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Arena and Rockwell Automation are registered trademarks of Rockwell Automation, Inc.
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Warran ty
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All other trademarks are the property of their respective holders and are hereby acknowledged.
This product is warranted in accordance with the product license. The product’s performance may be affected by system
configuration, the application being performed, operator control, maintenance and other related factors. Rockwell
Automation is not responsible for these intervening factors. The instructions in this document do not cover all the
details or variations in the equipment, procedure, or process described, nor do they provide directions for meeting every
possible contingency during installation, operation, or maintenance. This product’s implementation may vary among
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This document is current as of the time of release of the product; however, the accompanying software may have
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Version: 12.00.00 (CPR9)
Modified: October 8, 2007 1:24 pm
Publish process maps on a Web page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Index141
• • • • •
vii
ARENA USER’S GUIDE
• • • • •
viii
1
Welcome
What is Arena software?
Arena software enables you to bring the power of modeling and simulation to your
business. It is designed for analyzing the impact of changes involving significant and
complex redesigns associated with supply chain, manufacturing, processes, logistics,
distribution and warehousing, and service systems. Arena software provides the
maximum flexibility and breadth of application coverage to model any desired level of
detail and complexity.
Typical scenarios include:
Detailed analysis of any type of manufacturing system, including material-handling
components
Analysis of complex customer service and customer management systems
Analysis of global supply chains that include warehousing, transportation, and
logistics systems
Predicting system performance based on key metrics such as costs, throughput, cycle
times, and utilizations
Identifying process bottlenecks such as queue build ups and over-utilization of
resources
Planning staff, equipment, or material requirements.
1 • Welcome
In addition to the Arena Professional Edition, Rockwell Automation offers a full suite of
products to provide enterprise-wide simulation, optimization, and 3D model animation.
Intended audience
Arena software is designed for manufacturing or business process consultants and analysts
and industrial or systems engineers. It is typically deployed as an enterprise business
analysis and productivity tool.
We assume that you are familiar with the basic concepts and terms used in these types of
systems. You are interested in improving business or manufacturing productivity and are
responsible for evaluating and predicting the impact of proposed strategic and tactical
changes to help improve performance. A familiarity with computers and the Microsoft
Windows
in simulation is also helpful.
®
operating system is assumed. A familiarity with the concepts and terms used
®
1
ARENA USER’S GUIDE
• • • • •
Where can I go for help?
Our commitment to your success starts with the suite of learning aids and assistance we
provide for Arena. Whether you’re new to simulation or a seasoned veteran putting a new
tool to use, you’ll quickly feel at home with the Arena software.
Reference the user’s guides
The documentation set for this package is comprised of user manuals for the software and
template components, as well as a separate Variables Guide reference that provides
complete descriptions of Arena variables found in the Arena product templates.
D
OCUMENT CONVENTIONS
Throughout the guides, a number of style conventions are used to help identify material.
New terms and concepts may be emphasized by use of italics or bold; file menu paths are
in bold with a (>) separating the entries (e.g., go to Help > Arena Help); text you are
asked to type is shown in Courier Bold (e.g., in this field, type Work Week), and dialog
box and window button names are shown in bold (e.g., click OK).
Explore our examples
Arena is accompanied by a number of sample models that illustrate many of the commonly used approaches for capturing the essence of manufacturing processes. Examples
are provided for both job shop and flow shop environments. For a description of and list
of Arena’s examples, go to Help > Arena Help. On the Contents tab, choose Model Building Basics, and then select Viewing Arena Example Models.
Get help
Online help is always at your fingertips! Arena incorporates the latest in help features,
including What’s This? help that displays a brief description of fields in dialogs, context-
sensitive help on menu and toolbar buttons, and a help button on each of Arena’s modules.
Just refer to the Arena help table of contents and index for a list of all help topics.
Use the SMARTs library
As you craft models of your own manufacturing processes, use our SMARTs library to
explore how to best use Arena. This suite of tutorial models covers topics ranging from
modeling resources to animation techniques. The library is organized into categories to
help you find the right model with ease. When you’re wondering how to take the next step
in your model, browse the SMARTs library for a ready-made solution. For a list of
categories and their related SMARTS, go to Help > Arena Help. On the Contents tab,
first click Model Building Basics, and then Learning Arena with SMART Files.
2
1 • WELCOME
Access the Arena Symbol Factory
Arena animations can be enhanced using Arena Symbol Factory’s extensive library of
symbols. These symbols can be used for entity, resource, transporter or global pictures; or
as graphic symbols within a model window. You can copy these symbols directly to the
Arena model window, add them to your own libraries (.plb files), or add them to any of
the Arena picture library files.
Get phone support
Rockwell Automation provides full support for the entire Arena family of products. Questions concerning installation, how modules work, the use of the model editor, and the use
of the software are handled by technical support.
A
RENA TECHNICAL SUPPORT INCLUDES
(for users on active maintenance) a technical support hotline and e-mail address
staffed by full-time, experienced professionals
help with installation problems or questions related to the software’s requirements
troubleshooting
limited support regarding the interaction of Arena with other programs
support of the Arena Object Model, which is used in Microsoft Visual Basic for
Applications
:
• • • • •
1 • Welcome
If you call the support line (1.440.646.3434 for calls originating in the U.S/Canada), you
should be at your computer and be prepared to give the following information:
the product serial number
the product version number
the operating system you are using
the exact wording of any messages that appeared on your screen
a description of what happened and what you were doing when the problem occurred
a description of how you tried to solve the problem
Get Web support
In addition to phone support, the Rockwell Automation Customer Support Center offers
extensive online knowledgebases of tech notes and frequently asked questions for support
of non-urgent issues. These databases are updated daily by our support specialists.
To receive regular e-mail messages with links to the latest tech notes, software updates,
and firmware updates for the products that are of interest to you or to submit an online
support request, go to support.rockwellautomation.com
And be sure to check the Arena User Zone section of our Web site at www.ArenaSimulation.com. The User Zone links to a peer-to-peer forum on Arena topics and has a link to a
and select the Online link.
3
ARENA USER’S GUIDE
• • • • •
download page where you can check for possible software updates (patches). If you can’t
find the answer you need, contact your local representative or Arena technical support.
Get training
Do you need training? Rockwell Automation offers a standard training course comprised
of lecture and hands-on workshops designed to introduce you to the fundamental concepts
of modeling with Arena.
We also offer customized training courses designed to meet your specific needs. These
courses can be held in our offices or yours, and we can accommodate one person or
twenty. You design the course that’s right for you! Simply contact our consulting services
group to discuss how we can help you achieve success in your simulation efforts.
Get consulting services
Rockwell Automation provides expert consulting and turnkey implementation of the
entire Arena product suite. Please contact our offices for more information.
Contact us
We strive to help all of our customers become successful in their manufacturing improvement efforts. Toward this objective, we invite you to contact your local representative or
Rockwell Automation at any time that we may be of service to you.
Support E-mail: Arena-Support@ra.rockwell.com
Corporate E-mail: Arena-Info@ra.rockwell.com
Support phone: 1.440.646.3434
URL: www.ArenaSimulation.com
URL: www.rockwellautomation.com
4
2
Getting Started
Introduction
While you may not realize it quite yet, you now have the power to transform your
business. Whenever you and others in your organization are wondering “what if…?,” you
can look into the future to find the answer.
With Arena, you can:
Model your processes to define, document, and communicate.
Simulate the future performance of your system to understand complex relationships
and identify opportunities for improvement.
Visualize your operations with dynamic animation graphics.
Analyze how your system will perform in its “as-is” configuration and under a myriad
of possible “to-be” alternatives so that you can confidently choose the best way to run
your business.
Our task: Analyze a home mortgage application process
In this chapter, we will examine a simple mortgage application process to illustrate how
you can model, simulate, visualize, and analyze with Arena. To begin, we’ll look at the
process of receiving and reviewing a home mortgage application. We will build the flowchart shown below, introducing you to the process of modeling and simulating with
Arena.
2 • Getting Started
5
ARENA USER’S GUIDE
• • • • •
The Arena modeling environment
Project Bar
If Arena is not already running, start it from the Windows Start menu and navigate to
Programs > Rockwell Software > Arena. The Arena modeling environment will open
with a new model window, as shown below.
Model window
flowchart view
The Project Bar
usually is docked at
the left of the Arena
application window,
but can tear off or
dock at another
position like any
toolbar.
6
Model window
spreadsheet view
To model your process in Arena, you’ll work in three main regions of the application
window. The Project Bar hosts panels with the primary types of objects that you will work
with:
Basic Process, Advanced Process, and Advanced Transfer panels: Contain the
modeling shapes, called modules, that you’ll use to define your process.
Reports panel: Contains the reports that are available for displaying results of simula-
tion runs.
Navigate panel: Allows you to display different views of your model, including
navigating through hierarchical submodels and displaying a model thumbnail view.
In the model window, there are two main regions. The flowchart view will contain all of
your model graphics, including the process flowchart, animation, and other drawing
elements. The lower, spreadsheet view displays model data, such as times, costs, and other
parameters.
As we model the mortgage application process, we’ll work in all three of these regions of
Arena.
Map your process in a flowchart
Let’s start by examining what we’re going to do: Build a flowchart. The word itself—
flowchart—suggests two of the main concepts behind modeling and simulation. We’ll be
building a chart—also referred to as a process map or a model—that describes a flow.
This raises a key question in process modeling: What exactly is it that will flow through
the chart?
We’re modeling the process of reviewing mortgage applications. These mortgage applications are the items, referred to as entities, that will move through the process steps in our
model. They are the data, whether on paper or in electronic form, that are associated with
our client’s request for a mortgage. As we build the flowchart, it’s helpful to think of the
process from the perspective of the entity (the mortgage application), asking questions
like:
• • • • •
2 • GETTING STARTED
2 • Getting Started
Where do the mortgage applications enter the process?
What happens to them at each step?
What resources are needed to complete work?
First, we’ll draw the flowchart representing the mortgage application process. Refer to the
Mortgage Application Process Flowchart (shown previously) so you’ll know what we’ll
be creating.
Create the mortgage application entities
We’ll start the flowchart using a Create module, from the Basic Process panel. This is the
starting point for the flow of entities through the model.
1. Drag the Create module from the Basic Process panel into the model window.
A default name, Create 1, is given to the module when it’s placed. We’ll return later to
provide a more meaningful description as well as some data to support the simulation.
7
ARENA USER’S GUIDE
• • • • •
Every process flow
starts with a
Create module.
When you simulate
the flowchart,
individual entities
will be created
according to timing
information you
supply in the
Create module
properties. After it’s
created, each entity
moves from the
Create module to
the next shape in
the process flow.
If your Create and
Process weren’t
connected auto-
matically when you
placed the Process,
check the Object >
Auto-Connect menu
to verify that it’s
checked. If it’s not,
select it to turn on
this option.
8
Process the applications
Next in our flowchart is a Process module, from the Basic Process panel, representing the
Review Application step.
1. So that Arena will automatically connect the Process to the Create module, be sure
that the Create module is selected.
2. Drag a Process module from the Basic Process panel into the model window, placing
it to the right of the Create. Arena will automatically connect the two modules.
As with the Create, the Process module has a default name that we’ll replace later.
2 • GETTING STARTED
• • • • •
2 • Getting Started
Note: If no connection appears between Create and Process, click the Object > Connect menu
item or the Connect toolbar button to draw a connection. Your cursor will change to a cross hair.
Start the connection by clicking the exit point ( ) of the Create module, then click the entry point
( ) of the Process module to complete the connection. If you need to make multiple
connections, simply double-click the Connect button or select Object > Connect twice (the
Connect button will remain depressed to indicate it is in multi-connect mode). Then draw as
many connections as desired. A valid connection target (e.g., entry point, exit point, or operand
object) is now highlighted during a connection session if the pointer is hovered over it. To end the
multi-connection session, click again on the Connect option, press Esc, or right-click.
How do I use Snap and Grid?
If your flowchart shapes aren’t lining up properly, you can use Arena’s snap and grid
features to straighten them out. First, check the Snap option on the View menu so that
newly placed shapes will be positioned at regular snap points. To realign the shapes
you’ve already placed, select the main module shapes (the yellow boxes) by holding the
Ctrl key and clicking on each shape. Then, click the Arrange > Snap to Grid menu
option to adjust their positions to align with grid points.
You can display the grid by checking the Grid option on the View menu. Both snap and
grid are turned off by clicking on the menu option again, turning off the check box.
9
ARENA USER’S GUIDE
• • • • •
Decide whether applications are complete
After the Process, we have a Decide module, from the Basic Process panel, which determines whether the mortgage application is complete.
1. If you’re using the Auto-Connect feature (i.e., it’s checked on the Object > Auto-Connect menu), be sure that the Process module is selected so that the Decide will be
connected to it.
2. Drag a Decide module to the right of the Process module.
10
If the mortgage application has a complete set of information, it will leave the Decide
module from the right side of the diamond shape, representing the True condition. Incomplete applications (False result to the Decide test) will leave via the bottom connection.
Dispose the applications to terminate the process
Next we’ll place the Dispose module, from the Basic Process panel, representing accepted
applications, connecting to the True (right) output from the Decide shape. Then, we’ll
complete the flowchart with another Dispose for returned applications.
1. Select the Decide shape so that our first Dispose will be connected automatically.
2 • GETTING STARTED
• • • • •
Entity flow always
begins with a Create
module and termi-
nates with a Dispose
module. You may
have as many of each
of these modules as
you need to generate
entities into the model
and to remove them
when their process-
ing is complete.
2. Drag a Dispose module to the right of the Decide module. Arena will connect it to the
primary (True) exit point of the Decide module. (We won’t include a graphic display
since you’re now familiar with the drag-and-drop sequence.)
3. To add the second Dispose module, once again select the Decide module, so that
Arena will automatically connect its False exit point to the new Dispose module, and
drag another Dispose module below and to the right of the Decide module.
4. Drag and drop another Dispose module, placing it below and to the right of the Decide
shape, completing the process flowchart.
2 • Getting Started
What is a module?
In Arena, modules are the flowchart and data objects that define the process to be
simulated. All information required to simulate a process is stored in modules.
For now, we’re working with flowchart modules—those that are placed in the model
window to describe the process. In the Basic Process panel, these are the first eight
shapes:
Create: The start of process flow. Entities enter the simulation here.
Dispose: The end of process flow. Entities are removed from the simulation here.
Process: An activity, usually performed by one or more resources and requiring some
time to complete.
Decide: A branch in process flow. Only one branch is taken.
Batch: Collect a number of entities before they can continue processing.
Separate: Duplicate entities for concurrent or parallel processing, or separating a
previously established batch of entities.
Assign: Change the value of some parameter (during the simulation), such as the
entity’s type or a model variable.
Record: Collect a statistic, such as an entity count or cycle time.
Simulation settings are defined in the Run > Setup > Replication Parameters dialog
box. There is also a set of data modules for defining the characteristics of various process
elements, such as resources and queues.
11
ARENA USER’S GUIDE
• • • • •
Define model data
Now that we’ve drawn the basic flowchart for our mortgage application process, let’s
define the data associated with the modules, including the name of the module and information that will be used when we simulate the process.
Initiate mortgage application (Create module)
First, let’s visit the Create module, which will be named Initiate Mortgage Application. Its
data will include the type of entity to be created—in our case, a mortgage Application. We
also need to define how often mortgage applications are initiated. We’ll use an average of
2 hours between applicants as a starting point for our model, and we’ll make this a
random activity to represent the natural variation in the timing of mortgage applications
being submitted.
