Macromedia Director - 11 User Guide

ADOBE® DIRECTOR® 11
USER GUIDE
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ADOBE DIRECTOR 11.0
User Guide
© 2008 Adobe Systems Incorporated. All rights reserved.
Adobe® Director® 11 software User Guide for Windows® and Mac® OS
The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsi­bility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide.
Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner.
Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization.
Adobe, the Adobe logo, Director, and Shockwave Player are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
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Microsoft, Windows, Windows Vista, PowerPoint, Windows Media Player, DirectX, DirectSound, Windows Media Audio, Microsoft Speech Application Programming Interface (SAPI), and Internet Explorer are registered trade­marks or trademarks of Microsoft Corporation in the United States and/or other countries. Sun is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries. Apple, Mac OS, QuickTime, QT3Mix, MacPaint, and Macintosh are trademarks of Apple Inc., registered in the U.S. and other countries.
Bitstream is a trademark or registered trademark of Bitstream Inc.
This product contains either BISAFE and/or TIPEM software by RSA Data Security, Inc.
Sorenson Spark™ video compression and decompression technology licensed from Sorenson Media, Inc.
Copyright © 1995-2002 Opera Software ASA and its supplier. All rights reserved.
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.mp3 Surround audio coding technology licensed from Fraunhofer IIS, Agere Systems and Thomson.mp3PRO audio coding technologies licensed from Coding Technologies, Fraunhofer IIS and Thomson Multimedia.
AGEIA and PhysX, both stylized and non-stylized, are trademarks or registered trademarks of AGEIA Technologies Inc. Copyright 2006 AGEIA Technologies, Inc.
RealAudio, RealMedia, RealNetworks, RealPix, RealPlayer, RealOne Player, RealProducer, RealProducer Plus, RealSystem, RealText, and RealVideo are trademarks or registered trademarks of RealNetworks, Inc. Sound Forge is a trademark or registered trademark of Sony Corporation. OpenGL is a registered trademark of SGI. Targa is a regis­tered trademark of TARGA. Netscape is a registered trademark of Netscape Communications Corporation.All other trademarks are the property of their respective owners.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA.
ADOBE DIRECTOR 11.0
User Guide
Notice to U.S. government end users. The software and documentation are "Commercial Items," as that term is defined at 48 C.F.R. §2.101, consisting of "Commercial Computer Software" and "Commercial Computer Software Documentation," as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R.. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe Systems Incor­porated, 345 Park Avenue, San Jose, CA 95110-2704, USA. For U.S. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
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Contents

