All rights reserved. No part of this publication may be
reproduced in any form without the written permission of
ROLAND CORPORATION.
2
Features
410 Sounds
Sound selection is made easy thanks to sound category Groups
or Alphabetical listing.
Specially Selected Effects
Ambience (5 Types) and a choice from on-board Multi Effects
(20 types) can be used at the same time.
Friendly Interface
The large, custom LCD lets you easily view various functions
and information. The panel buttons and the friendly interface
make modifying a kit a very simple process. The Control knob
gives you instant editing access. The Preset Kit buttons give you
quick access to 5 specially selected kits and 5 of your favorite
kits.
Pads and Expandability
10 velocity sensitive and pressure reactive pads. 2 of these
pads also feature positional sensing. The D Beam can be used
for triggering and controlling sounds and effects. The stereo
input for external triggers lets you have a choice to use optional
kick triggers, a head/rim capable pad, cymbal pads or foot
switches (with multi-functions possible).
Play With External Audio Sources
The mix in allows one to connect external audio sources, ideal
for playing along with CDs or for connecting external sound
modules.
For Improving Techniques
In addition to normal metronome functions, the HandSonic 10
includes a unique Style Guide Metronome, featuring a wide
range of rhythmical categories; perfect for learning, practicing
and performing.
The Coach Mode's functions include Time Check, Rhythm
Check and Pad Follow. These exercises will challenge you and
help you to improve your technique.
Set Up & Portability
Lightweight and compact, the HandSonic 10 mounts easily on
the optional PDS-10 stand, (recommended) or on a cymbal
stand when using the APC-33.
This Manual
This manual should be read carefully as it will not only explain
WHAT is possible, but will guide you in a friendly way so you
can understand HOW to use the on-board sounds, functions
and the potential of the incorporated technology.
Demo Songs
To hear some of the HandSonic 10’s possibilities, we have incorporated 5 different demo songs.
KIT Button
1.
Press the [CONGA] button (or any of the 5 Preset Kit buttons) and hold it down for 2 seconds.
The demo song will start to play.
If you press the [CONGA] button again, the demo song will re-start from the beginning.
If you press any of the other Preset Kit buttons, the demo songs assigned to those will play.
You can also use the [+]/[-] buttons to change songs.
2.
To stop the demo, press [KIT] button.
While the demo song is playing, all pads are disabled. Also, the kit being played in the demo song may not
be the same as indicated by the button name.
982
* No data for the music that is played will be output from MIDI OUT.
Value Buttons
Preset KIT Buttons
3
Panel Descriptions
Top Panel
fig.0-01.e
KIT Button
Main play page return function
[SHIFT] + this button for UNDO function
See p. 23
COACH Button
Coach Mode access
LED is lit when in use.
See p. 17
(METRONOME)
Button
Start & Stop function
Blinks in tempo
[SHIFT] + this button
for TEMPO setting
See p. 14
Control Knob
Multi-function, push & turn
easy editing knob
See p. 8
D BEAM Button
On/Off LED is lit when ON.
See p. 8, 13
EDIT Button
Access to all EDIT parameters
[SHIFT] + this button for SETUP parameters
See p. 9–13
D BEAM Controller
VOLUME Knob
Master Volume control
CURSORS
For moving through
edit pages
EFFECT Button
On/Off
LED is lit when ON.
[SHIFT] + this button for AMBIENCE ON/OFF
See p. 8, 12
PRESET KIT Buttons [1]–[5]
Preset kit instant access
Demo Song access (hold down for 2 seconds)
User programable functions
See p. 3, 7, 28
+/- Value Button
For changing kits, or for
modifying parameters
SHIFT Button
In combination with other buttons,
provides short cut access to many
functions
Pad
Strike to produce a sound or
press to control the tone
4
Display
Appears during instrument
selection when instrument
sorting is set to alphabetical order.
Page direction indicators
during edit modes
Appears when
AMBIENCE is on.
Panel Descriptions
Kit names, instrument names, parameter names and
messages appear here.
Kit numbers and Tempo appears here when in COACH Mode
These individual indications appear during EDIT mode showing the
respective status:
HH CTRL appears, indicating Hi Hat sounds that work
with the Hi Hat control function of an optional foot switch
MUTE or MUTE SW appears, indicating sounds that react
with the Rx MUTE pressure control
POSITION appears, indicating sounds that react to positional
sensing (Pad M1, M5 only)
NOTE OFF appears, indicating sounds that react to Gate Time settings
In COACH mode, the current
function appears in this menu.
Various information status indicators
relative to the pad currently being edited
Pad/D BEAM/External trigger status
indicators during EDIT mode
Velocity level, and various parameter
status indications appear here.
