* MFX is available for both parts and tones, but can
only be applied to either the parts or the tones.
Controllers
MFX
PAN/EQ
MFX
PAN/EQ
MFX
PAN/EQ
MFX
PAN/EQ
PAN/EQ
Pitch Bend/
Modulation Lever
MFX
MFX
MFX
MFX
MFX
Scene Eect
DRIVE
CHORUS
REVERB
DELAY
System Eect
DELAY
REVERB
CHORUS
MASTER
EQ/COMP
MIC
NS/COMP
* Delay, reverb, and
chorus are available for
both the scene and as
system eects, but can
only be applied either as
scene or system eects.
Speakers
Interface
USB computer
(Audio/MIDI)
USB flash drive
(Files)
* Bluetooth audio supports only input. It is not possible to output to a
Bluetooth speaker or headphones.
Bluetooth
(Audio/MIDI)
Pedal operation
(CTRL/HOLD)
Microphone input
AUX input
MIDI input/output
OUTPUT
PHONES
*Elements of a tone (expanded view)
OSC
Elements marked with an asterisk (*) are enabled only for the JUNO-X model.
* Some functions may vary, depending on the model.
PW
SUPER SAW (*)
SAW
SUB
Ò1oct
NOISE
ENVELOPE (*)
LFO
ENVELOPE
MFX/
JUNO
AMPFILTERHPF
CHORUS
Basic Structure
Tone
The sounds that you play from the keyboard are called “tones.”
A tone consists of an oscillator (OSC) that creates the basis of the
sound, along with a lter, eects (MFX) and other components that
modify the sound. The types of oscillator, lter, and eect dier
depending on the model.
Model
A “model” is a sound engine such as that of the JUNO-106, JUNO-60 or XV-5080, which
reproduces the sound of a specic vintage synthesizer, or which oers distinctive
functionality.
The JUNO-X features numerous models. You can use a single JUNO-X as if you owned
a variety of dierent synthesizers.
Each model has distinctive parameters, eects and other elements, and you can use
these to create tones that are unique to those models.
Category
The classications of instruments or types of sounds such as “Synth Bass” or “Ensemble
Strs” are called “categories.”
¹ Model: XV-5080, RD-PIANO, etc. ¹ Model: JUNO-X, JUNO-106, JUNO-60
Partial 4
Partial 3
Partial 2
Partial 1
ENVELOPEENVELOPEENVELOPE
OSCFILTERAMP
OSCFILTERAMP
OSCFILTERAMP
ENVELOPEENVELOPEENVELOPE
OSCFILTERAMP
ENVELOPEENVELOPEENVELOPE
ENVELOPEENVELOPEENVELOPE
LFO 1/2
LFO 1/2
LFO 1/2
LFO 1/2
MFX
OSC (Oscillator)
This section generates an audio waveform according to the pitch
information that is sent from the keyboard. The pitch is determined by
how rapidly the waveform repeats (or in other words, its frequency).
Faster repetition (higher frequency) means higher pitch, and slower
repetition (lower frequency) means lower pitch.
LFO (Low frequency oscillator)
Like the oscillator, the LFO section generates a waveform at a specied
frequency.
The LFO waveform is applied to the OSC, FILTER and AMP signal to
create various eects. For instance, you can apply an LFO to the OSC
section, to cyclically raise and lower the pitch for a vibrato eect.
MEMO
The LFO waveform can be seen in the MODEL BANK TOP screen.
4
An Overview of the JUNO-X
FILTER
Oscillator waveforms are generated using a mixture of dierent
harmonics.
The lter lets you modify the brightness of the sound by selectively
reducing these harmonics or boosting them in the region of the cuto
frequency.
By applying an LFO to the FILTER section, you can cyclically raise or
lower the cuto frequency, producing a wah eect.
AMP
The amp section controls the volume.
By applying an LFO to the AMP section, you can cyclically raise and
lower the volume, producing a tremolo eect.
ENV (Envelope)
Each time you press a key, a time-based change is applied to the OSC,
FILTER, and AMP sections for each individual note.
This shape of this time-based change is called the “envelope.”
MEMO
The envelope can be seen in the MODEL BANK TOP screen.
Part
System
You can apply system eects to the audio signal from the scene, and
output the resulting sound to an external device connected to the
OUTPUT jacks or the PHONES jacks, as well as to the speakers that are
built into the JUNO-X.
The system settings let you edit the system eects. Unlike the scene
eects, these parameters keep their settings even when you switch
scenes.
Controllers
The controllers include the keyboard, the buttons/knobs/sliders on the
panel, the pitch bend and modulation lever, the pedals connected to
the rear panel and so on.
Performance data generated when you press or release a key or press
the damper pedal is converted into MIDI messages and sent to each
part or to an external MIDI device.
Interface
This section lets you connect to an external MIDI device and transfer
audio and MIDI data, as well as transfer audio and MIDI data to other
devices connected via Bluetooth or USB.
If you connect a USB ash drive to the rear panel, you can use it to save
or load scene and tone data.
A “part” is a location to which you can recall a tone and save it together
with settings such as pan and EQ.
Each scene has ve parts: for parts 1–4 you can select a synthesizer
tone, and for part R you can select a drum kit tone.
Scene
Settings of all parts, scene eect settings, and I-Arpeggio settings can
be stored together as a “scene.”
A scene lets you store the sequence data for each part, settings for
each part (tone number, pan, volume, etc.), settings that are common
to all parts (delay, reverb, chorus, etc.), and favorite performance data.
You can prepare several scenes in which you’ve stored your favorite
settings, and then switch between your scenes to simultaneously
change a number of settings.
The JUNO-X can store 256 scenes.
I-ARPEGGIO
The I-Arpeggio function analyzes your keyboard playing and produces
an optimal arpeggio pattern.
You can create a song using the following workow:
“perform with I-Arpeggio” Ó “adjust the phrases you like with Step
Edit” Ó “import the result into your computer’s DAW as MIDI data.”
5
Panel Descriptions
Top Panel
1 23 4 5 6 7 8 9
10
11
12
* Some buttons, knobs or sliders may be disabled depending on the model you select.
1
[VOLUME] knob
Adjusts the overall volume.
PORTAMENTO [TIME] knob
Changes the speed at which the pitch changes when
portamento is on.
PORTAMENTO [ON] button
Selects whether the portamento eect is applied to the notes
that you play.
2
I-ARPEGGIO section
[TEMPO] (SHUFFLE) knob
You can specify the tempo of the arpeggio.
Also, you can press the [PART/FUNC] button to make it light up
blue and then turn the [TEMPO] (SHUFFLE) knob to adjust the
shue feel of the sound.
[DURATION] knob
You can specify the length during which each of the
arpeggiated notes is heard. Shortening the duration produces a
staccato feel, and lengthening the duration produces a tenuto
feel.
Make the [PART/FUNC] button light up blue to edit the motif for
the current part.
* The [DURATION] knob changes the value for all parts at the same time.
PART [MODE] (P-STYLE) knob
Selects the arpeggio mode for parts 1–R. The mode you select
changes how the arpeggio plays.
Also, you can press the [PART/FUNC] button to make it light
up blue and then turn the PART [MODE] (P-STYLE) knob to
set how the probability (*) changes. Turn the knob all way
counterclockwise to switch this o.
PART [STYLE] (P-AMOUNT) knob
Selects the arpeggio pattern for each part.
You can also press the [PART/FUNC] button to make it light
up blue and then turn the PART [STYLE] (P-AMOUNT) knob to
adjust how much probability (*) is applied.
10
[HOLD] button
Turns the hold function of arpeggio on/o.
When the hold function is on, the sound of the last-played key
is held.
PLAY DETECTOR [KEYS] button
When this button is on (lit), the constituent notes of the
arpeggio change according to the chords you play on the
keyboard.
PLAY DETECTOR [BEAT] button
When this button is on (lit), the arpeggio pattern changes
according to the timing at which you play the keys.
3
LFO (low frequency oscillator) section
[TYPE] knob
Selects the LFO waveform.
[RATE] slider
Species the LFO’s modulation speed.
[DELAY TIME] slider
Species the time from when the tone sounds until the LFO
reaches its maximum amplitude.
[DEPTH] slider
This species the depth of the LFO.
[PITCH] button
When this button is on (lit), you can use the [DEPTH] slider to
adjust the intensity of the vibrato.
[FILTER] button
When this button is on (lit), you can use the [DEPTH] slider to
adjust the intensity of the wah eect.
[AMP] button
When this button is on (lit), you can use the [DEPTH] slider to
adjust the intensity of the tremolo eect.
(*) What is “probability”?
The probability setting changes the randomness of the notes that sound when you
are using the I-ARPEGGIO function, giving the notes a more human feel. By changing
the P-STYLE settings, you can alter the timing at which notes are played with a more
random feel; and by adjusting the P-AMOUNT setting, you can change how often
the notes play.
6
Panel Descriptions
4
OSC (oscillator) section
[PWM/MOD] slider
Changes the waveform modulation, such as the duty cycle of
the square wave.
[ ] slider
Adjusts the level of the square wave or asymmetrical square
wave.
[ ] slider
Adjusts the level of the sawtooth wave.
[SUB] slider
Adjusts the level of the sub oscillator.
[NOISE] slider
Adjusts the level of the noise.
[PITCH] (DETUNE) slider
Adjusts the pitch of the oscillator.
Also, you can press the [PART/FUNC] button to make it light up
blue and then use the [PITCH] (DETUNE) slider to detune the
pitches of the two oscillators.
[SUPER SAW] button
* This button is enabled only when “JUNO-X” is selected for the model.
When this button is on (lit), use the [PWM/MOD] slider to adjust
how much the sawtooth wave is overlapped, and use the [
slider to adjust the level.
[PART LEVEL] button
When this button is on (lit), you can use the corresponding
sliders to adjust the volume of parts 1–R.
5
HPF (high-pass lter) section
[FREQ] slider
Species the cuto frequency of the high-pass lter. The
frequency components below the cuto frequency are cut o.
[GATE] button
When this button is on (lit), the notes play at a specic volume
only while you press the keys.
8
ENV (envelope) section
[A] [D] [S] [R] sliders
These sliders control the envelope, which creates time-based
changes to the sound.
A: Attack time (the time it takes for the
sound to rise)
D: Decay time (the time it takes for the
sound to attenuate)
S: Sustain level (the level at which the
sound sustains)
R: Release time (the length of time that the sound lingers)
[DEPTH] slider
Used in conjunction with the [PITCH] button and [FILTER]
button, this slider species the depth of each envelope. No
eect is applied when the value shown onscreen is zero.
[PITCH] button
If this button is on (lit), use the [DEPTH] slider and [A] [D] [S] [R]
sliders to edit the pitch envelope.
[FILTER] button
]
If this button is on (lit), use the [DEPTH] slider and [A] [D] [S] [R]
sliders to edit the FILTER envelope.
[AMP] button
If this button is on (lit), use the [A] [D] [S] [R] sliders to edit the
AMP envelope.
9
EFFECTS section
[DRIVE] knob
Adjusts how much distortion is applied to the sound (applies to
all parts, but enabled only for parts whose Part:Output is set to
“DRIVE”).
6
FILTER section
[FREQ] slider
Adjusts the cuto frequency of the lter.
[RES] slider
Emphasizes the frequencies around the lter’s cuto frequency.
Larger values produce greater emphasis, creating a unique
synthesizer-like sound.
[KYBD] slider
Varies the lter’s cuto frequency according to the position of
the key.
Raising the slider increases the value, and the cuto increases
with higher notes. Lowering the slider decreases the value, and
the cuto decreases with lower notes.
VINTAGE FILTER [R] [M] [S] buttons
If a vintage type model is selected, these buttons change the
type of lter.
[R] models a Roland lter, and [M] and [S] model the lters of
vintage synthesizers made by other manufacturers.
7
AMP section
[LEVEL] knob
Adjusts the volume.
[REVERB] (TIME) knob
Adjusts the depth of reverb (individually for each part).
Also, you can press the [PART/FUNC] button to make it light
up blue and then operate the [REVERB] (TIME) knob to set the
reverb length.
[CHORUS] knob
Adjusts the amount of chorus (individually for each part).
[MFX] knob
Adjusts the MFX depth (individually for each part).
[DELAY] knob
Adjusts the amount of delay (individually for each part).
[TIME] (FEEDBACK) knob
Adjusts the delay time (for all parts together).
Also, you can press the [PART/FUNC] button to make it light up
blue and then operate the [TIME] (FEEDBACK) knob to adjust
the amount of delay feedback.
JUNO CHORUS [I] [II] [III] buttons
Selects the chorus type.
* More than one button can be selected at the same time.
7
Panel Descriptions
10
Performance section
[I-ARPEGGIO ON] button
Turns the arpeggio function on/o.
[SCENE] button
Switches to scene select mode. In scene select mode, press
buttons [1]–[16] to select a scene.
You can also hold down the [SCENE] button and press buttons
[1]–[16] to select a scene bank.
[PART/FUNC] button
Switches to part select mode.
When you press this button again to make it light up blue, the
instrument switches to FUNC mode, and the functions on the
controls that are lit up blue are enabled.
[MODEL BANK] button
Switches to tone select mode. In tone select mode, press
buttons [1]–[16] to select the tones from each model/category.
[1]–[16] buttons
These buttons have various functions depending on the mode.
Scene select mode ([SCENE] button)
The buttons switch scenes.
Part select mode ([PART/FUNC] button)
In this mode, you can switch the current part (buttons [4]–[8])
and turn parts on/o ([9]–[13]). MONO mode ([1]), the unison
function ([2]) and eects ([3], [14]–[16]).
When the [PART/FUNC] button is lit blue, you can use the
buttons to switch the current oscillator ([4]–[7]) and turn the
oscillators on/o ([9]–[12]).
* Use buttons [9]–[13] to turn the parts (SCENE ZONE EDIT > Keyboard Sw)
on/o that can be played from the keyboard. If you want to turn on/o
the sound of individual parts when playing an arpeggio, hold down the
[SHIFT] button and press a [9]–[13] button (PART SW ON/OFF).
Tone select mode ([MODEL BANK] button)
Use this mode to select the tones of the models/categories that
are assigned to the buttons. Hold down the [MODEL BANK]
button and press buttons [1]–[16] to specify the assigned
model or category.
Step edit mode ([STEP EDIT] button)
Use this mode to edit the I-ARPEGGIO step edit data.
Ø “Using the Step Edit Function” (p. 20)
[SINGLE] button
Press this to play only one tone at a time (no layers).
In arpeggio step edit mode, use this button to erase steps that
you’ve edited.
[SPLIT] button
When this button is on (lit), the keyboard is divided into two
regions that you can play separately. To set the split point (the
place on the keyboard where the regions are divided), hold
down the [SPLIT] button and press the desired key.
In arpeggio step edit mode, use this button to record notes in
a step.
[DUAL] (L/R DUAL) button
When this button is on (lit), you can play two tones layered
together.
Also, when you press this button while the [PART/FUNC] button
is lit blue, the tone for part 1 sounds from the left side and the
tone for part 2 sounds from the right side, making the sound
more spacious (L/R DUAL).
In arpeggio step edit mode, press this button to play or stop
the step you edited.
8
[STEP EDIT] button
Switches to arpeggio step edit mode.
The buttons edit each step of the arpeggio performance.
11
Common section
[ÇSELECTÉ] knob
Moves the cursor position up/down.
In scene select mode, use this knob to select a scene bank.
In tone select mode, use this knob to select a model/category.
Display
Shows various information for the operation.
[- VALUE +] knob
Use this knob to move the cursor or change a value.
In scene select mode, use this knob to select a scene.
In tone select mode, use this knob to select a tone.
[MENU] (WRITE) button
Pressing this button makes the MENU screen appear. Use this
button to jump to a specic edit screen, or to switch to the
system or utility screens.
Also, you can press the [MENU] (WRITE) button while holding
down the [SHIFT] button to jump to the screens for saving
scene settings, system settings and so on.
[SHIFT] button
Press the [MENU] (WRITE) button while holding down this
button to jump to the screens for saving scene settings, system
settings and so on.
You can also hold down this button and press the [ENTER] (INIT)
button to jump to the screen for initializing the scene or tone
you are setting.
* By holding down the [SHIFT] button and operating a button, knob or
slider, you can jump to the settings screen for that parameter.
[Í] [Ë] buttons
Use these buttons to switch between screen pages.
This takes you to the edit pages that are arranged from left to
right for the SCENE TOP screen or the MODEL BANK TOP screen.
[EXIT] button
Returns you to the previous screen. In some screens, this
cancels the function currently being executed.
* By holding down the [EXIT] button and operating a knob or other
controller, you can check its current value. This lets you check a value
without modifying the sound.
[ENTER] (INIT) button
Press this to conrm a value or execute an operation.
You can also press the [ENTER] (INIT) button while holding
down the [SHIFT] button to jump to the screen for initializing
the scene or tone you are setting.
Press this button while in scene select mode or tone select
mode to view the list of scenes or tones.
12
Controller section
[SL1] [SL2] sliders
These sliders control the parameters that are assigned to the
sliders.
[TRANSPOSE] button
By holding down this button and using the OCTAVE [-] [+]
buttons you can transpose the pitch of the keyboard in
semitone units.
OCTAVE [-] [+] buttons
Shift the pitch of the keyboard in units of one octave.
[S1] [S2] [S3] buttons
These buttons control the parameters that are assigned to the
buttons.
Pitch Bend/Modulation Lever
This allows you to control pitch bend or apply vibrato.
Panel Descriptions
9
Panel Descriptions
3: COLD
※ 入力端子の場合
1: GND2: HOT
3: COLD
※ 出力端子の場合
2: HOT
3: COLD
※ 出力端子の場合
Rear Panel (Connecting Your Equipment)
* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
D
CTRL jack
E
HOLD jack
C
MIDI connectors
You can connect a MIDI
device to this connector.
A
AC IN jack
Expression pedal (EV-5)
or
Pedal switch (DP series)
A
G
Dynamic microphoneElectret microphone
MIC
F
B
AUX IN jack
Connect an audio device.
(mono)
Connect the included power cord.
B
[Ā] switch
This switches the power on and o (p. 11).
C
MIDI (OUT/IN) connectors
These connectors transmit and receive MIDI messages to/from
connected external MIDI devices.
D
CTRL jack
Connect an expression pedal (EV-5; sold separately).
* Use only the specied expression pedal. By connecting any other
expression pedals, you risk causing malfunction and/or damage to the
unit.
E
HOLD jack
Connect a pedal switch (DP series; sold separately).
F
AUX IN jack
Connect an external audio device.
Use a stereo mini plug for this connection.
G
MIC
MIC IN [GAIN] knob
Adjusts the volume of the mic input.
