Roland JUNO-X Reference Manual

Reference Manual
© 2022 Roland Corporation
01
Contents
An Overview of the JUNO-X ................... 4
Ä Basic Structure ................................ 4
Tone......................................... 4
Scene ........................................ 5
I-ARPEGGIO .................................... 5
System ....................................... 5
Controllers .................................... 5
Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Panel Descriptions ............................ 6
Ä Top Panel .................................... 6
Ä Rear Panel
Ä Front Panel
(Connecting Your Equipment)
(Connecting Your Equipment)
................ 10
............... 10
Getting Ready to Play . . . . . . . . . . . . . . . . . . . . . . . . . 11
Ä Placing the JUNO-X on a Stand................... 11
Ä Turning the Power on and Adjusting the Volume .... 11
Turning the Power o............................. 11
Ä Using the Built-In Speakers...................... 12
Selecting a Sound............................. 13
Ä Selecting a Scene
Switching Between Scene Banks and Selecting Scenes...... 13
Ä Selecting a Tone
Registering to a Model Bank and Selecting a Tone ......... 14
Ä Selecting a Part
Showing the Part Setting Status List................... 15
Selecting the Part to Edit
Selecting the Parts to Perform ....................... 15
Assigning Functions to the [4]–[13] Buttons ............. 15
(Scene Select Mode)
(Tone Select Mode)
(Part Select Mode)
(Current Part)
................ 13
.................. 14
................... 15
.................. 15
Playing ....................................... 16
Ä Performing Arpeggios.......................... 16
Ä Layering Tones and Splitting the Keyboard ......... 16
Ä Specifying the Key Range ....................... 16
Ä Using the Controllers........................... 17
Ä Performing with a Connected Mic
Adjusting the Mic................................ 17
(Vocoder)
.......... 17
Ä Performing with a Connected Computer or Other
External Device
............................... 17
I-ARPEGGIO ................................... 18
Basic Methods of Operation ........................ 18
Other Operation ................................ 18
Ä Using the Step Edit Function..................... 20
Editing Each Step of the Arpeggio Performance
Playing a Pattern You Entered ....................... 21
Ä If the Keyboard Does Not Play Sound.............. 21
(STEP EDIT)
.... 20
Editing a Scene
(SCENE EDIT)
..................... 22
Ä Scene Edit/Part Edit ............................ 22
Conguring Scene Common Settings
Conguring the Performance Style, Controllers and Other
(Part Edit)
Settings
................................ 23
Ä Saving the Scene Settings
(Scene Edit)
(SCENE WRITE)
........... 22
............. 24
Ä Using the Scene Lock Function................... 24
Ä Initializing a Scene
Editing a Tone
Ä Editing a Tone
Editing Basic Settings for the Tone
Editing the Parameters of Each Section
Editing the Eects
Duplicating a Partial
Ä Saving the Tone Settings
Ä Initializing a Tone
(SCENE INITIALIZE)
(TONE EDIT)
(TONE EDIT Screen)
(TONE MFX)
(PARTIAL COPY)
(TONE INITIALIZE)
...................... 25
........................ 26
(TONE WRITE)
................ 24
.................... 25
(TONE COMMON EDIT)
(TONE EDIT)
...... 26
......... 26
.................... 26
.............. 26
.................. 26
Correspondence Between Controllers and Parameters
Ä JUNO-X ...................................... 27
Ä JUNO-106 .................................... 28
Ä JUNO-60 ..................................... 29
Ä XV-5080, RD-PIANO, and Other Tones (When the
[SCENE] Button Is Lit)
Ä XV-5080, RD-PIANO, and Other Tones (When the
[MODEL BANK] Button Is Lit)
Ä Controllers Common to All Models................ 34
Ä MFX Assign Parameters......................... 36
................................... 27
........................... 30
..................... 32
Using the Bluetooth® Functionality ............ 37
Ä Using the Speakers of the JUNO-X to Play Music from a
Mobile Device
Registering a Mobile Device with This Instrument
Connecting an Already-Paired Mobile Device ............ 37
Playing Music from a Mobile Device ................... 37
................................ 37
(Pairing)
.... 37
Ä Using Apps That Support Bluetooth MIDI .......... 37
Ä Dierentiating Multiple JUNO-X Units
(Bluetooth ID)
... 38
Control ....................................... 39
Ä Connecting a Computer ........................ 39
Installing the Dedicated Driver ...................... 39
Using USB Audio ................................ 39
Controlling MainStage
Ä Connecting External Devices .................... 40
Controlling an External MIDI Device ................... 40
Using the AIRA LINK Function ....................... 41
Using I-ARPEGGIO Sync Mode ....................... 41
Controlling from an External Device................... 41
(DAW CTRL Function)
................ 40
2
Contents
Settings for the Entire Unit .................... 42
Ä Accessing the MENU Screen ..................... 42
Editing the Scene Settings
Editing the I-ARPEGGIO Settings
Editing the Tone Settings
Specifying the Key Range
Playing Only the MODEL BANK Tones
Editing the System Settings
Convenient Functions
Viewing the Software Version
Saving the Settings
Ä Accessing the WRITE MENU Screen ............... 44
Saving Scenes and Tones at the Same Time
Saving a Scene
Saving the Tone Settings of Each Part
Editing the System Settings
(SCENE)
(SCENE EDIT)
(TONE EDIT)
(KEY RANGE SETTINGS)
(System)
(UTILITY)
(WRITE MENU)
.................. 42
(ARPEGGIO EDIT)
........... 42
. . . . . . . . . . . . . . . . . . . 42
............ 43
(SINGLE SETUP)
......... 43
................... 43
....................... 43
(INFORMATION)
.............. 43
............... 44
(SCENE & TONE)
.... 44
............................. 44
(PART1–4 TONE)
(System)
................... 44
........ 44
Convenient Functions
(UTILITY Screen)
........... 45
Ä Backing-Up Data to a USB Flash Drive ............. 45
Formatting a USB Flash Drive
Backing-Up Data to USB Flash Drive
Restoring Backup Data
(FORMAT USB MEMORY)
(BACKUP)
............. 45
(RESTORE)
...................... 45
......... 45
Ä Using the IMPORT/EXPORT Function .............. 46
Importing Tones................................. 46
Importing Scenes................................ 46
Exporting Tones................................. 47
Exporting Scenes ................................ 47
Exporting Step Edit Patterns ........................ 48
Ä Returning to the Factory Settings
(FACTORY RESET)
..... 48
Sound Engine Routing Details ................ 49
Error Messages................................ 50
Q&A .......................................... 51
Main Specications ........................... 56
3

An Overview of the JUNO-X

Some models are only available for use in part 1.
PART 1
PART 2
I-ARPEGGIO
STEP EDIT
Drum kits can be selected only for part R.
Keyboard Button/knob/slider
PART 3
PART 4
PART R
Scene System
Tone (*)

Tone

Tone
Tone
Tone (drum kit)
* MFX is available for both parts and tones, but can
only be applied to either the parts or the tones.
Controllers
MFX
PAN/EQ
MFX
PAN/EQ
MFX
PAN/EQ
MFX
PAN/EQ
PAN/EQ
Pitch Bend/
Modulation Lever
MFX
MFX
MFX
MFX
MFX
Scene Eect
DRIVE
CHORUS
REVERB
DELAY
System Eect
DELAY
REVERB
CHORUS
MASTER
EQ/COMP
MIC
NS/COMP
* Delay, reverb, and
chorus are available for both the scene and as system eects, but can only be applied either as scene or system eects.
Speakers
Interface
USB computer
(Audio/MIDI)
USB flash drive
(Files)
* Bluetooth audio supports only input. It is not possible to output to a
Bluetooth speaker or headphones.
Bluetooth
(Audio/MIDI)
Pedal operation
(CTRL/HOLD)
Microphone input
AUX input
MIDI input/output
OUTPUT
PHONES
*Elements of a tone (expanded view)
OSC
Elements marked with an asterisk (*) are enabled only for the JUNO-X model.
* Some functions may vary, depending on the model.
PW
SUPER SAW (*)
SAW
SUB
Ò1oct
NOISE
ENVELOPE (*)
LFO
ENVELOPE
MFX/ JUNO
AMPFILTERHPF
CHORUS

Basic Structure

Tone
The sounds that you play from the keyboard are called “tones.”
A tone consists of an oscillator (OSC) that creates the basis of the sound, along with a lter, eects (MFX) and other components that modify the sound. The types of oscillator, lter, and eect dier depending on the model.
Model
A “model” is a sound engine such as that of the JUNO-106, JUNO-60 or XV-5080, which reproduces the sound of a specic vintage synthesizer, or which oers distinctive functionality.
The JUNO-X features numerous models. You can use a single JUNO-X as if you owned a variety of dierent synthesizers.
Each model has distinctive parameters, eects and other elements, and you can use these to create tones that are unique to those models.
Category
The classications of instruments or types of sounds such as “Synth Bass” or “Ensemble Strs” are called “categories.”
¹ Model: XV-5080, RD-PIANO, etc. ¹ Model: JUNO-X, JUNO-106, JUNO-60
Partial 4
Partial 3
Partial 2
Partial 1
ENVELOPE ENVELOPEENVELOPE
OSC FILTER AMP
OSC FILTER AMP
OSC FILTER AMP
ENVELOPE ENVELOPEENVELOPE
OSC FILTER AMP
ENVELOPE ENVELOPEENVELOPE
ENVELOPE ENVELOPEENVELOPE
LFO 1/2
LFO 1/2
LFO 1/2
LFO 1/2
MFX
OSC (Oscillator)
This section generates an audio waveform according to the pitch information that is sent from the keyboard. The pitch is determined by how rapidly the waveform repeats (or in other words, its frequency). Faster repetition (higher frequency) means higher pitch, and slower repetition (lower frequency) means lower pitch.
LFO (Low frequency oscillator)
Like the oscillator, the LFO section generates a waveform at a specied frequency.
The LFO waveform is applied to the OSC, FILTER and AMP signal to create various eects. For instance, you can apply an LFO to the OSC section, to cyclically raise and lower the pitch for a vibrato eect.
MEMO
The LFO waveform can be seen in the MODEL BANK TOP screen.
4
An Overview of the JUNO-X
FILTER
Oscillator waveforms are generated using a mixture of dierent harmonics.
The lter lets you modify the brightness of the sound by selectively reducing these harmonics or boosting them in the region of the cuto frequency.
By applying an LFO to the FILTER section, you can cyclically raise or lower the cuto frequency, producing a wah eect.
AMP
The amp section controls the volume.
By applying an LFO to the AMP section, you can cyclically raise and lower the volume, producing a tremolo eect.
ENV (Envelope)
Each time you press a key, a time-based change is applied to the OSC, FILTER, and AMP sections for each individual note.
This shape of this time-based change is called the “envelope.”
MEMO
The envelope can be seen in the MODEL BANK TOP screen.

Part

System

You can apply system eects to the audio signal from the scene, and output the resulting sound to an external device connected to the OUTPUT jacks or the PHONES jacks, as well as to the speakers that are built into the JUNO-X.
The system settings let you edit the system eects. Unlike the scene eects, these parameters keep their settings even when you switch scenes.

Controllers

The controllers include the keyboard, the buttons/knobs/sliders on the panel, the pitch bend and modulation lever, the pedals connected to the rear panel and so on.
Performance data generated when you press or release a key or press the damper pedal is converted into MIDI messages and sent to each part or to an external MIDI device.

Interface

This section lets you connect to an external MIDI device and transfer audio and MIDI data, as well as transfer audio and MIDI data to other devices connected via Bluetooth or USB.
If you connect a USB ash drive to the rear panel, you can use it to save or load scene and tone data.
A “part” is a location to which you can recall a tone and save it together with settings such as pan and EQ.
Each scene has ve parts: for parts 1–4 you can select a synthesizer tone, and for part R you can select a drum kit tone.

Scene

Settings of all parts, scene eect settings, and I-Arpeggio settings can be stored together as a “scene.”
A scene lets you store the sequence data for each part, settings for each part (tone number, pan, volume, etc.), settings that are common to all parts (delay, reverb, chorus, etc.), and favorite performance data.
You can prepare several scenes in which you’ve stored your favorite settings, and then switch between your scenes to simultaneously change a number of settings.
The JUNO-X can store 256 scenes.

I-ARPEGGIO

The I-Arpeggio function analyzes your keyboard playing and produces an optimal arpeggio pattern.
You can create a song using the following workow: “perform with I-Arpeggio” Ó “adjust the phrases you like with Step Edit” Ó “import the result into your computer’s DAW as MIDI data.”
5

Panel Descriptions

Top Panel

1 2 3 4 5 6 7 8 9
10
11
12
* Some buttons, knobs or sliders may be disabled depending on the model you select.
1
[VOLUME] knob
Adjusts the overall volume.
PORTAMENTO [TIME] knob
Changes the speed at which the pitch changes when portamento is on.
PORTAMENTO [ON] button
Selects whether the portamento eect is applied to the notes that you play.
2
I-ARPEGGIO section
[TEMPO] (SHUFFLE) knob
You can specify the tempo of the arpeggio. Also, you can press the [PART/FUNC] button to make it light up
blue and then turn the [TEMPO] (SHUFFLE) knob to adjust the shue feel of the sound.
[DURATION] knob
You can specify the length during which each of the arpeggiated notes is heard. Shortening the duration produces a staccato feel, and lengthening the duration produces a tenuto feel.
Make the [PART/FUNC] button light up blue to edit the motif for the current part.
* The [DURATION] knob changes the value for all parts at the same time.
PART [MODE] (P-STYLE) knob
Selects the arpeggio mode for parts 1–R. The mode you select changes how the arpeggio plays.
Also, you can press the [PART/FUNC] button to make it light up blue and then turn the PART [MODE] (P-STYLE) knob to set how the probability (*) changes. Turn the knob all way counterclockwise to switch this o.
PART [STYLE] (P-AMOUNT) knob
Selects the arpeggio pattern for each part. You can also press the [PART/FUNC] button to make it light
up blue and then turn the PART [STYLE] (P-AMOUNT) knob to adjust how much probability (*) is applied.
10
[HOLD] button
Turns the hold function of arpeggio on/o. When the hold function is on, the sound of the last-played key
is held.
PLAY DETECTOR [KEYS] button
When this button is on (lit), the constituent notes of the arpeggio change according to the chords you play on the keyboard.
PLAY DETECTOR [BEAT] button
When this button is on (lit), the arpeggio pattern changes according to the timing at which you play the keys.
3
LFO (low frequency oscillator) section
[TYPE] knob
Selects the LFO waveform.
[RATE] slider
Species the LFO’s modulation speed.
[DELAY TIME] slider
Species the time from when the tone sounds until the LFO reaches its maximum amplitude.
[DEPTH] slider
This species the depth of the LFO.
[PITCH] button
When this button is on (lit), you can use the [DEPTH] slider to adjust the intensity of the vibrato.
[FILTER] button
When this button is on (lit), you can use the [DEPTH] slider to adjust the intensity of the wah eect.
[AMP] button
When this button is on (lit), you can use the [DEPTH] slider to adjust the intensity of the tremolo eect.
(*) What is “probability”?
The probability setting changes the randomness of the notes that sound when you are using the I-ARPEGGIO function, giving the notes a more human feel. By changing the P-STYLE settings, you can alter the timing at which notes are played with a more random feel; and by adjusting the P-AMOUNT setting, you can change how often the notes play.
6
Panel Descriptions
4
OSC (oscillator) section
[PWM/MOD] slider
Changes the waveform modulation, such as the duty cycle of the square wave.
[ ] slider
Adjusts the level of the square wave or asymmetrical square wave.
[ ] slider
Adjusts the level of the sawtooth wave.
[SUB] slider
Adjusts the level of the sub oscillator.
[NOISE] slider
Adjusts the level of the noise.
[PITCH] (DETUNE) slider
Adjusts the pitch of the oscillator. Also, you can press the [PART/FUNC] button to make it light up
blue and then use the [PITCH] (DETUNE) slider to detune the pitches of the two oscillators.
[SUPER SAW] button
* This button is enabled only when “JUNO-X” is selected for the model.
When this button is on (lit), use the [PWM/MOD] slider to adjust how much the sawtooth wave is overlapped, and use the [ slider to adjust the level.
[PART LEVEL] button
When this button is on (lit), you can use the corresponding sliders to adjust the volume of parts 1–R.
5
HPF (high-pass lter) section
[FREQ] slider
Species the cuto frequency of the high-pass lter. The frequency components below the cuto frequency are cut o.
[GATE] button
When this button is on (lit), the notes play at a specic volume only while you press the keys.
8
ENV (envelope) section
[A] [D] [S] [R] sliders
These sliders control the envelope, which creates time-based changes to the sound.
A: Attack time (the time it takes for the
sound to rise)
D: Decay time (the time it takes for the
sound to attenuate)
S: Sustain level (the level at which the
sound sustains)
R: Release time (the length of time that the sound lingers)
[DEPTH] slider
Used in conjunction with the [PITCH] button and [FILTER] button, this slider species the depth of each envelope. No eect is applied when the value shown onscreen is zero.
[PITCH] button
If this button is on (lit), use the [DEPTH] slider and [A] [D] [S] [R] sliders to edit the pitch envelope.
[FILTER] button
]
If this button is on (lit), use the [DEPTH] slider and [A] [D] [S] [R] sliders to edit the FILTER envelope.
[AMP] button
If this button is on (lit), use the [A] [D] [S] [R] sliders to edit the AMP envelope.
9
EFFECTS section
[DRIVE] knob
Adjusts how much distortion is applied to the sound (applies to all parts, but enabled only for parts whose Part:Output is set to “DRIVE”).
6
FILTER section
[FREQ] slider
Adjusts the cuto frequency of the lter.
[RES] slider
Emphasizes the frequencies around the lter’s cuto frequency. Larger values produce greater emphasis, creating a unique
synthesizer-like sound.
[KYBD] slider
Varies the lter’s cuto frequency according to the position of the key.
Raising the slider increases the value, and the cuto increases with higher notes. Lowering the slider decreases the value, and the cuto decreases with lower notes.
VINTAGE FILTER [R] [M] [S] buttons
If a vintage type model is selected, these buttons change the type of lter.
[R] models a Roland lter, and [M] and [S] model the lters of vintage synthesizers made by other manufacturers.
7
AMP section
[LEVEL] knob
Adjusts the volume.
[REVERB] (TIME) knob
Adjusts the depth of reverb (individually for each part). Also, you can press the [PART/FUNC] button to make it light
up blue and then operate the [REVERB] (TIME) knob to set the reverb length.
[CHORUS] knob
Adjusts the amount of chorus (individually for each part).
[MFX] knob
Adjusts the MFX depth (individually for each part).
[DELAY] knob
Adjusts the amount of delay (individually for each part).
[TIME] (FEEDBACK) knob
Adjusts the delay time (for all parts together). Also, you can press the [PART/FUNC] button to make it light up
blue and then operate the [TIME] (FEEDBACK) knob to adjust the amount of delay feedback.
JUNO CHORUS [I] [II] [III] buttons
Selects the chorus type.
* More than one button can be selected at the same time.
7
Panel Descriptions
10
Performance section
[I-ARPEGGIO ON] button
Turns the arpeggio function on/o.
[SCENE] button
Switches to scene select mode. In scene select mode, press buttons [1]–[16] to select a scene.
You can also hold down the [SCENE] button and press buttons [1]–[16] to select a scene bank.
[PART/FUNC] button
Switches to part select mode. When you press this button again to make it light up blue, the
instrument switches to FUNC mode, and the functions on the controls that are lit up blue are enabled.
[MODEL BANK] button
Switches to tone select mode. In tone select mode, press buttons [1]–[16] to select the tones from each model/category.
[1]–[16] buttons
These buttons have various functions depending on the mode.
Scene select mode ([SCENE] button)
The buttons switch scenes.
Part select mode ([PART/FUNC] button)
In this mode, you can switch the current part (buttons [4]–[8]) and turn parts on/o ([9]–[13]). MONO mode ([1]), the unison function ([2]) and eects ([3], [14]–[16]).
When the [PART/FUNC] button is lit blue, you can use the buttons to switch the current oscillator ([4]–[7]) and turn the oscillators on/o ([9]–[12]).
* Use buttons [9]–[13] to turn the parts (SCENE ZONE EDIT > Keyboard Sw)
on/o that can be played from the keyboard. If you want to turn on/o the sound of individual parts when playing an arpeggio, hold down the [SHIFT] button and press a [9]–[13] button (PART SW ON/OFF).
Tone select mode ([MODEL BANK] button)
Use this mode to select the tones of the models/categories that are assigned to the buttons. Hold down the [MODEL BANK] button and press buttons [1]–[16] to specify the assigned model or category.
Step edit mode ([STEP EDIT] button)
Use this mode to edit the I-ARPEGGIO step edit data.
Ø “Using the Step Edit Function” (p. 20)
[SINGLE] button
Press this to play only one tone at a time (no layers). In arpeggio step edit mode, use this button to erase steps that
you’ve edited.
[SPLIT] button
When this button is on (lit), the keyboard is divided into two regions that you can play separately. To set the split point (the place on the keyboard where the regions are divided), hold down the [SPLIT] button and press the desired key.
In arpeggio step edit mode, use this button to record notes in a step.
[DUAL] (L/R DUAL) button
When this button is on (lit), you can play two tones layered together.
Also, when you press this button while the [PART/FUNC] button is lit blue, the tone for part 1 sounds from the left side and the tone for part 2 sounds from the right side, making the sound more spacious (L/R DUAL).
In arpeggio step edit mode, press this button to play or stop the step you edited.
8
[STEP EDIT] button
Switches to arpeggio step edit mode. The buttons edit each step of the arpeggio performance.
11
Common section
[ÇSELECTÉ] knob
Moves the cursor position up/down. In scene select mode, use this knob to select a scene bank. In tone select mode, use this knob to select a model/category.
Display
Shows various information for the operation.
[- VALUE +] knob
Use this knob to move the cursor or change a value. In scene select mode, use this knob to select a scene. In tone select mode, use this knob to select a tone.
[MENU] (WRITE) button
Pressing this button makes the MENU screen appear. Use this button to jump to a specic edit screen, or to switch to the system or utility screens.
Also, you can press the [MENU] (WRITE) button while holding down the [SHIFT] button to jump to the screens for saving scene settings, system settings and so on.
[SHIFT] button
Press the [MENU] (WRITE) button while holding down this button to jump to the screens for saving scene settings, system settings and so on.
You can also hold down this button and press the [ENTER] (INIT) button to jump to the screen for initializing the scene or tone you are setting.
* By holding down the [SHIFT] button and operating a button, knob or
slider, you can jump to the settings screen for that parameter.
[Í] [Ë] buttons
Use these buttons to switch between screen pages. This takes you to the edit pages that are arranged from left to
right for the SCENE TOP screen or the MODEL BANK TOP screen.
[EXIT] button
Returns you to the previous screen. In some screens, this cancels the function currently being executed.
* By holding down the [EXIT] button and operating a knob or other
controller, you can check its current value. This lets you check a value without modifying the sound.
[ENTER] (INIT) button
Press this to conrm a value or execute an operation. You can also press the [ENTER] (INIT) button while holding
down the [SHIFT] button to jump to the screen for initializing the scene or tone you are setting.
Press this button while in scene select mode or tone select mode to view the list of scenes or tones.
12
Controller section
[SL1] [SL2] sliders
These sliders control the parameters that are assigned to the sliders.
[TRANSPOSE] button
By holding down this button and using the OCTAVE [-] [+] buttons you can transpose the pitch of the keyboard in semitone units.
OCTAVE [-] [+] buttons
Shift the pitch of the keyboard in units of one octave.
[S1] [S2] [S3] buttons
These buttons control the parameters that are assigned to the buttons.
Pitch Bend/Modulation Lever
This allows you to control pitch bend or apply vibrato.
Panel Descriptions
9
Panel Descriptions
3: COLD
入力端子の場合
1: GND 2: HOT
3: COLD
出力端子の場合
2: HOT
3: COLD
出力端子の場合

