARD
EFFECTSSETUP SYSTEM
ON ON
TONE SWITCH TONE SELECT
Select
11234 234
TONE 4
TONE 3
TONE 2
TONE 1
Select
Chapter 5. Creating Original Sounds (Patch Edit)
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Changing the Basic Waveform of the Sound (Wave/FXM)
Using the WAVE/FXM parameters, you can make set­tings related to the waveform that is the basis for a synthesizer’s sound.
1. Press NUMBER [2] (WAVE).
The display will show the WAVE setting page.
2. Use PAGE [<] [>] to switch parameters and edit them.
fig.5-6 (#MC fig.3-10)
Tone SW (Tone Switch)
Turn this “ON” if you want the tone to sound, or “OFF” if you do not want the tone to sound. In order to make the best use of the available polypho­ny, unused tones should be turned “OFF.”
* The setting of this parameter will be modified when you
use BANK [1] – [4] to turn each tone on/off.
Selecting the basic waveform (Wave Select)
For each tone, select the waveform that will be the basis of the sound.
Range: A001–A254, B001–B251, C001–C131
Your editing will apply to the tone(s) that has its group name (A/B/C) displayed in capital letters. If only one tone is selected for editing, the waveform name will be displayed as follows:
fig.5-7TEXT (#MC fig.3-5)
If you would like to learn what waveforms are available...
“Waveform List” (p. 187)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
It would not be an exaggeration to say that the major part of a sound is determined by the waveform that you select. Once you have an idea of the desired sound, select a waveform that you think will be suit­able.
Sawtooth wave
This is used as the original waveform for most instru­ments other than woodwinds. Many characteristic synthesizer sounds can be created using this wave­form.
A001, A006–A008, A013–A021
Square wave
This waveform is close to the sound of a woodwind instrument. Many characteristic synthesizer sounds can also be created using this waveform.
A002–A005, A009, A010, A022–A024
Triangle wave
This waveform has fewer overtones, and produces a less distinctive sound. It is used for making flute-type sounds.
A038
Sine wave
A soft sound without much character. A039, A040
For most instrumental sounds, you will want to select one of the following types of waveforms. Strings → C007–C010 Brass → A102–A108 Piano → C012–C014 Drums → A202–A254, B001–B251, C119–C131
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Wave Gain
This boosts the waveform. Raising this setting 6 dB will double the gain. If you are using the booster to distort the sound, setting this to the maximum value will be effective.
Range: -6, 0, +6, +12
FX ON / OFF
EDIT
2
SD
WAVE
PAGE
LOWER UPPER
Number Waveform name
Chapter 5. Creating Original Sounds (Patch Edit)
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If you would like to learn more about booster gain settings...
“Settings Common to the Entire Patch
(Common)” (p. 77)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
FXM (Frequency Cross Modulation)
FXM (Frequency Cross Modulation) uses a specific waveform to apply frequency modulation to the selected waveform, creating complex overtones. This is useful for creating dramatic sounds or sound effects.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
FXM SW (FXM switch)
When you wish to use FXM, turn this “ON.”
FXM Color
Select one of four types of frequency modulation for FXM to apply.
Range: 1–4
As this value is increased, the sound will become rougher. Lower values will produce a metallic sound.
FXM Depth
Adjusts the depth of frequency modulation produced by FXM.
Range: 1–16
As this value is increased, modulation will be applied more deeply. As the value is decreased, modulation depth will decrease.
Pitch-Related Settings
Using the PITCH parameters you can make settings that affect the pitch.
Modifying the Pitch (Pitch)
Fine adjustments to the pitch (Fine Tune)
You can adjust the pitch of each tone in 1-cent steps (1/100th of a semitone).
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Rotate the [FINE TUNE] knob to adjust the Fine Tune value.
fig.5-12 (=MC fig.3-12)
Range: -50–+50
Rotating the knob clockwise will raise the pitch. Rotating it counterclockwise will lower the pitch.
Approximate adjustments to the pitch (Coarse Tune)
Adjust the pitch of each tone in semitone steps.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Hold down [FILTER/AMP/PITCH], and use [INC] [DEC] or the [VALUE] dial to set the Coarse Tune value.
fig.5-13
RESONANCE
PANPO T
FINE TUNE
FILTER
AMP
PITCH
DEC INC
FILTER
AMP
PITCH
Chapter 5. Creating Original Sounds (Patch Edit)
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Range: -48–+48 semitones
The pitch will rise as this value is increased. The pitch will fall as this value is decreased. By holding down [SHIFT] as you make the setting, you can change the pitch on one-octave steps (12 semi­tones).
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Making the sound more spacious
If you select the same waveform for two tones, set the same Coarse Tune value for both tones and then use Fine Tune to create a slight pitch difference between the two tones, the sound will appear more spacious (the Detune effect).
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Making the Pitch Change Over Time (Pitch Envelope)
On acoustic instruments, the pitch sometimes changes over time, from when the sound begins until it decays to silence. For example, on brass instruments such as the trumpet, there is a slight instability in pitch when the beginning of the note is blown. The P-ENV (Pitch Envelope) parameters let you make settings that speci­fy this “change in pitch over time.”
fig.5-16TEXT (=MC fig.3-15)
Pitch envelope settings
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] knobs to set the pitch envelope values.
Available settings: [ATTACK]/[DECAY]/[RELEASE]: 0–127 [SUSTAIN]: -63–+63
fig.5-17TEXT (#MC fig.3-16)
[ATTACK] (Attack Time)
The time from when the keyboard is played until the maximum pitch change is reached. Higher settings will cause the pitch to change over a longer time.
[DECAY] (Decay Time)
The time from when the maximum pitch change is reached until the Sustain Level is reached. Higher settings will cause the pitch to change over a longer time.
[SUSTAIN] (Sustain Level)
The pitch that will be held. Positive (+) settings will make the pitch higher than the normal pitch (as specified by Coarse Tune and Fine Tune). Negative (-) settings will make the pitch lower than the normal pitch.
[RELEASE] (Release Time)
The time from when the keyboard is released until the pitch returns to the normal pitch. Higher settings will cause the pitch to change over a longer time.
+
0
-
Pitch
Time
Level1=Level2=+63 Level4=0 Time2=0
+
0
-
A
D
S
R
Pitch
Key on Key off
Time
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
Attack Decay Sustain Release
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Specifying the envelope depth (Pitch Envelope Depth)
Here’s how you can adjust the depth of the Pitch Envelope.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [DEPTH] knob to adjust the Pitch Envelope Depth.
fig.5-18 (#MC fig.3-17)
Range: -12–+12
Rotating the knob further toward the right of center will produce greater pitch change. Rotating the knob toward the left of center will invert the shape of the envelope, and rotating it further toward the left will produce greater pitch change.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
With both the PITCH and ENVELOPE indicators lit, hold down [ENVELOPE/LFO1/EFFECTS], and use [INC] [DEC] or the [VALUE] dial to set the Pitch Envelope Depth.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Making More Detailed Settings
1. Press NUMBER [3] (PITCH).
The display will show the PITCH setting page.
2. Use PAGE [<] [>] to switch parameters and edit them.
fig.5-14 (#MC fig.3-13)
Coarse Tune
This is the setting page for “Approximate adjustments to the pitch (Coarse Tune)” (p. 57).
ENVELOPE
LFO1
EFFECTS
DEPTH FILTER
AMP
PITCH
+
0
-
FX ON/ OFF
EDIT
3
HH
PITCH
PAGE
LOWER UPPER
Chapter 5. Creating Original Sounds (Patch Edit)
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Fine Tune
This is the setting page for “Fine adjustments to the pitch (Fine Tune)” (p. 57).
Rnd Pitch (Random Pitch Depth)
This applies a degree of randomness to the pitch of each note.
Range: 0–1200
As this value is increased, a greater degree of random­ness will be applied. As this value is decreased, there will be less randomness. With a value of “0” there will be no effect.
Key Follow (Pitch Key Follow)
This setting causes the pitch to be affected by the key position. Unless you are creating a special type of sound, you will normally leave this at “+100.”
fig.5-15TEXT (=MC fig.3-14)
Range: -100–+200
With positive (+) settings, the pitch will rise as you play higher notes (i.e., notes toward the right of the keyboard). With negative (-) settings, the pitch will fall as you play higher notes.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
+100: As on a conventional keyboard instrument, the
pitch will rise one octave when you move 12 notes upward on the keyboard.
+200: The pitch will rise two octaves when you move
12 notes upward on the keyboard.
0:The pitch will be the same regardless of which
note you play.
-100: The pitch will fall one octave when you move 12 notes upward on the keyboard.
When you are creating sounds of instruments that nat­urally have minimal change in pitch, such as percus­sion instruments, it is effective to set Pitch Key Follow to a setting of “+10” or “+20.”
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Env Depth (Pitch Envelope Depth)
This is the setting page for “Specifying the envelope depth (Pitch Envelope Depth) (p. 59). ”
Velo Sens (Pitch Envelope Velocity Sensitivity)
This setting lets you control the Pitch Envelope depth by the force with which you play the keyboard.
Range: -100–+150
With positive (+) settings, the pitch will change more greatly as you play the keyboard more strongly. With negative (-) settings, the pitch will change less as you play the keyboard more strongly.
If you wish to change the loudness of the notes played on the keyboard...
“Changing the Loudness of Notes Played on
the Keyboard (Keyboard Velocity)” (p. 163)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
When Velocity Sensitivity is set to a positive (+) value, softly-played notes will have little pitch change, and strongly-played notes will have greater pitch change; this lets you simulate “the pitch instability at the beginning of each note” that is characteristic of wind instruments.
fig.5-20TEXT (=MC fig.3-19)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
The four front panel knobs [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] can be used to set the most commonly-used parameters of the pitch envelope, but the JX-305 also allows you to make more detailed pitch envelope settings.
fig.5-21TEXT (=MC fig.3-21)
Time1–4 (Pitch Envelope Time 1–4)
Specifies the time until the next pitch level is reached. You can make settings for the four parameters Time 1–4.
Range: 0–127
Higher settings will result in a longer time until the next pitch level is reached.
* The front panel parameter [ATTACK] (Attack Time) cor-
responds to Time1, [DECAY] (Decay Time) to Time3, and [RELEASE] (Release Time) to Time4.
C4C3C2C1 C5 C6 C7
0
+50
+100
+200
-50
-100
Key
Pitch
+
0
-
+
0
-
Softly played note Strongly played note
+
0
-
Time1(A) Time2
Level1 Level3(S)
Level2 Level4
Time3(D) Time4(R)
Pitch
Time
Key on Key off
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Level1–4 (Pitch Envelope Level 1–4)
Specifies the pitch difference relative to the normal pitch (as specified by Coarse Tune and Fine Tune). You can make settings for the four parameters, Level 1–4.
Range: -63–+63
Positive (+) settings will raise the pitch above the nor­mal pitch. Negative (-) settings will lower the pitch below the normal pitch.
* The front panel parameter [SUSTAIN] (Sustain Level)
corresponds to Level3.
Velo Time1 (Pitch Envelope Velocity Time 1 Sensitivity)
This parameter lets your playing dynamics on the key­board control the Time1 time.
Range: -100–+100
With positive (+) settings, Time1 will become faster as you play the keyboard more strongly. With negative (-) settings, Time1 will become slower as you play the keyboard more strongly.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
When Velocity Time 1 Sensitivity is set to a positive value, the pitch will change slowly for softly-played notes, and rapidly for strongly-played notes. This is useful for creating sound effects, and the like.
fig.5-22TEXT (=MC fig.3-20)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Velo Time4 (Pitch Envelope Velocity Time 4 Sensitivity)
This lets you control Time4 by the speed at which you release the keyboard.
Range: -100–+100
With positive (+) settings, releasing the keyboard more quickly will cause Time4 to be faster. With negative (-) settings, releasing the keyboard more quickly will cause Time4 to be slower.
Time KF (Pitch Envelope Time Key Follow)
This setting causes the pitch envelope times (Time 2/3/4) to be affected by the key position. Higher settings will produce a greater change relative to the C4 key envelope.
Range: -100–+100
With positive (+) settings, times will become shorter as you play higher notes. With negative (-) settings, times will become longer as you play higher notes.
Brightness-Related Settings (Filter)
Sound consists of a large number of overtones at vari­ous frequencies. By using a filter, you can cause only a specific range of overtones to be passed or attenuated, thus modifying the brightness. The FILTER parame­ters let you make settings that affect the brightness of the sound in this way.
