Adobe® Director® 11 software User Guide for Windows® and Mac® OS
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If you haven’t installed your new software, begin by reading some information on installation and other preliminaries. Before you begin working with your software, take a few moments to read an overview of Adobe® Help and
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Installation
Requirements
Install the software
Activate the software
Register
Read Me
1
Requirements
•To review complete system requirements and recommendations for your Adobe software, see the Read Me file
on the installation disc.
Install the software
1Close any other Adobe applications open on your computer.
2Insert the installation disc into your disc drive, and follow the on-screen instructions.
Activate the software
If you have a single-user retail license for your Adobe software, you will be asked to activate your software; this is a
simple, anonymous process that you must complete within 30 days of starting the software.
For more information on product activation, see the Read Me file on your installation disc, or visit the Adobe website
at www.adobe.com/go/activation.
1If the Activation dialog box isn't already open, choose Help > Activate.
2Follow the on-screen instructions.
Note: If you want to install the software on a different computer, you must first deactivate it on your computer. Choose
Help > Deactivate.
Register
Register your product to receive complimentary installation support, notifications of updates, and other services.
•To register, follow the on-screen instructions in the Registration dialog box, which appears after you install and
activate the software.
ADOBE DIRECTOR 11.0
If you postpone registration, you can register at any time by choosing Help > Registration.
Read Me
The installation disc contains the Read Me file for your software. (This file is also copied to the application folder
during product installation.) Open the file to read information on important topics such as these:
•System requirements
•Installation (including uninstalling the software)
•Activation and registration
•Font installation
•Troubleshooting
•Customer support
•Legal notices
User Guide
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Adobe Help
Adobe Help resources
Adobe Help resources
Documentation for your Adobe software is available in a variety of formats.
In-product and LiveDocs Help
In-product Help provides access to all documentation and instructional content available at the time the software
ships. It is available through the Help menu in your Adobe software.
LiveDocs Help includes all the content from in-product Help, plus updates and links to additional instructional
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LiveDocs Help for your product in the Adobe Help Resource Center, at www.adobe.com/go/documentation.
Think of Help, both in the product and on the web, as a hub for accessing additional content and communities of
users. The most complete and up-to-date version of Help is always on the web.
Adobe PDF documentation
The in-product Help is also available as a PDF that is optimized for printing. Other documents, such as installation
guides and white papers, may also be provided as PDFs.
All PDF documentation is available through the Adobe Help Resource Center, at www.adobe.com/go/documen-
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Printed documentation
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You can also find books published by Adobe publishing partners in the Adobe Store.
Stand-alone Adobe products may include a printed getting started guide.
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Resources
Extras
Adobe Design Center
Adobe Developer Center
Customer support
Downloads
Adobe Labs
User communities
Extras
You have access to a wide variety of resources that will help you make the most of your Adobe software. Some of
these resources are installed on your computer during the setup process; additional helpful samples and documents
are included on the installation or content disc. Unique extras are also offered online by the Adobe Exchange
community, at www.adobe.com/go/exchange.
3
Installed resources
During software installation, a number of resources are placed in your application folder. To view those files, navigate
to the application folder on your computer.
Plug-ins Plug-in modules are small software programs that extend or add features to your software. Once installed,
plug-in modules appear as options in the Import or Export menu; as file formats in the Open, Save As, and Export
Original dialog boxes; or as filters in the Filter submenus.
Samples Sample files include more complicated designs and are a great way to see new features in action. These files
demonstrate the range of creative possibilities available to you.
Adobe Exchange
For more free content, visit www.adobe.com/go/exchange, an online community where users download and share
thousands of free actions, extensions, plug-ins, and other content for use with Adobe products.
Adobe Design Center
Adobe Design Center offers articles, inspiration, and instruction from industry experts, top designers, and Adobe
publishing partners. New content is added monthly.
You can find hundreds of tutorials for design products and learn tips and techniques through videos, HTML
tutorials, and sample book chapters.
New ideas are the heart of Think Tank, Dialog Box, and Gallery:
•Think Tank articles consider how today’s designers engage with technology and what their experiences mean for
design, design tools, and society.
•In Dialog Box, experts share new ideas in motion graphics and digital design.
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•The Gallery showcases how artists communicate design in motion.
Visit Adobe Design Center at www.adobe.com/designcenter.
