Pinnacle Systems Studio 1.0 Instruction Manual

Avid Studio
Version 1
Avid Studio Ultimate
Your Life in Movies
Documentation by Nick Sullivan and Terri Morgan. Contributors: Dieter Huber, Jim Sugg and Markus Weber.
Copyright ©1996-2011 A vid Technology, Inc. All rights reserved. Please respect the Rights of Artists and Creators. Content such as music,
photos, video and celebrity images are protected by the laws of many countries. You may not use other people’s content unless you own the rights or have the permission of the owner.
This product or portions thereof are protected in the United States by one or more of the following United States Patents: 5,495,291; 6,469,711; 6,532,043; 6,901,211; 7,124,366; 7,165,219; 7,286,132; 7,301,092 and 7,500,176; and in Europe by one or more of the following European Patents: 0695094 and 0 91 6136. Other patents are pending.
Mpegable DS 2.2 ©2004 Dicas Digital Image Coding GmbH. Manufac­tured under license from Dolby Laboratories. This product contains one or more programs protected under international and U.S. copyright laws as unpublished works. They are confidential and proprietary to Dolby Laboratories. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the express permission of Dolby Laboratories is prohibited. Copyright 1993-2005 by Dolby Laboratories. All rights reserved. MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson Multimedia. Portions of this product were created using LEADTOOLS ©1991-2006, LEAD Technologies, Inc. All rights reserved. Portions utilize Windows Media Technologies ©1999-2005 Microsoft Corporation. Real Producer SDK ©1995-2005 Real Networks Inc. This product contains portions of imaging code owned and copyrighted by Pegasus Imaging Corporation, Tampa, FL. All rights reserved. MPEG Layer II Audio by QDesign Corp. This product contains a YouTube API.
MPEG Audio technology may be included with this product. Audio MPEG, Inc. and SISVEL, S.P.A. require this notice: This product contains MPEG Audio technology licensed by Audio MPEG and SISVEL only for use in accordance with Avid’s EULA.
No part of this manual may be copied or distributed, transmitted, transcribed, stored in a retrieval system, or translated into any human or computer language, in any form by any means, electronic, mechanical, magnetic, manual, or otherwise, without the express written permission of Avid Technology, Inc .
Avid 280 North Bernardo Avenue
Mountain View, CA 949 43
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Table of contents
BEFORE YOU START ..................................................................... IX
Equipment requirements .............................................................................. ix
Abbreviations and conventions ................................................................... xi
On-line help ................................................................................................ xii
CHAPTER 1: USING AVID STUDIO ................................................. 1
The Library ................................................................................................... 3
The Movie Editor and the Disc Editor.......................................................... 5
The media editors ......................................................................................... 6
The Player .................................................................................................... 7
CHAPTER 2: THE LIBRARY ............................................................. 9
Understanding the Library ...................................................................... 11
Location tabs .............................................................................................. 13
The Asset Tree ........................................................................................... 14
Collections .................................................................................................. 16
Managing Library assets ............................................................................ 17
The Browser ............................................................................................... 19
The Library preview ................................................................................... 23
Using the Library ..................................................................................... 25
Choosing what to display ........................................................................... 25
Tags ............................................................................................................ 28
Correcting media ........................................................................................ 30
Video scene detecti on ................................................................................. 30
Table of contents iii
SmartSlide and SmartMovie ................................................................... 32
SmartSlide .................................................................................................. 33
SmartMovie ................................................................................................ 35
CHAPTER 3: THE MOVIE EDITOR ................................................ 39
The project timeline ................................................................................. 41
Timeline fundamentals ............................................................................... 41
The timeline toolbar ................................................................................... 43
The timeline track header ........................................................................... 48
Timeline audio functions ............................................................................ 49
Editing movies .......................................................................................... 49
Adding clips to the timeline ....................................................................... 50
Title Editor, Scorefitter, voice-over ............................................................ 54
Deleting clips .............................................................................................. 54
Clip operations ........................................................................................... 55
Using the Clipboard.................................................................................... 64
Speed .......................................................................................................... 65
Movies within movies ................................................................................ 66
Transitions .................................................................................................. 68
Clip effects ................................................................................................. 71
Clip context menus ..................................................................................... 72
CHAPTER 4: MEDIA EDITING: CO RRE CTI O NS ........................... 75
Media editing overvi e w .............................................................................. 77
Correcting photos ..................................................................................... 81
Photo editing tools ...................................................................................... 81
Photo corrections ........................................................................................ 82
Correcting video ....................................................................................... 86
Video tools ................................................................................................. 87
Video corrections ....................................................................................... 89
Correcting audio ....................................................................................... 90
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CHAPTER 5: MEDIA EDITING: EFFECTS ..................................... 91
Effects in the media editors ........................................................................ 92
Effects on the timeline ................................................................................ 95
The Settings panel ...................................................................................... 96
Working with keyframes ............................................................................ 98
Video and photo effects ............................................................................ 100
Pan-and-zoom ........................................................................................... 102
CHAPTER 6: MONTAGE ..............................................................107
The Montage section of the Library ......................................................... 108
Using Montage templates ....................................................................... 109
Montage clips on the project timeline ...................................................... 111