Rear Panel (Connecting Your Equipment)

* To prevent malfunction and equipment failure, always turn down the volume, and turn o all the units before making any connections.
D
CTRL jack
E
HOLD jack
C
MIDI connectors
You can connect a MIDI device to this connector.
A
AC IN jack
Expression pedal (EV-5)
or
Pedal switch (DP series)
A
G
Dynamic microphone Electret microphone
MIC
F
B
AUX IN jack
Connect an audio device.
(mono)
Connect the included power cord.
B
[Ā] switch
This switches the power on and o (p. 11).
C
MIDI (OUT/IN) connectors
These connectors transmit and receive MIDI messages to/from connected external MIDI devices.
D
CTRL jack
Connect an expression pedal (EV-5; sold separately).
* Use only the specied expression pedal. By connecting any other
expression pedals, you risk causing malfunction and/or damage to the unit.
E
HOLD jack
Connect a pedal switch (DP series; sold separately).
F
AUX IN jack
Connect an external audio device. Use a stereo mini plug for this connection.
G
MIC
MIC IN [GAIN] knob
Adjusts the volume of the mic input.
MIC IN jack
Connect a dynamic microphone or electret condenser microphone (plug-in power system) here.
* A condenser microphone (phantom powered) cannot be used.
Pin assignment of MIC IN jack
TIP: HOT RING: COLD SLEEVE: GND
1: GND2: HOT
I
OUTPUT (BALANCED) connectors
Mixer
L
H
OUTPUT jack
Monitor speaker
(Amplier built-in)
H
OUTPUT L/R jacks
These are output jacks for audio signals. Connect your amplied speakers etc.
I
OUTPUT (BALANCED) L/R connectors
These are output connectors for audio signals. Connect these to your mixer etc.
Pin assignment of OUTPUT (BALANCED) L/R connectors
1: GND
J
PHONES jack
Connect stereo 1/4-inch phone type headphones here.
K
USB port
USB MEMORY port
Connect a USB ash drive.
* Connect or disconnect the USB ash drive while the JUNO-X is powered-
o.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
USB COMPUTER port
Use a USB cable to connect this port to a USB port of your computer.
This allows the JUNO-X to operate as a USB MIDI device.
L
Ground terminal
Connect this to an external earth or ground if necessary.
K
USB port
USB ash drive Computer
J
PHONES jack
Headphones

Front Panel (Connecting Your Equipment)

10
M
M
PHONES jack
Connect stereo mini-type headphones here.

Getting Ready to Play

Placing the JUNO-X on a Stand

If you want to place the JUNO-X on a stand, use the Roland KS-10Z or KS-12. Place the JUNO-X on the stand as follows.
Be sure to follow the instructions in the Owner’s Manual carefully when placing this unit on a stand. If it is not set up properly, you risk creating an unstable situation which could lead to the unit falling or the stand toppling, and may result in injury.
* Be careful not to pinch your ngers when setting up the stand.
KS-10Z
Adjust the horizontal width of the stand as shown in the illustration.
790 mm (2’ 7” inches)
Top view
KS-12

Turning the Power on and Adjusting the Volume

1. Turn the volume of the JUNO-X all the way down.
If you’ve connected external speakers or similar audio equipment to this instrument, turn the volume of those external devices all the way down as well.
2. Power-on the equipment in the order of JUNO-XÓ
connected devices.
* In order to protect its circuitry, the JUNO-X waits for a while after being
powered on before it begins operating.
3. Raise the volume of the connected equipment to an
appropriate level.
4. Adjust the volume of the JUNO-X with the [VOLUME]
knob.
Turning the Power o
Adjust so that the height does not exceed 1 meter.
Adjust the width of the stand so that the two rubber feet located on the player’s side t into the holes provided on the stand.
(Player’s side)
Top view
Align the side facing the player of the JUNO-X with the front of the stand
Setting the AUTO OFF function
The power to this unit will be turned o automatically after a predetermined amount of time has passed since it was last used for playing music, or its buttons or controls were operated (Auto O function). If you do not want the power to be turned o automatically, disengage the Auto O function.
* Unsaved settings are lost when you turn the power o. Before turning the
power o, save (WRITE) the data that you want to keep (p. 44).
* To restore power, turn the power on again.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Auto O” and
use the [- VALUE +] knob to change the setting.
If you don’t want the unit to turn o automatically, choose the “OFF” setting.
Parameter
[ÇSELECTÉ] knob
Auto O OFF, 30 (min), 240 (min)
Value
[- VALUE +] knob
1. Turn the volume of the JUNO-X all the way down.
If you’ve connected external speakers or similar audio equipment to this instrument, turn the volume of those external devices all the way down as well.
2. Turn o the equipment in this order: connected
devices Ó JUNO-X.
* If you need to turn o the power completely, rst turn o the unit, then
unplug the power cord from the power outlet. Refer to “To completely turn o power to the unit, pull out the plug from the outlet” in the “Quick Start.”
4. To save the edited settings, hold down the [SHIFT]
button and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
11
Getting Ready to Play

Using the Built-In Speakers

This unit contains built-in stereo speakers. If the built-in speakers are turned on, you can play sound from this unit.
Speaker locations
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Speaker Sw,” and
use the [- VALUE +] knob to specify “ON” or “AUTO.”
Parameter
[ÇSELECTÉ] knob
Speaker Sw
Value
[- VALUE +] knob
OFF Sound is not output from the speakers.
ON Sound is output from the speakers.
AUTO
Explanation
When headphones are connected, the sound is output through the headphones; and when headphones are not connected, the sound is output through the speakers.
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
12

Selecting a Sound

Selecting a Scene (Scene Select Mode)

On the JUNO-X, you select a scene and play by assigning a tone to each of the ve parts. In scene select mode, you can switch scenes and view the selected state of the parts and partials.
SCENE TOP screen
Bank number–Scene number Current internal temperature
Current part name
Ã: Key Sw (p. 15) is ON Â: Key Sw (p. 15) is OFF
–: Part Sw (p. 15) is OFF +: Arpeggio part –: Current part ¹: Being edited simultaneously
Scene Name
Bluetooth Sw
Ã: PARTIAL Sw is ON Â: PARTIAL Sw is OFF
–: Being edited

Switching Between Scene Banks and Selecting Scenes

1. Press the [SCENE] button.
2. Use the [ÇSELECTÉ] knob to select a scene bank.
MEMO
You can also hold down the [SCENE] button and press buttons [1]–[16] to select a scene bank.
3. Press the [1]–[16] buttons or use the [- VALUE +] knob
to select a scene.
* To recall a dierent scene bank than the one that’s currently selected,
select the scene bank and then select the scene to switch to.
1. Press the [SCENE] button.
The SCENE TOP screen appears, and the instrument switches to scene select mode.
* The SCENE TOP screen is the rst screen that appears when you turn on
the power.
2. Press the [1]–[16] buttons or use the [- VALUE +] knob
to select a scene.
MEMO
The system parameter “Startup Scene” lets you specify the scene that is selected at start-up.
Ø “Parameter Guide” (PDF)
Selecting a Scene from a List
Press the [SCENE] button.
1.
2. Press the [ENTER] (INIT) button.
The scene list appears.
3. Use the [- VALUE +] knob to select a scene.
You can use the [ÇSELECTÉ] knob to jump to the previous or next scene bank.
4. Press the [ENTER] (INIT) button to conrm the scene.
13
Selecting a Sound

Selecting a Tone (Tone Select Mode)

The JUNO-X is equipped with multiple sound engines called “models,” and each model has a diverse variety of sounds (tones). You can use the category function with the tones, to narrow down to specic types of instruments or sounds across all of the sound engines.
In tone select mode, you can select tones and view the selected state of the parts and partials.
MODEL BANK TOP screen
Model/category
Model name/category name
Tone name
Tone number
1. Press the [MODEL BANK] button.
The MODEL BANK TOP screen appears, and the instrument switches to tone select mode.
2. Use the [ÇSELECTÉ] knob to move the cursor to the
model/category name.
3. Use the [- VALUE +] knob to select the model/
category.
4. Use the [ÇSELECTÉ] knob to move the cursor to the
tone number.
5. Use the [- VALUE +] knob to select a tone.
Select the desired tone from the selected model and category.
Selecting a Tone from a List
Press the [MODEL BANK] button.
1.
2. Press the [ENTER] (INIT) button.
The tone list appears.

Registering to a Model Bank and Selecting a Tone

By using the model bank function, you can instantly recall your favorite models or categories.
With the factory settings, a specic model or category is registered to each of the [1]–[16] buttons.
You can assign the desired model or category to each button.
Registering to a model bank
Hold down the [MODEL BANK] button and press the
1.
button ([1]–[16]) of the model bank that you want to assign.
2. Use the [ÇSELECTÉ] knob to move the cursor to
“Attr.”
3. Use the [- VALUE +] knob to select the model/
category/user.
4. Use the [ÇSELECTÉ] knob to select the model
number you want to change.
5. Use the [- VALUE +] knob to select a model name
(device name) or category name.
* You can register up to eight models or categories in one model bank.
* You can’t mix and assign both a model and a category in a single model
bank.
6. If you want to save the setting, execute the System
Write operation.
6-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
6-2.
Use the [ÇSELECTÉ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button.
6-3.
To execute, press the [ENTER] (INIT) button.
Recalling a tone from a registered model bank
Press the [MODEL BANK] button.
1.
The MODEL BANK TOP screen appears, and the [1]–[16] buttons switch to tone select mode.
2. Press the [1]–[16] buttons to select a model bank.
3. Press the [ENTER] (INIT) button.
The tone list appears.
4. Use the [- VALUE +] knob to select a tone.
5. Press the [ENTER] (INIT) button.
3. Use the [- VALUE +] knob to select a tone.
4. Press the [ENTER] (INIT) button to conrm the tone.
14
Selecting a Sound

Selecting a Part (Part Select Mode)

On the JUNO-X, the part you’re editing and the part that you’re playing from the keyboard can be selected separately. In part select mode, you can assign desired functions to the [4]–[13] buttons.
MEMO
You can select a synthesizer tone for each part 1–4, and a drum kit tone for part R. You can select one tone for each part.

Showing the Part Setting Status List

This feature is useful when you want to always see the list of parts when you play.
1. On the SCENE TOP screen, press the [PART/FUNC]
button while holding down the [SCENE] button.
This shows the part setting status list.
Scene Ø
PART 1 Ø PART 2 Ø PART 3 Ø PART 4 Ø PART R Ø
You can make the following settings on this screen.
Current part selection
Use the PART/OSC SELECT [1]–[R] buttons to select.
* For the part that’s set as the current part, you can use the panel knobs to
edit the tone.
On/o for each part
Use the PART/OSC ON [1]–[R] buttons to switch each part on/ o.
Tone switches for each part
Use the [ÇSELECTÉ] knob to move the cursor to the part to switch, and use the [- VALUE +] knob to set the tone.
Switching between scenes
Use the [ÇSELECTÉ] knob to move the cursor to the scene you want to switch to, and use the [- VALUE +] knob to set.
2. To return to the SCENE TOP screen, press the
[PART/FUNC] button while holding down the [SCENE] button.

Selecting the Part to Edit (Current Part)

Here’s how to use the panel buttons and knobs to select the part you want to edit.

Selecting the Parts to Perform

Here’s how to select the parts that you’ll perform from the keyboard.
1. Press the [PART/FUNC] button.
The instrument enters part select mode.
2. Use the PART/OSC ON [1]–[R] buttons ([9]–[13]
buttons) to switch each performance part on/o.
Parts that are on are shown with a “K.” When the PART/OSC ON [1]–[R] buttons are lit, the SCENE ZONE
EDIT “KeySw” setting of the corresponding parts turns “ON,” letting you play them from the keyboard.

Assigning Functions to the [4]–[13] Buttons

In part select mode, you can assign desired functions to the [4]–[13] buttons.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the “PART Btn
Asgn” item, and use the [- VALUE +] knob to change the value.
You can assign the functions that occur when you press the [4]– [8] buttons or the [9]–[13] buttons, and the functions that occur when you hold down the [SHIFT] button and press the [4]–[8] buttons or the [9]–[13] buttons.
Parameter
[ÇSELECTÉ] knob
4-8, 4-8+(S), 9-13, 9-13+(S)
* The “+(S)” following the parameter name means “while pressing the
[SHIFT] button.”
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Value
[- VALUE +] knob
No Assign Nothing is assigned.
PartSel Select the current part.
Part+KeySw
KeySw Turn on/o the performance parts.
PartSw Turn on/o the parts that play.
ArpSw Turn on/o arpeggio performance.
EfxSw Turn on/o eects.
Explanation
Simultaneously turn on/o the parts that play and turn on/o the performance parts.
1. Press the [PART/FUNC] button.
The instrument enters part select mode.
2. Use the PART/OSC SELECT [1]–[R] buttons ([4]–[8]
buttons) to select the current part.
The current part button lights up.
MEMO
When editing a tone, you can press two or more of the PART/ OSC SELECT [1]–[R] buttons simultaneously to edit multiple parts at the same time as the current part.
Ø “Editing a Tone (TONE EDIT)” (p. 25)
15

Playing

When you play the keyboard, you hear the sound of the part(s) that you selected in “Selecting the Parts to Perform” (p. 15).
The JUNO-X lets you customize performance-related settings so that you can perform in the way that’s best for you.

