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Macromedia FreeHand 10 is a vector-based drawing application. With FreeHand,
you can create vector graphics that can be scaled and printed at any resolution,
without losing detail or clarity.
You can use FreeHand to create print and Web graphic illustrations such as logos
and advertising banners. You can also use FreeHand to turn your artwork into
Flash animations.
The FreeHand user interface contains a work area and tools panel that are
consistent with other Macromedia products such as Dreamweaver, Fireworks, and
Flash, to give you a true integrated print and Web solution. In addition, now you
can view and test your FreeHand documents in a Flash Player window without
ever leaving the FreeHand environment.
11
System requirements
FreeHand runs on both Windows™ and Macintosh® operating systems. Their
installers are found on separate CD-ROM disks. To install FreeHand and begin
using the application, you will need the following hardware and software:
Windows
•
An Intel Pentium® processor or equivalent running Microsoft® Windows 98,
Windows 2000, Windows NT version 4, or Windows ME
•
RAM sufficient to meet your operating system’s requirements plus 64 MB
application memory
70 MB available hard disk space
•
A CD-ROM drive™
•
•
A color monitor capable of 800-by-600-pixel resolution and 256-color display
(1024 x 768 and millions of colors recommended)
Adobe Type Manager Version 4 or later with Type 1 fonts (recommended)
•
•
A PostScript Level 2–compatible printer or later
Macintosh
PowerPC processor running System 8.6, 9.1, or OS X
•
•
RAM sufficient to meet your operating system’s requirements plus 32 MB
application memory
70 MB available hard disk space
•
•
A CD-ROM drive
•
A color monitor capable of 800-by-600-pixel resolution and 256-color display
(1024 x 768 and millions of colors recommended)
•
Adobe Type Manager Version 4 or later with Type 1 fonts (recommended)
•
A PostScript Level 2–compatible printer or later
12
Introduction
Note:
To conserve disk space, FreeHand clip art is not copied to your local hard drive
during installation. The clip art is located in the Clipart folder on your FreeHand CD-ROM
and can be viewed using the viewer in the FreeHand folder.
Installing and starting FreeHand
This section describes how to install FreeHand on your hard disk and start the
application.
Before you begin, make sure your computer meets the system requirements listed
under “System requirements” on page 12. Read the Read Me document on the
FreeHand CD-ROM for late-breaking information.
To install and start FreeHand in Windows:
Disable any virus-protection application.
1
Insert the FreeHand CD-ROM in your CD-ROM drive.
2
Follow the onscreen instructions. The FreeHand installer prompts you to enter
3
the serial number found on your registration card.
4
Launch FreeHand from the Windows Start menu by selecting Start > Programs
> Macromedia FreeHand 10 > FreeHand 10.
To install and start FreeHand on the Macintosh:
1
Insert the FreeHand CD-ROM in your CD-ROM drive.
2
From the Apple menu, choose Control Panels > Extensions Manager.
3
Disable virus-protection extensions and restart your computer.
The root folder of the CD-ROM appears on your desktop.
4
Open the FreeHand 10 folder.
5
Double-click the FreeHand 10 Installer icon to launch the FreeHand installer.
6
When the FreeHand installer screen displays, follow the onscreen instructions.
The FreeHand installer prompts you to enter the serial number found on your
registration card.
Once the installation is complete, the FreeHand folder opens on your desktop.
7
If prompted, restart your computer.
Getting Started
13
Uninstalling FreeHand
To uninstall FreeHand, you should use Add/Remove Programs (Windows) or
the installer (Macintosh) to ensure that all FreeHand files are removed from
your system.
To uninstall FreeHand in Windows:
Choose Start > Settings > Control Panel.
1
Double-click Add/Remove Programs.
2
Select Macromedia FreeHand 10 from the list of programs that can
3
be removed.
Click the Add/Remove button.
4
Follow the onscreen instructions.
5
The uninstaller removes all FreeHand 10 program files from your system.
