Nokia N-GAGE QD User Manual

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USER’S GUIDE
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DECLARATION OF CONFORMITY We, NOKIA CORPORATION declare under our sole responsibility that the product RH-29 is in conformity with the provisions of the following Council Directive: 1999/5/EC. A copy of the Declaration of Conformity can be found at http://www.nokia.com/ phones/declaration_of_conformity/
Copyright © 2004 Nokia. All rights reserved. Reproduction, transfer, distribution or storage of part or all of the contents in this document in any form without the prior written permission of Nokia is prohibited. Nokia, Nokia Connecting People, N-Gage, and N-Gage QD are trademarks or registered trademarks of Nokia Corporation. Other product and company names mentioned
This product includes software licensed from Symbian Ltd © 1998-2004. Symbian and Symbian OS are trademarks of Symbian Ltd.
Java™ and all Java-based marks are trademarks or registered trademarks of Sun Microsystems, Inc. Bluetooth is a registered trademark of Bluetooth SIG, Inc. Stac ®, LZS ®, ©1996, Stac, Inc., ©1994-1996 Microsoft Corporation. Includes one or more U.S. Patents: No. 4701745, 5016009, 5126739, 5146221, and 5414425. Other
patents pending. Hi/fn ®, LZS ®,©1988-98, Hi/fn. Includes one or more U.S. Patents: No. 4701745, 5016009, 5126739, 5146221, and 5414425. Other patents pending. Part of the software in this product is © Copyright ANT Ltd. 1998. All rights reserved. m-Router Connectivity Components © 2000-2002 Intuwave Limited. All rights reserved. (www.intuwave.com)
US Patent No 5818437 and other pending patents. T9 text input software Copyright (C) 1997-2004. Tegic Communications, Inc. All rights reserved. Nokia operates a policy of continuous development. Nokia reserves the right to make changes and improvements to any of the products described in this document without
prior notice. Under no circumstances shall Nokia be responsible for any loss of data or income or any special, incidental, consequential or indirect damages howsoever caused. The contents of this document are provided ‘as is’. Except as required by applicable law, no warranties of any kind, either express or implied, including, but not limited to,
the implied warranties of merchantability and fitness for a particular purpose, are made in relation to the accuracy, reliability or contents of this document. Nokia reserves the right to revise this document or withdraw it at any time without prior notice
The availability of particular products may vary by region. Please check with the Nokia dealer nearest to you.
9311149 ISSUE 1 EN
Copyright © 2004 Nokia. All rights reserved.
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Contents
FOR YOUR SAFETY.................................... 7
Getting started.......................................... 9
Installing the SIM card and the battery..........................9
Charging the battery ..........................................................11
Switching the game deck on............................................11
Keys and parts......................................................................12
About the display.........................................................12
Keypad lock....................................................................13
Inserting a game or memory card...................................13
Ejecting a memory card.....................................................14
Playing a game.....................................................................15
Saving power when playing......................................15
Starting a multi-player game...................................15
Game manager - Managing game data........................15
Backing up and restoring game data.....................16
The N-Gage Arena launcher.............................................16
Before using the N-Gage Arena launcher ............17
Connecting to N-Gage Arena...................................17
Registration and login................................................17
Updating the N-Gage Arena launcher...................18
Help .........................................................................................18
Tips for efficient use...........................................................18
Copyright © 2004 Nokia. All rights reserved.
Your game deck....................................... 20
Personalising your game deck.........................................20
Shortcuts in standby mode ..............................................20
Essential indicators in standby mode............................ 21
Memory management........................................................22
Viewing memory consumption................................22
Freeing memory ...........................................................23
Memory card tool................................................................23
Formatting a memory card.......................................24
Backing up and restoring information on a memory
card..................................................................................24
Locking the memory card..........................................24
Volume control ....................................................................25
Telephone................................................. 26
Making a call........................................................................26
Speed dialling a phone number...............................27
Making a conference call (Network Service)....... 27
Answering or rejecting a call...........................................27
Call waiting (Network Service)................................28
Options during a call..................................................28
Diverting calls (Network Service)............................29
Log - Call register and general log.................................29
Recent calls register ...................................................29
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Call duration .................................................................30
Call costs (Network Service).....................................30
GPRS counter................................................................31
Viewing the general log.............................................31
Log settings...................................................................32
SIM directory and other SIM services ...........................32
Settings ....................................................33
Changing settings ...............................................................33
Device settings.....................................................................33
General ...........................................................................33
Standby mode...............................................................34
Display ............................................................................34
Call settings ..........................................................................34
Connection settings............................................................36
About data connections and access points..........36
Creating an access point...........................................37
Access points ................................................................37
GPRS................................................................................39
Data call.........................................................................40
Date and time.......................................................................40
Security ..................................................................................41
Device and SIM ............................................................41
Certif. management....................................................42
Call barring (Network Service) ........................................44
Network..................................................................................45
Enhancement settings - Headset and loopset............45
Contacts (Phonebook).............................46
Saving names and numbers - Creating and editing
contact cards........................................................................46
Copying contacts between the SIM card and device
memory..................................................................................47
Adding a ringing tone for a contact card or group... 47
Voice dialling........................................................................ 47
Adding a voice tag to a phone number ................ 48
Making a call by saying a voice tag.......................48
Creating contact groups ................................................... 49
Removing members from a group..........................49
Imaging.....................................................50
Images - Viewing images .................................................50
Screen shot...........................................................................50
Changing Screen shot settings................................51
Video player..........................................................................51
Receiving a video clip in a message ...................... 52
Messaging ................................................53
Writing text ..........................................................................54
Traditional text input.................................................54
Predictive text input - Dictionary...........................55
Copying text to clipboard .........................................56
Writing and sending messages .......................................57
Settings needed for multimedia messaging ........58
Settings needed for e-mail....................................... 59
Inbox - receiving messages..............................................59
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Receiving multimedia objects ..................................59
Receiving logos, tones, business cards, calendar
entries, and settings....................................................60
Receiving service messages......................................61
My folders ............................................................................61
Mailbox...................................................................................61
Opening the mailbox ..................................................61
Retrieving e-mail messages from the mailbox....62
Deleting e-mail messages .........................................63
Disconnecting from the mailbox.............................63
Outbox - Messages waiting to be sent.........................64
Viewing messages on a SIM card....................................64
Cell broadcast (Network Service)....................................64
Service command editor....................................................65
Messaging settings .............................................................65
Settings for text messages........................................65
Settings for multimedia messages..........................66
Settings for e-mail ......................................................68
Settings for service messages..................................69
Settings for Cell broadcast (Network Service) ....69
Settings for the Other folder....................................70
Profiles ..................................................... 71
Changing the profile...........................................................71
Customising profiles ...........................................................72
Calendar and To-do ................................ 73
Creating calendar entries..................................................73
Calendar views.....................................................................74
To-do - Task list...................................................................74
Extras ....................................................... 75
Calculator..............................................................................75
Composer...............................................................................75
Converter - Converting measures...................................76
Setting a base currency and exchange rates....... 77
Notes.......................................................................................77
Clock .......................................................................................78
Setting an alarm..........................................................78
Recorder.................................................................................78
Go to .......................................................................................79
Adding shortcuts .........................................................79
Web .......................................................... 80
Basic steps for accessing Web.........................................80
Receiving settings in a text message ....................80
Keying in the settings manually..............................80
Bookmarks view...................................................................81
Making a connection .........................................................81
Connection security....................................................81
Browsing................................................................................82
Ending a connection...........................................................82
Emptying the cache....................................................83
Settings for Web..................................................................83
Applications and Manager ..................... 84
Copyright © 2004 Nokia. All rights reserved.
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Notes on installing applications and software...........84
Applications (Java™) ..........................................................85
Installing an application............................................85
Applications main view..............................................85
Applications settings ..................................................86
Manager - Installing and removing software .............86
Installing software ......................................................86
Removing software .....................................................87
Connectivity .............................................88
Bluetooth connection ........................................................88
Bluetooth settings.......................................................89
Sending data via Bluetooth......................................89
Pairing devices .............................................................90
Receiving data via Bluetooth...................................91
Switching off Bluetooth............................................91
Connecting to a computer via Bluetooth .................... 91
Using the CD-ROM ..................................................... 91
Battery information ................................92
Charging and Discharging................................................ 92
CARE AND MAINTENANCE ....................92
ADDITIONAL SAFETY INFORMATION ....93
Index .........................................................97
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Copyright © 2004 Nokia. All rights reserved.
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FOR YOUR SAFETY

Read these simple guidelines. Not following them may be dangerous or illegal. Read the complete user guide for further information.
SWITCH ON SAFELY Do not switch the device on when wireless phone use is prohibited or when it may cause interference or danger.
ROAD SAFETY COMES FIRST Obey all local laws. Always keep your hands free to operate the vehicle while driving. Your first consideration while driving should be road safety.
INTERFERENCE All wireless devices may be susceptible to interference, which could affect performance.
SWITCH OFF IN HOSPITALS Follow any restrictions. Switch the device off near medical equipment.
SWITCH OFF IN AIRCRAFT Follow any restrictions. Wireless devices can cause interference in aircraft.
SWITCH OFF WHEN REFUELLING Don't use the device at a refuelling point. Don't use near fuel or chemicals.
Copyright © 2004 Nokia. All rights reserved.
SWITCH OFF NEAR BLASTING Follow any restrictions. Don't use the device where blasting is in progress.
USE SENSIBLY Use only in the normal position as explained in the product documentation. Don't touch the antenna unnecessarily.
QUALIFIED SERVICE Only qualified personnel may install or repair this product.
ENHANCEMENTS AND BATTERIES Use only approved enhancements and batteries. Do not connect incompatible products.
WATER-RESISTANCE Your device is not water-resistant. Keep it dry.
BACK-UP COPIES Remember to make back­up copies or keep a written record of all important information.
CONNECTING TO OTHER DEVICES When connecting to any other device, read its user guide for detailed safety instructions. Do not connect incompatible products.
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EMERGENCY CALLS Ensure the phone
function of the device is switched on and in service. Press as many times as needed to clear the display and return to the start screen. Key in the emergency number, then press . Give your location. Do not end the call until given permission to do so.
ABOUT YOUR DEVICE
The wireless device described in this guide is approved for use on the EGSM 900 and GSM 1800 network. Contact your service provider for more information about networks.
When using the features in this device, obey all laws and respect privacy and legitimate rights of others.
Warning: To use any features in this device, other than the alarm clock, the device must be switched on. Do not switch the device on when wireless phone use may cause interference or danger.
Network Services
To use the phone you must have service from a wireless service provider. Many of the features in this device depend on features in the wireless network to function. These Network Services may not be available on all networks or you may have to make specific arrangements with your service provider before you can utilize Network
Services. Your service provider may need to give you additional instructions for their use and explain what charges will apply. Some networks may have limitations that affect how you can use Network Services. For instance, some networks may not support all language­dependent characters and services.
Your service provider may have requested that certain features be disabled or not activated in your device. If so, they will not appear on your device menu. Contact your service provider for more information.
Enhancements, batteries, and chargers
Check the model number of any charger before use with this device. This device is intended for use when supplied with power from ACP-12 and LCH-12.
Warning: Use only batteries, chargers, and enhancements approved by Nokia for use with this particular model. The use of any other types may invalidate any approval or warranty, and may be dangerous.
For availability of approved enhancements, please check with your dealer. When you disconnect the power cord of any enhancement, grasp and pull the plug, not the cord.
Your device and its enhancements may contain small parts. Keep them out of reach of small children.
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Copyright © 2004 Nokia. All rights reserved.
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Getting started

Installing the SIM card and the battery

Note: Before removing the cover, always switch off the power and disconnect the
charger and any other device. Always store and use the device with the covers attached.
Keep all SIM cards out of the reach of small children. For availability and information on using SIM card services, contact your SIM card vendor. This may be the service provider, network operator, or other vendor.
1 With the back of the game deck facing you, press the release button (1) and slide the
cover in the direction of the arrow.
2 To release the SIM card holder, slide the holder in the direction of the arrow (2) and
open it (3).
Getting started
Copyright © 2004 Nokia. All rights reserved.
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Getting started
3 Insert the SIM card into the holder (4). Make sure that the bevelled corner on the SIM
card is facing upward from the holder and that the golden contact area on the card is facing the connectors on the device.
4 Close the SIM card holder (5) and lock it into place (6).
5 Insert the battery (7).
6 Replace the back cover.
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Charging the battery

1 Open the latch marked with . Connect the power cord to the game deck (8). 2 Connect the charger to an AC wall outlet. The battery indicator bar starts scrolling. The
game deck can be used while charging. If the battery is totally run down, it may take a few minutes before the charging indicator is shown.
3 When the battery is fully charged, the bar stops scrolling. Disconnect the charger, first
from the game deck and then from the AC outlet.

Switching the game deck on

• Press and hold the power key (9).
If the game deck requests a PIN code, key in the code (displayed as ****) and press OK. The PIN code is usually supplied with the SIM card.
If the game deck requests a lock code, key in the lock code (displayed as *****) and press
OK. The factory setting for the lock code is 12345. See ‘Device and SIM’, p. 41.
Your device has a built-in antenna. Note: As with any other radio transmitting device, do not touch the antenna unnecessarily when the device is switched on. Contact with the antenna affects call quality and may cause the device to operate at a higher power level than otherwise needed. Avoiding contact with the antenna area when operating the device optimises the antenna performance and the battery life.
NORMAL POSITION: Hold the device with the antenna pointed up and over your shoulder.
Getting started
Copyright © 2004 Nokia. All rights reserved.
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Getting started

Keys and parts

1 Microphone is at the side. 2 Controller key for playing games
and moving around.
3 OK key selects, accepts, or
activates.
4 Menu key opens the main Menu. 5 Loudspeaker is at the back. 6 Slot for memory or game cards. 7 and are the game keys. 8 Power key is at the side. 9 Earpiece. 10 Edit key opens a list of
commands when you are editing text such as Copy, Cut, and Paste.
11 Clear key for deleting text
and items.
12 Charger connector. 13 Headset connector.
Warning: When using a headset
your ability to hear outside sounds may be affected. Do not use a headset in situations where it can endanger your safety.

About the display

A small number of missing, discoloured, or bright dots may appear on the screen. This is a characteristic of this type of
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Copyright © 2004 Nokia. All rights reserved.
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display. Some displays may contain pixels or dots that remain on or off. This is normal, not a fault.

Keypad lock

Use the keypad lock to prevent the keys from being accidentally pressed.
To lock: In standby mode press and . When the keys are locked,
appears on the display.
To unlock: Press and .
If you have allowed games to start automatically and insert a game card in the game deck, the keypad lock unlocks automatically.
When the keypad lock is on, calls still may be possible to the official emergency number programmed into your device. Key in the emergency number and press .

Inserting a game or memory card

Keep all game and memory cards out of the reach of small children.
Use only compatible Multimedia cards (MMC) with this device. Other memory cards, such as Secure Digital (SD) cards, do not fit in the MMC card slot and are not compatible with this device. Using an incompatible memory card may damage the memory card as well as the device, and data stored on the incompatible card may be corrupted.
You can purchase a variety of N-Gage games for your game deck. Each N-Gage game is supplied on a separate read-only game card (MMC). The game data, such as high scores, is saved to the game deck’s memory, not on the N-Gage game card. For availability of different games contact a games supplier approved by Nokia or visit www.n-gage.com.
You can buy compatible flash memory cards (MMC) to get extra storage space. See ‘Memory card tool’, p. 23.
Getting started
Tip! Press once, select Lock keypad and press OK.
Copyright © 2004 Nokia. All rights reserved.
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Getting started
Tip! Visit www.n-
gage.com for more information on available games and to get game service settings.
1 Open the card slot (1). 2 Insert a game or a memory card (2). Note that inserting a game or a memory card closes
all applications that are open in the device.
3 Close the card slot.
If you inserted a game card, the game starts automatically. Also, the game icon is automatically added as the last item of the main Menu. Information stored on a memory card is indicated with in different applications.

Ejecting a memory card

Important: Do not remove the card in the middle of an operation when is
blinking in the top right corner of the display. Removing the card in the middle of an operation may damage the memory card as well as the device, and data stored on the card may be corrupted.
1 Press and select Remove mem. card (available only if a memory card is inserted). 2 Wait until the Memory card can be removed now text appears and remove the card.
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Playing a game

Insert a game card, see ‘Inserting a game or memory card’, p. 13. The game starts automatically, which also unlocks the keypad lock.
Note: Exit a game before removing a game card from the game deck.
You can use the primary game keys and for playing games. Other keys may be used depending on the game. Follow the instructions supplied with the game.
Note: Playing games consumes power and the game deck’s operating time is reduced.

