Synthesizer mythology tells it that back at the dawn of time, (well, at least the 1970’s), any self-respecting keyboard player proudly
displayed one of two synthesizers when called upon to fulfil the demands of any synth duties. Those two synthesizers were the
MiniMoog and the ARP Odyssey and as you would expect, the debate as to which was the better instrument raged equally as hard
back then as the analogue vs digital and Mac vs PC debates rage today.
Fortunately, to those more enlightened musicians of that period, and those who’ve revisited these instruments in recent years,
while it was clear there were distinct differences between the tones and timbres of each, it’s impossible to claim an outright winner
as each excelled at specific sounds. They were, quite simply, wonderfully different.
So why was the Odyssey occasionally considered the poorer relation of the two? Well, as self-certified Odyssey addicts we have
our own theories:
Firstly and significantly, the name Moog is as synonymous with synthesizers as the name Hoover is with vacuum cleaners.
Secondly there was cost. It’s easy to forget in these days of cost effective plug-ins that synth technology was very expensive and
in the majority of cases a keyboard player was limited to one synth simply by budget constraints: a new Odyssey cost $1500 in
1972!
Thirdly, there were the operational differences between each synth, which surely, must have been influenced by both Pearlman
and Moogs’ backgrounds. Bob Moog had a firm grounding in electronic musical applications such as his Theremin kits, whereas
ARP founder Alan R Pearlman, despite playing piano from the age of three, came from a background that included designing
amplifiers for the Apollo and Gemini space programs. He is also on record as saying that the world of musicians was alien to him,
so perhaps that’s why the MiniMoog had a musician-friendly feel about it, while the Odyssey appeared on the surface to be much
more ‘techie’.
Certainly the Odyssey’s strangely calibrated, color-coded ‘tic-tac’ like sliders were not as conducive to quick and accurate tweaking
in the same way the MiniMoog’s rotary knobs were. And with this control method, the techie-looking front panel and the obvious
lack of patch storage, it’s been noted more than once that it was almost impossible to get the same sound twice - even with the
aid of front panel overlays. Compounding the issue, the oscillator tunings were marked in hertz and there was no A=440 tone for
tuning reference, which ultimately meant that using an Odyssey live and changing sounds while keeping it in tune was not for the
fainthearted.
Finally, there was the much debated tonal differences. Popular myth has it that Moog’s were warm and mellow whereas ARPs were
thin and bright, and whilst there’s an element of truth in this, only the terminally idiotic would malign these differences. After all,
surely it’s these tonal distinctions and contrasts which account for why sounds from an ARP, Moog, Sequential or Oberheim are as
welcome and recognisable now as they were in those halcyon days?
Opinions and speculation notwithstanding, the ARP sound combined with all its unique and quirky attributes added such enormous
character to the instrument that it quickly became a classic in its own right with artists as diverse as Joe Zawinul, Herbie Hancock,
Stevie Wonder, Jean-Michel Jarre, Ultravox, Pete Townsend, Jimmy Page, George Duke, Tom Costa and countless others embracing
it wholeheartedly. Similarly, if you watched TV or saw any films in the 70’s you’ll also have heard the famous ARP sound on Planet
of the Apes, McCloud, Enter the Dragon, The Taking of Pelham 1-2-3, as well as Columbo, Kojak and Cannon, courtesy of West Coast
synth wizards Clark Spangler and Jerry Goldsmith.
So what exactly was that sound? Well, anyone claiming it was exclusively thin must have had heavily retarded programming skills edgy is perhaps a more suitable adjective. But with minimal effort it’s easy to extract warm, fat tones too. However, one area where
the Odyssey stood head and shoulders over its rivals was when creating sound effects. Wind, seashores, bombs, sirens and ‘sample
and hold’ rhythms simply fall out of this machine and those with the patience to tinker and experiment were richly rewarded with
all manner of unique soundscapes that couldn’t have been achieved by any of Tom or Bob’s babies. In short, the Odyssey had balls,
bite and an aggressive quality, lacking in all the majority of its contemporaries - not dissimilar to a lot of plug-in synths really!
But why isn’t the Odyssey seen as regularly as its arch-rival on and in todays stages and studios?
Well, as a performance synth it’s problematic: Those sliders have a habit of breaking and it’s very difficult to find replacements.
For live use its lack of memories is a real drawback and as we mentioned earlier changing sounds in real-time is fairly traumatic,
even though ARP’s oscillator stability was considered superior to its rivals. Plus, despite the fact that in the mid 70’s ARP held a
phenomenal 40% share of the US synthesizer market, there were reportedly only about 3,000 Odyssey’s made, (as opposed to the
MiniMoog’s 13,000), and as such, good examples are becoming increasingly difficult to find. Finally, to add further confusion to
prospective Odyssey hunters, there were several filter revisions across three marques, distinctive by either their white face, black
face with gold lettering or black face with orange lettering.
