* Some controllers are not operable in some modes. For details, refer to “Correspondence Between Controllers and Parameters” (p. 31).
1
Common section
Display 1
Shows various information for the operation.
[1] [2] knobs
Use these knobs to move the cursor or change a value.
Use the [1] knob to move the cursor, and use the [2] knob to
change the value.
PAGE [ ] [ ] [ ] [ ] buttons
Move the cursor position up/down/left/right.
These buttons also switch between screens.
[EXIT] button
Returns you to the previous screen.
In some screens, this cancels the operation currently being
executed.
* By holding down the [EXIT] button and operating a knob or other
controller, you can check its current value. This lets you check a value
without modifying the sound.
[ENTER] button
Press this to conrm a value or execute an operation.
[MENU] button
Switches to the MENU screen.
[SHIFT] button
If you hold down this button and operate a knob, slider, or
button, the display 1 shows the corresponding edit screen.
* By holding down the [SHIFT] button and operating a knob or other
controller, you can jump to the edit screen for that parameter.
[WRITE] button
Saves sounds and system settings.
2
I-ARPEGGIO section
[TYPE] knob
Selects the arpeggio type.
4
[RHYTHM] knob
Selects the type of rhythm.
[TEMPO] knob
Sets the tempo of the arpeggio.
[DURATION] knob
Sets the duration of the notes (the percentage of the note value
during which the sound is heard).
[SHUFFLE] knob
Adjusts the amount of shue (bounce).
[KEYS] button
When this is on, the arpeggio pitches change according to the
keys that you press.
[BEAT] button
When this is on, the arpeggio pattern changes according to the
timing at which you play the keys.
[HOLD] button
Turns the hold function on/o.
When hold is on, the pitch of the last-played key is held.
[ON/OFF] button
Turns the arpeggio function on/o.
3
LFO section
[TYPE] knob
Selects the LFO waveform.
[RATE] slider
Species the LFO’s modulation speed.
[FADE TIME] slider
Species the time from when the tone sounds until the LFO
reaches its maximum amplitude.
[DEPTH] knob
This species the depth of the LFO.
Reference Manual Ver. 3.0 and later
[PITCH] button
When this button is on (lit), you can use the [DEPTH] knob to
adjust how much the LFO is applied to PITCH.
[FILTER] button
When this button is on (lit), you can use the [DEPTH] knob to
adjust how much the LFO is applied to FILTER.
[AMP] button
When this button is on (lit), you can use the [DEPTH] knob to
adjust how much the LFO is applied to AMP.
[LFO 2] button
There are two LFOs. If you press this button to make it light, the
controls of the LFO section make settings for LFO2.
When the button is unlit, this section makes settings for LFO1.
4
OSC (Oscillator) section
[TYPE] knob
Selects the oscillator waveform.
[MOD] knob
Adjusts the depth of modulation.
[PITCH] knob
Adjusts the pitch of the oscillator.
[DETUNE] knob
Finely adjusts the pitch of the oscillator.
OSC SELECT [1] [2] [3] [4] buttons
Selects the oscillator that is edited.
You can also select multiple oscillators.
5
MIXER section
[OSC 1] [OSC 2] [OSC 3] [OSC 4] ‘sliders
Adjusts the volume of each oscillator.
[RING] button
Produces a metallic tonal character by multiplying OSC1 and
OSC2. Use the [MOD] knob to adjust the amount of change.
[SYNC] button
Creates a complex waveform by forcibly restarting OSC1 in
synchronization with the cycle of OSC2.
[XMOD] button
Species the amount by which the OSC2 waveform varies the
frequency of OSC1. Use the [MOD] knob to adjust the amount
of change.
6
FILTER section
[HPF] knob
Species the cuto frequency of the high-pass lter.
[KEY FOLLOW] knob
Allows the lter cuto frequency to vary according to the key
that you play. If this knob is turned toward the right, the cuto
rises for higher notes. If it is turned toward the left, the cuto
falls for higher notes.
[CUTOFF] knob
Adjusts the cuto frequency of the lter.
[TYPE] knob
Species the type of lter.
[RESONANCE] knob
Resonance emphasizes the sound in the region of the lter
cuto frequency.
LPFHPFBPFPKG
Resonance
Cuto frequency
Cut region
VINTAGE FILTER [R] [M] [S] ‘buttons
If a vintage type model is selected, these buttons change the
type of lter.
[R] models a Roland lter, and [M] and [S] model the lters of
vintage synthesizers made by other manufacturers.
7
AMP section
[LEVEL] slider
Adjusts the volume.
8
ENV 1/ENV 2 section
[A] [D] [S] [R] sliders
A: Attack time
D: Decay time
S: Sustain level
R: Release time
[DEPTH] knob
Used in conjunction with the [PITCH] button and [FILTER]
button, this knob species the depth of each envelope. If the
knob is in the center, no eect is applied.
[PITCH] button
If this button is on (lit), the [DEPTH] knob and [A] [D] [S] [R]
sliders edit the PITCH envelope.
[FILTER] button
If this button is on (lit), the [DEPTH] knob and [A] [D] [S] [R]
sliders edit the FILTER envelope.
[AMP] button (ENV 2 only)
If this button is on (lit), the [A] [D] [S] [R] sliders edit the AMP
envelope.
9
EFFECTS section
[MFX] knob
Adjusts the MFX depth (individually for each part).
[DRIVE] knob
Adjusts the amount of distortion (for all parts together).
