Rane Sixty-two User Manual

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TWO COMPUTERS, TWO USB PORTS, TWO DECKS AND A RANGE OF EFFECTS
RAN E SIXTY-TWO MIXER FOR SER ATO SCRATCH LIV E • OPER ATOR’S MAN UAL 2.5.0
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Important Safety Instructions

1. Read these instructions.
2. Keep these instructions.
3. Heed all warnings.
4. Follow all instructions.
5. Do not use this apparatus near water.
7. Do not block any ventilation openings. Install in accordance with manufacturer’s instructions.
8. Do not install near any heat sources such as radiators, registers, stoves, or other apparatus (including ampliers) that produce heat.
9. Do not defeat the safety purpose of the polarized or grounding type plug. A polarized plug has two blades with one wider than the other. A grounding­type plug has two blades and a third grounding prong. The wide blade or third prong is provided for your safety. If the provided plug does not t into your outlet, consult an electrician for replacement of the obsolete outlet.
10. Protect the power cord and plug from being walked on or pinched particularly at plugs, convenience receptacles, and the point where it exits from the apparatus.
11. Only use attachments & accessories specied by Rane.
12. Use only with the cart, stand, tripod, bracket, or table specied by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip­over.
13. Unplug this apparatus during lightning storms or when unused for long periods of time.
14. Refer all servicing to qualied service personnel. Servicing is required when the apparatus has been damaged in any way, such as power supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
15. The plug on the power cord is the AC mains disconnect device and must remain readily operable. To completely disconnect this apparatus from the AC
mains, disconnect the power supply cord plug from the AC receptacle.
16. This apparatus shall be connected to a mains socket outlet with a protective earthing connection.
17. When permanently connected, an all-pole mains switch with a contact separation of at least 3 mm in each pole shall be incorporated in the electrical installation of the building.
18. If rack-mounting, provide adequate ventilation. Equipment may be located above or below this apparatus, but some equipment (like large power ampliers) may cause an unacceptable amount of hum or may generate too much heat and degrade the performance of this apparatus.
WARNING: To reduce the risk of re or electric shock, do not expose this apparatus to rain or moisture. Apparatus shall not be exposed to dripping or splashing and no objects lled with liquids, such as vases, shall be placed on the apparatus.
Warning
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
To reduce the risk of electrical shock, do not open the unit. No user serviceable parts inside. Refer servicing to qualied service personnel. The symbols shown below are internationally accepted symbols that warn of potential hazards with electrical products.
This symbol indicates that there are important operating and maintenance instructions in the literature accompanying this unit.
This symbol indicates that a dangerous voltage constituting a risk of electric shock is present within this unit.
These stickers are located on the bottom of the mixer.
WARNING: This product may contain chemicals known to the State of California to cause cancer, or birth defects or other reproductive harm.

FCC Statement

This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
CAUTION: Changes or modications not expressly approved by Rane Corporation could void the user’s authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003.
Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
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Copyright Notices

© 2013 Rane Corporation. All rights reserved. Scratch Live and the Scratch Live logo are trademarks of Serato. Trademarked in the U.S. and other countries. This software is based in part on the work of the Independent JPEG Group, and uses libpng code, copyright © 2000-2002 Glenn Randers-Pehrson. The Scratch Live Control Tone, the audio pressed on Scratch Live Control vinyl and Control CDs, is copyright ©2004­2013 Serato. The Control Vinyl and Control CDs are licensed for personal use only. The creation of personal backups of the Control CD is allowed, however duplicating Control CDs for commercial benet is strictly prohibited. For avoidance of doubt the duplication or creation of Control vinyl for any use is strictly prohibited. Please respect our copyright. Windows of Microsoft Corporation in the United States and other countries. Apple, Mac, Macintosh, iTunes, Safari, QuickTime, GarageBand, and OS X are registered trademarks of Apple Inc., registered in the U.S. and other countries.
®
is a registered trademark

Introduction

Please read through these operating instructions so you will know how to get the most from your Sixty-Two and the included Scratch Live software. Keep this manual in a safe place. If you ever lose it, a new copy may be downloaded at
dj.rane.com.
To keep up with the latest tips, and to check for Scratch Live software updates, visit the Ofcial Scratch Live Forum at
serato.com.

Minimum System Requirements

• Available USB 2.0 port.
• 1280 x 720 screen resolution or higher.
• 2 GB RAM, more for a large library.
• Hard drive space for music: 5400 RPM minimum, 7200 RPM recommended for high resolution audio playback.
PC
• 2.2 GHz Intel Core Duo.
• Windows XP with Service Pack 3 or higher, or Vista with Service Pack 2 or higher, or Windows 7. We recommend Windows 7 over Vista.
Mac
• 1.83 GHz Intel Core Duo.
• OSX 10.5.8 or higher.
PLEASE NOTE: These are the minimum requirements to run Serato Scratch Live without optional plugins. For best performance or when using optional plugins we recommend you use a higher spec computer. Please see the Minimum Specs at serato.com/scratchlive.
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0

Check List

These items are included in the box:
• 1 Sixty-Two Mixer.
• Scratch Live software install disc.
• 2 (two) control CDs in two sleeves.
• 2 (two) control records.
• 2 USB cables.
• IEC C5 line cord.
• Quick Start Guide.
• This manual.

Wear Parts

The Sixty-Two Mixer contains no wear parts. The vinyl records and CDs are wear parts as described in “Limited Warranties” on page 58.
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Contents
Important Safety Instructions 2 Warning 2 FCC Statement 2 Copyright Notices 3 Introduction 3 Minimum System Requirements 3 Check List 3 Wear Parts 3
Sixty-Two Mixer Overview 6
Connecting the Mixer 6
Power Supply 6 Analog Inputs 6 Analog Outputs 6 USB Audio 7
Mixer Controls 8
Program Channels 8
Source Selector 8 Level 8 Pan 8 Tone Controls 8 Filter 8 FlexFX 9 Headphone Cue 9 Channel Faders & Crossfader 9 Channel Meters 9
AUX 9 Mic Input 9 Session In and Out 9 Main and Booth 9 Headphones 9
Control Strip Controls 9
Library Browse 9 Loops Manual / Auto 10 Manual Loop Controls 10 Auto Loop Controls 10 Cues / Samples control 10 Cue Points 10 Sample Player (SP-6) Triggers 10
FlexFX 11
Internal Audio Effects 12 Effects Parameter Table 13
Core Audio and ASIO Drivers 14
ASIO (Windows) 14 Core Audio (Macintosh) 14 Driver Control Panel 14 Factory Defaults 15
Scratch Live: Getting started 16
System Overview 16 Connecting the Sixty-Two 16 Turntable Setup 16 CD Player Setup 16
Installing Scratch Live 16
Mac 16 Windows 17 Additional Windows Drivers 17 Starting the Software 17 Installing More Than One Version 17 Firmware Check 17 Using the Tool Tips 17
Calibrating Scratch Live 18
The Noise Threshold 18 The Scopes 18 Calibration Troubleshooting 18
Importing and Playing Music 19
Importing Your Music 19 Supported File Types 19 Playing Music 19 Track Display 19
Whitelabel.net 20
Preparing Your Files 20
How to Analyze Files 20 About Corrupt Files 20 Set Auto BPM 20 The Offline Player 20
Playback Control 21
The Control Record 21 The Control CD 21 Vinyl Scroll 21
Main Screen Overview 21
Virtual Deck 21 Visual Aids 22 Tempo Matching Display 22 Track Overview Display 22 Main Waveform Display 22 Beat Matching Display 22 Master Gain 22 33 / 45 Speeds 22 Tracking Indicator 23 Tap Tempo 23 Eject 23 Key Lock 23 Repeat 23 Censor 23 Autoplay 23 Track Gain 23 USB Dropout Indicator 23
Display Modes 24
Library Views 24
Scratch Live Modes 24
Absolute Mode 25 Relative Mode 25 Internal Mode 25 Temporary Cue 26 More Controls 26
Cue Points 26
Setting Cue Points 26 Enable Hot Cues 27 Triggering Cue Points 27 Editing Cue Points 27 Customizing Cue Points 27
Looping 27
Auto-Looping 27 The A-Slot 28 Loop Roll 28 Loop Roll with MIDI 28
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SP-6 Sample Player 28
Loading the SP-6 29 Playing Samples 29 SP-6 Instant Doubles 29 SP-6 Play Modes 29 SP-6 Pitch Controls 29 SP-6 ‘Play From’ Selector 29 SP-6 Track Overviews 30 SP-6 Slot Volumes 30 SP-6 Output Selector 30 Individual Output Selectors 30 SP-6 Sample Banks 30 SP-6 Mute Buttons 30 SP-6 MIDI 30
DJ-FX Plugin 30
Ultra Knob Mode 30 Super Knob Mode 31 Effects BPM Multiplier 31 Deck Assign 31 Show Parameters 31 Macro Edit Mode 31
MIDI Control 32
MIDI Controller Setup 32 Assigning Controls 32 MIDI Output Lighting 32 MIDI Platters 32 Assign MIDI to Other Controls 32 Ctrl-Click Functionality 32 Presets 32 Native Controller Support 33 MIDI Devices 33 MIDI Mapping 33 MIDI Assignments 34 MIDI Layers 34
Organizing Your Music 34
Grouping Tracks into Crates 34 Subcrates 34 Smart Crates 34 Sorting Your Files 35 Using the Song Browser 35 Searching 35 Prepare Window 35 History 35 Serato Playlists 36 Uploading Serato Playlists 36 Live Playlists 36 Editing ID3 tags 37 Library Zoom 37 Display Album Art 37 Adding Album Art 37 Status Icons 37
File Management 38
Rescan ID3 Tags 38 Relocate Lost Files 38 Deleting Crates and Tracks 38 Copy & Move Files & Folders 38 Copy & Move Crates 38 Scratch Live Backup 38
Recording 39
Record Gain Knob 39 Sampling From Vinyl 39
Mixing With One Turntable Or CD Player 39
Two Computer Connection 40
Keyboard Shortcuts 41
Additional Setup 42
Hardware: General 42
USB Buffer Size (Latency) 42 Updating Firmware 42 Control Source 42 MIDI Assign of Mixer Controls 42 Input Select Status 42 Recording Bit Depth 42
Hardware: Effects 42
Filter 42 Flanger 42 Echo 42 Channel Filters 42
Playback 43
Track End Warning 43 Playback Keys Use Shift 43 Lock Playing Deck 43 Sort Cues Chronologically 43 Enable Hot Cues 43 Use Auto Gain 43 Hi-Fi Resampler 43 Play From Start 43 Instant Doubles 43 Play From First Cue Point 43 Braking 43 Audio Output 43
Vinyl Control 44
Adjust Loops with Vinyl 44 Next Song On Flip 44 Enable Vinyl Scroll 44 Reverse Vinyl Scroll 44 Vinyl Scroll Speed 44 Drop To Absolute Position 44 Drop To Cue Points 44 Vinyl Start Offset 44
Library 44
Read iTunes Library 44 Protect Library 44 Customize Crate Views 44 Center On Selected Song 44 Show All File Types 44 Include Subcrate Tracks 45 AutoFill Overviews 45 Font Size 45 Album Art Size 45
Display 45
Maximum Screen Updates 45 Audio Cache 45 Show Album Art On Deck 45
Plugins 45
Enable SP-6 Sample Player 45 Enable DJ-FX 45 Enable Mixer DJ-FX Send 45 Enable Serato Playlists 45 Enable Live Playlists 45 Serato Video 45 Serato Remote 45
Troubleshooting and FAQ 46
Corrupt File Descriptions and Diagnoses 47
Scope Reading and Fixes 48
Appendix 50
Sixty-Two Specifications 50 Battle Bridge Accessory 51 Magnetic Fader Maintenance 52 Fader Assembly Removal 52 Fader Cleaning 52 Fader Calibration 52
MIDI Implementation 53
MIDI Note ON/OFF Chart 53 MIDI Control Change Chart 55
Declaration of Conformity 57
Limited Warranties 58
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Sixty­Two Mixer Overview
• Includes Serato Scratch Live, ASIO and Core Audio Drivers.
• Independently control Library, Cues, Loops and Samples on two computers with more than 40 software controls.
• Each of the two USB ports support 6 stereo record and 4 stereo playback channels.
• Record channels support:
Vinyl control signal for 2 Virtual Decks.
Record PGM 1 and PGM 2 post-fader.
Record the Main Mix or the Mic.
FlexFX USB Insert Send to computer.
• Playback channels support:
Playback for 2 Virtual Decks.
USB Aux playback for sample player.
FlexFX USB Insert Return from
computer.
• 32-bit oating point audio sampled at 48 kHz.
• PGM controls include:
Level, 3-band full-cut EQ, L/R Pan.
HP/LP Filter with resonance adjust.
FlexFX and Headphone Cue assigns.
Magnetic faders with contour and
reverse.
• Mic input with FlexFX, tone and On/Over.
• Advanced post-fader FlexFX Loop:
Internal Effects engine with:
Filter, Flanger, Phaser, Echo, Robot,
Reverb.
MIDI Beat-Clock track and generate.
BPM effects sync with Scratch Live.
TAP time encode and beat multiply.
External analog insert for effects.
USB Insert for post-fader soft effects.
• USB Aux input for SP-6 sample player.
• Main Mix, Booth and Session In/Out.
• Headphone monitor with split cueing.

Connecting the Mixer

Power Supply

The Sixty-Two features an internal universal switching power supply that operates on any AC mains 100 to 240 VAC, 50 or 60 Hz (most places in the world). All that is required when traveling is the appropriate IEC line cord which is usually readily available. The universal supply is a major plus for the traveling DJ. Leave the power unplugged until
everything else is connected!

Analog Inputs

Four Phono / CD inputs are provided by RCA jacks. These may be set for PH or CD using rear panel slide switches. Analog inputs 1 and 2 are used by Program 1 (PGM 1). Analog inputs 3 and 4 are used by Program 2 (PGM 2). Analog Input 1 or 2 may be selected in Scratch Live software as the Digital Vinyl Simulation (DVS) signal for the Left Virtual Deck or for recording on USB stereo pair 5-6. Analog Input 3 or 4 may be selected in software as the DVS signal for the Right Virtual Deck or for recording on USB stereo pair 7-8. Set any unused inputs to CD. Connect your turntable ground wires to the ground posts provided on the rear panel when using PH inputs. One stereo Session Input is available on a pair of RCA input jacks. This input may be used for connecting two mixers together or as a general purpose auxiliary input to the mixer. The Mic Input will accept an XLR 3-pin plug, a balanced ¼˝ TRS (tip-ring­sleeve) plug or an unbalanced TS (tip­sleeve) plug. This input may be set for
Microphone or Line level using the Mic / Line switch on the rear panel. Set this to Line when connecting a wireless receiver. A stereo FlexFX Loop Return input is on a pair of unbalanced ¼˝ TS jacks. These inputs are automatically congured for mono when only one cable is connected to the left or right Return input. The FlexFX Return input is normally used in conjunction with the FlexFX Send output to connect an outboard analog effects processor.

Analog Outputs

There are ve stereo analog outputs available on the mixer: Main Out, Booth Out, Session Out, FlexFX Send and Headphone Monitor.
Main Out is on a pair of balanced XLR jacks with pin 2 “hot” per AES standards.
Booth Out is on a pair of balanced ¼˝ TRS jacks.
Session Out is available on a pair of unbalanced RCA jacks.
FlexFX Loop Send output is available on a pair of unbalanced ¼˝ inch TS jacks. For a mono FlexFX Send, use the Left output. The FlexFX Send output is normally used in conjunction with the FlexFX Loop Return input to connect outboard effects.
Headphones output is available on both ¼˝ TRS and 3.5 mm jacks.
The Main, Booth and Session outputs come from the same “Main Mix” signal. Main, Booth and Session outputs each have their own Level control. Because all signals are identical, users may use any of these outputs as the “Main” output if a different cable type is required for system connection. Rane recommends balanced wiring for the strongest signal and rejection of hum and noise. If your cable to the destination is less than 10 feet (3 meters), you can often get away with an unbalanced cable. See the RaneNote “Sound System
Interconnection” at rane.com for cable
wiring recommendations.
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MAIN OUT
SEND
PHONO
GROUNDS
INPUT SELECT
SESSION
ANALOG INPUTS
100-240V 50/60 Hz 15 WATTS
LEFT
RIGHT
ACN 001 345 482
MADE IN U.S.A. RANE CORP.
RETURN
FLEXFX LOOP
USB1
USB2
BOOTH OUT
LEFT
RIGHT
LEFT
RIGHT
LEFT
RIGHT
OUT
IN
R
L
2
1
R
L
4
3
PH - CD
PH - CD
PH - CD
PH - CD
R
L
MIC - LINE
MIC
INPUT

USB Audio

There are six stereo record channels and four stereo playback channels. These channels are simultaneously available on two USB ports, allowing two computers to share the device. This allows two DJs to play together and supports uninterrupted transitions from one DJ to another. The Sixty-Two is a dual personality device. When using Serato Scratch Live, proprietary Serato Audio Research drivers are used in place of ASIO (windows) and Core Audio (Mac) drivers supplied by Rane. These Rane drivers are used when Scratch Live is not running. Rane ASIO and Core Audio drivers allow the Sixty-Two to act as a 12-record 8-playback USB sound card for use with multiple third-party software applications that support ASIO or Core Audio. ASIO and Core Audio drivers are multi-client, meaning they allow multiple applications on a computer to share the device at the same time. ASIO and Core Audio drivers are not available when Scratch Live is running. The Sixty-Two has two USB ports, allowing simultaneous connection of two computers. Each port is completely independent. It is possible to run Scratch Live using proprietary drivers on one computer while running third party software using ASIO or Core Audio on the other, Mac or PC, in any combination.
SIXTY-TWO
Left Virtual Deck L&R
Right Virtual Deck L&R
USB RECORD USB PLAYBACK
PGM 1 Record L&R
PGM 2 Record L&R
Left DVS Control L&R
Right DVS Control L&R
DJ-FX Send L&R
Main Mix Record L&R
SP-6 Sample Player L&R
DJ-FX Return L&R
x2 USB PORTS
USB Playback Stereo Pair Scratch Live Description Mixer Use
1
2
3
4
1-2 Left Virtual Deck Output Select as PGM 1 Source from USB A or USB B
3-4 Right Virtual Deck Output Select as PGM 2 Source from USB A or USB B
5-6 SP-6 Output Option USB AUX Source (sum of USB A and USB B)
7-8 DJ Effects Return to the Mixer
FlexFX
Insert Return (sum of USB A and USB B)
USB Record
1
2
3
4
5
6
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1-2 Record Source PGM 1 PGM-1 Post Fader and Post Crossfader Output
3-4 Record Source PGM 2 PGM-2 Post Fader and Post Crossfader Output
5-6 Record or DVS Control for Left Deck Selects PH/CD 1 or PH/CD 2 in Control Panel
7-8 Record or DVS Control for Right Deck Selects PH/CD 3 or PH/CD 4 in Control Panel
9-10 DJ Effects Send from the Mixer
FlexFX
Insert Send
11-12 Record the Main Mix or Mic Select Main Mix or Mic in the Control Panel
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Mixer Controls

Program Channels

Two Program channels, or buses, have nearly identical controls with the exception of the Source selectors.

Source Selector

The SOURCE selector for PGM 1 selects one of four sources:
• Left Virtual Deck (USB stereo playback pair 1-2) from USB A.
Also assigns the MIDI controls for the Left-Deck software and PGM 1 mixer to USB A.
• PH / CD 1 (THRU): Set to PH or CD with the rear panel switch.
When selected in software, this input is available on USB record 5-6 for use as the DVS control signal or for audio recording. To select this control source in Serato Scratch Live: go to Setup > Hardware > Control Source > PGM 1 and select “1”. See “Control Source” on page 42.
• PH / CD 2 (THRU): Set to PH or CD with the rear panel switch.
When selected in software, this input is available on USB record 5-6 for use as the DVS control signal or for audio recording. To select this as the control source in Serato Scratch Live: go to Setup > Hardware > Control Source > PGM 1 and select “2”.
• Left Virtual Deck (USB stereo playback pair 1-2) from USB B.
Also assigns the MIDI controls for the Left-Deck software and PGM 1 mixer to USB B.
The SOURCE selector for PGM 2 selects one of four sources:
• Right Virtual Deck (USB stereo playback pair 3-4) from USB A.
Also assigns the MIDI controls for the Right-Deck software and PGM 2 mixer to USB A.
• PH / CD 3 (THRU): Set to PH or CD with the rear panel switch.
When selected in software, this input is available on USB record 7-8 for use as the DVS control signal or for audio recording. To select this control source in Serato Scratch Live: go to Setup > Hardware > Control Source > PGM 2 and select “3”.
• PH / CD 4 (THRU): Set to PH or CD with the rear panel switch.
When selected in software, this input is available on USB record 7-8 for use as the DVS control signal or for audio recording. To select this control source in Serato Scratch Live: go to Setup > Hardware > Control Source > PGM 2 and select “4”.
• Right Virtual Deck (USB stereo playback pair 3-4) from USB B.
Also assigns the MIDI controls for the Left-Deck software and PGM 2 mixer to USB B.

Level

LEVEL controls adjust the input gain from off to +15 dB. Unity gain (no boost or cut) is at 12 o’clock.
Pan
Left / Right PAN controls adjust the balance of left and right signals. Left and right are equal at 12 o’clock .

Tone Controls

HIGH, MID and LOW full-cut tone controls adjust the frequency response from off to +6 dB. Unity gain (no boost or cut) is at 12 o’clock.

Filter

The FILTER sweeps from Low-Pass to High-Pass. Set to 12 o’clock for a at frequency response. Moving the lter toward the LOW position progressively reduces high-frequencies. Moving the lter toward the HIGH position progressively reduces low-frequencies. The Resonance or Q of the Filter can be adjusted in Scratch Live: go to Setup > Hardware > to set the Resonance. High resonance adds a “zip” effect to the Filter when it is moved. Low resonance is best when the Filter is used for mixing.
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FlexFX

The FLExFx button assigns a PGM channel to the FlexFX bus where internal, external analog or software effects via USB may be inserted. Enable Serato Scratch Live DJ Effects by going to Setup > Plugins > DJ­FX and click “Enable mixer DJ-FX send.” The FlexFX loop allows any combination of PGM 1, PGM 2, MIC or USB AUX to be assigned with the option to insert internal effects, external analog effects or software effects via USB.

