Macromedia Device Central - CS5 User Guide

Using
ADOBE® DEVICE CENTRAL CS5 & CS5.5

Legal notices

Legal notices
For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html.
Last updated 4/28/2011

Contents

Chapter 1: What’s new
What’s new (CS5.5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
What’s new (CS5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Chapter 2: Introducing Adobe Device Central
About Adobe Device Central . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Workspace overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Screen modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Device Central preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Chapter 3: Managing device profiles
Working with device profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Post comments and rating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
About Device Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Creating custom filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Managing device groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Chapter 4: Mobile projects
About mobile projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Managing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
The Tasks panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
The Automated Testing panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Chapter 5: Create and preview mobile content with other Adobe software
Testing and creating Adobe content with Adobe Device Central . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Access Adobe applications from Adobe Device Central . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Create mobile content with Adobe Device Central and Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Create mobile content with Adobe Device Central and Photoshop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Create mobile content with Adobe Device Central and Illustrator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Create mobile content with Adobe Device Central and Adobe Captivate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Create mobile content with Adobe Device Central and Adobe Fireworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Preview a movie on a virtual mobile device using Adobe Premiere Pro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Create After Effects compositions for playback on mobile devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Preview mobile content with Adobe Device Central and Dreamweaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Access Adobe Device Central from Adobe Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Chapter 6: Test content in Adobe Device Central
Testing with the Emulate workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
The testing panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Debug an ActionScript 3.0 file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Last updated 4/28/2011

Chapter 1: What’s new

What’s new (CS5.5)

Support for Flash Player 10.2 emulation

Preview and test content for the latest version of Flash Player optimized for mobile devices.
Use Flash Professional CS5.5 to create content for desktop, tablets, and mobile devices. Then use Device Central to test and preview content for your targeted device profiles.
Emulate native device APIs like accelerometer, multitouch, and gestures when testing SWF files in HTML pages.

Expanded set of profiles including iOS-based devices

Access the latest profiles for devices shipping with support for AIR 2.5. Use these profiles to create multiscreen
content in Flash Professional CS5.
Support for devices that don't support Flash such as iOS-based devices and RIM devices.
1

Improved HTML5 emulation support and HTML debugging

Easily emulate web content and debug using the more robust controls onscreen.
HTML5 emulation support
Media query support gets profiled per device and is applied to the emulation. For more information, see “Media
query support (CS5.5)” on page 31.
HTML5-features like video and audio, canvas, SVG, local storage, and web workers are profiled for devices. Canvas,
MPEG4-encoded Audio and Video (AAC & H.364) are supported during emulation.
Information on pixel density helps users optimize content for devices with different pixel densities.
Support for the latest version of WebKit:
Better simulation for smartphones and tablets.
Access to WebKit default style sheet, and option to view the source code. For more information, see “Use the
Apple WebKit browser layout for rendering” on page 40.
Font mapping. For more information, see “Change the font mapping” on page 10.
Emulate native Flash APIs when testing mobile web content.
Multi-touch and accelerometer support. For example, you can test jQTouch based applications, and SWF files
within web pages.
Enhancements to HTML debugging
Options to enable/disable information about HTTP headers and data. For more information, see “The Output
panel (Flash and web)” on page 38.
Options to enable/disable JavaScript and CSS. For more information, see “Use the Apple WebKit browser layout
for rendering” on page 40.
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What’s new
Information on network status messages.
Controls that help zoom the page being previewed with an option to zoom only the text. For more information, see
Use the Apple WebKit browser layout for rendering” on page 40.
Rotating the device helps test page behavior on devices that change page orientation depending on how the device
is held. For more information, see
Rotate the display” on page 34.
Use real device size previews to zoom the device profile to a size that approximately matches the dimensions of the
actual physical device. For more information, see
Zoom in or out” on page 34.

Cross product mobile content emulation

Increased integration across creative suite applications enables cross product mobile content emulation.

