Panasonic SX-KN2600, SX-KN2400 User Manual

SX-KN2400 SX-KN2600(ENGLISH)
KEYBOARD
SX-KN2400
SX-KN2600
Operating Instructions
SX-KN2400 SX-KN2600
Matsushita Electric Industrial Co., Ltd.
Web Site: http://www.panasonic.co.jp/global/
ENGLISH
QQTG0692
Se0203S0
Before connecting, operating or adjusting this product, please read these instructions completely. Please keep this manual for future reference.
QQTG0692ENGLISH
01_Caution for AC Mains Lead.fm 2 ページ 2003年3月11日 火曜日 午後12時13分
Caution for AC Mains Lead
(For United Kingdom) (For the type as shown in figures A and B)
For your safety, please read the following text carefully.
This appliance is supplied with a moulded three pin mains plug for your safety and convenience. A 5-ampere fuse is fitted in this plug. Should the fuse need to be replaced please ensure that the replacement fuse has a rating of 5-ampere and that it is approved by ASTA or BSI to BS1362.
Check for the ASTA mark or the BSI mark
on the body of the fuse.
If the plug contains a removable fuse cover you must ensure that it is refitted when the fuse is replaced. If you lose the fuse cover the plug must not be used until a replacement cover is obtained. A replacement fuse cover can be purchased from your local dealer.
WARNING: DO NOT CONNECT EITHER WIRE TO THE EARTH TERMINAL WHICH IS MARKED WITH THE LETTER E, BY THE EARTH
SYMBOL OR COLOURED GREEN OR GREEN/ YELLOW.
THIS PLUG IS NOT WATERPROOF —KEEP DRY.
Before use
Remove the connector cover.
How to replace the fuse
The location of the fuse differ according to the type of AC mains plug (figures A and B). Confirm the AC mains plug fitted and follow the instructions below. Illustrations may differ from actual AC mains plug.
Open the fuse cover with a screwdriver.
1.
Figure A Figure B
Fuse cover
CAUTION!
IF THE FITTED MOULDED PLUG IS UNSUITABLE FOR THE SOCKET OUTLET IN YOUR HOME THEN THE FUSE SHOULD BE REMOVED AND THE PLUG CUT OFF AND DISPOSED OF SAFELY. THERE IS A DANGER OF SEVERE ELECTRICAL SHOCK IF THE CUT OFF PLUG IS INSERTED INTO ANY 13-AMPERE SOCKET.
If a new plug is to be fitted please observe the wiring code as stated below. If in any doubt please consult a qualified electrician.
IMPORTANT
The wires in this mains lead are coloured in accor­dance with the following code: Blue: Neutral, Brown: Live. As these colours may not correspond with the col­oured markings identifying the terminals in your plug, proceed as follows: The wire which is coloured Blue must be con­nected to the terminal which is marked with the letter N or coloured Black or Blue. The wire which is coloured Brown must be con­nected to the terminal which is marked with the letter L or coloured Brown or Red.
Replace the fuse and close or attach the fuse
2.
cover.
Figure A Figure B
Fuse (5 ampere)
Fuse (5 ampere)
For United Kingdom and Republic of Ireland
www.panasonic.co.uk (for UK customers only)
Order accessory and consumable items for your product with ease and confidence by telephoning our Customer Care Centre Mon–Friday 9:00am–5:30pm. (Excluding public holidays.)
• Or go on line through our Internet Accessory ordering application.
• Most major credit and debit cards accepted.
• All enquiries transactions and distribution facilities are provided directly by Panasonic UK Ltd.
• It couldn’t be simpler!
Customer Care Centre For UK customers: 08705 357357 For Republic of
Ireland customers: 01 289 8333
Technical Support
For UK customers: 0870 1 505610
This Technical Support Hot Line number is for Panasonic PC software related products only.
For Republic of Ireland, please use the Customer Care Centre number listed above for all enquiries.
For all other product related enquiries, please use the Customer Care Centre numbers listed above.
2
QQTG0692
07_Part II.fm 48 ページ 2003年2月5日 水曜日 午後2時40分
Part II Playing the rhythm
Overview of rhythm performance
An explanation follows of the terms related to this instrument’s rhythm performance.
Playing the rhythm
Rhythm and accompaniment pattern
Each rhythm is comprised of not only a DRUMS pattern, but also of accompaniment patterns called BASS and ACCOMP. The combination of all of these is the rhythm.
• The accompaniment pattern sounds when you perform using the AUTO PLAY CHORD (APC). (Refer to page 52.).
Rhythm and Style
One rhythm of this instrument is comprised of four VARIATION patterns, and for each one the optimum sounds and effects are set. All of these together comprise one STYLE.
STYLE
RHYTHM
VARIATION 1
VARIATION 2
VARIATION 3
VARIATION 4
• In the MUSIC STYLIST (page 60) and MUSIC STYLE ARRANGER (page 62) etc.
this STYLE is summoned.
PANEL setting
PANEL setting
PANEL setting
PANEL setting
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10_Part V.fm 104 ページ 2003年1月27日 月曜日 午後1時45分
Part V Composer Outline of the Composer
The COMPOSER enables you to create your own accompaniment patterns. A pattern is comprised of 8 parts: DRUMS 1, 2, BASS and ACCOMP15 parts. These parts would form the backing of a song.
Rhythm components which can be stored
Different INTRO 1, 2, VARIATION 1 to 4, FILL IN 1, 2 patterns can be created for each MEMORY (A, B, C).
• Each VARIATION is made of a PATTERN, FILL 1 and FILL 2.
• A Maj (major) and Min (minor) pattern is avail­able for each of the INTRO and ENDING 1 and 2.
INTRO VARI 1 VARI 2 VARI 3 VARI 4 ENDING
1 Maj 1 Min 2 Maj 2 Min
PATTERN FILL IN 1 FILL IN 2
PATTERN FILL IN 1 FILL IN 2
PATTERN FILL IN 1 FILL IN 2
PATTERN FILL IN 1 FILL IN 2
1 Maj 1 Min 2 Maj 2 Min
Memory capacity
Expressed in terms of notes, the total number of notes which can be stored in all the COMPOSER memories is about 13,000. The remaining mem­ory available for recording is shown on the recording display as a percentage (%).
