MACKIE HDR24-96 User Manual

HDR 24HDR 24
HDR 24/96
HDR 24HDR 24
Technical Reference
24 TRACK/24 BIT, DIGITAL AUDIO HARD DISK RECORDER AND EDITOR
HDR 24/96
Table of Contents
T
ABLE OF CONTENTS 2
Foreword 7
About This Manual and How To Use It 7 Text Conventions 7 Window / Menu Navigation Conventions 7 Look in the margins! 8
Where/how are you working? 8
Hardware Interface Overview 9
Front Panel and Remote 48 Common Interface 9
Project Information Display 9 LCD and System Control 9 Menu Navigation 10 Transport Controls 11 Track Controls 12 Current Time Display 12 Status LEDs 13
Remote 48 Interface Additions 14
Jog/Shuttle/Data Wheel 14 LOCATE TIME display with Cue & Varispeed Indication 14 Autolocator Displays and Controls 16 Other Stuff 20
Graphical User Interface (GUI) Overview 21
GUI Conventions 21
Mouse Clicking 21 Window and Dialog Box Paradigms 22 Keyboard 24
GUI Components 24
MENU BAR 24 TOOLS and METERS PANELS 24 TRANSPORT AND TIME DISPLAY 26 RECORD TIME LEFT 26 TRACKS and the TRACK CONTROLS PANEL 26 LIST PANEL 26 Floating Windows 26
GUI Time Display and Controls 27
Project Information Display 27 Current Time Display 27 Time Bar and Marker Bar 27 Song Offset 28
Track Area 28
Track Area Scrolling Conventions 28 Track View Controls 28 Zoom Tricks 29 Auto Scroll 29 Screen Drag (Special Scroll) Mode 30
Track Control Area 30
Track Number button 30 Record Ready buttons 30 Take View and Active Take Number Buttons 30 Solo and Mute buttons 31 Track Name 31
Lists Panel 32
Region List 32 Cue List 32 History List – Undo and Re-do 34
Media Management 35
Formatting Drives 35 Verify Drive Performance 36 Format or Verification Failure 37 Aftermarket Disk Drives 37 Mount/Refresh Drives 38 Backing up and Restoring Audio 38
Project Management 40
Projects and Playlists – Recorder Housekeeping 40
What’s A Project? 40 What’s A Playlist? 40 How You Should Organize Your Projects 40
Project Operations 41
New Project 41 Using the Template 42 Open Project 42 Save Project 43 Project Manager 43 Rename a Project 43 Delete Project 44 Copy a Project (Back-up and Restore) 44
Playlist Operations 45
Save Playlist As… 46 Playlist Manager 47 Playlist Applications 49
Transport Operation 50
The Virtual Play Head 50 Basic Transport Controls 50
PLAY 51 STOP 51 REWIND 52 FAST FWD 52
Off-speed Transport Controls 52
Shuttle 52 Scrub 53 Jog 53
The Autolocator 54
What is an Autolocator? 54
Setting and Editing Times 54 Locate Points 56
LOCATE (GUI LOC) 57 Numbered Quick Locate Points 58 Transport Looping (LOC 1 and LOC 2) 60
2
HDR 24/96
HDR 24/96
Auto Punch (LOC 3 and LOC 4) 62 Capture Region 91
Cues 62
Creating New Cues 63 Locating to a Cue 63 Cue Parameters 63 Cues in the GUI 64 Cues on the Remote 48 66
Number Pad and Calculator on the Remote 48 68
Choosing Time Units 68 Entering Numbers Directly 68 Editing Times 68 Adding and Subtracting Times 68
Storing Times on the Remote 48 70
What to Store 70 Where to Store It 70
Recalling Times on the Remote 48 71
Previewing 72
Pre-Roll 73 AutoPlay mode 74 Time Code Chase 75 Lock Out 76
Recording Operations 77
Recording Procedure 77 Track Arming 77 Recording 77 Punching In and Out 79
One Button Punch 79 Direct Track Punching 79 Slaved Recording 79
Record Safe 80 Delete Last and Undo 80 Rehearse 81
Capturing Punch Points in Rehearse 81
Auto Punch (PUNCH) 82 Auto Take 83 Record Time Left 83
Monitor Modes 84
All Input 84 Auto Input 84
Auto Input On 84 Auto Input Off 85
Solo and Mute 85
Metering 86
GUI Meters 86
GUI Meter Ballistics – Peak and Average Modes 86 Clip (Overload) Indicator 87
Front Panel meters 87
Regions and Audio Files 88
Regions 88
Region Appearance 89 Region Names 89 Region List 90
Render Tracks 92 Importing Audio Files 94 Purge Unused Files 95
Backing up and Restoring Audio 95
Editing Operations 96
Track and Region Editing Tools 96
Working with the History List Open 97
Selection 97
Region Selection (Hand Tool) 97 Volume Envelope (Node Tool) 98 Area Selection (I-Beam Tool) 98 Scrub Wheel 100 Looping the Selection 101
Nudge Tools 101
Nudge Resolution 102 Nudge arrows 102 Selection Start (left), Selection End (right), Selection (center) boxes 102
Display Controls for Editing 102
Magnifier 102 The Dive Key [Z] 102 Cursor Location Display 103
Clipboard Editing 103
Cut 103 Delete 104 Copy 104 Paste 105 Paste Repeat 106
Editing Modes 107
Splice Mode 107 Snap Mode and Snap-to Functions 108
Region Editing 110
Split 111 Crop 111 Moving Regions- Clicking and Dragging 111 Insert Time 112 Fades 112 Auto X-Fade (Cross-fade) 113 Volume Envelope 114 Region Editor 116
History List and Undo / Redo 120
What is included in the History List 120 What is not included in the History List 120 Accessing the History List 121 Moving Around in the History List 121 History List and Playlist Relationships 122 History List Caveats: 122 Versions 123
System Setup 124
General 124
Date and Time 124 Window Frames 124 Mouse Speed 124 Waveform colors 124 Footswitch and Footswitch Remote 125
Technical Reference 3
HDR 24/96
Network 125
TCP/IP 126 Turbo FTP 126 MDS Network 126 RUN FTP Network 127
Digital I/O 127 MIDI 128 Sync 130
Sample Clock 130 Sample Rate 131 Bit Depth 131 Time Code Source 131 Time Code Frame Rate 131 Time Code Offset 131 Generate SMPTE (MTC) 132 SMPTE Output Level 132 Half Speed Clock 132
Appendix A – Menu Tables 133
GUI Menus 133
File 133 Edit 136 Options 139 Transport 141 Playlist 142 Windows 142
Hot Keys 143
Setup (from the Windows menu) 146
Front Panel Setup and Utility Buttons and Menus 151
DELETE LAST 151 TRACK (EDIT) 151 PROJECT 154 BACKUP 157 DISK UTIL 157 SYSTEM 158 DIGITAL I/O 160 SYNC Options 162
Appendix B – List of Parameters and How They’re Saved 164
Setup Parameters – What’s Saved and When 164 Global Preferences 164 Project-Based Parameters 165 Project-Unique Parameters with Defaults for New Projects 165 Parameters Saved with the Project AND in the Template 166 Parameters Not Saved (with a Project or otherwise) 166
Appendix C - Disk Directory Organization 167
Project Files & Folders: 167 System Files & Folders: 169 Project Files & Folders Hierarchy: 170
Appendix D – Networking (FTP) Setup 171
Your Studio Network 171 The Client Computer 172
Hardware Required 172 Computer Software Required 172
Peer to Peer Networking Configuration 173
Cables and Routing Hardware Required 173 HDR24/96 TCP/IP Settings 173 The Client Computer’s TCP/IP Settings 175 FTP Client Configuration 177
Making The FTP Connection 178
Accessing Files on the HDR24/96 External Hard Drive 179
Clever FTP Tricks 179
Labeling Your Drives 180 Session Notes and Track Sheets 180 Making Tracks Easier to Locate 180
FTP Turbo Mode 180 Troubleshooting 181 Connecting Your HDR24/96 In A Larger Network 182 Networking Glossary 183
TCP/IP 183 FTP 183 IP Address 184 Hub 184 10BaseT vs. 100BaseT 184
Appendix E – 48-Track Configuration 185
Synchronization Setup 185
Sample Clock Synchronization 185 Time Code Synchronization 185
MDS Network – Data and Control Interconnection 186
Other considerations 188
Pre-flight Check List 189
Appendix F – Synchronization 190
What Makes the HDR24/96 (and Other Devices Like it) Tick? 190 How can you Sync to Word Clock and Time Code at the Same Time? 192
Jam Sync 193 Trigger Sync 193
More about Time Code 194 Video Synchronization 195 Working with Time Code 198 A Word or Three about Pull-Ups and Pull­Downs 201 Safe Synchronization 204
Appendix G – MIDI Implementation Chart 205 Appendix H – Gozintas and Gozoutas 207
AIO-8 Analog I/O 207
Inputs and Outputs 207 Signal Polarity 208
4
HDR 24/96
HDR 24/96
Throughput Delay (Latency) 208 Patchbays 208 Connector Pin-out 208
OPT-8 8-channel ADAT Optical Digital I/O 209
Inputs Outputs 209 Signal Polarity 210 Throughput Delay (Latency) 210 Word Length 210
PDI-8 AES/EBU Digital I/O 210
Inputs and Outputs 210 Signal Polarity 211 Throughput Delay (Latency) 211 Word Length 211 Channel Status Bits 211 Sample Rate Conversion 211 Connector Pin-out 212
DIO-8 Combination ADAT Lightpipe and TDIF Digital I/O 212
Inputs and Outputs 213 Signal Polarity 213 Throughput Delay (Latency) 214 Word Length 214 Firmware Versions 214
D-Subminiature Connectors – A General Note 214 MIDI IN/OUT 214 Ethernet Jack 215 Remote Jack 216 Footswitch Jack 216
Accessory Slots 216 Remote 48 Connections 216
Remote Cabling 216 Footswitch Jack 216 HDR24/96 & Remote 24 Connections 216
Appendix I – Working with A Digital Audio Workstation 217
Rendering 217 Getting There (is half the fun) 217
FTP via Ethernet 217 Removable Disk Drives 218 Play it in 218
What To Do When You Get There 219 Bringing It All Back Home 220
Direct File Replacement 220 FTP or Copy to an IMPORTED FILES Folder 220
Appendix J – Specifications 223
Rack Unit Specifications 223
Physical 223 Electrical 223 Motherboard/CPU 223 CPU I/O 223 Hard Drive 223 Video 223 Analog (with AIO-8 cards) 223 I/O Options 224 Synchronization 224
Remote 48 Power 224
Manual Part No. 0004675 Rev. A 7/02 © 2002 Mackie Designs Inc. All Rights Reserved Printed in the U.S.A
Technical Reference 5
HDR 24/96
6
HDR 24/96
HDR 24/96

