Loading Fixture Templates from the Library into the
Patch
HOLD [function] TAP [patch]. Press [edit].
Select [PM] (LIBRARY).
Select the Fixture Template by brand/model using
the [PM] buttons. Press [edit].
Patching Fixtures
The Fixture’s Template must already be loaded in
the patch (above).
HOLD [function] TAP [patch]. Press [edit].
Select [PM] (Template name) (It flashes).
Select the fixtures DMX slot using the EDIT w heel
or [<] or [>] buttons.
Give the fixture a number by pressing a yellow or
red [f/a] (Fixture Number).
Patch further Fixtures by selecting their DMX slot
and giving them a Fixture Number.
Press [edit] to save the patch.
Patching Multiple Same Type Fixtures
HOLD [function] TAP [patch]. Press [edit].
Press [PM] (Template name) (It flashes)
Select the starting DMX slot using the EDIT w heel
or [<] or [>] buttons.
HOLD [f/a] (first Fixture Number), TAP [f/a] (last
Fixture Number).
Press [edit] to save the patch.
PROGRAMMING
Loading and Clearing Fixtures
To load the PatPad with all fixtures that have
intensity on the output (and clear all other fixtures
from the PatPad) press;
[get], [flash] (yellow master).
To add a Fixture to the PaTPaD, press;
[get], [f/a] (Fixture Number).
To add several Fixtures;
HOLD [get], TAP [f/a] (Fixture Number), [f/a]
(Fixture Number), etc.
Fixtures can also be loaded from groups, filters,
presets and palettes.
To clear the PaTPad, press;
[clear], [all].
ALL mode
When multiple fixtures are loaded in the one
operation, “all mode” is automatically activated. All
fixtures of the same type as the selected fixture are
controlled simultaneously.
To toggle “all mode” off or on, press [all].
Selecting Loaded Fixtures
To step through the fixtures loaded on the PaTPaD,
tap either end of the [fixture displayer].
To directly select a loaded fixture;
HOLD the centre of the [fixture displayer], TAP
[f/a] (fixture number).
Controlling the selected Fixture
To select a parameter on a displayer, press its [PM].
To control the selected parameter, tap and/or
mouse its displayer. When you touch a displayer, its
yellow LED flashes and the EDIT wheel can also be
used to vary the value.
If a mouse or trackball is connected to the maXim’s
USB connector, it can be used to control the pan
and tilt of the selected fixture(s). For fine control,
HOLD down the LEFT button whilst moving the
device. Tapping the RIGHT button cycles through
“Pan only”, “Tilt only” and “Pan and Tilt”.
Hi-Lights
Fixtures are automatically Hi-lighted when loaded onto
the PaTPaD. Only Hi-lighted fixtures are included when
you “store” scenes or apply presets or palettes.
To clear the Hi-light of a Fixture, press;
[clear], [f/a] (Fixture Number).
To clear the Hi-lights from all loaded fixtures, press;
[clear], [fixture displayer].
To Hi-light a fixture, press;
[get], [f/a] (Fixture Number).
To Hi-light all loaded fixtures, press;
[group], [fixture displayer].
To ONLY Hi-light the fixtures in a group (and clear
all other Hi-lights), press;
[group], [f/a] (group number).
To ONLY Hi-light the fixtures in several groups (and
clear all other Hi-lights);
HOLD [group], then TAP; [f/a] (group number), [f/a]
(group number), [f/a] (group number), etc, release
[group].
Filters
If any filters are applied, only filtered parameters are
included when you “store” or when you apply presets or
palettes. Only FLASHING parameters will be included.
To apply a Filter, select the Fixture on the PaTPad
then press;
[filter], [PM] (parameter to Filter).
To apply Filters to ONLY altered (a) parameters,
press; [colour/beam/focus]. Further presses of
[colour/beam/focus], will cycle through the groups
of colour, beam and focus.
To clear all filters, press;
[clear], [filter].
To store your filter selections in a memory press;
[store], [filter], [f/a] (filter number).
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Quick Reference maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
To recall a filter memory press;
[filter], [f/a] (filter number).
To load the PatPad with the fixtures in a filter
memory including the filter selections press;
[get], [filter], [f/a] (filter number).
Groups
See also “Hi-lights” for more group functions.
To store a Group, get the required Fixtures onto the
PaTPad then press;
[store], [group], [f/a] (Group Number).
Only Hi-lighted fixtures will be stored in the Group.
The order that fixtures were loaded onto the PatPad
is also stored in the group. This order is used by the
FANS function.
To get a Group onto the PatPad, press;
[get], [group], [f/a] (Group Number).
To get several Groups, press [get], HOLD [group],
TAP [f/a] (Group Number) [f/a] (Group Number),
etc, release [group].
Home
Homing a fixture sets all of its parameters to their home
values (from their template) and sets the parameter
times to their default values.
To home the selected Fixture press;
[home], [fixture displayer]
To momentarily home a Fixture press;
[home], [f/a] (Fixture Number).
To home filtered (flashing) parameters press;
[home], [filter].
To home ALL Fixtures on the PaTPad press;
[home], [all].
To home ALL patched Fixtures clear the PaTPad by
pressing; [clear], [all], then press; [home], [all].
To home ALL Fixtures that have an intensity level
on the output press; [home], [flash] (yellow master).
Clone
Only flashing parameters will be cloned.
To clone the selected Fixture on the PaTPad to
another Fixture, press;
[clone] [f/a] (destination Fixture Number).
To clone the selected Fixture to a Group, press;
[clone] [group] [f/a] (Group Number).
Palette
A palette refers to specific Fixture types.
To store a Palette, get one of each type of fixture,
filter for the desired parameter(s) then adjust the
parameter(s) to the desired value(s).
To include a link to a Palette in a scene; load the
Palette, then without altering any “E” (palEtte) (as
seen on video screen) parameters, store into the
desired scene number.
To remove a link to a Palette from a scene, press;
[clear], [all] (to clear the PaTPad).
Get the scene onto the PaTPad, press;
[get], [store], [page], [f/a] (scene number).
Clear the link to the Palette, press;
[clear], [palette].
Use either [record] (all current output) or [store]
(only flashing parameters) to save the scene back
into the same memory location.
Palette Playback (E-Mod)
HOLD [palette], it will lock on. You can now use the
[f/a] (palette number) buttons for live palette
playback. Press [palette] again to de-select.
Preset
A preset refers to specific Fixture numbers.
To store a Preset, get the fixtures to which the
preset will apply, filter for the desired parameters
then adjust the parameters to the desired values.
To include a link to a Preset in a scene; load the
Preset, then without altering any “P” parameters (as
seen on video screen), store the desired scene.
To remove a link to a Preset from a scene, press;
[clear], [all] (to clear the PaTPad).
Get the scene onto the PaTPad, press;
[get], [store], [page], [f/a] (scene number).
Clear the link to the Preset, press; [clear], [preset].
Use either [record] (all current output) or [store]
(only flashing parameters) to save to the same
memory.
Preset Playback (P-Mod)
HOLD [preset], it will lock on. You can now use the
[f/a] (preset number) buttons for live presets
playback. Press [preset] again to de-select P-Mod.
Parameter Times
To change the times of a parameter;
HOLD [PM] (parameter to change) until times
appear. Tap the ends of the displayer to select
either.
Mov Move time.
Dly Delay time that must expire before the Move
time starts.
Flags----Flags shows which flags (if any) have been
Tapping the centre of “Flags----” selects the FLAGS
menu. When the FLAGS menu is selected, tapping
either end steps through the available flags.
Tapping the centre of a displayer selects that flag.
Flags: - - - = No Flags
Flags: - P - = As Pan
Flags: EP - = End Pan
Flags: - T - = As Tilt
Flags: ET - = End Tilt
Flags: - - C = As Chase
When the “As Chase” flag is set to Yes, this
parameter, when played back as part of a CHASE,
will ignore the time setting and instead use the
crossfade setting of the chase.
p-trig
The current PatPad settings automatically are
stored in “p-trig” memory whenever….
