Peavey pRP 6 User Manual

OWNER’S MANUAL
English
General safety instructions
Power supply
• This keyboard is powered by current from a standard household wall outlet (using the supplied AC adaptor).
About the AC adaptor
• Use only the supplied AC adaptor. Use of another type of adaptor creates the danger of fire and electric shock. For safety sake, be sure to unplug the AC adaptor from the wall outlet whenever leaving the keyboard unattended for a long time.
• Always ensure that the instrument is turned OFF when connecting or disconnecting the power adaptor. Applying power while the power switch in depressed may damage the components inside the unit.
• Do not use adapters other than the one specified for this keyboard. The technical specifications of the adapter must be: 9~12V DC output, 1800MA, centre positive type.
If water gets into the instrument
• Remove the power cord from the wall socket at once, and contact the store where the unit was purchased.
• The top surface of your instrument should never be used as a shelf for flower vases and other containers which hold liquids.
If the instrument plays in an abnormal way
• Turn off the power immediately, remove the power cord from the main outlet and contact the store where it was purchased.
• Discontinue using the unit at once. Failure to do so may result in additional damage or other unexpected damage or accident.
General user maintenance
• Clean the cabinet and keys of your instrument using a soft, clean, slightly damp cloth and polish with a soft, dry cloth.
• Never use industrial cleaners, detergents, abrasive cleansers, waxes, solvents or polishes as they may damage the instrument finish.
• Always turn off the power supply after use and never turn the unit on and off repeatedly in quick succession as this places an undue load on the electronic components.
The information in this publication has been carefully prepared and checked. The manufacturers however decline all liability for eventual errors. All rights are reserved. This publication may not be copied, photocopied or reproduced in part or in whole without prior written consent from Generalmusic S.p.A. Generalmusic reserves the right to apply any aesthetic, design or function modifications it considers necessary to any of its products without prior notice. Generalmusic declines all liability for damage to property or persons resulting from improper use of the instrument.
© 2000 Generalmusic S.p.A. All rights reserved.
Contents
Introduction 1 Instrument Overview 2 Control panel 2 Rear panel 3 Playing the pRP6 4 Connect the power supply 4 Turn the instrument on 4 Adjust the overall volume 4 Headphone jack 4 Pedal Connection 4 Listen to the Demo song 4 The pRP6 Presets 5 The functions of the pRP6 6 Touch sensitivity 7 Transpose 8 Tune 9 MIDI Channel 10 Midi Local 11 Midi Common channel 12 About MIDI 13 MIDI Applications 15 As a MIDI controlling device 15 As a Slave device 15 Midi Sequencer recording 15 Panel Reset 16 Technology 17 Damper Physical Model 17 Technical specifications pRP6 17 Index 18
Appendix
GM-GMX Sound tables A.1 Preset table A.3 Drumkit tables A.4 Midi Implementation chart A.7 Recognized Control Change messages A.8
i
ii
Introduction
Thank you for purchasing the new GEM pRP6, the new portable Digital Piano belonging to the prestigious Real Piano Series by Generalmusic.
pRP6 features the same sound characteristics as the higher end sister models, but with a control panel situated on the left key block consisting of just 4 elements to reduce user interventions to the bare minimum.
pRP6 combines advanced technology, reliable high quality componentry and an easy-to-use interface to produce the unique Real Piano sound.
With its 32 note polyphony and 76 note, half-weighted keyboard, pRP6 is the modern, economical answer to portable piano playing.
pRP6 offers 32 new Presets including 10 exclusive piano sounds. Also featured is an internal Sound Library consisting 444 GM/GMX compatible sounds, addressable via MIDI from any external MIDI controlling device.
The Presets are further enhanced by the 22 Reverb and 22 Delay/Modulation digital effects which are automatically recalled for every Preset selection.
The built-in stereo amplification system, giving 6W + 6W power faithfull reproduces the complex sound diffusion of an acoustic piano.
pRP6 is very easy to use, but to make the most of the instrument’s features, you are recommended to consult this manual whenever you are not sure what to do.
Most important, of course, is how you treat your pRP6. Please take time to read the General Safety Instructions to guarantee a long and trouble free use of your instrument.
1
Instrument Overview
Control panel
1
1. P
OWER ON/OFF
2. V
3. D
OLUME
ATA
m/
n
2
3
4. G
RAND PIANO
4
5. F
UNCTION KEYS
Press to turn the instrument on and off. Control knob to regulate the general volume of the
instrument. Use these buttons to select Presets (single, layer or
split sound combinations). Press both buttons at the same time to trigger the DEMO song.
In Function mode, the Data m/n buttons change the parameter status of the current function. The func­tions are selected with the last six notes of the highest octave of the keyboard.
Press this button to select the GrandPiano Preset which instantly recalls the GrandPiano sound across the entire keyboard.
Notes B6-G7 of the highest octave are dedicated to the selection of the pRP6 functions. The function parameters are selected with the Data m/n buttons while holding down a function key.
5
2
Rear panel
21
3
4 5
6
1. MIDI IN/OUT: These ports allow the instrument to be connected to other MIDI devices.
Midi In allows the sounds of the pRP6 to be played by an external controlling device e.g.
a controller keyboard or a sequencer.
Midi Out sends MIDI information from the pRP6 to other MIDI external equipment.
2. P
EDALS
: Two pedal connectors (Damper and Soft) for optional switch-action pedals.
3. I
NPUT RIGHT
/M-L
EFT
: These two stereo inputs are used to connect another instrument to the pRP6. The output
of the other instrument will be mixed with the main signal of the pRP6 and sent to the Output and Headphone jacks. If you are connecting a mono signal, then you should use only the Right/Mono jack.
4. O
UTPUT RIGHT
/M-L
EFT
: These two stereo outputs are used to connect the instrument to another amplifier, mixer
or recording device. If you are connecting to mono equipment, (e.g. a guitar amplifier), then you should use only the Right/Mono jack.
5. P
HONES
: Plug a set of stereo headphones into this jack for private listening.
6. 12 V DC: Connection for the power supply unit. Use only the unit supplied with your instrument.
3
Playing the pRP6
Connect the power supply
Connect the Generalmusic power supply unit to the 12V. D.C. jack.
Turn the instrument on
To turn the pRP6 on, press the ON/OFF switch located on the left key block. After a short period, the instrument is ready to play the Grand Piano preset.
The LED of the Grand Piano Preset button will be on as an indication that the instrument is on.
In this power up condition, you will be able to play a piano sound (GrandPiano) across the entire keyboard without carrying out other operations.
Adjust the overall volume
Use the VOLUME control knob to adjust the overall volume level. Clockwise rotation of the VOLUME control knob increases the overall volume
and counter-clockwise rotation decreases it.
