All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND CORPORATION.
Roland, COSM, and SuperNATURAL are either registered trademarks or trademarks of
Roland Corporation in the United States and/or other countries.
2
Navigating Between Screens
On the JUPITER-80, you navigate between screens by touching the enclosed areas or buttons shown in the illustrations below. Here we explain how
to navigate between screens.
The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may
incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match
what appears in the manual.
The explanations of the parameters are organized by screen.
The parameters shown in each screen are described on the page indicated like this:
Registration Screen
This is the main screen that appears when you turn on the power. It shows the name of the currently selected Registration, the sound and volume of
each Part, and the split status.
1
p. xx
.
2
Live Set List screen
Select the Live Sets for the Upper and Lower Parts.Select the Tone for the Solo Part.
4
Tone List screen
Select the Tone for the Percussion Part.View the name and volume of theTones assigned to each layer of the Live Set.
3
Tone List screen
5
Live Set screen
p. 18
6
Registration List screen
Select a Registration from a list.View the Registration’s volume, and settings such as the volume and pan of
7
Registration Partscreen
each Part.
p. 8
3
Navigating Between Screens
Registration Part Screen
Here you can view the volume of the Registration, and the volume and pan settings of each Part.
p. 8
7
432
p. 3
8
Registration PERC Part screen
Edit the settings of the Percussion Part.Edit the settings of the Solo Part.
p. 13
9
Registration SOLO Part screen
p. 13
10
Registration Common/Control screen
Make overall settings for the Registration.
p. 8
11
Registration Eects Routing screen
Edit the eect settings for the Registration.
12
Registration External Part screen
Edit Part settings for an external MIDI device.
p. 16
p. 17
4
Navigating Between Screens
Live Set Screen
View the name and volume of the Tones assigned to each layer of the Live Set.
p. 18
5
1
p. 3
13
Tone List screen
Select the Tone for each layer.Edit the eect settings for the Live Set.
14
Live Set Eects Routing screen
p. 24
15
Live Set Tone Modify screen
Edit the sound of each layer.Edit the settingsof each layer.
p. 25, p. 33
16
Live Set Layer screen
21
p. 37
17
Live Set List screen
Select a Live Set.Make overall settings for the Live Set.
18
Live Set Common screen
24
p. 36
p. 20
24
p. 36
p. 19
24
p. 36
24
p. 36
5
Navigating Between Screens
Live Set Eects Routing Screen
Edit the eect settings for the Live Set.
14
19
Live Set MFX screen
Edit the parameters of each multi-eect.Edit the reverb parameters of the Live Set.
p. 42–
p. 24
20
Live Set Reverb screen
24
p. 36
p. 79
Synth Tone Edit (OSC/FILTER/AMP) Screen
Edit the oscillator, lter, and amp settings of the SuperNATURAL Synth Tone.
21
22
LFO screen
Edit the Tone’s LFO settings.Make detailed settings for the Tone.
p. 37
23
Pro Edit screen
6
Navigating Between Screens
Tone Blender Screen
Simultaneously edit multiple parameters of the Live Set.
p. 36
24
List of Shortcuts
By holding down the [SHIFT] button and pressing another button, you can edit the settings of the button you pressed; i.e., this is a shortcut to the
corresponding editing screen.
ShortcutDescriptionPage
[SHIFT] + [ASSIGNABLE]Accesses the D Beam Assign setting screen.p. 9
[SHIFT] + [HARMONY INTELLIGENCE]Accesses the Harmony Type setting screen.p. 12
Accesses the arpeggiator setting screen.p. 10
[SHIFT] + [SPLIT]Accesses the Lower Split Point setting screen.p. 8
[SHIFT] + [SOLO SPLIT]Accesses the Solo Split Point setting screen.p. 8
[SHIFT] + LOWER [BASS]Accesses the Synth Tone Edit screen for layer 1 of the Live Set assigned to the Lower Part.
[SHIFT] + LOWER [PAD]Accesses the Synth Tone Edit screen for layer 2 of the Live Set assigned to the Lower Part.
[SHIFT] + LOWER [CHOIR]Accesses the Synth Tone Edit screen for layer 3 of the Live Set assigned to the Lower Part.
[SHIFT] + LOWER [STRINGS]Accesses the Synth Tone Edit screen for layer 4 of the Live Set assigned to the Lower Part.
[SHIFT] + LOWER [SYNTH BRASS]Accesses the Live Set Common screen of the Lower Part.p. 19
[SHIFT] + LOWER [WOOD WINDS]Accesses the Live Set Layer screen of the Lower Part.p. 20
[SHIFT] + LOWER [OTHER]Accesses the Live Set Eects Routing screen of the Lower Part.p. 24
[SHIFT] + UPPER [PIANO]Accesses the Synth Tone Edit screen for layer 1 of the Live Set assigned to the Upper Part.
[SHIFT] + UPPER [E. PIANO]Accesses the Synth Tone Edit screen for layer 2 of the Live Set assigned to the Upper Part.
[SHIFT] + UPPER [CLAV]Accesses the Synth Tone Edit screen for layer 3 of the Live Set assigned to the Upper Part.
[SHIFT] + UPPER [COMBO ORGAN]Accesses the Synth Tone Edit screen for layer 4 of the Live Set assigned to the Upper Part.
[SHIFT] + UPPER [VIBES/MARIMBA]Accesses the Live Set Common screen of the Upper Part.p. 19
[SHIFT] + UPPER [ACCORDION/HARMONICA]Accesses the Live Set Layer screen of the Upper Part.p. 20
[SHIFT] + UPPER [OTHER]Accesses the Live Set Eects Routing screen of the Upper Part.p. 24
Accesses the Tone Blender screen.