Foreword

Welcome Aboard! Thank you for choosing the Mackie Designs HDR24/96 Hard Disk Recorder -- a benchmark in affordable professional multitrack audio recording. Occupying only 4U of rack mount space, the HDR combines the familiarity of a multitrack tape recorder with a powerful, built-in DAW­style editor.

About This Manual and How To Use It

Your HDR24/96 instruction manual comes in three parts. The Quick Start Guide is intended to help you get your HDR24/96 up and running quickly, and it serves as a handy reference to the most common operations. The Operation Guide provides details about interfacing, setup, and operation. It walks you step-by-step through the processes of recording, overdubbing, and editing, showing you the HDR24/96’s way of doing familiar tasks and introducing you to the power features that bring it capabilities far beyond those of a conventional multitrack recorder.
Finally, this Technical Reference gives detailed explanations of all the controls, displays, and menus. Keep it handy while you’re learning your way around. Here’s where you’ll find more detailed information on controls, indicators, and functions, files and file management, the complexities of clocking, synchronization, and interfacing unique to the world of digital recording. You’ll also find some shortcuts to frequently and infrequently used features.
If you haven’t already done so, install your I/O cards (don’t forget to read their instructions!) break open the Quick Start Guide, hook up your recorder, connect the optional monitor, keyboard, or remote controller, and get rolling. This is a hands-on process.

Text Conventions

The following conventions are used throughout this guide:
Keyboard Keys – [S
Key combinations – [C
Key sequences – [ALT
Key modified mouse actions – [CTRL
Mouse button actions – right-click
Functions or type of button group– Record
LCD Display text (and associated SELECT button) – Audio New Open Save Delete
Names of front panel or Remote buttons – TC CHASE
Names of GUI objects (buttons, arrows) or panel controls – TC CHASE
Names of GUI Menus, Menu Items, & Dialog Responders – File | Open
] - [A] - [a]
HIFT
TRL+SHIFT
+f], [o]
+6]
+click]

Window / Menu Navigation Conventions

This manual uses a shortcut notation that will lead you to a window in which a described operation is performed or a parameter is viewed. The various levels leading to the desired window are separated by a vertical bar “|”. For example: Windows | Setup | Locator-MMC means: Select
Windows from the top-level menu, then Setup from that list, then Locator-MMC from the Setup dialog box.
Technical Reference 7
HDR 24/96

Look in the margins!

Extending into the left hand margins, you will see certain icons that provide clues as to what is being discussed. In this way, as you search the technical reference for information, you may be able to skip more quickly to what you want, or conversely, realize when you need to read something before proceeding. These Icons mean the following:
PLEASE NOTE: This symbol may be a warning or perhaps just an amplification of something that is easily or often misunderstood. Or it may be both. If your area of interest is in the section where this icon appears, should probably read the text next to it.
HERE'S A BRIGHT IDEA: Or at least we think so. You can interpret this symbol as meaning Tip, Try This, Recommended Practice, Short Cut, or just Look Here! Often this will appear where a keyboard equivalent command is described, because such short cuts allow you to work quickly in the GUI without having to navigate menus, mouse-around, or switch over to the tactile controls.

Where/how are you working?

The HDR24/96 has three primary user interfaces; the front panel of the main rack-mountable unit, the optional remote control units (Remote 24 and Remote 48), and finally the Graphical User Interface (or GUI). There are three (actually four – keep reading) icons that appear in the left margin to denote which user interface controls are being explained. Most operations can be accomplished from more than one control surface, so in some cases there may be explanations for each interface in succession. After you have read the general feature description you can use these icons to jump ahead to the interface that you actually want to use. Some lengthy sections of this manual cover only one interface in detail. In cases where the operation is identical for both the Front Panel and the Remote 48, you’ll see the two icons combined into one (that 4th icon).
The front panel icon is shown to the left of this paragraph. The front panel is designed so that if you’re familiar with almost any multitrack recorder, you can operate the HDR24/96 almost exactly the same way. Other than the opening and naming of new projects, you’ll feel right at home. Using only the front panel controls, you can record, overdub, and play back, as well as back up your recordings to an optional removable hard disk. There’s more to the HDR24/96 than straightforward recording, however.
The Remote 48 icon shows up in the margin when features described relate to a remote control unit. Optional remote controllers bring the front panel controls closer to your workspace and often add more features. We’ll point out differences between operations on front panel and the Remotes, but for details on extensions that the Remote 48 offers, we’ll send you off to its manual. The Remote 48 is patterned after the autolocator remote controllers on many industry standard multitrack recorders, so if you are an experienced recordist you can probably just jump on and ride it.
Connecting a standard computer keyboard, mouse, and monitor brings the power of a Graphical User Interface (GUI) to the HDR24/96. When GUI interface features or functions are being described, you’ll see a computer terminal shown in the left-hand margin. The GUI is where you’ll find the visual editing tools as well as convenience features such as nameable cue points for quickly locating significant segments of your project.
In addition, the HDR24/96 responds to MIDI Machine Control (MMC), so you can perform many operations from another user interface such as a sequencer, mixing console, or dedicated hardware controller that sends MMC commands.
8
HDR 24/96
HDR 24/96

Hardware Interface Overview

Generally when we talk about Hardware we mean the HDR rack-mount unit. However this section is more accurately an explanation of how to interface with the HDR via hardware, so really we mean any tactile controls. In addition to the front panel, there is the Remote 24 and Remote 48. We will usually distinguish these interfaces from each other unless their controls are the identical as is the case with the front panel and Remote 48. If you do not find an explanation for some Remote 24 feature, read the Remote 48 and front panel explanations as the functionality will probably be common to one or both.

