Macromedia FIREWORKS 2 User Manual

macromedia
FIREWORKS®2
Using Fireworks
®
macromedia
Licenses and Trademarks
Fireworks was created by Macromedia, Inc. © 1999. All rights reserved. Apple, the Apple Logo, Macintosh, Power Macintosh, Mac OS, and LaserWriter are registered trademarks of Apple Computer, Inc. Java and all Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. GIF-LZW licensed under U.S. Patent No. 4,558,302 and foreign counterparts. This software is based in part on the work of the Independent JPEG Group. The Graphics Interchange Format is Copyright © CompuServe Incorporated. GIF is a Service Mark and the property of CompuServe Incorporated. Portions Copyright © 1988–1992 Sam Leffler. Portions Copyright © 1991, 1992 Silicon Graphics. Photographs used in “Optimizing JPEGs” and “Creating Slices” tutorials are Copyright © 1994 PhotoDisc, Inc.
Fireworks and Microsoft Windows
FIREWORKS OPERATES IN A GRAPHICS ENVIRONMENT CALLED MICROSOFT WINDOWS, CREATED BY MICROSOFT CORPORATION. AN EXTENSION OF THE MS-DOS OPERATING SYSTEM, MICROSOFT WINDOWS GIVES A STANDARD LOOK AND FEEL TO FIREWORKS AND ALL OTHER WINDOWS APPLICATIONS. TO RUN FIREWORKS UNDER MICROSOFT WINDOWS, YOU NEED TO LICENSE AND INSTALL MICROSOFT WINDOWS.
Fireworks and the Apple Macintosh
SYSTEM UTILITIES AND TOOLS ARE COPYRIGHTED PROGRAMS OF APPLE COMPUTER, INC., LICENSED TO MACROMEDIA, INC. TO DISTRIBUTE FOR USE ONLY IN COMBINATION WITH FIREWORKS. APPLE SOFTWARE SHALL NOT BE COPIED ONTO ANOTHER DISK (EXCEPT FOR ARCHIVAL PURPOSES) OR INTO MEMORY UNLESS AS PART OF THE EXECUTION OF FIREWORKS. WHEN FIREWORKS HAS COMPLETED EXECUTION, APPLE SOFTWARE SHALL NOT BE USED BY ANY OTHER PROGRAM. APPLE COMPUTER, INC., MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, REGARDING THE ENCLOSED COMPUTER SOFTWARE PACKAGE, ITS MERCHANTABILITY, OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. THERE MAY BE OTHER RIGHTS THAT YOU HAVE WHICH VARY FROM STATE TO STATE.
U.S. Patents 5,353,396, 5,361,333, 5,434,959, 5,467,443, 5,500,927, 5,594,855 and 5,623,593. Other patents pending. Macromedia, the Macromedia logo, Authorware, Director, Dreamweaver, Fireworks, Flash, Fontographer, FreeHand, FreeHand Graphics Studio, Macromedia xRes, Shockwave, and Xtra are trademarks or registered trademarks of Macromedia, Inc. Other product names mentioned within this publication may be trademarks of Macromedia, Inc. or other entities.
Copyright © 1999 Macromedia, Inc. All rights reserved. This manual may not be copied, photocopied, reproduced, translated, or converted to any electronic or machine-readable form in whole or in part without prior written approval of Macromedia, Inc. Macromedia, Inc. 600 Townsend St. San Francisco, CA 94103
Acknowledgments
Written by Randy Varnell and Rocky Angelucci. Edited by Monte Williams and Stuart Manning. Project management by Monte Williams. Production by Stuart Manning and Rocky Angelucci. Special thanks to Doug Benson, Dennis Griffin, David Morris, and Mark Haynes.

CONTENTS

CHAPTER 1
Getting Your Bearings. . . . . . . . . . . . . . . . . . . . . . . . . . . 9
What’s in this package. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Windows: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Macintosh:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Installing and starting Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Uninstalling Fireworks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Resources for learning Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
What’s unique about Fireworks? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Welcome to Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
What is Fireworks? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Using the document window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
View Controls toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Using the toolbars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Navigating and viewing the document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Setting document magnification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Shortcut menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Multiple document views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Optimizing document redraw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
A Case Study: With and Without Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
The Fireworks way. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Setting up your document. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37
Importing and Exporting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Importing bitmap images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Importing vector art. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
Contents
3
CHAPTER 2
Creating and Editing a Graphic . . . . . . . . . . . . . . . . . .43
Object mode and image edit mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Fireworks drawing and editing tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Editing path objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Using path operations to reshape paths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Drawing in object mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Editing in object mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50
Image edit mode basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Switching to image edit mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Converting an object to an image. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Using Xtras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Transforming and distorting objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54
Using color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Using the Color Mixer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Using the Swatches panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
System color pickers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Using color wells. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Applying strokes and fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
The Stroke panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
The Fill panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
Using styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Adding texture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Applying effects to objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Live Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Using Xtras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Using text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Using the Text Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Attaching text to a path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Controlling document size and resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Resampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Organizing your document. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Grouping objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Arranging objects on a layer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Using layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Using frames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
4
Contents
Find and Replace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Finding and replacing text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
Finding and replacing fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Finding and Replacing colors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Finding and Replacing URLs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Symbols and instances. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Creating a symbol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Creating an instance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Modifying a symbol. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Modifying an instance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Working with symbols and instances . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .79
Tweening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80
Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Using the Object inspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Using blending modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Masking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
CHAPTER 3
Importing and Exporting . . . . . . . . . . . . . . . . . . . . . . . . 85
Fireworks in the workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Importing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Import File dialog box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Drag and drop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87
Copy and paste. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87
Importing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88
Importing Fireworks files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .88
Importing FreeHand, Illustrator, or CorelDRAW files . . . . . . . . . . . . . . . . . . . . 89
Importing animated GIFs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Importing from a scanner or digital camera. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Using Export Preview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Preview area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Options panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95
Contents
5
Working with color palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Using palettes for drawing and creating. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Using palettes for exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
Setting the number of colors in the palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
Editing colors in a palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Saving a palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Using Dithering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Adjusting transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Optimize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Interlacing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
File panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Animation panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Export Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
Web export formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
GIF. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
JPEG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
PNG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Web format comparison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Other export formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
TIFF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
PICT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
BMP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
xRes LRG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Batch processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Finding and Replacing during a batch process. . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Changing file settings with a batch process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Backing up batch processed files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Using batch Scriptlets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Using the Project Log. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Working with Dreamweaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Fireworks images in Dreamweaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Editing Fireworks images in other image editors. . . . . . . . . . . . . . . . . . . . . . . . . . . 112
6
Contents
CHAPTER 4
Web Design Features . . . . . . . . . . . . . . . . . . . . . . . . . .113
Producing web components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Features for web production. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Web objects: The basics of web production . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Creating web objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Setting web object properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Creating an image map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Choosing an image map source graphic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Creating a hotspot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Setting image map options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Exporting image maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Slicing images when exporting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Slice objects as event areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Creating a sliced image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Exporting an image in multiple slices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Specifying export settings for slice objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
Naming slices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
JavaScript rollovers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
Button rollovers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
The Down state. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Swapping parts of the image. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Using irregularly shaped rollovers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122
Creating toggle group rollovers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Exported JavaScript code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Creating animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
Fireworks animation features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
Opening an animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
Drawing an animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125
Optimizing and controlling the animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127
Previewing an animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
Exporting an animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
Contents
7
Transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
GIF transparency. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
PNG alpha transparency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
Using Fireworks HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Exporting HTML with a Fireworks file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Some HTML basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Common HTML tags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Copying and pasting from a Fireworks HTML file . . . . . . . . . . . . . . . . . . . . . . .133
JavaScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
Client-side image maps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
Sliced images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
8
Contents
CHAPTER 1

Getting Your Bearings

................................................................................................................
1
9

What’s in this package

System requirements

The Fireworks package contains:
A CD-ROM containing the Fireworks installer
and the sample artwork.
Using Fireworks
, the manual you are now reading.
Fireworks runs on either the Windows or Macintosh operating systems. Before you install Fireworks, you need the following equipment:

Windows:

Windows 95, Windows 98, or Windows NT 4
(with Service Pack 3) or later
Intel Pentium 120 MHz processor required (Pentium II recommended) 32 MB of system RAM on Windows 95 or Windows 98 (40 MB or more recommended for Windows NT)
60 MB of available hard disk space (100 MB or
more recommended)
CD-ROM drive
Mouse or digitizing tablet
640x480 resolution, 256-color monitor required (1024x768 resolution, millions of colors recommended)

Macintosh:

System 7.5.5 or higher
Adobe Type Manager 4 or higher to use Type 1 fonts
Power Macintosh processor required (G3
recommended)
24MB of application RAM with virtual memory on (32 MB or more with virtual memory off recommended)
60 MB of available hard disk space (100 MB or more recommended)
CD-ROM drive Mouse or digitizing tablet
640x480 resolution, 256-color monitor required
(1024x768 resolution, millions of colors recommended)
10
Chapter 1

Installing and starting Fireworks

Before installing Fireworks, make sure your computer meets the system requirements listed in “System requirements” on page 10. Read the ReadMe document on the Fireworks CD-ROM for late-breaking information.
To install and start Fireworks on Windows NT 4 or Windows 95 or 98:
Insert the Fireworks CD-ROM in your CD-ROM
1
drive.
2
Follow the instructions that appear on screen.
The installer application prompts you to enter required information.
When Fireworks is installed, launch Fireworks
3
from the Start menu.
Windows NT 4 and Windows 95 or 98 have four alternative ways to install Fireworks:
Double-click the installation application Setup.exe.
Click the Install button in the Add/Remove Programs module in the Control Panel and navigate to the Setup.exe application in the Fireworks folder.
Use the Run command in the Start menu and navigate to the Setup.exe application in the Fireworks folder.
Select the CD-ROM icon in the Windows Explorer or My Computer, right-click to display the menu, and choose AutoPlay.
To install and start Fireworks on a Macintosh:
Disable virus-protection extensions and restart
1
your computer.
2
Insert the Fireworks CD-ROM in your CD­ROM drive.
Double-click to launch the Fireworks Installer.
3
Follow the instructions that appear on screen.
4
Double-click the Fireworks icon to launch
5
Fireworks from the Finder.
Note:
To disable AutoPlay, hold down the Shift key
while inserting the Fireworks CD-ROM.
Getting Your Bearings
11

Uninstalling Fireworks

Use the uninstaller to ensure that all Fireworks files are removed from the computer.
To uninstall Fireworks on Windows NT 4, Windows 95, or Windows 98:
Choose Start > Settings > Control Panel.
1
Double-click Add/Remove Programs.
2
3
Select Macromedia Fireworks 2 in the list box. Click the Add/Remove button.
Follow the instructions that appear on screen.
4
The uninstaller removes all Fireworks 2 program files from your system.
On Windows, manual uninstallation may fail to remove several DLLs and registry database entries.
To uninstall Fireworks on the Macintosh:
Run the Fireworks 2 installer and choose Remove
1
from the Options pop-up.
2
Follow the instructions that appear on screen.
The uninstaller removes all Fireworks application files from your computer.
On the Macintosh, manually removing Fireworks can fail to remove several preference files in the System folder.
If you used Custom installation to install Fireworks in a different folder than the default location, you must specify the same location when uninstalling.

Resources for learning Fireworks

Fireworks Tutorials
Fireworks tutorials, available from the Help menu whenever the Fireworks application is active, contain step-by-step lessons for the most common Fireworks tasks, such as optimizing GIFs and JPEGs, and creating animations, image maps, and rollovers.
Fireworks Application
The Fireworks application contains many dialog boxes and ToolTips designed to assist you in using the program. ToolTips appear when your cursor pauses over a user interface element. Instructional dialog boxes appear when you attempt to use certain tools incorrectly.
Using Fireworks
The
Using Fireworks
manual
manual includes information
about basic and advanced Fireworks features.
www.macromedia.com
Macromedia’s award-winning web site contains Fireworks tutorials, sample art, and updates.
TechNotes Navigate to http://www.macromedia.com/support/
Fireworks/ to search for frequently updated technical information on Fireworks.
Fireworks Discussion Group For discussion on Fireworks topics with Fireworks
users, technical support representatives, and the Fireworks development team, use a news group reader to go to news://forums.macromedia.com/ macromedia.fireworks.
Use these resources to learn Fireworks quickly:
Fireworks Help
Fireworks Help, available whenever the Fireworks application is active, includes information on every Fireworks tool, panel, dialog box, and preference.
Chapter 1
12

What’s unique about Fireworks?

The premier production tool for creating web graphics, Fireworks has features that can save hours by simplifying the web-graphic creation workflow. Fireworks was created from the ground up specifically for the web.
Live effects—
embosses that are fully editable. Watch them update automatically!
Vector tool flexibility with an organic bitmap look—
strokes and textured fills. Apply customizable Live Effects to objects.
Total text control—
an illustration tool in an image-editing application. Control kerning, leading, text effects, alignment, and more. Apply Live Effects to text. Text is always editable, all the time. Change text after applying a Live Effect and watch the effect update automatically.
Export Preview—
adjustment of export settings without switching to your web browser. Compare up to four alternative files simultaneously to choose the best mix of quality and file-size reduction.
Export optimization—
settings, dithering, and more to optimize your web graphics. Or, use the Export Wizard to optimize automatically.
Batch processing—
and replace graphics and text when batch processing custom groups of images or an entire site.
Image maps—
an overlay above the image. Enter a URL link and browser status bar message for each hotspot.
JavaScript rollovers—
interactive rollovers and other graphics.
Slice images—
generate HTML table code to reassemble images and add links.
Create drop shadows, bevels, glows, and
Bézier paths and shapes have bitmap brush
Retain the precise text control of
Directly view the graphic after each
Simplify file format, palette
Choose export settings, and find
Create editable, color-coded hotspots on
Automatically generate code for
Slice images on export. Automatically
Compatibility with Macromedia Dreamweaver—
Export JavaScript rollovers that can be edited and changed in Dreamweaver. Or, export complex graphics as Dreamweaver library objects, easily placing and reusing navigation bars and complex rollovers. With Dreamweaver 2, launch Fireworks from within Dreamweaver to easily and quickly make changes to a graphic.
Getting Your Bearings
13

Welcome to Fireworks

What is Fireworks?

Fireworks creates the smallest, highest-quality JPEG and GIF graphics in the fewest number of steps. It is a total solution for creating and producing web graphics. Fireworks simplifies and streamlines the process of making web and screen graphics, while providing the ultimate in flexibility and editability.
Fireworks also makes it easy to minimize file size without sacrificing quality, which results in faster web sites and higher satisfaction among web site visitors.
Without Fireworks, for example, a web designer creates an image in a vector-based drawing program such as FreeHand, then imports the vector art into a bitmap graphics program to rasterize and apply filters.
Continuing the creative process, the designer exports the graphic for import into a color palette-conversion utility and then optimizes the palette and image format for either web- or screen-based delivery. The designer might also use an animation tool or image map utility to create a dynamic image.
To test the graphic, the designer must view it in a web browser application. Revising the graphic at this point may force the designer to start from the beginning and repeat every step.
With Fireworks, the designer’s creativity is no longer complicated by switching from tool to tool, and valuable time is saved by avoiding repetitive procedures. Fireworks is a single tool that handles all the necessary steps.
By creating editable paths with bitmap attributes, Fireworks ensures that your work is fully editable throughout every stage of the design process. Fireworks’ powerful export preview capabilities integrated with color palette and graphic formatting offer the designer control over exporting.
Fireworks is a solution to the challenges faced by web designers. Accordingly, Fireworks is not optimal for creating or modifying images intended for traditional commercial printing. The Fireworks environment is based on the RGB color model, ideally suited for images rendered at screen, rather than print, resolutions.
The advantages to using Fireworks over other tools include efficiency, convenience, and adaptability. With Fireworks, the designer is free to focus on design and creation without the distraction of switching from tool to tool.
This efficient workflow is even more convenient with Fireworks’ incredible power over color palettes and file formats. Advanced preview capabilities allow the designer to see the effect of palette and color depth changes without the time-consuming step of viewing graphics in a browser.
Amazingly, both text and objects in a Fireworks graphic are fully editable at any time. This means that graphics can be easily modified without recreating them.
14
Chapter 1

Using the document window

Fireworks is both a vector graphics and a bitmap graphics application. Vector objects are composed of paths, and bitmap objects are composed of individual pixels. Fireworks combines the organic look of bitmap objects with the flexibility, control, and editability of Bézier paths.
Launching Fireworks displays the document window, your interface to the illustration. A Fireworks canvas can be up to 6000 pixels wide by 6000 pixels tall. Move, resize, or hide the panels, Toolbox, and toolbars to customize your environment.
Toolbox
(Windows only)
Status bar
Main toolbar (Windows only)
Modify toolbar (Windows only)
View Controls toolbar (Windows only)
Object inspector Layers panel
VCR Animation Controls
Styles panel
Fireworks on Windows
Behaviors inspector
Getting Your Bearings
15

Toolbox

The Toolbox contains 35 tools, some of which are contained in tool groups, as shown. To display a tool group, click and hold any tool with a triangle in the lower-right corner.
Press and hold a tool to reveal tool groups.
Click an alternate tool to choose it from the tool group.
Pressing letter keys switches quickly between tools. Press the letter key shown in the following chart to choose a tool.
Fireworks documents contain four types of objects– vector objects, which are path based; image objects, which are pixel-based; text; and web objects, which are special objects used to define areas of interactivity or image slicing.
Use this tool To Activate by
pressing
Select and drag objects.
Pointer
Select objects behind other objects.
Select Behind
Discard or add canvas area.
Crop
Export a portion of a document.
Export Area
Select an object within a group or points on a path.
Subselect
Select a rectangular pixel area in image edit mode.
Marquee
Select an elliptical pixel area in image edit mode.
Ellipse Marquee
Select a freeform pixel area in image edit mode.
Lasso
v
or
0 (zero)
v
or
0 (zero)
c
j
a or 1
m
m
l
16
Chapter 1
Polygon Lasso
Select a polygonal pixel area in image edit mode.
l
Use this tool To Activate by
pressing
Use this tool To Activate by
pressing
Magic Wand
Hand
Magnify
Line
Pen
Rectangle
Ellipse
Polygon
Text
Pencil
Select pixel areas of similar color in image edit mode.
Pan the view of the document.
Change view magnification (zoom in or zoom out).
Draw straight lines.
Draw paths by anchoring points.
Draw rectangles, rounded rectangles, and squares.
Draw ellipses and circles.
Draw polygons and stars.
Create text blocks.
Draw one-pixel pencil strokes.
w
spacebar
or
h
z
n
p
r
r
g
t
y
Brush
Redraw Path
Scale
Skew
Distort
Freeform
Reshape Area
Path Scrubber (+)
Path Scrubber (–)
Eyedropper
Draw brush strokes using Stroke panel settings.
Redraw portions of a selected path.
Resize and rotate objects.
Slant and rotate objects, and change perspective.
Distort and rotate objects.
Pull a path segment or push a path segment using a resizable cursor.
Reshape a selected path within the area of the resizable cursor.
Increase stroke characteristics controlled by pressure or speed.
Decrease stroke characteristics controlled by pressure or speed.
Sample a color and apply it to the active color well.
b
b
q
q
q
f
f
u
u
I
Getting Your Bearings
17
Use this tool To Activate by
pressing
k
e
s
Paint Bucket
Eraser
Rubber Stamp
Rectangle Hotspot
Circle Hotspot
Polygon Hotspot
Fill objects with color, gradients, or patterns and adjust fills with Paint Bucket handles.
Remove or replace portions of image objects and cut paths.
Clone portions of an image object.
Draw URL hotspots in the shape of rectangles or squares.
Draw URL hotspots in the shape of circles.
Draw URL hotspots in the shape of irregular polygons.