Fixtures are loaded onto the PaTPaD, or
A scene is played back after parameters are altered.
If parameters have been altered, pressing [p-trig]
recalls the “p-trig” memory to restore the previous
PaTPad parameter values.
Record Scene
To record a scene of the entire output, press;
[record scene], [page] (optional red or blue page),
[f/a] (scene number).
Store
To store a scene of only selected (flashing)
parameters, press;
[store], [page] (optional red or blue page),
[f/a] (scene number).
Store + Level
To store a scene consisting of flashing parameters
PLUS all intensity levels on the output PLUS all
parameters of any fixtures not loaded on the
PatPad but with an intensity above zero, press;
[store + level], [page] (optional red or blue page),
[f/a] (scene number).
Intensity Only Scenes
To store a scene containing only fixture intensities
and no parameters, fade up only the required
fixtures and get them onto the PatPad by pressing;
[get], [flash], (yellow master).
Clear all Hi-lights;
[clear], [fixture displayer].
With no fixtures Hi-lighted, no parameters will be
included. To store the scene with its intensity levels,
press;
[store + level], [page] (optional red or blue page),
[f/a] (scene number).
Store Altered Parameters
To store a scene of only altered (a) parameters,
press;
[colour/beam/focus], [store
or blue page), [f/a] (scene number).
Record Chase
To record a Chase press;
[record chase], [page] (optional red or blue page),
[f/a] (chase number).
•To record a step consisting of a snapshot of the
current output press;
[record scene].
• To select an existing scene as a step, press;
[page] (optional red or blue page),
[f/a] (scene number).
], [page] (optional red
• To store a step consisting only of selected
(flashing) parameters press;
[store].
• To store a step consisting only of selected
(flashing) parameters PLUS all intensity levels
on the output PLUS all parameters of any
fixtures not loaded on the PatPad but with an
intensity above zero on the output press;
[store + level].
When all steps have been recorded, complete the
chase by pressing; [record chase].
Record Stack
To record a stack, press;
[record stack], [page] (optional red or blue page),
[f/a] (stack number).
•To select a scene as a step, press;
[page] (optional red or blue page),
[f/a] (scene number).
•To select a chase as a step, press;
[page] (optional red or blue page),
[f/a] (chase number).
• To record a snapshot (of the current maXim
output) as a step, press [record scene].
• To store the flashing parameters on the
PaTPaD press; [store].
• To store the flashing parameters on the
PaTPaD and all intensity levels press;
[store+level].
• Continue to record steps as above. You may
mix snapshots, parameters, chases or scenes
in any order.
When all steps have been recorded, complete the
stack by pressing; [record stack].
PLAYBACK
Scenes and Chases
To playback a scene or chase on the red bank press
[mode red bank] until “p'back” lights.
Select the page containing the scene or chase then
fade up the red master an also the red fader
containing the scene or chase.
To playback a scene or chase on the blue bank
select the page containing the scene or chase then
fade up the blue master an also the blue fader
containing the scene or chase.
Controlling Chases
Press [select], [f/a] (chase to control).
To control the SPEED, rotate the EDIT wheel.
To change the CROSSFADE, press [function] until
“in” & “out” light, then rotate the EDIT wheel.
To change the MODE or DIRECTION use the
buttons below the edit wheel as described below.
BUTTONS
[step/stop] STOPS a chase or STEPS a
[>](Forward) RUNS A CHASE FORWARD
[<](Reverse) RUNS A CHASE REVERSE)
Hold [>]
Tap [<] [>] or [<]
Hold[step/stop]
Tap [>]
[>] or [<] RUNS A SINGLE SHOT
[f/a] RUNS A SINGLE SHOT
Hold[step/stop]
Tap [>]
ACTION
stopped chase.
Selects BOUNCE mode.
De-selects BOUNCE mode.
Selects SINGLE SHOT mode
De-selects single shot mode
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Quick Reference maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
When finished, press [select]. The changes that you
have made are retained in the PLAYBACK until a
page is changed or the memory is reloaded.
To reload the original chase press;
[copy], [f/a], to same [f/a].
To manually step a chase, press [f/a] (chase number)
Chase Global Speed Control
HOLD [select] for 1 second. Rotate the WHEEL to
control all running chases. Tapping [function]
resets all selected chases to the “default” chase
speed. When finished press [select].
Stack Playback
To playback a stack, it must be copied to the stack
master. Press;
[copy], [page] (optional red or blue page),
[f/a] (stack number), [stack flash].
Fade up the stack master.
To crossfade to the next step press [>].
To stop a crossfade, press [step stop].
To momentarily run a stopped crossfade, HOLD
[step stop].
To crossfade back to the previous step, press
[<].You may only crossfade back one step.
To snap forward; HOLD [step stop], tap [>].
To snap backwards; HOLD [step stop], tap [<].
To randomly select a step; HOLD [stop step] and
rotate the EDIT Wheel. When [stop/step] is
released, the stack jumps to the selected step.
EDITING
To edit a scene, chase or stack, press;
[edit], [page] (optional red or blue page),
[f/a] (memory number).
Tap [function] to cycle through the parameters that
you can edit. Press [edit] to end and save.
DEFAULT FADE TIMES
To set your own default fade times;
HOLD [function] tap [f/a] (set-up).
Press;[yes] [yes].
Follow the prompts and set the times with the EDIT wheel. When a time is set lower than 0 seconds, it
will be controlled by the manual “time” fader. To
accept the setting press; [ok]
DEFAULT PARAMETER TIMES
To set your own default parameter times, press;
[menu], [TIMES]. The following choices are offered;
[COLOUR], [BEAM], [FOCUS], [CLEAR?]
Selecting colour, beam or focus will reveal 3 pages
of settings which are the same as described in
“Parameter Times” above. Pressing [clear] will
restore the factory default times.
When finished press; [menu]
STL and SyncoBEAT
To temporarily connect a STL to a Playback;
HOLD [function], tap [f/a] (stl 1) or (stl 2).
HOLD [function] until the display reads “Pick”.
Whilst still holding [function], tap [f/a] (chase).
All Playbacks connected to the selected STL flash
continuously. Tapping [f/a] again disconnects the
STL. Press [edit] to finish.
The STL is automatically disconnected when a page
or mode is changed.
To permanently connect a STL to a chase, whilst
recording or editing a chase, tap [function] until the
STEP number is displayed then;
HOLD [function],
tap either [stl 1] or [stl 2] (which
are flashing). Press [yes].
To disconnect, repeat the procedure.
Page 4
STL (SOUND TO LIGHT) MODE
To select STL mode;
HOLD [function], tap [f/a] (stl 1) or (stl 2).
Tapping [yes], toggles the STL between either
Sound To Light mode or SyncoBEAT mode.
To select STL mode, turn SyncoBEAT OFF.
To adjust the Volume Level, press; [function] then
rotate the EDIT wheel. Set the level so that the
bargraph turns Yellow. To adjust the audio
frequency, press; [function] then rotate the EDIT
wheel. When finished press; [edit].
SYNCOBEAT MODE
To create a SyncoBEAT; HOLD [function], tap [f/a]
(stl 1) or (stl 2). Tapping [yes], toggles the STL
between either Sound To Light mode or
SyncoBEAT mode. Turn SyncoBEAT ON; To learn
a beat pattern, HOLD [add] until the word “Learn”
appears on the display. Whilst holding [add], enter
your beat pattern by tapping [ok].
The beat pattern starts from the first tap of [ok] and
ends when [add] is released. Press; [edit] to exit.
EFFECTS
To apply an effect to the highlighted fixtures on the
PaTPaD , press; [menu], [EFFECTs], [shape].
Use the PaTPaD to set the shape, size and rate etc.
To exit and remove the effect press [menu].
To exit and keep the effect running press [OK]
To record the entire output including the effect
press; [record scene], [page] (optional red or blue
page), [f/a] (scene number).
