Omega EZPLC User guide

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EZPanel Enhanced
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Programming Software Manual
Manual Part Number EZP-PANELEDIT-M
Revision A.1
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Direct From the Factory
EZPanel Enhanced
Programming Software Manual
Manual Part Number EZP-PANELEDIT-M
Revision A.1
Page 4
WARNING!
Programmable control devices such as EZPanel Enhanced are not fail-safe devices and as such must not be used for stand-alone protection in any application. Unless proper safeguards are used, unwanted start-ups could result in equipment damage or personal injury. The operator must be made aware of this hazard and appropriate precautions must be taken.
In addition, consideration must be given to the use of an emergency stop function that is independent of the programmable controller.
The diagrams and examples in this user manual are included for illustrative purposes only. The manufacturer cannot assume responsibility or liability for actual use based on the diagrams and examples.
CAUTION
Do not press the EZPanel Enhanced touchscreen with any sharp objects. This practice may damage the unit beyond repair.
Trademarks
This publication may contain references to products produced and/or offered by other companies. The product and company names may be trademarked and are the sole property of their respective owners. EZ Automation disclaims any proprietary interest in the marks and names of others.
Manual Part Number:
EZP-PANELEDIT-M
© Copyright 2005, EZ Automation
All Rights Reserved
No part of this manual shall be copied, reproduced, or transmitted in any way without the prior written consent of EZAutomation. EZAutomation retains the exclusive rights to all information
included in this document.
MANUFACTURED by AVG
4140 Utica Ridge Rd. • Bettendorf, IA 52722-1327
MARKETED by EZ Automation
4140 Utica Ridge Rd. • Bettendorf, IA 52722-1327
Phone: 1-877-774-EASY • Fax: 1-877-775-EASY • www.EZAutomation.net
EZP-PANELEDIT-M
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Editor Programming Software User Manual

Table of Contents

WARNING/Caution ......................................................................................................... inside front cover
Table of Contents .......................................................................................................................................i
EU Information .........................................................................................................................................ix
Compatability of Software
Software Enhancements ....................................................................................................................... xi
Enhancements for AB Drivers ................................................................................................................xi
New PLC/Drivers Added .........................................................................................................................xi
Chapter 1
Manual Organization ...................................................................................................................................2
Introduction .................................................................................................................................................3
What you need to get started ......................................................................................................................3
Hardware ...............................................................................................................................................3
Software ................................................................................................................................................3
Need Help? .................................................................................................................................................4
Onscreen HELP ....................................................................................................................................4
Fly-Over HELP ......................................................................................................................................4
PLC HELP .............................................................................................................................................4
Technical Support ..................................................................................................................................4
EZPanel Enhanced Models .........................................................................................................................5
6-inch Monochrome Models ..................................................................................................................5
6-inch Color Models ..............................................................................................................................6
8-inch Color Models ..............................................................................................................................7
10-inch and 15-inch Models ..................................................................................................................8
Features .................................................................................................................................................9
PLCs Supported by EZPanel Enhanced ...................................................................................................10
PLC Cable Part Numbers ..........................................................................................................................11
EZPanel Enhanced Editor Programming Software ..................................................................................12
Installing the Software .........................................................................................................................12
EZLaunch Pad ...........................................................................................................................................15
......................................................................................................... x
Chapter 2
Tutorial—Confi gure PLC ........................................................................................................................18
Tutorial—Create a Project ......................................................................................................................19
Step 1 ...............................................................................................................................................19
Step 2 ...............................................................................................................................................21
Step 3 ...............................................................................................................................................28
Chapter 3
Project Setup ...........................................................................................................................................32
Decide now if you want to work ON-LINE or OFF-LINE ......................................................................32
Step 1 Project Information .................................................................................................................33
SELECT ACTION ............................................................................................. ...........................33
Edit Program OFF-LINE (Write to Panel Later) ......................................................................33
Read Program from Panel and Edit OFF-LINE ......................................................................35
Edit Program ON-LINE ...........................................................................................................36
A QUICK REVIEW for “ENTER PROJECT INFORMATION” .......................................................37
Step 2 Design Your Screens .............................................................................................................39
Step 3 Write Your Program to Panel ..................................................................................................41
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Chapter 4
Objects Menu ..........................................................................................................................................44
Button Object .......................................................................................................................................46
Protection Tab ..............................................................................................................................48
Visibility/Details Tab ......................................................................................................................50
Indicator Button Object ........................................................................................................................51
Radio Buttons ......................................................................................................................................53
Switch Object ......................................................................................................................................56
Step Switch Object ..............................................................................................................................58
Tri-State Switch Object ........................................................................................................................60
Numeric Entry Object ..........................................................................................................................62
Scaling Tab ..................................................................................................................................64
Recipe Object ......................................................................................................................................66
Thumbwheel Object ............................................................................................................................69
Indicator Light Object ..........................................................................................................................71
Numeric Display Object .......................................................................................................................73
Scaling Tab ...................................................................................................................................75
Text Objects .........................................................................................................................................76
Static Text .....................................................................................................................................76
Triggered Text ...............................................................................................................................77
Lookup Text ..................................................................................................................................79
Message Database ................................................................................................................80
Dynamic Text ................................................................................................................................81
Text Entry .....................................................................................................................................83
Clock Objects ......................................................................................................................................85
Analog Clock ................................................................................................................................85
Digital Clock .................................................................................................................................86
Meter Object ........................................................................................................................................87
Alarms Tab ...................................................................................................................................88
Digital Display Tab ........................................................................................................................89
Scaling Tab ...................................................................................................................................90
Bar Graph Object ................................................................................................................................92
Digital Display Tab ........................................................................................................................93
Scaling Tab ...................................................................................................................................94
Line Graph Object ...............................................................................................................................95
Pen Tab ........................................................................................................................................97
XY Axis Tab ..................................................................................................................................97
PID Faceplate Object ..........................................................................................................................99
Legends Tab ...............................................................................................................................101
Change Screen Object ......................................................................................................................102
Alarm History Object .........................................................................................................................104
System Objects .................................................................................................................................106
Increment/Decrement Hour ........................................................................................................106
Activate Screen Saver ................................................................................................................108
Adjust Contrast ...........................................................................................................................109
Select Language ........................................................................................................................111
Multi-state Indicator Object ................................................................................................................ 112
Messages Tab ............................................................................................................................114
Embedding a Data Value ......................................................................................................115
Copy Messages ...................................................................................................................118
Bitmap Objects ..................................................................................................................................120
Dynamic Bitmap ........................................................................................................................120
Bitmap Button ............................................................................................................................123
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Multi-state Bitmap .......................................................................................................................126
Images Tab ...........................................................................................................................128
Increment/Decrement Value Object ..................................................................................................131
View File Object ................................................................................................................................133
Chapter 5
Main Programming Screen ..................................................................................................................136
Title Bar .............................................................................................................................................136
Main Menu Bar ..................................................................................................................................136
Standard Tool Bar ..............................................................................................................................137
Object Tool Bars ................................................................................................................................138
Basic Objects Tool Bar ...............................................................................................................138
Text Objects Tool Bar .................................................................................................................139
System Objects Tool Bar ............................................................................................................139
Bitmap Objects Tool Bar .............................................................................................................139
Draw Tool Bar ....................................................................................................................................140
Panel Tool Bar ...................................................................................................................................140
Status Bar ..........................................................................................................................................140
3 Easy Steps Tool Bar .......................................................................................................................141
Project Screen Explorer View ............................................................................................................141
Programming Screen ........................................................................................................................142
Chapter 6
Reference .............................................................................................................................................144
File Menu ...........................................................................................................................................144
Edit Menu ..........................................................................................................................................149
Overlapping Objects ...................................................................................................................151
Pick and Apply Attributes ............................................................................................................152
Simulate Next and Previous States ............................................................................................153
Screen Menu .....................................................................................................................................154
Objects Menu ....................................................................................................................................158
Draw Menu ........................................................................................................................................159
Sizing a Bitmap in Symbol Factory .............................................................................................162
Panel Menu .......................................................................................................................................163
Setup Menu .......................................................................................................................................167
Tag Database .............................................................................................................................167
Tag Cross Reference ..................................................................................................................170
Export Tags ................................................................................................................................171
Import Tags .................................................................................................................................172
Alarm Database ..........................................................................................................................175
Export Alarms .............................................................................................................................177
Message Database ....................................................................................................................178
Export Messages ........................................................................................................................180
Project Attributes ........................................................................................................................181
General tab ..........................................................................................................................181
Printer tab .............................................................................................................................182
Passwords tab ......................................................................................................................183
Clock tab ..............................................................................................................................184
Panel to PLC tab ..................................................................................................................185
PLC to Panel tab ..................................................................................................................187
How do I switch screens from a PLC? ..............................................................................187
Language tab .......................................................................................................................189
Alarm Protection tab .............................................................................................................190
Project Description .....................................................................................................................191
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Select PLC .................................................................................................................................191
Upgrade Firmware ......................................................................................................................192
Window Menu ....................................................................................................................................194
Help Menu .........................................................................................................................................195
Right Click Menus .............................................................................................................................196
Symbol Factory® ...............................................................................................................................197
Appendix A Troubleshooting
Frequently Asked Questions (FAQs) ................................................................................................. A-2
Troubleshooting ................................................................................................................................. A-5
PLC Driver Error Messages ............................................................................................................A-15
EZPanel Enhanced Error Messages ...............................................................................................A-61
EZPanel Enhanced Programming Software Error Messages ......................................................... A-62
Appendix B ASCII and ANSI Characters
EZPanel Enhanced ASCII Characters ..............................................................................................B-2
EZPanel Enhanced ANSI Characters ................................................................................................B-5
Appendix C PLC Communications Setup
Allen-Bradley PLC Communications Setup .......................................................................................C-3
MicroLogix DF1 Full Duplex .......................................................................................................C-3
MicroLogix DF1 Half Duplex .......................................................................................................C-4
MicroLogix DH485/AIC ...............................................................................................................C-5
SLC 5/03, 5/04 and 5/05 DF1 Full Duplex ..................................................................................C-6
SLC 5/03, 5/04 and 5/05 DF1 Half Duplex .................................................................................C-7
SLC 500, 5/01, 5/02 and 5/03 D485/AIC ....................................................................................C-8
PLC 5 DF1 ..................................................................................................................................C-9
Data Highway Plus ...................................................................................................................C-10
Remote I/O ...............................................................................................................................C-12
Generic DeviceNet I/O Communications Setup ..............................................................................C-14
DirectLogic PLC Communications Setup ........................................................................................C-16
Generic EtherNet/IP Communications Setup ..................................................................................C-17
General Electric (GE) PLC Communications Setup .......................................................................C-20
GE 90-30/90-70 SNPX .............................................................................................................C-20
GE VERSAMAX .......................................................................................................................C-21
Mitsubishi PLC Communications Setup Mitsubishi CC Link ...........................................................C-22
Modicon PLC Communications Setup .............................................................................................C-23
Omron C200 and C500 PLC Communications Setup .....................................................................C-24
Generic Profi bus-DP PLC Communications Setup .........................................................................C-26
Siemens S7 MPI Adaptor PLC Communications Setup ..................................................................C-30
Entivity’s Think &Do (WinPLC) Communications Setup ..................................................................C-32
Aromat ...........................................................................................................................................C-35
Control Techniques ..........................................................................................................................C-36
Control Technology Corporation (CTC) ...........................................................................................C-37
Idec ...........................................................................................................................................C-38
Mitsubishi CC Link ...........................................................................................................................C-39
Siemens S7_200 Protocol ...............................................................................................................C-40
Square D Symax .............................................................................................................................C-41
Texas Instruments ...........................................................................................................................C-41
Uni-Telway .......................................................................................................................................C-43
Universal Ethernet: Ethernet I/P, DF1 over Ethernet, Modbus TCP/IP, GE SRTP ..........................C-44
Appendix D Setting COM1 for a Printer
Setting COM1 for Printer ...................................................................................................................D-2
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EU Information

The EZPanel Enhanced is manufactured in compliance with European Union (EU) Directives and carries the CE mark. EZPanel Enhanced has been tested under CE Test Standard #EN55011, and is listed under UL File #E209355. The following information is provided to comply with EU documentation requirements.
Please NOTE: Products with CE marks perform their required functions safely and adhere to relevant standards as specifi ed by EU Directives provided they are used according to their intended purpose and that the instructions in this manual are adhered to. The protection provided by the equipment may be impaired if this equipment is not used in accordance with this manual. Only replacement parts supplied by EZAutomation or its agents should be used.