Main toolbar (Windows only)

Use To
Create a new document.
New
Open an existing document.
Open
Save the active document.
Save
Import a file.
Import
Export a file.
Export
Print the active document.
Print
Undo the last action.
Slice
18
Create rectangular slice objects.
Chapter 1
Undo
Redo the last action.
Redo
Cut selected objects to the Clipboard.
Cut
Copy selected objects to the Clipboard.
Copy
Use To
Paste
Object Inspector
Paste the Clipboard’s contents into the active document.
Open the Object inspector to view properties for the selected object.
Open the Color Mixer.

Info panel

Dimensions of selected object
Options for choosing a color model and document unit of measurement
Position of bounding box’s upper-left corner point
Cursor position
Color Mixer
Open the Stroke panel.
Stroke
Open the Fill panel.
Fill
Open the Layers panel.
Layers
Access Fireworks Help.
Help
ToolTips name or describe each button's function as well as other user-interface features throughout Fireworks. Pause the cursor over a button on a toolbar to display a small label, which disappears when you move the cursor away from the item.
Color of pixel beneath cursor
Alpha opacity measured in increments from 0 to 255
The Info panel provides feedback for selected objects, depending on object type and current action. Feedback includes the color of the pixel beneath the cursor in the current color model values, the position of the cursor, the location of the selected object's bounding box, and the selected object's dimensions. Choose Window > Info to show or hide the Info panel.
The Info panel's Options pop-up contains settings for your document's color model and unit of measurement.
Getting Your Bearings
19

Object inspector

Use the Object inspector to set characteristics such as opacity, blending mode, and placement of the brush stroke in relation to a path. The Object inspector contains status information for selected objects. The Object inspector operates in one of eight different modes, depending on the object type selected.
Use To When
selecting
Clipping path setting
Export Settings Assign export
Define how the mask group appears
presets to exported slice objects
A mask group.
Slice objects.
Object type
Link to URL Alt tag
Color well
Slice name

Components of the Object inspector

The different iterations of the Object inspector share common elements, as shown in the table below. These elements will become familiar as you work with various object types.
Use To When
selecting
Object Opacity Set the opacity of a
single object
Blending Mode Set an object's
blending mode
Anything except hotspot or slice objects.
Anything except hotspot or slice objects.
Link to URL Assign URLs Slice objects
Alt tag Assign alternative
tag to be used when the image is unavailable
Link target Specify the
window or frame in which the link is displayed
Color well Set color Slice objects
Hotspot shape Choose to change
the shape of a hotspot object
Auto-name Choose default or
custom slice names
and hotspot objects.
Slice objects and hotspot objects.
Slice objects and hotspot objects.
and hotspot objects.
Hotspot objects.
Slice objects.
Stroke Settings Control the
Transformation Method
Group Type Define object
Chapter 1
20
interaction of an object's stroke and fill
Transform text as pixels or as paths
group as mask or traditional group
Any text or path object.
Text.
Grouped objects.

Opacity and blending mode in detail

Use the Object inspector to set opacity and blending mode. Opacity and blending modes are important in the process of compositing. Compositing is the process of varying the transparency of two or more overlapping objects to create a variety of graphic elements. An opacity setting of 100 renders an object completely opaque. Conversely, an opacity setting of 0 renders an object completely transparent.
To Do this
Set the opacity of a single object
Apply the same opacity changes to multiple objects
Return individual objects to the previous opacity before grouping
Set the blending mode of a single object
Apply the same blending mode to multiple objects
Set the value using the opacity slider.
Group the objects and alter the group's opacity using the opacity slider.
Ungroup the objects.
Choose from the blending mode pop-up.
Group the objects and alter the group's blending mode using the blending mode pop­up.
Note: On the Macintosh, the View controls are located
at the lower-left corner of the document window.

Using the toolbars

Fireworks on Windows has several toolbars:
Toolbox
Main toolbar
Modify toolbar
View Controls toolbar
Each toolbar is moveable and dockable. This section describes the default location and configuration of the toolbars.
To show or hide the Toolbox, choose Window > Toolbox.
On Macintosh, use the menu to duplicate functions found on the Windows Main toolbar and Modify toolbar.
On Windows, choose Window > Toolbars and choose a toolbar to show or hide individual toolbars.
Tool Options panel
Return individual objects to the previous blending mode before grouping
Ungroup the objects.

View Controls toolbar

Use the View Controls toolbar to change document magnification and display mode. Click the Preview Page button to view document dimensions and pixel resolution.
Options related to the active tool appear on the Tool Options panel.
Options related to the active tool appear on the Tool Options panel.
The Tool Options panel contains settings for all Fireworks tools. For example, the Pointer tool options, shown above, include Mouse Highlight and Preview Drag. Double-click a tool in the Toolbox to open and close the Tool Options panel.
Getting Your Bearings 21
Swatches panel
Use the Options pop-up to add, replace, delete, save, and sort swatches, and choose a color palette.
When moving the cursor over the Swatches panel, the cursor becomes an Eyedropper tool. Click a color to apply it automatically to selected objects and color wells.
To choose a color, you need not access the Swatches panel or Color Mixer. Just click any color well in Fireworks, such as in the Toolbox, Fill panel, or Color Mixer, to access all the swatches in the current color palette. Then click to pick a color from the pop-up set of color swatches.
Add a color to the palette by clicking in an empty area.
The Swatches panel shows Fireworks’ current color palette. Choose from this palette when designing graphics. Select a preset palette or import a palette using the Options pop-up. Use the Save Swatches command to save custom palettes for later import. Extract the color table from a GIF image using the Add Swatches command.
To Choose this from the
Options pop-up
Add swatches to the panel
Replace all swatches with an external set
Save swatches to an external set
Delete all swatches from the panel
Add Swatches.
Replace Swatches.
Save Swatches.
Clear Swatches.
Eyedropper tool
Color picker tool
Pop-up color swatches
Change to Macintosh, Windows, Web 216, or Grayscale palette
Sort the swatches by color
Use the custom color palette from the Export Preview
Chapter 122
A palette.
Sort by Color.
Current Export Palette.
Color Mixer
To Do this
Select stroke or Fill color.
Swap stroke and fill colors.
Use default colors.
Choose a color mode from the Options pop­up.
Pick a color from the color bar.
Set color values.
Create colors using the Color Mixer, then apply colors to strokes, fills, effects, and text. Use the Options pop-up to select a color mode: RGB, Hexadecimal, CMY, HSB, or grayscale. The Color Mixer automatically responds to the type of object selected. For example, select an object with a fill and no stroke and the Color Mixer automatically selects the Fill color well. Conversely, select an object with a stroke and no fill and the Color Mixer automatically selects the Stroke color well.
To Do this
Apply color to selected text
Switch color modes Choose the desired color
Switch brush and fill color Click the Swap Colors
Revert to default colors Click the Default Colors
Define colors using the system color picker
Change color models in the color bar only
Choose a new color. The Fill color well is selected automatically.
mode from the Color Mixer Options pop-up.
button.
button.
Double-click color well.
Point to the color bar and use Shift-click (Windows) or Option­click (Macintosh).
Apply color changes to the selected object’s brush stroke
Apply color changes to the selected object’s fill
Apply color changes to an object having only a brush stroke
Apply color changes to an object having only a fill
Apply color changes to the selected object’s effect
Click the Stroke color well before choosing a new color.
Click the Fill color well before choosing a new color.
Choose a new color. The Stroke color well is selected automatically.
Choose a new color. The Fill color well is selected automatically.
Click the Effect color well in the Effect panel before choosing a new color.
Getting Your Bearings 23
Stroke panel
Fill panel
Save, edit, name, and delete strokes using the Options pop-up.
Choose a brush stroke.
Choose stroke-specific settings.
Preview and apply the brush stroke.
Use the Stroke panel to design and modify strokes, as well as alter the appearance of paths that have already been drawn. Changing stroke settings affects selected paths and paths drawn after the settings are changed.
To choose a color in the Stroke panel, you need not access the Swatches panel. Just click the pop-up to the right of the color well to access all the swatches in the current color palette. Then click to pick a color from the pop-up set of color swatches.
Choose Edit Stroke from the Options pop-up to open the Edit Stroke dialog box. The Options, Shape, and Sensitivity panels within the Edit Stroke dialog box control current stroke attributes. Save, delete, and rename custom strokes using the Options pop-up.
Click the show/hide triangle at the bottom of the Stroke panel to show and hide the Stroke preview.
Checking Auto-Apply automatically updates selected path and text objects as you change stroke settings. If the preview is hidden, Auto-Apply is automatically turned on. If the preview is visible and Auto-Apply is turned off, click Apply to manually apply changes to selected paths.
Save, edit, name, and delete gradients using the Options pop-up.
Choose a fill.
Choose fill-specific settings.
Preview and apply a fill.
Use the Fill panel to control how objects are filled. Choose from the available fill categories, and then choose one of the many fill types from within each category.
To choose a color in the Fill panel, you need not access the Swatches panel. Just click the pop-up to the right of the color well to access all the swatches in the current color palette. Then click to pick a color from the pop-up set of color swatches.
Modify any fill by choosing a texture and intensity, fill color, anti-aliasing, feather, or hard edge. Check Transparent for a transparent fill texture and enter a texture amount greater than zero. Use the Fill Options pop-up to save, name, and delete Gradient fills.
Click the show/hide triangle at the bottom of the Fill panel to show and hide the Fill preview.
Check Auto-Apply to automatically update the fill of selected objects as you change fill settings. If the preview is hidden, Auto-Apply is automatically turned on. If the preview is visible and Auto-Apply is turned off, click Apply to manually apply fill changes to selected objects.
Chapter 124
Effect panel
Save, edit, name, and delete effects using the Options pop-up.
Choose an effect.
Choose effect­specific settings.
Preview and apply an effect.
Use the Effect panel to apply and modify Live Effects in your document. Effects applied using the Effect panel are maintained and updated when the affected object is altered. For example, if you apply an edge bevel to a rectangular object and then make the object circular, the beveled edge adjusts accordingly. Modify effects after applying them to an object by changing settings in the Effect panel. Effects that can be altered in this way are known as Live Effects.
To choose a color in the Effect panel, you need not access the Swatches panel. Just click the pop-up to the right of the color well to access all the swatches in the current color palette. Then click to pick a color from the pop-up set of color swatches.
Like the Stroke and Fill panels, the Effect panel has controls for selecting effect type and name. Use the Options pop-up to save, name, and delete custom effect settings.
Choose a single effect from the Effect Category pop-up, or choose Multiple to apply more than one effect.
Click the show/hide triangle at the bottom of the Effect panel to show and hide the Effect preview.
Check Auto-Apply to automatically update the effect of selected objects as you change effect settings. If the preview is hidden, Auto-Apply is automatically turned on. If the preview is visible and Auto-Apply is turned off, click Apply to manually apply effect changes to selected objects.
Getting Your Bearings 25
Text Editor
Use the Text Editor to create and edit text. Unlike text in many other applications, Fireworks text is always editable all the time. Edit text quickly and easily after custom effects have been applied.
To choose a color in the Text Editor, you need not access the Swatches panel. Just click the pop-up to the right of the color well to access all the swatches in the current color palette. Then click to pick a color from the pop-up set of color swatches.
Set horizontal scaling and baseline shift.
Adjust kerning and leading.
Set font, size, and style.
Check to anti-alias text.
Add color to text.
Open the Text Editor by clicking on a document with the Text tool, drawing a rectangular text block with the Text tool, double-clicking a text container, or selecting a text block and choosing Text > Editor.
After closing the Text Editor, resize the text block by pulling or pushing handles. Move selected text blocks with the Pointer tool.
Apply an underline to text.
Set orientation, alignment, and flow.
Check to automatically kern text.
Type or edit text.
Apply changes to the document without closing the text editor.
Chapter 126
Layers panel and Frames panel
Navigate quickly to a specific frame.
Change global view and lock settings; create, delete, and rename layers using the Options pop-up.
Drag to rearrange layers. Double-click to rename a layer.
Drag to assign selected objects to another layer.
Share objects across frames.
Create, delete, and duplicate frames. Distribute items across frames. Copy selected items to specific frames.
Drag to rearrange frames.
See “Icon buttons” on page 28.
Lock and unlock individual layers.
Show or hide individual layers.
Use the Layers and Frames panels to organize and animate your illustration. Layers divide an illustration into discrete planes, as though the components of the illustration were drawn on separate tracing paper overlays.
See “Icon buttons” on page 28.
Activate and control onion skinning.
Use the Layers panel to manage multilayered documents. The Options pop-up includes commands for creating, deleting, and renaming layers and commands for viewing and locking all layers. Choose Share Layer to share the selected layer across all frames in the document. Choose Single-Layer Editing to prevent accidental changes to layers other than the selected layer.
The Web Layer, reserved for web objects such as hotspots and slices, and cannot be renamed or deleted.
To show or hide individual layers, click the Show/Hide icon at the left of the layer name. When the icon is visible, the layer is also visible. Similarly, clicking the Lock/Unlock icon locks and unlocks individual layers. When a layer is locked, items on that layer may not be moved or deleted.
To move a selected object to another layer, drag the “Selected Objects” icon.
Use the Frame pop-up to quickly choose a different frame in your document without switching to the Frames panel.
Getting Your Bearings 27
The Frames panel is the key to Fireworks animation and rollovers. Use the Frames panel and the Animation panel in the Export Preview to create animated GIFs. The Frames panel lists each frame of an animation and has controls for adding and deleting frames. Use the Options pop-up to add, delete, duplicate, and copy objects to specific frames.
Icon buttons
Use the buttons at the bottom right of the Layers and Frames panels as shortcuts to create, distribute, duplicate, or delete layers or frames. Select a frame or layer and then click a button, or drag and drop a frame or layer onto a button.
Delete
New/Duplicate
Distribute to Frames
To Do this
To Do this
Duplicate selected objects onto a new layer or frame
Delete a current layer or frame
Delete currently selected objects
Drag the square “Selected Objects” icon from the right column of the Layers or Frames panel to the New/ Duplicate button.
Click the Delete icon or Drag the current layer or
frame name to the Delete button.
Drag the square “Selected Objects” icon from the right column of the Layers or Frames panel to the Delete button.
Find & Replace panel
Distribute a selected group of objects across frames
Distribute an entire layer's objects to specific frames
Create a new blank layer or frame
Duplicate a current layer or frame
Chapter 128
Click the Distribute button after selecting objects
or Drag the square “Selected
Objects” icon from the right column of the Layers or Frames panel to the Distribute button.
Drag a layer name to the Distribute button.
Click the New/Duplicate button.
Drag the current layer or frame name to the New/ Duplicate button.
Use Find & Replace to search for and replace various elements of a document, such as text, URLs, fonts, and colors. Find & Replace can search the current document or multiple files. Also, Fireworks can track changes made during a Find & Replace operation and store a log of the changes in the Project Log panel.
Project Log panel
The Project Log panel stores a log of changes made during Find & Replace operations when searching multiple files.
Any documents changed during a Find & Replace are automatically recorded in the Project Log. Use the Project Log to navigate through selected files, export selected files using their last export settings, or select files to be batch processed. Add files to the Project Log to search them during a batch process or find and replace.
Behaviors inspector
The Behaviors inspector lists all behaviors assigned to the currently selected web object. Use the Behaviors inspector to edit or remove existing behaviors.
URL Manager
Add, load, and save URLs using the URL Manager.
URL stands for Uniform Resource Locator, which is an address of a specific page or file on the Internet. Fireworks can import URLs from any HTML file. Fireworks can read bookmark files saved with Netscape Navigator (typically stored in a file named Bookmarks.htm) or favorites files saved with Microsoft Internet Explorer.
When a document is first opened, Fireworks adds all URLs in the document to the URL Manager's History pop-up. Assign URLs to selected objects using the History pop-up or by clicking a URL in the Library window. URLs in the History pop-up are not retained when the application is closed. To save the active History URL into the URL Library, click the Add to Library Button next to the History pop-up.
Use the Behaviors inspector to add actions to specific user events, which are called behaviors. Behaviors are assigned to web objects, either hotspots or slices. A typical behavior is a pop-up status message assigned to a hotspot region so that the message is displayed (action) when the user points to it with the mouse cursor (event).
Getting Your Bearings 29
Working with the URL Manager
To Do this
To Do this
Add a Fireworks file's URLs to the URL Manager
Determine what URL is assigned to an object
Assign a URL to an object
Add a URL to the URL Library
Edit URL in the URL Library
Open the file. All URLs are automatically added to the History pop-up.
Select the object and note the URL’s name in the History field.
Select the object and choose a URL from the History pop-up
or Select the object and click a
URL in the Library window.
1.Enter or select the URL in the History pop-up.
2.Click the Add to Library button (+) to the right of the History pop-up
or
1.Choose Add URL from the Options pop-up
2.Enter a URL in the New URL dialog box
or Choose Add History to Library
from the Options pop-up
1.Select the URL in the URL Library.
2.Choose Edit URL from the Options pop-up.
Import a URL Library 1. Choose Import URLs from
Create a new URL Library
the Options pop-up.
2.Select desired library, HTML, or bookmark file.
1.Choose New URL Library from the Options pop-up.
2.Name the new URL Library in the New URL Library dialog box.
or Place an HTML bookmark file
in the Fireworks 2/Settings/ URL Libraries folder.
Styles panel
Delete a URL in the URL Library
Export current URL Library
Chapter 130
1.Select the URL in the URL Library.
2.Choose Delete URL from the Options pop-up.
1.Choose Export URLs from the Options pop-up.
2.Name the exported library and choose a destination.
The Styles panel provides a library of built-in styles for text and graphics, which are viewed as large or small graphical icons. A style can include any attribute such as font, point size, color, fill, stroke, or effect. More than one style can be applied to any individual object.
Use the Styles panel to create new styles, or edit or delete existing styles. Style libraries are stored in Fireworks Styles files. Import or export styles to or from a Fireworks document.
Using panels
Fireworks panels float above the document. Place them anywhere on your screen. Click a tab to display a particular panel. View and hide all panels as described below. These tabbed panels can be moved, separated, or grouped by dragging their tabs. Use the Window menu to show and hide panels individually.
Fireworks includes the following tabbed panels:
Tool Options panel
Swatches panel
Color Mixer
Stroke panel
Fill panel
Effect panel
Layers panel
Frames panel
Info panel
Object inspector
Find & Replace panel
Project Log panel
Behaviors inspector
URL Manager
Styles panel
To group a panel with another panel:
To remove a panel:
To hide all panels:
Choose View > Hide Panels or press the Tab key. All currently open panels will be hidden.
To view hidden panels:
Choose View > Hide Panels to uncheck the Hide Panels option or press the Tab key. All hidden panels appear. Panels that were closed when the Hide Panels option was activated will remain hidden when Hide Panels is unchecked.
Getting Your Bearings 31
To return the panels to their default positions and reset application-level preferences, quit Fireworks, delete the preferences file named Fireworks Preferences located in the Fireworks folder, and relaunch Fireworks.
Close any of these panels using the standard close box. Open or close them by choosing the appropriate command from the Window menu.