Modifying the Brightness of the Sound (Filter)
Selecting the type of filter (Filter Type)
Select the type of filter.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Hold down [FILTER/AMP/PITCH], and use [INC] [DEC] or the [VALUE] dial to select the filter type.
fig.5-23TEXT (#MC fig.3-22)
Available settings: OFF:
The filter will not be used.
LPF (Low Pass Filter):
This is the most common type of filter, and allows fre­quencies below the cutoff frequency to pass. It is used to make the sound more mellow.
BPF (Band Pass Filter):
This filter allows frequencies in the region of the cutoff frequency to pass, and cuts the rest.
+
0
-
+
0
-
Softly played note Strongly played note
LPF
BPF
HPF
PKG
Level
Frequency
Cutoff frequency
DEC INC
FILTER
AMP
PITCH
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HPF (High Pass Filter):
This filter allows frequencies above the cutoff frequen­cy to pass. It is used to make the sound brighter and sharper.
PKG (Peaking Filter):
This filter boosts the overtones in the region of the cut­off frequency. It will emphasize the mid-range, and is useful for creating a distinctive sound.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
By selecting the Peaking Filter as the Filter Type and using the LFO to modulate the cutoff frequency, you can create a “wah” effect.
“Adjusting the depth of cutoff frequency
modulation (LFO1 Filter Depth)” (p. 73)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Brightening the sound (Cutoff Frequency)
Specifies the frequency at which the filter will begin to affect the frequency components of the waveform (the Cutoff Frequency). By changing the cutoff frequency, you can control the brightness of the sound.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Rotate the [CUTOFF] knob to adjust the cut­off frequency value.
fig.5-24 (#MC fig.3-23)
Range: 0–127
The effect will depend on the Filter Type.
LPF (Low Pass Filter)
Rotating the knob clockwise will cause the sound to become brighter, approaching the original waveform. Rotating it counterclockwise will cut more of the high frequency overtones, making the sound darker.
* For some waveforms, you may not be able to hear any
sound if you lower the value too far.
fig.5-25TEXT (#MC fig.3-24)
BPF (Band Pass Filter)
Rotating the knob clockwise will raise the frequency area that is heard. Rotating the knob counterclockwise will cause only a progressively lower frequency area to be heard.
fig.5-26TEXT (#MC fig.3-25)
HPF (High Pass Filter)
When the knob is turned clockwise, the low frequency range will be cut more greatly, making the sound sharper. As the knob is rotated toward the left, the original sound of the waveform will be heard.
* For some waveforms, you may hear no sound if this value
is raised excessively.
fig.5-27TEXT (#MC fig.3-26)
PKG (Peaking Filter)
When the knob is turned clockwise, the frequency area that is emphasized will rise. Rotating the knob coun­terclockwise will lower the frequency area that is emphasized.
fig.5-28TEXT (#MC fig.3-27)
CUTOFF
LEVEL
PORTA TIME
FILTER
AMP
PITCH
Level
Frequency
Level
Frequency
Level
Frequency
Level
Frequency
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Adding a distinctive character to the sound (Resonance)
This setting emphasizes the overtones in the region of the cutoff frequency, adding character to the sound.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Rotate the [RESONANCE] knob to adjust the resonance setting.
fig.5-29 (#MC fig.3-28)
Range: 0–127
As the knob is rotated further clockwise, the sound will take on more character. Rotating it counterclock­wise will make the sound more natural.
fig.5-30TEXT (#MC fig.3-29)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Depending on the cutoff frequency setting, raising the resonance excessively may cause the sound to distort suddenly. In order to prevent the resonance from being increased excessively, factory settings have been made so that the value will not rise beyond “115” even if the [RESO­NANCE] knob is rotated all the way to the right. This is called the Resonance Limiter. You are free to adjust this upper limit.
“Specifying the Variable Range of
Resonance (Resonance Limiter)” (p. 169)
If you have increased the Resonance Limiter setting, be careful not to raise the resonance excessively.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Making the Brightness Change Over Time (Filter Envelope)
On acoustic instruments, the tone quality (brightness) often changes over the duration of a note. For exam­ple, on a piano, the sound at the beginning of each note contains many overtones (i.e., has a bright tone), and as the note decays to silence, the overtones dimin­ish, making the sound more mellow. The F-ENV (Filter Envelope) parameters let you create this type of tonal change over time.
fig.5-33TEXT (=MC fig.3-32)
Filter envelope settings
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] knobs to adjust the filter enve­lope values.
Range: 0–127
fig.5-34TEXT (#MC fig.3-33)
RESONANCE
PANPO T
FINE TUNE
FILTER
AMP
PITCH
LPF
BPF
HPF
PKG
Level
Frequency
+
0
Cutoff frequency
Time
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[ATTACK] (Attack Time)
The time from when the keyboard is played until the maximum tonal change is reached. Higher settings will cause the tonal change to occur over a longer time.
[DECAY] (Decay Time)
The time from when the maximum tonal change is reached until the Sustain Level is reached. Higher settings will cause the tonal change to occur over a longer time.
[SUSTAIN] (Sustain Level)
The cutoff frequency level at which the tonal change will stabilize. Raising this setting will also raise the cutoff frequency.
[RELEASE] (Release Time)
The time from when the keyboard is released until the sound disappears. Higher settings will cause the tonal change to occur over a longer time.
Specifying the depth of the envelope (Filter Envelope Depth)
This setting adjusts the depth of the filter envelope.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [DEPTH] knob to adjust the Filter Envelope Depth setting.
fig.5-35TEXT (#MC fig.3-34)
Range: -63–+63
Rotating the knob toward the right of center will pro­duce a greater change in the brightness. If the knob is rotated toward the left of center, the shape of the enve­lope will be inverted, and the brightness will change more greatly as the knob is rotated further.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
When setting Envelope Depth to a positive (+) value, the effect of the filter envelope will be easier to hear if you set a lower cutoff frequency. (With negative (-) Envelope Depth values, set a higher cutoff frequency.)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
With both the FILTER and ENVELOPE indicators lit, hold down [ENVELOPE/LFO1/EFFECTS], and use [INC] [DEC] or the [VALUE] dial to set the Filter Envelope Depth.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
+
0
A
D
S
R
Level1=Level2=127 Level4=0 Time2=0
Cutoff frequency
Time
Key on Key off
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
Attack Decay Sustain Release
ENVELOPE
LFO1
EFFECTS
DEPTH FILTER
AMP
PITCH
+
0
-
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Making More Detailed Settings
1. Press NUMBER [4] (FILTER).
The display will show the FILTER setting page.
2. Use PAGE [<] [>] to switch parameters and edit them.
fig.5-31 (#MC fig.3-30)
Type (Filter Type)
This is the setting page for “Selecting the type of filter (Filter Type)” (p. 61).
Cutoff (Cutoff Frequency)
This is the setting page for “Brightening the sound (Cutoff Frequency)” (p. 62).
Cutoff KF (Cutoff Frequency Key Follow)
This setting causes the cutoff frequency to be affected by the key position.
fig.5-32TEXT (=MC fig.3-31)
Range: -100–+200
With positive (+) settings, the cutoff frequency will also rise as you play higher notes. With negative (-) settings, the cutoff frequency will become lower as you play higher notes.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
+100: When you move 12 notes upward from C4 on
the keyboard, the cutoff frequency will rise one octave.
+200: When you move 12 notes upward from C4 on
the keyboard, the cutoff frequency will rise two octaves.
0: The cutoff frequency will be the same for all
notes.
-100: When you move 12 notes upward from C4 on the keyboard, the cutoff frequency will fall one octave.
If you set Cutoff Frequency to a value of approximate­ly “64,” the key follow effect will be easy to hear. On acoustic instruments, the tone also changes as the pitch moves upward or downward. For example, the sound of a piano becomes slightly more mellow as you play higher notes. To simulate this type of effect, set Key Follow to approximately 70.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Resonance
This is the setting page for “Adding a distinctive char­acter to the sound (Resonance)” (p. 63).
FX ON/ OFF
EDIT
4
CLP
FILTER
PAGE
LOWER UPPER
C4C3C2C1 C5 C6 C7
0
+50
+100
+200
-50
-100
o
-1
-2
+1
+2
Cutoff frequency (Octave)
Key
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Reso Velo (Resonance Velocity Sensitivity)
Specifies how resonance depth will be affected by your playing dynamics on the keyboard.
Range: -100–+150
With positive (+) settings, playing the keyboard more strongly will cause the change to be greater. With neg­ative (-) settings, playing the keyboard more strongly will cause the change to be less.
Env Depth (Filter Envelope Depth)
This is the setting page for “Specifying the depth of the envelope (Filter Envelope Depth)” (p. 64).
Velo Curve (Filter Envelope Velocity Curve)
Select the curve of change with which the force of your playing on the keyboard will affect the amount of change produced by the filter envelope.
Range: 1–7
fig.5-37 (=MC fig.3-36)
Velo Sens (Filter Envelope Velocity Sensitivity)
Specifies how the force of your playing on the key­board will affect the filter envelope.
Range: -100–+150
With positive (+) settings, the tone will change more as you play more strongly on the keyboard. With neg­ative (-) settings, the tone will change less as you play more strongly on the keyboard.
If you wish to change the loudness of notes played on the keyboard...
“Changing the Loudness of Notes Played on
the Keyboard (Keyboard Velocity)” (p. 163)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
With positive (+) settings of Velocity Sensitivity, the sound will be brighter for strongly-played notes, and darker for softly-played notes.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
The four front panel knobs [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] can be used to set the most commonly-used parameters of the filter envelope, but the JX-305 also allows you to make more detailed filter envelope settings.
fig.5-38TEXT (=MC fig.3-37)
Time1–4 (Filter Envelope Time 1–4)
Specifies the time until the next cutoff frequency is reached. You can set the four values Time1–4.
Range: 0–127
Higher settings will lengthen the time until the next cutoff frequency is reached.
* The front panel [ATTACK] (Attack Time) corresponds to
Time1, [DECAY] (Decay Time) to Time3, and [RELEASE] (Release Time) to Time4.
Level1–4 (Filter Envelope Level 1–4)
Specifies the cutoff frequency at each level. You can set the four values Level1–4.
Range: 0–127
Higher settings will also raise the cutoff frequency.
* The front panel [SUSTAIN] (Sustain Level) corresponds
to Level3.
Velo Time1 (Filter Envelope Velocity Time 1 Sensitivity)
Specifies how the dynamics of your playing on the keyboard will affect Time1.
Range: -100–+100
With positive (+) settings, Time1 will become faster as you play the keyboard more strongly. With negative (-) settings, Time1 will become slower as you play the keyboard more strongly.
Velo Time4 (Filter Envelope Velocity Time 4 Sensitivity)
Specifies how the speed at which you release the key­board will affect Time 4.
Range: -100–+100
With positive (+) settings, Time4 will become faster as you release the keyboard more quickly. With negative (-) settings, Time4 will become slower as you release the keyboard more quickly.
1234567
+
0
Time1(A) Time2
Level1 Level3(S)
Level2 Level4
Time3(D) Time4(R)
Cutoff frequency
Time
Key on Key off
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Time KF (Filter Envelope Time Key Follow)
This setting causes the filter envelope times (Time 2/3/4) to be affected by the location of the key that you press. Relative to the envelope at the C4 note, higher settings of this parameter will cause the times to change more greatly.
Range: -100–+100
With positive (+) settings, the times will become short­er as you play higher notes. With negative (-) settings, the times will become longer as you play higher notes.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
For example, the notes of a piano change more rapidly in tone as their pitch rises (i.e., as you play up the key­board). You can simulate this by setting Time Key Follow to a positive (+) setting.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Settings Related to Volume and Pan (Amplifier)
The AMP (amplifier) parameters contain settings relat­ed to the volume and the position of the sound on the stereo sound field.
Adjusting the Volume and Pan
Adjusting the volume of each tone (Tone Level)
This setting adjusts the volume of each tone. This is used mainly to adjust the volume balance between tones.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the AMP indicator light.
2. Rotate the [LEVEL] knob to adjust the Tone Level setting.
fig.5-39 (#MC fig.3-38)
Range: 0–127
As the knob is rotated further clockwise, the volume will increase. As it is rotated counterclockwise, the volume will decrease.
* The overall volume of the entire patch can be modified and
memorized for each pattern as the Setup parameter Part Level. The Tone Level setting will be multiplied by this value.
“Adjusting the volume of each part (Part
Level)” (p. 33)
Adjusting the pan for each tone (Tone Pan)
This parameter sets the stereo location for each tone.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the AMP indicator light.
