Product specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology,
Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of that license by
visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as
the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the
license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license
agreement.
Avid products or portions thereof are protected by one or more of the following United States Patents: 4,746,994; 4,970,663;
5,045,940; 5,267,351; 5,309,528; 5,355,450; 5,396,594; 5,440,348; 5,452,378; 5,467,288; 5,513,375; 5,528,310; 5,557,423;
5,568,275; 5,577,190; 5,584,006; 5,640,601; 5,644,364; 5,654,737; 5,715,018; 5,724,605; 5,726,717; 5,729,673; 5,745,637;
5,752,029; 5,754,851; 5,799,150; 5,812,216; 5,852,435; 5,584,006; 5,905,841; 5,929,836; 5,930,445; 5,946,445; 5,987,501;
6,016,152; 6,018,337; 6,023,531; 6,058,236; 6,061,758; 6,091,778; 6,105,083; 6,118,444; 6,128,001; 6,134,607; 6,137,919;
6,141,691; 6,198,477; 6,201,531; 6,223,211; 6,249,280; 6,269,195; 6,317,158; 6,317,515; 6,330,369; 6,351,557; 6,353,862;
6,357,047; 6,392,710; 6,404,435; 6,407,775; 6,417,891; 6,426,778; 6,477,271; 6,489,969; 6,512,522; 6,532,043; 6,546,190;
6,552,731; 6,553,142; 6,570,624; 6,571,255; 6,583,824; 6,618,547; 6,636,869; 6,665,450; 6,678,461; 6,687,407; 6,704,445;
6,747,705; 6,763,134; 6,766,063; 6,791,556; 6,810,157; 6,813,622; 6,847,373; 6,871,003; 6,871,161; 6,901,211; 6,907,191;
6,928,187; 6,933,948; 6,961,801; 7,043,058; D392,269; D396,853; D398,912. Other patents are pending.
This document is protected under copyright law. An authorized licensee of Avid Symphony Nitirs may reproduce this
publication for the licensee’s own use in learning how to use the software. This document may not be reproduced or
distributed, in whole or in part, for commercial purposes, such as selling copies of this document or providing support or
educational services to others. This document is supplied as a guide for Avid Symphony Nitirs. Reasonable care has been
taken in preparing the information it contains. However, this document may contain omissions, technical inaccuracies, or
typographical errors. Avid Technology, Inc. does not accept responsibility of any kind for customers’ losses due to the use of
this document. Product specifications are subject to change without notice.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose
is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of
the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any
advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon
Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT
OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:
See additional information on page 789.
The following disclaimer is required by Paradigm Matrix:
Portions of this software licensed from Paradigm Matrix.
2
The following disclaimer is required by Ray Sauers Associates, Inc.:
“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code
equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be
liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or
operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect,
special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use reseller’s
products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates
has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:
“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with
respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by
Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use
of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players
and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample
Source Code:
The following disclaimer is required by Ultimatte Corporation:
Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are
subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:
Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
The following disclaimer is required by Interplay Entertainment Corp.:
The “Interplay” name is used with the permission of Interplay Entertainment Corp., which bears no responsibility for Avid
products.
Attn. Government User(s). Restricted Rights Legend
U.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or
“commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf
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of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks
888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, AniMatte, AudioSuite, AudioVision, AutoSync, Avid,
Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, AVIDdrive Towers, Avid DS Assist Station, Avid ISIS,
Avid Learning Excellerator, Avid Liquid, Avid Mojo, AvidNet, AvidNetwork, Avid Remote Response, AVIDstripe, Avid Unity,
Avid Unity ISIS, Avid Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, Dazzle, Deko, DekoCast, D-Fi,
D-fx, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive,
Digital Nonlinear Accelerator, DigiTranslator, DINR, DNxchange, do more, D-Verb, Equinox, ExpertRender, Face Robot,
FieldPak, Film Composer, FilmScribe, FluidMotion, HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX,
Image Independence, iNEWS, iNEWS ControlAir, Instinct, Interplay, Intraframe, iS9, iS18, iS23, iS36, LaunchPad, Lightning,
Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress, Media Browse, Media Composer,
MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray,
MediaShare, MediaStream, Meridien, MetaSync, MissionControl, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris,
OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management, PCTV, Pinnacle MediaSuite,
Pinnacle Studio, Pinnacle Systems, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi, ScriptSync,
SecureProductionEnvironment, Show Center, Softimage, Sound Designer II, SPACE, SPACEShift, SpectraGraph,
SpectraMatte, SteadyGlide, Symphony, TARGA, Thunder, Trilligent, UnityRAID, Vari-Fi, Video RAID, Video Slave Driver,
VideoSPACE, and Xdeck are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or
other countries.
Adobe and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States
and/or other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States
and/or other countries. All other trademarks contained herein are the property of their respective owners.
3
Footage
Arri — Courtesy of Arri/Fauer — John Fauer, Inc.
Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS.
Canyonlands — Courtesy of the National Park Service/Department of the Interior.
Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved.
Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
It’s Shuttletime — Courtesy of BCP & Canadian Airlines.
Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada.
Saturn “Calvin Egg” — Courtesy of Cossette Communications.
“Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer.
'The Big Swell” — Courtesy of Swell Pictures, Inc.
Windhorse — Courtesy of Paul Wagner Productions.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content
creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid Symphony Nitris Advanced Guide • Part 0130-07613-01 • June 2006
Congratulations on your purchase of an Avid editing application. You can use your
application to create broadcast-quality output incorporating every possible production
element from full-speed, high-resolution footage, to multimedia artwork and animation, to
computer-generated effects and titling.
This guide contains all the advanced task-oriented instructions and conceptual information
you need to use the capture, editing, and output features of your Avid application, as well as
information about file format specifications, and other supplementary information. The
Basics Guide for your Avid application is a companion to this Advanced Guide. It contains
all the basic task-oriented instructions and conceptual information you need to get started
using the product. The contents of this guide and of the Basics guide are also available in the
Help. This guide is intended for all users, from beginning to advanced. Unless noted
otherwise, the material in this document applies to the Windows
®
XP operating system.
n
The documentation describes the features and hardware of all models. Therefore, your
system might not contain certain features and hardware that are covered in the
documentation.
Using This Guide
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or ConventionMeaning or Action
n
c
w
>This symbol indicates menu commands (and subcommands) in the
t
Italic fontItalic font is used to emphasize certain words and to indicate variables.
Courier Bold font
Ctrl+key or mouse actionPress and hold the first key while you press the last key or perform the
A note provides important related information, reminders,
recommendations, and strong suggestions.
A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.
A warning describes an action that could cause you physical harm.
Follow the guidelines in this document or on the unit itself when
handling electrical equipment.
order you select them. For example, File > Import means to open the
File menu and then select the Import command.
This symbol indicates a single-step procedure. Multiple arrows in a
list indicate that you perform one of the actions listed.
Courier Bold font identifies text that you type.
mouse action. For example, Ctrl+drag.
38
If You Need Help
If you are having trouble using your Avid editing application:
1. Retry the action, carefully following the instructions given for that task in this guide. It
is especially important to check each step of your workflow.
2. Check for the latest information that might have become available after the
documentation was published:
-If the latest information for your Avid product is provided as printed release notes,
they ship with your application and are also available online.
-If the latest information for your Avid product is provided as a ReadMe file, it is
supplied in your Avid application folder as a PDF document (ReadMe.pdf) and is
also available online.
You should always check online for the most up-to-date ReadMe because the
online version is updated whenever new information becomes available. To
view the online ReadMe, select ReadMe from the Help menu, or visit the
Knowledge Base at www.avid.com/readme.
3. Check the documentation that came with your Avid application or your hardware for
maintenance or hardware-related issues.
If You Need Help
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are
available 24 hours per day, 7 days per week. Search this online Knowledge Base to find
answers, to view error messages, to access troubleshooting tips, to download updates,
and to read or join online message-board discussions.
Accessing the Online Library
The Online Library for your Avid editing application contains all the product documentation
in PDF format, including a Master Glossary of all specialized terminology used in the
documentation for Avid products.
Most Avid online libraries also include multimedia content such as tutorials and feature
presentations. This multimedia content is an excellent first resource for learning how to use
your application or for helping you understand a particular feature or workflow.
The Online Library for your Avid editing application is installed along with the application
itself.
n
You will need Adobe® Reader® to view the PDF documentation online. You can download
the latest version from the Adobe web site.
39
Using This Guide
To access the Online Library, do one of the following:
tFrom your Avid editing application, select Help > Online Library.
tFrom the Windows desktop, select Start > Programs > Avid > Avid editing application
Online Library.
tBrowse to the Online Library folder, and then double-click the MainMenu file.
The Online Library folder is in the same location as the application itself, for example:
C:\Program Files\Avid\Avid editing application\Online Library
How to Order Documentation
To order additional copies of this documentation from within the United States, call Avid
Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United
States, contact your local Avid representative.
Avid Educational Services
Avid makes lifelong learning, career advancement, and personal development easy and
convenient. Avid understands that the knowledge you need to differentiate yourself is always
changing, and Avid continually updates course content and offers new training delivery
methods that accommodate your pressured and competitive work environment.
40
To learn about Avid's new online learning environment, Avid Learning Excellerator
(ALEX), visit http://learn.avid.com.
For information on courses/schedules, training centers, certifications, courseware, and
books, please visit www.avid.com/training or call Avid Sales at 800-949-AVID
(800-949-2843).
Chapter 1
Working with the Project Window:
Advanced
The Project window provides controls for structuring and viewing important information
about your current project. You can also modify User, Project, and Site settings from the
Project window and display a list of effects. These topics are described in the following
sections:
•Managing User Profiles
•Managing Folders and Bins
•Using the Info Display
•Displaying Usage Information
•Customizing the Appearance of the Avid User Interface
•Customizing Your Workspace
•Sharing Bins and Projects in an Avid Unity Environment
For basic information about the project window, see “Working with the Project Window:
Basics” in the Helpor in the Avid Symphony Nitris Basics Guide, available as a PDF file in
the Online Library.