1. Double-click the Create module to open its property dialog box.
2. In the Name field, type
3. For the Entity Type, name our entities by typing
4. Type
5. Click OK to close the dialog box.
For now, we’ll leave the default values for the other Create module properties. Feel free to
explore their purposes through online help or the Entity Arrivals models in the SMARTs
library.
2
in the Value field of the Time Between Arrivals section.
Initiate Mortgage Application
Application
.
.
12
2 • GETTING STARTED
What are entities?
Entities are the items—customers, documents, parts—that are being served, produced,
or otherwise acted on by your process. In business processes, they often are documents
or electronic records (checks, contracts, applications, purchase orders). In service
systems, entities usually are people (the customers being served in a restaurant, hospital,
airport, etc.). Manufacturing models typically have some kind of part running through the
process, whether it’s raw material, a subcomponent, or finished product. Other models
might have different types of entities, such as data packets in network analysis or letters
and boxes in package-handling facilities.
You may have different types of entities in the same model. For example, customers
moving through a check-in counter at an airport might be separated into regular, firstclass, and priority entity types. In some cases, entity types might be of an altogether
different form rather than classifications of some basic type. For instance, in a pharmacy,
prescriptions would be modeled as entities, running through the process of being filled. At
the same time, customers might be competing for the pharmacist’s attention with medical
inquiries; they would also be modeled as entities.
Review application (Process module)
Remember that as we create the flowchart, we’re looking at the process from the perspective of the entity. The Create module is a starting point for an entity’s flow through the
system being modeled. Next, in our case, the application will be reviewed for completeness by a Mortgage Review Clerk. Because this will take some amount of time, holding
the entity at this point in the flowchart for a delay and requiring a resource to perform the
activity, we use a Process module. We’ll call this process Review Application.
• • • • •
2 • Getting Started
Appendix A
describes the
distributions
available in Arena.
For the time delay, we also want to capture the natural variability that exists in most
processes. Very often, for work done by people or equipment, a triangular distribution
provides a good approximation. You specify the minimum time in which the work could
be done, the most likely value for the time delay, and the maximum duration of the process.
During the simulation run, each time an entity enters the process, Arena will calculate a
sample from the distribution information you’ve provided—in our case, a triangular
distribution. Over the course of a long simulation run where thousands of individual
samples are taken, the times will follow the profile illustrated next.
13
ARENA USER’S GUIDE
• • • • •
For our Review Application process, we’ll use a minimum time of 1 hour, most likely
value of 1.75 hours, and a maximum of 3 hours. We will assign a resource, the Mortgage
Review Clerk, to perform this process.
If more than one
resource is required
for a process to be
performed, add as
many as are
necessary in the
Process dialog’s
Resources list. An
entity won’t
commence its
process delay until
all listed resources
are available.
1. Double-click the Process module to open its property dialog box.
2. In the Name field, type Review Application.
3. To define a resource to perform this process, pull down the Action list and select Seize Delay Release.
Arriving entities will wait their turn for the resource to be available. When its turn
comes, the entity will seize the resource, delay for the process time, and then release
the resource to do other work.
4. A list of resources will appear in the center of the dialog box. To add a resource for
this process, click Add.
14
2 • GETTING STARTED
• • • • •
5. In the Resource Name field of the Resource dialog box, type
.
Clerk
Mortgage Review
6. Click OK to close the Resource dialog box.
7. Define the process delay parameters in the Minimum, Most Likely Value, and Maximum fields as
1, 1.75
, and 3. (Note that the default delay type is Triangular and the
default time units are in hours.)
8. Click OK to close the dialog box.
For now, we’ll leave the default values for the other Process module properties. Feel
free to explore their purposes through online help or the “Modeling Concepts” and
“Resources” models in the SMARTs library.
Complete? (Decide module)
After the mortgage application has been reviewed, we determine whether to accept or
return the application. In Arena, whenever an entity selects among branches in the process
logic, taking just one of the alternatives, a Decide module is used.
2 • Getting Started
When you use a
2-way Decide
module, the entity
that enters the
module leaves via
one of the two exit
points. If you want to
make copies of an
entity to model
parallel processes,
use a Separate
module.
For the mortgage application process, we’ll use a simple probability to determine the outcome of the decision, with 88% of applications accepted as complete.
1. Double-click the Decide module to open its property dialog box.
2. In the Name field, type
Complete?
.
15
ARENA USER’S GUIDE
• • • • •
3. For the Percent True field, type 88 to define the percent of entities that will be treated
with a “True” decision (i.e., will depart through the exit point at the right of the Decide
module).
4. Click OK to close the dialog box.
Accepted, Returned (Dispose module)
In our simple process for reviewing mortgage applications, all the work that we’re interested in is done. Now, we’ll remove the mortgage applications from the model, terminating the process with a Dispose module. Because there are two possible outcomes of the
mortgage application process—applications can be accepted or returned—we’re using
two Dispose modules that will count the number of applications under each outcome.
1. Double-click the first Dispose module (connected to the True condition branch of the
Decide module) to open its property dialog box, and in the Name field, type
Accepted
.
16
2. Click OK to close the dialog box.
3. Double-click the other Dispose module to open its property dialog box. In the Name
field, type
Returned
.
4. Click OK to close the dialog box.
• • • • •
2 • GETTING STARTED
2 • Getting Started
You can edit the
fields for any
module using
Arena’s spread-
sheet, including
flowchart modules.
Just click on the
icon in the Basic
Process panel to
display its
spreadsheet.
Mortgage review clerk (Resource module)
Along with our flowchart, we also can define parameters associated with other elements
of our model, such as resources, entities, queues, etc. For the mortgage process, we’ll
simply define the cost rate for the Mortgage Review Clerk so that our simulation results
will report the cost associated with performing this process. The clerk’s costs are fixed at
$12 per hour.
To provide these parameters to the Arena model, you’ll enter them in the Resources
spreadsheet.
1. In the Basic Process panel, click the Resource icon to display the Resources spreadsheet.
2. Because we defined the Mortgage Review Clerk as the resource in the Review
Application process, Arena has automatically added a resource with this name in the
Resources spreadsheet. Click in the Busy/Hour cell and define the cost rate when the
12
clerk is busy by typing
12
typing
.
. Click in the Idle/Hour cell and assign the idle cost rate by
17
ARENA USER’S GUIDE
• • • • •
Prepare for the simulation
To make the model ready for simulation, we’ll specify general project information and the
duration of the simulation run. Since we’re just testing our first-cut model, we’ll perform
a short, 20-day run.
1. Open the Project Parameters dialog box by using the Run > Setup menu item and
clicking the Project Parameters tab. In the Project Title field, type Mortgage ReviewAnalysis; we’ll leave the Statistics Collection check boxes as the
defaults, with Entities, Queues, Resources, and Processes checked and also check the
costing box.
2. Next, click the Replication Parameters tab within the same Run Setup dialog box. In
the Replication Length field, type 20; and in the Time Units field directly to the right
of Replication Length, select days from the drop-down list. Click OK to close the
dialog box.
18
Save the simulation model
Now that you’ve done some work on your model, it seems like a good time to save it.
Click Save on the Standard toolbar or select the File > Save menu item. Arena will
prompt you for a destination folder and file name. Browse to the target folder in which
you want to save the model (e.g., C:\My Documents) and type a name (e.g., Mortgage Review) in the file name field.
Arena’s model files store all of the model definition, including the flowchart, other graphics you’ve drawn, and the module data you entered. When you perform a simulation run,
the results are stored in a database using the same name as the model file.
Simulate the process
With these few, short steps, we are ready to predict the future! The mortgage application
model contains all of the information needed to run the simulation.
Start the simulation run by clicking the Go button or clicking the Run > Go menu item.
Arena first will check to determine whether you’ve defined a valid model, then will
launch the simulation.
If Arena displays an
error message, you
can use the Find
button in the error
window to locate the
source of the
problem. You can
change between the
error and model
windows by
selecting them from
the Window menu.
• • • • •
2 • GETTING STARTED
As the simulation progresses, you’ll see small entity pictures resembling pages moving
among the flowchart shapes. Also, a variety of variables change values as entities are
created and processed, as illustrated below.
Create: Number of Decide: Number of
entities createdentities out each branch
2 • Getting Started
Process: Number of entities
currently in process
Dispose: Number of
entities disposed
The animation scale
factor is the amount
of simulated time
between successive
screen updates.
Smaller values
provide smoother,
slower animation.
If the run finishes
before you have a
chance to explore
these controls,
answer No when
you’re asked if you
want to view the
results. Then click
Start Over on the
Run toolbar to begn
the run again.
If the animation is moving too fast, you can slow it down by adjusting the animation scale
factor. For this, you have two choices:
Open the Run Setup dialog box via the Run > Speed > Animation Speed Factor
menu item and enter a smaller value (e.g., 0.005) for the scale factor; or
Use the less-than (<) key during the run to decrease the scale factor by 20%. Be sure
that the model window is active—not the Navigate panel—or > and < won’t take
effect. Pressing < repeatedly is an easy way to fine tune the animation speed. The
greater-than (>) key speeds up animation by 20%.
Use the slider bar in the main toolbar. Move the slider to the left to slow down the ani-
mation; move the slider to the right to speed up the animation..
To pause the simulation, click the Pause button or press the Esc key. With the automatic
flowchart animation, you can see how many entities have been created, are currently in
the Review Application process, have left each branch of our Decide module, and have
left the model at each of our terminating Dispose modules. These variables can be helpful
in verifying the model. For example, if the probability in the Decide shape was entered
incorrectly (e.g., if you typed 12—the rejection probability—instead of 88), the variables
would show that many more applications were leaving the Returned branch.
19
ARENA USER’S GUIDE
• • • • •
View simulation reports
Each of Arena’s
reports is
displayed in its
own window within
the Arena
application. You
can use the
standard
window options
(maximize,
minimize, etc.) by
clicking on the
window control
buttons or by
pulling down the
window menu.
You also can step through the simulation one event at a time. Pause the simulation, then
click the Step button or press the F10 key. Each time you step the simulation, an entity is
moved through the flowchart. Usually, you’ll see animation of the entity’s movement,
though sometimes no visual change will take place (e.g., when the next event is creating a
new entity). When this occurs, just step again to move forward to the next event.
After you’ve watched some of the animated flowchart, you can quickly run to the end of
the simulation to view reports. Pause the simulation, then click the Fast Forward button
to run the simulation without updating the animation.
At the end of the run, Arena will ask whether you’d like to view reports. Click Ye s, and
the default report (the Category Overview Report) will be displayed in a report window,
as shown below.
20
On the left side of each report window is a tree listing the types of information available in
the report. The project name (in our case, Mortgage Review) is listed at the top of the tree,
followed by an entry for each category of data. This report summarizes the results across
all replications (although, in this model, we have only one replication). Other reports
provide detail for each replication.
2 • GETTING STARTED
By clicking on the entries inside the category sections, you can view various types of
results from the simulation run. The following table illustrates some of the questions you
could answer from the Category Overview Report on our simple mortgage application
process simulation.
QuestionReport SectionAnswer
• • • • •
On average, how long did mortgage
applications spend in the modeled
process?
What was the average cost of reviewing
a mortgage application?
What was the longest time an application
spent in review?
What was the maximum number of
applications waiting for review?
What proportion of time was the
Mortgage Review Clerk busy?
After you’ve browsed the Category Overview Report, you can close it by clicking on the
window icon to the left of the File menu and clicking Close. You can look at other reports
by clicking on their icons in the Project Bar. Each report will be displayed in its own
window. To return to the model window, close all of the report windows or select the
model file from the Window menu.
After you have viewed the reports and returned to the model window, end the Arena run
session by clicking the End button.
Enhance the visualization process
Now that we’ve completed the basic steps for analyzing the mortgage application process,
we can return to our model and embellish the graphical animation to gain further insight
into the process dynamics. Animation also can be of great benefit in enticing others in the
organization to be interested in process improvement.
Total Time (Entity), Average
column
Total Cost (Entity), Average
column
Total Time (Process), Maximum
column
Number Waiting (Queue),
Maximum column
Utilization (Resource), Average
column
16.51 hrs
2 • Getting Started
$22.99
33.45 hrs
21 applications
97%
We’ll add two animation components to the mortgage model. First, we’ll show our
Mortgage Review Clerk working at a desk, either busy or idle. To gain a better sense of
how many applications are waiting in the Review Application process over time, we’ll
also add a dynamic plot of the work-in-process (WIP) simulation variable. Our Arena
model will appear as shown below after we add these two objects.
21
ARENA USER’S GUIDE
• • • • •
Note: You can toggle between the split view (flowchart and spreadsheet) and a full-screen view
of either area by clicking the Split Screen toolbar button or selecting the View > Split Screen
menu item. When in full-screen view, clicking the icons on the Basic Process panel displays the
appropriate view (flowchart for flowchart modules and spreadsheet for data-only modules).
22
2 • GETTING STARTED
Animate the mortgage review clerk resource
During the simulation run, our Mortgage Review Clerk resource can be in one of two
states. If no mortgage application entity is in-process, then the resource is idle. We’ll use a
picture of a person sitting at a desk to depict idleness. When an entity seizes the resource,
the Mortgage Review Clerk’s state is changed to busy, in which case our picture will show
the person reviewing a document.
1. Click the Resource button on the Animate toolbar.
• • • • •
2. The Resource Placement dialog box appears. Select the Mortgage Review Clerk
from the drop-down list in the Identifier field so that this object animates the
Mortgage Review Clerk.
3. Open the Workers picture library by clicking the Open button, then browsing to the
Workers.plb file in the Arena application folder (e.g., C:\Program Files\Rockwell
Software\Arena) and double-clicking on it.
4. To change the idle picture:
Click the Idle button in the table on the left.
Select from the picture library table on the right the picture of the worker sitting
down.
Click the Transfer button between the tables to use the worker picture for the Idle
resource state.
5. To change the busy picture:
Click the Busy button in the table on the left.
Select from the picture library table on the right the picture of the worker reading a
document.
Click the Transfer button between the tables to use the selected picture when the
Mortgage Review Clerk is busy.
6. Click
OK
to close the dialog box. (All other fields can be left with their default values.)
7. The cursor will appear as a cross hair. Move it to the model window and click to place
the Mortgage Review Clerk resource animation picture.
2 • Getting Started
23
ARENA USER’S GUIDE
• • • • •
8. If you’d like to have the clerk appear a bit larger, select the picture and use the resize
handles to enlarge it.
How do I use Rulers and Guides?
Rulers
Guides
Glue to Guides
24
Selecting the Rulers command on the View menu toggles horizontal and vertical rulers
at the top and left edges of each drawing window. The ruler labels display the (+/-) distance from the origin in Arena world units. The spacing between the ruler labels is based
on the snap spacing, with the labels rounded to the nearest snap point if Snap to Grid is
enabled.
When the Guides command (View menu) is activated, you may add guides into the
application window to aid in positioning shapes precisely. You may either drag them from
the horizontal or vertical ruler edges independently or drag them simultaneously from the
origin corner. If you select a guide, you may drag it to a new position, or you may remove
it by pressing Delete.
Activating the Glue to Guides command (View menu) allows you to drag a shape (module or drawing object) to a guide until the shape selection handle turns red (as shown in
the circled callout of the example), which indicates that the shape is “glued” to the guide.
The guide may then be dragged to a new location and all shapes glued to the guide will
maintain their alignment and will move with the guide.
