Illustrator® CS3 Scripting Guide for Windows® and Mac OS®.
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What is scripting? ........................................................................................................................................................................... 6
Why use scripting?................................................................................................................................................................... 6
What about actions? ............................................................................................................................................................... 7
Script support in Adobe Illustrator CS3.................................................................................................................................. 7
ExtendScript features ............................................................................................................................................................. 7
Viewing the object model........................................................................................................................................................... 8
Viewing the JavaScript object model ............................................................................................................................... 8
Viewing the AppleScript object model............................................................................................................................ 9
Viewing the VBScript object model................................................................................................................................... 9
Installing scripts in the Scripts menu..............................................................................................................................10
Executing scripts from the Other Scripts menu item................................................................................................10
General startup scripts folder......................................................................................................................................11
Changes since earlier versions.................................................................................................................................................11
Known Issues .................................................................................................................................................................................13
2The Illustrator Scripting Object Model .................................................................................... 15
The artwork tree............................................................................................................................................................................17
Art styles....................................................................................................................................................................................18
Color objects............................................................................................................................................................................18
Text objects ...................................................................................................................................................................................19
Text frames...............................................................................................................................................................................19
Text geometry...................................................................................................................................................................19
Objects that represent text content................................................................................................................................20
Text ranges.........................................................................................................................................................................21
Text styles .................................................................................................................................................................................21
Dynamic objects and symbols ................................................................................................................................................21
Launching and quitting Illustrator from a script...............................................................................................................23
Launching and activating Illustrator...............................................................................................................................23
Working with objects .................................................................................................................................................................24
Getting the frontmost document or layer ....................................................................................................................24
3
Adobe Illustrator CS3
Scripting Guide Contents 4
Creating new objects............................................................................................................................................................25
Selecting text ....................................................................................................................................................................26
Selecting art items...........................................................................................................................................................26
Referring to selected art items....................................................................................................................................26
Notes on renaming objects stored in the application’s palettes..........................................................................26
Em space units ........................................................................................................................................................................27
Page item positioning and dimensions ...............................................................................................................................27
Art item bounds......................................................................................................................................................................28
Paths and shapes..........................................................................................................................................................................29
User interaction levels ................................................................................................................................................................29
4Scripting with JavaScript .......................................................................................................... 31
Your first Illustrator script..........................................................................................................................................................31
Adding features to "Hello World".....................................................................................................................................32
Working with methods in JavaScript ....................................................................................................................................32
Accessing and referencing objects........................................................................................................................................33
Referencing the application object.................................................................................................................................33
Accessing objects in collections.......................................................................................................................................33
Creating new objects............................................................................................................................................................34
Working with selections ......................................................................................................................................................35
Working with text frames..........................................................................................................................................................35
Threaded frames make a single story object.........................................................................................................36
Creating paths and shapes .......................................................................................................................................................36
Specifying a series of x-y coordinates ......................................................................................................................36
Using pathPoint objects................................................................................................................................................37
Combining path point types .......................................................................................................................................38
Creating a rectangle .......................................................................................................................................................39
Creating a polygon..........................................................................................................................................................39
5Scripting with AppleScript........................................................................................................ 40
Your first Illustrator script..........................................................................................................................................................40
Adding features to "Hello World".....................................................................................................................................41
Obtaining objects from documents and layers ..........................................................................................................42
Creating new objects............................................................................................................................................................42
Working with selections ......................................................................................................................................................42
Working with text frames..........................................................................................................................................................43
Threaded frames make a single story object.........................................................................................................44
Creating paths and shapes .......................................................................................................................................................44
Specifying a series of x-y coordinates ......................................................................................................................44
Using path point objects...............................................................................................................................................44
Adobe Illustrator CS3
Scripting Guide 5
Combining path point types .......................................................................................................................................45
Creating a rectangle .......................................................................................................................................................46
Creating a polygon..........................................................................................................................................................46
6Scripting with VBScript ............................................................................................................. 47
Your first Illustrator script..........................................................................................................................................................47
Adding features to "Hello World".....................................................................................................................................48
Accessing and referencing objects........................................................................................................................................48
Obtaining objects from collections.................................................................................................................................48
Creating new objects............................................................................................................................................................49
Working with selections ......................................................................................................................................................49
Working with text frames..........................................................................................................................................................50
Threaded frames make a single story object.........................................................................................................50
Creating paths and shapes .......................................................................................................................................................50
Specifying a series of x-y coordinates ......................................................................................................................51
Using path point objects...............................................................................................................................................51
Combining path point types .......................................................................................................................................52
Creating a rectangle .......................................................................................................................................................52
Creating a polygon..........................................................................................................................................................52
Working with enumeration values.........................................................................................................................................53
Index ...........................................................................................................................................54
1
Introduction
This guide describes the scripting interface to Adobe® Illustrator® CS3. It contains the following sections:
● This introduction, which describes scripting support in Adobe Illustrator CS3, and lists changes to the
scripting interface since the previous release.
● “The Illustrator Scripting Object Model” on page 15, which describes the Illustrator document object
model.
● “Scripting Illustrator” on page 23, which provides an overview of how to use scripts to program Adobe
Illustrator CS3.
● “Scripting with JavaScript” on page 31, which provides information about scripting Illustrator using
JavaScript.
● “Scripting with AppleScript” on page 40, which provides information about scripting Illustrator using
AppleScript.
● “Scripting with VBScript” on page 47, which provides information about scripting Illustrator using
VBScript.
If you are new to scripting or would like basic information about scripting and how to use the different
scripting languages, see Adobe Introduction to Scripting.
What is scripting?
A script is a series of commands that tells Illustrator to perform one or more tasks. These tasks can be
simple, and affect only a single object in the current document; or complex, and affect objects in all of your
Illustrator documents. The tasks might even involve other applications, such as word processors,
spreadsheets, and database management programs.
The building blocks of scripting correspond for the most part to the Illustrator tools, menus, palettes, and
dialog boxes with which you are already an expert. If you know what you’d like Illustrator to do, you can
write a script to do it.
Why use scripting?
Graphic design is a field characterized by creativity, but aspects of the actual work are anything but
creative. In fact, you’ll probably notice that the time you spend placing and replacing images, correcting
errors in text, and preparing files for printing at an image setting service provider often reduce the time
you have available for doing creative work.
With a small investment of time and effort—perhaps no more than you’d spend training an assistant—you
can learn to write short, simple scripts that perform repetitive tasks for you. As your scripting skills grow,
you can move on to more complex scripts that work all night while you’re sleeping.
Scripting can also enhance your creativity by quickly performing tasks you might not have time to try. For
example, you could write a script to systematically create a series of objects, modifying the new objects’
position, stroke, and fill properties along the way. You could also write a script that accesses built-in
transformation matrix functions to stretch, scale and distort a series of objects. Without scripting, you’ll
likely miss out on the creative potential of such labor-intensive techniques.
6
Adobe Illustrator CS3
Scripting Guide Introduction 7
What about actions?
Actions and scripts are both ways of automating repetitive tasks, but they work very differently.
● Actions use a program’s user interface to do their work. As an action runs, menu choices are executed,
objects are selected, and recorded paths are created. Scripts do not use a program’s user interface to
perform tasks, and can execute faster than actions.
● Actions have very limited facilities for getting and responding to information. You cannot add
conditional logic to an action. Therefore, actions cannot make decisions based on the current situation,
such as changing the stroke type of rectangles but not ellipses. Scripts are capable of getting
information and making decisions and calculations based on the information they receive from
Illustrator.
● A script can execute an action, but actions cannot execute scripts.
Script support in Adobe Illustrator CS3
Illustrator scripting supports AppleScript and JavaScript scripts for Mac OS, or VBScript and JavaScript
scripts for Windows.
Note: Additionally, Adobe scripting-enabled applications, including Illustrator, support ExtendScript,
Adobe’s extended implementation of ECMA JavaScript. ExtendScript files are distinguished by the
.jsx extension. Giving your JavaScript files a .jsx extension allows you to take advantage of the
ExtendScript features and tools.
ExtendScript features
● ExtendScript offers all standard JavaScript features, plus a development and debugging
environment, the ExtendScript Toolkit (ESTK). The ESTK is installed with all scriptable Adobe
applications.
● The ESTK includes an Object Model Viewer that contains complete documentation of the
methods and properties of JavaScript objects.
Note: For information on accessing the ESTK and the Model Viewer, see “Viewing the JavaScript object
model” on page 8.
ExtendScript tools
ExtendScript also provides various tools and utilities such as:
● A localization utility
● Tools that allow you to combine scripts and direct them to particular applications
● Platform-independent file and folder representation
● Tools for building user interfaces to your scripts
● A messaging framework that allows you to send and receive scripts and data among
scripting-enabled Adobe applications
For details of these and additional features, see the JavaScript Tools Guide.
Adobe Illustrator CS3
Scripting Guide Introduction 8
Script file extensions
For a file to be recognized by Adobe Illustrator CS3 as a valid script file, the file must have the correct file
name extension:
Script TypeFile Type ExtensionPlatform
AppleScriptcompiled script
OSAS file
JavaScript
text
ExtendScript
VBScripttext
Viewing sample scripts
Adobe provides sample scripts for many objects, properties, and methods in the Illustrator CS3 DOM. You
can view script samples in two locations:
● In the /Scripting/Sample Scripts folder in your Illustrator CS3 installation directory
● In the Adobe Illustrator CS3 scripting reference for your scripting language, which is located in the
/Scripting/Documentation folder in your Illustratator CS3 installation directory.