Managing User Profiles
You can establish different profiles for a single user without having to log out of your system
and log back in under a different name (see “Changing User Profiles” on page 42). You
might want separate editing functions to have separate settings. User “Jane,” for example,
can have separate profiles for “Audio editor,” “Film editor,” or for “Assistant 1,” “Assistant
2,” and so on. These profiles have separate folders and settings that kept are in the following
folder: drive:\Program Files\Avid\Avid editing application\Avid Users\UserName.
You can also import a user or user profile from another location.
Chapter 1 Working with the Project Window: Advanced
Creating a User Profile
To create a user profile:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Create User Profile.
Project window title bar
User Profile Selection menu
The Create User Profile dialog box opens.
3. Type a name in the Profile Name text box, and then click OK.
The new user profile appears selected in the menu, and the user profile name appears in
the Project window title bar.
Importing a User Profile
To import user settings from another user or user profile:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Import User or User Profile.
3. Navigate to the user or user profile you want to import.
Changing User Profiles
To change user profiles:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select another user profile.
The new user profile name appears in the Project window title bar.
42
Managing User Profiles
To return to the original user profile:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select the default user profile.
n
If you are using a user profile other than the default and you change to another project, the
default user settings are loaded, even though the Project window still displays your
non-default user profile name. You must reselect the user profile you want to have active.
Exporting a User Profile
You can create a user profile on one system, export it to a server, and then import the same
user profile from another system to the new system. Export the user profile as a Personal or
Group profile.
When you select Personal, the user profile performs an auto-load and an auto-save every
time you open a project. Every time the user profile is updated, it saves the new profile
information. For example, you can create the user profile Jennie on one system, export it to
another location (a server), and then import it to a different system. Any time you change the
Jennie user profile, it updates to the server and when you open the Jennie user profile on
either system, it uses the most updated Jennie user profile.
When you select Group, the user profile auto-loads but it does not auto-save. Changes made
to the user profile only affect the system on which the changes were made. The changes do
not update to the server.
To export user settings to another user or user profile:
1. Click the Settings tab in the Project window.
n
n
2. Click the User Profile Selection menu, and select Export User or User Profile.
3. Select Personal or Group.
4. Navigate to the location where you want to place the user or user profile.
5. Click OK.
When exporting User Profiles in an Avid Unity™ environment, make sure the workspace
containing the user profile has the same drive letter on all systems.
Cross-platform (Macintosh to Windows or Windows to Macintosh) user profiles can not be
shared.
43
Chapter 1 Working with the Project Window: Advanced
Updating User Profiles
The Update User Profile option lets you add user settings, such as the Send To settings
options, to an existing Settings list. For example, if you are upgrading to a version of your
application that contains the Send To option from a version that did not have that option, you
can choose the Update User Profile option to make sure the Send To settings templates
appear in your Settings list.
To update user profiles:
1. Click the Settings tab in the Project window.
2. Click the User Profile Selection menu, and select Update User Profiles.
Any settings that have been added to the upgraded version of the application now appear
in the Settings list.
Deleting User Profiles
To delete a user profile from your desktop:
1. Navigate to the Avid Users folder, and then select the user folder you want to delete.
For information about the location of the Avid folders, see “Using the Avid Projects and
the Avid Users Folders” in the Help.
44
2. Press the Delete key, then click OK in the dialog box that appears.
3. Empty the Recycle Bin to remove the files from the system.
4. Close the windows, and restart the Avid application.
The deleted user no longer appears in the Select Project dialog box.
Managing Folders and Bins
You can use the Project window to create hierarchies of folders and bins that reflect the
specific workflow of the current project. This structure provides both simplicity and backup
security.
Although the specifics can vary depending on your production needs and habits, the basic
principles of project management are as follows:
•Limit the number of sequences you create in each project. For instance, consider
creating one new project for each show, episode, spot, or scene.
•Limit the number and complexity of clips in each bin by creating and organizing bins in
three groups, as follows:
-Create a set of bins for the capture stage.
For example, you can create one bin for each source tape or each day’s worth of
dailies transfers to be captured to avoid slowing the system with large bins and
causing confusion between tapes.
-Create a second set of bins for organizing your project.
For example, you can create a separate bin for each segment of a video project or
each scene of a 24p project, depending on the preferences of the editor.
Managing Folders and Bins
n
-Create a third set of bins for the editing stage, including:
A current cut bin for storing each work in progress (sequence)
An archive bin for keeping the original version of each cut (sequence)
A selects or storyboard bin for screening selected clips or cuts gathered from the
source bins
A format cuts bin for storing the final cuts with added format elements such as
segment breaks, color bars and tone, slate, or countdown
For information on using scripts for your projects, see “Using Script Integration in Video
Projects” on page 247.
•(Option) Create additional folders at the desktop level for better organization. For
example, you can create one folder for each capture bin and show cut bin, or a folder to
contain all shot logs to be imported.
•Save these files as templates for future productions of a similar nature.
45
Chapter 1 Working with the Project Window: Advanced
A sample template of bins for a project is shown below.
Project folder
Folders
containing
bin files
Bin files
Settings file
Project file
This hierarchy allows you to have one set of bins available in the Project window during
capture and organizing, and another set of bins available during editing to reduce clutter.
Creating a Folder in a Project
To create a folder in a project:
1. Click the Bins tab in the Project window.
2. Click the Fast menu button, and select New Folder.
A new untitled folder appears.
3. Click the untitled folder name in the Bins list and rename it.
Managing Bins and Memory
System memory usage increases depending on how many bins you have open, the number of
sequences in a bin, the number of tools that are open, and the size of a sequence. Using more
memory can slow system performance.
46
Managing Folders and Bins
If your system is running low on memory and you need to free up memory, you can either
close your bins or use the memory Clear button. If you close your bins, some of your
memory remains unavailable until you exit the application because the online master clips
remain in memory. The Clear button, however, closes and saves all of your open bins and
clears out any cached data of the online master clips.
To view memory usage:
tClick the Bins tab of the Project window.
The memory usage monitor opens in the Bins tab of the Project window. As you open
multiple bins, the memory usage indicator increases and updates.
Memory usage display
Clear button
Size of bin
Avid recommends that you keep memory usage below 80-85%. If you exceed the
recommended usage, a dialog box opens informing you that your memory usage is high and
recommending that you should close some bins and save your project.
n
Bins containing sequences use more memory than bins containing master clips. For bins that
contain a large number of sequences, you can free up memory and still keep your old
sequences. Create an archive bin and move older sequences that you do not use anymore to
the archive bin. Keep the archive bin closed.
To free up memory:
1. If your memory usage percentage is high and you need to free up memory, click the
Clear button in the Bins tab of the Project window.
A dialog box opens asking if you want to close and save all opened bins.
2. Click OK.
All bins close; the memory usage percentage should go down.
47
Chapter 1 Working with the Project Window: Advanced
n
This operation deletes cached data for the online master clips only. Memory might also be
used by other parts of the application and will not be reduced by using the Clear button.
Saving Bins Automatically
The Avid system automatically saves changes to your work on a regular basis during each
session. You can modify the frequency of the automatic backups by using the Bin settings in
the Project window Settings list.
When you are working with bins, an asterisk appears before the bin name in the bin’s title
bar. The asterisk indicates that the changes to the bin are not saved. After you save the bin,
the asterisk is removed.
When autosave occurs:
•Any open bins are updated with changes made since the last autosave.
•Copies of these bins are placed in the project’s backup bin folder:
drive:\Program Files\Avid\[Avid editing application]\Avid Attic folder\bin_name
The system automatically saves copies of all bins into the Avid Attic folder at regular
intervals for backup. The procedure for recovering bin files from the Avid Attic folder is
described in “Retrieving Files from the Attic Folder” in the Help.
To adjust the frequency of automatic saves:
n
48
1. In the Project window, click the Settings tab, and then double-click Bin.
The Bin Settings dialog box opens.
2. Type a number in the Auto-Save interval text box.
3. Click OK.
Setting to zero the maximum number of files stored in the Avid Attic folder as well as the
maximum number of versions of a bin deletes existing files in the project folder in the Avid
Attic folder and prevents any backup bins from being saved. For more information about
backup options, click the Bin Settings dialog box and press F1, or see “Bin Settings” on
page 545.
For added security, you can save bins manually — for example, immediately after an
important edit. When your work is lost, or when you want to recover an earlier version of a
bin or sequence, you can retrieve files from the Avid Attic folder.
Using the Info Display
The Info display in the Project window allows you to view system memory information and
access the Hardware tool.
To open the Info display:
tClick the Info tab in the Project window.
Using the Info Display
Info tab
n
The items listed in this view are for information only and cannot be changed.
Viewing Memory
To display system memory information:
tClick the Info tab in the Project window, and then click the Memory button.
The Memory window opens.
The Memory window displays the following information:
•Objects: The total number of memory handles currently used by the Avid system.
Objects include memory requirements of the application, such as windows, as well as
clips, sequences, and other items associated with a project.
•Total physical memory: The total number of bytes of RAM (random-access memory).
•Available physical memory: The amount of RAM available for allocation by the
Windows system.
•Total page fi l e : The total number of bytes stored in the paging file. The paging file is
used as virtual memory by the Windows system.
•Available page file: The total number of bytes available in the paging files.
•Working set (minimum and maximum): The set of memory pages currently available
to the application in RAM.
You can view additional memory information through the Windows Task Manager and
Performance Monitor tools. You can view information about system activities, such as driver
messages, through the Windows Event Viewer. For information on these tools, see the
Windows Help.
49
Chapter 1 Working with the Project Window: Advanced
n
You can improve the performance of large projects by reducing the number of objects. To do
this, close unused bins, unmount unneeded media drives, consolidate finished elements,
eliminate old material from the project, or divide the project into separate projects. Then
quit and restart the Avid application. If performance is still slow, restart your system.
Accessing the Hardware Tool
The Hardware tool gives a visual representation of usage for each drive and provides
operating system information.
To open the Hardware tool, do one of the following:
tClick the Info tab in the Project window, and then click the Hardware button.
tSelect Tools > Hardware.