Navigating and viewing the document

Setting document magnification

Fireworks magnification ranges from 6 percent to 6400 percent.
Choose a magnification setting from the pop-up.
To Do this
Enlarge a document view level
Reduce a document view level
Chapter 132
Choose the Magnify tool and click inside a document window
or Choose an increment from the
Magnification pop-up or Choose View > Magnification
and choose a magnification level.
Choose the Magnify tool, hold down Alt (Windows) or Option (Macintosh) and click in a document
or Choose an increment from the
Magnification pop-up or Choose View > Magnification
and choose a magnification level.
To Do this
Magnification shortcuts
Zoom to the highest magnification
Zoom to the lowest magnification
Zoom in to view a specific area
Zoom out Choose the Magnify tool and
Choose 6400% from the Magnification pop-up
or Choose View >
Magnification > 6400% or Press Control-6 (Windows) or
Command-6 (Macintosh).
Choose 6% from the Magnification pop-up
or Choose View >
Magnification > 6%.
Choose the Magnify tool and drag a selection area.
hold down Alt (Windows) or Option (Macintosh) and drag a selection area.
To Press
Set view to 50% Control-5 (Windows) or
Command-5 (Macintosh).
Set view to 100% Control-1 (Windows) or
Command-1 (Macintosh).
Set view to 200% Control-2 (Windows) or
Command-2 (Macintosh).
Set view to 400% Control-4 (Windows) or
Command-4 (Macintosh).
Set view to 800% Control-8 (Windows) or
Command-8 (Macintosh).
Set view to 3200% Control-3 (Windows) or
Command-3 (Macintosh).
Set view to 6400% Control-6 (Windows) or
Command-6 (Macintosh).
Zoom in Control-Spacebar (Windows)
or Command-Spacebar (Macintosh)
or Control-+ (Windows) or
Command-+ (Macintosh).
Zoom out Control-[minus] (Windows) or
Command-[minus] (Macintosh).

Shortcut menus

Click the right mouse button (Windows) or Control­click (Macintosh) to display a shortcut menu containing a variety of commands. These menus vary according to which tool is chosen or which objects are selected. For example, one shortcut menu is available when selecting objects, while another shortcut menu is available when in image edit mode. Experiment with shortcut menus to speed your work.

Multiple document views

Use multiple views to see one document at two different view modes or magnifications simultaneously.
Getting Your Bearings 33
To open a second document view:
1 Choose Window > New Window. 2 Change the view and magnification of the new
document window.
To close a document view window, click the window’s close box.

Optimizing document redraw

Choose one of two view modes from the View menu: Full Display or Draft Display. View modes affect a document’s on-screen representation, not its object data or output quality.
When in Draft Display, switch to Full Display by choosing View > Full Display or by using the Display Mode pop-up on the View Controls toolbar (Windows) or in the lower-left corner of the document window (Macintosh).
Display controls (Windows)
Choosing a display mode
Choose To
Full Display Display the document in all
available colors with full detail.
Draft Display Display paths as one pixel
wide with no fill. Each image object appears as an X-box.

A Case Study: With and Without Fireworks

Before Fireworks, creating graphics for the web involved several applications, with each contributing to a portion of the task. Imagine that a web designer named Diana is asked by a client to create an artist’s palette to serve as a navigation graphic on a web page. The graphic will be used to link to other places on the client’s web site and must contain rich textures and effects to capture the viewer’s attention. Accordingly, the graphic must contain web-safe colors, text, textures, Live Effects, and hotspot links.
How Diana approaches this task without Fireworks:
1 Create a line drawing of an artist’s palette using
an application, such as Macromedia FreeHand.
2 Import the vector graphic into an image-editing
application, such as Adobe Photoshop, to rasterize the graphic (convert the vectors to pixels).
3 Apply third-party filter effects, such as bevels and
drop shadows.
4 Use a utility, such as Equilibrium DeBabelizer, to
convert the image to a web-safe color palette in the proper graphics file format with an optimized size.
5 Painstakingly add hotspot objects or animation
using yet another application.
6 Manually attach hyperlinks to the hotspots that
link to the client’s web pages.
7 View the results of this process in a web browser.
Unfortunately, if the graphic has the slightest flaw, Diana must often begin again and redo every step to reproduce the graphic. In adjusting file-size optimization, Diana may need to retrace all or some of these steps. Even if the result is acceptable to the designer, client-driven changes such as text edits may result in repeating these steps many times until the final product is complete.
Note: For easier editing, objects selected while in Draft
Display mode display in full detail.
Chapter 134

The Fireworks way

With Fireworks, Diana doesn’t need those other programs. She needs only Fireworks to produce this graphic from start to finish. Even better, modifications are easy, even after the graphic has been loaded onto the web site.
How Diana uses Fireworks to make this job easy:
1 Open a new Fireworks document or import an
existing document.
In our example, the vector framework is created in Fireworks using the intuitive vector tools. Fireworks imports all major web design file formats. Alternatively, Diana can create this vector art in FreeHand and open it directly in Fireworks.
Create vector art in Fireworks or open FreeHand documents directly.
2 Apply strokes, fills, and effects.
Apply realistic strokes, fills, and effects using the Stroke, Fill, and Effect panels. Use the Effect panel to bevel the edge of the palette. In this example, Diana uses the vector tools to alter the number and location of the paint wells on the artist’s palette. She then applies a wood pattern fill and bevel effect to produce this image.
3 Reshape the object.
Alter the shape of the artist’s palette using the Reshape Area tool.
Getting Your Bearings 35
4 Add text.
Use Fireworks’ Text Editor to create and modify text.
5 Add a drop shadow to the text.
Apply a live drop shadow effect to the text using the Effect panel. Even though a drop shadow effect has been added, the text can still be modified.
6 Create the image map.
Use the hotspot tools in the Toolbox to add hotspot objects to the paint wells. These hotspots can link to any URL. Use the Object inspector to define map type, background URL, and alternate image descriptions. In our example, Diana selects the three labeled paint wells and chooses Insert > Hotspot. This command creates a hotspot object the same size, shape, and location as the original path. With each path selected, Diana defines the linked hotspot using the Object inspector.
Chapter 136
7 Optimize the graphic upon export.
Exporting from Fireworks is a dynamic experience offering live feedback and total control over color depth, file format, palette selections, and animation. View up to four simultaneous live previews as you compare output options and see the results on screen before exporting.

Setting up your document

Consider your document’s design and final output requirements. Decide in advance which settings are best.

Canvas size

Set the canvas size in the New Document dialog box to define the size of your document. Set canvas dimensions using pixels, inches, or centimeters. Alter the canvas size by choosing Modify > Document > Canvas Size or by using the Crop tool to crop the image.

Resolution

Resolution is defined in the New Document dialog box as either pixels per inch or pixels per centimeter. Consider the intended delivery medium when assigning resolution. For example, web graphics are usually saved at 72 pixels per inch.
8 Revise.
Diana's client loves the graphic but requests two changes. The client wants a different color on the Feedback paint well and wants the text’s drop shadow to be changed to an inner bevel. No problem! Diana opens the file in Fireworks, changes the color of the Feedback paint well, changes the drop shadow to an inner bevel, and exports again using the previous export settings.
Objects created in Fireworks are always editable, all the time.

Canvas color

The canvas is at the bottom layer of the document. Choose a white canvas, a transparent canvas, or a color canvas in the New Document dialog box. Change canvas color later by choosing Modify > Document > Canvas Color. To choose a color in the Canvas Color dialog box, click the pop-up to the right of the color well to access all the swatches in the current color palette. Then click to pick a color from the pop-up set of color swatches.
Getting Your Bearings 37

Number of undo steps

Grid

Choose File > Undo to reverse an action. Enter a value of up to 100 in the General > “Undo Steps” preference field. RAM requirements increase as the number of undo steps increases.
Note: Changes to the Undo preference do not take
effect until Fireworks is restarted.

Unit of measurement

Define canvas size using pixels, inches, or centimeters in the New Document dialog box. The unit you choose appears in the Info panel. Change the unit using the Info panel's Options pop-up.
Note: Regardless of the document’s unit of
measurement, rulers always display in pixels.

Rulers

To show or hide rulers, choose View > Rulers. To set the ruler’s zero point, click and drag the zero-point marker from the upper-left corner of the document window to a new location. The zero point represents the intersection of the horizontal and vertical rulers. Double-click the zero point marker to reset the zero point to its default position.
The grid is a non-exporting background of horizontal and vertical lines. Choose View > Grid to display the grid. With View > Snap to Grid checked, dragging an object near a grid line causes that object to snap to the grid.
Set grid color.
Set horizontal grid spacing.
Set vertical grid spacing.
Chapter 138

Guides

Working with the grid and guides

Use guides, which are non-exporting guidelines, to precisely align and place objects. Choose View > Guides to show or hide guides.
To add a guide with the page rulers active, drag from either the horizontal or the vertical ruler.
With View > Snap to Guides checked, objects snap when dragged near guides.

Editing guides

Choose View > Edit Guides to open the Guides dialog box.
To Do this
Show or hide the grid
Snap objects to the grid
Modify the grid Choose View > Grid Options
Show or hide rulers Choose View > Rulers.
Show or hide ruler guides
Show or hide slice guides
Snap objects to guides
Edit guides Choose View > Guide
Choose View > Grid or Check Show Grid in the Grid
dialog box.
Choose View > Snap to Grid or Check Snap to Grid in the
Edit Grid dialog box.
> Edit Grid.
Choose View > Guides.
Choose View > Slice Guides.
Choose View > Guide Options > Snap to Guides
or Check Snap to Guides in the
Edit Guides dialog box.
Options > Edit Guides.
Use To
Color Change the guides’ color.
Show Guides Show or hide guides.
Snap to Guides
Lock Guides Prevent guides from moving.
Clear All Remove all ruler guides, not slice
Slice Color Change the color of slice guides.
Show Slice Guides
Easily align objects to guides.
guides.
Show or hide slice guides.
Lock guides Choose View > Guide
Options > Lock Guides.
Getting Your Bearings 39

Importing and Exporting

Fireworks can import a wide variety of vector and bitmap graphic formats and can export many bitmap graphic formats. Discussed in “Using Export Preview,” one of Fireworks’ greatest strengths is the ability to export many formats with extensive export preview capabilities.
Export Preview provides immediate and dynamic feedback on the appearance and technical specifications of your graphics before exporting them. Use the Export Preview to experiment with export formats, color depth, and palette assignments and immediately see the results.

Importing bitmap images

Fireworks imports BMP, GIF, JPEG, PICT (Macintosh), PNG, TIFF, xRes LRG, Targa, and Photoshop files. When imported, these files are fully editable using Fireworks bitmap editing tools and many Photoshop third-party plug-ins while in image edit mode. In addition to file name and location, the Import File dialog box shows file size, format, and a thumbnail preview, if available.
To import a bitmap graphic:
1 Choose File > Import or use Command-R
(Macintosh) or Control-R (Windows).
2 Choose the file to import. 3 Position the import cursor where the upper-left
corner of the graphic is to appear.
4 Click the mouse button to place the graphic at its
default size, or click and drag the import cursor to resize the image while importing.

Importing vector art

Fireworks imports vector graphics from Macromedia FreeHand 7 and 8, Adobe Illustrator 7 and 8, and uncompressed CorelDRAW 7 and 8. Imported paths are fully editable as if they were created in Fireworks.
Fireworks offers several choices for importing multilayer documents, including layer-to-layer and layer-to-frame interpretations. See “Importing FreeHand, Illustrator, or CorelDRAW files” on page 89 for more information on importing vector graphics.
Chapter 140

Exporting

Choose a color
depth.
Choose a color
palette.
Check to dither
the image.
Preview and edit the colors in the image’s
palette.
Add to or
remove colors
from the
transparency.
Choose a format.
Enter a maximum number of colors for the exported file.
Click to edit, save, or load a palette.
Preview up to four previews.
Check to optimize
the exported graphic.
Choose the
type of
transparency.
Click to launch the
Export Wizard.
Click to launch the
Export to Size
Wizard.
Use the Magnification tool to magnify the preview area.
Choose the number of views shown in the preview area.
Getting Your Bearings 41
Use frame controls to preview frames or play an animated GIF.
To export a graphic:
1 Choose File > Export or use Control-Shift-R
(Windows) or Command-Shift-R (Macintosh) to open the Export Preview.
2 Choose settings on the Options, File, and
Animation panels.
3 View the effect of your settings in the preview
area. The preview area can display up to four views simultaneously.
4 Click Next when you are ready to export the file
with the current settings.
Export Wizard
Activate the Fireworks Export Wizard by choosing File > Export Wizard or by clicking the Export Wizard button in the Export Preview. The Export Wizard asks questions regarding your exported file’s intended use and suggests appropriate graphic formats.
Export dialog box
Use the Export dialog box to choose the location and name of your exported files. Use the Export dialog box pop-ups to set slicing and HTML style options.
Document Properties
The Document Properties dialog box contains document-specific export settings. Change these settings to control slicing and image map options. Save your defaults using the Set Defaults button.
Select the Shim type for HTML tables: none, Transparent Image, or Shims from Image.
Set Slice variables.
Set Image Map characteristics.
Chapter 142
CHAPTER 2

Creating and Editing a Graphic

................................................................................................................
2
43

Object mode and image edit mode

Computer graphics are one of two types: vector drawings created in an application such as Macromedia FreeHand, or bitmap images created in an application such as Adobe Photoshop.
Paths are the basic elements of vector graphics. Generated mathematically, a path has at least two points. Each point joins path segments and point handles control the shape and length of adjacent segments.
Pixels, the basic elements of bitmap graphics, are tiny squares that combine like the tiles of a mosaic to create an image. A bitmap image becomes more granulated as magnification reveals the individual pixels.
Fireworks blurs the distinction between vector graphics and bitmap image graphics. The path of a Fireworks object is an editable vector path. Yet it may also have a wide, textured stroke, an image fill, and an effect such as a drop shadow, bevel, or glow.
Magnifying any Fireworks object reveals pixels. Yet the object's pixels redraw in response to vector editing. Even effects—previously reserved for bitmap image applications—redraw after an object is edited.
Fireworks can edit both types of objects—vector objects and image objects. Some tools behave in different ways when editing either type of object.
Object mode is the default mode, where vector graphic creation and some image manipulation occurs. Image edit mode is where pixel editing occurs within an image object. A blue and black striped border outlines the current document, signifying that Fireworks is in image edit mode.
Fireworks has up to 100 undo steps, which are available in both image edit mode and object mode. The default number of Undo Steps in File > Preferences is 8.