You can plot many
expressions on the
same set of axes by
adding multiple
expressions in the
Plot dialog. Each can
be color-coded so
that you can readily
compare data such
as workloads in
processes, waiting
customers, etc.
2 • GETTING STARTED
Plot the number of applications in-process
Our second animation enhancement is a plot of how many mortgage applications are
under review as the simulation progresses. This will give us a sense of the dynamics of the
workload, which can vary quite a bit when the random nature of processes is incorporated
into a simulated model.
1. Click the Plot button on the Animate toolbar.
2. The Plot dialog box appears. We’ll plot a single expression, the work-in-process
(WIP) at the Review Application process. To add a data series to plot, go to the Data Series tab page and then click the Add button.
3. In the properties grid for the data series (by default it will be named ‘Series1’) go to
the Source Data\Expression property. This property defines the simulation expression
to monitor and plot. Type in the expression ‘Review Application.WIP’.
4. Now go to the Axes tab page and select the Left (Y) Value axis. Change the scalerelated properties for that axis to be as listed below (leaving the default for any property not specifically mentioned).
Specify the value ‘5’ for the Scale\MajorIncrement property, so that major tick marks
on the y-axis are displayed every 5 units.
• • • • •
2 • Getting Started
5. Now select the horizontal Time (X) axis. Change the scale-related properties for that
axis to be as listed below (leaving the default for any property not specifically mentioned).
Specify the value ‘480’ for the Scale\Maximum property. This sets the horizontal time
axis of the plot to be 480 hours of simulated time, matching our run length.
Specify the value ‘48’ for the Scale\MajorIncrement property, so that major tick marks
on the x-axis are displayed every 48 hours (or 2 days).
6. Click OK to close the Plot dialog.
7. The cursor changes to a cross hair. Draw the plot in the model window by clicking to
locate each of the two opposite corners (e.g., the top-left and bottom-right corners),
placing the plot below the flowchart and to the right of the resource.
25
ARENA USER’S GUIDE
• • • • •
With the edits complete, you may want to save them by clicking Save or pressing Ctrl+S.
What is a model thumbnail?
The Navigate panel on the Project Bar provides a model navigation tree for maneuvering
through the different named views and hierarchical levels defined in the model. Included
as part of the Navigate panel is a model thumbnail that helps users orient and change the
current view within the active drawing window.
The thumbnail displays the world space of the current drawing window. A colored,
translucent rectangle represents the current view's boundaries. Dragging the rectangle in
the thumbnail moves the drawing window's current view left, right, up, or down; however,
the rectangle may not be dragged outside the boundaries of the world space.
You may also re-center the rectangle, and thus the world space, or change the level of
zoom. For details on model thumbnail, see the Navigate Panel topic in online help.
Rerun the simulation
Now that we’ve made our animation more interesting and valuable, let’s run the
simulation again. Because we didn’t change any of the process parameters (i.e., data in the
modules), the simulation will provide the same results.
26
Click Run (or press the F5 key) to start the simulation. As the simulation progresses,
you’ll notice the Mortgage Review Clerk’s picture change from idle (sitting at the desk) to
busy (reading a document) and back again, as mortgage application entities move through
the Review Application process.
The plot shows some significant peaks in the number of applications that are under review,
caused by the combination of the variation in the time between arrivals of applications
(defined in the Create module) and the time to process applications (Process module).
Next steps
You’ve succeeded in modeling, simulating, visualizing, and analyzing a simple mortgage
application process. To further explore Arena’s capabilities, try solving a few of these
extensions to the process.
1. Add a screening process before the application is reviewed.
Applications can be screened in as little as 15 minutes. Most often, it takes about 25
minutes for the screening, though sometimes it can require as much as 45 minutes.
Assign a Receptionist (rate of $6.75/hour) to perform the screening. What proportion
of the Receptionist’s time will be used in this task?
2. Return some applications to the mortgage applicants after the screening process.
On completion of the screening, 8% of the applications are returned. Also, because
many of the deficient applications are caught in the new screening, the percentage of
applications that are accepted in the formal review is raised from 88% to 94%, and the
Mortgage Review process time is reduced by 10%. By how much did the cost of
reviewing an application change? How about the total time to review applications?
To view completed Arena models for the main tutorial and these two extensions, browse
to the Examples folder and open Mortgage Applications.doe, Mortgage Extension 1.doe,
and Mortgage Extension 2.doe.
• • • • •
2 • GETTING STARTED
2 • Getting Started
27
ARENA USER’S GUIDE
• • • • •
28
3
The Basic Process Panel
Flowchart modules
Number of entities
created
This chapter describes the flowchart and data modules that you’ll use to model your
process. Additionally, this chapter includes example uses of each module.
Flowchart modules are the set of objects that are placed in the model window to describe
the simulation process.
Create module
D
ESCRIPTION
This module is intended as the starting point for entities in a simulation model. Entities are
created using a schedule or based on a time between arrivals. Entities then leave the
module to begin processing through the system. The entity type is specified in this
module.
T
YPICAL USES
The start of a part’s production in a manufacturing line
A document’s arrival (e.g., order, check, application) into a business process
A customer’s arrival at a service process (e.g., retail store, restaurant, information
desk)
P
ROMPTS
PromptDescription
3 • Basic Process
NameUnique module identifier displayed on the module shape.
Entity TypeName of the entity type to be generated.
TypeType of arrival stream to be generated. Types include Random (uses an
exponential distribution, user specifies mean), Schedule (uses an
exponential distribution, mean determined from the specified Schedule
module), Constant (user specifies constant value; e.g., 100), or
Expression (drop-down list of various distributions).
ValueDetermines the mean of the exponential distribution (if Random is used)
or the constant value (if Constant is used) for the time between arrivals.
Applies only when Type is Random or Constant.
Schedule NameIdentifies the name of the schedule to be used. The schedule defines the
arrival pattern for entities arriving to the system. Applies only when
Type is Schedule.
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ARENA USER’S GUIDE
• • • • •
PromptDescription
ExpressionAny distribution or value specifying the time between arrivals. Applies
only when Type is Expression.
UnitsTime units used for interarrival and first creation times. Does not apply
when Type is Schedule.
Entities per ArrivalNumber of entities that will enter the system at a given time with each
arrival.
Max ArrivalsMaximum number of entities that this module will generate. When this
value is reached, the creation of new entities by this module ceases.
First CreationStarting time for the first entity to arrive into the system. Does not apply
when Type is Schedule.
Dispose module
D
ESCRIPTION
This module is intended as the ending point for entities in a simulation model. Entity
statistics may be recorded before the entity is disposed.
Number of entities
that have been
disposed
30
T
YPICAL USES
Parts leaving the modeled facility
The termination of a business process
Customers departing the store
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
Record Entity StatisticsDetermines whether or not the incoming entity’s statistics will be
recorded. Statistics include value-added time, non-value-added time,
wait time, transfer time, other time, total time, value-added cost, nonvalue-added cost, wait cost, transfer cost, other cost, and total cost.
Indicator of a
submodel process
Number of entities
currently in process
3 • THE BASIC PROCESS PANEL
Process module
D
ESCRIPTION
This module is intended as the main processing method in the simulation. Options for
seizing and releasing resource constraints are available. Additionally, there is the option to
use a “submodel” and specify hierarchical user-defined logic. The process time is allocated to the entity and may be considered to be value added, non-value added, transfer,
wait, or other. The associated cost will be added to the appropriate category.
T
YPICAL USES
Machining a part
Reviewing a document for completeness
Fulfilling orders
Serving a customer
P
ROMPTS
PromptDescription
• • • • •
NameUnique module identifier displayed on the module shape.
TypeMethod of specifying logic within the module. Standard processing
signifies that all logic will be stored within the Process module and
defined by a particular Action. Submodel indicates that the logic will be
hierarchically defined in a “submodel” that can include any number of
logic modules.
ActionType of processing that will occur within the module. Delay simply
indicates that a process delay will be incurred with no resource
constraints. Seize Delay indicates that a resource(s) will be allocated in
this module and delay will occur, but that resource release will occur at a
later time. Seize Delay Release indicates that a resource(s) will be
allocated followed by a process delay and then the allocated resource(s)
will be released. Delay Release indicates that a resource(s) has
previously been allocated and that the entity will simply delay and
release the specified resource(s). Applies only when Type is Standard.
PriorityPriority value of the entity waiting at this module for the resource(s)
specified if one or more entities are waiting for the same resource(s)
anywhere in the model. Not visible when Action is Delay or Delay
Release or when Type is Submodel.
ResourcesLists the resources or resource sets used for entity processing. Does not
apply when Action is Delay, or when Type is Submodel.
3 • Basic Process
31
ARENA USER’S GUIDE
• • • • •
PromptDescription
Delay TypeType of distribution or method of specifying the delay parameters.
Constant and Expression require single values, while Normal,
Uniform, and Triangular require several parameters.
UnitsTime units for delay parameters.
AllocationDetermines how the processing time and process costs will be allocated
to the entity. The process may be considered to be Val u e A dd e d , NonValu e A d d e d , Tra nsf er, Wait, or Other and the associated cost will be
added to the appropriate category for the entity and process.
MinimumParameter field for specifying the minimum value for either a uniform or
triangular distribution.
ValueParameter field for specifying the mean for a normal distribution, the
value for a constant time delay, or the mode for a triangular distribution.
MaximumParameter field for specifying the maximum value for either a uniform
or triangular distribution.
Std DevParameter field for specifying the standard deviation for a normal
distribution.
ExpressionParameter field for specifying an expression whose value is evaluated
and used for the processing time delay.
Report StatisticsSpecifies whether or not statistics will be automatically collected and
stored in the report database for this process.
32
3 • THE BASIC PROCESS PANEL
Process module — Resource dialog
P
ROMPTS
PromptDescription
TypeSpecification of a particular resource, or selecting from a pool of
resources (i.e., a resource set).
Resource NameName of the resource that will be seized and/or released. Applies only
when Type is Resource.
Set NameName of the resource set from which a member will be seized and/or
released. Applies only when Type is Set
QuantityNumber of resources of a given name or from a given set that will be
seized/released. For sets, this value specifies only the number of a
selected resource that will be seized/released (based on the resource’s
capacity), not the number of members of a set to be seized/released.
Selection RuleMethod of selecting among available resources in a set. Cyclical will
cycle through available members (e.g., 1st member–2nd member–3rd
member–1st member–2nd member–3rd member). Random will
randomly select a member. Preferred Order will always select the first
available member (1st member, if available; then 2nd member, if
available; then 3rd member, etc.). Specific Member requires an input
attribute value to specify which member of the set (previously saved in
the Save Attribute field). Largest Remaining Capacity and Smallest Number Busy are used for resources with multiple capacity. Applies
only when Type is Set.
Save AttributeAttribute name used to save the index number into the set of the member
that is selected. This attribute can later be referenced with the Specific
Member selection rule. Does not apply when Selection Rule is Specific
Member. If Action is specified as Delay Release, the value specified
defines which member (the index number) of the set to be released. If no
attribute is specified, the entity will release the member of the set that
was last seized.
Set IndexThe index number into the set of the member requested. Applies only
when Selection Rule is Specific Member. If Action is specified as Delay
Release, the value specified defines which member (the index number)
of the set is to be released.
• • • • •
3 • Basic Process
33
ARENA USER’S GUIDE
• • • • •
Number of entities
that have taken the
True branch
Number of entities
that have taken the
False branch
Decide module
D
ESCRIPTION
This module allows for decision-making processes in the system. It includes options to
make decisions based on one or more conditions (e.g., if entity type is Gold Card) or
based on one or more probabilities (e.g., 75%, true; 25%, false). Conditions can be based
on attribute values (e.g., Priority), variable values (e.g., Number Denied), the entity type,
or an expression (e.g., NQ(ProcessA.Queue)).
There are two exit points out of the Decide module when its specified type is either 2-way
by Chance or 2-way by Condition. There is one exit point for “true” entities and one for
“false” entities. When the N-way by Chance or by Condition type is specified, multiple
exit points are shown for each condition or probability and a single “else” exit. The
number of entities that exit from each type (true/false) is displayed for 2-way by Chance
or by Condition modules only.
T
YPICAL USES
Dispatching a faulty part for rework
Branching accepted vs. rejected checks
Sending priority customers to a dedicated process
P
ROMPTS
PromptDescription
34
NameUnique module identifier displayed on the module shape.
TypeIndicates whether the decision is based on a condition (if X>Y) or by
chance/percentage (e.g., 60%, yes; 40%, no). The type can be specified
as either 2-way or N-way. 2-way allows for one condition or probability
(plus the “false” exit). N-way allows for any number of conditions or
probabilities to be specified as well as an “else” exit.
ConditionsDefines one or more conditions used to direct entities to different
modules. Applies only when Type is N-way by Condition.
PercentagesDefines one or more percentages used to direct entities to different
modules. Applies only when Type is N-way by Chance.
Percent TrueValue that will be checked to determine the percentage of entities sent
out a given True exit.
IfTypes of conditions that are available for evaluation: Variable, Variable
NamedSpecifies either the name of the variable, attribute, orentity type that will
be evaluated when an entity enters the module. Does not apply when
Type is Expression.
IsEvaluator for the condition. Applies only to Attribute and Variable
conditions.
RowSpecifies the row index for a variable array. Applies only when Type is
N-way by Condition or 2-way by Condition and Variable is Array 1-D or
Array 2-D.
ColumnSpecifies the column index for a variable array. Applies only when Type
is N-way by Condition or 2-way by Condition and Variable is Array 1-D
or Array 2-D.
ValueExpression that will be either compared to an attribute or variable or that
will be evaluated as a single expression to determine if it is true or false.
Does not apply to Entity Type condition. If Type is Expression, this
value must also include the evaluator (e.g., Color<>Red).
• • • • •
3 • Basic Process
Number of entities
waiting to be
batched
Batch module
D
ESCRIPTION
This module is intended as the grouping mechanism within the simulation model. Batches
can be permanently or temporarily grouped. Temporary batches must later be split using
the Separate module.
Batches may be made with any specified number of entering entities or may be matched
together based on an attribute. Entities arriving at the Batch module are placed in a queue
until the required number of entities has accumulated. Once accumulated, a new representative entity is created.
T
YPICAL USES
Collect a number of parts before starting processing
Reassemble previously separated copies of a form
Bring together a patient and his record before commencing an appointment
35
ARENA USER’S GUIDE
• • • • •
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeMethod of batching entities together.
Batch SizeNumber of entities to be batched.
Save Criterion Method for assigning representative entity’s user-defined attribute
values.
RuleDetermines how incoming entities will be batched. Any Entity will take
the first “Batch Size” number of entities and put them together. By Attribute signifies that the values of the specified attribute must match
for entities to be grouped. For example, if Attribute Name is Color, all
entities must have the same Color value to be grouped; otherwise, they
will wait at the module for additional incoming entities.
Attribute NameName of the attribute whose value must match the value of the other
incoming entities in order for a group to be made. Applies only when
Rule is By Attribute.
Representative EntityThe entity type for the representative entity.
The original leaves
on this branch
Duplicates leave on
this branch
36
Separate module
D
ESCRIPTION
This module can be used to either copy an incoming entity into multiple entities or to split
a previously batched entity. Rules for allocating costs and times to the duplicate are also
specified. Rules for attribute assignment to member entities are specified as well.
When splitting existing batches, the temporary representative entity that was formed is
disposed and the original entities that formed the group are recovered. The entities proceed sequentially from the module in the same order in which they originally were added
to the batch.