Technical Support

SELV Circuits

Environmental Specifi cations
Consult EZPanel Enhanced Editor Programming Software Help or you may fi nd answers to your questions in the operator interface section of our website @ www.EZAutomation.net. If you still need assistance, please call our technical support from 6 a.m. to Midnight CST at 1-877-774-EASY or FAX us at 1-877­775-EASY.
All electrical circuits connected to the communications port receptacle are rated as Safety Extra Low Voltage (SELV).
Operating Temperature
6” White on Blue & Mono non-expandable ...............................0 to 45 °C
6” Color .....................................................................................0 to 50 °C
6” Color TFT ..............................................................................0 to 55 °C
8” Color .....................................................................................0 to 50 °C
8” Color TFT ..............................................................................0 to 55 °C
10” Color ...................................................................................0 to 55 °C
15” Color ...................................................................................0 to 55 °C
Storage Temperature
6” White on Blue & Mono non-expandable ......................... -20 to +60 °C
6” Color .............................................................................. -25 to +60 °C
6” Color TFT ........................................................................ -25 to +65 °C
8” Color ............................................................................... -25 to +60 °C
8” Color TFT ........................................................................ -25 to +65 °C
10” Color ............................................................................. -25 to +65 °C
15” Color ............................................................................. -25 to +65 °C
Operating Humidity ..................................10 - 95% R.H>, noncondensing
Air Composition ............................................ No corrosive gases permitted

Preventative Maintenance and Cleaning

No preventative maintenance is required. The EZPanel Enhanced touchscreen should be cleaned as needed with warm, soapy water. See the EZPanel Enhanced Hardware Manual (P/N EZP-PANEL-M) for a list of compatible/incompatible chemicals and compounds.
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EZPanel Enhanced Editor
The EZPanel Enhanced product has been modifi ed to offer new features in:
• Software
• Drivers
Compatibility of Software
The EZPanel Enhanced Editor Software is compatible with current EZTouch Panels (from ADC) as well as the new EZPanel Enhanced models. However, EZPanel Enhanced Editor Programming Software does not allow current EZTouch Panels (from ADC) to utilize software upgrades, Enhanced drivers (Universal Ethernet, Aromat Mewtocol COM, Control Techniques, Control Technology Corp. (CTC), EZPLC, Idec Computer Link, Mitsubishi CC Link, Siemens S7_200, Square D Symax, and Texas Instruments), or Enhanced Features (Overlapping of Objects, Free Sizing of Touch Objects, Display of Tag Address on Objects, and Pick and Apply Style).
EZPanel Enhanced Editor Programming Software Enhancements
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EZPanel Enhanced Editor Programming Software Enhancements
• Overlapping of objects
• Free-sizing of touch objects
• Added convenience features such as pick and apply attributes and display address on objects
• Report object
• View File object added for EZCE Touchpanel
Enhancement for AB Drivers
• Support for ST & Long File types in AB Drivers
• Support for full range of I/O and direct addressing of I/O for DF1 and Micrologix
• Support ControlLogix and Compact Logix Tag names
• Support for binary fi les (B3:0/0) using the shortcut method of B3/0, B3/1, and B3/2
New PLC/Drivers added
• Aromat
• Control Techniques - Unidrive 2-wire, 4-wire (binary)
• Control Technology Corporation (CTC) - CTC2600, 2700, and 5100 (CTC Binary)
• Idec - Computer Link
• Mitsubishi - CC Link (CC Link protocol)
• Siemens S7_200
• Square D Symax - 300 Series CPU, 400 Series CPU (Symax)
• Texas Instruments - TI5x5 Series, TI505, TI545-1102, TI545-1104
• Uni Telway - Telemecanique TSX 37 Micro (UNI-TE Version 1.1)
• Universal Ethernet: Ethernet/IP, DF1 over Ethernet, Modbus TCP/IP, GE SRTP
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1
Introduction
In this chapter....
— Manual Organization — Introduction — What you need to get started — Need HELP? — Models — Features — PLCs Supported by EZPanels — PLC Cable Part Numbers — Programming Cable Part Number — EZPanel Enhanced Editor Programming Software Installation
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Editor Programming Software User Manual

Manual Organization

The EZPanel Enhanced Editor Programming Software User Manual is arranged in chapters. A description of key information contained in each chapter is provided below.
Chapter Description
Introduction
Provides Manual Organization, and lists what you need to get started, hardware and
Introduction
1
2
3
4
5
software. Discusses how to get help with questions or problems you might encounter through Onscreen Help and Technical Support. Provides you with a table listing the various models, their part numbers and special features. Lists the important features of all EZPanel Enhanced models. Lists the PLCs supported by the panels, by brand, model and protocol. Lists the part numbers for PLC cables and the programming cable. Tells how to install programming software.
Tutorial
Provides instructions to create an example (or “demo”) project. Discusses how to confi gure a PLC ladder logic program to use with the demo project. Takes you through the steps necessary to create an EZPanel Enhanced project using the pro­gramming software. Shows you how to transfer the project to the panel, and testing the project once transferred.
Project Setup
Discusses ON-LINE and OFF-LINE confi guration options. Tells you how to set up a project by entering project information (Step 1). Discusses screen design (Step 2), and how to transfer the project to the panel (Step 3).
Objects
Provides step-by-step instructions for confi guring each of the EZPanel Enhanced objects.
Reference
Provides more details on menu commands. Takes you through the main menu bar item by item, command by command, with instructions. Contains information on the various tool bars and the status bar. Describes right click menus and Screens Explorer view.
Appendix A Troubleshooting
Aids in diagnosing problems you might encounter when installing or operating your
A
B
C
D
EZPanel Enhanced. Provides steps to take to isolate and correct problems. Lists panel error messages, programming software error messages, and PLC Driver Error messages.
Appendix B Characters
Provides a list of the ASCII Characters supported by the EZPanel Enhanced. This information may be useful when creating a Text Entry or Dynamic Text object.
Appendix C PLC Communications Setup
Provides instructions on how to set up most PLC Types to communicate with the EZPanel Enhanced.
Appendix D Setting COM1 to Printer
Provides instructions on how to set COM1 on the EZPanel Enhanced to “Printer.”
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Introduction

EZPanel Enhanced
Install the EZPanel Enhanced using the instructions in the Hardware Manual.
Program the EZPanel Enhanced using the instructions in this Software Manual.
There are two manuals that you will need for installation — this manual, the EZPanel Enhanced Editor Programming Software User Manual, and the EZPanel Enhanced Hardware User Manual ( P/N EZP-PANEL-M) shipped with your EZPanel Enhanced.
These manuals will take you through the steps necessary to get your EZPanel Enhanced up and running in the shortest possible time. Although your familiarity with programmable graphic operator interface devices will determine how quickly you move through the steps — it’s as easy as 1 — 2 — 3.
What you need to get started....
Hardware
• EZPanel Enhanced
• 24 Volt DC Power Supply (1.5 AMP or larger Slo-Blo input
• RS-232C Programming Cable ( P/N EZP-PGMCBL)
• RS-232C or RS-422A/485A PLC Interface Cable (see page 11
• PC requirements: — IBM or compatible PC (Pentium 166 MHZ or better) with a mouse and separate serial port — VGA display with at least 800 x 600 resolution
— Standard Windows 98/NT4.0/2000/XP Professional/
— CD ROM Drive
power fuse recommended)
for part numbers)
(1024 x 768 recommended)
XP Home® Requirements
Introduction
Introduction
Software
• EZPanel Enhanced Editor Programming Software ( P/N EZP-PANELEDIT)
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Need HELP?
Editor Programming Software User Manual
Introduction
be able to help you with most problems you might encounter.
PLEASE NOTE: The Troubleshooting section (Appendix A) should
Onscreen HELP
One of the most important features of the EZPanel Enhanced Editor Programming Software is the availability of context sensitive onscreen help. To access the Help windows, simply press the F1 function key while on the topic where you need help. For example, if you need help while working with screens, press the F1 function key while in that area and a popup window will be displayed. You may also click on the Help button located at the bottom of most dialog boxes to go to the help topic.
Fly-Over HELP
When the mouse cursor comes to rest over any tool bar or object button for a short while, a small window will appear containing a brief description of the function of that particular button. The window will disappear as soon as the cursor has been moved off the button.
PLC HELP
If you need help with the PLC to EZPanel Enhanced Interface, consult the EZPanel Enhanced Editor Programming Software Help. Each PLC Driver has a Help Topic that lists the error messages and provides an explanation for each. Also provided are PLC to EZPanel Enhanced wiring diagrams.
Technical Support
Although most questions can be answered with EZPanel Enhanced HELP or the manuals, you may fi nd answers to your questions in the operator interface section of our web site @ www.EZAutomation.net. If you still need assistance, please call our technical support from 6 a.m. to Midnight at 1-877-774-EASY or FAX us at 1-877-775-EASY.
Warranty Repairs
If your EZPanel Enhanced is under warranty, contact www.EZAutomation. net or call us @ 1-877-774-EASY.
Out of Warranty Repairs
If your EZPanel Enhanced is out of warranty, contact EZAutomation’s Service Department for an evaluation of repair costs @ 1-877-774­EASY. You can then decide whether it is more economical to proceed with
factory repairs or purchase a new panel.
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EZPanel Models

Editor Programming Software User Manual
6-inch Monochrome EZPanel Enhanced Models
Part Number Description
EZP-S6M-R
*EZP-S6W-RS
*EZP-S6W-RSU
EZP-S6M-RS
EZP-S6M-F
EZP-S6M-FH
EZP-S6M-FS
EZP-S6M-FSH
*EZP-S6M-FSD
*EZP-S6M-FSE
*EZP-S6M-FSM
*EZP-S6M-FSP
*EZP-S6M-FST
*EZP-S6M-FSC
*EZP-S6M-FSU
*EZP-S6M-ES
6” Mono with
Standard Bezel
6” Mono White
on Blue with Slim
Bezel
6” Mono White
on Blue with Slim
Bezel
6” Mono with Slim
Bezel
6” Mono with
Standard Bezel
6” Mono with
Standard Bezel
6” Mono with Slim
Bezel
6” Mono with Slim
Bezel
6” Mono with Slim
Bezel
6” Mono with Slim
Bezel
6” Mono with Slim
Bezel
6” Mono with Slim
Bezel
6” Mono Grayscale
with Slim Bezel
6” Mono Grayscale
with Slim Bezel
6” Mono Grayscale
with Slim Bezel
6” Mono Grayscale
with Slim Bezel
User
Memory
256KB No No See Note below
256KB No No All Serial Drivers
256KB No No
256KB No No See Note below
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
Field
Expandable
User RAM?
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Card Option for Program
Nonvola-
tile Flash
Backup
PLC Drivers
Upported?
Backup?
ONLY Universal
Ethernet
Yes
Yes
Yes
Yes
Yes All, plus DeviceNet
Yes
Yes All, plus MB+
Yes All, plus Profi bus
Yes
Yes All, plus CC Link
Yes
Yes ONLY EZPLC
All, plus EZ
Ethernet
All, plus AB DH+ and Remove I/O
All, plus EZ
Ethernet
All, plus AB DH+ and Remove I/O
All, plus Ethernet
I/P
All, plus ModBus
TCP/IP
ONLY Universal
Ethernet
NEMA
NEMA 4,
4X
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 4,
4X
NEMA 4,
4X
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
Introduction
Introduction
EZAutomation EZPanel NEMA Ratings
The NEMA rating of all operator interface products in this manual relates to only the front bezel since only the front bezel is exposed to the external environment and the backend is enclosed inside an appropriately sealed enclosure used by the customer. The Touchpanels in this manual have either NEMA 1 FDA Compliant or NEMA 4, 4X (indoor) rating. Please note that the touchpanels that are rated NEMA 1 FDA Compliant can handle typical NEMA 4, 4X environments such as water splashing or hosedown. The only reason these panels do not have NEMA 4, 4X rating is because the plastic material used for NEMA 1 FDA Compliant models does not support the fl ame retardancy required for NEMA 4 models.
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6-inch Color EZPanel Enhanced Models
In the table below are the 6-inch Color EZPanel Enhanced models. If using an option board connector, you cannot use the PLC port at the same time to connect to another type PLC. The panel supports only one PLC driver at a time.
Part Number Description
Introduction
EZP-S6C-K
EZP-S6C-KS
EZP-S6C-F
EZP-S6C-FH
EZP-S6C-FS
EZP-T6C-FS
*EZP-S6C-FSD
*EZP-T6C-FSD
*EZP-S6C-FSE
*EZP-T6C-FSE
EZP-S6C-FSH
EZP-T6C-FSH
EZP-S6C-FSM
EZP-T6C-FSM
EZP-S6C-FSP
EZP-T6C-FSP
*EZP-S6C-FST
*EZP-T6C-FST
*EZP-T6C-FSC
*EZP-S6C-FSU
*EZP-T6C-FSU
*EZP-S6C-ES
EZP-T6C-ES
*Indicates NEW EZPanel Enhanced Models. NOTE: Suppots Automation Direct (Direct Logic) serial drivers including H2-WPLC-XX.
6” STN Color with
Standard Bezel
6” STN Color with
Slim Bezel
6” STN Color with
Standard Bezel
6” STN Color with
Standard Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
6” STN Color with
Slim Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
6” STN Color with
Slim Bezel
6” TFT Color with Slim
Bezel
User
Memory
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
512KB
Field
Expandable
User RAM?
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Yes, to 1 or
2 MB
Nonvolatile
Flash Backup
Card Option for Program
Backup?
Yes ONLY Direct Logic PLC
Yes ONLY Direct Logic PLC
Yes All, plus EZ Ethernet
Yes All, plus AB DH+ and Remote I/O
Yes All, plus EZ Ethernet
Yes All, plus EZ Ethernet
Yes All, plus DeviceNet
Yes All, plus DeviceNet
Yes All, plus Ethernet I/P
Yes All, plus Ethernet I/P
Yes All, plus AB DH+ and Remote I/O
Yes All, plus AB DH+ and Remote I/O
Yes All, plus MB+
Yes All, plus MB+
Yes All, plus Profi bus
Yes All, plus Profi bus
Yes All, plus ModBus TCP/IP
Yes All, plus ModBus TCP/IP
Yes All, plus CC Link
Yes ONLY Universal Ethernet
Yes ONLY Universal Ethernet
Yes ONLY EZPLC
Yes ONLY EZPLC
PLC Drivers Upported? NEMA
NEMA 4,
4X
NEMA 1,
FDA
NEMA 4,
4X
NEMA 4,
4X
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
NEMA 1,
FDA
6
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Editor Programming Software User Manual
8-inch Color EZPanel Enhanced Models
In the table below are the 8-inch EZPanel Enhanced models. If using an option board connector, you cannot use the PLC port at the same time to connect to another type PLC. The panel supports only one PLC driver at a time.
Part Number Description
EZP-S8C-F 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus EZ Ethernet NEMA 4, 4X
EZP-T8C-F 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus EZ Ethernet NEMA 4, 4X
EZP-S8C-FH 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes
EZP-T8C-FH 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes
EZP-S8C-FS 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus EZ Ethernet NEMA 1, FDA
*EZP-S8C-FSD 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus DeviceNet NEMA 1, FDA
*EZP-S8C-FD 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus DeviceNet NEMA 4, 4X
*EZP-T8C-FD 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus DeviceNet NEMA 4, 4X
*EZP-S8C-FSE 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Ethernet I/P NEMA 1, FDA
*EZP-S8C-FE 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Ethernet I/P NEMA 4, 4X
*EZP-T8C-FE 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Ethernet I/P NEMA 4, 4X
EZP-S8C-FSH 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes
*EZP-S8C-FSM 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus MB+ NEMA 1, FDA
*EZP-S8C-FM 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus MB+ NEMA 4, 4X
*EZP-T8C-FM 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus MB+ NEMA 4, 4X
*EZP-S8C-FSP 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Profi bus NEMA 1, FDA
*EZP-S8C-FP 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Profi bus NEMA 4, 4X
*EZP-T8C-FP 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Profi bus NEMA 4, 4X
*EZP-S8C-FST 8” Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus ModBus TCP/IP NEMA 1, FDA
*EZP-S8C-FT 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus ModBus TCP/IP NEMA 4, 4X
*EZP-T8C-FT 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus ModBus TCP/IP NEMA 4, 4X
*EZP-S8C-FSC 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus CC Link NEMA 1, FDA
*EZP-S8C-FC 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus CC Link NEMA 4, 4X
*EZP-T8C-FC 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus CC Link NEMA 4, 4X
*EZP-S8C-FSU 8” Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes ONLY Universal Ethernet NEMA 1, FDA
*EZP-S8C-FU 8” STN Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes ONLY Universal Ethernet NEMA 4, 4X
*EZP-T8C-FU 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes ONLY Universal Ethernet NEMA 4, 4X
*EZP-T8C-E 8” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes ONLY EZPLC NEMA 4, 4X
*Indicates NEW EZPanel Enhanced Models.
User
Memory
Field
Expandable User
RAM?
Nonvolatile
Flash Backup
Card Option for Program
Backup?
PLC Drivers Upported? NEMA
All, plus AB DH+ and
Remote I/O
All, plus AB DH+ and
Remote I/O
All, plus AB DH+ and
Remote I/O
NEMA 4, 4X
NEMA 4, 4X
NEMA 1, FDA
Introduction
Introduction
7
Page 20
Editor Programming Software User Manual
10-inch and 15-inch EZPanel Enhanced Models
In the table below are the 10-inch and 15-inch EZPanel Enhanced models. If using an option board connector, you cannot use the PLC port at the same time to connect to another type PLC. The panel supports only one PLC driver at a time.
Part Number Description
Introduction
EZP-T10C-F 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All Serial Drivers NEMA 4, 4X
EZP-T10C-FH 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes
EZP-T10C-FS 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus EZ Ethernet NEMA 1, FDA
EZP-T10C-FD 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus DeviceNet I/O NEMA 4, 4X
EZP-T10C-FSD 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus DeviceNet I/O NEMA 1, FDA
EZP-T10C-FE 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Ethernet I/P NEMA 4, 4X
EZP-T10C-FSE 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Ethernet I/P NEMA 1, FDA
EZP-T10C-FSH 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes
EZP-T10C-FM 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Modbus Plus NEMA 4, 4X
EZP-T10C-FSM 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Modbus Plus NEMA 1, FDA
EZP-T10C-FP 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Profi bus NEMA 4, 4X
EZP-T10C-FSP 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus Profi bus NEMA 1, FDA
EZP-T10C-FT 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus ModBus TCP/IP NEMA 4, 4X
EZP-T10C-FST 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus ModBus TCP/IP NEMA 1, FDA
EZP-T10C-FC 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus CC Link NEMA 4, 4X
EZP-T10C-FSC 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes All, plus CC Link NEMA 1, FDA
EZP-T10C-FU 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes ONLY Universal Ethernet NEMA 4, 4X
EZP-T10C-FSU 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes ONLY Universal Ethernet NEMA 1, FDA
EZP-T10C-E 10.4” TFT Color with Slim Bezel 512KB Yes, to 1 or 2 MB Yes ONLY EZPLC NEMA 4, 4X
EZP-T15C-FS 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes All, plus EZ Ethernet NEMA 1, FDA
EZP-T15C-FSD 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes All, plus DeviceNet I/O NEMA 1, FDA
EZP-T15C-FSE 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes All, plus Ethernet IP NEMA 1, FDA
EZP-T15C-FSH 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes
EZP-T15C-FSM 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes All, plus Modbus Plus NEMA 1, FDA
EZP-T15C-FSP 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes All, plus Profi bus NEMA 1, FDA
EZP-T15C-FST 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes All, plus Modbus TCP/IP NEMA 1, FDA
EZP-T15C-FSC 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes All, plus CC Link NEMA 1, FDA
EZP-T15C-FSU 15” TFT Color with Slim Bezel 1MB Yes, to 1 or 2 MB Yes ONLY Universal Ethernet NEMA 1, FDA
User
Memory
Field
Expandable User
RAM?
Nonvolatile
Flash Backup
Card Option for Program
Backup?
PLC Drivers Upported? NEMA
All, plus AB DH+ and
Remote I/O
All, plus AB DH+ and
Remote I/O
All, plus AB DH+ and
Remote I/O
NEMA 4, 4X
NEMA 1, FDA
NEMA 1, FDA
8
Page 21

