NJD Merlin User Manual

User Guide Merlin
Merlin
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Merlin User Guide
IMPORTANT
Installer and Users please note:
These instructions should be read carefully and left with the user of the product for future reference.
The Merlin must be installed by a competent electrician in accordance with the current IEE wiring regulations.
Connect the Merlin to the 230 Volt mains supply using the lead provided:
Brown = Live
Blue = Neutral
Green/yellow = earth.
The Merlin must be earthed for safe and reliable operation of the touch pads.
The Merlin is not fitted with a mains plug. This is because: a) it may be installed permanently b) it is an appliance for professional use. Connect the flexilight to the 3-pin XLR socket on the front panel. DO NOT connect the DMX lead to this socket.
Connecting the luminaires
Arrange the DMX controlled luminaires into four "chains" with a maximum of 32 items on each chain. Do this in such a way as to make the cabling easy. It is not necessary to arrange the items in order of DMX address, or to put items in one group of addresses on a particular chain. Unless you are using a very small number of luminaires, say less than 8, it is a good idea to use more than one DMX chain because, in the event of a data fault due to a luminaire or cable, only a quarter of the light show will fail.
Connect the luminaires to DMX outputs of the Merlin (the four 5-pin XLR connectors on the rear panel) (data + = pin 3, data - = pin 2, earth = pin1). All four sockets output the same DMX data. A maximum of 32 DMX controlled items may be connected to each DMX output.
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SCREEN DATA ­DATA +
User Guide Merlin
DMX OUT
DMX IN DMX OUT DMX IN DMX OUT DMX IN DMX OUT DMX IN DMX OUT
CONTROLLER
Do not connect one output to another
Do not form a loop by connecting the last DMX item in the chain
back to the Merlin.
Do not form branches in the chains.
Use a good quality screened-twisted-pair cable suitable for data use.
Place a DMX line terminator on the last luminaire in each chain. A
terminator is a 120W resistor connected across the Data+ and Data− lines of the DMX connection. Some luminaires have automatic terminators, and some have a switch to turn the terminator on and off. If the luminaire has a terminator switch, make sure that it is ON for the last luminaire in the chain, and OFF for ALL others.
Set all the DMX address switches on the luminaires that you are using to the address you wish to use to control the item. The instructions to do this are contained in the user guides for each luminaire. As they vary from luminaire to luminaire and manufacturer to manufacturer it is not possible to fully describe how to do this in this user guide. As a general rule, there are switches labelled 1, 2, 4, 8, 16, 32, 64,128 and 256 (although not all these may be present). Always refer to the numbers printed on the label above the switches, not on the switches themselves.
Add up all the switches that are switched on, and
1248163264
add 1, to give the DMX address. This applies to all
128
256
NJD luminaires that are fitted with DIL switches. The example shows a DMX start address of 73
If the memory card is plugged in, it will be loaded as soon as power is applied. If you do not wish to load the memory card, do not plug it in
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Merlin User Guide
before switching on. (This allows an automatic load to be carried out at power-on to remove invalid scenes which the Merlin cannot process)
Connecting other inputs
Midi interface
If Midi control is being used connect to the 5-pin 180° DIN socket.
Remote Control Interface
1 2 3 4 5
If the remote control interface is to be used, connect volt-free switch contacts such as a foot switch, to the 9-pin D-socket on the rear panel.
Common = pin 1 Input 1 = pin Input 2 = pin 2 Input 3 = pin 7 Input 4 = pin 3 Input 5 = pin 8 Input 6 = pin 4 Input 7 = pin 9 Input 8 = pin 5
When the switch contacts close they should connect one of the inputs to the common terminal.
The remote control inputs have the same effect as the flash pads. Closing a switch connected to remote input 1 is the same as touching the FLASH pad below slider 1. Input 2 corresponds to slider 2 etc.
If a latching switch is used, it will have the same effect as touching the LATCH pad.
6 7 8 9
RS232 interface
The 5-pin domino pattern DIN socket is for an RS232 interface, which is not as yet implemented.
It is intended to produce a computer-based editing suite for use in conjunction with the Merlin, this will connect to the Serial port of the computer.
Connecting a sound input
Connect a sound input of any level from 775mV rms (0dBm) (the output level of the tape output of a mixer) to 60V rms (the speaker output of a 450W per channel amplifier) to the phono socket on the rear panel. The signal is connected to the centre pin and earth to the outside. The output of a mixer that
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Ground
(Screen)
(Core)
Signal
User Guide Merlin
connects to the power amplifier may have too low a level to operate the sound level if the master control is not turned up.
The sound input allows the Merlin to animate programs to synchronize to the bass beat of the music. When a sound signal is present, the green led in the SOUND pad will flash in time to the bass beat of the
music, except when writing programs.