2. Rotate the [PANPOT] knob to set the Tone Pan value.
fig.5-40 (#MC fig.3-39)
Range: L64–63R
As the knob is rotated further clockwise, the stereo location will shift toward the right. As it is rotated counterclockwise, the location will shift toward the left.
* The pan of the overall patch can be modified and set for
each pattern by the Setup parameter Part Pan. The Tone Pan value will be added to this setting.
“Adjusting the pan of each part (Part Pan)”
(p. 33)
Causing pan to change randomly (Random Pan Switch)
This setting causes the stereo location to change ran­domly each time a note is played.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the AMP indicator light.
2. Hold down [FILTER/AMP/PITCH] and use [INC] [DEC] or the [VALUE] dial to turn the Random Pan Switch on/off.
CUTOFF
LEVEL
PORTA TIME
FILTER
AMP
PITCH
RESONANCE
PANPO T
FINE TUNE
FILTER
AMP
PITCH
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fig.5-41 (#MC fig.3-40)
* The Tone Pan setting will be ignored by Tones for which
the Random Pan Switch is turned on.
Creating Time-Variable Change in Volume (Amplifier Envelope)
On acoustic instruments, change in volume occurs over the duration of each note. For example, on a piano, the volume reaches the maximum level imme­diately, and then gradually decays to silence (decay­type instruments). On instruments such as an organ, the volume remains constant as long as the note is held (sustaining instruments). The A-ENV (amplifier envelope) parameters let you specify this type of time­varying change in volume (the Amplifier Envelope).
fig.5-47TEXT (=MC fig.3-47)
Amplifier envelope settings
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the AMP indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] knobs to set the amplifier enve­lope values.
Range: 0–127
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
With both the AMP and ENVELOPE indicators lit, hold down [ENVELOPE/LFO1/EFFECTS], and use [INC] [DEC] or the [VALUE] dial to set the Amplifier Envelope Attack Depth.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
fig.5-48TEXT (#MC fig.3-48)
[ATTACK] (Attack Time)
The time from when the keyboard is played until the maximum volume is reached. Higher settings will cause the volume to change over a longer time.
[DECAY] (Decay Time)
The time from when the maximum volume is reached until the Sustain Level is reached. Higher settings will cause the volume to change over a longer time.
[SUSTAIN] (Sustain Level)
The level at which the volume reaches a steady state. Higher settings will also raise the volume.
[RELEASE] (Release Time)
The time from when the keyboard is released until the volume decays to silence. Higher settings will cause the volume to change over a longer time.
Making More Detailed Settings
1. Press NUMBER [5] (AMPLIFIER).
The display will show the AMPLIFIER setting page.
2. Use PAGE [<] [>] to switch parameters and edit them.
DEC INC
FILTER
AMP
PITCH
ONOFF
+
0
+
0
Level Level
TimeTime
Piano Organ
+
0
A
D
S
R
Level1=Level2=127 Time2=0
Level
Time
Key on Key off
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP PITCH
Attack Decay Sustain Release
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fig.5-42 (#MC fig.3-41)
Tone Level
This is the setting page for “Adjusting the volume of each tone (Tone Level)” (p. 67).
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Bias
The Bias parameters specify how the key position will affect the Tone Level. This can be used to simulate the way in which the volume of an acoustic instrument changes according to the location (pitch) of the note.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Bias Dir (Bias Direction)
Select the keyboard area(s) that will be affected above and/or below the specified Bias Point.
Available settings: LWR: The volume will be modified for the keyboard
area below the note specified as the Bias Point.
UPR: The volume will be modified for the keyboard
area above the note specified as the Bias Point.
L&U: The volume will be modified symmetrically
toward the left and right of the note specified as the Bias Point.
ALL: The volume will be modified linearly from the
note specified as the Bias Point.
Bias Point
Specifies the key relative to which the volume will be modified.
Range: C-1–G9
Bias Level
Adjusts the slope of the volume change that will occur in the direction specified by Bias Direction.
Range: -100–+100
With positive (+) settings, the slope of volume change will increase in the positive (+) direction. With nega­tive (-) settings, the slope of volume change will increase in the negative (-) direction.
* Even with positive (+) settings of this parameter, the vol-
ume cannot exceed the maximum level.
fig.5-43 (=MC fig.3-42)
FX ON/ OFF
EDIT
5
CYM
AMPLIFIER
PAGE
LOWER UPPER
C1
+ 0
­G9Bias Point
Bias Level
LWR
C1
+ 0
­G9Bias Point
Bias Level
UPR
C1
+ 0
­G9Bias Point
Bias Level
L&U
C1
+ 0
­G9Bias Point
Bias Level
ALL
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●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
If you use two tones and set a Bias Direction of “UPR” for one and “LWR” for the other, the two tones will fade smoothly into each other as you play across the Bias Point. (This is known as “key crossfade.”)
fig.5-44 (=MC fig.3-43)
By setting Bias Direction to “L&U,” you can create sounds that are heard only in a specific area of the keyboard.
fig.5-45 (=MC fig.3-44)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Tone Pan
This is the setting page for “Adjusting the pan for each tone (Tone Pan)” (p. 67).
Pan KF (Pan Key Follow)
This parameter causes the stereo location to change according to the key that is played.
fig.5-46TEXT (=MC fig.3-46)
Range: -100–+100
With positive (+) settings, the sound will move toward the right as you play higher notes. With negative (-) settings, the sound will move toward the left as you play higher notes.
Rnd Pan SW (Random Pan Switch)
This is the setting page for “Causing pan to change randomly (Random Pan Switch)” (p. 67).
Alt Pan Dpth (Alternate Pan Depth)
This parameter causes the stereo location of the sound to alternate between left and right each time a note is played.
Range: L63–63R
When this parameter is set in the L direction, the sound will alternate in the order of left → right → leftright. When set in the R direction, the sound will alternate in the order of right leftrightleft. Higher settings will cause greater change.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
By using two tones and setting the Alternate Pan Depth of one to “L63” and of the other to “R63,” you can make the two tones switch places alternately.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Velo Curve (Amplifier Envelope Velocity Curve)
Select the curve at which the strength of your playing on the keyboard will affect the depth of the amplifier envelope.
Range: 1–7
fig.5-50 (=MC fig.3-36)
Velo Sens (Amplifier Envelope Velocity Sensitivity)
Specifies how the depth of the amplifier envelope will be affected by the strength of your playing on the keyboard.
Range: -100–+150
With positive (+) settings, the volume will increase as you play more strongly on the keyboard. With nega­tive (-) settings, the volume will decrease as you play more strongly on the keyboard. If this is set to “0,” the volume will not be affected by the strength of your playing on the keyboard.
If you wish to change the loudness of notes played on the keyboard...
“Changing the Loudness of Notes Played on
the Keyboard (Keyboard Velocity)” (p. 163)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
If velocity sensitivity is set to a positive (+) value, the volume will be loud when you play strongly and soft when you play softly. As this value is increased, the volume difference between strongly played and softly played notes will gradually increase.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
The four front panel knobs [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] can be used to set the most common-used parameters of the amplifier envelope,
C4C3C2 C5 C6
T1 T2
Bias Point A4 E3
LWRUPR
-50 -50Bias Level
Bias Dir
TONE1TONE2
C4C3C2 C5 C6
T1
Bias Point C4
L&U
-50Bias Level
Bias Dir
TONE1
C4C3C2C1 C5 C6 C7
0
+50
+100
-50
-100
o
L
R
Pan
Key
1234567
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but the JX-305 also allows you to make more detailed amplifier envelope settings.
fig.5-51TEXT (=MC fig.3-51)
Time1–4 (Amplifier Envelope Time 1–4)
Specifies the time until the next level point is reached. This can be set for each of the four parameters Time 1–4.
Range: 0–127
Higher settings will lengthen the time until the next level point is reached.
* The front panel parameter [ATTACK] (Attack Time) cor-
responds to Time1, [DECAY] (Decay Time) to Time3, and [RELEASE] (Release Time) to Time4.
Level1–3 (Amplifier Envelope Level 1–3)
These parameters specify the volume at each point. You can set the three points Level1–3.
Range: 0–127
Higher settings will also raise the volume.
* The front panel [SUSTAIN] (Sustain Level) corresponds
to Level3.
Velo Time1 (Amplifier Envelope Velocity Time 1 Sensitivity)
Specifies how Time1 will be affected by the strength of your playing on the keyboard.
Range: -100–+100
With positive (+) settings, Time1 will become faster as you play the keyboard more strongly. With negative (-) settings, Time1 will become slower as you play the keyboard more strongly.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
By setting Velocity Time 1 Sensitivity to positive (+) settings you can create volume changes that will be appropriate for strings-type sounds. The volume attack will be gradual for softly-played notes, and faster for strongly-played notes.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Velo Time4 (Amplifier Envelope Velocity Time 4 Sensitivity)
Specifies how Time 4 will be affected by the speed at which you release the keyboard.
Range: -100–+100
With positive (+) settings, Time4 will become faster as you release the keyboard more quickly. With negative (-) settings, Time4 will become slower as you release the keyboard more quickly.
Time KF (Amplifier Envelope Time Key Follow)
This parameter specifies how the amplifier envelope times (Time2/3/4) will be affected by the key location. Relative to the envelope of the C4 note, higher settings of this parameter will cause greater change in enve­lope times.
Range: -100–+100
With positive (+) settings, envelope times will become shorter as you play higher notes. With negative (-) set­tings, envelope times will become longer as you play higher notes.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
On instruments such as a piano, the volume decays more rapidly for higher notes. This can be simulated by setting Time Key Follow to positive (+) settings.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Delay Start
For example, by setting Level1 to “0” and adjusting Time1 [ATTACK] appropriately, you can create envelopes in which the sound does not begin until a certain time after the key is pressed.
fig.5-52TEXT (=MC fig.3-52)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Applying Cyclic Changes to the Sound (LFO)
The LFO (Low Frequency Oscillator) applies cyclic change to the sound. The JX-305 has two LFOs (LFO1/LFO2), and each of these can be used to modi­fy the pitch, cutoff frequency or volume of each tone to create effects such as vibrato, wah and tremolo. Since both LFOs have the same parameters, the following explanation will cover both of them.
+
0
Time1(A) Time2
Level1 Level3(S)
Level2
Time3(D) Time4(R)
Level
Time
Key on Key off
Time1(A) Time2
Level1
Level2 Level3(S)
Time3(D) Time4(R)
Key on Key off
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Selecting the Waveform That Will Modulate the Sound (LFO1 Waveform)
Select the output waveform for LFO1. The sound will be modulated in the same shape as the selected wave­form.
1. In the REALTIME MODIFY section, press [ENVELOPE/LFO1/EFFECTS] several times to make the LFO1 indicator light.
2. Hold down [ENVELOPE/LFO1/EFFECTS] and use [INC] [DEC] or the [VALUE] dial to select the LFO1 waveform.
fig.5-53
Available settings: TRI (triangle): The sound will be modulated continu-
ously. This is a frequently-used waveform, and is suit­ed for effects such as vibrato. SIN (sine wave): The sound will be modulated smoothly. SAW (sawtooth wave): When the sound reaches the upper value, it will return to the original position and begin rising again. SQR (square wave): The sound will be modulated as if it were being switched between two positions. TRP (trapezoid wave): The sound will be modulated as if it were being switched between two positions. The curve at the transitions differs from square wave. S&H (sample & hold): This setting causes the sound to change unpredictably, and is suitable for creating sound effects. RND (random): This setting causes the sound to change unpredictably, and is suitable for creating sound effects. CHS (chaos): This setting causes the sound to change unpredictably without regard to frequency, and is suitable for creating sound effects.
* When CHS (chaos) is selected, the LFO rate setting will
be ignored.
fig.5-53-WAVE_E
Adjusting the Speed of Modulation (LFO1 Rate)
Here’s how to adjust the modulation speed of LFO1.
1. In the REALTIME MODIFY section, press [ENVELOPE/LFO1/EFFECTS] several times to make the LFO1 indicator light.
2. Rotate the [RATE] knob to adjust the LFO1 rate.
fig.5-55 (#MC fig.3-55)
Range: 0–127
As the knob is rotated further clockwise, the sound will be modulated more rapidly. As the knob is rotate further counterclockwise, the sound will be modulat­ed more slowly. When LFO Tempo Sync (p. 74) is “ON,” you can speci­fy this parameter in terms of a note value.