To store the effect with selected parameters press
[store]. Two options are offered on the PatPad;
1. To store the effect and the current parameter
values (subject to filters and Hi-lights) press;
[Effect ++], [page] (optional red or blue page), [f/a]
(scene number).
2. To store ONLY the effect without parameter
values press; [Effect], [page] (optional red or blue
page), [f/a] (scene number).
To stop a running effect;
Get the fixtures onto the PatPad then in the effects
HOLD [function], tap [f/a] (set-up). The display
asks “Lock Console?” and the PaTPaD shows:
-LOCK-
PATCH
SAVE
ALL
z
5
z
• Lock PATCH. The patch is locked.
• Lock SAVE. Memories cannot be saved or edited.
• Lock All. The current maXim output continues but
all controls are locked except for [function].
Select an option by pressing its [PM] button. The
selected option flashes. To accept press;[yes].
For low level security press [ok], [ok].
For high level security use the red bank [f/a] buttons
1 to 9 (use 10 as 0) to enter a 1 to 4 digit lock code
then press [ok]. Repeat the same digits then press
[ok]. The console is now locked.
UNLOCK
HOLD [function], tap [f/a] (set-up). Press; [yes].
If the console was locked with low level security
simply press [ok].
If the console was locked with high level security
enter the same digits used to lock it then press [ok].
LSC Lighting Systems (Aust) Pty. Ltd.
maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
2 PRODUCT DESCRIPTION
2.1 INTRODUCTION
The maXim MP, L(P), XL(P) and XXL(P) models are the larger desks in the extensive maXim family of
fader based lighting controllers. The letter P in the model name indicates that the PaTPaD moving light
controller has been fitted.
This manual describes the operation of the maXim including the PaTPaD. If your maXim is not fitted with
a PatPad, please disregard any references to it. As you will see, the PaTPaD provides a multitude of
features that are essential when operating moving fixtures. If you want to add these features, a PaTPaD
can be retrofitted to your maXim by your LSC dealer.
Red bank has 3 Modes.
Preset (duplicate channels).
Wide (additional channels/ fixtures).
Playback (for Scenes or Chases)
with 9 pages of memory.
Add or Solo
Flash modes
with level
control.
Blue
Playbacks for
Scenes or
Chases with 9
pages of
memory.
Separate In and Out
Time Masters .
Theatrical style Stack
with up to 500 steps
All models are very similar in operation and vary only in their size, layout, number of faders and
memories. At any point in this manual where the model affects the specification, the text will describe the
maXimMP followed by the maXimL, XL and XXL in brackets.
For example; “The Yellow bank has faders for channels/fixtures 1 to 24 (36, 48, 60)”.
On Board
keyboard for
naming of
memories etc.
Masters
for overall
control.
Yellow bank channel / fixture
faders with associated Flash
buttons.
PaTPaD.
Extensive Editing
and Control
functions.
Touch pad for
control of moving
fixtures.
Simple
recording and
copying
functions.
maXim L(P)
2.2 FEATURES
The maXim incorporates the following features;
• Manual faders for all channels/fixtures with associated Flash buttons.
• “Preset”, “Wide” and “Playback” modes of operation.
• 9 pages of non volatile memory.
• Separate In (up) and Out (down) fade times (0 to 999 seconds).
• Scene Fade Times can be derived from the Time Faders or from Memory.
• Electronic labelling of all fixtures, scenes, chases, filters, presets, palettes, stacks and stack steps.
• Fully proportional Softpatch.
• Flash level control, with associated Add or Solo mode button.
• Page freeze retains active output when pages or modes are changed.
• User prompts appear on the display and active buttons flash to make operations simple.
• Different languages are available.
• Multi display SVGA colour video output.
• Fully Isolated DMX512/1990 output signal.
• Power supply is auto selecting, 90−260 volts, 47/63Hz.
Areas are provided below the faders for you to
write identifying labels. To prevent permanent
marking of your maXim, LSC recommends that
you place strips of “write on” tape in these areas.
2.7 TERMINOLOGY
Certain button stroke terminology is used
throughout this manual to describe the particular
operations being undertaken.
Any text enclosed in these symbols [ ], refers to
when that particular button needs to be pressed.
For example; Press [record scene], means to
press the record scene button.
Flash/assign buttons are often abbreviated to [f/a].
If the button to be pressed is a Flash/Assign
button (of which there are many) then it will be
identified by naming it as follows;
[f/a] (Name).
Any information that appears on the LED display
is printed in “quotes”.
See also the “TERMINOLOGY” section for
definitions of the terms used in this manual.
2.8 SECONDARY FUNCTIONS
Some f/a buttons have secondary functions that
are activated by holding down the [function]
button and tapping an [f/a] button. These
secondary functions are printed on the front panel
below their f/a buttons.
Some flash buttons have hidden secondary
functions that are activated by holding down the
[function] button and tapping the [ok] button.
These secondary functions are not labelled but
are described in “Diagnostics” in the “UTILITIES”
section.
The buttons below the EDIT wheel have
secondary functions in that they are used to
answer either “Yes”, “No” or “OK” to questions
that appear on the display when you are
performing certain actions. They are typically used
to confirm or abort the action that you have
selected.
2.9 SOFTWARE
LSC has a policy of continuous improvement of its
products. As the maXim is a computerised
lighting desk, its software is subject to this policy
as new features are added and existing features
improved.
All Trademarks referred to in this manual are the
registered names of their respective owners.
Whilst every care is taken in the preparation of
this manual, LSC takes no responsibility for any
errors or omissions.
2.10 NEW FEATURES IN VERSION 2
SOFTWARE
2.10.1 Fixtures on Red Faders
It is now possible to patch moving fixtures to the
Red faders as well as the Yellow faders. This
doubles the number of moving fixtures that can be
controlled. There is a limit of 400 fixture
parameters.
2.10.2 Global Chase Speed
It is now possible to take Global control of all
running chases at one time.
See “GLOBAL SPEED CONTROL” in the
“CHASE” section for details.
2.10.3 Chase Control
The [f/a] button of the chase playback can be
used to manually step the chase. This works best
if the chase speed is set to 0.
If a chase is in “one shot” mode, the [f/a] button of
a chase playback can be used to trigger a one
shot.
2.10.4 Sound To Light
The STL operation has been enhanced and
improved.
See the “STL MODE” section for details.
2.10.5 SYNCOBEAT
SyncoBEAT is a ‘Tap To The Beat’ feature to
control chase stepping.
See the “SYNCOBEAT MODE” section for details.
2.10.6 Stack Step Random Selection
You can now instantly jump to any step in a stack.
HOLD [step/stop] and rotate the EDIT wheel.
The display shows the step numbers and a + or –
sign before the number shows if the selected step
is after (+) or before (-) the current (no sign) step.
When the desired step number is shown, release
[stop/step] and the stack instantly jumps to that
step.
2.10.7 Stack Step Display
When a STACK is stepped, the display
momentarily shows the step number. You can
now momentarily see the step number again by
holding down [stop/step] (stack master).
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Product Description maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
To continuously see the step number on the
display press [select], [stack flash]. To turn off
the display press [select].
The video 3 (Stack) display now shows a
percentage countdown of the link time (if the step
has a link time) to show how much of the link time
(to the next step) has expired.
2.10.8 Stack Recording
When recording a STACK, it is possible to enter a
range of memories (scenes or chases). Any
memory in the selected range that is empty or
contains a stack will be ignored.
2.10.9 Fixtures with Dimmer/Strobe
Fixtures that use a single parameter to control
both intensity (HTP) and strobe (LTP) now
operate with the strobe controlled by HTP rules.
Previously if a scene was recorded with a strobe,
then turning that scene on triggered the strobe,
but turning the scene off did not stop the strobe
(as per normal LTP rules). In version 2 the strobe
now stops when the scene is faded down. This
only works with scenes. We will implement chases
and stacks once we receive positive feedback on
this method.
2.10.10 PaTPaD Operations
The [abs, fine, inc] button has been renamed
[p-trig]. See the “ADVANCED FIXTURE
PROGRAMMING” section for details.
