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This guide describes the scripting interface to Adobe® Illustrator® CS4.
If you are new to scripting or want basic information about scripting and how to use the different scripting
languages, see Adobe Introduction to Scripting.
What is scripting?
A script is a series of commands that tells Illustrator to perform one or more tasks. These tasks can be
simple, affecting only one object in the current document, or complex, affecting objects in all your
Illustrator documents. The tasks might even involve other applications, like word processors,
spreadsheets, and database management programs.
For the most part, the building blocks of scripting correspond to the Illustrator tools, menus, panels, and
dialog boxes with which you are already an expert. If you know what you want Illustrator to do, you can
write a script to do it.
Why use scripting?
Graphic design is a field characterized by creativity, but aspects of the work are anything but creative. In
fact, you probably notice that the time you spend placing and replacing images, correcting errors in text,
and preparing files for printing at an image-setting service provider often reduces the time you have
available for doing creative work.
With a small investment of time and effort, you can learn to write short, simple scripts that perform
repetitive tasks for you. As your scripting skills grow, you can move on to more complex scripts.
Scripting also can enhance your creativity, by quickly performing tasks you might not have time to try. For
example, you could write a script to systematically create a series of objects, modifying the new objects’
position, stroke, and fill properties along the way. You also could write a script that accesses built-in
transformation matrix functions to stretch, scale, and distort a series of objects. Without scripting, you
would likely miss out on the creative potential of such labor-intensive techniques.
What about actions?
Both actions and scripts are ways of automating repetitive tasks, but they work very differently:
➤ Actions use a program’s user interface to do their work. As an action runs, menu choices are executed,
objects are selected, and recorded paths are created. Scripts do not use a program’s user interface to
perform tasks, and scripts can execute faster than actions.
➤ Actions have very limited facilities for getting and responding to information. You cannot add
conditional logic to an action; therefore, actions cannot make decisions based on the current
situation, like changing the stroke type of rectangles but not ellipses. Scripts can get information and
make decisions and calculations based on the information they receive from Illustrator.
➤ A script can execute an action, but actions cannot execute scripts.
6
CHAPTER 1: IntroductionScript support in Adobe Illustrator CS4 7
Script support in Adobe Illustrator CS4
Illustrator scripting supports VBScript and JavaScript scripts for Windows, and AppleScript and JavaScript
scripts for Mac OS.
NOTE: Also, Adobe scripting-enabled applications, including Illustrator, support ExtendScript, Adobe’s
extended implementation of ECMA JavaScript. ExtendScript files are distinguished by the
Giving your JavaScript files a
tools.
ExtendScript features
ExtendScript offers all standard JavaScript features, plus a development and debugging environment, the
ExtendScript Toolkit (ESTK). The ESTK is installed with all scriptable Adobe applications.
The ESTK includes an Object Model Viewer that contains complete documentation of the methods and
properties of JavaScript objects.
.jsx extension allows you to take advantage of ExtendScript features and
.jsx extension.
For information on accessing the ESTK and the Object Model Viewer, see “
model” on page 8.
ExtendScript tools
ExtendScript also provides various tools and utilities, including the following:
➤ A localization utility
➤ Tools that allow you to combine scripts and direct them to particular applications
➤ Platform-independent file and folder representation
➤ Tools for building user interfaces to your scripts
➤ A messaging framework that allows you to send and receive scripts and data among
scripting-enabled Adobe applications
For details of these and other features, see JavaScript Tools Guide.
Script file extensions
For a file to be recognized by Adobe Illustrator CS4 as a valid script file, the file must have the correct file
name extension:
Viewing the JavaScript object
Script typeFile type ExtensionPlatforms
AppleScriptcompiled script
OSAS file
JavaScript
ExtendScript
VBScripttext
text
.scpt
(none)
.js
.jsx
.vbs
Mac OS
Windows
Mac OS
Windows
CHAPTER 1: IntroductionViewing sample scripts 8
Viewing sample scripts
Adobe provides sample scripts for many objects, properties, and methods in the Illustrator CS4 DOM. You
can view script samples in two locations:
➤ In the /Scripting/Sample Scripts folder in your Illustrator CS4 installation directory
➤ In the Adobe Illustrator CS4 scripting reference for your scripting language, located in the
/Scripting/Documentation folder in your Illustrator CS4 installation directory
Viewing the object model
Each of the supported scripting languages provides a facility for viewing the scripting objects defined by
Illustrator, with reference details.