Redraw support for SWF movies

Redraw regions allow you to see areas of your movie rendered and processed by Flash Player. For more information,
Display redraw regions” on page 44.
see
2

What’s new (CS5)

To see a video tutorial introducing Adobe® Device Central CS5, visit the Adobe website at
www.adobe.com/go/lrvid5503_ws_en.
Adobe Fireworks® support You can design in Adobe® Fireworks® for selected devices and view in Device Central.
While working in Fireworks, you can switch back and forth to Device specific information in your design workflows to save time. See
and Adobe Fireworks” on page 29 for more information.
Adobe Captivate® support You can select devices and test content for Adobe® Captivate®. You can find the best preset
screen sizes for targeted devices or select a custom size. You can also create mobile project templates using Adobe Captivate. While working in Adobe Captivate, you can switch back and forth to Device “Create mobile content with Adobe Device Central and Adobe Captivate” on page 28 for more information.
Advanced device input emulation Device Central supports advanced input capabilities, such as geolocation,
accelerometer, and multitouch emulation. Device viewing and testing of applications that support these features. You can test and emulate the physical inputs of an application. For example, you can simulate the steering movement of an aircraft in the 3D space of a flight simulator game designed for devices. See
HTML rendering Incorporate the browser engine, Apple® WebKit, to display mobile web pages. You can test SWF
content embedded in an HTML file for mobile devices. Adobe® Dreamweaver® users can test and debug HTML content for mobile and other devices directly in Device and adapt the network performance to the mobile content. See
in HTML)” on page 40 for more information.
The testing panels” on page 36 for more information.
Central also supports the development workflow with interactive
Central. You can also inspect the Adobe® Flash® memory consumption
Central to test the content. Include device-
Create mobile content with Adobe Device Central
Central to test the content. See
The Web Rendering panel (web and Flash embedded
ActionScript® 3.0 debugging You can debug an Adobe® ActionScript® 3.0 content file created for the latest version of
Flash Player. For example, Adobe® Flash® Player 10.1 and Adobe® Flash® Lite™ 4.0. Use Device Professional CS5 to add ActionScript 3.0 code and set breakpoints. Simulate content in Device debug notifications. The debugging message enables you to optimize your content for targeted devices. See
ActionScript 3.0 file” on page 52 for more information.
Central with Flash
Central to view the
Debug an
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USING DEVICE CENTRAL
What’s new
Support for latest version of Flash® Preview and test content for the latest versions of Flash Player optimized for
mobile devices. Use Flash Professional CS5 to create content for desktop and mobile devices. You can test the performance and memory consumption of the device. You can also change the device network settings, such as date, time, battery level, and signal strength to simulate corresponding content reactions. The ActionScript 3.0 debugging message enables you to optimize your content for targeted devices. See
Test content in Adobe Device Central” on
page 33 for more information.
Support for Flash® Lite™ for the digital home You can create content and test for Adobe® Flash® Lite™ for the digital
home devices. You can select Flash Lite for the digital home device profiles from the Device Library and simulate the remote control key entries. The Emulate workspace provides different keypad options, such as remote control, QWERTY, numeric keypad, and game controller. The keypad options help to simulate input controls of the device.
The Key Pad panel (Flash, bitmap, web, and video)” on page 41 for more information.
See
Note: You can’t simulate the performance of the content for Flash Lite for the digital home devices in Device Central. Use
Central only for the initial tests of the remote control keypad and layout of the SWF content. Use real devices for
Device the final testing of the remote control keypad and the performance of the application content.
Workspace area Device Central provides a new workspace area, enabling you to browse, create, and emulate content.
Use the Browse workspace to search devices from the Device Library. Use the Create workspace to create new content for targeted devices. Use the Emulate workspace to preview and test content for targeted devices. You can switch between different workspace modes. The Emulate workspace loads different workspace areas, based on the content you are testing. For example, when you emulate a SWF file for testing, you see the Emulate Flash workspace area. You can also use the Test menu to perform basic tasks of the Emulate workspace associated with the content and scripts for devices. See
Workspace overview” on page 4 for more information.
3
Sharing device profiles Create and share device profiles with the Adobe Device Central community using your
Adobe® ID. You can see the icon
beside a shared profile in the Device Library. See “Share a device profile” on
page 15 for more information.
Profile commenting and rating Post ratings and comments for a device profile, using your Adobe® ID. All Adobe
Central community users can view each others’ ratings and comments. See “Post comments and rating” on
Device page 15 for more information.
Device Library The Device Library contains more than 600 supported devices. You can browse, search, and sort device
profiles. You can directly compare multiple device profiles along several dimensions. You can also create custom groups of devices for quick project access. See
Device profile filters The Filter option enables you to filter your choice of devices from the Device Library. You can
About Device Library” on page 16 for more information.
sort devices based on criteria, such as operating system, manufacturer’s name, or support for Flash® or mobile video, and so on. See
Network connections Device Central recognizes and supports the system proxy settings specified in the operating
Creating custom filters” on page 16 for more information.
system for all tasks related to the Internet. You can view and change the proxy settings of your system, using the Network option. See
Network preferences” on page 10 for more information.
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Chapter 2: Introducing
4
Adobe
Adobe® Device Central CS5 offers a way for developers of mobile content to test their work on a wide variety of mobile devices. Device
Device Central
Central works with content developed on different Adobe products as well.