Anatomy of a template ............................................................................. 112
The Montage Editor ............................................................................... 115
CHAPTER 7: THE TITLE EDITOR ................................................117
Launching (and leaving) the Title Editor ................................................. 118
The File menu .......................................................................................... 120
The Library ............................................................................................. 120
The Presets Selector ............................................................................... 121
Preset Looks ............................................................................................. 122
Preset Motions .......................................................................................... 123
Creating and editing Titles .................................................................... 125
Background settings ................................................................................. 127
Look settings ............................................................................................ 128
The Edit window ...................................................................................... 131
Text and text settings ................................................................................ 133
The Layer List ........................................................................................ 137
Working with the Layer List .................................................................... 138
Working with layer groups ....................................................................... 142
Table of contents v
CHAPTER 8: SOUND AND MUSIC ..............................................145
The Audio Editor .................................................................................... 147
Audio corrections ..................................................................................... 151
Audio effects ............................................................................................ 154
Audio on the timeline ............................................................................. 156
Timeline audio functions .......................................................................... 157
Audio creation tools................................................................................ 163
ScoreFitter ................................................................................................ 164
The Voice-over tool.................................................................................. 165
CHAPTER 9: DISC PROJECTS ....................................................169
Disc menus ............................................................................................... 170
Adding disc menus ................................................................................... 172
Previewing disc me nus ............................................................................. 174
Menu editing on the timeline ................................................................. 176
Timeline menu markers ............................................................................ 176
Authoring tools ......................................................................................... 177
The Chapter Wizard ................................................................................. 179
The Menu Editor .................................................................................... 182
Menu buttons ............................................................................................ 183
The Disc Simulator ................................................................................. 185
CHAPTER 10: THE IMPORTER....................................................187
Using the Importer ................................................................................... 188
Importer panels ...................................................................................... 189
The Import From panel ............................................................................. 189
The Import To panel ................................................................................. 192
The Mode panel ........................................................................................ 195
The Compression Options window .......................................................... 197
The Scene Detection Opt ions window ..................................................... 198
The Metadata panel .................................................................................. 199
The Filename panel .................................................................................. 199
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Selecting media for import .................................................................... 201
Import from file-based media ................................................................... 201
Selecting files for Import .......................................................................... 201
Scan for media .......................................................................................... 207
Import from DV or HDV camera ............................................................. 207
Import from analog sources ...................................................................... 211
Import from DVD or Blu-ray Di sc ........................................................... 212
Import from digital cameras ..................................................................... 213
Stop motion .............................................................................................. 213
Snapshot ................................................................................................... 215
CHAPTER 11: THE EXPORTER ...................................................219
Output to disc media .............................................................................. 221
Output to file ........................................................................................... 224
Output to the web ................................................................................... 231
CHAPTER 12: SETTINGS .............................................................235
APPENDIX A: TROUBLESHOOTING ..........................................241
Contacting support ................................................................................. 242
Top support issues .................................................................................. 243
Compatibility with past content................................................................ 243
Capture hardware compatibility ............................................................... 246
Serial number information ........................................................................ 247
Error or crash while installing .................................................................. 248
Hangs or crashes while launching ............................................................ 249
Troubleshooting software crashes ............................................................ 250
Export problems ....................................................................................... 255
Disc playback problems ........................................................................... 255
Resources, tutorials and training .............................................................. 258
Table of contents vii
APPENDIX B: VIDEOGRAPHY.....................................................259
Creating a shooting plan ........................................................................... 259
Editing ...................................................................................................... 260
Rules of thumb for video editing .............................................................. 263
Soundtrack productio n ............................................................................. 264
Title .......................................................................................................... 265
APPENDIX C: GLOSSARY ...........................................................267
APPENDIX D: KEYBOARD SHORTCUTS ...................................279
INDEX .............................................................................................283
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Before you start

Thank you for purchasing Avid Studio. We hope you enjoy using the software.
If you have not used Avid Studio before, we recommend that you keep the manual handy for reference even if you don’t actually read it all the way through.
In order to ensure that your movie-making experience gets off on the right foot, please review the topics below before continuing to Chapter 1: Using Avid Studio.