Note:
If you try to delete FreeHand files manually, several files and registry database
entries may be left on your computer.
To uninstall FreeHand on the Macintosh:
1
Insert the FreeHand CD-ROM in your CD-ROM drive and launch
the installer.
2
From the Install screen, a pop-up menu prompts you to select an option.
Select Uninstall.
3
Follow the onscreen instructions.
The uninstaller removes all FreeHand application files from your computer.
14
Introduction
Note:
If you used custom installation to install FreeHand in a folder other than the
default folder, you must specify the same folder when uninstalling.
Resources for learning FreeHand
The FreeHand package contains a variety of media to help you learn the program
quickly and become proficient in creating your own FreeHand illustrations. The
package includes a printed book, online help that appears in your Web browser,
interactive lessons, and a tutorial. In addition, Macromedia provides a regularly
updated Web site (www.macromedia.com/support/freehand).
FreeHand lessons and tutorial
If you are new to FreeHand, or if you have used only a limited set of its features,
start with the lessons. The lessons introduce you to the main features of
FreeHand, letting you practice on isolated examples.
To view the lessons, choose Help > Lessons > Introduction.
The tutorial, in both the Help menu and chapter 1 of the printed manual,
introduces the FreeHand workflow by showing you how to create a basic
illustration. The tutorial assumes an understanding of the topics covered
in the lessons.
Using FreeHand
The
Using FreeHand
manual contains instructions and information for
using all FreeHand tools and commands. It is provided in both online help
and book forms.
FreeHand Help
FreeHand Help contains all the information in
Using FreeHand,
but is optimized
for online viewing. FreeHand Help is available any time the FreeHand application
is active. For the best experience when using FreeHand Help, Macromedia strongly
recommends that you use Netscape Navigator 4.0 or later or Microsoft Internet
Explorer 4.0 or later (Windows). For the Macintosh, Macromedia recommends
that you use Netscape Navigator 4.0 or later or Microsoft Internet Explorer 4.5 or
later. For either platform your browser must contain Flash plug-ins. If you use the
3.0 version of either browser, all the content of the movies and FreeHand Help is
still accessible, but some features (such as Search) will not work. Running
FreeHand and FreeHand Help simultaneously on a Macintosh may require more
than 64 MB of memory, depending on your browser’s memory needs.
FreeHand Support Center
The FreeHand Support Center Web site contains the latest information on
FreeHand, plus tutorials, advice from expert users, examples, tips, updates,
and information on advanced topics. For the latest news on FreeHand and
how to get the most out of the program, check the Web site often at http://
www.macromedia.com/support/freehand.
Getting Started
15
What’s new in FreeHand 10
In addition to new and improved tools and panels that enhance your work
experience, FreeHand 10 offers a new array of features that allow you to move
seamlessly from print to Web.
And you can now use FreeHand with other applications more smoothly and
efficiently than ever.
Navigation panel
Using the Navigation panel, you can assign URL links to objects or create notes
that export with your document. You can also assign Flash actions to FreeHand
objects, to create interactive Flash movies that you can export as SWF files. For
more information, see “Adding names and notes to objects” on page 191,
“Attaching URLs to objects and text” on page 373, and “Assigning Flash actions”
on page 380.
Master pages
Master pages are special nonpasteboard pages that can contain any object or
graphic symbol that ordinary pages can contain except for page numbers. They
provide a method of easily creating objects and setting page attributes shared by a
range of pages in a document. You can change a master page at any time, and the
changes you make are reflected in each child page. Master pages are saved with the
document and can be imported or exported as library items. For more
information on master pages, see “Working with master pages” on page 104.
16
Introduction
Pen tool features
The enhanced Pen tool features in FreeHand 10 let you make changes to your
illustration mid-path. The Pen tool, in addition to conforming with Fireworks
and Flash functionality, adds compatibility with the Adobe Illustrator pen tool
without changing how the tool works in FreeHand. For more information, see
“Drawing with the Pen tool and Bezigon tool” on page 149.