Performing Arpeggios

To start arpeggio performance, make the I-ARPEGGIO [ON] button lit.
Ø “I-ARPEGGIO” (p. 18)

Layering Tones and Splitting the Keyboard

SINGLE
Press the [SINGLE] button when you want to play this instrument using only one tone without layering.
* Note that once you press the [SINGLE] button, the scene data you were
editing is lost. If you want to keep the data, save the scene before switching to SINGLE mode.
* The SINGLE setting state is canceled when you switch scenes.
SPLIT
When the [SPLIT] button is on (lit), the keyboard is divided into two regions that you can play separately. To set the split point (the place on the keyboard where the regions are divided), hold down the [SPLIT] button and press the desired key.
PX028
JU001
DUAL
When the [DUAL] button is on (lit), you can play two tones layered together.
PX028
JU001
+

Specifying the Key Range

By specifying the key range, a sound that you play or an arpeggio performance can be restricted to a specic region of keys.
For example, you could specify that the left-hand region of the keyboard plays only the bass part, so that an arpeggiated bass continues without being aected by what you play in the right-hand region of the keyboard. Alternatively, you could specify fades between multiple parts to create gradations between sounds.
Parameter
[ÉSELECTÇ] knob
SCENE ZONE
Key Rng Low C- –G9
Key Fade Low 0–127
Key Rng Upp C- –G9
Key Fade Upp 0–127
ARP PART
K-Range Lo C- –G9
K-Range Oct 0–12
Oct Range -3–+3
Transpose -36–+36 Shifts the arpeggio notes in semitone steps.
ARP COMMON
In Range Low
In Range Upp
Value
[- VALUE +] knob
C- –G9
Explanation
Set the keyboard range in which each part will sound.
Make these settings when you want dierent key ranges to play dierent tones.
Specify the lower limit of the key range.
Species the degree to which the part is sounded by notes played below the Key Rng Low. If you don’t want the tone to sound at all, set this parameter to “0.”
Set the keyboard range in which each part will sound.
Make these settings when you want dierent key ranges to play dierent tones.
Specify the upper limit of the key range.
Species the degree to which the part is sounded by notes played above the Key Rng Upp. If you don’t want the tone to sound at all, set this parameter to “0.”
Species the lower pitch limit that is sounded by the arpeggio. If the arpeggiator attempts to play a note that is lower than this, the octave is raised.
Species the number of higher octaves in which the arpeggio is sounded, relative to K-Range Lo.
If the arpeggiator attempts to play a note that is higher than this, the octave is lowered.
Species the range of octaves over which the arpeggio plays.
You can specify whether the arpeggio is sounded in the octave(s) above (+) or below (-) the notes you play.
Species the range that is detected for arpeggio performance. Pressing a key outside the specied range does not aect the arpeggio function.
4. To save the settings, press the [SCENE] button and
then press the [MENU] (WRITE) button while holding down the [SHIFT] button.
The WRITE MENU screen appears.
5. Use the [ÇSELECTÉ] knob to select “SCENE,” and
then press the [ENTER] (INIT) button.
6. Use the [- VALUE +] knob to select the save-
destination, and then press the [ENTER] (INIT) button.
To rename the scene that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to select the characters.
7. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
8. To execute, press the [ENTER] (INIT) button.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “KEY RANGE
SETTINGS,” and then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the parameter
and use the [- VALUE +] knob to change the value.
16
Playing

Using the Controllers

You can use the controllers of the controller section to quickly operate the sound parameters or to modify the sound to create excitement in your performance.
To assign functions to controller, make settings in the system parameters.
Ø “Parameter Guide” (PDF)
You can also assign functions to a footswitch or expression pedal, and use it to switch scenes or turn the arpeggio on/o while you perform.
Ø “Controlling from an External Device” (p. 41)

Performing with a Connected Mic (Vocoder)

The “Vocoder” adds eects to a human voice. If you run your voice through the vocoder, you can give it a toneless, robotic tone. Control the pitch by playing the keyboard.
* For all other model banks besides VOCODER, the mic sound is output from
the JUNO-X. When not using the mic for all other model banks besides VOCODER, set “Mic Thru” to “OFF.”
* VOCODER models can be selected only for part 1.
1. Connect a microphone to the rear panel MIC IN jack.
NOTE
The JUNO-X supports dynamic microphones and electret condenser microphone (plug-in power system). It does not support condenser microphones.
2. Use the rear panel MIC IN [GAIN] knob to adjust the
volume.
Make detailed adjustments to the MIC IN volume after you select the sound.
Initially, set the knob to approximately the center position.
3. Select part 1, and then press the [MODEL BANK]
button to make it light.
4. Press the [MODEL BANK] button and then press
button [6].
* With the factory settings, “VOCODER” is assigned to the model bank of
the [6] button.
You can change the model bank that is assigned.
Ø “Registering to a model bank” (p. 14)
5. Use the [- VALUE +] knob to select a vocoder sound
(two types).
6. While playing the keyboard, vocalize into the
microphone.
Use the MIC IN [GAIN] knob to make ne adjustments to the volume.

Adjusting the Mic

Depending on the environment in which you’re performing, noise from the surroundings might be picked up by the mic, causing the vocoder to not work as you intend.
In this case, adjust the microphone sensitivity and the noise suppressor (NS) settings, so that it is less likely to pickup noise.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the MIC IN
parameter that you want to edit, and use the [- VALUE +] knob to change the value.
MIC IN parameters
Parameter
[ÉSELECTÇ] knob
Mic In Gain -24.0–+24.0 [dB] Adjusts the input level of the MIC IN jack.
Mic Power OFF, ON
NS Switch OFF, ON
NS Threshold -96–0 [dB]
NS Release 0–127
CompSwitch OFF, ON
CompAttack 0.1, 1, 2, ...100 [ms]
CompRelease 10, 20, ...1000 [ms]
CompThreshold -60–0 [dB]
CompRatio
CompKnee 0–30 [dB]
CompOutGain
Dly Send Lev 0–127
Rev Send Lev 0–127
Cho Send Lev 0–127
Mic Thru OFF, ON
Value
[- VALUE +] knob
1:1, 2:1, 3:1, 4:1, 8:1, 16:1, 32:1, INF:1
-24.0, -23.5, ...0, ... +24.0 [dB]
Explanation
If this is “ON,” plug-in power (5 V) is supplied to the MIC IN jack.
Switches the noise suppressor on/o. The noise suppressor is a function that suppresses noise during periods of silence.
Adjusts the volume at which noise suppression starts to be applied.
Adjusts the time from when noise suppression starts until the volume reaches 0.
Species whether the mic compressor (a compressor applied to the mic input) is used (ON) or not used (OFF).
Species the time from when the input to the mic compressor exceeds the CompThreshold level until the volume is compressed.
Species the time from when the input to the mic compressor falls below the CompThreshold level until compression is no longer applied.
Species the level at which the mic compressor starts applying compression.
Species the compression ratio for the mic compressor.
Smooths the transition until the mic compressor starts to be applied. Higher values produce a smoother transition.
Species the output volume of the mic compressor.
Species the amount of delay that is applied to the mic input.
Species the amount of reverb that is applied to the mic input.
Species the amount of chorus that is applied to the mic input.
If you want the mic to be cut when the vocoder is o, turn this “OFF.”
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
Preventing acoustic feedback
Acoustic feedback could be produced depending on the location of microphones relative to built-in speakers (or the external speakers). This can be remedied by:
¹ Changing the orientation of the microphone(s). ¹ Relocating microphone(s) at a greater distance from speakers. ¹ Lowering volume levels.

Performing with a Connected Computer or Other External Device

You can connect a computer and use a plug-in synth in combination with this unit, or use it together with a product that is compatible with AIRA-LINK and enjoy synchronized performances.
Ø “Control” (p. 39)
17

I-ARPEGGIO

Basic Methods of Operation

The I-Arpeggio function analyzes your keyboard playing and produces an optimal arpeggio pattern. You can select “I-ARP” to perform extemporaneously, or use the step edit function to create user patterns.
1. Select the part to use for playing arpeggios by pressing the [PART/FUNC] button and then using the PART/OSC
SELECT [1]–[4] buttons.
2. Press the I-ARPEGGIO [ON] button to enable arpeggio performance.
3. Use the PART [MODE] (P-STYLE) knob to select “I-ARP.”
* You can set the arpeggio mode separately for each part.
MODE How the arpeggio works
I-ARP Analyzes your keyboard performance and plays the arpeggio pattern that best matches it.
ARP Plays a simple arpeggio pattern.
STEP Plays the pattern data you created using the STEP EDIT function (p. 20). Use this setting when you want to play original arpeggio phrases.
OFF Use this setting if you don’t want the arpeggio to sound for the currently selected part.
4. Play the keyboard to generate an arpeggio.
The I-ARPEGGIO plays for the currently selected part.
MEMO
If you press the [HOLD] button to enable it, the arpeggio continues playing even after you take your hand o the keyboard.
5. Use the [STYLE] (P-AMOUNT) knob to change the style (the pattern variations) of the arpeggio you’re hearing.
* When the MODE is set to “I-ARP,” the change in style is reected once you play the keyboard again.
The arpeggio performance based on the keys you play changes according to the selected style. For details, refer to “Parameter Guide” (PDF).
MEMO
By setting the mode and style for other parts besides the currently selected part, you can make arpeggios play at the same time for multiple parts. Select the part to use by pressing the [PART/FUNC] button and then use the PART/OSC SELECT buttons.
6. Press the I-ARPEGGIO [ON] button again to stop the arpeggio and turn it o.

Other Operation

Specifying the arpeggio tempo (TEMPO)
You can specify the tempo of the arpeggio. Depending on the sound, LFO or DELAY can also synchronize to the tempo.
Adjusting the amount of shue (SHUFFLE)
By varying the timing at which notes are sounded, you can create a shue rhythm.
When this setting is in the center position, notes are sounded at equal spacing. Increasing the value adds a shue feel like a dotted-note rhythm.
* When you press the [PART/FUNC] button to make it light up blue and then
operate the [TEMPO] (SHUFFLE) knob, the shue setting changes for all parts at the same time. (ARP COMMON > G-Shue)
Changing the duration of the notes (DURATION)
You can specify the length during which each of the arpeggiated notes is heard. Shortening the duration produces a staccato feel, and lengthening the duration produces a tenuto feel.
* When you use the [DURATION] knob, the duration for all parts changes at
the same time. (ARP COMMON > G-Duration)
Varying the arpeggio automatically
(PLAY DETECTOR)
Play Detector is a function that detects your keyboard playing and varies the arpeggio in real time.
* If both PLAY DETECTOR KEYS and BEAT are turned “OFF,” the current loop
performance will repeat. This is useful when you want to continue playing for a while with the same accompaniment.
Varying the arpeggio according to the harmony you play
When this is “ON,” the arpeggio chords change according to the chords you play on the keyboard.
* If you want to layer your keyboard performance without changing the
chord, turn PLAY DETECTOR KEYS o.
Varying the arpeggio according to the timing of your performance (PLAY DETECTOR BEAT)
When this is “ON,” the pattern switches according to the rhythm, which is detected from the intervals between the notes you play on the keyboard.
* Even if BEAT is o, the keyboard pitches are detected. If you want to
maintain the sense of beat while you play a chord progression, turn PLAY DETECTOR BEAT o.
(PLAY DETECTOR KEYS)
18
I-ARPEGGIO
Selecting the arpeggio type (ARP COMMON > TYPE)
This changes the arpeggio settings for parts 1–4 at the same time. Depending on the type, only one part might sound, or multiple parts might sound as an ensemble.
Select the type that is closest to the arpeggio that you have in mind, and then edit the sounds and parameters to bring it closer to your preferences.
* With the factory settings, changing the type causes the parts whose
Keyboard Sw is “OFF” to be assigned a sound (TONE) and volume (PART LEVEL) at the same time. If you want to change only the phrase while preserving the current sound settings, set the system parameter Arpeggio Set Tone to OFF.
Selecting the rhythm type (ARP COMMON > RHYTHM)
You can change the phrase that is played by part R, which is the rhythm part.
Select a rhythm that is closest to what you have in mind, and then edit the tempo, drum kit, and the various parameters to bring it closer to your preferences.
* With the factory settings, changing the rhythm causes a suitable tempo
(TEMPO), sound (DRUM KIT) and volume (PART LEVEL) to be specied. If you want to change only the phrase while preserving the current tempo and sound settings, set the SYSTEM parameters Arpeggio Set Tempo and Arpeggio Set Drum kit respectively OFF.
Editing the probability styles (*1) (P-STYLE)
This determines whether each note to be played in the arpeggio should sound or not (the probability), and changes the arpeggio performance accordingly.
By changing the styles, you can change the note positions to which probability is applied.
When the arpeggiator normally plays, the same phrase is played over and over. However, by setting the probability, you can change the performance over time to create spontaneous phrases.
Editing the probability strength (*2) (P-AMOUNT)
This sets how much change is caused by the probability eect.
A 100% setting generates the original arpeggio phrase; and the closer the setting gets to 0%, the fewer the notes that play.
Arpeggio phrases
Probability style (*1) (The notes corresponding to the steps in the positions marked with a dot always play. The notes corresponding to the steps in
the positions marked with a dash either play or not, depending on the probability ratio set in Amount.)
Example of arpeggio phrase with probability applied (*2) (This example is with the Amount set to 50%. Notes in the positions marked with
a dash play only 50% of the time.)
Fewer notes play back, according to the probability ratio
All notes always play back
* The phrase that plays back changes each time, based on the probability “Amount” setting.
19
I-ARPEGGIO

Using the Step Edit Function

The JUNO-X lets you edit arpeggio performance data using the TR-REC input method.
What is TR-REC?
TR-REC is a method in which you use the [1]–[16] buttons to specify the timing at which each key plays a note.
You can use it while listening to a rhythm that you created.
For example to create the drum pattern shown in gure 1, you would make the settings shown in gure 2.
gure 1
gure 2
Step Number
Closed Hi-Hat
Snare Drum
Bass Drum
When pressing a key of its corresponding note that you want to edit, the [1]–[16] buttons light or go dark to indicate the steps on which that instrument will sound.
Pressing one of the [1]–[16] buttons switches it between lit and unlit, changing whether the instrument will or will not sound on that step.
01 0905 1303 1107 1502 1006 1404 1208 16
Button lit
Button unlit
3. Press the [MENU] (WRITE) button.
The MENU screen for arpeggio play appears. Here you can congure the basic settings for creating patterns,
or copy existing patterns.
SETTING
Congures the basic pattern settings.
Parameter Explanation
Grid Note
Grid Length Sets the grid length of the arpeggio pattern.
Duration
Shue Rate
Shue Reso This sets the note value that the shue is based on.
Oset Velo Shifts the velocity value.
K-Range Lo
K-Range Oct
COPY from I-ARP
Copies the performance data from the I-ARPEGGIO for editing in the STEP EDIT screen.
* You can use the [DUAL] (L/R DUAL) button to preview the data.
Commands Explanation
Initialize Clears the step data of all parts.
Current Loads the current step data.
Latest Loads the most recently recorded data.
1 time before Loads the recorded data from one pass before.
2 times before Loads the recorded data from two passes before.
3 times before Loads the recorded data from three passes before.
4 times before Loads the recorded data from four passes before.
Sets which notes are considered to be “one grid” for the arpeggio.
Sets the length (ratio) used for playing back each note length in the arpeggio pattern.
Creates a shue rhythm by varying the timing at which the upbeat notes play.
Species the lower pitch limit that is sounded by the arpeggio.
Species the number of higher octaves in which the arpeggio is sounded, relative to K-Range Lo.

Editing Each Step of the Arpeggio Performance (STEP EDIT)

The arpeggio performance is always recorded inside the JUNO-X. If you like the performance, you can use the STEP EDIT function to extract and edit it.
The edited pattern can be used as a user pattern for the arpeggiator, or used in your computer as MIDI data.
You can also create a user pattern from a blank state without using recorded data.
1. Press the [STEP EDIT] button.
The arpeggio stops playing, and the STEP EDIT screen appears.
* An empty STEP EDIT screen appears right after you press the [STEP EDIT]
button.
2. Select the part to edit.
Select the part to edit (the current part) by pressing the [PART/FUNC] button and then using the PART/OSC SELECT [1]– [4] buttons ([4]–[8] buttons).
* A “pass” means the length of the arpeggio pattern, set in “Grid Length.”
COPY from SCENE
Copies the performance data you like from a scene for editing in the STEP EDIT screen.
ERASE CURRENT PART
Erases the performance data from the current part.
ERASE ALL PART
Erases the performance data from all parts.
4. After making the settings, press the [ENTER] (INIT)
button to return to the STEP EDIT screen.
The changes made on the MENU screen are also applied to the STEP EDIT screen.
5. Edit using the STEP EDIT screen.
The following shows how to use the operations in the STEP EDIT screen.
Item Operation
Move left/right between steps
Shift steps up/down
Move between pages
Specify the note Press a key
Specify a step and turn the note on
Edit the velocity value [- VALUE +] knob
Turn the currently selected note on/o [ENTER] (INIT) button
[Í] [Ë] buttons
[ÇSELECTÉ] knob
Hold down the [SHIFT] button and press the [Í] [Ë] button.
The values set just before the steps are used for the velocity values of the [1]–[16] buttons.
20
I-ARPEGGIO
Item Operation
Move the cursor to the beginning of
Input a tie
Move the part
Edit the grid length
Record a step
Record in real time
Erase all data of the selected note
Erase all data of the selected step
Erase all data from the currently selected part
Exit step edit and return to the top screen [EXIT] button
the tie, then hold down the [SHIFT] button and press the [1]–[16] button that corresponds to the last step of the tie.
Press the [PART/FUNC] button to select the current part
Hold down the [SHIFT] button and operate the [ÇSELECTÉ] knob
A note is input for each step when you play the keyboard while the [SPLIT] (ó) button is lit.
Notes are recorded in real time when you play the keyboard during preview playback while the [SPLIT] (ó) button is lit.
Press the [SINGLE] (ERASE) button while holding down a key
Press the [SINGLE] (ERASE) button while holding down [1]–[16] buttons
[SINGLE] (ERASE) button
6. Check what you edited while pressing the [ò]
button to play/stop your performance.
* The values specied for the arpeggio are applied to the number of steps
and the settings such as grid and shue.
7. To edit the basic settings for the arpeggio, exit the
STEP EDIT screen and use the ARP PART EDIT screen.
* You can use the [TEMPO] (SHUFFLE) knob to change the tempo.
8. When you nish editing, save the result as a scene.
Ø “Saving the Scene Settings (SCENE WRITE)” (p. 24)
If you want to use the data on your computer as MIDI data, use the export function.
Ø “Using the IMPORT/EXPORT Function” (p. 46)

If the Keyboard Does Not Play Sound

Here we explain situations in which playing the keyboard does not produce sound properly even though the KEYBOARD SW is on.
01 When I-ARPEGGIO is on, and “ARP PART EDIT:
Switch” is ON
This part is played by the arpeggio, and cannot be played from the keyboard.
To play it from the keyboard, set “ARP PART EDIT: Switch” to “OFF.”
02 When one of the ASSIGN settings in SCENE
COMMON EDIT is PART FADE1/PART FADE2
The volume of parts whose Keyboard Sw is on is controlled by the controller that is assigned to PART FADE1/PART FADE2, so sound might not be heard depending on the setting of the controller.
If you want to always play the corresponding part from the keyboard, assign all of the SL1, SL2, and Ctrl settings to something other than PART FADE1/PART FADE2.
Alternatively, if only one Keyboard Sw is on, the PART FADE eect is disabled, and you can play just the corresponding part.
03 When Part Sw is o
You can switch the parts on/o when the [PART/FUNC] button is lit up yellow, by holding down the [SHIFT] button and pressing the PART/ OSC ON [1]–[R] buttons ([9]–[13] buttons).
If you accidentally turn this o, the corresponding part won’t produce sound.
Normally you’ll leave all Part Sw settings on.