Front Panel and Remote 48 Common Interface

The core group of tactile controls is duplicated on the front panel and the Remote 48. These features include the System Controls, the LCD and its menu scheme, the Time Code window, the Transport and basic Track Controls. The Remote 24 includes the Transport and basic Track Controls. The Remote 48 has a complete locator, while the front panel has only two dedicated locates and looping. The Remote 24 adds two more locate buttons and the associated Auto-punch feature. Only the Remote 24 has the ability to pick out a take from any track and a single assignable meter.

Project Information Display

The LCD on the front panel and Remote 48, when not displaying a setup or utility operation, is an informative summary of the current project. A screen saver blanks the display after ten minutes of display inactivity. To re-activate it, press just about any button. The following information is displayed on the LCD after boot-up and whenever any menu operation is exited.
PROJECT: Name of the currently loaded project
PLAYLIST: The currently loaded playlist version
DRIVE: The disk drive containing the Project - Internal or External
AVAIL: The amount of recording time left on the disk

LCD and System Control

Originally we plopped all of the controls onto the HDR front panel and found that after a while, it was entirely filled with buttons. So we decided to lose a few along the way, and hide the ones that were used less frequently (as often as you visited Aunt Sadie) somewhere under an LCD menu. To make up for missing buttons and the need for a road map, we stuck in a few Go Here and Go There buttons and here's what we came up with:
You’ll find two rows of buttons directly beneath the blue LCD on both the front panel and the Remote 48. The four small SELECT buttons located directly below the display are soft buttons whose functions change depending on what you’re doing. A text label above the button in the LCD display indicates it’s current function. If no text appears above a button, that button is not active in that menu. A red LED appears over each active button, and if one button is the most likely choice (such as “OK”, “Exit”, or “Continue”), its LED will blink.
Some LCD menus have more than four options, so they’re on multiple pages. The two large buttons on either end of the SELECT button row scroll the display horizontally to display additional pages.
System Control buttons; DELETE LAST, TRACK, PROJECT, BACKUP, DISK UTIL, SYSTEM, DIG I/O, and SYNC are located in the row below the SELECT buttons. Each of these buttons opens a menu (-)DEC and (+)INC buttons to the far right of this row are used to edit or enter text in the LCD for functions such as naming projects or selecting a virtual take.
in the LCD, which contains the labels for the SELECT buttons. The
Technical Reference 9
HDR 24/96
y
You’ll find these System Control buttons in the same relative position on the Remote 48 except the (-)DEC and (+)INC buttons are found below on the next row of buttons. Since the Remote 48 is designed to control two recorders, a DECK 2 button on this bottom row selects which recorder you’re controlling.

Menu Navigation

System Control Buttons
Most of the buttons, located immediately above the transport section (“tape deck controls”), are used to open menus in the LCD interface. These buttons both launch the menu system and jump directly to designated entry points within the menu.
S
stem and menuing section of the HDR24/96 front panel
Page Left and Page Right Buttons
The large < and > buttons are page navigators. If a menu consists of more than one page, the top line on the 24 character by 4 line LCD readout will display a or in the upper left or upper right corner to indicate the direction in which you may page to find more choices within that menu. The Page Left button can in many instances be used as an Escape key to exit the current menu level.
Select Buttons
The four SELECT buttons under the LCD are aligned under text describing the choices available within that menu. Examples include Exit, OK (confirmation), << >> (scroll through choices), or Next (move down a menu level). The example above lets you select which Digital I/O card to configure. Follow the signs, you won't get lost. A SELECT button is a "soft button" whose function changes depending on the overall operation you’re performing.
Pairs of SELECT buttons with << >> displayed above them are used to scroll through choices, or to move a V cursor through a text or numeric field. The V cursor points to the character you about to change with the (-)DEC and (+)INC (decrement and increment) buttons.
10
HDR 24/96
HDR 24/96
Pressing the SELECT button labeled “OK” in the display performs the menu operation in process. There’s usually a button labeled “Cancel” should you decide not to complete an
operation. Pressing any menu button will also back out without performing the operation.
(-)DEC and (+)INC Buttons
The (-)DEC and (+)INC (decrement and increment) buttons are used to modify an alphabetical or numerical parameter displayed in the LCD such as Project Name or Time Code Offset. If the red LEDs above the buttons are glowing, they’re active. Generally you can tell that a character can be edited with the (-)DEC and (+)INC buttons if it’s sitting above a pair of << >> characters. The Select buttons below the << >> characters move a V cursor through the text or numeric field, indicating which character will be changed by pressing the (-)DEC and (+)INC buttons.
Remote 48 Menu Navigation section (LCD and System
Controls)
button that does something within that menu. Some operations, particularly those that could be disastrous like deleting data that can’t be recovered, will offer you a Cancel option, allowing you to quit without changing anything.
Navigation Behavior
Any time you’re working in a menu, LED’s will illuminate above any
Depending on the menu and how many layers it has, Exit or Cancel may bring you back to a previous menu or all the way back to the top. You can also leave the menu by pressing the button that got you there (its red LED will be on to remind you where you are), or by pressing the Page Left < button when the symbol isn’t displayed on the LCD. You need not completely exit one menu before moving to another; just press another menu button to jump into a new menu.
NOTE: Whether or not a Cancel or Exit prompt appears above a SELECT button, it’s okay to jump directly to one of the other top-level menus without responding to a prompt. It’s a quick “bail out” in case you’ve discovered that you’re in the wrong menu for what you want to accomplish. Skipping an OK, Cancel, or Exit prompt will not harm or hang the HDR24/96.
The Front Panel Menu panel setup and utility controls.

Transport Controls

Transport operating controls are described in detail in other sections of this manual. Jump to
Transport Operation
advanced transport and Locator (which follows basic transport operation), or jump to the section on Recording Operations
table in Appendix A shows the menu structure for all of the front
(page 50) to see the basics of play head movement as well as the HDR's
(page 77). A Locator (or Autolocator), for those unfamiliar with the
Technical Reference 11
HDR 24/96
term, is a system for keeping track of points within your recording and providing short-cut mechanisms to return to those points quickly. The HDR front panel does not offer full locating features, but does offer two Dedicated Locate points which are also used in conjunction with the
looping features
corresponding Auto-punch features (page 82). The Remote 48 offers a fully featured Autolocator (page 54) with dedicated buttons for many of its mostly industry-standard functions.
Remote 48 Transport – Same as Front Panel but adds LOCATE button

Track Controls

Track Controls are used to arm each track for recording (In the GUI there are also separate monitoring controls for each track). The front panel buttons are labeled REC, while on the Remote 24 and 48 the Record Ready buttons are simply labeled with their track number 1 through 24 and 1 through 48 respectively. See the section on Recording Operations details.
(page 60). The Remote 24 adds two more Numbered Locates and the
(page 77) for more
Front Panel Track Controls
Track arming buttons interact with the Monitoring Controls, which are described in detail in other sections of this manual (page 84).
Remote 48 Track Controls

