Nintendo Video Games 1.13 User Manual

__________ T H E L E G E N D O F /\ \ _________ ____ _________ _________ \ \_____ \ /\ ____\/\ \ /\ __ \ /\ ___ \ \/_____/ / \ \ \___/\ \ \ \ \ \ \ \ \ \ \ \ / / \ \ \___ \ \ \ \ \ \ \ \ \ \__\ \ / /_____ \ \ __\ \ \ \ \ \ \ \ \ \ ___ \ /\ \ \ \ \_/__\ \ \____\ \ \__/ /\ \ \_/\ \ \ \_________\ \ \_______\\ \________\ \______/ \ \__\\ \__\ \/_________/ \/_______/ \/________/\/_____/ \/__/ \/__/
-= A L I N K T O T H E P A S T =-
,---------------------------------------------------------------------­. | FAQ/Walkthrough || Version 1.13 || June 18, 2004 | |---------------------------------------------------------------------­| | by Michael Gonzalez (Coffee) <mpgonzalez@gmail.com> | | http://www.geocities.com/coffeefaqs | '---------------------------------------------------------------------­'
Contents:
1) Introduction
2) Story
3) Controls
4) Walkthrough
5) Bosses
6) Heart Piece Locations
7) Items
8) Secrets
9) Credits & Info
Version 1.13 (06/18/2004)
- Changed email address (Gmail!)
Version 1.12 (03/13/2003)
- Removed game credits to avoid controversy :P
Version 1.11 (11/25/2002)
- Formatting changes
- Updated website URL
Version 1.1 (11/17/2002)
- Added game credits
Version 1.0 (03/30/2001)
- Ladies and gentlemen, the FAQ is done
Version 0.9 (03/23/2001)
- Walkthrough *almost* complete
- Heart Pieces are complete
- Expect another update very very soon!
Version 0.6 (12/31/2000):
- Walkthrough is done up to the Turtle Rock dungeon.
,---------------------------------------------------------------------­. | 1) INTRODUCTION | '---------------------------------------------------------------------­'
- The Legend of Zelda: A Link to the Past -
What a game. This game was released way back in 1992 and I still find myself coming back to it almost 10 years later. Can you think of any other game that does that to you? Not many. Not many people will argue with me when I say that The Legend of Zelda: A Link to the Past is still one of the greatest games of all time.
I always say that Nintendo takes special pride in the Zelda series. Every single Zelda game that Nintendo churns out is a finely tuned gaming masterpiece. No matter what the system, no matter what the limitations, it comes out as an amazing game. Nintendo has brought the Zelda magic to 8-bit, 16-bit, 64-bit, and even portable systems. If you ask me, I say that this one is the best.
The level design is the best of any game I've ever played, the graphics are clean and colorful, the music is dramatic and memorable, and the challenge is just right. It's perfect in almost every area, and it all comes together to produce a pinnacle of all video gaming.
,---------------------------------------------------------------------­. | 2) STORY | '---------------------------------------------------------------------­'
[This is the excellent story taken directly from the instruction booklet. To see the full manual, check out www.world-of-nintendo.com. For the full story of the legend of Zelda, check out The Zelda Headquarters (http://www.zhq.com).]
To set the stage for this adventure of the legendary Hero of Hyrule, it will be informative to delve into the Triforce myth, an ancient epic about the creation of the world that is still believed in the land of Hyrule. Every culture has such myths and theories about the creation of their worlds, and it can be beneficial and entertaining to examine them in detail, for they often affect the present day social structure. The legends say the mythical gods of Hyrule had as their chosen people the Hylia. These ancient people left scrolls that are the primary source of the legends.
-= THE CREATION OF HYRULE =-
According to the Hylian scrolls, the mythical gods descended from a distant nebula to the world and created order and life. The God of Power dyed the mountains red with fire and created land. The God of Wisdom created science and wizardry and brought order to nature. And the God of Courage, through justice and vigor, created life - the animals that crawl the land and the birds that soar in the sky. After the gods had finsihed their work, they left the world, but not before creating a symbol of their strength, a golden triangle known as the Triforce. A small but powerful portion of the essence of the gods was held in this mighty artifact, which was to guide the intelligent life on the world of Hyrule.