Range: 0
,
880
At this time rotating the knob toward the right will cause the sound to be modulated more slowly.
fig.5-56-1 (=MC fig.3-57)
DEC INC
ENVELOPE
LFO1
EFFECTS
TRI SIN SAW
SQR
TRP S&H RND
CHS
RATE
REVERB LEVEL
ENVELOPE
LFO 1
EFFECTS
ATTACK
LFO1
Rate=
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* LFO Rate settings are common to PITCH (pitch), FIL-
TER (brightness) and AMP (volume). The rate cannot be set independently for these three.
Adjusting the Depth of Modulation (LFO1 Depth)
For each parameter, you can adjust the depth of the LFO effect.
Range: -63–+63
The effect will increase as the knob is rotated further toward the right of center. Rotating the knob toward the left of center will invert the waveform, and the effect will increase as the knob is rotated further toward the left.
fig.5-57 (#MC fig.3-61)
Adjusting the depth of pitch modula­tion (LFO1 Pitch Depth)
By cyclically modulating the pitch you can create a vibrato effect.
1. In the REALTIME MODIFY section, press [ENVELOPE/LFO1/EFFECTS] several times to make the LFO1 indicator light.
2. Rotate the [PITCH DEPTH] knob to adjust the vibrato depth.
fig.5-58 (#MC fig.3-58)
Adjusting the depth of cutoff frequen­cy modulation (LFO1 Filter Depth)
By cyclically modulating the cutoff frequency you can create a wah effect.
1. In the REALTIME MODIFY section, press [ENVELOPE/LFO1/EFFECTS] several times to make the LFO1 indicator light.
2. Rotate the [FILTER DEPTH] knob to adjust the wah depth.
fig.5-59 (#MC fig.3-59)
Adjusting the depth of volume modu­lation (LFO1 Amplifier Depth)
By cyclically modulating the volume you can create a tremolo effect.
1. In the REALTIME MODIFY section, press [ENVELOPE/LFO1/EFFECTS] several times to make the LFO1 indicator light.
2. Rotate the [AMP DEPTH] knob to adjust the tremolo depth.
fig.5-60 (#MC fig.3-60)
SUSTAIN
PITCH DEPTH MULTI CTRL1
ENVELOPE
LFO 1
EFFECTS
FILTER DEPTH
MULTI CTRL2
ENVELOPE
LFO 1
EFFECTS
RELEASE
AMP DEPTH
MULTI CTRL3
ENVELOPE
LFO 1
EFFECTS
DEPTH
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Changing the time over which the maximum (minimum) modulation is reached (LFO1 Fade Time)
Specifies the time over which the LFO amplitude will reach the maximum (minimum) after the LFO1 Delay Time has elapsed.
1. In the REALTIME MODIFY section, press [ENVELOPE/LFO1/EFFECTS] several times to make the LFO1 indicator light.
2. Rotate the [FADE TIME] knob to adjust the fade time.
fig.5-60-1
Range: 0–127
Higher settings will produce longer times. Refer to the diagrams for Fade Mode.
“LFO1/LFO2 Fade Mode” (p. 75)“LFO1/LFO2 Delay Time” (p. 75)
* The LFO2 parameters cannot be edited using the buttons
and knobs in the REALTIME MODIFY section.
Making More Detailed Settings
1. Press NUMBER [6] (LFO).
The display will show the LFO setting page.
2. Use PAGE [<] [>] to switch parameters and edit them.
* Use this method to edit LFO2 parameters.
fig.5-61 (#MC fig.3-62)
Waveform (LFO1/LFO2 Waveform)
This is the setting page for “Selecting the Waveform That Will Modulate the Sound (LFO1 Waveform)” (p.
72).
Rate (LFO1/LFO2 Rate)
This is the setting page for “Adjusting the Speed of Modulation (LFO1 Rate)” (p. 72).
Tempo Sync (LFO1/LFO2 Tempo Sync)
This parameter synchronizes the LFO modulation fre­quency to the tempo of the pattern.
Available settings: ON : The modulation speed will be synchronized to
the tempo, and the LFO Rate parameter can be set in terms of a note value.
OFF : The modulation speed will be determined by
the LFO Rate setting, regardless of the tempo.
FADE TIME
DELAY LEVEL
ENVELOPE
LFO 1
EFFECTS
DECAY
FX ON/ OFF
EDIT
6
LFO
PAGE
LOWER UPPER
TOM/PERC
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Key Sync (LFO1/LFO2 Key Sync)
This parameter synchronizes the LFO cycle to the tim­ing at which the keyboard is played.
Available settings: ON : The LFO cycle will begin when the keyboard is
played.
OFF : The same LFO waveform will be output regard-
less of the timing at which the keyboard is played.
fig.5-62TEXT (=MC fig.3-63)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
When Key Sync is on, the LFO waveform will begin for each note when it is played, producing a spacious sound with a sense of movement. When Key Sync is off, a single LFO waveform will be applied to all notes, producing a unified sound. When you wish to empha­size the effect (vibrato etc.), you may want to turn this parameter off. Also, when Tempo Sync is on, leaving Key Sync off will allow you to synchronize precisely to the tempo of the pattern.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Fade Mode (LFO1/LFO2 Fade Mode)
Select the way in which the LFO effect will be applied.
Available settings: OnI (On-In): The effect will be applied gradual-
ly, after the keyboard is played.
OnO (On-OUT): The effect will be applied immedi-
ately when the keyboard is played, and will gradually disappear.
OfI (Off-In): The effect will be applied gradual-
ly, starting when the keyboard is released.
OfO (Off-Out): The effect will be applied while the
keyboard remains played, and will gradually disappear after it is released.
fig.5-63TEXT (=MC fig.3-64)
Delay Time (LFO1/LFO2 Delay Time)
Depending on the Fade Mode setting, specify the time over which the LFO will be applied or the time over which it will continue, etc.
Range: 0–127
Higher settings will produce longer times.
Fade Mode settings
OnI: Specifies the time from when the keyboard is
played until the LFO begins to be applied.
OnO: Specifies the time that the LFO will continue
after the keyboard is played.
OfI: Specifies the time from when the keyboard is
released until the LFO begins to be applied.
OfO: Specifies the time that the LFO will continue
after the keyboard is released.
Refer to the diagrams for Fade Mode.
Fade Time (LFO1/LFO2 Fade Time)
This is the setting page for “Changing the time over which the maximum (minimum) modulation is reached (LFO1 Fade Time)” (p. 74).
Offset (LFO1/LFO2 Level Offset)
This parameter offsets the LFO waveform upward or downward from the central value (pitch or cutoff fre­quency, etc.).
Range: -100–+100
As this value is increased in the positive (+) direction, the waveform will be moved upward from the central value. As this value is increased in the negative (-) direction, the waveform will be moved downward from the central value.
fig.5-64 (=MC fig.3-65)
Pitch Depth (LFO1/LFO2 Pitch Depth)
This is the setting page for “Adjusting the depth of pitch modulation (LFO1 Pitch Depth)” (p. 73).
Filter Depth (LFO1/LFO2 Filter Depth)
This is the setting page for “Adjusting the depth of cutoff frequency modulation (LFO1 Filter Depth)” (p. 73).
Amp Depth (LFO1/LFO2 Amplifier Depth)
This is the setting page for “Adjusting the depth of volume modulation (LFO1 Amplifier Depth)” (p. 73).
ON
OFF
Key on Key on Key on
Delay Time
Fade Time
LFO Depth
OnI OnO
OfI OfO
Delay Time
Fade Time
LFO Depth
Delay Time
Fade Time
LFO Depth
Delay Time
Fade Time
LFO Depth
0
+
-
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Pan Depth (LFO1/LFO2 Pan Depth)
Adjusts the effect that the LFO will have on pan (stereo location).
Range: -63–+63
Setting values toward the positive (+) side of 0 will produce a greater change in panning. Setting values toward the negative (-) side of 0 will invert the wave­form to change the pan in the opposite direction.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
By giving two tones the same rate setting and setting their Pitch Depth to “+30” and “-30” respectively to apply opposite-phase LFO, you can create a vibrato effect in which the pitches change in opposite direc­tions.
fig.5-65 (#MC fig.3-66)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Specifying the Parameters That Will Be Modified by Each Controller (Control)
These settings determine how the controllers (pitch bend lever, modulation lever, aftertouch) will control the patch parameters etc. of the JX-305. These settings are divided into three groups, depend­ing on the controller involved.
Modulation Lever
This controller is used to apply vibrato or add various effects. Settings for it are made using the MOD (Modulation) parameters.
Pitch Bend Lever
This controller is normally used to control the pitch. Settings for it are made using the BEND (Pitch Bend) parameters.
Aftertouch
Aftertouch is a function which produces various types of change in the sound as you apply pressure to the keyboard after playing a note. Settings for it are made using the AFT (Aftertouch) parameters.
1. Press NUMBER [7] (CONTROL).
The display will show the CONTROL setting page.
2. Use PAGE [<] [>] to switch parameters and edit them.
fig.5-66
Adjusting the Range of Pitch Bend (Bend Range)
Bend Up/Down
Specifies the amount of pitch change (in semitone units) that will occur when the pitch bend lever is operated. You can make independent settings for movement to the right (raising the pitch) and left (low­ering the pitch).
Available settings: Bend Range Up : 0 – +12 Bend Range Down : 0 – -48
Higher settings will result in a greater pitch change when the pitch bend lever is moved to the left or right. For example, if Bend Range Up is set to “+12,” the pitch will rise one octave when the pitch bend lever is moved to the right-most position.
TONE1
TONE2
FX ON/OFF
EDIT
7
HIT
CONTROL
PAGE
LOWER UPPER
PAGE
LOWER UPPER
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Control 1/2/3/4 (Control Destination 1/2/3/4)
Select the parameters that will be controlled when each controller is operated. For each controller, you can assign up to four parameters for each tone (Control 1 through Control 4).
Available settings: OFF: No control PCH: Pitch CUT: Cutoff Frequency (p. 62) RES: Resonance (p. 63) LEV: Tone Level (p. 67) PAN: Tone Pan (p. 67) L1P: LFO1 Pitch Depth (Vibrato) (p. 73) L2P: LFO2 Pitch Depth (Vibrato) (p. 75) L1F: LFO1 Filter Depth (Wah) (p. 73) L2F: LFO2 Filter Depth (Wah) (p. 75) L1A: LFO1 Amplifier Depth (Tremolo) (p. 73) L2A: LFO2 Amplifier Depth (Tremolo) (p. 75) L1p: LFO1 Pan Depth (p. 76) L2p: LFO2 Pan Depth (p. 76) L1R: LFO1 Rate (p. 72) L2R: LFO2 Rate (p. 74)
Ctrl 1/2/3/4 Depth (Control 1/2/3/4 Depth)
Specifies the amount of change that will occur for each parameter selected as a control destination.
Range: -63–+63
Setting values toward the positive (+) side of 0 will produce a greater change. Setting values toward the negative (-) side of 0 will invert the waveform to change in the opposite direction.
* Parameters that are modified using controllers are modi-
fied only temporarily. The value of the parameter itself is not directly changed.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Example of settings
Using LFO2 to apply vibrato controlled by the modu­lation lever
fig.5-67 (#MC fig.3-84)
For each tone, set the LFO2 Pitch Depth to “0,” and the LFO2 Rate to approximately “90” (p. 75, 74).
Using the modulation lever to change the cutoff fre­quency
fig.5-68 (#MC fig.3-85)
Set the cutoff frequency of each tone to approximately “60” (p. 62).
Using the pitch bend lever to change the panning
fig.5-69 (#MC fig.3-86)
For each tone, set the Tone Pan to “0,” and the Bend Range Up/Down to “0” (p. 67, 76).
Using aftertouch to bend down
fig.5-70 (#MC fig.3-87)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Settings Common to the Entire Patch (Common)
Here you can make settings that are common to the entire patch.
Smoothly Changing the Pitch (Portamento)
You can make settings to apply a portamento effect.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Portamento
Portamento is a function that smoothly connects the pitch of one note to the next. When the Solo switch is on, you can apply portamento to simulate the slide performance technique sometimes used on instru­ments such as violin.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Turning portamento on/off (Portamento Switch)
Turn this on when you wish to use portamento.
1. Press [PORTAMENTO].
The indicator will light, and portamento will be turned on.
fig.5-79 (#MC fig.3-74)
PORTAMENT O
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Adjusting the time over which the pitch will change (Portamento Time)
You can adjust the time over which the pitch will change when portamento is used.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Rotate the [PORTAMENTO TIME] knob to set the portamento time value.
fig.5-80 (#MC fig.3-75)
Range: 0–127
As the knob is rotated further clockwise, the pitch will take a longer time to reach the next note. As the knob is rotated counterclockwise, the pitch of the next note will be reached more quickly.
