Roland HPD-15 User Manual

Owner’s Manual
Thank you, and congratulations on your choice of the Roland HandSonic HPD-15.
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY” (p. 2–3) and “IMPORTANT NOTES” (p. 4). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner’s manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.
* The D Beam Controller is provided under license from Interactive Light, Inc.
Copyright © 2000 ROLAND CORPORATION All rights reserved. No part of this publication may be reproduced in any form without the
written permission of ROLAND CORPORATION.
For the U.K.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows: The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK. The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED. Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.

USING THE UNIT SAFELY

BLUE: BROWN:
NEUTRAL LIVE
Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.
Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.
* Material damage refers to damage or
other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.
The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.
The symbol alerts the user to things that must be
carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the power­cord plug must be unplugged from the outlet.
001
• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.
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002c
• Do not open (or modify in any way) the unit or its AC adaptor.
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003
• Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.
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004
• Never use or store the unit in places that are:
• Subject to temperature extremes (e.g., direct
sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are
• Damp (e.g., baths, washrooms, on wet floors);
or are
• Humid; or are
• Exposed to rain; or are
• Dusty; or are
• Subject to high levels of vibration.
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005
• This unit should be used only with a rack or stand that is recommended by Roland.
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006
• When using the unit with a rack or stand recom­mended by Roland, the rack or stand must be carefully placed so it is level and sure to remain stable. If not using a rack or stand, you still need to make sure that any location you choose for placing the unit provides a level surface that will properly support the unit, and keep it from wobbling.
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008c
• Be sure to use only the AC adaptor supplied with the unit. Also, make sure the line voltage at the installation matches the input voltage specified on the AC adaptor’s body. Other AC adaptors may use a different polarity, or be designed for a different voltage, so their use could result in damage, malfunction, or electric shock.
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009
• Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!
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2
010
This unit, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.
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011
Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.
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012c
Immediately turn the power off, remove the AC adaptor from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page when:
The AC adaptor or the power-supply cord has
been damaged; or
Objects have fallen into, or liquid has been
spilled onto the unit; or
The unit has been exposed to rain (or otherwise
has become wet); or
The unit does not appear to operate normally or
exhibits a marked change in performance.
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013
In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit.
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014
Protect the unit from strong impact.
(Do not drop it!)
101b
The unit and the AC adaptor should be located so their location or position does not interfere with their proper ventilation.
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102d
Always grasp only the plug or the body of the AC adaptor when plugging into, or unplugging from, an outlet or this unit.
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103b
Whenever the unit is to remain unused for an extended period of time, disconnect the AC adaptor.
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104
Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children.
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106
Never climb on top of, nor place heavy objects on the unit.
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107d
Never handle the AC adaptor body, or its plugs, with wet hands when plugging into, or unplugging from, an outlet or this unit.
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108b
Before moving the unit, disconnect the AC adaptor and all cords coming from external devices.
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109b
Before cleaning the unit, turn off the power and unplug the AC adaptor from the outlet (p. 13).
..........................................................................................................
110b
Whenever you suspect the possibility of lightning in your area, disconnect the AC adaptor from the outlet.
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015
Do not force the units power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cordsthe total power used by all devices you have connected to the extension cords outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through.
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016
Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.
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3

IMPORTANT NOTES

291a
In addition to the items listed under USING THE UNIT SAFELY on page 2–3, please read and observe the following:
Power Supply
301
Do not use this unit on the same power circuit with any
device that will generate line noise (such as an electric motor or variable lighting system).
302
The AC adaptor will begin to generate heat after long
hours of consecutive use. This is normal, and is not a cause for concern.
307
Before connecting this unit to other devices, turn off the
power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.
Placement
351
Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum. To alleviate the problem, change the orientation of this unit; or move it farther away from the source of inter­ference.
352
This device may interfere with radio and television
reception. Do not use this device in the vicinity of such receivers.
354a
Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed vehicle, or otherwise subject it to temperature extremes. Excessive heat can deform or discolor the unit.
355
To avoid possible breakdown, do not use the unit in a wet
area, such as an area exposed to rain or other moisture.
Maintenance
401a
For everyday cleaning wipe the unit with a soft, dry cloth
or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
402
Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or deformation.
Additional Precautions
551
Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the units memory in another MIDI device (e.g., a sequencer).
552
Unfortunately, it may be impossible to restore the contents of data that was stored in the units memory or another MIDI device (e.g., a sequencer) once it has been lost. Roland Corporation assumes no liability concerning such loss of data.
553
Use a reasonable amount of care when using the units buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions.
554
Never strike or apply strong pressure to the display.
556
When connecting / disconnecting all cables, grasp the connector itselfnever pull on the cable. This way you will avoid causing shorts, or damage to the cables internal elements.
558a
To avoid disturbing your neighbors, try to keep the units volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).
558d
This instrument is designed to minimize the extraneous sounds produced when its played. However, since sound vibrations can be transmitted through floors and walls to a greater degree than expected, take care not to allow these sounds to become a nuisance to neighbors, especially when performing at night and when using headphones.
559a
When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.
561
Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
562
Use a cable from Roland to make the connection. If using some other make of connection cable, please note the following precautions.
Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit. The use of such cables can cause the sound level to be extremely low, or impossible to hear. For infor­mation on cable specifications, contact the manufac­turer of the cable.
4
Do not strike pads extremely strong. Be careful to prevent your fingers or hands from injury.

Contents

IMPORTANT NOTES ...............................................................................4
Features...................................................................................................8
How To Use This Manual........................................................................9
About the Symbols in This Manual.............................................................................................. 9
Panel Descriptions................................................................................10
Front Panel.................................................................................................................................................10
Rear Panel.................................................................................................................................................. 11
Attaching the HPD-15 to the Stand .....................................................12
Chapter 1 Quick Start ...........................................................................13
Turning On/Off the Power.....................................................................................................................13
Listening to the Demo Song....................................................................................................................14
Performing................................................................................................................................................. 15
Hit the pads.................................................................................................................................... 15
Slide Your Finger on the Ribbons............................................................................................... 15
Pass Your Hand over the D Beam ..............................................................................................16
Sustaining the Sound (ROLL/HOLD Button)..........................................................................16
Playing Various Sounds............................................................................................................... 17
Controlling Pad Sounds...............................................................................................................17
Playing a Scale...............................................................................................................................18
Using Knobs to Modify the Tone (Realtime Modify) .............................................................. 19
Adding Effects Such as Reverb or Distortion (Multi-Effects)............................................................20
Turning Multi-Effects On/Off ....................................................................................................20
Changing Sounds to Play (Patch Select) ...............................................................................................21
Changing Patches with the Dial..................................................................................................22
Changing Patches with the Panel Switches............................................................................... 22
Changing Patches with the Pads (Pad Patch Select)................................................................ 23
Changing the Settings of a Patch (EZ Edit) ..........................................................................................24
Playing Back a Preset Pattern ................................................................................................................. 26
Changing the Tempo....................................................................................................................27
System Settings.........................................................................................................................................28
Adjusting the Display for Best Visibility (LCD Contrast).......................................................28
Adjusting the D Beam Sensitivity...............................................................................................29
If the Sound or Operation Is not as You Expect................................................................................... 30
Rapidly Selecting Parameters or Values...............................................................................................31
Key Repeat Function..................................................................................................................... 31
Turbo Repeat Function.................................................................................................................31
Skip Function................................................................................................................................. 32
Try to Play the Conga .............................................................................................................................. 34
Conga - Basic Rhythm .................................................................................................................. 34
Chapter 2 Modifying a Patch................................................................35
Basic procedure in Edit Mode ................................................................................................................35
Adjusting Sounds.....................................................................................................................................36
Adding Cyclic Change to the Tone........................................................................................................ 38
Effect Settings............................................................................................................................................39
Adjusting the Reverb Settings.....................................................................................................39
Adjusting the Multi-Effect Settings............................................................................................40
Controlling the Tone................................................................................................................................ 52
Using a Pad to Start a Pattern................................................................................................................. 54
Set the Volume of the Entire Patch ........................................................................................................ 54
Settings for Other Functions...................................................................................................................54
Limiting the Resonance................................................................................................................ 54
5
Contents
Adjusting the Sensitivity of the Pads.........................................................................................54
Specifying the Roll Speed ............................................................................................................55
Setting for MIDI Transmission...............................................................................................................55
Naming a Patch.........................................................................................................................................55
Saving Your Settings (Write) .................................................................................................................. 56
Duplicating Settings (Copy)....................................................................................................................56
Basic Procedure for Copy.............................................................................................................56
Copying a Pad Set (Pad Set Copy)..............................................................................................57
Copying Pad/D Beam/Ribbon Settings (Pad Copy)...............................................................57
Copying Pad/D Beam/Ribbon Settings to All Pads (Pad Copy to All)...............................57
Exchanging Patch Settings (Patch Exchange) ........................................................................... 57
Copying a Value to All Pads................................................................................................................... 58
Using Realtime Modify to Adjust Values.............................................................................................58
Chapter 3 Recording Your Performance (Sequencer).......................59
Basic Settings for Recording ...................................................................................................................59
Settings for the Pattern.................................................................................................................60
Settings for the Click, and others................................................................................................ 61
Settings for the Recording (Set in the Recording Stand-by mode) ........................................ 62
Rehearsal Function........................................................................................................................ 62
Basic Settings for Playing Back...............................................................................................................63
Pause...............................................................................................................................................63
Fast-Forward and Rewind...........................................................................................................63
Synchronizing with an External MIDI device (MIDI Sync).................................................... 63
Changing the Settings of Pattern............................................................................................................63
Saving the Changed Settings.......................................................................................................63
Editing a Pattern....................................................................................................................................... 64
Basic Settings for Editing ............................................................................................................. 64
Copying a Pattern .........................................................................................................................64
Erasing Parts..................................................................................................................................64
Connecting Two Patterns............................................................................................................. 64
Deleting a Pattern.......................................................................................................................... 64
Chapter 4 Changing Patches in the Desired Sequence ....................65
Creating a Patch Chain (Chain Edit) .....................................................................................................65
Specifying the Last Step of the Patch Chain.............................................................................. 65
Inserting a Chain Step .................................................................................................................. 66
Deleting a Chain Step...................................................................................................................66
Playing with a Patch Chain (Chain Play).............................................................................................. 66
Chapter 5 Settings for the Entire HPD-15...........................................67
Settings for basic operation.....................................................................................................................67
Settings for the Basic Operation..................................................................................................68
Settings for the Controllers.......................................................................................................... 69
Turning On/Off the D Beam.......................................................................................................69
Turning On/Off the Ribbons ......................................................................................................69
Setting the Pad Sensitivity ........................................................................................................... 70
Using the Foot Switches to Control the Tone / Sequencer ................................................................ 71
Settings for the Foot Switches .....................................................................................................71
Using the Pedal to Control the Hi-Hat / Tone.....................................................................................72
Settings for the Pedal.................................................................................................................... 72
Using the External Pads/Kick Trigger Unit to Trigger a Sound....................................................... 73
Settings for the External Pads / Kick Trigger Unit.................................................................. 73
More Detailed Settings for the External Pads / Kick Trigger Unit........................................ 74
Setting the Sound of the External Pads / Kick Trigger Unit .................................................. 75
MIDI Settings ............................................................................................................................................ 75
Restoring Settings to Their Default Values (Factory Reset)...............................................................75
6
Contents
Chapter 6 Connecting MIDI Devices ...................................................76
Using the HPD-15 to Play External Instruments.................................................................................76
Setting for MIDI Transmission....................................................................................................76
Setting the MIDI Channels...........................................................................................................77
Using the HPD-15 As a Sound Module.................................................................................................78
Setting the MIDI Channel for a Part...........................................................................................78
Using with the Roland SPD-20 (SOFT THRU).....................................................................................79
Using a Sequencer or a Computer to Record/Play Back the Performance on the HPD-15 .......... 79
Cutting the Connection Between the Sound Generator and the Pad Controller
(Local Control)...............................................................................................................................80
Saving Data to an External MIDI Instrument.......................................................................................80
Transmitting (Bulk Dump)..........................................................................................................80
Receiving (Bulk Load)..................................................................................................................81
Setting the Device ID....................................................................................................................82
Program Change Number List (User Patches) .........................................................................82
Troubleshooting....................................................................................83
Problems With the Overall Sound.........................................................................................................83
MIDI-related Problems............................................................................................................................ 84
Sequencer-related Problems ...................................................................................................................84
Restoring the Factory Settings............................................................85
Messages and Error Messages ...........................................................86
About MIDI.............................................................................................88
Preset Patch List...................................................................................90
Preset Pattern List ................................................................................91
Instrument List......................................................................................92
Pad Set Instrument List ...........................................................................................................................94
Backing Instrument List ..........................................................................................................................94
Effect Type List .....................................................................................95
Demo Song List.....................................................................................96
MIDI Implementation.............................................................................97
Specifications......................................................................................112
Index.....................................................................................................113
7

Features

The HPD-15 is a compact and lightweight digital hand percussion unit with built-in sound generator, that you can play with your naked hands.
A pressure-sensitive pad divided into fifteen sections allows you to play full-fledged hand percussion without any other equipment.
600 versatile sounds including percussion instruments from around the world with Latin, African, and Asian sounds, as well as drum sets, dance sounds, and sound effects.
Numerous controllers including ribbons, D Beam , and realtime modify knobs allow you to create realtime changes in the sound.
Kick trigger units and a hi-hat controller can be connected to create a space-saving drum set.
Convenient editing functions for the percussionist include an EZ Edit function and a Guide tone (click note).
Built-in high-quality reverb and multi-effects selected especially for percussion let you produce spacious sounds or invent creative new possibilities.
Basic rhythm performances are built-in as preset patterns, so that you can enjoy ensemble playing or use the HPD-15 to keep time in place of a metronome.
A convenience sequencer is provided for recording your performance in realtime great for practicing or listening to your own playing.
The HPD-15 can be connected to an external sound module as a MIDI controller, or used as to input drum parts for music data.
8

How To Use This Manual

b
This owners manual is organized as follows.
Quick Start (Chapter 1)
This section is intended for those using the HPD-15 for the first time, and explains how to use various functions in a simple way. Please read Quick Start and follow along by actually operating the HPD-15. This will help you understand most of what you need to know for basic operations.
Advanced Use (Chapter 2 – Chapter 6)
This section explains all functions of the HPD-15 and is divided into specific parts. Basic operations are covered in the Quick Start. The Advanced Use section assumes you already understand basic procedures, so if anything unclear, refer to the Quick Start.
Chapter 2 Modifying a Patch
This chapter explains how to modify the sounds you play, how to control the sounds, and how to use effects.
Chapter 3 Recording Your Performance (Sequencer)
This chapter explains how to record and play back your performance.
Chapter 4 Changing Patches in the Desired Sequence
This chapter explains the Patch Chain function that lets you switch patches in a desired order.
Chapter 5 Settings for the Entire HPD-15
This chapter explains settings that affect the entire HPD-15, such as screen display, control settings, and how to connect external pads, pedals, or foot switches for use with the HPD-15.
Chapter 6 Connecting MIDI Devices
This chapter explains MIDI-related functions, such as using the HPD-15 to play external sound modules, or saving data on an external device.
Appendices
If you run into problems, refer to Troubleshooting to make sure that the settings are correct. If an error message appears during operation, refer to Messages and Error Messages and take appropriate action. This section also provides information related to MIDI, backing instrument list, and the MIDI implementation charts.
About the Symbols in This Manual
Words of symbols enclosed in [square brackets] indicate panel buttons or dial. For example, [EDIT] signifies the Edit button.
The explanations in this manual include illustrations that depict what should typically be shown
y the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may not always match what appears in the manual.
9

Panel Descriptions

Front Panel
fig.0-01.e
VOLUME Knob
Adjusts the volume of the entire HPD-15. When this knob is turned fully counterclockwise, no sound will be output.
REALTIME MODIFY Section
Turn these knobs to modify the sound (p. 19).
D BEAM
Pass your hand to produce or control the sound (p. 16).
Sequencer Section
You can record and play back your performance (p. 59).
PATCH/VALUE Dial
Turn to select a patch or change the value.
Patch Select Section
Changes the patch (p. 22).
Ribbon (L)
Slide your finger on this ribbon to produce a sound or to control the tone (p. 15).
ROLL/HOLD Button
When this button is lit, the sound will repeat like rolls while pressing a pad (p. 16).
10
Pad
Strike to produce a sound or press to control the tone (p.15).
Ribbon (R)
PATCH SEL Button
Striking the pad while holding down this button changes the patch (p. 23). This button is used as the shift button of some operations, too.
Rear Panel
b
fig.0-02.e
TRIGGER INPUT Jack
Connect the kick trigger units, external pads, foot switches (p. 73).
FOOT SWITCH Jack
Connect the optional foot switches (BOSS FS-5U). You can use foot switches to select a patch, to control the sequencer, and so on (p. 71).
MIDI Connectors (IN, OUT/THRU)
Connect the MIDI cable when using the HPD-15 to play external instruments, using the HPD-15 as a sound module, or to save/load the setting data (p. 76).
EXP PEDAL/HH CTRL Jack
Connect an expression pedal (EV-5), a hi-hat control pedal (FD-7), or a foot switch (p. 72).
MIX IN STEREO Jack
Connect a CD/MD player or use for the expanded input at the live performance. The sound that is input to this jack will be output from the OUTPUT jacks and PHONES jack.
OUTPUT Jacks
Connect to external audio devices or amps. If using monaural sound, plug the cable into the L (MONO) jack only.
Panel Descriptions
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.
AC Adaptor Jack
Connect the include AC adaptor.
POWER Switch
Turns the power on/off.
Cord hook
PCS-31 (optional)
AC adaptor
BOSS FS-5U (optional)
PCS-31 (optional)
PHONES Jack
Connect stereo headphones. Even if headphones are connected, sound will still be output from the OUTPUT jacks.
Stereo headphones
Audio cable
Speakers with built-in amp, etc.
L
R
Stereo set, etc.
To prevent the inadvertent disruption of power to your unit (should the plug
e pulled out accidentally), and to avoid applying undue stress to the AC adaptor jack, anchor the power cord using the cord hook, as shown in the illustration.
Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/ or damage to the unit.
CD Player, etc.
Roland
For details on connecting MIDI devices, refer to
Kick trigger unit, External pad, etc.
EV-5 (optional)
FD-7 (optional)
BOSS FS-5U
(optional)
Chapter 6 Connecting MIDI Devices (p. 76).
11

Attaching the HPD-15 to the Stand

b
1
Attach the stand holder (included with the optional PDS-15) to the HPD-15.
Using the screws provided with the PDS-15, attach the holder so the unit is oriented as shown in the diagram.
fig.0-03.e
Wide
Narrow
Use the screws provided with the PDS-15. Use of other screws may result in damage to the unit.
2
Attach the HPD-15 to the pad stand (PDS-15).
For details on assembling the pad stand and attaching the HPD-15, refer to the owners manual for the pad stand.
fig.0-04.e
for playing by fingers for using the heel of your hand
(like a conga player)
If you attach only the screws to the HPD-15 without attaching the stand holder and strike the pads strongly when it is resting on the floor or table, the screw heads may contact the floor or table and scratch it.
Do not slope the stand excessively. Be careful that the stand does not lose its
alance.
12