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Purists argue to this day as to which version is the best, but we won’t go into that here as there are a host of web resources
dedicated to this question and more. However, we at GMEDIA Music fell in love with the Odyssey several years ago after buying
a MkII (a black one with gold lettering, 2813 with PPC and a 4075 filter) in perfect condition. Sure, the calibration of the sliders
was an interesting contrast to most modern synthesizers and the keyboard action was flabby - but it had... that sound! That sharp,
searing, yet funky tone which was once described (admittedly by ARP) as taking the ultimate musical trip. And the more we used
it, the more we thought about how, in much the same way as with the M-Tron, we would love to introduce this sound to a whole
new audience and a whole new working environment.
Enter Ohm Force, one of the premier plug-in developers with similar attitudes to those early synth pioneers - namely inventive,
adventurous and not afraid to deliver something different, so long as it’s inspiring. And at Frankfurt 2002 the Oddity was born (at
least on paper anyway) as a joint venture between GMEDIA Music and Ohm Force under our GForce banner.
The Oddity name was coined because of it’s unique character, tonal possibilities and operational slant. This synth, revisited as a
plug-in, is truly singular, one of a kind. And while we have done everything within our grasp to faithfully recreate the essence of
the original, naturally we have added new features that we hope will help turn a vintage classic into a modern master as well as
enhance the creative process.
The creation of the Oddity has been a true labour of love and we hope anyone who purchases it will understand and appreciate
just how unique the original was, and why, in these enlightened times of plug-in technology, all of those comparisons of old are
finally redundant.
Although we’ve endeavored to stay true to the original instrument, obviously it made sense to add some
additional features. Most of these are self-evident and are covered at the appropriate points within this
manual. However, one of the functions that you should be aware of at this stage is the ability to ‘throw’ the
sliders via the mouse.
If you want to throw the slider from bottom to top, first position your mouse pointer about half a centimeter
above the slider, directly over the slider recess. Then, while holding the mouse button down, drag the arrow
along the slider recess releasing the mouse button as you throw the slider. You’ll see that the slider moves
until it reaches the very top. To throw a slider from top to bottom, repeat the process only this time start about half a centimeter
below the slider and click and throw downwards. The quicker you move the mouse, the faster the slider will move. All movements
can be recorded within your host application.
The Oddity’s sliders respond to horizontal mouse movements. Placing the mouse pointer next to a slider and moving it horizontally
allows very accurate changes in parameter values, the exact value being shown in the Current Parameter window.
Understanding the Oddity
Although the Oddity is not a true modular synth, the key to understanding it is to consider each section as a module into which
you feed another ‘source’ or ‘signal’. The color-coded sliders are also crucial to understanding much
of the internal routing and relationship between many of the parameters.
For example, the Coarse and Fine tune sliders on VCO1 are colored blue, so too is the slider that determines the amount of VCO1 fed
into the Audio Mixer. Additionally, provided the waveform of VCO1 is switched to square wave, (set using the switch underneath
the blue VCO1 Audio Mixer slider), the blue Pulse Width slider back in the VCO1 module becomes the controller to change the Pulse
Width.
To avoid confusion with the second oscillator you’ll notice that the VCO2 Coarse and Fine tune sliders are colored green, as are the
appropriate matching Audio Mixer Level and Pulse Width sliders. Once you get your head around these relationships, operating the
Oddity becomes very intuitive.
WARNINGS:
The Oddity is a wild beast and capable of extreme sounds. Occasionally, you’ll also find that it not only requires all the audio
headroom on your sound card, it may exceed it too. Please be mindful of this and always keep an eye on your sequencer’s audio
instrument level.
We’ve tried to keep the CPU load of the Oddity to a minimum and in normal use it shouldn’t take up too much host processing
power. Because of the way the Sample and Hold Mixer module operates, whenever a modulation using the Sample and Hold Mixer
output is enabled there can be a marked increase in CPU load. This is due to the fact that in order to make it work as per the original
instrument, we’ve had to bypass several optimizations. When programming your own sounds try to be mindful of this, if you don’t
need to use it optimize performance by turning it off.
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Installing the Oddity
Included on the Master CD are multiple versions of the Oddity. The Oddity installer allows you to install any or all versions via a
single installer, one for Mac and one for PC.
PC -
Insert the Oddity Master CD into your CD-ROM
drive. From the setup window, select the “Install”
option and follow the onscreen instructions, carefully
entering your unique User Name and Registration
codes EXACTLY as you find them printed within this
Getting Started guide.
Mac -
Insert the Oddity Master CD into your CD-ROM
drive. Double-click on the GForce Oddity disc icon to
open the disc. Double-click on the Oddity.dmg file and
then run the Oddity Installer, following the onscreen
instructions and carefully entering your unique User
Name and Registration codes EXACTLY as you find
them printed within this Getting Started guide.
During installation, be sure to click on the Next button
until the installation routine is complete.
Mac installer shown
Registration
Please take time to register your Oddity on-line at:
http://www.gmediamusic.com/registration/
Registration is required to receive free technical support.