The operation of the pan and tilt parameters can
be inverted. See the “PATCH” section.
A displayer can now be opened up by touching
anywhere on the displayer. It was previously just
the centre.
Wheel stops can now be moused, not just tapped.
The operation of the [filter] button has been
simplified. One tap enters filter mode. A second
tap exits filter mode.
The [CBF] button has also been changed. It now
works independently of the Filter button.
Displayers that are open on the PatPad now do
not close when changing fixtures.
Pressing [group], [pad] did not give the fixtures
an order (that can be used to create fans). It now
does give them an order.
2.10.11 Scene Edit
When a scene is selected for editing;
[edit], [f/a] (scene number),
simply pressing a channel/fixture [f/a] will
automatically select that channel/fixture for level
editing. The [function] button does not need to be
pressed.
When a playback is altered via [select], it is now
possible to reload its original memory by pressing
[copy], [f/a], (to same) [f/a].
The [select] function now automatically “pins” and
reveals a video display of the selected playback.
The default Move Time for Focus (Pan/Tilt)
parameters is now 2.0 seconds.
Files on disk are sorted alphabetically
Lists of manufactures and models are now sorted
alphabetically
Dimmers on the yellow faders can be named with
the names appearing on video 1.
The Video 3 window is now persistent, so it
remains on display even if no stack is loaded.
There is now a Link ‘percentage completed’
display in the Video 3 (Stack) window, to show
how long before the Link is performed.
In diagnostic mode, you can select a video
window to show error codes. In the event of any
problems, these codes can be reported to LSC to
assist in problem solving.
2.11 NEW FEATURES IN VERSION 3
The floppy disk drive has been replaced by two
USB “A” (Universal Serial Bus) connectors and
one USB “B” connector.
The top USB “A” connector can be used for
connecting USB “flash disk” memory devices and
thus replaces all of the functions previously
performed by the Floppy Disk Drive.
The bottom USB connector can be used for
connecting a mouse or trackball device which can
then be used to control the pan and tilt of the
selected fixture(s) on the PaTPaD. For fine
control, HOLD down the LEFT button whilst
moving the mouse or trackball. Tapping the
RIGHT button cycles through “Pan only”, “Tilt
only” and “Pan and Tilt”.
is used to connect the maXim to a computer
running “Capture” software. “Capture” is a lighting
simulation program that allows you to see a virtual
stage and lights on your computer with the lights
controlled by your maXim.
See the separate section on “Capture” for details.
2.11.2 MIDI
MIDI (Musical Instrument Digital Interface) is an
international standard for data communication
between musical instruments, computers and
other equipment such as lighting desks.
The possibility exists to either control lighting
channels from a MIDI keyboard or a computer
with a MIDI output and suitable sequencing
software or to control a MIDI device from the
maXim.
Three MIDI connectors are provided on the rear of
the maXim.
See the separate section on “MIDI” for details.
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Operator Manual V3
3 GETTING CONNECTED
3.1 POWER INPUT
An IEC mains input socket is located on the rear
panel and a POWER switch is beside the power
input. The maXim has a universal power supply
that will operate on voltages between 90 volts and
260 volts with a frequency range from 47 to 63
Hz.
Power Switch
Fuse Holder
3.2 DIGITAL OUTPUTS (DMX 512)
The maXimMP has a single DMX512 connector
and the L, XL and XXL have two DMX512
connectors, one for “Universe 1 DMX slots” and
the second for “Universe 2 DMX slots”.
Power Supply Reset
DMX Universe 1 Desk Lam
Connect a DMX data cable from the Universe 1
DMX512 output of the maXim to the DMX512
input of your equipment (moving fixtures,
dimmers, etc) and set the required DMX slots on
your equipment.
DMX Universe 2 Desk Lamp 2
Universe 2 is used for complex setups involving
more than 512 DMX slots or when equipment has
been split into different groups.
For example, all moving lights on universe 1 and
conventional dimmers on universe 2.
3.3 VIDEO MONITOR
Connect a SVGA (or better) computer monitor to
the 15 pin VIDEO connector on the rear of the
maXim.
3.4 SWITCHING ON
At this point, with the mains power and DMX
connected, the maXim is ready to be operated.
Switch on the “POWER” switch on the rear of the
maXim. After briefly displaying the opening
message, the maXim will commence operating in
exactly the same state that it was in when it was
last switched off. All the scenes, stacks, chases,
patches etc will be as they were.
3.5 SWITCHING OFF
The maXim has an inbuilt back up power supply.
When the power is switched off you will hear a
click followed a few seconds later by another click.
The maXim keeps operating on its own power
supply until the second click is heard. During this
time all memories are automatically saved to non
volatile storage.
NOTE: In the event of a short loss of mains
power (a “brown out”) the maXim will continue
to operate for a few seconds due to the
storage capacity of its internal power supply.
3.6 POWER SUPPLY RESET
In the unlikely event that your maXim does not
shut down after the second click (above) you can
force it to do so by momentarily pressing the
power supply reset switch. Remove the power
then insert a small insulated pointer into the hole
to the left of the “DMX UNIVERSE 1” connector.
3.7 FUSE
A 0.5Amp slow blow fuse is located in a slide out
tray beside the mains input socket. Should the
fuse blow, remove the mains lead and slide out
the fuse tray. Pop out the blown fuse and replace
it with a 0.5 Amp slow blow fuse. A spare fuse is
provided in the slide out fuse tray. Replace the
spare fuse if you use it.
3.8 DESK LAMP
The maXim MP has a single desk lamp socket
and the other models have two sockets. The
sockets provide both power and mounting for a
goose-neck desk lamp. There is an internal selfresetting thermal fuse for the power to the lamp.
3.9 USB CONNECTORS
The top USB connector accepts a USB “flash
disk” for the external storage of your maXim
shows and also for software upgrades. The
bottom USB connector
accepts a trackball or mouse
for Pan and Tilt control of
fixtures
3.10 CAPTURE
Capture is a programme that lets you simulate
your lighting shows on a computer. See the
separate “Capture” section for details
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Operator Manual V3
4 FRONT PANEL TOUR
The maXim MP, L(P), X L(P), XX L(P) all vary in layout and in the quantity if faders. This front panel tour
describes the maXim L(P). The location of some controls might be different on your model of maXim but
the names and operation are the same as described here.
4.4
4.11
4.1
4.8
4.8
4.12
4.13
4.6
4.8 4.104.9
4.5
4.1 YELLOW BANK FADERS
Control the intensity of dimmers or fixtures
patched to them.
4.2 YELLOW BANK MASTER
• Controls the overall level of the Yellow bank
faders.
• In WIDE mode, it controls the overall level of
the Yellow bank faders and the Red bank
faders.
4.3 MODE RED BANK BUTTON
Selects the current function for the RED bank
faders. The choices are;
• preset.
• wide.
• playback.
4.4 RED BANK FADERS
The Red bank of faders has different functions
depending upon the current “MODE” as selected
by the mode red bank button.
•Preset mode. The Red bank of faders provide
a duplicate of the Yellow bank.
4.24.7
4.3
maXim L (P)
• Wide mode. The Red bank of faders control
the intensity of dimmers or fixtures patched to
channels 25 (37, 49, 61) to 48 (72, 96, 120).
• PLAYBACK mode. The Red bank of faders
become PLAYBACKS. Each Playback can
control the level of a recorded Scene or Chase
or it may be empty (does nothing). There are 9
pages of memory for the red playbacks and the
function of each playback depends upon the
contents of the currently selected red page.
You determine what each red page contains
when you record (or copy) scenes, chases or
stacks into them. Although stacks can be
recorded on the red bank (stored in red bank
memory), they can only be played back on the
stack master.
4.5 RED MASTER
• In PRESET mode, it controls the overall level
of the Red bank.
• In WIDE mode it has no function.
• In PLAYBACK mode it controls the overall
level of the Red Playbacks (Scenes or
Chases).