[SHIFT] + rotate the [E1]–[E4] knobs
* This function is available in Registration screens and Live Set screens, and requires that Tone
Blender (CC79) be assigned as one of the Knob E1 Assign–Knob E4 Assign settings (“Registration
Common/Control Screen” (P. 8)).
p. 37
p. 37
p. 36
7
Parameter List
The following icons indicate how the parameters are saved.
Registration
Live Set
: Saved as Registration parameters.
: Saved as Live Set parameters.
Tone
: Saved as Synth Tone parameters.
Registration Part Screen
ParameterValueExplanation
REGIST LEVEL0–127Volume of the registration. Use this to adjust the volume balance between registrations.
Part on/o switch.
Part Switch
Part SwitchOFF, ON
Live Set Number
Tone Type
Tone Number
Registration
Live Set Number-Assigns a sound to the part. A Live Set is assigned to the upper part and the lower part, and a
Tone Type-
Tone Number-
OCTAVE-3– +3
PANL64–0–63RPart panning (left/right position).
LEVEL0–127Part volume. This is used mainly to adjust the volume balance between parts.
Tone is assigned to the solo part and the percussion part.
* The SuperNATURAL acoustic tone 0028:TW Organ can’t be assigned to the solo part or
percussion part.
Part (keyboard) pitch in one-octave steps.
This can’t be specied for a part to which manual percussion is assigned.
Registration Common/Control Screen
ParameterValueExplanation
General tab
Registration Name-Name of the registration.
Registration LevelDescribed in the Registration Part screen’s “REGIST LEVEL” (p. 8).
Tempo20–250Tempo for the arpeggio, LFO, eects, metronome, etc.
Transpose SwitchOFF, ON
Transpose Value-5 (G)– +6 (F#)
Octave Shift-3– +3Species the keyboard pitch in octave steps.
Keyboard tab
Solo SplitOFF, ON
Solo Split PointF1–G7Species the solo split point.
Lower SplitOFF, ON
Lower Split PointE1–F#7Species the lower split point.
8
Species the keyboard pitch in semitone steps.
If this is on, the sound of the solo part will be sounded by keys to the right of the solo split
point, and the sound of the upper part will be sounded by those to the left.
The solo split point key will be the lowest note of the solo part (it will be included in the solo
part).
If this is on, the sound of the upper part will be sounded by keys to the right of the lower split
point, and the sound of the lower part will be sounded by those to the left.
The lower split point key will be the highest note of the lower part (it will be included in the
lower part).
Registration
ParameterValueExplanation
Pedal/D Beam tab
This selects the function that’s controlled when the D Beam controller’s ASSIGNABLE button is on.
OFF No function is assigned.
D Beam Assign
Control Pedal 1 Assign
Control Pedal 2 Assign
Knob/S1-S2 tab
Knob E1 Assign
Knob E2 Assign
Knob E3 Assign
Knob E4 Assign
CC01–31, 33–95Controller numbers 1–31, 33–95
AFTERTOUCHAftertouch
BEND UP The same eect as when the pitch bend lever is moved to the right.
BEND DOWN The same eect as when the pitch bend lever is moved to the left.
These select the functions that are controlled by pedals connected to the FOOT PEDAL CTRL 1 and 2 jacks.
Control Pedal 1 Assign and Control Pedal 2 Assign settings are enabled when the system parameters Control Pedal 1 Assign
Source or Control Pedal 2 Assign Source are set to REGISTRATION.
OFF No function is assigned.
CC01–31, 33–95Controller numbers 1–31, 33–95
AFTERTOUCHAftertouch
BEND UP The same eect as when the pitch bend lever is moved to the right.
BEND DOWN The same eect as when the pitch bend lever is moved to the left.
These select the functions that are assigned to E1–E4. You can specify whether the setting will apply to Upper or Lower.
No AssignNo function is assigned.
CutoAdjust the Live Set Common Cuto.
ResonanceAdjust the Live Set Common Resonance.
Attack Time OsetAdjust the Live Set Layer Attack Time Oset.
Decay Time OsetAdjust the Live Set Layer Decay Time Oset.
Release Time OsetAdjust the Live Set Layer Release Time Oset.
Vibrato RateAdjust the Live Set Layer Vibrato Rate.
Vibrato DepthAdjust the Live Set Layer Vibrato Depth.
Vibrato DelayAdjust the Live Set Layer Vibrato Delay.
CC05 (Porta Time)
CC07 (Volume)
CC10 (Pan)
CC16 (Modify-1)
CC17 (Modify-2)
CC18 (Modify-3)
CC19 (Modify-4)
CC65 (PortamentoSw)
CC71 (Resonance)
CC72 (Release Time)
CC73 (Attack Time)
CC74 (Cuto)
CC75 (Decay Time)
CC76 (Vib Rate)
CC77 (Vib Depth)
CC78 (Vib Delay)
CC79 (Tone Blender)
CC80 (Variation-1)
CC81 (Variation-2)
CC82 (Variation-3)
CC83 (Variation-4)
CC91 (Reverb)
Transmit the corresponding control change.
Parameter List
9
Parameter List
ParameterValueExplanation
These select the functions that are assigned to the [S1]/[S2] buttons.
Some SuperNATURAL acoustic tones allow you to use control changes to modify the tone character of the sound or switch to
a dierent variation sound. For details, refer to “Control Change Assign List” (p. 80).
OFF
CC01 (Modulation)
CC02 (Breath)
CC03
CC04 (Foot Type)
CC11 (Expression)
CC12
CC13
CC14
CC15
CC16 (Modify-1)
CC17 (Modify-2)
CC18 (Modify-3)
CC19 (Modify-4)
CC20
CC21
CC22
Switch S1 Assign
Switch S2 Assign
Switch S1 Type
Switch S2 Type
Arpeggio tab
Upper Switch
Lower Switch
StyleP001–P128, U001–U128
HoldOFF, ONTurns the arpeggio hold function on/o.
