16.5 CONTROLLING THE maXim FROM A MIDI
DEVICE ___________________________________ 34
16.6 CONTROLLING A MIDI DEVICE FROM THE
maXim. ____________________________________ 35
17 CAPTURE 36
17.1 OVERVIEW ____________________________ 36
17.2 CONNECTING THE CAPTURE PORT _______ 36
17.3 CAPTURE DEMO SHOWS ________________ 36
17.4 CAPTURE DEMO MODE _________________ 36
17.5 CAPTURE FULL ________________________ 36
18 UTILITIES 37
18.1 USB DISK OPERATIONS _________________ 37
18.2 RESET________________________________ 37
18.3 SETUP MEMU__________________________ 37
18.4 LOCK _________________________________ 37
18.5 PREFERENCES ________________________ 38
18.6 SOFTWARE UPGRADE __________________ 39
18.7 VIDEO ________________________________ 39
18.8 DIAGNOSTICS _________________________ 40
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M
Operator Manual V3
1 maXim S & M QUICK REFERENCE
1.1 RECORD A SCENE
To record the output as a Scene, press;
[record scene] [f/a] (scene number) (any of the red
bank flash/assign buttons).
1.2 GRAB THE OUTPUT IN GRAB MASTER
To record the output in the Grab master, press;
[record scene] [f/a] (grab master)
1.3 RECORD A CHASE
To record a Chase press;
[record chase] [f/a] (chase number) (any red bank
flash/assign buttons) (or the grab f/a).
Each step of a chase consists of either a previously
recorded scene or a snapshot of the maXim output.
•To add a scene as a step, press;
[f/a] (scene number) (any of the red bank
flash/assign buttons).
•To record a snapshot (of the current maXim
output) as a step, press; [record scene]
Continue to add steps as above.
When all steps have been recorded, complete the
chase by pressing;
[record chase].
1.4 PLAYBACK A SCENE OR CHASE
Select “Playback” mode by pressing;
[mode red bank]
until the “p’back” LED lights.
If necessary, select the page containing the scene or
chase by tapping [page red bank]. Fade up the red
Playback containing the scene or chase and also f ade
up the red master.
1.5 CONTROLLING A SCENE OR CHASE
Use [select] to alter a playback without affecting the
recorded memory.
Press;
[select], [f/a] (playback to control).
Repeatedly press [function] to cycle though the control
parameters. See “Chase Modes” below for details.
When finished, press;
[select].
Use [edit] to permanently change the contents of a
memory. The changes are also seen live on the
playback if the playback fader is up.
Press;
[edit], [page] (optional), [f/a] (memory to edit).
Repeatedly press [function] to cycle though the
parameters
below for details.
When finished, press;
[edit].
Changes are automatically saved.
that you can edit. See “Chase Modes”
1.6 CHASE MODES
To change the settings of a chase, press either;
[select] or [edit] (see above for differences), [f/a]
(Chase number).
To set the SPEED, rotate the EDIT wheel.
To set the FADE between steps, press [function] until
both the “in” & “out” LEDs light, then rotate the EDIT wheel.
To change the MODE or DIRECTION of a chase use
the 3 buttons below the EDIT wheel.
BUTTONS ACTION
[step/stop] STOPS a running chase
then STEPS a stopped
case
[>] (Forward) RUNS A CHASE
FORWARD
[<] (Reverse) RUNS A CHASE
REVERSE
Hold [>] Tap [<]Selects BOUNCE mode[>] or [<]
Hold [step/stop]
Tap [>][>] or [<] RUNS A SINGLE SHOT
Hold [step/stop]
Tap [>]
When finished, press [select] or [edit].
To step a chase press its [f/a] button.
De-selects BOUNCE
mode
Selects SINGLE SHOT
mode
De-selects single shot
mode
1.7 RECORD A STACK
To record a stack, press;
[record stack],
[page] (optional),
[f/a] (stack number) (any red bank f/a buttons).
To add a scene or chase as a step, press;
[page] (optional),
[f/a] (scene or chase number) (any of the red bank f/a
buttons).
To add a snapshot (of the output) as a step, press;
[record scene].
As each step is added, you can repeatedly press
[function] to set the fade IN time, OUT time and LINK
(automatically to next step) time.
Pressing [function] again shows the current step
number and allows you to record the next step.
Continue to record steps as above.
When all steps have been recorded, complete the stack
by pressing;
[record stack].
1.8 PLAYBACK A STACK
To assign a stack to the stack master, press
[assign],
[page] (optional),
[f/a] (stack number),
[stack flash].
Fade up the stack master to reveal the first step.
To crossfade to the next step, press [ >].
To stop a crossfade press [step/stop].
To start a stopped crossfade press [>].
To momentarily start hold [step/stop].
To reverse a stopped crossfade press [<].
To fade back one step, press [<] (reverse).
You may only crossfade back one step but you may
“step” back to any step.
To instantly step a stack in the forward direction, hold
[step/stop], tap [>].
To instantly step a stack in the reverse direction, hold
[step/stop], tap [<].
To randomly select a step HOLD [step/stop] and rotate
the EDIT wheel.
To clear the stack master, press;
[remove], [stack flash], [yes].
LSC Lighting Systems (Aust) Pty. Ltd Page 1
maXim S & M
Operator Manual V3
2 PRODUCT DESCRIPTION
2.1 INTRODUCTION
The maXim–S and maXim-M models are the smaller desks in the extensive maXim family of fader
based lighting controllers. Both models offer manual and memory operation with enough power within to
allow the advanced user to create more complex shows – concurrently running multiple scenes and
sequences and also incorporating a theatrical style cue Stack and In and Out TimeMasters.
On Boardkeyboard for
naming of memories.
Individual Channel
Faders with
associated Flash
buttons.
Inbuilt Screen
for messages and
prompts
Simple recording
and copying
functions.
Extensive
Editing and
Control
functions.
with up to 500 steps.
Red, and Yellow
Masters for overall
Grab Master.
Frees up faders for
creation of next
look.
control.
Red bank has 3 Modes.
Preset (duplicate channels).
Wide (additional channels).
Playback (Playbacks for
Scenes and Chases with
9 Pages of Memory).
maXim M
Separate In and Out
Time Masters .
Theatrical style Stack
The S and M models are very similar, varying only in their number of faders and memories. At any point
in this manual where the model affects the specification, the text will describe the maXim S followed by
the maXimM in brackets.
For example; “The Yellow bank has faders for channels 1 to 12 (24)”.
2.2 FEATURES
The maXim incorporates the following features;
• Manual faders for all channels with associated Flash buttons.
• “Preset”, “Wide” and “Playback” modes of operation.
• 9 pages of non volatile memory.
• Separate In (up) and Out (down) fade times (0 to 999 seconds).
• Scene Fade Times can be derived from the Time Faders or from Memory.
• Electronic labelling of all scenes, chases, stacks and stack steps.
• Fully proportional Softpatch.
• Flash level control, with associated Add or Solo mode button.
• Page freeze retains active output when pages or modes are changed.
• User prompts appear on the display and active buttons flash to make operations simple.
• Different languages are available.
• Optional Multi display SVGA colour video output.
• Fully Isolated DMX512/1990 output signal.
• Power supply is auto selecting, 90−260 volts, 47/63Hz.
Page 2
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M Product Description
Operator Manual V3
2.3 SPECIFICATIONS
Model S M
Fader Channels
12 24
(Preset Mode)
Fader Channels
24 48
(Wide Mode)
Playbacks
12 24
2.5 CARING FOR YOUR MAXIM
The maXim is manufactured from quality
components and will give many years of service if
you take some basic precautions.
• Do not allow any liquids or foreign objects to
(Playback Mode)
Pages of Playback
9 9
memory
Grab Master 1 1
Maximum number
of Scenes
Maximum Fade times
108 216
>16 >16
• Do not apply excessive force to any of the
(minutes)
Maximum number
of Chases
108 216
• When connecting any devices to the maXim,
Steps per chase 250 250
Chase speed
0-999 0-999
(Beats Per Minute)
Global Speed Control Yes Yes
“SyncoBEAT”
Yes Yes
• If your maXim is to be used "on the road", you
Learn the beat
STL Chase Step Yes Yes
Maximum number
of Stacks
109 217
• When your maXim is not in use, cover the
Steps per Stack 500 500
DMX512 Output
512 512
• If the surface of your maXim becomes soiled,
Channels
Video output
Option Option
SVGA Colour
USB connectors Option Option
MIDI In, Out and Thru Option Option
15” Halogen
Areas are provided below the faders for you to
write identifying labels. To prevent permanent
marking of your maXim, LSC recommends that
you place strips of “write on” tape in these areas.
2.7 TERMINOLOGY
Certain button stroke terminology is used
throughout this manual to describe the particular
operations being undertaken.
enter the maXim. If any liquids are spilt onto
the maXim, the inside should be cleaned and
dried as soon as possible. Only suitably
qualified personnel should remove the covers
and perform any such maintenance.
controls. Spare parts and service are available
from your LSC agent, but prevention is better
than cure.
make sure that all connections are correct
before switching on the power. If any doubt
exists, obtain the assistance of qualified
personnel.
should use the optional flight case to protect it.
Transport the maXim with all faders in the fully
down position. This gives the faders maximum
protection from probable damage.
upper surface with the optional dust cover.
clean it with a damp cloth. Do not use any
powerful solvents. An alcohol swab may be
used to remove any gum from labelling tape.
2.4 OPTIONS
The following options are available.
• MAX/V
Video and USB connection add-on
pack.
•MIDI
Musical Instrument Digital Interface
•“Capture” lighting simulation software
with “dongle” built into the maXim.
•MAXLITE
15” Gooseneck desk light.
•Dustcover
Sizes available for all models.
•Flight case
Custom flight cases for all models are
available to house the maXim, 12V
gooseneck lamps, manual and power
lead.
LSC Lighting Systems (Aust) Pty. Ltd Page 3
Any text enclosed in these symbols [ ], refers to
when that particular button needs to be pressed.
For example; Press [record scene], means to
press the record scene button.
Flash/assign buttons are often abbreviated to [f/a].
If the button to be pressed is a Flash/Assign
button (of which there are many) then it will be
identified by naming it as follows;
[f/a] (Name).
Any information that appears on the LED display
is printed in “quotes”.
See also the “TERMINOLOGY” section for
definitions of the terms used in this manual.
2.8 SECONDARY FUNCTIONS
Some f/a buttons have secondary functions that
are activated by holding down the [function]
Product Description maXim S & M
Operator Manual V3
button and tapping an [f/a] button. These
secondary functions are printed on the front panel
below their f/a buttons.
Some flash buttons have hidden secondary functions that are activated by holding down the
[function] button and tapping the [ok] button.
These secondary functions are not labelled but
are described in the “Diagnostics” section of the
“UTILITIES” section.
The buttons below the EDIT wheel have
secondary functions in that they are used to
answer either “Yes”, “No” or “OK” to questions
that appear on the display when you are
performing certain actions. They are typically used
to confirm or abort the action that you have
selected.
2.9 SOFTWARE
LSC has a policy of continuous improvement of its
products. As the maXim is a computerised
lighting desk, its software is subject to this policy
as new features are added and existing features
improved.
The software version of your maXim is
momentarily displayed on the LED display when
the maXim is switched on. The latest version can
be downloaded from the maXim forum.
Whilst every care is taken in the preparation of
this manual, LSC takes no responsibility for any
errors or omissions.
2.10 NEW FEATURES IN VERSION 2
SOFTWARE
2.10.1 Global Chase Speed
It is now possible to take Global control of all
running chases at one time.
See “GLOBAL SPEED CONTROL” in the
“CHASE” section for details.
2.10.2 Chase Control
The [f/a] button of the chase playback can be
used to manually step the chase. This works best
if the chase speed is set to 0.
If a chase is in “one shot” mode, the [f/a] button of
a chase playback can be used to trigger a one
shot.
2.10.3 Sound To Light
The STL operation has been enhanced and
improved.
See the “STL” section for details.
SyncoBEAT is a ‘Tap To The Beat’ feature to
control chase stepping. See the “SyncoBEAT
MODE” section for details.
You can now instantly jump to any step in a stack.
HOLD [step/stop] and rotate the EDIT wheel.
The display shows the step numbers and a + or –
sign before the number shows if the selected step
is after (+) or before (-) the current (no sign) step.
When the desired step number is shown, release
[stop/step] and the stack instantly jumps to that
step.
When a STACK is stepped, the display
momentarily shows the step number. Version 2
allows you to momentarily see the step number
again by holding down [stop/step] (stack master).
To continuously see the step number on the
display press [select], [stack flash]. To turn off
the display press [select].
The optional video 3 display now shows a
percentage countdown of the link time (if the step
has a link time) to show how much of the link time
(to the next step) has expired.
When recording a STACK, it is possible to enter a
range of memories (scenes or chases). Any
memory in the selected range that is empty or
contains a stack will be ignored.
When a scene is selected for editing;
[edit], [f/a] (scene number),
simply pressing a channel [f/a] will automatically
select that channel/fixture for level editing. The
[function] button does not need to be pressed.
When a playback is altered via [select], it is now
possible to reload its original memory by pressing
[copy], [f/a], (to same) [f/a
The [select] function automatically “pins” and
reveals a video display of the selected playback .
Files on disk are sorted alphabetically
Dimmers on the yellow faders can be named with
the names appearing on video 1.
The Video 3 window is now persistent, so it
remains on display even if no stack is loaded.
There is now a Link ‘percentage completed’
display in the Video 3 window, to show how long
before the Link is performed.
In diagnostic mode, you can select a video
window to show error codes. In the event of any
2.10.4 SYNCOBEAT
2.10.5 Stack Step Random Selection
2.10.6 Stack Step Display
2.10.7 Stack Recording
2.10.8 Scene Edit
2.10.9 SELECT
].
2.10.10 Minor Changes
2.10.11 Diagnostics error code report.
Page 4
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M Product Description
Operator Manual V3
problems, these codes can be reported to LSC to
assist in problem solving.
2.11 NEW FEATURES IN VERSION 3
SOFTWARE
2.11.1 USB Connectors
The floppy disk drive has been replaced by two
USB “A” (Universal Serial Bus) connectors and
one USB “B” connector.
Top
USB A
USB B
Bottom
USB A
The top USB “A” connector can be used for
connecting USB “flash disk” memory devic es and
thus replaces all of the functions previously
performed by the Floppy Disk Drive.
The bottom USB “A” connector is not used in the
maXim S and M models.
The USB “B” connector is labelled “Capture” and
is used to connect the maXim to a computer
running “Capture” software. “Capture” is a lighting
simulation program that allows you to see a virtual
stage and lights on your computer with the lights
controlled by your maXim.
See the separate section on “Capture” for details.
2.11.2 MIDI
MIDI (Musical Instrument Digital Interface) is an
international standard for data communication
between musical instruments, computers and
other equipment such as lighting desks.
The maXim S and M models offer MIDI as an
option and so the possibility exists to either control
lighting channels from a MIDI keyboard or a
computer with a MIDI output and suitable
sequencing software or to control a MIDI device
from the maXim.
Three MIDI connectors are provided on the rear of
the maXim.
LSC Lighting Systems (Aust) Pty. Ltd Page 5
maXim S & M)
p
Operator Manual V3
3 GETTING CONNECTED
3.1 POWER INPUT
An IEC mains input socket is located on the rear
panel and a POWER switch is beside the power
input. The maXim has a universal power supply
that will operate on voltages between 90 volts and
260 volts with a frequency range from 47 to 63
Hz.
Power Switch
Fuse Holder
3.2 DMX DIGITAL OUTPUT (DMX 512)
The maXimS and M models have a single
DMX512 output connector located on the rear
panel. Connect a DMX data cable from the
DMX512 output of the maXim to the DMX512
input of your equipment (dimmers, moving fixtures
etc) and set the required DMX slot address on
your equipment.
Note: DMX512A together with some typical
setups and address settings are described in
the “DMX-512”section.
Power Supply Reset
Audio Input
maXim will commence operating in exactly the
same state that it was in when it was last switched
off. All the scenes, stacks, chases, patches etc
will be as they were.
3.5 SWITCHING OFF
The maXim has an inbuilt back up power supply.
When the power is switched off (or there is an
unexpected blackout), you will hear a click
followed a few seconds later by another click. The
maXim keeps operating on its own power supply
until the second click is heard. During this time all
memories are automatically saved to non volatile
storage.
NOTE: In the event of a short loss of mains
power (a “brown out”) the maXim will continue
to operate for a few seconds due to the
storage capacity of its internal power supply.
3.6 POWER SUPPLY RESET
In the unlikely event that your maXim does not
shut down after the second click you can force it
to do so by momentarily pressing the power supply reset switch. Remove the power then
insert a small insulated pointer into the small hole
to the left of the “DMX UNIVERSE 1” connector.
3.7 FUSE
A 0.5Amp slow blow fuse is located in a slide out
tray beside the mains input socket.
Should the fuse blow, remove the mains lead and
slide out the fuse tray. Pop out the blown fuse and
replace it with a 0.5 Amp slow blow fuse. A spare fuse is provided in the slide out fuse tray. Replace
the spare fuse if you use it.
DMX Universe 1 Desk Lam
3.3 VIDEO MONITOR
If your maXim is fitted with the optional VGA
output, connect a SVGA (or better) computer
monitor to the 15 pin VIDEO connector on the rear
of the maXim. See “VIDEO” in the “UTILITIES”
section for more details.
3.4 SWITCHING ON
At this point, with the mains power and DMX
connected, the maXim is ready to be operated.
Simply switch on the “POWER” switch located
near the mains input connector on the rear of the
maXim.
The maXim will commence its start up procedure.
After briefly displaying the opening message, the
Page 6
3.8 AUDIO INPUT
The audio input is used for “Sound To Light”
effects. See the “STL” section for details.
3.9 DESK LAMP
A goose-neck desk lamp may be connected to
this socket. The socket provides both power and
mounting for the lamp. There is an internal selfresetting thermal fuse for the power to the lamp.
3.10 USB CONNECTORS (OPTIONAL)
You can plug a USB “flash disk” memory device
into the top USB connector for the external
storage of your maXim shows and also for
software upgrades. The bottom USB is not used
on S and maXim models.