Headphone Cue

Headphone CUE assigns a signal to the headphone monitor. Headphone CUE controls operate as solo or radio­button controls. This means engaging a headphone CUE turns all the other headphone CUE controls off. You can select more than one at a time by simultaneously pressing more than one CUE.

Channel Faders & Crossfader

These faders use magnetic non-contact mechanisms with no noise and no bleed. Each fader has REVERSE and CONTOUR controls on the front panel.

Channel Meters

Each PGM channel has a mono meter to assist in setting levels. These meters are quasi-peak with peak hold. The goal is to stay out of the red.
AUX
This digital input is on USB playback stereo pair 5-6 and is normally used for the Serato Scratch Live SP-6 sample player. To enable the SP-6 player, go to Setup > Plugins > SP-6 Sample Player and click “enable SP-6 Sample Player Plugin.” To assign the SP-6 Sample Player to click the SP-6 tab on the main software screen and select “A” as the SP-6 output. This
AUx input has it’s own LEVEL,
AUx,
FILTER and FLExFx assign. CUE for USB AUx is in the center just below the SAMPLES row of buttons.

Mic Input

This Mic input on a XLR/TRS combo jack has LEVEL, HIGH and LOW tone controls, FLExFx assign and a meter. Select MIC or LINE level using the rear panel switch. LINE is usually correct for wireless mic receivers. MIC ON turns the mic input on without ducking other inputs. MIC OVER momentarily turns the microphone on, and ducks other inputs by 10 dB (about 1/3).

Session In and Out

This SESSION IN has it’s own level control and may be used as a general purpose analog AUX input from RCA jacks. SESSION IN and SESSION OUT are typically used to chain mixers together.

Main and Booth

The Main and Booth outputs each have their own Level control. The Main outputs use balanced XLR connectors and the Booth outputs use balanced ¼˝ TRS connectors. Since the Main, Booth and Session Outputs have the same mix, you can run any of them to your main amplier if the proper cables are not available. The main mix has a quasi-peak stereo meter with peak hold.

Headphones

The Headphone Monitor provides stereo or mono split-cue operation.
• In Stereo operation, the PAN control
pans between stereo Cue and stereo Main Mix.
• In SPLIT CUE operation, the PAN control
pans between Mono Cue in the left ear and mono Main Mix in the right ear.
• Individual Cue buttons are provided for PGM 1, PGM 2, USB AUX and FlexFX Loop.
• The Headphone Level control sets the level in the front panel 3.5 mm and ¼˝ output jacks.

Control Strip Controls

The Sixty-Two Mixer has dedicated Scratch Live software controls for the Left Virtual Deck and Right Virtual Deck. The mixer has two high-speed USB ports, USB A and USB B. Virtual Deck and associated PGM controls are assigned to USB A or USB B using the PGM Input Source selectors. When the SP-6 ASSIGN button at the top of the left-hand control strip turns GREEN to coincide with the silk-screen color for
USB A. When
ASSIGN button turns ORANGE to coincide with the color for USB B. When the SP-6 ASSIGN button at the top of the right-hand control strip turns GREEN to coincide with the silk-screen color for
USB A. When
ASSIGN button turns ORANGE to coincide with the color for USB B. The MIDI controls are only sent to the selected port, allowing completely independent Library Browsing, Cue, Loop and Sample control for each USB port. MIDI controls not dedicated to a channel strip, such as SP-6 player controls, are assigned to the Left or Right control-strip using the SP-6 ASSIGN control.

Library Browse

BACK button: Switches the focus between the Crate and Library area in Scratch Live. If you have any panels open in Serato Scratch Live, the BACK button will also move the focus between this and the Crate and Library areas.
SCROLL / LOAD encoder: Rotate the knob to scroll through the Crate / Library panel currently in focus. When the focus is in the Crate area, pressing the knob displays the contents of the selected Crate and moves the focus into the Library area. When the focus is in the Library area, pressing
A is selected for PGM 1,
B is selected, the SP-6
A is selected for PGM 2,
B is selected, the SP-6
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the knob loads the selected track to the Virtual Deck. Double-pressing will load an instant double to this Deck from the opposite Deck.

Loops Manual / Auto

MANUAL / AUTO button toggles the state of the Loop controls between Manual and Auto Loop mode. In Manual mode, the LOOP buttons light GREEN to correspond with the GREEN lines by the LOOP controls. In Auto mode, the buttons are lit ORANGE to correspond with the ORANGE lines.
In CUE mode, the CUES / SAMPLES button is ORANGE and the Cue buttons are GREEN. There are ve Cue buttons dedicated to the Left Virtual Deck and ve dedicated to the Right Virtual Deck, numbered above each button. In SAMPLES mode, the CUES / SAMPLES button is RED, the four Bank buttons A, B, C and D are ORANGE and the six Sample buttons are GREEN. Sample buttons are assigned to USB A or USB
B using the SP-6 ASSIGN button at the top
of each control strip. See “Control Strip
Controls” on page 9.

Manual Loop Controls

When Manual Loop mode is selected, loop control buttons are illuminated GREEN. Loop buttons ash during loop playback. SELECT - Selects a loop slot in Scratch Live when the encoder is pressed.
IN - Sets a loop in point. OUT - Sets a loop out point. LOOP - Turns a loop on or off. DELETE - Allows you to delete a loop. Press
Delete and the Loop button now glows
ORANGE. Next, use the SELECT knob to
select the loop to be deleted then press the ashing LOOP button.

Auto Loop Controls

When Auto loop mode is selected, loop control buttons are illuminated ORANGE. BARS - Selects the auto loop length in Scratch Live. This can be adjusted while an auto loop is already looping as an effect. LOOP - Performs an auto loop of the number of Bars selected. ROLL - Performs a loop roll of the number of Bars selected. SAVE - Saves the current loop to an available loop slot in Scratch Live.

Cues / Samples control

The CUES / SAMPLES button toggles the ten CUE buttons between CUES and SAMPLES
modes.

Cue Points

In CUE mode, you can set and trigger ve cue points for each Virtual Deck using the Cue buttons. If a Cue is set in Scratch Live, a Cue button is lit bright
GREEN, and pressing it will trigger the
corresponding Cue point in Scratch Live. If a corresponding Cue point is not set, the button will be dim GREEN and pressing it will set a new cue point. You can delete a Cue point in Scratch Live by pressing and holding the DELETE button in the active control strip, then pressing the corresponding Cue button. see “Cue
Points” on page 26.

Sample Player (SP-6) Triggers

In SAMPLES mode, you can trigger six samples in each of four banks. Select Bank A, B, C or D. An ORANGE Bank button is brightly lit if any of the six slots in that bank have a track loaded, and that Bank is currently selected. When a bank is selected, any GREEN Sample button with a track loaded in the corresponding slot is brightly lit. The button ashes while its sample is playing. The Play behavior follows the behavior selected in Scratch Live. Sample playback can be assigned to the Left Virtual Deck, Right Virtual Deck or dedicated USB AUX input for the sample player typically used for SP-6 playback.
AUX. The Sixty-Two has a
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When two USB ports are in use, the SP-6
SEND
LEFT
RIGHT
RETURN
LEFT
RIGHT
USB
Record
USB
Playback
Main
Mix
Cue Bus
CUE
ASSIGN button at the top of each control strip determines which computer the SP-6 player controls are assigned to. Audio from both USB ports is summed in the mixer. See “SP-6 Sample Player” on
page 28.

FlexFX

The FlexFX Bus in the Sixty-Two works differently than a typical effects insert loop. This architecture is very exible and opens up many new possibilities not possible with simple effect insert designs found on other mixers. The FlexFX Bus is more like an auxiliary bus that can have multiple signals assigned to it. Signals assigned to the bus may then have internal effects, external analog effects and external USB effects applied in any combination. The order of processing in the FlexFX Bus is shown in the graphic below.
1. FLExFx buttons for PGM 1, PGM 2, MIC and AUx assign signals to the FlexFX
Bus (BRIGHT BLUE) or the Main Mix (DIM BLUE). This allows assigning multiple inputs to the FlexFX Bus and/ or changing the assignment without interrupting audio.
2. The six effect buttons both turn on and sync an internal effect. By keeping this separate from the effects ON button, it is possible to turn on, sync and cue effects before you hear the Wet signal in the Main Mix. Only one internal effect is selected at a time. Having six independent buttons, it is possible to drum in different effects without interruption.
3. ExT. INSERT is turned on/off with a separate button. The external analog insert can be used with internal effects and the
INSERT or independently.
NOTE: If no external connection is made to the FLExFx LOOP RETURN jack, the signal will be interrupted when the ExT. INSERT button is turned on.
4. The
INSERT is turned on/off with a separate button, and can be used with internal effects, the ExT. INSERT or independently. The
INSERT uses USB record pair 9-10 for the Send and USB playback pair 7-8 for the Return. Using the
INSERT generally requires
a low latency setting. NOTE: Assign a
PGM channel or signal to FLExFx before engaging the
INSERT button to
avoid audible artifacts.
In the setup screen, both DJ-FX and
Enable Mixer DJ-FX Send must be checked to use the
INSERT button.
See “Enable DJ-FX” on page 45, and “Enable Mixer DJ-FX Send” on page 45.
NOTE: If no connection is made in
Scratch Live between the USB send and USB return or “Enable Mixer DJ­FX send” is not checked in Scratch Live, the signal will be interrupted when the
INSERT button is turned
on.
5. The FlexFX CUE is after the internal
effects insert, analog external insert, USB insert and before the effects ON function. This allows cueing a Wet signal while listening to the Dry signal before turning the effect ON.
6. When effect ON is not engaged, internal effects insert, analog external insert and USB insert points are bypassed, and any signal assigned to the FlexFX Loop is simply summed into the main mix. This allows you to CUE the Wet signal before the Wet signal is heard in the Main Mix.
1 2 3 4
FLEXFXPGM 1
EFFECTS ENGINE
FLEXFXPGM 2
FLEXFXMIC
FILTER
BPM:120 * 4:1
FLANGER +FB
FLEXFXAUX
TIME BEAT
TAP
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PHASERFLANGER
ROBOTECHO REVERB
2000 MS
2
0
DEPTH
ON
SEND
64
8
10
RETURN
EXT. INSERT
SEND
RETURN
INSERT
6
BYPASS
ON
FLEXFX ON
5
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Internal Audio Effects

The internal effects engine is located in the FlexFX Loop. This allows any combination of PGM 1, PGM 2, MIC and AUx to be assigned to an effect. Individual effects are turned on/off using the six effects buttons. ExT. INSERT and are also engaged independently. The FlexFX Loop (which includes the External Insert and the USB Insert) is turned On/Off with the FlexFX ON button (off bypasses the loop).
The six built-in effects are:
FILTER FLANGER PHASER
HOLD ECHO ROBOT REVERB
General Behavior
• The effect multiplier is saved for each effect.
• Changing BPM for one effect changes the BPM for all effects.
• Tapping the BPM requires at least two taps.
• Changing the Beat multiplier results in an immediate change in the effect time.
• Changing the effect BPM adjusts the multiplier for other effects so that the new multiplier is as close as possible to the saved effect time.
Effects Display, BPM Source and Match Indicator
The effects display shows the name of the current effect, BPM, MIDI Beat-Clock source, Beat Multiplier and Time. A bar graph represents the effect time relative to its range. If no effect is selected, the information for the last effect is displayed. The display for the Robot and Reverb is somewhat different as outlined below. There four possible BPM sources:
(*) Manual Tap (S) Scratch Live (A) USB A Beat-Clock, (B) USB B Beat-Clock.
To change the BPM source, press and hold the TAP button and use the BEAT joystick to step through the sources. If a new BPM is manually tapped in or the time is manually altered, the BPM source returns to (*) Manual.
INSERT
The effect time is normally a product of the BPM and the Beat Multiplier. If the right arrow or left arrow appears, there is an inequality between the BPM*Beat and Time. The arrow indicates which way to adjust the Beat Multiplier to correct the inequality and get the closest possible time. If the BPM source is displayed (*, S, A, B), the BPM*Beat matches the displayed Time. For example, 120 BPM with a 4:1 Beat Multiplier would result in an effect Time of 2000 ms. If the Time is adjusted to a different value, such as 2097 ms, an arrow indicates that the product of the displayed BPM and Beat Multiplier does not result in the displayed effect Time. For this example, 2000 ms is below 2097 ms. In this case, moving the BEAT joystick left or down snaps to 120 * 4:1 and changes the time to 2000 ms. A ashing Beat Multiplier indicates that the Time required to match the current BPM*Beat product is out of range. For an echo example, if a BPM of 60 is used with a Beat Multiplier of 8, the resulting time is 8000 milliseconds. If the multiplier is set to 16, the resulting time would be 16000 milliseconds, which is out of range. In this case, the time remains at 8000 milliseconds and the multiplier ashes.
Effects Synchronization
This mixer can synchronize its internal effects to four sources as described in the preceding section. The desired clock source is selected by holding down the TAP button and pushing the BEAT joystick up/right or down/left. The selected source (*, S, A, B) is displayed just following the BPM number. Manually tapping a BPM forces the selection to (*) Manual. Pressing a FLExFx button with no other FLExFx button engaged, with a BPM­tagged song playing in Scratch Live on that channel, forces the clock source to (S) Scratch Live. The mixer will continue to track the Scratch Live BPM until a new BPM is manually tapped or a new clock source is selected. When one of S, A, or B is selected, the clock source indicator will ash when the mixer is actively following the selected clock. At any point the BPM and BPM source can be locked. By clicking down on the Joystick, the current BPM is frozen and the BPM source is set to (*) Manual and locked. The BPM label on the display ashes to indicate that the BPM source has been locked. The mixer will not change the BPM or BPM source until the user manually enters new BPM or time information, changes the BPM source, or unlocks the BPM by clicking down once more on the Joystick. Regardless of the clock source, the mixer broadcasts the current MIDI Beat­Clock to both USB ports when the Send MIDI Beat Clock option is selected in the MIDI Conguration page of the driver control panel. Both USB ports will also echo out any system real-time messages from the host computer. See “Core Audio and ASIO Drivers” on page 14.
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Effects Parameter Table

Effect Depth Knob Time Encoder Tap Button Beat Joystick Control Panel Option*
Adjusts the BPM multiplier to change the
Filter
Adjusts the strength of the effect.
Flanger
Phaser None
Adjusts the amount of echo recirculation, which in turn affects how quickly the echo effect decays. The amount of recirculation varies with the echo options selected (see last column). Setting the control to minimum or “0” results in a
Echo
Robot
Reverb Adjusts reverb intensity.
Dry signal with the minimum recirculation setting. Setting the control to maximum or “10” results a Wet signal with maximum recirculation.
When either Hold Echo option is selected, it is possible to suspend an echo. To engage suspend, press the TIME encoder. The ECHO button ashes, indicating that suspend is active. Suspend terminates input to the delay memory while continuing to play delay memory indenitely. Press the TIME encoder again to terminate suspend. If you want a suspended echo to gradually decay, turn the DEPTH knob CCW. If you want the decay to stop, turn the DEPTH knob back to or above where it was at when suspend was engaged.
Adjusts the Wet/Dry mix and warble of the robot.
Adjusts the LFO time independent of the current BPM and Beat Multiplier.
• Holding down the TAP button and turning the TIME encoder adjusts the BPM.
• Pressing the TIME encoder re-syncs the effect.
Adjusts the length of the recorded sample used by the echo.
• Holding down the TAP button and turning the TIME encoder adjusts the BPM.
• Pressing the ECHO button clears the echo. Time range is 1 ms to 10920 ms.
Hold down the ECHO button and turn the TIME encoder to adjust the ltered echo frequency.
Adjusts the % of pitch shift.
• % of pitch shift is shown by the bar in the display.
• Pressing the TIME encoder resets pitch shift to 0%.
Adjusts reverb decay time.
• % of decay time is shown by the bar in the display.
The TAP button manually enters a new BPM.
• A minimum of two taps is required to get a new BPM.
• Manually tapping in a BPM switches the BPM source to (*) Manual.
Pressing the TAP button and tilting the BEAT joystick up/right or down/left selects the BPM source. The source is shown in the mixer display after the BPM number: (*) Manual Tap (S) Scratch Live (A) USB A Beat-Clock, (B) USB B Beat-Clock.
Does not affect the robot.
Does not affect reverb.
number of bars.
• UP increases the multiplier and DOWN decreases the multiplier.
• Available multiplier values are: 1/16, 1/8, 1/4, 1/2, 3/4, 1/1, 2/1 4/1, 8/1, 16/1, 32/1 and 64/1. (64/1 not available in Echo).
Press down on the BEAT joystick to Lock the current BPM. This prevents the current BPM from changing until you manually change the BPM, Time, BPM Clock Source, or click the Beat Joystick Button again to unlock it. Locked BPM is indicated by “BPM” ashing in the display.
Hold down the FILTER button and toggle the BEAT joystick to scroll through the Filter types.
Hold down the FLANGER button and toggle the BEAT joystick to switch between + / – feedback.
Hold down the ECHO button and toggle the BEAT joystick to scroll through the Echo types.
Adjusts the pitch up/right or down/left in 20% steps.
Adjusts the decay time up/right or down/left in 10% steps.
• High-Pass Filter with low or high frequency sync.
• Low-Pass Filter with low or high frequency sync.
• Flanger with positive feedback.
• Flanger with negative feedback.
• Echo: No feedback lter. Recirculation is adjustable 0-70%.
• Hold Echo: No feedback lter. Recirculation is adjustable 0-100%.
• Low-Cut Echo: Feedback lter adjustable from 20 Hz to 10 kHz. Recirculation is adjustable 0-70%.
• Low-Cut Hold Echo: Feedback lter adjustable from 20 Hz to 10 kHz. Recirculation is adjustable 0-100%.
None
*Effect options available in the Scratch Live, ASIO and Core Audio hardware control panels.
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Core Audio and ASIO Drivers

The Scratch Live installer includes drivers that allow you to use your Rane Sixty-Two with other audio applications. The Core Audio (Mac) and ASIO (PC) drivers can be installed when you install Scratch Live. See the instructions in “Installing Scratch Live” on page 12. Once installed, you will have the option to use the Sixty-Two with 3rd party DAWs using ASIO or Core Audio interfaces. NOTE: These drivers only work with audio applications that are compatible with these audio standards.

ASIO (Windows)

The Sixty-Two comes with a low-latency ASIO device driver to interface with software applications other than Scratch Live on Windows operating systems. Multi-client ASIO allows different audio software applications to simultaneously stream audio to and from the Sixty-Two. If the same playback channel is selected in more than one application, the driver mixes the audio from the applications before streaming it to the device. The driver Control Panel may be launched from the Windows Control Panel. Select Start > Control Panel > Rane Sixty-Two.

Core Audio (Macintosh)

The Sixty-Two uses a low-latency Core Audio device driver to interface with software applications other than Scratch Live on Macintosh operating systems. Core Audio allows different audio software applications to simultaneously stream
audio to and from the Sixty-Two. To launch the Sixty-Two driver Control Panel, open the System Preferences window. Locate the Sixty-Two in the “Other” section and click the Sixty-Two icon.

Driver Control Panel

The control Panel consists of four pages: Preferences, Program Inputs 1-2, Effects and MIDI. To move between the four pages, click the left-hand corner of the control panel.
Preferences page controls:
USB-6 (11-12) Record source: Two radio buttons select the Main Mix or Mic.
USB-3 (5-6) Filter Resonance: Slider adjusts the resonance from Low to High for the
USB Port Status: Indicates active USB port(s).
Buffer Size: The Buffer Size control allows the USB driver buffer to be increased or decreased. The Sixty-Two drivers are designed to run at latencies as low 8 milliseconds. However, computer performance and available resources (number of applications running) may adversely affect the computer’s ability to stream audio reliably. If pops and clicks are heard in the USB audio, try increasing the buffer size to eliminate them. With ASIO, total round-trip latency is equal to Buffer Size plus device latency. With Core Audio, total round-trip latency is equal to Buffer Size plus software application buffer latency, plus device latency. Device latency is 2.26 ms.
Update Device Firmware: This panel indicates the rmware version currently installed in the Sixty-Two. If the Sixty­Two rmware installed on your computer is newer than the rmware in your
AUx Filter.
icon in the upper
Sixty-Two, the Update Device Firmware panel is enabled. Pressing the Update Firmware button updates the Sixty-Two rmware to the newer version.
PGM Inputs 1-2 Page Controls:
There is one panel for each channel strip on the mixer. Each PGM panel controls these functions:
Analog Input Source: The analog input for each channel may be set for Line level (CD) or Phono level (PH) using a switch on the rear of the mixer. PH/CD 1 and PH/CD 2 are associated with PGM
1. PH/CD 3 and PH/CD 4 are associated with PGM 2. The control panel shows the input mode selected on the mixer for each of the four inputs. The mode can only be changed on the mixer.
Phono Sensitivity: If Phono Input is selected on the mixer, the Phono Sensitivity adjustment appears in the panel. Click the down-arrow to display a list of 16 sensitivity settings between
2.5 mV and 10 mV in 0.5 mV steps. The default is 5 mV. Set the Phono Sensitivity to the same level of your cartridge (see your cartridge documentation for the correct value). Another method is to match the level of a CD on another input.
Filter Resonance: Each channel of the Sixty-Two has a Filter knob that provides High- and Low-Pass ltering. Filter resonance controls the “peak” of the lter cutoff frequency. The Low setting provides the smoothest Filter without adding gain. The High setting adds accent to frequencies near the Filter cutoff point by adding about 12 dB of gain. Adding gain in a narrow region around the cutoff frequency adds a “zip” effect to audio as the Filter is swept. The default is 5 dB.
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USB-3 (5-6) Record Source: This control allows users to select one of two analog sources as the vinyl emulation or USB record source for PGM 1. The two radio buttons allow the user to select PH/CD 1 or PH/CD 2. The post PGM 1 fader signal is always available for recording on USB 1 (1-2) record.
USB-4 (7-8) Record Source: This control allows selecting one of two analog sources as the vinyl emulation or the USB record source for PGM 2. The two radio buttons allow the user to select PH/CD 3 or PH/CD 4. The post PGM 2 fader signal is always available for recording on USB 2 (3-4) record.
Effects Page Controls: The Filter panel has four radio buttons
allowing users to select lter type and sync mode:
• High-Pass Filter with high-frequency sync.
• High-Pass Filter with low-frequency sync.
• Low-Pass Filter with high-frequency sync.
• Low-Pass Filter with low-frequency sync.
The Flanger panel has two radio buttons allowing users to select one of two feedback modes:
• Positive feedback.
• Negative feedback.
The Echo panel allows users to select one of four echo modes:
• Echo with no feedback lter and adjustable recirculation 0 to 70%.
• Hold Echo with no feedback lter and adjustable recirculation of 0% to 100%.
• Low-Cut Echo with adjustable feedback lter and adjustable recirculation 0 to 70%.
• Low-Cut Hold Echo with adjustable feedback lter and adjustable recirculation of 0% to 100%.
The sliders in the control panel set the low-cut lter cut off frequency.
Echo Default Effects settings are:
• Low-Pass Filter with high-frequency sync.
• Flanger with positive feedback.
• Echo with no feedback lter.
• Echo lter frequencies default to 82 Hz.
The Analog Insert panel has two options:
• +4 dBu
• -10 dBV
We recommend the +4 dBu setting unless you insert a low-voltage device, in which you should use the -10 dBV setting.
MIDI Configuration Page:
• When Receive MIDI Beat Clock is checked, the mixer receives MIDI Real Time System Messages.
• When Send MIDI Beat Clock is checked, the mixer sends MIDI Real Time System Messages.
• When User Button Lighting is checked, the mixer will not automatically light button LEDs for momentary presses. Enable this option if you wish to send MIDI commands to the mixer from third­party software to control button LEDs.

