The PASCO scientific 012-06379B Instruction
Manual is copyrighted with all rights reserved.
Permission is granted to non-profit educational
institutions for reproduction of any part of this
manual, providing the reproductions are used only in
their laboratories and classrooms, and are not sold for
profit. Reproduction under any other circumstances,
without the written consent of PASCO scientific, is
prohibited.
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For a description of the product warranty, see the
PASCO catalog.
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For assistance with any PASCO product, contact
PASCO at:
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ii
®
012-06379BPhotogate Timer
Introduction
The PASCO ME-9215B Photogate Timer is an accurate
and versatile digital timer for the student laboratory.
The ME-9215B memory function makes it easy to time
events that happen in rapid succession, such as an air track
glider passing twice through the photogate, once before
and then again after a collision.
The Photogate Timer uses PASCO’s narrow-beam infrared photogate (see Figure 1) to provide the timing signals.
An LED in one arm of the photogate emits a narrow infrared beam. As long as the beam strikes the detector in the
opposite arm of the photogate, the signal to the timer
indicates that the beam is unblocked. When an object
blocks the beam so it doesn’t strike the detector, the signal
to the timer changes. The timer has several options for
timing the photogate signals. The options include Gate,
Pulse, and Pendulum modes, allowing you to measure the
velocity of an object as it passes through the photogate or
between two photogates, or to measure the period of a
pendulum. There is also a START/STOP button that lets
you use the timer as an electronic stopwatch.
An important addition to your Photogate Timer is the
ME-9204B Accessory Photogate, which must be ordered
separately. It plugs directly into the Photogate Timer and
triggers the timer in the same manner as the built-in photogate. In Pulse Mode, the Accessory Photogate lets you
measure the time it takes for an object to travel between
two photogates. In Gate mode, it lets you measure the
velocity of the object as it passes through the first
photogate, and then again when it passes through the
second photogate.
LED: Lights when
beam is blocked
Detector
Figure 1: The PASCO Photogate Head
➤➤
➤ NOTES:
➤➤
Plug in RJ12 connector
from Photogate timer
Infrared beam
LED:
Source of infrared
beam
c The Photogate Timer can be powered using
the included 7.5 V adapter. It will also run
on 4 C-size, 1.5 Volt batteries. Battery installation instructions are in the Appendix.
d Ten ready-to-use experiments are included
in this manual, showing a variety of ways in
which you can use your Photogate Timer.
The equipment requirements vary for different experiments. For many of the experiments, you will need an air track (dynamics
carts will also work). Many also require a
ME-9204B Accessory Photogate in addition
to the Photogate Timer. Check the equipment requirements listed at the beginning of
each experiment.
®
1
Photogate Timer012-06379B
Operation
Photogate Head
Photogate beam
Plug in RJ12 connec-
tor from timer
Clamp screw: loosen to
adjust photogate angle or
height
7.5 volt
power adapter
to 120 VAC,
60 Hz
or
7.5 volt
power port
Photogate port
Rear panel
Figure 2: Setting Up the Photogate Timer
Accessory
photogate port
220/240 VAC,
50 Hz
To Operate the Photogate Timer:
c Plug the RJ12 phone connector from the timer into the
RJ12 phone jack on the Photogate Head.
d Plug the 7.5 volt power adapter into the small recep-
tacle on the rear of the timer and into a standard 110
VAC, 60 Hz (or 220/240 VAC, 50 Hz) wall outlet.
e Position the Photogate Head so the object to be timed
will pass through the arms of the photogate, blocking
the photogate beam. Loosen the clamp screw if you
want to change the angle or height of the photogate,
then tighten it securely.
f If you are using a ME-9204B Accessory Photogate,
plug the stereo phone plug of the Accessory Photogate
into the large receptacle (see Figure 2) on the rear of
the timer.
g Slide the mode switch to the desired timing mode:
Gate, Pulse, or Pendulum. Each of these modes is described below. Switch the MEMORY switch to OFF.
h Press the RESET button to reset the timer to zero.
i As a test, block the photogate beam with your hand to
be sure that the timer starts counting when the beam is
interrupted and stops at the appropriate time.
j Press the RESET button again. You are ready to
begin timing.
Timing Modes
Gate Mode: In Gate mode, timing begins when the beam
is first blocked and continues until the beam is unblocked.