Fireworks drawing and editing tools

The table below describes each tool's basic function on each type of object. Some tools work only on one type of object, while others work on both. The characteristics of some tools change according to the type of object being edited.
Fireworks drawing and editing tools use smart cursors which show what tool is being used by the shape of the cursor. For example, the paintbrush tool cursor is a small paintbrush and the pencil tool cursor is a small pencil.
To replace these smart cursors with more precise crosshair cursors, check the File > Preferences > Editing > “Precise Cursors” preference. Press the Caps Lock button to temporarily enable precise cursors without using this preference.
Tools that behave exactly the same on both types of objects are not in this table.
This tool In object mode In image edit mode
Pointer Selects and moves
Select Behind
Crop Discards portions of
Sub­selection
Marquee or Ellipse Marquee
paths on the screen.
Selects an object behind the selected object.
a document.
Selects and moves paths on screen, selects an object within a group or symbol, displays points on a path, and selects points.
Activates image edit mode and selects or moves a rectangular or elliptical area of pixels.
Moves the image or moves pixels bound by a marquee. Double-click an image to edit its pixels.
Moves the image or moves pixels bound by a marquee.
Discards portions of a floating image document.
Moves the image or moves pixels bound by a marquee.
Selects or moves a rectangular or elliptical area of pixels.
Chapter 244
This tool In object mode In image edit mode

Editing path objects

Lasso or Polygon Lasso
Magic Wand
Line and Basic Shapes
Pen Draws objects as
Text Creates and edits
Pencil Draws one-pixel
Brush Draws brush
Freeform Pulls or pushes a
Reshape Area
Activates image edit mode and selects or moves a freeform area of pixels.
Activates image edit mode and selects or moves a area of similarly colored pixels.
Draws objects as editable paths.
editable paths.
text blocks and opens the Text Editor.
pencil strokes as freeform paths.
strokes as paths.
selected path to reshape it.
Reshapes the parts of a selected path that lie within the Reshape Area cursor area.
Selects or moves a freeform area of pixels.
Selects an area of similarly colored pixels.
Paints pixel brush strokes on an image object.
Leaves image edit mode and draws objects as editable paths.
Leaves image edit mode, creates text blocks, and opens the Text Editor.
Draws one-pixel pencil strokes as pixels.
Paints brush strokes as pixels.
Leaves image edit mode.
Leaves image edit mode.
In object mode, paths and points are the basic elements of graphic design. Upon magnification, Fireworks path objects appear pixelated, as if painted in an image-editing application. However, at the root, path objects remain editable. Fireworks combines the editability of Bézier curves with the organic look of bitmap images.
Activities in object mode include:
Drawing paths by dragging a basic shape tool or the
Line tool, placing points with the Pen tool, or drawing paths with a pixel-wide stroke with the Pencil tool.
Drawing paths with a wide variety of brush strokes,
including textures and patterns with the Brush tool.
Editing paths with the Freeform, Reshape Area,
Eraser, Redraw Path, Path Scrubber, and other tools.
Editing paths by moving points and adjusting
Bézier handles.
Editing paths by using a path operation, such as
Union, Intersect, Punch, Crop, Simplify, Expand Stroke, and Inset Path.
Typing and editing text.
Importing, positioning, and applying effects to
bitmap images.
Importing and editing documents with vector
graphics created in applications such as FreeHand.
Path Scrubber
Eraser (Knife)
Rubber Stamp
Alters a path’s pressure and speed characteristics without changing its shape.
Cuts a selected path into separate paths.
Activates image edit mode and clones portions of an image object.
Leaves image edit mode.
Erases pixels from an image.
Clones portions of an image object.
A vector object with an editable path and points.
A bitmap image with a rectangular image bounding box.
Creating and Editing a Graphic 45
Brush strokes created in image edit mode may appear
A
the same as those drawn in object mode, but they are strictly bitmap images. Conventional vector-editing techniques cannot edit these images. Working in image edit mode is similar to other image-editing applications.

Open and closed paths

Open—An open path has a beginning point and an
ending point that do not connect.
Closed—A closed path has a beginning point and an
ending point that connect.
To close a path with any drawing tool, return the cursor to the starting point of the path and click when a black square appears next to the cursor.
When this square appears, release the mouse button to close the path.

Drawing paths

Use the Pen tool to draw paths by plotting points, as in FreeHand, or use the Brush tool to paint paths, as in Photoshop. Either way, a brush stroke with a path and points is created when in object mode.
Open path Closed path
A single path can overlap itself to create a loop that appears to enclose an area, but that is not a closed path. Only joined endpoints create a closed path. Either type of path can have a fill. Paths drawn with basic shape tools are closed paths.
To resume drawing an existing open path, use the Pen tool or the Redraw Path tool to click the ending point and continue the path.

Completing open and closed paths

To end an open path when using the Pen tool, double­click the Pen tool at the ending point when a small arrow appears next to the cursor. To end an open path when using other drawing tools, release the mouse button.
Pen tool

Displaying and selecting paths

Brush tool
All path objects in object mode are editable. The active tool and the status of the Hide Edges command determine which path and point information is displayed.
Displayed path and hidden points—Use the Pointer
tool to drag a selection area around any part of one or more paths or click a path to select it.
n object selected with the Pointer tool displays the path of the
object without points.
Chapter 246
Displayed path and points—Choose the
A
S
S
D a
Subselection tool to automatically display the points on all selected paths. Use the Subselection tool to drag a selection area around one or more paths, displaying the path and points of all selected objects, or click a path to select it.
An object selected with the Subselection tool displays the path of the object with points.
Hidden path and points—Choose View >
Hide Edges to hide the paths and points of selected objects.
selected object displays no path when Hide Edges is checked.
With Hide Edges checked, choosing the Subselection tool shows the points of selected objects without the path.
Note: With Hide Edges checked, look at the Status bar
(Windows) or Object inspector to identify the currently selected object. Hide Edges also hides marquees in image edit mode.

Editing points to reshape paths

Points are the framework for a vector path. The position and length of each point handle determine the shape and position of adjacent path segments.
ubselection tool
To select an individual point, use the Subselection tool. Either click individual points or drag a selection area around one or more points. To move a point, drag it with the Subselection tool.
Fireworks has two point types:
Curve—Adjacent segments are curved. Clicking a curve
point with the Pen tool converts it to a corner point, retracting the handles and straightening the adjacent segments.
Corner—One or both adjacent segments are straight
lines. Clicking a corner point and dragging away from it with the Pen tool converts it to a curve point, extending the handles and curving the adjacent segments.
To change the shape of an adjacent path segment, drag a point handle. The path preview shows the result of moving the handles.
Point handle
Subselection cursor
Path preview
Path
To add more objects to a current selection, hold down
Selected point
Shift and select the additional objects. To select a path behind another path, use the Select Behind tool.
rag a point handle with the Subselection tool to edit
djacent path segments.
If handles are not visible, hold down Alt (Windows) or
elect Behind tool
Options (Macintosh) and drag from a point using the Subselection tool so that the point handles appear.
Creating and Editing a Graphic 47
To bend only one adjacent segment, leaving the other segment unedited, hold down Alt (Windows) or Option (Macintosh) and drag a point handle from the point with the Subselection tool.

Using path operations to reshape paths

A powerful way to create complex paths is to use path operations to combine or alter paths.

Drawing in object mode

Draw paths in any of three ways:
Use the Brush tool or Pencil tool to draw freeform
paths.
Use the Line, Rectangle, Ellipse, or Polygon tool to
draw paths by dragging.
Use the Pen tool to draw paths by plotting points.
Use To
Union Combine two or more closed paths
Intersect Create a path enclosing the area
Punch Remove portions of selected, closed
Crop Remove portions of selected, closed
Simplify Remove points from a path while
Expand Stroke
Inset Path Expand or contract one or more closed
into a single path enclosing the entire area of the original paths. Stroke and fill attributes of the back object are applied to the resulting path.
common to all selected, closed paths. Stroke and fill attributes of the back object are applied to the resulting path.
paths below the frontmost, closed path. Stroke and fill attributes remain unchanged.
paths outside the area of the frontmost, closed path. Stroke and fill attributes remain unchanged.
maintaining the same overall shape.
Convert the perimeter of the stroke of the selected path into a closed path.
paths by a specified amount.
To apply a path operation, first select objects. Then, choose one of the path operation commands from the Modify > Combine or Modify > Alter Path submenus.
Applying Union, Intersect, Punch, or Crop to objects may yield a composite path, which consists of individual paths joined together.
Drawing by dragging
Line tool
Basic shape tools
To draw using the Line tool or a basic shape tool, hold down the mouse button to start a path, drag to draw, and release the mouse button to complete the path.
Use Shift with the To constrain shapes to
Rectangle tool Squares.
Ellipse tool Circles.
Polygon tool Polygons oriented at
Line tool Lines at increments of 45
Pencil tool Horizontal or vertical lines.
Brush tool Horizontal or vertical lines.
increments of 45 degrees.
degrees.
Note: Using a path operation removes all pressure and
speed information from the affected paths.
Chapter 248
To draw a basic shape from a specific centerpoint, hold down Alt (Windows) or Option (Macintosh) and drag a drawing tool. The Polygon tool always draws from a centerpoint.
To both constrain a shape and draw from the centerpoint, hold down Shift-Alt (Windows) or Shift­Option (Macintosh) while using a drawing tool.
The corner rounding percentage setting on the Rectangle Tool Options panel determines the curvature of the corners of rectangles drawn using the Rectangle tool. To assign a rounding percentage value to the corners of a rectangle, enter a value or use the slider on the Rectangle Tool Options panel before drawing the rectangle.
Use the Polygon tool to draw stars and other polygons. Use the Polygon Tool Options panel to set the number of sides, choose stars or shapes, and set angle acuteness.
Drawing by plotting points
To draw using the Pen tool:
1 Choose the Pen tool. 2 Click to plot corner points.
Press and hold the mouse button on a point, then drag to draw curves.
3 End the path.
To create an open path, double-click the last
point.
To create a closed path, click the starting point
when a solid square appears next to the cursor.
Point handle
Path preview
Pen cursor
Draw paths with the Pen tool by plotting point by point.
A five-point star
with Angle =
Automatic
A five-side polygon
An eight-point star with Angle = 10
Note: Hold Shift while drawing with the Pencil tool or
Brush tool to plot a path point by point.
Creating and Editing a Graphic 49
Reorienting the brush stroke
An object’s brush stroke is centered on the path by default, but options for placing the brush stroke completely inside or outside the path are available.
Centered stroke
Stroke inside
To move the brush stroke of one or more objects inside or outside the path:
1 Select one or more objects. 2 Choose Window > Object. 3 Choose a stroke placement button.
Normally, the stroke appears over the fill. To draw the fill on top of the stroke, check Draw Fill over Stroke in the Object inspector.
Checking Draw Fill over Stroke in the Object inspector fills selected objects all the way to the paths. With this option checked, opaque fills may obscure the brush strokes inside paths. Fills with a degree of transparency may tint or blend with brush strokes inside paths.

Editing in object mode

In addition to dragging point handles, several Fireworks tools edit paths in object mode.
Stroke outside
Chapter 250
The Freeform, Reshape Area, Path Scrubber, Redraw Path, and Eraser (Knife) tools are the object mode editing tools.
This cursor Indicates
p
The Freeform tool or the Reshape Area tool is in use. Move onto a selected path to activate the pull cursor. Click and hold away from a selected path to activate the push cursor or reshape cursor.
Specified length
The Freeform tool is in use. The pull cursor is in position to pull the selected path. Click and hold the mouse and drag to reshape the path.
The Freeform tool is in use. The pull cursor is pulling the selected path. Release to redraw the path.
The Freeform tool is in use. The push cursor is active. Push the selected path with the adjustable circle to reshape the path.
The Reshape Area tool is in use and the cursor is active. Drag the area of the selected path under the cursor. The area from the inner circle to the outer circle represents reduced strength.
The Redraw Path tool is in use. The redraw path cursor is on a selected path to be redrawn.
The Path Scrubber tool is in use. The path scrubber plus cursor is active. Trace a path to change the path’s pressure- or speed-sensitive data.
The Path Scrubber tool is in use. The path scrubber minus cursor is active. Trace a path to change the path’s pressure- or speed-sensitive data.
The knife cursor is active. Drag the knife line across the selected path to cut it into two or more paths.
The Freeform tool pulls a path segment.
The Freeform tool
ushes a path segment.
Reshape Area tool—Pull the area of a selected path
The path redraws to reflect the push.
within the outer circle of the Reshape Area cursor. On the Tool Options panel, enter a value in the Size field or use the pop-up slider to set the size of the reshape area cursor. Enter a value in the Strength field or use the pop­up slider to set the size of the inner circle of the reshape area cursor. The inner circle is the boundary of the tool at full strength. The area between the inner and outer circle reshapes paths at less than full strength.
Path Redraw tool—Redraw a segment of a selected
path, retaining the brush, fill, and effect characteristics of the path.
Freeform tool—
path. Fireworks automatically adds, moves, or deletes points along the path as you edit it. On the Tool Options panel, enter a value in the Size field or use the pop-up slider to set the size of the push cursor and the length of the path segment the pull cursor affects.
Push or pull any part of a selected
The Path Redraw tool redraws a path segment.
Knife tool—Drag the knife cursor across a selected path
to slice it into two or more paths.
See Fireworks Help for more information about these tools.
Creating and Editing a Graphic 51

Image edit mode basics

A
Switch to image edit mode to directly edit pixels in an image. Activities in image edit mode include:
Editing imported images, such as GIFs, JPEGs, and
PNGs.
Editing pixels with the Pencil tool.
Painting in color with the Brush tool.
Erasing to transparency or to another color.
Applying Xtra filters to pixel selections.
Replicating image elements with the Rubber Stamp
tool.
Compositing images.

Switching to image edit mode

Although graphics created in object mode may have bitmap image characteristics, Fireworks also has a mode specifically for editing bitmap images pixel by pixel. In image edit mode, each pixel of a selected image object is editable.
Note: An image imported in object mode remains an
image. A vector object can be converted to an image by choosing Modify > Merge Images.
To Do this
Edit an image object
Create a new image object
Select the object, and then choose Modify > Image Object
or Double-click the object using
the Pointer tool or Use any of these tools on the
image object: Marquee, Ellipse Marquee, Lasso, Polygon Lasso, Magic Wand, Paint Bucket, Eraser, or Rubber Stamp.
Choose Insert > Empty Image.
When you enter image edit mode, a striped border appears around the entire document. You can draw or edit pixels anywhere within the document. When you leave image mode, the excess empty space is trimmed off of the edges of the image object you were editing.
To prevent the editable area of an image from expanding to fill the screen when the image is edited, choose File > Preferences > Editing and uncheck “Expand to Fill Document.”
To temporarily hide the striped border, choose View > Hide Edges. Once you leave image edit mode, Hide Edges is turned off. To force edges to remain visible until Hide Edges is chosen again, choose File > Preferences > Editing and uncheck Turn off “Hide Edges.”
striped border outlines the canvas in image edit mode.
Leaving image edit mode
Return to object mode from image edit mode in any of five ways:
Double-click an empty area of the document with
any selection tool
Stop buttonStop cursor
Click the Stop button on the Status bar.
Choose Modify > Exit Image Edit.
Press Control-Shift-D (Windows) or Command-
Shift-D (Macintosh).
Press the Esc key.
Chapter 252
Selecting an image object
M
A
Each bitmap image in Fireworks has a rectangular bounding box. This box is highlighted when an image is selected in object mode with View > Hide Edges unchecked. To switch to image edit mode, double-click a visible part of the image.
Use these tools to highlight an area of pixels to edit, move, cut, or copy. Each draws a marquee that becomes a flickering dotted shape when complete. To remove a marquee, draw another one, choose Edit > Deselect, or exit image edit mode.
Use this tool To
Fireworks 1 Background layer image
In Fireworks 1, the background layer is a permanent image stretching across the entire canvas under which no objects or layers can be placed. Fireworks 2 does not have a permanent background layer.
When opening Fireworks 1 documents in Fireworks 2, the Background layer from Fireworks 1 is converted into an image object and is placed as a shared layer on the bottom of the document.
For more information about layers, see “Using layers” on page 72.
Using marquees
In image edit mode, the primary selection tools are the Marquee and Ellipse Marquee tools, the Lasso and Polygon Lasso tools, and the Magic Wand tool.
arquee tools
Lasso tools
Marquee Highlight a rectangular area of
Elliptical Marquee
Lasso Highlight a freeform area of pixels.
Polygon Lasso Highlight an area of pixels bound
Magic Wand Highlight an area of pixels of
Note: Hold down Shift to draw square or circular
marquees or to constrain lasso lines to 45-degree increments. Hold down Control (Windows) or Option (Macintosh) to draw from the centerpoint.
pixels.
Highlight an elliptical area of pixels.
by a polygon.
similar color.
n object in image edit mode with a circle marquee
For more information about the Marquee and Lasso tools, see Fireworks Help.
Creating and Editing a Graphic 53
Trimming the canvas
Once an image is edited in image edit mode, its size is automatically trimmed to a rectangular shape in the size of the used pixels, removing transparent space around the image. Use Modify > Document > Trim Canvas to remove excess pixels from around the edge of the document.
The canvas is cropped to the outermost edge of all
pixels in the document.
If multiple frames exist in the document, Trim
Canvas crops to include all objects in all frames, not just the current frame.
Transform tools
Choosing any Transform tool or menu item displays the transform handles. The handles frame the entirety of selected objects. In image edit mode, the transform handles frame the pixel selection.

Converting an object to an image

Choose Modify > Merge Images, which converts selected objects into a single image object. A path-to-image conversion is irreversible, except when choosing Edit > Undo is still an option.