Saving power when playing

• To reduce display brightness, press and go to ToolsSettingsDevice DisplayBrightness. Select OptionsChange.
• Use the headset to listen to the game tones while playing.
• Switch off Bluetooth when you are not using it.

Starting a multi-player game

You can play some games with two or more players who have the same game on a compatible device. Playing is done via Bluetooth connection. Before starting a multi-player game, ensure that the Bluetooth settings of the devices are compatible. See ‘Bluetooth connection’, p. 88. Refer to the instructions supplied with the game for details of how to start the game, different levels, additional features, etc.

Game manager - Managing game data

Press and select ToolsGame mgr. to view and manage game-related files. You can delete files that you no longer need to free memory and back up and restore files to and from a memory card.
Tip! To start a game when a game card is inserted, press in standby mode.
Options in the Game manager main view: File
details, Delete, Send, Backup, Restore from card, Mark/Unmark, Settings, Help, and Exit.
Getting started
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Game file types: Game data - Files required
to play a game, such as game sounds. Game extensions ­Optional game files, such as extra levels.
Getting started
User data - Files saved when playing, such as high scores and checkpoints you have reached.
Tip! For more information on the N­Gage Arena, including games, activities, and support, visit http:// arena.n-gage.com.
• To view game data file details such as the file type and size, scroll to the desired file and select OptionsFile details, or press and to scroll through the details.
• To delete a file, scroll to the file and select OptionsDelete.
• To change the appearance of Game manager and to choose how files are grouped and sorted, press OptionsSettings.

Backing up and restoring game data

• To back up game data from your game deck’s memory to a memory card, scroll to the file that you want to back up and select OptionsBackup.
• To restore game data from the memory card to the game deck’s memory, select
OptionsRestore from card. Scroll to the file that you want to restore and select OptionsRestore.
Tip! You can back up game files, such as your high scores, to a memory card and
then use the restore function to copy the files to another compatible device.
Copyright protections may prevent some images, ringing tones, and other content from being copied, modified, transferred, or forwarded.
Protected files are marked as Not portable in the file details and cannot be used on other devices. Portable files may be used on other compatible devices.

The N-Gage Arena launcher

The N-Gage Arena launcher is an application that gives you access to the N-Gage Arena community directly from your game deck. Members of the N-Gage Arena community can communicate with each other, download exclusive content, access global rankings, join tournaments, get game and community news, and more.
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Before using the N-Gage Arena launcher

To use the N-Gage Arena launcher you must subscribe to a GPRS service. For availability and subscription to a GPRS service, contact your network operator or service provider. Note that GPRS connections and transmissions may be subject to separate fees.
You also need an Internet access point (IAP) defined in your game deck. You may receive Internet access point settings in a special text message from your network operator or service provider, or you can key in the settings manually. Your game deck may also have Internet access points preset by your service provider.
If there are no predefined Internet access points in your game deck, you can order Internet access point settings, as well as other settings, from the N-Gage website at http:// support.n-gage.com/. Choose your country, if available, and use the settings configurator tool to order the Internet settings for your network operator. The settings will be sent to your game deck as a text message.

Connecting to the N-Gage Arena

There are three ways to access the N-Gage Arena:
• Use the N-Gage Arena launcher in your game deck. Press and select Arena.
• With a compatible PC. Go to the N-Gage Arena website at http://arena.n-gage.com.
• While playing an N-Gage Arena game. Select N-Gage Arena from the game menu.
The N-Gage Arena launcher and the website provide access to all features and activities available on the N-Gage Arena. The in-game menus provide access to features and content specific to the game you are playing.

Registration and login

To use the features and participate the activities of the N-Gage Arena, you are required to register as a member of the N-Gage Arena community. You can register and create a login account either with a PC on the website, or with your game deck using the N-Gage Arena
Tip! To check your
access points or to define settings for an access point, press and select ToolsSettings
ConnectionAccess points.
Getting started
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Getting started
Fig. 1 Help in the device.
launcher. During registration you will be asked to choose a username and password. Once you have registered as a member, you can log into the N-Gage Arena with your username and password.

Updating the N-Gage Arena launcher

Updates for the N-Gage Arena launcher will be released regularly. Every time you connect to the N-Gage Arena with your game deck, the application checks if updates are available. If an update is found you will be asked whether you want to download it or not. Some of the updates for the N-Gage Arena launcher are required and some are optional.
Note: If you do not accept the download of a required update, you will no longer be able to use the N-Gage Arena launcher.

Help

Your game deck has a help function that you can access from any application by selecting
OptionsHelp.
Example: To view instructions on how to create a contact card: start to create a
contact card and select OptionsHelp. When you are reading the instructions, you can switch between Help and the application that is open in the background by pressing and holding . You can access the same Help topic when you press
and go to HelpContactsCreating contact cards.

Tips for efficient use

To switch between applications that are open, press and hold . See Fig. 2.
Note: If memory is getting low, the game deck may close some applications. The
game deck saves any unsaved data before an application is closed.
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To mark an item, scroll to it and press and at the same time.
To mark multiple items, press and hold and at the same time press or .
A check mark is placed next to the selected items. To end the selection, stop the scrolling with and then release . Once you have selected all the items you want, you can move or delete them.
• In some situations, when you press , a shorter options list appears showing the main commands available in the view.
Getting started
Fig. 2 Switching between applications.
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Your game deck

Fig. 3 Standby mode.
Your game deck

Personalising your game deck

• To change the image shown as the standby mode background, go to Tools SettingsDeviceStandby modeWallpaper and select Yes. See Fig. 3.
• To change the colour scheme in your game deck, go to ToolsSettingsDevice DisplayColour palette.
• To change shortcuts assigned for the selection keys in standby mode, go to Tools SettingsDeviceStandby mode→ Left selection key or Right selection key. See
Fig. 3.
• To change the clock shown in standby mode, go to ToolsSettingsDate and time settingsClock typeAnalogue or Digital.
• To change the welcome note, image, or animation, go to ToolsSettingsDevice GeneralWelcome note or logo.
• To change what is shown in the screen saver, go to ToolsSettingsDevice DisplayScreen saver.
• To change the ringing tones and keypad tones, go to ToolsProfiles. If the selected profile is General, the current date is displayed instead of the profile name in the navigation bar. See ‘Profiles’, p. 71.
• To assign an individual ringing tone to a friend, go to Contacts. See p. 47.
• To rearrange the main Menu, in the main Menu, select OptionsMove, New folder, or Move to folder. You can move more rarely used applications into folders and place applications that you use more often into the main Menu.

Shortcuts in standby mode

• To switch between applications that are open, press and hold .
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• To change the profile, press and select a profile.
• To lock the keypad, press and .
• To start a game when a game card is inserted, press .
• To open the last dialled numbers list, press .
• To start a connection to Web, press and hold . See ‘Basic steps for accessing Web’, p. 84.

Essential indicators in standby mode

- You have received one or several messages to the Inbox folder in Messaging.
- You have received one or several voice messages. See ‘Calling your voice mailbox
(Network Service)’, p. 26.
- There are messages waiting to be sent in Outbox. See p. 64.
- Shown if Incoming call alert is set to Silent and Message alert tone to Off. See
‘Profiles’, p. 71.
- The game deck’s keypad is locked. See ‘Keypad lock’, p. 13.
- You have an active alarm. See ‘Clock’, p. 78.
- You can make calls using phone line 2 only (Network Service).
- All calls to the game deck are diverted to another number. If you have two phone lines, the divert indicator for the first line is and for the second line . See ‘Line in use (Network Service), p. 35.
- A memory card is being read or written to.
or - A headset or loopset is connected to the device.
- A data call is active. - A high speed data call is active.
- Shown instead of the signal strength indicator (shown in the top left corner in standby
mode) when there is an active GPRS connection. See ‘GPRS’, p. 39.
Copyright © 2004 Nokia. All rights reserved.
Your game deck
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- Shown when the GPRS connection is on hold, for example, during voice calls.
- A fax call is active.
- Bluetooth is active. Note that, when data is transmitted via Bluetooth, is shown.
See ‘Bluetooth connection’, p. 88.
Your game deck
Fig. 4 Memory consumption of the memory card.
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Memory management

Many features of the game deck use memory to store data. These features include games, contacts, messages, images and ringing tones, calendar and to-do notes, documents, and downloaded applications. The free memory available depends on how much data is already saved in the game deck memory.
You can use a memory card as extra storage space. Memory cards are re-writable, so you can delete and save data on a memory card. If the game deck memory is getting low, you can move different files to a memory card.
Note: You cannot save any data on a game card as they are read-only. Game cards
contain data that cannot be overwritten.

Viewing memory consumption

To view what kind of data you have in the game deck and how much memory the different data groups consume, go to ToolsManager and select OptionsDevice memory. Scroll down to Free memory to view the amount of free memory in the game deck.
If you have a memory card inserted in the game deck, go to ToolsMemory and select OptionsMemory details to view the memory consumption and the amount of free memory on the card.
Copyright © 2004 Nokia. All rights reserved.
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Freeing memory

Installing a lot of games or saving many images can use a large amount of the available memory, and the game deck notifies you that memory is getting low. To free memory, transfer some of the games, images or other entries to a memory card. You can also delete items such as contact information, calendar notes, call timers, call cost timers, game scores, or any other data that you no longer need. Go to the respective application to remove the data.
Other items that you can delete to free memory:
• Installed games that are no longer required.
• Messages from the Inbox, Drafts, and Sent folders in Messaging.
• Retrieved e-mail messages from the game deck memory.
• Saved XHTML or WML pages, and images in Images.

Memory card tool

Press and select ToolsMemory. You can use a memory card to store your downloaded games and applications, for example. You can also back up information from your game deck’s memory and restore the information to the game deck later. See ‘Inserting a game or memory card’, p. 13 and ‘Ejecting a memory card’, p. 14.
Keep all memory cards out of the reach of small children.
Important: Do not remove the card in the middle of an operation when is blinking in the top right corner of the display. Removing the card in the middle of an operation may damage the memory card as well as the device, and data stored on the card may be corrupted.
Use only compatible Multimedia cards (MMC) with this device. Other memory cards, such as Secure Digital (SD) cards, do not fit in the MMC card slot and are not compatible with
Your game deck
Options in Memory card:
Backup device mem., Restore from card, Format mem. card, Memory card name, Set password, Change password, Remove password, Unlock memory card, Memory details, Help, and Exit.
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Tip! To rename a
memory card, go to Memory card and select
Your game deck
OptionsMemory card name.
this device. Using an incompatible memory card may damage the memory card as well as the device, and data stored on the incompatible card may be corrupted.

Formatting a memory card

Important: When a memory card is formatted, all data on the card is permanently
lost.
Some memory cards are supplied pre-formatted and others require formatting. Consult your retailer to find out if you must format the memory card before you can use it.
• Select OptionsFormat mem. card. Select Yes to confirm. When formatting is complete, key in a name for the memory card and press OK.

Backing up and restoring information on a memory card

• To backup information from your game deck’s memory to a memory card, select OptionsBackup device mem..
• To restore information from the memory card to the game deck’s memory, select
OptionsRestore from card.

Locking the memory card

You can set a password to protect your memory card against unauthorised use.
The password is stored in your game deck and you do not have to enter it again while you are using the memory card on the same game deck. If you want to use the memory card on another game deck, you will be asked for the password.
• Select OptionsSet password, Change password, or Remove password. For every option you will be asked to enter and confirm your password (max. 8 characters).
Note: Once the password is removed, the memory card is unlocked and can be used
on another game deck without a password.
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Unlocking a memory card
If you insert another password-protected memory card in your game deck, you will be prompted to enter the password of the card.
• To unlock the card, select OptionsUnlock memory card.

Volume control

When you have an active call or are listening to a tone, press or to increase or decrease the volume level, respectively.
The loudspeaker allows you to speak and listen to the game deck from a short distance without having to hold the game deck to your ear, for example, having it on a table nearby. To locate the loudspeaker, see ‘Keys and parts’, p.12.
To start using the loudspeaker during an already active call, select OptionsActivate loudsp.. Sound applications such as Composer and Recorder use the loudspeaker by
default.
Important: Do not hold the game deck near your ear when the loudspeaker is in use, because the volume may be extremely loud.
To turn off the loudspeaker, when you have an active call or music is playing, select OptionsActivate handset.
Copyright © 2004 Nokia. All rights reserved.
Fig. 5 Navigation bar shows the speaker in use.
Your game deck
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Telephone

Telephone
Tip! To adjust the
volume during a call, press
to increase and to decrease the volume level.
Tip! To change the
phone number of your voice mailbox, press and select ToolsVoice
mailbox and select OptionsChange number. Key in the
number (obtained from your service provider) and press OK.
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Making a call

1 In standby mode, key in the phone number, including the area code. Press to
remove a number. For international calls, press twice for the international prefix (the + character replaces the international access code) and then key in the country code, the area code without 0, and the phone number.
2 Press to call the number. 3 Press to end the call (or to cancel the call attempt).
Note: Pressing will always end a call, even if another application is active.
Tip! In standby mode, press to access a list of the 20 last numbers you called
or attempted to call. Scroll to the number you want and press to call the number.
Making a call using Contacts
• Press and select Contacts. Scroll to the desired name. Or, key in the first letters
of the name to the Search field. Matching contacts are listed. Press to call.
Calling your voice mailbox (Network Service)
• To call your voice mailbox, press and hold in standby mode. If the game deck asks for the voice mailbox number (obtained from your service provider), key it in and press OK. See also ‘Diverting calls (Network Service)’, p. 29. Each phone line may have its own voice mailbox number, see ‘Line in use (Network Service’), p. 35.
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Speed dialling a phone number

1 Press and select ToolsSpeed dial and assign a phone number to one of the
speed dialling keys ( - ). is reserved for the voice mailbox.
2 Go to ToolsSettingsCall settings and set Speed dialling to On.
3 To call: In standby mode, press and hold the speed dialling key until the call is started.

Making a conference call (Network Service)

1 Make a call to the first participant. 2 Make a call to another participant, select OptionsNew call. Key in or search for the
phone number and press OK. The first call is automatically put on hold.
3 When the new call has been answered, join the first participant in the conference call.
Select OptionsConference.
To add a new person to the call, repeat step 2 and then select Options ConferenceAdd to conference. The device supports conference calls between a
maximum of six participants, including yourself.
To have a private conversation with one of the participants: Select Options ConferencePrivate. Scroll to the desired participant and press Private. The
conference call is put on hold on your game deck. The other participants can still continue the conference call. Once you have finished the private conversation, select
OptionsAdd to conference to return to the conference call.
• To drop a participant, select OptionsConferenceDrop participant, then scroll to the participant and press Drop.
4 To end the active conference call, press .

Answering or rejecting a call

• To answer an incoming call, press and press to end the call.
• If you do not want to answer a call, press . The caller will hear a “line busy” tone.
Telephone
Fig. 6 A conference call with two participants.
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Telephone
Tip! To adjust the
game deck tones for different environments and events, for example, when you want your game deck to be silent, see ‘Profiles’, p. 71.
Tip! You can add DTMF tones to the Phone number or DTMF fields in a contact card.
If a compatible headset is connected to the device, you can answer and end a call by pressing the headset key.
If you press Silence, only the ringing tone is muted. Then either answer or reject the call.
Tip! If you have activated the Call divertIf busy function to divert calls, for example, to your voice mailbox, rejecting an incoming call will also divert the call. See ‘Diverting calls (Network Service)’, p. 29.

Call waiting (Network Service)

If you have activated the Call waiting service, the network will notify you of a new incoming call while you have a call in progress. To change the settings, Press and select ToolsSettingsCall settingsCall waiting: See also p. 35.
1 During a call, press to answer the waiting call. The first call is put on hold.
To switch between the two calls, press Swap.
2 To end the active call, press .

Options during a call

Many of the options that you can use during a call are network services. Press Options during a call for some of the following options: Mute or Unmute, End active call, End all
calls, Hold or Unhold, New call, Conference, Private, Drop participant, Answer, and Reject.
Swap to switch between an active call and a call on hold, Transfer to connect an incoming
call or a call on hold with an active call and to disconnect yourself from the calls.
Send DTMF to send DTMF tone strings, for example, passwords or bank account numbers. Key in the DTMF string or search for it in Contacts. Press repeatedly to produce: *, p (pause), or w (wait). Press to produce #. Press OK to send the tone.
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Diverting calls (Network Service)
1 To direct your incoming calls to another number, Press and select ToolsCall
divert. For details, contact your service provider.
2 Select one of the divert options, for example, select If busy to divert voice calls when
your number is busy or when you reject incoming calls.
3 Select OptionsActivate to set the divert setting on, Cancel to set the divert setting
off, Check status to check whether the divert is activated or not, or Cancel all diverts to cancel all active diverts. See ‘Essential indicators in standby mode’, p. 21.
Note: You cannot have barring of incoming calls and call diverting active at the same time. See ‘Call barring (Network Service)’, p. 44.