Chapter 1: Getting started
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Adobe Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
What's new . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Chapter 2: Workspace
User Interface enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Understanding the Director metaphor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Navigating the Director workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Getting to know the workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Getting to know window types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Using the Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Using the Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Using the Control panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Using the Cast window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Using the Property inspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Using the Script window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Using the Message window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Customizing your workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Working with Xtra extensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Connecting to the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
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Chapter 3: Score, Stage, and Cast
Using the Tool palette with the Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Setting Stage properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Using multiple Score windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Changing Score settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Selecting, editing, and adding frames in the Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
About cast members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Using the Cast window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Using Cast List view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Using Cast Thumbnail view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Launching external editors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Managing external casts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Creating libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Setting cast member properties by using Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . 59
Setting Xtra cast member properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Chapter 4: Sprites
Creating sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Setting sprite general preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Selecting sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Naming sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Finding sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Creating sprite channel names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Layering sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Displaying and editing sprite properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Locking and unlocking sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Positioning sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Controlling the entrance of a sprite on the stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Controlling the duration of a sprite on the stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Splitting and joining sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Changing the appearance of sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Using sprite inks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Assigning a cast member to a sprite with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . 87
Exchanging cast members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Chapter 5: Animation
About tweening in Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Tweening the path of a sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Accelerating and decelerating sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Tweening other sprite properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Suggestions and shortcuts for tweening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Changing tweening settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Switching a sprite’s cast members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Editing sprite frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Frame-by-frame animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Shortcuts for animating with multiple cast members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Using film loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Setting film loop properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Step-recording animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Real-time recording animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Linking a sequence with Paste Relative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Animating sprites with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
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Chapter 6: Bitmaps
About importing bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Using animated GIFs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Using the Paint window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Changing selected areas of a bitmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Flipping, rotating, and applying effects to bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Using Auto Distort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Changing registration points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Changing size, color depth, and color palette for bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Controlling bitmap images with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Using gradients . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Using patterns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Creating a custom tile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Using Paint window inks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Using onion skinning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
About the Paste As PICT option . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Setting and changing bitmap cast member properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Setting and changing PICT cast member properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Setting Paint window preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Compressing bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Working with Adobe Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Bitmap filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Chapter 7: Vector Shapes
Drawing vector shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Editing vector shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Defining gradients for vector shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Controlling vector shapes with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Setting vector shape properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Using shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Setting shape cast member properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
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Chapter 8: Color, Tempo, and Transitions
Controlling color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Setting palette cast member properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
About tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Using transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Chapter 9: Text
Embedding fonts in movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Creating text cast members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Editing and formatting text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Creating a hypertext link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Working with fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Using editable text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Converting text to a bitmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Mapping fonts between platforms for field cast members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Setting text or field cast member properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Formatting chunks of text with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Formatting text or field cast members with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . 188
Controlling scrolling text with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Checking for specific text with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Modifying strings with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190
Unicode support in Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Chapter 10: Using Flash, Flash Components, and Other Interactive MediaTypes
Using Flash Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Adding a Flash content cast member . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Editing a Flash cast member . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Controlling Flash content with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Controlling Flash content appearance with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . 197
Streaming Flash content with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Playback Flash content with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Using Lingo or JavaScript syntax with Flash variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Sending messages from Flash content using getURL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Sending XML Data from Flash to Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Using Flash objects in script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Using the Flash local connection object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Using Flash Media Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Using the Flash Settings panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Playback performance tips for Flash content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Using Director movies within Director movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Setting linked Director movie properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Using ActiveX controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Using Flash components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Button component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
CheckBox component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
DateChooser component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Label component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
List component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
NumericStepper component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
RadioButton component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
ScrollPane component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
TextArea component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
TextInput component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Tree component . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
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Chapter 11: Sound and Synchronization
Importing internal and linked sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Setting sound cast member properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Controlling sound in the Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Looping a sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Using sound in Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Playing sounds with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
About Shockwave Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Compressing internal sounds with Shockwave Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Streaming linked Shockwave Audio and MP3 audio files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Playing audio with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Synchronizing media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
Synchronizing sound with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Accessibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Chapter 12: Using Digital Video
Importing digital video formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Using the video windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Playing digital video Direct To Stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Controlling digital video in the Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Playing digital video with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Setting QuickTime digital video cast member properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Controlling QuickTime with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Using Windows Media files in Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Using DVD media content in Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Cropping digital video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Using digital video on the Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Synchronizing video and animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Using RealMedia content in Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Using Lingo or JavaScript syntax sound elements with RealMedia . . . . . . . . . . . . . . . . . . . . . . . . 273
Chapter 13: Behaviors
Attaching behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Changing the order of attached behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Getting information about behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Creating and modifying behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Writing behaviors with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
Setting up a Parameters dialog box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Setting behavior properties with script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Customizing a behavior’s property . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Creating an on getPropertyDescriptionList handler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Including a description for the Behavior inspector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .284
Example of a complete behavior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Sending messages to behaviors attached to sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Using inheritance in behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
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Chapter 14: Navigation and User Interaction
Creating basic navigation controls with behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Adding push buttons, radio buttons, and check boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Jumping to locations with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Detecting mouse clicks with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Making sprites editable and draggable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Making sprites editable or moveable with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . 293
Checking which text is under the pointer with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . 294
Responding to rollovers with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Finding mouse pointer locations with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . 295
Checking keys with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Equivalent cross-platform keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Identifying keys on different keyboards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
About animated color cursors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Creating an animated color cursor cast member . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Using an animated color cursor in a movie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Chapter 15: 3D Basics
What you need to know . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
About 3D in Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
The 3D Xtra extension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Using the Shockwave 3D window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Using the Property inspector for 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Using rendering methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Using 3D anti-aliasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
3D behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
3D text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
The 3D world . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Chapter 16: The 3D Cast Member, 3D Text, and 3D Behaviors
3D cast members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Model resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Creating 3D text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Modifying 3D text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Script and 3D text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Using 3D behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
ix
Chapter 17: Working with Models and Model Resources
About models and model resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Model resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Primitives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Cast member methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Shaders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Textures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Animation modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Motions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
About lights and cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Light properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Light methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Cameras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Chapter 18: Controlling the 3D World
3D Lingo or JavaScript syntax events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Collisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
Vector math . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Transforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
Rendering functionality . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Chapter 19: Movies in a Window
About MIAWs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Creating or declaring a MIAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Opening and closing a MIAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Setting the window size and location for a MIAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Controlling the appearance of a MIAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Controlling MIAW layering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
MIAW events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Listing the current MIAWs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Controlling interaction between MIAWs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Chapter 20: Using Xtras
Using the XML Parser Xtra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Using the MUI Xtra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Using the Physics (Dynamiks) Xtra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418
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Chapter 21: Making Director Movies Accessible
Using the Accessibility Behavior library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 422
Accessibility scripting with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
Deploying accessible movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428
Chapter 22: Managing Memory
How Director unloads items from memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
Loading and unloading individual cast members . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
Preloading digital video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
Chapter 23: Managing and Testing Director Projects
Managing Director projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
About testing movies to avoid problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Printing movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 435
Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
Chapter 24: Packaging Movies for Distribution
About distributing movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437
Shockwave player browser compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Using the lingo.ini file to run startup scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
Previewing a movie in a browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 438
About Xtra extensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439
Managing Xtra extensions for distributed movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
About Distribution formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
Creating Shockwave content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Using default Publish settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442
Changing Publish settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 443
Using dswmedia folders and the support folder to publish Shockwave content . . . . . . . . . . . 450
Using linked media when testing Shockwave content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Converting movies created in previous versions of Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451
About projectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Creating projectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
About cross-platform projectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Processing movies with Update Movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Exporting digital video and frame-by-frame bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
Setting QuickTime export options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459
About organizing movie files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Chapter 25: Using Shockwave Player
Streaming movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 462
About network operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Setting movie playback options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 463
Setting Shockwave playback options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464
About creating multiuser applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
About streaming with the Score and behaviors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .465
Checking whether media elements are loaded with Lingo or Java Script syntax . . . . . . . . . . . 466
Downloading files from the Internet with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . . 467
Retrieving network operation results with Lingo or JavaScript syntax . . . . . . . . . . . . . . . . . . . . . 469
Using Lingo or JavaScript syntax in different Internet environments . . . . . . . . . . . . . . . . . . . . . . 469
Testing your movie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
About downloading speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
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Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473

