Welcome to NuVJ! NuVJ is an intuitive VJ environment which seamlessly integrates software and hardware for
a professional quality, hassle-free performance. The NuVJ environment is based around a DJ-style setup which
allows you to mix, scratch, and apply effects to video clips and images. We have designed the NuVJ software
and controller to be simple to use, while allowing for unprecedented variation and creativity with your visual
sources. And with an extended set of features such as live inputs, synchronization to music, and real-time
visual effect generation, we hope that you enjoy using this product as much as we enjoyed building it for you!
Sincerely,
The People of Numark and Arkaos
3
CONTROLLER OVERVIEW
The NuVJ controller provides a simple and quick way to interface with the most important functions and
features of the NuVJ software. The controller was specifically designed to control the NuVJ software, but may
also be used as a generic MIDI controller for a variety of other software applications and hardware devices
which support the MIDI protocol.
For the purposes of this manual, we will only explain the control surface functionality when used in conjunction
with the NuVJ software. Please also read the “Introduction to the Software” and “Using the Software” sections
of this manual for more information on the software.
Please note: The NuVJ controller was specifically designed to be used with the NuVJ software.
However, it may also used as a generic MIDI controller for various other applications which respond
to MIDI commands. If you use the NuVJ controller with another software application, you might
notice that some of the controller features are disabled. For example, the pads and buttons will
not light up. This is normal and the controller will still function properly.
Top Panel
1. PADS: The 9 pads on each side control which ‘clip’ is displayed on each ‘deck zone’. Taping
the pad will trigger the clip that is assigned to the particular ‘cell’ in the software. Please see
Introduction to the Software section for infromation on clips, cells, and decks.
2. WHEEL: The wheels on each side can be used to scratch or speed up/slow down the video
currently playing. If you hold down the [SCRATCH] button underneath the wheel, you can
use the wheel for scratching the video content. If the button is not held down, you can use
the wheel to speed up and slow down clips temporarily, like a pitch bend.
3. SPEED: The two vertical sliders in the middle set the speed of the video playback, allowing
you to slow down, accelerate or reverse the video on each deck zone.
4. [SCRATCH]: When this button is held down, the jog wheel can be used to scratch the video
playing on that deck.
4
5. [INSTA A/B]: These buttons allow you to quickly switch the video output to one of the
decks. For example, if you press [INSTA A] the video output will only show what is playing
on deck A, regardless of the crossfader position, until you release the [INSTA A] button. The
speed of the fade when the [INSTA A/B] buttons are pressed is determined by the Auto Fade
Speed knob on the front panel.
6. BANK: Use this knob to select different banks of video clips. Each bank contains up to 9
clips which can be toggled by pressing the corresponding pad. There are 16 different banks
which can be used on either of the two deck zones.
7. PMTR1: Each cell in a bank can be assigned an effect through the software. The PMTR1 knob
will then adjust the first effect parameter of the cell currently playing on that bank. This
parameter will be different, depending on which effect you have chosen for the particular cell.
8. PMTR2: The PMTR2 knob adjusts the second effect parameter of the cell currently playing on
that bank. This parameter will be different, depending on which effect you have chosen for
the particular cell.
9. [LATCH]: If the [LATCH] button is pressed on, the clips on the deck will play continuously
when triggered. If the [LATCH] button is pressed off, then the clips on the deck will play for
as long as the corresponding pad is held down.
10. [AUTO]: Press this button to play the clips (cells) of the current bank in a random
automated fashion.
11. [SYNC]: Press this button to synchronize the playback of the video clips playing on the deck
to the BPM of the session.
12. DISPLAY: The display helps you keep track of software parameters.
13. FX LEVEL: This knob adjusts the Master FX Mix. This setting describes how much of the
selected Master Effect will be mixed in with the original image. As you turn up the FX Level
knob, you will see more of the effected mix. As you turn down the FX Level knob, you will
see more of the original image.
14. [MASTER FX]: Press this button to activate and deactivate the Master Effect.You can swap
effects on the fly by selecting the desired effect with the Master FX knob.
15. MASTER FX: Rotate this knob to select the Master Effect. The Master effect will be applied
to the master mixing zone.
16. PMTR1: This knob adjusts the first parameter of the Master Effect. This parameter will be
different, depending on which effect you have chosen.
17. [INSTA BLACK]: Pressing this button will toggle the video output to black or to a selected
background visual assigned in the NuVJ software.
18. CONTRAST: Use this knob to adjust the contrast of the video output.
19. PMTR2: This knob adjusts the second parameter of the master effect. This parameter will
be different, depending on which effect you have chosen.
20. [BPM TAP]: You can use this button to manually adjust the tempo of the session by tapping
the button to the beat. If you hold the button for 3 seconds and then release it, the BPM of
the session will go back to the BPM detected from the sound input.
21. BRIGHT: Use this knob to adjust the brightness of the video output.
22. CROSSFADER: The crossfader allows you to mix the two visuals playing on each side. If you
move the crossfader to the right, you will see more of the right visual. Conversely, if you
move the crossfader to the left, you will see more of the left visual blended in.
5
Rear Panel
1. AC IN: If the unit is not being powered by the USB connection, it can be powered by
plugging an 6V-1A DC power adapter into this input.
2. USB: Connect a USB cable from your computer to this input. This port is used to power the
unit, as well as to transmit MIDI control to your computer and the software. Alternatively,
you may power the controller by plugging in a 6V-1A DC power adapter.
3. KENSINGTON LOCK: The unit can be attached and secured to a surface using this
Kensington Lock slot.
Front Panel
1. FADER MODE: This switch determines the operation of the Fader Start option, as specified in
the software.
2. AUTO FADE SPEED: This switch adjusts the speed of the auto fade. The auto fade speed
determines the speed of the fade from the current position to full A/full B when using the
Insta A/B buttons on the top panel.
3. FADER START: Fader Start allows you to start a selected pad by moving the fader toward
the deck that it is loaded on. For example, if the crossfader is in an extreme left or right
position, moving it toward the opposite side will trigger the video selected on that deck.
6
CONNECTING THE CONTROLLER TO YOUR COMPUTER
To connect the NuVJ to your computer, please connect the supplied USB power cord from the USB
port on the NuVJ to an an available USB port on your computer. There is no need to plug in an
adapter – your computer’s USB bus will power the controller – but if you would like to use external
power, you may do so by plugging in a 6V-1A DC adapter.
The NuVJ is a Plug and Play device so there are no drivers or special software to install. When you
plug in the controller, you will see the screen illuminate and display “NuVJ”.
Please note: When using the NuVJ control surface with other software, some of the
features of the control surface will be disabled. These features include the LED lights,
as well as the value readout on the display. The display will simply say “NuVJ”.
7
INSTALLING THE SOFTWARE - PC
1. To install the NuVJ software, please insert the NuVJ installation CD into your computer’s CD-ROM
drive.
2. Double-click on the NuVJ installation file, located in the root directory on the CD. This will launch
the InstallShield Wizard.