Viewing the object model
The supported scripting languages each provide a facility for viewing the scripting objects defined by
Illustrator, with reference details.
.scpt
.js
.jsx
.vbs
(none)
Mac OS
Mac OS & Windows
Windows
Viewing the JavaScript object model
To view the JavaScript object model for Illustrator:
1. Start the ExtendScript Toolkit (ESTK).
Note: In a default Adobe installation, the ESTK is in the following location:
● In Mac OS:
system drive:Applications:Utilities:Adobe Utilities:
ExtendScript Toolkit 2
● In Windows:
system drive\Program Files\Adobe\Adobe Utilities\
ExtendScript Toolkit 2
2. In the ESTK, choose Help > Illustrator CS3.
Note: Several extended sample scripts are available in the
your Illustrator CS3 installation directory.
You can also view script samples and information about individual classes, objects, properties,
methods and parameters in the Adobe Illustrator CS3 JavaScript Reference, which is found in the
/Scripting/Documentation folder in your Illustrator CS3 installation directory.
/Scripting/Sample Scripts folder in
Adobe Illustrator CS3
Scripting Guide Introduction 9
Viewing the AppleScript object model
Apple provides a Script Editor with all Mac OS systems. You can use Script Editor to view the AppleScript
dictionary that describes Illustrator objects and commands.
Note: For details of how to use the Script Editor, see Script Editor Help.
1. Start Script Editor.
Note: In a default Mac OS installation, Script Editor is in Applications:AppleScript:Script Editor. If you
cannot find the Script Editor application, you must reinstall it from your Mac OS system CD.
2. Choose File > Open Dictionary. Script Editor displays an Open File dialog.
3. In the Open File dialog, find and select Illustrator, and then click OK.
Script Editor displays a list of the Illustrator objects and commands, which includes the properties and
elements associated with each object and the parameters for each command.
Note: Several extended sample scripts are available in the
your Illustrator CS3 installation directory.
You can also view script samples and information about individual classes, objects, properties,
methods and parameters in the Adobe Illustrator CS3 AppleScript Reference, which is found in the
:Scripting:Documentation folder in your Illustrator CS3 installation directory.
Viewing the VBScript object model
VBScript provides a type library that you can use to view Illustrator object properties and methods. This
procedure explains how to view the type library through any Microsoft Office program. Your VBScript
editor most likely provides access to the library. Consult your editor’s Help for information.
1. In any Microsoft Office application, choose Tools > Macro > Visual Basic Editor.
2. In the Visual Basic Editor, choose Tools > References.
3. In the dialog that appears, select the check box for Adobe Illustrator CS3 Type Library, and then click
OK.
4. Turn on the Adobe Illustrator CS3 Type Library option from the list of available references and click OK.
5. Choose View > Object Browser to display the Object Browser window.
6. Choose "Illustrator" from the list of open libraries in the top-left pull-down menu of the Object Browser
window.
:Scripting:Sample Scripts folder in
Note: Several extended sample scripts are available in the
your Illustrator CS3 installation directory.
You can also view script samples and information about individual classes, objects, properties,
methods and parameters in the Adobe Illustrator CS3 VBScript Reference, which is found in the
/Scripting/Documentation folder in your Illustrator CS3 installation directory.
/Scripting/Sample Scripts folder in
Adobe Illustrator CS3
Scripting Guide Introduction 10
Executing scripts
The Illustrator interface includes a Scripts menu (File > Scripts) that provides quick and easy access to your
scripts.
● Scripts can be listed directly as menu items that run when you select them. See “Installing scripts in the
Scripts menu” on page 10.
● You can also navigate from the menu to any script in your file system, and then run the script. See
“Executing scripts from the Other Scripts menu item” on page 10
.
You can also have JavaScript scripts with a
application. For information, see “Startup scripts (.jsx scripts only)” on page 10
.jsx extension start automatically when you launch the
Installing scripts in the Scripts menu
To include a script in the Scripts menu (File > Scripts), save the script in the Scripts folder, which is located
in the /Illustrator CS3/ Presets folder in your Illustrator CS3 installation directory. The script’s file name,
minus the file extension, appears in the Scripts menu.
Note: Scripts that you add to the Scripts folder while Illustrator is running do not appear in the Scripts
menu until the next time you launch Illustrator.
Any number of scripts can be installed in the Scripts menu. If you have a large collection of scripts, use
subfolders in the Scripts folder to help organize the scripts in the Scripts menu. Each subfolder is displayed
as a separate submenu containing the scripts in that subfolder.
Executing scripts from the Other Scripts menu item
The Other Scripts item at the end of the Scripts menu (File > Scripts > Other Scripts) allows you to execute
scripts that are not installed in the Scripts folder.
Selecting Other Scripts displays a Browse dialog, which you use to navigate to a script file. When you select
the file, the script is executed.
.
Note: Only files that are of one of the supported file types are displayed in the browse dialog. For
information, see “Script support in Adobe Illustrator CS3” on page 7
Startup scripts (.jsx scripts only)
JavaScript scripts with a .jsx file extension can be installed in one of two folders so that the scripts run
automatically when you launch Illustrator and each time you run a script. The folders are:
● An application-specific startup scripts folder, which contains scripts for Illustrator CS3
● A general startup scripts folder, which contains scripts that run automatically when you start any
Creative Suite 3 application
Application-specific startup scripts folder
You must place application-specific startup scripts in a folder named Startup Scripts, which you
create in the Illustrator installation directory.
.
Adobe Illustrator CS3
Scripting Guide Introduction 11
For example, when Illustrator CS3 is installed to its default location, you would create the Startup
Note: JavaScript scripts with a .jsx extension placed in the Startup Scripts folder run automatically
when:
● The application is launched.
● Any JavaScript file is selected from the Scripts menu (File > Scripts).
General startup scripts folder
The general startup scripts folder contains scripts that run automatically when you start any Creative
Suite 3 application. You create the folder in the following location:
● In Windows:
Program Files/Common Files/Adobe/Startup Scripts CS3/Illustrator
● AppleScript: art clipping (replaces artboard clipping)
● New tracing options property allows you to ignore white fill color.
● JavaScript: tracingOptions.ignoreWhite
● VBScript: TracingOptions.IgnoreWhite
● AppleScript: ignore white
Known Issues
● Scripts that create, save and then close a large number of Illustrator files should periodically quit and
relaunch Illustrator. The recommended maximum number of files to process before quitting and
relaunching Illustrator is:
● In Windows: 500 files
● In Mac OS: 1000 files
Note: For information on quitting and relaunching Illustrator, see “Launching and activating
Illustrator” on page 23 and “Quitting Illustrator” on page 24.
Adobe Illustrator CS3
Scripting Guide Introduction 14
● The "An Illustrator error occurred: 1346458189 ("PARM")" alert may be popped when badly written
scripts are repeatedly run in Illustrator from the ExtendScript Toolkit.
Scripters need to be very careful about variable initialization and namespace conflict when pushing a
batch of Illustrator scripts over and over again for execution in Illustrator via the ExtendScript Toolkit
(ESTK) in a single Illustrator session. Each script run is executed within the same persistent ExtendScript
engine within Illustrator.
The ESTK debugger uses BridgeTalk to communicate with Illustrator. A single global, persistent
ExtendScript engine inside Illustrator handles all BridgeTalk communications. The net effect is that the
state of the ExtendScript engine is cumulative to all the scripts that ran previously. Issues with script
code that may cause this problem are:
● Reading uninitialized variables.
● Global namespace conflicts, such as when two globals from differents scripts are clobbering each
other.
2
The Illustrator Scripting Object Model
A good understanding of the Illustrator object model will improve your scripting abilities. The figure below
shows the containment hierarchy of the object model, starting with the
layer and group item classes can contain nested objects of the same class which can, in turn,
the
contain additional nested objects.
application object. Note that
Illustrator scripting object model
Note: In addition to this application-specific object model, JavaScript provides certain utility objects, such
File and Folder objects, which give you operating-system-independent access to the file
as the
system. For details, see the JavaScript Tools Guide.
Object naming conventions
There is a single object model for the Illustrator scripting interface, but the actual object names vary
slightly in the different scripting languages:
● AppleScript names are all lower case, and individual words are separated by a space. For example:
graphic style
● VBScript names are capitalized, and additional words in the name are indicated by uppercase initial
letters. For example:
GraphicStyle
15
Adobe Illustrator CS3
Scripting Guide The Illustrator Scripting Object Model 16
● JavaScript names begin with lowercase letters, and additional words in the name are indicated by
uppercase initial letters. For example:
graphicStyle
This chapter uses generic object and property names, but you can easily apply these conventions to
determine the corresponding language-specific names.
Note: In the following sections, properties and methods are displayed in italics. Object names are
displayed in
courier font.
Top-level (containing) objects
Use these objects to access global information about the Illustrator application or an individual document.
Application
The properties of the application object give your script access to global values, such as:
● User preferences, which a user sets interactively in the Illustrator application by using the
Preferences dialog (Edit > Preferences)
● System information such as installed fonts (the text fonts property) and printers (the printer list
property)
Additionally, there are properties that provide application-specific information and higher-level
information about any open documents.
