8.5.3 Pop up Windows ................................................................................................................19
maXim Quick Reference Manual V1.1
1.0 maXim Introduction
This QUICK REFERENCE provides a brief overview of the maXim plus step by step
instructions for the common tasks that you perform. Comprehensive details of ALL functions
can be found in the maXim Operator Manual.
1.1 YELLOW BANK
The yellow bank always controls the levels of the channels printed below each fader.
1.2 RED BANK
The mode of the red bank is selected by the [mode, red bank] button. The 3 modes are;
?? PRESET A duplicate of the Yellow bank. Set-up for two preset operation.
?? WIDE An extension of the Yellow bank. Set -up for single preset operation.
?? SCENE The faders become PLAYBACKS that can control the level of a recorded Scene
or Chase or they may be empty. There are 9 pages of memory for the red bank and the function
of each red playback depends upon the contents of the currently selected red page. You
determine what each page contains when you record (or copy) scenes, chases or stacks into
them. Although stacks can be recorded in the red bank memory, they can only be played back
on the stack master.
1.3 BLUE BANK
The blue bank (L, XL & XXL models) consists of dedicated p laybacks that can control the level
of a recorded Scene or Chase or they may be empty. There are 9 pages of memory for the blue
bank and the function of each blue playback depends upon the contents of the currently
selected blue page. You determine what each page contains when you record (or copy)
scenes, chases or stacks into them. Although stacks can be recorded in the blue bank memory,
they can only be played back on the stack master.
1.4 MASTERS
The blue (L, XL & XXL models), red and yellow masters control the level of their respective
banks.
The grab master (S, M & MP models) controls the level of the grab memory. Grab can store a
snapshot, a scene, a chase or a stack.
The fade times for the above masters are by default set by the “in time” and “out time” masters.
The stack master is used to control the level of stacks.
1.5 MEMORY
The red bank has 9 pages of memory and the blue bank has 9 pages of memory. Scenes,
chases and stacks share the same memory within each bank. For example, if a “page and F/A
(flash/assign) number” location has been used for a scene, then it cannot be used for a chase
or stack. A chase or stack recorded in the same location would overwrite the scene. The red
and blue bank memories are totally separate.
Repeated presses of eithe r [page red bank] or [page blue bank] will step through their 9
respective pages of memory.
To switch directly to a red page; press and hold [page red bank], tap [F/A] (red 1 to 9).
To switch directly to a blue page; press and hold [page blue bank], tap [F/A] (blue 1 to 9).
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To see the type of object recorded in each memory, press and hold either [page red bank] or
[page blue bank]. The playback flash/assign buttons in that bank containing Scenes will light,
playbacks containing Chases flash quickly, playbacks containing Stacks flash slowly and empty
playbacks are not lit.
When you press [edit] or [assign copy] or any [record] button, all Playback flash/assign
buttons flash twice, then show their contents as above. If you change pages whilst in “edit”,
“assign copy” or “record” modes, the contents of each page is shown. When a red bank page is
changed or when the red bank is selected to “scene” mode, the contents (scenes and chases)
of the indicated red page are loaded into the red playbacks. When a blue bank page is
changed, the contents (scenes and chases) of the indicated blue page are loaded into the blue
playbacks.
Stacks occupy memory locations on the red and blue pages but do not load onto playbacks.
They must be individually assigned from red or blue memory to the stack master for playback.
A “MODE/PAGE FREEZE” feature prevents the contents of any fader (be it a channel or
Playback ) from being changed if its fader is above 5% when the mode or page is changed.
When it is faded down it will be automat ically updated with its pending selection.
1.6 SELECT AND EDIT
The [select] button is used to take control of a playback. The recorded memory is not changed,
only the way that it is currently being played back.
To take control of a playback press [select], [F/A] (playback to control).
Repeatedly press [function] to cycle though the parameters that you can control. If the
playback contains a scene, you can vary the fade times. If the playback contains a chase, you
can vary the speed, crossfade and the stepping mode. See “Controlling a Chase” below for
details. When finished, press [select] again to de-select it. You are offered the option of saving
the changes to scene or chase memory. If you do not save the changes they will be retained in
the playback until you load a different page onto the playback. The changes will then be
discarded.
[select] is most useful for making one off changes during a performance or for experimenting
with changes without affecting the memory.
The [edit] button is used to permanently change the parameters of a memory. The changes are
also seen live on the playback. To edit a memory, press [edit] [page] (optional) [F/A]
(memory to edit). Repeatedly press [function] to cycle though the parameters that you can
edit. When finished, press [edit] to de-select it. Changes are automatically saved.
1.7 FUNCTION BUTTON
?? When pressed during normal operations, it causes the display to momentarily show the
current time IN or OUT settings of the time faders whilst it is held down. Subsequent presses
will toggle between the two time settings.
?? When editing, it toggles through the various parameters that can be changed as indicated on
the column of LEDs above the function button.
?? It accesses the secondary functions such as reset, disk or patch as indicated below the
yellow and red bank [F/A] buttons. To perform secondary functions, press and hold
[FUNCTION] then tap [F/A] (secondary function).
