PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THE NINTENDO GAMECUBE
SYSTEM OR GAMES BEFORE USING THIS ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY
INFORMATION.
IMPORTANT SAFETY INSTRUCTIONS
• Do not use the Nintendo GameCube or Modem Adapter during a
lightning storm. There may be a risk of electric shock from lighting.
• Do not disassemble or try to repair the Nintendo GameCube Modem
Adapter. Doing so voids your warranty.
• Do not store the Nintendo GameCube Modem Adapter in a humid
place, on the floor or in any location where it may collect dir t, dust, lint,
or other foreign matter.
• Do not drop, hit or otherwise abuse the Nintendo Modem Adapter.
• Do not leave the system turned on for extended periods when not in use.
If you won't be using the Nintendo GameCube for a long period of time,
unplug it from the wall outlet and disconnect it from the phone jack.
• When disconnecting any plugs from the console, wall outlet, Modem
Adapter or phone jack, first turn the Nintendo GameCube off. Then
carefully pull by the plug itself rather than by the cord. Do not step on,
sharply pull or bend any wire or cables.
• Do not expose the Nintendo GameCube Modem Adapter to extreme
heat or cold.
• Do not spill liquids on the Nintendo GameCube Modem Adapter.
To clean, use a soft slightly damp cloth. Allow the component to dry
completely before using again. (Use water only.)
Save these instructions for future reference.
• Pour une version française de ce manuel, veuillez aller sur le site
www.nintendo.com/consumer/manuals.html ou appeler le 1-800-255-3700.
• Para obtener la versión de este manual en español, visite muestro web site
a www.nintendo.com/consumer/manuals.html o llame a 1-800-255-3700.
TM, ® and the GameCube logo are trademarks of Nintendo. © 2002 Nintendo
WARNING
Thank you for purchasing the Nintendo GameCube™ Modem Adapter. The
Modem Adapter allows you to connect the Nintendo GameCube to a dial-up
Internet connection for playing online capable games. This adapter can only
be used with specially designed games that include on-line game features.
To play online games with this Modem Adapter you will need:
• A Nintendo GameCube game designed for online
game play. Look for this icon on Nintendo GameCube
game packaging for games designed to use the
Modem
Modem Adapter.
• A modular Telephone Cord (included) to connect the Modem
Adapter to a household phone jack.
• A valid dial-up account with an Internet service provider (ISP).
ISP compatibility may vary by game.
Nintendo GameCube Modem Adapter
Modem Connector: Connects to
Serial Port 1 on the bottom of the
Nintendo GameCube.
Telephone Cord Connector: Connects to plug on phone cord.
Telephone Cord
Telephone Cord
Connector Plugs:
Connects to the (wall) phone jack
and to the connector on the
Modem Adapter.
Installing and Removing the Modem Adapter
1. Make sure the power of the
Nintendo GameCube is
turned OFF.
2. Remove the cover marked
"Serial Port 1" on the bottom
of the Nintendo GameCube
(Illustration 1).
Illustration 1 - Removing the cover.
3. Inser t the Modem Adapter
into the space on the bottom
of the Nintendo GameCube
until it snaps into place
(Illustration 2).
Illustration 2 - Inserting the Modem Adapter.
4. If necessary, disconnect your
phone from the phone jack
you are going to use for your
online connection. Plug one
end of the enclosed
Telephone Cord into the
connector of the Modem
Adapter on the side of the
Nintendo GameCube and
the other end into the phone
jack (Illustration 3).
5. Once installed, the Modem
Adapter can be left in the
Nintendo GameCube even
when not playing a modem
compatible game. If you do
need to remove it, press the
locking tabs on both sides of
the adapter and pull straight
out of the Nintendo GameCube
(Illustration 4).
6. When setting up your game for online game play you may need such
information as phone numbers for connecting to your ISP and tone or
pulse dial type. If you have difficulty getting connected, please review the
instruction booklet for the game you are playing or visit
www.nintendo.com/online.
Illustration 3 - Connecting to the phone jack.
Illustration 4 - Removing the Modem Adapter.
When connected to a network and/or when playing online games,
IMPORTANT:
you may be charged a fee by the ISP or by the company which
operates the game server. Check with your ISP and/or the
company which operates the game server for the game you are
playing for more information on any fees associated with online
game play.
Troubleshooting
If you are having problems with using the Modem Adapter or setting up
your game for online game play, review the following remedies before
seeking assistance:
• Make sure the Modem Adapter is fully inserted into the opening on the
bottom of the Nintendo GameCube.
• Make sure the Telephone Cord is fully inserted into both the phone
jack on the wall and the connector on the Modem Adapter.
• Make sure the game you are playing is designed for online game play.
• Review the instruction booklet for the game you are playing and make
sure the set-up information is correct. (Phone numbers and tone/pulse
dial type.)
• If the game server is having operational problems, you may have to
wait and try connecting at a later time. Check the instruction booklet
for the game you are playing for information on service contacts for
that specific game.
• Review the procedures for using your Internet service provider and
make sure the set-up information is correct.
• Make sure that someone else is not already using the phone
connection for an Internet connection, i.e., from a personal computer.
NOTE: Normally if someone calls you while the Modem Adapter is
connected to your phone service, they will get a busy signal.
However, if you have a "call waiting" feature, game play
communication may be disrupted if you get a call during online game
play. This can be prevented by suspending the "call waiting" service
before connecting up to the Internet, or by having an additional phone
line installed.
For more information and the latest troubleshooting hints, please
visit www.nintendo.com/online.
If your Nintendo GameCube Modem Adapter still does not operate
correctly after trying the troubleshooting remedies and checking the
above web site, please call customer service at 1-800-255-3700.