4.19
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Front Panel Tour maXim MP L(P) XL(P) XXL(P)
4.6 BLUE PLAYBACKS (L,XL & XXL)
The blue bank of faders are dedicated
PLAYBACKS. Each Playback can control the level
of a recorded Scene or Chase or it may be empty
(does nothing). There are 9 pages of memory for
the blue playbacks and the function of each
playback depends upon the contents of the
currently selected blue page. You determine what
each blue page contains when you record (or
copy) scenes, chases or stacks into them.
Although stacks can be recorded on the blue bank
(stored in blue bank memory), they can only be
played back on the stack master.
4.7 BLUE MASTER (L,XL & XXL)
It controls the overall level of the Blue Playbacks
(Scenes or Chases).
4.8 FLASH/ASSIGN [f/a] BUTTONS
Below each fader in the fader section is a
FLASH/ASSIGN button with an integral red
indicator LED.
As their name implies, these are multi purpose
buttons.
They may be used to:
• FLASH (or bump) the contents of their
particular fader, be it a channel, chase or a
scene. (See also FLASH level and ADD/SOLO
button below).
• Provide a NUMERIC SELECTION function.
When the “number” of a channel, fixture,
scene, stack, chase, preset, etc needs to be
entered, the appropriate Flash/Assign button
“number” is pressed. To assist you in making a
selection, valid buttons will flash when an entry
is required.
• In conjunction with the FUNCTION button, the
f/a buttons select various secondary functions
such as PATCH, SETUP, etc as indicated
below the f/a buttons.
• Provide alphanumeric entry when typing
names.
4.8.1 Button Numbering
Between each fader in the Yellow bank and its
associated f/a button is a number that indicates
the channel/fixture that the fader and f/a button
control. (Letters of the alphabet are also printed
and are used when entering names).
Between each fader in the Red bank and its
associated f/a button are two numbers;
• The LARGER font indicates the channel
number of the fader and f/a button when in
PRESET mode.
• The
• The LARGER font also indicates the number
• The
SMALLER font indicates the channel
number of the fader and f/a button when in
WIDE mode.
of a particular SCENE, STACK or CHASE.
SMALLER font also indicates channel
numbers when editing scenes or chase or
stack steps, when viewing channel levels on
The LED indicators in each f/a button are also
multi purpose.
5
The brightness of each indicator is proportional to
the level of its channel. The red bank indicates the
level of the channel numbers printed in the
SMALLER font.
• In normal operation, they indicate the level of
• In edit mode they indicate the level of their
5
When you are required to make a numeric entry
or Secondary Function selection, only valid
buttons will be active and their LED indicators will
light to indicate to you that an entry is required.
5
The indicator for each Playback flashes slowly
whilst a timed fade is in progress.
4.9 MASTERS FLASH/ASSIGN BUTTONS
Used to FLASH (bump) the contents of their
particular master. (See also FLASH level and
ADD/SOLO button below). The brightness of their
LED indicators shows the level of the master at
the output of the maXim. It also will flash slowly
whilst a timed fade is in progress.
4.10 IN & OUT TIME FADERS
Control the IN and OUT fade times of the masters.
They may also be individually assigned to control
the IN or OUT fade times of any scene or step of
a stack. The current time setting of each fader is
shown on the display when its fader is moved or
presses of the FUNCTION button will toggle
through the two time settings.
4.11 FLASH LEVEL & ADD/SOLO BUTTON
The level control sets the level to which any
Channels, Playbacks, or Masters will be flashed
when their respective Flash/Assign button is
pressed.
The “add/solo” button toggles the Add/Solo mode
between “Add” and “Solo” as shown by a red
indicator in the Add/Solo button which flashes in
SOLO mode.
• In ADD mode, when a FLASH/ASSIGN button
• In SOLO mode, when a FLASH/ASSIGN
Note: Multiple Flash/Assign buttons may be
pressed at the one time.
the FLASH/ASSIGN button LED indicators
(refer below) or when patching.
CHANNEL LEVEL INDICATORS
their particular channel at the output of the
maXim.
particular channel in the Scene, Grab or Step
of a Chase or Stack that is being edited.
VALID ENTRY BUTTON INDICATORS:
FADE IN PROGRESS INDICATORS:
is pressed, the channels that are being flashed
will come on (at the level of the FLASH level
master), and normal output is not affected.
button is pressed, the channels that are being
flashed will come on (at the level of the FLASH
level master), and the normal output of the
maXim will be blacked out, leaving only the
channels that are being flashed on stage.
Operator Manual V3
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Operator Manual V3
4.12 PAGE RED BANK BUTTON & DISPLAY
• In “p'back (playback) mode” it is used to select
the current page (1 to 9) of red memory that is
loaded into the red bank of playbacks.
• When recording, editing or copying scenes,
stacks or chases, it is used to select the
required red page (1 to 9) for the scene, stack
or chase.
Repeated presses of the Page button will step
through the pages.
To directly select a page;
HOLD [page red bank] then quickly tap [f/a] (red
1 to 9).
The displays beside the button shows the red
page number.
4.13 PAGE BLUE BANK BUTTON & DISPLAY
(L,XL & XXL only)
• Used to select the current page (1 to 9) of blue
memory that is loaded into the blue bank of
playbacks.
• When recording, editing or copying scenes,
stacks or chases, it is used to select the
required blue page (1 to 9) for the scene, stack
or chase.
Repeated presses of the Page button will step
through the pages.
To directly select a page;
HOLD [page blue bank] then quickly tap [f/a]
(blue 1 to 9).
The displays beside the button shows the blue
page number.
Hint: The maXim can show the types of object
recorded in each page. If you HOLD either
[page red bank] or [page blue bank], playback
flash/assign buttons in that bank containing
Scenes will light, playbacks containing
Chases flash quickly, playbacks containing
Stacks flash slowly and empty playbacks are
not lit.
• Select the Stack Master when assigning,
editing or copying a stack.
• FLASH (bump) the contents of the Stack
Master. (See also FLASH level and
ADD/SOLO button).
The brightness of its LED shows the level of the
master at the output of the maXim.
4.16 > (STACK)
It starts a crossfade from the current step to the
next step. In conjunction with the step/stop button
(below) it steps (snaps) a stack in the forward
direction.
4.17 < (STACK)
It starts a crossfade from the current step to the
previous step. Only one reverse crossfade is
allowed. In conjunction with the step/stop button
(below) it steps (snaps) a stack in the reverse
direction.
4.18 STEP/STOP (STACK)
It stops a crossfade. It momentarily runs a
stopped crossfade when held down. In
conjunction with the > and < buttons it steps
(snaps) a stack in the either direction.
4.19 PATPAD
The PatPad consists of a touch screen with an
overlay that divides the touch screen into separate
areas. The small areas are virtual buttons and the
long areas are displayer scroll bars.
The touch screen can be operated with either your
finger or a stylus such as those available for hand
held computing devices. The scrolling bar areas
act like control wheels and can be either moused
(scrolled) or they can be tapped.
The PaTPaD is used to control the
parameters of moving fixtures and to “store” their
parameter settings into the memory of the
playbacks. The PaTPaD is also used to access
“groups”, “palettes”, “presets”, “filters”, “effects”,
“fans” and fixture patching. The PaTPaD is
extensively described in the “BASIC FIXTURE
4.17 4.16
PROGRAMMING” and “ADVANCED FIXTRE
PROGRAMMING” sections.
4.15
4.18
4.14
4.19
4.14 STACK MASTER
It controls the overall level of the Stack Playback.
4.15 STACK FLASH
It is a multi purpose button and can be used to;
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4.21 4.22 4.234.24
4.3
4.30
4.20
4.31
4.25
4.26
4.27 4.28 4.29
4.34
4.33
4.32
4.20 DOT MATRIX DISPAY & LEDS
The display is used to scroll messages and
prompts and to show names and numbers. The
small labelled LEDS beside the display are used
to define the numbers shown on it. For example;
• If the CHAN LED is lit, then the number
displayed is a channel number.
• If the LEVEL LED is lit, then the number
displayed is a channel level.
Comprehensive information (including these
messages) are also shown on the video output.
