“Macintosh” is a registered
trademark of Apple Computer,
Incorporated. “W indows” and
“PowerPoint” are registered
trademarks of Microsoft
Corporation. “Pentium” is a
registered trademark and “i486” is
a trademark of Intel Corporation.
ImageStream is a trademark and
ImageStream Graphics Filters is a
registered trademark of INSO
Corporation. All other product
names mentioned in the manual
and other documentation are used
for identification purposes only
and may be trademarks or
registered trademarks of their
respective companies. Registered
and unregistered trademarks used
herein are the exclusi ve property of
their respective owners. ScanSoft,
Inc. makes no claim to any such
marks, nor willingly or knowingly
misused or misapplied such marks.
Before using this software or
reading this user guide, make sure
you have read, understood and
agreed to the license displayed on
screen during the software
installation process.
Kai’s SuperGOO is the evolution of the fabulously successful Kai’s
Power GOO, the latest release of Liquid Image™ “Funware” from
ScanSoft, Inc.
All the fun you had GOOing faces and pictures has been greatly
enhanced, and the FUSION Room now has its own library of facial
components you can pick from.
The FUSION Room
Before, you could use the FUSION Room to merge two pictures
together to make a new goofy image. Now, the FUSION Room lets
you create faces using a host of facial features. You can add a nose,
mouth, eyes and hair to a blank face to create your own original face.
These features are included in a library that comes with the
application.
C
Installation
What’s New?
If you’re a user of GOO this section will give you a head start on
locating, learning and taking advantage of SuperGOO’s new features.
The GOO Room
The GOO Room still lets you play with images as if they were made
out of liquid paint, but several improvements have been made to the
basic GOO functions:
•Zooming and Panning
•Customizable Brush Sizes and Functions
•Support for non-square images (images at any aspect ratio)
•Support for Alpha Channels
This section provides instructions for installing the Windows and
Macintosh versions of your SuperGOO software. Follow the
instructions appropriate for your system
Windows Installation
Minimum System Requirements
SuperGOO runs on any PC compatible computer with the following
minimum configuration:
•Pentium Processor
•Windows 95 (or higher)
•Windows NT 4.0 (or higher)
•16 MB Free RAM
•25 MB HD Space for Install
•40 MB Free HD Space (after Install)
5
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•CD-ROM Drive
•16 MB RAM allocated to application
•16-bit video
•14" Monitor
Installation
To install your SuperGOO software:
B
1.
Insert the SuperGoo CD-ROM disc into your CD-ROM drive.
2.
If you are using Windows NT 4.0, select
If you are using Windows 95, select
3.
Type the letter corresponding to your CD-ROM drive, followed
by “:\setup (for example, type “d:\setup” if using the D drive).
Click the OK button, then follow the prompts.
4.
If in the main install window, click “Install.”
Please be certain that you have at least 25 MB of free space on
your hard disk before you install.
File menu> Run
Start menu> Run
.
Macintosh Installation
Minimum System Requirements
SuperGOO runs on any Macintosh computer with at least the
following configuration:
•Power Macintosh
•MacOS 7.6.1 (or higher)
•25 MB HD Space for Install
•40 MB Free HD Space (after Install)
•CD-ROM Drive
•16-bit video
•14" Monitor
Installation
.
To install your SuperGOO software:
B
1.
Insert the SuperGoo CD-ROM disc into your CD-ROM drive.
2.
Double-click on the SuperGoo Install icon to begin installation.
Installation Tips
Windows 95/NT 4.0:
Please be sure that:
•Your operation system is Win95/NT4.0. SuperGoo will not run on
Win 3.x or NT 3.x.x.
•Your display is set to a minimum of 16-bit colors (65,000 colors).
We recommend 24-bit (true color).
•Your are using a Pentium processor or “Pentium class” processor.
SuperGoo will NOT run on a 486.
6 Kai’s SuperGOO User Guide
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•There are no open applications (other than Win95/NT4.0, of
course).
•There are NO applications running in the background. This
includes anti-virus software, crash monitors or system diagnostic
software.
Power Macintosh:
Please be sure that:
•Your operating system is 7.6.1 or higher.
•Your display is set to a minimum of 16-bit colors (65,000 colors).
We recommend 24-bit (true color).
C
About This User Guide
This user guide provides all the information you need to get the most
out of Kai’s SuperGOO. It will help you learn the application and
serve as a reference as you attempt more sophisticated procedures.
This user guide assumes you are already familiar with basic Windows
and Macintosh concepts—menus, dialogs, and mouse operations,
such as clicking and dragging. If you need more information on these
subjects, or on the Macintosh Finder or the Windows Desktop, please
refer to the Macintosh U ser’ s Man ual or the Microsoft W indo ws U ser’ s
Guide, respectively.
•You are not running Virtual Memory or any RAM enhancing
program such as RAM Doubler.
•Please be certain that you have at least 25 MB of free space on your
hard disk before you install.
•You might receive an error message while attempting to launch
SuperGoo which states “The application SuperGoo could not be
opened because axiom could not be found.” This means that the
Macintosh does not have enough memory left after launching
SuperGoo to load the necessary “axiom” extension.
Conventions
This user guide is for both Windows and Macintosh users. By
convention, Macintosh commands precede Windows commands in
the text. For example, Command/Ctrl+I is equivalent to the
Macintosh Command-I and the Windows Ctrl+I. For simplicity, the
term folder refers to directories as well as folders. The Kai’s
SuperGOO interface for both platforms is identical, unless otherwise
specified.