When duplicating entities, the specified number of copies is made and sent from the
module. The original incoming entity also leaves the module.
T
YPICAL USES
Send individual entities to represent boxes removed from a container
Send an order both to fulfillment and billing for parallel processing
Separate a previously batched set of documents
3 • THE BASIC PROCESS PANEL
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeMethod of separating the incoming entity. Duplicate Original will
simply take the original entity and make some number of identical
duplicates. Split Existing Batch requires that the incoming entity be a
temporarily batched entity using the Batch module. The original entities
from the batch will be split.
Percent Cost to
Duplicates
Allocation of costs and times of the incoming entity to the outgoing
duplicates. This value is specified as a percentage of the original entity’s
costs and times (between 0-100). The percentage specified will be split
evenly between the duplicates, while the original entity will retain any
remaining cost/time percentage. Visible only when Type is Duplicate
Original.
# of DuplicatesNumber of outgoing entities that will leave the module, in addition to the
original incoming entity. Applies only when Type is Duplicate Original.
Member AttributesMethod of determining how to assign the representative entity attribute
values to the original entities.These options relate to six of the specialpurpose attributes (Entity.Type, Entity.Picture, Entity.Sequence,
Entity.Station, Entity.Jobstep, and Entity.HoldCostRate) and all userdefined attributes. Applies only when Type is Split Existing Batch.
Attribute NameName of representative entity attribute(s) that are assigned to original
entities of the group. Applies only when Member Attributes is Take
Specific Representative Values.
• • • • •
3 • Basic Process
Assign module
D
ESCRIPTION
This module is used for assigning new values to variables, entity attributes, entity types,
entity pictures, or other system variables. Multiple assignments can be made with a single
Assign module.
T
YPICAL USES
Accumulate the number of subassemblies added to a part
Change an entity’s type to represent the customer copy of a multi-page form
Establish a customer’s priority
37
ARENA USER’S GUIDE
• • • • •
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
AssignmentsSpecifies the one or more assignments that will be made when an entity
executes the module.
TypeType of assignment to be made. Other can include system variables,
such as resource capacity or simulation end time.
Variable NameName of the variable that will be assigned a new value when an entity
enters the module. Applies only when Type is Variable, Variable Array
(1D), or Variable Array (2D).
RowSpecifies the row index for a variable array.
ColumnSpecifies the column index for a variable array.
Attribute NameName of the entity attribute that will be assigned a new value when the
entity enters the module. Applies only when Type is Attribute.
Entity TypeNew entity type that will be assigned to the entity when the entity enters
the module. Applies only when Type is Entity Type.
Entity PictureNew entity picture that will be assigned to the entity when the entity
enters the module. Applies only when Type is Entity Picture.
OtherIdentifies the special system variable that will be assigned a new value
when an entity enters the module. Applies only when Type is Other.
New ValueAssignment value of the attribute, variable, or other system variable.
Does not apply when Type is Entity Type or Entity Picture.
38
Record module
D
ESCRIPTION
This module is used to collect statistics in the simulation model. Various types of observational statistics are available, including time between exits through the module, entity
statistics (time, costing, etc.), general observations, and interval statistics (from some time
stamp to the current simulation time). A count type of statistic is available as well. Tally
and Counter sets can also be specified.
T
YPICAL USES
Collect the number of jobs completed each hour
Count how many orders have been late being fulfilled
Record the time spent by priority customers in the main check-out line
3 • THE BASIC PROCESS PANEL
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeType of observational (tally) or count statistic to be generated. Count
will increase or decrease the value of the named statistic by the specified
value. Entity Statistics will generate general entity statistics, such as
time and costing/duration information. Time Interval will calculate and
record the difference between a specified attribute’s value and current
simulation time. Time Between will track and record the time between
entities entering the module. Expression will record the value of the
specified expression.
Attribute NameName of the attribute whose value will be used for the interval statistics.
Applies only when Type is Interval.
ValueValue that will be recorded to the observational statistic when Type is
Expression or added to the counter when Type is Count.
Tally NameThis field defines the symbol name of the tally into which the
observation is to be recorded. Applies only when Type is Time Interval,
Time Between, or Expression.
CounterThis field defines the symbol name of the counter to Name
increment/decrement. Applies only when Type is Counter.
Record into SetCheck box to specify whether or not a tally or counter set will be used.
Tally Set NameName of the tally set that will be used to record the observational-type
statistic. Applies only when Type is Time Interval, Time Between, or
Expression.
Counter Set NameName of the counter set that will be used to record the count-type
statistic. Applies only when Type is Count.
Set IndexIndex into the tally or counter set.
• • • • •
3 • Basic Process
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• • • • •
Data modules
Data modules are the set of objects in the spreadsheet view of the model that define the
characteristics of various process elements, such as resources and queues.
Entity module
D
ESCRIPTION
This data module defines the various entity types and their initial picture values in a
simulation. Initial costing information and holding costs are also defined for the entity.
T
YPICAL USES
Items being produced or assembled (parts, pallets)
Documents (forms, e-mails, faxes, reports)
People moving through a process (customers, callers)
P
ROMPTS
PromptDescription
Entity TypeThe name of the entity type being defined. This name must be unique.
Initial PictureGraphical representation of the entity at the start of the simulation. This
value can be changed during the simulation using the Assign module.
Holding Cost/HourHourly cost of processing the entity through the system. This cost is
incurred when the entity is anywhere in the system.
Initial VA CostInitial cost value that will be assigned to the value-added cost attribute
of the entity. This attribute accrues the costs incurred when an entity is
spending time in a value-added activity.
Initial NVA CostInitial cost value that will be assigned to the non-value-added cost
attribute of the entity. This attribute accrues the costs incurred when an
entity is spending time in a non-value-added activity.
Initial Waiting CostInitial cost value that will be assigned to the waiting-cost attribute of the
entity. This attribute accrues the costs incurred when an entity is
spending time in a wait activity; e.g., waiting to be batched or waiting
for resource(s) at a Process module.
Initial Transfer CostInitial cost value that will be assigned to the transfer cost attribute of the
entity. This attribute accrues the costs incurred when an entity is
spending time in a transfer activity.
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3 • THE BASIC PROCESS PANEL
PromptDescription
Initial Other CostInitial cost value that will be assigned to the other cost attribute of the
entity. This attribute accrues the costs incurred when an entity is
spending time in another activity.
Report StatisticsSpecifies whether or not statistics will be collected automatically and
stored in the report database for this entity type.
Queue module
D
ESCRIPTION
This data module may be utilized to change the ranking rule for a specified queue. The
default ranking rule for all queues is First In, First Out unless otherwise specified in this
module. There is an additional field that allows the queue to be defined as shared.
T
YPICAL USES
Stack of work waiting for a resource at a Process module
Holding area for documents waiting to be collated at a Batch module
• • • • •
3 • Basic Process
P
ROMPTS
PromptDescription
NameThe name of the queue whose characteristics are being defined. This
name must be unique.
TypeRanking rule for the queue, which can be based on an attribute. Types
include First In, First Out; Last In, First Out; Lowest Attribute Va lu e (first); and Highest Attribute Value (first). A low attribute value
would be 0 or 1, while a high value may be 200 or 300.
Attribute NameAttribute that will be evaluated for the Lowest Attribute Value or High-
est Attribute Value types. Entities with lowest or highest values of the
attribute will be ranked first in the queue, with ties being broken using
the First In, First Out rule.
SharedCheck box that determines whether a specific queue is used in multiple
places within the simulation model. Shared queues can only be used for
seizing resources (e.g., with the Seize module from the Advanced
Process panel).
Report StatisticsSpecifies whether or not statistics will be collected automatically and
stored in the report database for this queue.
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• • • • •
Resource module
D
ESCRIPTION
This data module defines the resources in the simulation system, including costing information and resource availability. Resources may have a fixed capacity that does not vary
over the simulation run or may operate based on a schedule. Resource failures and states
can also be specified in this module.
T
YPICAL USES
Equipment (machinery, cash register, phone line)
People (clerical, order processing, sales clerks, operators)
P
ROMPTS
PromptDescription
NameThe name of the resource whose characteristics are being defined. This
name must be unique.
TypeMethod for determining the capacity for a resource. Fixed Capacity will
not change during the simulation run. Based on Schedule signifies that
a Schedule module is used to specify the capacity and duration
information for the resource.
CapacityNumber of resource units of a given name that are available to the
system for processing. Applies only when Type is Fixed Capacity.
Schedule NameIdentifies the name of the schedule to be used by the resource. The
schedule defines the capacity of a resource for a given period of time.
Applies only when type is Schedule.
Schedule RuleDictates when the actual capacity change is to occur when a decrease in
capacity is required for a busy resource unit. Applies only when Type is
Schedule.
Busy/HourCost per hour of a resource that is processing an entity. The resource
becomes busy when it is originally allocated to an entity and becomes
idle when it is released. During the time when it is busy, cost will
accumulate based on the busy/hour cost. The busy cost per hour is
automatically converted to the appropriate base time unit specified
within the Replication Parameters page of the Run > Setup menu item.
Idle/HourCost per hour of a resource that is idle. The resource is idle while it is not
processing an entity. During the time when it is idle, cost will
accumulate based on the idle/hour cost. The idle cost per hour is
automatically converted to the appropriate base time unit specified
within the Replication Parameters page of the Run > Setup menu item.
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3 • THE BASIC PROCESS PANEL
PromptDescription
Per UseCost of a resource on a usage basis, regardless of the time for which it is
used. Each time the resource is allocated to an entity, it will incur a peruse cost.
StateSet NameName of states that the resource may be assigned during the simulation
run.
Initial StateInitial state of a resource. If specified, the name must be defined within
the repeat group of state names. This field is shown only when a StateSet
Name is defined.
FailuresLists all failures that will be associated with the resource.
Failure Name–Name of the failure associated with the resource.
Failure Rule–Behavior that should occur when a failure is to occur for
a busy resource unit.
Report StatisticsSpecifies whether or not statistics will be collected automatically and
stored in the report database for this resource.
• • • • •
3 • Basic Process
Variable module
D
ESCRIPTION
This data module is used to define a variable’s dimension and initial value(s). Variables
can be referenced in other modules (e.g., the Decide module), can be reassigned a new
value with the Assign module, and can be used in any expression.
There are three methods for manually editing the Initial Values of a Variable module:
Via the standard spreadsheet interface. In the module spreadsheet, right-click on
the Initial Values cell and select the Edit via spreadsheet menu item. The values
for two-dimensional arrays should be entered one column at a time. Array
elements not explicitly assigned are assumed to have the last entered value.
Via the module dialog box. In the module spreadsheet, right-click on any cell and
select the Edit via dialog menu item. The values for two-dimensional arrays
should be entered one column at a time. Array elements not explicitly assigned are
assumed to have the last entered value.
Via the two-dimensional (2-D) spreadsheet interface. In the module spreadsheet,
click on the Initial Values cell.
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ARENA USER’S GUIDE
• • • • •
T
YPICAL USES
Number of documents processed per hour
Serial number to assign to parts for unique identification
Space available in a facility
P
ROMPTS
PromptDescription
NameThe unique name of the variable being defined.
RowsNumber of rows in a dimensional variable.
ColumnsNumber of columns in a dimensional variable.
Data TypeThe data type of the values stored in the variable. Valid types are Real
and String. The default type is Real.
StatisticsCheck box for determining whether or not statistics will be collected.
This field is visible when the rows and columns are not specified (single
variables).
Clear OptionDefines the time (if at all) when the value(s) of the variable is reset to the
initial value(s) specified. Specifying Stat is tics indicates to reset this
variable to its initial value(s) whenever statistics are cleared. Specifying
System indicates to reset this variable to its initial value(s) whenever the
system is cleared. None indicates to never reset this variable to its initial
value(s), except prior to the first replication.
Initial ValuesLists the initial value(s) of the variable. This value(s) may be changed
with the Assign module.
Initial ValueVariable value at the start of the simulation.
Report StatisticsSpecifies whether or not statistics will be collected automatically and
stored in the report database for this variable.
44
Schedule module
D
ESCRIPTION
This data module may be used in conjunction with the Resource module to define an
operating schedule for a resource or with the Create module to define an arrival schedule.
Additionally, a schedule may be used and referenced to factor time delays based on the
simulation time. Duration-formatted schedules are defined within this module. Calendarformatted schedules are defined by selecting Edit > Calendar Schedules > Time
3 • THE BASIC PROCESS PANEL
Patterns. (For more details, refer to the section entitled “Calendar schedule information”
on page 47.)
T
YPICAL USES
Work schedule for staff, including breaks
Breakdown patterns for equipment
Volume of customers arriving at a store
Learning-curve factors for new workers
P
ROMPTS
PromptDescription
NameThe name of the schedule being defined. This name must be unique.
Format TypeFormat of schedule being defined. If format is duration, the schedule is
defined with a collection of value duration pairs. If format is calendar,
the schedule is defined using the Time Pattern editor.
TypeType of schedule being defined. This may be Capacity related (for
resource schedules), Arrival related (for the Create module), or Other
(miscellaneous time delays or factors).
Time UnitsTime units used for the time-duration information.
Scale FactorMethod of scaling the schedule for increases or decreases in
Arrival/Other values. The specified Value fields will be multiplied by
the scale factor to determine the new values. Not available for Capacitytype schedules.
DurationsLists the value and duration pairs for the schedule. Values can be
capacity, arrival, or other type values, while the duration is specified in
time units. Schedule pairs will repeat after all durations have been
completed, unless the last duration is left blank (infinite). Schedule data
can be entered graphically using the graphical schedule editor or
manually using the Value/Duration fields.
ValueRepresents either the capacity of a resource (if Type is Capacity), arrival
rate (if Type is Arrival), or some other value (if Type is Other).
Examples of Other may be a factor that is used in a delay expression to
scale a delay time during various parts of the day.
DurationTime duration for which a specified Value will be valid.
• • • • •
3 • Basic Process
45
ARENA USER’S GUIDE
• • • • •
Set module
D
ESCRIPTION
This data module defines various types of sets, including resource, counter, tally, entity
type, and entity picture. Resource sets can be used in the Process modules (and Seize,
Release, Enter, and Leave of the Advanced Process and Advanced Transfer panels).
Counter and Tally sets can be used in the Record module. Queue sets can be used with the
Seize, Hold, Access, Request, Leave, and Allocate modules of the Advanced Process and
Advanced Transfer panels.
T
YPICAL USES
Machines that can perform the same operations in a manufacturing facility
Supervisors, check-out clerks in a store
Shipping clerks, receptionists in an office
Set of pictures corresponding to a set of entity types
P
ROMPTS
PromptDescription
NameThe unique name of the set being defined.
TypeType of set being defined.
MembersRepeat group that specifies the resource members with the set. The order
of listing the members within the repeat group is important when using
selection rules such as Preferred Order and Cyclical.
Resource NameName of the resource to include in the resource set. Applies only when
Type is Resource.
Tally NameName of the tally within the tally set. Applies only when Type is Tally.
Counter NameName of the counter within the counter set. Applies only when Type is
Counter.
Entity TypeName of the entity type within the entity type set. Applies only when
Type is Entity.
Picture NameName of the picture within the picture set. Applies only when Type is
Entity Picture.
46
Calendar schedule information
Time Pattern
D
ESCRIPTION
A Time Pattern defines a series of values that change over time. For example, a worker
might be on duty during a standard work shift from Monday through Friday. The availability of the worker could be represented as a value of 1 when he’s on duty, 0 when he’s
off duty. The time pattern that defines this availability schedule would list the changes
from on duty to off duty over the week.