Chapter 1 Quick Start

b
b
This chapter explains basic operation of the HPD-15. For details on modifying sounds and settings, refer to Chapter 2 Modifying
a Patch (p. 35).
Turning On/Off the Power
* Once the connections have been completed (p. 11), turn on power to your various
devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices.
Chapter 1
1
2
3
4
5
Make sure that all volume controls on the HPD-15 and connected devices are set to 0.
Turn on the device connected to the MIX IN Jack.
Turn on the HPD-15s [POWER] switch.
Turn on the device connected to the OUTPUT Jacks.
Adjust the volume levels for the devices.
Before switching off the power, lower the volume on each of the devices in your system and then TURN OFF the devices in the reverse order to which they were switched on.
When turns the power on,
e careful not to shut the window of the D Beam (p.
16) until the patch name (p.
21) is displayed. The HPD­15 adjusts the sensitivity of the D Beam automatically when turns the power on.
If you connect the hi-hat control pedal (FD-7, optional), do not step on the pedal until the patch name is displayed when the power is turned on. The HPD-15 will check the position of the pedal then.
This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is required
efore the unit will operate normally.
13
Chapter 1 Quick Start
Listening to the Demo Song
1
2
Simultaneously press [SEQUENCER] and [SYSTEM].
fig.1-01
fig.1-02
HPD-15 DEMO PLAY
1.TABLECTRIC
Turn [PATCH/VALUE] or use [PATCH NUMBER ] and [PATCH NUMBER ] to select the demo song that you wish to hear.
fig.1-03
For details on the demo songs, refer to Demo Song List (p. 96).
3
4
14
Press [PLAY/STOP].
fig.1-04
Playback will begin. To stop playback, press [PLAY/STOP] once again.
Press [EXIT].
You will return to the previous screen.
No data for the music that is played will be output from MIDI OUT.
Performing
Hit the pads
The pads of the HPD-15 will produce different volume or tones depending on where or how strongly they are struck, and you can also vary the tone and duration of the sounds by continuing to press the pad after striking it or by pressing another pad.
Chapter 1 Quick Start
The pads are divided into 15 sections, which are numbered as follows.
fig.1-05
C1
B1
B2
B3
B4
B5
A2
A1
A3
A4
A5
C2
C3
C4
C5
Pad Set
The pads are in sets of five. Pads A1–A5 are referred to as pad set A, pads B1–B5 as pad set B, and pads C1–C5 as pad set C.
Slide Your Finger on the Ribbons
By sliding your finger on the HPD-15 you can produce sounds or modify the tone.
fig.1-06
ribbons
located at the left and right of the
Chapter 1
If Ribbon [SOUND] is not lit, sliding your finger on the ribbon will not produce sound. Press [SOUND] to make it light.
[HOLD] is used when you control the tone by a ribbon. Refer to Turning On/Off the Ribbons (p.
69).
15
Chapter 1 Quick Start
b
Pass Your Hand over the D Beam
By passing your hand over the can produce sounds or modify the tone.
fig.1-07
D Beam
located at the top of the panel, you
Sustaining the Sound (ROLL/HOLD Button)
1
Press [ROLL/HOLD] (located at the upper left of the pads) to make it light.
fig.1-08
If D Beam [SOUND] is not lit, passing your hand over the D Beam will not produce sound. Press [SOUND] to make it light. If there is no sound even though [SOUND] is lit, adjust the sensitivity of the D Beam.
If D Beam [CONTROL] is not lit, passing your hand over the D Beam will not modify the tone. Press [CONTROL] to make it light.
Ribbons, D Beam, connected expression pedal, and connected hi-hat control pedal are called controller.
2
Press the pad.
While you press the pad, the sound will be repeated as a roll. Pressing strongly will increase the volume.
The sound of the instruments marked with *H in the Instrument List (p.
92) will sustain if you remove your hand from the pad.
To specify the interval at which the sound is repeated, refer to Specifying the Roll Speed (p. 55).
The sound of the instrument assigned to the D Beam, ribbons, external triggers, or pedal will not
e repeated.
16
Playing Various Sounds
Chapter 1 Quick Start
Lets use the patch (p. 21) of
P0101 Conga
to hear various sounds from the
pads, ribbons, and D Beam.
* If the following screen is not shown, turn [PATCH/VALUE] until the following
screen appears.
fig.1-09
P01 LATIN 01 Conga
fig.1-10
Bell T ree
Bongo
(Low)
Bongo
(High)
Timbale
(Low)
Timbale
(High)
(Toe/Open)
Shaker
Conga
Maracas
(Low Open)
Conga (Bass)
Conga
Tambourine
Claves
Cowbell
Agogo
Chapter 1
If D Beam [SOUND] is not lit, passing your hand over the D Beam will not produce sound. Press [SOUND] to make it light.
If [SOUND] located above the ribbon is not lit, rubbing the ribbon will not produce sound. Press [SOUND] to make it light.
Conga
(Heel/Open)
Guiro
Controlling Pad Sounds
Lets use the patch (p. 21) of Beam, and other pads to control the pitch of the pads.
* If the following screen is not shown, turn [PATCH/VALUE] until the following
screen appears.
fig.1-10a
P02 AFRICAN 01 TalkingDrm
While striking the pad, rub the ribbons or move your hand over the D Beam to raise the pitch.
Conga
(Open/Slap)
P0201 Talking Drm
Conga
Slide
and use the ribbons, D
If D Beam [CONTROL] is not lit, passing your hand over the D Beam will not modify the tone. Press [CONTROL] to make it light.
While striking the pad, press one of the pads A1–A5 will also raise the pitch.
17
Chapter 1 Quick Start
Playing a Scale
You can use the pads to play the sounds of a pitched instrument such a steel drum or marimba.
Lets use the patch (p. 21) of
P0501 Vibraphone
to play a scale.
* If the following screen is not shown, turn [PATCH/VALUE] until the following
screen appears.
fig.1-10b
P05 ORCH 01 Vibraphone
The pads are assigned to the notes of the keyboard as follows.
fig.1-10c
C2
C3
Simultaneously striking pads A1–A3 (the left half of pad set A) will produce a “C” chord, and simultaneously striking A3–A5 (the right half) will produce a “G” chord.
Helpful Use of the Included Label
G
#
E
#
D
D
#
C
C
F
F
18
#
G
A
A
#
B
C
#
C
D
Using Knobs to Modify the Tone (Realtime Modify)
b
b
Chapter 1 Quick Start
1
2
3
The sounds of the HPD-15 have various loudness, pitch, and duration, and how the notes are sounded. By modifying the
Normally, you will adjust the parameter values to your liking before you perform. However, some of the parameters can be freely modified while you play. This is referred to as
fig.1-11
values
of each parameters, you can vary the tone.
realtime modify
parameters
.
that determine the
13
Press [SELECT] to select the parameter that you wish to modify.
The indicator at the right of the selected parameter will light.
Sound the pad (D Beam, ribbon) for the sound that you wish to modify.
* The M-FX DEPTH and LFO parameters will apply in the same way to all pads/
ribbons/D Beam.
Turn the [REALTIME MODIFY] knob.
In Edit mode (p. 35), you can also use Realtime Modify to adjust the parameter values (p. 58).
Chapter 1
Modify Lock
Hold down [SELECT], and sound the pad (D Beam, ribbon). It will be fixed to the target of modification and other pads cannot
ecome to the target. (The [SELECT] indicator will
link at this time.) To unlock, hold down [SELECT], and press [EXIT].
The selected parameter and the value being modified will be displayed, and the sound will change.
fig.1-12
RTM A1* PITCH +600
* If the multi-effects (p. 20) is off, turning the [M-FX DEPTH] knob makes no
modification.
* If the LFO Waveform (p. 38) is set to “OFF,” turning the [LFO RATE], [LFO
PITCH] and [LFO FLT/AMP] knobs makes no modification.
4
By repeating steps 1–3 you can create numerous variations in the sound.
* By pressing [EXIT/MODIFY CLEAR] you can cancel any value changes you made
(
Modify Clear
).
When you turn the knobs too fast, some noise may be heard from some tones .
Hold down [EXIT/ MODIFY CLEAR], and press [SELECT]. You can excute Modify Clear and cancel the Modify Lock at the same time.
19
Chapter 1 Quick Start
Adding Effects Such as Reverb or Distortion (Multi-Effects)
The HPD-15 contains a multi-effect unit that can apply various effects to the sound.
Turning Multi-Effects On/Off
1
Press [MULTI-EFFECTS].
fig.1-13
When the effect is on, [MULTI-EFFECTS] will light. The sound will change according to the selected type of effect.
For more on multi-effects, refer to Adjusting the Multi-Effect Settings (p.
40).
20
Changing Sounds to Play (Patch Select)
A
patch
contains settings for the pads, controllers, and effects. The HPD-15
contains
patches
organized into
80 User patches
that cannot be rewritten. User patches and preset patches are
10 patch groups
that you can rewrite if desired, and
.
160 Preset
Chapter 1 Quick Start
Names are assigned to preset patch groups.
GROUP 1 LATIN Latin-American Percussion instruments
GROUP 2 AFRICAN Percussion instruments of Africa and
other regions
GROUP 3 INDIAN Percussion instruments of India and the Middle East
GROUP 4 ASIAN Percussion instruments of Asia
GROUP 5 ORCH Orchestral percussion instruments, and
mallet instruments (e.g., xylophone, marimba)
GROUP 6 DRUMS Drum sets
GROUP 7 DANCE Sounds for dance music
GROUP 8 SFX Sound effects
GROUP 9 OTHERS Melody instruments (e.g., bass,
synthesizer), and other sounds
GROUP 10 LOOPS Preset patterns are assigned to pads B1– C5. You can listen and compare the preset patterns.
Chapter 1
Each patch is assigned a name ( The currently selected group number, patch number, and patch name are
displayed in the screen.
fig.1-15.e
Group Number
U: User P: Preset
Patch Name
Group Name
P01 LATIN
).
01 Conga
Patch Number
Patch Name
21
Chapter 1 Quick Start
b
Changing Patches with the Dial
1
Turn [PATCH/VALUE].
The patch will change as shown in the diagram.
fig.1-16
U0101
U0102
P1001
P0901
U0108
U0201
Changing Patches with the Panel Switches
fig.1-17
2
1
2
3
3
1
3
Press [USER] or [PRESET] to select either user patches or preset patches.
The selected button will light.
Use [GROUP -] and [GROUP +] to select the patch group.
The indicator of the selected patch group will light.
Use [PATCH NUMBER ] and [PATCH NUMBER ] to select the patch number within the patch group.
If you continue holding a
utton, the patch groups/ numbers will change consecutively (p. 31).
22
Changing Patches with the Pads (Pad Patch Select)
fig.1-18
1, 2
B5
B4
C1
C2
Chapter 1 Quick Start
1
2
B1
B2
1
B3
A2 A4
2
C3
C4
C5
Hold down [PATCH SEL], and strike a pad B1–C5 to select a patch group.
Hold down [PATCH SEL], and strike pad A2 or A4 to select the patch number.
Striking pad A4 will increase the patch number, and striking A2 will decrease it.
Chapter 1
Use the panel switches to change between user patches and preset patches.
* Pads B1–C5 correspond to the patch groups, and pads A2 and A4 correspond to
[PATCH NUMBER ] and [PATCH NUMBER ] respectively.
fig.1-19
GROUP
B5 C1
65
4
3
2
1
NUMBER
7
8
9
10
B2
B1
B4
B3
A2 A4
C2
C3
While you continue holding [PATCH SEL], the indicator for the selected patch group and the indicator beside the pad (B1–C5) corresponding to that group will blink.
C4
C5
23
Chapter 1 Quick Start
Changing the Settings of a Patch (EZ Edit)
The process of modifying a patch is called “editing.” The HPD-15 provides Easy (EZ) Edit mode for making basic settings, and Edit mode for making settings in more detail. This section explains EZ Edit mode.
fig.1-20
4
To learn how to make more detailed settings, refer to Chapter 2 Modifying a Patch (p. 35).
1
2
3
4
6
13
Press [EDIT].
[EDIT] will blink, and you will enter EZ Edit mode.
Strike a pad to select the pad set (p. 25) that you wish to modify. You can also select the D Beam or ribbons.
Press [ PARAMETER] or [PARAMETER ] to select the parameter that you wish to modify.
To modify the value, either turn [PATCH/VALUE] or use [PATCH NUMBER ] and [PATCH NUMBER ].
If you press [EDIT] once again, [EDIT] will light and you will be in Edit mode (p.
35).
You can make your selection rapidly by using the Key Repeat Function (p.
31) or Skip Function (p. 32).
5
6
24
Repeat steps 2–4 to continue editing.
When you are finished editing, press [EXIT].
You will return to normal Play mode.
The settings you edit will return to the original values when you switch patches. If you wish to keep your changes, refer to Saving your settings (Write) / Duplicating settings (Copy) (p. 56).
fig.1-20a.e
Chapter 1 Quick Start
"A", "B", or "C" appears when "Pad Set" is selected
Patch Number
U0101A* PAD SET Pitch +200cent
Parameter
fig.1-21.e
EZ Edit Parameter List
PAD SET, RIBBON L, RIBBON R, D BEAM, PEDAL, TRIG 1, TRIG 2
Inst
Level Pan
Selects the instrument for Pad Set A, B, C (Ribbon, D Beam).
Pads can be selected by five sets.
Adjusts the volume. Adjusts the pan (localization) of the output sound.
Random: The pan changes randomly each time the pad is struck. Alternate: The pan alternates left and right each time the pad is struck.
appears if the Value is edited
Edit T arget (Pad Set, Ribbon, D Beam, etc.)
Chapter 1
Value
Refer to Pad Set Instrument List (p. 94)
0 – 127
L63 – R63, Random, Alternate
REVERB
MULTI-FX
PATCH LEV
ReverbSend Pitch Decay MULTI-FX/LFO
Type Depth
Type Depth FxOut V olume Fx Rev Send
MasterVolume
Adjusts the reverb depth. Adjusts the pitch of the sound. Adjusts the duration (decay time). Turns the multi-effects and LFO on/off.
If you select PadData, this will be determined by the on/off setting in Edit mode (p. 36).
Selects the type of the reverb. Adjusts the overall reverb depth.
Selects the type of the multi-effects. Adjusts the depth of the multi-effects. Adjusts the output volume of the multi-effects. Adjusts the depth of reverb applied to the
sound processed by the multi-effects. Adjusts the volume of the entire patch.
0 – 127
-2400 – +2400
-31 – +31
OFF, ON, PadData
* PadData can be selected for PAD SET.
Refer to Effect Type List (p. 95)
0 – 127
Refer to Effect Type List (p. 95)
0 – 127
0 – 127
0 – 127
0 – 127
PATCH NAME
* About PEDAL, TRIG 1, and TRIG 2, see p. 72–p. 73.
Give the pattern a name of up to 10 characters.
Refer to "Naming a Patch" (p. 55)
25
Chapter 1 Quick Start
Playing Back a Preset Pattern
fig.1-22
2
3, 4
1
2 3
5
1, 5
Press [SEQUENCER].
[SEQUENCER] will light, and you will enter Sequencer mode.
fig.1-22a.e
U: User P: Preset
Pattern Number
P01 001-01 =100
Current Measure
Current Beat
Tempo
4/4 Cha-Cha
Time Signature
Turn [PATCH/VALUE] to select the pattern.
Press [PLAY/STOP].
The selected pattern will play back.
Pattern Name
For more on preset patterns, refer to Preset Pattern List (p. 91).
4
5
26
To stop playback, press [PLAY/STOP] once again.
The pattern will stop playing.
Press [SEQUENCER] or [EXIT].
You will return to normal Play mode.
Changing the Tempo
fig.1-23
Chapter 1 Quick Start
2
Chapter 1
1, 3
1
2
3
Press [TEMPO].
[TEMPO] will light, current tempo is displayed in the screen.
fig.1-23a
Tempo =100
Turn [PATCH/VALUE] to change the tempo.
When you have finished making changes, press [TEMPO] once again.
[TEMPO] will go dark, and you will return to the previous screen.
The tempo can be changed either when the pattern is playing or stopped.
27
Chapter 1 Quick Start
System Settings
Settings that are shared by all patches are called system settings. Settings such as the display contrast and the D Beam sensitivity are system settings.
Adjusting the Display for Best Visibility (LCD Contrast)
fig.1-24
2
1
2
3
3
Press [SYSTEM].
[SYSTEM] will light, and the following screen will appear.
fig.1-25
1, 3
UTILITY LCD Contrast 5
Turn [PATCH/VALUE] to adjust the contrast of the display screen.
Increasing the value will darken the display.
When you have finished adjusting, press [SYSTEM] or [EXIT].
You will return to normal Play mode.
When you modify the system setting, the new setting is automatically saved as soon as you make the change. You do not have to operate for the storing.
28
Adjusting the D Beam Sensitivity
The sensitivity of the D Beam will change depending on the amount of light in the vicinity of the unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location.
fig.1-26
Chapter 1 Quick Start
3
The HPD-15 adjusts the sensitivity of the D Beam automatically when turns the power on.
Chapter 1
1
2
3
4
1, 42
Press [SYSTEM].
[SYSTEM] will light.
Press [PARAMETER ] to display the following screen.
fig.1-27
CONTROLLER DBEAM Sens 100
Place your hand about 20 inches (50 cm) above the D Beam, and turn [PATCH/VALUE] to adjust the sensitivity.
Move the meter at the upper right of the screen to the center line as shown in right screen. The D Beam will respond as far as the position where your hand was when you made the adjustment.
fig.1-28
CONTROLLER DBEAM Sens 100
CONTROLLER DBEAM Sens 64
You can make your selection rapidly by using the Key Repeat Function (p.
31) or Skip Function (p. 32).
The sensitivity of the D Beam will be less in a dark location. In such locations, it is a good idea to make the adjustment with your hand approximately 12 inches (30 cm) above the D Beam.
4
When you have finished adjusting, press [SYSTEM] or [EXIT].
You will return to normal Play mode.
For details on other system parameters, refer to Chapter 5 Settings for the entire HPD-15 (p. 67).
29
Chapter 1 Quick Start
If the Sound or Operation Is not as You Expect
If, as you modify the settings, the sound or operation is no longer as you expect and you are unable to restore the correct settings, you can execute the Factory Reset operation to reset all settings to their factory condition.
fig.1-29
3 124, 5
When you execute factory reset, the edited contents will be lost.
1
2
3
4
Press [SYSTEM].
[SYSTEM] will light.
Hold down [PARAMETER ] to access the following screen.
fig.1-30
FACTORY RESET SYSTEM [WRITE]
Turn [PATCH/VALUE] to select ALL.
fig.1-30a
FACTORY RESET ALL [WRITE]
Press [WRITE].
The following screen will appear.
fig.1-31
You can make your selection rapidly by using the Skip function (p. 32).
It is also possible to initialize specific data, such as only the patches or only the system settings. For details, refer to Restoring the Factory Settings (p.
85).
5
30
Are You Sure? [WRITE/EXIT]
If you wish to execute factory reset, press [WRITE].
After the data has been initialized, the following screen will appear.
fig.1-09
P01 LATIN 01 Conga
* If you decide not to execute, press [EXIT].
Rapidly Selecting Parameters or Values
Key Repeat Function
This can also be used when selecting either parameters or values, and when selecting patch groups or patch numbers.
Chapter 1 Quick Start
1
Press and hold either [ PARAMETER], [PARAMETER ], [PATCH NUMBER ], [PATCH NUMBER ], [GROUP -], or [GROUP +].
The parameter, value, patch number, or group will change consecutively.
Turbo Repeat Function
This function can also be used when selecting a value or patch number.
1
1
Hold down [PATCH NUMBER ], and press [PATCH NUMBER ].
fig.1-32.e
press
The value (value or patch number) will increase rapidly.
Hold down [PATCH NUMBER ], and press
Chapter 1
When you select the instrument or adjust the pitch, you can use the Skip function (p. 32) instead of the Turbo repeat function.
while holding down
[PATCH NUMBER ].
fig.1-33.e
while holding down
The value (value or patch number) will decrease rapidly.
Turbo Function of the Dial
1
Hold down [PATCH SEL], and turn [PATCH/VALUE].
fig.1-33a.e
while holding down
If you are changing the value, the value will change in 10 steps.
press
turn
31
Chapter 1 Quick Start
Skip Function
You can rapidly select parameters or values.
Skipping Parameters
Parameters are grouped into several categories according to the content that is being edited. By using the skip function you can jump to the first parameter of the category.
1
1
Hold down [PARAMETER ], and press and release [ PARAMETER].
fig.1-34.e
while holding down
press and release
UTILITY LCD Contrast 5
The first parameter of the next category will be shown.
Hold down [ PARAMETER], and press and release [PARAMETER ].
fig.1-35.e
CONTROLLER DBEAM Sens 100
32
while holding down
press and release
CONTROLLER DBEAM Sens 100
The first parameter of the previous category will be shown.
UTILITY LCD Contrast 5
Skipping Values
When selecting an instrument or setting the pitch, you can make the value jump.
Instruments (sounds) are grouped into several categories. By using the skip function you can jump to the first sound in each group.
The pitch value can be changed in steps of 100 cent (one semitone).
Chapter 1 Quick Start
1
While pressing [PATCH NUMBER ], press and release [PATCH NUMBER ].
fig.1-36.e
press and
release
Pad Inst (p. 36) select screen
P0101A1*PAD INST L09:Conga Hi /H
Pitch adjust screen
P0101A1*PAD INST Pitch +12cent
If you are selecting instruments, the first sound in the next group will be displayed.
If you are setting the pitch, the value will increase in 100 cent steps.
while holding down
P0101A1*PAD INST F01:Shekere
P0101A1*PAD INST Pitch +100cent
Chapter 1
1
While pressing [PATCH NUMBER ], press and release [PATCH NUMBER ].
fig.1-37.e
while holding
down
Pad Inst (p. 36) select screen
P0101A1*PAD INST R01:Dry Hard Kik
Pitch adjust screen
P0101A1*PAD INST Pitch +783cent
If you are selecting instruments, the first sound in the previous group will be displayed.
If you are setting the pitch, the value will decrease in 100 cent steps.
press and release
P0101A1*PAD INST O01:Sleigh Bell
P0101A1*PAD INST Pitch +700cent
33
Chapter 1 Quick Start
Try to Play the Conga
Lets try to play the conga using the HPD-15. Use the patch P0101 Conga.
Open (O)
Strike the pad A5 or A4, and remove the hand immediately.
Closed 1 (C1)
Strike the pad A5 and do not remove the hand.
Closed 2 (C2)
While pressing the pad A1 by the left hand, strike the pad A5.
Open Slap (OS)
Strike the edge of the pad A5 powerfully and remove the hand immediately.
Closed Slap (CS)
While pressing the pad A1 by the left hand, strike the edge of the pad A5.
Heel (H)
Strike the pad A1 by the heel of the left hand.
Toe (T)
While pressing the PAD A1 by the heel of the left hand, strike the pad A2 by the toe of the same hand.
Pitch Bend (PB)
While pressing the pad A3, strike the pad A5.
Conga - Basic Rhythm
fig.1-38.e
Pad: Technique:
A1 A2 A5 A2 A1 A2 A4 A4 A1 A2 A5 A2 A1 A2 A4 A4
HTCSTHTOO
x
LLRLLLRR LLRLLLRR
HTCSTHTOO
x
A2
A4
34
Pad: Technique:
A1 A2 A5 A4 A4 A2 A5 A5 A1 A2 A5 A4 A4 A2 A5 A5
HTCSOOTOOxH T CS O O T O O
LLRRRLRR LLRRRLRR
L: left hand R: right hand
A3
A1
A5
x

Chapter 2 Modifying a Patch

This chapter explains Edit mode, where you can make detailed settings.

Basic procedure in Edit Mode

5. To modify the value, either turn [PATCH/VALUE] or
1. Press [EDIT] to make it blink; you will enter EZ Edit
mode.
fig.2-01
U0101A PAD SET 001:Conga
2. Once again press [EDIT] to make it light; you will enter
Edit mode.
* The parameter category will be displayed in the upper
right of the screen.
fig.2-02.e
Parameter Category
U0101A1 PAD INST L09:Conga Hi /H
3. Strike a pad to select the pad (D Beam, ribbon) that you
wish to edit.
fig.2-03.e
Pad A3 is selected
U0101A3 PAD INST L17:Conga HiBass
use [PATCH NUMBER ] and [PATCH NUMBER
].
fig.2-05.e
U0101A3 PAD INST Pad Level 100
6. Repeat steps 3–5 to continue editing.
7. When you are finished editing, press [EXIT] or [EDIT].
[EDIT] will go dark, and you will return to normal Play mode.
fig.2-06
U01 USER01 01* Conga
You can make your selection rapidly (p. 31). You can also use realtime modify to change the value (p. 58).
Value
Chapter 2
D Beam is selected
U0101DB PAD INST I35:Bell Tree
Ribbon (right) is selected
U0101RR PAD INST L18:Conga Slide
4. Press [ PARAMETER] or [PARAMETER ] to
select the parameter that you wish to modify.
fig.2-04.e
U0101A3 PAD INST Pad Level 100
Parameter
The settings you edit will return to the original values when you switch patches. If you wish to keep your changes, refer to Saving Your Settings (Write) / Duplicating Settings (Copy) (p. 56).
If you edit the settings of a user patch, you can keep your changes in the same patch by pressing [WRITE] twice.
When you change a value, an * will appear beside the patch number in the screen, indicating that the data is being edited. If you switch patches or perform the Write or Copy operation (p. 56), the * will disappear.
35
Chapter 2 Modifying a Patch

Adjusting Sounds

Select the sound that you wish to play by using the pads, D Beam, or ribbons. You can also adjust the pitch or duration of the sound.
* Some parameters have relation to the parameters in EZ Edit
mode. If there are problems (e.g., no sound), check the parameters in EZ Edit mode.
Parameter Category: PAD INST
fig.2-07.e
(Inst select screen)
U0101A1 PAD INST L09:Conga Hi /H
Inst NameInst Group
(Other value select screen)
U0101A1 PAD INST Pad Level 100
Parameter
(Inst) : Refer to Instrument List (p. 92)
Selects the sound (instrument.)
* You can jump to the first sound in each instrument group by
using the Skip function (p. 33).
Pad Level: 0–127
Adjusts the volume.
Pan: L63–Center–R63, Random, Alternate
Adjusts the pan (localization) of the output sound.
Random: The pan changes randomly each time the pad is struck. Alternate: The pan alternates left and right each time the pad is
struck.
Reverb Send: 0–127
Adjusts the depth of the reverberation.
Pitch: -2400–+2400cent
Adjusts the pitch.
100 cents is a semitone.
* You can change the pitch in steps of 100 cent by using the Skip
function (p. 33).
Decay: -31–+31
Adjusts the duration (decay time.)
* Some sounds do not change the duration.
Color: -31–+31
Adjusts the tone.
Value
Sweep: -31–+31
Changes the pitch.
Positive (+) values will cause the pitch to change from high to low. Negative (-) values will cause the pitch to change from low to high.
MULTI-FX/LFO: OFF, ON
Turns the multi-effects and LFO on or off.
TrigMode: Shot, Gate, Trig (Pad)
Move, MovGate, Touch, TchGate, Scrape, Scrp1wy (D Beam, Ribbon)
Selects how the sound will be played.
Pad
Shot * : When you strike the pad, the sound will
play for the duration specified for that particular sound.
Gate * : The sound will play while you continue
pressing the pad. This is effective when you have selected a sustaining sound.
Trig: The sound will play when you strike the
pad, and will stop when you strike the pad once again. This is effective when you have selected a sustaining sound.
D Beam, Ribbon
Move: The sound will play when you place your
hand above (or touch with your finger) and move.
MovGate: The sound will play when you place your
hand above (or touch with your finger) and move. If a sustaining sound is selected, the sound will continue playing until you stop your hand or finger.
Touch: The sound will play when you place your
hand above (or touch with your finger).
TchGate: The sound will play when you place your
hand above (or touch with your finger). If a sustaining sound is selected, it will continue playing until you move your hand or finger away.
Scrape * : The sound will play when you move your
hand or finger. This is used to play sounds such as guiro.
only D Beam
Scrp1wy * : The sound will play continuously when
you move your hand. The sound will play for only one direction.
* Pedal can be specified the value marked with “*.”
36
VeloCurve: Linear, Exp1–2, Log1–2, Spline,
Loud1–2, Fix1–16
Selects how striking force will affect the volume.
Linear: This is the normal setting and most
natural correspondence between velocity and volume change.
Exp1, Exp2: Compared to Linear, a wider volume
change will occur for stronger hits.
Log1, Log2: Compared to Linear, a wider volume
change will occur for softer hits.
Loudness
Chapter 2 Modifying a Patch
Spline: Variation in striking force will produce
extreme change.
Loud1, Loud2: Variation in striking force will produce
little change, and a constant volume will be maintained.
Fix116: The sound will play at a fixed volume
regardless of how strongly you strike. Fix1 will produce the lowest volume, and Fix16 will produce the highest volume.
fig.2-08.e
Chapter 2
Striking force
Linear
Spline
Exp1
Loud1 Loud2 Fix1 Fix16
Edit Parameters Block Diagram
fig.2-09.e
Sound
Pad
D Beam
Ribbon
TrigMode
VeloCurve
Generator
Inst
Pad Level
Pitch
Decay
Color
Sweep
MULTI-FX/LFO
Pan
Exp2
Reverb Send
+
Fx Rev Send
+
Log1
REVERB
Log2
LR
MasterVolume
OUTPUT
MULTI-
EFFECTS
FxOut V olume
+
37
Chapter 2 Modifying a Patch

Adding Cyclic Change to the Tone

You can use the LFO (Low Frequency Oscillator) to cyclically change the pitch, volume, etc.
* The LFO will apply to all pads / D Beam / ribbons.
Parameter Category: PAD LFO
fig.2-10
U0101 LFO Waveform Triangl
Waveform: OFF, Triangl, Sine, SawRise,
SawFall, Square, Trape, Smp&Hld, Random, Chaos
Selects the waveform of the LFO. If you select OFF, there will be no change, and the following parameters will not be displayed.
fig.2-11.e
Triangl Sine SawRise
Realtime2: PITCH, EFFECT
Selects the LFO parameter which is modified by turning the middle realtime modify knob. You can modify the PitchDepth if you select the PITCH, or the EffectDepth if you select the EFFECT.
This parameter is effective only when the bottom indicator that at the upper right of the Realtime Modify knobs is lit by pressing [SELECT].
Realtime3: FILTER, AMP
Selects the LFO parameter which is modified by turning the right realtime modify knob. You can modify the FilterDepth if you select the FILTER, or the AmpDepth if you select the AMP.
This parameter is effective only when the bottom indicator that at the upper right of the Realtime Modify knobs is lit by pressing [SELECT].
Triangle wave Sine wave Sawtooth
SawFall
Sawtooth
wave (Down)
Square
Square wave Trapezoidal wave
wave (Up)
Trape
Smp&Hld Random Chaos
Sample and
hold wave
Chaos waveRandom wave
Rate: 0–127
Adjusts the modulation rate of the LFO waveform.
PitchDepth: 0–127
Adjusts the depth of the pitch modulation.
FilterDepth: 0–127
Adjusts the depth of the modulation in tone.
AmpDepth: 0–127
Adjusts the depth of the modulation in volume.
EffectDepth: 0–127
Adjusts the depth of modulation for the effect parameter. For details on the parameter that will be modulated, refer to Adjusting Multi-Effect Settings (p. 40).
38
Chapter 2 Modifying a Patch

Effect Settings

You can add reverberation to the sound to create the sensation of playing in a hall or on stage, apply distortion to the sound, or add depth, spaciousness, and modulation.
* The effect will apply to all pads / D Beam / ribbons.

