MICROSOFT Kinect User Manual [fr]

KINECT sENsor CapTEur KINECT KINECT-sENsor sENsorE KINECT sENsor KINECT
Manual & Warranty Manuel et garantie HandbucH und garantie Manuale e garanzia Manual y garantía
1 English
18 Français
35 Deutsch
52 Italiano
69 Español
English
Warning
Before using this product, read this
manual, the Xbox 360 console instructions, and the manuals of any other accessories or games for important safety and health information. Keep all manuals for future reference. For replacement manuals, visit www.xbox.com/support (see “If You Need More Help”).
The limited warranty covering this
product appears in this manual, which is also available online at www.xbox.com/support.
Warning
Before allowing children to use the
Kinect sensor:
• Determine how each child is able to
use the sensor (playing games, chatting or video messaging with other players online) and whether they should be supervised during these activities.
• If you allow children to use the
sensor without supervision, be sure
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to explain all relevant safety and health information and instructions.
Make sure children using the Kinect
sensor play safely.
Make sure children using the Kinect
sensor play safely and within their limits, and make sure they understand proper use of the system.
2 Xbox 360 Kinect Sensor
3 Adequate Space for Playing
4 Choose a Location for Your
Sensor
5 Set Up Your Sensor
9 Clean Your Sensor
10 Troubleshooting
11 If You Need More Help
12 Manufacturer’s Warranty
14 Software License
16 Regulations
17 Copyright
17 Customer Support
This symbol identies safety and
health messages in this manual and Xbox 360 accessories manuals.
1
XBOX 360 KINECT SENSOR
Xbox 360 Kinect Sensor
Thanks for choosing the Xbox 360® Kinect™ Sensor. The Kinect sensor offers a revolutionary new way to play: you’re the controller. Just move around and see what happens. Control your Xbox 360 with a wave of your hand. The only experience you need is life experience.
The Kinect sensor is for use with the Xbox 360 video game and entertainment system. To learn
more about using the Kinect sensor with a specic game, see the documentation that came
with your game.
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2
ADEQUATE SPACE FOR PLAYING
6 ft (1.8m)
The Kinect sensor needs to be able to see you, and you need room to move. The sensor can see you when you play approximately 6 feet (2 meters) from the sensor. For two people, you should play approximately 8 feet (2.5 meters) from the sensor.
Play space will vary based on your sensor placement and other factors. See your game’s instructions for more information about whether it requires only part of the sensor play space.
Warning
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Make sure you have enough space
to move freely while playing
Gameplay with your Kinect sensor may
require varying amounts of movement. Make sure you won’t hit, run into, or trip over other players, bystanders, pets, furniture, or other objects when playing. If you will be standing and/or moving during gameplay, you will also need good footing.
Before playing:
• Look in all directions (right, left,
forward, backward, down, and up) for things you might hit or trip over.
• Make sure your play space is far
enough away from windows, walls, stairs, etc.
• Make sure there is nothing you
might trip on—toys, furniture, or loose rugs, for example. Also, be aware of children and pets in the area. If necessary, move objects or people out of the play space.
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• Don’t forget to look up. Be aware of light xtures, fans, and other objects
overhead when assessing the play space.
While playing:
• Stay far enough away from the
television to avoid contact.
• Keep enough distance from other
players, bystanders, and pets. This distance may vary between games, so take account of how you are playing when determining how far away you need to be.
• Stay alert for objects or people you
might hit or trip on. People and objects can move into the area during gameplay, so always be alert to your surroundings.
Make sure you always have good
footing while playing:
• Play on a level oor with enough
traction for game activities.
• Make sure you have appropriate
footwear for gaming (no high heels,
ip ops, etc.) or are barefoot, if
appropriate.
CHOOSE A LOCATION FOR YOUR SENSOR
2 ft– 6 ft
(0.6m–1.8m)
Sold separately*
* Sensor mounti ng adapter required for above TV mounting (sold separately)
For the best play space and sensor performance, place your sensor between 2 and 6 feet (0.6 and 2 meters) high, the closer to the low or high limit, the better. Also:
• Place the sensor on a stable surface.
• Make sure the sensor is aligned with the
centre of your TV, and as close as possible
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to the front edge of the table or shelf.
• Make sure to place the sensor in a
location where it will not fall or be struck during gameplay.
• Do not put the sensor on your console.
• Do not place the sensor on or in front of a
speaker or a surface that vibrates or makes noise.
• Keep the sensor out of direct sunlight.
• Do not use near any heat sources. Use the sensor within its specied operating
temperature range of 41 °F – 95 °F (5 °C – 35 °C). If the sensor is exposed to an environment outside its prescribed range, turn it off and allow the temperature to
stabilise within the specied range before
using the sensor again.
important
Only adjust the sensor location by moving the base. Do not adjust the sensor viewing angle by hand, by tilting the sensor on its base. After setup is complete, let the sensor
motors adjust the viewing angle, or you risk damaging your sensor.
Warning
Arrange all cables and cords so that
people and pets are not likely to trip over or accidentally pull on them as they move around or walk through the area. When the sensor and console are not in use, you may need to disconnect all cables and cords from the sensor and console to keep them out of the reach of children and pets. Do not allow children to play with cables and cords.