4.21 RECORD SCENE BUTTON
Used to select RECORD SCENE mode or to
record a snapshot of the output of the maXim as
a step in a stack or a step in a chase (or into the
Grab master on the MP model).
4.22 RECORD CHASE BUTTON
Used to select RECORD CHASE mode and to
complete the recording of a chase when all the
desired steps have been added.
4.23 RECORD STACK BUTTON
Used to select RECORD STACK mode and to
complete the recording of a stack when all the
desired steps have been added.
4.24 ASSIGN COPY BUTTON
Used to:
• Assign a stack to the stack master.
• Copy scenes, chases or stacks from one
memory location to another.
•Copy scenes, chases or stacks to or from
the Grab master. (MP model).
•Copy a Snapshot from the Grab master to
a memory. (MP model).
4.25 SELECT BUTTON
Used to take control of a playback. The recorded
memory is not changed, only the way that it is
currently being played back.
Press [select] [f/a] (playback to control).
Repeatedly press [function] to cycle though the
parameters that you can control as indicated by
the LEDs beside the display.
When finished, press [select] again to de-select it.
The changes that you have made are retained in
the Playback until such time as the scene or
chase is replaced on that Playback (by changing
pages or mode).
To restore the original memory to the playback
press [copy], [f/a] to the same [f/a].
“Select” is most useful for making one off changes
during a performance or for experimenting with
changes without affecting the memory.
4.26 EDIT BUTTON
When pressed, it selects Edit mode. You may
then choose to Edit any Scene, Chase, Stack, the
contents of the Grab master (MP model).
To edit the patch;
HOLD [function] tap [f/a] (patch). Press [edit
].
4.27 REMOVE BUTTON
Used to:
• Remove the contents of the Stack and Grab
masters.
• Delete memories, patches or steps of stacks or
chases.
• Remove characters from names.
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4.28 ADD BUTTON
Used to:
• Insert steps in a stack or chase when editing.
• Add a 1 to 1 patch
• Insert spaces in names
4.29 FUNCTION BUTTON
4.34 STEP STOP (OK) BUTTON
•Used to STOP a selected or edited chase or
STEP a stopped chase.
• Answers “ok” to a request from the maXim.
• When pressed during normal operations, it
causes the display to momentarily show the
current time “IN” or “OUT” settings of the time
faders, whilst it is held down. Subsequent
presses will toggle between the two time
settings as indicated by the “in” or “out” LEDs
above it.
• When editing, pressing [function] steps
through the various parameters that can be
changed as indicated on the LEDs above the
function button.
• After pressing [select], [f/a], pressing
[function] steps through the various
parameters that can be changed on the
selected playback.
• It accesses the secondary functions such as
reset, (USB) disk or patch etc as indicated
below the yellow and red bank [f/a] buttons.
To perform secondary functions;
HOLD [function] tap [f/a] (secondary function
as printed below red and yellow bank “f/a”
buttons).
4.30 EDIT WHEEL
Continuously rotatable in either direction and can
be used to:
• Set fade and link times plus chase rate and
crossfade when recording or editing.
• Adjust the level of channels when editing.
• Adjust Sound To Light parameters.
• Select DMX address numbers when patching.
• Select characters for names.
• Scroll the V1 or V2 video displays.
• Adjust selected parameters on the PatPad.
4.31 EDIT WHEEL INDICATOR
Lights when the EDIT Wheel is active.
4.32 > (YES) BUTTON
• Runs a selected or edited chase in the
FORWARD direction.
• Steps a stack forward when editing.
• Increments through the DMX address numbers
when patching.
• Answers “YES” to a request from the maXim.
• Select the next parameter on the PatPad.
4.33 < (NO) BUTTON
• Runs a selected or edited chase in the
REVERSE direction.
• Steps a stack backwards when editing.
• Decrements through the DMX address
numbers when patching.
• Answers “NO” to a request from the maXim.
• Select the previous parameter on the PatPad.
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Operator Manual V3
5 PATCHING
5.1 INTRODUCTION
When dimmers are connected, the maXim needs
to know the DMX slot of each dimmer and which
maXim channel is to be used to control each
dimmer.
When lighting fixtures or other DMX controlled
devices are connected, the maXim needs to know
each fixture’s manufacturer, model and starting
DMX slot. A fixture number is then assigned to the
fixture allowing it to be controlled by the maXim.
If no patches exist, either due to a “Total Reset” or
if all patches have been removed (below) the
patch will be automatically bypassed giving a
direct 1 to 1 connection between maXim channel
numbers and their matching DMX slot numbers.
When any patch is made by the user, the bypass
is automatically removed and only the users
patches will exist.
5.2 PATCHING DIMMERS
5.2.1 PATCHING
Patching is performed by “editing the patch”.
To edit the patch;
HOLD [function], tap [patch], press [edit].
If a PaTPaD is fitted, ensure that the [PM] button
beside “DIMMER” is flashing. If not, press [PM]
(DIMMER).
To select the dimmers DMX slot number, press
[<] or [>] or rotate the EDIT Wheel.
To patch the selected DMX slot to a channel
number, press the [f/a] button of the channel
number (any yellow or red f/a button).
The channel f/a button will flash to show the
patch.
Select another DMX slot with the EDIT wheel, [<]
or [>] and patch it to a channel by pressing the
channels [f/a] button. Continue to select DMX
slots and patch them to maXim channels.
Patched channels f/a buttons remain lit. As each
patch is made, the “V2 Output & Patch” video
shows the channel number and name, DMX slot
and patch level.
When scrolling through the DMX slots, as each
slot number is selected, if a channel is patched to
that slot, its f/a button will flash.
When finished patching, press [edit]. The patch is
automatically saved.
5.2.2 PATCHING MULTIPLE SLOTS
To automatically patch a sequential range of DMX
slots to a sequential range of channels, edit the
patch (above), then select the first DMX slot
number in the sequence. HOLD the [f/a] button of
the channel number to be patched to that slot then
tap the [f/a] button of the channel to be patched to
last DMX slot number in the sequence. All
channels in the selected range are automatically
patched to their respective slots.
For example, to patch a rack of 12 dimmers with a
starting DMX slot of 100 to maXim channels 13 to
24 respectively, press [<] or [>] or rotate the EDIT Wheel to select DMX slot 100, then HOLD [f/a]
(13) and tap [f/a] (24).
5.2.3 SET A PATCH LEVEL
All patches can have a proportional patch level.
See “INTENSITY PATCH LEVEL” below.
5.2.4 UNPATCH A DMX SLOT FROM
A CHANNEL
To delete a single patch, edit the patch (above)
and select the DMX slot (above) then press
[remove].
The display scrolls, “Delete patch to DMX#?”
Press [yes].
Alternately, select the DMX slot and set the
proportional patch level to zero.
5.2.5 REMOVE All PATCHES
To remove ALL patches;
HOLD [function], tap [patch].
Press; [remove], [yes].
The patch is now automatically bypassed.
5.2.6 1 TO 1 PATCH
A 1 to 1 patch is available to speed the patching
process. It directly connects each maXim channel
number to its matching DMX slot number.
To add a “1 to 1 patch”;
HOLD [function], tap [patch].
Press [add], [yes]. Note; Adding a 1 to 1 patch will replace any
existing patches.
5.3 PATCHING FIXTURES
5.3.1 TEMPLATE LIBRARY
In order for the maXim to control a fixture, it
needs to know all of the functions of that fixture. It
gets this information from a computer file called a
Fixture Template. This file tells the maXim the
function of each control channel for that type of
fixture and it also defines the unique parameter
controls and labels that will appear on the
PaTPad and video screen. Every different type of
Fixture that you control from the maXim requires
a Template. Many popular templates are already
loaded in the maXim
’s library plus additional
templates are available from the LSC website;
www.lsclighting.com.au
If the template for your fixture is not on the
website you can contact LSC by posting a request
on the LSC forum providing details of
manufacturer, model and software version
number. The forum URL is;
Detailed instructions on how to write your own
Templates using a text editor program on a
personal computer can also be obtained from the
LSC forum.