7
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C
Technical Support
You will find the answers to most of your questions within the pages of
this user guide.
If you need further assistance, contact ScanSoft Cust omer S upport on
the World Wide W eb at:
www.scansoft.com
Note: ScanSoft, Inc. reserves the right to change its support policies at
any time.
8 Kai’s SuperGOO User Guide
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10 Kai’s SuperGOO User Guide
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Getting to Know Kai’s SuperGOO
C
What is SuperGOO?
Kai’s SuperGOO is the latest addition to the ScanSoft line of
creative entertainment tools. Like its predecessor, Kai’s Power GOO,
SuperGOO is a fun image-distortion tool. Using SuperGOO’s tools
and effects, you can stretch, stir, bulge, or twirl pictures to create
“funhouse mirror” distortion effects. Using the libraries that come
with SuperGOO you can create your own realistic faces.
Animations can be used in multimedia authoring applications for
inclusion in both on-screen and video-based presentations. Both
images and animations can be incorporated into Web pages.
C
Exploring the Kai’s SuperGOO Workspace
Unlike most applications that use a myriad of palettes and toolbars to
display their features, SuperGOO is divided into rooms.
Once distorted, an image can be printed or saved for use in
photo-editing or compositing software or in a desktop publishing
application. Multiple distortion effects can be combined to create
animated movies (in QuickTime or AVI format) for use in multimedia
presentations or output directly to video.
What can I do with Kai’s SuperGOO?
The most obvious use for SuperGOO is to take images of family,
friends and co-workers and use the SuperGOO distortion tools to
create funny parodies of people for your own amusement. You can
then save those images as parts of movies or as a still images. Images
can be imported into image-editing applications for additional
modifications or inclusion in advertising or fine art pieces.
There are two rooms in SuperGOO:
• The FUSION Room
• The GOO Room
These rooms contain all the features and functions you’ll need to fully
express your creativity.
Getting to Know Kai’s SuperGOO 11
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The FUSION Room
The GOO Room
The FUSION Room works like a police sketch artist’s tool. It lets you
combine different facial components to create your own unique faces.
Using the huge number of noses, eyes, mouths, heads and hair stored
in the Kai’ s SuperGOO library , you can cr eate almost an y face. You can
also incorporate features from your own photographs.
Use the FUSION Room to mix and match facial features to create your own faces.
Once you’ve created a face, you can take it into the GOO Room and
distort it just like you would any other image.
The GOO Room is where you distort images to create your own
custom pictures. The images you use in this room can be imported
from a variety of sources, or opened from the GOO library.
Use the GOO Room to distort imported images.
Once open, you can use the GOO tools to distort, bulge, smear or
twirl portions of the image, or use the GOO effects to twirl, rotate,
stretch or squeeze the entire image.
You can also save your picture at various stages and then play the
images together as a movie, or GOOvie.
12 Kai’s SuperGOO User Guide
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The Option Buttons
The three buttons that appear at the top of each room let you move
between rooms and access import and export functions.
The Option buttons.
B
To move between rooms:
✤
In the GOO Room click the FUSION button at the top of the
screen to move to the FUSION Room.
In the FUSION Room, click the GOO button to move to the
GOO Room.
Working with Files
C
The Basics of Working with Kai’s SuperGOO
Kai’s SuperGOO is an incredibly easy-to-use program. Most of Kai’s
SuperGOO’s features are applied by a simple click and drag.
way to get the most out of Kai’s SuperGOO is to just click a tool
and try it.
Before you start exploring, there are a few basic procedures you
should know. These procedures apply to the entire application.
The best
Working with Rooms
You can move between rooms using the Option buttons at the top of
the room. When you move from the FUSION Room to the GOO
room, the picture on the Image Canvas moves with you. This wa y you
can GOO a face you created in the FUSION Room.
Kai’s SuperGOO lets you import your own pictures of friends and
family to distort or combine to create wacky pictures. You can open a
file in BMP, PICT, Photoshop, TIFF, JPEG, GIF, or FlashPix.
To open a picture:
B
1.
Click the In button at the top of the screen and choose Open
from the popup menu. The Open dialog appears.
2.
Locate the picture file you want to use and click Open. The
picture appears on the Image Canvas.
Importing Files using Plug-ins
Kai’s SuperGOO can import images in a number of standard image
formats. You can extend Kai’s SuperGOO’s import capabilities using
third-party plug-ins. A
application and extends its capabilities.
In order to use a plug-in from an outside developer you have to place
it in a folder that SuperGOO can access.
plug-in
is a component that connects with an
Getting to Know Kai’s SuperGOO 13
Page 14
B
To install plug-ins:
✤
In Finder or the Windows desktop, drag the plug-in application’s
icon in to the
B
To import a picture using plug-ins:
1.
Click the In button at the top of the screen and choose
Via Plug-Ins > Set Destination for Acquires and Imports
the menu. The Set Destination dialog appears.
2.
Select a folder on your system where you want imported images
stored.
3.
Click the In button again and choose
Select Plug-ins Folder
appears.
4.
Locate the folder where you’ve stored your import plug-ins.
Scanning Pictures
You can scan images directly into Kai’s SuperGOO using a program
interface called TWAIN. This interface lets Kai’s SuperGOO interact
directly with your scanner.
SuperGOO: plugins
from the menu. The Select Folder dialog
folder.
Import
from
Import Via Plug-Ins >
B
To scan a picture into Kai’s SuperGOO:
1.
Click the In button and choose
Destination for Acquires and Imports
2.