* Valid only for parts whose Part: Output is “DRIVE”
[REVERB] knob
Adjusts the depth of reverb (individually for each part).
[REVERB TIME] knob
Species the length of reverb (for all parts together).
[CHORUS] knob
Adjusts the amount of chorus (individually for each part).
[DELAY] knob
Adjusts the amount of delay (individually for each part).
[DELAY TIME] knob
Adjusts the delay time (for all parts together).
5
Reference Manual Ver. 3.0 and later
[DELAY FEEDBACK] knob
Adjusts the amount of delay feedback (for all parts together).
10
Edit section
[MONO] button
Selects whether to play monophonically or polyphonically
(p. 26).
[UNISON] button
Selects whether to play unison (p. 26).
[VELOCITY OFF] button
Selects whether key velocity from the keyboard aects the
performance (p. 26).
[PORTAMENTO] button
Selects whether portamento is applied to the performance
(p. 26).
[SPLIT] button
Selects whether the keyboard is split for performance (p. 26).
[DUAL] button
Selects whether two sounds are layered for performance
(p. 26).
11
Display 2
Indicates the tone number, etc.
SCENE screen
The SCENE BANK and SCENE number are shown side by side.
SCENE BANK
%
SCENE nunber
%
01--02
Example: SCENE BANK is 1, and SCENE number is 2
MODEL BANK screen/PART screen
If SPLIT or DUAL is not selected
The MODEL name and the Tone number are shown side by side.
The MODEL name is shown as a three-character abbreviation.
MODEL name
%
Tone number
%
JP8-0080
Example: JUPITER-8 Tone No. 80 is selected
If SPLIT or DUAL is selected
PART1’s Tone No. is shown at the right, and PART2’s Tone No. at
the left.
If SPLIT is selected, the lower keyboard area is PART2 and the
upper keyboard area is PART1.
PART 2’s Tone number%PART 1’s Tone number
%
To edit the value
When you operate a controller such as a knob or slider, the
value after the change is shown.
1023
12
Multi function section
[1]–[16] buttons
Various functions are assigned to these buttons, depending on
the mode.
See the explanations of each mode for details.
[SCENE] button
Chooses scene select mode.
Scene select mode
The buttons switch scenes.
By holding down the [SHIFT] button and pressing the [1]–[16]
buttons, you can switch between scene banks 1–16.
[MODEL BANK] button
Chooses sound select mode, allowing you to select sounds of
the various models.
Sound select mode
The buttons select tones of the models that are assigned to the
buttons.
By holding down the [MODEL BANK] button and pressing a [1]–
[16] button, you can specify the assigned model or category.
[STEP EDIT] button
Chooses step edit mode (p. 24).
Step edit mode
The buttons edit each step of the arpeggio that you recorded.
&“Editing Each Step of the Arpeggio Performance
(p. 24)
[PART] button
Chooses part select mode.
Part select mode
By default, you can switch the current part ([1]–[5]), turn the
part on/o ([6]–[10]), and turn the eect on/o ([11]–[15]).
* This is the on/o setting for the part played by the keyboard (ZONE EDIT
> Kbd Sw). If you want to turn on/o the sound of individual parts when
playing an arpeggio, hold down the [SHIFT] button and press a [6]–[10]
button.
* In part select mode, you can assign desired functions to the [1]–[15]
buttons. For details, refer to ““Assigning Functions to the [1]–[15] Buttons”
(p. 18).
(STEP EDIT)”
080. 002.
Example: JUPITER-8 Tone No.80 selected for PART2, and SH-101 Tone No.2 selected for PART1
STEP EDIT screen
The currently selected key and velocity value are shown side by
side.
The velocity value is shown as ten steps in the range of 0–9, or
as “-” (rest) or “=” (tie).
Key
%
C 4. 7.
Example: the C4 key is selected, and the velocity value is 7
6
Velocity
%
13
Controller section
[VOLUME] knob
Adjusts the overall volume.
[WHEEL 1] [WHEEL 2] wheels
Control the parameters that are assigned to the wheels.
If you hold down the [SHIFT] button and operate one of these
controllers, the corresponding parameter assignment screen
appears.
[SL1] [SL2] sliders
Control the parameters that are assigned to the sliders.
If you hold down the [SHIFT] button and operate one of these
controllers, the corresponding parameter assignment screen
appears.
[TRANSPOSE] button
Switches transposition on/o. By holding down this button and
using the OCTAVE [-] [+] buttons, you can transpose the pitch of
the keyboard in semitone steps.
OCTAVE [-] [+] buttons
Shift the pitch of the keyboard in units of one octave.
[S1] [S2] [S3] buttons
Control the parameters that are assigned to the buttons.
If you hold down the [SHIFT] button and operate one of these
controllers, the corresponding parameter assignment screen
appears.
Pitch bend/modulation lever
This allows you to control pitch bend or apply vibrato.
Reference Manual Ver. 3.0 and later
A
PHONES jack
Connect stereo mini-type headphones here.
7
Reference Manual Ver. 3.0 and later
3: COLD
※ 入力端子の場合
1: GND2: HOT
3: COLD
※ 出力端子の場合
2: HOT
3: COLD
※ 出力端子の場合
Rear Panel (Connecting Your Equipment)
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
E
CTRL jack
F
HOLD jack
B
D
MIDI connectors
Connect MIDI devices.