3. Follow the on-screen instructions.
Please note: The installation program will scan your available video components prior to installing
the software. If there are any components which are not up to date, please install them by clicking
on their corresponding button before proceeding with the installation.
4. Once the installation is complete, click “Finish”. The NuVJ software is now ready to be used.
5. Ensure that the controller is connected to your computer’s USB port and start NuVJ by going to
Start -> Arkaos NuVJ -> Arkaos NuVJ.
Please note: If the controller is connected after the NuVJ software has been launched, it may not
function. You will need to restart the software. In general, please always connect the controller
before starting the software.
6. Enter the serial number (16 characters) that came with NuVJ.
7. Once the correct serial number has been entered, you may wish to register your copy of NuVJ. You
need to be connected to the Internet to register NuVJ. Registering will allow you to access
additional online content and program updates.
INSTALLING THE SOFTWARE - MAC
1. To install the NuVJ software, please insert the NuVJ installation CD into your computer’s CD-ROM
drive.
2. Click on the NuVJ installer located on the CD.
3. Follow the on-screen instructions.
4. Once installation is complete, you will see a shortcut on the desktop. The application will also
appear in your Applications -> NuVJ folder.
5. Ensure that the controller is connected to your computer’s USB port and launch NuVJ.
Please note: If the controller is connected after the NuVJ software has been launched, it may not
function. You will need to restart the software. In general, please always connect the controller
before starting the software.
6. Enter the serial number (16 characters) that came with NuVJ.
7. Once the correct serial number has been entered, you may wish to register your copy of NuVJ. You
need to be connected to the Internet to register NuVJ. Registering will allow you to access
additional online content and program updates.
8
INTRODUCTION TO THE SOFTWARE
In this section, we will take a quick tour of the software and explain some key concepts to its operation. We
highly recommend reading this section – it will give you a good overview of NuVJ’s functionality, as well as
teach you some fundamental concepts of video mixing.
Basics
NuVJ allows you to mix videos and images in real time in a very intuitive way. It is built around a
DJ-deck like setup where you have two playback decks and can mix the output of the decks using a
mixing slider.
Movie AMovie B
Video
Mixer
Output
This setup is reflected both in the software interface and on the controller: deck A is represented
by the left area of the main panel, while deck B by the right side and the mixer and master effect
controls are in the middle, as shown in the following graphic:
On each deck zone, you can see a series of squares. These are called ‘cells’ and are placeholder
for video clips, images or flash files (we’ll globally refer to them as ‘clips’. Each deck can play one
cell at the time.
To assign a clip to a cell, simply drag and drop any image or video from the file browser located on
the left most side of the interface or directly from the explorer/finder window. Once assigned, you
can then click on the cell to trigger it or, alternatively, press the corresponding pad on the NuVJ
controller. By starting a cell in each deck, you can see each of them playing in their respective
preview window and see the result of the mixing in the central window. Move the mixing slider
either using the mouse or the crossfader on the controller to see the mixing balance change in the
preview window.
9
Overview
As we’ve just seen, NuVJ runs around a simple A/B deck & mixing set-up. In this chapter, we’ll
explore more of its features in detail.
Decks:
As said previously, decks are sources for video streams.
They contain cells that are placeholders for clips. When
you trigger a cell in a deck, you can see the preview of
the movie/image running in the preview window located
on the top of the deck area. Only one cell at a time can
play in a deck. The cell currently running on the deck is
highlighted in red on the software interface and a LED is
also providing feedback on the control surface.
Cells:
Cells are placeholders to which you assign the clips you
intend to use in your mix. In addition to containing a clip,
cells can also be assigned an effect which will then
automatically be applied to the clip loaded in that
particular cell. To assign an effect to a cell, simply drag
and drop an effect from the Effects browser list on the left
onto the desired cell. If a cell with an effect has been
triggered, two knobs on top of the cell area become active
and allow you to modify the effect parameters. Effect
parameters can be changed either using the mouse on the
interface or with the two effect parameter knobs (PMTR1
and PMTR2) on each deck side of the controller. For
example, on the figure on the right, a directional blur has
been set on the top left cell, and its two parameters,
LEVEL and DIRECTION, are available for tweaking. When
a cell is selected (right-click) or played (left-click) with the
mouse, a panel with advanced cell parameters is updated
on the lower side of the screen. It allows modifying
playback and mixing parameters, as well as the default
parameters for the effect when the cell is triggered. For
special ‘text files’, the text to be displayed can also be
edited there. Cell parameters will be explained in more
detail further in this manual.
Files:
Files are source material to be played in cells. You can either
drag and drop files directly from an explorer/finder window or
use NuVJ’s integrated file browser on the left of the interface.
NuVJ supports a number of video, image and flash file formats.
See the Performance Tips section at the end of the manual for a
discussion of the various fille formats and their efficiency. In
addition to playing individual files, you can also drag and drop a folder to a cell – NuVJ will play all videos
and images located in that folder, one after the other in a slide show fashion.
The big picture
When doing a performance, you usually need to project the output in full
resolution. To do so, you will need to activate the full screen mode in the
software interface. This is done by clicking on Display > Toggle Fullscreen or, alternatively, by pressing CTRL+A (Command+A on Mac) on
the computer keyboard. To exit full screen mode, press CTRL+A again. As
we will see later on (see Preferences/Display further in this document), if
your video card allows multiple video outputs, you can have the interface
displayed on your main monitor while the full screen output result is sent to
the secondary monitor output to which you can attach a projection device.
DECK
CELL
Please note: for memory reasons, the files played when using a folder are not pre-cached
and switching from one visual to another is less effective when played through a folder than
when triggered directly.
10
Effects:
Effects are used to alter clips in various ways. NuVJ provides a
wide collection of effects sorted in different categories. They are
listed in the second tab of the browser section on the leftmost
side of the interface. Effects can either be applied on cells to
alter individual clips or on the master output to alter the result
of the mixing. Note that depending on the capacity of your
video hardware, not all effects might be available as some
require high end video hardware to work.
Sources:
Sources are like clips except they are not related to files on the
hard drive. The sources are listed in the third tab of the
browser section on the leftmost side of the interface. Sources
are divided in three main categories: live inputs, generators,
and texts. Live inputs collect all available camera inputs on the
system. Using these, you can feed NuVJ directly with USB or
Firewire web cams, DV cams, acquisition boards, and other
video devices. The Inputs category shows all live inputs
recognized by the system. Generators are elements that
automatically generate patterns using internal effects processing and the signal from the audio input, much
like the visualization modules from iTunes or Windows Media Player. To assign a source to a cell, simply
drag and drop it onto the desired cell. The third categorie, ‘texts’ contain special files that can be used to
dispay text for presentation, announcement and so on.
USING AUDIO INPUT:
NuVJ allows you to synchronize your video clips and performance to signal from your audio input. To
make use of this feature, please connect an audio source to the line-level input on your computer’s
soundcard. You will need to make sure that the line input is selected as an input source.