Use this mode to measure the velocity of an object as it
passes through the photogate. If an object of length L
blocks the photogate for a time t, the average velocity of
the object as it passed through the photogate was L/t.
Pulse Mode: In Pulse mode, the timer measures the time
between successive interruptions of the photogate. Timing begins when the beam is first blocked and continues
until the beam is unblocked and then blocked again.
With an Accessory Photogate plugged into the Photogate
Timer, the timer will measure the time it takes for an
object to move between the two photogates.
Pendulum Mode: In Pendulum mode, the timer measures the period of one complete oscillation. Timing begins as the pendulum first cuts through the beam. The
timer ignores the next interruption, which corresponds to
the pendulum swinging back in the opposite direction.
Timing stops at the beginning of the third interruption, as
the pendulum completes one full oscillation.
Manual Stopwatch: Use the START/STOP button in
either Gate or Pulse mode. In Gate mode the timer starts
when the START/STOP button is pressed. The timer
stops when the button is released. In Pulse mode, the
timer acts as a normal stopwatch. It starts timing when
the START/STOP button is first pressed and continues
until the button is pressed a second time.
TIMING DIAGRAMS
The following diagrams show the interval, t, that is
measured in each timing mode. In each diagram, a
low signal corresponds to the photogate being blocked
(or the START/STOP button pressed). A high signal
corresponds to the photogate being
unblocked (and the START/STOP button unpressed).
MODE
GATE
PULSE
PENDULUM
DIAGRAM
ttt
ttt
t
ttt
t
2
®
012-06379BPhotogate Timer
TIMING SUGGESTION
Since the source and detector of the photogate have a
finite width, the true length of the object may not be
the same as the effective length seen by the photogate. This parallax error may be minimized by having the object pass as close to the detector side of the
photogate as possible, with the line of travel perpendicular to the beam. To completely eliminate the
parallax error in experimental data, determine the
effective length of the object as follows:
c With the Timer in Gate mode, push the object
through the photogate, along the path it will follow in the experiment.
d When the photogate is triggered (the LED on top
of the photogate comes ON), measure the position
of the object relative to an external reference
point.
e Continue pushing the object through the photo-
gate. When the LED goes OFF, measure the position of the object relative to the same external reference point.
f The difference between the first and second meas-
urement is the effective length of the object.
When measuring the speed of the object, divide
this effective length by the time during which the
object blocked the photogate.
Memory Feature
When two measurements must be made in rapid succession, such as measuring the pre- and post-collision velocities of an air track glider, use the memory function. It can
be used in either the Gate or the Pulse mode.
➤➤
➤ NOTE: If additional photogate interruptions
➤➤
occur after the second time is measured, and before
the MEMORY switch is flipped to READ, they too
will be measured by the timer and included in the
cumulative time.
Figure 3: Timing an Air Track Glider
SPECIFICATIONS
Detector rise time: 200 ns max.
Fall Time: 200 ns max.
Parallax error: For an object passing through the photo-
gate, within 1 cm of the detector, with a velocity of less
than 10 m/s, the difference between the true and effective
length of the object will be less than 1 millimeter.
Infrared source: Peak output at 880 nm; 10,000 hour life.
To use the memory:
c Turn the MEMORY switch to ON.
d Press RESET.
e Run the experiment.
When the first time (t
ately displayed. The second time (t
cally measured by the timer, but it will not be shown
on the display.
f Record t
, then push the MEMORY switch to READ.
1
The display will now show the TOTAL time, t
Subtract t
from the displayed time to determine t2.
1
®
) is measured, it will be immedi-
1
) will be automati-
2
+ t2.
1
Figure 4: Photogate Timing a Pendulum
3
Photogate Timer012-06379B
Accessories for the Photogate Timer
The following accessories are available to help extend the
utility of your model ME-9215B Photogate Timer. All
the accessories work equally well with either model. See
the current PASCO catalog for more information.
ME-9204B Accessory Photogate
The stereo phone plug of the ME-9204B Accessory
Photogate plugs into the phone jack on the rear of the
Photogate Timer, giving you two identical photogates
operating from a single timer. With the timer in Gate
mode, you can measure the velocity of an object as it
passes through one photogate, then again as it passes
through the second photogate. With the timer in Pulse
mode, you can measure the time it takes for an object to
pass between the two photogates. (Many of the experiments in this manual are most easily performed using a
Photogate Timer with an Accessory Photogate.)