Although it was an inanimate object, the Triforce had the power to bestow three titles which gave the person who received them great powers: "The Forger of Strength", "The Keeper of Knowledge", and "The Juror of Courage". From its hiding place in the so-called Golden Land where the Gods placed it, the Triforce beckoned people from the outside world to seek it in the hope that someone worthy of these titles would find it. With their magic infused blood, the Hylian people were endowed with psychic powers and skill in wizardry. It was also said that their long, pointed ears enabled them to hear special messages from the gods, so they were heldin high esteem by many people in Hyrule. Their descendants settled in various parts of the world and passed on their knowledge and magical lore to all people. But in its passing, the lore was often distorted or lost altogether.
-= GATES TO THE HOLY LAND =-
In Hyrule, there are many Hylian buildings which are mentioned repeatedly in the legends. These buildings, which now lie in ruin, pale shadows of their former splendor, are closely tied to the Triforce. Some were even said to house the Triforce...
If it were only a symbol of the gods, the Triforce would be coveted by many. But a verse from the Book of Mudora (a collection of Hylian legends and lore) made the Triforce even more desirable:
In a realm beyond sight, The Sky shines gold, not blue. There, the Triorce's might Makes mortal dreams come true.
Many aggressively searched for the wish-granting Triforce, but no one, not even the Hylian sages, was sure of its location; the knowledge had been lost over time. Some said the Triforce lay under the desert, others
said it was in the cemetary in the shadow of Death Mountain, but no one ever found it. That yearning for the Triforce soon turned to lust for power, which in turn led to the spilling of blood. Soon the only motive left among those searching for the Triforce was pure greed.
One day, quite by accident, a gate to the Golden Land of the Triforce was opened by a gang of thieves skilled in the black arts. This land was like no other. In the gathering twilight, the Triforce shone from its resting place high above the world. In a long running battle, the leader of the thieves fought his way past his followers in a lust for the Golden Power. After vanquishing his own followers, the leader stood triumphant over the Triforce and grasped it with his blood-stained hands. He heard a whispered voice: "If thou has a strong desire or dream, wish for it..." And in reply, the roaring laughter of the brigand leader echoed across time and space and even reached the far-off land of Hyrule. The name of this king of thieves is Ganondorf Dragmire, but he is known by his alias, Mandrag Ganon, which means Ganon of the Enchanted Thieves.
-= THE IMPRISONING WAR =-
I do not know what Ganon wished for from the Triforce. However, in time evil power begain to flow from the Golden Land and greedy men were drawn there to become members of Ganon's army. Black clouds permanently darkened the sky, and many disasters beset Hyrule. The lord of Hyrule sent for the Seven Wise Men and the Knights Of Hyrule, and ordered them to seal the enterance to the Golden Land.
The Triforce, being an inanimate object, cannot judge between good and evil. Therefore, it could not know that Ganon's wishes were evil; it merely granted them. Suspecting that Ganon's power was based on the Triforce's magic, the people of Hyrule forged a sword resistant to magic which could repulse even powers granted by the Triforce. This mighty weapon became known as the blade of evil's bane, or the Master Sword. It was so powerful that only one who was pure of heart and strong of body could wield it. As the Seven Wise Men searched for a valient person to take up the Master Sword, Ganon's evil army swarmed from the tainted Golden Land into Hyrule and attacked the castle. The wise men and the Knights Of Hyrule combined forces to wage war on this evil horde.
The Knights took the full brunt of the fierce attack, and although they fought courageously many a brave soul was lost that day, However, their lives were not lost in vain, for they bought precious time for the Seven Wise Men to magically seal ganon in the Golden land. All of Hyrule rejoiced at the victory that upheld peace and order over Ganon's evil and chaos. This war, which had claimed many lives, became known as the
Imprisoning War in stories told in later centuries.
-= THE COMING OF THE WIZARD =-
Many centuries have passed since the Imprisoning War. The land of Hyrule healed its wounds and the people lived in peace for a long time. Memories of the vicious Imprisoning War faded over the generations...
So it is no surprise that no one was prepared for the new disasters that have recently struck Hyrule. Pestilence and drought, uncontrollable even by magic, revaged the land. The king of Hyrule, after counsel with his sages, ordered an investigation of the Imprisoned Dark World (as the Golden land had come to be known) but the wise men's seal was apparently intact. he offered rewards for anyone who could find the source of these troubles. In answer to these summons a stranger named Agahnim came and quelled the disasters with a previously unseen form of magic. As a reward, the king gave him a new position as chief advisor and heir to the Seven. Masses proclaimed him their hero. Peace had returned to Hyrule... or had it?
