Pinnacle Systems Soft SampleCell Instruction Manual

Soft SampleCell
Guide
Version 3.0 for Macintosh
Digidesign Inc.
3401-A Hillview Avenue
Palo Alto, CA 94304 USA
tel: 650·842·7900
fax: 650·842·7999
650·842·6699 650·856·4275
Product Information (USA)
650·842·6602 800·333·2137
Fax on Demand (USA)
1·888·USE·DIGI (873·3444)
International Offices
Visit the Digidesign Web site
for contact information.
World Wide Web
www.digidesign.com
Digidesign FTP Site
ftp.digidesign.com
Copyright
This guide is copyrighted ©2001 by Digidesign, a division of Avid Technology, Inc. (hereafter “Digidesign”), with all rights reserved. Under copyright laws, this manual may not be duplicated in whole or in part without the written consent of Digidesign.
DIGIDESIGN, AVID and PRO TOOLS are trademarks or registered trademarks of Digidesign and/or Avid Technology, Inc. All other trademarks are the property of their respective owners.
All features and specifications subject to change without notice.
PN 932708602-00 REV A 05/01$
contents
Chapter 1. Getting Started With Soft SampleCell
System Requirements
Conventions Used in This Guide
Installing Soft SampleCell
Authorizing Soft SampleCell
Deauthorizing Soft SampleCell
Configuring OMS
Configuring Soft SampleCell
Testing Playback
Enabling Background MIDI Playback and Input Devices
Chapter 2. Using Banks and Instruments
SampleCell File Types
CD-ROM File Structure
Opening a Bank
Working with Banks
Multiple Banks
Alternate Data Entry Methods
Setting MIDI Channel
Assigning Audio Outputs
Instrument Panning
Instrument Tuning
Saving a Bank
Saving an Instrument
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Contents
iii
Chapter 3. Creating and Modifying Instruments
Instrument Basics
Creating New Instruments
Sample Maps
Adding/Importing Samples
Key Group Editing
Editing Sample-Specific Parameters
Loop Window
Sample Parameters Window
Misc Parameters Window
Envelopes
Matrix Modulation
Modulators
Trackers
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Chapter 4. Sample Editing and Looping
Loop Types
The Loop Window
Creating Loops
Trimming Audio
Selecting Loop Window Colors
Selecting a Different Sample Editor
Chapter 5. Advanced Techniques
Templates
Using Trackers
Filters
Ensemble Instrument Performance Ideas
Other Effects and Tricks
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Soft SampleCell Guide
iv
Chapter 6. Soft SampleCell Menus
File Menu
Edit Menu
Instrument Menu
SampleCell Menu
Preferences
Windows Menu
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Appendix A. Using Soft SampleCell with Pro Tools
Configuring Pro Tools for MIDI
Using DirectConnect
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Appendix B. Recording Samples
Sampling with Pro Tools
Using Sound Libraries
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Appendix C. MIDI Controller Numbers
Index
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Contents
v
Soft SampleCell Guide
vi
chapter 1

Getting Started With Soft SampleCell

Thank you for purchasing Soft SampleCell. Soft SampleCell adds powerful sample editing and playback capabilities to your computer.
You can use sounds from CD-ROM sample li­braries or import your own digitally-recorded sounds and edit them to meet your needs. You can then control sample playback from any MIDI device or MIDI software.
When used with Pro Tools, Soft SampleCell be­comes a fully-integrated, dedicated sampler within the Pro Tools 24-bit recording, editing and mixing environment.
Soft SampleCell features include:
• Up to 64 voices
• Sample RAM limited only by computer RAM (up to 1 gigabyte)
• 16- and 24-bit mono and stereo audio play­back
• 44.1 and 48 kHz audio playback
• 4-pole, 24 dB per octave, resonant lowpass fil­ter
• 3 envelopes, 2 LFOs and 1 filter per voice
• Unique modulation matrix
• Integrated loop editor
• Tracking generator
• Total setup recall when used with DirectCon­nect

System Requirements

To use Soft SampleCell you’ll need:
A Digidesign-qualified Power Macintosh com-
puter with:
• At least 32 MB RAM; 128 MB RAM recom­mended
• Additional RAM is highly recommended if you plan to use other audio or MIDI appli­cations concurrently with Soft SampleCell; virtual memory is not supported
Apple System software version 9.0.4 or later
OMS (Open Music System) software version
2.3.8 or later (included with Soft SampleCell)
A 17-inch or larger color monitor; black and
white monitors are not supported
A Digidesign-qualified floppy drive, along with the appropriate driver software (included on the Soft SampleCell Installer CD-ROM); re­quired to authorize Soft SampleCell
Chapter 1: Getting Started With Soft SampleCell
1

MIDI Requirements

You must install and configure OMS (Open Mu­sic System) software version 2.3.8 or later to use Soft SampleCell with MIDI devices. See “Config­uring OMS” on page 4.
Both USB and serial MIDI interfaces work effec­tively with Soft SampleCell. Serial MIDI inter­faces offer the best possible MIDI timing.
Serial MIDI interfaces require either a Mac se­rial port or a qualified modem-to-serial port adapter (thereby not using a PCI slot). Refer to Digidesign's Web site for supported adapters.

Additional Equipment

Conventions Used in This Guide

Digidesign guides use the following conven­tions to indicate menu choices and key com­mands:
Convention Action
File > Save Session
Control+N While pressing the Control key,
Option-click While pressing the Option key,
Choose Save Session from the File menu
press the N key
click the mouse button
Depending on your needs, the following items may also be required:
• An audio monitoring system such as a mixer,
power amplifier, and speakers
• MIDI controller keyboard (or other MIDI con-
troller device) and MIDI cables to trigger play-
back of Soft SampleCell using MIDI
• MIDI sequencing software compatible with
OMS
If you are using Soft SampleCell with Mark of the Unicorn’s Digital Performer or other software that is compatible with Free­MIDI™, you must set Free MIDI to OMS compatibility mode. For details, refer to the FreeMIDI documentation.

Compatibility Information

For the latest compatibility information, visit Digidesign's Web site:
www.digidesign.com/compato/
The following symbols are used to highlight im­portant information:
User Tips are helpful hints for getting the most from your system.
Important Notices include information that could affect your data or the performance of your system.
Cross References point to related sections in Digidesign guides.
Soft SampleCell Guide
2
Installing Soft SampleCell
Authorizing Soft SampleCell
To install Soft SampleCell, use the Installer CD-ROM. There are two install options:
Soft SampleCell
Soft SampleCell.
Digi System Files
need to update an older, pre-Pro Tools 5.1 ver­sion DAE and other Digidesign System files.
To install Soft SampleCell:
1
Insert the Installer CD-ROM in your CD-ROM
drive and double-click the Installer.
2
Select the desired install option.
3
Click Install.
4
When installation is complete, click Quit.
Select this option to install
. Select this option only if you

Register and Receive a Backup Authorizer Diskette

When you send in the Registration Card, Digidesign will mail you an additional authori­zation disk for Soft SampleCell. If you are an in­ternational customer, refer to the list of interna­tional distributors included with your registration package.
When you launch Soft SampleCell Editor for the first time after installing, you will be prompted to authorize Soft SampleCell.
The Authorizer diskette authorizes a single sys­tem to use Soft SampleCell. This diskette also al­lows you to reclaim the authorization if neces­sary.
Do not lose the Authorizer diskette. You will not be able to complete an installation without it. Keep the disk in a safe place.
To authorize Soft SampleCell:
1
Launch the Soft SampleCell Editor applica-
tion.
2
Insert the Authorizer diskette when
prompted.
3
When authorization is complete, click Done.
You can use the Authorizer diskette as a backup authorization key when you have used all available authorizations. Launch Soft SampleCell Editor and insert the dis­kette when prompted for authorization.
Chapter 1: Getting Started With Soft SampleCell
3
Deauthorizing Soft SampleCell
If you want to authorize a different hard drive to use Soft SampleCell, you must reclaim the orig­inal Soft SampleCell authorization key since au­thorization is limited to a single drive.
Similarly, if you plan to low-level reformat a hard drive containing an authorization key, you must first reclaim the authorization or it may be lost.
To deauthorize Soft SampleCell:
1
Insert the Authorizer diskette into the diskette
drive.
2
Double-click the DeAuthorizer application.
3
Click Setup. From the Authorization pop-up menu, select Remove, then select the appropri­ate hard drive. (The drive with the authorization key is indicated by a “key” icon.)
4
Click Remove.
Before you begin:
If not yet installed, install the OMS software
included with your Soft SampleCell package.
If OMS is already installed and configured, you’ll need to update your current Studio Setup to recognize Soft SampleCell.
To update your current OMS Studio Setup:
1
Connect your MIDI interface, keyboard con­trollers, and other MIDI devices. Refer to their documentation if necessary.
2
Turn on the MIDI devices and start your com­puter.
3
Launch the OMS Setup application.
4
Choose Studio > MIDI Cards and Interfaces.
OMS searches for and locates your MIDI devices and the Soft SampleCell driver and displays them in your Studio Setup document.
5
Double-click the Soft SampleCell icon to con­figure its MIDI Device Info dialog.
5
When deauthorization is complete, click
Done, then Quit to return to the Finder.
Configuring OMS
To use Soft SampleCell with OMS-compatible MIDI applications, or to use the MIDI services in the Soft SampleCell Editor, you’ll need to install and configure the Open Music System (OMS).
OMS keeps track of how your MIDI studio is connected and configured and stores this infor­mation in Studio Setup documents, which are edited in the OMS Setup application. OMS also routes MIDI between Soft SampleCell, OMS­compatible sequencers, and MIDI interfaces.
Soft SampleCell Guide
4
Check that it is set it to receive on all channels (1–16), unless you only want it to receive MIDI on certain channels, then click OK.
6
Choose File > Save and Make Current, then Quit.
To create a new OMS Studio Setup:
1
Connect your MIDI interface, keyboard con­trollers, and other MIDI devices. Refer to their documentation if necessary.
2
Turn on the MIDI devices and start your com­puter.
3
Launch the OMS Setup application.
4
Choose File > New Studio Setup.
OMS searches for and locates your MIDI devices and the Soft SampleCell driver and displays them in your Studio Setup document.
5
Double-click the Soft SampleCell icon to con-
figure its MIDI Device Info dialog.
Check that it is set it to receive on all channels (1–16), unless you only want it to receive MIDI on certain channels, then click OK.
6
Choose File > Save and Make Current, then
Quit.
In Soft SampleCell:
1
Launch Soft SampleCell Editor.
2
Choose SampleCell > OMS Input Devices.
3
Select the MIDI controller and other devices
that you will use to play Soft SampleCell.
4
To improve MIDI performance, disable any devices that you will not use for MIDI control of Soft SampleCell.
Configuring Soft SampleCell
Before you can use Soft SampleCell, you must configure several parameters such as voice po­lyphony, sample memory and sound output us­ing the Soft SampleCell Setup dialog.
Following are descriptions of these parameters and instructions for configuring them.
Soft SampleCell Setup dialog

Using Free MIDI

If you are using Soft SampleCell with software that is compatible with Mark of the Unicorn’s FreeMIDI™, you must set Free MIDI to OMS compatibility mode. For details on configura­tion, refer to the FreeMIDI documentation.

Sound Output

There are three sound output options:
DirectConnect
Digidesign audio hardware and want to use Soft SampleCell within Pro Tools or another DAE-compatible digital audio application such as Logic Audio or Digital Performer. In this case, you will use your Digidesign audio interface for audio connections. DirectConnect allows up to 32 independent Soft SampleCell outputs to be routed within DAE-compatible applications.
Chapter 1: Getting Started With Soft SampleCell
Choose this option if you have
5
Direct I/O
Digidesign audio hardware but wish to run Soft SampleCell as a stand-alone application. You will still use your Digidesign audio interface for audio connections. Direct I/O allows up to 16 analog or digital outputs for Soft SampleCell using Digidesign hardware.
Sound Manager
have Digidesign audio hardware. In this case, you will use the sound output jack of your Mac­intosh for audio connections. The Macintosh Sound Manager allows a maximum of 2 Soft SampleCell outputs.
Choose this option if you have
Choose this option if you do not
Soft SampleCell defaults to Sound Manager output when first installed. Use the Soft SampleCell Setup dialog to change to a different sound output option if desired.
Audio Latency
Because Soft SampleCell uses the processor in your computer for audio tasks, a small amount of audio delay, or on the sound output option you choose. The lower the latency setting the higher the load on your CPU.
latency
, will occur depending

Sample Memory

The amount of RAM available for sample play­back is limited only by the amount of RAM in your computer. You can set a memory alloca­tion limit using the Sample Memory pop-up. Avoid setting this limit too high or other appli­cations (including Mac OS) may not have enough memory to function properly.
Setting Sample Memory to “All” allocates all memory in your computer to sample playback, leaving none for other applica­tions. This may result in system perfor­mance problems. It is recommended that you leave a least 10% of total system RAM free for other applications.
To check available RAM:
1
Open Soft SampleCell Editor and all other au-
dio applications you’ll be using simultaneously.
2
Go to the Finder and choose About This Com­puter from the Apple menu. The amount of available RAM is shown as “Largest Unused Block.” For reliable system performance, set Soft SampleCell’s Sample Memory allocation limit well below this amount.
You can set the latency to Low or High. Select­ing Low latency reduces the amount of audio delay, but may also reduce Soft SampleCell voice polyphony. Selecting High latency in­creases the amount of audio delay, but allows maximum Soft SampleCell voice polyphony.
When DirectConnect is chosen as the sound output option, you cannot manually set audio latency. DirectConnect manages audio latency automatically. See the Pro Tools Reference Guide for more infor­mation.
Soft SampleCell Guide
6
Checking available RAM

Voice Polyphony

Soft Sample provides a maximum of 64 voices of sample playback. However, maximum polyph­ony depends on the of speed of your computer. Slower CPUs may provides fewer than 64 voices. For optimum system performance, allocate only as many voices as you need.
To configure Soft SampleCell:
1 Launch Soft SampleCell Editor.
2 Choose SampleCell > Soft SampleCell Setup.
3 Choose the appropriate Sound Output option.

Testing Playback

You can use the Soundcheck demo Bank included with Soft SampleCell to do a quick check of your audio and MIDI connections.
If you have chosen DirectConnect as your sound output option, set it to Direct I/O or Sound Manager for this test. After the test, you can reset it to DirectConnect.
To test your audio and MIDI connections:
1 In the Soft SampleCell Editor application,
choose File > Open.
If you choose Direct I/O, click Hardware Setup and configure output options for your particular Digidesign card and interface, then click Done.
If you choose Direct I/O or Sound Manager, se­lect either High or Low latency depending on your performance needs.
4 Using the Sample Memory pop-up, set the de-
sired memory allocation limit for sample play­back.
5 Using the Number of Voices pop-up, set the
desired number of voices.
6 Click OK.
Allocating more voices than your CPU can power may result in pops and clicks during playback. Choose SampleCell > Soft Sam­pleCell Setup and if Soft SampleCell is us­ing more than 50% of the CPU, use the Soft SampleCell Setup dialog to reduce voice polyphony.
2 Select the Soundcheck demo Bank and click
Open.
3 Double-click the Basic Left Instrument to open
the Sample Map window.
4 In the Sample Map window, click on the key-
board to hear sample playback.
5 Play your MIDI keyboard controller and con-
firm MIDI communication.
6 Make sure the right and left channels of your
audio outputs are correctly connected by click­ing the Solo button and playing the Basic Left Instrument. Repeat for the Basic Right Instru­ment.
Chapter 1: Getting Started With Soft SampleCell 7

Enabling Background MIDI Playback and Input Devices

Soft SampleCell Editor routes MIDI (via OMS) from your keyboard controller to any Instru­ments assigned to the channel sent by your key­board.
You can also trigger Soft SampleCell Instru­ments from a MIDI keyboard when Soft SampleCell Editor is not the current applica- tion by enabling background MIDI operation in OMS MIDI Setup. This option also allows an OMS-compatible sequencer to continue MIDI playback when it is no longer the current appli­cation—thereby allowing you to audition changes in Soft SampleCell Editor while the se­quencer continues playing.

Enabling OMS Input Devices

If you are using Soft SampleCell as a stand-alone application, you will need to enable your MIDI controller and other MIDI input devices so that you can use them with Soft SampleCell.
To enable MIDI input devices:
1 In the Soft SampleCell Editor application,
choose SampleCell > OMS Input Devices.
Keep in mind that when Run MIDI in Back­ground is enabled, and both the Soft SampleCell Editor and your sequencer are echoing MIDI thru to the same Instrument, double-notes will occur.
To avoid this problem, make sure the Pass MIDI Thru in Background option is deselected in the Soft SampleCell Preferences dialog if you have enabled MIDI in Background in OMS MIDI Setup.
To enable background MIDI:
1 In Soft SampleCell Editor, choose SampleCell
> Preferences.
2 Choose SampleCell > MIDI Setup.
3 In the OMS MIDI Setup dialog, select Run
MIDI in Background.
4 Click OK.
Enabling OMS input devices
2 Select the devices that you want to use and
click OK.
Soft SampleCell Guide8
chapter 2

Using Banks and Instruments

This chapter covers the fundamentals of using Banks and Instruments in Soft SampleCell Edi­tor.
For information on creating Instruments and Banks from scratch, using your own samples, re­fer to Chapter 3, “Creating and Modifying In­struments.”

SampleCell File Types

Samples

A sample is the raw waveform data of a sampled sound.
Sample file
SampleCell has no direct provision for recording digital waveforms, or samples. A great number of samples are available from third party sound developers.

Instruments

An Instrument consists of one or more samples that are assigned to different ranges of keys and velocities.
Instrument (top) and sample files
Many modulation options such as envelopes and LFOs can be employed at the Instrument level.