Current Time Display

Current transport time is always displayed on the front panel and Remote 48. In these LED displays the format will be either motion picture timecode or musical score position. If you want the BBT display, it must be selected through the GUI or the Remote 48 where the TIME UNITS button will toggle the formats.
SMPTE time in hours:minutes:seconds:frames ................................... HH:MM:SS:FR
Musical score (BBT) position in bars:beats:ticks ................................... BARS:BB:TT
12
HDR 24/96
HDR 24/96
NOTE: The GUI Current Time
NOTE: The GUI Current Time window can display two other time formats, samples and milliseconds. If you select one of these other formats from the GUI, the LED displays on the front panel and Remote 48 will revert to SMPTE time.
Front Panel Time and Status Display
In BBT mode, the front panel display only shows tick numbers when the transport is stopped. When running, the Ticks field contains hyphens (- -). Leading spaces in the Bars field are also filled with hyphens, as: - - 73:04:45. Bar numbers greater than 9999 are displayed as hyphens, however the display still counts beats (01 through 04) while the transport is running.
LOCATE TIME display (Remote 48 only)
Just below the Current Time on the Remote 48 work-surface is the Locate Time. Locate Time can be recalled from a cue list, entered directly, or edited from its current value. It’s used as a general “go to” time location, for entering and displaying stored cue times, or for doing time code calculations. See the Autolocator sections for further details. On the Remote 48 almost all of the Autolocator settings pass through the LOCATE TIME display. This differs from the GUI where the Locate Time is more like an auxiliary Cue.
. or the Remote 48 specialized controls

Status LEDs

The group of LEDs to the left of the time code display indicates the state of several of the current setup options.
44.1k, 48k and 96k LEDs indicate the selected sample rate.
VARI indicates that the sample rate is controlled by an external word clock source or
video sync signal, and the resulting sample rate is not exactly 44.1, 48, or 96 kHz. VARI can also indicate that the Shuttle of Jog transport I operating.
16 BIT and 24 BIT indicate the selected word length.
ERROR indicates a clock or synchronization error, for example, a word clock frequency
that is out of range.
TC indicates that the transport is receiving acceptable time code. This LED is only active
when the HDR24/96 is set to chase time code. The LED blinks when time code is expected but is either not present or is at the incorrect frame rate. When everything is in order with time code synchronization, it will be on.
CLOCK indicates that a proper data clock signal is being received. It blinks if the
HDR24/96 is expecting an external clock and it’s not present. If all is well with the External clock, or when the Internal clock is selected, the CLOCK LED will be on.
Technical Reference 13
13
HDR 24/96

Remote 48 Interface Additions

While the Remote 48 has some displays and controls in common with the front panel, the larger more elaborate remote unit also has some of its own additional and unique controls.

Jog/Shuttle/Data Wheel

The JOG button, the SHUTTLE button, and the Jog/Shuttle/Data WHEEL (simply referred to as the WHEEL in most cases) are found along the lower two-thirds of the right-hand side of the Remote 48.
The JOG button enables the Jog mode, which couples the transport playback speed in both directions directly to the movement of the WHEEL.
The SHUTTLE button also enables an off-speed bi-directional WHEEL control mode. However in Shuttle mode, the playback speed is governed by the amount of offset either forward or backward from the position of the WHEEL at the time Shuttle mode is engaged.
The Jog/Shuttle/Data Wheel itself has two functions on the Remote 48:
1) Transport Jogging (Scrub) and Shuttle as described above and as described in detail in the
Advanced Transport Controls
display of the off-speed rates is shown in the VARI indicator to the left of the TAPE TIME. See the following section.
section (page 52). When using these features, note that
2) Data entry. The data wheel becomes available for data entry in the Locate Time and Cues displays during certain Autolocator operations. Data entry mode is overridden whenever either the Shuttle or Jog modes are enabled.

LOCATE TIME display with Cue & Varispeed Indication

Just below the Current Time on the Remote 48 work-surface is the LOCATE TIME display. The Locate Time is a recalled, entered or edited time value that is used for the general Locate command, among other things. The Locate Time is so called because it is the target time for the next Locate command. A single press of the LOCATE button causes the Current Time to jump to the Locate Time. This is a primary operating characteristic of any tactile Autolocator the Remote 48.
In this operating paradigm, the locating sequence usually starts with getting the target location loaded into the Locate Time. This differs substantially from the locator built into the HDR 24/96 GUI, it should be noted. The GUI provides for click-activated locating to any displayed Cue or Dedicate Locate, and allows direct editing of the Current Time
Editing Times in the GUI
up values into a workspace such as the Locate Time is not really needed. From the standpoint of the GUI the Locate Time is really just another Dedicated Locate (only it doesn’t have a number). From the standpoint of the Remote 48, this dual time display is a highly integral part of its workings. You can get a more detail description of the Dual Time Displays in the Autolocator page 54.
, page 21). These computer-interface-style features mean that queuing
(page 24) and other times (see
including
on
14
HDR 24/96
HDR 24/96
Dual Time Display on Remote 48
While advantages exist in both paradigms, if you do have a Remote 48 attached to your HDR 24/96, you already know or will soon learn of its elegance. While the GUI seems more powerful for interacting with every parameter directly (and the HDR is particularly cool in this respect), it is often the tactile Autolocator that is faster, because its key sequences are short and closely clustered, and well, it’s just more tactile. Perhaps not as intuitive as drag-and-drop, but once learned, the Locate Time and its display are very flexible and powerful ways to work with precise times quickly.
Along with the dual display of TAPE TIME (Current Time) and LOCATE TIME, you will see that the Remote 48 provides a CUE display, a VARI (Varispeed) display, and a CAPTURE button in this same area.
Tape Time
The TAPE TIME display always shows the current position of the HDR24/96 “play head” (i.e. Current Time), and is the same as the Current Time displays on the HDR24/96 front panel and GUI.
Locate Time
The Locate Time window shows the time that the Transport will locate to when the Locate button is pressed, and is the same as the LOCATE TIME display in the GUI Cues List Locate Time also acts as a scratchpad or working display into which you can recall/preview stored time values (Cues, Numbered Locates, last Play, Pre-Roll, and Punch and Loop lengths), manually enter and Store specific times to one of these time values, or display the result of time code addition/subtraction operations.
The LOCATE TIME display window should be distinguished from the Locate Time (register) itself, because the display can also be used for previewing time values stored in various parameters. See the sections on Recalling/Previewing best use the LOCATE TIME display.
Cue
Cues are numbered locations, which do not have dedicated buttons and must therefore be recalled before locating. The Cue numbers range from 0 to 999. The CUE number display shows the number of the Cue that was last entered, stored, or recalled from the Remote 48. This Cue number is independent of the Cue Entry number in the GUI. When STORE or RECALL is pressed, the rightmost dot in the Cue display flashes until the operation is canceled or executed to indicate that the Cue display is the focus of numeric (Cue number) entry. During a preview, the CUE display will show the Cue number or name of the stored value being previewed:
.
(page 71) for clues on how to
PrE = Pre-Roll LoP = Loop Length PCH = Auto Punch L1, L2, L3, L4 = LOC 1 through LOC 4 respectively PLA = Last Play
Technical Reference 15
HDR 24/96
If the Preview is canceled, or a stored value other than a Cue is recalled, then the Cue display reverts to the previously displayed Cue.
When you begin to Recall TIME display) is cleared ( - - - ). As soon as a valid Cue number as been entered the corresponding time is previewed in the LOCATE TIME display. For this reason it is possible preview a single digit Cue with only a single digit key press. Continually pressing digits will rotate the digits in on the far right of the Cue number display and out on the left. Any combination of three digits that represent a valid Cue number will update the LOCATE TIME display. Note that the methodology for Creating, Viewing, and Storing Cue values on the Remote 48 differs considerably from that of the GUI and keyboard. Cues an integral part of the Autolocator page 66. Discussions of Cues in the GUI
Vari (Varispeed)
The Varispeed display is used to display the Transport speed whenever Shuttle or Jog is enabled. During Shuttle, the Varispeed display reads 0.0, 0.03, 0.06, 0.12, 0.25, 0.5, 1.0, or
2.0, depending on the Shuttle speed. During Jog, the display reads continuously between
0.00 and 1.00. Negative speeds are not expressed because the FF or REW LEDs indicate the
Transport direction.