Making More Detailed Settings
You can make settings that specify how the tones are combined and how the patch will be played, etc.
1. Press NUMBER [1] (COMMON).
The display will show the COMMON setting page.
2. Use PAGE [<] [>] to select parameters and edit them.
fig.5-81 (#MC fig.3-77)
Solo SW (Solo Switch)
By turning on the Solo switch, you can play mono­phonically (one note at a time). It is effective to turn Solo on when playing synth lead or synth bass sounds.
Range: OFF, ON
CUTOFF
LEVEL
PORTA TIME
FILTER
AMP
PITCH
FX ON/ OFF
EDIT
1
BD
COMMON
PAGE
LOWER UPPER
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Solo Legato (Solo Legato Switch)
Solo Legato is a function that can be applied when the Solo Switch is on. When Solo Legato is on, playing a note while the previous note is still held will cause only the pitch to change, without generating a new attack. This creates a smooth transition between notes, which is effective when you wish to simulate the ham­mering-on and pulling-off techniques used by a gui­tarist.
Range: OFF, ON
fig.5-82TEXT (=MC fig.3-78)
Portamento SW (Portamento Switch)
This is the setting page for “Turning portamento on/off (Portamento Switch)” (p. 77).
Portamento Mode
Select the performance technique by which portamen­to will be applied.
Available settings: NORMAL : Portamento will always be applied. LEGATO : Portamento will be applied for notes
played legato (i.e., notes played before the previous note is released).
Portamento Type
Select the type of the portamento effect.
Available settings: RATE : The time over which the pitch change occurs
will depend on the distance between the two pitches.
TIME : The pitch change will occur over a fixed time,
regardless of the distance between pitches.
Portamento Start (Portamento Start Pitch)
When portamento is on, pressing another key during the pitch change will cause a new pitch change to begin. This parameter specifies the pitch at which the change will begin.
Available settings: PITCH : When another key is pressed while the pitch
is changing, the new portamento movement will begin from the pitch at that moment.
NOTE : The new portamento movement will begin
from the pitch toward which it had been moving.
fig.5-83TEXT (=MC fig.3-79)
Portamento Time
This is the setting page for “Adjusting the time over which the pitch will change (Portamento Time)” (p.
78).
Struct 1&2/3&4 (Structure Type)
Specifies how tones 1 and 2 will be combined (Strc 1&2), and how tones 3 and 4 will be combined (Strc 3&4). The display will show how the Tones are combined.
fig.5-72-LCD
The displayed symbols have the following meanings.
: Wave/Pitch 1 (3) : Wave/Pitch 2 (4)
: Filter 1 (3) : Filter 2 (4) : Amplifier 1 (3) : Amplifier 2 (4) : Booster
: Ring Modulator
Abbreviations shown for each type have the following meanings.
W/P: Wave/Pitch FILTER: Filter AMP: Amplifier B: Booster R: Ring Modulator
Solo SW = ON Solo Legato = ON
C4 E4 C4E4
Solo SW = ON Solo Legato = OFF
C4 E4 C4E4
Level
Key on Key on Key off Key on Key on Key off
Time
PITCH
C4C4C5C5D4
D4
C4
C5
D4
NOTE
C4 C5 D4
Pitch
Time
KeyonKeyonKey
on
KeyonKeyonKey
on
Structure
1&2
Structure
Type
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fig.5-72 (=MC fig.3-68)
TYPE 1: This is the most basic type. Tones 1 and 2 (3
and 4) are independent. Select this when you wish to utilize the waveform of each tone without change, or when you wish to layer tones to create a richer sound.
TYPE 2: This type combines the two filters to
strengthen their characteristics. The AMP of tone 1 (3) will control the volume balance of the two tones.
TYPE 3: This type mixes the sound of tone 1 (3) and
tone 2 (4), applies a filter, and then applies a booster to distort the waveform.
TYPE 4: This type applies a booster to distort the
waveform, and then combines the two fil­ters. The AMP of tone 1 (3) adjusts the depth of the booster.
TYPE 5: This type uses a ring modulator to create
new overtones, and combines the two fil­ters. The AMP of tone 1 (3) adjusts the depth of ring modulation.
TYPE 6: This type uses a ring modulator to create
new overtones, and in addition mixes in the sound of tone 2 (4) and stacks the two fil­ters. The AMP of tone 1 (3) adjusts the depth of ring modulation.
TYPE 7: This type applies a filter to tone 1 (3) and
ring-modulates it with tone 2 (4) to create new overtones.
TYPE 8: This type applies a filter to tone 1 (3) and
ring-modulates it with tone 2 (4), then mixes it with the sound of tone 2 (4) and fil­ters the result.
TYPE 9: This type passes the filtered sound of each
tone through a ring modulator to create new overtones.
TYPE 10: This type passes the filtered sound of each
tone through a ring modulator to create new overtones, and also mixes in the sound of tone 2 (4).
* With TYPE 2–10 selected, turning off one of the paired
tones will cause the other tone to sound as TYPE 1.
TONE 3
W/P FILTER AMP
AMP
TONE 2
TONE 1
W/P FILTER AMP
W/P FILTER AMP
TONE 3
W/P FILTERAMP
AMP
TONE 2
TONE 1
W/P FILTERAMP
W/P FILTER AMP
TONE 3
W/P FILTERAMP
FILTER AMP
TONE 2
TONE 1
W/P FILTERAMP
W/P FILTER AMP
B
TONE 1
W/P FILTER AMP
FILTER AMP
TONE 2
TONE 1
W/P FILTER AMP
W/P FILTER AMP
R
TONE 3
W/P FILTERAMP
FILTER AMP
TONE 2
TONE 1
W/P FILTERAMP
W/P FILTER AMP
B
TONE 3
W/P FILTERAMP
FILTER AMP
TONE 2
TONE 1
W/P FILTERAMP
W/P FILTER AMP
R
TONE 3
W/P FILTERAMP
FILTER AMP
TONE 2
TONE 1
W/P FILTERAMP
W/P FILTER AMP
R
TONE 3
W/P FILTER AMP
AMPFILTER
TONE 2
TONE 1
W/P FILTER AMP
W/P AMP
R
FILTER
TONE3
W/P FILTER AMP
AMP
TONE 2
TONE 1
W/P FILTER AMP
W/P AMP
R
FILTER
TONE3
W/P FILTER AMP
AMP
TONE 2
TONE 1
W/P FILTER AMP
W/P AMP
R
FILTER
TYPE1
TYPE2
TYPE3
TYPE4
TYPE5
TYPE6
TYPE7
TYPE8
TYPE9
TYPE10
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Booster 1&2/3&4 (Booster Gain)
When a Structure Type of “TYPE3” or “TYPE4” is selected, you can adjust the depth of the booster. This can be set for the pair of tones 1 and 2 (Booster 1&2) and for the pair of tones 3 and 4 (Booster 3&4).
Range: 0, +6, +12, +18
Higher settings will produce greater distortion.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Booster
The Booster is a function that increases the input sig­nal in order to distort it.
fig.5-73 (=MC fig.3-69)
In addition to using this for distortion, you can use the waveform of one of the tones as an LFO to shift the other waveform up and down, producing an effect similar to PWM (Pulse Width Modulation). This is even more effective when used in conjunction with the Wave Gain of the WAVE/FXM parameters.
“Wave Gain” (p. 56)
fig.5-74TEXT (=MC fig.3-70)
Ring Modulator
The ring modulator multiplies the waveforms of two tones to create many new overtones that were not pre­sent in either of the original waveforms (inharmonic overtones). This is suitable for creating unpitched metallic sounds such as bells.
fig.5-75 (=MC fig.3-71)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Stretch Tune (Stretch Tuning Depth)
Select the stretch tuning curve. The selected curve will affect the way that chords will sound.
Range: OFF, 1–3
When this is “OFF,” equal temperament will be used. As the value is increased, the pitch difference between the high range and low range will increase.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Stretch Tuning
Stretch Tuning is a method of tuning used only on pianos. In general, pianos are tuned so that their high range is sharper and their low range is flatter than the equal tempered pitch. This makes chords sound better.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
V-Priority (Voice Priority)
Specifies how notes will be prioritized when the maxi­mum simultaneous polyphony (64 notes) is exceeded.
Available settings: LAST: The last-played notes will take priority.
If more than 64 notes are played, the first-played notes will be turned off suc­cessively.
LOUDEST: The loudest notes will take priority. If
more than 64 notes are played, the notes with the lowest volume will be turned off successively.
Key Range L (Key Range Lower)
Specifies the lowest note that the tone will sound. If a note below this setting is played, it will not sound.
Range: C-1–UPR
Key Range U (Key Range Upper)
Specifies the highest note that the tone will sound. If a note above this setting is played, it will not sound.
Range: LWR–G9
By using Key Range Lower and Key Range Upper, you can cause different tones to sound in different areas of the keyboard.
fig.5-76 (=MC fig.3-71-2)
* It is not possible to set the Lower value above the Upper,
or the Upper below the Lower.
WG1 AMP
WG2
B
WG2
Use WG1 as the LFO Adjust the output of WG1
Waveform shift produced by WG1
Location at which waveform distorts will change
C6C5C3C-1 F7 G9
T1
T3
T2
T4
T1 T2
Key Range U B2 B5
C-1 C3
T3
E7 C5
T4
F7 G9Key Range L
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Velo Range (Velocity Range Switch)
Specifies whether or not the Velocity Range settings will be enabled. By using velocity range settings, you can cause different tones to sound in response to notes played at different strengths on the keyboard.
Range: OFF, ON
When this setting is “ON,” the Velocity Range settings will be used.
If you wish to change the loudness of the notes played on the keyboard...
“Changing the Loudness of Notes Played on
the Keyboard (Keyboard Velocity)” (p. 163)
Velo Range L (Velocity Range Lower)
Specifies the lower velocity limit for which the tone will sound. The tone will not be sounded by notes played with a velocity lower than this setting.
Range: 1–UPR
Velo Range U (Velocity Range Upper)
Specifies the upper velocity limit for which the tone will sound. The tone will not be sounded by notes played with a velocity stronger than this setting.
Range: LWR–127
fig.5-77TEXT (=MC fig.3-72)
* It is not possible to set the Lower value above the Upper,
or the Upper below the Lower.
Velo X-Fade (Velocity Crossfade)
Specifies the way in which the volume will change when a keyboard is played with a velocity that falls outside the velocity range setting.
Range: 0–127
Higher settings will cause the volume to decrease more gradually when the velocity falls outside of the velocity range.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
By using Velocity Crossfade, you can use playing dynamics on the keyboard to smoothly connect two tones.
fig.5-78TEXT (=MC fig.3-73)
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Saving Patches You’ve Created (Patch Write)
After you’ve created a patch you like, do this to save it as a User Patch:
1. Make sure the pattern is stopped.
2. Press [PATCH] to access the Patch Select page.
If you’ve modified the patch settings, an asterisk “*” will be displayed at the left of the number, indicating that the selected patch has been modified (edited). Be aware that if you select a different patch without saving the modified patch, your changes will be lost.
3. Hold down [SHIFT] and press [WRITE].
The indicator will blink. The following display will appear, and the “ ” (cur­sor) will appear at the left of the group.
fig.5-84
If you do not wish to change the number or name, you can omit steps 4–8. If you decide not to save the patch, press [EXIT].
4. Press [PRESET/USER/CARD] to select the save destination group.
* It is not possible to select the PRESET group. * CARD groups can be selected only if an optional memory
card is inserted.
“Using Memory Cards” (p. 159)
127
0
T1 T2 T3
T1 T3
T1 T2 T3
T2 T3
Velocity=115
Velocity=70
Velocity=30
T1 T2
Velo Range U 127 80
64 0
T3
127
0Velo Range L
64
80
Velocity
Level Tone which will sound
TONE1 TONE2
40 60
T1 T2
Velo Range U 40 127
30 30
060 00
Velo Range L A-ENV
Velo Sens
Velo X-Fade
Level
Velocity
SHIFT
UTILITY
WRITE
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5. Use [INC] [DEC] or the [VALUE] dial to select the save destination bank and number.
You can also use the BANK and NUMBER [1]–[8] but­tons to select the save destination bank and number.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
At this time, you can press [UNDO/REDO] to check the name and sound of the patch that is currently in the save destination number. After you have found a patch that you do not mind overwriting, press [UNDO/REDO] once again to return to the previous display.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
6. Press PAGE [>].
The cursor will move to the beginning of the second line in the display.
fig.5-85
7. Assign a name to the patch.
Use [INC] [DEC] or the [VALUE] dial to specify the character. The following characters can be selected: Space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * +, - . / : ; < = > ? @ [ ¥ ] ^ _ ` {|}
8. Repeat steps 6–7 to input the name.
By pressing PAGE [<] you can move the cursor back toward the left.