Variation1–
CC23
CC24
CC25
CC26
CC27
CC28
CC29
CC30
CC31
CC64 (Hold-1)
CC65 (PortamentoSw)
CC66 (Sostenuto)
CC67 (Soft)
CC68 (Legato Sw)
CC69 (Hold-2)
CC79 (Tone Blender)
CC80 (Variation-1)
CC81 (Variation-2)
CC82 (Variation-3)
CC83 (Variation-4)
AFTERTOUCHTransmit aftertouch.
MONO/POLYTransmit a control change.
LATCHSwitch the setting on/o each time you press the button.
MOMENTARYThe setting will be on while the button is held down, and o when released.
OFF, ONTurns the arpeggiator on/o.
Transmit a control change.
Transmit a control change.
If a SuperNATURAL acoustic tone is selected, a specic eect will be applied (p. 80).
Transmit a control change.
Transmit a control change.
If a SuperNATURAL acoustic tone is selected, a specic eect will be applied (p. 80).
Species the basic style of the arpeggio.
You can create your own original arpeggio style by importing an SMF into an arpeggio style.
For details, refer to JUPITER-80 Owner’s Manual “Creating an Arpeggio Style from a MIDI File
(Import).”
Each arpeggio style provides several variations (patterns). Here you can select the variation
number. The number of variations will depend on the arpeggio style.
10
ParameterValueExplanation
Choose one of the following to specify the order in which the notes of the chord you play will be sounded.
UPThe notes will be sounded from the lowest to the highest note you play.
DOWNThe notes will be sounded from the highest to the lowest note you play.
UP&DOWN
RANDOMThe notes you play will be sounded in random order.
NOTE ORDER
Motif
Velocity
Oct Range-3– +3
Accent0–100%
GLISSANDO
CHORDAll of the notes you play will sound simultaneously.
AUTO1
AUTO2
PHRASE
REAL,
1–127
The notes will be sounded from the lowest to the highest note, and then back down to the
lowest note.
The notes you play will be sounded in the order you played them. You can create a melody line
by playing the notes in the appropriate order. The order of up to 128 notes can be remembered.
A chromatic glissando will be sounded upward and then downward repeatedly between the
lowest and highest notes you played. Play two notes; the lowest and highest desired notes.
The timing at which each note will sound is assigned automatically, starting at the lowest note
you play.
The timing at which each note will sound is assigned automatically, starting at the highest note
you play.
Play only one key; a phrase based on the pitch of that key will be sounded. If you play more than
one key, the last key you play will take priority.
Species the loudness at which the notes you play will be sounded. If you want the notes to be
sounded at the velocity with which you actually struck the key, choose “REAL.” If you want the
notes to be sounded at a xed velocity regardless of how strongly you struck the key, specify
that value (1–127).
Species the range in octaves in which the arpeggio will be sounded. Choose “0” if you want
only the notes you play to be sounded.
Choose “+1” if you want the notes of the chord you played as well as the same notes one octave
higher to be sounded. Choose “-1” if you want the notes of the chord you played as well as the
notes one octave lower to be sounded.
Modies the groove of the performance by adjusting the strength of the accents and the
duration of the notes. The “100%” setting produces the strongest sense of groove.
Produces a shue rhythm by adjusting the timing of the notes.
With the “50%” setting, notes will be sounded at equal intervals. As this value is increased, the
result will be more like dotted notes.
Shue Rate = 50%
Parameter List
Shue Rate0–100%
Shue Resolution
,
50505050
Shue Rate = 90%
90 1090 10
Species the timing (as a note value) at which the notes will be heard.
11
Parameter List
ParameterValueExplanation
Harmony Intelligence tab
Harmony SwitchOFF, ONTurns the harmony intelligence on/o.
ORGANHarmony appropriate for organ sounds will be produced.
Harmony typical of big band jazz will be produced.
This is appropriate for brass sounds.
Block chord harmony will be produced.
This is appropriate for piano or mallet sounds.
Harmony appropriate for hymns will be produced.
This is appropriate for choir sounds.
Simple duet harmony will be produced.
This is appropriate for brass sounds.
Combination harmony will be produced.
This is appropriate for brass or wind sounds.
Open chord harmony will be produced.
This is appropriate for guitar sounds.
Flamboyant show-type harmony will be produced.
This is appropriate for organ sounds.
Gospel harmony will be produced.
This is appropriate for organ or choir sounds.
For each controller, you can specify whether MIDI messages will be transmitted to the part (ON)
or not transmitted (OFF).
If INTERNAL is set for “MIDI Out Setting” (p. 17), these settings also apply to the MIDI output.
Harmony Type
Control Sw tab
Bend (Bender)
Mod (Modulation)
S1 (Switch S1)
S2 (Switch S2)
Hold (Hold Pedal)
Pedal1 (Control Pedal 1)
Pedal2 (Control Pedal 2)
Aft (Aftertouch)
DBeam (D Beam)
BIG BAND
STRINGSHarmony typical of a string ensemble will be produced. This is appropriate for string sounds.
BLOCK
HYMN
TRADITIONALTwo notes of harmony will be added to the notes you play.
DUET
COMBO
COUNTRY
BROADWAY
GOSPEL
OCTAVE1The note you play will be layered with a note one octave lower.
OCTAVE2The note you play will be layered with a note two octaves lower.
1NOTEOne note of harmony will be added to the note you play.
2NOTESTwo notes of harmony will be added to the note you play.
3NOTESThree notes of harmony will be added to the note you play.
4NOTESFour notes of harmony will be added to the note you play.