Banks

Instruments are combined into performance groups called Banks.
Samples can also be recorded with Pro Tools. See Appendix B, “Recording Samples.”
Samples cannot be directly played with Soft SampleCell—they must be loaded into an Instrument.
Bank (top), Instrument and sample files
Chapter 2: Using Banks and Instruments 9
Banks are where various Instruments are as­signed to outputs, panned, and attenuated. Each Instrument in a Bank can be assigned to re­spond to a different MIDI channel and range of notes for use as a multi-timbral sound module with a sequencer (or other device capable of transmitting multiple MIDI channels).
Instruments cannot be opened into multiple Banks, open at the same time, but can be copied and pasted.
Banks are good for organizing all the Instru­ments needed by a song or MIDI sequence into a single document, or for putting all the ele­ments of a submix (different stems or music/ef­fects instruments) together on one screen view.
To avoid stuck notes, stop your sequencer when opening Bank or Instrument files, or while opening the Edit Loops window.
A Samples folder typically contains only raw samples, organized according to their Instru­ments.
File hierarchy
When you work with your own samples, it is a good idea to create folders for Banks, Instru­ments, and Samples in the same manner, to keep everything organized.

Opening a Bank

CD-ROM File Structure

The file structure on many third-party sample li­brary CD-ROMs reflects the hierarchy outlined in the previous section. Samples, Instruments, and Banks are all kept in folders that bear those respective titles.
A Banks folder typically contains Bank files, each of which generally contains one or more Instruments.
An Instruments folder typically contains Instru­ment files, each of which is linked to its associ­ated samples.
These nested folders make it easier to keep track of the Instruments stored on the CD-ROM by category, such as Guitars, Synths, or Wood­winds.
Soft SampleCell Guide10
To open an existing Bank, follow the instruc­tions.
To load an existing Bank:
1 Choose File > Open.
Opening a Bank
2 Select the Bank and click Open.

Finding Files

All selected instruments will be loaded. To skip specific instruments, deselect them.
Select Instrument dialog
If you are using Soft SampleCell in addition to a Digidesign SampleCell II card, you can use the SampleCell pop-up menu in the dia­log to choose where you want the Instru­ment loaded.
3 Click OK.
Insufficient RAM
If there is not enough RAM available to load all samples for one or more Instruments in a Bank, Instruments will be loaded without sample data. You can check for unloaded samples by opening the Sample Map window for a specific Instru­ment. (See “Sample Maps” on page 25.) Un­loaded samples are indicated by italics.
If Soft SampleCell cannot locate an Instrument or sample needed to load a Bank or Instrument, the Find File dialog appears.
To locate missing files:
Choose the search destination in the pop-up
menus at the bottom of this dialog and click New Search.
Find File dialog
If the “Preview Using Sound Manager” prefer­ence is selected in the SampleCell Preferences di­alog, you can audition samples in the Find File dialog by selecting a sample file’s name and clicking Play. Click the button a second time to stop playback.
Sample Loading Priority
Once a Bank of Instruments is open, you can control the order in which their samples are loaded in the future by rearranging the Instru­ment order of the Banks. Instruments (and their samples) are loaded in left-to-right priority when in full height view and in top-to-bottom priority when in small height view. (See “Bank Views” on page 12.)
Chapter 2: Using Banks and Instruments 11

Working with Banks

When a Bank opens, the Bank window appears. you will use this window to set Instrument lev­els, panning, outputs and other parameters.

Bank Views

SampleCell offers two Bank views, large Bank view and small Bank view. Large Bank view dis­plays a full height channel strip for all Instru­ments in the Bank. Small Bank view displays all Instruments in a compact, row-style view.
To change Bank view:
Choose Windows > Switch Bank Size or press
Command+B.
By default, Soft SampleCell displays Banks in large Bank view. To conserve screen space, you can change this default to small Bank view.
To set the default Bank View to Small Bank View:
1 Choose SampleCell > Preferences.
2 Select Default to Small Bank View and click
OK.

Creating a New Bank

You can create your own Banks to group fre­quently-used Instruments or together.
When working with Instruments and samples from multiple sources (multiple CD-ROMs, for example) you may want to organize the files from each volume into their own Bank. This can greatly simplify things when you save a Bank that contains Instruments and/or samples from multiple CD-ROMs.
Large Bank view
Small Bank view
Soft SampleCell Guide12
To create a new Bank:
1 Choose File > New.
Select Document Type dialog
2 Select Bank, and click OK.
You can now add existing Instruments to the Bank or create your own new Instruments from scratch. (See Chapter 3, “Creating and Modify­ing Instruments.”)
Choose File > Save Bank As. This lets you batch­save samples and Instruments to new locations, such as when saving from CD-ROM to hard disk.

Loading Instruments into a Bank

You can add Instruments to a new, empty Bank or add additional Instruments to an existing Bank, RAM permitting.
To load Instruments into an open Bank:
1 Choose File > Open.
Samples can also be selected and loaded using this dialog box. The selected sample will be loaded into a new, single-sample Instrument in the current Bank, or into a new Bank if there are no open Banks
If any of the samples used by an Instrument are already in memory, they will not be reloaded.
2 Select an Instrument and click Open.
3 Repeat for any additional Instruments.
You can also open instruments by dragging and dropping their icon on the Soft SampleCell Editor in the Finder.
To avoid stuck notes, avoid opening Banks, Instruments, or SampleCell Editor’s Loop window during sequencer playback.
Opening an Instrument
Instrument as it appears in a Bank
Chapter 2: Using Banks and Instruments 13

Multiple Banks

Multiple Banks can be open and active at the same time. For example, different Banks could contain Instruments for different songs or sets. Or, one Bank might contain a rock drum set, while another contains a jazz set. You will prob­ably find that this modular approach makes configuring Banks and Instruments easier across a variety of songs and sources.
Unless you have copied the samples to your hard drive, avoid putting files from more than one CD-ROM into the same Bank or you may have to repeatedly swap discs to load all of the files.
Controlling Samples Used in Multiple Instruments
When you copy and paste to duplicate an In­strument, some Sample Parameters such as Pan­ning can be edited independently for each In­strument.
Other Sample Parameters, including Sample Start Coarse/Medium and Loop Detune are glo­bal adjustments and will affect all Instruments that use that sample. This is because copied In­struments reference the same samples. This al­lows Soft SampleCell to conserve RAM.

Deleting Instruments From a Bank

Instruments can be removed from Banks.

Using More Than One Copy of an Instrument in a Bank

A common production technique entails using two identical Instruments slightly detuned from each another to fatten their sound. To imple­ment this type of effect, you’ll need to create two identical Instruments in a Bank.
However, since Soft SampleCell will not allow you to load the same Instrument into a Bank twice, you’ll need to copy and paste the instru­ment to duplicate it.
To duplicate an Instrument in a Bank:
1 Select the Instrument to be copied by clicking
its Name.
2 Choose Edit > Copy Instrument.
3 Choose Edit > Paste.
To delete an Instrument from a Bank:
1 Select the Instrument by clicking its Name in
the Bank window.
2 Choose Edit > Clear Instrument or press the
Delete key.
Soft SampleCell Guide14

Alternate Data Entry Methods

Most Soft SampleCell Instrument and Bank pa­rameters are controlled by on-screen sliders and buttons. You can also use your MIDI keyboard controller or computer keyboard to enter pa­rameter values.

Using MIDI Continuous Controllers

You can adjust an on-screen control using a MIDI continuous controller such as a mod wheel, joy stick, or MIDI data slider.
2 Play the desired note on your MIDI keyboard
controller.

Using a Computer Keyboard

You can also use your computer keyboard for quick entry of parameter values.
To adjust a value with a computer keyboard:
1 Control-click the parameter’s text box. A MIDI
icon appears.
2 Press the up arrow, right arrow, or plus (+) key
on your computer to increase the value.
To adjust a control using a MIDI controller:
1 Control-click the control you want to adjust.
A MIDI icon appears.
Mapping a Pan control to an external MIDI controller
2 Move the MIDI continuous controller. The pa-
rameter value is adjusted accordingly.
To unmap the MIDI controller:
Click anywhere on screen.
To reset an on-screen control to its default value:
Option-click the control.

Using MIDI Note Numbers

Some parameters use MIDI Note Numbers for their values. For these parameters, you can enter a value by playing the corresponding note on your MIDI controller.
3 Press the down arrow, left arrow, or minus (-)
key on your computer to decrease the value
4 To exit keyboard-entry mode, click anywhere
on screen.
To enter a MIDI note number using a MIDI device:
1 Control-click the parameter’s text box. A
small MIDI icon appears.
Chapter 2: Using Banks and Instruments 15

Setting MIDI Channel

The MIDI channel of existing Instruments can be set with the MIDI channel pop-up menu on the Instrument strip.
To set an Instrument’s MIDI channel:
1 Click the number above the MIDI Chan indi-
cator. A pop-up menu will appear.
Setting the MIDI Channel (Small Bank View shown)
To change the lowest MIDI note an Instrument will respond to:
1 Click the small keyboard icon to the right of
Lo. A pop-up keyboard will appear.
Setting the Lo MIDI Note
2 Drag along the keyboard until the desired
note is highlighted. The Instrument will no longer respond to notes below the one you have selected.
2 Drag until the desired channel number is
highlighted.
When creating new Instruments, Soft SampleCell can assign a unique MIDI channel automatically to each new Instru­ment. For details, see “Instruments Prefer­ences” on page 81.

Setting MIDI Zones

When an Instrument is first loaded into a Bank, it responds to the entire range of MIDI notes. This response range can be changed for each In­strument. For example, to create a split key­board you might want a bass sound to respond only to notes below C2 and an organ to respond to notes C2 and above. The Hi/Lo Note pop-up keyboards provide quick ways to define split points by setting the lo and hi note range for the Instrument.
To change the highest MIDI note an Instrument will respond to:
1 Click the small keyboard icon to the right of
Hi. A pop-up keyboard will appear.
2 Drag along the keyboard until the desired
note is highlighted. The Instrument will no longer respond to notes above the one you have selected.
You can also Control-click the Hi/Lo value and enter a new value by playing a note on your MIDI keyboard.
MIDI Channel and MIDI Zones can be saved as Instrument defaults. For informa­tion on the Set Instrument Default com­mand, refer to Chapter 6, “Soft SampleCell Menus.”.
Soft SampleCell Guide16

Assigning Audio Outputs

Only one output pair can be selected for any In­strument at one time.
It’s no coincidence that the Instrument control panels bear a strong resemblance to a mixing console. The functions are almost identical, with each Instrument acting much like a chan­nel on a traditional console.
Each Instrument can be routed to any one of the Soft SampleCell audio output pairs. The number of outputs depends on the sound output option chosen on the Soft SampleCell Setup dialog. See “Sound Output” on page 5.
Just as you might have piano, bass, and drums receiving on separate MIDI channels, their re­spective audio outputs could be routed to three different stereo outputs. These could, in turn, be routed to three separate stereo pairs on a mixing console for submixing.
Similarly, each output pair in a film or video post session might be dedicated to a different stem (such as music and effects, Foley, atmo­spherics).
To assign an Instrument to an audio output pair:
Click the Output button associated with the
desired output pair. The Instrument’s audio will appear only on the corresponding outputs.
If you are using Soft SampleCell with Pro Tools and DirectConnect, changing these analog out­put assignment controls also changes signal routing.
Audio Output can be saved as an Instru­ment default. For information on the Set In­strument Default command, see “Set Instru­ment Defaults” on page 77.

Instrument Panning

Panning determines the balance of the Instru­ment within the selected stereo output pair. For example, if Output 1-2 is selected, panning all the way to the left sends a Mono Instrument only to Output 1; panning all the way to the right would send the Instrument to Output 2 only.
Stereo Instruments output odd numbered chan­nels to hard left, even numbered channels hard right.
The Instrument Pan slider shifts the center of the Instrument’s stereo image. Negative values weight the sound toward the left output, posi­tive values weight the sound toward the right output.
Setting the Output Channels
To change the panning of individual samples within the Instrument’s stereo image, see “Key Group Panning” on page 34.
Key group panning mainly works as an off­set for an Instrument’s main Pan control. You cannot use it to pan one sample hard left and another one hard right in the same instrument.
Chapter 2: Using Banks and Instruments 17
To pan an Instrument within the selected output pair:
Drag the Pan control in the desired direction.
The number inside the slider indicates the exact amount of panning.
Instrument Pan control
For information about modulating panning with LFOs or other modulation sources, see “Matrix Modulation” on page 43.
Instrument Panning can be saved as an In­strument default. For information on the Set Instrument Default command, see “Set In­strument Defaults” on page 77.
To solo an Instrument:
Click the Instrument’s Solo button.
To return to normal operation, click Solo again. Option-click to unsolo all Instruments.

Instrument Volume

An Instrument’s master volume is attenuated with its Volume Fader.
To change the volume of an Instrument:
Drag the Instrument’s Volume Fader to the de-
sired level. A numeric readout is provided for ex­act measurement.

Muting and Soloing an Instrument

Like a mixing console, muting silences the asso­ciated Instrument, while soloing ensures that only the selected Instruments are heard.
More than one Instrument can be muted or so­loed at the same time. Soloing an Instrument mutes all other Instruments in all open Banks.
Solo and Mute buttons
To mute an Instrument:
Click the Instrument’s Mute button.
To return to normal operation, click Mute again. Option-click to unmute all Instruments.
Soft SampleCell Guide18
Instrument’s Volume Fader
Control-click the Volume Fader to temporarily map a MIDI controller (mod wheel, etc.) to Instrument volume.
Instrument Volume can be saved as an In­strument default. For information on the Set Instrument Default command, refer to Chapter 6, “Soft SampleCell Menus.”.

Comments for Instruments and Banks

SampleCell lets you enter comments about In­struments and Banks. Comments are displayed in the Open File dialog when you select a partic­ular Bank or Instrument.

Instrument Tuning

SampleCell has no global Bank tuning controls. Instead, each Instrument has its own individual tuning parameters. These controls are found in the Misc window of each Instrument.
To enter or edit comments for a Bank:
1 With a Bank file open and no Instruments se-
lected, choose File > Get Bank Info.
2 Enter or edit comments as desired.
3 When you close the window, your comments
will be stored in the current Bank file.
To enter or edit comments for an Instrument:
4 Select an Instrument within a Bank and
choose File > Get Instrument Info or click the Info button.
info button
5 Enter or edit comments as desired.
6 When you close the window, your comments
will be stored in the current Bank file.
Comments associated with Instruments are also entered in this window. These comments re­main associated with these Instruments when they are used in other Banks as well.
To access the tuning controls for an Instrument:
1 Select the Instrument in the Bank window.
2 Choose Windows > Misc Parameters or click
the Misc button in the Bank toolbar.
Misc button
Misc Window
To transpose the Instrument’s octave:
Drag the Pitch Octave slider to the appropri-
ate position. The range can be adjusted up three octaves and down four octaves from the original pitch.
To transpose an Instrument in half-steps:
Drag the Pitch Semitone slider to the appro-
priate position. The range can be adjusted ±12 semitones from the original pitch.
Chapter 2: Using Banks and Instruments 19
Fine-tuning is extremely valuable when a cho­rused or detuned effect is desired between two identical copies of an Instrument.
If you use extreme transposition, you may begin to hear adjacent samples in the Sam­ple Map. For better control over the pitch range for a single sample, create a new in­strument for the sample and use the Hi/Low key controls to specify the desired pitch range within which the sample can be played.
To fine-tune or detune an Instrument:
Drag the Detune slider to the appropriate po-
sition. The range can be adjusted ±1/4 tone from the original pitch.
Each sample can be individually tuned from within the Sample Parameters win­dow. See “Sample Parameters Window” on page 33 for details.

Equal Detune

The Detune controls respond differently in dif­ferent ranges of an Instrument, depending on the Equal Detune setting in the Misc window.
in Equal Detune mode, the two samples will “beat” against each other at the same rate across the entire range of the keyboard.The amount of pitch shift varies with frequency:
If a sample is played at its MIDI Root Note, the
Detune slider has a range of plus or minus one semitone (half step).
If a sample is played one octave below its
MIDI Root Note, the Detune slider has a detune range of plus or minus one whole step (two semitones).
If a sample is played one octave above its
MIDI Root Note, the Detune slider has a detune range of plus or minus a quarter tone.
Experiment with the Equal Detune option on non-western Instruments or early Instruments. Or, use it when trying to match loops to other beats. It could provide the subtle change in speed (playback speed/pitch) you need to lock down a groove.
Equal Detune Off When Equal Detune is off, Soft SampleCell playback is based on equal-tem­pered (exponential) tuning and the Detune slider changes the tuning of all notes by the se­lected number of cents (a cent = 1/100th of a semitone). In other words, a minus 5 cents de­tuning will have the same perceived effect throughout the entire range of an Instrument. A1 will sound “as flat” as A6, or D7. This is be­cause the offset in cents is logarithmic.
Equal Detune On When Equal Detune is on, the frequency is detuned by a constant Hz value across the whole scale. If you have two samples, and one is very slightly detuned from the other
Soft SampleCell Guide20

Saving a Bank

Once you have configured a Bank with Instru­ments and their basic settings, you’ll want to save the Bank so that it can be retrieved for fu­ture use.
You can save all Instruments and samples asso­ciated with a Bank by using the Save Bank As command.
Saving a Bank and Instruments
Soft SampleCell doesn’t automatically dis­tinguish between samples, Instruments and Banks, making it possible to overwrite a sample if you accidentally save an identi­cally named Instrument to the same loca­tion. For safety’s sake, create separate fold­ers for Banks, Instruments, and samples.
To save the current Bank with its original name and destination:
Choose File > Save Bank.
If the Save Bank command doesn’t appear in the File menu, it is because an Instru­ment is currently selected on screen in the Bank window. Deselect the Instrument by clicking an empty area in the Bank window before saving a Bank.
To save a Bank with a new name or destination:
1 Choose File > Save Bank As.
2 Enter a name and choose the destination for
the Bank.
3 Select “Save all instruments to a new location”
if you want to save new copies of the Instru­ments associated with the Bank.
4 Select “Save all referenced samples to a new lo-
cation” if you want to save new copies of the samples associated with each Instrument.
To save all changed Instruments and Banks:
Choose File > Save All Changed.