Headphone jack
The headphone jack is located on the rear connections panel. Plugging a set of headphones into the Phones jack will exclude the internal
speakers to allow you to play in total silence without disturbing others in the same room. Use a mini jack1/4” adapter for Walkman or MidiDisc headphone sets.
Use the Volume control to adjust the Headphones volume.
LED on
Pedal Connection
The pRP6 has two connectors for the connection of optional, switch-action pedals: SOFT and DAMPER.
Soft: The Soft pedal (left) is a switch control pedal (On/Off) which affects the timbre of the instrument such that it plays softer, allowing you to continue using the same playing style at a lower volume.
Damper: The Damper pedal (right) applies the Sustain effect to all notes released. If you release a note after depressing the Damper, the note will proceed towards its natural decay according to the type of sound played. The Damper is particularly effective with Piano type sounds.
Listen to the Demo song
The pRP6 contains a demonstration recording of the internal sounds.
1. Press both the DATA m and n buttons at the same time.
The Demo song will start to play instantly. When it reaches the end, it will start from the beginning and repeats continually until stopped.
2. To stop the playback at any point, press both DATA m/n buttons at the same time.
You can also use the Grand Piano Preset button to stop the Demo.
4
The pRP6 Presets
The pRP6 contains 32 Internal Presets, consisting of Single, Layered and Split sound combinations.
Each sound combination of the Presets recalls an appropriate configuration of effects (Reverb and Chorus) together with Volume and Balance settings.
The table shown opposite lists the pRP6 Presets. After each name, the type of Preset is indicated in brackets: “S” for Single, “L” for Layer and “Sp” for Split.
Using the SOUND/DATA the pRP6 Presets sequentially.
1. After turning the pRP6 on, press the DATA m button.
You will recall the first Preset, called Stage Piano which plays across the entire keyboard.
m/n
buttons, it is possible to select
N°Name N°Name
1. Stage Piano (S) 17. Harpsi/Strings (L)
2. Rock Piano (S) 18. Vibes 2 (Sp)
3. Rhodex (S) 19. Rock Piano/Pad (L)
4. Hard Rhodex (S) 20. Rhodex Pad (L)
5. Wurtlitz (S) 21. FM Piano Stage (L)
6. FM Piano (S) 22. Strings/Choir (L)
7. El. Glock Piano (L) 23. Piano/Choir (L)
8. Harpsi (S) 24. Stage Piano/Poly (L)
9. Vibes 1 (S) 25. Rock Piano/Poly (L)
10. Piano/Strings (L) 26. Jazz Organ 1 (S)
11. Stage Piano/Strings (L) 27. Pop Organ (S)
12. Stage Piano/Bass (Sp) 28. Theatre Organ (S)
13. Piano/Bass (Sp) 29. Church Organ (L)
14. Rhodex/Ride (Sp) 30. Jazz Organ 2 (Sp)
15. FM Pad (L) 31. Organ/Bass (Sp)
16. FM/El.Bass (Sp) 32. Church/Choir (L)
2. Press the DATA m button again to recall the Preset,” Rock Piano”.
Every time you press the DATA m button, you will select the Presets in increasing numerical order. When you reach the last Preset on the list, Church/Choir, pressing the Data m button will have no effect.
3. Press the DATA n button.
If you started with the Preset Rock Piano selected in step 2 above, you will return to the previous Preset “Stage Piano”.
Every time you press the DATA
n
button, you will select the Presets
in decreasing numerical order. Once you select the first preset, “Stage Piano”, pressing the Data
button will have no effect.
4. To cancel the current Preset and return to the Grand Piano Preset, press the Grand Piano button.
The Grand Piano button will always return to the Grand Piano Preset active across the entire keyboard.
n
LED on
5
The functions of the pRP6
pRP6 features 6 functions which affect the instrument in various ways. The Functions are activated using the last 6 notes of the highest keys of the keyboard. To activate a function and modify its value, hold down the corresponding key and press the DATA m/n buttons.
The functions and corresponding notes are:
T
OUCH
(B6) : changes the keyboard’s touch sensitivity (response to
changes in the key-strike velocity);
T
RANSPOSE
T
UNE
M
IDI CH
M
IDI LOCAL
(C7) : changes the instrument’s overall pitch;
(D7) : fine tunes the instrument;
. (E7) : sets the instrument’s MIDI Channel (for MIDI setups);
(F7) : sets the instrument for MIDI Local operation (for MIDI
setups). Local disconnects the pRP6 sound generation.
M
IDI COMMON
(G7) : sets the instrument’s MIDI Common channel (for MIDI
setups). The Common channel is useful to control another MIDI device which has automatic arrangements.
6
Touch sensitivity
If the keyboard of your pRP6 is too “hard” or “soft”, you may want to modify the touch sensitivity. Your pRP6 has a touch sensitive keyboard; in other words, the keyboard behaves just as in a traditional piano: the harder you play, the louder the sound.
You can choose from three different velocity curves.
SOFT, NORMAL, HARD
The default status of the instrument corresponds to the NORMAL setting.
1. Press and hold the TOUCH function key (B6) then press the DATA m button to select the SOFT curve, or the DATA n button to select the HARD curve.
Pressing either button, the instrument automatically plays a reference note C with an intensity corresponding to the current velocity setting. In this case, the current setting is NORMAL (default) and the reference note C will play with a medium intensity.
2. If you press the DATA m button a second time, you will select the SOFT velocity curve, identified by the reference note C which will play with a greater intensity.
The SOFT setting corresponds to the most sensitive keyboard re­sponse which permits maximum sound levels with a light touch.
3. If, instead of Data m in step 2, you press the DATA n button a second time, you will select the HARD velocity curve, identified by the reference note C which will play with less intensity.
The HARD setting corresponds to a not so sensitive keyboard response which requires a heavier touch to obtain maximum sound levels.
4. Release the Touch function key, (B6), to retain the new setting.
The current Touch setting will remain memorized even after turning the instrument off. To restore to the Normal setting, see step 5 below.
From Hard to Soft
If you press the DATA m button when the current setting is HARD, as in step 3, pressing the DATA m button once will play the reference note of the current setting, pressing a second time will select NORMAL, then pressing a third time will select SOFT. In this case, you will hear the reference note play with three different intensities (low, medium and high).
From Soft to Hard
Similarly, if you press the DATA n button when the current setting is SOFT, as in step 2, pressing the DATA n once will play the reference note of the current setting, pressing a second time will select NORMAL, then pressing a third time will select HARD. In this case, you will hear the reference note play with three different intensities (high, medium and low).
5. To restore the NORMAL setting, hold down the Touch key, (B6), then press both Data m/n buttons at the same time.
The reference note will play with a medium intensity as confirmation of the reset.
7
Transpose
The TRANSPOSE function allows you to quickly change the overall pitch of the instrument, raising or lowering it in steps of one semitone at a time (max. +/– 12 semitones). The transposition applied remains in memory until changed again, or until the instrument is turned off. Turning pRP6 on again restores the normal pitch (C = C).