MIC IN jack
Connect a dynamic microphone or electret condenser
microphone (plug-in power system) here.
* A condenser microphone (phantom powered) cannot be used.
Pin assignment of MIC IN jack
TIP: HOT
RING: COLD
SLEEVE: GND
1: GND2: HOT
I
OUTPUT (BALANCED) connectors
Mixer
L
H
OUTPUT jack
Monitor speaker
(Amplier built-in)
H
OUTPUT L/R jacks
These are output jacks for audio signals.
Connect your amplied speakers etc.
I
OUTPUT (BALANCED) L/R connectors
These are output connectors for audio signals.
Connect these to your mixer etc.
Pin assignment of OUTPUT (BALANCED) L/R connectors
1: GND
J
PHONES jack
Connect stereo 1/4-inch phone type headphones here.
K
USB port
USB MEMORY port
Connect a USB ash drive.
* Connect or disconnect the USB ash drive while the JUNO-X is powered-
o.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
USB COMPUTER port
Use a USB cable to connect this port to a USB port of your
computer.
This allows the JUNO-X to operate as a USB MIDI device.
L
Ground terminal
Connect this to an external earth or ground if necessary.
K
USB port
USB ash driveComputer
J
PHONES jack
Headphones
Front Panel (Connecting Your Equipment)
10
M
M
PHONES jack
Connect stereo mini-type headphones here.
Getting Ready to Play
Placing the JUNO-X on a Stand
If you want to place the JUNO-X on a stand, use the Roland KS-10Z or KS-12. Place the JUNO-X on the stand as follows.
Be sure to follow the instructions in the Owner’s Manual carefully when placing this unit on a stand. If it is not set up properly, you risk creating an
unstable situation which could lead to the unit falling or the stand toppling, and may result in injury.
* Be careful not to pinch your ngers when setting up the stand.
KS-10Z
Adjust the horizontal width of the
stand as shown in the illustration.
790 mm (2’ 7” inches)
Top view
KS-12
Turning the Power on and Adjusting the
Volume
1. Turn the volume of the JUNO-X all the way down.
If you’ve connected external speakers or similar audio
equipment to this instrument, turn the volume of those
external devices all the way down as well.
2. Power-on the equipment in the order of JUNO-XÓ
connected devices.
* In order to protect its circuitry, the JUNO-X waits for a while after being
powered on before it begins operating.
3. Raise the volume of the connected equipment to an
appropriate level.
4. Adjust the volume of the JUNO-X with the [VOLUME]
knob.
Turning the Power o
Adjust so that the height
does not exceed 1 meter.
Adjust the width of the stand so
that the two rubber feet located on
the player’s side t into the holes
provided on the stand.
(Player’s side)
Top view
Align the side facing the player
of the JUNO-X with the front of
the stand
Setting the AUTO OFF function
The power to this unit will be turned o automatically after a
predetermined amount of time has passed since it was last used for
playing music, or its buttons or controls were operated (Auto O
function). If you do not want the power to be turned o automatically,
disengage the Auto O function.
* Unsaved settings are lost when you turn the power o. Before turning the
power o, save (WRITE) the data that you want to keep (p. 44).
* To restore power, turn the power on again.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Auto O” and
use the [- VALUE +] knob to change the setting.
If you don’t want the unit to turn o automatically, choose the
“OFF” setting.
Parameter
[ÇSELECTÉ] knob
Auto OOFF, 30 (min), 240 (min)
Value
[- VALUE +] knob
1. Turn the volume of the JUNO-X all the way down.
If you’ve connected external speakers or similar audio
equipment to this instrument, turn the volume of those
external devices all the way down as well.
2. Turn o the equipment in this order: connected
devices Ó JUNO-X.
* If you need to turn o the power completely, rst turn o the unit, then
unplug the power cord from the power outlet. Refer to “To completely
turn o power to the unit, pull out the plug from the outlet” in the “Quick
Start.”
4. To save the edited settings, hold down the [SHIFT]
button and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
11
Getting Ready to Play
Using the Built-In Speakers
This unit contains built-in stereo speakers. If the built-in speakers are
turned on, you can play sound from this unit.
Speaker locations
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Speaker Sw,” and
use the [- VALUE +] knob to specify “ON” or “AUTO.”
Parameter
[ÇSELECTÉ] knob
Speaker Sw
Value
[- VALUE +] knob
OFFSound is not output from the speakers.
ONSound is output from the speakers.
AUTO
Explanation
When headphones are connected, the
sound is output through the headphones;
and when headphones are not
connected, the sound is output through
the speakers.
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
12
Selecting a Sound
Selecting a Scene (Scene Select Mode)
On the JUNO-X, you select a scene and play by assigning a tone to
each of the ve parts. In scene select mode, you can switch scenes and
view the selected state of the parts and partials.
SCENE TOP screen
Bank number–Scene numberCurrent internal temperature
Current part name
Ã: Key Sw (p. 15) is ON
Â: Key Sw (p. 15) is OFF
–: Part Sw (p. 15) is OFF
+: Arpeggio part
–: Current part
¹: Being edited simultaneously
Scene Name
Bluetooth Sw
Ã: PARTIAL Sw is ON
Â: PARTIAL Sw is OFF
–: Being edited
Switching Between Scene Banks and
Selecting Scenes
1. Press the [SCENE] button.
2. Use the [ÇSELECTÉ] knob to select a scene bank.
MEMO
You can also hold down the [SCENE] button and press buttons
[1]–[16] to select a scene bank.
3. Press the [1]–[16] buttons or use the [- VALUE +] knob
to select a scene.
* To recall a dierent scene bank than the one that’s currently selected,
select the scene bank and then select the scene to switch to.
1. Press the [SCENE] button.
The SCENE TOP screen appears, and the instrument switches to
scene select mode.
* The SCENE TOP screen is the rst screen that appears when you turn on
the power.
2. Press the [1]–[16] buttons or use the [- VALUE +] knob
to select a scene.
MEMO
The system parameter “Startup Scene” lets you specify the
scene that is selected at start-up.
Ø “Parameter Guide” (PDF)
Selecting a Scene from a List
Press the [SCENE] button.
1.
2. Press the [ENTER] (INIT) button.
The scene list appears.
3. Use the [- VALUE +] knob to select a scene.
You can use the [ÇSELECTÉ] knob to jump to the previous or
next scene bank.
4. Press the [ENTER] (INIT) button to conrm the scene.
13
Selecting a Sound
Selecting a Tone (Tone Select Mode)
The JUNO-X is equipped with multiple sound engines called “models,”
and each model has a diverse variety of sounds (tones). You can use
the category function with the tones, to narrow down to specic types
of instruments or sounds across all of the sound engines.
In tone select mode, you can select tones and view the selected state
of the parts and partials.
MODEL BANK TOP screen
Model/category
Model name/category name
Tone
name
Tone
number
1. Press the [MODEL BANK] button.
The MODEL BANK TOP screen appears, and the instrument
switches to tone select mode.
2. Use the [ÇSELECTÉ] knob to move the cursor to the
model/category name.
3. Use the [- VALUE +] knob to select the model/
category.
4. Use the [ÇSELECTÉ] knob to move the cursor to the
tone number.
5. Use the [- VALUE +] knob to select a tone.
Select the desired tone from the selected model and category.
Selecting a Tone from a List
Press the [MODEL BANK] button.
1.
2. Press the [ENTER] (INIT) button.
The tone list appears.
Registering to a Model Bank and Selecting a
Tone
By using the model bank function, you can instantly recall your
favorite models or categories.
With the factory settings, a specic model or category is registered to
each of the [1]–[16] buttons.
You can assign the desired model or category to each button.
Registering to a model bank
Hold down the [MODEL BANK] button and press the
1.
button ([1]–[16]) of the model bank that you want to
assign.
2. Use the [ÇSELECTÉ] knob to move the cursor to
“Attr.”
3. Use the [- VALUE +] knob to select the model/
category/user.
4. Use the [ÇSELECTÉ] knob to select the model
number you want to change.
5. Use the [- VALUE +] knob to select a model name
(device name) or category name.
* You can register up to eight models or categories in one model bank.
* You can’t mix and assign both a model and a category in a single model
bank.
6. If you want to save the setting, execute the System
Write operation.
6-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE)
button.
The WRITE MENU screen appears.
6-2.
Use the [ÇSELECTÉ] knob to select “SYSTEM,” and then press
the [ENTER] (INIT) button.
6-3.
To execute, press the [ENTER] (INIT) button.
Recalling a tone from a registered model bank
Press the [MODEL BANK] button.
1.
The MODEL BANK TOP screen appears, and the [1]–[16] buttons
switch to tone select mode.
2. Press the [1]–[16] buttons to select a model bank.
3. Press the [ENTER] (INIT) button.
The tone list appears.
4. Use the [- VALUE +] knob to select a tone.
5. Press the [ENTER] (INIT) button.
3. Use the [- VALUE +] knob to select a tone.
4. Press the [ENTER] (INIT) button to conrm the tone.
14
Selecting a Sound
Selecting a Part (Part Select Mode)
On the JUNO-X, the part you’re editing and the part that you’re playing
from the keyboard can be selected separately. In part select mode, you
can assign desired functions to the [4]–[13] buttons.
MEMO
You can select a synthesizer tone for each part 1–4, and a drum
kit tone for part R. You can select one tone for each part.
Showing the Part Setting Status List
This feature is useful when you want to always see the list of parts
when you play.
1. On the SCENE TOP screen, press the [PART/FUNC]
button while holding down the [SCENE] button.
This shows the part setting status list.
Scene Ø
PART 1 Ø
PART 2 Ø
PART 3 Ø
PART 4 Ø
PART R Ø
You can make the following settings on this screen.
Current part selection
Use the PART/OSC SELECT [1]–[R] buttons to select.
* For the part that’s set as the current part, you can use the panel knobs to
edit the tone.
On/o for each part
Use the PART/OSC ON [1]–[R] buttons to switch each part on/
o.
Tone switches for each part
Use the [ÇSELECTÉ] knob to move the cursor to the part to
switch, and use the [- VALUE +] knob to set the tone.
Switching between scenes
Use the [ÇSELECTÉ] knob to move the cursor to the scene you
want to switch to, and use the [- VALUE +] knob to set.
2. To return to the SCENE TOP screen, press the
[PART/FUNC] button while holding down the [SCENE]
button.
Selecting the Part to Edit (Current Part)
Here’s how to use the panel buttons and knobs to select the part you
want to edit.
Selecting the Parts to Perform
Here’s how to select the parts that you’ll perform from the keyboard.
1. Press the [PART/FUNC] button.
The instrument enters part select mode.
2. Use the PART/OSC ON [1]–[R] buttons ([9]–[13]
buttons) to switch each performance part on/o.
Parts that are on are shown with a “K.”
When the PART/OSC ON [1]–[R] buttons are lit, the SCENE ZONE
EDIT “KeySw” setting of the corresponding parts turns “ON,”
letting you play them from the keyboard.
Assigning Functions to the [4]–[13] Buttons
In part select mode, you can assign desired functions to the [4]–[13]
buttons.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the “PART Btn
Asgn” item, and use the [- VALUE +] knob to change
the value.
You can assign the functions that occur when you press the [4]–
[8] buttons or the [9]–[13] buttons, and the functions that occur
when you hold down the [SHIFT] button and press the [4]–[8]
buttons or the [9]–[13] buttons.
Parameter
[ÇSELECTÉ] knob
4-8,
4-8+(S),
9-13,
9-13+(S)
* The “+(S)” following the parameter name means “while pressing the
[SHIFT] button.”
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Value
[- VALUE +] knob
No AssignNothing is assigned.
PartSelSelect the current part.
Part+KeySw
KeySwTurn on/o the performance parts.
PartSwTurn on/o the parts that play.
ArpSwTurn on/o arpeggio performance.
EfxSwTurn on/o eects.
Explanation
Simultaneously turn on/o the parts that
play and turn on/o the performance
parts.
1. Press the [PART/FUNC] button.
The instrument enters part select mode.
2. Use the PART/OSC SELECT [1]–[R] buttons ([4]–[8]
buttons) to select the current part.
The current part button lights up.
MEMO
When editing a tone, you can press two or more of the PART/
OSC SELECT [1]–[R] buttons simultaneously to edit multiple
parts at the same time as the current part.
Ø “Editing a Tone (TONE EDIT)” (p. 25)
15
Playing
When you play the keyboard, you hear the sound of the part(s) that you selected in “Selecting the Parts to Perform” (p. 15).
The JUNO-X lets you customize performance-related settings so that you can perform in the way that’s best for you.
Performing Arpeggios
To start arpeggio performance, make the I-ARPEGGIO [ON] button lit.
Ø “I-ARPEGGIO” (p. 18)
Layering Tones and Splitting the
Keyboard
SINGLE
Press the [SINGLE] button when you want to play this instrument using
only one tone without layering.
* Note that once you press the [SINGLE] button, the scene data you were
editing is lost. If you want to keep the data, save the scene before switching
to SINGLE mode.
* The SINGLE setting state is canceled when you switch scenes.
SPLIT
When the [SPLIT] button is on (lit), the keyboard is divided into two
regions that you can play separately. To set the split point (the place
on the keyboard where the regions are divided), hold down the [SPLIT]
button and press the desired key.
PX028
JU001
DUAL
When the [DUAL] button is on (lit), you can play two tones layered
together.
PX028
JU001
+
Specifying the Key Range
By specifying the key range, a sound that you play or an arpeggio
performance can be restricted to a specic region of keys.
For example, you could specify that the left-hand region of the
keyboard plays only the bass part, so that an arpeggiated bass
continues without being aected by what you play in the right-hand
region of the keyboard. Alternatively, you could specify fades between
multiple parts to create gradations between sounds.
Parameter
[ÉSELECTÇ] knob
SCENE ZONE
Key Rng LowC- –G9
Key Fade Low0–127
Key Rng UppC- –G9
Key Fade Upp0–127
ARP PART
K-Range LoC- –G9
K-Range Oct0–12
Oct Range-3–+3
Transpose-36–+36Shifts the arpeggio notes in semitone steps.
ARP COMMON
In Range Low
In Range Upp
Value
[- VALUE +] knob
C- –G9
Explanation
Set the keyboard range in which each part
will sound.
Make these settings when you want dierent
key ranges to play dierent tones.
Specify the lower limit of the key range.
Species the degree to which the part is
sounded by notes played below the Key Rng
Low. If you don’t want the tone to sound at all,
set this parameter to “0.”
Set the keyboard range in which each part
will sound.
Make these settings when you want dierent
key ranges to play dierent tones.
Specify the upper limit of the key range.
Species the degree to which the part is
sounded by notes played above the Key Rng
Upp. If you don’t want the tone to sound at all,
set this parameter to “0.”
Species the lower pitch limit that is sounded
by the arpeggio. If the arpeggiator attempts to
play a note that is lower than this, the octave
is raised.
Species the number of higher octaves in
which the arpeggio is sounded, relative to
K-Range Lo.
If the arpeggiator attempts to play a note that
is higher than this, the octave is lowered.
Species the range of octaves over which the
arpeggio plays.
You can specify whether the arpeggio is
sounded in the octave(s) above (+) or below (-)
the notes you play.
Species the range that is detected for
arpeggio performance. Pressing a key outside
the specied range does not aect the
arpeggio function.
4. To save the settings, press the [SCENE] button and
then press the [MENU] (WRITE) button while holding
down the [SHIFT] button.
The WRITE MENU screen appears.
5. Use the [ÇSELECTÉ] knob to select “SCENE,” and
then press the [ENTER] (INIT) button.
6. Use the [- VALUE +] knob to select the save-
destination, and then press the [ENTER] (INIT) button.
To rename the scene that’s being saved, use the [Í] [Ë]
buttons to move the cursor and use the [- VALUE +] knob to
select the characters.
7. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
8. To execute, press the [ENTER] (INIT) button.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “KEY RANGE
SETTINGS,” and then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the parameter
and use the [- VALUE +] knob to change the value.
16
Playing
Using the Controllers
You can use the controllers of the controller section to quickly operate
the sound parameters or to modify the sound to create excitement in
your performance.
To assign functions to controller, make settings in the system
parameters.
Ø “Parameter Guide” (PDF)
You can also assign functions to a footswitch or expression pedal, and
use it to switch scenes or turn the arpeggio on/o while you perform.
Ø “Controlling from an External Device” (p. 41)
Performing with a Connected Mic (Vocoder)
The “Vocoder” adds eects to a human voice. If you run your voice
through the vocoder, you can give it a toneless, robotic tone. Control
the pitch by playing the keyboard.
* For all other model banks besides VOCODER, the mic sound is output from
the JUNO-X. When not using the mic for all other model banks besides
VOCODER, set “Mic Thru” to “OFF.”
* VOCODER models can be selected only for part 1.
1. Connect a microphone to the rear panel MIC IN jack.
NOTE
The JUNO-X supports dynamic microphones and electret
condenser microphone (plug-in power system). It does not
support condenser microphones.
2. Use the rear panel MIC IN [GAIN] knob to adjust the
volume.
Make detailed adjustments to the MIC IN volume after you
select the sound.
Initially, set the knob to approximately the center position.
3. Select part 1, and then press the [MODEL BANK]
button to make it light.
4. Press the [MODEL BANK] button and then press
button [6].
* With the factory settings, “VOCODER” is assigned to the model bank of
the [6] button.
You can change the model bank that is assigned.
Ø “Registering to a model bank” (p. 14)
5. Use the [- VALUE +] knob to select a vocoder sound
(two types).
6. While playing the keyboard, vocalize into the
microphone.
Use the MIC IN [GAIN] knob to make ne adjustments to the
volume.
Adjusting the Mic
Depending on the environment in which you’re performing, noise
from the surroundings might be picked up by the mic, causing the
vocoder to not work as you intend.
In this case, adjust the microphone sensitivity and the noise
suppressor (NS) settings, so that it is less likely to pickup noise.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the MIC IN
parameter that you want to edit, and use the
[- VALUE +] knob to change the value.
MIC IN parameters
Parameter
[ÉSELECTÇ] knob
Mic In Gain-24.0–+24.0 [dB]Adjusts the input level of the MIC IN jack.
Mic PowerOFF, ON
NS SwitchOFF, ON
NS Threshold-96–0 [dB]
NS Release0–127
CompSwitchOFF, ON
CompAttack0.1, 1, 2, ...100 [ms]
CompRelease10, 20, ...1000 [ms]
CompThreshold-60–0 [dB]
CompRatio
CompKnee0–30 [dB]
CompOutGain
Dly Send Lev0–127
Rev Send Lev0–127
Cho Send Lev0–127
Mic ThruOFF, ON
Value
[- VALUE +] knob
1:1, 2:1, 3:1, 4:1, 8:1,
16:1, 32:1, INF:1
-24.0, -23.5, ...0, ...