3.11 CAPTURE
(OPTIONAL)
Capture is a programme
that lets you simulate your lighting shows on a
computer. See the separate “Capture” section for
details.
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M
Operator Manual V3
4
FRONT PANEL TOUR
The diagram below shows a maXim M. The maXim S is similar but has fewer red and yellow faders.
4.1
4.6
4.4
4.6
4.114.5 4.2
4.1 YELLOW BANK FADERS
Control the levels of channels 1 to 12 (24)
respectively.
4.2 YELLOW BANK MASTER
• Controls the overall level of the Yellow bank
faders.
• In WIDE mode, it controls the overall level of
the single wide preset consisting of the Yellow
bank faders and the Red bank faders.
4.3 MODE RED BANK BUTTON
Selects the current function for the RED bank
faders. The choices are;
• preset.
• wide.
• p'back (playback).
4.4 RED BANK FADERS
The Red bank of faders has different functions
depending upon the current “MODE” as selected
by the mode red bank button.
• PRESET mode. The Red bank of faders
control the levels of channels 1 to 12 (24). A
duplicate of the Yellow bank.
• WIDE mode. The Red bank of faders control
the levels of channels 13 (25) to 24 (48).
• PLAYBACK mode. The Red bank of faders
become PLAYBACKS. Each Playback can
control the level of a recorded Scene or Chase
(or it may be empty). There are 9 pages of
memory for the red playbacks and the function
of each playback depends upon the contents
of the currently selected red page. You
determine what each page contains when you
record (or copy) scenes, chases or stacks into
them. Although stacks can be recorded on the
4.3
4.7
4.9
4.12
4.10
4.8 4.13
red bank (stored in red bank memory), they
can only be played back by copying them to
the stack master.
4.5 RED MASTER
• In PRESET mode, it controls the overall level
of the Red bank.
• In WIDE mode it has no function.
• In PLAYBACK mode it controls the overall
level of the Red Playbacks (Scenes or
Chases).
4.6 FLASH ASSIGN F/A BUTTONS
Below each fader in the fader section is a
FLASH/ASSIGN button with an integral red
indicator LED.
As their name implies, these are multi purpose
buttons.
They may be used to:
• FLASH (or bump) the contents of their
particular fader, be it a channel, chase or a
scene. (See also FLASH level and ADD/SOLO
button below).
• Provide a NUMERIC SELECTION function.
When the “number” of a channel, scene, stack,
chase, etc needs to be entered, the
appropriate Flash/Assign button “number” is
pressed. To assist you in making a selection,
valid buttons will flash when an entry is
required.
• In conjunction with the FUNCTION button,
select various secondary functions such as
PATCH, SETUP, etc as indicated below the
f/a buttons.
• Provide alphanumeric entry when typing
names.
LSC Lighting Systems (Aust) Pty. Ltd Page 7
Front Panel Tour maXim S & M
Operator Manual V3
BUTTON NUMBERING
Between each fader in the Yellow bank and its
associated f/a button is a number that indicates
the channel that the fader and f/a button control.
(Letters of the alphabet are also printed and are
used when entering names).
Between each fader in the Red bank and its
associated f/a button are two numbers;
• The LARGER font indicates the channel
number of the fader and f/a button when in
PRESET mode.
• The
SMALLER font indicates the channel
number of the fader and f/a button when in
WIDE mode.
• The LARGER font also indicates the number
of any SCENE, STACK or CHASE that you
can record in that memory location.
• The
SMALLER font also indicates channel
numbers when editing scenes or chase or
stack steps, when viewing channel levels on
the f/a button LED indicators (refer below) or
when patching.
LED INDICATORS
The LED indicators in each f/a button are also
multi-purpose. They can act as;
1. Channel Level indicators
The brightness of each LED indicator is
proportional to the level of its channel.
• In normal operation, they indicate the
level of their particular channel at the
output of the maXim.
• In edit mode they indicate the level of
SCENE button, it performs the “GRAB” function,
or selects the grab master when required for other
various functions. The brightness of its LED
indicator shows the level of the Grab master at the
output of the maXim. It also will flash slowly whilst
a timed fade is in progress.
4.10 IN AND OUT TIME FADERS
Control the IN and OUT fade times of the masters.
They may also be individually assigned to control
the IN or OUT fade times of any scene or step of
a stack. The current time setting of each fader is
shown on the display when its fader is moved or
presses of the FUNCTION button will toggle
through the two time settings.
4.11 FLASH LEVEL CONTROL
Sets the level to which any Channels, Playbacks,
or Masters will be flashed when their respective
Flash/Assign button is pressed.
4.12 ADD/SOLO BUTTON
Toggles the Add/Solo mode between “Add” and
“Solo” as shown by a red indicator in the Add/Solo
button which flashes in SOLO mode.
• In ADD mode, when a FLASH/ASSIGN button
is pressed, the channels that are being flashed
will come on (at the level of the FLASH level
master), and normal output is not affected.
• In SOLO mode, when a FLASH/ASSIGN
button is pressed, the channels that are being
flashed will come on (at the level of the FLASH
level master), and the normal output of the
maXim will be blacked out, leaving only the
channels that are being flashed on stage.
their particular channel in the Scene,
Grab or Step of a Chase or Stack that is
being edited.
Note: Multiple Flash/Assign buttons may be
pressed at the one time.
2. Valid entry button indicators:
When you are required to make a numeric entry
or Secondary Function selection, only valid
buttons will be active and their LED indicators will
light to indicate to you that an entry is required.
3. Fade in progress indicators:
The indicator for each Playback flashes slowly
whilst a timed fade is in progress.
4.7 MASTERS FLASH BUTTONS
Used to FLASH (bump) the contents of their
particular master. (See also FLASH level and
ADD/SOLO button below). The brightness of their
LED indicators shows the level of the master at
the output of the maXim. It also will flash slowly
whilst a timed fade is in progress.
4.8 GRAB MASTER
Controls the overall level of the contents of the
Grab master. This may be a Grab, a Scene or a
Chase. The Grab master can also be used as a
memory location for a stack.
4.9 GRAB F/A BUTTON
Flash's (or bumps) the contents of the Grab
master. (See also FLASH level and ADD/SOLO
4.13 PAGE RED BANK BUTTON AND
DISPLAY
• In PLAYBACK mode it is used to select the
current page (1 to 9) of red memory that is
loaded into the red bank of playbacks.
• When recording, editing or copying scenes,
stacks or chases, it is used to select the
required red page (1 to 9) for the scene, stack
or chase.
Repeated presses of the Page button will step
through the pages.
To directlyselect a page;
Hold [page] then quickly tap [f/a] (red 1 to 9).
The displays beside the “page red bank” button
shows the red page number.
Hint: The maXim can show the types of object
recorded in each page. If you press and hold
[page], playback flash/assign buttons
containing Scenes will light, playbacks
containing Chases flash quickly, playbacks
containing Stacks flash slowly and empty
playbacks are not lit. The contents of all pages
are also shown on the optional video screen.
button below). In conjunction with the RECORD
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LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M Front Panel Tour
Operator Manual V3
4.17
4.16
• FLASH (bump) the contents of the Stack
Master. (See also FLASH level and
ADD/SOLO button).
4.15
4.18
The brightness of its LED shows the level of the
master at the output of the maXim.
4.16 > (STACK)
It starts a crossfade from the current step to the
next step. In conjunction with the step/stop button
4.14
(below) it steps (snaps) a stack in the forward
direction.
4.14 STACK MASTER
It controls the overall level of the Stack Playback.
4.15 STACK FLASH
It is a multi purpose button and can be used to;
• Select the Stack Master when assigning,
editing or copying a stack.
4.20
4.21
4.19
4.17 < (STACK)
It starts a crossfade from the current step to the
previous step. Only one reverse crossfade is
allowed. In conjunction with the step/stop button
(below) it steps (snaps) a stack in the reverse
direction.
4.18 STOP/STEP (STACK)
It stops a crossfade. It momentarily runs a stopped
crossfade when held down. In conjunction with the >
and < buttons it steps (snaps) a stack in the either
direction. In conjunction with the EDIT wheel, it allows
you to instantly jump to any step.
4.22
4.23
4.3
4.29
4.30
4.24
4.25 4.26 4.274.28
4.31 4.33 4.32
4.19 DOT MATRIX DISPLAY AND LEDS
The display is used to scroll messages and
prompts and to show names and numbers. The
small labelled LEDS beside the display are used
to define the numbers shown on it. For example;
• If the CHAN LED is lit, then the number
displayed is a channel number.
• If the LEVEL LED is lit, then the number
displayed is a channel level.
Comprehensive information (including these
4.20 RECORD SCENE BUTTON
Used to select RECORD SCENE mode or to
record a snapshot of the output of the maXim as
a step in a stack or a chase or into the Grab
master.
4.21 RECORD CHASE BUTTON
Used to select RECORD CHASE mode and to
complete the recording of a chase when all the
desired steps have been added.
messages) are also shown on the optional video
output.
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Front Panel Tour maXim S & M
Operator Manual V3
4.22 RECORD STACK BUTTON
Used to select RECORD STACK mode and to
complete the recording of a stack when all the
desired steps have been added.
4.23 ASSIGN COPY BUTTON
Used to:
• Assign a stack to the stack master.
• Copy scenes, chases or stacks from one
memory location to another.
•Copy scenes, chases or stacks to or from
the Grab master.
•Copy a Snapshot from the Grab master to
a memory.
4.24 SELECT BUTTON
Used to take control of a playback. The recorded
memory is not changed, only the way that it is
currently being played back.
Press [select] [f/a] (playback to control).
Repeatedly press [function] to cycle though the
parameters that you can control as indicated by
the LEDs beside the display.
When finished, press [select] again to de-select it.
The changes that you have made are retained in
the Playback until such time as the scene or
chase is replaced on that Playback (by changing
changed as indicated on the LEDs above the
function button.
• After pressing [select], [f/a], pressing
[function] steps through the various
parameters that can be changed on the
selected playback
• It accesses the secondary functions such as
reset, (USB) disk or patch etc as indicated
below the yellow and red bank [
f/a] buttons.
To perform secondary functions;
HOLD [function] tap [f/a] (secondary function
as printed below red and yellow bank “f/a”
buttons).
4.29 EDIT WHEEL
Continuously rotatable in either direction and can
be used to:
• Set fade and link times plus chase speed and
crossfade when recording or editing.
• Adjust the level of channels when editing.
• Adjust Sound To Light parameters.
• Select DMX address numbers when patching.
• Select characters for names.
• Scroll the V1 or V2 optional video displays.
4.30 EDIT WHEEL INDICATOR
Lights when the EDIT Wheel is active.
pages or mode).
To restore the original memory to the playback
press [copy], [f/a] to the same [f/a].
“Select” is most useful for making one off changes
during a performance or for experimenting with
changes without affecting the memory.
4.25 EDIT BUTTON
When pressed, it selects Edit mode. You may
then choose to Edit any Scene, Chase, Stack, the
contents of the Grab master or the Patch (if
previously selected via the function button).
4.26 REMOVE BUTTON
Used to:
• Remove the contents of the Stack and Grab.
• Delete memories, patches or steps of stacks or
chases.
• Remove characters from names.
4.27 ADD BUTTON
Used to:
• Insert steps in a stack or chase when editing.
• Add a 1 to 1 patch
• Insert spaces in names
4.31 > (YES) BUTTON
• Runs a selected or edited chase in the
FORWARD direction.
• Steps a stack forward when editing.
• Increments through the DMX address numbers
when patching.
• Answers “YES” to a request from the maXim.
4.32 < (NO) BUTTON
• Runs a selected or edited chase in the
REVERSE direction.
• Steps a stack backwards when editing.
• Decrements through the DMX address
numbers when patching.
• Answers “NO” to a request from the maXim.
4.33 STEP STOP (OK) BUTTON
•Used to STOP a selected or edited chase or
STEP a stopped chase.
• Answers “ok” to a request from the maXim.
Note: Combinations of buttons 35, 36 and 37
are used to set and control various chase
modes such as bounce and single shot. See
the “CHASE” section for details.
4.28 FUNCTION BUTTON
• When pressed during normal operations, it
causes the display to momentarily show the
current time “IN” or “OUT” settings of the time
faders, whilst it is held down. Subsequent
presses will toggle between the two time
settings.
• When editing, pressing [function] steps
through the various parameters that can be
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maXim S & M
Operator Manual V3
5 MODES OF OPERATION
5.1 OVERVIEW
The maXim has several banks of faders.
• The Yellow bank always controls the levels of
channels/fixtures 1 to 12 (24).
• The Red bank has different functions as
selected by the “mode red bank” button.
•PRESET mode. The Red bank controls the
levels of channels 1 to 12 (24). (A
duplicate of the Yellow bank).
•WIDE mode. The Red bank controls the
levels of channels 13 (25) to 24 (48). (An
extension of the Yellow bank providing
double the number of channel faders).
•PLAYBACK mode. The Red bank faders
become PLAYBACKS and control the
levels of recorded Scenes or Chases.
You may freely change red modes at any time
during your operation of the maXim and the
current red mode is always shown by the “LED”
MODE indicators.
Each mode has its particular advantage for
different types of operations.
5.2 PRESET MODE
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
YELLOW BANK
CHANNELS 1-12
RED BANK
CHANNELS 1-12
RED
MASTERS
YELLOW
ADD/SOLO
OUTPUT
5.3 WIDE MODE
Wide mode utilises both the red and yellow banks
as a single wide bank thus doubling the number of
channel faders. The yellow faders control the low
numbered channels and the red faders control the
high numbered channels. The yellow master
controls the total output.
1
13 14 15 16 17 18 19 20 21 22 23 24
YELLOW BANK
CHANNELS 1-12
2 3 456
CHA NNE LS 13-24
7 8 9 10 11 12
RED BANK
RED
MASTERS
YELLOW
GRAB
ADD/SOLO
Simplified diagram of a maXim S in Wide mode.
OUTPUT
5.3.1 WIDE ADVANTAGE
You have individual access to all of the channels
that are available on the maXim. This is most
useful when you are RECORDING scenes as you
can utilise all channels to create your scenes.
(See “Playback Mode” below).
5.3.2 WIDE DISADVANTAGE
You do not have a second “preset” bank on which
to create the next look.
5.4 PLAYBACK MODE
Selecting Playback mode only changes the
operation of the red bank. The faders of the red
fader bank become Playbacks containing scenes
or chases that you have recorded.
YELLOW BANK
Simplified diagram of a maXim S in PRESET mode.
You can create a lighting look by fading up your
required channels on one of the colour coded
banks and fading up the same colour master. By
keeping the other master faded down, another
look can be preset on the duplicate set of channel
faders without the channels being revealed on
stage. The new look is revealed by fading up its
master whilst the first look is faded down with its
master. The next look may now be “preset” on the
bank that has just been faded down. The fade
times of the masters are set by the IN and OUT
time faders.
5.2.1 PRESET ADVANTAGE
This simple mode of operating is most useful in
unrehearsed situations where the next “look”
needs to be created “on the fly”. The channel
faders provide instant “hands on”.
5.2.2 PRESET DISADVANTAGE
Only half of the possible maXim channels can be
intensity controlled by dedicated faders and any
look that needs to be used at a later time must be
manually reproduced.
CHANNELS 1 - 12
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
RED BANK
PLAYBACKS 1 - 12
RED
MASTERS
YELLOW
GRAB
ADD/SOLO
OUTPUT
Simplified diagram of a maXim S in Playback mode.
Scenes, stacks and chases can be recorded or
edited whilst operating in any modes but scenes
and chases can only be played back on the Red
bank when it is in Playback mode.
5.4.1 PLAYBACK ADVANTAGE
During rehearsal (in any mode), each lighting look
can be created and “recorded” into a Scene, (with
its own IN and OUT fade times if required). During
the show (in Playback mode), the Playback
containing each scene is faded up when required.
The maXim remembers all the channels and their
levels together with the fade times. You may also
use the Red Playbacks to playback chases that
you have recorded.
LSC Lighting Systems (Aust) Pty. Ltd Page 11
maXim S & M
Operator Manual V3
6 QUICKSTART TUTORIAL
It is assumed that you have your maXim
connected and turned on as described earlier and
that you are familiar with basic lighting
terminology. If not, see the “Terminology” section.
6.1 RESET
When the maXim is switched on, it displays an
initial message on the display and then configures
itself exactly as it was when it was last switched
off. All the scenes, chases, patches, mode etc will
be exactly as they were.
When you start a new lighting session (a new
show) it is preferable to perform a TOTAL RESET
of the maXim so that you are not confused by any
previous recordings or settings that may have
been made. A TOTAL RESET will erase everything that has been “RECORDED” into the
maXim and select Preset mode. If the current
recordings are needed in the future, you should
save them onto a USB memory device (optional)
before resetting. A total reset will also erase the
patch and automatically perform a 1 to 1 patch.
See the “Patch” section for details.
To perform a TOTAL reset;
Press and HOLD [function], tap [f/a] (RESET).
The display asks you,
“Do System Reset?”. Press [no].
The display asks you,
“Do Total Reset?”. Press [yes].
The display warns you,
“Reset will clear all memories, Continue?”. Press [yes].
All memories are erased, and Preset mode is
selected.
See “RESET” in the “UTILITIES” section for more
details on “System” and “Total” resets.
6.2 CONTROLLING LIGHTS
6.2.1 Creating A “Look” On Stage
Place every fader on the maXim to its lower limit.
Now fade up the Yellow master to maximum (top).
Fade up channel 1 on the Yellow fader bank. The
fixture(s) connected to DMX slot 1 fades up on
stage. Fade up channel 3 on the Yellow bank and
the fixture(s) connected to DMX slot 3 come on.
You can “balance” the look that you are creating
by adjusting the intensities of the individual
channels. This is done by setting the positions of
the individual channel faders of the yellow bank.
The brightness of the red indicator in each
channels f/a button also gives you a visual
indication of that channels intensity. You have
now created your first lighting “look”. You can
control the overall level of this look with the Yellow
master.