Adjusting the Reverb Settings

Reverb adds reverberation to the sound to simulate a spacious ambience.
Parameter Category: REVERB
fig.2-12
U0101 REVERB/DLY Type# Room1
Type: Refer to REVERB/DELAY Type (p. 95)
Selects the preset setting of reverb. If you wish to make even more detailed settings, adjust the
algorithm and parameters below. When you change a value, a # will appear beside the Type.
HF Damp: 200Hz–8kHz, THRU
Adjusts the currently at which the high range of the reverberation will be cut. As you lower the frequency, more of the high range will be cut, producing a softer sound. If you do not wish to cut the high range, set this to THRU.
Dly Feedback: 0–127
Adjusts the number of times that the delay sound will be repeated.
* This will be displayed only if Algo is Delay or PanDly.
fig.2-13.e
Algo: Room1–2, Stage, Plate, Hall1–2
Direct Sound
Chapter 2
Level
Reverb Sound
Time
Algo: Delay, PanDly
Direct Sound
Algo: OFF, Room1–2, Stage, Plate, Hall1–2,
Delay, PanDly
Selects the type (algorithm) of reverb. If you select OFF no reverb will be applied, and the following parameters will not be displayed.
Room1: Simulation of the reverberation in a room Room2: Brighter reverb than Room1 Stage: Simulation of on-stage reverberation Plate: Simulation of a metal plate reverb Hall1: Simulation of a larger space than Room Hall2: Brighter reverb than Hall1 Delay: Standard delay (Echo) PanDly: Delay that pans (moves) the reflection between
left and right
Level: 0–127
Adjusts the volume of the reverberation (or delay sound).
Delay Sound
Level
Time
If you change the “Type,” the algorithm of the reverb and the values of the parameters will be changed to the setting of each type.
Dly Feedback
Time: 0–127
If Algo is Room1–Hall2, this adjusts the duration of the reverberation. If Algo is Delay or PanDly, this adjusts the delay time.
39
Chapter 2 Modifying a Patch

Adjusting the Multi-Effect Settings

Multi-effect (M-FX) allows you to select different algorithms to obtain a variety of effects.
Parameter Category: MULTI-FX
fig.2-14
U0101 MULTI-FX Type# Hall"A"
Type: Refer to MULTI-FX Type (p. 95)
Selects the preset setting of multi-effects. If you wish to make even more detailed settings, adjust the
algorithm below and parameters on the following pages. When you change a value, a # will appear beside the Type.
Algo:
Selects the algorithm of the effect. The parameters and values will differ depending on the algorithm.
Stereo EQ: Stereo Equalizer (Modify the tone) CompLimiter: Compressor/Limiter (Make the volume
more consistent)
Enhancer: Enhancer (Add sparkle to the sound) Spectrum: Spectrum (Add character to the sound) Isolator: Isolator (Cut off a specific frequency range) DynamicFltr: Dynamic Filter (Modify the tone according
to the volume)
Sustainer: Overdrive: Overdrive (Mildly distort the sound) Distortion: Distortion (Severely distort the sound) Lo-Fi: Lo-Fi (Simulate a low-fidelity sound) RingModltr: Ring Modulator (Give the sound a metallic
Stereo Cho: Stereo Chorus (Add depth and
TetraChorus: Tetra Chorus (Layer chorus sounds to
Tremolo Cho: Tremolo Chorus (Cyclically modulate the
Space D: Space D (Add transparent spaciousness) Stereo Fln: Stereo Flanger (Add metallic resonance to
StepFlanger: Step Flanger (Add metallic resonance
Phaser: Phaser (Give the sound a swooshing
FbackPitch: Feedback Pitch Shifter (Shift the pitch)
Sustainer (Increase the duration of the sound)
character)
spaciousness to the sound)
create more spaciousness)
volume to create spaciousness)
the sound)
while shifting the pitch by steps)
character)
StereoDelay: Stereo Delay (Delay the sound) Mod Delay: Modulation Delay (Delay the sound while
modulating it)
TimeCtrlDly: Time Control Delay (Control the delay and
pitch in realtime)
3TapDlySht: 3-tap delay short (Delay the sound in three
directions)
3TapDlyLng: 3-tap delay Long 4TapDlySht: 4-tap delay short (Produce four delayed
sounds)
4TapDlyLng: 4-tap delay Long AdvanceRev: GateReverb:
The parameters of each algorithm are explained on the following pages.
In the explanation on the following pages, the value of parameters marked with RTM can be controlled by [M-FX DEPTH] of the Realtime Modify (p. 19).
* If you modify the MULTI-FX DEPTH in EZ Edit Mode (p.
25), the value of these parameters will be changed.
In the explanation on the following pages, the value of parameters marked with LFO can be controlled by the LFO. For details, refer to Adding Cyclic Change to the Tone (p. 38).
In the explanation on the following pages, the value of parameters marked by Ctrl1, Ctrl2, Ctrl3 can be controlled by the pads, D Beam, and ribbons. For details, refer to the section on
CtrlTx: MFX Ctrl 1–3
Advanced Reverb (Add reverb to the sound) Gate Reverb (Sharply cut the reverberation)
in Controlling the tone (p. 52).
FxOut Volume:
Adjusts output volume of the multi-effects.
Fx Rev Send:
Adjusts the depth of reverb applied to the sound processed by the multi-effects.
If you change the Type, the algorithm of the effect and the values of the parameters will be changed to the setting of each type.
40
Chapter 2 Modifying a Patch
Stereo Equalizer (Stereo EQ)
This is a four-band stereo equalizer (low, mid x 2, high).
Low Freq: 100Hz, 200Hz, 400Hz
Selects the frequency of the low range.
Low EQ: -15–+15dB
Adjusts the level of the low frequency. Mid1Freq: 100Hz12.5kHz Ctrl3 Adjusts the frequency of mid range 1.
Mid 1 Q: 0.5, 1.0, 2.0, 4.0, 8.0
Adjusts the width of the area around the Mid1Freq that will be affected by the Level setting. Higher values of Q will result in a narrower area being affected.
fig.2-15.e
Level
8.0 0.5
Frequency
Compressor/Limiter (CompLimiter)
The Compressor/Limiter compresses signals that exceed a specified volume level, smoothing out unevenness in volume and preventing distortion from occurring.
Threshold: 0–127
Adjusts the volume at which compression will begin. Ratio: 1:1100:1, infinite:1 LFO, Ctrl1 Adjusts the compression ratio. Attack: 0127 Ctrl2 Adjusts the attack time of an input sound. Release: 0127 Ctrl3 Adjusts the time from when the volume falls below the
Threshold Level until compression is no longer applied.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound. TotalLevel: -15+15dB RTM Adjusts the output level.
Chapter 2
Mid 1 EQ: -15+15dB LFO, Ctrl1 Adjusts the level for the area specified by the Mid1Freq and
Q settings.
Mid2Freq: 100Hz–12.5kHz
Adjusts the frequency of mid range 2.
Mid 2 Q: 0.5, 1.0, 2.0, 4.0, 8.0
Adjusts the width of the area around the Mid2Freq that will be affected by the Level setting. Higher values of Q will result in a narrower area being affected.
Mid 2 EQ: -15+15dB Ctrl2 Adjusts the level for the area specified by the Mid2Freq and
Q settings.
HighFreq: 4kHz, 8kHz, 12.5kHz
Selects the frequency of the high range.
High EQ: -15–+15dB
Adjusts the level of the high frequency. TotalLevel: -15+15dB RTM Adjusts the output level.
41
Chapter 2 Modifying a Patch
Enhancer
The Enhancer controls the overtone structure of the high frequencies, adding sparkle and tightness to the sound.
Sens: 0127 LFO, Ctrl1 Adjusts the sensitivity of the enhancer. Mix: 0127 RTM, Ctrl2 Adjusts the ratio with which the overtones generated by the
enhancer are combined with the direct sound.
Low EQ: -15–+15dB
Adjusts the level of the low frequency range. High EQ: -15+15dB Ctrl3 Adjusts the level of the high frequency range.
Spectrum
Spectrum is a type of filter which modifies the timbre by boosting or cutting the level at specific frequencies. It is similar to an equalizer, but has 5 frequency points fixed at locations most suitable for adding character to the sound.
Isolator
The Isolator is a stronger version of an equalizer, and is able to completely cut a specific frequency range.
Low Level: 0127 Ctrl3 Adjusts the level of the low frequency. Mid Level: 0127 LFO, Ctrl1 Adjusts the level of the middle frequency. High Level: 0127 Ctrl2 Adjusts the level of the high frequency.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound. TotalLevel: -15+15dB RTM Adjusts the output level.
Dynamic Filter (DynamicFltr)
The Dynamic Filter varies the tone by moving a filter according to the volume.
Band 1: -15–+15dB
Adjusts the 500 Hz level. Band 2: -15+15dB LFO, Ctrl1 Adjusts the 1 kHz level.
Band 3: -15–+15dB
Adjusts the 1.25 kHz level. Band 4: -15+15dB Ctrl2 Adjusts the 3.15 kHz level.
Band 5: -15–+15dB
Adjusts the 4 kHz level. Width: 15 Ctrl3 Simultaneously adjusts the width of the adjusted areas for all
the frequency bands.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound. TotalLevel: -15+15dB RTM Adjusts the output level.
Filter Type: LPF, BPF
Selects the type of filter.
LPF: The wah effect will be applied over a wide frequency range.
BPF: The wah effect will be applied over a narrow frequency range.
Sens: 0127 Ctrl2 Adjusts the sensitivity with which the filter is controlled. Manual: 0127 RTM, LFO, Ctrl1 Adjusts the center frequency from which the effect is applied. Peak: 0127 Ctrl3 Adjusts the amount of the wah effect that will occur in the
area of the center frequency. Lower settings will cause the effect to be applied in a broad area around the center frequency. Higher settings will cause the effect to be applied in a more narrow range.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound.
42
Chapter 2 Modifying a Patch
Sustainer
The Sustainer restrains loud levels and boosts low levels, making the sound more consistent and sustaining the sound.
Attack: 0127 LFO, Ctrl1 Adjusts the attack time of an input sound. Sustain: 0127 Ctrl2 Adjusts the degree of boost. Pan: L63CenterR63 Ctrl3 Adjusts the stereo location of the output sound. TotalLevel: -15+15dB RTM Adjusts the output level.
Overdrive
This effect creates a soft distortion similar to that produced by vacuum tube amplifiers.
Drive: 0127 RTM, LFO, Ctrl1 Adjusts the degree of distortion. The volume will change
together with the degree of distortion.
Character: 1–4
Selects the character of distortion. Increasing the value will make more sound pressure.
Pan: L63CenterR63 Ctrl2 Adjusts the stereo location of the output sound.
Distortion
This effect produces a more intense distortion than Overdrive.
Drive: 0127 RTM, LFO, Ctrl1 Adjusts the degree of distortion. The volume will change
together with the degree of distortion.
Character: 1–4
Selects the character of distortion. Increasing the value will make more sound pressure.
Pan: L63CenterR63 Ctrl2 Adjusts the stereo location of the output sound.
Chapter 2
43
Chapter 2 Modifying a Patch
Lo-Fi
This effect intentionally degrades the audio quality to simulate a Lo-Fi sound.
Bit Down: 07 Ctrl3 Lowers the audio quality. The audio quality will worsen as
this setting is increased. S-Rate Down: 32, 16, 8, 4 Ctrl2 Coarsens the output signal. The sound will become coarser
as this setting is lowered.
Low EQ: -15–+15dB
Adjusts the level of the low frequency. High EQ: -15+15dB RTM, LFO, Ctrl1 Adjusts the level of the high frequency.
Output: Mono, Stereo
Specifies how the sound will be output. With a setting of Mono, the output sound will be monaural.
Ring Modulator (RingModltr)
A ring modulator add the amplitude modulation to the sound, giving a metallic character.
Frequency: 0127 Ctrl1 Adjusts the frequency for modulation. Character: 0127 LFO, Ctrl2 Adjusts the tone. The high-frequency range will change. Effect Level: 0127 RTM, Ctrl3 Adjusts the output level of effect sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Stereo Chorus (Stereo Cho)
This is a stereo chorus. A filter is provided so that you can adjust the timbre of the chorus sound.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the processed sound is heard.
Rate: 0.0510.0Hz LFO, Ctrl1 Adjusts the rate of modulation. Depth: 0127 Ctrl2 Adjusts the depth of modulation.
Phase: 0–180deg
Adjusts the spatial spread of the sound.
Filter Type: OFF, LPF, HPF
Selects the type of filter.
OFF: A filter will not be used. Cutoff will not be displayed.
LPF: Cut the frequency range above the cutoff frequency.
HPF: Cut the frequency range below the cutoff frequency.
Cutoff: 2008kHz Ctrl3 Adjusts the basic frequency of the filter. Effect Level: 0127 RTM Adjusts the output level of chorus sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
44
Chapter 2 Modifying a Patch
Tetra Chorus (TetraChorus)
Tetra chorus uses a four-phase chorus (four layers of chorused sound) to give richness and spatial spread to the sound.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Rate: 0.0510.0Hz LFO, Ctrl1 Adjusts the rate of modulation. Depth: 0127 Ctrl2 Adjusts the depth of modulation.
Pre Delay Dev: 0–20
Adjusts the differences in Pre Delay between each chorus sound.
Depth Dev: -20–+20
Adjusts the difference in modulation depth between each chorus sound.
Pan Deviation: 020 Ctrl3 Adjusts the difference in stereo location between each chorus
sound. With a setting of 0, all chorus sounds will be in the center. Increasing the value will cause the chorus sound to be panned more expansively.
Effect Level: 0127 RTM Adjusts the output level of chorus sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Tremolo Chorus (Tremolo Cho)
Tremolo Chorus is a chorus effect with added Tremolo (cyclic modulation of volume).
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the chorus sound is heard.
Cho Rate: 0.0510.0Hz LFO Adjusts the modulation speed of the chorus effect.
Cho Depth: 0–127
Adjusts the modulation depth of the chorus effect. Trm Phase: 0180deg Ctrl3 Adjusts the spread of the tremolo effect. Trm Rate: 0.0510.0Hz Ctrl1 Adjusts the modulation speed of the tremolo effect. Trm Depth: 0127 Ctrl2 Adjusts the modulation depth of the tremolo effect. Effect Level: 0127 RTM Adjusts the output level of tremolo chorus sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Chapter 2
45
Chapter 2 Modifying a Patch
Space D
Space D is a multiple chorus that applies two-phase modulation in stereo. This is a chorus with a transparent character and minimal sense of modulation.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the processed sound is heard.
Rate: 0.0510.0Hz LFO, Ctrl1 Adjusts the rate of modulation. Depth: 0127 Ctrl2 Adjusts the depth of modulation. Phase: 0180deg Ctrl3 Adjusts the spatial spread of the sound.
Tone: -15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0127 RTM Adjusts the output level of chorus sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Stereo Flanger (Stereo Fln)
This is a stereo flanger. (The LFO has the same phase for left and right.) It produces a metallic resonance that rises and falls like a jet airplane taking off or landing. A filter is provided so that you can adjust the timbre of the flanged sound.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Rate: 0.0510.0Hz LFO, Ctrl1 Adjusts the rate of modulation. Depth: 0127 Ctrl2 Adjusts the depth of modulation. Feedback: -98+98% Ctrl3 Adjusts the amount (%) of the processed sound that is
returned (fed back) into the input. Positive (+) settings will return the sound in phase, and negative (-) settings will return the sound in reverse phase.
Phase: 0–180deg
Adjusts the spatial spread of the sound.
Filter Type: OFF, LPF, HPF
Selects the type of filter.
OFF: A filter will not be used. Cutoff will not be displayed.
LPF: Cut the frequency range above the cutoff frequency.
HPF: Cut the frequency range below the cutoff frequency.
Cutoff: 200–8kHz
Adjusts the basic frequency of the filter. Effect Level: 0127 RTM Adjusts the output level of flanger sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
46
Chapter 2 Modifying a Patch
Step Flanger (StepFlanger)
The Step Flanger effect is a flanger in which the flanger pitch changes in steps. The speed at which the pitch changes can also be specified in terms of a note-value of a specified tempo.
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the flanger sound is heard.
Rate: 0.0510.0Hz Ctrl3 Adjusts the rate of modulation. Depth: 0127 Ctrl2 Adjusts the depth of modulation.
Feedback: -98–+98%
Adjusts the amount (%) of the flanger sound that is returned (fed back) into the input. Negative (-) settings will invert the phase.
Phase: 0–180deg
Adjusts the spatial spread of the sound. Step Rate: 0.0510.0Hz, note-value LFO, Ctrl1 Adjusts the rate (period) of pitch change. This parameter can
be set as a note-value of the tempo of the sequencer. In this case, specify the value of the desired note.
Effect Level: 0127 RTM Adjusts the output level of flanger sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Phaser
A phaser adds a phase-shifted sound to the original sound, producing a twisting modulation that creates spaciousness and depth.
Manual: 100–8kHz
Adjusts the basic frequency from which the sound will be modulated.
Rate: 0.0510.0Hz LFO, Ctrl3 Adjusts the frequency (period) of modulation. Depth: 0127 Ctrl2 Adjusts the depth of modulation. Resonance: 0127 Ctrl1 Adjusts the amount of feedback for the phaser. Mix: 0127 RTM Adjusts the ratio with which the phase-shifted sound is
combined with the direct sound.
Pan: L63–Center–R63
Adjusts the stereo location of the output sound.
Chapter 2
47
Chapter 2 Modifying a Patch
R in
R out
L in
L out
Feedback
Delay
Delay
R in
R out
L in
L out
Feedback
Delay
Delay
Feedback Pitch Shifter (FbackPitch)
A Pitch Shifter shifts the pitch of the original sound. This pitch shifter allows the pitch shifted sound to be fed back into the effect.
Coarse: -24+12semi LFO, Ctrl1 Adjusts the pitch of the pitch shifted sound in semitone steps
(-2–+1 octaves).
Fine: -100–+100cent
Makes fine adjustments to the pitch of the pitch shifted sound in 2-cent steps (-100–+100 cents). One cent is 1/100th of a semitone.
Pan: L63CenterR63 Ctrl3 Adjusts the stereo location of the pitch shifted sound.
Pre Delay: 0.0–500ms
Adjusts the time delay from when the direct sound begins until the pitch shifted sound is heard.
Mode: 1–5
Lower settings of this parameter will result in faster response. Higher settings will result in slower response, but steadier pitch.
Feedback: -98+98% Ctrl2 Adjusts the proportion (%) of the processed sound that is fed
back into the effect. Negative (-) settings will invert the phase.
Tone: -15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0127 RTM Adjusts the output level of pitch shifted sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Stereo Delay (StereoDelay)
This is a stereo delay.
Delay Left: 0.0–500ms DelayRight: 0.0–500ms
Adjusts the time from the original sound until when the delay sound is heard.
Feedback: -98+98% Ctrl1 Adjusts the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Fbk Mode: NORMAL, CROSS
Selects the way in which delay sound is fed back into the effect.
NORMAL: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay.
fig.2-16.e
CROSS: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay.
fig.2-17.e
Phase L: NORMAL, INVERSE Phase R: NORMAL, INVERSE
Selects the phase of the left/right delay sound.
NORMAL: Phase is not changed. INVERSE: Phase is inverted.
HF Damp: 200Hz–8kHz, THRU Ctrl2
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Tone:-15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0127 RTM, LFO, Ctrl3 Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
48
Chapter 2 Modifying a Patch
Modulation Delay (Mod Delay)
This effect adds modulation to the delayed sound, producing an effect similar to a flanger.
Delay Left: 0.0–500ms DelayRight: 0.0–500ms
Adjusts the time from the original sound until when the right delay sound is heard.
Feedback: -98+98% Ctrl2 Adjusts the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Fbk Mode: NORMAL, CROSS
Selects the way in which delay sound is fed back into the effect.
NORMAL: The left delay sound will be fed back into the left delay, and the right delay sound into the right delay.
fig.2-16.e
L in
Delay
Feedback
Delay
R in
CROSS: The left delay sound will be fed back into the right delay, and the right delay sound into the left delay.
fig.2-17.e
L in
Delay
Feedback
Delay
R in
Rate: 0.0510.0Hz LFO, Ctrl1 Adjusts the rate of modulation. Depth: 0127 Ctrl3 Adjusts the depth of modulation.
Phase: 0–180deg
Adjusts the spatial spread of the sound.
HF Damp: 200Hz–8kHz, THRU
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Tone:-15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0127 RTM Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
L out
R out
L out
R out
Time Control Delay (TimeCtrlDly)
This effect allows you to use pads/D Beam/ribbons to control the delay time and pitch in realtime. Lengthening the delay will lower the pitch, and shortening it will raise the pitch.
Delay: 2001000ms LFO, Ctrl1 Adjusts the time delay from the direct sound until when each
delay sound is heard.
Acceleration: 0–15
Adjusts the time over which the delay time will change from the current setting to a newly specified setting. The rate of change for the delay time directly affects the rate of pitch change.
Feedback: -98+98% Ctrl2 Adjusts the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
HF Damp: 200Hz–8kHz, THRU
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Pan: L63CenterR63 Ctrl3 Adjusts the stereo location of the delay sound.
Tone: -15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0127 RTM Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
Chapter 2
49
Chapter 2 Modifying a Patch
3-Tap Delay (3TapDlySht/3TapDlyLng)
The 3-Tap Delay produces three delay sounds; center, left and right. The delay time can be specified as a note value of the tempo of the sequencer.
* There is no difference between Sht and Lng but the length of
the delay time.
Delay C: 20–600ms (Sht), 200–1000ms (Lng), note-value Delay L: 20–600ms (Sht), 200–1000ms (Lng), note-value Delay R: 20–600ms (Sht), 200–1000ms (Lng), note-value
Adjusts the time delay from the direct sound until when the delay sound is heard. This parameter can be set as a note­value of the tempo of the sequencer. In this case, specify the value of the desired note.
Feedback: -98–+98%
Adjusts the proportion (%) of the center delay sound that is fed back into the effect. Negative (-) settings will invert the phase.
Center Level: 0–127 LFO, Ctrl1 Left Level: 0–127 Ctrl2 Right Level: 0–127 Ctrl3
Adjusts the volume of each delay sound.
HF Damp: 200Hz–8kHz, THRU
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Tone: -15–+15
Adjusts the tone quality. Positive (+) settings will emphasize the high range, and negative (-) settings will emphasize the low range.
Effect Level: 0127 RTM Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
4-Tap Delay (4TapDlySht/4TapDlyLng)
The 4-Tap Delay has four delays. Each of the delay time parameters can be specified as a note value of the tempo of the sequencer.
* There is no difference between Sht and Lng but the length of
the delay time.
The stereo location of each delay sound is as follows.
fig.2-18
23
1
L
Delay 1: 20–600ms (Sht), 200–1000ms (Lng), note-value Delay 2: 20–600ms (Sht), 200–1000ms (Lng), note-value Delay 3: 20–600ms (Sht), 200–1000ms (Lng), note-value Delay 4: 20–600ms (Sht), 200–1000ms (Lng), note-value
Adjusts the time delay from the direct sound until when each delay sound is heard. These parameters can be set as a note­value of the tempo of the sequencer. In this case, specify the value of the desired note.
Level 1: 0–127 LFO, Ctrl1 Level 2: 0–127 Ctrl2 Level 3: 0–127 Ctrl3 Level 4: 0–127
Adjusts the volume of each delay sound.
Feedback: -98–+98%
Adjusts the proportion (%) of the delay 1 sound that is fed back into the effect. Negative (-) settings will invert the phase.
HF Damp: 200Hz–8kHz, THRU
Adjusts the frequency above which sound fed back to the effect will be cut. If you do not want to cut the high frequencies of the feedback, set this parameter to THRU.
Effect Level: 0127 RTM Adjusts the output level of delay sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
4
R
50
Chapter 2 Modifying a Patch
Advanced Reverb (AdvanceRev)
The Reverb effect adds reverberation to the sound, simulating an acoustic space.
Type: ROOM1–2, STAGE, PLATE, HALL1–2
Selects the type of Reverb effect.
Room1: Simulation of the reverberation in a room Room2: Brighter reverb than Room1 Stage: Simulation of on-stage reverberation Plate: Simulation of a metal plate reverb Hall1: Simulation of a larger space than Room Hall2: Brighter reverb than Hall1
PreDelay: 0.0–100ms
Adjusts the time delay from when the direct sound begins until the reverb sound is heard.
Time: 0127 Ctrl2 Adjusts the time length of reverberation. HF Damp: 200Hz8kHz, THRU Ctrl3 Adjusts the frequency above which the reverberant sound
will be cut. As the frequency is set lower, more of the high frequencies will be cut, resulting in a softer and more muted reverberance. If you do not want the high frequencies to be cut, set this parameter to THRU.
Effect Level: 0127 RTM, LFO, Ctrl1 Adjusts the output level of reverb sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
fig.2-19.e
Direct Sound
Gate Reverb (GateReverb)
Gate Reverb is a special type of reverb in which the reverberant sound is cut off before its natural length.
Type: NORMAL, REVERSE, SWEEP1, SWEEP2
Selects the type of reverb.
NORMAL: conventional gate reverb REVERSE: backwards reverb SWEEP1: the reverberant sound moves from right to left SWEEP2: the reverberant sound moves from left to right
PreDelay: 0.0–100ms Ctrl2
Adjusts the time delay from when the direct sound begins until the reverb sound is heard.
Gate Time: 5500ms Ctrl3 Adjusts the time from when the reverb is heard until when it
disappears. Effect Level: 0127 RTM, LFO, Ctrl1 Adjusts the output level of reverb sound.
Direct Level: 0–127
Adjusts the output level of direct sound.
fig.2-20.e
Direct Sound
Direct
Effect
Level
Level
Reverb Sound
PreDelay
Gate Time
Chapter 2
Direct
Level
Effect
Level
Reverb Sound
Time
PreDelay
51
Chapter 2 Modifying a Patch