Of late, rumors have traveled their whispering path with alarming frequency. Rumors saying Agahnim now rules the country with his magic... Rumors of strange magical experiments in the castle tower at night... The people of Hyrule were gripped by dread.
-= PROLOGUE =-
One night, a girl's voice awakens you from your sleep.
She telepathically pleads.
You jump out of bed not knowing whether the voice was part of a dream or reality. Upon leaving your bed, you find your uncle, who should be fast asleep at this time, preparing to go out, girded for battle.
"I'll be back by moring," he says as he departs. "Don't leave the house."
You watch him leave with the family sword in hand and shield on arm. This night is like no other... Who is Zelda? Where had your uncle gone and for what reason?
And so, on an ill-fated night, a new chapter in the legend of Hyrule's hero begins- a new chapter in The Legend of Zelda!
,---------------------------------------------------------------------­. | 3) CONTROLS | '---------------------------------------------------------------------­'
Control Pad - With the Control Pad you can move your character in eight directions including up and down stairs. It's also used for moving the cursor in menus.
A button - A multi-purpose button. It's used for picking up objects, running (when you get the Pegasus Boots), talking to people, swimming (when you get the flippers), reading signs, grasping, and opening chests.
B button - Using the sword. Press and hold the button to charge the sword, then release for a spin attack. It's also used to confirm choices on the menu screens.
Y button - After you assign a weapon to this button at the sub-menu screen, press Y to use it.
X button - Press to view the overworld map. If you're in a dungeon, you'll view a dungeon map.
Start - Press to switch to the Sub Screen. You can then select items to be used with the Y Button or check the status of your equipment.
Select - The select Button lets you end the game and save data.
,---------------------------------------------------------------------­. | 4) WALKTHROUGH | '---------------------------------------------------------------------­'
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<< RESCUE THE PRINCESS >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
-- LINK'S HOUSE --
"Help me. Please help me. I am a prisoner in the dungeon of the castle. My name is Zelda. The wizard, Agahnim, has done something to the other missing girls. Now only I remain. Agahnim has seized control of the castle and is now trying to open the seven wise men's seal. I am in the dungeon of the castle. Please help me."
Yes, your first task of the game is to save the princess. It's ironic, I
know. After you wake up, your uncle departs with the sword and tells you not to leave the house. Yeah right. Take the lamp from the treasure chest and go out.
Guards are restricting your area to a little space in front of the castle. Go north from your home and cross the bridge to the castle. There's a guard blocking the main entrance, so follow the stone path to his right and go around the side of the castle until the path comes to a dead end. Toss aside the bush (with the A button) and drop into the hole.
-- HYRULE CASTLE --
You're now in the basement of Hyrule Castle. There's your uncle! Talk to him and he'll give you your basic sword and shield. Apparently, he dies at this point (I'm assuming that he died, since you can't talk to him anymore, but you'll strangely see him again at the ending). Go onward to the next room. Go collect a blue rupee from the chest at the right, and get some magic power from under the pots (you'll need this magic for the lamp). Go south and out the door.
You're back outside! Cut away a few bushes and enter the castle through the main entrance, killing any guards you meet along the way.
Now this is royalty! The whole castle is swarming with guards, so always be prepared. Enter the door at the right side. Continue following the red carpet until you reach some stairs leading down with some statues at the sides. Go down there into the Hyrule Castle dungeons.
Murder the guard in the room and collect the key that pops out of him. Open the chest to get a map of the castle. You can press X at anytime to see it. You your key to open the locked door and continue. This is a rather fun room. I like hitting the guards with the sword so that they fall into the bottomless pit. Bwa ha ha! Ahem -- continue through this straight-forward room and go through the door at the rop left.
Kill the lone guard in this room to open up the doors. Head to the room at the right. Open the chest and you'll recieve the boomerang, one of my favorite items. It stuns enemies and returns to you without using up any magic. Try it out on this guard! Defeat him to get a small key, then return to the previous room. Use the key to go north through the locked door. Then keep going until you reach the large room of B3.