Features

Editor Programming Software User Manual
• Pre-built panel components for easy screen design
• Screen Objects such as: Toggle Switch, Slide Switch, Selector Switch, Throw Switch, Thumbwheel Object, Meters, PID Face plates, and Analog/Digital Clock
• Flash memory-based design for easy fi rmware upgrade
• Field expandable user RAM (not all models)
• Nonvolatile fl ash card option for user program backup (not all models)
• Color models support 128-color palette for components and bitmaps
• 16 shades of gray on monochrome models
• Multiple languages (up to 9)
• Two communications ports — Computer (RS-232C) and PLC (RS-232C, RS-422A, or RS-485A)
• Up to 999 screens
• Built-in clock and calendar or reference the PLC clock
• Built-in soft keypad for numeric and alphanumeric entry
• Password Protection for every touch object
• Passwords for up to 8 user groups
• 16 level undo and redo
• Import bitmaps
• Serial Printer support
• 40-character tag names allow you to use meaningful names for PLC memory locations instead of cryptic PLC addresses
• New features including: overlapping of objects, free-sizing of touch objects, Pick and Apply Attributes, display address
Introduction
Introduction
9
Page 22
Editor Programming Software User Manual

PLCs Supported by EZPanels

PLC Brand Model
EZAutomation EZPLC EZ Protocol
Allen Bradley
Introduction
Aromat Aromat Mewtocol COM Control Techniques Unidrive 2-wire, 4-wire Binary Control Technology
Corporation (CTC)
DeviceNet DeviceNet I/O DeviceNet I/O (OptionCard)
Ethernet Control Logic, Micro Logic, Compact Logic, GE Versamax Ethernet I/P, SRTP, DF1, Modbus TCP/IP
General Electric 90/30 and 90/70 Versamax SNPX/SNP
Mitsubishi
Modicon
Omron C200, C500, CQM1, CPM1, CPM2 Host Link
Profi bus Profi bus-DP Generic Profi bus DP(Option Card)
Direct Logic
Siemens
Square D Symax 300 Series CPU, 400 Series CPU Symax
Texas Instruments TI5X5 Series, TI505, TI545-1102, TI545-1104
Uni-Telway Telemecanique TSX 37 Micro UNI-TE (Version 1.1)
Other
Protocols
Supported
MicroLogix 1000/1200/1500, SLC500,5/01, /02, /03 DH 485/AIC/AIC+
MicroLogix 1000/1200/1500SLC 5/03, 5/04, and 5/05 DF1 Half Duplex/DF1 Full Duplex
Idec Idec Computer Link
984 CPU, Quantum 113 CPU, AEG Modicon Micro Series
110, CPU: 311-xx, 411-xx, 512-xx, 612-xx
DL205
DL305
DL405
H2- WinPLC (Entivity (Think & Do) V5.2 orlater, check for
SLC 504, PLC5 DH+ (Option Card)
PLC 5 DF1
PLC 2, 3, and 5 Remote I/O (with DH+ Plus Option Card)
CTC 2600, 2700, and 5100 CTC Binary
FX Series (all) FX, Direct
CC Link CC Link Protocol
Modbus RTU
984 Series, Qunatum Series Modicon Plus (Option Card)
DL105
DL105 K-Sequence
D2-230 K-Sequence D2-240 K-Sequence; DirectNet
D2-250/D2-250 - 1/260
D2-240/250 w/DCM DirectNet
D3-330/330P DirectNet
D3-340 DirectNet
D3-350
D3-350 w/DCM DirectNet
D4-430 K-Sequence; DirectNet
D4-440 K-Sequence; DirectNet
D4-450
All with DCM DirectNet
Siemens S7 MPI Adaptor 3964R
Siemens S7_200 Siemens S7_200
version compatability
Entivity (Think & Do) Modbus RTU (Serial Port)
K-Sequence, DirectNet,
Modbus (Koyo Addressing)
K-Sequence; DirectNet;
ModBus (Koyo addressing)
K-Sequence; DirectNet;
ModBus (Koyo addressing)
K-Sequence; DirectNet;
ModBus (Koyo addressing)
TBP (Transparent ByteProtocol) or NITP
(Non-Intelligent Terminal Protocol)
10
Page 23

PLC Cable Part Numbers

Editor Programming Software User Manual
Cable Part Number Cable Description
EZP-CBL
EZP-2CLB
EZP-2CBL-1
EZP-3CBL
EZP-4CBL-1
EZP-4CBL-2
EZP-MLOGIX-CBL
EZP-SLC-232-CBL
EZP-PLC5-232-CBL1
EZP-DH485-CBL
EZP-90-30-CBL
EZP-MITSU-CBL
EZP-MITSU-CBL-1
EZP-S7MPI-CBL
EZP-OMRON-CBL
EZP-ARCOL-CBL
EZP-CTRLUNI-CBL
EZP-CTRLUNI-CBL-1
EZP-CTCBI-CBL
EZP-IDECM-CBL
EZP-MODUNI-CBL
EZP-MODRTU-CBL
EZP-S7200-CBL
EZP-SYMAX-CBL
EZP-TX505-CBL
EZP-IDECS-CBL
EZP-TX545-CBL
EZP-TX545-CBL1
EZP-MODRJ
EZP-PGMCBL Programming Cable
RS232C shielded cable to connect any EZPanel Enhanced to EZPLC. 15 pin D-shell male con­nector to 9 pin D-shell male connector.
10’ RS232C shielded cable to connect any EZPanel, Enhanced to DL05, DL06, DL105, DL205, D3-350 or D4-450 CPU. 15 pin D-shell male connector to RJ 12 modular connector.
10’ RS232C shielded cable to connect any EZPanel Enhanced to a DL06, D2-250(-1) or D2-260 (bottom port) CPU. 15 pin D-shell male connector to 15 pin male HD.
10’ RS232C shielded cable to connect any EZPanel Enhanced to a D3-340 CPU top or bottom port. 15 pin D-shell male connector to RJ11 modular connector.
10’ RS232C shielded cable to connect any EZPanel Enhanced panel to DL 405 (top port) CPU. 15 pin D-shell male connector to 15 pin D-shell male connector.
10’ RS 232C shielded cable to connect any EZPanel Enhanced to a D2-DCM, D3-350 (bottom port), a D3-232-DCU installed on D3-333 or D3-340, or DL 405 (bottom point) CPU.
6’ shielded cable to connect any EZPanel Enhanced to an AB Micrologix 1000, 1200, or 1500 CPU. 15 pin D-shell male connector to 8 pin DIN connector
10’ RS232C shielded cable to connect any EZPanel Enhanced to an AB SLC 5/03, 5/04 or 5/05 CPU with DF-1 port. 15 pin D-shell male connector to 9 pin D-shell female connector.
10’ RS232C shielded cable to connect any EZPanel Enhanced to an AB PLC5 CPU with DF1 port. 15 pin D-shell male connector to 25 pin D-shell male connector.
10’ RS232C shielded cable to connect any EZPanel Enhanced to an AB SLC 500 CPU with a DH485 port and 747-A/C Module.
10’ RS232C shielded cable to connect any EZPanel Enhanced to GE Fanuc Series 90/30, 90/70 serial port using SNPX protocol. 15 pin D-shell male connector to 15 pin D-shell male connector.
10’ RS422 shielded cable to connect any EZPanel Enhanced to Mitsubishi FX series CPU. 15 pin D-shell male connector to 25 pin D-shell male connector.
10’ RS422 shielded cable to connect any EZPanel Enhanced to Mitsubishi FX series CPU. 15 pin D-shell male connector to 8 pin min. din.
10’ shielded cable to connect any EZPanel Enhanced to Siemens Simatic S7 series CPU. 15 pin D-shell male connector to 9 pin D-shell connector
10’ RS232C shielded cable to connect any EZPanel Enhanced to Omron C200 or C500 with Hostlink protocol. 15 pin D-shell male connector to 25 pin D-shell male connector.
10’ RS232C shielded cable to connect any EZPanel Enhanced to Aromat PLC. 15 pin D-Shell male connector to 5 pin mini DIN male connector.
10’ RS422 shielded cable to connect any EZPanel Enhanced to Control Techniques Unidrive 4-wire. 15 pin D-Shell male connector to 9 pin D-shell female connector.
10’ RS485 shielded cable to connect any EZPanel Enhanced to Control Techniques Unidrive 2-wire. 15 pin D-Shell male connector to 9 pin D-shell female connector.
10’ RS232 shielded cable to connect any EZPanel Enhanced to Control Technology Corportation (CTC). 15 pin D-Shell male connector to RJ12.
10’ RS485 shielded cable to connect any EZPanel Enhanced to IDEC Micro 3 PLC. 15 pin D-Shell male connector to 8-pin Mini DIN connector.
10’ RS485 shielded cable to connect any EZPanel Enhanced to Modicon Uni-Telway Telemecanique TSX 37 Micro PLC. 15 pin D-Shell male connector to 8 pin mini DIN connector.
10’ RS232C shielded cable to connect any EZPanel Enhanced to Modicon Modbus RTU. 15 pin D-Shell male connector to 9 pin D-shell male connector.
10’ RS485 shielded cable to connect any EZPanel Enhanced to Siemens S7 200 PLC. 15 pin D-Shell male connector to 9 pin D-shell male connector.
10’ RS422 shielded cable to connect EZPanel Enhanced to Square-D symax. 15 pin D-Shell male connector to 9 pin D-shell male connector.
10’ RS232C shielded cable to connect any EZPanel Enhanced connect to Texas Instru­ment 505 Series PLC. 15 pin D-Shell male connector to 9 pin D-shell female connector.
10’ RS232C shielded cable to connect any EZPanel Enhanced to IDEC Micro Smart PLC. 15 pin D-Shell male connector to 8 pin mini DIN male connector.
10’ RS422 shielded cable to connect any EZPanel Enhanced to Texas Instrument 545­1102 series PLC. 15 pin D-Shell male connector to 9 pin D-shell male connector.
10’ RS422 shielded cable to connect any EZPanel Enhanced to Texas Instrument 545­1104 PLC. 15 pin D-Shell male connector to 9 pin D-shell female connector.
10’ RS232 Shielded Cable to connect any EZPanel Enhanced to Modicon Micro PLC. 15-pin D-shell male connector to RJ45 connector.
NOTE: See Appendix A for cable pinouts, or use the EZPanel Enhanced Editor Programming Software (P/N EZP-PANELEDIT) Help Topics. For RS-422A connections to DirectLogic PLCs also see Appendix A.
11
Introduction
Introduction
Page 24
Introduction
Editor Programming Software User Manual
EZPanel Enhanced Editor Programming
Software
EZPanel Enhanced models are confi gured with software running on an IBM or compatible personal computer. This software is available through EZ Automation, part number EZP-PANELEDIT. The panel can be confi gured on-line or off-line (See page 3 for requirements).