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2.0 Scenes
2.1 RECORD A SCENE (RAPID METHOD)
To record the current output as a Scene, press;
[record scene]
[page] (optional) (select a page in either the red or blue banks)
[F/A] (flash/assign) (any of the red bank or blue bank flash/assign buttons).
2.2 RECORD A SCENE (FULL METHOD)
To record the current output as a Scene, press;
[record scene]
[function]
Rotate the EDIT wheel to set the IN time. When a time is set lower than 0 seconds, it is
controlled by the “in time” manual fader.
Press [function] again.
Rotate the EDIT wheel to set the OUT time. When a time is set lower than 0 seconds, it is
controlled by the “out time” manual fader.
Press [page] (optional) (select a page in either the red or blue banks)
Press [F/A] (flash/assign) (any of the red bank or blue bank flash/assign buttons (or the grab
F/A button – S, M & MP models only) to make the recording.
2.3 PLAYBACK A SCENE
If the scene was recorded on the red bank, press [mode, red bank] until the “scene” LED
lights. If necessary, select the page containing the scene using [page, red bank]. Fade up the
red Playback containing the scene and also the red master. If the scene was recorded on the
blue bank, select the page containing the scene using [page, blue bank]. Fade up the blue
Playback containing the scene and also the blue master.
2.4 CONTROLLING A SCENE
To control a scene you can either [select] the playback holding the scene or [edit] the memory
of the scene.
“Select” allows you to change the fade times live on stage without affecting the original memory.
If you want to keep the changes you can save them to memory when you finish using “select”.
“Edit” can also change the fade times plus you can edit the contents of the scene. The changes
are automatically saved as you edit.
2.4.1 “Select” Scene Playback
Press [select] [F/A] (scene number)
Press [function]. The “in” LED lights. Rotate the EDIT wheel to set the fade “in” time. When a
time is set lower than 0 seconds, it is controlled by the “in time” manual fader.
Press [function]. The “out” LED lights. Rotate the EDIT wheel to set the fade “out” time. When
a time is set lower than 0 seconds, it is controlled by the “out time” manual fader.
When finished, press [select] (to de-select it). The display asks if you want to save the
changes. Press [yes] to update the scene memory or press [no] to retain the original memory
but retain the changes on the playback until a different scene or a chase is loaded.
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2.4.2 “Edit” Scene Memory
Press [edit] [page] (optional), [F/A] (scene number).
Press [function]. The “level” LED lights. To select a channel and read its level, press [F/A]
(channel number). Whilst the channels F/A button is held down, the display shows the channel
number. When the F/A button is released, the display shows the level of that channel in the
scene. The channel’s F/A indicator flashes to show which channel’s level is being displayed. To
edit the level of the selected channel, rotate the EDIT wheel. If the level is varied above its
recorded value the display shows a “+” sign and if it is set below its recorded level the display
shows a “-“ sign. If the level is restored to its original value, no sign is shown.
Press and release further channel F/A buttons to read and/or edit their levels.
Press [function]. The “in” LED lights. Rotate the EDIT wheel to set the fade “in” time. When a
time is set lower than 0 seconds, it is controlled by the “in time” manual fader.
Press [function]. The “out” LED lights. Rotate the EDIT wheel to set the fade “out” time. When
a time is set lower than 0 seconds, it is controlled by the “out time” manual fader.
When finished editing, press [edit] to end the editing function. All changes are automatically
saved.
2.4.3 Naming a Scene
Each scene is by default given its bank, page and F/A number as a name. For example, b1:01
(blue bank, page 1, scene 1).
To edit the name press and hold [function], tap [F/A] (name), a yellow bank function button.
Press [page] (optional), [F/A] (scene number).
The default name is automatically deleted or the existing name is shown and the blinking cursor
on the display is ready for you to enter characters. Either rotate the EDIT wheel or press the
yellow bank [F/A] buttons for the desired characters as labelled below the buttons. On the S, M
& MP models where several characters are printed below each button, multiple presses select
the next character in a similar fashion to a mobile telephone keypad. Press [<] or [>] to move
the cursor and press [remove] or [add] to remove or add characters or spaces. Names may
be up to 15 characters long.
When finished, press [ok].
2.5 GRAB THE OUTPUT IN GRAB MASTER (S, M & MP MODELS ONLY)
To record the current output into the Grab master, press
[record scene]
[F/A] (grab master)
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3.0 Chases
3.1 RECORD A CHASE
To record a Chase in the current page, press
[record chase] [page] (optional) (select a page in either the red or blue banks)
[F/A] (chase number) (any of the red or blue bank flash/assign buttons (or the grab F/A button
S, M & MP models only).
Each step of a Chase consists of an existing scene or a snapshot of the output, which is taken
with the [record scene] button.
To record a snapshot, create the look for the step on the output, then to record it press
[record scene].
Create the next look on the output. To record this step, press [record scene]
Continue to create and record steps as above.