Setting the Merlin DIL switches.
These switches are located underneath the front edge of the Merlin fascia at the left hand side. They do not set DMX channels, they control the way that the Merlin displays certain items, and the way it is operated from MIDI. Switches 1 to 4 of the first group of switches set the language. Languages available at present are shown overleaf:
Other settings of the switches will give an English display. Switches 5 and 6 set the way that the Merlin displays channel levels.
For the moment set these 5=Off and 6=On to give a decimal display. Switches 7, 8 and 16 arenot used at present. Switches 9 to 15 set the Midi channel and note numbers that the Merlin
responds to, if you are not using Midi control, these do not need to be set.
Switch 1 Switch 2 Switch 3 Switch 4 English On On On On Danish On Off Off On Dutch On On Off On French Off On On On German On Off On On Italian Off Off Off On Norwegian Off On Off On Spanish On On On Off Swedish Off Off On On
The MIDI channel and the note number of slider 1 are set on switches 9 to 15 (switches 9 -15 are in the second group of eight switches - refer to the rear label) Note number 60 is Middle C (C3), An octave below is
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Merlin User Guide
48 (C2) and an octave above is 72 (C4) Sliders number 2 to 16 correspond to the next 15 notes (on a chromatic scale) following the note number set.
Note number slider 1
Switch 15
Switch 14
Switch 13
1 On On On 16 17 On On Off 32 33 On Off On 48 49 On Off Off 64 65 Off On On 80 81 Off On Off 96
97 Off Off On 112
113 Off Off Off 128
Note number slider 16
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User Guide Merlin
Midi Channel number
1 On On On On 2 On On On Off 3 On On Off On 4 On On Off Off 5 On Off On On 6 On Off On Off 7 On Off Off On 8 On Off Off Off 9 Off On On On 10 Off On On Off 11 Off On Off On 12 Off On Off Off 13 Off Off On On 14 Off Off On Off 15 Off Off Off On 16 Off Off Off Off
Switch 12
Switch 11
Switch 10
Switch 9
OPERATION
At this point the Merlin may be switched on. All leds will be lit for a second and then a welcome message will be displayed. When this disappears, the normal working display will replace it. If the displays are not legible, or nothing is displayed, then adjust the contrast controls on the rear panel for the best legibility. There are two contrast controls, one for each display. The Merlin is now operational. Throughout this manual, the names of touch pads will be printed like this: ENTER,
and examples of the Merlin's text displays like this: C001 If the welcome message is not in the correct language, go back to the
section on setting switches 1 to 4. After changing the switches, turn the power off and on again in order to initialize any special characters such as é, ß or ö correctly. (Don't forget to remove the memory card if you do
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Merlin User Guide
not wish it to be automatically loaded when power is switched on) The display should now show C001 above the first slider, C002 above
the second, C003 above the third, and so on up to C016 above the sixteenth slider. These indicate the first slider operates channel 1 (C001), the second, channel 2 (C002), the third, channel 3 (C003) and so on up to the sixteenth slider which operates DMX channel 16 (C016). These are called the "slider allocations"
If a lighting effect is set to operate on any of the first sixteen channels, it can now be operated manually, by using the relevant sliders. The NJD Predator HX intelligent scanner will be used as an example throughout this manual; other NJD luminaires operate either identically or very similarly. If the DIL switches on the luminaire set it to operate on channel 5, then slider 5 (with C005) displayed above it will move the mirror horizontally, slider 6 will move it vertically, slider 7 will change the colour and slider 8 switch the lamp on and off and change the gobo. Set slider 8 to a central position to turn on the lamp in order to see the other effects.
To control the mirror position from the joystick instead of the sliders, touch the joystick allocation key above the C005 slider twice (to set joystick x axis - LED glows red) and above the C006 slider once to set joystick y axis (LED glows green). Move the slider to zero. The mirror position can now be set using the joystick instead of the sliders.
The joystick can be used simultaneously to control the x and y movement of several luminaires. An offset distance can be added to the joystick position by moving the slider position away from zero. This may reduce the overall scan angle achievable.
If however, the Predator was set to operate on channels 129 to 132, it is not possible to operate it using the sliders set as supplied. It may be operated from any of the sixteen sliders by changing the Slider allocation.
Changing the Slider allocation
The slider allocation is the four-character display above each slider which shows which channel, scene or program it is operating. C001 represents channel 1, S654 represents scene 654, P044 represents program 44.
Choose a group of four sliders that you wish to use to operate the
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User Guide Merlin
Predator, say sliders 9 to 12.
touch the < or > keys until the cursor (flashing black block in the
display) appears above slider 9. Then touch DIGIT, to move the cursor to the zero.