Warning
Avoid Glare
To minimise eyestrain from glare, try
the following:
• Position yourself at a comfortable
distance from your television or monitor and the Kinect sensor.
• Place your television or monitor and
Kinect sensor away from light sources that produce glare, or use window blinds to control light levels.
• Choose soothing natural light that
minimises glare and eyestrain and increases contrast and clarity.
• Adjust your television or monitor
brightness and contrast.
4
SET UP YOUR SENSOR
Before you can use your Kinect sensor, you need to connect it to your Xbox 360 console. For Xbox 360 S consoles, power is supplied by the console. For original Xbox 360 consoles, you’ll also need to connect the sensor to a standard wall outlet.
Connect the Sensor to Your Xbox 360 S Console
To connect to your Xbox 360 S console, simply plug the sensor into the console AUX port.
Xbox 360 S
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5
Connect the Sensor to Your Original Xbox 360 Console
The sensor only works with the back USB port on an original Xbox 360 console.
Original Xbox 360
To connect to your original Xbox 360 console:
1 Unplug any accessories from the back
USB port on your console.
2 Plug the sensor into the USB/power cable. 3 Plug the USB/power cable into your
console’s back USB port.
4 Plug the AC adapter end of the USB/
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power cable into a wall outlet.
Use only the USB/power cable that is shipped with the product or is given to you by an authorised repair centre.
If you have an original Xbox 360 console with no hard drive, you should also attach a storage device with at least 256 MB free space. You can use an Xbox 360 Hard Drive,
Xbox 360 Memory Unit, or a USB ash drive.
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If you’re using an Xbox 360 Wireless Networking Adapter that’s already connected to the back USB port, you’ll need to disconnect its USB cable and reconnect it to a front USB port using the WiFi extension cable, provided.
To reconnect a wireless networking adapter to a front USB port, if necessary:
1 Unplug the wireless networking adapter
cable from the USB port on the back of the console, leaving the adapter itself attached to the console.
2 Attach the WiFi extension cable to the
wireless networking adapter’s USB cable.
3 Plug the other end of the extension cable
into a USB port on the front of your console.
Electrical Safety
As with many other electrical devices,
failure to take the following precautions can result in serious injury
or death from electric shock or re or
damage to the sensor.
If you use AC power, select an
appropriate power source:
• The sensor’s power input is 12V DC @
1.1A. Use only the AC adapter on the USB/power cable that came with your
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sensor or that you received from an authorised repair centre.
• Conrm that your electrical outlet
provides the type of power indicated on the USB/power cable, in terms of voltage (V) and frequency (Hz). If you aren’t sure of the type of power supplied to your home, consult a
qualied electrician.
• Do not use non-standard power
sources, such as generators or inverters, even if the voltage and frequency appear acceptable. Use only AC power provided by a standard wall outlet.
• Do not overload your wall outlet,
extension cord, power strip, or other
electrical receptacle. Conrm that
they are rated to handle the total
current (in amps [A]) drawn by the sensor
(indicated on the USB/power cable) and any other devices that are on the same circuit.
To avoid damaging the USB/power cable:
• Protect the cable from being pinched or
sharply bent, particularly where it connects to the power outlet and the sensor.
• Protect the cable from being walked on.
• Do not jerk, knot, sharply bend, or
otherwise abuse the cable.
• Do not expose the cable to sources of
heat.
• Keep children and pets away from the
cable. Do not allow them to bite or chew on the cable.
• When disconnecting the cable, pull on
the plug—do not pull on the cable.
If the USB/power cable becomes damaged in any way, stop using it immediately and contact Xbox Customer Support for a replacement.
Unplug your sensor’s USB/power cable during lightning storms or when unused for long periods of time.
7
Install the Sensor Software on Your Console
Your console needs a system update before you can use it with your Kinect sensor.
To update your console:
1 Turn on your console and insert the
supplied disc. The update will install automatically. If it doesn’t start automatically, select the disc tray from the dashboard (as if you were playing a game from a disc).
2 When the installation conrmation message
appears, remove the disc and begin setting up your sensor.
Warning
Don’t overexert yourself
Gameplay with the Kinect sensor may
require varying amounts of physical activity.
Consult a doctor before using the
sensor if you have any medical condition or issue that affects your
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ability to safely perform physical activities, or if:
• you are or may be pregnant,
• you have heart, respiratory, back,
joint, or other orthopaedic conditions,
• you have high blood pressure,
• you have difculty with physical
exercise, or
• you have been instructed to restrict
physical activity.
Consult your doctor before beginning
any exercise routine or tness regimen
that includes using your sensor.
Do not play under the inuence of drugs or
alcohol, and make sure your balance and
physical abilities are sufcient for any
movements while gaming.
Take breaks periodically
• Stop and rest if your muscles, joints, or
eyes become tired or sore.
• If you experience excessive fatigue,
nausea, shortness of breath, chest tightness, dizziness, discomfort, or pain, STOP USING IMMEDIATELY and consult a doctor.
Adults — attend to children
Make sure children using your sensor play within their limits.
Do not use unlicensed accessories or unauthorised props or other objects with the Kinect sensor
Use of these accessories or objects may result in injury to yourself or others and/or in damage to the sensor or other property.