1. Hold down the TRANSPOSE function key, (C7), then press either the DATA m button or the DATA n button.
Pressing either button, the instrument automatically plays a reference note C in the current pitch (note C).
To raise the pitch of the instrument
2. If you press the DATA m button a second time, the pitch will be raised by one semitone.
The note played in this case will be C#. The pRP6 will now be transposed to the new pitch (C = C#).
Pressing DATA and so on. Continue in this way until you obtain the required pitch.
m
again will raise the pitch by another semitone (C=D)
To lower the pitch of the instrument
3. Hold down the TRANSPOSE function key (C7) and press the DATA n button once.
The instrument will play a note in the current pitch set in step 2 (in this case D) which will correspond to the reference note.
Press the DATA semitone. The note played in this case will be Db (C = Db).
Press DATA C) so on. Continue in this way until you obtain the required pitch.
Repeat the operations, always with C7 pressed, until you obtain the required transposition either above or below standard pitch.
To escape from the TRANSPOSE menu, simply release the corre­sponding function key C7.
The instrument will remain set at the new pitch until you change the setting, or turn the instrument off. When you turn the instrument on again, the Transpose setting will set automatically to the normal pitch.
n
button again and the pitch will be lowered by one
n
once more to lower the pitch by another semitone (C =
To cancel the transposition (without turning off)
4. Hold down the TRANSPOSE function key (C7) and press both the DATA m and n buttons at the same time.
The normal pitch of the instrument will be restored (C=C), confirmed by the reference note which will play the note C.
8
Tune
The TUNE function allows you fine tune the instrument. The tuning can vary between 427.5 Hz and 452.5 Hz (corresponding to an excursion of approx. one semitone) in steps of +/– 0.5 Hz. The default status of the instrument corresponds the equal standard A = 440 Hz.
1. Press and hold the TUNE function key (D7) and press either the DATA m or the DATA n button to raise or lower the tuning accordingly.
The first time you press the DATA m or DATA n button, the instrument will automatically play a sinusoidal reference sound (A = 440 Hz).
To raise the tuning
2. While still holding down the TUNE function key (D7), press the DATA m button again to obtain the first increment (+0.5 Hz).
Continue in this way until you obtain the required tuning level. The sinusoidal reference sound will help you fine tune the instrument. Release the TUNE function key (D7) to escape the function.
To lower the tuning
3. While holding down the TUNE function key (D7), press the DATA n button to activate the function.
You will hear the reference sinusoidal sound play with the last set tuning (the one set in step 2 above).
Press DATA continue in this way until you obtain the required tuning level.
Release the TUNE function key (D7) to escape the function. The current Tune setting will remain memorized even after turning the
instrument off. To restore the pitch to normal, see step 4 below.
n
again to obtain the first decrement (–0.5 Hz) and
To reset the tuning
4. Hold down the TUNE function key (D7) and press both the DATA m/n buttons at the same time.
You will hear the reference sinusoidal sound play with the standard Pitch (C=C), or with the current Transpose pitch.
9
MIDI Channel
pRP6 is able to transmit MIDI messages on up to three channels, depending on the type of Preset recalled (single, layer or split). In reception, pRP6 can receive on all 16 MIDI channels.
The MIDI function allows you to modify the MIDI transmission channels of the pRP6, used by the pRP6 to communicate with other MIDI devices through a MIDI cable.
The Midi Channel function does not play a reference note during the setting operation.
1. Press and hold the MIDI Channel function key (E7) and press the DATA m button to increase the transmission channel by one unit.
Each time you press the DATA m button, the MIDI channel setting increases by one unit.
Repeat the operations, making a mental note of how many times you press the DATA channel number.
2. Press and hold the MIDI Channel function key (E7) and press the DATA n button to decrease the channel setting by one unit.
Each time you press the DATA n button, the MIDI channel setting decreases by one unit.
m
button with E7 pressed, until you obtain the required
Resetting to the default MIDI channel configuration
3. If you are not sure on which transmission channels pRP6 is currently set, you can reset to the default channel settings (Ch 1, 3 and 2) by holding down the MIDI Ch. function key (E7) and pressing both DATA m/n buttons at the same time.
10
Midi Local
If you are using your pRP6 via MIDI as a controlling device connected to an external sound generator (expander, keyboard, etc.), when you play, you will hear the expander’s sounds together with the pRP6 Sounds. If you prefer to listen to the expander’s sounds alone, you can choose to exclude the RP sounds by setting the MIDI Local function to OFF.
Setting this function to OFF disconnects the keyboard from the internal generator and transmits keyboard data via the pRP6 MIDI OUT only.
The Midi Local function does not play a reference note during the setting operation.
1. Press and hold the MIDI Local function key (F7) and press the DATA n button once.
Play the same note, or a note anywhere along the keyboard. You will not hear any sound.
This is because MIDI LOCAL OFF setting has disconnected the keyboard from the internal sound engine. This setting will allow you to play your external expander’s sounds via MIDI without hearing the pRP6 sounds.
2. To return to MIDI LOCAL ON, press and hold the MIDI Local function key, (F7) and press the DATA m button.
Play the same note, or a note anywhere on the keyboard. This time the keyboard will play. Via MIDI, with MIDI LOCAL ON, you will be able to play the pRP6 sounds together with the external expander’s sounds.
11
Midi Common channel
The Common channel is a special channel that allows you to control other MIDI devices that have automatic arrangements.
The Midi Common function does not play a reference note during the setting operation.
1 Press and hold the MIDI Common function key (G7) and press the DATA
m button to set the Common channel to ON.
The Common channel is set to OFF by default, therefore, pressing the DATA m button will set the Common channel ON.
When on, the Common Channel is set to the value of 16 (fixed).
2. Press and hold the MIDI Channel function key (G7) and press the DATA n button to deactivate the Common channel.
The Common channel will now be off.
Resetting to the default Common channel
3. If you are not sure of the current status of the Common channel setting (on or off), you can reset to the default setting (Off) by holding down the Common Ch. function key (G7) and pressing both DATA m/n buttons at the same time.
12
About MIDI
MIDI, the abbreviation for “Musical Instrument Digital Interface”, is a world standard interface that allows MIDI compatible instruments and other equip­ment to communicate with each other, in order to exchange data and control one another. MIDI is now a very common feature and a great deal of literature is available explaining all the standards implemented by MIDI. You are recommended to consult other specialized literature if you wish to know more about the standards implemented and how to apply them. This section limits itself to give some examples regarding the simplest forms of MIDI applications for your pRP6.
The MIDI ports
The pRP6 is fitted with two MIDI ports: MIDI IN and MIDI OUT. The MIDI IN port receives MIDI data from an external MIDI device which can
be used to control the pRP6. The MIDI OUT port transmits MIDI data generated by the pRP6 (for example,
note or velocity data generated by playing the keyboard).
