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NVIDIA Drivers Frame Synchronization User’s Guide Version 3.0
NVIDIA Corporation
HAPTER 1
About NVIDIA Frame Synchronization
C
C HAPTER
A
BOUT
When presenting applications across multiple displays or projection systems, it is
important that the displays operate in unison to create the appearance of a single display.
Seamless presentation requires the following processes:
NVIDIA F
RAME
S
YNCHRONIZATION
• Synchronizing the rendering of frames across all displays
• Synchronizing the swapping of front and back buffers
About This Document
This document explains how to use NVIDIA Frame Lock hardware and software to
enable you to create one large virtual canvas using multiple displays. It contains the
following main sections::
• “NVIDIA Frame Synchronization” on page 3
explains how to set up the hardware and software on multiple systems for frame
synchronization.
• “Using the OpenGL Extensions” on page 22
explains how to use the OpenGL extensions supported by NVIDIA for synchronizing
the display of frames among multiple displays as well as synchronizing buffer swaps
among multiple application windows.
Other Documents
For details on using the NVIDIA Display Properties, see the latest version of the
ForceWare Graphics Drivers User’s Guide.
NVIDIA Corporation
Frame Synchronization User’s Guide – Version 3.0 1
• NVIDIA Quadro G-Sync (must be used in conjunction with an NVIDIA Quadro FX
4400, NVIDIA Quadro FX 4500, or an NVIDIA Quadro FX 5500 graphics card)
• NVIDIA Forceware Graphics Driver version 52.72 or later.
NVIDIA Quadro FX 4500 support requires version 77.77 or later.
NVIDIA Quadro FX 5500 support requires version 91.36 or later.
Implementing SLI Technology
To take advantage of SLI technology combined with Genlock/Frame Lock functionality,
you must install one Quadro G-Sync card in conjunction with two Quadro FX 4500/5500
SLI cards.
2Frame Synchronization User’s Guide– Version 3.0
NVIDIA Corporation
HAPTER 2
NVIDIA Frame Synchronization
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C HAPTER
NVIDIA F
Visual computing applications that involve multiple displays, or even multiple windows
within a display, can require special signal processing and application controls in order to
function properly.
For example, in order to produce quality video recording of animated graphics, the
display graphics must be synchronized with the video camera. As another example,
applications presented on multiple displays must be synchronized in order to complete
the illusion of a larger, virtual canvas.
This chapter explains how the NVIDIA Frame Lock graphics cards and Frame
Synchronization software lets you synchronize windows and displays for various visual
computing applications. It contains the following sections:
• “Frame Synchronization Principles” on page 4
• “Before You Begin” on page 5
• “How To Set Up Genlock” on page 6
• “How To Set Up Frame Lock” on page 13
• “Setting Up Genlock + Frame Lock” on page 20
RAME
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YNCHRONIZATION
NVIDIA Corporation
Frame Synchronization User’s Guide – Version 3.0 3
HAPTER 2
C
NVIDIA Frame Synchronization
Frame Synchronization Principles
NVIDIA Frame Synchronizing actually involves two main processes:
• Genlock—Synchronizing the displays to an external sync source
• Frame Lock and Swap Sync—Synchronizing applications across multiple systems.
Genlock
Genlock is the process of synchronizing the pixel scanning of one or more displays to an
external synchronization source. NVIDIA genlock requires the external signal to be either
TTL or composite, such as used for NTSC, PAL, or HDTV.
Frame Lock (with Swap Sync)
Proper synchronization of an application running on multiple displays involves the
following two processes:
• Frame Lock
Frame lock involves the use of hardware to synchronize the frames on each display in a
connected system.
When an application is displayed across multiple monitors, frame locked systems help
maintain image continuity to create a virtual canvas. Frame lock is especially critical for
stereo viewing, where the left and right fields must be in sync across all displays.