About Adobe Device Central

Device Central provides mobile content developers and testers with a way to create and preview mobile content and desktop content, on a large variety of devices. Device desktop devices that show:
What the devices look like
How your content appears on those devices
You can interact with emulated devices more as you do with actual devices, including testing performance levels, network states, memory, battery power levels, and types of lighting.
Device Central provides a library of devices to choose from. Each device has a profile that contains information about the device, including the media and content types it supports. You can search through available devices, compare multiple devices, and create custom groups of the devices you use most.
Device Central supports different media formats, including Adobe Flash®, Adobe Flash® Lite™, bitmap, video, and web formats. You can use different media formats to create different types of content, such as mobile applications, advertising banners, mobile videos, screen savers, or wallpapers.
Central displays realistic skins of a wide range of mobile and
More Help topics
About content types” on page 37
Working with device profiles” on page 12
Testing with the Emulate workspace” on page 33

Workspace overview

Use the workspace area to view, search, and create device profiles and test content for devices. To display a workspace area, select one of the workspaces from the application bar. For example, to display the Device Library panel and Library Filter panel, select the Browse workspace. Select the Emulate workspace to view information on emulation­related tasks and files. You can toggle between different workspace modes from the application bar or from the Windows menu.

Browse workspace

Use the Device Library interface and the Library Filter panel of the Browse workspace to view, search, and download device profiles. The Device Library panel has search parameters to filter the devices in the Device Library.
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Introducing Adobe Device Central
When you select a single device to view the profile details, the first line lists the media types that the device supports. You can view profile details, such as Flash, bitmap, video, and web, in addition to general information. To display information about the content types that are supported in Device
Central, click a media type. For example, if you click
the media type Bitmap, the content types Fullscreen, Screen Saver, and Wallpaper display.
5
A
C
D
B
Browse workspace A. Device Library B. Workspace tabs C. Add devices from the Device Library to the Test Devices panel D. Use Library Filter to filter devices
You can change the order in which multiple devices display when viewing profile details in the multiple view panel. You can drag any device from the Device Library panel to a group in the Test Devices panel.
Test Devices panel You can create custom device groups and drag device profiles from the Device Library panel into
the Test Devices panel. To share device groups among team members, import and export device references.
Device Library panel You can view all the devices that are available for download to the Test Devices panel (in the
Central’s Default project) or a Custom project. The Device Library displays detailed information on the
Device devices.
Note: The same information is displayed, whether you use the single view or the multiple view.
To access the Device Library, click the Browse workspace. The icon in the Device Library changes from to when you download a device from the Device Library to the Test Devices panel.
Online Device Library To automatically connect to the online Device Library at launch, select On Launch,
Automatically Connect To Online Library under the Preferences menu. You can post your custom device profiles, and rate and comment on device profiles on the online Device Library. Select Refresh Online Library from the Devices options menu to refresh the online Device Library. You can compare a device in your Test Devices panel with the updated version of the device in the online Device Library.
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USING DEVICE CENTRAL
Introducing Adobe Device Central
Library Filter panel In the Browse workspace, use the Library Filter panel to filter your devices in the Device Library.
However, you can’t change or delete any Adobe-specific filters. For example, you can’t delete the Community filter. When you select a filter, the Device Library panel displays all the devices that match the filter selected in the Library Filter panel. You can also create custom filters; such filters are listed below the divider line in the filter panel. You can add or delete the custom filters.