Viewing the JavaScript object model
To view the Java S cript object model for Illustrator, follow these steps:
1.Start the ESTK.
In a default Adobe installation, the ESTK is in the following location:
➣ Windows:
system drive\Program Files\Adobe\Adobe Utilities\ExtendScript Toolkit CS4
➣ Mac OS:
system drive:Applications:Utilities:Adobe Utilities:ExtendScript Toolkit CS4
2.In the ESTK, choose Help > Object Model Viewer.
3.In the Object Model Viewer window, select Adobe Illustrator CS4 Type Library from the Browser
drop-down list.
Several extended sample scripts are available in the
CS4 installation directory.
You also can view script samples and information about individual classes, objects, properties, methods,
and parameters in Adobe Illustrator CS4 Scripting Reference: JavaScript, located in the
/Scripting/Documentation folder in your Illustrator CS4 installation directory.
/Scripting/Sample Scripts folder in your Illustrator
Viewing the AppleScript object model
Apple provides a Script Editor with all Mac OS systems. You can use Script Editor to view the AppleScript
dictionary that describes Illustrator objects and commands.
For details of how to use Script Editor, see Script Editor Help.
1.Start Script Editor.
N
OTE: In a default Mac OS installation, Script Editor is in Applications:AppleScript:Script
Editor
CD.
. If you cannot find the Script Editor application, you must reinstall it from your Mac OS system
CHAPTER 1: IntroductionExecuting scripts 9
2.Choose File > Open Dictionary. Script Editor displays an Open Dictionary dialog.
3.In the Open Dictionary dialog, find and select Adobe Illustrator CS4, and click Open.
Script Editor displays a list of the Illustrator objects and commands, which include the properties and
elements associated with each object and the parameters for each command.
Several extended sample scripts are in the
installation directory.
You also can view script samples and information about individual classes, objects, properties, methods
and parameters in Adobe Illustrator CS4 Scripting Reference: AppleScript, located in the
:Scripting:Documentation folder in your Illustrator CS4 installation directory.
:Scripting:Sample Scripts folder in your Illustrator CS4
Viewing the VBScript object model
VBScript provides a type library you can use to view Illustrator object properties and methods. This
procedure explains how to view the type library through any Microsoft Office program. Your VBScript
editor probably provides access to the library. For information see your editor’s Help.
1.In any Microsoft Office application, choose Tools > Macro > Visual Basic Editor.
2.In the Visual Basic Editor, choose Tools > References.
3.In the dialog that appears, select the check box for Adobe Illustrator CS4 Type Library, and click OK.
4.Choose View > Object Browser, to display the Object Browser window.
5.Choose “Illustrator” from the list of open libraries in the top-left pull-down menu of the Object
Browser window.
Several extended sample scripts are in the
installation directory.
/Scripting/Sample Scripts folder in your Illustrator CS4
You also can view script samples and information about individual classes, objects, properties, methods,
and parameters in Adobe Illustrator CS4 Scripting Reference: VBScript, located in the
/Scripting/Documentation folder in your Illustrator CS4 installation directory.
Executing scripts
The Illustrator interface includes a Scripts menu (File > Scripts) that provides quick and easy access to your
scripts.
Scripts can be listed directly as menu items that run when you select them. See “
Scripts menu” on page 10.
You can navigate from the menu to any script in your file system and then run the script. See “
scripts from the Other Scripts menu item” on page 10.
You also can have JavaScript scripts with a
application. For information, see “
Installing scripts in the
Executing
.jsx extension start automatically when you launch the
Startup scripts (.jsx scripts only)” on page 10.
CHAPTER 1: IntroductionExecuting scripts 10
Installing scripts in the Scripts menu
To include a script in the Scripts menu (File > Scripts), save the script in the Scripts folder, located in the
/Illustrator CS4/Presets folder in your Illustrator CS4 installation directory. The script’s filename,
minus the file extension, appears in the Scripts menu.