The Hardware tool opens.
n
For more information about the Hardware tool, see “Using the Hardware Tool” on page 85.
Displaying Usage Information
The Statistics feature gathers and reports information on system usage. You can use this
information to support business functions such as resource management.
c
50
All statistics are gathered and reported by project. The file that contains this information is
formatted so you can use it as input to software programs such as analysis applications,
spreadsheets, or report generators.
Do not rely on the Statistics feature for billing or other financial purposes.
To view and update statistics for an open project:
tClick the Usage tab in the Project window.
To print the Statistics file:
tSelect File > Print Usage.
Statistics File Structure and Layout
A new Statistics file is created each time you open the project. The files are stored in a
Statistics folder inside each project folder.
The file name has the following format:
Statistics.yymmdd.HHMMSS
where:
VariableDescription
yyIndicates the last two digits of the year
mmIndicates the month
ddIndicates the day
HHIndicates the hour
MMIndicates the minutes
SSIndicates the seconds
Displaying Usage Information
The statistics file is formatted as comma-separated ASCII text, so it can be accepted by a
variety of software programs. Each line in the file is tagged with indicators for identifying
content and data type to assist in programming custom applications. The following figure
shows a sample Statistics file.
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Chapter 1 Working with the Project Window: Advanced
52
The values in the first column indicate the content of the line:
01
title1
02
title2
03
heading
100
project info
101
Time Project open
102
Capture tool open
104
Capture tool active
105
Captured Media bytes used
106
Rendered Effects bytes used
110
Effects rendering time
111
Title tool open
113
Title tool active
114
Title tool rendering
115
Capture tool capturing
116
Capture tool logging
117
user comments
Displaying Usage Information
The values in the second column indicate the type of data in the line:
project info
01
time used
02
bytes used
03
text string
04
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Chapter 1 Working with the Project Window: Advanced
Importing the Statistics File into a Spreadsheet
You can import the Statistics file into a spreadsheet or other program as an ASCII file and
®
use the application (for example, Microsoft
To import a Statistics file into Microsoft Excel:
Excel) to set up the proper format.
1. Start Microsoft Excel.
2. Select File > Open, and navigate to the Statistics file you want to import.
Make sure All Files (*.*) is selected in the Files of Type list.
3. Click Open.
The Text Import wizard starts.
4. Select Delimited for the Original Data Type, and click Next.
5. Select Comma for Delimiters, and click Next.
6. Select General for Column Data Format.
7. Click Finish.
The statistics file appears in spreadsheet format.
The following figure is the sample file from the previous section as it appears when you
import it into a spreadsheet.
54
Displaying Usage Information
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Chapter 1 Working with the Project Window: Advanced
Displaying Disk Space Statistics
To improve system performance, statistics for disk space (captured media and rendered
effects) are not calculated and are not displayed in the Usage window unless you issue a
Console command.
To display disk space statistics in the Usage window:
1. Select Tools > Console.
2. In the command entry text box, type:
toggleStatSpace
3. Press Enter.
4. Select File > Load Media Database.
After the media database is loaded, the Usage window displays the number of files and disk
space used for captured media and rendered effects.
To update the display:
tClick the Usage tab in the Project window.
To prevent recalculation:
tReenter the
toggleStatSpace
command.
Customizing the Appearance of the Avid User
Interface
The Appearance tab in the Interface Settings dialog box provides you with controls for
customizing the colors and button style of the Avid user interface. You can also change the
font and point size of the type in the various windows.
For complete reference information on the Interface Settings dialog box, see “Interface
Settings” on page 607.
Changing Interface Component Colors
You can use a color selection grid to change the color of interface components.
n
56
The Settings list has several Interface templates with predefined color schemes. For
information about using the Interface templates, see “Using Interface Appearance
Templates” on page 60.
Check box
Color boxes
Customizing the Appearance of the Avid User Interface
To set the color of an interface component:
1. In the Project window, click the Settings tab, and then double-click Interface.
The Interface dialog box opens.
2. Click the Appearance tab.
The Interface components whose colors you can change are listed in the top half of the
Appearance tab, as shown in the following illustration.
Interface
component list
n
3. Click in the color box next to the interface component that you want to customize.
A color selection grid opens.
4. Click the color to which you want to set your interface component.
The color selection grid disappears. The color you selected appears in the color box. A
check mark appears in the check box to show that you want your new color attribute for
this component to take effect.
If you deselect an interface component by clicking the check box, the color you specify in the
color selection grid does not take effect. The color of the interface component reverts to its
default value.
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Chapter 1 Working with the Project Window: Advanced
5. Do one of the following:
tClick Apply to apply the changes you selected.
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If you click Cancel after you click Apply, interface components retain the colors you applied.
tClick OK to close the dialog box and put the new setting into effect.
tClick Cancel to close the dialog box.
The changes you selected but did not apply do not take effect.
Changing Button and Toolbar Styles
You can control the shading style and depth of buttons and toolbars. You can also change the
shape of buttons and the way buttons are spaced in Monitors and in the Timeline.
To set the style of buttons and toolbars:
1. In the Project window, click the Settings tab, and then double-click Interface.
The Interface dialog box opens.
2. Click the Appearance tab.
The interface component style controls appear in the bottom half of the Appearance tab,
as shown in the following illustration.
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58
3. Select from one or more of the menus, as described in the table following this
procedure.
4. Do one of the following:
tClick Apply to apply the changes you selected.
If you click Cancel after you click Apply, your editing application retains the selections you
applied.
Customizing the Appearance of the Avid User Interface
tClick OK to close the dialog box and put the new setting into effect.
tClick Cancel to close the dialog box.
The changes you selected but did not apply do not take effect.
Interface Component Style Controls
ControlDescriptionOptionsExamples
Shading StyleControls the graphic style
used to shade buttons and
toolbars.
Shading DepthControls the three-
dimensional “rounding” of
the buttons and toolbars
Monitor Button
Separation
Timeline Button
Separation
Controls the spacing
between the Monitor
buttons and between the
Timeline buttons
Button StyleControls the shape of
buttons.
Convex
Dim Radial
Convex Radial
Bright Radial
Percentage
values
Maximum
Moderate
None
Oval
Octagon
Rounded
Square
Swoosh
Antique
Convex
Dim Radial
Convex Radial
Bright Radial
Shading depth 5%Shading depth 50%
Maximum button separation
Moderate button separation
No button separation
Oval
Rounded
SquareOctagonal
Swoosh
Antique
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Chapter 1 Working with the Project Window: Advanced
Using Interface Appearance Templates
There are several interface appearance templates available for the Avid user interface that
have preset background and button colors.
To use an interface appearance template:
tClick to the left of one of the named Interface settings in the Settings list in the Project
window.
The look of your Avid user interface changes.
To return to the default interface:
tClick to the left of the unnamed Interface setting.
n
For information on how to change the appearance of particular components of your Avid
user interface, see “Customizing the Appearance of the Avid User Interface” on page 56.
Changing Font and Point Size
You can change the default font and point sizes of the Project, Bin, Composer, Script, and
Timeline windows. You can vary the fonts and point sizes across these windows. For
example, you can set the Project window to Helvetica, 13 pt.; set one Bin window to Times
Roman, 11 pt.; and set another Bin window to Arial, 12 pt.
The following table describes the windows you can change, and where these changes are
saved.
WindowLocation of Changes
ProjectChanges the font and point size of the text in the Project window; saved as a
Project setting.
BinChanges the font and point size of the text in the Bin window; saved as a Bin
setting (not a Bin View setting).
ComposerChanges the font and point size of the sequence or source clip name text;
saved as a Composer setting.
ScriptChanges the font and point size of the text in the Script window; saved as a
Script setting.
60
TimelineChanges the font and point size of clip text; saved as a Timeline View setting.
Customizing Your Workspace
To change the font displayed in the Project, Timeline, Composer, Script, or Bin
window:
1. Click the Project, Timeline, Composer, Script, or Bin window to make it active.
2. Select Edit > Set Font.
The Set Font dialog box opens.
3. Click the Font menu, and select a font.
n
Any font installed on the Avid system appears in the list. For information on adding fonts to
your system, see the documentation for your operating system.
4. Type another point size for the font in the Size text box.
5. Click OK.
The new font and point size appear in the active window.
When you close the window, the last font and point size applied are saved with the window.
Customizing Your Workspace
A workspace is the arrangement and size of tool windows displayed on your Avid system. If
you are accustomed to working with a particular group of windows arranged and sized in a
particular setup, you can assign them to a workspace setting that you can then recall with a
workspace button. For example, during capture you might want to display the Capture tool
and Video Input tool in specific locations. During effects editing, you might want to display
the Effect Palette and Effect Editor in particular locations and sizes. For more information
on workspaces, see “Switching Between Workspaces” on page 64.
While in a workspace, you can move tool windows or open and close tool windows. The
next time you select that workspace, the tool windows appear with either:
•The arrangement from the last time you left the workspace
•The arrangement you set for the workspace, regardless of any changes you made
You can select your preference in the Workspace Settings dialog box. For more information,
see “Creating a New Workspace Setting” on page 62.
You can assign up to eight buttons that allow you to switch between user-customized
workspaces. This is useful if there is more than one user accessing the same Avid system.
Each user can assign up to eight workspaces by using the workspace buttons. The buttons
are assigned to the workspaces in the Settings list in the Project window in the order that
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Chapter 1 Working with the Project Window: Advanced
they appear. For example, the W1 button is assigned to the first workspace that appears in
the Settings list; W2 is assigned to the second workspace that appears in the Settings list;
and so forth.
n
You cannot assign certain tool windows to a workspace, such as the Hardware tool, the
Communication (Serial) Ports tool, and the Media tool.
Creating a New Workspace Setting
To create a new workspace setting:
1. Click the Settings tab in the Project window.
The Settings list appears.
2. Scroll to the bottom of the Settings list, and select Workspace.
3. Select Edit > Duplicate.
A new workspace setting appears in the Settings list.
n
If you are duplicating a previously named workspace setting, a .1 appears at the end of the
new name.