Factory Defaults

To reset the Sixty-Two Mixer’s:
• Record/Control Sources
• LP/HP Filter Resonances
• Filter Type, Flanger and Echo effects
to factory default settings:
1. Power off the Sixty-Two.
2. Push both PGM 1 and 2 FLExFx buttons at the same time.
4. While holding these buttons down, power on the Sixty-Two.
5. Immediately after fading up, the FLExFx lights ash one time, indicating a successful reset.
NOTE: Settings are saved in the mixer. Software is updated with the mixer’s settings. Therefore, the mixer may replace control source and effect settings in Scratch Live or software control panels with current mixer settings that may have been changed by a different laptop.
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the left and right channels swapped from your deck.

Scratch Live: Getting Started

System Overview

The Scratch Live control records and CDs are pressed with an audible tone specically developed for controlling the Scratch Live software application. The Sixty-Two converts the control signal coming from each deck into digital audio, to be sent via USB to the Scratch Live software, which decodes that signal into a stream of information based on what the DJ is doing with the control disc. A virtual ‘deck’ replicates the movements of the control disc. Audio les loaded onto the Virtual Decks are then played back through the outputs of the Sixty­Two, with any manipulation of the control discs reproduced on the audio, effectively emulating vinyl control of the les loaded in software.

Connecting the Sixty-Two

Follow these steps to set up the Sixty­Two for Scratch Live, using up to two turntables or CD players to control the software playback.
1. Inputs
Connect your CD players or turntables to the ANALOG INPUTS on the Sixty-Two. Connect the deck left of the mixer to 1 or 2, and the deck on the right to 3 or 4. Match the L channel from each of your decks (usually white) with the white (uppermost) RCA sockets on the mixer and R (usually red) with the red sockets. This is important to give Scratch Live the correct direction of playback. If your songs play backwards, you probably have
2. Input Level Selection
Set each input to the correct input level using the PH - CD switches. PH = Phono and CD = Line (for CD players). Unused inputs are best set to CD.
3. USB Audio
Select Scratch Live as the audio source for a channel by turning a PGM SOURCE knob to a analogue inputs may be used for Scratch Live vinyl emulation control. Control input sources for both PGM 1 and PGM 2 are selected in the Scratch Live setup screen.
4. Connect the Sixty-Two to your computer
Using the provided USB cable, connect either USB A or USB B to an available USB 2.0 port on your computer. Make sure you connect it directly to your computer and not through a hub or splitter.
USB input. Any of the four

Turntable Setup

1. Set the tone arms to the specic
recommendations of the cartridge used, so that the needle never leaves the record, but not heavy enough that it heats up signicantly. Both produce poor tracking.
2. Grounding is extremely important when using Scratch Live. Make sure you have good connections from the ground wires of your turntables to a grounding post on the Sixty-Two. If you do not ground your turntables properly, the control signal will be noisy and the tracking of the record position will be erratic.

CD Player Setup

Disable all built-in effects on the CD player, including keylock/master tempo.

Installing Scratch Live

Check for the latest download version of Scratch Live software at serato.com. If it is newer than the version on your CD­ROM, we recommend installing it instead.
Mac
1. Insert the Software Installation CD-
ROM and double-click the Scratch Live
Installer.mpkg icon. or Launch the installer you just
downloaded from serato.com.
2. Follow the on-screen instructions. Once
the installation is complete, Scratch Live
will appear in your applications list. You
may like to drag the Scratch Live icon to
your dock for quick launching.
3. Plug in your Sixty-Two. No extra
installation is required to use Scratch
Live.
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4. The optional Rane Device Drivers are required for other software you may have that uses Core Audio to communicate with your Rane device. To install the Core Audio drivers, double­click the .pkg le inside the appropriate product folder in the Rane Device Drivers folder on the software installation CD. Core Audio driver updates are available to download from the product’s page at dj.rane.com.

Windows

It is important that Windows users install the Sixty-Two drivers as well as the Scratch Live software. The easiest way to do this is to allow the Scratch Live installer to do all the work.
1. Connect your Sixty-Two before you insert your installation CD. When you
rst connect it, Windows will attempt to install the drivers via the hardware wizard. Cancel and close the hardware wizard.
2. Insert the Software Installation CD­ROM. Make sure your Sixty-One is connected rst. If a window doesn’t open automatically, browse to the CD drive. Run setup.exe.
or Launch the installer you just
downloaded from serato.com.
3. Follow the on-screen instructions. Once the installation is complete, Scratch Live appears in the Start Menu under All Programs > Serato > Scratch Live.
Because the Sixty-Two was connected prior to installing Scratch Live, no extra hardware installation is required.
Additional Windows ASIO Drivers
Once Scratch Live is installed, any additional hardware that is connected will be recognized and the drivers will be automatically installed.

Starting the Software

Close all other programs on your Mac or PC. When you load Scratch Live for the rst time, you will see the screen shown above.

Installing More Than One Version

Installing a new version will by default overwrite any previous version you had installed, however it is easy to have more than one version of Scratch Live installed if you wish.
Mac users: before installing, nd the
Scratch Live application (by default it is in the Applications folder), and rename it - for example Scratch Live 2.0.0. When you install the new version, the old application will not be overwritten, and you can choose which version you want to run by going into the folder and double clicking on the application. You can also do this if you have already installed the latest version - just rename the application (eg. to Scratch Live
2.1.1), and then reinstall the earlier version.
Windows Users: before installing, nd the
Scratch Live executable (by default it is in C:\Program les\Serato\ScratchLIVE), and rename it - for example Scratch Live 2.0.0.exe. When you install the new version, the old executable will not be overwritten, and you can choose which version you want to run by going into the folder and double-clicking the executable. You can also do this if you have already installed the latest version — just rename the executable (eg. to Scratch Live 2.1.1.exe), and then reinstall the earlier version.

Firmware Check

On occasion new rmware updates are included within Scratch Live software updates. After updating, run Scratch Live and click the Hardware tab in the Setup screen to see if new rmware is installable. See “Updating Firmware” on
page 42.
If you’re using the TTM 57SL and/or Sixty-Two mixers at various clubs, you may come across one that has a newer version of rmware installed. With the newer rmware, the mixer will still be usable with older Scratch Live versions, but certain features may not work as expected. To avoid this situation, make sure you always have the latest version of Scratch Live installed.

Using the Tool Tips

Click on the ? icon to enable tool tips. Tool tips provide a handy way to learn the various features of Scratch Live. Move the mouse over a section of the screen to bring up a context-sensitive tool tip. Holding the mouse over the ? button with tool tips turned on will show you a list of all keyboard shortcuts. Tool tips are available in several languages. Scratch Live will display the tool tips in the language that your computer is set to. If your language is not available, the tool tips will be displayed in English.
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Calibrating Scratch Live

Since Scratch Live is controlled by an analog signal, there is no guarantee of what state that signal will be in by the time the software gets to interpret it. Therefore, Scratch Live needs to be able to handle a wide range of signals, and be congurable to use them optimally. Calibrating is just conguring the software to your situation.
Calibration is equally important for both vinyl and CD users of Scratch Live.
There are two parts to the Scratch Live control signal: The directional tone, and the noise map. Listening to the control vinyl, the directional tone is the 1 kHz tone. The noise map sounds like random noise over the top of the tone. The directional tone provides the current speed and direction of the record, while the noise map tells the software precisely where on the record the needle is currently.

The Noise Threshold

A threshold is a lower limit, below which a process will not occur. In the case of Scratch Live, the noise threshold is the limit below which the input signal will not be interpreted as control signal; in other words if it’s below the threshold, it is considered noise and ignored. This setting is necessary because a stylus is very sensitive, and will inevitably pick up noise from the environment as well as the signal on the record, especially in the noisy environment of a live show.
How to Calibrate Scratch Live
With music playing in the background (from any source), put your needle on the record with the turntable stopped. If you are using CD players, the same rules apply. Have the CD deck paused or stopped while calibrating. Ensure the input level in Scratch Live is set correctly to Line (CD). See “Input Select Status”
on page 42.
Click and hold the Estimate button until the slider stops moving. Moving the threshold slider to the left will make Scratch Live more sensitive to slow record movement, but also more sensitive to background noise.
Repeat the process for each deck.
Things to remember:
• Your needle must be on the record.
• Your turntable (or CD player) must be stationary.
• The background music playing must be at a similar level to which you will play your set at.
• Calibrate Scratch Live every time you play.
TIP: If the slider jumps to the far right, then you have a problem with noise in your turntables/CD players/mixer. Check all your connections and make sure your equipment is well earthed. In some situations you will not be able to improve the signal quality, and you will have to play on regardless. In this situation, stick to REL mode.

The Scopes

The scopes on the Setup screen in Scratch Live display the input signal as a phase diagram. The key factors to look at on the scope display are crisp clean lines, round shape, and the tracking percentage in the lower right corner.
Start both turntables or CD players. You will see green rings appear in the scope view as shown. For optimal performance the inner ring should be as close to circular as possible. Use the scope zoom slider (1x to 16x) to zoom in or out as necessary. Use the scope L/R Balance and P/A Balance controls to adjust the shape of the inner ring. The number in the top left corner of the scope view gives the current absolute position within the control record or CD. The number in the top right corner is the current speed in RPM. In the bottom left is the current threshold setting, and the number in the bottom right shows the percentage of readable signal — this number should be close to 85% when your system is calibrated properly.

Calibration Troubleshooting

After calibration, the number in the upper right corner of the scope view should say
0.0 while the needle is on the record and the turntable is stopped. If that number is uctuating then manually move the Estimate slider to the right until that number is stable at 0.0. If you’ve moved the slider all the way to -24 and its still uctuating then you have a grounding or interference problem somewhere in the chain. If so, the rst thing to check is that the grounding wire coming from your turntable is connected to a Sixty-Two grounding post. Next, make sure that the Sixty-Two isn’t sitting next to a power source such as a power strip and that the RCA cables aren’t laying across other power-conducting cables. If you are still experiencing issues, you might have to adjust the placement of your setup. For example, make sure bass bins aren’t directly under the turntables.
If you have trouble getting the rings circular, you probably need to clean or change your needles. If the image appears as a line, then you have a missing channel. Check your RCA connections and needles. for more
calibration troubleshooting help See “Scope Reading and Fixes” on page
48.
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Importing and Playing Music

Importing Your Music

The easiest way to load music into your library is by using the Files button:
1. Click on the Files button to open the les panel. The left side of this window displays various locations on your computer hard drive (and external drives if you have one). Click on these locations to navigate your computer and nd your music. By default, your music will usually be found in either “Music” (Mac) or “My Music” (Windows).
2. Once you have located your music, drag the folder or les you want to import onto the purple “All...” icon. This is located to the left of your screen at the top of the crates and playlist window. If you wish to import all of your music, just drag your whole music folder onto this icon.
TIP: You can also import by dragging files and folders directly from Windows Explorer (PC version) or Finder (Mac version) into the Scratch Live library.
TIP: Adjust the size of the Files window by clicking and dragging near the three dots up or down. The vertical crates window adjusts left and right.

Supported File Types

Scratch Live supports xed and variable bit rate .MP3, .MP4, Ogg Vorbis, .AAC, .AIFF, .ALAC, .WAV and Whitelabel (wl. mp3) le types. M3U playlists are also supported. For more on Whitelabel.net audio les, see “Whitelabel.net” on page
20.
NOTE: Older iTunes Music Store DRM files cannot be played back by Scratch Live. iTunes Plus files are DRM-free.

Playing Music

Click on the “All...” icon to show all the tracks in your library. Use the keyboard shortcut Shift - Left Arrow to load the highlighted track on to the Left Deck, and Shift - Right Arrow to load the highlighted track on to the Right Deck.
TIP: You can also load tracks to Decks using the mouse. Click and drag a track from the track list area on to either Virtual Deck.
To start playing a track, simply put the needle on the record and start the turntable. The track will start playing as soon as it detects the signal from the control vinyl (or CD). In ABS mode, the track will play from the position dictated by the placement of the needle on the record. If you place the needle at the beginning of the record, the track will start playing from the beginning. You can skip through the track by picking up the needle and placing it further into the record, just as with regular records (this is known as needle dropping). See
“Scratch Live Modes” on page 24.
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Track Display

When a track is loaded, the track name, artist and length are displayed in the track title bar, and the Virtual Deck shows a solid black line. If the track has BPM or key information written in the tag this will also be displayed. See “Set Auto BPM” on page
20.
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Set Auto BPM

Whitelabel. net

The Serato Whitelabel Delivery Network is a unique system that allows record labels to digitally deliver promotional releases directly to DJs. To download Whitelabel audio les and sign up to receive updates on the latest promotional releases, visit whitelabel.net.
Whitelabel Audio Files
Whitelabel.net audio les are a unique format (le extension wl.mp3) developed by Serato. They are specially prepared for use in Scratch Live; pre-analyzed, tagged with song and artist info, BPM and album art where possible. Whitelabel audio les play as high quality 320 kbps stereo audio in Scratch Live when Rane Scratch Live hardware is connected. Without Scratch Live hardware connected, or when playing these les through other mp3 software and devices, they will play as low quality 32 kbps mono audio. Whitelabel audio les are promotional releases from records labels available to Scratch Live DJs for free from Whitelabel. net.

Preparing Your Files

Before you play your music in Scratch Live, It is important to rst analyze your les. The analyze les function processes the songs in your library to detect le corruption, saves the waveform overview to an ID3 tag*, and calculates auto-gain and BPM values.

How to Analyze Files

To analyze les run Scratch Live with the Sixty-Two disconnected. On the left side of the main screen, click the Analyze Files button to automatically build overviews for all the tracks in your library.
TIP: You can drag and drop individual folders, crates or files onto the Analyze Files button to force the building of overviews at any time.

About Corrupt Files

If Scratch Live detects a corrupt le it will tag it with a corrupt le icon: It is very important that you delete ANY corrupt les from your library as they can cause Scratch Live to crash regardless if you play the le or not. See “Status
Icons” on page 37 and “Corrupt File Descriptions and Diagnoses” on page
47.
If this option is checked while analyzing les, Scratch Live will calculate the estimated tempos of your les. If Scratch Live is condent that the Auto BPM estimate for a le is accurate, it will be written to an ID3 tag* in the le. The Auto BPM function will not be applied if the track already contains BPM information. To re-analyze these les and use Auto BPM or auto gain, drag them onto the Analyze Files button. If you know your le’s BPM will fall within a certain range, use the range drop down to avoid double or half value BPMs being calculated.
*NOTE: ID3 tags contain data about
your tracks and are saved inside the files themselves. Genre, track name and artist are examples of common tag information. See “Editing ID3 tags” on page 37.
The Offline Player
The ofine player is a useful tool for preparing crates, auditioning tracks, and setting cue and loop points. The ofine player is available when Scratch Live hardware is not connected, and outputs through the current default audio device. Load a track to the ofine player by dragging and dropping onto the Deck, or pressing shift+left arrow. If the end of the loaded track is reached, the next track in the current playlist is played automatically. Click the Ofine Player Controls button (outlined below) to expand and hide the ofine player controls.
20
For information on rescanning, moving, copying, deleting and backing up your les, see “File Management” on page
38.
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Playback Control

The Control Record

The control record has two sides. The rst side is 10 minutes long and contains the Vinyl Scroll section. The second side is 15 minutes long. Scratch Live can be congured to work with records playing at either 33 RPM or 45 RPM, depending on your preference. The record has thin marks every minute, and a thicker mark every 5 minutes (when playing at 33 RPM). These marks are to assist you when using needle dropping to move through the track. These marks do not affect the playback of the track. The mode will switch when it reaches the end of the record so your track won’t stop. See “Absolute Mode” on page
25.

The Control CD

The control CD has two tracks. The rst track is 15 minutes long and controls playback. The second track is 40 seconds long and controls vinyl scroll.

Vinyl Scroll

Vinyl Scroll allows you to select and load tracks using only your turntables (or CD player) – no contact with the computer necessary! To use Vinyl Scroll with turntables, lift the needle off the record and drop it into special “bonus track” section at the end of the record’s A side. The movement of the control disk now controls the selected track within your library. Lift the needle out of the Vinyl Scroll section of the record and into the lead out (between the Vinyl Scroll area and the end of the record) to change crates or iTunes playlists. Go back to the Vinyl Scroll area of the record to choose a track within the crate or playlist. Once you have found the track you wish to play, put the needle back at the beginning of the record and it will load automatically. This feature is available to CD users. Go to track 2 on the control CD to access Vinyl Scroll. Find the track you want to load, and go back to track 1. The track you selected will be loaded and ready to play. You can reverse the direction of Vinyl Scroll and set the sensitivity in the Setup screen.
TIP: You can also use Vinyl Scroll in the Prepare window. See the options for “Vinyl Control” on page 44.

Main Screen Overview

Virtual Deck

The Virtual Deck shows everything about the speed and position of a track. As the vinyl rotates, so does the line on the label. The circular progress bar around the edge is a visual representation of the position within the song, and can be set to ash to warn you that the track is nearing its end. The time and remaining time are displayed in minutes and seconds. The pitched BPM (BPM with pitch adjustment multiplier added) is shown on the left of the Virtual Deck, and the turntable speed as a percentage pitch shift is shown on the right of the Virtual Deck. If the track has no BPM information, pitched BPM will not be shown. If you are playing regular vinyl, notice the Virtual Deck behaving strangely as Scratch Live attempts to decode the incoming signal. This will not cause any problems, but you may nd it distracting. You can unload the currently loaded track using the Virtual Deck eject button.
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TIP: Use the keyboard shortcut shift­alt-arrow to unload a track from the Virtual Deck.
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Visual Aids

When the track is playing several waveforms are displayed. Each shows a different aspect of the track being played.

Tempo Matching Display

The Tempo Matching display area provides a helpful tool for beat matching. Scratch Live detects the beats within the track, and places a row of orange peaks (for the track on the left side) above a row of blue peaks (for the track on the right side) in the Tempo Matching display area. When the two tracks are matched to the same tempo, the peaks will line up. The tempo display is aligned with the beginning of the bar, so the peaks keep their relative position as the track plays. This display does not show the relative timing of the beats, only the tempos of the tracks. The peaks will still line up when the tracks are playing at the same tempo, but are out of sync.

Track Overview Display

This view provides a complete overview of the track waveform, and includes a marker to show the current position within the track. This view is useful for nding transitions within the track. The waveform is colored according to the sound spectrum – red representing low frequency bass sounds, green representing mid frequency sounds and blue representing high frequency treble sounds. You can jump to different positions within the track by clicking on the Track Overview display (disabled in ABS Mode). Grey lines behind the overview show the length of the track – a thin grey line every minute, and a thick grey line every 5 minutes. The overview will be lled when you load the track onto a Virtual Deck. On slower computers, you should disable Autofill overviews in the Library tab of the Setup screen. See
“Preparing Your Files” on page 20 and “AutoFill Overviews” on page 45.

Main Waveform Display

This view provides a close-up of the track, including color coding to show the frequency of the sound; red representing low frequency bass, green representing mid-frequencies and blue representing high­frequency treble sounds. You can also switch to a three-band spectrum view by holding the ctrl key and clicking on the waveform. Click on the waveform to ‘scrub’ or make ne adjustments to your position within the track. This applies to INT Mode only, and may be useful if you wish to set cue points in your tracks without your turntables or CD players connected. The Main Waveform is zoomed around the current position in the track. See “Cue Points” on page 26
and “Scratch Live Modes” on page
24.
TIP: Use the + and – keys to zoom in and out. TIP: Waveform can be either vertical or horizontal. See “Display Modes” on page
24.
Kick Drum
In this example, the red part of the wave represents a kick drum, while the purple part represents a snare drum.
Snare Drum

Beat Matching Display

This view shows the position of beats within the track. When beat matching, this view helps align the downbeats of the two tracks. The markers are matched up when the two tracks are beat matched. Example: The following is a demonstration of using the visual aids to help beat match. In this example, the track that is playing is on the Left Deck, and the track to be mixed in is on the Right Deck.
1. Start the track playing on the Right Deck. After a few seconds, blue peaks appear in the Tempo Matching display.
2. Adjust the pitch of the right turntable until the blue peaks sit under the orange peaks in the Tempo Matching display. Once they are aligned, the two tracks have the same tempo.
3. Next align the markers in the Beat Matching display. Watch the color of the items passing by in the Main Waveform display. Remember that a kick or bass drum will be red in color, and a snare drum will be green or blue. This technique will by no means guarantee perfect mixes, but may help to speed up the process of beat matching.

Master Gain

The master output of Scratch Live can be controlled using the master gain control. This adjusts the volume of all tracks played. Ctrl-click the knob to reset it to 12 o’clock.
NOTE: For best results, set the master gain to 12 o’clock, and adjust the volume of individual tracks using the track gain adjustment.

33 / 45 Speeds

Set this to match the speed of your turntable for normal playback.
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Tracking Indicator

The tracking indicators on the main screen show the quality of the signal coming from the control record or CD. The length of the bar indicates the speed of the record or CD. The color indicates the amount of position information Scratch Live is receiving. When you are playing the record at normal speed, the tracking indicator should be grey. If it is mostly red there is a problem reading the control signal. Make sure your needles are clean, and check the calibration in the setup screen.
NOTE: It is normal for the tracking indicator to be red when cueing or scratching.