• When “Memory full!” appears on the display no more data can be stored in the COM-
POSER.
MEMORY
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Because the contents of the MEMORY are erased after the power is turned off, you should save the data on disks/SD cards if you wish to keep it. (Refer to pages 125, 140.)
Composer
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Summary of the REVERB & EFFECT menu items
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Part IX Reverb & Effect Outline of the
Reverb & Effect
In the REVERB & EFFECT mode, you can make detailed settings related to this instrument’s effects.
Press the PROGRAM MENUS button to turn it
1.
on.
PROGRAM
MENUS
• The display looks similar to the following.
TONE CONTROL (page 156)
Settings for the entire instruments final out­put sound quality.
REVERB:
REVERB type and detailed settings (page
43)
Select REVERB & EFFECT.
2.
• The display looks similar to the following.
Select the desired menu.
3.
Follow the procedures on the corresponding
4.
menu display.
• When the TEMPO/PROGRAM indicator is lit, it indicates that the TEMPO/PROGRAM is available for setting the current function.
CHORUS:
CHORUS type and detailed settings (page
43)
MULTI:
MULTI EFFECT type and detailed settings (page 42)
MIC REVERB & EFFECT:
Settings for the effects that are applied to MIC. (page 44)
SOUND LOAD OPTION:
Specify whether the various data accompa­nying a sound, such as effects, are used when the sound is recalled. (page 153)
MIXER:
Use the MIXER display to visually adjust the major settings of each part. (page 150)
Reverb & Effect
When you have finished setting the functions,
5.
press the PROGRAM MENUS button to turn it off.
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14_Part IX.fm 156 ページ 2003年1月27日 月曜日 午後1時52分
Part IX Reverb & Effect
Tone Control
Settings for the entire instruments final output sound quality.
On the REVERB & EFFECT display, select
1.
TONE CONTROL.
The display looks similar to the following.
Use the BASS ∧ and ∨ buttons to adjust the
2.
low range and the TREBLE for the high range.
Raising the settings excessively may cause distorted sounds. Lower the setting or the MAIN VOLUME.
Reverb & Effect
and ∨ buttons
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Summary of the SOUND EDIT menu items
15_Part X.fm 157 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit Outline of the Sound Edit
SOUND EDIT enables you to create your own new sound by altering one of the this instrument’s preset sounds. Your new sound can be stored in one of the sound memory locations. SOUND EDIT has two methods of use. You can edit in detail using functions more commonly associated with a synthesizer, or you can use EASY EDIT which allows you to change some basic parameters on one page.
Select a sound to edit.
1.
Turn on the PROGRAM MENUS button.
2.
PROGRAM
MENUS
• The display looks similar to the following.
Select SOUND EDIT.
3.
• The display looks similar to the following.
• Press the EDITED (or ORIGINAL) button to switch between the modified sound (EDITED) and the original sound (ORIGINAL). This allows you to compare the edited sound to the original sound as you are modifying it.
EASY EDIT (page 158)
The most often used edit functions—such as brightness and attack speed—are assembled on one display for easy sound modification.
TONE (page 159)
Modify the tones which make up the sound.
PITCH (page 162)
Adjust the settings related to the pitch.
FILTER (page 163)
Adjust the amount of frequency cut in spe­cific frequency ranges.
AMPLITUDE (page 165)
Volume settings.
Sound Edit
LFO (page 167)
Cyclic modulation settings.
Select the desired menu and follow the proce-
4.
dures on the corresponding setting display.
• To check the sound of a single tone, press the SOLO button to highlight the SOLO indication. Only the currently selected tone sounds when a key is played.
• When the TEMPO/PROGRAM indicator is lit, it indicates that the TEMPO/PROGRAM is available for setting the current function.
When the sound is just the way you like it, on
5.
the SOUND EDIT MENU display press the WRITE button to store your new sound.
EFFECT (page 168)
Settings related to the various effects applied to the sound.
CONTROLLER (page 169)
Specify how wheel operation etc. affects the sound.
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Easy Edit items
15_Part X.fm 158 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit
When DRUM KIT sounds are selected and the SOUND EDIT is activated, the setting display looks different from that for other sounds, but the basic operation is the same. (To specify the percussion instrument you wish to edit, use the name, or alternatively, while pressing the key­board key for the corresponding sound, press the NOTE SELECT button.)
To record the DIGITAL DRAWBAR settings, first adjust the settings, then enter the SOUND EDIT mode, press the WRITE button and fol­low the procedure on the display.
and ∨ buttons to select the sound
Easy Edit
The most commonly used edit functions are consolidated on one display, providing convenient and quick editing operation.
On the SOUND EDIT menu display, select
1.
EASY EDIT.
The display changes to the following.
Use the buttons below the display to specify
2.
the value of the attribute.
An effect may remain unchanged when EASY EDIT is used to set the value, if another EDIT function was first used to set the value to its
Sound Edit
upper or lower limit.
Press the WRITE button to store your new
3.
sound.
Storing your new sound is explained on page
169.
If a sound is stored in the EASY EDIT mode, and is later selected in the EASY EDIT mode, the displayed value of an attribute may be dif­ferent from the value when it was stored. The sound itself, however, is exactly as it was stored.
BRILLIANCE:
Adjust the brightness of the sound.
VIBRATO DEPTH:
Set vibrato depth.
VIBRATO SPEED:
Set vibrato speed.
VIBRATO DELAY:
Set time delay between key played and vibrato start.
OCT SHIFT:
Shift the octave range.
ATTACK:
Adjust attack time.
RELEASE:
Adjust time of sound fade-out after key is released.
D. EFF:
Select type of effect. (Refer to page 168)
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Part X Sound Edit
Tone Edit
Modify the separate tones which comprise the sound.
About tones
A sound may be made up of at most four tones.