Controlling the Tone

By pressing on a pad or moving your hand over the D Beam or a ribbon, you can control the tone of other pads or controllers.
Parameter Category: PAD CTRL
fig.2-21
U0101A1 PAD CTRL MuteRx ON
Control Parameters Block Diagram
fig.2-22.e
Pad (D Beam, Ribbon, etc.)
Generate
Control
Trigger
CtrlTxMuteTx PitchTx
Mute Rx
Rx Self
PitchRx
Range
+
Sound
Ctrl Rx
+
+
Control
Ctrl Rx: OFF, ON
Specifies whether control signals other than mute, pitch, and roll will be received. If you select ON, signals from other pads or controllers will affect the tone.
* “MFX Ctrl” and LFO control signals are received even if this
parameter is set to “OFF.”
Roll Rx: OFF, ON
Specifies whether the sound will be repeated when [ROLL/ HOLD] is lit.
* The Controllers other than pads will be displayed as “---” and
cannot be set.
Rx Self: OFF, ON
Specifies whether or not the transmitted control signal will itself be received.
MuteTx: OFF, ON
Specifies transmission for mute signals. If you select ON, you will be able to cut the notes of pads or controllers.
* Mute may have no effect for some sounds.
Sound
Generate
Other Pads, D Beam, Ribbons
Trigger
Mute Rx: OFF, ON
Specifies how mute signals (to cut the note) will be received. If you select ON, signals from other pads or controllers will mute the note.
* Mute may have no effect for some sounds.
PitchRxRange: -24–OFF–+24, Rdm
Specifies how pitch control signals will be received. With positive (+) settings, pitch control signals will raise the pitch. With negative (-) settings, pitch control signals will lower the pitch. If you select Rdm, the pitch will change randomly each time a signal is received. If you select OFF, the pitch will not change even if signals are received.
PitchTx: OFF, ON
Specifies transmission for pitch control signals. If you select ON, you will be able to modify the pitch of pads or controllers.
CtrlTx: OFF, LFO Pitch, LFO Fltr, LFO Amp,
MFX Ctrl1–3 (Pad) OFF, Level -, Level +, Decay -, Decay +,
Cutoff, Resonance, Color 1–2, RevSend -, RevSend +, LFO Rate, LFO Pitch, LFO Fltr, LFO Amp, LFO Pc&Rt, LFO Ft&Rt, LFO Am&Rt, MFX Ctrl1–3, RollSpeed, Tempo -, Tempo +, TurnTable (D Beam, Ribbon, Pedal)
Play/Stop (D Beam, Pedal)
Specifies transmission for control signals other than mute and pitch.
Level -, Level +: Modifies the volume. Decay -, Decay +: Modifies the duration (decay time.)
52
Chapter 2 Modifying a Patch
Cutoff: Modifies the cutoff frequency of the filter. The character
of the high-frequency range will change. Resonance: Modifies the resonance of the filter. The range near the
filter cutoff frequency will be emphasized. Color 12: Simultaneously changes the filter cutoff frequency and
resonance. The tonal character will change. RevSend -, RevSend +: Modifies the depth of the reverberation. LFO Rate * : Modifies the modulation rate of the LFO waveform. LFO Pitch * : Modifies the depth of the pitch modulation produced by
the LFO. LFO Fltr * : Modifies the depth of the tonal change produced by the
LFO. LFO Amp * : Modifies the depth of the volume change produced by
the LFO. LFO Pc&Rt * : Modifies the depth of the pitch modulation produced by
the LFO and the speed of modulation. LFO Ft&Rt * : Modifies the depth of the tonal change produced by the
LFO and the speed of modulation. LFO Am&Rt * : Modifies the depth of the volume change produced by
the LFO and the speed of modulation. MFX Ctrl13 * : Modifies the parameter value of the multi-effect. The
parameter that will be controlled will depend on the selected effect. Please refer to Adjusting Multi-Effect Settings (p. 40). If you select MFX Ctrl1, parameters marked by Ctrl1 can be controlled. The same applies to MFX Ctrl2–3.
RollSpeed * : Changes the speed at which the roll will repeat. The
same effect can be obtained even if [ROLL/HOLD] is not lit.
Tempo -, Tempo +: Adjusts the tempo of the sequencer. TurnTable * : An effect will be produced as though you were manually
rotating the turntable of a record player.
Play/Stop: Controls sequencer play/stop. This is the same operation
as pressing [PLAY/STOP] on the panel.
* This cannot control sequencer start/stop in the Recording
Stand-by Mode (p. 59).
When CtrlTx is set to any value marked with a "*," the effect can be obtained even with pads (ribbons, D Beam, etc.) for which Ctrl Rx has been set to OFF.
CtrllrType: Posit, Speed
Specifies how the D Beam, ribbon, and pedal will transmit signals. If you select Posit, the transmitted signal will change according to the position at which your hand is located relative to the controller. If you select Speed, the transmitted signal will change according to the speed at which you move your hand.
* The pad will be displayed as “---” and cannot be set.
Chapter 2
53
Chapter 2 Modifying a Patch

Using a Pad to Start a Pattern

You can play a sequencer pattern by striking a pad (B1–B5, C1–C5).
Pads A1–A5, the D Beam, and the ribbon controllers can not play patterns.
Parameter Category: PAD PTN
fig.2-23
U0101B1 PAD PTN PTN Number U01
PTN Number:
Selects a pattern. If a pattern is not selected, this will be displayed as OFF.
* For pads A1–A5, the D-beam, and the ribbons, “---” will be
displayed, and a pattern cannot be selected.
If a pattern is selected, the indicator beside the pad will go red. It will blink while the pattern is playing back.
* If you change the patch while a pattern is playing back, you
can stop the pattern by pressing [PLAY/STOP].
Tempo:
Sets the tempo of the pattern. When using a pad to start a pattern, the tempo which is set to
the pattern (p. 60) is ignored.
* If you change the “PTN Number,” the tempo which is set to
the selected pattern will be set to the value of this parameter.
Level:
Adjusts the volume at which the pattern will sound.

Set the Volume of the Entire Patch

You can set the volume of the patch to adjust the volume balance between patches.
Parameter Category: PATCH LEV
fig.2-24
U0101 PATCH LEV MasterVolume 100
MasterVolume: 0–127

Settings for Other Functions

Parameter Category: FUNC

Limiting the Resonance

You can set an upper limit for the resonance of the filter.
fig.2-25
U0101 FUNC Reso Limit 100
Reso Limit: 50–126, OFF
If you select OFF, the tonal change produced by the filter will be greater, but loud sounds may be produced unexpectedly.

Adjusting the Sensitivity of the Pads

You can adjust the sensitivity of the pads as suitable for your playing style.
fig.2-26
For details on a pattern, refer to Chapter 3 Recording Your Performance (Sequencer) (p. 59).
54
U0101 FUNC PadSnsType Hand1
PadSnsType: Hand1–2, Fing1–2
If you are striking the pads with your hand, select Hand; if with your fingers, select Fing. 2 is more sensitive than 1.
If you are using sticks to strike the pad, select Fing1 or Fing2.
Chapter 2 Modifying a Patch

Specifying the Roll Speed

You can specify the speed at which notes will be repeated when you press [ROLL/HOLD].
fig.2-27
U0101 FUNC Roll Speed 20
Roll Speed: 1.0–50, 1/2, 1/3, 1/4, 1/6, 1/8, 1/12, 1/16, 1/24, 1/32, 1/48
150: The selected number of notes will be repeated each
second. 1/21/48: The notes will be played at note value intervals relative
to the sequencer tempo (p. 27, p. 60).

Setting for MIDI Transmission

For details, refer to p. 76.
Parameter Category: PAD MIDI

Naming a Patch

Each patch can be given a name (Patch Name) of up to 10 characters.
Parameter Category: PATCH NAME
fig.2-28.e
U0101 PATCH NAME [Conga _ ]
Cursor
Use [ PARAMETER] or [PARAMETER ] to move the cursor to left or right, and turn [PATCH/VALUE] to select the desired characters.
Characters May Be Used in a Name
fig.2-29.e
ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789!#$%&"’^‘_+-*/= <>()[]{},.:;?@ ¥| (Blank)
Chapter 2
Note No. : OFF, 0:C - –127:G 9
Sets the MIDI note number that each pad will transmit. If you select OFF, no MIDI note message will be transmitted.
Gate Time: 0.1–8.0sec
For each pad, you can specify the length of time the note will hold during transmission from the MIDI OUT.
55
Chapter 2 Modifying a Patch

Saving Your Settings (Write)

The settings you modify will be lost if you switch patches or turn off the power. If you wish to keep your changes, you must execute the write operation.
1. Press [WRITE].
fig.2-30.e
U0101*Conga
U0101 Conga
patch number is blinking
2. Turn [PATCH/VALUE] to select the write-destination
patch.
* If you wish to overwrite the data onto the currently selected
patch, simply proceed to step 3.
fig.2-31.e
current patch
U0101*Conga
U0201 TalkingDrm
write-destination patch (patch number is blinking)
* It is not possible to select a preset patch as the write-
destination.
3. Press [WRITE].
The settings will be written into the selected patch. After the data has been written, the write-destination patch will be selected.
fig.2-32
U02 USER02 01 Conga

Duplicating Settings (Copy)

Patch or pad settings can be copied to another patch, pad, or controller. You can also exchange settings between two patches.

Basic Procedure for Copy

We will explain the basic copy procedure using the example of copying patch settings (Patch Copy).
1. Press [WRITE].
2. [PARAMETER ] twice.
The following screen will appear.
fig.2-33.e
copy-source patch
U0101 Conga
PatchCpy U0101
type of copy (blinking)
3. Turn [PATCH/VALUE] to select the type of copy.
For details on the types of copy, refer to the next page.
4. Use [ PARAMETER]/[PARAMETER ] to make
the copy-source / copy-destination patch numbers blink.
5. Turn [PATCH/VALUE] to select the copy-source /
copy-destination patches.
* It is not possible to select a preset patch as the write-
destination.
6. Press [WRITE] to execute the copy.
* If you decide not to execute the copy operation, press [EXIT].
copy-destination patch number
* If you decide not to execute the write operation, press [EXIT].
For details on selecting patches, refer to Chapter 1 Quick Start, in the section Changing Sounds to Play (Patch Select) (p. 21).
Never turn the power off while a writing process. If you turned the power off, the data will be damaged.
56
7. Press [EXIT] to end the procedure.
You will return to the previous screen.
For details on selecting patches, refer to Chapter 1 Quick Start, in the section Changing Sounds to Play (Patch Select) (p. 21).
Never turn the power off while a copying process. If you turned the power off, the data will be damaged.
Chapter 2 Modifying a Patch

Copying a Pad Set (Pad Set Copy)

You can copy the settings of a pad set to another pad set. You can also copy to a different pad set of the same patch.
fig.2-34.e
copy-source pad set
U0101B Conga PadSetCpy U0201C
copy-destination pad set (patch number is blinking)
1. In step 3 of Basic Procedure for Copy (p. 56), select
PadSetCpy.
2. After selecting the patch in step 5, strike a pad to select a
pad set.
* “PAD MIDI Note No.” cannot be copied.

Copying Pad/D Beam/Ribbon Settings (Pad Copy)

Pad/D Beam/ribbon settings can be copied to another pad/ D Beam/ribbon.
fig.2-35.e
U0101A3 Conga PadCpy U0101RL

Copying Pad/D Beam/Ribbon Settings to All Pads (Pad Copy to All)

You can copy the settings of one pad/D Beam/ribbon to every pad/D Beam/ribbon.
fig.2-35a.e
copy-source pad
U0101A1 Conga PadCpToAll U0101
copy-destination patch number (blinking)
1. In step 3 of Basic Procedure for Copy (p. 56), select
PadCpToAll.
2. After selecting the patch in step 5, strike a pad (D Beam,
ribbon) to select it.
* “PAD MIDI Note No.” cannot be copied.

Exchanging Patch Settings (Patch Exchange)

You can exchange the settings of two patches.
fig.2-36.e
exchange-source patch
Chapter 2
copy-destineation pad (patch number is blinking) Ribbon controller (left) is chosen in this figure.
1. In step 3 of Basic Procedure for Copy (p. 56), select
PadCpy.
2. After selecting the patch in step 5, strike a pad (D Beam,
ribbon) to select it.
* “PAD MIDI Note No.” cannot be copied.
U0101 Conga PatchExchg U0102
exchange-destination patch number (blinking)
1. In step 3 of Basic Procedure for Copy (p. 56), select
PatchExchg.
57
Chapter 2 Modifying a Patch

Copying a Value to All Pads

1. Hold down [PATCH SEL], and press [WRITE] in Edit
mode. The displayed value of the parameter is copied to every
pad and controller.
fig.2-36a
Value - All Pad Level 100
* Following parameters can be copied only among either pads or
controllers.
PAD INST TrigMode PAD CTRL Rx Self
Mute Tx Pitch Tx Ctrl Tx
PAD PTN Number
Tempo Level
* PAD MIDI Note No. cannot be copied.
The value you copied in this procedure will return to the original values when you switch patches. If you wish to keep your changes, refer to Saving Your Settings (Write) / Duplicating Settings (Copy) (p. 56).

Using Realtime Modify to Adjust Values

In Edit mode, you can use realtime modify (p. 19) to adjust values.
fig.2-37
13
This is effective when used on parameters that have a wide range of adjustment, such as Pitch.
1. Press [SELECT] to select the parameter that you wish to
edit.
2. Strike the pad you wish to modify, to select it. You can
also select the D Beam or a ribbon.
3. Turn the [REALTIME MODIFY] knob.
The selected parameter and the modified value will be displayed, and the sound will also change.
fig.2-38.e
RTM A3* PITCH +750
parameter
value
58
If you wish to move to the parameter set screen, hold down [PATCH SEL] located at the upper right of the pad and turn the knob. You will jump to the selected parameter set screen.
In the case of M-FX DEPTH, you will jump to the Type select screen.
The values you edit in this procedure will not return to the original values by pressing [EXIT/MODIFY CLEAR].

Chapter 3 Recording Your Performance (Sequencer)

You can record your performance in the sequencer. On the HPD-15, your performance will be recorde exactly as
you play it (Realtime Recording).
The HPD-15s sequencer consists of four parts (Percussion 1, Percussion 2, Melody 1, Melody 2). The collective performance of these four parts is called a pattern.
Preset patterns (pattern P01–P99) What the various parts should play has already been
recorded. User patterns (pattern U01–U99) These are patterns that you can record.

Basic Settings for Recording

1. Press [SEQUENCER] to make it light; you will enter the
Sequencer mode.
fig.3-01.e
Pattern Number
Current Measure
U: User P: Preset
Time Signature
2. Turn [PATCH/VALUE] to select the user pattern for
recording your performance.
fig.3-02
U01 001-01 =120 4/4 #User-001
Displayed for an unrecorded pattern
U07 001-01 =120 4/4 #User-007
Current Beat
Tempo
Pattern Name
5. Press [REC] and you will enter the Recording Stand-by Mode.
[PLAY/STOP] will blink.
fig.3-05.e
U07*001-01 =120 RecStby Perc1
Part for Recording
* If you press [REC] once again, you will return the previous
screen.
6. Press [ PARAMETER] or [PARAMETER ] to select the recording parameter in the Recording Stand-by Mode.
fig.3-06.e
U07*001-01 =120 RecMode Replace
Parameter
7. Turn [PATCH/VALUE] to make settings for the recording.
8. Press [PLAY/STOP] to start the recording. While the recording, [PLAY/STOP] will light.
* It is possible to start/stop the recording by the foot switch (p.
71), but it is not possible by the D Beam or pedal (p. 53).
9. When you are finished recording, press [PLAY/STOP] once again.
[REC] and [PLAY/STOP] will go dark, and the recording will stop.
fig.3-07
Value
Chapter 3
3. Press [ PARAMETER] or [PARAMETER ] to
select the pattern/click parameter that you wish to set.
fig.3-03.e
Parameter Category
U07 SETUP Time Sig. 4/4
Parameter
4. Turn [PATCH/VALUE] to make settings for the pattern
or click.
fig.3-04.e
appears if this pattern is edited
Value
U07* SETUP Length 8
Parameter Value
NAME[User-001 ]
_
Write Rec Data?
10.Naming the pattern, press [WRITE].
How to naming a pattern is the same as naming a patch. Refer to Naming a Patch (p. 55).
It is not possible to record to a preset pattern.
* To return to normal Play mode, Press [SEQUENCER] or
[EXIT]; [SEQUENCER] will go dark.
59
Chapter 3 Recording Your Performance (Sequencer)

Settings for the Pattern

fig.3-08.e
Category Parameter Value SETUP
PART
PERC1, PERC2
MELO1, MELO2
Time Sig.
Length
Tempo
PlayType
Reset Time
Quick Play
TransposeMl1 TransposeMl2
Select
(Patch) Level Reverb Send MULTI-FX/LFO
Inst Level Pan Bend Range
Reverb Send MULTI-FX/LFO PadNote
Specifying the Time Signature
Numerator: Number of beats per measure Denominator: Basic note value
* It is not possible to change after the pattern is recorded.
Specifying the Length (Number of Measures) of the Pattern
When "Replace" is selected for the RecMode (p. 62), it is not necessary to specify the Length. Recording will continue until you press [PLAY/STOP], and the number of measures recorded will automatically become the "Length" setting.
* It is not possible to change while the pattern is playing back.
Specifying the Tempo of the Pattern
When "Ext" is selected for the Seq Sync (p. 68), "MIDI" ( =MID) will appear.
Choosing a Playing Method
Loop: After the pattern is played back to the end, playback then repeats and continues until [PLAY/STOP] is pressed.
OneShot: Playback stops once the end of the pattern is reached. Tap: Each time the [PLAY/STOP] is pressed (or pad is struck; refer to p. 54),
the sounds contained in a pattern are played back one at a time in sequence. TapVelo: Tap playback with changes of the volume depending on how strongly the pad are struck.
* It is not possible to change while the pattern is playing back.
Specifying the Time to Return the Pattern to the Beginning
In Tap playback, this returns the pattern to the beginning if the set time interval elapses without the pad being hit again. If it is set to "OFF," this function will be disabled.
Ignoring a pause at the beginning of the pattern
If "ON" is selected, this starts playback of the pattern from the first note even if a pause is left at the beginning of the pattern.
Adjusting the Pitch of Melody Parts
This transposes the key of the melody parts in semitone steps.
Ml1: Melody Part 1, Ml2: Melody Part 2
Selecting the Part
* You can use the pads to sound the tone of the part in the part screen.
Selecting the Patch Played by the Part Adjusting the Volume of the Part Adjusting the Depth of Reverb Applied to the Part
(when the effect is off)
Turning the Multi-Effects On/Off for the Part
* The same type of the effect which is selected in Play mode will be selected. It is different from the type which is set in the patch selected for the Part.
Selecting the Instrument of the Part Adjusting the Volume of the Part Adjusting the Pan (Localization) of the Part Adjusting the Amount of Change in Pitch
This adjusts the amount of change in pitch with pitch bend at maximum level in semitone steps.
Adjusting the Depth of Reverb Applied to the Part
(when the effect is off)
Turning the Multi-Effects On/Off for the Part Specifying the Note of Each Pad
You can use the pads to record patterns if you have no MIDI keyboards. This parameter specifies the note of each pad in this case. Strike (Sound) the pad (D Beam, ribbon) to select it that you wish to specify the note.
Numerator: 1 – 13 Denominator: 2, 4, 8, 16
1 – 999
20 – 240, (MIDI)
Loop, OneShot, T ap , TapVelo
OFF, 0.1 – 4.0s
OFF, ON
-24 – +24
Perc1, Perc2, Melo1, Melo2
0 – 127 0 – 127 OFF, ON
1 – 54 (refer to p. 94) 0 – 127 L63 – Center – R63 0 – 24
0 – 127 OFF, ON C-1 – G9
60
Chapter 3 Recording Your Performance (Sequencer)

Settings for the Click, and others

fig.3-09.e
Category Parameter Value CLICK
Intrvl
Inst
Level Pan Reverb Send Adjusting the Depth of Reverb 0 – 127
Mode
PlyCountIn
Specifying the Interval
Selecting a Sound
Adjusting the Volume Adjusting the Pan (Localization)
Using the reverb makes the click more comfotable to listen to.
Turning the Click On/Off
OFF: Click doesn't sound while the playback /recording. REC Only: Click sounds while the recording. REC/PLAY: Click sounds while the playback /recording.
Adding a Count Sound Before Playback
OFF: Playback will begin without a count-in.
1/2, 1/4, 3/8, 1/8, 1/12, 1/16, 3-2 Son, 2-3 Son, 3-2 Rumba, 2-3 Rumba, 6/8 Clave
Click, Sticks, Metronome, Claves, W oodBlock, Triangle, Cowbell, Conga, TalkingDrum, Maracas, Cabasa, Cuica, Agogo, Tambourine, Snaps, 909Snare, 808Cowbell
0 – 127 L63 – Center – R63
OFF, REC Only, REC/PLAY
OFF, 1Meas, 2Meas
Chapter 3
MEMORY
PATTERN NAME
1Meas: Playback begins after a 1-measure count-in. 2Meas: Playback begins after a 2-measure count-in.
RecCountIn OFF, 1Meas, 2Meas
Available
Adding a Count Sound Before Recording
OFF: Recording will begin without a count-in. 1Meas: Recording begins after a 1-measure count-in. 2Meas: Recording begins after a 2-measure count-in.
Checking the Remaining Amount of Memory
The remaining amount of memory is displayed.
Changing the Pattern Name
How to changing the name is same as naming a patch. Refer to "Naming a Patch" (p. 55).
(only displayed)
(up to 10 characters)
61
Chapter 3 Recording Your Performance (Sequencer)

Settings for the Recording (Set in the Recording Stand-by mode)

fig.3-10.e
Parameter Value RecStby
RecMode
Quantize
Specifying the Part
Perc1, Perc2: Percussion Part 1, Percussion Part 2 Melo1, Melo2: Melody Part 1, Melody Part 2 Import: Select this when you will record multiple Parts simultaneously by
using an external sequencer. Each Part will receive the data from specified MIDI channel (p. 78).
* When you select Perc1, Perc2, Melo1, or Melo2, all channel data is received. You do not need to change the channel of the MIDI deveice connected to the HPD-15.
Specifying the Recording Method
Loop All: The entire pattern will be repeated, and on each pass your performance will be added, ("over-dubbed") and mixed with what you did previously.
Loop 1, Loop 2, Loop 4, Loop 8: This determines the length of the section you are recording, and 1, 2, 4 or 8 measure section will repeat.
Replace: Recording will continue until you press [PLAY/STOP]. Any previously recorded data for all Parts will be erased.
Regularizing the Timing of Performance Data When Recording
This corrects inaccuracies of timing while you record.
Perc1, Perc2, Melo1, Melo2, Import
Loop All, Loop 1, Loop 2, Loop 4, Loop 8, Replace
1/8, 1/12, 1/16, 1/24, 1/32, 1/48, 1/64, OFF
1/8–1/64: Data will be quantized to the note of the tempo of the sequencer. OFF: The pattern is recorded with the timing used in performance.
OFF: Recording starts when [PLAY/STOP] is pressed. ON: Recording starts when you start the performance on pads/D Beam/ribbons.
You can start recording by pressing [PLAY/STOP] at every screen above.

Rehearsal Function

The rehearsal function is a feature that temporarily suspends recording during recording. This allows you to practice the phrase while Loop recording is in progress.
1. Start recording.
2. Press [REC] while recording.
[REC] will blink, and the rehearsal function will be on. Performances cannot be recorded.
Using the controllers (D Beam, ribbons, pad pressure, etc.) too much will increase the consumption of memories. If you wish to reduce the data, refer to the explanation of Data Thin in Settings for the Controllers (p. 69).
OFF, ONSpecifying How to Start the RecordingHitPadStart
3. Press [REC] to resume recording.
[REC] will light and the rehearsal function will be off.
62
Chapter 3 Recording Your Performance (Sequencer)

Basic Settings for Playing Back

1. Press [SEQUENCER] to make it light; you will enter the
Sequencer mode.
fig.3-11.e
Pattern Number
U: User P: Preset
2. Turn [PATCH/VALUE] to select the pattern that you
wish to play back.
fig.3-12
U07 001-01 =120 4/4 User-007
3. Press [PLAY/STOP] to start playing back.
While the playing back, [PLAY/STOP] will light.
4. Press [PLAY/STOP] once again to stop playback.
[PLAY/STOP] will go dark, and the pattern returns you to the beginning of the pattern.
After step 2, if you nedd, make settings for the pattern or click. For details on making settings, refer to Basic Settings for Recording, in step 3–5 (p. 59).
* To return to normal Play mode, Press [SEQUENCER] or
[EXIT]; [SEQUENCER] will go dark.
U01 001-01 =120 4/4 #User-001
Pattern Name

Synchronizing with an External MIDI device (MIDI Sync)

You can play the sequencer of the HPD-15 with an external MIDI device. For details, refer to Chapter 6 Connecting MIDI Devices (p. 76).

Changing the Settings of Pattern

You can modify the length of the pattern, tempo, or the instrument of the part.
1. Select the pattern you wish to modify the settings.
2. Press [ PARAMETER] or [PARAMETER ] to
select the parameter.
3. Turn [PATCH/VALUE] to modify the value.
* If you wish to keep your changes, refer to next Saving the
Changed Settings.
Chapter 3
You can change the tempo by pressing [TEMPO] and turning [PATCH/VALUE] (p. 27).
It is not possible to change the time signature (Time Sig.) of the recorded patterns.

Pause

1. Hold down [PATCH SEL], and Press [PLAY/STOP]
during playback of a pattern. Playback will stop.
2. Press [PLAY/STOP] once again to begin playback again.
Playback begins from the beginning of the measure.

Fast-Forward and Rewind

When playback of pattern is stopped, you can do the following.
Advance to the next measure Press [GROUP +].
Return to the previous measure Press [GROUP -].
Advance to the end of the pattern Hold down [PATCH SEL], and press [GROUP +].
Return to the beginning of the pattern Hold down [PATCH SEL], and press [GROUP -].

Saving the Changed Settings

1. Press [WRITE] in Sequencer mode.
fig.3-13
U01 PTN WRITE [WRITE/EXIT]
2. Press [WRITE] once again.
The modified settings are saved.
* If you decide not to execute, press [EXIT].
You can write the modified settings to another pattern. For details, refer to Editing a Pattern (p. 64).
It is not possible to write the modification to a preset pattern. If you press [WRITE] at a preset pattern, copy-destination select screen will appear.
63
Chapter 3 Recording Your Performance (Sequencer)

Editing a Pattern

You can edit either copy/delete the patterns or erase the part.