OFF, ON
12
Parameter List
Keyboard Range Lower
Keyboard Range Upper
Keyboard Fade Width Lower
Keyboard Fade Width Upper
Registration PERC Part Screen, Registration SOLO Part Screen
ParameterValueExplanation
Level/Pan/Output tab
Level, Pan
SOLO Part
PERC Part
Reverb Send Level
Level0–127Volume of the part.
PanL64–0–63RPart panning.
Output Level0–127Volume at which the part’s sound is sent to the eect.
Reverb Send Level0–127Volume at which the part’s sound is sent to the reverb.
Output Level
EFFECTS
EFFECTS
REV
Registration
Keyboard tab
Level
Pitch
Keyboard Fade Width Upper *50–127
Keyboard Range Upper *5
Keyboard Range Lower *5
Keyboard Fade Width Lower *50–127
Pitch tab
Octave Shift *6-3– +3Pitch of the part sound (in 1-octave units)
Coarse Tune-48– +48Pitch of the part sound (in semitones, +/-4 octaves)
Fine Tune-50– +50Pitch of the part sound (in 1-cent steps; one cent is 1/100th of a semitone)
Pitch Bend Range
Portamento Switch *6, *9
Portamento Time *6
(Keyboard Range
Lower)–G9
C-–(Keyboard Range
Upper)
0–24
TONEThe pitch bend range setting of the tone assigned to the part will be used.
OFFPortamento will not be applied.
ONPortamento will be applied.
TONEThe portamento switch setting of the tone assigned to the part will be used.
0–127Time over which the pitch change will occur when using portamento
TONEThe portamento time setting of the tone assigned to the part will be used.
Determines what will happen to the part level when a note that’s higher than Key Range Upper
is played. If you don’t want the layer to sound at all, set this parameter to “0.”
Species the highest note that the layer will sound for each part.
Species the lowest note that the layer will sound for each part.
Determines what will happen to the part level when a note that’s lower than Key Range Lower is
played. If you don’t want the layer to sound at all, set this parameter to “0.”
Amount of pitch change in semitones (2 octaves) that will occur when the Pitch Bend Lever is
moved. The amount of change when the lever is tilted is set to the same value for both left and
right sides.
13
Parameter List
Velocity Range Lower
Velocity Range Upper
Velocity Fade Width Lower
Velocity Fade Width Upper
2134
ParameterValueExplanation
Vibrato tab
Vibrato Rate-64– +63For each part, adjust the vibrato speed
Vibrato Depth-64– +63For each part, this adjusts the depth of the vibrato eect
Vibrato Delay-64– +63For each part, this adjusts the time delay until the vibrato
Oset tab
Cuto Oset *2-64– +63Cuto frequency of the part
Resonance Oset *2-64– +63Resonance of the part
Attack Time Oset *2-64– +63Amp/Filter Envelope of the part Attack Time
Decay Time Oset *7-64– +63Amp/Filter Envelope of the part Decay Time
Release Time Oset *2-64– +63Amp/Filter Envelope of the part Release Time
Velocity tab
Level
Velocity
Velocity Fade Width Lower0–127
Velocity Range Lower1–(Velocity Range Upper) Species the lowest velocity at which the part will sound.
Velocity Range Upper
Velocity Fade Width Upper0–127
Velocity Sens Oset-63– +63Adjusts the velocity sensitivity. The higher the value, the greater the sensitivity.
Velocity Curve TypeOFF, 1–4
Mono/Poly/Misc tab
Mono/Poly *6
Legato Switch *6
Voice Reserve0–63, FULL
(Velocity Range
Lower)–127
MONO
POLYChords can be played on the tone assigned to the part.
TONEThe mono/poly setting of the tone assigned to the part will be used.
SOLO 1
SOLO 2
Legato refers to playing smoothly without a perceptible break between notes.
OFFLegato will not be applied to the part.
ONLegato will be applied to the part when you play single notes.
TONEThe legato setting of the tone assigned to the part will be used.
Determines what will happen to the tone’s level when the tone is played at a velocity lower than
Velo Range Lower. If you don’t want the tone to sound at all, set this parameter to “0.”
Species the highest velocity at which the part will sound.
Determines what will happen to the tone’s level when the tone is played at a velocity greater
than Velo Range Upper. If you don’t want the tone to sound at all, set this parameter to “0.”
Velocity curve for each part.
Selects for each part one of the four following Velocity Curve types that best matches the touch
of the keyboard. Set this to “OFF” if you are using the keyboard’s own velocity curve.
The tone assigned to the part will only play monophonically.
The most recently played note will take priority.
The tone assigned to the part will only play monophonically.
The highest note will take priority.
The tone assigned to the part will only play monophonically.
The lowest note will take priority.
This setting species the number of voices that will be reserved for each part when more than
128 voices are played simultaneously.
14
Parameter List
ParameterValueExplanation
Rx Filter1 tab
Receive Bender
Receive Polyphonic Key Pressure *6
Receive Channel Pressure *6
Receive Modulation (CC01) *6
Receive Expression (CC11)
Receive Hold-1 (CC64)
Rx Filter2 tab
Receive Breath Type (CC02) *8
Receive Foot Type (CC04) *8
Receive Portamento (CC05, CC65) *6
Receive Filter Oset (CC71, CC74)
Receive Envelope Oset
(CC72, CC73, CC75)
Receive Reverb Send (CC91)
Receive Modify (CC16-19) *6
Receive Variation (CC80-83) *6
*2 This has no eect on the SuperNATURAL acoustic tones Concert Grand (0001)–Honky-tonk (0009) and TW Organ (0028). Also, the eect may be dicult to notice
for some SuperNATURAL acoustic tones.
*5 This has no eect if a manual percussion sound is assigned. Manual percussion is played using the leftmost fteen notes of the keyboard.