A special process is used to produce real-
1st tone
2nd tone
SOUND
3rd tone
4th tone
sounding piano type tones. For this reason, some edit procedures for piano sounds, FIL­TER or AMPLITUDE for example, may differ from those for other sounds.
TONE SELECT
On the SOUND EDIT menu, select TONE.
1.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
select the tone you wish to edit (1st, 2nd, 3rd, 4th).
Use the ▲ and buttons to select a setting item and then the selection.
Use the ON/OFF buttons to select ON or OFF.
Select a sound for the tone.
3.
Use the GROUP group, and the TONE NAME
to select the sound.
A
4.
5.
mark in the DYNAMICS column indi-
cates that a TONE DYNAMICS change was made to the sound.
Use the LEVEL volume.
Use the KEY of the output sound.
and
and
and
and
buttons to specify a
buttons to select the
and
buttons to adjust the
buttons to set the pitch
buttons
Use the PANNING MODE
7.
select mode. (NORMAL, RANDOM, STE­REO R, STEREO L)
If STEREO R or STEREO L is selected for the MODE, the balance is fixed (cannot be moved).
Use the PAN
8.
stereo balance.
CTR is the center point. At L64, the sound is all the way to the left, at R63 all the way to the right.
Use the DELAY
9.
the delay time of the sound.
The higher the number, the longer the delay before sound output.
Use the TRIGGER
10.
a trigger mode.
KEY ON:
The normal mode, in which sound is emitted when the key is played.
KEY OFF:
Sound is emitted when the key is released (like muted strings, for example).
LEGATO:
Sound is emitted only when the key is played legato.
and
and
buttons to adjust the
buttons to adjust
buttons to select
and
and
buttons to
Sound Edit
Use the DETUNE
6.
adjustment of the pitch deviation.
and
buttons for fine
NON LEG:
Sound is not emitted when the key is played legato.
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15_Part X.fm 160 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit
PEDAL:
The sound is produced only while the SUS- TAIN button is on.
CHORD:
The sound is emphasized when chords are played (like the cutting sound of a guitar, for example).
TONE COPY
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You can copy the tone of a particular sound to a specified tone in the sound you are editing.
On the 1/4 display, press the TONE COPY
1.
button.
Use the FROM
2.
tone to copy from.
Use the OPTION item you wish to copy.
Use the TO
3.
you wish to copy to.
Press the OK button.
4.
Tone copy is executed.
and
and
buttons to select the
buttons to select the
and
buttons to select the tone
KEY LAYER
Adjust the relation of tone output to keyboard location.
Use the PAGE buttons to view the 2/4 display.
1.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
select a tone (1st, 2nd, 3rd or 4th).
Use the ▲ and buttons to select a setting item and then the selection.
Use the L-FADE
3.
LOW
and
lower range of tone output.
By entering different values for the L-FADE and LOW settings, you can define a sloping volume increase to the peak output volume which corresponds to the note pitch.
and
buttons to define the area of the
buttons to specify a
buttons and the
and
Use the HIGH
4.
FADE the higher range of tone output.
By entering different values for the H-FADE and HIGH settings, you can define a sloping volume decrease from the peak output which corresponds to the note pitch.
By overlapping the L-FADE and H-FADE
Sound Edit
curves of each different tone, you can achieve a cross-fade effect, where the sound gradually changes in relation to pitch.
Repeat steps 2 to 4 for the other tones, as
5.
desired.
and
and
buttons to define the area of
buttons and the H-
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Part X Sound Edit
VELOCITY LAYER
Adjust these settings to regulate the tone output relative to the velocity.
Use the PAGE buttons to view the 3/4 display.
1.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
select a tone (1st, 2nd, 3rd or 4th).
Use the ▲ and buttons to select a setting item and then the selection.
Use the L-FADE
3.
LOW
and
output area for the lower range.
Use the HIGH
4.
FADE output area for the higher range.
By overlapping the L-FADE and H-FADE curves of each different tone, you can change the way the tone sounds relative to how hard or softly the keyboard is played.
Repeat steps 2 to 4 for the other tones, as
5.
desired.
and
and
buttons to define the pp sound
and
buttons to define the ff sound
buttons to specify a
buttons and the
and
buttons and the H-
TONE DYNAMICS
You can adjust the settings so that a different sound (tone) is output for each tone depending on the velocity (how hard the keys are played).
Use the PAGE buttons to view the 4/4 display.
1.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
select a tone.
Use the and buttons to select the col-
3.
umn for the function you wish to adjust.
Select the tone waveform.
4.
Use the GR sound group. Use the TONE WAVEFORM and ∨ buttons to select the waveform.
Use the LEV
5.
ume. Use the FLT sound.
Use the VELOCITY
6.
the velocity range.
When the upper limit of a waveform is set to 127, no more waveforms can be added.
and
and
buttons to select the
buttons to adjust the vol-
and
buttons to set the
buttons to specify
and
Repeat steps 3 to 6 to edit the other wave-
7.
forms, as desired.
Repeat steps 2 to 7 for the other tones, as
8.
desired.
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Sound Edit
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Part X Sound Edit
Pitch Edit
Adjust the settings related to the pitch of the sound.
KEY SHIFT & DETUNE
On the SOUND EDIT menu display, select
1.
PITCH.
The display looks similar to the following.
Use the RIGHT SPLIT
3.
the octave of the right part when the keyboard is split.
Use the LEFT SPLIT
4.
the octave of the left part when the keyboard is split.
and
and
buttons to set
buttons to set
PITCH ENVELOPE
Specify how the pitch changes over time, from the time the key is played to the time the sound
Use the buttons to the left of the display to
2.
select a tone (1st, 2nd, 3rd or 4th).
Use the ▲ and buttons to select a setting item and then the selection.
Use the KEY SHIFT
3.
ify the output pitch.
Units are in semitones.
Use the DETUNE
4.
adjust the pitch.
Slight differences in the DETUNE values between the tones add fullness to the sound.
Use the TONE SCALE
5.
select the type of scale (NORMAL, 1/2, 1/4, 1/8, 1/16, 1/32, 1/64, FIX).