Time patterns are saved in an Arena model in the Schedule module with a Type set to
Calendar. Their data are edited via the Time Pattern window, which is opened from the
Edit > Calendar Schedules > Time Patterns menu option.
T
YPICAL USES
Weekly work schedules (e.g., 1-shift, 5-day weeks; 2-shift, 4-day weeks)
Daily work patterns (e.g., 8-hour day with 30-minute lunch break)
Arrival patterns (e.g., weekly customer arrivals, daily part orders)
• • • • •
3 • THE BASIC PROCESS PANEL
3 • Basic Process
P
ROMPTS
PromptDescription
CategoryThe unique name of the category to which the time pattern belongs. A
category named Uncategorized is provided by default.
NameThe unique name of this time pattern.
Time Pattern TypeThe type of data to be defined in this time pattern. Types include Arrival,
Capacity, Efficiency, and Other.
Default Value TypeThe data type defining the default value for this time pattern. Types
include Numeric, State, and Time Pattern.
Default ValueThe value to be used for all time periods where no other value has been
defined in this time pattern. The Default Value Type dictates the
information supplied in this field:
Numeric—a non-negative, real number (e.g., 1)
State—the name of a State, defined via the States editor dialog box
(e.g., On Shift)
Time Pattern—another time pattern of matching Time Pattern Type
(e.g., Standard Work Day)
47
ARENA USER’S GUIDE
• • • • •
PromptDescription
DurationThe length of this time pattern, which establishes the period in which the
time pattern will repeat. For example, a time pattern of Duration equal to
1 day will repeat every 24 hours. This field is read-only, displaying the
settings chosen in the Duration Edit dialog box for this time pattern.
Base DateThe beginning calendar date of this time pattern. Applies only when the
time pattern type is Custom.
Scale FactorA multiplier to be applied to all values in the time pattern and specified
as a non-negative, real value.
Lock TimesIndicates whether the times defined in this time pattern are absolute
clock times (when Lock Times is True), or are relative times from the
beginning of the time pattern (when Lock Times is False). Time patterns
with relative times are typically used as building blocks for other time
patterns. For example, a shift time pattern (with Lock Times as False)
might be created that establishes the timing of breaks relative to the start
of the shift. A weekly pattern (with Lock Times as True) then could use
that shift pattern repeatedly to establish the working schedule for first
shift starting at 7:00, second shift starting at 15:00, etc.
Time Spans ListValues to apply for this time pattern and the time periods during which
the values should apply. If any time spans overlap, those defined further
down in the list supercede values defined above.
Value TypeThe data type defining the value for this time span. Types include
Numeric, State, and Time Pattern.
ValueThe value to be used during this time span. Valid entries are as described
for the Default Value.
StartStarting time for the time span, defined as a day, hour, minute, second,
and millisecond. Day values are specified as a day number (for custom
durations) or a day-of-week (for 1-week durations). All times are
specified in 24-hour format (e.g., 3:00
PM is 15 hours, 0 minutes).
EndEnding time for the time span, specified as described for the Start time.
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3 • THE BASIC PROCESS PANEL
Calendar Exceptions
D
ESCRIPTION
An Exception defines a value that is to be applied for a resource over some fixed period of
time. The exception value overrides the base value defined for the resource. For example,
if a machine’s capacity was scheduled to be available (value of 1) during second shift
according to its base time pattern, you could add an exception to change it to unavailable
for second shift on a particular day (e.g., December 30, 2005).
Exception data are edited via the Exception and Composite windows, which are opened
from the Edit > Calendar Schedules > Exceptions and Display Composite menu
options.
Value TypeThe data type defining the value for this exception. Types include
Numeric, State, and Time Pattern.
ValueThe value to be used during this exception period. The Value Type
dictates the information supplied in this field:
Numeric—a non-negative, real number (e.g., 1)
State—the name of a State, defined via the States editor dialog box
(e.g., On Shift)
Time Pattern—a time pattern (e.g., Standard Work Day)
Start DateThe calendar date on which this exception should start.
Start TimeThe time on the Start Date at which this exception should start.
End DateThe calendar date on which this exception should stop being applied to
the resource. If the Value Type is Time Pattern, the values in the time
pattern will repeat until this End Date.
End TimeThe time on the End Date at which this exception should start being
applied.
Exception TypeThe type of data to be defined in this time pattern. Types include
Capacity and Efficiency.
ApplicationThe list of resources to which this exception should apply.
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ARENA USER’S GUIDE
• • • • •
Calendar States
D
ESCRIPTION
A Calendar State defines a name that can be used in place of a numeric value when defining time patterns and exceptions. This can be useful if a particular value (e.g., the number
of workers in a pool of labor) needs to be entered in multiple places, but may need to be
modified. By entering the state name in the time patterns/exceptions, you can modify the
value associated with the state, which will apply the new value in all of those places.
States are defined by opening the States editor dialog box from within the time pattern and
exceptions editors.
T
YPICAL USES
Labor pool sizes
Standard efficiency values
Base arrival rates
P
ROMPTS
PromptDescription
NameThe unique name of the calendar state.
ValueThe non-negative, real value to be associated with this state.
ColorThe color associated with displaying this state.*
HatchThe hatch pattern associated with displaying this state.*
50
*Arena does not use the Color and Hatch values; they are utilized by other RSBizWare products.
4
The Advanced Process Panel
This chapter presents the modules included on the Advanced Process panel, where you’ll
find additional functionality for modeling your process. Example uses of each module are
included in this section.
Flowchart modules
Flowchart modules are the set of objects that are placed in the model window to describe
the simulation process.
Delay module
D
ESCRIPTION
The Delay module delays an entity by a specified amount of time.
When an entity arrives at a Delay module, the time delay expression is evaluated and the
entity remains in the module for the resulting time period. The time is then allocated to the
entity’s value-added, non-value added, transfer, wait, or other time. Associated costs are
calculated and allocated as well.
T
YPICAL USES
Processing a check at a bank
Performing a setup on a machine
Transferring a document to another department
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
AllocationType of category to which the entity’s incurred delay time and cost will
be added.
Delay TimeDetermines the value of the delay for the entity.
UnitsTime units used for the delay time.
4 • Advanced Process
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• • • • •
Dropoff module
D
ESCRIPTION
The Dropoff module removes a specified number of entities from the entity’s group and
sends them to another module, as specified by a graphical connection. Group user-defined
attribute value and internal attributes may be given to the dropped-off entities based on a
specified rule.
T
YPICAL USES
Loading shelves with product
Separating a form for use in various departments
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
QuantityNumber of entities that will be dropped off from an incoming
representative grouped entity.
Starting RankStarting rank of the entities to be dropped off, based on the entities in the
group.
Member AttributesMethod of determining how to assign the representative entity attribute
values (other than costs/times) to the dropped-off original entities.
Attribute NameName of representative entity attribute(s) assigned to dropped-off
original entities of the group.
52
Hold module
D
ESCRIPTION
This module will hold an entity in a queue to wait for a signal, wait for a specified condition to become true (scan), or be held infinitely (to be removed later with the Remove
module).
If the entity is holding for a signal, the Signal module is used elsewhere in the model to
allow the entity to move on to the next module. If the entity is holding for a given condition to be true, the entity will remain at the module (either in a defined or internal queue)
until the condition(s) becomes true. When the entity is in an infinite hold, the Remove
module is used elsewhere in the model to allow the entity to continue processing.
4 • THE ADVANCED PROCESS PANEL
T
YPICAL USES
Waiting for a traffic light to turn green
Holding a part for authorization
Checking the status of a machine or operator to continue a process
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeIndicates the reasoning for holding the entity within a specified or
internal queue. Wait for Signal will hold the entity until a signal of the
same value is received. Scan for Condition will hold the entity until the
specified condition becomes true. Infinite Hold will hold the entity until
it is removed from the queue by a Remove module.
Wait for Value Signal code for the waiting entity. Applies only when Type is Wait for
Signal.
LimitMaximum number of waiting entities that will be released upon receipt
of a signal. Applies only when Type is Wait for Signal.
ConditionSpecifies the condition that will be evaluated to hold the entity at the
module. If the condition is evaluated to true, the entity leaves the module
immediately. If the condition is false, the entity will wait in the associated queue until the condition becomes true. Applies only when Type is
Scan for Condition.
Queue TypeDetermines the type of queue used to hold the entities. If Queue is
selected, the queue name is specified. If Set is selected, the queue set and
member in the set are specified. If Internal is selected, an internal queue
is used to hold all waiting entities. Attribute and Expression are additional methods for defining the queue to be used.
Queue NameThis field is visible only if Queue Type is Queue, and it defines the
symbol name of the queue.
Set NameThis field is visible only if Queue Type is Set, and it defines the queue
set that contains the queue being referenced.
Set IndexThis field is visible only if Queue Type is Set, and it defines the index
into the queue set. Note that this is the index into the set and not the
name of the queue in the set. For example, the only valid entry for a
queue set containing three members is an expression that evaluates to 1,
2, or 3.
• • • • •
4 • Advanced Process
53
ARENA USER’S GUIDE
• • • • •
PromptDescription
AttributeThis field is visible only if Queue Type is Attribute. The attribute
entered in this field will be evaluated to indicate which queue is to be
used.
ExpressionThis field is visible only if Queue Type is Expression. The expression
entered in this field will be evaluated to indicate which queue is to be
used.
Match module
D
ESCRIPTION
The Match module brings together a specified number of entities waiting in different
queues. The match may be accomplished when there is at least one entity in each of the
desired queues. Additionally, an attribute may be specified such that the entities waiting in
the queues must have the same attribute values before the match is initiated.
When an entity arrives at the Match module, it is placed in one of up to five associated
queues, based on the entry point to which it is connected. Entities will remain in their
respective queues until a match exists.
54
Once a match exists, one entity from each queue is released to be matched. The matched
entities are then synchronized to depart from the module.
T
YPICAL USES
Assembling a part
Gathering various products for a customer order
Synchronizing a customer exit with a filled order
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
Number to MatchNumber of matching entities that must reside in different queues before
a match may be completed.
TypeMethod for matching the incoming entities. If Type is Any Entities, one
entity must reside in each queue for a match to be made. If Type is Based
on Attribute, one entity must reside in each queue with the same
attribute value.
Attribute NameAttribute name that is used for identifying an arriving entity’s match
value. Applies only when Type is Based on Attribute.
4 • THE ADVANCED PROCESS PANEL
Pickup module
D
ESCRIPTION
The Pickup module removes a number of consecutive entities from a given queue starting
at a specified rank in the queue. The entities that are picked up are added to the end of the
incoming entity’s group.
T
YPICAL USES
Gathering an order from various queue locations
Gathering completed forms for an office order
Picking up students at a bus stop for school
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
QuantityNumber of entities to pick up.
Queue NameName of the queue from which the entities will be picked up, starting at
the specified rank.
Starting RankStarting rank of the entities to pick up from the queue, Queue Name.
• • • • •
ReadWrite module
D
ESCRIPTION
The ReadWrite module is used to read data from an input file or the keyboard and assign
the data values to a list of variables or attributes (or other expression). This module is also
used to write data to an output device, such as the screen or a file.
When reading from or writing to a file, the ReadWrite logic varies according to the Type of Arena File Name (the Access Type of a file is specified in the File module).
Sequential File or LOTUS Spreadsheet Access Types.
the ReadWrite module, the specified file is examined to see if it is open (active). If not, the
file is automatically opened. The values of the attributes, variables, or expressions (other)
listed are read or written according to the format specified.
If you plan to import Lotus (.wks) files into Excel, see Lotus 1-2-3 Release 1.x (WKS)
Format for guidelines.
When an entity arrives at
55
4 • Advanced Process
ARENA USER’S GUIDE
• • • • •
Microsoft Excel, Microsoft Access, and ActiveX Data Objects Access Types.
When an entity arrives at the ReadWrite module, the specified file is examined to see if an
ADO connection to the file is open (active). If the file is currently closed, then an ADO
connection is automatically opened to the data source using either the Microsoft Jet OLE
DB Provider (if the Access Type is Microsoft Excel or Microsoft Access) or the specified
connection string (if the Access Type is ActiveX Data Objects).
The Recordset ID is then examined to see if that recordset in the file is open. A recordset
refers to a table of data in the data store that is organized in columns (i.e., fields) and rows
(i.e., records).
If the recordset is currently closed, then it is automatically opened using the recordset
definition specified in the File module (e.g., the specified named range or table name).
The recordset then remains open until the file is closed.
The values of the attributes, variables, or expressions (other) listed in the Assignments
repeat group are then read from or written to the specified Record Number (i.e., row) in
the recordset. The first entry in Assignments is read from or written to the first field in the
record, the second entry corresponds to the second field, and so on.
Extensible Markup Language Access Type.
When an entity arrives at the ReadWrite module, the specified file is examined to see if it is open (active). If not, the file is
automatically opened into a single ADO recordset.
The values of the attributes, variables, or expressions (other) listed are then read from or
written to the specified Record Number (i.e., row) in the recordset.
T
YPICAL USES
Reading in airline arrival/departure information
Prompting an end user for model configuration data (menu)
Writing order information to a data file, such as order arrival, order fill time, order
completion time
56
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeMethod of reading or writing used. Data may be read from a file or from
the keyboard. Data may be written to a file or to the screen.
Arena File NameName used to identify the file within the File module. Applies only
when reading from or writing to a file.
4 • THE ADVANCED PROCESS PANEL
PromptDescription
Overriding File FormatFormat for writing or reading the data. This format will override any
format specified in the structure field of the File module. A FORTRAN
or C format (enclosed in double quotes) may be used to describe the type
and location of each field.
Recordset ID Access
Typ e
Record Number Access
Typ e
Variable TypeType of information that will be read or written.
Attribute NameDefines the symbol name of the attribute to be written or read.
Variable NameDefines the symbol name of the variable to be read or written.
RowSpecifies the row index for a variable array.
ColumnSpecifies the column index for a variable array.
OtherDefines the expression for reading or writing other types of information.
Identifies the recordset in Arena File Name that will be accessed.
Applies only when the file (specified in the File module) is Microsoft
Excel, Microsoft Access, or ActiveX Data Objects.
Record number (i.e., row) in Recordset ID to read from or write to.
Applies only when the file (specified in the File module) is Microsoft
Excel, Microsoft Access, ActiveX Data Objects, or Extensible Markup
Language.
• • • • •
Release module
D
ESCRIPTION
The Release module is used to release units of a resource that an entity previously has
seized. This module may be used to release individual resources or may be used to release
resources within a set. For each resource to be released, the name and quantity to release
are specified.
When the entity enters the Release module, it gives up control of the specified resource(s).
Any entities waiting in queues for those resources will gain control of the resources
immediately.
T
YPICAL USES
Finishing a customer order (release the operator)
Completing a tax return (release the accountant)
Leaving the hospital (release the doctor, nurse, hospital room)
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P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeType of resource for releasing, either specifying a particular resource, or
selecting from a pool of resources (i.e., a resource set). The resource
name may also be specified by an expression or attribute value.
Resource NameName of the resource that will be released.
Set NameName of the resource set from which a member will be released.
Attribute NameName of the attribute that specifies the resource name to be released.
ExpressionName of the expression that specifies the name of the resource to be
released.