6.2.2 Presetting The Next Look
The next look can now be “preset” on the Red
bank, which, in “Preset mode” provides a
duplicate set of channel faders. The Red master is
in the faded down position so any channels that
are faded up on the Red bank will not be revealed
on stage. Fade up channels 2 and 5 on the Red
bank and set them to the levels that you desire.
6.2.3 Crossfading To The Next Look
To perform a crossfade from the Yellow bank to
the Red bank, simply fade UP (in) the Red master
and, at the same time fade DOWN (out) the
Yellow master. Channels 2 and 5 will fade up on
stage whilst channels 1 and 3 will fade down.
As the Yellow master is now down, the next look
may be preset on the Yellow channel faders
without being revealed on stage. On the Yellow
bank, fade down channels 1 and 3 and fade up
channels 4 and 7. Crossfade to this new look by
fading UP the Yellow master and fading DOWN
the Red master.
In this manner, whilst one bank is faded UP, a
new look can be preset on the bank that is faded
DOWN and then the crossfade to the next look is
performed with the Red and Yellow masters. The
entire show may be performed by fading between
the varying looks on the red and yellow presets.
Hint: You can obtain different effects by
simply varying the timing of your IN fades and
OUT fades. If you fade IN fully before
commencing your OUT fade, you will have a
period where both looks are on at the same
time. If you fully fade OUT before commencing
your IN fade, then the stage will dip to black
between the two looks. The most pleasing
crossfades are often accomplished by starting
with the IN fade, then commencing the OUT
fade when the incoming look is just starting to
become visible on stage.
6.3 TIMED FADES BETWEEN BANKS
The fades that you have been performing on the
Red and Yellow masters have been “manual”
fades. That is, they have directly followed the
actual positions of the Red and Yellow masters.
The speed that you move the fader determines
the time of the fade. This is because the IN and
OUT time faders were set to 0 seconds. You can
accurately control the IN time and the OUT time
of these fades by using the IN and OUT time
faders to set the required duration. By default, the
IN and OUT time faders control the fade times of
the Bank masters. Fixed fade times may also be
set via the [select] button. See the “Fade Times”
section for details.
When a Master is moved in an upward direction,
the fade will always progress toward the current
position of that Master at a rate determined by the
IN time. When a Master is moved in a downward
direction, the fade will always progress toward the
current position of that Master at a rate
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maXim S & M Quickstart Tutorial
Operator Manual V3
determined by the OUT time. If the IN time is set
to say 5 seconds, and a Master is quickly faded
from fully down to fully up, then the actual fade up
will take 5 seconds. If you do not bring the Master
fully up, then the fade will only fade up to the level
of the Master and then stop. If the Master was
only faded up half way, and the IN time was set to
5 seconds, then the fade up would reach the
Masters position and stop in 2.5 seconds.
The manual fades that you performed earlier were
achieved by simply setting the IN and OUT time
faders to a time of 0 seconds. At 0 seconds, the
fades will instantly follow the position of the Bank
masters. When a Time fader is moved, the display
automatically shows its setting. Set the IN time
fader to 3 seconds and the OUT time fader to 5
seconds.
Hint: To check the current time settings of the
Time faders, press [function]. When pressed
during normal operations, it causes the
display to momentarily show the current time
IN or OUT settings of the time faders whilst it
is held down. Subsequent presses will toggle
between the two time settings.
Quickly perform a crossfade between the Red and
Yellow masters. The IN-coming bank fades up in
3 seconds whilst the OUT-going bank fades down
in 5 seconds. Notice that the LED's in the f/a
buttons for the Red and Yellow masters flash
whilst the crossfade is occurring. The flashing
indicates that a timed fade is in progress.
Note: Bank masters, Playbacks and the Grab
master all flash their f/a buttons when they
have a timed fades in progress. This flashing
is especially useful when a LONG fade time is
being executed, because the physical position
of a master does not necessarily represent the
actual level of the masters output. If you have
some unexplained output from the maXim,
check to see if any master's FLASH/ASSIGN
button is flashing, indicating that a timed fade
is in progress.
All of the “looks” that you have created have been
made on a “one off” basis. That is, they have not
been recorded into the memory of the maXim. If
you needed to re-use a look that you had
previously created, then you need to take a note
of all the channels and their respective levels
together with the fade times (if any), and then
manually setup the faders for the look and fade
times.
The maXim allows you to “RECORD” any of the
looks and fade times that you create. When you
record a look it is known as a Scene and it may
be played back from memory.
6.4 RECORDING A SCENE
Scenes are created on the maXim by establishing
and then recording this look into the memory in a
page (1 to 9) and scene number (1 to 12, 24).
Note; Recording a scene in a different page of
memory is not covered in this “QUICKSTART
TUTORIAL”. See the “MEMORY STRUCTURE”
and “SCENES” sections for details.
6.4.1 Rapid Scene Recording
To Record a Scene, first create a look on the
output as described earlier, then press;
[record scene].
The f/a buttons below the Red fader bank will
flash twice. They flash to indicate possible scene
numbers and to prompt you to press one of them
to select a scene number. The display scrolls a
message,
“Pick Scene Number”.
To complete the recording as scene 1, press;
[f/a] (1) (Red bank).
The display briefly displays:
“r1.01” (red bank, page 1, scene number 01)
confirming the recording. This is the quickest
method of recording a scene. It uses the default values of;
• Page number = the current page.
• IN fade time = controlled by the IN time fader.
• OUT fade time = controlled by the OUT time
fader.
6.4.2 Recording With Fade Times
When you record a scene, you may set exclusive
IN and OUT fade times for that scene
(independent of the Time faders). Create another
“LOOK” using the channel faders. We will now
record it in Page 1, Scene 2 with a recorded IN
time of 5 second and OUT time of 10 seconds.
Press; [record scene], [function].
The “in” LED lights and the display reads
“IN time-Set with Wheel”, then
shows the default setting (time fader).
Rotate the EDIT wheel and use it to set the IN
time to 5.0 seconds.
Press; [function] again.
The “out” LED lights and the display reads
“OUT time-Set with Wheel” ”, then
shows the default setting.
Rotate the EDIT wheel and use it to set the OUT
time to 10.0 seconds.
To complete the recording, give the scene a
number by pressing;
[f/a] (2).
The display briefly displays “
r1.02” (the
recorded Bank/Page/Scene number).
Note; When the RECORD button is pressed, all
Playback flash/assign buttons flash twice,
then Playbacks containing Scenes remain lit,
Playbacks containing Chases flash quickly,
Playbacks containing Stacks flash slowly and
empty Playbacks are not lit.
the lighting look that you require on the OUTPUT
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Quickstart Tutorial maXim S & M
Operator Manual V3
6.5 REPLAYING A SCENE
To playback the scenes that you recorded you
must select PLAYBACK mode. This changes the
faders of the Red bank into PLAYBACKS. The
function of each Playback depends upon the
contents of the currently selected page. You
determine what each page contains when you
record (or copy) scenes, chases or stacks into
them. Hence each Playback may control a scene
or a chase. (Stacks are also stored in playback
memory locations but may only be replayed by
assigning them to the stack master). When you
select PLAYBACK mode or change pages in
PLAYBACK mode, the scenes (and/or chases) in
the selected page are copied, in order, to their
respective red bank Playbacks, 1 to 12 (24).
The output from all of the red Playbacks is under
the control of the Red master.
Fade down all of the faders on the RED bank and
both of the Time faders to their lower limit.
To change to PLAYBACK mode, repeatedly press
[mode red bank] until the “p-back” indicator is lit.
Earlier you recorded scenes in Red Page 1 Scene
1 (r1.01) and Red Page 1 Scene 2 (r1.02). These
scenes are now available on Red Playbacks 1
and 2 respectively because Page 1 is shown as
the current red page. Fade up the Red master,
then to reveal scene r1.01 on stage, fade up red
Playback 1(Red fader 1).
Scene r1.01 uses the IN and OUT time faders as
its time sources for fades. Scene r1.02 has
recorded fade times. To crossfade from scene
r1.01 to scene r1.02, quickly fade up red Playback
2, whilst at the same time fading down red
Playback 1. Scene r1.02 ignores the Time fader
settings and uses its own recorded fade times.
Notice that Playback f/a buttons flash whilst a
timed fade is in progress.
The maXim also provides the following facilities
when working with scenes;
• The channel levels and the fade times in a
scene may be edited (modified).
• Scenes may be copied to other Playbacks and
or pages and to or from the Grab master.
For descriptions of these operations, see the
“SCENES” and “GRABMASTER” sections.
6.6 RECORDING A CHASE
Each step of a chase consists of either a
previously recorded scene or a snapshot of the
maXim output.
For simplicity, let’s record a simple 3 step chase
consisting only of snapshots. Make step 1 consist
of only channel 1, step 2 channel 2 and step 3
channel 3. Record it in Playback 12 using the
following steps.
Press [record chase], [f/a] (red 12).
For the first step of the chase, fade up only
channel 1 on the output, then record the step by
pressing; [record scene].
For the next step of the chase, fade up only
channel 2 on the output, then press [record scene].
For the last step of the chase, fade up only
channel 3 on the output, then press [record scene].
To complete the chase press [record chase].
6.7 REPLAYING A CHASE
The red bank must be in PLAYBACK mode to
replay chases. When you select PLAYBACK
mode or change pages in PLAYBACK mode, the
chases (and/or scenes) in the selected red page
are copied, in order, to their respective red
Playbacks. To replay a chase, ensure that you are
in PLAYBACK mode and that the Red master is
up. To reveal the chase, fade up its Playback.
6.7.1 Controlling A Chase
To control a chase on a playback, press;
[select], [f/a] (playback to be controlled).
To control the SPEED, rotate the EDIT wheel.
The speed is shown on the display in BPM (Beats
Per Minute).
To STOP the chase, press [step/stop].
To manually STEP the stopped chase, press
[step/stop] or the [f/a] button of the playback.
To RUN the chase press either [>] (Forward) or
[<] (Reverse).
When finished controlling, press [select].
The changes you have made (if any) are retained
in the playback, but the original chase memory
remains unaltered. To reload the original chase
you copy it from memory to the playback.
Press [copy], [f/a] to same [f/a].
The maXim also provides the following facilities
when working with chases;
• Chases may be run in “Bounce” mode or as
“Single Shot” chases.
• The transition between steps may be set as a
crossfade.
• The channel levels in each step may be edited
(modified).
• Steps may be inserted or deleted.
• Chases may be created or run on the Grab
master.
• Chases may be copied to other
banks/playbacks/pages and to or from the
Grab master.
• Chases may be used as steps in a stack.
• You can tap your own beat pattern via the
SyncoBEAT function.
• Chase stepping can be controlled by an audio
input (Sound To Light)
For descriptions of these operations, refer to the
“CHASES” and “STL” sections.
6.8 RECORDING A STACK
A Stack is a list of steps consisting of scenes or
chases or snapshots (of the maXim output) that
are arranged in the order that they are to be
replayed. A Stack is designed to be played one
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maXim S & M Quickstart Tutorial
Operator Manual V3
step at a time with the transitions being a timed
DIPLESS CROSSFADE executed by pressing the
stack masters > (forward) button. Individual IN
and OUT fade times may be recorded for every
step. A step may be programmed to automatically
"LINK", to the next step after a set time.
If all the lighting cues in a "show" have been
recorded into a "stack", then the entire show may
be performed on the stack master by simply
pressing the forward " > " button for each lighting
cue.
To record a stack, press;
[record stack], [page] (optional) (select a page in
the red bank), [f/a] (stack number) (any of the red
bank flash/assign buttons) (or the grab f/a button).
Each step of a stack consists of either a
To stop a crossfade
[step/stop].
The > (forward) button, < (reverse) button and
step/stop buttons all flash.
To start a stopped crossfade in the forward
direction, press;
[>] (forward).
To start a stopped crossfade in the reverse
direction, press;
[<] (reverse).
The crossfade can also be momentarily re-started
by holding down [step/stop]
To clear the stack master, press;
[remove], [stack flash], [yes].
6.9.2 STOPPING A CROSSFADE
in progress, press;
6.9.3 STARTING A CROSSFADE
6.9.4 CLEAR THE STACK MASTER
previously recorded scene, chase or a snapshot.
•To select a scene or chase as a step,
press;
[page] (optional), [f/a] (scene or chase
number).
The fade times from the scene will be used for the
step in the stack.
•To record a snapshot (of the current maXim output) as a step, press;
[record scene].
As each step is added, you can repeatedly press
[function] to set the fade IN time, fade OUT time
and LINK time (automatically links to next step
after link time expires).
Pressing [function] again shows the current step
number and allows you to record the next step.
Continue to record steps as above.
When all steps have been recorded, complete the
stack by pressing [record stack].
6.9 REPLAYING A STACK
Stacks can only be played back on the stack
master.
To assign a stack to the stack master, press;
[assign copy],
[page] (optional) (select the page in the red bank
containing the stack),
[f/a] (stack number),
[stack flash].
Fade up the stack master to reveal the first step.
6.9.1 STARTING A CROSSFADE
To crossfade from the current step to the next
step, press;
[>] (forward).
While the crossfade is in progress, the > (forward)
button flashes for the duration of the IN fade and
the < (reverse) button flashes for the duration of
the OUT fade.
The display momentarily shows the step number
of the incoming step.
To momentarily see the step number again, hold
down [stop/step] (stack master).
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maXim S & M
Operator Manual V3
7 MEMORY STRUCTURE
7.1 OVERVIEW
Scenes, Chases and Stacks can be recorded in
any of the “PLAYBACK” memories. The memories
are organised in 9 pages with each page
containing 12 (24) memories giving a total of 108
(216) memories. Access is via the red bank’s 12
(24) f/a buttons in conjunction with the [page]
number. You determine what each page contains
when you record (or copy) scenes, chases or
stacks into the f/a numbers of that page. Each
memory can only be used to hold one object. For
example, if a memory has been used for a scene,
a chase or stack recorded in the same location
would overwrite the scene.
To see the type of object recorded in each
memory; HOLD [page red bank].
A window pops up on the optional video showing
memory usage and the playback flash/assign
buttons indicate their contents as follows;
Playback Contents Playback f/a LED
Scene On steady
Chase Fast Flash
Stack Slow Flash
Empty Off
When you press [edit], [assign copy] or any
[record] button, all Playback f/a buttons flash twice
(to indicate that they are possible choices), then
they show their contents as above.
If you change pages whilst in “edit”, “assign copy”
or “record” modes, the contents of the selected
page is also shown.
7.2 “PLAYBACK” MEMORY ACCESS
When the red bank is changed to “p'back” mode
or when a red bank page is changed whilst in
p'back mode, the contents of the indicated red
page are COPIED (subject to any “Page Freeze”
below) into the red playbacks.
Stacks occupy memory locations on the red
pages but do not load onto playbacks. They must
be individually COPIED from red memory to the
stack master for playback.
7.3 MODE/PAGE FREEZE
A “MODE/PAGE FREEZE” feature prevents the
contents of a “live” fader from being changed if its
level is above 5% when a mode or page is
changed. The current contents of any live fader is
held until such time as that fader is faded down
below 5% when it will be automatically updated
with its pending assignment for the new mode or
page. This prevents scenes, chases or channels
“crashing in” on stage if their fader is contributing
to the output when a different mode or page is
selected.
7.4 FREEZE INDICATOR
Whenever there is a pending scene, chase or
channel change due to a 'Mode or Page freeze',
the “LED” indicator in the “mode red bank”
button will flash.
Freeze
indicator
This acts as a warning to you that the contents of
a fader on the Red bank may change after it is
faded down.
The optional video screen also shows the current
page number loaded on each playback.
7.5 “RECORD” MEMORY ACCESS
During recording, storing, editing or copying, you
can directly access any of the memory locations
on any page by using the [page red bank] and
[f/a] buttons. Changing pages when recording,
editing or copying does not affect the current
contents of a playback.
If you attempt to record, store or copy over an
existing memory a warning will appear on the
maXim’s display. To overwrite the memory either
press [yes] or press the locations [f/a] button a
second time. To pick a different memory location
press [page] (optional), [f/a] (new location).
7.6 SELECT PLAYBACK
When [select], [f/a] is pressed, the copy of a
scene or chase in a playback can be varied
without affecting the original memory.
When [select] is de-selected, the changes are
retained in the playback until a new memory is
loaded onto the playback by a page change or a
copy operation.
To reload the original memory into a playback
press; [copy], [f/a] (to same) [f/a].
7.7 EDIT MEMORY
When [edit], [f/a] is pressed, the copy of a scene
or chase in a playback and the original memory
are edited.
When [edit], [page], [f/a] is pressed, if the page
you select is not currently loaded on a playback,
the original memory can be edited.
7.8 EXTERNAL STORAGE
The optional USB connector allows you to plug in
a USB “flash disk” memory device and then save
or load a “show” using the USB disk. A “show”
contains the entire contents of the maXim's
memory. This includes all Scenes, Chases,
Stacks, SyncoBEATs and the Patch.
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8 FADE TIMES
8.1 TIME FADERS
The time faders allow individual IN (up) and OUT
(down) fade times to be set. The times may range
from 0 seconds up to 190 seconds (3 minutes 10 seconds).
• When either Time fader is moved, its current
time setting is shown on the display.
• Holding [function] during normal operations
causes the display to momentarily show the
current IN or OUT time setting of the time
faders. Subsequent presses will toggle
between the two time settings.
8.2 TIMED FADES
When a Master or Playback fader is moved, the
output level of that fader will always progress
towards the current physical position of that fader
at a rate set by the relevant time setting.
• On upward movements of masters the IN time
will be used
• On downward movements of masters the OUT
time will be used.
For example, if an IN fade time of 3 seconds has
been set, then to execute a fade in exactly 3
seconds, the master must be moved from bottom
to top in less than 3 seconds. If you take longer
than 3 seconds to move the master, then the fade
will keep pace with the fader movement. If the
master were only faded to the half way position,
then the fade would take 1.5 seconds to reach
that point and then stop. If the master were then
moved to the end of its travel, the fade would take
another 1.5 seconds to complete.
8.3 MEMORY TIMES
Individual IN (up) and OUT (down) fade times may
be recorded for every scene and every step in a
stack. The times may range from 0 seconds up to
16 minutes 39 seconds (999 seconds).