Playing a Pattern You Entered

The data that you edit in STEP EDIT can actually be used for arpeggio performance.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “ARPEGGIO EDIT,”
and then press the [ENTER] (INIT) button.
The ARP PART EDIT screen appears.
3. Use the [ÇSELECTÉ] knob to select “Arp Mode” and
use the [- VALUE +] knob to change the setting to “STEP.”
MEMO
To make the pitch change according to what you play on the keyboard, set “Step Key Shift” to “ON.”
04 If a volume or similar setting is lowered
The corresponding part will not be heard if one of the volume settings is lowered.
There are many parameters related to volume. To restore the sound so that it plays normally, switch to a dierent scene to clear out the settings. In this case, the current scene settings will be lost, so save the scene before you try this.
21
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>
<><><><><><><><
>
Editing a Scene
(SCENE EDIT)

Scene Edit/Part Edit

Detailed settings can be made using the edit pages, which you can access from the SCENE TOP screen by using the [Í] [Ë] buttons.
SCENE
ARP PART
EDIT
ARP
COMMON
EDIT
SCENE TOP screen
COMMON
[EXIT] button
SCENE
EDIT
[ENTER] (INIT) button
SCENE PART
EDIT
SCENE ZONE
EDIT
SCENE
SELECT
SCENE PART
MFX
Conguring Scene Common Settings (Scene Edit)
The scene edit pages let you make settings that are common to the scene.
1. Press the [SCENE] button.
The SCENE TOP screen appears.
MEMO
If you hold down the [SCENE] button and press the [PART/FUNC] button, the part list screen appears.
SCENE PART
à  Â
SCENE
EFFECT: Dly
* Press the [EXIT] button to return to the SCENE TOP
screen.
SCENE
EFFECT: Rev
SCENE
EFFECT: Cho
MODEL
BANK
SCENE
EFFECT: OD
2. Use the [Í] [Ë] buttons to move to the scene edit page for the item that you want to edit.
3. Use the [ÇSELECTÉ] knob to select the parameter that you want to edit, and use the [- VALUE +] knob to change
the value.
For details, refer to “Parameter Guide” (PDF).
4. If you want to save the setting, execute the Scene Write operation.
* If you want to save a tone individually, use the tone write operation (p. 26).
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
To rename the scene that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to select the characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
Basic settings related to I-Arpeggio
(ARP COMMON EDIT)
These are I-Arpeggio basic settings. You can also specify the rhythm pattern that’s used for arpeggio performance, and the keyboard region that is detected by I-Arpeggio.
Basic settings for scenes (SCENE COMMON EDIT)
These are basic settings for scenes.
These settings let you assign functions to controllers such as the buttons or knobs, and congure the settings for controlling an external device.
Delay settings (SCENE EFFECT: Dly)
These are settings for the delay that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Dly” source is set to
“SCENE.”
Ø “Editing the System Settings (System)” (p. 43)
Reverb settings (SCENE EFFECT: Rev)
These are settings for the reverb that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Rev” source is set to
“SCENE.”
Ø “Editing the System Settings (System)” (p. 43)
22
Chorus settings (SCENE EFFECT: Cho)
These are settings for the chorus that is used in common by all parts.
* These settings are valid only if the “SYSTEM EFFECT: Cho” source is set to
“SCENE.”
Ø “Editing the System Settings (System)” (p. 43)
Overdrive settings (SCENE EFFECT: OD)
These are settings for the overdrive that is used in common by all parts.
* These settings are valid only for parts whose “SCENE PART EDIT” setting
“Output” is set to “DRIVE.”
Ø “Editing a Scene (SCENE EDIT)” (p. 22)
MEMO
One eect such as chorus and delay can be used for each scene, and you can specify its depth for each part.
If you want to use dierent eects for each part, specify the eects individually from “SCENE PART MFX” or “TONE MFX.”
Ø “Eect settings for each part (SCENE PART MFX)” (p. 23) Ø “Editing a Tone (TONE EDIT)” (p. 25)
Conguring the Performance Style, Controllers and Other Settings
Part edit lets you make settings for performance style and controller settings, and for individual eects.
To edit the actual tone that is assigned to a part, use tone edit.
Ø “Editing a Tone (TONE EDIT)” (p. 25)
1. Press the [SCENE] button.
The SCENE TOP screen appears.
2. Press the [PART/FUNC] button to switch to part select
mode, and press the [4]–[8] buttons to select the part that you want to edit.
By pressing two or more of the PART/OSC SELECT [1]–[R] buttons (the [4]–[8] buttons) simultaneously, you can select multiple parts to edit together.
MEMO
¹ If multiple parts are selected, the part that you press rst is selected as the current
part.
¹ The display shows the information of the current part. ¹ Even if you make the identical settings for LFO parameters such as LFO TYPE and
LFO RATE when multiple parts are selected, the LFO eect will dier because the start timing diers for each part.
(Part Edit)
Editing a Scene (SCENE EDIT)
5-4.
Press the [ENTER] (INIT) button.
5-5.
To execute, press the [ENTER] (INIT) button.
I-Arpeggio settings for each part (ARP PART EDIT)
These are I-Arpeggio settings that are specic to each part.
You can make settings for the expression and notes of the arpeggio performance, and specify the region in which it plays.
Basic settings for each part (SCENE PART EDIT)
These are basic settings for each part.
You can specify how the data received from controllers is handled to make the tone produce sound, and specify how the sound of the tone is output as audio data.
Zone settings for each part (SCENE ZONE EDIT)
For each part, you can specify whether controller information will be received.
You can also specify a fade-out between the keyboard regions that produce sound.
Eect settings for each part (SCENE PART MFX)
These are eect settings for each part.
These are valid if “FllwToneMFX” is “OFF”; if this is “ON,” the tone eect is used instead of the part eect.
This is recommended if you want to leave the eect xed while you switch the tone.
Ø “Editing a Tone (TONE EDIT Screen)” (p. 25)
3. Use the [Í] [Ë] buttons to move to the part edit page
of the item that you want to edit.
4. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
For details, refer to “Parameter Guide” (PDF).
5. If you want to save the setting, execute the Scene
Write operation.
5-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
5-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.
5-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
To rename the scene that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to select the characters.
23
Editing a Scene (SCENE EDIT)

Saving the Scene Settings (SCENE WRITE)

Scene settings that you edit are lost when you turn o the power or switch to another scene. By writing the scene, you can save the edited settings.
The JUNO-X can store a total of 256 scenes, organized as 16 banks each containing 16 scenes.
* If you want to save a tone individually, use the tone write operation
(p. 26).
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
The WRITE MENU screen appears. If saving is needed, the screen indicates “EDITED.” If the PART 1–4 tones are indicated as “EDITED,” and you want to
save the complete sound, save the tones rst.
Ø “Saving the Tone Settings (TONE WRITE)” (p. 26)
2. Use the [ÇSELECTÉ] knob to select “SCENE,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the scene to save to, and then press the [ENTER] (INIT) button.
To rename the scene, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to select the characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.

Initializing a Scene (SCENE INITIALIZE)

By initializing a scene, you can put the scene settings in their default state.
* When you initialize a scene, all settings saved in the scene are erased.
Please note that the data cannot be recovered.
* Initializing the scene settings also initializes the tones of PART 1–4 at the
same time.
1. Hold down the [SHIFT] button and press the [ENTER]
(INIT) button.
The INITIALIZE MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SCENE.”
3. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
4. To execute, press the [ENTER] (INIT) button.

Using the Scene Lock Function

By using the scene lock function, you can make a conrmation screen appear when you change scenes. This helps keep you from accidentally selecting a dierent scene when you haven’t saved the scene.
1. Press the [MENU] (WRITE) button.
The setting screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Scene Lock,” and
use the [- VALUE +] knob to set the value to “ON.”
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
24
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>
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Editing a Tone
(TONE EDIT)
With the JUNO-X, you can add a variety of eects to process the tones, and you can use the controllers such as the buttons and knobs to edit the tones themselves.
*Elements of a tone (expanded view)
¹ Model: XV-5080, RD-PIANO, etc. ¹ Model: JUNO -X, JUNO-106, JUNO-60
OSC
Elements marked with an asterisk (*) are enabled only for the JUNO-X model.
* S ome functions may vary, depending on the model.
PW
SUPER SAW (*)
SAW
SUB
Ò1oct
NOISE
ENVELOPE (*)
LFO
AMPFILTERHPF
ENVELOPE
MFX/
JUNO
CHORUS
Partial 4
Partial 3
Partial 2
Partial 1
OSC FILTER AMP
OSC FILTER AMP
ENVELOPE ENVELOPEENVELOPE
ENVELOPE ENVELOPEENVELOPE
ENVELOPE ENVELOPEENVELOPE
LFO 1/2
OSC FILTER AMP
LFO 1/2
OSC FILTER AMP
ENVELOPE ENVELOPEENVELOPE
LFO 1/2
LFO 1/2
MFX
Pitch information for the key you play is sent to the oscillator, and is output as sound via the mixer, lter, and amp etc.
The change produced by each section can be modied using an LFO or envelope.

Editing a Tone (TONE EDIT Screen)

From the MODEL BANK TOP screen, you can use the [Í] [Ë] buttons to move to the pages at the right, and edit the tone from the tone edit pages.
MODEL BANK
MODEL BANK TOP screen
COMMON
COMMON
[EXIT] button
TONE
EDIT
TONE
EDIT
[ENTER] (INIT) button
TONE
EDIT
TONE
PARTIAL 1
TONE MFX
TONE
PARTIAL 2
TONE LIST
TONE
PARTIAL 3
* Press the [EXIT] button to return to the MODEL BANK TOP screen.
TONE
PARTIAL 4
SCENE PART
  Ã
TONE MFX
* You can also access the tone edit pages from the MENU screen.
Ø “Accessing the MENU Screen” (p. 42)
1. Press the [MODEL BANK] button.
The MODEL BANK screen appears.
* Only some models allow multiple selection.
2. Use the [Í] [Ë] buttons to move to the tone edit page of the item that you want to edit.
3. Use the [ÇSELECTÉ] knob to select the parameter that you want to edit, and use the [- VALUE +] knob to change
the value.
For details, refer to “Parameter Guide” (PDF).
4. If you want to save the setting, execute the Tone Write operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select the part where the tone you want to save is assigned, and then press the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the tone that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
MODEL
BANK
25
Editing a Tone (TONE EDIT)
Editing Basic Settings for the Tone
(TONE COMMON EDIT)
Here’s how to make basic settings for the tone, such as its volume, pitch, and whether various functions are used.
In this page you can edit parameters that are common to all partials.
Editing the Parameters of Each Section
(TONE EDIT)
Here you can edit the parameters of each section, such as the oscillator and lter.
Depending on the model, the screens are divided into PARTIAL 1–4.
Editing the Eects (TONE MFX)
You can edit the eects for each tone.
This is valid if the “SCENE PART MFX” parameter “FllwToneMFX” is “ON”; if that parameter is “OFF,” the part eect is used instead of the tone eect.
This is recommended if you want to make eect settings individually for each user tone.
Ø “Conguring the Performance Style, Controllers and Other Settings
(Part Edit)” (p. 23)

Saving the Tone Settings (TONE WRITE)

A tone that you create will change if you move a knob or select another tone. It also disappears when you power-o the JUNO-X.
When you’ve created a tone that you like, you should save it as a user tone.
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
The WRITE MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select the part where
the tone you want to save is assigned, and then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the tone that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.

Duplicating a Partial (PARTIAL COPY)

For models such as “XV-5080” or “RD-PIANO” which allow each partial to be edited, you can copy the parameters of the currently selected partial to another partial.
NOTE
Be aware that an overwrite-saved tone cannot be restored to its previous state.
1. From the MODEL BANK screen or the MENU screen,
access the “TONE EDIT” screen.
Ø “Accessing the MENU Screen” (p. 42)
2. Press the [PART/FUNC] button to make it light up
blue, and then press the PART/OSC SELECT [1]–[4] buttons to select the copy source partial.
3. While holding down the [SHIFT] button, press one of
the OSC SELECT [1]–[4] buttons to select the copy­destination partial.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
4. To execute, press the [ENTER] (INIT) button.

Initializing a Tone (TONE INITIALIZE)

Here’s how to initialize the tone of the current part. The initial state that is specied diers depending on the model that is selected for that part.
1. Press the [MODEL BANK] button to switch to tone
select mode.
2. Use the [ÇSELECTÉ] knob to move the cursor to the
model name.
3. Turn the [- VALUE +] knob to select the model to use
for initializing the tone.
4. Hold down the [SHIFT] button and press the [ENTER]
(INIT) button.
The INITIALIZE MENU screen appears.
5. Use the [ÇSELECTÉ] knob to select “TONE.”
6. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
7. To execute, press the [ENTER] (INIT) button.
26

Correspondence Between Controllers and Parameters

JUNO-X

7
2
6
8 9 21 22
1
34 35
Section Controller Parameter
ON Select PORTA ON
PORTAMENTO
LFO
OSC
HPF
1
TIME PORTA TIME
2
PITCH Select PITCH LFO -
3
FILTER Select FILTER LFO -
4
AMP Selec t AMP LFO -
5
TYPE LFO WAVEFORM
6
If “LFO SYNC” is OFF
RAT E
7
DELAY TIME LFO DELAY TIME
8
DEPTH
9
SUPER SAW
10
PWM/MOD
11
12
13
SUB SUB LEVEL
14
NOISE NOISE LEVEL
15
PITCH OSC PITCH
16
DETUNE OSC DE TUNE (*1)
FREQ HPF-STEP
17
LFO RATE
If LFO SYNC is ON
LFO NOTE
If “PITCH LFO” is selected
OSC LFO MOD
If “FILTER LFO” is selected
FILTER MOD
If “AMP LFO” is selected
AMP MOD
Select SUPER SAW ONJUNO-X TONE EDIT:
If SUPER SAW is OFF
PULSE WIDTH MOD
If SUPER SAW is ON
SSAW DETUNE
If SUPER SAW is OFF
PW LEVEL
If SUPER SAW is ON
SSAW LEVEL
SAW LEVEL
12 14 16 17 15 11 23
13
18
10
Destination or operation when used with the [SHIFT] button
JUNO-X TONE EDIT:
PORTA MODE
JUNO-X TONE EDIT:
PORTA TIME
JUNO-X TONE EDIT:
LFO WAVEFORM
JUNO-X TONE EDIT:
LFO RATE
JUNO-X TONE EDIT:
LFO NOTE
JUNO-X TONE EDIT:
LFO DELAY TIME
JUNO-X TONE EDIT:
OSC LFO MOD
JUNO-X TONE EDIT:
FILTER MOD
JUNO-X TONE EDIT:
AMP MOD
SUPER SAW
JUNO-X TONE EDIT:
PULSE WIDTH MOD
JUNO-X TONE EDIT:
SSAW DETUNE
JUNO-X TONE EDIT:
PW LEVEL
JUNO-X TONE EDIT:
SSAW LEVEL
JUNO-X TONE EDIT:
SAW LEVEL
JUNO-X TONE EDIT:
SUB LEVEL
JUNO-X TONE EDIT:
NOISE LEVEL
JUNO-X TONE EDIT:
OSC PITCH
JUNO-X TONE EDIT:
OSC DETUNE
JUNO-X TONE EDIT:
HPF-STEP
Section Controller Parameter
FILTER
AMP
ENV
PART/FUNC
24
29 30 31 32
19 3 4 5 20 25 26 27 28
[R]
18
[M]
19
[S]
20
FREQ CUTOFF
21
RES RESONANCE
22
KYBD FLT KEY FOLLOW
23
GATE Select G-AMP
24
LEVEL AMP LEVEL
25
PITCH Select PITCH ENV -
26
FILTER Select FILTER ENV -
27
AMP Selec t ENV F&A -
28
A
29
D
30
S
31
R
32
DEPTH
33
MONO Select SOLO
34
UNISON Select UNISON
35
Select FILTER TYPE
If “PITCH ENV” is selected
PENV ATTACK
If “FILTER ENV” and “ENV F&A” are selected
ENV ATTACK
If “PITCH ENV” is selected
PENV DECAY
If “FILTER ENV” and “ENV F&A” are selected
ENV DECAY
If “PITCH ENV” is selected
PENV SUSTAIN
If “FILTER ENV” and “ENV F&A” are selected
ENV SUSTAIN
If “PITCH ENV” is selected
PENV RELEASE
If “FILTER ENV” and “ENV F&A” are selected
ENV RELEASE
If “PITCH ENV” is selected
PENV DEPTH
If “FILTER ENV” and “ENV F&A” are selected
FLT ENV DEPTH
33
Destination or operation when used with the [SHIFT] button
JUNO-X TONE EDIT:
VINTAGE FLT T YPE
JUNO-X TONE EDIT:
CUTOFF
JUNO-X TONE EDIT:
RESONANCE
JUNO-X TONE EDIT:
FLT KEY FOLLOW
JUNO-X TONE EDIT:
AMP ENV SEL
JUNO-X TONE EDIT:
AMP LEVEL
JUNO-X TONE EDIT:
PENV ATTACK
JUNO-X TONE EDIT:
ENV ATTACK
JUNO-X TONE EDIT:
PENV DECAY
JUNO-X TONE EDIT:
ENV DECAY
JUNO-X TONE EDIT:
PENV SUSTAIN
JUNO-X TONE EDIT:
ENV SUSTAIN
JUNO-X TONE EDIT:
PENV RELEASE
JUNO-X TONE EDIT:
ENV RELEASE
JUNO-X TONE EDIT:
PENV DEPTH
JUNO-X TONE EDIT:
FLT ENV DEPTH
JUNO-X TONE EDIT:
KEY MODE
JUNO-X TONE EDIT:
KEY MODE
(*1): Only enabled in FUNC mode.
* For other parameters, refer to “Parameter Guide” (PDF).
27
Correspondence Between Controllers and Parameters

JUNO-106

2
5
1
29 30
Section Controller Parameter
ON Select PORTA ON
PORTAMENTO
LFO
OSC
HPF
FILTER
AMP
1
TIME POR TA TIME
2
PITCH Select PITCH LFO -
3
FILTER Select FILTER LFO -
4
RAT E LFO RATE
5
DELAY TIME LFO DELAY TIME
6
If “PITCH-LFO” is selected
DEPTH
7
PWM/MOD
8
9
10
SUB SUB LEVEL
11
NOISE NOISE LEVEL
12
PITCH OSC RANGE
13
FREQ HPF-STEP
14
[R]
15
[M]
16
[S]
17
FREQ CUTOFF
18
RES RESONANCE
19
KYBD FLT KEY FOLLOW
20
GATE Select G-AMP
21
LEVEL AMP LEVEL
22
OSC LFO MOD
If “FILTER-LFO” is selected
FILTER MOD
PULSE WIDTH MOD
PW SWITCH
SAW SWITCH
Select FILTER TYPE
9 11 13 14 12 8 20
10 6 7 18 19
15
Destination or operation when used with the [SHIFT] button
JUNO-106 TONE EDIT:
PORTA MODE
JUNO-106 TONE EDIT:
PORTA TIME
JUNO-106 TONE EDIT:
LFO RATE
JUNO-106 TONE EDIT:
LFO DELAY TIME
JUNO-106 TONE EDIT:
OSC LFO MOD
JUNO-106 TONE EDIT:
FILTER MOD
JUNO-106 TONE EDIT:
PULSE WIDTH MOD
JUNO-106 TONE EDIT:
PW SWITCH
JUNO-106 TONE EDIT:
SAW SWITCH
JUNO-106 TONE EDIT:
SUB LEVEL
JUNO-106 TONE EDIT:
NOISE LEVEL
JUNO-106 TONE EDIT:
OSC RANGE
JUNO-106 TONE EDIT:
HPF-STEP
JUNO-106 TONE EDIT:
VINTAGE FLT T YPE
JUNO-106 TONE EDIT:
CUTOFF
JUNO-106 TONE EDIT:
RESONANCE
JUNO-106 TONE EDIT:
FLT KEY FOLLOW
JUNO-106 TONE EDIT:
AMP ENV SEL
JUNO-106 TONE EDIT:
AMP LEVEL
Section Controller Parameter
ENV
PART/FUNC
* For other parameters, refer to “Parameter Guide” (PDF).
21
24 25 26 27
16 3 4 17 22 23
AMP Select ENV F&A -
23
A ENV ATTACK
24
D ENV DECAY
25
S ENV SUSTAIN
26
R ENV RELEASE
27
DEPTH FLT ENV DEPTH
28
MONO Select SOLO
29
UNISON Select UNISON
30
28
Destination or operation when used with the [SHIFT] button
JUNO-106 TONE EDIT:
ENV ATTACK
JUNO-106 TONE EDIT:
ENV DECAY
JUNO-106 TONE EDIT:
ENV SUSTAIN
JUNO-106 TONE EDIT:
ENV RELEASE
JUNO-106 TONE EDIT:
FLT ENV DEPTH
JUNO-106 TONE EDIT:
KEY MODE
JUNO-106 TONE EDIT:
KEY MODE
28