+24.0 [dB]
Explanation
If this is “ON,” plug-in power (5 V) is
supplied to the MIC IN jack.
Switches the noise suppressor on/o.
The noise suppressor is a function that
suppresses noise during periods of
silence.
Adjusts the volume at which noise
suppression starts to be applied.
Adjusts the time from when noise
suppression starts until the volume
reaches 0.
Species whether the mic compressor (a
compressor applied to the mic input) is
used (ON) or not used (OFF).
Species the time from when the input
to the mic compressor exceeds the
CompThreshold level until the volume is
compressed.
Species the time from when the input
to the mic compressor falls below the
CompThreshold level until compression is
no longer applied.
Species the level at which the mic
compressor starts applying compression.
Species the compression ratio for the
mic compressor.
Smooths the transition until the mic
compressor starts to be applied. Higher
values produce a smoother transition.
Species the output volume of the mic
compressor.
Species the amount of delay that is
applied to the mic input.
Species the amount of reverb that is
applied to the mic input.
Species the amount of chorus that is
applied to the mic input.
If you want the mic to be cut when the
vocoder is o, turn this “OFF.”
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Preventing acoustic feedback
Acoustic feedback could be produced depending on the location of
microphones relative to built-in speakers (or the external speakers).
This can be remedied by:
¹ Changing the orientation of the microphone(s).¹ Relocating microphone(s) at a greater distance from speakers.¹ Lowering volume levels.
Performing with a Connected Computer
or Other External Device
You can connect a computer and use a plug-in synth in combination
with this unit, or use it together with a product that is compatible with
AIRA-LINK and enjoy synchronized performances.
Ø “Control” (p. 39)
17
I-ARPEGGIO
Basic Methods of Operation
The I-Arpeggio function analyzes your keyboard playing and produces an optimal arpeggio pattern. You can select “I-ARP” to perform
extemporaneously, or use the step edit function to create user patterns.
1. Select the part to use for playing arpeggios by pressing the [PART/FUNC] button and then using the PART/OSC
SELECT [1]–[4] buttons.
2. Press the I-ARPEGGIO [ON] button to enable arpeggio performance.
3. Use the PART [MODE] (P-STYLE) knob to select “I-ARP.”
* You can set the arpeggio mode separately for each part.
MODEHow the arpeggio works
I-ARPAnalyzes your keyboard performance and plays the arpeggio pattern that best matches it.
ARPPlays a simple arpeggio pattern.
STEPPlays the pattern data you created using the STEP EDIT function (p. 20). Use this setting when you want to play original arpeggio phrases.
OFFUse this setting if you don’t want the arpeggio to sound for the currently selected part.
4. Play the keyboard to generate an arpeggio.
The I-ARPEGGIO plays for the currently selected part.
MEMO
If you press the [HOLD] button to enable it, the arpeggio continues playing even after you take your hand o the keyboard.
5. Use the [STYLE] (P-AMOUNT) knob to change the style (the pattern variations) of the arpeggio you’re hearing.
* When the MODE is set to “I-ARP,” the change in style is reected once you play the keyboard again.
The arpeggio performance based on the keys you play changes according to the selected style.
For details, refer to “Parameter Guide” (PDF).
MEMO
By setting the mode and style for other parts besides the currently selected part, you can make arpeggios play at the same time for
multiple parts. Select the part to use by pressing the [PART/FUNC] button and then use the PART/OSC SELECT buttons.
6. Press the I-ARPEGGIO [ON] button again to stop the arpeggio and turn it o.
Other Operation
Specifying the arpeggio tempo (TEMPO)
You can specify the tempo of the arpeggio. Depending on the sound,
LFO or DELAY can also synchronize to the tempo.
Adjusting the amount of shue (SHUFFLE)
By varying the timing at which notes are sounded, you can create a
shue rhythm.
When this setting is in the center position, notes are sounded at equal
spacing. Increasing the value adds a shue feel like a dotted-note
rhythm.
* When you press the [PART/FUNC] button to make it light up blue and then
operate the [TEMPO] (SHUFFLE) knob, the shue setting changes for all
parts at the same time. (ARP COMMON > G-Shue)
Changing the duration of the notes (DURATION)
You can specify the length during which each of the arpeggiated
notes is heard. Shortening the duration produces a staccato feel, and
lengthening the duration produces a tenuto feel.
* When you use the [DURATION] knob, the duration for all parts changes at
the same time. (ARP COMMON > G-Duration)
Varying the arpeggio automatically
(PLAY DETECTOR)
Play Detector is a function that detects your keyboard playing and
varies the arpeggio in real time.
* If both PLAY DETECTOR KEYS and BEAT are turned “OFF,” the current loop
performance will repeat. This is useful when you want to continue playing
for a while with the same accompaniment.
Varying the arpeggio according to the
harmony you play
When this is “ON,” the arpeggio chords change according to the chords
you play on the keyboard.
* If you want to layer your keyboard performance without changing the
chord, turn PLAY DETECTOR KEYS o.
Varying the arpeggio according to the timing
of your performance (PLAY DETECTOR BEAT)
When this is “ON,” the pattern switches according to the rhythm, which
is detected from the intervals between the notes you play on the
keyboard.
* Even if BEAT is o, the keyboard pitches are detected. If you want to
maintain the sense of beat while you play a chord progression, turn PLAY
DETECTOR BEAT o.
(PLAY DETECTOR KEYS)
18
I-ARPEGGIO
Selecting the arpeggio type (ARP COMMON > TYPE)
This changes the arpeggio settings for parts 1–4 at the same time.
Depending on the type, only one part might sound, or multiple parts
might sound as an ensemble.
Select the type that is closest to the arpeggio that you have in mind,
and then edit the sounds and parameters to bring it closer to your
preferences.
* With the factory settings, changing the type causes the parts whose
Keyboard Sw is “OFF” to be assigned a sound (TONE) and volume (PART
LEVEL) at the same time. If you want to change only the phrase while
preserving the current sound settings, set the system parameter Arpeggio
Set Tone to OFF.
Selecting the rhythm type (ARP COMMON > RHYTHM)
You can change the phrase that is played by part R, which is the
rhythm part.
Select a rhythm that is closest to what you have in mind, and then edit
the tempo, drum kit, and the various parameters to bring it closer to
your preferences.
* With the factory settings, changing the rhythm causes a suitable tempo
(TEMPO), sound (DRUM KIT) and volume (PART LEVEL) to be specied. If
you want to change only the phrase while preserving the current tempo
and sound settings, set the SYSTEM parameters Arpeggio Set Tempo and
Arpeggio Set Drum kit respectively OFF.
Editing the probability styles (*1)(P-STYLE)
This determines whether each note to be played in the arpeggio
should sound or not (the probability), and changes the arpeggio
performance accordingly.
By changing the styles, you can change the note positions to which
probability is applied.
When the arpeggiator normally plays, the same phrase is played over
and over. However, by setting the probability, you can change the
performance over time to create spontaneous phrases.
Editing the probability strength (*2) (P-AMOUNT)
This sets how much change is caused by the probability eect.
A 100% setting generates the original arpeggio phrase; and the closer
the setting gets to 0%, the fewer the notes that play.
Arpeggio phrases
Probability style (*1)
(The notes corresponding to the steps in the positions marked with a dot always play. The notes corresponding to the steps in
the positions marked with a dash either play or not, depending on the probability ratio set in Amount.)
Example of arpeggio phrase with probability applied (*2)
(This example is with the Amount set to 50%. Notes in the positions marked with
a dash play only 50% of the time.)
Fewer notes play back, according to the probability ratio
All notes always play back
* The phrase that plays back changes each time, based on the probability “Amount” setting.
19
I-ARPEGGIO
Using the Step Edit Function
The JUNO-X lets you edit arpeggio performance data using the TR-REC
input method.
What is TR-REC?
TR-REC is a method in which you use the [1]–[16] buttons to
specify the timing at which each key plays a note.
You can use it while listening to a rhythm that you created.
For example to create the drum pattern shown in gure 1, you
would make the settings shown in gure 2.
gure 1
gure 2
Step Number
Closed Hi-Hat
Snare Drum
Bass Drum
When pressing a key of its corresponding note that you want to
edit, the [1]–[16] buttons light or go dark to indicate the steps on
which that instrument will sound.
Pressing one of the [1]–[16] buttons switches it between lit and
unlit, changing whether the instrument will or will not sound on
that step.
01090513031107150210061404120816
Button lit
Button unlit
3. Press the [MENU] (WRITE) button.
The MENU screen for arpeggio play appears.
Here you can congure the basic settings for creating patterns,
or copy existing patterns.
SETTING
Congures the basic pattern settings.
ParameterExplanation
Grid Note
Grid LengthSets the grid length of the arpeggio pattern.
Duration
Shue Rate
Shue ResoThis sets the note value that the shue is based on.
Oset VeloShifts the velocity value.
K-Range Lo
K-Range Oct
COPY from I-ARP
Copies the performance data from the I-ARPEGGIO for editing
in the STEP EDIT screen.
* You can use the [DUAL] (L/R DUAL) button to preview the data.
CommandsExplanation
InitializeClears the step data of all parts.
CurrentLoads the current step data.
LatestLoads the most recently recorded data.
1 time beforeLoads the recorded data from one pass before.
2 times beforeLoads the recorded data from two passes before.
3 times beforeLoads the recorded data from three passes before.
4 times beforeLoads the recorded data from four passes before.
Sets which notes are considered to be “one grid” for the
arpeggio.
Sets the length (ratio) used for playing back each note
length in the arpeggio pattern.
Creates a shue rhythm by varying the timing at which
the upbeat notes play.
Species the lower pitch limit that is sounded by the
arpeggio.
Species the number of higher octaves in which the
arpeggio is sounded, relative to K-Range Lo.
Editing Each Step of the Arpeggio
Performance (STEP EDIT)
The arpeggio performance is always recorded inside the JUNO-X.
If you like the performance, you can use the STEP EDIT function to
extract and edit it.
The edited pattern can be used as a user pattern for the arpeggiator, or
used in your computer as MIDI data.
You can also create a user pattern from a blank state without using
recorded data.
1. Press the [STEP EDIT] button.
The arpeggio stops playing, and the STEP EDIT screen appears.
* An empty STEP EDIT screen appears right after you press the [STEP EDIT]
button.
2. Select the part to edit.
Select the part to edit (the current part) by pressing the
[PART/FUNC] button and then using the PART/OSC SELECT [1]–
[4] buttons ([4]–[8] buttons).
* A “pass” means the length of the arpeggio pattern, set in “Grid Length.”
COPY from SCENE
Copies the performance data you like from a scene for editing
in the STEP EDIT screen.
ERASE CURRENT PART
Erases the performance data from the current part.
ERASE ALL PART
Erases the performance data from all parts.
4. After making the settings, press the [ENTER] (INIT)
button to return to the STEP EDIT screen.
The changes made on the MENU screen are also applied to the
STEP EDIT screen.
5. Edit using the STEP EDIT screen.
The following shows how to use the operations in the STEP
EDIT screen.
ItemOperation
Move left/right between steps
Shift steps up/down
Move between pages
Specify the notePress a key
Specify a step and turn the note on
Edit the velocity value[- VALUE +] knob
Turn the currently selected note on/o[ENTER] (INIT) button
[Í] [Ë] buttons
[ÇSELECTÉ] knob
Hold down the [SHIFT] button and press
the [Í] [Ë] button.
The values set just before the steps are
used for the velocity values of the [1]–[16]
buttons.
20
I-ARPEGGIO
ItemOperation
Move the cursor to the beginning of
Input a tie
Move the part
Edit the grid length
Record a step
Record in real time
Erase all data of the selected note
Erase all data of the selected step
Erase all data from the currently selected
part
Exit step edit and return to the top screen [EXIT] button
the tie, then hold down the [SHIFT]
button and press the [1]–[16] button that
corresponds to the last step of the tie.
Press the [PART/FUNC] button to select
the current part
Hold down the [SHIFT] button and
operate the [ÇSELECTÉ] knob
A note is input for each step when you
play the keyboard while the [SPLIT] (ó)
button is lit.
Notes are recorded in real time when
you play the keyboard during preview
playback while the [SPLIT] (ó) button
is lit.
Press the [SINGLE] (ERASE) button while
holding down a key
Press the [SINGLE] (ERASE) button while
holding down [1]–[16] buttons
[SINGLE] (ERASE) button
6. Check what you edited while pressing the [ò]
button to play/stop your performance.
* The values specied for the arpeggio are applied to the number of steps
and the settings such as grid and shue.
7. To edit the basic settings for the arpeggio, exit the
STEP EDIT screen and use the ARP PART EDIT screen.
* You can use the [TEMPO] (SHUFFLE) knob to change the tempo.
8. When you nish editing, save the result as a scene.
Ø “Saving the Scene Settings (SCENE WRITE)” (p. 24)
If you want to use the data on your computer as MIDI data, use
the export function.
Ø “Using the IMPORT/EXPORT Function” (p. 46)
If the Keyboard Does Not Play Sound
Here we explain situations in which playing the keyboard does not
produce sound properly even though the KEYBOARD SW is on.
01 When I-ARPEGGIO is on, and “ARP PART EDIT:
Switch” is ON
This part is played by the arpeggio, and cannot be played from the
keyboard.
To play it from the keyboard, set “ARP PART EDIT: Switch” to “OFF.”
02 When one of the ASSIGN settings in SCENE
COMMON EDIT is PART FADE1/PART FADE2
The volume of parts whose Keyboard Sw is on is controlled by the
controller that is assigned to PART FADE1/PART FADE2, so sound might
not be heard depending on the setting of the controller.
If you want to always play the corresponding part from the keyboard,
assign all of the SL1, SL2, and Ctrl settings to something other than
PART FADE1/PART FADE2.
Alternatively, if only one Keyboard Sw is on, the PART FADE eect is
disabled, and you can play just the corresponding part.
03 When Part Sw is o
You can switch the parts on/o when the [PART/FUNC] button is lit up
yellow, by holding down the [SHIFT] button and pressing the PART/
OSC ON [1]–[R] buttons ([9]–[13] buttons).
If you accidentally turn this o, the corresponding part won’t produce
sound.
Normally you’ll leave all Part Sw settings on.
Playing a Pattern You Entered
The data that you edit in STEP EDIT can actually be used for arpeggio
performance.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “ARPEGGIO EDIT,”
and then press the [ENTER] (INIT) button.
The ARP PART EDIT screen appears.
3. Use the [ÇSELECTÉ] knob to select “Arp Mode” and
use the [- VALUE +] knob to change the setting to
“STEP.”
MEMO
To make the pitch change according to what you play on the
keyboard, set “Step Key Shift” to “ON.”
04 If a volume or similar setting is lowered
The corresponding part will not be heard if one of the volume settings
is lowered.
There are many parameters related to volume. To restore the sound
so that it plays normally, switch to a dierent scene to clear out the
settings. In this case, the current scene settings will be lost, so save the
scene before you try this.
21
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<><><><><><><><
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Editing a Scene
(SCENE EDIT)
Scene Edit/Part Edit
Detailed settings can be made using the edit pages, which you can access from the SCENE TOP screen by using the [Í] [Ë] buttons.
SCENE
ARP PART
EDIT
ARP
COMMON
EDIT
SCENE TOP screen
COMMON
[EXIT] button
SCENE
EDIT
[ENTER] (INIT) button
SCENE PART
EDIT
SCENE ZONE
EDIT
SCENE
SELECT
SCENE PART
MFX
Conguring Scene Common Settings (Scene Edit)
The scene edit pages let you make settings that are common to the scene.
1. Press the [SCENE] button.
The SCENE TOP screen appears.
MEMO
If you hold down the [SCENE] button and press the [PART/FUNC] button, the part list screen appears.
SCENEPART
ÃÂÂ
SCENE
EFFECT: Dly
* Press the [EXIT] button to return to the SCENE TOP
screen.
SCENE
EFFECT: Rev
SCENE
EFFECT: Cho
MODEL
BANK
SCENE
EFFECT: OD
2. Use the [Í] [Ë] buttons to move to the scene edit page for the item that you want to edit.
3. Use the [ÇSELECTÉ] knob to select the parameter that you want to edit, and use the [- VALUE +] knob to change
the value.
For details, refer to “Parameter Guide” (PDF).
4. If you want to save the setting, execute the Scene Write operation.
* If you want to save a tone individually, use the tone write operation (p. 26).
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
To rename the scene that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to select the characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
Basic settings related to I-Arpeggio
(ARP COMMON EDIT)
These are I-Arpeggio basic settings. You can also specify the rhythm
pattern that’s used for arpeggio performance, and the keyboard
region that is detected by I-Arpeggio.
Basic settings for scenes (SCENE COMMON EDIT)
These are basic settings for scenes.
These settings let you assign functions to controllers such as the
buttons or knobs, and congure the settings for controlling an
external device.
Delay settings (SCENE EFFECT: Dly)
These are settings for the delay that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Dly” source is set to
“SCENE.”
Ø “Editing the System Settings (System)” (p. 43)
Reverb settings (SCENE EFFECT: Rev)
These are settings for the reverb that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Rev” source is set to
“SCENE.”
Ø “Editing the System Settings (System)” (p. 43)
22
Chorus settings (SCENE EFFECT: Cho)
These are settings for the chorus that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Cho” source is set to
“SCENE.”
Ø “Editing the System Settings (System)” (p. 43)
Overdrive settings (SCENE EFFECT: OD)
These are settings for the overdrive that is used in common by all
parts.
* These settings are valid only for parts whose “SCENE PART EDIT” setting
“Output” is set to “DRIVE.”
Ø “Editing a Scene (SCENE EDIT)” (p. 22)
MEMO
One eect such as chorus and delay can be used for each scene,
and you can specify its depth for each part.
If you want to use dierent eects for each part, specify the
eects individually from “SCENE PART MFX” or “TONE MFX.”
Ø “Eect settings for each part (SCENE PART MFX)” (p. 23)Ø “Editing a Tone (TONE EDIT)” (p. 25)
Conguring the Performance Style,
Controllers and Other Settings
Part edit lets you make settings for performance style and controller
settings, and for individual eects.
To edit the actual tone that is assigned to a part, use tone edit.
Ø “Editing a Tone (TONE EDIT)” (p. 25)
1. Press the [SCENE] button.
The SCENE TOP screen appears.
2. Press the [PART/FUNC] button to switch to part select
mode, and press the [4]–[8] buttons to select the part
that you want to edit.
By pressing two or more of the PART/OSC SELECT [1]–[R]
buttons (the [4]–[8] buttons) simultaneously, you can select
multiple parts to edit together.