Adobe Developer Center
Adobe Developer Center provides samples, tutorials, articles, and community resources for developers who build
rich Internet applications, websites, mobile content, and other projects, using Adobe products. The Developer
Center also contains resources for developers who develop plug-ins for Adobe products.
In addition to sample code and tutorials, you'll find RSS feeds, online seminars, SDKs, scripting guides, and other
technical resources.
Visit Adobe Developer Center at www.adobe.com/go/developer.
Customer support
Visit the Adobe Support website (www.adobe.com/go/support) to find troubleshooting information for your
product and to learn about free and paid technical support options. Follow the Training link for access to Adobe
Press books, a variety of training resources, Adobe software certification programs, and more.
Downloads
Visit www.adobe.com/go/downloads to find free updates, tryouts, and other useful software. In addition, the Adobe
Store (www.adobe.com/go/store) provides access to thousands of plug-ins from third-party developers. Use these
plug-ins to automate tasks, customize workflows, create specialized professional effects, and more.
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Adobe Labs
Adobe Labs gives you the opportunity to experience and evaluate new and emerging technologies and products from
Adobe.
At Adobe Labs, you have access to resources such as these:
•Prerelease software and technologies
•Code samples and best practices to accelerate your learning
•Early versions of product and technical documentation
•Forums, wiki-based content, and other collaborative resources to help you interact with like-minded developers
Adobe Labs fosters a collaborative software development process. In this environment, customers quickly become
productive with new products and technologies. Adobe Labs is also a forum for early feedback, which the Adobe
development teams use to create software that meets the needs and expectations of the community.
Visit Adobe Labs at www.adobe.com/go/labs.
User communities
User communities feature forums, blogs, and other avenues for users to share technologies, tools, and information.
Users can ask questions and find out how others are getting the most out of their software. User-to-user forums are
available in English, French, German, and Japanese; blogs are posted in a wide range of languages.
To participate in forums or blogs, visit www.adobe.com/communities.
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What's new
Top new features of Adobe® Director® 11
Top new features of Adobe® Director® 11
DirectX® 9 driver Use the DirectX 9 driver for rendering 3D graphics. Support for DirectX 9 enables availability of
Graphics Processing Unit (GPU) performance on a variety of video cards and provides a platform for further 3D
enhancements in future releases.
Unicode support Develop Adobe Shockwave® content and projector movies in languages other than English. Create
content in most Unicode-supported languages written from left to right.
New text engine Display textual information in Adobe Shockwave Player and projector movies using the font
shaping and improved font rendering features of the Bitstream font engine.
Bitmap filters Use the following new filters in Director to apply effects to bitmap images:
•Adjust Color
•Blur
•Drop Shadow
•Bevel
•Gradient Bevel
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•Gradient Glow
•Glow
•Convolution Matrix
•Displacement Map
•Perlin Noise
Improved publishing process Easily publish your movies using the Copy Linked and Dependent Files feature. You
can now automatically copy linked cast files and dependent files to the same relative location to the projector as they
are to the movie file.
Script window enhancements Browse and create scripts easily using the dictionary view and the script browser view.
These two views are enabled though the Explorer panel of the Script window, and provide information about builtin Lingo and JavaScript functions, events, keywords, and commands.
Physics engine (PhysX™ from AGEIA Technologies, Inc.) Use the Physics (dynamiks) Xtra, a fully integrated rigid
body physics simulation engine in Director, to do the following:
•Create rigid bodies of primitive and complex shapes
•Implement terrains in the physics scene using static concave objects
•Register collision callback for colliding bodies
•Enable and disable callback for specific rigid bodies
•Connect objects to each other using constraints
•Use Raycasting for rigid bodies created with physics
Support for Mac OS X v10.4 with Intel® processors, and Windows Vista® Author movies on Mac OS X v10.4, or
Windows® Vista.
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•Shockwave Player is supported on Mac OS X v10.4, Windows Vista, and Mac PPC.
•Shockwave Projector is supported on Mac OS X v10.4, Windows Vista, and Mac PPC.
Multiuser Xtra Develop movies using the Multiuser Xtra supported on Windows and Mac OS X v10.4. This Xtra is
available out of the box.
Code snippets Reduce the learning curve for scripting in JavaScript and Lingo by using the code samples provided
for all methods in the Scripting Dictionary.