8
CLEAN YOUR SENSOR
If you clean the sensor:
• Clean the outside of the sensor only.
• Use a dry cloth—do not use abrasive
pads, detergents, scouring powders, solvents (for example, alcohol, gasoline, paint thinner, or benzene), or other liquid or aerosol cleaners.
• Do not use compressed air.
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• Do not attempt to clean connectors.
• Clean the surface on which the sensor
rests with a dry cloth.
• Do not allow the sensor to become wet. To reduce the risk of re or shock, do not
expose the sensor to rain or other types of moisture.
9
TROUBLESHOOTING
If you encounter problems, try the possible solutions provided below.
Sensor Doesn’t Work
• Make sure cables are connected. When
used with an original Xbox 360 console, make sure the sensor is connected to the back USB port, and the USB/power cable is plugged in. The light on the front of the sensor will light up when the sensor is on.
• Make sure the sensor is in a well-
ventilated area.
• If the sensor software hasn’t been set up,
insert the sensor software disc for a system update.
Sensor Doesn’t See Player
• Play in the sensor’s play space.
• Turn on lights to brighten the play space.
• Prevent lights, including sunlight, from
shining directly on the sensor.
• Try wearing different clothing that
contrasts with the background of your play space.
• Clean the sensor lens with a dry cloth.
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• Make sure nothing is blocking the sensor’s
viewing angle.
Sensor Loses Player
Try leaving and reentering the play space if the sensor has stopped tracking you.
Sensor Doesn’t Hear Player
• Don’t place the sensor near sources of
vibration, TV speakers, or other audio sources.
• Make sure nothing is blocking the sensor’s
microphone array.
Sensor Motors Don’t Adjust Sensor Viewing Angle
• Make sure cables are connected and the
sensor light is on. When used with an original Xbox 360 console, the sensor must be connected to the back USB port, not a front USB port, and the USB/power cable must be connected to a power outlet.
• Make sure the sensor’s motion isn’t
blocked by anything.
• Don’t tilt your sensor on its base or adjust
the sensor viewing angle by hand. Let the sensor motors adjust the viewing angle automatically, or you risk damaging your sensor.
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IF YOU NEED MORE HELP
For answers to common questions, troubleshooting steps, and Xbox Customer Support contact information, visit www.xbox.com/support.
Do not take your Xbox 360 console or its accessories to your retailer for repair. Please visit www.xbox.com/support for troubleshooting and service information.
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WARNING
Do Not Attempt Repairs Do not attempt to take apart, open,
service, or modify the hardware device or power supply. Doing so could present the risk of electric shock or other hazard. Any evidence of any attempt to open and/or modify the device, including any peeling, puncturing, or removal of any of the labels, will void the Limited Warranty.
11
MANUFACTURER’S WARRANTY
This Manufacturer’s Warranty (“Warranty”) is granted to You by Microsoft Ireland Operations Limited, Blackthorn Road, Sandyford Industrial Estate; Dublin 18, Ireland (“Microsoft”).
BY USING YOUR KINECT SENSOR YOU AGREE TO THIS WARRANTY. BEFORE SETTING IT UP, PLEASE READ THIS WARRANTY CAREFULLY. IF YOU DO NOT ACCEPT THIS WARRANTY, DO NOT USE YOUR KINECT SENSOR. RETURN IT UNUSED TO YOUR RETAILER OR MICROSOFT FOR A REFUND. Contact
Microsoft at http://www.xbox.com/. This Warranty is distinct from any statutory
product guarantees owed by retailers and/or manufacturers under any national law applicable to You. It is intended to grant You
specic, and as the case may be, additional
rights, within the limits of what is permissible under such law, and not to restrict your rights under applicable statutory product guarantee provisions. It can not be transferred to any third party.
1. Denitions
When used in this Warranty, the following terms will be deemed to mean:
(a) “Kinect Sensor” means a new Kinect
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Sensor purchased from an authorised retailer.
(b) “Normal Use Conditions” means
ordinary consumer use under normal home conditions according to the instruction manual for the Kinect Sensor.
(c) “Warranty Period” means 1 year from
the date You purchased Your Kinect Sensor, subject to article 2 below.
(d) “You” means the original end-user.
2. Duration
Without prejudice to any statutory warranty to which You may be entitled under any local law applicable to You, and unless any such law provides for a longer term, Microsoft offers this Warranty, for a term of one (1) year from the purchase date of such Kinect Sensor from an authorised retailer.
3. Territory
This Warranty will be valid in the following countries only (including their overseas territories): United Kingdom, Ireland, Switzerland, Italy, Austria, Belgium, France,
Germany, Spain, Portugal, Norway, Sweden, Denmark, Finland, Netherlands, Luxemburg, Greece, Czech Republic, Slovakia, Poland, Hungary, Cyprus, South Africa and Russia.
You acknowledge that specic export laws
and regulations may apply to You depending on your country of residence and You agree to comply with all such laws and regulations if You export Your Kinect Sensor.
4. Warranty
(a) During the Warranty Period, Microsoft
warrants, only to You, that the Kinect Sensor will not malfunction under Normal Use Conditions.
(b) Except for any statutory warranty which
Microsoft may owe You under any local law applicable to You, this Warranty is the only guarantee, warranty or condition granted to You by Microsoft with respect to Your Kinect Sensor and any product manual(s) that may come with it. No one else may give any guarantee, warranty or condition on Microsoft’s behalf.
