Rane TTM 57SL User Manual

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RAN E TTM 57SL MIXER FOR SERATO SCRATCH LIVE • O PERATOR’S MANUA L 2.4.4
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Important Safety Instructions

1. Read these instructions.
2. Keep these instructions.
3. Heed all warnings.
4. Follow all instructions.
5. Do not use this apparatus near water.
6. Clean only with a dry cloth.
8. Do not install near any heat sources such as radiators, registers, stoves, or other apparatus (including ampliers) that produce heat.
9. Do not defeat the safety purpose of the polarized or grounding type plug. A polarized plug has two blades with one wider than the other. A grounding­type plug has two blades and a third grounding prong. The wide blade or third prong is provided for your safety. If the provided plug does not t into your outlet, consult an electrician for replacement of the obsolete outlet.
10. Protect the power cord and plug from being walked on or pinched particularly at plugs, convenience receptacles, and the point where it exits from the apparatus.
11. Only use attachments & accessories specied by Rane.
12. Use only with the cart, stand, tripod, bracket, or table specied by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip­over.
13. Unplug this apparatus during lightning storms or when unused for long periods of time.
14. Refer all servicing to qualied service personnel. Servicing is required when the apparatus has been damaged in any way, such as power supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
15. The plug on the power cord is the AC mains disconnect device and must remain readily operable. To completely disconnect this apparatus from the AC
mains, disconnect the power supply cord plug from the AC receptacle.
17. When permanently connected, an all-pole mains switch with a contact separation of at least 3 mm in each pole shall be incorporated in the electrical installation of the building.
18. If rack-mounting, provide adequate ventilation. Equipment may be located above or below this apparatus, but some equipment (like large power ampliers) may cause an unacceptable amount of hum or may generate too much heat and degrade the performance of this apparatus.
WARNING: To reduce the risk of re or electric shock, do not expose this apparatus to rain or moisture. Apparatus shall not be exposed to dripping or splashing and no objects lled with liquids, such as vases, shall be placed on the apparatus.

Warning

CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
To reduce the risk of electrical shock, do not open the unit. No user serviceable parts inside. Refer servicing to qualied service personnel. The symbols shown below are internationally accepted symbols that warn of potential hazards with electrical products.
This symbol indicates that there are important operating and maintenance instructions in the literature accompanying this unit.
This symbol indicates that a dangerous voltage constituting a risk of electric shock is present within this unit.
These stickers are located on the bottom of the mixer.

FCC Statement

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
CAUTION: Changes or modications not expressly approved by Rane Corporation could void the user’s authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
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Copyright Notices

© 2013 Rane Corporation. All rights reserved. Scratch Live and the Scratch Live logo are trademarks of Serato. Trademarked in the U.S. and other countries. Licensed exclusively to Rane Corporation. This software is based in part on the work of the Independent JPEG Group, and uses libpng code, copyright © 2000-2002 Glenn Randers-Pehrson. The Scratch Live Control Tone, the audio pressed on Scratch Live Control vinyl and Control CDs, is copyright ©2004­2013 Serato. The Control Vinyl and Control CDs are licensed for personal use only. The creation of personal backups of the Control CD is allowed, however duplicating Control CDs for commercial benet is strictly prohibited. For avoidance of doubt the duplication or creation of Control vinyl for any use is strictly prohibited. Please respect our copyright. Windows XP, Windows Vista and Windows7 is either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries. Apple, Mac, Macintosh and iTunes are trademarks of Apple Computer, Inc., registered in the US and/ or other countries.

Introduction

Please read through these operating instructions so you will know how to get the most from your TTM 57SL and the included Scratch Live software. Keep this manual in a safe place. If you ever lose it, a new copy may be downloaded at
rane.com/ttm57sl.html.
To keep up with the latest tips, and to check for software updates for your TTM 57SL, visit the Ofcial Scratch Live Forum at serato.com.

Minimum System Requirements

• Available USB 2.0 port.
• 1280 x 720 screen resolution or higher.
• 2 GB RAM, more for a large library.
• Hard drive space for music: 5400 RPM minimum, 7200 RPM recommended for high resolution audio playback.
PC
• 2.2 GHz Intel Core Duo.
• Windows XP with Service Pack 3 or higher, or Vista with Service Pack 2 or higher, or Windows 7. We recommend Windows 7 over Vista.
Mac
• 1.83 GHz Intel Core Duo.
• OSX 10.5.8 or higher.
PLEASE NOTE: These are the minimum requirements to run Serato Scratch Live without optional plugins. For best performance or when using optional plugins we recommend you use a higher spec computer. Please see the Minimum Specs at serato.com/scratchlive.
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4

Check List

These items are included with the TTM57SL in the box:
• Scratch Live software install disc.
• 2 (two) control CDs.
• 2 (two) control records.
• 1 USB cable.
• IEC C5 line cord.
• Package of 4 rubber feet.
• Quick Start Guide.
• This manual.

Wear Parts

The Sixty-One Mixer contains no wear parts. The vinyl records and CDs are wear parts as described in “Limited Warranties” on page 58.
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Contents
Important Safety Instructions 2 Warning 2 FCC Statement 2 Copyright Notices 3 Introduction 3 Minimum System Requirements 3 Check List 3 Wear Parts 3
TTM 57SL Mixer Overview 6
Scratch Live Control Surface 6 Effects 6 Advanced Recording Capabilities 6 External Sound Card Interface 6 Magnetic Faders 6 Hardware Features 6
Connecting the Mixer 7
PGM Inputs 1-4 7 Mic Input 7 Analog Outputs 7 USB Streaming Audio 7 Power Supply 7
Mixer Controls 8
Input 8 Gain 8 Pan 8 High / Mid / Low EQ 8 Faders 8 Contour 8 Reverse 8 Channel Swap 8 Meter 8 Aux In 9 Mic Level and EQ 9 Output Levels 9 Headphone Cueing 9 Phones 9
Cue 9 Master Cue 9 FlexFX Loop 9
Getting Started 10
Installing Scratch Live 10
Mac 10 Windows 10 Additional Windows Drivers 10 TTM 57SL as a Sound Card 10 Starting the Software 10 Troubleshooting 10 Installing More Than 1 Version 10 Firmware Check 11 Using the Tool Tips 11
Connecting Your Hardware 11
System Overview 11 Connecting a TTM 57SL 11 Turntable Setup 11 CD Player Setup 11
Calibrating Scratch Live 12
The Noise Threshold 12 How to Calibrate Scratch Live 12 The Scopes 12 Calibration Troubleshooting 12
Importing and Playing Music 13
Importing Your Music 13 Supported File Types 13 Playing Music 13 Track Display 13
Whitelabel.net 14
Preparing Your Files 14
Analyzing Files 14 How to Analyze Files 14 About Corrupt Files 14 Set Auto-BPM 14 The Offline Player 14
Playback Control 15
The Control Record 15 The Control CD 15 Vinyl Scroll 15
Main Screen Overview 16
Virtual Deck 16 Visual Aids 16 Tempo Matching Display 16 Track Overview Display 16 Main Waveform Display 16 Beat Matching Display 16
Master Gain 17 33 / 45 Speeds 17 Tracking Indicator 17 Tap Tempo 17 Key Lock 17 Eject 17 Repeat 17 Censor 17 Autoplay 17 Reverse Input Control 17 Track Gain 18 USB Dropout Indicator 18
Display Modes 18
Library Views 18
Scratch Live Modes 19
Absolute Mode 19 Relative Mode 19 Internal Mode 20 Temporary Cue 20 More Controls 20
Cue Points 21
Setting Cue Points 21 Enable Hot Cues 21 Triggering Cue Points 21 Editing Cue Points 21 Customizing Cue Points 21
Looping 21
Auto Looping 22 The A - Slot 22 Loop Roll 22 Loop Roll with MIDI 22
SP-6 Sample Player 23
Loading the SP-6 23 Playing Samples 23 SP-6 Instant Doubles 23 SP-6 Play Modes 23 SP-6 Pitch Controls 24 SP-6 ‘Play From’ Selector 24 SP-6 Track Overviews 24 SP-6 Slot Volumes 24 SP-6 Output Selector 24 Individual Output Selectors 24 SP-6 Sample Banks 24 SP-6 Mute Buttons 24 SP-6 MIDI 24
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DJ-FX Plugin 25
Ultra Knob Mode 25 Super Knob Mode 25 Effects BPM Multiplier 25 Deck Assign 25 Show Parameters 25 Macro Edit Mode 25
MIDI Control 26
Overview 26 MIDI Controller Setup 26 Assigning Controls 26 MIDI Platters 26 Assign MIDI to Other Controls 26 Ctrl-Click Functionality 27 Presets 27 Native Controller support 27 MIDI Devices 27 Technical Information 27
Organizing Your Music 27
Grouping Tracks into Crates 27 Subcrates 28 Smart Crates 28 Sorting Your Files 28 Using the Song Browser 28 Searching 28 Prepare Window 29 History 29 Serato Playlists 29 Uploading Serato Playlists 30 Live Playlists 30 Editing ID3 tags 30 Library Zoom 30 Display Album Art 30 Adding Album Art 30 Status Icons 30 More Info on Corrupt Files 30
File Management 31
Rescan ID3 Tags 31 Relocate Lost Files 31 Deleting Crates & Tracks 31 Copy & Move Files & Folders 31 Copy & Move Crates 31 Scratch Live Backup 31
Recording 32
LiveFeed 32
Mixing With One Turntable or CD Player 33
Additional Setup 33
Hardware 33
USB Buffer Size (Latency) 33 Update Firmware 33 Save to Mixer 34 Phono Sensitivity 34 Transform Direction 34 Latch Kill Switches 34 Meters 34 Phones 34 Expand Library on Track Scroll 34 Flashing Deck Indicator 34 Foot switch Type 34 Reset Controls to Default 34 Control Source 34 Effect 1 & Effect 2 34
Playback 34
Track End Warning 34 Playback Keys Use Shift 34 Lock Playing Deck 34 Sort Cues Chronologically 34 Enable Hot Cues 34 Use Auto Gain 35 Hi-Fi Resampler 35 Play From Start 35 Instant Doubles 35 Play From First Cue Point 35 Braking (Internal Mode) 35 Audio Output 35
Vinyl Control 35
Adjust Loops with Vinyl 35 Next Song on Flip 35 Enable Vinyl Scroll 35 Reverse Vinyl Scroll 35 Vinyl Scroll Speed 35 Drop to Absolute Position 35 Drop to Cue Points 36 Vinyl Start Offset 36
Library 36
Read iTunes Library 36 Protect library 36 Customize Crate Views 36 Center on Selected Song 36 Show All File Types 36 Include Subcrate Tracks 36 Autofill Overviews 36 Font Size 37 Album Art Size 37
Display 37
Maximum Screen Updates 37 Audio Cache 37 Show Album Art On Deck 37
Plugins 37
Enable SP-6 Sample Player 37
Enable DJ-FX 37 Serato Playlists 37 Serato Video 37
The Hardware Control Panel 38
TTM 57SL Control of Scratch Live 38 Groups 38 Customize Control Assignments 38 TTM 57SL Control of DJ-FX 38 Default Control Assignments 38 (Group B1) General Controls 39 (Group B2) Library 39 (Group B3) Playback 39 (Group B4) Cueing & Looping 40 (Group B5) Recording 40 (Group B6) Effects 40
Effects 41
Hard & Soft Control Panels 41 Internal Digital Effects 41 Group 6 41 Inserting an Effect 41 Basic Effects Controls 42 Footswitch 42 Effects Cueing 42 Control Assignment Summary 42
Sweep Filter Controls 43 Phaser / Flanger Controls 44 Echo Effects Controls 45 Hold Echo Controls 46 Desecrator Controls 47
Magnetic Fader QandA 48
Magnetic Fader Maintenance 48
Magnetic Fader Rail Cleaning 49
Troubleshooting and FAQ 50
Corrupt File Descriptions 51
Scope Readings and Fixes 52
Keyboard Shortcuts 54
Appendix 55
Analog Diagram 55 Footswitch Diagram 55 DSP Processing Block Diagram 56
Declaration of Conformity 57
Limited Warranties 58
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TTM 57SL
+12-12
+12-12
OL
100
RL
+6OFF
100
64
28
64
28
100
64
28
OL
+8
+4
+2
0
–4
–2
–8
–16
–24
100
64
28
100
64
28
+6OFF
+6OFF
A
D
A
D
RL
+6OFF
+6OFF
+6OFF
100
248
6
100
248
6
100
248
6
PERFORMANCE MIXER
MIC LOW
MIC HIGH
MIC LEVEL
OUTPUT LEVELS
MAIN
INPUT
BOOTH
PAN
HIGH
AUX OUT
MID
GAIN GAIN
PHONES
METER
LOW
HIGH
MID
LOW
PGM 2PGM 1
AB
PGM 1
CUE
PGM 2
SLOW
FADER 1 CONTOUR
FAST SLOW
FADER 2 CONTOUR
FASTSLOW
CROSSFADE CONTOUR
FAST
FlexFX
PAN
FlexFX
GROUPDECK
AUX IN
P1
2
1
INPUT
P2
2
1
J1
B1 B212B3 B4 B5 B6
J2
CHANNEL
SWAP
MIC ON
STEREO HOUSE
MASTER CUE
REVERSEREVERSEREVERSE
TTM 57SL
TURNTABLE OUTTURNTABLE OUT
DUAL CD PLAYER OUTS
GROUND
GROUND
USB
DU
AL C
D PLAYER OUTS
Mixer Overview
The TTM 57SL Performance Mixer combines the best technologies that Rane and Serato have to offer in a single high-performance mixer. The TTM 57SL fully integrates Rane’s proven hardware and Serato Scratch Live, creating a whole new range of possibilities for your performance. The TTM 57SL was specically designed to work with Scratch Live and the available features are best served when used with Scratch Live. The TTM 57SL is also a very competent standalone performance mixer. The features and functionality of your mixer will improve with new releases of the Scratch Live software – and all Scratch Live updates are free.

Scratch Live Control Surface

Control Scratch Live without taking your hands off the mixer. Navigate though your library, load tracks, hit cues, loop and control effects via the integrated control surface. Control includes an input for connecting a footswitch for hands free looping, sampling and effects.

Effects

24-bit effects using Rane and Serato’s award winning studio and live sound software technologies give you professional studio quality sound. The mixer comes with Echo and Filter effects.

Advanced Recording Capabilities

Record your mix directly to hard drive.
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External Sound Card Interface

Use the TTM 57SL as a high quality USB audio interface for your favorite Mac or PC software — USB 1.1 with 8 channels of streaming 16 bit / 44.1 kHz audio with onboard DSP effects processing.

Hardware Features

• Internal universal power supply works in almost any country (100-240 VAC).
• 4 line / phono switchable inputs.
• “Kills” on each EQ band, on each bus; six total.
• Dual headphone outputs: ¼" jack and

Magnetic Faders

Rane’s legendary patented magnetic faders are the fastest, most accurate, and longest lasting on the planet. The TTM 57SL uses the same faders and performance oriented layout that made the TTM 56 famous.
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
3.5mm mini-jack.
• Rane’s famous “FlexFX” effects loop system, in addition to built-in effects.
• RCA, ¼" and XLR outputs, each with an independent volume control.
• USB 1.1 with 8 channels of streaming 16-bit / 44.1 kHz audio.
• Mic input EQ and Engage switch.
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SET THE UNUSED INPUTS TO LINE

Connecting the Mixer

Leave the power unplugged until everything else is connected!

PGM Inputs 1-4

The TTM 57SL has two stereo analog inputs for PGM 1 and two stereo analog inputs for PGM 2. Any of these analog inputs may be set for Line Input or Phono Input using the LINE / PHONO switches located on the rear panel. Up is LINE and Down is PHONO. Unused inputs are best set to LINE. Attach your turntable’s ground wires to the Phono Ground connectors. Two stereo digital inputs from the USB connection, Digital 1 and Digital 2, are also available for PGM 1 and PGM 2. It is possible to select any combination of digital and analog signals. Any of the four analog inputs may be used for Scratch Live vinyl emulation control. Input 1 or Input 2 may be selected for Scratch Live Virtual Deck 1 control. Input 3 or 4 may be selected for Scratch Live Virtual Deck 2 control. Control input sources are selected using the Scratch Live software. As will be discussed later in Program Controls, if a source has been selected for vinyl emulation control by the Scratch Live software, the number is back-lit as a reminder that the source is selected for control.

Mic Input

The Mic Input will accept either a balanced ¼" TRS (tip-ring sleeve) plug or an unbalanced TS (tip-sleeve) plug. Any type of microphone may be used, except those that require phantom power to operate. See “Mic
Level and EQ” on page 9.

Analog Outputs

Main, Booth and Aux outputs each have their own Level control, and all come from the same “Main Mix” signal. The Main output is on balanced XLR jacks with pin 2 “hot” per AES standards. The Booth output is on balanced ¼" TRS (tip-ring­sleeve) jacks, though unbalanced TS (tip-sleeve) plugs may be used. The Aux output is on regular unbalanced RCA jacks. Because all signals are identical, users may use any of these outputs as the “main” output if a different cable type is required for system connection. Rane recommends balanced wiring for the strongest signal and rejection of hum and noise. If your cable to the amp rack is less than 10 feet (3 meters), you can often get away with an unbalanced cable. See the RaneNote “Sound System
Interconnection” at www.rane.com for
details and cable wiring.

USB Streaming Audio

There are eight channels of streaming audio over the USB 1.1 port. Two stereo channels from the computer and two stereo channels to the computer. While internal processing is all 24-bit 44.1 kHz, streaming audio is 16-bit 44.1 kHz. If the blue indicator is on, the device is connected and communicating with the computer. Two stereo signals from the computer appear as Digital 1 and Digital 2 inputs. These stereo digital signals may be selected for PGM 1 and/or PGM 2 (see source selection in the Program Controls section). As well as the two stereo channels sent to the computer for vinyl emulation control, one stereo pair can also be sent to your computer for recording.
See “Recording” on page 32.
When not using the Scratch Live software, the mixer appears as two four-channel sound cards with stereo in and stereo out. The source for the stereo output channels must be selected in your software. The following signals may be selected as the source for either digital output to the computer:
• PGM 1 Pre- or Post- Fader
• PGM 2 Pre- or Post-Fader
• Main Mix
• AUX BUS (sum of the MIC, AUX and FlexFX Return).

Power Supply

The TTM 57SL features an internal universal switching power supply that operates on any AC mains 100 to 240 VAC, 50 or 60 Hz (most places in the world). All that is required when traveling is the appropriate IEC line cord which is usually readily available. The universal supply is a major plus for the traveling DJ.
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0
20
40
60
80
100
CHANNEL AND CROSSFADER CONTOUR
TRAVEL
DB ATTENUATION
SLOW
FAST

Mixer Controls

Input

Choose one of four INPUT sources for each Program.
PGM 1 selects:
• Analog-1 (A1)
• Analog-2 (A2)
• Digital-1 (D1)
• Digital-2 (D2)
PGM 2 selects:
• Analog-3 (A3)
• Analog-4 (A4)
• Digital-1 (D1)
• Digital-2 (D2)
The Analog Inputs come from your turntables or CD players. The Digital Inputs come from the Virtual Decks in the Scratch Live software. If the number for A1 or A2 is illuminated, the Input has been selected by the Scratch Live software as the control source input for Deck One. If the number for A3 or A4 is illuminated, the Input has been selected by Scratch Live as the control source input for Deck Two. The backlit number is a reminder that this source may be a control signal and not audio. You may select a control input and use it as a normal analog input at any time without de-selecting it for control in Scratch Live, but remember that if you are playing a control record or CD, you will hear the control signal. See “Control
Source” on page 34.
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Gain

These “trim” controls adjust the selected input to match other inputs. These controls have a built-in Limiter that prevents the signal from clipping regardless of the Gain setting. If increasing the Gain does not increase the signal level, then the signal is already at maximum and the Limiter is controlling the signal to prevent clipping. The Gain range is +15 dB to off.
Pan
These controls pan the signal between the Left and Right outputs.

High / Mid / Low EQ

The control range is OFF to +6 dB. These use 2nd-order, Linkwitz-Riley, Accelerated Slope™ lters. The Low-Mid cross-point is 300 Hz. The Mid-High cross-point is 4 kHz. Kill switches provide instant-off for each control. The skull lights red and the band is off when its Kill switch is pressed. When the switch is released, the EQ goes back to the setting of its EQ control. These switches may be set to momentary or toggle operation within the Scratch Live software.
See
“Latch Kill Switches” on page 34.

Faders

Magnetic faders are used for both Channel Faders and Crossfader (the same faders used in the TTM 56S). Each fader has an independent Contour control and a Reverse switch.

Contour

These controls provide a full range of fader adjustment from constant power (Slow) to extremely fast cut (Fast).
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4

Reverse

These switches are provided for each fader just to the right of each Contour control. Reverse toggles on (lit green) and off with each push of the switch. These switches are slightly recessed to prevent accidental engagement.

Channel Swap

This button reverses the channel assignment for all three faders. Pressing the switch toggles Channel Swap on and off. When the yellow indicator is lit, Channel Swap is engaged. When channels are swapped, the PGM 1 Fader controls PGM 2 and the PGM 2 Fader controls PGM 1. PGM 1 is also moved from the A side of the Crossfader to the B side of the Crossfader. Fader Contour and Reverse controls stay with the original Fader. Fader 1 Contour and Reverse is always with the left Fader and Fader 2 Contour and Reverse is always with the right Fader. This switch is slightly recessed to prevent accidental engagement.