Select a folder where you want to store scanned images.
3.
Click the In button again and choose
Select TWAIN Source
4.
Select your scanner from the list and click OK.
5.
Click the In button again and choose Import via
TWAIN Acquire
6.
Use the dialog controls to setup and start a scan of your picture.
Saving Pictures
C
You can save GOOed pictures in a number of popular image formats
including, BMP, PICT, Photoshop, TIFF, JPEG, GIF or FlashPix. Once
saved, a picture can be used in another image-editing application or
page-layout application.
. The Select Source dialog appears.
. The TWAIN dialog appears.
Import via TWAIN > Set
from the menu.
Import via TWAIN >
TWAIN >
BTo save a picture:
14 Kai’s SuperGOO User Guide
1. Click the Out button and choose Save. The Save dialog appears.
2. Choose a file format, location and filename and click Save.
Page 15
CPrinting Pictures
Once you’re done GOOing a picture or finished creating a new face,
you can print your work.
BTo print a picture:
1. Click the Out button and choose Print. The P rint dialog appears.
2. Set up your print options and click Print.
Getting to Know Kai’s SuperGOO 15
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16 Kai’s SuperGOO User Guide
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Just GOO It!: A Tutorial
Lesson 1: Moving Between Rooms
CWelcome
Welcome to the Kai’s SuperGOO Tutorial. This tutorial is desgned to
teach you how to use the major features and functions in Kai’s
SuperGOO. Once you’re done you’ll know how to use most of the
tools to create your own image and then GOO them.
Each section of this tutorial is self-contained. So, if you only want to
learn about GOOing, skip to the GOO lesson, or if you only want to
learn about fusing images, jump to the Fusion lessons.
Don’t worry; the tutorial doesn’t take long, and who knows, you
might even have some fun along the way.
CGetting Started
Kai’s SuperGOO is made up of two rooms: The FUSION Room and
the GOO Room. The FUSION Room lets you create faces by
combining different features. The GOO Room lets you distort images
using brushes and effects.
Before you start playing with Kai’s SuperGOO, there are a few things
you should know how to do.
The Map Tablet and In/Out Tablet both provide ways of switching
between the two rooms. The Map Tablet provides a picture that
identifies all parts of the application. You can click this picture to
move to different parts of Kai’s SuperGOO.
BTo move between rooms:
1. Launch Kai’s SuperGOO.
2. Click the FUSION button at the top of the screen. The FUSION
Room appears.
The FUSION Room showing a face in the Image Canvas.
Just GOO It!: A Tutorial 17
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CMaking Faces
In this section you’ll learn how to use the features of the FUSION
Room to create a face. The FUSION Room works like a police sketch
artist’s tool. This room lets you take different facial features like eyes,
noses, and mouths and mix them up to create different faces. You can
mix and match any number of features. Kai’s SuperGOO provides a
huge number of features to choose from.
BTo randomly generate a male face:
1. Move your cursor over the Mutator button to “wake up” the
Mutator.
The Mutator button.
In this section you’ll create a face by combining features from the
FUSION library.
Lesson 1: Making a Random Face
SuperGOO’s Mutator lets you sit back and watch as Kai’s SuperGOO
quickly generates a random face by combining facial features from the
FUSION Libraries.
There are a series of buttons, called Feature controls, on the Mutator
that represents the different facial features you can apply to a face.
When a button is highlighted, the features it represents are randomly
generated. When a button is not highlighted, the feature is not
included in the randomization.
In this lesson you’ll learn how to generate a random face and control
how that face is generated using the Feature controls.
18 Kai’s SuperGOO User Guide
2. In the Mutator, drag the selector towards the male symbol as
shown.
The Gender Selector in the Mutator.
3. Click the Randomize button.
The Randomize button.
Page 19
A new male face appears on the Image Canvas.
Lesson 2: Adding Features
A randomly generated male face.
BTo control how a face is generated:
1. Click the Eyes Feature control to disable it.
The Head Feature control on the Mutator.
2. Click the Randomize button.
All the features on the face, except the eyes are replaced
randomly.
All the features on a face in the FUSION Room can be replaced by a
feature stored in the GOO library. The library for a particular feature
is accessed by moving your cursor over a tool in the Face palette.
The Face palette contains the six tools that co ntrol each of the features
on the face: Head, Mouth, Eyes, Nose, Hair and Facial Hair.
BTo replace a feature using the Face tools:
1. Drag your cursor over the Mouth t ool. Four little controls, called
Library controls, appear around the tool.
The Mouth tool with its Library controls displayed.
2. Click the upper-left library control to display the.......symbol.
This tells SuperGOO that you want to add a female mouth.
The Gender library control
A male symbol indicates that you want to add a male mouth.
Just GOO It!: A Tutorial 19
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3. Click the upper-right library control. A series of mouth previews
appear around the face.
The randomly generated head surrounded by mouth previews.
4. Click a mouth you like. The mouth is applied to the face.
The randomly generated head with a female mouth.
Lesson 3: Editing Features
Once you’ve added features to your face, you can re-arrange them to
refine your face, or to create an unrealistic funny face.
The tools in the Edit palette let you reposition, resize, rotate, and flip
facial features.
BTo reposition a feature:
1. Click the Reposition tool in the Edit palette.
The Reposition tool.
2. Drag the nose on the face up and slightly to the left. Notice that
the nose moves, but the rest of the face stays the same.
The generated face with a repositioned nose.
5. Click the face in the center to hide the library previews.
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BTo resize a feature:
BTo rotate a feature:
1. Click the Resize tool.
The Resize tool.