B
AC-IN jack
Expression pedal (EV-5)
or
Pedal switch (DP series)
H
MIC
Dynamic microphoneElectret microphone
G
AUX IN jack
Connect an audio device.
C
(mono)
Connect the included power cord here.
C
[L] switch
This turns the power on/o (p. 13).
D
MIDI (OUT/IN) ports
Transmit or receive MIDI messages to or from an external MIDI
device connected here.
E
CTRL jack
Connect an expression pedal (EV-5; sold separately).
* Use only the specied expression pedal. By connecting any other
expression pedals, you risk causing malfunction and/or damage to the
unit.
F
HOLD jack
Connect a pedal switch (DP series; sold separately).
G
AUX IN jack
Connect an external audio device.
Use a stereo mini plug for this connection.
H
MIC
[MIC GAIN] knob
Adjusts the volume of the mic input.
MIC IN jack
Connect a dynamic
microphone or electret
condenser microphone
(plug-in power system)
here.
* A condenser microphone (phantom powered) cannot be used.
I
OUTPUT L/R jacks
These are output jacks for audio signals.
Pin assignment of MIC IN jack
TIP: HOT
RING: COLD
SLEEVE: GND
I
1: GND2: HOT
J
OUTPUT (BALANCED) connectors
Mixer
K
PHONES jack
Headphones
M
L
OUTPUT jack
Monitor speaker
(Amplier built-in)
J
OUTPUT (BALANCED) L/R connectors
These are output jacks
for audio signals.
K
PHONES jack
USB port
USB ash driveComputer
Pin assignment of OUTPUT (BALANCED) L/R
connectors
1: GND
You can connect a set of
headphones here.
L
USB port
USB MEMORY port
You can connect a USB ash drive here.
Connect or disconnect the USB ash drive while the JUPITER-X
is powered-o.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
USB COMPUTER port
Use a USB cable to connect this port to a USB port of your
computer.
This allows the JUPITER-X to operate as a USB MIDI device.
M
Ground terminal
* Connect this to an external earth or ground if necessary.
8
An Overview of the JUPITER-X
Some models can be selected only for PART 1.
PART 1
PART 2
I-ARPEGGIO
PART 3
PART 4
PART 5
Drum kits can be selected only for PART 5.
SceneSystem
Tone
Tone
Tone
Tone
Tone (Drum Kit)
Controller
KeyboardButton / knob / sliderPitch bend / modulation
Tone
OSC
Filter type = VCF
Filter type = TVF
VCFHPF
3Band EQ
TVF
TVA
MFXPAN/EQ
MFXPAN/EQ
MFXPAN/EQ
MFXPAN/EQ
PAN/EQ
PAN
L # R
DRIVE
CHORUS
Scene eect
REVERB
DELAY
System eect
MASTER
EQ/COMP
MIC
NS/COMP
Interface
USB computer
(Audio / MIDI)
USB flash drive
(files)
Bluetooth
(Audio / MIDI)
Pedal operation
(CTRL / HOLD)
Microphone input
AUX input
input / output
* Bluetooth audio supports only input. Audio
cannot be output to Bluetooth speakers or
headphones.
OUTPUT
PHONES
Speakers
MIDI
Pitch Env
LFO 1/2
9
Reference Manual Ver. 3.0 and later
<><
>
<><><><><><><><
>
<><
>
<><><><><><><><
>
<><><><><><
>
<><><
>
Basic Structure (Screen Transition Diagram)
SCENE
ARP PART
EDIT
PART
ARP PART
EDIT
ARP
COMMON
EDIT
ARP
COMMON
EDIT
SCENE TOP screen
[PART] button
Part select screen
[PART] button
[EXIT] button
SCENE
COMMON
EDIT
SCENE PART
EDIT
[ENTER] button
[ENTER] button (Execute}
[EXIT] button (Cancel)
SCENE
COMMON
EDIT
SCENE PART
EDIT
[ENTER] button
[ENTER] button (Execute}
[EXIT] button (Cancel)
SCENE ZONE
EDIT
SCENE
SELECT
SCENE ZONE
EDIT
TONE LIST
SCENE PART
MFX
SCENE PART
MFX
SCENEPART
MODEL
BANK
ÁÀÀ
SCENE EFX
CHORUS
* The SCENE TOP screen appears when you press the
SCENE EFX
[EXIT] button.
DEL AY
SCENE EFX
REVERB
SCENEPART
SCENE EFX
OD
MODEL
BANK
ÁÁÀ
SCENE EFX
CHORUS
* The part select screen appears when you press the
* When the cursor is located at SCENE, press the [ENTER]
* On the part select screen, press the [EXIT] button to
SCENE EFX
DEL AY
SCENE EFX
REVERB
[EXIT] button.
button to move to the SCENE LIST screen.
show the SCENE TOP screen.
SCENE EFX
OD
MODEL BANK
MODEL BANK TOP screen
TONE
COMMON
EDIT
TONE
COMMON
EDIT
TONE
PARTIAL 1
TONE
[ENTER] button
[ENTER] button (Execute)
[EXIT] button (Cancel)
EDIT
TONE
PARTIAL 2
TONE
MFX
TONE LIST
TONE
PARTIAL 3
SCENEPART
MODEL
BANK
ÀÀÁ
TONE
PARTIAL 4
* The MODEL BANK TOP screen appears when you press
* On the MODEL BANK TOP screen, press the [EXIT]
TONE MFX
the [EXIT] button.
button to move to the SCENE TOP screen.