Using Xtras

The Xtras menu has effects that are not reversible. Once these effects are applied to a vector object, the object is no longer editable as paths and becomes a floating image object. Fireworks Xtras include Blur, Invert, and Sharpen.
Photoshop plug-ins also work in Fireworks. Copy Photoshop plug-ins into the Fireworks Xtras folder to add them to the Xtras menu. Alternatively, use the Preferences dialog box to target an additional plug-in folder.
For more information about Xtras, see Fireworks Help.

Transforming and distorting objects

Use the Transform tools or menu items to scale, rotate, distort, or skew an object, a group of objects, or a pixel selection area.
Transformation handles
Center point
Original object
Scaled
Rotated
Skewed Distorted
Drag any transform handle to edit the selected objects interactively. The cursor changes to indicate the available activity.
When dragging a transform handle in transform mode hold down Alt (Windows) or Option (Macintosh)to scale objects bi-directionally.
Chapter 254
When moving the cursor beyond the handles in
C
transform mode to rotate selected objects interactively:
Hold down Shift to constrain rotation.
Drag the round centerpoint away from the center of
the handles to relocate the axis of rotation.
When dragging a transform handle in distort mode:
Hold down Shift to constrain handle movement to
45-degree angles.
Hold down Control (Windows) or Command
(Macintosh) to achieve the illusion of perspective (corner handles only).
Hold down Alt (Windows) or Option
(Macintosh) to distort the object symmetrically.
When moving the cursor beyond the handles in distort mode to skew the object, hold down Alt (Windows) or Option (Macintosh) to skew the object relative to the centerpoint.
To move the centerpoint back to the center of the transform handles, double-click the centerpoint.
Numeric transformations
To scale or rotate selected objects, images, and pixel selections by specific measurements, choose Modify > Transform > Numeric Transform to open the Numeric Transform dialog box. Select the type of transformation to perform on the current selection from the pop-up, and input numeric values to transform the selection.
Check Constrain Proportions when scaling or resizing to keep the horizontal and vertical size of the selection proportional when transforming.
Check Scale Attributes to transform the fill, stroke, and effect of the object along with the object. If Scale Attributes is unchecked, the stroke, fill, and effect on the object do not increase in size; only the path is scaled.

Using color

Use the Color Mixer and the Swatches panel to create or choose colors for brush strokes, fills, and effects.
Click to apply a color to the brush color well.
Click to apply a color to the fill color well.
Choose a color model.
Create a color.
Pick a color.
Click to switch brush and fill colors.
Click to restore default brush and fill colors.
olor Mixer
Add, replace, save, clear, or sort swatches, or choose a palette.
Choose a swatch.
Click to add the active swatch to the palette.
Swatches panel
Creating and Editing a Graphic 55

Using the Color Mixer

c
By default, the Color Mixer identifies colors as Hexadecimal RGB, displaying a color’s values of red (R), green (G), and blue (B) color components. RGB values are calculated based on a range from 00 to FF.
To create a color in the Color Mixer:
1 Choose Window > Color Mixer, if necessary, to
display the Color Mixer.
2 Click either the stroke color well or fill color well,
or display the Stroke, Fill, or Effect panel, to choose the destination for the new color.
3 Choose a color model from the Color Mixer
Options pop-up, if necessary.
4 Enter values in the color component fields,
use the pop-up sliders, or pick a color from the color bar.
The cursor becomes the eyedropper cursor when it moves over the color bar. Click to pick a color. Deselect all objects before mixing a color to prevent unwanted object editing as you mix colors.
Choose alternative color models from the Color Mixer Options pop-up. The current color’s component values and the color bar change with each new color model.
Choose To express color components as
CMY Values of Cyan, Magenta, and
Yellow, where each component has a value from 0 to 255, where 0-0-0 is white and 255-255-255 is black.
Grayscale A percentage of black. The single
Black (K) component has a value of 0 to 100 percent, where 0 is white and 100 is black, and in between are shades of gray.
Clicking the color bar while holding down Shift toggles the color bar through the RGB, Hexadecimal, and Grayscale color models. The fields on the Color Mixer do not change.
Note: When the Hexadecimal color bar is displayed,
color choices are restricted to the Web 216 palette.
To take a color from the document and put it into the Color Mixer, click the color using the Eyedropper tool from the Toolbox. The highlighted color well displays the color and the Color Mixer displays the component values.
Viewing color information
Choose To express color components as
RGB Values of Red, Green, and Blue,
where each component has a value from 0 to 255, where 0-0-0 is black and 255-255-255 is white.
Hexadecimal Values of Red, Green, and Blue,
where each component has a hexadecimal value of 00 to FF, where 00-00-00 is black and FF-FF-FF is white.
HSB Values of Hue, Saturation, and
Brightness, where Hue has a value from 0 to 360 degrees, and Saturation and Brightness have a value from 0 to 100 percent.
The Info panel displays the component values of the color at the current cursor location. Choose an alternate Info panel color model in the Info panel Options pop-up.
View the color values of the color under the cursor.
The Info panel displays information about the color at the
urrent cursor location.
Chapter 256

Using the Swatches panel

Choose Window > Swatches to display the Swatches panel, which contains a group of colors. Click a color swatch to choose a stroke, fill, or effect color for selected objects and objects to be drawn later.
Note: The Swatches panel displays the current
Fireworks palette, not the current document’s palette.
When the cursor points to a swatch, it becomes one of three Eyedropper tool icons. Clicking a swatch automatically assigns that color to the active color well and applies the color to the stroke, fill, or effect of all selected objects.
This eyedropper Applies a color to
The stroke color well and the stroke of each selected object.
The fill color well and the fill of each selected object.
The effect color well and the effect of each selected object.
By default, the Swatches panel contains the Web 216 color palette. Choose alternative color palettes or customize a palette using the Swatches panel Options pop-up.
Customizing palettes
To add the active color to the current palette:
1 Move the cursor to the open space after the last
swatch on the Swatches panel.
The cursor becomes the paint bucket cursor.
2 Click to add the swatch.
Choosing Edit > Undo does not undo swatch additions or deletions.
To replace a swatch with the active color:
1 Hold down Shift and point to a swatch.
The cursor becomes the paint bucket cursor.
2 Click the swatch.
The active color replaces the original swatch.
To delete a swatch from the palette:
1 Hold down Control (Windows) or Command
(Macintosh) and point to a swatch.
The cursor becomes the scissors cursor.
2 Click the swatch to delete it.
To clear the entire Swatches panel, choose Clear Swatches from the Swatches panel Options pop-up.
To append a palette to the current palette:
1 Choose Add Swatches from the Options pop-up.
A File dialog box opens.
2 Choose a palette file.
Fireworks adds swatches from either of two types of files: Photoshop ACO palette files and GIFs. The new swatches are appended to the end of the current swatches.
To Do this
Revert a color palette to its original swatches
Save a custom palette
Use the current custom color palette from the Export Preview dialog box
Note: Except when displaying Current Export Palette,
the Swatches panel is unrelated to the Export Preview swatch display. For more information about swatches in the Export Preview, as well as optimizing color palettes, see “Options panel” on page 95.
Reselect the color palette from the Options pop-up.
Choose Save Palette from the Swatches panel Options pop­up, and then either name the new palette or leave the previous name to replace the original palette.
Choose Current Export Palette from the Swatches panel Options pop-up.
Creating and Editing a Graphic 57

System color pickers

Double-clicking any color well displays the Windows Color dialog box (Windows) or the Apple Color Picker (Macintosh). Colors created using either of these methods bypass the Color Mixer and Swatches panel.

Using color wells

The current stroke and fill colors are displayed in the stroke and fill color wells on the Color Mixer. Duplicate color wells appear in the Toolbox.
Click to activate the stroke color well.
Click to activate the Fill color well. The Fill color well is shown as active.
Click to switch the colors in the stroke and fill color wells.
Click to reset to the default stroke and fill colors specified in the Preferences.
The stroke and fill color wells and the color well buttons appear in both the Color Mixer and the Toolbox.
In addition, a duplicate stroke color well appears on the Stroke panel and a duplicate fill color well appears on the Fill panel. An Effect color well appears on the Effect panel when color is an element of the effect.
To activate the Do this
Stroke color well
Fill color well Click the color well with the paint
Effect color well Click the color well in the Effect
Click the color well with the brush next to it in the Toolbox or in the Color Mixer
or Click the color well in the Stroke
panel.
bucket next to it in the Toolbox or in the Color Mixer
or Click the color well in the Fill panel.
panel. Neither the Toolbox nor the Color Mixer has an Effect color well. Some effects do not use color.
To swap colors so that the stroke color becomes the fill color and the fill color becomes the stroke color, click the Swap Colors button in the Color Mixer or in the Toolbox.
To reset to the default colors, click the Default Colors button. Specify default colors using the General > “Color Defaults” preference.
Chapter 258
Using color well pop-up swatches
Click the box next to any color well to display pop-up swatches and choose a color to apply to that color well and any selected objects. The color well pop-up contains the swatches currently in Fireworks Swatches panel.
Color Well Pop-up swatches
To Do this
Get a color from anywhere on the screen
Get a color from the system color picker
Apply transparency. Click the transparency button.
Applying color to the canvas
Click the eyedropper button, and then click anywhere on the screen.
Click the color picker button, and then choose a color from the system color picker.
The canvas is the bottom surface of the Fireworks document. Specify a canvas color in either of two ways:
When opening a new document, choose White,
Transparent, or Custom in the New Document dialog box. To choose a canvas color using the system color picker, click the Custom color well.
With an existing document, choose Modify >
Document > Canvas Color, and then choose White, Transparent, or Custom.

Applying strokes and fills

Use the Stroke panel to choose a brush stroke and to apply a brush stroke to selected objects. Use the Fill panel to fill selected objects and subsequently drawn objects. Use the Stroke panel Options pop-up and Fill panel Options pop-up to adjust stroke and fill settings and to create and save custom brushes and fills.
Stroke panel
The Stroke panel and Fill panel combine to form the control center for creating brush strokes and fills. Save your favorite stroke and fill settings to use again.
Saving a stroke or fill only saves it for use within the current document. To reuse a saved stroke or fill in another document, copy and paste an object with the saved stroke or fill into the document. The saved stroke is added to the Stroke panel for use within the document.
Alternatively, use the Styles panel to save a stroke or fill and reuse it later.
Fill panel
Creating and Editing a Graphic 59

The Stroke panel

B E
E
Save, edit, rename, and delete strokes. Choose a stroke category.
Choose a specific stroke. Alter stroke color. Alter stroke size.
Alter stroke edge. Show current stroke shape.
Change intensity of the brush stroke texture.
Choose a stroke texture.
Preview stroke.
Using the Edit Stroke panels
Choose Edit Stroke from the Stroke panel Options pop-up to display the Edit Stroke panels: Options, Shape, and Sensitivity.
The stroke preview at the bottom of any Stroke panel shows the current brush with the current settings. A stroke in the preview that tapers or fades or otherwise changes from left to right illustrates the current pressure­and speed-sensitivity settings.
Set ink amount, spacing, and flow rate.
Stroke panel
The Brush tool is the primary freeform drawing tool in Fireworks. The Pen tool is the primary Bézier curve drawing tool. Use either to create paths with a wide range of possible characteristics in both object mode and image edit mode, from thin, pencil-like paths to wide swaths resembling spray paint or splattered oil. A variety of stroke textures add to the range of creative possibilities.
rush tool
Pen tool
Stroke editing features offer full control of every brush nuance, including ink amount, tip size and shape, edge effect, and aspect. Also, sensitivity settings control how a pressure-sensitive pen affects strokes.
A newly created brush stroke assumes the current color displayed in the brush color well, whether in object mode or image edit mode.
Overlap brush stamps for dense strokes.
Set brush texture amount.
Set texture on the edges.
Choose an edge effect.
Set the number of tips.
Set spacing of multiple tips.
Choose the color variation between multiple tips.
dit Stroke Options panel
Preview the brush tip shape.
Check for a square brush tip.
Set the brush tip size, edge softness, tip aspect, and tip angle.
Preview the brush stroke.
dit Stroke Shape panel
Chapter 260

The Fill panel

Assign the stroke property for sensitivity data to control.
Set the degree to which sensitivity data affects the current stroke property.
Preview the stroke.
Edit Stroke Sensitivity panel
Saving stroke settings
Any change to stroke settings is saveable. Use the Stroke panel Options pop-up to save strokes, change stroke characteristics, rename the current stroke, or delete the current stroke.
Saving a stroke only saves it for use within the current document. To reuse a saved stroke in another document, copy and paste an object with the saved brush stroke into the document. The saved stroke is added to the Stroke panel for use within the document.
Use the Styles panel to store a stroke and its settings. Select an object then click a stroke in the Styles panel to apply the stored stroke to the object. Stroke styles in the Styles panel may be exported and then imported into other Fireworks documents.
Fireworks fill categories are None, Solid, Pattern, Web Dither and various gradient shapes. Combine fill types with textures to quickly create complex artwork.
Save, edit, name, and delete gradients.
Choose a fill category. Choose Anti-Alias, Hard
Edge, or Feathered edge.
Control edge feathering.
Choose a fill texture and intensity and control transparency.
Preview fill.
Fill panel
A newly created closed path drawn with the Pen tool or a basic shape tool assumes the current fill displayed in the Fill panel. Paths drawn with other drawing tools have a default fill of None.
Saving and reusing fills
Saved fills are stored within the current document. To reuse a saved fill in another document, copy and paste an object with the saved fill into the other document. The saved fill is added to the Fill panel.
Use the Styles panel to store a fill and its settings. Select an object then click a fill in the Styles panel to apply the stored fill to the object. Fill styles in the Styles panel may be exported and then imported into other Fireworks documents.
Editing and saving a gradient color ramp
All fill categories other than None, Solid, Pattern, and Web Dither are Gradient fills. Use the Fill panel Options pop-up to edit, save, rename, or delete the current Gradient.
Creating and Editing a Graphic 61
Choosing Edit Gradient opens the Edit Gradient dialog box. Choose a preset Gradient from the Preset Options pop-up. Click an area under the color ramp to add a color well. Click and drag any color well below the color ramp to change the transition between colors in the fill. Double-click any color well to pick a color from the color palette pop-up menu. Add as many colors to the color ramp as you want.
Edit Gradient dialog box
Editing a fill with the Paint Bucket tool
Choose the Paint Bucket tool to quickly edit a selected object’s fill.
Paint Bucket tool
Filling areas of similar color
On image objects, use the Paint Bucket tool to fill areas of similar color. With the Paint Bucket tool selected, set the tolerance on the Tool Options panel to determine the range of similar colors to be filled.
A tolerance setting of 0 (zero) causes the Paint Bucket tool to fill a solid area of a single color. Higher tolerance settings will cause the Paint Bucket tool to fill adjoining areas near in color to the color that was clicked.
To fill the entire image or selection, rather than similar colors, check Fill Selection Only on the Tool Options panel when the Paint Bucket tool is selected.
Adjusting a fill interactively
To change or distort a selected object’s Pattern or Gradient fill, choose the Paint Bucket tool. An L-shaped or linear set of handles appears on or near the object. Use these handles to adjust the object’s fill.
Drag to adjust fill width and skew.
Drag to place a fill’s center or first color.
Drag to adjust fill angle.
When the Fill panel has a fill of None, Solid, or
Web Dither, clicking inside the object with the
Paint Bucket tool adds the color in the fill color well
as a Solid or Web Dither fill.
When the Fill panel has a Pattern or Gradient fill,
clicking the Paint Bucket tool places the round
paint bucket handle, which represents the center or
starting point of the fill.
When choosing a new Pattern or Gradient fill type
in the Fill panel, clicking inside a selected object
applies the new fill type to the object.
Chapter 262
Use the Paint Bucket tool handles to interactively adjust a Pattern or Gradient fill.
The round starting handle specifies the starting point of the fill. Drag the starting handle to move the fill within the object without changing the size, width, skew, or angle of the fill.
The ending handle represents the ending point of the fill. The distance between the ending handle and the width handle sets the fill angle. Dragging the ending handle does not move the other handles. The width handle represents both aspect (or width) and skew.
Note: To create the illusion of a true transparent fill in a
web browser, apply a Web Dither fill to an object and check Transparent on the Fill panel. Then, export the object as a GIF or PNG with Index Transparency or Alpha Channel Transparency set. When viewed in a web browser, the web page's background will show through every other pixel of the transparent Web Dither fill, creating the effect of transparency.

Using styles

The Web Dither fill
When exporting using a web-safe palette, colors in the image that are not web-safe are shifted to a web-safe color or dithered. Use Web Dither fill to create the appearance of a color outside the web-safe palette that will neither shift nor dither when exported with a web­safe palette. Use a Web Dither to fill an object with a dither pattern based on two web-safe colors.
Choose two web-safe colors to create a dither pattern.
Web Dither Fill panel
When a color is selected in the Web Dither Fill panel, a dither pattern is created from the two web-safe colors that are closest in value to the color that is to be approximated.
Note: Setting a Soft Edge or a Feathered Edge for a
Web Dither fill will result in colors that are not web-safe.
Use styles to maintain visual consistency and to simplify formatting. Use the Styles panel to store and apply stroke, fill, effect, and text styles to objects or text.
Styles panel
Styles in Fireworks behave like an artist's palette, not like styles in a word processor. When a style is applied to an object, that object takes on the style's characteristics. However, Fireworks does not keep track of which style was applied to the object, and the object does not update if the style is edited.
To apply a style to an object, select an object or text, and then click a style in the Styles panel.
To add a new style:
1 Create an object or text block with the stroke, fill,
and text settings you want.
2 With the object selected, choose New Style from
the Styles panel Options pop-up, or click the New Style button at the bottom of the Styles panel.
Creating and Editing a Graphic 63
3 Enter a name for the style and check the
properties you want to apply with the style.
Properties left unchecked will not be applied to an object with the style.
4 Click OK.
An icon for the style appears on the Styles panel showing a quick preview of the style.
Editing and deleting styles
To Do this
Edit a style Double-click a style or click a
style in the Styles panel and then choose Edit Style from the Options pop-up.
In the Edit Style dialog box, check or uncheck components of the style that will be applied.
Specific style characteristics, such as fill or stroke type, cannot be changed by using Edit Style. To change fill, stroke, or effect settings for a style, create a new style.
Importing and exporting styles
Styles can be exported and shared with other Fireworks users.
To Do this
Import styles Choose Import Styles from the
Options pop-up, and then choose a saved styles document to import.
All styles in the selected styles document are imported and placed directly after the currently selected style on the Styles panel.
Export styles Select styles on the Styles
panel. Hold down the Shift as you select to select multiple styles.
Choose Export Styles from the Options pop-up.
Enter a name and a location for the saved styles document, and then click Save.