Current Instrument Group
name is highlighted here.
These appear for confirming execution of
functions like Copy, Exchange etc.
5
Panel Descriptions
Rear Panel
fig.0-02.e
EXT TRIG / FOOT SW Jack
For connecting external pads, kick triggers
or foot switches (FS-5U/DP-2)
MIDI Connectors (IN, OUT)
OUT: For playing external modules
from the HandSonic 10
For saving data
IN: For using the HandSonic 10 as
a sound module
For loading data
MIX IN Jack (STEREO)
For connecting external audio sources. Sound input here
goes to the output jacks and headphone jack.
OUTPUT Jacks
For connecting to amplifiers, recording equipment.
When using in MONO, use only the L (MONO) jack.
AC Adaptor Jack
For connecting the included
AC adaptor
POWER Switch
Turns power on or off.
Cord hook
AC adaptor
Cable
PCS-31L
PHONES Jack
Connect stereo headphones.
Even if headphones are connected,
sound will still be output from the
OUTPUT jacks.
Headphones
L
Audio cable
R
Audio cable
Monitor Amplifier, etc.
Dual-Trigger
Cymbal Pad
CY-8
921
*To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the
Dual-Trigger Pad
PD-8
Kick trigger unit, External pad, etc.
Foot Switch
FS-5U
Kick Trigger Unit
KD-7
Portable music player, etc.
power on all devices before making any connections.
924
*Anchor the power cord, using the cord hook (see diagram). This prevents the plug from being pulled out accidently, and
reduces stress to the jack itself.
926a
*When connection cables with resistors are used, the volume of equipment connected to the inputs (MIX IN) may be low.
If this happens, use connection cables that do not contain resistors.
6
Getting Familiar
Turning the Power On/Off
941, 942
Basic Operations
Make sure the volume controls on the HandSonic 10, and any connected devices are set to “0.” Then turn
on the device connected to the MIX IN Jack. Turn on the HandSonic 10’s power switch. As there is a built-in
protection circuit, it will take a few seconds before you see the kit name appear in the display. Until that
time, Do NOT touch any pad, or use the D BEAM. Turn on the device connected to the output jacks. Then
adjust the respective volume settings.
When turning the HandSonic off, turn down all respective volumes before turning off the power.
Preset Kit Buttons
KIT Button
Preset KIT Buttons
SHIFT Button
The 5 Preset kit Buttons, [1]–[5], will take you to the indicated kits. These 5 kits can NOT be modified, as
they are separate from the 64 user kits. Using the [+]/[-] buttons will let you scroll only through those 5 kits.
To return to the user kits, press [KIT]. However, when used in combination with the [SHIFT] button, they can
be used to quickly jump to your own pre-determined selection. How to make settings for this function will be
explained further on. We’ll use a few of these kits to help you get to know the HandSonic.
CURSOR
+/- Buttons
Instrument View Mode
There is a way to call up the name of the sounds being played without
using the EDIT function. While in Kit mode, press the [ ] cursor once.
Then when you play any pad you can see the instrument name in the
display.
Positional Sensing
Press the [CONGA] kit button (#1).
near the center, and as you move towards the edge, play a bit
harder, and you will hear what the positional sensing function does.
Slap the edge. This works on specific sounds only. (More about that
is explained later.)
Play the 2 larger pads starting
M1M5
center
edge
7
Getting Familiar
D BEAM Controller
D BEAM Button
KIT Buton
Control Knob
EFFECT Button
Preset KIT Buttons
SHIFT Button
D BEAM
Now pass your hand over the D Beam. Here you are simply triggering a sound with it.
Make sure the [D BEAM] button is lit.
Ambience
Next, while holding down the [SHIFT] button, press the [EFFECT] button. This is how you turn the Ambience
on or off, and you will see the indication in the display.
Effects
Press the [SFX] kit button (#5).
Play the pads and D Beam. Press the [EFFECT] button to hear the difference.
Control Knob
TUNING: Press the [STEEL DRUM] kit button (#3).
next to TUNING will light. Tap any pad, and turn the control knob. This is
a quick way to tune the sounds.
MUFFLING:
EFFECT:
Press the Control Knob and the LED next to MUFFLING will light. Tap any
pad and turn the Control knob.
Press the Control knob and the LED next to EFFECT will light. Tap any pad
and turn the Control knob. In this case, you are changing a parameter in
the Effects assigned to this kit.
* If you make any of the above adjustments while in a User Kit (1–64), those changes will be written. You
can undo them however. (see page 23)
Now, push the Control Knob, LED
8
Press the [KIT] button and try out some of the 64 user kits.