Autolocator Displays and Controls

The other big addition to the Remote 48, as distinguished from the front panel controls, is the inclusion of an Autolocator section. The rack mount unit's front panel does have some locating features. It gives you access to two Dedicated (numbered) Locates, for example, as well as the looping features associated with those Locate points. The Remote 48 has those same buttons and features. Then the Remote 48 adds all of the rest of an industry standard Autolocator. In fact the Remote 48 borrows from well-established Autolocator philosophy, then adds even cooler stuff to that model. The Autolocator is discussed in detail later in this manual under Autolocator
54).
a Cue, the Remote 48 Cue display (to the left of the LOCATE
(page 62) are
(page 54), and Remote 48 Cue operations are found on
can be found on pages 63 and 32.
(page
Transport and LOCATE
The Transport within the Remote 48 Autolocator is of course very much the same as that found on the front panel (or the GUI for that matter), however, it does add one important key – LOCATE. The Locate Time and even the LOCATE button have been discussed just a few pages earlier, and you will find its use discussed in conjunction with many other operations throughout the manual. The LOCATE button acts as an instant “go to” command for the value appearing in the LOCATE TIME display. Essentially this button takes you where you wanna go. Check out the Transport Operation Transport and Locate Points
PRE ROLL
Pre-roll comes from the idea of rolling a tape back to a little bit before the point where you want to Play or Punch. When Pre-roll is turned on, then all Locate commands go to the time address minus the Pre-roll. The Pre-roll Time is the amount of time to “cushion”’ a locate point, and can be set like any storable value in the Autolocator.
AUTOPLAY
Auto Play is an Autolocator Play mode that causes the HDR to go directly into Play any time a Locate command is given. Push the button to toggle the mode on and off. When engaged any locate operation will immediately be followed by Play.
(page 50) for more information on the
(page 54).
16
HDR 24/96
HDR 24/96
Numbered (Dedicated) LocatesNumbered (Dedicated) Locates
The Remote 48 provides a button for each the four Numbered Locates (numbered LOC 1, LOC 2, LOC 3, and LOC 4). The function of these Locates has been discussed In conjunction with STORE and RECALL, these buttons allow you to set and recall looping (LOC 1, LOC 2) and auto-punching (LOC 3, LOC 4) points. Used by itself, each button acts as an instant “go to” command for the stored location. Note that the methodology for viewing and storing Locate values on the Remote 48 differs from the GUI and keyboard. For more details see Numbered Locates
LOOP
The LOOP button enables (toggles on and off) a mode in which the Play command causes the transport to Loop (Play through forward to the end of the loop then jump back and start again at the start of the loop) between LOC 1 and LOC 2. More detail is provided on page 60. The Loop LED is lit when enabled, and dark when disabled.
PUNCH
The PUNCH button enables an Auto Punch mode where the LOC 3 and LOC 4 are used for the punch in and out points. The earliest point will be the punch in and the later point will be the punch out. More detail is provided on page 82. The Punch LED is lit when enabled, and dark when disabled.
REHEARSE
The REHEARSE button enables a mode in which punching in and out can be practiced without actually recording anything. While in Rehearse mode the Punch In and Punch Out points are automatically stored to LOC 3 and LOC 4 (respectively). Generally, a recording pass can be rehearsed until the Punch points sound correct, after which the Auto Punch function can make use of the last punch points stored to LOC 3 and LOC 4. While in Rehearse mode the HDR will not record audio. Use PLAY, RECORD, and/or STOP to engage/disengage master Record and to capture the punch points. Only the last two punch in/out points will be remembered. Punching with a track’s RECORD READY buttons will not be automatically captured. The Rehearse LED is lit when enabled, and dark when disabled.
(page 58), Looping, and Auto Punch.
AUTO TAKE
Auto Take is a mode in which each subsequent recording pass on the same track(s) automatically increments the Active Take of the selected track(s). That means further takes can be recorded to the same track without discarding or covering-up previous takes. For the artist, a Take is just another run at playing it right, but on the HDR 24/96 technically means one of 8 tracks within each track onto which you can record. You can designate which take you wish to be active or you can turn on the Auto Take mode and let the HDR do the work. Once you have recorded on all 8 takes (or you reach the 8 started on number 6), the Auto Take system rolls over to take number 1 and continues on.
You should be very conscious of what you are doing in Auto Take mode if you are trying to collect several different versions of something without covering them up. If you stay in Auto Take all night you'll end up with only last 8 takes by morning! Go to manual mode, or move to new track if you need to preserve something.
The AUTO TAKE LED is lit when enabled, and dark when disabled.
Technical Reference 17
th
take for any reason – perhaps you
17
HDR 24/96
TIME UNITS
The TIME UNITS key toggles the time display mode between SMPTE and BBT. This also changes the display for the GUI and front panel.
The Remote 48 Autolocator section
EDIT TIME
The EDIT TIME key allows you to edit specific fields within the LOCATE TIME display. Pressing EDIT TIME once selects the Frames/Ticks field, a second time the Seconds/Beats field, and so on. The selected field flashes until the field is advanced (with the EDIT TIME button) or the Locate Time is set by pressing ENTER.
Time fields can be edited in three ways:
1) Numeric entry from keypad. Numbers shift left continually until field value is
2) + and – keys. Pressing + (+/NEXT) advances value by 1, pressing – (–/PREV)
3) Rotating the WHEEL. Numbers increment or decrement continually as WHEEL
+/NEXT and -/PREV
The +/Next and –/Prev keys perform three functions:
1) Act as math operators for adding (+) and subtracting (–) time code values from
2) Act as trim keys for incrementing or decrementing Locate Time field values
3) Act as keys for cycling through Cues in specific Autolocator operations.
The use of each of these keys is documented within the specific Autolocator
Numeric Keypad
The numeric keypad is used for entering time values or Cue numbers into the Locate Time or Cue displays, respectively. The specific use of the numeric keypad is documented within the
set with Time Field or Enter button
decrements value by 1; holding the + or – key scrolls the value up or down.
is rotated.
LOCATE TIME display
functions.
18
HDR 24/96
HDR 24/96
specific Autolocator functions. See the description of the Cue display above, and the section on Cues in the.
CLEAR
The CLEAR key deletes the last value entered into the Locate Time or Cue Number display by shifting all of the numbers right by one character. When entering time into the LOCATE TIME display, pressing CLEAR after the last character is deleted cancels the operation and restores the previous Locate Time value.
ENTER
The ENTER key is used for four functions:
The specific use of the ENTER key is documented throughout the various Autolocator functions.
STORE
The STORE button is used to store the value of the Locate Time or Tape Time into Cues, numbered Locates, Pre-Roll time, and the Loop and Punch lengths. The exact sequence of the Store operation will vary somewhat depending on what time is being stored where. Pressing STORE once selects the Locate Time, and pressing STORE twice (or CTRL+STORE) selects the Tape Time as the source time for the store operation. A flashing dot in the right of the TAPE TIME or LOCATE TIME display indicates which time is selected. The STORE LED blinks while the Store operation is in progress (armed for storing). Pressing STORE yet again (third time) will cancel the operation. The source time value is copied to the destination, and the STORE LED is turned off, when the last key in the sequence is pressed (ENTER for Cues, LOC n for Numbered Locates, or PRE ROLL, LOOP, or PUNCH respectively for these length parameters). The specific function of Store
70) is documented with the Autolocator functions.
1) Terminates the entry of a string of numbers when entering a time in the LOCATE TIME display
2) Executes the Recall of a previewed value (Cues, numbered Locates, Pre-Roll, last Play, etc.) from the LOCATE TIME display to the actual Locate Time value
3) Executes a Cue Store or New Cue operation
4) Acts as an equals sign (“=”) to complete time code calculator operations.
(page
RECALL
The RECALL key is used to call up the value of stored time locations/values into the LOCATE TIME display (for preview) and into the Locate Time register (when combined with ENTER). The RECALL LED blinks when Recall/Preview is in progress, and goes out after Recall is executed (ENTER) or canceled (by pressing RECALL again). If a valid Cue number is typed in during Recall/Preview the LOCATE TIME display will automatically present the time for that Cue. If the user types in the value of a non-existent Cue, then the Locate Time shows dashes (“- - –“) until a valid Cue or other stored value is selected. The specific function of Recall
CAPTURE
Pressing CAPTURE transfers the instantaneous value of Tape Time (Current Time) into the Locate Time. No ENTER key press is required as the Tape Time provides its own form of continuous preview.
(page 71) is documented with the Autolocator functions.
Technical Reference 19
HDR 24/96