MIDI channels
The “MIDI channels” used in the MIDI communication system is similar to television broadcasting. Each channel can receive a different stream of data with respect to the others. Exactly as occurs in television broadcasts, in order to exchange data, the receiving and transmitting devices must be tuned correctly. In other words, the MIDI controlling device and the MIDI receiving device must both be set to the same MIDI channel, selected from 16 possible channels.
Multiple channel instruments, called multi-timbral units, can receive and transmit across several different MIDI channels at the same time, but each part must correspond to the same MIDI channel between the two communicating units. pRP6 is able to transmit on up to three MIDI channels. In reception, pRP6 can be used as a multi-timbral unit, because it can receive MIDI on 16 channels.
Midi Common
If you set pRP6 to receive MIDI messages on the Common channel, all program change messages received by pRP6 are interpreted as Preset Change messages, allowing you to play the 16 Presets from the external keyboard which emulates the pRP6 internal keyboard. Simply set the external controlling device to transmit MIDI messages on the same channel as the
pRP6 Common channel.
The pRP6 MIDI Sounds and Banks
Via MIDI, your pRP6 offers some interesting features which cannot be achieved using the instrument on its own. On its own, the maximum number of Presets you can select on pRP6 are those listed on page 4, a total of 16, some of which recall single sounds, some two layered sounds across the keyboard and others two or three sounds on a split keyboard.
When you use pRP6 as a slave device, a MIDI controller keyboard can play the pRP6 internal Midi sounds which are organized in four banks, the first three housing 128 sounds organized in “family” groups, and the fourth containing 60 sounds. The bank 1 sounds correspond to the industry standard General MIDI sound library, while banks 2 and 3 contain sounds taken from Generalmusic’s own extensive sound library. Bank 4 contains an additional 60 Sounds, but not organized i “family” Groups like those in banks 1, 2 & 3. Banks 2 and 3 also contain a Percussive family where you’ll find a selection of 16 Drumkits.
13
Another drumkit is also in Bank 4. These sounds and sound banks can only be selected via MIDI, not from the
pRP6 control panel. To select these sounds via MIDI, you would have to send a Midi message to the pRP6 consisting of two parts: ControlChange/Bank Select (CC00-BankSelect) followed by a Program Change (PC). Refer to the Midi sound tables in the Appendix for information regarding the Banks and Program Change numbers of all the sounds and Drumkits.
MIDI messages transmitted and received by pRP6
pRP6 transmits and receives the following type of MIDI information. Note and Velocity data: This is information pertaining to the note played and
relative velocity value. The receiving device recognizes the note because it is defined by the “MIDI note number”, and the velocity value is defined by the “MIDI velocity value”. Whenever a key on the pRP6 is pressed, the note and velocity information is transmitted from the instrument’s MIDI OUT port to the receiving device. Conversely, pRP6 will play the corresponding notes when­ever note and velocity data is received at the instrument’s MIDI IN port.
Program Change numbers: This type of information relates to data which identifies the pRP6 Preset. pRP6 transmits MIDI Program Change numbers from 1 - 32, corresponding to the 32 Presets that can be selected from the panel. Whenever you select a Preset, the corresponding MIDI Program Change number is transmitted to the receiving device, causing the corre­spondingly numbered voices to be selected in the external MIDI unit, set to receive on the same MIDI channel as the pRP6.
Conversely, whenever pRP6 receives Program Change number data (for 1-
32) from an external MIDI device, the correspondingly numbered pRP6 Preset
will be automatically selected, but only if received on the Common channel, otherwise, the internal Midi Sounds will be selected.
Control Change messages: The Soft and Damper pedals of pRP6 generate Control Change data which is transmitted from the instrument’s MIDI Out port whenever the pedals are operated. The internal tone generator of the receiving device will respond to the pedal solicitations in the same way as the pRP6 Sound engine. Whenever the same type of Control Change data is received by pRP6, it will respond appropriately.
14
MIDI Applications
The following explains how your pRP6 can be used in the most common MIDI setups suited to this instrument:
a) as a MIDI controlling device (Master); b) as a tone generator (in other words, a Slave); c) for MIDI sequence recording.
As a MIDI controlling device
pRP6, like most MIDI instruments, transmits note and velocity information (touch response) via the MIDI OUT port whenever notes are played on the keyboard.
If the MIDI OUT port is connected to the MIDI IN port of another MIDI keyboard (synthesizer, etc.) or a tone generator (more commonly called an “expander”, but essentially any device with an internal sound engine), the external unit will respond precisely to the notes played on the transmitting keyboard.
The result is that such a setup allows you to play two instruments at the same time, using pRP6 as the controlling device (Master) and the other as the device being controlled (Slave).
Quite simply, every time you select a Preset, you will send Program change messages to the external device who will respond by playing a second sound.
As a Slave device
As well as transmitting MIDI information, pRP6 recognizes the same type of data if received at the MIDI IN port from an external controlling device. In this case, the MIDI IN port of the pRP6 is connected to the MIDI OUT port of the external controlling unit. This, therefore, allows pRP6 to be controlled in exactly the same manner as described above, only this time, the pRP6 behaves as the slave and the external device the controller.
Midi Sequencer recording
The type of data transfer described above can be exploited very efficiently for MIDI sequence recording. For this connection, shown in the diagram, the pRP6 MIDI OUT is connected to the Sequencer MIDI IN, and the Sequencer MIDI OUT is connected to the pRP6 MIDI IN. This connection is more commonly know as a “MIDI Loop”.
Any instrument with a sequencer, or a Computer running sequencer software, can be used to capture (record) the MIDI data transmitted by the pRP6.
When the recorded data is played back, the pRP6 reproduces the recorded sequence in exactly the same manner as it was recorded.
15
Panel Reset
pRP6 offers a Panel Reset function which allows you to restore the factory settings without turning the instrument off.
For example, if you have changed some parameters, such as the MIDI channels, the tuning, the velocity curves, etc., you can restore the factory (default) settings with the following procedure:
Hold down the GRAND PIANO PRESET button and press both the SOUND/ DATA m/n buttons at the same time.
16
T echnical specifications pRP6
Keyboard
Polyphony
Presets
Controls
Demo
Pedals
Connections
Amplification
76 keys, half-weighted
32 notes maximum
444 Sounds (MIDI addressable) 32 Presets - Single, Layer and Split, Grand Piano Preset, 22 Reverbs and 22 Effects (Delay/Modulations) memorized to the Presets
Volume, Data m/n, Touch, T ranspose, T une, Midi (Channel, Local, Common), Grand Piano Preset
1 Demo Song
Soft, Damper
Stereo In, Stereo Out, Phones, Pedals, Midi In, Midi Out, 12 V. DC.
6W + 6W Stereo
Technology
The pRP6 features a unique application of sound design technology patented by Generalmusic as “Damper Physical Model”.