Log - Call register and general log

To monitor phone calls, text messages, or data connections registered by the game deck, press and select ToolsLog and press . You can filter the general log to view just one type of event and create new contact cards based on the log information.
Connections to your mailbox, multimedia messaging centre, or XHTML or WML pages are shown as data calls or GPRS connections in the general communications log.
Recent calls register
To monitor the phone numbers of missed, received, and dialled calls, press and select ToolsLogRecent calls. The game deck registers missed and received calls only if the network supports these functions, and the game deck is switched on and within the network’s service area.
Erasing recent call lists - To clear all recent call lists, select OptionsClear recent calls in the Recent calls main view. To clear one of the call registers, open the register you want to erase and select OptionsClear list. To clear an individual event, open a register, scroll to the event, and press .
Tip! You can, for
example, divert calls to your voice mailbox number.
Tip! To view a list of
sent messages, press and select Messaging
Sent.
Tip! When you see a
note in standby mode about missed calls, press Show to access the list of missed calls. To call back, scroll to a name or number and press .
Telephone
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Tip! If you want to
see the call duration timer while you have an active
Telephone
call, select Options SettingsShow call duration→ Yes.
Glossary: Call cost
limit - Calls can be made only as long as the preset credit limit (call cost limit) is not exceeded and you are in a network that supports call cost limit. The number of remaining units is shown during a call and in standby mode. When the charging units have expired, the note Call cost limit reached is displayed.

Call duration

To monitor the approximate duration of your incoming and outgoing calls, press and select ToolsLogCall duration.
Note: The actual time invoiced for calls by your service provider may vary, depending on network features, rounding off for billing, and so forth.
Clearing call duration timers - Select OptionsClear timers. For this you need the lock code, see ‘Security’, p. 41. To clear an individual event, scroll to it and press .

Call costs (Network Service)

To check the approximate cost of the last call or all calls, press and select Tools LogCall costs. The call costs are displayed separately for each SIM card.
Note: The actual invoice for calls and services from your service provider may vary,
depending on network features, rounding off for billing, taxes and so forth.
Call costs limit set by a service provider
Your service provider can limit the cost of your calls to a certain amount of charging units or currency. Contact your service provider for information on the limited charging mode and charging unit prices. To change the Show costs in setting, you may need the PIN2 code, see ‘Security’, p. 41.
Setting a call cost limit for yourself
1 Select OptionsSettingsCall cost limitOn. 2 The game deck requests you to enter the limit in units. For this you may need the PIN2
code. When the charging limit you have set yourself is reached, the counter stops at its maximum value and the note Reset all calls' cost counter is displayed. To be able to make calls, go to OptionsSettingsCall cost limitOff. For this you need the PIN2 code, see ‘Security’, ‘Device and SIM’, p. 41.
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Clearing call cost counters - Select OptionsClear counters. For this you need the PIN2 code, see ‘Security’, ‘Device and SIM’, p. 41. To clear an individual event, scroll to it and press .
Note: When no more charging units or currency units are left, calls may only be
possible to the official emergency number programmed into the device.

GPRS counter

To check the amount of data sent and received during GPRS connections, press and select ToolsLogGPRS counter. For example, you may be charged for your GPRS connections by the amount of data sent and received.

Viewing the general log

To open the general log, press and select ToolsLog and press . In the general log, for each communication event, you can see the sender or recipient name, phone number, name of the service provider, or access point. Sub-events, such as a text message sent in more than one part and GPRS connections, are logged as one communication event.
Note: When sending messages, your device may display the word “Sent“. This is an indication that the message has been sent by your device to the message centre number programmed into your device. This is not an indication that the message has been received at the intended destination. For more details about messaging services, check with your service provider.
Filtering the log: Select OptionsFilter. Scroll to a filter and press Select.
Erasing the contents of the log: To erase all the log contents, Recent calls register, and Messaging delivery reports permanently, select OptionsClear log. Press Yes to confirm.
Telephone
Icons:
for incoming, for outgoing, and
for missed
communication events.
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GPRS counter and connection timer: To view how much data, measured in kilobytes, has
been transferred and how long a certain GPRS connection has lasted, scroll to an incoming or outgoing event with the access point icon and select OptionsView details.
Telephone
Fig. 7 General log of communication events.
Options in the SIM directory: Open, Call, New
SIM contact, Edit, Delete, Mark/Unmark Copy to Contacts, My numbers, SIM details, Help, and Exit.
32

Log settings

Select OptionsSettings.
Log duration - The log events remain in the game deck memory for a set number of
days after which they are automatically erased to free memory.
Note: If you select No log, all the log contents, Recent calls register, and Messaging delivery reports are permanently deleted.
•For Call duration, Show costs in, Call cost limit, see the sections ‘Call duration’ and
‘Call costs (Network Service)’ earlier in this chapter.
SIM directory and other SIM services
Note: For availability, rates and information on using SIM services, contact your
SIM card vendor, e.g. network operator, service provider or other vendor.

•Press and select ToolsSIM directory to see the names and numbers stored on

the SIM card. In SIM directory you can add, edit, or copy numbers to Contacts, and you can make calls.
To access additional services that your SIM card may provide, press and select Tools. See also: ‘Copying contacts between the SIM card and device memory’, p. 47, ‘Confirm SIM service actions’, p. 42, ‘Fixed dialling settings’, p. 42, and ‘Viewing messages on a SIM card’, p. 64.
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Settings

Changing settings

1 Press and select ToolsSettings. 2 Scroll to a setting group and press to open it.
3 Scroll to a setting you want to change and press .
Device settings

General

Game auto-start - To allow a game to start automatically when a compatible read-only game card is inserted in the game deck, select On.
Device language - Changing the language of the display texts in your game deck will also
affect the format used for date and time and the separators used, for example, in calculations. Automatic selects the language according to the information on your SIM card. After you have changed the display text language, the game deck restarts.
Note: Changing the settings for Device language or Writing language affects every application in your game deck and the change remains effective until you change these settings again.
Writing language - Changing the language affects the characters and special characters available when writing text and the predictive text dictionary used.
Dictionary - To set the predictive text input On or Off for all editors in the game deck. The predictive text dictionary is not available for all languages.
Settings
Fig. 8 Adjusting the display brightness.
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Settings
Fig. 9 The screen saver changes to show the number of new messages or missed calls.
Welcome note or logo - The welcome note or logo is displayed briefly each time you switch on the game deck. Select: Default to use the default image, Text to write a welcome note (max. 50 letters), or Image to select a photo or picture from Images.
Orig. device settings - You can reset some of the settings to their original values. To do this, you need the lock code. See ‘Security’, ‘Device and SIM’, p. 41. After resetting the settings, the game deck may take a longer time to power on. Documents and files are unaffected.

Standby mode

Wallpaper - Select Yes to set a background image for standby mode.
Left selection key and Right selection key - To change the shortcuts that appear over the
left and right selection keys in standby mode. Note that you cannot have a shortcut to an application that you have installed.

Display

Brightness - To change the brightness of the display to lighter or darker.
Colour palette - To change the colour palette used on the display.
Screen saver timeout - The screen saver is activated when the timeout period is over.
Screen saver - Select what is shown on the screen saver bar: Date and time or Text that
you have written.
Call settings
Send my caller ID (Network Service) - To set your phone number to be displayed to (Yes)
or hidden from (No) the person to whom you are calling. Or, the value may be set by your network operator or service provider when you make a subscription (Set by network).
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Call waiting (Network Service) - Select: Activate to request the network to activate call waiting, Cancel to request the network to deactivate call waiting, or Check status to check if the function is active or not.
Automatic redial - Select On and your game deck will make a maximum of ten attempts to connect the call after an unsuccessful call attempt. Press to stop automatic redialling.
Summary after call - Activate this setting if you want the game deck to briefly display the approximate duration of the last call. To show costs, the Call cost limit needs to be activated for your SIM card. See ‘Call costs (Network Service)’, p. 30.
Speed dialling - Select On and the numbers assigned to the speed dialling keys ( -
), can be dialled by pressing and holding the key. See also ‘Speed dialling a phone
number’, p. 27.
Anykey answer - Select On, and you can answer an incoming call by briefly pressing any key, except , , and .
Line in use (Network Service) - This setting is shown only if the SIM card supports two subscriber numbers, that is, two phone lines. Select which phone line you want to use for making calls and sending text messages. Calls on both lines can be answered irrespective of the selected line.
To prevent line selection, select Line changeDisable if supported by your SIM card. To change this setting, you need the PIN2 code.
Note: You will not be able to make calls if you select Line 2 and have not subscribed to this network service.
Tip! To change the
settings for call diverting, press and select ToolsCall divert. See ‘Diverting calls (Network Service)’, p. 29.
Tip! To switch
between the phone lines, press and hold in standby mode.
Settings
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Glossary: A GSM data call enables data
Settings
transmission rates to a maximum of 14.4 kbps. A High speed data call (High Speed Circuit Switched Data, HSCSD) enables data transmission rates to a maximum of
43.2 kbps. GPRS, General Packet Radio Service, uses packet data technology where information is sent in short packets of data over the mobile network.
Connection settings

About data connections and access points

Your game deck supports three kinds of data connections: a GSM data call ( ), GSM high­speed data call ( ), and GPRS connection ( ). See also ‘Essential indicators in standby mode’, p. 21. A data connection is required to connect to an access point. There are three different kinds of access points that you can define:
• MMS access point to, for example, send and receive multimedia messages,
• access point for the Web application, to view WML or XHTML pages, and
• Internet access point (IAP) to, for example, send and receive e-mail.
Check with your service provider what kind of an ac cess p oint is need ed for the se rvice you wish to access. For availability and subscription to data call, high speed data call and GPRS connection services, contact your network operator or service provider.
Minimum settings needed to make a data call
To insert a set of very basic GSM data call settings, go to ToolsSettings Connection→ Access points and select Options→ New access point. Fill in the following: Data bearer: Data call, Dial-up number: obtained from service provider, Data call type: Analogue, and Maximum data speed: Automatic.
Note: Sending data in HSCSD mode may drain the game deck’s battery faster than
normal voice or data calls, as the game deck may send data more frequently to the network.
Minimum settings needed to make a GPRS connection
You need to subscribe to the GPRS service. For availability and subscription to GPRS, contact your network operator or service provider. GPRS connections and transmission may be subject to separate fees. See also ‘GPRS counter’, p. 31.
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Go to ToolsSettingsConnectionAccess points and select OptionsNew access point.
Fill in the following: Data bearer: GPRS and Access point name: enter the name given to you by your service provider. See ‘Creating an access point’, p. 37.

Creating an access point

Tip! You may receive access point settings in a text message from a service provider.
Or, you may have preset access point settings in your game deck. See ‘Receiving logos, tones, business cards, calendar entries, and settings’, p. 60.
• To create a new access point, go to ToolsSettingsConnectionAccess points.
If you already have access points, to create a new one select OptionsNew access pointUse default settings or Use existing settings and make the needed changes and press Back to save the settings.

Access points

Start to fill in the settings from the top because depending on what data connection you select (Data bearer) or whether you need to insert a Gateway IP address, only certain setting fields are available. Follow the instructions given to you by your service provider.
Connection name - Give a descriptive name for the connection.
Data bearer - Depending on what data connection you select, only certain setting fields
are available. Fill in all fields marked with Must be defined or with a red asterisk. Other fields can be left empty, unless you have been instructed otherwise by your service provider.
Note: To be able to use a data connection, the network service provider must
support this feature, and if necessary, activate it for your SIM card.
Tip! The Settings
wizard program included in the PC Suite for Nokia N-Gage QD can help you to configure access point and mailbox settings. You can also copy existing settings, for example, from your compatible computer to your game deck. See the CD-ROM supplied in the sales package.
Options in the Access points list: Edit, New
access point, Delete, Help, and Exit.
Options when editing access point settings:
Change, Advanced settings, Help, and Exit.
Settings
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Settings
Tip! See also ‘Settings needed for multimedia messaging’, p. 58, ‘Settings needed for e­mail’, p. 59, and ‘Basic steps for accessing Web’, p. 80.
Glossary: ISDN connections are a way to establish a data call between your game deck and your access point. ISDN connections are digital from end to end and as such offer quicker set-up times and faster data rates than analogue connections.
Access point name (for GPRS only) - The access point name is needed to establish a connection to the GPRS network. You obtain the access point name from your network operator or service provider.
Dial-up number (for GSM data and high speed data only) - The modem telephone number of the access point.
User name - The user name may be needed to make a data connection, and is usually provided by the service provider. The user name is often case-sensitive.
Prompt password - If you must key in a new password every time you log in to a server, or if you do not want to save your password in the game deck, choose Yes.
Password - A password may be needed to make a data connection, and is usually provided by the service provider. The password is often case-sensitive.
Authentication - Normal / Secure.
Gateway IP address - The IP address that the required WAP gateway uses.
Homepage - Depending on what you are setting up, write either the web address, or the
address of the multimedia messaging centre.
Connection security - Choose whether or not Transport Layer Security (TLS) is used for the connection.
Session mode - Permanent / Temporary.
Data call type (for GSM data and high speed data only) - Defines whether the game deck
uses an analogue or digital connection. This setting depends on both your GSM network operator and Internet Service Provider (ISP), because some GSM networks do not support certain types of ISDN connections. For details, contact your ISP.
Maximum data speed (for GSM data and high speed data only) - The options depend on what you have chosen in Session mode and Data call type. Allows you to limit the maximum connection speed when high speed data is used. Higher data rates may cost
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more, depending on the network service provider. During the connection, the operating speed may be less, depending on network conditions.
Options Advanced settings
Device IP address - The IP address of your game deck. Primary name server: - The IP
address of the primary DNS server. Second. name server: - The IP address of the secondary DNS server.
Note: If you need to enter the Device IP address, Primary name server, or Second. name server:, contact your Internet service provider to obtain these addresses.
The following settings are shown if you have selected Data call as the Data bearer when starting to create the access point:
Use callback - This option allows a server to call you back once you have made the initial call. Contact your service provider to subscribe to this service.
Callback type - Ask your service provider for the correct setting to use.
Callback number - Key in your game deck’s data phone number that the dial back server
uses. Usually, this number is the data call phone number of your game deck.
Use PPP compression - When set to Yes, this option speeds up the data transfer, if supported by the remote PPP server. If you have problems establishing a connection, try setting this to No. Contact your service provider for guidance.
To insert a login script, select Use login scriptYes. Insert the login script in Login script.
Modem initialisation (Modem initialisation string) - Controls your game deck using modem AT commands. If required, enter characters specified by your GSM network service provider or Internet service provider.

GPRS

The GPRS settings affect all access points using a GPRS connection.
Glossary: DNS -
Domain Name Service. An Internet service that translates domain names such as www.nokia.com into IP addresses like
192.100.124.195
Glossary: PPP
(Point-to-Point Protocol) ­a common networking software protocol that enables any computer with a modem and a phone line to connect directly to the Internet.
Settings
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Settings
Tip! See also the Language settings, p. 33.
GPRS connection - If you select When available and you are in a network that supports GPRS, the game deck registers to the GPRS network and text messages will be sent via GPRS. Also, starting an active GPRS connection, for example, to send and receive e-mail, is quicker. If you select When needed, the game deck will use a GPRS connection only if you start an application or action that needs it. If there is no GPRS coverage and you have chosen When available, the game deck will periodically try to establish a GPRS connection.
Access point - The access point name is needed when you want to use your game deck as a GPRS modem to your computer.