Equipment requirements

In addition to your Avid Studio software, an efficient editing system requires certain levels of system performance as noted below.
Remember too that while specifications are important, th ey do not tell the whole story. For instance, the proper functioning of hardware devices can also depend on manufacturer-supplied driver software. Checking the maker’s web-site for driver updates and support information can often be helpful in solving problems with graphics cards, sound cards and other devices.
Operating system
A 64-bit operating system is recommended if you are planning to edit HD material.
RAM
The more RAM you have, the easier it is to work with Avid Studio. You will need at least 1 GB of RAM to achieve satisfactory operation, and we highly recommend 2 GB (or more). If you work with HD or AVCHD video, the recomme nda t ion rises to 4 GB.
Before you start ix
Motherboard
Intel Pentium or AMD Athlon 2.4 GHz or higher – the higher the better. AVCHD editing demands a more powerful CPU. The minimum recommendation ranges up to 2.66 GHz for editing 1920-pixel AVCHD video. A multi-core system like Core i7, Core i5 or Core i3 is recommended.
Graphics card
To run Studio, your Direc tX-compatible graphics card needs:
For typical use, at least 128 MB of onboard memory (256 MB
preferred).
For HD and AVCHD, at least 256 MB (512 MB preferred).
The hard drive
Your hard drive must be capable of sustained reading and writing at 4 MB/sec. Most drives are capable of this. The first time you capture, Studio will test your drive to make sure it is fast enough.
Video files are often quite large, so you also need a good amount of available hard drive space. For instance, video in the DV format fills
3.6 MB of hard drive space per second of footage: a gigabyte every four and a half minutes.
Tip: For capture from video tape, we recommend using a separate hard drive in order to avoid competition between Avid Studio and other software, including Windows, for use of the drive.
Video capture hardware
Studio can capture video from a variety of digital and analog sources. Please see “The Import From panel ” o n pa ge 189 for details.
Video output hardware
Studio can output video to:
Any HDV, DV or Digital8 camcorder or VCR. This requires an OHCI-
compliant IEEE-1394 (FireWire) port (as provided by Avid Studio DV). The camcorder must be set up to record from DV Input.
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Any analog (8mm, Hi8, VHS, SVHS, VHS-C or SVHS-C) camcorder or
VCR. This requires Avid Studio USB-700, PCI-500, PCI-700, or another Avid device with analog outputs. Output to analog camcorders or VCRs is also possible using a Avid Studio DV or other OHCI­compliant 1394 port if your DV or Digital8 camcorder or VCR can pass a DV signal through to its analog outputs (see your camcorder manual and Chapter 11: The Exporter, for more information).

Abbreviations and conventions

This guide uses the following conventions to help organize the material.
Common terms
AVCHD: A video data format used by some high-definition camcorders, and for creating DVD discs that can be read on Blu-ray players. Successful editing of AVCHD files requires more computing power than other formats supported by Avid Studio.
DV: This term refers to DV and Digital8 camcorders, VCRs and tapes. HDV: A ‘high-definition video’ format that allows video in frame sizes of
1280x720 or 1440x1080 to be recorded in MPEG-2 format on DV media. 1394: The term ‘1394’ applies to OHCI-compliant IEEE-1394, F ireWire,
DV or i.LINK interfaces, ports and cables. Analog: The term ‘analog’ applies to 8mm, Hi8, VHS, SVHS, VHS-C or
SVHS-C camcorders, VCRs and tapes, and to Composite/RCA and S­Video cables and connectors.
Buttons, menus, dialog boxes and windows
Names of buttons, menus and related items are written in italics to distinguish them from the surrounding text, whereas window and dialog names are written with initial capital letters. For example:
Click the Edit menu button to open your menu in the Menu Editor.
Choosing menu commands
The right arrowhead symbol () denotes the path for hierarchical menu items. For example:
Select File Burn Disc Image.
Before you start xi
Context menus
A ‘context menu’ is a pop-up list of commands that appears when you click with the right mouse-button on certain areas of the application interface. Depending where you click, a context menu may pertain either to an editable object (like a clip on an editing timeline), to a window, or to a zone such as a control panel. Once open, context menus behave just like the ones on the main menu bar.
Context menus are available in most parts of the Avid Studio interface. Our documentation generally takes for granted that you know how to open and use them.
Mouse clicks
When a mouse click is required, the default is always a left-click unless otherwise specified, or unless the click is to open a context menu:
Right-click and select Title Editor. (Or, one might say, “Select Title Editor from the context menu.”)
Key names
Key names are spelled with an initial capital and are underlined. A plus sign denotes a key combination. For example:
Press
Please refer to Appendix D: Keyboard shortcuts for a comprehensive table of available shortcuts.
+A to select all the clips on the Timeline.
Ctrl