MEMO
¹ If multiple parts are selected, the part that you press rst is selected as the current
part.
¹ The display shows the information of the current part.¹ Even if you make the identical settings for LFO parameters such as LFO TYPE and
LFO RATE when multiple parts are selected, the LFO eect will dier because the
start timing diers for each part.
(Part Edit)
Editing a Scene (SCENE EDIT)
5-4.
Press the [ENTER] (INIT) button.
5-5.
To execute, press the [ENTER] (INIT) button.
I-Arpeggio settings for each part (ARP PART EDIT)
These are I-Arpeggio settings that are specic to each part.
You can make settings for the expression and notes of the arpeggio
performance, and specify the region in which it plays.
Basic settings for each part (SCENE PART EDIT)
These are basic settings for each part.
You can specify how the data received from controllers is handled to
make the tone produce sound, and specify how the sound of the tone
is output as audio data.
Zone settings for each part (SCENE ZONE EDIT)
For each part, you can specify whether controller information will be
received.
You can also specify a fade-out between the keyboard regions that
produce sound.
Eect settings for each part (SCENE PART MFX)
These are eect settings for each part.
These are valid if “FllwToneMFX” is “OFF”; if this is “ON,” the tone eect
is used instead of the part eect.
This is recommended if you want to leave the eect xed while you
switch the tone.
Ø “Editing a Tone (TONE EDIT Screen)” (p. 25)
3. Use the [Í] [Ë] buttons to move to the part edit page
of the item that you want to edit.
4. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
For details, refer to “Parameter Guide” (PDF).
5. If you want to save the setting, execute the Scene
Write operation.
5-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE)
button.
The WRITE MENU screen appears.
5-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press
the [ENTER] (INIT) button.
5-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select
the save-destination, and then press the [ENTER] (INIT) button.
To rename the scene that’s being saved, use the [Í] [Ë] buttons to move
the cursor and use the [- VALUE +] knob to select the characters.
23
Editing a Scene (SCENE EDIT)
Saving the Scene Settings (SCENE WRITE)
Scene settings that you edit are lost when you turn o the power or
switch to another scene. By writing the scene, you can save the edited
settings.
The JUNO-X can store a total of 256 scenes, organized as 16 banks
each containing 16 scenes.
* If you want to save a tone individually, use the tone write operation
(p. 26).
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
The WRITE MENU screen appears.
If saving is needed, the screen indicates “EDITED.”
If the PART 1–4 tones are indicated as “EDITED,” and you want to
save the complete sound, save the tones rst.
Ø “Saving the Tone Settings (TONE WRITE)” (p. 26)
2. Use the [ÇSELECTÉ] knob to select “SCENE,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the scene to save to, and then press the
[ENTER] (INIT) button.
To rename the scene, use the [Í] [Ë] buttons to move the
cursor and use the [- VALUE +] knob to select the characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Initializing a Scene (SCENE INITIALIZE)
By initializing a scene, you can put the scene settings in their default
state.
* When you initialize a scene, all settings saved in the scene are erased.
Please note that the data cannot be recovered.
* Initializing the scene settings also initializes the tones of PART 1–4 at the
same time.
1. Hold down the [SHIFT] button and press the [ENTER]
(INIT) button.
The INITIALIZE MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SCENE.”
3. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
4. To execute, press the [ENTER] (INIT) button.
Using the Scene Lock Function
By using the scene lock function, you can make a conrmation
screen appear when you change scenes. This helps keep you from
accidentally selecting a dierent scene when you haven’t saved the
scene.
1. Press the [MENU] (WRITE) button.
The setting screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Scene Lock,” and
use the [- VALUE +] knob to set the value to “ON.”
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
24
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Editing a Tone
(TONE EDIT)
With the JUNO-X, you can add a variety of eects to process the tones, and you can use the controllers such as the buttons and knobs to edit the
tones themselves.
Elements marked with an asterisk (*) are enabled only for the JUNO-X model.
* S ome functions may vary, depending on the model.
PW
SUPER SAW (*)
SAW
SUB
Ò1oct
NOISE
ENVELOPE (*)
LFO
AMPFILTERHPF
ENVELOPE
MFX/
JUNO
CHORUS
Partial 4
Partial 3
Partial 2
Partial 1
OSCFILTERAMP
OSCFILTERAMP
ENVELOPEENVELOPEENVELOPE
ENVELOPEENVELOPEENVELOPE
ENVELOPEENVELOPEENVELOPE
LFO 1/2
OSCFILTERAMP
LFO 1/2
OSCFILTERAMP
ENVELOPEENVELOPEENVELOPE
LFO 1/2
LFO 1/2
MFX
Pitch information for the key you play is sent to the oscillator, and is output as sound via the mixer, lter, and amp etc.
The change produced by each section can be modied using an LFO or envelope.
Editing a Tone (TONE EDIT Screen)
From the MODEL BANK TOP screen, you can use the [Í] [Ë] buttons to move to the pages at the right, and edit the tone from the tone edit pages.
MODEL BANK
MODEL BANK TOP screen
COMMON
COMMON
[EXIT] button
TONE
EDIT
TONE
EDIT
[ENTER] (INIT) button
TONE
EDIT
TONE
PARTIAL 1
TONE MFX
TONE
PARTIAL 2
TONE LIST
TONE
PARTIAL 3
* Press the [EXIT] button to return to the MODEL BANK TOP screen.
TONE
PARTIAL 4
SCENEPART
ÂÂÃ
TONE MFX
* You can also access the tone edit pages from the MENU screen.
Ø “Accessing the MENU Screen” (p. 42)
1. Press the [MODEL BANK] button.
The MODEL BANK screen appears.
* Only some models allow multiple selection.
2. Use the [Í] [Ë] buttons to move to the tone edit page of the item that you want to edit.
3. Use the [ÇSELECTÉ] knob to select the parameter that you want to edit, and use the [- VALUE +] knob to change
the value.
For details, refer to “Parameter Guide” (PDF).
4. If you want to save the setting, execute the Tone Write operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select the part where the tone you want to save is assigned, and then press the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the tone that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
MODEL
BANK
25
Editing a Tone (TONE EDIT)
Editing Basic Settings for the Tone
(TONE COMMON EDIT)
Here’s how to make basic settings for the tone, such as its volume,
pitch, and whether various functions are used.
In this page you can edit parameters that are common to all partials.
Editing the Parameters of Each Section
(TONE EDIT)
Here you can edit the parameters of each section, such as the oscillator
and lter.
Depending on the model, the screens are divided into PARTIAL 1–4.
Editing the Eects (TONE MFX)
You can edit the eects for each tone.
This is valid if the “SCENE PART MFX” parameter “FllwToneMFX” is “ON”;
if that parameter is “OFF,” the part eect is used instead of the tone
eect.
This is recommended if you want to make eect settings individually
for each user tone.
Ø “Conguring the Performance Style, Controllers and Other Settings
(Part Edit)” (p. 23)
Saving the Tone Settings (TONE WRITE)
A tone that you create will change if you move a knob or select
another tone. It also disappears when you power-o the JUNO-X.
When you’ve created a tone that you like, you should save it as a user
tone.
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
The WRITE MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select the part where
the tone you want to save is assigned, and then press
the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the save-destination, and then press the
[ENTER] (INIT) button.
If you want to rename the tone that’s being saved, use the
[Í] [Ë] buttons to move the cursor and use the [- VALUE +]
knob to specify characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Duplicating a Partial (PARTIAL COPY)
For models such as “XV-5080” or “RD-PIANO” which allow each partial
to be edited, you can copy the parameters of the currently selected
partial to another partial.
NOTE
Be aware that an overwrite-saved tone cannot be restored to its
previous state.
1. From the MODEL BANK screen or the MENU screen,
access the “TONE EDIT” screen.
Ø “Accessing the MENU Screen” (p. 42)
2. Press the [PART/FUNC] button to make it light up
blue, and then press the PART/OSC SELECT [1]–[4]
buttons to select the copy source partial.
3. While holding down the [SHIFT] button, press one of
the OSC SELECT [1]–[4] buttons to select the copydestination partial.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
4. To execute, press the [ENTER] (INIT) button.
Initializing a Tone (TONE INITIALIZE)
Here’s how to initialize the tone of the current part. The initial state
that is specied diers depending on the model that is selected for
that part.
1. Press the [MODEL BANK] button to switch to tone
select mode.
2. Use the [ÇSELECTÉ] knob to move the cursor to the
model name.
3. Turn the [- VALUE +] knob to select the model to use
for initializing the tone.
4. Hold down the [SHIFT] button and press the [ENTER]
(INIT) button.
The INITIALIZE MENU screen appears.
5. Use the [ÇSELECTÉ] knob to select “TONE.”
6. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
7. To execute, press the [ENTER] (INIT) button.
26
Correspondence Between Controllers and Parameters
JUNO-X
7
2
6
8 9 21 22
1
34 35
SectionControllerParameter
ONSelect PORTA ON
PORTAMENTO
LFO
OSC
HPF
1
TIMEPORTA TIME
2
PITCHSelect PITCH LFO-
3
FILTERSelect FILTER LFO-
4
AMPSelec t AMP LFO-
5
TYPELFO WAVEFORM
6
If “LFO SYNC” is OFF
RAT E
7
DELAY TIMELFO DELAY TIME
8
DEPTH
9
SUPER SAW
10
PWM/MOD
11
12
13
SUBSUB LEVEL
14
NOISENOISE LEVEL
15
PITCHOSC PITCH
16
DETUNEOSC DE TUNE (*1)
FREQHPF-STEP
17
LFO RATE
If LFO SYNC is ON
LFO NOTE
If “PITCH LFO” is selected
OSC LFO MOD
If “FILTER LFO” is selected
FILTER MOD
If “AMP LFO” is selected
AMP MOD
Select SUPER SAW ONJUNO-X TONE EDIT:
If SUPER SAW is OFF
PULSE WIDTH MOD
If SUPER SAW is ON
SSAW DETUNE
If SUPER SAW is OFF
PW LEVEL
If SUPER SAW is ON
SSAW LEVEL
SAW LEVEL
12 14 16 17 15 11 23
13
18
10
Destination or
operation when used
with the [SHIFT] button
JUNO-X TONE EDIT:
PORTA MODE
JUNO-X TONE EDIT:
PORTA TIME
JUNO-X TONE EDIT:
LFO WAVEFORM
JUNO-X TONE EDIT:
LFO RATE
JUNO-X TONE EDIT:
LFO NOTE
JUNO-X TONE EDIT:
LFO DELAY TIME
JUNO-X TONE EDIT:
OSC LFO MOD
JUNO-X TONE EDIT:
FILTER MOD
JUNO-X TONE EDIT:
AMP MOD
SUPER SAW
JUNO-X TONE EDIT:
PULSE WIDTH MOD
JUNO-X TONE EDIT:
SSAW DETUNE
JUNO-X TONE EDIT:
PW LEVEL
JUNO-X TONE EDIT:
SSAW LEVEL
JUNO-X TONE EDIT:
SAW LEVEL
JUNO-X TONE EDIT:
SUB LEVEL
JUNO-X TONE EDIT:
NOISE LEVEL
JUNO-X TONE EDIT:
OSC PITCH
JUNO-X TONE EDIT:
OSC DETUNE
JUNO-X TONE EDIT:
HPF-STEP
SectionControllerParameter
FILTER
AMP
ENV
PART/FUNC
24
29 30 31 32
19 3 4 5 20 25 26 27 28
[R]
18
[M]
19
[S]
20
FREQCUTOFF
21
RESRESONANCE
22
KYBDFLT KEY FOLLOW
23
GATESelect G-AMP
24
LEVELAMP LEVEL
25
PITCHSelect PITCH ENV-
26
FILTERSelect FILTER ENV-
27
AMPSelec t ENV F&A-
28
A
29
D
30
S
31
R
32
DEPTH
33
MONOSelect SOLO
34
UNISONSelect UNISON
35
Select FILTER TYPE
If “PITCH ENV” is selected
PENV ATTACK
If “FILTER ENV” and “ENV
F&A” are selected
ENV ATTACK
If “PITCH ENV” is selected
PENV DECAY
If “FILTER ENV” and “ENV
F&A” are selected
ENV DECAY
If “PITCH ENV” is selected
PENV SUSTAIN
If “FILTER ENV” and “ENV
F&A” are selected
ENV SUSTAIN
If “PITCH ENV” is selected
PENV RELEASE
If “FILTER ENV” and “ENV
F&A” are selected
ENV RELEASE
If “PITCH ENV” is selected
PENV DEPTH
If “FILTER ENV” and “ENV
F&A” are selected
FLT ENV DEPTH
33
Destination or
operation when used
with the [SHIFT] button
JUNO-X TONE EDIT:
VINTAGE FLT T YPE
JUNO-X TONE EDIT:
CUTOFF
JUNO-X TONE EDIT:
RESONANCE
JUNO-X TONE EDIT:
FLT KEY FOLLOW
JUNO-X TONE EDIT:
AMP ENV SEL
JUNO-X TONE EDIT:
AMP LEVEL
JUNO-X TONE EDIT:
PENV ATTACK
JUNO-X TONE EDIT:
ENV ATTACK
JUNO-X TONE EDIT:
PENV DECAY
JUNO-X TONE EDIT:
ENV DECAY
JUNO-X TONE EDIT:
PENV SUSTAIN
JUNO-X TONE EDIT:
ENV SUSTAIN
JUNO-X TONE EDIT:
PENV RELEASE
JUNO-X TONE EDIT:
ENV RELEASE
JUNO-X TONE EDIT:
PENV DEPTH
JUNO-X TONE EDIT:
FLT ENV DEPTH
JUNO-X TONE EDIT:
KEY MODE
JUNO-X TONE EDIT:
KEY MODE
(*1): Only enabled in FUNC mode.
* For other parameters, refer to “Parameter Guide” (PDF).
27
Correspondence Between Controllers and Parameters
JUNO-106
2
5
1
29 30
SectionControllerParameter
ONSelect PORTA ON
PORTAMENTO
LFO
OSC
HPF
FILTER
AMP
1
TIMEPOR TA TIME
2
PITCHSelect PITCH LFO -
3
FILTERSelect FILTER LFO -
4
RAT ELFO RATE
5
DELAY TIMELFO DELAY TIME
6
If “PITCH-LFO” is
selected
DEPTH
7
PWM/MOD
8
9
10
SUBSUB LEVEL
11
NOISENOISE LEVEL
12
PITCHOSC RANGE
13
FREQHPF-STEP
14
[R]
15
[M]
16
[S]
17
FREQCUTOFF
18
RESRESONANCE
19
KYBDFLT KEY FOLLOW
20
GATESelect G-AMP
21
LEVELAMP LEVEL
22
OSC LFO MOD
If “FILTER-LFO” is
selected
FILTER MOD
PULSE WIDTH
MOD
PW SWITCH
SAW SWITCH
Select FILTER
TYPE
9 11 13 14 12 8 20
10 6 7 18 19
15
Destination or operation
when used with the
[SHIFT] button
JUNO-106 TONE EDIT:
PORTA MODE
JUNO-106 TONE EDIT:
PORTA TIME
JUNO-106 TONE EDIT:
LFO RATE
JUNO-106 TONE EDIT:
LFO DELAY TIME
JUNO-106 TONE EDIT:
OSC LFO MOD
JUNO-106 TONE EDIT:
FILTER MOD
JUNO-106 TONE EDIT:
PULSE WIDTH MOD
JUNO-106 TONE EDIT:
PW SWITCH
JUNO-106 TONE EDIT:
SAW SWITCH
JUNO-106 TONE EDIT:
SUB LEVEL
JUNO-106 TONE EDIT:
NOISE LEVEL
JUNO-106 TONE EDIT:
OSC RANGE
JUNO-106 TONE EDIT:
HPF-STEP
JUNO-106 TONE EDIT:
VINTAGE FLT T YPE
JUNO-106 TONE EDIT:
CUTOFF
JUNO-106 TONE EDIT:
RESONANCE
JUNO-106 TONE EDIT:
FLT KEY FOLLOW
JUNO-106 TONE EDIT:
AMP ENV SEL
JUNO-106 TONE EDIT:
AMP LEVEL
SectionControllerParameter
ENV
PART/FUNC
* For other parameters, refer to “Parameter Guide” (PDF).
21
24 25 26 27
16 3 4 17 22 23
AMPSelect ENV F&A-
23
AENV ATTACK
24
DENV DECAY
25
SENV SUSTAIN
26
RENV RELEASE
27
DEPTHFLT ENV DEPTH
28
MONOSelect SOLO
29
UNISONSelect UNISON
30
28
Destination or operation
when used with the
[SHIFT] button
JUNO-106 TONE EDIT:
ENV ATTACK
JUNO-106 TONE EDIT:
ENV DECAY
JUNO-106 TONE EDIT:
ENV SUSTAIN
JUNO-106 TONE EDIT:
ENV RELEASE
JUNO-106 TONE EDIT:
FLT ENV DEPTH
JUNO-106 TONE EDIT:
KEY MODE
JUNO-106 TONE EDIT:
KEY MODE
28
JUNO-60
Correspondence Between Controllers and Parameters
2
5
1
29 30
SectionControllerParameter
ONSelect PORTA ON
PORTAMENTO
LFO
OSC
HPF
FILTER
AMP
1
TIMEPORTA TIME
2
PITCHSelect PITCH LFO-
3
FILTERSelect FILTER-LFO-
4
RAT ELFO RATE
5
DELAY TIMELFO DELAY TIME
6
If “PITCH LFO” is selected
DEPTH
7
PWM/MODPULSE WIDTH MOD
8
9
10
SUBSUB LEVEL
11
NOISENOISE LEVEL
12
PITCHOC TAVE
13
FREQHPF-STEP
14
[R]
15
[M]
16
[S]
17
FREQCUTOFF
18
RESRESONANCE
19
KYBDFLT KEY FOLLOW
20
GATESelect G-AMP
21
LEVELAMP LEVEL
22
OSC LFO MOD
If “FILTER LFO” is selected
FILTER MOD
PW SWITCH
SAW SWITCH
Select FILTER TYPE
9 11 13 14 12 8 20
10 6 7 18 19
15
16 3 4 17 22 23
Destination or
operation when used
with the [SHIFT]
button
JUNO-60 TONE EDIT:
PORTA MODE
JUNO-60 TONE EDIT:
PORTA TIME
SectionControllerParameter
23
24
25
ENV
26
JUNO-60 TONE EDIT:
LFO RATE
JUNO-60 TONE EDIT:
LFO DELAY TIME
JUNO-60 TONE EDIT:
OSC LFO MOD
JUNO-60 TONE EDIT:
FILTER MOD
JUNO-60 TONE EDIT:
PULSE WIDTH MOD
JUNO-60 TONE EDIT:
PW SWITCH
JUNO-60 TONE EDIT:
SAW SWITCH
JUNO-60 TONE EDIT:
SUB LEVEL
JUNO-60 TONE EDIT:
NOISE LEVEL
JUNO-60 TONE EDIT:
OCTAVE
JUNO-60 TONE EDIT:
HPF-STEP
JUNO-60 TONE EDIT:
VINTAGE FLT T YPE
JUNO-60 TONE EDIT:
CUTOFF
JUNO-60 TONE EDIT:
RESONANCE
JUNO-60 TONE EDIT:
FLT KEY FOLLOW
JUNO-60 TONE EDIT:
AMP ENV SEL
JUNO-60 TONE EDIT:
AMP LEVEL
PART/FUNC
* For other parameters, refer to “Parameter Guide” (PDF).