2. Move the cursor over the center of the nose and then drag
towards the top-right corner of the screen. The nose enlarges.
Release the mouse button when the nose is about the size shown.
The generated face with an enlarged nose.
1. Click the Rotate tool.
The Rotate tool.
2. Move the cursor over the mouth and drag to the right. The
mouth rotates clockwise.
The generated face with a rotated mouth.
Lesson 4: Cloning Features
Using the Clone tool you can combine the features from an existing
image with the face you created in the FUSION Room. This way you
can combine your friends’ faces with the one you’re creating.
Just GOO It!: A Tutorial 21
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Features are combined using a pr ocess called cloning. When y ou clone
something, a portion of a source image is duplicated onto a
destination image.
Once the features are cloned onto your fac e, you can r eposition or edit
them using the Edit tools.
In this lesson, the source image is a file called MYFACE and the
destination is the face in the Image Canvas.
BTo clone a features from an image:
The MYFACE appears in a clone window. This image will act as
the source for your cloning.
The MYFACE image in a clone window.
1. Click the Clone tool.
The Clone tool.
2. Locate the file Documentation: Tutorial: MYFACE and click
Open.
22 Kai’s SuperGOO User Guide
3. In the Image Canvas, move the cursor over the eyes. Notice that
an Origin Selector icon appears on the source image.
The Origin Selector icon on the source image.
This icon lets you know which part of the source image will be
cloned onto the Image Canvas.
4. Make sure that the Origin Selector is positioned over the eyes of
the MYFACE image.
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5. In the Image Canvas, drag your mouse over the eyes in small
circles. A s y ou drag, the eyes fr om the MYFACE image appear on
your face.
The generated face with cloned eyes.
2. Drag the cloned eyes up slightly so that they cover the original
eyes.
The cloned eyes covering the original eyes.
BTo reposition cloned features:
1. Click the Reposition tool.
The Reposition tool.
CGOO It
In the GOO Room your pictures are treated like they’re made out of
liquid. The tools in this room let you move that liquid around to
create goofy distortions or comical caricatures out of normal images.
In the GOO Room you can use the tools in the GOO brush palette to
distort your picture using brushstrokes, kind of like painting with
water, or the tools in the Effects palette to apply distortion effects.
BTo move to the GOO Room:
✤ Click the GOO button at the top of the screen.
Just GOO It!: A Tutorial 23
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Lesson 1: GOOing Using Brushes
3. Drag the Size control slider down to reduce the size of the brush.
The GOO brushes let you smear, smudge, twist and generally distort
your image. Each of the brushes lets you distort the image differently.
In this lesson you’ll use the GOO brushes to turn the face you created
in the FUSION Room into a caricature.
BTo smear an area of your image:
1. Click the top set of rainbow colored buttons. The GOO Brushes
palette appears.
The GOO brushes palette buttons.
These tools let you GOO specific portions of the image.
2. Click the Smear tool.
The Smear Tool.
The Size control slider.
4. Move the cursor to the right corner of the mouth and pull down,
then to the side and up.
5. Repeat the move on the right side of the face.
The face after its been smeared.
24 Kai’s SuperGOO User Guide
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BTo smudge an area of your image:
1. Select the Smudge tool.
The Smudge tool
2. Click the up arrow to increase the size of the brush.
3. Drag the Flow control up to increase the flo w of the Smudge tool.
Higher flows make the image act like it’s more liquid. Colors
streak easier and the picture distorts quickly . Keep the flow low if
you don’t want to distort your picture too much.
4. Click the Mirror Vertical button. When this button is enabled,
any changes you make to one side of the face are mirrored onto
the other side.
The Mirror Vertical button.
5. Place your cursor on the left side of the boy’s nose, press down
and pull your mouse to the left slowly.
The face after its been smudged.
BTo move an area of your image:
1. Select the Smear tool.
The Smear tool.
Just GOO It!: A Tutorial 25
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2. Place your cursor on the right side of his forehead and push up
and to the right.
2. Place your cursor at the center of the right eye and gently push
up.
The face after its been smeared.
BTo nudge an area of your image:
1. Select the Nudge tool.
The Nudge tool.
The eyes after they’ve been nudged.
BTo GOOplicate an area of your image:
1. Select the GOOplicate tool.
The GOOplicate tool.
2. Place your cursor over the newly GOOed right eye and begin
GOOing
26 Kai’s SuperGOO User Guide
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3. The eye unGOOes, but in its new location.
The eyes after they’ve been GOOplicated.
Lesson 2: GOOing Using Effects
GOO effects let you GOO the entire image all at once. Different effects
produce completely different r esults. The Effects palette lets you apply
nine different effects to your picture.
In this lesson you’ll use the Effects palette to apply several effects to
your face.
BTo apply the Twirl effect to an image:
1. Click the bottom set of buttons on the left side of the screen to
display the Effects palette.
The Effects palette buttons.
2. Click the Twirl button.
The Twirl button.
3. Click and drag from the center of your image out. The Twirl
effect is applied to the image.
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The Twirl effect applied to the face.
CMaking GOOvies
A GOOvie is a collection of keyframes played together as an
animation. As the movie, or GOOvie plays, your image moves from
one transformation to another. The Keyframe Controller lets you save
images as keyframes and delete or display specific frames.
In this section you’ll learn how to create keyframes and preview your
animation.
BTo apply the Spike effect to an image:
1. Select the Spike button.
2. Click and drag from the center of your image out. The Spike
effect is applied to the image.