10
Reference Manual Ver. 3.0 and later
Scene
Settings of all parts, scene eect settings, and I-Arpeggio settings can be stored together as a “scene”.
A scene lets you store the sequence data for each part, settings for each part (tone number, pan, volume, etc.), settings that are common to all parts (reverb, delay, chorus, etc.),
and favorite performance data.
By preparing several scenes in which you’ve stored your favorite settings, you can simultaneously change numerous settings simply by switching scenes.
The JUPITER-X can store 512 scenes.
Scene select mode ([SCENE] button)
You can switch scenes and view the selected state of the part’s
partials.
SCENE TOP screen
Bank number–Scene number
Current part name
9: Key Sw is ON
8: Key Sw is OFF
: Part Sw is OFF
–
+: Arpeggio part
—
: Current part
5
: Being edited
simultaneously
Scene Name
9: PARTIAL Sw is ON
8: PARTIAL Sw is OFF
–
: Being edited
Use the [1] knob to select a scene bank, and use the [2] knob to
select a scene.
&“Recalling/Saving a Scene
(Scene Select Mode)” (p. 15)
Current internal
temperature
Bluetooth Sw
Sound select mode ([MODEL BANK] button)
You can select sounds and view the selected state of the part’s
partials.
MODEL BANK TOP screen
Model/category
Model name/category name
Tone name
Tone number
Use the [1]–[16] buttons to select a model bank, and use the [1]
[2] knobs to select a sound.
&“Selecting Sounds and Model Banks” (p. 16)
Step edit mode ([STEP EDIT] button)
You can edit the data of a stored arpeggio performance, or create
an arpeggio pattern.
&“Editing Each Step of the Arpeggio Performance
(STEP EDIT)”
(p. 24)
Part select mode ([PART] button)
You can select the part to be edited or the part that you want to
play.
You can also customize the function of the [1]–[15] buttons in the
way that you nd most convenient.
&“Assigning Functions to the [1]–[15] Buttons” (p. 18)
Model
A “model” is a sound engine such as JUPITER-8 or JX-8P which reproduces the sound of a specic vintage synthesizer, or a sound engine
that has distinctive functionality.
The JUPITER-X is equipped with numerous models, meaning that a single JUPITER-X unit can be used as if you own a variety of dierent
synthesizers. Each model is equipped with distinctive parameters and eects, and you can use these to create tones that are unique to
those models.
Part
A “part” is a location to which you can recall a tone and save it together with settings such as pan and EQ.
Each scene has ve parts: for parts 1–4 you can select a synthesizer tone, and for PART R you can select a drum kit tone.
11
Reference Manual Ver. 3.0 and later
I-ARPEGGIO
This analyzes your keyboard performance, and plays multiple parts using appropriate arpeggio patterns.
As you play slowly or rapidly, this automatically switches arpeggio patterns based on your performance. By simply selecting a type and
rhythm, you can use a wide variety of arpeggio patterns.
You can create a song using the following workow: “Performing with I-Arpeggio”0“When you nd a phrase that you like, adjust it with
Step Edit”0 Import it into your computer DAW as MIDI data”.
Tone
The sounds that you play from the keyboard are called “tones”. A tone consists of an oscillator (OSC) which creates the basis of the sound,
and a lter and eect (MFX) that modies that sound. The types of oscillator, lter, and eect dier depending on the model.
Category
Classications of instrument or types of sound, such as Ac.PIANO or Synth Lead, are called “categories”.
System
You can apply eects to the audio signal from the scene, and output the sound from an external device connected to the OUTPUT jacks or
the PHONES jack, or from the speakers that are built into the JUPITER-X.
The system settings let you edit the system eects. Unlike the scene eects, these parameters keep their settings even when you switch
scenes.
Controller
“Controllers” include the keyboard, the buttons, knobs, sliders on the panel, pitch bend and modulation, and a damper pedal etc.
connected to the rear panel. Performance data generated when you press or release a key or press the damper pedal is converted into
MIDI messages and sent to each part or to an external MIDI device.
Interface
This section lets you input/output MIDI, and transfer audio and MIDI data to and from another device that’s connected via Bluetooth or
USB. If you connect a USB ash drive to the rear panel, you can use it to save or load scene and tone data.
12
Getting Ready to Play
Placing the JUPITER-X on a Stand
If you want to place the JUPITER-X on a stand, use the Roland KS-10Z or KS-12. Place the JUPITER-X on the stand as follows.
Be sure to follow the instructions in the Owner’s Manual carefully when placing this unit on a stand. If it is not set up properly, you risk creating an
unstable situation which could lead to the unit falling or the stand toppling, and may result in injury.
* Be careful not to pinch your ngers when setting up the stand.
KS-10Z
Adjust the horizontal width of the
stand as shown in the illustration.
680 mm
Top view
KS-12
Turning the JUPITER-X On
Adjust so that the height does
not exceed 1 meter.
Adjust the width of the stand so
that the two rubber feet located
on the player’s side t into the
holes provided on the stand.
Top view
Align the front of the JUPITER-X
with the front of the stand.
Using the Auto O Function
1. Power-on the equipment in the order of JUPITER-X
0 connected devices.
* In order to protect its circuitry, the JUPITER-X waits for a while after
being powered-on before it begins operating.
2. Switch on power to the connected equipment, and
raise the volume to an appropriate level.