Quick Guide
Having installed the Oddity, select it as an instrument within your host application and open the Oddity’s edit window, its main
screen. The Oddity uses two specific file types; Presets, individual sounds, and Preset Banks (.pbk), groups of up to 64 Presets. Preset
Banks can be used within the Oddity on either PC or Mac platforms. If a .pbk file is created within a Windows host these files can
be utilized by an Oddity operating on a Mac host, and vice versa. For specific details of each module parameter please refer to their
section within this manual.
Sound Formats: Mac and PC
The Oddity uses it’s own cross-platform file structure in the form of Preset Banks. However, most host applications offer their own
sound saving methods which you may be more familiar with. On this Oddity Master CD you will find a folder called ‘The Oddity
- Sounds’ which contains several variations of Oddity sounds in formats applicable either to the Oddity itself (.pbk files), Emagic’s
Logic (settings) or Steinberg’s Cubase (instruments).
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Preset Banks
Once the Oddity has been successfully installed, six Preset Banks (each containing 64 preset allocations) will have also been
installed to your host application’s VSTPlugIns/GMEDIAMusic/Oddity folder. The sounds in the first four of these have been
designed specifically around the Oddity. The fifth one, named OdysseyBank.pbk, actually contains 64 sounds reconstructed from
the Odyssey’s original patch templates for those old retro tones. Finally, there’s an empty Preset Bank named ‘Template.pbk’ which
is a great place to start when creating and saving your own Presets and, in turn, Preset Banks.
Of course, it is possible to save Presets to any of the Preset Banks, over-writing an original Preset(s) in the process. If you need to
recover a original sound that has been over-written, simply copy the original Preset Banks to your hard-disk and navigate to this
folder using the red ‘Load’ button found on the Oddity’s front panel.
Logic Settings
If you are a Logic user and wish to load individual Oddity Presets as a ‘setting’, open the ‘The Oddity - Sounds’ folder followed by
the ‘Individual Sounds’ folder. Next, open the folder applicable to your computer’s operating system and copy the ‘Logic Settings’
folder to your hard-disk.
Using the ‘Load Settings’ command within Logic, you can now navigate to this folder to load any of the individual sounds. This is a
good method of rearranging your Preset Banks to suit your own needs, or simply recovering individual sounds that may have been
overwritten by mistake.
Cubase Instruments
If you are a Cubase user and wish to load individual Oddity Presets open the ‘The Oddity -Sounds’ folder followed by the ‘Individual
Sounds’ folder. Next open the folder applicable to your computer’s operating system and copy the ‘Cubase Instruments’ folder to
your hard-disk. From within Cubase navigate to this folder and load any of the individual Oddity instruments.
Finally...
Loading an Oddity sound as either a Logic ‘setting’ or a Cubase ‘instrument’ will change the Oddity’s parameters to those associated
with the new sound but you will see no change to the name in the Oddity ‘Current Preset’ window. Remember also that this new
sound will only become permanently stored once it’s saved as a Preset and, in turn, as part of a Preset Bank.
Product Demos
Included on this CD are product demos from GForce and Ohm Force, please take a little time to check these out. These can be found
in the GForce Demos folder.
Loading Preset Banks
When an Oddity is first opened the default sound “80’s Bass”
will be loaded but initially you will see “<<Click Here>>” in
the ‘Current Preset’ window. Clicking on this text will open a
drop-down menu from where you can select any one of the
64 Presets from the default set, ‘OddityBank01.pbk’. Having
opened the drop-down menu, a tick will appear next to the
selected Preset.
To load a Preset Bank (.pbk) simply click on the ‘Load’ button
and navigate to your host application’s VstPlugIns/GMEDIAMusic/Oddity folder where you will find the six installed Preset Bank
files. Select the bank you wish to load and then audition the Presets using the method shown above.
Understanding and saving edited Presets and Preset Banks.
The Oddity uses two file types, Presets and Preset Banks (.pbk files). Presets are individual sounds and Preset Banks are groups of
upto 64 Presets. Presets must be saved as part of a Preset Bank to hard-disk.
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Saving an edited Preset in a new Preset Bank:
1. Click on the the ‘Load’ button and select the ‘Template.pbk’. This loads the ‘Template.pbk’ into the Oddity’s background
memory, your edited Preset remains the active Preset and still appears in the ‘Current Preset’ window.
2. Move the ‘Memorize’ switch to it’s upper position.
3. Click on the Preset name in the ‘Current Preset’ window to open the Preset drop-down menu. Now select the position you
wish to save your Preset in.
4. Click on the ‘Rename’ button to rename your new Preset. The new name will now appear in the drop-down menu in the
position you saved your new Preset and in the ‘Current Preset’ window.
5. VERY IMPORTANT. Presets are only saved to volatile RAM and must be saved as part of a Preset Bank (pbk) to hard-disk.
Click on the ‘Save’ button to save your current set of Presets as a Preset Bank. If you do not save edited Presets in a Preset
Bank to hard-disk they will be lost when you quit your host application. Name your new set with a name of your choice and
then use this as the basis for any new Presets you create. Using this method you can create various Preset Banks, basses,
effects, leads, etc.
The Oddity Modules
1
Common Controls
8
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