ME-9207B Free Fall Adapter
For easy and accurate measurements of the acceleration
of gravity, the ME-9207B Free Fall Adapter is hard to
beat. The Free Fall Adapter plugs directly into the phone
plug on the rear of the Photogate Timer. It comes with
everything you need, including two steel balls (of different size and mass), a release mechanism, and a receptor
pad. The release mechanism and the receptor pad automatically trigger the timer, so you get remarkably accurate measurements of the free fall time of the steel ball.
ME-9259A Laser Switch
This highly collimated photodetector is identical to a
photogate, except that you use a laser (not included) as
the light source. You can now time the motion of objects
that are far too big to fit through a standard photogate.
Measure the period of a bowling ball pendulum or the
velocity of a car. The Laser Switch operates in all three
timing modes (Gate, Pulse, and Pendulum).
10 Copy-Ready Experiments
The following 10 experiments are written in worksheet form. Feel free
to photocopy them for use in your lab.
NOTE: In each experiment, the first paragraph is a list of equipment
needed. Be sure to read this paragraph first, as the equipment needs
vary from experiment to experiment.
This manual emphasizes the use of an air track, but the air track experiments can also be performed with dynamics carts. Many also require a
ME-9204B Accessory Photogate in addition to a Photogate Timer.
Collision experiments, such as experiments 6 and 7, require four times
to be measured in rapid succession and are therefore most easily performed using two Photogate Timers.
4
®
012-06379BPhotogate Timer
Experiment 1: Instantaneous Versus Average Velocity
EQUIPMENT NEEDED:
- Photogate Timer with Accessory Photogate
- Air Track System with one glider.
Introduction
An average velocity can be a useful value. If you know you will average 50 miles per
hour on a 200 mile trip, it’s easy to determine how long the trip will take. On the other
hand, the highway patrolman following you doesn’t care about your average speed over
200 miles. He wants to know how fast you’re driving at the instant his radar strikes your
car, so he can determine whether or not to give you a ticket. He wants to know your
instantaneous velocity. In this experiment you’ll investigate the relationship between
instantaneous and average velocities, and see how a series of average velocities can be
used to deduce an instantaneous velocity.
Procedure
c Set up the air track as shown in
x
0
D/2
Figure 1.1, elevating one end of
the track with a 1-2 cm support.
d Choose a point x
near the center
1
of the track. Measure the position
of x1 on the air track metric scale,
1-2 cm support
and record this value in Table 1.1.
If you are using an air track with-
Figure 1.1: Setting Up the Equipment
out a scale, use a meter stick to
measure the distance of x1 from the edge of the upper end of the track.
e Choose a starting point x
for the glider, near the upper end of the track. With a pencil,
0
carefully mark this spot on the air track so you can always start the glider from the
same point.
f Place the Photogate Timer and Accessory Photogate at points equidistant from x
shown in the figure. Record the distance between the photogates as D in Table 1.1.
g Set the slide switch on the Photogate Timer to PULSE.
h Press the RESET button.
i Hold the glider steady at x
displayed after the glider has passed through both photogates.
, then release it. Record time t1, the time
0
j Repeat steps 6 and 7 at least four more times, recording the times as t
through t5.
D
D/2
x
1
, as
1
Card-
board
2
D
k Now repeat steps 4 through 9, decreasing D by approximately 10 centi-
meters.
l Continue decreasing D in 10 centimeter increments. At each value of D,
repeat steps 4 through 8.
®
5
Figure 1.2: Measuring Veloc-
ity in Gate Mode
Photogate Timer012-06379B
Optional
You can continue using smaller and smaller distances for D by changing your timing technique. Tape a piece of cardboard on top of the glider, as shown in Figure 1.2. Raise the photogate so it is the cardboard, not the body of the glider, that interrupts the photogate. Use just
one photogate and place it at x1. Set the timer to GATE. Now D is the length of the cardboard. Measure D by passing the glider through the photogate and noting the difference in
glider position between where the LED first comes on, and where it goes off again. Then
start the glider from x
as before, and make several measurements of the time it takes for the
0
glider to pass through the photogate. As before, record your times as t1 through t5. Continue
decreasing the value of D, by using successively smaller pieces of cardboard.