Data call

The Data call settings affect all access points using a data call and high speed data call.
Online time - If there are no actions, the data call is dropped automatically after a time­out period. The options are User defined, in which case you enter a time, or Unlimited.
Date and time
The date and time settings allow you to define the date and time used in your game deck, as well as to change the date and time format and separators. Choose Clock type
Analogue or Digital to change the clock shown in standby mode. Choose Auto time update if you want the mobile phone network to update time, date, and time zone
information to your game deck (Network Service).
Note: For the Auto time update setting to take effect, the game deck restarts.
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Security

Device and SIM

PIN (Personal Identification Number) code (4 to 8 digits) protects your SIM card against
unauthorised use. The PIN code is usually supplied with the SIM card. After three consecutive incorrect PIN code entries, the PIN code is blocked and you need to unblock it before you can use the SIM card again. See the information about PUK code in this section.
PIN2 code (4 to 8 digits) supplied with some SIM cards, is required to access some functions, such as call cost counters.
Lock code (5 digits) can be used to lock the game deck to avoid unauthorised use. The factory setting for the lock code is 12345. To avoid unauthorised use of your game deck, change the lock code. Keep the new code secret and in a safe place separate from your game deck.
PUK (Personal Unblocking Key) and PUK2 codes (8 digits) are required to change a blocked PIN code or PIN2 code, respectively. If the codes are not supplied with the SIM card, contact the operator whose SIM card is in your game deck.
PIN code request - When active, the code is requested each time the game deck is switched on. Deactivating the PIN code request may not be allowed by some SIM cards.
PIN code / PIN2 code / Lock code - You can change the lock code, PIN code, and PIN2 code. These codes can only include the numbers from 0 to 9.
Avoid using access codes similar to the emergency numbers to prevent accidental dialling of the emergency number.
Autolock period - You can set an autolock period, a time-out after which the game deck is automatically locked and can be used only if the correct lock code is entered. Key in a number for the time-out in minutes or select None to turn off the autolock period.
• To unlock the game deck, key in the lock code.
Settings
Tip! To lock the game
deck manually, press . A list of commands opens. Select Lock device.
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Settings
Options in the Fixed dialling view: Open, Call,
New contact, Edit, Delete, Add to Contacts, Add from Contacts, Help, and Exit.
Note: When the device is locked, calls still may be possible to the official emergency
number programmed into your device. To make an emergency call while the device is in the offline or flight profiles, you may need to enter the unlock code and change the device to a calling profile before making any call, including a call to an emergency number.
Lock if SIM changed - You can set the game deck to ask for the lock code when an unknown, new SIM card is inserted into your game deck. The game deck maintains a list of SIM cards that are recognised as the owner’s cards.
Fixed dialling - You can restrict your outgoing calls to selected phone numbers, if this function is supported by your SIM card. You need the PIN2 code for this function. When this function is active, you can only call those phone numbers that are included in the fixed dialling list or which begin with the same digit(s) as a phone number on the list.
Note: When security features that restrict calls are in use (such as call barring,
closed user group and fixed dialing) calls still may be possible to the official emergency number programmed into your device.
To view the list of Fixed dialling numbers, press and select ToolsFixed dialling. To add new numbers to the Fixed dialling list, select OptionsNew contact or Add from
Contacts.
Closed user group (Network Service) - To specify a group of people to whom you can call
and who can call you, select: Default to activate the group agreed on with the network operator, On to use another group (you need to know the group index number), or Off.
Confirm SIM services (Network Service) - To set the game deck to display confirmation messages when you are using a SIM card service.

Certif. management

Digital certificates do not guarantee safety, they are used to verify the origins of software.
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In the Certificate management main view, you can see a list of authority certificates that have been stored in your game deck. Press to see a list of personal certificates, if available.
Digital certificates should be used if you want to connect to an online bank or another site or remote server for actions that involve transferring confidential information, or want to reduce the risk of viruses or other malicious software and be sure of the authenticity of software when downloading and installing software.
Important: Note that even if the use of certificates makes the risks involved in remote connections and software installation considerably smaller, they must be used correctly in order to benefit from increased security. The existence of a certificate does not offer any protection by itself; the certificate manager must contain correct, authentic, or trusted certificates for increased security to be available. Certificates have a restricted lifetime. If Expired certificate or Certificate not valid yet is shown even if the certificate should be valid, check that the current date and time in your device are correct.
Viewing certificate details - checking authenticity
You can only be sure of the correct identity of a WAP gateway or a server when the signature and the period of validity of a gateway or server certificate have been checked.
You will be notified on the game deck’s display: if the identity of the server or gateway is not authentic or if you do not have the correct security certificate in your game deck.
To check certificate details, scroll to a certificate and select OptionsCertificate details. When you open certificate details, Certificate management checks the validity of the certificate and one of the following notes may appear:
Certificate not trusted - You have not set any application to use the certificate. See
the next section ‘Changing the trust settings of an authority certificate’.
Expired certificate - The period of validity has ended for the selected certificate.
Certificate not valid yet - The period of validity has not yet begun for the selected
certificate.
Glossary: Digital
certificates are used to verify the origin of the XHTML or WML pages and installed software. However, they can only be trusted if the origin of the certificate is known to be authentic.
Options in the certificate management main view:
Certificate details, Delete, Trust settings, Mark/Unmark, Help, and Exit.
Settings
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Settings
Certificate corrupted - The certificate cannot be used. Contact the certificate issuer.
Changing the trust settings of an authority certificate
Important: Before changing any certificate settings, you must make sure that you
really trust the owner of the certificate and that the certificate really belongs to the listed owner.
Scroll to an authority certificate and select OptionsTrust settings. Depending on the certificate, a list of the applications that can use the selected certificate is shown. For example: Web: Yes - the certificate is able to certify sites. Application manager: Yes - the certificate is able to certify the origin of new software. Internet: Yes - the certificate is able to certify e-mail and imaging servers.
Call barring (Network Service)
Call barring allows you to restrict the making and receiving of calls with your game deck. For this function, you need the barring password from your service provider.
• Scroll to one of the barring options and select OptionsActivate to request the network to set call restriction on, Cancel to set the selected call restriction off, or Check status to check if the calls are barred or not.
• Select OptionsCancel all barrings to cancel all active call barrings.
• Select OptionsEdit barrings passw. to change the barring password.
Note: When calls are barred, calls still may be possible to certain official emergency
numbers.
Note: Call barring and call diverting cannot be active at the same time.
See ‘Diverting calls (Network Service)’, p. 29 or ‘Fixed dialling’, p. 42.
Note that Call barring affects all calls, including data calls.
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Network
Operator selection - Select Automatic to set the game deck to search for and select one
of the networks available, or Manual to select the network manually from a list of networks. If the connection to the manually selected network is lost, the game deck will sound an error tone and ask you to reselect a network. The selected network must have a roaming agreement with your home network, that is, the operator whose SIM card is in your game deck.
Cell info display - Select On to set the game deck to indicate when it is used in a cellular network based on Micro Cellular Network (MCN) technology and to activate cell info reception.
Enhancement settings - Headset and
loopset
Enhancement in use - Select the enhancement you are using.
Headset/ Loopset - Select Default profile to set the profile that you want activated each
time when you connect a certain enhancement to your game deck. See ‘Profiles’, p. 71. Select Automatic answer to set the game deck to answer an incoming call automatically after five seconds time. If the Incoming call alert is set to Beep once or Silent, automatic answer cannot be in use.
Glossary: Roaming
agreement - An agreement between two or more network service providers to enable the users of one service provider to use the services of other service providers.
Indicators shown in standby mode:
- a headset is
connected.
- a loopset is
connected.
Settings
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Options in the Contacts directory: Open, Call,
Create message, New contact, Edit, Delete, Duplicate, Add to group,

Contacts (Phonebook)

Belongs to groups, Mark/Unmark, Send, Contacts info, Help, and Exit.
Options when editing a contact card: Add
thumbnail / Remove thumbnail, Add detail, Delete detail, Edit label, Help, and Exit. Tip! See ‘Imaging’, p. 50
for more information on how to store pictures.
Contacts (Phonebook)
You can add a personal ringing tone, voice tag, or a thumbnail image to a contact card. You can also create contact groups, which allow you to send text messages or e-mail to many recipients at the same time. You can add received contact information (business cards) to your Contacts directory. See ‘Receiving logos, tones, business cards, calendar entries, and settings’, p. 60.
Note: Contact information can only be sent to or received from compatible devices.
Tip! You can move contacts from many different Nokia phones to your game deck
using the Data Import application of the PC Suite for Nokia N-Gage QD. Refer to the PC Suite help function for instructions.

Saving names and numbers - Creating and editing contact cards

1 Press and select Contacts and select OptionsNew contact. 2 Fill in the fields that you want and press Done.
To edit contact cards, in the Contacts directory, scroll to the contact card and press
. To change the information on the card, select OptionsEdit.
To delete contact cards, in the Contacts directory, scroll to the contact card and select OptionsDelete.
To attach a small thumbnail image to a contact card, open the contact card, select OptionsEdit and then select OptionsAdd thumbnail. The thumbnail image is shown when the contact calls.
To add an image to a contact card, open a contact card, and press to open the Image view ( ). To attach an image, select OptionsAdd image.
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Copying contacts between the SIM card and device memory

• To copy names and numbers from a SIM card to your game deck, press and select
ToolsSIM directory. Select the name(s) you want to copy and select Options Copy to Contacts.
• To copy a telephone, fax, or pager number from Contacts to your SIM card, go to
Contacts and open a contact card. Scroll to the number, and select OptionsCopy to
SIM direct.

Adding a ringing tone for a contact card or group

When a contact or group member calls you, the game deck plays the chosen ringing tone (if the caller’s telephone number is sent with the call and your game deck recognises it).
1 Press to open a contact card or go to the Groups list and select a contact group. 2 Select OptionsRinging tone. A list of ringing tones opens. 3 Scroll to the ringing tone you wish to use for the contact or group and press Select.
• To remove the ringing tone, select Default tone from the list of ringing tones. Note: For an individual contact, the game deck uses the ringing tone that was
assigned last. So, if you first change a group ringing tone and then the ringing tone of a single contact that belongs to that group, the ringing tone of the single contact is used.

Voice dialling

You can make a phone call by saying a voice tag that has been added to a contact card. Any spoken word(s) can be a voice tag.
Tip! To send contact
information, in the Contacts directory, scroll to the card you want to send. Select Options
SendVia text message, Via e-mail (available only
if the correct e-mail settings are in place) or Via Bluetooth. See the ‘Messaging’ chapter, and ‘Sending data via Bluetooth’, p. 89.
Tip! Speed dialling is
a quick way to call frequently used numbers. You can assign speed dialling keys to eight phone numbers. See ‘Speed dialling a phone number’ on p. 27.
Contacts (Phonebook)
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Before using voice tags, note that:
• Voice tags are not language-dependent. They are dependent on the speaker's voice.
• You must say the name exactly as you said it when you recorded it.
• Voice tags are sensitive to background noise. Record voi ce tag s and use them in a quiet environment.
• Very short names are not accepted. Use long names and avoid similar names for different numbers.
Note: Using voice tags may be difficult in a noisy environment or during an
emergency, so you should not rely solely upon voice dialling in all circumstances.
Contacts (Phonebook)
Example: You can
use a person’s name as a voice tag, for example, ‘John’s mobile’.
Tip! To view a list of
voice tags you have defined, select Options
Contacts info Voice tags in the Contacts
directory.
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Adding a voice tag to a phone number

You can have only one voice tag per contact card. You can add a voice tag to up to 25 phone numbers.
1 In the Contacts directory, open the contact card to which you want to add a voice tag. 2 Scroll to the number to which you want to add the voice tag and select OptionsAdd
voice tag.
3 Press Start to record a voice tag. After the starting tone, say clearly the word(s) you
wa nt to record a s a voice tag. Wa it until t he game deck plays the recorded tag and saves it. A symbol can be seen next to the number in the contact card indicating that a voice tag has been added to it.

Making a call by saying a voice tag

You must say the voice tag exactly as you said it when you recorded it. 1 In standby mode, press and hold . A short tone is played and the note Speak now
is displayed.
2 When you are making a call by saying a voice tag, the loudspeaker is in use. Hold the
game deck at a short distance away and say the voice tag clearly.
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3 The game deck plays the original voice tag, displays the name and number, and dials
the number of the recognised voice tag.
• If the game deck plays the wrong voice tag or you want to retry voice dialling, press
Retry.
Note: Voice dialling cannot be used when a data call or a GPRS connection is active.

Creating contact groups

1 In the Contacts directory, press to open the Groups list.
2 Select OptionsNew group. 3 Write a name for the group or use the default name Group and press OK. 4 Open the group and select OptionsAdd members. 5 Scroll to a contact and press to mark it. To add multiple members at a time, repeat
this action on all the contacts you want to add.
6 Press OK to add the contact(s) to the group.

Removing members from a group

1 In the Groups list, open the group you want to modify. 2 Scroll to the contact and select OptionsRemove from group. 3 Press Yes to remove the contact from the group.
Tip! To listen to,
change, or delete a voice tag, open a contact card and scroll to the number that has a voice tag (indicated by ) and select OptionsVoice
tags. Then select either Playback, Change, or Delete.
Contacts (Phonebook)
Fig. 10 Creating a contact group.
Copyright © 2004 Nokia. All rights reserved.
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Imaging

Options in Images: Open, Send, Image uploader, Delete, Move to folder, New folder, Mark/ Unmark, Rename, View details, Add to 'Go to', Update thumbnails, Help, and Exit.
Fig. 11 The Images main view.
Imaging

Images - Viewing images

Images can be saved from Screen shot or sent to you in a multimedia or picture message, as an e-mail attachment, or via Bluetooth. After receiving an image in Inbox, you need to save it in the device memory or on a memory card. You can save graphics sent to you in picture messages to the Picture messages folder.
1 Press and select ExtrasImages. Press or to move from one memory
tab to another. To browse the images, press and .
2 Press , to open an image. When the image is open, you can see the name of the
image and the number of images in the folder on the top of the display.
Keyboard shortcuts
• Rotate: - anticlockwise, - clockwise.
• Scroll: - up, - down, - left, - right.
• Zoom: - in, - out, and press and hold to return to the normal view.
• View: - change between full screen and normal view.
Tip! You can send images via different messaging services to compatible devices.

Screen shot

You can capture images from the screen of your game deck. Screen shot runs in the background and captures the screen contents when you press the designated key combination.
Note that inserting a game or a memory card closes all applications that are open in the device. If you want to take a screen shot from a game, insert a game card first and then open the Screen shot application.
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1 Press and select ExtrasScreen shot. 2 Select OptionsKeep app. active. The application disappears from the screen. Screen
shot remains active. It has no effect on any application you want to run, and it lets you capture the screen contents anytime, for example, when you are playing a game.
3 Press + to capture a screen shot. Screen shots are automatically saved to
Images.
Note: If memory is getting low, the game deck may close some applications. The
game deck saves any unsaved data before an application is closed.

Changing Screen shot settings

Select OptionsSettings to change:
Take scr. shot with - Select a key combination to take screen shots with.
Folder name, Screen shot name, Screen shot quality,
Use default name - Select Yes if you want to save the image using the name you entered in the Screen shot name option. Select No to set an individual name for every image (the name you entered in the Screen shot name option is displayed by default).

Video player

Press and select ExtrasVid. player to play video clips stored in device memory or on a memory card.
Video player supports files with extensions .3gp and .nim. Note that all variations of the file formats are not necessarily supported.
To play a video clip, scroll to it and press or select Options Open.
To send a video clip, scroll to the video clip you want to send and select Options SendVia multimedia, Via e-mail, or Via Bluetooth. Select a recipient. The video clip is moved to Outbox for sending. Because of the maximum size of the multimedia
Imaging
Fig. 12 Screen shot.
Options in the main view:
Open, Delete, Edit clip name, Send, Add to 'Go to', Move to mem. card/ Move to device mem, Settings, and Exit.
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Imaging
message is 95 kB, the length of the recorded video clip is limited to 95 kB, which usually means approximately 15 seconds.
• To turn the sound on or off, adjust the contrast of the display, or to have the playing of
video clips restart automatically once they have finished, select OptionsSettings.