PC: Please go to My Computer -> Control Panel -> Sounds and Audio Device Properties, click on the
Audio tab and then click on Advanced – this will pull up the Volume Control panel. Click on Options > Properties -> Recording – this allows you to view the recording input sources. Please make sure
that Line In is checked and that the volume slider is up.
To be able to hear the audio input through your computer’s soundcard, you will need to go back to
Options -> Properties -> Playback and make sure that Line In is not muted and that the volume slider
is up.
On some soundcards, you can select the output of the card as recording device. It is generally found
in the recording sources as ‘Stereo mix’. If your card has such a channel, selecting it will allow you to
directly synchronize NuVJ to the audio playing on the same PC.
MAC: Please go to Finder -> Applications -> System Preferences, and click on the Sound icon. Select
Input to view the available input sources. Select the device that you would like to use as the input
device – once this device is selected, NuVJ will synchronize its session BPM to this device.
The visual library:
The visual library is a convenient way to find clips that are
already loaded in the application. Once a clip is loaded in NuVJ,
it will become available in the visual library and can be accessed
at any time during your session. The library is located on the
fourth tab of the browser section. You can directly drag and drop
visuals from the library onto the cells without having to search
for them again on your hard drive.
Banks:
Banks are collections of nine cells. There is always
one bank selected on each deck. The current bank
number is displayed in the blue area just
underneath the deck preview window. You can
change banks at any time by pressing the up and
down arrows, or by rotating the BANK knob on the
controller. Using banks, you can organize your
clips according to themes, mood, or type of
sequences.
11
Deck Playback control:
Next to the bank selection display, there are a few controls which can be used to alter the playback of the
cells on that deck:
The top indicator
The bottom indicator
zero (the clip will be frozen). If the indicator is located in the right side region, the movie will be
played forward while if on the left side region, the movie will be playing backward. The further you
get from the center, the faster the movie will play. To modify the speed of playback using the
interface, simply click inside the control to move the speed indicator to that point. You can also
adjust the speed of playback using the SPEED sliders on the controller. A vertical bar in the speed
indicator shows the speed point where the movie is playing at nominal speed. When the speed is set
around the nominal speed, the speed indicator will turn red
The [LATCH] button influences how cell triggering reacts. If it is activated, the cell will keep on
playing after you release the mouse or the pad on the control surface. If it is deactivated, the cell will
stop playing as soon as you release the mouse/controller pad. You can also activate/deactivate the
mode using the LATCH button on the control surface.
The [SYNC] button engages a ‘synchronized playback’ mode for the clips. When activated, NuVJ
adapts the movie speed to be ‘in sync’ with the BPM detected from the audio input. You can toggle
the sync mode from the controller using the dedicated button. When sync is engaged, movie speed
can still be altered by the speed sliders.
The [AUTO] button engages the automated mode for the deck. In automated mode, NuVJ will
automatically trigger cells from the current bank in a random fashion, following the BPM detected
from the audio input. This can be useful if you need a rest in the middle of a performance or simply
want to automatically blend visuals together.
The Crossfader:
The crossfader is located in a central position. Using either
the mouse or the slider on the controller, you can use the
crossfader to blend your movies together. If the fader is on
the far left side, only the output of deck A will be visible,
while if on the far right side, only the output of deck B will be
shown. In intermediate position, both A & B will be blended according to a ‘transition’ curve that can be
chosen. To select the transition curve, right-click the crossfader and select one of the available transitions.
The controller also features a FADER MODE switch on the front panel that allows selecting among 3 predefined transition curves. For more information on defining the transitions used by the control surface, see
further in the Preferences section.
The Master Effect:
The master effect is an additional effect that can be applied to the
output of the image mix. The master effect can be selected either
from the software interface or from the MASTER FX knob on the
control surface. Each effect allows up to two parameters to be
tweaked with the PMTR1 and PMTR2 knobs on the control surface.
The FX LEVEL (Master FX Mix) knob allows setting the percentage
of the effected image that will go in the final output. You can also
completely bypass the master effect by pressing the MASTER FX
button on the controller.
is the playback position inside the current clip.
controls the speed at which the clip is playing. The center represents a speed of
Please note that the efficiency of playback at non-nominal speed
depends a lot on the type of movie and compression used for the clips.
See Performance Tips section of this manual for more information on
this topic.
Brightness/Contrast control:
Before the image is sent to the main output, you can adjust
its brightness and contrast. This allows you to adjust the
image to the room’s lighting conditions or to compensate for
a loss/gain of brightness due to heavy image processing and
blending. The contrast and brightness settings can be
controlled either from the user interface or directly from the control surface with the CONTRAST and BRIGHT
knobs. If you don’t use this feature, you can bypass it in the Preference dialog – this will save some CPU
power and could slightly improve performance.
12
Advanced Features
Background:
NuVJ allows the possibility to put a background clip that will be displayed if no clip is played on neither of
the two decks or if the [INSTA BLACK] button on the controller is pressed. The background clip is defined in
the Preferences dialog by going to File > Preferences, and can also be replaced ‘on the fly’ by drag and
dropping a clip on the master preview window. In the Preferences menu you can also activate the usage of
copy & blending modes (see further) between deck A and the background. This option is not activated by
default to avoid any confusion.
Cell parameters and advanced mixing:
When clicking on a cell with the mouse or triggering it with one of the pads, the cell parameter panel at the
bottom of the interface is updated to show settings for the selected cell. To edit a cell’s parameters without
triggering it, simply click on the cell using the right mouse button. The parameter panel contains advanced
options that will allow you to take mixing and performances a step further. To illustrate these options, we’ll
imagine mixing the two following images:
Deck A:
Deck B:
Copy modes:
Copy modes express the way cells from deck A & B are blended together in the mixer. Unless a special
option is set (see Preferences / Advanced), theses settings will be effective only when a cell is running on
deck B. This is because deck B is virtually considered to be ‘on top’ of deck A and copy modes define the
way B is ‘merged’ onto A.
The copy mode defines the mathematical operation used
to combine the pixel color from deck B with the pixel
color from deck A. Let’s review them in order, from left to
right.
The default is the copy mode. In this mode, the cell on deck B will simply be mixed with the cell
on deck A, that is to say that the resulting output will be some pixel averaging of each image.
The addition mode is where pixels from B will be added to pixels of A. If this mode is selected
(as well as the subtraction, multiplication, maximum and minimum modes), the effect is maximal
when the mixing slider is all the way on the right.
The multiplication mode is where pixels from deck B are multiplied with the pixels from deck A.
The subtraction mode is where pixel colors from deck B are subtracted from deck A, resulting
into an ‘inverse’ blending of B into A.
The maximum mode selects pixels from either deck A or B, depending on which one has the
strongest luminance.
The minimum mode selects pixels from either deck A or B, depending on which one has the
lowest luminance.
Please Note: Deck A is also considered to be on top of the background
color or visual selected in NuVJ. This means that you can use copy and
masking options to have the background visual be shown through deck A.