● Application information such as the installation path, the version, and whether Illustrator is currently
visible
● The current active document; that is, the art canvas that is currently displayed and accepting user input
● All open documents
application
example:
● Open files
● Undo and redo transactions
● Quit Illustrator
Document
The document object, which your scripts can create or access through the application object,
represents an art canvas or loaded Illustrator file. The
document’s content. For example:
object methods or commands allow your script to perform application-wide actions. For
document object properties give you access to the
● The current selection, or art objects that the user has selected in the document
● All of the contained art objects, called page items, that make up the artwork tree
● Art objects of particular types, such as symbols and text frames
● All of the layers, and the currently active layer
Adobe Illustrator CS3
Scripting Guide The Illustrator Scripting Object Model 17
Document properties also tell you about the state of the document itself; for example:
● User settings for the document such as ruler units
● Whether the document has been saved since the last alteration of content
● The path of the associated file
document object methods allow your scripts to act on the document. For example:
The
● Save to an Illustrator file or save as the various supported file formats
● Activate or close a document
● Print the document; your scripts can select a printer by referencing a print options object or
reference available printers through the application object’s printer list property
Layer
The layer object provides access to the contents, or artwork tree, of a specific layer. You access the layer
object through the
about, the layer, such as:
● Whether the layer is visible or locked
document object. The layer object properties provide access to, or information
● The layer opacity (overall transparency) and z order position (position in the stacking order)
● Art creation preferences for the layer, such as artwork knockout and blending mode
The artwork tree
The content of an Illustrator document is called the artwork tree. Artwork is represented by the following
objects:
● The compound path item object
● The graph item object
● The legacy text item object
● The mesh item object
● The path item object
● The placed item object
● The plugin item object
● The raster item object
● The symbol item object (See “Dynamic objects and symbols” on page 21.)
● The text frame object
Your scripts can access and manipulate art objects through collections in the
objects. There are two types of art object collections:
document and layer
● Collection objects that correspond to each individual artwork object type, such as the graph items
object or the
● The page items object, which includes art objects of all types.
Additionally, you can use the
mesh items object.
group item object to reference a grouped set of art items.
Adobe Illustrator CS3
Scripting Guide The Illustrator Scripting Object Model 18
You can create new art objects using the make command (AppleScript) or add method of an artwork item
collection object. For example, to create a new
path item object:
AS
set myPathItem to make new path item in current document
JS
var myPathItem = activeDocument.pathItems.add();
VB
Set myPathItem = appRef.PathItems.Add()
Artwork collections that do not allow the creation of new objects using the make command or add
method are:
● The graph items object
● The mesh items object
● The plugin items object
● The legacy text items object
For specific information on creating objects of these types, refer to the Adobe Illustrator CS3 scripting
references.
Art styles
Your script can apply a graphic style to artwork using the graphic style object. To apply a graphic
style, you use the graphic styles property of the
graphic style object.
Similarly, the
through the
Color objects
Your script can apply a color, pattern or gradient to a path item object using the fill color or stroke color
properties.
● Scripts can define new color swatches using the make command or add method of the swatches
object. Your script can also create a new spot color using the make command or add property of the
spots object.
● You can define the attributes of an ink object using the ink info object, which is an ink object
property. You access
document object to access the apply to method of the
brush object allows you to specify the brush to apply to artwork. You access any brush
brushes collection object, which is a property of the document object.
ink objects through the ink list property of the document object.
The following objects allow you to create colors within defined color spaces.
● The RGBcolor object, using the range 0.0 to 255.0 for the each of the three individual color values.
● The CMYKcolor object, using the percentage values 0.0 through 100.0 for each of the four individual
color values.
Adobe Illustrator CS3
Scripting Guide The Illustrator Scripting Object Model 19
● The grayscalecolor or LABcolor objects, using the same range and number of values that you
use in the Illustrator application.
Text objects
When you type content in an Illustrator document, the type automatically becomes a text frame object
and, at the same time, a
Note: To observe this, open a new document in Illustrator and use the horizontal text tool to type some
text, then use the vertical text tool to type some more text, and then create a rectangle and type
some text inside it. Now run the following JavaScript script:
var myDoc = app.activeDocument
alert("There are " + myDoc.textFrames.length + " text frames.")
alert("There are " + myDoc.stories.length + " stories.")
Text frames
A text frame can be one of three kinds:
story object.
●
point
●
area
●
path
To create a specific kind of text frame, you use the kind property of the
AppleScript. However, the JavaScript and VBScript
text frames objects contain specific methods for
text frames object in
creating area text frames and path text frames.
As in the Illustrator application, you can thread area or path text frames.
To thread existing text frames, you use the next frame or previous frame property of the
object. Threaded frames make a single
story object.
text frame
For information on creating or threading text frames, see the chapter for your scripting language.
Text geometry
While the three kinds of text frame have common characteristics, such as an orientation, each has
type-specific qualities, as reflected in the
● An area text frame can have rows and columns, which you access through the row count and column
count properties.
text frame object’s properties. For example:
Adobe Illustrator CS3
Scripting Guide The Illustrator Scripting Object Model 20
● Path text has start T value and end T value properties that indicate where on the path the text begins
and ends.
● Area and path text frames are associated with a text path object, which is specified using the text
frame
object’s text path property. The text path defines the text frame’s position and its orientation
(horizontal or vertical) on the artboard (while the text frame object’s orientation property defines the
orientation of text within the text frame)
The text path property is not valid for point text, because point text position and orientation are
defined completely by the properties of the text frame itself.
Note: A text path is not the same as a path art item. Text paths are associated with path art items that
can be accessed and manipulated to modify the appearance of the associated text frame.
Objects that represent text content
Within a text frame or story, the actual text content can be accessed as any of the following objects:
● characters
● words
● paragraphs
● lines
A line object is all of the characters that fit on a single line in a textframe or story object. All text art
items have at least one line of text, defined as a
line object. Text art can have multiple text lines if the text
contains hard line breaks or its characters flow to a new line because they do not fit in the width of the text
art. Text objects are accessed and identified by collections within the
example,
Both
textFrame("My Text Frame").paragraphs or story("My Story").paragraphs.
text frame and story objects have insertion point and text selection properties. The text frame
text frame and story objects; for
object’s properties also include the defining features of the text frame, such as:
● The frame width, height, and position
● Whether the frame is hidden or locked
● Whether the text is editable
Note: A
word objects.
line object cannot be created in a script. Your script can create character, paragraph, and
Adobe Illustrator CS3
Scripting Guide The Illustrator Scripting Object Model 21
Text ranges
The various text objects within a text frame or story are also represented collectively by the textrange
object. For example, a character is a text range with a length of 1, and a word is a text range that has a
space before it.
You can set the content of a
text range object by passing a string using the contents property.
Text styles
Text style elements, such as font, capitalization, or justification, are represented by paragraph
attribute
paragraph style and character style objects. The paragraph style and character style
and character attribute objects. These attribute objects are properties of the
objects have apply to and remove methods that allow your script to assign or remove attributes in a
specific paragraph, character, or text range.
You can change the display properties of a text range by applying an appropriate style or providing local
overrides of attributes at the text or paragraph levels.
● character style objects apply to sets of one or more characters, and control character features
such as font, alignment, leading, language, and capitalization, which are all properties of the
character attribute object.
● paragraph style objects apply to paragraphs, and control paragraph features such as first line
indent, left indent, or right indent, which are all properties of the
Dynamic objects and symbols
By creating dynamic objects, you can create data-driven graphics. In the Illustrator application, you use the
Variables palette to create or edit variables such as graph data, linked file, text string, and visibility
variables or variables whose type is not specified. In scripting, you use the
this type of variable. The
variable object holds. variable objects are document-level objects; you create them in a document
object.
variable object’s kind property indicates the type of dynamic data that a
paragraph attribute object.
variable object to represent
Note: Do not confuse
variable objects with scripting variables. For information on Illustrator variables,
dynamic objects, and data-driven graphics, refer to Illustrator Help.
Datasets, which collect variables and their associated dynamic data into a single object, are represented in
scripting by the
dataset objects in your scripts.
dataset object. The dataset object provides methods with which to update and delete
In Illustrator, symbols are art items that are stored in the Symbols palette. Your scripts can create, delete,
and duplicate
symbol objects. When you create symbol objects in your script, Illustrator adds them to
the Symbols palette for the target document.
symbol item is an instance of a symbol object in a document. Each symbol item is linked to its
A
symbol definition, so that changing the definition of a symbol updates all instances of the symbol.
Your script can create, delete and duplicate symbol items. Symbol items are Illustrator art items and
therefore can be treated in the same way as other art items or page items. You can rotate, resize, select,
lock, hide and perform other operations on symbol items.
Adobe Illustrator CS3
Scripting Guide The Illustrator Scripting Object Model 22
Transformations
The matrix object provides access to the power of geometric transformation matrices. Transformation
matrices in Illustrator store the settings of an operation that scales, rotates or moves (translates) an object
on a page. Some advantages to using matrices are:
● By storing transformation values in a matrix object, you can use the values over and over on different
objects in your script.
● By concatenating rotation, translation and/or scaling matrices and applying the resulting matrix, you
can perform a large series of geometric transformations using only a single script statement.
● You can invert matrix values.
● You can compare the values of two matrices.
The commands or methods to create, get, invert, compare, or concatenate matrices belong to the
application object.
The command or method used to apply a matrix is the transform command, which belongs to any type of
object on which transformations can be performed.
3
Scripting Illustrator
This chapter provides an overview of how to use scripting objects to program Adobe Illustrator CS3.
Specific examples for the supported scripting languages are provided in the succeeding chapters.
Launching and quitting Illustrator from a script
Your scripts can control the activation and termination of Illustrator.
Launching and activating Illustrator
JS
Typically, you run JavaScript scripts from the application’s Scripts menu (File>Scripts) or startup folder, so
there is no need to launch Illustrator from your script.