27
28
29
30
21
24 25 26 27
AMPSelect ENV F&A-
AENV ATTACK
DENV DECAY
SENV SUSTAIN
RENV RELEASE
DEPTHFLT ENV DEPTH
MONOSelect SOLO
UNISONSelect UNISON
28
Destination or
operation when used
with the [SHIFT]
button
JUNO-60 TONE EDIT:
ENV ATTACK
JUNO-60 TONE EDIT:
ENV DECAY
JUNO-60 TONE EDIT:
ENV SUSTAIN
JUNO-60 TONE EDIT:
ENV RELEASE
JUNO-60 TONE EDIT:
FLT ENV DEPTH
JUNO-60 TONE EDIT:
KEY MODE
JUNO-60 TONE EDIT:
KEY MODE
29
Correspondence Between Controllers and Parameters
XV-5080, RD-PIANO, and Other Tones (When the [SCENE] Button Is Lit)
2
1
27 28
SectionControllerParameter
ONPorta Sw
PORTAMENTO
LFO
1
TIMEPorta Time
2
PITCH
3
FILTER
4
AMPSelect AMP LFO (*1) -
5
RAT EVib Rate
6
DELAY TIMEVib Delay
7
DEPTH
8
PWM/MODFine Tune
9
10
11
OSC
FILTER
AMP
ENV
SUBPartial3 Level
12
NOISEPartial4 Level
13
PITCHCoarse Tune
14
FREQCuto
15
RESResonance
16
KYBDFlt KeyFllw
17
LEVEL
18
PITCH
19
FILTER
20
AMPSelect AMP ENV (*2) -
21
6
3 4 5 19 20 21
29 30 31 32
Select PITCH LFO
(*1)
Select FILTER LFO
(*1)
If “PITCH-LFO” is
selected
Pit LFO Dep
If “FILTER-LFO” is
selected
Flt LFO Dep
If “AMP-LFO” is selected
Amp LFO Dep
Partial1 Level
Partial2 Level
If “Part1–4” is selected
Level
If “PartR” is selected
Part Level
Select PITCH ENV
(*2)
Select FILTER ENV
(*2)
10 12 14 13 9 17
11 7 8 15 16
Destination or
operation when used
with the [SHIFT] button
TONE COMMON EDIT:
Porta Sw
SCENE PART EDIT:
CTRL: Porta Time
-
-
SCENE PART EDIT:
MODIFY: Vib Rate
SCENE PART EDIT:
MODIFY: Vib Delay
SCENE PART EDIT:
LFO: Pit LFO Dep
SCENE PART EDIT:
LFO: Flt LFO Dep
SCENE PART EDIT:
LFO: Amp LFO Dep
SCENE PART EDIT:
PITCH: Fine Tune
TONE EDIT PARTIAL1:
Tone PTL: Level
TONE EDIT PARTIAL2:
Tone PTL: Level
TONE EDIT PARTIAL3:
Tone PTL: Level
TONE EDIT PARTIAL4:
Tone PTL: Level
SCENE PART EDIT:
PITCH: Coarse Tune
SCENE PART EDIT:
MODIFY: Cuto
SCENE PART EDIT:
MODIFY: Resonance
SCENE PART EDIT:
FILTER: Flt KeyFllw
TONE COMMON EDIT:
Level
SCENE PART EDIT: Part
Level
-
-
SectionControllerParameter
22
23
ENV
24
25
26
18
A
D
S
R
DEPTH
22 23 24 25
If “PITCH ENV” is
selected
Pit Attack
If “FILTER ENV” is
selected
Flt Attack
If “AMP ENV” is selected
Amp Attack
If “PITCH” is selected
Pit Decay
If “FILTER ENV” is
selected
Flt Decay
If “AMP ENV” is selected
Amp Decay
If “PITCH” is selected
Pit Sustain
If “FILTER ENV” is
selected
Flt Sustain
If “AMP ENV” is selected
Amp Sustain
If “PITCH” is selected
Pit Release
If “FILTER ENV” is
selected
Flt Release
If “AMP ENV” is selected
Amp Release
If “PITCH ENV” is
selected
Pit ENV Depth
If “FILTER ENV” is
selected
Flt ENV Depth
26
Destination or
operation when used
with the [SHIFT] button
SCENE PART EDIT:
PITCH: Pit Attack
SCENE PART EDIT:
FILTER: Flt Attack
SCENE PART EDIT:
AMP: Amp Attack
SCENE PART EDIT:
PITCH: Pit Decay
SCENE PART EDIT:
FILTER: Flt Decay
SCENE PART EDIT:
AMP: Amp Decay
SCENE PART EDIT:
PITCH: Pit Sustain
SCENE PART EDIT:
FILTER: Flt Sustain
SCENE PART EDIT:
AMP: Amp Sustain
SCENE PART EDIT:
PITCH: Pit Release
SCENE PART EDIT:
FILTER: Flt Release
SCENE PART EDIT:
AMP: Amp Release
SCENE PART EDIT:
PITCH: Pit ENV Depth
SCENE PART EDIT:
FILTER: Flt ENV Depth
30
Correspondence Between Controllers and Parameters
SectionControllerParameter
Mono Poly
MONO
27
UNISON
28
PART/FUNC
OSC1 SELECTSelect PARTIAL1 (*3)
29
OSC2 SELECTSelect PARTIAL2 (*3)
30
OSC3 SELECTSelect PARTIAL3 (*3)
31
OSC4 SELECTSelect PARTIAL4 (*3)
32
(*1): The priority order for LFO type is PITCH > FILTER > AMP.
(*2): The priority order for ENV type is AMP > PITCH > FILTER.
(*3): Only enabled in “FUNC” mode.
For VOCODER
Mono/Poly
Unison Sw
For VOCODER
Unison Sw
* For other parameters, refer to “Parameter Guide” (PDF).
Destination or
operation when used
with the [SHIFT] button
TONE COMMON EDIT:
Mono Poly
SCENE PART EDIT:
CTRL: Mono/Poly
TONE COMMON EDIT:
Synth: Unison Sw
SCENE PART EDIT:
CTRL: Unison Sw
TONE EDIT PARTIAL1:
Tone PMT: Ptl Sw
TONE EDIT PARTIAL2:
Tone PMT: Ptl Sw
TONE EDIT PARTIAL3:
Tone PMT: Ptl Sw
TONE EDIT PARTIAL4:
Tone PMT: Ptl Sw
31
Correspondence Between Controllers and Parameters
XV-5080, RD-PIANO, and Other Tones (When the [MODEL BANK] Button Is Lit)
2
1
Section
PORTAMENTO
LFO
OSC
HPF
FILTER
7
6
32 33
Controller
ONPorta Sw
1
TIMEPorta Time
2
PITCHSelect PITCH LFO (*1) -
3
FILTERSelect FILTER LFO (*1) -
4
AMPSelect AMP LFO (*1)-
5
TYPEL1 Waveform
6
RAT EL1 Rate
7
DELAY TIMEL1 Fade Time
8
DEPTH
9
PWM/MOD
10
11
12
SUBPartial3 Level
13
NOISEPartial4 Level
14
PITCHCoarse Tune
15
FREQHPF Cuto
16
[R]
17
[M]
18
[S]
19
FREQCuto
20
RESResonance
21
KYBDCuto Keyf
22
34 35 36 37
Parameter
If “PITCH-LFO” is selected
L1 Pit Depth
If “FILTER-LFO” is selected
L1 Flt Depth
If “AMP-LFO” is selected
L1 Amp Depth
If “MOD” is not selected
Fine Tune
If “SYNC” is selected
Fine Tune
If “RING” is selected
Ring OSC2/4 Lv
If “XMOD” is selected
XMd12 Dpth
Partial1 Level
Partial2 Level
Select VCF TYPE
11 13 15 16 14 10 22
12 8 9 20 21
17
18 3 4 5 19 24 25 26
Operation when used
with the [SHIFT] button
TONE COMMON EDIT:
Porta Sw
TONE COMMON EDIT:
Porta Time
Section
AMP
Controller
23
24
25
TONE EDIT:
LFO1: L1 Waveform
TONE EDIT:
LFO1: L1 Rate
TONE EDIT:
LFO1: L1 Fade Time
TONE EDIT:
LFO1: L1 Pit Depth
TONE EDIT:
LFO1: L1 Flt Depth
TONE EDIT:
LFO1: L1 Amp Depth
TONE EDIT:
Tone PTL: Fine Tune
TONE EDIT:
Tone PTL: Fine Tune
TONE COMMON EDIT:
Synth PMT: Ring
OSC2/4 Lv
TONE COMMON EDIT:
Synth PMT: XMd12
Dpth
TONE EDIT PARTIAL1:
Tone PTL: Level
TONE EDIT PARTIAL2:
Tone PTL: Level
TONE EDIT PARTIAL3:
Tone PTL: Level
TONE EDIT PARTIAL4:
Tone PTL: Level
TONE EDIT:
Tone PTL: Coarse Tune
TONE EDIT:
Synth PTL: HPF Cuto
TONE EDIT: Synth PTL:
VCF Type
TONE EDIT: Tone PTL:
Cuto
TONE EDIT: Tone PTL:
Resonance
TONE EDIT: Tone PTL:
Cuto Keyf
ENV
26
27
28
29
30
31
23
27 28 29 30
Parameter
If “Part1–4” is selected
LEVEL
PITCHSelect PITCH ENV (*2) -
FILTERSelect FILTER ENV (*2) -
AMPSelect AMP ENV (*2)-
A
D
S
R
DEPTH
Level
If “Part5” is selected
Part Level
If “PITCH ENV” is selected
Pit Time1
If “FILTER ENV” is selected
Filtr Time1
If “AMP ENV” is selected
Amp Time1
If “PITCH ENV” is selected
Pit Time3
If “FILTER ENV” is selected
Filtr Time3
If “AMP ENV” is selected
Amp Time3
If “PITCH ENV” is selected
Pit Lv3
If “FILTER ENV” is selected
Filtr Lv3
If “AMP ENV” is selected
Amp Lv3
If “PITCH ENV” is selected
Pit Time4
If “FILTER ENV” is selected
Filtr Time4
If “AMP ENV” is selected
Amp Time4
If “PITCH ENV” is selected
Pit Depth
If “FILTER ENV” is selected
Filtr Depth
31
Operation when used
with the [SHIFT] button
TONE COMMON EDIT:
Level
SCENE PART EDIT:
Part Level
TONE EDIT:
Pitch Env: Pit Time1
TONE EDIT:
Filter Env: Filtr Time1
TONE EDIT:
Amp Env: Amp Time1
TONE EDIT:
Pitch Env: Pit Time3
TONE EDIT:
Filter Env: Filtr Time3
TONE EDIT:
Amp Env: Amp Time3
TONE EDIT:
Pitch Env: Pit Lv3
TONE EDIT:
Filter Env: Filtr Lv3
TONE EDIT:
Amp Env: Amp Lv3
TONE EDIT:
Pitch Env: Pit Time4
TONE EDIT:
Filter Env: Filtr Time4
TONE EDIT:
Amp Env: Amp Time4
TONE EDIT:
Pitch Env: Pit Depth
TONE EDIT:
Filter Env: Filtr Depth
32
Correspondence Between Controllers and Parameters
Section
PART/FUNC
Controller
MONO
32
UNISON
33
OSC1 SELECTSelect PARTIAL1 (*3)
34
OSC2 SELECTSelect PARTIAL2 (*3)
35
OSC3 SELECTSelect PARTIAL3 (*3)
36
OSC4 SELECTSelect PARTIAL4 (*3)
37
Parameter
Mono Poly
For VOCODER
Mono/Poly
Unison Sw
For VOCODER
Unison Sw
Operation when used
with the [SHIFT] button
TONE COMMON EDIT:
Mono Poly
SCENE PART EDIT:
CTRL: Mono/Poly
TONE COMMON EDIT:
Synth: Unison Sw
SCENE PART EDIT:
CTRL: Unison Sw
TONE EDIT PARTIAL1:
Tone PMT: Ptl Sw
TONE EDIT PARTIAL2:
Tone PMT: Ptl Sw
TONE EDIT PARTIAL3:
Tone PMT: Ptl Sw
TONE EDIT PARTIAL4:
Tone PMT: Ptl Sw
(*1): The priority order for LFO type is PITCH > FILTER > AMP.
(*2): The priority order for ENV type is AMP > PITCH > FILTER.
(*3): Only enabled in “FUNC” mode.
* For other parameters, refer to “Parameter Guide” (PDF).
33
Correspondence Between Controllers and Parameters
Controllers Common to All Models
6
1
8
9
7
3 4
2
32
33
34 35 36
SectionControllerParameter
VOLUME
VOLUMEVOLUME-
1
I-ARPEGGIO ON Arp Switch-
2
HOLDHold Sw
3
KEYSKeys Sw
4
BEATBeat Sw
5
TEMPOTempo
6
I-ARPEGGIO
SHUFFLEG-Shue (*2)
DURATIONG-Duration
7
MOTIFMotif (*2)ARP PART EDIT: Motif
MODEArp Mode
8
P-STYLEProbability Style (*2)
If ARP PART EDIT: Arp
Mode is “ARP”
I-Arp Style
If ARP PART EDIT: Arp
Mode is “I-ARP”
Arp Style
Probability Amount
(*2)
If “PART LEVEL” is selected
[PART LEVEL] button
If “PART LEVEL” is selected
Part2 Level
If “PART LEVEL” is selected
Part3 Level
If “PART LEVEL” is selected
Part4 Level
If “PART LEVEL” is selected
PartR Level
OSC
STYLE
9
P-AMOUNT
PART LEVELSelect PART LEVEL-
10
11
12
SUB
13
NOISE
14
PITCH
15
11
12 14 15 13
19
22
20
23
21
24
10
5
25
Operation when used
with the [SHIFT] button
(*1)
ARP COMMON EDIT:
Hold Sw
ARP COMMON EDIT:
Keys Sw
ARP COMMON EDIT:
Beat Sw
If SYSTEM: Tempo Src is
“SCENE”
SCENE COMMON EDIT:
Tempo
If SYSTEM: Tempo Src is “SYS”
SYSTEM:
TEMPO/SYNC: Tempo
ARP COMMON EDIT:
G-Shue
ARP COMMON EDIT:
G-Duration
ARP PART EDIT:
Arp Mode
ARP PART EDIT:
Probability: Style
ARP PART EDIT:
I-Arp Style
ARP PART EDIT:
Arp Style
ARP PART EDIT:
Probability: Amount
SCENE PART EDIT:
Part Level
SectionControllerParameter
[I]JUNO Chorus Mode I
16
[II]JUNO Chorus Mode II
17
[III]JUNO Chorus Mode III
18
EFFECTS
DRIVEDrive
19
REVERB
20
TIME
CHORUS
21
If SCENE PART EDIT: Output
is “THRU”
Rev Send
If SCENE PART EDIT: Output
is “DRIVE”
Ren Send Lev
If SYSTEM EFFECT: Rev:
Source” is “SYS”
Time (*2)
If SYSTEM EFFECT: Rev:
Source” is “SCENE”
Time (*2)
If SCENE PART EDIT: Output
is “THRU”
Cho Send
If SCENE PART EDIT: Output
is “DRIVE”
Cho Send Lev
29 30 31 26 27 28
Operation when used
with the [SHIFT] button
(*1)
If SCENE PART MFX:
FllwToneMFX is “ON”
TONE MFX: Type
If SCENE PART MFX:
FllwToneMFX is “OFF”
SCENE PART MFX: Type
If SCENE PART MFX:
FllwToneMFX is “ON”
TONE MFX: Type
If SCENE PART MFX:
FllwToneMFX is “OFF”
SCENE PART MFX: Type
If SCENE PART MFX:
FllwToneMFX is “ON”
TONE MFX: Type
If SCENE PART MFX:
FllwToneMFX is “OFF”
SCENE PART MFX: Type
SCENE EFFECT:
OD: Drive
SCENE PART EDIT:
Rev Send
SCENE EFFECT:
OD: Rev Send Lev
SYSTEM EFFECT:
Rev: Time
SCENE EFFECT:
Rev: Time
SCENE PART EDIT:
Cho Send
SCENE EFFECT:
OD: Cho Send Lev
16
17
18
34
Correspondence Between Controllers and Parameters
SectionControllerParameter
Assign Parameters
(*3)
If SCENE PART EDIT: Output
is “THRU”
Dly Send
If SCENE PART EDIT: Output
is “DRIVE”
Dly Send Lev
If SYSTEM EFFECT: Dly:
Source is “SYS,” and “Dly
Sync” is “OFF”
Dly Msec
If SYSTEM EFFECT: Dly:
Source is “SYS,” and “Dly
Sync” is “ON”
Dly Note
If SYSTEM EFFECT: Dly:
Source is “SCENE,” and “Dly
Sync” is “OFF”
Dly Msec
If SYSTEM EFFECT: Dly:
Source is “SCENE,” and “Dly
Sync” is “ON”
Dly Note
If SYSTEM EFFECT: Dly:
Source is “SYS”
Feedback (*2)
If SYSTEM EFFECT: Dly:
Source is “SCENE”
Feedback (*2)
EFFECTS
PART/FUNC
MFX
22
DELAY
23
TIME
24
FEEDBACK
MFXMFX Switch
25
DELAYDelay Switch
26
REVERBReverb Switch
27
CHORUSChorus Switch
28
SINGLESINGLE-
29
Operation when used
with the [SHIFT] button
(*1)
If SCENE PART MFX:
FllwToneMFX is “ON”
Parameter
corresponding to “ TONE
MFX” (*4)
If SCENE PART MFX:
FllwToneMFX is “OFF”
Parameter
corresponding to
“SCENE PART MFX” (*4)
SCENE PART EDIT:
Dly Send
SCENE EFFECT:
OD: Dly Send Lev
SYSTEM EFFECT:
Dly: Dly Msec
SYSTEM EFFECT:
Dly: Dly Note
SCENE EFFECT:
Dly: Dly Msec
SCENE EFFECT:
Dly: Dly Note
SYSTEM EFFECT:
Dly: Feedback
SCENE EFFECT:
Dly: Feedback
If SCENE PART MFX:
FllwToneMFX is “ON”
TONE MFX: Switch
If SCENE PART MFX:
FllwToneMFX is “OFF”
SCENE PART MFX:
Switch
If SYSTEM EFFECT: Dly:
Source is “SCENE”
SCENE EFFECT:
Dly: Switch
If SYSTEM EFFECT: Dly:
Source is “SYS”
SYSTEM EFFECT:
Dly: Switch
If SYSTEM EFFECT: Rev:
Source is “SCENE”
SCENE EFFECT:
Rev: Switch
If SYSTEM EFFECT: Rev:
Source is “SYS”
SYSTEM EFFECT:
Rev: Switch
If SYSTEM EFFECT: Cho:
Source is “SCENE”
SCENE EFFECT:
Cho: Switch
If SYSTEM EFFECT: Cho:
Source is “SYS”
SYSTEM EFFECT:
Cho: Switch
SectionControllerParameter
Assigned function
(*4)
Assigned function
(*4)
Assigned function
(*4)
Assigned function
(*4)
Assigned function
(*4)
CTRL
32
33
34
35
36
SL1
SL2
S1
S2
S3
Operation when used
with the [SHIFT] button
(*1)
SCENE COMMON EDIT:
ASSIGN: SL1
SCENE COMMON EDIT:
ASSIGN: SL2
SCENE COMMON EDIT:
ASSIGN: S1 Func
SCENE COMMON EDIT:
ASSIGN: S2 Func
SCENE COMMON EDIT:
ASSIGN: S3 Func
(*1): For parameters whose function can be assigned, the factory-set
destination is listed. If the system parameter “Source” setting of
a controller is set to “SYSTEM,” you’ll move to the corresponding
SYSTEM parameter.