Closing a Bank

To close an open Bank:
Click the Bank window’s Close Box or choose
File > Close.
For more information on closing Soft SampleCell Banks, see “Automatically delete unused samples” on page 80.
Chapter 2: Using Banks and Instruments 21

Saving an Instrument

Most parameters discussed in this chapter are saved as part of a Bank, as well as with the In­strument. If you change the Instrument Com­ment or any parameter associated with an In­strument, however, the Instrument must be saved in order to preserve those changes.
While you will be automatically prompted to save these Instrument changes if you close a Bank, you can also save an Instrument manu­ally.
To save an Instrument with its original name and destination:
Choose File > Save Instrument.
If the Save Instrument command doesn’t appear in the File menu, it is because the In­strument is not currently selected on screen in the Bank window. Select the Instrument by clicking it before saving.
To save an Instrument with a new name or destination:
1 Choose File > Save Instrument As.
2 Enter a name and choose the destination for
the Instrument.
3 Select “Save all referenced sample to a new lo-
cation” if you want to save new copies of the samples associated with the Instrument.
To save all changed Instruments and Banks:
Choose File > Save All Changed.
Soft SampleCell Guide22
chapter 3

Creating and Modifying Instruments

This chapter explains the Instrument editing features of Soft SampleCell.
Soft SampleCell controls for Instrument Vol­ume, Pan, Audio Output, MIDI Channel and Range are associated with Banks. Banks group these controls together with performance pa­rameters. For more information on Banks, see Chapter 2, “Using Banks and Instruments.”

Instrument Basics

An Instrument is a group of samples mapped to specific keys so that it can be played using a MIDI controller or sequencer. Instruments can be loaded from CD-ROM and edited, or new In­struments can be created and configured with custom samples, key maps, and modulation set­tings.
Each Instrument has its own customizable pa­rameters that are accessible by clicking the fol­lowing buttons on the Edit toolbar:
Sample Map Window
The Sample Map window has controls for map­ping samples to various ranges of MIDI notes and velocities.
Misc Parameters window
The Misc Parameters window has controls for tun­ing, priority, overlap, velocity response, pitch wheel, and filter amount. In addition, there are checkboxes for Instrument Crossfade, Mono­phonic, Key Track, Equal Detune and Disable MIDI Volume/Pan.
Envelope Window
The Envelope window provides 3 four-point enve- lopes with additional controls for Key Track, En­velope Amount and Gate Time.
Chapter 3: Creating and Modifying Instruments 23
Matrix Modulation Window
The Matrix Modulation window is a modulation­mapping tool that lets you create a mapping be­tween a large number of modulation control sources to destination parameters.
Modulators Window

Creating New Instruments

There are two basic instrument types: single­sample Instruments and multi-sample Instru­ments. Instruments can be either mono or ste­reo.

Single-Sample Instruments

Single-sample Instruments have a single Key Group, a single Velocity Zone, and no modula­tion paths (sound effects and loops are often single-sample Instruments). Because of this, En­velope, Matrix, Modulators or Trackers are not available for single-sample Instruments.
The Modulators window provides 2 LFOs with variable speed, amplitude, shape and trigger mode. In addition, a Ramp Generator and 2 variable MIDI Controllers are provided.
Trackers Window
The Trackers provide a nine-break point graph for plotting custom response curves for any pa­rameter.

Multi-Sample Instruments

Multi-sample Instruments can have multiple Key Groups, multiple Velocity Zones, and many modulation paths. Multi-sample Instruments can also be edited using any of the Instrument editing windows. Soft SampleCell can open a maximum of 60 mono or 30 stereo instruments.
Mono or Stereo Instruments
Instruments can be mono or stereo. The mono/stereo characteristic of the samples you plan to use in the Instrument will determine how you should define the new Instrument it­self. Soft SampleCell can open a maximum of 60 mono or 30 stereo instruments.
When mono samples are loaded into stereo Instruments, the mono sample will use up 2 voices.
Soft SampleCell Guide24
To create a new Instrument:
1 With a Bank already open, choose File > New
or click the Create New Instrument button in the Edit toolbar.
Create New button
2 Select the type of Instrument you want to cre-
ate, then click OK.
Create New Instrument dialog
To automatically create one or more new Instruments:
In the Finder, drag any number of samples
onto Soft SampleCell Editor.

Sample Maps

At its most fundamental level, an Instrument consists of samples that are mapped to various ranges of MIDI notes (Key Groups) and veloci­ties (Velocity Zones). This mapping can be viewed, edited, and altered in the Sample Map window.
To open the Sample Map window:
Click the Instrument’s Sample Map icon in
the Bank window, or double-click an Instrument name.

Auto-Creating Instruments

If you drag sample files onto the Soft SampleCell Editor in the Finder, Soft SampleCell will auto­matically create new Instruments from them.
When the “Make One Instrument when Multi­ple Sound Files are Dragged Onto the Editor” option is selected in the Preferences dialog Soft SampleCell will create a single Instrument from all dragged samples.
When this option is deselected, a separate In­strument will be created for each sample.
You cannot auto-create Velocity Zones. Ve­locity zones must be added individually.
Sample Map icon

Key Mapping Basics

Key mapping is the arrangement of multiple samples across the playable range of a multi­sample Instrument.
Multiple samples are usually necessary to realis­tically reproduce the timbre and range of many musical instruments. By recording multiple samples that capture different frequency and dynamic ranges, and mapping them to Key Groups and Velocity Zones, it is possible to em­ulate the original source very realistically.
Chapter 3: Creating and Modifying Instruments 25
Sample Parameters
New Key Group
New Velocity Zone
Velocity Zone Boundary
Velocity Zone
Velocity Scale
Set Root Note
Order Key Groups by Root Note
Instrument Select Pop-up
Loop Window
Reload Sample
MIDI Selects Zone Checkbox
Change Sample
Spread Key Groups
Key Group
MIDI Root Note
Figure 1. Sample Map window
Key Groups
Samples are mapped along the horizontal axis to various note ranges called Key Groups. The number of Key Groups can be anywhere from a single Key Group spanning the entire keyboard, up to 60 different Key Groups (memory permit­ting).
Velocity Zones
Each Key Group contains Velocity Zones. Most acoustic instruments and sounds in nature have different timbres depending on their volume. For this reason, velocity mapping is also em-
Soft SampleCell Guide26
Keyboard
Key Group Boundary
ployed (in addition to pitch mapping) so that different samples that have been recorded at varying intensities can be assigned to corre­sponding velocity ranges.
Soft SampleCell can have up to 6 samples/Ve­locity Zones per Key Group. The sample in the Velocity Zone that matches the incoming MIDI Velocity will be triggered.
The Sample Map window shown in Figure 1 il­lustrates an Instrument with 3 Velocity Zones and 5 Key Groups.
Therefore, this Instrument is actually comprised of 15 samples. The sample names bear a suffix such as soft, med, or loud to indicate their in­tended Velocity Zone.
Velocity Zones can also be used to switch be­tween completely different sounds. A classic ex­ample of this would be a bass guitar with a fin­gered bass in the lower Velocity Zone, and a slap sample in the upper Zone. Notes played louder would trigger the pop samples, while softer MIDI velocities trigger regular finger plucked bass.
3 Select a sample to import. You can select en-
tire sound files or regions within sound files
New Key Group dialog
4 Click Play to audition the sample.

Adding/Importing Samples

Once you have created a new single- or multi­sample Instrument, you’re ready to add sam­ples. You can add samples individually or in groups.
To add a single new sample:
1 Choose Windows > Sample Map or click the
Sample Map icon.
2 Choose Instruments > New Key Group, or
click the New Key Group button in the Sample Map window:
New Key Group button
5 Click Open to load the selected sample. The
new Key Group is placed at C8.
6 Repeat to load additional samples.
When additional samples are added, the Key Group to the immediate left is shrunk to accom­modate the new samples. Any single-note Key Groups are shuffled to the left by one note.
To add multiple samples:
1 Choose Instruments > Add Multiple Key
Groups.
Add Multiple Key Groups dialog (Macintosh)
Chapter 3: Creating and Modifying Instruments 27
2 Select samples in the Select Files to Add list
and click Add.
• Click Add All to add the entire contents of the current folder.
• To remove a sample from the Files Added list, select it and click Remove.
3 Click Done when finished.
All new Key Groups will be evenly spread across the range of the Instrument in the Sample Map window.
To add a sample to a new Velocity Zone:
1 In the Sample Map window, select a sample in
the Key Group to which you want to add a new Velocity Zone.
2 Choose Instruments > New Velocity Zone or
click the New Velocity Zone button:
New Velocity Zone button
3 Select the sample and click Open.
The new sample is placed in the highest velocity range for the selected Key Group.
4 Drag the sample to the desired Velocity Zone
in the selected Key Group. If necessary, adjust the Velocity Zone boundaries to set the range of velocities that will trigger the sample.
When you move a Key Group, all the Velocity Zones in that group are moved together, and the Key Group will retain its width (the key range) after being moved.

Selecting Samples in the Sample Map

Before a Key Group or Velocity Zone’s Sample Parameters can be edited, the appropriate sam­ple must be selected in the Sample Map window.
To select a sample manually:
Click the desired Key Group/Velocity Zone in
the Sample Map window.
– or –
Click on the on-screen keyboard to select a
Key Group, then click the Velocity Scale to select a zone within that Key Group.
To select a sample using the computer keyboard:
With any zone already selected, press the
Right arrow (or the Tab key) to select Key Groups to the right. Press the Left arrow (or Shift-Tab) to select Key Groups to the left. Press the Up/Down arrows to select a higher/lower Velocity Zone, respectively.
To select a sample using a MIDI controller:
Select the MIDI Selects Zone option, located
near the upper-right corner of the Sample Map window.

Key Group Editing

Once samples are loaded into an Instrument’s Sample Map, their location and Key Group width can be edited in several ways. In addition, several Key Group parameters such as Zone Start (where in the sample playback will begin) can be edited from the Sample Parameters window.
Soft SampleCell Guide28
With this option selected, playing a note on your MIDI controller selects the sample at the appropriate MIDI note range and velocity. The ability to select Key Groups/Zones via MIDI re­mains in effect while editing in the Sample Pa­rameters window.

Moving, Editing, Replacing and Deleting Samples

There are many ways to rearrange the samples that make up an Instrument’s Sample Map.
You can reorder Key Groups by dragging them to new locations, and you can adjust their key range by dragging their boundaries. In addition, you can use several special function buttons to reorder Key Groups.
To drag a Key Group to a new location:
Drag the bottom-most sample in the Key
Group to a new location. All the Velocity Zones in that Key Group will be moved and will retain their ranges.
The Reorder Key Groups By Root Note com­mand remaps Key Groups according to root note, lowest to highest. If you have just loaded multiple samples, this provides a quick way to arrange them by root note in the Sample Map.

Resizing Key Groups

You can resize Key Groups manually or auto­matically.
To change the range of a Key Group:
Drag the boundary line of the Key Group to
the desired position. The adjacent Key Group will shrink or expand to accommodate the resiz­ing operation.
You can resize selected Key Groups so that they are spread evenly across the keyboard. The widths of all Key Groups to the right of the cur­rently selected Key Group (or all if none is se­lected) will become uniform.
Spread Key Groups button
Figure 2 shows an Instrument’s Sample Map be­fore using the Spread Key Groups command.
Reorder Key Groups By Root Note button
If there is more than one Velocity Zone in the Key Group, they will move with their Key Group. In other words, all zones will be remapped according to the root note of the low­est Velocity Zone in their Key Group. (See “Set­ting the MIDI Root Note” on page 31 for de­tails.)
To sort Key Group location by root note:
Click the Reorder Key Groups By Root Note
button, or choose Instruments > Reorder Key Groups By Root Note.
All Key Groups in the Instrument will be reor­dered according to their MIDI Root Note.
Figure 2. Sample Map before using Spread Key Groups
After clicking the Spread Key Groups button the Instrument’s Sample Map becomes uniform, as shown in Figure 3.
Chapter 3: Creating and Modifying Instruments 29
Figure 3. Sample Map after using Spread Key Groups

Replacing and Deleting Samples

You can replace or delete Samples within the Sample Map window. This makes it possible to create pre-mapped Instrument templates to quickly build Instruments.
To delete a Key Group or Velocity Zone:
1 Select the sample to be deleted.
2 Choose Edit > Clear or press the Delete key.
This removes the Key Group or Velocity Zone from the Sample Map.
To spread all Key Groups evenly across the range of the Instrument:
Click the Spread Key Groups button in the
Sample Map window. All Key Groups to the right of and including the selected Key Group will be spread evenly across the keyboard.

Resizing Velocity Zones

Each Key Group in the Sample Map can contain up to 6 Velocity Zones. You can rearrange the samples in these zones by dragging or by adjust­ing their Velocity Zone boundaries.
To move a sample to a new Velocity Zone within the same Key Group:
Drag the sample to the desired Velocity Zone
within the Key Group.
To adjust the range of a Velocity Zone:
Drag the boundary line of the Velocity Zone
to the desired position.
You can edit all range of all Velocity Zones simultaneously by Option- dragging the boundary of any Velocity Zone. All zones will then have the same boundary setting.
You can quickly replace one sample with an­other using the Change Sample button.
To replace a sample:
1 Select the sample to be changed by clicking
the appropriate Key Group or Velocity Zone.
2 Click the Change Sample button or choose In-
struments > Change Sample.
Change Sample button
3 Select a new sample to replace the original.
4 Click Open to load the selected sample.
The new sample appears in the Sample Map window in the same Key Group and Velocity Zone as the one it replaced.
To unload a selected sample:
1 Select the sample to be deleted.
2 Choose Instruments > Unload Sample.
The selected sample is unloaded from RAM, and the Instrument will retain the sample’s Key Group and Velocity Zone boundaries. Unloaded samples appear in italics in the Sample Map.
Soft SampleCell Guide30
To reload a sample that has been unloaded:
1 Select the sample’s Key Group/Velocity Zone.
Click the Reload Sample button, or choose In­struments > Load Sample.
In general, the MIDI Root Note should match the original pitch of the sample. However, you can alter sounds by setting the root note to a dif­ferent pitch. For example, if you load a C3 trum­pet sample and set the root note to C4, the trumpet will sound an octave lower, transform­ing it into an acceptable substitute for a tuba.
Load Sample button
Samples normally remain in memory after you close a Bank or delete an Instrument. You can set Soft SampleCell to automatically unload all samples when closing Banks or deleting Instru­ments.
To automatically unload samples when closing Banks or deleting instruments:
1 Choose SampleCell > Preferences.
2 Select Automatically Delete Unused Samples.
Editing Sample-Specific Parameters
Using the tools in the Sample Map and other windows, you can modify a variety of sample­specific parameters, including MIDI Root Note, sample loop, sample start offset, and more.

Setting the MIDI Root Note

Soft SampleCell can play a sample up to three octaves higher than the original pitch.
You can open the Sample Parameters window for a Key Group and set individual Root Notes manually, or drag the Root Note marker to an appropriate location along the Sample Map’s on-screen keyboard.
To assign a sample’s MIDI Root Note:
1 In the Sample map, click the sample whose
MIDI Root Note you want to set.
A black square appears above the keyboard, in­dicating the current Root Note of the sample.
2 Drag the square to the desired Root Note.
When a sample is assigned to the Sample Map, the original sample must be assigned to a note, referred to as the MIDI Root Note. When played, the sample is then transposed up or down in re­lation to its MIDI Root Note.
MIDI Root Note set to C4
Assigning the MIDI Root Note
Chapter 3: Creating and Modifying Instruments 31
To set the root note for all Key Groups in an Instrument:
1 Click the Set Root Note button, or choose In-
struments > Set Root Notes.

Loop Window

Many samples contain playback loops that al­low them to be sustained as long as a note is held. In the Sample Loop window you can cre­ate and edit loops for a specific sample.
Set Root Note button
2 Choose one of the following:
MIDI Root Note dialog
Lowest: places the root note at the lowest note
in the Key Group.
Middle: places the root note in the middle of
a Key Group.
Highest: places the root note at the upper
note in the Key Group.
Use Audio File: places root note according to
one of the following.
• If the sample is an AIFF file, it uses the root note stored with the file.
• If the sample is an Sound Designer II (SDII) file, it defaults to C4 (Middle C).
3 Click OK to change the Root Note.
To open the Loop window:
1 Select a sample in the Sample Map window.
2 Click the Loop button.
Loop button
Loop window
Here you can adjust loop start points, loop type, and other loop parameters. Looping is covered in depth in Chapter 4, “Sample Editing and Looping” along with other sample editing tech­niques.
Soft SampleCell Guide32

Sample Parameters Window

The Sample Parameters window provides con­trols for sample amplitude, sample playback di­rection, start point offset, and loop tuning.
To open the Sample Parameters window:
1 Select a sample in the Sample Map window.
2 Click the Sample Parameters button, or dou-
ble-click the desired sample in the Sample Map.
• Right arrow (or Tab key) selects the lowest zone in the next highest Key Group.
• Down arrow (or Page Down key) selects the next lowest Velocity Zone in the current Key Group.
• Left arrow (or Shift-Tab) selects the lowest zone in the next lowest Key Group.
• Home key selects the lowest, left Velocity Zone.
You can also select samples in their Key Groups and zones via MIDI if the MIDI Selects Zone op­tion is selected.
Sample Parameters button
Sample Parameters window

Using the Sample Select Arrows

You can select different samples for editing within an Instrument by using the Sample Se­lect Arrows (or the arrow keys of your computer keyboard), as follows:
Sample Select Arrows
• Up arrow (or Page Up key) selects the next highest Velocity Zone in the current Key Group.

Setting the Sample Start

You can change the point at which playback be­gins within a sample’s waveform. This is useful for fine-tuning the attack of a sample to change its character or remove unwanted characteristics such as pick noise from a guitar sample.
Sample Start can be adjusted using 3 different sliders: Coarse, Medium and Fine. The Fine slider adjusts the sample start point in the small­est increments.
To adjust a sample’s start point:
1 In the Sample Map window, select the desired
sample and click the Sample Parameters button (or double-click the sample).
Sample Parameters button
2 Adjust the Fine slider.
Each increment represents 256 samples for a to­tal possible offset of 32,512 samples.The current sample offset is displayed in the Zone Parame­ter’s Start Offset.
Chapter 3: Creating and Modifying Instruments 33

Key Group Panning

Each Key Group within the Sample Map can be panned individually. You can use this feature to create effects such as a stereo piano, where the lower samples are panned more to the left and higher ones panned more to the right.
An Instrument’s overall stereo image is con­trolled by its Pan slider in the Bank window.
To change the panning of a Key Group:
In the Sample Map window, select the desired
sample and drag the Key Group Pan slider (while playing the sample from a MIDI control­ler if desired).
To change the playback direction of a sample:
In the Sample Map window, select the desired
sample and select Forward or Backward.