Damper Physical Model
The damper pedal accurately simulates the effect of the dampers being moved closer to or further away from the strings of the piano. Because of this, effects such as partial or half damping can be achieved. The dampers can even be slowly “squeezed” back against the strings. When the damper pedal is depressed, the damper physical model will simulate the effect of sympathetic resonances being produced by the un-damped strings. Even if you are using a standard switch type pedal, you can hear the effect of the Damper Physical Model by comparing the sounds of notes played in the highest octave of the instrument with and without the damper pedal depressed.
Note: The Damper Physical Model is applied to the Grand Piano sound only.
17
Index
A
About MIDI 13
C
Common channel 12 Control Change numbers 14 Control panel 2 Controlling device 15
D
Damper 4 Damper Physical Model 17 Demo song 4 Drumkits 13
F
Fine tune the instrument 9 Functions of the pRP6 6
H
Hard curve 7 Headphone jack 4 Headphones 4
I
Introduction 1
L
Local On 11 Lower the pitch 8 Lower the tuning 9
Presets 5 Program Change numbers 14 pRP6 as a MIDI controlling device 15 pRP6 as a Slave device 15
R
Raise the pitch 8 Raise the tuning 9 Rear panel layout (connections) 3 Resetting the tuning 9 Restore the factory settings 16
S
Sequencer recording 15 Slave device 15 Soft 4 Soft curve 7
T
Technical specifications 17 Technology 17 Touch 6 Touch sensitivity 6, 7 Transmission channels 10 Transpose 6, 8 Transposition cancel 8 Tune 6, 9 Turn the instrument on 4
V
Velocity data 14
M
MIDI Applications 15 MIDI Channel 6, 10 MIDI Channels 13 MIDI Common 6, 13 MIDI Common channel 12 MIDI Local 6, 11 MIDI ports 13 MIDI Sequencer recording 15 MIDI Sound Banks 13
N
Normal curve 7 Note data 14
O
Overall volume 4
P
Panel Reset 16 Pedal Connection 4 Pitch 8 Playing the pRP6 4 Power supply (12 V D.C.) 4
18
Appendix
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A
pRP6 MIDI Sound table (GM - GMX)
Midi Bk 1 (Rom) Bk 2 (Rom) Bk 3 (Rom) PIANO group
00 Piano1 PianoMk1 PickPiano 01 Piano2 PianoW2 Pianoctave 02 Piano3 E.G.Piano12E.G.Piano2 03 HonkyTonk2DetPiano2Western 04 E.Piano1*ThinRhodx2E.Piano4 05 E.Piano2*E.Piano32E.Piano5 06 Harpsichor Harpsich22Harpsich3 07 Clavinet SynClav WowClav
CHROMATIC group
08 Celesta2CelestaPlk2ToyPiano 09 Glockenspl GlockVibes2GlockChoir 10 MusicBox WineGls12MusicBell 11 Vibraphone Vibes2 SynVibes 12 Marimba Marimba22Mallet 13 Xylophone Xylophone2 XyloTribal 14 TubularBel SoftBell2Oohlalaa 15 Santur BarChimes Climbing
ORGAN group
16 Organ1 216’1’Draw2Organ1WX 17 Organ2 16’8’5’Drw JazzOrgan3 18 Organ3 SwOrgan*SynOrg1 19 ChurchOrg12Church22Organ3WX 20 ReedOrgan PipeOrgan2Organ4 21 Musette2Accord1 Accord2 22 Harmonica Blusette WestHarmon 23 Bandoneon Cassotto OrganLfo
GUITAR group
24 NylonGtr SoloGtr VocalGtr 25 SteelGtr 12StrGtr2SteelGtr1 26 JazzGtr1 OctJzGtr2Hawaiian 27 CleanGtr ElGuitar1 ChorusGtr 28 MutedGtr Muted2 Dyn.Muted 29 Overdrive WhaGtr1 5thOverdr 30 DistGtr FuzzGtr HeavyGt 31 HarmonxGtr SlowHarmx2HarmGtr3
BASS group
32 AcoustcBs1 AcoustcBs2 AcousticBs3 33 FingeredBs Dyn.Fingrd*Dyn.Bass1 34 PickBass Dyn.Bass2*PckBass2 35 Fretless AcidBass1 Flanged 36 SlapBass1 Dyn.Bass3*SlapSynBs 37 SlapBass2 WXBass2StopBass 38 SynBass1 SynBass3 TecknoBass 39 SynBass2 SynBass4 RaveBass2
STRINGS group
40 Violin SlowViolin ViolinOrch 41 Viola BowedViola ViolaPad 42 Cello SlowCello CelloEns 43 Contrabass BowedBass Staccato 44 TremoloStr OctTremolo2Plectra 45 Pizzicato OctPizz2EchoPizz 46 Harp HarpDelay2Spacehar 47 Timpani TimpaniEFX2Dyn.Orch I’I
ENSEMBLE group
48 Strings StereoStrg2StrgGlock 49 SlwStrings StrgOrch2St.SlwStrg 50 SynStrg1 SynStrg32SynStrg5 51 SynStrg2 SynStrg42Strings3 52 Choir VoiceUuh2SlowUuh 53 VoxOoh VoiceAah2SlowAah 54 SynVox SkatVoices*Vocoder 55 OrchHits2Rave
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
*
2
2
2
*
2
2
2
2
2
2
2
*
2
2
2
2
Dyn.St.Hit
Midi Bk 1 (Rom) Bk 2 (Rom) Bk 3 (Rom) BRASS group
56 Trumpet FlugelAttk FlugelHorn 57 Trombone Trombone3 WowTromb2 58 Tuba ShortTuba WowTuba 59 MutedTrp1 MutedTrp2 Dyn.MtTrp 60 FrenchHorn Dyn.FrHorn*TotoHorns
*
2
61 Brass Brass22BrassRips 62 SynBrass12SynBras22SyntHorn 63 SynBrass22SlowHorn2AttkHorn
2
2
REED group
64 Soprano Soprano2 SoprFilter 65 SoftSax SaxNoise2SoftFilt 66 TenorSax OctaveSax2TenFilter 67 BaritonSax BaritDet2BariFilter 68 Oboe OboeChiff2OboeFilter 69 EnglisHorn2EngHorn22HornFilter 70 Bassoon Bassoon2 BassoonFlt 71 Clarinet ClarSolo ClarFilter
PIPE group