Information on launching Illustrator in a JavaScript is beyond the scope of this guide. For information,
search for "interapplication messaging" or "JavaScript messaging framework" in the JavaScript Tools Guide.
AS
In AppleScript, you use a tell statement to target Illustrator. The activate command activates
Illustrator if it is not already active.
tell application "Adobe Illustrator"
activate
end tell
VBS
In VBScript, there are several ways to create an instance of Illustrator.
● CreateObject launches Illustrator as an invisible application if it is not already running. Note that if
Illustrator is launched as an invisible application you have to manually activate the application to make
it visible.
Set appRef = CreateObject("Illustrator.Application")
Note: If you have multiple versions of Illustrator installed on the same machine and use the
CreateObject method to obtain an application reference, using
Illustrator.Application" creates a reference to the latest Illustrator version. To specifically
"
target an earlier version, use the numeric version identifier at the end of the string:
● For Illustrator 10, use "Illustrator.Application.1"
● For Illustrator CS, use "Illustrator.Application.2"
● For Illustrator CS2, use "Illustrator.Application.3"
● For Illustrator CS3, use "Illustrator.Application.4"
23
Adobe Illustrator CS3
Scripting Guide Scripting Illustrator 24
● Use the New operator if you have added a reference to the Illustrator type library to the project. For
example, the following line creates a new reference to the
Set appRef = New Illustrator.Application
Application object:
Quitting Illustrator
JS
In JavaScript use the app.quit() method to close the application.
app.quit()
AS
In AppleScript, you use the quit command.
tell application "Adobe Illustrator"
quit
end tell
VBS
In VBScript, use the Application object’s Quit method to close the application.
Set appRef = CreateObject("Illustrator.Application")
appRef.Quit
Working with objects
This section provides general information about working with objects in Illustrator.
Getting the frontmost document or layer
To refer to the selected document, you use the application object’s current document property in
AppleScript or the active document property in JavaScript or VBScript. Similarly, you can use the
document object’s current layer or active layer property to refer to the selected layer.
Note: There are other types of "active" or "current" object properties, such as active dataset or active view.
Refer to the scripting reference for your language for details.
Adobe Illustrator CS3
Scripting Guide Scripting Illustrator 25
Creating new objects
There are a number of objects (besides the application object itself) that cannot be obtained from
containers or parent objects. Your script must create these objects directly.
file
folder
gradient color
gray color
Illustrator save options
a. File and Folder objects are Adobe ExtendScript devices designed to provide platform-independent access to the
underlying file system. For information on using these objects, see the JavaScript Tools Guide.
See the chapter for your scripting language for information on creating an object explicitly.
Collection objects
Most collection objects must be obtained from a container. For example, a path items collection object
can be contained by a
collection, you refer to either containing object.
ink
ink info
matrix
no color
open options
paper info
Pattern color
PDF open options
PDF open options
PDF save options
PPD file
PPD file info
print color management options
print color separation options
print coordinate options
printer
printer info
print flattener options
print font options
print job options
print options
print page marks options
print paper options
print postscript options
screen
screen spot function
RGB color
spot color
document object or a layer object. To obtain an object in a path items
For example:
AS
To refer to a path items object in a document:
path item 1 in document 1
To refer to a path items object in a layer:
path item 1 in layer 1 in document 1
JS
To refer to a path items object in a document:
documents[0].pathItems[1]
To refer to a path items object in a layer:
documents[0].layers[0].pathItems[0]
Adobe Illustrator CS3
Scripting Guide Scripting Illustrator 26
VBS
To refer to a path items object in a document:
Documents(1).PathItems(1)
To refer to a path items object in a layer:
Documents(1).Layers(1).PathItems(1)
For more examples of collection item containers, refer either to document object Elements table in the
Adobe Illustrator CS3 AppleScript Reference, or the Properties table in the Adobe Illustrator CS3 JavaScript
Reference or Adobe Illustrator CS3 VBScript Reference. Also, view a diagram of the Illustrator CS3 object
model in “The Illustrator Scripting Object Model” on page 15
.
Selected objects
There are times when you want to write scripts that act upon the currently selected object or objects. For
example, you might want to apply formatting to selected text or change a selected path’s shape.
Selecting text
To select text, you use the select command or method of the text range object.
Selecting art items
You can select an art object (such as graph items, mesh items, raster items, symbol items, and so on) by
setting its selected property to
true. (In AppleScript, selected is a property of the page items object.)
Referring to selected art items
To refer to all currently selected objects in a document, you use the document object’s selection property.
To work with the objects in the selection array, you must determine their type in order to know which
properties and methods or commands you can use with them. Each artwork object type has a read-only
typename property in JavaScript or VBScript that you can use to determine the object’s type. In
AppleScript, use the class property.
Notes on renaming objects stored in the application’s palettes
Several objects can be renamed; that is, their name property is writeable. The following types of objects
can be sorted alphabetically in the corresponding Illustrator palette, so if a script modifies the name of
such an object, references to that object by index can become invalid. These object types include the
following:
Brush
Gradient
Graphic Style
Pattern
Swatch
Symbol
Variable
Adobe Illustrator CS3
Scripting Guide Scripting Illustrator 27
Measurement units
Illustrator uses points as the unit of measurement for almost all distances, where one inch is equal to 72
points. The one exception is the values for properties such as kerning, tracking, and the aki properties (used
for Japanese text composition), which use em units. (See “Em space units” on page 27
Illustrator uses points when communicating with your scripts regardless of the current ruler units. If
your script depends on adding, subtracting, multiplying, or dividing specific measurement values for units
other than points, it must perform any unit conversions needed to represent your measurements as
points.
For example, to use inches for coordinates or measurement units, you must multiply all inch values by 72
when entering the values in your script.
The following table shows the conversion formulae for various units of measurement:
UnitConversion formula
centimeters28.346 points = 1 centimeter
inches72 points = 1 inch
.)
millimeters2.834645 points = 1 millimeter
picas12 points = 1 pica
Qs0.709 point = 1 Q (1 Q equals 0.23 millimeter)
Note: JavaScript provides the
see the JavaScript Tools Guide.
UnitValue object type, which offers unit conversion utilities. For details,
Em space units
Values that use em units instead of points are measured in thousandths of an em unit.
Em units are proportional to the current font size. For example, in a 6-point font, 1 em equals 6 points; in a
10-point font, 1 em equals 10 points. Similarly, a kerning value of 20 em units for a 10-point font would be
equivalent to:
(20 units x 10 points) / 1000 units/em = 0.2 points
Page item positioning and dimensions
Illustrator uses simple two-dimensional geometry in the form of points to record the position of page
item
objects in a document. Every page item object in a document has a position property that defines
a fixed point as a pair of page coordinates in the format [x, y]. The fixed point is the top left corner of the
object’s bounding box.
Note: See “The artwork tree” on page 17
items
collection.
A point is designated by a pair of coordinates:
● The horizontal position x
● The vertical position y
for information on the types of objects that comprise the page
Adobe Illustrator CS3
Scripting Guide Scripting Illustrator 28
Note: You can see these coordinates in the Info palette when you select or create an object in Illustrator.
The default ruler origin point (0, 0) for coordinate numbering in Illustrator is the lower left corner of the
document. (ruler origin is a property of the
● On the horizontal axis, coordinates to the right of the ruler’s zero point are positive numbers.
● On the vertical axis, coordinates above the zero point are positive.
document object.)
The default page origin property of a
of the document as a fixed point.
Additionally, each
the width or height of a page item is 16348 points.
Art item bounds
Every page item object also has three properties that use fixed rectangles to describe the object’s overall
extent.
● The geometric bounds of a page item are the rectangular dimensions of the object’s bounding box
excluding stroke width.
● The visible bounds of a page item are the dimensions of the object including any stroke widths.
● The control bounds define the rectangular dimensions of the object including in- and out- control
points.
The following figure illustrates these properties, using the JavaScript naming convention.
document object defines the lower left corner of the printable region
page item object has a width and height property. The maximum value allowed for
Adobe Illustrator CS3
Scripting Guide Scripting Illustrator 29
Paths and shapes
Paths are represented in the Illustrator DOM by the path item object. Path items include all artwork that
contains paths, such as rectangles, ellipses, and polygons, as well as freeform paths.
For information on creating shapes, please see the chapter for your scripting language.
A freeform path consists of a series of path points. A path point can be specified in two ways:
● As an array of x and y page coordinates.
● As a path point object, which defines an anchor point and two direction points or handles that
define the path segment’s curve.
For specific details and samples, see the chapter for your scripting language.
User interaction levels
An application typically presents a dialog when it user feedback is required. This is called user interaction,
and is useful and expected when you are directly interacting with the application. However, when a script
is interacting with an application, a dialog brings the execution of the script to a halt until the dialog is
dismissed. This can be a serious problem in an automation environment where there is no one present to
deal with dialogs.
application object contains a user interaction level property that allows you to control the level of
The
interaction allowed during script execution. You can suppress interaction in an automation environment,
or allow some interaction where scripts are being used in a more interactive fashion.