Receiving a video clip in a message

• When you receive a video clip in a supported format in a multimedia message, go to
Messaging and open the multimedia message. To view the message as text and to play the video or save it, select OptionsObjects.
• When you receive a video clip in a supported format as an e-mail attachment, open the
message and select OptionsAttachments if you want to play or save the video.
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Messaging

In Messaging, you can create, send, receive, view, edit, and organise: text messages, multimedia messages, e-mail messages, and special text messages containing data. You can also receive messages and data via Bluetooth, receive Web service messages, cell broadcast messages as well as send service commands.
Note: These functions can only be used if they are supported by your network
operator or service provider. Only devices that offer compatible, picture message, multimedia message, or e-mail features can receive and display these messages. Some networks might provide the recipient device with a Web page link to view multimedia messages.
When you open Messaging, you can see the New message function and a list of folders:
Inbox - contains received messages except e-mail and cell broadcast messages. E-mail
messages are stored in the Mailbox.
My folders - for organising your messages into folders.
Mailbox - When you open this folder, you can either connect to your remote mailbox
to retrieve your new e-mail messages or view your previously retrieved e-mail messages offline. See ‘Settings for e-mail’, p. 68.
Drafts - stores draft messages that have not been sent.
Sent - stores the last 20 messages that have been sent other then those sent via
Bluetooth. To change the number of messages to be saved, see ‘Settings for the Other folder’, p. 70.
Outbox - is a temporary storage place for messages waiting to be sent.
Copyright © 2004 Nokia. All rights reserved.
Options in the Messaging main view: Create message, Connect (shown if you have defined mailbox settings) / Disconnect (shown if a connection to mailbox is active), SIM messages,
Cell broadcast, Service command, Settings, Help, and Exit.
Tip! Organise your
messages by adding new folders under My folders.
Tip! When you have
opened any of the default folders, you can switch between the folders by pressing or .
Messaging
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Messaging
Icons: and indicate the selected case.
means that the first letter of the word, is written in upper case, and all the other letters will automatically be written in lower case. indicates number mode.
Reports- you can request the network to send you a delivery report of the text
messages and multimedia messages you have sent (Network Service). Receiving a delivery report of a multimedia message that has been sent to an e-mail address might not be possible.

Writing text

Traditional text input

The indicator is shown on the top right of the display when you are writing text using traditional text input.
• Press a number key ( - ) repeatedly until the desired character appears. Note, that there are more characters available for a number key than are printed on the key.
• To insert a number, press and hold the number key.
• To switch between letter and number mode, press and hold .
• If the next letter is located on the same key as the present one, wait until the cursor appears (or press to end the time-out period), and then key in the letter.
• If you make a mistake, press to remove a character. Press and hold to clear more than one character.
• The most common punctuation marks are available under . Press repeatedly to reach the desired punctuation mark. Press to open a list of special characters. Use to move through the list and press Select to select a character.
• To insert a space, press . To move the cursor to the next line, press three times.
• To switch between the different character cases Abc, abc, and ABC press .
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Predictive text input - Dictionary
You can key in any letter with a single keypress. The predictive text input is based on a built-in dictionary to which you can also add new words. When the dictionary becomes full, the latest added word replaces the oldest.
1 To activate predictive text input, press and select Dictionary on. This will
activate predictive text input for all editors in the game deck. The indicator is shown on the top right of the display when you are writing text using predictive text input.
2 Write the desired word by pressing the keys - . Press each key only once for
one letter. For example, to write ‘Nokia’ when English dictionary is selected,
press for N, for o, for k, for i, and for a. As you can see in Fig. 13, the word suggestion changes after each key press.
3 When you have finished writing the word and it is correct, confirm it by pressing
or adding a space by pressing .
If the word is not correct: Press repeatedly to view the matching words the dictionary has found one by one. Or, press and select DictionaryMatches.
If the ? character is shown after the word, the word you intended to write is not in the dictionary. To add a word to the dictionary, press Spell, key in the word (max. 32 letters) using traditional text input, and press OK. The word is added to the dictionary. When the dictionary becomes full, a new word replaces the oldest added word.
4 Start writing the next word.
Tips on using predictive text input
• To erase a character, press . Press and hold to clear more than one character.
• To change between the different character cases Abc, abc, and ABC, press . Note that if you press quickly twice the predictive text input is turned off.
• To insert a number in letter mode, press and hold the desired number key.
Tip! To set predictive
text input on or off, press
twice quickly when
writing text.
Fig. 13 The word match is evolving, wait until you have keyed in the whole word before you check the results.
Messaging
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Tip! The predictive
text input will try to guess which commonly used punctuation mark (.,?!‘) is needed. The order and
Messaging
availability of the punctuation marks depend on the language of the dictionary.
Tip! When you press
, the following options appear (depending on the editing mode and situation you are in): Dictionary (predictive text input), Alpha mode (traditional text input), Number mode, Cut (if text has been selected), Copy (if text has been selected), Paste (when text has been cut or copied first), Insert number, Insert symbol, and Writing language: (changes the input language for all editors in the game deck).
To switch between letter and number mode, press and hold .
• The most common punctuation marks are available under . Press and then repeatedly to reach the desired punctuation mark.
• Press and hold to open a list of special characters.
• Press repeatedly to view the matching words the dictionary has found one by one.
•Press , select Dictionary and press to select one of the following options:
Matches to view a list of words that correspond to your key presses.
Insert word to add a word (max. 32 letters) to the dictionary by using traditional text
input. When the dictionary becomes full, a new word replaces the oldest added word.
Edit word to edit the word using traditional text input, available if the word is active
(underlined).
Writing compound words
Write the first half of a compound word and confirm it by pressing . Write the last part of the compound word and complete the compound word by pressing to add a space.
Turning predictive text input off
•Press and select DictionaryOff to turn predictive text input off for all editors in the game deck.

Copying text to clipboard

1 To select letters and words, press and hold . At the same time, press or .
As the selection moves, text is highlighted.
2 To end the selection, stop pressing . 3 To copy the text to clipboard, while still holding , press Copy. 4 To insert the text into a document, press and hold and press Paste. Or, press
once and select Paste.
• To select lines of text, press and hold . At the same time press or .
• If you want to remove the selected text from the document, press .
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Writing and sending messages

The appearance of a multimedia message may vary depending on the receiving device.
Copyright protections may prevent some images, ringing tones, and other content from being copied, modified, transferred, or forwarded.
Note that before you can create a multimedia message or write an e-mail, you must have the correct connection settings in place. See ‘Settings needed for e-mail’, p. 59 and ‘Settings needed for multimedia messaging’, p. 58.
1 Select New message. A list of message options opens.
Select Create: Text message if you want to create a text message.
Select Create: Multimedia message if you want to send a multimedia message
(MMS).
Select Create: E-mail to send e-mail. If you have not set up your e-mail account,
you will be prompted to do so.
2 Press to select recipient(s) from the Contacts directory or key in the recipient’s
phone number or e-mail address. Pressing adds a semicolon (;) that separates each recipient.
3 Press to move to the message field. 4 Write the message.
• To add a picture to a text message, select OptionsInsertPicture. Note: Your device supports the sending of text messages beyond the normal
160-character limit. If your message exceeds 160 characters, it will be sent as a series of two or more messages and sending may cost your more. In the navigation bar, you can see the message length indicator counting backwards from 160. For example, 10 (2) means that you can still add 10 characters for the text to be sent as two messages. Note that some characters may take more space than others.
• To add a media object to a multimedia message, select OptionsInsertImage,
Sound clip, Video clip, or Template. When sound has been added, the icon is
Messaging
Tip! You can start to
create a message from any application that has the option Send. Select a file (an image, text) to be added to the message and select OptionsSend.
Tip! Scroll to a
contact and press to mark it. You can mark several recipients at a time.
Options in the message editor: Send, Add
recipient, Insert, Attachments (e-mail), Preview message (MMS), Objects (MMS), Remove (MMS), Delete, Message details, Sending options, Help, and Exit.
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Messaging
Fig. 14 Creating a multimedia message.
shown in the navigation bar. A multimedia message can contain only one image and one sound clip.
Tip! The default setting is Image size: Large (network dependent). When you are sending a multimedia message to an e-mail address or a device that supports the receiving of large images, use the larger image size. If you are not sure of the receiving device or the network does not support the sending of large files, it is recommended to use a smaller image size and a sound clip that is no longer than 15 seconds. To change the setting, select Options Sending optionsImage size when you are creating a multimedia message.
If you select InsertNew sound clip, Recorder opens and you can record a new sound. Press OK and the new sound is automatically saved and a copy is inserted in the message. Select OptionsPreview message to see what the multimedia message will look like.
• To add an attachment to an e-mail, select OptionsInsertImage, Sound clip, Video clip or Note. E-mail attachments are indicated by in the navigation bar.
5 To send the message, select OptionsSend or press .
Note: E-mail messages are automatically placed in Outbox before sending. If sending does not succeed, the e-mail is left in the Outbox with the status Failed.

Settings needed for multimedia messaging

You may receive the settings in a text message from your network operator or service provider. See ‘Receiving logos, tones, business cards, calendar entries, and settings’, p. 60.
For availability of and subscription to data services, please contact your network operator or service provider. Follow the instructions given by your service provider.
Entering the settings manually: 1 Go to ToolsSettingsConnectionAccess points and define the settings for a
multimedia messaging access point. See ‘Connection settings’, p. 36.
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2 Go to MessagingOptionsSettingsMultimedia message. Open Access point
in use and select the access point you created to be used as the preferred connection.
See also ‘Settings for multimedia messages’, p. 66.

Settings needed for e-mail

Before you can send, receive, retrieve, reply to, and forward e-mail, you must:
• Configure an Internet Access Point (IAP) correctly. See ‘Connection settings’, p. 36.
• Define your e-mail settings correctly. See ‘Settings for e-mail’, p. 68. You need to have a separate e-mail account. Follow the instructions given by your remote mailbox and Internet Service Provider (ISP).
Inbox - receiving messages
When you receive a message, and the text 1 new message are shown in standby mode. Press Show to open the message. To open a message in Inbox, scroll to it and press .

Receiving multimedia objects

Important: Multimedia message objects may contain viruses or otherwise be
harmful to your device or PC. Do not open any attachment if you are not sure of the trustworthiness of the sender.
When you open a multimedia message ( ), you may see an image, read a message, and hear a sound through the loudspeaker ( is shown if sound is included), simultaneously. If sound is playing, press or to increase or decrease the sound volume. To mute the sound, press Stop. To listen to a sound again, select OptionsPlay sound clip.
Copyright © 2004 Nokia. All rights reserved.
Messaging
Tip! To send files
other than sounds and notes as attachments, open the appropriate application and select SendVia e-mail, if available.
Inbox icons: When there are unread messages in Inbox, the icon changes to ,
unread text message, unread multimedia
message, and
data received via
Bluetooth.
Options in the Objects view: Open, Save, Send,
Help, and Exit.
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Messaging
Tip! If you receive a
vCard file that has a picture attached, the picture will be saved to Contacts as well.
Tip! To change the
default access point settings for multimedia messaging, go to
MessagingOptions SettingsMultimedia messageAccess point in use.
To see what kinds of media objects have been included in the multimedia message, open the message and select OptionsObjects. You can choose to save a multimedia object file in your game deck or send it, for example, via Bluetooth to another compatible device.
Copyright protections may prevent some images, ringing tones, and other content from being copied, modified, transferred, or forwarded.

Receiving logos, tones, business cards, calendar entries, and settings

Your game deck can receive many kinds of text messages that contain data ( ), also called Over-The-Air (OTA) messages:
Picture message - To save the picture for later use in Extras Images Picture msgs., select OptionsSave picture.
Business card - To save the contact information, select Options Save business card.
Note: If certificates or sound files are attached, they will not be saved.
Ringing tone - To save the ringing tone to Composer, select Options Save.
Operator logo - For the logo to be shown in standby mode instead of the network operator’s own identification, select OptionsSave.
Calendar entry - To save the invitation, select Options Save to Calendar.
Web message - To save the bookmark to the Bookmarks list in Web, select Options Save to bookmarks. If the message contains both access point settings and bookmarks, to save the data select OptionsSave all.
E-mail notification - Tells you how many new e-mails you have in your remote mailbox. An extended notification may list more detailed information.
• In addition, you can receive a text message service number, voice mailbox number, profile settings for remote synchronisation, access point settings for the Web application, multimedia messaging or e-mail, access point login script settings, or e­mail settings.
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Receiving service messages

Service messages ( ) are notifications of, for example, news headlines and may contain a text message or a link. For availability and subscription, contact your service provider.

My folders

In My folders, you can organise your messages into folders, create new folders, and rename and delete folders. Select OptionsMove to folder, New folder, or Rename folder.

Mailbox

If you select Mailbox and have not set up your e-mail account, you will be prompted to do so. See ‘Settings needed for e-mail’, p. 59. When you create a new mailbox, the name you give to the mailbox replaces Mailbox in the Messaging main view. You can have several mailboxes (max. six).

Opening the mailbox

When you open the mailbox, you can choose whether you want to view the previously retrieved e-mail messages and e-mail headings offline or connect to the e-mail server.
When you scroll to your mailbox and press , the game deck asks you if you want to Connect to mailbox?
• Select Yes to connect to your mailbox and retrieve new e-mail headings or messages.
When you are viewing messages online, you are continuously connected to a remote mailbox via a data call or a GPRS connection. See also ‘Essential indicators in standby mode’, p. 21 and ‘Connection settings’, p. 36.
• Select No to view previously retrieved e-mail messages offline. When you view e-mail
messages offline, your game deck is not connected to the remote mailbox.
Messaging
Tip! You can use
texts in the Templates folder to avoid rewriting messages that you send often.
Fig. 15 Mailbox with different status icons.
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Tip! You can use the
PC Suite for Nokia N-Gage
Messaging
QD on a compatible PC to configure access point and mailbox settings. See the CD-ROM supplied in the sales package.
E-mail status icons:
new e-mail (offline or online mode), the content has not been retrieved to your game deck (arrow outwards).
new e-mail, the content has been retrieved to your game deck (arrow inwards).
e-mail message has been read.
e-mail heading that has been read and the message content has been deleted from the game deck.

Retrieving e-mail messages from the mailbox

• If you are offline, select OptionsConnect to start a connection to a remote mailbox. Important: E-mail messages may contain viruses or otherwise be harmful to your
device or PC. Do not open any attachment if you are not sure of the trustworthiness of the sender.
1 When you have an open connection to a remote mailbox, select Options Retrieve e-
mail
•New - to retrieve all new e-mail messages to your game deck.
• Selected - to retrieve only the e-mail messages that have been marked.
•All - to retrieve all messages from the mailbox. To cancel retrieving, press Cancel.
2 After you have retrieved the e-mail messages, you can continue viewing them online.
Or, select OptionsDisconnect to close the connection and to view the e-mail messages offline.
3 To open an e-mail message, press . If the e-mail message has not been retrieved
(arrow in the icon is pointing outwards) and you are offline, you will be asked if you want to retrieve this message from the mailbox.
To view e-mail attachments, open a message that has the attachment indicator and select OptionsAttachments. If the attachment has a dimmed indicator, it has not been retrieved to the game deck, select OptionsRetrieve. In the Attachments view, you can retrieve, open, or save attachments. You can also send attachments via Bluetooth.
Tip! If your mailbox uses the IMAP4 protocol, you can decide whether to retrieve e-
mail headings only, messages only, or messages and attachments. With the POP3 protocol, the options are e-mail headings only or messages and attachments. See ‘Settings for e-mail’, p. 68.
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Deleting e-mail messages

• To delete an e-mail content from the game deck while still retaining it in the remote
mailbox, select OptionsDeleteDevice only.
Note: The game deck mirrors the e-mail headings in the remote mailbox. So,
although you delete the message content, the e-mail heading stays in your game deck. If you want to remove the heading as well, you have to first delete the e­mail message from your remote mailbox and then make a connection from your game deck to the remote mailbox again to update the status.
• To delete an e-mail from both the game deck as well as from the remote mailbox.
Select OptionsDeleteDevice and server.
Note: If you are offline, the e-mail will be deleted first from your game deck.
During the next connection to the remote mailbox, it will be automatically deleted from the remote mailbox. If you are using the POP3 protocol, messages marked to be deleted are removed only after you have closed the connection to the remote mailbox.
• To cancel deleting an e-mail from both the game deck and server, scroll to an e-mail that has been marked to be deleted during the next connection ( ), and select
OptionsUndelete.

Disconnecting from the mailbox

When you are online, select OptionsDisconnect to end the data call or GPRS connection to the remote mailbox. See also ‘Essential indicators in standby mode’, p. 21.
Viewing e-mail messages when offline
When you open Mailbox the next time and you want to view and read the e-mail messages offline, answer No to the Connect to mailbox? query. You can read the previously retrieved e-mail headings and/or the retrieved e-mail messages. You can also write new, reply to, or forward e-mail to be sent the next time you connect to the mailbox.
Messaging
Tip! To copy an e-
mail from the remote mailbox to a folder under My folders, select OptionsCopy to folder. Select a folder from the list and press OK.
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Example: Messages
are placed to Outbox, for example, when your game
Messaging
deck is outside network coverage. You can also schedule e-mail messages to be sent the next time you connect to your remote mailbox.
Options in Cell broadcast:
Open, Subscribe / Unsubscribe, Hotmark / Remove hotmark, Topic, Settings, Help, and Exit.
Outbox - Messages waiting to be sent
Status of the messages in Outbox: Sending, Waiting /Queued, Resend at (time) - The game deck will try to send the message again after a time-out period. Press Send to restart the sending immediately. Deferred - You can set documents to be ‘on hold’ while they are in Outbox. Scroll to a message that is being sent and select OptionsDefer sending. Failed - The maximum number of sending attempts has been reached. Sending has failed. If you were trying to send a text message, open the message and check that the Sending options are correct.