Sample Amplitude

An individual sample’s volume can be attenu­ated using the Amplitude slider. If you are using an Instrument with samples recorded at differ­ent volume levels, you can use this control to even out the levels between the samples.
To attenuate the volume of a sample:
In the Sample Map window, select the desired
sample and adjust the Amplitude slider.
The sample’s entire Key Group will now be panned within the Instrument’s stereo image.
You can simulate a stereo effect without ed­iting the Key Group panning for every sam­ple. Use the Matrix window to map MIDI Note Numbers to control Instrument Pan­ning. See “Matrix Modulation” on page 43 for details.

MIDI Root Note

When played, a sample is transposed up or down in relation to its MIDI Root Note. The de­fault MIDI Root Note for samples is C4. See “Set­ting the MIDI Root Note” on page 31 for more information.

Sample Playback Direction

A sample can be played forward (beginning to end) or backward (end to beginning). Backward sample playback is useful for creating special ef­fects such as reverse snare drums. When the sample playback direction is set to backward, any loops in the sample are ignored.
Each increment represents 0.5 dB for a total range of 50 dB.

Sample Tuning

Samples and their loops can be individually tuned. In some cases, the overall tuning of a sample may need to be adjusted to make its pitch compatible with other samples in an In­strument.
To tune a sample:
1 In the Sample Map window, select the desired
sample and adjust the Sample slider (in the Sam­ple Fine Tuning section) to raise or lower the pitch of sample.
You can adjust the slider while playing the sam­ple using a MIDI controller.
The slider range is ± 1/4 tone. If a sample in memory is used by more than one Instrument, Key Group, or Velocity Zone, changing tuning in this manner will affect all Instruments with that sample.
Soft SampleCell Guide34

Sample Loop Tuning

In certain cases, the looped portion of a sample may need to be tuned to match the pitch of the attack portion of a sample.
If a sample has a single loop, it functions as both a sustain and a release loop. If the sample has two loops, the first is the sustain loop and the second is the release loop.
To turn an existing loop on or off:
1 In the Sample Map window, select the desired
sample, then do one of the following:
• If the sample has a single loop, select Sus/Rel Loop to turn on the loop. Deselect Sus/Rel Loop to turn off the loop.
• If the sample has two loops, select Sus Loop Enable to turn on the sustain loop; deselect Sus Loop Enable to turn it off. Select Rel Loop to turn on the release loop; deselect Rel Loop to turn it off.
Loop enables
Loop Tuning and Loop Switching
Loop tuning controls
To tune a sample loop:
In the Sample Map window, select the desired
sample, then do one of the following:
• If the sample has a single loop, adjust the Sus/Rel Loop slider to tune the pitch of the looped portion of the sample.
• If the sample has two loops, use the Sus Loop slider to adjust pitch of the sustain loop. Use the Sus/Rel Loop slider to adjust the pitch of the release loop.
The slider range is ± 1/4 tone. You can adjust the slider while playing the sample using a MIDI controller.
Turning Off a Sample Loop
Sustain and release loops can be turned on or off individually.
For spoken word, sound bite and other speech samples, experimenting with the two loops can lead to very interesting results. Use the Matrix Modulation and Envelope windows to control the balance between the first loop and second loop, then trigger and control the timing with one key on your MIDI controller.

Misc Parameters Window

The Misc Parameters window has controls for pitch, filter frequency, crossfade, key track, pitch tracking, intonation, MIDI filtering, voice over­lap and priority, and velocity sensitivity.
These parameters apply to Instruments as a whole. Adjusting the Filter Frequency, for exam­ple, adjusts it for all samples within the Instru­ment.
Chapter 3: Creating and Modifying Instruments 35
To open the Misc Parameters window:
Select Windows > Misc, or click the Misc Pa-
rameters button.
To disable key tracking in an Instrument:
1 In an open Bank, select the desired Instru-
ment.
2 In the Misc Parameters window, deselect Key
Track.
Misc Parameters button
The name of the currently selected Instrument appears in the Instrument pop-up. Use this pop­up to choose any Instrument in the currently ac­tive Bank and edit its parameters.
Misc Parameters window

Disabling Key Tracking

There are times when it is desirable for samples to always be played back at their original pitches, regardless of which MIDI note is being played. Sound effects and drum kits are two common examples.
By default, key tracking is enabled. Playing MIDI notes will change the pitch of the samples in the Instrument accordingly.
With key tracking is disabled, playing MIDI notes will not change the pitch of the samples. They will play at their original pitch, as assigned by their MIDI Root Note.
SampleCell can be configured so that Key Track defaults to being disabled when new Instru­ments are created. This is useful when creating Instruments comprised of non-pitched sounds such as drums or sound effects.
To disable key tracking as a default:
1 Choose SampleCell > Preferences.
2 Select the option “Default New Instruments to
Key Track Off” and close the Preferences win­dow.
For more information on Soft SampleCell Pref­erences, see “Preferences” on page 80.

MIDI Velocity Response

MIDI velocity controls how the volume of an In­strument responds when you play harder or softer on a MIDI controller. The Velocity slider in the Misc Parameters window lets you adjust the MIDI Velocity response of each Instrument individually.
The MIDI Velocity control can be set to a posi­tive or a negative value. With positive values, In­strument volume increases with as MIDI Veloc­ity, increases. With negative values, Instrument volume decreases as MIDI Velocity increases. With MIDI Velocity set to 0, there is no response to MIDI velocity.
Using Negative MIDI Velocities
Negative velocity settings are useful when cross­fading between two Instruments according to how hard you play your MIDI controller.
Soft SampleCell Guide36
Imagine that you have two Instruments, Strings and Brass, assigned to the same MIDI channel. You want only Strings to play when you play softly. You want only Brass to play when you play hard. And you want both Instruments to play when you play at medium velocities.
You can accomplished this by setting the MIDI Velocity of the Strings to a negative value and the MIDI Velocity of the Brass to a positive value.
To change an Instrument’s MIDI velocity response:
1 In an open Bank, select the desired Instru-
ment.
2 In the Misc Parameters window, set the Veloc-
ity slider to the desired level.
If all Instruments in a Bank do not respond to changes in MIDI velocity when you play your MIDI controller, check the velocity curve settings on the controller. Setting an appropriate velocity curve on the controller ensures that Instruments respond properly to MIDI Velocity.

Instrument Velocity Crossfade

The Misc Parameters window provides another means of performing velocity-controlled cross­fading between two Instruments: the Instru­ment Velocity Crossfade option. With this op­tion enabled, an Instrument will only respond significantly to low MIDI velocities.
By assigning two Instruments to the same MIDI channel and enabling the Instrument Velocity Crossfade option on only one of them, velocity­controlled crossfading between the two can be achieved.
To perform velocity-controlled crossfading between two Instruments:
1 In the Bank window, assign two Instruments
to the same MIDI channel.
2 Select the Instrument you want to respond to
soft velocities, and click the Misc Parameters button.
3 In the Misc Parameters window, select Ins Vel
Crossfade.
4 Play your MIDI controller.
Playing softly should trigger the first Instru­ment. Playing hard should trigger the second In­strument.
Instrument Crossfading uses two voices for every note played. Playing four notes with a crossfaded Instrument pair, for example, will use eight voices.

Voice Priority, Overlap, and Polyphony

By default, Instruments are polyphonic. How­ever, you can set Instruments to respond mono­phonically if desired. When monophonic play­back is selected, an Instrument will respond to the note most recently played.
To select monophonic playback:
1 In an open Bank, select the desired Instru-
ment.
2 In the Misc Parameters window, select Mono-
phonic.
Chapter 3: Creating and Modifying Instruments 37
Voice Priority
If you play many Instruments simultaneously, it is possible to run out of voices. When you at­tempt to play more voices than are available, Soft SampleCell will “steal” voices from some Instruments and allocate them to other Instru­ments as needed.
You can prioritize Instruments so that their voices are more likely or less likely to be stolen when necessary. Typically, lead Instruments should be given high priority while background or pad-type Instruments are given low priority.
To adjust an Instrument’s voice allocation priority:
1 In an open Bank, select the desired Instru-
ment.
2 In the Misc Parameters window, set the Sound
Priority slider to the desired value.
Voice Overlap
Soft SampleCell provides a Voice Overlap fea­ture that improves the realism of Instruments whose samples are typically retriggered in rapid succession.
When Voice Overlap is selected, a sample that is retriggered before it completely dies out will continue to sound, while successive samples overlap it as they are triggered. This prevents sounds such as ride or crash cymbal from being artificially choked off when played repeatedly.
A setting of 0 specifies no overlap—each new note chokes, or mutes previous notes. A value of 99 allows samples to sound for the full duration of their release envelope.
1 In the Misc Parameters window, adjust the
Overlap Amount slider.
Try adjusting the Overlap Amount while repeat­edly playing the same note on your MIDI con­troller.
Excessive use of the Overlap feature may steal voices from other Instruments.

Filter

Soft SampleCell features a resonant low-pass fil­ter. This type of filter is used to remove or em­phasize certain frequencies or harmonics in a sampled waveform.
You can use the Filter to change the harmonic content and character of instruments in the same way that you would with the filters of an analog synthesizer. Wah-wah effects and syn­thesizer-like filter sweeps are only two of the many effects you can create.
The Filter Frequency control specifies the cutoff frequency—the frequency below which harmon­ics in a sampled waveform are removed. The higher the cutoff frequency, the brighter the sound. The lower the cutoff frequency, the duller the sound.
The Filter Resonance control determines how much frequencies near the cutoff are empha­sized, and how much those that are farther away are suppressed. High resonance settings add a nasal, ringing quality to sounds.
The Filter can operate in either 1-pole, 6 dB/octave mode or 4-pole, 24 dB/octave mode. The 4-pole filter is better suited to creat­ing synthesizer-type resonant filtering effects.
To specify how retriggered notes overlap:
1 In an open Bank, select the desired Instru-
ment.
Soft SampleCell Guide38
Filter Resonance controls are not available when the Filter is set to 1-pole mode.
Filter controls
To adjust the filter:
1 In the Bank window, select the desired Instru-
ment.
2 Click the Misc Parameters button to open the
Misc Parameters window.
3 Adjust the Filter Frequency and Filter Reso-
nance controls for the effect you want.
5 Set Filter Resonance to its midway point.
6 Open the Matrix Modulation window by
clicking the Matrix Modulation button or choosing Windows > Matrix Modulation.
7 Set the Amount slider for the Envelope 1-to-
Filter Frequency modulation path to 30.
8 Open the Envelope window by clicking the
Envelope button or choosing Windows > Enve­lopes.
9 Repeatedly play a note on your MIDI control-
ler while adjusting the Attack, Decay, Sustain, Sustain Decay and Release controls of Envelope 1.
10 Experiment with various Envelope, Envelope
Amount, Filter Frequency, and Resonance set­tings to achieve the effect you want.

Resampling Quality

Controlling the Filter with an Envelope
The Filter is generally used in conjunction with the Envelope Generator. This allows an enve­lope to control how the filter responds each time you play a note. Soft SampleCell provides 3 separate Envelopes. Of these, Envelope 1 is as­signed to Filter Frequency by default.
For information on using the Envelope Gen­erator, see “Envelopes” on page 40.
To control the filter with an envelope:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Misc Parameters window by clicking
the Misc Parameters button or choosing Win­dows > Misc Parameters.
3 From the Filter Poles pop-up, choose 4 pole.
4 Set Filter Frequency to its midway point.
If an Instrument has a small number of Instru­ment samples that are mapped over a relatively wide range, you may hear audio artifacts in the samples as they are played 7 semitones or more above their MIDI Root Note.
The Resampling Quality pop-up menu allows you to minimizes these artifacts by selecting Soft SampleCell’s pitch interpolation and resa­mpling quality. Choices are:
No Resampling turns off resampling and will re­sult in audio artifacts as samples are played above their MIDI Root Note. This can be used to produce interesting effects.
Standard Selects standard resampling quality. Audio artifacts may occur if samples are played 7 semitones or more above their MIDI Root Note.
Chapter 3: Creating and Modifying Instruments 39
High Selects the highest quality resampling. This will minimize audio artifacts but requires more CPU processing power. This will reduce the total number of Soft SampleCell voices available.
Resampling Quality pop-up menu
To select the resampling quality:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Misc Parameters window by clicking
the Misc Parameters button or choosing Win­dows > Misc Parameters.
3 From the Resampling Quality pop-up, choose
the type of resampling that you want to use.

Envelopes

Envelope generators give shape to the volume, filter cutoff, and other parameters of a Instru­ment each time a note is played.
Decay Controls how long it takes for the Enve­lope to fall from its peak level to the Sustain level.
Sustain Controls the level at which the Envelop remains after its Decay phase. higher Sustain values produce long it takes for the Envelope to reach its maximum level when a note is first played. Higher Attack values produce softer, slower attacks.
Sustain Decay Adds a secondary sustain level to which the envelope falls during the Sustain phase.
Release Controls the rate at which the volume decreases after a note is released. The higher the Release value, the longer it takes for volume to fall from the Sustain level to zero.
Envelope Amount Controls how much the Enve­lope affects Instrument volume, filter fre­quency, or any other parameter to which it is routed. The higher the Envelope Amount, the greater the envelope’s effect.
Gate Time Controls how long the envelope is held open, even if a note is released.
Soft SampleCell provides 3 separate Envelopes with controls for attack, decay, sustain, release, and other parameters.
Envelope controls
Attack Controls how long it takes for the Enve­lope to reach its maximum level when a note is first played. Higher Attack values produce softer, slower attacks.
Soft SampleCell Guide40
Adding Gate Time to an envelope is useful with single-shot, drum-type instruments since it helps preserve ambience at the end of samples that might otherwise be lost if a note is instantly released after being struck.
attack
decay sustain release
env 3
amplitude
Envelope stages
env 1 & 2
sustain level
gate on
gate off

Using Envelopes

Envelopes are primarily used to control the vol­ume and harmonic content of a sound. For this reason, Envelope 3 is permanently assigned to amplitude and Envelope 1 is assigned to Filter Frequency by default.
Using the Modulation Matrix you can use any of the 3 Envelopes control parameters such as pitch, panning, LFO speed, and so on.
For information on using the Modulation Ma­trix to route Envelopes and other modulation sources, see “Matrix Modulation” on page 43.
To open the Envelope window:
1 In the Bank window, click the Envelope but-
ton or choose Windows > Envelope.
Envelope button
Envelope Display Format
Envelope controls in line--segment format
Envelope controls can be displayed as line seg­ments or sliders. Use the SampleCell Preferences dialog to choose the display format you prefer.
To select how Envelope parameters are displayed:
1 Select SampleCell > Preferences.
2 To display Envelope controls as line segments,
select Display Line Segment Envelopes.
– or –
3 To display Envelope controls as sliders, dese-
lect Display Line Segment Envelopes.
4 Close and reopen the Envelope window for
changes to take effect.
5 To edit Envelope parameters, drag the slider or
line segment breakpoint.
Envelope controls in slider format
Chapter 3: Creating and Modifying Instruments 41
Envelope Parameter Values
Envelope and other parameter values can be dis­played in milliseconds, decibels and other meaningful units or in Soft SampleCell units. Use the SampleCell Preferences dialog to choose the format you prefer.
To select how parameter values are displayed:
1 Choose SampleCell > Preferences and select
Display Controls in Real Units to use millisec­onds, decibels and other real-world units.
– or –
2 Deselect Display Controls in Real Units to use
Soft SampleCell units.
3 Close and reopen the Envelope window for
changes to take effect.
Envelope Key Tracking
Envelopes can track the keyboard so that enve­lope times are progressively shortened as MIDI notes get higher, and lengthened as they get lower. This is useful for simulating acoustic in­struments such as brass, where higher-register instruments such as trumpets have much faster attacks then low-register instruments such as tu­bas.
To enable envelope key tracking:
In the Envelope window, select Keyboard
Track.
Soft SampleCell Guide42

Matrix Modulation

Matrix modulation lets you route a variety of modulation sources to a variety of modulation destinations. Typical modulation routings in­clude:
• Controlling filter cutoff frequency with the mod wheel of a MIDI controller
• Controlling Instrument volume with an LFO for tremolo effects.
• Controlling filter cutoff frequency with an LFO for auto-wah wah effects
• Controlling sample pitch with the Random Generator for sample & hold effects.
Matrix Modulation window
Modulation destinations
All new Instruments have five pre-defined mod­ulation paths:
• Velocity to Sample Select (MIDI velocity trig­gers samples in the appropriate Velocity Zones)
• LFO 1 to Pitch (vibrato)
• Modulation Wheel to LFO 1 Amplitude (mod wheel controls vibrato amount)
• Sustain Pedal to Envelope 3 Release (standard sustain pedal operation)
• Envelope 1 to Filter Frequency
Modulation sources
These default modulation routings can be re­moved if desired by setting the Source and Des­tination pop-ups to none (the blank space at the bottom of the menu).
Matrix Modulation routings can be saved as new Instrument defaults by choosing Instru­ments > Set Instrument Defaults.
Chapter 3: Creating and Modifying Instruments 43

Modulation Parameters

Key Shortcuts
There are a total of 20 user-definable modula­tion paths. Each path consists of a Source, Des­tination, Gate enable, and Modulation Amount parameter.
Source Selects the modulation source.
Destination Selects the modulation destination.
Amount Controls the modulation intensity.
Higher values apply greater modulation. Nega­tive values invert the modulation effect. To set this parameter, click the pop-up slider next to its text box.
Gated When selected, modulation is only ap­plied while a MIDI note is held. When the note is released, modulation stops.
To use Matrix Modulation:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Matrix Modulation window by
clicking the Misc Parameters button or choosing Windows > Matrix Modulation.
Matrix Modulation button
3 From the Source pop-up, choose a modulation
source.
4 From the Destination pop-up, choose a mod-
ulation destination.
5 Set the Amount slider to the desired modula-
tion amount.
There are several key shortcuts for setting Mod­ulation Matrix parameters.
To set an amplitude value to maximum (+99):
Option-Shift-click the amplitude value (not
the slider).
To set an amplitude value to minimum (-99):
Option-Control-click the amplitude value.
To reset an amplitude value to 0:
Option-click the amplitude value.
To clear a Source or Destination:
Option-click the Source or Destination pop-
up.