(c) IF YOUR LOCAL AND APPLICABLE LAW
GIVES YOU ANY IMPLIED WARRANTY, INCLUDING AN IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ITS DURATION IS LIMITED TO THE WARRANTY PERIOD, UNLESS OTHERWISE PROVIDED BY SUCH LOCAL LAW.
5. Process to obtain the Warranty
Service
(a) Before starting the warranty process,
please use the troubleshooting tips at http://www.xbox.com/.
(b) If the troubleshooting tips don’t resolve
Your problem, then follow the online process at http://www.xbox.com/. If You don’t have access to the Internet, You can call 0800 587 1102 for United Kingdom, 1 800 509 186 for Ireland, 800991550 for South Africa.
6. Microsoft’s responsibility
(a) After You return Your Kinect Sensor
Microsoft will inspect it.
(b) If Microsoft determines that the Kinect
Sensor malfunctioned during the Warranty Period under Normal Use Conditions, Microsoft will (at its option) repair or replace it, or refund the
12
purchase price to You, unless a mandatory provision of any local law applicable to You provides otherwise. Repair may use new or refurbished parts. Replacement may be with a new or refurbished unit.
(c) After repair or replacement, Your Kinect
Sensor will be covered by this Warranty for the longer of either the remainder of Your original Warranty Period, or 95 days after Microsoft ships it to You.
(d) UNLESS OTHERWISE PROVIDED UNDER
ANY LOCAL LAW APPLICABLE TO YOU, MICROSOFT’S RESPONSIBILITY TO REPAIR OR REPLACE YOUR Kinect SENSOR, OR TO REFUND THE PURCHASE PRICE, IS YOUR EXCLUSIVE REMEDY.
(e) If Your Kinect Sensor malfunctions after
the Warranty Period expires, there is no warranty of any kind. After the Warranty Period expires, Microsoft may charge You a fee for its efforts to diagnose and service any problems with Your Kinect Sensor, whether such efforts are successful or not.
7. Conditions and Warranty Exclusions
Microsoft is not responsible and this Warranty
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does not apply, even for a fee, if Your Kinect Sensor is:
(a) damaged by use with any product other
than an Xbox 360 console (including, for example, personal computers, other video game consoles, etc.);
(b) used for commercial purposes
(including, for example, rental, pay-per-
play, etc.);
(c) opened, modied, or tampered with
(including, for example, any attempt to
defeat any technical limitation, security,
or anti-piracy mechanism, etc.), or its
serial number is altered or removed;
(d) damaged by any external cause
(including, for example, by being dropped, used with inadequate ventilation, etc., or failure to follow instructions in the instruction manual for the Kinect Sensor); or
(e) repaired by anyone other than
Microsoft.
8. EXCLUSION OF CERTAIN DAMAGES
UNLESS OTHERWISE PROVIDED UNDER ANY LOCAL LAW APPLICABLE TO YOU, MICROSOFT IS NOT RESPONSIBLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES; ANY LOSS OF DATA, PRIVACY, CONFIDENTIALITY, OR PROFITS; OR ANY INABILITY TO USE YOUR KINECT SENSOR. THESE EXCLUSIONS APPLY EVEN IF MICROSOFT HAS BEEN ADVISED OF THE POSSIBILITY OF THESE DAMAGES, AND EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE.
9. Additional terms
If You attempt to defeat or circumvent any Kinect Sensor technical limitation, security, or
anti-piracy system, Your Kinect Sensor may stop
working permanently. You will also void Your Warranty, and make Your Kinect Sensor ineligible for authorised repair, even for a fee.
10. Choice of Law
This Warranty will be subject to and construed in accordance with the law of Your
country of residence, regardless of conict of
laws principles.
13
SOFTWARE LICENSE
BY USING YOUR KINECT SENSOR YOU AGREE TO THIS SOFTWARE LICENSE. BEFORE SETTING IT UP, PLEASE READ THIS SOFTWARE LICENSE CAREFULLY. IF YOU DO NOT ACCEPT THIS SOFTWARE LICENSE, DO NOT USE YOUR KINECT SENSOR. RETURN IT UNUSED TO YOUR RETAILER OR MICROSOFT FOR A REFUND. Contact Microsoft at http://www.xbox.com/.
1. Denitions
When used in this License, the following terms will be deemed to mean:
(a) “Xbox 360” means an Xbox 360 console. (b) “Xbox 360 S” means an Xbox 360 S
console.
(c) “Authorised Accessory” means a
Microsoft branded Xbox 360 or Xbox 360 S hardware accessory, and a Microsoft licensed, third party branded, Xbox 360 or Xbox 360 S hardware accessory whose packaging bears the
ofcial “Licensed for Xbox” logo. The
Kinect Sensor is an Authorised Accessory solely for purpose of this software license.
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(d) “Authorised Games” means Xbox 360 or
Xbox 360 S games on game discs published or licensed by Microsoft, and game content downloaded from Microsoft’s Xbox LIVE service or xbox.com Web site(for example, avatars,
downloadable games, game add-ons,
etc.).
(e) “Software” means the software pre-
installed in the Kinect Sensor, including any updates Microsoft may make available from time to time.