3D Save Save changes applied to the 3D world using the Save 3D world command.
Localization Localization support is available for French, German, and Japanese.
User interface enhancements The following changes to the user interface provide enhanced usability:
•Center docking channel with a tabbed layout
•Float options help float or unfloat tool windows
In addition, the following changes have been made to the user interface.
•Message and Cast windows are now tool windows
•Stage and score panels can now be docked together
•The debugger window, which was a part of the script window, is now a separate window.
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Chapter 2: Workspace
The Adobe® Director® workspace is designed to make the most efficient use of the space on your screen. Windows,
also called panels, can be organized into tabbed panel groups, and panel groups can be docked together. To make the
most of the features in Director, you should take a few minutes to understand how to navigate and customize your
workspace.
As you get to know the workspace, you will also learn about the features that Director has to offer. For example,
learning about the Script window and the Message window can help those who are new to scripting in Director. If
you have not scripted in Director before and would like to start, be sure to read about the Script window and the
Message window.
Before you begin working in Director for the first time, you should also understand the movie metaphor that
Director is based on. By understanding this metaphor, you can more easily recognize components of your
workspace, such as the Stage and Cast window.
User Interface enhancements
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The following enhancements have been made to the user interface in Director 11.
•Tab be d la you t in t he c enter d oc kin g cha nne l. Do cume nt w indo ws appe ar as sepa rat e tab s in t he ce nte r do ck ing
channel. Stage, Score, and all media editors are the default document windows. The Stage and Score windows can be
docked together by pressing Ctrl and then dropping the Score window over the Stage window.
•Floating and unfloating windows. The Float and Unfloat options in the Options menu enable you to float or
unfloat a tool window.
Floating windows are tool windows that can be grouped with other tool windows but cannot be grouped with
any document windows.
Unfloated tool windows are document windows that layer with, and can be docked with other unfloated tool
windows.
•Message and Cast Windows as tool windows. By default, the Message and Cast windows appear as tool
windows. As floating windows, they can be also be docked in the docking channels. You can convert them to
document windows by using the Unfloat option.
•The Stage and Score panels can be docked together. The location of the Score in relation to the Stage can now
be customized. The splitter bar can be used to resize the Stage and Score. The Score can also be undocked from the
Stage and placed in separate windows (when not in maximized tab view mode) or tabs (in maximized tab view
mode). To place them in separate tabs, exit the maximized tabbed view, undock the Stage and Score, and return to
the maximized tabbed view.
•Media editors are no longer grouped. Ne w me dia e ditors app ear as s epa rate t abs in t he max imized tab bed vie w.
Windows users can add new tabs for a media editor by clicking the Plus button.
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•Exiting and re-entering the tabbed view. Windows®’ users can exit the tabbed document mode by clicking the
Restore button. Mac® users can use the Break Apart Tabbed Documents option in the Window menu to enter into
the untabbed mode, where all the tabs from the tabbed document window are split up into separate windows. To reenter the tabbed mode, Windows users click the maximize box on any document window, and Mac users use the Tab
Documents Together option in the Window menu. If the Score and Stage are docked together in the maximized
tabbed view, they will continue to be docked even after you exit that mode.
•The debugger is now a separate window from the script window. When you open the debugger window and
click the Stage in the maximized tabbed view, the debugger window is relocated to the back of the Stage. It can be
brought to front by using the shortcut Ctrl+F11 or Cmd+F11.
•Collapsing a panel. To col lapse a panel, you have to click the title of the panel, unlike in pre vious versions where
clicking on any portion of the title bar collapsed the panel.
•MIAWs are not present in tabs and remain as separate document windows like the debugger. Only MIAWS
created as tool MIAWS can be docked in the docking channels.
•MIAWS behind the Stage can be brought to front using the open() lingo function for MIAWS.
Understanding the Director metaphor
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The Director user interface is designed around a movie metaphor. Each project you create can be thought of as a
movie, with a cast of characters, a Score, a Stage where the action takes place, and a director (you, the author). Each
media element that appears in your movie (sound, video, images, text, buttons, and so on) can be thought of as a
member of the movie’s cast. In Director, the Cast window is where you view the list of media elements that appear
in your movie.