13
Masking options:
The masking options allow removing (masking) part on the clip content, based on either a color or
brightness characteristic. This process is also known as color or luminance ‘keying’. As for the copy modes,
the masking settings are only applied to cells when running on
deck B, since deck B is on top of deck A. When luminance or
chrominance keying are activated, two knobs underneath the
selection become active. These knobs allow defining the
characteristics (center and width) of a band reject filter that will
be applied either on the brightness levels or hue of the clip’s
image. Any luminance or color belonging in that zone will be
made transparent and A will be seen through.
The default and leftmost mode disables keying. In this case, the center and width knobs are disabled as
well.
Playback options:
The playback options affect the way the clip will be played. There are three modes: One Shot, Loop and
Ping-Pong.
In One Shot mode, the movie plays once when triggered and stops if it
reaches the end.
In Loop mode, the clip will continuously loop. This is the default mode.
In Ping-Pong mode, the clip will loop alternatively playing forward, then backward, then forward again...
Effect options:
The effect options on the right side allow setting up the default
values for the effect parameters. These values will be recalled
automatically each time the cell is triggered. They can always be
changed live using the deck effect parameters (see deck section) but
the default values set here will come back each time the cell is retriggered. To ‘copy’ the current live settings to the default
parameters for that cell (so that they are remembered next time you trigger the cell), press down on the
controller’s BANK knob for the selected deck.
Text settings:
When using texts from the source browser, you can alter the text displayed by modifying it in the text input
located in the cell parameter panel.
Bank import/export:
As well as being able to load and save the whole content of you performance by going to the file menu, you
can also import and export single banks by holding down right-click over a cell and selecting the entry from
a pop up menu (see more explanation in the user interface description). This feature makes it easy to load
groups of pre-defined visuals during your performance. It allows you to save an unlimited number of preconfigured sets of clips and effects and recall them without having to stop the performance at any time.
Double monitoring:
To do a proper VJ performance, it is more convenient to use video cards that support double monitors. That
way, you can project the output of the mixer to your second monitor (linked to a projection system for
example) and still access the user interface alongside the controller on the primary monitor. To set up
double monitoring within NuVJ, you first need to make sure your system is configured to work with two
independent screen outputs (and not using cloning where both adapter outlets output the same image).
Once you have set up your system, start NuVJ and go to the Preferences dialog (File > Preferences). In the
Display section select which monitor you would like to use for the full screen output. Once that is done, you
can enter full screen mode by going to Display > Toggle Fullscreen or by pressing CTRL+A (command+A on
Mac). You can also exit full screen mode by pressing CTRL+A (command+A on Mac).
Luminance keying allows making a range of brightness values transparent. For example, if you
put the center parameter all the way to the maximum, you will make all bright values (white)
transparent and see the content of deck A underneath. The center defines the range of gray
levels to be discarded.
Chrominance keying allows making a color range transparent. The center knob position defines
what color will be rejected and the width will define how spread the range of color around the
center value will be removed. I
14
USING THE SOFTWARE
This section details the various elements of the user interface as well as the way to fully interact with the
program:
The user interface is split into 4 different areas: the menu/browser zone (top left), the mixing zone (top right),
the information window (bottom left) and the cell parameters panel (bottom right).
Menus
Preferences: Brings up the preferences dialog
Paste Cell: Copies the clipboard to the current edited cell
Clear Background: removes the current background clip
Menus are organized as follows:
File
New: Clears all data and starts with a blank performance
Open: Opens a performance (.nvj) file
Save: Saves the current performance
Save As...: Saves the current performance as a new file
Quit: Quits the application. Only works when full screen is not active, in order to
prevent shutting down in the middle of a performance
Cut Cell: Removes the current edited cell and copies its content to the clipboard
Copy Cell: Copies the current edited cell to the clipboard
Toggle Fullscreen: switches from/to full screen mode
Edit
Purge Visuals: removes any unused clips from memory.
Display
Help
Getting Started: opens pdf of NuVJ Quickstart Guide
Reference Manual: opens pdf of the NuVJ Reference Manual
Release Notes: displays pdf containing current software version informationand additional information regarding the software release.
NuVJ Web Site: opens NuVJ web site in your internet browser
Register: allows you to register NuVJ on the internet
15
The Browser Zone
The browser zone provides various tree views for picking content and effects needed to build your
performance. The zone contains four tabs that access Files, Effects, Sources, and the Library. To
use any of these, simply drag and drop an element from the browser onto a cell. Additionally, you
can also drag and drop elements to any of the preview windows: If you drag to one of the deck
preview windows, the element will replace the visual or effect on the cell that is currently playing.
If you drag an element to the master preview, it will set the background clip or the master effect.
Under the browser zone, you can find a file filter box that lets you select which files are going to be
visible in the file browser. The default is to show all compatible files (videos, pictures and flash
files) but you may wish to change it to show only pictures, only movies, only flash files or display
all files present on your hard drive.
Under the filter there is also a trash icon. This icon can be used to remove visuals and effects from
cells by simply drag and dropping the cell or the effect icon of the cell to the trash icon.
The Mixing Zone
The mixing zone contains all the information related to deck content and preview, as well as the
mixing slider and master effect. The leftmost column is Deck A, the rightmost is Deck B and the
center is the Mixing and Master Effect Zone.
Deck Zones (A and B):
Each deck contains the following elements from top to bottom:
The Deck Preview: Shows the cell output from the deck. You can drag and drop
elements from the browser directly to the Deck preview, which will replace the visual or
effect on the cell currently playing.
Deck Controls: Contain the elements which allow you to control bank selection, deck
playback speed, and set latch, auto and sync modes. See ‘Deck Playback Control’ in the
‘Introduction to the Software” section of this manual for more information about these
controls.
Deck Effect Parameters: Allows altering the effect parameters of the cell currently
playing. Please note that these modifications are only temporary: as soon as a new cell
is triggered, the effect parameter values are reset to the value defined in the cell’s
parameter panel. If you wish to copy the current effect parameters to the cell’s default
parameters so they are used next time you trigger the cell, simply press down on the
[BANK] button of the deck.
Cells: In the lower part of the Deck, you see the nine cells of the selected bank. Drag
and drop any file, effect or source from the browser to a cell to alter its content. Cell
will show a snapshot of the clip it has been assigned to as well as a few informative
icons as follows:
A cell in gray scale, surrounded by a red outline means the cell is
currently playing in the Deck. A pencil icon in the top left corner
means the cell is selected for edition and that its parameters are
visible in the cell parameter panel. It also means it is the current
target for any copy/paste operation. To select a cell, click the cell
either with the left mouse button (in which case the cell will be
triggered and selected for edition) or with the right mouse button
(in which case the cell will be selected but not triggered).
The icon on the lower right means the cell has an effect applied on it. The one on the
left of it means the cell has non-default copying and masking modes.
You can drag and drop visuals and effect between cells cell. To drag a clip from one cell
to another, simply click in the image area and drag it to another cell. To drag an effect
from one cell to the other, drag the effect icon from one cell to another.