QuantityNumber of resources of a given name or from a given set that will be
released. For sets, this value specifies only the number of a selected
resource that will be released (based on the resource’s capacity), not the
number of members to be released within the set.
Release RuleMethod of determining which resource within a set to release. Last
Member Seized and First Member Seized will release the last/first
member from within the set that was seized. Specific member indicates
that a member number or attribute (with a member number value) will
be used to specify the member to release.
Set IndexMember index of the resource set that the entity will release.
58
Remove module
D
ESCRIPTION
The Remove module removes a single entity from a specified position in a queue and
sends it to a designated module.
When an entity arrives at a Remove module, it removes the entity from the specified queue
and sends it to the connected module. The rank of the entity signifies the location of the
entity within the queue. The entity that caused the removal proceeds to the next module
specified and is processed before the removed entity.
T
YPICAL USES
Removing an order from a queue that is due to be completed next
Calling a patient from a waiting room for an examination
Retrieving the next order to be processed from a pile of documents
4 • THE ADVANCED PROCESS PANEL
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
Queue NameName of the queue from which the entity will be removed.
Rank of EntityRank of the entity to remove from within the queue.
Seize module
D
ESCRIPTION
The Seize module allocates units of one or more resources to an entity. The Seize module
may be used to seize units of a particular resource, a member of a resource set, or a
resource as defined by an alternative method, such as an attribute or expression.
When an entity enters this module, it waits in a queue (if specified) until all specified
resources are available simultaneously. Allocation type for resource usage is also specified.
T
YPICAL USES
Beginning a customer order (seize the operator)
Starting a tax return (seize the accountant)
Being admitted to hospital (seize the hospital room, nurse, doctor)
• • • • •
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
AllocationDetermines to which category the resource usage cost will be allocated
for an entity going through the Seize module.
PriorityPriority value of the entity waiting at this module for the resource(s)
specified if one or more entities from other modules are waiting for the
same resource(s).
TypeType of resource for seizing, either specifying a particular resource, or
selecting from a pool of resources (i.e., a resource set). The name of the
resource may also be specified as an attribute value or within an
expression.
Resource NameName of the resource that will be seized.
Set NameName of the resource set from which a member will be seized.
Attribute NameName of the attribute that stores the resource name to be seized.
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• • • • •
PromptDescription
ExpressionExpression that evaluates to a resource name to be seized.
QuantityNumber of resources of a given name or from a given set that will be
seized. For sets, this value specifies only the number of a selected
resource that will be seized (based on the resource’s capacity), not the
number of members to be seized within the set.
Selection RuleMethod of selecting among available resources in a set. Cyclical will
cycle through available members (e.g., 1-2-3-1-2-3). Random will
randomly select a member. Preferred Order will always select the first
available member (e.g., 1, if available; then 2, if available; then 3).
Specific Member requires an input attribute value to specify which
member of the set (previously saved in the Save Attribute field).
Largest Remaining Capacity and Smallest Number Busy are used for
resources with multiple capacity.
Save AttributeAttribute name used to store the index number into the set of the
member that is chosen. This attribute can later be referenced with the
Specific Member selection rule.
Set IndexIndex value into the set that identifies the number into the set of the
member requested. If an attribute name is used, the entity must have a
value for the attribute before utilizing this option.
Resource StateState of the resource that will be assigned after the resource is seized.
The resource state must be defined with the Resource module.
Queue TypeDetermines the type of queue used to hold the entities while waiting to
seize the resource(s). If Queue is selected, the queue name is specified.
If Set is selected, the queue set and member in the set are specified. If
Internal is selected, an internal queue is used to hold all waiting entities.
Attribute and Expression are additional methods for defining the queue
to be used.
Queue NameThis field is visible only if Queue Type is Queue, and it defines the
symbol name of the queue.
Set NameThis field is visible only if Queue Type is Set, and it defines the queue
set that contains the queue being referenced.
Set IndexThis field is visible only if Queue Type is Set, and it defines the index
into the queue set. Note that this is the index into the set and not the
name of the queue in the set. For example, the only valid entries for a
queue set containing three members is an expression that evaluates to 1,
2, or 3.
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4 • THE ADVANCED PROCESS PANEL
PromptDescription
AttributeThis field is visible only if Queue Type is Attribute. The attribute
entered in this field will be evaluated to indicate which queue is to be
used.
ExpressionThis field is visible only if Queue Type is Expression. The expression
entered in this field will be evaluated to indicate which queue is to be
used.
Search module
D
ESCRIPTION
The Search module searches a queue, a group (batch), or an expression to find the entity
rank (for entities in a queue or group) or the value of the global variable J that satisfies the
specified search condition. When searching a queue or group, the value of the global
system variable J is set to the rank of the first entity that satisfies Search Condition, or to 0
if Search Condition is not satisfied. When searching an expression, the global system
variable J is set to the value of the first index value that satisfies the search condition or to
zero if no value of J in the specified range satisfies the search condition.
• • • • •
When an entity arrives at a Search module, the index J is set to the starting index and the
search condition is then checked. If the search condition is satisfied, the search ends and
the current value of J is retained. Otherwise, the value of J is increased or decreased and
the condition is rechecked. This process repeats until the search condition is satisfied or
the ending value is reached. If the condition is not met or there are no entities in the queue
or group, J is set equal to 0.
T
YPICAL USES
Looking for a particular order number in a queue
Searching a group for a certain part type
Determining which process to enter based on availability of resources (search an
expression)
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeDetermination of what will be searched. Search options include entities
in a queue, entities within a group (batch) or some expression(s).
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PromptDescription
Queue NameName of the queue that will be searched. Applies only when the Type is
Search a Queue.
Starting ValueStarting rank in the queue or group or starting value for J in an
expression.
Ending ValueEnding rank in the queue or group or ending value for J in an expression.
Search ConditionCondition containing the index J for searching expressions or containing
an attribute name(s) for searching queues or batches.
Signal module
D
ESCRIPTION
The Signal module sends a signal value to each Hold module in the model set to Wait for
Signal and releases the maximum specified number of entities.
When an entity arrives at a Signal module, the signal is evaluated and the signal code is
sent. At this time, entities at Hold modules that are waiting for the same signal are
removed from their queues. The entity sending the signal continues processing until it
encounters a delay, enters a queue, or is disposed.
62
T
YPICAL USES
Analyzing traffic patterns at an intersection (signal when the light turns green)
Signaling an operator to complete an order that was waiting for a component part
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
Signal ValueValue of the signal to be sent to entities in Hold modules.
LimitMaximum number of entities that are to be released from any Hold
modules when the signal is received.
4 • THE ADVANCED PROCESS PANEL
Store module
D
ESCRIPTION
The Store module adds an entity to storage. The Unstore module may then be used to
remove the entity from the storage.
When an entity arrives at the Store module, the storage specified is incremented, and the
entity immediately moves to the next module in the model.
Storages are useful for displaying entity animation while an entity undergoes processing
in other modules. Additionally, statistics may be kept on the number of entities in storage.
T
YPICAL USES
Animating a part through a number of delay operations (load, setup, process, unload)
Tracking the number of customers within a grocery store (place in storage upon entry)
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeMethod of specifying the storage name as a Storage, Set, Attribute, or
Expression.
Storage NameName of the storage to which the entity will be added. Applies only
when the Type is Storage.
Set NameName of the storage set from which the storage is to be selected. Applies
only when the Type is Set.
Set IndexIndex into the defined storage set that contains the desired storage name.
Applies only when the Type is Set.
AttributeName of the attribute whose value contains the storage. Applies only
when the Type is Attribute.
ExpressionExpression that is evaluated to the storage into which the entity is
placed. Applies only when the Type is Expression.
• • • • •
4 • Advanced Process
Unstore module
D
ESCRIPTION
The Unstore module removes an entity from storage. When an entity arrives at the
Unstore module, the storage specified is decreased and the entity immediately moves to
the next module in the model.
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• • • • •
T
YPICAL USES
Removing the entity from an animation location when processing is complete
Tracking the number of customers within a grocery store (unstore upon exit)
P
ROMPTS
PromptDescription
NameUnique module identifier displayed on the module shape.
TypeMethod of specifying the storage name as a Storage, Set, Attribute, or
Expression. Default will remove an entity from the last storage that it
entered.
Storage NameName of the storage to which the entity will be added. Applies only
when the Type is Storage.
Set NameName of the storage set from which the storage is to be selected. Applies
only when the Type is Set.
Set IndexIndex into the defined storage set that contains the desired storage name.
Applies only when the Type is Set.
AttributeName of the attribute whose value contains the storage. Applies only
when the Type is Attribute.
ExpressionExpression that is evaluated to the storage into which the entity is
placed. Applies only when the Type is Expression.
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Adjust Variable module
D
ESCRIPTION
The Adjust Variable module adjusts a variable to a target value at a specified rate. This
module might be used with the
Rotate By Expression
to present smooth animated rotations of pictures. It might also be used to approximate/
animate a continuous increase or decrease to a variable value over time.
When an entity enters an Adjust Variable module, the Va r ia b le N am e is adjusted to the
To Val u e at the specified Rate. The entity is held in the module until the adjustment is
completed.
The Update Interval specifies the time interval between actual assignment updates of the
variable value over the time period of the change. A smaller update interval produces
smoother animation in plots or rotating pictures that reference the variable, as well as
more accurate time-persistent statistics collected on the variable. A larger update interval
produces faster run speeds.
option in Global and Resource pictures
4 • THE ADVANCED PROCESS PANEL
T
YPICAL USES
Rotate a resource picture to 180 degrees at a rate of 5 degrees per second
P
ROMPTS
PromptDescription
NameUnique module identifier. This name is displayed on the module shape.
Variable TypeSpecifies the array characteristics of the variable being adjusted.
RowSpecifies the row index if the variable is an array.
ColumnSpecifies the column index if the variable is a 2-D array.
Variable NameSpecifies the name of the variable to adjust.
To ValueSpecifies the target value that the variable will be adjusted to.
RateSpecifies the rate at which the adjustment will be made.
UnitsThe time units of the rate.
Update IntervalSpecifies the interval between updates of the variable’s value as the
variable is adjusted at the specified rate.
UnitsThe time units of the update interval.
AllocationType of category to which the entity’s incurred delay time and cost in the
module will be added.
• • • • •
Data modules
Data modules are the set of objects in the spreadsheet view of the model that define the
characteristics of various process elements, such as resources and queues.
Advanced Set module
D
ESCRIPTION
The Advanced Set module specifies queue sets, storage sets, and other sets and their
respective members. A set defines a group of similar elements that may be referenced via
a common name and a set index. The elements that make up the set are referred to as the
members of the set.
Queue sets may be specified within a Seize or material-handling-type module. Storage
sets may be used in the Store and Unstore module. Other sets may include sets of
attributes or other miscellaneous elements.
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• • • • •
T
YPICAL USES
Various checkout queues in a grocery store (queues)
Animation locations for performing operations (storages)
P
ROMPTS
PromptDescription
NameThe name of the advanced set whose members are being defined. This
name must be unique.
Set TypeType of set that is being defined, which may include Queue, Storage, or
Other types of sets.
Queue NameName of the queues that are included within a queue set.
Storage NameName of the storages that are included within a storage set.
OtherName of the members that are included within an “other” type set.
Expression module
D
ESCRIPTION
The Expression module defines expressions and their associated values. Expressions are
referenced in the model by using their name. Expressions can optionally be specified as
one- or two-dimensional arrays.
66
An expression value may be formed using combinations of integers, real numbers, symbol
names, statistical distributions (e.g., NORM(10,2)), arithmetic operators (e.g., +, *),
parentheses, logical operators, (e.g., .GT. or >), attributes, and variables.
An expression value may be referenced in another expression, but recursive calls to the
same expression are not allowed.
T
YPICAL USES
Distribution for an entity arrival
Entity picture values
Complex expression for order entry times
4 • THE ADVANCED PROCESS PANEL
P
ROMPTS
PromptDescription
NameThe name of the expression whose characteristics are being defined.
This name must be unique.
RowMaximum number of rows in the defined expression.
ColumnMaximum number of columns in the defined expression. Visible only
when the number of rows is specified.
Expression ValueExpression value associated with the expression name.
Failure module
D
ESCRIPTION
The Failure module is designed for use with resources. When a failure occurs, the entire
resource (regardless of its capacity) is failed. Failures are designed to be used with singlecapacity resources or with multiple-capacity resources whose individual resource units all
fail at the same time.
• • • • •
T
YPICAL USES
Breakdown information for a machine
Cash register tape refill every “x” customers
Random computer shutdowns or “reboots”
P
ROMPTS
PromptDescription
NameThe name of the failure associated with one or more resources.
TypeDetermines if the failure is time-based or count-based.
CountDefines the number of resource releases for count-based failures. Valid
when the Type is Count.
Up TimeDefines the time between failures for time-based failures. Valid when
the Type is Time.
Up Time UnitsTime units for the time between failures (Up Time) for time-based
failures.
Down TimeDefines the duration of the failure.
Down Time UnitsTime units for the duration of the failure (Down Time).
4 • Advanced Process
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• • • • •
PromptDescription
Uptime in this State
only
Defines the state that should be considered for the time between failures
(only for time-based failures). If state is not specified, then all states are
considered (i.e., the time between failures does not depend on the time
spent in a specific state, but rather on the total simulation time). For
example, you might want to define a failure to be based only on the state
Busy, and therefore, the time between downtimes would be based on the
amount of time that a resource is busy, not simulated clock time.
File module
D
ESCRIPTION
The File module must be included whenever external files are accessed using the ReadWrite module. This module identifies the system file name and defines the access method,
formatting, and operational characteristics of the files.
T
YPICAL USES
File containing predefined airline flight data
File specifying customer order times and relevant information
File to write user model configuration data from menu input
P
ROMPTS
PromptDescription
NameThe name of the file whose characteristics are being defined. This name
must be unique.
Access TypeThe file type.
Operating System File
Name
Connecting String Connection string used to open ADO connection to the data source.
StructureFile structure, which can be unformatted, free format, or a specific C or
End of File ActionType of action to occur if an end of file condition is reached.
Initialize OptionAction to be taken on file at beginning of each simulation replication.
Comment Character indicating comment record.
Name of the actual file that is being read from or to which it is being
written.
FORTRAN format.
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4 • THE ADVANCED PROCESS PANEL
PromptDescription
Recordset NameName used to identify the recordset in ReadWrite module. This name
must be unique within the file.
Command TextText of the command that will be used to open the recordset (e.g., SQL
statement, procedure name, table name.)
Command TypeType of command entered in the CommandText.
Named RangeThe named range in the Excel workbook to which the recordset refers.
Table NameThe name of the table in the Access database to which the recordset
refers.
StateSet module
D
ESCRIPTION
The StateSet module is used to define states for a resource or number of resources. The
states may be associated with an autostate or may be new states for the resource. The
Resource module in the Basic Process panel references the stateset, if any, that a given
resource will use.
• • • • •
T
YPICAL USES
States for an operator, such as busy with customer, busy refilling shelves, busy on
phone
States for a machine, such as random failure, scheduled failure, busy with setup, busy
with processing
States for a doctor, such as scheduled appointments, hospital rounds, paperwork,
telephone calls
P
ROMPTS
PromptDescription
StateSet NameName of set of states that the resource may be assigned during the
simulation run.
State NameName of the user-defined state.
AutoState or FailureUsed to associate the state name with an autostate (such as Idle, Busy,
Inactive, or Failed) or a particular Failure Name. If not used, the state
must be assigned by using either the Assign module or the Resource
State within the Seize or Process modules.