Meter

The Meter has two modes of operation. The METER switch toggles between Dual Mono Cue and Stereo House.
When this indicator is lit green, the
Meter displays the Stereo Mix sent to all three outputs.
When this indicator is off, the Meter
displays Dual Mono Cue, to show the
levels of PGM 1 and PGM 2. The top red OL indicator lights at 0 dBFS (clipping). The Meter displays loudness with a solid string of lights, and how close you are to clipping with a moving dot. If the red OL indicator lights, turn the level down using the Gain control.
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Aux In

(TRS)
(RCA)
++SEND
RETURN
++
This adjusts the level of the Auxiliary Input signal. This is a full-range control providing Off to +6 dB gain adjustment.

Mic Level and EQ

The MIC ON switch engages the Mic. The green indicator is lit when the MIC is engaged. MIC LEVEL adjusts the Mic gain over a range of Off to +50 dB. Set the gain where you want it and use the MIC ON switch to turn the MIC on and off. The OL indicator lights when the signal reaches clipping. If this lights red, turn the MIC LEVEL down. MIC HIGH and MIC LOW tone controls allow you to adjust the bass and treble of the MIC Input signal.

Output Levels

Output Level controls are provided for MAIN, BOOTH and AUX Outputs. All three outputs have the same Main Mix source. As shown previously in Analog Outputs (on page Manual-3), the Main output is a balanced output on XLR connectors, the Booth output is a balanced signal on TRS connectors and the AUX output is an unbalanced signal on RCA connectors. This combination of jacks allows you to hook into other equipment regardless of the connector type.

Phones

The headphone output can deliver very high volume to some headphones. To avoid pain, never put headphones on your head before plugging them in. Always start with the PHONES Level turned down, and then turn it up to the desired level.
Cue
This slider pans between PGM 1 and PGM 2 in the headphones when the Master Cue light is off. When Master Cue is on, this control has no effect. The cue signals are post-EQ and pre-fader.

Master Cue

Press this switch (green light on) to hear the Main Mix in the headphones. When this light is off, the Cue slider takes over.

FlexFX Loop

This stereo loop connects an external effects processor,
(XLR)
post-fader. The signals coming from the PGM 1 fader, the PGM 2 fader, or both may be routed to the FlexFX loop. This allows a single external effects unit to process PGM 1 and/or PGM 2.
NOTE: This Loop is for an external effects unit. For details on the built-in internal effects, See “Effects” on page
41.
FlexFX switches are provided for PGM 1 and PGM 2. Pressing the FlexFX switch lights the green indicator and sends the signal to the external FlexFX Loop. Press the switch again to stop sending signal to the loop (the green indicator goes dark). FlexFX jacks are unbalanced mono ¼" TS (Tip/Sleeve). SEND jacks provide output to the effects processor. RETURN jacks provide input from the effects processor. Effects insert devices with a single in/ out TRS jack place Send on the TIP and Return on the RING. For this application, you will need a “Y” cable, as shown below. Send signals may be used as another auxiliary output, allowing PGM 1, PGM 2 or both to be routed to an external source (another amp or recorder). If you wish to disconnect your external effects processor, it is not necessary to connect cables from FlexFX Send to FlexFX Return, as the TTM 57SL detects the presence of cables, and automatically connects the Send and Return when a cable is not connected. Any signal assigned to the FlexFX Loop will be processed by any internal digital effect assigned to the AUX BUS. This has the advantage of allowing one of the two internal effects to be assigned to the AUX BUS and then assigning PGM 1 and/or PGM 2 to the FlexFX Loop.

Headphone Cueing

The Cueing system allows users to Pan the Cue from PGM 1 to PGM 2 or select the Master Mix. Cueing is also provided for the internal digital effects, covered on page-10. Both 3.5 mm and ¼” jacks are provided. These can
T = SEND
R = RETURN
be used simultaneously, but using only one at a time yields more power to the headphones.
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
S = SHIELD
SHIELD SHIELD
SEND/RETURN CABLE WIRING
1-CONDUCTOR SHIELDED CABLE
SHIELD
1-CONDUCTOR SHIELDED CABLE
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Page 10

Getting Started

Installing Scratch Live

Check for the latest download version of Scratch Live software at serato.com. If it is newer than what is on your CD-ROM, we recommend installing it instead.
Mac
1. Insert the Software Installation CD-
ROM and double-click the installer icon. or Launch the installer you just
downloaded from serato.com.
2. Follow the on-screen instructions. Once
the installation is complete, Scratch Live
will appear in your applications list. You
may like to drag the Scratch Live icon to
your dock for quick launching.
3. Plug in your TTM 57SL. No extra
hardware or driver installation is
required.

Windows

It is important that Windows users install the TTM 57SL drivers as well as the Scratch Live software. The easiest way to do this is to allow the Scratch Live installer to do all the work.
1. Connect your TTM 57SL with the USB
cable before you insert your installation
CD. When you rst connect it, Windows
will attempt to install the drivers via the
hardware wizard. Cancel and close the
hardware wizard.
2. Insert the Software Installation CD­ROM. If a window doesn’t open automatically, browse to the CD drive. Run setup.exe.
or Launch the installer you just
downloaded from serato.com.
3. Follow the on-screen instructions. Once the installation is complete, Scratch Live appears in the Start Menu under All Programs > Serato > Scratch Live.
Because the TTM 57SL was connected prior to installing Scratch Live, no extra hardware installation is required.

Additional Windows Drivers

Once Scratch Live is installed, any additional hardware that is connected will be recognized and the drivers will be automatically installed.

TTM 57SL as a Sound Card

The TTM 57SL will be available as a standard Windows sound card whenever Scratch Live is not running. It will replace the previous sound card and default to TTM57SL Line 2 (select D 2 on either of the PGM INPUTS).
If you wish to change to Line 1 or back to your previous sound card when not using the TTM 57SL:
1. Start > Control Panel > Sounds & Audio Devices.
2. Click the Audio tab.
3. Make changes using the drop menus
for both Sound Playback and Sound Recording.
4. Click OK.
TIP: Be aware that Windows system event sounds (beeps, dings, etc.) will come through your TTM 57SL when it is your sound card. To prevent embarrassment, have no other applications running. Better yet, turn off your computer’s sound scheme.
1. Start > Control Panel > Sounds & Audio
Devices [in Vista or 7, Control Panel > Sounds].
2. Click the Sounds tab.
3. Under Sound scheme, change to No
Sounds.
4. Click OK.

Starting the Software

Close all other programs on your Mac or PC. When you load Scratch Live for the rst time, you will see the screen shown below:

Troubleshooting

The TTM 57SL mixer is not recognized.
It takes ve seconds for Scratch Live to detect the TTM 57SL. The mixer can be unplugged at any time; you do not need to exit Scratch Live before disconnecting the hardware. Use the supplied USB cable — longer lengths are not recommended. On some Windows machines each USB port is treated separately, so you will need to install the driver separately for each USB port. If the above screen does not show within ten seconds, try unplugging and replugging the USB cable.

Installing More Than 1 Version

Installing a new version will by default overwrite any previous version you had installed, however it is easy to have more than one version of Scratch Live installed if you wish.
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Mac Users: before installing, nd the Scratch Live application (by default it is in the Applications folder), and rename it ­for example Scratch Live 2.0.0. When you install the new version, the old application will not be overwritten, and you can choose which version you want to run by going into the folder and double clicking on the application. You can also do this if you have already installed the latest version - just rename the application (eg. to Scratch Live 2.1.1), and then reinstall the earlier version.
Windows Users: before installing, nd the Scratch Live executable (by default it is in C:\Program les\Serato\ScratchLIVE), and rename it - for example Scratch Live 2.0.0.exe. When you install the new version, the old executable will not be overwritten, and you can choose which version you want to run by going into the folder and double-clicking the executable. You can also do this if you have already installed the latest version — just rename the executable (eg. to Scratch Live
2.1.1.exe), and then reinstall the earlier version.

Firmware Check

On occasion new rmware updates are included within Scratch Live software updates. After updating, run Scratch Live and click the Hardware tab in the Setup screen to see if new rmware is installable. See “Update Firmware” on
page 33.

Using the Tool Tips

Click on the ? icon to enable tool tips. Tool tips provide a handy way to learn the various features of Scratch Live. Move the mouse over a section of the screen to bring up a context-sensitive tool tip. Holding the mouse over the ? button with tool tips turned on will show you a list of all keyboard shortcuts. Tool tips are available in several languages. Scratch Live will display the tool tips in the language that your computer is set to. If your language is not available, the tool tips will be displayed in English.

Connecting Your Hardware

System Overview

The Scratch Live control records and CDs are pressed with an audible tone specically developed for controlling Scratch Live. The Scratch Live audio hardware converts the control signal coming from each deck into digital audio, to be sent via USB to the Scratch Live software, which decodes that signal into a stream of information based on what the DJ is doing with the control disc. A virtual ‘Deck’ replicates the movements of the control disc. Audio les loaded onto the Virtual Decks are then played back through the outputs of the hardware. Any manipulation of the control discs is reproduced on the audio, effectively emulating vinyl control of the les loaded in software.

Connecting a TTM 57SL

To set up the TTM 57SL for Scratch Live, using two turntables or CD players to control the software playback, follow this quick guide.
1. Connect your left deck’s output cable to the PGM input 1 sockets on the rear of the mixer, and your right deck’s outputs into input 3.
2. Match the L channel from each of your decks (usually white) with the white (uppermost) RCA sockets on the mixer and R (usually red) with the red sockets. This is important to give Scratch Live the correct direction of playback.
If your songs play backwards, you probably have the left and right channels swapped from your deck.
3. Set the input level dip switches for inputs 1 and 3 to LINE or PHONO to match the output level of the respective decks. (In general, PHONO for turntables, and LINE for CD players).
For example if you have one turntable connected to input 1 and a CD player connected to input 2, push dip switch 1 down into the PHONO position, and dipswitch 3 up into the LINE position. See “PGM Inputs 1-4” on page 7.
4. Select Scratch Live as the audio
source for the mixer by turning the input selector knobs on the top of the TTM 57SL to D1 and D2 on the PGM1 and PGM2 channels respectively
.

Turntable Setup

1. Set the tone arms to the specic
recommendations of the cartridge used, such that the needle never leaves the record, but not heavy enough that it heats up signicantly. Both produce poor tracking.
2. Grounding is extremely important when using Scratch Live. Make sure you have good connections from the ground wires of your turntables to the grounding posts of the TTM 57SL. All DJ mixers with turntable inputs have built in grounding points for this purpose. If you do not ground your turntables properly, the control signal will be noisy and the tracking of the record position will be erratic.

CD Player Setup

Ensure the dip switch for the CD player input on the TTM 57SL is set correctly to accept a LINE level signal. See “PGM Inputs 1-4” on page 7. Disable all built-in effects on the CD player, including keylock/master tempo.
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Calibrating Scratch Live

Since Scratch Live is controlled by an analog signal, there is no guarantee of what state that signal will be in by the time the software gets to interpret it. Therefore, Scratch Live needs to be able to handle a wide range of signals, and be congurable to use them optimally. Calibrating is just conguring the software to your situation.
Calibration is equally important for both vinyl and CD users of Scratch Live.
There are two parts to the Scratch Live control signal: The directional tone, and the noise map. Listening to the control vinyl, the directional tone is the 1 kHz tone. The noise map sounds like random noise over the top of the tone. The directional tone provides the current speed and direction of the record, while the noise map tells the software precisely where on the record the needle is currently.

The Noise Threshold

A threshold is a lower limit, below which a process will not occur. In the case of Scratch Live, the noise threshold is the limit below which the input signal will not be interpreted as control signal; in other words if it’s below the threshold, it is considered noise and ignored. This setting is necessary because a stylus is very sensitive, and will inevitably pick up noise from the environment as well as the signal on the record, especially in the noisy environment of a live show.

How to Calibrate Scratch Live

With music playing in the background (from any source), put your needle on record with the turntable stopped. If you are using CD players, the same rules apply. Have the CD deck paused or stopped while calibrating. Ensure the input level in Scratch Live is set correctly to accept a LINE level signal. See “PGM
Inputs 1-4” on page 7.
In the Setup screen, click and hold the Estimate button until the slider stops moving. Moving the threshold slider to the left will make Scratch Live more sensitive to slow record movement, but also more sensitive to background noise.
Repeat the process for each deck.
Things to remember:
• Your needle must be on the record.
• Your turntable (or CD player) must be stationary.
• The background music playing must be at a similar level to which you will play your set at.
• Calibrate Scratch Live every time you play.
TIP: If the slider jumps to the far right, then you have a problem with noise in your turntables/CD players/mixer. Check all your connections and make sure your equipment is well grounded. In some situations you will not be able to improve the signal quality, and you will have to play on regardless. In this situation, stick to REL mode.

The Scopes

The scopes on the Setup screen display the input signal as a phase diagram. The key factors to look at on the scope display are crisp clean lines, round shape, and the tracking percentage in the lower right corner.
Start both turntables or CD players. You will see green rings appear in the scope view, as shown above. For optimal performance the inner ring should be as close to circular as possible. Use the scope zoom slider (1x to 16x) to zoom in or out as necessary. Use the scope L/R Balance and P/A Balance controls to adjust the shape of the inner ring. The number in the top left corner of the scope view gives the current absolute position within the control record or CD. The number in the top right corner is the current speed in RPM. In the bottom left is the current threshold setting, and the number in the bottom right shows the percentage of readable signal – this number should be close to 85% when your system is calibrated properly.

Calibration Troubleshooting

After calibration, the number in the upper right corner of the scope view should say
0.0 while the needle is on the record and the turntable is stopped. If that number is uctuating then manually move the Estimate slider to the right until that number is stable at 0.0. If you’ve moved the slider all the way to -24 and its still uctuating then you have a grounding or interference problem somewhere in the chain. If so, the rst thing to check is that the grounding wire coming from your turntable is connected to a TTM 57SL grounding post. Next, make sure that your mixer isn’t sitting next to a power source such as a power strip or power box and that your RCA cables aren’t lying across other power conducting cables. If you are still experiencing issues, you might have to adjust the placement of your setup. For example, make sure bass bins aren’t directly under the turntables.
If you have trouble getting the rings circular, you probably need to clean or change your needles. If the image appears as a line, then you have a missing channel. Check your RCA connections and needles. See
“Scope Readings and Fixes” on page
52.
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Importing and Playing Music

Importing Your Music

The easiest way to load music into your library is by using the Files button:
1. Click on the Files button to open the les panel. The left side of this window displays various locations on your computer hard drive (and external drives if you have one). Click on these locations to navigate your computer and nd your music. By default, your music will usually be found in either “Music” (Mac) or “My Music” (Windows).
2. Once you have located your music, drag the folder or les you want to import onto the purple “ All...” icon. This is located to the left of your screen at the top of the crates and playlist window. If you wish to import all of your music, just drag your whole music folder onto this icon.
TIP: You can also import by dragging files and folders directly from Windows Explorer (PC version) or Finder (Mac version) into the Scratch Live library.
TIP: Adjust the size of the Files window by clicking and dragging near the three dots up or down. The vertical crates window adjusts left and right.

Supported File Types

Scratch Live supports xed and variable bit rate .MP3, .MP4, Ogg Vorbis, .AAC, .AIFF, .ALAC, .WAV and Whitelabel (wl. mp3) le types. M3U playlists are also supported. For more on Whitelabel.net audio les, see “Whitelabel.net” on page
14.
NOTE: iTunes Music Store DRM files cannot be played back by Scratch Live. iTunes Plus files are DRM-free.

Playing Music

Click on the “ All...” icon to show all the tracks in your library. Use the keyboard shortcut Shift + Left Arrow to load the highlighted track on to the Left Deck, and Shift + Right Arrow to load the highlighted track on to the Right Deck.
TIP: You can also load tracks to Virtual Decks using the mouse. Click and drag a track from the track list area on to either Deck.
To start playing a track, simply put the needle on the record and start the turntable. The track will start playing as soon as it detects the signal from the control vinyl (or CD). In ABS mode, the track will play from the position dictated by the placement of the needle on the record. If you place the needle at the beginning of the record, the track will start playing from the beginning. You can skip through the track by picking up the needle and placing it further into the record, just as with regular records (this is known as needle dropping). See
“Scratch Live Modes” on page 19.
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Track Display

When a track is loaded, the track name, artist and length are displayed in the track title bar, and the Virtual Deck shows a solid black line. If the track has BPM or key information written in the tag this will also be displayed. See ““Set Auto-BPM” on
page 14.
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Page 14

Set Auto-BPM

Whitelabel. net

The Serato Whitelabel Delivery Network is a unique system that allows record labels to digitally deliver promotional releases directly to DJs. To download Whitelabel audio les and to sign up to receive updates on the latest promotional releases, visit www.
whitelabel.net.
Whitelabel Audio Files
Whitelabel.net audio les are a unique format (le extension wl.mp3) developed by Serato. They are specially prepared for use in Scratch Live; pre-analyzed, tagged with song and artist info, BPM and album art where possible. Whitelabel audio les play as high quality 320 kbps stereo audio in Scratch Live when Rane Scratch Live hardware is connected. Without Scratch Live hardware connected, or when playing these les through other mp3 software and devices, they will play as low quality 32 kbps mono audio. Whitelabel audio les are promotional releases from records labels available to Scratch Live DJs for free from Whitelabel. net.

Preparing Your Files

Analyzing Files

Before you play your music in Scratch Live, It is important to rst analyze your les. The analyze les function processes the songs in your library to detect le corruption, saves the waveform overview to an ID3 tag*, and calculates auto-gain and BPM values.

How to Analyze Files

To analyze les start Scratch Live with the TTM 57SL disconnected. On the left side of the main screen, click the Analyze Files button to automatically build the overviews for all the tracks in your library.
TIP: You can drag and drop individual folders, crates or files onto this button to force the building of overviews at any time.

About Corrupt Files

If Scratch Live detects a corrupt le it will tag it with a corrupt le icon: It is very important that you delete ANY corrupt les from your library as they can cause Scratch Live to crash regardless if you play the le or not. See “Status
Icons” on page 30 and “Corrupt File Descriptions and Diagnoses” on page
51.
If this option is checked while analyzing les, Scratch Live will calculate the estimated tempos of your les. If Scratch Live is condent that the Auto BPM estimate for a le is accurate, it will be written to an ID3 tag* in the le. The Auto BPM function will not be applied if the track already contains BPM information. To re-analyze these les and use Auto BPM or auto gain, drag them onto the Analyze Files button. If you know your le’s BPM will fall within a certain range, use the range drop down to avoid double or half value BPMs being calculated.
*NOTE: ID3 tags contain data about your tracks and are saved inside the file. Genre, track name and artist are examples of common tag information. See “Editing ID3 tags” on page 30.
The Offline Player
The ofine player is a useful tool for preparing crates, auditioning tracks, and setting cue and loop points. The ofine player is available when Scratch Live hardware is not connected, and outputs through the current default audio device. Load a track to the ofine player by dragging and dropping onto the deck, or pressing shift + left arrow. If the end of the loaded track is reached, the next track in the current playlist is played automatically. Click the Ofine Player Controls button (outlined below) to expand and hide the ofine player controls.
14
For information on rescanning, moving, copying, deleting and backing up your les, see “File Management” on page
31.
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Playback Control

The Control Record

The control record has two sides. The rst side is 10 minutes long and contains the Vinyl Scroll section. The second side is 15 minutes long. Scratch Live can be congured to work with records playing at either 33 RPM or 45 RPM, depending on your preference. The record has thin marks every minute, and a thicker mark every 5 minutes (when playing at 33 RPM). These marks are to assist you when using needle dropping to move through the track. These marks do not affect the playback of the track. The mode will switch when it reaches the end of the record so your track won’t stop. See”Absolute Mode” on page
19.

The Control CD

The control CD has two tracks. The rst track is 15 minutes long and controls playback. The second track is 40 seconds long and controls vinyl scroll.

Vinyl Scroll

Vinyl Scroll allows you to select and load tracks using only your turntables (or CD player) – no contact with the computer necessary! To use Vinyl Scroll with turntables, lift the needle off the record and drop it into special “bonus track” section at the end of the record’s A side. The movement of the control disk now controls the selected track within your library. Lift the needle out of the Vinyl Scroll section of the record and into the lead out (between the Vinyl Scroll area and the end of the record) to change crates or iTunes playlists. Go back to the Vinyl Scroll area of the record to choose a track within the crate or playlist. Once you have found the track you wish to play, put the needle back at the beginning of the record and it will load automatically. This feature is available to CD users. Go to track 2 on the control CD to access Vinyl Scroll. Find the track you want to load, and go back to track 1. The track you selected will be loaded and ready to play. You can reverse the direction of Vinyl Scroll and set the sensitivity in the Setup screen.
TIP: You can also use Vinyl Scroll in the Prepare window. See the options for “Vinyl Control” on page 35.
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Page 16

Main Screen Overview

Virtual Deck

Virtual Deck shows everything about the speed and position of a track. As the vinyl rotates, so does the line on the label. The circular progress bar around the edge is a visual representation of the position within the song, and can be set to ash to warn you that the track is nearing its end. The time and remaining time are displayed in minutes and seconds. The pitched BPM (BPM with pitch adjustment multiplier added) is shown on the left of the Virtual Deck, and the turntable speed as a percentage pitch shift is shown on the right of the Virtual Deck. If the track has no BPM information, pitched BPM will not be shown. If you are playing regular vinyl, notice that the Virtual Deck behaves strangely as Scratch Live attempts to decode the incoming signal. This will not cause any problems, but you may nd it distracting. You can unload the currently loaded track using the eject button next to each Virtual Deck.
TIP: Use the keyboard shortcut shift­alt-arrow to unload a track from the Virtual Deck.