Warranty and Service Information
You may need only simple instructions to correct a problem with your product. Try our web
site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700 rather
than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday -
Sunday (times subject to change). If the problem cannot be solved with the troubleshooting
information available on-line or over the telephone, you will be offered express factory service
through Nintendo or referred to the nearest NINTENDO AUTHORIZED REPAIR CENTERSM.
Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product
shall be free from defects in material and workmanship for twelve (12) months from the date of
purchase.
If a defect covered by this warranty occurs during this warranty period, Nintendo or a NINTENDO
AUTHORIZED REPAIR CENTER will repair the defective hardware product or component, free of
charge. The original purchaser is entitled to this warranty only if the date of purchase is registered
at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was
purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free
from defects in material and workmanship for a period of three (3) months from the date of
purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,
Nintendo or a NINTENDO AUTHORIZED REPAIR CENTER will repair the defective product, free of
charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our web site at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-2553700 for troubleshooting assistance and/or referral to the nearest NINTENDO AUTHORIZED
REPAIR CENTER. In some instances, it may be necessary for you to ship the complete product,
FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to the nearest service location.
Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT
SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED
GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS
USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR
TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR
BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e)
HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED
IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3
MONTHS, AS APPLICABLE).
IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL
DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY
LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE
LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights, and you may also have other rights which vary from
state to state or province to province. Nintendo's address is as set forth on the back cover of this
booklet.
This warranty is only valid in the United States and Canada.
TO PURCHASE ADDITIONAL NINTENDO ACCESSORIES OR PARTS, SEE YOUR
LOCAL NINTENDO RETAILER, VISIT OUR WEB SITE AT WWW.NINTENDO.COM
OR CALL 1-800-255-3700.
Rev. M-C
REGULATIONS FOR EQUIPMENT USE IN U.S.A.
Consumer and FCC Information
This equipment complies with Part 68 of the FCC rules and the requirements
adopted by the ACTA. On the outside of this equipment is a label that contains,
among other information, a product identifier in the format
US:AAAEQ##TXXXX. If requested, this number must be provided to the
telephone company.
For a connection device use USOC RJ11C only (i.e., a standard RJ11C jack).
A plug and jack used to connect this equipment to the premises wiring and
telephone network must comply with the applicable FCC Part 68 rules and
requirements adopted by the ACTA. A compliant telephone cord and modular
plug is provided with this product. It is designed to be connected to a standard
USOC RJ-11C modular jack only.
The Ringer Equivalency Number (REN) is used to determine the number of
devices that may be connected to a telephone line. Excessive RENs on a
telephone line my result in the devices not ringing in response to an incoming
call. In most but not all areas, the sum of RENs should not exceed (5.0). To be
certain of the number of devices that may be connected to a line as
determined by the total RENs, contact the local telephone company. The REN
for this product is part of the product identifier that has the format
US:AAAEQ##TXXXX. The digits represented by ## are the REN without a
decimal point (e.g. 03 is a REN of 0.3).
The REN for this product is 0.0.
If this equipment (US:SMBM500BS1A) causes harm to the telephone network,
the telephone company will notify you in advance that temporary
discontinuance of service may be required. But if advance notice isn't practical,
the telephone company will notify the customer as soon as possible. Also, you
will be advised of your right to file a complaint with the FCC if you believe it is
necessary.
The telephone company may make changes in its facilities, equipment,
operations or procedures that could affect the operation of the equipment. If
this happens the telephone company will provide advance notice in order for
you to make necessary modifications to maintain uninterrupted service.
If trouble is experienced with this equipment (US:SMBM500BS1A), for repair or
warranty information, please contact Nintendo of America at 1-800-255-3700.
If the equipment is causing harm to the telephone network, the telephone
company may request that you disconnect the equipment until the problem is
resolved.
Except as provided in the "Troubleshooting" section in this booklet, do not
attempt any repairs on this device.
Connections to party line service is subject to state tariffs. Contact the state
public utility commission, public service commission or corporation commission
for information.
If your home has specially wired alarm equipment connected to the telephone
line, ensure the installation of this equipment (US:SMBM500BS1A) does not
disable your alarm equipment. If you have questions about what will disable
alarm equipment, consult your telephone company or a qualified installer.
This devices complies with Part 15 of the FCC Rules. Operation is subject to the
following two conditions: (1) This device may not cause harmful interference,
and (2) this device must accept interference received, including interference that
may cause undesired operation.
Changes or modifications not expressly approved by the manufacturer could
void the user's authority to operate this device.
This equipment has been tested and found to comply with the limits of a Class B
digital device, pursuant to part 15 of the FCC Rules. These limits are designed
to provide reasonable protection against harmful interference in a residential
installation.This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television reception,
which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following
measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to
which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
REGULATIONS FOR EQUIPMENT USE IN CANADA
Industry Canada Information
This equipment meets the applicable Industry Canada Terminal technical
specifications.
The Ringer Equivalence Number (REN) is an indication of the maximum
number of devices allowed to be connected to a telephone interface. The
termination on an interface may consist of any combination of devices subject
only to the requirement that the sum of the RENs of all the devices does not
exceed five.
The REN for this terminal equipment is 0.1.
The abbreviation, IC, before the registration number signifies that registration
was performed based on a Declaration of Conformity indicating that Industry
Canada technical specifications were met. It does not imply that Industry
Canada approved the equipment.
This Class B digital apparatus complies with Canadian ICES-003.
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
PRINTED IN U.S.A. P.N. 49349A
USA/CAN
MODEM ADAPTER
INSTRUCTION BOOKLET
NEED HELP WITH INSTALLATION, MAINTENANCE OR SERVICE?
CUSTOMER SERVICE
WWW.NINTENDO.COM
MON. - SUN., 6:00 a.m. to 7:00 p.m., Pacific Time
or call 1-800-255-3700
(Times subject to change)