JS
There are two possible values for the app.userInteractionLevel property in JavaScript:
Property ValueResult
DISPLAYALERTS
DONTDISPLAYALERTS
Interaction is allowed
No interaction is allowed
VBS
There are two possible values for the UserInteractionLevel property of the Application object in
VBScript:
Adobe Illustrator CS3
Scripting Guide Scripting Illustrator 30
Property ValueResult
aiDisplayAlerts
aiDontDisplayAlerts
Interaction is allowed
No interaction is allowed
AS
Using AppleScript, it is possible to send commands from one machine to another, so additional types of
interaction are possible. There are four possible values for the user interaction level property in
AppleScript:
Property ValueResult
never interact
interact with self
interact with local
interact with all
The four values allow you to control interaction based on the source of the script commands. For example,
if the application is acting as a server for remote users, it would be difficult for a remote user to dismiss a
dialog, but it would be no problem for someone sitting in front of the machine. In this case, an interaction
level of interact with local would prevent dialogs from halting remote scripts but would allow dialogs to be
presented for local scripts.
No interaction is allowed.
Interact only with scripts executed from the Scripts menu (File > Scripts).
Interact with scripts executed on the local machine (including self).
Interact with all scripts.
Printing Illustrator documents
Using the print options scripting feature, you can capture and automate parts of your print workflow.
Scripting exposes the full capabilities of Illustrator printing, some of which may not be accessible through
the application’s user interface.
Note: Illustrator supports at most one print session at any give time because of limitations in the current
printing architecture.
document object’s print command or method takes a single optional parameter, which allows you to
The
specify a
The
options, color management options, and so on. The
property, which allows you to specify a preset to define your print job.
When defining the properties of a
presets, and other items are available by using the
as the printer list property, the PPD file list property, the print presets list property, and so on.
print options object.
print options object allows you to define print settings such as PPD, PostScript options, paper
print options object, you can find out which printers, PPDs, print
print options object also has a print preset
application object’s read-only "list" properties, such
4
Scripting with JavaScript
This chapter uses script examples and explanations to help you to become familiar with Illustrator
scripting using JavaScript.
For more information
Several extended sample scripts are available in the /Scripting/Sample Scripts folder in your
Illustrator CS3 installation directory.
For information about individual classes, objects, properties, methods and parameters, as well as script
samples that demonstrate how to use many of them, refer to the Adobe Illustrator CS3 JavaScript Reference,
which is found in the
You can also use the Illustrator dictionary, which you access from the Object Model Viewer in the
ExtendScript Toolkit. For information on using the ExtendScript Toolkit and the Object Model Viewer, see
“Viewing the JavaScript object model” on page 8
If you are a beginner and find that you don’t understand the concepts and terms used in this chapter, read
the Adobe Introduction to Scripting.
/Scripting/Documentation folder in your Illustrator CS3 installation directory.
Your first Illustrator script
or the JavaScript Tools Guide.
The traditional first project in any programming language is to display the message "Hello World!" In this
example, you create a new Illustrator document, then add a text frame containing this message.
1. Using any text editor (including Adobe
following text:
Note: For information on locating the ExtendScript Toolkit, see “Viewing the JavaScript object model”
on page 8.
//Hello World!
var myDocument = app.documents.add();
//Create a new text frame and assign it to the variable "myTextFrame"
var myTextFrame = myDocument.textFrames.add();
// Set the contents and position of the text frame
myTextFrame.position = [200,200];
myTextFrame.contents = "Hello World!"
2. To test the script, do either of the following:
● If you are using the ExtendScript Toolkit, select Illustrator CS3 from the dropdown list in the upper
left corner and select Yes to start Illustrator, and then choose Debug> Run in the ExtendScript
Toolkit to run the script.
● If you are using a different text editor, save the file as text only in a folder of your choice, using the
file extension
then navigate to and run your script file.
.jsx, and then start Illustrator. In Illustrator, choose File>Scripts>Other Scripts, and
InDesign® software or the ExtendScript Tookit), enter the
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Adobe Illustrator CS3
Scripting Guide Scripting with JavaScript 32
Tip: To add the script to the Illustrator Scripts menu (File > Scripts), save the script in the Scripts folder. The
script will appear on the menu the next time you start Illustrator. For information, see “Installing
scripts in the Scripts menu” on page 10.
Adding features to "Hello World"
Next, let’s create a new script that makes changes to the Illustrator document you created with your first
script.
Our second script will demonstrate how to:
● Get the active document.
● Get the width of the active document.
● Resize the text frame to match the document’s width.
Note: If you’ve already closed the Illustrator document, run your first script again to create a new
document before you proceed with this exercise.
1. Choose File > New in your text editor to create a new script.
2. Enter the following code:
var docRef = app.activeDocument;
var docWidth = docRef.width
var frameRef = docRef.textFrames[0]
frameRef.width = docWidth
3. Run the script.
Working with methods in JavaScript
When you work with methods that have multiple parameters, you may omit optional parameters at the
end of the parameter list, but you may not omit parameters in the middle of the list. If you do not wish to
specify a particular parameter in the middle of the list, you must insert the value
parameter’s default value. For example, the following definition describes the
art object.
Note: In the definition, taken from the Adobe Illustrator CS3 JavaScript Reference, optional parameters are
To rotate the object 30 degrees and change the fillGradients, you would use the following script
statement:
myObject.rotate(30, undefined, undefined, true);
Adobe Illustrator CS3
Scripting Guide Scripting with JavaScript 33
Note that you only need to specify undefined for the changePositions and changeFillPatterns
parameters. You do not have to specify anything for optional parameters that follow the
changeFillGradients parameter.
Accessing and referencing objects
When you write a script, you must first decide which file, or document, the script should act on. Through
application object, the script can create a new document, open an existing document, or act on a
the
document that is already open.
The script can create new objects in the document, operate on objects that the user has selected, or
operate on objects in one of the object collections. The following sections illustrate various techniques for
accessing, referencing, and manipulating Illustrator objects.
Referencing the application object
To obtain a reference to a specific object, you need to navigate the containment hierarchy. However,
because all JavaScript scripts are executed from within the Illustrator application, a specific reference to
application object is not required. For example, to assign the active document in Illustrator to the
the
variable
application object as follows:
frontMostDocument, you could reference the activeDocument property of the
var frontMostDocument = activeDocument;
It is permissible to use the application object in a reference. To reference the application object,
you use the global variable
var frontMostDocument = activeDocument;
var frontMostDocument = app.activeDocument;
app. The following two statements appear identical to the JavaScript engine:
Accessing objects in collections
All open documents, as well as the objects in a document, are collected into collection objects for the
object type. A collection object contains an array of the objects that you can access by index or by name.
The collection object takes the plural form of the object name. For example, the collection object for the
document object is the documents object.
The following script sample gets all
all graphic styles available to the active document:
var myStyles = app.activeDocument.graphicstyles;
All numeric collection references in JavaScript are zero-based; that is, the first object in the collection has
the index [0].
Note: As a rule, JavaScript index numbers do not shift when you add an object to a collection. However,
there is one exception:
graphic style objects in the graphic styles collection; that is, it gets
documents[0] is always the active or frontmost document.
To access the first style in graphic styles collection, you can use the variable declared in the previous script
sample, or you can use the containment hierarchy to refer to the collection:
● Using the myStyles variable:
var firstStyle = myStyles[0];
Adobe Illustrator CS3
Scripting Guide Scripting with JavaScript 34
● Using the containment hierarchy:
var firstStyle = app.activeDocument.graphicStyles[0];
The following statements assign the name "Modern" to the first graphic style in the collection. These
statements are identical; you can use them interchangeably.
To get the total number of objects in a collection, use the length property:
alert ( myStyles.length ) ;
The index of the last graphic style in the collection would be myStyles.length-1 (-1 because the
collection starts the index count at 0 and the
var lastStyle = myStyles[ myStyles.length - 1 ];
length property counts from 1):
Notice that an expression representing the index value is enclosed in square brackets ([]) as well as
quotes.
If you know the name of an object, you can access the object in the collections using the name surrounded
by square brackets. For example:
var getStyle = myStyles[’Ice Type’];
Notice that the object name is enclosed in square brackets ([]).
Each element in the collection is an object of the desired type, and you can access its properties through
the collection. To get an object’s name, for example, use the
var styleName = app.activeDocument.graphicStyles[0].name;
To apply lastStyle to the first pageItem in the document, use its applyTo() method:
You can use a script to create new objects. To create objects that are available from collection objects, or
containers, you use the container object’s
var myDoc = app.documents.add()
var myLayer = myDoc.layers.add()
Some object types are not available from containers. You create an object of this type by defining a
variable, and then using the
example, to create a new
name property:
add() method.
new operator with an object constructor to assign an object as the value. For
CMYKColor object using the variable name myColor:
var myColor = new CMYKColor()
Adobe Illustrator CS3
Scripting Guide Scripting with JavaScript 35
Working with selections
When the user makes a selection in a document, the selected objects are stored in the document’s
selection property. To access all selected objects in the active document:
var selectedObjects = app.activeDocument.selection;
The selection property value can be an array of any type of art objects, depending on what types of
objects are selected. To get or manipulate the properties of the selected art items, you must retrieve the
individual items in the array. To find out an object’s type, use the
The following sample gets the first object in the array, and then displays the object’s type:
var topObject = app.activeDocument.selectedObjects[0];
alert(topObject.typename)
Note: The first object in a selection array is the selected object that was last added to the page, and not
the last object selected.
Selecting artwork objects
To select an art object, use the object’s selected property.
typename property.
Working with text frames
To create a text frame of a specific type in JavaScript, you use the textFrames method whose name
corresponds to the text frame type. For example:
var rectRef = docRef.pathItems.rectangle(700, 50, 100, 100);
//use the areaText method to create the text frame
var areaTextRef = docRef.textFrames.areaText(rectRef);
Threaded frames
As in the Illustrator application, you can thread area or path text frames.