* The power to this unit will be turned o automatically after
a predetermined amount of time has passed since it was
last used for playing music, or its buttons or controls were
operated (Auto O function).
If you do not want the power to be turned o automatically, disengage the Auto
O function.
& “Using the Auto O Function”
5 Unsaved data is lost when the power turns o. Before turning the
power o, save the data that you want to keep.
5 To restore power, turn the JUPITER-X on again.
Turning O the Power
1. Power-o the equipment in the order of the
connected devices 0 JUPITER-X.
* If you need to turn o the power completely, rst turn o the unit, then
unplug the power cord from the power outlet.
Refer to “To completely turn o power to the unit, pull out the
plug from the outlet” (Owner’s Manual: p. 2).
You can make the power turn o automatically when a certain time
has elapsed since the unit was last played or operated.
1. Press the [MENU] button.
2. Use the [1] knob to select “SYSTEM”, and then press
the [ENTER] button.
You can also make this selection by using the PAGE [ ] [ ]
buttons instead of the [1] knob.
3. Use the [1] knob to select “GENERAL”, and then press
the [ENTER] button.
4. Use the [1] knob to select “Auto O” and use the [2]
knob to change the setting.
If you don’t want the unit to turn o automatically, choose
“OFF” setting.
Parameter
[1] knob
Auto O
Value
[2] knob
OFF,
30 [min],
240 [min]
Explanation
Species whether the unit will turn o
automatically after a certain time has
elapsed.
If you don’t want the unit to turn o
automatically, choose “OFF” setting.
5. To save the setting, press the [WRITE] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] button.
13
Reference Manual Ver. 3.0 and later
Adjusting the Overall Volume
Adjusts the overall volume.
1. Adjust the [VOLUME] knob.
Using the Built-In Speakers
This unit contains built-in stereo speakers. If the built-in speakers are
turned on, you can play sound from this unit.
Speaker locations
1. Press the [MENU] button.
2. Use the [1] knob to select “SYSTEM”, and then press
the [ENTER] button.
You can also make this selection by using the PAGE [ ] [ ]
buttons instead of the [1] knob.
3. Use the [1] knob to select “GENERAL”, and then press
the [ENTER] button.
4. Use the [1] knob to select “Speaker Sw”, and use the
[2] knob to specify “ON” or “AU TO”.
Parameter
[1] knob
Speaker Sw
Value
[2] knob
OFFSound is not output from the speakers.
ONSound is output from the speakers.
AUTO
Explanation
“OFF” if headphones are connected, “ON” if
headphones are not connected.
14
Selecting Sounds
On the JUPITER-X, you select a scene and play the sounds that are
assigned to each of the ve parts.
Bank number–Scene number
Current part name
9: “KeySw” (p. 18) is ON
8: KeySw is OFF
–: “PartSw” (p. 18) is OFF
+: Arpeggio part
—: Current part 5 : Being edited
simultaneously
Scene Name
9: PARTIAL Sw is ON
8: PARTIAL Sw is OFF
–: Being edited
Current internal
temperature
Bluetooth Sw
Recalling/Saving a Scene (Scene Select Mode)
The JUPITER-X can store a total of 512 scenes, organized as 32 banks
each containing 16 scenes.
Recalling a Scene
Selecting a Scene from a List
1. Press the [SCENE] button to enter scene select mode.
The SCENE TOP screen appears.
The [1]–[16] buttons switch to scene select mode.
2. Press the [ENTER] button.
The scene list appears.
3. Use the [2] knob to select a scene.
You can also make this selection by using the PAGE [ ] [ ]
buttons instead of the [2] knob.
Alternatively, you can use the [1] knob to jump to the previous
or next scene bank.
4. Press the [ENTER] button to conrm the scene.
If you decide to cancel, press the [EXIT] button.
Saving a Scene
The edits that you make to a part or tone, or the data that you record,
are temporary. They are lost when you turn o the power, or when
you select another scene or tone. If you want to keep the result of your
editing or recording, you must save it to a scene.
* If you want to save a tone individually, use the tone write operation
(p. 29).
1. Press the [SCENE] button to enter scene select mode.
* The SCENE TOP screen is the rst screen that appears when you turn on
the power.
* When the [PART] button is lit, press the [PART] button to return to the
SCENE TOP screen.
2. Use the [1]–[16] buttons to select a scene.
Switching Between Scene Banks and
Recalling Scenes
1. Hold down the [SCENE] button and press the [1]–[16]
buttons to select a scene bank.
2. Use the [1]–[16] buttons to select the scene.
* You can also use the [1] and [2] knobs to switch scenes. The scene changes
at the same time you turn the knob.
MEMO
The system parameter “Startup Scene” lets you specify the
scene that is selected at start-up.
&“System Parameter List” (p. 49)
1. Press the [SCENE] button, and then press the [WRITE]
button.
The WRITE MENU screen appears.
2. Use the [1] knob to select “SCENE”, and then press the
[ENTER] button.
3. Use the [2] knob to select the save-destination, and
then press the [ENTER] button.
If you want to rename the scene that’s being saved, use the
PAGE [<] [>] buttons to move the cursor and use the [2] knob to
specify characters.
4. Press the [ENTER] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] button.
15
Reference Manual Ver. 3.0 and later
Using the Scene Lock Function
By using the scene lock function, you can make a conrmation
screen appear when you change scenes. This helps keep you from
accidentally selecting a dierent scene when you haven’t saved the
scene.