Ø “Parameter Guide” (PDF)
(*2): Only enabled in “FUNC” mode.
(*3): The corresponding parameter diers depending on the Type of
MFX.
Ø“MFX Assign Parameters” (p. 36)
(*4): The functions that can be assigned dier depending on the
controller.
Ø“List of functions that can be assigned to the controllers”
(p. 41)
KEY MODE
SPLITSPLIT-
30
DUALDUAL-
31
L/R DUALL/R DUAL (*2)-
35
Correspondence Between Controllers and Parameters
MFX Assign Parameters
MFX TypeConditionAssign Parameter
ThruNot used.
EqualizerLow Gain
Mid-Side EQM HighG
SpectrumBand1
IsolatorHigh Level
Low BoostBoost Gain
SuperFilterCuto
MM FilterTone
Step FilterReso
EnhancerSens
ExciterLevel
Auto WahDepth
Humanizer
Phaser
Small PhaserRate
Script 90Speed
Script 100
Step Phaser
M StagePhsr
Inf PhaserSpeed
FlangerDepth
SBF-325Depth
StepFlangerDepth
ChorusDepth
Hexa-ChorusDepth
Trem Chorus
Space-DDepth
CE-1Intensity
SDD-320Mode
JUNO ChorusNoise Lv
Ring ModFrequency
TremoloDepth
Auto Pan
SlicerAttack
RotarySpeed
VK RotarySpeed
OverdriveDrive
DistortionDrive
T-ScreamDistortion
FuzzDrive
FattenerEven Level
HMS DistortDist
SaturatorBalance
W SaturatorDrive
Gt Amp SimDrive
EP Amp Sim
Speaker SimDirect Lv
CompressorAttack
M/S CompM Thres
LimiterThreshold
SustainerSustain
TransientRelease
GateThreshold
36
Rate Sync=OFFRate
Rate Sync=ONRate Note
Rate Sync=OFFRate
Rate Sync=ONRate Note
Rate Sync=OFFRate
Rate Sync=ONRate Note
Rate Sync=OFFRate
Rate Sync=ONRate Note
Rate Sync=OFFRate
Rate Sync=ONRate Note
Trm Sync=OFFT.R ate
Trm Sync=ONT.Rate Nt
Rate Sync=OFFRate
Rate Sync=ONRate Note
Speed Sync=OFFSpeed
Speed Sync=ONSpeed Nt
MFX TypeConditionAssign Parameter
DelayBalance
Mod DelayBalance
2Tap PanDlyBalance
3Tap PanDlyBalance
4Tap PanDlyBalance
MultiTapDlyBalance
Reverse DlyBalance
TimeCtrlDly
Tape EchoIntensity
M/S DelayMD Level
DJFX LooperLoop Sw
BPM LooperLength
LOFI CompBalance
Bit CrusherSample Rate
PhonographBalance
PitchShiftrCoarse
2V PShifterP2Coarse
OD->Chorus
OD->Flanger
OD->DelayDly Bal
DS->Chorus
DS->Flanger
DS->DelayDly Bal
OD/DS>T.WahTWah Sens
OD/DS>A.Wah
Gt->ChorusC.Rate
Gt->FlangerF.R at e
Gt->PhaserP. Ra t e
Gt->DelayDly Bal
EP->Tremolo
EP->ChorusCho Depth
EP->FlangerFlg Depth
EP->PhaserPhs Depth
EP->DelayDly Bal
Enhncr->Cho
Enhncr->Fl
Enhncr->DlyDly Bal
Chorus->DlyDly Bal
Flanger>DlyDly Bal
Chorus->Fl
JD-MultiPH Mix
Delay Sync=OFFD.Time
Delay Sync=OND.Time Nt
Cho Sync=OFFC.Rate
Cho Sync=ONC.Rate Nt
Flg Sync=OFFF. Ra te
Flg Sync=ONF.Rate Nt
Cho Sync=OFFC.Rate
Cho Sync=ONC.Rate Nt
Flg Sync=OFFF. Ra te
Flg Sync=ONF.Rate Nt
AWah Sync=OFFAWRate
AWah Sync=ONAWRate Nt
Tremolo Sync=OFFT.Speed
Tremolo Sync=ONT.Spd Nt
Cho Sync=OFFC.Rate
Cho Sync=ONC.Rate Nt
Flg Sync=OFFF. Ra te
Flg Sync=ONF.Rate Nt
Flg Sync=OFFF. Ra te
Flg Sync=ONF.Rate Nt
Using the Bluetooth® Functionality
Using the Speakers of the JUNO-X to Play
Music from a Mobile Device
You can connect a mobile device such as a smartphone or tablet
to this instrument via Bluetooth and play the songs stored on your
mobile device from this instrument.
Registering a Mobile Device with This
Instrument (Pairing)
In order to connect your mobile device wirelessly to this instrument
via Bluetooth, you must “pair” them by registering this instrument on
your mobile device so that the two devices can authenticate with each
other. As an example, we explain how to make settings for an iPhone.
MEMO
¹ Once a mobile device has been paired with this instrument, there is no need
to perform pairing again. If you want to connect this instrument with a mobile
device that has already been paired, refer to “Connecting an Already-Paired
Mobile Device” (p. 37).
¹ Pairing is required again if you execute a factory reset (p. 48).
1. Place the mobile device that you want to connect
nearby this instrument.
2. Press the [MENU] (WRITE) button.
The MENU screen appears.
3. Use the [ÇSELECTÉ] knob to select “SYSTEM.”
4. Press the [ENTER] (INIT) button.
The SYSTEM screen appears.
5. Use the [ÇSELECTÉ] knob to select “Bluetooth Sw,”
and use the [- VALUE +] knob to specify “ON.”
6. Use the [ÇSELECTÉ] knob to select “Pairing,” and
then press the [ENTER] (INIT) button.
The display indicates “PAIRING...,” and this instrument waits for a
response from the mobile device.
7. Turn on the Bluetooth function of the mobile device.
8. Tap “JUNO-X AUDIO,” shown on the Bluetooth device
screen of your mobile device.
This instrument is paired with the mobile device. If the pairing
is successful, the message “Connected” is shown on the screen
of this instrument.
Playing Music from a Mobile Device
1. Connect your mobile device via Bluetooth.
2. On the mobile device, use a music app to play back
music.
The sound is heard from the JUNO-X.
* To adjust the playback volume, adjust the volume on your mobile device
or adjust the System setting “AuxIn/BT InLev.”
Using Apps That Support Bluetooth MIDI
You can also use apps with this instrument that are compatible with
Bluetooth MIDI (such as GarageBand).
1. Place the mobile device that you want to connect
nearby this instrument.
2. Press the [MENU] (WRITE) button.
The MENU screen appears.
3. Use the [ÇSELECTÉ] knob to select “SYSTEM.”
4. Press the [ENTER] (INIT) button.
The SYSTEM screen appears.
5. Use the [ÇSELECTÉ] knob to select “Bluetooth Sw,”
and use the [- VALUE +] knob to specify “ON.”
6. Turn on the Bluetooth function of the mobile device.
7. In the app installed on your mobile device (e.g.,
GarageBand), pair with this instrument.
NOTE
In the Bluetooth MIDI Device settings of the app (not the
Bluetooth settings of your mobile device), tap “JUNO-X MIDI” to
pair.
Connecting an Already-Paired Mobile
Device
1. Turn on the Bluetooth function of the mobile device.
2. Turn on the JUNO-X’s Bluetooth function.
2-1.
Press the [MENU] (WRITE) button.
2-2.
Use the [ÇSELECTÉ] knob to select “SYSTEM,” and then press
the [ENTER] (INIT) button.
2-3.
Use the [ÇSELECTÉ] knob to select “Bluetooth Sw,” and use
the [- VALUE +] knob to specify “ON.”
MEMO
¹ If you were unable to establish a connection using the procedure above, tap
“JUNO-X AUDIO” that is displayed in the Bluetooth device screen of the mobile
device.
¹ To disconnect Bluetooth, either turn this instrument’s Bluetooth function “OFF”
(SYSTEM parameter Ó turn “Bluetooth Sw” OFF) or turn the mobile device’s
Bluetooth function o.
37
Using the Bluetooth® Functionality
Dierentiating Multiple JUNO-X Units
(Bluetooth ID)
If you are pairing with your mobile device in a place where there is
more than one JUNO-X, you can assign a device ID (an identifying
number) for each one. When you specify a device ID, the specied
number is added to the end of the device name that appears on your
mobile device.
Pair with this JUNO-X
1
2
3
1. Press the [MENU] (WRITE) button.
The MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Bluetooth ID.”
4. Use the [- VALUE +] knob to change the value.
Parameter
[ÇSELECTÉ] knob
Bluetooth ID
Value
[- SELECT +]
knob
OFF,
1–9
Explanation
Species the number added to the end of this unit’s
device name shown in a Bluetooth-connected app.
Set to “OFF”
Set to “1”“JUNO -X Audio 1,” “JUNO-X MIDI 1”
“JUNO-X Audio,” “JUNO-X MIDI”
(default value)
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
38
Control
Connecting a Computer
Audio and MIDI data can be exchanged with a computer via the USB
COMPUTER port on this instrument.
MEMO
For details on operating requirements and supported operating
systems, refer to the Roland website.
USB cable
Installing the Dedicated Driver
In order to use the JUNO-X, you’ll need to download the driver from
the following URL and install it on your computer.
For details on installation, refer to the Roland website.
https://www.roland.com/support/
USB driver settings
Port names when using the VENDOR driver
Audio input device
Device Name Port Name
IN MIX (mixed output of the JUNO-X)
IN 1 (output of the JUNO-X’s part 1)
IN 2 (output of the JUNO-X’s part 2)
JUNO-X
Audio output device
Device Name Port Name
JUNO-X
MIDI input/output device
MIDI IN
MIDI OUT
* DAW CTRL is not used for normal MIDI communication.
IN 3 (output of the JUNO-X’s part 3)
IN 4 (output of the JUNO-X’s part 4)
IN 5 (output of the JUNO-X’s part R)
IN MIC (output of the signal that is input from the JUNO-X’s MIC IN jack)
OUT (USB audio input to the JUNO-X)
OUT MIC (treated as mic input to the JUNO-X)
JUNO-X
JUNO-X DAW CTRL
JUNO-X
JUNO-X DAW CTRL
Here’s how to specify the USB driver that’s used when connecting to
your computer via the USB COMPUTER port.
* Changes to the USB driver setting take eect when this instrument
restarts.
1. Press the [MENU] (WRITE) button.
The MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “USB Driver.”
4. Use the [- VALUE +] knob to specify “VENDOR.”
Parameter
[ÇSELECTÉ] knob
USB Driver
Value
[- VALUE +] knob
VENDOR
GENERIC
Explanation
Choose this when using the USB driver
that you downloaded from the Roland
website.
Choose this when using the USB driver
that was provided with your computer.
* Only MIDI can be used.
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
Using USB Audio
Using the USB driver allows the unit to exchange audio data with a
computer.
For details on how to make settings for your computer, refer to
“Readme.htm” which is in the driver le that you downloaded from the
Roland support page.
https://www.roland.com/support/
NOTE
Before using USB audio, be sure to make settings so that the
USB audio input/output is not excessively loud.
Adjusting the USB audio input
From your computer or other USB-connected device, adjust the
volume of the audio that is input to the JUNO-X.
1. Press the [MENU] (WRITE) button.
The MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “USB In Lev.”
4. Use the [- VALUE +] knob to adjust the volume.
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
39
Control
Adjusting the USB audio output
Here’s how to adjust the volume of the audio that is output from the
JUNO-X to a computer or other USB-connected device.
1. Press the [MENU] (WRITE) button.
The MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “USB Out Lev.”
4. Use the [- VALUE +] knob to adjust the volume.
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
Controlling MainStage (DAW CTRL Function)
You can use the knobs, buttons and sliders of the JUNO-X to control
Apple’s MainStage application (using the DAW CTRL function).
In order to use this function, you’ll need to install the dedicated
“MainStage prole” in addition to the USB driver.
* For details on how to install the prole and use the DAW CTRL function,
refer to “MainStage Prole Usage Guide” (PDF).
ControllerFunction
[PAR T/FUNC] button +
[MENU] (WRITE) button
[EXIT] buttonExit DAW CTRL mode and return to the normal state.
[ÇSELECTÉ] knob
[Ë] button
[Í] button
[- VALUE +] knob
[AMP LEVEL] knob
[LFO RATE] slider
[LFO DELAY TIME] slider
[LFO DEPTH] slider
[PWM/MOD] slider
[
] slider
[
] slider
[SUB] slider
[NOISE] slider
Switch the JUNO-X to DAW CTRL mode.
Set Select
Change the set.
Next Set
Recall the next set.
Previous Set
Recall the previous set.
Patch Select
Change the patch.
Volume
Adjusts the master volume.
Smart Control
Edit the Smart Control parameters.
Connecting External Devices
Controlling an External MIDI Device
MIDI messages can be sent from the MIDI OUT connector and from
USB MIDI OUT when you operate the controllers of the JUNO-X, such
as the knobs and keyboard, and the various pedals connected to the
rear panel.
Specifying the MIDI channel
Press the [SCENE] button.
1.
2. Press the [Ë] button twice to access the scene part
edit screen.
3. Use the [ÇSELECTÉ] knob to select “Rx Ch,” and use
the [- VALUE +] knob to set the channel.
4. If you want to save the setting, execute the Scene
Write operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE)
button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press
the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select
the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [Í] [Ë]
buttons to move the cursor and use the [- VALUE +] knob to specify
characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
Specifying the MIDI output
Press the [MENU] (WRITE) button.
1.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “MIDI Tx” for
the parameter that you want to output, and use the
[- VALUE +] knob to specify “ON.”
For details, refer to “Parameter Guide” (PDF).
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
40
Control
Using the AIRA LINK Function
AIRA LINK (*) lets you connect the AIRA MIXER MX-1 (sold separately)
and this instrument via a single USB cable. This is an easy way to enjoy
synchronized performances using I-ARPEGGIO.
(*) What is AIRA LINK?
AIRA LINK is a feature that lets you exchange audio/MIDI data between compatible
devices using a single USB cable, such as the AIRA-series MX-1 digital mixer and the
JUNO-X.
NOTE
In order to use this function, the SYSTEM parameter USB Driver
must be set to “VENDOR.”
Ø “USB driver settings” (p. 39)
Settings on the JUNO-X
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Sync Mode,” and
use the [- VALUE +] knob to specify either “AUTO” or
“USB COM.”
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Using I-ARPEGGIO Sync Mode
Species the synchronization setting for arpeggio performance when
connected to an external device and playing in synchronization.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Arp Sync,” and
use the [- VALUE +] knob to specify either “BEAT” or
“MEASURE.”
BEAT: The arpeggio plays in synchronization with the beat.
MEASURE: The arpeggio plays in synchronization with the
measure.
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Controlling from an External Device
You can operate the JUNO-X via the MIDI IN connector, USB MIDI IN
port, or by using controllers such as a damper pedal etc. connected to
the rear panel.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the “BUTTON
FUNC,” “SLIDER FUNC” and “PEDAL FUNC”
parameters, and use the [- VALUE +] knob to edit the
value.
Ø “List of functions that can be assigned to the controllers” (p. 41)
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
List of functions that can be assigned to the
controllers
Function
OFF
CC01–31,
32 (OFF),
33–95
AFTERTOUCH
MONO/POLY
SCENE DOWN *
SCENE UP *
TONE DOWN *
TONE UP *
PANEL DEC *
PANEL INC *
CHO SW
REV SW
DLY SW
ARP SW *
ARP HOLD *
DETECT KEYS *
DETECT BEAT *
UNISON SW
BEND MODE
AUTO TUNING *
TAP TEMPO *
START/STOP *
DRV SW
VOC/MIC
BEND DOWN
BEND UP
CHO LEVEL
REV LEVEL
DLY LEVEL
ARP SHUFFLE
ARP DURATION
PART FADE1
PART FADE2
LEVEL P-1
LEVEL P-2
LEVEL P-3
LEVEL P-4
LEVEL P-R
AGE
MEMO
S1 Func
S2 Func
S3 Func
Functions marked by “*” operate only in Latch mode. They do
not operate in Momentary mode.
SL1 Func
SL2 Func
µµµµ
µµµµ
µµµµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
HOLD FuncCTRL Func
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
µµ
41
Settings for the Entire Unit
Accessing the MENU Screen
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select the parameter you wish to set, and then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the parameter, and use the [- VALUE +] knob to change the value.
Editing the Scene Settings (SCENE EDIT)
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SCENE EDIT,”
and then press the [ENTER] (INIT) button.