4. Click to the left of the new workspace you want to set.
A check mark appears next to the workspace.
5. Assign a custom name to the new workspace:
a.In the column between Workspace and User, click until you see a text cursor and
box. Make sure you click the Custom name column and not the Setting name.
New workspace
Custom name column
b.Type a name for the new custom workspace; (for example, Logging).
c.Press Enter.
d.Open the windows and tools with which you want to associate the workspace.
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Resize and move the windows to the location you want them to appear on
the monitors.
6. Double-click the custom workspace setting.
The Workspace Settings dialog box opens.
7. Select or deselect the following options, depending on your preference for the behavior
of the workspace:
-Activate Settings Linked By Name: This setting allows you to link other settings
to the workspace. For more information, see “Linking User Settings and
Workspaces” on page 63.
-Continually Update This Workspace: This setting automatically preserves the
workspace in its most recent arrangement. Future changes to the arrangement of the
tool windows are saved.
-Manually Update This Workspace: This setting saves the workspace in its current
arrangement when you click Save Workspace Now. Future changes to the
arrangement of the tool windows are disregarded.
8. Click OK.
Linking User Settings and Workspaces
User settings can be linked to a workspace. You can create a customized workspace, set up
specific options in any Settings dialog box, and link them together by name.
Customizing Your Workspace
For example, you can create an Audio workspace that opens the Audio Mixer tool and Audio
tool. This workspace can also open a customized Timeline (with enlarged audio tracks and
rubberbanding displays). You can also link this workspace to a Settings dialog box with
customized options selected. You do this by creating a setting and giving it the same name in
the Settings list in the Project window as the name of the workspace.
To link user settings and a workspace:
1. Create a new workspace setting.
For more information, see “Creating a New Workspace Setting” on page 62.
2. Give the workspace a custom name.
3. Click a setting in the Settings list that you want to link to the new workspace. For
example, click Timeline View. Adjust the Timeline to how you want it displayed
(enlarged tracks, audio waveform, and so forth).
4. Give this Timeline View setting the same name you gave the workspace in step 2.
For information on naming a Timeline view, see “Saving a Customized Timeline View”
in the Help.
5. Double-click another setting, (for example, Audio). Select the new options, (for
example, Default Pan), and close the dialog box.
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Chapter 1 Working with the Project Window: Advanced
6. Give this setting the same name you gave the workspace in step 2.
Linked setting
Linked setting
Linked workspace
7. Double-click the workspace you just created.
The Workspace Settings dialog box opens.
8. Click Activate Settings Linked By Name.
9. Click OK.
All the settings and the new workspace you created are activated.
Switching Between Workspaces
To switch from one workspace to another:
1. Click the Settings tab in the Project window.
The Settings list appears.
2. Click to the left of the workspace setting you want to use.
A check mark appears next to the workspace.
You can also switch between workspaces by using the workspace buttons. To assign
workspace buttons, see “Assigning a Workspace Button” on page 65.
64
Deleting a Workspace
To delete a workspace:
1. Select the workspace you want to delete from the Settings list in the Project window.
The workspace is highlighted.
Customizing Your Workspace
n
Make sure a check mark does not appear next to the workspace you want to delete. You
cannot delete an active workspace.
2. Press the Delete key.
The selected workspace is removed from the Settings list.
Assigning a Workspace Button
To assign a workspace button:
1. If you want to assign a workspace button to a palette (for example, the Tool palette from
the Fast menu) or the Keyboard, open the palette or Keyboard setting.
2. Select Tools > Command Palette.
W1 button
More tab
3. Click the More tab.
4. Select Button to Button Reassignment.
5. Click a workspace button (W1 – W8), and drag the button to a location on another
palette (for example, the Tool palette) or the Keyboard setting.
The buttons are assigned to the workspaces in the Settings list in the Project window in
the order that they appear. For example, the W1 button is assigned to the first workspace
that appears in the Settings list; W2 is assigned to the second workspace that appears in
the Settings list; and so forth.
The workspace button appears in the new location.
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Chapter 1 Working with the Project Window: Advanced
6. Click the W1 button to display the first workspace that appears in the Settings list.
When you open the windows associated with the first workspace, they open in the
assigned locations.
Sharing Bins and Projects in an Avid Unity
Environment
The following topics describe how to work in an Avid Unity environment that does not use
an asset manager or Avid Interplay Transfer. If you are using an asset manager or Avid
Interplay Transfer, see the Avid Interplay Engine and Avid Interplay Aceess Administration Guide and the Avid Interplay Transfer Setup and User’s Guide.
Understanding Avid Unity
Avid Unity MediaNetwork and Avid Unity ISIS allow you to share bins and projects across
the network. When you place your bins and projects on Avid Unity workspaces (drive
volumes), several users can work on the same project at the same time.
For example, an editor can create sequences in one bin while an assistant recaptures media in
another bin. At the same time, other users can add audio effects or titles to other bins in the
project.
c
66
Each user can perform tasks from his or her own computer. The Avid system provides a
locking mechanism to help you keep track of who is currently working in a bin. The method
allows one user to write to a bin; multiple users can read the files in that bin.
The lock does not prevent you from deleting the media in a locked bin if you have write
access to the workspace. It ensures only that you don’t overwrite changes to the bin.
In an Avid Unity environment, the Avid software creates and stores projects and bins on the
client’s internal drive. If a user moves or saves these projects and bins to the workspace, only
one client can work on the project at a time. If two or more users are working simultaneously
on the same project, only one user can update the files. Other users can open and play
sequences but cannot make any changes to them.
For information on managing workspaces, see the clients’ Quick Start cards. For details on
Avid Unity, see the Avid Unity MediaNetwork Management Guide or the Avid Unity ISIS Administration Guide.
Sharing Methods
Before you begin copying or creating bins and projects on an Avid Unity workspace,
determine the sharing method you are using for the project. You can either share bins alone
or you can share bins and projects.
Shared Bins
When you use shared bins, you store the project on your local computer and store bins and
media files on the shared workspace. This method allows users in a shared environment to
share only selected bins with other users. The system identifies the shared bins as follows:
•Stores the bin in a Unity Bins folder in the Project window. This folder is similar to the
Other Bins folder.
•Displays a second column of information for the bin that identifies the computer that
currently has the bin locked.
•Uses bold text to identify bins that are locked by another user.
Shared Bins and Projects
If you share bins and projects, you create and store the project folder and bins on the shared
workspace (or copy an existing project, bins, and the related media files). The Avid system
identifies information from each computer using the shared workspace as follows:
Sharing Bins and Projects in an Avid Unity Environment
n
•Creates a project folder for each computer that accesses the project. The Avid system
adds the computer’s name to the folder name to create a unique name and stores any
project-specific information in the folder. This mechanism prevents users from
overwriting the project-specific data for other users.
The folder is similar to the folder created when you select New Folder from the Project
Window Fast menu. For more information, see “Managing Folders and Bins” on
page 45.
•Displays an extra column in the Project window that identifies the computer that has the
bin locked.
•Uses bold text to identify bins that are locked by other users.
•Creates a folder at the top level of the shared workspace called Unity Attic. This folder
contains backup files for each project on the shared volume.
Depending on the number of users sharing a workspace, you might want to increase the
number of files that the Avid system stores in the Unity Attic folder (using the Bin Settings
dialog box).
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Chapter 1 Working with the Project Window: Advanced
The following illustration shows the Project window for a shared project.
Bold bins are locked
for editing but can
be viewed.
Project folders for
each user
The following illustration shows the contents of a shared workspace at the desktop level.
Shared projects
Shared media files
Unity Attic
Computer that
currently has
the bin locked
Opening a Shared Project
To open an existing project on the shared volume:
1. Start your Avid application.
2. In the Select Project dialog box, navigate to the project on Avid Unity.
The Project window opens. For a description of the elements specific to Avid Unity in
the Project window, see “Sharing Methods” on page 67.
68
Unlocked bin
Locked bin
Sharing Bins and Projects in an Avid Unity Environment
3. Open one of the bins by double-clicking the Bin icon.
The bin appears with a Bin Lock Status button. You can click the red (locked) or green
(unlocked) Bin Lock Status button to view a history file that shows which computers
and users have modified the bin and the date and time of the modifications.
The following illustration shows locked and unlocked bins.
When a bin is unlocked, you have permission to make changes. You should not make
changes to a locked bin. See “Restrictions and Limitations for Locked Bins” on page 70.
n
The Bin Lock Status button does not appear if the bin is not on Avid Unity.
Working with Locks
The Avid system uses a locking mechanism to help you keep track of who is currently
working in a shared bin. This allows one user to write to a bin; multiple users can read the
files in that bin.
Default Locking Mechanism
The user who opens the bin first gets the lock and obtains write access to the bin. The Avid
system uses bold text in the Project window to identify bins that are locked by another user.
When the person who owns the lock closes the bin, it becomes available for another user to
open and take the lock.
If one user has the lock and another user has the same bin open, when the first user closes the
bin, the second user must close and reopen the bin to get the lock.
You can click the red or green Bin Lock Status button in the bin to view a history file that
shows which computers and users have modified the bin.
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Chapter 1 Working with the Project Window: Advanced
To open a bin without taking the lock:
tAlt+double-click the bin in the Project window.
Overriding the Default Locking Mechanism
You can instruct the Avid system to keep a bin locked even after you close it.
To permanently lock a bin:
1. Select one or more bins in the Project window.
2. Right-click the Bin icon, and select Lock Project Bin.
An asterisk appears next to the user name in the Project window. In this case, the bin
remains locked even after you close it.
To unlock the bin:
tRight-click the bin in the Project window, and select Unlock Project Bin.
n
Restrictions and Limitations for Locked Bins
The Lock Project Bin and Unlock Project Bin commands are also available from the Clip
menu.
The following restrictions apply to bins that are locked by another user:
•You cannot select a locked bin for operations such as capture, title creation, and
importing. This helps to minimize the problems of modifying a locked bin.
•You cannot drag an item to a locked bin.