• Swap Sync
Swap sync refers to the synchronization of buffer swaps of multiple application
windows. By means of swap sync, applications running on multiple systems can
synchronize the application buffer swaps between all the systems. Swap sync requires
that the systems are frame locked.
Frame Lock + Genlock
Genlock can also be combined with frame lock. When several systems are connected
together, a sync signal is fed from a master system to the other systems in the network and
the displays are synchronized with each other.
4Frame Synchronization User’s Guide– Version 3.0
NVIDIA Corporation
Before You Begin
• Make sure that the graphics card and NVIDIA drivers are correctly installed. Refer to
the instructions that came with your graphics card or drivers.
• The following is additional information concerning installation of the NVIDIA Quadro
G-Sync card:
• The NVIDIA Quadro G-Sync card must be used in conjunction with an NVIDIA
Quadro FX 4400, 4500, or 5500 graphics card.
• Install the NVIDIA Quadro G-Sync card into any available expansion slot within six
inches of the G-Sync connector on the appropriate Quadro FX graphics card.
• Use the cable that comes with your Quadro G-Sync card to connect the primary G-
Sync connector to the Quadro FX graphics card G-Sync connector as shown in
Figure 2.1.
HAPTER 2
NVIDIA Frame Synchronization
Connect Quadro G-Sync to the
G-Sync connector on the
Quadro FX card.
C
Quadro G-SyncQuadro FX 4400, 4500, or 5500
Quadro G-Sync connected to the Quadro FX graphics card
Figure 2.1
NVIDIA Corporation
Frame Synchronization User’s Guide – Version 3.0 5
Connecting the NVIDIA Quadro G-Sync Card
HAPTER 2
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NVIDIA Frame Synchronization
How To Set Up Genlock
Genlock Quick Start Guide
The following are the basic steps to genlocking a system. Detailed instructions are
provided in the section “Detailed Setup Instructions” on page 7.
1 Set Up the Hardware
Connect the external sync source to the BNC connector on the graphics card.
2 Set Up the Software
Use the Frame Synchronization property page to establish the system as the server, to
choose the sync source, and configure the sync pulse.
6Frame Synchronization User’s Guide– Version 3.0
NVIDIA Corporation
Detailed Setup Instructions
Set Up the Hardware
1 Start the system, then connect the external source signal to the House Sync connector
(BNC) of the graphics card.
2 Check the LED on the connector panel.
• A green LED means the hardware has detected the timing signal, and you can
proceed to the next step.
An occasional red flash is OK.
• A red LED means the hardware can’t detect the timing signal.
Check the signal source and correct the problem before proceeding.
Figure 2.2 illustrates a system that is connected to an external sync source.
HAPTER 2
NVIDIA Frame Synchronization
C
Server
Sync Source
Figure 2.2
Example of Genlock Hardware Connections
Quadro FX 3000G
Quadro G-Sync
Connector Bracket
NVIDIA Corporation
Frame Synchronization User’s Guide – Version 3.0 7
HAPTER 2
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NVIDIA Frame Synchronization
Set Up the Software
Using the NVIDIA Classic Control Panel
1 Open the Windows Display Properties control panel and click Settings>Advanced to
navigate to the NVIDIA graphics display properties page.
2 Click the Frame Synchronization tree item from the slide-out tray.
Figure 2.3
Frame Synchronization Page
3 Click the Treat this system as list arrow and then click Server.
4 Click the Use house sync check box.
5 If the external signal is an interlaced signal—such as used to drive a 1080i60 display—
then click the Sync to field 1 check box.
For example, when the Sync to field 1 check box is checked, then only the first field of a
60Hz interlaced signal is used to synchronize the display. In this way the effective
120Hz field sync is converted to a 60Hz frame sync.
6 Click the Refresh rate (Hz) list arrow and choose a refresh rate that matches the
external sync frequency.
If you do not know the external sync frequency, then pick a reasonable frequency from
the list.
8Frame Synchronization User’s Guide– Version 3.0
NVIDIA Corporation
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