NORMAL is the normal scale type. For exam-
Sound Edit
ple, when 1/2 is selected, a difference in pitch between one key and the adjacent key becomes half the normal pitch difference. When FIX is selected, the pitch is the same regardless of which key is played.
and
buttons to specify a
and
and
buttons to spec-
buttons to fine-
and
buttons to
KEYBOARD OCTAVE
Use the PAGE buttons to view the 2/4 display.
1.
The display looks similar to the following.
dies out.
Use the PAGE buttons to view the 3/4 display.
1.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
select a tone.
Use the ▲ and buttons to select a setting item and then the selection.
Adjust the settings for the pitch change enve-
3.
lope.
Use the buttons below the display to set the corresponding values. The envelope is cre­ated on the display as you input the settings.
Use the TOTAL DEPTH specify the maximum level.
Use the START PITCH the start point. Use the STOP PITCH
buttons to set the stop point.
and
buttons to specify a
buttons to
buttons to set
and
and
and
Use the OCT SHIFT
2.
the octave of the sound.
162
QQTG0692
and
buttons to set
Repeat steps 2 and 3 for the other tones, as
4.
desired.
15_Part X.fm 163 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit
PITCH ENVELOPE TOUCH & KEY FOLLOW
Specify how the pitch envelope changes in rela­tion to note pitch.
Use the PAGE buttons to view the 4/4 display.
1.
Use the buttons to left of the display to select a
2.
tone.
Use the ▲ and buttons to select a setting item and then the selection.
and
buttons to specify a
At a − setting, the softer the keys are pressed, the greater the change. At a + setting, the harder the keys are pressed, the greater the change.
Change the key follow settings for the
4.
ATTACK, DECAY and RELEASE.
Use the ENVELOPE KEY FOLLOW attributes to adjust the settings. Use the CENTER buttons to select the center of the bend direc­tion.
and
buttons corresponding to the
and
Use the TOUCH
3.
the respective touch settings.
Use the TIME time change depending on touch. Use the LEVEL change level depending on touch.
and
and
and
buttons to specify the pitch
buttons to change
buttons to specify the
Filter Edit
Make major changes to the sound by eliminating specific frequency ranges.
FILTER & EQUALIZER
On the SOUND EDIT menu, select FILTER.
1.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
select a tone.
Use the ▲ and buttons to select a setting item and then the selection.
and
buttons to specify a
HPF(6)+EQ (high-pass filter + equalizer)
Signals lower than the cut-off frequency are cut. Normal sounds are sharpened.
LPF24 (low-pass filter 24)
A stronger low-pass filter than LPF+EQ.
HPF24 (high-pass filter 24)
A stronger high-pass filter than HPF+EQ.
BPF (band-pass filter)
Cuts off signals that are not within in the area between the two specified CUTOFF frequen­cies.
For this mode, adjust the settings on the EQUALIZER/FILTER side as well.
Sound Edit
Use the MODE button to select the filter mode.
3.
LPF(6)+EQ (low-pass filter + equalizer)
Signals higher than the cut-off frequency are cut. Normal sounds are softened.
THRU
No filter effect is applied.
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Part X Sound Edit
Use the CUTOFF
4.
frequency range which is cut by the filter.
Use the RESONANCE
5.
specify the resonance value (dB).
Resonance is effect which adds character to the sound by emphasizing the harmonic com­ponents of frequencies close to the cut-off frequency.
and
buttons to set the
and
buttons to
TOUCH & KEY FOLLOW
Adjust how the filter is applied relative to touch and pitch.
Use the PAGE buttons to view the 2/4 display.
1.
The display looks similar to the following.
<Equalizer>
For LPF(6)+EQ/HPF(6)+EQ filters, the sound quality can be modified by the EQUALIZER.
RANGE
Select the setting range (HIGH or LOW).
FREQUENCY
Set the standard frequency.
GAIN
Set the level increase or decrease from the value set for FREQ (dB).
Repeat steps 2 to 5 for each tone, as desired.
6.
FILTER ENVELOPE
Specify how the filter changes over time, from the time the key is played to the time the sound dies out.
Use the PAGE buttons view the 3/4 display.
1.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
Use the buttons to the left of the display to
select a tone.
Use the ▲ and buttons to select a setting item and then the selection.
Sound Edit
Modify how the respective filters are applied
3.
relative to key touch.
Use the TOUCH CUT OFF specify the amount of change in the cut-off fre­quency. Use the TOUCH CURVE buttons to specify the curve of change. Use the TOUCH RESONANCE specify the degree of change in the resonance value.
Modify how the respective filters are applied
4.
relative to note pitch.
Use the KEY FOLLOW SLOPE tons to adjust the bend slope. Use the KEY FOLLOW RANGE the pitch range.
and
and
buttons to specify a
and
and
buttons to specify
buttons to
and
buttons to
and
but-
2.
select a tone.
Use the ▲ and buttons to select a setting item and then the selection.
Use the
3.
tive filter envelopes.
Use the buttons below the display to adjust the respective settings.
You can use the CUTOFF ADJUST buttons to set the total upper and lower settings, the START POINT buttons to set the start point, and the STOP POINT buttons to set the stop point.
Repeat steps 2 and 3 for the other tones, as
4.
desired.
and
and
buttons to modify the respec-
buttons to specify a
Repeat steps 2 to 4 for the other tones, as
5.
desired.
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Part X Sound Edit
Modify how the respective filter envelopes
FILTER ENVELOPE TOUCH & KEY FOLLOW
Specify how the filter envelope (curve) changes relative to touch or note pitch.
Use the PAGE buttons to view the 4/4 display.
1.
• The display looks similar to the following.
3.
change relative to touch.
• Use the TOUCH TIME specify the time change, and the TOUCH LEVEL relative to touch.
•At a setting, the softer the keys are played, the greater the change. At a + setting, the harder the keys are played, the greater the change.
and
buttons to specify the level,
and
buttons to
Use the buttons to the left of the display to
2.
select a tone.