Create workspace

You can create new files and projects in Device Central, using the Create workspace. Use the New Document interface for creating a mobile document in Adobe Flash®, Adobe Photoshop®, Adobe Illustrator®, Adobe Captivate®, Adobe After Effects®, or Adobe Fireworks®. You can also create a project file using the New Document In option under the File menu. For example, for After Effects®, the tab is called New Composition. In Flash, the command is File > New > Flash Lite 4. Alternatively, you can select File > New Document In > Flash, to create a FLA file and display the Create workspace. The options that appear in the Create workspace depend on the type of document you are creating. For example, when you create a Flash document, you select a Flash Player version, an ActionScript® version, and a content type.

Emulate workspace

You can use the Emulate workspace to simulate content on mobile devices. You can test various media types, such as Flash, bitmap, video, and web. The Emulate workspace testing panels change, based on the content selected for emulation. For example, if you select a SWF file for emulation, the Emulate Flash workspace displays the testing panel relevant to Flash.
6
To test rich media content files on a device, ensure that the device supports the Adobe® Flash® Lite® version and content type that the file uses. For example, you have a SWF file created in Flash that requires Flash Lite 4. If you try to test the file in the Emulate workspace on a device that supports only Flash Lite 1.1, the file doesn’t appear. The Emulate Error workspace is loaded with an error message about the player version.
You can emulate only one device at a time. To select a different device, double-click a device name in the Test Devices panel.
Note: Testing with the Emulate workspace cuts the cost and time of testing on mobile and desktop devices, but doesn’t replace testing on actual devices. Use Device for the final testing.
Central for the initial tests as you develop content, and then use real devices
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USING DEVICE CENTRAL
Introducing Adobe Device Central
C
7
A
B
D
Emulate workspace A. Emulate workspace changes with content type B. Use Testing panels to simulate and performance-tune content C. Select devices from the Test Devices panel D. Test menu tools
Test menu The Test menu enables you to directly perform basic tasks related to emulation. You can take snapshots,
test scripts, record scripts, play content, and record video of the test content. You can view and use the options under the Test menu only in the Emulate workspace.
Testing panels The testing panels enable you to test and performance-tune content in the Emulate workspace. The
panels vary, depending on the type of file you are testing.
More Help topics
Managing device profiles” on page 12
Testing with the Emulate workspace” on page 33
Screen modes” on page 7

Screen modes

You can change the screen view mode of the application using the View menu. Select View > Presentation Mode. When you select the Presentation Mode, the application window hides the Test Devices panel, and the entire screen represents the task you have selected.
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USING DEVICE CENTRAL
Introducing Adobe Device Central

