: Returning to the Factory Settings (FACTORY RESET) ...... 54
: Formatting a USB Flash Drive
(FORMAT USB MEMORY)
.... 54
Sound Engine Routing Details ................ 55
Error Messages................................ 56
Q&A .......................................... 57
Main Specications ........................... 62
: Accessing the MENU Screen ..................... 46
Editing the Scene Settings
Editing the I-ARPEGGIO Settings
Editing the Tone Settings
Using Convenient Functions
Viewing the Software Version
(SCENE EDIT)
(ARPEGGIO EDIT)
(TONE EDIT)
(UTILITY)
(INFORMATION)
.................. 46
........... 46
. . . . . . . . . . . . . . . . . . . 46
.................. 46
.............. 46
: Accessing the WRITE Screen ..................... 46
Saving Scenes and Tones at the Same Time
Saving a Scene
Saving the Tone Settings of Each Part
Initializing the Scene
Initializing a Tone
: Editing the System Settings
Saving the System Settings
(SCENE)
............................. 47
(SCENE INITIALIZE)
(TONE INITIALIZE)
..................... 47
(System)
(System Write)
(SCENE & TONE)
(PART1–4 TONE)
.... 46
........ 47
.................. 47
............... 47
................ 47
: System Parameter List.......................... 48
3
Panel Descriptions
Top Panel
1 2 3
4
10
5
11
6
7 9 12
8
A
* Some controllers are not operable in some modes. For details, refer to “Correspondence Between Controllers and Parameters” (p. 29).
1
Controller section
[VOLUME] knob
Adjusts the overall volume.
[SL1] [SL2] slider
Control the parameters that are assigned to the sliders.
[S1] [S2] [S3] buttons
Control the parameters that are assigned to the buttons.
[PITCH] wheel
This varies the pitch. Moving the wheel toward yourself lowers the
pitch. Moving it away from yourself raises the pitch. When you release
your hand from the wheel, it returns to the center.
[MOD] wheel
This applies vibrato. When the wheel is all the way toward yourself, no
eect is applied. Moving the wheel away from yourself increases he
eect. The wheel does not move from its position when you release
your hand.
2
I-ARPEGGIO
[TYPE] knob
Selects the arpeggio type.
[RHYTHM] knob
Selects the type of rhythm.
[TEMPO] knob
Sets the tempo of the arpeggio.
[HOLD] button
Turns the arpeggio hold function on/o.
When arpeggio hold is on, the pitch of the last-played key is held.
[ON/OFF] button
Turns the arpeggio function on/o.
PLAY DETECTOR [KEYS] button
When this is on, the arpeggio scale changes according to the keys that
you press.
PLAY DETECTOR [BEAT] button
When this is on, the arpeggio pattern changes according to the timing
at which you play the keys.
3
OSC
[TYPE] knob
Selects the oscillator waveform.
[PITCH] knob
Adjusts the pitch of the oscillator.
[LEVEL] knob
Adjusts the volume of the oscillator.
[MOD] knob
Adjusts the depth of modulation.
[RING] button
Produces a metallic tonal character by multiplying OSC1 and OSC2.
Use the [MOD] knob to adjust the amount of change.
[SYNC] button
Creates a complex waveform by forcibly restarting OSC1 in
synchronization with the cycle of OSC2.
[XMOD] button
Species the amount by which the OSC2 waveform varies the
frequency of OSC1. Use the [MOD] knob to adjust the amount of
change.
4
Reference Manual Ver. 3.0 and later
4
LFO
[TYPE] knob
Selects the LFO waveform.
[RATE] knob
Species the LFO’s modulation speed.
[FADE TIME] knob
Species the time from when the tone sounds until the LFO reaches its
maximum amplitude.
[DEPTH] knob
This species the depth of the LFO.
[LFO 2] button
There are two LFOs. If you press this button to make it light, the controls
of the LFO section make settings for LFO2.
When the button is unlit, this section makes settings for LFO1.
DEPTH [PITCH] button
When this button is on (lit), you can use the [DEPTH] knob to adjust
how much the LFO is applied to PITCH.
DEPTH [FILTER] button
When this button is on (lit), you can use the [DEPTH] knob to adjust
how much the LFO is applied to FILTER.
DEPTH [AMP] button
When this button is on (lit), you can use the [DEPTH] knob to adjust
how much the LFO is applied to AMP.
5
Common section 1
Display
Shows various information for the operation.
[1] [2] knob
Use these knobs to move the cursor or change a value.
PAGE [<] [>] [ ] [ ] buttons
Move the cursor position up/down/left/right.
These buttons also switch between screens.
[EXIT] button
Returns you to the previous screen.
In some screens, this cancels the operation currently being executed.
* By holding down the [EXIT] button and operating a knob or other controller,
you can check its current value. This lets you check a value without modifying
the sound.
[ENTER] button
Press this to conrm a value or execute an operation.
6
FILTER
[TYPE] knob
Species the type of lter.
[CUTOFF] knob
Adjusts the cuto frequency of the lter.
[RESONANCE] knob
Resonance emphasizes the sound in the region of the lter cuto
frequency.