Tap Tempo

For tracks with no BPM information, there is a tap tempo button displayed where the BPM usually is, in the song info area. Pressing alt­space bar activates the tempo tapper (press alt-space bar a second time to activate the tempo tapper on the Right Virtual Deck). Tap the space bar along with the beat. After you’ve tapped the rst beat, you can switch to double time tapping, half time, start of each bar etc. The range is set by the rst two taps, after that you can switch to any steady rhythm you feel comfortable with – quarter notes, half note, whole notes. Esc resets the BPM, Enter saves the BPM to the track. You can use the mouse if you prefer. Your CD player or turntable’s pitch slider doesn’t need to be at zero, we do the math for you. You can also use the tempo tapper when no song is loaded, for nding the BPM of regular records, for example.

Eject

This ejects the track playing or loaded from it’s Virtual Deck.

Key Lock

When Key Lock is on, the key or pitch of the song stays locked at what it would be if the track was playing at normal speed, regardless of the platter speed of the turntable or CD player. Key Lock has scratch detection, so that it automatically turns off when scratching for a natural scratching sound. Turn Key Lock on or off by clicking the button to the top right of the Virtual Deck.
TIP: F5 and F10 will turn Key Lock on and off for the Left and Right Decks respectively.

Repeat

Use the Repeat function to repeat the song across the entire length of the control record.
TIP: Short “loop” samples can be turned into a continuous track using the Repeat function. The loops must be less than 10 seconds long, and cut at the start and end of a bar.

Censor

Use the censor button to ‘mask’ parts of a song, or use as a special effect. When you press the censor button, the track starts playing backwards from that point. When you release the censor button, the track plays forward from the point you would have been, had you not pressed the censor button. Censor is available only in REL and INT Modes.

Autoplay

Click the Auto button to enable autoplay. With this setting turned on, when one track nishes playing, the next track starts automatically. Load from a crate to play through the songs in that crate, or from your library to play through your library. Autoplay works in both REL and INT modes. Play from start must be checked in the Playback tab of the Setup screen for autoplay to work correctly. See
“Play From Start” on page 43.

Track Gain

Use the track gain knob to balance the volume of the tracks in your library. Any adjustment made to the gain of a track is saved with the le, and will be reapplied to the entire track when it is loaded again. The level meter shows the level sent to the hardware interface after both individual track gain and master gain adjustment. Ctrl-click the knob to reset it to 12 o’clock.
NOTE: For automatic gain setting of your tracks, see “Use Auto Gain” on page 43.

USB Dropout Indicator

The USB dropout indicator on the main screen is a useful trouble shooting tool if you have problems with audio dropouts. Such dropouts are caused by an interruption in passing the audio to the Scratch Live hardware interface. If such an interruption (or dropout) occurs, a red light will appear briey, just to the left of the Scratch Live logo at the top of the screen. The light will be red for one second, and then orange for four seconds.
If you experience USB drop outs:
• Increase the USB Buffer Size See “USB Buffer Size (Latency)” on page 42.
• Try closing other applications that are running at the same time as Scratch Live.
• Try turning off background tasks, for example, wireless networking.
• If your CPU load is very high, try decreasing the Maximum Screen Updates setting in the Display tab of the Setup screen. See “Maximum Screen
Updates” on page 45.
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Display
Library
Scratch Live
Modes
Scratch Live gives you the option of four different display modes to suit your style of performance. The Display Mode buttons are located in the top left of the Main Screen. They are:
Library Mode: Maximizes your library space by minimizing the Virtual Deck information displayed. In Library Mode only the track information, Virtual Deck, mode, track overview display and meter are displayed.
TIP: Use the space bar to toggle between Library Mode and your current display mode.
Views
You can choose between four different library views which allow for visual browsing using text and album art. Select your Library View by using the buttons in the bottom left area of the main screen. The available Library Views are:
Simple List: Displays the track information in a text list.
Album Art List: Adds an album art column to the Simple List mode.
Album Art Grid 1: Displays the album art as a grid with the track information text to the right.
Modes
Scratch Live has three different modes of operation. You can switch between these modes by clicking the mode buttons near each Virtual Deck.
Classic Vertical Mode: Two Decks are displayed on the left and right sides of the screen with vertical waveforms in the middle.
Classic Horizontal Mode: Two Decks are displayed on the left and right sides of the screen with horizontal waveforms in the middle.
2-Deck Stack Mode: Two Decks are stacked on top of each other in a horizontal fashion. Stack Mode aligns the waveforms on top of each other, while maximizing waveform space. The controls for all Decks can be shown or hidden by pressing the Show Deck Controls Button on any Deck.
Album Art Grid 2: Displays the album art as a grid with the track information text below.
NOTE: Your files must have album art added for it to be displayed. See “Adding Album Art” on page 37.
TIP: For all views you can adjust the font size by using the Font Size slider in the Library tab on the Setup screen. For all Album Art views you can adjust the album art size using the Album Art Size slider in the same area.
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Absolute Mode

Relative Mode

Internal Mode

ABS mode is the default mode, and
most closely resembles the properties of normal vinyl. The beginning of the track is mapped to the start of the record, and by picking up the tone arm and moving the needle to another part of the record (needle dropping) you can move to a different position within the track. ABS mode faithfully reproduces the movement of vinyl control records, including stops, starts, scratching, needle dropping, rubbing and other turntablist techniques. When you reach the end of the record using either REL or ABS modes, Scratch Live automatically switches to INT mode. This is known as Emergency Internal mode, and prevents long tracks from stopping when you run out of record. You can switch from Emergency Internal mode to ABS mode by lifting the needle and placing it in the lead-in of the control record. Emergency Internal mode will activate after 1 second. Use the keyboard shortcut F1 (left deck) or F6 (right deck) to switch to ABS mode.
NOTE: Be careful when scratching near the end of the record not to accidentally go past this point and into internal mode, or the track will no longer respond to record movement!
REL mode observes the relative forward
and backward movement of the record, but does not take into account the position within the record. REL mode disables needle dropping, but allows skip­free scratching.
See: “Drop To Absolute Position” on page 44.
REL mode adds additional speed
controls:
Previous track – Go to the previous track in the list.
Rewind - The rewind function speeds up the longer you press the button.
Fast forward – The fast forward function speeds up the longer you hold the button.
Next track – Jump to the next track in the list.
TIP: Use the keyboard shortcut F2 (left deck) or F7 (right deck) to switch to REL mode.
INT mode allows playing tracks without
external vinyl (or CD) control. INT mode has a start / stop function and a virtual pitch slider. Holding down the shift key moves the pitch slider slowly. Holding the ctrl key and clicking on the pitch slider resets the pitch to zero. Scratch Live automatically switches to INT mode when the end of the control record is reached; you can switch back to REL mode by placing the needle in the rst ve minutes of the control record. If you switch from ABS or REL into INT mode, Scratch Live automatically adjusts pitch to maintain playback speed as set by the turntable. Use the keyboard shortcut F3 (left deck) or F8 (right deck) to switch to INT mode.
INT mode adds these additional controls:
Play / pause reverse - Press to
play, press again to stop playback. You can adjust the braking knob in the setup screen to range from an immediate stop to a slow turntable-style ‘power down’. See “Braking” on page 43.
Play / pause forward - Press to play, press again to stop playback. Uses the same braking as described above.
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Bend down - Create a temporary decrease in the playback speed. Use bend down if the two tracks are in time, but this track is slightly ahead of the other track.
Bend up - Create a temporary increase in the playback speed. Use bend up if the two tracks are in time, but this track is slightly behind the other track.
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Pitch Slider - Use the pitch slider to make pitch adjustments while using INT mode. Drag the pitch slider with the mouse to make large pitch movements, or hold the shift key and drag the pitch slider to make ne adjustments. Clicking the RANGE button above the slider changes the slider range to ±8%, ±10%, ±16%, ±50% or ±100%.

Temporary Cue

There is a temporary cue point that can be used like the cue button on many DJ CD players. Press ctrl-I to set this temporary cue point on the Left Deck, and ctrl-K to set it on the Right Deck. This temp cue point is shown in the main waveform as a white marker. This cue point is not saved with the track, and by default is set to the beginning of the track. Press I to jump to this temporary cue point on the Left Deck, and K for the Right Deck. If you hold down the I or K key while the track is stopped, it will play from the temporary cue point. As soon as you release the key, it will jump back to the temporary cue point. Note that you can use this shortcut to jump to the beginning of the track if the temporary cue point has not been set. See “Cue
Points” on page 26.

More Controls

You can also control playback using the computer keyboard shortcuts — turn Caps Lock on to enable. See “Playback
Keys Use Shift” on page 43.
Left Deck
Q play / pause reverse A W play / pause forward S E pitch down D R pitch up F T bend down G Y bend up H Alt-Q load previous track Alt-A Alt-W load next track Alt-S Alt-E rewind Alt-D Alt-R fast forward Alt-F
Ctrl-I
Click on the waveform to ‘scrub’ or make ne adjustments to your position within the track. This may be useful if you wish to set cue points in your tracks, and don’t have your turntables or CD players connected.
NOTE: If you play a track in INT mode, and then switch to ABS or REL mode, the pitch adjustment will be dictated by the turntable, so there will be a jump in pitch unless they are already perfectly matched.
TIP: If you are in ABS or REL mode and you get a build up of dust on the needle that is breaking up the audio, hold down ctrl and press the INT button. This will take you to INT mode and reset the pitch to zero.
Function
set a temporary cue point
Right Deck
Ctrl-K

Cue Points

Use cue points in Scratch Live to mark and trigger different parts of your tracks. The cue point markers are saved with the le in the track’s ID3 tag. This means they will be present each time you load the track.

Setting Cue Points

You can set up to ve cue points for each track. Click on the + button to place a cue point, or use the keyboard shortcuts below. A cue point will be set at the current playhead position of the track and can occupy any of the 5 slots. Use the keyboard shortcuts: ctrl­comma (for left) and ctrl-period (for right) to place cue points in chronological order. Alternatively, use ctrl-1 through 0 to set a specic cue point, i.e., to set a cue point on the Left Deck in slot 2, press ctrl-2. Notice the stripe on the Virtual Deck jumps to the 12 o’clock position and changes color when you set a cue point – you are at the cue point when the stripe is one solid color and at the 12 o’clock position. As the track plays on beyond the position of the cue point, the colored bar shortens by a fth for each rotation. Likewise, as you approach the cue point, the color will grow by a fth each rotation. For example, the picture below shows the track just before the end of the 5th rotation before the cue point.
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TIP: Zoom in on the waveform using the – and + keys and ‘scrub’ to the desired position for greater accuracy when setting cue points.

Enable Hot Cues

To turn on hot cues, check Enable Hot Cues in the Playback tab on the Setup
screen. When Hot Cues are enabled, you can set cue points simply by pressing the number keys 1 through 0 (no ctrl modier required). Note that you can only add cues this way if the cue point slots are empty.
See “Enable Hot Cues” on page 43.

Triggering Cue Points

Click the arrow to the left of each cue point to jump to it (REL and INT modes only). You can also jump to cue points using shortcuts: 1 through 5 for the cue points on the Left Deck, and 6 through 0 for the Right Deck cue points.

Editing Cue Points

To remove a cue point, use the x button on the right side of the cue point panel. You can also overwrite cue points by using the shortcut keys ctrl-1 through 0.

Customizing Cue Points

To change the color of a cue point, click on the colored square and choose a new color from the drop down menu. To name your cue point, double click on the “time” eld. You can now edit and name this cue point to whatever you like. You can also drag and drop cue points to change their order in the list. If you wish to have the cue points sorted by time, check Sort cues chronologically in the Playback tab on the Setup screen. If you load the same track onto both Decks, you will be able to add or modify cue points from either Deck. When you jump to a cue point in INT mode while paused, the track will play from the cue point for as long as the key or mouse button is pressed, after which the playhead returns to the cue point. If this is done using the keyboard while the track is playing in either INT or REL mode, the cue point will be repeatedly triggered, producing a stuttering effect.

Looping

You can save up to 9 loops per track. These loops are saved in the le, and will be present when you reload the track. To make a loop, set the in-point by clicking the IN button, and the out-point by clicking the OUT button. To turn the loop on or off, click the LOOP button. If you want the playhead to jump to the start of the loop when you enable the loop, hold the control key and press the LOOP button. To adjust the in-point of the loop, click the IN button. You can use the arrow keys: left arrow to move the in-point towards the start of the track, right arrow to move the in-point towards the end of the track. Hold down the shift key while pressing the arrow key to make coarse adjustments. Click the IN button again to save the in­point. The same applies to adjusting the out-point. You can also use the control vinyl (or CD) to adjust the in- and out-point. Click the IN button, then move the control vinyl. Moving the vinyl will adjust the in-point. Once you are happy with the new in-point, click the IN button again to save, and release the control vinyl. The control vinyl will go back to controlling playback once the record is back up to normal speed. Using the control vinyl to adjust loop end points is optional — to turn this feature off, disable Adjust loops with vinyl under the Vinyl Control tab in the Setup screen. There are 9 available loop slots per track. If a loop is set in a given slot, the background (behind the loop number)
will be green. Press the x button to clear the loop. If you click on the locked loop symbol, a red border will appear. This indicates the loop is locked, and you will not be able to adjust the end points or delete the loop until you unlock it, by clicking on the number again.
NOTE: Looping applies to REL and INT modes.

Auto-Looping

Auto-looping allows you to create loops instantly. If the track has a BPM value simply click the number of beats you wish to loop and Scratch Live will create the loop for you. The loop is snapped to the beats in the song detected by Scratch Live so even if you press the button slightly out of time Scratch Live will still create a perfect loop for you. Five auto-loop buttons are available on screen at any one time. They range from 1/32 to 32 beats. The user can select the auto-loop range with the and buttons. Pressing an auto-loop button will create a loop start point from the nearest beat to the playhead (within reason), and set a loop endpoint in the future. Pressing auto-loop 1 while auto-loop 1 is active will deactivate the loop. Pressing a different auto-loop button while looping is active will extend the endpoint of the current loop to the appropriate new auto-loop length. You can also save an auto-loop to the next available slot. When using an auto­loop, a save button is visible where the lock loop button normally is.
NOTE: Auto-looping requires the track BPM to be set. See “Set Auto BPM” on page 20.
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The A-Slot

A special loop slot ‘A’ exists for auto­looping. The act of using the auto-loop buttons sets a loop in the ‘A’ slot, following the rules above. Turning a loop off using the auto-loop buttons returns you to the loop slot that you were previously in at the time you started auto-looping. Turning the loop off using the LOOP button leaves you in the ‘A’ slot. The ‘A’ slot is not saved to disk automatically, pressing ‘save’ saves the loop to the rst empty slot in 1-9. Auto-looping shortcut keys are alt-1 to 5 for the Left Deck, and alt-6 to 0 for the Right Deck. They correspond to the looping buttons as laid out on screen. ie. if the onscreen buttons display 1 2 4 8 16 beat loops, alt-1 triggers a 1 beat loop, and alt-5 triggers a 16 beat loop.

Loop Roll

Loop roll performs a standard auto­loop, but when the loop is turned off, the playback position is returned to the position where it would be if it had not entered the loop (much like censor). The other difference between loop roll and standard auto-loop is the ‘‘roll’’ button is momentary. The loop is engaged when the button is pressed down, and disengaged when the button is released. Use short loop lengths to create “stutter” type effects. To activate loop roll, hold control + alt while clicking on the desired autoloop increment, or use the keyboard shortcuts: control + alt + 1 through 5 for the Left Deck and control + alt + 6 through 0 for the Right Deck. (ie. the same as the auto­loop controls with the additional ‘alt’ key as a modier). The range of values available for loop roll are 1/32 through to 32 beats. The shortcut keys will activate whichever loop lengths are visible on screen, i.e., if you have lengths of a 1/4 beat through to 4 beats visible for the Left Deck, control + alt + 1 will activate a 1/4 beat loop roll, control + alt + 2 will activate a 1/8 beat loop roll and so on. Use the and buttons to toggle through the range of possible lengths visible onscreen.

Loop Roll with MIDI

You can assign loop roll to MIDI two ways:
1. After pressing the MIDI assign button in Scratch Live, press the control + alt keys, click on an auto-loop value, then click on the button/slider you want it mapped to on your MIDI controller.
2. You can assign the singular loop roll button to MIDI, then assign a MIDI knob or slider on your controller to the autoloop select knob (visible in the MIDI assign panel area when in MIDI assign mode) to change the values on the y.
TIP: When you have the “Autoloop Select” knob assigned to MIDI, you have all of the loop roll lengths at your disposal. This allows you to roll up and down the loop length scale, to create interesting stutter and build-up effects.
NOTE: Like auto-loop, loop roll requires a BPM value written to the ID3 tag in order to work. Build overviews with the “Set Auto BPM” box checked and the proper range for your music selected to ensure an accurate BPM value. See “Set Auto BPM” on page 20
To use the Loop controls on the Sixty­Two, see ”Loops Manual / Auto” on page 10.

SP-6 Sample Player

The SP-6 Sample Player allows you to play up to six sources of audio, in addition to the tracks playing on the Virtual Decks. Any audio le in your Scratch Live library can be loaded to any one of the six slots, allowing playback of short samples, sound effects, or full length tracks. The SP-6 is enabled when the Sixty­Two is plugged in, but not operational in the ofine player mode. Click on the SP-6 button to access the sample player window. In the top right corner of the SP-6 there is a button which opens the Display Menu. Clicking on this drops down a menu with the list of available controls:
Mode: Chooses the play mode: Trigger / On-Off / Hold / Repeat modes.
Output Select: Assigns individual slot outputs to L (Left channel), A (Aux output), R (Right channel) or to the master output of the SP-6.
Pitch: Pitch Slider / Bend / Nudge / Keylock controls.
Play from: Choose which cue point / loop to use for the loaded track.
Overview: Displays the overview of each track.
Level: Individual sample slot level and Gain controls.
Level meter: Displays the volume level for the sample slot.
This enables you to set up the sample player with the appropriate controls that suit your workow.
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Loading the SP-6

To load a track to the SP-6, drag and drop the desired le from your library into one of the sample slots. To eject a track, click the eject button to the right of the title display.
TIP: You can load tracks to the SP-6 with the keyboard shortcuts: ctrl + alt + z to n.
TIP: Select and drag six tracks from your library onto the first sample player slot to simultaneously load six tracks across all six slots.

Playing Samples

Pressing the play button on each slot will play the loaded audio.
TIP: Use the shortcut keys z (slot 1) x (slot 2) c (slot 3) v (slot 4) b (slot 5) n (slot 6) to trigger each sample respectively.

SP-6 Instant Doubles

You can instant double from the Virtual Decks down to the SP-6, from the SP-6 up to the Virtual Decks and also between the sample slots themselves. This means the position, track gain and speed will match when you drag a track to from one location into another. This allows you to beat match tracks with your turntables/ CD players on the Virtual Decks, and then “instant double” the track down to a slot, freeing up the Virtual Decks to continue your mix with other tracks. Click and drag an already playing track from a Virtual Deck or sample slot and drop it on another sample slot to begin instant doubling.

SP-6 Play Modes

Each sample slot has three different play modes:
Trigger mode - When play is pressed, the audio plays through until the end of the track. Pressing repetitively will trigger the audio from the beginning of the track. To stop the audio, hold the alt key while either clicking the play button, or pressing the corresponding shortcut key (e.g., alt - z for slot one).
Hold Mode - The sample will only play while you press and hold the play button or the corresponding shortcut key. Upon release of the play button, the audio stops immediately. This mode most closely resembles the function of the “note off” mode found on many samplers.
On / Off Mode - When play is pressed, the audio plays through until the end of the track. Pressing play again stops the audio.
Repeat Mode - Each slot has a repeat button. When activated, this will repeat the loaded audio le from beginning to end, or will turn on the loop selected in the “Play From” eld.
TIP: Short “loop” samples can be turned into a continuous track using the repeat function. Ensure there is a clean cut at the start and end of a bar.
TIP: If you don’t wish to use the SP-6, you can disable it in the Plugins tab on the Setup screen.

SP-6 Pitch Controls

There are individual Pitch Slider, Bend, Nudge, and Keylock controls for each sample slot. The BPM is also displayed next to the pitch slider. If no BPM is present in the tracks ID3 tag, the pitch of the track is displayed as a percentage. Click and drag the pitch slider to make regular pitch adjustments. Hold the shift key and move the pitch slider to make ne pitch adjustments. Click on the + and – buttons to nudge the track into time. (temporary pitch adjustment) Hold the ctrl key and click the + and – buttons to make ultra-ne pitch adjustments to nudge the track, adjusting the pitch permanently.

SP-6 ‘Play From’ Selector

Use the “Play From” selector to choose where the track will play from. You can choose to play a track from the start of the le, any one of the cue points, or any one of the loop in points. When this is set to play from start, or play from a cue point, the track will play right through until stopped. When a loop is selected, the track will play until the loop out point, unless you have “repeat” on, in which case the track will loop using the in and out points of the selected loop. The number of options will be dependent on the number of cue points and loops already set in your track. i.e if the track loaded has no cue points and loops set, then only “start” will be available as a “Play From” option.
TIP: To set or adjust cue and loop information for a track, load it to a Virtual Deck, make your adjustments, then load it back into the sample slot.
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SP-6 Track Overviews

Displays an overview of the track loaded to each sample slot. The waveform, play head position, cue points and selected loops will all be visible.

SP-6 Slot Volumes

Each individual sample slot has a separate volume slider and gain control.
Volume Sliders - Use the volume slider to mix and make temporary adjustments to the volume of the sample you are playing. These sliders act like your mixer’s, fading from full volume right through to completely silent.
Gain Knobs - In addition to the volume slider there is an additional gain knob for each slot. These allow you to ne tune the maximum gain volume of the loaded sample. The gain adjustment will also be written to the track’s ID3 tag, meaning that it will be the same everytime you load it.

SP-6 Output Selector

Use the master output selector button to choose where you wish to have the SP-6 output to.
L to PGM 1 with
as the PGM Source.
A to R to PGM 2 with
as the PGM Source.
There is also a master sample player Gain knob to adjust the overall SP-6 volume.
AUx.
A or B selected
A or B selected

Individual Output Selectors

By default each sample slot will be set to Master, mirroring the SP-6 master output setting. You can however, use the individual output selector buttons to override the Master output setting.
To send an individual slot to a different output from the Master, deselect the master option by clicking on the MASTER button for the corresponding slot. This will unlink the sample slot from the master sample player output selection, allowing you to choose the 1, 2, 3 or 4 PGM output for each slot. These output routings will be saved when you close down Scratch Live, so the next time you launch Scratch Live, your preferred settings will remain the same.