Visual Aids

When the track is playing several waveforms are displayed. Each shows a different aspect of the track being played.

Tempo Matching Display

The Tempo Matching display area provides a helpful tool for beat matching. Scratch Live detects the beats within the track, and places a row of orange peaks (for the track on the left side) above a row of blue peaks (for the track on the right side) in the Tempo Matching display. When the two tracks are matched to the same tempo, the peaks will line up. Note that the tempo display is aligned with the beginning of the bar, so the peaks keep their relative position as the track plays. This display does not show the relative timing of the beats, only the track tempos. The peaks still line up when the tracks are at the same tempo, but are out of sync.

Track Overview Display

This view provides a complete overview of the track waveform, including a marker to show the current position within the track. This view is useful for nding transitions within the track. The waveform is colored according to the sound: red representing low frequency bass sounds, green representing mid frequency sounds and blue representing high frequency treble sounds. You can jump to different positions within the track by clicking on the Track Overview display (disabled in ABS mode). Grey lines behind the overview show the length of the track: a thin grey line every minute, and a thick grey line every 5 minutes. The overview will be lled when you load the track onto a Virtual Deck. On slower computers, you should disable Autofill overviews in the Setup screen – with this setting disabled, the overview will be lled as you play the track. See “Preparing Your Files” on
page 14 and “Autofill Overviews” on page 36.

Main Waveform Display

This view provides a close­up of the track, including color coding to show the frequency of the sound; red representing low frequency bass sounds, green representing mid­frequency sounds and blue representing high­frequency treble sounds. You can also switch to a three-band spectrum view by holding the ctrl key and clicking on the waveform. Click on the waveform to ‘scrub’ or make ne adjustments to your position within the track. This applies to INT mode only, and may be useful if you wish to set cue points in your tracks without your turntables or CD players connected. The Main Waveform is zoomed around the current position in the track. See “Cue Points” on page 21
and “Scratch Live Modes” on page
19.
TIP: Use the + and – keys to zoom in and out. TIP: The waveform can be either vertical or horizontal. See “Display Modes” on page 18.
Kick Drum
In this example, the red part of the wave represents a kick drum, while the purple part represents a snare drum.
Snare Drum

Beat Matching Display

This view shows the position of beats within the track. When beat matching, this helps align the downbeats of the two tracks. The markers are matched when the two tracks are beat matched. Example: The following is a demonstration of using the visual aids to help beat match. In this example, the track that is playing is on the Left Deck, and the track to be mixed in is on the Right Deck.
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Page 17
1. Start the track playing on the Right Deck. After a few seconds, blue peaks appear in the Tempo Matching display.
2. Adjust the pitch of the right turntable until the blue peaks sit under the orange peaks in the Tempo Matching display. Once they are aligned, the two tracks have the same tempo.
3. Next align the markers in the Beat Matching display. Watch the color of the items passing by in the Main Waveform display. Remember that a kick or bass drum will be red in color, and a snare drum will be green or blue. This technique will by no means guarantee perfect mixes, but may help to speed up the process of beat matching.

Master Gain

The master output of Scratch Live can be controlled using the master gain control at the top of the screen. This adjusts the output volume of all tracks played.Ctrl-click the knob to reset it to 12 o’clock.
NOTE: For best results, set the master gain to 12 o’clock, and adjust the volume of individual tracks using the track gain adjustment.

33 / 45 Speeds

Set this to match the speed of your turntable for normal playback.

Tracking Indicator

The tracking indicators on the main screen show the quality of the signal coming from the control record or CD. The length of the bar indicates the speed of the record or CD. The color indicates the amount of position information Scratch Live is receiving. When you are playing the record at normal speed, the tracking indicator should be grey. If it is mostly red there is a problem reading the control signal. Make sure your needles are clean, and check the calibration in the Setup screen.
NOTE: It is normal for the tracking indicator to be red when cueing or scratching.

Tap Tempo

For tracks with no BPM information, there is a tap tempo button displayed where the BPM usually is, in the song info area. Pressing alt-space bar activates the tempo tapper (press alt-space bar a second time to activate the tempo tapper on the right Virtual Deck). Tap the space bar along with the beat. After you’ve tapped the rst beat, you can switch to double time tapping, half time, start of each bar etc. The range is set by the rst two taps, after that you can switch to any steady rhythm you feel comfortable with – quarter notes, half note, whole notes. Esc resets the BPM, Enter saves the BPM to the track. You can use the mouse if you prefer. Your CD player or turntable’s pitch slider doesn’t need to be at zero, we do the math for you. You can also use the tempo tapper when no song is loaded, for nding the BPM of regular records, for example.

Key Lock

When Key Lock is on, the key or pitch of the song stays locked at what it would be if the track was playing at normal speed, regardless of the platter speed of the turntable or CD player. Key Lock has scratch detection, so that it automatically turns off when scratching for a natural scratching sound. Turn Key Lock on or off by pressing the button to the top right of the Virtual Deck.
TIP: F5 and F10 will turn Key Lock on and off for the left and right Decks respectively.

Eject

This ejects the track playing or loaded track from the Virtual Deck.

Repeat

Use the repeat function to repeat the song across the entire length of the control record.
TIP: Short “loop” samples can be turned into a continuous track using the repeat function. The loops must be less than 10 seconds long, and cut at the start and end of a bar.

Censor

Use the censor button to ‘mask’ parts of a song, or use as a special effect. When you press the censor button, the track starts playing backwards from that point. When you release the censor button, the track plays forward from the point you would have been, had you not pressed the censor button. Censor is available only in REL and INT modes.

Autoplay

Click the Auto button to enable autoplay. With this setting turned on, when one track nishes playing, the next track starts automatically. Load from a crate to play through the songs in that crate, or from your library to play through your library. Autoplay works in both REL and INT modes. Play from start must be checked in the Playback tab of the Setup screen for autoplay to work correctly.

Reverse Input Control

Swaps the Program 1 input with the Program 2 input of the TTM 57SL. This transfers control over to the alternate Virtual Deck. For example, the physical record on the right hand side now controls the left hand side virtual deck. This essentially lets you continue mixing, but just using one turntable. See “Mixing
With One Turntable or CD Player” on page 33.
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Page 18

Track Gain

Use the track gain adjustment to balance the volume of the tracks in your library. Any adjustment made to the gain of a track is saved with the le, and will be reapplied to the entire track when it is loaded again. The level meter shows the level sent to the TTM 57SL after both individual track gain and master gain adjustment. Ctrl-click the knob to reset it to 12 o’clock. For automatic gain setting of your tracks, see “Use Auto
Gain” on page 35.

Display Modes

Library Views

USB Dropout Indicator

The USB dropout indicator on the main screen is a useful trouble shooting tool if you have problems with audio dropouts. Such dropouts are caused by an interruption in passing the audio to the Scratch Live hardware interface. If such an interruption (or dropout) occurs, a red light will appear briey, just to the left of the Scratch Live logo at the top of the screen. The light will be red for one second, and then orange for four seconds.
If you do experience USB drop outs:
• Increase the USB audio buffer size. See “USB Buffer Size (Latency)” on page
33.
• Try closing other applications that are running at the same time as Scratch Live.
• Try turning off background tasks, for example, wireless networking.
• If your CPU load is very high, try decreasing the maximum screen updates. See “Maximum Screen Updates” on page 37.
Scratch Live gives you the option of four different display modes to suit your style of performance. The Display Mode buttons are located in the top left of the Main Screen. The available display modes are:
Library Mode: Maximizes your library space by minimizing the Virtual Deck information displayed. In Library Mode only the track information, Virtual Deck, mode, track overview display and meter are displayed.
TIP: Use the space bar to toggle between Library Mode and your current display mode.
Classic Vertical Mode: The two
Decks are displayed on the left and right sides of the screen with vertical waveforms in the middle.
Classic Horizontal Mode: The two Decks are displayed on the left and right sides of the screen with horizontal waveforms in the middle.
Stack Mode: The Decks are stacked on top of each other in a horizontal fashion. Stack Mode aligns the waveforms on top of each other, while maximizing waveform space. The controls for all Decks can be shown or hidden by pressing the Show Deck Controls Button on any Deck.
You can choose between four different library views which allow for visual browsing using text and album art. Select your Library View by using the buttons in the bottom left area of the main screen. The available Library Views are:
Simple List: Displays the track information in a text list.
Album Art List: Adds an album art column to the Simple List mode.
Album Art Grid 1: Displays the album art as a grid with the track information text to the right.
Album Art Grid 2: Displays the album art as a grid with the track information text below.
NOTE: Your files must have album art added for it to be displayed. See “Adding Album Art” on page 30.
TIP: For all views you can adjust the font size by using the Font Size slider in the Library tab on the Setup screen. For all Album Art views you can adjust the album art size using the Album Art Size slider in the same area.
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Scratch Live Modes

Absolute Mode

Relative Mode

Scratch Live has three different modes of operation. You can switch between these modes by clicking the mode buttons near the Virtual Deck.
ABS mode is the default mode, and most closely resembles the properties of normal vinyl. The beginning of the track is mapped to the start of the record, and by picking up the tone arm and moving the needle to another part of the record (needle dropping) you can move to a different position within the track. ABS mode faithfully reproduces the movement of vinyl control records, including stops, starts, scratching, needle dropping, rubbing and other turntablist techniques. When you reach the end of the record using either REL or ABS modes, Scratch Live automatically switches to INT mode. This is known as Emergency Internal mode, and prevents long tracks from stopping when you run out of record. You can switch from Emergency Internal mode to ABS mode by lifting the needle and placing it in the lead-in of the control record. Emergency Internal mode will activate after 1 second. Use the keyboard shortcut F1 (left deck) or F6 (right deck) to switch to ABS mode.
REL mode observes the relative forward and backward movement of the record, but does not take into account the position within the record. REL mode disables needle dropping, but allows skip­free scratching.
See “Drop to Absolute Position” on page 35.
REL mode adds additional speed
controls:
Previous track – Go to the previous track in the list.
Rewind - The rewind function speeds up the longer you press the button.
Fast forward – The fast forward function speeds up the longer you hold the button.
Next track – Jump to the next track in the list.
NOTE: Be careful when scratching near the end of the record not to accidentally go past this point and into internal mode, or the track will no longer respond to record movement!
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TIP: Use the keyboard shortcut F2 (Left Deck) or F7 (Right Deck) to switch to REL mode.
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Internal Mode

INT mode allows playing tracks without
external vinyl (or CD) control. INT mode has a start / stop function and a virtual pitch slider. Holding down the shift key moves the pitch slider slowly. Holding the ctrl key and clicking on the pitch slider resets the pitch to zero. Scratch Live automatically switches to INT mode when the end of the control record is reached; you can switch back to REL mode by placing the needle in the rst ve minutes of the control record. If you switch from ABS or REL into INT mode, Scratch Live automatically adjusts pitch to maintain playback speed as set by the turntable. Use the keyboard shortcut F3 (left deck) or F8 (right deck) to switch to INT mode.
INT mode adds these additional controls:
Play / pause reverse - Press to
play, press again to stop playback. You can adjust the braking knob in the setup screen to range from an immediate stop to a slow turntable-style ‘power down’. See “Braking (Internal Mode)” on
page 35.
Play / pause forward - Press to
play, press again to stop playback. Uses the same braking as described above.
Bend up – Create a temporary increase in the playback speed. Use bend up if the two tracks are in time, but this track is slightly behind the other track.
Pitch Slider - Use the pitch slider to make pitch adjustments while using INT mode. Drag the pitch slider with the mouse to make large pitch movements, or hold the shift key and drag the pitch slider to make ne adjustments. Clicking the RANGE button above the slider changes the slider range to ±8%, ±10%, ±16%, ±50% or ±100%.

Temporary Cue

There is a temporary cue point that can be used like the Cue button on many DJ CD players. Press ctrl-I to set this temporary cue point on the Left Deck, and ctrl-K to set it on the Right Deck. This temp cue point is shown in the main waveform as a white marker. This cue point is not saved with the track, and by default is set to the beginning of the track. Press I to jump to this temporary cue point on the left deck, and K for the right deck. If you hold down the I or K key while the track is stopped, it will play from the temp cue point. As soon as you release the key, it will jump back to the temp cue point. Note that you can use this shortcut to jump to the beginning of the track if the temporary cue point has not been set. See “Cue Points” on page
21.

More Controls

You can also control playback using the computer keyboard shortcuts — turn Caps Lock on to enable. See “Playback
Keys Use Shift” on page 34.
Left Deck
Q play / pause reverse A
W play / pause forward S
E pitch down D
R pitch up F
T bend down G
Y bend up H
Alt-Q load previous track Alt-A
Alt-W load next track Alt-S
Alt-E rewind Alt-D
Alt-R fast forward Alt-F
Ctrl-I
Click on the waveform to ‘scrub’ or make ne adjustments to your position within the track. This may be useful if you wish to set cue points in your tracks, and don’t have your turntables or CD players connected.
NOTE: If you play a track in INT mode, and then switch to ABS or REL mode, the pitch adjustment will be dictated by the turntable, so there will be a jump in pitch unless they are already perfectly matched.
TIP: If you are in ABS or REL mode and you get a build up of dust on the needle that is breaking up the audio, hold down ctrl and press the INT button. This will take you to Internal mode and reset the pitch to zero.
Function
set a temporary cue point
Right Deck
Ctrl-K
Bend down - Create a temporary decrease in the playback speed. Use bend down if the two tracks are in time, but this track is slightly ahead of the other track.
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TIP: Zoom in on the waveform using the – and + keys and ‘scrub’ to the desired

Cue Points Looping

position for greater accuracy when setting cue points.

Enable Hot Cues

To turn on hot cues, check Enable hot cues in the Playback tab on the Setup
screen. When hot cues are enabled, you can set cue points simply by pressing the number keys 1 through 0 (no ctrl modier required). Note that you can only add cues this way if the cue point slots are empty. See “Enable Hot Cues” on page 21.
Use cue points in Scratch Live to mark and trigger different parts of your tracks. The cue point markers are saved with the le in the track’s ID3 tag. This means they will be present each time you load the track.

Setting Cue Points

You can set up to ve cue points for each track. Click on the + button to place a cue point, or use the keyboard shortcuts below. A cue point will be set at the current playhead position of the track and can occupy any of the 5 slots. Use the keyboard shortcuts: ctrl­comma (for left) and ctrl-period (for right) to place cue points in chronological order. Alternatively, use ctrl-1 through 0 to set a specic cue point, i.e., to set a cue point on the Left Deck in slot two, press ctrl-2. Notice that the stripe on the Virtual Deck jumps to the 12 o’clock position and changes color when you set a cue point – you are at the cue point when the stripe is one solid color and at the 12 o’clock position. As the track plays on beyond the position of the cue point, the colored bar shortens by a fth for each rotation. Likewise, as you approach the cue point, the color will grow by a fth each rotation. For example, the picture below shows the track just before the end of the 5th rotation before the cue point.

Triggering Cue Points

Click the arrow to the left of each cue point to jump to it (REL and INT mode only). You can also jump to cue points using keyboard shortcuts – 1 through 5 for the cue points on the Left Deck, and 6 through 0 for the Right Deck cue points.

Editing Cue Points

To remove a cue point, use the x button on the right side of the cue point panel. You can also over-write cue points by using the shortcut keys ctrl-1 through 0.

Customizing Cue Points

To change the color of a cue point, click on the colored square and choose a new color from the drop down menu. To name your cue point, double click on the “time” eld. You can now edit and name this cue point to whatever you like. You can also drag and drop cue points to change their order in the list. If you wish to have the cue points sorted by time, check Sort cues chronologically in the Playback tab on the Setup screen. If you load the same track onto both Decks, you will be able to add or modify cue points from either Deck. When you jump to a cue point in INT mode while paused, the track will play from the cue point for as long as the key or mouse button is pressed, after which the playhead returns to the cue point. If this is done using the keyboard while the track is playing in either INT or REL mode, the cue point will be repeatedly triggered, producing a stuttering effect.
You can save up to 9 loops per track; these loops are saved in the le, and will be present when you reload the track. To make a loop, set the in-point by clicking the IN button, and the out-point by clicking the OUT button. To turn the loop on or off, click the LOOP button. If you want the playhead to jump to the start of the loop when you enable the loop, hold the control key and press the LOOP button. To adjust the in-point of the loop, click the IN button. You can use the arrow keys: left arrow to move the in-point towards the start of the track, right arrow to move the in-point towards the end of the track. Hold down the shift key while pressing the arrow key to make coarse adjustments. Click the IN button again to save the in­point. The same applies to adjusting the out-point. You can also use the control vinyl (or CD) to adjust the in- and out-point. Click the IN button, then move the control vinyl. Moving the vinyl will adjust the in-point. Once you are happy with the new in-point, click the IN button to save, and release the control vinyl. The control vinyl will go back to controlling playback once the record is back up to normal speed. Using the control vinyl to adjust loop end points is optional — to turn this feature off, disable the Adjust loops with vinyl option in the Playback tab of the Setup screen. There are 9 available loop slots per track. If a loop is set in a given slot, the background (behind the loop number) will be green.
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Press the x button to clear the loop. If you click on the locked loop symbol, a red border will appear. This indicates the loop is locked, and you will not be able to adjust the end points or delete the loop until you unlock it, by clicking on the number again.
NOTE: Looping applies to REL and INT modes.

Auto Looping

Auto looping allows you to create loops instantly. If the track has a BPM value simply click the number of beats you wish to loop and Scratch Live will create the loop for you. The loop is snapped to the beats in the song detected by Scratch Live so even if you press the button slightly out of time Scratch Live will still create a perfect loop for you. Five auto-loop buttons are available on screen at any one time. They range from 1/32 to 32 beats. The user can select the auto loop range with the and buttons. Pressing an auto-loop button will create a loop start point from the nearest beat to the playhead (within reason), and set a loop endpoint in the future. Pressing auto-loop 1 while auto-loop 1 is active will deactivate the loop. Pressing a different auto-loop button while looping is active will extend the endpoint of the current loop to the appropriate new auto-loop length. You can also save an auto-loop to the next available slot. When using an auto­loop, a save button is visible where the lock loop button normally is.
NOTE: Auto-looping requires the track BPM to be set. See “Set Auto-BPM” on page 14.

The A - Slot

A special loop slot ‘A’ exists for auto­looping. The act of using the auto-loop buttons sets a loop in the ‘A’ slot, following the rules above. Turning a loop off using the auto-loop buttons returns you to the loop slot that you were previously in at the time you started auto­looping. Turning the loop off using the ‘loop’ button leaves you in the ‘A’ slot. The ‘A’ slot is not saved to disk automatically, pressing ‘save’ saves the loop to the rst empty slot in 1-9. Auto-looping shortcut keys are alt-1 to 5 for the left deck, and alt-6 to 0 for the right deck. They correspond to the looping buttons as laid out on screen. ie. if the onscreen buttons display 1 2 4 8 16 bar loops, alt-1 triggers 1 bar loop, and alt-5 triggers a 16 bar loop.

Loop Roll

Loop roll performs a standard auto­loop, but when the loop is turned off, the playback position is returned to the position where it would be if it had not entered the loop (much like censor). The other difference between loop roll and standard autoloop is the ‘roll’ button is momentary. The loop is engaged when the button is pressed down, and disengaged when the button is released. Use short loop lengths to create “stutter” type effects. To activate loop roll, hold control + alt while clicking on the desired autoloop increment, or use the keyboard shortcuts: control + alt + 1 through 5 for the Left Deck and control + alt + 6 through 0 for the Right Deck. (ie. the same as the autoloop controls with the additional ‘alt’ key as a modier). The range of values available for loop roll are 1/32 through to 32 beats. The shortcut keys will activate whichever loop lengths are visible on screen, i.e., if you have lengths of a 1/4 beat through to 4 beats visible for the Left Deck, control + alt + 1 will activate a 1/4 beat loop roll, control + alt + 2 will activate a 1/8 beat loop roll and so on. Use the and buttons to toggle through the range of possible lengths visible on screen.

Loop Roll with MIDI

You can assign loop roll to MIDI in several ways: After pressing the MIDI assign button in Scratch Live, press the control + alt keys, click on an auto-loop value, then click on the button/slider you want it mapped to on your MIDI controller. Alternatively, you can assign the singular loop roll button to MIDI, then assign a MIDI knob or slider on your controller to the autoloop select knob (visible in the MIDI assign panel area when in MIDI assign mode) to change the values on the y.
TIP: When you have the “Autoloop Select” knob assigned to MIDI, you have all of the loop roll lengths at your disposal. This allows you to roll up and down the loop length scale, to create interesting stutter and build-up effects.
NOTE: Like autoloop, loop roll requires a BPM value written to the ID3 tag in order to work. Build overviews with the “Set Auto BPM” box checked and the proper range for your music selected to ensure an accurate BPM value.
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SP-6 Sample Player

The SP-6 Sample Player allows you to play up to six sources of audio, in addition to the tracks playing on the Virtual Decks. Any audio le in your Scratch Live library can be loaded to any one of the six slots, allowing playback of short samples, sound effects, or full length tracks. The SP-6 is enabled when the TTM 57SL is plugged in, but not operational in the ofine player mode. Click on the SP-6 button to access the SP-6 window. In the top right corner of the SP-6 there is a button which opens the Display Menu. Clicking on this drops down a menu with the list of available controls:
Mode - Chooses the play mode - Trigger / On-Off / Hold / Repeat modes.
Output Select - Assigns individual slot outputs to the left, mix, right or to the master output selector.
Pitch - Pitch Slider / Bend / Nudge / Keylock controls.
Play from - Choose which cue point / loop to use for the loaded track.
Overview - Displays the overview of each track.
Level - Individual sample slot level and Gain controls.
Level meter - Displays the volume level for the sample slot.
This enables you to set up the sample player with the appropriate controls that suit your workow.