72 Piccolo HardFlute12HardFlt2 73 Flute Dyn.Flute1*DynHiFlute
2
2
74 Recorder2HardFlute22Bubbler 75 PanFlute PanFlute2 Dyn.Pan 76 BottleBlow BottleNois Tube 77 Shakuhachi2Shakupad2ShakuVoice
2
78 Whistle Whistle1WX Whistle3WX 79 Ocarina OcarinaPan2OcarinaSyn
2
SYN LEAD group
80 SquareWave2Pulse12Pulse2 81 SawWave ObxFilter2Lyle 82 SynCalliop2Azimut2SynLead1 83 ChiffLead2Chopper2Digital 84 Charang Jump
2
85 SoloVox FiltRes12FiltRes2 86 5thSawWave2Decay1 87 BassLead Obx2
2
2
2
2
2
SoundTrk
Decay2
2
Obx3
2
2
2
2
SYN PAD group
88 Fantasia2NewAge2PPG 89 WarmPad Obx1
2
90 Polysynth2Fantasy22Fantasy3 91 SpaceVoice VocBells2Angels 92 BowedGlass2Prophet12Prophet2 93 MetalPad2Bright22Analogic 94 HaloPad2Slave
2
95 SweepPad Machiner2Decay3
2
2
AnlgPad
2
2
2
2
Atmosphere
2
SYN SFX group
96 IceRain2Noiseres BigRoom 97 Soundtrack2MoonWind2Slope 98 Crystal Wind
2
99 Atmosphere2Arp26000 GlockAthm 100 Brightness WithGas2PopUp 101 Goblin Resonance2NoGravity 102 EchoDrops Synthex12Synthex2 103 StarTheme2StarTheme22PowerBad
2
SynLead2
2
2
2
2
2
2
ETHNIC group
104 Sitar SitarDet2SynSitar 105 Banjo BanjoOct2EthnicGtr
2
2
106 Shamisen ShamSitar2SynSham 107 Koto Kanoun2TrpClarin 108 Kalimba ShrtKalimb SaxTrumpt 109 Bagpipe BagpipeEns2BrassEns 110 Fiddle Hukin FiddleBell
2
2
111 Shanai BacktoWS2VoiceSpect
2
2
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Appendix A•1
Midi Bk 1 (Rom) Bk 2 (Rom) Bk 3 (Rom) PERCUSSIVE group
112 TinkleBell2Dk_Stand.1DDk_Stand.2 113 Agogo Dk_RoomDDk_WS
D
D
114 SteelDrums2Dk_PowerDDk_Std.1WX 115 Woodblock Dk_Elect.DDk_Dance 116 Taiko Dk_HouseDDk_Techno 117 Melo.Tom1 Dk_Jazz1DDk_Jazz2 118 SynthDrum Dk_BrushDDk_M1 119 ReverseCym Dk_OrchDDk_SY77
D
D
D
D
D
SFX group
120 GtFretNois Gtr.WhaWha GtrNoise 121 BreathNois Zapp KeyClick 122 Seashore2TickTack Drop 123 Bird Scratch1 Water 124 Telephone1 Telephone2 Door 125 Helicopter2SynPerc32Clackson
2
126 Applause HeartBeat PickScrape 127 GunShot Explosion2Bomb
Sounds without a suffix = Single Sounds with suffix Sounds with suffix Sounds with suffix
2 * D
= Layer = Switch = Drumkit
ROM Bk 4 (MIDI)
00 DetuneEP1 01 DetuneEP2
D
02 CpHarpsy 03 ChurcBel 04 DetnOrg1 05 DetnOrg2 06 ChurOrg2
2
2
2
2
2
2
2
07 ItAccord 08 Ukulele 09 12StGuit
2
10 Mandolin 11 HawGuitr 12 ChoGuitr
2
13 FnkGuitr 14 FbkGuitr 15 GuitarFb 16 S.Bass3 17 S.Bass4 18 Orchestr 19 S.Strng3 20 BrassTr2 21 S.Brass3 22 S.Brass4 23 TaisKoto
2
2
2
2
2
2
2
24 Castanet 25 ConcerBd 26 MeloTom2 27 808_Tom 28 GtCutNse 29 StrnSlap 30 Rain
2
31 Thunder 32 Wind 33 Stream 34 Bubble
2
35 Dog 36 Horse 37 Telephon 38 DoorCrak 39 Door 40 Scratch 41 WdChimes 42 CarEngin 43 Car Stop 44 Car Pass
2
2
45 CarCrash 46 Siren 47 Train 48 Jetplane 49 Starship 50 BurstNse 51 Laughing 52 Screamin
2
2
2
2
2
53 Punch 54 Heart Bt 55 FootStep 56 MachiGun 57 LaserGun 58 Explosin
2
2
112 DrumSFX
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A•2 Appendix
pRP6 Preset tables
Preset
Number
Name Preset
Number
Name
1. Stage Piano (S) 17. Harpsi/Strings (L)
2. Rock Piano (S) 18. Vibes 2 (Sp)
3. Rhodex (S) 19. Rock Piano/Pad (L)
4. Hard Rhodex (S) 20. Rhodex Pad (L)
5. Wurtlitz (S) 21. FM Piano Stage (L)
6. FM Piano (S) 22. Strings/Choir (L)
7. El. Glock Piano (L) 23. Piano/Choir (L)
8. Harpsi (S) 24. Stage Piano/Poly (L)
9. Vibes 1 (S) 25. Rock Piano/Poly (L)
10. Piano/Strings (L) 26. Jazz Organ 1 (S)
11. Stage Piano/Strings (L) 27. Pop Organ (S)
12. Stage Piano/Bass (Sp) 28. Theatre Organ (S)
13. Piano/Bass (Sp) 29. Church Organ (L)
14. Rhodex/Ride (Sp) 30. Jazz Organ 2 (Sp)
15. FM Pad (L) 31. Organ/Bass (Sp)
16. FM/El.Bass (Sp) 32. Church/Choir (L)
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Appendix A•3
DRUMKIT TABLES
DK_STAND1 113-2 DK_ROOM 114-2 DK_POWER 115-2 DK_ELECT. 116-2 DK_HOUSE 117-2 DK_JAZZ 118-2 DK_SFX 112-4 (Bk6 via MIDI)
25
C2
C3
C4
C5
C6
C7
C8
26 28 29 31 33 35 36 38 40 41 43 45 47 48 50 52 53 55 57 59 60 62 64 65 67 69 71
72 74 76 77 79 81 83 84 86 88 89 91 93 95 96 98 100 101 103 105 107 108
ROLLSNARE < < < < <
27
FINGERSNAP < < < < < ZAPP < < < < < GunShot < < < < < SCRATCH2 < < < < <
30
SCRATCH1 < < < < <
32
STICK < < < < < SQCLICK < < < < <
34
HOUSERIM < < < < < MUTBELL < < < < < BDSTD2 BDROOM1 BDELECT1 BDELECT1 BDHOUSE2 < BDSTD1 BDROOM1 BDROOM1 BDELECT1 BDHOUSE BDJAZZ
37
RIMSHOT1 < < < HOUSERIM <
39
SDSTD1 SDROOM1 SDROOM2 SDELECT < SDJAZZ3 HOUSECLAP < < < < < HIGH Q SDSTD4 SDROOM2 SDSTD3 SDROOM1 HOUSESD2 SDSTD3 SLAP TOMLOW TOMROOM < TOMELEC HOUSETCON TOMJAZZ SCRATCH PUSH
42
HHCLO1S HHTGHT1 HHTGHT1 < HOUSEHH HHTGHT1 SCRATCH PULL