•Use the and buttons to select a setting item and then the selection.
and
buttons to specify a
Amplitude Edit
Adjust the settings related to the volume of the sound.
LEVEL
On the SOUND EDIT menu, select AMPLI-
1.
TUDE.
• The display looks similar to the following.
Use the KEY FOLLOW
4.
modify how the respective filter envelopes change relative to note pitch.
• Adjust the respective slopes for attack, decay and release. Use the CENTER tons to specify the center of the bend slope by note name.
Use the CURVE
5.
type of volume curve depending on touch.
Change the respective key follow settings.
6.
• Use the KEY FOLLOW SLOPE tons to adjust the bend slope. Use the KEY FOLLOW RANGE (1–3) specify the pitch range by note name.
and
and
buttons to select the
and
buttons to
and
and
buttons to
but-
but-
Sound Edit
Use the buttons to the left of the display to
2.
select a tone.
•Use the and buttons to select a setting item and then the selection.
Use the LEVEL
3.
volume.
Use the TOUCH
4.
amount of volume change in relation to how hard the keyboard is played.
•At a value, the softer the keyboard is played, the louder the sound. At a + value, the harder the keyboard is played, the louder the sound.
and
and
and
buttons to specify a
buttons to select the
buttons to set the
Repeat steps 2 to 6 for the other tones, as
7.
desired.
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Part X Sound Edit
ENVELOPE
Specify how the volume changes over time, from the time the key is played to the time the sound dies out.
Use the PAGE buttons to view the 2/3 display.
1.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
select a tone.
Use the ▲ and buttons to select a setting item and then the selection.
Adjust the settings for the volume envelope.
3.
Use the buttons below the display to set the corresponding values. The envelope is cre­ated on the display as you input the settings.
Use the SUSTAIN PEDAL select the type of sustain.
LONG:
Extend the release time of the sound.
HOLD:
Maintain the key-pressed condition.
Repeat steps 2 and 3 for the other tones, as
4.
desired.
and
buttons to specify a
and
buttons to
ENVELOPE TOUCH & KEY FOLLOW
Specify how the volume changes relative to touch or note pitch over time.
Use the PAGE buttons to view the 3/3 display.
1.
Use the buttons to the left of the display to
2.
select a tone.
Use the ▲ and buttons to select a setting item and then the selection.
Change the touch settings.
3.
Use the TOUCH ATTACK specify the ATTACK time change depending on touch. Use the TOUCH DECAY buttons to specify the DECAY time change depending on touch.
At a − setting, the softer the keys are pressed, the greater the change. At a + setting, the harder the keys are pressed, the greater the change.
Change the key follow settings for the
4.
ATTACK, DECAY and RELEASE.
Use the RANGE buttons to specify the key­board range.
and
buttons to specify a
and
buttons to
and
Sound Edit
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Part X Sound Edit
LFO Edit
LFO can be applied to the pitch, amplitude, filter and/or pan to produce a cyclic modulation of the sound.
Twelve LFO groups can be used.
LFO
On the SOUND EDIT MENU display, select
1.
LFO.
The display looks similar to the following.
Use the PAGE buttons to select the respective
2.
characteristics. PAGE 1/4: PITCH (vibrato effect) PAGE 2/4: AMPLITUDE (tremolo effect) PAGE 3/4: FILTER (wah-wah effect) PAGE 4/4: PANNING (auto pan effect)
Use the buttons to the left of the display to
3.
select a tone.
Adjust the respective assigned LFO’s.
4.
LFO which share the same number on other displays are also changed with this adjust­ment.
SELECT
Select the assigned LFO number (1 to 12)
SPEED
Adjust the modulation speed.
Use the TONE SETTINGS
6.
adjust the respective parameters.
PHASE
Phase
A + indicates normal phase, and a indicates an inverted phase.
WAVE
Modulate the waveform.
SINE: Sine wave TRIANGLE: Triangle wave SQUARE: Square wave SAW TOOTH: Saw tooth wave RANDOM: Irregular pattern
DELAY
Delay time is the time elapsed from when the keyboard key is pressed until the modulation begins.
DEPTH
Modulation depth
TOUCH
Degree of modulation change in relation to touch
Repeat steps 2 to 6 for the other tones, as
7.
desired.
You can press the OVERVIEW button to con­firm the status of each LFO setting.
and
buttons to
Sound Edit
KEYSYNC
When playing more than one note, specify whether the LFO starts or not each time a key is pressed (ON/OFF).
When KEYSYNC is set to ON: if, while playing one note, you play a second note, the LFO is applied to the second note as well.
PHASE
Degree of phase change.
Use the CONNECTION buttons to specify
5.
whether or not the LFO is applied to the tone.
An arrow mark indicates that the LFO is applied.
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Part X Sound Edit
Effect Edit
These are settings related to the various effects applied to your edited sound.
DIGITAL EFFECT
EFFECT
On the SOUND EDIT menu display, select
1.
EFFECT.
The display looks similar to the following.
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Use the PAGE buttons to view the 2/2 display.
1.
The display looks similar to the following.
The display for the effect type which is best-
suited for the sound currently being edited is selected.
Use the CHORUS ON/OFF buttons set CHO-
2.
RUS to on or off. Use the respective DEPTH and ∨ buttons to specify how the CHORUS is applied.
Use the REVERB ADJUST
3.
specify how the REVERB is applied.
Use the MONO/POLY
4.
select the sound output mode.
Use the PORTAMENTO ON/OFF buttons set
5.
portamento to on or off. Use the TIME buttons to set the portamento time.
Sound Edit
and
and
buttons to
buttons to
and
Use the TYPE
2.
type of effect.
<ON/OFF button>
Specify whether the DIGITAL EFFECT button turns on or off when the sound is selected. When set to ON, the DIGITAL EFFECT button turns on automatically when the sound is selected.
<STEREO/MONO button>
Select stereo (STEREO) or monaural (MONO) output of the effect.
Use the buttons along the bottom of the dis-
3.
play to select the attribute you wish to adjust.