Loading the SP-6

To load a track to the SP-6, drag and drop the desired le from your library into one of the sample slots. To eject a track, click on the eject button to the right of the title display.
TIP: You can load tracks to the SP-6 with the keyboard shortcuts: ctrl + alt + z to n.
TIP: Select and drag six tracks from your library onto the first sample player slot to simultaneously load six tracks across all six slots.
TIP: If you don’t wish to use the SP-6, you can disable it in the Plugins tab on the Setup screen.

Playing Samples

Pressing the play button on each slot will play the loaded audio.
TIP: Use the shortcut keys z (slot 1) x (slot 2) c (slot 3) v (slot 4) b (slot 5) n (slot 6) to trigger each sample respectively.

SP-6 Instant Doubles

You can instant double from the Virtual Decks down to the SP-6, from the SP-6 up to the Virtual Decks and also between the sample slots themselves. This means the position, track gain and speed will match when you drag a track to from one location into another. This allows you to beat match tracks with your turntables/ CD players on the Virtual Decks, and then “instant double” the track down to a slot, freeing up the Virtual Decks to continue your mix with other tracks. Click and drag an already playing track from a Virtual Deck or sample slot and drop it on another sample slot to begin instant doubling.

SP-6 Play Modes

Each sample slot has three different play modes:
Trigger mode - When play is pressed, the audio plays through until the end of the track. Pressing repetitively will trigger the audio from the beginning of the track. To stop the audio, hold the alt key while either clicking the play button, or pressing the corresponding shortcut key (e.g., alt - z for slot one).
Hold Mode - The sample will only play while you press and hold the play button or the corresponding shortcut key. Upon release of the play button, the audio stops immediately. This mode most closely resembles the function of the “note off” mode found on many popular samplers.
On / Off Mode - When play is pressed, the audio plays through until the end of the track. Pressing play again stops the audio.
Repeat Mode - Each slot has a repeat button. When activated, this will repeat the loaded audio le from beginning to end, or will turn on the loop selected in the “play from” eld.
TIP: Short “loop” samples can be turned into a continuous track using the repeat function. Ensure there is a clean cut at the start and end of a bar.
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SP-6 Pitch Controls

There are individual Pitch Slider, Bend, Nudge, and Keylock controls for each sample slot. The BPM is also displayed next to the pitch slider. If no BPM is present in the tracks ID3 tag, the pitch of the track is displayed as a percentage. Click and drag the pitch slider to make regular pitch adjustments. Hold the shift key and move the pitch slider to make ne pitch adjustments. Click on the + and – buttons to nudge the track into time. (temporary pitch adjustment) Hold the ctrl key and click on the + and – buttons to make ultra-ne pitch adjustments to nudge the track, adjusting the pitch permanently.

SP-6 ‘Play From’ Selector

Use this selector to choose where the track will play from. You can choose to play a track from the start of the le, any one of the cue points, or any one of the loop in points. When this is set to play from start, or play from a cue point, the track will play right through until stopped. When a loop is selected, the track will play until the loop out point, unless you have “track repeat” on, in which case the track will loop using the in and out points of the selected loop. The number of options will be dependent on the number of cue points and loops already set in your track. i.e if the track loaded has no cue points and loops set, then only “start” will be available as a “Play From” option.
TIP: To set or adjust cue and loop information for a track, load it to a Virtual Deck, make your adjustments, then load it back into the sample slot.

SP-6 Track Overviews

Displays an overview of the track loaded to each sample slot. The waveform, play head position, cue points and selected loops will all be visible.

SP-6 Slot Volumes

Each individual sample slot has a separate volume slider and gain control.
Volume Sliders - Use the volume slider to mix and make temporary adjustments to the volume of the sample you are playing. You can use these sliders like you use the line faders or up faders on your DJ mixer, fading from full volume right through to completely silent.
Gain Knobs - In addition to the volume slider there is an additional gain knob for each slot. These allow you to ne tune the maximum gain volume of the loaded sample. The gain adjustment will also be written to the track’s ID3 tag, meaning that it will be the same everytime you load it.

SP-6 Output Selector

Use the output selector to choose where you wish to have the SP-6 output to.
L outputs through the left channel M outputs through both channels (mix) R outputs through the right channel
There is also a master sample player Gain knob to adjust the overall SP-6 volume.

Individual Output Selectors

By default each sample slot will be set to Master, mirroring the SP-6 master output setting. You can however, use the individual output selector buttons to override the master output setting.
To send an individual slot to a different output from the master, deselect the master option by clicking on the master button for the corresponding slot. This will unlink the sample slot from the master sample player output selection, allowing you to choose the L, M, R output for each slot. These output routings will be saved when you close down Scratch Live, so the next time you launch Scratch Live, your preferred settings will remain the same.

SP-6 Sample Banks

The SP-6 has four separate sample banks, labeled A, B, C and D. To switch between the different banks click on the A, B, C or D buttons. Each bank will save the individual sample and sample slot settings you last used, allowing you to prepare banks for easy recall at a later stage. Sample Bank A will load as the default.

SP-6 Mute Buttons

Use the mute buttons to mute the audio output for each of the SP-6’s sample slots. Click on the mute button to mute the audio output, click the mute button again to turn the audio back on. You can also ctrl-click on the mute buttons to mute the outputs momentarily, meaning that the audio will only be muted for as long as you hold your mouse click.
TIP: You can MIDI assign these buttons, allowing you to create a virtual kill switch for the sample slot. To MIDI assign momentary mute, hold ctrl and click on the mute button before tapping your MIDI controller.

SP-6 MIDI

All features of the SP-6 are MIDI assignable. The SP-6 window must be opened rst before enabling MIDI assign mode. See “MIDI Control” on page
26.
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DJ-FX Plugin

The DJ-FX Plugin gives you control of two FX units, each with three chained effects slots per unit. Each FX unit has two control modes: Ultra Knob Mode and Super Knob Mode, both of which can be fully customized. The DJ-FX plugin opens in Ultra Knob Mode by default.
To enable the DJ-FX Plugin, go to the Plugins tab in the Setup screen, choose DJ-FX and check Enable DJ-FX Plugin. Once enabled, the DJ-FX panel button appears in the panels area on the main screen.
NOTE: The DJ-FX plugin is not visible if your Rane hardware is not connected.

Ultra Knob Mode

Click the Ultra Knob Mode button to select Ultra Knob Mode. This allows you to control up to three effects slots in one FX unit using the one Ultra Knob. Click on the drop down menu to load an Ultra Knob effect. (This is “empty” before settings are saved in Macro Edit Mode.) Click the ON button to enable the effect, and use the Ultra Knob to control the wet and dry amount of all effects.

Super Knob Mode

Super Knob Mode allows you individual control of each effect in the FX unit. Each effect slot has a Super Knob which controls the wet and dry amount for the effect. Click the Effects drop down box to select an effect for the effect slot. You can leave a slot empty by selecting “empty.” Click the ON button by the Super Knob to toggle turning the effect(s) on and off. The effects chain works in series going from effects slots 1 to 3, meaning that the effected audio from slot 1 passes through slot 2, and is then passed through slot 3.

Effects BPM Multiplier

The Effects BPM Multiplier is used to adjust the effect time. The effect time is set using the track’s BPM value, but by applying the Effects BPM Multiplier you can increase or decrease the effect time.

Deck Assign

You can select which Deck the FX unit applies to by clicking the Deck buttons. Each Deck can only pass through one FX unit at a time.

Show Parameters

Press the Show Parameters button to expose the individual parameters for each effect. You can then control the individual parameters by adjusting their respective knobs. In Ultra Knob Mode, use this to select which effects are loaded and controlled by the Ultra Knob.
In Ultra and Super Knob Mode, you can link or unlink a parameter to the Super Knob by pressing the Link Button, allowing one master control of some parameters and individual control of others.

Macro Edit Mode

Macro Edit Mode is an advanced option that allows you to create macro mappings for each effect and to save any effects edits made in Ultra or Super Knob Mode. Open Macro Edit Mode by clicking the Macro Edit Button while Show Parameters is open. Once opened, more controls appear which allow you to create and change parameter mappings.
To map a parameter to the Ultra or Super Knob:
1. Unlink the parameter that you want to map to the knob. The Macro Min and Max buttons for this parameter are now displayed.
2. Move the Ultra or Super Knob to the position that you want the parameter to start mapping from.
3. Move the Parameter Knob to the position that you want the to be the lowest value of the parameter.
4. Press the Macro Min button to set the minimum position.
5. Move the Ultra or Super Knob to the position that you want the parameter to end being controlled from.
6. Move the Parameter Knob to the position that you want the to be the highest value of the parameter.
Click the Show Parameters button to show the effects and parameters that are controlled by the loaded Ultra Knob preset.
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7. Press the Macro Max button to set the maximum.
8. Link the parameter to the Ultra or Super Knob by pressing the Link button.
Now when you adjust the Ultra or Super Knob you will see the parameter knob move within the range that you just specied. Any parameters not customized but linked to the Super or Ultra Knob will behave as normal. You can save any macro mappings you have made to an effect by clicking the Save button by the Super Knob, and save effects combinations made in Ultra Knob Mode by clicking the Save button by the Ultra Knob.

MIDI Control

Overview

The MIDI Control feature in Scratch Live provides the ability to map MIDI controls to Scratch Live controls, and thus control the functions of Scratch Live using MIDI controllers such as keyboards, triggers, sliders, and knobs. Integrating MIDI controllers into your Scratch Live setup can improve live performance usability, such as hitting pads on a MIDI controller to trigger loops and cue points.

MIDI Controller Setup

The process of setting up a MIDI controller for use with Scratch Live will vary depending on the hardware in question. Many devices can connect to a computer using MIDI over USB, and will either be supported directly by your operating system, or require installation of drivers and conguration utility software. Follow the manufacturers instructions for installation. Other controllers may solely use a MIDI out connector to send control messages, and will require a separate MIDI interface unit to communicate to software. Generally the MIDI interface will come with drivers and conguration tools which pass your controller’s output onto an available MIDI channel, which can be used by Scratch Live. Once your controller is installed and functioning correctly, use the directions for assigning controls below.

Assigning Controls

To enable MIDI assign mode, click the MIDI button. Hovering the mouse pointer over a control will bring up the MIDI assignment box, showing the current assignment status. To assign a MIDI control, click on the control in Scratch Live, then move the MIDI control. The MIDI assignment box should update to show it has mapped the controls to one- another. To un-assign a MIDI control, click on the control in Scratch Live, and press return on your computer keyboard.
NOTE: Once in MIDI assign mode, Scratch Live controls will no longer respond directly to the mouse. If you need to change a control using the mouse, disable MIDI assign mode.
While in MIDI assign mode, controls which have MIDI inputs assigned show a green box indicator around them.

MIDI Platters

The Scratch Live Virtual Decks are not user assignable to MIDI control. MIDI devices with platters on them all send different data so user mapping is not possible. To control the platter use a natively supported controller.
Assign MIDI to Other Controls
Controls which are not normally visible are available for assignment when in MIDI assign mode by clicking on the Show MIDI Panel button. This will open up a panel allowing MIDI assignment for controls including library navigation as well as additional Deck functions such as ne pitch control and extended cue and looping features.
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Ctrl-Click Functionality

Some Scratch Live controls on the GUI have additional functionality assigned to ctrl-click. You can assign ctrl-click functionality to a MIDI control, alongside the normal functionality. For example, ctrl-click on the internal mode pitch slider returns pitch to zero. To assign this to MIDI control, enter MIDI assign mode, ctrl-click on the slider, and then assign one of the pads to it. When you press the pad, pitch goes to 0.

Presets

Native Controller support

This Scratch Live version currently has native support for the following 3rd party controllers:
• Denon DJ DN-HC1000S
• Denon DJ DN-HC4500
• Novation Dicer
• Vestax VFX-1
• Pioneer CDJ-350
• Pioneer CDJ-850
• Pioneer CDJ-2000
• Pioneer CDJ-900
• Pioneer CDJ-400
• Pioneer MEP-7000

Organizing Your Music

MIDI presets are accessible in the MIDI panel of the setup screen. By default, the current MIDI assignments in Scratch Live are automatically remembered and loaded next time you start the program. The Preset panel allows you to save and recall several different MIDI setups. This is useful if you are using several MIDI devices or want to quickly switch MIDI setups without having to reassign all your controls.
These controllers are plug and play, and can automatically control Scratch Live with no MIDI assigment necessary. Visit
serato.com for detailed documentation on
how to use these controllers.

MIDI Devices

Any connected MIDI device will be listed within the MIDI Device List in the MIDI panel of the Setup screen. You are able to enable or disable any of these devices using the “Enable MIDI Device” checkbox.

Technical Information

Scratch Live MIDI Control only supports:
• Note On/Off
• Standard 7-bit CC (Control Change)
• 14-bit CC
• RPN/NRPN (14-bit).
Scratch Live can support an unlimited number of tracks – the only limitation is the size of the hard drive of your computer. A number of features are included to help you to keep your music organized and nd songs quickly and easily.

Grouping Tracks into Crates

Scratch Live supports several ways of organizing and sorting your le library. iTunes™ users will notice that Scratch Live can incorporate your existing iTunes library and playlists. Scratch Live uses digital “crates” for quick access to your favorite collections. There is no limit to the number of crates you can create, and any given track can be placed in multiple crates. For example, you could organize your les into the following crates, where any one track would be led in more than one crate:
• Hip Hop
• UK Hip Hop
• French Hip Hop
• Inst Hip Hop
• Old Hip Hop
• Hip Hop LPs
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To make a new crate, click the + button under the library window. To rename a crate, double click the crate name. You can change the order of tracks within a crate by sorting by the “#” column and dragging them up or down.
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TIP: Check the protect library option in the setup screen to prevent changes to your crates. If you do delete a crate by accident, you can get it back from the recycle bin / trash. Crate files have the extension .crate.

Subcrates

You can drag and drop crates into other crates to make subcrates. If you drag a crate to the very left of the crate panel, it will stay in the top level of the crate structure. If you drag the crate a little to the right, onto the name of another crate, it will make the crate you are dragging a sub crate of the rst crate.

Smart Crates

Smart crates update their contents by using keywords which are matched with selected tags of your music library tracks. Smart crates can be updated automatically or at your discretion. To create a smart crate, click the Add Smart Crate button in the bottom left corner of the main screen
crate icon). A popup window will open
which allows you to add the rules to ll your smart crate. Press Add Rule to add a rule for the smart crate to match with. For each rule you can choose a eld to match on from the drop down menu:
• Added (date)
• Album
• Artist
• BPM
• Comment
• Composer
• Filename
• Genre
• Grouping
• Key
• Label
• Remixer
• Song
• Whitelabel
• Year
You can then choose the following inclusion /exclusion criteria:
• Contains
• Is
• Does not contain
• Is not
(blue
Check the Match all of the following Rules option so that tracks must match all the set rules to be added to the crate. If this option is not checked, any track which matches any of the rules will be added to the crate. Check the Live update option to have the smart crate update when any tags are edited in your music library. With this option unchecked, the crate contents will be updated only when you click the refresh crate icon, which is not visible when Live update is checked. Click Save to save your crate or Cancel to exit without saving. Click the Edit button (next to the Add Smart Crate button) to edit the rules of an existing Smart Crate.

Sorting Your Files

The track information display area can be customized to display the columns listed below:
• Added
• Album
• Artist
• Bitrate
• BPM
• Comment
• Composer
• Filename
• Genre
• Grouping
• Key
• Label
• Length
• Location
• Remixer
• Sampling
• Size
• Track
• Video Track
• Year
The column button is located at the top of the library pane in the right hand corner. Click on the column button to select which columns you want to display. To sort your library by a column, click the column header so it highlights. For example, clicking on the album column
header will sort your library alphabetically by album title. To move a column, drag the header to the left or right. To resize a column, click on the column boundary and drag it to the left or right.

Using the Song Browser

The song browser allows you to lter your song list by Genre, BPM, Artist and Album. To turn the song browser on or off, click the browse button.

Searching

Scratch Live includes a search function to help you nd les quickly and easily. Enter text into the search box and Scratch Live will automatically nd as you type. To select which elds the search function will look through, click on the left hand side of the search box. The drop down menu shows which elds are currently being used. Press esc or the x button on the right of the search box to clear the search.
TIP: Use the keyboard shortcut ‘ctrl-f’ to jump to the search box. This keyboard shortcut will also take you out of any crate or playlist that you might be in and into your main library, so you can find any track in your collection. If you then click on a crate or playlist, the search query will be cleared.
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Prepare Window

The prepare window is a holding area for tracks, much like preparing a set by lifting records part way out of your record bag. You can drag tracks (or whole crates) from the main track list into the prepare window, or simply drag them onto the prepare button. These tracks will be removed from the prepare window once they have been played. All tracks in the prepare window will be discarded when you exit Scratch Live.
Playtime: When viewing a song row, the total played time of the song is displayed (i.e., 00:03:00). When viewing a session row, the total elapsed time of the session is displayed with date (i.e., 10/09/08 01:38:16).
Deck: The virtual deck the song was played on will be displayed under the deck column. In the song row, either left or right is displayed. The ofine player will be listed as ofine.
Serato Playlist: see “Serato Playlists”
on page 29.
Delete: To delete a history session,
highlight the session, then press ctrl + del.
TIP: To make a new Scratch Live crate containing your session information, select a session and drag it to the + plus crate button. (This will automatically name the crate with the session date).
TIP: Use the keyboard shortcut ctrl-p to add tracks to the prepare window.
TIP: Select the contents of the prepare window and drag them onto the new crate button (+) to save your selection as a crate.

History

The history button opens a complete log of all the tracks you have played and allows exporting Scratch Live session information as a data le. Each session is catalogued by date and time. Using the drop down arrow, you can navigate to and view detailed information of any previous sessions. There are columns for the period (i.e., date of session), name of track and artist name. In addition, these other categories listed below will give you more detailed information about your sessions:
Start Time: When viewing a song row, the start time of the song is displayed. When viewing a session row, the start time of the session is displayed with the date (in real time value).
End Time: When viewing a song row, the end time of the song is displayed. When viewing a session row, the end time of the session is displayed with the date (in real time value).
Notes: Use this eld to list particular information about your songs and each session (i.e., note how you transitioned from one track to another).
Start Session / End Session: To start or end a session, click the corresponding button.
Insert Track: If you wish to add information for tracks not played in Scratch Live into your session (e.g., if you played one of your favorite vinyl or CD), select the song you want to insert after and click the Insert Track button. Double click the inserted track elds and edit your information accordingly. (Note that when exporting an m3u playlist [see exporting below] “inserted tracks” will not be present.)
Export: You can export each session as a data le using the export button. Select a session, then choose your preferred le format, and click export. There are three possible export formats:
• text: to create a simple text le with your session information contained within.
• csv: to create a le for use in spreadsheet software.
• m3u: to create a playlist le, which can be imported into media players. Note that an m3u does not contain audio itself, it only points to the location of your audio les. (Inserted tracks within sessions will not be included in an m3u playlist.)
Listing Behavior - only the tracks you actually play are listed in history. This is
done using an A-B algorithm, meaning a track on deck A is only listed once the track on deck B has been changed or ejected. You can choose to show tracks which you have auditioned, but not actually played, by checking the show “unplayed tracks” box. The session will then also list these tracks in grey, along with actual played tracks. Alternatively, you can mark or unmark tracks as played manually. Select a track (or a group of tracks) and click the mark played / mark unplayed button. This may be useful if you play a track off regular vinyl or CD - breaking the A-B algorithm). Songs that you have played are marked as green in your library. Click on the button marked ‘clear’ to reset the list of recently played tracks and turn the color of your library back to white.

Serato Playlists

The Serato Playlists plugin allows you to upload your history sessions to your serato.com prole for viewing, sharing and editing. You can upload your playlist once your session is complete, or by using the Live Playlists feature to update your playlists online in real time! To enable this plugin, go to the Plugins tab on the Setup screen and check the Enable Serato Playlists Plugin option. Open the History panel and you will now have access to the Serato Playlists options.
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Uploading Serato Playlists

Once you have nished your session, or to upload a previous history session, select the desired session in the History panel. Click the Format dropdown box, select Serato Playlists and click the Export button. You will receive the following warning:
Warning: This feature will submit play data from your History to your online Serato Playlists and may affect sound card performance while sending.
Do you wish to continue?
If you choose “Yes” you will then be taken to www.serato.com where you can review your playlist before choosing to post it online. Once posted, you have the option to edit the playlist and track information.
NOTE: We recommend that you turn off any wireless networking devices when using Scratch Live. If you export your playlist online whilst playing you may experience USB dropouts. If so, you may wish to avoid using this function.

Live Playlists

Serato Playlists has the Live Playlists option to allow you to display what you are playing online in realtime on your serato.com prole. To enable the Live Playlists feature go to the Plugins tab on the Setup screen and check the Enable Live Playlists option. Once enabled, the Start Live Playlist button is now displayed in the History panel. Click this to start and stop your Live Playlist session.
NOTE: Live Playlists requires you to be connected to the internet while playing, which may result in USB dropouts. If so, you may wish to avoid using this function.