Viewing messages on a SIM card

Before you can view SIM messages, you need to copy them to a folder in your game deck.
1 In the Messaging main view, select OptionsSIM messages. 2 Select OptionsMark/UnmarkMark or Mark all to mark messages. 3 Select OptionsCopy. A list of folders opens. 4 Select a folder and press OK. Go to the folder to view the messages.

Cell broadcast (Network Service)

You may be able to receive messages on various topics, such as weather or traffic conditions from your service provider. For available topics and relevant topic numbers, contact your service provider. In the Messaging main view, select OptionsCell broadcast. In the main view you can see the status of a topic, a topic number, name, and whether it has been flagged ( ) for follow-up.
Note: A GPRS connection may prevent cell broadcast reception. Contact your
network operator for the correct GPRS settings. See ‘Connection settings’, p. 36.
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Service command editor
Select MessagingOptionsService command. Key in and send service requests (also known as USSD commands), such as activation commands for network services, to your service provider.

Messaging settings

Settings for text messages

Go to MessagingOptionsSettingsText message.
Message centres - Lists all the text message service centres that have been defined. See ‘Adding a new text message centre’, p. 65.
Msg. centre in use - Select which message centre is used for delivering text messages.
Receive report (Network Service) - To request the network to send delivery reports on your messages. When set to No, only the status Sent is shown in Log. See p. 29.
Message validity - If the recipient of a message cannot be reached within the validity period, the message is removed from the text message service centre. Note that the network must support this feature. Maximum time is the maximum amount of time allowed by the network.
Message sent as - Change this option only if you are sure that your service centre is able to convert text messages into these other formats. Contact your network operator.
Preferred connection - You can send text messages via the normal GSM network or via GPRS, if supported by the network. See ‘GPRS’, p. 39.
Reply via same ctr. (Network Service) - Choose Yes, if you want the reply message to be sent using the same text message service centre number.
Adding a new text message centre
1 Open Message centres and select OptionsNew msg. centre.
Messaging
Options when editing text message centre settings:
New msg. centre, Edit, Delete, Help, and Exit.
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Messaging
Example: If your
preferred connection uses GPRS, you may want to use GSM data call for the secondary connection. This way you are able to send and receive multimedia messages even when you are not in a network that supports GPRS. Contact your network operator or service provider. See ‘About data connections and access points’, p. 36.
2 Press , write a name for the service centre and press OK. 3 Press , press and write the number of the text message service centre. You
receive the number from your service provider.
4 Press OK. 5 To take the new settings into use, go back to the settings view. Scroll to Msg. centre
in use, press and select the new service centre.

Settings for multimedia messages

Go to MessagingOptionsSettingsMultimedia message.
Access point in use (Must be defined) - Select which access point is used as the
preferred connection for the multimedia message centre. See ‘Settings needed for multimedia messaging’, p. 58.
Note: If you receive multimedia message settings in a text message and save
them, the received settings are automatically used for the Preferred connection. See ‘Receiving logos, tones, business cards, calendar entries, and settings’, p. 60.
Secondary conn.- Select which access point is used as the secondary connection for
the multimedia message centre.
Note: Both Access point in use and Secondary conn. must have the same
Homepage setting pointing to the same multimedia service centre. Only the
data connection is different.
Multimedia reception
The default setting of the multimedia message service is generally on.
Note: When you are outside your home network, sending and receiving multimedia messages may cost you more. If the settings Only in home net. or Always on have been selected, your game deck can make an active data call or GPRS connection without your knowledge.
Select Only in home net. if you want to receive multimedia messages only when you are in your home network. When you are outside your home network, multimedia
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message reception is turned off. Select Always on if you want to receive multimedia messages always. Select Off if you do not want to receive multimedia messages or advertisements at all.
On receiving msg. - Select: Retr. immediately - if you want the game deck to retrieve multimedia messages instantly. If there are messages with Deferred status, they will be retrieved as well. Defer retrieval - if you want the multimedia messaging centre to save the message to be retrieved later. To retrieve the message later, set On receiving msg. to Retr.
immediately. Reject message - if you want to reject multimedia messages. The multimedia
messaging centre will delete the messages.
Allow anon. messages - Select No, if you want to reject messages coming from an anonymous sender.
Receive adverts - Define whether you want to receive multimedia message advertisements or not.
Receive report (Network Service) - Set to Yes, if you want the status of the sent message to be shown in the Log.
Note: Receiving a delivery report of a multimedia message that has been sent
to an e-mail address might not be possible.
Deny report sending - Choose Yes, if you do not want your game deck to send delivery reports of received multimedia messages.
Message validity - If the recipient of a message cannot be reached within the validity period, the message is removed from the multimedia messaging centre. Note that the network must support this feature. Maximum time is the maximum amount of time allowed by the network.
Image size - Define the size of the image in a multimedia message. The options are: Small (max. of 160*120 pixels) and Large (max. 640*480 pixels).
Default speaker - Choose Loudspeaker or Handset, if you want the sounds in a multimedia message to be played through the loudspeaker or the earpiece. See Loudspeaker, p. 25.
Messaging
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Messaging
Options when editing e­mail settings: Edit, New mailbox, Delete, Help, and Exit.

Settings for e-mail

Go to MessagingOptionsSettingsE-mail and select:
Mailbox in use to select which mailbox you want to use for sending e-mail.
Mailboxes to open a list of mailboxes that have been defined. If no mailboxes have been
defined, you will be prompted to do so. Select a mailbox to change the settings:
Mailbox name - Write a descriptive name for the mailbox.
Access point in use (Must be defined) - To choose an Internet Access Point (IAP) for
the mailbox. See ‘Connection settings’, p. 36.
My e-mail address (Must be defined) - Write the e-mail address given to you by your
service provider. Replies to your messages are sent to this address.
Outgoing mail server: (Must be defined) - Write the IP address or host name of the
computer that sends your e-mail.
Send message - Define how e-mail is sent from your game deck. Immediately - The device starts to establish a connection to the mailbox after you have selected Send. During next conn. - E-mail is sent when you connect to your remote mailbox the next time.
Send copy to self - Select Yes to save a copy of the e-mail to your remote mailbox and to the address defined in My e-mail address.
Include signature - Select Yes if you want to attach a signature to your e-mail message and to start to write or edit a signature text.
User name: - Write your user name, given to you by your service provider.
Password: - Write your password. If you leave this field blank, you will be prompted for the password when you try to connect to your remote mailbox.
Incoming mail server: (Must be defined) - The IP address or host name of the computer that receives your e-mail.
Mailbox type: - Defines the e-mail protocol that your remote mailbox service provider recommends. The options are POP3 and IMAP4. This setting can be selected only once and cannot be changed if you have saved or exited from the mailbox settings. If you are
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using the POP3 protocol, e-mail messages are not updated automatically in online mode. To see the latest e-mail messages, you need to disconnect and then make a new connection to your mailbox.
Security - Used with the POP3, IMAP4, and SMTP protocols to secure the connection
to the remote mailbox.
APOP secure login (not shown if IMAP4 is selected for Mailbox type:) - Used with the
POP3 protocol to encrypt the sending of passwords to the remote e-mail server.
Retrieve attachment (not shown if the e-mail protocol is set to POP3) - To retrieve e-
mail with or without attachments.
Retrieve headers- To limit the number of e-mail headers you want to retrieve to your game deck. The options are All and User defined (can only be used with the IMAP4 protocol).

Settings for service messages

Go to MessagingOptionsSettingsService message. Choose whether or not you want to receive service messages. Authentic. needed - Choose if you want to receive service messages only from authorised sources.

Settings for Cell broadcast (Network Service)

Check with your service provider what the available topics and related topic numbers are and go to MessagingOptionsSettingsCell broadcast to change the settings.
Language - All allows you to receive cell broadcast messages in all supported languages. Selected allows you to choose in which languages you wish to receive cell broadcast messages. If you cannot find the desired language, select Other.
Topic detection - If you receive a message that does not belong to any of the existing topics, Topic detectionOn allows you to save the topic number automatically. The topic number is saved to the topic list and shown without a name. Choose Off if you do not want to save new topic numbers automatically.
Messaging
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Messaging

Settings for the Other folder

Go to Messaging and select OptionsSettingsOther.
Save sent messages - Choose if you want to save a copy of every text message,
multimedia message, or e-mail that you have sent to the Sent items folder.
No. of saved msgs. - Define how many sent messages will be saved to the Sent items
folder at a time. The default limit is 20 messages. When the limit is reached, the oldest message is deleted.
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Profiles

To adjust and customise the tones for different events, environments, or caller groups, press
and select ToolsProfiles. You can see the currently selected profile at the top of
the display in standby mode. If the General profile is in use, only the current date is shown.

Changing the profile

1 Press and select ToolsProfiles. A list of profiles opens. 2 In the Profiles list, scroll to a profile and select OptionsActivate.
Note: Incoming phone calls will sound a ringing tone if set to ring in the profile
settings.
Offline profile - lets you use the game deck without connecting to the GSM wireless network.
Warning: In Offline profile you cannot make (or receive) any calls, including
emergency calls, or use other features that require network coverage. To make any calls, you must first activate the phone function by changing the profile. If the device has been locked, you must enter the unlock code before you can activate the phone function and make any emergency calls.
Warning: Your device must be switched on to use the offline profile. Do not switch
the device on when wireless device use is prohibited or when it may cause interference or danger.
When you activate the Offline profile, the game deck restarts and the GSM is turned off, as indicated by in the signal strength indicator. See Fig. 16. All GSM wireless phone signals to and from the device are prevented.
Profiles
Fig. 16 Offline profile is active.
Shortcut: To change
the profile, press in standby mode. Scroll to the profile you want to activate and press OK.
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Profiles
Tip! When you scroll
through the ringing tone list, you can stop on a tone to listen to it before you make your selection. Press any key to stop the sound.
Tip! You can change
ringing tones in two places: Profiles or Contacts. See ‘Adding a ringing tone for a contact card or group’, p. 47.
To leave the Offline profile, select some other profile and select OptionsActivate. Press Yes. The game deck restarts and re-enables GSM wireless transmissions (providing there is sufficient signal strength). If Bluetooth was turned off as a result of entering Offline profile you must re-enable Bluetooth manually. See ‘Bluetooth settings’, p. 89.

Customising profiles

1 To modify a profile, scroll to the profile in the Profiles list and select Options
Personalise. A list of profile settings opens.
2 Scroll to the setting you want to change and press to open the choices:
Ringing tone - To set the ringing tone for voice calls, choose a ringing tone from the
list. Tones stored on a memory card have the icon next to the tone name.
Incoming call alert - When Ascending is selected, the ringing volume starts from level
one and increases level by level to the set volume level.
Ringing volume - To set the volume level for the ringing and message alert tones.
Message alert tone - To set the tone for messages.
Vibrating alert - To set the game deck to vibrate at incoming voice calls and messages.
Keypad tones - To set the volume level for keypad tones.
Warning tones - The game deck sounds a warning tone, for example, when the battery
is running out of power.
Alert for - To set the game deck to ring only upon calls from phone numbers that
belong to a selected contact group. Phone calls coming from people outside the selected group will have a silent alert. The choices are All calls / (list of contact groups, if you have created them). See ‘Creating contact groups’, p. 49.
Profile name - To rename a profile. The General and Offline profiles cannot be renamed.
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Calendar and To-do

Creating calendar entries

1 Press and select Calendar. 2 Select OptionsNew entry and select:
• Meeting to remind you of an appointment that has a specific date and time.
• Memo to write a general entry for a day.
• Anniversary to remind you of birthdays or special dates. Anniversary entries are
repeated every year.
3 Fill in the fields. Use to move between fields.
Alarm - Select On and press to fill in the Alarm time and Alarm date fields. Alarm
is shown with in the Day view. Stopping a calendar alarm - Press Stop to end the calendar alarm. If you press any other key, the alarm is set to snooze.
Repeat - Press to change the entry to be repeating ( is shown in the Day view). Repeat until - You can set an end date for the repeated entry. Synchronisation - Private - after synchronisation the calendar entry can be seen only
by you and it will not be shown to others with online access to view the calendar. Public
- the calendar entry is shown to others who have access to view your calendar online. None - the calendar entry will not be copied to your PC when you synchronise. You can move calendar and to-do data from many different Nokia phones to your game deck or synchronise your calendar to a PC using the PC Suite for Nokia N-Gage QD. See the PC Suite online help.
4 To save the entry, press Done.
Tip! You can send calendar entries to a compatible phone. See the ‘Messaging’
chapter, and ‘Sending data via Bluetooth’, p. 89.
Copyright © 2004 Nokia. All rights reserved.
Shortcut: Press any
key ( - ) in any calendar view. A Meeting entry is opened and the characters you keyed in are added to the Subject field.
Tip! If you are editing
or deleting a repeated entry, choose how you want the change to take effect: All occurrences ­all repeated entries are deleted / This entry only ­only the current entry will be deleted. For example, your weekly class has been cancelled. You have set the calendar to remind you every week. Choose This entry only and the calendar will remind you again next week.
Calendar and To-do
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Tip! Select
OptionsSettings to
change the view that is shown when you open the calendar or the starting day of the week.
Calendar and To-do
Fig. 17 Tasks in the To­do list.

Calendar views

In the Month view, dates that have calendar entries are marked with a small triangle at the right bottom corner. Memos and Anniversaries are placed before 8 o’clock.
• To go to a certain date, select OptionsGo to date. Write the date and press OK.
Icons in Day and Week views: - Meeting, - Memo, and - Anniversary.
• Press to jump to today.
To-do - Task list
1 Press and select ExtrasTo-do. 2 Press any key to start to write the task in the Subject field.
To set the due date for the task, scroll to the Due date field and key in a date.
To set a priority for the to-do note, scroll to the Priority field and press . The priority icons are: for High, for Low, and no icon for Normal.
3 To save the to-do note, press Done.
To mark a task as completed, scroll to it and select OptionsMark as done ().
To restore a task, select OptionsMark as not done ().
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Extras

Calculator

To add, subtract, multiply, and divide, press and select ExtrasCalculator.
Note: This calculator has limited accuracy and is designed for simple calculations.
• Select to save a number in the memory, indicated by M. To retrieve the number, select . To clear a number in memory, select OptionsMemoryClear.

Composer

To create your own, customised ringing tones, press and select ExtrasComposer. Note that it is not possible to edit a pre-installed ringing tone.
1 Select OptionsNew tone to open the editor and to start composing. Use the keys to
add notes and rests (see the table below), or select OptionsInsert symbol. The default duration for a note is 1/4.
• To listen to the tone, select OptionsPlay. To adjust the volume select Options
Volume before you start to play the tone.
To adjust the tempo, select OptionsTempo. To increase or decrease the tempo
gradually, press or , respectively. Tempo is measured in beats per minute.
To apply different playing styles, select two or more notes and then select Options
StyleLegato - passage between successive notes is played smoothly without a
break, or select one or more notes and then select Staccato - notes are played separately to produce short sharp sounds. Select Natural to remove styles.
To select many notes or rests at the same time, press and hold and press and
hold or at the same time.
Extras
Options in Calculator: Last result, Memory, Clear screen, Help, and Exit.
Options in the Composer main view: Open, New
tone, Delete, Mark/ Unmark, Rename, Duplicate, Help, and Exit.
Options when composing:
Play, Insert symbol, Style, Tempo, Volume, Help, and Exit.
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Extras
Key Note Key and function
c Shortens the duration of the selected note(s)/rest(s) in steps.
d Lengthens the duration of the selected note(s)/rest(s) in steps.
e Inserts a rest.
f Press to open a list of notes and rests.
g Switches octaves, all selected note(s) or rest(s) is/are moved to the next octave.
a Deletes selected note(s).
b A long press of - produces a lengthened (dotted) note or rest or shortens a lengthened note.
Options in Converter:
Select unit / Change currency, Conversion type, Currency rates, Help, and Exit.
To move note(s) up or down on the staff by a half step, scroll to the note and press
or .
To produce C#, press and hold together with .
2 Press Back to save the tone.

Converter - Converting measures

To convert measures such as Length from one unit (Yards) to another (Metres), press and select ExtrasConverter.
Note: The Converter has limited accuracy and rounding errors may occur.
1 Scroll to the Type field and press to open a list of measures. Scroll to the measure
you want to use and press OK.
2 Scroll to the first Unit field and press . Select the unit from which you want to
convert and press OK. Scroll to the next Unit field and select the unit to which you want to convert.
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3 Scroll to the first Amount field and key in the value you want to convert. The other
Amount field changes automatically to show the converted value.
Press to add a decimal and press for the +, - (for temperature), and E (exponent) symbols.