The SCENE COMMON EDIT screen appears.
This is the same screen as when you press the [Ë] button once
from the SCENE TOP screen.
To edit other scene settings, press the [Ë] button several times.
3. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
4. If you want to save the setting, execute the Scene
Write operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE)
button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press
the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select
the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [Í] [Ë]
buttons to move the cursor and use the [- VALUE +] knob to specify
characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
If you want to edit the ARPEGGIO COMMON EDIT settings, press
the [Ë] button once.
3. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
4. If you want to save the setting, execute the Scene
Write operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE)
button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press
the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select
the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [Í] [Ë]
buttons to move the cursor and use the [- VALUE +] knob to specify
characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
Editing the Tone Settings (TONE EDIT)
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “TONE EDIT,” and
then press the [ENTER] (INIT) button.
The TONE COMMON EDIT screen appears.
Editing the I-ARPEGGIO Settings (ARPEGGIO EDIT)
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “ARPEGGIO EDIT,”
and then press the [ENTER] (INIT) button.
The ARPEGGIO PART EDIT screen appears.
This is the same screen as when you press the [Í] button twice
from the SCENE TOP screen.
Use the [PART/FUNC] button to select the part whose arpeggio
parameters you want to edit, and then edit the parameters.
42
This is the same screen as when you press the [Ë] button once
from the MODEL BANK screen.
To edit other tone settings, press the [Ë] button several times.
3. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
4. If you want to save the setting, execute the Tone Write
operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE)
button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select the part where the tone
you want to save is assigned, and then press the [ENTER] (INIT)
button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select
the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the tone that’s being saved, use the [Í] [Ë] buttons
to move the cursor and use the [- VALUE +] knob to specify characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
Settings for the Entire Unit
Specifying the Key Range (KEY RANGE SETTINGS)
You can specify the key range to restrict a sound that you play or an
arpeggio performance to a specic region on the keyboard.
Ø “Specifying the Key Range” (p. 16)
Playing Only the MODEL BANK Tones
(SINGLE SETUP)
When SINGLE SETUP is executed, only part 1 is enabled, and you can
perform with the tones of only one model.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SINGLE SETUP,”
and then press the [ENTER] (INIT) button.
A conrmation message for executing SINGLE SETUP is shown.
MEMO
You can jump to the conrmation message for executing
SINGLE SETUP by holding down the [SHIFT] button and
pressing the [MODEL BANK] button.
3. Press the [ENTER] (INIT) button to execute SINGLE
SETUP.
* When SINGLE SETUP is executed, the scene data you were editing is lost.
If you want to keep the data, save the scene before switching to SINGLE
mode.
Ø “Saving the Scene Settings (SCENE WRITE)” (p. 24)
* The SINGLE SETUP state is canceled when you switch scenes.
* The parameters that work with the controllers on this instrument such
as the buttons and knobs dier with each model. See “Correspondence
Between Controllers and Parameters” (p. 27) for more information.
SYSTEM EFFECT: Cho
Choose whether the chorus eect settings are xed at the
system settings, or are specied by each scene.
If “Source” is set to “SCENE,” use the scene eect parameters to
edit the eect.
Ø “Editing a Scene (SCENE EDIT)” (p. 22)
SYSTEM EQ / COMP
Edit the equalizer and compressor settings.
SYSTEM COLOR SET
Specify the color that is assigned to the buttons.
Ø “Parameter Guide” (PDF)
4. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
For details, refer to “Parameter Guide” (PDF).
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
Convenient Functions (UTILITY)
Execute convenient functions.
Ø “Convenient Functions (UTILITY Screen)” (p. 45)
Viewing the Software Version (INFORMATION)
Editing the System Settings (System)
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [Í] [Ë] buttons to select the page that you
want to edit.
SYSTEM
Make basic device settings for the JUNO-X.
Ø “Parameter Guide” (PDF)
SYSTEM EFFECT: Dly
Choose whether the delay eect settings are xed at the
system settings, or are specied by each scene.
If “Source” is set to “SCENE,” use the scene eect parameters to
edit the eect.
Ø “Editing a Scene (SCENE EDIT)” (p. 22)
SYSTEM EFFECT: Rev
Choose whether the reverb eect settings are xed at the
system settings, or are specied by each scene.
If “Source” is set to “SCENE,” use the scene eect parameters to
edit the eect.
Ø “Editing a Scene (SCENE EDIT)” (p. 22)
View the software version.
43
Saving the Settings
(WRITE MENU)
Accessing the WRITE MENU Screen
1. Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select the function you want to execute, and then press the [ENTER] (INIT) button.
Saving Scenes and Tones at the Same Time
(SCENE & TONE)
You can save the scene settings and tone settings at the same time. If
saving is needed, the screen indicates “EDITED.”
This operation saves the tone settings for parts 1–4 in which the tones
show “EDITED.”
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SCENE&TONE,”
and then press the [ENTER] (INIT) button.
* If the tones in parts 1–4 do not show “EDITED,” go to step 4.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select where to save the tones whose parts are
shown as “EDITED,” and press the [ENTER] (INIT)
button.
To rename the tone, use the [Ç SELECT É] knob and buttons
to move the cursor and use the [- VALUE +] knob to select the
characters.
* This is saved for each part that is shown as “EDITED.”
4. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the save destination for the scene, and then
press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the
[ÇSELECTÉ] knob to move the cursor and use the [- VALUE +]
knob to select the characters.
5. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
Saving the Tone Settings of Each Part
(PART1–4 TONE)
Here’s how to save the tone settings of each part.
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
2. Use the [ÇSELECTÉ] knob to select the part where
the tone you want to save is assigned, and then press
the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the save-destination, and then press the
[ENTER] (INIT) button.
If you want to rename the tone that’s being saved, use the
[ÇSELECTÉ] knob to move the cursor and use the [- VALUE +]
knob to select the characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Editing the System Settings (System)
Here’s how to save the system settings.
1. On the SYSTEM screen, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
The SYSTEM WRITE screen appears.
If you decide to cancel, press the [EXIT] button.
MEMO
If the WRITE MENU screen appears, use the [ÇSELECTÉ] knob
to select “SYSTEM,” and then press the [ENTER] (INIT) button.
Saving a Scene (SCENE)
Here’s how to save the scene settings. If saving is needed, the screen
indicates “EDITED.”
If the PART 1–4 tones are indicated as “EDITED,” and you want to save
the complete sound, save the tones rst.
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SCENE,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the save-destination, and then press the
[ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the
[ÇSELECTÉ] knob to move the cursor and use the [- VALUE +]
knob to select the characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
44
2. To execute, press the [ENTER] (INIT) button.
Convenient Functions
(UTILITY Screen)
Backing-Up Data to a USB Flash Drive
Connect a USB ash drive.
* Use a commercially available USB ash drive. Note that we cannot guarantee that all commercially available USB ash drives will work.
USB ash drive
Formatting a USB Flash Drive
(FORMAT USB MEMORY)
Be sure to format your USB ash drive on this instrument, if you are
using it for the rst time.
NOTE
If the USB ash drive contains important data, be aware that this operation erases
all data from the drive.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “FORMAT USB
MEMORY,” and then press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
4. To execute, use the [- VALUE +] knob or the [Í] [Ë]
buttons to select “OK,” and then press the [ENTER]
(INIT) button.
When formatting is complete, the screen indicates “Completed!”
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
Backing-Up Data to USB Flash Drive (BACKUP)
Here’s how to back up user data to a USB ash drive.
Data that is backed up
¹ All scene data (including vocoder and arpeggio settings)¹ User tone data¹ System settings (including system eects)
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “BACKUP,” and
then press the [ENTER] (INIT) button.
The BACKUP screen appears.
4. Use the [ÇSELECTÉ] knob to move the cursor, and
use the [- VALUE +] knob to edit the characters.
5. Once you’ve entered the lename, press the [ENTER]
(INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, use the [- VALUE +] knob or the [Í] [Ë]
buttons to select “OK,” and then press the [ENTER]
(INIT) button.
When the backup is nished, the screen indicates “Completed!”
If a le of the same name exists, a conrmation screen
(Overwrite?) asks whether you want to overwrite the existing
le.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
Restoring Backup Data (RESTORE)
Here’s how user data that you backed up on a USB ash drive can be
returned to the JUNO-X. This operation is called “restore.”
NOTE
All user data are rewritten when you execute the restore operation. If your JUNO-X
contains important data, assign it a dierent name and back it up to a USB ash
drive before you restore.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “RESTORE,” and
then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select the le to restore,
and then press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, use the [- VALUE +] knob or the [
buttons to select “OK,” and then press the [ENTER]
(INIT) button.
When the restore operation is nished, the screen indicates
“Completed. Turn o power.”
6. Turn the power of the JUNO-X o and then on again.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
Í
] [Ë]
45
Convenient Functions (UTILITY Screen)
Using the IMPORT/EXPORT Function
Importing Tones
You can import tones that you’ve downloaded from Roland Cloud (*)
or exported from other instruments into the JUNO-X as additional
tones.
* You can also import tones from models.
When you import a tone that does not belong to a model, the model
name is saved as “Z-Core.”
(*) What is Roland Cloud?
Roland Cloud is a cloud-based subscription service that oers high-quality plug-in sound
engines and software for music production.
Prepare a SVZ le with the tones you’ve downloaded
1.
or exported from other models by using their export
function, which you’ll import into the JUNO-X.
2. Connect a USB ash drive to your computer.
* If this is the rst time you’re using the USB ash drive, format it on the
JUNO-X.
Ø “Formatting a USB Flash Drive (FORMAT USB MEMORY)” (p. 45)
3. Save the SVZ le to the “ROLAND/SOUND” folder on
your USB ash drive.
4. Remove the USB ash drive from your computer and
connect it to the JUNO-X.
NOTE
¹ Tones that are being used in a scene are marked with an asterisk (*).¹ Use caution, as this overwrites the tone you select that’s already in the import
destination.
¹ If there are not enough locations in the import destination to save the data to be
imported, not all of the tones selected are imported.
¹ You can check the number of tones at the top right-hand part of the screen.
Number of tones in import destination and source
¹ If a tone named “INIT TONE” already exists, this is automatically selected with a
check mark as the import destination tone.
* If a tone named “INIT TONE” already exists, it is automatically selected as
the import destination tone, even it was previously edited.
¹ To leave the tone as-is, clear the check mark.
9. Press the [Ë] button.
10.
To execute, use the [- VALUE +] knob to select “OK,”
and then press the [ENTER] (INIT) button.
The display shows “Import Tone Completed!” when importing
is done.
* Never turn o the power or disconnect the USB ash drive when
“Executing...” or a similar message is shown on the screen, as the unit is
processing data.
Importing Scenes
You can import scenes into the JUNO-X as additional scenes that were
exported from the JUNO-X.
* You can also import scenes from a backup le.
Importing tones into the JUNO-X
Press the [MENU] (WRITE) button.
1.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT TONE,”
and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select the le
containing the tone you wish to import, and press the
[Ë] button.
The number of tones that are saved in that le are shown in
parentheses.
6. Use the [ÇSELECTÉ] knob to select the tone you
wish to import, and use the [- VALUE +] knob to select
it with a check mark.
To select/deselect all tones
Hold down the [SHIFT] button and turn the [- VALUE +] knob.
To specify a range of tones to select/deselect
Press the [ENTER] (INIT) button at the beginning of the range, and
then press [ENTER] (INIT) while holding the [SHIFT] button at the end
of the range.
7. Press the [Ë] button.
8. Use the [ÇSELECTÉ] knob to select where to import
the tone, and press the [ENTER] (INIT) button to select
it with a check mark.
Saving scenes to USB ash drive
Prepare a SVD le with the scenes you’ve exported
1.
from the JUNO-X by using its export function, which
you’ll import into the JUNO-X.
2. Connect a USB ash drive to your computer.
* If this is the rst time you’re using the USB ash drive, format it on the
JUNO-X.
Ø “Formatting a USB Flash Drive (FORMAT USB MEMORY)” (p. 45)
3. Save the SVD le to the “ROLAND/SOUND” folder on
your USB ash drive.
4. Remove the USB ash drive from your computer and
connect it to the JUNO-X.
Importing scenes into the JUNO-X
Press the [MENU] (WRITE) button.
1.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT SCENE,”
and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select the le
containing the scene you wish to import, and press
the [Ë] button.
46
Convenient Functions (UTILITY Screen)
6. Use the [ÇSELECTÉ] knob to select the scene you
wish to import, and use the [- VALUE +] knob to select
it with a check mark.
To select/deselect all scenes
Hold down the [SHIFT] button and turn the [- VALUE +] knob.
To specify a range of scenes to select/deselect
Press the [ENTER] button at the beginning of the range, and then
press [ENTER] while holding the [SHIFT] button at the end of the
range.
7. Press the [Ë] button.
8. Use the [ÇSELECTÉ] knob to select where to import
the scene, and press the [ENTER] (INIT) button to
select it with a check mark.
NOTE
¹ Use caution, as this overwrites the scene that’s already in the import destination. ¹ If there are not enough scenes in the import destination to save the data to be
imported, not all of the scenes selected are imported.
¹ You can check the number of scenes at the top right-hand part of the screen.
Number of scenes in import destination and source
¹ If a scene named “INIT SCENE” already exists, this is automatically selected as the
import destination scene with a check mark.
* If a scene named “INIT SCENE” already exists, it is automatically selected
as the import destination scene, even it was previously edited.
¹ To leave the scene as-is, clear the check mark.
9. Press the [Ë] button.
10.
To execute, use the [- VALUE +] knob to select “OK,”
and then press the [ENTER] (INIT) button.
When importing, the tone is saved with the name “INIT TONE.”
The display shows “Import Scene Completed!” when importing
is done.
* If a user tone is being used by the scene of the import destination, you
can select whether to import that user tone as well.
* Never turn o the power or disconnect the USB ash drive when
“Executing...” or a similar message is shown on the screen, as the unit is
processing data.
Exporting Tones
You can export the user tone data to an SVZ le.
* You can also export tones from models.
1. Connect a USB ash drive.
2. Press the [MENU] (WRITE) button.
3. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select “EXPORT TONE,”
and then press the [ENTER] (INIT) button.
6. Use the [ÇSELECTÉ] knob to select where to export
the tone from, and press the [ENTER] (INIT) button to
select it with a check mark.
To select/deselect all tones
Hold down the [SHIFT] button and turn the [- VALUE +] knob.
To specify a range of tones to select/deselect
Press the [ENTER] (INIT) button at the beginning of the range, and
then press [ENTER] (INIT) button while holding the [SHIFT] button at
the end of the range.
7. Press the [Ë] button.
8. Move the cursor using the [Í] [Ë] buttons, and use
the [- VALUE +] knob to edit the characters.
9. Once you’ve entered the lename, press the [ENTER]
(INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
10.
To execute, use the [- VALUE +] knob to select “OK,”
and then press the [ENTER] (INIT) button.
The scenes are exported to the “ROLAND/SOUND” folder on
your USB ash drive.
The display shows “Export Tone Completed!” when exporting is
done.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
Exporting Scenes
You can export the scene data to an SVD le.
1. Connect a USB ash drive.
2. Press the [MENU] (WRITE) button.
3. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select “EXPORT SCENE,”
and then press the [ENTER] (INIT) button.
6. Use the [ÇSELECTÉ] knob to select where to export
the scene from, and press the [ENTER] (INIT) button to
select it with a check mark.
To select/deselect all scenes
Hold down the [SHIFT] button and turn the [- VALUE +] knob.
To specify a range of scenes to select/deselect
Press the [ENTER] (INIT) button at the beginning of the range, and
then press [ENTER] (INIT) while holding the [SHIFT] button at the end
of the range.
7. Press the [Ë] button.
8. Move the cursor using the [Í] [Ë] buttons, and use
the [- VALUE +] knob to edit the characters.
9. Once you’ve entered the lename, press the [ENTER]
(INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
10.
To execute, use the [- VALUE +] knob to select “OK,”
and then press the [ENTER] (INIT) button.
The scenes are exported to the “ROLAND/SOUND” folder
on your USB ash drive. The display shows “Export Scene
Completed!” when exporting is done.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
47
Convenient Functions (UTILITY Screen)
Exporting Step Edit Patterns
Use these steps to export the step edit pattern data in a scene to your
USB ash drive as MIDI data (SMF).
1. Connect a USB ash drive.
2. Press the [MENU] (WRITE) button.
3. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select “EXPORT USER
PATTERN,” and then press the [ENTER] (INIT) button.
6. Use the [Í] [Ë] buttons to move the cursor, and use
the [- VALUE +] knob to edit the characters.
7. Once you’ve entered the lename, press the [ENTER]
(INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
8. To execute, use the [- VALUE +] knob to select “OK,”
and then press the [ENTER] (INIT) button.
The data is exported to the “EXPORT” folder on your USB ash
drive.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
About exported MIDI les
¹ The SMF format used is Format0.¹ Files are output by part, and the “_*” (with the asterisk representing the part
number) is appended to the lenames. The MIDI channel follows the settings on
this unit (SCENE PART EDIT > Rx Ch).
¹ Only parts that contain user pattern data are exported.¹ Tone-related data is not included.
Returning to the Factory Settings
(FACTORY RESET)
Here’s how the settings that you edited and saved on the JUNO-X can
be returned to their factory settings.
* When you execute this operation, all saved settings including the sound
parameters will be lost.
* If you will later need the current settings, be sure to use the backup
function (p. 45) to save the current settings before you restore the
factory settings.
If a sound pack or wave expansion is imported/installed
If a sound pack or wave expansion is not imported/installed
4. Use the [ÇSELECTÉ] knob to select the item to
execute, and press the [ENTER] (INIT) button to select
its check box.
Press the [ENTER] (INIT) button again to clear the check box.
ItemExplanation
Reset User DataInitializes the scenes and user tones (*1).
Reset System DataInitializes the system settings (*1).
Initializes the user license and wave expansion. Initializing
Remove License (*2)
* 1 Performing these operations erases any of the relevant data you have
edited after purchase.
To save the current settings, be sure to use the backup function
(p. 45) before you restore the unit to its factory default state.
* 2 This is displayed if a sound pack or wave expansion is imported/
installed.
For more details on user licenses, see the “Roland Cloud Sound Pack/
Wave Expansion User’s Guide” (PDF).
the user license lets you import/install a sound pack or wave
expansion that was downloaded with a dierent user license.
This deletes the currently installed wave expansion.
5. Press the [Ë] button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, use the [- VALUE +] knob to select “OK,”
and then press the [ENTER] (INIT) button.
The display indicates “Completed. Turn o power.”
7. Turn the power of the JUNO-X o and then on again.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “FACTORY
RESET,” and then press the [ENTER] (INIT) button.