Editing ID3 tags

Much of the information associated with each le can be edited from within Scratch Live. Double click on the attribute within the main library to edit the attribute. Filename, length, size, bit rate and sampling cannot be edited. This information is saved in the le itself. Note that the protect library option in setup must be unchecked to allow edits. For
details on Auto-BPM see “Preparing Your Files” on page 14.
TIP: Use the keyboard shortcut ctrl-e to edit text. Hold down the ctrl key and move with the arrow keys to change to a different field while staying in edit mode. When you have more than one file selected, editing tags changes all the files in your selection.
TIP: The second column in the library is the label color for that file. Click it to bring up a color palette, and customize the virtual deck for that file.

Library Zoom

You can change the size of your library text by using the shortcuts ctrl + and ctrl
-.

Display Album Art

MP3 les can contain album art information. Click on the show album art button at the very bottom left of the screen to open a small window. This window displays the album art of the track currently selected in the library. Album art can also be shown next to the the track information display on each virtual deck. Click on the display tab of the setup menu to nd this option. See
“Show Album Art On Deck” on page
37.

Adding Album Art

You can add album art to a le by dragging and dropping a jpeg or png le onto the track in any of the album art views, or onto the Album Art window. If you do this while the track is loaded to a Virtual Deck, the album artwork will not be added until the track is ejected.

Status Icons

The leftmost column shows the status of each track. The image to the left shows ve tracks with differing statuses.
• Scratch Live has detected some corruption in the MP3 le. If possible, re-encode the MP3.
• The track has been imported from the iTunes library.
• The track has been imported from the iTunes library, and Scratch Live has detected some corruption in the MP3 le. Solution: If possible, re-encode the MP3.
• The track cannot be found. Most likely the le has been renamed or moved.
• Tracks that are read-only have a locked icon.

More Info on Corrupt Files

If you have a corrupt le in your library, hover your mouse over the status icon for information on what type of corruption was found. See “Corrupt File
Descriptions and Diagnoses” on page
51.
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File Management

Located in the les pane are two buttons, rescan ID3 tags, and relocate lost les. Use these tools for ongoing le and library management.

Rescan ID3 Tags

Click this button to force Scratch Live to re-read all le tags. Alternatively, you can drag and drop les, folders, or drives onto the rescan id3 tags button from the les pane. This will only scan the les that you drag and drop, resulting in much faster processing.
TIP: Rescanning the tags is a handy way to identify all the files that Scratch Live can’t find (for example if the files have been altered or moved). These tracks will show up red in the main track list, with an exclamation mark in the status column. You can sort by the status column to group all these tracks together.

Relocate Lost Files

This feature nds music and folders on your computer that you have either moved or altered.
1. Click the relocate lost les button to search all your drives (internal and external) for les currently marked as not found in your library.
2. When this process is complete, your Scratch Live library will be updated with the new location of your les.
TIP: Drag and drop files, folders, or drives onto the relocate lost files button from the files pane. This is useful if you
know the location of your files, as it only scans the drag and drop location, with faster relocation.

Deleting Crates & Tracks

To delete tracks from your Scratch Live library, select the track and use the keyboard shortcut ctrl-delete. Make sure you have the Protect library option unchecked in the Library tab of the Setup screen.
• Deleting a track when you are in the
All...” playlist removes it from your library and any crates that the track may be in.
• Deleting a track inside a crate removes it from that crate but the le will remain in your “All...” playlist.
• Deleting a track from a subcrate will remove it from the subcrate and the main crate but not the “All...” playlist.
• Crates that are deleted are sent to the recycle bin/trash.
NOTE: To delete any files from your library and your hard drive (sending them to the recycle bin) use the shortcut ctrl-shift-delete.
If you are using iTunes playlists, your les cannot be deleted this way. You will need to delete them from within iTunes.

Copy & Move Files & Folders

Scratch Live gives you the ability to copy and move les, folders and crates between drives or to a new location on the same drive. To copy or move your les and/or folders, open the Files panel and select, drag and drop them in the desired new location. Scratch Live will then prompt you with the following options:
Copy: Select this to make a copy of the selected les and folders in the new location. Your Scratch Live library will now
contain entries for both the originals and copies.
Move: Select this to move the selected les and/or folders to the new location. Your Scratch Live library and crates will now reference the les in their new location.
Cancel: Cancel any changes.
Remove original references from library: Check this option when using
the copy feature to remove the original references to these les in your Scratch Live library and replace them with the copies in the new location. The original les will still be kept in their current location, but will no longer referenced in your Scratch Live library.

Copy & Move Crates

You can also copy or move your Crates and Subcrates to another drive in the same way. Open the Files panel and select, drag and drop your Crates or Subcrates to the new drive. You will be presented with the same options as mentioned above. To move between drives, see the Scratch Live Support Articles at serato.com.

Scratch Live Backup

Scratch Live stores your library database and crates information in the Scratch Live folder on your hard disk. This folder is created on a drive when les are added to Scratch Live. A copy of each Scratch Live folder called ScratchLIVEBackup is created next to the folder it is backing up. This folder is created when exiting Scratch Live. You will be prompted to backup your Scratch Live library on exit if there is no backup for a drive or if the last backup is more than 1 week old. Backup will only keep ONE level backup at a time; each time backup runs it overwrites the previous backup.
Note: Make sure you back up your music separately. This backup function only backs up the Scratch Live folder, not your music files.
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Recording

Scratch Live allows you to record one of six stereo signals from the TTM 57SL:
• Main Mix
• AUX BUS (sum of MIC, AUX, FlexFX Return)
• PGM 1 (a) Pre-Fader
• PGM 1 (a) Post -Fader
• PGM 2 (b) Pre-Fader
• PGM 2 (b) Post -Fader
Stereo recording is possible even while using two stereo vinyl control inputs.
1. Click on the triangle for the drop menu displaying the three record Input Sources.
2. Select the desired source and press the red record icon to start recording.
3. The record icon ashes while recording and the display shows the elapsed recording time.
4. Press the record icon again to stop the recording.
5. To save the recording, type in a name for the recording and click the save icon.
6. The recording is automatically placed in a crate named “RECORDED”. If the crate does not already exist, it will be created automatically.
7. To start a new recording without saving, simply click the record button again.
Recordings can be loaded onto the Decks, renamed, and managed like other les. Recordings are saved as 16-bit, 44.1 kHz stereo AIFF les. Recordings are saved in “My Documents\My Music\_Serato_\ Recording” in Windows XP, “Libraries\ Music\_Serato_\Recording” in Windows 7, and “~/Music/_Serato_/Recording Temp” on a Mac.
Record Gain Knob
Adjust the record level using this knob. The meter tells you the level of your audio. Ideally the meter should sit just below the red, meaning your signal is as loud as it can be without clipping.
NOTE: If you turn the record gain knob down and the red clip led is still illuminated, this means the signal is clipping the input of the TTM 57SL. Turn down the mixer’s GAIN control.
TIPS
• The keyboard shortcut ctrl-n turns recording on and off.
• You can load a recording without saving it using the short cut keys shift + left arrow to Virtual Deck 1 or shift + right arrow to Virtual Deck 2.
Recording directly with the TTM 57SL soft controls is possible using the Record Group and an optional footswitch.
NOTE: Recordings over 3 hours are automatically split into individual files.

LiveFeed

LiveFeed allows you to stream any of the standard record sources (mix, aux, a pre, a post, b pre, b post) to a Virtual Deck. You can then instantly play the recording back just like a normal audio le - you can scratch it, speed it up, slow it down, set loops and set cue points. There are two recording options, Normal and Gated. The Normal option means recording will begin as soon as the normal Livefeed track is loaded to the Virtual Deck. The Gated option means that after a Gated Livefeed track is loaded, recording only begins once the set gate level is exceeded (thus avoiding periods of silence). You can set the gate level by clicking the dropdown menu in the LiveFeed lename. A lower gain setting makes the gate more sensitive. The amount of time available to record is determined by your audio cache setting. The track overview display shows the amount of usable audio you have to play with from the recording. Click anywhere in the track overview display to jump to your desired position in the recording. See
“Audio Cache” on page 37.
Locate the LiveFeed les in your library. Type “livefeed” into the search box to see: LiveFeed - Rane TTM 57SL Record Source LiveFeed - Rane TTM 57SL Record Source (Gated). Load the desired LiveFeed le to either Deck. The waveforms will start to build in the track overview and main waveform display as the input is recorded, you can now use the recording as normal. Performing a needle drop on the record brings the playhead back to the “now” position in the audio stream.
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Hardware

Mixing With One Turntable or CD Player

This single turntable technique allows you to mix as if you had two turntables, using just one. If one of your turntables is not performing properly, or if you only have one available, you will be able to continue to mix the way you are used to. The following is a step-by-step description of how to do perform a mix using only your right turntable or CDJ with the instant doubles feature.
Menu Settings
Go to the Playback tab in the Setup screen. Make sure Instant doubles is checked, and Lock playing deck is unchecked.
1. Load a track onto the right Deck in Scratch Live and play as usual.
2. Put the left Deck into INT mode.
3. Load the same song you have playing
on the right Deck onto the left Deck. The track on the left will start playing from the same point and at the same pitch as the right Deck.
4. You can now quickly slide the cross fader over to the left Deck.
5. Your right Deck is now free to load up a new song ready to mix in.
6. Repeat!
Tip: Instant Doubles works with either Deck.
See “Lock Playing Deck” on page 34.
See “Instant Doubles” on page 35.

Additional Setup

This section covers general preferences and adjustments you can make to improve the performance of Scratch Live. Click on
SETUP to get to this area.

USB Buffer Size (Latency)

Scratch Live processes audio in small chunks. When smaller chunks are used, the movement of the record is translated into audio more often, which results in a lower overall system latency. However, this requires more processing and therefore a higher CPU load, so lower buffer size settings require a more powerful computer to produce uninterrupted audio. If you want tighter control, you should try decreasing this setting, on the other hand, if you experience audio dropouts, you need to increase this setting (or get a more powerful computer).

Update Firmware

If a rmware update is available after installing a new Scratch Live software release, an Update Firmware button appears. The rmware upgrade takes approximately 10 seconds, during which time the mixer will not be usable. If for any reason the rmware upgrade does not work, just turn the mixer off and back on again. It’s not possible to damage the mixer whilst performing a rmware upgrade.
NOTE: Newer firmware may not work with older versions of Scratch Live. The mixer will still be usable with older Scratch Live versions, but the effects do not display parameter values onscreen so you will not be able to see how the effects are configured. You will have the same control over the effects that you have when using effects without Scratch Live connected.
If you are using a mixer that is not yours and shared by other people please DON’T UPGRADE their rmware without their permission. If you don’t click on Firmware
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Update, the mixer will run ne on the older rmware without the new effects. If you
have upgraded your firmware and you need to downgrade please do this:
1. Run the older version of Scratch Live
with the mixer attached.
2. Power off the mixer.
3. Hold the two High kill buttons down
while powering on the mixer.
4. The kill lights will all be lit up red, and the rmware will downgrade to the version that shipped with that Scratch Live version. When the kill lights go out, the update is complete.

Save to Mixer

Click these buttons to transfer settings to the mixer. The Save To Mixer buttons in the Effects sections save to the mixer processors independently so it can be used without Scratch Live running and attached. These settings are transferred to the mixer in the main setup section.
• Transform direction.
• Latched or momentary kill switch preference.
• Phono sensitivity.
• Meter setting (Stereo House / Dual Mono Cue)
• Phones setting (Master / Cue)
• Effect 1
• Effect 2

Phono Sensitivity

Set the phono sensitivity at the level of your cartridge (see your cartridge documentation for the value). This will make your turntable inputs the same level as your line inputs.

Transform Direction

The Joysticks also double as transform switches. To change the joystick from software control to transform, press the joystick down – as if trying to push it down into the mixer, you’ll hear a click – and hold it down until the green LED lights. The 8 check boxes around the joystick image show the directions you can move the joystick. The audio will cut out when the joystick is moved in a direction that is checked.

Latch Kill Switches

The EQ kill switches on the mixer can be set to be either momentary (on while the button is held down) or latched (on until the button is pressed on). Select this option to keep the kills on until you press the button again.

Meters

This button switches the meter mode, which is reected by the mixer hardware.

Phones

This button changes the state of the Master Cue button on the mixer.

Expand Library on Track Scroll

With this option turned on, the hardware panel will hide temporarily while you are using the mixer to scroll through your library.

Flashing Deck Indicator

The ashing deck indicator shows which Virtual Deck is selected by the deck button on the mixer. When this option is on, a white border will ash around the selected virtual deck.

Foot switch Type

The TTM 57SL supports 1, 2 or 3 button footswitches. Click on the number that corresponds to your foot switch.

Reset Controls to Default

Each of the software control assignments can be customized. Click this button to reset all the control assignments/ mappings to their default state.

Control Source

Any of the four inputs on the TTM 57SL can be set to control Scratch Live. Use the check boxes to choose the inputs that are used to control Scratch Live.

Effect 1 & Effect 2

See “Save to Mixer” on page 34

Playback

Track End Warning

Enable track end warning to ash the virtual deck as you approach the end of the track. The label will start ashing 20 seconds from the end of the record. The track end warning does not apply to any tracks under 1 minute long.

Playback Keys Use Shift

This is checked by default. Unchecking this option will enable all of these keys without pressing shift or having caps lock on. This applies to all cue points (1...0) and cue controls (QWERTY etc). See
“Keyboard Shortcuts” on page 54.

Lock Playing Deck

Every DJ’s nightmare used to be lifting the needle off the wrong turntable in the middle of a set. This setting helps to avoid the digital equivalent; loading a new track to the wrong deck. When this option is checked, you can only load a track if the target deck is stopped.

Sort Cues Chronologically

The ve cue points can be placed in any order, and can be dragged up and down if you wish to reorder them. If you prefer to lock them to chronological order, turn this option on.

Enable Hot Cues

When hot cues are enabled, you can set cue points simply by pressing the number keys 1 through 0 (no ctrl modier required). Note that you can only add cues this way if the cue point slots are empty.
See “Cue Points” on page 21.
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Use Auto Gain

Auto gain enables you to set a uniform volume level for the tracks in your library. When a track is in auto gain mode, the track gain knob appears depressed. Check this box to enable auto gain. Provided you have analyzed your les, your tracks will now be loaded with the auto gain applied. Next to this box is a drop down menu, in which you set the target gain volume level. To nd the optimum setting, load a track with an average volume level onto one of the Virtual Decks. Now play the track, and take note of the volume and LED lights inside the software. The idea is for the track volume to be sitting just under the clipping point (indicated by the LED meter red-lining). If the track is too quiet, unload it, then go to the Playback Setup screen and boost the auto gain dB value more. Once you’ve made this adjustment, load the same track onto the Virtual Deck again. You’ll notice that the volume knob has automatically adjusted itself. Keep making adjustments on the same track until it’s just below the clipping point. Once this is set you won’t need to adjust the target gain level ever again. Because the track you used had an average volume level, most of the other tracks in your library should be around the same volume. You may still need to make minor adjustments to some individual tracks, but once that’s done these will stay saved in the ID3 tag of the le.
TIP: Slightly too quiet is always better than too loud. If your LED meter is in the red, it is likely that it is clipping. Not only does clipping not sound very nice, it can damage your equipment.

Hi-Fi Resampler

This signicantly reduces digital distortion at very slow or very fast record speeds, increasing the CPU load slightly. This option is off by default, the old resampler is used when switched off.

Play From Start

Enable this to start all tracks from the beginning when loaded in REL and INT modes. If this setting is not enabled, freshly loaded tracks will continue to play from the point the last track was at. This option is on by default.

Instant Doubles

This allows you to quickly match the playhead position of two tracks. With this option set, when you load a track on one Virtual Deck that is already loaded on the other Virtual Deck (it must be the same le), the playhead will jump to the position of the track that was loaded rst, with the keylock state and looping settings copied. This setting overrides the Play from start and Play from first cue point options.

Play From First Cue Point

Enable this option to start all tracks from the rst cue point when loaded in REL and INT modes. This setting overrides the Play
from start option.

Braking (Internal Mode)

In INT mode, this controls how fast the deck stops when play is stopped. Counter-clockwise, the stop is immediate. Clockwise rotation increases the stop from a nger grab all the way to a slow turntable power-down.

Audio Output

By default the output of Scratch Live is stereo. You can also select mono output. This setting is saved when you exit Scratch Live.

Vinyl Control

Adjust Loops with Vinyl

Loop end points can be adjusted using the control vinyl. Disable this option if you wish to use the computer’s arrow keys to adjust loops, and keep audio playback controlled by the vinyl. See “Looping” on
page 21.

Next Song on Flip

When this option is enabled, changing the side of control vinyl you’re using (‘ipping the record’) loads the next song, as with the Autoplay function. See “Playback
Control” on page 15.

Enable Vinyl Scroll

Uncheck this box to disable the Vinyl Scroll feature. See “Vinyl Scroll” on page
15.

Reverse Vinyl Scroll

This setting allows you to reverse the direction of Vinyl Scroll. See “Vinyl Scroll”
on page 15.

Vinyl Scroll Speed

Vinyl Scroll allows you to load a new track without touching the computer, simply by lifting the needle and placing it in the special section of side A of the control record. This setting allows you to adjust the sensitivity of Vinyl Scroll, so that you can control the amount of record movement required to move between tracks.

Drop to Absolute Position

This detects a deliberate repositioning of the needle, and moves the playhead to the absolute position of the needle, as in ABS mode. Accidental skipping of the needle does not reposition the playhead.
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Drop to Cue Points

This option triggers the corresponding cue point when the needle is repositioned into one of the rst 5 one-minute sections on the control vinyl. For instance: needle dropping into the second minute on the left turntable, will send playback for Deck 1 to cuepoint 2, if that cuepoint is set.

Library

Protect library

Uncheck this setting to remove les and crates from your library. Enable to lock your library and prevent accidental le or crate deletion while using Scratch Live. Enabling this setting will also lock all le tags and crate names, so that no text can be changed.

Vinyl Start Offset

If you nd that you have cue burn at the beginning of the record, you will notice that the tracking will be poor at this point. Use the two knobs to offset the start point, so that the track will start playing from a point further into the control record. The rst knob sets the number of whole minutes to offset by, the second knob sets the number of whole rotations within that minute.

Read iTunes Library

Check this option to show your iTunes library and playlists in Scratch Live. You can collapse your iTunes playlists by clicking on the blue folder icon. Uncheck this to remove iTunes playlists and itunes songs from your Scratchlive library. To add your iTunes music to your Scratch Live library permanently, drag and drop tracks from the iTunes playlists onto the “All...” icon (on the far left hand side of the Scratch Live screen), or into individual Scratch Live crates. Any les moved to “All...,” an existing crate, or a new crate will now remain in Scratch Live even when the Read iTunes library option is unchecked. Once a le has been permanently added to Scratch Live, the iTunes logo will disappear. We recommend unchecking this option after you have added your music into the Scratchlive library.
NOTES:
• If your iTunes library contains a large number of tracks it may take some time for Scratch Live to read it.
• Any changes made in Scratch Live to the le information of tracks in your iTunes library will not appear in iTunes until after you play the track.
• Scratch Live cannot play les that have been protected by Digital Rights Management systems, such as those previously sold through the Apple iTunes Music Store. iTunes Plus les are DRM­free.
• iTunes is available for Mac and PC. For more information, visit apple.com.

Customize Crate Views

Check this option to set custom column views for each crate and playlist. When the option is off (default), all crates will share the same column conguration as the “All...” crate.

Center on Selected Song

With this option on, scrolling up and down in your Library holds the selected track in the middle of the Library panel.

Show All File Types

Enable this option to show all les when importing tracks into Scratch Live. If this option is not selected, only les that Scratch Live can play will be displayed.

Include Subcrate Tracks

You can drag crates into other crates to make subcrates. If you have this option turned on, any crate will also display the contents of all its subcrates. SEE
“Organizing Your Music” on page 27.
Autofill Overviews
Enable this setting to automatically generate the track overview as soon as a track is loaded. If this setting is not enabled, the track overview will be generated as the track plays. Automatically generating the track overview uses more of the computer’s CPU power, and should be disabled on slower computers.
TIP: Analyze your files before you play to pre-build all your overviews. See “Preparing Your Files” on page 14.
36
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
Page 37

Font Size

Adjust this slider to increase and decrease the font size for the main library and crates area.
TIP: You can also use the keyboard shortcuts ctrl + and ctrl – to increase and decrease the font size.

Display

Plugins

Album Art Size

Adjust this slider to set the maximum album art size for any of the album art display modes. The artwork will still get larger if required to t the track and will still scale with the library zoom keyboard shortcut.

Maximum Screen Updates

This feature allows you to throttle back the screen refresh rate. Users with slower computers might like to do this if they are having performance issues. It could also be useful if you want to limit Scratch Live’s processor usage, for example if you are running a recording program at the same time. The default setting is 60 Hz, or refreshed 60 times per second. This setting applies to the entire screen (i.e. the Virtual Decks, the Waveforms, the Library, and the Setup screen).

Audio Cache

Use the slider to set the amount of audio that is loaded into memory. A small audio cache will place less load on your computer, and the tracks will load faster. A large audio cache will give you a bigger view of the waveform when the main waveform view is zoomed out.

Show Album Art On Deck

Check this option to show the album art for your songs next to the track information display on each virtual deck.

Enable SP-6 Sample Player

Use the check box to enable and disable the SP-6 sample player plugin. The SP-6 is enabled by default.

Enable DJ-FX

Use the check box to enable and disable the DJ-FX plugin. The DJ-FX plugin is disabled by default.

Serato Playlists

Use the check boxes to enable and disable the Serato Playlists plugin and the Live Playlists feature. These are disabled by default.