Other Stuff

DECK 2
The Deck 2 button toggles control of the Remote 48 LCD display, Rates Display, and System Control buttons between the Master and Slave HDR24/96. The Remote 48 controls the Master HDR24/96 when the Deck 2 LED is off, and the Slave HDR24/96 when the Deck 2 LED is blinking.
EDIT
The Edit button is reserved for access to editing functions in a future software revision. No editing functions are implemented on the Remote 48 at the time of this manual writing (version 1.2 or earlier).
20
HDR 24/96
HDR 24/96

Graphical User Interface (GUI) Overview

After plugging the keyboard, monitor and mouse into the rear panel connectors and booting up the HDR, you'll find most of the MackieOS GUI is pretty darn similar to the rest of the music-computing world.
Typical paradigms of left and right mouse clicking, menu bars with pop-up or pull-down menus, dialog boxes, scroll bars and high resolution graphics all make for a familiar interface. One distinction is that you will see certain window areas described as "panels" in this manual. Panels are "docked" windows that do not resize and which the MackieOS carefully integrates for you
into an overall pleasing and usable view.
If you’ve never used a GUI before, the following section explains the basics of operation of the mouse, keyboard, and how to make selections. If you’re already familiar with computer GUI operation, there’s nothing new here other than to remind you that clicking in the top right hand corner closes HDR24/96 windows. And don't forget to try right-clicking!

GUI Conventions

Mouse Clicking

Left-click (or just "click")
Most of the time when we say “click”, we mean left-click, that is, a single-click of the left mouse button when the cursor is pointing to the text or object you want to change or move. The effect of the left-click will vary depending on where you are working in the interface. The cursor is always an arrow when selecting from menus, but changes shape in the audio tracks area to remind you which Tool is currently active.
Below is a list the left-click mousing "targets" each with a description of the behavior to expect for a given action.
o Buttons: Clicking once on any button will toggle the button’s function on or off
or perform the button’s function (split, loop, etc.).
o Text menu items: Select any menu item with a single point-and-click. o Editable text: Single-click in a text string to insert the cursor for further typing.
Double-click to highlight an entire word in a line of text.
o List Items: Single-click to highlight the item for your next action. Double-
clicking can be used as a shortcut to the default action such as Open. For
example, to open a project listed in the Open Project window, double-click on a Project name in the dialog list. This will sidestep the need to click on the Project then click on the Open button.
o Multiple items: An 'item" for example might be a region, a record-ready button
or line of text in a list of text items. Select multiple items by holding the [C
HIFT
or [S selects the contiguous group of items. [C (which need not be contiguous) from a list.
o Regions: Operations involving regions, such as selecting and moving them, are
performed with a combination of left-clicking, continuing to hold down the left mouse button, and dragging the cursor. The operation performed depends on the tool that is presently active.
o Time fields: Text indicating times, such as locate points and the time code
display, can be edited by clicking on a numeric field and dragging the mouse
] key while clicking. [S
HIFT
+click] on the first and last item in a list
TRL
+click] selects multiple items
TRL
]
Technical Reference 21
HDR 24/96
o Locator Times: A further fun fact is that holding down the [C
pointer up or down. Once clicked the numeric field is highlighted with a rectangle and the mouse cursor becomes an up or down pointing arrow. Subsequent single-clicks will increment or decrement (respectively) the field by one unit. Alternatively, when the field is highlighted with a single-click, a direct entry can be typed in from the keyboard. One exception is the editing of times in the Cue List. Here you must first double-click the Cue time field to make it editable. Then it works like everything else. All new time entries must be terminated with an ENTER key press (or by clicking outside of the field you’ve edited).
TRL
] control key
and clicking on any of the LOC time displays (including the four dedicated Locate points as well as the general purpose Locate) will capture the Current Time (the big display) into that LOC box - a nice feature for capturing punch and loop points, even on the fly. Also note that this method does not alter your general Locate Time.
Right-click Right-clicking the mouse usually brings up a menu of actions appropriate for whatever you’re
doing. Left-click to select from the menu. For example, right-clicking on the Current Time display brings up a menu to select the time units. Right-click on different areas of the screen to familiarize yourself with the pop-up menus - they are aplenty.
Double-click Double-clicking is the shortcut to both select and perform the default action on an item. Many functions of the HDR24/96 can be performed with a double-click.
Click-and-Drag Dragging is the process of clicking the left mouse button, then continuing to hold down on
the button while moving the cursor to a new location. You release the left mouse button at the end of whatever operation is being performed with the drag. The initial left-click may establish the selection area start point or it may just directly select an object. Typically dragging will select an area/range or it will move the selected object. It may "shape" (adjust) an object or some parameter associated with that object. In some instances we may simply say something like, "Drag the region to its new position," or "Drag the time value up to 12 minutes" without providing you any of the mechanics, i.e. click, hold, move, and release. In other instances we may say click-and-drag something just because that wording seems to make the actual operation more obvious. And even still we might say, "Click on the whatchamacallit and drag it on top of the thingamajig." Please forgive us if that happens.

Window and Dialog Box Paradigms

Much of the MackieOS windowing scheme will be familiar to computer users. The title or menu bar on an open floating window can be double-clicked to 'window shade' the rest of the window (that is to "roll-up" the window into its title bar). This will keep the title bar of a floating window visible so it will be handy, but clear the deck to give you a better view of your work area. Click- and-dragging the title bar allows the window to be placed elsewhere within the confines of the screen. Most windows will float and can be condensed to only the title bar with the exception of the primary GUI panel, which covers the screen, and any of its 'window-like' control or list panels.
In some windows, you’ll find a Zoom box on the title bar that expands the window to maximum screen size, and a resize tab (lower right hand corner) to tailor the size to your liking. A Close
22
HDR 24/96
HDR 24/96
button (the triangle in the upper right corner) puts the window to bed. You can also close most
button (the triangle in the upper right corner) puts the window to bed. You can also close most active windows with the ESC key.
active windows with the ESC key.
If you have more than one window open on the screen, one will be the topmost, or “active”
If you have more than one window open on the screen, one will be the topmost, or “active” window. The title bar of the active window will appear solid and you’ll see the Close button in
window. The title bar of the active window will appear solid and you’ll see the Close button in its upper right corner. Inactive windows, whether fully open or partially closed (window shaded)
its upper right corner. Inactive windows, whether fully open or partially closed (window shaded) will have their titles grayed-out. Clicking on the title bar of any inactive window makes it the
will have their titles grayed-out. Clicking on the title bar of any inactive window makes it the active window.
active window.
The
The
[TAB
[TAB
] key as well as the mouse pointer can be used to navigate between fields within the
] key as well as the mouse pointer can be used to navigate between fields within the
active window. Either way, when a field is highlighted, usually indicated by a surrounding box,
active window. Either way, when a field is highlighted, usually indicated by a surrounding box,
NTER
the field will be updated when you press the E
the field will be updated when you press the E
AB
window, making it inactive. The [T
window, making it inactive. The [T a button is tab-highlighted, pressing the 'Enter' key performs the button’s action.
a button is tab-highlighted, pressing the 'Enter' key performs the button’s action.
Scroll bars with arrows and a scroll 'thumb' are found in list windows if the list is
Scroll bars with arrows and a scroll 'thumb' are found in list windows if the list is too long to fit into the current window size. The scroll thumb can be dragged
too long to fit into the current window size. The scroll thumb can be dragged directly to any position in the list providing you with a scrolling short cut.
directly to any position in the list providing you with a scrolling short cut.
ListsLists
AB
] also navigates between the buttons. Once
] also navigates between the buttons. Once
Any window that contains a list needs a selection mechanism or two. As aforementioned, clicking on a list item selects it. After selecting one list item, [C item selects that additional item. You can continue to add items to the total selection with
TRL
multiple [C
+click] operations. Or select one list item, then [S
to additionally select that new item and all items in between it and the previously selected item. This is what we mean by selecting a contiguous range of items. [C already selected items will de-select them. Double-clicking an item is usually a shortcut and directly performs the expected operation, such as opening a listed Project or Playlist.
NTER
key, close the window, or click outside the
key, close the window, or click outside the
TRL
+click]ing on another
HIFT
+click] on another item
TRL
+click]ing on
Menus
Pull-down menus are used for choosing among two or more commands or options. Click­and-hold on the topmost menu heading, then drag the mouse pointer to the desired selection,
and let go of the mouse button to make the selection. Remember also, that if you want, you can click-and-release on the topmost menu heading, then just move the mouse down through the menu pull-downs until you finally click on the desired action to execute it.
Nested Menus: Menus items with 'depth', i.e. choices that lead to more choices, are tagged to the right of the menu text with a right-pointing triangle (). When you drag to such menu items, another menu pops up to the right of it. You can drag horizontally to start navigating through the new menu. Within the new menu you may even find more nested menus. Keep dragging until you find the actual action you want to execute, then release the mouse button. Remember also, that if you want, you can click-and-release on the topmost menu title, then just move the mouse around through the menu pull-downs until you finally click on the desired action to execute it.
Radio Buttons
Radio buttons are used to make mutually exclusive selections, for instance selecting the active take within a given track (there can be only one Take active at a time). Clicking a radio button turns its function on, and turns off the previously selection.
Technical Reference 23
23
HDR 24/96