Chapter 1: Getting started

If you haven’t installed your new software, begin by reading some information on installation and other prelimi­naries. Before you begin working with your software, take a few moments to read an overview of Adobe® Help and of the many resources available to users. You have access to instructional videos, plug-ins, templates, user commu­nities, seminars, tutorials, RSS feeds, and much more.

Installation

Requirements
Install the software
Activate the software
Register
Read Me
1
Requirements
To review complete system requirements and recommendations for your Adobe software, see the Read Me file
on the installation disc.
Install the software
1 Close any other Adobe applications open on your computer.
2 Insert the installation disc into your disc drive, and follow the on-screen instructions.
Activate the software
If you have a single-user retail license for your Adobe software, you will be asked to activate your software; this is a simple, anonymous process that you must complete within 30 days of starting the software.
For more information on product activation, see the Read Me file on your installation disc, or visit the Adobe website at www.adobe.com/go/activation.
1 If the Activation dialog box isn't already open, choose Help > Activate.
2 Follow the on-screen instructions.
Note: If you want to install the software on a different computer, you must first deactivate it on your computer. Choose Help > Deactivate.
Register
Register your product to receive complimentary installation support, notifications of updates, and other services.
To register, follow the on-screen instructions in the Registration dialog box, which appears after you install and
activate the software.
ADOBE DIRECTOR 11.0
If you postpone registration, you can register at any time by choosing Help > Registration.
Read Me
The installation disc contains the Read Me file for your software. (This file is also copied to the application folder during product installation.) Open the file to read information on important topics such as these:
System requirements
Installation (including uninstalling the software)
Activation and registration
Font installation
Troubleshooting
Customer support
Legal notices
User Guide
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Adobe Help

Adobe Help resources
Adobe Help resources
Documentation for your Adobe software is available in a variety of formats.
In-product and LiveDocs Help
In-product Help provides access to all documentation and instructional content available at the time the software ships. It is available through the Help menu in your Adobe software.
LiveDocs Help includes all the content from in-product Help, plus updates and links to additional instructional content available on the web. For some products, you can also add comments to the topics in LiveDocs Help. Find LiveDocs Help for your product in the Adobe Help Resource Center, at www.adobe.com/go/documentation.
Think of Help, both in the product and on the web, as a hub for accessing additional content and communities of users. The most complete and up-to-date version of Help is always on the web.
Adobe PDF documentation
The in-product Help is also available as a PDF that is optimized for printing. Other documents, such as installation guides and white papers, may also be provided as PDFs.
All PDF documentation is available through the Adobe Help Resource Center, at www.adobe.com/go/documen-
tation. To see the PDF documentation included with your software, look in the Documents folder on the installation
or content DVD.
Printed documentation
Printed editions of the in-product Help are available for purchase in the Adobe Store, at www.adobe.com/go/store. You can also find books published by Adobe publishing partners in the Adobe Store.
Stand-alone Adobe products may include a printed getting started guide.
ADOBE DIRECTOR 11.0
User Guide