The FACTORY RESET screen appears.
48
Sound Engine Routing Details
System Eect
Scene Eect
Mic
Vocoder
Part
USB OUT MIC
Noise SuppressorComp
MIC THRU SW
MIC REVERB SEND
USB IN MIC
MIC CHORUS SEND
MIC DELAY SEND
DELAY SEND
REVERB SEND
PART R
Tone (drum kit)
PAN / EQ
CHORUS SEND
OUTPUT
REVERB SEND
USB IN 5
PART 4
Tone
MFXPAN / EQ
CHORUS SEND
DELAY SEND
USB IN 4
OUTPUT
DELAY SEND
REVERB SEND
PART 3
Tone
MFXPAN / EQ
CHORUS SEND
OUTPUT
REVERB SEND
USB IN 3
PART 2
Tone
MFXPAN / EQ
CHORUS SEND
DELAY SEND
USB IN 2
OUTPUT
REVERB SEND
DRIVE (mute)
PART 1
Tone
MFXPAN / EQ
THRU
CHORUS SEND
DRIVE (mute)
THRU
DRIVE
USB IN 1
OUTPUT
THRU
DELAY SEND
DRIVE (mute)
THRU
Overdrive
Chorus
Comp
EQ
Master
Master
AUX/BT
USB THRU
Reverb
Delay
¹ VOCODER models can be selected only for PART 1.¹ DRUM KIT can be selected only for PART R.
DEFAULT: OFFDEFAULT: OFF
¹ MODEL RD-PIANO can be selected for any of the parts. However, the MFX
uses the sympathetic resonance eect only when the RD models are
selected for part 1.
The normal MFX is applied when parts 2–4 are selected.
¹ The MFX of PART R can be specied if the SCENE setting Follow Tone MFX
USB AUDIO
USB THRU
is OFF.
¹ The “Tone Remain” function, which maintains continuity of the sound when
you switch sounds, operates on PART 1–4 (the area within the dashed line).
However, if the RD-PIANO or VOCODER model (selectable only for PART 1) is
selected, the Tone Remain function does not operate.
¹ Bluetooth audio is only for input. It is not possible to output to a Bluetooth
speaker or headphones.
AUX IN/Bluetooth Audio
USB IN
USB OUT
OUTPUT
SPEAKER
49
Error Messages
MessageExplanation
Messages that disappear after a timeout
No TONEs.
MIDI Oine!The MIDI connection is broken.
MIDI Buer Full!The MIDI IN connector’s input buer has overowed.
MIDI CommunicationError!A hardware error occurred at the MIDI IN/OUT connector.
Messages that disappear when you press the [EXIT] button
Read Error!An error occurred when reading from a USB ash drive.
Write Error!An error occurred when writing to a USB ash drive.
USB Memory Not Ready!The USB ash drive is not ready.
USB Memory Full!The USB ash drive has no free capacity.
Can’t Reset.An error occurred during factory reset.
FORMAT USB Mem Error!An error occurred when formatting the USB ash drive.
No Data.USER PATTERN EXPORT: There is no data to export.
SMF Make Error.
Buer Full nnn
When you press a model bank button, there is no tone to
recall.
USER PAT TERN EXPORT: An error occurred during SMF
conversion.
A control buer overowed.
nnn = 000: Controller control buer
nnn = 001: Parameter control buer
nnn = 002: Panel CPU message reception buer
nnn = 003: User interface control buer
nnn = 004: MIDI System Exclusive transmission control buer
50
Q&A
Overall / System
01 Does the sound change as on an analog
synthesizer according to temperature and the
passage of time?
Yes .
If the Aging function is “ON,” an internal temperature sensor is used
to apply change to some synthesizer sounds (sounds for which the
TONE parameter Pitch Drift is specied), simulating the way in which
temperature variation and the passage of time after startup can aect
the sound of an analog synthesizer.
Turn the Aging function “ON” as described below, and notice how the
sound changes.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Warm-up,” and
use the [- VALUE +] knob to select either “ON” or
“FAST.”
Simulation is on. The status of Pitch Drift will change in approximately
ON
FAST
FIXED
ten minutes, and will subsequently stabilize at the value of the TONE
setting Pitch Drift.
This mode shortens the change of the ON setting to approximately
ten seconds, allowing you to hear the eect of Pitch Drift.
The internal temperature is xed at the value specied by Init Temp,
and the character of the sound at that point is maintained.
4. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button to save the edited settings.
02 Can the internal speaker be turned o at all
times?
Yes .
Use the following procedure to turn the internal speaker “OFF.”
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Speaker Sw,”
and use the [- VALUE +] knob to specify “OFF.”
4. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button to save the edited settings.
03 Do the internal speakers produce enough
volume for a live performance?
They are not suitable for this purpose.
The internal speakers are intended for personal enjoyment by the
individual who is playing the instrument. For use in a live performance,
we recommend that you connect an external amp or speaker.
04 How do I save a sound that I created?
To completely save and reproduce the sound that you’re currently
hearing, you must save both the tones and the scene.
Save this data as follows.
Saving the tone
1. Select the edited tone, and press the [MENU] (WRITE)
button while holding down the [SHIFT] button.
2. Use the [ÇSELECTÉ] knob to select the part where
the tone you want to save is assigned, and then press
the [ENTER] (INIT) button.
3. Select the save-destination, and then press the
[ENTER] (INIT) button.
4. If you want to rename the tone that’s being saved,
use the [Í] [Ë] buttons to move the cursor and use
the [- VALUE +] knob to specify characters.
5. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
Saving the scene
1. Select the edited scene, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SCENE,” and
then press the [ENTER] (INIT) button.
3. Select the save-destination, and then press the
[ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [Í]
[Ë] buttons to move the cursor and use the [- VALUE +] knob to
specify characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears.
If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
05 Is this unit equipped with Bluetooth
functionality?
Yes, it is.
You can use its Bluetooth functionality in the following ways.
Bluetooth audio
Music played back from your mobile device can be mixed with
the sound of the internal sound engine, and output from this
unit.
* To adjust the playback volume, adjust the volume on your mobile device
or adjust the System setting “AuxIn/BT InLev.”
Bluetooth MIDI
You can also use apps with this instrument that are compatible
with Bluetooth MIDI (such as GarageBand).
51
Q&A
06 Are Bluetooth earphones or headphones
supported?
No, they are not supported.
Operation
08 Why do the panel knobs and buttons work
sometimes and not at other times?
The parameters are dierent for each model, so there are cases in
which a controller has no parameter. Since the controllers without
a parameter dier between models, a controller might or might not
have an eect.
The parameter that is controlled by each knob or button will dier
depending on the model used by the tone that’s assigned to the
current part (the currently selected part).
Ø “Correspondence Between Controllers and Parameters” (p. 27)
09 Is there a way to move quickly to the edit
screen for the parameter controlled by each
knob?
Yes .
1. Hold down the [SHIFT] button and turn the knob of
the parameter that you want to edit.
The settings screen for each knob appears.
Ø “Correspondence Between Controllers and Parameters” (p. 27)
10 Is there a way to move quickly to the settings
screen for the [SL1] and [SL2] sliders or the [S1],
[S2] and [S3] buttons?
Yes .
1. Hold down the [SHIFT] button and operate the slider
or button that you want to assign.
The assignment screen for the corresponding controller
appears.
11 Is there a way to check the current value of
a setting without aecting the state of the
sound?
Yes .
1. Hold down the [EXIT] button and operate the knob
that you want to check.
The current value of the setting is shown.
12 The part on/o button is lit, but I can’t play the
sound of that part from the keyboard.
07 Can I specify a MIDI channel for each part?
Yes .
The MIDI channel is specied by the “Rx Ch” parameter in the SCENE
PART EDIT screen for each part.
13 Is there a way to move quickly to the TONE
(PARTIAL) edit screen?
Yes .
1. While holding down the [SHIFT] button, operate the
sliders for each waveform in the OSC section (square
wave, sawtooth wave, SUB and NOISE).
The edit screen for the corresponding tone or partial appears.
* The screen contents may vary, depending on the model.
14 Can I change the models or categories that are
recalled by the [MODEL BANK] buttons [1]–
[16]?
Yes .
1. Hold down the [MODEL BANK] button and then press
the [1]–[16] buttons.
The model or category recalled by the [MODEL BANK] button
can be set for each bank.
* Up to eight can be set for each button (BANK).
2. Use the [ÇSELECTÉ] knob to move the cursor to
“Attr.”
3. Use the [- VALUE +] knob to select the model/
category/user.
4. Use the [ÇSELECTÉ] knob to select the model
number you want to change.
5. Use the [- VALUE +] knob to select a model name
(device name) or category name.
* You can register up to eight models or categories in one model bank.
* You can’t mix and assign both a model and a category in a single model
bank.
6. If you want to save the setting, execute the System
Write operation.
6-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE)
button.
The WRITE MENU screen appears.
6-2.
Use the [ÇSELECTÉ] knob to select “SYSTEM,” and then press
the [ENTER] (INIT) button.
6-3.
To execute, press the [ENTER] (INIT) button.
(PART/OSC ON [1]–[R] buttons, when the [PART/FUNC] button is lit up
yellow—at factory default)
This might be due the following reasons.
¹ The part might be assigned for arpeggio performance¹ The I-ARPEGGIO ON/OFF button is ON, and the ARPEGGIO PART EDIT parameter
Switch is “ON.”
Ø “If the Keyboard Does Not Play Sound” (p. 21)
52
Sound Module
Q&A
15 What is the meaning of “MODEL” in a model
bank?
A model is a sound engine that reproduces the sounds and parameter
changes of famous vintage analog synthesizers and other historical
instruments. Some models provide not only the sounds that were
found on the original, but also newly re-created sounds.
16 What varieties of “MODEL” are provided?
Six types are provided: JUNO-X, JUNO-106, JUNO-60, XV-5080, RDPIANO, and VOCODER.
17 Can a model be used with more than one part?
This depends on the model.
“VOCODER” can be used only with part 1.
Other models can be used with parts 1–4.
18 Can a drum kit be used with any part?
No, a drum kit can be used only with part R.
It cannot be used with parts 1–4.
19 Is the unit equipped with a vocoder?
Yes, it is.
To use the vocoder, proceed as follows (with the factory settings).
1. Connect a dynamic microphone or an electret
condenser microphone to the rear panel MIC IN jack.
2. Use the rear panel MIC IN [GAIN] knob to adjust the
volume.
3. Select part 1, and then press the [MODEL BANK]
button to make it light.
4. Press the [MODEL BANK] button and then press
button [6].
* With the factory settings, “VOCODER” is assigned to the model bank of
the [6] button.
You can change the model bank that is assigned.
Ø “Registering to a model bank” (p. 14)
5. Use the [- VALUE +] knob to select a vocoder sound
(two types).
6. While playing the keyboard, vocalize into the
microphone.
The vocoder eect is applied.
* Phantom-powered condenser microphones are not supported.
20 Can I input audio playback from my computer
instead of audio from the mic input, and apply
the vocoder?
Yes, you can.
1. Connect the JUNO-X with your computer via USB.
2. Choose “OUT MIC” as the audio output device of your
computer.
Now the audio playback of your computer can be used for
vocoder performance.
21 What is the maximum simultaneous
polyphony?
It diers depending on the type and combination of models.
The JUNO-X model has a maximum polyphony of 16 notes. Note that
the polyphony is reduced if you are using multiple parts at the same
time.
In the case of PCM sounds, up to 256 notes (for MONO) can be
produced.
22 Can I edit from the initialized sound of a
model?
Yes .
Initialize the tone as follows.
1. Select the tone to initialize, hold down the [SHIFT]
button and press the [ENTER] (INIT) button.
2. Use the [ÇSELECTÉ] knob to select “TONE.”
3. Press the [ENTER] (INIT) button.
The message “INITIALIZE TONE Are you sure?” appears.
4. Press the [ENTER] (INIT) button to initialize the tone.
* The initialized sound and settings dier depending on the model.
* Depending on the scene settings, the sound of multiple parts might be
layered, or the part parameter settings might not produce the sound
that you expect. In this case, you should rst initialize the scene before
initializing the tone.
23 What is the dierence between the VINTAGE
FILTER [R] [M] [S] buttons?
[R]
[M] [S]
When a vintage type model is selected, you can use the VINTAGE
FILTER [R] [M] [S] buttons to change the lter type.
This is the lter of the original Roland model, and is selected by default.
These model the lters of vintage synthesizers made by other companies.
53
Q&A
Eects
24 Which parameters are associated with the
knobs of the eect section?
This varies depending on settings such as SCENE PART EDIT: Output
and SCENE PART MFX: FllwToneMFX.
The easiest way to nd the associated parameter is to hold down the
[SHIFT] button and operate the corresponding button, so that the
associated parameter screen appears.
Arpeggio
25 What is the I-Arpeggio function?
I-Arpeggio is a new type of arpeggiator in which built-in AI analyzes
your keyboard performance and switches to the optimal arpeggio
pattern in real time.
It diers from conventional arpeggiators in the following ways.
¹ It allows multi-part performance, and lets you freely specify the parts to play
manually and the parts played by the arpeggiator.
¹ You can enable or disable change by turning the PLAY DETECTOR [KEYS] and
[BEAT] buttons on/o.
26 How do I use the PLAY DETECTOR [KEYS]
button and [BEAT] button?
This species whether the constituent notes of the arpeggio performance
[KEYS]
button
[BEAT]
button
For example, if you want to change the chord without changing the
performance pattern, turn the [BEAT] button o and the [KEYS] button
on.
If KEYS and BEAT are both o, the current arpeggio performance is
kept. You can freely solo on the keyboard while that accompaniment
remains xed.
will change according to your keyboard playing.
For example, if you want the constituent notes that you’ve once specied
from the keyboard to remain the same while you add additional notes
from your keyboard performance, turn the [KEYS] button o.
This species whether your performance will aect the arpeggio pattern.
28 Can I edit the I-Arpeggio pattern data?
No, it is not possible to edit the I-Arpeggio pattern data itself.
A pattern that you entered using STEP EDIT can be used as part of an
I-Arpeggio. In this case, however, it is used as xed pattern data, and
does not change according to the performance.
29 Can I record or edit the I-Arpeggio
performance?
You can edit it.
Each cycle of the arpeggio performance is always recorded internally,
and can be accessed and edited by the STEP EDIT function. The edited
pattern can be used as an arpeggio user pattern, or used as MIDI data
in your DAW software.
30 Can I use STEP EDIT to change the number of
recorded steps for the arpeggio performance?
Yes .
Change the necessary parameter settings as follows.
1. Press the [STEP EDIT] button.
2. Turn the [ÇSELECTÉ] knob while holding down the
[SHIFT] button to edit the Grid Length.
27 Can I mute a part while the arpeggio is playing?
Yes .
1. With the [PART/FUNC] button lit, hold down the
[SHIFT] button and press the PART/OSC ON [1]–[R]
buttons for the part(s) that you want to mute.
The switches of each part can be turned on/o.
For example, you can temporarily mute just the drum sound
while you’re playing (hold down the [SHIFT] button and press
the PART/OSC ON [R] button).
By editing the SYSTEM parameter “PART Btn Asgn,” you can
customize the function of the buttons for part select mode.
Ø “Assigning Functions to the [4]–[13] Buttons” (p. 15)
54
31 When I copy in the Copy I-Arp screen, parts that
don’t play are sometimes recorded.
If in SCENE EDIT COMMON, any one of the ASSIGN parameters SL1,
SL2, or Ctrl are assigned to “PART FADE1” or “PART FADE2,” a part whose
volume was too small to hear might be played in STEP EDIT.
In this case, delete the STEP data of the unwanted part.
32 Can I prevent the I-Arpeggio TYPE and RHYTHM
from changing the sound or tempo?
Yes .
Proceed as follows.
1. Press the [MENU] (WRITE) button.
2. Select “SYSTEM,” and then press the [ENTER] (INIT)
button.
3. Use the [ÇSELECTÉ] knob to select the following
ARPEGGIO parameters, and use the [- VALUE +] knob
to turn each “OFF.”
Set Tone
Set Drumkit
Set Tempo
4. To save the edited settings, hold down the [SHIFT]
button and press the [MENU] (WRITE) button.
5. When the screen asks, “SYSTEM WRITE Are you sure?,”
press the [ENTER] (INIT) button.
The screen indicates “Now writing...,” and you return to the
SYSTEM setting screen.
Q&A
33 Can the I-Arpeggio synchronize with the tempo
of an external sequencer?
Yes .
In SYSTEM settings, set the TEMPO/SYNC parameters as appropriate
for your situation.
Ø “Parameter Guide” (PDF)
34 Can I connect an external MIDI keyboard
and use it for keyboard performance with
I-Arpeggio?
Yes .
Make remote keyboard settings as follows.
1. Press the [MENU] (WRITE) button.
2. Select “SYSTEM,” and then press the [ENTER] (INIT)
button.
3. Use the [ÇSELECTÉ] knob to select “MIDI: Remote
K b d.”
4. Use the [- VALUE +] knob to select the connector/port
to which you connect your external MIDI keyboard.
You can select “MIDI IN,” “USB COM” or “USB MEM.”
5. To save the edited settings, hold down the [SHIFT]
button and press the [MENU] (WRITE) button.
6. When the screen asks, “SYSTEM WRITE Are you sure?,”
press the [ENTER] (INIT) button.
The screen indicates “Now writing...,” and you return to the
SYSTEM setting screen.
55
Main Specications
Keyboard61 Keys (channel aftertouch)
Sound Generator
Parts5 parts (Play part: 4, Rhythm part: 1)
Tones
Scene256
Eects
ArpeggiatorI-ARPEGGIO (Multi parts arpeggiator with playing detection)
Pitch Bend/Modulation Lever
Assignable Slider x 2
Assignable Switch x 3
Ver 4.2
Prole Support: A2DP (Audio), GATT (MIDI over Bluetooth Low Energy)
Codec: SBC (Support to the content protection of the SCMS-T method)
4W x 2
Full range (3.5 x 8 cm) x 2
Tweeter 2 cm x 2
HEADPHONES jacks: Stereo miniature phone type (front), Stereo 1/4-inch phone type (rear)
MAIN OUT jacks (L/MONO, R): 1/4-inch phone type
MAIN OUT jacks (L, R): XLR type
MIC INPUT jack: 1/4 inch phone type/XLR type
AUX INPUT jack: Stereo miniature phone type
HOLD PEDAL jack
CONTROL PEDAL jack
MIDI connectors (IN, OUT)
USB COMPUTER port (AUDIO/MIDI)
USB MEMORY port
* This document explains the specications of the product at the time that the document was issued. For the latest information, refer to the Roland website.
56
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