(f) “Unauthorised Accessories” means all
hardware accessories other than an Authorised Accessory, except that USB memory sticks, digital cameras used to make photographs or movies, and music players used to play music or display photographs or videos are not Unauthorised Accessories.
(g) “Unauthorised Games” means all game
discs, game downloads, and game
content or media other than Authorised Games.
(h) “Unauthorised Software” means any
software not distributed by Microsoft through Xbox 360 or Xbox 360 S game discs published or licensed by Microsoft, Microsoft’s Xbox LIVE service, or Xbox.com Web site.
(i) “You” means the user of a Kinect Sensor.
2. License
This License gives You specic contractual
rights unless otherwise stated under any national law applicable to You.
(a) The Software is licensed to You, not
sold, for the Territory only. You are licensed to use the Software only as
pre-installed in Your Kinect Sensor, and
updated by Microsoft from time to time. You may not copy or reverse engineer the Software.
(b) As conditions to this Software license,
You agree that: (i) You will use Your Kinect Sensor
with Xbox 360 or Xbox 360 S only and not with any other device (including, for example, personal computers, other video game consoles, etc.). You will use only Authorised Games with Your Kinect Sensor. You will not use Unauthorised Accessories or Unauthorised Games. They may not work or may stop working permanently after a Software update.
(ii) You will not use or install any
Unauthorised Software. If You do, Your Kinect Sensor may stop working permanently at that time or after a later Software update.
(iii) You will not attempt to defeat
or circumvent any Kinect Sensor technical limitation, security, or
anti-piracy system. If You do, Your
Kinect Sensor may stop working permanently then or after a later Software update.
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(iv) Microsoft may use technical
measures, including Software updates, to limit use of the Kinect Sensor to Xbox 360, to prevent use of Unauthorised Accessories or Unauthorised Games, and to protect the technical limitations,
security and anti-piracy systems in
the Kinect Sensor.
(v) Microsoft may update the
Software from time to time without further notice to You, for example, to update any technical limitation, security, or
Any unauthorised use under the provisions
may result in the ineligibility to benet from
the Manufacturer’s Warranty of Your Kinect Sensor.
3. Territory
This License will be valid in the following countries only (including their overseas territories): United Kingdom, Ireland, Switzerland, Italy, Austria, Belgium, France, Germany, Spain, Portugal, Norway, Sweden, Denmark, Finland, Netherlands, Luxemburg, Greece, Czech Republic, Slovakia, Poland,
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Hungary, Cyprus, South Africa and Russia.
anti-piracy system.
4. Warranty
The Software is covered by the Manufacturer’s Warranty for Your Kinect Sensor, and Microsoft gives no other guarantee, warranty or condition for the Software, except for any statutory warranty which Microsoft may owe You under any local law applicable to you. No one else may give any guarantee, warranty or condition on Microsoft’s behalf.
5. EXCLUSION OF CERTAIN DAMAGES
UNLESS OTHERWISE PROVIDED UNDER ANY LOCAL LAW APPLICABLE TO YOU, MICROSOFT IS NOT RESPONSIBLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES; ANY LOSS OF DATA, PRIVACY, CONFIDENTIALITY, OR PROFITS; OR ANY INABILITY TO USE THE SOFTWARE. THESE EXCLUSIONS APPLY EVEN IF MICROSOFT HAS BEEN ADVISED OF THE POSSIBILITY OF THESE DAMAGES, AND EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE.
6. Choice of Law
This License will be subject to and construed in accordance with the law of Your country
of residence, regardless of conict of laws
principles.
15
REGULATIONS
Disposal of Electrical & Electronic Equipment
This symbol on the product or its packaging means that this product must not be disposed of with your
household waste. Instead, it is your responsibility to hand this over to an applicable collection point for the recycling of electrical and electronic equipment. This separate collection and recycling will help to conserve natural resources and prevent potential negative consequences for human health and the environment due to the possible presence of hazardous substances in electrical and electronic equipment, which could be caused by inappropriate disposal. For more information about where to drop off your electrical and electronic waste, please contact your local city/municipality
ofce, your household waste disposal service,
or the shop where you purchased this
product. Contact weee@microsoft.com for
additional information about WEEE.
This product is for use with NRTL-listed (UL,
CSA, ETL, etc.) and/or IEC/EN 60950 compliant (CE marked) Information Technology equipment.
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Statement of Compliance with EU Directives
Hereby, Microsoft Corporation declares that this product is in compliance with the essential requirements and other relevant provisions of Directives, 2006/95/EC and 2004/108/EC.
The technical documentation as required by the Conformity Assessment procedure is kept at the following address:
LaserSpecications
Caution
Use of controls or adjustments, or
performance of procedures other than
those specied herein may result in
hazardous radiation exposure.
This device complies with International
Standard IEC 60825-1:2007:03 for a Class 1
laser product. This device also complies with 21 CFR 1040.10 and 1040.11 except for deviations pursuant to Laser Notice No. 50, dated June 24, 2007.
The following Class 1 laser label is located on the foot of the sensor.
Caution
Any changes or modications made on
the system not expressly approved by the manufacturer could void the user’s authority to operate the equipment.
Company Microsoft Ireland
Operations Ltd.