Scripts that you add to the Scripts folder while Illustrator is running do not appear in the Scripts menu until
the next time you launch Illustrator.
Any number of scripts can be installed in the Scripts menu. If you have many scripts, use subfolders in the
Scripts folder to help organize the scripts in the Scripts menu. Each subfolder is displayed as a separate
submenu containing the scripts in that subfolder.
Executing scripts from the Other Scripts menu item
The Other Scripts item at the end of the Scripts menu (File > Scripts > Other Scripts) allows you to execute
scripts that are not installed in the Scripts folder.
Selecting Other Scripts displays a Browse dialog, which you use to navigate to a script file. When you select
the file, the script is executed.
Only files that are of one of the supported file types are displayed in the browse dialog. For details, see
Script support in Adobe Illustrator CS4” on page 7.
“
Startup scripts (.jsx scripts only)
JavaScript scripts with a .jsx file extension can be installed in one of two folders, so the scripts run
automatically when you launch Illustrator and each time you run a script. The folders are:
➤ An application-specific startup scripts folder, which contains scripts for Illustrator CS4
➤ A general startup scripts folder, which contains scripts that run automatically when you start any
Creative Suite 4 application
Application-specific startup scripts folder
You must place application-specific startup scripts in a folder named StartupScripts, which you create
in the Illustrator installation directory.
For example, when Illustrator CS4 is installed to its default location, you would create the
➤ Mac OS:/Applications/Adobe Illustrator CS4/Startup Scripts/
JavaScript scripts with a
➤ The application is launched.
➤ Any JavaScript file is selected from the Scripts menu (File > Scripts).
.jsx extension placed in the Startup Scripts folder run automatically when:
CHAPTER 1: IntroductionChanges since CS3 11
General startup scripts folder
The general startup scripts folder contains scripts that run automatically when you start any Creative
Suite 4 application. You create the folder in the following location:
➤ Windows: Program Files/Common Files/Adobe/Startup Scripts CS4/Illustrator
➤ Mac OS: :Library:Application Support:Adobe:Startup Scripts CS4:Illustrator
If a script in the general startup folder is meant to be executed only by Illustrator, the script must include
the ExtendScript #target directive (#target illustrator) or code like the following:
if( BridgeTalk.appName == "illustrator" ) {
//continue executing script
}
For details, see JavaScript Tools Guide.
Changes since CS3
This section lists changes made to the scripting object model to support features in Illustrator CS4.
➤ A new type, DocumentArtboardLayout, sets the layout of artboards in a document. It is used by the
DocumentPreset class and the Add method in the Document class. Possible layouts are GridByRow,
GridByCol, Row, Column, RLGridByRow, RLGridByCol, and RLRow; for example:
➣ AppleScript — artboardLayout: grid by row
➣ JavaScript — DocumentArtboardLayout.GridByRow
➣ VBScript — AiDocumentArtboardLayout.aiGridByRow
➤ Five new properties in the Add method of the Documents collection — NumArtboards,
ArtboardLayout, ArtboardSpacing, ArtboardRowsOrCols, and MaxCanvasSizeEnabled — support
the new, multiple-artboard feature.
➤ Five new properties in the DocumentPreset class — NumArtboards, ArtboardLayout,
ArtboardSpacing, ArtboardRowsOrCols, and MaxCanvasSizeEnabled — support the new
multiple-artboard feature.
➤ Two new properties — ArtboardRange and SaveMultipleArtboards — support the new
multiple-artboards feature. They apply to several classes:
ExportOptionsPhotoshop, EPSSaveOptions, MXGSaveOptions, and PDFSaveOptions
ArtboardRange only).
(
➤ A new class, NonNativeItem, represents a non-native item in an Illustrator document. This is another
subclass of
PageItem. Its parent can be a Document, Group, or Layer.
ExportOptionsFlash,
➣ AppleScript — non native item
➣ JavaScript — nonNativeItem
➣ VBScript — NonNativeItem
CHAPTER 1: IntroductionChanges since CS3 12
➤
A new collection, NonNativeItems, contains a collection of NonNativeItem objects.