*6 This has no eect if a manual percussion or Drums/SFX sound is assigned.
*7 This has no eect on SuperNATURAL acoustic tones other than Vibraphone (0026), Marimba (0027), Timpani (0049), Steel Drums (0077), APS Vibraphone (0078), APS
Marimba (0079), APS Timpani (0094), and APS Steel Drums (0117).
*8 This has no eect if a SuperNATURAL synth tone, manual percussion, or Drums/SFX sound is assigned.
*9 This has no eect on the SuperNATURAL acoustic tones TW Organ (0028), Timpani (0049), and APS Timpani (0094).
OFF, ON
OFF, ON
Species whether the part will receive messages of a specic MIDI part (ON) or will not receive
them (OFF).
Species whether the part will receive messages of a specic MIDI part (ON) or will not receive
them (OFF).
15
Parameter List
Registration Eects Routing Screen
ParameterValueExplanation
Reverb SwitchOFF, ONTurns the reverb on/o for the solo and percussion parts.
Output LevelDescribed in “Output Level” (p. 13) for the Registration PERC Part screen and Registration SOLO Part.
Reverb Send LevelDescribed in “Reverb Send Level” (p. 13) for the Registration PERC Part screen and Registration SOLO Part screen.
Comp Switch
OFF, ONTurns each eect on/oEQ Switch
Delay Switch
Eects Reverb Send Level0–127Level of the signal sent from the eect to the reverb
Eects Output Level0–127Output level of the eect
Reverb Level0–127Output level of the reverb
SOLO EFFECTS, PERC EFFECTS
COMP tab
Comp SwitchOFF, ONCompressor switch for the solo and percussion parts
Attack0–127
Threshold0–127Adjusts the volume at which compression begins
Post Gain0– +18dBAdjusts the output gain.
Low Gain-15– +15dBGain of the low range
High Gain-15– +15dBGain of the high range
Comp Level0–127Output Level
EQ tab
EQ SwitchOFF, ONEqualizer switch for the solo and percussion parts
Low Freq200, 400HzFrequency of the low range
Low Gain-15– +15dBGain of the low range
Mid1 Freq200–8000HzFrequency of the middle range 1
Mid1 Gain-15– +15dBGain of the middle range 1
Mid1 Q0.5, 1.0, 2.0, 4.0, 8.0
Mid2 Freq200–8000HzFrequency of the middle range 2
Mid2 Gain-15– +15dBGain of the middle range 2
Mid2 Q0.5, 1.0, 2.0, 4.0, 8.0
High Freq2000, 4000, 8000HzFrequency of the high range
High Gain-15– +15dBGain of the high range
EQ Level0–127Output Level
DELAY tab
Delay SwitchOFF, ONDelay switch for the solo and percussion parts
Delay Left
Delay Right
Phase Left
Phase Right
Feedback ModeNORMAL, CROSS
Feedback-98– +98%
HF Damp200–8000Hz, BYPASSAdjusts the frequency above which sound fed back to the eect is ltered out. (BYPASS: no cut)
Low Gain-15– +15dBGain of the low range
0–1300msec,
note (p. 86)
Phase of the left delay sound
NORMALNon-inverted
INVERSEInverted
Phase of the right delay sound
NORMALNon-inverted
INVERSEInverted
Sets the time from when the input exceeds the Threshold until the volume starts being
compressed
Width of the middle range 1
Set a higher value for Q to narrow the range to be aected.
Width of the middle range 2
Set a higher value for Q to narrow the range to be aected.
Adjusts the time until the delay sound is heard.
Selects the way in which delay sound is fed back into the eect.
See the gures “43 : DELAY” (p. 63).
Adjusts the amount of the delay sound that’s fed back into the eect. (Negative values invert
the phase.)
Registration
16
High Gain-15– +15dBGain of the high range
BalanceD100:0W–D0:100WVolume balance between the direct sound (D) and the delay sound (W )
Delay Level0–127Output Level
Reverb
For details on the reverb eect, refer to “Reverb Parameters” (p. 79).
Parameter List
Registration External Part Screen
ParameterValueExplanation
Ch1-8 tab, Ch9-16 tab
MIDI output settings
MIDI Out Setting
KBD (Keyboard Switch)OFF, ONMIDI channels that are turned on will be output.
MSB (External Bank Select MSB)
LSB (External Bank Select LSB)
PC (Program Change)1–128, ---
OCT (Part Octave Shift)-3– +3Species the pitch of each channel in steps of an octave.
Key Lo (Keyboard Range Lower)C-– (Key Up)Species the bottom key of the key range for each channel.
Key Up (Keyboard Range Upper)(Key Lo)–G9Species the top key of the key range for each channel.
Velo Lo (Velocity Range Lower)1– (Velo Up)Species the lower limit of the velocity range for each channel.
Velo Up (Velocity Range Upper)(Velo Lo)–127Species the upper limit of the velocity range for each channel.
Level (External Level)0–127, ---
Pan (External Pan)L64–0–63R, ---
INT (INTERNAL)MIDI output will occur according to the part settings.
EXT (EXTERNAL)
0–127, ---
MIDI output will occur according to the settings in the Registration External Part screen.
This is convenient when using the JUPITER-80 as a master keyboard.
If you want a bank select number and program change number to be transmitted when you
switch registrations, specify the desired values here.
If you don’t want these to be transmitted, choose “---”.
If you want a volume message to be transmitted when you switch registrations, specify its value
here. If you don’t want these to be transmitted, choose “---”.
If you want a pan message to be transmitted when you switch registrations, specify its value
here. If you don’t want these to be transmitted, choose “---”.
Registration
17
Parameter List
Live Set Screen
ParameterValueExplanation
Volume of each layer. This setting’s main purpose is to adjust the volume balance between layer.