The final look of the spike effect.
28 Kai’s SuperGOO User Guide
BTo save an image as a keyframe:
1. Move the cursor to the first empty frame.
2. Click the center of the frame. The face in the Image Canvas
appears in the frame.
The face in the first frame.
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3. Click the ZigZag button on the Effects palette.
The ZigZag effect applied to the face.
4. Click on the next empty frame in the filmstrip to save the Vortex
effect as a keyframe.
5. Click the Stretch button to apply the stretch effect.
The Stretch effect applied to the face.
6. Click the center of the third frame to save the Stretch effect as a
keyframe.
BTo play a GOOvie:
✤ Click the Movie Camera icon on the right side of the Image
Canvas. Your stored images are played in the Image Canvas.
Click the mouse button to stop the playback.
BTo control the playback speed:
✤ Drag the Playback slider down, towards the turtle, to slow down
the playback of your movie.
You can also drag the slider up, towards the rabbit, to speed up
playback.
CMoving On
Well, that’s about it. Once you’ve completed the tutorial you’re ready
to explore the rest of SuperGOO. In fact, that’s probably the best way
of learning how SuperGOO works—explore. Just click on things and
see what they do. If you like the effect, click on it again. If you don’t,
click on something else.
The face in the third frame.
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30 Kai’s SuperGOO User Guide
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The GOO Room
CHow the GOO Room Works
The GOO Room is where you’ll distort images and create GOOvies.
The room provides a series of tools that let you play with the images as
if they were made out of liquid. There are also tools that let you save
your distorted image at different stages. You can then create an
animation, or GOOvie, out of your distortions.
The GOO Room
GOO Brush
palette
GOO Effects
palette
Zoom/Pan
Controls
Control
Slider
Image Canvas
Text control
Size/Flow
controls
Movie
Camera
Playback
slider
Keyframe controller
Keyframe palette
Image Canvas
The Image Canvas, found in both the GOO and FUSION Rooms, is
where your selected image appears. All modifications to your image
are displayed here in real-time.
The GOO Room 31
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GOO Brush Palette
The first set of rainbow buttons in the upper left corner of the screen
shows or hides the GOO Brush Palette, which contains nine different
distortion brushes.
GOO Effects Palette
The second set of rainbow buttons shows or hides the GOO Effects
Palette, which contains nine different distortion effects.
Control Slider
When the GOO Palette is acti v e, the c ontr ol shifts the pictur e between
the current GOO composite and the original image.
Keyframe Palette
When you move your mouse cursor to the bottom of the interface, a
set of keyframe place-holders appears. These place-holders are used to
store animation keyframes for movie, or GOOvie, creation.
A keyframe is a snapshot of your image at different stages. When you
string a number of keyframes together, SuperGOO fills in the gaps
between keyframes to create a smooth animation.
Keyframe Controller
An editing device for the Keyframe Palette, the Keyframe Controller,
floats over the top of the palette, allowing you to easily move and
select your keyframes. Select a keyframe then click on the lower arrow
to delete it, or the upper arro ws t o load the keyframe to (up arrow) or
from (down arrow) the Image Canvas.
Playback Slider
Press and drag up or down to set the speed of your animation. Drag
up to increase animation speed or down to decrease it.
Movie Camera
Click on the Movie Camera to preview your GOOvie. Click anywhere
to stop playback.
Text Engine
The ABC text label accesses the Text dialog which lets you add text t o a
layer that floats over your picture. Refer to “Adding Text” on page 38
for more on adding text.
CWorking in the GOO Room
The GOO Room works like a painting easel. All the brushes and tools
you’ll need to play with an image are arranged around a preview of
your picture in the center of the screen. GOOing an image is just a
matter of dragging a brush over the image and seeing what happens.
Different brushes produce very different results, so try experimenting
with a number of them.
Opening or Importing Images
Before you start GOOing you ’ll need an image. You can either open an
existing image, or import one. You can import images using either a
third-party plug-in or a scanner.
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BTo open a file:
BTo pan the image:
1. Click the In button and choose Open from the dialog.
2. Locate the picture file you want to use and click Open. The
picture appears in the center of the screen.
You can import a file using either a third-party plug-in or by scanning
it directly into SuperGOO. R efer to “Importing Files using Plug-ins” on page 13 and “Scanning Pictures” on page 14 for more on both
importing methods.
Viewing an Image
While you’re GOOing your picture, you’ll often find it useful to move
to different areas of the image or enlarge the portion you’re working
on. The Zoom and Pan controls let you change your view of the
image.
Zooming enlarges or shrinks the image. W hen you use the Zoom t ools
you’re not changing the image, just the way you see it. Panning lets
you move a different portion of the image onto the Image Canvas.
Again, the Pan tool doesn’t effect the image, only how you see it.
BTo zoom in/out of the image:
✤ Click the Zoom In button to enlarge the image. Click the Zoom
Out button to shrink it.
✤ Drag the cursor over the Pan button. The image moves in the
direction you drag.
The Pan button.
Setting Up Brushes
All the GOOing features in the GOO room are applied using brushes.
You can set a number of parameters for each brush.
BTo set the size of a brush:
✤ Drag over the Size control to set the brush size. Drag up to
increase the brush size and down to decrease it.
The Size control.
The Zoom In and Out buttons.
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You can also size the brush using the up and down arrow keys on
your keyboard. Use the up arrow key to increase the brush size
and the down arrow key to reduce brush size.