Basic Editing
In order to understand the possibilities of the various editing functions, there are a few basic points you must
take into consideration. These will help save you time, and avoid frustration whether this is your first
electronic musical instrument or not. Any changes you make are automatically registered as there is no
“write” function. Taking that into consideration, we recommend that you explore the editing process first by
using one of the 5 preset kits shown here. The reason we suggest this is because these kits are pre-set. You
can edit them temporarily, but once you change the kit, they automatically return to their factory settings.
Getting Familiar
D BEAM Button
CONGA Button
KIT Button
Control Knob
EDIT Button
SHIFT Button
Assigning a Sound to a Pad
1.
Push the [CONGA] button.
2.
Press [EDIT], and you will see <INST> in the display.
3.
Press the [ ] cursor and here you will see the sound assigned to
any pad you touch (or D Beam, optional external pad/foot
switch).
The D Beam button must be lit in order for it to function.
* Remember that during the EDIT mode, the [EDIT] button will blink. Also, the pad you are editing will be
highlighted in the display.
CURSOR
+/- Buttons
S3
S1
S2
M2
M3
M1
M4
M5
S4
S5
Pad references used in this manual
4.
Let’s work with just one pad for the moment. Tap pad M5.
To change the sound you have a few choices:
• You can use the [+]/[-] buttons, or the Control knob.
• Or press [SHIFT], and while holding it down, press the [+]/[-] buttons. You can jump between instrument
groups, as shown in the display. Try this once to see what happens, and watch the display to see the
instrument group names change.
9
Getting Familiar
Tuning
1.
Press [KIT]
<INST>. Press the [ ] cursor and you will see the instrument
name.
*1: This is only to reset this kit to the factory settings and ONLY for this basic functions explanation.
2.
Now press the [] once, you will see <Tuning> in the display.
Now you can use the [+]/[-] buttons or the Control knob to change the pitch.
Muffling
3.
Push the [] again, and you will see <Muffling> in the display.
While tapping one of the pads, use the [+]/[-] buttons or the Control knob, and you will not only hear what
is happening to the sound, but the Value meter on the right hand side of the display will indicate how much
muffling is being applied, as well as the numerical values in the display.
If you want to apply the same amount of muffling to all sounds in the kit, while holding down the [SHIFT]
button press the CONTROL knob.
The display shows <same for all>.
This function will work with all of the pad specific parameters.
Volume
, then press [CONGA], then [EDIT] and you see
(*1)
4.
Press the [] again and you will see:
This sets the level of the sound for each pad.
Pan
5.
Press the [] again, and here you can adjust the position in the
stereo field of the sound for each pad.
Exiting the Edit Mode
6.
Press [EDIT], extinguishing its indicator.
10
PRESSURE
1.
Press [KIT], then press [CONGA], then [EDIT], so you see <INST> in
the display again.
2.
Press the [] cursor once and you will see <PRESSURE> in the
display.
3.
Press the [ ], and you will see <Tx> (this means “transmit pressure control”).
4.
Play the large left pad and you will see <ON> in the display.
5.
Press the [] once again, and you will see <Rx Mute> (receive
mute control) in the display.
6.
Play the right pad once. Now, place your left hand on the left pad, while playing the right pad. If
you don’t hear a difference in the sound of the right pad, press a little harder on the left pad.
You will hear how the pressure placed on one pad can mute the sound of another, very useful when playing
congas or bongos etc. This is an example of the “mute” function, and demonstrates pad interactivity and
control. The [+]/[-] buttons or Control knob can be used for on/off switching.
7.
Now play the right pad once, and use the [+]/[-] button or Control knob to turn “Rx Mute” to
“OFF.”
Getting Familiar
8.
Press the [] again and you will see <Rx Pitch> (receive pitch control) in the display.
Hit the right pad once, and use the [+]/[-] buttons or the Control knob change the pitch-change amount. Set
this as you wish. Then while playing the right pad, place your left hand on the left pad, and apply pressure.
Now you can hear how one pad can control the pitch of another with pressure.
fig.0-03.e
11
Getting Familiar
EFFECTS (Basic)
EDIT Button
KIT Button
1.
Press [KIT], then press [STEEL DRUM], then [EDIT], so you see
<INST> in the display again.
2.
Press the [] cursor until you see <EFFECTS> in the display.
Verify that the [EFFECT] button is also lit.
3.
Press the [ ] and you will see <Type> in the display.
Here is where you can change the effect being used. More about effects will be explained on page 21 and 30.
Short Cut Access to Effects Editing
While holding down the [EDIT] button, press [EFFECT].
Naming a Kit
CURSOR
STEEL DRUM Button
EFFECT Button
12
1.
Press [KIT], then press [STEEL DRUM], then [EDIT] so you see
<INST> in the display again.