LPFHPFBPFPKG
Resonance
[KEY FOLLOW] knob
Allows the lter cuto frequency to vary according to the key that you
play.
If this knob is turned toward the right, the cuto rises for higher notes.
If it is turned toward the left, the cuto falls for higher notes.
VINTAGE FILTER [R] [M] [S] buttons
If a vintage type model is selected, these buttons change the type of
lter.
[R] models a Roland lter, and [M] and [S] model the lters of vintage
synthesizers made by other manufacturers.
7
AMP
[LEVEL] knob
Adjusts the volume.
8
ENVELOPE
[A] [D] [S] [R] knobs
A: Attack time
D: Decay time
S: Sustain level
R: Release time
[DEPTH] knob
Used in conjunction with the [PITCH] button and [FILTER] button, this
knob species the depth of each envelope. If the knob is in the center,
no eect is applied.
[PITCH] button
If this button is on (lit), the [A] [D] [S] [R] [DEPTH] knobs edit the PITCH
envelope.
[FILTER] button
If this button is on (lit), the [A] [D] [S] [R] [DEPTH] knobs edit the FILTER
envelope.
[AMP] button
If this button is on (lit), the [A] [D] [S] [R] knobs edit the
AMP envelope.
9
EFFECTS
[MFX] knob
Adjusts the MFX depth (individually for each part).
[DRIVE] knob
Adjusts the amount of distortion (for all parts together/valid only for
parts whose Part: Output is “DRIVE”).
[REVERB] knob
Adjusts the depth of reverb (individually for each part).
[CHORUS] knob
Adjusts the amount of chorus (individually for each part).
[DELAY] knob
Adjusts the amount of delay (individually for each part).
[DELAY TIME] knob
Adjusts the delay time (for all parts together).
10
Common section 2
[TRANSPOSE] button
By holding down this button and using the OCTAVE [DOWN] [UP]
buttons you can transpose the pitch of the keyboard in semitone units.
Cuto frequency
Cut region
OCTAVE [DOWN] [UP] button
Shift the pitch of the keyboard in units of one octave.
5
Reference Manual Ver. 3.0 and later
[STEP EDIT] button
Chooses step edit mode.
[PART] button
Chooses part select mode.
[MODEL BANK] button
Chooses sound select mode.
11
Multi function section
[1]–[16] button
Various functions are assigned to these buttons, depending on the
mode.
See the explanations of each mode for details.
12
Others
[MENU] button
Switches to the MENU screen.
[WRITE] button
Saves sounds and system settings.
[SHIFT] button
If you hold down this button and operate a knob, slider, or button, the
display shows the corresponding edit screen.
* By holding down the [SHIFT] button and operating a knob or other controller,
you can jump to the edit screen for that parameter.
[SCENE] button
Chooses scene select mode.
[FUNCTION] button
Chooses function mode.
A
PHONES jack
Connect stereo mini-type headphones here.
6
Reference Manual Ver. 3.0 and later
3: COLD
※ 入力端子の場合
1: GND2: HOT
3: COLD
※ 出力端子の場合
2: HOT
3: COLD
※ 出力端子の場合
Rear Panel (Connecting Your Equipment)
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
E
CTRL jack
F
HOLD jack
Expression pedal (EV-5)
or
Pedal switch (DP series)
G
AUX IN jack
Connect an audio device.
B C
D
MIDI connectors
Connect a MIDI device.
B
[L] switch
This turns the power on/o (p. 13).
C
DC-IN jack
Connect the included AC adaptor here.
* Fasten the AC adaptor cord into the cord guide on the bottom surface as
shown in the illustration.
AC Adaptor
D
MIDI (OUT/IN) ports
Used for connecting external MIDI devices and for transmission of MIDI
messages.
E
CTRL jack
Connect an expression pedal (EV-5; sold separately).
* Use only the specied expression pedal. By connecting any other expression
pedals, you risk causing malfunction and/or damage to the unit.
F
HOLD jack
Connect a pedal switch (DP series; sold separately).
G
AUX IN jack
Connect an external audio device.
Use a stereo mini plug for this connection.
H
MIC
Dynamic microphone
Electret microphone
(mono)
J
OUTPUT (BALANCED) connectors
Mixer
K
M
I
OUTPUT jacks
Monitor speaker
(Amplier built-in)
H
MIC
[MIC GAIN] knob
Adjusts the volume of the mic input.
MIC IN jack
Connect a dynamic microphone
or electret condenser microphone
(plug-in power system) here.
* A condenser microphone (phantom
powered) cannot be used.
I
OUTPUT L/R jacks
These are output jacks for audio signals.
J
OUTPUT (BALANCED) L/R connectors
These are output jacks for audio signals.
K
PHONES jack
You can connect a set of
headphones here.
L
USB port
USB MEMORY port
You can connect a USB ash drive here.
Connect or disconnect the USB ash drive while the JUPITER-Xm is
powered-o.
* Never turn o the power or disconnect the USB ash drive during a process,
such as while the “Executing…” display is shown.
USB COMPUTER port
Use a USB cable to connect this port to a USB port of your computer.
This allows the JUPITER-Xm to operate as a USB MIDI device.