Basic Settings for Editing

1. Press [WRITE] in Sequencer mode.
fig.3-14.e
when [WRITE] is pressed at the preset pattern
Pattern Number
U: User P: Preset
P01 PTN COPY Dst:U01 ALL
Parameters
when [WRITE] is pressed at the user pattern
U01 PTN WRITE [WRITE/EXIT]
2. Press [ PARAMETER] or [PARAMETER ] to
select the editing function or parameter.
Function

Erasing Parts

You can erase performance data from specified measures of a part or pattern. The erased position will become blank measures.
fig.3-16
U01 PTN ERASE Meas:001-999 Pc1
Meas: ALL, 001–999-001–999
ALL: This erases the data from all measures. 001–999-001–999: This erases the data from specified area.
ALL, Pc1, Pc2, Ml1, Ml2
Select the part to be erased.
ALL: All parts are erased. Pc1: Percussion Part 1 is erased. Pc2: Percussion Part 2 is erased. Ml1: Melody Part 1 is erased. Ml2: Melody Part 2 is erased.
3. Turn [PATCH/VALUE] to set the value.
4. Press [WRITE] to execute.
* If you decide not to execute, press [EXIT].

Copying a Pattern

You can copy selected part of currently selected pattern.
fig.3-15
U01 PTN COPY Dst:U01 Perc1
Dst: U01–U99
Select the copy-destination user pattern.
ALL, Perc1, Perc2, Melo1, Melo2
Select the part that you wish to copy.
ALL: All parts are copied. Perc1: Percussion Part 1 is copied. Perc2: Percussion Part 2 is copied. Melo1: Melody Part 1 is copied. Melo2: Melody Part 2 is copied.

Connecting Two Patterns

You can connect the currently selected pattern to the end of the selected pattern.
fig.3-17
U01 PTN APPEND Dst Pattern U01
Dst Pattern: U01–U99
Select the append-destination pattern.

Deleting a Pattern

You can delete specified measures from a pattern. Later measures are moved forward.
fig.3-18
U01 PTN DELETE Measure ALL
Meas: ALL, 001–999-001–999
ALL: This deletes all measures. 001–999-001–999: This deletes the specified measures.
64
It is not possible to select a preset pattern as the copy / append-destination, or execute the erase /delete at a preset pattern.

Chapter 4 Changing Patches in the Desired Sequence

This allow you to step through the patches of your choice and in the order you want. The HPD-15 lets you create and store 10 different groups of up to 32 steps each.
fig.4-01.e
32 Steps
Chain Group 1
Chain Group 2
Chain Group 10
Patch
U0107
Patch
U0504
Patch
P0802
Patch
U0306

Creating a Patch Chain (Chain Edit)

1. Press [CHAIN].
[CHAIN] will light, and you will enter Chain Play mode.
fig.4-02
U01 CHAIN 01--­01 Conga
6. Turn [PATCH/VALUE] or use Pad Patch Select (p. 23) to
select the patch.
7. Repeat Steps 5–6 to continue editing.
8. Press [EDIT] or [EXIT].
[EDIT] will go dark, and you will return to Chain Play mode.
fig.4-07
U02 CHAIN 05-01 01 TalkingDrm
When you modify the setting of a patch chain, the new setting is automatically saved as soon as you make the change.If you need to return to the factory settings, refer to Restoring the Factory Settings (p. 85).

Specifying the Last Step of the Patch Chain

Specify one of the following as the last step in the patch chain. If you have specified patched up to step 32, you can specify it at step 33.
2. Press [EDIT].
[EDIT] will light, and you will enter Chain Edit mode.
fig.4-03
CHAIN EDIT 01-01 (EMPTY CHAIN)
3. Press [GROUP -] or [GROUP +] to select the chain group
which you wish to edit.
fig.4-04
CHAIN EDIT 05-01 (EMPTY CHAIN)
4. Turn [PATCH/VALUE] or use Pad Patch Select (p. 23) to
select the patch that will be selected first.
fig.4-05
CHAIN EDIT 05-01 U0201 TalkingDrm
5. Press [PATCH NUMBER ] to move to the next step.
fig.4-06
CHAIN EDIT 05-02
-----[LOOP]-----
It is not possible to specify a patch at step 33.
END:
When you reach the last step, the progression of steps will end.
fig.4-08.e
Chain Step
1 2 3 4 5 (6 = END)
LOOP:
If you advance a step from the last step, you will return to step 1.
fig.4-09.e
Chain Step
1 2 3 4 5 (6 = LOOP)
JUMP TO CH01–10:
If you advance a step from the last step, you will jump to step 1 of the specified chain group.
fig.4-10.e
Chain Step
1 2 3 4 5 (6 = JUMP TO CH10)
12
(Chain Group 10)
Chapter 4
65
Chapter 4 Changing Patches in the Desired Sequence

Inserting a Chain Step

This operation inserts a patch into the specified location of a chain.
fig.4-11
122345
1 23456
A maximum of 32 steps can be set in a chain. If the chain already contains 32 steps, the patch at step 32 will be deleted.
1. Press [PATCH NUMBER ] or [PATCH NUMBER
] to select the step in which the patch is to be inserted.
2. Press [PARAMETER ].
fig.4-12
01-02 InsertStep OK? [WRITE/EXIT]

Playing with a Patch Chain (Chain Play)

1. Press [CHAIN].
[CHAIN] will light, and you will enter Chain Play mode.
fig.4-15
U01 CHAIN 01-01 01 Conga
2. Press [GROUP +] or [GROUP -] to select the chain group
to be used. You can select the chain group by striking a pad B1–C5 while holding down [PATCH SEL]. Pads B1– C5 correspond to chain groups 1–10 respectively.
fig.4-16
U02 CHAIN 05-01 01 TalkingDrm
In the case of a chain group which has no patch, -- will be displayed at the upper right of the screen.
3. Press [WRITE].
The step is inserted with the same patch, and later steps are each moved back one place.
* If you decide not to execute, press [EXIT].
4. Turn [PATCH/VALUE] to select the patch in the new step.

Deleting a Chain Step

This operation deletes an unneeded patch from a chain.
fig.4-13
123456
12345
1. Press [PATCH NUMBER ] or [PATCH NUMBER ]
to select
the step from which the patch is to be deleted.
2. Press [ PARAMETER].
fig.4-14
01-02 DeleteStep OK? [WRITE/EXIT]
3. Press [PATCH NUMBER ] or [PATCH NUMBER
] or turn [PATCH/VALUE] to call up the patches to be used in each selected step in the chain. You can call up the patches by striking a pad A2 or A4 while holding down [PATCH SEL]. Striking the pad A2 will decrease the chain step, and striking the pad A4 will increase it.
fig.4-17
U05 CHAIN 05-02 01 Vibraphone
4. When the performance is finished, press [CHAIN]; you
will return to normal Play mode. [CHAIN] will go dark.
* [EXIT/MODIFY CLEAR] operates as modify clear (p. 19),
and cannot make Chain Play mode off.
You can use foot switches to call up patch chains. For details, refer to Settings for the Foot Switches (p. 71).
3. Press [WRITE].
The step is deleted, and later steps are each moved forward one place.
* If you decide not to execute, press [EXIT].
66

Chapter 5 Settings for the Entire HPD-15

Settings that affect the entire HPD-15 are called system settings. This chapter explains how to modify the system settings (System Edit).

Settings for basic operation

1. Press [SYSTEM] to make it light; you will enter System
Edit mode.
* The upper line of the screen will show the parameter
category, and the lower line will show the parameter and
value.
fig.5-01.e
Parameter Category
UTILITY LCD Contrast 5
Parameter Value
2. Press [ PARAMETER] or [PARAMETER ] to
select the parameter that you wish to modify.
fig.5-02
CONTROLLER DBEAM Sens 100
3. Turn [PATCH/VALUE] to modify the value.
fig.5-03
CONTROLLER DBEAM Sens 64
4. Repeat steps 2–3 to continue system edit.
5. When you finished editing, press [EXIT] or [SYSTEM].
[SYSTEM] will go dark, and you will return to normal Play mode.
You can make your selection rapidly. See p. 31.
Chapter 5
When you modify the system setting, the new setting is automatically saved as soon as you make the change. You do not have to operate for the storing. If you need to return to the factory settings, refer to Restoring the Factory Settings (p. 85).
67
Chapter 5 Settings for the Entire HPD-15

Settings for the Basic Operation

fig.5-04.e
Parameter ValueCategory
UTILITY LCD Contrast
Beep Level
MasterTune
Pad Chase
Power ON
Dial Lock OFF, ON
Adjusting the Contrast of the Display
Increasing the value will darken the display.
Adjusting the Volume of the Operating Sound
When set to "0," no operating sound will be heard.
Tuning the Instruments
This adjusts the pitch of instruments marked with "*T" in the Instrument List (p. 92) and backing instruments (p. 94).
* 440.0Hz is the standard tuning.
Specifying How a Pad Will be Selected for Editing
OFF: The pad last struck in Play mode will be edited. This is convenient when you wish to compare the response with other pads. If you hold down [PATCH SEL] and strike a pad, the pad you struck will be edited.
ON: The pad you strike will be selected for editing each time.
Specifying the Patch Selected at Power-On
RESET: Patch P0101 will always be selected. LAST: The patch last-selected when the power was turned off will be selected.
Locking Patch Selection From the Dial
If this is turned "ON," turning [PATCH/VALUE] will not change the patch. This lets you prevent the patch from being accidently changed when you touch the dial during a performance.
1 – 16
0 – 15
415.3 – 466.2 (Hz)
OFF, ON
RESET, LAST
Roll Sync
Seq Sync
Synchronizing Rolls Between Pads
OFF: The roll will start when you press the pad, and will not synchronize with other pads.
ON: Rolls of other pads will synchronize to the roll of the first-pressed pad.
Synchronizing the Internal Sequencer with an External MIDI Device
Int: The HPD-15's tempo setting will be used for playback /recording. When shipped from factory, this setting is selected.
Ext: The HPD-15's sequencer will operate in accordance with tempo data (MIDI Clock) from the external device.
Remote: The HPD-15 will obey start /pause /stop messages from an external device, but will playback according to its own tempo setting.
OFF, ON
Int, Ext, Remote
68

Settings for the Controllers

fig.5-05.e
Parameter ValueCategory
Chapter 5 Settings for the Entire HPD-15
CONTROLLER DBEAM Sens
DBEAM T rim
Data Thin
Adjusting the Sensitivity of the D Beam
Place your hand at the height at which you want the D Beam to start to take effect (about 20 inches = 50cm), and adjust the setting so that the meter in the upper right of the screen is at the center line. When the power is turned on, this will be adjusted automatically according to the brightness of the surroundings.
Adjusting the D Beam Response
Make adjustments so that the D Beam triggers sound and outputs control data smoothly. Adjust the setting so that the meter in the upper right of the screen moves smoothly when you move your hand up or down.
Reducing the Transmitted Data
This function allows you to prevent an excessive amount of data from being transmitted from the controllers (pads, D Beam, ribbons, hi-hat control pedal, etc.) to the internal sequencer or via the MIDI OUT. This will be used if you wish to conserve sequencer memory, it will cause tonal changes to become rougher.
OFF: Data sent from the controllers is not reduced. 1: This reduce the data sent from the controllers. 2: This reduce the data sent from the controllers. This setting results in even less
data than when "1" is selected.
* When you want to make smooth changes in pitch control with Hi-Hat control Pedal, set this to "1" or "OFF."
0 – 127
1 – 5
OFF, 1, 2

Turning On/Off the D Beam

fig.5-05a
Pressing D Beam [SOUND] turns on/off the producing sound by using the D Beam.
When D Beam [SOUND] is not lit, passing your hand over the D Beam will not produce sound.
Pressing D Beam [CONTROL] turns on/off the controlling the tone by using the D Beam.
When D Beam [CONTROL] is not lit, passing your hand over the D Beam will transmit no control signals (p. 52).
You can set these settings on each patch.
When you control the tone too fast, some noise may be heard from some tones.

Turning On/Off the Ribbons

fig.5-05b
Pressing ribbon [SOUND] turns on/off the producing sound by using the ribbons.
When ribbon [SOUND] is not lit, sliding your finger on the ribbon will not produce sound.
Press ribbon [HOLD] to make it light; if you move your finger away, the control signal keeps the value which is transmitted at the location where you move it away.
You can set these settings on each patch.
When you control the tone too fast, some noise may be heard from some tones.
Chapter 5
69
Chapter 5 Settings for the Entire HPD-15

Setting the Pad Sensitivity

If you wish to make more detailed settings, set the following parameters.
fig.5-06.e
Parameter ValueCategory
PAD Sens
Threshold
Mask Time
Pressure Sens
Edge Level
Edge Area
Adjusting the Sensitivity
Increasing this value will raise the sensitivity and produce the larger sound even if the striking force is the same.
Setting Minimum Levels
A trigger signal to be transmitted only when the pad is struck harder than a specified force. This allows you to prevent the pad from picking up extraneous vibrations from neighboring pads. If the striking force is less than the threshold, the pad will not sound.
* To have the unit sound even when struck lightly, set the threshold as low as possible.
Preventing Double Triggering
Once a pad has been hit, any additional trigger signals occuring within the specified Mask Time will be ignored.
* Increasing this value will lose certain notes if you play very fast. Set this value as short as possible.
Adjusting Pad Pressure Sensitivity
Adjust the sensitivity of pad to pressure. Increasing the value will increase the sensitivity, so that it will be easier to transmit mute or pitch control signals.
Adjusting the Volume of the Edge Sound
Adjust the volume of the sound that is heard when you strike the edge of pads A1 or A5.
Adjusting the Edge Area
Adjust the size of the area that will trigger the edge sound of pads A1 or A5. Increasing this value will broaden the area that triggers the edge sound.
1 – 16
1 – 16
0 – 64ms
1 – 16
1 – 16
1 – 16
To set Sens, Threshold, Mask Time, and Pressure Sens, strike the pad that you wish to set. The selected pad number will appear in the display.
70
Chapter 5 Settings for the Entire HPD-15

Using the Foot Switches to Control the Tone / Sequencer

You can connect two foot switches (BOSS FS-5U, optional) to the FOOT SWITCH jack with the special cable (PCS-31, optional). See p. 11.

Settings for the Foot Switches

fig.5-07.e
Parameter ValueCategory
FOOT SW FUNCTION
SW 1, SW 2
Specifying the Function of the Foot Switch
Specify the function of the foot switches connected to the FOOT SWITCH jack.
OFF: No function is assigned to the foot switch. PATCH DOWN: In normal Play mode, this goes back to the previous patch number.
In Chain Play mode, this goes back to the previous chain step. In Sequencer Play mode, this goes back to the previous pattern number.
PATCH UP: In normal Play mode, this advances to the next patch number. In Chain Play mode, this advances to the next chain step. In Sequencer Play mode, this advances to the next pattern.
REV OFF/ON: This turns the reverb on/off. M-FX OFF/ON: This turns the multi-effects on/off. ROLL/HOLD: This turns the [ROLL/HOLD] (p. 16) on/off.
PLAY/STOP: Play/stop the sequencer. Mdfy SEL DN: Select the parameter that will be adjusted by realtime modify (p. 19).
The indicator that at the upper right of the realtime modify knobs will move from top to bottom. This is the same operation as pressing [SELECT].
Mdfy SEL UP: Select the parameter that will be adjusted by realtime modify (p. 19). The indicator that at the upper right of the realtime modify knobs will move from bottom to top; the opposite of pressing [SELECT] (Mdfy SEL DN).
OFF, PATCH DOWN, PATCH UP, REV OFF/ON, M-FX OFF/ON, ROLL/HOLD, PLAY/STOP, Mdfy SEL DN, Mdfy SEL UP
The white plug of the PCS-31 is the SW 1, and the red one is the SW 2.
If you connect one foot switch with a monaural cable, you can use it as the SW 1. It is not possible to use the SW 2 in this case.
You can use the pedal switch DP-2 (optional) as the SW 1. It is not possible to use the SW 2 in this case.
Chapter 5
71
Chapter 5 Settings for the Entire HPD-15

Using the Pedal to Control the Hi-Hat / Tone

You can use a expression pedal / hi-hat control pedal connected to the EXP PEDAL/HH CTRL jack to control the tone or play the hi-hat with continuous control from open to closed positions.

Settings for the Pedal

fig.5-08.e
Parameter ValueCategory
PEDAL Select
Use only the specified expression pedal (EV-5; sold separately). By connecting any other expression pedals, you risk causing malfunction and/or damage to the unit.
Specifying the Pedal
Select the type of the pedal that connected to the EXP PEDAL/HH CTRL jack.
EXP PEDAL: Select this when connecting an expression pedal (EV-5: optional). HI-HAT: Select this when connecting a hi-hat control pedal (FD-7: optional). SW +, SW -: Select this when connecting a foot switch. Select either SW + or SW -
so that the sound will play when you press it.
* If you connect a foot switch, you cannot use the half-open hi-hat.
EXP PEDAL, HI-HAT, SW +, SW -
Using a Pedal to Control the Hi-Hat Continuously
1. In Edit mode, assign the instrument marked with *F in
the Instrument List (p. 92) to the pad which you wish to use as the hi-hat.
fig.5-08a
P0606A3*PAD INST R70:13" Hi-Hat
2. Depress the pedal connected to the EXP PEDAL/HH
CTRL jack to display the pedal setting screen, and select PEDAL(A1)–PEDAL(C5) (the pad which is assigned the hi-hat sound in step 1) to PadInst of the pedal.
fig.5-08b
72
P0606PL*PAD INST PEDAL(A3)
You can use the pedal to play the hi-hat with continuous control from open to closed positions and trigger the foot close hi-hat sound.
* PEDAL(A1)–PEDAL(C5) appear last when you select the
instruments.
If you connect the hi-hat control pedal (FD-7, optional), do not step on the pedal until the patch name is displayed when the power is turned on. The HPD-15 will check the position of the pedal then.
Chapter 5 Settings for the Entire HPD-15

Using the External Pads/Kick Trigger Unit to Trigger a Sound

You can connect two external pads (PD-7, PD-9, PD-80, PD-80R, PD-100, or PD-120; optional) or kick trigger units (KD-7, KD-80, or KD-120; optional) to the TRIGGER INPUT jack with the special cable (PCS-31, optional). See p. 11.

Settings for the External Pads / Kick Trigger Unit

fig.5-09.e
Parameter ValueCategory
TRIGGER INPUT
InputMode
T rig Type
Select Whether or Not You Will Use Rim Shots
Select whether you will connect a pad that allows rim shots to be played, or whether you will connect two pads.
HD/RM: Select this if connecting a pad that allows rim shots to be played (PD-7, PD-9, PD-80R, PD-120).
TRIGx2: Select this if connecting two pads or kick pedals.
* If two pads are connected, it will not be possible to play rim shots.
Select the Type of the Connecting Pad
PD-5, PD-7, PD-9, PD-80, PD-80R, PD-100, PD-120: Select this when connecting each pad.
P-1, P-2: Select this when connecting a pad made by another manufacturer. KD-7, KD-80, KD-120: Select this when connecting each kick trigger unit. K-1, K-2: Select this when connecting a kick pad made by another manufacturer. KICK, SNARE, TOM, FLOOR: Select this when using an acoustic drum trigger. SW +, SW -: Select this when connecting a foot switch. Select either SW + or SW -
so that the sound will play when you press it.
HD/RM, TRIGx2
PD-5, PD-7, PD-9, PD-80, PD-80R, PD-100, PD-120, P-1, P-2, KD-7, KD-80, KD-120, K-1, K-2, KICK, SNARE, TOM, FLOOR, SW +, SW -
When you connect two pads with the PCS-31, the white plug of the PCS-31 is the TRIG 1, and the red one is the TRIG 2.
To use the external pad for rim shots, connect with the PCS-
33. In this case, it is not possible to use two external pads.
When using a pad made by another manufacturer, first select PD-7 and try playing the pad. If, with this setting, the pad striking force does not produce a stable volume, try a setting of P-1. A setting of P-2 will be even more stable, but the interval from when the pad is struck until the sound is heard will be slightly (approximately 0.003 seconds) longer.
(For a kick, select KD-7, and if the result is not stable, try K-1 or K-2.)
If you wish to make even more detailed settings, refer to the explanation in the following section More Detailed Settings for the External Pads/Kick Trigger Units. Normally you dont need to adjust these parameters, but you may use them if you wish to make more accurate settings for your playing style.
73
Chapter 5
Chapter 5 Settings for the Entire HPD-15

More Detailed Settings for the External Pads / Kick Trigger Unit

When you are using pads made by other manufacturers, try adjusting the following parameters.
fig.5-10.e
Parameter ValueCategory
TRIGGER INPUT
Trig Sens
Curve Selecting How Striking Force Will Affect the Volume
Adjusting the Sensitivity
Increasing this value will raise the sensitivity and produce the larger sound even if the striking force is the same.
Adjusts this curve until the response feels as natural as possible. Linear: This is the normal setting and most natural correspondence
between velocity and volume change when using the PD-5/7/9/80/80R/100/120.
Exp1, Exp2: Compared to Linear, a wider volume change will occur for stronger hits. Log1, Log2: Compared to Linear, a wider volume change will occur for softer hits.
Spline: Variation in striking force will produce extreme change. Loud1, Loud2: Variation in striking force will produce little change, and a constant
volume will be maintained. When using drum triggers, these settings help maintain stable levels.
(see figure on p. 37)
1 – 16
Linear, Exp1, Exp2, Log1, Log2, Spline, Loud1, Loud2
Threshold
Scan Time
Retrig Cancel
Mask Time
X-Talk Rate
Rim Sens
Setting Minimum Levels
A trigger signal to be transmitted only when the pad is struck harder than a specified force. This allows you to prevent the pad from picking up extraneous vibrations from neighboring pads. If the striking force is less than the threshold, the pad will not sound.
* To have the unit sound even when struck lightly, set the threshold as low as possible.
Adjusting the Trigger Signal Detection Time
By adjusting the amount of time between the striking of the pad and detection of that strike, you can achieve the correct detection of striking force if your pad have rather long attack times.
* To maximize the speed at which sounds are triggered, set this time as short as possible.
Cancelling Incorrect Triggering
Increasing this value will eliminate multiple soundings from single strike.
* If this value is extremely high, individual notes may drop out more readily when you strike repeatedly or play rolls, so set the value as low as possible.
Preventing Double Triggering
Once a pad has been hit, any additional trigger signals occuring within the specified Mask Time will be ignored.
* Increasing this value will lose certain notes if you play very fast. Set this time as short as possible.
Preventing Vibrations from Other Pads
When two pads are mounted on the same stand, the vibration produced by hitting one pad may trigger the sound from another pad unintentionally (This is called crosstalk.) Increasing this value will prevent such problems.
* If this value is too high, then when two pads are struck simultaneously, the sound from the pad that is struck more weakly may be omitted.
* In some cases, you can prevent crosstalk between two pads you have connected by increasing the distance between the pads.
Setting Rim Sensitivity
When using a pad that can be used rim shots, you can adjust the sensitivity of the rim. Increasing this value will raise the sensitivity of the rim. With a setting of "OFF," omly the head will sound.
* Increasing the value excessively may cause the rim instrument to sound as well when the head is struck.
1 – 16
1 – 3ms
1 – 16
0 – 64ms
OFF, 20 – 80%
OFF, 1 – 15
74
Chapter 5 Settings for the Entire HPD-15

Setting the Sound of the External Pads / Kick Trigger Unit

The settings of the sound of the external pads or the kick trigger unit on each patch are same as the pads/D Beam/ ribbons. Refer to Chapter 2 Modifying a Patch (p. 35).
Some parameters are not possible to be set the external pads or kick trigger units.

MIDI Settings

Parameter Catgory: MIDI
fig.5-11
MIDI Pad CH 10
For details on MIDI Settings, refer to Chapter 6 Connecting MIDI Devices (p. 76).

Restoring Settings to Their Default Values (Factory Reset)

Parameter Category: FACTORY RESET
fig.5-12
FACTORY RESET SYSTEM [WRITE]
For details on factory reset, refer to Restoring the Factory Settings (p. 85).
75
Chapter 5

Chapter 6 Connecting MIDI Devices

There are many possibilities when using MIDI, such as:
Use the HPD-15 to play external instruments Use the HPD-15 as a sound module Use an external sequencer to record/play
back the performance on the HPD-15. Use an external sequencer to save/load patch
data, pattern data, etc. (Bulk dump)
For more on MIDI, refer to About MIDI (p. 88).