Adding texture

Delete a style Click a style in the Styles panel,
Reset the Styles panel to the default styles
make the style preview icons larger
Chapter 264
and then choose Delete Style from the Options pop-up or click the Delete Style button at the bottom of the Styles panel.
Hold down the Shift key while clicking styles to select multiple styles for deleting.
Choose Reset Styles from the Options pop-up.
Choose Large Icons from the Options pop-up. Choose Large Icons again to switch back to the small previews.
Both the Stroke panel and the Fill panel have an option for adding a texture to the brush stroke or fill.
Preview a texture.
Adjust texture and
transparency.
The Texture name pop-up displays a preview of the highlighted texture.
The Amount of texture field next to the Texture name pop-up controls the depth of the texture from 0 to 100 percent. Lower percentages result in lighter texture and higher percentages result in heavier texture.
On the Fill panel, check Transparent to make the light parts of the texture transparent.

Applying effects to objects

Use the Effect panel and Xtras menu commands to enhance graphics with many Live Effects and filters. Easily achieve common web effects such as Bevel, Glow, Drop Shadow, and Emboss, or apply combinations of any of those effects. Alter images with Xtra filter effects such as Blur, Unsharp Mask, and Invert.
For example, create a button by applying an Outer Bevel effect on the button itself and apply Drop Shadow to the text on the button. The button shape and the text on the button all remain fully editable.

Live Effects

Live Effects are pixel-based effects that apply to path, image, and text objects and redraw to reflect subsequent editing. Applying a Live Effect does not permanently change the original object.
The object to which the effect is applied remains
editable.
The effect itself remains editable and removable.
Inner Bevel effect
Outer Bevel effect
Drop Shadow effect
Emboss effect
Glow effect
Creating and Editing a Graphic 65
Save, edit, name, and
M
delete effects.
Applying multiple effects
Choose Multiple from the category pop-up of the Effect panel to apply multiple effects.
Choose an effect category. Choose a specific effect.
Set effect-specific options such as width, contrast, and softness.
Choose bevel appearance.
Effect panel
To apply an effect to an object:
1 Select the object. 2 Choose the effect from the Effect panel.
To edit an effect:
1 Select the object. 2 Adjust effect characteristics in the Effect panel.
Use the Effect panel Options pop-up to save custom effect settings, rename an effect, and delete an effect.
Saved effects are stored only within the current document. To reuse a saved effect in another document, copy and paste an object with the saved effect into the other document. The saved effect is added to the Effect panel.
Choose Multiple to apply more than one effect to selected objects.
Click to open the Effect panel for the checked effect.
Check to apply the effect and open the Effect panel.
ultiple Effect panel
To apply multiple effects to an object:
1 Select the object. 2 Choose Multiple from the Effect panel category
pop-up.
3 Check the box next to each effect you wish to
apply.
Each time you check an effect, make specific settings for that particular effect in the dialog box that opens.
To edit an effect that is part of a multiple effect:
1 Select the object. 2 Click the edit button next to the effect you want
to edit.
3 Change settings in the dialog box that appears,
and then click OK.
Note: When opening Fireworks 2 documents in
Fireworks 1, objects that contain multiple effects will retain only the first effect.
Chapter 266
Saving, renaming, or deleting multiple effect settings
Once a multiple effect is set, you can save that setting so that it can be quickly applied at a later time.
To Do this

Using text

Add text using the Text tool and the Text Editor. Apply brush strokes, fills, and effects to text. Edit text and its stroke, fill, and effect attributes redraw accordingly.
Save a multiple effect setting
Rename a multiple effect setting
Delete a multiple effect setting
Using Subselect or Superselect with effects
Choose Save Effect As from the Effect panel Options pop­up, enter a name for the effect, then click OK. The effect will appear in the Multiple Effect presets pop-up on the Effect panel.
Select the effect you want to rename from the Multiple Effect presets pop-up, choose Rename Effect from the Effect panel Options pop-up, enter a new name, then click OK.
Select the effect you want to delete from the Multiple Effect presets pop-up, then choose Delete Effect from the Effect panel Options pop-up.
When applying various effects to a group, masking group, or Symbol:
Choose Select > Subselect to select all objects within
a selected group, masking group, or Symbol.
Choose Select > Superselect to select the group,
masking group, or Symbol that contains the selected object.

Using Xtras

The Xtras menu has effects that are not reversible. Once these effects are applied to an object, the object is no longer editable and becomes a floating image object. Fireworks Xtras include Blur, Invert, and Sharpen.
Photoshop plug-ins also work in Fireworks. Copy Photoshop plug-ins into the Fireworks Xtras folder to add them to the Xtras menu. Alternatively, target an additional plug-in folder in the Preferences dialog box.
Text tool
In Fireworks, text is neither a path nor an image. Text initially has no stroke and a solid fill. A stroke can be added using the Stroke panel. Check Anti-Alias in the Text Editor to give text an anti-aliased edge. Also, text edges can be changed using the Fill panel. A text block is a moveable and resizable object.
Drag any text block handle to resize a text block.
Text block
Text is convertible to an image or to paths; however, converting text renders it uneditable as text.
To enter text:
1 Choose the Text tool and click the canvas.
The Text Editor opens.
2 Choose font, size, spacing, and other text
characteristics.
3 Type the text.
To see changes in the document as you edit the text in the Text Editor, check the auto-apply checkbox in the Text Editor.
To change text characteristics in the Text Editor, select the text in the Text Editor, then apply changes.
4 Click OK or press Enter.
The text appears in a text block in the Fireworks document.
Creating and Editing a Graphic 67
5 Resize and move the text block with the Pointer
tool.
6 Add a stroke or effect, or change the fill.
To edit text, double-click a text block. Within a single block of text, you can vary all aspects of text, including size, font, spacing, leading, baseline shift, and more. To resize a text block, pull any text block selection handle.
To use Type 1 fonts on the Macintosh, Fireworks requires Adobe Type Manager 4 or higher.
Choose fonts from the Font pop-up.

Using the Text Editor

The Text Editor is where you enter and edit text and change text attributes. Select all or part of the text in the Text Editor preview area and apply changes.
To view the results of changes in the document, move the Text Editor so that the selected text block is visible, then click Apply to see the changes without closing the Text Editor.
Orient text horizontally or vertically.
Adjust point size.
Apply color to text.
Apply a Bold, Italic, or Underline style.
Adjust leading.
Adjust kerning or
range kerning.
Adjust horizontal scale.
Adjust baseline shift.
Type and edit text.
Check to show actual fonts and sizes in the
Text Editor.
Set the direction of text flow as left to right or right to left.
Set text block alignment to Left, Center, Right, Justified, or Stretched.
Resize the Text Editor.
Chapter 268

Attaching text to a path

To place text on a path:
1 Select a text block and a path. 2 Choose Text > Attach to Path. 3 Optionally, choose Text > Orientation, then
choose an orientation option.
Choose any of four orientation options for text on a path: Rotate around Path, Vertical, Skew Vertical, or Skew Horizontal.
To edit text attached to a path, double-click the text-and­path object to open the Text Editor.
To edit the shape of the path, choose Text > Detach from Path to detach the text from the path and edit the path. After editing the path, select it and the text block and choose Attach to Path.
r
e
i
w
F
o
r
k
s
If text attached to an open path exceeds the length of the path, the remaining text returns and repeats the shape of the path.
Text on a path returns and repeats the path shape.
To move the starting point of text attached to a path:
1 Select the text-and-path object. 2 Choose Modify > Object to display the Object
inspector.
3 Enter a value in the Text Offset field.
A negative offset value is valid when text is attached to a closed path or when text is center aligned. The attached text’s alignment and flow—set in the Text Editor—affects the outcome of Text Offset.
Converting text to paths and images
Horizontal text on a path
A path to which text is attached temporarily loses its stroke, fill, and effect attributes. Subsequently applied stroke, fill, and effect attributes are applied to the text, not the path. A path regains its stroke, fill, and effect attributes when text is detached from it.
Vertical text on a path with Vertical Orientation
After text is converted into an image object or to paths, it is no longer editable as text. The conversion is irreversible, except when Edit > Undo is available.
To convert text to paths:
1 Select the text. 2 Choose Text > Convert to Paths.
Text converted to paths retains all of its properties and is now editable only as paths.
To convert text to an image object:
1 Select the text. 2 Choose Modify > Merge Images.
Text converted to an image object retains its current appearance.
Creating and Editing a Graphic 69

Controlling document size and resolution

Choose Modify > Document > Image Size to open the Image Size dialog box and change the document's dimensions, print size, and resolution.
Image Size dialog box
To resize an image in Fireworks:
1 Choose Modify > Document > Image Size.
The Image Size dialog box opens.
2 Enter numbers in the Pixel Dimensions fields to
set the new horizontal and vertical dimensions for the image.
By default, the document's current dimensions are displayed in the Pixel Dimensions fields. If Resample Image is unchecked, Pixel Dimensions cannot be changed–only the resolution or Print Size may be changed.
3 Enter numbers in the Print Size fields to set the
new horizontal and vertical dimensions of the image when it is printed.
4 Enter a number in the Resolution field to change
the resolution of the image.
If Resample Image is checked, changing the Resolution also changes the Pixel Dimensions.
5 To maintain the same ratio between the
document's horizontal and vertical dimensions, check Constrain Proportions.
Uncheck Constrain Proportions to resize the width and height independently from one another.
6 Check Resample Image to add or remove pixels
when resizing the image to approximate the same appearance at a different size.
7 Click OK.

Resampling

Resizing bitmap images always presents a unique problem–do you add or remove pixels to resize the image, or do you change the number of pixels per inch or centimeter?
One way to adjust the size of a pixelated image is to adjust the resolution, which changes the size of the pixels in the image so that more or fewer pixels fit in a given space. Another way to adjust the image's size is to resample the image.
When an image is resampled, pixels must be added or removed to make the bitmap larger or smaller. Either way, the image is altered, which can result in some quality loss at the target resolution.
Downsampling, or removing pixels to make the
image smaller, always causes quality loss because pixels are discarded to resize the image.
Resampling up, or adding pixels to make the image
larger, may result in quality loss because some pixels are being added to make the image larger, and the pixels that are added do not always correspond pixel­for-pixel to the original image.
Resampling in Fireworks differs from most image editing applications; Fireworks contains pixel-based bitmap image objects and vector-based path objects.
When an image object is resampled, pixels are added to or removed from the image object to make it larger or smaller. When a path object is resampled, little quality loss occurs because the path is redrawn mathematically at a larger or smaller size.
However, since path objects in Fireworks are composed of pixels, some strokes or fills may appear slightly different after resampling because the pixels that compose the stroke or fill must be redrawn.
Note: When you resize an image, guides, hotspot
objects, and slice objects are resized with the image.
Chapter 270

Organizing your document

Fireworks has several features that help organize a document as it grows more complex.
Group and ungroup individual objects.
Arrange objects behind or in front of other objects.
Arrange, lock or unlock, and show or hide layers.
Organize layers and frames within a document.
Arrange frames.
Hide individual objects.

Grouping objects

Grouping two or more selected objects freezes their positions and stacking order relative to one another, so you can manipulate them as a single object. Objects within a group retain their individual characteristics, unless you modify the entire group.
Group selected objects as a single object.
To group two or more selected objects, choose Modify > Group. To ungroup, select the group and choose Modify > Ungroup.
To work with individual objects within a group, either ungroup the objects or use the Subselection tool to subselect only the objects you want to modify. Modifying attributes of a subselected object changes only the subselected object and not the entire group. Moving a subselected object to another layer will remove the object from its original group.
Subselect an object within a group.
When editing a group, masking group, or symbol:
Choose Edit > Subselect to select all objects within a
selected group, masking group, or symbol.
Choose Edit > Superselect to select the group,
masking group, or symbol that contains the selected object.
Creating and Editing a Graphic 71

Arranging objects on a layer

Using layers

Arranging objects on the same layer
To Do this
Move an object forward on the same layer
Move an object to the front of a layer
Move an object backward on the same layer
Move an object to the back of a layer
Select the object and choose Modify > Arrange > Bring Forward.
Select the object and choose Modify > Arrange > Bring to Front.
Select the object and choose Modify > Arrange > Send Backward.
Select the object and choose Modify > Arrange > Send to Back.
Layers divide a Fireworks document into discrete planes, as though the graphic components were drawn on separate tracing paper overlays. Each object in a graphic resides on a layer. Create all layers before you draw, or add layers as needed.
Only objects on visible, unlocked layers are editable. The canvas is below all other layers, but it is not actually a layer. Change the canvas color by choosing Modify > Document > Canvas Color and then selecting a different canvas color.
The name of the active layer is highlighted. Drawn, imported, or pasted objects initially reside on the active layer.
Choose a different frame.
Add, duplicate, rename, and delete layers. Hide and show layers. Lock and unlock layers.
Use the Arrange commands to change the stacking order of objects. However, you may not see the change in the stacking order if the objects are not overlapping.
Chapter 272
View and rearrange the stacking order of layers.
Lock or unlock a layer.
Show or hide a layer.
Layers panel
To show or hide the Layers panel choose Window > Layers. The Layers panel displays the current state of all layers in the current frame of a document.
To Do this
Add a layer Choose New Layer from the
Options pop-up on the Layers panel
or Click the New Layer button or Choose Insert > Layer.
Delete a layer Drag a layer to the Delete
Layer button, select a layer and click the Delete Layer button
or Select a layer and choose
Delete Layer from the Options pop-up on the Layers panel.
Move a layer Drag a layer name up or down
on the Layers panel.
Use the Options pop-up to add, duplicate, rename, remove, hide or show, lock or unlock, and share layers. Check Single Layer Editing to restrict editing to the current layer.
Use the Current Frame pop-up to navigate among frames. Alternatively, use the frame controls on the bottom of the document window to navigate among frames.
Hiding a layer hides all objects on that layer, but does not remove them from the document. A hidden layer cannot be an active layer. Showing a layer shows all objects on that layer.
Hiding selected objects from view
To hide all selected objects, select them and then choose View > Hide Selection. Hide Selection does not hide guides. Hidden objects remain hidden when the document is closed and reopened.
To show all hidden objects, choose View > Show All.
Show or hide a layer Click the square in the first
Lock a layer Click the square in the second
Duplicate a layer Drag a layer to the New Layer
Move selected objects to another layer
column to the left of a layer name.
A show/hide icon indicates that a layer is visible.
column to the left of a layer name.
A padlock indicates that a layer is locked. Objects on a locked layer are not editable until the layer is unlocked.
button, select a layer and click the New Layer button
or Select a layer and choose
Duplicate Layer from the Options pop-up on the Layers panel.
Drag the square selection icon to the desired layer.
The Web Layer
The Web Layer is a special layer that appears at the top of every new document. The Web Layer contains web objects used for assigning interactivity to exported Fireworks documents.
The Web Layer may be moved in the Layers panel, but it may not be deleted. Moving a path object to the Web Layer creates a hotspot in the shape of that object. The Web Layer is always shared across all frames.
Sharing a layer across frames
Set a layer so that it is shared across all the frames in the document in either of two ways:
Double-click a layer, and then in the Layer Options
dialog box check Share Across Frames.
Select a layer you want to share, then check Share
Layer on the Options pop-up of the Layers panel.
Creating and Editing a Graphic 73

Using frames

Frames comprise the structure for an animated Fireworks document, or contain the alternate states for behaviors. Each frame within a document is the same size and has the same layers in the same order as the other frames.
Add, duplicate, and delete frames; copy to frames; or distribute the selection.
Frames panel
To show or hide the Frames panel choose Window > Frames. Frames are automatically named in numerical order, beginning with Frame 1.
Add, duplicate, or delete frames using the Frames panel Options pop-up. Use Copy to Frames to copy the current selection and paste it into the frame specified in the Copy to Frames dialog box. Use Distribute to Frames to distribute all selected objects across frames according to the stacking order from bottom to top.
For more information about using frames for animation, see “Creating animation” on page 124. For more information on using frames for rollovers see “JavaScript rollovers” on page 120.

Find and Replace

Use Find & Replace to search for and replace different elements in a document, such as text, URLs, fonts, and colors. When you use Find & Replace, Fireworks can search the current document or multiple files.
Also, Fireworks can track changes made during a Find & Replace operation and store a log of the changes in the Project Log panel. Find and Replace only works on Fireworks PNG files, or on files containing vector objects, such as Macromedia FreeHand files, CorelDRAW files, or Adobe Illustrator files.
Find & Replace panel
To find and replace elements of a document:
1 Choose Edit > Find & Replace to open the Find &
Replace panel.
2 Choose an attribute to search for from the
Attributes pop-up.
3 Set the Find and Change to fields to define
attributes to find and replace.
4 Click one of the three buttons at the bottom of
the Find & Replace panel:
Choose Find Next to find the next instance of
the element in the Find field. Found elements appear selected in the document.
Choose Replace to replace a found element
with the contents of the Change to field.
Choose Replace All to find and replace every
instance of a found element throughout the search range.
Chapter 274

Selecting the source for the search

Fireworks can perform a find and replace in any of five locations. Choose an option from the Search In field to select the range of content you want to find and replace:
Selection—Find and replace elements only among the
currently selected objects and text.
Frame—Find and replace elements only within the
current frame.
Document—Find and replace elements in the active
document.
Project log—Find and replace elements in files listed in
the Project Log.
Files—Find and replace elements across multiple files.
When you choose Files from the Search In pop-up, the Open Multiple Files dialog box opens. Navigate to a file you want to search, and then click Add to add that file to the find and replace list. Click Add All to add all files in the current folder to the find and replace list.