M
Ground terminal
* Connect this to an external earth or ground if necessary.
L
USB port
USB ash driveComputer
Pin assignment of MIC IN jacks
Pin assignment of OUTPUT (BALANCED) L/R connectors
Eight Ni-MH batteries (AA, HR6) are required to run the JUPITER-Xm on
battery power.
With these batteries you can expect about 3.5 hours of continuous
operation, although this depends on how the JUPITER-Xm is being used.
* When turning the unit over, be careful so as to protect the buttons and knobs
from damage. Also, handle the unit carefully; do not drop it.
* If you handle batteries improperly, you risk explosion and uid leakage. Make
sure that you carefully observe all of the items related to batteries that are listed
in “USING THE UNIT SAFELY” and “IMPORTANT NOTES” (leaet “USING THE UNIT
SAFELY” and Owner’s manual).
1. Turn o the power of the JUPITER-Xm.
2. While pressing inward on the tabs of the bottom panel
battery compartment cover, remove the cover.
3. Insert the batteries into the battery compartment, taking
care to observe the “+” and “–” polarity.
Be sure that the “+” and “-” markings on the batteries are oriented
correctly.
4. Close the battery compartment cover.
8
An Overview of the JUPITER-Xm
Some models can be selected only for PART 1.
PART 1
PART 2
I-ARPEGGIO
PART 3
PART 4
PART 5
Drum kits can be selected only for PART 5.
SceneSystem
Tone
Tone
Tone
Tone
Tone (Drum Kit)
Controller
KeyboardButton / knob / sliderPitch bend / modulation
Tone
OSC
Filter type = VCF
Filter type = TVF
VCFHPF
3Band EQ
TVF
TVA
MFXPAN/EQ
MFXPAN/EQ
MFXPAN/EQ
MFXPAN/EQ
PAN/EQ
PAN
L # R
DRIVE
CHORUS
Scene eect
REVERB
DELAY
System eect
MASTER
EQ/COMP
MIC
NS/COMP
Interface
USB computer
(Audio / MIDI)
USB ash drive
(les)
Bluetooth
(Audio / MIDI)
Pedal operation
(CTRL / HOLD)
Microphone input
input / output
* Bluetooth audio supports only input. Audio
cannot be output to Bluetooth speakers or
headphones.
OUTPUT
PHONES
Speakers
AUX input
MIDI
Pitch Env
LFO 1/2
9
Reference Manual Ver. 3.0 and later
<><><><><><
>
<><><
>
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>
<><><><><><><><
>
<><
>
<><><><><><><><
>
Basic Structure (Screen Transition Diagram)
SCENE
ARP PART
EDIT
ARP
COMMON
EDIT
PART
ARP PART
EDIT
COMMON
MODEL BANK
ARP
EDIT
SCENE TOP screen
[PART] button
Part select screen
MODEL BANK TOP screen
[PART] button
[EXIT] button
SCENE
COMMON
EDIT
SCENE PART
EDIT
[ENTER] button
[ENTER] button (Execute}
[EXIT] button (Cancel)
SCENE
COMMON
EDIT
SCENE PART
EDIT
[ENTER] button
[ENTER] button (Execute}
[EXIT] button (Cancel)
TONE
COMMON
EDIT
TONE
COMMON
EDIT
TONE
PARTIAL 1
TONE
EDIT
[ENTER] button
[ENTER] button (Execute}
[EXIT] button (Cancel)
SCENE ZONE
EDIT
SCENE
SELECT
SCENE ZONE
EDIT
TONE LIST
TONE
PARTIAL 2
TONE
MFX
TONE LIST
SCENE PART
MFX
SCENE PART
MFX
TONE
PARTIAL 3
SCENEPART
MODEL
BANK
ÁÀÀ
SCENE EFX
CHORUS
* The SCENE TOP screen appears when you press the
SCENE EFX
[EXIT] button.
DEL AY
SCENE EFX
REVERB
SCENEPART
SCENE EFX
OD
MODEL
BANK
ÁÁÀ
SCENE EFX
CHORUS
* The part select screen appears when you press the
* When the cursor is located at SCENE, press the [ENTER]
* On the part select screen, press the [EXIT] button to
SCENE EFX
DEL AY
SCENE EFX
REVERB
[EXIT] button.
button to move to the SCENE LIST screen.
show the SCENE TOP screen.
SCENEPART
SCENE EFX
OD
MODEL
BANK
ÀÀÁ
TONE
PARTIAL 4
* The MODEL BANK TOP screen appears when you press
* On the MODEL BANK TOP screen, press the [EXIT]
TONE MFX
the [EXIT] button.
button to move to the SCENE TOP screen.
10
Reference Manual Ver. 3.0 and later
Scene
Settings of all parts, scene eect settings, and I-Arpeggio settings can be stored together as a “scene”.
A scene lets you store the sequence data for each part, settings for each part (tone number, pan, volume, etc.), settings that are common to all parts (reverb, delay, chorus, etc.),
and favorite performance data.
By preparing several scenes in which you’ve stored your favorite settings, you can simultaneously change numerous settings simply by switching scenes.
The JUPITER-Xm can store 512 scenes.