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• • • • •
Statistic module
D
ESCRIPTION
The Statistic module is used to define additional statistics that are to be collected during
the simulation and also to specify output data files. While summary statistics (e.g.,
Average and Maximum) are automatically generated for each statistic, if you specify an
output file, then each individual observation (e.g., each tally recorded) is written out to an
output file. The types of statistics that may be defined in the Statistic module are timepersistent, tallies (observational data), count-based, outputs, and frequency-based.
T
YPICAL USES
Gathering observational data to compare two simulation configurations (save data to
file for a tally)
Collecting additional statistics information such as number in queue plus number
resources busy
Generating statistics on various states of an operator or machine
Tracking the number of customers in a grocery store using NSTO function and
Store/Unstore modules
P
ROMPTS
PromptDescription
70
NameThe name of the schedule being defined. This name must be unique.
TypeType of statistic being defined. Type may be Time-Persistent (Dstat),
observational Ta ll y- , Counter-, Output- or Frequency-based.
Tally NameDefines the symbol name for the tally. This name appears in the report as
the tally identifier. Applies only when Type is Tally.
Counter NameDefines the symbol name for the counter. This name appears in the
report as the counter identifier. Applies only when Type is Counter.
ExpressionName of the time-persistent statistic, value of the output statistic or
expression for the frequency. For frequencies, if the Frequency Type is
State, this field is a resource name indicating that statistics are to be
collected on the state of a resource. If Frequency Type is Value, this field
simply specifies the expression on which statistics are to be collected.
Applies only when Type is Time-Persistent, Output, or Frequency.
Frequency TypeIndicates whether statistics are being collected on the state of a resource
(State) or on an expression (Value). Applies only when Type is
Frequency.
4 • THE ADVANCED PROCESS PANEL
PromptDescription
Report LabelDefines the symbol name for the expression. This name appears as the
report label associated with the expression in the reports. If a statistic has
already been defined through a different module, the Report Label field
will automatically appear. Applies only when Type is Time-Persistent,
Output, or Frequency.
LimitMay be used to define the terminating condition for a simulation
replication. When the counter reaches or exceeds the specified limit, the
simulation replication ends and the report is generated. Applies only
when Type is Counter.
Initialization OptionIndicates if the counter will be initialized (reset to zero) between
simulation replications. If the field is specified as No and multiple
replications are performed, then the value of the counter at the end of a
replication will be retained as the initial value at the beginning of the
next replication. When specified as Ye s, the counter value is set to 0 at
the beginning of each replication. When set to Replicate, the counter
value will be cleared when the other statistics (e.g., tallies, timepersistent) are cleared as specified in Setup.
Tally Output FileSpecifies the system-specific file name to which the raw statistical data
are written. Applies only when Type is Tally.
Counter Output FileSpecifies the system-specific file name to which the raw statistical data
are written. Applies only when Type is Counter.
Output FileSpecifies the system-specific file name to which the raw statistical data
are written. Applies only when Type is Frequency, Output, or TimePersistent.
Constant or RangeSpecifies whether statistics are being collected based on the Expression
Value being a Constant value (or state of a resource) or a Range of
values.
ValueSpecifies the value when collecting statistics for a Constant value.
Therefore, statistics will be collected against this category whenever the
Expression Value equals this Value (or whenever the resource is in this
state). If collecting statistics for a Range value, this field specifies the
lowest value in the range. Therefore, statistics will be collected against
this category whenever the Expression Value is greater than Value and
less than or equal to High Value.
High ValueSpecifies the highest value in the range, if collecting statistics for a
Range value. Statistics will be collected against this category whenever
the Expression Value is greater than Value and less than or equal to High
Va lu e .
• • • • •
4 • Advanced Process
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ARENA USER’S GUIDE
• • • • •
PromptDescription
Category NameDefines the symbol name for this category. This name appears in the
summary report as the category identifier. If left blank, the identifier will
simply be the Value or Range.
Category OptionThis field indicates whether or not a particular category is to be excluded
from the Restricted Column in the summary report.
Storage module
D
ESCRIPTION
The Storage module defines the name of a storage. Storages are automatically created by
any module that references the storage so that this module is seldom needed. The only
time this module is needed is when a storage is defined as a member of a storage set or
specified using an attribute or expression.
T
YPICAL USES
Defining an animate storage for a set of storages
P
ROMPTS
PromptDescription
72
NameThe name of the storage set being defined. This name must be unique.
5
The Advanced Transfer Panel
This chapter presents the modules from the Advanced Transfer panel, which includes the
modules needed for modeling the movement of entities from one location to another.
Example uses of each module are included in this section.
General flowchart modules
Flowchart modules are the set of objects that are placed in the model window to describe
the simulation process.
Enter module
D
ESCRIPTION
The Enter module defines a station (or a set of stations) corresponding to a physical or
logical location where processing occurs. When an entity arrives at an Enter module, an
unloading delay may occur and any transfer device used to transfer the entity to the Enter
module’s station may be released.
The station (or each station within the defined set) has a matching Activity Area that is
used to report all times and costs accrued by the entities in this station. This Activity
Area’s name is the same as the station. If a parent Activity Area is defined, then it also
accrues any times and costs by the entities in this station.
T
YPICAL USES
The start of a part’s production in a series of parallel processes where the part’s forklift
needs to be released
The start of a document’s processing after the document has been created where the
mail clerk resource needs to be released
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Station TypeType of station, either a single Station or station Set.
Station NameName of the individual station. A given station can only exist once
within a model.
Parent Activity AreaName of the Activity Area’s parent.
Associated IntersectionName of the intersection associated with this station in a guided
transporter network.
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• • • • •
PromptDescription
Report StatisticsSpecifies whether or not statistics will automatically be collected and
stored in the report database for this station and its corresponding
activity area.
Set NameName of the station set. A given station set can only exist once within a
model.
Save AttributeSpecifies the attribute to be used to store the index into the station set for
an entity entering this module.
Set MembersThis repeat group permits you to define the individual stations that are to
be members of the specified station set. A station set must have at least
one member station. Active when Station Type is Set.
Station NameThis field indicates the name of a station that is to be a member of this
station set. A given station can only exist within a model once. Therefore, an individual station can only be the member of one station set, and
that individual station may not be the name of a station in another
module.
Parent Activity AreaName of the Activity Area’s parent for the station set member.
Associated IntersectionName of the intersection associated with this station set in a guided
transporter network.
Report StatisticsSpecifies whether or not statistics will automatically be collected and
stored in the report database for this station set member and its corresponding activity area.
AllocationType of category to which the entity’s incurred delay time and cost will
be added.
DelayThis field defines the delay that will be experienced by entities
immediately upon arrival at the station.
UnitsTime units used for the delay time.
Transfer InIf a resource, transporter, or conveyor was used to transfer the entity to
this station, this can be used to release, free, or exit the device. If
Release Resource is selected, the specified resource is released. If Free
Transporter is selected, the specified transporter is freed. If Exit
Conveyor is selected, the specified conveyor is exited.
Transporter NameName of the transporter to be freed upon arrival to the station. Active
when Transfer Name is Free Transporter.
Unit NumberUnit number of the transporter if the transporter is multi-capacity.
Conveyor NameName of the conveyor to exit upon arrival to the station.
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5 • THE ADVANCED TRANSFER PANEL
PromptDescription
Resource TypeType of allocation, either single Resource or resource Set.
Resource NameName of the resource to release. Active when Transfer Name is Release
Resource.
Set NameName of the resource set from which the resource is to be released.
Release RuleDetermines which member of the set is to be released, either the Last
Member Seized, First Member Seized, or Specific Member.
Set IndexIndex into the set that determines which member of the set is to be
released.
Attribute NameName of the attribute that determines the instance number of the
resource to release.
ExpressionExpression value that determines the instance number of the resource to
release.
Leave module
• • • • •
D
ESCRIPTION
The Leave module is used to transfer an entity to a station or module. An entity may be
transferred in two ways. It can be transferred to a module that defines a station by referencing the station and routing, conveying, or transporting to that station, or a graphical
connection can be used to transfer an entity to another module. When an entity arrives at a
Leave module, it may wait to obtain a transfer device (resource, transporter, or conveyor).
When the transfer device has been obtained, the entity may experience a loading delay.
Finally, the entity is transferred from this module to a destination module or station.
T
YPICAL USES
The end of a part’s production in a series of parallel processes where the part needs a
forklift to be transferred to shipping
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
AllocationType of category to which the entity’s incurred delay time and cost will
be added.
DelaySpecifies a load time incurred after getting a transfer device.
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ARENA USER’S GUIDE
• • • • •
PromptDescription
UnitsTime units used for the delay time.
Transfer OutDetermines whether a resource (Seize Resource), transporter (Request
Tra ns port er ), or conveyor (Access Conveyor) is required prior to
transferring the entity out of this module.
PriorityIndicates the priority of the module when either seizing a resource or
requesting a transporter when there are entities waiting for that
resource/transporter from other modules. This field is not visible when
the Transfer Type is None or Access Conveyor.
Transporter NameName of the transporter to request.
Queue TypeType of queue, either a single Queue, queue Set, Internal queue,
Attribute, or Expression.
Queue NameName of the individual queue.
Queue Set NameName of the queue set.
Set IndexDefines the index into the queue set. Note that this is the index into the
set and not the name of the queue in the set.
Queue Attribute NameThe attribute name that will be evaluated to indicate which queue is to
be used.
Queue ExpressionThe expression that will be evaluated to indicate which queue is to be
used.
Selection RuleMethod of selecting among available transporters in a set. Cyclical will
cycle through available members. Random will randomly select a
member. Preferred Order will always select the first available member. Specific Member requires an input attribute value to specify which
member of the set (previously saved in the Save Attribute field).
Largest Distance selects the transporter farthest away, and Smallest
Distance selects the closest transporter.
Save AttributeAttribute name used to store the index number into the set of the
member that is chosen. This attribute can later be referenced with the
Specific Member selection rule. Active when Transfer Out is Request
Transporter.
Index SetAttribute name whose value identifies the index number into the set of
the member requested. The entity must have a value for the attribute
before utilizing this option.
Resource TypeType of resource for seizing, either specifying a particular Resource,
selecting from a pool of resources (i.e., a resource Set), Attribute, or Expression.
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5 • THE ADVANCED TRANSFER PANEL
PromptDescription
Resource NameName of the resource to seize.
Conveyor NameName of the conveyor to access.
# of CellsNumber of contiguous cells the entity requires.
Connect TypeDetermines if the entity is to Route, Convey, or Transport to another
station or Connect to another module.
Move TimeTime to route from this module to the destination station.
UnitsTime units used for the move time.
Station TypeThe entity’s destination station type either an individual Station , a
station based on an Attribute or Expression value, or By Sequence.
Station NameName of the individual destination station.
Attribute NameThe attribute name that will be evaluated to indicate the station.
ExpressionThe expression that will be evaluated to indicate the station.
• • • • •
PickStation module
D
ESCRIPTION
The PickStation module allows an entity to select a particular station from the multiple
stations specified. This module picks among the group of stations based on the selection
logic defined with the module. The entity may then route, transport, convey, or connect to
the station specified. If the method chosen is connect, the selected station is assigned to an
entity attribute. The station selection process is based on the minimum or maximum value
of a variety of system variables and expressions.
T
YPICAL USES
A part sent to a processing station based on machine’s availability at each station
A loan application sent to a set of loan officers based on the number sent to each
officer
A customer selecting among cashier lines based on the least number waiting in each
line
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
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ARENA USER’S GUIDE
• • • • •
PromptDescription
Test ConditionTest condition to use for the station selection process, either Minimum
or Maximum.
Number En Route to
Station
Number in QueueThe number of entities in the queue at the station is considered in the
Number of Resources
Busy
ExpressionDetermines if an additional user-defined expression is considered in the
Transfer TypeDetermines how an entity will be transferred out of this module to its
Save AttributeDefines the name of the attribute that will store the station name that is
Route TimeMove time of the entity from its current station to the station determined
UnitsTime units for route-time parameters.
The number of entities transferring to the station is considered in the
station selection process.
station selection process.
The number of busy resources at the station is considered in the station
selection process.
station selection process.
next destination station—either Route, Convey, Transport, or Connect.
selected, visible when the transfer method is Connect.
through this module.
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PickStation module — Stations dialog
P
ROMPTS
PromptDescription
Station NameStation name for the selection process. All potential station names are
required even though the Number En Route to station may not be a
consideration in the PickStation evaluation.
Queue NameVisible only if Number in Queue is checked, it defines the name of the
queue corresponding to the station defined.
Resource NameVisible only if Number of Resources Busy is checked, it defines the
resource name corresponding to the station defined.
ExpressionVisible only if Expression is checked, it defines an additional expression
that will be considered in the station selection process.
5 • THE ADVANCED TRANSFER PANEL
Route module
D
ESCRIPTION
The Route module transfers an entity to a specified station or the next station in the station
visitation sequence defined for the entity. A delay time to transfer to the next station may
be defined.
When an entity enters the Route module, its Station attribute (Entity.Station) is set to the
destination station. The entity is then sent to the destination station, using the route time
specified.
If the station destination is entered as By Sequence, the next station is determined by the
entity’s sequence and step within the set (defined by special-purpose attributes
Entity.Sequence and Entity.Jobstep, respectively).
T
YPICAL USES
Send a part to its next processing station based on its routing slip
Send an account balance call to an account agent
Send restaurant customers to a specific table
P
ROMPTS
PromptDescription
• • • • •
NameUnique name of the module that will be displayed in the flowchart.
Route TimeTravel time from the entity’s current location to the destination station.
UnitsTime units for route-time parameters.
Destination TypeMethod for determining the entity destination location. Selection of By
Sequence requires that the entity has been assigned a sequence name
and that the sequence itself has been defined.
Station NameName of the individual destination station.
Attribute NameName of the attribute that stores the station name to which entities will
route.
ExpressionExpression that is evaluated to the station name where entities will route.
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ARENA USER’S GUIDE
• • • • •
Station module
D
ESCRIPTION
The Station module defines a station (or a set of stations) corresponding to a physical or
logical location where processing occurs. If the Station module defines a station set, it is
effectively defining multiple processing locations.
The station (or each station within the defined set) has a matching Activity Area that is
used to report all times and costs accrued by the entities in this station. This Activity
Area’s name is the same as the station. If a parent Activity Area is defined, then it also
accrues any times and costs by the entities in this station.
T
YPICAL USES
Defining a lathe area
Defining a set of toll booths
Defining a food preparation area
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Station TypeType of station being defined, either as an individual Station or a station
Set.
Station NameName of the individual station.
Set NameName of the station set.
Parent Activity AreaName of the Activity Area’s parent.
Associated IntersectionName of the intersection associated with this station in a guided
transporter network.
Report StatisticsSpecifies whether or not statistics will automatically be collected and
stored in the report database for this station and its corresponding
activity area.
Save AttributeAttribute name used to store the index number into the station set of the
member that is selected.
Station Set MembersNames of the stations that are members of this station set.
Station NameA given station can only exist once within a model. Therefore, an
individual station can only be the member of one station set, and that
individual station may not be the name of a station in another module.
Parent Activity AreaName of the Activity Area’s parent for the station set member.
80
PromptDescription
Associated IntersectionName of the intersection associated with this station set in a guided
transporter network.
Report StatisticsSpecifies whether or not statistics will automatically be collected and
stored in the report database for this station set member and its
corresponding activity area.