SP-6 Sample Banks

The SP-6 has four separate sample banks, labeled A, B, C and D. To switch between the different banks click on the A, B, C or D buttons. Each bank will save the individual sample and sample slot settings you last used, allowing you to prepare banks for easy recall at a later stage. Sample Bank A will load as the default.

SP-6 Mute Buttons

Use the mute buttons to mute the audio output for each of the SP-6’s sample slots. Click the mute button to silence the audio output, click the mute button again to turn the audio back on. You can also ctrl-click on the mute buttons to mute the outputs momentarily, meaning that the audio will only be muted for as long as you hold your mouse click.
TIP: You can MIDI assign these buttons, allowing you to create a virtual kill switch for the sample slot. To MIDI assign momentary mute, hold ctrl and click on the mute button before tapping your MIDI controller.

SP-6 MIDI

All features of the SP-6 are MIDI assignable. The SP-6 window must be opened rst before enabling MIDI assign mode. See “MIDI Control” on page
32.
To trigger samples from the Sixty-Two, see “Cues / Samples control” on page
10.

DJ-FX Plugin

The DJ-FX Plugin gives you control of two FX units, each with three chained effects slots per unit. Each FX unit has two control modes: Ultra Knob Mode and Super Knob Mode, both of which can be fully customized. The DJ-FX plugin opens in Ultra Knob Mode by default. The DJ-FX Plugin must be enabled in the Plugins tab in the setup screen. Once enabled, the DJ-FX panel button appears in the panels area on the main screen.
See “Enable DJ-FX” on page 45.
To enable post-fader DJ-FX with the
INSERT button, see “Enable Mixer
DJ-FX Send” on page 45 NOTE: The DJ-FX plugin is not visible if your Rane hardware is not connected.

Ultra Knob Mode

Click the Ultra Knob Mode button to select Ultra Knob Mode. This allows you to control up to three effects slots in one FX unit using the one Ultra Knob. Click on the drop down menu to load an Ultra Knob effect. (This is “empty” before settings are saved in Macro Edit Mode.) Click the ON button to enable the effect, and use the Ultra Knob to control the wet and dry amount of all effects.
Click the Show Parameters button to show the effects and parameters that are controlled by the loaded Ultra Knob preset.
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Super Knob Mode

Super Knob Mode allows you individual control of each effect in the FX unit. Each effect slot has a Super Knob which controls the wet and dry amount for the effect. Click the Effects drop down box to select an effect for the effect slot. You can leave a slot empty by selecting “empty.” Click the ON button by the Super Knobs to toggle turning the effect(s) on and off. The effects chain works in series going from effects slots 1 to 3, meaning that the effected audio from slot 1 passes through slot 2, which is then passed through slot
3.

Effects BPM Multiplier

The Effects BPM Multiplier is used to adjust the effect time. The effect time is set using the track’s BPM value, but by applying the Effects BPM Multiplier you can increase or decrease the effect time.

Deck Assign

You can select which Deck the FX unit applies to by clicking the Deck buttons. Each Deck can only pass through one FX unit at a time. You can assign the Sixty­One PGM FlexFX buttons control DJ-FX: in the Plugins tab of the Setup screen, turn on “Enable Mixer DJ-FX Send” on page 45. The software Deck buttons are not visible with this enabled.

Show Parameters

Press the Show Parameters button to expose the individual parameters for each effect. You can then control the individual parameters by adjusting their respective knobs. In Ultra Knob Mode, use this to select which effects are loaded and controlled by the Ultra Knob. In Ultra and Super Knob Mode, you can link or unlink a parameter to the Super Knob by pressing the Link Button, allowing one master control of some parameters and individual control of others.

Macro Edit Mode

Macro Edit Mode is an advanced option that allows you to create macro mappings for each effect and to save any effects edits made in Ultra or Super Knob Mode. Open Macro Edit Mode by clicking the Macro Edit Button while Show Parameters is open. Once opened, more controls appear which allow you to create and change parameter mappings.
To map a parameter to the Ultra or Super Knob:
1. Unlink the parameter that you want to map to the knob. The Macro Min and Max buttons for this parameter are now displayed.
2. Move the Ultra or Super Knob to the position that you want the parameter to start mapping from.
3. Move the Parameter Knob to the position that you want the to be the lowest value of the parameter.
4. Press the Macro Min button to set the minimum position.
5. Move the Ultra or Super Knob to the position that you want the parameter to end being controlled from.
6. Move the Parameter Knob to the position that you want the to be the highest value of the parameter.
7. Press the Macro Max button to set the maximum.
8. Link the parameter to the Ultra or Super Knob by pressing the Link button.
Now when you adjust the Ultra or Super Knob you will see the parameter knob move within the range that you just specied. Any parameters not customized but linked to the Super or Ultra Knob will behave as normal. You can save any macro mappings you have made to an effect by clicking the Save button by the Super Knob, and save effects combinations made in Ultra Knob Mode by clicking the Save button by the Ultra Knob.
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MIDI Control

The MIDI Control feature in Scratch Live provides the ability to map MIDI controls to Scratch Live controls, and thus control the functions of Scratch Live using MIDI controllers such as keyboards, triggers, sliders, and knobs. Integrating MIDI controllers into your Scratch Live setup can improve live performance usability, such as hitting pads on a MIDI controller to trigger loops and cue points.

MIDI Controller Setup

The process of setting up a MIDI controller for use with Scratch Live will vary depending on the hardware in question. Many devices can connect to a computer using MIDI over USB, and will either be supported directly by your operating system, or require installation of drivers and conguration utility software. Follow the manufacturers instructions for installation. Other controllers may solely use a MIDI out connector to send control messages, and will require a separate MIDI interface unit to communicate to software. Generally the MIDI interface will come with drivers and conguration tools which pass your controller’s output onto an available MIDI channel, which can be used by Scratch Live. Once your controller is installed and functioning correctly, use these directions for assigning controls.

Assigning Controls

To enable MIDI assign mode, click the MIDI button. Hovering the mouse pointer over a control shows the MIDI assignment box with the current assignment status. To assign a MIDI control, click on the control in Scratch Live, then move the MIDI control. The MIDI assignment box should update to show it has mapped the controls to one-another. To un-assign a MIDI control, click on the control in Scratch Live, and press return on your computer keyboard. While in MIDI assign mode, controls which have MIDI inputs assigned show a green box indicator around them.
NOTE: Once in MIDI assign mode, Scratch Live controls will no longer respond directly to the mouse. If you need to change a control using the mouse, disable MIDI assign mode.

MIDI Output Lighting

Any mappable software feature with an ON / OFF state (rather than momentary or toggle) has a lighting option. The light on the MIDI controller will stay ON when the function is ON rather just lighting up when it is touched on the MIDI controller. You can disable it by pressing “L” whilst mapping. There is an “Enable MIDI Output Lighting” checkbox for global default in the MIDI Presets panel of the Setup screen.

MIDI Platters

The Scratch Live Virtual Decks are not user assignable to MIDI control. MIDI devices with platters on them all send different data so user mapping is not possible. To control the platter use a natively supported controller.
Assign MIDI to Other Controls
Controls which are not normally visible are available for assignment in MIDI assign mode by clicking on the Show MIDI Panel button. This will open up a panel allowing MIDI assignment for controls including library navigation as well as additional Deck functions such as ne pitch control and extended cue and looping features.

Ctrl-Click Functionality

Some Scratch Live screen controls have additional functionality assigned to ctrl-click. You can assign ctrl-click functionality to a MIDI control, alongside the normal functionality. For example, ctrl­click on the INT mode pitch slider returns pitch to zero. To assign this to MIDI control, enter MIDI assign mode, ctrl-click on the slider, and then assign one of the pads to it. When you press the pad, pitch goes to 0.

Presets

MIDI presets are accessible in the MIDI panel of the Setup screen. By default, the current MIDI assignments in Scratch Live are automatically remembered and loaded next time you start the program. The preset panel allows you to save and recall several different MIDI setups. This is useful if you are using several MIDI devices or want to quickly switch MIDI setups without having to reassign all your controls. Make sure to create a new preset before you start MIDI-mapping so when you are nished there will be a preset to save to — just clicking ‘New’ will wipe your current MIDI settings.
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INPUT SELECT
341
2
PH - CD
PH - CD
PH - CD
PH - CD

Native Controller Support

This Scratch Live version currently has native support for the following 3rd party controllers:
• Denon DJ DN-HC1000S
• Denon DJ DN-HC4500
• Novation Dicer
• Vestax VFX-1
• Pioneer CDJ-350
• Pioneer CDJ-400
• Pioneer CDJ-850
• Pioneer CDJ-900
• Pioneer CDJ-2000
• Pioneer CDJ-2000nexus
• Pioneer MEP-7000
112 113 114 115
42
43
44 16
45
1084425
17
109
28
110
30
111
29
41 46
100
94
82
34
31
2
207111
116
4
65
68 67
12
89
101
77
71
11 10 13 9 8 91
5 40
These controllers are plug and play, and can automatically control Scratch Live with no MIDI assigment necessary. Visit
serato.com for documentation on using
these controllers.

MIDI Devices

Any connected MIDI device will be listed within the MIDI Device List in the MIDI panel of the Setup screen. You are able to enable or disable any of these devices using the “Enable MIDI Device” checkbox.
Control Change Note On / Off
90
102
78
72
117
66
93
5
87
69
75
1
51
52
55 18
50
5819112
45
63
113
61
114
57
115

MIDI Mapping

When using Serato Scratch Live software, the mixer is plug-and-play with all required MIDI mapping done for you. For advanced users or with third-party DAWs, it is possible to custom MIDI-map most mixer controls on the Sixty-Two and control the lighting and color of buttons in the Scratch Live control strips. See the charts in the
Appendix for “MIDI Implementation” on page 53.
There are three groups of MIDI controls:
• Those associated with PGM 1 and the left-hand control strip.
• Those associated with PGM 2 and the right-hand control strip.
• Mixer controls not associated with PGM 1, PGM 2 or either control strip.
112
21
41 39 40
113
24
114
27
252322 26
115
30
19
24
18 23 22 21 20
104 105 98 99 100 101 102 103 106 107
7
8
83 84
107
106 108
78 73 74 75
90
0
98 32
76
707769
79
99
105
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3833
33
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There are two USB ports on the mixer,
USB A and USB B. Users can assign each
of these three groups to USB A or USB B as follows:
• The SOURCE selector for PGM 1 determines which USB port will be used for PGM 1 controls and the associated left-hand control strip.
• The SOURCE selector for PGM 2 determines which USB port will be used for PGM 2 controls and the associated right-hand control strip.
To assign MIDI controls not related to PGM 1 or PGM 2, press the SP-6 ASSIGN button at the top of a control strip and it will light brightly to indicate that controls belonging to the third MIDI group are assigned to the same USB port. The one exception is the crossfader, which is always sent to both USB ports.
MIDI Assignments
As indicated in the Top Panel MIDI Assignments graphic, there are unique MIDI assignments for Loop controls when in AUTO and MANUAL modes. There are also unique MIDI assignments for Cue and Sample buttons when in CUE and SAMPLES modes.

MIDI Layers

The mixer is capable of changing MIDI Layers in order to MIDI map one control to multiple functions under different contexts. Changing the MIDI Layer is the same thing as changing the MIDI channel. The MIDI Layers used for Left Deck and Right Deck can be independently selected. The third group of controls that is not associated with PGM 1, PGM 2 or either control strip will use the MIDI Layer of the group that it is assigned to with the SP-6 ASSIGN button. By default, the other MIDI Layers inherit the functionality of the rst Layer. The crossfader is the only control that will only send trafc on MIDI Layer 1.
• Holding down the CUES / SAMPLES button will turn all of the Cue buttons yellow. The Left Deck Cue buttons and Right Deck Cue buttons will each have one Cue button brightly lit. The button that is brightly lit indicates the current MIDI Layer for that group.
• While holding down the CUES / SAMPLES button, press the Cue button corresponding with the desired MIDI Layer. This will change the MIDI Layer for the deck that Cue button belongs to. It is not necessary to wait for the Cue buttons to display the current MIDI Layer in order to change the MIDI Layer.
• MIDI layer corresponds to the MIDI channel:
MIDI LAYER MIDI CHANNEL
1 1
2 3
3 4
4 5
5 6
NOTE: The Scratch Live controls on the mixer’s control strips are not mappable in Layer 1 because they are reserved for the default Scratch Live functions. These controls are fully mappable in Scratch Live on all other MIDI Layers. All controls on all layers are mappable in third-party applications that support MIDI Mapping.

Organizing Your Music

Scratch Live can support an unlimited number of tracks – the only limitation is the size of the hard drive of your computer. A number of features are included to help you to keep your music organized and nd songs quickly and easily.

Grouping Tracks into Crates

Scratch Live supports several ways of organizing and sorting your le library. iTunes users will notice that Scratch Live can incorporate your existing iTunes library and playlists. Scratch Live uses digital “crates” for quick access to your favorite collections. There is no limit to the number of crates you can create, and any given track can be placed in multiple crates. For example, you could organize your les into the following crates, where any one track would be led in more than one crate:
• Hip Hop
• UK Hip Hop
• French Hip Hop
• Inst Hip Hop
• Old Hip Hop
• Hip Hop LPs
• Bunny Hop
To make a new crate, click the Add New Crate button in the bottom left corner of the main screen
icon). To rename a crate, double click the
crate name. You can change the order of tracks within a crate by sorting by the “#” column and dragging them up or down.
(brown crate
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TIP: Check the ‘Protect library’ option in the Library tab of the Setup screen to prevent changes to your crates. If you do delete a crate by accident, you can get it back from the recycle bin / trash. Crate files have the extension .crate.

Subcrates

You can drag and drop crates into other crates to make subcrates. If you drag a crate to the very left of the crate panel, it will stay in the top level of the crate structure. If you drag the crate a little to the right, onto the name of another crate, it will make the crate you are dragging a sub crate of the rst crate.

Smart Crates

Smart crates update their contents by using keywords which are matched with selected tags of your music library tracks. Smart crates can be updated automatically or at your discretion. To create a smart crate, click the Add Smart Crate button in the bottom left corner of the main screen
crate icon). A popup window will open
which allows you to add the rules to ll your smart crate. Press Add Rule to add a rule for the smart crate to match with. For each rule you can choose a eld to match on from the drop down menu:
• Added (date)
• Album
• Artist
• BPM
• Comment
• Composer
• Filename
• Genre
• Grouping
• Key
• Label
• Remixer
• Song
• Whitelabel
• Year
You can then choose the following inclusion / exclusion criteria:
• Contains
• Is
• Does not contain
• Is not
(blue
Check the Match all of the following Rules option so that tracks must match all the set rules to be added to the crate. If this option is not checked, any track which matches any of the rules will be added to the crate. Check the Live update option to have the smart crate update when any tags are edited in your music library. With this option unchecked, the crate contents will be updated only when you click the refresh crate icon, which is not visible when Live update is checked. Click Save to save your crate or Cancel to exit without saving. Click the Edit button (next to the Add Smart Crate button) to edit the rules of an existing Smart Crate.

Sorting Your Files

The track information display area can be customized to display the columns listed below:
• Added
• Album
• Artist
• Bitrate
• BPM
• Comment
• Composer
• Filename
• Genre
• Grouping
• Key
• Label
• Length
• Location
• Remixer
• Sampling
• Size
• Track
• Video Track
• Year
The column button is located at the top of the library pane in the right hand corner. Click on the column button to select which columns you want to display. To sort your library by a column, click the column header so it highlights. For example, clicking on the album column
header will sort your library alphabetically by album title. To move a column, drag the header to the left or right. To resize a column, click on the column boundary and drag it to the left or right.

Using the Song Browser

The song browser allows you to lter your song list by Genre, BPM, Artist and Album. To turn the song browser on or off, click the Browse button.

Searching

Scratch Live includes a search function to help you nd les quickly and easily. Enter text into the search box and Scratch Live will automatically nd as you type. To select which elds the search function will look through, click on the left hand side of the search box. The drop down menu shows which elds are currently being used. Press esc or the x button on the right of the search box to clear the search.
TIP: Use the keyboard shortcut ‘ctrl-f’ to jump to the search box. This keyboard shortcut will also take you out of any crate or playlist that you might be in and into your main library, so you can find any track in your collection. If you then click on a crate or playlist, the search query will be cleared.
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Prepare Window

The Prepare window is a holding area for tracks, much like preparing a set by lifting records part way out of your record bag. You can drag tracks (or whole crates) from the main track list into the Prepare window, or simply drag them onto the Prepare button. These tracks will be removed from the Prepare window once they have been played. All tracks in the Prepare window will be discarded when you exit Scratch Live.
TIP: Use the keyboard shortcut ctrl-p to add tracks to the Prepare window.
TIP: Select the contents of the Prepare window and drag them onto the new crate button (+) to save your selection as a crate.

History

The History button opens a complete log of all the tracks you have played and allows exporting Scratch Live session information as a data le. Each session is catalogued by date and time. Using the drop down arrow, you can navigate to and view detailed information of any previous sessions. There are columns for the period (i.e., date of session), name of track and artist name. In addition, these other categories listed below will give you more detailed information about your sessions:
Start Time: When viewing a song row, the start time of the song is displayed. When viewing a session row, the start time of the session is displayed with the date (in real time value).
End Time: When viewing a song row, the end time of the song is displayed. When viewing a session row, the end time of the session is displayed with the date (in real time value).
is displayed with date (i.e., 10/09/08 01:38:16).
Deck: The Virtual Deck that the song was played on will be displayed under the deck column. In the song row, either left or right is displayed. The ofine player will be listed as ofine.
Notes: Use this eld to list particular information about your songs and each session (i.e., note how you transitioned from one track to another).
Start Session / End Session: To start or end a session, click the corresponding button.
Insert Track: If you wish to add information for tracks not played in Scratch Live into your session (e.g., if you played one of your favorite vinyl or CDs), select the song you want to insert after and click the Insert Track button. Double click the inserted track elds and edit your information accordingly. When exporting an m3u playlist [see exporting below] “Inserted Tracks” will not be present.
Export: You can export each session as a data le using the Export button. Select a session, then choose your preferred le Format, and click Export. There are three possible export formats:
• text: to create a simple text le with your session information contained within.
• csv: to create a le for use in spreadsheet software.
• m3u: to create a playlist le, which can be imported into media players. Note that an m3u does not contain audio itself, it only points to the location of your audio les. (Inserted tracks within sessions will not be included in an m3u playlist.)
Delete: To delete a history session, highlight the session, then press ctrl + del.
TIP: To make a new Scratch Live crate containing your session information, select a session and drag it to the + new crate icon. The crate will automatically use the session date as the crate name.
Listing Behavior - only the tracks you
actually play are listed in history. This is done using an A-B algorithm, meaning a track on Deck A is only listed once the track on Deck B has been changed or ejected. You can choose to show tracks which you have auditioned, but not actually played, by checking the Show unplayed tracks box. The session will then also list these tracks in grey, along with actual played tracks. Alternatively, you can mark or unmark tracks as played manually. Select a track (or a group of tracks) and click the Mark as played or Mark as unplayed button. This may be useful if you play a track off regular vinyl or CD — breaking the A-B algorithm). Songs that you have played are marked as green in your library. Click on the button marked Clear to reset the list of recently played tracks and turn the color of your library back to white.

Serato Playlists

The Serato Playlists plugin allows you to upload your history sessions to your serato.com prole for viewing, sharing and editing. You can upload your playlist once your session is complete, or by using the Live Playlists feature to update your playlists online in real time! To enable this plugin, go to the Plugins tab on the Setup screen and check the Enable Serato Playlists Plugin option. Open the History panel and you will now have access to the Serato Playlists options.
Playtime: When viewing a song row, the total played time of the song is displayed (i.e., 00:03:00). When viewing a session row, the total elapsed time of the session
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• Serato Playlists: see “Serato Playlists” on page 35.
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Uploading Serato Playlists
Once you have nished your session, or to upload a previous history session, select the desired session in the History panel. Click the Format dropdown box, select Serato Playlists and click the Export button. You will receive the following warning:
Warning: This feature will submit play data from your History to your online Serato Playlists and may affect sound card performance while sending.
Do you wish to continue?
If you choose “Yes” you will then be taken to www.serato.com where you can review your playlist before choosing to post it online. Once posted, you have the option to edit the playlist and track information.
NOTE: We recommend that you turn off any wireless networking devices when using Scratch Live. If you export your playlist online whilst playing you may experience USB dropouts. If so, you may wish to avoid using this function.
Live Playlists
Serato Playlists has the Live Playlists option to allow you to display what you are playing online in realtime on your serato.com prole. To enable the Live Playlists feature go to the Plugins tab on the Setup screen and check the Enable Live Playlists option. Once enabled, the Start Live Playlist button is now displayed in the History panel. Click this to start and stop your Live Playlist session.
NOTE: Live Playlists requires you to be connected to the internet while playing, which may result in USB dropouts. If so, you may wish to avoid using this function.

Editing ID3 tags

Much of the information associated with each le can be edited from within Scratch Live. Double click on the attribute within the main library to edit the attribute. Filename, length, size, bit rate and sampling cannot be edited. This information is saved in the le itself. Note that the protect library option in setup must be unchecked to allow edits. for
details on auto-BPM See “Preparing Your Files” on page 20.
TIP: Use the keyboard shortcut ctrl-e to edit text. Hold down the ctrl key and move with the arrow keys to change to a different field while staying in edit mode. When you have more than one file selected, editing tags changes all the files in your selection.
TIP: The second column in the library is the label color for that file. Click it to bring up a color palette, and customize the Virtual Deck for that file.

Library Zoom

You can change the size of your library text by using the shortcuts ctrl + and ctrl
–.

Display Album Art

MP3 les can contain album art information. Click the Album Art button at the very bottom left of the screen to open a small window. This window displays the album art of the track currently selected in the library. Album art can also be shown next to the the track information display on each Virtual Deck. Click on the Display tab in the Setup screen to nd this option. See
“Show Album Art On Deck” on page
45.

Adding Album Art

You can add album art to a le by dragging and dropping a jpeg or png le onto the track in any of the album art views, or onto the Album Art window. If you do this while the track is loaded to a Virtual Deck, the album artwork will not be added until the track is ejected.