Data and Calculations
c
For each value of D, calculate the average of t1 through t5. Record this value as t
d
Calculate v
avg
= D/t
. This is the average velocity of the glider in going between the two
avg
photogates.
e
Plot a graph of v
x1 =
versus D with D on the x-axis.
avg
Table 1.1 Data and Calculations
avg
.
Questions
c
Which of the average velocities that you measured do you think gives the closest approximation
to the instantaneous velocity of the glider as it passed through point x
d
Can you extrapolate your collected data to determine an even closer approximation to the instantaneous velocity of the glider through point x
maximum error you expect in your estimated value.
D t1 t
2
t
3
? From your collected data, estimate the
1
t
4
t
5
?
1
t
avg
v
avg
e
In trying to determine an instantaneous velocity, what factors (timer accuracy, object being
timed, type of motion) influence the accuracy of the measurement? Discuss how each factor
influences the result.
f
Can you think of one or more ways to measure instantaneous velocity directly, or is an instantaneous velocity always a value that must be inferred from average velocity measurements?
6
®
012-06379BPhotogate Timer
Experiment 2: Kinematics on an Inclined Plane
EQUIPMENT NEEDED:
-Photogate Timer-Meter stick
-Ball and ramp, [A ball bearing (approximately 1.8 cm diameter) and a U-channel
ramp (approximately 50 cm long with an inside width of approximately 1 cm) will
work well, but the exact dimensions are not important].
Introduction
In this lab you will investigate how the velocity
of an object varies as it undergoes a constant
acceleration. The object is a ball rolling down
an inclined ramp. Instead of the usual investigation of velocity as a function of time, you will
measure its velocity as a function of the distance
it has travelled from its starting point.
➤➤
(
➤ Note: This experiment is just as easily per-
➤➤
formed with a glider on an inclined airtrack.)
Ball
Ramp
Photogate
Timer
Procedure
c Set up the apparatus as shown in Figure 2.1.
Fig-
d Move the ball slowly through the photogate, using the
meter stick as shown in Figure 2.2. Determine the point
at which the ball first triggers the Photogate Timer—this
is the point at which the LED on top of the photogate
first turns ON—and mark it with a pencil on the side of
the channel. Then determine the point at which the ball
last triggers the timer, and mark this point also. Measure
the distance between these marks and record this distance as
and mark it in pencil on the side of the channel.
Δ Δ
Δd. Determine the mid-point of this interval,
Δ Δ
LED comes ON
e Set the Photogate Timer to GATE mode and press the
RESET button.
Figure 2.2: Measuring
f Move the ball to a point 5 cm along the track above your mid-point. Hold it at this
position using a ruler or block of wood. Release the ball so that it moves along the
ramp and through the photogate. Record the distance travelled (from the starting point
to the midpoint) and the time (t
) in Table 2.1.
1
g Repeat the trial 3 times so you have a total of four measured times, then take the aver-
age of your measured times. Record your results in the table.
Mark with a pencil
on side of channel.
LED goes OFF
Meter Stick
Δ Δ
Δd
Δ Δ
h Move the ball to positions 10, 15, 20…40 cm from the midpoint, and repeat steps 3-5.
Data and Calculations
c For each distance from the midpoint of the photogate, calculate the final velocity of the
ball by dividing Δd by your average time.
d Construct a velocity versus distance graph, with distance on the horizontal axis.
®
7
Photogate Timer012-06379B
e If the graph doesn't turn out to be a straight line (as it shouldn't), manipulate the data math-
ematically and replot it until you obtain a straight line graph. For example, try plotting dis-
tance as a function of
v
, v2, 1/v, etc. From your graph, what is the mathematical relation-
ship between the velocity of an object on an inclined plane and the distance from its starting
point that it has travelled along the plane?
Questions
Table 2.1 Data and Calculations
Distance inside photogate =
ΔΔ
Δd:
ΔΔ
Distance
Travelled
t
1
t
2
t
3
t
4
Average
Time
Final
Velocity
c
The standard equations for motion with a constant acceleration (starting from rest) include:
x = 1/2 at
2
and v = at. Eliminate t from these equations to determine the relationship between
x and v. Using your result and your graph, can you determine the acceleration of the ball as it
rolled down the plane?
d From your answer to question 1, write the equation of motion for the accelerating ball, giving
its position as a function time. Why do you think equations of motion are most often expressed as a function of time instead of simply relating position to velocity and acceleration?