1. Press the [MENU] button.
The setting screen appears.
2. Use the [1] knob to select “SYSTEM”, and then press
the [ENTER] button.
You can also make this selection by using the PAGE [ ] [ ]
buttons instead of the [1] knob.
3. Use the [1] knob to select “GENERAL”, and then press
the [ENTER] button.
4. Use the [1] knob to select “Scene Lock”, and then use
the [2] knob to turn it “ON”.
5. To save the setting, press the [WRITE] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] button.
Initializing a Scene
* When you initialize a scene, all settings saved in the scene are erased.
Please note that the data cannot be recovered.
* Initializing the scene settings also initializes the tones of PART 1–4 at the
same time.
1. Press the [SCENE] button, and then press the [WRITE]
button.
The WRITE MENU screen appears.
2. Use the [1] or [2] knob to select the “SCENE
INITIALIZE”, and then press the [ENTER] button.
3. To execute, press the [ENTER] button.
The scene is initialized.
Selecting Sounds and Model Banks
The JUPITER-X is equipped with multiple sound engines called
“models”, and each model has a diverse variety of sounds.
By using categories, you can narrow your focus to specic types of
instruments or sounds across all of the sound engines.
Playing the MODEL BANK Tones (SINGLE SETUP)
When SINGLE SETUP is executed, only part 1 is enabled, and you can
perform with the tones of only one model.
1. Hold down the [SHIFT] button and press the [MODEL
BANK] button.
A conrmation message for executing SINGLE SETUP is shown.
2. Press the [ENTER] button to execute SINGLE SETUP.
3. Press the [MODEL BANK] button.
4. Use the [1]–[16] buttons to select a model/category,
and use the [2] knob to select a tone.
Useful functions for selecting tones on the MODEL BANK
screen
5 Press the [ENTER] button to select a tone from the tone list screen.
5 Press the [ENTER] button to conrm.
5 Press the [EXIT] button to return to the tone you were using before the tone list
screen was displayed.
5 Press the PAGE [ä] button to move the cursor up.
5 You can use the [2] knob to select a model or category.
5 Press the PAGE [å] button to go back to selecting a tone.
* When SINGLE SETUP is executed, the scene data you were editing is lost.
Save the data if you want to keep it before executing SINGLE SETUP.
&
“Saving a Scene” (p. 15)
* The parameters that work with the controllers on this instrument dier
with each model. Refer to “Correspondence Between Controllers and
Parameters” in the “Reference Manual” for details.
* The SINGLE SETUP state is canceled when you switch scenes.
* You can also execute SINGLE SETUP from the MENU screen ([MENU]–
[EDIT]–[SINGLE SETUP]).
16
Selecting Sounds
1. Press the [MODEL BANK] button.
The MODEL BANK TOP screen appears.
Model/category
Model name/category name
Tone name
Tone number
Reference Manual Ver. 3.0 and later
2. Press the PAGE [ ] button to move the cursor to the
model/category name.
3. Use the [2] knob to select the model/category.
4. Press the PAGE [ ] button to move the cursor to the
tone number.
5. Use the [2] knob to select a tone.
Select the desired tone from the selected model and category.
You can use the [1] knob to move rapidly.
MEMO
When the cursor is located at the model name or tone number,
you can press the [ENTER] button to access the tone list.
You can use the PAGE [<] [>] buttons to switch the MODEL, and
use the [2] knob to select the sound.
6. Press the [ENTER] button to conrm the tone.
If you decide to cancel, press the [EXIT] button.
4. Press the PAGE [ ] button to select the model number
that you want to change.
Instead of the PAGE [ ] button, you can also use the [1] knob to
select.
5. Use the [2] knob to select a model name (device
name) or category name.
* You can register up to eight models or categories in one model bank.
* You can’t simultaneously assign both a model and a category in a model
bank.
6. To save the settings, execute the system write
operation.
&“Saving the System Settings (System Write)” (p. 48)
Model Bank
By using the model bank function, you can instantly recall your
favorite models or categories.
With the factory settings, a specic model or category is registered to
each of the [1]–[15] buttons.
You can assign the desired model or category to each button.
Using the model bank to select a tone
1.
Press the [MODEL BANK] button.
The MODEL BANK TOP screen appears. The [1]–[16] buttons
change to tone select mode.
* If the [PART] button is lit, press the [PART] button to make it unlit.
2. Press a [1]–[16] button to select a model bank.
The tones of the sound engine that’s registered to that model
bank are shown.
In this screen as well, you can use the [2] knob to select a tone.
3. Press the [ENTER] button.
The tone list appears.
4. Use the [2] knob to select a tone.
You can use the [1] knob to move rapidly.
5. Press the [ENTER] button.
Customizing the model bank
1.
Hold down the [MODEL BANK] button and press the
button ([1]–[16]) of the model bank that you want to
assign.
2. Press the PAGE [ ] button to move the cursor to “Attr”.
Instead of the PAGE [ ] button, you can also use the [1] knob to
select.
3. Use the [2] knob to select the model/category/user.
17
Reference Manual Ver. 3.0 and later
Selecting a Part (Part Select Mode)
On the JUPITER-X, the part you’re editing and the part that you’re
playing from the keyboard can be selected separately.
You can also use the knobs to edit the part that’s playing an
arpeggio, while using the keyboard to play a dierent part.
MEMO
You can select a synthesizer tone for each part 1–4, and a drum
kit tone for PART R. You can select one tone for each part.