Resources

Extras
Adobe Design Center
Adobe Developer Center
Customer support
Downloads
Adobe Labs
User communities
Extras
You have access to a wide variety of resources that will help you make the most of your Adobe software. Some of these resources are installed on your computer during the setup process; additional helpful samples and documents are included on the installation or content disc. Unique extras are also offered online by the Adobe Exchange community, at www.adobe.com/go/exchange.
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Installed resources
During software installation, a number of resources are placed in your application folder. To view those files, navigate to the application folder on your computer.
Windows®: [startup drive]\Program Files\Adobe\[Adobe application]
Mac OS®: [startup drive]/Applications/[Adobe application]
Plug-ins Plug-in modules are small software programs that extend or add features to your software. Once installed,
plug-in modules appear as options in the Import or Export menu; as file formats in the Open, Save As, and Export Original dialog boxes; or as filters in the Filter submenus.
Samples Sample files include more complicated designs and are a great way to see new features in action. These files
demonstrate the range of creative possibilities available to you.
Adobe Exchange
For more free content, visit www.adobe.com/go/exchange, an online community where users download and share thousands of free actions, extensions, plug-ins, and other content for use with Adobe products.
Adobe Design Center
Adobe Design Center offers articles, inspiration, and instruction from industry experts, top designers, and Adobe publishing partners. New content is added monthly.
You can find hundreds of tutorials for design products and learn tips and techniques through videos, HTML tutorials, and sample book chapters.
New ideas are the heart of Think Tank, Dialog Box, and Gallery:
Think Tank articles consider how today’s designers engage with technology and what their experiences mean for
design, design tools, and society.
In Dialog Box, experts share new ideas in motion graphics and digital design.
ADOBE DIRECTOR 11.0
User Guide
The Gallery showcases how artists communicate design in motion.
Visit Adobe Design Center at www.adobe.com/designcenter.
Adobe Developer Center
Adobe Developer Center provides samples, tutorials, articles, and community resources for developers who build rich Internet applications, websites, mobile content, and other projects, using Adobe products. The Developer Center also contains resources for developers who develop plug-ins for Adobe products.
In addition to sample code and tutorials, you'll find RSS feeds, online seminars, SDKs, scripting guides, and other technical resources.
Visit Adobe Developer Center at www.adobe.com/go/developer.
Customer support
Visit the Adobe Support website (www.adobe.com/go/support) to find troubleshooting information for your product and to learn about free and paid technical support options. Follow the Training link for access to Adobe Press books, a variety of training resources, Adobe software certification programs, and more.
Downloads
Visit www.adobe.com/go/downloads to find free updates, tryouts, and other useful software. In addition, the Adobe Store (www.adobe.com/go/store) provides access to thousands of plug-ins from third-party developers. Use these plug-ins to automate tasks, customize workflows, create specialized professional effects, and more.
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Adobe Labs
Adobe Labs gives you the opportunity to experience and evaluate new and emerging technologies and products from Adobe.
At Adobe Labs, you have access to resources such as these:
Prerelease software and technologies
Code samples and best practices to accelerate your learning
Early versions of product and technical documentation
Forums, wiki-based content, and other collaborative resources to help you interact with like-minded developers
Adobe Labs fosters a collaborative software development process. In this environment, customers quickly become productive with new products and technologies. Adobe Labs is also a forum for early feedback, which the Adobe development teams use to create software that meets the needs and expectations of the community.
Visit Adobe Labs at www.adobe.com/go/labs.
User communities
User communities feature forums, blogs, and other avenues for users to share technologies, tools, and information. Users can ask questions and find out how others are getting the most out of their software. User-to-user forums are available in English, French, German, and Japanese; blogs are posted in a wide range of languages.
To participate in forums or blogs, visit www.adobe.com/communities.
ADOBE DIRECTOR 11.0
User Guide