Templates are loaded into the maXim library via
the disk drive
The maXim stores its Templates in a library that
can hold up to 64 Fixture Templates. When you
want to use a particular model of Fixture, you
select its Template from the library and load it into
the patch. The maXim can have up to 10 different
types of Fixture Templates (from the library) in
use in the patch at the same time.
5.3.2 VIEW LIBRARY CONTENTS
To see if the Templates for the Fixtures you are
using are in the maXim’s Fixture library, press
[menu], [library], [view].
Templates are organised in the library by
manufacturer and model. The PaTPad shows a
list of Fixture manufacturers. If more than 6
manufacturers are loaded in the library, press the
“>” or “<” symbol on the Fixture Displayer to
change pages.
Press the [PM]
button beside the required
manufacturers name. The PaTPad shows a list of
Template names (models) from that manufacturer.
If more than 6 templates for that manufacturer are
loaded in the library, press the “>” or “<” symbol
on the Fixture Displayer to change pages.
Press [menu] to finish.
5.3.3 ADDING TEMPLATES
To add a template to the library, insert the floppy
disk containing the template into the maXim disk
drive then press;
[menu], [library], [add].
The display shows the Templates on the disk. If
more than 6 are on the disk, press the “>” or “<”
symbol on the Fixture Displayer to change pages.
Press the [PM] button corresponding to the
required Template.
To remove the entire contents of the library; press
[menu], [library], [remove], [all], [yes].
If you are patching a new installation of fixtures it
is advisable to clear the patch.
Hold [function], tap [patch]. Press [remove],
[yes].
Warning. This will erase ALL existing patches. If
you need to keep the patch, save your show to
disk.
Hold [function], tap [patch], press; [edit].
The PaTPad shows;
The PM button beside “DIMMER” will be flashing,
indicating that the maXim is ready to patch a
dimmer. Before you can patch a Fixture, its
Template must be loaded from the library into the
patch.
THE PATCH
To load a Fixture Template into the patch, edit the
patch (above) then press the [PM] button beside
“LIBRARY”. The PaTPad shows a list of Fixture
manufacturers in the library. If more than 6
manufacturers are loaded, press “>” or “<”on the
Fixture Displayer to change pages. Press the [PM]
button beside the manufacturers name. The
PaTPad shows a list of Template names (models)
from that manufacturer that are in the library. If
there are more than 6 Templates (models) for that
manufacturer, press “>” or “<”on the Fixture
Displayer to change pages.
5.3.7 REMOVE ALL TEMPLATES
5.3.8 CLEARING THE PATCH
5.3.9 PATCHING FIXTURES
DIMMER ☼
LIBRARY ●
5.3.10 LOADING TEMPLATES INTO
Press the [PM] button beside the required
5.3.4 ADDING ALL TEMPLATES
If the disc contains many Templates they can all
be added to the library in a single operation.
Press;
[menu], [library], [add], [all], [yes].
5.3.5 COPY A TEMPLATE TO DISK
Templates can be copied from the library to disk
so that they can be archived or edited. Press
;
[menu], [library], [CopyToDsk].
Use the [PM] buttons to select the manufacturer,
then the model.
template to load it into the patch.
The PaTPad shows;
DIMMER ●
SCAN-X ☼
LIBRARY ●
In this example the selected Fixture is a fictitious
“scan-x” but you will see the name of the actual
Template you selected. The [PM] button beside it
5.3.6 REMOVE A TEMPLATE
To remove a Fixture Template from the library;
press;
[menu], [library], [remove].
Use the [PM] buttons to select the manufacturer,
then the model.
will be flashing, indicating that the maXim is ready
to patch that Template (type of Fixture). This
Template is now loaded into the patch (from the
library) and does not need to be loaded again.
You can use it every time that you need to patch
that type of Fixture. If you are using several
LSC Lighting Systems (Aust) Pty. Ltd.
Page 17
Patching maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
different types of Fixtures you can load their
Templates now or you can patch the currently
loaded Fixture (see below) then return to the
library later and load the other Templates. To load
more Templates now press the [PM] button
beside “LIBRARY” and make your selection as
above.
5.3.11 DMX SLOT AND FIXTURE
NUMBER
Each Fixture that you patch will have its own DMX
slot (that you set on that Fixture). This is the
starting DMX slot for that Fixture and each Fixture
will use a quantity of DMX slots, as defined in its
Fixture Template.
Select the template for the type of fixture you want
to patch by pressing the [PM] button beside its
name. The [PM] button will flash. All patches that
you now make will use this (flashing) template.
Select the starting DMX slot of the fixture to be
patched by pressing [<] or [>] or rotating the EDIT wheel .
The maXim has 2 DMX universes (2 DMX
outputs) and uses “U1” or “U2” to indicate DMX
Universe 1 or Universe 2. When the DMX slot
number is incremented above the highest number
in Universe 1 (U1-512), it changes to the first slot
in Universe 2 (U2-1).
To patch a fixture you must give it a “Fixture
Number” by pressing a yellow or red [f/a] button.
When a fixture number is selected, the maXim
automatically patches all of the remaining DMX
slots for that Fixture according to the information
contained in the Fixture Template. The DMX slot
number automatically advances to the slot after
the last slot used by the patched Fixture, ready for
the next fixture (or dimmer) to be patched.
To patch further Fixtures of the same type
(flashing [PM] button on the PaTPad), select the
starting DMX slot of the Fixture by pressing [<] or
[>] or rotating the EDIT wheel , then give it a
Fixture number by pressing; [f/a] (Fixture
Number).
To patch a different type of Fixture, select its
template by pressing the [PM] button beside its
template name (it flashes) then select the starting
DMX slot of the Fixture by pressing [<] or [>] or
rotating the edit wheel , then give it a Fixture
number by pressing; [f/a] (Fixture Number).
Each patch that is made will use the Template
indicated by the flashing [PM] button. If the
Template you require is not shown, load it from
the library as above.
When finished patching press; [edit]. The patch is
automatically saved.
FIXTURES
Whilst patching (above), you can automatically
patch a sequential range of Fixtures of the same
type with contiguous DMX slots, to a sequential
range of Fixture Numbers.
Select the DMX slot of the first Fixture by pressing
[<]
Select the Fixture Template on the PaTPad.
HOLD the [f/a] button of the first Fixture Number
then tap the [f/a] button of the last Fixture Number
in the sequence.
All Fixtures in the selected range are
automatically patched.
For example, to patch 10 Fixtures of the same
type to Fixture Numbers 6 to 16 respectively and
with the starting DMX slot of the first Fixture set to
100, press [<] or [>] or rotate the edit wheel to
select DMX slot 100. HOLD [f/a] (6) and tap [f/a]
(16)).
All patches for all 10 Fixtures are automatically
made.
If finished patching press; [edit]. The patch is
automatically saved.
FIXTURES WITH EXTERNAL DIMMERS
Colour scrollers and some brands of fixture
require a separate dimmer to control their
intensity. The dimmer usually has a DMX slot
number that is not related to the DMX slot
numbers used by the scroller or fixture. Whilst
patching (above), select the DMX slot of Fixture
by pressing [<] or [>] or rotating the EDIT wheel .
Select the Fixture Template on the PaTPad.
Patch the fixture to a fixture number by pressing
[f/a] (fixture number). The maXim display scrolls
the message, “Fixture needs HTP channel”. The
maXim knows that this scroller or fixture needs an
external dimmer because it is defined in its
template. Press; [OK]. Use the EDIT wheel or [<]
or [>] to select the DMX slot of the external
dimmer then press; [OK]. The fader of the ”fixture
number“ button that was selected for the fixture
number now controls the intensity of the dimmer
and the PaTPad controls the scroller colours or
fixture parameters. If finished patching press;
[edit]. The patch is automatically saved.
All fixture intensity attributes and dimmers can
have a proportional (adjustable) patch level.
When patching (above), select the DMX slot of the
intensity channel (use EDIT wheel , [<] or [>]).