Installing the Software

Perform the following steps to install the EZPanel Enhanced Editor Programming Software onto your PC.
• Place the CD into your CD ROM drive. The install program should launch automatically. If it does not,
perform the following steps.
1 From Windows click on the Start Button, and then click on
2 At the prompt type D:\ (or your CD ROM drive) setup.exe
3 Click on the OK button to begin the installation. The EZPanel
• Follow the onscreen prompts to load the software. (Installation
Run from the menu. The Run dialog box will pop up.
or click on the Browse Button and fi nd the Setup.exe fi le for EZPanel Enhanced Editor Programming Software.
Enhanced Editor Programming Software Installation Screen will appear.
screens are shown, next page).
Installation Screens
12
Page 25
This icon will appear on your desktop after installation.
Editor Programming Software User Manual
Introduction
Introduction
Simply follow the onscreen prompts to install the software. You will select the destination folder where your software program will be installed. The default destination location is C:\Program Files\EZPanel. If you wish to select another destination, click on the Browse button, choose the destination and click on the Next > button.
Select whether to install the English or the Spanish version of EZPanel Enhanced Editor Programming Software. Click on the Next> button.
To complete the installation, click on Finish > button. That’s all there is to it! The EZPanel Icon shown above will appear on your desktop. Simply click on it to open the Programming Software!
NOTE: A different version number may appear depending on which version of the software you are installing.
13
Page 26
Introduction
Editor Programming Software User Manual
Once you’ve fi nished installing the software, the screen below should appear. Open the software to view the EZLaunch Pad (see next page).
14
Page 27
Editor Programming Software User Manual

EZLaunch Pad

Overview
EZLaunch Pad is a convenient place to launch all EZAutomation software from one dialog box.
Distribution
EZLaunch Pad software is distributed with all EZAutomation software packages, such as EZPanel Editor, EZText, EZPLC and EZMarquee String generator. The software is also available on www.ezautomation.net as a free download.
Installation
To install this software please run the EZLaunchPadSetup.exe fi le. The software installs itself and places an icon onto your desktop for your convenience.
Function
To use EZLaunch Pad software, click onto the EZLauch Pad icon. The software opens up a dialog box that lists all the installed and non-installed EZAutomation software on your computer. You may click on any of the installed programs to launch that software. The non-installed software is also listed but cannot be used.
If you have multiple versions of any installed EZAutomation software, the Launch Pad lists all versions for your convenience.
Introduction
Introduction
15
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Introduction
Editor Programming Software User Manual
This page intentionally left blank.
16
Page 29
Tutorial
In this chapter....
— Confi gure a PLC
— Create a Project
2
Page 30
Tutorial — Confi gure PLC
Tutorial
Editor Programming Software User Manual
For the purposes of this Tutorial, we will be using a DirectLogic® 05 Series Programmable Logic Controller (PLC), with K-Sequence Protocol. To confi gure the PLC we are using DirectSOFT® Programming Software. The purpose of this part of the tutorial is to show you how to confi gure your PLC to communicate with an EZPanel Enhanced.
Connect the programming PC to the DL05 PLC. With DirectSOFT Programming Software running on your PC, perform the following steps.
1. Enter the Ladder Logic as shown in the example below. These PLC locations will be used by Tags that you will create in the EZPanel Enhanced Editor Programming Software.
2. Save this program and transfer it to the PLC. Place the PLC in Run Mode.*
18
3. Exit DirectSOFT.
For this tutorial, we will be connecting the panel to PLC Port 1 of a DL05 (K-Sequence, 9600 Baud, Odd Parity). These are the settings that will be used when setting up the panel communications.
You have now confi gured the PLC to communicate with an EZPanel Enhanced Project that you will create in the next section of this tutorial.
The following is a project tutorial. You’ve already confi gured your PLC to
*The mode switch of all DirectLogic PLCs must be in (TERM) position in order for the EZPanel Enhanced to communicate with the PLC. Also, if it is necessary for the Ladder Logic of the PLC to be protected by a Password, a multi-level password must used. Please refer to your PLC user manual to see if your PLC supports this feature.
Page 31
Editor Programming Software User Manual
Tutorial — Create a Project
work with the EZPanel Enhanced project you will be creating in this section. Now we’ll take you through the process of creating a new project, placing objects on the screen, and transferring a project to EZPanel Enhanced. This should help familiarize you with the EZPanel Enhanced Editor Programming Software environment.
Let’s assume you have the programming software installed on your PC (if you don’t, go back to page 12 and install now). Connect EZPanel Enhanced to your PC using the P/N EZP-PGMCBL cable. Connect EZPanel Enhanced to your PLC using the appropriate panel to PLC cable.
Introduction
Step 1
In Step 1, Project Information, you will be setting up your project by entering project information.
1. From the Project Information screen, click on the Edit Program
OFF-LINE (Write to Panel Later) button.
2. Under Project Name, type in Demo Project 1. Press Enter. The
primary EZPanel Enhanced Program fi le has a “ .ezt” suffi x.
3. Under Start Editing Screen, leave the screen number as 1. Click in
the fi eld next to Name. Replace New Screen by typing in Numeric
Entry Screen.
Tutorial
19
Page 32
Enter Screen Number.
Type in “Numeric Entry Screen” here.
Click on DOWN arrow to
Tutorial
view Panel Types and select the Part Number/Model Type you are using.
Click on DOWN arrow to view PLC Type and Protocol and select the type you are using.
Editor Programming Software User Manual
4. Click on the DOWN arrow to the right of the Panel Type fi eld to view choices. Select the Panel Type you are using.
5. Click on the DOWN arrow to the right of PLC Type and Protocol to view the list. For the purpose of this Demo Program, select DirectLogic K-Sequence. (We are using a DirectLogic DL05 PLC with K-Sequence Protocol.)
To set PLC Attributes, click on this button. A dialog box particular to the type PLC and Protocol you have selected will appear.
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6. Click on the View/Edit PLC Com Setup to edit the PLC Attributes.
Set the attributes to match those in the DirectLogic K-Sequence attributes dialog box shown to the right. Click OK. (These settings must match the PLC Com Port settings. Check your PLC User Manual for port settings for your particular PLC.)
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Step 2
This software option remembers the last Data Type used, and it becomes the Default Data
Step 1 is complete!
You are now ready for Step 2, Design Your Screens. In Step 2 we will place 4 objects on the screen. You have already confi gured your PLC ladder logic for this Demo Project in the fi rst part of the tutorial.
The EZPanel Enhanced Editor Programming Software working environment is shown below. Tool bars provide easy access to all major programming functions and features. The objects shown below represent the touch buttons and displays that will be transferred to the panel and communicate with the PLC when this tutorial is completed.
PROGRAMMING TIP: Before you begin placing objects on the programming screen, click on Edit > Default Tag Data Type and select BCD_INT_16. By selecting the default data type as BCD_INT_16 here, you won’t have to select it later when confi guring the tag details for the objects. Please note, however, that if the data type for an object requires something other than the default data type you have selected, it will show the required data type (i.e., Discrete).
1. Click on Objects > Numeric Entry. The following screen will
appear.
These are the four objects you are about to confi gure in this tutorial.
Introduction
Tutorial
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2. Click on the box in front of Label Text to activate the object label.
PLEASE NOTE: If your panel is connected to multiple PLCs, use the Station Number to address a specifi c PLC. For example: 2–V2002 would address the PLC Station Number 2.
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3. In the fi eld next to Label Text, type in Demo Numeric Entry as shown above.
4. Click in the fi eld next to Tag Name and type in NUMERIC ENTRY. Press Enter. The following screen will appear.
5. In the fi eld next to Address String, type in V2002, as shown above.
Select BCD_INT_16 for the Data Type. Click OK.
6. Click on the Protection tab. The following screen will appear.
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NOTES ON RESIZING AN OBJECT: Drag the object to move, or drag a handle to resize, the object. The pointer changes to a four­way arrowhead (for moving), or a two-way arrow (for resizing).
7. Click on the box in front of Password Protect Object, and then click
on the box in front of Managers. Click on OK.
8. A cross-hair cursor will appear on the programming screen. Position
cross-hair where you want the object to appear, and click once.
9. Grab the object by a handle and drag
to resize it until the label displays in its entirety, as shown to the right.
Introduction
Tutorial
Dragging a side handle changes the width or height only; dragging a corner handle changes the width and height simultaneously.
10. Now go to the Main Menu Bar and click
on Setup > Project Attributes.
From the Main Menu Bar, click on Setup > Project Attributes > Passwords to enter the password for the Numeric Entry Object.
(You may have noticed that on the Numeric Entry Object Protection tab, there is a button that says Edit Passwords. You can use this button to enter the password for the object, but in this tutorial, we wanted to provide you with an example of how Project Attribute confi guration relates to object confi guration.)
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11. Click on the Passwords tab. Under PASSWORD for the GROUP,
Managers, type in “1234”. Click OK.
12. Next, we’ll create a Numeric Display object. Click on Objects >
Numeric Display. The following dialog box will appear.
Please Note: Once the password is entered for Managers, all objects that you confi gure for Protection at the “Manager” level, will now require the Password “1234”.
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13. Click on the box in front of Label Text to activate the object label.
14. In the fi eld next to Label Text, type in Demo Numeric Display.
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15. Click in the fi eld next to Tag Name and type in NUMERIC DISPLAY.
Press Enter. The following screen will appear.
16. In the fi eld next to Address String, type in V2003, as shown above.
Select BCD_INT_16 as the Data Type. Click OK.
17. A cross-hair cursor will appear on the programming screen. Position
cross-hair where you want the object to appear, and click once.
18. Grab the object by a handle and drag to resize it until the label displays
in its entirety, as shown below.
19. Next, we’ll create a Button object. Click on Objects > Buttons. The
following dialog box will appear.
Introduction
Tutorial
20. Click on the box in front of Label Text to activate the object label.
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21. In the fi eld next to Label Text, type in Demo Button.
22. Click in the fi eld next to Tag Name and type in BUTTON OBJECT. Press Enter. The following screen will appear.
23. In the fi eld next to Address String, type in C0, as shown above. The Data Type will remain as DISCRETE. Click OK.
24. A cross-hair cursor will appear on the programming screen. Position where you want the object to appear (under the Numeric Entry object), and click once.
25. Grab the object by a handle and drag to resize it until the label displays in its entirety, as shown to the right.
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26. Next, we’ll create an Indicator Light object. Click on Objects > Indicator Lights. The following dialog box will appear.
27. Click on the box in front of Label Text to activate the object label.
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28. In the fi eld next to Label Text, type in Demo Indicator Light as shown above.
29. Click in the fi eld next to Tag Name and type in INDICATOR LIGHT. Press Enter. The following screen will appear.
30. In the fi eld next to Address String, type in C1, as shown above. The
Data Type will remain as DISCRETE. Click OK.
31. A cross-hair cursor will appear on the programming screen. Position the cross-hair where you want the object to appear (under the Numeric Display object), and click once.
32. Grab the object by a handle and drag to resize it until the label displays in its entirety, as shown to the right.
Introduction
Tutorial
33. Click on File > Save Project.
You’ve just completed Step 2, Design Your Screens! Now we will transfer Demo Project 1 to EZPanel Enhanced.
You are now ready for Step 3, Write Your Program to Panel. Demo Project 1 should look similar to that shown below.
1. Click on the 3 button (Write Your Program to Panel) as shown in the graphic below.
2. Click on the Start button at the bottom of the Write Program to Panel dialog box to begin transferring the project to the panel.
3. Your user program, Demo Project 1, should now be written to the EZPanel Enhanced, and the screen you have created should be displayed on the panel.
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Step 3
4. Panel Information will be updated with information it receives from establishing a link with the panel and the PLC.
5. To test the link, press the Demo Numeric Entry button on your EZPanel Enhanced screen. A popup keypad similar to the one shown below should display.
6. Enter the Password “1234” on the keypad. Press Enter.
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The Panel to PLC Link will display a green dot next to the “Connected” message to indicate that a link between the panel and PLC is established.
Panel Information will display the Total and Free Memory in Bytes. It will also display the Firmware Revision number — the revision of the EZPanel Enhanced internal software.
7. Another popup keypad similar to the one shown below will display.
8. Enter a number on the keypad by pressing the number keys. Press Enter. The keypad will disappear and the number you entered should appear on the Demo Numeric Display on your panel screen.
9. Press the Demo Button on your panel screen. It will change from
Off to On. The Demo Indicator Light should change from Off to On, also.
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Tutorial
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You’ve just completed Step 3, Write Your Program to Panel!
Tutorial
You have now successfully confi gured a PLC, created a user program, transferred it to the EZPanel Enhanced and established communication between the PLC and panel.
This simple tutorial has taken you through the major steps to creating a working link between your application and an EZPanel Enhanced. Of course, there are almost unlimited capabilities for creating a program unique to your application!
Changes are easy, too. Create your own Demo project based on this one, adding color, password protection, and dynamic graphics, for instance.
EZPanel Enhanced and EZPanel Enhanced Editor Programming Software are practical, versatile— and best of all — make it “EZ” for you to create a dynamic interface for your application!
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Project Setup
In this chapter....
— ON-LINE and OFF-LINE Projects — Project Setup — Entering Project Information (Step 1) — Designing Screens (Step 2) — Write Your Program to Panel (Step 3)
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Project Setup

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Decide now if you want to work ON-LINE or OFF-LINE...
You may create a new project on your PC by working off-line (not connected to an EZPanel Enhanced). You may also work on-line with an EZPanel Enhanced unit to make changes to an existing project.
Working off-line you may use EZPanel Enhanced Editor Programming Software to design your EZPanel Enhanced unit in your offi ce or home — or even while traveling. Your project becomes as portable as your laptop, and your EZPanel Enhanced is not “down” while you are redesigning or making modifi cations as your unique application needs grow or change. Your project may be transferred to the EZPanel Enhanced at any time. The transfer function allows you to select a project to be transferred to the Panel.
Working on-line is unique to EZPanels. Working in this mode allows you to make quick fi xes or design changes to an installed EZPanel Enhanced and its existing program. You can eliminate a step or two and save time by transferring these changes directly to the current opened screen. Now you can see the effect of the screen design changes you have made immediately, eliminating the traditional “edit-compile-download” cycle. Simply click on Save Screen or Save Project and all changes on the current opened screen will immediately be saved in the EZPanel Enhanced.
Project Setup
We recommend you go through the tutorial beginning on page 17 of this manual. You’ll see how easy it is to get up and running!
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Most users will employ both methods at one time or another, but whether working off-line or on-line — you will certainly appreciate the versatility and accessibility provided by EZPanel Enhanced and its easy-to-use programming software.
The next section takes you through the steps necessary to create a project and transfer it to EZPanel Enhanced. EZPanel Enhanced Editor Programming Software simplifi es this process by using Windows-based architecture and lots of popup and pull down selections that guide you through the process to quickly build your screens and get you up and running in no time at all!
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Step 1 Project Information