What's new

Top new features of Adobe® Director® 11
Top new features of Adobe® Director® 11
DirectX® 9 driver Use the DirectX 9 driver for rendering 3D graphics. Support for DirectX 9 enables availability of
Graphics Processing Unit (GPU) performance on a variety of video cards and provides a platform for further 3D enhancements in future releases.
Unicode support Develop Adobe Shockwave® content and projector movies in languages other than English. Create
content in most Unicode-supported languages written from left to right.
New text engine Display textual information in Adobe Shockwave Player and projector movies using the font
shaping and improved font rendering features of the Bitstream font engine.
Bitmap filters Use the following new filters in Director to apply effects to bitmap images:
Adjust Color
Blur
Drop Shadow
Bevel
Gradient Bevel
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Gradient Glow
Glow
Convolution Matrix
Displacement Map
Perlin Noise
Improved publishing process Easily publish your movies using the Copy Linked and Dependent Files feature. You
can now automatically copy linked cast files and dependent files to the same relative location to the projector as they are to the movie file.
Script window enhancements Browse and create scripts easily using the dictionary view and the script browser view.
These two views are enabled though the Explorer panel of the Script window, and provide information about built­in Lingo and JavaScript functions, events, keywords, and commands.
Physics engine (PhysX™ from AGEIA Technologies, Inc.) Use the Physics (dynamiks) Xtra, a fully integrated rigid
body physics simulation engine in Director, to do the following:
Create rigid bodies of primitive and complex shapes
Implement terrains in the physics scene using static concave objects
Register collision callback for colliding bodies
Enable and disable callback for specific rigid bodies
Connect objects to each other using constraints
Use Raycasting for rigid bodies created with physics
Support for Mac OS X v10.4 with Intel® processors, and Windows Vista® Author movies on Mac OS X v10.4, or
Windows® Vista.
ADOBE DIRECTOR 11.0
User Guide
Shockwave Player is supported on Mac OS X v10.4, Windows Vista, and Mac PPC.
Shockwave Projector is supported on Mac OS X v10.4, Windows Vista, and Mac PPC.
Multiuser Xtra Develop movies using the Multiuser Xtra supported on Windows and Mac OS X v10.4. This Xtra is
available out of the box.
Code snippets Reduce the learning curve for scripting in JavaScript and Lingo by using the code samples provided
for all methods in the Scripting Dictionary.
3D Save Save changes applied to the 3D world using the Save 3D world command.
Localization Localization support is available for French, German, and Japanese.
User interface enhancements The following changes to the user interface provide enhanced usability:
Center docking channel with a tabbed layout
Float options help float or unfloat tool windows
In addition, the following changes have been made to the user interface.
Message and Cast windows are now tool windows
Stage and score panels can now be docked together
The debugger window, which was a part of the script window, is now a separate window.
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Chapter 2: Workspace

The Adobe® Director® workspace is designed to make the most efficient use of the space on your screen. Windows, also called panels, can be organized into tabbed panel groups, and panel groups can be docked together. To make the most of the features in Director, you should take a few minutes to understand how to navigate and customize your workspace.
As you get to know the workspace, you will also learn about the features that Director has to offer. For example, learning about the Script window and the Message window can help those who are new to scripting in Director. If you have not scripted in Director before and would like to start, be sure to read about the Script window and the Message window.
Before you begin working in Director for the first time, you should also understand the movie metaphor that Director is based on. By understanding this metaphor, you can more easily recognize components of your workspace, such as the Stage and Cast window.

User Interface enhancements

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The following enhancements have been made to the user interface in Director 11.
Tab be d la you t in t he c enter d oc kin g cha nne l. Do cume nt w indo ws appe ar as sepa rat e tab s in t he ce nte r do ck ing
channel. Stage, Score, and all media editors are the default document windows. The Stage and Score windows can be docked together by pressing Ctrl and then dropping the Score window over the Stage window.
Floating and unfloating windows. The Float and Unfloat options in the Options menu enable you to float or
unfloat a tool window.
Floating windows are tool windows that can be grouped with other tool windows but cannot be grouped with any document windows.
Unfloated tool windows are document windows that layer with, and can be docked with other unfloated tool windows.
Message and Cast Windows as tool windows. By default, the Message and Cast windows appear as tool
windows. As floating windows, they can be also be docked in the docking channels. You can convert them to document windows by using the Unfloat option.
The Stage and Score panels can be docked together. The location of the Score in relation to the Stage can now
be customized. The splitter bar can be used to resize the Stage and Score. The Score can also be undocked from the Stage and placed in separate windows (when not in maximized tab view mode) or tabs (in maximized tab view mode). To place them in separate tabs, exit the maximized tabbed view, undock the Stage and Score, and return to the maximized tabbed view.
Media editors are no longer grouped. Ne w me dia e ditors app ear as s epa rate t abs in t he max imized tab bed vie w.
Windows users can add new tabs for a media editor by clicking the Plus button.
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Exiting and re-entering the tabbed view. Windows®’ users can exit the tabbed document mode by clicking the
Restore button. Mac® users can use the Break Apart Tabbed Documents option in the Window menu to enter into the untabbed mode, where all the tabs from the tabbed document window are split up into separate windows. To re­enter the tabbed mode, Windows users click the maximize box on any document window, and Mac users use the Tab Documents Together option in the Window menu. If the Score and Stage are docked together in the maximized tabbed view, they will continue to be docked even after you exit that mode.
The debugger is now a separate window from the script window. When you open the debugger window and
click the Stage in the maximized tabbed view, the debugger window is relocated to the back of the Stage. It can be brought to front by using the shortcut Ctrl+F11 or Cmd+F11.
Collapsing a panel. To col lapse a panel, you have to click the title of the panel, unlike in pre vious versions where
clicking on any portion of the title bar collapsed the panel.
MIAWs are not present in tabs and remain as separate document windows like the debugger. Only MIAWS
created as tool MIAWS can be docked in the docking channels.
MIAWS behind the Stage can be brought to front using the open() lingo function for MIAWS.