Address The Atrium Building 3
Carmanhall Road, Sandyford Industrial Estate, Dublin 18
Country Ireland
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COPYRIGHT
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organisations,
products, domain names, e-mail addresses, logos, people, places and events depicted herein are ctitious, and no association with any real company, organisation, product, domain name, e-mail address, logo, person, place or event is intended or should be inferred. Complying with
all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
© 2010 Microsoft Corporation. All rights reserved. Microsoft, Xbox, Xbox 360, Xbox LIVE, the Xbox logos, the Xbox LIVE logo, and Kinect are
trademarks of the Microsoft group of companies.
CUSTOMER SUPPORT
For answers to common questions, troubleshooting steps, and Xbox Customer Support contact information, visit www.xbox.com/support.
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17
Français
avertissement
Avant d'utiliser ce produit, lisez les
informations importantes en matière de sécurité et de santé contenues dans ce manuel, les instructions de la console Xbox 360 et les manuels de tous les autres accessoires ou jeux. Conservez tous les manuels pour référence ultérieure. Pour obtenir des manuels de
remplacement, rendez-vous sur www.xbox.com/support (reportez-vous
à la section « Besoin d'aide ? »).
La garantie limitée couvrant ce produit
est comprise dans ce manuel, qui est également disponible en ligne à l'adresse www.xbox.com/support.
avertissement
Avant d'autoriser vos enfants à utiliser le
capteur Kinect :
• Déterminez ce que chaque enfant
peut faire avec le capteur (jouer à des jeux, envoyer des messages écrits ou discuter en conversation vidéo avec d'autres joueurs en ligne) et
demandez-vous si une surveillance
français
n'est pas nécessaire durant ces activités.
• Si vous autorisez vos enfants à utiliser
le capteur sans surveillance, veillez à leur expliquer toutes les instructions et informations relatives à la santé et à la sécurité.
Veillez à ce que les enfants qui
utilisent le capteur Kinect jouent en toute sécurité.
Veillez à ce que les enfants qui
utilisent le capteur Kinect jouent en sécurité, selon leurs capacités, et qu'ils comprennent bien comment utiliser la console.
19 Capteur Kinect Xbox 360
20 Espace de jeu adéquat
21 Choix de l'emplacement de
votre capteur
22 Installation de votre capteur
26 Nettoyage de votre capteur
27 Dépannage
28 Besoin d'aide ?
29 Garantie Fabricant
31 Licence Logiciel
33 Réglementation
34 Droits d'auteur
34 Service clientèle
Ce symbole identie des messages
relatifs à la sécurité et à la santé dans ce manuel et dans les manuels des accessoires de la Xbox 360.
18
CAPTEUR KINECT XBOX 360
Capteur Kinect Xbox 360
Nous vous remercions d'avoir choisi le capteur Kinect™ Xbox 360®. Le capteur Kinect va révolutionner votre façon de jouer en faisant de votre corps une manette de jeu. Pour vous en
convaincre, il vous suft de bouger et de voir le résultat à l'écran. Vous pouvez contrôler votre
Xbox 360 d'un simple geste de la main. La seule expérience dont vous avez besoin est celle de la vie.
Le capteur Kinect doit être utilisé avec la console de jeu et de loisirs Xbox 360. Pour plus d'informations sur l'utilisation du capteur Kinect avec un jeu en particulier, consultez la
français
documentation du jeu concerné.
19
ESPACE DE JEU ADÉQUAT
6 ft (1.8m)
Le capteur Kinect doit pouvoir vous voir et vous avez besoin d'espace pour bouger. Le capteur peut vous voir lorsque vous jouez à environ 2 mètre de lui. Si vous jouez à deux, vous devez vous trouver à environ 2,5 mètres du capteur.
L'espace de jeu peut varier en fonction de l'emplacement du capteur et d'autres facteurs. Consultez le manuel du jeu pour savoir s'il ne requiert qu'une partie de l'espace de jeu du capteur.
avertissement
Veillezàdisposerdesufsamment
français
d'espace pour vous déplacer librement lorsque vous jouez
Le jeu avec votre capteur Kinect peut
nécessiter des mouvements de différentes amplitudes. Veillez à ne pas trébucher ni heurter d'autres joueurs, spectateurs, animaux, meubles ou d'autres objets pendant que vous jouez. Si le jeu vous amène à vous tenir debout ou à vous déplacer, vous avez aussi besoin d'une base stable.
Avant de jouer :
• Regardez dans toutes les directions
(droite, gauche, devant, derrière, haut et bas) pour vous assurer que vous ne risquez pas de trébucher ni de heurter quoi que ce soit.
• Veillez à ce que l'espace de jeu soit sufsamment éloigné des fenêtres,
murs, escaliers, etc.
• Veillez à ce que rien ne puisse vous
faire trébucher (jouets, mobilier ou tapis, par exemple). Faites également attention aux enfants et animaux qui pourraient se trouver à proximité. Au besoin, déplacez les objets hors de l'espace de jeu et demandez aux personnes présentes de ne pas y entrer.
20
• N'oubliez pas de regarder en l'air.
Lorsque vous évaluez l'espace de jeu, tenez compte des luminaires, ventilateurs et autres objets pouvant se
trouver au-dessus de votre tête.