BTo set the flow of a brush:
✤ Drag up over the Flow control to increase the flow of the brush,
and down to decrease. The higher the flow the more liquid the
image appears (i.e. colors streak more and distort easily).
The Flow control.
Mirroring a Brush Effect
Using the mirror contr ol you can mirror a brush effect either vertically
or horizontally. When the Vertical Mirror button is enabled,
brushstrokes are mirrored along a vertical axis. When the Horizontal
Mirror button is active, brushstrokes are mirrored along a horizontal
axis. If both buttons are enabled, brushstrokes are mirrored both
horizontally and vertically.
An effect mirrored horizontally, vertically and along both axes.
CUsing the GOO Brush Palette
The GOO Brush Palette consists of nine different distortion brushes:
Reset, Grow/Shrink, Move, Smear, Smudge, Nudge, Mirror Toggle,
Smooth, and UnGOO.
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BTo activate the GOO Brush palette:
✤ Click the top set of rainbow-colored brush icons. The GOO
Brush palette appears on top of the Image Canvas.
The GOO Brush palette icons.
BTo use a GOO brush:
✤ Click on one of the brush buttons to activate it and then drag over
the image.
You can also switch between brushes by pressing the right or left
arrow keys on your keyboard.
BTo undo a GOO brush:
✤ Press Command/Ctrl + Z.
Smear
Painting with Smear creates high levels of distortion pressure for
creating quick, dramatic distortions.
Smudge
Smudge affects a slightly smaller area than Smear, but with decreased
pressure. Use it to create small, subtle distortion effects.
Nudge
The extremely small size and high pressure of Nudge makes it useful
for creating a finger-painting effect.
Twirl
Twirl applies a small twirling distortion to an area of your image.
Bulge/Pinch
Creates a bulging distortion on an area of the image. Decrease the flow
of the brush and it creates a pinching effect.
Noise
Noise applies graphic noise to an area of your image.
GOOplicate
GOOplicate reproduces the original image in a different area of your
image.
UnGOO
UnGOO quickly undo the distortion effects of the GOO brushes. It is
the ultimate “selective undo” brush.
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CUsing the GOO Effects Palette
The GOO Effects palette consists of nine different global distortion
effects including: Bulge, Twirl, Rotate, Stretch, Squeeze, Spike, Noise,
and UnWind.
Smear
Twirl
GOOplicate
SmudgeNudge
BTo activate the GOO Effects palette:
✤ Click the bottom set of rainbow-colored brush icons. The GOO
Effects palette appears on top of the Image Canvas.
The GOO Effects palette icons.
NoiseBulge
BTo use a GOO Effect:
✤ Click on one of the brush buttons to apply the effect to the entire
image.
Click and drag within your image to apply the effect.
UnGOO
Squeeze
Squeeze pinches your image inward or outward.
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Wave
Wave produces wave-like distortions over your image.
Twirl
Twirl causes your image to twirl clockwise or counter-clockwise
ZigZag
ZigZag causes your image to distort in concentric waves.
Ripple
Ripple causes your image to distort in waves that resemble a ripple of
water.
Spike
Spike adds a radiant effect to your image which resembles rays
extending outward.
Tiling
Tiling lets you zoom out of your image. As you move further away,
SuperGOO tiles the image to fill the Image Canvas. If you drag to the
left or right over the image, it rotates.
Vortex
Vortex pulls the edges of your image towards the center as if the
picture was being sucked into a black hole
Stretch
Stretch pulls your image vertically and horizontally.
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CAdding Text
In SuperGOO you can add a layer of text over top of your image. The
Text dialog lets you enter your text string, select a font type, style
alignment and color.
ZigZag
Tiling
Vortex
RippleTwirl
SpikeSqueeze
Wave
The Text dialog.
Since the text is on its own layer, it’s not affected by the GOO brushes
or effects. You can position text anywhere on the image.
BTo add text:
1. Click the ABC icon on the right side of the screen. The Text
dialog appears.
2. Click the font popup and choose a font from the menu.
3. Enter your text into the window.
4. Click one of the alignment buttons to create left, right or center
aligned text.
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5. Click one of the style buttons to change the text style. B= Bold,
I= Italic, S= Drop Shadow.
6. Click the color button and choose a text color.
7. Click the A, B or C icons to resize.
8. Click the Ok icon to close the dialog. Your text appears on the
Image Canvas.
9. Drag the text to a position on the image and click to place it.
CMaking GOOvies
Making movies of your GOO distortions is so easy that you’ll
undoubtedly spend a great deal of time creating many GOO
animations (GOOvies). This section contains all of the information
you’ll need to create interesting and amusing movies.
Working with Keyframes
An animation is created by saving different images to the Keyframe
palette. When you play the GOOvie, SuperGOO moves between the
images stored in the Keyframe palette. The Keyframe palette displays
all the images in your GOOvie and lets you add or remove frames
from the animation.
The Keyframe palette.
BTo save the current image into an empty keyframe:
1. Move the Keyframe controller over an empty keyframe.
2. Click on the empty keyframe.
BTo replace a keyframe image with the current image:
1. Click on the down arrow in the bottom-center of the Keyframe
Controller.
2. Click the empty keyframe.
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BTo create duplicate keyframes:
1. Move the Keyframe controller over the keyframe you want to
duplicate.
2. Click the down arrow in the top-left corner of the Keyframe
controller.
Dragging the Control Slider up moves through the intermediate
images toward the current image, dragging down moves back toward
your original image.
Playing Your Movies
Once you have saved images into at least two keyframes, you can play
your GOOvie using the Movie Camera. The movie will automatically
loop from the last keyframe to the first for an unending animation.