* A name of up to 12 characters can be input.
9. Press [ENTER].
The confirmation screen will appear in the display. If you decide to cancel the operation, press [EXIT].
fig.5-86
10. Press [ENTER] once again.
fig.0-005
The Patch Write operation will be carried out, then the normal display will reappear. The patch has now been saved.
Copying and Initializing Settings
Patch Tone Copy
This operation copies the settings of a tone in a patch to the specified tone of the currently-selected patch.
1. Select any part 1–7 as the current part.
2. Press [PATCH] to access the patch select page.
3. Press [UTILITY].
The indicator will light.
4. Press PAGE [<] [>] several times to select “COPY,” and press [ENTER].
5. Select “TONE,” and press [ENTER].
The display will show the copy source patch, the copy source tone and the copy destination tone.
fig.5-88TEXT
6. Use [INC] [DEC] or the [VALUE] dial to speci­fy the copy source patch, the copy source tone and the copy destination tone.
You can use PAGE [<] [>] to move the cursor. You can also use the BANK and NUMBER [1]–[8] but­tons to select the copy source patch.
7. Press [ENTER].
The confirmation screen will appear in the display. If you decide to cancel the operation, press [EXIT].
fig.5-89
8. Press [ENTER] once again.
fig.0-005
The Patch Tone Copy operation will be carried out, then the normal display will reappear. If you wish to save the patch that you copied, use the Patch Write operation.
“Saving Patches You’ve Created (Patch
Write)” (p. 82)
Copy source
patch
Copy source
tone
Copy
destination
tone
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Patch Initialize
This operation initializes a patch.
1. Press [PATCH] to access the patch select page.
2. Select the patch that you wish to initialize.
3. Press [UTILITY].
The indicator will light.
4. Press PAGE [<] [>] several times to select “INITIALIZE,” and press [ENTER].
5. Select “PATCH,” and press [ENTER].
The following display will appear.
fig.5-91
If you decide to cancel the operation, press [EXIT].
6. Press [ENTER].
fig.0-005
The Patch Initialize operation will be carried out, then the normal display will reappear.
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How a Rhythm Tone Is Organized
A rhythm set is a group of many rhythm tones. Each rhythm tone consists of the following elements.
fig.6-1 (#MC fig.1-5)
WAVE
Select the PCM waveform that will be the basis of the sound. The JX-305 contains 636 types (A001–A254, B001–B251, C001–C131) of waveform. Each of the JX-305’s rhythm tones is based on these waveforms, and a rhythm tone is assigned to each key to create a rhythm set.
PITCH
This specifies how the pitch will change.
FILTER
This specifies changes in the frequency components of the sound.
AMPLIFIER
This specifies changes in volume and pan.
Creating the Sounds
In Rhythm Edit, you can modify the parameters of each rhythm tone independently.
1. Select the rhythm part as the current part.
2. Select the rhythm set that you wish to edit (p. 28).
3. Make sure that the rhythm set select page is displayed.
4. Press [EDIT].
The indicator will light, and the edit page will appear in the display.
fig.5-1-EDIT
5. Select the rhythm set parameter that you wish to modify.
There are two ways to select rhythm set parameters.
Selecting setting pages for editing
In this method, you will use NUMBER [2] (WAVE)–[8] (RHY TONE) to select the various setting pages, use PAGE [<] [>] to switch parameter pages, and edit the desired parameter. This method allows you to edit all parameters, and is suitable when you wish to edit a sound in a logical sequence such as “waveform” “pitch”“brightness,” etc. To modify the value, use [INC] [DEC] or the [VALUE] dial. For how to access the setting pages, refer to “Making More Detailed Settings” in each section.
Using knobs and buttons to select the page for editing
By operating the knobs or buttons of the front panel, you can directly call up the editing page for that para­meter. For example, if you operate [CUTOFF] knob, the display will automatically change to the cutoff fre­quency setting page, and you can view the settings for each rhythm tone as you modify them.
* This method cannot be used to edit parameters for which
there is no front panel knob or button.
In the rhythm edit page, the display will show the cur­rently selected rhythm set parameters and the note number of the rhythm tone selected for editing.
fig.6-2TEXT
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Selecting only the edit page without modify­ing the value
If you wish to see the current value before you modify it, hold down [SHIFT] while you operate the knob. This will access the editing page without modifying the value.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
6.
Play the keyboard to select the rhythm tone that you wish to edit, and edit the value.
The last-played rhythm tone will be selected for edit­ing
.
RHYTHM TONE (B5)
RHYTHM TONE (D5)
RHYTHM TONE (C4)
FILTER
AMPLIFIER
RHYTHM TONE (B1)
PITCH
PITCH
ENV
FILTER
ENV
AMPLIFIER
ENV
WAVE
SELECT
RHYTHM SET
EDIT: Select Parameter
Note number
Rhythm set parameter
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7. To exit from an editing page, press [EDIT] or [EXIT].
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
An asterisk “*” will be displayed at the left of the group of an edited rhythm set. This indicates that the settings of this rhythm set have been modified. If you select a different rhythm set when the “*” is dis­played, the modified settings will be lost. If you wish to keep the edited rhythm set, you must perform the Rhythm Set Write operation.
“Saving Rhythm Sets You’ve Created
(Rhythm Set Write) “ (p. 98)
fig.6-3
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Specifying the Basic Waveform of the Sound (Wave)
In the WAVE setting pages you can specify the wave­form that will be the basis of the sound, and how it will sound.
1. Press NUMBER [2] (WAVE).
The display will show the WAVE setting page.
2. Use PAGE [<] [>] to select parameters and edit them.
fig.6-4 (#MC fig.3-101)
Tone SW (Rhythm Tone Switch)
Turn this “ON” if you want the rhythm tone to sound, or “OFF” if you do not want it to sound. In order to make the best use of the available polypho­ny, set unused rhythm tones to “OFF.”
Selecting the basic waveform (Wave Select)
Select the waveform that will be the basis of each rhythm tone.
Range: A001–A254, B001–B251, C001–C131
fig.6-5TEXT (#MC fig.3-100)
If you would like to know what waveforms are available...
“Waveform List” (p. 187)
Wave Gain
This parameter boosts the waveform. Raising the value by 6 dB will double the gain.
Range: -6, 0, +6, +12
Env Mode (Envelope Mode)
Specifies how the sound will play when a sustained­type waveform such as a whistle (a looped waveform) is selected.
Available settings: NO-SUS: The sound will decay naturally even if
you continue holding the keyboard.
SUSTAIN: The sound will continue as long as the
keyboard is pressed.
* If a waveform with a long decay (one-shot waveform) is
selected, setting this parameter to SUSTAIN will have no effect.
Mute Group
The Mute Group function lets you prevent percussion instruments in the same mute group from sounding simultaneously.
Range: OFF, 1–31
If you are not using the mute group function, set this OFF. For example, on an acoustic drum set, it is physically impossible for the open hi-hat sound to be heard at the same time as the closed hi-hat sound. To simulate this, you can specify the same mute group number for both hi-hat sounds.
fig.6-6 (#MC fig.3-102)
FX ON / OFF
EDIT
2
SD
WAVE
PAGE
LOWER UPPER
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Pitch-Related Settings
The PITCH parameters contain settings that affect the pitch.
Changing the Pitch of the Sound (Pitch)
Fine pitch adjustments (Fine Tune)
For each rhythm tone, you can make fine adjustments to the pitch in 1-cent steps (1/100th of a semitone).
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Rotate the [FINE TUNE] knob to adjust the Fine Tune value.
fig.6-7 (#MC fig.3-104)
Range: -50–+50
As the knob is rotated further clockwise, the pitch will rise. As it is rotated counterclockwise, the pitch will fall.
Approximate pitch adjustments (Coarse Tune)
For each rhythm tone, you can adjust the pitch in semitone steps.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Hold down [FILTER/AMP/PITCH] and use [INC] [DEC] or the [VALUE] dial to set the Coarse Tune value.
fig.6-8 (#MC fig.3-103)
Range: -60–+60
The pitch will rise as the value is increased. The pitch will fall as the value is decreased. If you hold down [SHIFT] as you make the setting, the pitch will change in one-octave steps (12 semitones).
* With certain waveforms assigned to rhythm tones, when
the coarse tune value is increased, the sound may change to a reversed sound at some point during the value increase.
Making the Pitch Change Over Time (Pitch Envelope)
In the P-ENV (Pitch Envelope) parameters you can make settings to specify how the pitch of the percus­sion instrument will change over time.
Pitch envelope settings
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] knobs to adjust the pitch enve­lope values.
Available settings: [ATTACK]/[DECAY]/[RELEASE]: 0–127 [S]: -63–+63
fig.6-10TEXT (#MC fig.3-106)
RESONANCE
PANPO T
FINE TUNE
FILTER
AMP
PITCH
DEC INC
FILTER
AMP
PITCH
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[ATTACK] (Attack Time)
The time from when the keyboard is played until the maximum pitch change is reached. Higher settings will cause the pitch to change over a longer time.
[DECAY] (Decay Time)
The time from when the maximum pitch change is reached until the Sustain Level is reached. Higher settings will cause the pitch to change over a longer time.
[SUSTAIN] (Sustain Level)
The pitch that will be held. Positive (+) settings will make the pitch higher than the normal pitch. Negative (-) settings will make the pitch lower than the normal pitch.
[RELEASE] (Release Time)
The time from when the keyboard is released until the pitch returns to the normal pitch. Higher settings will cause the pitch to change over a longer time.
Specifying the envelope depth (Pitch Envelope Depth)
Here’s how you can adjust the depth of the Pitch Envelope.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the PITCH indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [DEPTH] knob to adjust the Pitch Envelope Depth.
fig.6-11 (#MC fig.3-107)
Range: -12–+12
The pitch change will increase as the knob is rotated further toward the right of center. Rotating the knob toward the left of center will invert the shape of the envelope, and the pitch change will increase as the knob is rotated further left.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
With both the PITCH and ENVELOPE indicators lit, hold down [ENVELOPE/LFO1/EFFECTS], and use [INC] [DEC] or the [VALUE] dial to set the Pitch Envelope Depth.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
+
0
-
A
D
S
R
Level1=Level2=+63 Level4=0 Time2=0
Key on Key off
Pitch
Time
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP PITCH
Attack Decay Sustain Release
ENVELOPE
LFO1
EFFECTS
DEPTH FILTER
AMP
PITCH
+
0
-
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Making More Detailed Settings
1. Press NUMBER [3] (PITCH).
The display will show the PITCH setting page.
2. Use PAGE [<] [>] to select parameters and edit them.
fig.6-9 (#MC fig.3-105)
Coarse Tune
This is the setting page for “Approximate pitch adjust­ments (Coarse Tune)” (p. 87).
Fine Tune
This is the setting page for “Fine pitch adjustments (Fine Tune)” (p. 87).
Rnd Pitch (Random Pitch Depth)
This applies a degree of randomness to the pitch of each note.
Range: 0–1200
As this value is increased, a greater degree of random­ness will be applied. As this value is decreased, there will be less randomness. With a value of “0” there will be no effect.
Env Depth (Pitch Envelope Depth)
This is the setting page for “Specifying the envelope depth (Pitch Envelope Depth)” (p. 88).
Velo Sens (Pitch Envelope Velocity Sensitivity)
This setting lets you control the Pitch Envelope depth by the force with which you play the keyboard.
Range: -100–+150
With positive (+) settings, the pitch will change more greatly as you play the keyboard more strongly. With negative (-) settings, the pitch will change less as you play the keyboard more strongly.
If you wish to change the loudness of the notes played on the keyboard...
“Changing the Loudness of Notes Played on
the Keyboard (Keyboard Velocity)” (p. 163)
Velo Time (Pitch Envelope Velocity Time Sensitivity)
This parameter lets your playing dynamics on the key­board control the overall time of the entire Pitch Envelope.