16
Mixing and Master Effect Zone:
The middle zone contains all the elements relative to master output and mixing processing. It
contains, from top to bottom:
Output Preview: The output preview duplicates the images sent to a second monitor when in full
screen mode. You can drag and drop browser element to the output preview. If you drag a Clip, a
Camera Source or Generator, that element will replace the background currently selected (see
background in the Concept section). If you drag an effect, that effect will be used as current Master
Effect.
Brightness and Contrast: These two controls allow correcting the contrast and brightness of the
image, either to adapt to the room lighting condition or to compensate the result of heavy
effecting.
Master Effect Section: The master effect section lets you apply an additional effect to the output of
the mixer. The effect can be selected using the combo box and three knobs below allow altering
the effect itself. The first one determines the wet/dry percentage between the original output and
the effected one while the two other allow modifying the specific parameters of the selected effect.
Crossfader: Controls the mixing between Deck A and
Deck B. On the far left it will only let through Deck A
in the output, while on the far right, only B will be
displayed. The way the image is mixed from A to B
depends on the transition used. Transitions can be
selected by right-clicking on the crossfader or by
using the configured switch on the control surface.
Note that the number of transitions available
depends on the capabilities of your hardware.
If you right-click a cell and hold it for a little while, a pop-up
menu will appear with the following entries:
Clear Visual: Removes the visual from the cell
Clear Effect: Removes the effect from the cell
Reset Cell: Remove all settings, visual and effects from the cell
Import Bank: Imports a whole bank from a .nvjb file replacing
the bank to which the cell belong.
Export Bank: Allows to export all the bank to which the cell belong in a .njvb file.
Clear Bank: Clear the content of the bank. The clips are still kept in memory for further
access (through the visual library browser). To free the space used by clips not
selected in any banks, use the ‘Purge Visuals’ from the edit menu.
17
The Information Zone
The information zone on the bottom left of the screen shows dynamic information based on the
element on which the mouse is located. If you need to get information on a specific item, simple
hover your mouse on top of it and read the information here.
The Cell Parameter Panel
The cell parameter panel allows editing the parameters related to the cell currently
selected for edition. There is only one such cell at the time and it can be recognized
through the following icon overlaid on top of the visual’s snapshot:
As explained in detail in the ‘Concept’ section, the panel allows modifying the playback and mixing
characteristics of each cell. It is also used to set up the default effect parameters values that will
be restored each time the cell is re-triggered.
The Preferences Dialog
The preferences dialog sets various settings regulating the way the program works. The settings
are sorted in four categories, each of them accessible through a tab in the dialog:
General:
Background Visual:
Specifies the file to be used
as background clip. This file
will be played/shown when
no cell is playing on either
deck or when the ‘Fade to
Black’ button from the
controller is pushed. Either
enter the full path of the file
or use the select button to
open a file browser. This file
is used as default
background and will be
restored when you start the
application, load a
performance file or reset the
data using the File>New
menu. You can override the value set here either by selecting the Edit>Clear Background
menu or by drag and dropping a clip directly on the master preview window.
Automation Beat Count: Selects the number of beats that the automation
waits before triggering a new visual. See ‘Concepts/Deck Playback controls’
Slide Show Time: NuVJ allows you to drag and drop folders on a cell. In that case, all
movies/images/flashes located in that folder (and recursively) will be played one after
the other in a slide show fashion. The ‘slide show time’ parameter sets how much time
images will be displayed (in seconds) before displaying to the next visual in the
hierarchy.
Transition 2 & Transition 3: The controller has a switch setting that allows choosing
between 3 transitions on the fly. The first transition will always be the default transition
(Exponential Transparency) but the two others are configurable. These two lists allow to
select which transition you would like to see associated with settings ‘2’ & ‘3’ of the
transition switch.
18
Display:
The display tab defines the options related to the full screen mode of the application.
Full Screen Monitor:
Defines the monitor to be
used by the full screen
mode of the application. By
choosing a different output
than your main monitor, you
will be able to send the mix
to the alternate output while
keeping the user interface
still visible for tweaking &
visual feedback on your
default monitor.
Resolution: Specifies the
resolution used internally to
process all graphics. The
lower value you specify, the
faster calculations will be (and hence a better frame rate) but the lower the image
quality. Experiment with different settings to achieve a proper balance between image
quality and frame rate. Usually 800x600 is fine for projection devices.
Exclusive Mode: Forces Windows to work in Exclusive mode. In this mode,
performances are slightly better but it has a big drawback: once in this mode, you can
only use NuVJ. Activating any other program will force NuVJ to exit full screen mode.
This mode is therefore not recommended if you intend to run other applications while
using the NuVJ.
Performances:
The performance tab allows you to tune some performance elements in order to get a
better frame rate.
GPU Level: This first field is
an indicator of how powerful
your graphic hardware is.
The level can be between 0
and 5. Although the
program will run on any of
those levels, we recommend
at least a GPU Level 2 in
order to fully enjoy NuVJ.
Under Level 2, some
features might not be
available, as the hardware
provides no support for
them.
Rendering Quality: This
slider is used to specify a
quality level for various aspect of the rendering process. It expresses the tradeoff
between image quality and rendering speed. If all the way to the right, full quality is
preserved. If all the way on the left, quality of various aspects (preview, internal
processing, etc…) will be degraded and frame rate will increase due to a lesser amount of
processing. Try various setting, and remember that the resolution selected in the
‘Display’ tab will automatically influence the performance of your system.
Disable Contrast/Brightness Control: On slow performing hardware, you can disable
the contrast/brightness controls to leave room for the main processing.
19
Advanced
Auto purge after: When a
movie is imported into NuVJ,
it stays in memory even
when not allocated to any
cell. Freeing the unused
movies is important to avoid
unused movies to hog the
computer’s memory. This
setting allows you to set a
timer to regularly purge
unused movies.
Auto purge when
physical memory left
reaches: This setting allows
you to automatically purge
the unused movie when the
physical memory of the computer becomes low. This option is only available for PC.
Use Mask and Copy Mode on Deck A: Normally, mask and copy modes defined in the
cell parameter panel are only active when the cell is playing on Deck B. By activating this
option, you make the parameters active on Deck A, which means that the cell running on
deck A will first be composed with the background clip using masking & copy settings
before being sent to the mixer. Combining this option with the fact that you can change
the background by drag and dropping visual on the master preview gives more advanced
mixing capabilities.
Play sound in QuickTime movies: By selecting this option, the sound tracks of
QuickTime movie won’t be ignored, allowing NuVJ to scratch both video and audio at the
same time.
Controller:
The controller section contains option related to using the controller.
Status: shows the status of the controller (offline/connected)
Firmware: shows the firmware level of the controller (only available if the controller is
connected)
LCD Contrast: Allows you
to set the LCD contrast of
the controller. Once set, the
contrast setting is stored
permanently in the
controller and will be
recalled next time the
controller is used.
Scratch sensitivity: sets
the sensitivity of the jog
wheels in scratch mode
Slide Sensitivity: sets the
sensitivity of the jog wheels
when using them without
the scratch button pressed
(‘pitch bend’).