•If you drag an item from a locked bin to a writable bin, the Avid system creates a
duplicate (not a copy) of the selection in the writable bin. The original item is not
removed from the locked bin. This operation is the equivalent of duplicating a selection
and then dragging the duplicate to another bin.
•You cannot move a bin that is locked by another user.
•If you modify a locked bin, the Avid system does not let you save the bin to the same
name, but it allows you to save the bin to another name. However, this causes duplicate
bin IDs and might cause system-level conflicts with the contents of the two bins. The
application sees the duplicate contents of these bins and resolves the conflicts by newest
modifications (this might not be desirable behavior).
Try to avoid creating duplicate bins by modifying a locked bin. If you do create a
duplicate bin in this way, you should manually merge the changes into the original bin
and delete the duplicate bin.
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Sharing Bins and Projects in an Avid Unity Environment
c
The lock does not prevent you from deleting the media in a locked bin if you have write
access to the workspace. It ensures only that you don’t overwrite changes to the bin.
Suggestions for Improving Performance When Working with Shared
Bins
The following information is provided to improve performance when working with shared
bins in an Avid Unity environment.
•Do not use the same name for your editing system machine name and your user name.
In fact, do not use the same name for security objects such as machine names, user
names, group names, and domain names. If any two security objects have the same
name, Windows might become confused and sharing might not work properly.
•Do not use the same prefix for machine names in a shared environment. No full name can be a prefix of another name. If one of the systems has a machine name that is the
full name, and others in the environment have the prefix as part of their machine name,
problems can occur. For example, if an editing system has a machine name ABC and
additional editing systems in the shared environment have machine names ABCnn,
ABCxx, the following problems could occur:
-When the system with the machine name ABC is writing to a directory, the systems
whose machine names have the same prefix (ABCnn and ABCxx) might not be able
to access the directory.
-When the system with the machine name ABC is rendering, systems whose
machine names have the same prefix (ABCnn and ABCxx) might be unable to
launch.
Avid recommends that you do not use a common prefix for machine names. If you
must use a common prefix, make sure all the names are the same length (ABC01,
ABC02, ABC03, etc.).
•Avoid using Windows Explorer to examine, copy, or manipulate shared bin files or
shared project folders or their contents when editors are using those files or folders. If
you do, editors attempting to access those shared bins or projects may experience delays
accompanied by a progress dialog that says, “Filesystem busy, retrying (MESSAGE),”
where MESSAGE is replaced by a specific message identifying the action that is being
retried.
If the busy condition persists, and the retries are exhausted, a failure message appears.
When that happens, ensure that Windows Explorer is not being used on the shared bins
you are trying to access, and then try the operation again.
•When you have an environment where more than five users are sharing bins on Avid
Unity, Avid recommends using an Avid Interplay server in the workgroup environment.
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Chapter 1 Working with the Project Window: Advanced
•When an Avid Interplay server is available in an Avid Unity system in the workgroup
environment, Avid does not recommend sharing bins or projects. Use the Avid Interplay
server and the Remote Assets feature to share media. All editing systems in a workgroup
environment that includes an Avid Interplay server must have the Avid Unity client
software installed. The Media Tool might become unreliable if an editor in the Avid
Unity workgroup environment does not have the Avid Unity client software installed.
Shared Bin and Project Limitations
If an editor other than the creator deletes a media file, other editors cannot see that media file
go offline immediately. If an editor tries to play that file, “media file not found” messages
might appear in a monitor window, and access violation errors might occur.
Each editing application maintains a PMR file in its machine name folder inside the OMFI
MediaFiles folder or the Avid MediaFiles folder. The PMR file lists all the online media
files. Every editing application consults all the PMR files in all the machine name folders to
find out which media files are online. Whenever a media file is created, its name is
immediately added to the creating editor application's PMR file, and whenever a media file
is deleted by its creator, its name is immediately removed from the PMR file.
However, if an editing application other than the creator deletes a media file, the PMR file
that contains the deleted file is NOT updated immediately. Once the creating editor
encounters an event that causes its PMR to be updated, then all editing systems know that
the deleted media file has gone offline.
There are several ways to force an editing application to update its PMR. The simplest is to
switch to the desktop and back.
Avid recommends that you institute policies where media files are deleted by the editor who
created them, or if necessary, the deleting editors notify the editor who created the media
files that a deletion has occurred. This editor can then switch to the desktop and back, and all
other editors can see the deleted file go offline.
Shared Bin Lock Icon Limitation
Occasionally, when two editors attempt to open a shared bin at the same time, both editors
get the green lock icon. However, only one editor really has the lock, and that editor's
machine name appears beside the bin name in both Project windows.
Both editors can modify their copies of the bin, but only the editor that holds the lock, as
indicated in the Project window, can save that bin. The other editor is warned that the bin is
locked but is allowed to save a copy of the changed bin.
Avid recommends that you use the “Save Bin Copy As...” button and continue working.
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Sharing Bins and Projects in an Avid Unity Environment
Drive Filtering in Networked Workflows
The Drive Filtering tab of the Media Creation Settings dialog box includes three options:
•Filter by Resolution
•Filter by System Drive
•Filter by Launch Drive
n
For Symphony Nitris and for current versions of Avid Media Composer and Avid
NewsCutter
Avid Media Composer and Avid NewsCutter
enabled, Filter by System Drive disabled, Filter by Launch Drive disabled. This caused
breakages with the networked workflows as media in new projects were being created on the
C: drive instead of the shared storage when using the default Media Creation Settings. To fix
this, all three drive filtering options are enabled by default.
Avid Xpress products and Avid Free DV default to Filtering off because these products
might not have additional drives available, especially if you are working on a laptop.
Any project brought into a networked workflow that was created with any of the filtering
selections off might have problems with networked media creation, such as “Audio and/or
Video Mixdown” and “SendToPlayback,” because their Media Creation Settings are still
configured for standalone usage.
There are several ways for you to work around this issue. First, adjust the drive filtering
settings when switching environments, either by opening the Media Creation Setting and
switching the drive filtering settings or by creating multiple Media Creation Settings and
switching the active setting whenever you shift environments. If you always work in an
environment that differs from the defaults (for example, an Avid Xpress product always
connected to shared storage), you can create a Media Creation setting that fits your
workflow and add it to your Site Settings so new projects are created with the desired
defaults. For more information, see “Using Site Settings” in the Help.
®
products, these three options are selected by default. Some older versions of
®
products shipped with Filter by Resolution
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Chapter 1 Working with the Project Window: Advanced
The default values for Filter by Resolution, Filter by System Drive, and Filter by Launch
Drive are as follows:
Drive Filtering Default Values
ProductFilter By ResolutionFilter by System Drive Filter by Launch Drive
Symphony NitrisYesYesYes
Media Composer
products
NewsCutter productsYesYesYes
Media Station PTYesYes Yes
Avi d Xpress ProNoNoNo
Avid Xpress DVNoNoNo
Free DVNoNoNo
Ye sYesYe s
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Chapter 2
Using Tools
The Tools menu in your Avid editing application provides quick access to essential tools that
you can use in your projects. In addition to the tools available from the Tools menu, you can
also add a controller to your system that you can use as an alternative to your keyboard and
mouse for editing footage. These tools are described in the following sections:
•Using the Deck Controller
•Using the Command Palette
•Using the Avid Calculator
•Using the Console Window
•Using the Hardware Tool
•Using External Controllers as Editing Control Surfaces
Using the Deck Controller
The deck controller provides direct serial or VLXi® V-LAN® control of an Avid-compatible
tape deck at any time during editing. This allows you to cue and screen footage from source
tapes in various edit modes or when recording a digital cut, without opening the
Capture tool.
Chapter 2 Using Tools
To open a deck controller:
tSelect Tools > New Deck Controller.
The Avid Deck Manager program is initialized, and a new Deck Controller window opens.
Status indicator
Deck controls
Deck Selection
menu
Tape Name button
Each deck controller includes the following elements:
•The Status indicator provides information about the control status of the tape deck, as
Timecode indicator
Eject
Logging controls
Mark IN
Mark OUT
Close button
Timecode display
Delete Mark IN
Delete Mark OUT
Clear Memory button
Go To Memory button
follows:
-If the deck is properly connected and power is on, the deck controller displays
timecode when a tape is mounted.
-If a deck is not properly connected to the system or power is off when you open the
controller, the indicator shows the message “NO DECK.”
-If you turn the deck power off with the deck controller already open, the indicator
shows the message “Power Off.”
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-If you switch the deck control to Local on the VTR, the indicator shows the
message “Local.”
For information on connecting decks and cabling, see “Connecting Audio and Video
Equipment” in the Help.
•The Timecode indicator flashes green during playback or capture to indicate that the
system is receiving valid timecode from the source tape. If the indicator remains unlit,
the system is not receiving timecode.
•The deck controls provide a standard range of playback capabilities, including fast
forward and rewind, stop and play, step backward and step forward, pause, and eject.
•The Deck Selection menu allows you to specify a deck with deck control parameters
that you can customize in the Deck Settings dialog box. For more information, see
“Deck Configuration Settings” on page 563.
•The deck controller allows you to associate a tape name with the controller by clicking
the Tape Name button and selecting a tape in the Select Tape dialog box. For more
information, see “Selecting a Source Tape” in the Help.
•Logging controls allow you to log IN and OUT marks while cueing your tape.
For more information on logging, see “Logging Directly into a Bin” on page 104.
Marks you set with the deck controller are temporary and allow you to return to
timecode locations entered in the window while screening and cueing a tape. If the
Capture tool is open, however, timecodes logged in the deck controller also appear in
the Capture tool and can be entered into an open bin.
Using the Command Palette
The Command palette provides a central location for all user-selectable buttons that you can
map to various locations for ease of use. User-selectable buttons allow you to perform a
wide range of commands with a single click of the mouse.
Using the Command Palette
The Command palette organizes buttons by editing function. Tabs are displayed for each
editing function and the buttons that perform those functions are displayed in each tab. The
functions are Move, Play, Edit, Trim, FX (Effects), 3D, CC (Color Correction), MCam
(MultiCamera), Other, and More.