SELECT ACTION

Project Setup
Edit Program OFF-LINE (Write to Panel Later)
NOTE: If you change your mind and click on another SELECT ACTION button, a “confirm action” message will appear, just to make sure that this is what you intended to do. Click on Yes or No.
Under SELECT ACTION, click on one of the three “working mode buttons.” If you want to work off-line (not connected to an EZPanel Enhanced), click on the button labeled Edit Program OFF-LINE (Write to Panel Later). You will use this mode when creating a new project.
1. From Project Information screen, click on the Edit Program OFF-LINE (Write to Panel Later) button.
2. Click on the Browse button if you want to navigate to another Directory or Folder where you will store your project. If you want to accept the default folder (where EZPanel Enhanced Editor Programming Software resides), just enter the name of your new project in the empty fi eld under Project Name.
3. Under Start Editing Screen, leave the screen number as 1. Click in the fi eld next to Name to highlight New Screen. Replace this by typing in the name of your fi rst screen. If you haven’t decided on a name, just leave it as is, you can change it later.
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Project Setup
4. Click on the DOWN arrow to the right of the Panel Type fi eld to view choices. Select the Panel Type you are using.
5. Click on the DOWN arrow to the right of PLC Type and Protocol to view the list. Select the PLC Type and Protocol you are using.
6. Click on the View/Edit PLC COM Setup to edit the PLC Attributes. A dialog box will appear that is particular to the type of PLC you have selected in the previous step. Set the attributes to match your PLC. Click OK.
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7. You should now be back to the Project Information screen. Check to ensure that your Ethernet/COM Port is set to match your PC (COM1, COM2, COM3 or COM4), or, if you want an Ethernet connection, select Ethernet. A Select Panel button will appear
(as shown below).
8. Click on the Select Panel button to begin Ethernet confi guration.
Please note: For help with Ethernet confi guration refer to
the Ethernet Option Card Manual, P/N EZP-ETHERNET-M, or Ethernet Help topics.
9. When finished with Ethernet Configuration, click on the OK button.
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Read Program from Panel and Edit OFF-LINE
If not using the default directory, click on the Browse button to go to directory and folder where project will be stored.
Select or enter Project Name.
10. You will return to the Project Information screen, click on the OK button to accept all settings.
You are now ready to begin confi guring your fi rst screen.
If you are connected to a panel and want to transfer a project from the panel to your EZPanel Enhanced Editor Programming Software for editing, click on the Read Program from Panel and Edit OFF-LINE button. Any changes you make to the project will not take effect until you write the edited project to your panel.
1. From the Project Information screen, click on the Read Program from Panel and Edit OFF-LINE. The following screen will appear.
2. Click on the Browse button if you want to navigate to another Directory or Folder where you will store your program. If you want
Project Setup
Click on Start button to Start Reading Project from Panel or Abort to quit.
to accept the default folder (usually where the EZPanel Enhanced Editor Programming Software resides), just enter the name that you desire for the project you are about to Read in the empty fi eld under Project Name.
3. Click on the Start button to start reading the project from the panel.
4. A progress bar will appear, along with a text message, showing you the status of the panel read.
5. When fi nished, click OK. You will be taken back to the Project
Information Screen. Notice that the project name entered now
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The message “Project downloaded successfully” will appear when the program has fi nished downloading.
Click on OK to exit screen.
Editor Programming Software User Manual
appears under Project Name in this screen.
Edit Program ON-LINE
Project Setup
6. Under Start Editing Screen, the Name and Number of Screen number 1 will appear. If you want to begin editing another screen, click on the down arrow next to Name or Number and select.
7. Click on the OK button to begin editing. You will go to the EZPanel Enhanced Editor Main Programming Screen. You are now ready to edit the selected screen.
The third choice available is to make changes to the project while online. Click on the button labeled, Edit Program ON-LINE. The changes are effective each time Save Screen or Save Project is selected, reducing downtime. Click on Save Screen or Save Project and the changes will appear on the panel screen immediately. This is recommended when you need to make changes quickly to an existing user program without shutting
down the system.
1. From the Project Information screen, click on the button labeled, Edit Program ON-LINE. The Panel Type, PLC Type, and Firmware Revision of the panel will soon display.
2. Under Start Editing Screen, screen Number 1 will appear with that screen’s Name. If you want to begin editing a screen other than Number 1, click on the down arrow next to the Number fi eld or the down arrow next to the Name fi eld to select the screen you want to edit.
3. Click on OK. The screen you have selected will open on the main programming screen for you to make changes.
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4. Click on Save Screen to download changes to the screen immediately. Click on Save Project to transfer all changes, including project attributes and databases. They will be immediately downloaded to the panel.
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A QUICK REVIEW for “ ENTER PROJECT INFORMATION”
Click on the Help Button at any­time for help.
Click on Clear to clear your entries and start over.
Click on Exit to quit without saving your selections, or click on OK to save and begin editing.
NOTE: Panels with an option card installed will have an “C, D, E, H, M, P, T, or U” on the end of the model part number to indicate this. The program loader doesn’t list these under Panel Type, so just select the model part number without the “C, D, E, H, M, P, T, or U” that is closest to your panel part number. See step 8, next page.
Under ENTER PROJECT INFORMATION you will perform all or some of the following actions (depending upon the working mode you have selected):
1. Project Location will default to the directory where the EZPanel
2. Under Project Name, click on the down arrow to view saved
3. Start Editing Screen allows you to select the screen that you
If you are connected to the panel (editing project on-line), the
Software program is stored. If your project resides in another location, click on the Browse button to navigate to a different folder.
projects or enter the new project name.
want to begin editing. To have the project open to the screen you wish to edit, click on the down arrow to select the Name or the Number of the screen. If it is a new project, the screen will default to screen 1 with <New Screen> in the Name fi eld. Replace this with whatever name you wish or wait until later and rename.
4. The fi eld Panel Type, allows you to select or change your panel type.
Firmware Revision of the panel’s internal software will be
Project Setup
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displayed.
Please NOTE: PLC compatibility is always being updated. If you don’t see your type PLC and protocol, visit our website at www.EZAutomation. net to see if your PLC driver is now available to download.
Project Setup
5. PLC Type and Protocol allows you to further defi ne your project by selecting the PLC used in your application and the protocol it uses. Click on the down arrow for a list of the available PLC types.
6. Click on the View/Edit PLC COM Setup button to display the PLC Attributes. The attributes screen particular to the PLC and Protocol type you have selected will appear. You may change attributes from this screen.
7. If you are using a Think-n-Do Map File for Automation Direct, click on the Browse button to go to the directory or folder where the map fi le resides.
The map fi le is simply a text delimited fi le that resides in any
Think-n-Do project. The EZPanel Enhanced Editor is set up to pull tag names from your Think-n-Do project. This frees the user from having to remember these tag names.
The map fi le will load into the project’s Tag Database. Tag
Database Log View will open if there are problems. You may correct any problems from within the Think-N-Do map fi le or the Tag Database.
8. If you are using an EZPanel Enhanced unit with an Option Card installed, the Model Part Numbers for your unit have a “C, D, E, H, M, P, T, or U” on the end to designate “C” for Mitsubishi CC Link, “D” for Generic DeviceNet I/O, “E” for Generic Ethernet I/P, “H” for Allen Bradley Data Highway Plus/Remote I/O, “M” for Modicon Modbus Plus, “P” for Siemens Profi bus, “T” for Modicon Modbus TCP/IP, “U” for Universal Ethernet (Ethernet/IP, DF1 over Ethernet, Modbus TCP/IP, and GE SRTP. These option card designation letters do not appear on all model types where an option card is available when you are selecting your Panel Typ e on the Project Information screen. Just click on the model part number without the “C, D, E, H, M, P, T, or U” on the end that matches your panel size. In other words, the program loader doesn’t see any differences in panel type between an EZ­S8C-FH (with A-B DH+ option card installed) and an EZ-S8C-F, so you will select ALL, 8” Color, 640x480. Any differences between the units are confi gured when you select the PLC Type and Protocol as Mitsubishi CC Link, Generic DeviceNet I/O, Generic Ethernet/IP, Allen-Bradley Remote I/O, Modicon Modbus Plus, Siemens Profi bus, Modicon Modbus TCP/IP, or Universal Ethernet (Ethernet/IP, DF1 over Ethernet, Modbus TCP/IP, GE SRTP).
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Once you click on OK, the project will open to the screen you have selected and you may begin creating or editing your project!
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Step 2 Design Your Screens
Editor Programming Software User Manual
Your project information has been entered and you are now ready to begin designing your screens. Remember that you can go back to step one and change project information, if necessary. Just click on the 1 button on the 3 Easy Steps Tool Bar, shown to the left.
For more information on the Main Programming Screen, see page
136.
Project Setup
1. Click on the 2 button, Design Your Screens, and the following
2. Double click on one of the screens in the Screen List to open it,
screen will appear.
or enter a new screen number and name and click on the Open button.
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Screens — Explorer View
Project Setup
3. You may also use the Screen Explorer view to navigate between screens. Double click on an existing screen listed in the Explorer window that you want to edit. The Main Programming Screen will open to the selected screen. You can easily switch between screens you are working on, to copy, paste, make changes, etc.
4. Right click the mouse at any time while designing your screens to access the menu shown to the right
Some of the screen design features available
to you are:
• Program labels in up to 9 languages
• Popup Keypad that allows you to enter data
• Vector-based graphics for easy sizing, displayed in up to 128 colors
• Graphical trending
• PID loop tune face plates
• Recipe download
• Thumbwheel interface
• Radio buttons
• Analog clocks
• Meters, switches and lamps
• Symbol Factory® library of over 4,000 factory objects
5. You are now ready to begin confi guring objects.
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Step 3 Write Your Program to Panel
Click on the button for Step 3, Write Your Program to Panel. Check to ensure that “Ethernet/COM Port” matches the port that is connected to your panel and click on the Start button. Read the information below to learn more about the “ Write Program to Panel” screen.
Project Information: Provides information about the current project you are about to transfer to the panel.
Panel to PLC Link will display “Not Connected” until download is completed.
DON’T LOSE AN EXISTING PROGRAM! If you’re not sure of the changes you have made, save the existing program to a different project name from the one you are about to transfer to the panel before you click on the Start button.
Before Panel Write....
Project Setup
Press the Start Button, the program will be transferred to the panel.
If the panel is connected to a PLC, the Panel to PLC Link will display a green dot next to the “Connected” message to indicate that a link is established.
Panel Information will display the Total and Free Memory in Bytes. (Most models allow you to increase memory by adding another RAM card.) It will also display the Firmware Revision number — the revision of the EZPanel Enhanced internal fi rmware.
Panel Write Completed....
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EZPanel Enhanced is shipped with a bitmap program installed. The image shown above will display on the EZPanel Enhanced screen upon initial power-up. The fi rst project you transfer to the panel will replace this bitmap program!
Project Setup
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Objects
In this chapter you will be shown how to create....
— Buttons — Indicator Buttons — Radio Buttons — Switches — Step Switch — Tri-state Switch — Numeric Entry — Recipe — Thumbwheel — Indicator Lights — Numeric Display — Text Objects — Clock Object — Meter — Bar Graphs — Line Graph — PID Face Plate — Change Screen — Alarm History — System Objects — Multi-state Indicator — Bitmap Objects — Increment/Decrement Value
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Objects Menu

Objects
Editor Programming Software User Manual
In PLC-based control, the PLC performs the following control sequence continuously: reads inputs, solves control logic ( ladder logic), writes values, and sets/resets outputs. The state of inputs and outputs is kept as bits in a data table. The data table is typically organized in words, with each word having 16 bits. Data values, such as parts count, are also kept as words in the data table.
EZPanel Enhanced provides direct access to the bits and words of the PLC data table, without going through I/O modules. The panel provides this access through its tags. EZPanel Enhanced has tags that are mapped to the PLC data table. The mapping between panel tags and PLC data tables is user-defi ned through a simple dialog box. EZPanel Enhanced objects allow you to set/reset bits and to read/write from the PLC data table through the panel tags.
For example, when a panel button object is pressed, it sets a panel tag. The panel transfers the state of this tag to the mapped bit in the PLC data table. Similarly, the PLC may set an output bit that turns on a pilot light on the panel.
Please Note: Panel Tags may be internal (not mapped to
the PLC) or external (mapped to the PLC).
Panel Tags may be:
• Discrete
• 16-bit ( Signed/Unsigned)
• 32-bit ( Signed/ Unsigned)
• 16-bit BCD
• 32-bit BCD
• 32-bit Floating Point
• ASCII String
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IMPORTANT! To learn all the steps to confi guring an object, read the instructions for the fi rst object, Button Object, in its entirety. It will take you through each step in detail, explaining all the variables and choices. Because the objects share many common features, they are not repeated for each object. Any features that are unique to a particular object are explained in its own section. We recommend that you try out the tutorial, beginning on page 14, to learn the steps involved in creating an EZPanel Enhanced project.
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BASIC OBJECTS TOOL BAR
TEXT OBJECTS TOOL BAR
Editor Programming Software User Manual
The Objects menu allows you to choose from several predefi ned objects. Objects provide generic panel functions. The objects can be accessed from the Object Tool Bars — Basic Objects, Text Objects, System Objects, and Bitmap Objects — shown above and to the left, and the Objects Menu shown on the preceding page.
SYSTEM OBJECTS TOOL BAR
BITMAP OBJECTS TOOL BAR
Configure an object by selecting it from the OBJECT MENU or one of the OBJECT TOOL BARS
All of the objects in this menu have user-defi ned frame types, line and fi ll colors, and text. To confi gure an object, click on the object icon on the object tool bars or on the object name in the menu drop down list with your mouse.
Basic Objects Tool Bar Icon
Text Objects Tool Bar Icon
• Buttons
• Indicator Buttons
• Radio Buttons
• Switches
• Step Switch
• Tri-State Switch
• Numeric Entry
• Static Text
• Triggered Text
• Lookup Text
• Dynamic Text
• Text Entry
System Objects Tool Bar Icon
• Recipe
• Thumbwheel
• Indicator Lights
• Numeric Display
• Analog Clock
• Adjust Contrast
Increment/Decrement
•
Hour
• Activate Screen Saver
• Select Language
• Digital Clock
• Meter
• Bar Graph
• Line Graph
• PID Face Place
Bitmap Objects Tool Bar Icon
• Dynamic Bitmap
• Bitmap Button
• Multi-state Bitmap
• Change Screen
• Alarm History
• Multi-state Indicator
• Increment/Decrement
Value
• Report
• View File
Objects
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Button Object