Defeat the green solder. To defeat this semi-boss with the ball and chain, I suggest throwing pots at him. It's much quicker and safer that way. When he's defeated, get the big key and use it to open up Zelda's
cell. Talk to her. When she's done bitching, she'll follow you back up to the first floor. Don't forget to get the rupees from that chest.
Make the journey all the way back to the first floor. You'll know that it's the first floor when everything looks rich and royal again. Go around to the large room you were in when you first entered the castle. >From there, go up the stairs and north to the throne room. Go to the back of this room and Zelda will give you instructions to help push from the left. Get to the left side and push it to the right to reveal a secret passageway! Get in there.
This is apparently the sewer system. And it's pretty dark. You can't see more than a few feet in front of you. If you really want the whole room to be lit up, use your lamp on the torch things in the rooms. Even that light will go out in a few seconds. Beware of rats and go down the stairs at the top right.
Snakes! Get past them and go even deeper down the stairs. The door here is locked. Get the key from the chest at the right, then continue north through the door.
After you get through the sewers, you'll be very close to the sanctuary. Be careful! Keep going, the door is at the north side of this room. In the next room, the door is locked...and the key is in one of the rats. Yeech. Defeat the rats until you find the one with the key, then continue through the door.
Ahh...a fully lit room feels so refreshing after those dark sewers you just went through. But this is no time to relax. Push aside the blocks at the north side and continue up the stairs. Keep going until you get to the room with two switches. There's no real need to defeat any rats. The correct switch to pull is the one at the RIGHT. Walk up to it, hold a, then pull back to open the door. Don't pull the switch at the right unless you want it to rain snakes. Go through this final door and you will finally be in the sancuary.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<< THE FIRST PENDANT >>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
-- SANCTUARY --
Zelda and the sage will tell you a lot of stuff about what's going on and what you should be doing next. The sage tells you to go to Kakariko Village to meet the elder there. Before you do that, open the treasure chest to get a whole heart container, bringing your total capacity up to 4 hearts. Now get out of the sanctuary.
Hey, it stopped raining. Follow the first path south, then head west. Remember that you can always look at the map (press X) to check your
position whenever you get lost. Right now you're going to the village at the west side. Follow the dirt path until you get there.
-- KAKARIKO VILLAGE --
There are a lot of things for you to do in Kakariko Village. I'll just discuss the important ones...
Get a bottle: At the south side of the village there's a long vertically aligned house. This is some kind of bar. There's a back entrance to this house, even if you can't see it. Go in there through the back door. Toss aside the pot and open the treasure chest...there's a bottle inside! This will be useful for storing all kinds of neat stuff.
Get another bottle: In the village there's a merchant sitting on the floor selling a wide variety of goods. Well, actually, all he sells is bottles...and he only has one for the low low price of 100 rupees. If you have the money, get it from him! If not, just come back later.
Get the bug catching net: In the center of the village, there's a house with a blue roof and bushes growing beside it. Inside, there's a sick boy in bed. If you have a bottle, and only if you have a bottle, he will give you his bug catching net. This is useful for catching bugs or faries.
Go to the elder's house: At the top of the village there's a long house with a red roof and two doors. Enter the door at the right. This lady here isn't the elder, although she is very old. This must be his wife. She tells you a bunch of stuff, but nothing useful at all. There's another boy in the village that watches over the chickens. He knows where the elder is, and he'll even mark his location on your map...
Okay, that's all the important stuff in the village. Now it's time to go meet Sahasrahla.
-- GOING TO THE EASTERN PALACE --
Exit Kakariko Village from the south. Continue going south, then follow the dirt path going east. Continue going east...past your house...then go north across the bridge. Immediately follow the dirt path going east, then go up to enter the maze-like ruins surrounding the Eastern Palace.
You should probably talk to Sahasrahla first. Make your way through these maze-like ruins to find his house (it should be marked with an 'X' on your map if you talked to that boy). After talking with him, you can
bomb the wall at the back to find a secret room with a lot of rupees. Leave his house.
Now go on to the Eastern Palace. It's at the north-east corner of these ruins. It should be easy enough for you to get to by yourself (meaning I'm too lazy to give you directions). Those statue guys that come to life, although they just seem to bounce off of your sword, can be defeated if you hit them enough. They can also be stunned by the boomerang. Now it's time to enter the first dungeon...