As with a real movie, each Director movie has a Score. However, the Score of a Director movie contains more than
just music. The Score window in Director contains information about when and where each of the cast members
appears on the Stage. The Score describes the action that happens in the movie.
The action in a Director movie takes place in a window called the Stage. To create a Director movie, you add cast
members (media elements) to the Cast window by creating them in Director or importing them. Next, you place
them on the Stage as sprites. A sprite is simply a copy of a cast member that appears on the Stage. Then you refine
the actions of the sprites by editing them on the Stage or in the Score.
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B
A
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C
A. Stage B. Score C. Cast
The Cast window, the Stage, and the Score in Director
Navigating the Director workspace
When you first start Director, several windows open in the default workspace. The Tool palette and the Stage are
stand-alone windows. Other windows are docked together. For example, the Score and the Cast window are docked
together by default. In the right docking channel, you can find the Property inspector, along with a group of windows
called Design and another group of windows called Code.
Getting to know the workspace
When creating and editing a basic movie, you typically work in four of the windows that appear in the default
workspace: the Stage, the Score, the Cast window, and the Property inspector. From the Cast window, you import,
create, and edit the cast members (media elements) of your movie. In the Property inspector, you control the
properties of the cast members. With the Score and the Stage, you control how, where, when, and for how long those
media elements appear in your movie.
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The default Director workspace (Windows platform)
Manipulating the default workspace
The default workspace is designed for most people who are new to using Director. You can manipulate the default
workspace to suit your needs. For example, you can display additional windows as you need them or hide windows
to keep your workspace clean and easy to work with. You can also control how windows display their contents by
changing window preferences.
Display or hide a window
1
Open the Window menu.
2Select one of the window names. A check mark or bullet mark next to a window name indicates that the window
is currently displayed.
For information on customizing your workspace further, see “Customizing your workspace” on page 23.
Change window preferences
Select Edit > Preferences.
1
2Select one of the following commands: General, Score, Sprite, Cast, Paint, Editors, or Script.
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These commands all open dialog boxes that allow you to modify the behavior of windows. The General
command controls windows in general. Other commands control a specific window or set of windows. (The
Network command is also available, but it does not control window preferences. Rather, it controls Internet
connection settings.)
Getting to know window types
There are two types of windows in Director: document windows and tool windows. You typically use document
windows to create or edit content; you use tool windows to view or modify properties of that content.
For example, the Paint window is a document window that allows you to create and edit images. In contrast, the
Property inspector is a tool window that allows you to change the properties of an image that you created in the Paint
window, and to change properties of other content.
Both types of windows are available from the Window menu.
Document windows include the following:
•Stage
•Score
•Cast
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•Various media editors (for example, Text, QuickTime®, and DVD)
Tool windows include the following:
•Property inspector
•Tool palette
•Te x t ins p e ct o r
•Control panel
Using the Stage
The Stage is the part of a movie that your users will see. You use the Stage to determine where media elements (cast
members) should appear onscreen. When you determine where you want the cast member to appear, you place a
copy of that cast member, called a sprite, on the Stage.
During authoring, you can define the properties of the Stage, such as its size and color. For example, as you work on
your movie, you can make the Stage either larger or smaller than its original size. You can also scale the coordinates
for the sprites on the Stage, so that they continue to fill the entire screen. Guides, grids, and Align and Tweak
windows are available to align sprites on the Stage.
Moving around on the Stage
A large-sized Stage sometimes does not fit in your workspace. If you can see only part of your Stage at one time, you
can move to a different part of the Stage whenever you need to.
Move around on the Stage
If the Stage is not already displayed, select Window > Stage.
1
2Do one of the following:
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•From the Tool palette, select the Hand tool.
•Press and hold the Spacebar.
3Place the hand on the Stage, and click and drag to move the Stage.
Increasing or decreasing your view of the Stage
You can author in Director on a zoomed Stage—one that is either larger or smaller than the normal size of the movie.
The Stage’s title bar indicates the Stage size, expressed as a percentage of the normal Stage size.
When you change the size of the Stage, any guides or grids used to assist with alignment also scale to the zoomed
size, and you can manipulate sprites in the same way that you would on a Stage that is not zoomed.
Zoom in on the Stage
1From the Tool palette, select the Magnifying Glass tool.
2Click the Stage until it reaches the desired size.
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Zoom out from the Stage
1From the Tool palette, select the Magnifying Glass tool.