Level0–127
Layer SwitchOFF, ONLayer on/o setting
Tone Type
Tone Number0001–
SuperNATURAL Acoustic,
SuperNATURAL Synth
Selects the type of tone.
Selects the tone.
* The SuperNATURAL acoustic tone 0028:TW Organ can be assigned only to layer 1 of the upper part
Live Set
and lower part.
18
Parameter List
Live Set Common Screen
ParameterValueExplanation
General tab
Live Set Name-Name of the live set.
Common Level0–127Adjusts the overall volume of the live set.
Turn this “ON” if you want to align the timing at which each layer produces sound.
If this is “ON,” all layers will sound simultaneously when all are ready.
This means that in some cases, it might take a moment from when the note message is received
until the sound is heard.
Turn this “ON” if necessary.
Live Set
*2 This has no eect on the SuperNATURAL acoustic tones Concert Grand (0001)–Honky-tonk (0009) and TW Organ (0028). Also, the eect may be dicult to notice
for some SuperNATURAL acoustic tones.
*3 This has no eect on the SuperNATURAL acoustic tone TW Organ (0028).
19
Parameter List
Live Set Layer Screen
ParameterValueExplanation
Level/Pan/Output tab
Sw (Layer Switch)OFF, ONLayer on/o setting
Level0–127Volume of each layer. This setting’s main purpose is to adjust the volume balance between layer.
PanL64–0–63RLeft/right position of each layer
Output Assign
Output Level0–127Level of the signal that is sent to the output destination specied by Output Assign
Keyboard tab
Level
Fade Lower
Range Lower
Fade Lower (Key Fade Lower) *30–127
Range Lower (Key Range Lower)C-– (Range Upper)Species the lowest note that the layer will sound for each layer.
Range Upper (Key Range Upper)(Range Lower)–G9Species the highest note that the layer will sound for each layer.
Fade Upper (Key Fade Upper) *30–127
Eects Send tab
MFX1 Send (Layer MFX1 Send Level)
MFX2 Send (Layer MFX2 Send Level)
MFX3 Send (Layer MFX3 Send Level)
MFX4 Send (Layer MFX4 Send Level)
Reverb Send (Reverb Send Level)0–127Level of the signal sent from the layer to reverb
Pitch tab
Octave (Octave Shift)-3– +3Pitch of the layer’s sound (in 1-octave units)
Coarse (Coarse Tune)-48– +48
Fine (Fine Tune) *3-50– +50
Bend Range (Pitch Bend Range)
Porta SW (Portamento Switch) *9
PortaTime (Portamento Time) *9
MFXOutput in stereo via the MFX.
L+ROutput in stereo from the OUTPUT jacks without passing through MFX.
Pitch
Fade Upper
Range Upper
Determines what will happen to the layer’s level when a note that’s lower than Key Range Lower
is played. If you don’t want the layer to sound at all, set this parameter to “0.”
Determines what will happen to the layer’s level when a note that’s higher than Key Range
Upper is played. If you don’t want the layer to sound at all, set this parameter to “0.”
0–127Level of the signal sent from the layer to MFX 1–4
Pitch of the layer’s sound
(in semitones, +/-4 octaves)
Pitch of the layer’s sound
(in 1-cent steps; one cent is 1/100th of a semitone)
0–24
TONEThe bend range setting specied by the tone will be used.
OFFPortamento will not be applied.
ONPortamento will be applied.
TONEThe portamento switch setting of the tone assigned to the layer will be used.
0–127Time over which the pitch change will occur when using portamento
TONEThe portamento time setting of the tone assigned to the layer will be used.
Amount of pitch change in semitones (2 octaves) that will occur when the Pitch Bend Lever is
moved. The amount of change when the lever is tilted is set to the same value for both left and
right sides.
Live Set
20
ParameterValueExplanation
2134
Vibrato tab
Vib Rate (Vibrato Rate) *3-64– +63For each layer, adjust the vibrato speed
Vib Depth (Vibrato Depth) *3-64– +63For each layer, this adjusts the depth of the vibrato eect
Vib Delay (Vibrato Delay) *3-64– +63For each layer, this adjusts the time delay until the vibrato
Oset tab
Cuto (Cuto Oset) *2-64– +63Cuto frequency
Resonance (Resonance Oset) *2-64– +63Resonance
Attack Time (Attack Time Oset) *2-64– +63Amp/Filter Envelope of the layer Attack Time
Decay (Decay Time Oset) *7-64– +63Amp/Filter Envelope of the layer Release Time
Release (Release Time Oset) *2-64– +63Amp/Filter Envelope of the layer Decay Time
Velocity tab
Level
Velocity
Parameter List
Fade Lower
Range Lower
FadeLower (Velocity Fade Lower) *30–127
VeloLower (Velocity Range Lower) *31– (Upper)Species the lowest velocity at which the layer will sound.
VeloUpper (Velocity Range Upper) *3(Lower)–127Species the highest velocity at which the layer will sound.
FadeUpper (Velocity Fade Upper) *30–127
VeloSens (Velocity Sens Oset) *1-63– +63Adjusts the velocity sensitivity. The higher the value, the greater the sensitivity.
Curve (Velocity Curve Type)OFF, 1–4
Mono/Poly/Misc tab
MONO
POLYChords can be played on the tone assigned to the layer.
Mono/Poly *3
TONEThe mono/poly setting of the tone assigned to the layer will be used.
SOLO 1The tone assigned to the layer will only play monophonically. The highest note will take priority.
SOLO 2The tone assigned to the layer will only play monophonically. The lowest note will take priority.
Legato refers to playing smoothly without a perceptible break between notes.