Now using the "joystick allocation" keys (which now have become
numeric keys once "DIGIT" has been touched) type "1" "2" "9". "C129" should now appear above slider 9, instead of C009. If a
mistake is made, touch digit until the underline cursor is below the incorrect digit, and then touch the correct number. This slider will now operate channel 129.
Move the cursor to slider 10 using the > key, touch digit and type
"130". (To enter a zero, touch the joystick allocation pad labelled
10)
Repeat for sliders 11 and 12 and channels 131 and 132.
The sliders will now operate the Predator as before. To change the joystick allocation, touch DIGIT until the cursor returns to the C and changes from and underline to a black block. The joystick allocation keys will now change the joystick allocations as before. You can now allocate sliders to any channel you wish to control. As the Merlin only has 256 channels, you cannot allocate a slider to a channel number more than
256. If this is attempted, the allocation will change to C256. This may happen whilst changing an allocation from say C077 to C211. After the "2" is touched you would expect the display to read C277, but this
channel is not available, and C256 is displayed. Just continue to type the "11".
If more than one slider is allocated to the same channel (two sliders have C001 displayed above them) then no harm will be done, whichever is at the higher setting will control channel 1.
The LATCH and FLASH pads perform the same function as moving the slider to full level: touch the latch or flash pad on the slider
used for the mirror x axis, and see the mirror move to full deflection.
Keyswitch.
The keyswitch prevents unauthorized access to editing functions, but still allows the sliders, LATCH and FLASH pads to be used normally.
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Merlin User Guide
In order to proceed any further with programming the Merlin, the Authority keyswitch must be turned clockwise.
Storing a scene:
Any combination of channels allocated to the sliders making a certain lighting display or pattern can be stored as a "scene".
First make sure that the authority key switch is in the clockwise
position.
Then touch the "STORE" key, and "Scene to Store:" will be
displayed as a prompt for the scene number you wish to use to store this scene.
Type in the scene number using the numeric pads (1 to 10, with 10
representing 0 of the joystick allocation pads). There are one thousand scenes available. The first one is scene zero S000 and the last S999.
Then select the sliders you wish to include in the scene by touching
the latch pads on the sliders. If the scene includes just the position, colour and gobo of the Predator HX, then select just the four sliders which control it. If it includes the position, colour and gobo for two Predators, include all 8 sliders.
Touch "STORE" again, You can now choose whether the scene is to
be non-dimmable, dimmable or fading. For the moment, choose "dimmable" by touching the DIM pad.
At this point the scene can be given a name:
Touch the NAME pad.
Then use the LATCH and FLASH pads to type the scene
name, of up to twelve characters; if numbers are required, the first nine joystick allocation pads allow the numbers 1 to 9 to be typed. The DEL pad deletes the last character typed.
When the name has been typed, touch the NAME pad again.
Touch "STORE" again the scene is now stored.
Always keep a record of the last scene number used, to avoid the possibility of accidentally overwriting your programming. Keep regular backups on a memory card.
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User Guide Merlin
Replaying a scene
To replay the scene, choose a slider that is not being used, and allocate the scene to it.
Move the cursor to it using the < and > keys.
Then touch the "CHANNEL/SCENE/PROG" key until S
(for Scene) appears as the first character of the display above the slider.
Then touch DIGIT and type in the scene number using the
numeric pads. If you stored scene 1 the display should read S001. touch the "LATCH" pad and the Predator should move to the position/colour/gobo that you stored.
Make sure that the sliders that control the Predator individually are set to zero, as they will override the scene.
Touch "LATCH" again and the Predator will turn off.
Now move the slider for S001 slowly from zero. The Mirror will move from the bottom left corner to the position stored and the colours will change slowly from magenta. This is the effect of a dimmable scene. If the scene had been stored as non-dimmable, the mirror colour and gobo would remain off and then take up the position stored as soon as the slider reached half of full level.
Using Fade
If a fade rate is set, the scene will fade in or out at the rate set. This allows a smooth fade-in or fade-out to be achieved simply by touching the LATCH pad of a slider operating a scene. The time displayed
assumes that the scene will fade from fully off to fully on. If it is not fading as far, it will take correspondingly less time to achieve.
The "Auto" setting achieved by rotating the SPEED/FADE RATE control fully anticlockwise allows the Merlin to calculate the fade rate automatically whilst running programs. The fade rate is adjusted so that the fade takes exactly the length of the program step to complete, allowing continuous smooth movement of mirrors in intelligent lighting. This applies only to fixed speed, variable speed or timed programs. Automatic fading is not available for obvious reasons on single step and sound animated programs.
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