Modulation Sources with Their Own Amount Controls

Some modulation sources such as Envelopes, LFOs, and MIDI controllers have their own Am­plitude control. This takes precedence over the Amount control in the Modulation Matrix and determines the overall amount of modulation available.
If the Amplitude control of one of these modu­lation sources is set to 0, no modulation can be applied. Make sure that any modulation sources you use have their own Amplitude control set to an appropriate amount before using them for Matrix Modulation.
To intensify modulation beyond its normal range, create a second (or even third) modu­lation path with the identical source and destination.
Soft SampleCell Guide44

Modulating Panning of Stereo Instruments

On stereo Instruments, if you want to create a stereo panning effect by routing an LFO to Pan­ning, you must create two modulation paths with the same LFO-to-Panning routing for Soft SampleCell to pan both channels. For monophonic Instruments, you need only create a single LFO-to-Panning modulation path.

Modulators

The Modulators window contains parameters for 5 different modulators: LFO 1, LFO 2, Ramp Generator, MIDI Controller A and MIDI Controller B. These can be used as both modula­tion sources and destinations in the Matrix Modulation window.
To open the Modulators window:
1 In the Bank window, select the desired Instru-
ment.
2 Click the Misc Parameters button or choose
Windows > Modulators.
Modulator button
Modulators window

LFO 1 & 2

LFO 1 and LFO 2 each produce periodic wave­forms with the following parameters:
Waveform Selects Sine, Triangle, Upward Saw­tooth, Downward Sawtooth, Square, Random, or Noise waveforms. Sine and Triangle waves are typically used to modulate pitch for vibrato ef­fects. Square waves are typically used to modu­late pitch or amplitude for trills or tremolo ef­fects.
Trigger Mode Selects how and when the wave­form is generated:
• Free Run generates the waveform freely, with­out LFO phase synchronization or retrigger­ing. As a result, can be virtually anywhere within its own cycle when modulation is en­gaged. This adds a somewhat random element to the LFO modulation.
• Sync synchronizes the phase of all LFO wave­forms in all Soft SampleCell voices to simulate uniform modulation by a single LFO.
Chapter 3: Creating and Modifying Instruments 45
• Trig restarts the LFO waveform each time a MIDI note is played. This is useful for trills and other effects that require modulation consistency among all notes.
• Sync & Trig combines the Trig and Sync at­tributes.
Speed Sets the frequency of the LFO. Higher speeds produce more rapid modulation.
Amplitude Determines the overall amount of modulation available when used in the Modula­tion Matrix. Larger Amplitudes allow more in­tense modulation.
To set an LFO’s waveform:
1 Choose a waveform from the Waveform pop-
up menu.

MIDI Controller A & B

Soft SampleCell allows you to select two MIDI Controllers (from a total list of 120) as modula­tion sources. This enables you to use, for exam­ple, a Breath Controller (MIDI Controller #2) to modulate Volume or a foot pedal (MIDI Con­troller #4) to modulate LFO Amplitude.
For a list of MIDI Controller numbers, see Appendix C, “MIDI Controller Numbers.”
To assign MIDI Controller A or B:
Click the MIDI Controller pop-up and choose
the desired MIDI Controller number.
Selecting a MIDI Controller number
LFO waveforms

Ramp Generator

The Ramp Generator produces a stepped or ramped control signal. The signal starts at its normal level then rises at a defined speed to an­other level. Positive modulation Amplitude val­ues cause the ramp to slope upward. Negative modulation Amplitude values cause it to slope downward.
The Ramp Time slider controls the rate at the ramp signal ascends or descends.
Routing the Ramp Generator to Pitch, for exam­ple, will produce a sliding pitch effect. Setting a modulation Amplitude value of +50 causes the pitch to slide up an octave. Setting a value of -50 causes the pitch to slide down an octave.
Soft SampleCell Guide46
You can directly assign a MIDI Controller by Control-clicking the MIDI Controller text box, then moving the desired controller (a mod wheel for example) on your MIDI key­board controller.

Trackers

The Tracking Generator allows you to modify a modulation signal according to an editable curve of nine breakpoints.
To open the Trackers window:
1 In the Bank window, select the desired Instru-
ment.
2 Click the Trackers button or choose Windows
> Trackers.
Trackers button
Trackers window
By default the Tracking Generator’s modulation curve is linear. Moving a breakpoint will vary the modulation signal according to the shape of the curve.
A pop-up menu above each Tracking Generator selects the modulation source affected by the Tracker. When that Tracking Generator is then used in the Modulation Matrix, its normal be­havior will be modified by the curve you have created.
Modulation targets for the Tracking Generator
Some applications for the Tracking Generator include:
• Modifying pitch wheel response with an ex­ponential tracking curve that produces a much wider bend at end of the bend range.
• Modifying mod wheel response with an expo­nential tracking curve that produces much more intense modulation at end of the mod wheel range.
• Modifying MIDI note number response to produce microtonal scales.
Exponential curve
For additional examples, refer to “Using Trackers” on page 63.
Chapter 3: Creating and Modifying Instruments 47
To use the Tracking Generator:
1 In the Bank window, select the desired Instru-
ment.
2 Click the Trackers button or choose
Windows > Trackers.
3 From the pop-up menu, choose the modula-
tion source you want to modify.
4 Drag breakpoints on the Tracker to create the
tracking curve you want.
To reset a breakpoint to its default position, Option-click it.
5 Open the Matrix Modulation window and
route the modulation source to the desired des­tination.
6 Drag the Amount slider to the desired level.
Negative values will invert the modulation’s ef­fect.
Soft SampleCell Guide48
chapter 4

Sample Editing and Looping

Soft SampleCell Editor includes its own Loop window for adding, editing, and deleting loop points in samples. It provides all the tools neces­sary to turn samples into quality loops.
The Loop window also provides audio trim ca­pabilities, which let you trim unwanted pre- and post-loop audio.
Use the Loop window to:
Create up to 2 loops in any sound file
Trim audio (deletes all unselected audio)
Perform crossfades, forward/backward loops,
and more
Save files directly from the Loop window
Open audio files from disk or from within
Soft SampleCell Instruments
View loop data info, audition and edit/move
loops while continuously monitoring and trig­gering the sample from external MIDI control­lers

Loop Types

Soft SampleCell supports a maximum of two loops within an audio file.

Single-Loop Samples

If an audio file has a single loop, Soft SampleCell will play the sample up to the loop’s beginning and then continue to play the looped portion of the sample while the note is held. When the note is released, Soft SampleCell will continue to play the loop while the sound fades according to its current envelope.
If a sound file contains a single loop, it is re­ferred to as a Sustain/Release loop since it is used in both the sustained portion and the released portion of a note.

Two-Loop Samples

If an audio file has two loops, Soft SampleCell plays the first loop (the sustain loop) as long as a note is held. When the note is released, it plays the second loop (the release loop) as the note fades out.
There are 2 requirements for loops:
• The two loops must not overlap (loop 1 must end before loop 2 starts)
• Each loop’s length must be at least one com­plete waveform cycle in length, or 5 sample­frames of the sample
Chapter 4: Sample Editing and Looping 49

The Loop Window

Loop window lets you work non-destructively on a sample until you are ready to resave it with your modifications.
You can open a sample that is currently in use in an Instrument, or load an audio file from disk.
To avoid stuck notes, always stop sequencer playback before opening the Loop window.
To open a sample currently in use in an Instrument:
1 In the Bank window, select the desired Instru-
ment and click the Sample Map button.
2 In the Sample Map window, select the sample
that you want to edit and click the Loop button or choose Instruments > Edit (sample name).
Loop button
To open a sample on disk (not in a Instrument):
1 Choose Instruments > Edit Loops.
Loop menu and Loop Tools
Save Audio File Saves the edited sample. If it is used in the current Instrument, the sample is updated within the Instrument as well.
Save Audio File As Saves the edited sample un­der a new name or location. This command also automatically creates a new Instrument con­taining the sample as its only Key Group.
Save As Audio File Copy Saves a copy of the ed­ited sample to disk without updating or creating an Instrument.
Save Audio Selection As Saves the currently se­lected audio segment as a new file on disk.
Revert Audio File Reverts the current sample to its original, previously saved state.
Speaker Button

Loop Window Tools

This window provides tools for defining, edit­ing, and auditioning loops, and selecting and trimming audio.
Loop Menu
This is a pop-up menu for saving an audio file af­ter you have modified it.
Soft SampleCell Guide50
The Speaker button plays the current sample (using the Macintosh Sound Manager) through the computer's sound output, at the currently set volume level.
To bypass Sound Manager and play a sam­ple using Soft SampleCell’s audio setup, click the Send to Instrument button and trig­ger the sample by playing notes on your MIDI controller.
Speaker button
Speaker (Play Sample)
Loop menu
Send to Instrument
Swap Loops
Trim Selection
Zoom View Arrows
Selector
Loop Start Marker
Loop End Marker
Delete Loop Marker
Waveform Display (stereo)
Scroll to
Loop Point
Select Loop
Type/Direction
Loop Info fields
Selection Info fields
Play Loop Only
Select Loop
Select Channel
Audition in Stereo
Crossfade Loop
Loop window
Send to Instrument Button
Clicking this button sends the contents of the Loop window to Soft SampleCell for playback. If the sample is not currently in use in an Instru­ment, a new single-sample Instrument is auto­matically created for the sample. If the sample is currently in use in an Instrument, the Instru­ment is updated to use the edited sample. You can play the sample by triggering it from your MIDI controller.
Loop Start Marker
Loop End Marker
Zero Crossing
Loop Display
Scroll
Loop End
Loop Start
Auto Locate Loop Point
Swap Loops Button
If a sample contains a single loop (Loop 1), click­ing this button changes it to Loop 2. This trans­forms it from a Sustain/Release loop to a Release­only loop. You can then create a new Sustain Loop prior to it.
This is convenient when you’ve located a good Sustain/Release loop point then decide you’d like to use it as a Release-only loop instead (al­lowing you to find and create a new sustain loop location).
Send to Instrument button
Swap Loops button
Chapter 4: Sample Editing and Looping 51
Trim Tool
Selector
The Trim Tool deletes audio before and after a selection, leaving only the selection itself. Select audio with the Selector tool then click the Trim Tool to perform the trim operation.
Do not trim too much audio near loop points or you may not be able to create a crossfade loop. Crossfade loops use audio bordering loop points.
Trim Tool button
Zoom Arrows
These arrows zoom in on audio waveform in the Loop window. Up/Down arrows increase/de­crease the height of the waveform, while Right/Left arrows zoom in/out along the time line. Option-click a Zoom arrow to zoom in or out to maximum resolution.
You can also use the Arrow keys on your computer keyboard to zoom in or out.
Use the Selector to move Loop Markers or select audio in the Loop window. To select audio, drag the Selector in the waveform. To move a Loop Marker, drag the Marker.
Selector
Loop Start and End Markers
Drag a Loop Start or Loop End Marker onto a waveform to define loop start or end points. The first markers dragged onto a waveform are auto­matically defined as Loop 1 markers (Sus­tain/Release). Drag a second pair to define Loop 2 (Release only).
See “Creating Loops” on page 55 for more infor­mation on adding Loop Markers.
Loop Start and End Markers
Delete Loop Marker
Zoom Arrows
Soft SampleCell Guide52
Select this tool and click on a Loop Marker to de­lete it.
Delete Loop Marker

Loop Display

This window shows a close-up of the looped portion of a sample. The left pane is shows the loop end. The right pane shows the loop start.
loop end loop star t
Loop Display Tools
Scroll Arrows
Clicking on these arrows moves a Loop Marker earlier (left arrow) or later (right arrow) in the sound file. The Scroll Arrows are best suited to making incremental adjustments in loop points. For larger adjustments, drag one of the Loop Markers in the upper waveform display.
Command-click the Scroll Arrows to scroll more slowly.
For example, if you are adjusting the Loop End, clicking the right Auto-Locate Loop arrow will move the Loop End to the next wave cycle that matches the slope and amplitude of the Loop Start.
Auto Locate Loop Start/End
Clicking the left Auto-Locate Loop arrow would move the same marker earlier in the audio file to find a matching location.
Bear in mind that though these tools will match one marker’s location to the other’s slope and amplitude, this in itself does not guarantee a perfect loop. You will most likely need to use your ears and the Crossfade Loop tool to fine­tune most loops.
Loop Zoom Arrows
These arrows adjust the zoom level. Up/Down arrows increase/decrease the height of wave­forms. Right/Left arrows increase/decrease hori­zontal zoom.
Scroll Arrows
Auto-Locate Loop Point
Clicking on the Auto-Locate Loop Point arrow automatically locates a suitable loop point in a sample based the value and the slope of the cor­responding Loop Marker.
Loop Zoom Arrows
Stereo Checkbox
This checkbox lets you audition individual channels of a stereo loop. When selected, both channels of a stereo sample are auditioned. When deselected, the channel selected using the Channel Select button is auditioned.
Chapter 4: Sample Editing and Looping 53
Crossfade Loop Button
Speaker Button
Clicking this button opens the Crossfade Loop dialog box where you can select the type and length of a crossfade. You can choose a Linear or Equal Power crossfade and a Forward or Back­ward loop.
See “Creating Crossfades” on page 57 for details.
Crossfade Loop button
Loop Select Button
Clicking this button selects which loop (if there are two in the sample) is displayed for editing in the Loop Display.
Loop Select button
The Speaker button plays the selected loop through the computer's sound outputs using the Macintosh Sound Manager. If the Send to Instrument button is selected, you can listen to the loop as you change it by retriggering it on your MIDI controller.
Speaker button
Loop Info
The Loop Info Area provides editable text fields for loop and audio selection start and end points. Clicking the Eyeglass icon scrolls the dis­play to the selected loop point. A pop-up menu selects loop type.
To set loop or selection points numerically:
1 Click the text field.
2 Type a numerical value and press Return.
Channel Select Button
Clicking this button will display either the left or right channel loop of a stereo sample.
Channel Select button
Soft SampleCell Guide54
Loop Info

Creating Loops

In this section, you’ll learn to create loops. The first step is to open the sample in the Loop win­dow.
To open a sample currently in use in an Instrument:
1 In the Bank window, select the desired Instru-
ment and click the Sample Map button.
2 In the Sample Map window, select the sample
that you want to edit and click the Loop button or choose Instruments > Edit (sample name).
Loop button
To open a sample on disk (not in a Instrument):
1 Choose Instruments > Edit Loops.
Use the waveform display to look for a repeating pattern in the waveform if possible. Then drag Loop Markers to approximate start and end points for the loop.
Repeating pattern
Good loop location
To create a loop:
1 Click the Loop Start Marker then click at the
desired point in the waveform display.
Loop Start and End Markers

Locating Good Loop Points

To create a good instrument loop you have to lo­cate an area in a waveform where the audio ma­terial at the loop start and loop end points is as closely matched as possible in timbre, volume, and waveshape.
This helps prevent bumps, clicks, and other ob­vious audio artifacts from occurring at the splice point—the point where the loop start and end meet. The best potential loop points generally occur in an area of the waveform that is fairly stable and repetitive.
2 Next, click the Loop End Marker, then click at
the desired point in the waveform display.
3 Click the Speaker button in the Loop display
to hear the loop. Loops are always auditioned through the Macintosh Sound Manager.
See “Auditioning Loops” on page 56 for other ways to audition the loop or the entire sample.
Chapter 4: Sample Editing and Looping 55

Fine Tuning a Loop

Auditioning Loops

At this point, it is doubtful that the loop is per­fect. Use the Loop Display to view and fine tune the splice point.
To fine tune a loop:
1 Click the scroll arrows to move the Loop Start
or End. Markers. Command-click to scroll more slowly.
2 Match the waveform’s upward and downward
slopes at the zero crossing—the point where the cross hairs meet in the Loop Display.
well-matched splice at zero crossing
Good splice
poorly-matched
splice point
You can audition a loop in various ways. The Speaker button in the Loop display auditions only the loop itself. You can audition the rest of the sample through the Macintosh Sound Man­ager or through a Soft SampleCell Instrument and your current Soft SampleCell audio setup.
Using Sound Manager
To play a sample in the Loop window:
Click the Speaker button. The sample plays
from its beginning through the looped audio, which is repeated.
To play the entire sample, ignoring loops and selections:
Option-click the Speaker button.
To play only the loop:
Click the Speaker button in the Loop Display
area.
To play selected audio only:
1 With the Selector, make a selection in the
waveform.
Bad splice
3 If you can’t find a good splice point, try click-
ing one of the Auto-Locate Loop Point buttons.
Click on the waveform in the right or left
pane of the Loop display and the correspond­ing Loop Marker will move to that location
Soft SampleCell Guide56
.
2 Click the Speaker button.
You can also press the Spacebar to start playback.
Using Soft SampleCell
To audition a sample through Soft SampleCell audio setup, you will use the Send to Instrument button. This also allows you to trigger the sam­ple using a MIDI controller.
Clicking the Send to Instrument button sends the contents of the Loop window to Soft Sam­pleCell for playback. If the sample is not cur­rently in use in an Instrument, a new single-
sample Instrument is automatically created for the sample. If the sample is currently in use in an Instrument, the Instrument is updated to use the edited sample.
Send to Instrument button
To play a sample through a Soft SampleCell Instrument:
1 Click the Send to Instrument button. The but-
ton stays selected until you click it again.
2 Play your MIDI controller.
With the Send to Instrument button se­lected, each time you edit a sample in the Loop window, the sample is updated in the Instrument in which it resides. Changes are temporary, however, until you resave the sample or the Instrument.