Range: -100–+100
With positive (+) settings, the Pitch Envelope times will become faster as you play the keyboard more strongly. With negative (-) settings, the Pitch Envelope times will become slower as you play the keyboard more strongly. The four front panel knobs [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] can be used to set the most commonly-used parameters of the pitch envelope, but the JX-305 also allows you to make more detailed pitch envelope settings.
fig.5-21TEXT (=MC fig.3-21)
FX ON/ OFF
EDIT
3
HH
PITCH
PAGE
LOWER UPPER
+
0
-
Time1(A) Time2
Level1 Level3(S)
Level2 Level4
Time3(D) Time4(R)
Pitch
Time
Key on Key off
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Time1–4 (Pitch Envelope Time 1–4)
Specifies the time until the next pitch level is reached. You can set the four parameters Time1–4.
Range: 0–127
Higher settings will result in a longer time until the next pitch level is reached.
* The front panel parameter [ATTACK] (Attack Time) cor-
responds to Time1, [DECAY] (Decay Time) to Time3, and [RELEASE] (Release Time) to Time4.
Level1–4 (Pitch Envelope Level 1–4)
Specifies the pitch difference relative to the normal pitch (as specified by Coarse Tune and Fine Tune). You can set the four parameters Level1–4.
Range: -63–+63
Positive (+) settings will raise the pitch above the nor­mal pitch. Negative (-) settings will lower the pitch below the normal pitch.
* The front panel parameter [SUSTAIN] (Sustain Level)
corresponds to Level3.
Brightness-Related Settings (Filter)
The FILTER parameters let you make settings that affect the brightness of the percussion instrument sounds.
Modifying the Brightness of the Sound (Filter)
Selecting the type of filter (Filter Type)
Select the type of filter.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Hold down [FILTER/AMP/PITCH] and use [INC] [DEC] or the [VALUE] dial to select the Filter Type.
fig.6-14 (#MC fig.3-110)
Avairable settings: OFF:
The filter will not be used.
LPF (Low Pass Filter):
This is the most common type of filter, and allows fre­quencies below the cutoff frequency to pass. It is used to make the sound more mellow.
BPF (Band Pass Filter):
This filter allows frequencies in the region of the cutoff frequency to pass, and cuts the rest. It is useful for cre­ating sounds with a distinctive tone.
HPF (High Pass Filter):
This filter allows frequencies above the cutoff frequen­cy to pass. It is appropriate for creating percussion instrument sounds with a distinctive high frequency range.
PKG (Peaking Filter):
This filter boosts the overtones in the region of the cut­off frequency. It allows you to simulate the resonance of a drum.
Brightening the sound (Cutoff Frequency)
Specifies the frequency at which the filter will begin to affect the frequency components of the waveform (the Cutoff Frequency). By changing the cutoff frequency, you can control the brightness of the sound.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Rotate the [CUTOFF] knob to adjust the cut­off frequency value.
fig.6-15 (#MC fig.3-111)
Range: 0–127
The effect will depend on the Filter Type.
DEC INC
FILTER
AMP
PITCH
CUTOFF
LEVEL
PORTA TIME
FILTER
AMP
PITCH
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LPF (Low Pass Filter)
Rotating the knob clockwise will cause the sound to become brighter, approaching the original waveform. Rotating it counterclockwise will cut more of the high frequency overtones, making the sound darker.
* For some waveforms, you may not be able to hear any
sound if you lower the value too far.
BPF (Band Pass Filter)
Rotating the knob clockwise will raise the frequency area that is heard. Rotating the knob counterclockwise will cause only a progressively lower frequency area to be heard.
HPF (High Pass Filter)
When the knob is turned clockwise, the low frequency range will be cut more greatly, making the sound sharper. As the knob is rotated counterclockwise, the original sound of the waveform will be heard.
* For some waveforms, you may hear no sound if this value
is raised excessively.
PKG (Peaking Filter)
When the knob is turned clockwise, the frequency area that is emphasized will rise. Rotating the knob coun­terclockwise will lower the frequency area that is emphasized.
Adding a distinctive character to the sound (Resonance)
This setting emphasizes the overtones in the region of the cutoff frequency, adding character to the sound.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Rotate the [RESONANCE] knob to adjust the resonance setting.
fig.6-16 (#MC fig.3-112)
Range: 0–127
As the knob is rotated further clockwise, the sound will have more character. Rotating it counterclockwise will make the sound more natural.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Depending on the cutoff frequency setting, raising the resonance excessively may cause the sound to distort suddenly. In order to prevent the resonance from being increased excessively, factory settings have been made so that the value will not rise beyond “110” even if the [RESONANCE] knob is rotated all the way to the right. This is called the Resonance Limiter. You are free to adjust this upper limit.
“Specifying the Variable Range of
Resonance (Resonance Limiter)” (p. 169)
If you have increased the Resonance Limiter setting, be careful not to raise the resonance excessively.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Making the Brightness Change Over Time (Filter Envelope)
On acoustic instruments, the tone quality (brightness) often changes over the duration of a note. For exam­ple, on a piano, the sound at the beginning of each note contains many overtones (i.e., has a bright tone), and as the note decays to silence, the overtones dimin­ish, making the sound more mellow. The F-ENV (Filter Envelope) parameters let you create this type of tonal change over time.
Filter envelope settings
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] knobs to adjust the filter enve­lope values.
Range: 0–127
fig.6-18TEXT (#MC fig.3-114)
RESONANCE
PANPO T
FINE TUNE
FILTER
AMP
PITCH
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[ATTACK] (Attack Time)
The time from when the keyboard is pressed until the maximum tonal change is reached. Higher settings will cause the tonal change to occur over a longer time.
[DECAY] (Decay Time)
The time from when the maximum tonal change is reached until the Sustain Level is reached. Higher settings will cause the tonal change to occur over a longer time.
[SUSTAIN] (Sustain Level)
The cutoff frequency level at which the tonal change will stabilize. Raising this setting will also raise the cutoff frequency.
[RELEASE] (Release Time)
The time from when the keyboard is released until the sound disappears. Higher settings will cause the tonal change to occur over a longer time.
Specifying the depth of the envelope (Filter Envelope Depth)
This setting adjusts the depth of the filter envelope.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the FILTER indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [DEPTH] knob to adjust the Filter Envelope Depth setting.
fig.6-19 (#MC fig.3-115)
Range: -63–+63
Rotating the knob toward the right of center will increase the change in brightness. If the knob is rotat­ed toward the left of center, the shape of the envelope will be inverted, and the change in brightness will become greater as the knob is rotated toward the left.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
With both the FILTER and ENVELOPE indicators lit, hold down [ENVELOPE/LFO1/EFFECTS], and use [INC] [DEC] or the [VALUE] dial to set the Filter Envelope Depth.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
Making More Detailed Settings
1. Press NUMBER [4] (FILTER).
The display will show the FILTER setting page.
2. Use PAGE [<] [>] to select parameters and edit them.
fig.6-17 (#MC fig.3-113)
+
0
A
D
S
R
Level1=Level2=127 Level4=0 Time2=0
Cutoff frequency
Key on Key off
Time
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
Attack Decay Sustain Release
ENVELOPE
LFO1
EFFECTS
DEPTH FILTER
AMP
PITCH
+
0
-
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Type (Filter Type)
This is the setting page for “Selecting the type of filter (Filter Type)” (p. 90).
Cutoff (Cutoff Frequency)
This is the setting page for “Brightening the sound (Cutoff Frequency)” (p. 90).
Resonance
This is the setting page for “Adding a distinctive char­acter to the sound (Resonance)” (p. 91).
Reso Velo (Resonance Velocity Sensitivity)
Specifies how resonance depth will be affected by your playing dynamics on the keyboard.
Range: -100–+150
With positive (+) settings, playing the keyboard more strongly will cause the change to be greater. With neg­ative (-) settings, playing the keyboard more strongly will cause the change to be less.
Env Depth (Filter Envelope Depth)
This is the setting page for “Specifying the depth of the envelope (Filter Envelope Depth)” (p. 92).
Velo Sens (Filter Envelope Velocity Sensitivity)
Specifies how the force of your playing on the key­board will affect the filter envelope.
Range: -100–+150
With positive (+) settings, the tone will change more as you play more strongly on the keyboard. With neg­ative (-) settings, the tone will change less as you play more strongly on the keyboard.
If you wish to change the loudness of the notes played on the keyboard...
“Changing the Loudness of Notes Played on
the Keyboard (Keyboard Velocity)” (p. 163)
Velo Time (Filter Envelope Velocity Time Sensitivity)
Specifies how the dynamics of your playing on the keyboard will affect the overall time of the entire filter envelope.
Range: -100–+100
With positive (+) settings, the filter envelope times will become faster as you play the keyboard more strongly. With negative (-) settings, the filter envelope times will become slower as you play the keyboard more strong­ly.
The four front panel knobs [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] can be used to set the most commonly-used parameters of the filter envelope, but the JX-305 also allows you to make more detailed filter envelope settings.
fig.5-38TEXT (=MC fig.3-117)
FX ON/ OFF
EDIT
4
CLP
FILTER
PAGE
LOWER UPPER
+
0
Time1(A) Time2
Level1 Level3(S)
Level2 Level4
Time3(D) Time4(R)
Cutoff frequency
Time
Key on Key off
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Time1–4 (Filter Envelope Time 1–4)
Specifies the time until the next cutoff frequency is reached. You can set the four values Time1–4.
Range: 0–127
Higher settings will lengthen the time until the next cutoff frequency is reached.
* The front panel [ATTACK] (Attack Time) corresponds to
Time 1, [DECAY] (Decay Time) to Time3, and [RELEASE] (Release Time)to Time4.
Level1–4 (Filter Envelope Level 1–4)
Specifies the cutoff frequency at each level. You can set the four values Level 1–4.
Range: 0–127
Higher settings will also raise the cutoff frequency.
* The front panel [SUSTAIN] (Sustain Level) corresponds
to Level3.
Settings Related to Volume and Pan (Amplifier)
The AMP (amplifier) parameters contain settings relat­ed to the volume and stereo location of the sound.
Adjusting the Volume and Pan (Amplifier)
Adjusting the volume of each rhythm tone (Rhythm Tone Level)
This setting adjusts the volume of each rhythm tone. This is used mainly to adjust the volume balance between rhythm tones.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the AMP indicator light.
2. Rotate the [LEVEL] knob to adjust the Rhythm Tone Level setting.
fig.6-22 (#MC fig.3-118)
Range: 0–127
As the knob is rotated further clockwise, the volume will increase. As it is rotated counterclockwise, the volume will decrease.
* The overall volume of the entire rhythm set can be modi-
fied and memorized for each pattern as the Setup parame­ter Part Level. The Rhythm Tone Level setting will be multiplied by this value.
“Adjusting the volume of each part (Part
Level)” (p. 33)
Adjusting the pan for each rhythm tone (Rhythm Tone Pan)
This parameter sets the stereo location for each rhythm tone.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the AMP indicator light.
2. Rotate the [PANPOT] knob to set the Rhythm Tone Pan value.
fig.6-23 (#MC fig.3-119)
Range: L64–63R
As the knob is rotated further clockwise, the stereo location will shift toward the right. As it is rotated counterclockwise, the location will shift toward the left.
* The pan of the overall rhythm set can be modified and set
for each pattern by the Setup parameter Part Pan. The Rhythm Tone Pan value will be added to this setting.
“Adjusting the pan of each part (Part Pan)”
(p. 33)
CUTOFF
LEVEL
PORTA TIME
FILTER
AMP
PITCH
RESONANCE
PANPO T
FINE TUNE
FILTER
AMP
PITCH
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Causing pan to change randomly (Random Pan Switch)
This setting causes the stereo location to change ran­domly each time a note is played.
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the AMP indicator light.
2. Hold down [FILTER/AMP/PITCH] and use [INC] [DEC] or the [VALUE] dial to turn the Random Pan Switch on/off.
fig.6-24 (#MC fig.3-120)
* The Rhythm Tone Pan setting will be ignored by rhythm
tones for which the Random Pan Switch is turned on.
Creating Time-Varying Change in Volume (Amplifier Envelope)
On acoustic instruments, change in volume occurs over the duration of each note. For example, on a piano, the volume reaches the maximum level imme­diately, and then gradually decays to silence (decay­type instruments). On instruments such as an organ, the volume remains constant as long as the note is held (sustain-type instruments). The A-ENV (amplifier envelope) parameters let you specify this type of time­varying change in volume (the Amplifier Envelope).
Amplifier envelope settings
1. In the REALTIME MODIFY section, press [FIL­TER/AMP/PITCH] several times to make the AMP indicator light.
2. Press [ENVELOPE/LFO1/EFFECTS] several times to make the ENVELOPE indicator light.
3. Use the [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] knobs to adjust the amplifier envelope values.
Range: 0–127
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
With both the AMP and ENVELOPE indicators lit, hold down [ENVELOPE/LFO1/EFFECTS], and use [INC] [DEC] or the [VALUE] dial to set the Amplifier Envelope Attack Depth.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
fig.6-26TEXT (#MC fig.3-123)
[ATTACK] (Attack Time)
The time from when the keyboard is played until the maximum volume is reached. Higher settings will cause the volume to change over a longer time.