Lorsque vous jouez :
• Restez sufsamment loin du téléviseur an d'éviter tout contact.
• Maintenez une distance sufsante
entre vous et les autres joueurs, spectateurs et animaux. Cette distance pouvant varier selon les jeux, vous devez tenir compte de votre façon de jouer pour la déterminer.
• Restez attentif aux objets ou personnes
que vous risquez de heurter ou sur lesquels vous pouvez trébucher. Des personnes et des objets peuvent entrer dans la zone de jeu pendant la partie. Vous devez donc toujours surveiller ce qui vous entoure.
Veillez à toujours rester stable pendant
le jeu :
• Jouez sur un sol plan offrant sufsamment d'adhérence pour les
activités de jeu.
• Veillez à être correctement chaussé
(pas de hauts talons, de tongs, etc.) ou pieds nus, si le jeu s'y prête.
CHOIX DE L'EMPLACEMENT DE VOTRE CAPTEUR
2 ft– 6 ft
(0.6m–1.8m)
Pour des performances du capteur et un espace de jeu optimaux, placez le capteur entre 0,6 et 2 mètres de hauteur (le plus proche de l'une de ces limites étant le plus approprié). De même :
• Placez le capteur sur une surface stable.
• Vériez que le capteur est centré avec
votre téléviseur et qu'il est placé aussi près que possible du bord avant de la table ou de l'étagère.
• Veillez à installer le capteur à un
français
emplacement où il ne risque pas de tomber ni d'être heurté lorsque vous jouez.
• Ne placez pas le capteur sur la console.
• Ne placez pas le capteur devant un haut-
parleur ou sur une surface qui vibre ou fait du bruit.
• N'exposez pas le capteur directement à la
lumière du soleil.
• Ne l'utilisez pas à proximité d'une source
de chaleur. Utilisez le capteur en respectant la plage de températures de
fonctionnement spéciée : 5 C – 35°C. Si
le capteur est exposé à des températures qui se situent en dehors de cette plage,
éteignez-le et attendez son retour à une
température conforme et stable avant de le réutiliser.
important
Ajustez l'emplacement du capteur uniquement en déplaçant la base. Ne réglez pas l'angle de vision du capteur à la main, en inclinant le capteur sur sa base. Une fois l'installation terminée, laissez les moteurs du capteur ajuster l'angle de vision, faute de quoi vous risquez d'endommager le capteur.
avertissement
Placez tous les câbles et cordons de
manière à ce que personne (ou aucun animal) ne puisse se prendre les pieds dedans ou tirer dessus par mégarde en se déplaçant dans la pièce. Lorsque vous n'utilisez pas le capteur et la console, il est préférable de débrancher tous les câbles et cordons du capteur et de la console pour les maintenir hors de portée des enfants et des animaux domestiques. Ne laissez pas vos enfants jouer avec les câbles et cordons.
avertissement
 Évitezlesreets
Pour réduire au maximum la fatigue
oculaire due aux reets, essayez ce qui
suit :
• Placez-vous à une distance confortable
de votre téléviseur ou moniteur et du capteur Kinect.
• Placez votre téléviseur ou moniteur et
le capteur Kinect à l'abri des sources
de lumière qui produisent des reets
ou utilisez des stores de fenêtre pour
contrôler les niveaux de luminosité.
• Choisissez un éclairage naturel apaisant qui réduit les reets et la
fatigue oculaire et augmente le contraste et la clarté.
• Réglez la luminosité et le contraste de
votre téléviseur ou moniteur.
Vendu séparément*
* Un socle e st requ is pour instal ler le capteur en haut du té léviseur (vend u séparé ment).
21
INSTALLATION DE VOTRE CAPTEUR
Avant de pouvoir utiliser votre capteur Kinect, vous devez le connecter à votre Xbox 360. Pour les consoles Xbox 360 S, l'alimentation est fournie par la console. Pour les consoles Xbox 360 d'origine, vous devrez également brancher le capteur à une prise murale standard.
Connecter le capteur à votre console Xbox 360 S
Pour établir la connexion avec la Xbox 360 S, branchez simplement le capteur sur le port AUX de la console.
Xbox 360 S
français
22
Connecter le capteur à votre console Xbox 360 d'origine
Le capteur fonctionne uniquement avec le port USB situé à l'arrière d'une console Xbox 360 d'origine.
Xbox 360 d'origine
Pour établir une connexion à une console Xbox 360 d'origine :
1 Débranchez tous les accessoires du
port USB situé à l'arrière de la console.
2 Branchez le capteur dans le cordon USB/
d'alimentation.
3 Branchez le cordon USB/d'alimentation
sur le port USB situé à l'arrière de la console.
français
4 Branchez l'adaptateur secteur du
cordon USB/d'alimentation sur une prise murale.
Utilisez uniquement le cordon USB/d'alimentation fourni avec le produit ou par un centre de réparation agréé.
Si votre console Xbox 360 d'origine ne comporte pas de disque dur, vous devrez connecter un périphérique de stockage disposant d'au moins 256 Mo d'espace libre. Vous pouvez utiliser un disque dur Xbox 360, une carte mémoire Xbox 360 ou une clé USB compatible (vendus séparément).