Status Icons

The leftmost column shows the status of each track. The image to the left shows ve tracks with differing statuses.
• Scratch Live has detected some corruption in the MP3 le. If possible, re-encode the MP3. If you have a corrupt le in your library, hover your mouse over the status icon for information on what type of corruption was found. See “Corrupt
File Descriptions and Diagnoses” on page 47.
• The track has been imported from the iTunes library.
• The track has been imported from the iTunes library, and Scratch Live has detected some corruption in the MP3 le. Solution: If possible, re-encode the MP3.
• The track cannot be found. Most likely the le has been renamed or moved.
• Tracks that are read-only have a locked icon.
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File Management

useful if you know the location of your files, as it only scans the drag and drop location, with faster relocation.

Deleting Crates and Tracks

To delete tracks from your Scratch Live library, select the track and use the keyboard shortcut ctrl-delete. Make sure you have the Protect library option unchecked in the Library tab of the Setup screen.
location. Your Scratch Live library will now contain entries for both the originals and copies.
Move: Select this to move the selected les and/or folders to the new location. Your Scratch Live library and crates will now reference the les in their new location.
Cancel: Cancel any changes.
Located in the les pane are two buttons, rescan ID3 tags and relocate lost les. Use these tools for ongoing le and library management.

Rescan ID3 Tags

Click this button to force Scratch Live to re-read all le tags. Alternatively, you can drag and drop les, folders, or drives onto the rescan id3 tags button from the les pane. This will only scan the les that you drag and drop, resulting in much faster processing.
TIP: Rescanning the tags is a handy way to identify all the files that Scratch Live can’t find (for example if the files have been altered or moved). These tracks will show up red in the main track list, with an exclamation mark in the status column. You can sort by the status column to group all these tracks together.

Relocate Lost Files

This feature nds music and folders on your computer that you have either moved or altered.
1. Click the Relocate Lost Files button to search all your drives (internal and external) for les currently marked as not found in your library.
2. When this process is complete, your Scratch Live library will be updated with the new location of your les.
TIP: Drag and drop files, folders, or drives onto the Relocate Lost Files button from the Files pane. This is
• Deleting a track when you are in the
All...” playlist removes it from your library and any crates that the track may be in.
• Deleting a track inside a crate removes it from that crate but the le will remain in your “All...” playlist.
• Deleting a track from a subcrate will remove it from the subcrate and the main crate but not the “All...” playlist.
• Crates that are deleted are sent to the recycle bin/trash.
NOTE: To delete any files from your library and your hard drive (sending them to the recycle bin) use the shortcut ctrl-shift-delete.
If you are using iTunes playlists, your les cannot be deleted this way. You will need to delete them from within iTunes.

Copy & Move Files & Folders

Scratch Live gives you the ability to copy and move les, folders and crates between drives or to a new location on the same drive. To copy or move your les and/or folders, open the Files panel and select, drag and drop them in the desired new location. Scratch Live will then prompt you with the following options:
Copy: Select this to make a copy of the selected les and folders in the new
Remove original references from library: Check this option when using
the copy feature to remove the original references to these les in your Scratch Live library and replace them with the copies in the new location. The original les will still be kept in their current location, but will no longer referenced in your Scratch Live library.

Copy & Move Crates

You can also copy or move your Crates and Subcrates to another drive in the same way. Open the Files panel and select, drag and drop your Crates or Subcrates to the new drive. You will be presented with the same options as mentioned above. To move between drives, read the Scratch Live Support Articles at serato.com.

Scratch Live Backup

Scratch Live stores your library database and crates information in the Scratch Live folder on your hard disk. This folder is created on a drive when les are added to Scratch Live. A copy of each Scratch Live folder called ScratchLiveBackup is created next to the folder it is backing up. This folder is created when exiting Scratch Live. You will be prompted to backup your Scratch Live library on exit if there is no backup for a drive or if the last backup is more than one week old. Backup will only keep ONE level backup at a time; each time backup runs, it overwrites the previous backup.
NOTE: Make sure you back up your music separately. This backup function only backs up the Scratch Live folder, not your music files.
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Recording

Scratch Live allows you to record one of eight stereo signals from the Sixty-Two:
• PGM 1 • PGM 2
• Input 1 • Input 2
• Input 3 • Input 4
• Mic • Main Mix
Stereo recording is possible even while using two stereo vinyl control inputs.
1. Select the RECORD button at the left of the screen to open the Record controls.
2. Choose the Input Source by clicking on the downward arrow (icon) to get the drop menu.
3. Click the red record icon to start recording.
4. The record icon ashes while recording and the display shows the elapsed recording time.
5. Click the ashing record icon again to stop the recording.
6. To save the recording, type in a name for the recording and click the save icon.
7. The recording is automatically placed in a crate named “RECORDED”. If the crate does not already exist, it will be created automatically.
8. To start a new recording without saving, simply click the record button again.
Recordings can be loaded onto the Decks, renamed, and managed like other les. Recordings are saved as 24-bit, 48 kHz stereo AIFF les by default. Recordings are saved in “My Documents\My Music\_Serato_\
Recording” in Windows XP, “Libraries\ Music\_Serato_\Recording” in Windows 7, and “~/Music/_Serato_/Recording Temp” on a Mac.

Record Gain Knob

Adjust the record level using this Gain knob. The meter reveals the level of your audio. Ideally the meter should sit just below the red, meaning your signal is as loud as it can be without clipping.
NOTE: If you turn the record Gain knob down and the red clip led is still illuminated, the signal is clipping the input of the Sixty-Two. If possible, turn down the level at your audio source before it reaches the Sixty-Two.
TIPS
• The keyboard shortcut ctrl-n turns recording on and off.
• Load a recording without saving it using the shortcut keys shift left arrow to the Left Deck or shift right arrow to the Right Deck.
NOTE: Recording files are automatically split when the recording exceeds 3 hours (16-bit) or 1 hour 50 minutes (24­bit). See “Recording Bit Depth” on page
42.

Sampling From Vinyl

You can use the Sixty-Two to sample from vinyl or any other sound source. Click the triangle next to the record button to select the pre-fader signal your source is connected to.
TIP: Remember that ctrl-n turns recording on and off, and you can load a recording without saving it using shift + left arrow or shift + right arrow. Drop the needle into a loud part of the track, record a few seconds, and then shift + left arrow or shift + right arrow to load it on to the Virtual Deck. This way you can double-check your levels and adjust with the Gain control.

Mixing With One Turntable Or CD Player

This single turntable technique allows you to mix as if you had two turntables, using just one. If one of your turntables is not performing properly, or if you only have one available, you will be able to continue to mix the way you are used to. The following is a step-by-step description of how to perform a mix using only your right turntable or CDJ with the instant doubles feature.
Menu Settings
Go to the Setup menu, click on the Playback tab. Make sure Instant doubles is checked, and Lock playing deck is unchecked.
1. Load a track onto the Right Deck in Scratch Live and play as usual.
2. Put the Left Deck into INT mode.
3. Load the same song you have playing
on the Right Deck onto the Left Deck. The track on the Left Deck will start playing from the same point and at the same pitch as the Right Deck.
4. You can now quickly slide your mixer’s crossfader over to the Left Deck.
5. Your Right Deck is now free to load up a new song ready to mix in.
6. Repeat!
TIP: Instant doubles works with either Deck.
See “Lock Playing Deck” on page 43.
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Two Computer Connection

The Sixty-Two allows two computers running Scratch Live to connect to the mixer simultaneously. This allows two DJs to play at the same time and for easy DJ handover. Connect both computers to the two USB ports on the Sixty-Two. For each channel on the mixer, set the PGM source control to either depending on which your computer is connected to.
A or B
DJ Handover
Swapping between two DJs both using Scratch Live is now easier than ever! With a computer already connected to the Sixty-Two and playing, do the following:
1. Connect the second computer to the unused USB port on the Sixty-Two.
2. Switch the PGM Source on the non­playing mixer channel to the USB source of the second computer.
3. Play a track on this Deck and mix it in when ready — you’ll now have audio from both computers in the mix.
4. Fade out the audio playing from the rst computer to the audio playing from the second computer.
5. When only audio from the second computer is left in the mix, remove the rst computer.
6. Assign the PGM Source for the remaining free mixer channel to the second computer and continue DJing.
USBUSB
NOTE: If a channel is in use by a computer already, the second computer’s Virtual Deck will become black and display IN USE.
When a PGM channel is assigned to a USB port using the SOURCE selector, both MIDI and audio are assigned to the indicated port. MIDI assignment for PGM 1 and PGM 2 mixer controls and the associated side control strip follow the SOURCE selection. The color of the SP-6 ASSIGN button at the top of each control strip follows the USB port assignment made by the SOURCE selector: GREEN for USB A and ORANGE for USB B. Pressing the SP-6 ASSIGN button assigns SP-6 controls to the indicated port. It also assigns other mixer MIDI. See “Control
Strip Controls” on page 9.
NOTE: Settings are saved in the mixer. Software is updated with the mixer’s settings. Therefore, the mixer may replace control source and effect settings in Scratch Live or software control panels with current mixer settings.
TURNTABLE OUT
CD OUT
MIC
CD
OUT
TURNTABLE OUT
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Keyboard Shortcuts

These actions can be accessed directly from the computer keyboard.
NOTE: Playback, cue and speed controls use Shift or Caps Lock. You can turn this off in the Setup screen.
See “Playback Keys Use Shift” on page
43.
KEY ACTION
ctrl - L
ctrl - R Reveal - the highlighted song is opened in a le browser. ctrl - F Find - moves the cursor to the search box. ctrl - A Select all. ctrl - C Copy text in edit mode. ctrl - E Edit text. ctrl - V Paste text in edit mode. ctrl - X Cut text in edit mode. ctrl - Z Undo last track load.
shift - ctrl - shift - ctrl -
ctrl - P Add tracks to the prepare window. ctrl - N Start a new mic recording. ctrl - O Open the track in your default MP3/WAV/OGG/AIF player.
- or + Zoom the main waveform display. ctrl - or + Zoom the library text size. tab Alternate focus between crates or songs. ctrl - del and
ctrl - backspace alt - del and
alt - backspace ctrl - shift - del and
ctrl - shift - backspace ctrl - shift - / Toggle the input reverse switch. ~ Toggle the Flashing Deck indicator between the Primary and Secondary Decks. esc Clear search string if searching, or exit Scratch Live.
SAMPLE PLAYER
Load to sample slot Play sample slot
Locate the current track. This will highlight the track you most recently loaded. Pressing ctrl - L again will alternate between the tracks recently loaded on both decks.
Move focus up / down through the library or crates. Note that if you have a song highlighted in the song view, and use shift - ctrl -   you will move up or down through the library or crates. When you release the shift or ctrl key, the focus will go back to the song view so that you can move up and down through songs using  .
Remove track from library., remove track from crate, delete crate (does not delete the le).
Remove track from crate and from library.
Delete the le from your library and send to the recycle bin. (Note to iTunes users: les in your iTunes library cannot be deleted this way).
slot 1 slot 2 slot 3 slot 4 slot 5 slot 6
ctrl - alt - Z ctrl - alt - X ctrl - alt - C ctrl - alt - V ctrl - alt - B ctrl - alt - N
Z X C V B N
LEFT DECK ACTION RIGHT DECK ctrl - or shift - ctrl - shift - shift - alt - ctrl - , (comma) Place a cue point. ctrl - . (period) ctrl - 1, 2, 3, 4, 5 Place a cue point in a slot. ctrl - 6, 7, 8, 9, 0 1, 2, 3, 4, 5 Jump to cue points slots. (REL and INT modes) 6, 7, 8, 9, 0 F1 Switch deck to ABS mode. F6 F2 Switch deck to REL mode. F7 F3 Switch deck to INT mode. F8 F5 Key lock on / off. F10 Q Play / pause reverse. A W Play / pause forward. S E Pitch down. D R Pitch up. F T Bend down. (REL and INT modes) G Y Bend up. (REL and INT modes) H U Censor. (REL and INT modes) J
I
O Set / adjust loop in-point. L P Set / adjust loop out-point. ; [ Loop on / off. ' ctrl - [ Jump to selected loop. ctrl - ' alt - Q Load previous track. alt - A alt - W Load next track. alt - S alt - 1, 2, 3, 4, 5 Auto loop on / off. alt - 6, 7, 8, 9, 0 ctrl - alt - 1, 2, 3, 4, 5 Loop roll. ctrl - alt - 6, 7, 8, 9, 0 alt - E Rewind. (REL and INT modes) alt - D alt - R Fast forward. (REL and INT modes) alt - F alt - O Previous loop. alt - P alt - L Next loop. alt - ; alt - space bar Activate the tempo tapper. alt - space bar (x2) ctrl - I
Load the highlighted song to a deck. Load the track currently on one deck onto the other deck as well. Unload the track from a deck.
Go to temporary cue point.
Set temporary cue point.
(REL and INT modes) K
(REL and INT modes) ctrl - K
ctrl - or shift - ctrl - shift - shift - alt -
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Additional Setup

Updating Firmware

If a rmware update is available after installing a new Scratch Live software release, an Update Firmware button appears in the Hardware screen. During the rmware upgrade the Sixty-Two will not be usable. Only connect one USB port during a rmware update.

Hardware: Effects

This section covers general preferences and adjustments you can make to improve the performance of Scratch Live. From the top of the main screen, click on SETUP to get to this area.

Hardware: General

USB Buffer Size (Latency)

Scratch Live processes audio in small chunks. When smaller chunks are used, the movement of the record is translated into audio more often, which results in a lower overall system latency. However, this requires more processing and therefore a higher CPU load, so lower buffer size settings require a more powerful computer to produce uninterrupted audio. If you want tighter control, try decreasing this setting. On the other hand, if you experience audio dropouts, you need to increase this setting (or use a more powerful computer).

Control Source

Select the Input you wish to use as your control source for both PGM 1 and PGM 2. Select 1 or 2 for PGM 1 and 3 or 4 for PGM 2. The default control sources are Inputs 1 and 3. To reset the defaults of Control Sources, Phono Sensitivities, Channel Filter Resonances, Flanger, Echo and Filter Type to default settings, See
“Factory Defaults” on page 15.
MIDI Assign of Mixer Controls
Check this box to allow the mixer controls to be custom MIDI-mapped in Scratch Live. See “MIDI Mapping” on page 41.

Input Select Status

The input level currently set on the Sixty­Two is displayed for each input. To change the input level setting, use the switches on the Sixty-Two. Choose PH for Phono and CD for Line level. When Phono is selected, the Phono Sensitivity setting is also displayed. Click the down-arrow to display a list of 16 sensitivity settings between 2.5 mV and 10 mV in 0.5 mV steps. The default is 5 mV. Set the Phono Sensitivity to the same level of your cartridge (see your cartridge documentation for the correct value). Another method is to match the level of a CD on another input.

Recording Bit Depth

Choose to record in either 16-Bit (CD quality, smaller le size) or 24-Bit (high quality, larger le size). see ”Recording”
on page 39.

Filter

Choose between:
• High-Pass Sync High
• High-Pass Sync Low
• Low-Pass Sync High
• Low-Pass Sync Low

Flanger

Choose between modes:
• Positive Feedback
• Negative Feedback

Echo

Choose between:
• Echo • High Pass Echo
• Hold Echo • High Pass Hold Echo
For High Pass Echo and High Pass Hold Echo, you can adjust the cutoff frequency of the High Pass lter.

Channel Filters

Adjust the Resonance for the PGM 1, PGM 2 and AUX channel lters. High Resonance adds a “zip” effect to the Filter when it is moved. Low resonance is best when the Filter is used for mixing to extreme lows or highs.
See the “Effects Parameter Table” on page 13.
Default Effects settings are:
• Low-Pass Filter with high-frequency
sync.
• Flanger with positive feedback.
• Echo with no feedback lter.
• Echo lter frequencies to 82 Hz.
To reset the defaults of Control Sources, Phono Sensitivities, Channel Filter Resonances, Flanger, Echo and Filter Type to default settings, See “Factory
Defaults” on page 15.
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Playback

Track End Warning

Enable this option to ash the Virtual Deck as you approach the end of the track. The label will start ashing 20 seconds from the end of the record. The Track end warning does not apply to any tracks under 1 minute long.

Playback Keys Use Shift

When this option is checked you must have the shift key pressed for the playback keys to trigger. This applies to all keyboard shortcuts, including cue points, INT mode shortcuts, and the sample player shortcuts.
TIP: You can also turn on Caps Lock instead of using Shift.

Lock Playing Deck

Every DJ’s nightmare used to be lifting the needle off the wrong turntable in the middle of a set. This setting helps to avoid the digital equivalent; loading a new track to the wrong Deck. When this option is checked, you can only load a track if the target Deck is stopped.

Sort Cues Chronologically

The ve cue points can be placed in any order, and can be dragged up and down if you wish to reorder them. If you prefer to lock them to chronological order, turn this option on.

Enable Hot Cues

When Hot Cues are enabled, you can set cue points simply by pressing the number keys 1 through 0 (no ctrl modier required) from your keyboard. You can only add cues this way if the cue point slots are empty. See “Cue Points” on page 26.

Use Auto Gain

Auto gain enables you to set a uniform volume level for the tracks in your library. When a track is in auto gain mode, the track gain knob appears recessed. Check this box to enable auto gain. Provided you have analyzed your les, your tracks will now be loaded with the auto gain applied. Next to this box is a drop down menu, in which you set the target gain volume level. To nd the optimum setting, load a track with an average volume level onto one of the Virtual Decks. Now play the track, and take note of the volume and LED lights inside the software. The idea is for the track volume to be sitting just under the clipping point (indicated by the LED meter red-lining). If the track is too quiet, unload it, then go to the Playback setup screen and boost the auto gain dB value more. Once you’ve made this adjustment, load the same track onto the Virtual Deck again. You’ll notice that the volume knob has automatically adjusted itself. Keep making adjustments on the same track until it’s just below the clipping point. Once this is set you won’t need to adjust the target gain level ever again. Because the track you used had an average volume level, most of the other tracks in your library should be around the same volume. You may still need to make minor adjustments to some individual tracks, but once that’s done these will stay saved in the ID3 tag of the le.
TIP: Slightly too quiet is always better than too loud. If your LED meter is in the red, it is likely that it is clipping. Not only does clipping not sound very nice, it can damage your equipment.

Hi-Fi Resampler

This signicantly reduces digital distortion at very slow or very fast record speeds, increasing the CPU load slightly. This option is off by default, the old resampler is used when switched off.

Play From Start

Enable this to start all tracks from the beginning when loaded in REL and INT modes. If this setting is not enabled, freshly loaded tracks will continue to play from the point the last track was at. This option is on by default.

Instant Doubles

This option allows you to quickly match the playhead position of two tracks. With this option enabled, when you load the same le on one Virtual Deck that is already loaded on the other Virtual Deck, the playhead will jump to the position of the track that was loaded rst, with the keylock state and looping settings copied. This setting overrides the Play from start and Play from first cue point options.

Play From First Cue Point

Enable this option to start all tracks from the rst cue point when loaded in REL and INT modes. This setting overrides the Play
from start option.

Braking

(Internal Mode)
In INT mode, this controls how fast the deck stops when play is stopped. Counter-clockwise, the stop is immediate. Clockwise rotation increases the stop from a nger grab all the way to a slow turntable power-down.

Audio Output

By default the output of Scratch Live is stereo. You can also select mono output. This setting is saved when you exit Scratch Live.
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0
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Page 44

Vinyl Control

Adjust Loops with Vinyl

Loop end points can be adjusted using the control vinyl. Disable this option if you wish to use the computer’s arrow keys to adjust loops, and keep audio playback controlled by the vinyl. See “Looping” on
page 27.

Next Song On Flip

When this option is enabled, changing the side of control vinyl you’re using (‘ipping the record’) loads the next song.

Enable Vinyl Scroll

Uncheck this box to disable the Vinyl Scroll feature. See “Vinyl Scroll” on page
21.

Reverse Vinyl Scroll

This setting allows you to reverse the direction of Vinyl Scroll. SEE “Vinyl
Scroll” on page 21.

Vinyl Scroll Speed

Vinyl Scroll allows you to load a new track without touching the computer, by lifting the needle and placing it in the special section of side A of the control record. This setting allows you to adjust the sensitivity of Vinyl Scroll, so that you can control the amount of record movement required to move between tracks.

Drop To Absolute Position

(Relative Mode)
This detects a deliberate repositioning of the needle, and moves the playhead to the needle’s absolute position, as if it were in ABS mode. Accidental skipping of the needle does not reposition the playhead. (REL mode only)

Drop To Cue Points

(Relative Mode)
This option triggers the corresponding cue point when the needle is repositioned into one of the rst ve one-minute sections on the control vinyl. For instance: needle dropping into the second minute on the left turntable will send playback for Deck 1 to cuepoint 2, if that cuepoint is set. (REL mode only)

Vinyl Start Offset

If there is cue burn at the beginning of the vinyl, you will notice that the tracking will be poor at this point. Use the two knobs to offset the start point, so that the track will start playing from a point further into the control record. The rst knob sets the number of whole minutes to offset by, the second knob sets the number of whole rotations within that minute.

Library

Read iTunes Library

Check this option to show your iTunes library and playlists in Scratch Live. You can collapse your iTunes playlists by clicking on the blue folder icon. Uncheck this option to remove iTunes playlists and iTunes songs from your Scratch Live library. To add your iTunes music to your Scratch Live library permanently, drag and drop tracks from the iTunes playlists onto the “All...” icon (on the far left hand side of the Scratch Live screen), or into individual Scratch Live crates. Any les moved to “All...,” an existing crate, or a new crate will now remain in Scratch Live even when the Read iTunes library option is unchecked. Once a le has been permanently added to Scratch Live, the iTunes logo will disappear.
We recommend unchecking this option after you have added your music into the Scratch Live library.
NOTES:
• If your iTunes library contains a large number of tracks it may take some time for Scratch Live to read it.
• Any changes made in Scratch Live to the le information of tracks in your iTunes library will not appear in iTunes until after you play the track.
• Scratch Live cannot play les that have been protected by Digital Rights Management systems, such as those previously sold through the Apple iTunes Music Store. iTunes Plus les are DRM­free.
• iTunes is available for Mac and PC. To get more information, visit www.apple.
com.

Protect Library

Uncheck this option to remove les and crates from your library. Check this option to lock your library and prevent accidental le or crate deletion while using Scratch Live. Enabling this option will also lock all le tags and crate names, so that no text can be changed.

Customize Crate Views

Check this option to set custom column views for each crate and playlist. When the option is off (default), all crates will share the same column conguration as the “All...” crate.