20
PERFORMANCE TIPS
It is very important to note that popular compressions schemes are very inefficient
for VJ’ing. Video files using these compression schemes will behave ‘correctly’ when
used at nominal speed (100%), but will be very sluggish if you change their playback
speed or scratch them. This remark is valid for mpeg, divx and DV codecs, among
others. If you use these compression formats, you will get poor performance from the
software.
Attaining good performance with video can be difficult because it depends on a lot of different factors.
The most important factors are:
• CPU speed
• Disk speed
• RAM access speed
• Video hardware & video bus speed
• Movie compression
There is no easy way to give a definitive answer in terms of what is best for every computer setting. In
NuVJ, most of the graphic processing is done in the video hardware, so the more powerful it is, the better
performance you are going to get. The CPU is mainly used to decompress movie frames from the disk and
send them to the video card. The faster your drives are, the faster frames will be loaded in the memory and
the faster your CPU is, the faster it will decompress the frames. To achieve a good frame rate with a given
hardware, you can:
• Adapt the resolution of the internal computation. See (Preferences/Display)
• Use the performance slider to find a balance between quality and performance that is adapted to your
hardware.
•Use source material that is adapted to your hardware. If you have a slow disk or older generation of
hardware, try working with smaller video sources to minimize the impact of loading and
decompressing the movie. Since all calculations are done inside the video hardware, aliasing effects
will be minimized by the automatic filtering applied when the images are scaled to the final resolution.
Movie Compression
Beside movie size, their compression scheme has a huge impact both on the fluidity of the display and their
playability. The more complex the compression scheme, the more work the processor will have to do to
recover specific frames, resulting in sluggish performance. In addition to the compression method itself,
there’s the issue of key frames. Most widely spread compression mechanism work using incremental
methods, which means they construct a frame by storing the difference between a frame and the previous
one. In order to keep the process from deriving too much from the original material, they store an original
frame every now and then, and start again coding incremental information from that frame on. These
original frames are called ‘key frames’. Using sparse key frames will mean that for NuVJ to access a given
frame, it will have to find the previous key frame and process all the intermediate frame differences until it
reaches the desired one. As you can imagine, this process is rather slow and prevents fast access to frames,
which is very important for backward playback or scratching. That’s why compression schemes like mpeg or
DivX are not at all suited for video performances.
From our experience, the best compression scheme for video performance
is QuickTime’s Photo JPEG with a quality setting of about 80% or more.
This will ensure smooth playback, effective scratching and decent file size.
Memory usage
Movies are pretty big memory eaters. Depending on their size and length they can use a lot of space very
fast. When a file is imported in NuVJ, it is kept in memory even if it is not assigned to any cell. This is so
that you can use the ‘visual’ browser to look for files which have already been loaded, without having to
browse and import them again. When the memory of the computer is getting full, its performance can
decrease so it is important to keep an eye on that factor. To release unused movies from the software, you
have to ‘purge’ them. This can be accomplished in several ways:
1. By manually purging the movies using the menu ‘Edit/Purge Visuals’
2. Using the auto-purge feature, which can be set in the Preferences/Advanced dialog. Auto-purge will let
you select a time or memory threshold which, when reached, will automatically purge the unused movies
from your computer’s memory. For more information about that feature, please refer to the Preferences
section of this manual.
CONSEJOS PARA LA OPERACIÓN ............................................................... 41
Compresión de la película........................................................................... 41
Utilización de la memoria ............................................................................ 41
22
INTRODUCCIÓN
¡Bienvenido a NuVJ! NuVJ es un entorno intuitivo para VJ que integra sin discontinuidades software y
hardware para lograr un desempeño de calidad profesional, libre de problemas. El entorno NuVJ se basa en
una configuración estilo DJ que le permite mezclar, rayar y aplicar efectos a los video clips y las imágenes.
Hemos diseñado el software y el controlador NuVJ de modo que sean sencillos de usar pero permitan al mismo
tiempo una variedad y creatividad sin precedentes con sus fuentes visuales. Además, gracias al conjunto
ampliado de características, tales como entradas en vivo, sincronización con la música y generación de efectos
visuales en tiempo real, esperamos que disfrute usando este producto tanto como nosotros hemos disfrutado
construyéndolo para usted.
Atentamente,
La Gente de Numark y Arkaos
23
DESCRIPCIÓN GENERAL DEL CONTROLADOR
El controlador NuVJ proporciona una interfaz sencilla y rápida con las funciones y características más
importantes del software NuVJ. El controlador está diseñado específicamente para controlar el software NuVJ,
pero se puede usar también como controlador MIDI genérico para una variedad de otras aplicaciones de
software y dispositivos de hardware compatibles con el protocolo MIDI.
A los fines de este manual, explicaremos únicamente la funcionalidad de la superficie de control cuando se usa
en conjunto con el software NuVJ. Para más información sobre el software, lea también las secciones
“Introducción al software” y “Cómo usar el software” de este manual.
Para tener en cuenta: El controlador NuVJ está diseñado específicamente para usar con el
software NuVJ. No obstante, se puede usar también como controlador MIDI genérico para otras
aplicaciones diversas que respondan a los comandos MIDI. Si usa el controlador NuVJ con otra
aplicación de software, es posible que note que algunas de las características del controlador están
inhibidas. Por ejemplo, los pads y los botones no se encienden. Esto es normal y el controlador
funcionará igualmente en forma correcta.
Panel superior
1. PADS: Los 9 pads de cada lado controlan qué ‘clip’ se muestra en cada ‘zona de bandeja’. Al
tocar el pad se dispara el clip que está asignado a la ‘celda’ particular en el software. Para
información sobre clips, celdas y bandejas, lea la sección Introducción al software.
2. RUEDA: Las ruedas de cada lado se pueden usar para rayar o acelerar/enlentecer el video
que se está reproduciendo. Si mantiene pulsado el botón [SCRATCH] que está debajo de la
rueda, es posible usar esta última para rayar el contenido de video. Si el botón no se
mantiene pulsado, se puede usar la rueda para acelerar o enlentecer temporalmente los
clips, como en el pitch bend (inflexión de tono).
3. VELOCIDAD: Los dos cursores verticales del centro ajustan la velocidad de la reproducción
de video, permitiéndole enlentecer, acelerar o invertir el video de cada zona de bandeja
4. [SCRATCH] (Rayado): Cuando este botón se mantiene pulsado, la rueda de avance lento se
puede usar para rayar el video que se reproduce en esa bandeja.
24
5. [INSTA A/B]: Estos botones le permiten conmutar rápidamente la salida de video a una de
las bandejas. Por ejemplo, si pulsa [INSTA A], la salida de video sólo muestra lo que se está
reproduciendo en la bandeja A, independientemente de la posición del crossfader, hasta que
suelte el botón [INSTA A]. La velocidad de la fusión, cuando se pulsan los botones [INSTA
A/B], está determinada por la perilla Auto Fade Speed (Velocidad de fusión automática) del
panel frontal.