Using the Control Slider
To create smooth animations, software programs have traditionally
created and stored hundreds of intermediate image frames using a
process called “tweening” (which refers to the “in between” frames
from one keyframe to the next). SuperGOO, on the other hand,
creates these intermediate images in real-time.
The Control Slider can be used to view the intermediate animation
frames between your original image and the last selected keyframe.
One of these intermediate images can then be loaded into an empty
keyframe to create a more gradual transition than could be created by
manually trying to soften distortions.
The Control Slider.
The Movie Camera.
BTo play a GOOvie:
✤ Click the Movie Camera.
BTo stop a GOOvie:
✤ Click the mouse button.
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Controlling Playback
The Playback Slider (located below the Movie Camera) is used to set
the speed at which you want your animation to play. Drag the
Playback Slider up towards the rabbit to increase the speed of your
animation, or down towards the turtle to decrease the speed.
The Playback Slider.
Saving Animations
Your GOOvie animations can be saved as QuickTime and Sequenced
PICT (Macintosh) or AVI and Sequenced BMP (Windows) files. Once
you’ve saved your animation, it can be used in other multi-media
applications.
3. Choose a Format popup menu and choose a file format for your
movie.
4. Click the Settings popup to display compression options for your
movie.
5. Set the desired Compression options. The options available
depend on the Compressor you select. Refer to your Macintosh
or Windows system documentation for more on these
compressors.
6. Click OK to exit the options dialog.
7. Click the arrow icon next to the File Location text label. The Save
dialog appears.
8. Choose a location for your movie and click Save.
9. Drag the Size slider to set the dimensions of your animation.
10. Click the checkmark icon to create a movie file.
BTo save an animation:
1. Make sure you have at least two keyframes in the Keyframe
palette.
2. Click the In button at the top of the screen and choose Make
Movie from the popup menu. The Make Movie dialog appears.
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The FUSION Room
CHow the Fusion Room Works
The Fusion Room lets you create faces by combining different facial
features. You can choose from a host of features stored in the GOO
libraries, or you can import your own pictures and use them to create
a new face. The tools in the FUSION Room let y ou add differ ent types
of facial features and access the GOO libraries.
Each of the features on the face is placed on a separate layer, meaning
that you can reposition or scale a feature without affecting the rest of
the face. These layers let you move features around and experiment
with different combinations.
The FUSION Room.
Clone
window
Face
palette
Image Canvas
Edit
palette
Mutator
button
Reset button
Image Canvas
The Image Canvas is where you c ombine and rearrange facial features.
As you change the face, the canvas automatically updates to display
your edits.
Memory Frames
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Face Palette
The Face Palette contains controls for adding the different features
that make up the face. Each tool controls a different facial feature.
Library Controls
Each Face tool has four controls that let you view the different facial
features available in the library.
Edit Palette
This a palette contains tools for editing the position and scale of a
selected feature.
Mutator
The Mutator lets you randomly combine different facial features. You
can control which features are randomized, and whether those
features are male or female.
Opening and Importing Pictures
In the FUSION Room you can either create a face from scratch by
combining features, or you can apply new features to an existing face.
BTo open a file:
1. Click the tablet handle on the left side of the screen. The In/Out
tablet appears.
2. Click the Open text label. The Open dialog appears.
3. Locate the picture file you want to use and click Open. The
picture appears in the center of the screen.
You can import a file using either a third-party plug-in or by scanning
it directly into SuperGOO. R efer to “Importing Files using Plug-ins”
on page 13 or “Scanning Pictures” on page 14 for more on both
importing methods.
Memory Frames
These frames let you store the faces you create in the Image Canvas.
CWorking in the FUSION Room
The FUSION Room works like a police sketch artist’s tool. You
combine different facial features, like eyes, noses and hair, to create a
new face. You can use the facial features stored in the GOO libraries or
inter-change features from your own pictures.
44 Kai’s SuperGOO User Guide
Layered images, like those produced by many image-editing
applications, are flattened unless you open a.FOO file (the FUSION
Room’s native format).
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Changing Features
CUsing the Face Palette
Each of the tools in the Face palette let you change a specific feature on
the face. Using the tools you can change the Head, Mouth, Nose, Eyes,
Hair and Accessories.
Face palette tools.
Accessories Tool
Hair Tool
Eyes Tool
Nose Tool
Mouth Tool
Head Tool
When you activate a tool, four small controls appear around it. These
controls let you search through the GOO libraries to find the right
facial feature. You can use the controls to move through the library
one feature at a time or display a number of features all at once.
A Face palette tool with the Library controls displayed.
BTo change a facial feature:
1. Click the Face tool for the feature you want to change. For
example, if you want to change the nose, click the Nose tool.
Four Library controls appear around the activated tool.
2. Click the upper-left library control to change the gender of the
facial feature.
There are different libraries for male and female features:
M means that you’re using male features..Mmeans that you’re using female features.
3. Click the control in the lower -right to mov e forward thr ough the
library, or the control in the lower-left to move backwards.
Every time you click the control a new feature appears on the
face.
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BTo change a facial feature using the library previews:
BTo hide/show a facial feature:
1. Click the Face tool for the feature you want to change. For
example, if you want to change the nose, click the Nose tool.
Four Library controls appear around the activated tool.
2. Click the upper-right library control. A series of preview for the
selected feature appear around the image in the Image Canvas.
A series of library previews displayed over the Image Canvas.
3. Click the preview of the feature you want to use. The feature is
applied to the face.