The Pen tool includes the following functionality:
The new Show Solid Points preference lets you display points as a solid shape
•
for easier editing.
•
New smart cursors similar to those used in Illustrator show what action will
happen if you click at the Pen’s location in the drawing.
•
FreeHand 10 remembers the last active end point of a path, allowing you to
perform other actions and then easily return to editing the path.
•
You can now click on a selected path to insert a new point.
• In FreeHand 10 you can click on a point to retract its handles. If the handles
are retracted, clicking on a point with the Pen deletes the point.
• You can now use the Shift key to temporarily disable certain Pen functions,
allowing greater flexibility when working with multiple paths.
Enhanced tools panel
The Subselect and Hand tools are now available on the Tools panel. The icons for
the Freeform, Zoom, and Line tools have changed to match those in Fireworks.
For more information on these and other tools, see “FreeHand Basics” on page 67.
Brush Stroke feature
Using the Brush Stroke feature, you can now create a graphic element, save it as a
symbol, then use it as a brush stroke to stretch, repeat, or stack multiple times
along the length of a path. Using this feature reduces file size and eliminates
excessive redraw time. For more information on the Brush Stroke feature, see
“Using brush strokes” on page 279.
Library panel
Formerly known as the Symbols panel, the Library panel now stores symbols and
master pages. For more information on the Library panel, see “Using the Library
panel” on page 246.
Editing symbols
When you edit a symbol, FreeHand updates all instances of that symbol within
your document. This functionality is particularly useful for graphics that need to
be updated often. For more information on editing symbols, see “Editing
symbols” on page 249.
Integration with Flash
New features in FreeHand 10 allow you to assign Flash actions to FreeHand
objects, preview and test a Flash movie in FreeHand, and export a FreeHand
document as a SWF file. For more information, see “Assigning Flash actions” on
page 380 and “Using the Controller or Control menu with SWF files” on page
384.
Getting Started
17
File Info dialog box
The File Info dialog box lets you enter optional information such as dates, file
names, captions, headline slugs, author/photographer names, and copyright
information. FreeHand uses the International Press Telecommunications Council
(IPTC) protocol standard to store this information.
Contour gradients
With the Contour Gradient feature on the Fill inspector’s Gradient panel, you can
now blend color in two dimensions (both horizontally and vertically). For more
information on contour gradients, see “Applying gradient fills” on page 290.
Print area
In FreeHand 10 you can define a print area within the work space to send to your
printer. You can resize or delete the new print area, which is treated as part of your
document’s attributes. For more information on the print area, see “Defining a
print area” on page 412.
Unsaved document indicator
In FreeHand 10, you can track the revision of your working documents. When a
document needs to be saved, an asterisk (*) appears at the end of the file name in
the document title bar (similar to Dreamweaver and Fireworks 4 functionality).
For more information on the unsaved document indicator, see “The Document
window” on page 68.
Color boxes
The Tools panel now contains color boxes that allow you to select from an array of
standard color chips or swatches. This functionality is similar to that found in
Fireworks, Flash, and Dreamweaver. For more information on the color boxes, see
“Color, Strokes, and Fills” on page 257.
This tutorial demonstrates how to use the sophisticated illustration tools in
Macromedia FreeHand 10 to create professional documents for both print and
the Web. By taking the tutorial, you’ll design a document that publicizes a
museum exhibit dedicated to the artifacts of ancient Egypt. When the document
is complete, you’ll select an area of the pages in your document for printing. You’ll
also export two pages that will comprise a Macromedia Flash movie, complete
with navigation buttons.
Specifically, you will complete the following tasks:
• Create and edit vector shapes
• Import objects
• Organize objects in libraries
• Work with objects on layers
• Work with colors, including contour gradient fills
• Align objects along a path and on the perspective grid
• Select the print area for your document
• Preview the file in the Flash Playback window
• Export the file into the Flash movie format (SWF)
The tutorial takes approximately 1 1/2 hours or less to complete, depending upon
your experience.