Creating Crossfades

To create a good loop, it is often necessary to crossfade across the transition between loop start and end points to smooth over audio arti­facts.
Before creating a crossfade loop it is important that you locate a good loop point and try to match the splice point as well as possible first. Even a crossfade can’t fix a really bad splice.
To ensure that loop transitions play smoothly, crossfades are centered over the loop start and end points. For this reason it is essential that there is ample audio material in the sample be­fore and after the loop points. This will be used as part of the crossfade.
Crossfade Loop dialog
Crossfade Parameters
Crossfade Type Offers either a linear or an equal power crossfade. A Linear crossfade uses a flat
(linear) crossfade curve and is better for most ap­plications. An Equal Power crossfade uses a non­linear fade curve. This type of crossfade is useful if the center of your crossfade seems to drop in volume.
Crossfade Length Determines how much wave­form on either side of the loop points will be in­cluded in the crossfade. For this reason, the Crossfade Length must be shorter than the total length of the loop; shorter than the length of waveform between the very beginning of the sound file and loop start; and shorter than the length of waveform between the loop end and the end of the sound file.
To create a crossfade loop:
1 With the sample open in the Loop window
and loop points set, click the Crossfade button.
Crossfade button
2 Select the crossfade type and length that you
want and click OK.
Chapter 4: Sample Editing and Looping 57

Adding a Second Loop

Swapping Loops
Soft SampleCell can recognize two separate loops in an audio file. When only one loop ex­ists that loop will be played during both the sus­tain and release portions of the sound file.
When a second loop is added to a file it becomes a Release loop, while the first loop becomes a Sustain loop.
To create a Release loop:
1 Click the Loop Start Marker then click at the
desired point in the waveform display.
Loop Start and End Markers
2 Next, click the Loop End Marker, then click at
the desired point in the waveform display.
3 Click the Loop select button to select Loop 2
for viewing, auditioning, and editing in the Loop display.
If, after defining a single Sustain/Release loop you decide that you want to use it as a Release loop instead, you can do so by using the Swap Loops button. You will need to create a new Sus­tain loop for the file later.
Swap Loops button
To swap loops:
1 Using the Loop Markers, define Loop 1 in the
sample.
2 Click the Loop Switch button. The Loop 1
Markers change to Loop 2 Markers and the loop becomes a Release loop.
3 Using the Loop Markers, define a new Sustain
Loop (Loop 1).

Deleting Loops

To delete one or more Loop Markers, use the De­lete Loop Marker tool.
Loop Select button
4 Click the Speaker button in the Loop display
to hear the loop.
Soft SampleCell Guide58
Delete Loop Marker
To delete a loop:
1 Click the Eraser icon. The cursor changes to an
Eraser.
2 Click the Loop Start and Loop End markers
you want to delete.

Trimming Audio

2 Click one of the three color options and
choose the desired color.
You can quickly trim audio before and after a se­lection in a waveform with the Trim button.
To trim unwanted data from a sound file:
1 Select the area of the sound file that you want
to keep.
2 Click the Trim button.
Trim button
All data but the selected area is removed. This can be undone by choosing Edit > Undo.
3 Choose Save Selection As from the Loop menu
to save the trimmed sample.
Be sure to give the trimmed sample a new name so it doesn’t overwrite the original audio file. You should also close the original sample, with­out saving changes to it, to leave it unchanged.
3 Repeat for the other channel or background
options.

Selecting a Different Sample Editor

If you’d rather use a different application for sample editing, Soft SampleCell allows you to do so. Use the Select Sample Editor command to select a compatible audio editing application.
To choose a different sample editor:
1 Choose Instrument > Select Sample Editor.
2 Locate the application and click Open.
3 Soft SampleCell will remember the applica-
tion you choose and open it whenever you use the Launch Sample Editor command.
To launch the selected sample editor:
1 In the Sample map window, select the sample
you want to edit.

Selecting Loop Window Colors

You can customize the colors used to display each audio channel and the background in the Loop window.
To choose custom colors for the Loop window:
1 Choose SampleCell > Preferences.
Selecting custom colors for the Loop window
2 Choose Instrument > Launch Sample Editor.
The sample is opened by the sample editor you selected.
Chapter 4: Sample Editing and Looping 59
Soft SampleCell Guide60
chapter 5

Advanced Techniques

This chapter suggests some techniques for add­ing variety and realism to Instruments and sam­ples. Use these examples as the starting point for your own experimentation.

Templates

The basic function of an Instrument template is to store Key Group mapping and Instrument pa­rameter settings. A template can be used as a starting point for new Instruments.
Soft SampleCell templates contain Sample Map, Matrix Modulation, Envelope, Tracker and other Instrument parameters.

Automatically Load Samples

When the Automatically Load Samples option (in the Preferences window) is selected, Soft SampleCell will load all samples required by the Banks and Instruments currently being opened. When this option is deselected, the In­strument opens with blank samples and the Sample Map displays sample names in italics.
Templates can be loaded with placeholder sam­ples containing little or no audio information. This makes the template load quickly, and you can then replace the samples with real sound files.
Templates are convenient for setting up com­plex Instruments. For example, drum kit Instru­ments typically have a large number of individ­ual samples, many Key Groups/Velocity Zones, and many individual parameter settings.
Once you set up a drum kit Instrument with the desired MIDI mapping, velocity, envelopes, fil­tering, panning, and so on, you can use the Save Instrument As command to save a new copy of that Instrument and use it as a template.
If you want to reuse an Instrument template many times, you can save it as a Stationery Pad using the Get Info command in the Finder.
Individual key Groups or Velocity Zones can be selected and their samples replaced, or the orig­inal sample can be loaded by selecting its zone and choosing the Load Sample command.
Saving an Instrument as a Stationery Pad
Chapter 5: Advanced Techniques 61
To create an Instrument template:
1 Open or create an Instrument and configure
its Instrument parameters as desired.
2 Configure the Sample Map window and edit
the Misc, Envelope, Matrix Modulation, Modu­lators, Trackers and Sample Parameters windows as appropriate.
3 Choose File > Save Instrument As and save the
file, giving it a new name that identifies it as a template.

Instrument Defaults and Templates

Many Soft SampleCell parameters can be saved as Instrument defaults. It is important to under­stand how these defaults differ from the Instru­ment templates discussed earlier.
Instrument Defaults Are applied to all new In­struments. Any single- or multi-sample, mono or stereo Instrument will be configured accord­ing to the current Instrument Defaults.
4 Open the template in one of the following
ways:
To open the template quickly without loading
any samples, open the Preference window and deselect the Automatically Load Samples op­tion.
– or –
To open the template and load all of its sam-
ples, make sure the Automatically Load Samples option is selected in the Preferences window, then open the template file.
5 Choose Save Instrument As to save the new
Instrument under a new name, or choose Save Instrument to save a new version of the tem­plate.
6 When the template file opens, replace or load
samples as necessary.

Using Blank Samples

Instrument templates can use blank samples to conserve disk space and speed initial loading of the template. A blank sample is a very short au­dio file. Once the Instrument is open you can begin loading samples into the Sample Map to replace the blank ones.
Instrument Default settings are created when­ever you choose Instrument > Set Instrument Defaults. This stores the current Instrument and Bank parameters (but not Key Group sample maps).
When a new Instrument is then created, the pre­viously set Bank and Instrument default settings are applied. Instrument-specific parameters (En­velope, Matrix Modulation, Modulators, Track­ers, and Misc Parameters) will be configured ac­cording to the Instrument file opened.
If you are using both a SampleCell II card and Soft SampleCell, choosing Set Instru­ment Defaults only sets the default values for the SampleCell device the selected in­strument is assigned to. If there is a set of defaults you want for both the SampleCell card and Soft SampleCell, choose Set In­strument Defaults once for each.
Instrument Templates Provide a way for you to save different sets of Instrument Defaults with the added advantage of storing Key Group sam­ple maps (since sample maps are not stored with Instrument Defaults).
Soft SampleCell Guide62

Using Trackers

Tracking Generators have many uses, including designing custom response curves, increasing the resolution of Matrix Modulation settings, adding an element of pitch randomization, and enhancing the effect of vibrato and other perfor­mance parameters.

Custom Response Curves

Custom response curves are used to increase or decrease one parameter based on the input of another parameter. The Trackers enable you to draw a custom response curve, making it easy to increase the resolution of virtually any Matrix Modulation routing to achieve enhanced vi­brato, and other effects.
Following are examples of how to use custom re­sponse curves in many different situations.
The following example illustrates how to use the Tracking Generator to subtly modulate a con­trolling modulator—in this case, velocity—to achieve enhanced resolution from a Matrix Modulation routing.
Try using an Instruments such as a Drum kit. Use the Tracking Generator to animate drum sounds while leaving the pitch of cymbals unaf­fected.
To use the Tracking Generator:
1 Open the Trackers window and choose the de-
sired Instrument from the Instrument pop-up.
2 Choose Velocity from the Tracker 1 pop-up.
3 Edit the tracking curve so that it deviates
slightly from its default linear shape. Try raising or lowering breakpoints slightly from center. Ex­periment with different settings to achieve the desired result.
Increasing the Resolution of Matrix Modulation
The Tracking Generators can be used to increase the resolution of Matrix Modulation. This is use­ful when a Matrix amplitude value of 2 isn’t enough, but 3 is too much, for example.
This dilemma can arise when mapping velocity to pitch to simulate natural variations in drums and other percussion instruments. In such cases, too high a modulation setting can make the samples change pitch too much (tom toms start to sound like timpani, for example), while too low a setting might yield too subtle results.
In addition, you might not want a kick drum or cowbell to fluctuate in pitch as much as other components in the kit.
4 In the Bank window, select the desired Instru-
ment.
5 Open the Matrix Modulation window and cre-
ate a modulation routing with Tracking Genera­tor 1 as the Source and Pitch as the Destination.
6 Set the modulation Amplitude to 5 and play
the Instrument.
If further adjustment is necessary, increase or decrease the Matrix Modulation amplitude of the Tracker to Pitch routing, or return to the Tracking Generator and edit the response curve. Experiment with these two parameters until your Instrument has just the right amount of re­sponse.
Chapter 5: Advanced Techniques 63
Pitch Randomization
The Tracking Generator can be used to add pitch variation and randomization in Instruments to increase their realism and animation. This is particularly useful for emulating instruments such as dulcimers, koras, and non-western stringed instruments.
Non-Semitone Pitch Variation
The following example demonstrates non-semi­tone pitch variation using the Tracking Genera­tor.
To randomize pitch in non-semitone increments:
1 In the Bank window, select the desired Instru-
ment
2 Open the Misc Parameters window and dese-
lect Key Track.
3 Open the Trackers window and select MIDI
Note # from the pop-up. Set the Tracker to its de­fault linear curve if it’s not already. Option-click on the breakpoints to reset it them if necessary.
4 Open the Matrix Modulation window and cre-
ate a modulation routing with Tracking Genera­tor from the Source pop-up and Pitch from the Destination pop-up.
5 Set the amplitude to 99.
This should produce non-semitone tone incre­ments. Experiment with the Matrix Modulation amplitude and the Tracker curve until the de­sired intonation is achieved.
Subtle Detuning with Pitch Randomization
The following example demonstrates subtle pitch variation using the Tracking Generator.
To randomize pitch in subtle increments:
1 Open the Trackers window and choose the de-
sired Instrument from the Instrument pop-up.
2 Choose Random Generator from the Tracker 1
pop-up.
3 Edit the tracking curve so that it deviates from
its default linear shape. Areas where you raise the curve will apply more of the Random Gen­erator.
This curve will be the basis of the randomization of the Instrument, visually representing the ranges in which the Instrument’s tuning will be sharp or flat.
4 Open the Matrix Modulation window and cre-
ate a modulation routing with Tracking Genera­tor 1 as the Source and Pitch as the Destination.
5 Set the modulation Amplitude to 10 and play
the Instrument.
This will take the Instrument slightly out of tune while maintaining a sense of pitch center.
For greater pitch variation in the response of the Instrument:
1 Return to the Matrix Modulation window and
create a modulation routing with Random Gen­erator as the Source and Pitch as the Destination
2 Set the modulation Amplitude to 12.
3 Repeatedly play a note on your MIDI control-
ler., listening to the pitch variation produced by the Random Generator.
The Random Generator is generally a subtle modulation source. It can add a very natural de­stabilization to the tonality of the Instrument.
Soft SampleCell Guide64

Dynamic Vibrato

The Tracking Generator can also be used for dy­namic vibrato. Soft SampleCell provides a type of default vibrato by mapping LFO 1 to Pitch. Using the Tracking Generator, you can apply a response curve that varies the width of the vi­brato varies depending on the relative pitch of the note.
For this example, consider how vibrato sounds on violins and other bowed stringed instru­ments. Vibrato is commonly wider in upper reg­isters than it is in lower registers. The reason for this becomes clear if you look at the neck of a guitar, where frets are closer together higher up the neck. The higher the frequency, the less dis­tance there is between pitches.
The same vibrato technique may vary the pitch ± a quarter step when applied to the lowest note, but significantly more (a half or more) an octave higher on the same string.
You can use the Tracking Generator to set up a curve that, when mapped to the vibrato-gener­ating LFO 1 Amplitude, can increase the width of the vibrato in the upper registers to more closely match this effect. While it is very simple to achieve this by simply mapping MIDI Note # to LFO 1 Amplitude in the Matrix Modulation window, the resolution of the Matrix Modula­tion Amplitude may be insufficient to achieve the desired result
The Trackers can provide a more subtle degree of vibrato variation, especially when an Instru­ment’s range is limited.
To add dynamic vibrato:
1 Open the Trackers window and choose the de-
sired Instrument from the Instrument pop-up.
3 Edit the tracking curve by raising the upper
breakpoints slightly and lowering the bottom breakpoints slightly.
4 In the Bank window, select the desired Instru-
ment.
5 Open the Matrix Modulation window and cre-
ate a modulation routing with Tracking Genera­tor 1 as the Source and LFO 1 as the Destination.
6 Create a second modulation routing with
LFO 1 as the Source and Pitch as the Destina­tion. (If this routing already exists, skip this step.)
7 Set the modulation Amplitude to 15 and play
the Instrument.
8 Adjust the modulation Amplitude until the
desired effect is achieved.

Delayed Vibrato

Delayed vibrato is another expressive effect. Many singers and instrumentalists don’t apply vibrato immediately. Rather, a long note will be held steady for a variable amount of time, then gradually colored by increasing amounts of vi­brato.
In Soft SampleCell, this can be accomplished by mapping your MIDI controller’s mod wheel to LFO amplitude, or by using the Ramp Generator to delay vibrato by a constant amount, or by us­ing an Envelope to delay vibrato by a variable amount.
Mod Wheel Using the mod wheel to control LFO amplitude is the easiest way to achieve delayed vibrato. This method is ideal when you have a hand free, but is of no use if both hands are busy and you don’t have a foot pedal controller.
2 Choose MIDI Note # from the Tracker 1 pop-
up.
Chapter 5: Advanced Techniques 65
Ramp Generator Using the Ramp Generator is another simple way to set up a delayed vibrato effect. The only drawback to this technique is that the speed of the Ramp Generator itself can­not be modulated by any other parameter (such as a Mod Wheel, MIDI Note #, Pressure, and so on).
Envelope Using an Envelope to control the delay time of Vibrato offers greater flexibility, and it only takes a few steps to achieve.
To use the Ramp Generator to delay vibrato:
1 In the Bank window, select the desired Instru-
ment
2 Open the Modulators window and set the
Ramp Time fairly high. (You can readjust it later.)
3 Open the Matrix Modulation window and cre-
ate a modulation routing with Ramp Generator as the Source and LFO 1 as the Destination.
4 Set the modulation Amplitude to 30.
5 If necessary, adjust the Ramp Time control in
the Modulators window or the modulation Am­plitude in the Modulation Matrix window until the desired effect is achieved.
3 Edit the tracking curve. To have vibrato ap-
pear quicker in the higher registers, raise the up­per breakpoints slightly. To have vibrato appear slower on lower register notes, lower the bottom breakpoints slightly.
4 Open the Envelopes window and set a slow
Attack for Envelope 2.
5 Open the Matrix Modulation window and cre-
ate a modulation routing with Tracking Genera­tor 1 as the Source and Envelope 2 Attack as the Destination.
6 Set the modulation Amplitude to -11. This
makes higher notes reduce the Envelope Attack time.
7 Create a second modulation routing with En-
velope 1 Attack as the Source and LFO 1 as the Destination.
8 Set the modulation Amplitude to 30.
9 Play notes in the lower, middle and upper reg-
isters of your MIDI controller, and listen to the rate at which vibrato begins to appear.
If necessary, return to the Tracking Generator and Matrix Modulation windows to adjust the vibrato delay until the desired effect is achieved.
Dynamic Vibrato Delay
Though the preceding example yields useful re­sults, the rate of the delay remains the same re­gardless of the pitch. To produce a less linear ap­plication of vibrato, you can utilize a Tracking Generator to add a response curve to the rate of delay.
To use a Tracking Generator to delay vibrato:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Trackers window and choose MIDI
Note # from the Tracker 1 pop-up.
Soft SampleCell Guide66

Filters

An Instrument’s filter can be used for many cre­ative effects. Two possible uses are to brighten drum and percussion Instruments and to reduce noise on samples with slow attacks.

Using the Filter to Dynamically Control Percussion Brightness

A simple but effective way to brighten drum and percussion sequences is to use Soft SampleCell filters.
To use the filter to enhance percussion:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Misc Parameters window by clicking
the Misc Parameters button or choosing Win­dows > Misc Parameters.
3 From the Filter Poles pop-up, choose 1 pole.
4 Open the Matrix Modulation window and cre-
ate a modulation routing with Velocity as the Source and Filter Frequency as the Destination.
5 Set the modulation Amplitude to ±30. Don’t
set the Amplitude much higher or the filter may close completely on quiet notes.
This modulation routing mimics the way real drums can sometimes sound brighter when hit harder, and duller when hit softer.
The only limitation of this technique is that no drummer’s dynamics are as consistent as the 0-127 unit resolution of MIDI velocity. For situ­ations where you want variation that exceeds the simple Velocity-to-Filter example, you can add the Random Generator into the mix to fur­ther modulate the filter in subtle, or not-so-sub­tle, ways.
To use the Random Generator to enhance filtering:
1 Set up the Velocity to Filter Matrix path as de-
scribed in the previous example, using the 1-pole filter.
2 Open the Matrix Modulation window and cre-
ate an additional modulation routing with Ran­dom Generator as the Source and Filter Frequency as the Destination.
You now should have two different filter modu­lation sources: Velocity and the Random Gener­ator.
3 Set the modulation Amplitude of the Random
Generator-to-Filter path relatively high, then experiment until you find a good balance be­tween controlling the Filter Frequency with Ve­locity versus the Random Generator.
Keep in mind that the Random Generator is a subtle modulation source, so you may find that you need to create multiple routings of Random Generator to Filter Frequency to achieve more obvious results.
6 Open the Misc Parameters window and set the
Filter Cutoff somewhere below maximum.
7 Set the Overlap Amount to 75.
This prevents successive notes from cutting off previous ones as the filter responds to new ve­locity amounts.
Chapter 5: Advanced Techniques 67

Filtering Out Noise

If you have a noisy sample you may find that the signal-to-noise ratio in the lower dynamic range is undesirable. This is usually most appar­ent during the decay stage of the sample, where you may notice ambient noise as the sample fades out.
To reduce the effect of such noise, try routing Envelope 3 to the Filter Frequency in the Modu­lation Matrix. Use a moderate modulation Am­plitude so that the filter opens as the sound builds and closes as the sound decays.