Scene select mode
([SCENE] button)
You can switch scenes and view the selected state of the part’s partials.
SCENE TOP screen
Bank number–Scene number
Current part name
9: Key Sw is ON
8: Key Sw is OFF
: Part Sw is OFF
–
+: Arpeggio part
—
: Current part
5
: Being edited
simultaneously
Scene Name
9: PARTIAL Sw is ON
8: PARTIAL Sw is OFF
–
: Being edited
Current internal
temperature
Bluetooth Sw
Power cord connected/
disconnected
Use the [1] knob to select a scene bank, and use the [2] knob to select
a scene.
&“Recalling/Saving a Scene (Scene Select Mode)” (p. 14)
Sound select mode
([MODEL BANK] button)
You can select sounds and view the selected state of the part’s partials.
MODEL BANK TOP screen
Model/category
Model name/category name
Tone name
Tone number
Use the [1]–[16] buttons to select a model bank, and use the [1] [2]
knobs to select a sound.
&“Selecting Sounds and Model Banks” (p. 15)
Step edit mode
([STEP EDIT] button)
You can edit the data of a stored arpeggio performance, or create an
arpeggio pattern.
&“Editing Each Step of the Arpeggio Performance (STEP EDIT)”
(p. 22)
Part select mode
([PART] button)
You can select the part to be edited or the part that you want to play.
You can also customize the function of the [1]–[10] buttons in the way
that you nd most convenient.
&“Assigning Functions to the [1]–[10] Buttons” (p. 17)
Model
A “model” is a sound engine such as JUPITER-8 or JX-8P which reproduces the sound of a specic vintage synthesizer, or a sound engine that has distinctive
functionality.
The JUPITER-Xm is equipped with numerous models, meaning that a single JUPITER-Xm unit can be used as if you own a variety of dierent synthesizers.
Each model is equipped with distinctive parameters and eects, and you can use these to create tones that are unique to those models.
Part
A “part” is a location to which you can recall a tone and save it together with settings such as pan and EQ.
Each scene has ve parts: for parts 1–4 you can select a synthesizer tone, and for part 5 you can select a drum kit tone.
I-ARPEGGIO
This analyzes your keyboard performance, and plays multiple parts using appropriate arpeggio patterns.
As you play slowly or rapidly, this automatically switches arpeggio patterns based on your performance. By simply selecting a type and rhythm, you can use
a wide variety of arpeggio patterns.
You can create a song using the following workow: “Performing with I-Arpeggio” 0 “When you nd a phrase that you like, adjust it with Step Edit” 0 Import
it into your computer DAW as MIDI data”.
11
Reference Manual Ver. 3.0 and later
Tone
The sounds that you play from the keyboard are called “tones”. A tone consists of an oscillator (OSC) which creates the basis of the sound, and a lter and
eect (MFX) that modies that sound. The types of oscillator, lter, and eect dier depending on the model.
Category
Classications of instrument or types of sound, such as Ac.PIANO or Synth Lead, are called “categories”.
System
You can apply eects to the audio signal from the scene, and output the sound from an external device connected to the OUTPUT jacks or the PHONES
jack, or from the speakers that are built into the JUPITER-Xm.
The system settings let you edit the system eects. Unlike the scene eects, these parameters keep their settings even when you switch scenes.
Controller
“Controllers” include the keyboard, the buttons, knobs, sliders on the panel, pitch bend and modulation, and a damper pedal etc. connected to the rear
panel. Performance data generated when you press or release a key or press the damper pedal is converted into MIDI messages and sent to each part or
to an external MIDI device.
Interface
This section lets you input/output MIDI, and transfer audio and MIDI data to and from another device that’s connected via Bluetooth or USB. If you
connect a USB ash drive to the rear panel, you can use it to save or load scene and tone data.
12
Getting Ready to Play
Turning the JUPITER-Xm On
1. Power-on the equipment in the order of JUPITER-Xm 0
connected devices.
* In order to protect its circuitry, the JUPITER-Xm waits for a while after being
powered-on before it begins operating.
2. Switch on power to the connected equipment, and raise the
volume to an appropriate level.
* The power to this unit will be turned o automatically after a
predetermined amount of time has passed since it was last used
for playing music, or its buttons or controls were operated (Auto
O function).
If you do not want the power to be turned o automatically,
disengage the Auto O function.
& “Using the Auto O Function”
5 Unsaved data is lost when the power turns o. Before turning the
power o, save the data that you want to keep.
5 To restore power, turn the JUPITER-Xm on again.
Turning O the Power
1. Power-o the equipment in the order of the connected
devices 0 JUPITER-Xm.
* If you need to turn o the power completely, rst turn o the unit, then unplug
the power cord from the power outlet.
Using the Auto O Function
You can make the power turn o automatically when a certain time has
elapsed since the unit was last played or operated.
1. Press the [MENU] button.
2. Use the [1] knob to select “SYSTEM”, and then press the
[ENTER] button.
You can also make this selection by using the PAGE [ ] [ ] buttons
instead of the [1] knob.
3. Use the [1] knob to select “GENERAL”, and then press the
[ENTER] button.