On-line help

Two kinds of immediate help are available while you are working in Avid Studio:
Help file: To open the Avid Studio help file, click the
.
help button in the main menu bar, or press
Tool tips: To find out what a button or other Studio
control does, pause your mouse pointer over it. A ‘tool tip’ pops up, like ‘Help (F1)’ in the illustration above, to explain the control’s function.
xii Avid Studio
F1
CHAPTER 1:

Using Avid Studio

For a simple outline of the digital movie-making process, you don’t have to look any further than the central tab group of Avid Studio’s main window.
Avid Studio’s main control bar summarizes the movie-making process. (The Export button does not appear if you have the Li brary tab selected.)
The Importer
Import, on the left, is a preparatory step. It involves procedures like ‘capturing’ video from your analog or DV camcorder, bringing in photos from a digital camera, and copying media files to your local hard drive from a network location.
Principal controls in the Importer’s Snapshot tool.
Chapter 1: Using Avid Studio 1
The Avid Studio Importer provides tools for these tasks, along with a Snapshot feature for grabbing frames from video files, and a Stop motion tool for building up video frame-by-frame. See Chapter 10: The Importer for details.
The Exporter
At the other end of the movie-making process is Export. By the time you get to this stage, the hard part of the task is behind you. The creative energy that went into making your movie has paid off in a production that now lacks only one ingredient – an audience.
Preparing to create a video file in the Exporter.
The Avid Studio Exporter helps you over that last hurdle with tools for taking your movie to its viewers, whoever and wherever they might be. Create a digital movie file in the format of your choice, burn a DVD , or even upload directly to your YouTube account.
Like the Importer, the Exporter opens in a separate window, and returns to the main window after its work is done. Turn to Chapter 11: The Exporter to learn more.
The central tabs
The three central tabs, Library, Movie and Disc, are where most of your work in Avid Studio takes place. The first of these opens the main view of the Library, where you can ‘curate’ your media collections.
The other tabs open the two project editors, one for digital movies, and the other for disc projects, which are digital movies enhanced with interactivity in the form of DVD menus.
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The Library

The Library is a cataloging and management tool for all the file-based resources – or assets – that you can draw on when authoring. Almost all of the materials of your movie – video footage, music and audio files, and many specialized resources such as transitions and effects – originate as assets in the Library. Many Library assets are supplied with Avid S tudio, and are available for royalty-free use. These include professionally­designed titles, DVD menus, sound effects and more.
The Library uses watch-folders for keeping up automatically with the changing population of media files on your system. On the watch-folders page of the Avid Studio Settings, enter the names of your media directories, especially those that you update frequently. From now, the Library will scan those directories regularly for changes, and update itself accordingly. See “Watch-folders” on page 235 for details.
Main view: When you click the Library tab, the Library takes over the main window. This ‘main view’ gives you spacious access to a number of cataloging and search tools, including those for categorizing assets by means of ratings and tags, and those for creating user-defined asset collections.
The main view of the Library consists of navigation controls for exploring the catalog structure (left) and a browser for examining and selecting assets (right).
Chapter 1: Using Avid Studio 3
Compact view: The ‘compact view’ of the Library squeezes virtually the whole functionality of the main view into a panel embedded within certain other windows, such as the Movie Editor and the Disc Editor. The primary purpose of the compact view is to allow assets to be brought into a movie or disc project from the Library by drag-and-drop.
Player: The tools available from within the Library include the Player, a viewer that works for all media types handled by the application. When used from the main view of the Library, the Player opens in a separate window. When the compact Library is used, an embedded version of the Player appears in the same window. See “The Player” on page 7 for further information.
Previewing a Library video asset in the resizable Player window, with full transport controls including a shuttle wheel. You can keep working in the main window while the pop-up Player is open.
For comprehensive coverage of the Library and its uses, please see Chapter 2: The Library.
The next step
The next step, once you know your way around the Libr ary and have made any changes needed to the default set-up, is to start creating a movie. There are two ways to go about this.
The usual way: If you want to exert detailed control over the way media assets are used in your production, you will usually start building your movie or disc project from scratch in one of the two project editors. These are described below.
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The easiest way: For ultra-quick results, the Library offers another way. Clicking the SmartSlide or SmartMovie tools at the bottom of the Library main view opens an extra tray of controls. With either of these you select some visual media assets to serve as the basis of the project, choose music for a soundtrack, and make a handful of other customizations. Then the software takes over, automatically generating a full-scale Avid Studio project containing the media and options requested. You can export the project immediately, or edit it further by hand as you choose. For details, please see “SmartSlide” on page 33 and “SmartMovie” on page 35.