To thread existing text frames, you use the
object.
nextFrame or previousFrame property of the text frame
Adobe Illustrator CS3
Scripting Guide Scripting with JavaScript 36
Note: When copying the following script to the ExtendScript ToolKit, place the value of the contents
property a single line.
var myDoc = documents.add();
var myPathItem1 = myDoc.pathItems.rectangle(244, 64, 82, 76);
var myTextFrame1 = myDoc.textFrames.areaText(myPathItem1);
var myPathItem2 = myDoc.pathItems.rectangle(144, 144, 42, 116);
var myTextFrame2 = myDoc.textFrames.areaText(myPathItem2);
// use the nextFrame property to thread the text frames
myTextFrame1.nextFrame = myTextFrame2;
var sText = "This is two text frames linked together as one story, with text
flowing from the first to the last. This is two text frames linked
together as one story, with text flowing from the first to the last. This
is two text frames linked together as one story. ";
myTextFrame1.contents = sText;
redraw();
Threaded frames make a single story object
Threaded frames make a single story object.
To observe this, run the following JavaScript after running the script in “Threaded frames” on page 35
var myDoc = app.activeDocument
alert("There are " + myDoc.textFrames.length + " text frames.")
alert("There are " + myDoc.stories.length + " stories.")
Creating paths and shapes
This section explains how to create items that contain paths.
Paths
To create a freeform path, you specify a series of path points, either as series of x-y coordinates or as
pathPoint objects.
● Using x-y coordinates limits the path to straight segments only.
● To created a curved path, you must create pathPoint objects.
Your path can consist of a combination of page coordinates and
Specifying a series of x-y coordinates
To specify a path using page coordinate pairs, you use the setEntirePath() method of the
pathItems object. The following script specifies three pair of x-y coordinates to create a path that has
three points.
.
pathPoint objects.
var myDoc = app.activeDocument;
var myLine = myDoc.pathItems.add();
//set stroked to true so we can see the path
myLine.stroked = true;
myLine.setEntirePath([[220, 475], [375, 300], [200, 300]]);
Adobe Illustrator CS3
Scripting Guide Scripting with JavaScript 37
Using pathPoint objects
When you create a pathPoint object, you define three values for the point:
● A fixed anchor point, which is the point on the path
● A pair of direction points: the left direction point and the right direction point, which allow you to
control the path segment’s curve
You define each property as an array of page coordinates in the format [x, y].
● If all three properties of a pathPoint object have the same coordinates, and the properties of the
pathPoint in the line are equal to each other, you create a straight line segment.
next
● If two or more properties in a pathPoint object hold different values, the segment connected to
the point is curved.
To create a path, or to add points to an existing path, using
object and then add the path points as child objects in the
pathPoint objects, you create a pathItem
pathItem.
var myDoc = app.activeDocument;
var myLine = myDoc.pathItems.add();
//set stroked to true so we can see the path
myLine.stroked = true;
var newPoint = myLine.pathPoints.add();
newPoint.anchor = [220, 475];
//giving the direction points the same value as the
//anchor point creates a straight line segment
newPoint.leftDirection = newPoint.anchor;
newPoint.rightDirection = newPoint.anchor;
newPoint.pointType = PointType.CORNER;
var newPoint1 = myLine.pathPoints.add();
newPoint1.anchor = [375, 300];
newPoint1.leftDirection = newPoint1.anchor;
newPoint1.rightDirection = newPoint1.anchor;
newPoint1.pointType = PointType.CORNER;
var newPoint2 = myLine.pathPoints.add();
newPoint2.anchor = [220, 300];
//giving the direction points different values
//than the anchor point creates a curve
newPoint2.leftDirection =[180, 260];
newPoint2.rightDirection = [240, 320];
newPoint2.pointType = PointType.CORNER;
Adobe Illustrator CS3
Scripting Guide Scripting with JavaScript 38
Combining path point types
The following script sample creates a path with three points:
var myDoc = app.activeDocument;
var myLine = myDoc.pathItems.add();
myLine.stroked = true;
myLine.setEntirePath( [[220, 475], [375, 300]]);
// Append another point to the line
var newPoint = myDoc.myLine.pathPoints.add();
To create a shape, you use the pathItems method that corresponds to the shape’s name (such as ellipse,
rectangle, or polygon), and use the parameters to specify shape’s position, size, and other information such
as the number of sides in a polygon.
Tip: Remember:
● All measurements and page coordinates are processed as points by the scripting engine. For more
information, see “Measurement units” on page 27
● x and y coordinates are measured from the bottom left corner of the document, as indicated in the
Info palette in the Illustrator application. For information, see “Page item positioning and
dimensions” on page 27.
Creating a rectangle
The following sample uses the textFrames object’s rectangle() method to create a rectangle with
the following properties:
● The top of the rectangle is 2 inches (144 points) from the bottom edge of the page.
● The left edge is 2 inches (144 points) from the left edge of the page.
.
● The rectangle is 1 inch wide and 3 inches long.
var myDocument = app.documents.add()
var artLayer = myDocument.layers.add()
var rect = artLayer.pathItems.rectangle( 144, 144, 72, 216 );
Creating a polygon
The following sample uses the polygon() method to create a polygon with the following properties:
● The center point of the object is inset is 2 inches (144 points) on the horizontal axis and 4 inches (288
points) on the vertical axis.
● The length of the radius from the center point to each corner is 1 inch.
● The polygon has 7 sides.
var myDocument = app.documents.add()
var artLayer = myDocument.layers.add()
var poly = artLayer.pathItems.polygon( 144, 288, 72.0, 7 );
5
Scripting with AppleScript
This chapter uses script examples and explanations to help you to become familiar with Illustrator
scripting using AppleScript.
For more information
Several extended sample scripts are available in the :Scripting:Sample Scripts folder in your
Illustrator CS3 installation directory.
For information about individual classes, objects, properties, commands and parameters, as well as script
samples that demonstrate how to use many of them, refer to the Adobe Illustrator CS3 AppleScript Reference, which is found in the
directory. You can also use view Illustrator CS3 dictionary from the Script Editor application. See “Viewing
the AppleScript object model” on page 9.
If you are a beginner and find that you don’t understand the concepts and terms used in this chapter, read
the Adobe Introduction to Scripting.
Your first Illustrator script
:Scripting:Documentation folder in your Illustrator CS3 installation
The traditional first project in any programming language is to display the message "Hello World!" In this
example, you create a new Illustrator document, then add a text frame containing this message.
1. Open Script Editor.
Note: In a default Mac OS installation, Script Editor is in
Editor
system CD.
2. Enter the following script.
--Send the following commands to Illustrator
tell application "Adobe Illustrator"
--Create a new document
set docRef to make new document
--Create a new text frame with the string "Hello World"
set textRef to make new text frame in docRef ¬
with properties {contents: "Hello World!", position:{200, 200}}
end tell
3. In the Script Editor toolbar, click Run.
Tip: To add the script to the Illustrator Scripts menu (File > Scripts), save the script in the Scripts folder. The
script will appear on the menu the next time you start Illustrator. For information, see “Installing
scripts in the Scripts menu” on page 10.
. If you cannot find the Script Editor application, you must reinstall it from your Mac OS
Applications:AppleScript:Script
40
Adobe Illustrator CS3
Scripting Guide Scripting with AppleScript 41
Adding features to "Hello World"
Next, let’s create a new script that makes changes to the Illustrator document you created with your first
script.
Our second script will demonstrate how to:
● Get the active document.
● Get the width of the active document.
● Resize the text frame to match the document’s width.
Note: If you’ve already closed the Illustrator document, run your first script again to create a new
document.
1. Choose File > New in Script Editor to create a new script.
2. Enter the following code:
tell application "Adobe Illustrator"
-- current document is always the active document
set docRef to the current document
set docWidth to the width of docRef
-- resize the text frame to match the page width
set width of text frame 1 of docRef to docWidth
-- alternatively, one can reference the item directly, as follows:
set width of text frame 1 of current document to docWidth
end tell
3. Run the script.
Object references
In AppleScript, Illustrator returns object references by index position or name. For example, a reference to
the first path in layer 2 would be:
path item 1 of layer 2 of document 1
An object’s index position may change when other objects are created or deleted. For example, when a
new path item is created on
document 1
Therefore, any references made to
object. This method of applying index numbers assures that lowest index number refers to the object that
has been worked on most recently. Consider the following sample script.
-- Make 2 new objects and try to select both
tell application "Adobe Illustrator"
set newDocument to make new document
set rectPath to make new rectangle in newDocument
set starPath to make new star in newDocument
set selection of newDocument to {rectPath, starPath}
end tell
This script does not select both the rectangle and the star, as intended; instead, it selects only the star. Try
running the script with the Event Log window open to observe the references returned from Illustrator for
each of the consecutive
. This new object displaces our original path item, forcing the original to index position 2.
layer 2, the new path item will become path item 1 of layer 2 of
path item 1 of layer 2 of document 1 will refer to the new
make commands (Choose Event Log at the bottom of the Script Editor window).
Adobe Illustrator CS3
Scripting Guide Scripting with AppleScript 42
Notice that both commands return the same object reference: path item 1 of layer 1 of
document 1
set selection of document 1 to {path item 1 of layer 1 of document 1, ¬
path item 1 of layer 1 of document 1}
. Therefore, the last line resolves to:
A better approach is to reference the objects by name:
tell application "Adobe Illustrator"
set newDocument to make new document
make new rectangle in newDocument with properties {name:"rectangle"}
make new star in newDocument with properties {name:"star"}
set selection of newDocument to ¬
{path item "rectangle" of newDocument, ¬
path item "star" of newDocument}
end tell
This example illustrates the need to uniquely identify objects in AppleScript scripts. It is recommended
that you assign names or variables to objects you need to access at a later time, as there is no guarantee
you are accessing the objects you expect when accessing them by index.