4. Use the [1] knob to select “Auto O” and use the [2] knob to
change the setting.
If you don’t want the unit to turn o automatically, choose “OFF”
setting.
Parameter
[1] knob
Auto O
Value
[2] knob
OFF,
30 [min],
240 [min]
Explanation
Species whether the unit will turn o
automatically after a certain time has
elapsed.
If you don’t want the unit to turn o
automatically, choose “OFF” setting.
Adjusting the Overall Volume
Adjusts the overall volume.
1. Adjust the [VOLUME] knob.
Using the Built-In Speakers
This unit contains built-in stereo speakers. If the built-in speakers are
turned on, you can play sound from this unit.
Speaker locations
1. Press the [MENU] button.
2. Use the [1] knob to select “SYSTEM”, and then press the
[ENTER] button.
You can also make this selection by using the PAGE [ ] [ ] buttons
instead of the [1] knob.
3. Use the [1] knob to select “GENERAL”, and then press the
[ENTER] button.
4. Use the [1] knob to select “Speaker Sw”, and use the [2]
knob to specify “ON” or “AUTO”.
Parameter
[1] knob
Speaker Sw
Value
[2] knob
OFFSound is not output from the speakers.
ONSound is output from the speakers.
AUTO
Explanation
“OFF” if headphones are connected, “ON” if
headphones are not connected.
5. To save the setting, press the [WRITE] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] button.
13
Selecting Sounds
On the JUPITER-Xm, you select a scene and play the sounds that are
assigned to each of the ve parts.
Bank number–Scene number
Current part name
9: “KeySw” (p. 17) is ON
8: KeySw is OFF
: “PartSw” (p. 17) is OFF
–
+: Arpeggio part
—
: Current part
5
: Being edited
simultaneously
Scene Name
9: PARTIAL Sw is ON
8: PARTIAL Sw is OFF
–
: Being edited
Current internal
temperature
Bluetooth Sw
Power cord connected/
disconnected
Selecting a Scene from a List
1. Press the [SCENE] button to enter scene select mode.
The SCENE TOP screen appears.
The [1]–[16] buttons switch to scene select mode.
2. Press the [ENTER] button.
The scene list appears.
3. Use the [2] knob to select a scene.
You can also make this selection by using the PAGE [ ] [ ] buttons
instead of the [2] knob.
Alternatively, you can use the [1] knob to jump to the previous or next
scene bank.
4. Press the [ENTER] button to conrm the scene.
If you decide to cancel, press the [EXIT] button.
Recalling/Saving a Scene (Scene Select Mode)
The JUPITER-Xm can store a total of 512 scenes, organized as 32 banks each
containing 16 scenes.
Recalling a Scene
1. Press the [SCENE] button to enter scene select mode.
* The SCENE TOP screen is the rst screen that appears when you turn on the
power.
* When the [PART] button is lit, press the [PART] button to return to the SCENE
TOP screen.
2. Use the [1]–[16] buttons to select a scene.
Switching Between Scene Banks and
Recalling Scenes
1. Hold down the [SHIFT] button and press the [1]–[16]
buttons to select a scene bank.
2. Use the [1]–[16] buttons to select the scene.
* You can also use the [1] and [2] knobs to switch scenes. The scene changes at
the same time you turn the knob.
MEMO
The system parameter “Startup Scene” lets you specify the scene that is
selected at start-up.
&“System Parameter List” (p. 48)
Saving a Scene
The edits that you make to a part or tone, or the data that you record, are
temporary. They are lost when you turn o the power, or when you select
another scene or tone. If you want to keep the result of your editing or
recording, you must save it to a scene.
* If you want to save a tone individually, use the tone write operation (p. 8).
1. Press the [SCENE] button, and then press the [WRITE]
button.
The WRITE MENU screen appears.
2. Use the [1] knob to select “SCENE”, and then press the
[ENTER] button.
3. Use the [2] knob to select the save-destination, and then
press the [ENTER] button.
If you want to rename the scene that’s being saved, use the PAGE [<] [>]
buttons to move the cursor and use the [2] knob to specify characters.
4. Press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] button.
14
Reference Manual Ver. 3.0 and later
Using the Scene Lock Function
By using the scene lock function, you can make a conrmation screen
appear when you change scenes. This helps keep you from accidentally
selecting a dierent scene when you haven’t saved the scene.
1. Press the [MENU] button.
The setting screen appears.
2. Use the [1] knob to select “SYSTEM”, and then press the
[ENTER] button.
You can also make this selection by using the PAGE [ ] [ ] buttons
instead of the [1] knob.
3. Use the [1] knob to select “GENERAL”, and then press the
[ENTER] button.
4. Use the [1] knob to select “Scene Lock”, and then use the [2]
knob to turn it “ON”.
5. To save the setting, press the [WRITE] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] button.
Initializing a Scene
* When you initialize a scene, all settings saved in the scene are erased. Please
note that the data cannot be recovered.
* Initializing the scene settings also initializes the tones of PART 1–4 at the same
time.
Useful functions for selecting tones on the
MODEL BANK screen
5 Press the [ENTER] button to select a tone from the tone list screen. Press the
[ENTER] button to conrm. Press the [EXIT] button to return to the tone you
were using before the tone list screen was displayed.