When the type is changed, the parameters revert to the factory defaults.
and
buttons to select the
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Part X Sound Edit
Controller Edit
Specify how operation of the controllers, such as the wheels, etc., affects the sound.
CONTROLLER
On the SOUND EDIT menu display, select
1.
CONTROLLER.
The display looks similar to the following.
Use the buttons to the left of the display to
2.
select a controller.
Two functions can be assigned to each con­troller.
Use the FUNCTION
3.
a function for the controller.
Use the DEPTH
4.
depth of the function applied by the controller.
and
buttons to select
and
buttons to set the
Use the ON/OFF
5.
controller to on or off for each tone.
When set to INV, the effect is applied inversely.
Repeat steps 2 to 5 for the other controllers,
6.
as desired.
Use the GLIDE
7.
whether or not the glide effect is active.
ENABLE:
The glide effect is enabled.
DISABLE:
The glide effect is disabled.
To assigning a function to the foot switch, refer to page 172.
and
and
buttons to set the
buttons to select
Store the new sound
The MEMORY button in the SOUND GROUP section accesses memory banks reserved for the sounds you create with the SOUND EDIT. You can store up to 40 original sounds then select the sounds just like the other sounds in the SOUND GROUP.
Procedure
When you have edited the sound to just the
1.
way you like it, on the SOUND EDIT menu dis­play press the WRITE button.
The display changes to the MEMORY WRITE display.
To assign a name to your new sound, press
2.
the SOUND NAMING button.
If you do not assign a name to your sound, the name becomes the same as the original sound from which you started. In this case, skip to step 5.
The display changes to the SOUND NAMING display.
Sound Edit
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Part X Sound Edit
Use the buttons below the display to assign a
3.
name.
Set the character input position with the POSI­TION buttons, select the characters with the alphanumeric buttons and repeat name assignment.
Switch from upper to lower case letters with the ABC, abc button.
Press the INS button to enter a space at the cursor position.
Press the DEL button to erase the character at the cursor position.
Press the CLR button to erase the entire name.
Press the →← button to center the name.
Select a new sound
You can select your original sound just like the other sounds in the SOUND GROUP.
In the SOUND GROUP section, press the
1.
MEMORY button.
MEMORY
The list of sounds is shown on the display.
Select the desired sound from the list on the
2.
display.
When you have finished typing the name,
4.
press the OK button.
The display returns to the MEMORY WRITE display.
Use the
5.
ORY number in which to store the new sound (1–40).
Press the OK button.
6.
The new sound is stored, and COMPLETED! is shown on the display.
The SOUND EDIT mode is turned off.
The stored sound memories can be saved on
a disk/an SD card for recall at a later time. (Refer to pages 125, 140.)
Sound Edit
and
buttons to select the MEM-
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Part XI Control Outline of Control functions
Various settings related to the operation of this instrument are adjusted with the CONTROL functions.
Press the PROGRAM MENUS button to turn it
1.
on.
PROGRAM
MENUS
• The display looks similar to the following.
Select CONTROL.
2.
• The display looks similar to the following.
MUSIC STYLE ARRANGER MODE
Define which panel settings change by press­ing a FILL IN button when the MUSIC STYLE ARRANGER is used. (Refer to page 63.)
FADE IN/OUT SETTING
Settings related to the FADE IN/FADE OUT. (Refer to page 58.)
Follow the procedure to adjust the settings.
4.
• While you are adjusting the settings, when the TEMPO/PROGRAM indicator is lit, it indicates that the TEMPO/PROGRAM is available for setting the current function.
When you have finished setting the functions,
5.
press the PROGRAM MENUS button to turn it off.
Select a function.
3.
INITIAL
Return the settings and memories to the factory-preset status. (Refer to page 186.)
OVERALL TOUCH SENSITIVITY (page 172)
Adjust the amount of keyboard touch response.
FOOT CONTROLLERS (page 172)
Assign functions to the separately sold Foot Switch and Foot Controller, etc.
PANEL MEMORY MODE
Define which panel settings are stored when the PANEL MEMORY is used. (Refer to page
66.)
Control
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Part XI Control
Overall Touch Sensitivity
This instrument features INITIAL TOUCH (the volume, for example, changes depending on how hard the keyboard is played).
On the CONTROL MENU display, select
1.
OVERALL TOUCH SENSITIVITY.
The display looks similar to the following.
Use the ∧ and ∨ buttons to adjust the amount
2.
of keyboard touch response (0 to 9).
When set to 0, initial touch sensitivity is turned off.
Foot Controllers
If an optional Foot Switch and/or Expression Pedal (sold separately) is connected, you can assign it one of several functions, allowing convenient and fast control during your performance.
FOOT SWITCH
On the CONTROL MENU display, select
1.
FOOT CONTROLLERS.
The display looks similar to the following.
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OFF:
No function is assigned.
SOFT PEDAL:
Soft on/off
SOSTENUTO PEDAL:
Sostenuto on/off
P. MEM INCREMENT:
Use the CONTROLLER and buttons to
2.
select a switch name, and the FUNCTION and ∨ buttons to select its function.
Control
Increment the PANEL MEMORY number selection by 1.
P. MEM DECREMENT:
Decrement the PANEL MEMORY number selection by 1.
P. MEM BANK INC.:
Change to the next PANEL MEMORY bank in order.
P. MEM BANK DEC.:
Change to the previous PANEL MEMORY bank in order.
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Part XI Control
PANEL MEMORY 1 to 8:
The specified PANEL MEMORY number is turned on.
P. MEM INC.+DEC.:
Press the switch to increment the PANEL MEMORY number selection by one; release the switch to return to the previous number.
START/STOP:
START/STOP button on/off
FILL IN 1:
FILL IN 1 button on
FILL IN 2:
FILL IN 2 button on
INTRO & ENDING 1:
INTRO & ENDING 1 button on
INTRO & ENDING 2:
INTRO & ENDING 2 button on
SUSTAIN:
SUSTAIN button on/off
GLIDE:
Glide on/off (The glide effect “bends” the pitch down by about one semitone.)