Keyboard

[T
AB
] key
Navigating between text boxes and/or time fields can also be accomplished by using the [TAB] key. [S complete a text or time setting entry or modification, and exits the fields as such.
HIFT+TAB
]bing navigates in a backwards fashion. [E
NTER
] is used to
Shortcut Key Combinations
Shortcuts are key combinations that accomplish some operation without having to click and/or drag through menus. The Shift ([S are the main 'buddy' keys - the keys that are held down simultaneously with the pressing of some other key to launch the command. For example, pressing the [C will start a New Project operation. See the shortcuts list in the Appendix A
Numeric Keypad
The numeric keypad (NumPad) can be used for any numerical entry that’s been highlighted with the mouse pointer. For example, you can click on a field in the Current Time display and use the NumPad to change the time, completing the entry with the ENTER key.
The ENTER, + and – keys on the NumPad have a special function relating to Cues. Typing a number on the NumPad and pressing the NumPad’s ENTER key will take you directly to that cue number. The + and – keys on the NumPad move you up and down the Cue List.
You may want to have the Cue List panel open when operating the NumPad although it is not necessary. In the very lower right-hand corner of this list display you will see the field labeled:
Cue Entry: _ _ _
This shows the Cue number as you enter it.

GUI Components

HIFT
]), Control ([C
TRL
]), and Alternative ([A
TRL
] plus the [n] key
LT
])

MENU BAR

The GUI layout is easy to learn and is designed with minimal layering of windows and functions. The Menu bar atop the screen contains everything that can be accessed within the interface. Mouse click on the menu item, pull down, select and release (or re-click) will kick things into action or call up another window or dialog box. For the power users, keyboard shortcuts to most GUI menu items are available and are listed in the menu as a reminder for next time.
Remember to right-click - Right-clicking with the mouse is context sensitive in many areas of the screen. While everything is available with a left-click, right-clicking frequently offers a short cut to the operations you’re likely to need to perform next. While exploring the GUI, right-click and see what happens. It’ll probably give you just the choices you’re looking for. Left-click actions are usually dictated by which one of the 4 tool choices is currently selected.

TOOLS and METERS PANELS

The top portion of the screen contains the Tools/Meters panels and the Transport Controls. The transport control buttons will be used throughout all project operations, whereas Meters are typically used during tracking and Tools are typically used during edit operations. This is why that portion of the screen is shared between the two functions. Clicking either of the 'folder tabs' at the top right corner of the Tools/Meters window switches between the Tools panel and the Meters panel.
24
HDR 24/96
HDR 24/96
Technical Reference 25
HDR 24/96

TRANSPORT AND TIME DISPLAY

The Transport Control section is always visible (unless covered by a floating window). This is your “Tape Deck” including the usual Transport buttons and a Current Time display. The Current Time display here can show time in four formats:
SMPTE time in hours:minutes:seconds:frames ................................... HH:MM:SS:FR
Musical score (BBT) position in bars:beats:ticks ................................... BARS:BB:TT
Conventional time in hours:minutes:seconds:milliseconds .............. HH:MM:SS:MSS
Sample count in… well… samples.......................................................... 0123456789
NOTE: The GUI Current Time window can display all of these formats, but the Remote 48 and front panel cannot handle samples and milliseconds. If you select one of these two formats from the GUI, the LED displays on the front panel and Remote 48 will revert to SMPTE time. See the section on Remote 48 time displays
Also note that in the GUI, the Current Time and other time displays are directly editable, which means that the general Locate Time is not needed for certain common “Locator” operations. Just click on the time unit you wish to modify. For a full description of mouse-based editing of times see Time Field Editing

RECORD TIME LEFT

The Record Time Left display, in the upper left corner of the Tools panel, is like a virtual gas gauge telling you how much recording time you have left in the tank (on the disk, that is). This time available indication also appears on the Remote 48 and front panel, labeled as “AVAIL:” on the bottom line of the LCD status display.
(page 14) for more details.
(page 21).
While Editing doesn't take up much hard disk space, tracking sure does - so take a peek at this readout from time to time to be sure you don’t run out in the middle of the killer take. Notice that the “Time Available” follows the number of channels you’ve selected for recording, the sample rate, and bit depth. Clever!

TRACKS and the TRACK CONTROLS PANEL

The major action on the GUI screen is the Track Display window, an expandable 24-track view of the recorded regions. The tracks are bordered on the left by the 'Track Info, Record and Monitor' or more simply the Track Controls panel. This contains the track numbers 1 through 24, Record Ready buttons, the virtual track (“take”) expansion button, the active take selector, and Solo and Mute monitor buttons. Clicking on the Take number button brings up a list from which you can select the active take for recording or playback. Clicking on the take expansion button () displays the eight virtual tracks for the selected track. Clicking it again collapses the display to the single active take for each track.

LIST PANEL

The track display is bordered on the right by the retractable List panel. When opened with the stubby at the right of the track display, the List panel displays the Regions, Cues (including Locate points) and History List of editing operations. Clicking on the graphic 'folder tabs' at the top of the List panel selects the displayed list. Clicking on the stubby puts away the List panel and extends the tracks to the full screen width.

Floating Windows

Floating windows (normally closed and out of view) are opened from the Windows menu. Floating windows include the multifunction Setup window, Region Editor, the Hotkey list
26
HDR 24/96
HDR 24/96
and the infamous About Box, which tells you what version of software you're using and who the heck is responsible for much of this wunderbox.

GUI Time Display and Controls

The following section introduces the different areas of the GUI screen that deal with time. References are made to certain items with which you may not yet be familiar such as Regions and Virtual Takes. Don’t worry; they’ll be described further on.

Project Information Display

The following project information is displayed in the upper right corner of the main screen:
Drive: [Internal/External] Project Name Version Time

Current Time Display

The Current Time display shows the time of the current transport position in SMPTE time (Hours, Minutes, Seconds, Frames) or in musical score position called BBT (Bars or measures, Beats and Ticks). The displayed time will always be the position of the Current Time line.
Since the transport position is ultimately related to absolute time, BBT is calculated for the purpose of display based on a known tempo. The default tempo is 120 beats per minute, but this can be adjusted from the Windows | Setup | Locator-MMC window. The working tempo is stored along with the Project.
A tempo map can also be extracted from a Standard MIDI file, and the BBT display will change dynamically to follow the MIDI file’s tempo changes. Tempo maps are loaded from the floppy disk using the LOAD button in the Windows | Setup | MIDI window.
Units for the time display are selectable from the GUI only, from the Options | Time Units window. As a short cut you can right-click on any time display window. A pop-up menu will allow you to change units directly. This is a global setting and changing time units from ANY time display will change the time units in ALL time displays.