Understanding the Director metaphor

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The Director user interface is designed around a movie metaphor. Each project you create can be thought of as a movie, with a cast of characters, a Score, a Stage where the action takes place, and a director (you, the author). Each media element that appears in your movie (sound, video, images, text, buttons, and so on) can be thought of as a member of the movie’s cast. In Director, the Cast window is where you view the list of media elements that appear in your movie.
As with a real movie, each Director movie has a Score. However, the Score of a Director movie contains more than just music. The Score window in Director contains information about when and where each of the cast members appears on the Stage. The Score describes the action that happens in the movie.
The action in a Director movie takes place in a window called the Stage. To create a Director movie, you add cast members (media elements) to the Cast window by creating them in Director or importing them. Next, you place them on the Stage as sprites. A sprite is simply a copy of a cast member that appears on the Stage. Then you refine the actions of the sprites by editing them on the Stage or in the Score.
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B
A
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C
A. Stage B. Score C. Cast
The Cast window, the Stage, and the Score in Director

Navigating the Director workspace

When you first start Director, several windows open in the default workspace. The Tool palette and the Stage are stand-alone windows. Other windows are docked together. For example, the Score and the Cast window are docked together by default. In the right docking channel, you can find the Property inspector, along with a group of windows called Design and another group of windows called Code.

Getting to know the workspace

When creating and editing a basic movie, you typically work in four of the windows that appear in the default workspace: the Stage, the Score, the Cast window, and the Property inspector. From the Cast window, you import, create, and edit the cast members (media elements) of your movie. In the Property inspector, you control the properties of the cast members. With the Score and the Stage, you control how, where, when, and for how long those media elements appear in your movie.
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The default Director workspace (Windows platform)
Manipulating the default workspace
The default workspace is designed for most people who are new to using Director. You can manipulate the default workspace to suit your needs. For example, you can display additional windows as you need them or hide windows to keep your workspace clean and easy to work with. You can also control how windows display their contents by changing window preferences.
Display or hide a window
1
Open the Window menu.
2 Select one of the window names. A check mark or bullet mark next to a window name indicates that the window
is currently displayed.
For information on customizing your workspace further, see “Customizing your workspace” on page 23.
Change window preferences
Select Edit > Preferences.
1
2 Select one of the following commands: General, Score, Sprite, Cast, Paint, Editors, or Script.
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These commands all open dialog boxes that allow you to modify the behavior of windows. The General command controls windows in general. Other commands control a specific window or set of windows. (The Network command is also available, but it does not control window preferences. Rather, it controls Internet connection settings.)

Getting to know window types

There are two types of windows in Director: document windows and tool windows. You typically use document windows to create or edit content; you use tool windows to view or modify properties of that content.
For example, the Paint window is a document window that allows you to create and edit images. In contrast, the Property inspector is a tool window that allows you to change the properties of an image that you created in the Paint window, and to change properties of other content.
Both types of windows are available from the Window menu.
Document windows include the following:
Stage
Score
Cast
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Various media editors (for example, Text, QuickTime®, and DVD)
Tool windows include the following:
Property inspector
Tool palette
Te x t ins p e ct o r
Control panel