Using the HPD-15 to Play External Instruments

Make settings for using the pads, D Beam, and ribbons to play external MIDI sound modules.
By making these settings, you can simultaneously play the HPD-15 and external sound modules.
Use a MIDI cable to connect the HPD-15s MIDI OUT connector to the MIDI IN connector of the external MIDI sound module.
fig.6-01.e
fig.6-02.e
Note Number setting display
U0101A1 PAD MIDI Note No. 60:C 4
Gate Time setting display
U0101A1 PAD MIDI Gate Time 0.1sec
You can make your selection rapidly by using the Skip Function (p. 32).
3. Strike a pad to select the pad (D Beam, ribbon) that you
wish to edit.
fig.6-03
U0101C5 PAD MIDI Note No. 73:C#5
4. Turn [PATCH/VALUE] to modify the value.
5. Repeat steps 3–4 to continue setting on each pad.
6. When you are finished editing, press [EDIT] or [EXIT].
Note No.: OFF, 0:C-1 –127:G 9
Set the MIDI note number that each pad will transmit. If you select OFF, no MIDI note message will be transmitted.
MIDI IN MIDI OUT
MIDI sound module
HPD-15

Setting for MIDI Transmission

1. Press [EDIT] twice, and you will enter Edit mode.
2. Press [ PARAMETER] or [PARAMETER ] to
display the MIDI setting screen.
Note Number of Each Pad (Factory Settings)
fig.6-03a.e
F#4 G#4
C#4
D4
D#4
62
61
F4
65
63
64:E4
60:C4
D Beam Ribbon L Ribbon R Trigger 1 Trigger 2 Pedal
66
67:G4
68
71:B4
74:D5
79:G5 59:B3 78:F#5 77:F5 57:A3 58:A#3
69
A4
70
A#4
72
73
C5
C#5
76
Chapter 6 Connecting MIDI Devices
Setting the Note Number When Connecting to the Drum Sound Module
Select the patch of P0606 Studio, specify the Note No. as below.
fig.6-03b.e
A1 A2 A3 A4 A5 B1 B2 B3 B4 B5 C1 C2 C3 C4 C5 D Beam Ribbon L Ribbon R Trigger 1 Trigger 2 Pedal
fig.6-03c
Hand Clap 2
InstrumentPad
Beech Snare Dbl Head T 1 13" Hi-Hat Dbl Head T 2 Dbl Head T 2 Hall CrosStk Pgy Crash C1 Crash Cymbal Crash Cymbal Splash Cym 1 Splash Cym 1 Ride Bell C Ride Cymbal Chinese Cym Cowbell 1 Large Gong Hand Clap 2 Cowbell 2 Dry Hard Kik Jazz Kick PEDAL(A3)
Crash
Cymbal
Pgy Crash
C1
Hall
CrosStk
Crash
Cymbal
Splash Cym 1
Dbl Head
T 1
Beech
Snare
Note No.
Large Gong
Splash
Cym 1
Dbl Head
13"
Hi-Hat
38 45 46 43 41 37 52 49 57 55 32 53 51 33 34 84 74 56 36 35 44
Ride
Bell C
T 2
Dbl Head
T 2
TD-10 Pad
Snare Head Tom 2 Head Hi-Hat Head Tom 3 Head Tom 4 Head Cross Stick Crash 2 Rim Crash 1 Head Crash 2 Head Crash 1 Rim Aux 1 Rim Ride Rim Ride Head Aux 2 Head Aux 2 Rim Bell T ree Giro Long 1 Cowbell Kick Head Kick Rim Foot Pedal
Ride
Cymbal
Chinese
Cym Cowbell
1
Cowbell 2
Note No.
38 48 46 45 41 37 52 49 57 55 32 53 51 59 90 91 39 56 36 35 44
TD-8 Pad
Snare Head Tom 1 Head Hi-Hat Head Tom 2 Head Tom 3 Head Cross Stick Crash 2 Rim Crash 1 Head Crash 2 Head Crash 1 Rim Aux 2 Ride Rim Ride Head Ride Edge Tiny Gong Gong Clap Cowbell Kick 1 Kick 2 Foot Pedal
Note No.
38 45 46 43 41 37 52 49 57 55 54 53 51 59 42 58 39 56 36 35 44
GM Percussion
Acoustic Snare Low Tom Open Hi-Hat High Floor Tom Low Floor Tom Side Stick Chinese Cymbal Crash Cymbal 1 Crash Cymbal 2 Splash Cymbal Tambourine Ride Bell Ride Cymbal 1 Ride Cymbal 2 Close Hi-Hat Vibraslap Hand Clap Cowbell Bass Drum 1 Acoustic Bass Drum Pedal Hi-Hat
Gate Time: 0.1–8.0sec
For each pad, you can specify the length of time the note will hold during transmission from the MIDI OUT.
PDL
PEDAL(A3) Jazz KickDry Hard Kik
K1
K2
Do not change the note numbers in the patch that is used for the recording to the external sequencer. The pattern cannot be played back correctly if they are changed.
Gate Time settings are valid if the pad trigger mode (TrigMode) is set to “Shot.” For details on trigger mode, refer to Adjusting Sounds (p. 36).
Chapter 6
The settings you edit will return to the original values when you switch patches. If you wish to keep your changes, refer to Saving Your Settings (Write) / Duplicating Settings (Copy) (p. 56).

Setting the MIDI Channels

For setting the MIDI channel, refer to Using the HPD-15 As a Sound Module (p. 78). Performance on the pads is transmitted on the channel setting for the Pad CH.
77
Chapter 6 Connecting MIDI Devices

Using the HPD-15 As a Sound Module

Make settings for playing the HPD-15 as a sound module from a MIDI keyboard or other device.
Use a MIDI cable to connect the HPD-15s MIDI IN connector to the MIDI OUT connector of an external keyboard, sequencer, etc.
fig.6-04.e
MIDI INMIDI OUT
MIDI keyboard

Setting the MIDI Channel for a Part

For each part, you can specify the channel on which the HPD-15 will receive and transmit MIDI messages.
1. Press [SYSTEM] and make it light.
2. Press [ PARAMETER] or [PARAMETER ] to
display the following screen.
fig.6-05
MIDI Pad CH 10
3. Turn [PATCH/VALUE] to specify the channel.
Pad CH: 1–16, OFF
Specify the channel on which performance data of the pad controller section (pads, D Beam, ribbons, external triggers) will be transmitted and received. Normally you will set this to channel 10.
Perc 1 CH: 1–16, OFF
Specify the channel for percussion part 1 of the internal sequencer. Normally you will set this to channel 11.
HPD-15
Perc 2 CH: 1–16, OFF
Specify the channel for percussion part 2 of the internal sequencer. Normally you will set this to channel 12.
Melo 1 CH: 1–16, OFF
Specify the channel for melody part 1 of the internal sequencer. Normally you will set this to channel 5.
Melo 2 CH: 1–16, OFF
Specify the channel for melody part 2 of the internal sequencer. Normally you will set this to channel 6.
At a setting of 1 through 16, MIDI messages will be transmitted and received on that channel. A setting of “OFF” lets you turn off transmission and reception for that part, so that notes are not received.
* When you are finished setting, press [SYSTEM] or [EXIT].
For more on synchronization with external sequencer, refer to Synchronizing the Internal Sequencer with an External MIDI Device in Settings for the Basic Operation (p. 68).
78
Chapter 6 Connecting MIDI Devices
External Sequencer
MIDI IN MIDI OUT
HPD-15
MIDI INMIDI OUT
Using with the Roland SPD­20 (SOFT THRU)
This section explains how you can use the Roland SPD-20 (a MIDI controller) together with the HPD-15 to play internal sounds and an external sound module.
Performance data of the HPD-15 and performance data of the SPD-20 will both be sent to the external sound module.
fig.6-06.e
To the MIDI IN of another sound module or sampler
MIDI
MIDI OUT MIDI IN
SPD-20
OUT/THRU

Using a Sequencer or a Computer to Record/Play Back the Performance on the HPD-15

HPD-15 performance data can be saved on an external sequencer or computer.
For details on the settings for the recording, refer to Using the HPD-15 to Play External Instruments (p. 76), for details on the settings for the playing back, refer to Using the HPD­15 As a Sound Module (p. 78).
Use MIDI cables to connect the HPD-15s MIDI OUT connector to the MIDI IN connector of the external sequencer, and connect the HPD-15s MIDI IN connector to the MIDI OUT connector of the external sequencer.
fig.6-08.e
HPD-15
1. Press [SYSTEM] to make it light.
2. Press [ PARAMETER] or [PARAMETER ] to
display the following screen.
fig.6-07
MIDI Soft Thru OFF
3. Turn [PATCH/VALUE] to select ON/OFF.
4. When you are finished setting, press [SYSTEM] or
[EXIT].
Soft Thru: OFF, ON
The messages (except for System Exclusive) received at the MIDI IN will also be transmitted from the MIDI OUT/THRU connector when Soft Thru is set to ON.
If this setting is not used, leave it OFF as the trigger response of the pads will be faster.
When you make connections as shown, turn off Local Control (p. 80) and Soft Thru. For details, refer to Cutting the Connection Between the Sound Generator and the Pad Controller (Local Control) (p. 80).
Chapter 6
When you use an external sequencer for Loop recording, it may not be possible to completely play back the modifications of the tone controlled by realtime modify.
79
Chapter 6 Connecting MIDI Devices

Cutting the Connection Between the Sound Generator and the Pad Controller (Local Control)

This setting is required when you wish to record your pad performance on an external MIDI sequencer.
The performance data from the pad, rather than being sent directly to the sound module section (Local Control Off), is first sent to the external sequencer, and then on to the HPD­15s sound module.
fig.6-09.e
HPD-15
Trigger MIDI Converter
Local Control: OFF
Soft Thru: OFF
Sound Generator
MIDI OUT/THRU
MIDI IN
External Sequencer

Saving Data to an External MIDI Instrument

The data in the HPD-15 can be transmitted either singly or collectively to a sequencer (or another HPD-15). The operation of transmitting this data is called a Bulk Dump; receiving this data is called a Bulk Load.

Transmitting (Bulk Dump)

The HPD-15 transmits stored data to a sequencer. Use a MIDI cable to connect the HPD-15s MIDI OUT
connector to the MIDI IN connector of the external sequencer or the other HPD-15.
fig.6-11.e
MIDI IN MIDI OUT
: Performance data flow route
If you make connections and record as shown, with a setting of Local On, duplicate notes will be re-transmitted to the HPD-15 and will not be played correctly. If you turn on Soft Thru (p. 79) and make connections as shown in the diagram, MIDI messages will create a loop, and the system will not play correctly. Be sure to turn off Soft Thru as well.
1. Press [SYSTEM] to make it light.
2. Press [ PARAMETER] or [PARAMETER ] to
display the following screen.
fig.6-10
MIDI LocalControl ON
3. Turn [PATCH/VALUE] to select ON/OFF.
4. When you are finished setting, press [SYSTEM] or
[EXIT].
LocalControl: OFF, ON
External Sequencer
HPD-15
1. Press [SYSTEM] to make it light.
2. Press [ PARAMETER] or [PARAMETER ] to
display the following screen.
fig.6-12.e
MIDI [WRITE] BlkDmp ALL
or
MIDI [WRITE] BlkDmpU0101-0101
blinking
3. Turn [PATCH/VALUE] to select the contents that you
wish to transmit.
When Local Control is set to OFF, the internal sound generator does not sound, even when the pad is struck.
80
4. Put the receiving sequencer in record mode. When you
wish to transmit to another HPD-15, put the receiving HPD-15 in play mode.
Chapter 6 Connecting MIDI Devices

Receiving (Bulk Load)

Refer to the owners manual of the receiving device.
5. Press [WRITE] to begin data transmitting.
* If you wish to stop transmission, press [EXIT].
BlkDmp: ALL, SYS, SEQ ALL, PATCH ALL, GROUP01–10, U0101–1008, TEMPORARY, U0101–1008-U0101–1008
ALL: Transmit all settings.
* The settings of the current patch which is not written into
memory (TEMPORARY) will not be transmitted.
SYS: Transmit system settings (p. 67). SEQ ALL: Transmit all data for the user patterns (p. 59) of the
sequencer. PATCH ALL: Transmit all user patch settings. GROUP0110: Transmit the settings of all patches in the selected patch
group. U01011008: Transmit the settings of the selected user patch. TEMPORARY: Transmit the settings of the current patch. This allows
you to transmit the state of the settings before pressing [WRITE] to write them into memory.
U01011008-U01011008: Transmit the settings of the specified area of user
patches.
The HPD-15 receives data that was stored in a sequencer. Use a MIDI cable to connect the HPD-15s MIDI IN connector
to the MIDI OUT connector of the external sequencer or the other HPD-15. Set the HPD-15 play mode.
fig.6-13.e
MIDI OUT MIDI IN
External Sequencer
HPD-15
Send the data from the external sequencer to the HPD-15. The transmitted settings are reproduced.
When data is received, the data that was previously in the HPD-15s memory will be lost.
Never turn the power off while receiving the bulk data and writing the data into memory. If the power is turned off, the data will be lost.
Select Int for the Seq Sync in system settings (p. 68). If you select other than Int, the internal sequencer will begin playback and wont receive the data.
81
Chapter 6
Chapter 6 Connecting MIDI Devices

Setting the Device ID

The setting described here is necessary only when you wish to transmit separate data to two or more HPD-15 units at the same time. Do not change this setting in any other case.
At the factory settings, the Device ID is set to 17.
1. Press [SYSTEM] and make it light.
2. Press [ PARAMETER] or [PARAMETER ] to
display the following screen.
fig.6-14
MIDI Device ID 17
3. Turn [PATCH/VALUE] to change the Device ID.
4. When you are finished modifying, press [SYSTEM] or [EXIT].
DEVICE ID: 1–32 Example:
Suppose that when data was saved via bulk dump, the HPD­15s Device ID was set to 17. When re-transmitting this data back to the HPD-15, it wont receive if the Device ID is set to something other than 17.
fig.6-15.e
Transmit data Device ID: 17
MIDI IN
HPD-15 Device ID: 17
MIDI IN
HPD-15 Device ID: 16
If you lose track of the Device ID setting that was used when saving data via a bulk dump, it will no longer be possible to reload the bulk data that was saved.
MIDI OUT
External Sequencer
System Exclusive is not received

Program Change Number List (User Patches)

Bank Select: 1
fig.6-16.e
Patch Number
U0101 1 U0102 U0103 U0104 U0105 U0106 U0107 U0108 8 U0201 U0202 U0203 U0204 U0205 U0206 U0207 U0208 U0301 17 U0302 U0303 19 U0304 U0305 U0306 U0307 U0308 U0401 U0402 U0403 U0404 U0405 U0406 30 U0407 U0408 32 U0501 33 U0502 34 U0503 35 U0504 36 U0505 37 U0506 38 U0507 39 U0508 40
Program
Change Number
10 11 12 13 14 15 16
18
20 21 22 23 24 25 26 27 28 29
31
2 3 4 5 6 7
9
Patch Number
U0601 41 U0602 42 U0603 43 U0604 44 U0605 45 U0606 46 U0607 47 U0608 48 U0701 49 U0702 50 U0703 51 U0704 52 U0705 53 U0706 54 U0707 55 U0708 56 U0801 57 U0802 58 U0803 59 U0804 60 U0805 61 U0806 62 U0807 63 U0808 64 U0901 65 U0902 66 U0903 67 U0904 68 U0905 69 U0906 70 U0907 71 U0908 72 U1001 73 U1002 74 U1003 75 U1004 76 U1005 77 U1006 78 U1007 79 U1008 80
* Program change numbers of the preset patches are written in
the Preset Patch List (p. 90).
Program
Change
Number
82

Troubleshooting

This chapter outlines points to check if you experience problems, and what to do about them.

Problems With the Overall Sound

Intended Sound Not Produced

Are the pad sensitivity settings correct?
Make sure that the following parameters are set to correct value.
System Settings: PAD Sens (p. 70), DBEAM Sens (p. 69) Patch Settings: PadSnsType (p. 54), TrigMode (p. 36)
The HPD-15 adjusts the sensitivity of the D Beam autmatically for the brightness of its location when the power is turned on. Do not shut the window of the D Beam until the patch name is displayed.
If you connect the hi-hat control pedal (FD-7, optional), the HPD-15 check the position of the pedal when the power is turned on. Do not step on the pedal until the patch name is displayed.

No Sound

Is Off selected for the Pad Inst? (p. 36)
Select a instrument other than Off.
Is OFF selected for the Local Control? (p. 80)
Select ON.
Is not the [SOUND] button of D Beam or ribbon light?
Press [SOUND] to make it light.
Are the cables connected to the correct jacks?
Connect the cables to the OUTPUT jacks.

The Volume Level of the Instrument Connected to OUTPUT Jacks is Too Low

Could you be using a connection cable that contains a resistor?
Use a connection cable that does not contain a resistor.

Sound Does Not Stop

Is the [ROLL/HOLD] button light? (p. 16)
Press [ROLL/HOLD] to make it dark.
Is Gate or Trig selected for the TrigMode? (p. 36)
Select Shot.
Is the window of the D Beam shut? (p. 16)
Be careful not to shut the window of the D Beam.
Has the [VOLUME] knob (p. 10) turned fully counterclockwise?
Turn the [VOLUME] knob clockwise.
Has the left realtime modify knob (p. 19) turned fully counterclockwise?
Press [SELECT] to make the upper indicator light. Then turn the left realtime modify knob ([LEVEL]) clockwise to increase the level.
Are the PAD SET Level (p. 25), Pad Level (p.
36), and MasterVolume (p. 54) in the patch lowered?
Raise the values.
Are the Effect Level, Direct Level, and FxOut Volume (p. 40) in the multi-effects lowered?
Raise the values.

Modification Does not Change the Sound

Is the selected pad correct?
The pad which is hit last becomes edit target.
Is OFF selected for the Pad Chase? (p. 68)
When OFF is selected, edit target does not change. Select ON for the Pad Chase or Strike the pad to select it while
holding down [PATCH SEL].
Is Modify Lock (p. 19) on?
When the [SELECT] indicator is blinking, there is a pad which is fixed to the target of modification. Hold down [SELECT], and press [EXIT] to unlock.
Appendices
83
Troubleshooting

Multi-Effects / Reverb / LFO Does not Applied

Is not the [MULTI-EFFECTS] button light? (p. 20)
Press [MULTI-EFFECTS] to make it light.
Is OFF selected for the REVERB Type (p. 25) or MULTI-FX/LFO (p. 25, p. 36) ?
Select a setting other than OFF.
Is the Reverb Send in the PAD SET or PAD (p. 25, p. 36) lowered?
Raise the values.

MIDI-related Problems

No Sound when using an external controller (sequencer, keyboard etc.)

Is the MIDI cable connected properly? (p. 78) Is the MIDI channel correct? Or is the
channelset to OFF?
Select the correct MIDI channel (p. 78).

Sequencer-related Problems

No Sound When [PLAY/STOP] is Pressed

Is it a blank pattern that is being played back?
Play back a pattern containing performance data.
Is Ext selected for the Seq Sync? (p. 68)
Select Int.

Playback Stops Immediately After Beginning

Is Tap or TapVelo selected for the patterns PlayType?
Select Loop or OneShot (p. 60).
Tap and TapVelo refer to the convenient playback
function in Pad Pattern (tapping the pad causes the pattern to be played back).

Bulk Dump Is Not Transmitted

Is the MIDI cable connected properly?
If you wish to save a bulk dump on an external device, connect the HPD-15s MIDI OUT/THRU connector to the external sequencers MIDI IN connector (p. 80).
Has the No reception of MIDI Exclusive Messages setting been selected on the external MIDI device?
Refer to the owners manual for the external MIDI device.
84

Restoring the Factory Settings

You can restore patch and pad settings as well as pattern data stored in the HPD-15 to the settings in effect when the unit was shipped from the factory.
All data and settings in the restored part are lost. Follow the procedures described in Bulk Dump (p. 80) to save any data and settings you need to keep to an external MIDI device.

Procedure for Factory Reset

1. Press [SYSTEM].
fig.7-01
UTILITY LCD Contrast 5
2. Press [PARAMETER ] to display the following
screen.
fig.7-02
PTN ALL: Erases all user pattern (p. 59) data and restores
sequencer settings (p. 60–p. 62) to their factory presets. ALL: Restores all settings to their factory presets.
While executing factory reset, do not turn the power off. Data in the HPD-15s memory will be corrupted.
FACTORY RESET SYSTEM [WRITE]
You can make your selection rapidly by using the Skip Function (p. 32).
3. Turn [PATCH/VALUE] to select the part that you wish
to restore.
fig.7-03
FACTORY RESET ALL [WRITE]
4. Press [WRITE] to execute factory reset.
* If you decide not to execute, press [EXIT].
FACTORY RESET:SYSTEM, CHAIN ALL, PATCH ALL, PTN ALL, ALL
SYSTEM: Restores all system settings (p. 67) to their factory
presets. CHAIN ALL: Erases all patch chain (p. 65) settings. PATCH ALL: Restores all user patch (p. 21) settings to their factory
presets.
Appendices
85

Messages and Error Messages

This section lists the messages (error messages) that the HPD-15 produces and explains the meaning of each message, giving you to appropriate action to take.

Error Messages

fig.7-04
System Error!
A problem has occured with the internal system. Contact your dealer or a nearby Roland service center.
fig.7-05
Memory Damaged!! Reset [WRITE]
Data in the HPD-15s memory is corrupted. Press [WRITE] to execute factory reset
If you turned the power off when the HPD-15 is writing data into memory, the data will be damaged. Never turn the power off while the HPD-15 is executing a writing process.
fig.7-09
Max 999 Measures Aborted! [EXIT]
The maximum number of measures that can be recorded to one pattern has been exceeded; no further recording or editing that adds measures can be carried out. Press exit.
fig.7-10
PRESET PATTERN!! Select User PTN
This is a Preset pattern; it cannot be edited or recorded. Select a User pattern.
fig.7-10a
No Empty Pattern
There are no empty patterns for recording.
Delete unneeded pattern or select a recorded pattern that can be used for recording.
fig.7-11
fig.7-06
No Enough Memory Aborted! [EXIT]
Pattern recording or editing could not be carried out because there was not enough internal memory. Press [EXIT].
Try deleting patterns that are no longer needed (p. 64).
fig.7-07
Empty Pattern! Aborted!
This pattern contains no performance data; it cannot be edited.
fig.7-08
PTN Write Error!
Writing a pattern data failed.
Data Overload! [EXIT]
Pattern contained an excessive amount of data, and as a result could not be played back or recorded. Press [EXIT].
Try eliminating a part that has too much data.
fig.7-12
BULK Receive Error! [EXIT]
Reception of bulk dump failed. Press [EXIT].
Make sure that all MIDI cables are firmly connected (p. 81).
fig.7-13
Checksum Error! [EXIT]
The checksum value of a system exclusive message was incorrect. Press [EXIT].
86
Correct the checksum value.
Messages and Error Messages
fig.7-14
MIDI Buffer Full
A large amount of MIDI messages were received in a short time, and could not be processed completely.
Confirm that the external MIDI device is properly connected (p. 78). If the problem persists, reduce the amount of MIDI messages sent to the HPD-15.
fig.7-15
MIDI Offline!!
A MIDI cable was disconnected. (Or communication with the external MIDI device stopped for some reason.)
Make sure that MIDI cables have not been pulled out or broken.
fig.7-16

Messages

fig.7-17
Now Writing.....
KEEP POWER ON!!
The HPD-15 is writing data into memory. Do not turn the power off.
fig.7-18
Now Copying.....
KEEP POWER ON!!
The HPD-15 is copying data. Do not turn the power off.
fig.7-19
Now Exchange....
KEEP POWER ON!!
The HPD-15 is executing an exchange function. Do not turn the power off.
fig.7-23
Device ID is Different!
Due to an incorrect Device ID, the system exclusive message could not be received.
Set the correct Device ID. (p. 82)
Now Executing... KEEP POWER ON!!
The HPD-15 is executing a process. Do not turn the power off.
fig.7-20
Now Resetting... KEEP POWER ON!!
The HPD-15 is restoring the factory settings. Do not turn the power off.
fig.7-21
BULK DATA Transmitting...
Bulk data is now being transmitted.
fig.7-22
BULK Receiving.. KEEP POWER ON!!
Bulk data is now being received. Do not turn the power off.
87
Appendices

About MIDI

MIDI OUT MIDI IN MIDI THRU
MIDI IN
Receive channel: 1
Receive channel: 2
Sound
Module
A
Sound
Module
B
Transmit channel: 1, 2
MIDI keyboard
MIDI (Musical Instruments Digital Interface) is a standard specification that allows musical data to be exchanged between electronic musical instruments and computers. MIDI With a MIDI cable connecting MIDI devices that are equipped with MIDI connectors, you can play multiple instruments with a single keyboard, have multiple MIDI instruments perform in ensemble, program the settings to change automatically to match the performance as the song progresses, and more.
While using only pads with the HPD-15, there is no need to have any detailed knowledge of MIDI. For those who wish to use MIDI keyboards to record patterns on the HPD-15, use it as a sound module with external sequencers, or learn the HPD-15 at a more advanced level, the following explains such matters related to MIDI.