Showing the Part Setting Status List
1. On the SCENE TOP screen, press the [PART] button.
Chooses part select mode.
&
Scene
&
PART 1
&
PART 2
&
PART 3
&
PART 4
&
PART R
You can make the following settings in part select mode.
Current part settings
Use the [1]–[5] buttons to make the settings.
* For the part that’s set as the current part, you can use the panel knobs to
edit the tone.
On/o settings for each part
Press the [6]–[10] buttons to switch the parts on/o.
Tone switches for each part
Move the cursor to the part to switch, and use the [2] knob to
make the setting.
Switching between scenes
Move the cursor to the scene, and use the [2] knob to make the
setting.
2. Press the [PART] button to return to the SCENE TOP
screen.
2. Press the [6]–[10] buttons to switch the performance
parts on/o.
Parts that are on are shown with a “K”.
When a [6]–[10] button is lit, SCENE ZONE EDIT “KeySw” setting
of the corresponding part turns “ON”, allowing you to play it
from the keyboard.
Assigning Functions to the [1]–[15] Buttons
The JUPITER-X lets you assign the desired functions to the [1]–[15]
buttons in part select mode.
1. Press the [MENU] button.
2. Use the [1] knob to select “SYSTEM”, and then press
the [ENTER] button.
You can also make this selection by using the PAGE [ ] [ ]
buttons instead of the [1] knob.
3. Use the [1] knob to select “CONTROLLER”, and then
press the [ENTER] button.
4. Use the [1] knob to select the “PART Btn Asgn” item,
and use the [2] knob to change the value.
You can assign the functions that occur when you press the
[1]–[5] buttons, the [6]–[10] buttons, or the [11]–[15] buttons,
and the functions that occur when you hold down the [SHIFT]
button and press the [1]–[5] buttons, the [6]–[10] buttons, or
the [11]–[15] buttons.
MEMO
5 Instead of the [SHIFT] button you can also use the [PART] button.
5 If you long-press the [PART] button for two seconds or longer, the state of the
[PART] button being pressed is maintained. To cancel, press the [PART] button
once again, or press the [EXIT] button to return the SCENE TOP screen.
Parameter
[1] knob
1-5,
1-5+ (S),
6-10,
6-10+ (S),
10-15,
10-15+ (S)
Value
[2] knob
No AssignNothing is assigned.
PartSelSelect the current part.
Part+KeySw
KeySwTurn on/o the performance parts.
PartSwTurn on/o the parts that play.
ArpSwTurn on/o arpeggio performance.
EfxSwTurn on/o eects.
Explanation
Simultaneously turn on/o the parts that
play and turn on/o the performance
parts.
Selecting the Part to Edit (Current Part)
Here’s how to select the part whose settings you will edit using the
panel knobs and screen operations.
1. Press the [PART] button.
The [1]–[5] buttons switch to part select mode.
2. Press one of the [1]–[5] buttons to select the current
part.
The current part is highlighted.
MEMO
When editing a tone, you can press two or more of the [1]–[5]
buttons simultaneously to edit multiple parts at the same time
as the current part.
&“Editing a Tone
(TONE EDIT)” (p. 29)
Selecting the Parts to Perform
Here’s how to select the parts that you’ll perform from the keyboard.
1. Press the [PART] button.
The [6]–[10] buttons switch to part select mode.
18
* The “+(S)” following the parameter name means “while pressing the
[SHIFT] button”.
5. To save the changes, press the [WRITE] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] button.
Performing
When you play the keyboard, you hear the sound of the part(s) that
you selected in ““Selecting the Parts to Perform” (p. 18).
The JUPITER-X lets you customize performance-related settings so that
you can perform in the way that’s best for you.
Performing Arpeggios
To start arpeggio performance, make the I-ARPEGGIO [ON/OFF] button
lit.
To stop arpeggio performance, press the button once again to make it
go dark.
&“I-ARPEGGIO” (p. 22)
Making Performance Settings
Using the Controllers
You can use the controllers of the controller section to quickly
operate the sound parameters or to modify the sound to create
excitement in your performance.
You can also assign functions to a footswitch or expression pedal,
and use it to switch scenes or turn the arpeggio on/o while you
perform.
To assign functions to controller, make settings in the system
parameters.
&“List of functions that can be assigned to the controllers”
(p. 52)
Specifying the Key Range
Parameter
[1] knob
ARP PART
K-Range LoC-–G9
K-Range Oct0–12
Oct Range-3–+3
Transpose-36–+36Shifts the arpeggio notes in semitone steps.
ARP COMMON
In Range Low
In Range Upp
Value
[2] knob
C-–G9
Explanation
Species the lower pitch limit that is
sounded by the arpeggio. If the arpeggio
attempts to play a note that is lower than
this, the octave is raised.
Species the number of higher octaves in
which the arpeggio is sounded, relative to
K-Range Lo.
If the arpeggio attempts to play a note
that is higher than this range, the octave
is lowered.
Species the range of octaves in which the
arpeggio is sounded.
You can specify whether the arpeggio is
sounded in the octave(s) above (+) or below
(-) the notes you play.
Species the range that is detected for
arpeggio performance. Pressing a key
outside the specied range does not aect
the arpeggio function.
4. To save the settings, save as described in “Saving a
Scene” (p. 15).