-- THE EASTERN PALACE --
First, pick up the pot in front of you, revealing a switch. Step on that switch to open the door. Go ahead to the next room. Defeat these pitiful enemies and step on the tile that sticks out to open the doors. Proceed...
There are cannonballs coming out from the other side of the room. Occasionally, a hugecannon ball comes out. You need to go through that corridor moving left and right to avoid that cannonballs. When the big cannonball comes at you, hide in the little spaces at the sides. When you get to the end, you can take the path at the left to get to a chest and pots with LOADS of rupees! Then go back and exit the room through the north exit.
Take the left path when you get to a fork. Toss aside the pots, hit the raised tile to open the door, and continue to the next room. Defeat the skeleton guys (a.k.a. Stalfos) if you want to, then go right on ahead to the next room.
Ack! Stalfos popping out of the ground! You need to kill all four of them to open up the doors again. I find it more convenient to throw pots at them. A single pot is all it takes to send them to the afterlife. Go north to the next room.
The chest here holds the compass, absolutely worthless if you're using this FAQ. In the next room, you can use the triangle tile to contact Shahasrahla. Go on to the big open room. You can't open that chest unless you have the big key, which you do not, so just go on to the next room.
Soon you'll get to a circular shaped dark room. Those red bubble things are chasing you around, so don't waste time. You need to hit the switch to open the door at the right, then go in. One of the pots at the right holds a small key. Get it, and return to the previous room. Go around and use the key to go through the locked door at the left.
Continue until you get to a room with red bubbly things spinning around a pot. You need to defeat every enemy in this room (besides the bubbly things). Defeat the two Tangela-like enemies, the two stalfos, and the
cyclops. To defeat the cyclops, you need to wake him up and hit him in the eye. It takes a lot of hits, but he'll die eventually. Now that the red bubbly things are away from the pot, lift it to reveal the switch. Step on the switch to make a chest appear. Then open the chest to finally get the big key. Use it on the locked door at the top of the room.
Push the block and continue up, then go right to be back in the big open room. Now that you have the big key, open up the big chest to find... the Bow! Stalfos will drop from the sky and the heads will chase you. Quickly go up through the big door at the north side.
Another dark room! Defeat the "Tangelas" to get them out of your way. One of the cyclopses has a small key. Defeat them and get that key. Use it to enter the door at the top-left.
Throw away the bottom-left pot to reveal a switch, then step on it to open the door. Continue to the next room. Try out your bow and arrows on these cyclopses. It only takes a single arrow to the eye to take him out. Hit the switch at the bottom, then proceed...
Ahh! Cannonballs everywhere! Be careful and hit the upper-left switch, then go on. Kill both of the stalfos and the red cyclops (you need two arrows for him).
Kill all six "tangelas" and the two red cyclopses. Perhaps it would be easier and safer if you brought them down and seperated them before attacking. If you need supplies, check the pots all around the room.
If you're all set, go to the next room for the boss: ARMOS KNIGHTS. See the boss section for all the juicy erotic details about defeating them. After the battle, get the heart containter and the pendant of courage. Two pendants remain! You are transported out of the Eastern Palace...
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<< THE SECOND PENDANT >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
-- GETTING THE PEGASUS BOOTS --
Before anything else, you should return to Shahasrahla's house. (note: now you can kill the Armos statues with a single arrow). Now that you have the pendant of courage, he will give you the very useful pegasus boots (hold A for a short while to use them). He also tells you more about "the legend". Now it's time to get to book of Mudora.
-- GETTING THE BOOK OF MUDORA --
Get out of the Eastern Ruins and go all the way back to Kakariko Village
(I'm sure you remember the way). In the area a little bit south of the village, there's a house with a book above the door. This is the library. Go inside...
See that green book on top of the shelf? That's the Book of Mudora...and you can't reach it! It's wierd how such a simple problem like this can become so hard to solve in the game. Ram into the shelf with your newly aquired Pegasus Boots and it wll drop to the floor. Yahoo! Now you have all the items you need to get through the Desert Palace.
-- GOING TO THE DESERT PALACE --
Now it's time to go to the second dungeon. Go to your house (you know where your own home is, don't you?), then go straight south from there to a swampy grassy place. From there, head west until you get to the desert (you'll know it's the desert because there's sand, duh).