Setting a base currency and exchange rates

Before you can make currency conversions, you need to choose a base currency and add exchange rates. The rate of the base currency is always 1. The base currency determines the conversion rates of the other currencies.
1 Select Currency as the measure type and select OptionsCurrency rates. A list of
currencies opens and you can see the current base currency at the top.
2 To change the base currency, scroll to the currency, and select OptionsSet as base
curr..
Note: When you change base currency, you must key in the new rates because
all previously set exchange rates are set to zero.
3 Add exchange rates. Scroll to the currency, and key in a new rate, that is, how many
units of the currency equal one unit of the base currency you have selected.
4 After you have inserted all the needed exchange rates, you can make currency
conversions.

Notes

Press and select ExtrasNotes. You can link notes to Favourites and send them to other compatible devices. Plain text files (TXT format) that you receive can be saved to Notes.
• Press ( - ) to start to write. Press to clear letters. Press Done to save.
Extras
Tip! To change the
conversion order, write the value in the second Amount field. The result is shown in the first Amount field.
Tip! To rename a
currency, go to the Currency rates view, scroll to the currency, and select
OptionsRename currency.
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Clock

Extras
Options in Clock: Set alarm, Reset alarm, Remove alarm, Settings, Help, and Exit.
Options in Recorder:
Open, Record sound clip, Delete, Move to device mem / Move to mem. card, Mark/Unmark, Rename sound clip, Send, Add to 'Go to', Settings, Help, and Exit.
Press and select ExtrasClock. To change the time or date, select Options Settings in Clock. To change the clock shown in standby mode, scroll down in the Date and time settings and select Clock typeAnalogue or Digital.

Setting an alarm

1 To set a new alarm, select OptionsSet alarm. 2 Enter the alarm time and press OK. When the alarm is active, the indicator is shown.
• To cancel an alarm, go to clock and select OptionsRemove alarm.
Turning off the alarm
•Press Stop to turn off the alarm.
• When the alarm tone sounds, press any key or Snooze to stop the alarm for five
minutes, after which it will resume. You can do this a maximum of five times.
If the alarm time is reached while the device is switched off, the device switches itself on and starts sounding the alarm tone. If you press Stop, the device asks whether you want to activate the device for calls. Press No to switch off the device or Yes to make and receive calls. Do not press Yes when wireless phone use may cause interference or danger.

Recorder

Press and select ExtrasVoice recorder. You can record telephone conversations and voice memos, and listen to your recordings. If you are recording a telephone conversation, both parties will hear a tone every five seconds during recording.
Recorder cannot be used when a data call or GPRS connection is active.
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• Select OptionsRecord sound clip or Open. Scroll to a function and press to select it. Use: - to record, - to pause, - to stop, - to fast forward,
- to rewind, or - to play an opened sound file.
Go to
To store shortcuts, links to your favourite images, notes, bookmarks, and so on, press and select ExtrasGo to.

Adding shortcuts

Shortcuts can be added only from the individual applications, like Images. Not all applications have this functionality.
1 Open an application. 2 Select the item to which you want to add a shortcut. 3 Select OptionsAdd to 'Go to'.
Note: A shortcut in Favourites is automatically updated if you move the item it
is pointing to, for example, from one folder to another.
Extras
Default shortcuts:
opens Notes opens Calendar
opens Inbox
Options in Favourites:
Open, Edit shortcut name, Shortcut icon, Delete shortcut, Move, List view / Grid view, Help, and Exit.
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Web
Tip! Settings may be
available, for example, on the web site of a network operator or service provider.
Web
Various service providers maintain pages specifically designed for mobile devices. To access these pages, press and select Web. These pages use the Wireless Markup Language (WML) or Extensible Hypertext Markup Language (XHTML). Pages using the Hypertext Markup Language (HTML) cannot be viewed on your device.
Check the availability of services, pricing, and tariffs with your network operator and/or service provider. Service providers will also give you instructions on how to use their services.

Basic steps for accessing Web

• Save the settings that are needed to access the Web page that you want to use. See the sections ‘Receiving settings in a text message’ and ‘Keying in the settings manually’.
• Make a connection to Web. See ‘Making a connection’, p. 81.
• Start browsing the pages. See ‘Browsing’, p. 82.
• End the connection to Web. See ‘Ending a connection’, p. 82.

Receiving settings in a text message

You may receive Web service settings in a special text message from the network operator or service provider that offers the Web page. See ‘Receiving logos, tones, business cards, calendar entries, and settings’, p. 60. For more information, contact your network operator or service provider.

Keying in the settings manually

Follow the instructions given to you by your service provider.
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1 Go to ToolsSettingsConnectionAccess points and define the settings for an
access point. See ‘Connection settings’, p. 36.
2 Go to WebOptionsAdd bookmark. Write a name for the bookmark and the
address of the page defined for the current access point.

Bookmarks view

Glossary: A bookmark consists of an Internet address (mandatory), bookmark title,
access point, and if the Web page requires, a user name and password.
Note: Your device may have some bookmarks loaded for sites not affiliated with
Nokia. Nokia does not warrant or endorse these sites. If you choose to access them, you should take the same precautions, for security or content, as you would with any Internet site.
The starting page defined for the access point. If you use another access point for
browsing, the starting page is changed accordingly.
The last visited page. When the device is disconnected from Web, the address of the
last visited page is kept in memory until a new page is visited during the next connection.
Any bookmark showing the title or Internet address of the bookmark.

Making a connection

Once you have stored all the required connection settings, you can access the pages.
Select a page or a bookmark, or write the address, press to start to download the page.

Connection security

If the security indicator is displayed during a connection, the data transmission between the device and the internet gateway or server is encrypted.
Web
Options in the Bookmarks view: Open, Download,
Back to page, Send, Go to web address / Find bookmark, Add bookmark, Edit, Delete, Read service msgs., Disconnect, Move to folder, New folder, Mark/ Unmark, Rename, Clear cache, Details, Add to 'Go to', Settings, Help and Exit.
Shortcut: To start a
connection, press and hold
in standby mode.
Tip! To send a
bookmark, scroll to it and select OptionsSend Via text message.
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Options when browsing:
Web
Open, Service options, Bookmarks, History, Go to web address, View image, Read service msgs., Save as bookmark, Send bookmark, Reload, Disconnect, Show images, Clear cache, Save page, Find, Details, Session, Security, Settings, Help, and Exit.
Tip! To access the
Bookmarks view while browsing, press and hold down . To return to the browser view again, select
OptionsBack to page.
Note: The security icon does not indicate that the data transmission between the
gateway and the content server (or place where the requested resource is stored) is secure. The service provider secures the data transmission between the gateway and the content server.

Browsing

• To go to the previous page while browsing, press Back. If Back is not available, select OptionsHistory to view a chronological list of the pages you have visited during a
browsing session. The history list is cleared each time a session is closed.
• To retrieve the latest content from the server, select OptionsReload.
• To save a bookmark, select OptionsSave as bookmark. To save a page, while browsing select OptionsSave page. You can save pages either to the game deck’s memory or on a memory card and browse them when offline. To access the pages later, press in the Bookmarks view.
• To open a sublist of commands or actions for the currently open page, select Options Service options.
• You can download items such as ringing tones, images, operator logos and video clips. Downloaded items are saved in their respective applications on your game deck, for example, a downloaded image is saved in Images.
Important: Only install software from sources that offer adequate protection
against harmful software.
• To download and view new service messages while browsing, select OptionsRead service msgs. (shown only if there are new messages). See also ‘Receiving service messages’, p. 61.

Ending a connection

Select OptionsDisconnect, or press and hold to quit browsing and to return to standby mode.
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Emptying the cache

The information or services you have accessed are stored in the cache memory of the game deck.
A cache is a memory location that is used to store data temporarily. If you have tried to access or have accessed confidential information requiring passwords, empty the cache after each use. The information or services you have accessed is stored in the cache. To empty the cache, select OptionsClear cache.

Settings for Web

Select OptionsSettings:
Default access point - To change the default access point, press to open a list of
available access points. See ‘Connection settings’, p. 36.
Show images - If you choose No, you can later load images during browsing by selecting OptionsShow images.
Text wrapping - Choose Off if you don’t want the text in a paragraph to automatically wrap, or On if you do.
Font size - Choose text size.
Cookies - Enable or disable the receiving and sending of cookies.
Default encoding - To make sure your browser pages display text characters correctly, select the appropriate language type.
Conf. DTMF sending - Choose whether you want to confirm before the game deck sends DTMF tones during a voice call. See also ‘DTMF tones’, p. 28.
Web
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Example: If you
have received the

Applications and Manager

installation file as an e­mail attachment, go to your mailbox, open the e­mail, open the Attachments view, scroll to the installation file, and press to start installation.
Applications and Manager

Notes on installing applications and software

You can install two types of applications and software to your game deck:
J2ME applications based on Java technology with the extension .JAD or .JAR are
installed in Applications. Do not download PersonalJava™ applications to your game deck as they cannot be installed. See ‘ Applications (Java™)’, p. 85.
Other applications and software specifically intended for the N-Gage game deck or suitable for the Symbian operating system are installed in Manager. The installation files have the extension .SIS. See ‘ Manager - Installing and removing software’, p. 86.
Installation files may be transferred to your game deck from a compatible computer, downloaded during browsing, or sent to you in a multimedia message, as an e-mail attachment, or via Bluetooth. If you are using PC Suite for Nokia N-Gage QD to transfer a file, place the file in the Installation and Java files (C:\NOKIAINSTALLS\) folder in your game deck or on a memory card. If you are using Microsoft Windows Explorer to transfer a file, place the file on a memory card (local disk).
Important: Only install applications from sources that offer adequate protection
against harmful software.
During installation, the game deck shows information about the progress of the installation. If you are installing an application without a digital signature or certification, the game deck displays a warning. Continue installation only if you are sure of the origins and content of the application.
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Applications (Java™)

Installing an application

1 Press and select ExtrasApplications. Press to open the Downloaded view
with a list of Java installation files saved in the c:\nokia\installs folder in your game deck.
2 Scroll to an installation file and select OptionsInstall. 3 When the game deck asks whether to install or update the application, press Yes to
proceed with installation. The .JAR file is required for installation. If it is missing, the game deck may ask you to download it. If there is no access point defined for Applications, you will be asked to select one. When you are downloading the JAR file, you may need to enter a user name and password to access the server. You obtain these from the supplier or manufacturer of the application.
4 The game deck informs you when installation is complete.

Applications main view

• To start an application, scroll to it and press .
• To uninstall an application, scroll to it and select OptionsRemove.
• To start a network connection and to check if there is an update available for the
application, scroll to it and select OptionsUpdate.
• To start a network connection and to view extra information about the application,
scroll to it and select OptionsGo to URL address, if available.
• To view information such as the type, version number and the supplier or manufacturer
of an application, scroll to it and select OptionsView details.
Options in the
Downloaded view: Install, Delete, View details, Settings, Help, and Exit.
Applications and Manager
Tip! While
browsing, you can download an installation file and install it without closing the connection.
Options in the Applications main view:
Open, Remove, Update, Go to URL address, View details, Settings, Help,
and Exit.
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Applications and Manager
Options in the Manager main view: View details,
View certificate, Install, Remove, View log, Send log, Memory details/ Device memory, Help, and Exit.

Applications settings

To define a default access point for downloading applications and application components, go to the Downloaded view and select OptionsSettingsDefault access point.
Some Java applications may require a network connection to be made to a specific access point for downloading extra data or components. In the Applications main view, scroll to an application and select OptionsSettingsSettings, and then select:
Access point to select an access point to be used by the application. See the ‘Access points’, p 37.
Network connection - The options are:
Allowed - Connections for the application are allowed without a notification.
Ask first - You will be asked before the application makes a connection.
Not allowed - Connections for the application are not allowed.
Manager - Installing and removing
software
Press and select ToolsManager to see a list of:
• Applications and software that you can install (no indicator icon).
• Installed applications and software that you can remove, indicated by .
• Applications and software whose installation was cancelled or interrupted, indicated by
. You cannot use these applications. You should either remove them or try to re-
install them.

Installing software

Important: Only install applications from sources that offer adequate protection
against harmful software.
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If you install a file that contains an update or repair to an existing application, you can only restore the original application if you have the original installation file or a full back-up copy of the removed software package. To restore the original application, first remove the application and then install the application again from the original installation file or the back-up copy.
1 Open Manager, scroll to an installation package, and select:
•Options View details to view information such as the type, version number and
the supplier or manufacturer of the application.
•OptionsView certificate to display the security certificate details of the
application. See ‘Certif. management’, p. 42.
2 Select OptionsInstall to start installation. 3 When the game deck asks whether to install or update the application or software,
press Yes to proceed with installation. If the game deck displays a security warning and you choose to continue installation, you are given the option to view the details and the security certificate of the software package. During installation, you may be able to choose the installation language and select which components of the software package you want to install.
4 The game deck informs you when installation is complete.

Removing software

Scroll to a software package and select OptionsRemove. Press Yes to confirm.
If you remove software, you can only re-install it if you have the original software package or a full back-up of the removed software package. If you remove a software package, you may no longer be able to open documents created with that software.
Note: If another software package depends on the software package that you
removed, the other software package may stop working. Refer to the documentation of the installed software package for details.
Tip! Select
Options View log to see
what software packages have been installed or removed and when.
Applications and Manager
Tip! To send your
installation log to a help desk so that they can see what has been installed or removed, select Options
Send logVia text message or Via e-mail (available only
if the correct e-mail settings are in place).
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Connectivity

Connectivity
88

Bluetooth connection

Bluetooth enables wireless connections for playing games, sending images, texts, or to connect wirelessly to Bluetooth enabled compatible devices such as computers. Since Bluetooth devices communicate using radio waves, your game deck and the other Bluetooth device do not need to be in direct line-of-sight. The two devices only need to be within a maximum of 10 metres of each other, although the connection can be subject to interference from obstructions such as walls or from other electronic devices.
This device is compliant with Bluetooth Specification1.1 supporting the following profiles: Generic Access Profile, Service Discovery Profile, Serial Port Profile, Dial-up Networking Profile, Fax Profile, Headset Profile, Handsfree Profile, Generic Object Exchange Profile, Object Push Profile, and File Transfer Profile. To ensure interoperability between other devices supporting Bluetooth technology, use Nokia approved enhancements for this model. Check with the manufacturers of other devices to determine their compatibility with this device.
There may be restrictions on using Bluetooth technology in some locations. Check with your local authorities or service provider.
Features using Bluetooth technology, or allowing such features to run in the background while using other features, increase the demand on battery power and reduces the battery life.
Press and select ToolsBluetooth. You are asked to give a Bluetooth name to your device.
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Bluetooth settings

Bluetooth - On/Off
My device's visibility: Shown to all - your game deck can be found by other Bluetooth devices or Hidden - your game deck cannot be found by other devices.
My device's name - Define a Bluetooth name for your game deck.
Note: After you have set Bluetooth to be active and changed My device's
visibility to Shown to all, your game deck and this name can be seen by other
Bluetooth device users.

Sending data via Bluetooth

There can be only one active Bluetooth connection at a time. 1 Open an application where the item you wish to send is stored. For example, to send an
image to another compatible device, open the Images application.
2 Select the item, for example, an image and select OptionsSendVia Bluetooth. 3 The game deck starts to search for devices within range. Bluetooth enabled devices that
are within range start to appear on the display one by one. You can see a device icon, the device’s Bluetooth name, the device type, or a short name.
Tip! If you have searched for Bluetooth devices earlier, a list of the devices that were found previously is shown first. To start a new search, select More devices. If you switch off the game deck, the list is cleared.
To interrupt the search, press Stop. The device list freezes and you can start to form
a connection to one of the devices already found.
4 Scroll to the device you want to connect with and press Select. 5 Pairing (if not required by the other device, see step 6)
Glossary: Pairing means authentication. The users of the Bluetooth enabled
devices should agree what the passcode is and use the same passcode for both devices in order to pair them. Devices that do not have a user interface have a factory-set passcode.
Icons for different Bluetooth devices:
Computer Phone Other Unknown
Tip! When searching
for devices, some Bluetooth devices may show only the unique Bluetooth addresses (device addresses). To find out what the unique Bluetooth address of your game deck is, enter the code *#2820# in standby mode.
Connectivity
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Tip! To send text via
Bluetooth (instead of text
Connectivity
messages), go to Notes, write the text, and select
OptionsSendvia Bluetooth.
Tip! To define a short
name (nickname, alias), scroll to the device and select OptionsAssign short name in the Paired devices view. This name helps you to recognise a certain device during device search or when a device is requesting a connection.
If the other device requires pairing before data can be transmitted, a tone sounds and
you are asked to enter a passcode.
Create your own passcode (1-16 characters long, numeric) and agree with the owner
of the other Bluetooth device to use the same code. The passcode is used only once.
After pairing, the device is saved to the Paired devices view.
6 When the connection has been established, the note Sending data is shown.
If sending fails, the message or data will be deleted. The Drafts folder in Messaging does not store messages sent via Bluetooth.
Checking the status of the Bluetooth connection
• When is shown in standby mode, Bluetooth is active.
• When is blinking, your game deck is trying to connect to the other device.
• When is shown continuously, the Bluetooth connection is active.