Performing with a Connected Mic (Vocoder)
The “Vocoder” adds eects to a human voice. If you run your voice
through the vocoder, you can give it a toneless, robotic tone. Control
the pitch by playing the keyboard.
* For all other model banks besides VOCODER, the mic sound is output from
the JUPITER-X
By specifying the key range, a sound that you play or an arpeggio
performance can be restricted to a specic region of keys.
For example, you could specify that the left-hand region of the
keyboard plays only the bass part, so that an arpeggiated bass
continues without being aected by what you play in the right-hand
region of the keyboard. Alternatively, you could specify fades between
multiple parts to create gradations between sounds.
1. Press the [MENU] button.
2. Use the [1] knob to select “KEY RANGE SETTINGS”,
and then press the [ENTER] button.
3. Use the [1] knob to select the parameter and use the
[2] knob to change the value.
Parameter
[1] knob
SCENE ZONE
Key Rng LowC-–G9
Key Fade Low0–127
Key Rng UppC-–G9
Key Fade Upp0–127
Value
[2] knob
Explanation
Set the keyboard range in which each part
will sound.
Make these settings when you want
dierent key ranges to play dierent tones.
Specify the lower limit of the key range.
Species the degree to which the part is
sounded by notes played below the Key
Rng Low.
If you don’t want the tone to sound at all,
set this parameter to “0”.
Set the keyboard range in which each part
will sound.
Make these settings when you want
dierent key ranges to play dierent tones.
Specify the upper limit of the key range.
Species the degree to which the part is
sounded by notes played above the Key
Rng Upp.
If you don’t want the tone to sound at all,
set this parameter to “0”.
19
Reference Manual Ver. 3.0 and later
* . When not using the mic for all other model banks besides VOCODER, set
“Mic Thru” to “OFF”.
* VOCODER models can be selected only for part 1.
1. Connect a microphone to the rear panel MIC IN jack.
NOTE
The JUPITER-X supports dynamic microphones and electret
condenser microphone (plug-in power system). It does not
support condenser microphones.
2. Use the rear panel [MIC GAIN] knob to adjust the
volume.
Make detailed adjustments to the MIC IN volume after you
select the sound.
Initially, set the knob to approximately the center position.
3. Select part 1, and then press the [MODEL BANK]
button to make it light.
* After selecting a part, press the [PART] button to make it unlit.
4. Press the [MODEL BANK] button and then press the
[15] button.
* With the factory settings, “VOCODER” is assigned to the model bank of
the [15] button.
You can change the model bank that is assigned.
&“Customizing the model bank” (p. 17)
5. Use the [2] knob to select a vocoder sound (two
types).
6. While playing the keyboard, vocalize into the
microphone.
Use the [MIC GAIN] knob to make ne adjustments to the
volume.
Adjusting the Mic Settings
Depending on the environment in which you’re performing, noise
from the surroundings might be picked up by the mic, causing the
vocoder to not work as you intend.
In this case, adjust the microphone sensitivity and the noise
suppressor (NS) settings, so that it is less likely to pickup noise.
1. Press the [MENU] button.
2. Use the [1] knob to select “SYSTEM”, and then press
the [ENTER] button.
You can also make this selection by using the PAGE [ ] [ ]
buttons instead of the [1] knob.
3. Use the [1] knob to select “MIC IN”, and then press the
[ENTER] button.
4. Use the [1] knob to select a parameter, and use the [2]
knob to edit the value.
MIC IN parameters
Parameter
[1] knob
Mic In Gain-24.0–+24.0 [dB] Adjusts the input level of the MIC IN jack.
Mic PowerOFF, ON
NS SwitchOFF, ON
NS Threshold-96–0 [dB]
NS Release0–127
CompSwitchOFF, ON
CompAttack0.1, 1, 2, ...100 [ms]
CompRelease10, 20, ...1000 [ms]
CompThreshold-60–0 [dB]
CompRatio
CompKnee0–30 [dB]
CompOutGain
Rev Send Lev0–127
Cho Send Lev0–127
Dly Send Lev0–127
Mic ThruOFF, ON
Value
[2] knob
1: 1, 2: 1, ...4: 1, 8: 1,
16: 1, 32: 1, INF: 1
-24.0, -23.5, ... 0, ...
+24.0 [dB]
Explanation
If this is “ON”, plug-in power (5 V) is
supplied to the MIC IN jack.
Switches the noise suppressor on/o.
The noise suppressor is a function that
suppresses noise during periods of
silence.
Adjusts the volume at which noise
suppression starts to be applied.
Adjusts the time from when noise
suppression starts until the volume
reaches 0.
Species whether the mic compressor (a
compressor applied to the mic input) is
used (ON) or not used (OFF).
Species the time from when the input
to the mic compressor exceeds the
Comp Thres level until the volume is
compressed.
Species the time from when the input to
the mic compressor falls below the Comp
Thres level until compression is no longer
applied.
Species the level at which the mic
compressor starts applying compression.
Species the compression ratio for the
mic compressor.
Smooths the transition until the mic
compressor starts to be applied.
Higher values produce a smoother
transition.
Species the output volume of the mic
compressor.
Species the amount of reverb that is
applied to the mic input.
Species the amount of chorus that is
applied to the mic input.
Species the amount of delay that is
applied to the mic input.
If you want the mic to be cut when the
vocoder is o, turn this “OFF”.
20
5. If you want to save the setting, execute the System
Write operation.
& “Saving the System Settings (System Write)” (p. 48)
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