Using the Stage

The Stage is the part of a movie that your users will see. You use the Stage to determine where media elements (cast members) should appear onscreen. When you determine where you want the cast member to appear, you place a copy of that cast member, called a sprite, on the Stage.
During authoring, you can define the properties of the Stage, such as its size and color. For example, as you work on your movie, you can make the Stage either larger or smaller than its original size. You can also scale the coordinates for the sprites on the Stage, so that they continue to fill the entire screen. Guides, grids, and Align and Tweak windows are available to align sprites on the Stage.
Moving around on the Stage
A large-sized Stage sometimes does not fit in your workspace. If you can see only part of your Stage at one time, you can move to a different part of the Stage whenever you need to.
Move around on the Stage
If the Stage is not already displayed, select Window > Stage.
1
2 Do one of the following:
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From the Tool palette, select the Hand tool.
Press and hold the Spacebar.
3 Place the hand on the Stage, and click and drag to move the Stage.
Increasing or decreasing your view of the Stage
You can author in Director on a zoomed Stage—one that is either larger or smaller than the normal size of the movie. The Stage’s title bar indicates the Stage size, expressed as a percentage of the normal Stage size.
When you change the size of the Stage, any guides or grids used to assist with alignment also scale to the zoomed size, and you can manipulate sprites in the same way that you would on a Stage that is not zoomed.
Zoom in on the Stage 1 From the Tool palette, select the Magnifying Glass tool.
2 Click the Stage until it reaches the desired size.
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Zoom out from the Stage 1 From the Tool palette, select the Magnifying Glass tool.
2 Press and hold the Alt key (Windows) or the Option key (Mac), and then click the Stage until it reaches the
desired size.
Using the offstage canvas
The Stage includes an offstage canvas area within the Stage window but outside of the active movie area. This canvas area is useful for assembling your sprites, either before or after they appear on the Stage.
The offstage canvas is also useful as a way to preload content. For example, you can place sprites on the offstage canvas. There, they are loaded into memory and are ready to play immediately when needed in a subsequent frame of the movie.
A
B
A. Offstage canvas B. Onstage canvas
The offstage canvas and the onstage canvas
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Using the Score

Like the Stage, the Score provides a view of your movie. The Stage provides a graphical view. The Score provides a view of the movie’s timeline. The Stage displays the point in time that is selected within the Score.
The Score organizes and controls a movie’s content over time in rows called channels. The Score includes many Sprite channels for the movie’s sprites. Sprite channels are numbered and control when sprites appear in the movie. Additionally, the Score includes effects channels that control the movie’s tempo, sound, color palettes, transitions, and scripted behaviors.
The Score displays channels in the order shown in the following figure. Only the Sprite channels are displayed by default.
G
A
B
C
E
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D
F
A. Temp o cha nnel B. Palette channel C. Transition channel D. Behavior channel E. Sound channels F. Sprite channels G. Markers channel
Effects and sprite channels in the Score
The rows of the Score contain channels. The columns of the Score contain frames. A frame in a movie represents a single point in time, which is similar in theory to a frame in a celluloid film. Frame numbers are listed above the columns in the Score.
A red vertical line, called the playhead, moves across the frames in the Score to indicate which point in time is currently displayed on the Stage. You can also click any frame in the Score to move the playhead to that frame, and you can drag the playhead backward or forward through frames.
Navigating the Score
The first channel in the Score is the marker channel. It contains markers that identify important points in time, such as the beginning of a new scene. Markers help you make quick jumps to specific frames in a movie. If you need to jump to a frame that is not marked with a marker, you can also move the playhead.
Create a new marker
If the Score is not already displayed, select Window > Score.
1
2 Display the frame that you want to mark with a marker.
3 Directly above the frame that you want to mark, click the white bar in the Marker channel.
4 Select the New Marker text, and type a new name for the marker.
A new marker on a frame in the Score
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Jump to a marker in the Score 1 On the Marker channel, open the Markers menu.
A
A. Markers menu
2 Select the name of the marker that you want to jump to.
Jump to a frame in the Score
Click the frame that you want to jump to.
Showing and hiding the effects channels
The effects channels—like tempo, transition, and sound—can be either displayed or hidden. When you begin working with Director, you may want to have the effects channels shown at all times. As you become comfortable with Director, you can hide the effects channels until you need to use them. Settings on the effects channels remain in place even when the channels are hidden from view.
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To show or hide the effects channels:
Click the Hide/Show Effects Channels button in the upper-right corner of the Score to change the display.
A
A. Hide/Show Effects Channels button
Setting the number of sprite channels
Although the Score can include as many as 1000 sprite channels, most movies use as few as possible to improve performance in the authoring environment and during playback. Sprites in higher channels appear on the Stage in front of sprites in lower channels. You use the Property inspector’s Movie tab to control the number of channels in the Score for the current movie.
Set the number of Sprite channels 1 Make sure that the Score is the active window.
2 In the Property inspector, select the Movie tab.
3 On the Movie tab, in the Channels text box, enter a number from 1 to 1000.
The numbered sprite channels in the Score increase or decrease, according to the number in the Channels text box.
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Turning channels on and off
To hide the contents of any channel on the Stage, or to disable the contents if they are not visible sprites, use the button to the left of the channel. When you turn off an effects channel, the channel’s data has no effect on the movie. You should turn off Score channels when testing performance or working on complex overlapping animations.
Turn off a Score channel
Click the gray button to the left of the channel. A darkened button indicates that the channel is off.
A
B
A. This channel is on B. This channel is off
Turn multiple Score channels off and on
1
Press and hold the Alt key (Windows) or the Option key (Mac).
2 Click a channel that is on to turn all of the other channels off, or click a channel that is off to turn the other
channels on.
Changing your view of the Score
To narrow or widen the Score, you change the zoom percentage. Zooming in widens each frame, which lets you see more data in a frame. Zooming out shows more frames in less space and is useful when moving large blocks of Score data.
Change the zoom setting
On the right side of the Score, click the Zoom Menu button.
1
A
A. Zoom Menu button
2 Select a size from the Zoom menu. Sizes are displayed as a percentage of full size.
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Using the Control panel