The Movie Editor and the Disc Editor

Once you have gathered your materials together and organized them to your satisfaction in the Library, it’s time to get to work on a video or a slideshow. If you are working on a disc production specifically, you can immediately start work in the Disc Editor, which is just like the Movie Editor but has extra tools for creating and setting up DVD menus. The Disc Editor is described in Chapter 9: Disc projects.
If you aren’t planning on creating a disc, or aren’t sure, or if disc is only one of the output media you are targeting, the Movie Editor is the right place to start. Once your movie is completed, you can export it to the Disc Editor and add in the menus.
The Movie Editor and the Disc Editor exist side-by-side, but apart from the export feature just mentioned, they do not interact. If you want, you can have a regular movie project and a disc project loaded simultaneously, and switch from one to another at will.
In both the Movie Editor and the Disc Editor, a multitrack timeline occupies the lower part of the display. Most of the ‘clips’ on the timeline come from the Library; a few types, like automatic background music, are generated with special tools.
Chapter 1: Using Avid Studio 5
As mentioned above, both project editors include embedded versions of the Library and the Player in addition to the timeline display. To build a project, drag assets from the Library onto the timeline tracks, where they are known as ‘clips’.
The preview type control above the Player lets you switch between viewing the current Library asset (‘source’) and the current timeline clip. In the Disc Editor, an additional preview type (‘menu’) lets you use the Player as an editor for linking disc menus to points on the project timeline.
Timeline editing, a central activity in project authoring, is covered in detail in Chapter 3: The Movie Editor.

The media editors

When needed, both the Library and the project timeline open additional windows for working with particular types of media and other assets. In general, you can open an editor window appropriate to any asset or clip by double-clicking the item.
Corrections from the Library: The editors for the standard media types of video, photo and audio are particularly important. When invoked from the Library (by double-clicking an asset), each of these editors provides a suite of correction tools appropriate to its media type. These tools can be applied directly to Library assets in order to remove camera shake from video, trim unwanted material from a photo, or suppress audio hiss, to give just a few examples.
When a correction is applied to a Library asset, the media file is not modified. Instead the correction parameters are saved in the Library database. They can be altered at any time, or removed, as your needs dictate. The corrections you make in the Library are brought with the asset when you add it to your project timeline as a clip.
Corrections from the timeline: When you open one of the standard media editors by double-clicking a timeline clip, the correction tools are again available, although in this case they apply only to the clip in the pr oject, not to the underlying Library asset.
Effects: When they are invoked from the project timeline, the media editors also offer effects, which cover a wide-range of enhancements in all three media types. Effects range from the practical (Brightness and contrast) to
6 Avid Studio
the theatrical (Fractal fire). Effects can be animated with keyframed parameter changes to any degree of complexity. They provide innumerable ways to add creative interest to your productions.
Pan-and-zoom: The Photo Editor provides one more tool, pan-and-zoom, of its own. Like the effects just discussed, pan-and-zoom can be animated with keyframes to create any desired combination of simulated pan and zoom camera moves within the boundaries of a single photo.
The Correction tools, and the media editors in general, are the subject of Chapter 4: Media editing: Corrections. The effects, and the pan-and-zoom tool, are described in Chapter 5: Media editing: Effects.