23
Si vous utilisez un adaptateur réseau sans l
Xbox 360 qui est déjà connecté au port USB à l'arrière de la console, vous devrez débrancher son cordon USB, puis le rebrancher à un port USB en façade à l'aide du câble d'extension WiFi fourni.
Pour rebrancher un adaptateur réseau sans
l à un port USB en façade, si nécessaire :
1 Débranchez le câble de l'adaptateur
réseau sans l du port USB à l'arrière de la
console, sans retirer l'adaptateur attaché à la console.
2 Attachez le câble d'extension WiFi au
cordon USB de l'adaptateur réseau sans l.
3 Branchez l'autre extrémité du câble
d'extension à un port USB en façade de la console.
Sécurité électrique
À l'instar de la plupart des appareils
électriques, le non-respect des
précautions suivantes peut entraîner des blessures graves, voire la mort, par électrocution ou incendie, ou endommager le capteur.
Si vous utilisez une alimentation
secteur, sélectionnez une source appropriée :
• L'alimentation du capteur est de
français
12V DC à 1.1A. Utilisez l'adaptateur secteur uniquement sur le cordon USB/d'alimentation fourni avec votre console ou par un centre de réparation agréé.
• Vériez que votre prise de courant
fournit le type d'alimentation indiqué sur le cordon USB/d'alimentation (en termes de tension [V] et de fréquence [Hz]). Si vous n'êtes pas sûr du type de courant qui alimente votre domicile, contactez un électricien
qualié.
• N'utilisez pas de sources
d'alimentation non standard, telles que des générateurs ou des onduleurs, même si la tension et la fréquence semblent acceptables. N'utilisez que du courant alternatif fourni par une prise murale standard.
• Ne surchargez pas votre prise de
courant murale, rallonge électrique, bande d'alimentation ou autre prise
électrique. Vériez qu’elle peut gérer le
courant total (en ampères [A]) nécessaire pour alimenter le capteur (indiqué sur le cordon USB/d'alimentation) et tout autre périphérique branché sur le même circuit.
Pour éviter d'endommager le cordon USB/ d'alimentation :
• Évitez de coincer ou de tordre le cordon,
surtout aux endroits où il est connecté à la prise de courant et au capteur.
• Évitez de marcher sur le cordon.
• Évitez de tirer, de nouer, de plier de
manière excessive ou de détériorer le cordon.
• N'exposez pas le cordon à des sources
de chaleur.
• Maintenez le cordon hors de portée des enfants et des animaux. Empêchez-les de
le mordre ou de le mordiller.
• Lorsque vous débranchez le cordon, tirez
sur la prise et non directement sur le cordon.
Si le cordon USB/d'alimentation est endommagé, arrêtez immédiatement de l'utiliser et contactez le service clientèle Xbox pour obtenir une pièce de rechange.
Débranchez le cordon USB/d'alimentation du capteur en cas d'orage ou lorsque vous ne l'utilisez pas pendant longtemps.
24
Installer le logiciel du capteur sur la console
Vous devez mettre à jour votre console avant de pouvoir l'utiliser avec le capteur Kinect.
Pour ce faire :
1 Allumez votre console et insérez le disque
fourni. La mise à jour s'installe automatiquement. Si ce n'est pas le cas, sélectionnez le tiroir à disque dans l'Interface Xbox (comme vous le faites pour jouer à partir d'un disque).
2 Lorsque le message de conrmation de
l'installation apparaît, enlevez le disque et
commencez la conguration de votre
capteur.
avertissement
Ne fournissez pas d'efforts
excessifs
Le jeu avec le capteur Kinect peut
nécessiter une activité physique plus ou moins importante.
Consultez un médecin avant d'utiliser
le capteur si votre état de santé affecte
français
votre capacité à effectuer sans risque des activités physiques ou si :
• vous êtes ou pouvez être enceinte ;
• vous souffrez d'une pathologie
cardiaque, respiratoire, dorsale, articulaire ou d'un autre problème orthopédique ;
• vous présentez une tension artérielle
élevée ;
• vous avez des difcultés avec
l'exercice physique ; ou
• il vous a été recommandé de limiter
les activités physiques.
Consultez votre médecin avant
d'entamer tout programme d'entraînement ou régime de remise en forme qui implique l'utilisation du capteur.
Ne jouez pas si vous avez consommé des médicaments, des substances illicites ou de
l'alcool, et vériez que votre équilibre et vos capacités physiques sont sufsants pour tous
les mouvements effectués pendant le jeu.
Faites des pauses régulières.
• Arrêtez-vous et reposez-vous si vos
muscles, articulations ou yeux sont fatigués ou endoloris.
• Si vous ressentez une fatigue excessive, des nausées, un essoufement, un
serrement dans la poitrine, des vertiges, une gêne ou des douleurs, CESSEZ
IMMÉDIATEMENT D'UTILISER LA
CONSOLE et consultez un médecin.
Adultes, veillez sur les enfants.
Assurez-vous que les enfants qui utilisent le
capteur jouent selon leurs capacités.
N'utilisez pas d'accessoires non concédés sous licence ni d'accessoires ou autres objets non autorisés avec le capteur Kinect.
Leur utilisation peut entraîner des blessures pour vous ou d'autres personnes et/ou un endommagement du capteur ou d'autres biens.
25
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