1
19
What you should know
Although the tutorial is designed for beginning FreeHand users, before
completing it you need the basic skills covered in five lessons found in FreeHand
Help. These interactive lessons cover the following topics:
• Introduction to FreeHand 10
• Working with paths
• Working with layers
• Using layers to create Flash animation
• Creating a master page
To take a lesson, choose Help > Lessons, then select from the list. To promote a
greater understanding of the tutorial, be sure you’re comfortable with the concepts
presented in the lessons before starting the tutorial.
View the tutorial files
Before you start to work on your own FreeHand file, view a completed version of
the tutorial to understand how your completed file will appear.
1 In FreeHand, choose File > Open. In your FreeHand 10 application folder,
browse to the Tutorial folder and open the file named Tutorial_finished.fh10.
2 The completed tutorial file contains 2 pages. To see both of the pages at once,
choose Fit All from the Magnification pop-up menu.
Chapter 120
Pages 1 and 2 are designed to display in a Web browser; both pages include
navigation buttons that link the pages to each other when the pages are
exported into the Flash movie format (SWF).
3 To turn from one page to another, select the desired page from the Go to Page
pop-up menu.
Go to Page pop-up menu
Note: Throughout the tutorial, you will be instructed to turn to a particular page in your
FreeHand document. Use the Go to Page pop-up menu to turn to another page quickly.
4 To change the page magnification, select a different magnification from the
Magnification pop-up menu.
5 When you finish viewing the file, you can either keep it open for reference,
or close it by choosing File > Close.
If you’ve made any changes to the document, don’t save them when you
close the file.
Tutorial21
Open the starting file
1 Choose File > Open. In your FreeHand 10 application folder, browse to the
Tutorial folder and open Tutorial_start.fh10.
You see a partially completed version of the tutorial file that you viewed earlier.
Page 1 of this file includes an artist’s sketch, which is in the background of the
document. Objects that you place on the page will appear on top of the
background art, and you will use the background art as a guide when placing
objects. When you no longer need the background art, you will hide it.
Additionally, the file includes a guide, along one of the eyes, that will assist
you in drawing.
2 Choose File > Save As and save the file with a new name, in the same folder as
Tutorial_start.fh10.
Making a copy of the file lets you save the results of your work while keeping
the starting file intact for reuse at a later time.
Note: While completing the tutorial, you may find it useful to undo a change you’ve
made. FreeHand can undo several of your recent changes, depending on the number of
undo levels you have set in Preferences. To undo, chose Edit > Undo.
As you complete the tutorial, remember to save your work frequently. An asterisk
in your document title bar indicates that you have modified the document but
have not yet saved the changes.
Chapter 122
Create objects
FreeHand offers a variety of tools for drawing and modifying objects. You’ll work
with some of these tools now, as you create the art that completes the eye on the
sarcophagus.
Zoom in on your document
Before you begin, you’ll want to zoom in on your document to have a larger area
on which to draw.
1 In the Tools panel, click the Zoom tool.
2 On page 1 of your FreeHand document, click the eye of the sarcophagus on the
left side of the document repeatedly, until the Magnification pop-up menu
indicates a magnification of 800%.
Note: You can also type a value in the Magnification text box.
Select stroke and fill colors
To specify the color of the path that you will draw, you use the Stroke inspector.
1 To open the Stroke inspector, choose Window > Inspectors > Stroke.
2 In the Stroke Type pop-up menu, verify that Basic is selected.
3 In the Stroke Width pop-up menu, select Hairline.
Tutorial23
4
Click the Stoke Color pop-up menu and select Lapis.
Stroke Type pop-up menu
Stroke Width pop-up menu
Stroke Color pop-up menu
5 To open the Fill inspector, choose Window > Inspectors > Fill, or click
the Fill tab.
The Fill inspector lets you specify a color that appears within the boundaries
of your path.