The Player

The Player is a preview screen in which you can examine Library media, play back your movie project, work on disc menus, and much more. In each window or context in which it is used, the Player exhibits somewhat different controls.
For an introduction to the Player and its basic controls, please see “The Library preview” on page 23. For the use of the Player in trim mode on the timeline, see “Clip operations” on page 55. For information on using the Player with Montage, see “The Montage Editor” on page 115. For the use of the Player in editing disc menus, see “Previewing disc menus” on page
174.
Chapter 1: Using Avid Studio 7
CHAPTER 2:

The Library

The Avid Studio Library, or simply ‘the Library’, is a cataloging and management tool for all the file-based resources you can draw on when authoring. Its purpose is to let you choose and use the video segments, photos, sound bites, transition effects, titles and other ‘assets’ (as they are often called) for your movies as easily, rapidly and intuitively as possible.
The Avid Studio Media Library opened on a folder of graphic images.
The Library’s classification scheme resembles what you might see in a file­system viewer. While the viewer groups files under their physical storage locations such as hard drives, the Library groups assets under their type – video, photo, and so on. In other respects, the tree view concept for accessing subgroups of assets is virtually identical and should feel immediately familiar.
In addition to audio, photo and video files in standard formats, the Library includes specialized auxiliary media like titles and disc menus. They are found, along with transitions, filters and other effects, in the main category called ‘Creative Elements’.
Chapter 2: The Library 9
The Library can easily manage large media holdings such as are often found nowadays even on a home system. All of the dozens of media file types usable in Avid Studio can be browsed, organized and previewed within its integrated interface.
Assets are displayed either as icons or text records within collapsible folders that stack up in the Library’s Browser. The folders may correspond either to real directories in your computer’s file system, or to virtual groupings based on ratings, file type, creation date, or membership in a user-defined Collection.
Adding assets to a project
Two views of the Library are found in Avid Studio. The Main view takes over the application window when you click the Library tab. It uses the full available space to provide as much information as possible.
To open the Main Library view, click the Library tab
at the top of the Avid Studio application window.
The Compact view of the Library is a panel, either docked (as in the Movie and Disc project editors) or floating (as in the Title Editor). The Co mpact view retains the full functionality of the Library. Its pri mary purpose is to allow you to bring Library assets into a movie or disc project with drag­and-drop.
The current set of Library tabs, and the contents of the Browser, are common to all views of the Library. For instance, if you are browsing in a particular folder of disc menus in the Main view, that same folder will be open in the Compact view if you now switch to the Movie Editor.
Correcting media files
With regard to technical quality, media files are not all created equal. Occasionally, you do come across the perfect photo, clip, or sound effect. More often, though, the photo needs cropping, the video is shaky, or the
10 Avid Studio
sound starts with an annoying hiss. Avid Studio’s media correction tools let you fix these and similar issues by applying correction filters to a problem clip after you have placed it on the timeline of your project.
Often, however, an even better solution is to apply the correction to the Library asset itself, before adding it to a project. That way, any production using the asset will start with the corrected version, not the uns atisfactory original. Such corrections can quickly be made by opening media editors from the Library. The file underlying the corrected asset is not modified: instead, the correction parameters are stored in the Library database and reapplied whenever the item is displayed or used.
Instant gratification: SmartSlide and SmartMovie
In addition to the core functions mentioned so far, the Library offers a matching pair of tools for automatically constructing a complete project using media resources you specify. Just select some photos or video sequences, enter a few settings, and start. You can output the proj ect Studio generates without further modification, or refine it with manual ed iting as you prefer.