8.4 MANUAL FADES
A manual fade is achieved by setting the fade
times to 0 seconds. The fade will then instantly
follow the position of the fader as you move it.
8.5 CHANNELS FADE TIMES
All individual channel faders perform manual
fades.
8.6 MASTERS FADE TIMES
The In and Out fade times of the masters are by
default controlled by the Time faders. You can
also set individual fixed in and out times. To
change the fade time of each master, press;
[select], [flash] (master to set), [function].
The “in” LED lights. The IN fade time may be set
by rotating the EDIT wheel. When a time is set
lower than 0 seconds, it is controlled by the “in
time” manual fader.
Press [function].
The “out” LED lights. The OUT fade time may be
set by rotating the EDIT wheel. When a time is
set lower than 0 seconds, it is controlled by the
“out time” manual fader.
To end the process, press [select].
8.7 PLAYBACK FADE TIMES
8.7.1 SCENES
When a Playback contains a Scene, its in and out
fade times may be controlled by the Time faders
(default) or its In and Out fade times may be
recorded in memory as part of the scene.
Pressing [select], [f/a] (playback to change),
[function] allows you to change the RUN TIME
conditions (in time and out time) on the selected Playback. The “in” LED lights. The IN fade time
may be set by rotating the EDIT wheel. When a
time is set lower than 0 seconds, it is controlled by
the “in time” manual fader. Press [function]. The
“out” LED lights. The OUT fade time may be set
by rotating the EDIT wheel. When a time is set
lower than 0 seconds, it is controlled by the “out
time” manual fader. To end the process, press
[select]. When you have finished adjusting the
time, the original memory is not affected, but the
changes that you have made are retained in the
Playback until such time as the scene is replaced
on that Playback (by changing pages or mode).
8.7.2 CHASES
When a Playback contains a Chase, its overall
level fade times are controlled manually by the
movement of the playback fader. The transitions
between steps of a chase may be instantaneous
(snaps) or crossfades. See the “Chase” section
for details.
8.8 GRAB MASTER FADE TIMES
When the Grab master contains a “grab”, its In
and Out fade times are controlled by the Time
faders but, as with scenes, you may Edit the Grab
master to set individual times.
When a “Scene” is copied to the Grab master , it’s
In and Out fade times are controlled by the
settings recorded in that scene.
8.9 STACK FADE TIMES
When a stack is assigned to the stack master, the
times of the crossfade from one step to the next
are determined by the settings that have been
recorded for each step.
See the “Stack” section for details.
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9 SCENES
9.1 OVERVIEW
A SCENE is a recorded snapshot of the maXims
output, together with In and Out fade time settings
and a descriptive name, that is stored in non
volatile memory. Scenes are recorded by
page/scene number. Page numbers are selected
with the [page red bank] button and scene
numbers are selected with the red [f/a] buttons.
See the “MEMORY STRUCTURE” section for
more details on banks and pages.
Scene Playback fade times may come from the
Time faders or may be recorded in memory as
part of the scene. Individual IN, and OUT fade
times may be recorded for every scene.
9.2 SCENE RECORDING
The maXim provides a variable method of
recording scenes. The fastest method takes just 2
button strokes and uses the default times and
current page or you can choose to record in a
different page or to set separate IN and OUT fade
times. You complete the recording by giving the
scene a number (via the red [f/a] buttons). You
can complete the recording at any time in the
process regardless of whether you have set each
parameter or not. If a parameter has not been set,
it will be recorded with its default value.
The DEFAULT values are;
• Page = The number on the red page
Indicator.
• IN time = Controlled by the IN time fader.
• OUT time = Controlled by the OUT time fader.
9.2.1 Rapid Scene Recording
To record a scene with default settings (above),
create the desired look on the output, then press;
[record scene],
[f/a] (Scene number).
9.2.2 General Description
To record a scene, create the desired look on the
output, then press [record scene].
The Record Scene button flashes and the display
scrolls “
Pick Scene Number”.
The page buttons and the function button flash to
show that they are active. All Playbacks will flash
twice to indicate possible memory location
choices, then Playbacks already containing
scenes in that page will light. (Playbacks
containing chases flash quickly, stacks flash
slowly and empty playbacks are not lit.) This acts
as a warning to you of existing scene (and chase
or stack) numbers and unused numbers in each
page.
9.2.3 Page Selection
Repeated presses of either [page] button will
cycle through the 9 pages of memory. To switch
directly to a page;
HOLD [page red bank], tap [f/a] (Page number).
As you select each page, all Playbacks will flash
twice then indicate their contents as above.
When a page is selected, if you HOLD the [page red bank] button, a window pops up on the
optional video screen showing you the contents
and name of every memory location.
Choose a Page number for the scene.
9.2.4 Fade Times
Both the IN time and the OUT time may be
individually recorded as being either controlled by
their respective “time” fader (default setting) or
they may have a time set in memory.
• If a time fader is selected, then when the scene
is replayed, the playback controlling the scene
will use the current setting of the appropriate
time fader. This allows you to use the IN and
OUT time faders to adjust fade times “on the
fly”.
• If a set time is recorded, this is a fixed time
exclusive to that scene. A scene may even
have a set IN time and a Fader OUT time or
vice versa.
See “FADE TIMES” in the “FADE TIMES” section
for more details on the operation of fade times.
Repeated presses of [function] will cycle the
display through the IN time setting, the OUT time
setting and the prompt for you to enter a Scene
number.
When either of the time settings are indicated, the
EDIT wheel lights to show that it is active. Rotate
the EDIT wheel to set the desired time. The
maximum time is 16 minutes and 39 seconds and
the minimum time is 0 seconds. When a time is
set lower than 0 seconds, it reverts to “Fader” (IN
or OUT time Fader) control. Set the desired times
then ensure that the lighting “Look” on the output
of the maXim is as you require and complete the
recording (take a snapshot of the maXims
output), by pressing [f/a] (Scene number).
If the selected memory location has already been
used, the display will read “WARNING memory
exists – overwrite?” You now have two options.
•To erase the existing memory and replace
it with the current output either press [yes]
or [f/a] (existing memory to overwrite).
• To pick another memory location press
[f/a] (new memory location).
Note; The maXim will not record a scene if all
channels are at zero level.
9.2.5 NAMING A SCENE
Each scene is by default given its bank, page and
f/a number as a name. For example, r1:01 (red
bank, page 1, scene 1).
To enter or change a name;
HOLD [function], tap [f/a] (name).
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The display says “Pick Object to Name”.
Press [page red bank] (optional), [f/a] (scene
number).
Either rotate the EDIT wheel or press the yellow
bank [f/a] buttons for the desired characters or the
red bank [f/a] buttons for numbers 1 to 10 (0) as
labelled below the buttons. Where several
characters are printed below each button, multiple
presses select the next character in a similar
fashion to a mobile telephone keypad. Press [<]
or [>] to move the cursor and press [remove] or
[add] to remove or add characters or spaces.
Names may be up to 15 characters long.
When finished, press [ok].
9.3 SCENE PLAYBACK
9.3.1 PLAYBACK Mode AND PAGES
When you set the red bank mode to “p'back” , the
scenes (and chases) in the current page are
copied, in order, to their respective red playbacks.
If you change pages, the scenes (and chases) in
the selected page are copied, in order, to their
respective red playbacks.
Note; Mode/Page freeze rules apply. See the
“MEMORY STRUCTURE” section for more
details.
The changes that you have made are retained in
the Playback until such time as the scene is
replaced on that Playback (by changing pages or
mode).
To restore the original memory to the playback
press [copy], [f/a] to the same [f/a].
“Edit” allows you to directly change the memory
settings of the scene. In addition to changing the
fade times you can edit the channel levels of the
scene. These changes are automatically saved to
memory as you edit. If the scene is currently on a
Playback, then these changes are also seen live
on that Playback. Edit is described below.
9.4 EDITING A SCENE
You may edit a scene live or blind (faded down)
on its Playback or directly in its memory location.
If the scene is faded up on stage you will see the
changes. When you edit the scene its channel
levels are shown on LED indicators and on the
optional VGA monitor. The LEDs intensity reflects
the levels of those channels in the scene.
• To edit a scene on a Playback, press;
[edit], [f/a] (scene number).
• To edit a scene (in the Grab master), press;
9.3.2 CONTROLLING A SCENE
To reveal a scene recorded on the red bank on
the output, press [mode red bank] until its
“p-back” LED lights. If necessary, select the page
containing the scene using the [page red bank]
button. Fade up the red Playback containing the
scene and also the red master.
The scenes can be faded in or out as required or
they may be “Flashed” (soloed or bumped) via
their [f/a] buttons.
9.3.3 FADE TIMES
To control the fade times of the scene you can
either [select] the playback controlling the scene
or [edit] the memory containing the scene.
“Select” allows you to change the in and out fade
times in the selected PLAYBACK without affecting
the original scene memory.
Press [Select], [f/a] (playback to control),
[function].
The “in” indicator lights. The display prompts you
then shows the IN fade time. The fade time may
be changed by rotating the EDIT wheel. When a
time is set lower than 0 seconds, it is controlled by
the “in time” manual fader.
Press [function] until the “out” indicator lights.
The display prompts you then shows the OUT
fade time. The fade time may be changed by
rotating the EDIT wheel. When a time is set lower
than 0 seconds, it is controlled by the “out time”
manual fader.
When you have finished adjusting the times, press
[Select].
[edit], [f/a] (Grab master) (MP model only).
• To edit a scene in a different page, press;
[edit], [page], [f/a] (Scene number).
The FUNCTION button flashes to show that it is
active. It allows you to read and edit actual
channel levels and fade times for the scene (see
below). Repeated presses of [function] will cycle
the display through channel LEVEL(%), IN time
setting, OUT time setting and the page/scene
number. These editing processes are described
below.
9.4.1 Channel Levels
To read and/or edit the level of any channel in a
scene, edit the scene (above) then press a
channels [f/a] button. Whilst the f/a button is held
down, the display shows the channel number.
When the f/a button is released, the display
shows the level of that channel in the scene.
To edit the level of the selected channel, rotate
the EDIT wheel.
If the level is varied above its recorded value it is
prefixed by a + sign. When a parameter is varied
below its recorded value it is prefixed by a - sign.
If the level is restored to its original value no sign
is shown.
Press and release further channel [f/a] buttons to
read and/or edit their levels.
When finished editing press [edit].
All changes are automatically saved.
9.4.2 Fade Times
To read and/or edit the IN or OUT fade times in a
scene, edit the scene as described above then
use the function button to select each time.
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•IN TIME.
Repeatedly press [function] until the “in”
indicator lights. The display prompts you then
create the next scene. This method ensures
that any channels that are to be the same in
both scenes will have identical levels.
shows the IN fade time. The fade time may be
edited by rotating the EDIT wheel. When a time is
set lower than 0 seconds, it is controlled by the “in
time” manual fader.
•OUT TIME.
Repeatedly press [function] until the “out”
indicator lights. The display prompts you then
shows the OUT fade time. The fade time may be
edited by rotating the EDIT wheel. When a time is
set lower than 0 seconds, it is controlled by the
“out time” manual fader.
9.6 REMOVING (DELETING) A SCENE
To remove (delete) a scene from memory, press
[remove].
If required, repeatedly press either [page] button
until the required page number is displayed, then
press [f/a] (Scene number) of the scene to be
removed.
The display asks you to confirm your action.
Press [yes].
9.4.3 Ending Edit
Edit may be ended at any time by pressing [edit].
Any changes that you have made will
automatically be saved in memory.
9.4.4 EDITING A SCENE NAME
Names are edited in the same way as they are
recorded, not from edit mode. See “NAMING A
SCENE” above for details.
9.5 COPYING A SCENE
To copy a scene, press [assign/copy].
The display reads “Pick memory to copy from”. If the source is not in the current page, use
the [page red bank] to select the source page
number.
Press [f/a] of the source scene number, the
display will briefly read, “Pick location to copy to”. Memories containing scenes are lit.
Memories containing chases flash rapidly.
Memories containing stacks flash slowly. Empty
memories are not lit. This acts as a warning to you
of existing scene, stack and chase numbers in
each page.
If the destination is not in the current page, use
the [page red bank] button to select the
destination page number.
Press [f/a] of the destination scene number.
If the selected memory location has already been
used, the display will read “WARNING memory exists – overwrite?”. You now have two
options.
•To erase the existing memory and replace
it with the copy either press [yes] or [f/a]
(existing memory to overwrite).
• To pick another memory location press
[f/a] (new memory location).
The copy process may be abandoned at any time
prior to entering the destination scene number by
pressing [assign/copy] a second time.
Hint; In a show or performance, the transition
from one scene to the next will sometimes
only involve a change of a few channels. The
majority of channels will remain the same. If
this is the case, it is quickest to make a copy
of the first scene and then edit the copy to
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10 CHASES
10.1 OVERVIEW
A chase is a recorded list of steps that are to be
replayed in order, stepping continuously from one
step to the next and automatically repeating the
list when it has reached the end. Each step in a
chase can consist of a previously recorded scene
or a snapshot of the output (which is taken when
that step is added to the chase). Up to 250 steps
may be recorded for each chase.
The chase stepping can be controlled by an audio
input or by a beat pattern that you teach the
maXim. See the “STL and SyncoBEAT” section
for details.
Chases are recorded by page/chase number.
Page numbers are selected with the [page red bank] button and chase numbers are selected
with the red [f/a] buttons.
Chase mode, speed in BPM (Beats Per Minute)
and crossfade times are recorded in memory as
part of each chase.
10.2 CHASE TERMINOLOGY
10.2.1 BOUNCE
The chase automatically changes direction when
it reaches the last or first step. In this manner, it
continuously “bounces” from end to end.
10.2.2 SINGLE SHOT
The chase is normally stopped. When it is started,
it will run through its recorded steps once in the
direction in which it is started. It will then stop and
wait until it is manually started again in either
direction.
10.2.3 CHASE CROSSFADE
Traditionally chases will snap (instantly switch)
from step to step but in the maXim you may also
set a crossfade value so that it will fade from step
to step. The Crossfade is set as a percentage of
the chase speed.
For example, if the chase speed is set at 60 BPM
(which is one step per second), then with
crossfade set at 0% (that is, no fade), the chase
will wait for one second, then snap to the next
step. None (0%) of the available speed time will
be used for crossfading.
If the crossfade is set to 50%, then the chase will
perform a 0.5 second crossfade to the next step,
wait for 0.5 seconds and then perform the next
crossfade. That is, 50% of the time is used to
perform a crossfade and 50% of the time is spent
waiting before starting the next crossfade.
If the crossfade is set to 100%, then the Chase
will use all of the time performing a crossfade to
the next step. When the crossfade is complete,
the next crossfade will commence immediately.
10.3 CHASE RECORDING
To record a chase, press;
[record chase],
Select a memory number for the chase, press;
[page] (optional),
[f/a] (memory number) (any red f/a number).
Each step of a chase consists of a either a
previously recorded scene or a snapshot.
•To select a scene as a step, press;
[page red bank] (optional),
[f/a] (scene number).
•To record a snapshot (of the current maXim output) as a step, press;
[record scene].
Continue to record steps as above. You may mix
snapshots or scenes in any order.
When all steps have been recorded, complete the
chase by pressing;
[record chase].
10.3.1 REMOVING STEPS
Whilst recording (above), if the step that you add
is not correct, the last step may be deleted by
pressing [remove].
10.3.2 CHASE SPEED
At any point after giving the chase a memory
number (above), repeated presses of [function]
will toggle the display between the STEP number,
the SPEED in BPM (Beats Per Minute) and the
CROSSFADE percentage. When the SPEED is
displayed, the EDIT wheel may be used to set the
desired speed. The default setting is 100 BPM but
you may change this in the “Setup Preferences”.
See the “UTILITIES” section.
10.3.3 CHASE CROSSFADE
At any point after giving the chase a memory
number, repeated presses of the [function] button
will toggle the display between the STEP number,
the SPEED setting in BPM (Beats Per Minute)
and the CROSSAFDE percentage. When the IN & OUT indicators are lit, the EDIT wheel may be
used to set the percentage of the chase speed
time that is used for the crossfade.
The default setting is 0% (no crossfade) but you
may change this in the “Setup Preferences”.
10.3.4 COMPLETING THE CHASE
When all steps have been recorded, and the
speed and crossfade have been set, complete the
chase by pressing [record chase].
The chase will be a conventional forward running
chase. To select other chase modes either [select]
or [edit] the chase as described below.
10.3.5 NAMING A CHASE
Each chase is by default given its bank, page and
f/a number as a name. For example, r1:02 (red
bank, page 1, chase 2).
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To enter or change a name, HOLD [function], tap
[f/a] (name) (a yellow bank f/a button). The
display says “Pick Object to Name”. Press
[page] (optional) [f/a] (memory number). Either
rotate the EDIT wheel or press the yellow bank
[f/a] buttons for the desired characters or the red
bank [f/a] buttons for numbers 1 to10 (0) as
labelled below the buttons. Where several
characters are printed below each button, multiple
presses select the next character in a similar
fashion to a mobile telephone keypad.
Press [<] or [>] to move the cursor and press
[remove] or [add] to remove or add characters or
spaces. When finished, press [ok].
10.4 CHASE PLAYBACK
Chases may me replayed on the:
• Red Bank (in Playback mode).
• Grab master.
• As a step in a stack.
10.4.1 PLAYBACK Mode AND PAGES
When you set the red bank mode to “p'back” , the
chases (and scenes) in the current page are
copied, in order, to their respective red playbacks.
If you change pages, the chases (and scenes) in
the selected page are copied, in order, to their
respective red playbacks.
Note; Mode/Page freeze rules apply. See the
“MEMORY STRUCTURE” section for more
details.
BUTTON ACTION
[step/stop] STOPS a running chase or
STEPS a stopped case
[>] (Forward)
[<] (Reverse)
Hold [>] Tap [<]Selects BOUNCE mode
[>] or [<]
Hold [step/stop]
Tap [>][>] or [<] RUNS A SINGLE SHOT
Hold [step/stop]
Tap [>]
RUNS A CHASE FORWARD
RUNS A CHASE REVERSE
De-selects BOUNCE mode
Selects SINGLE SHOT mode
De-selects single shot mode
When finished controlling press [select].