Filtering Sound Effects for Film/Video

You can use your external MIDI controller and Soft SampleCell’s filters to gain control over the frequency spectrum of sound effect. This effect works especially well with sounds that have a lot of high frequency content.
Here is an example of when this might be useful. Imagine that were doing sound effects for a scene in a film in which a jet passes overhead. If the scene took place in the middle of an open field, the raw sample from your sound effects li­brary would probably sound realistic.
But what if the scene took place on a city street, surrounded by skyscrapers? In such a situation, the sound of the engines would be muted, then grow in loudness until the jet was directly over­head.
When the jet disappeared again, its sound would once again diminish, then drone away into the distance.
By creating a Matrix Modulation routing with your MIDI controller’s mod wheel controlling Filter Frequency, you can perform filter changes in real time while watching a reference video.
This would allow you to match the timing of the oncoming jet (the filter slowly opening), the jet overhead (the filter full open), and the receding jet noise (the filter closing again gradually).

Ensemble Instrument Performance Ideas

This section provides examples of how to use Matrix Modulation routings to enhance ensem­ble instruments such as horn or string sections.

Using a Mod Wheel

Pitch bend or LFO pitch modulation are great for synth sounds or even some solo acoustic in­struments like guitar or trumpet. However, en­semble acoustic instruments rarely sound au­thentic when all of them are modulating at the exact same rate, and as a result the mod wheel (or pitch wheel too) usually goes unused with such Instruments. This makes the pitch and/or mod wheel available for real-time control of other parameters—ones that you can put to use in very powerful and expressive ways.
Increasing Expression with Sample Select
This technique requires an ensemble Instru­ment with several Velocity Zones per Key Group—the more the better. The main compo­nent of this effect is controlling Sample Select with a mod wheel control wheel.
When the Instrument’s Velocity Zones contain multiple dynamic variations of the sound, the result is additional expressiveness throughout the dynamic range of the Instrument. When the different Velocity Zones contain different riffs or stylistic inflections, the mod wheel allows you to perform parts with much greater nuance!
Soft SampleCell Guide68
To use a mod wheel to select samples in real time:
1 In the Bank window, select the desired Instru-
ment.
The combination of these two Matrix Modula­tion routings all you to use the mod wheel for a much greater range of dynamic expression.
2 Open the Matrix Modulation window and cre-
ate a modulation routing with Mod Wheel as the Source and Sample Select as the Destination.
For now, you might want to turn off any other mod wheel mappings (such as LFO or other standard mod wheel assignments).
3 Experiment with the mod wheel while play-
ing at different dynamic levels.
The mod wheel can cause the upper Velocity Zones to be triggered, yet the volume will still be controlled by Velocity.
You can also use this technique to simulate the real-time effect of a Hammond organ’s percus­sion drawbar being pushed in and out. If you load highly percussive samples into the upper Velocity Zones, the mod wheel will trigger sounds with a bright attack, even at low veloci­ties.
Here’s an additional trick:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Matrix Modulation window and cre-
ate a modulation routing with Mod Wheel as the Source and Envelope 3 Amplitude as the Destination.
3 Set the modulation Amplitude to -99.
This effectively makes it a volume control for performing fade outs.
4 Open the Trackers window and choose Mod
Wheel from the Tracker 1 pop-up.

Enhanced Strings

Bowed stringed instruments do not have uni­form attacks at different dynamic levels. When bowed to produce a loud note, a cello, for exam­ple, will respond instantaneously and be imme­diately audible. When bowed slowly, however, the attack is slightly delayed due to the slower draw of the bow over the string.
If you don’t have the luxury of using multi-sam­pled strings, you can simulate this effect by mapping Envelope 1 or 2 to the amplitude-con­trolling Envelope 3.
To improve string ensemble realism:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Envelopes window.
3 Edit Envelope 2 by increasing its Attack time
so that it is greater (slower) than the Envelope 3 Attack.
The greater the difference between these two pa­rameters, the more exaggerated the effect.
4 Open the Matrix Modulation window and cre-
ate a modulation routing with Velocity as the Source and Envelope 3 Amplitude as the Desti­nation. Set the modulation Amplitude to 90.
5 Create a second modulation routing with En-
velope 2 as the Source and Envelope 3 Attack as the Destination. Set the modulation Amplitude to 30.
5 Edit the tracking curve by lowering the middle
breakpoints and creating a crescent shape.
Chapter 5: Advanced Techniques 69
Envelop 2 will respond to softly played notes, while Envelope 3 will respond to a high velocity

Other Effects and Tricks

For additional realism, map Envelope 2 to the Filter with a modulation Amplitude of
99.

Chorusing

Chorusing is useful for thickening Instruments. You can achieve good chorusing effects with the following example.
To use chorusing:
1 In the Bank window, copy and paste the In-
strument so that you have 2 of the same Instru­ments in the Bank.
2 In the Bank window, select the copied Instru-
ment.
3 Open the Misc Parameters window and de-
tune the Instrument slightly with the Detune slider.
For more chorusing effects, try mapping a Modulator to the Pitch of the second Instru­ment. Experiment with different LFO Sync and Waveform settings.
Following are additional techniques for adding realism to sampled instruments.

Controlling Sample Start with Velocity

When adding footsteps or similar sound effects to a project, simply increasing the volume of the effect as a character approaches is often unsatis­factory. Instead, you can modify the footsteps so the sound’s attack becomes more pronounced as they get closer.
This can be achieved by mapping Velocity to Sample Start Point in the Matrix Modulation window.
To control Sample Start with Velocity:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Sample Map window and double
click the sample to open the Sample Parameters window.
3 Adjust the Zone Start to the lowest velocity
you will be triggering.
4 Open the Matrix Modulation window and cre-
ate a modulation routing with Velocity as the Source and Sample Start Point as the Destina­tion.
5 Set the modulation Amplitude to a negative
value. This will make the sample start earlier with higher velocities.
Soft SampleCell Guide70

Enhancing Drums

Sample randomizing allows you to randomly play different samples with the same MIDI note. This is especially helpful in making sampled drums sound less repetitive. To use this tech­nique, you must use an Instrument with at least 2 Velocity Zones in its samples.
To randomize sample selection:
1 In the Bank window, select the desired Instru-
ment.
2 Open the Matrix Modulation window and cre-
ate 3 identical modulation routings with Ran­dom Generator as the Source and Sample Select as the Destination.
3 Set the modulation Amplitude to 99.
Since the Random Generator selects Left/Right independently, this example only works with mono samples. It might, for example, play the left channel of sample 1 and the right channel of sample 2.
If you are working with stereo samples, try using an LFO to modulate Sample Select instead of the Random Generator.
Chapter 5: Advanced Techniques 71
Soft SampleCell Guide72
chapter 6

Soft SampleCell Menus

File Menu

Stereo Single-Sample Instrument An Instrument using one or more stereo samples in a single Key Group without modulation options.

Open

Opens an existing Bank, Instrument or sample.

Close

Closes the active window.
File menu
New
Creates a new Bank or a new Instrument. The four Instrument types are:
Multi-Sample Instrument An Instrument using one or more mono samples with modulation options.
Stereo Multi-Sample Instrument An Instrument using one or more stereo samples with modula­tion options.
Single-Sample Instrument An Instrument using one mono sample in a single Key Group without modulation options.

Close All

Closes all currently open windows.

Save All Changed

Saves all modifications made to any open Banks and all of the Instruments they contain.

Save Bank

Saves the current Bank to the drive and direc­tory from which it was loaded.
Chapter 6: Soft SampleCell Menus 73

Save Bank As

Saves the current Bank to a specified drive and directory. This command also allows you to save Instruments and samples to a new directory.

Revert Bank

Reverts to the last saved version of the current Bank.

Edit Menu

Edit menu

Save Instrument

Saves the currently selected Instrument to the drive and directory from which it was loaded.

Save Instrument As

Saves the current Instrument to a specified drive and directory. Also allows you to save all sam­ples associated with the Instrument to a new di­rectory.

Revert Instrument

Reverts to the previously saved version of the In­strument.

Get Bank Info

Displays comments about the current Bank. Bank Info comments are displayed in the Open and Where Is dialogs.

Quit

Quits Soft SampleCell.

Undo

Undoes the last command or edit (not all com­mands/edits can be undone).

Cut Instrument

Removes the currently selected Instrument from a Bank and places a copy on the Clipboard. Can­not be Undone.

Copy Instrument

Places a copy of the currently selected item onto the Clipboard, without removing it from the Bank. Cannot be Undone.

Paste Instrument

Pastes an Instrument from the Clipboard into the current Bank. A copy of the Instrument re­mains on the Clipboard as well. Cannot be Un­done.

Clear Instrument

Removes the currently selected Instrument from a Bank without placing a copy on the Clipboard. Cannot be Undone.
Soft SampleCell Guide74

Show Clipboard

Add Multiple Key Groups

Shows the current contents of the Clipboard.

Instrument Menu

Instrument menu

New Velocity Zone

Creates a new Velocity Zone within the cur­rently selected Key Group and loads a selected sample into that Velocity Zone. You can create a maximum of 6 Velocity Zones per Key Group. If a stereo sample is selected for a mono Instru­ment, you have the choice of selecting channel 1 (left) or 2 (right) as the channel to load.
Lets you select multiple samples and load them into an Instrument. This command is useful for quickly building multi-sample Instruments.

Load Sample

Loads a sample into the currently selected Key Group or Velocity Zone.

Unload Sample

Unloads the currently selected sample from an Instrument while retaining its Key Group/Ve­locity Zone mapping and file referencing.

Reload Sample

Reloads a sample or region that has been un­loaded or modified and resaved.

Change Sample

Loads a new sample into the currently selected Key Group or Velocity Zone. Any parameters you have set for this sample (such as Start Point, Tuning, and so on) will be applied.

New Key Group

Creates a new Key Group for a selected sample and loads the sample into the Key Group. Each Instrument can have a maximum of 60 Key Groups. The new Key Group is placed at the right end of the Sample Map, with a default range of one note.
Chapter 6: Soft SampleCell Menus 75

Sample Parameters

Global Parameters
Opens the Sample Parameters window for the currently selected sample in the Sample Map window.
The Sample Parameters window can also be opened by double-clicking a sample in the Sample Map window.
Sample parameters window
Sample Parameters
The following information is displayed in the Sample Parameters window:
Instrument Shows the name of the Soft SampleCell Instrument that contains the currently selected sample file.
File Shows the name of the currently selected sample file.
Size Shows the file size of the currently selected region/file.
The following parameters are global sample pa­rameters. Their effect is heard in all currently open Instruments that use the selected sample:
Sample Start Coarse Adjusts the sample start point over the entire sample length.
Sample Start Medium Provides fine-tuning ad­justments for the Sample Start Coarse setting.
Sus Loop Fine Tune Sets the fine tuning of the sample’s pitch during the sustain loop. This slider is only be available if the sample has two loops.
Sus/Rel Loop Fine Tune Tunes the pitch of a sample’s sustain/release or release loop. This control is not available if a sample has no loops. If a sample has one loop only, the Sus/Rel con­trol fine tunes the audio played during both sus­tain and release loops. If a sample has two loops, this control tunes the audio played during the release loop.
Sample Fine Tune Sets the overall fine tuning of the sample’s pitch.
Sus Loop Enable Activates the sustain loop when checked. Click to toggle on/off. This con­trol is only available if a sample has two loops.
Sus/Rel Loop Enable When enabled, activates the sustain/release or release loop. Click to tog­gle on/off.
Instrument-Specific Parameters
Volume Shows the location of the currently se­lected sample file.
Region Shows the name of the currently selected region.
Time Shows the length of the file/region (in sec­onds).
Soft SampleCell Guide76
The following parameters are Instrument-spe­cific parameters. Their effect is heard only in the current Instrument:
Key Group Pan Controls panning of the selected sample within the Instrument’s overall stereo field. A setting of zero pans the sample in the center of the stereo field
Sample Amplitude Sets the volume of the se­lected sample.

Convert Instrument to Stereo/Mono

Fine (Zone Start) Sets the playback start point of the sample in smaller increments than the sam­ple start coarse/medium. This parameter only af­fects the currently selected sample (not copies of the sample used in other open Instruments). This control is useful for eliminating unwanted silence or transients at the beginning of a sam­ple.
MIDI Root Note Specifies the MIDI note that will play the sample at its original pitch. To set the MIDI Root Note, click the pop-up keyboard and select a note value.
Direction Determines whether the sample will be played forward or backward. Loops are ig­nored when Backward is selected.

Launch Sample Editor

Selects and opens a different sample editing ap­plication and opens the currently selected sam­ple. After editing, you will need to use the Re­load Sample command if you edited the sample destructively, or use the Change Sample com­mand to load a new version of the sample.
Converts the currently selected Instrument to stereo if it is mono, and vice-versa. The new In­strument will have “mono” or “stereo” ap­pended to its name.

Get Instrument Info

Displays comments about the currently selected Instrument. Comments are useful for making comments about an Instrument such as “Pitch Wheel controls pitch, Mod wheel controls pan­ning,” and so on.

Set Instrument Defaults

Saves the parameters (Modulators, Envelopes, and so on) for the currently selected Instrument as defaults for use when creating new Instru­ments or adding Instruments to a Bank. If you create a new Instrument, the saved settings are applied to the entire Instrument. If you open an Instrument into a Bank, only the saved Bank­specific parameters (Panning, MIDI channel, In­strument Volume) are applied since the Instru­ment-specific parameters are taken from the In­strument file itself.

Select Sample Editor

Selects the sample editing application that will launch when you click the Edit Sample button.

Edit Loops

Selects an audio file to load into the Loop win­dow.

Edit “sample name”

Loads the sample currently selected in the Sam­ple Map window into the Loop window.

Map All Instruments

Remaps all Instruments in the current Bank and adjusts the Hi/Lo Note range of each Instrument so that it has a unique note range. For example, if two Instruments are added to a Bank and both of their note ranges are from A0 to C8, the Map All Instruments command will remap the first (left-most) Instrument’s Lo/Hi note range to A0 to F4, and the second Instrument to F#4 to C8.
Chapter 6: Soft SampleCell Menus 77

Set Root Notes

Delete Unused Samples

Sets the MIDI Root Note for a selected sample automatically, based on the lowest, highest or middle note of the sample’s Key Group.
If the files is an AIFF file, you can also set the MIDI root note using the root note defi­nition stored in the file.

Reorder Key Groups By Root Note

Rearranges Key Groups selected in the Sample Map window (including all Key Groups to the right of the selected Key Group), sorting them by root note in ascending order across the In­strument.

Spread Key Groups

Moves and resizes the selected Key Groups (in­cluding all Key Groups to the right of the se­lected Key Group) so that they are of equal width and range.

SampleCell Menu

Removes any samples from memory that are not being used by the current Instrument.
Soft SampleCell Setup
Use this dialog to configure Soft SampleCell voice polyphony, sample memory and sound output options. See “Configuring Soft SampleCell” on page 5 for details on using this command.
Monitor SampleCell window
Soft SampleCell CPU Usage
SampleCell menu

Load All Samples

Loads all samples needed for the currently open Bank and Instruments.
Soft SampleCell Guide78
Displays the percentage of available processing currently used by Soft SampleCell.
For best performance do not exceed a sys­tem load of 50%. To reduce CPU usage, use the Soft SampleCell Setup dialog to reduce the number of SampleCell voices.

Test SampleCell

If you are using a SampleCell card, this com­mand tests its various RAM and ROM compo­nents. Without a SampleCell card, this com­mand is unavailable. For more details about this feature, see the SampleCell II User’s Guide.

Monitor SampleCell

Displays the amount of RAM currently available and currently in use by Soft SampleCell.
Monitor SampleCell window
Total Memory Shows the total amount of RAM allocated for Soft SampleCell sample playback.
Available Memory Displays the amount of mem­ory left for additional samples.
OMS MIDI Setup dialog
For more information, refer to the OMS Manual.

OMS MIDI Input Devices

Largest Unused Block Displays the size of the largest block of contiguous, unused RAM. Soft SampleCell cannot load samples larger than the largest unused block because it must store samples in a contiguous block of memory.

Open OMS Studio Setup

Launches the OMS Setup application and opens the current Studio Setup document. For details on configuring your OMS Studio Setup, see “Configuring OMS” on page 4.

OMS MIDI Setup

Opens the OMS MIDI Setup dialog, where you can enable and disable ports for MIDI commu­nication. For details on configuring your OMS MIDI setup, see “Configuring OMS” on page 4
Opens the OMS MIDI Input dialog, where you can enable MIDI controllers and other devices for playing Soft SampleCell. For details on con­figuring your OMS MIDI setup, see “Configur­ing OMS” on page 4.
Do not enable any OMS Input Devices here if you plan to use Soft SampleCell with a se­quencer. Doing so will result in doubled notes as MIDI data is sent twice—directly from the MIDI device, and also from a MIDI track in the sequencer.
OMS MIDI input devices
Chapter 6: Soft SampleCell Menus 79

All Notes Off

This command turns off all notes playing on all Instruments in all Banks. Use it if MIDI notes be­come stuck.