2Press and hold the Alt key (Windows) or the Option key (Mac), and then click the Stage until it reaches the
desired size.
Using the offstage canvas
The Stage includes an offstage canvas area within the Stage window but outside of the active movie area. This canvas
area is useful for assembling your sprites, either before or after they appear on the Stage.
The offstage canvas is also useful as a way to preload content. For example, you can place sprites on the offstage
canvas. There, they are loaded into memory and are ready to play immediately when needed in a subsequent frame
of the movie.
A
B
A. Offstage canvas B. Onstage canvas
The offstage canvas and the onstage canvas
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Using the Score
Like the Stage, the Score provides a view of your movie. The Stage provides a graphical view. The Score provides a
view of the movie’s timeline. The Stage displays the point in time that is selected within the Score.
The Score organizes and controls a movie’s content over time in rows called channels. The Score includes many Sprite
channels for the movie’s sprites. Sprite channels are numbered and control when sprites appear in the movie.
Additionally, the Score includes effects channels that control the movie’s tempo, sound, color palettes, transitions,
and scripted behaviors.
The Score displays channels in the order shown in the following figure. Only the Sprite channels are displayed by
default.
G
A
B
C
E
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D
F
A. Temp o cha nnel B. Palette channel C. Transition channel D. Behavior channel E. Sound channels F. Sprite channels G. Markers channel
Effects and sprite channels in the Score
The rows of the Score contain channels. The columns of the Score contain frames. A frame in a movie represents a
single point in time, which is similar in theory to a frame in a celluloid film. Frame numbers are listed above the
columns in the Score.
A red vertical line, called the playhead, moves across the frames in the Score to indicate which point in time is
currently displayed on the Stage. You can also click any frame in the Score to move the playhead to that frame, and
you can drag the playhead backward or forward through frames.
Navigating the Score
The first channel in the Score is the marker channel. It contains markers that identify important points in time, such
as the beginning of a new scene. Markers help you make quick jumps to specific frames in a movie. If you need to
jump to a frame that is not marked with a marker, you can also move the playhead.
Create a new marker
If the Score is not already displayed, select Window > Score.
1
2Display the frame that you want to mark with a marker.
3Directly above the frame that you want to mark, click the white bar in the Marker channel.
4Select the New Marker text, and type a new name for the marker.
A new marker on a frame in the Score
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Jump to a marker in the Score
1On the Marker channel, open the Markers menu.
A
A. Markers menu
2Select the name of the marker that you want to jump to.
Jump to a frame in the Score
•Click the frame that you want to jump to.
Showing and hiding the effects channels
The effects channels—like tempo, transition, and sound—can be either displayed or hidden. When you begin
working with Director, you may want to have the effects channels shown at all times. As you become comfortable
with Director, you can hide the effects channels until you need to use them. Settings on the effects channels remain
in place even when the channels are hidden from view.
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To show or hide the effects channels:
•Click the Hide/Show Effects Channels button in the upper-right corner of the Score to change the display.
A
A. Hide/Show Effects Channels button
Setting the number of sprite channels
Although the Score can include as many as 1000 sprite channels, most movies use as few as possible to improve
performance in the authoring environment and during playback. Sprites in higher channels appear on the Stage in
front of sprites in lower channels. You use the Property inspector’s Movie tab to control the number of channels in
the Score for the current movie.
Set the number of Sprite channels
1Make sure that the Score is the active window.
2In the Property inspector, select the Movie tab.
3On the Movie tab, in the Channels text box, enter a number from 1 to 1000.
The numbered sprite channels in the Score increase or decrease, according to the number in the Channels text
box.
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Turning channels on and off
To hide the contents of any channel on the Stage, or to disable the contents if they are not visible sprites, use the
button to the left of the channel. When you turn off an effects channel, the channel’s data has no effect on the movie.
You should turn off Score channels when testing performance or working on complex overlapping animations.
Turn off a Score channel
•Click the gray button to the left of the channel. A darkened button indicates that the channel is off.
A
B
A. This channel is on B. This channel is off
Turn multiple Score channels off and on
1
Press and hold the Alt key (Windows) or the Option key (Mac).
2Click a channel that is on to turn all of the other channels off, or click a channel that is off to turn the other
channels on.