5 Press the PAGE [ä] button to move the cursor up. You can use the [2] knob to
select a model or category. Press the PAGE [å] button to go back to selecting
a tone.
* When SINGLE SETUP is executed, the scene data you were editing is lost. Save
the data if you want to keep it before executing SINGLE SETUP.
&
“Saving a Scene” (p. 14)
* The parameters that work with the controllers on this instrument dier with
each model. Refer to “Correspondence Between Controllers and Parameters”
(p. 29) for details.
* The SINGLE SETUP state is canceled when you switch scenes.
* You can also execute SINGLE SETUP from the MENU screen ([MENU]–[EDIT]–
[SINGLE SETUP]).
Selecting Sounds
1. Press the [MODEL BANK] button.
The MODEL BANK TOP screen appears.
Model/category
Model name/category name
1. Press the [SCENE] button, and then press the [WRITE]
button.
The WRITE MENU screen appears.
2. Use the [1] or [2] knob to select the “SCENE INITIALIZE”, and
then press the [ENTER] button.
3. To execute, press the [ENTER] button.
The scene is initialized.
Selecting Sounds and Model Banks
The JUPITER-Xm is equipped with multiple sound engines called “models”,
and each model has a diverse variety of sounds.
By using categories, you can narrow your focus to specic types of
instruments or sounds across all of the sound engines.
Playing the MODEL BANK Tones
When SINGLE SETUP is executed, only part 1 is enabled, and you can
perform with the tones of only one model.
1. Hold down the [SHIFT] button and press the [MODEL BANK]
button.
A conrmation message for executing SINGLE SETUP is shown.
2. Press the [ENTER] button to execute SINGLE SETUP.
3. Press the [MODEL BANK] button.
4. Use the [1]–[16] buttons to select a model/category, and
use the [2] knob to select a tone.
(SINGLE SETUP)
Tone name
Tone number
2. Press the PAGE [ ] button to move the cursor to the model/
category name.
3. Use the [2] knob to select the model/category.
4. Press the PAGE [ ] button to move the cursor to the tone
number.
5. Use the [2] knob to select a tone.
Select the desired tone from the selected model and category.
You can use the [1] knob to move rapidly.
MEMO
When the cursor is located at the model name or tone number, you can
press the [ENTER] button to access the tone list.
You can use the PAGE [<] [>] buttons to switch the MODEL, and use the
[2] knob to select the sound.
6. Press the [ENTER] button to conrm the tone.
If you decide to cancel, press the [EXIT] button.
15
Reference Manual Ver. 3.0 and later
Model Bank
By using the model bank function, you can instantly recall your favorite
models or categories.
With the factory settings, a specic model or category is registered to each
of the [1]–[15] buttons.
You can assign the desired model or category to each button.
Using the model bank to select a tone
1.
Press the [MODEL BANK] button.
The MODEL BANK TOP screen appears. The [1]–[16] buttons change to
tone select mode.
2. Press a [1]–[16] button to select a model bank.
The tones of the sound engine that’s registered to that model bank are
shown.
In this screen as well, you can use the [2] knob to select a tone.
3. Press the [ENTER] button.
The tone list appears.
4. Use the [2] knob to select a tone.
You can use the [1] knob to move rapidly.
5. Press the [ENTER] button.
Customizing the model bank
1.
Hold down the [MODEL BANK] button and press the button
([1]–[16]) of the model bank that you want to assign.
2. Press the PAGE [ ] button to move the cursor to “Attr”.
Instead of the PAGE [ ] button, you can also use the [1] knob to select.
3. Use the [2] knob to select the model/category/user.
4. Press the PAGE [ ] button to select the model number that
you want to change.
Instead of the PAGE [ ] button, you can also use the [1] knob to select.
5. Use the [2] knob to select a model name (device name) or
category name.
* You can register up to eight models or categories in one model bank.
* You can’t simultaneously assign both a model and a category in a model bank.
6. To save the settings, execute the system write operation.
&“Saving the System Settings (System Write)” (p. 47)
Selecting a Part (Part Select Mode)
On the JUPITER-Xm, the part you’re editing and the part that you’re playing
from the keyboard can be selected separately.
You can also use the knobs to edit the part that’s playing an arpeggio, while
using the keyboard to play a dierent part.
MEMO
You can select a synthesizer tone for each part 1–4, and a drum kit tone
for part 5. You can select one tone for each part.
Showing the Part Setting Status List
1. On the SCENE TOP screen, press the [PART] button.
Chooses part select mode.
&
Scene
&
PART 1
&
PART 2
&
PART 3
&
PART 4
&
PART 5
You can make the following settings in part select mode.
Current part settings
Use the [1]–[5] buttons to make the settings.
* For the part that’s set as the current part, you can use the panel knobs to edit
the tone.
On/o settings for each part
Press the [6]–[10] buttons to switch the parts on/o.
Tone switches for each part
Move the cursor to the part to switch, and use the [2] knob to make the
setting.
Switching between scenes
Move the cursor to the scene, and use the [2] knob to make the setting.