Time Bar and Marker Bar

The strip immediately above the track area is split horizontally into the Marker (top) and Time (bottom) bars. The Marker bar contains graphic icons representing cues, punch or loop points. The Time bar contains the time scale, with major and minor divisions spaced according to the chosen SMPTE / BBT display mode and resolution.
Time Bar
At the highest resolution, the display is approximately 12 milliseconds wide, or about half a video frame. At the lowest resolution, full scale is 24 hours, the maximum recording time of the HDR24/96. The left and right arrow buttons to the left of the time/marker bar expand and contract the track display in time. Use high resolution when editing samples or small regions, use lower resolution to get the big picture of your project.
TIP: Track area overviews may be stored and recalled using the [F5] to [F12] keys ([Fn]). This is useful for jumping between high and low resolution views or switching between displaying the single active take or multiple takes. These keys store the track zoom level and the positioning and expansion of takes, but of course the content of the tracks changes with editing and recording. The current content is always displayed even when recalling a stored view. [C
TRL
+Fn] stores the view, [Fn] recalls the stored view.
Time is selected by click-and-dragging the I-Beam tool along the time/marker bar. This creates a selection area across all tracks, but does not specifically define any regions within
Technical Reference 27
HDR 24/96
the selection area. Regions on individual tracks may be selected afterwards. See Track and
Region Editing Tools for the details.
A single-click-and-release on the Time bar, using any one of the tools, repositions the Transport to that clicked-on time. The Current Time indicator bar will move to the point where you clicked and the new time will appear in the main transport time display.
Right-clicking on the Time / Marker bar pops up a shortcut menu with choices that include time units display, loop selection and snap-to options. All of these functions have been described elsewhere.
Marker Bar and Markers
The Marker Bar contains drag-able icons for Cues and LOC points that serve as jump-to points in a Playlist. Markers for Cues may be re-labeled, while LOC markers, since they have dedicated functions, have fixed labels. Dragging any marker will update the time field relevant to that marker. See the sections on Cue List
Operations for more details.

Song Offset

When the HDR24/96 is set to display in BBT, the Song Offset can be used to slide the entire time bar horizontally so that playback coincides with Bar 1. This does not affect anything other than the time display in the Time Bar, and has no effect when the transport position is displayed in SMPTE time.
, Punch, Loop, and Recording
To adjust the Song Offset, open the Setup Window (Windows | Setup or [C select Locator-MMC. The value displayed in the Song Offset window can be adjusted by click- and-dragging on the number fields, clicking and entering a number from the keyboard, or transferring the Current Time into the window by holding the [CTRL Offset window.
NEAT TRICK: To set the beginning of the song to BBT 1:1:000, position the Current Time to
TRL
the first beat of the song, then [C
+click] in the Song Offset window.
] key and clicking in the Song
TRL
+1]) and

Track Area

The track area, where all the audio action is, has three separate work areas. At the left is the Track Controls area, the center section contain the graphical display of recorded tracks, virtual takes, and
Regions
moment, contains the List Panel (see page 32).
. The right section, which can be opened or closed, depending on what you want to see at the

Track Area Scrolling Conventions

The vertical and horizontal scroll bars that frame the track area are standard GUI tools. Scroll thumb buttons (resembling console fader knobs) appear along the scroll bar whenever the track screen is expanded so that there are more tracks than are visible on the screen. Click and drag these buttons to bring another group of tracks or regions into view.
Small + and - buttons at the lower right corner of the track area (one pair on each axis) adjust the horizontal and vertical magnification of the track area. They duplicate the larger arrow buttons at the left edge of the Time/Marker bar.

Track View Controls

The Zoom Arrows at the left end of the time bar are used for adjusting the horizontal and vertical scale of the track view.
28
HDR 24/96
HDR 24/96
The Up and Down arrows change the vertical magnification, resizing so that the desired number of tracks are displayed on screen. A minimum of 2 and maximum of 24 track spaces may be displayed. Tracks are displayed contiguously (you can’t display just tracks 3, 8, 17 and 22), and the track display can be scrolled vertically through all the tracks (when fewer than 24 are visible) by using the scroll button at the right end of the track area. When a track is expanded to display Virtual takes, the eight takes follow the action of these buttons in the same manner as any single (collapsed) track view.
The Left and Right Zoom arrows expand or contract the time scale. The horizontal scroll button at the bottom of the display moves the tracks horizontally along the time scale.

Zoom Tricks

The Dive key, [z], is used to perform a quick zoom at the current cursor location. It only remains zoomed while the key is held down.
The magnifier buttons (the small + and - buttons) on the scroll bars framing lower right corner of the track area act in the same manner as the Zoom arrows. They are placed for convenience and as a normal GUI windowing convention.
Keyboard shortcut for the Zoom Arrows:
[C
TRL
] + any of the keyboard arrow keys
A keyboard shortcut to the Scroll buttons:
LT
] + any of the keyboard arrow keys
[A
Watch out for the Lock Out on/off button that’s right next to those magnifier buttons. If you miss and click on the Lock Out button, your HDR24/96 will suddenly go dead, except for a little blinking button in the lower right corner of the screen. See the Transport Controls section for further details.
The Magnifier icon in the Tools panel changes the cursor into a magnifying glass. This Magnifier cursor can be dragged over the area of interest to zoom in to a highly detailed view of a small area. Click on one corner of your target viewing area and drag to the opposing corner and release.

Auto Scroll

When Auto-scroll is enabled, the Current Time line jumps to the center of the screen and the tracks scroll behind it as the transport plays. When disabled, the track area remains fixed on the screen and the Current Time cursor moves along the tracks as the transport plays. At lower resolutions, with Auto-Scroll off, when the Current Time cursor reaches the right edge of the screen, it jumps back to the left edge, the track area jumps one screen width, and the cursor makes another sweep. At high zoom resolution, the cursor will play off screen and remain out of view. The Auto Scroll button blinking indicates that a zoom level has been selected that the auto-scroll function cannot track.
Lock Out
Technical Reference 29
HDR 24/96

Screen Drag (Special Scroll) Mode

Holding the D key down when the cursor is in the track area temporarily changes the cursor into a hand icon with which to drag the screen in any direction (providing there is more to display in that direction). This time-saver can be used to push-and-pull the screen image horizontally, vertically, or some combination in one click and drag operation. Using the scroll bars would have required moving between horizontal and vertical controls with the mouse.

Track Control Area

The Track Controls area, the portion to the left of the main track area, includes the following controls and indicators:

Track Number button

Tracks are numbered 1 through 24. Clicking on a Track Number button (or the track itself) activates that track for editing operations and illuminates the Track Number button. This form of selection is inter-canceling, in that the selection of one track deselects other tracks. Multiple
TRL
tracks can be enabled by clicking with the [C key to select a range as described previously under multi-selection of items (See page 21).
Dragging the I-Beam Tool over the Time bar selects all Tracks and illuminates their Track Number buttons. Subsequently clicking on a specific Track Number button activates the selection area for only that track and deactivates the remaining Track Number buttons. If you want to just deselect one or a few tracks from the group, use the [CTRL
selection of items.
+click] operation as described under multi-
] key to individually add tracks or the [S
HIFT
]
Double-clicking on a Track Number button with either the Hand or I-Beam tool selects the entire track.
An illuminated number button designates the target track for the next Paste operation.
IMPORTANT: If multiple Track Number buttons are illuminated, the Paste is performed on the lowest numbered track of the group.

Record Ready buttons

The red R is the track-arming button, which enables tracks for recording. These buttons on the GUI screen correspond directly to their counterparts on the HDR24/96 front panel. Clicking on an R button arms the track for recording. The button blinks until the transport is placed in the Record mode, either by clicking on the RECORD button in the GUI transport control area, or by pressing the PLAY and RECORD buttons on the front panel.
As with the front panel controls, you can also start recording on a track by clicking on the master RECORD button, then clicking on the individual track’s R button.
If the record controls don’t operate as expected, Record Safe may be enabled. Check the Transport menu.

Take View and Active Take Number Buttons

The Active Take is the one that you’ll hear in playback or to which you’ll record. Since only one virtual take can be active at a time, the number displayed in the Active Take button indicates which of the eight takes is currently active. Clicking on a track’s Active Take button pops up a
30
HDR 24/96
Loading...
+ 196 hidden pages