6. BANK (Banco): Use esta perilla para seleccionar los distintos bancos de video clips. Cada
banco contiene hasta 9 clips que se pueden conmutar pulsando el pad correspondiente. Hay
16 bancos diferentes que se pueden usar en cualquiera de las dos zonas de bandeja.
7. PMTR1: Cada celda de un banco se puede asignar a un efecto mediante el software. La
perilla PMTR1 ajusta entonces el primer parámetro de efecto de la celda que se está
reproduciendo en ese banco. Este parámetro será diferente en función del efecto que haya
elegido para la celda particular.
8. PMTR2: La perilla PMTR1 ajusta el segundo parámetro de efecto de la celda que se está
reproduciendo en ese banco. Este parámetro será diferente en función del efecto que haya
elegido para la celda particular.
9. [LATCH] (Enganche): Si se pulsa el botón [LATCH] para activarlo, los clips de la bandeja se
reproducirán continuamente cuando se disparen. Si se desactiva el botón [LATCH], los clips
de la bandeja se reproducirán mientras esté presionado el pad correspondiente.
10. [AUTO]: Pulse este botón para reproducir los clips (celdas) del banco actual de manera
aleatoria.
11. [SYNC] (Sincronismo): Pulse este botón para sincronizar la reproducción de los video clips
que se reproducen en la bandeja a los BPM de la sesión.
12. PANTALLA: La pantalla le ayuda a efectuar el seguimiento de los parámetros del software.
13. FX LEVEL (Nivel de efectos): Esta perilla ajusta la mezcla del efecto maestro. Este valor
describe la proporción del efecto maestro seleccionado que se mezcla con la imagen original.
A medida que gira la perilla FX Level hacia arriba, verá más de la imagen con efectos. A
medida que gira la perilla FX Level hacia abajo, verá más de la imagen original.
14. [MASTER FX] (Efecto maestro): Pulse este botón para activar y desactivar el efecto
maestro.Es posible conmutar efectos sobre la marcha seleccionando el efecto deseado con
la perilla Master FX.
15. MASTER FX (Efecto maestro): Gire esta perilla para seleccionar el efecto maestro. Este
efecto maestro se aplica a la zona de mezcla de dicho efecto.
16. PMTR1: Esta perilla ajusta el primer parámetro del efecto maestro. El parámetro será
diferente en función del efecto que haya elegido.
17. [INSTA BLACK] (Negro): Al pulsar este botón la salida de video conmuta a negro o a un
efecto visual de fondo seleccionado asignado en el software NuVJ.
18. CONTRASTE: Use esta perilla para ajustar el nivel de la salida de video.
19. PMTR2: Esta perilla ajusta el segundo parámetro del efecto maestro. El parámetro será
diferente en función del efecto que haya elegido.
20. [BPM TAP] (Golpes de beat): Puede usar este botón para ajustar manualmente el tempo de
la sesión golpeándolo ligeramente al ritmo del beat. Si mantiene pulsado el botón por 3
segundos y luego lo suelta, los BPM de la sesión volverán al valor detectado proveniente de
la entrada de sonido.
21. BRILLO: Use esta perilla para ajustar el brillo de la salida de video.
22. CROSSFADER: El crossfader le permite mezclar los dos elementos visuales que se
reproducen a cada lado. Si mueve el crossfader a la derecha, verá más del elemento visual
derecho. A la inversa, si lo mueve a la izquierda, verá más del elemento izquierdo en la
mezcla.
25
Panel posterior
1. Entrada de corriente alterna: Si la unidad no se alimenta por la conexión USB, se puede
alimentar enchufando un adaptador de alimentación de 6 V-1 A en esta entrada.
2. USB: Conecte en esta entrada un cable USB desde su computadora. Este puerto se usa para
alimentar la unidad, como también para transmitir el control MIDI a su computadora y el
software. Como alternativa, puede alimentar el controlador enchufando un adaptador de
alimentación de 6 V - 1 A.
3. BLOQUEO KENSINGTON: La unidad se puede fijar y asegurar a una superficie usando esta
ranura para bloqueo Kensington.
Panel frontal
1. FADER MODE (Modo de fader): Este conmutador determina la operación de la opción Fader
Start, tal como se especifica en el software.
2. AUTO FADE SPEED (Velocidad de fusión automática): Este conmutador ajusta la velocidad
de la fusión automática. De esta forma se determina la velocidad de la fusión desde la
posición actual a A completa/B completa cuando se usan los botones Insta A/B del panel
superior.
3. FADER START: La función Fader Start le permite iniciar un pad seleccionado moviendo el
fader hacia la bandeja en la que está cargado. Por ejemplo, si el crossfader está en la
posición extrema izquierda o derecha, al moverlo hacia el lado opuesto se dispara el video
seleccionado en esa bandeja.
26
CÓMO CONECTAR EL CONTROLADOR A SU COMPUTADORA
Para conectar el NuVJ a su computadora, conecte el cable de alimentación USB provisto desde el
puerto USB del NuVJ a un puerto USB disponible en su computadora. No hay necesidad de
enchufar un adaptador —el bus USB de su computadora alimenta el controlador— pero si desea
usar alimentación externa, puede hacerlo enchufando un adaptador de 6 V 1 A.
El NuVJ es un dispositivo Plug and Play de modo que no es necesario instalar ningún driver ni
software especial. Cuando enchufe el controlador, verá que la pantalla se ilumina y aparece
“NuVJ”.
Para tener en cuenta: Cuando use la superficie de control NuVJ con otro software,
algunas de las características de la misma se inhiben. Entre ellas se incluyen las luces de
LED, como también la lectura de valor en la pantalla. La pantalla indica simplemente
“NuVJ”.
27
CÓMO INSTALAR EL SOFTWARE - PC
1. Para instalar el software NuVJ, inserte el CD de instalación de NuVJ en el lector de CD-ROM de su
computadora.
2. Haga doble clic en el archivo de instalación de NuVJ, ubicado en el directorio raíz del CD. De esta
forma se lanza el asistente InstallShield Wizard.
3. Siga las instrucciones de la pantalla.
Para tener en cuenta: El programa de instalación explora sus componentes de video disponibles
antes de instalar el software. Si hay algún componente que no esté actualizado, instálelo haciendo
clic en su botón correspondiente antes de continuar con la instalación.
4. Una vez terminada la instalación, haga clic en “Finish” (Terminar). De esta forma, el software
NuVJ queda listo para usar.
5. Asegúrese de que el controlador esté conectado al puerto USB de su computadora e inicie NuVJ
yendo a Start (Inicio) -> Arkaos NuVJ -> Arkaos NuVJ.
Para tener en cuenta: Si el controlador se conecta después de lanzar el software NuVJ, es posible
que no funcione. Será necesario que reinicie el software. En general, siempre conecte el
controlador antes de iniciar el software.
6. Introduzca el número de serie (16 caracteres) que viene con el NuVJ.
7. Una vez introducido el número de serie correcto, es conveniente que registre su ejemplar de NuVJ.
Para hacerlo, es necesario que se conecte a Internet. El registro le permite acceder a contenido
adicional y actualizaciones de programas en línea.