UNDERSTANDING THE LIBRARY

The Avid Studio Library lets you manage and efficiently use the entire pool of media and other assets available for use in your productions.
What exactly does the Library contain?
The full range of assets that you can draw on for your projects is summarized by the four main branches of the Asset Tree. Each branch is further divided into more specialized subsections.
All Media contains the standard media files on your system in subsections named Photos, Video and Audio. Many standard file types are supported. The purpose of the fourt h s u bsection, Missing media, is described below.
Projects are your own Avid Studio movie and disc projects, with subsections named accordingly. You can open a project right from the Library and begin editing it, or you can add it to the timeline of another project to serve as an ordinary clip.
Chapter 2: The Library 11
Collections are custom groupings of Library media. The more time you spend on media management, the more you will probably use Collections. They can serve as temporary holding places while you work, or for classifying and setting aside media for later use. Collections may be automatically generated, but most are user defined. Hierarchically­organized Collections are also supported. The top-level Collections in the hierarchy are used as the subsections of the Collections branch.
The Creative Elements branch is shown open in the illustration at right, revealing its subsections. Each is either a type of special effect (Effects and Transitions), or a special media type (the rest). Ready-to-use, royalty­free collections of all seven types are included with Avid St udio.
Storage of Library assets
Every asset in the Library – every clip, sound, transition, and so on – corresponds to a file somewhere in the local storage of your computer system. The Library doesn’t ‘own’ these files, and never modifies them unless specifically requested to do so. Rather, it keeps track of their names, locations and properties in an internal database. The information stored also includes any tags and ratings with which you have annotated particular items, and the parameters of any correction filters you have applied.
The database
The files that make up the Library database are stored in a folder with single-user rather than shared access rights under Microsoft Windows. If Avid Studio is used on your computer by multiple users with individual log-ins, a separate Library will be created for each.
Missing media
Operations like adding, removing and renaming a Library asset are database operations that have no effect on the media file itself. When you remove an asset from the Library, an option on the confirmation dialog box does let you go one step further and delete the actual file as well, but the option is off by default – you have to specifically request the action.
12 Avid Studio
By the same token, when you delete or move an asset file in Windows Explorer or another application outside of Avid Studio, the database record of the file continues to exist. Since the Library can’t actually access the file, however, an error graphic is added to the f ile’s listing. If the file still exists, but has simply been moved to another folder or device, relinking it to the Library is easy. Double-click the item to pop up a standard File Open dialog with which you can point the way to the file’s new location.
Incidentally, to check if there are missing media anywhere in the Library, look in the special subsection All media Missing media of the Asset Tree. The Asset Tree is descri bed below (page 14).

Location tabs

Editing a video project involves coordinating the various media and other assets at your disposal. As you proceed, it’s likely that you’ ll find yourself browsing repeatedly in various parts of the Library that are relevant to the project. No doubt you will also change your viewing and filtering options from time to time, depending on the material you’re reviewing.
Like a web browser that uses a row of tabs to allow flipping effortlessly amongst multiple open web sites, the Library lets you create and configure location tabs as you work. The tabs provide direct access to each of the various locations in which you are currently working.
Here three tabs give access to media required by different parts of a disc project. The mouse pointer is poised to create a new tab. To close a tab, click the x icon to the right of the tab caption.
To set the location of the current tab, click a name in the Asset Tree. Changes you make to viewing and filtering options while the tab is active are retained between accesses.
Chapter 2: The Library 13

The Asset Tree

The entire gamut of Library assets is organized into a folder tree whose structure and general usage should be familiar from file-system tools like Windows Explorer. When you select a location in the Asset Tree, the folder name appears on the caption of the active location tab, and its contents are displayed in the neighboring Browser.
In the Main Library, shown here, the Asset Tree occupies the left-hand pane of the workspace. In the compact view of the Library used by Avid Studio’s project and media editing tools, the Asset Tree is presented instead as a dropdown li s t on the active tab.
The four main ‘branches’ of the Asset Tree were introduced above (page
11).
The Group By menu
The header line of the All media branch offers a small dropdown menu of options to control how the groupings within each subsection of the branch are created.
When you group by folder (the default), the folder structure corresponds to actual directories on your hard drive, flash drive, or other file-system device. Some standard folders are included by default; you can add others at will using the watch folder system. Grouping by folder is shown in the Main Library illustration above.
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When you use another grouping, by rating, by date or by file type, exactly the same asset files are listed within each subsection as with the by folder grouping. However, instead of classifying them by the file system folders in which they are stored, the Asset Tree groups them into ‘virtual folders’ according to the chosen property.
Grouping by rating, for example, divides each subsection into six virtual folders. Five of them display media files to which you have given star ratings; the sixth is for those you haven’t rated yet. See “The Browser” (page 19) for more information about file ratings and their uses.
The Main Library with grouping By Date selected in the All Media branch of the Asset Tree. The bottom-level folders in the Asset Tree are displayed in the Browser (right). These ‘virtual’ folders each represent all the photos whose file date falls within a particular month.
In the illustration above, the Photos subsection of the All Media branch is shown grouped by file type. The virtual folders have names like bmp, gif and jpg – one virtual folder for each recognized file extension in the subsection’s media files.
Under group by date, the fo lders represent the year of the file’s creation; within these, the files are further grouped by month.
Grouping in other subsections
The Projects and Creative Elements branches of the Asset Tree also provide a group by menu, so it is possible for branches to be in different grouping modes. The menu commands are the same as described above for the All Media branch, except that the by file type option is not needed and doesn’t appear.
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The add collection button
The Collections branch does not exhibit a group by menu. This button on the branch header lets you create a new Collection as described under “Collection operations” below.