Legato (Legato Switch) *1
LayerSection (Layer Section Switch)OFF, ON
VoiceRsv (Voice Reserve)0–63, FULL
OFFLegato will not be applied to the layer.
ONLegato will be applied to the layer when you play single notes.
TONEThe legato setting of the tone assigned to the layer will be used.
Range Upper
Fade Upper
Determines what will happen to the tone’s level when the tone is played at a velocity lower than
Velo Range Lower. If you don’t want the tone to sound at all, set this parameter to “0.”
Determines what will happen to the tone’s level when the tone is played at a velocity greater
than Velo Range Upper. If you don’t want the tone to sound at all, set this parameter to “0.”
Velocity curve for each layer
Selects for each layer one of the four following Velocity Curve types that best matches the touch
of the keyboard. Set this to “OFF” if you are using the keyboard’s own velocity curve.
The tone assigned to the layer will only play monophonically.
The most recently played note will take priority.
If this is on, you’ll be able to play the layer as part of a Section. By assigning wind or string
instruments to multiple layers, you can create the impression of a brass section or string section.
For details on how this works, refer to “LayerSection examples” (p. 23).
This parameter is valid for SuperNATURAL Acoustic wind instruments and string instruments
(with the exception of some ethnic sounds).
This setting species the number of voices that will be reserved for each layer when more than
128 voices are played simultaneously.
It is not possible for the settings of all layers to total an amount greater than 64. The remaining
number of available voices will be displayed at (rest=). Pay attention to this readout as you make
Voice Reserve settings.
21
Parameter List
ParameterValueExplanation
Rx Filter1 tab
Bend (Receive Bender) *3
PAf (Receive Poly Key Press) *3
CAf (Receive Channel Press) *3
Mod (Receive Modulation: CC01) *3
Exp (Receive Expression: CC11) *3
Hold (Receive Hold-1: CC64) *3
Rx Filter2 tab
Breath (Receive Breath Type: CC02) *4
Foot (Receive Foot Type: CC04) *4
Porta (Receive Portamento: CC05, CC65)
*3
Filter (Receive Filter Oset: CC71, CC74)
*3
Env (Receive Envelope Oset: CC72,
CC73, CC75) *3
Reverb (Receive Reverb Send: CC91)
Modify (Receive Modify: CC16-19)
Vari (Receive Variation: CC80-83)
*1 This has no eect on SuperNATURAL acoustic tones other than Concert Grand (0001) through Honky-tonk (0009).
*2 This has no eect on the SuperNATURAL acoustic tones Concert Grand (0001)–Honky-tonk (0009) and TW Organ (0028).
Also, the eect may be dicult to notice for some SuperNATURAL acoustic tones.
*3 This has no eect on the SuperNATURAL acoustic tone TW Organ (0028).
*4 This has no eect on the SuperNATURAL acoustic tone TW Organ (0028) or on SuperNATURAL synth tones.
*7 This has no eect on SuperNATURAL acoustic tones other than Vibraphone (0026), Marimba (0027), Timpani (0049), Steel Drums (0077), APS Vibraphone (0078), APS
Marimba (0079), APS Timpani (0094), and APS Steel Drums (0117).
*9 This has no eect on the SuperNATURAL acoustic tones TW Organ (0028), Timpani (0049), and APS Timpani (0094).
OFF, ONTurn reception of specic MIDI messages on/o for each layer
OFF, ONTurn reception of specic MIDI messages on/o for each layer
22
Parameter List
LayerSection examples
(LayerSection turned on for all layers)
Layer 1
When a single note is played
All instruments for which LayerSection is turned on will sound
at the same pitch.
Each instrument will be assigned to an appropriate octave.
Layer 2
Layer 4Layer 3
When multiple notes are played simultaneously
Each instrument will automatically be assigned to the
appropriate one of the notes you played.
• Example: Two notes played simultaneously
• Example: Four notes played simultaneously
MEMO
• When you turn LayerSection on and play multiple notes
simultaneously, the layers (sounds) will be assigned in the
order of their layer number, starting with the high note.
• The “Coarse Tune” setting is used only if LayerSection is
turned on and you’re playing a single note; it has no eect
when you play multiple notes simultaneously (chords).
For example, if you’re using brass section sounds, and want
the trombone to sound one octave lower for single notes,
but at the normal pitch for chords, set Coarse Tune to “-12.”
23
Parameter List
Live Set Eects Routing Screen
ParameterValueExplanation
Output Level0–127Level of the signal sent to the output destination specied by Output Assign
Output Assign
Layer MFX1 Send Level
Layer MFX2 Send Level
Layer MFX3 Send Level
Layer MFX4 Send Level
Reverb Send Level0–127Level of the signal sent from each layer to the reverb
MFX SwOFF, ONMulti-eects on/o
Type0–76
MFX Output Level0–127Volume of the sound that has been processed by the multi-eect
MFX Reverb Send Level0–127Amount of reverb applied to the sound that has been processed by the multi-eect
Reverb SwOFF, ONReverb on/o
Reverb Type
Reverb Level0–127Volume of the reverb sound
MFXOutput in stereo via the MFX.
L+ROutput in stereo from the OUTPUT jacks without passing through MFX.
0–127Levels of the signals sent from each layer to MFX 1–4
Type of multi-eect to use (choose one of 76 types)
For details on each multi-eect, refer to “Multi-Eects Parameters (MFX)” (p. 42).
For details on how this reverb eect, refer to “Reverb Parameters” (p. 79).
00 (OFF)Reverb will not be used
01 (REVERB)Basic reverb
02 (SRV ROOM)Reverb that simulates the reverberation of a room
03 (SRV HALL)Reverb that simulates the reverberation of a hall
04 (SRV PLATE)Simulation of a plate echo (a reverb device that uses a metal plate)
05 (GM2 REVERB)GM2 reverb
Live Set
24
Parameter List
Live Set Tone Modify Screen (SuperNATURAL Acoustic Tones)
Changes in dynamics
You can produce changes in dynamics that are idiomatic to each specic instrument, shifting smoothly from subtle to powerful sounds in a natural
way that goes beyond a mere change in volume.