You can click the.M ..or...F button on the Face tool to switch
between male and female features.
4. Click the face in the center of the Image Canvas to hide the
library previews.
✤ Click the tool for the features you want to hide. For example, click
the Eyes tool if you want to hide the eyes.
Click the tool again to make the feature reappear.
CUsing the Edit Palette
The Edit palette provides tools for rearranging and resizing the facial
features in the Image Canvas. The palette consists of six tools that let
you import, reposition, resize, rotate, flip vertically and flip
horizontally.
Each feature is on its own layer, so you can edit one feature without
affecting the rest of the face.
Hiding/Showing Features
You can also use the tools to disable specific features. When the tool
appears dimmed, that feature is not displayed on the face.
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You can click the Reset button at any time to undo your changes.
The Edit palette.
Clone Tool
Reposition Tool
Resize Tool
Rotate Tool
Stretch
Vertical Tool
Stretch
Horizontal Tool
BTo edit a feature:
1. Click on the desired editing tool in the Edit palette.
2. Drag over the facial feature you want to edit.
BTo reposition a facial feature:
BTo resize a facial feature:
1. Click the Resize tool.
2. Drag over the feature you want to resize. Drag away from the
center of the feature to increase its size, or drag to wards its c enter
to decrease its size.
BTo rotate a facial feature:
1. Click the Rotate tool.
2. Drag over the feature you want to rotate. Drag right to rotate
clockwise, or left to rotate counter clockwise.
BTo stretch a feature vertically:
1. Click the Stretch Vertical tool.
2. Click the feature you want to flip.
BTo stretch a feature horizontally:
1. Click the Stretch Horizontal tool.
2. Click the feature you want to flip.
1. Click the Reposition tool in the Edit palette.
2. Drag a facial feature in the Image Canvas. The feature moves in
the direction you drag.
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CRandomizing Features
The Mutator, located in the bottom-right corner of the screen, lets you
randomize the features of the face in the Image Canvas. W hen y ou use
the Mutator, features are taken from the GOO libraries and randomly
combined on the face.
The Mutator.
Gender Selector
BTo randomize the features on a face:
1. Drag the Gender Selector to choose either male or female
features.
2. Disable the Feature control for any features you don’t want
randomized.
3. Click the Randomize button. A new set of features appear in the
Image Canvas.
Feature
controls
Randomize button
You can control the mutation, or randomization, process by choosing
either male or female features. When you choose either male or
female, the random features are constrained to the selected gender.
For example, if you select male, only random male features are applied
to the face.
You can also constrain the randomization process. Using the Feature
controls you can choose exactly which featur es are randomized. W hen
you disable a feature, it is not randomized. You can use these controls
to refine your mutations. For example, when you find a head you like,
disable the head control, and continue randomizing. Then when you
find a mouth, disable the mouth control as well. You can continue
disabling controls until you’re happy with the entire face.
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CCombining Features
Not only can the FUSION Room create fac es from a library of existing
features, it can also fuse the features from existing pictures to create a
totally new face. This way you can take pictures of your family and
friends and combine them to create fantastic new faces.
Features are combined using a pr ocess called cloning. When y ou clone
something, a portion of a source image is duplicated on to a
destination image. The Clone tool in the Edit palette lets you pick an
area of the source image to duplicate onto the face in the Image
Canvas.
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Cloned portions of an image appear on their own layer that floats over
the rest of the image. This means that you can move the cloned
features anywhere on the image Canvas, without affecting the rest of
the face.
The Clone Window with a portion of the source image being cloned onto the
Image Canvas.
Clone Source
Clone
Destination
BTo load an image into the Clone window:
1. Click the Load button on the Clone window. The In dialog
appears.
2. Locate the file you want to use as a clone source and click Open.
The image appears in a clone window.
3. On the Image Canvas move the cursor over the area where you
want the cloned features to appear.
4. Drag the over the desired area. The features from clone image
appear on your FUSION Room face.
CSaving Faces
BTo clone a features from an image:
1. Click the Clone tool. The Open dialog appears.
2. Locate the file you want to use and click Open. The image
appears in the Clone Source window.
3. In the Image Canvas, position the cursor o v er the area wher e y ou
want to place a cloned portion of the image.
4. Drag the mouse over the area in small circles. As you drag, a
portion of the source image appears on your face.
5. Use the Edit palette tools to reposition, or resize the cloned
features.
The memory frames, located below the Image canvas, let you save
different faces. As you create faces you may want to save different
stages of change. For example, if you’re playing with the mouth and
get it into just the right position, you can temporarily store it in a
memory frame and then continue editing features.
BTo store a face in a Memory Frame:
1. Set up the face in the Image Canvas.
2. Click on an empty memory Frame.
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BTo recall a stored face:
✤ Click on the face you want to use.
BTo clear a Memory Frame:
✤ Option/Alt-click the Memory Frame you want to clear.
BTo retrieve a face from Memory Frame:
✤ Click the Memory Frame you want to use.
CUsing your Own Photos in the Fusion Room
Since you can copy any feature from an imported photo into the
FUSION Room, you’ll probably want to add features from people you
know. Almost any photo with a face in it can be useful in the FUSION
Room. Here are some tips for using photos:
•Images that have straight-on face shots make it easier to find
features to clone.
•When you’re using a full body shot, you’ll need to use the
Resize tool to make facial components bigger. Don’t be
surprised if you lose image quality when you resize the
features. That’s just the price you pay for image editing.
•Photos with little or no background make cloning just the
facial components easier.
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