Serato Video

This optional software plugin for Scratch Live adds the ability to play and mix video les. Serato Video is supported and available only from serato.com.
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37
Page 38

The Hardware Control Panel

On the left side of the screen, click the Hardware button to show the hardware control panel. You can control many of the features of Scratch Live directly from your TTM 57SL. The hardware panel shows you what functions in the software are connected to the mixer’s physical controls, and allows you to customize the control assignments. It also provides an interface for the effects running in the mixer.

TTM 57SL Control of Scratch Live

Each of the controls on the mixer controls a software function in Scratch Live. Each parameter knob (labelled P1 and P2 on the mixer) has two states. The LED next to P1 and P2 on the mixer indicates the state: the control above applies when the LED is off, the control below applies when the LED is on. Some controls, such as “tap tempo”, and “load track” are momentary. The joysticks J1 and J2 also have two states. When the LED next to J1 or J2 is on, the joystick controls Scratch Live software. When the LED is not lit, the joystick acts as a transform switch. To switch between using the joystick as a control for Scratch Live and a transform switch, press the joystick straight down and hold it down.
NOTE: the joystick is also a button, press it straight down, as if you were trying to push it into the mixer — you will feel it click.
When you are in transform mode, the LED next to the joystick is not lit, and its controls on the Scratch Live hardware panel are grayed out.

Groups

Functions are organized in a series of groups. Each group contains a bank of software controls. The rst two groups are custom groups, designed to contain the commands you need most often during a set. The next four groups contain other functions ordered by category.
To access a group, press the GROUP button on the mixer, then press:
B1 – General: Custom group 1, with the
most common commands.
B2 – Library: Custom group 2 — move
through library, make new recordings.
B3 – Playback: Control all playback
functions directly from the mixer.
B4 – Cue/Loop: Full control over all
cue points on both Virtual Decks and looping.
B5 – Recording: Select source and start /
stop / save / play recordings.
B6 – Effects: Select and insert effects.
Adjust effect parameters.

Customize Control Assignments

You can customize almost all of the software control assignments. To change what a button, parameter knob or joystick does to Scratch Live, right-click (PC) or control-click (Mac) on the control label while in Groups 1 through 5. A list appears, and you can choose the new function you wish to have associated with that control. Some software functions can be assigned to either the left or the right Virtual Deck. If you choose a function that can be assigned to a Deck, after you select the function from the menu, you will be presented with another list. Choose selected Deck to have the function controlled by the DECK button on the mixer, or Left Deck or Right Deck to have it always apply to one of the Decks. Any customization resides in the computer, not in the mixer. This means that if two different DJs, each with their
own laptop, use the same mixer, each DJ can have their own custom groups.

TTM 57SL Control of DJ-FX

The following DJ-FX controls are assignable from the TTM 57SL control assign popup menus:
Knobs:
• Beats
• Select Effect
• Super Knob 1
• Super Knob 2
• Super Knob 3
• Ultra Knob
Buttons / Joysticks / Knob Press:
• Beats Double
• Beats Half
• Select Deck 1
• Select Deck 2
• Select Next Effect
• Select Previous Effect
• Super Effect 1 On
• Super Effect 1 On (Momentary)
• Super Effect 2 On
• Super Effect 2 On (Momentary)
• Super Effect 3 On
• Super Effect 3 On (Momentary)
• Super Knob Mode
• Ultra Knob Mode
• Ultra Effect On
• Ultra Effect On (Momentary)
When you select a DJ-FX control from the popup menu, you are offered to select the Left or Right DJ-FX unit to control that function.

Default Control Assignments

If DJ-FX is enabled, Group 5 on the TTM 57SL is set to correspond to the default DJ-FX controls. If Serato Video is enabled, then Serato Video controls overwrite the DJ-FX controls. If neither of them are enabled, then Group 5 corresponds to the recording panel.
38
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
Page 39

(Group B1) General Controls (Custom Group 1)

Joystick left to jump to the
Hold the joystick down and
Scroll through your crates and library.Push to load track on left Deck. Push to load track on right Deck.
‘Double’: Copy the
up to play the track
Push to load.
up to play the track
Hold the joystick down and
Scroll through your crates and library.Push to undo the last action.
up to play the track
Joystick waveform
Scroll through your crates and library.Push to undo the last action. Nudge forward or back.
Push (LED on) and
ough the
This is the rst group shown below with default commands when you rst start Scratch Live. These give you basic playback controls and up to 3 cue points per Virtual Deck. The orange left arrows (r) control the left Virtual Deck and the blue right arrows (R) control the right Virtual Deck. The joysticks default to transform mode (LEDs off). Press the joystick in (LED on) to activate its controls as shown.
Hold the joystick
backwards
momentarily then
release to jump
ahead with timing
intact.
Joystick left to
‘Double’: Copy the
track from the right
Deck to the left
Deck.
press a B button to set a
cue point on the left Deck.
Joystick right to
track from the left
Deck to the right
Deck.
Jump to cue points
on the left Deck.
Control looping from
the footswitch.
Jump to cue points
on the right Deck.
temporary point on the
right Deck.

(Group B2) Library (Custom Group 2)

In this second custom group, many of the functions can be applied to either of the Virtual Decks. To select which of the Virtual Decks a given effect is applied to, press the mixer’s DECK button. The LED next to the button indicates which of the Virtual Decks the software function applies.
Hold the joystick
backwards
momentarily then
release to jump
ahead with timing
intact.
< = previous loop.
> = next loop.
Joystick right to
‘Double’: Copy the
track from the left
Deck to the right
Deck.
press a B button to set a

(Group B3) Playback

To access this group, press the GROUP button on the mixer, then press B3. This group contains all the software functions required for mixing in int mode. To select which of the Virtual Decks a given effect is applied to, press the mixer’s DECK button. The LED next to the button indicates which of the Virtual Decks the software function applies.
Hold the joystick
momentarily then
release to jump
ahead with timing
>> = fast forward.
Play the track reverse from the current position.
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
cue point.
backwards
intact.
<< = rewind.
Jump to Cue
points.
Hold to play from
Play /
Pause.
Set temp
cue point.
temp cue. Release
returns to temp cue.
the footswitch.
Control looping from
the footswitch.
Loop On / Off (toggle)Control looping from
Playback modes.
Joystick left to ‘Double’: Copy the track from the
right Deck to the left Deck.
turn to quickly
shuttle thr
track.
zoom.
up = zoom in.
down = zoom out.
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(Group B4) Cueing & Looping

Turn to adjust, push to set the ‘loop in’ point. Turn to adjust, push to set the ‘loop out’ point.
Stop and erase the
Scroll through your crates and library.Push to load track on left Deck. Push to load track on right Deck.
Functions vary depending on the Effect. Cue Effect. Effect on / off. Functions vary depending on the Effect.
To access this group, press the GROUP button on the mixer, then press B4. This group gives you access to all the cue points and looping functions. To select which of the Virtual Decks a given effect is applied to, press the mixer’s DECK button. The LED next to the button indicates which of the Virtual Decks the software function applies.
Hold the
joystick up or
down and
press a B
button to set a
cue point.
> = Next Loop.
< = Previous Loop.
Jump to Cue
points.
the footswitch.
Loop On / Off (toggle).Control looping from

(Group B5) Recording

To access this group, press the GROUP button on the mixer, then press B5. In this group you can select your input source, start and stop recording, and load this new recording to either Virtual Deck.
Select record
source by
scrolling up or
down.
Start
recording.
Load to
left Deck.
Load to
right Deck.
Start recording from
the footswitch.
Load to
left Deck.
Load to
right Deck.
last recording.

(Group B6) Effects

The TTM 57SL has two built in effects processors. Unlike other groups, when you are in the effects group, the DECK button on the mixer switches between these two effects processors. DECK 1 activates Processor 1, and DECK 2 activates Processor 2. Each effect has parameters controlled by P1 and P2. See “Effects” on page 41. The left joystick, J1, sets the BPM (tempo) multiplier. Set the BPM by tapping P1 to the beat, or manually adjust by turning P1. The optional footswitch can also tap in the BPM. Use the left joystick to quickly halve, split, double or quadruple the tempo. The buttons B1 through B4 set the effect’s insert point: either PGM, the Aux bus (which includes the Mic) or the Main output.
BPM multiplier
Assign Effect to: PGM 1, PGM 2, AUX, MAIN
40
Tap to
set BPM.
Effect
on / off.
Select Effect.
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
Wet / Dry control.
– = more dry.
+ = more wet.
up = full wet.
down = full dry.
Page 41
DECK
PROCESSOR

Effects

Hard & Soft Control Panels
These “soft” controls have multiple functions for controlling Scratch Live. These also control the Internal Digital Effects when the mixer is operated stand­alone without a computer. The Effects function the same way if connected to the Scratch Live software or when using the TTM 57SL without a computer.
P1 P2
GROUPDECK
12
B1 B2
J1
for more information on Scratch Live software control options See “Additional Setup” on page 33.
B3 B4 B5 B6
J2

Internal Digital Effects

There are two Effects Processors in the TTM 57SL. Digital Effects hang out in the mixer instead of the software so they are available for signal processing even when Scratch Live is not running. Each processor can load one of ten effects:
• Echo [post fader]
• Hold Echo [post fader]
• HP Echo [post fader]
• HP Hold Echo [post fader]
• LP Filter (Low Pass) [pre fader]
• BP Filter (Band Pass) [pre fader]
• HP Filter (High Pass) [pre fader]
• Phaser [pre fader]
• Flanger [pre fader]
• Desecrator [pre fader]
1 PROCESSOR 2
12
B1 B2
INSERT POINT
PGM 1PGM 2 AUX MAIN
When Scratch Live is running, the deployed effect for each Effect Processor is shown onscreen, along with all of the control assignments and settings. The Effects are still available when the mixer is operating stand-alone, however, there is no display for indicating the deployed Effect, control assignment or settings. Scratch Live software effect controls mirror the TTM 57SL front panel. When one status changes, so does the other. For this reason, you may want to begin by using the Effects with Scratch Live software to learn control assignments. Typically, Effects are controlled by ear. If you know which Effect is installed in the Effects Processors and what controls are assigned to what functions, the Effects are very usable without the software. The function of the controls has been standardized to help keep stand-alone operation simple. The TTM 57SL ships with Echo in Processor 1, and LP Filter in Processor 2 before Scratch Live reassigns them.
B3 B4
NOTE: These defaults can be changed and saved to the mixer. See “Save to Mixer” on page 34.

Group 6

If you are connected to Scratch Live, switch to Group 6 to begin using Effects. Press GROUP then B6. See “Groups” on
page 38.

Inserting an Effect

There are four possible insert points for a deployed Effect: PGM 1, PGM 2, AUX BUS or Main Mix. When an Effects Processor is inserted in PGM 1 or PGM 2, pre- or post-fader operation is determined by the Effect. Both the Echo Effects are post-fader, and all the Filter Effects are pre-fader. Both Effects Processors can use the same insert point, but the order depends on the effect. For instance, the Filter effect will be processed rst (because it is pre-fader), and the Echo effect will be processed second (because it is post-fader). If both are Filter Effects, Processor 1 will be rst.
NOTE: Any Effect can only be loaded into one of the processors.
The controls required to select an Effects Processor and determine it’s insert point are shown below. The DECK button selects the Effects Processor to be controlled. Pressing the button toggles between Effects Processor 1 and Effects Processor 2.
B1 puts the selected processor in PGM 1. B2 puts the selected processor in PGM 2. B3 puts the selected processor in AUX Bus. B4 puts the selected processor in Main Mix.
To share an effect with both PGM 1 and PGM2, insert the effect in the Aux Bus and use the FlexFX switches. Remember that an effect in the Aux Bus affects the FlexFX, Mic and Aux Inputs.
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
41
Page 42
AUX BUS EFFECT CUE

Basic Effects Controls

B5 B6
J2
ON ON
CUE EFFECT
TRANSFORM
The selected effect is edited with the remaining soft controls. The function of some controls depends on the selected Effect. Specic control functions are detailed for each Effect. The basic operation of these controls is outlined here:
B5 Toggles the Effects Cue On / Off. This is a global setting and does not change state when toggling between Effects Processors. See the Effects Cueing section to the right for details.
B6 toggles the selected Effects Processor On / Off.
J1 and J2 joysticks may operate as transform switches or be used to control effects parameters. J1 and J2 each feature an eight-position joystick, a push switch and a green mode indicator light.
• If the indicator light is off, the associated joystick operates as a transform switch.
If the green indicator light is on,
the joystick is assigned to an effect parameter as shown on the following pages. Pressing the joystick toggles between the two modes of operation. If a second function is not available, pressing the joystick has no effect. See
“TTM 57SL Control of Scratch Live” on page 38.
P1 and P2 may be used to control Effect
parameters, each consisting of a rotary encoder, a push switch and a green mode light.

Footswitch

The last soft control is the optional footswitch. A footswitch allows hands-free control of these effects parameters:
• Tap to set the BPM.
• Turn the Effect on & off.
• Select between the two Effects Processors (same as the DECK switch).
The footswitch can also assist with looping and recording functions. These are shown in the Groups section. See
“Footswitch Diagram” on page 55.

Effects Cueing

You can cue an effect before you turn it on so that you can check how it sounds before you bring it into the mix. Button B5 turns the Effect Cue on or off. Note that if you turn Effect Cue on, it stays on even when you switch between effects. For an Effect Cue to be heard in the headphones, the Effect Processor must be selected, Effect Cue must be on and the Cue Pan and Master Cue controls must be in the correct position. For instance, with a track playing in PGM 1:
1. Select Processor 1 to choose your
Effect.
2. Select B1 to route PGM 1 to the Effect.
3. Select B5 to Cue the Effect in your
phones.
4. Select B6 to send the Effect to the
Master.
5. Echo Effects are post-fader, so the
fader needs to be up to send the Effect a signal. Other Effects do not rely on the fader. The Effects Cue for an Effect inserted in Main or Aux Bus is only heard in the headphones if the Master Cue switch is on. The Hold Echos are the only Effects that cannot be heard in the headphones unless it is on and also sent to the Master.

Control Assignment Summary

Filter Effects P1 controls the design frequency. P1 second function taps the BPM, a
single tap re-syncs the tag BPM.
P2 controls the lter resonance. P2 second function controls the sweep
depth.
Echo Effects P1 controls the delay amount. P1 second function taps the BPM
manually, a single tap re-syncs the tag BPM.
P2 controls the feedback. P2 second function (no effect in echo
effects, lter cutoff frequency in HP echo effects).
Phaser P1 controls the design frequency. P1 second function taps the BPM, a
single tap re-syncs BPM, BPM affects LFO sweep rate.
P2 controls the feedback. P2 second function controls the phaser
depth.
Flanger P1 controls the base delay in ms. P1 second function taps the BPM, BPM
affects LFO sweep rate.
P2 controls feedback, providing fullness
to the anger effect.
P2 second function controls the depth
which represents the peak delay change.
Desecrator P1 controls the drive. P2 controls the down sampler. P2 second function controls the bit depth.
42
MAIN MIX EFFECT CUE
MAIN MIX CUE
PGM 1 EFFECT CUE
PGM 1 CUE
CUE PAN
PGM 2 EFFECT CUE
PGM 2 CUE
MASTER CUE
ON
CUE
OFF
Effects Cue Logic Diagram
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
Page 43
31
Sweep
P1
single ta sy point, multipl taps se
31
z
Sweep
single
M
nc
point,
e
M.
Sweep Filter Control
GROUPDECK
P1 P2
J1
B1 B2
12
B3 B4 B5 B6
J2
PROCESSOR 1
FREQUENCY RESONANCE
DEPTHTAP BPM
PROCESSOR 2MULTIPLIER
PGM 1 PGM 2 AUX B MAIN ON ON
INSERT POINT CUE EFFECT
ALL WET
MORE
DRY
ALL DRY
MORE
WET
1
3/4
1/4 8
2
1/2
16
4
31
z
Sweep
P1
single ta sy point, multipl taps se
Assignments
HP Filter is an automatically sweepable High Pass Filter, with the following response:
Three Filters have the same parameters, but are different lter types:
LP Filter is an automatically sweepable Low Pass Filter, with the following response:
.5 Hz 16 kH
P1• Frequency
max 3.0
P2
Resonance
BP Filter is an automatically sweepable Band Pass Filter, with the following response:
.5 Hz 16 kHz
P2
P1• Frequency
Resonance
max 6.0
.5 Hz 16 kH
P1• Frequency
max 3.0
P2
Resonance
min 0.7
P2
Depth min
P1
tap BP
multipl
taps to
set BP
(In case you are wondering, a high pass is the same as a low cut.) Each Filter’s settings are independent from the other Filters.
sy
p BPM
nc
to
t BPM.
min 0.7
e
min 0.7
p BPM
nc
e
to
t BPM.
Depthmin
P2
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
Depthmin
P1
Frequency / Tap BPM
If the track has a BPM tag, the Filter sweep automatically matches it and a
P2
lock icon appears in the Filter section. To manually set the sweep BPM, tap P1 to the beat. The default BPM is 120, and tapping P1 can set it from 24 to 480 with a resolution of 0.1 BPM. A single Tap of P1 resyncs the sweep to the BPM. The primary function of P1 (indicator off) is Cutoff Frequency, which starts at 722 Hz and is adjustable from 31.5 Hz to 16 kHz (9 octaves). The full sweep of the lter is reached in 1
Multiplier
J1
1
/3 rotations of P1.
The BPM Multiplier is selected with J1, which toggles between transform operation and BPM multiplier. If the green mode indicator is on, J1 may adjust the multiplier to 16, 8, 4, 2, 1, ¾, ½, or ¼.
43
Page 44
P2 Resonance / Depth
Sweep
c1
Delay Depth
B6
Resonance is adjusted using the primary function of P2 (indicator off). The diagrams show the different resonances for each Filter type. LP and HP Filter Resonance determines how peaked the cutoff is, which is adjustable over a range of 0.7 to 3.0. BP Filter Resonance determines the width of the peak, which is adjustable over a range of 0.7 to 3.0. Depth is adjusted using the second function of P2 (green indicator on). Depth sets how far the sweep of the LFO (low frequency oscillator) modulates the Frequency set by P1. The Depth is adjustable ±4.5 octaves. The full range is reached in 1
1
/3 rotations of P2. With Depth at minimum, the LFO ceases to have any effect, and P1 becomes a manual sweep control.
J2
Wet / Dry Mix
Pressing J2 toggles between transform operation (indicator off) and Wet / Dry control (green indicator on). The lter default is 100% wet. Holding the joystick left goes more Dry, to the right goes more Wet. Moving the joystick up provides instant, momentary 100% Wet. Moving the joystick down provides instant, momentary 100% Dry. This allows Wet or Dry transforming with the control returning to the set Wet/Dry ratio when the control is at rest (in the center).

Phaser / Flanger Control Assignments

PHASER FREQ
or FLANGER DELAY
P1 P2
GROUPDECK
12
3/4
1/2
1/4 8
PROCESSOR 1
1
2
16
B1 B2
4
PGM 1 PGM 2 AUX B MAIN ON ON
PROCESSOR 2MULTIPLIER
B3 B4 B5 B6
INSERT POINT CUE EFFECT
J1
Phasing is a swept comb-lter effect with no linear harmonic relationship between the comb teeth. Splitting an audio signal in two, shifting the phase of one signal by passing it through an all-pass lter, then recombining, creates the phasing effect. The control response is shown below.
A Flanger creates a unique “yover” sound by creating a set of equally spaced notches in the the frequency spectrum in a linear harmonic comb lter. This is done by mixing a signal with a slightly delayed copy of itself and by constantly changing the length of the delay. Both effects use an LFO to cause the comb peaks and notches to sweep up and down the frequency spectrum.
P2
Feedback
range = 0 to 100%
31.5 Hz 16 kHz
B6
on
P1• Frequency
All-pass filter
0 se
on
P2
Feedback
range = 0 to 100%
P1• Base Delay
Delay
MORE
DRY
FEEDBACK
DEPTHTAP BPM
ALL WET
ALL DRY
1.6 ms
J2
MORE
WET
44
single tap BPM sync point, multiple taps to set BPM.
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
Depthmin
P2P1
P1
single tap BPM sync point, multiple taps to set BPM.
Sweep
Base Delay
P2 •
Page 45
P1 Phaser Frequency / Flanger
B1
PGM 1
B2
B3
B4
PGM 1
Delay is set by BPM tag.
Echo s buil is inserted
B1
B2
B3
B4
B1
PGM 1
B2
B3
B4
PGM 1
Delay is set by BPM tag.
Echo s buil is inserted
B1
B2
B3
B4
Delay / Tap BPM
The Phaser’s primary function of P1 (indicator off) is lter frequency, starting at 722 Hz and adjusts from 31.5 Hz to 16 kHz (9 octaves). The full sweep of the lter is reached in 1 The Flanger’s primary function of P1 (indicator off) is Base Delay, adjustable from 0 to 11.6 milliseconds. The Base Delay sets the high frequency point of the sweep. The Depth control (P2) sets the range of the swept comb lter. If the track has a BPM tag, the sweep matches it and a lock icon appears in the BPM section. To manually set the sweep BPM, tap P1 to the beat. The default BPM is 120. Tapping P1 can set it from 24 to 480 with a resolution of 0.1 BPM. A single Tap of P1 resyncs the sweep to BPM.
J1
Multiplier
The BPM Multiplier is selected with J1, toggling between transform operation and BPM multiplier. If the green mode indicator is on, J1 may adjust the multiplier to 16, 8, 4, 2, 1, ¾, ½, or ¼.
P2
Feedback / Depth
Feedback is the primary function of P2 (indicator off) controlling the amount of phased or delayed signal fed back to the input, increasing “fatness.” Minimum to maximum is 1 Depth is adjusted using the second function of P2 (green indicator on). Depth sets how far the sweep of the LFO (low frequency oscillator) modulates the Frequency (Phaser) or Delay (Flanger) as set by P1. Phaser Depth is adjustable from 0 to ±4.5 octaves, and Delay Depth is adjustable from 0 to 11.6 ms. The full range is reached in 1 With Depth at minimum, the LFO ceases to have any effect, and P1 becomes a manual sweep control.
1
/3 rotations of P1.
1
/3 rotations of P2.
1
/3 rotations of P2.