2. Press the [PART] button to return to the SCENE TOP screen.
Selecting the Part to Edit
Here’s how to select the part whose settings you will edit using the panel
knobs and screen operations.
1. Press the [PART] button.
The [1]–[5] buttons switch to part select mode.
2. Press one of the [1]–[5] buttons to select the current part.
The current part is highlighted.
MEMO
When editing a tone, you can press two or more of the [1]–[5] buttons
simultaneously to edit multiple parts at the same time as the current
part.
&“Editing a Tone (TONE EDIT)” (p. 27)
(Current Part)
16
Selecting the Parts to Perform
Here’s how to select the parts that you’ll perform from the keyboard.
1. Press the [PART] button.
The [1]–[16] buttons switch to part select mode.
2. Press the [6]–[10] buttons to switch the performance parts
on/o.
Parts that are on are shown with a “K”.
When a [6]–[10] button is lit, SCENE ZONE EDIT “Keyboard Sw” setting
of the corresponding part turns “ON”, allowing you to play it from the
keyboard.
Assigning Functions to the [1]–[10] Buttons
The JUPITER-Xm lets you assign the desired functions to the [1]–[10]
buttons in part select mode.
1. Press the [MENU] button.
2. Use the [1] knob to select “SYSTEM”, and then press the
[ENTER] button.
You can also make this selection by using the PAGE [ ] [ ] buttons
instead of the [1] knob.
3. Use the [1] knob to select “CONTROLLER”, and then press
the [ENTER] button.
4. Use the [1] knob to select the “PART Btn Asgn” item, and use
the [2] knob to change the value.
You can assign the functions that occur when you press the [1]–[5]
buttons or the [6]–[10] buttons, and the functions that occur when
you hold down the [SHIFT] button and press the [1]–[5] buttons or the
[6]–[10] buttons.
Parameter
[1] knob
1-5,
1-5+ (S),
6-10,
6-10+ (S)
Value
[2] knob
No AssignNothing is assigned.
PartSelSelect the current part.
Part+KeySw
KeySwTurn on/o the performance parts.
PartSwTurn on/o the parts that play.
ArpSwTurn on/o arpeggio performance.
EfxSwTurn on/o eects.
Explanation
Simultaneously turn on/o the parts that
play and turn on/o the performance
parts.
Reference Manual Ver. 3.0 and later
* The “+(S)” following the parameter name means “while pressing the [SHIFT]
button”.
5. To save the changes, press the [WRITE] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] button.
17
Performing
When you play the keyboard, you hear the sound of the part(s) that you
selected in “Selecting the Parts to Perform” (p. 17).
The JUPITER-Xm lets you customize performance-related settings so that
you can perform in the way that’s best for you.
Performing Arpeggios
To start arpeggio performance, make the I-ARPEGGIO [ON/OFF] button lit.
To stop arpeggio performance, press the button once again to make it go
dark.
&“I-ARPEGGIO” (p. 20)
Making Performance Settings
Using the Controllers
You can use the controllers of the controller section to quickly operate the
sound parameters or to modify the sound to create excitement in your
performance.
You can also assign functions to a footswitch or expression pedal, and use it
to switch scenes or turn the arpeggio on/o while you perform.
To assign functions to controller, make settings in the system parameters.
&“List of functions that can be assigned to the controllers” (p. 50)
Specifying the Key Range
Parameter
[1] knob
K-Range Oct
Oct Range
Transpose
ARP COMMON
In Range Low
In Range Upp
Value
[2] knob
0–12
-3–+3
-36–+36Shifts the arpeggio notes in semitone steps.
C-–G9
Explanation
Species the number of higher octaves in
which the arpeggio is sounded, relative to
K-Range Lo.
If the arpeggio attempts to play a note
that is higher than this range, the octave
is lowered.
Species the range of octaves in which the
arpeggio is sounded.
You can specify whether the arpeggio is
sounded in the octave(s) above (+) or below
(-) the notes you play.
Species the range that is detected for
arpeggio performance. Pressing a key
outside the specied range does not aect
the arpeggio function.
4. To save the settings, save as described in “Saving a Scene”
(p. 14).
Performing with a Connected Mic (Vocoder)
The “Vocoder” adds eects to a human voice. If you run your voice through
the vocoder, you can give it a toneless, robotic tone. Control the pitch by
playing the keyboard.
* For all other model banks besides VOCODER, the mic sound is output from
the JUPITER-Xm. When not using the mic for all other model banks besides
VOCODER, set “Mic Thru” to “OFF”.
* VOCODER models can be selected only for part 1.
By specifying the key range, a sound that you play or an arpeggio
performance can be restricted to a specic region of keys.
For example, you could specify that the left-hand region of the keyboard
plays only the bass part, so that an arpeggiated bass continues without
being aected by what you play in the right-hand region of the keyboard.
Alternatively, you could specify fades between multiple parts to create
gradations between sounds.
1. Press the [MENU] button.
2. Use the [1] knob to select “KEY RANGE SETTINGS”, and then
press the [ENTER] button.
3. Use the [1] knob to select the parameter and use the [2]
knob to change the value.