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Chapter 2 Using Tools
You can use the Command palette to:
•Map buttons to any Tool palette or the keyboard. See “Mapping User-Selectable
Buttons” on page 79.
•Map menu commands to various buttons and keys. See “Mapping Menu Commands” on
page 80.
•Directly activate a command. See “Activating Commands from the Command Palette”
on page 82.
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For information about each button in the Command palette, right-click a button and select
What’s This?
For more information on logging with the Capture tool, see “Logging Directly into a Bin”
on page 104.
Understanding Button Mapping
Mapping user-selectable buttons allows you to reconfigure Tool palettes or the keyboard in
various combinations to suit different editing needs.
n
When you map buttons to the keyboard, the mapping might be specific to the current editing
mode. For example, buttons mapped to the Page Up key or the Page Down key revert to the
default key functions when you enter Effect mode. After you exit Effect mode, the keys return
to the mapped function.
The following are a few examples of mapping buttons:
•Subcataloging clips: You can map the Make Subclip button and other clip management
buttons.
Make SubclipFind BinAdd Locator
•Complex layering and effects editing: You can map buttons such as Motion Effect,
Remove Effect, Transition Corner Display, Fade Effect, Render Effect, Cycle
Picture/Sound, Quick Transition, and Grid (which displays Safe Title overlays).
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Motion EffectRemove EffectTransition
Corner Display
Fade EffectRender EffectCycle
Picture/Sound
Quick TransitionGrid
Using the Command Palette
•MultiCamera editing: You can map the Quad Split, Swap Cam Bank, and Gang
buttons.
Quad SplitSwap Cam BankGang
When you remap buttons or commands, the system immediately saves your new
configuration in one of the default settings that you can open from the Project window. You
can also save, rename, and recall multiple versions of any of these settings to serve various
purposes.
For more information on multiple settings, see “Working with Multiple Settings” on
page 529.
The Avid application saves button configurations as follows:
•Changes to the Keyboard palette are saved in the Keyboard settings.
•Changes to the pop-up monitor Tool palette and Tool palette in the Composer window
are saved with the Composer settings.
•Changes to Command palettes in Trim mode are saved with Trim settings.
You can change the appearance of the buttons in the Tool palette by using the Interface
settings from the Settings list in the Project window. For more information, see
“Customizing the Appearance of the Avid User Interface” on page 56. You can choose to
identify a button’s function with only an icon or with an icon and letters. For more
information, see “Interface Settings” on page 607.
Mapping User-Selectable Buttons
To map buttons or keys on the keyboard by using the Command palette:
1. Open a window that has a user-selectable button palette by doing one of the following:
tActivate the Playback, Source, or Record monitor in the Composer window.
tClick a Fast Menu button, and drag the Tool palette to open it.
tOpen a clip in a pop-up monitor.
tEnter Trim mode in the Composer window.
tOpen the Keyboard palette from the Settings list in the Project window.
2. Select Tools > Command Palette.
The Command palette opens.
3. Select Button to Button Reassignment at the bottom of the Command palette.
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Chapter 2 Using Tools
4. Click the tab from which you want to select a user-selectable button.
5. Drag the button from the Command palette to a button location on the other palette.
Using the Blank Button
The Blank button in the Other tab of the Command palette allows you to replace a defined
button with an undefined button. If you do not need a specific button on the Tool palette, you
can replace this button with a Blank button.
For more information on mapping the Blank button to a new location, see “Mapping User-
Selectable Buttons” on page 79.
Mapping Modifier Keys
You can add modifier keys to functions already associated with keys and buttons. The Other
tab in the Command palette contains the Add Alt Key key button.
For example, if you map the Add Alt Key button to the Mark IN key (I key), the function of
the I key changes to Go to IN Point (which is equivalent to pressing Alt+I). For a list of other
functions that use modifier keys, select Help > Shortcuts.
n
After you modify a key or button with a modifier key button, you can use the default function
of the key or button by pressing and holding the appropriate modifier key while pressing the
key, or by pressing and holding the modifier key while clicking the button.
Mapping Menu Commands
You can map menu commands displayed in the menus on the Avid application menu bar
directly onto buttons in any of the Command palettes or onto the keyboard. This is especially
useful if you frequently use the Keyboard or Command palette during editing. In some
cases, you can avoid using the menus altogether.
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80
Before you can map some commands, you must first establish the condition that enables the
command. For example, before you can map the Render In/Out command from the Clip
menu, you must first mark IN and OUT points in the Timeline so that the menu command
appears.
Using the Command Palette
To map menu commands:
1. Open a window that has user-selectable buttons by doing one of the following:
tActivate a monitor in the Composer window.
tClick a Fast Menu button, and drag the Tool palette to open it.
tOpen a clip in a pop-up monitor.
tEnter Trim mode in the Composer window.
tOpen the Keyboard palette from the Settings list in the Project window.
2. Select Tools > Command Palette.
The Command palette opens.
3. Select Menu to Button Reassignment.
4. Click a target button in the Keyboard palette or other palette (for example, the
Command palette under a monitor).
The pointer changes to a small white menu.
5. Select the menu command you want to map to the target button.
The initials for the menu command appear on the target button.
Menu command
mapped to a button
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Chapter 2 Using Tools
Activating Commands from the Command Palette
You can perform a command function directly from the Command palette. For example, you
can click the Play button in the Command palette to play the material in the Source monitor.
To activate a command from the Command palette:
1. Select Tools > Command Palette.
The Command palette opens.
2. Select Active Palette at the bottom of the Command palette.
3. Click the tab from which you want to select a command function.
4. Click the button in the Command palette for the function you want to perform.
Using the Avid Calculator
The Avid Calculator helps you calculate video and film durations, and convert timecode and
film key numbers to different formats.
For example, you can:
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•Convert drop-frame to non-drop-frame timecode values.
•Convert timecode durations between 30-fps and 25-fps projects.
•Convert a duration in video to the corresponding length in footage and frames for
measuring 35mm film.
To use the Avid Calculator:
1. Select Tools > Calculator.
The Avid Calculator opens.
2. Click the Format menu, and select a format.
3. Make calculations in one of the following ways:
tClick numbers and functions in the Avid Calculator.
tEnter numbers and functions using the numeric keypad.
tEnter numbers and functions using the top row of numbers on the keyboard.
You do not need to enter leading zeros, colons, or semicolons for timecode.
Using the Console Window
To convert your totals at any time to another format:
tClick the Format menu, and select a different frame code or key number format.
n
If drop-frame timecode is entered into the calculator while non-drop-frame timecode is
selected in the format menu, the calculator converts the entered timecode to a
non-drop-frame equivalent (and vice-versa).
Using the Console Window
The Console window provides a number of features, including:
•Current system information, including your system ID number
•A log of error messages
•Detailed information about sequence segments in the Timeline or about objects in a bin
•A command to display networked drives for use as media drives
•Information after you capture or import
c
Displaying System Information
Do not use the programming features of the Console without guidance from Avid
professionals. Contact your Avid Reseller with specific questions. (In North America,
you can contact Avid Customer Support.)
To display current system information:
1. Select Tools > Console.
The Console window opens.
2. Scroll in the Console window to view your system information and ID.
Your system ID is on a line beginning
This feature is especially useful for finding the system ID when you need to contact your
Avid Reseller or Avid Customer Support.
Reviewing a Log of Errors
To review errors logged to the Console window:
1. When an error occurs, close the message box and select Tools > Console.
2. Scroll through the Console window to find a log of the error to use when you contact
your Avid Reseller or Avid Customer Support.
System ID:
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Chapter 2 Using Tools
Getting Information with the Console
The Console window provides quick access to bin information such as total duration of
selected clips or total items in a bin including hidden items. You can also use the Console
window to display information about a clip, segment, or sequence in the Timeline.
To get information with the Console window:
1. Select Tools > Console.
The Console window opens.
2. Select the item about which you want information, for example:
tIn the Timeline, move the position indicator to the selected clip or segment.
tIn the bin, select an object or Ctrl+click multiple objects.
3. Select File > Get Bin Info or File > Get Position Info.
Information about the clip appears in the Console window.
Using the Console Window to Access Network Drives
Your Avid editing application can access network drives that you have mapped to your Avid
editing system. Once your network drives are mapped, typing the appropriate console
command displays the mapped drive letter in the appropriate tools in the Avid editing
application.
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For information about mapping drives to your computer, see your Windows documentation.
You do not need to use this feature to access Avid Unity shared network drives.
When the feature is turned on, the mapped drive letter appears in the Target Drive menu.
When you turn the feature off, the mapped drive letter is dimmed. If you quit and restart the
application, the mapped drive letter does not appear in the Target Drive menu.
To make your mapped network drives available:
1. Open the Console window by selecting Tools > Console.
2. In the Console command line, type:
alldrives 1
3. Press Enter.
Network drives are now visible in the Avid editor application.
Typi ng
returns things to normal where only media drives are available.
alldrives
in the console window turns this feature on and off. Typing
alldrives 2
By default, network drives are filtered by resolution when the option Filter Network Drives
Based on Resolution option is selected in the Media Creation settings. For more information,
see “Media Creation Settings” on page 614.
Using the Hardware Tool
The Hardware tool provides the following information about the system’s hardware
configuration:
•The Drives tab lists each online drive. The shaded portion of the bar next to each drive
shows the total size of the drive and the amount of storage space currently filled.
Using the Hardware Tool
n
If your system is connected to an Avid Unity network, you see two drives tabs, Local Drives
and Avid Unity Drives.
•The System tab lists the operating system, its version and build, and the physical
memory.
To check the hardware configuration of your Avid system, do one of the following:
tSelect Tools > Hardware.
tClick the Info tab in the Project window, and then click Hardware.
The Hardware tool opens.
The Hardware tool contains the following information:
•Each online drive is listed on the left side of the Drives tab. The name of each drive and
its total size are listed below each Drive icon. The shaded portion of the bar graph to the
right of each drive shows the amount of storage space currently filled. The number in the
bar graph indicates the amount of available drive storage space for each drive.
•The name of the operating system, version number, service pack, and build number
appear in the System tab. The total physical memory is listed in the same location.