Managing multiple file searches

When finding and replacing among multiple files, select Replace Options from the Options pop-up to set how multiple opened files are backed up after the file has been searched.
Check Save and Close Files to save and close all files in a multiple file find and replace. Each file is saved and closed after the find and replace is performed. Only the original active documents remain open.
Choose an option from the Backups pop-up to make backups of changed files from a find and replace.
Choose No Backups to make no backups. The
changed files replace the original files.
Choose Overwrite Existing Backups to create only
one backup of each original file. If additional find and replace operations are performed, the previous original file always replaces the backup copy. The backup copies are stored in subfolders called Original Files, which are created in the folders of each file that was replaced during a find and replace. If an Original Files folder already exists, it is used instead of a new folder.
Choose Incremental Backups to save every instance of a changed file. The original files are moved to an Original Files subfolder of their current folder, and an incremental number is appended to each file name.
If additional find and replace operations are performed, the original file is copied to the Original Files folder and the next higher number is added to its file name.
For example, for a file named Drawing.png, the first time a find and replace is executed, the backup file is named Drawing-1.png. The second time a find and replace is run, the backup file is named Drawing-2.png, and so on.

Managing searches with the Project Log

The Project Log helps track and control changes made in multiple files when using Find and Replace or when batch processing. Any documents changed during a Find & Replace are recorded in the Project Log.
Project Log panel
Use the Project Log to navigate through selected files, export selected files using their last export settings, or select files to be batch processed.
Creating and Editing a Graphic 75
The Project Log records each changed document and
F
displays which frame of the document contained the change, as well as the date and time of the change.
To Do this

Finding and replacing text

Manually add files to the Project Log
Open or display files listed in the Project Log
Remove an entry from the Project Log
Remove all entries from the Project Log
Export a file listed in the Project Log using its last export settings
Choose Add Files from the Project Log Options pop-up and navigate to the file you want to add.
Select a file listed in the Project Log and click Open, or double-click a file listed in the Project Log.
Select one or more entries and choose Clear Selection from the Project Log Options pop­up.
Choose Clear All from the Project Log Options pop-up.
Select a file or files in the Project Log and choose Export Again from the Project Log Options pop-up.

Viewing and printing the Project Log

The latest version of the Project Log is stored as an HTML file in the Fireworks 2 \ Settings folder. Open the Project_Log.htm file in a browser to view or print the Project Log.
ind & Replace Text panel
Choose Text from the Attributes pop-up of the Find and Replace panel to search for and replace words, phrases, or text strings in Fireworks documents. Enter the text to search for in the Find field. Enter the replacement text in the Change to field.
Check Whole Word to find the text in the same
form as it appears in the Find field, and not as part of any other word.
Check Match Case to distinguish between
uppercase and lowercase letters when searching text.
Check RegExp to use regular expressions when
searching. Use regular expressions to match parts of words or numbers conditionally during a search. For more information on using regular expressions, see http://developer.netscape.com/docs/manuals/ communicator/jsguide/regexp.htm.
Chapter 276

Finding and replacing fonts

Finding and Replacing colors

Find & Replace Fonts panel
Choose Font from the Attributes pop-up of the Find and Replace panel to search for and replace fonts in a Fireworks document or documents. Specify the font or font characteristics to find in the Find area. Specify the font or font characteristics used to replace found fonts in the Change to area.
In the Min field, enter the minimum point size to
find of the selected font.
In the Max field, enter the maximum point size to
find of the selected font.
In the Size field, enter a point size to apply to
found fonts.
Find & Replace Colors panel
Choose Color from the Attributes pop-up to search for and replace colors in Fireworks documents. Choose the color to be replaced from the Find color well pop-up. Choose the replacement color from the Change to color well pop-up.
Choose an item from the Apply to pop-up to determine how the colors found in the find and replace are applied:
Fills—Find and replace a fill color, except for a Pattern
fill that is based on a bitmap image.
Strokes—Find and replace stroke colors only. Fills and Strokes—Find and replace both fill and
stroke colors.
Effects—Find and replace effect colors only. Everything—Find and replace fill, stroke, and
effect colors.
Creating and Editing a Graphic 77

Finding and Replacing URLs

Find & Replace URLs panel
Choose URL from the Attributes pop-up of the Find and Replace panel to search for and replace URLs assigned to web objects in Fireworks documents.
Enter or choose the URL to be replaced in the Find field. Enter or choose the replacement URL in the Change to field. The Find and Change to pop-ups display all URLs present in the active document.

Symbols and instances

Use symbols and instances to simplify Fireworks animations and improve editability. Instances are representations of an original Fireworks object, which is designated as the symbol. When the symbol object (the original) is edited, the instances (copies) automatically change to reflect the modifications to the symbol.
Use symbols and instances to:
Simplify modifications to existing animations by
changing only the symbol object and having the instance objects update automatically.
Easily modify complex illustrations containing
multiple copies of objects.
Share components across rollover states.

Creating a symbol

Create a symbol from any object, text, or group. Choose Insert > Symbol to turn one or more selected objects into a symbol. To add objects to an existing symbol, select the symbol and the objects and choose Insert > Symbol Options > Add to Symbol. Symbols cannot include instances and other symbols.
A plus icon represents a symbol object.
Chapter 278

Creating an instance

Working with symbols and instances

Create an instance using any of these methods:
Copy and paste a symbol.
Duplicate a symbol.
Clone a symbol.
Choose a symbol and select Copy to Frames from
the Frames panel.
Press Alt (Windows) or Option (Macintosh) after
you begin dragging a symbol.
An arrow icon represents an instance object.

Modifying a symbol

Modify a symbol to automatically modify all associated instances. Symbols behave as groups when modified or transformed. For example, apply different opacities to components within a symbol by subselecting objects and using the Object inspector. For more information on modifying opacity within grouped objects, see “Object inspector” on page 20 and “Using the Object inspector” on page 81.
To Do this
Create a symbol Select an object or group of
Add items to an existing symbol
Create an instance Copy and paste, duplicate, or
Delete all instances while retaining a symbol
Delete a symbol and all associated instances
Break the link between a symbol and its instances
Find a symbol for a particular Instance
Move a symbol and its instances simultaneously
objects and choose Insert > Symbol.
Select the symbol and the items and choose Insert > Symbol Options > Add to Symbol.
clone a symbol or instance or Select a symbol and choose
Copy to Frames from the Frames panel
or Press Alt (Windows) or Option
(Macintosh) after you begin dragging a symbol.
Select the symbol and choose Insert > Symbol Options > Delete Instances.
Delete the symbol and confirm in the resulting dialog box to delete all Instances.
Select the symbol, choose Insert > Symbol Options > Break Link, and then click Group from the resulting dialog box. The Instances are retained as unlinked groups.
Select an instance and choose Insert > Symbol Options > Find Symbol.
Select the symbol, choose Edit > Subselect, and move the contents of the symbol.

Modifying an instance

Instance object modifications are limited to transformations, opacity, blending modes, and Live Effects. When applied to an instance, transformations and Live Effects do not affect an instance’s symbol object. Changes to an instance are automatically reapplied when its symbol is modified.
Note: Symbol and instance functions are available only
in object mode.
Creating and Editing a Graphic 79

Tweening

Choose Insert > Tween Instances to blend a symbol and one or more of its instances, creating interim instance objects with transitional attributes. This is known as tweening. Alternatively, tween two or more instances without using a symbol.
Instance objects created by tweening derive attributes from the symbol or instance objects used. For example, tween a vertical symbol with a horizontal instance to produce instance objects that rotate progressively to form a blend from the vertical object to the horizontal object.
Tweening can apply to these object characteristics:
Transformations—Tween between objects with
different rotation, scaling, or skew transformations.
Opacity—Tween between opacity settings of the same
opacity type.
Live Effects—Tween between settings of the same Live
Effects.
Tweened from 100% opacity to 25% opacity.
To tween:
1 Select objects to be tweened.
Select a symbol and one or more of its instances or select two or more instances of the same symbol object.
2 Choose Insert > Tween Instances. 3 Enter the number of tween steps in the Tween
Instances dialog box and click OK.
Check Distribute to frames to distribute the tweened objects to separate animation frames.
Chapter 280

Compositing

S
Compositing is the process of varying the transparency or color interaction of two or more overlapping objects to create a variety of graphic elements.

Using the Object inspector

Choose a blending mode. Adjust opacity.
et opacity and choose a blending mode in the Object inspector.
Use the Object inspector to adjust the opacity of selected objects and to apply blending modes. A setting of 100 renders an object completely opaque. A setting of 0 (zero) renders an object completely transparent.

Using blending modes

Blending modes manipulate the color values of overlapping objects to create effects. They also add a dimension of control to the opacity effect.
Choosing a blending mode applies it to the entire appearance of selected objects. Objects within a single document or a single layer can have blending modes that differ from other objects within the document or layer. To set a default blending mode for newly drawn objects, choose Edit > Deselect, then choose a blending mode.
When objects with different blending modes are grouped, the group’s blending mode overrides individual blending modes. Ungrouping the objects restores the objects’ individual blending modes.
A blending mode has four elements:
Blend color—The color or colors of the object to which
the blending mode is applied.
Opacity—The opacity of the object to which the
blending mode is applied.
Base color—The color of pixels underneath the blend
color.
Result color—The result of the blending mode’s effect
on the base color or colors.
Creating and Editing a Graphic 81
Blending mode behavior
Choose To
Normal Apply no blending mode.
Multiply Multiply the base color by the blend
color, resulting in darker colors.
Screen Multiply the inverse of the blend color
by the base color, resulting in a bleaching effect.
Darken Select the darker of the blend color and
base color to use as the result color. This color replaces only pixels that are lighter than the blend color.
Lighten Select the lighter of the blend color and
base color to use as the result color. This color replaces only pixels that are darker than the blend color.
Difference Subtract the blend color from the base
color or the base color from the blend color. The color with less brightness is subtracted from the color with more brightness.
Hue Combine the hue value of the blend
color with the luminance and saturation of the base color to create the result color.
Saturation Combine the saturation of the blend
color with the luminance and hue of the base color to create the result color.
In object mode, a blending mode affects the
selected object.
In image edit mode, a blending mode affects the
floating selection of pixels.
In image edit mode without a floating selection, a
blending mode affects the brushes and fills of subsequently drawn objects.
The effect of a blending mode in image edit mode
describes how new pixels blend against other pixels in the same image.
For more information on blending modes, including examples, see Fireworks Help.
Color Combine the hue and saturation of the
Luminosity Combine the luminance of the blend
Invert Invert the base color to create the
Tint Add gray to the base color to create
Erase Remove all base color pixels, including
blend color with the luminance of the base color to create the result color, preserving the gray levels for coloring monochrome images and tinting color images.
color with the hue and saturation of the base color to create the result color.
result color.
the result color.
those in the background image, to reveal the canvas color.
Chapter 282

Masking

P
In Fireworks, masks are created by grouping two objects together as a mask group. The top object acts as the mask, while the bottom object is the image to be masked. Create masks from any element in Fireworks, including images, path objects, or text. A mask group has two primary uses:
Pasting an object inside another object, so that the
top object continues to be visible. This is known as a paste inside or clipping path in FreeHand. It crops an image to its shape.
Pasting an object inside another object, so that the
top object is not visible and the alpha of each pixel in the top object becomes part of the mask or filter of the bottom object. This is known as a layer mask in Photoshop. A typical application of a mask is to use the top image to define gradient transparency for the bottom object.
Image and clipping path
aste inside
Mask group
Creating and Editing a Graphic 83
To create a clipping path mask:
1 Position the object to be pasted in front of the
destination path.
2 Cut the object to the Clipboard. 3 Select a path inside which the object on the
Clipboard is to be pasted.
4 Choose Edit > Paste Inside.
The object on the Clipboard is pasted inside the selected object in the same position from which it was cut. The Object inspector identifies this element as a clip group.
To create a mask similar to a layer mask:
1 Position two or more objects, one on top of the
other, so that the top object is the object to be used as the mask and the bottom object is the object to be masked.
2 Select the objects. 3 Choose Modify > Mask Group.
The top object is converted to an alpha object whose grayscale values are used to mask the bottom object.
Note: The top object need not be a path for this type of
masking. It can be an image.
Editing objects within a mask group
Subselect objects within a mask group to edit or move them. Use the Subselection tool or double-click the mask group handle to select the contents of the mask group.
To convert a paste inside into a mask group, select
the paste inside, choose Window > Object, and then choose Clip to Top Object’s Image.
To convert a mask group into a paste inside, select
the mask group, choose Window > Object, and then choose Clip to Top Object’s Path.
Chapter 284
CHAPTER 3

Importing and Exporting

................................................................................................................
3
85

Fireworks in the workflow

Importing

Although Fireworks greatly reduces the need for other applications within the graphic creation workflow, it is highly compatible with other applications associated with producing web graphics.
Import graphics created in applications such as
FreeHand or Photoshop, and edit them using familiar tools and similar document-organization features such as layers and frames.
Export optimized graphics, HTML, and JavaScript
for use in Dreamweaver or in a web browser.
Import and export a wide variety of file formats.
Use Export Preview to quickly determine the best
balance of size and quality for exported graphics without switching to and from a browser.
Batch process all files within a folder and name and
save export presets.
Import graphics or text in any of four ways:
Import
Open
Drag and drop
Copy and paste

Import File dialog box

To import a graphic using the Import File dialog box:
1 Choose File > Import. 2 Select a file and click Open.
When available, a preview of the selected file is shown along with file information such as file type and file size.
3 Position the import cursor where you want the
upper-left corner of the object to appear.
4 Click the mouse button to place the object at its
default size. Click and drag to scale the object.
Imported bitmap images are placed as image objects. For more information about image objects, see “Image edit mode basics” on page 52.
Fireworks can import these formats:
PNG
GIF
JPEG
BMP
TIFF
xRes LRG
ASCII
RTF
Chapter 386
Adobe Photoshop 3, 4, 5
Adobe Illustrator 7
Macromedia FreeHand 7, 8
CorelDRAW 7
Ta r g a

Drag and drop

Drag and drop objects, images, or text into Fireworks from any application that supports OLE Drag and Drop (Windows) or Macintosh Drag and Drop (Macintosh), such as:
Macromedia FreeHand 7, 8
Macromedia Flash 3
Adobe Photoshop 4, 5
Adobe Illustrator 7, 8
Microsoft Office 97, 98
Microsoft Internet Explorer 3, 4
Netscape Navigator 3, 4
CorelDRAW 7, 8
To drag and drop into Fireworks:
1 Select a graphic in another application and drag
it over an open Fireworks document.
2 Position the cursor where you want to drop the
selection and release the mouse button.

Copy and paste

Objects that are pasted into Fireworks from another application are centered in the active document. When using copy and paste, Fireworks accepts these formats from the Clipboard:
FreeHand 7, 8
Illustrator
PNG
PICT (Macintosh)
DIB (Windows)
BMP (Windows)
ASCII text
Resampling
Resampling adds pixels to or subtracts pixels from a resized image to match the appearance of the original image as closely as possible. Resampling an image to a higher resolution typically causes little data or quality loss. Resampling to a lower resolution always causes data loss and a drop in quality.
When pasting an image with a resolution that differs from the destination Fireworks document, Fireworks displays a dialog box asking if the image is to be resampled:
Click Resample to maintain the pasted data’s
original width and height, adding or subtracting pixels as necessary.
Click Don’t Resample to keep all the original pixels,
which may make the relative size of the pasted image larger or smaller than expected.
Importing and Exporting 87
Pasting
ASCII
Each edit mode handles pasted data differently:
In object mode, pasting a pixel selection yields a
rectangular image object, which uses alpha transparency to maintain the appearance of the selection.
In image edit mode, pasting a vector graphic or
image object pastes a pixel selection that remains floating until it is deselected. When deselected, the selection becomes part of the current image.

Importing text

Import text into Fireworks using the same methods for importing graphics. Fireworks imports two text formats: RTF (Rich Text Format) and ASCII (plain text).
RTF
Choose File > Open or File > Import to import RTF text. When RTF text is imported, Fireworks maintains these attributes:
Fon t
Size
Style (bold, italic)
Alignment (left, right, center, justified)
Leading
Baseline shift
Range kerning
Horizontal scale
First character's color
All other RTF information is ignored.
Import ASCII text using any of the four import methods. Imported ASCII text is set to the default font, 12 pixels high, and uses the current fill color.