Keyboard shortcuts

The following commands have keyboard shortcuts:
Commands Windows key Mac OS X key
Device Central > Preferences Ctrl + K Cmd + K
File > Open File Ctrl + O Cmd + O
File > New Project Ctrl + N Cmd + N
File > Open Ctrl + O Cmd + O
File > Open URL Ctrl + Shift + O Cmd + Shift + O
File > Jump To Flash Ctrl + Alt + O Cmd + Alt + O
File > Save Project As Ctrl +Alt + S Cmd + Alt + S
8
File > Quit (Windows)
Device Central > Quit Device Central (Mac OS)
Edit > Undo Ctrl + Z Cmd + Z
Edit > Redo Ctrl + Shift + Z Cmd + Shift + Z
Edit > Cut Ctrl + X Cmd + X
Edit > Copy Ctrl + C Cmd + C
Edit > Paste Ctrl + V Cmd + V
Edit > Select All Ctrl + A Cmd + A
Edit > Preferences (Windows)
Device Central > Preferences (Mac OS)
Devices > Search Device Library Ctrl + F Cmd + F
Test > Take snapshot Ctrl + R Ctrl + R
View > Zoom In Ctrl + + Cmd + +
View > Zoom Out Ctrl + - Cmd + -
View > Magnification > 400% Ctrl + 4 Cmd + 4
View > Magnification > 300% Ctrl + 3 Cmd + 3
View > Magnification > 200% Ctrl + 2 Cmd + 2
Ctrl + Q Cmd + Q
Ctrl + K Cmd + K
View > Magnification > 100% Ctrl + 1 Cmd + 1
View > Magnification > Fit Device Into Window Ctrl + 0 Cmd + 0
View > Detached View Ctrl + Shift + D Cmd + Shift + D
View > Presentation Ctrl + Shift + P Shift + Cmd + P
Window > Log Ctrl + L Cmd + L
Window > Show/Hide Emulate Window Ctrl + M Cmd + M
Accelerometer panel > Shake In X-Direction Ctrl + X Cmd + X
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USING DEVICE CENTRAL
Introducing Adobe Device Central
Commands Windows key Mac OS X key
Accelerometer panel > Shake In Y-Direction Ctrl + Y Cmd + Y
Accelerometer panel > Shake In Z-Direction Ctrl + Z Cmd + Z
Help > Device Central Help F1 Cmd + ?
To open a device group press the Alt + Right Arrow keys, and to close the group press the Alt + Left Arrow keys.

Device Central preferences

You can access Preferences from:
Windows®: Select Edit > Preferences
Mac OS®: Select Device Central > Preferences

Automatically connect to online library on launch

To have Device Central automatically connect to the online Device Library, go to General Preferences.
9

Change the default phone ID

The default phone ID is the International Mobile Equipment Identity (IMEI) number of the device that Device Central is emulating. Each Global System for Mobile Communications (GSM) and Universal Mobile Telecommunications System (UMTS) mobile device has a unique IMEI number. The 15-digit number identifies the origin, model, and serial number of the mobile device.
Specifying a default phone ID instructs Device Central to use that number as the default IMEI for any device tested.
1 Select Edit (Windows) or Device Central (Mac OS) and then Preferences and General.
2 Enter a new number in the Default Phone ID text field.

Change undo levels

Use the Undo Levels option to change the number of times you can revert to a previous state. For example, the default setting of 20 enables you to revert through your last 20 actions.
1 After accessing Preferences, select General from the list.
2 Enter a new number in the Undo Levels text field.

Change the application language

Depending on the language packs installed, you can change the language for Device Central. You can change to British or American English, French, German, Japanese, Spanish, Italian, Dutch, Swedish, Korean, Chinese Traditional, Chinese Simplified, Czech, Danish, Polish, Portuguese, Russian, or Turkish. After you restart Device interface displays text in the selected language.
Central, the user
1 Access Preferences > General.
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USING DEVICE CENTRAL
Introducing Adobe Device Central
2 Select a language from the Application Language menu.
3 Restart the application.

Change the font mapping

During emulation, Adobe Device Central maps the fonts specified in the application package or web page to the fonts available on your computer or mobile device. If the specified fonts are not available, Adobe Device Central uses the font mapping preferences to display the application or web page.
On an actual mobile device, the native font of the device operating system is used to render the SWF content.
Note: The Web options are available in CS5.5.
1 After accessing Preferences, select Font Mapping from the list.
2 Select a language from the Language menu.
3 Select the default font for font faces using the options.

Change log and output preferences

The Log and Output preferences include several optional settings. By default, the snapshot pool size is 500 MB. When you quit Device
Central, snapshots are removed from the log window.
10
1 For Max. Pool Size, enter a value.
The minimum is 5 MB. If 90% of the space is filled, a low disk space alert is displayed in the log window.
2 Click Clear Pool Now.
3 Enter a value for the Maximum Number Of Snapshots Per Session.
4 Select Automatically Clear Flash Output Window When Reloading SWF.
The images stored during a previous session are not affected.