Go through the desert and avoid the enemies (or fight them if you want, I don't care either way). Keep going until you reach a big dark-green platform that is the entrance to the desert palace. It's found on your map. There's an ancient Hylian inscription on the stone slab in the middle. You can't read it normally, so you need to use the book of Mudora to translate. "To open the way to go forward, make a wish here, and it will be granted". Link makes his wish and miraculously, the stone heads move around, uncovering the entrance. Go right ahead to enter your second dungeon, the Desert Palace...
-- THE DESERT PALACE --
Go up until you get to a laser-eye statue. This statue has an eye that goes around it, and a laser shoots out of the eye when it's facing you. Be careful around him...a hit from that laser takes away an entire heart! Toss aside the pots at the left and continue through the north door.
Be careful around these enemies, defeat them if you want. Throw away the pot at the top center to reveal a switch, then step on the switch to make a chest appear, then open the chest for the map. Go back down to the large room.
Go the the upper left corner of this room, then go through the north door. Be careful with the laser-eye statue! To get that key on the torch, ram into it with the pegasus boots. Collect the key and return to the previous room.
Go around to the left side of this large room and use your small key to enter the locked door. In this room, kill all the enemies (except for Mr. Laser-Eye) to open the door. Get the compass from the chest, then
continue on to the next room. It can be a little tricky to get past those cannonballs shooting across the room, so be careful about that. Open the chest to recieve...the big key! Go back down (past those damn cannonballs again) until you're back at the large room.
Go around to the upper-left corner of the large room, then enter the door at the left. Another laser-eye statue! Lift up the pot at the upper left of the statue to reveal a switch, then step on it to open the doors. Go to the next room. Open the big chest to recieve the power glove. This useful item allows you to pick up stones and other heavy stuff. Return to the large room.
Go down to the bottom-left corner of the large room, then go left to the next room. If you push the third block from the left, you can open the door and go north to a room full of fairies! I suggest filling up your bottles with them (catch them with the bug-catching net). If you're done with them, go south to the outside...
You can continue going south along the ledge to get an easy piece of heart. Then go north, to a cave surrounded by stones. Now that you have the power glove, you can pick up these stones and uncover the entrance to that cave! Go inside...
This is the second part of the Desert Palace dungeon. Push the center block of the right group of blocks to open the door and continue.
Magical tiles come out of the floor and start attacking you! Protect yourself from them by hitting them with the sword or just by getting out of their way. Lift the pot in the bottom-left corner to get a small key, and use it to open the north locked door.
Keep going. Once again, defeat all the enemies in the room to open the door. The next room is infested with those laser-eye statues. Be very careful around here. There's a key hidded under one of the pots. Find it and use it to open the locked door at the north side.
Here's another room with those crazy flying tiles. The key is hidden in the upper-right pot. Use it to go on to the next room. Now defeat this red cyclops with two arrows to his eye. A dead end? Nope. Use your lamp to light the four torches in this room. The whole wall moves aside to reveal a big door.
Go through this door to face the boss: LANMOLAS. As usual, the details about them are in the boss section. When you're all done playing with them, pick up the heart container and the pendant of power. Only one pendant remains! You are transported out of the Desert Palace...
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<<< THE THIRD PENDANT >>>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
-- GETTING THE MAGIC POWDER --
I think right now would be an appropriate time to get the magic powder. The magic powder is a completely optional item that can come in handy very often in your adventure. If you already got the magic powder, you can skip this part.
Go to the Lost Woods north of Kakariko Village. Look around the forest until you get to a mushroom squirming around. You can find it right in the center of the forest. Pick it up.
Now exit the forest. Head east on the dirt path, passing the Sancuary, and cross the wooden bridge. Go north and follow the path until you get to a little hut with a witch standing by the entrance. This witch wants your mushroom. Give it to her by using it on her like an item. "Come back to the shop later for something good".
Follow the path back one screen, then immediately come back and enter the which's hut. There's your magic powder. Pick it up! This is useful for making the red bubbly enemies turn into fairies, and for doubling you magic capacity later in the game.
Your next task is to get the flippers.
-- GETTING THE FLIPPERS --
Go to the north-east part of Hyrule until you reach the Witch's Magic Shop. Pass that and you'll find a huge rock blocking your way. No problem...you have the power glove, remember? Pick it up with the A button and toss it aside. When you get to a bunch of green rocks blocking the path, dash into them with the pegasus boots.