Collections

From the Library’s point of view, a Collection is just an arbitrary grouping of assets – a set of Library items with no organizing principle. You may well have a good reason for gathering certain files into a particular collection, but the Library doesn’t have to know what it is. Inside a Collection, any asset can rub shoulders with any other.
One special Collection, with the name Latest import, is automatically updated after each import operation to display the media added. Immediately after importing, you can turn to this Collection and start working with the new material.
Another automatically-generated Collection is Latest Smart Creation, which stores the media you selected for your most recent SmartSlide or SmartMovie production.
Collection operations
To create a new Collection, click the icon in the header line of the
Collections branch and enter a name in the provided text field. Complete
Enter
the process by pressing Create new collection from any asset’s context menu.
Manage Collections: The context menu for any Collection provides commands for renaming and deleting the Collection, and one for creating a subcollection that has the current Collection as its parent ‘folder’.
Drag and drop: Collections can be organized in the Asset Tree with the mouse. A dragged Collection becomes a subcollection when dropped upon another.
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. Alternatively, choose Add to collection
Displaying collected assets
Clicking the name of a Collection causes it to be displayed in the Browser. There is one important difference between the Browser view of Collections
and those of all other categories: The media assets in any subcollections are visually merged with those of the selected Collection, but not subgrouped.
However, a special feature of the Browser makes it easier to keep track of the assets when viewing Collections, even if you’re not a robotically systematic sort of person: As your mouse pointer passes over any listed asset, the Collections to which the asset belongs ‘light up’ in the Asset Tree.
Operations on collected assets
These operations can be performed from the context menu of any Collection item. To act on a group of items, first select them with the mouse (using by dragging out a frame around the items. Then right-click within the selection to access the context menu.
Add to collection: Choose a target Collection on the Add to collection submenu to add the selected item or items. Alternatively, drag the selection onto the target Collection.
Ctrl-click and Shift
-click for multiple selections as needed) or
Remove from Collection: The Remove command removes the item (or items) from the Collection. As usual with the Library, the underlying media items involved are not affected, so removing a video or other item from a Collection in the Library will neither delete the media file from your hard drive nor from the asset type category.

Managing Library assets

Media and other assets find their way into the Library in several ways. For instance, the original contents of the Creative Elements branch of the Library are installed with Avid Studio.
The Library automatically discovers some assets on your system by regularly scanning Windows-standard media locations. These are set up on Avid Studio installation as watch-folders. Media files in these locations will
Chapter 2: The Library 17
automatically be brought into the Library. You can add your own watch­folders (see below), and they will be automatically updated, too.
Finally, you can import media manually by any of several methods (see “Importing” below) .
Watch-folders
‘Watch-folders’ are directories on your computer that Avid Studio monitors. If you add media files such as video clips to a watch-folder, or one of its subfolders, they automatically become part of the Library. Updating occurs each time the application is launched and while the application is running.
Watch-folders are set up on the Watch-folders page of the Settings dialog. For each folder that you add, you can specify that either one particular supported media type will be ‘watched for’, or all of them.
Importing
If you need to import a large amount or variety of media, or to import from analog media such as VHS tape, click the Import button near the top of the application window to open the Importer. See Chapter 10: The Importer for full information.
Quick Import
The Quick Import button at the top left of the Library opens a Windows file dialog for fast import of files from a hard drive or other local storage.
New folders in the corresponding media categories (video, audio and images) are created for the files specified. In addition, the imported items are included in the Last Import Collection. (Collections were described earlier in this chapter, on page 16.)
Direct import via drag and drop
To select and import items in one step, use drag-and-drop from Windows Explorer or the desktop into the Browser. The new items are immediately displayed in the Collection ‘Latest Import’, which is created for the occasion if necessary.
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