The Control panel governs how movies play back in the authoring environment. You can jump to specific frames within the movie, control how many frames per second play on the Stage, and change the volume at which sounds play. You can also use the Control panel to start, stop, and rewind movies on the Stage.
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Displaying the Control panel
Part of the Control panel, called the Control toolbar, is docked to the bottom of the Stage for easy access. To use all of the buttons on the Control panel, you can also display the full Control panel as a floating window.
Display or hide the Control panel
Select Window > Control Panel.
Display or hide the Control toolbar
Select View > Control Toolbar.
Controlling movie playback
As you build a movie, you may want to check your progress periodically by watching the movie on the Stage. You can use the Control panel for this purpose.
Start, stop, or rewind a movie
1
If the Control panel is not already displayed, select Window > Control Panel.
2 On the Control panel, click the Rewind, Stop, or Play button. These three buttons appear on the far left side of
the Control panel.
Change the volume at which sounds play
On the Control panel, click the Volume button, and then select a volume level from the menu.
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AB
A. Vol ume b utto n B. Rewind, Stop, and Play buttons
Movie playback options in the floating Control panel
Navigating frames in a movie
As you build a movie, you sometimes need to check individual frames or examine transitions from one frame to the next. The Control panel allows you to check these details.
Step through a movie one frame at a time
On the Control panel, click the Step Forward button.
Go to a specific frame in a movie
Enter a frame number in the frame counter, and press Enter (Windows) or Return (Mac).
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A
B
A. Frame counter B. Step Forward button
Frame navigation options in the floating Control panel

Using the Cast window

The Cast window contains the cast members of your movie. You can use the Cast window to create or import new cast members, to view existing cast members, and to control the properties of each cast member.
As you work in Director, expect to use two types of cast members:
Cast members can be the media elements of your movie, such as sounds, text, graphics, animation, and video.
These cast members are placed on the Stage as sprites.
Some cast members may appear in the Score but not on the Stage. These cast members include scripts, palettes,
fonts, and transitions, which you can use in the effects channels on the Score.
In the Cast window, you can create or import new cast members to appea r as spr ites o n th e St age. C reati ng a Direc tor movie consists largely of defining sprites’ properties, where they appear, when they appear in the movie, and how they behave. Different sprites can be created from a single cast member. Each sprite can have its own values for different properties, and most changes to these properties do not affect the cast member. Most changes to a cast member, however, will change the sprites created from that cast member.
The Cast window filled with cast members
Create a new cast member
If the Cast window is not already displayed, select Window > Cast.
1
2 On the Tool palette, select a text, drawing, or control button.
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A
A. Text, drawing, and control buttons
3 Click the Stage to place the new cast member in the Cast window.
Import a cast member from an existing media file 1 If the Cast window is not already in thumbnail view, click the Cast View Style button.
A
A. Cast View Style button
2 In thumbnail view in the Cast window, right-click an empty cast member, and select Import.
3 Navigate to a media file, select the file, and click the Import button.
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Using the Property inspector

Every cast member and sprite in a movie has properties. You can view and change these properties by using the Property inspector. In addition to cast members and sprites, the entire movie also has a set of properties. The Property inspector displays a Movie tab, where you can view and change these properties.
Controlling your view of the Property inspector
Like other windows in Director, the Property inspector allows you to control its appearance. You can choose between a list view and a graphical view. You can also save space by showing only the most frequently used options in the Property inspector, or you can show the full set of options.
Switch between a list view and a graphical view 1 If the Property inspector is not already displayed, select Window > Property Inspector.
2 Near the top of the Property inspector, click the List View Mode button.
A
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A. List View Mode button
Show more or less information in the Property inspector
Click the expander arrow in the Property inspector.
A
A. Expander arrow
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