18
Parameter
[1] knob
SCENE ZONE
Key Rng Low
Key Fade Low
Key Rng Upp
Key Fade Upp
ARP PART
K-Range Lo
Value
[2] knob
C-–G9
0–127
C-–G9
0–127
C-–G9
Explanation
Set the keyboard range in which each part
will sound.
Make these settings when you want
dierent key ranges to play dierent tones.
Specify the lower limit of the key range.
Species the degree to which the part is
sounded by notes played below the Key
Rng Low.
If you don’t want the tone to sound at all,
set this parameter to “0”.
Set the keyboard range in which each part
will sound.
Make these settings when you want
dierent key ranges to play dierent tones.
Specify the upper limit of the key range.
Species the degree to which the part is
sounded by notes played above the Key
Rng Upp.
If you don’t want the tone to sound at all,
set this parameter to “0”.
Species the lower pitch limit that is
sounded by the arpeggio. If the arpeggio
attempts to play a note that is lower than
this, the octave is raised.
1. Connect a microphone to the rear panel MIC IN jack.
NOTE
The JUPITER-Xm supports dynamic microphones and electret
condenser microphone (plug-in power system). It does not support
condenser microphones.
2. Use the rear panel [MIC GAIN] knob to adjust the volume.
Make detailed adjustments to the MIC IN volume after you select the
sound.
Initially, set the knob to approximately the center position.
3. Select part 1, and then press the [MODEL BANK] button to
make it light.
* After selecting a part, press the [PART] button to make it unlit.
4. Press the [MODEL BANK] button and then press the [15]
button.
* With the factory settings, “VOCODER” is assigned to the model bank of the [15]
button.
You can change the model bank that is assigned.
&“Customizing the model bank” (p. 16)
5. Use the [2] knob to select a vocoder sound (two types).
6. While playing the keyboard, vocalize into the microphone.
Use the [MIC GAIN] knob to make ne adjustments to the volume.
Adjusting the Mic Settings
Depending on the environment in which you’re performing, noise from the
surroundings might be picked up by the mic, causing the vocoder to not
work as you intend.
In this case, adjust the microphone sensitivity and the noise suppressor
(NS) settings, so that it is less likely to pickup noise.
1. Press the [MENU] button.
2. Use the [1] knob to select “SYSTEM”, and then press the
[ENTER] button.
You can also make this selection by using the PAGE [ ] [ ] buttons
instead of the [1] knob.
3. Use the [1] knob to select “MIC IN”, and then press the
[ENTER] button.
4. Use the [1] knob to select a parameter, and use the [2] knob
to edit the value.
MIC IN parameters
Parameter
[1] knob
Mic In Gain
Mic Power
NS Switch
NS Threshold
NS Release
CompSwitch
CompAttack
CompRelease
CompThreshold
CompRatio
CompKnee
CompOutGain
Rev Send Lev
Cho Send Lev
Dly Send Lev
Mic Thru
Value
[2] knob
-24.0–+24.0 [dB]Adjusts the input level of the MIC IN jack.
OFF, ON
OFF, ON
-96–0 [dB]
0–127
OFF, ON
0.1, 1, 2, ...100 [ms]
10, 20, ...1000 [ms]
-60–0 [dB]
1: 1, 2: 1, ...4: 1, 8: 1,
16: 1, 32: 1, INF: 1
0–30 [dB]
-24.0, -23.5, ... 0, ...
+24.0 [dB]
0–127
0–127
0–127
OFF, ON
Explanation
If this is “ON”, plug-in power (5 V) is
supplied to the MIC IN jack.
Switches the noise suppressor on/o.
The noise suppressor is a function that
suppresses noise during periods of
silence.
Adjusts the volume at which noise
suppression starts to be applied.
Adjusts the time from when noise
suppression starts until the volume
reaches 0.
Species whether the mic compressor (a
compressor applied to the mic input) is
used (ON) or not used (OFF).
Species the time from when the input
to the mic compressor exceeds the
Comp Thres level until the volume is
compressed.
Species the time from when the input to
the mic compressor falls below the Comp
Thres level until compression is no longer
applied.
Species the level at which the mic
compressor starts applying compression.
Species the compression ratio for the
mic compressor.
Smooths the transition until the mic
compressor starts to be applied.
Higher values produce a smoother
transition.
Species the output volume of the mic
compressor.
Species the amount of reverb that is
applied to the mic input.
Species the amount of chorus that is
applied to the mic input.
Species the amount of delay that is
applied to the mic input.
If you want the mic to be cut when the
vocoder is o, turn this “OFF”.
Reference Manual Ver. 3.0 and later
5. If you want to save the setting, execute the System Write
operation.
& “Saving the System Settings (System Write)” (p. 47)
Preventing acoustic feedback
Acoustic feedback could be produced depending on the location of
microphones relative to built-in speakers (or the external speakers).
This can be remedied by:
5 Changing the orientation of the microphone(s).
5 Relocating microphone(s) at a greater distance from speakers.
5 Lowering volume levels.
Performing with a Connected Computer
or Other External Device
You can connect a computer and use a plug-in synth in combination with
this unit, or use it together with a product that is compatible with AIRALINK and enjoy synchronized performances.
&“Control” (p. 43)
19
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