44
TOMLOW TOMROOM < TOMELEC HOUSETCON TOMJAZZ STICKS HHPEDAL < < < HOUSEHH < SQUARE CLICK
46
TOMLOW TOMROOM < TOMELEC HOUSETCON TOMJAZZ METRO CLICK HHOPEN2 < < HHOPEN1 HOUSERIDE HHOPEN1 METRO BELL TOMLOW TOMROOM < TOMELEC HOUSETCON TOMJAZZ GUIT FRET N TOMHIGH TOMROOM < TOMELEC HOUSETCON TOMJAZZ GUIT CUT N UP
49
CRASH < < < HOUSERIDE < GUIT CUT N DW
51
TOMHIGH TOMROOM < TOMELEC HOUSETCON TOMJAZZ STRING SLAP RIDECYM < < < < < FL.KEY CLICK CHINA < < ReverseCym < < LAUGHING RIDECUP < < < < < SCREAMIN
54
TAMBSLP < < < < < PUNCH
56
SPLASH < < < < < HEART BT COWBELL < < < HOUSECOWB < FOOTSTEP1
58
CRASH < < < < < FOOTSTEP2 VIBRASLAP < < < < < APPLAUSE RIDECYM < < < < < DOOR CRAK CONGASLAP < < < < < DOOR
61
BONGOLOW < < < < < SCRATCH
63
CONGAHSLAP < < < HOUSETCON < WIND CHIMES CONGAHIGH < < < HOUSETCON < CAR-ENGINE CONGALOW < < < HOUSETCON < CAR-STOP TIMBALES < < < < < CAR-PASS
66
TIMBLOW < < < < < CAR-CRASH
68
AGOGO < < < < < SIREN AGOGO < < < < < TRAIN
70
CABASA < < < < < JETPLANE MARACAS < < < VOXHHCL < HELICOPTER WHISTLE < < < < < STARSHIP WHISTLE < < < < < GUN SHOT
73
GUIROSHORT < < < < < MACHINE GUN
75
GUIROLONG < < < < < LASER GUN CLAVES < < < < < EXPLOSION WOODBLOCK < < < < < DOG WOODBLOCK < < < < < HORSE
78
QUICAHIGH < < < < < BIRDS
80
QUICALOW < < < < < RAIN TRIANSHORT < < < < < THUNDER
82
TRIANLONG < < < < < WIND SHAKER < < < < < SEASHORE JINGLEBELL < < < < < STREAM WINDCHIMES < < < < < BUBBLE
85
CASTANETS < < < < <
87
MTSURDO < < < < < OPSURDO < < < < <
90 92 94
97 99
102 104 106
“<“ = as DK_STAND1 113-2
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A•4 Appendix
Drumkit tables
DK_BRUSH 119-2 DK_ORCH. 120-2 DK_STAND.2 113-3 DK_WS 114-3 DK_STD.1WX 115-3 DK_DANCE 116-3
25
<< < <<
27
<< < << < HHTGHT1 < < < < HHPEDAL < < < < HHOPEN2 < < <
30
< RIDECYM < < < << < <<
32
<< < <<
34
<< < << << < << < BDSTD3 BDSTD3 BDELECT1 BDELECT1 BDJAZZ BDORCH < BDPOWER BDROOM1 BDELECT1
37
< < < SDELECT < <
39
BRUSHTAP SDORCH SDSTD4 SDROOM2 SDROOM2 SDELECT BRUSHSLP CASTANETS < SDSTD3 < < BRUSREV SDORCH SDSTD3 TOMHIGH SDSTD3 SDROOM1 TOMBRUSH TIMPANI < TOMHIGH < TOMELEC
42
HHTGHT1 TIMPANI HHCLO2 CABASA HHTGHT1 < TOMBRUSH TIMPANI < < < TOMELEC
44
< TIMPANI < TAMBSLP < <
46
TOMBRUSH TIMPANI < < < TOMELEC < TIMPANI < COWBELL < HHOPEN1 TOMBRUSH TIMPANI < RIMSHOT2 < TOMELEC TOMBRUSH TIMPANI < BDJAZZ < TOMELEC
49
< TIMPANI < BRUSRIG < <
51
TOMBRUSH TIMPANI < DYNSDJAZZ < TOMELEC < TIMPANI < BRUSHTAP < < < TIMPANI < TOMJAZZ < ReverseCym < TIMPANI < TOMJAZZ < <
54
< < < HHCLO1S < < < < < TOMJAZZ < <
56
< < < HHPEDAL < <
58
< < < WOODBLOCK < < < < < HHOPEN2 < < < CRASHORCH < HOUSCLAP < < < < < BDSTD1 < <
61
< < < RIDECYM < <
63
< < < SDSTD1 < < < < < RIDECUP < < < < < TOMROOM < < < < < TOMROOM < <
66
< < < SPLASH < < < < < TOMROOM < <
68
< < < CRASH < <
70
< < < VIBRASLAP < < < < < CHINA < < < < < FINGERSNAP < < < < < BONGOLOW < <
73
< < < BONGOLOW < <
75
< < < CONGASLAP < < < < < CONGAHIGH < < < < < CONGALOW < < < < < GUIROLONG < <
78
< < < QUICALOW < <
80
< < < TIMBALES < < < < < TIMBALES < <
82
< < < AGOGO < < < < < TRIANLONG < < < < < WHISTLE < < < < < BDHOUSE1 < <
85
< < < NOISEPERC < <
87
< < < HOUSSD1 < < < < < VOICES1 < <
90 92 94
97 99
102 104 106
C2
C3
C4
C5
C6
C7
C8
26 28 29 31 33 35 36 38 40 41 43 45 47 48 50 52 53 55 57 59 60 62 64 65 67 69 71
72 74 76 77 79 81 83 84 86 88 89 91 93 95 96 98 100 101 103 105 107 108
Applause VOICES 3
VOICES2 VOXHHCL VOICES2 VOXHHCL VOXTIP VOXTAP CLAKSON DOLLYVOX TAMBSLP ROLLSNARE SDORCH HHCLO1S CLAVES CONGALOW QUICAHIGH AGOGO STICK STICK STICK STICK
“<“ = as DK_STAND1 113-2
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Appendix A•5
Drumkit tables
DK_TECHNO 117-3 DK_JAZZ2 118-3 DK_M1 119-3 DK_SY77. 120-3
25
<<
27
<< << <<
30
<< <<
32
<<
34
<< << BDTEKNO < BDJAZZ BDJAZZ < BDSTD2
37
HOUSERIM RIMSHOT2 BDROOM1 BDROOM1
39
HOUSSD1 SDJAZZ3 BDELECT1 BDELECT1 < < BDHOUSE1 BDPOWER HOUSESD2 DYNSDJAZZ BDPOWER TOMLOW HOUSETCON TOMJAZZ SDSTD1 TOMLOW
42
HHCLO2 HHTGHT1 SDORCH TOMHIGH HOUSETCON TOMJAZZ SDSTD3 TOMHIGH
44
HHTGHT1 < HOUSSD1 BDHOUSE1
46
HOUSETCON TOMJAZZ SDROOM2 BDSTD2 HOUSERIDE HHOPEN1 RIMSHOT1 SDSTD1 HOUSETCON TOMJAZZ SDROOM2 TOMROOM HOUSETCON TOMJAZZ TOMLOW TOMROOM
49
HHOPEN2 < TOMROOM SDSTD3
51
HOUSETCON TOMJAZZ TOMLOW TOMROOM ReverseCym < TOMROOM RIMSHOT1 < < TOMHIGH SDELECT < < HHCLO1S TOMROOM
54
< < HOUSEHH HOUSECLAP < < HHPEDAL COWBELL
56
HOUSECOWB < HOUSERIDE CABASA
58
< < HHOPEN2 HHCLO1S < < TAMBOURINE TAMBOURINE < < HOUSEHH HHOPEN2 < < CRASH CRASH
61
< < CHINA ROLLSNARE
63