Obtaining objects from documents and layers
This script references an object as part of a document:
-- Get reference for first page item of document 1
tell application "Adobe Illustrator"
set pageItemRef to page item 1 of document 1
end tell
In the following script, the variable pageItemRef does not necessarily refer to the same object as in the
previous script, because this script includes a reference to a layer:
-- Get reference for first page item of layer 1 of document 1
tell application "Adobe Illustrator"
set pageItemRef to page item 1 of layer 1 of document 1
end tell
Creating new objects
To create a new object in AppleScript, you use the make command.
Working with selections
When the user makes a selection in a document, the selected objects are stored in the document’s
selection property. To access all selected objects in the active document:
tell application "Adobe Illustrator"
set myDoc to current document
set selectedObjects to selection of myDoc
end tell
Depending on what is selected, the selection property value can be an array of any type of art objects.
To get or manipulate the properties of the selected art items, you must retrieve the individual items in the
array. To find out an object’s type, use the class property.
Adobe Illustrator CS3
Scripting Guide Scripting with AppleScript 43
The following sample gets the first object in the array, and then displays the object’s type:
tell application "Adobe Illustrator"
set myDoc to current document
set selectedObjects to selection of myDoc
set topObject to item 1 of selectedObjects
display dialog (class of topObject)
end tell
Note: The first object in a selection array is the selected object that was last added to the page, and not
the last object selected.
Selecting artwork objects
To select an art object, use the object’s selected property.
Working with text frames
To create a text frame of a specific type in AppleScript, you use the kind property of the text frame
object.
set myRect make new rectangle in current document with properties ¬
{position:{100, 700}, height:100, width:100}
set myAreaText make new text frame in current document with properties ¬
{kind:area text,contents:"Text Frame 1"}
Threaded frames
As in the Illustrator application, you can thread area or path text frames.
To thread existing text frames, you use the
frame
object.
Note: When copying the following script to your script editor, place the value of the contents property on
a single line. The long line character (
tell application "Adobe Illustrator"
make new document
make new rectangle in current document with properties ¬
{position:{100, 500}, height:100, width:100}
make new text frame in current document with properties ¬
{kind:area text, text path:the result, name:"tf1", ¬
contents:"This is two text frames linked together as one story, with
text flowing from the first to the last. First frame content. "}
make new rectangle in current document with properties ¬
{position:{300, 700}, height:100, width:100}
make new text frame in current document with properties ¬
--use the next frame property to thread the frames
set next frame of text frame "tf1" of current document to ¬
text frame "tf2" of current document
redraw
end tell
next frame or previous frame property of the text
¬) is not valid within a string value.
Adobe Illustrator CS3
Scripting Guide Scripting with AppleScript 44
Threaded frames make a single story object
Threaded frames make a single story object.
To observe this, run the following JavaScript after running the script in “Threaded frames” on page 43
var myDoc = app.activeDocument
alert("There are " + myDoc.textFrames.length + " text frames.")
alert("There are " + myDoc.stories.length + " stories.")
Creating paths and shapes
This section explains how to create items that contain paths.
Paths
To create line or a freeform path, you specify a series of path points, either as series of x-y coordinates or as
path point objects.
● Using x-y coordinates limits the path to straight segments only.
● To created a curved path, you must create path point objects.
A path can consist of a combination of page coordinates and
Specifying a series of x-y coordinates
To specify a path using page coordinate pairs, you use the entire path property of the path items
object. The following script specifies three pair of x-y coordinates to create a path that has three points.
.
path point objects.
tell application "Adobe Illustrator"
set docRef to make new document
-- set stroked to true so we can see the path
set lineRef to make new path item in docRef with properties {stroked:true}
set entire path of lineRef to {{220, 475},{200, 300},{375, 300}}
end tell
Using path point objects
To create a path point object, you must define three values for the point:
● A fixed anchor point, which is the point on the path
● A pair of direction points: the left direction point and the right direction point, which allow you to
control the path segment’s curve
You define each property as an array of page coordinates in the format [x, y].
● If all three properties of a path point object have the same coordinates, and the properties of the
path point in the line are equal to each other, you create a straight line segment.
next
● If two or more properties in a path point object hold different values, the segment connected to
the point is curved.
Adobe Illustrator CS3
Scripting Guide Scripting with AppleScript 45
To create a path, or to add points to an existing path, using path point objects, you create a path item
object and then add the path points as child objects in the
tell application "Adobe Illustrator"
set docRef to make new document
-- set stroked to true so we can see the path
set lineRef to make new path item in docRef with properties {stroked:true}
--giving the direction points the same value as the
--anchor point creates a straight line segment
set newPoint to make new path point of lineRef with properties ¬
{anchor:{220, 475},left direction:{220, 475},right direction:{220, 475}¬
point type:corner}
set newPoint2 to make new path point of lineRef with properties ¬
{anchor:{375, 300},left direction:{375, 300},right direction:{375, 300}¬
point type:corner}
--giving the direction points the different values
--creates a curve
set newPoint3 to make new path point of lineRef with properties ¬
{anchor:{220, 300},left direction:{180, 260},right direction:{240, 320}¬
point type:corner}
path item.
end tell
Combining path point types
The following script sample creates a path with three points by combining the entire path property with a
path point object:
tell application "Adobe Illustrator"
set docRef to make new document
-- set stroked to true so we can see the path
set lineRef to make new path item in docRef with properties {stroked:true}
set entire path of lineRef to {{220, 475},{375, 300}}
set newPoint to make new path point of lineRef with properties ¬
{anchor:{220, 300},left direction:{180, 260},right direction:{240, 320}¬
point type:corner}
end tell
Shapes
To create a shape, you use the object that corresponds to the shape’s name (such as ellipse, rectangle, or
polygon), and use the object’s properties to specify shape’s position, size, and other information such as
the number of sides in a polygon.
Tip: Remember:
● All measurements and page coordinates are processed as points by the scripting engine. For more
information, see “Measurement units” on page 27
● x and y coordinates are measured from the bottom left corner of the document, as indicated in the
.
Info palette in the Illustrator application. For information, see “Page item positioning and
dimensions” on page 27.
Adobe Illustrator CS3
Scripting Guide Scripting with AppleScript 46
write-once access
Properties for path item shapes use the access status “write-once”, which indicates that the property is
writeable only at the time the object is created. For existing path item objects, the properties are read-only
properties whose values cannot be changed.
Creating a rectangle
The following sample creates a rectangle with the following properties:
● The top right corner of the of the rectangle is inset 4 inches (288 points) from the bottom of the page
and 5 inches (360 points) from the left edge of the page.
● The lower left corner of the rectangle is inset 1 inch (72 points) from the left edge of the page and 2
inches (144 points) from the bottom of the page.
tell application "Adobe Illustrator"
set docRef to make new document
set rectRef to make new rectangle in docRef with properties ¬
{bounds:{288, 360, 72, 144}}
end tell
Creating a polygon
The following sample creates a polygon with the following properties:
● The center point of the object is inset is 2 inches (144 points) on the horizontal axis and 4 inches (288
points) on the vertical axis.
● The length of the radius from the center point to each corner is 1 inch.
● The polygon has 7 sides.
tell application "Adobe Illustrator"
set docRef to make new document
set pathRef to make new polygon in docRef with properties ¬
{center point:{144, 288},sides:7,radius:72.0
end tell
6
Scripting with VBScript
This chapter uses script examples and explanations to help you to become familiar with Illustrator
scripting using VBScript.
For more information
Several extended sample scripts are available in the /Scripting/Sample Scripts folder in your
Illustrator CS3 installation directory.
For information about individual classes, objects, properties, methods and parameters, as well as script
samples that demonstrate how to use many of them, refer to the Adobe Illustrator CS3 VBScript Reference,
which is found in the
You can also use view Illustrator CS3 type library from most VBScript editors or any Microsoft Office
application. For information, see “Viewing the VBScript object model” on page 9
If you are a beginner and find that you don’t understand the concepts and terms used in this chapter, read
the Adobe Introduction to Scripting.
/Scripting/Documentation folder in your Illustrator CS3 installation directory.
Your first Illustrator script
.
The traditional first project in any programming language is to display the message "Hello World!"
1. Start any text editor (Notepad, for example).
2. Type the following code.
Rem Hello World
Set appRef = CreateObject("Illustrator.Application")
Rem Create a new document and assign it to a variable
Set documentRef = appRef.Documents.Add
Rem Create a new text frame item and assign it to a variable
Set sampleText = documentRef.TextFrames.Add
Rem Set the contents and position of the TextFrame
sampleText.Position = Array(200, 200)
sampleText.Contents = "Hello World!"
3. Save the file as text only in a folder of your choice. Give the file the file extension .vbs.
4. To test the script, do either of the following:
● Double-click the file.
● Start Illustrator and choose File > Scripts > Other Scripts, and then navigate to and run your script
file.
Tip: To add the script to the Illustrator Scripts menu (File > Scripts), save the script in the Scripts folder. The
script will appear on the menu the next time you start Illustrator. For information, see “Installing
scripts in the Scripts menu” on page 10. Please note in general that, when you launch a VBScript script
from the Scripts menu, any
msgBox dialogs will not display correctly.