CÓMO INSTALAR EL SOFTWARE - MAC
1. Para instalar el software NuVJ, inserte el CD de instalación de NuVJ en el lector de CD-ROM de su
computadora.
2. Haga clic en el instalador de NuVJ incluido en el CD.
3. Siga las instrucciones de la pantalla.
4. Una vez terminada la instalación, verá un acceso directo en el escritorio. La aplicación aparece
también en su carpeta Applications (Aplicaciones) -> NuVJ.
5. Asegúrese de que el controlador esté conectado al puerto USB de su computadora y lance NuVJ.
Para tener en cuenta: Si el controlador se conecta después de lanzar el software NuVJ, es posible
que no funcione. Será necesario que reinicie el software. En general, siempre conecte el
controlador antes de iniciar el software.
6. Introduzca el número de serie (16 caracteres) que viene con el NuVJ.
7. Una vez introducido el número de serie correcto, es conveniente que registre su ejemplar de NuVJ.
Para hacerlo, es necesario que se conecte a Internet. El registro le permite acceder a contenido
adicional y actualizaciones de programas en línea.
28
INTRODUCCIÓN AL SOFTWARE
En esta sección, haremos un rápido recorrido por el software y explicaremos algunos conceptos importantes
para su operación. Recomendamos especialmente que lea esta sección —le brindará un buen panorama de la
funcionalidad de NuVJ y le enseñará algunos conceptos fundamentales de la mezcla de video.
Conceptos básicos
NuVJ le permite mezclar videos e imágenes en tiempo real, de manera muy intuitiva. Está
construido alrededor de una configuración similar a la bandeja de un DJ, donde tiene dos bandejas
de reproducción y puede mezclar las salidas de las mismas mediante un cursor mezclador.
Movie AMovie B
Video
Mixer
Output
Esta configuración se refleja tanto en la interfaz de software como en el controlador: la bandeja A
está representada por el área izquierda del panel principal, mientras que la bandeja B está en el
lado derecho y los controles de mezcla y efecto maestro están en el centro, como se ilustra en el
gráfico siguiente:
En cada zona de bandeja, puede ver una serie de cuadrados. Se denominan ‘celdas’ y son los
lugares reservados para los video clips, las imágenes o los archivos flash (que llamaremos
normalmente ‘clips’). En cada bandeja se puede reproducir una celda por vez.
Para asignar un clip a una celda, simplemente arrastre y deje caer la imagen o video desde el
navegador de archivos ubicado en el extremo izquierdo de la interfaz o directamente desde la
ventana del explorador/buscador. Una vez asignado puede hacer clic en la celda para dispararla o,
como alternativa, pulsar el pad correspondiente del controlador NuVJ. AL iniciar una celda en cada
bandeja, puede ver cómo se reproduce cada una en sus ventanas de vista preliminar respectivas y
el resultado de la mezcla en la ventana central. Para ver cómo cambia el balance de la mezcla en
la venta de vista preliminar, mueva el cursor de mezcla ya sea mediante el mouse o el crossfader
del controlador.
29
Descripción general
Como acabamos de ver, NuVJ funciona alrededor de una sencilla configuración de bandejas A/B y
mezclador. En este capítulo, exploraremos más características en detalle.
Bandejas:
Como dijimos anteriormente, las bandejas son las fuentes
de las corrientes de video. Contienen celdas que son los
lugares reservados para los clips. Cuando dispara una
celda de una bandeja, puede ver la vista preliminar de la
película o imagen en la ventana ubicada en la parte
superior del área de la bandeja. Sólo se puede reproducir
en una bandeja una celda por vez. La celda que se está
reproduciendo en la pantalla se resalta en rojo en la
interfaz de software y un LED proporciona también
realimentación en la superficie de control.
Celdas:
Las celdas son los lugares reservados a los que usted
asigna los clips que desea usar en su mezcla. Además de
contener un clip, las celdas se pueden asignar también a
un efecto que se aplica entonces automáticamente al clip
cargado en esa celda particular. Para asignar un efecto a
una celda, simplemente arrastre y deje caer el mismo en
la celda deseada desde la lista del navegador de efectos
de la izquierda. Si se dispara una celda con un efecto, las
dos perillas de la parte superior de la misma se activan y
le permiten modificar los parámetros del efecto. Los
parámetros del efecto se pueden cambiar ya sea mediante
el mouse en la interfaz o con las dos perillas de
parámetros de efectos (PMTR1 y PMTR2) del lado de cada
bandeja del controlador. Por ejemplo, en la figura de la
derecha, se colocó un borrón direccional en la celda
superior izquierda y sus dos parámetros, LEVEL (Nivel) y
DIRECTION (Dirección), están disponibles para ajuste.
Cuando se selecciona (clic derecho) o se reproduce (clic
izquierdo) una celda con el mouse, un panel con
parámetros avanzados de la celda se actualiza del lado
izquierdo de la pantalla. El mismo permite modificar los parámetros de reproducción y mezcla, como
también los parámetros predeterminados del efecto cuando se dispara la celda. En el caso de los ‘archivos
de texto’ especiales, el texto a mostrar se puede editar también allí. Los parámetros de la celda se explican
con más detalle más adelante en este manual.
Archivos:
Los archivos son material fuente a reproducir en las celdas. Es
posible arrastrar y dejar caer archivos directamente desde la
ventana de un explorador/buscador o usar el navegador de
archivos integrado de NuVJ que está a la izquierda de la
interfaz. NuVJ soporta diversos formatos de video, imágenes y
archivos flash. Consulte en la sección Consejos para la operación del final de este manual una explicación de los diversos formatos de archivo y su eficiencia.
Además de reproducir archivos individuales, es posible también arrastrar y dejar caer en la celda una
carpeta —NuVJ reproduce todos los videos e imágenes que contiene esa carpeta, uno después de otro, a la
manera de una presentación de diapositivas-
La pantalla grande
Cuando realiza una sesión, habitualmente necesita proyectar la salida con máxima
resolución. Para hacerlo, es necesario que active el modo de pantalla completa en
la interfaz de software. Esto se hace haciendo clic en Display > Toggle Fullscreen (Pantalla > Conmutar pantalla completa) o, como alternativa, pulsando
CTRL+A (Command+A en Mac) del teclado de la computadora. Para salir del modo
de pantalla completa, pulse nuevamente CTRL+A. Como veremos más adelante
(en Preferencias/Pantalla) en este documento, si su tarjeta de video permite varias
entradas de video, puede hacer que la interfaz aparezca en su monitor principal y
el resultado de la salida de pantalla completa se envíe a la salida para monitor
secundario donde puede conectar un dispositivo de proyección.
BANDEJA
CELDA
Para tener en cuenta: por razones de memoria, los archivos reproducidos cuando se usa una
carpeta no son colocados previamente en caché y la conmutación de una presentación visual a
otra es menos efectiva que cuando se disparan directamente.
30
Loading...
+ 72 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.