About MIDI Connectors

The HPD-15 is equipped with the two types of MIDI connectors, each which works differently.
fig.7-24

MIDI Channels and Multi-timbral Sound Sources

MIDI transmits many types of data over a single MIDI cable. This is made possible by the concept of MIDI channels which allow a device to distinguish the data that is or is not intended for it. In some ways, MIDI channels are similar to television channels. By changing the channel on a television set, you can view the programs that are being broadcast by different stations. In the same way, MIDI also allows a device to select the information intended for that device out of the variety of information that is being transmitted to it.
fig.7-25.e
The cable from the antenna carries the TV signals from many broadcast stations.
Station A
Station B
Station C
The TV is set to the channel of the station you wish to watch.
MIDI uses sixteen channels; 1 through 16. Set the receiving device so that it will receive only the channel that it needs to receive.
MIDI IN Connector
This connector receives messages from external MIDI devices (keyboards, sequencers controllers etc.) to play the HPD-15s instruments or change its settings.
MIDI OUT/THRU Connector
The HPD-15 uses both the MIDI OUT and MIDI THRU connector are combined. The Soft Thru setting (p. 79) changes the function. As shipped from the factory, this is set to Soft Thru OFF.
Soft Thru OFF
This connector transmits MIDI messages to external MIDI devices. MIDI messages received at MIDI IN are not transmitted.
Soft Thru ON
HPD-15s MIDI messages and MIDI messages received at MIDI IN are transmitted from this connector.
Example:
Set MIDI keyboard to send Channel 1 and Channel 2, then set sound module A to receive only Channel 1 and sound module B only Channel 2. With this setup, you can get an ensemble performance, with, for example, a guitar sound from sound module A and bass from sound module B.
fig.7-26.e
When used as a sound module, the HPD-15 can receive on up to five of the sixteen MIDI channels. Sound modules like the HPD-15 which can receive multiple MIDI channels simultaneously to play different sounds on each channel are called multi-timbral sound modules.
88

How the Internal Sequencer Operates

A sequencer is an electronic instrument used for recording and playback of performances. The HPD-15 features such a sequencer function. The HPD-15 comes with built-in performance patterns (Preset patterns) which can be used for drum practice and other purposes. You can also create your own patterns.
fig.7-27.e
External sound module
HPD-15
Internal sequencer
Percussion Part 1
MIDI keyboard
Percussion Part 2
About MIDI
Melody Part 1
Melody Part 2
Pad
Internal sound generator
For playback, the performance data that has been recorded to the sequencer is sent to the sound generator, which produces the sound. The data for each of the sequencers parts causes the corresponding part in the internal sound generator to be played. When performance data is recorded, the performance data from pads and MIDI keyboards is sent to the sequencer; the data recorded here is then sent to the sound module for playback.
89
Appendices

Preset Patch List

#: Patch Change via MIDI (Bank No.) - (Program No.)
LATIN #
P0101 Conga 2-1 P0102 Bongo 2-2 P0103 Timbales 2-3 P0104 LatinToys 2-4 P0105 CONGAbongo 2-5 P0106 TimbaleMix 2-6 P0107 Conga II 2-7 P0108 Bongo II 2-8 P0109 TimbalesII 2-9 P0110 BONGO-BRS- 2-10 P0111 TimbalSong 2-11 P0112 Steel Drum 2-12 P0113 Pandeiro 2-13 P0114 Surdo 2-14 P0115 ESCOLA 2-15 P0116 Berimbau 2-16 P0117 PandeiroII 2-17 P0118 Surdo II 2-18 P0119 Brazil Mix 2-19 P0120 Perc Echos 2-20 P0121 SpaceConga 2-21 P0122 808 Latin 2-22
AFRICAN #
P0201 TalkingDrm 2-23 P0202 Djembe S 2-24 P0203 Djembe L 2-25 P0204 Frame Drum 2-26 P0205 Pot Drum 2-27 P0206 Kalimba 2-28 P0207 Log Drum 2-29 P0208 Balaphone 2-30 P0209 Gyilli 2-31 P0210 AfroZither 2-32 P0211 MonguDrum 2-33 P0212 AfricaToys 2-34 P0213 Gyilli&Cng 2-35 P0214 NaturePerc 2-36 P0215 GyliBalaph 2-37 P0216 TalkDrm II 2-38 P0217 PotDrum II 2-39
INDIAN #
P0301 Tabla 2-40 P0302 Dholak 2-41 P0303 Madal 2-42 P0304 Dhol 2-43 P0305 DrmOfIndia 2-44 P0306 MadalTalan 2-45 P0307 Tabla II 2-46 P0308 Tabla III 2-47 P0309 TABLATIX 2-48 P0310 Sitar 2-49 P0311 SantoorMaj 2-50 P0312 SantoorMin 2-51 P0313 Tambura 2-52 P0314 Darabukka 2-53 P0315 Rek 2-54 P0316 Doholla 2-55 P0317 Doira 2-56 P0318 Turk-Mltry 2-57
ASIAN #
P0401 JAPAN 2-58 P0402 MATSURI 2-59 P0403 CHINA 2-60 P0404 Yang Qin 2-61 P0405 Korean4Drm 2-62 P0406 Gamelan 2-63 P0407 JavaGameln 2-64 P0408 BaliGameln 2-65 P0409 Bali&Java 2-66 P0410 Gongs 2-67 P0411 Angklung 2-68 P0412 Bonang 2-69 P0413 Gender 2-70 P0414 Saron 2-71
ORCH #
P0501 Vibraphone 2-72 P0502 Glockenspl 2-73 P0503 Xylophone 2-74 P0504 Marimba 2-75 P0505 Bs Marimba 2-76 P0506 TubularBel 2-77 P0507 Timpani 2-78 P0508 Orch Hit 2-79
P0509 LightOrch 2-80 P0510 OrchPerc 2-81 P0511 Aux Perc 2-82
DRUMS #
P0601 Standard 2-83 P0602 Jazzbrush 2-84 P0603 Analog 2-85 P0604 TR-808 2-86 P0605 TR-909 2-87 P0606 Studio 2-88 P0607 Rock Stage 2-89 P0608 Swing 2-90 P0609 Brushes 2-91 P0610 Orch Set 2-92 P0611 Mexi-Set 2-93 P0612 Hi-Boy 2-94 P0613 Low&Dry 2-95 P0614 Jazz Mix 2-96 P0615 JzBrush&Bs 2-97 P0616 BluesClub 2-98 P0617 Drum&Horns 2-99 P0618 TechnoGate 2-100 P0619 FlangeDrms 2-101 P0620 JunkyDrums 2-102 P0621 Brush Box 2-103
DANCE #
P0701 Clap&Scrch 2-104 P0702 FILTERED 2-105 P0703 Trash Beat 2-106 P0704 LatinHouse 2-107 P0705 Techey 2-108 P0706 TechDance 2-109 P0707 EthniDance 2-110 P0708 Cosmo 21 2-111 P0709 Industrial 2-112 P0710 UndaGround 2-113 P0711 StreetBeat 2-114 P0712 909-2000 2-115 P0713 AlienDance 2-116 P0714 TechNow 2-117 P0715 Sweep 808 2-118 P0716 Revolution 2-119 P0717 Backbeat 2-120 P0718 AmberWater 2-121
P0719 SynthDrums 2-122 P0720 Discotica 2-123 P0721 Dance 6 2-124 P0722 Lock Out 2-125 P0723 DanceMenu1 2-126 P0724 DanceMenu2 2-127
SFX #
P0801 PsycoDrama 2-128 P0802 Forest 3-1 P0803 GrandBlue 3-2 P0804 NoiseSonic 3-3 P0805 ArpegPerc 3-4 P0806 CartoonFX 3-5 P0807 Silly FX 3-6 P0808 Rol&FiltMe 3-7 P0809 MetalMania 3-8 P0810 ChaosSoniq 3-9 P0811 SFX Menu 1 3-10 P0812 SFX Menu 2 3-11 P0813 SFX Menu 3 3-12
OTHERS #
P0901 Laserwave 3-13 P0902 Heavy Gtr 3-14 P0903 Acous Bass 3-15 P0904 SH101 Bass 3-16 P0905 Flute 3-17 P0906 Syn String 3-18 P0907 Saw Wave 3-19 P0908 Juno Rave 3-20 P0909 Fantasia 3-21 P0910 Thick Pad 3-22 P0911 Calliope 3-23 P0912 Melody-808 3-24
LOOPS #
P1001 Latin Loop 3-25 P1002 Samba Loop 3-26 P1003 AfricaLoop 3-27 P1004 IndianLoop 3-28 P1005 Asian Loop 3-29 P1006 FusionLoop 3-30 P1007 Dance Loop 3-31 P1008 Shot & Tap 3-32
90

Preset Pattern List

PlayType: Loop
P01 Cha-Cha P02 ChaChaLite P03 MamboBreak P04 ComparSlow P05 ComparFast P06 SonMontuno P07 Merengue P08 Latin 6/8 P09 Mozambique P10 Salsa P11 Salsa-Med P12 Guaguanco P13 6/8 Groove P14 Descarga1 P15 Descarga2 P16 Baion P17 BahiaGroov P18 Samba-Med P19 SambaSao P20 Slow Samba P21 Samba-Roda P22 SambaBasic P23 EscolaRthm P24 GyilliSong P25 PotDrumPtn P26 Djembeat P27 2Bt-Afro P28 12/8-Afro P29 Funky Afro P30 7Bt-Clay P31 4Bt-Clay P32 4BtRl-Clay P33 TurkMarch P34 BellyDance P35 Arabic10Bt P36 Arabic4Bt P37 Silkroad P38 Tabla-Med P39 Tabla-Slow P40 Bhairavi P41 Kashimir P42 Santoor P43 IndianFolk P44 DholakBeat P45 BengalRthm P46 BanglaBeat P47 Madal Seq. P48 5Bt-Indian P49 7Bt-Indian P50 4Bt-Indian P51 Spanish-12 P52 Asian-12/8
P53 MATSURISM P54 OHAYASHI 1 P55 OHAYASHI 2 P56 SamulNori1 P57 SamulNori2 P58 China-Mood P59 Polynesian P60 Javanese P61 Balinese P62 ForestSong P63 FILTERTIV P64 Sevenate P65 A.O.R. P66 AcidFusion P67 ElecFusion P68 Fusion-3/4 P69 HardFusion P70 Funk P71 JazzFunk P72 LatinJazz P73 AfroJazz P74 Reggae P75 Mambo w/b P76 Salsa w/b P77 Samba w/b P78 Carrib P79 House P80 TechnoPop P81 Locomotive P82 KiddyDisco P83 Night-Bird P84 Drops
PlayType: OneShot
P85 LatinFill1 P86 LatinFill2 P87 Cha-Fill1 P88 Cha-Fill2 P89 Cha-Fill3 P90 Ending1 P91 Ending2 P92 Ending3
PlayType: Tap
P93 SantoorTap P94 BassTap1 P95 BassTap2 P96 AcoGuitTap P97 AdlibTap P98 WahGtTap P99 CodeMenu (C, Cm, Cm7, C
maj7
, C6, C
dim
, C
7sus4
, C7)
Appendices
91

Instrument List

*M: Mute switching sound *P: Responds to positional sensing when assigned to pad A1 or A5. *D: The ribbons/D Beam will produce different tones depending on the direction of the movement of your hand when TirgMode is set to “Move” or “MovGate.” The
pads can switch the sound when TrigMode is set to Gate or Trig. *F: These are hi-hat sounds that can be controlled by the hi-hat control pedal (FD-7, optional). *H: The sound will sustain by pressing [ROLL/HOLD] button when TrigMode is set to Gate or Trig. *T: The pitch of these sounds can be adjusted by MasterTune in system setting.
No. Inst Remarks
LATIN
L01 Bongo Hi *M, *P L02 Bongo Hi /H *M, *P L03 Bongo Hi /T *M L04 Bongo Hi Cls L05 Bng HiHndSlp L06 Bongo Lo L07 R-8 Bongo Hi L08 R-8 Bongo Lo L09 Conga Hi /H *M, *P L10 Conga Hi /T *M L11 Conga Hi *M, *P L12 CongaHiOpSlp L13 Conga Hi Cls L14 CongaHiClSlp L15 Conga HiHeel L16 Conga Hi Toe L17 Conga HiBass L18 Conga Slide L19 Conga Lo /H *M, *P L20 Conga Lo /T *M L21 Conga Lo *M, *P L22 CongaLoOpSlp L23 Conga Lo Cls L24 CongaLoClSlp L25 Conga LoHeel L26 Conga Lo Toe L27 Conga LoBass L28 R-8 Conga Hi *M L29 R-8Cng HiCls L30 R-8 Conga Lo L31 Cowbell 1 *M L32 Cowbell 1 Mt L33 Cowbell 2 L34 Cowbell 3 L35 Claves 1 L36 Claves 2 L37 Guiro Long L38 Guiro Short L39 Guiro LngSht *M L40 Guiro 1notch L41 Maracas L42 Shaker 1 L43 Shaker 2 L44 Shaker 3 L45 Tambourine 1 L46 Tambourine 2 L47 Timbale Hi *P L48 Timbale HiRm L49 Timble+Crash L50 Timbale Lo *P L51 Timbale LoRm L52 TimblHiPaila *M L53 TmblHiPilaMt L54 TimblLoPaila *M L55 TmblLoPilaMt L56 Timbl Hi Hnd *M L57 TimblHiHndMt L58 Timbl Lo Hnd *M L59 TimblLoHndMt L60 Vibra-slap L61 Steel Drum 1 *T L62 Steel Drum 2 *T L63 Agogo 1 Hi L64 Agogo 1 Lo L65 Agogo 1 HiLo *M, *D L66 Agogo 2 Hi L67 Agogo 2 Lo L68 Agogo 2 HiLo *M, *D L69 Agogo 3 L70 Cabasa L71 Cuica 1 *M, *D
L72 Cuica 1 Open *M L73 Cuica 1 Mut1 L74 Cuica 1 Mut2 L75 Cuica 2 *M, *D L76 Cuica 2 Open *M L77 Cuica 2 Mut1 L78 Cuica 2 Mut2 L79 Pandeiro *M L80 Pandeiro Mut L81 Pandeiro Slp L82 Pandeiro Lo *M L83 Pand Lo Mut L84 Pand Lo Slp L85 R-8 Surdo *M, *P L86 R-8 Surdo Mt *P L87 R-8 Surdo Rm L88 Surdo *M, *P L89 Surdo Mute *P L90 Tamborim *M, *P L91 Tamborim Mut *P L92 Tamborim Slp L93 Tamborim 2 L94 Whistle Long L95 Whistle Shrt L96 Whstl LngSht *M, *D L97 Caxixi L98 Berimbau *M, *T L99 Berimbau Mut *T l01 Berimbau Up *T l02 Berimbau Dn *T l03 BerimbauUpDn *D, *T l04 Caixa *P l05 Caixa Rim l06 Caixa Roll l07 Rain Stick l08 RainStk Soft l09 SambaBateria l10 Space Conga *M, *P l11 SpaceCng Bas l12 E.Conga *M, *P l13 E.Conga Bass l14 DR-55 Claves l15 CR-78 Cowbel l16 CR-78 MetalB l17 CR-78 Guiro l18 CR-78 Tambrn l19 CR-78 Maracs l20 CR-78 Bongo l21 CR-78 Claves l22 TR-808 Conga l23 TR-808 Clavs l24 TR-808 Marcs l25 TR-808 Cow
AFRICAN
F01 Shekere F02 Djembe /H *M, *P F03 Djembe /T *M F04 Djembe *M, *P F05 Djembe Mute *P F06 Djembe Slap F07 Djembe Bass F08 SmallDjmb /H *M, *P F09 SmallDjmb /T *M F10 Small Djembe *M, *P F11 SmallDjmb Mt *P F12 SmallDjmbSlp F13 SmallDjmb Bs F14 TalkingDrm 1 F15 TalkingDrm 2 F16 TalkingDrm 3 F17 Afro Drum 1 F18 Afro Drum 2 F19 Afro Dr Flam
F20 Afro Dr Rttl F21 Metal Casta F22 PotDrm 1 Lo F23 PotDrm 1 Hi F24 PotDrm 1 Acc F25 PotDrm 2 *M F26 PotDrm 2 Mut F27 PotDrm 2 Lng F28 PotDrm 2 Sht F29 PotDrm 3 Slp F30 PotDrm 3 Bas *D F31 PotDrm 3 BsE F32 Kalimba *T F33 Log Drum F34 Gyilli A *T F35 Gyilli D *T F36 Gyilli G *T F37 Gyilli C *T F38 Gyilli Hi G *T F39 Gyli GlissUp *T F40 Gyli GlissDn *T F41 Gyli GlsUpDn *D, *T F42 Balaphone A *T F43 Balaphone F# *T F44 Balaphone E *T F45 Balaphone B *T F46 Balphn GlsUp *T F47 Balphn GlsDn *T F48 Balphn UpDn *D, *T F49 Balaphone 2 *T F50 Afro Zither *T F51 Afro Feet F52 Afro Stomp F53 Hand Drum *M F54 Hand Drum Bs F55 MonguDrm Hi *M, *P F56 MngDrm Hi Bs F57 MonguDrm Lo *P F58 Clapstick F59 Boomerang F60 Bamboo F61 Bloom Bell
INDIAN
I01 Sarna Bell I02 Tabla Na I03 Tabla Tin I04 Tabla Tun I05 Tabla Ti I06 Tabla TinNa *P I07 Tabla TiNa *P I08 Tabla TunTin *M I09 Tabla 2 Te I10 Baya Slide I11 Baya Gin I12 Baya Ka I13 Baya Ge I14 Baya GeKa *P I15 Dholak Ga I16 Dholak Ta I17 Dholak Tun I18 Dholak Na I19 Dholak TunNa *P I20 Madal Da I21 Madal Din I22 Madal Ta I23 Madal DinTa *P I24 Khole I25 Dhol Ga *M I26 Dhol Slide I27 Dhol Ka I28 Dhol Da I29 Sitar *T I30 Sitar Gliss *T
I31 Santoor Lowr *T I32 Santoor Uppr *T I33 Tambura *T I34 Tambura Dron *H, *T I35 Bell Tree I36 Sagat Open I37 Sagat Closed I38 Sagat OpCls *M I39 Darbuka1 Dom *P I40 Darbuka1 Tak I41 Darbuka2 I42 Doira Dun *P I43 Doira Tik I44 Doholla Dom *P I45 Doholla Sak I46 Doholla Tak I47 Doholla Roll I48 Doholla Stop I49 Dohol RolStp *M, *D I50 Rek Dom *P I51 Rek Tek I52 Rek Open I53 Rek Trill I54 Bendir I55 Dawul I56 HmrDlcmr Lwr *T I57 HmrDlcmr Upr *T
ASIAN
A01 Biwa *T A02 Atarigane A03 Hyoshigi A04 Ohkawa A05 Tsuzumi Hi A06 Tsuzumi Lo A07 Shime Taiko1 A08 Shime Taiko2 A09 MatsuriTaiko *P A10 Matsuri TkRm A11 Buk *P A12 Buk Rim A13 Jang-Gu A14 Jing *M A15 Jing Mute A16 Gengari *M A17 Gengari Mute A18 Ban Gu 1 A19 Ban Gu 2 A20 Ban Gu 3 A21 Gu Roll A22 Gu High A23 Gu Roll-Stop *M, *D A24 Tang Gu *M A25 Tang Gu Mute A26 Hu Yin Luo *M A27 HuYinLuo Mut A28 Nao Bo A29 Xiao Bo A30 Large TamTam A31 Large Gong A32 Small Gong A33 Bend Gong A34 Yang Qin *T A35 Finger Cym *M A36 Fingr Cym Mt A37 Rama Cymbal A38 Chenchen Opn A39 Chenchen Cls A40 Chenchn OpCl *M A41 Bali Cym Opn A42 Bali Cym Cls A43 BaliCym OpCl *M A44 Thai Gong A45 JawsHarp Opn
92
Instrument List
A46 JawsHarp Wow A47 JawsHrp OpWo *M, *D A48 Bonang *T A49 Gender *T A50 Saron *T A51 Angklung A52 Gamelan 1 *T A53 Gamelan 2 *T
ORCH
O01 Sleigh Bell O02 Tree Chimes O03 Triangle *M O04 Triangle Mut O05 Castanets O06 Wood Block O07 WdBlock HiLo *M, *D O08 Slapstick O09 Concert BsDr *M O10 Conc BsDrMut O11 Timpani *T O12 Perc Hit *T O13 Orch Hit 1 *T O14 Orch Hit 2 *T O15 DrmMaj Whstl O16 Glockenspiel *T O17 Vibraphone *T O18 Xylophone *T O19 Marimba 1 *T O20 Marimba 2 *T O21 Bass Marimba *T O22 Celesta *T O23 Tubular Bell *T O24 Glass *T O25 Iron Hammer
DRUMS
R01 Dry Hard Kik R02 Jazz Kick R03 Vintage Kick R04 26 Deep Kik R05 Wood Beatr K R06 HipHop Kick R07 Plastic Kick R08 Electronic K R09 TR-808 Kick R10 808 Boom Kik R11 TR-909 Kick R12 CR-78 Kick R13 Beech Snare *P R14 BeechS RmSht R15 Loose S Hrd *P R16 Loose S Rim R17 Concert Snr R18 Concrt S Rol R19 Concrt S Buz R20 Hi Piccolo S R21 L.A. Snare R22 Brush Snare *M R23 Brush Rol S1 R24 Brush Rol S2 R25 Brush Swsh S *P R26 Brush Slp S1 R27 Brush Slp S2 R28 House DopnS R29 Swing Snare R30 Quinto Snare *P R31 Electronic S R32 TR-808 Snare R33 TR-909 Snare R34 CR-78 Snare R35 Amb CrossStk R36 Hall CrosStk R37 Stick Hit R38 Sticks R39 TR-808 Stick R40 TR-909 Stick R41 CR-78 Stick R42 Metal Stick R43 Vintage Tom1 R44 Vintage Tom2 R45 Dbl Head T 1 R46 Dbl Head T 2
R47 Room Tom 1 R48 Room Tom 2 R49 Brush Slp T1 R50 Brush Slp T2 R51 Electronic T R52 2-Tone ElecT R53 Bright ElecT R54 TR-808 Tom R55 TR-909 Tom R56 909 Whack T R57 Pure CHH *P R58 PureCHH Edge R59 Pure HalfOHH R60 Pure OHH R61 Tamburn CHH R62 Tamburn OHH R63 TR-808 CHH *P R64 808 CHH Edge R65 TR-808 OHH *P R66 808 OHH Edge R67 TR-909 CHH R68 TR-909 OHH R69 Pure Hi-Hat *F R70 13 Hi-Hat *F R71 Hand Cym HH *F R72 Tambourin HH *F R73 Maracas HH *F R74 Chenchen HH *F R75 TR-808 HiHat *F R76 TR-909 HiHat *F R77 Metal 808 HH *F R78 Metal 909 HH *F R79 Crash Cymbal R80 Chinese Cym R81 Szl ChineseC R82 Splash Cym 1 R83 Splash Cym 2 R84 Pgy Crash C1 R85 Ride Cymbal R86 Ride Bell C R87 Ride X Bell R88 Sizzl Ride C R89 Sizzl Rd Bel R90 Pgy Ride Cym R91 Brush Ride C R92 Brsh Szl RdC R93 Hand Cymbals R94 Mallet Cymbl R95 TR-808 Cymbl R96 TR-606 Cymbl R97 Wheel Pedal R98 KickCymbal 1 R99 KickCymbal 2 r01 KickCymbal 3 r02 Voice Kick r03 Voice Snare r04 Voice Hi-Hat *F
DANCE
D01 TR-808 Clap D02 Hand Clap 1 D03 Hand Clap 2 D04 Hand Clap 3 D05 Afro Clap D06 Scratch Push D07 Scratch Pull D08 ScrhPushPull *D D09 Scrch Stereo D10 Scr BsDr Psh D11 Scr BsDr Pul D12 Scr Bs PshPl *D D13 Jungle Cymbl D14 Dance Shaker D15 Trash body *P D16 Trash edge D17 Trash lid D18 Trash bottom D19 High-Q 1 *D D20 High-Q 2 D21 Rev High-Q D22 Air Blip D23 Techno Snap D24 Organ Chord *H, *T D25 Dist Guitar *H, *T D26 Auh Voice *H, *T
D27 Techno Chord *H, *T D28 Techno Scene *T D29 Synth Hit D30 Distort Hit *T D31 Techno Hit *T D32 Philly Hit *T D33 Funk Hit *T D34 Funny Hit *T D35 Cuica Hit D36 Rev Cuica Ht D37 Thin Beef D38 Bounce D39 Dist Swish D40 PCM Press D41 Reverse Beat D42 Monster Drum D43 Can Drum D44 Jungle Rol K D45 Jungle Rol S
SFX
S01 Burt S02 Boing *M S03 ReverseBoing S04 Tom Noise S05 Laser *M S06 ReverseLaser S07 Toy Gun S08 Eddy S09 Congerin S10 Moment S11 Toy Chat S12 Second Tick S13 Drip S14 Click S15 Metronm Bell S16 Metronm Clk S17 R-8 Spark S18 Anvil S19 Chop S20 Metal 1 S21 Metal 2 S22 Crash S23 Shot 1 S24 Shot 2 S25 Shot 3 S26 Shot 4 S27 Noise Acc 1 S28 Noise Acc 2 S29 Noise Acc 3 S30 Noise Acc 4 S31 Random Noiz1 S32 Random Noiz2 S33 Random Noiz3 S34 Random Noiz4 S35 White Noise *H, *T S36 Pink Noise *H, *T S37 Rev Vibraslp S38 RevSitar Gls S39 Rev Bend Gng S40 Rev Voice K S41 Rev Voice S S42 Cabasa 1shot S43 Matsuri S44 Uut? S45 Drop S46 Emergency S47 Woody 1 S48 Woody 2 S49 Punch S50 Metallic Lid S51 Glass Crash S52 Door Close S53 Bomb S54 Reverse Bomb S55 Explosion S56 Thunder S57 Stream S58 Snaps S59 Foot Step S60 Human Whistl S61 Chiki! S62 Hey! S63 Voice Ahhh S64 Rev Voc Ahhh
OTHERS
T01 Ac.Piano *H, *T T02 E.Piano *H, *T T03 60s EP *H, *T T04 Soft FM EP *H, *T T05 Clavinet *H, *T T06 Even Bar *H, *T T07 Organ *H, *T T08 Nylon Guitar *H, *T T09 Steel Guitar *H, *T T10 Jazz Guitar *H, *T T11 Clean Guitar *H, *T T12 Muted Guitar *H, *T T13 Pop Guitar *H, *T T14 Funk Guitar *H, *T T15 Overdrive Gt *H, *T T16 Heavy Guitar *H, *T T17 Muted DistGt *H, *T T18 Rock Rhythm *H, *T T19 Wah Gtr Dn 1 T20 Wah Gtr Up 1 T21 Wah Gtr Dn 2 T22 Wah Gtr Up 2 T23 Cut Gtr Dn T24 Cut Gtr Up T25 Gtr Scratch1 T26 Rev Gtr Scr1 T27 Gtr Scrach2 T28 Rev Gtr Scr2 T29 Bass Slide T30 Rev Bs Slide T31 Acoustic Bs *T T32 E.AcousticBs *T T33 Fingered Bs *T T34 Funk Bass *T T35 Pick Bass *T T36 Muted PickBs *T T37 Fretless Bs *T T38 Slap Bass *T T39 Synth Bass *T T40 TB-303 Bass *T T41 SH-101 Bass *T T42 Orch Strings *H, *T T43 Syn Strings *H, *T T44 OB Strings *H, *T T45 Brass Hit L *H, *T T46 Brass Hit S *T T47 Brass Hit LS *M, *H, *T T48 Brass Fall *T T49 Octave Brass *H, *T T50 Poly Brass *H, *T T51 Tenor Sax *H, *T T52 Flute *H, *T T53 Sine Wave *H, *T T54 Saw Wave 1 *H, *T T55 Saw Wave 2 *H, *T T56 Square Wave *H, *T T57 Buzzer *H, *T T58 Beep *H, *T T59 JU-2 Sub OSC *H, *T T60 Poly OSC *H, *T T61 Juno Rave *H, *T T62 JP Hoover *H, *T T63 Feedback Wav *H, *T T64 Atmosphere *H, *T T65 Syn Calliope *H, *T T66 Fantasia *H, *T T67 Thick Pad *H, *T T68 80s PolySyn *H, *T T69 Off
(Pedal Only)
PEDAL(A1) : PEDAL(C5)
Appendices
93
Instrument List