8
®
012-06379BPhotogate Timer
Experiment 3: Speed of a Projectile
EQUIPMENT NEEDED:
-Photogate Timer, with Accessory Photogate
-Ball and ramp-Meter stick
-Plumb bob-Carbon paper
Introduction
Projectile motion adds a new dimension, literally, to experiments in linear acceleration. Once a projectile is in motion, its acceleration is constant and in one direction
only—down. But unless the projectile is fired straight up or down, it will have an
initial velocity with a component perpendicular to the direction of acceleration. This
component of its velocity, since it is perpendicular to the applied force of gravity,
remains unchanged. Projectile motion is therefore a superposition of two relatively
simple types of motion: constant acceleration in one direction, and constant velocity
in an orthogonal direction.
In this experiment you will determine the initial velocity of a projectile directly,
using the Photogate Timer, and compare that with a value calculated by examining
the motion of the projectile.
Procedure
c Set up the apparatus as in figure 3.1, so the
ball rolls down the ramp onto the table, then
passes through the photogate, interrupting
the beam.
d Tape a piece of paper to the table, under the
Accessory Photogate. Use the ramp to push
the ball slowly through the Accessory
Photogate, as shown in Figure 3.2. Determine the point at which the ball first triggers
the Photogate Timer—this is the first point at
which the LED turns ON—and mark it on
the paper. Then determine the point at which
the ball last triggers the timer, and mark this
point also. Measure the distance between
these marks and record this distance as
Replace the ramp as in Figure 3.1.
e Use a plumb bob to determine the point
directly below where the ball will leave the
edge of the table after rolling down the ramp.
Measure the distance from the floor to the
top of the table at the point where the ball
leaves the table and record this value as d
f To measure the position where the ball will
strike the floor after rolling down the ramp,
tape a piece of plain paper onto the floor with a piece of carbon paper on top. The
impact of the ball will leave a clear mark for measuring purposes.
Δ Δ
Δd.
Δ Δ
y
Accessory
Ball
Ramp
Figure 3.1: Equipment Setup
Mark with pencil
Photogate
Ramp
.
LED comes ONLED goes OFF
Figure 3.2: Measuring
Photogate
Δ Δ
Δd
Δ Δ
Ramp
®
9
Photogate Timer012-06379B
g Set the Photogate Timer to GATE mode. Now move the ball to a starting point somewhere
on the ramp. Mark this starting position with a pencil so you will be able to repeat the run,
starting the ball each time from the same point. Hold the ball at this position using a ruler or
block of wood. Press the RESET button. Release the ball so that it moves along the ramp
and through the photogate. Record the time in Table 3.1.
h Repeat the trial at least four more times with the same starting point, and record your times in
the table.
i Measure the distance from the point directly below the ramp to each of the landing spots of
your ball. Record these distances in the data table.
Data and Calculations
c Take the average of your measured times and of your measured distances. Record these aver-
ages in the data table. Also record the average distance as d
of the table.
Table 3.1
Data from Photogate Timer
TrialTimeDistance
Δ Δ
Δd =
1
Δ Δ
in the space provided to the right
x
2
3
Vertical height, dy =
Average horizontal distance, dx =
4
5
Averages
v0 (avg)
d Divide
Δ Δ
Δd by your average time to determine v0, the velocity of the ball just before it left the
Δ Δ
Horizontal velocity, v0 =
Percentage difference =
table.
e Now determine the horizontal velocity of the sphere using the equations for projectile motion
and your measured values for d
d
= v0t; dy = 1/2 at2;
x
where a equals the acceleration caused by gravity (9.8 m/s
f Compare your two values for v
and dy:
x
2
or 980 cm/s2).
. Report the two values and the percentage difference.
0
Optional
If you have time, choose a value for dx and a value for dy. For what value of v0 will the ball
travel the distance dx as it falls the distance dy? Adjust the height and angle of the ramp and the
starting point until you produce the predicted value of v0. Now run the experiment to see if
your calculated values for dx and dy are correct.
10
®
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