2.
Press the [] cursor until you see <KIT/MIDI> in the display.
3.
Press the [ ], and you will see <Kit Volume>.
4.
Press the [] again and you will see:
5.
Use the [+]/[-] buttons or Control knob to change the name as you desire.
Use the [ ] or [ ] to move between the letters.
D BEAM
The D Beam functions not only for triggering sounds, but for controlling them as well.
During this explanation, make sure the [EFFECT] button is NOT lit. (OFF)
Getting Familiar
D BEAM Button
Control Knob
1.
As an example, push the [DRUMS] button.
2.
Make sure the [D BEAM] button is lit, and pass your hand over the D Beam.
In this case the D Beam is just triggering the sound assigned there.
3.
Next, push the [EDIT] button, and press the [] cursor once.
You see <PRESSURE> in the screen.
4.
Push the [ ], and in the display you see <Tx> (transmit) and
DRUMS Button
EDIT Button
CURSOR
<OFF>. Use the [+] button to turn it “ON.”
5.
Now push the [] twice and you will see <Rx Pitch> in the
display.
Here you can adjust the pitch bending range you will control with the D Beam.
Use the [+]/[-] buttons or the Control knob, and set it to -1200.
When using the [+]/[-] buttons for data entry, by holding down [SHIFT] and then pressing either of the
buttons, the increments/decrements move much quicker.
Or just turn the Control knob quickly to the left, to get to the -1200 position.
6.
Now pass your hand over the D Beam quickly and at close
range, and you will hear the sound bend.
7.
Then move your hand over the D Beam, and once the sound is
heard, move your hand up and down, to hear how you are
controlling the sound.
8.
Try this:
While you can still see <Rx Pitch> -1200 in the display, tap once the
large pad on the left and set this also to -1200. Now, while tapping the
pad with your left hand, place your right hand above the D Beam, and
then slowly lower your hand. Here you can see how the D Beam can
control the pitch of sounds assigned to other pads.
* Remember, the D Beam is sensitive to the light in the space where
you are playing it. See p. 25 for adjustments to the D Beam.
*Actual infrared beam is invisible.
13
Getting Familiar
METRONOME (STYLE GUIDE)
STYLE GUIDE Metronome patterns include 86 variations and are not only fun to play along with, but can
help you learn different rhythms and styles.
(All adjustments to settings can be made with the [+]/[-] buttons or the Control Knob.)
METRONOME
Button
Control Knob
1.
Press the [] button to start.
EDIT Button
CURSOR
SHIFT Button
2.
3.
4.
Tempo
5.
Volume
While holding down the [SHIFT] button, press [EDIT] and you will
see <METRONOME> in the display.
Press the [ ] cursor you will see:
There are two choices here, NORMAL and STYLE GUIDE. NORMAL will be explained further on, so keep
the setting at STYLE GUIDE.
* IMPORTANT: When the TYPE is set to STYLE GUIDE, all uses of the metronome will use the currently
selected pattern, even when using the COACH function (except for RHYTHM CHECK and PAD
FOLLOW). See page 17.
Press the [] and you will see the current pattern in the display.
Use the [+]/[-] buttons or the Control knob to make a selection.
Press the [] once, and here you can set the TEMPO.
(Range = 40–200 BPM)
14
6.
Press the [] again, and you’ll see:
The volume range is 0–10.
Tempo Change
7.
Press the [] until you see:
Style Guide patterns have their own tempo settings.
If Tempo Change is set to OFF, then those tempos will be ignored, and all Style Guide patterns will play at
the Metronome’s tempo setting.
If Tempo Change is set to AUTO, then, in general, each time you change a pattern the tempo will change as
well.
* Depending on the pattern chosen and the kit you are playing, you may notice sounds drop out, or mute.
METRONOME (NORMAL)
1.
Press the [] button to start.
2.
While holding down the [SHIFT] button, press [EDIT] and you will
see <METRONOME> in the display.
Getting Familiar
3.
Press the [ ] cursor and you will see <Type> in the display.
Change this to NORMAL.
Tempo
4.
Press the [] once, and here you can set the TEMPO.
(Range = 40–200 BPM)
Beat (Time Signature)
5.
Press the [] again, and here you see <Beat> in the display.
The possibilities are from 0 beats to 9 beats per measure.
Rhythm
6.
Press the [] again, and here you see <Rhythm> in the display.
The choices include (whole notes), (half notes), (quarter notes), (quarter-note triplets),
3
(eighth notes), (eighth-note triplets) and (sixteenth notes).
Should you need to practice in tempos higher than 200 BPM, changing the Rhythm to eighth-notes and the
Beat to 0 can be helpful.
3
15
Loading...
+ 39 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.