FADE IN:
FADE IN button on/off
FADE OUT:
FADE OUT button on/off
PAD 1 to 6:
Specified PERFORMANCE PADS on
TAP TEMPO:
TAP TEMPO button on.
EXPRESS. PEDAL
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TOTAL EXPRESSION:
The volume for all parts changes when the expression pedal is operated.
PART EXPRESSION:
The volume changes only for parts for which PART EXP PEDAL was turned ON on the PART SETTING display for SOUND. (Refer to page 148.)
The initialized settings are as follows:
FOOT SWITCH SUSTAIN
EXPRESS. PEDAL TOTAL EXPRESSION
For connection of a Foot Switch, etc., refer to page 188.
TECHNI-CHORD:
TECHNI-CHORD button on/off
DIGITAL EFFECT:
DIGITAL EFFECT button on/off
MULTI EFFECT:
MULTI EFFECT button on/off
ROTARY SLOW/FAST:
TREMOLO SLOW/FAST of the DIGITAL
DRAWBAR
MIC REVERB:
MIC REVERB button on
MIC EFFECT:
MIC EFFECT button on
PUNCH RECORD:
Punch in/punch out
APC HOLD:
Memorize the chord specified for the auto­matic accompaniment.
Control
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Part XII Customize Outline of Customize functions
Many of this instrument’s settings can be customized for maximum playing convenience and ease.
Press the PROGRAM MENUS button to turn it
1.
on.
• The display looks similar to the following.
Select CUSTOMIZE.
2.
• The display looks similar to the following.
(KN2400)
Select a function.
3.
DISK PREFERENCES (KN2400)
Automatic display when a floppy disk is inserted (page 130).
SD PREFERENCES (KN2600)
Specify the desired priority of displays when the LOAD button is pressed on the control panel (page 145).
Follow the procedure to adjust the settings.
4.
• While you are adjusting the settings, when the TEMPO/PROGRAM indicator is lit, it indicates that the TEMPO/PROGRAM is available for setting the current function.
When you have finished setting the functions,
5.
press the PROGRAM MENUS button to turn it off.
Customize
FAVORITES SETTING
FAVORITES display settings (page 33)
DISPLAY TIME OUT (page 175)
Adjust settings related to the screen display.
DATA PROTECTION (page 176)
Specify when you don’t want the data to change in cases where it normally does, for instance during disk load and when automatic settings are made, etc.
MIDI SETTING LOAD OPTION (page 176)
Specify how MIDI data is handled when data is loaded from a disk.
LANGUAGE SETTING
Select your preferred language for the dis­played messages.
• The display is different, but the operation is the same as for HELP (page 33).
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Part XII Customize
Display Time Out
Numerous message displays and setting displays conveniently guide you through the operation steps of this instrument. Once you become familiar with the operation of your instrument, however, you may wish to shorten or even suspend the display time of the message displays.
On the CUSTOMIZE display, select DISPLAY
1.
TIME OUT.
• The display looks similar to the following.
Use the DISPLAY TYPE ∧ and ∨ buttons to
2.
select the function.
SAVE REMINDER:
Reminder display (OFF, DEFAULT, HOLD, 1 to 10 sec)
‘COMPLETED’ MESSAGE:
Operation successfully completed (OFF, DEFAULT, HOLD, 1 to 10 sec)
ARE YOU SURE?:
Display requires user action for confirmation (OFF, DEFAULT, HOLD)
Press the OK button.
4.
• Some messages may be displayed even if they are set to OFF.
ERROR MESSAGE:
Error notification display (DEFAULT, HOLD, 1 to 10 sec)
SOUND/RHYTHM SELECT:
Sound/rhythm and PERFORMANCE PADS BANK selection display (DEFAULT, HOLD, 1 to 10 sec)
EASY SETTING:
Display time when the setting display was accessed pressing and holding a panel button (DEFAULT, HOLD, 1 to 10 sec)
• When set the OFF, the display will not appear.
• When set to DEFAULT, the display time returns to the initialized setting.
• You can specify 1 to 10 seconds for the dis­play time.
• When set to HOLD, the DISPLAY HOLD auto- matically turns on.
Use the TIME ∧ and ∨ buttons to change the
3.
setting.
Customize
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Part XII Customize
Data Protection
Data which you don’t want to change but which is normally overwritten during disk load, song change, or the automatic setting functions, etc. can be protected from accidental overwriting.
In the CUSTOMIZE MENU display, select
1.
DATA PROTECTION.
• The display looks similar to the following.
Use the ITEM ∧ and ∨ buttons to select an
2.
item.
Use the ON/OFF button to select ON or OFF.
3.
ON:
The data is protected and will not be changed.
OFF:
The data is not retained.
Repeat steps 2 and 3 for each item.
4.
Press the OK button.
5.
MIDI Setting Load Option
Specify how MIDI data is handled when data is loaded from a disk.
On the CUSTOMIZE MENU display, select
1.
MIDI SETTING LOAD OPTION.
• The display looks similar to the following.
• The MIDI settings are always stored at the start of each recorded SEQUENCER SONG and when PANEL WRITE is executed. In the initialized state, the MIDI settings are not loaded even when the SONG is changed. However, changing this setting to YES will cause the stored MIDI settings to also load in these cases.
Customize
Use the and buttons to select an item.
2.
Load MIDI Parameters?
䡲䡲䡲䡲
From Registration file:
Specify whether MIDI data is also loaded when panel data is loaded (NO/YES).
From Sequencer Song:
Specify whether MIDI data is loaded or changed when SEQUENCER data is loaded or when the SONG is changed by the SEQUENCER SONG SELECT, SONG COPY or TRACK ASSIGN (NO/YES).
Use these settings when:
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GM2 mode ON:
Specify how the MIDI settings of this instru­ment are affected when GM2 is on.
• Select from INITIAL, (initialized settings), PRESET (MIDI PRESETS), and KEEP (the settings do not change).