JUNO-60

Correspondence Between Controllers and Parameters
2
5
1
29 30
Section Controller Parameter
ON Select PORTA ON
PORTAMENTO
LFO
OSC
HPF
FILTER
AMP
1
TIME PORTA TIME
2
PITCH Select PITCH LFO -
3
FILTER Select FILTER-LFO -
4
RAT E LFO RATE
5
DELAY TIME LFO DELAY TIME
6
If “PITCH LFO” is selected
DEPTH
7
PWM/MOD PULSE WIDTH MOD
8
9
10
SUB SUB LEVEL
11
NOISE NOISE LEVEL
12
PITCH OC TAVE
13
FREQ HPF-STEP
14
[R]
15
[M]
16
[S]
17
FREQ CUTOFF
18
RES RESONANCE
19
KYBD FLT KEY FOLLOW
20
GATE Select G-AMP
21
LEVEL AMP LEVEL
22
OSC LFO MOD
If “FILTER LFO” is selected
FILTER MOD
PW SWITCH
SAW SWITCH
Select FILTER TYPE
9 11 13 14 12 8 20
10 6 7 18 19
15
16 3 4 17 22 23
Destination or operation when used with the [SHIFT] button
JUNO-60 TONE EDIT:
PORTA MODE
JUNO-60 TONE EDIT:
PORTA TIME
Section Controller Parameter
23
24
25
ENV
26
JUNO-60 TONE EDIT:
LFO RATE
JUNO-60 TONE EDIT:
LFO DELAY TIME
JUNO-60 TONE EDIT:
OSC LFO MOD
JUNO-60 TONE EDIT:
FILTER MOD
JUNO-60 TONE EDIT:
PULSE WIDTH MOD
JUNO-60 TONE EDIT:
PW SWITCH
JUNO-60 TONE EDIT:
SAW SWITCH
JUNO-60 TONE EDIT:
SUB LEVEL
JUNO-60 TONE EDIT:
NOISE LEVEL
JUNO-60 TONE EDIT:
OCTAVE
JUNO-60 TONE EDIT:
HPF-STEP
JUNO-60 TONE EDIT:
VINTAGE FLT T YPE
JUNO-60 TONE EDIT:
CUTOFF
JUNO-60 TONE EDIT:
RESONANCE
JUNO-60 TONE EDIT:
FLT KEY FOLLOW
JUNO-60 TONE EDIT:
AMP ENV SEL
JUNO-60 TONE EDIT:
AMP LEVEL
PART/FUNC
* For other parameters, refer to “Parameter Guide” (PDF).
27
28
29
30
21
24 25 26 27
AMP Select ENV F&A -
A ENV ATTACK
D ENV DECAY
S ENV SUSTAIN
R ENV RELEASE
DEPTH FLT ENV DEPTH
MONO Select SOLO
UNISON Select UNISON
28
Destination or operation when used with the [SHIFT] button
JUNO-60 TONE EDIT:
ENV ATTACK
JUNO-60 TONE EDIT:
ENV DECAY
JUNO-60 TONE EDIT:
ENV SUSTAIN
JUNO-60 TONE EDIT:
ENV RELEASE
JUNO-60 TONE EDIT:
FLT ENV DEPTH
JUNO-60 TONE EDIT:
KEY MODE
JUNO-60 TONE EDIT:
KEY MODE
29
Correspondence Between Controllers and Parameters

XV-5080, RD-PIANO, and Other Tones (When the [SCENE] Button Is Lit)

2
1
27 28
Section Controller Parameter
ON Porta Sw
PORTAMENTO
LFO
1
TIME Porta Time
2
PITCH
3
FILTER
4
AMP Select AMP LFO (*1) -
5
RAT E Vib Rate
6
DELAY TIME Vib Delay
7
DEPTH
8
PWM/MOD Fine Tune
9
10
11
OSC
FILTER
AMP
ENV
SUB Partial3 Level
12
NOISE Partial4 Level
13
PITCH Coarse Tune
14
FREQ Cuto
15
RES Resonance
16
KYBD Flt KeyFllw
17
LEVEL
18
PITCH
19
FILTER
20
AMP Select AMP ENV (*2) -
21
6
3 4 5 19 20 21
29 30 31 32
Select PITCH LFO (*1)
Select FILTER LFO (*1)
If “PITCH-LFO” is selected
Pit LFO Dep
If “FILTER-LFO” is selected
Flt LFO Dep
If “AMP-LFO” is selected
Amp LFO Dep
Partial1 Level
Partial2 Level
If “Part1–4” is selected
Level
If “PartR” is selected
Part Level
Select PITCH ENV (*2)
Select FILTER ENV (*2)
10 12 14 13 9 17
11 7 8 15 16
Destination or operation when used with the [SHIFT] button
TONE COMMON EDIT:
Porta Sw
SCENE PART EDIT: CTRL: Porta Time
-
-
SCENE PART EDIT: MODIFY: Vib Rate
SCENE PART EDIT: MODIFY: Vib Delay
SCENE PART EDIT: LFO: Pit LFO Dep
SCENE PART EDIT: LFO: Flt LFO Dep
SCENE PART EDIT: LFO: Amp LFO Dep
SCENE PART EDIT: PITCH: Fine Tune
TONE EDIT PARTIAL1: Tone PTL: Level
TONE EDIT PARTIAL2: Tone PTL: Level
TONE EDIT PARTIAL3: Tone PTL: Level
TONE EDIT PARTIAL4: Tone PTL: Level
SCENE PART EDIT: PITCH: Coarse Tune
SCENE PART EDIT: MODIFY: Cuto
SCENE PART EDIT: MODIFY: Resonance
SCENE PART EDIT: FILTER: Flt KeyFllw
TONE COMMON EDIT:
Level
SCENE PART EDIT: Part
Level
-
-
Section Controller Parameter
22
23
ENV
24
25
26
18
A
D
S
R
DEPTH
22 23 24 25
If “PITCH ENV” is selected
Pit Attack
If “FILTER ENV” is selected
Flt Attack
If “AMP ENV” is selected
Amp Attack
If “PITCH” is selected
Pit Decay
If “FILTER ENV” is selected
Flt Decay
If “AMP ENV” is selected
Amp Decay
If “PITCH” is selected
Pit Sustain
If “FILTER ENV” is selected
Flt Sustain
If “AMP ENV” is selected
Amp Sustain
If “PITCH” is selected
Pit Release
If “FILTER ENV” is selected
Flt Release
If “AMP ENV” is selected
Amp Release
If “PITCH ENV” is selected
Pit ENV Depth
If “FILTER ENV” is selected
Flt ENV Depth
26
Destination or operation when used with the [SHIFT] button
SCENE PART EDIT: PITCH: Pit Attack
SCENE PART EDIT: FILTER: Flt Attack
SCENE PART EDIT: AMP: Amp Attack
SCENE PART EDIT: PITCH: Pit Decay
SCENE PART EDIT: FILTER: Flt Decay
SCENE PART EDIT: AMP: Amp Decay
SCENE PART EDIT: PITCH: Pit Sustain
SCENE PART EDIT: FILTER: Flt Sustain
SCENE PART EDIT: AMP: Amp Sustain
SCENE PART EDIT: PITCH: Pit Release
SCENE PART EDIT: FILTER: Flt Release
SCENE PART EDIT: AMP: Amp Release
SCENE PART EDIT: PITCH: Pit ENV Depth
SCENE PART EDIT: FILTER: Flt ENV Depth
30
Correspondence Between Controllers and Parameters
Section Controller Parameter
Mono Poly
MONO
27
UNISON
28
PART/FUNC
OSC1 SELECT Select PARTIAL1 (*3)
29
OSC2 SELECT Select PARTIAL2 (*3)
30
OSC3 SELECT Select PARTIAL3 (*3)
31
OSC4 SELECT Select PARTIAL4 (*3)
32
(*1): The priority order for LFO type is PITCH > FILTER > AMP.
(*2): The priority order for ENV type is AMP > PITCH > FILTER.
(*3): Only enabled in “FUNC” mode.
For VOCODER
Mono/Poly
Unison Sw
For VOCODER
Unison Sw
* For other parameters, refer to “Parameter Guide” (PDF).
Destination or operation when used with the [SHIFT] button
TONE COMMON EDIT:
Mono Poly
SCENE PART EDIT: CTRL: Mono/Poly
TONE COMMON EDIT: Synth: Unison Sw
SCENE PART EDIT: CTRL: Unison Sw
TONE EDIT PARTIAL1: Tone PMT: Ptl Sw
TONE EDIT PARTIAL2: Tone PMT: Ptl Sw
TONE EDIT PARTIAL3: Tone PMT: Ptl Sw
TONE EDIT PARTIAL4: Tone PMT: Ptl Sw
31
Correspondence Between Controllers and Parameters

XV-5080, RD-PIANO, and Other Tones (When the [MODEL BANK] Button Is Lit)

2
1
Section
PORTAMENTO
LFO
OSC
HPF
FILTER
7
6
32 33
Controller
ON Porta Sw
1
TIME Porta Time
2
PITCH Select PITCH LFO (*1) -
3
FILTER Select FILTER LFO (*1) -
4
AMP Select AMP LFO (*1) -
5
TYPE L1 Waveform
6
RAT E L1 Rate
7
DELAY TIME L1 Fade Time
8
DEPTH
9
PWM/MOD
10
11
12
SUB Partial3 Level
13
NOISE Partial4 Level
14
PITCH Coarse Tune
15
FREQ HPF Cuto
16
[R]
17
[M]
18
[S]
19
FREQ Cuto
20
RES Resonance
21
KYBD Cuto Keyf
22
34 35 36 37
Parameter
If “PITCH-LFO” is selected
L1 Pit Depth
If “FILTER-LFO” is selected
L1 Flt Depth
If “AMP-LFO” is selected
L1 Amp Depth
If “MOD” is not selected
Fine Tune
If “SYNC” is selected
Fine Tune
If “RING” is selected
Ring OSC2/4 Lv
If “XMOD” is selected
XMd12 Dpth
Partial1 Level
Partial2 Level
Select VCF TYPE
11 13 15 16 14 10 22
12 8 9 20 21
17
18 3 4 5 19 24 25 26
Operation when used with the [SHIFT] button
TONE COMMON EDIT:
Porta Sw
TONE COMMON EDIT:
Porta Time
Section
AMP
Controller
23
24
25
TONE EDIT: LFO1: L1 Waveform
TONE EDIT: LFO1: L1 Rate
TONE EDIT: LFO1: L1 Fade Time
TONE EDIT: LFO1: L1 Pit Depth
TONE EDIT: LFO1: L1 Flt Depth
TONE EDIT: LFO1: L1 Amp Depth
TONE EDIT: Tone PTL: Fine Tune
TONE EDIT: Tone PTL: Fine Tune
TONE COMMON EDIT: Synth PMT: Ring
OSC2/4 Lv
TONE COMMON EDIT: Synth PMT: XMd12
Dpth
TONE EDIT PARTIAL1: Tone PTL: Level
TONE EDIT PARTIAL2: Tone PTL: Level
TONE EDIT PARTIAL3: Tone PTL: Level
TONE EDIT PARTIAL4: Tone PTL: Level
TONE EDIT: Tone PTL: Coarse Tune
TONE EDIT: Synth PTL: HPF Cuto
TONE EDIT: Synth PTL:
VCF Type
TONE EDIT: Tone PTL:
Cuto
TONE EDIT: Tone PTL:
Resonance
TONE EDIT: Tone PTL:
Cuto Keyf
ENV
26
27
28
29
30
31
23
27 28 29 30
Parameter
If “Part1–4” is selected
LEVEL
PITCH Select PITCH ENV (*2) -
FILTER Select FILTER ENV (*2) -
AMP Select AMP ENV (*2) -
A
D
S
R
DEPTH
Level
If “Part5” is selected
Part Level
If “PITCH ENV” is selected
Pit Time1
If “FILTER ENV” is selected
Filtr Time1
If “AMP ENV” is selected
Amp Time1
If “PITCH ENV” is selected
Pit Time3
If “FILTER ENV” is selected
Filtr Time3
If “AMP ENV” is selected
Amp Time3
If “PITCH ENV” is selected
Pit Lv3
If “FILTER ENV” is selected
Filtr Lv3
If “AMP ENV” is selected
Amp Lv3
If “PITCH ENV” is selected
Pit Time4
If “FILTER ENV” is selected
Filtr Time4
If “AMP ENV” is selected
Amp Time4
If “PITCH ENV” is selected
Pit Depth
If “FILTER ENV” is selected
Filtr Depth
31
Operation when used with the [SHIFT] button
TONE COMMON EDIT:
Level
SCENE PART EDIT:
Part Level
TONE EDIT: Pitch Env: Pit Time1
TONE EDIT: Filter Env: Filtr Time1
TONE EDIT: Amp Env: Amp Time1
TONE EDIT: Pitch Env: Pit Time3
TONE EDIT: Filter Env: Filtr Time3
TONE EDIT: Amp Env: Amp Time3
TONE EDIT: Pitch Env: Pit Lv3
TONE EDIT: Filter Env: Filtr Lv3
TONE EDIT: Amp Env: Amp Lv3
TONE EDIT: Pitch Env: Pit Time4
TONE EDIT: Filter Env: Filtr Time4
TONE EDIT: Amp Env: Amp Time4
TONE EDIT: Pitch Env: Pit Depth
TONE EDIT: Filter Env: Filtr Depth
32
Correspondence Between Controllers and Parameters
Section
PART/FUNC
Controller
MONO
32
UNISON
33
OSC1 SELECT Select PARTIAL1 (*3)
34
OSC2 SELECT Select PARTIAL2 (*3)
35
OSC3 SELECT Select PARTIAL3 (*3)
36
OSC4 SELECT Select PARTIAL4 (*3)
37
Parameter
Mono Poly
For VOCODER
Mono/Poly
Unison Sw
For VOCODER
Unison Sw
Operation when used with the [SHIFT] button
TONE COMMON EDIT:
Mono Poly
SCENE PART EDIT: CTRL: Mono/Poly
TONE COMMON EDIT: Synth: Unison Sw
SCENE PART EDIT: CTRL: Unison Sw
TONE EDIT PARTIAL1: Tone PMT: Ptl Sw
TONE EDIT PARTIAL2: Tone PMT: Ptl Sw
TONE EDIT PARTIAL3: Tone PMT: Ptl Sw
TONE EDIT PARTIAL4: Tone PMT: Ptl Sw
(*1): The priority order for LFO type is PITCH > FILTER > AMP.
(*2): The priority order for ENV type is AMP > PITCH > FILTER.
(*3): Only enabled in “FUNC” mode.
* For other parameters, refer to “Parameter Guide” (PDF).
33
Correspondence Between Controllers and Parameters