The changes that you have made are retained in
the Playback until such time as the chase is
replaced on that Playback (by changing pages or
mode).
To restore the original memory to the playback
press [copy], [f/a] to the same [f/a].
10.4.4 STEPPING A CHASE
A chase may be manually stepped at any time by
pressing its [f/a] button. If the chase is already
running, this will immediately step it to the next
step.
To manually step a chase, stop the chase
(above), then step it by pressing its [f/a] button.
10.4.5 RUNNING A SINGLE SHOT
If a chase has been set to “single shot” mode
(above), pressing its [f/a] button will run a single
10.4.2 CHASE INTENSITY
The OVERALL level of a chase is controlled by
the Playback containing the chase.
The chase can be faded in or out as required (its
fade times are controlled manually) or the chase
may be “Flashed” (soloed or bumped) via its [f/a]
button.
If the chase is faded down to zero, the chase
automatically stops.
10.4.3 CONTROLLING A CHASE
“Select” allows you to change the speed,
crossfade, mode and direction of the copy of the
chase in the selected PLAYBACK without
affecting the original chase memory. To make
permanent changes to a chase see “Editing a
Chase” below.
Press [select], [f/a] (chase to control), [function].
• To control the SPEED, rotate the EDIT wheel.
The display shows the speed in Beat Per
Minute.
• To change the CROSSFADE between steps,
press [function] until both “in” & “out” LEDs
light, then rotate the EDIT wheel. The display
indicates the percentage of time between
steps to be used for the crossfade. See
CROSSFADE for more details
• To change the MODE or DIRECTION use the
3 buttons below the EDIT wheel as follows;
shot.
10.4.6 GLOBAL SPEED CONTROL
Global speed control allows you to speed up or
slow down all chases that are running on the
output of the maXim whilst still retaining any
different relationships in speed that might exist
between each other.
To activate “Global Speed Control” HOLD [select]
for 1 second then release.
Rotate the EDIT wheel to speed up or slow down
all running chases.
The speed can be increased by up to 1999% of its
original value. The maximum speed is limited to
999 BPM.
The speed can be decreased to 0% of its original
speed.
For example:
• r1.01 has a recorded speed or 120BPM
and its fader is at 100%.
• r1.02 has a recorded speed or 200BPM
and its fader is at 0%.
• r1.03 has a recorded speed or 60BPM
and its fader is at 10%.
Hold down [select] for 1 second to activate
“Global Speed Control”. This will assign r1.01 and
r1.03 to Global Speed Control.
Now fade up chase r1.02. As it was not active
when global speed was selected, it will not be
affected when the global speed is varied.
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Rotate the EDIT wheel until the display reads
50%.
• r1.01 is now running at 60 BPM.
• r1.02 is still running at 200 BPM.
• r1.03 is now running at 30 BPM
Rotate the EDIT wheel until the display reads
200%;
• r1.01 is now running at 240 BPM.
• r1.02 is still running at 200 BPM.
• r1.03 is now running at 120 BPM
Tapping [function] resets all selected chases to
• To change the MODE or DIRECTION, use the
3 buttons below the EDIT wheel as described
above.
• To connect or disconnect a STL (Sound To
Light or SyncoBEAT) from the chase,
repeatedly HOLD [function] until the STEP
number(s) are shown on the display and the
STL button LEDs flash. Whilst holding
[function] tap either [STL1] or [STL2].
Press [yes] to connect or disconnect the
selected STL. See the “STL and SyncoBEAT”
section for more details.
the “default” chase speed as set in the “Setup”,
“Preferences” menu.
If the default is set to 100 BPM, then in this
example, tapping [function] results in;
• r1.01 is now running at 100 BPM.
• r1.02 is still running at 200 BPM.
• r1.03 is now running at 100 BPM
Rotate the EDIT wheel until the display reads
150%;
• r1.01 is now running at 150 BPM.
• r1.02 is still running at 200 BPM.
• r1.03 is now running at 150 BPM
To exit Global Speed press [select].
All chases remain at their modified speed. The
original speed of the chase can be restored by
copying the chase from its memory back to the
playback. Press [copy], [f/a], to the same [f/a].
10.5 EDITING A CHASE
“Edit” allows you to permanently change the
speed, crossfade, mode and direction plus you
can add or delete steps, connect or disconnect
the STL (Sound To Light) processors and edit the
contents of each step.
These changes are applied to the chase memory
and if the chase is currently on a playback, they
will also be applied to the playback. If the chase is
faded up on stage you will see the changes. If the
chase is not live on stage, its steps are displayed
on the channel LED indicators and on the optional
SVGA monitor.
• To edit a chase on a Playback, press;
[edit], [f/a] (chase number).
• To edit a chase in the Grab master, press;
[edit], [f/a] (Grab master) (MP model only)
• To edit a chase in a different page, press;
[edit], [page red bank] [f/a] (chase number).
The indicators in the channel f/a buttons show the
channels of the running chase. Their intensity
reflects the levels of the channels in each step.
• To control the SPEED, rotate the EDIT wheel.
• To change the CROSSFADE between steps,
press [function] until both “in” & “out” LEDs
light, then rotate the EDIT wheel.
To add a step, first edit the chase (above), then
press [step/stop] to stop the chase and continue
pressing to step the chase to the step prior to the
point where the new step is to be added.
Press [add] then either;
If necessary press [>] or [<] to start the chase
again in the desired direction.
When finished editing press [edit].
All changes are automatically saved.
To remove a step, first edit the chase (above),
then press [step/stop] to stop the chase and
continue pressing to select the step to be
removed.
To remove the step, press [remove], [yes].
If necessary, press [>] or [<] to start the chase
again in the desired direction.
When finished editing press [edit].
All changes are automatically saved.
To modify the channel levels of a step, first edit
the chase (above), then press [step/stop] to stop
the chase and continue pressing to select the step
to be modified. Press [function] until the “chan”
LED indicator lights and the display reads;
“Pick channel to edit”.
To see the level of any channel, press its [f/a]
(channel number) button.
Whilst the channels f/a button is held down, the
display shows the channel number.
When the f/a button is released, the display
shows the level of that channel in the step.
To edit the level of the selected channel, rotate
the EDIT wheel.
If the level is varied above its recorded value it is
prefixed by a + sign. If it is varied below its
recorded value it is prefixed by a - sign. If the level
10.5.1 ADD A STEP
• Create the look for the new step on the
output and press [record scene].
or
•To add a scene as a step, press;
[page red bank] (optional),
[f/a] (scene number).
or
10.5.2 REMOVE A STEP
10.5.3 MODIFY A STEP
is restored to its original value no sign is shown.
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Press and release further channel [f/a] buttons to
read and/or edit their levels.
NOTE: If the chase step that you modify is a
scene, then that actual scene memory is
edited, not just the chase step. If you directly
edit a scene memory and that scene is a step
in a chase, then the changes will be seen in
the chase.
To modify other steps, press [step/stop] to step
the chase then again select any channels to be
modified with their f/a buttons.
If necessary press [>] or [<] to start the chase
again in the desired direction.
When finished editing press [edit].
All changes are automatically saved.
10.5.4 EDITING A CHASE NAME
Names are edited in the same way as they are
recorded, not from edit mode. See “NAMING A
CHASE” above for details.
10.6 COPYING A CHASE
To copy a chase, press;
[assign/copy].
[page red bank] (optional source page)
[f/a] (source chase number)
[page red bank] (optional destination page)
[f/a] (destination chase number).
If the selected memory location has already been
used, the display will read “WARNING memory exists – overwrite?”. You now have two
options.
•To erase the existing memory and replace
it with the copy either press [yes] or [f/a]
(existing memory to overwrite).
• To pick another memory location press
[f/a] (new memory location).
The copy process may be abandoned at any time
prior to entering the destination scene number by
pressing [assign/copy] a second time. That is,
de-selecting it.
Hint: If you have recorded a chase and you
want to experiment with some changes, make
a copy of the chase and edit the copy. In the
event that your changes are unsatisfactory,
the original remains unaltered.
10.7 REMOVING A CHASE
To remove (delete) a chase from memory, press
[remove].
If required, repeatedly press [page] until the
required page number is displayed, then press
[f/a] (chase number) of the chase to be removed.
The display asks you to confirm your action. Press
[yes].
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11 GRAB MASTER
11.1 OVERVIEW
The Grab master is a multi function master. It can
be used as either;
• A Grab master.
• A Scene master.
• A Chase master.
• A storage location for a stack.
You change its function by recording or copying
either a Grab, a Scene, a Chase or a Stack into it.
11.2 GRAB AS A GRAB MASTER
The Grab master allows you to “GRAB” and
maintain the current output of the maXim by
taking a “snapshot” of the output and holding it the
Grab master, thus freeing the rest of the maXim
for other operations.
To “Grab” the output of the maXim, press;
[record scene],
[f/a] (grab).
The contents of the Grab master (including its
fade times), may be edited and named in exactly
the same manner as a scene.
See the “SCENES” section for details.
11.2.1 Typical Grab Operations
When you perform a “Grab” and then fade up the
Grab master, it allows the Bank masters currently
producing the output to be faded down whilst the
Grab master maintains the output. This allows the
next look to be preset blind (not faded p) on either
of the preset banks. This is most useful in Wide
and Playback modes as the Grab master
effectively provides a second (or “Phantom”)
bank.
In a typical operation, the current look is created
on any of the channel faders or Playbacks. To
enable the next look to be created, take a “Grab”
of the output, fade up the Grab master and then
fade down the Bank masters. The look is
maintained by the Grab master. Preset the next
look using any of the channel faders or Playbacks.
To crossfade to the next look, simply fade up the
Bank masters and fade down the Grab master.
You may continue to “Grab” and “Preset” for every
new look that you require.
11.3 GRAB AS A SCENE MASTER
To copy a scene to the Grab master, press;
[assign/copy].
[page red bank] (optional)
[f/a] (scene number).
[f/a] (grab).
11.4 GRAB AS A CHASE MASTER
Any existing Chase from any Page may be copied
to the Grab master, or a chase may be r ecorded
directly into the Grab master. The Grab master
then performs like any other Playback containing
a chase. See the “CHASES” section for details on
how to control the chase.
To copy a chase from any page of memory to the
Grab master, press;
[assign/copy],
[page red bank] (optional)
[f/a] (chase number).
The display will briefly scroll,
“Pick location to copy to”.
Press; [f/a] (grab).
The Chase in the Grab master may be edited in
exactly the same way as a Chase in a Playback.
Refer to “EDITING A CHASE” in the “CHASE”
section.
11.4.1 Recording A Chase On The
Grab Master
This is the same procedure as recording a chase
on a Playback except that the Grab master is
selected as the chase number.
11.5 GRAB AS A MEMORY
11.5.1 Copying A STACK To The Grab
Master
Any existing stack from any Page may be copied
to the Grab master. The Grab master cannot
replay the stack but does provide another storage
location for a stack.
To copy a stack to the Grab master, pre ss;
[assign/copy].
[page red bank] (optional),
[f/a] (stack number).
[f/a] (grab).
11.5.2 Copying FROM The Grab
Master
A grab (snapshot), a scene, a chase or a stack in
the Grab master can be copied to any memory
location. Press;
[assign/copy],
[f/a] (grab)
[page red bank] (optional),
[f/a] (destination)
A stack in the Grab master can be also copied to
the stack master.
Press [assign/copy],
[f/a] (grab),
[stack flash].
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12 STACKS
12.1 OVERVIEW
A stack is a recorded list of steps that are to be
replayed in order. Each step consists of either a
scene, a chase or a snapshot of the output (which
is taken when that step is added). Stepping from
one step to the next is a Dipless Crossfade and is
usually executed manually but can be automatic.
Each Stack and each step can be named.
Up to 500 steps may be recorded in each stack
and up to 109 (217) separate stacks may be
recorded into memory. If all the lighting cues in a
"show" have been recorded into a "stack", then
the entire show may be performed on the stack
master by simply pressing the forward " > " button
for each lighting cue.
Stacks are recorded by page/stack number. Page
numbers are selected with the [page] button and
stack numbers are selected with the red [f/a]
buttons. Stacks may be randomly recorded into
any page, f/a number, however scenes, chases
and stacks use the same memory locations. A
stack recorded in a previously used number will
overwrite the previous contents.
Stacks may only be replayed on the Stack Master,
which provides comprehensive facilities to control
the replay of the Stack. Crossfade times for each
step are recorded into memory or can be under
control of the time faders. Each step can be given
a “link“ time causing it to automatically step after
an elapsed link time.
A stack may be edited. The contents of any step
may be changed, the fade and link times varied
and steps may be inserted or deleted. A stack
may be copied onto another page/ f/a number or
onto or from the Grab master.
12.2 RECORDING A STACK
To record a stack, press;
[record stack],
[page red bank] (optional),
[f/a] (stack number) (any red f/a).
Adding steps:
• To select a scene as a step press;
[page red bank] (optional),
[f/a] (scene number).
• To select a chase as a step press;
[page red bank] (optional),
[f/a] (chase number).
•To record a snapshot (of the current maXim
output) as a step press;
[record scene].
A blackout can be recorded as a step
• To add a range of memories (scenes and or
chases) select the [page] (optional) then
HOLD [f/a] (first memory in range), and tap
[f/a] (last memory in range). Any memory in
the selected range that is empty or contains a
stack will be ignored
Continue to add steps. You may mix snapshots,
chases or scenes in any order.
When all steps have been added, complete the
stack by pressing;
[record stack].
12.2.1 REMOVING STEPS
Whilst recording the stack (above), the last step
may be deleted by pressing; [remove].
12.2.2 FADE AND LINK TIMES
As each step is added (above) you may set the
fade IN, OUT and LINK times (automatically links
to next step after link time expires) for that step.
After each step has been added, repeatedly press
[function] to cycle through the fade IN time, fade
OUT time and LINK time. When any of the time
settings are indicated, rotate the EDIT wheel to
set the desired time. The maximum time is more
than 16 minutes and the minimum time is 0
seconds. When a time is set lower than 0
seconds, it reverts to “Fader” control (IN or OUT
time fader).
If you do not enter a time then the default settings
will be used. The default step times are;
• SCENE = The fade times from that scene.
• LINK = No link.
• SNAPSHOT = In time and Out time faders.
(You can change the default times with the “Setup
Preferences” function. See the “UTILITIES”
section).
See REPLAYNG STACKS below for more details
on fade and link times.
12.2.3 NAMING A STACK
Each stack is by default given its bank, page and
f/a number as a name. For example, r1:03 (red
bank, page 1, stack 3).
To enter or change a name, HOLD [function], tap
[f/a] (name).
The display says “Pick Object to Name”.
Press [page red bank] (optional) [f/a] (stack
number)
Either rotate the EDIT wheel or press the yellow
bank [f/a] buttons for the desired characters or the
red bank [f/a] buttons for numbers 1 to10 (0) as
labelled below the buttons. Where several
characters are printed below each button, multiple
presses select the next character in a similar
fashion to a mobile telephone keypad.
Press [<] or [>] to move the cursor and press
[remove] or [add] to remove or add characters or
spaces. When finished, press [ok].
12.2.4 NAMING EACH STEP IN A
STACK
See “EDITING A STACK” below.
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12.3 STACK PLAYBACK
To playback a stack, it must be copied from its
memory location to the stack master. Press;
[copy],
[page red bank] (optional),
[f/a] (source stack number),
[stackflash]
Fade up the stack master to reveal the first step.
When a stack is idle, its output comes from the
current step. The step that will follow this step is
called the next step. When a crossfade is initiated,
the stack master performs a Dipless Crossfade
from the current step to the next step. When the
stack reaches the last step, it will wrap around to
the start.
12.3.1 STACK INTENSITY LEVEL
The OVERALL output level of a stack is controlled
by the stack master. The stack can be manually
faded in or out as required or the stack may be
flashed via its [stack flash] button.
To stop a crossfade in progress press;
[step/stop].
When a crossfade has been stopped, the >
(forward) button, < (reverse) button and step/stop
buttons all flash.
CROSSFADE
To start a stopped crossfade in the forward
direction, press;
[>] (forward).
To start a stopped crossfade in the reverse
direction, press;
[<] (reverse).
To momentarily run a stopped crossfade in the
current direction;
HOLD [step/stop].
The crossfade only progresses whilst [stop/step]
is held down.
12.3.5 STOPPING A CROSSFADE
12.3.6 STARTING A STOPPED
12.3.2 STACK VIDEO
To see a comprehensive display of the status of
the stack on the optional video output,
HOLD [function], tap [f/a] (video 3).
12.3.3 STARTING A CROSSFADE
To crossfade from the current step to the next
step, press;
[ >] (forward).
The crossfade will occur with the incoming step
fading in, in its IN time and the outgoing step
fading out in its OUT time. The display
momentarily shows the step number of the
incoming step.
To momentarily see the step number again, hold
down [stop/step] (stack master).
To continuously see the step number on the
display press [select], [stack flash]. To turn off
the display press [select].
While the crossfade is in progress, the > (forward)
button flashes for the duration of the IN fade and
the < (reverse) button flashes for the duration of
the OUT fade.
Each press of the [ >] (forward) button will start
the crossfade to the next step.
Note: You do not have to wait for a step to
complete before starting the next step.
12.3.4 CROSSFADING TO THE
PREVIOUS STEP
To crossfade from the current step to the
previous
step, press;
[<] (reverse).
You may only crossfade back one step. You may
however STEP back to any step. See “STEPPING
A STACK” below.
12.3.7 REVERSING A CROSSFADE
To reverse a crossfade in progress and return to
the previous step, press;
[<] (reverse).
12.3.8 STEPPING A STACK
If a stack is stationary (idle between steps), you
may step (instant change, no times executed)
through the stack in either direction.
To instantly step a stack in the forward direction;
HOLD [step/stop], tap [>] (forward).
To instantly step a stack in the reverse direction;
HOLD [step/stop] ,tap [<] (reverse).