Keep going on the path until you reach the water area. Then go north to reach the Zora's Waterfall area. This place is infested with little Zoras that shoot fireballs at you. Be careful. Since you don't have the flippers yet, you can only stay on shallow water.
When you reach a fork in the path, go north. When you get to another fork, take the lowest route. Continue until you reach a big waterfall.
*rumbling sound*. Introducing......King Zora! Tell him you want the
flippers. This capitalist bastard isn't letting them go for free. You'll need to pay a whopping 500 RUPEES! That's a lot of money, but you'll need to pay up. These flippers allow you to swim in deep water.
Before you leave this place, look around for the piece of heart.
-- GETTING SOME UPGRADES --
Now keep going south until you reach the land. But first, go to the
small waterfall at the top-left. You can go inside it to find a cave!
When you get close to the pool of water you'll be asked if you want to throw something in. Say yes, and throw in the boomerang. A fairie appears! When she asks if you were the one who threw in the boomerang, answer yes. Because you're an honest person, she'll give back an even better one. The red boomerang can reach all the way across the screen!
Next, throw in your shield. Do the same process and the fairie will give you the red shield. This one can protect you from fireballs.
-- GOING TO THE TOWER OF HERA --
Now it's time to head for the third dungeon of the Light World: The Tower of Hera. From Kakariko Village, head north-east around the edge of the Lost Woods. After you pass a V-shaped group of trees, there's a sign that reads "Do not enter Death Mountain without the King's permission!". Toss aside the large green stone there and enter Death Mountain.
Ack! It's dark again! Drop down the ledge and go right until you meet a lost old man. He's going to go with you up Death Mountain. Go right to the next room. Make your way through this room and listen to what the old man's has to say.
When you get outside, go right until you reach a little cave. You'll leave the old man here...and he gives you the magic mirror! If you ever need to refill your hearts, come here and talk to the old man to have your energy restored. You also get the option to start here when you turn on the SNES.
Continue going right, then up the ladder. When you get to a cave, ignore it and go left. Take note of the next cave you get to. Whenever you need to go back down the mountain, you go through this cave. Now go up this tall ladder.
Go right, past the cave, until you get to a wierd looking warp. There are a few warps like this hidden all around Hyrule. Entering them brings you into the Dark World. The Dark World is a sort of parallel universe to the normal world. This world is ruled by Ganon and infested with powerful monsters. To go back to the regular world (a.k.a. Light World), use the magic mirror that the old man gave you. But you cannot use it to go to the Dark World...you must use the warps to enter the Dark World.
So enter that warp. Since you do not have the Moon Pearl, which allows you to retain your regular form in the Dark World, you have turned into some kind of rabbit. When you are in the Dark World, you change into
what is truly reflected in your heart and mind. Apparently Link is a rabbit at heart.
Go left and stand in the Light colored floor where Spectacle Rock used to be. Use the magic mirror there to go to the Light World, and you should be standing on top of that rock. Collect the piece of heart and drop down at the other side.
Now go right a little bit and climb the steps to enter the Tower of Hera...
-- THE TOWER OF HERA --
Here's the 411 on those crystal orb thingys: All around this dungeon (and many other future dungeons), there are crystal orbs. When you hit them with the sword or boomerang, the blue and orange barrier blocks will rise and fall. The orb also changes color to show which blocks are lowered.
Okay, so hit the orb to make the blue blocks fall. Then go down the stairs at your left. Defeat the enemies here if you want. Hit the orb, get the small key, and hit the orb again to raise the orange blocks. Go back upstairs.
Hit the orb to lower the orange blocks, then go north. Open this chest to get the map. Go downstairs through the locked door at the top-left.
Here's more of those flying tiles. Guard yourslef from their attacks until they're all done. Hit the crystal orb to lower the blue blocks, then continue to the next room. Hit the orb (lowering the orange blocks) and go south to the next room. Defeat the stalfos here if you want, then light all four torches with your lamp. Open the chest that appears to recieve the big key. Go north, hit the orb, go west, hit the orb, and return to the second floor.
Now go upstairs again to the third floor. These enemies are a little tricky to beat. You'll bounch off of them when you try hitting them with the sword. Be careful not to fall into the holes (you will return to the first floor if you do). It takes three hits to kill them. Defeat them all in this room to open the doors, then continue to the next room.