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Chapter 2 Using Tools
Using External Controllers as Editing Control
Surfaces
Adding a controller to your Avid system provides an alternative to using the keyboard and
mouse for editing footage. Avid supports the following controllers for this purpose:
•
Digidesign Command|8
•JL Cooper MCS3
For information about connecting these controllers, see “Connecting Serial and MIDI Port
Devices” in the Help. For information about configuring these controllers and using them as
editing control surfaces, see “Using the Command|8” on page 352 and “Using the MCS3
Controller” on page 747.
™
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Chapter 3
Logging: Advanced
When you import shot log files or log directly into a bin, you provide the Avid system with
frame-accurate clip information used to capture the source footage. The logs you create form
the foundation for organizing, tracking, storing, retrieving, and generating lists of edit
information throughout your project. The following topics provide additional information
for preparing log information:
•Preparing Log Files for Import
•Understanding Avid Log Specifications
•Creating Avid Logs
•Transferring Bins from MediaLog
•Logging Directly into a Bin
•Setting the Pulldown Phase
•Logging Film Information
•Modifying Clip Information Before Capturing
•Exporting Shot Log Files
For more information, see “Importing Shot Log Files” in the Helpor in the Avid Symphony Nitris Basics Guide, available as a PDF file in the Online Library.
Preparing Log Files for Import
Log files need to conform to the Avid Log Exchange (ALE) format to be imported into your
Avid editing application. You can use the ALE utility included with your system to quickly
convert shot log files.
Chapter 3 Logging: Advanced
The ALE utility allows you to:
•Modify the text in a log file.
•Convert log files of different formats to ALE files (see “Compatible Log Formats” on
page 92).
•Convert an ALE file to either an ATN or FLX file.
Any options you set in the ALE utility are saved each time you close the ALE utility.
When you are converting an ATN file that contains multiple sections to an ALE file, multiple
ALE files are created. The Avid Log Exchange window displays only the first ALE file
created. The succeeding ALE files are given the same file name with incremental
numbering. For example, the file Nations1.atn is converted to Nations001.ale,
Nations002.ale, Nations003.ale, and so on. The converted output files are stored in the folder
containing the original input file.
Converting Log Files with Avid Log Exchange
To convert a log file to an ALE file:
1. Click the Start button, and select All Programs > Avid > Avid Log Exchange.
The Avid Log Exchange window opens.
88
2. Do one of the following:
®
tIf the log file is a Final Cut Pro
, Cinema Tools™, or a Tabbed shot log file, select
File > Import and then choose the file type.
tIf the log file is another file type, such as .flx or .atn, select File > Open.
The Open dialog box opens.
3. Double-click the file you want to convert.
The Import Header Options dialog box opens.
4. Select the information you want to appear in the global settings of the .ale file. The
global settings appear at the top of the .ale file.
5. Click OK.
6. Depending on the type of file you are opening, one of the following occurs:
-If the file type is recognized by the ALE utility, the file appears in the Avid Log
Exchange window.
Preparing Log Files for Import
-If the file does not contain the Windows line-ending format, then the Line Endings
dialog box opens. Select an option from the following table.
OptionDescription
Display & SaveOpens the file in the Avid Log Exchange window and changes the file to the
Windows format.
Display Only Opens the file in the Avid Log Exchange window, but does not change the file.
IgnoreDisplays the file as is without changes.
The file appears in the Avid Log Exchange window.
-If the file type is not recognized, the Select File Type dialog box opens. Select the
type of file you are converting and click OK.
The file appears in the Avid Log Exchange window.
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n
For specific information on the various file types, see “Compatible Log Formats” on
page 92.
7. Use the Options menu to select the tracks to include in the Tracks column of the log.
The default track selections are Log V, Log A1, and Log A2.
After you import the log into an Avid bin, the system captures all tracks shown in this
column when batch capturing.
The Track selection only works on non-ALE files being converted to ALE format. When ALE
is the incoming format, Track selection does not work.
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Chapter 3 Logging: Advanced
8. Select Options > Clean if you want ALE to clean the ALE output file to eliminate
overlapping timecodes for clips. By default, Clean is selected.
When you select Clean, the utility changes the end timecode of a previous event to be
less than that of the following event.
9. If you selected Clean, you can also select Options > Relaxed to prevent the deleting of
events that come earlier in the transfer. Relaxed is not set by default.
For example, if you transfer film footage with a timecode of 2:00:00:00 and then add
some clips at the end with a timecode of 1:00:00:00, Relaxed prevents the deleting of
events that come earlier in the transfer. This occurs when you shoot footage across the
midnight hour, the first half of the film has 24 hours, and the second half has 0 hours.
10. Select Convert > ALE.
The default output selection is the ALE format. This is the required format for import
into an Avid bin.
The Avid Log Exchange window displays the converted ALE file. The converted file has
the same file name as the original file, except the file name extension matches the
converted file format.
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11. (Option) Select the original file from the Window menu if you want to convert the file
again using different options.
12. Select File > Close.
If you made changes in the editor, a message box opens.
13. Click Yes.
The converted file is stored in the same folder as the original log file.
Using Drag-and-Drop Conversion for Log Files
Use this shortcut to convert files into an ALE file.
Preparing Log Files for Import
n
If the log file is a Final Cut Pro, Cinema Tools, or a Tabbed shot log file, you cannot use
drag-and-drop conversion. Use the procedure in “Converting Log Files with Avid Log
Exchange” on page 88 to convert files of this type.
To convert a log file by using drag-and-drop conversion:
1. Check the options that are set in the ALE utility. See “Converting Log Files with Avid
Log Exchange” on page 88. The current options are used when you perform
drag-and-drop conversion.
2. Create a shortcut for the ALE utility.
3. Open the folder that contains the files you want to convert, positioning the folder so the
Shortcut icon for the ALE utility is visible.
4. Select the files you want to convert.
5. Drag the selected files to the Shortcut icon for the ALE utility, and release the mouse
button.
6. Depending on the type of files you are converting, one of the following occurs:
-If the file type is recognized by the ALE utility, a message box opens, indicating the
conversion was successful.
-If the file type is not recognized, the Select File Type dialog box opens. Select the
type of file you are converting and click OK.
A message box opens, indicating the conversion was successful.
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Chapter 3 Logging: Advanced
-If the file type is an ALE file, the ALE Convert Type dialog box opens. Select a file
type for the converted output file and click OK.
A message box opens, indicating the conversion was successful.
7. Click OK to close the message box.
The converted files have the same file names as the original files, except the file name
extension matches the converted file format.
For example, the .ale file name extension is added to the new file names for the Avid
format. The converted files are stored in the folder containing the original log files.
Compatible Log Formats
The following table lists the log formats that can be imported directly or converted for
import using Avid Log Exchange (ALE).
Compatible Log Formats
Log FormatRequirementsFile Name Extension
AatonBaseConversion required.atn or .atl
Avid LogImport directly.ale
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Cinema ToolsConversion required.txt
CMX EDLConversion required.cmx
®
Evertz
ExcaliburConversion required.ale or .flx
Final Cut ProConversion required.txt
FLEx™Conversion required.flx
KeyscopeConversion required.ksl
Log Producer™Conversion required.llp
Log rightImport directly.ale
®
OSC/R (Macintosh
OLE (Windows only)Conversion required.odb
ShotlisterImport directly.ale
Tab Delimited Conversion required.txt
only) Conversion required.asc
Conversion required.ftl
Understanding Avid Log Specifications
Understanding Avid Log Specifications
You can prepare an Avid log on any Windows or Macintosh computer by using a word
processing application or a text editor. You can use the file name extension .txt, but it is not
required.
To ensure accuracy, you must follow the Avid log specifications described in this section.
An Avid log is composed of three sections, in this order:
•Global headings
•Standard and custom column headings
•Data headings
When you create an Avid log, you must follow the order precisely. The tables in these topics
follow this order.
For an example of a simple log file, see “Sample Avid Log” on page 101.
Avid Log Specifications
The following topics contain tables that show how to enter headings and data to create an
Avid log.
The tables use the following conventions:
•A heading appears in the first column, without angled brackets or square brackets. For
example, FIELD_DELIM is the first global heading.
•A <supported value> is surrounded by angled brackets. <Alternative supported values>
appear underneath, also in angled brackets. You must enter one of these values. For
example, <29.97> is one of the supported values for the FPS heading; to specify that
29.97
value, type
•A <variable data value> is also surrounded by angled brackets, but it is italicized. For
example, <timecode> is the data entry for the Start heading; type the correct timecode,
in the format
•[Tab] and [Enter] keys are surrounded by square brackets.
•A column contains the word “Required” if the heading must be included in the log.
•The final column contains notes about the heading or values.
You can decide not to display a defined heading (including a required heading), except for
Name. Name must always be displayed.
.
08:19:10:00
(or
08;19;10;00
, for drop-frame timecode).
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Chapter 3 Logging: Advanced
The maximum number of combined global, standard, and custom headings in a log file is 64.
Global Headings
The global headings must come first in an Avid log file, and you must enter one value for
each heading.
The following table shows the format for the global headings and the supported values for
each heading.
Avid Log Global Headings
GLOBAL HEADINGS: Global headings are case sensitive and must be spelled exactly as shown. Include all
required headings. Other headings are optional but might be necessary for your project. The maximum number
of combined global, standard, and custom headings in a log file is 64.
Heading[Enter]RequiredThis marks the start of the
global headings.
FIELD_DELIM[Tab]<TABS>[Enter]RequiredEnter TABS to show that the
file is Tab delimited.
VIDEO_FORMAT[Tab]<NTSC>
<PAL>
FILM_FORMAT[Tab]<16mm>
<35mm,3perf>
<35mm,4perf>
AUDIO_FORMAT[Tab]<22kHz>
<24kHz>
<44kHz>
<48kHz>
TA PE[Ta b]<tape name>[Enter]RequiredName of the videotape reel
[Enter]Required
[Enter]
[Enter]Audio sampling rate for
digitizing. You can override
this for individual clips.
you are logging. If you omit
this heading, the file name
becomes the global tape
name. You can override this
for individual clips.