Changing your view of the Score
To narrow or widen the Score, you change the zoom percentage. Zooming in widens each frame, which lets you see
more data in a frame. Zooming out shows more frames in less space and is useful when moving large blocks of Score
data.
Change the zoom setting
On the right side of the Score, click the Zoom Menu button.
1
A
A. Zoom Menu button
2Select a size from the Zoom menu. Sizes are displayed as a percentage of full size.
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Using the Control panel
The Control panel governs how movies play back in the authoring environment. You can jump to specific frames
within the movie, control how many frames per second play on the Stage, and change the volume at which sounds
play. You can also use the Control panel to start, stop, and rewind movies on the Stage.
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Displaying the Control panel
Part of the Control panel, called the Control toolbar, is docked to the bottom of the Stage for easy access. To use all
of the buttons on the Control panel, you can also display the full Control panel as a floating window.
Display or hide the Control panel
•Select Window > Control Panel.
Display or hide the Control toolbar
•Select View > Control Toolbar.
Controlling movie playback
As you build a movie, you may want to check your progress periodically by watching the movie on the Stage. You
can use the Control panel for this purpose.
Start, stop, or rewind a movie
1
If the Control panel is not already displayed, select Window > Control Panel.
2On the Control panel, click the Rewind, Stop, or Play button. These three buttons appear on the far left side of
the Control panel.
Change the volume at which sounds play
•On the Control panel, click the Volume button, and then select a volume level from the menu.
ADOBE DIRECTOR 11.0
User Guide
AB
A. Vol ume b utto n B. Rewind, Stop, and Play buttons
Movie playback options in the floating Control panel
Navigating frames in a movie
As you build a movie, you sometimes need to check individual frames or examine transitions from one frame to the
next. The Control panel allows you to check these details.
Step through a movie one frame at a time
•On the Control panel, click the Step Forward button.
Go to a specific frame in a movie
•Enter a frame number in the frame counter, and press Enter (Windows) or Return (Mac).
17
A
B
A. Frame counter B. Step Forward button
Frame navigation options in the floating Control panel
Using the Cast window
The Cast window contains the cast members of your movie. You can use the Cast window to create or import new
cast members, to view existing cast members, and to control the properties of each cast member.
As you work in Director, expect to use two types of cast members:
•Cast members can be the media elements of your movie, such as sounds, text, graphics, animation, and video.
These cast members are placed on the Stage as sprites.
•Some cast members may appear in the Score but not on the Stage. These cast members include scripts, palettes,
fonts, and transitions, which you can use in the effects channels on the Score.
In the Cast window, you can create or import new cast members to appea r as spr ites o n th e St age. C reati ng a Direc tor
movie consists largely of defining sprites’ properties, where they appear, when they appear in the movie, and how
they behave. Different sprites can be created from a single cast member. Each sprite can have its own values for
different properties, and most changes to these properties do not affect the cast member. Most changes to a cast
member, however, will change the sprites created from that cast member.
The Cast window filled with cast members
Create a new cast member
If the Cast window is not already displayed, select Window > Cast.
1
2On the Tool palette, select a text, drawing, or control button.
ADOBE DIRECTOR 11.0
User Guide
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A
A. Text, drawing, and control buttons
3Click the Stage to place the new cast member in the Cast window.
Import a cast member from an existing media file
1If the Cast window is not already in thumbnail view, click the Cast View Style button.
A
A. Cast View Style button
2In thumbnail view in the Cast window, right-click an empty cast member, and select Import.
3Navigate to a media file, select the file, and click the Import button.
ADOBE DIRECTOR 11.0
User Guide
Using the Property inspector
Every cast member and sprite in a movie has properties. You can view and change these properties by using the
Property inspector. In addition to cast members and sprites, the entire movie also has a set of properties. The
Property inspector displays a Movie tab, where you can view and change these properties.
Controlling your view of the Property inspector
Like other windows in Director, the Property inspector allows you to control its appearance. You can choose between
a list view and a graphical view. You can also save space by showing only the most frequently used options in the
Property inspector, or you can show the full set of options.
Switch between a list view and a graphical view
1If the Property inspector is not already displayed, select Window > Property Inspector.
2Near the top of the Property inspector, click the List View Mode button.
A
19
A. List View Mode button
Show more or less information in the Property inspector
•Click the expander arrow in the Property inspector.
A
A. Expander arrow
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