HOUSETCON < RIDECYM RIDECYM HOUSETCON < RIDECUP RIDECUP HOUSETCON < CABASA TubularBel DYNSDJAZZ < VOXHHCL TubularBel
66
SDJAZZ2 < HOUSCLAP TubularBel
68
< < BONGOLOW KITCHEN < < BONGOLOW KITCHEN
70
< < DARBKLOW DARBKLOW VOXHHCL < DARBKHIGH DARBKHIGH < < CONGALOW BreathNois < < CONGAHIGH BreathNois
73
< < TIMBALES VIBRASLAP
75
< < TRIANSHORT VOICES1 < < TIMBALES VOICES1 < < TRIANLONG VOICES1 < < NOISEPERC VOICES1
78
< < NOISEPERC VOICES1
80
< < DOOR VOICES1 < < NOISEPERC VOICES1
82
< < SDSTD2 VOICES1 < < ROLLSNARE VOICES1 < < SDSTD3 VOICES1 < < VOICES1
85
< < VOICES1
87
< < VOICES1 < < VOICES1
90 92 94
97 99
102 104 106
C2
C3
C4
C5
C6
C7
C8
26 28 29 31 33 35 36 38 40 41 43 45 47 48 50 52 53 55 57 59 60 62 64 65 67 69 71
72 74 76 77 79 81 83 84 86 88 89 91 93 95 96 98 100 101 103 105 107 108
<
VOICES1 VOICES1 VOICES1 VOICES1 VOICES1 VOICES1 VOICES1 VOICES1 VOICES1
“<“ = as DK_STAND1 113-2
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A•6 Appendix
Midi Implementation chart
cturer: Generalmusic S.p.A. Model: pRP6 Vers.:1.00
Function Transmitted Recognised Remarks
Basic Channel Mode Default
Note Number Velocity Note ON
After Touch Pit/Mod X O
Control Change
Default Changed
Messages Altered True voice 0-127
Note OFF Key’s Ch’s
0,32 Bank change 4 Foot Controller 6 Data Entry 7 Volume 10 Pan 64 Damper Pedal 67 Soft Pedal 91 Reverb depth 93 Chorus depth 100,101 RPN
1-16 1-16
Mode 3
X
*****
*****
O O X X
1-16 1 midi In; 1 midi Out;
Mode 3
X X
0-127 True voice on banks
O O X O
0,32 Bank change 1 Modulation 4 Foot Controller 6 Data Entry 7 Volume 10 Pan 11 Express.Controller 16,48 * Effects selection 18,50 * Oriental Control 64 Damper pedal 66 Sustain 67 Soft pedal 72 Release time 73 Attack time 74 Filter 1 cut-off freq. 91 Reverb depth 93 Chorus depth 98,99 NRPN 100,101 RPN
Extra Common
1-2-3-5-6
Bank change recognised on common channel, only in reception:
Bank P. Change 48-55 * 0-31 Preset
Program Change System Exclusive System
Common System Real Time Aux Messages
Aux Messages
True number 0-127
Song Position Song Select Tune Clock Commands Active sensing All Sound Off Reset All Contr Local ON/OFF All Note Off Active sensing All Sound Off Reset All Contr Local ON/OFF All Note Off
Notes: * These messages travel on the Common channel only
*****
XO
X X X X X O O O O O
Cntrl 80 (ONE SHOT)
61 * Rotary slow/fast 68,69 * Preset inc./dec.
Cntrl 81 [ON 0-63] [OFF 64-127]
61 * Rotary (OFF=slow)
0-127
X X X X X O O O O O
O:YES X:NO
Mode 1:OMNI ON, POLY Mode 2:OMNI ON, MONO Mode 3:OMNI OFF, POLY Mode 4:OMNI OFF, MONO
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Appendix A•7
Recognized Control Change messages (MIDI Controllers)
A ControlChange message activates a Controlller , determined by the first ControlChange value.
The ControlChange consists of three parts:
status byte
ControlChange message.
data byte 1
ControlChange message. This is the number by which the ControlChanges are identified in the following tables.
data byte 2
troller.
- (status) determines the status of the
- (value 1) MIDI Controller activated by the
- (value 2) value of the activated MIDI Con-
Control Change on tracks
CC00,32 Bank change. CC01 Modulation. CC06,38 Data Entry. CC07 Main Volume. CC10 Pan (panorama). CC11 Expression. CC16,48† Effects selection CC17,49† Effects volume CC18,50† General Purpose (T uning control) CC32 BankSelect LSB. CC64 Damper pedal. CC66 Sostenuto (sustain) pedal. CC67 Soft pedal. CC71 Resonance. CC72 Release Time. CC73 Attack Time. CC74 Filter Cutoff Frequency . CC80 One Shot control CC81 On/Off control CC91 Effect 1 send (E1, reverb depth). CC93 Effect 2 send (E2, chorus depth). CC98,99 NRPN CC100-101 RPN
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A•8 Appendix
FEDERAL COMMUNICATIONS COMMISSION Note: This equipment has been tested and found to comply with the limits for a Class B
digital device, pursuant to Part 15 of FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this instrument does cause harmful interference to radio or television reception, which can be determined by turning the instrument off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and the receiver.
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
CAUTION: Changes or modifications to this product not expressly approved by the
manufacturer could void the user’s authority to operate this product.
GENERALMUSIC Code 271313
Specifications are subject to change without prior notice.
PRINTED IN ITALY
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