Controllers Common to All Models

6
1
8
9
7
3 4
2
32
33
34 35 36
Section Controller Parameter
VOLUME
VOLUME VOLUME -
1
I-ARPEGGIO ON Arp Switch -
2
HOLD Hold Sw
3
KEYS Keys Sw
4
BEAT Beat Sw
5
TEMPO Tempo
6
I-ARPEGGIO
SHUFFLE G-Shue (*2)
DURATION G-Duration
7
MOTIF Motif (*2) ARP PART EDIT: Motif
MODE Arp Mode
8
P-STYLE Probability Style (*2)
If ARP PART EDIT: Arp Mode is “ARP”
I-Arp Style
If ARP PART EDIT: Arp Mode is “I-ARP”
Arp Style
Probability Amount (*2)
If “PART LEVEL” is selected
[PART LEVEL] button
If “PART LEVEL” is selected
Part2 Level
If “PART LEVEL” is selected
Part3 Level
If “PART LEVEL” is selected
Part4 Level
If “PART LEVEL” is selected
PartR Level
OSC
STYLE
9
P-AMOUNT
PART LEVEL Select PART LEVEL -
10
11
12
SUB
13
NOISE
14
PITCH
15
11
12 14 15 13
19
22
20 23
21
24
10
5
25
Operation when used with the [SHIFT] button (*1)
ARP COMMON EDIT:
Hold Sw
ARP COMMON EDIT:
Keys Sw
ARP COMMON EDIT:
Beat Sw
If SYSTEM: Tempo Src is “SCENE”
SCENE COMMON EDIT:
Tempo
If SYSTEM: Tempo Src is “SYS”
SYSTEM: TEMPO/SYNC: Tempo
ARP COMMON EDIT:
G-Shue
ARP COMMON EDIT:
G-Duration
ARP PART EDIT:
Arp Mode
ARP PART EDIT: Probability: Style
ARP PART EDIT:
I-Arp Style
ARP PART EDIT:
Arp Style
ARP PART EDIT: Probability: Amount
SCENE PART EDIT:
Part Level
Section Controller Parameter
[I] JUNO Chorus Mode I
16
[II] JUNO Chorus Mode II
17
[III] JUNO Chorus Mode III
18
EFFECTS
DRIVE Drive
19
REVERB
20
TIME
CHORUS
21
If SCENE PART EDIT: Output is “THRU”
Rev Send
If SCENE PART EDIT: Output is “DRIVE”
Ren Send Lev
If SYSTEM EFFECT: Rev: Source” is “SYS”
Time (*2)
If SYSTEM EFFECT: Rev: Source” is “SCENE”
Time (*2)
If SCENE PART EDIT: Output is “THRU”
Cho Send
If SCENE PART EDIT: Output is “DRIVE”
Cho Send Lev
29 30 31 26 27 28
Operation when used with the [SHIFT] button (*1)
If SCENE PART MFX: FllwToneMFX is “ON”
TONE MFX: Type
If SCENE PART MFX: FllwToneMFX is “OFF”
SCENE PART MFX: Type
If SCENE PART MFX: FllwToneMFX is “ON”
TONE MFX: Type
If SCENE PART MFX: FllwToneMFX is “OFF”
SCENE PART MFX: Type
If SCENE PART MFX: FllwToneMFX is “ON”
TONE MFX: Type
If SCENE PART MFX: FllwToneMFX is “OFF”
SCENE PART MFX: Type
SCENE EFFECT: OD: Drive
SCENE PART EDIT:
Rev Send
SCENE EFFECT: OD: Rev Send Lev
SYSTEM EFFECT: Rev: Time
SCENE EFFECT: Rev: Time
SCENE PART EDIT:
Cho Send
SCENE EFFECT: OD: Cho Send Lev
16
17
18
34
Correspondence Between Controllers and Parameters
Section Controller Parameter
Assign Parameters (*3)
If SCENE PART EDIT: Output is “THRU”
Dly Send
If SCENE PART EDIT: Output is “DRIVE”
Dly Send Lev
If SYSTEM EFFECT: Dly: Source is “SYS,” and “Dly Sync” is “OFF”
Dly Msec
If SYSTEM EFFECT: Dly: Source is “SYS,” and “Dly Sync” is “ON”
Dly Note
If SYSTEM EFFECT: Dly: Source is “SCENE,” and “Dly Sync” is “OFF”
Dly Msec
If SYSTEM EFFECT: Dly: Source is “SCENE,” and “Dly Sync” is “ON”
Dly Note
If SYSTEM EFFECT: Dly: Source is “SYS”
Feedback (*2)
If SYSTEM EFFECT: Dly: Source is “SCENE”
Feedback (*2)
EFFECTS
PART/FUNC
MFX
22
DELAY
23
TIME
24
FEEDBACK
MFX MFX Switch
25
DELAY Delay Switch
26
REVERB Reverb Switch
27
CHORUS Chorus Switch
28
SINGLE SINGLE -
29
Operation when used with the [SHIFT] button (*1)
If SCENE PART MFX: FllwToneMFX is “ON”
Parameter corresponding to “ TONE MFX” (*4)
If SCENE PART MFX: FllwToneMFX is “OFF”
Parameter corresponding to “SCENE PART MFX” (*4)
SCENE PART EDIT:
Dly Send
SCENE EFFECT: OD: Dly Send Lev
SYSTEM EFFECT: Dly: Dly Msec
SYSTEM EFFECT: Dly: Dly Note
SCENE EFFECT: Dly: Dly Msec
SCENE EFFECT: Dly: Dly Note
SYSTEM EFFECT: Dly: Feedback
SCENE EFFECT: Dly: Feedback
If SCENE PART MFX: FllwToneMFX is “ON”
TONE MFX: Switch
If SCENE PART MFX: FllwToneMFX is “OFF”
SCENE PART MFX:
Switch
If SYSTEM EFFECT: Dly: Source is “SCENE”
SCENE EFFECT: Dly: Switch
If SYSTEM EFFECT: Dly: Source is “SYS”
SYSTEM EFFECT: Dly: Switch
If SYSTEM EFFECT: Rev: Source is “SCENE”
SCENE EFFECT: Rev: Switch
If SYSTEM EFFECT: Rev: Source is “SYS”
SYSTEM EFFECT: Rev: Switch
If SYSTEM EFFECT: Cho: Source is “SCENE”
SCENE EFFECT: Cho: Switch
If SYSTEM EFFECT: Cho: Source is “SYS”
SYSTEM EFFECT: Cho: Switch
Section Controller Parameter
Assigned function (*4)
Assigned function (*4)
Assigned function (*4)
Assigned function (*4)
Assigned function (*4)
CTRL
32
33
34
35
36
SL1
SL2
S1
S2
S3
Operation when used with the [SHIFT] button (*1)
SCENE COMMON EDIT: ASSIGN: SL1
SCENE COMMON EDIT: ASSIGN: SL2
SCENE COMMON EDIT: ASSIGN: S1 Func
SCENE COMMON EDIT: ASSIGN: S2 Func
SCENE COMMON EDIT: ASSIGN: S3 Func
(*1): For parameters whose function can be assigned, the factory-set
destination is listed. If the system parameter “Source” setting of a controller is set to “SYSTEM,” you’ll move to the corresponding SYSTEM parameter. Ø “Parameter Guide” (PDF)
(*2): Only enabled in “FUNC” mode.
(*3): The corresponding parameter diers depending on the Type of
MFX. Ø“MFX Assign Parameters” (p. 36)
(*4): The functions that can be assigned dier depending on the
controller. Ø“List of functions that can be assigned to the controllers” (p. 41)
KEY MODE
SPLIT SPLIT -
30
DUAL DUAL -
31
L/R DUAL L/R DUAL (*2) -
35
Correspondence Between Controllers and Parameters

MFX Assign Parameters

MFX Type Condition Assign Parameter
Thru Not used.
Equalizer Low Gain
Mid-Side EQ M HighG
Spectrum Band1
Isolator High Level
Low Boost Boost Gain
SuperFilter Cuto
MM Filter Tone
Step Filter Reso
Enhancer Sens
Exciter Level
Auto Wah Depth
Humanizer
Phaser
Small Phaser Rate
Script 90 Speed
Script 100
Step Phaser
M StagePhsr
Inf Phaser Speed
Flanger Depth
SBF-325 Depth
StepFlanger Depth
Chorus Depth
Hexa-Chorus Depth
Trem Chorus
Space-D Depth
CE-1 Intensity
SDD-320 Mode
JUNO Chorus Noise Lv
Ring Mod Frequency
Tremolo Depth
Auto Pan
Slicer Attack
Rotary Speed
VK Rotary Speed
Overdrive Drive
Distortion Drive
T-Scream Distortion
Fuzz Drive
Fattener Even Level
HMS Distort Dist
Saturator Balance
W Saturator Drive
Gt Amp Sim Drive
EP Amp Sim
Speaker Sim Direct Lv
Compressor Attack
M/S Comp M Thres
Limiter Threshold
Sustainer Sustain
Transient Release
Gate Threshold
36
Rate Sync=OFF Rate
Rate Sync=ON Rate Note
Rate Sync=OFF Rate
Rate Sync=ON Rate Note
Rate Sync=OFF Rate
Rate Sync=ON Rate Note
Rate Sync=OFF Rate
Rate Sync=ON Rate Note
Rate Sync=OFF Rate
Rate Sync=ON Rate Note
Trm Sync=OFF T.R ate
Trm Sync=ON T.Rate Nt
Rate Sync=OFF Rate
Rate Sync=ON Rate Note
Speed Sync=OFF Speed
Speed Sync=ON Speed Nt
MFX Type Condition Assign Parameter
Delay Balance
Mod Delay Balance
2Tap PanDly Balance
3Tap PanDly Balance
4Tap PanDly Balance
MultiTapDly Balance
Reverse Dly Balance
TimeCtrlDly
Tape Echo Intensity
M/S Delay MD Level
DJFX Looper Loop Sw
BPM Looper Length
LOFI Comp Balance
Bit Crusher Sample Rate
Phonograph Balance
PitchShiftr Coarse
2V PShifter P2Coarse
OD->Chorus
OD->Flanger
OD->Delay Dly Bal
DS->Chorus
DS->Flanger
DS->Delay Dly Bal
OD/DS>T.Wah TWah Sens
OD/DS>A.Wah
Gt->Chorus C.Rate
Gt->Flanger F.R at e
Gt->Phaser P. Ra t e
Gt->Delay Dly Bal
EP->Tremolo
EP->Chorus Cho Depth
EP->Flanger Flg Depth
EP->Phaser Phs Depth
EP->Delay Dly Bal
Enhncr->Cho
Enhncr->Fl
Enhncr->Dly Dly Bal
Chorus->Dly Dly Bal
Flanger>Dly Dly Bal
Chorus->Fl
JD-Multi PH Mix
Delay Sync=OFF D.Time
Delay Sync=ON D.Time Nt
Cho Sync=OFF C.Rate
Cho Sync=ON C.Rate Nt
Flg Sync=OFF F. Ra te
Flg Sync=ON F.Rate Nt
Cho Sync=OFF C.Rate
Cho Sync=ON C.Rate Nt
Flg Sync=OFF F. Ra te
Flg Sync=ON F.Rate Nt
AWah Sync=OFF AWRate
AWah Sync=ON AWRate Nt
Tremolo Sync=OFF T.Speed
Tremolo Sync=ON T.Spd Nt
Cho Sync=OFF C.Rate
Cho Sync=ON C.Rate Nt
Flg Sync=OFF F. Ra te
Flg Sync=ON F.Rate Nt
Flg Sync=OFF F. Ra te
Flg Sync=ON F.Rate Nt

Using the Bluetooth® Functionality

Using the Speakers of the JUNO-X to Play Music from a Mobile Device

You can connect a mobile device such as a smartphone or tablet to this instrument via Bluetooth and play the songs stored on your mobile device from this instrument.

Registering a Mobile Device with This Instrument (Pairing)

In order to connect your mobile device wirelessly to this instrument via Bluetooth, you must “pair” them by registering this instrument on your mobile device so that the two devices can authenticate with each other. As an example, we explain how to make settings for an iPhone.
MEMO
¹ Once a mobile device has been paired with this instrument, there is no need
to perform pairing again. If you want to connect this instrument with a mobile device that has already been paired, refer to “Connecting an Already-Paired Mobile Device” (p. 37).
¹ Pairing is required again if you execute a factory reset (p. 48).
1. Place the mobile device that you want to connect
nearby this instrument.
2. Press the [MENU] (WRITE) button.
The MENU screen appears.
3. Use the [ÇSELECTÉ] knob to select “SYSTEM.”
4. Press the [ENTER] (INIT) button.
The SYSTEM screen appears.
5. Use the [ÇSELECTÉ] knob to select “Bluetooth Sw,”
and use the [- VALUE +] knob to specify “ON.”
6. Use the [ÇSELECTÉ] knob to select “Pairing,” and
then press the [ENTER] (INIT) button.
The display indicates “PAIRING...,” and this instrument waits for a response from the mobile device.
7. Turn on the Bluetooth function of the mobile device.
8. Tap “JUNO-X AUDIO,” shown on the Bluetooth device
screen of your mobile device.
This instrument is paired with the mobile device. If the pairing is successful, the message “Connected” is shown on the screen of this instrument.

Playing Music from a Mobile Device

1. Connect your mobile device via Bluetooth.
2. On the mobile device, use a music app to play back
music.
The sound is heard from the JUNO-X.
* To adjust the playback volume, adjust the volume on your mobile device
or adjust the System setting “AuxIn/BT InLev.”

Using Apps That Support Bluetooth MIDI

You can also use apps with this instrument that are compatible with Bluetooth MIDI (such as GarageBand).
1. Place the mobile device that you want to connect
nearby this instrument.
2. Press the [MENU] (WRITE) button.
The MENU screen appears.
3. Use the [ÇSELECTÉ] knob to select “SYSTEM.”
4. Press the [ENTER] (INIT) button.
The SYSTEM screen appears.
5. Use the [ÇSELECTÉ] knob to select “Bluetooth Sw,”
and use the [- VALUE +] knob to specify “ON.”
6. Turn on the Bluetooth function of the mobile device.
7. In the app installed on your mobile device (e.g.,
GarageBand), pair with this instrument.
NOTE
In the Bluetooth MIDI Device settings of the app (not the Bluetooth settings of your mobile device), tap “JUNO-X MIDI” to pair.

Connecting an Already-Paired Mobile Device

1. Turn on the Bluetooth function of the mobile device.
2. Turn on the JUNO-X’s Bluetooth function.
2-1.
Press the [MENU] (WRITE) button.
2-2.
Use the [ÇSELECTÉ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button.
2-3.
Use the [ÇSELECTÉ] knob to select “Bluetooth Sw,” and use the [- VALUE +] knob to specify “ON.”
MEMO
¹ If you were unable to establish a connection using the procedure above, tap
“JUNO-X AUDIO” that is displayed in the Bluetooth device screen of the mobile device.
¹ To disconnect Bluetooth, either turn this instrument’s Bluetooth function “OFF”
(SYSTEM parameter Ó turn “Bluetooth Sw” OFF) or turn the mobile device’s Bluetooth function o.
37
Using the Bluetooth® Functionality
Dierentiating Multiple JUNO-X Units
(Bluetooth ID)
If you are pairing with your mobile device in a place where there is more than one JUNO-X, you can assign a device ID (an identifying number) for each one. When you specify a device ID, the specied number is added to the end of the device name that appears on your mobile device.
Pair with this JUNO-X
1
2
3
1. Press the [MENU] (WRITE) button.
The MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Bluetooth ID.”
4. Use the [- VALUE +] knob to change the value.
Parameter
[ÇSELECTÉ] knob
Bluetooth ID
Value
[- SELECT +] knob
OFF, 1–9
Explanation
Species the number added to the end of this unit’s device name shown in a Bluetooth-connected app.
Set to “OFF”
Set to “1” “JUNO -X Audio 1,” “JUNO-X MIDI 1”
“JUNO-X Audio,” “JUNO-X MIDI” (default value)
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
38

Control

Connecting a Computer

Audio and MIDI data can be exchanged with a computer via the USB COMPUTER port on this instrument.
MEMO
For details on operating requirements and supported operating systems, refer to the Roland website.
USB cable

Installing the Dedicated Driver

In order to use the JUNO-X, you’ll need to download the driver from the following URL and install it on your computer.
For details on installation, refer to the Roland website.
https://www.roland.com/support/
USB driver settings
Port names when using the VENDOR driver
Audio input device
Device Name Port Name
IN MIX (mixed output of the JUNO-X)
IN 1 (output of the JUNO-X’s part 1)
IN 2 (output of the JUNO-X’s part 2)
JUNO-X
Audio output device
Device Name Port Name
JUNO-X
MIDI input/output device
MIDI IN
MIDI OUT
* DAW CTRL is not used for normal MIDI communication.
IN 3 (output of the JUNO-X’s part 3)
IN 4 (output of the JUNO-X’s part 4)
IN 5 (output of the JUNO-X’s part R)
IN MIC (output of the signal that is input from the JUNO-X’s MIC IN jack)
OUT (USB audio input to the JUNO-X)
OUT MIC (treated as mic input to the JUNO-X)
JUNO-X JUNO-X DAW CTRL
JUNO-X JUNO-X DAW CTRL
Here’s how to specify the USB driver that’s used when connecting to your computer via the USB COMPUTER port.
* Changes to the USB driver setting take eect when this instrument
restarts.
1. Press the [MENU] (WRITE) button.
The MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “USB Driver.”
4. Use the [- VALUE +] knob to specify “VENDOR.”
Parameter
[ÇSELECTÉ] knob
USB Driver
Value
[- VALUE +] knob
VENDOR
GENERIC
Explanation
Choose this when using the USB driver that you downloaded from the Roland website.
Choose this when using the USB driver that was provided with your computer.
* Only MIDI can be used.
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.

Using USB Audio

Using the USB driver allows the unit to exchange audio data with a computer.
For details on how to make settings for your computer, refer to “Readme.htm” which is in the driver le that you downloaded from the Roland support page.
https://www.roland.com/support/
NOTE
Before using USB audio, be sure to make settings so that the USB audio input/output is not excessively loud.
Adjusting the USB audio input
From your computer or other USB-connected device, adjust the volume of the audio that is input to the JUNO-X.
1. Press the [MENU] (WRITE) button.
The MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “USB In Lev.”
4. Use the [- VALUE +] knob to adjust the volume.
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
39
Control
Adjusting the USB audio output
Here’s how to adjust the volume of the audio that is output from the JUNO-X to a computer or other USB-connected device.
1. Press the [MENU] (WRITE) button.
The MENU screen appears.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “USB Out Lev.”
4. Use the [- VALUE +] knob to adjust the volume.
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.

Controlling MainStage (DAW CTRL Function)

You can use the knobs, buttons and sliders of the JUNO-X to control Apple’s MainStage application (using the DAW CTRL function).
In order to use this function, you’ll need to install the dedicated “MainStage prole” in addition to the USB driver.
* For details on how to install the prole and use the DAW CTRL function,
refer to “MainStage Prole Usage Guide” (PDF).
Controller Function
[PAR T/FUNC] button + [MENU] (WRITE) button
[EXIT] button Exit DAW CTRL mode and return to the normal state.
[ÇSELECTÉ] knob
[Ë] button
[Í] button
[- VALUE +] knob
[AMP LEVEL] knob
[LFO RATE] slider
[LFO DELAY TIME] slider
[LFO DEPTH] slider
[PWM/MOD] slider
[
] slider
[
] slider
[SUB] slider
[NOISE] slider
Switch the JUNO-X to DAW CTRL mode.
Set Select Change the set.
Next Set Recall the next set.
Previous Set Recall the previous set.
Patch Select Change the patch.
Volume Adjusts the master volume.
Smart Control Edit the Smart Control parameters.

Connecting External Devices

Controlling an External MIDI Device

MIDI messages can be sent from the MIDI OUT connector and from USB MIDI OUT when you operate the controllers of the JUNO-X, such as the knobs and keyboard, and the various pedals connected to the rear panel.
Specifying the MIDI channel
Press the [SCENE] button.
1.
2. Press the [Ë] button twice to access the scene part
edit screen.
3. Use the [ÇSELECTÉ] knob to select “Rx Ch,” and use
the [- VALUE +] knob to set the channel.
4. If you want to save the setting, execute the Scene
Write operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
Specifying the MIDI output
Press the [MENU] (WRITE) button.
1.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “MIDI Tx” for
the parameter that you want to output, and use the [- VALUE +] knob to specify “ON.”
For details, refer to “Parameter Guide” (PDF).
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
40
Control

Using the AIRA LINK Function

AIRA LINK (*) lets you connect the AIRA MIXER MX-1 (sold separately) and this instrument via a single USB cable. This is an easy way to enjoy synchronized performances using I-ARPEGGIO.
(*) What is AIRA LINK?
AIRA LINK is a feature that lets you exchange audio/MIDI data between compatible devices using a single USB cable, such as the AIRA-series MX-1 digital mixer and the JUNO-X.
NOTE
In order to use this function, the SYSTEM parameter USB Driver must be set to “VENDOR.”
Ø “USB driver settings” (p. 39)
Settings on the JUNO-X
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Sync Mode,” and
use the [- VALUE +] knob to specify either “AUTO” or “USB COM.”
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.

Using I-ARPEGGIO Sync Mode

Species the synchronization setting for arpeggio performance when connected to an external device and playing in synchronization.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Arp Sync,” and
use the [- VALUE +] knob to specify either “BEAT” or “MEASURE.”
BEAT: The arpeggio plays in synchronization with the beat. MEASURE: The arpeggio plays in synchronization with the
measure.
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.

Controlling from an External Device

You can operate the JUNO-X via the MIDI IN connector, USB MIDI IN port, or by using controllers such as a damper pedal etc. connected to the rear panel.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the “BUTTON
FUNC,” “SLIDER FUNC” and “PEDAL FUNC” parameters, and use the [- VALUE +] knob to edit the value.
Ø “List of functions that can be assigned to the controllers” (p. 41)
4. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
List of functions that can be assigned to the controllers
Function
OFF
CC01–31, 32 (OFF), 33–95
AFTERTOUCH
MONO/POLY
SCENE DOWN *
SCENE UP *
TONE DOWN *
TONE UP *
PANEL DEC *
PANEL INC *
CHO SW
REV SW
DLY SW
ARP SW *
ARP HOLD *
DETECT KEYS *
DETECT BEAT *
UNISON SW
BEND MODE
AUTO TUNING *
TAP TEMPO *
START/STOP *
DRV SW
VOC/MIC
BEND DOWN
BEND UP
CHO LEVEL
REV LEVEL
DLY LEVEL
ARP SHUFFLE
ARP DURATION
PART FADE1
PART FADE2
LEVEL P-1
LEVEL P-2
LEVEL P-3
LEVEL P-4
LEVEL P-R
AGE
MEMO
S1 Func S2 Func S3 Func
Functions marked by “*” operate only in Latch mode. They do not operate in Momentary mode.
SL1 Func SL2 Func
µ µ µ µ
µ µ µ µ
µ µ µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
HOLD Func CTRL Func
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
µ µ
41

Settings for the Entire Unit

Accessing the MENU Screen

1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select the parameter you wish to set, and then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select the parameter, and use the [- VALUE +] knob to change the value.