Center On Selected Song

With this option on, scrolling up and down in your library holds the selected track in the middle of the library panel.

Show All File Types

Enable this option to show all les when importing tracks into Scratch Live. If this option is unchecked, only les that Scratch Live can play will be displayed.
44
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0
Page 45

Include Subcrate Tracks

You can drag crates into other crates to make subcrates. If you have this option turned on, any crate will also display the contents of all its subcrates. SEE
“Organizing Your Music” on page 34.

AutoFill Overviews

Enable this option to automatically generate the track overview as soon as a track is loaded. If this setting is disabled, the track overview will be generated as the track plays. Automatically generating the track overview uses more of the computer’s CPU power, and should be disabled on slower computers.
TIP: Analyze your files before you play to pre-build all your overviews. See “Preparing Your Files” on page 20.

Font Size

Adjust this slider to increase and decrease the font size for the main library and crates area.
TIP: You can also use the keyboard shortcuts ctrl + and ctrl – to increase and decrease the font size.

Album Art Size

Adjust this slider to set the maximum album art size for any of the album art display modes. The artwork will still get larger if required to t the track and will still scale with the library zoom keyboard shortcut.

Display

Maximum Screen Updates

This slider allows you to throttle back the screen refresh rate. Users with slower computers might like to do this if they are having performance issues. It could also be useful if you want to limit Scratch Live’s processor usage, for example if you are running a recording program at the same time. The default setting is 60 Hz, or refreshed 60 times per second. This setting applies to the entire screen (i.e. the Virtual Decks, the Waveforms, the Library, and the Setup screen).

Audio Cache

Use this slider to set the amount of audio that is loaded into memory. A small audio cache will place less load on your computer, and the tracks will load faster. A large audio cache will give you a bigger view of the waveform when the main waveform view is zoomed out. The default is 15 seconds.

Show Album Art On Deck

Check this option to show the album art for your song next to the track information display on each Virtual Deck.

Enable DJ-FX

Use the check box to enable and disable the DJ-FX plugin. The DJ-FX plugin is disabled by default.

Enable Mixer DJ-FX Send

Check this box to insert the Scratch Live DJ-FX into the Sixty-Two FlexFX loop. This allows you to assign and manipulate the software DJ-FX using hardware controls, and also makes the software effects post-fader. Press the Sixty-Two to enable the software FlexFX loop, and then use the corresponding channel FlexFX buttons to insert DJ-FX.
INSERT button on the

Enable Serato Playlists

Use the check boxes to enable and disable the Serato Playlists plugin and the Live Playlists feature. These are disabled by default.

Enable Live Playlists

With this box is checked, and an active internet connection, the Start Live Playlist button in the History panel transmits what you are playing in real time to your serato. com prole. An internet connection could result in USB dropouts, therefore you may wish to leave this unchecked.

Serato Video

This optional software plugin for Scratch Live adds the ability to play and mix video les. Serato Video is supported and available only from serato.com.

Plugins

Enable SP-6 Sample Player

Use the check box to enable and disable the SP-6 sample player plugin. The SP-6 is enabled by default.
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0

Serato Remote

Designed to compliment an existing Scratch Live setup, Serato Remote lets you see and perform all of your favorite Scratch Live functions without needing to touch your laptop. Control Cue Points, Loops and Samples. Load tracks and manipulate FX in ways that weren’t previously possible. See Serato’s famous Virtual Decks and Track Overviews so you can focus on the crowd and free yourself from your laptop. Serato Remote is supported and available only from serato.
com.
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Page 46

Troubleshooting and FAQ

(Frequently Asked Questions)
The audio playback is dropping out / clicking / popping.
Scratch Live is not getting a clear signal from the record, or your computer is not able to process quickly enough. Go to the Setup screen and check the scope views. When the record is playing, the circles should be round, and the value in the bottom right corner should be close to 100%. If this is not the case, you need to calibrate. See “Calibrating Scratch Live”
on page 18.
Also try increasing the USB Buffer Size in Hardware Setup if your computer is close to the minimum spec. Clean your needles! This is the most common cause of audio drop-out. Because you are playing the same record over and over, the needles will get dirty more quickly than usual.
The threshold goes to the far right when I click the estimate button
Make sure the needle is on the record and the record is stopped when you click estimate. If the slider goes hard right and stays there, you most likely have an grounding problem with your turntables/ mixer. If you cannot eliminate this problem, use REL mode instead of ABS mode.
Scratch Live makes a strange digital noise, even when no track is playing
Scratch Live is interpreting background noise as record movement. In the Setup screen, move the threshold slider (located left of the Estimate button) to the right until the noise stops. See “Calibrating
Scratch Live” on page 18.
The tracks are playing backwards!
The inputs (from the turntables or CD players) are the wrong way around. Try swapping red and white wires at one end.
I can’t get the Scope View to show nice clean circles
Check your needles and make sure they are clean. If the circles look fuzzy, try cleaning your control record. If the Scope View shows a line instead of a circle, Scratch Live is only receiving a signal from one channel — check all your cables, and the connection between your cartridges and the tone arm. You can order replacement control records from your local distributor. You may also order these in the online store at www.rane.com if you are in the USA.
The first time I play a new track, it takes a while to load
Scratch Live has to read the entire le and create a le index (overview) the rst time it is loaded. This may take a few seconds for longer les. After the rst load, it should load instantly. See “Preparing
Your Files” on page 20.
I have a particular MP3 that won’t play / plays badly / takes a long time to load / crashes the program.
The le may be damaged and may need to be deleted from your library. Please go to the forum at serato.com and notify the support team that you have a bad le. By reporting damaged or corrupt les, you help the developers improve Scratch Live’s ability to play damaged MP3 les in the future.
Scratch Live freaks out when I use the master tempo (key correction) function on my CD player
Scratch Live interprets the signal coming out of the CD player, and uses this information to control the playback of the les on your computer. Any audio processing performed on the signal before it reaches the hardware interface, such as key correction, will scramble the signal
making it illegible to Scratch Live. Use key correction within Scratch Live instead.
See “Key Lock” on page 23.
I want to backup my library and crates or move them to another machine, so where are they stored?
Your database and crates are stored in the folder Home\Music\_Serato_ on a Mac, and My Documents\My Music\_ Serato_ in Windows XP, and Libraries\ Music\_Serato_ in Windows 7. If your library contains tracks that are stored on a drive other than your boot drive, a folder called _Serato_ will be created in the root of that drive, and a separate database will be made in this folder. If it is a removable drive, the tracks will only appear in your library when the drive is connected. See
“Scratch Live Backup” on page 38.
I have pink files which don’t play
These are les which Scratch Live thinks are missing. You can use the Relocate Lost Files feature in the Ofine player to re-associate these with their new location. To do this you can: drag the le itself from Finder/Windows explorer onto the button to relocate an individual le, drag an entire folder onto this button, or press the button (this will search all connected drives for all the missing les in your library).
Why are my hardware settings changing when i connect my laptop?
Settings are saved in the mixer. Software is updated with the mixer’s settings. Therefore, the mixer may replace control source and effect settings in Scratch Live or software control panels with current mixer settings that may have been changed by a different laptop.
What are the best cartridges to use with Scratch Live?
We recommend the Ortofon | Serato S-120 cartridges for use with Scratch Live. These employ revolutionary new cantilever suspension, which delivers high output volume, unrivaled tracking ability and low record wear.
NOTE: To keep up with the latest tips, visit the Ofcial Scratch Live Forum.
46
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0
Page 47

Corrupt File Descriptions and Diagnoses

Corrupt file: This MP3 contains invalid frames.
Corrupt file: This file contains corrupt frames that may result in audible glitches.
Corrupt file: This file structure is incorrect.
Corrupt file: This file has been split. You should check the beginning for audio glitches.
Corrupt file: This MP3 contains frames with corrupt data.
Corrupt file: This MP3 lost syncronization between the frame index and the frames.
Corrupt file: This MP3 is completely invalid and is not playable.
Corrupt file: This file contains invalid audio data.
Corrupt file: This MP3 contains no valid frames.
Unsupported file: This MP3 contains mul­tiple layers.
Unsupported file: This file is more than 2GB in size.
Unsupported file: This file has data blocks greater than 2 GB in size.
Corrupt file: This WAV contains no valid chunks.
Unsupported file: This file's data is not in PCM format.
Unsupported file: This file has a sampling rate greater than 96 kHz.
Unsupported file: This file uses more than 24 bits per sample.
Corrupt file: This WAV is incomplete.
Corrupt file: This file contains corrupt blocks.
Corrupt file: This song contains no audio data.
Corrupt file: This song contains invalid samples.
This MP3 contains frames which do not conform strictly to the ofcial MP3 specication. Scratch Live can not be certain that this le will play back 100% accurately.
This le contains two or more contiguous corrupt frames. Since corrupt frames are replaced with silence, this could result in what might sound like an audio glitch.
This le has caused the QuickTime metadata manager to fail.
The rst MPEG audio frame in this le refers to audio that should be present before it but is not. This is usually the result of incorrect MP3 editing. Since a corrupt frame is replaced with silence and most songs start with silence, the resulting silence might not be noticeable. All the same, listen to the beginning of the song, just to be sure.
Decoding of an MPEG audio frame failed. This means that the frame contained invalid data. As usual with corrupt frames, this frame will be played as silence.
Scratch Live is reading an old overview of an MP3 that has been edited in a thrid party editing program. Rebuilding the overviews for the affected les usually corrects this error.
Self explanatory. Possible causes are disk bad sectors, le system corruption, wrong le types, wrong le extensions, etc.
Scratch Live encountered invalid data while looking for audio in this le. This message alerts you to the fact that the le you're trying to play contains corrupt data. This may, or may not, affect playback.
No audio could be found in this le, which means it is completely unplayable as far as Scratch Live is concerned. Please make sure this really is an audio le.
While scanning this le, Scratch Live found frames belonging to multiple MPEG layers. Scratch Live does not support MP3s containing frames from multiple layers – some frames may output as silence.
Self explanatory. At the moment, Scratch Live does not support les that are 2 GB in size (or larger).
This le contains chunks of data that are larger than 2 GB. Scratch Live does not support les that are more than 2 GB in size.
This WAV le contains no recognizable WAV data. It is quite possible that this might not be a WAV le.
WAV les can contain data in several formats. Scratch Live only supports WAV les that contain data in the PCM format.
Scratch Live does not support sampling rates greater than 96 kHz. If you see this message, the simplest approach is to re-sample the audio at 96 kHz and re-save the le.
Scratch Live supports a maximum of 24 bits per sample of audio data.
Scratch Live expected more data in the le, but found none. This could be because the le was incorrectly truncated or because the data in the le is corrupt, causing Scratch Live to incorrectly estimate the amount of data present in the le.
This le contains blocks of data that report their size to be zero. This message was inserted to identify les that might cause lockups on previous versions of Scratch Live.
Scratch Live could not nd any audio in this le. Please check to make sure this le contains audio in a format that Scratch Live supports.
This le contains samples of audio that are too small to represent accurately and will therefore be truncated to zero. This should not result in any audible audio artifacts, but could cause audio dropouts on earlier versions of Scratch Live.
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0
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Page 48

Scope Reading and Fixes

Most of the problems that occur with Scratch Live can be attributed to it not getting a good reading of the control signal from your records or CDs. These examples show what the scopes on the setup screen can look like to help solve possible problems. Some problems cause similar looking scopes, e.g., if your scopes look like the Dusty Needle one, the cause could be a damaged needle.
GOOD SIGNAL - Clean signal with 100%
tracking.
CD PLAYER INTO PHONO INPUT - The Sixty-
Two is set to receive a phono level input. Switch to the correct setting on the mixer.
NO SIGNAL - Scratch Live is not receiving
any control signal - check your connections.
PHONO INTO LINE INPUT - The Sixty-Two is
set to receive line level input. Switch to the correct setting on the mixer.
BAD TURNTABLE VIBRATION - Bass is reaching
the stylus. Try to isolate the turntable from the speakers.
DUSTY NEEDLE - Dust is preventing the
stylus from tracking the groove correctly. Clean your needle and the control vinyl.
UNEARTHED - Very susceptible to interference. Attach the turntable’s ground wire to the Sixty-Two.
48
USING PIGGYBACK CABLES - Picking up huge
amounts of noise, barely tracking. Check
DAMAGED NEEDLE - Try re-seating, cleaning
or replacing your stylus.
your cables.
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Page 49
RECORD BURN - This section of the control
vinyl has been worn. Swap sides or adjust the Vinyl Start Offset.
LEFT CHANNEL MISSING - The signal from
the needle is not reaching the Sixty-Two. Check the cable and cartridge wiring.
RIGHT CHANNEL MISSING - The signal from
the needle is not reaching the Sixty-Two. Check the cable and cartridge wiring.
BAD RECORD BURN - Your record is worn and
Scratch Live is unable to track correctly.
LEFT CHANNEL IS NOISE - Left signal has
been lost with a noisy loose connection.
Swap sides or get new vinyl ASAP.
TONEARM IS SLIGHTLY TOO LIGHT -
Susceptible to dust and vibration. Adjust the tonearm.
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0
SIGNALS ARE SUMMING TO MONO - The left
and right signals have been combined into one somewhere in your signal chain.
RIGHT CHANNEL IS NOISE - Right signal has
been lost with a noisy loose connection.
RIGHT CHANNEL IS INTERFERENCE - Right
signal has been lost with a noisy loose connection and left channel crosstalk.
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Page 50

Appendix

ADD 3.5” (8.9 cm) MINIMUM CLEARANCE FOR CABLES
.65" (1.6 cm) PROJECTION
Sixty-Two Specifications
All specifications typical unless otherwise stated
Analog Inputs 4 Stereo unbalanced RCA jacks
…...Phono or Line level input Rear panel switches for each input
…...Phono Response RIAA ±1 dB, Gain: 31 dB at 1 kHz
…...Max Phono Input 126 mV
…...Max Line Input 4 Vrms
ADCs 24-bit, 48 kHz; Dynamic range 101 dB A-weighted
DACs 24-bit, 48 kHz; Dynamic range 107 dB A-weighted
Digital Signal Processing 48 kHz, 32-bit oating point
USB Audio Six Stereo Record, Four Stereo Playback
…... 48 kHz, 32-bit oating point
FlexFX Return Stereo unbalanced ¼˝ TS (tip-sleeve) phone jack
FlexFX Send Stereo unbalanced ¼˝ TS phone jack
Mic Input Balanced ¼˝ TRS & XLR combination jack
…...Tone Controls 2-band, High and Low
…...Mic-Line level switch Choose Line to connect wireless receiver
Line Outputs: Frequency Response 20 Hz to 20 kHz ±0.25 dB, Line in to Line out
…...THD+N <0.01% re 0 dBFS, 20 to 20 kHz, 20 kHz BW
…...Unbalanced jacks (RCA & FlexFX) Maximum 4 Vrms
…...Balanced jacks (Main & Booth) Maximum 8 Vrms
Universal Power Supply 100 to 240 VAC, 50 Hz to 60 Hz, 15 W max
USB Power Mixer is self-powered
Unit Size 14.25˝ x 10.5˝ x 4˝ (36.2 cm x 26.7 cm x 10.2 cm)
......Weight 10 lb (4.3 kg)
Shipping Size 7.75˝ H x 15˝ W x 19.25˝ D (19.7 cm x 38.1 cm x 49 cm)
......Weight 14 lb (6.4 kg)
.7" (1.8 cm) PRO­JEC­TION
ADD 3.5” (8.9 cm) MIN. CLEARANCE FOR PHONES
3.25" (8.3 cm)
4.2" (10.7 cm)
14.2" (36 cm)
.7" (1.8 cm)
PROJECTION
50
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0
Page 51

Battle Bridge Accessory

10
0
248
6
100248
6
100248
6
10
0
248
6
1002486100248
6
10
0
248
6
10
0
248
6
10
0
248
6
10
0
248
6
When installing a Sixty-Two mixer in a cofn case, it is important to leave 10 centimeters (3.9 inches) in front and in back of the mixer to allow room for cables and access to controls. The rubber feet provided on the chassis for table top use should remain in place when installing the mixer in a cofn case. When in operation, the cofn case must provide 1 centimeter
(0.39 inches) clearance on each side of the mixer and above the controls on the face of the mixer. A battle bridge kit is available for the Sixty-Two Mixer (also ts the Sixty-Eight). The brackets install easily with three screws on each side. These are powder­coated electro-galvanized .075˝ steel.
14˝ EARS bring the total width of the mixer to 30.5 cm (12˝) for cofn mounting. These measure 35.8 x 1.9 x 7.7 cm (14˝ x .75˝ x 3˝). Shipping weight is 1.36 kg (3 pounds). If you live in the U.S.A, you may buy these ears in the Rane Factory Store at
dj.rane.com. Outside the U.S.A., contact
your international representative — contacts are at dj.rane.com.
.65" (1.6 cm) PROJECTION FOR POSTS
12.6”
(32 cm)
8.6”
(21.8 cm)
5.6”
(14.2 cm)
DECK 1
SP-6 ASSIGN ON OVER
BACK
LOAD
SCROLL
LOOPS
AUTO MANUAL
BARS
SELECT
LOOP IN
ROLL OUT
SAVE LOOP
DELETE
AUX
LEVEL
FILTER
FLEXFX
HIGHLOW
PH / CD PH / CD
1 2
B B
A A
SOURCE
LEVEL
RIGHTLEFT
+6OFF
HIGH
+6OFF
LOW
INSERT
TIME TA P
PAN
HIGHLOW
FILTER
FLEXFX
BEAT
21
BA
CUE
PGM 1
PGM 1MIC
LEVEL
+6OFF
HIGH
+6OFF
MID
+6OFF
LOW
FLANGER PHASER ECHO ROBOT REVERB
FLANGER -Fb
BPM:120 * 4:1
2000 ms
CUES 1 2 3 4 5
543
SAMPLES 4 5 6321
CUE
USB AUX
PGM 2 MIX DECK 2
3 4
LEVEL MAIN
HIGH
MID
LOW
SOURCE
+6OFF
+6OFF
+6OFF
RIGHTLEFT
PAN
HIGHLOW
FILTER
FLEXFX
CUE
ON
CUE
PGM 2
SESSION OUT
SESSION IN
BOOTH
EXT. INSERTFILTER
DEPTH
C D
SP-6 ASSIGN
BACK
LOAD
SCROLL
LOOPS
MANUAL AUTO
BARS
SELECT
IN LOOP
OUT ROLL
LOOP SAVE
DELETE
PHONES
LEVEL
MAINCUE
PAN
MIXER
14.2" (36 cm)
BRIDGE
14.08" (35.8 cm)
1.6”
(4 cm)
RACK HOLE
HEIGHT FROM
THE BOTTOM
EARS
.75" (1.9 cm)
FLEXFX
10.5" (26.7 cm)
SPLIT CUE
.7" (1.8 cm) PROJECTION FOR KNOBS.
12" (30.5 cm) TOTAL WIDTH WITH MODEL “14" EARS”
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0
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Page 52

Magnetic Fader Maintenance

The faders and crossfader in the Sixty­Two are designed with materials highly resistant to corrosion and most chemicals. While they will handle millions of operations, they may become dirty over time. Bad things may be spilled into a fader, but in many instances the fader may not be damaged and the sound quality thus unaffected. Cleaning is only required to maintain the feel of the fader. In order to maintain the feel of your faders, they may occasionally require cleaning and lubrication. The bearings in the fader work best with DuPont Teon Multi-use Lubricant (part # D00040101). Make sure to follow the instructions and warnings on the bottle. This lubricant goes on wet to deeply penetrate moving parts, but sets up with a clean, dry, long-lasting lm which will not attract and absorb dirt and grime. Wet or oily lubricants may feel good at rst, but will attract dirt and evaporate or become dry over time. See the fader cleaning instructions below.

Fader Assembly Removal

1. Remove all three fader knobs.
2. Remove all six screws holding the fader panel face plate.
3. Lift up the fader panel face plate and set it aside where it can’t get damaged.
Reverse this procedure to re-assemble.
• Plug in the connector before re-installing the fader. Note the connector only will t one way.
• Test all the faders before installing the fader panel face plate and fader knobs.

Fader Cleaning

1. For a light cleaning, move the carrier to one side and wipe rails with a lint-free cloth. Move the carrier to the other side and repeat.
2. If a heavier cleaning is required to remove oily lubricants or grease, rst take the carrier off of the rails by removing one of the endblocks. Clean the rails using a lint-free cloth and alcohol. Use a cue-tip and alcohol to clean the carrier bearings.
3. With the fader clean, dry and assembled, add a couple of drops of Teon Multi-use Lubricant to each rail of the fader.
4. Move the carrier back and forth to distribute lubricant.
5. Do not disturb the position of the small sensors at each end of the fader. If you accidentally do, make sure the parts are standing straight before re-installing.