Editor Programming Software User Manual
Pressing a Button object allows you to WRITE to a Tag. It can be dis­played in a variety of colors, sizes and shapes and has a simulation op­tion (allowing you to see how it will look when pressed). You may select from 5 types of button states: Momentary ON, Momentary OFF, Set ON, Set OFF and TOGGLE.
Choose from 128 Colors!
Objects
Click on the down arrow next to the default color block for text or background to view the color palette. Move the cursor over your choice and simply click to select.
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To put a Label on a Button, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the button to be visible, click on the box to deselect (the box will be empty).
To Choose a Button Style, perform the following steps:
1. Under Select Style, click on the style you prefer for the button
object you are creating.
2. Your choice will appear under Selected Style.
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Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag
2. If the Tag Name is new, the Add New Tag Details dialog box will
Name that you want the button to correspond to.
appear where you will map the tag. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC. Click on the OK button.
For more information about Tags, see Tag Database, page 165.
NOTE: If your panel is connected to multiple PLCs, use the Station Number to address a specifi c PLC. For example: 2–V2002 would address the PLC Station Number 2.
NOTE: If you select Momentary ON or Momentary OFF, the PLC must set bit to proper state on powerup. This must be done when programming PLC Logic.
Hello... Hola...
Guten Tag...
For each object, you may program the text to display in up to 9 Languages! (See Language section on page 180.)
NOTE: To edit the Address String, with your cursor in the
Tag Name fi eld, click on the right mouse button. The Edit Tag Details screen will appear.
Select from the following Actuator Types:
Actuator Type determines how the tag will be controlled. NOTE: If you have assigned Password Protection for this object and select Momentary On or Momentary Off, the protection feature is disabled with this actuator type.
• Momentary On will turn the tag on for as long as you touch the button. (Password Protection is disabled.)
• Momentary Off will turn the tag off for as long as you touch the button. (Password Protection is disabled.)
• Set On will latch the tag ON.
• Set Off will latch the tag OFF.
• Toggle will change the state of the tag every time the button is pressed.
Enter On/Off Text:
Here you will enter the Text that will appear within the object, and control how that text will appear.
1. Select the Language number (1–9) for the On/Off Text.
2. Type in what you want to appear within the button for the On Tex t and for the Off Text (i.e., you might want to place the words STOP and RUN inside the buttons, instead of Off and On).
3. Select Character Size from the available choices
4. Select the Color of the Text and the Color of the Background.
5. If you want the Te xt or the Background to Blink, click on the box below Blink to place a check mark indicating that the option is enabled.
Objects
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog
• Click on Cancel button to exit the dialog box without saving
• Click on Help button to go to the Help Topic for that dialog box.
Place Button on the screen and size it.
• To size the button, grab a handle and drag it to the size you
box.
your selections.
want.
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Grab a handle with your mouse
Click on the Protection Tab
The following touch objects allow you to enable protection and assign passwords to allow a group or individual (user-defined) to have access to that object: Buttons Indicator Buttons Switches Step Switches Tri-State Switches Numeric Entry Recipe Thumbwheel Text Entry Change Screen
Objects
Alarm History Increment/Decrement Hour Activate Screen Saver Adjust Contrast Select Language Bitmap Button Increment/Decrement Value
• To move the button, select it, click and hold left mouse button and drag it to the area of the screen where you want it to appear.
Simulate Press
To Simulate Press, double click the object to bring up the object dialog box. (You may have to drag the dialog box to see the object on the programming screen.) Click on the Simulate Press button to see how the button object will display on the screen when pressed.
Protection Tab
The Password Protect Object feature allows you to prevent unauthor- ized users from accessing certain objects and their functions. This feature is useful when several people will be using EZPanel Enhanced to perform different tasks, such as, changing initial values, or monitoring system status. To enable password protection for the object, click in the box in front of the groups you wish to allow access.
IMPORTANT! Password Protection is not intended to work with objects when the actuator type selected is Momentary On and Momentary Off.
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Edit Passwords
There are eight groups that you may assign Passwords to. Passwords allow you to implement restrictions on who can use the password pro­tected objects (e.g., to make system or internal panel adjustments, enter text or values, or control a machine function in your application). Click on the Edit Passwords button to setup or change the passwords.
GROUP
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NOTE: If you enter a password with leading zeroes, e.g., 00003 or 00533, the leading zeroes will be ignored!
Editor Programming Software User Manual
(You may change the Group names to suit your application.)
✔ Managers ✔ Engineers ✔ Supervisors ✔ Maintenance ✔ Shift 1 Operator ✔ Shift 2 Operator ✔ Shift 3 Operator ✔ General
Password/Tag
A keypad similar to the one shown below will appear on the panel when a protected objected is pressed, prompting the operator to enter the password.
Select whether or not you want your password to be stored in the panel or
Objects
in the PLC. If you choose Password, it will be stored in the panel. If you choose Tag, it will be stored in the PLC.
PASSWORD
A 1–10 digit number (numeric only) is assigned here. The user must then enter this number to perform protected functions for a particular Group. You will not be allowed to enter a password if you select Tag in the second column.
Do not enter leading zeroes in a password. Leading zeroes are ignored. In other words, if you enter a password of 00456, your password will be 456.
TAG
Tag names are assigned to PLC addresses that hold the passwords. This allows you to store the codes in your PLC. You will not be allowed to enter a Tag if you select Password in the second column.
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Click on the Visibility/Details
Editor Programming Software User Manual
Visibility/Details Tab
Visibility
Objects
1. Check the box in front of Visibility Tag if you want to control when the object is visible on the screen. (If it is not checked the object will always be visible.)
2. Click on the down arrow next to the Tag Name box to view a list of the tags you have previously programmed or create a new one. Select the tag that links the object to the register bit that you want to control it.
3. Select whether you want the Object Visible when the bit is ON or OFF.
Details
1. Type in a name for the object in the space provided under Object Name. The name can be up to 40 characters long.
2. Type in a description of the object in the space provided under Object Description. An Object Description can be up to 400 characters long.
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Indicator Button Object

Editor Programming Software User Manual
An Indicator Button combines a regular button with an i ndicator light. It allows you to perform a WRITE operation to one bit and a READ opera­tion from a second discrete location. The state of that READ location determines whether the button is displayed in the ON or OFF mode. You may choose to make the READ and WRITE location the same.
To put a Label on an Indicator Button, perform the following steps:
NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The Edit Tag Details screen will appear.
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Text and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the button to be visible, click on the box to deselect (the box will be empty).
To Choose an Indicator Button Style, perform the following steps:
1. Under Select Style, click on the style you prefer for the button
object you are creating.
2. Your choice will appear under Selected Style.
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag Name that you want the Indicator button and the Indicator to correspond to.
2. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag Name will
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Objects
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NOTE: If you have assigned Password Protection for this object and select Momentary On or Momentary Off, the protection feature will not be enabled.
Also, if you select Momentary ON or Momentary OFF, the PLC must set bit to proper state on powerup. This must be done when programming PLC Logic.
Editor Programming Software User Manual
appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC. Click on the OK button.
Select from the following Actuator Types: Actuator Type determines how the tag will be controlled.
• Momentary On will turn the tag on for as long as you touch the button. (Password Protection is disabled.)
• Momentary Off will turn the tag off for as long as you touch the button. (Password Protection is disabled.)
• Set On will latch the tag ON.
• Set Off will latch the tag OFF.
• Toggle will change the state of the tag every time the button is pressed.
Enter On/Off Text: Here you will enter the Text that will appear within the object, and control how that text will appear.
1. Select the Language number (1–9) for the On/Off Text.
2. Type in what you want to appear within the button for the On Text and for the Off Text (i.e., you might want to place the words STOP and RUN inside the buttons, instead of Off and On).
3. Select Character Size from the available choices
4. Select the Color of the Text and the Color of the Background.
5. If you want the Text or the Background to Blink, click on the box below Blink to place a check mark indicating that the option is enabled.
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52
Protection (See Button Object.)
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place Indicator Button on the screen and size it.
• To size the Indicator button, select it, grab a handle and drag.
• To move the button, select it, click and hold left mouse button and drag it to where you want it to appear on the screen.
Simulate Press
To Simulate Press, double click the object to bring up the object dialog box. (You may have to drag the dialog box to one side to see the object on the programming screen.) Click on the Simulate Press button to see how the button object will display on the screen when pressed.
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Radio Buttons Object

Editor Programming Software User Manual
The Radio Button object has a maximum of 8 buttons, however, only one can be on at any given time. When a button is pressed it releases any button that may be ON, and becomes the active button. Each button controls a bit and is assigned an area of the touchscreen. Radio buttons can have from 2 to 8 buttons. Please note that no more than 6 vertical buttons can be used for the regular 6-inch panels, slim bezels with 192 (16 x 12) touch cells can have up to 8 buttons.
NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
To put a Label on a Radio Button, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the button to be visible, click on the box to deselect (the box will be empty).
To Choose a Radio Button Style, perform the following steps:
1. Under Select Style, click on the style you prefer for the button
object you are creating.
2. Your choice will appear under Selected Style.
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag Name that you want to button to correspond to.
2. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate
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Objects
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Click on the Button #1 Tab to edit Language and On/Off Text.
NOTE: This object can use a signed or unsigned Data Type. Button 1 = Bit 0
for your type PLC. Click on the OK button.
in assigned tag. Button 8 = Bit 7 in assigned tag. Bits 9 to 15 are not used.
Select Number of Buttons:
1. Click on the UP or DOWN arrow to select the number of radio buttons. You may choose from 2 to 8 buttons. (You may only have 6 buttons for 6-inch panels with 48 touch cells.)
Enter On/Off Text:
Text size and color are programmed under the General Tab. These characteristics will be implemented for all of the inside button text.
1. Select the Character Size for the On Text and the Off Text.
2. Choose the Color of the Text by clicking on the arrow button to view the color palette. Move the cursor over the color you want and click to select.
3. Select whether or not the Text will Blink.
4. Next, select the Background Color of the button and whether or not it will Blink.
5. Each Radio Button (from 2 to 8) may contain different text and
Objects
54
6. Choose the Language number (1–9) and type in the text as you
a different language. Click on the Button #1 tab.
want it to appear within that button when ON and when OFF (i.e., you might want to place the words STOP and RUN inside the buttons, instead of Off and On).
Remember that the other universal characteristics for the
button text and background have been chosen under the
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Editor Programming Software User Manual
Protection (See Button Object.)
General Tab (character size, color, etc.).
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place Radio Button on the screen and size it.
• To size the button, select it, grab a handle and drag.
• To move the button, select it, click and hold left mouse button and drag to where you want it to appear on the screen.
Simulate Press
To Simulate Press, double click the object to bring up the object dialog box. (You may have to drag the dialog box to see the object on the programming screen.) Select the tab of the button you want to simulate. Click on the Simulate Press button to see how the button object will dis­play on the screen when pressed.
Objects
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Switch Object

Objects
There are several types of Switch objects that you may place on the EZPanel Enhanced screen. They simulate mechanical switches of the same type, e.g.; Throw Switch, Selector Switch, Slide Switch, Toggle Switch, etc.
To put a Label on a Switch, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the switch to be visible, click on the box to deselect (the box will be empty).
NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
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To Choose a Switch Style, perform the following steps:
1. Under Select Style, click on the style you prefer for the switch
object you are creating.
2. Your choice will appear under Selected Style.
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag Name that you want the switch to correspond to.
2. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC .Click on the OK button.
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NOTE: If you select Momentary ON or Momentary OFF, the PLC must set bit to proper state on powerup. This must be done when programming PLC Logic.
Editor Programming Software User Manual
Select the Switch Background color by clicking on the DOWN arrow and selecting a color from the palette.
Select from the following Actuator Types:
Actuator Type determines how the tag will be controlled. If you have assigned Password Protection for this object and select Momentary On or Momentary Off, the protection feature will not be enabled with this actuator type.
• Momentary On will turn the tag on for as long as you touch the switch. (Password Protection is disabled.)
• Momentary Off will turn the tag off for as long as you touch the switch. (Password Protection is disabled.)
• Set On will latch the tag ON.
• Set Off will latch the tag OFF.
• Toggle will change the state of the tag every time the switch is pressed.
Enter On/Off Text:
Here you will enter the Text that will appear within the object, and control how that text will appear.
1. Select the Language number (1–9) for the On/Off Text.
2. Type in what you want to appear within the switch for the On Text and for the Off Text (i.e., you might want to place the words STOP and RUN inside the switches, instead of Off and On).
3. Select Character Size from the available choices
4. Select the Color of the On Text and the Color of the Off Text.
5. If you want the Text to Blink, click on the box below Blink to place a check mark indicating that the option is enabled.
Protection (See Button Object.)
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place Switch on the screen and size it.
• To size a switch, click on it to select, grab a handle with the mouse and drag to the size you want.
• To move the switch, select it, click and hold left mouse button, and drag to where you want it to appear on the screen.
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Objects
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Step Switch Object

Editor Programming Software User Manual
The Step Switch object simulates a Mechanical Step Switch on the panel. It allows you to simultaneously monitor and control two, three, or four different bits and display ON and OFF text for each bit. Each time the Step Switch is pressed, each bit will be cycled one at a time from OFF to ON with only one bit ON at a time.
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58
To put a Label on a Switch, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Text and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the switch to be visible, click on the box to deselect (the box will be empty).
To Choose a Step Switch Style, perform the following steps:
1. Under Select Style, click on the style you prefer for the button
object you are creating.
2. Your choice will appear under Selected Style.
Choose the Number of Steps (from 1 to 4) in the process or application that you want your switch to control. Enter the number of steps or click on the up/down arrows to select.
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NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
Editor Programming Software User Manual
Step #1 Tab
1. Click on Step #1 tab.
2. Enter Tag Name for Step #1.
3. Select Language (1 to 9) for On/Off Text and then enter the On Tex t and Off Text that you want to appear within Step Switch #1.
4. Select Character Size, Color of Tex t and Background and whether or not, Text and/or Background will Blink.
5. Repeat for Step #2, Step #3 and Step #4, if necessary.
Protection (See Button Object.)
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place Step Switch on the screen and size it.
• To size the switch, grab a handle and drag.
• To move the switch, select it, click and hold left mouse button and drag.
Simulate Press
To Simulate Press, double click the object to bring up the object dialog box. (You may have to drag the dialog box to see the object on the pro­gramming screen.) Select the tab of the Step you want to simulate (if on General tab, will simulate Step 1 only). Click on the Simulate Press but­ton to see how the switch object will display on the screen when pressed.
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Objects
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Tri-State Switch Object