Importing Fireworks files

Import saved Fireworks files into the current drawing layer of an active Fireworks document. When importing a Fireworks file:
Hotspot objects and slice objects are placed on the
Web Layer of the Layers panel. For more information about URLs, see “Creating an image map” on page 116.
Layers within the imported file are merged.
In files with multiple frames, only the first frame is
imported.
Imported objects from a Fireworks file are selected when they are first imported so they may be easily grouped, moved, or distributed immediately after import.
Note: Fireworks cannot import RTF text using copy and
paste or drag and drop.
Chapter 388

Importing FreeHand, Illustrator, or CorelDRAW files

Import objects or files from Macromedia FreeHand, Adobe Illustrator, or CorelDRAW using any four of the import methods. When opening or importing a vector-based file, use the Vector File Options dialog box to define specific settings. Vector File Options do not apply when pasting or dragging.
Remember layers—Maintain the layer structure
of the imported file.
Convert layers to frames—Place each layer of
the imported document onto a separate frame in Fireworks.
Include Invisible Layers—Import objects on layers
that have been turned off. Otherwise, invisible layers are ignored.
Include Background Layers—Import objects from
the document’s background layer. Otherwise, the background layer is ignored.
Render as images—Rasterize complex groups, blends,
or Tiled fills and place them as a single image object in a Fireworks document. Enter a number in the field to determine how many objects a group, blend, or Tiled fill can contain before it is rasterized during import.
Anti-Aliased—Anti-alias imported objects.
Note: Use Modify > Edge after importing to change
selected objects to Anti-Alias or Hard Edge.
Importing Illustrator files
These vector file import options are not available when importing Illustrator files:
File Conversion > Page options.
File Conversion > Include Background layers.
Render as images > Blends over <number> steps.
Scale—Specify the scale percentage for the imported file. Width and Height—Specify in pixels the width and
height of the imported file.
Resolution—Specify the resolution of the imported file. File Conversion—Specify how multipage documents
are handled when imported.
Open a page—Import only the specified page.
Open pages as frames—Import all the pages
from the document, and place each on a separate frame in Fireworks.
Importing CorelDRAW files
Fireworks can import uncompressed CDR files that have been created with CorelDRAW 7 or 8 for Windows. These vector file import options are not available when importing CDR files:
File Conversion > Include Background layers.
Render as images > Blends over <number> steps.
Render as images > Tiled Fills over <number> objects.
Note: Fireworks cannot open or import CMX files or
compressed CDR files.
Importing and Exporting 89
Because CorelDRAW supports a different set of features than Fireworks, the following changes occur when importing CDR files:
Master pages—The contents of the master pages are
repeated on each Fireworks frame.
Blends—Fireworks only imports the two end objects of
the CorelDRAW blend. The objects are grouped after import.
Dimensions—Converted to vector objects. Text—Only basic text is imported. Most character and
paragraph parameters are unsupported.
Colors—Colors are generally converted to RGB colors if
possible.

Importing animated GIFs

Choose File > Open to import animated GIFs. When opening an animated GIF, Fireworks places each frame of the animated GIF on a separate frame in the Fireworks document. Also, Fireworks creates a Background layer based on the common pixels found in all the imported frames.

Importing from a scanner or digital camera

Import images from scanners or digital cameras directly into Fireworks using TWAIN modules or Photoshop Acquire plug-ins (Macintosh). Images imported into Fireworks from a scanner or digital camera are opened as a new document.
To import an image from a scanner or digital camera:
1 Connect the scanner or camera to your
computer.
Follow the connection instructions included with the camera or scanner to ensure correct installation.
2 Install the software that accompanies the
scanner or camera.
Fireworks cannot scan images unless the appropriate software drivers, modules, and plug-ins have been installed. Again, consult the documentation for the scanner or camera for specific instructions on correct installation and setup.
3 In Fireworks, choose File > Scan and select a
TWAIN module or Photoshop Acquire plug-in that corresponds to the device from which you are importing an image.
For most TWAIN modules or acquire plug-ins, additional dialog boxes will ask you to set options for the module or plug-in.
4 Follow instructions and make settings as needed.
For more specific instructions about settings and options, consult the documentation for the TWAIN module or acquisition plug-in that you are using.
The imported image is opened as a new Fireworks document.
Using Photoshop Acquire plug-ins (Macintosh)
To use Photoshop Acquire plug-ins in Fireworks, one of two things must be done during or after installation:
Install the Photoshop Acquire plug-in in the
Fireworks 2\Settings\Xtras folder.
Install the Photoshop Acquire plug-in in the
Photoshop Plug-ins folder or in another folder. Then, in Fireworks, choose File > Preferences, click the Folders tab, check Photoshop Plug-Ins and browse to the folder containing the Acquire plug-in.
Chapter 390

Exporting

Finding a good balance between quality and speed when exporting a graphic for the web can be a daunting task. Fireworks offers several methods to help develop top-quality graphics with the lowest possible file size.
Fireworks exports graphics through these methods:
Drag and drop
Copy and paste
Export
Export Area tool
Export as Files
Export as CSS Layers
Export Again
Export Wizard
To export a graphic:
1 Choose File > Export to display the Export
Preview.
2 Choose settings. 3 Click Next. 4 In the Export dialog box, type a name for the file,
select slicing options and HTML style, select the destination, and click Save (Windows) or Export (Macintosh).
Choose File > Export Again to quickly export a file using its previous export settings. Export Again bypasses the Export Preview.

Export dialog box

Click Next in the Export Preview to open the Export dialog box.

Use the Export dialog box to:

Select a location for exported files.
Provide a base name for automatically named
exported files (for example, slice objects).
Choose slicing options.
Choose HTML style.
Select a location for associated HTML.
Access the Document Properties dialog box using
the Setup button.
Importing and Exporting 91

Export Wizard

Use the Export Wizard (File > Export Wizard) to help optimize your exported files. Answer questions about the file's destination and intended use, and the Export Wizard suggests file type and optimization settings. In addition, the Export Wizard attempts to optimize an exported file to fit within the size constraint you set in the Target export file size field.
Constrain file size from the Export Preview using the Export to Size Wizard. Click the Export to Size button to open the Export to Size Wizard and enter a file size.

Slicing options available:

None: Use no slice options when exporting.
Use Slice Objects: Export slice objects as defined
using the Slice tool.
Slice Along Guides: Slice exported objects along
existing guides.

Default HTML styles available:

None
Dreamweaver Library.lbi
Dreamweaver 2
Fire works
FrontPage
Generic
For more information about using HTML styles, see “Exporting HTML with a Fireworks file” on page 130.

Export Commands

To Do this
Export to Size button
The Export to Size Wizard attempts to match the requested file size using the following methods:
Adjusting JPEG quality.
Modifying JPEG smoothing.
Altering the number of colors in 8-bit images.
Changing dither settings in 8-bit images.
Enabling or disabling Optimization.
Chapter 392
Export Open the Export Preview and
Export Special > Export As Files
Export as CSS Layers Export document as Dynamic
Export Again Export the current document
Export Wizard Launch the Export Wizard to
Export Area tool Export a specific portion of an
choose export settings.
Export images contained on multiple frames, layers, or slices of a document as individual images.
HTML.
using the previous export settings.
help select optimal export settings.
image.

Using Export Preview

Use the Export Preview to try different settings for the chosen file format, compare the effects of different color palettes and transparencies, customize palettes and animation settings, and preview the file pixel-for-pixel as it will be exported.
Choose a color
depth.
Choose a color
palette.
Check to dither
the image.
Preview and
edit the colors in the image’s
palette.
Add to or
remove colors
from the
transparency.
Choose a format.
Enter a maximum number of colors for the exported file.
Click to edit, save, or load a palette.
Preview up to four previews.
Check to optimize
the exported graphic.
Choose the
type of
transparency.
Click to launch the
Export Wizard.
Click to launch the
Export to Size
Wizard.
Use the Magnification tool to magnify the preview area.
Importing and Exporting 93
Choose the number of views shown in the preview area.
Use frame controls to preview frames or play an animated GIF.

Preview area

The preview area displays the graphic exactly as it will be exported and estimates file size and download time with the current export settings.
Because each preview accurately reflects the exported graphic, you can use split views to compare different settings and create the smallest file size while maintaining an acceptable level of quality.
Choose a saved set of options for
the selected export preview.
Check to preview the results of the chosen export settings.
View and
compare
file size
and
download
time
estimates
for the
related
preview.
Click to save the export settings used in the active view.
Preview area of the Export Preview dialog box
When exporting animated GIFs or JavaScript rollovers, the estimated file size is a total of all frames.
Note: To speed redraw of the Export Preview, uncheck
Preview. To stop the redraw of the preview area when changing settings, press Esc.
Split view
Click a button to divide the preview area into one, two, or four previews. Each preview window can display a preview of the exported graphic with different export settings.
Split View buttons on the Export Preview
Magnification and pan control
Choose the Magnify tool, and then click to magnify the preview. Use Alt-click (Windows) or Option-click (Macintosh) to zoom out.
Choose the Pointer tool and drag in a preview to pan.
When multiple views are open, all previews are magnified to the same level and all previews pan simultaneously to display the same portion of the image.
Saving export presets
Save Export Preview settings for future exports or batch processing. Settings within the Options panel are included in the saved export settings. In addition, the Animation settings are saved when the export file format is animated GIF. When applying export presets to animated GIFs, ensure that the imported presets contain an equal or greater number of frames; otherwise, remaining frames in the animation will be set to the Fireworks default settings, which are unspecified disposal, 20/100 delay.
Applying preset export settings does not override custom cropping and scaling previously applied within the Export Preview.
To save export presets:
1 Click the + in the preview area of the Export
Preview.
2 Type a name for the export preset and click OK.
The preset is saved in the Fireworks 2\Settings\ Export Settings folder.
To apply saved export presets to a preview, choose a preset from the Export Presets pop-up in any preview area. To delete an export preset, remove or delete its file from the Fireworks 2\Settings\Export Settings folder.
Chapter 394

Options panel

Use the Options panel to choose file format and format­specific settings for exporting. Although some settings are common to many formats, other settings are unique to a single format.
Color depth
Color depth is the number of colors used in the exported graphic. Although most web images are exported in 8­bit color (256 colors), Fireworks exports some formats with 24-bit and 32-bit depths.
Format
Select the file format for the exported image. Fireworks exports these formats:
GIF
JPEG
PNG
TIFF
PICT (Macintosh)
xRes LRG
BMP
Bit depth Maximum number of
colors
1-bit 2 colors GIF, PNG, PICT,
8-bit 256 colors GIF, PNG, PICT,
24-bit 16.7 million colors
(millions)
32-bit 16.7 million colors
and an 8-bit alpha channel
Fireworks export formats supporting this bit depth
TIFF, LRG
BMP, TIFF, LRG
JPEG, PNG, PICT, BMP, LRG, TIFF
PNG, LRG, TIFF
Higher color depths create larger exported files, and are typically not ideal for web graphics. Use JPEG with 24­or 32-bit color depths when exporting photographic images with continuous tones or complex gradient blends of colors.
Importing and Exporting 95

Working with color palettes

Color palettes are groups of colors, 8-bit or less, which are stored within an image file or as a separate palette file.
Use palettes when creating graphics to control
which colors are available. For example, if you have a group of five corporate colors, you can create a palette with only those colors so that they may be quickly and precisely selected when drawing.
Use palettes when exporting a graphic to limit the
colors included in the exported file.

Using palettes for drawing and creating

When creating an image that will be exported with a palette, draw or create an image using colors from the palette you will use during export. Since the Fireworks document window always displays the image in millions of colors (24-bit), using a palette when creating an image can help minimize color shifting or dithering when you force the image to 8-bit color or less during export.
If you are not sure which color palette will be used for the exported image, use the default palette for the Swatches panel, which is the Web 216 palette.
To add colors from a palette to the Swatches panel:
1 In the Swatches panel Options pop-up, choose
Add Swatches.
2 Browse to the saved color palette or GIF image
file that contains colors you want to add, and click OK.
Colors from the saved palette or GIF image file are added to the colors in the Swatches panel.
Note: Adding or removing colors from the Swatches
panel does not alter colors already appearing in the document.
Fireworks does not restrict itself to colors in the Swatches panel when drawing. When creating glows, feathered edges, anti-aliased edges, gradients, or other transparent effects, colors other than those that appear in the Swatches panel are used. This may cause dithering or color shifting when exporting with some palettes. To prevent dithering or color shifting, limit use of gradients, export using an adaptive palette, or export in a file format that supports higher than 8-bit color.
For more information about the Swatches panel, see “Using the Swatches panel” on page 57.
To replace all the colors in the Swatches panel with colors from a palette:
1 In the Swatches panel Options pop-up, choose
Replace Swatches.
2 Browse to a saved color palette or GIF image
file that contains colors you want to add, and click OK.
Colors from the saved palette or GIF image file appear in the Swatches panel.
Chapter 396

Using palettes for exporting

N
Optimize or customize palettes during export using the Options panel of the Export Preview. When exporting an image with a color depth of 8-bits or less, palette options appear in the Export Preview. Choose a palette from the Palette pop-up, and then optimize it as desired.
These palettes are available by default:
Adaptive—A custom palette derived from the actual
colors in the document. Adaptive palettes most often produce the highest quality image with the smallest possible file size.
WebSnap Adaptive—An adaptive palette in which
colors that are near in value to web-safe colors are converted to the closest web-safe color.
Web 216—A palette of the 216 colors common to both
Windows and Macintosh computers. This palette is often called a web-safe or browser-safe palette, because it produces fairly consistent results on different platforms and with different browsers.
Exact—A palette containing the exact colors used in the
image. Only images created with 256 colors or less may use the Exact palette. If the image contains more than 256 colors, the palette reverts to Adaptive.
System (Windows) and System (Macintosh)—Each
palette contains the 256 colors as defined by the Windows or Macintosh platform standards.
Grayscale—A palette of 256 or fewer shades of gray.
Using this palette will effectively convert the exported image to grayscale.
Black and White—A two-color palette that converts
the image to black and white.
Uniform—A mathematical palette based on RGB pixel
values.
Custom—A palette that has been modified or loaded
from an external palette or a GIF file. Choose Load Palette from the Export Preview Options pop-up to load a palette.

Setting the number of colors in the palette

Enter a number in the Number of Colors pop-up to set the maximum number of colors desired in the exported image. The number below the entry field displays the actual number of colors used in the image. Create smaller files by reducing the number of colors.
Setting the number of colors to a number lower than the actual number of colors in an image forces some colors to be lost, beginning with the least used colors. Pixels containing lost colors will be converted to the closest color remaining in the palette.
umber of Colors pop-up
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Editing colors in a palette

The palette view displays colors used in the current preview of the image when working in 8-bit color or less. Use the palette view to preview or modify the palette for an image. The preview window updates to reflect changes made in the palette view.
Locking colors
Individual colors may be locked so that they are not removed or changed when changing palettes or reducing the number of colors in a palette.
To Do this
This symbol Indicates
The color has been edited.
Note: This does not change the color
in the document, only for export.
The color is locked.
The color is transparent.
The color is web-safe.
The color has multiple attributes. In this case, the color is web-safe, locked, and it has been edited.
Lock a selected color Click the Lock button on the
bottom of the Palette view or choose Lock Color from the Options pop-up.
Unlock a color Select a color and then click
the Lock button on the bottom of the Palette view or choose Lock Color from the Options pop-up.
Unlock all colors Choose Unlock All Colors from
the Options pop-up.
Locked colors are indicated by a small square in the lower-right corner of the swatch, as shown here:
Select a color by clicking it on the palette or in the preview area. To select multiple colors, hold down Control (Windows) or Command (Macintosh) as you click colors. Hold Shift and then click a second color to select a range of colors.
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If you switch to another palette after colors have been locked, locked colors are added to the new palette according to the following table:
When switching to Locked colors are
To edit a color, select the color, and then click the Edit button below the Preview area or choose Edit from the Options pop-up. Change the color using the system color picker. The new color replaces every instance of the replaced color in the preview area.
Adaptive or WebSnap Adaptive
Web 216 or Uniform Added to the palette if not
Exact Added until the total number
Black/White, Macintosh, Windows, or Grayscale
Custom Added until the total number
Forced into the new palette.
already present. Only the first 40 locked colors from the previous palette are added. Additional locked colors are discarded.
of colors in the palette equals
256. If the addition of locked colors causes the total number of colors in the palette to exceed 256, the palette switches to WebSnap Adaptive and locked colors are included accordingly.
Discarded.
of colors in the palette equals
256. Additional locked colors are discarded.
Editing colors
Change a color in the palette by editing it in the Export Preview. Editing a color replaces all instances of that color in the exported image. Editing does not replace the color in the original image; however, edited colors are retained the next time the Export Preview is accessed.
Click to open the System color picker.
Edited colors are indicated on the Palette view with a small square in the lower-left of the swatch, as shown here:
Note: Use shortcut menus to edit colors. Right-click
(Windows) or Control-click (Macintosh) a color in the palette to display a shortcut menu of edit options for the color.
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Removing edits to colors
Remove any edit made to a color by selecting the color and choosing Remove Edit from the Options pop-up. Also, individual edits may be removed by selecting a color and then deselecting the button of the edit you wish to remove.

Saving a palette

Custom palettes may be saved as Photoshop palette files. Saved palettes may be used with other Fireworks documents, or in other applications that support Photoshop palettes, such as Adobe Photoshop, Macromedia FreeHand, or Macromedia Director.
Setting web-safe colors
Web-safe colors are colors that are common to both Macintosh and Windows platforms. These colors are not dithered when viewed in a web browser on a computer display set to 256 colors.
Web-safe colors are indicated on the Palette view with a small diamond in the center of the swatch, as shown here:
Fireworks has several methods of applying and using web-safe colors.
Choose the Web 216 palette to force all colors to
web-safe colors.
Choose the WebSnap Adaptive palette to create an
adaptive palette in which colors that are near in value to web-safe colors are converted to the closest web-safe color.
Select a color and click the Web-Safe button, or
choose Snap to Web-Safe from the Options pop-up to force that color to its closest web-safe equivalent.
To save a custom color palette:
1 Choose Save Palette from the pop-up next to
the Format pop-up.
2 Type a name for the palette and choose a
destination folder.
3 Click Save.
The saved palette file can be loaded into the Swatches panel or used when exporting other documents.

Using Dithering

Use dithering to approximate colors not in the current palette. Dithering is especially effective when exporting images with complex blends or gradients or when exporting photographic images to an indexed image format, such as GIF.
Note: Dithering can greatly increase file size, especially
the size of a GIF.
To dither the exported image, check Dither in the Export Preview, then enter a percentage value in the Dither Amount field. Higher numbers increase dithering and file size.
Web-safe button
Changing colors to web-safe in the Export Preview does not effect the actual image, only the exported version of the image. However, all colors set to web-safe are retained each time Export Preview is used.
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