Editing the Scene Settings (SCENE EDIT)

1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SCENE EDIT,”
and then press the [ENTER] (INIT) button.
The SCENE COMMON EDIT screen appears.
This is the same screen as when you press the [Ë] button once from the SCENE TOP screen.
To edit other scene settings, press the [Ë] button several times.
3. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
4. If you want to save the setting, execute the Scene
Write operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
If you want to edit the ARPEGGIO COMMON EDIT settings, press the [Ë] button once.
3. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
4. If you want to save the setting, execute the Scene
Write operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select “SCENE,” and then press the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.

Editing the Tone Settings (TONE EDIT)

1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “TONE EDIT,” and
then press the [ENTER] (INIT) button.
The TONE COMMON EDIT screen appears.

Editing the I-ARPEGGIO Settings (ARPEGGIO EDIT)

1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “ARPEGGIO EDIT,”
and then press the [ENTER] (INIT) button.
The ARPEGGIO PART EDIT screen appears.
This is the same screen as when you press the [Í] button twice from the SCENE TOP screen.
Use the [PART/FUNC] button to select the part whose arpeggio parameters you want to edit, and then edit the parameters.
42
This is the same screen as when you press the [Ë] button once from the MODEL BANK screen.
To edit other tone settings, press the [Ë] button several times.
3. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
4. If you want to save the setting, execute the Tone Write
operation.
4-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
4-2.
Use the [ÇSELECTÉ] knob to select the part where the tone you want to save is assigned, and then press the [ENTER] (INIT) button.
4-3.
Use the [ÇSELECTÉ] knob and the [- VALUE +] knob to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the tone that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
4-4.
Press the [ENTER] (INIT) button.
4-5.
To execute, press the [ENTER] (INIT) button.
Settings for the Entire Unit

Specifying the Key Range (KEY RANGE SETTINGS)

You can specify the key range to restrict a sound that you play or an arpeggio performance to a specic region on the keyboard.
Ø “Specifying the Key Range” (p. 16)
Playing Only the MODEL BANK Tones
(SINGLE SETUP)
When SINGLE SETUP is executed, only part 1 is enabled, and you can perform with the tones of only one model.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SINGLE SETUP,”
and then press the [ENTER] (INIT) button.
A conrmation message for executing SINGLE SETUP is shown.
MEMO
You can jump to the conrmation message for executing SINGLE SETUP by holding down the [SHIFT] button and pressing the [MODEL BANK] button.
3. Press the [ENTER] (INIT) button to execute SINGLE
SETUP.
* When SINGLE SETUP is executed, the scene data you were editing is lost.
If you want to keep the data, save the scene before switching to SINGLE mode.
Ø “Saving the Scene Settings (SCENE WRITE)” (p. 24)
* The SINGLE SETUP state is canceled when you switch scenes.
* The parameters that work with the controllers on this instrument such
as the buttons and knobs dier with each model. See “Correspondence Between Controllers and Parameters” (p. 27) for more information.
SYSTEM EFFECT: Cho
Choose whether the chorus eect settings are xed at the system settings, or are specied by each scene.
If “Source” is set to “SCENE,” use the scene eect parameters to edit the eect.
Ø “Editing a Scene (SCENE EDIT)” (p. 22)
SYSTEM EQ / COMP
Edit the equalizer and compressor settings.
SYSTEM COLOR SET
Specify the color that is assigned to the buttons.
Ø “Parameter Guide” (PDF)
4. Use the [ÇSELECTÉ] knob to select the parameter,
and use the [- VALUE +] knob to change the value.
For details, refer to “Parameter Guide” (PDF).
5. To save the settings, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.

Convenient Functions (UTILITY)

Execute convenient functions.
Ø “Convenient Functions (UTILITY Screen)” (p. 45)

Viewing the Software Version (INFORMATION)

Editing the System Settings (System)

1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [Í] [Ë] buttons to select the page that you
want to edit.
SYSTEM
Make basic device settings for the JUNO-X.
Ø “Parameter Guide” (PDF)
SYSTEM EFFECT: Dly
Choose whether the delay eect settings are xed at the system settings, or are specied by each scene.
If “Source” is set to “SCENE,” use the scene eect parameters to edit the eect.
Ø “Editing a Scene (SCENE EDIT)” (p. 22)
SYSTEM EFFECT: Rev
Choose whether the reverb eect settings are xed at the system settings, or are specied by each scene.
If “Source” is set to “SCENE,” use the scene eect parameters to edit the eect.
Ø “Editing a Scene (SCENE EDIT)” (p. 22)
View the software version.
43
Saving the Settings
(WRITE MENU)

Accessing the WRITE MENU Screen

1. Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select the function you want to execute, and then press the [ENTER] (INIT) button.
Saving Scenes and Tones at the Same Time
(SCENE & TONE)
You can save the scene settings and tone settings at the same time. If saving is needed, the screen indicates “EDITED.”
This operation saves the tone settings for parts 1–4 in which the tones show “EDITED.”
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SCENE&TONE,”
and then press the [ENTER] (INIT) button.
* If the tones in parts 1–4 do not show “EDITED,” go to step 4.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select where to save the tones whose parts are shown as “EDITED,” and press the [ENTER] (INIT) button.
To rename the tone, use the [Ç SELECT É] knob and buttons to move the cursor and use the [- VALUE +] knob to select the characters.
* This is saved for each part that is shown as “EDITED.”
4. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the save destination for the scene, and then press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [ÇSELECTÉ] knob to move the cursor and use the [- VALUE +] knob to select the characters.
5. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
Saving the Tone Settings of Each Part
(PART1–4 TONE)
Here’s how to save the tone settings of each part.
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
2. Use the [ÇSELECTÉ] knob to select the part where
the tone you want to save is assigned, and then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the tone that’s being saved, use the [ÇSELECTÉ] knob to move the cursor and use the [- VALUE +] knob to select the characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.

Editing the System Settings (System)

Here’s how to save the system settings.
1. On the SYSTEM screen, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
The SYSTEM WRITE screen appears. If you decide to cancel, press the [EXIT] button.
MEMO
If the WRITE MENU screen appears, use the [ÇSELECTÉ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button.

Saving a Scene (SCENE)

Here’s how to save the scene settings. If saving is needed, the screen indicates “EDITED.”
If the PART 1–4 tones are indicated as “EDITED,” and you want to save the complete sound, save the tones rst.
1. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SCENE,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob and the [- VALUE +] knob
to select the save-destination, and then press the [ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [ÇSELECTÉ] knob to move the cursor and use the [- VALUE +] knob to select the characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
44
2. To execute, press the [ENTER] (INIT) button.
Convenient Functions
(UTILITY Screen)

Backing-Up Data to a USB Flash Drive

Connect a USB ash drive.
* Use a commercially available USB ash drive. Note that we cannot guarantee that all commercially available USB ash drives will work.
USB ash drive
Formatting a USB Flash Drive
(FORMAT USB MEMORY)
Be sure to format your USB ash drive on this instrument, if you are using it for the rst time.
NOTE
If the USB ash drive contains important data, be aware that this operation erases all data from the drive.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “FORMAT USB
MEMORY,” and then press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
4. To execute, use the [- VALUE +] knob or the [Í] [Ë]
buttons to select “OK,” and then press the [ENTER] (INIT) button.
When formatting is complete, the screen indicates “Completed!”
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.

Backing-Up Data to USB Flash Drive (BACKUP)

Here’s how to back up user data to a USB ash drive.
Data that is backed up
¹ All scene data (including vocoder and arpeggio settings) ¹ User tone data ¹ System settings (including system eects)
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “BACKUP,” and
then press the [ENTER] (INIT) button.
The BACKUP screen appears.
4. Use the [ÇSELECTÉ] knob to move the cursor, and
use the [- VALUE +] knob to edit the characters.
5. Once you’ve entered the lename, press the [ENTER]
(INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, use the [- VALUE +] knob or the [Í] [Ë]
buttons to select “OK,” and then press the [ENTER] (INIT) button.
When the backup is nished, the screen indicates “Completed!” If a le of the same name exists, a conrmation screen
(Overwrite?) asks whether you want to overwrite the existing le.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.

Restoring Backup Data (RESTORE)

Here’s how user data that you backed up on a USB ash drive can be returned to the JUNO-X. This operation is called “restore.”
NOTE
All user data are rewritten when you execute the restore operation. If your JUNO-X contains important data, assign it a dierent name and back it up to a USB ash drive before you restore.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “RESTORE,” and
then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select the le to restore,
and then press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, use the [- VALUE +] knob or the [
buttons to select “OK,” and then press the [ENTER] (INIT) button.
When the restore operation is nished, the screen indicates “Completed. Turn o power.”
6. Turn the power of the JUNO-X o and then on again.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
Í
] [Ë]
45
Convenient Functions (UTILITY Screen)

Using the IMPORT/EXPORT Function

Importing Tones

You can import tones that you’ve downloaded from Roland Cloud (*) or exported from other instruments into the JUNO-X as additional tones.
* You can also import tones from models.
When you import a tone that does not belong to a model, the model name is saved as “Z-Core.”
(*) What is Roland Cloud?
Roland Cloud is a cloud-based subscription service that oers high-quality plug-in sound engines and software for music production.
https://www.roland.com/global/categories/roland_cloud/
Saving tones to USB ash drive
Prepare a SVZ le with the tones you’ve downloaded
1.
or exported from other models by using their export function, which you’ll import into the JUNO-X.
2. Connect a USB ash drive to your computer.
* If this is the rst time you’re using the USB ash drive, format it on the
JUNO-X.
Ø “Formatting a USB Flash Drive (FORMAT USB MEMORY)” (p. 45)
3. Save the SVZ le to the “ROLAND/SOUND” folder on
your USB ash drive.
4. Remove the USB ash drive from your computer and
connect it to the JUNO-X.
NOTE
¹ Tones that are being used in a scene are marked with an asterisk (*). ¹ Use caution, as this overwrites the tone you select that’s already in the import
destination.
¹ If there are not enough locations in the import destination to save the data to be
imported, not all of the tones selected are imported.
¹ You can check the number of tones at the top right-hand part of the screen.
Number of tones in import destination and source
¹ If a tone named “INIT TONE” already exists, this is automatically selected with a
check mark as the import destination tone.
* If a tone named “INIT TONE” already exists, it is automatically selected as
the import destination tone, even it was previously edited.
¹ To leave the tone as-is, clear the check mark.
9. Press the [Ë] button.
10.
To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button.
The display shows “Import Tone Completed!” when importing is done.
* Never turn o the power or disconnect the USB ash drive when
“Executing...” or a similar message is shown on the screen, as the unit is processing data.

Importing Scenes

You can import scenes into the JUNO-X as additional scenes that were exported from the JUNO-X.
* You can also import scenes from a backup le.
Importing tones into the JUNO-X
Press the [MENU] (WRITE) button.
1.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT TONE,”
and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select the le
containing the tone you wish to import, and press the [Ë] button.
The number of tones that are saved in that le are shown in parentheses.
6. Use the [ÇSELECTÉ] knob to select the tone you
wish to import, and use the [- VALUE +] knob to select it with a check mark.
To select/deselect all tones
Hold down the [SHIFT] button and turn the [- VALUE +] knob.
To specify a range of tones to select/deselect
Press the [ENTER] (INIT) button at the beginning of the range, and then press [ENTER] (INIT) while holding the [SHIFT] button at the end of the range.
7. Press the [Ë] button.
8. Use the [ÇSELECTÉ] knob to select where to import
the tone, and press the [ENTER] (INIT) button to select it with a check mark.
Saving scenes to USB ash drive
Prepare a SVD le with the scenes you’ve exported
1.
from the JUNO-X by using its export function, which you’ll import into the JUNO-X.
2. Connect a USB ash drive to your computer.
* If this is the rst time you’re using the USB ash drive, format it on the
JUNO-X.
Ø “Formatting a USB Flash Drive (FORMAT USB MEMORY)” (p. 45)
3. Save the SVD le to the “ROLAND/SOUND” folder on
your USB ash drive.
4. Remove the USB ash drive from your computer and
connect it to the JUNO-X.
Importing scenes into the JUNO-X
Press the [MENU] (WRITE) button.
1.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT SCENE,”
and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select the le
containing the scene you wish to import, and press the [Ë] button.
46
Convenient Functions (UTILITY Screen)
6. Use the [ÇSELECTÉ] knob to select the scene you
wish to import, and use the [- VALUE +] knob to select it with a check mark.
To select/deselect all scenes
Hold down the [SHIFT] button and turn the [- VALUE +] knob.
To specify a range of scenes to select/deselect
Press the [ENTER] button at the beginning of the range, and then press [ENTER] while holding the [SHIFT] button at the end of the range.
7. Press the [Ë] button.
8. Use the [ÇSELECTÉ] knob to select where to import
the scene, and press the [ENTER] (INIT) button to select it with a check mark.
NOTE
¹ Use caution, as this overwrites the scene that’s already in the import destination. ¹ If there are not enough scenes in the import destination to save the data to be
imported, not all of the scenes selected are imported.
¹ You can check the number of scenes at the top right-hand part of the screen.
Number of scenes in import destination and source
¹ If a scene named “INIT SCENE” already exists, this is automatically selected as the
import destination scene with a check mark.
* If a scene named “INIT SCENE” already exists, it is automatically selected
as the import destination scene, even it was previously edited.
¹ To leave the scene as-is, clear the check mark.
9. Press the [Ë] button.
10.
To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button.
When importing, the tone is saved with the name “INIT TONE.” The display shows “Import Scene Completed!” when importing
is done.
* If a user tone is being used by the scene of the import destination, you
can select whether to import that user tone as well.
* Never turn o the power or disconnect the USB ash drive when
“Executing...” or a similar message is shown on the screen, as the unit is processing data.

Exporting Tones

You can export the user tone data to an SVZ le.
* You can also export tones from models.
1. Connect a USB ash drive.
2. Press the [MENU] (WRITE) button.
3. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select “EXPORT TONE,”
and then press the [ENTER] (INIT) button.
6. Use the [ÇSELECTÉ] knob to select where to export
the tone from, and press the [ENTER] (INIT) button to select it with a check mark.
To select/deselect all tones
Hold down the [SHIFT] button and turn the [- VALUE +] knob.
To specify a range of tones to select/deselect
Press the [ENTER] (INIT) button at the beginning of the range, and then press [ENTER] (INIT) button while holding the [SHIFT] button at the end of the range.
7. Press the [Ë] button.
8. Move the cursor using the [Í] [Ë] buttons, and use
the [- VALUE +] knob to edit the characters.
9. Once you’ve entered the lename, press the [ENTER]
(INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
10.
To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button.
The scenes are exported to the “ROLAND/SOUND” folder on your USB ash drive.
The display shows “Export Tone Completed!” when exporting is done.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.

Exporting Scenes

You can export the scene data to an SVD le.
1. Connect a USB ash drive.
2. Press the [MENU] (WRITE) button.
3. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select “EXPORT SCENE,”
and then press the [ENTER] (INIT) button.
6. Use the [ÇSELECTÉ] knob to select where to export
the scene from, and press the [ENTER] (INIT) button to select it with a check mark.
To select/deselect all scenes
Hold down the [SHIFT] button and turn the [- VALUE +] knob.
To specify a range of scenes to select/deselect
Press the [ENTER] (INIT) button at the beginning of the range, and then press [ENTER] (INIT) while holding the [SHIFT] button at the end of the range.
7. Press the [Ë] button.
8. Move the cursor using the [Í] [Ë] buttons, and use
the [- VALUE +] knob to edit the characters.
9. Once you’ve entered the lename, press the [ENTER]
(INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
10.
To execute, use the [- VALUE +] knob to select “OK,” and then press the [ENTER] (INIT) button.
The scenes are exported to the “ROLAND/SOUND” folder on your USB ash drive. The display shows “Export Scene Completed!” when exporting is done.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
47
Convenient Functions (UTILITY Screen)

Exporting Step Edit Patterns

Use these steps to export the step edit pattern data in a scene to your USB ash drive as MIDI data (SMF).
1. Connect a USB ash drive.
2. Press the [MENU] (WRITE) button.
3. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
4. Use the [ÇSELECTÉ] knob to select “IMPORT/
EXPORT,” and then press the [ENTER] (INIT) button.
5. Use the [ÇSELECTÉ] knob to select “EXPORT USER
PATTERN,” and then press the [ENTER] (INIT) button.
6. Use the [Í] [Ë] buttons to move the cursor, and use
the [- VALUE +] knob to edit the characters.
7. Once you’ve entered the lename, press the [ENTER]
(INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
8. To execute, use the [- VALUE +] knob to select “OK,”
and then press the [ENTER] (INIT) button.
The data is exported to the “EXPORT” folder on your USB ash drive.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
About exported MIDI les
¹ The SMF format used is Format0. ¹ Files are output by part, and the “_*” (with the asterisk representing the part
number) is appended to the lenames. The MIDI channel follows the settings on this unit (SCENE PART EDIT > Rx Ch).
¹ Only parts that contain user pattern data are exported. ¹ Tone-related data is not included.
Returning to the Factory Settings
(FACTORY RESET)
Here’s how the settings that you edited and saved on the JUNO-X can be returned to their factory settings.
* When you execute this operation, all saved settings including the sound
parameters will be lost.
* If you will later need the current settings, be sure to use the backup
function (p. 45) to save the current settings before you restore the factory settings.
If a sound pack or wave expansion is imported/installed
If a sound pack or wave expansion is not imported/installed
4. Use the [ÇSELECTÉ] knob to select the item to
execute, and press the [ENTER] (INIT) button to select its check box.
Press the [ENTER] (INIT) button again to clear the check box.
Item Explanation
Reset User Data Initializes the scenes and user tones (*1).
Reset System Data Initializes the system settings (*1).
Initializes the user license and wave expansion. Initializing
Remove License (*2)
* 1 Performing these operations erases any of the relevant data you have
edited after purchase. To save the current settings, be sure to use the backup function (p. 45) before you restore the unit to its factory default state.
* 2 This is displayed if a sound pack or wave expansion is imported/
installed. For more details on user licenses, see the “Roland Cloud Sound Pack/ Wave Expansion User’s Guide” (PDF).
the user license lets you import/install a sound pack or wave expansion that was downloaded with a dierent user license. This deletes the currently installed wave expansion.
5. Press the [Ë] button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, use the [- VALUE +] knob to select “OK,”
and then press the [ENTER] (INIT) button.
The display indicates “Completed. Turn o power.”
7. Turn the power of the JUNO-X o and then on again.
* Never turn o the power or disconnect the USB ash drive during a
process, such as while the “Executing…” display is shown.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “UTILITY,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “FACTORY
RESET,” and then press the [ENTER] (INIT) button.
The FACTORY RESET screen appears.
48