Editor Programming Software User Manual
The Tri-State Switch object controls two bits at a time from two different tags. It consists of three buttons. If the fi rst button is pressed, both the bits are OFF. If the second button is pressed, the fi rst bit is ON and second bit is OFF. If third button is pressed, the fi rst bit is OFF and second bit is ON.
To put a Label on a Switch, perform the following steps:
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60
NOTE: The Tri-State switch object is always snapped to a touch cell to ensure that it operates properly on the panel screen. If you select the vertical style, you will notice that a label is not available (grayed out).
NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the switch to be visible, click on the box to deselect (the box will be empty).
To Choose a Tri-State Switch Style, perform the following steps:
1. Under Select Style, click on the style you prefer for the button
object you are creating.
2. Your choice will appear under Selected Style.
Tag Names Click on the down arrow to select or enter new Tag Names for the First Bit and for the Second Bit. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC. Click on the OK button.
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Tex t
Here you will enter the Text that will appear within the object, and control how that text will appear.
1. Select the Language number for the Off, First (bit) and Second (bit) Text.
2. Type in what you want to appear within the button for the Off Text, First Text and for the Second Text.
3. Select Character Size from the available choices.
4. Select the Color of the Text and the Color of the Background. If you want the Text or the Background to Blink, click on the box below Blink to place a check mark indicating that the option is enabled.
Protection (see Button Object.)
Visibility/Details (see Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place Tri-State Switch on the screen and size it.
• To size the switch, grab a handle and drag it to size you want.
• To move the switch, select it, click and hold left mouse button and drag to where you want it to appear on the screen.
Objects
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Page 74

Numeric Entry Object

Editor Programming Software User Manual
The Numeric Entry object allows you to write a value to a PLC register. A numeric keypad will pop up when the Numeric Entry object is pressed on the EZPanel Enhanced screen. When you select a Tag Name, you will be selecting the PLC location where you want the keypad accumulator data to go. In other words, the value the operator enters on the keypad will be written to the PLC location.
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62
Please Note: Numeric label is truncated to 20 characters on the popup keypad.
To put a Label on the Numeric Entry object, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the object to be visible, click on the box to deselect (the box will be empty).
Choose Tag(s):
1. Choose whether or not you want to use a single tag for both Entry and Display purposes, or two tags — a Display Tag and an Entry Tag . Two tags will be necessary if you are using Expressions in
the tag. (See Note in margin on next page.)
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NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
NOTE: When a single tag is used, the I/O type the tag can accept is Read/Write. When two tags are used, the first tag’s I/O type also accepts Read Only and, therefore, can defi ne source expressions.
Editor Programming Software User Manual
2. Enter a Tag Name or click on the down arrow and select the Tag Name that you want the object to correspond to.
3. If the Tag Name is new, the Tag Entry dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC and select the Data Type (from available choices). Click on the OK button.
To Enter Range Check , perform the following steps:
1. Under Range Check, set the minimum and maximum set points.
2. Click on Maximum, the high end point, and enter a value. The
3. The Valid Range is shown. Your minimum and maximum set
To Select the Format of the Numeric Entry Keypad, perform the following steps:
The Data Type is dependent upon the Tag data type. In turn, the Tag data type is dependent upon the type of PLC you are using. Therefore, your selections next to Data Type in this object will be limited by your Tag and PLC data type. EZPanel Enhanced Editor Programming Software will automatically limit your selections based on the PLC and Tag address format. The program will also let you know if you have entered an invalid data type.
SIGNED DATA TAG: SIGNED Keypad only UNSIGNED DATA TAG: UNSIGNED, OCTAL, HEX Keypad BCD DATA TAG: BCD Keypad only FLOATING POINT TAG (if available for that PLC): FLOATING POINT Keypad only
Click on Minimum, the low end point, and enter a value. The operator will not be allowed to enter a value lower than the value in this fi eld.
operator will not be allowed to enter a value higher than the value in this fi eld. (Valid Range is shown in the next window.)
points must be within these limits.
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Objects
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Objects
NOTE: If a Decimal Point tag is selected, the Fractional Digits will not be used. The number of fractional digits will come from the value of the tag.
Editor Programming Software User Manual
The Data Types, and their respective ranges, that may be available, are as follows: Signed 16 Decimal: -32768 to +32767 Signed 32 Decimal: -2147483648 to +2147483647 Unsigned 16 Decimal: 0 to 65535 Unsigned 32 Decimal: 0 to 4294967295 Octal 16: 0 to 177777 Octal 32: 0 to 37777777777 Hex 16: 0 to FFFF Hex 32: 0 to FFFFFFFF BCD 16: 0 to 9999 BCD 32: 0 to 99999999
1. Click on Data Type and select from the available choices.
2. Click on Justifi cation and select from the following: Leading Zeroes, Leading Spaces, or Trailing Spaces.
3. Click on Size and select from the available character sizes. (Click on down arrow to view list of sizes.)
4. Under Color, click on down arrow to view the color palette for Tex t. Click on any color to select.
5. Click on the box in front of Blink if you want your text characters to blink.
6. Select color for Background and whether or not you want it to Blink.
7. Click on Total Digits under # Digits. The panel will display the minimum value and the maximum number inside the keypad. Here you will select how many digits, from 1 to 10 (depending on the data type and tag value type chosen), that you want to display.
8. If you want Fractional Digits, enter 1 through 10 here (select 0 for none). For example, if your maximum value is 999, you would enter 3 under total digits. If your maximum value is 99.9, enter 3 under Total Digits and 1 under Fractional Digits.
9. If you want a tag to control the decimal points, click in the box in front of Use tag for decimal point and then enter or select a Decimal point Tag Name.
NOTE: Click on the Scaling tab if you want the Display Value to be different than the PLC Value.
64
Scaling Tab Under the Numeric Entry object Scaling tab, you can scale the
entered value from the numeric entry object to another value in the PLC. Enter the Point 1 and Point 2 PLC Values and Point 1 and Point 2 Display Values.
(An example of SCALING is provided on the dialog box.).
Notification and Handshake Tab :
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Click on this tab if you want to confi gure a discrete tag that will notify the panel when the numeric entry has been received. To let the operator know, the keypad will automatically close when the value has been received.
1. Click in the box in front of Use Notifi cation and Handshake tags
2. In the Notifi cation Tag Name fi eld, enter or select a tag name
3. In the Handshake Tag Name fi eld, enter or select a tag name
4. Enter a Handshake Time out time in milliseconds. Enter a
Protection (see Button Object.)
to enable this option.
where the tag will notify a location that a numeric entry value has been received.
where the tag will return a value to the panel that will close the keypad thereby letting the operator know that the value was received and entered.
number between 1 and 65535.
Visibility/Details (see Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog
• Click on Cancel button to exit the dialog box without saving
• Click on Help button to go to the Help Topic for that dialog box.
Place Object on the screen and size it.
• To size the Numeric Entry object, grab a handle and drag.
• To move the object, select it, click and hold left mouse button
This is an example of a SIGNED DECIMAL Popup Keypad as it will display on your panel Screen. If you enter an invalid value, press the Clear (CLR) button and reenter.
box.
Objects
your selections.
and drag to where you want it to appear on the screen.
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Page 78

Recipe Object

Editor Programming Software User Manual
The Recipe object allows you to write preset values of up to 20 Tags to the PLC to change the process. Thus, this feature can be used to download “recipes” to the PLC.
To put a Label on the Recipe object button, perform the following steps:
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66
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the object to be visible, click on the box to deselect (the box will be empty).
Enter Tex t:
Here you will enter the Text that will appear within the object, and control how that text will appear.
1. Select the Language number (1–9) for the Text.
2. Type in what you want to appear within the button.
3. Select Character Size from the available choices
4. Select the Color of the Text and the Color of the Background.
5. If you want the Text or the Background to Blink, click on the box below Blink to place a check mark indicating that the option is enabled.
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Enter Tag Name and Register Values:
Pressing the Recipe button allows you to write values to several locations at once. Click on the Recipe tab, to view the window above. This is where the recipe tag database is displayed. You will enter the values to be written to the PLC location as follows.
1. Click on the Add/Edit Tags button. The following window will appear.
2. Under Destination, Tag Name, click on the down arrow to view list of available tags (or enter a new name). Select the tag you wish to use. If you enter a new tag name the Add New Tag Details dialog will open. Enter the tag details.
3. The Destination tag type determines the data format.
4. Under Source, choose Constant (default) or Another tag for the value.
5. If you choose Constant, the Value from a constant group will
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6. Enter a Value that you want written to the register.
7. Select from the available Data Format choices (i.e., Unsigned
8. If you choose Another tag, the Value from another tag will be
9. Enter a new source tag or choose an existing tag from those
10. Repeat for the second entry. You may continue writing values
Note: If a Discrete tag is chosen, enter a 0 for OFF or a 1 for
Protection (see Button Object.)
Visibility/Details (see Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog
• Click on Cancel button to exit the dialog box without saving
• Click on Help button to go to the Help Topic for that dialog
Place Recipe object button on the screen and size it.
• To size the object, grab a handle and drag.
• To move the object, select it, click and hold left mouse button
be enabled and Value from another tag will be disabled.
Decimal, Signed Decimal, Octal or Hex.)
enabled and Value from a constant will be disabled.
available. Only the tags that are of the same data type as the destination tag will be displayed.
for up to 20 Tags (locations).
ON.
box.
your selections.
box.
while dragging the object to where you want it placed on the screen.
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Thumbwheel Object

NOTE: ONLY TWO TAG TYPES are available for the Thumbwheel object— UNSIGNED_INT_16 (can be UNSIGNED Decimal or HEX Data type) and BCD_ INT_16.
The function of this object is similar to Numeric Entry Button. The Thumbwheel object allows you to display a Thumbwheel keypad on the panel. This button can be 1 to 5 digits. Using the popup thumbwheel, the operator can change each digit separately. The operator presses the UP or DOWN arrow to increment or decrement the value of each digit. Press the enter button to write that value to the defi ned tag. This allows the operator to assign a value to a specifi c PLC register.
To put a Label on the Thumbwheel object button, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the object to be visible, click on the box to deselect (the box will be empty).
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag Name that you want the object to correspond to.
2. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC and select the Data Type (from available choices). Click on the OK button.
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Select Thumbwheel Format:
1. Select the Number of Wheels (from 1 to 5) for the object. You
2. Choose the size of the numbers (Character Size) that will appear
3. Select the Data Type of the numbers from the available
Protection (see Button Object.)
Visibility/Details (see Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog
• Click on Cancel button to exit the dialog box without saving
• Click on Help button to go to the Help Topic for that dialog box.
will only be able to use 4 digits (wheels) when using BCD or Hex data types.
within the thumbwheels.
selections.
box.
your selections.
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Place Thumbwheel object button on the screen and size it.
• To size object, grab a handle and drag the object to the size that you want.
• To move the object, select it, click and hold left mouse while dragging to where you want it to appear on the screen.
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Indicator Light Object

No Frame
Editor Programming Software User Manual
An Indicator Light object allows you to monitor and display the state of a bit. The Indicator Light reads the bit information and produces the appropriate display. For example, the Indictor Light could display the status of a bit linked to a push button.
To put a Label on the Indicator Light object, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the object to be visible, click on the box to deselect (the box will be empty).
Objects
To Choose an Indicator Light Style, perform the following steps:
1. Under Select Style, click on the style you prefer for the indicator
2. Your choice will appear under Selected Style.
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag
2. If the Tag Name is new, the Add New Tag Details dialog box will
light object you are creating.
Name that you want the Indicator Light to monitor.
appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC. Click on the OK button.
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Enter On/Off Text:
Here you will enter the Text that will appear within the object, and control how that text will appear.
1. Select the Language number (1–9) for the On/Off Text.
2. Type in what you want to appear within the Indicator Light object
3. Select Character Size from the available choices.
4. Select the Color of the Text and the Color of the Background.
5. If you want the Te xt or the Background to Blink, click on the
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog
• Click on Cancel button to exit the dialog box without saving
• Click on Help button to go to the Help Topic for that dialog box.
Place Indicator Light object on the screen and size it.
• To size it grab a handle and drag it to the size that you want.
• To move the button, select it, click and hold left mouse button
for the On Text and for the Off Text (i.e., you might want to place the words STOPPED and RUNNING inside the Indicator light, instead of Off and On).
box below Blink to place a check mark indicating that the option is enabled.
box.
your selections.
and drag to where you want it to appear on the screen.
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72
Simulate Press
To Simulate Press, double click the object to bring up the object dialog box. (You may have to drag the dialog box to see the object on the programming screen.) Click on the Simulate Press button to see how the Indicator Light object will display on the screen when pressed.
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Numeric Display Object

NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
Editor Programming Software User Manual
The Numeric Display object allows you to display a Tag value within a frame on the screen.
To put a Label on the Numeric Display object, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the object to be visible, click on the box to deselect (the box will be empty).
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag Name that you want the Numeric Display object to monitor.
2. If the Tag Name is new, the Tag Entry dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC and select the Data Type (from available choices). Click on the
OK button.
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Enter the Format of the Numeric Display:
The Data Type is dependent upon the Tag type. In turn, the Tag data type is dependent upon the type of PLC you are using. Therefore, your selections next to Data Type in this object will be limited by your Tag and PLC data type. EZPanel Enhanced Editor Programming Software will automatically limit your selections based on the PLC and Tag address format.
The Data Types, and their respective ranges, that may be available, are as follows:
Signed 16 Decimal: -32768 to +32767 Signed 32 Decimal: -2147483648 to +2147483647 Unsigned 16 Decimal: 0 to 65535 Unsigned 32 Decimal: 0 to 4294967295 Octal 16: 0 to 177777 Octal 32: 0 to 37777777777 Hex 16: 0 to FFFF Hex 32: 0 to FFFFFFFF BCD 16: 0 to 9999 BCD 32: 0 to 99999999
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74
NOTE: If a Decimal Point tag is selected, the Fractional Digits will not be used. The number of fractional digits will come from the value of the tag.
1. Click on Data Type and select from the available choices.
2. Click on Justifi cation and select from the following: Left Justify, Right Justify, or Leading Zeroes.
3. Click on Size and select from the available character sizes. (Click on down arrow to view list of sizes.)
4. Under Color, click on down arrow to view the color palette for Tex t. Click on any color to select.
5. Click on the box in front of Blink if you want your text characters to blink.
6. Select color for Background and whether or not you want it to Blink.
7. Click on Total Digits under # Digits. Here you will select how many digits, from 1 to 10 (depending on the Data Type and Tag Type), that you want to display.
8. If you want Fractional Digits, enter 1 through 10 here (select 0 for none). For example, if your maximum value is 999, you would enter 3 under total digits. If your maximum value is 99.9, enter 3 under Total Digits and 1 under Fractional Digits.
9. If you want a tag to control the decimal points, click in the box in front of Use tag for decimal point and then enter or select a Decimal point Tag Name.
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Click on the Scaling tab if you want the Display Value to be different than the PLC Value.
Editor Programming Software User Manual
Scaling Tab
Under the Scaling tab, you can scale the value in the PLC to another value on the Numeric Display. Enter Point 1 and Point 2 PLC Values. Scale these values by entering the Point 1 and Point 2 Display Values.
For example, say the PLC values are an analog value of 0–4095, and represent a range of 0–500 PSI. Enter a PLC Value (Point 1) = 0 and a Display Value (Point 1) =
0 (PSI)
Enter a PLC Value (Point 2) = 4095 and a Display Value (Point
2) = 500 (PSI)
If the PLC Value is then = 1024, the Display Value will be 125.
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place Object on the screen and size it.
• To size the object, grab a handle and drag it to the size you want.
• To move the button, select it, click and hold left mouse button and drag to the area on the screen that you want it to appear.
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Text Objects