The fixtures (or dimmers) [f/a] button will flash
showing the existence of the patch. Hold down
the FLASHING [f/a] button and the display shows
the patch level.
Whilst holding down the [f/a] button, rotate the
edit wheel to set the patch level. The level of the
5.3.12 PATCHING MULTIPLE
or [>] or rotating the edit wheel .
5.3.13 PATCHING SCROLLERS OR
5.3.14 INTENSITY PATCH LEV E L
patch is shown on the display. If you inadvertently
(instead of the HTP intensity attribute) the maXim
will automatically adjust the patch level of the HTP
intensity attribute associated with that fixture.
5.3.15 PATCH INDICATORS
Whilst you are patching, the LEDs of any Fixture
Number buttons that are patched are lit to show
that they have been used.
As each DMX slot is selected (with [<] or [>] or the
EDIT wheel), if the displayed DMX slot is used
(patched), it’s Fixture Number LED will flash.
The “V2 Output & Patch” video screen shows the
Fixture Number and name, parameter names,
DMX slots and DMX levels for each Fixture.
The “FIXTURES” pop up video window also
shows each Fixture name beside its number.
5.3.16 REMOVING A FIXTURE FROM
THE PATCH
If a fixture is no longer required, it can be removed
from the patch
HOLD [function], tap [patch].
Press [edit].
Select any DMX slot that is used by the Fixture to
be removed.
Press; [remove], [yes].
When finished patching press; [edit].
5.3.17 REMOVING A TEMPLATE
FROM THE PATCH
If a template is removed from the patch, all
patches for that type of fixture are also removed.
To remove a Template from the patch;
HOLD [function], tap [patch]. Press [edit].
The PaTPad shows the Templates in the patch,
for example,
DIMMER ●
TRACKSPOT ●
MAC250 ☼
LIBRARY ●
Press; the [PM] button beside the template to be
removed (it flashes).
Press; [clear], [yes], [edit].
5.3.18 LOADING SHOWS
CONTAINING TEMPLATES
When a show is loaded from disc onto the
maXim, the system checks to see if the templates
in the show are already in the library. It does this
by comparing manufacturer and model names. If
the templates are already in the library, it then
compares the version numbers. The highest version is always used.
• If the library template is the newer
version, it will be used for the show and
also saved to disk when the show is
saved replacing the older show template.
•If the show (disk) template is the newer
version, it will be used for the show and
also copied into the library, replacing the
older library template
5.3.19 EDITING FIXTURE NAMES
The default name of each Fixture as shown on the
video screens is defined in its Template. Hence all
Fixtures of the same type have the same name.
You can individually edit the name of every
Fixture to make it more descriptive for your
application.
To edit a name, HOLD [function], tap [f/a]
(name).
Press; [f/a] (Fixture Number).
Either rotate the edit wheel or press the yellow
bank [f/a] buttons for the desired characters as
labelled below the buttons. Press [<] or [>] to
move the cursor and press [remove] or [add] to
remove or add characters or spaces.
When finished, press [ok].
5.4 SAVING A PATCH
Whenever you finish editing a patch it is
automatically saved. When you save or load a
show from disk, you copy the entire contents of
the maXim’s memory. This includes the Patch.
See the “UTILITIES” section for details.
5.5 INVERT PAN OR TILT
You can invert the operation of the PaTPaD pan
and tilt displayers. This makes operation easier
when a fixture is rigged such that mousing a
displayer from left to right, pans the fixture from
right to left or if it tilts in the wrong direction.
To invert the operation of a fixtures pan or tilt
parameters the fixture must be loaded on the
PaTPaD.
The PaTPaD shows the selected fixture number
and the current state of its pan and tilt as either
“normal” (green PM button) or “inverted” (red PM
button).
PAN
TILT
inverted
Fx #
To reverse a parameter press its flashing [PM]
button.
Tapping either end of the [fixture displayer]
steps through the fixtures loaded on the PaTPaD.
When finished press [menu].
Video screens 1 and 2 indicate inverted pan or tilt
parameters as follows;
PAN -i
normal
TILT-i
LSC Lighting Systems (Aust) Pty. Ltd.
Page 19
maXim MP L(P) XL(P) XXL(P)
Operator Manual V3
6 MODES OF OPERATION
6.1 OVERVIEW
The maXim has several banks of faders.
• The Yellow bank always controls the levels of
channels/fixtures 1 to 24 (36, 48, 60)
• The Red bank has different functions as
selected by the “mode red bank” button;
•PRESET mode. The Red bank controls the
levels of channels/fixtures 1 to 24 (36, 48,
60). (A duplicate of the Yellow bank).
•WIDE mode. The Red bank controls the
levels of channels/fixtures 25 (37, 49, 61) to
48 (72, 96, 120). (An extension of the
Yellow bank providing double the number
of channel/fixture faders)
•PLAYBACK mode. The Red bank faders
become PLAYBACKS and control the
levels of recorded Scenes or Chases.
You may freely change red modes at any time
during your operation of the maXim and the
current red mode is always shown by the “LED”
MODE indicators.
Each mode has its particular advantage for
different types of operations.
6.2 PRESET MODE
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
YELLOW BANK
CHANNELS 1-12
RED BANK
CHANNELS 1-12
RED
MASTERS
YELLOW
ADD/SOLO
OUTPUT
6.3 WIDE MODE
Wide mode utilises both the red and yellow banks
as a single wide bank thus doubling the number of
channel/fixture faders. The yellow faders control
the low numbered channels and the red faders
control the high numbered channels. The yellow
master controls the total output.
13 14 15 16 17 18 19 20 21 22 23 24
YELLOW BANK
CHA NN ELS 1-12
2 3 456
1
RED BANK
CHANNELS 13-24
7 8 9 10 11 12
RED
MASTERS
YELLOW
GRAB
Simplified diagram of a maXim in Wide mode.
ADD/SOLO
OUTPUT
6.3.1 WIDE ADVANTAGE
You have individual access to all of the channels
that are available on the maXim. This is most
useful when you are RECORDING scenes as you
can utilise all channels to create your scenes.
(See “Playback Mode” below).
6.3.2 WIDE DISADVANTAGE
You do not have a second “preset” bank on which
to create the next look and you have less
playbacks.
6.4 PLAYBACK MODE
Selecting Playback mode only changes the
operation of the red bank. The faders of the red
fader bank become Playbacks containing scenes
or chases that you have recorded.
YELLOW BANK
Simplified diagram of a maXim in PRESET mode.
You can create a lighting look by fading up your
required channels on one of the colour coded
banks and fading up the same colour master. By
keeping the other master faded down, another
look can be preset on the duplicate set of channel
faders without the channels being revealed on
stage. The new look is revealed by fading up its
master whilst the first look is faded down with its
master. The next look may now be “preset” on the
bank that has just been faded down. The fade
times of the masters are set by the IN and OUT
time faders.
6.2.1 PRESET ADVANTAGE
This simple mode of operating is most useful in
unrehearsed situations where the next “look”
needs to be created “on the fly”. The channel
faders provide instant “hands on”.
6.2.2 PRESET DISADVANTAGE
Only half of the possible maXim channels/fixtures
can be intensity controlled by dedicated faders.
Page 20
CHANNELS 1 - 12
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
RED BANK
PLAYBACKS 1 - 12
RED
MASTERS
YELLOW
GRAB
ADD/SOLO
OUTPUT
Simplified diagram of a maXim S in Playback mode.
Scenes, stacks and chases can be recorded or
edited whilst operating in any modes but scenes
and chases can only be played back on the Red
bank when it is in Playback mode.
6.4.1 PLAYBACK ADVANTAGE
During rehearsal (in any mode), each lighting look
can be created and “recorded” into a Scene.
During the show (in Playback mode), the
Playback containing each scene is faded up when
required. The maXim remembers all the channels
and their levels together with the fade times. You
may also use the Red Playbacks to playback
chases that you have recorded.
LSC Lighting Systems (Aust) Pty. Ltd
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