NX SOUND mode ON:
Specify how the MIDI settings of this instru­ment are affected when NX SOUND is ON.
• Select from INITIAL, (initialized settings), PRESET (MIDI PRESETS), and KEEP (the settings do not change).
Use the ∧ and ∨ buttons to change the set-
3.
ting.
Press the OK button.
4.
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MIDI cable
This instrument Another MIDI instrument
OUT IN
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Part XIII MIDI What is MIDI?
MIDI (Musical Instrument Digital Interface) is the international standard for digital communication of elec­tronic musical instrument data. This means that any equipment which has a MIDI terminal—such as elec­tronic musical instruments and personal computers—can easily exchange digital data with other MIDI equipment without resorting to complicated conversions or connections.
MIDI terminals
(On the rear panel) IN:
The terminal by which this instrument receives data from other equipment.
OUT:
The terminal that transmits data from this
OUT IN
MIDI
instrument to other equipment.
• For these connections, use a commercially available MIDI cable.
MIDI
Connection examples
To generate sound from a connected instrument by playing this instrument
䡲䡲䡲䡲
To generate sound from this instrument by operating a connected instrument
䡲䡲䡲䡲
IN OUT
This instrument Another MIDI instrument
To connect with a MIDI sequencer
䡲䡲䡲䡲
IN INOUTOUT
This instrument Another MIDI instrument
MIDI cable
MIDI cable
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Part XIII MIDI
MIDI channels
Many different kinds of performance data are sent using just one MIDI cable. This is possible because MIDI signals are sent and received through 16 different basic channels (numbered 1 to 16). In order for the exchange of data to take place, the channels on the transmission side must match the channels on the receiving side. This characteristic also makes it possible to link
MIDI
multiple sound generators and to control each by matching specific channels.
The following kinds of data can be transmitted/received.
NOTE data
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This is the most basic kind of MIDI data which is exchanged, and is used to specify which keys are played and how hard they are played.
NOTE NUMBER: Number specifying which key
is played. NOTE ON: Specifies that a key is played. NOTE OFF: Specifies that a key is released. VELOCITY: Specifies how hard a key is struck.
MIDI notes are assigned numbers from 0 to
127, with middle C (C3) as 60. Note pitches
are in semitone increments, with the higher
numbers assigned to the higher pitches.
PROGRAM CHANGE
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This is sound change data. When a different sound is selected on the transmitting instrument, the sound on the receiving instrument also changes.
CONTROL CHANGE
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These are volume, sustain, effect, etc. data used to enhance performance expression. Each func­tion is distinguished by its control number, and the function which can be changed by the control differs depending on the instrument.
EXCLUSIVE data
䡲䡲䡲䡲
This is data that is specific to this instrument, and data for the GENERAL MIDI LEVEL 2 mode set­ting.
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Summary of the MIDI menu items
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Part XIII MIDI
Outline of MIDI functions
Press the PROGRAM MENUS button to turn it
1.
on.
The display looks similar to the following.
Select MIDI.
2.
The display looks similar to the following.
Select a function.
3.
Follow the procedure to adjust the settings.
4.
While you are adjusting the settings, when the TEMPO/PROGRAM indicator is lit, it indicates that the TEMPO/PROGRAM is available for setting the current function.
When you have finished setting the functions,
5.
press the PROGRAM MENUS button to turn it off.
MIDI
PART SETTING (page 180)
Set the MIDI CHANNEL, OCTAVE and LOCAL CONTROL settings for each part.
CONTROL MESSAGES (page 181)
Enable or disable the exchange of various CONTROL data.
REALTIME MESSAGES (page 181)
Enable or disable the exchange of REAL­TIME COMMANDS, and select the CLOCK mode.
COMMON SETTING (page 182)
Set the functions which are common to all parts.
INPUT/OUTPUT SETTING (page 183)
Settings which determine how various per­formance data is treated during data trans­mission and reception.
MIDI PRESETS (page 184)
Establish the optimum settings depending on how this instrument is connected to other equipment.
You can save the settings you specify your­self.
MODE SETTING (page 183)
NX SOUND and GM LEVEL 2 ON setting
COMPUTER CONNECTION (page 185)
Mode settings related to the flow of MIDI signals when this instrument is connected to a personal computer.
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Part XIII MIDI
Part Setting
Follow this procedure to set the functions which can be set for each part: MIDI CHANNELs, the OCTAVE data to NOTE data during transmission, and LOCAL CONTROL (whether or not the sound generator of this instrument is active during transmission).
MIDI
On the MIDI MENU display, select PART
1.
SETTING.
The display looks similar to the following.
Use the PART and buttons to select a
2.
part.
The list of parts covers 4 pages. Use the OTHER PARTS/TR button or PAGE button to view different parts.
Use the CHANNEL ∧ and ∨ buttons to select
3.
a MIDI CHANNEL for the part (OFF, 1 to 16).
A part which has been set to OFF cannot be used to transmit or receive MIDI data.
The initialized settings are as follows:
RIGHT 1 1 RIGHT 2 2 LEFT 3 PART 1 OFF PART 2 OFF PART 3 OFF PART 4 4 PART 5 5 PART 6 6 PART 7 7 PART 8 8 PART 9 9 PART 10 10 PART 11 11 PART 12 12 PART 13 13 PART 14 14 PART 15 15 PART 16 16 CONTROL OFF ACCOMP 1 – 5 OFF BASS OFF DRUMS 1 – 2 OFF CHORD OFF
Use the OCTAVE ∧ and ∨ buttons to set the
4.
octave shift value (3 to 3).
Octave shift is set for transmitted data only; however the transmitted and received octave shifts are linked. For example, if the transmit­ted octave shift is set to 1, the received octave shift is automatically set to −1.
Use the LOCAL ∧ and ∨ buttons to enable or
5.
disable this instruments sound generator.
When set to ON, the performance from this instrument is transmitted as MIDI data and also sounds from this instrument. When set to OFF, the performance from this instrument is transmitted as MIDI data but does not sound from this instrument.
Repeat steps 2 to 5 for each part as desired.
6.
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