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Understanding Avid Log Specifications
Avid Log Global Headings (Continued)
FPS[Tab]<23.98>
<24>
<25>
<29.97>
Column Headings
The standard column headings appear after the global headings in the Avid log file.
You do not enter the data for a column heading along with the heading. You enter the data
later, in a separate data section.
You must include the five required standard column headings; they are listed first in the
following table.
You can create your own custom column headings. Enter them after the standard headings
(see the last heading in the following table). To create a custom heading, substitute the
custom heading name for <Your_heading>. You can create several custom headings, as long
as the total of global, standard, and custom headings does not exceed 64.
[Enter]RequiredCapture rate is 23.98 fps
(23.978 fps) for NTSC, 24 fps
for NTSC or PAL, 25 fps for
PAL, or 29.97 fps for NTSC.
[Enter]Press Enter a second time
after entering the FPS value.
This marks the end of the
global headings.
Avid Log Column Headings
COLUMN HEADINGS: Column headings are case sensitive and must be spelled exactly as shown. Note
that the first five headings are required. Other headings are optional but might be necessary for your
project. This table lists only the column headings that are relevant to shot log files. Some data, such as
Creation Date, is gathered by the system. The following table does not include headings for such data. The
maximum number of combined global, standard, and custom headings in a log file is 64.
Column[Enter] or
[Return]
Name[Tab]RequiredHeading for clip name.
Tracks[Tab]RequiredHeading for tracks you select for digitizing.
Start[Tab]RequiredHeading for video timecode of sync point — the
End[Tab]RequiredHeading for timecode OUT for clip. From address track
RequiredIndicates the start of the column headings.
timecode IN for clip. From address track of video.
of video.
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Chapter 3 Logging: Advanced
Avid Log Column Headings (Continued)
Audio[Tab]Heading for the audio resolution (sample rate). If
omitted, the global entry for AUDIO_FORMAT applies.
Auxiliary Ink[Tab]Heading for a second ink number used for the clip.
Auxiliary TC1[Tab]Heading for auxiliary timecode.
Auxiliary TC2[Tab]Heading for auxiliary timecode.
Auxiliary TC3[Tab]Heading for auxiliary timecode.
Auxiliary TC4[Tab]Heading for auxiliary timecode.
Auxiliary TC5[Tab]Heading for auxiliary timecode.
Camera[Tab]Heading for the camera used to film this clip. This
feature is used in multicamera shoots.
Camroll[Tab]Heading for the camera roll ID containing this clip.
Duration[Tab]Heading for timecode Start to timecode End, the length
of the video clip.
FPS[Tab]Heading for video frames per second rate for digitizing
the individual clip. If omitted, the global entry applies.
Film TC[Tab]Heading for the timecode used on the film.
Ink Number[Tab]Heading for the ink number used for the clip.
KN Duration[Tab]Heading for the length of the clip, expressed in feet and
frames.
KN End[Tab]Heading for the ending key number for the clip.
KN Start[Tab]Heading for the starting key number for the clip.
Labroll[Tab]Heading for the lab roll ID for the clip. Lab rolls are a
combination of several camera rolls.
Perf[Tab]Heading for the film-edge perforations format used for
3-perf projects.
Pullin[Tab]Heading for the telecine pulldown of the first frame of
the clip (pulldown phase). Pullin can have the values A,
B, C, or D.
Pullout[Tab]Heading for the telecine pulldown of the last frame of
the clip (pulldown phase). Pullout can have the values A,
B, C, or D.
96
Understanding Avid Log Specifications
Avid Log Column Headings (Continued)
Reel #[Tab]Heading for the source reel number.
Scene[Tab]Heading for the scene number of the clip.
Shoot date[Tab]Heading for the date the footage was shot.
®
Sound TC[Tab]Heading for Nagra timecode, Arri
the sync point. Syncs with the Start timecode. Required
if tracking the sync sound. Capture rate can be 25 or 30
fps.
Soundroll[Tab]Heading for sound roll ID for clip.
TC 24[Tab]Heading for 24-fps timecode.
TC 25P[Tab]Heading for 25-fps timecode with pulldown.
TC 25[Tab]Heading for 25-fps timecode.
TC 30[Tab]Heading for 30-fps timecode.
Take[Tab]Heading for take ID for clip.
Tape[Tab]Heading for source tape ID for the individual clip. If
omitted, the global entry applies.
code, and so on, at
DESCRIPT[Tab]Heading for description of clip.
COMMENTS[Tab]Heading for comments about clip.
<Your_heading>[Tab] Add any category of information you want. Add as many
headings as you want, but do not use more than a total of
64 global and column headings in the file. Press the Tab
key between each heading. Do not press the Tab key
after the last heading.
[Enter] or
[Return]
[Enter]Press [Enter] twice (do not press Tab) after the last
heading.
Data Entries
The data entries come after the Custom column headings. The following table shows the
format for entering data. Enter a line of data in this format for every clip. Be sure to start the
Data
data section for each clip with the word
[Enter].
97
Chapter 3 Logging: Advanced
Avid Log Data Headings
DATA HEADINGS: The word Data marks the start of the data for each clip.
Data[Enter]RequiredEnter the word Data to mark the start of the logged clip
entries.
DATA FOR EACH CLIP: Enter a line of data for each clip. Enter the data so it aligns with its column
heading. (The data that goes with the ninth column heading must be the ninth data entry.) Be sure to enter
data for all the required values. To leave a data position unfilled, press the Tab key instead of typing data.
Press Enter at the end of each line. Your Avid system supports up to four audio tracks in imported and
exported logs.
<clip name>[Tab]RequiredUnder Name heading. Enter a clip identifier (32 characters
maximum).
<V>
<VA1>
<VA2>
[Tab]RequiredUnder Tra cks heading. Enter the tracks you want captured
for the clip. Enter V for MOS takes. Enter A1, A2, or
A1A2 for wild sound.
<VA1A2>
<A1A2>
<A1>
<A2>
<timecode>[Tab]RequiredUnder Start heading. Enter the video timecode for the sync
point, the first frame of the clip. Use colons for
non-drop-frame (for example, 01:00:12:20). Use one or
more semicolons for drop-frame (for example,
01;18;00;02).
<timecode>[Tab]RequiredUnder End heading. Enter the video timecode for the last
frame of the clip.
<22kHz>
<24kHz>
[Tab] Under Audio heading. Enter the audio sampling rate for
this clip only. If omitted, global entry applies.
<44kHz>
<48kHz>
<inknumber>[Tab]Under Auxiliary Ink Number heading. Identify a second
ink number for the start of the clip.
<timecode>[Tab]Under Auxiliary TC heading. Enter a Nagra timecode,
Arri code, and so on, for the sync point. Syncs with the
Start timecode.
<camera ID>[Tab]Under Camera heading. Identify the camera, using letters
or numbers. For multicamera shoots.
98
Understanding Avid Log Specifications
Avid Log Data Headings (Continued)
<camera roll ID>[Tab]Under Camroll heading. Identify the camera roll, using
letters and numbers.
<timecode>[Tab]Under Duration heading. Enter the length of the video
clip, Start to End.
<23.98>
<24>
<25>
<29.97>
[Tab]Under FPS heading. Enter the video capture rate for this
clip only. If omitted, the global entry applies. Use 23.98 fps
(23.978 fps) for NTSC, 24 fps for NTSC or PAL, 25 fps for
PAL, or 29.97 fps for NTSC.
<timecode>[Tab]Under Film TC heading. Identify the timecode used for the
film, usually at 24 fps.
<inknumber>[Tab]Under Ink Number heading. Identify the ink number for
the start of the clip.
<keynumber>[Tab]Under KN Start heading. Identify the complete key
number for the start of the clip, for example, KU 31 26368903&12.
<keynumber>[Tab]Under KN End heading. Identify the key number for the
end of the clip. You need to identify only feet and frames,
for example, 0342&07.
<keynumber>[Tab]Under KN Duration heading. Identify the length of the
clip, in feet and frames.
<lab roll ID>[Tab]Under Labroll heading. Identify the lab roll, using letters
and numbers.
<1>
[Tab] Under Perf heading. Edit the perf for this clip only.
<2>
<3>
<A>
<B>
[Tab] Under Pullin heading. Identify the telecine pulldown of the
first frame of the clip (pulldown phase). NTSC only.
<X> (matchback only)
<C>
<D>
<A>
<B>
[Tab] Under Pullout heading. Identify the telecine pulldown of
the last frame of the clip. NTSC only.
<X> (matchback only)
<C>
<D>
<reel ID>[Tab] Under Reel # heading. Identify the reel, using numbers.
99
Chapter 3 Logging: Advanced
Avid Log Data Headings (Continued)
<scene ID>[Tab]Under Scene heading. Identify the scene, using letters and
numbers.
<shoot date>[Tab] Under Shoot Date heading. Identify the date the footage
was shot, in numbers or in letters and numbers.
<timecode>[Tab] Under Sound TC heading. Identify the sound timecode at
the sync point. Syncs with the Start timecode.
<sound roll ID>[Tab]Under Soundroll heading. Identify the sound roll, using
letters and numbers.
<timecode>[Tab] Under TC 24 heading. Identify the start of the clip for 24p
timecode.
<timecode>[Tab] Under TC 25p heading. Identify the start of the clip for 25p
timecode (PAL pulldown).
<timecode>[Tab] Under TC 25 heading. Identify the start of the clip for
25-fps timecode (PAL).
<timecode>[Tab] Under TC 30 heading. Identify the start of the clip for
30-fps timecode.
<take ID>[Tab]Under Ta ke heading. Identify the take, using letters and
numbers.
<source tape ID>[Tab]Under Tape heading. Enter the source videotape ID for this
clip only.
<clip description>[Tab]Under DESCRIPT heading. Describe the clip.
<clip comments>[Tab]Under COMMENTS heading. Comment on the clip.
<information>[Tab] Under the headings you created yourself, type the
appropriate information.
[Enter]Press Enter after the last entry for the clip.
Do not press Tab after the last entry for the clip.
Enter an additional line of data for each remaining clip.
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