Fader Calibration

After cleaning or replacement, the sensors may get moved, affecting the contour. After any fader service, perform this procedure to re-calibrate the faders and crossfader.
1. Power off the Sixty-Two.
2. Move all faders to the center-most position.
3. Push down both PGM 1 CUE and PGM 2 CUE buttons at the same time.
4. While holding these buttons down, power on the Sixty-Two.
5. Immediately after fading up, the CUE lights will ash one time, indicating a successful calibration. If the CUE lights ash three times, the sensors may have moved too far or all faders were not properly centered, and the faders cannot correctly calibrate.
Problems? Contact Rane Corporation customer service at 425-355-6000 or email us at info@rane.com. Online help is available at serato.com.
4. Remove the two screws at each end of a fader, holding the bottom of the fader in place with your other hand.
5. Take out the fader assembly completely.
6. Note the left connector goes to the left fader, the center connector goes to the crossfader, and the right connector goes to the right fader.
7. Unplug the connectors of the white wires at the fader assembly without pulling the wires.
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Sensors
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MIDI Implementation

Scratch Live MIDI Control only supports:
• Note On/Off
• Standard 7-bit CC (Control Change)

MIDI Note ON/OFF Chart

The note number for an LED indicator under a button is the same as for the button. The color and brightness of an LED is determined by the velocity as follows:
• 0-30 0x00-0x1E Off
• 31-47 0x1F-0x2F Primary Dim
• 48-78 0x30-0x4E Primary Full
• 79-95 0x4F-0x5F Secondary Dim
• 96-127 0x60-0x7F Secondary Full
There are two categories of note on/off MIDI controls:
RED: Dedicated mixer controls are read only and not affected by MIDI in commands. A user is not able to control mixer functions via
MIDI and is unable to change the color or intensity of an LED under one of these mixer controls. Users are able to use MIDI out for these controls to trigger or control software functions.
GREEN: MIDI controls on the mixer dedicated to Scratch Live or 3rd-party DAW control. These controls are read/write and a user is
able to control the color and intensity of LEDs under these buttons.
Note # Hex # Function LED States Type
0 0x00 FlexFX On Not Permitted Mixer Control 2 0x02 FX Time Encoder Push Not Applicable Mixer Control 4 0x04 FlexFX Cue Not Permitted Mixer Control 5 0x05 FX Tap Not Permitted Mixer Control 7 0x07 Beat Joystick Push Not Applicable Mixer Control 8 0x08 Reverb Not Permitted Mixer Control 9 0x09 Robot Not Permitted Mixer Control 10 0x0A Phaser Not Permitted Mixer Control 11 0x0B Flanger Not Permitted Mixer Control 12 0x0C Filter Not Permitted Mixer Control 13 0x0D Echo Not Permitted Mixer Control
18 0x12 LH Cue-1 PRI – Green SEC – Yellow DAW MIDI Control 19 0x13 LH Delete PRI – Red SEC -
Orange 20 0x14 LH Cue-5 PRI – Green SEC – Yellow DAW MIDI Control 21 0x15 LH Cue-4 PRI – Green SEC – Yellow DAW MIDI Control 22 0x16 LH Cue-3 PRI – Green SEC – Yellow DAW MIDI Control 23 0x17 LH Cue-2 PRI – Green SEC – Yellow DAW MIDI Control
24 0x18 USB AUX FlexFX Not Permitted Mixer Control 25 0x19 LH Manual Loop Select Encoder
Push
28 0x1C LH Manual Loop In PRI – Green SEC – Orange DAW MIDI Control 29 0x1D LH Manual Loop PRI – Green SEC – Orange DAW MIDI Control 30 0x1E LH Manual Out PRI – Green SEC – Orange DAW MIDI Control
31 0x1F USB Insert Not Permitted Mixer Control 34 0x22 Mic FlexFX Not Permitted Mixer Control 41 0x29 Mic ON Not Permitted Mixer Control
Not Applicable DAW MIDI Control
DAW MIDI Control
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42 0x2A LH SP-6 Assign Not Permitted Mixer Control
43 0x2B LH Back PRI – Green SEC – Orange DAW MIDI Control
44 0x2C LH Scroll Encoder Push Not Applicable DAW MIDI Control 45 0x2D LH Manual/Auto Loop Not Permitted Mixer Control 46 0x2E Mic Talk-over Not Permitted Mixer Control 50 0x32 SR Manual/Auto Loop Not Permitted Mixer Control 51 0x33 SR SP-6 Assign Not Permitted Mixer Control
52 0x34 RH Back PRI – Green SEC – Orange DAW MIDI Control
55 0x37 RH Scroll Encoder Push Not Applicable DAW MIDI Control 56 0x38 Split Cue Not Permitted Mixer Control
57 0x39 RH Manual Loop PRI – Green SEC – Orange DAW MIDI Control
58 0x3A RH Manual Loop Select Encoder
Not Applicable DAW MIDI Control
Push
61 0x3D RH Manual Out PRI – Green SEC – Orange DAW MIDI Control 63 0x3F RH Manual In PRI – Green SEC – Orange DAW MIDI Control
67 0x43 PGM 2 FlexFX Not Permitted Mixer Control 68 0x44 PGM 1 FlexFX Not Permitted Mixer Control 69 0x45 PGM 1 Cue Not Permitted Mixer Control 70 0x46 PGM 2 Cue Not Permitted Mixer Control
73 0x49 RH Cue-2 PRI – Green SEC – Yellow DAW MIDI Control 74 0x4A RH Cue-3 PRI – Green SEC – Yellow DAW MIDI Control 75 0x4B RH Cue-4 PRI – Green SEC – Yellow DAW MIDI Control 76 0x4C RH Cue-5 PRI – Green SEC – Yellow DAW MIDI Control
77 0x4D USB Aux Cue Not Permitted Mixer Control
78 0x4E RH Cue-1 PRI – Green SEC – Yellow DAW MIDI Control 79 0x4F RH Delete PRI – Red SEC -
DAW MIDI Control
Orange
90 0x5A Cues/Samples Not Permitted Mixer Control 91 0x5B Ext Insert Not Permitted Mixer Control
98 0x62 Sample-1 PRI – Green SEC – Yellow DAW MIDI Control 99 0x63 Sample-2 PRI – Green SEC – Yellow DAW MIDI Control 100 0x64 Sample-3 PRI – Green SEC – Yellow DAW MIDI Control 101 0x65 Sample-4 PRI – Green SEC – Yellow DAW MIDI Control 102 0x66 Sample-5 PRI – Green SEC – Yellow DAW MIDI Control 103 0x67 Sample-6 PRI – Green SEC – Yellow DAW MIDI Control 104 0x68 Bank A PRI – Green SEC – Yellow DAW MIDI Control 105 0x69 Bank B PRI – Green SEC – Yellow DAW MIDI Control 106 0x6A Bank C PRI – Green SEC – Yellow DAW MIDI Control 107 0x6B Bank D PRI – Green SEC – Yellow DAW MIDI Control
108 0x6C LH Auto Loop Select Encoder Push Not Applicable DAW MIDI Control
109 0x6D LH Auto Loop PRI – Green SEC – Orange DAW MIDI Control 110 0x6E LH Auto Roll PRI – Green SEC – Orange DAW MIDI Control 111 0x6F LH Auto Save PRI – Green SEC – Orange DAW MIDI Control
112 0x70 RH Auto Loop Select Encoder Push Not Applicable DAW MIDI Control
113 0x71 RH Auto Loop PRI – Green SEC – Orange DAW MIDI Control 114 0x72 RH Auto Roll PRI – Green SEC – Orange DAW MIDI Control 115 0x73 RH Auto Save PRI – Green SEC – Orange DAW MIDI Control
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MIDI Control Change Chart

Functions highlighted in RED are MIDI-Out Mixer controls. Functions highlighted in BLUE are MIDI-In mixer controls. Functions highlighted in GREEN are MIDI-Out Scratch Live or 3rd-party DAW controls.
Control #Hex # Function Values
0 0x00 Crossfader 0-127, 0x00-0x7F 1 0x01 FX Depth 0-127, 0x00-0x7F 2 0x02 PGM 1 Contour 0-127, 0x00-0x7F 3 0x03 PGM 2 Contour 0-127, 0x00-0x7F 4 0x04 PGM 1 Left-Right Pan 0-127, 0x00-0x7F 5 0x05 PGM 2 Left-Right Pan 0-127, 0x00-0x7F 7 0x07 USB Aux Level 0-127, 0x00-0x7F 8 0x08 USB Aux Filter 0-127, 0x00-0x7F
16 0x10 LH Scroll Encoder 2’s Complement from 64 / Relative (Binary Offset) 17 0x11 LH Manual Loop Select Encoder 2’s Complement from 64 / Relative (Binary Offset) 18 0x12 RH Scroll Encoder 2’s Complement from 64 / Relative (Binary Offset) 19 0x13 RH Manual Loop Select Encoder 2’s Complement from 64 / Relative (Binary Offset)
20 0x14 FX Time Encoder 2’s Complement from 64 / Relative (Binary Offset)
21 0x15 Analog 1 Phono Sensitivity
22 0x16 PGM 1 Filter Resonance 0-127, 0x00-0x7F Low to High Resonance 23 0x17 PGM 1 Input Record Source (USB
5-6) 24 0x18 Analog 2 Phono Sensitivity Same as Analog 1 Phono Sensitivity 25 0x19 PGM 2 Filter Resonance 0-127, 0x00-0x7F Low to High Resonance 26 0x1A PGM 2 Input Record Source (USB
7-8) 27 0x1B Analog 3 Phono Sensitivity Same as Analog 1 Phono Sensitivity 30 0x1E Analog 4 Phono Sensitivity Same as Analog 1 Phono Sensitivity 33 0x21 Main Record Select, (USB 11-12) 1 0x01 Record Main Mix
38 0x26 USB Aux Filter Resonance 0-127, 0x00-0x7F Low to High Resonance 39 0x27 FX Flanger Type 0-63, 0x00-0x3F Negative
RAN E SIXTY-TWO MIXER FOR SERATO SCRATCH LI VE • OPER ATOR’S MANUAL 2. 5.0
Value Hex Sensitivity
(mV)
0 0x00 2.5 16.04 1 0x01 3 14.46 2 0x02 3.5 12.12 3 0x03 4 11.96 4 0x04 4.5 10.94 5 0x05 5 (Default) 10.02 6 0x06 5.5 9.19 7 0x07 6 8.44 8 0x08 6.5 7.74 9 0x09 7 7.10 10 0x0A 7.5 6.5 11 0x0B 8 5.94 12 0x0C 8.5 5.41 13 0x0D 9 4.92 14 0x0E 9.5 4.45 15 0x0F 10 4.00
1 0x01 Record A1 2 0x02 Record A2
1 0x01 Record A3 2 0x02 Record A4
2 0x02 Record Mic
64-127 0x40-0x7F Positive
dB
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40 0x28 FX Echo Type 0-31 0x00-0x1F Echo
32-63 0x20-0x3F High-Pass Echo 64-95 0x40-0x5F Hold Echo 96-127 0x60-0x7F HP Hold Echo
41 0x29 FX Filter Type 0-31, 0x00-0x1F Low-Pass Sync Low
32-63, 0x20-0x3F Low-Pass Sync High 64-95, 0x40-0x5F High-Pass Sync Low 96-127 0x60-0x7F High-Pass Sync High
42 0x2A Echo HP Frequency 0-127 0x00-0x7F 20 Hz-10 kHz, Uniform Octave Steps 43 0x2B Hold Echo HP Frequency 0-127 0x00-0x7F 20 Hz-10 kHz, Uniform Octave Steps
44 0x2C LH Auto Loop Bars Encoder 2’s Complement from 64 / Relative (Binary Offset) 45 0x2D RH Auto Loop Bars Encoder 2’s Complement from 64 / Relative (Binary Offset)
65 0x41 PGM 1 LP/HP Filter 0-127 0x00-0x7F 66 0x42 PGM 2 LP/HP Filter 0-127 0x00-0x7F 69 0x45 Session In Level 0-127 0x00-0x7F 71 0x47 PGM 1 Low 0-127 0x00-0x7F 72 0x48 PGM 2 Low 0-127 0x00-0x7F 75 0x4B Booth Level 0-127 0x00-0x7F 77 0x4D PGM 1 Mid 0-127 0x00-0x7F 78 0x4E PGM 2 Mid 0-127 0x00-0x7F 82 0x52 Mic Low 0-127 0x00-0x7F 83 0x53 PGM 1 Fader 0-127 0x00-0x7F 84 0x54 PGM 2 Fader 0-127 0x00-0x7F 87 0x57 Session Out Level 0-127 0x00-0x7F 89 0x59 PGM 1 Level 0-127 0x00-0x7F 90 0x5A PGM 2 Level 0-127 0x00-0x7F 93 0x5D Main Level 0-127 0x00-0x7F 94 0x5E Mic High 0-127 0x00-0x7F 98 0x62 Crossfader Contour 0-127 0x00-0x7F 99 0x63 Phones Level 0-127 0x00-0x7F 100 0x64 Mic Level 0-127 0x00-0x7F 101 0x65 PGM 1 High 0-127 0x00-0x7F 102 0x66 PGM 2 High 0-127 0x00-0x7F 105 0x69 Headphone Cue / Main Pan 0-127 0x00-0x7F 106 0x6A Crossfader Reverse 0 – Normal, 1 – Reversed 0x00 – Normal, 0x01 – Reversed 107 0x6B PGM 1 Reverse 0 – Normal, 1 – Reversed 0x00 – Normal, 0x01 – Reversed 108 0x6C PGM 2 Reverse 0 – Normal, 1 – Reversed 0x00 – Normal, 0x01 – Reversed 111 0x6F FX Beat Joystick 0-120 0x00-0x78
(0 = is 12:00 o’clock, value increments by 8 moving clockwise)
112 0x70 PH/CD 1 Select 0 – Phono, 1 – Line 0x00 – Phono, 0x01 – Line 113 0x71 PH/CD 2 Select 0 – Phono, 1 – Line 0x00 – Phono, 0x01 – Line 114 0x72 PH/CD 3 Select 0 – Phono, 1 – Line 0x00 – Phono, 0x01 – Line 115 0x73 PH/CD 4 Select 0 – Phono, 1 – Line 0x00 – Phono, 0x01 – Line 116 0x74 PGM 1 Source Select 1 0x01 USB A Left Virtual Deck,
2 0x02 Analog 1 3 0x03 Analog 2 4 0x04 USB B Left Virtual Deck
117 0x75 PGM 2 Source Select 1 0x01 USB A Right Virtual Deck
2 0x02 Analog 3, 3 0x03 Analog 4 4 0x04 USB B Right Virtual Deck
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Declaration of Conformity

Application of Council Directives:
2001/95/EC 2002/96/EC 2004/108/EC 2006/95/EC 2011/65/EU
Manufacturer: Rane Corporation 10802 47th Avenue West Mukilteo WA 98275-5000 USA
This equipment has been tested and found to be in compliance with all applicable standards and regulations applying to the EU’s Low Voltage (LV) directive 2006/95/EC and Electromagnetic Compatibility (EMC) directive, 2004/108/EC. In order for the customer to maintain compliance with this regulation, high quality shielded cable must be used for interconnection to other equipment. Modication of the equipment, other than that expressly outlined by the manufacturer, is not allowed under this directive. The user of this equipment shall accept full responsibility for compliance with the LV directive and the EMC directive in the event that the equipment is modied without written consent of the manufacturer. This declaration of conformity is issued under the sole responsibility of Rane Corporation.
Type of Equipment:
BRAND: Rane
Model: Sixty-Two
Professional Audio Signal Processing
EN60065:2002/A1:2006/A11:2008
SERIAL NUMBERS 850000 - 950000
CE MARK FIRST AFFIXED IN: 2012
Standard(s) to which
conformity is declared:
EN55103-1:2009 EN55103-2:2009
EN50581:2012
ENVIRONMENT E2
Immunity Results: THD+N: 4 dBu, 400 Hz, BW 20 Hz - 20 kHz
Test Description Measurement Conditions RF Electromagnetic Fields Immunity
80 MHz -1000 MHz, 1 kHz AM, 80% depth, 3V/m <-72 dB 1400 MHz - 2700 MHz, 1 kHz AM, 80% depth, 3V/m <-72 dB
Conducted RF Disturbances Immunity
150 kHz - 80 MHz, 1 kHz AM, 80% depth, 3V rms <-71 dB
Magnetic Fields Immunity
50 Hz - 10 kHz, 3.0 - 0.3 A/m <-75 dB
Common Mode Immunity (Signal Ports) Bandpass re: 4 dBu, 1/3-octave 50 Hz - 10 kHz, -20 dBu <-69 dB
I, the undersigned, hereby declare that the equipment specified above conforms
to the Directive(s) and Standard(s) shown above.
Compliance Engineer
(Signature)
January 25, 2012
(Date)
Greg Frederick
(Full Name)
Mukilteo WA USA
(Place)
(Position)
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Limited Warranties

Factory Authorized Service
Your unit may someday need to be serviced by the Rane Factory if you live in the USA. International customers should contact your dealer or distributor for service. You must call the Rane factory before shipping. Please do not return your unit to Rane without prior authorization. Rane Corporation To obtain service or a Return Authorization in the USA, please phone 425-355-6000 or Fax 425-347-7757
Limited U.S.A. Warranty
RANE CORPORATION WARRANTS ALL RANE PRODUCTS (EXCEPT THOSE ITEMS CLASSIFIED AS WEAR PARTS, AND LISTED ON THE MANUAL-1 PAGE OF EACH OPERATORS MANUAL) PURCHASED IN THE U.S. AGAINST DEFECTS IN MATERIAL OR WORKMANSHIP FOR A PERIOD OF TWO (2) YEARS. WEAR PARTS ARE LIMITED TO A PERIOD OF NINETY (90) DAYS FROM THE INITIAL DATE OF RETAIL PURCHASE FROM AN AUTHORIZED RANE DEALER—WEAR PARTS REQUIRE PROOF OF PURCHASE DATE.
This limited warranty extends to all purchasers or owners of the product during the warranty period beginning with the original
retail purchase. Rane Corporation does not, however, warrant its products against any and all defects: 1) arising out of material or workmanship not provided or furnished by Rane, or 2) resulting from abnormal use of the product or use in violation of instructions, or
3) in products repaired or serviced by other than the Rane Factory, or 4) in products with removed or defaced serial numbers, or 5) in components or parts or products expressly warranted by another manufacturer. Rane agrees to supply all parts and labor to repair or replace defects covered by this limited warranty with parts or products of original or improved design, at its option in each respect, if the defective product is shipped prior to the end of the warranty period to the Rane Factory in the original packaging or a replacement supplied by Rane, with all transportation costs and full insurance paid each way by the purchaser or owner.
Limited Warranty Outside the U.S.A.
RANE PRODUCTS ARE WARRANTED ONLY IN THE COUNTRY WHERE PURCHASED, THROUGH THE AUTHORIZED RANE DISTRIBUTOR IN THAT COUNTRY, AGAINST DEFECTS IN MATERIAL OR WORKMANSHIP, THE SPECIFIC PERIOD OF THIS LIMITED WARRANTY SHALL BE THAT WHICH IS DESCRIBED TO THE ORIGINAL RETAIL PURCHASER BY THE AUTHORIZED RANE DEALER OR DISTRIBUTOR AT THE TIME OF PURCHASE. Rane Corporation does not, however, warrant its products against any and all defects: 1) arising out of materials or workmanship not provided or furnished by Rane, or 2) resulting from abnormal use of the product or use in violation of instructions, or 3) in products repaired or serviced by other than authorized Rane repair facilities, or 4) in products with removed or defaced serial numbers, or 5) in components or parts or products expressly warranted by another manufacturer. Rane agrees, through the applicable authorized distributor, to repair or replace defects covered by this limited warranty with parts or products of original or improved design, at its option in each respect, if the defective product is shipped prior to the end of the warranty period to the designated authorized Rane warranty repair facility in the country where purchased, or to the Rane factory in the U.S., in the original packaging or a replacement supplied by Rane, with all transportation costs and full insurance paid each way by the purchaser or owner.
ALL REMEDIES AND THE MEASURE OF DAMAGES ARE LIMITED TO THE ABOVE SERVICES, IT IS POSSIBLE THAT ECONOMIC LOSS OR INJURY TO PERSON OR PROPERTY MAY RESULT FROM THE FAILURE OF THE PRODUCT; HOWEVER, EVEN IF RANE HAS BEEN ADVISED OF THIS POSSIBILITY, THIS LIMITED WARRANTY DOES NOT COVER ANY SUCH CONSEQUENTIAL OR INCIDENTAL DAMAGES. SOME STATES OR COUNTRIES DO NOT ALLOW THE LIMITATIONS OR EXCLUSION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.
ANY AND ALL WARRANTIES, EXPRESS OR IMPLIED, ARISING BY LAW, COURSE OF DEALING, COURSE OF PERFORMANCE, USAGE OF TRADE, OR OTHERWISE, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO A PERIOD OF TWO (2) YEARS FROM EITHER THE DATE OF ORIGINAL RETAIL PURCHASE OR, IN THE EVENT NO PROOF OF PURCHASE DATE IS AVAILABLE, THE DATE OF MANUFACTURE, SOME STATES OR COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE, COUNTRY TO COUNTRY.
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Warranty Procedure - Valid in U.S.A. only
NOTICE! You must complete and return the warranty card or register your product online to extend the
Warranty from 2 years to 3 years!
TO VALIDATE YOUR EXTENDED WARRANTY: Use the postcard that came in the box with your unit, or go to product registration under support at dj.rane.com. Fill out the warranty completely, being sure to include the model and serial number of the unit since this is how warranties are tracked. If your Rane product was purchased in the U.S.A., mail the completed card or register online with to Rane Corporation within 10 days from the date of purchase. If you purchased the product outside the U.S.A. you must file your warranty registration with the Rane Distributor in that country. It is advised that you keep your bill of sale as proof of purchase, should any difculties arise concerning the registration of the warranty card. NOTICE: IT IS NOT NECESSARY TO REGISTER IN ORDER TO RECEIVE RANE CORPORATION’S STANDARD TWO YEAR LIMITED WARRANTY.
WARRANTY REGISTRATION is made and tracked by MODEL AND SERIAL NUMBERS ONLY, not by the purchaser’s or owner’s name. Therefore any warranty correspondence or inquires MUST include the model and serial number of the product in question. Be sure to ll in the model and serial number in the space provided below and keep this in a safe place for future reference.
WARRANTY SERVICE MUST BE PERFORMED ONLY BY AN AUTHORIZED RANE SERVICE FACILITY LOCATED IN THE COUNTRY WHERE THE UNIT WAS PURCHASED, OR (if product was purchased in the U.S.) AT THE RANE FACTORY IN THE U.S.. If the product is being sent to Rane for repair, please call the factory for a Return Authorization number. We recommend advance notice be given to the repair facility to avoid possible needless shipment in case the problem can be solved over the phone. UNAUTHORIZED SERVICE PERFORMED ON ANY RANE PRODUCT WILL VOID ITS EXISTING FACTORY WARRANTY.
FACTORY SERVICE: If you wish your Rane product to be serviced at the factory, it must be shipped FULLY INSURED, IN THE ORIGINAL PACKING OR EQUIVALENT. This warranty will NOT cover repairs on products damaged through improper packaging. If possible, avoid sending products through the mail. Be sure to include in the package:
1. Complete return street shipping address (P.O. Box numbers are NOT acceptable).
2. A detailed description of any problems experienced, including the make and model numbers of any other system equipment.
Repaired products purchased in the U.S. will be returned prepaid freight via the same method they were sent to Rane. Products purchased in the U.S., but sent to the factory from outside the U.S. MUST include return freight funds, and the sender is fully responsible for all customs procedures, duties, tariffs and deposits.
In order to qualify for Rane’s one year extended warranty (for a total of 3 years parts and labor), the
warranty must be completely filled out and sent to us immediately. Valid in USA only.
We recommend you write your serial number here in your owners manual and on your sales receipt for
your records.
SERIAL NUMBER:______________________________________PURCHASE DATE:_____________________________
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