➣ AppleScript — non native items of document 1
JavaScript — app.activeDocument.nonNativeItems
➣
➣ VBScript — App.ActiveDocument.NonNativeItems
➤ A new FXG file format supports designer-developer workflow, by allowing an Illustrator document to
be saved as an FXG file containing XML-style descriptions of Illustrator graphical items, which can then
be used in other FXG/XML-based applications.
➣ AppleScript — fxg
➣ JavaScript — DocumentType.FXG
➣ VBScript — AiDocumentType.aiFXG
➤ Two new PDFX standards were added, PDFX32002 and PDFX42007.
➤ A new type, FXGVersion, for setting the FXG file format version. There is only one option,
FXG version 1.0.
➣ AppleScript — version: version 1.0
➣ JavaScript — FXGVersion.VERSION1.0
➣ VBScript — AiFXGVersion.aiVersion1.0
➤ A new type, FiltersPreservePolicy, which defines whether to preserve appearance and editability
of filters when saving to FXG. Available options are
➤ Scripts that create, save, and close many Illustrator files should periodically quit and relaunch
Illustrator. The recommended maximum number of files to process before quitting and relaunching
Illustrator is:
➣ Windows500 files
➣ Mac OS1000 files
For more information on quitting and relaunching Illustrator, see “
Launching and activating
Illustrator” on page 25 and “Quitting Illustrator” on page 26.
➤ The “An Illustrator error occurred: 1346458189 (“PARM”)” alert may be popped when badly written
scripts are repeatedly run in Illustrator from the ESTK.
Scripters need to be very careful about variable initialization and namespace conflict when pushing a
batch of Illustrator scripts repeatedly for execution in Illustrator via the ESTK in one Illustrator session.
Each script run is executed within the same persistent ExtendScript engine within Illustrator.
The ESTK debugger uses BridgeTalk to communicate with Illustrator. A single global, persistent,
ExtendScript engine inside Illustrator handles all BridgeTalk communications. The net effect is that the
state of the ExtendScript engine is cumulative to all scripts that ran previously. Issues with script code
that may cause this problem are:
➣ Reading uninitialized variables.
➣ Global namespace conflicts, such as when two globals from different scripts are clobbering each
other.
2
The Illustrator Scripting Object Model
A good understanding of the Illustrator object model will improve your scripting abilities. The following
figure shows the containment hierarchy of the object model, starting with the
that the
contain additional nested objects.
layer and group item classes can contain nested objects of the same class which can, in turn,
application object. Note
In addition to this application-specific object model, JavaScript provides certain utility objects, such as the
File and Folder objects, which give you operating-system-independent access to the file system. For
details, see JavaScript Tools Guide.
17
CHAPTER 2: The Illustrator Scripting Object ModelObject-naming conventions 18
Object-naming conventions
There is one object model for the Illustrator scripting interface, but actual object names vary slightly in the
different scripting languages:
➤ AppleScript names are lower case, and individual words are separated by a space; for example:
graphic style
➤
VBScript names are capitalized, and additional words in the name are indicated by uppercase initial
letters; for example:
GraphicStyle
➤
JavaScript names begin with lowercase letters, and additional words in the name are indicated by
uppercase initial letters; for example:
graphicStyle
This chapter uses generic object and property names, but you can easily apply these conventions to
determine the corresponding language-specific names.
Throughout this document, names of properties, methods, and object are in a
Top-level (containing) objects
Use these objects to access global information about the Illustrator application or an individual document.
Application
The properties of the application object give your script access to global values, such as:
➤ User preferences, which a user sets interactively in the Illustrator application by using the
Preferences dialog (Edit > Preferences).
➤ System information like installed fonts (the text fonts property) and printers (the printer list
property).
Also, there are properties that provide application-specific information and higher-level information
about any open documents:
➤ Application information like the installation path, version, and whether Illustrator is visible.
➤ The current active document; that is, the art canvas that is displayed and accepting user input.
➤ All open documents.
monospaced font.
The
application object’s methods or commands allow your script to perform application-wide actions;
for example:
➤ Open files
➤ Undo and redo transactions
➤ Quit Illustrator
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