Script editor

In the Script Editor section, you can change the settings for the script editor. You can change the font style, colors, and other aspects of the script editor appearance.
In the Code Behavior section, you can change the settings for the script editor behavior. You can change the Enable Code Completion, Balance While Typing, and Enable Dragging Of Selected Text settings.
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The Automated Testing panel” on page 22

Network preferences

In the Network section, you can view or change the proxy server settings of your system and the Internet. You can clear the cache and set the user agent information for communicating with the Internet. User agent is used only when you load a web page from the Internet.
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USING DEVICE CENTRAL
Introducing Adobe Device Central
Note: Device Central supports only system-wide proxy settings. The user agent information is used when the device profile user agent information isn’t specified.
1 Access Preferences > Network. Click Open Network Preferences, and select your network preferences.
2 To clear previous cache, select Online Cache or Local Cache, and click Clear Now.
3 Change the user agent information if you don’t want the default user agent information.
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Test content in Adobe Device Central” on page 33
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Chapter 3: Managing device profiles

Adobe® Device Central CS5 provides access to a large online library of mobile devices, including separate profiles for each device. The profiles contain detailed information about the device that is helpful when creating mobile content.

Working with device profiles

About device profiles

In Device Central, you have access to a large online library of mobile devices. From the Device Library, search and download the devices of your preference to the Test Devices panel. In the Default Project, the Test Devices panel contains only preinstalled generic Flash® Lite® devices, until you download devices from the Device Library.
Each device profile contains technical details about the device, and information about the media and content types it supports. Filter your devices based on the filters in the Library Filter panel. You can view individual or multiple device profiles at the same time. View multiple profiles in a table to compare several target devices. For example, if you are developing rich media content, the comparison can help you determine the best addressable screen size and common FSCommands.
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Export and import device profiles” on page 13
Search for device profiles” on page 13
Compare device profiles” on page 14
Workspace overview” on page 4

View device profiles

1 Select Browse workspace. Select devices from the Test Devices panel or from the Device Library panel to view the
device profiles.
2 In the Device Library panel, select a device or devices, and click View Details.
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Managing device profiles
A
B
C
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Viewing a device profile A. Device Library B. Media types C. Details about selected device

Export and import device profiles

1 Select the device profiles from the Test Devices panel.
Note: You can export only those device profiles that are loaded on your local hard drive. Download the device profiles from the Device Library to the Test Devices panel, to export them.
2 Select File > Export > Device Profile Package.
3 Type a name for the Package Title, and add comments to help identify the package.
4 Click Export, and specify a name and location for the exported package.
You can also import device profiles with the File > Import Device Profile Package option.

Search for device profiles

The Device Central search feature enables a quick search for devices in the Device Library panel. You can search by criteria such as the device name, manufacturer’s name, screen size, and so on.
The search feature is dynamic—the list of matching devices is automatically updated as you enter the criteria, which makes the search more specialized.
1 Select Browse > Device > Search Device Library.
2 In the Search text field, enter your search criteria.
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USING DEVICE CENTRAL
Managing device profiles
Use search criteria to find a specific device or group of devices.
3 Click the Plus icon to add search criteria. Click the Minus icon to remove criteria.
Note: The search criteria you define remain until you perform a new search. Click the Browse workspace to see the criteria that generated the current list of devices.
You can save your search criteria as a filter or add the detected devices in the Test Devices panel.

Compare device profiles

Compare device profiles, to see which profile is best suited for your project. You can compare multiple device profiles, or a device profile with its online update.
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Compare devices
1 Select Browse > Device Library.
2 Select the devices you want to compare, and click View Details.
3 Select an option from the Show All Parameters drop-down list.
You can expand and collapse the information panels according to your requirement.
Compare a device with its online version
If an online update is available for your local device, the Outdate icon is displayed next to the device in the Test Devices panel. A tool tip is displayed when you hover your mouse over the icon. In the Device Library panel, the icon
next to the device indicates that the device is on your local hard drive.
Note: You can compare an outdated device profile on your local hard drive with its online device version.
1 Select the Browse view.
2 Select an outdated device profile from the Test Devices panel.
3 Select Device > Compare With Online Version.
Download online version of a device
To download the latest version of a device profile, select an outdated device profile from the Test Devices panel. Select Devices > Download Device Profile.
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