Echo Effects Control Assignments

DELAY FEEDBACK
HP ECHO FREQTAP BPM
P1 P2
GROUPDECK
PROCESSOR 1
1
3/4
2
1/2
1/4 8
4
16
PGM 1 PGM 2 AUX B MAIN ON ON
J1
If the track has a BPM tag, the Echo BPM is automatically set and a lock icon appears in the Echo section. To manually set the BPM of the Echo, tap P1 (or the footswitch) to the beat.
Echo Effect Differences
• Feedback starts at 70% and is adjustable from 0% to 94%.
• Feedback generates as long as it is inserted.
P2 has no second function in the Echo Effect.
Tap
P1
for manual BPM.
PGM 2
AUX
MAIN
tarts to
d when effect
P1
P2
Feedback
range = 0 to 94%
12
B1 B2
INSERT POINT CUE EFFECT
Delay
PROCESSOR 2MULTIPLIER
B3 B4 B5 B6
HP Echo Effect Differences
• Each delay cycle repeatedly runs through a second-order High Pass Filter having a set resonance of 0.7.
• Filter Cutoff Frequency is adjusted with the second function of P2 (green indicator on), adjustable from 31.5 Hz to 16 kHz (9 octaves). The full sweep of the lter is reached in 1
PGM 2
B6
AUX
on
MAIN
PGM 2
AUX
MAIN
tarts to
d when effect
Tap
P1
for manual BPM.
P1
Delay
range = 0 to 94%
P2
Feedback
MORE
DRY
1
/3 rotations.
P2
Frequency
HP Filter
ALL WET
ALL DRY
B6
MORE
WET
J2
PGM 2
AUX
MAIN
on
J2
Wet / Dry Mix
Pressing J2 toggles between transform operation (indicator off) and Wet / Dry control (indicator on). The phaser / anger default is 100% wet. J2 has the same operation on all effects. See “J2 Wet / Dry Mix” on page 44.
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P1 Delay / Tap BPM
B1
PGM 1
B2
B3
B4
PGM 1
Delay is set by BPM tag.
is inserted and ON.
B1
B2
B3
B4
B1
PGM 1
B2
B3
B4
PGM 1
Delay is set by BPM tag.
Echo s build when ef is inserted and ON.
B1
B2
B3
B4
Once you turn P1, the lock icon disappears, the Multiplier number turns white and P1 becomes a Delay control. Delay has a range of 1ms to 2.9 seconds, and a track without a BPM tag will start at 500 ms. A slow turn gives 1ms adjustment resolution, while a fast turn increases the resolution to 200 ms per step. To get back to the original BPM after adjusting Delay, select a multiplier with J1, and the Multiplier number changes to green. A single Tap of P1 will resync the delay to the BPM.
J1
Multiplier
Pressing J1 toggles between normal transform operation (indicator off) and the BPM Multiplier (green indicator on). With the green indicator lit, J1 adjusts the multiplier to 4, 2, 1, 3/4, 1/2, 1/4, 1/8, or 1/16. Multipliers that exceed the Delay memory will not function and are grayed­out in the software control panel. If BPM is set with tapping, the multiplier is set to 1. The multiplier is not reset when the BPM is set via the ID3 tag, so your subsequent tracks can stay at x4 if you wish. The active Multiplier is shown in green text when locked to a BPM.
P2
Feedback
Feedback is the amount of delayed signal fed back to the delay input. Feedback minimum to maximum is 1
1
/3 rotations of P2. The Delay clears after one circulation when Feedback is brought to 0%. The Delay clears immediately when uninserted, but changing the insert point does not clear the feedback loop. This is useful for adding PGM 2 Echo to the fading PGM 1 Echo. To clear the loop and start a fresh Echo immediately, rapid double-click on the insert point B1, B2,
B3 or B4.

Hold Echo Control Assignments

DELAY FEEDBACK
HP ECHO FREQTAP BPM
P1 P2
GROUPDECK
PROCESSOR 1
1
3/4
2
1/2
1/4 8
4
16
PGM 1 PGM 2 AUX B MAIN ON ON
J1
If the track has a BPM tag, the Echo BPM is automatically set and a lock icon appears in the Echo section. To manually set the BPM of the Echo, tap P1 (or the footswitch) to the beat.
Hold Echo Effect Differences
• Feedback starts with 100% but adjustable to 0% with P2.
• Feedback generates as long as it is inserted and B6 is on.
• Delay still loops after B6 is off. If Feedback is set to 100% it will loop for days. The loop will decay if Feedback is reduced. Uninsert the Effect to stop the loop immediately.
P2 has no second function in the Hold Echo.
Tap
P1
P1• Delay
P2
range = 0 to 100%
PGM 2
AUX
MAIN
Echo starts to
build when effect
B6
on
12
B1 B2
for manual BPM.
Feedback
PROCESSOR 2MULTIPLIER
B3 B4 B5 B6
INSERT POINT CUE EFFECT
HP Hold Echo Effect Differences
• Each delay cycle repeatedly runs through a second-order High Pass Filter having a set resonance of 0.7.
• Filter Cutoff Frequency is adjusted with the second function of P2 (green indicator on), adjustable from 31.5 Hz to
PGM 2
AUX
MAIN
16 kHz (9 octaves). The full sweep of the lter is reached in 1
Tap
PGM 2
AUX
MAIN
tarts to
P1•for manual BPM.
B6
on
fect
1
/3 rotations.
P1
Delay
P2
Feedback
range = 0 to 100%
MORE
DRY
P2
Frequency
HP Filter
ALL WET
ALL DRY
PGM 2
AUX
MAIN
J2
MORE
WET
J2
Pressing J2 toggles between transform operation (indicator off) and Wet / Dry control (green indicator on). The echo default is 50% Wet / 50% Dry. J2 has the same operation on all effects. See “J2 Wet / Dry Mix” on page 44.
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Wet / Dry Mix
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P1 Delay / Tap BPM
44.1 kHz
3 to
Once you turn P1, the lock icon disappears, the Multiplier number turns white and P1 becomes a Delay control. Delay has a range of 1ms to 2.9 seconds, and a track without a BPM tag will start at 500 ms. A slow turn gives 1ms adjustment resolution, while a fast turn increases the resolution to 200 ms per step. To get back to the original BPM after adjusting Delay, select a multiplier with J1, and the Multiplier number changes to green. A single Tap of P1 resyncs the delay to the BPM.
J1
Multiplier
Pressing J1 toggles between normal transform operation (indicator off) and the BPM Multiplier (green indicator on). With the green indicator lit, J1 adjusts the multiplier to 4, 2, 1, 3/4, ½, 1/4, 1/8, or 1/16. Multipliers that exceed the Delay memory will not function and are grayed­out in the software control panel. If BPM is set with tapping, the multiplier is set to 1. The multiplier is not reset when the BPM is set via the ID3 tag, so your subsequent tracks can stay at x4 if you wish. The active Multiplier is shown in green text when locked to a BPM.
P2
Feedback
Feedback is the amount of delayed signal fed back to the delay input. Feedback minimum to maximum is 11/3 rotations of P2. The Delay clears after one circulation when Feedback is brought to 0%. The Delay clears immediately when uninserted, but changing the insert point does not clear the feedback loop. This is useful for adding PGM 2 Echo to the fading PGM 1 Echo. To clear the loop and start a fresh Echo immediately, rapid double-click on the insert point B1, B2,
B3 or B4.
J2
Wet / Dry Mix
Pressing J2 toggles between transform operation (indicator off) and Wet / Dry control (green indicator on). The hold echo default is 50% Wet / 50% Dry. J2 has the same operation on all effects. See “J2
Wet / Dry Mix” on page 44.

Desecrator Control Assignments

DRIVE LEVEL SAMPLE RATE
BIT DEPTHTAP BPM
P1 P2
GROUPDECK
PROCESSOR 1
PGM 1 PGM 2 AUX B MAIN ON ON
J1
The Desecrator adds controlled distortion, from ne dust to rusty metal spikes, by allowing adjustment of bit-depth and sample rate without dithering or anti­aliasing. Clipping can be a ne shave, or enough for a wig! Signal ow and control is shown below.
B6
P1
Drive Level
on
to 34 Hz
P2
Sample
Rate
12
B1 B2
24 bits
P2
Bit
Depth
PROCESSOR 2
B3 B4 B5 B6
INSERT POINT CUE EFFECT
P1 Drive Level
The only function of P1 (indicator off) is Drive Level, adjusting from 0 dB to +24 dB in 32 uniform steps. To keep audio output level constant, inverse gain is applied after the bit-depth stage. A slight level reduction occurs when clipping. P1 has no second function when using the Desecrator.
Inverse Drive Level
J1 has no function when using the Desecrator.
P2
Sample Rate / Bit Depth
Sample Rate is the primary function of P2 (indicator off) adjusting the sample rate from a clean 44.1 kHz to a dirty 34 Hz over 32 steps with 1/3-octave spacing. Bit Depth is adjusted with the second function of P2 (green indicator on) adjusts from a creamy 24 bits to a crunchy 3 bits in 22 steps. Increasing the P1 Drive Level increases the spreadability when bits are reduced to a single digit.
J2
Wet / Dry Mix
Pressing J2 toggles between transform operation (indicator off) and Wet / Dry control (green indicator on). The desecrator default is 100% wet. J2 has the same operation on all effects. See “J2 Wet / Dry Mix” on page 44.
MORE
DRY
ALL WET
ALL DRY
J2
MORE
WET
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Magnetic
Magnetic Fader QandA
Q. Will I damage the faders if I spray them with bad stuff or spill bad things in them? A. No. The faders in the TTM 57SL are
designed with materials highly resistant to corrosion and most chemicals. There are no electrical contacts to clean or damage. While bad things may change the feel of the faders, bad things will not affect the sound. To clean faders that have had a bad thing put in them, follow the simple instructions to the right.
Q. Can I install magnetic faders in any other mixer? A. Sorry. The connectors may be similar,
but the circuits are very different. Connecting the faders to anything other than the intended cable in the TTM 57SL could permanently damage them.
Q: Can I install other faders in my TTM 57SL? A. No. The cable connections are specially
designed for Rane magnetic faders.
Q. Can I install a different magnetic fader in my mixer or swap the position of my faders? A. No. In order to achieve the highest
possible accuracy, each magnetic fader is factory calibrated for the location in which it was shipped. For information about replacement or calibration in the USA, contact Rane Customer Service. If you remove the faders for cleaning, make sure you mark them. This helps you to put them back in the same location
Fader
Maintenance
There are no electrical contacts to clean!
The faders in the TTM 57SL are designed with materials highly resistant to corrosion and most chemicals. While the faders will handle millions of operations, they may become dirty over time. Bad things may be spilled into the faders, but in many instances the faders may not be damaged and the sound quality thus unaffected. Cleaning is only required to maintain the feel of the faders. In order to maintain the feel of your faders, they may occasionally require cleaning and lubrication. The bearings in the fader work best with DuPont Teon Multi-use Lubricant (part # D00040101). Make sure to follow the instructions and warnings on the bottle. This lubricant goes on wet to deeply penetrate moving parts, but sets up with a clean, dry, long-lasting lm which will not attract and absorb dirt and grime. Wet or oily lubricants may feel good at rst, but will attract dirt and evaporate or become dry over time.
Never use a heavy lubricant or grease.
Doing so may not damage the faders, but can affect the feel. If grease was used, it may be removed by following the cleaning instructions. Light lubrication is possible with the Lexan plate on. A couple of drops or a short spray will do it. Make sure the products you use are suitable for use with electrical parts that contain plastic.
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Magnetic
Torsion Spring
Sensors
Rails
Sensors
disc
Fader Rail Cleaning
A. Move the carrier all the way to one
side.
B. Use a soft lint-free cloth to wipe off the
rails.
C. Add a drop of silicone lubricant (or
quick spray from aerosol) to the center of each rail.
D. Move the carrier back and forth to
distribute lubricant.
E. Do not bend the torsion spring or touch
the sensors.
9. Remove the fader by removing the two #4 screws securing it. Then disconnect the ribbon cable.
10. Sugary liquids spilled into a fader may be removed by thoroughly rinsing the part in hot water. Make sure the part is clean and dry before lubricating or reinstalling.
11. Removal of grease or other stubborn debris may require alcohol or contact cleaner. Make sure the part is clean and dry before lubricating or reinstalling.
12. To reassemble, reverse the disassembly procedure.
13. Problems? Contact Rane Corporation customer service at 425-355-6000 or email us at info@rane.com.
For more effective cleaning and lubrication, follow the directions below:
1. Required Tool: #1 Philips screwdriver.
2. Disconnect the power.
3. Remove knobs from controls covered
by the Lexan faceplate.
4. Remove the four, 4-40 screws attaching the Lexan faceplate.
5. Remove the Lexan faceplate. See the picture and instructions below. The rails of the fader are now accessible for normal cleaning and lubrication.
6. Remove fader from mixer if more thorough cleaning is required.
7. NOTE: Do not disturb the position of the small sensors at each end of the Fader. If you do, make sure the parts are standing straight before reinstalling.
8. NOTE: In order to achieve the highest possible accuracy, each magnetic fader is factory calibrated for the location in which it was shipped. If you remove the faders for cleaning, make sure you mark them. This helps you to put them back in the correct location.
Remove
#4 screw
Torsion spring
Mark location before
onnecting ribbon:
PGM 1 PGM 2
XFADER
Remove
#4 screw
Remove ribbon
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Troubleshooting and Frequently Asked Questions

The audio playback is dropping out / clicking / popping
Scratch Live is not getting a clear signal from vinyl, or your computer is not able to process quickly enough. Go to the Setup screen and check the scope views. When the record is playing, the circles should be round, and the value in the bottom right corner should be 100%. If this is not true, you need to calibrate. See “Calibrating
Scratch Live” on page 12.
Try increasing the USB audio buffer size if your computer is close to the minimum spec. See “USB Buffer Size (Latency)” on page 33. Clean your needles! This is the most common cause of audio drop-out. Because you are playing the same record over and over, the needles will get dirty more quickly than usual.
The threshold goes to the far right when I click the estimate button
Make sure the needle is on the record and the record is stopped when you click Estimate. If the slider goes hard right and stays there, you most likely have an earthing problem with your turntables/ mixer. If you cannot eliminate this problem, use REL mode over ABS mode.
Scratch Live makes a strange digital noise, even when no track is playing
Scratch Live is interpreting background noise as record movement. Go to the Setup screen and move the threshold slider (located left of the Estimate button) to the right until the noise stops. See
“Calibrating Scratch Live” on page
12.
The tracks are playing backwards!
The inputs (from the turntables or CD players) are the wrong way around. Try swapping red and white wires at one end.
I can’t get the Scope View to show nice clean circles
Select phono as the audio input level in the setup screen if you are using vinyl. Check your needles to be sure they are clean. If the circles look fuzzy, try cleaning your control record. If the Scope View shows a line instead of a circle, Scratch Live is only receiving a signal from one channel. Check all your cables, and the connection between your cartridges and the tone arm. You can order replacement control records from your local distributor. In the USA, you may order these from the
Rane Factory Store at rane.com.
The first time I play a new track, it takes a while to load
Scratch Live has to read the entire le and create a le index the rst time it is loaded. This may take a few seconds for longer les. After the rst load, it should load instantly. See “Preparing Your Files”
on page 14.
I have a particular MP3 that won’t play / plays badly / takes a long time to load / crashes the program.
The le may be damaged, and may need to be deleted from your library. Please go to the forum at serato.com and notify the support team that you have a bad le. By reporting damaged or corrupt les, you will help the developers to improve Scratch Live’s ability to play damaged MP3 les in the future.
I get a loud screeching sound like a fax machine and no music, what am I doing wrong?
That is the sound of the control signal — make sure you are listening to inputs D1 and D2 when using Scratch Live.
Scratch Live freaks out when I use the master tempo (key correction) function
on my CD player
Scratch Live interprets the signal coming out of the CD player, and uses this information to control the play back of the les on your computer. Any audio processing performed on the signal before it reaches the hardware interface, such as key correction, will scramble the signal making it illegible to Scratch Live. Key lock is available in Scratch Live. See “Key
Lock” on page 17.
I want to backup my library and crates or move them to another machine, so where are they stored?
Your database and crates are stored in the folder Home\Music\_Serato_ on a Mac, and My Documents\My Music\_ Serato_ in Windows XP, and Libraries\ Music\_Serato_ in Windows 7. If your library contains tracks that are stored on a drive other than your boot drive, a folder called _Serato_ will be created in the root of that drive, and a separate database will be made in this folder. If it is a removable drive, the tracks will only appear in your library when the drive is connected. See
“Scratch Live Backup” on page 31.
I have pink files which don’t play
These are les which Scratch Live thinks are missing. You can use the Relocate Lost Files feature in the Ofine player to re-associate these with their new location. To do this you can either: drag the le itself from Finder/Windows explorer onto the button to relocate an individual le, drag an entire folder onto this button, or press the button (this will search all connected drives for all the missing les in your library).
I have cue burn at the beginning of my control record, does that mean I need to replace it?
No, use the Track start offset function in the Setup screen to move the point at which tracks begin to a position further into the vinyl. See “Vinyl Start Offset” on
page 36.
To keep up with the latest tips, visit the Ofcial Scratch Live Forum online at serato.com.
50
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Corrupt File Descriptions and Diagnoses

Corrupt file: This MP3 contains invalid frames.
Corrupt file: This file contains corrupt frames that may result in audible glitches.
Corrupt file: This file structure is incorrect.
Corrupt file: This file has been split. You should check the beginning for audio glitches.
Corrupt file: This MP3 contains frames with corrupt data.
Corrupt file: This MP3 lost syncronization between the frame index and the frames.
Corrupt file: This MP3 is completely invalid and is not playable.
Corrupt file: This file contains invalid audio data.
Corrupt file: This MP3 contains no valid frames.
Unsupported file: This MP3 contains multiple layers.
Unsupported file: This file is more than 2GB in size.
Unsupported file: This file has data blocks greater than 2GB in size.
Corrupt file: This WAV contains no valid chunks.
Unsupported file: This file's data is not in PCM format.
Unsupported file: This file has a sampling rate greater than 96 kHz.
Unsupported file: This file uses more than 24 bits per sample
Corrupt file: This WAV is incomplete.
Corrupt file: This file contains corrupt blocks.
Corrupt file: This song contains no audio data.
Corrupt file: This song contains invalid samples.
This MP3 contains frames which do not conform strictly to the ofcial MP3 specication. Scratch Live can not be certain that this le will play back 100% accurately.
This le contains two or more contiguous corrupt frames. Since corrupt frames are replaced with silence, this could result in what might sound like an audio glitch.
This le has caused the QuickTime metadata manager to fail.
The rst MPEG audio frame in this le refers to audio that should be present before it but is not. This is usually the result of incorrect MP3 editing. Since a corrupt frame is replaced with silence and most songs start with silence, the resulting silence might not be noticeable. All the same, listen to the beginning of the song, just to be sure.
Decoding of an MPEG audio frame failed. This means that the frame contained invalid data. As usual with corrupt frames, this frame will be played as silence.
Scratch Live is reading an old overview of an MP3 that has been edited in a 3rd party editing program. Re-building the overviews for the affected les usually corrects this error.
Self explanatory. Possible causes are disk bad sectors, le system corruption, wrong le types, wrong le extensions, etc
Scratch Live encountered invalid data while looking for audio in this le. This message alerts you to the fact that the le you're trying to play contains corrupt data. This may, or may not, affect playback.
No audio could be found in this le, which means it is completely unplayable as far as Scratch Live is concerned. Please make sure this really is an audio le.
While scanning, Scratch Live found frames belonging to multiple MPEG layers. Scratch Live does not support MP3s that contain frames from multiple layers – some frames may be output as silence.
Self explanatory. At the moment, Scratch Live does not support les that are 2GB in size (or larger).
This le contains chunks of data that are larger than 2GB. Scratch Live does not support les that are more than 2GB in size.
This WAV le contains no recognizable WAV data. It is quite possible that this might not be a WAV le.
WAV les can contain data in several formats. Scratch Live only supports WAV les that contain data in the PCM format.
Scratch Live does not support sampling rates greater than 96 kHz. If you see this message, the simplest approach is to re-sample the audio at 96 kHz and re-save the le.
Scratch Live supports a maximum of 24 bits per sample of audio data.
Scratch Live expected more data in the le, but found none. This could be because the le was incorrectly truncated or because the data in the le is corrupt, causing Scratch Live to incorrectly estimate the amount of data present in the le.
This le contains blocks of data that report their size to be zero. This message was inserted to identify les that might cause lockups on previous versions of Scratch Live.
Scratch Live could not nd any audio in this le. Please check to make sure this le contains audio in a format that Scratch Live supports.
This le contains samples of audio that are too small to represent accurately and will therefore be truncated to zero. This should not result in any audible audio artifacts, but could cause audio dropouts on earlier versions of Scratch Live.
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Scope Readings and Fixes