Pairing devices

Paired devices are easier to recognise, they are indicated by in the device search. In the Bluetooth main view, press to open a list of paired devices ( ).
To pair with a device: Select Options New paired device. The game deck starts a device search. Scroll to the device and press Select. Exchange passcodes, see step 5 (Pairing), p. 89.
To cancel a pairing: Scroll to the device and select Options Delete. If you want to cancel all pairings, select OptionsDelete all.
Tip! If you are currently connected to a device and delete the pairing with that device, pairing is removed immediately but the connection will remain active.
To set a device to be authorised or unauthorised: Scroll to a device and select OptionsSet as authorised - Connections between your game deck and this device can be made without your knowledge. No separate acceptance or authorisation is needed. Use this status for your own devices, for example, your PC, or devices that belong to someone you trust. The icon is added next to authorised devices in the
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Paired devices view. Set as unauthorised - Connection requests from this device need to be accepted separately every time.

Receiving data via Bluetooth

When you receive data via Bluetooth, a tone sounds and you are asked if you want to accept the Bluetooth message. If you accept, is shown and the item is placed in the Inbox folder in Messaging. Bluetooth messages are indicated by . See ‘Inbox - receiving messages’, p. 59.

Switching off Bluetooth

To switch off Bluetooth, select BluetoothOff.

Connecting to a computer via Bluetooth

For further information on how to install the PC Suite for Nokia N-Gage QD, make a connection to a compatible computer via Bluetooth, and use the PC Suite for Nokia N-Gage QD, see the PC Suite Installation Guide on the CD-ROM in the ‘Install’ section and the PC suite Help.

Using the CD-ROM

The CD-ROM should launch itself after you have inserted it into the CD-ROM drive of a compatible PC (compatible with WinXP, Win98, WinME, Win98SE ja Win2000). If not, proceed as follows: Open Windows Explorer, right-click the CD- ROM drive where you inserted the CD- ROM, and select ‘AutoPlay’.
Connectivity
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Battery information

Charging and Discharging

Your device is powered by a rechargeable battery. The full performance of a new battery is achieved only after two or three complete charge and discharge cycles. The battery can be charged and discharged hundreds of times but it will eventually wear out. When the talk and standby times are noticeably shorter than normal, buy a new battery. Use only
Battery information
Nokia approved batteries, and recharge your battery only with Nokia approved chargers designated for this device.
Unplug the charger from the electrical plug and the device when not in use. Do not leave the battery connected to a charger. Overcharging may shorten its lifetime. If left unused, a fully charged battery will lose its charge over time. Temperature extremes can affect the ability of your battery to charge.
Use the battery only for its intended purpose. Never use any charger or battery that is damaged.
Do not short-circuit the battery. Accidental short-circuiting can occur when a metallic object such as a coin, clip, or pen causes direct connection of the positive (+) and negative (-) terminals of the battery. (These look like metal strips on the battery.) This might happen, for example, when you carry a spare battery in your pocket or purse. Short-circuiting the terminals may damage the battery or the connecting object.
Leaving the battery in hot or cold places, such as in a closed car in summer or winter conditions, will reduce the capacity and lifetime of the battery. Always try to keep the battery between 15°C and 25°C (59°F and 77°F). A device with a hot
or cold battery may not work temporarily, even when the battery is fully charged. Battery performance is particularly limited in temperatures well below freezing.
Do not dispose of batteries in a fire! Dispose of batteries according to local regulations. Please recycle when possible. Do not dispose as household waste.

CARE AND MAINTENANCE

Your device is a product of superior design and craftsmanship and should be treated with care. The suggestions below will help you protect your warranty coverage.
• Keep the device dry. Precipitation, humidity and all types of liquids or moisture can contain minerals that will corrode electronic circuits. If your device does get wet, remove the battery and allow the device to dry completely before replacing it.
• Do not use or store the device in dusty, dirty areas. Its moving parts and electronic components can be damaged.
• Do not store the device in hot areas. High temperatures can shorten the life of electronic devices, damage batteries, and warp or melt certain plastics.
• Do not store the device in cold areas. When the device returns to its normal temperature, moisture can form inside the device and damage electronic circuit boards.
• Do not attempt to open the device other than as instructed in this guide.
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• Do not drop, knock, or shake the device. Rough handling can break internal circuit boards and fine mechanics.
• Do not use harsh chemicals, cleaning solvents, or strong detergents to clean the device.
• Do not paint the device. Paint can clog the moving parts and prevent proper operation.
• Use only the supplied or an approved replacement antenna. Unauthorised antennas, modifications, or attachments could damage the device and may violate regulations governing radio devices.
All of the above suggestions apply equally to your device, battery, charger, or any enhancement. If any device is not working properly, take it to the nearest authorized service facility for service.

ADDITIONAL SAFETY INFORMATION

Operating environment
Remember to follow any special regulations in force in any area and always switch off your device when its use is prohibited or when it may cause interference or danger. Use the device only in its normal operating positions. To maintain compliance with radio frequency exposure guidelines only use enhancements approved by Nokia for use with this device. When the device is on and being worn on the body, always use an approved holder or carrying case.
Medical devices
Operation of any radio transmitting equipment, including wireless phones, may interfere with the functionality of
inadequately protected medical devices. Consult a physician or the manufacturer of the medical device to determine if they are adequately shielded from external RF energy or if you have any questions. Switch off your device in health care facilities when any regulations posted in these areas instruct you to do so. Hospitals or health care facilities may be using equipment that could be sensitive to external RF energy.
Pacemakers Pacemaker manufacturers recommend that a
minimum separation of 6 in. (15.3 cm) be maintained between a wireless phone and a pacemaker to avoid potential interference with the pacemaker. These recommendations are consistent with the independent research by and recommendations of Wireless Technology Research. Persons with pacemakers should:
• always keep the device more than 6 in. (15.3 cm) from their pacemaker when the device is switched on;
• not carry the device in a breast pocket; and
• hold the device to the ear opposite the pacemaker to minimise the potential for interference.
If you have any reason to suspect that interference is taking place, switch off your device immediately.
Hearing aids Some digital wireless devices may interfere
with some hearing aids. If interference occurs, consult your service provider.
Vehicles
RF signals may affect improperly installed or inadequately shielded electronic systems in motor vehicles such as electronic fuel injection systems, electronic antiskid (antilock) braking systems, electronic speed control systems, air bag
ADDITIONAL SAFETY INFORMATION
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systems. For more information, check with the manufacturer or its representative of your vehicle or any equipment that has been added.
Only qualified personnel should service the device, or install the device in a vehicle. Faulty installation or service may be dangerous and may invalidate any warranty that may apply to the device. Check regularly that all wireless device equipment in your vehicle is mounted and operating properly. Do not store or carry flammable liquids, gases, or explosive materials in the same compartment as the device, its parts, or enhancements. For vehicles equipped with an air bag, remember that air bags inflate with great force. Do not place objects, including installed or portable wireless equipment in the area over the air bag or in the air bag deployment area. If in-vehicle wireless equipment is improperly installed and the air bag inflates, serious injury could result.
Using your device while flying in aircraft is prohibited. Switch off your device before boarding an aircraft. The use of wireless teledevices in an aircraft may be dangerous to the operation
ADDITIONAL SAFETY INFORMATION
of the aircraft, disrupt the wireless telephone network, and may be illegal.
Potentially explosive environments
Switch off your device when in any area with a potentially explosive atmosphere and obey all signs and instructions. Potentially explosive atmospheres include areas where you would normally be advised to turn off your vehicle engine. Sparks in such areas could cause an explosion or fire resulting in bodily injury or even death. Switch off the device at refuelling points such as near gas pumps at service stations. Observe restrictions on the use of radio equipment in fuel
depots, storage, and distribution areas, chemical plants or where blasting operations are in progress. Areas with a potentially explosive atmosphere are often but not always clearly marked. They include below deck on boats, chemical transfer or storage facilities, vehicles using liquefied petroleum gas (such as propane or butane), and areas where the air contains chemicals or particles such as grain, dust or metal powders.
Safety information about video games
About photosensitive seizures A very small percentage of
people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause photosensitive epileptic seizures while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Adults who allow teenagers (or children) to play the games should watch for or ask their children about these symptoms as they are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by playing in a well-lit room and by not playing when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
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Play safely Take a break from playing games at least every
half hour. Stop playing immediately if you begin to feel tired of if you experience an unpleasant sensation or pain in your hands and/or arms. If the condition persists, consult a doctor.
Use of vibration can aggravate injuries. Do not turn vibration on if you have any ailment in the bones or joints of your fingers, hands, wrists, or arms.
Emergency calls
Important: Wireless phones, including this device,
operate using radio signals, wireless networks, landline networks, and user-programmed functions. Because of this, connections in all conditions cannot be guaranteed. You should never rely solely on any wireless device for essential communications like medical emergencies.
To make an emergency call: 1If the device is not on,
switch it on. Check for adequate signal strength. Some networks may require that a valid SIM card is properly inserted in the device.
2 Press as many times as needed to clear the display
and ready the device for calls.
3 Key in the official emergency number for your present
location. Emergency numbers vary by location.
4 Press the key.
If certain features are in use, you may first need to turn those features off before you can make an emergency call. If the device is in an offline or flight mode you must change the profile to activate the phone function before you can make an
emergency call. Consult this guide or your service provider for more information.
When making an emergency call, give all the necessary information as accurately as possible. Your wireless device may be the only means of communication at the scene of an accident. Do not end the call until given permission to do so.
WARNING! In Offline profile you cannot make (or
receive) any calls, including emergency calls, or use other features that require network coverage.
Certification information (SAR)
THIS DEVICE MEETS INTERNATIONAL GUIDELINES FOR EXPOSURE TO RADIO WAVES
Your mobile device is a radio transmitter and receiver. It is designed and manufactured not to exceed the limits for exposure to radio frequency (RF) recommended by international guidelines (ICNIRP). These limits are part of comprehensive guidelines and establish permitted levels of RF energy for the general population. The guidelines were developed by independent scientific organisations through periodic and thorough evaluation of scientific studies. The guidelines include a substantial safety margin designed to assure the safety of all persons, regardless of age and health.
The exposure standard for mobile devices employs a unit of measurement known as the Specific Absorption Rate, or SAR. The SAR limit stated in the international guidelines is 2.0 W/ kg*. Tests for SAR are conducted using standard operating positions with the device transmitting at its highest certified power level in all tested frequency bands. Although the SAR is determined at the highest certified power level, the actual
ADDITIONAL SAFETY INFORMATION
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SAR of the device while operating can be well below the maximum value. This is because the device is designed to operate at multiple power levels so as to use only the power required to reach the network. In general, the closer you are to a base station, the lower the power output of the device.
The highest SAR value for this device when tested for use at the ear is 0.57 W/kg.
This device meets RF exposure guidelines when used either in the normal use position against the ear or when positioned at least 2.2 cm away from the body. When a carry case, belt clip or holder is used for body-worn operation, it should not contain metal and should position the product at least 2.2 cm away from your body.
ADDITIONAL SAFETY INFORMATION
In order to transmit data files or messages, this device requires a quality connection to the network. In some cases, transmission of data files or messages may be delayed until such a connection is available. Ensure the above separation distance instructions are followed until the transmission is completed.
* The SAR limit for mobile devices used by the public is 2.0 watts/kilogram (W/kg) averaged over ten grams of body tissue. The guidelines incorporate a substantial margin of safety to give additional protection for the public and to account for any variations in measurements. SAR values may vary depending on national reporting requirements and the network band. For SAR information in other regions please look under product information at www.nokia.com.
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Index

A
Access codes 41 Access points
Alarms
Applications, Java
B
Bluetooth
Bookmark, glossary explanation
C
Cache 83 Calendar
36
Settings
37
Settings, Advanced
Alarm clock Calendar alarms
39
78
73
84, 85
Connection requests Connection status indicators Device address Device icons Factory set passcode Pairing
89
Pairing requests Pairing, glossary explanation Passcode, glossary explanation Switching off
Alarm
73
90
89
89
89
90
91
81
90
89
Sending entries Stopping a calendar alarm Using PC Suite
Call register
See Log
Calls
Cost limit Dialled numbers Duration International Received Settings Settings for call divert Transferring
CD-ROM
91
Cell broadcast messages Certificates Changing between applications Clear screen
89
Clock
Computer connections Connection indicators
42
See Standby mode
Alarm
78
Settings Snooze
78
Bluetooth
Copyright © 2004 Nokia. All rights reserved.
30
29
34
78
30
90
28
26
73
73
29
91
29
73
18
GPRS
21
GSM data call Connection settings Contact cards
Inserting pictures
Removing ringing tones
Storing DTMF tones Copying
Contacts between the SIM card and
Text
56
Cutting
Text
56
D
Data connections
Indicators Date
Settings DNS, Domain Name Service, glossary
E
E-mail 57
Offline
Opening
Remote mailbox
Retrieving from mailbox
21
36
device memory
21
40
explanation
39
63
62
61
46
47
28
47
62
97
Page 98
Viewing attachments 62
F
File formats
SIS file
84
Fixed dialling
G
Game card 13 Games
GPRS
H
Handsfree
Help
I
Idle state
Images
Indicators and icons in standby mode Info service
42
Deleting game data Managing game data Multiple players Offline profile Starting a game
16
15
15
71
15
36
Data counter Glossary explanation Settings
See Loudspeaker
32
36
39
16, 18
See Standby mode
Adding to a contact card
See Cell broadcast messages.
46
Internet access points (IAP)
See Access points IP address, glossary explanation ISDN, glossary explanation
J
Java
See Applications.
L
Lock code 41 Log
Erasing contents
Filtering Loudspeaker
M
Mailbox 61 Memory card
Memory low
Menu
Messaging
21
Multimedia messages
31
25
Activating
Turning off
25
13, 23
Password
24
Unlocking
Viewing memory consumption
Rearranging
Multimedia messages
Writing e-mail
Playing sounds
25
25
20
57
59
31
57
38
57
39
P
Pasting
PC
PC Suite
Pictures
PIN code Prepaid SIM cards
R
Recording voice tags 48 Reminder
Remote mailbox Ringing tones
S
22
Sending
Settings
Re-playing sounds
Text
56
Connecting
Calendar data
Viewing
50
59
91
73
41
30
See Calendar, Alarm
61
Adding a personal ringing tone Receiving in a text message Settings
71
Contact cards, Business cards
Access codes Access points Applications (Java™) Bluetooth
41
37
89
60
86
47
47
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Copyright © 2004 Nokia. All rights reserved.
Page 99
Calendar 74 Call barring Call diverting Certificates Data connections Date and time Display Language Lock code Log Original settings Personalising the game deck PIN code Screen saver
Sounds Short message service centre Shortcuts
in Favourites
in Images
in Standby mode SIM card
Copying names and numbers
Messages
Messages on SIM
Names and numbers SIS file SMS centre Snooze
Alarm clock
Calendar alarm
44
29
42
36
40
34
33 41
32
34
41
34
71
79
50
20
64
32
32
84
65
78
73
65
47
Software
Transferring a .SIS file to your
device
Sounds
Muting a ringing tone Recording sounds Removing a personal ringing tone
Settings Speed dialling Standby mode
T
Text message service centre
Adding new Thumbnails
In a contact card Time
Settings
U
USSD commands 65
V
Video recorder 51 Viewing images Voice dialling Voice mailbox
Diverting calls to voice mailbox Voice messages Voice tags
Adding
84
78
47
71
27 20
65
46
40
50
47
26
26
47
48
28
29
Making calls
Volume control
During a call Loudspeaker
W
Web
Access points, see Access points
48
25
26
25
Copyright © 2004 Nokia. All rights reserved.
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