Preferences

The options in the Preferences window allow you to customize several Soft SampleCell oper­ating parameters.
Pass MIDI Thru to selected instrument’s channel
Allows you to switch back and forth to adjust Soft SampleCell parameters without having to set the correct MIDI channel to trigger the se­lected Instrument. Incoming MIDI data will be sent to all currently selected Instruments, re­gardless of MIDI channel assignment. Deselect­ing this option avoids the possibility of double­triggering of notes, a situation that can occur when the sequencer and the Instrument are al­ready set to the same channel.
If you have several Instruments assigned to the same MIDI channel, MIDI Thru will play through all of them, not just the one currently selected.
Pass MIDI Thru unchanged Allows you to trigger Soft SampleCell playback from a MIDI se­quencer or from a MIDI application on a differ­ent computer. With this option selected, notes are triggered according to the channel sent by your MIDI controller, regardless of which in­strument is selected.
Preferences window

General Preferences

Automatically delete unused samples When a Bank is closed or an Instrument deleted, this en­sures that the associated samples are removed from memory. This is recommended for effi­cient memory management.
Soft SampleCell Guide80
If you are using SampleCell II cards in addition to Soft SampleCell, MIDI notes will be sent to Instruments set to the corresponding channel on all SampleCell devices.
If you want MIDI thruing to occur in the back­ground, also select the Pass MIDI Thru When in Background option.
Pass MIDI thru when in background Allows ex­ternal MIDI devices to continue triggering play­back of Soft SampleCell, even if Soft SampleCell Editor is not the current application. Also select Pass MIDI Thru Unchanged in the SampleCell Preferences dialog for this to work properly.

Instruments Preferences

Default new Instruments to “Key Track” off Spec­ifies that the pitch of any new Instruments are not affected by MIDI notes. This feature is useful when creating a Bank of non-pitched Instru­ments such as sound effect.
Automatically Remap Instruments This com­mand spreads all existing Instruments in the current Bank whenever a new Instrument is added. Instrument range is spread over a 5 oc­tave range and the center note of each Key Group is assigned to the MIDI Root Note. For ex­ample, if you have 5 Instruments open, the left­most Instrument is mapped from C0 to B2 with its root note set to F#2. Moving to the right, the next Instrument is mapped from C3 to B3 with a root note of F#3, and so on. This is an easy way to build sound effects or drum kit Banks on the fly.
Make One Instrument When this option is se­lected, all sample files are loaded into one new Instrument when dragged onto the Soft SampleCell Editor. If they are AIFF files, their Key Group mapping is taken from the pa­rameters in the AIFF file.
When this option is not selected, a new Instru­ment is created for each sample file, and Instru­ment Hi & Lo note mapping will observe the AIFF parameters (if they exist). If they are not AIFF files they will be sorted and loaded in al­phabetical order by sample name.
Try to Assign Unused MIDI Channel This option supersedes the Instrument defaults and auto­matically assigns the first unused MIDI channel available for each new Instrument.
If no MIDI channels are in use, or none are avail­able, the Instrument will be set to its default MIDI channel, which can result in duplicate MIDI channel assignments.
This Preference only looks for unused channels in the current Bank. If you have more than one Bank open, it is possible that this Preference will assign a MIDI channel that is already in use by another open Bank.

Opening/Loading Preferences

Preview using Sound Manager This option lets you use the Macintosh Sound Manager to audi­tion samples in file dialogs for Open, New Key Group and Add Multiple Key Groups. If this op­tion is deselected, audio previewing is through Soft SampleCell’s audio setup. Preview “Stop” is not available when monitoring through Soft SampleCell.
If you are using SampleCell II cards in addition to Soft SampleCell, previewing will take place through whichever SampleCell device was most recently selected.
Verify sample file locations Specifies whether Soft SampleCell verifies file locations before loading or during loading. By verifying before loading, you may find out sooner that Soft SampleCell Editor is looking for a file on a CD you don't have anymore. By verifying dur­ing loading, you may do less disc swapping if the Bank uses samples from more than one CD­ROM.
Automatically open all Instruments in a Bank This option skips the Select Instrument dialog that appears when opening Banks. The Select In­strument dialog lets you choose which individ­ual Instruments in a Bank you want to load.
Automatically load samples Loads each associ­ated sample when an Instrument or Bank is opened. When this option is off Banks and In­struments are opened without the associated sample files loaded into RAM.
Chapter 6: Soft SampleCell Menus 81

Display Preferences

Sample Map

Display line segment envelopes Displays enve­lope controls in the Envelope window as line segments than can be dragged for editing. When deselected, displays envelope controls as sliders.
Default to Small Bank View Sets the default Bank view. When selected, newly created or opened Banks are displayed in small height view. When deselected, banks are displayed in full-height view.
Display controls in real units Displays Instru­ment parameters in real unit values (ms, Hz, and so on) or Soft SampleCell values (0-127 and other control ranges).

Loop Editing Preferences

Lets you set channel and background colors for the Loop window. Refer to “Selecting Loop Win­dow Colors” on page 59 for details.

File Searching Preferences

Lets you specify the locations on which to search for Soft SampleCell Instruments and samples.
Opens the Sample Map window.

Misc Parameters

Opens the Misc Parameters window.

Envelopes

Opens the Envelopes window.

Matrix

Opens the Matrix Modulation window.

Modulators

Opens the Modulators window.

Trackers

Opens the Trackers window.

Switch Bank Size

Switches the Bank Size View for the current Bank from full-size view to small-size view, and vice versa.

Windows Menu

Windows menu
Soft SampleCell Guide82

Current Bank

At the bottom of the Windows menu, all cur­rently open Banks are listed. Selecting a Bank makes it the active Bank window.
appendix a
Using Soft SampleCell with Pro Tools
By using DirectConnect to integrate Soft SampleCell within a Pro Tools session, you can take advantage of the many MIDI recording and editing, digital mixing, and DSP processing capabilities of Pro Tools.
DirectConnect is a Macintosh-only plug-in that allows up to 32 separate audio channel outputs from Soft SampleCell to be independently routed, recorded, processed, and mixed within the Pro Tools environment.
Once Soft SampleCell outputs are routed to Pro Tools, you can:
• Assign them to auxiliary inputs for plug-in processing
• Automate volume, pan, and plug-in parame­ters
• Bounce to disk
• Take advantage of the audio outputs of your
Digidesign audio interfaces
DirectConnect and Track Count on Pro Tools TDM Systems
If you attempt to use more channels than are available with DirectConnect, you may encoun­ter a DAE error -6042 (PCI bus too busy).
DirectConnect and Track Count on Pro Tools LE Systems
On Pro Tools LE-based systems, performance is determined by several factors, including host CPU speed, available memory, and buffer set­tings. Digidesign cannot guarantee 32 simulta­neous audio channel outputs with DirectCon­nect on all computer configurations.
For the latest information on recommended CPUs and system configurations, please check the Digidesign Web site.
Each channel of audio transmitted through Di­rectConnect uses the same amount of PCI bus bandwidth as a single audio track on Pro Tools TDM systems. For example, if you are playing 48 disk tracks on a Pro Tools MIX System, that will leave 16 channels of audio (16 mono, or 8 ste­reo) that can be used with DirectConnect.
Appendix A: Using Soft SampleCell with Pro Tools 83

DirectConnect and DSP Resources

(TDM Systems Only)
Similar to some plug-ins, DirectConnect re­quires a specific type of DSP chip (SRAM) to function; there are three of these particular DSP chips on a MIX Core card.
When DirectConnect is in use, it takes up one of these DSPs and makes it unavailable for any other plug-ins.
You can use the Show System Usage win­dow (Windows > Show System Usage) to see how much DSP is available on your system and how it is currently being used. For de­tails, see the
Pro Tools Reference Guide.
3 In the Input Devices dialog, select the MIDI
devices you will use to play Soft SampleCell and record MIDI.
Enabling MIDI input devices
To improve MIDI performance, deselect any unused MIDI devices.
Configuring Pro Tools for MIDI
Before you can use Soft SampleCell with Pro Tools, you must first configure your Pro Tools MIDI setup.

Enabling Input Devices

To play Soft SampleCell or record MIDI tracks from a MIDI keyboard controller, the controller must be enabled in the Input Devices dialog.
To enable input devices:
1 Turn on the MIDI devices and launch
Pro Tools.
2 Choose MIDI > Input Devices.
4 Click OK.

MIDI Thru

To monitor Soft SampleCell and other MIDI de­vices while recording, enable MIDI Thru. When enabled, Pro Tools routes MIDI from your con­troller to the MIDI device and channel assigned to the MIDI track currently record-enabled.
To enable MIDI Thru:
Select MIDI > MIDI Thru.
MIDI Thru enabled
Soft SampleCell Guide84
When using MIDI Thru, disable Local Control on your MIDI keyboard controller. Otherwise, your keyboard may receive double MIDI notes, which can lead to stuck notes. If unsure how to disable Local Control for your instrument, refer to the manufacturer’s documentation.
When MIDI Thru is enabled, System Exclu­sive events are echoed to the MIDI device assigned to the record-enabled track—but only if the sysex events are smaller than 256 bytes.

MIDI Input Filter

You can use the MIDI Input Filter to filter out certain MIDI messages. The Input Filter can be set to record “all” messages, “only” the specified messages, or “all except” the specified messages.
When using the Only option, only the MIDI messages that are selected will be recorded. Con­versely, when using the All Except option, the selected messages will not be recorded.
For instance, to filter out program changes:
1 Choose MIDI > Input Filter.
2 Select the All Except option.
3 Select the option for Program Changes. Leave
all other messages deselected.
4 Click OK.

Using DirectConnect

To play Soft SampleCell within Pro Tools, you’ll use DirectConnect.
To configure DirectConnect:
1 Launch Soft SampleCell Editor.
2 Choose SampleCell > Soft SampleCell Setup
and under Sound Output options, select Direct­Connect. Click OK.
3 Open any Soft SampleCell Banks you want to
use in the Pro Tools session.
4 Assign Instruments in the Banks to appropri-
ate MIDI channels.
5 Assign the outputs of Instruments to the de-
sired outputs.
6 Launch Pro Tools and create a new session.
7 Choose File > New Track and specify one Aux-
iliary Input (stereo) track, then click Create.
8 Choose File > New Track and specify one MIDI
Track, then click Create.
MIDI Input Filter
9 In the Mix window, click on the new MIDI
track’s Output Device/Channel Selector and se­lect Soft SampleCell and the desired MIDI chan­nel.
Appendix A: Using Soft SampleCell with Pro Tools 85
Soft SampleCell Instruments set to the same MIDI channel in Soft SampleCell Editor will be triggered by the MIDI track.
12 Select MIDI > MIDI Thru and record-enable
the MIDI track. Play some notes on your MIDI controller to trigger Soft SampleCell.
You must record-enable a MIDI track to monitor the assigned instrument.
You can now record and play MIDI performance data for the Soft SampleCell Instrument as you would with any MIDI device in Pro Tools.
Selecting Soft SampleCell as a MIDI device
10 In the Mix window, assign the
Soft SampleCell DirectConnect plug-in to the Auxiliary Input track.
Inserting Soft SampleCell on an auxiliary input
11 In the DirectConnect plug-in window, set
the Direct Connect input to the desired Soft SampleCell output.
The DirectConnect input channel assign­ment must match the output channel as­signment of the desired Instrument in Soft SampleCell Editor.
For more information on MIDI recording, editing, and playback refer to your Pro Tools reference Guide.
To add additional Soft SampleCell instruments:
1 Create a MIDI track for each Soft SampleCell
Instrument you want to add.
2 Click the MIDI track’s Output Device/Chan-
nel Selector, then select Soft SampleCell and the desired MIDI channel.
3 Choose File > New Track and create a new
Auxiliary Input (stereo) for each Soft SampleCell Instrument you want to add.
4 In the Mix window, assign the
Soft SampleCell DirectConnect plug-in to each new Auxiliary Input track.
5 In the DirectConnect plug-in window, set the
Direct Connect input on each new Auxiliary In­put to the desired Soft SampleCell output.
Selecting Soft SampleCell in DirectConnect
Soft SampleCell Guide86

Total Session Recall

Digi001 Users
Once you save and re-open a session that uses Soft SampleCell with DirectConnect, Pro Tools will automatically recall all settings, launch Soft SampleCell Editor, and open the appropri­ate Banks and Instruments for you. This pro­vides convenient total recall of your Pro Tools and Soft SampleCell setups.
To use session recall, save your session in the or­der below:
To use total session recall:
1 Create the Pro Tools/Soft SampleCell session
according the instructions given in “Using Di­rectConnect” on page 85.
2 In Soft SampleCell Editor, choose File >
Save All Changed to save the Banks and Instru­ments. If you want to copy instruments and samples to new locations, select the appropriate checkboxes in the Save dialog.
3 In Pro Tools, choose File > Save Session to save
the session.
4 Close the Pro Tools session.
If you use the MIDI capabilities of Digi001, you must launch Pro Tools before launching Soft SampleCell Editor (or any other OMS appli­cation), or Pro Tools will not open.
In addition, you must quit the other applica­tions before quitting Pro Tools, or MIDI will be inactive on the Digi001 until all OMS applica­tions have quit.
If you don't use the MIDI capabilities of Digi001, remove the Digi001 OMS driver from your OMS folder to avoid the above restrictions.
The next time you open the session, Pro Tools will launch Soft SampleCell Editor and open the associated Banks and Instruments.
Do not close Soft SampleCell Banks before saving the Pro Tools session or Pro Tools will not recall them. In addition, all Soft SampleCell Banks must have been saved—Pro Tools will not recall unsaved, untitled Banks
.
Appendix A: Using Soft SampleCell with Pro Tools 87
Soft SampleCell Guide88
appendix b

Recording Samples

While Soft SampleCell itself cannot directly sample audio by itself, there are a variety of ways to accomplish this using Digidesign’s Pro Tools or other digital audio recording applications.
Sampling with Pro Tools

Using Sound Libraries

There are many sample libraries available for Soft SampleCell from Digidesign’s Development Partners. The Soft SampleCell Demo Sounds CD­ROM included with Soft SampleCell provides a small overview of what's available.
Digidesign’s Pro Tools system can be used to record audio samples for use with Soft SampleCell.
To create samples using Pro Tools:
1 Use Pro Tools to record the desired sounds to
hard disk. (See the Pro Tools Reference Guide.) Soft SampleCell can play samples recorded at 16- or 24-bit fidelity and either 44.1 or 48 kHz.
When using Soft SampleCell with Direct­Connect, samples are played at the Pro Tools session’s sample rate. When us­ing Direct I/O, samples are played at the sample rate selected on the audio interface.
2 Use Pro Tools editing tools to edit the samples
if desired, then save the audio file in SDI, SDII, AIFF, or.WAV format.
3 Launch Soft SampleCell and load the samples
into an Instrument. See “Adding/Importing Samples” on page 27.
Contact Digidesign or your local dealer for more information about other sound libraries avail­able for Soft SampleCell.

Using Sound Libraries for Other Samplers

Since most sound libraries for other samplers are in audio file formats supported by Soft SampleCell, you can import the samples and create your own Soft SampleCell Instru­ments.
You can also utilize any of the many file transla­tion applications available for transferring sound libraries from one format to another.
Contact Digidesign or your local dealer for in­formation about these and other applications from Digidesign’s Development Partners.
Appendix B: Recording Samples 89
Soft SampleCell Guide90
appendix c

MIDI Controller Numbers

Soft SampleCell allows you to select two MIDI controller numbers from a total list of 120 as modulation sources. This enables you to use, for example, a breath controller (MIDI Controller #2) to modulate Volume or a foot pedal (MIDI Controller #4) to modulate LFO Amplitude.
Table 1. MIDI controller numbers
Controller Number
0
1
2
3
4
5
6
7
8
9
10
11
12
Controller Type
Bank Select
Modulation Wheel
Breath Control
Undefined 6
Foot Controller
Portamento Time
Data Entry
Channel Volume
Balance
Undefined
Pan
Expression Controller
Effect Control 1
Table 1. MIDI controller numbers
Controller Number
13
14 - 15
16
17
18
19
20 - 31
32
33
34
35
36
37
38
39
40
Controller Type
Effect Control 1
General Purpose Controller #1
General Purpose Controller #2
General Purpose Controller #3
General Purpose Controller #4
Modulation Wheel
Breath Control
Foot Controller
Portamento Time
Channel Volume
Undefined
Undefined
Bank Select
Undefined
Data Entry
Balance
Appendix C: MIDI Controller Numbers 91
Table 1. MIDI controller numbers
Table 1. MIDI controller numbers
Controller Number
41
42
43
44
45
46 - 47
48
49
50
51
52 - 63
64
65
Controller Type
Undefined
Pan
Expression Controller
Effect Control 1
Effect Control 2
Undefined
General Purpose Controller #1
General Purpose Controller #2
General Purpose Controller #3
General Purpose Controller #4
Undefined
Damper Pedal on/off (Sustain)
Portamento on/off
Controller Number
75
76
77
78
79
80
81
82
83
84
85 - 90
91
92
Controller Type
Sound Cont. 6 (Decay Time)
Sound Cont. 7 (Vibrato Rate)
Sound Cont. 8 (Vibrato Depth)
Sound Cont. 9 (Vibrato Delay)
Sound Cont. 10
General Purpose Controller #5
General Purpose Controller #6
General Purpose Controller #7
General Purpose Controller #8
Portamento Control
Undefined
Reverb Send Level
Effects 2 Depth (Tremolo Depth)
66
67
68
69
70
71
72
73
74
Soft SampleCell Guide92
Sustenuto on/off
Soft pedal on/off
Legato Footswitch
Hold 2
Sound Cont. 1 (Sound Variation)
Sound Cont. 2 (Timbre/Harmonic
Intensity)
Sound Cont. 3 (Release Time)
Sound Cont. 4 (Attack Time)
Sound Cont. 5 (Brightness)
93
94
95
96
97
98
99
100
Chorus Send Level
Effects 4 Depth (Celeste/Detune
Depth)
Effects 5 Depth (Phaser Depth)
Data entry +1
Data entry -1
Non-Registered Parameter
Number
Non-Registered Parameter
Number
Registered Parameter Number
Table 1. MIDI controller numbers
Controller Number
101
102 - 119
Controller Type
Registered Parameter Number
Undefined
Appendix C: MIDI Controller Numbers 93
Soft SampleCell Guide94
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