NINTENDO GameCube Battalion Wars User Manual

OFFICIAL
PLAYER'S
POWER
GUIDE
NINTENDO
AVAILABLE AT YOUR NEAREST RETAILER!
WWW.NINTENDO.COM
Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A. www.nintendo.com
PRINTED IN USA
58387A
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
WARNING - Electric Shock
To avoid electric shock when you use this system:
Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
To reduce the likelihood of a seizure when playing video games:
1.
Sit or stand as far from the screen as possible.
2.
Play video games on the smallest available television screen.
3.
Do not play if you are tired or need sleep.
4.
Play in a well-lit room.
5.
Take a 10 to 15 minute break every hour.
WARNING -
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
Repetitive Motion Injuries and Eyestrain
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play. To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button R Button
Control
Stick
C Stick
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LET BATTLE COMMENCE
LET BATTLE COMMENCE
….LET BATTLE COMMENCE….
The world of Battalion Wars has a turbulent history, served by global conflict and only briefly interspersed with periods of tense, nervous peace. Over time, the great armies of the Western Frontier and the Tundran Territories have fought each other to a standstill.
They now abide by a treaty guaranteeing mutual sovereignty, their two vast empires separated only by a thin strip of land– a Demilitarized Zone. Both sides monitor each other closely, primed to retaliate in the event of a preemptive strike.
Gorgi, Tsar of the Tundran Empire and supreme commander of its military forces, will soon pass the reins of command to his son and heir, Marshal Nova.
The Marshal has a more modern outlook than his father, and with Nova in charge, some dare to dream that a real and lasting peace might yet be possible…
But on the other side of the DMZ, General Herman of the Western Frontier is spoiling for a fight; it’s been too long since Frontier troops saw combat.
Brigadier Betty has a plan to get the men fighting fit and keep an eye on the Tundrans at the same time–this is where you come in, as special Battalion Commander for the "Fightin’ Frontier"!
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USING THE CONTROLLER
Action Controls
USING THE CONTROLLER
USING THE CONTROLLER
As a special Battalion Commander for the Western Frontier forces, it is your job to combat the Tundran threat where the fighting is at its most desperate…
You must master the control system if you are to fight and deploy your forces most effectively.
Button
START/PAUSE
Control Pad
Stick
Button
Button
Button
Button
Button
Button
Move
Use the Control Stick to walk, drive, or fly the unit you are controlling in the direction you want to go. The amount you tilt the Control Stick affects the speed at which you will travel.
Fire
Press to fire your weapon.
Charge Fire
Veteran troops are equipped with specialist weaponry. Press and hold when controlling a Veteran soldier to power up the weapon. The effect of powering up varies according to the weapon being used:
Bazooka – Charging up increases launch velocity; a charged up bazooka shell will travel farther, faster and cause more damage.
Flame – Charging up increases the force of the napalm jet, extending the range of the weapon. Don’t allow the charge bar to fill completely or the weapon will overheat and cease to function until it cools.
Assault – Charging up increases the rate of fire; stay in the ‘sweet spot’ and fire as fast possible by rapidly pressing . Don’t allow the weapon to overheat or it will be temporarily disabled.
Missile – Charging up loads a salvo of missiles into the breech. These can then be launched in rapid succession. Use this technique to deliver a lot of damage in one attack.
Mortar – Charging up increases the blast area and damage caused by mortar shells. Use charged up shells to disrupt large groups of infantry in a single strike.
Jump
Use to clear low obstacles such as barbed wire, sandbags or fallen trees. You can also jump into empty gun nests, bunkers, towers or capture points.
Control Stick
Crouch
Press to crouch down. Crouch behind sandbags and logs for protection; using cover will minimize the effect of enemy fire.
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Move
Aim
Commanding Controls
Pressing also allows you to aim freely with . Use aiming to direct your units to precise locations. The aim feature is also useful for targeting aircraft.
Lock-On
Press to lock on to enemy troops, and target your fire accurately. You can also use Lock-on to assist in giving orders to your friendly soldiers.
Lock-Cycle
You can switch between locked targets by rapidly pressing . The secondary crosshair will show you which target you will cycle to next.
Sidestep
If you press and hold , you can strafe side-to-side with . Locking onto an enemy with allows you to strafe around that enemy while keeping them in your crosshairs.
Combat rolls
While is pressed, you can combat roll in four directions by pressing and tilting . Use this maneuver to dodge incoming fire and throw off the enemy’s aim momentarily.
Swim
You can also use to swim, but be warned, you can only do this for a limited time before the weight of your equipment will start to drag you down. Don’t stay in the water too long, or you will drown.
Don’t drive your vehicles into deep water; if water enters the engine compartment, the vehicle will start to take damage and eventually explode.
Surface dive
Press while swimming to dive beneath the surface for a moment. This will help you to evade incoming enemy projectiles in this vulnerable situation.
Altitude Change
When flying aircraft, use together with to change your altitude.
Selecting Units
The Selected unit type which will respond when you issue a command. Tilt left or right to Select a unit type.
Selecting Individual Units
This is an advanced technique; Tilt up to select individual units. You can then give orders to one unit at a time.
Ordering Units to Follow or Wait
Instruct selected units to follow you by pressing . Units in follow mode will defend you and each other automatically. If all the selected units are already in follow mode, pressing will instruct them to wait.
Ordering Units to Advance
Use to order your selected units forward.
•Pressing while aiming at an empty piece of ground will order your selected units to move to that area and defend it.
•Pressing while aiming at an enemy will order your selected units to attack.
Units will return to follow mode once an attack has been carried out.
•Pressing while aiming at a gun nest, tower, bunker, or Capture Point will order selected infantry units to occupy that building.
Control Transfer
As special Battalion Commander, you can switch direct control between any of the units in your battalion. Use to transfer control to another unit. You can do this in three ways:
1) Lock onto the friendly unit with and then press .
2) Select a unit type with and then press to transfer to the nearest unit of that type.
3) Select an individual unit with and then press to transfer to that particular unit.
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