Conveyor flowchart modules
Access module
D
ESCRIPTION
The Access module allocates one or more cells of a conveyor to an entity for movement
from one station to another. Once the entity has control of the cells on the conveyor, it
may then be conveyed to the next station.
When an entity arrives at an Access module, it will wait until the appropriate number of
contiguous cells on the conveyor are empty and aligned with the entity’s station location.
• • • • •
5 • THE ADVANCED TRANSFER PANEL
T
YPICAL USES
Parts accessing a conveyor to be sent to a paint booth
Glass accessing a conveyor to be transferred to a cutting station
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Conveyor NameName of the conveyor that the entity desires.
# of CellsNumber of contiguous conveyor cells the entity requires for movement
on the conveyor.
Queue TypeDetermines the type of queue used to hold the entities, either an
individual Queue, a queue Set, and Internal queue or an Attribute or
Expression that evaluate to the queue name.
Queue NameName of the queue that will hold the entity until it accesses the
conveyor.
Set NameName of the set of queues.
5 • Advanced Transfer
81
ARENA USER’S GUIDE
• • • • •
PromptDescription
Set IndexDefines the index into the queue set. Note that this is the index into the
set and not the name of the queue in the set. For example, the only valid
entries for a queue set containing three members is an expression that
evaluates to 1, 2, or 3.
Attribute NameDefines the name of the attribute that stores the queue name to which
entities will reside.
ExpressionDefines the name of the expression that stores the queue name to which
entities will reside.
Convey module
D
ESCRIPTION
The Convey module moves an entity on a conveyor from its current station location to a
specified destination station. The time delay to convey the entity from one station to the
next is based on the velocity of the conveyor (specified in the Conveyor module) and the
distance between the stations (specified in the Segment module).
When an entity enters a Convey module, its Station attribute (Entity.Station), is set to the
destination station. The entity is then conveyed to the destination station. If the destination
type is specified as By Sequence, the next station is determined by the entity’s Sequence
and Jobstep within the sequence (special-purpose attributes Entity.Sequence and
Entity.Jobstep, respectively).
82
T
YPICAL USES
Convey bags from a location to the baggage claim area
Convey parts from a load station to processing station
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Conveyor NameName of the conveyor on which the entity will convey. If left blank, the
previously accessed conveyor is assumed.
Destination TypeMethod for specifying the entity destination (By Sequence, Sta tion,
Attribute, or Expression). Selection of By Sequence requires that the
entity has been assigned a sequence name and that the sequence itself
has been defined.
5 • THE ADVANCED TRANSFER PANEL
PromptDescription
Station NameName of the individual station.
Attribute NameAttribute that stores the station name to which entities will route.
ExpressionExpression that is evaluated to the station name where entities will route.
Exit module
D
ESCRIPTION
The Exit module releases the entity’s cells on the specified conveyor. If another entity is
waiting in queue for the conveyor at the same station when the cells are released, it will
then access the conveyor.
T
YPICAL USES
Cases exit a conveyor for packing
Bad parts are removed from the conveyor and disposed
Passengers remove luggage from the baggage claim conveyor
• • • • •
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Conveyor NameName of the conveyor on which the entity will exit. If left blank, the
previously accessed conveyor is assumed.
# of CellsNumber of contiguous conveyor cells the entity will relinquish.
5 • Advanced Transfer
83
ARENA USER’S GUIDE
• • • • •
Start module
D
ESCRIPTION
The Start module changes the status of a conveyor from inactive to active. The conveyor
may have been deactivated from either the Stop module or by initially being set to inactive
at the start of the simulation. The velocity of the conveyor may be changed permanently
when the conveyor is started.
T
YPICAL USES
Start a bottling conveyor after scheduled maintenance
Start a baggage claim conveyor when bags have arrived
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Conveyor NameName of the conveyor to start.
VelocitySpeed of the conveyor once it begins to operate. This value will change
the speed of the conveyor permanently, until it is changed in another
module.
UnitsVelocity time units.
84
Stop module
D
ESCRIPTION
The Stop module sets the operational status of a conveyor to inactive. The conveyor may
have been activated from either the Start module or by initially being set to active at the
start of the simulation. When the entity enters the Stop module, the conveyor will stop
immediately, regardless of the type of conveyor or the number of entities currently on the
conveyor.
T
YPICAL USES
Stop a baggage conveyor after a pre-determined amount of time
Stop a conveyor for scheduled maintenance
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Conveyor NameName of the conveyor to stop.
Transporter flowchart modules
Activate module
D
ESCRIPTION
The Activate module increases the capacity of a previously halted transporter. The transporter unit that is activated will reside at the station location at which it was halted until it
is moved or requested by an entity. If there is an entity(s) awaiting a transporter at the time
the unit is activated, the entity will gain control of the transporter immediately.
T
YPICAL USES
Activate a forklift that was down for scheduled maintenance
Activate gurneys in an emergency room after cleaning and restocking
Start additional wait staff at a restaurant
• • • • •
5 • THE ADVANCED TRANSFER PANEL
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Transporter NameName of the transporter to activate.
Unit NumberDetermines which of the transporter units in the transporter set to
activate.
Allocate module
D
ESCRIPTION
The Allocate module assigns a transporter to an entity without moving it to the entity’s
station location. The entity then has control of the transporter to either move it to a
particular location or to halt it for a breakdown or failure. A particular transporter unit
may be allocated to the entity or a selection rule may be used to determine which of the
transporters will be assigned to the entity.
5 • Advanced Transfer
85
ARENA USER’S GUIDE
• • • • •
T
YPICAL USES
A mechanic allocates a forklift for scheduled maintenance
Allocate a taxi to pick up waiting passengers
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Transporter NameName of the transporter to allocate.
Selection RuleRule for determining which of the transporters to allocate to the entity.
The selection rule has the following options: Cyclical, Random,
Preferred Order, Specific Member, Largest Distance, and Smallest
Distance.
Save AttributeThe attribute name that will store the unit number of the selected
transporter.
Unit NumberDetermines the specific transporter in the transporter set to allocate to
the entity. It is only visible if selection rule is Specific Member.
PriorityPriority value of the entity waiting at this module for the transporter
specified if one or more entities are waiting for the same transporter
anywhere in the model.
Entity LocationThis field is used to determine the transporter closest to or farthest from
the requesting entity when using the Largest Distance or Smallest
Distance transporter selection rules. For free-path transporters, the entity
location must be specified as a station. For guided transporters, the
entity location may be specified as a station, intersection, or network
link.
Queue TypeType of queue used to hold the entities while waiting to allocate the
transporter, either an individual Queue, a queue Set, an Internal queue,
or an Attribute or Expression that evaluate to the queue name.
Queue NameName of the individual queue.
Queue Set NameName of the queue set that contains the queue being referenced.
Set IndexThe index into the queue set. Note that this is the index into the set and
not the name of the queue in the set. For example, the only valid entries
for a queue set containing three members is an expression that evaluates
to 1, 2, or 3.
Attribute NameThe attribute name that will be evaluated to the queue name.
ExpressionThe expression that will be evaluated to the queue name.
86
5 • THE ADVANCED TRANSFER PANEL
Free module
D
ESCRIPTION
The Free module releases the entity’s most recently allocated transporter unit. If another
entity is waiting in a queue to request or allocate the transporter, the transporter will be
given to that entity. If there are no waiting entities at the time the transporter unit is freed,
the transporter will wait idle at the freeing entity’s station location, unless otherwise
specified in the Transporter module.
T
YPICAL USES
A part awaiting a shipping truck frees its forklift
An airport transfer cart completes its trip
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Transporter NameName of the transporter to free. A blank value assumes the most recently
allocated or requested transporter.
Unit NumberDetermines which of the transporter units in the transporter set to free.
• • • • •
Halt module
D
ESCRIPTION
The Halt module changes the status of a transporter unit to inactive. If the transporter is
busy at the time when an entity enters the Halt module, the status is considered busy and
inactive until the entity that controls the transporter frees the unit. If the transporter is idle
at the time when an entity halts the transporter, it is set to inactive immediately. Once a
transporter unit has been halted, no entities will get control of the transporter until it is
activated.
T
YPICAL USES
Stop a forklift for scheduled maintenance
Disable a broken gurney in an emergency room
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5 • Advanced Transfer
ARENA USER’S GUIDE
• • • • •
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Transporter NameName of the transporter to halt.
Unit NumberDetermines which of the transporter units in the transporter set to halt.
Move module
D
ESCRIPTION
The Move module advances a transporter from one location to another without moving
the controlling entity to the destination station. The controlling entity remains at its
current module location until the transporter arrives at its destination. At that time, the
entity will be able to move to another module or task in the model.
If the transporter being moved is a free-path transporter, then the time delay to move the
transporter from one station to the next is based on the velocity of the transporter and the
distance between the stations (specified in the Distance module). If the transporter being
moved is a guided transporter, then the time delay to move the transporter depends not
only on the velocity and distance to the destination, but also the transporter’s acceleration,
deceleration, and any traffic it encounters on the way.
88
T
YPICAL USES
Move a broken forklift to a service station
Move a worker to a break room
Move a waiter to the kitchen
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Transporter NameName of the transporter to move.
Unit NumberDetermines which of the transporter units in the transporter set to move.
Destination TypeDetermines the method for specifying the transporter destination. The
Intersection and Network Link options apply only to guided
transporters.
Station NameName of the individual destination station.
5 • THE ADVANCED TRANSFER PANEL
PromptDescription
Attribute NameName of the attribute that stores the destination station name to which
entities will route.
ExpressionExpression that is evaluated to the destination station name where
entities will route.
Intersection NameDefines the name of the intersection to which the guided transporter will
move.
Network Link NameDefines the name of the network link to which the guided transporter
will move.
ZoneThe specific zone number of the Network Link Name.
VelocitySpecifies the temporary velocity at which the transporter is moved to the
destination station.
UnitsVelocity time units.
Request module
• • • • •
D
ESCRIPTION
The Request module assigns a transporter unit to an entity and moves the unit to the
entity’s station location. A specific transporter unit may be specified or the selection may
occur based on a rule.
When the entity arrives at the Request module, it is allocated a transporter when one is
available. The entity remains at the Request module until the transporter unit has reached
the entity’s station. The entity then moves out of the Request module.
T
YPICAL USES
A sanded part requests a cart to take it to the paint shop
Customers in a restaurant are ready to order and thus request a waiter
P
ROMPTS
PromptDescription
NameUnique name of the module that will be displayed in the flowchart.
Transporter NameName of the transporter to allocate.
Selection RuleRule for determining which of the transporters to allocate to the entity,
either Cyclical, Random, Preferred Order, Specific Member, Largest Distance, and Smallest Distance.
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ARENA USER’S GUIDE
• • • • •
PromptDescription
Save AttributeDenotes the attribute name that will store the unit number of the selected
transporter.
Unit NumberDetermines the specific transporter unit in the transporter set to request.
PriorityPriority value of the entity waiting at this module for the transporter
specified if one or more entities are waiting for the same transporter
anywhere in the model.
Entity LocationThe location to which the transporter will move after being allocated.
For free-path transporters, the entity location must be specified as a
station. For guided transporters, the entity location may be specified as a
station, intersection, or network link.
VelocitySpeed at which the transporter is moved to the entity location in length
units per unit time. The unit time is specified in the Units field.
UnitsVelocity time units.
Queue TypeType of queue used to hold the entities while waiting to access the
transporter, either an individual Queue, a queue Set, an Internal queue,
or an Attribute or Expression that evaluate to the queue’s name.
Queue NameName of the individual queue.
Set NameName of the queue set.
Set IndexThe index into the queue set. Note that this is the index into the set and
not the name of the queue in the set. For example, the only valid entries
for a queue set containing three members is an expression that evaluates
to 1, 2, or 3.
Attribute NameThe attribute name that will be evaluated to the queue name.
ExpressionExpression evaluated to the queue name.
90
Transport module
D
ESCRIPTION
The Transport module transfers the controlling entity to a destination station. After the
time delay required for the transport, the entity reappears in the model at the Station
module. Free-path transporters are always moved to the same station destination as the
entity. Guided transporters may be moved to a different network location than the entity’s
station destination using the Guided Tran Destination Type.
5 • THE ADVANCED TRANSFER PANEL
If a free-path transporter is being used, then the time delay to move the entity and
transporter from one station to the next is based on the velocity of the transporter and the
distance between the stations (specified in the Distance module). If a guided transporter is
being used, then the time delay to transport the entity depends not only on the velocity and
distance to the guided transporter’s destination, but also the transporter’s acceleration,
deceleration, and any traffic it encounters on the way.
When an entity enters the Transport module, its Station attribute (Entity.Station) is set to
the entity’s destination station. The entity is then transported to the destination station.
If the station destination is entered as By Sequence, the next station is determined by the
entity’s Sequence and Jobstep within the set (special-purpose attributes Entity.Sequence
and Entity.Jobstep, respectively).
T
YPICAL USES
A forklift transports a pallet of parts to the next processing station
A mail cart transports packages from the mailroom to the order-processing station
P
ROMPTS
PromptDescription
• • • • •
NameUnique name of the module that will be displayed in the flowchart.
Transporter NameName of the transporter to move. If blank, the most recently requested or
allocated transporter is assumed.
Unit NumberDetermines which of the transporter units in the transporter set to
transport.
Entity Destination TypeDetermines the method for specifying the entity destination station
logic. Selection of By Sequence requires that the entity has been
assigned a sequence name and that the sequence itself has been defined.
Station NameName of the individual station.
Attribute NameName of the attribute that stores the station name to which entities will
route.
ExpressionExpression that is evaluated to the station where entities will route.
VelocitySpecifies the temporary velocity at which the entity and transporter are
moved to the destination station.
UnitsVelocity time units.
Guided Tran Destination
Typ e
Allows the specification of a guided transporter destination that is different from the entity’s destination. This field is ignored if Transporter
Name is a free-path transporter.
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ARENA USER’S GUIDE
• • • • •
Data modules
PromptDescription
Station NameDefines the name of the station with an associated intersection to which
the guided transporter will move.
Attribute NameDefines the name of the attribute that stores the station name with an
associated intersection to which the guided transporter will move.
ExpressionDefines an expression that evaluates to the network location
(intersection, station, network link) to which the guided transporter
will move.
Intersection NameDefines the name of the intersection to which the guided transporter will
move.
Network Link NameDefines the name of the network link to which the guided transporter
will move.
ZoneThe specific zone number on Network Link Name.
Data modules are the set of objects in the spreadsheet view of the model that define the
characteristics of various process elements, such as resources and queues.
92
Sequence module
D
ESCRIPTION
The Sequence module is used to define a sequence for entity flow through the model. A
sequence consists of an ordered list of stations that an entity will visit. For each station in
the visitation sequence, attributes and variables may be assigned values.
Each station in the visitation sequence is referred to as a step (or jobstep) in the sequence.
Three special-purpose attributes are provided for all entities. The Sequence attribute
(Entity.Sequence) defines the sequence that an entity is to follow; a value of 0 indicates
that the entity is not following any sequence. In order for an entity to follow a sequence,
its Sequence attribute must be assigned a value (e.g., in the Assign module).
The Jobstep attribute (Entity.Jobstep) stores the entity’s current step number in the
sequence. This value is updated automatically each time an entity is transferred. You
typically do not need to assign explicitly a value to Jobstep in the model.
The PlannedStation attribute (Entity.PlannedStation) stores the number of the station
associated with the next jobstep in the sequence. This attribute is not user-assignable. It is
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