12.3.9 RANDOM STEP SELECTION
To randomly jump to any step in a stack;
HOLD [stop/step] and rotate the EDIT Wheel.
The display shows the selected step number. A +
or – sign indicates that the selected step is higher
or lower than the current step. The current step
has no sign.
When the [stop/step] button is released, the
stack jumps to the selected step.
12.4 STACK TIMES
12.4.1 FADE TIMES
The times of the crossfade from one step to the
next are determined by the settings that have
been recorded for each step. This can be the
manual time faders as well as a set time. The
transition from one step to the next is in the form
of a DIPLESS CROSSFADE. The incoming step
will fade up in the IN time for that step and the
outgoing step will fade down in the OUT time for
that step.
12.4.2 LINK TIMES
If a step contains a LINK time, then when that
step is played, its link time starts counting down.
At the completion of the link time, the stack will
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automatically step to the next step. If every step
has a link time, then the stack will play like a
chase, but with the following differences.
• The duration of every step may be
individually set by its link time.
•The in and out fade times of every step
may be individually set.
•A step may be a chase.
This allows you to create very complex and
interesting chases.
Hint: If you need a link time in every step of a
stack (to make it chase) it is much quicker to
set the default link time using the preference
function rather than setting every individual
step. See the “UTILITIES” section for details.
[f/a] (chase number).
When finished editing, press [edit].
Changes are automatically saved.
12.5.2 REMOVE A STEP
To remove a step from a stack, first edit the stack
(above) then step through the stack using the [<]
or [>] buttons below the EDIT wheel.
Select the step that is to be deleted, then press
[remove], [yes].
When finished editing, press [edit].
Changes are automatically saved.
12.5.3 EDIT THE TIMES OF A STEP
To edit the times of a step in a stack, first edit the
stack (above) then step through the stack using
the [<] or [>] buttons below the EDIT wheel to
select the step to be edited.
12.5 EDITING A STACK
You may edit a stack live or blind (faded down) on
the stack master or directly in its memory location.
If the stack is faded up on stage you will see the
changes. If the stack is not live on stage, its steps
are displayed on the channel LED indicators and
on the video monitor. You can add or delete
steps, change fade and link times and edit the
contents of each step (including channels not
already on in the step).
• To edit the stack on the stack master, press;
[edit], [stack flash].
• To edit a stack in memory, press;
[edit], [page red bank] (optional),
[f/a] (stack number)
The display momentarily shows the
bank/page/stack number or name and then it
shows step number and its contents.
If you edit the stack on the stack master, the
current step will be selected. If you edit a stack in
memory, step 1 will be selected.
Step through the stack using the [<] or [>] buttons
below the EDIT wheel.
The indicators in the channel F/A buttons show
the channel levels in each step.
The [function], [remove] and [add] buttons also
flash to show that they are active.
Their uses are described below.
When finished editing, press [edit].
Changes are automatically saved.
12.5.1 ADD A STEP
To add a step to a stack, first edit the stack
(above) then step through the stack using the [<]
or [>] buttons below the EDIT wheel.
Select the step after which the new step is to be
inserted, then press [add].
• To select a scene as the added step, press;
[page red bank] (optional),
[f/a] (scene number).
• To record a snapshot (of the current maXim
output) as the added step press;
[record scene].
• To select a chase as the added step, press;
[page red bank] (optional),
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• To edit the IN time, press [function] until the
“in” LED lights. The display prompts you then
shows the IN fade time. The fade time may be
edited by rotating the EDIT wheel. When a
time is set lower than 0 seconds, it is
controlled by the “in time” manual fader.
• To edit the OUT time, press [function] until
the “out” LED lights. The display prompts you
then shows the OUT fade time. The fade time
may be edited by rotating the EDIT wheel.
When a time is set lower than 0 seconds, it is
controlled by the “out time” manual fader.
• To edit the LINK time, press [function] until
the “in” and “out” LED lights. Use the EDIT wheel to set the “link” time. A link time causes
the stack to automatically step to the next step
after link time expires.
When finished editing, press [edit].
Changes are automatically saved.
12.5.4 EDIT THE CHANNELS LEVELS
OF A STEP
If the step is a snapshot or a scene you can edit
the channel levels of the step.
NOTE: If the step that you are editing is a
scene, the channel levels in the original scene
are edited, not just the step. Likewise, if you
edit the actual scene, the changes will also be
seen in the step of the stack that contains that
scene.
To edit the channel levels of a step in a stack, first
edit the stack (above) then step through the stack
using the [<]
or [>] buttons below the EDIT wheel to select the step to be edited.
Repeatedly press [function] until the “level” LED
lights and the display reads
“Pick Channel to edit”.
To see the level of any channel, press its [f/a]
button. Whilst the channels’ f/a button is held
down, the display shows the channel number.
When the f/a button is released, the display
shows the level of that channel in the step.
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To edit the level of the selected channel, rotate
the EDIT wheel. If the level is varied above its
recorded value it is prefixed by a + sign. When a
parameter is varied below its recorded value it is
prefixed by a - sign. If the level is restored to its
original value no sign is shown.
Press and release further channel [f/a] buttons to
read and/or edit their levels.
When finished editing, press [edit].
Changes are automatically saved.
12.5.5 NAMING EACH STEP IN A
• To pick another memory location press
[f/a] (new memory location).
The copy process may be abandoned at any time
prior to entering the destination scene number by
pressing [assign/copy] a second time. That is,
de-selecting it.
Hint: If you have recorded a stack and you
want to experiment with some changes, make
a copy of the stack and edit the copy. In the
event that your changes are unsatisfactory,
the original remains unaltered.
STACK
To name a step in a stack, first edit the stack
(above) then step through the stack using the [<]
or [>] buttons below the EDIT wheel to select the
step to be named. The “step” LED is lit and the
display scrolls the step number.
HOLD [function], tap [f/a] (name), a yellow bank
function button.
The display says “Edit Step Name”.
Either rotate the EDIT wheel or press the bank
[f/a] buttons for the desired characters or the red
bank [f/a] buttons for numbers 1 to10 (0) as
labelled below the buttons. Where several
characters are printed below each button, multiple
presses select the next character in a similar
fashion to a mobile telephone keypad.
12.7 REMOVING (DELETING) A STACK
To remove (delete) a stack from memory, press;
[remove],
[page red bank], (optional),
[f/a] (stack number).
The display asks you to confirm your action. Press
[yes].
12.8 CLEARING THE STACK MASTER
To remove (clear) a stack from the stack master,
press
[remove],
[stack flash].
The display asks you to confirm your action. Press
[yes].
Press [<] or [>] to move the cursor and press
[remove] or [add] to remove or add characters or
spaces. When finished, press [ok].
12.5.6 ENDING EDIT
Edit may be ended at any time by pressing [edit].
Any changes that you have made will
automatically be saved in memory.
12.5.7 EDITING A STACK NAME
Stack names are edited in the same way as they
are recorded, not from edit mode.
See “NAMING A STACK” above for details.
12.6 COPYING A STACK
To copy a stack, press;
[assign/copy].
[page red bank] (optional source page),
[f/a] (source stack number)
[page red bank] (optional destination page)
[f/a] (destination stack number).
Note; When you make a copy of a stack, any
stack (or scene or chase) that is currently in
the destination number will be overwritten by
the copy.
If the selected memory location has already been
used, the display will read “WARNING memory exists – overwrite?”. You now have two
options.
• To erase the existing memory and replace
it with the copy either press [yes] or [f/a]
(existing memory to overwrite).
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maXim S & M
Operator Manual V3
13 FLASH
13.1 OVERVIEW
The FLASH section of the maXim utilises the “f/a”
(Flash/Assign) buttons in the fader bank sections
and the “flash” buttons of the Master’s to provide
extensive flashing control. When a channel is
“flashed” it can either “add” to the current output of
the desk or it can be “solo” where it becomes the
ONLY output of the maXim.
You may Flash any channel, fixture or multiple
channels or fixtures, any Playbacks, any master,
or any multiple combination of the above at the
one time. The only limit is your ability to hold down
multiple buttons. The Flash function is a
momentary action. As soon as all Flash buttons
are released, normal output is restored.
There are no times associated with the FLASH
function. All actions are instantaneous.
13.2 ADD/SOLO MODE
You may select what effect the Flash buttons
have on the output of the maXim, by selecting
either ADD mode or SOLO mode.
Pressing the [ADD/SOLO] button will toggle from
one mode to the other.
SOLOmode is indicated when LED in the
ADD/SOLO button flashes.
• In ADD mode, pressing any FLASH button will
add the flashed channels to the output (at the
FLASH control level) without having any effect
on the current output of the maXim.
• In SOLO mode, pressing any FLASH button
will add the flashed channels to the output (at
the FLASH control level) and at the same time
it will KILL (black out) all other output of the
maXim. The flashed object is now the solo
output from the maXim.
If the maXim is in ADD mode, and a channel is
already ON when it is flashed, the flash level acts
together with any existing level for that channel on
a Highest Takes Precedence (HTP) basis.
Warning: Setting the FLASH LEVEL control to
minimum and the ADD/SOLO mode to SOLO
will cause all of the FLASH buttons to act as
DBO (Dead Black Out) buttons. Pressing a
FLASH button will cause its channel(s) to
come on at 0% and all normal output to be
killed.
Hint: To safeguard against inadvertently
“flashing” any lights on stage or killing the
output, you can set the FLASH LEVEL control
to minimum and the ADD/SOLO mode to ADD.
Pressing any FLASH button will now have no
affect.
13.3 FLASH LEVEL
The FLASH level control sets the percentage level
at the output of the FLASH section for all channels
when they are flashed.
• For individual channels and fixtures, the Flash
level sets the actual level of any flashed
channels.
• For the contents of any Playback it will be the
percentage of the channels recorded level.
For example, if the Flash level is set to its mid
(50%) position;
• Flashed channels/fixtures will come on at a
level of 50%.
• If a scene is Flashed and it contains a channel
at a level of 80% then that channel will come
on at 40% (50% of 80%).
If the FLASH level is set to minimum, then no
channels will come on when a FLASH button is
pressed.
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LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M
Operator Manual V3
14 PATCH
14.1 OVERVIEW
The “patch” allows you to patch (connect) DMX
slots (addresses) to maXim channel (fader)
numbers enabling the maXim to control up to 512
DMX slots. Patches are required when;
• A particular maXim channelnumber is to
control a different DMX (dimmer) slot number.
• A single maXim channel is to control several
different DMX slots.
• There are more DMX slots to be controlled
than there are desk channels.
A direct 1 to 1 connection from maXim channels
to their respective DMX slots can be selected to
speed up the patching process.
The patch allows you to patch any DMX slot to
any maXim channel number. A patch level may
be set for every patch. A single maXim channel
may be patched to multiple DMX slots.
If no patches exist, either due to a “Total Reset” or
if all patches have been removed (below) the
patch will be automatically bypassed giving a
direct 1 to 1 connection between maXim channel
numbers and their matching DMX slot numbers.
When any patch is made by the user, the bypass
is automatically removed and only the users
patches will exist.
14.2 REMOVE ALL PATCHES
To remove ALL patches;
HOLD [function], tap [patch].
Press; [remove], [yes].
The patch is now automatically bypassed
providing a 1 to 1 patch.
14.3 PATCHING
Patching is performed by “editing the patch”.
To edit the patch;
HOLD [function], tap [patch], press [edit].
To select the dimmers DMX slot number, press [<]
or [>] or rotate the EDIT Wheel.
To patch the selected DMX slot to a channel
number, press the [f/a] button of the channel
number (any yellow or red f/a button). The
channel f/a button will flash to show the patch.
To select another dimmers DMX slot number,
press [<] or [>] or rotate the EDIT Wheel and
patch it to a channel by pressing the channels [f/a]
button. Continue to select DMX slots and patch
them to maXim channels.
As each patch is made, the optional video output
screen “V2 Output & Patch” shows the channel
number and name, DMX slot and patch level.
Patched channels f/a buttons remain lit.
When scrolling through the DMX slots, as each
slot number is selected, if a channel is patched to
that slot, its f/a button will flash.
When finished patching, press; [edit].
The patch is automatically saved.
14.4 PATCHING MULTIPLE SLOTS
To automatically patch a sequential range of DMX
slots to a sequential range of channels, edit the
patch (above), then select the first DMX slot
number in the sequence. Press and HOLD the
[f/a] button of the channel number to be patched
to that slot then tap the [f/a] button of the channel
to be patched to last DMX slot number in the
sequence. All channels in the selected range are
automatically patched to their respective slots.
For example, to patch a rack of 12 dimmers with a
starting DMX slot of 100 to maXim channels 13 to
24 respectively, press [<] or [>] or rotate the EDIT
Wheel to select DMX slot 100, then press and
HOLD [
f/a] (13) and tap [f/a] (24).
14.5 SET A PATCH LEVEL
All patches can have a proportional patch level.
For example, if a patch level is set to 50%, setting
a channel fader to 100% will turn on its dimmer at
50%.
When editing the patch (above), select the DMX
slot whose patch level you wish to change. The
LED in the [f/a] button of the channel patched to
this slot will flash.
Hold down the [f/a] button and the display shows
the patch level.
Whilst holding down the channels [f/a] button,
rotate the EDIT wheel to set the patch level.
When finished patching, press [edit].
The patch is automatically saved.
14.6 UNPATCH A DMX SLOT FROM A
CHANNEL
To delete a single patch, edit the patch (above)
and select the DMX slot (above) then press
[remove].
The display scrolls, “Delete patch to DMX#?”
Press [yes].
Alternately, select the DMX slot and set the
proportional patch level to zero.
14.7 1 TO 1 PATCH
A 1 to 1 patch is available to speed the patching
process. It directly connects each maXim channel
number to its matching DMX slot number.
To add a “1 to 1 patch”;
HOLD [function], tap [patch].
Press [add], [yes].
Note; Adding a 1 to 1 patch will replace any
existing patches.
LSC Lighting Systems (Aust) Pty. Ltd Page 31
maXim S & M
Operator Manual V3
15 STL (SOUND TO LIGHT) and SyncoBEAT
15.1 OVERVIEW
The maXim has two identical STL (Sound To
Light) processors called “stl 1” and “stl 2”.
Each STL produces output pulses that can be
“connected” to any Playbacks containing a
chase. When a STL is connected to a chase, it
will trigger a chase step whenever there is a
pulse on the STL output.
Each STL has two modes of operation;
•Sound to Light mode. The STL pulses are
generated by the beat of the music
connected to the audio input of the maXim.
•SyncoBEAT mode. The STL pulses are
generated from a beat pattern that you teach
the maXim.
Each STL may be connected to any number of
chases.
Both STL’s may be connected to the same
chase to give dual stepping control.
The “Beat” indicator on the video display always
shows the stepping of the STL output pulses.
15.2 CONNECT STL TO CHASE
An STL must be “connected” to a chase to
enable it to control the chase stepping. There
are 2 ways to connect the output of a STL to a
chase:
15.2.1 Connect to Playback
This method temporarily connects the STL to the
selected playback. The recorded memory is not
changed, only the way that it is currently being played back.
HOLD [function], tap [f/a] (stl 1) or (stl 2).
HOLD [function] until the display reads “Pick”.
Whilst still holding [function], tap [f/a] of the
playback(s) to be connected.
• Playbacks already connected to STL’s
flash continuously.
• Playbacks NOT connected to STL’s flash,
then pause, then flash again etc.
If a playback is already connected, tapping its
[f/a] disconnects it.
Press [edit] to finish.
The Playback remains connected to the STL
until the chase is replaced on that Playback by
either changing pages or changing the red
mode.
15.2.2 Connect to Chase.
To permanently connect a STL to a chase
memory, whilst recording or editing a chase,
repeated presses of the [function] button will
toggle the display between the STEP number,
the SPEED and the CROSSFADE.
When the STEP number is displayed;
HOLD [function],
Page 32
tap either [
stl 1] or [stl 2] (which are flashing).
To connect the STL press [yes].
If the STL is already connected, pressing [yes]
disconnects it.
Finish recording or editing the chase as
described in the “CHASES” section.
The chase remains connected to the STL unless
it is “edited” to remove the connection.
15.2.3 CONNECTED STL
INDICATORS
To see all Playbacks that are connected to an
STL;
HOLD [function], tap [f/a] (stl 1) or (stl 2).
HOLD [function].
Playback connected to the selected STL flash
continuously.
To see if an individual playback is connected to
any STL press;
[select], [f/a] (chase number).
The video screen shows a pinned display of the
selected chase showing any connected STL’s.
Press [select] to exit.
15.3 STL (SOUND TO LIGHT) MODE
When a chase is connected to an STL that is in
STL mode, the chases own internal speed
generator continues to step the chase in addition
to the STL stepping from the audio signal. To
give the STL total control, set the chase speed
to zero.
Hint; Set the chase speed to be slower than
the beat of the music. If the music stops, the
chase will continue to run.
Connect a music source to the RCA audio input
connector on the rear of the maXim. The best
source of audio from your device is the
headphone socket as it provides a high level
signal (1-2.5V).
Audio Input
To select STL mode;
HOLD [function], tap [f/a] (stl 1) or (stl 2).
The display scrolls a message showing the
current mode of the STL.
Tapping [yes], toggles the STL between either
Sound To Light mode or SyncoBEAT mode.
To select STL mode, turn SyncoBEAT OFF.
The current mode of each STL is also shown at
the bottom of the main video screen. The
”Volume Control” bargraph indicates STL mode
as shown for STL1 in the example below.
The audio level and frequency can now be
adjusted to make the chase step to the beat of
the music.
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M STL & SyncoBEAT
Operator Manual V2
To adjust the audio level press; [function].
The display shows “L: ##” where ## (0-100) is
the audio level.
Rotate the EDIT wheel to adjust the level.
The volume control bargraph on the video also
shows the current level. With the music
connected, the Level Bargraph will pulse up and
down in time with the music.
Set the level so that the bargraph turns Yellow. Green is too low and Red is too high.
To adjust the audio frequency press;
[function].
The display shows “hz ##” where ## (10-600) is
the audio frequency.
Rotate the EDIT wheel to select the required
frequency.