Notice that star symbol on the ground? When you step on it, the holes on the floor change position. Make your way through this room and through the big door at the top. Also make your way through the next room, hitting the star symbols whenever necessary. Continue upstairs to the fourth floor.
Open the small chest in the center of this room to get the compass. Go up the stairs at the top-left to go to the fifth floor.
Now hit the star symbol beside the turning fireball thingy so that a 2x2 hole appears in the middle near the top of the room. Drop into this hole *from the north* so that you will fall to the fourth floor...right in front of the big chest! Open it to recieve this dungeon's treasure: The Moon Pearl. Hit the star and go back up to the fifth floor.
Now go up the stairs at the top-right of this room to face the boss: MOLDORM. Check the boss section for details, blah blah...you know the routine. When you're done sending him to the afterlife, get the heart container and the pendant of wisdom. You have all three pendants! You are transported out of the Tower of Hera...
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<<<<<<<< BATTLE WITH AGAHNIM >>>>>>>>>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
-- GETTING THE MASTER SWORD --
Go south and drop off the ledge, then go left. Climb down the tall ladder and enter the cave right beside it. Go through this simplistic, linear cave until you reach the outside again. Drop off the ledge to the grass.
Go north, passing the two lumberjacks, and east to enter the Lost Woods. Go in the general direction of north west. There are a lot of fake, imitation Master Swords in the woods. But don't be fooled, there's only one true Master Sword.
At the north-west corner of the woods, you'll come to a peaceful clearing with animals and birds. There's the Master Sword. At this point, I traditionally read the ancient Hylian inscription with the Book of Mudora. "The Hero's triumph on cataclysm's eve wins three symbols of virtue. The Master Sword he will then retrieve, keeping the knight's line true". Stand behind the sword and pull it out.
Shahasrahla contacts you telepathically. After chatting with him, let's go leave this forest. But as you leave, another message comes. This time from Princess Zelda. She's being kidnapped! Get to the Sanctuary immediately! (you know how to get there, don't make me spell it out for you)
At the Sanctuary, you find Zelda gone and the Sage lying on the floor. Seems like you came a second too late. The soldiers came and took Zelda to the castle. Now you'll need to go back to the castle, where our adventure began. This time, you can go in through the front door...
-- HYRULE CASTLE --
Upon entering Hyrule Castle through the main entrance, go through the door at the left side. Then go up the stairs and out the door to the outside roof of the castle. Go right a little bit to find some kind of magical barrier protecting the door. Your mighty new Master Sword can get rid of this thing in a single blow. Let's proceed...
Take note that a beam of energy comes out of your sword when you have full hearts. That's why it's especially useful to have full life and a constant storage of fairies in your bottles.
Go straight through the first room. In the next room, defeat the two guards to open the doors, then continue. Now defeat the two guards to make a chest appear. Open it for a small key, then use it to open the locked door and go on to the third floor.
I hate dark places. Go through this room through the door at the left. The next room is a maze. You should light the torches with your lamp to get a better view of things. Look around for the chest with the small key, then use it to get through the locked door at the bottom-right corner. Annahilate these guards and go up the stairs to the fourth floor.
Still dark. Defeat these two guards (if you want). It's help ful to stun one of them with the boomerang so you'll be free to fight the other one. Get through the next room, careful not to fall into the pit. Kill the guards in the next room to find a small key, then use it on the locked door to go upstairs to the fifth floor.
Light at last...how refreshing! Defeat everyone in this room to open up the doors, then continue. Repeat the process for the next room. The guard in the center of the next room holds a small key. Defeat him to get it, then use it to proceed to the next room. You can just ignore all three guards here and go upstairs to the sixth floor.
Move aside the statue and go ahead. Everything is really linear from here on. In the next room, carefully walk over the narrow strips of land and go upstairs to the seventh and final floor...
In the next room, you finally meet the man you have heard so much about, Agahnim...and the princess! "Behold! The last moment of Princess Zelda!" He makes Zelda disappear, then goes behind the curtains. Ha! What a dumb place to hide! Cut down the curtains and follow him.
Now it's time to fight. I consider him to be a boss, so go check out the boss section for details on defeating him. After he is defeated, he will use his last ounce of energy to draw you into the Dark World...
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