Sound Engine Routing Details

System Eect
Scene Eect
Mic
Vocoder
Part
USB OUT MIC
Noise SuppressorComp
MIC THRU SW
MIC REVERB SEND
USB IN MIC
MIC CHORUS SEND
MIC DELAY SEND
DELAY SEND
REVERB SEND
PART R
Tone (drum kit)
PAN / EQ
CHORUS SEND
OUTPUT
REVERB SEND
USB IN 5
PART 4
Tone
MFX PAN / EQ
CHORUS SEND
DELAY SEND
USB IN 4
OUTPUT
DELAY SEND
REVERB SEND
PART 3
Tone
MFX PAN / EQ
CHORUS SEND
OUTPUT
REVERB SEND
USB IN 3
PART 2
Tone
MFX PAN / EQ
CHORUS SEND
DELAY SEND
USB IN 2
OUTPUT
REVERB SEND
DRIVE (mute)
PART 1
Tone
MFX PAN / EQ
THRU
CHORUS SEND
DRIVE (mute)
THRU
DRIVE
USB IN 1
OUTPUT
THRU
DELAY SEND
DRIVE (mute)
THRU
Overdrive
Chorus
Comp
EQ
Master
Master
AUX/BT
USB THRU
Reverb
Delay
¹ VOCODER models can be selected only for PART 1. ¹ DRUM KIT can be selected only for PART R.
DEFAULT: OFF DEFAULT: OFF
¹ MODEL RD-PIANO can be selected for any of the parts. However, the MFX
uses the sympathetic resonance eect only when the RD models are selected for part 1. The normal MFX is applied when parts 2–4 are selected.
¹ The MFX of PART R can be specied if the SCENE setting Follow Tone MFX
USB AUDIO
USB THRU
is OFF.
¹ The “Tone Remain” function, which maintains continuity of the sound when
you switch sounds, operates on PART 1–4 (the area within the dashed line). However, if the RD-PIANO or VOCODER model (selectable only for PART 1) is selected, the Tone Remain function does not operate.
¹ Bluetooth audio is only for input. It is not possible to output to a Bluetooth
speaker or headphones.
AUX IN/Bluetooth Audio
USB IN
USB OUT
OUTPUT
SPEAKER
49

Error Messages

Message Explanation
Messages that disappear after a timeout
No TONEs.
MIDI Oine! The MIDI connection is broken.
MIDI Buer Full! The MIDI IN connector’s input buer has overowed.
MIDI CommunicationError! A hardware error occurred at the MIDI IN/OUT connector.
Messages that disappear when you press the [EXIT] button
Read Error! An error occurred when reading from a USB ash drive.
Write Error! An error occurred when writing to a USB ash drive.
USB Memory Not Ready! The USB ash drive is not ready.
USB Memory Full! The USB ash drive has no free capacity.
Can’t Reset. An error occurred during factory reset.
FORMAT USB Mem Error! An error occurred when formatting the USB ash drive.
No Data. USER PATTERN EXPORT: There is no data to export.
SMF Make Error.
Buer Full nnn
When you press a model bank button, there is no tone to recall.
USER PAT TERN EXPORT: An error occurred during SMF
conversion.
A control buer overowed.
nnn = 000: Controller control buer nnn = 001: Parameter control buer nnn = 002: Panel CPU message reception buer nnn = 003: User interface control buer nnn = 004: MIDI System Exclusive transmission control buer
50
Q&A
Overall / System
01 Does the sound change as on an analog
synthesizer according to temperature and the passage of time?
Yes .
If the Aging function is “ON,” an internal temperature sensor is used to apply change to some synthesizer sounds (sounds for which the TONE parameter Pitch Drift is specied), simulating the way in which temperature variation and the passage of time after startup can aect the sound of an analog synthesizer.
Turn the Aging function “ON” as described below, and notice how the sound changes.
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Warm-up,” and
use the [- VALUE +] knob to select either “ON” or “FAST.”
Simulation is on. The status of Pitch Drift will change in approximately
ON
FAST
FIXED
ten minutes, and will subsequently stabilize at the value of the TONE setting Pitch Drift.
This mode shortens the change of the ON setting to approximately ten seconds, allowing you to hear the eect of Pitch Drift.
The internal temperature is xed at the value specied by Init Temp, and the character of the sound at that point is maintained.
4. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button to save the edited settings.
02 Can the internal speaker be turned o at all
times?
Yes .
Use the following procedure to turn the internal speaker “OFF.”
1. Press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SYSTEM,” and
then press the [ENTER] (INIT) button.
3. Use the [ÇSELECTÉ] knob to select “Speaker Sw,”
and use the [- VALUE +] knob to specify “OFF.”
4. Hold down the [SHIFT] button and press the [MENU]
(WRITE) button to save the edited settings.
03 Do the internal speakers produce enough
volume for a live performance?
They are not suitable for this purpose.
The internal speakers are intended for personal enjoyment by the individual who is playing the instrument. For use in a live performance, we recommend that you connect an external amp or speaker.
04 How do I save a sound that I created?
To completely save and reproduce the sound that you’re currently hearing, you must save both the tones and the scene.
Save this data as follows.
Saving the tone
1. Select the edited tone, and press the [MENU] (WRITE)
button while holding down the [SHIFT] button.
2. Use the [ÇSELECTÉ] knob to select the part where
the tone you want to save is assigned, and then press the [ENTER] (INIT) button.
3. Select the save-destination, and then press the
[ENTER] (INIT) button.
4. If you want to rename the tone that’s being saved,
use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
5. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
6. To execute, press the [ENTER] (INIT) button.
Saving the scene
1. Select the edited scene, hold down the [SHIFT] button
and press the [MENU] (WRITE) button.
2. Use the [ÇSELECTÉ] knob to select “SCENE,” and
then press the [ENTER] (INIT) button.
3. Select the save-destination, and then press the
[ENTER] (INIT) button.
If you want to rename the scene that’s being saved, use the [Í] [Ë] buttons to move the cursor and use the [- VALUE +] knob to specify characters.
4. Press the [ENTER] (INIT) button.
A conrmation message appears. If you decide to cancel, press the [EXIT] button.
5. To execute, press the [ENTER] (INIT) button.
05 Is this unit equipped with Bluetooth
functionality?
Yes, it is.
You can use its Bluetooth functionality in the following ways.
Bluetooth audio
Music played back from your mobile device can be mixed with the sound of the internal sound engine, and output from this unit.
* To adjust the playback volume, adjust the volume on your mobile device
or adjust the System setting “AuxIn/BT InLev.”
Bluetooth MIDI
You can also use apps with this instrument that are compatible with Bluetooth MIDI (such as GarageBand).
51
Q&A
06 Are Bluetooth earphones or headphones
supported?
No, they are not supported.
Operation
08 Why do the panel knobs and buttons work
sometimes and not at other times?
The parameters are dierent for each model, so there are cases in which a controller has no parameter. Since the controllers without a parameter dier between models, a controller might or might not have an eect.
The parameter that is controlled by each knob or button will dier depending on the model used by the tone that’s assigned to the current part (the currently selected part).
Ø “Correspondence Between Controllers and Parameters” (p. 27)
09 Is there a way to move quickly to the edit
screen for the parameter controlled by each knob?
Yes .
1. Hold down the [SHIFT] button and turn the knob of
the parameter that you want to edit.
The settings screen for each knob appears.
Ø “Correspondence Between Controllers and Parameters” (p. 27)
10 Is there a way to move quickly to the settings
screen for the [SL1] and [SL2] sliders or the [S1], [S2] and [S3] buttons?
Yes .
1. Hold down the [SHIFT] button and operate the slider
or button that you want to assign.
The assignment screen for the corresponding controller appears.
11 Is there a way to check the current value of
a setting without aecting the state of the sound?
Yes .
1. Hold down the [EXIT] button and operate the knob
that you want to check.
The current value of the setting is shown.
12 The part on/o button is lit, but I can’t play the
sound of that part from the keyboard.
07 Can I specify a MIDI channel for each part?
Yes .
The MIDI channel is specied by the “Rx Ch” parameter in the SCENE PART EDIT screen for each part.
13 Is there a way to move quickly to the TONE
(PARTIAL) edit screen?
Yes .
1. While holding down the [SHIFT] button, operate the
sliders for each waveform in the OSC section (square wave, sawtooth wave, SUB and NOISE).
The edit screen for the corresponding tone or partial appears.
* The screen contents may vary, depending on the model.
14 Can I change the models or categories that are
recalled by the [MODEL BANK] buttons [1]– [16]?
Yes .
1. Hold down the [MODEL BANK] button and then press
the [1]–[16] buttons.
The model or category recalled by the [MODEL BANK] button can be set for each bank.
* Up to eight can be set for each button (BANK).
2. Use the [ÇSELECTÉ] knob to move the cursor to
“Attr.”
3. Use the [- VALUE +] knob to select the model/
category/user.
4. Use the [ÇSELECTÉ] knob to select the model
number you want to change.
5. Use the [- VALUE +] knob to select a model name
(device name) or category name.
* You can register up to eight models or categories in one model bank.
* You can’t mix and assign both a model and a category in a single model
bank.
6. If you want to save the setting, execute the System
Write operation.
6-1.
Hold down the [SHIFT] button and press the [MENU] (WRITE) button.
The WRITE MENU screen appears.
6-2.
Use the [ÇSELECTÉ] knob to select “SYSTEM,” and then press the [ENTER] (INIT) button.
6-3.
To execute, press the [ENTER] (INIT) button.
(PART/OSC ON [1]–[R] buttons, when the [PART/FUNC] button is lit up yellow—at factory default)
This might be due the following reasons.
¹ The part might be assigned for arpeggio performance ¹ The I-ARPEGGIO ON/OFF button is ON, and the ARPEGGIO PART EDIT parameter
Switch is “ON.”
Ø “If the Keyboard Does Not Play Sound” (p. 21)
52
Sound Module
Q&A
15 What is the meaning of “MODEL” in a model
bank?
A model is a sound engine that reproduces the sounds and parameter changes of famous vintage analog synthesizers and other historical instruments. Some models provide not only the sounds that were found on the original, but also newly re-created sounds.
16 What varieties of “MODEL” are provided?
Six types are provided: JUNO-X, JUNO-106, JUNO-60, XV-5080, RD­PIANO, and VOCODER.
17 Can a model be used with more than one part?
This depends on the model.
“VOCODER” can be used only with part 1.
Other models can be used with parts 1–4.
18 Can a drum kit be used with any part?
No, a drum kit can be used only with part R.
It cannot be used with parts 1–4.
19 Is the unit equipped with a vocoder?
Yes, it is.
To use the vocoder, proceed as follows (with the factory settings).
1. Connect a dynamic microphone or an electret
condenser microphone to the rear panel MIC IN jack.
2. Use the rear panel MIC IN [GAIN] knob to adjust the
volume.
3. Select part 1, and then press the [MODEL BANK]
button to make it light.
4. Press the [MODEL BANK] button and then press
button [6].
* With the factory settings, “VOCODER” is assigned to the model bank of
the [6] button. You can change the model bank that is assigned.
Ø “Registering to a model bank” (p. 14)
5. Use the [- VALUE +] knob to select a vocoder sound
(two types).
6. While playing the keyboard, vocalize into the
microphone.
The vocoder eect is applied.
* Phantom-powered condenser microphones are not supported.
20 Can I input audio playback from my computer
instead of audio from the mic input, and apply the vocoder?
Yes, you can.
1. Connect the JUNO-X with your computer via USB.
2. Choose “OUT MIC” as the audio output device of your
computer.
Now the audio playback of your computer can be used for vocoder performance.
21 What is the maximum simultaneous
polyphony?
It diers depending on the type and combination of models.
The JUNO-X model has a maximum polyphony of 16 notes. Note that the polyphony is reduced if you are using multiple parts at the same time.
In the case of PCM sounds, up to 256 notes (for MONO) can be produced.
22 Can I edit from the initialized sound of a
model?
Yes .
Initialize the tone as follows.
1. Select the tone to initialize, hold down the [SHIFT]
button and press the [ENTER] (INIT) button.
2. Use the [ÇSELECTÉ] knob to select “TONE.”
3. Press the [ENTER] (INIT) button.
The message “INITIALIZE TONE Are you sure?” appears.
4. Press the [ENTER] (INIT) button to initialize the tone.
* The initialized sound and settings dier depending on the model.
* Depending on the scene settings, the sound of multiple parts might be
layered, or the part parameter settings might not produce the sound that you expect. In this case, you should rst initialize the scene before initializing the tone.
23 What is the dierence between the VINTAGE
FILTER [R] [M] [S] buttons?
[R]
[M] [S]
When a vintage type model is selected, you can use the VINTAGE FILTER [R] [M] [S] buttons to change the lter type.
This is the lter of the original Roland model, and is selected by default.
These model the lters of vintage synthesizers made by other companies.
53
Q&A
Eects
24 Which parameters are associated with the
knobs of the eect section?
This varies depending on settings such as SCENE PART EDIT: Output and SCENE PART MFX: FllwToneMFX.
The easiest way to nd the associated parameter is to hold down the [SHIFT] button and operate the corresponding button, so that the associated parameter screen appears.
Arpeggio
25 What is the I-Arpeggio function?
I-Arpeggio is a new type of arpeggiator in which built-in AI analyzes your keyboard performance and switches to the optimal arpeggio pattern in real time.
It diers from conventional arpeggiators in the following ways.
¹ It allows multi-part performance, and lets you freely specify the parts to play
manually and the parts played by the arpeggiator.
¹ You can enable or disable change by turning the PLAY DETECTOR [KEYS] and
[BEAT] buttons on/o.
26 How do I use the PLAY DETECTOR [KEYS]
button and [BEAT] button?
This species whether the constituent notes of the arpeggio performance
[KEYS] button
[BEAT] button
For example, if you want to change the chord without changing the performance pattern, turn the [BEAT] button o and the [KEYS] button on.
If KEYS and BEAT are both o, the current arpeggio performance is kept. You can freely solo on the keyboard while that accompaniment remains xed.
will change according to your keyboard playing. For example, if you want the constituent notes that you’ve once specied
from the keyboard to remain the same while you add additional notes from your keyboard performance, turn the [KEYS] button o.
This species whether your performance will aect the arpeggio pattern.
28 Can I edit the I-Arpeggio pattern data?
No, it is not possible to edit the I-Arpeggio pattern data itself.
A pattern that you entered using STEP EDIT can be used as part of an I-Arpeggio. In this case, however, it is used as xed pattern data, and does not change according to the performance.
29 Can I record or edit the I-Arpeggio
performance?
You can edit it.
Each cycle of the arpeggio performance is always recorded internally, and can be accessed and edited by the STEP EDIT function. The edited pattern can be used as an arpeggio user pattern, or used as MIDI data in your DAW software.
30 Can I use STEP EDIT to change the number of
recorded steps for the arpeggio performance?
Yes .
Change the necessary parameter settings as follows.
1. Press the [STEP EDIT] button.
2. Turn the [ÇSELECTÉ] knob while holding down the
[SHIFT] button to edit the Grid Length.
27 Can I mute a part while the arpeggio is playing?
Yes .
1. With the [PART/FUNC] button lit, hold down the
[SHIFT] button and press the PART/OSC ON [1]–[R] buttons for the part(s) that you want to mute.
The switches of each part can be turned on/o. For example, you can temporarily mute just the drum sound
while you’re playing (hold down the [SHIFT] button and press the PART/OSC ON [R] button).
By editing the SYSTEM parameter “PART Btn Asgn,” you can customize the function of the buttons for part select mode.
Ø “Assigning Functions to the [4]–[13] Buttons” (p. 15)
54
31 When I copy in the Copy I-Arp screen, parts that
don’t play are sometimes recorded.
If in SCENE EDIT COMMON, any one of the ASSIGN parameters SL1, SL2, or Ctrl are assigned to “PART FADE1” or “PART FADE2,” a part whose volume was too small to hear might be played in STEP EDIT.
In this case, delete the STEP data of the unwanted part.
32 Can I prevent the I-Arpeggio TYPE and RHYTHM
from changing the sound or tempo?
Yes .
Proceed as follows.
1. Press the [MENU] (WRITE) button.
2. Select “SYSTEM,” and then press the [ENTER] (INIT)
button.
3. Use the [ÇSELECTÉ] knob to select the following
ARPEGGIO parameters, and use the [- VALUE +] knob to turn each “OFF.”
Set Tone Set Drumkit Set Tempo
4. To save the edited settings, hold down the [SHIFT]
button and press the [MENU] (WRITE) button.
5. When the screen asks, “SYSTEM WRITE Are you sure?,”
press the [ENTER] (INIT) button.
The screen indicates “Now writing...,” and you return to the SYSTEM setting screen.
Q&A
33 Can the I-Arpeggio synchronize with the tempo
of an external sequencer?
Yes .
In SYSTEM settings, set the TEMPO/SYNC parameters as appropriate for your situation.
Ø “Parameter Guide” (PDF)
34 Can I connect an external MIDI keyboard
and use it for keyboard performance with I-Arpeggio?
Yes .
Make remote keyboard settings as follows.
1. Press the [MENU] (WRITE) button.
2. Select “SYSTEM,” and then press the [ENTER] (INIT)
button.
3. Use the [ÇSELECTÉ] knob to select “MIDI: Remote
K b d.”
4. Use the [- VALUE +] knob to select the connector/port
to which you connect your external MIDI keyboard. You can select “MIDI IN,” “USB COM” or “USB MEM.”
5. To save the edited settings, hold down the [SHIFT]
button and press the [MENU] (WRITE) button.
6. When the screen asks, “SYSTEM WRITE Are you sure?,”
press the [ENTER] (INIT) button.
The screen indicates “Now writing...,” and you return to the SYSTEM setting screen.
55
Main Specications
Keyboard 61 Keys (channel aftertouch)
Sound Generator
Parts 5 parts (Play part: 4, Rhythm part: 1)
Tones
Scene 256
Eects
Arpeggiator I-ARPEGGIO (Multi parts arpeggiator with playing detection)
Arpeggio Parts 5 parts
Controllers
Bluetooth
Display Graphic LCD 128 x 64 dots
Speaker Amplier Power Output
Speakers
Connectors
External Memory USB Flash drive (commercially available)
Power Consumption 20 W
Dimensions 1,072 (W) x 333 (D) x 118 (H) mm
Weight 11.6 kg
Accessories
Options
ZEN-Core Various MODEL sound generators
Preset tone: 4,000 or greater User tone: 256 Drum Kit: 90 or greater
Multi-Eects: 4 systems, 93 types
Part EQ: 5 systems
Overdrive Reverb: 8 types Chorus: 5 types Delay: 5 types
Mic NS / Compressor
Master EQ / Compressor
Pitch Bend/Modulation Lever Assignable Slider x 2 Assignable Switch x 3
Ver 4.2 Prole Support: A2DP (Audio), GATT (MIDI over Bluetooth Low Energy) Codec: SBC (Support to the content protection of the SCMS-T method)
4W x 2
Full range (3.5 x 8 cm) x 2 Tweeter 2 cm x 2
HEADPHONES jacks: Stereo miniature phone type (front), Stereo 1/4-inch phone type (rear) MAIN OUT jacks (L/MONO, R): 1/4-inch phone type MAIN OUT jacks (L, R): XLR type MIC INPUT jack: 1/4 inch phone type/XLR type AUX INPUT jack: Stereo miniature phone type HOLD PEDAL jack CONTROL PEDAL jack MIDI connectors (IN, OUT) USB COMPUTER port (AUDIO/MIDI) USB MEMORY port
Startup Guide Power cord
Keyboard Stand: KS-10Z, KS-12 Pedal Switch: DP series Expression Pedal: EV-5
* This document explains the specications of the product at the time that the document was issued. For the latest information, refer to the Roland website.
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