The Frequency indicator on the video also
shows the current setting (low to high
frequency).
Level Bargraph
“Volume Control”
bargraph indicates
STL mode and
shows current
“level setting”.
SyncoBEAT allows for a syncopated (non
regular) pattern to be learned. You tap out a
beat pattern and the maXim learns the pattern
then repeats it indefinitely. A syncopated pattern
allows you to have, for example some rapid
steps followed by maybe a long pause and then
steps getting faster or possibly slowing down.
Any quantity from 1 to 20 beats can be entered
in the beat pattern.
To create a SyncoBEAT;
HOLD [function], tap [f/a] (stl 1) or (stl 2).
The display scrolls a message showing the
current mode of the STL.
Tapping [yes], toggles the STL between either
Sound To Light mode or SyncoBEAT mode.
Turn SyncoBEAT ON.
The current mode of each STL is shown at the
bottom of the video screen. The letter “B”
indicates SyncoBEAT mode.
To learn a beat pattern;
HOLD [add] until the word “Learn” appears on
the display.
Whilst holding [add], enter your beat pattern by
tapping [ok].
“B” indicates
SyncoBEAT
mode
Frequency
indicator
“Stepping” Beat indicator
STL Video Screen Display
Select the audio frequency of the dominant beat
in the music. Try a low frequency to pick up a
bass guitar or set it higher to select a drum or
cymbal.
Note: When you select a different frequency,
the audio level of that frequency might be
different from the previous frequency. You
might need to repeat the “level” and
“frequency” adjustments to get satisfactory
stepping of your chase.
When finished press;
[edit].
To step a chase with the STL you have created,
the chase must be connected to the STL as
described above.
15.4 SYNCOBEAT MODE
SyncoBEAT allows you to teach the maXim a
beat pattern that it will then repeat indefinitely.
When a chase is connected to an STL that is in
The beat pattern starts from the first tap of the
[ok] button and ends when the [add] button is
released.
Remember that when the maXim repeats your
beat pattern, the time between the last tap and
the first tap is determined by the time between
your last tap and when your release the [add]
button.
The “stepping beat indicator” on the video
screen now moves to the beat that you have
created.
If the beat pattern is not correct, create a new
SyncoBEAT pattern by holding [add] and
repeating the procedure. The new pattern will
replace the old pattern as soon as the [add]
button is released.
When the beat pattern is correct press;
[edit] to exit.
To step a chase with the SyncoBEAT you have
created, the chase must be connected to the
STL as described above.
If a chase has been set to “Single Shot Mode”,
triggering the single shot will run the chase once
using the SyncoBEAT stepping.
See the “CHASES” section for more details on
chases.
SyncoBEAT mode, the chases own internal
speed generator is disconnected and the STL’s
SyncoBEAT has total control of stepping.
LSC Lighting Systems (Aust) Pty. Ltd Page 33
maXim S & M
Operator Manual V3
16 MIDI
16.1 OVERVIEW
MIDI (Musical Instrument Digital Inter face) is an
international standard for data communication
between musical instruments, computers and
other equipment such as lighting desks.
The maXim S and M models offer MIDI as an
option and so the possibility exists to either
control the lighting channels from a MIDI
keyboard or a computer with a MIDI output and
suitable sequencing software or to control a
MIDI device from the maXim.
Three MIDI connectors are provided on the rear
of the maXim.
• The MIDI IN connector receives signals from
other MIDI devices such as a keyboard or
sequencer. These signals can be used to
perform certain actions on the m as listed
below.
• The MIDI THRU connector transmits a
duplicate of the signal received at the MIDI in
connector.
• The MIDI OUT connector transmits the MIDI
• signals that may be generated by certain
buttons that you press on the maXim as
listed below.
16.2 MIDI ON/OFF
To utilise the MIDI functions, you must not only
connect the maXim to a MIDI device, but you
must also turn ON the MIDI function.
HOLD [function], tap [f/a] (setup).
The display asks “Lock Console?
Press [no].
The display asks “Set MIDI on?”
Press [yes].
The MIDI function should only be turned on
when you want the maXim to respond to the
MIDI signals.
16.3 MIDI TRANSMIT ON/OFF
When the MIDI function is turned ON, you can
also elect to “Transmit” MIDI from the maXim.
HOLD [function], tap [f/a] (setup).
The display asks “Lock Console?”
Press [no].
The display asks “Set MIDI off?”
Press [no].
The display asks “Set MIDI transmit?”
Press [yes]”
Page 34
The current state of the MIDI receive and MIDI
Tx (Transmit) is shown on the video screen.
16.4 MAXIM MIDI MAPPING
The MIDI protocol uses many different types of
messages. One type of message that MIDI
sends is the note ON / OFF message. Each note
on the MIDI keyboard has a number assigned to
it. The range of MIDI note numbers is 0 to 127.
For example, the 88 keys on a grand piano
correspond to MIDI note numbers 21 to 108,
Many maXim buttons are mapped to MIDI note
numbers (see table below) so that pressing a
particular maXim button is the same as pressing
the MIDI keyboard note to which the button is
mapped.
• A MIDI note ON message is equivalent to
pressing the maXim button to which it is
mapped.
• A MIDI note OFF message is equivalent to
releasing the maXim button to which it is
mapped
MIDI signals are sent and received on 16
separate channels on the one cable. The maXim
only uses channels 1, 2 and 3.
• MIDI channel 1 is used for the various control
buttons as listed below and for EDIT wheel
movements.
• MIDI channel 2 is used for the yellow f/a
buttons as listed below.
• MIDI channel 3 is used for the red f/a buttons
as listed below.
16.5 CONTROLLING THE MAXIM FROM A
MIDI DEVICE
MIDI can be used to control many functions on
the maXim by emulating maXim button presses.
The table below shows the maXim buttons that
are controlled by relevant MIDI messages.
Here are a few examples…..
Flashing a channel or scene. If the maXim
receives the MIDI “note 48 On” command on
MIDI channel 2, it will flash Yellow channel 1 to
the level set on the flash master. A MIDI “note
48 Off” command on MIDI channel 2 will turn off
Yellow channel 1.
Stepping a stack. If the maXim has a stack on
the stack master, and it receives the MIDI “note
53 On” then “note 53 Off” command on MIDI
channel 1, it will step the stack to the next step.
Stepping a chase. If the maXim has a chase on
a red 9 master and the chase is set to “single
step” then if the maXim receives the MIDI “note
56 On” then “note 56 OFF” command on MIDI
channel 3, it will step the chase to the next step.
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M MIDI
Operator Manual V2
Complex and intricate chases with varying rates
may easily be created by recording the
sequence of notes together with the timing and
duration of each note on a MIDI sequencer.
16.6 CONTROLLING A MIDI DEVICE FROM
THE MAXIM.
The maXim can send MIDI commands to a MIDI
device allowing it to play sounds or trigger other
MIDI controlled events when certain maXim
buttons are pressed.
When a maXim button is pressed, a MIDI note
When a maXim button is released, a MIDI note
OFF is transmitted for the MIDI note and
channel to which the button is mapped.
When the EDIT wheel is rotated, a “Pitch
Bender” message is transmitted on MIDI
channel 1.
• Clockwise EDIT wheel movements = Pitch
UP message
Anticlockwise EDIT wheel movements = Pitch
DOWN message
ON is transmitted for the MIDI note and channel
to which the button is mapped (see table below).
The following table shows maXim buttons and their corresponding MIDI note numbers and MIDI
channels for both MIDI transmit and receive.
The table shows the buttons of a maXim M. The maXim S only has 12 red f/a buttons and 12 yellow f/a
buttons.
“stack” > yellow f/a 6 red f/a 6
“stack“ < yellow f/a 7 red f/a 7
Add/solo yellow f/a 8 red f/a 8
Record scene yellow f/a 9 red f/a 9
Record chase yellow f/a 10 red f/a 10
Record stack yellow f/a 11 red f/a 11
Assign/copy yellow f/a 12 red f/a 12
mode red bank yellow f/a 13 red f/a 13
select yellow f/a 14 red f/a 14
edit yellow f/a 15 red f/a 15
remove yellow f/a 16 red f/a 16
add yellow f/a 17 red f/a 17
function yellow f/a 18 red f/a 18
no < Yellow f/a 19 red f/a 19
OK step/stop yellow f/a 20 red f/a 20
yes > yellow f/a 21 red f/a 21
page red bank yellow f/a 22 red f/a 22
page blue bank yellow f/a 23 red f/a 23
yellow f/a 24 red f/a 24
Edit wheel movements
Raising pitch = Edit wheel UP
Lowering pitch = Edit wheel down
LSC Lighting Systems (Aust) Pty. Ltd Page 35
maXim S & M
Operator Manual V2
17 CAPTURE
17.1 OVERVIEW
“Capture” is a lighting design and visualization
computer program for Windows that allows you
to see a virtual stage and lighting fixtures on
your computer.
When you connect your maXim to the computer
(via the “Capture” connector on the maXim and
the USB A connector on your computer) you can
use the maXim to control the fixtures on your
computer screen.
There are three levels of functionality available
for maXim Capture operation:
• Capture maXim Training
• Capture Demo.
• Capture Full.
All three levels require the (optional) “Capture”
connector on your maXim.
Capture Full also requires the (optional)
“Capture Dongle” to be fitted inside your maXim.
17.2 CONNECTING THE CAPTURE PORT
Your computers USB port has a “USB type A”
connector. The maXim’s Capture port has a
“USB type B” connector. To connect the maXim
to your computer you require a “USB A to USB
B” cable.
maXim CAPTURE USB B
USB B
When you connect your maXim to your
computer you will be able to control all of the
fixtures on your computer using the maXim
panel.
The advantage of the demo shows is that you
don’t have to learn how to create shows on the
Capture software because the show has already
been created for you. You can concentrate on
improving your maXim operating skills.
17.4 CAPTURE DEMO MODE
Capture demo mode uses the full capture
programme but with the save and print functions
disabled. The Capture program can be
downloaded from either;
www.lsclighting.com
or
www.capturesweden.com
.
On the capturesweden site, look in the
downloads page for “console editions” then
download the “LSC Edition”.
Install the program on your computer then use it
to create a show with the fixtures that you want
to control.
On your maXim you will need to “patch” all of the
fixtures that you have created on “Capture” and
then when you connect your maXim to your
computer you will be able to control all of the
fixtures in your show using the maXim panel.
You cannot save the “Capture” show but it is
great for training and familiarisation on your
maXim.
USB A
Most modern computers will automatically
recognise the maXim’s Capture port when you
connect it to the maXim, however if your
computer does not recognise it you will need to
download and install the driver for the maXim’s
USB port. The driver is available from;
www.lsclighting.com
.au.
Look in the “Software downloads” section.
17.3 CAPTURE DEMO SHOWS
A “Capture Demo Show” is a computer file that
you can download from the LSC website,
www.lsclighting.com
Each “Capture Demo Show” has been specially
prepared for the maXim. You do not need to
download the Capture program because when
you run the capture demo show file on your
computer it contains the Capture program and
the special demo show.
You also need to download the matching maXim
“show” that you must load into your maXim. It
contains the patch and scenes etc for you
maXim that match the capture demo show.
Page 36
17.5 CAPTURE FULL
When you purchase Capture Full for your
maXim, you receive the Capture software and
the capture dongle which is fitted inside your
maXim either in the factory at time of
manufacturing or it can be retro-fitted by your
LSC agent.
Internal Dongle
When your computer is connected to your
maXim, it recognises the dongle and enables
the “save” and “print” functions of Capture.
Capture Full lets you design and save your
shows then open them again to rehearse and
enhance them at any time.
Hint: Capture Full is great for showing clients
what their show will look like during the preproduction stage. You could even show them
optional looks with additional fixtures that
they could have in their production if they
increased the lighting budget.
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M
Operator Manual V2
18 UTILITIES
18.1 USB DISK OPERATIONS
The maXim has an optional USB connector that
accepts a USB “flash disk” allowing you to save or
load a “show”.
A “show” contains the entire contents of the
maXim's memory. This includes all Scenes,
Chases, Stacks, SyncoBEATs and the Patch.
If you are using a computer to manage the files on
you USB flash disk, ensure that all files for the
maXim reside in the root directory of the disk.
HINT: LSC recommends that you use a
dedicated USB flash disk for the storage of
your maXim “show” files and that you do not
use the same device for general purpose use.
The status of the USB port is displayed on the
(optional) video output. The colour of “USB”
changes to show the current status.
• GREY= No USB device
connected.
• GREEN = Ready
• RED = Busy
18.1.1 SAVE SHOW TO USB DISK
To save a show to USB disk place a flash disk in
the TOP USB connector then;
HOLD [function], tap [f/a] (disk), [yes].
By default, the maXim offers a name of “SHOW1”.
To accept the show number, press [ok].
To change the show number, rotate the EDIT wheel . Up to 99 show numbers may be used.
To save the show number, press [ok], [yes].
When the save operation is complete press [ok].
NOTE: You can change the word “SHOW” to a
name of your choice. See “Default File Name”
below.
NOTE: Saving a show takes a few moments.
During this time normal operation is not
possible.
18.1.2 LOAD SHOW FROM USB DISK
When you load a show from USB flash disk, you
replace the entire contents of the maXim's
memory with the show data from the USB flash
disk.
WARNING: Once a load from USB flash disk is
initiated, the current contents of the maXim’s
memory will be erased and cannot be
recovered.
To load a show from USB flash disk;
HOLD [function], tap [f/a] (disk), [no], [yes].
Rotate the EDIT wheel to select the show
number. To load the show, press [ok], [yes].
When the load is complete press [ok].
NOTE: Normal operation is not possible whilst
a show is loading.
18.2 RESET
The maXim provides two types of reset function.
SYSTEM reset and TOTAL reset.
18.2.1 SYSTEM RESET
In the unlikely event that the maXim fails to
respond, the operating system may be reset so
that the software may recommence normal
operation. See also “POWER ON RESET” below.
Performing a system reset selects “preset” mode
but will not affect any of the recorded memory.
To perform a SYSTEM RESET;
HOLD [function], tap [f/a] (reset), [yes], [yes].
18.2.2 TOTAL RESET
Total Reset will ERASE all the recorded memory
from the maXim and reset the operating system.
See also “POWER ON RESET” below.
To perform a TOTAL RESET
HOLD [function], tap [f/a] (reset), [no], [yes],
[yes].
18.2.3 POWER ON RESETS
If the maXim is not responding you will not be
able to perform a reset as described above. In this
case, switch off the maXim and wait for
approximately 10 seconds then;
• To perform a “system reset” at switch on;
HOLD [function], switch on, release
[function].
• To perform a “TOTAL reset” at switch on (also
known as a COLD START);
HOLD [no] + [yes], switch on the power and
when the scrolling message fin ishes, release
[
no] + [yes].
18.3 SETUP MEMU
The “setup” menu allows you to set the following
functions……
• Lock/Unlock Console
• MIDI on/off…….MIDI Transmit on/off
• Preferences……
o Set times and speeds
o Set language
o Set File Name
o Set Yellow master direction
To access the “setup” menu;
HOLD [function], tap [f/a] (set-up).
18.4 LOCK
The maXim can be locked to prevent
unauthorised changes. Three levels of lock are
available.
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Utilities maXim S & M
Operator Manual V3
Hint: Always save your show to disc before
locking the maXim.
maXim. Wait until the scrolling message finishes
then release the two buttons.
HOLD [function], tap [f/a] (set-up).
The display asks “Lock Console?” and the
PaTPaD shows three options:
-LOCK-
PATCH
SAVE
ALL
z
5
z
• Lock PATCH. The patch cannot be edited.
• Lock SAVE. Memories cannot be saved or
edited.
• Lock All. The current maXim output continues
but all controls are locked except for the
[function] button which is used to unlock the
maXim.
You can select any of the three options by
pressing its [PM] button. The selected option
flashes. To accept the flashing option press;
[yes].
The display scrolls “Enter Code”. Two levels of
security are available:
• For low level security without a code press
[ok], [ok].
• For high level security use the red bank [f/a]
buttons 1 to 9 (use 10 as 0) to enter a 1 to 4
digit lock code then press [ok].
Repeat the same digits then press [ok].
The console is now locked.
18.4.1 UNLOCK
To unlock the maXim;
HOLD [function], TAP [f/a] (set-up).
The display asks “Unlock Console?”.
Press [yes].
The display scrolls “Enter Code”.
• If the console was locked with low level
security simply press [ok].
• If the console was locked with high level
security use red bank [f/a] buttons 1 to 9 (use
10 as 0) to enter the same digits used to lock
the console then press [ok].
The console is now unlocked.
18.4.2 LOST LOCK CODE
If you lock the maXim and forget the code you
have two choices:
1. email techsupport@lsc.com.au
or contact your
local LSC agent including the serial number of
your maXim (located on the rear panel). An
unlock code will be emailed to you (or your agent).
2. Perform a “Cold Start” which does a total reset
and destroys ALL memories and show information. To perform a cold start, switch OFF
the maXim and wait for 30 seconds. HOLD down
the [yes] + [no] buttons and switch ON the
18.5 PREFERENCES
18.5.1 DEFAULT FADE AND SPEED
TIMES
HOLD [function], tap [f/a] (setup), Lock? [no],
MIDI? [no], Set Preferences? [yes], Fade and
Speed times? [yes].
Follow the prompts and set the times with the
EDIT wheel .
You can set default times for the following;
• Scenes - In time, Out time
• Chases – Speed, Crossfade
• Stacks - In time, Out time, Link
time
Stack default In and Out times are only used if the
step is a snapshot or a chase. If the step is a
scene it will use the times from the scene
memory. When a fade time is set lower than 0
seconds, it is controlled by the “in time” or “out
time” buttons.
To accept the setting, press [ok].
18.5.2 DEFAULT PARAMETER TIMES
Default parameter times are set from the PaTPaD
[menu]. See “ADVANCED FIXTURE
PROGRAMMING” for details.
18.5.3 LANGUAGE
To set the help language shown on the video
display:
HOLD [function], tap [f/a] (setup), Lock? [no],
MIDI? [no], Set Preferences? [yes], Fade and
Speed times? [no], Language? [yes
].