Grab a handle with your mouse
The Text Object Tool Bar as it originally appears in the programming window.
You can move the tool bar to other locations on the programming window by clicking and holding the left mouse button on the handle bar (see above), and dragging to where you want it to appear in the Programming Window.
The Text Tool bar as it appears on the programming screen.
Objects
Editor Programming Software User Manual
Static Text
This object allows you to place text anywhere on the screen to provide information, screen description, etc. You can choose whether or not to display a frame around the text and whether or not you want it to be transparent.
Under the General tab you will make the following selections:
1. Select a Language (1–9) that you want the text to display in.
2. Select a Character Size from those available (e.g., 6 x 8, 8 x 16, 8 x 32).
3. Type in the Text as you want it to display on the panel screen. The text can be up to 500 characters and wraps within the frame.
4. Select Horizontal (Left, Center, or Right) and Vertical (Top, Center, or Bottom) Justifi cation for the text. Default for both is “Center”.
5. If you want the text to appear within a frame, click on the box in front of Display Frame to enable. If you want to see through the text and/or frame to what lies underneath, click on the box in front of Transparent.
6. Select the Text and Background Color from the available choices. Default Text color is black and the default Background color is gray.
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place Text Object on the screen and size it.
• To size it grab a handle and drag.
• To move the button, select it, click and hold left mouse button and drag to where you want it to appear on the screen.
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Triggered Text
The Triggered Text object monitors a bit to display different text strings for “ON” and “OFF” conditions. This would be used in applications where you want to provide a message or a description of the process or condition.
To put a Label on the Triggered Text object, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the text to be visible, click on the box to deselect (the box will be empty).
Enter the Text you want to appear on the display when ON and when OFF:
1. Select the Language number for the On Text and the Off Text.
2. Type in what you want to appear within the frame for the On Text and for the Off Text (up to 500 characters).
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NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
Editor Programming Software User Manual
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag Name that you want the Trigger Text object to monitor.
2. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC. Click on the OK button.
Make selections for On Text and Off Text Format:
Under On Text Format:
1. Select Size from the available choices.
2. Select the Color of the Text and the Color of the Background.
3. If you want the Text or the Background to Blink, click on the box below Blink to place a check mark indicating that the option is enabled.
4. Choose the Horizontal and Vertical Justifi cation for the On Text. For Horizontal justifi cation, click in front of one of the following:
Left, Center, or Right. For Vertical Justifi cation, click in front of Top , Center, or Bottom.
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Under Off Text Format, repeat the steps above.
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
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Lookup Text
Lookup Text is an object that is created to display pre-programmed
messages within a frame on the panel screen. These pre-programmed messages are stored in the “ Message Database.” It displays one message at a time. (Click on the Message Database button at the bottom of the dialog box to program messages in the database.)
A Value corresponding to the Tag Name is the Message Number that will be displayed inside the frame of the Lookup Text. Each message designed in the Message Database is numbered from 1 to 999. So, if the Value corresponding to the Tag Name is 10, Message Number 10 will be displayed within the Lookup Text Frame.
NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
Objects
To put a Label on the Lookup Text object, perform the following steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the text to be visible, click on the box to deselect (the box will be empty).
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NOTE: The value corresponding to the Tag Name tells which message number from the message database is to be displayed.
Editor Programming Software User Manual
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag Name from the available choices.
2. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC and select the Data Type (from available choices). Click on the OK button.
Select Message Text Justifi cation: Messages created in the Lookup Text object are saved in the Message Database. (See page 176 for Message Database setup.) This is a local
attribute for each Lookup Text object. So, the same message in one Lookup text object can be left justifi ed within the frame while in another Lookup Text object, it can be right justifi ed.
Objects
1. Select the Horizontal and Vertical Justifi cation for the text as it will appear within the frame when displayed on the panel.
2. To create a message, click on the Message Database button.
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place Lookup Text object on the screen and size it.
• To size it grab a handle and drag.
• To move the button, select it, click and hold left mouse button and drag.
Message Database
The Message Database stores programmed messages that can be accessed by the Lookup Text object. Create messages in the database dialog box to be used by the Lookup Text object. Up to 999 messages (limited by available memory) may be stored in the database. Each message may be up to 200 characters and you can choose various message attributes such as, Character Size, Text Color, Background Color, Blink, and Language. Use the scroll bar to view more messages. To add a new message, or edit an existing message, click on Add/Edit button, then click in the Message Text fi eld and type your message. To delete a Message, select the message text, then click on the Delete button. A screen will appear asking you to confi rm the delete message. Click on OK to delete message.
80
For more information on the Message Database — see page
176.
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Dynamic Text
The Dynamic Text object will allow you to display the characters from ASCII values stored in a Tag. The tag will read a block of registers in the PLC. Each 16-bit register in the PLC can contain 2 ASCII characters. The maximum number of PLC registers in the block is 20 (a maximum of 40 ASCII characters). This object allows you to place text anywhere on the screen to provide information. It is typically used for displaying part numbers, VIN numbers, or production numbers. Dynamic Text is triggered by a bit Tag in the PLC. You choose whether the Text is triggered by the bit when it is in the ON state or the OFF state. The Dynamic Text object will then display a text string that is programmed in the PLC.
To put a Label on the Dynamic Text object, perform the following
steps:
1. Click on the box in front of Label Text.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the text to be visible, click on the box to deselect (the box will be empty).
Choose the Trigger Tag Name:
This Tag allows the EZPanel Enhanced to monitor a bit in the PLC and display text based on the ASCII values in a block of PLC registers.
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NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
NOTE: For a list of ASCII Characters that EZPanel Enhanced Supports, see Appendix B.
1. Select the Trigger Tag Name by clicking on the down arrow to display the list or enter a Tag Name in the entry fi eld. If the Tag Name is new, the ADD NEW TAG DETAILS dialog box will appear. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC. Click on the OK button.
2. Choose to Activate When ON or Activate When OFF. If you choose ON, the Text will display when the bit is ON. When the bit is OFF, the Text will disappear.
Choose the String Tag Name:
The String Tag is the PLC register location where the values are read and displayed in a character string. The string may be up to 40 characters long. The Address String is the beginning register for the text.
Choose the Tag Name by clicking on the down arrow to display the list of Tags or type in the Tag Name in the entry fi eld. If the Tag Name is new, the ADD NEW TAG DETAILS dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC (ASCII STRING is the only choice). Click on the OK button.
Select the Dynamic Text Characteristics:
1. Select the Character Size from the available choices.
2. Select the Color of the Text and Background and whether or not they will Blink.
3. Choose the Justifi cation of the Text that is displayed within the frame. Choose both Horizontal (Left, Center, or Right) and Vertical (Top, Center, or Bottom) justifi cation for the Text within the frame.
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82
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
Place object on the screen and size it.
• To size the object, grab a handle and drag it to the size you want.
• To move the object, select it, click and hold left mouse button and drag to where you want it to appear on the screen.
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Text Entry
The Text Entry object, when pressed on the panel, brings up a character entry (alphanumeric) keypad. This allows the operator to enter text up to 40 characters to send to a Tag assigned to an address in a PLC. It has many uses, some of which may be: to send part numbers or production numbers to a PLC, or to send a message to a PLC that will, in turn, route it to one or more plant
fl oor message display(s).
To put a Label on the Text Entry object, perform the following steps:
1. Click on the box in front of Label Text if you want a label for your object.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See section on Language, page 180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Text and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the text to be visible, click on the box to deselect (the box will be empty).
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NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
NOTE:
1. For a list of ASCII Characters that EZPanel Enhanced Supports, see Appendix B.
2. Each ASCII character uses 1 byte of data. There are 2 characters per regis­ter. 40 character maximum uses 20 consecutive regis­ters. The Address String is the fi rst register of the consecutive register block.
Objects
This is the Popup ( alphanumeric) Keypad that displays on the EZPanel Enhanced touchscreen when the Text Entry object is pressed.
Choose the String Tag Name:
The String Tag represents the PLC locations where the values are sent. The string may be up to 40 characters long.
1. Choose the Tag Name by clicking on the down arrow to display the list of Tags or type in the Tag Name in the entry fi eld. If the Tag Name is new, the Add New Tag Details dialog box will appear where you will enter tag details. The
Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC. (ASCII STRING is
only choice available.) Select the Number of Characters. Click on the OK button.
Select the String Characteristics:
1. Select the Character Size from the available choices.
2. Select the Color of the Tex t and Background and whether or not they will Blink.
3. Choose the Justifi cation of the Te xt that is displayed within the frame. Choose both Horizontal (Left, Center, or Right) and Vertical (Top, Center, or Bottom) justifi cation for the Text within the frame.
Protection (See Button Object.)
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
• Click on Cancel button to exit the dialog box without saving your selections.
• Click on Help button to go to the Help Topic for that dialog box.
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Clock Object

NOTE: See page 163 to set up the Clock Attributes.
Clock with Frame and Label
Clock with Label, NO Frame
The Clock object allows you to display a real time clock, showing the current date, time, or both (analog clock displays time only.) It can display as either an Analog or Digital Clock.
Analog Clock
To put a Label on the Clock object, perform the following steps:
1. Click on the box in front of Label Text if you want a label for your object.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See Language section, page
180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Te xt and Background Color. Click on the down arrow to view the color palette.
7. Display Frame is selected by default. If you do not want the frame around the clock to be visible, click on the box to deselect (the box will be empty).
Objects
Clock with NO Frame, NO Label
To Choose how the Analog Clock will appear, perform the following steps:
1. Under Color, choose the color of the Background (face of the clock), Digits, and Hour/Minute Hand.
2. Select whether or not you want the Second Hand to Display and the Color, if enabled.
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
• Click on OK button to save your selections and exit the dialog box.
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Clock with Frame and Label
Clock with Frame, NO Label
Clock with Label, NO
Objects
Frame
Clock with NO Frame, NO Label
Editor Programming Software User Manual
Digital Clock
To put a Label on the Clock object, perform the following steps:
1. Click on the box in front of Label Text if you want a label for your object.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See Language section, page
180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Text and Background Color. Click on the
7. Display Frame is selected by default. If you do not want
To choose how the Digital Clock will appear, perform the fol­lowing steps:
1. Under Options, choose to display just the Date, just the
2. Select whether or not you want the Time to be displayed in
3. Choose the Date Format from the available choices and
4. Under Color, click on the down arrow next to Tex t and
5. Click on the box under Blink if you want the Background
down arrow to view the color palette.
the frame around the clock to be visible, click on the box to deselect (the box will be empty).
Time, or both Time and Date.
24-Hour Mode and whether or not to Show Seconds.
the Character Size.
Background to view the color palette. Click on a color
swatch to select.
or Text to Blink.
Visibility/Details (See Button Object.)
OK/Cancel/Help Buttons
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Meter Object

Editor Programming Software User Manual
A Meter object is used to display an analog gauge, such as a speed- ometer. The meter consists of a data tag, a data type, data value range, location of the meter on the screen, the sweep direction for the needle, the needle color, and the number of ticks to display.
In simulating an analog gauge, the Meter object displays a needle that sweeps through an arc as the tag value changes. Tick marks
NOTE: To edit the Address String, with your cursor in the Tag Name fi eld, click on the right mouse button. The EDIT TAG DETAILS screen will appear.
are displayed along the arc.
To put a Label on the Meter object, perform the following steps:
1. Click on the box in front of Label Text if you want a label for your object.
2. Use the UP/DOWN arrows after the Language box to select a language number. (See Language section, page
180.)
3. Select Character Size from the available choices.
4. Enter Label Text up to 40 characters.
5. Select the Position of the label, whether you want it to appear at the Top or the Bottom of the object frame.
6. Select the Tex t and Background Color. Click on the down arrow to view the color palette.
7. Click on a Style under Select Style.
8. Display Frame is selected by default. If you do not want the frame around the Meter to be visible, click on the box to deselect (the box will be empty).
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Editor Programming Software User Manual
Enter a Tag Name:
1. Enter a Tag Name or click on the down arrow and select the Tag Name from the available choices.
2. If the Tag Name is new, the Tag Entry dialog box will appear where you will enter tag details. The Tag Name will appear in the fi rst fi eld. Enter an Address String appropriate for your type PLC and select the Data Type (from available choices). Click on the OK button.
Make the following selections to Format your meter:
1. If you want to show tick marks on your meter, click on box in front of Show Ticks to enable.
2. Next select the Number of Major Divisions and the Number of Sub (Minor) Divisions to display (maximum for each is 20).
3. Click on the down arrow next to Color to view the color palette for the Tick marks. Place the cursor over a color, and click to select.
4. If you want to show numbers indicating the value of a particular Tick mark, click on the box behind Show Tick Numbers.
5. If you have selected a Floating Point Tag, you may enable the Precision for Floating Point object. This will allow
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NOTE: When entering limits, the ranges cannot overlap!
NOTE: These visual alarm settings are only for display on the meter, and are not related to actual alarms in the alarm database.
you to display the value of a tick mark on the meter with up to 5 decimal points.
6. Select the Minimum and Maximum Range of the values represented in the meter display. Ranges should be en-
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