Most of the problems that occur with Scratch Live can be attributed to it not getting a good reading of the control signal from your records or CDs. These examples show what the scopes on the setup screen can look like to help solve possible problems. Some problems cause similar looking scopes, e.g., if your scopes look like the Dusty Needle one, the cause could be a damaged needle.
GOOD SIGNAL - Clean signal with 100%
tracking.
CD PLAYER INTO PHONO INPUT - The TTM
57SL is set to receive a phono level input. Switch to the LINE setting on the TTM.
NO SIGNAL - Scratch Live is not receiving
any control signal - check your connections.
PHONO INTO LINE INPUT - The TTM 57SL is
set to receive line level input. Switch to the PHONO setting on the TTM 57SL.
BAD TURNTABLE VIBRATION - Bass is reaching
the stylus. Try to isolate the turntable from the speakers.
DUSTY NEEDLE - Dust is preventing the
stylus from tracking the groove correctly. Clean your needle and the control vinyl.
UNEARTHED - Very susceptible to interference. Attach the turntable’s ground wire to the TTM 57SL.
52
USING PIGGYBACK CABLES - Picking up lots
of noise, barely tracking. Connect your
DAMAGED NEEDLE - Try re-seating, cleaning
or replacing your stylus.
turntables directly to the TTM 57SL.
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Page 53
RECORD BURN - This section of the control
vinyl has been worn. Swap sides or use the track start offset.
LEFT CHANNEL MISSING - The signal from
the needle is not reaching the TTM 57SL. Check the cable and cartridge wiring.
RIGHT CHANNEL MISSING - The signal from
the needle is not reaching the TTM 57SL. Check the cable and cartridge wiring.
BAD RECORD BURN - Your record is worn and
Scratch Live is unable to track correctly.
LEFT CHANNEL IS NOISE - Left signal has
been lost with a noisy loose connection.
Swap sides or get new vinyl ASAP.
TONEARM IS SLIGHTLY TOO LIGHT -
Susceptible to dust and vibration. Adjust the tonearm.
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
SIGNALS ARE SUMMING TO MONO - The left
and right signals have been combined into one somewhere in your signal chain.
RIGHT CHANNEL IS NOISE - Right signal has
been lost with a noisy loose connection.
RIGHT CHANNEL IS INTERFERENCE - Right
signal has been lost with a noisy loose connection and left channel crosstalk.
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Keyboard Shortcuts

These actions can be accessed directly from the computer keyboard.
NOTE: Playback, cue and speed controls use Shift or Caps Lock, you can turn this off in the setup screen. See “Playback Keys Use Shift” on page
34.
KEY ACTION ctrl - L Locate the current track. This will highlight the track you most recently loaded.
ctrl - R Reveal - the highlighted song is opened in a le browser. ctrl - F Find - moves the cursor to the search box. ctrl - A Select all. ctrl - C Copy text in edit mode. ctrl - E Edit text. ctrl - V Paste text in edit mode. ctrl - X Cut text in edit mode. ctrl - Z Undo last track load. shift - ctrl -
shift - ctrl -
ctrl - P Add tracks to the prepare window. ctrl - N Start a new mic recording. ctrl - O Open the track in your default MP3/WAV/OGG/AIF player.
- or + Zoom the main waveform display. ctrl - or + Zoom the library text size. tab Alternate focus between crates or songs. ctrl - del and
ctrl - backspace alt - del and
alt - backspace ctrl - shift - del and
ctrl - shift - backspace ctrl - shift - / Toggle the input reverse switch esc Clear search string if searching, or exit Scratch Live.
SAMPLE PLAYER
Load to sample slot Play sample slot
Pressing ctrl - L again will alternate between the tracks recently loaded on both decks.
Move focus up / down through the library or crates. Note that if you have a song highlighted in the song view, and use shift - ctrl -   you will move up or down through the library or crates. When you release the shift or ctrl key, the focus will go back to the song view so that you can move up and down through songs using  .
Remove track from library., remove track from crate, delete crate (does not delete the le).
Remove track from crate and from library.
Delete the le from your library and send to the recycle bin. (Note to iTunes users: les in your iTunes library cannot be deleted this way).
slot 1 slot 2 slot 3 slot 4 slot 5 slot 6
ctrl - alt - Z ctrl - alt - X ctrl - alt - C ctrl - alt - V ctrl - alt - B ctrl - alt - N
Z X C V B N
LEFT DECK ACTION RIGHT DECK ctrl - or shift - ctrl - shift - ctrl - , (comma) Place a cue point. ctrl - . (period) ctrl - 1, 2, 3, 4, 5 Place a cue point in a slot. ctrl - 6, 7, 8, 9, 0 ctrl - , (comma) Place a cue point. ctrl - . (period) 1, 2, 3, 4, 5 Jump to cue points in track. (REL and INT modes) 6, 7, 8, 9, 0 F1 Switch deck to ABS mode. F6 F2 Switch deck to REL mode. F7 F3 Switch deck to INT mode. F8 F5 Key lock on / off. F10 Q Play / pause reverse. A W Play / pause forward. S E Pitch down. D R Pitch up. F T Bend down. (REL and INT modes) G Y Bend up. (REL and INT modes) H U Censor. (REL and INT modes) J
I
O Set / adjust loop in-point. L P Set / adjust loop out-point. ; [ Loop on / off. ' ctrl - [ Jump to selected loop. ctrl - ' alt - Q Load previous track. alt - A alt - W Load next track. alt - S alt - 1, 2, 3, 4, 5 Auto loop on / off. alt - 6, 7, 8, 9, 0 ctrl - alt - 1, 2, 3, 4, 5 Loop roll. ctrl - alt - 6, 7, 8, 9, 0 alt - E Rewind. (REL and INT modes) alt - D alt - R Fast forward. (REL and INT modes) alt - F alt - O Previous loop. alt - P alt - L Next loop. alt - ; alt - space bar Activate the tempo tapper. alt - space bar (x2) ctrl - I
Load the highlighted song to a deck.
Load the track currently on one deck onto the other deck as well.
Go to temporary cue point. (REL and INT modes) K
Set temporary cue point. (REL and INT modes) ctrl - K
ctrl - or shift - ctrl - shift -
54
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
Page 55
MIC/LINE INPUT
EQ
T
T
T
HEADPHONE OUTPUTS
ANAL
PHONO / LINE
ANAL
ANAL
ANAL

Footswitch Diagram

Rane does not manufacture or distribute

Appendix

the optional foot switch. The foot switch needs to be a passive pull-down device capable of grounding the TIP, RING or TIP and RING to get the three possible states. Good choices are the DigiTech FS300 or GNXFC. To the right is a basic diagram of a 3-switch foot switch. Three buttons gives the most exibility, but you can also use one or two button footswitches. To
configure Scratch Live to work with 1, 2 or 3 button footswitches, see “Foot switch Type” on page 34.
Analog Diagram
Simplied block diagram of the analog inputs around the DSP. Only one channel is shown.
RIAA
OG 1
OG 2
OG 3
OG 4
PHONO / LINE
RIAA
PHONO / LINE
RIAA
PHONO / LINE
RIAA
ADC
ADC
ADC
ADC
ANALOG 1 L/R
ANALOG 2 L/R
DSP
ANALOG 3 L/R
ANALOG 4 L/R
CUE OUT FlexFX OUT
S1
S2
S3
RECORD 2 L/R RECORD 1 L/R
DIGITAL 2 L/R DIGITAL 1 L/R
MIX OUT L/R
AUX INPUT L/R
DAC
RING
MAIN LEVEL
BOOTH LEVEL
AUX LEVEL
TIP
SLEEVE
USB
MAIN OU
BOOTH OU
AUX OU
AUX IN
OL
LOWHIGH
DAC
DAC
PHONES
FlexFX SEND
1/4"
3.5mm
AUX IN
FlexFX
RETURN
MIC LEVEL
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
MIC ON
ADC
55
Page 56
FlexFX OUTPUT MIX OUTPUT

DSP Processing Block Diagram

FlexFX SEND LEFT
RECORD
FlexFX ASSIGN
OL
EFFECTS INSERT
CUE
RECORD
OL
EFFECTS INSERT
+6
OFF
ON/OFF
(xfader / ch fader)
GAIN BLOCK
ON/OFF
EFFECTS SEND
EFFETS RETURN
OL
EFFECTS SEND
EFFECTS RETURN
EFFECTS INSERT
RECORD
FlexFX ASSIGN
OL
EFFECTS INSERT
CUE
RECORD
+6
OFF
FlexFX SEND RIGHT
EFFECTS RETURN
ON/OFF
(xfader / ch fader)
GAIN BLOCK
EFFECTS RETURN
ON/OFF
CUE
RECORD
OL
RECORD
EFFECTS SEND
RECORD
OL
EFFECTS SEND
EFFECTS INSERT
+6
MIX LEFT
ON/OFF
EFFECTS INSERT
FlexFX ASSIGN
OL
EFFECTS INSERT
CUE
(xfader / ch fader)
GAIN BLOCK
OFF
EFFECTS SEND
EFFECTS RETURN
EFFECTS SEND
EFFECTS RETURN
ON/OFF
EFFECTS SEND
EFFECTS RETURN
ON/OFF
MIX RIGHT
CUE
RECORD
OL
EFFECTS INSERT
RECORD
FlexFX ASSIGN
OL
EFFECTS INSERT
CUE
RECORD
OL
EFFECTS INSERT
+6
OFF
EFFECTS SEND
EFFECTS RETURN
ON/OFF
EFFECTS RETURN
ON/OFF
(xfader / ch fader)
GAIN BLOCK
EFFECTS RETURN
ON/OFF
OL
EFFECTS SEND
EFFECTS RETURN
ON/OFF
EFFECTS INSERT
AUX BUS LEFT
AUX BUS INPUT
EFFECTS SEND
A1A2A3
RECORD
OL
EFFECTS SEND
DIGITAL RECORD 1
LEFT RIGHT
EFFECTS INSERT
AUX BUS RIGHT
A
B
B1B2B3A4B4
A5
A6
EFFECTS RETURN
ON/OFF
RECORD
EFFECTS SEND
B5
B6
RECORD 1 LEFT
RECORD 1 RIGHT
RECORD OR CONTROL
RECORD 1 SOURCE SELECT
RECORD 2 LEFT
RECORD 2 RIGHT
A
B
DIGITAL RECORD 2
LEFT RIGHT
A1A2A3
A5
A6
MIX
PGM 2 PRE
PGM 1 POST
AUX BUS
PGM 2 POST
PGM 1 PRE
PGM 1 PRE
PGM 1 POST
B1B2B3A4B4
PGM 1 PRE
MIX
PGM 2 PRE
PGM 2 POST
MIX
PGM 1 POST
AUX BUS
B5
PGM 2 PRE
PGM 2 POST
PGM 1 PRE
B6
AUX BUS
MIX
PGM 2 PRE
PGM 1 POST
A1L
AUX BUS
PGM 2 POST
CONTROL
A2L
A1R
A2R
CONTROL LEFT
SELECT
SOURCE
A3L
A4L
A3R
CONTROL RIGHT
A4R
56
KILLS
+15-15
GAIN TRIM
OL
ANALOG 1L
KILLS
EQ
LIMIT
15 Hz HP
LOW MIDHIGH
L/R PAN
+15-15
GAIN TRIM
EQ
LIMIT
15 Hz HP
OL
PROGRAM 1
SOURCE
INPUTS INPUTS
DIGITAL 1L
DIGITAL 2L
ANALOG 2L
DIGITAL 1R
DIGITAL 2R
ANALOG 1R
ANALOG 2R
SOURCE
KILLS
LOW MIDHIGH
+15-15
GAIN TRIM
OL
ANALOG 3L
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
EQ
LIMIT
15 Hz HP
ANALOG 4L
LOW MIDHIGH
SOURCE
KILLS
+15-15
L/R PAN
GAIN TRIM
PROGRAM 2
OL
ANALOG 3R
ANALOG 4R
EQ
LIMIT
15 Hz HP
SOURCE
LOW MIDHIGH
RECORD 2 SOURCE SELECT
Page 57

Declaration of Conformity

Application of Council directive:
2006/95/EC 2004/108/EC 2002/96/EC 2002/95/EC
Manufacturer: Rane Corporation 10802 47th Avenue West Mukilteo WA 98275-5000 USA
This equipment has been tested and found to be in compliance with all applicable standards and regulations applying to the EU’s Low Voltage (LV) directive 2006/95/EC, and the Electromagnetic Compatibility (EMC) directive, 2004/108/EC. In order for the customer to maintain compliance with this regulation, high quality shielded cable must be used for interconnection to other equipment. Modication of the equipment, other than that expressly outlined by the manufacturer, is not allowed under this directive. The user of this equipment shall accept full responsibility for compliance with the LV directive and the EMC directive in the event that the equipment is modied without written consent of the manufacturer.
Type of Equipment:
Brand: Rane
Model: TTM 57SL
Professional Audio Signal Processing
EN60065:2002/A1:2006/A11:2008
SERIAL NUMBERS 700000-900000
CE MARK FIRST AFFIXED IN: 2006
Standard(s) to which
conformity is declared:
EN55103-1:1996 EN55103-2:1996
ENVIRONMENT E2
Immunity Results: THD+N re: 12 dBu, 400 Hz sine, BW 20 Hz - 20 kHz, Baseline: -70 dB
Test Description Measurement Conditions
RF Electromagnetic Fields Immunity
80 MHz -1000 MHz, 1 kHz AM, 80% depth, 3V/m -66 dBr 260 MHz
-53 dBr 400 MHz - 500 MHz
Conducted RF Disturbances Immunity
150 kHz - 80 MHz, 1 kHz AM, 80% depth, 3V rms -70 dBr Power Lines
-70 dBr Signal and Control Lines
Magnetic Fields Immunity
50Hz - 10kHz, 4.0 - 0.4 A/m -70 dBr 50 Hz - 10 kHz
I, the undersigned, hereby declare that the equipment specified above conforms
to the Directive(s) and Standard(s) shown above.
Roy G. Gill
(Signature)
May 17, 2006
(Date)
(Full Name)
Mukilteo WA USA
(Place)
Compliance Engineer
(Position)
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
57
Page 58

Limited Warranties

Factory Authorized Service
Your unit may someday need to be serviced by the Rane Factory if you live in the USA. International customers should contact your dealer or distributor for service. You must call the Rane factory before shipping. Please do not return your unit to Rane without prior authorization. Rane Corporation To obtain service or a Return Authorization in the USA, please phone 425-355-6000 or Fax 425-347-7757
Limited U.S.A. Warranty
RANE CORPORATION WARRANTS ALL RANE PRODUCTS (EXCEPT THOSE ITEMS CLASSIFIED AS WEAR PARTS, AND LISTED AT THE BEGINNING OF EACH OPERATORS MANUAL) PURCHASED IN THE U.S. AGAINST DEFECTS IN MATERIAL OR WORKMANSHIP FOR A PERIOD OF TWO (2) YEARS. WEAR PARTS ARE LIMITED TO A PERIOD OF NINETY (90) DAYS FROM THE INITIAL DATE OF RETAIL PURCHASE FROM AN AUTHORIZED RANE DEALER—WEAR PARTS REQUIRE PROOF OF PURCHASE DATE. This limited warranty extends to all purchasers or owners of the product during the warranty period beginning with the original retail purchase. Rane Corporation does not, however, warrant its products against any and all defects: 1) arising out of material or workmanship not provided or furnished by Rane, or
2) resulting from abnormal use of the product or use in violation of instructions, or 3) in products repaired or serviced by other than the
Rane Factory, or 4) in products with removed or defaced serial numbers, or 5) in components or parts or products expressly warranted by another manufacturer. Rane agrees to supply all parts and labor to repair or replace defects covered by this limited warranty with parts or products of original or improved design, at its option in each respect, if the defective product is shipped prior to the end of the warranty period to the Rane Factory in the original packaging or a replacement supplied by Rane, with all transportation costs and full insurance paid each way by the purchaser or owner.
Limited Warranty Outside the U.S.A.
RANE PRODUCTS ARE WARRANTED ONLY IN THE COUNTRY WHERE PURCHASED, THROUGH THE AUTHORIZED RANE DISTRIBUTOR IN THAT COUNTRY, AGAINST DEFECTS IN MATERIAL OR WORKMANSHIP, THE SPECIFIC PERIOD OF THIS LIMITED WARRANTY SHALL BE THAT WHICH IS DESCRIBED TO THE ORIGINAL RETAIL PURCHASER BY THE AUTHORIZED RANE DEALER OR DISTRIBUTOR AT THE TIME OF PURCHASE. Rane Corporation does not, however, warrant its products against any and all defects: 1) arising out of materials or workmanship not provided or furnished by Rane, or 2) resulting from abnormal use of the product or use in violation of instructions, or 3) in products repaired or serviced by other than authorized Rane repair facilities, or 4) in products with removed or defaced serial numbers, or 5) in components or parts or products expressly warranted by another manufacturer. Rane agrees, through the applicable authorized distributor, to repair or replace defects covered by this limited warranty with parts or products of original or improved design, at its option in each respect, if the defective product is shipped prior to the end of the warranty period to the designated authorized Rane warranty repair facility in the country where purchased, or to the Rane factory in the U.S., in the original packaging or a replacement supplied by Rane, with all transportation costs and full insurance paid each way by the purchaser or owner.
ALL REMEDIES AND THE MEASURE OF DAMAGES ARE LIMITED TO THE ABOVE SERVICES, IT IS POSSIBLE THAT ECONOMIC LOSS OR INJURY TO PERSON OR PROPERTY MAY RESULT FROM THE FAILURE OF THE PRODUCT; HOWEVER, EVEN IF RANE HAS BEEN ADVISED OF THIS POSSIBILITY, THIS LIMITED WARRANTY DOES NOT COVER ANY SUCH CONSEQUENTIAL OR INCIDENTAL DAMAGES. SOME STATES OR COUNTRIES DO NOT ALLOW THE LIMITATIONS OR EXCLUSION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
ANY AND ALL WARRANTIES, EXPRESS OR IMPLIED, ARISING BY LAW, COURSE OF DEALING, COURSE OF PERFORMANCE, USAGE OF TRADE, OR OTHERWISE, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO A PERIOD OF TWO (2) YEARS FROM EITHER THE DATE OF ORIGINAL RETAIL PURCHASE OR, IN THE EVENT NO PROOF OF PURCHASE DATE IS AVAILABLE, THE DATE OF MANUFACTURE, SOME STATES OR COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE, COUNTRY TO COUNTRY.
58
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
Page 59
Warranty Procedure - Valid in U.S.A. only
NOTICE! You must complete and return the warranty card or register your product online to extend the
Warranty from 2 years to 3 years!
TO VALIDATE YOUR EXTENDED WARRANTY: Use the postcard that came in the box with your unit, or go to www.rane.com and click on New Product Registration. Fill out the warranty completely, being sure to include the model and serial number of the unit since this is how warranties are tracked. If your Rane product was purchased in the U.S.A., mail the completed card or register online with to Rane Corporation within 10 days from the date of purchase. If you purchased the product outside the U.S.A. you must file your warranty registration with the Rane Distributor in that country. It is advised that you keep your bill of sale as proof of purchase, should any difculties arise concerning the registration of the warranty card. NOTICE: IT IS NOT NECESSARY TO REGISTER IN ORDER TO RECEIVE RANE CORPORATION’S STANDARD TWO YEAR LIMITED WARRANTY.
WARRANTY REGISTRATION is made and tracked by MODEL AND SERIAL NUMBERS ONLY, not by the purchaser’s or owner’s name. Therefore any warranty correspondence or inquires MUST include the model and serial number of the product in question. Be sure to ll in the model and serial number in the space provided below and keep this in a safe place for future reference.
WARRANTY SERVICE MUST BE PERFORMED ONLY BY AN AUTHORIZED RANE SERVICE FACILITY LOCATED IN THE COUNTRY WHERE THE UNIT WAS PURCHASED, OR (if product was purchased in the U.S.) AT THE RANE FACTORY IN THE U.S.. If the product is being sent to Rane for repair, please call the factory for a Return Authorization number. We recommend advance notice be given to the repair facility to avoid possible needless shipment in case the problem can be solved over the phone. UNAUTHORIZED SERVICE PERFORMED ON ANY RANE PRODUCT WILL VOID ITS EXISTING FACTORY WARRANTY.
FACTORY SERVICE: If you wish your Rane product to be serviced at the factory, it must be shipped FULLY INSURED, IN THE ORIGINAL PACKING OR EQUIVALENT. This warranty will NOT cover repairs on products damaged through improper packaging. If possible, avoid sending products through the mail. Be sure to include in the package:
1. Complete return street shipping address (P.O. Box numbers are NOT acceptable).
2. A detailed description of any problems experienced, including the make and model numbers of any other system equipment.
3. Remote power supply, if applicable.
Repaired products purchased in the U.S. will be returned prepaid freight via the same method they were sent to Rane. Products purchased in the U.S., but sent to the factory from outside the U.S. MUST include return freight funds, and the sender is fully responsible for all customs procedures, duties, tariffs and deposits.
In order to qualify for Rane’s one year extended warranty (for a total of 3 years parts and labor), the
warranty must be completely filled out and sent to us immediately. Valid in USA only.
We recommend you write your serial number here in your owners manual
and on your sales receipt for your records.
SERIAL NUMBER:______________________________________PURCHASE DATE:_____________________________
RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
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RAN E TTM 57SL MIXER FOR SER ATO SCRATCH LIVE • OPER ATOR’S MANUAL 2.4.4
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