Press [yes] or [no] to cycle through the available
“Help Screen” languages as shown on the display.
Current choices are English, Spanish, German or
Czech. When your selected language is displayed
press [yes].
18.5.4 DEFAULT FILE NAME
To set the default name for saving shows to the
optional USB flash disk;
HOLD [function], tap [f/a] (setup), Lock? [no],
MIDI? [no], Set Preferences? [yes], Fade and
Speed times? [no], Language? [no], File name?
[yes].
Move the cursor with [<] or [>] and select
characters the EDIT wheel .
To save, press [ok].
18.5.5 INVERT YELLOW MASTER
The operation of the Yellow Bank master may be
inverted so that its output is at maximum when the
fader is at the bottom of its travel. This allows
crossfades between the Red and Yellow masters
to be performed with the Red and Yellow fader
knobs always side by side.
To set the Yellow master inversion;
HOLD [function], tap [f/a] (setup), Lock? [no],
MIDI? [no], Set Preferences? [yes], Fade and
Speed times? [no], Language? [no], File name?],
Page 38
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M Utilities
Operator Manual V3
[no]. If the Yellow master is not inverted, the
display asks “Yellow Master is not inverted –
Invert?”
To invert it press [yes].
If the Yellow master is inverted, the display asks
“Yellow Master is inverted – Set Normal?”
To set normal press [yes].
18.6 SOFTWARE UPGRADE
The maXim operating system can be upgraded
via the USB connector (if fitted) or if your maXim
is not fitted with the USB option you will need the
CODELINK kit to upgrade your software.
If you do not have a CODELINK kit either contact
LSC or an LSC distributor or you can download
the software and instructions from the LSC
website, www.lsclighting.com.au.
To upgrade your maXim you will also need the
latest version of the maXim software.
Notification of new versions of the maXim
software are posted on the LSC discussion forum
at: http://forums.lsclighting.com.au
Registered users can download from the forum or
you can also obtain the software by emailing:
techsupport@lsclighting.com.au.
Each maXim model has its own version of the
software. Note which model of maXim you are
upgrading (printed on rear panel)and select the
correct one when you download the software from
the web site.
Before any software upgrade save any shows
that you want to keep to USB flash disk
(option).
Un-zip the downloaded file and read the “read me”
file for the latest instructions.
• Files for upgrading by USB use the file
extension “.prg”.
• Files for upgrading by Codelink use the file
extension “.s19”.
18.6.1 UPGRADING BY USB
Upgrading by USB uses a .PRG file that you
“unzipped” above. The .PRG file can only be used
if the optional USB connector is fitted
To upgrade the operating software by USB disk,
place the USB flash disk containing only the
"Checking Upgrade File..."
If the upgrade file passes the test the maXim will
now show the message:
"Upgrade takes 3+ mins. YES when ready."
You can now push [yes] to continue the upgrade
or [no] to abort.
If you push [yes] the maXim will start the upgrade
process. The desk and the display on the video
will go blank during this process. This is normal.
DO NOT REMOVE THE FLASH DISK OR TURN
THE POWER OFF DURING THE UPGRADE. If
the power fails during an upgrade, the maXim
will be disabled. Normal operation can then
only be restored by performing a CODELINK
upgrade. See below.
During the upgrade, progress of the upgrade can
be seen on the yellow bank LEDs as they
progressively light.
When the upgrade is complete you must
perform a “power on total reset”.
Turn the desk off.
HOLD [yes] and [no] together.
Turn on the desk.
When the sign-on message has completed release [yes] and [no].
The desk is now ready to use.
18.6.2 UPGRADING BY CODELINK
CODELINK is a communication program that runs
on a PC based computer. The CODELINK cable
connects a personal computer (PC) comm port to
the maXim (DMX512 connector) to enable new
software to be loaded into the maXim.
Codelink is free and can be downloaded from;
www.lsclighting.com.au
Install and run the codelink program on your
computer. Open the Codelink HELP menu for
instructions on how. to make the special cable to
connect your computer to the maXim and how to
upgrade your maXim.
The files for maXim upgrade by codelink are
named as follows;
Model File Name
maXim S. mx12v???. s19
maXim M.mx24v???. s19
(??? Will be the version number).
correct software upgrade file for your model of
desk in the top USB connector.
The files are named as follows;
Model File Name
maXim S. mx12v???. PRG
maXim M. mx24v???. PRG
(??? Will be the version number).
18.7 VIDEO
18.7.1 VIDEO Monitor
If your maXim is fitted with the optional VIDEO
output connector plug a SVGA monitor into the
VIDEO connector to access the following displays.
HOLD [function], tap [f/a] (disk).
Press [no], [no], [yes], [yes].
The maXim will now test the file it finds on the
flash disk and displays the message:
LSC Lighting Systems (Aust) Pty. Ltd Page 39
Utilities maXim S & M
Operator Manual V3
18.7.2 VIDEO DISPLAYS
“Pinned”
video 1
“Pinned”
video 2
“Pinned”
video 3
Bargraphs
of channel
output
levels.
Playback
& Masters
status
(Video 1 is at the top left of the screen and video 4
is at the bottom).
Holding [function] and tapping [f/a] (video 1 to 4)
again, turns off (unpins) the display.
Press [select] (de-selects select) to finish.
To remove all pinned displays press;
[select], [remove].
During normal operation, when any of the 3 video
pages (below) are displayed they will cover any
displays that you “pin”. Up to 4 pinned displays
may be viewed at the same time. The currently
“selected” pinned display is RED.
“Pinned”
video 4
Typical video screen.
The video screen is divided into the main display
(the white area on this simulation) and the
selectable areas (the dark areas on the left).
18.7.3 MAIN DISPLAY
The main part of the screen shows the fixture
intensities (cyan bargraphs) at the top, a message
area in the middle and the status of the playbacks
and masters at the bottom.
The bargraphs are laid out in a similar fashion to
the maXim faders. Their intensity levels are
shown in tens on the side axis of the display and
in units inside each individual bar. The intensity
levels are shown prior to the patch.
The contents of each playback are shown in the
“TYP” row by a symbol and colour. The colour is
repeated in the bargraph.
18.7.4 SELECTABLE AREAS
The left side of the screen is selected by the
operator and shows either:
• 1 of 3 selectable video pages (not shown
above, see below) or
• If none of the 3 pages are selected it further
divides the left side into 4 areas and allows
you to select any 4 Playbacks or the stack
master and “pin” a status display for that
Playback or stack into any of the 4 positions
(as shown above).
18.7.5 VIDEO 1 TO 3
To turn on one of the 3 video pages on the left of
the screen;
HOLD [function], tap [f/a] (video 1 to 4).
• Video 1 is “Channel View”
• Video 2 is “DMX Output”
• Video 3 is “Stack Cue List”
To turn off the current video page;
HOLD [function], tap [f/a] (video 1 to 3).
18.7.6 PINNED VIDEO
When a playback or the stack is “selected’, a
video display is automatically pinned. Press;
[select], [f/a] (playback or stack to pin).
To select a specific position for the pinned display;
HOLD [function], tap [f/a] (video 1 to 4).
Page 40
18.8 DIAGNOSTICS
The maXim provides diagnostics which allow you
to;
• Test the operation of all buttons, LEDS, faders
USB ports and the EDIT wheel.
• Check internal battery voltage and charge
condition.
•Check memory capacity and usage.
18.8.1 DIAGNOSTICS MODE
To selectdiagnostics mode;
HOLD [function] tap [ok], release [function].
Several unlabelled red bank [f/a] buttons flash to
show they are active.
18.8.2 LED AND BUTTON TEST
Enter diagnostics mode (above) then press red
bank [f/a] (1).
All LEDs should be lit. If a LED is not lit, then
there is a possible problem with the LED.
To test a button, press the button and its LED will
go off. This indicates a command from that button
has been received at the processor and it is
operating correctly.
To exit;
HOLD [function], tap [ok].
18.8.3 FADER TEST
Enter diagnostics mode (above) then press red
bank [f/a] (2).
To test a fader, press the [f/a] button for that fader
then move the fader. The display reads from 0 to
255 as the fader is moved through its range. To
select the IN fader, or OUT fader, use the [<] and
[<] buttons (respectively) above the Stack master.
To exit;
HOLD [function], tap [ok].
18.8.4 EDIT WHEEL TEST
Enter diagnostics mode (above) then press red
bank [f/a] (3).
Rotate the EDIT wheel to test it. The display
should smoothly count up or down as the wheel is
rotated.
To exit;
HOLD [function], tap [ok].
18.8.5 USB TEST
Using a USB A to USB B cable, connect the cable
from the Capture connector (USB B).to the top
USB A connector.
LSC Lighting Systems (Aust) Pty. Ltd
maXim S & M Utilities
Operator Manual V3
USB B
The display will show the battery voltage.
It should be between approximately 5.8 and 6.4
volts. Press [ok].
USB A
The display will show the state of the battery as
either, charging or charged.
To exit, press [ok].
USB B
USB A
Enter diagnostics mode (above) then press red
bank [f/a] (6).
The maXim will test both directions of
communication between the connectors and
report the condition.
Remove the plug from the top USB connector and
place it in the bottom USB connector then press
red bank [f/a] (7).
The maXim will test both directions of
communication between the connectors and
report the condition.
To finish press; [ok]
18.8.6 BATTERY TEST
Enter diagnostics mode (above) then press red
bank [f/a] (5).
18.8.7 SYSTEM ERROR
INFORMATION
Enter diagnostics mode (above) then press red
bank [f/a] (10).
The window pops up on the video screen show
showing any system error information. In the
event of any problems, this information can be
conveyed to LSC to assist in fixing problems.
To exit, press [ok].
18.8.8 MEMORY TEST
Enter diagnostics mode (above) then press red
bank [f/a] (12).
The display will show the percentage of memory
used.
Press [ok].
The display will show the percentage of heap
used. (Technical maintenance use only).
Press [ok].
The display will show the memory capacity fitted
to the maXim.
To exit, press [ok].
To exit diagnostics mode press [no].
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maXim S M
Operator Manual V3
19 DMX 512A
DMX512A is the industry standard for the
transmission of digital control signals between
lighting equipment. It utilises just a single pair of
wires on which is transmitted the level information
for the control of up to 512 DMX slots (addresses
or channels). The information for each slot is sent
sequentially. The level of slot 1 is transmitted,
then the level of slot 2, then 3, etc. up to a
maximum of 512 slots. This stream of data
containing the levels for all 512 DMX slots is
repeated a minimum (generally) of 44 times per
second. This provides sufficient updates of
channel information for smooth fade transitions.
When good quality data cables are used, DMX512
cable runs may be up to 1,000 metres in length.
Most DMX receiving equipment (dimmers,
scrollers, moving lights, etc) are provided with a
DMX512 input and DMX512 output. This allows
the DMX512 feed to be looped through various
pieces of equipment. DMX512 splitters may also
be employed to provide multiple DMX512 feeds. If
a piece of DMX equipment regenerates the DMX
signal, then the calculation of the 1,000 metre
cable length limit begins again from the output of
the regenerating device.
As the DMX512 signal contains the level
information for all slots, each piece of equipment
needs to be able to read the level(s) of the slots(s)
that apply only to that piece of equipment. To
enable this, each piece of DMX512 receiving
ADDRESS 1ADDR ESS 13
equipment is fitted with an address switch. This
address is set to the slot number to which the
equipment is to respond. If the equipment is a
rack of 12 dimmers, then the address switch is set
to the slot number to which the first dimmer in the
rack is to respond. The other 11 dimmers will
follow on from the slot number on the address
switch in numerical order.
DMX512 APPLICATIONS
The following diagram illustrates a simple setup
utilising DMX512.
In this setup, the DMX output signal from the
maXim is fed to the DMX input of the first dimmer
rack. As the first dimmer in this rack is to be
controlled by DMX slot 1, the address switch is set
to slot 1. The DMX output connector of the first
rack is connected to the DMX input of the second
dimmer rack whose address switch is set to 13
because the first dimmer in this rack is to be
controlled by slot 13. Further dimmer racks are
connected in this daisy chain manner and their
addresses set accordingly. Address switches can
be set to any desired address. They do not have
to follow in numerical order. If a dimmer further
along the line is to be also controlled by say slot
13, then simply set its address switch to 13.
The end of the DMX line is terminated (120 Ω) to
prevent the signal reflecting back up the line and
causing possible errors. The termination might be
an external termination or it might be provided by
a switch on the equipment.
Page 42
DMX 512
OUTPUT
maXim S
DIMMERS
DIMMERS
DIMMERS
1 TO 12
1 TO 12
1 TO 12
DMX
IN
DMX
OUT
Simple DMX setup.
DIMMERS
13 TO 24
TERMIN AT IO N
LSC Lighting Systems (Aust) Pty. Ltd
maXim S M
Operator Manual V3
20 TERMINOLOGY
20.1 FIXTURE
Fixtures are also known as “Lanterns”, “Luminares”, “Instruments” or “lights”.
20.2 CHANNEL
A Channel is the basic element of a Lighting Control System. The faders on the red and yellow banks are
channel faders. Channels are connected to DMX slots via the patch. The number of dimmers and fixtures
connected to a channel is variable depending on your installation and/or application. The most basic
application will have just one dimmer and fixture patched to a channel.
20.3 LOOK
A lighting “LOOK” is the collection of channels at their various levels (intensities) that are contributing to
the output of the maXim at any one time. A “look” may be made up of a collection of channels or a single
scene or a combination of several scenes. It may even be a single channel.
20.4 HIGHEST TAKES PRECEDENCE (HTP)
If a level for a particular channel is emanating from several places at the same time, then the highest of
all those levels will be the level at the output.
20.5 DIPLESS CROSSFADE
When a dipless crossfade is performed, the output level of any channel that is on in both the OUT fading
scene and the IN fading scene will fade directly from its outgoing level to its incoming level and will notdip below a level equal to the current sum of the two scenes
20.6 SCENE
A Scene is a memorised look of fixtures (at their respective levels) plus “IN” and “OUT” fade times and a
name. It can be played back on playback or as a step in a stack or chase.
20.7 CHASE
A Chase is a list of steps consisting of scenes, or snapshots (of the output), that are replayed in order,
stepping continuously from one step to the next and automatically repeating when it has reached the end.
20.8 STACK
A Stack is a list of steps consisting of scenes, chases or snapshots (of the maXim output), that are
recorded in the order that they are to be replayed. The transition from step to step is a dipless crossfade.
20.9 PLAYBACK
A Playback provides a means of playing back and controlling the overall level of a scene or a chase.
21 COMPLIANCE STATEMENTS
21.1 C TICK COMPLIANCE STATEMENT
All LSC products with CE Compliance automatically comply with C-Tick requirements as per Section 182
of the Radiocommunications Act 1992. LSC Company Registration number is N921.
21.2 CE COMPLIANCE STATEMENT
The maXim range of lighting control desks from LSC Lighting Systems (Aust) Pty. Ltd. have been
designed and tested to the European Committee for Electrotechnical Standardization (CENELEC)
standard– EN55022 (Information Technology Equipment).
21.3 DISCLAIMER
LSC Lighting Systems (Aust) Pty. Ltd. has a corporate policy of continuous improvement, covering areas
such as product design and documentation. In light of this policy, some detail contained in this manual
may not match the exact operation of your product.
In any event, LSC Lighting Systems (Aust) Pty. Ltd. can not be held liable for any direct, indirect, special,
incidental, or consequential damages or loss whatsoever (including, without limitation, damages for loss
of profits, business interruption, or other pecuniary loss) arising out the use or the inability to use this
product for its intended purpose as expressed by the manufacturer and in conjunction with this operating
manual.
Servicing of this product is reco mmen ded to be car ri ed out by LSC Lighting Systems (Aust) Pty. Ltd. or its
authorised service agents. No liability will be accepted whatsoever for any loss or damage caused by
service, maintenance or repair by unauthorised personnel. In addition servicing by unauthorised
personnel may void your warranty.
LSC Lighting Systems (Aust) Pty. Ltd Page 43
maXim S M
Operator Manual V3
22 COMPANY PROFILE & PRODUCTS
The LSC name is synonymous within
the Entertainment Lighting Industry for
producing leading edge lighting control
products that are innovative, stylish and
functional.
Furthermore, its dedication to
developing products that are inherently
reliable and easily serviceable, has
enhanced LSC’s reputation with
owners and operators alike. A great
deal of pride is instilled in the people
who design, manufacture and sell LSC
products, whereas every sale is
regarded as not just a purchase, but an
important element in cementing a long
term relationship with each customer.
The product range is diverse and
covers control desks, digital dimmers
and a comprehensive selection of
DMX512 and power distribution
equipment. LSC has forged a
reputation for many years as a pioneer
in DMX512 technology and this will be
further enhanced with the release of
new products in the future.
Our products are distributed through a
worldwide sales network of over 52
Distributors in 36 Countries. Users of
LSC equipment range from high profile
corporate and professional clients to
churches, museums, schools, amateur
theatre groups, convention and
exhibition industries, broadcast
industry, production and rental
companies; - basically anywhere good
entertainment lighting is required.
e-Series – featuring the
ePAK, ePRO and e1220
rackmount 6 and 12
channel digital dimmers
TEKO – Touring dimmer
featuring 3Kw per channel and
touch screen control.
i-Series – featuring the
iPAK and iPRO range of
professional installation
dimmers.
Redback –
Cost effective entry
level professional
dimmer range.
maXim
consoles in 6 models from 12
to 120 faders, up to 1024
DMX channels with moving
light control
– advanced lighting
MINIM
–entry level lighting
console with manual/memory
DMX512 control.
monoPAK –
single unit
portable dimmer
DNA – range of isolated
inlets, outlets and power
supply’s for distributing
DMX512.
EKO Installation dimmer in 6,
12 and 24 channel versions
with DMX and LSCnet
wallplate control.
Page 44
DELTA – DMX512 data
splitters and Power
Distribution Products.
e24 – 24 channel dimming
system with patch bay,
monitoring and mains
distribution.
TDS – 48 channel dimming
system with patch bay,
digital monitoring and
mains distribution.
LSC Lighting Systems (Aust) Pty. Ltd
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