* Dynamics can be controlled by Note-on Velocity, the Modulation controller (CC01), or Expression (CC11).
After playing a key, you can operate the Modulation controller (CC01) to continuously control the dynamics (percussion instruments, struck-string
instruments, and plucked-string instruments are excepted).
Legato eect
With the exception of some sounds, legato playing (the technique of playing the next key before releasing the previous key) lets you play notes that
are smoothly connected.
* To obtain a legato eect, set Mono/Poly (p. 21) to TONE or MONO.
Performance variation sounds
Musically appropriate performance variations are provided for each instrument, and you can use control changes (CC80–CC83) to instantly switch
between these variations while you perform.
0001:Concert Grand–0009:Honky Tonk
Dierences in your playing strength will smoothly change the tone character in a natural way.
Live Set
ParameterValueExplanation
String Resonance0–127
Key O Resonance0–127
Hammer Noise-2– +2
Stereo Width0–63The higher the value set, the wider the sound is spread out.
NuanceTYPE1, TYPE2, TYPE3
Tone Character-5– +5Higher values produce a harder sound; lower values produce a more mellow sound.
When the keys are pressed on an acoustic piano, the strings for keys that are already pressed also
vibrate sympathetically. The function used to reproduce is called “String Resonance.”
Increasing the value will increase the amount of eect.
This adjusts resonances such as the key-o sound of an acoustic piano (subtle sounds that are heard
when you release a key).
Higher values will increase the volume of the resonances.
This adjusts the sound of the hammer striking the string of an acoustic piano.
Higher values will increase the sound of the hammer striking the string.
This changes the Tone’s subtle nuances by altering the phase of the left and right sounds.
This eect is dicult to hear when headphones are used.
This has no eect for 0008:Concert Mono.
0010:Pure Vintage EP1–0025:Clav CA Combo
A key-o noise typical of that instrument will be heard when you release the key.
ParameterValueExplanation
Key O Noise (CC16)-64– +63
Adjusts the amount of key-o noise. Higher settings will raise the volume.
This has no eect for 0012:Pure Wurly.
You can play a roll by operating the Modulation controller (CC01) while playing a note.
You can produce a glissando eect by operating the pitch bend lever while holding down a note, or by playing legato with the Portamento SW (CC65)
turned on.
If Bend Range is set to Tone, you can produce a glissando eect by operating the pitch bend lever.
If Bend Range is set to anything other than Tone, this eect will be obtained if Bend Mode (CC19) is turned on. Use this when you want to switch
between glissando playing and conventional pitch change.
By using Mute (CC18) you can simulate the technique of using your hand or mallet to mute the vibration (sound). It is eective to assign this to the D
Beam controller.
ParameterValueExplanation
Mallet Hardness (CC16)-64– +63Adjusts the hardness of the mallet. Higher settings produce the sound of a harder mallet.
Roll Speed (CC17)-64– +63Adjusts the speed of the roll eect.
VariationRefer to p. 32.Performance variation sounds
0028:TW Organ
0028:TW Organ can be assigned only to layer 1 of the upper part or lower part.
ParameterValueExplanation
Harmonic Bar tab
Harmonic Bar 16'0–8
Harmonic Bar 5-1/3'0–8
Harmonic Bar 8'0–8
Harmonic Bar 4'0–8
Harmonic Bar 2-2/3'0–8
Harmonic Bar 2'0–8
Harmonic Bar 1-3/5'0–8
Harmonic Bar 1-1/3'0–8
Harmonic Bar 1'0–8
Leakage Level0–127Level at which the signal of tonewheels unrelated to the pressed keys is mixed into the input
Percussion tab
Percussion SwitchOFF, ONIf this is on, a crisp attack will be added to the beginning of the notes.
Percussion Soft
Percussion Soft Level0–15Volume of the percussion sound when Percussion Soft is set to SOFT
Percussion Normal Level0–15Volume of the percussion sound when Percussion Soft is set to NORM
Percussion Slow
Percussion Slow Time0–127Decay time of the percussion sound when Percussion Slow is set to SLOW
Percussion Fast Time0–127Decay time of the percussion sound when Percussion Slow is set to FAST
Percussion Harmonic
Percussion Recharge Time0–10
Percussion Harmonic Bar Level0–127
Click Level tab
Key On Click Level0–31Level of the key-click when a key is pressed
Key O Click Level0–31Level of the key-click when a key is released
NORM
SOFTThe percussion sound will be reduced, and the harmonic bars will be at the normal volume.
FASTThe percussion sound will disappear immediately, producing a sharp attack.
SLOWThe percussion sound will disappear slowly, producing a more gentle attack.
2NDThe percussion sound will be the same pitch as the 4’ harmonic bar.
3RDThe percussion sound will be the same pitch as the 2-2/3’ harmonic bar.
Adjust the level of each footage.
A dierent harmonic component is assigned to each footage; the sound of the organ is created by
mixing these components.
The 8’ footage is the core of the sound; this is the basic pitch around which the sound is created.
The percussion sound will be at the normal volume, and the sound of the harmonic bars will be
reduced.
Normally, the percussion sound will be added only to the rst note of successive notes played legato.
This reproduces the characteristics of the analog circuitry that produced the percussion sound in
tonewheel organs, which caused the percussion sound to be softer when keys were pressed in quick
succession. This species the characteristics of this analog circuit.
The volume of the organ will be reduced if Percussion Soft is set to NORM.
This species how much the volume will be reduced.
26
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