Pad Set Instrument List

No. Name
1 Conga 2 Conga II 3 Bongo 4 Timbales 5 Paila Lo 6 Paila Hi 7 Giro&Cowbel 8 Latin Perc 1 9 Latin Perc 2
10 Latin Perc 3 11 Agogo 12 Cuica 13 Surdo 14 Pandeiro 15 Tamborim 16 Caixa 17 Berimbau 18 Space Conga 19 808 Latin A 20 808 Latin B 21 808 Latin C 22 Djembe S 23 Djembe L 24 TalkingDrum 25 TalkingDrmII 26 Pot Drum A 27 Pot Drum B 28 Pot Drum C 29 Afro Drum 30 MonguDrum 31 Balaphon 32 Gyilli 33 Tabla
No. Name
34 Dholak 35 Madal 36 Dhol 37 Darabukka 38 Rek 39 Doholla 40 Doira 41 JAPAN 42 MATSURI 43 CHINA 44 Yang Qin 45 Korean4Drm A 46 Korean4Drm B 47 Korean4Drm C 48 Gender 49 Bonang 50 Saron 51 Gamelan 52 Bali Cymbal 53 Thai Gong 54 Asian Cymbal 55 Timpani 56 Orch Hit 57 Drum Basic 1 58 Drum Basic 2 59 Brush Drum 60 Elec.Drum 61 Elec.Tom 1 62 Elec.Tom 2 63 TR-808 Drum 64 TR-909 Drum 65 CrashCymSet 66 RideCymSet
No. Name
67 Jazz Drum 68 BrushRideSet 69 Timpani&S.D. 70 OrchPerc 71 CymbalSet 72 Junk Drums 73 JunkCymbal 1 74 JunkCymbal 2 75 Brush Box 76 Claps 77 Scratches 78 Trash Beat 79 StreetRhythm 80 LatinHouseDr 81 Dance Drum 1 82 Dance Drum 2 83 Dance Drum 3 84 AnalogPerc. 85 LaserWave 86 Metal SFX 1 87 Metal SFX 2 88 Metal SFX 3 89 Industrial 1 90 Industrial 2 91 Industrial 3 92 OneShotSFX 1 93 OneShotSFX 2 94 Long SFX 1 95 Long SFX 2 96 SFX & Hit 97 Forest SFX 98 GrandBlue 1 99 GrandBlue 2

Backing Instrument List

Program Display Inst Name Change No.
1 Ac.Piano Acoustic Piano 2 E.Piano Electric Piano 3 FM+SA EP FM+SA E.Piano 4 60s EP 60s E.Piano 5 St.FM EP St.FM E.Piano 6 Br.FM EP Bright FM E.Piano 7 Clav. Clavinet 8 Celesta Celesta
9 Glcknspl Glockenspiel 10 Vibraphn Vibraphone 11 Marimba Marimba 12 Xylophon Xylophone 13 Tublrbel Tubular-bells 14 Organ 1 Organ 1 15 Organ 2 Organ 2 16 Nylon Gt Nylon Guitar 17 Steel Gt Steel Guitar 18 Jazz Gt Jazz Guitar
Program Display Inst Name Change No.
19 Clean Gt Clean Guitar 20 ChorusGt Chorus Guitar 21 Muted Gt Muted Guitar 22 Pop Gt Pop Guitar 23 Funk Gt Funk Guitar 24 OvrdrvGt Overdrive Guitar 25 Heavy Gt Heavy Guitar 26 MutDstGt Muted Distortion Guitar 27 RokRhytm Rock Rhythm 28 Wah Gt Wah Guitar 29 Aco.Bass Acoustic Bass 30 El.Ac.Bs Electric Acoustic Bass 31 FingerBs Fingered Bass 32 FunkBass Funk Bass 33 PickBass Pick Bass 34 MutPikBs Muted Pick Bass 35 FrtlesBs Fretless Bass 36 SlapBass Slap Bass
Program Display Inst Name Change No.
37 Saw Bass Saw Bass 38 TB303 Bs TB303 Bass 39 SH101 Bs SH101 Bass 40 Syn.Str. Synth Strings 41 OB Str. OB Strings 42 Brass 1 Brass 1 43 Brass 2 Brass 2 44 Syn. Brs Synth Brass 45 Poly Brs Poly Brass 46 TenorSax Tenor Sax 47 Flute Flute 48 Saw Wave Saw Wave 49 Calliope Synth Calliope 50 Fantasia Fantasia 51 ThickPad Thick Pad 52 80sPoly 80s Poly Synth 53 Kalimba Kalimba 54 SteelDrm Steel Drums
94

Effect Type List

* REVERB/DELAY Type and MULTI-FX Type are common to EZ Edit mode and Edit mode.

REVERB/DELAY Type

OFF No reverb WarmRoom Room reverb featuring a milder ambiance DarkRoom Room reverb that imparts a darker mood BrightRoom Room reverb featuring a rougher, gritty feeling Club GymStage Simulates the reverberation of a gymnasium Underground Reverb that makes sounds seem to be coming from
ThinPlate Plate reverb with slow decay ThickPlate Plate reverb with rapid decay
Room reverb that lends a relaxed ambiance to the sound
under the ground

MULTI-FX Type

Low Boost Boosts the low end Low Cut Cuts the low end Mid Boost Boosts the midrange Mid Cut Cuts the midrange High Boost Boosts the high end High Cut Cuts the high end Limiter Standard limiter settings Compressor Keeps sound volume in a uniform range ComPRESSED! Creates a very bound, constricted sound Enhancer Emphasizes the high-end harmonics Radio Makes sounds as produced from a radio OnAir Creates a sound like that found in public recordings TiledRoom Sound like that produced in a tiled room Outside Produces a heard-outside-the-door kind of sound NoHighs Eliminates the high end Only Lows Leaves only the low end Only Mids Leaves only the midrange Only Highs Leaves only the high end DynamicFltr Filters cutoff frequency changes in response to the
Ctrl Wah The wah effect is added in response to M-FX DEPTH
Sustainer Effect appears to stretch the sounds envelope RadioOD Light distortion from a cheap amp SmallOD Mild distortion from a small amp BigOD Mild distortion from a large-size amp LoudOD Mild distortion with more sound pressure RadioDST Strong distortion from a cheap amp SmallDST Hard distortion from a small amp BigDST Hard distortion from a large-size amp LoudDST Hard distortion with more sound pressure Lo-Fi Creates a rough, broken sound Lo-Fi(mono) Rough sound output monaurally RingModltr Gives the sound a metallic quality Bell Adds a bell-like sound Buzz Adds a bee-like buzzing quality to the sound MetalBar Adds a sound like that of a metal bar being struck Stereo Cho Standard chorus settings Glossy Cho Warm chorus sound Phasy Cho Chorus with a heavy modulation TetraChorus Chorus with great breadth Bamboo Cho Chorus with fluttering reflections TremoloCho Chorus with tremolo added Giddy Cho Spinning chorus that make the listener dizzy Sigh Cho Chorus with a slight crying sound Space D Effect that fattens the sound
volume of the strike
and CtrlTx
EmptyHall Reverberation of an unoccupied hall BigTube Reverb resembling that produced within a large tube RichAmb Reverb with rich reflections ShortDelay Single delay with short delay time MedDelay Adds a slight repeat of the sound LongDelay Effect resembling mountain echoes PanDelaySht Single delay with panned delayed sound PanDelayMed Delayed sound with added lateral breadth PanDelayLng
Stereo Fln Standard flanger settings Wind Fln Produces an effect like that of a refreshing breeze Grumble Fln Layers on the sound of a human voice Jet Fln Adds a jet-like sound effect StepFlanger Standard step-flanger settings AnalogCyber Sound like the oscillation of an analog synthesizer Phaser Standard phaser settings Rubbing Adds a grinding sound Arpeggio Sounds pitch-shifted by five semitones are layered on,
Warp Pitch rises three semitones at a time Bandit Gliss-down effect PitchShift Sounds shifted by five semitones are layered on StereoDelay The delayed sound is played at the same position as the
Doubling Doubling effect which layers the sound Booming Sound like the playing of a high-tension string is added RhythmDly1 Triple rhythmic delay RhythmDly2 Rhythmic delay differing from RhythmDly1 Mod Delay Delay with modulation CrossModDly Delay with modulation, with the sound alternately
TimeCtrlDly When CtrlTx is used to change Time, an effect similar
3TapDlySht Three-tap delay with short delay time 3RhythmSht Triple pattern using delay 3TapDlyLng Produces sound at center, left, and right, in that order 3RhythmLng Rhythmic delay 3TempoDly 4TapDlySht Four-tap delay with short delay time 4RhythmSht Provides an effect like the clicking of castanets 4TapDlyLng Delay sounds start on the right and move to the left 4RhythmLng Rhythmic delay 4TempoDly SoftRoom Room reverb with mild reverberation HardRoom Gritty room reverb RoomCorner Room reverb with first reflections emphasized Stage Simulates the reverb on a small stage Plate Gritty plate reverb HallA Simulates the reverberation of a hall with a low ceiling HallB Simulates the reverberation of a large hall Tunnel Reverberation like that in a tunnel Stadium Simulates the reverberation of a stadium GateReverb Standard gated reverb settings ReverseGate Reverse gated reverb
Delayed sound that crosses between the left and right sides
one after another
instrument
crossing between left and right
to that produced by changing an analog delays Time can be obtained
Three-sound delay synchronized to the sequencers tempo
Four-sound delay synchronized to the sequencers tempo
Appendices
95

Demo Song List

1. TABLECTRIC Music by Ikuo Kakehashi Copyright © 2000 Roland Corporation
2. Forest Trip Music by Ikuo Kakehashi Copyright © 2000 Roland Corporation
3. NewSalsa2000 Music by Efrain Toro Copyright © 2000 Roland Corporation
4. Escola! Music by Ikuo Kakehashi Copyright © 2000 Roland Corporation
5. Asian Delight Music by Efrain Toro Copyright © 2000 Roland Corporation
6. Nightmare Music by Ikuo Kakehashi Copyright © 2000 Roland Corporation
* All rights reserved. Unauthorized use of this material for purposes other than private, personal enjoyment is a violation of applicable laws. * No data for the music that is played will be output from MIDI OUT.

Profiles of Composers

Ikuo Kakehashi majored in Percussion at Tokyo College of Music and studied under Prof. Makoto Ariga and Prof. Tadahiro Wakabayashi. He has also done extensive research on world music (especially Asian and Arabic). He is involved as a non-border percussionist (Ethnic Music - contemporary music - electronics, pop music) in session and studio work. He also produces Computer Music Software and advises Roland on new musical instruments.
Efrain Toro is one of the worlds most versatile drummer/percussionists, and his unique approach to rhythm and education is a musical revolution in the making. His career began in his native Puerto Rico. Efrain later moved to the New England Conservatory. While in Boston, he studied with Alan Dawson. He moved to Los Angeles in 1979, where he has played on countless film and TV scores. Efrain has also worked with a variety of great artists that include Stan Getz, George Benson, Los Lobos, Chicago, Placido Domingo and many others. Efrain has taught at the renowned Musicians Institute, California Institute of the Arts and UCLA. He has authored five books for musicians and artists that explain his theories and skills on topics like rhythm, hand-finger technique, Latin styles, and odd meters.
96

MIDI Implementation

Model HPD-15 Version 1.00 March.23 2000
1. Receive data
Channel Voice Messages
* The following channel voice messages are received on the channel specified as the
[SYSTEM]-(MIDI).
Note Off
Status 2nd byte 3rd byte 8nH kkH vvH 9nH kkH 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16) kk = note number: 00H - 7FH (0 - 127) vv = note off velocity: 01H - 7FH (1 - 127)
* In the melody parts, the velocity values of Note Off message are ignored. * When the Trigger Mode of the pad is set to "Shot", the pad part and the percussion parts
will ignore the velocity values of Note Off message.
* When the Trigger Mode of the pad is set to "Gate" or "Trig", the pad part and the
percussion parts will receive only the note numbers which are specified by the patch, and the same processing will be carried out as when pad is released.
* When recording, this is recorded in the sequencer data itself.
Note On
Status 2nd byte 3rd byte 9nH kkH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) kk = note number: 00H - 7FH (0 - 127) vv = note on velocity: 00H - 7FH (0 - 127)
* The pad part and the percussion parts will receive only the note numbers which are
specified by the patch.
* When recording, this is recorded in the sequencer data itself.
Polyphonic Key Pressure
Status 2nd byte 3rd byte AnH kkH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) kk = note number: 00H - 7FH (0 - 127) vv = pressure: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * The pad part and the percussion parts will receive only the note numbers which are
specified by the patch. * This is used as the pad pressure data. * When recording, this is recorded in the sequencer data itself.
Control Change
Bank Select (Controller number 0, 32)
Status 2nd byte 3rd byte BnH 00H mmH BnH 20H llH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm = Bank number MSB: 00H - 02H (bank1: User Patch bank2, 3: Preset Patch) ll = Bank number LSB: processed as 00H
* Only the pad part and the percussion parts can be received. * Bank select processing will be suspended until a program change message is received. * Not recorded in the sequencer.
Modulation (Controller number 1)
Status 2nd byte 3rd byte BnH 01H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the data of the [LFO PITCH] knob. * When recording, this is recorded in the sequencer data itself.
Foot Control (Controller number 4)
Status 2nd byte 3rd byte BnH 04H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part the and percussion parts can be received. * This is used as the position data of the pedal connected to the EXP PEDAL/HH CTRL
jack.
* When recording, this is recorded in the sequencer data itself.
Data Entry (Controller number 6)
Status 2nd byte 3rd byte BnH 06H mmH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm = The value of the parameter specified by RPN.
* Only the melody parts can be received. * Not recorded in the sequencer.
On the normal mode of HPD-15, RPN can be used to modify the following parameters.
RPN Data entry MSB LSB MSB LSB Explanation 00H 00H mmH --- Pitch Bend Sensitivity
mm: 00H - 18H (0 - 24 semitones) LSB: ignored (processed as 00H) specify up to 2 octaves in semitone steps
7FH 7FH --- --- RPN null
set condition where RPN is unspecified. The data entry messages after set RPN null will be ignored. (No Data entry messages are required after RPN null). Settings already made will not change. MSB,LSB of data entry: ignored
Volume (Controller number 7)
Status 2nd byte 3rd byte BnH 07H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* In the melody parts, it is used as the part level of the sequencer pattern data. * When recording, this is recorded in the sequencer data itself if it is received on the
melody parts. * In the percussion parts, it is used as the part level of the sequencer pattern data. * Not recorded in the sequencer if it is received on the percussion parts.
Pan (Controller number 10)
Status 2nd byte 3rd byte BnH 0AH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 40H - 7FH (Left - Center - Right)
* In the melody parts, it is used as the part panpot of the sequencer pattern data. * In the pad part or the percussion parts, it is used as the data of the [PAN] knob. * When recording, this is recorded in the sequencer data itself.
Appendices
97
MIDI Implementation
Expression (Controller number 11)
Status 2nd byte 3rd byte BnH 0BH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the data of the [LEVEL] knob. * When recording, this is recorded in the sequencer data itself.
Effect Control 1 (Controller number 12)
Status 2nd byte 3rd byte BnH 0CH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the data of the [M-FX DEPTH] knob. * When recording, this is recorded in the sequencer data itself.
General purpose controller 1 (Controller number 16)
Status 2nd byte 3rd byte BnH 10H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the position data of the pad A1. * When recording, this is recorded in the sequencer data itself.
Sound Controller 1 (Controller number 70)
Status 2nd byte 3rd byte BnH 46H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the data of the [SWEEP] knob. * When recording, this is recorded in the sequencer data itself.
Sound Controller 5 (Controller number 74)
Status 2nd byte 3rd byte BnH 4AH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the data of the [COLOR] knob. * When recording, this is recorded in the sequencer data itself.
Sound Controller 7 (Controller number 76)
Status 2nd byte 3rd byte BnH 4CH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the data of the [LFO RATE] knob. * When recording, this is recorded in the sequencer data itself.
General purpose controller 2 (Controller number 17)
Status 2nd byte 3rd byte BnH 11H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the position data of the pad A5. * When recording, this is recorded in the sequencer data itself.
Hold 1 (Controller number 64)
Status 2nd byte 3rd byte nH 40H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
* When recording, this is recorded in the sequencer data itself.
Sostenuto (Controller number 66)
Status 2nd byte 3rd byte BnH 42H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
* Only the pad part and the percussion parts can be received. * If the value is 64 and over, the Modify Lock will be done. If the value is 63 and under, the
Modify Lock will be canceled.
* When recording, this is recorded in the sequencer data itself.
Soft (Controller number 67)
Status 2nd byte 3rd byte BnH 43H 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* Only the pad part and the percussion parts can be received. * When this message is received, the Modify Clear will be done. * When recording, this is recorded in the sequencer data itself.
General purpose controller 6 (Controller number 81)
Status 2nd byte 3rd byte BnH 51H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the position data of the d beam controller. * When recording, this is recorded in the sequencer data itself.
General purpose controller 7 (Controller number 82)
Status 2nd byte 3rd byte BnH 52H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the position data of the ribbon controller L. * When recording, this is recorded in the sequencer data itself.
General purpose controller 8 (Controller number 83)
Status 2nd byte 3rd byte BnH 53H vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the position data of the ribbon controller R. * When recording, this is recorded in the sequencer data itself.
Effect 1(Reverb Send Level) (Controller number 91)
Status 2nd byte 3rd byte BnH 5BH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the percussion parts and the melody parts can be received. * This is used as the part reverb send level of the sequencer pattern data. * Not recorded in the sequencer.
98
MIDI Implementation
Effect 2(Tremolo Depth) (Controller number 92)
Status 2nd byte 3rd byte BnH 5CH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127)
* Only the pad part and the percussion parts can be received. * This is used as the data of the [LFO FLT/AMP] knob. * When recording, this is recorded in the sequencer data itself.
Effect 4(Celeste Depth) (Controller number 94)
Status 2nd byte 3rd byte BnH 5EH vvH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) vv = Control value: 00H - 7FH (0 - 127) 0-63=OFF, 64-127=ON
* In the melody parts and the percussion parts, it is used as the multi effects switch of the
sequencer pattern data. * In the pad part, it is used as the data of the [MULTI EFFECTS] button. * When recording, this is recorded in the sequencer data itself if it is received on the pad
part or the percussion parts.
RPN MSB/LSB (Controller number 101, 100)
Status 2nd byte 3rd byte BnH 65H mmH BnH 64H llH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm = upper byte of parameter number specified by RPN (MSB) ll = lower byte of parameter number specified by RPN (LSB)
* Only the channel assigned to the melody part can be received. * The value specified by RPN will not be reset even by messages such as program change
or reset all controllers. * Not recorded in the sequencer.
**RPN** The RPN (Registered Parameter Number) messages are expanded control changes,and each function of an RPN is described by the MIDI Standard. To use these messages, you must first use RPN (controller number 100 and 110, their order does not matter) to specify the parameter to be controlled, and then use Data Entry messages (controller number 6, 38) to specify the value of the specified parameter. Once an RPN parameter has been specified, all data entry messages received on that channel will modify the value of that parameter. To prevent accidents, it is recommended that you set RPN null (RPN number = 7FH 7FH) when you have finished setting the value of the desired parameter. Refer to "Examples of actual MIDI messages" <Example 4> (p. 109).
On the normal mode of HPD-15, RPN can be used to modify the following parameters. Regarding the value of each parameter, refer to Data Entry (Controller number 6).
RPN mm ll Parameter 00H 00H Pitch Bend Sensitivity 7FH 7FH RPN null
Program Change
Status 2nd byte CnH ppH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) pp = Program number: 00H - 7FH (prog.1 - prog.128)
* The sound will change beginning with the next note-on after the program change is
received.
* Not recorded in the sequencer.
Pitch Bend Change
Status 2nd byte 3rd byte EnH llH mmH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm,ll = Pitch Bend value: 00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
* In the melody parts, it is used as the part pitch bend change of the sequencer pattern
data. * In the pad part or the percussion parts, it is used as the data of the [PITCH] knob. * When recording, this is recorded in the sequencer data itself.
Channel Mode Messages
All Sounds Off (Controller number 120)
Status 2nd byte 3rd byte BnH 78H 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* When this message is received, all currently-sounding notes on the corresponding
channel will be silenced. However, the status of channel messages will not change. * Not recorded in the sequencer.
Reset All Controllers (Controller number 121)
Status 2nd byte 3rd byte BnH 79H 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* When this message is received, the following controllers will be set to their reset values. * When recording, a control message carrying the reset value will be created and recorded.
Controller Reset value Pitch Bend Change +/-0 (center) Polyphonic Key Pressure 0 (off) Modulation 0 (off) Foot Control 0 (off) General Purpose Controller 1 0 (off) General Purpose Controller 2 0 (off) General Purpose Controller 6 0 (off) General Purpose Controller 7 0 (off) General Purpose Controller 8 0 (off) Hold 1 0 (off) RPN unset; previously set data will not change
All Notes Off (Controller number 123)
Status 2nd byte 3rd byte BnH 7BH 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* When All Notes Off is received, all notes on the corresponding channel will be turned
off. However if Hold 1 is ON, the sound will be continued until these are turned off. * In the recording mode, Note OFF message will be created for corresponding Note ON
message, and will be recorded.
99
Appendices
MIDI Implementation
OMNI OFF (Controller number 124)
Status 2nd byte 3rd byte BnH 7CH 00H
n = MIDI channel number:0 H - FH (ch.1 - ch.16)
* The same processing will be carried out as when All Notes Off is received.
OMNI ON (Controller number 125)
Status 2nd byte 3rd byte BnH 7DH 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* The same processing will be carried out as when All Notes Off is received.
MONO (Controller number 126)
Status 2nd byte 3rd byte BnH 7EH mmH
n = MIDI channel number: 0H - FH (ch.1 - ch.16) mm = mono number: 00H - 10H (0 - 16)
* The same processing will be carried out as when All Sound Off or All Notes Off is
received.
POLY (Controller number 127)
Status 2nd byte 3rd byte BnH 7FH 00H
n = MIDI channel number: 0H - FH (ch.1 - ch.16)
* The same processing will be carried out as when All Sound Off or All Notes Off is
received.
System Realtime Message
* Following System Realtime Messages cannot be recorded in recording mode.
Timing Clock
Status F8H
* Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext".
System Exclusive Message
* Following System Exclusive Messages cannot be recorded.
Status Data byte Status
F0H iiH, ddH, ......, eeH F7H
F0H: System Exclusive Message status ii = ID number: an ID number (manufacturer ID) to indicate the manufacturer whose
Exclusive message this is. Rolands manufacturer ID is 41H. ID numbers 7EH and 7FH are extensions of the MIDI standard; Universal Non-realtime Messages (7EH) and Universal Realtime
Messages (7FH). dd,..., ee = data: 00H - 7FH (0 - 127) F7H: EOX (End Of Exclusive)
The System Exclusive Messages received by the normal mode of HPD-15 are; Universal Non-realtime System Exclusive Messages, Data Requests (RQ1), and Data Set (DT1).
Universal Non-realtime System Exclusive Messages
Identity Request
Status Data byte Status F0H 7EH, dev, 06H, 01H F7H
Byte Explanation F0H Exclusive status 7EH ID number (universal non-realtime message) dev Device ID (dev:00H - 1FH (1 - 32) Initial value is 10H (17)) 06H, 01H Identity request F7H EOX (End Of Exclusive)
* Even if the Device ID is 7FH (Broadcast), Identity reply message will be transmitted. * When Identity Request is received, Identity reply message will be transmitted (p. 104).
Data transmission
HPD-15 can transmit and receive the various parameters using System Exclusive messages. The exclusive message of HPD-15's data has a model ID of 00H 2EH and a device ID of 10H (17). Device ID can be changed in HPD-15.
Request data 1 RQ1 (11H)
This message requests the other device to send data. The Address and Size determine the type and amount of data to be sent. When a Data Request message is received, if the device is ready to transmit data and if the address and size are appropriate, the requested data will be transmitted as a "Data Set 1 (DT1)" message. If not, nothing will be transmitted.
Start
Status FAH
* Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".
Continue
Status FBH
* Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".
Stop
Status FCH
* Recognized only when the [SYSTEM]-(UTILITY) Seq Sync is set to "Ext" or "Remote".
Active Sensing
Status FEH
* When Active Sensing is received, the unit will begin monitoring the intervals of all
further messages. While monitoring, if the interval between messages exceeds about 420 ms, the same processing will be carried out as when All Sounds Off, All Notes Off and Reset All Controllers are received, and message interval monitoring will be halted.
100
Status Data byte Status F0H 41H, dev, 00H, 2EH, 11H, aaH, bbH, F7H
ccH, ddH, ssH, ttH, uuH, vvH, sum
Byte Explanation F0H Exclusive status 41H ID number (Roland) dev Device ID (dev: 00H - 1FH (1 - 32) Initial value is 10H (17)) 00H 2EH Model ID (HPD-15) 11H Command ID (RQ1) aaH Address MSB: upper byte of the starting address of the requested data bbH Address 2nd: 2nd byte of the starting address of the requested data ccH Address 3rd: 3rd byte of the starting address of the requested data ddH Address LSB: lower byte of the starting address of the requested data ssH Size MSB ttH Size 2nd uuH Size 3rd vvH Size LSB sum Checksum F7H EOX (End Of Exclusive)
* The amount of data that can be transmitted at once time will depend on the type of data,
and data must be requested using a specific starting address and size. Refer to the Address and Size listed in "Parameter Dump Request" (p. 108).
* Regarding the checksum please refer to p. 109.
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