[DECAY] (Decay Time)
The time from when the maximum volume is reached until the Sustain Level is reached. Higher settings will cause the volume to change over a longer time.
[SUSTAIN] (Sustain Level)
The level at which the volume reaches a steady state. Higher settings will also raise the volume.
[RELEASE] (Release Time)
The time from when the keyboard is released until the volume decays to silence. Higher settings will cause the volume to change over a longer time.
DEC INC
FILTER
AMP
PITCH
ONOFF
+
0
A
D
S
R
Level1=Level2=127 Time2=0
Level
Key on Key off
Time
ENVELOPE
LFO1
EFFECTS
RATE
REVERB LEVEL
FADE TIME
DELAY LEVEL
PITCH DEPTH
MULTI CTRL1
FILTER DEPTH MULTI CTRL2
AMP DEPTH
MULTI CTRL3
REALTIME MODIFY
ATTACK DECAY SUSTAIN RELEASE DEPTH FILTER
AMP
PITCH
Attack Decay Sustain Release
Chapter 6. Creating an Original Rhythm Set (Rhythm Edit)
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Making More Detailed Settings
1. Press NUMBER [5] (AMPLIFIER).
The display will show the AMPLIFIER setting page.
2. Use PAGE [<] [>] to select parameters and edit them.
fig.6-25TEXT (#MC fig.3-121&122)
Tone Level (Rhythm Tone Level)
This is the setting page for “Adjusting the volume of each rhythm tone (Rhythm Tone Level)” (p. 94).
Tone Pan (Rhythm Tone Pan)
This is the setting page for “Adjusting the pan for each rhythm tone (Rhythm Tone Pan)” (p. 94).
Rnd Pan SW (Random Pan Switch)
This is the setting page for “Causing pan to change randomly (Random Pan Switch)” (p. 95).
Alt Pan Dpth (Alternate Pan Depth)
This parameter causes the stereo location of the sound to alternate between left and right each time a note is played.
Range: L63–63R
Higher settings will cause greater change. When this parameter is set in the L direction, the sound will alternate in the order of left → right → left right. When set in the R direction, the sound will alternate in the order of right leftright left.
Velo Sens (Amplifier Envelope Velocity Sensitivity)
Specifies how the depth of the amplifier envelope will be affected by the strength of your playing on the key­board.
Range: -100–+150
With positive (+) settings, the volume will increase as you play more strongly on the keyboard. With nega­tive (-) settings, the volume will decrease as you play more strongly on the keyboard. If this is set to “0,” the volume will not be affected by the strength of your playing on the keyboard.
If you wish to change the loudness of the notes played on the keyboard...
“Changing the Loudness of Notes Played on
the Keyboard (Keyboard Velocity)” (p. 163)
Velo Time (Amplifier Envelope Velocity Time Sensitivity)
Specifies how the overall times of the entire amplifier envelope will be affected by the strength of your play­ing on the keyboard.
Range: -100–+100
With positive (+) settings, amplifier envelope times will become faster as you play the keyboard more strongly. With negative (-) settings, amplifier envelope times will become slower as you play the keyboard more strongly.
The four front panel knobs [ATTACK] / [DECAY] / [SUSTAIN] / [RELEASE] can be used to set the most commonly used parameters of the amplifier envelope, but the JX-305 also allows you to make more detailed amplifier envelope settings.
fig.5-51TEXT (=MC fig.3-125)
FX ON/ OFF
EDIT
5
CYM
AMPLIFIER
PAGE
LOWER UPPER
+
0
Time1(A) Time2
Level1 Level3(S)
Level2
Time3(D) Time4(R)
Level
Time
Key on Key off
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Time1–4 (Amplifier Envelope Time 1–4)
Specifies the time until the next level point is reached. This can be set for each of the four parameters Time 1–4.
Range: 0–127
Higher settings will lengthen the time until the next level point is reached.
* The front panel parameter [ATTACK] (Attack Time) cor-
responds to Time1, [DECAY] (Decay Time) to Time3, and [RELEASE] (Release Time) to Time4.
Level1–3 (Amplifier Envelope Level 1–3)
These parameters specify the volume at each point. You can set the three points Level1–3.
Range: 0–127
Higher settings will also raise the volume.
* The front panel [SUSTAIN] (Sustain Level) corresponds
to Level 3.
Adjusting the Range of Pitch Bend (Bend Range)
Specifies the amount of pitch change (in semitone units) that will occur when the pitch bend lever is operated.
1. Press NUMBER [7] (CONTROL).
The display will show the Bend Range setting page.
fig.6-29 (#MC fig.3-126)
Range: 0–12 semitones
Higher settings will result in a greater pitch change when the pitch bend lever is moved to the left or right. For example, if this parameter is set to “12,” the pitch will rise one octave when the pitch bend lever is moved to the right-most position. The pitch will lower one octave when it is moved to the left-most position.
Adjusting the Effects for Each Rhythm Tone (Rhythm Tone)
In the RHY TONE parameters you can adjust the amount of effects that will be applied to each rhythm tone.
1. Press NUMBER [8] (RHY TONE).
The display will show the RHY TONE setting page.
2. Use PAGE [<] [>] to select parameters and edit them.
fig.6-30 (#MC fig.3-127)
R.TONE Rev Level (Rhythm Tone Reverb Level)
Specifies the reverb volume for each rhythm tone.
Range: 0–127
Higher settings will increase the reverb volume.
* The Rhythm Tone Reverb Level setting is valid only if the
Part Multi-Effects Switch setting of the rhythm part is set to “RHY.” Also in this case, if the Reverb Level and the Part Reverb Level setting of the rhythm part are low, there will be no reverb even if the Rhythm Tone Reverb Level is raised.
“Specifying the Part(s) to Which Multi-Effects
Will Be Applied (Part Multi-Effects Switch)” (p.
124)
“Adjusting the Overall Reverb Volume
(Reverb Level)” (p. 102)
“Adjusting the Reverb Volume for Each Part
(Part Reverb Level)” (p. 102)
If you would like to know more about reverb
settings...
“Adding Reverberation to the Sound
(Reverb)” (p. 102)
FX ON / OFF
EDIT
7
HIT
CONTROL
FX ON / OFF
EDIT
8
OTHERS
RHY-TONE
PAGE
LOWER UPPER
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R.TONE Dly Level (Rhythm Tone Delay Level)
Specifies the amount of delay for each rhythm tone.
Range: 0–127
Higher settings will increase the delay volume.
* The Rhythm Tone Delay Level setting is valid only when
the Part Multi-Effects Switch setting of the rhythm part is set to “RHY.” Also in this case, if the Delay Level and the Part Delay Level setting of the rhythm part are low, there will be no delay even if the Rhythm Tone Delay Level is raised.
“Specifying the Part(s) to Which Multi-Effects
Will Be Applied (Part Multi-Effects Switch)” (p.
124)
“Adjusting the Overall Delay Volume
(Delay Level)” (p. 104)
“Adjusting the Delay Volume for Each Part
(Part Delay Level)” (p. 104)
If you would like to know more about delay
settings...
“Adding an Echo to the Sound (Delay)” (p.
103)
R.TONE M-FX SW (Rhythm Tone Multi­Effects Switch)
This switches multi-effects on/off for each rhythm tone. Make this setting when you wish to apply multi­effects only to a specific rhythm tone.
Range: OFF: Multi-effects will not be applied. ON: Multi-effects will be applied.
* The setting of the Rhythm Tone Multi Effect Switch is
valid only when the Part Multi Effect Switch of the rhythm part is set to “RHY.”
“Specifying the Part(s) to Which Multi-Effects
Will Be Applied (Part Multi-Effects Switch)” (p.
124)
* If the Multi-Effects Output Level is set to a low value, the
rhythm tone to which multi-effects is applied will not be heard.
If you would like to learn more about multi­effects settings...
“Applying Various Effects to the Sound
(Multi-Effects)” (p. 106)
Saving Rhythm Sets You’ve Created (Rhythm Set Write)
When you have created a rhythm set that you like, you can save it as a User Rhythm Set.
1. Make sure that the pattern is stopped.
2. Press [PATCH] to access the rhythm set select page.
When you modify the settings of a rhythm set, an asterisk “*” will appear at the left of the number, indi­cating that the selected rhythm set has been modified (edited). Be aware that if you select a different rhythm set with­out saving the modified rhythm set, your changes will be lost.
3. Hold down [SHIFT] and press [WRITE].
The indicator will blink. The following display will appear, and the cursor “ ” will appear at the left of the number.
fig.6-31
If you do not wish to change the number or name, you can omit steps 4–8. If you decide not to save the rhythm set, press [EXIT].
4. Press [PRESET/USER/CARD] to select the save destination group.
* It is not possible to select the PRESET group. * CARD groups can be selected only if an optional memory
card is inserted.
“Using Memory Cards” (p. 159)
5. Use [INC] [DEC] or the [VALUE] dial to select the save destination bank and number.
You can also use the BANK and NUMBER [1]–[8] but­tons to select the save destination bunk and number.
SHIFT
UTILITY
WRITE
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●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
At this time, you can press [UNDO/REDO] to check the name and sound of the rhythm set that is currently in the save destination number. After you have found a rhythm set that you do not mind overwriting, press [UNDO/REDO] once again to return to the previous display.
●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●●
6. Press PAGE [>].
The cursor will move to the beginning of the second line in the display.
fig.6-32
7. Assign a name to the rhythm set.
Use [INC] [DEC] or the [VALUE] dial to specify the character. The following characters can be selected. Space, A–Z, a–z, 0–9, ! “ # $ % & ‘ ( ) * +, - . / : ; < = > ? @ [ ¥ ] ^ _ ` {|}
8. Repeat steps 6–7 to input the name.
By pressing PAGE [<] you can move the cursor back toward the left.
* A name of up to 12 characters can be input.
9. Press [ENTER].
The confirmation screen will appear in the display. If you decide to cancel the operation, press [EXIT].
fig.6-33
10. Press [ENTER] once again.
fig.0-005
The Rhythm Set Write operation will be carried out, then the normal display will reappear. The rhythm set has now been saved.
Copying and Initializing Settings
Rhythm Key Copy
You can copy rhythm tone settings from another rhythm set to the specified rhythm tone of the current­ly-selected rhythm set.
1. Select the rhythm part as the current part.
2. Press [PATCH] to access the rhythm set select page.
3. Press [UTILITY].
The indicator will light.
4. Press PAGE [<] [>] several times to select “COPY,” and press [ENTER].
5. Select “RHYTHM,” and press [ENTER].
The display will show the copy source rhythm set number, the note (key) of the copy source rhythm tone, and the note (key) of the copy destination rhythm tone.
fig.6-35TEXT
6. Use [INC] [DEC] or the [VALUE] dial to speci­fy the copy source rhythm set number, the copy source rhythm tone key, and the copy destination rhythm tone key.
You can use PAGE [<] [>] to move the cursor.
7. Press [ENTER].
The confirmation screen will appear in the display. If you decide to cancel the operation, press [EXIT].
fig.6-36
8. Press [ENTER] once again.
fig.0-005
The Rhythm Key Copy operation will be carried out, then the normal display will reappear. If you wish to save the copied rhythm set, perform the Rhythm Set Write operation.
“Saving Rhythm Sets You’ve Created
(Rhythm Set Write)” (p. 98)
Copy source
rhythm set
number
Copy source
rhythm tone
key
Copy destination
rhythm tone
key
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Rhythm Tone Initialize
This operation initializes a specific rhythm tone.
1. Press [PATCH] to access the rhythm set select page.
2. Select the rhythm set.
3. Press [UTILITY].
The indicator will light.
4. Press PAGE [<] [>] several times to select “INITIALIZE,” and press [ENTER].
5. Select “RHYTHM,” and press [ENTER].
The following display will appear.
fig.6-38
6. Play the keyboard to select the rhythm tone that you wish to initialize.
7. Press [ENTER].
The confirmation screen will appear in the display. If you decide to cancel the operation, press [EXIT].
fig.6-38-SURE
8. Press [ENTER].
fig.0-005
The Rhythm Tone Initialize operation will be carried out, then the normal display will reappear.
Chapter 6. Creating an Original Rhythm Set (Rhythm Edit)
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