47
Adobe Illustrator CS3
Scripting Guide Scripting with VBScript 48
Adding features to "Hello World"
Next, let’s create a new script that makes changes to the Illustrator document you created with your first
script. The second script demonstrates how to:
● Get the active document.
● Get the width of the active document.
● Resize the text frame item to match the document’s width.
Note: If you closed the Illustrator document without saving it, run your first script again to create a new
document.
1. Copy the following script into your text editor, and save the file.
Set appRef = CreateObject("Illustrator.Application")
'Get the active document
Set documentRef = appRef.ActiveDocument
Set sampleText = documentRef.TextFrames(1)
' Resize the TextFrame item to match the document width
sampleText.Width = documentRef.Width
sampleText.Left = 0
2. Run the script.
Accessing and referencing objects
When you write a script, you must first decide which file, or Document, the script should act on. Through
Application object, the script can create a new document, open an existing document, or act on a
the
document that is already open.
The script can create new objects in the document, operate on objects that the user has selected, or
operate on objects in one of the object collections. The following sections illustrate various techniques for
accessing, referencing, and manipulating Illustrator objects.
Obtaining objects from collections
In general, to obtain a reference to a specific object, you can navigate the containment hierarchy. For
example, to use the variable
active document:
Set myPath = appRef.ActiveDocument.Layers(2).PathItems(1)
The following scripts demonstrate how to reference an object as part of a document.
Set documentRef = appRef.ActiveDocument
Set pageItemRef = documentRef.PageItems(1)
myPath to store a reference to the first PathItem in the second layer of the
In the script below, the variable pageItemRef will not necessarily refer to the same object as the above
script since this script includes a reference to a layer:
Set documentRef = appRef.ActiveDocument
Set pageItemRef = documentRef.Layers(1).PageItems(1)
Adobe Illustrator CS3
Scripting Guide Scripting with VBScript 49
Note: VBScript indexes start at 1 for object collections. However, VBScript allows you to specify whether
array indexes start at 1 or 0. For information on specifying the index start number for arrays, refer to
any VBScript textbook or tutorial.
Creating new objects
You can use a script to create new objects. To create objects that are available from collection objects, you
use the collection object’s
Set myDoc = appRef.Documents.Add()
Set myLayer = myDoc.Layers.Add()
Some collection objects do not have an Add method. You create an object of this type by defining a
variable and using the
the variable name
Set newColor = CreateObject ("Illustrator.CMYKColor")
newColor:
Add method.
CreateObject method. For example, to create a new CMYKColor object using
Working with selections
When the user makes a selection in a document, the selected objects are stored in the document’s
selection property. To access all selected objects in the active document:
Set appRef = CreateObject ("Illustrator.Application")
Set documentRef = appRef.ActiveDocument
selectedObjects = documentRef.Selection
Depending on what is selected, the selection property value can be an array of any type of art objects. To
get or manipulate the properties of the selected art items, you must retrieve the individual items in the
array. To find out an object’s type, use the typename property.
The following sample gets the first object in the array, and then displays the object’s type:
Set appRef = CreateObject ("Illustrator.Application")
Set documentRef = appRef.ActiveDocument
selectedObjects = documentRef.Selection
Set topObject = selectedObjects(1)
MsgBox(topObject.Typename)
Note: The MsgBox method does not display a dialog when the script is run from the Illustrator Scripts
menu (File>Scripts).
Note: The first object in a selection array is the selected object that was last added to the page, and not
the last object selected.
Selecting artwork objects
To select an artwork object, use the object’s Selected property.
Adobe Illustrator CS3
Scripting Guide Scripting with VBScript 50
Working with text frames
To create a text frame of a specific type in VBScript, you use the TextFrames method that corresponds to
the type of frame you want to create. For example:
Set rectRef = docRef.PathItems.Rectangle(700, 50, 100, 100)
' Use the AreaText method to create the text frame
Set areaTextRef = docRef.TextFrames.AreaText(rectRef)
Threaded frames
As in the Illustrator application, you can thread area or path text frames.
To thread existing text frames, you use the
object.
Note: When copying the following script to a script or text editor, place the value of the Contents property
a single line. The long line continuation character (
Set appRef = CreateObject("Illustrator.Application")
Set myDoc = appRef.Documents.Add
Set myPathItem1 = myDoc.PathItems.Rectangle(244, 64, 82, 76)
Set myTextFrame1 = myDoc.TextFrames.AreaText(myPathItem1)
myTextFrame1.Contents = "This is two text frames linked together as one
story, with text flowing from the first to the last."
Set myPathItem2 = myDoc.PathItems.Rectangle(144, 144, 42, 116)
Set myTextFrame2 = myDoc.TextFrames.AreaText(myPathItem2)
'Use the NextFrame property to thread the frames
myTextFrame1.NextFrame = myTextFrame2
appRef.Redraw()
NextFrame or PreviousFrame property of the TextFrames
_) is not valid when enclosed in a string.
Threaded frames make a single story object
Threaded frames make a single story object.
To observe this, run the following JavaScript after running the script in “Threaded frames” on page 50
.
var myDoc = app.activeDocument
alert("There are " + myDoc.textFrames.length + " text frames.")
alert("There are " + myDoc.stories.length + " stories.")
Creating paths and shapes
This section explains how to create items that contain paths.
Paths
To create a freeform path, you specify a series of path points, either as series of x-y coordinates or as
PathPoint objects.
● Using x-y coordinates limits the path to straight segments only.
Adobe Illustrator CS3
Scripting Guide Scripting with VBScript 51
● To created a curved path, you must create PathPoint objects.
Your path can consist of a combination of page coordinates and
PathPoint objects.
Specifying a series of x-y coordinates
To specify a path using page coordinate pairs, you use the SetEntirePath() method of the
PathItems object. The following script specifies three pair of x-y coordinates to create a path that has
three points.
Set appRef = CreateObject ("Illustrator.Application")
Set firstPath = appRef.ActiveDocument.PathItems.Add
// Append another point to the line
Set newPoint = myDoc.myLine.PathPoints.Add
'Using identical coordinates creates a straight segment
newPoint.Anchor = Array(220, 300)
newPoint.LeftDirection = Array(220, 300)
newPoint.RightDirection = Array(220, 300)
Shapes
To create a shape, you use the PathItems method that corresponds to the shape’s name (such as ellipse,
rectangle, or polygon), and use parameters to specify shape’s position, size, and other characteristics such
as the number of sides in a polygon.
Tip: Remember:
● All measurements and page coordinates are processed as points by the scripting engine. For more
information, see “Measurement units” on page 27
● x and y coordinates are measured from the bottom left corner of the document, as indicated in the
.
Info palette in the Illustrator application. For information, see “Page item positioning and
dimensions” on page 27.
Creating a rectangle
The following sample creates a rectangle with the following properties:
● The top of the rectangle is 2 inches (144 points) from the bottom edge of the page.
● The left edge is 2 inches (144 points) from the left edge of the page.
● The rectangle is 1 inch wide and 2 inches long.
Set appRef = CreateObject("Illustrator.Application")
Set frontDocument = appRef.ActiveDocument
' Create a new rectangle with
' top = 400, left side = 50, width = 150, height = 100
Set newRectangle = frontDocument.PathItems.Rectangle(400,50,150,100)
Creating a polygon
The following sample creates a polygon with the following properties:
● The center point of the object is inset 2 inches (144 points) on the horizontal axis and 4 inches (288
points) on the vertical axis.
● The length of the radius from the center point to each corner is 1 inch.
Adobe Illustrator CS3
Scripting Guide Scripting with VBScript 53
● The polygon has 7 sides.
Set appRef = CreateObject("Illustrator.Application")
Set frontDocument = appRef.ActiveDocument
' Create a new rectangle with
' top = 400, left side = 50, width = 150, height = 100
Set newPolygon = frontDocument.PathItems.Polygon(144,288,72,7)
Working with enumeration values
Properties that use enumeration values in VBScript use a numeral rather than a text value. For example,
Orientation property of the TextFrame object specifies whether text content is horizontal or
the
vertical in the text frame. The property uses the
possible values:
● aiHorizontal
● aiVertical
To find the numeral values of enumerations, use either of the following:
● The object browser in your scripting editor environment. For information, see “Viewing the VBScript
object model” on page 9.
aiTextOrientation enumeration, which has two
● The Adobe Illustrator CS3 VBScript Reference, which lists the numeral values directly after the constant
value in the Enumerations chapter at the end of the book. The following example is taken from that
table:
Enumeration TypeValuesWhat it means
AiTextOrientation aiHorizontal = 0
aiVertical = 1
The orientation of text in a text frame
The following sample specifies vertical text orientation:
Set appRef = CreateObject ("Illustrator.Application")
Set docRef = appRef.Documents.Add
Set textRef = docRef.TextFrames.Add
textRef.Contents = "This is some text content."
textRef.Left = 50
textRef.Top = 700
textRef.Orientation = 1
Note: Generally, it is considered good scripting practice to place the text value in a comment following
the numeral value, as in the following sample statement:
textRef.Orientation = 1 ' aiVertical
Index
A
actions, about 7
Adobe Illustrator
Plug-in Software Development Kit Function Reference 29
aki properties 27
anchor points 29
AppleScript
dictionary 9
file extensions 8
naming conventions 15
application version 23
applying styles, about 21
attributes, about 21
C
centimeters, conversion 27
character styles
See also fonts
about 21
clipboard, clearing before quitting 23
control bounds 28
coordinates, about 27
CS2 version changes 11, 13