6 In the Fill Type pop-up menu, verify that Basic is selected.
7 Click the Fill Color pop-up menu and select Lapis.
Fill Type pop-up menu
Fill Color pop-up menu
The Tools panel displays the selected stroke and fill colors.
Stroke
Fill
Chapter 124
Draw a path with the Pen tool
With the Pen tool, you can create and modify precise paths easily. To draw a
curved path with the Pen tool, you create points, then drag tangent handles to
shape the curves.
The paths that you create in FreeHand are vectors, which define shapes
mathematically to produce graphics that maintain their resolution and smooth
lines even when enlarged.
1 In the Tools panel, click the Pen tool.
2 To create the first point, click the number 1 dot on the background art, along
the outside corner of the eye.
3 Click the number 2 dot and continue to hold the mouse. Drag the number 2
point. As you drag, a handle appears. Drag the handle so the curved line
follows the guide that outlines the eyeliner.
Tutorial25
4
Click the number 3 dot. The line will not follow the curve, but you will modify
this line segment shortly.
5 Click the number 4 dot and continue to hold the mouse. Drag the handle of
the number 4 dot so the curve follows the guide.
6 Click the number 5 dot and continue to hold the mouse. Drag the handle of
the number 5 dot to create the next curved line.
7 Click the number 6 dot.
8 Click the number 7 dot and continue to hold the mouse. Drag the handle of
the number 7 dot to create another curved line that follows the guide. Repeat
this step for the number 8 dot.
Chapter 126
9
Draw a straight line segment by clicking (without dragging) the number 9 dot.
10 Position the Pen tool over the first point that you created on the number 1 dot.
A small circle appears next to the pen tip when it is positioned correctly. This
circle indicates that a click here will complete the path. Click the point.
When you close the path, the fill color appears within the outline.
Modify the path
The line segment between the number 2 and 3 dots does not follow the curve.
You will use the Object inspector to modify the path. The Object inspector
displays the attributes of a selected object.
1 In the Tools panel, click the Pointer tool. With the path on page 1 selected,
click the number 2 point so that its handle appears.
2 Choose Window > Inspectors > Object.
Tutorial27
3
In the Object inspector, select the Corner Point button to change the curved
point to a corner point.
Corner Point button
Moving a curve point handle can affect adjacent path segments. Corner point
handles move independently of each other, which lets you adjust adjacent path
segments one at a time.
4 Drag the handle for the number 2 point until the line segment follows the guide.
Note: For more information about modifying your shape, refer to the steps you learned
in the Working with Paths lesson (additionally, see “Reshaping a path” on page 153).
Chapter 128
Use the Pencil tool
While the Pen tool lets you create a path by placing points, the Pencil tool lets you
draw a freeform path. To compare the two tools, you will use the Pencil tool to
draw another path that creates the eyeliner effect underneath the eye.
1 In the Tools panel, click the Pencil tool.
2 Drag from the inner corner of the eye, along the eyeliner background art, to
create another path underneath the eye, as shown in the following illustration.
Use the brush attribute
Brush strokes are an easy-to-manage attribute that you can apply to any FreeHand
path to create two different effects:
• The paint effect extends a graphic symbol across the length of the path and lets
you create lines that look like paintbrush strokes.
• The spray effect repeats a graphic symbol across the length of the path.
You will first add the paintbrush stroke attribute to the FreeHand line to complete
the eyeliner effect. Later in the tutorial, you’ll have the opportunity to use the
spray brush stroke.
1 With the pencil line selected, choose Window > Inspectors > Stroke.
2 In the Stroke inspector, choose Brush from the Stroke Type pop-up menu.
3 In the Brush pop-up menu, select Eye brush.
You are using a predefined brush stroke. Later in the tutorial, you’ll learn how
to create a custom brush stroke.
Tutorial29
4
In the Scale text box, change the percentage to 10%, and press Enter
(Windows) or Return (Macintosh).
The path looks as though it has been applied with a brush; the stroke tapers
at the ends.
Chapter 130
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