To record a scene as step, press [F/A] (scene number).
If the scene is in a different page to the currently selected red or blue page, press
When all steps have been recorded, complete the chase by pressing [record chase]
3.2 PLAYBACK A CHASE
If the chase was recorded on the red bank, press [mode, red bank] until the “scene” LED
lights. If necessary, select the page containing the chase using [page, red bank]. Fade up the
red Playback containing the chase and also the red master. If the chase was recorded on the
blue bank, select the page containing the chase using [page, blue bank]. Fade up the blue
Playback containing the chase and also the blue master.
3.3 CONTROLLING A CHASE
To control a chase you can either [select] the playback running the chase or [edit] the memory
containing the chase.
“Select” allows you to change the RUN TIME conditions (rate, fade, mode and direction) on the
selected Playback. When you have finished controlling the chase, and you exit “Select” the
maXim asks “Save Changes To Memory?” If you answer “no”, the original memory is not
affected, but the changes that you have made are retained in the Playback until such time as
the Chase is replaced on that Playback (by changing pages or mode). If you answer “yes”, the
changes are also copied to memory.
“Edit” allows you to directly change the memory settings of the chase. In addition to changing
rate, fade, mode and direction you can add or remove steps and edit the contents of each step.
These changes are automatically saved to memory as you edit. If the chase is currently on a
Playback, then these changes are also seen live on that Playback.
3.3.1 “Select” Chase Playback
Press [select] [F/A] (Chase number)
?? To control the RATE rotate the EDIT wheel.
?? To change the FADE between steps, press [function] until “in” & “out” LEDs light, then
rotate the EDIT wheel.
?? To change the MODE or DIRECTION, use the buttons beneath the EDIT wheel as per the
following description.
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BUTTONS ACTION
[step/stop]STOPS a running chase.
STEPS a stopped chase (in the direction indicated by the flashing [>] or [<]
direction button).
[>] (Forward) Changes the DIRECTION of a reverse running chase (runs it forward).
Changes the DIRECTION of a STOPPED reverse chase (prepares it to run
or step forward).
STARTS a stopped forward chase.
[<] (Reverse) Changes the DIRECTION of a forward running chase (runs it reverse).
Changes the DIRECTION of a STOPPED forward chase (prepares it to run
or step reverse).
STARTS a stopped reverse chase.
Hold [>], Tap [<]Selects BOUNCE mode.
Hold [<], Tap [>]Also selects Bounce mode.
[>] If [>]is flashing, it runs a Single Shot in the forward direction.
If[<]is flashing, it snaps the chase to the first step and flashes[>] in
preparation to running a forward single shot.
[<]If [<]is flashing, it runs a Single Shot in the reverse direction.
If [>]is flashing, it snaps the chase to the last step and flashes [<] in
preparation to running a reverse single shot.
Hold [Step/stop] Tap [>]De-selects single shot mode and enters stop mode.
Hold [>] Tap [<] De-selects single shot and enters Bounce mode.
When finished, press [select] (to de-select it). The display asks if you want to save the
changes. Press [yes] to update the chase memory or press [no] to retain the original memory.
In both cases, the changes that you have made are retained on the playback until a different
chase or scene is loaded.
3.3.2 Edit Chase Memory
Press [edit] [page] (optional) [F/A] (Chase number).
Use the same buttons as described above to edit the speed, mode or direction. You can also
add or remove steps, modify the contents of a step or use an audio signal to step the chase.
3.3.3 Add a Step
To add a step, first edit the chase (above), then press [step stop] to stop the chase and then
press again to step the chase to the step prior to the point where the new step is to be added.
Press [add], then create the look for the new step on the output. To record the new step press
[record scene].
If necessary press [>] or [<] to start the chase again in the desired direction then press [edit] to
end the editing function. All changes are automatically saved.
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3.3.4 Remove a Step
To remove a step, first edit the chase (above), then press [step stop] to stop the chase and
then press again to step the chase to the step to be removed. To remove the step, press
[remove] [yes]
If necessary, press [>] or [<] to start the chase again in the desired direction then press [edit]
to end the editing function. All changes are automatically saved.
3.3.5 Modify a Step
To modify the channel levels of a step, first edit the chase (above), then press [step stop] to
stop the chase and then press again to step the chase to the step to be modified.
Press [function] until the “chan” LED indicator lights.
To select a channel and read its level, press [F/A] (channel number). Whilst the channels F/A
button is held down, the display shows the channel number. When the F/A button is released,
the display shows the level of that channel in the step. The channel’s F/A indicator flashes to
show which channel’s level is being displayed. To edit the level, rotate the EDIT wheel.
Press and release further channel F/A buttons to read and/or edit their levels.
To modify other steps, press [step/stop] to step the chase, then again select any channels to
be modified with their F/A buttons.
When finished modifying, if necessary press [>] or [<] to start the chase again in the desired
direction then press [edit] to end the editing function. All changes are automatically saved.
3.3.6 STL (Sound to light) (Bass Step)
Chase stepping may be synchronised to the beat of an audio input signal. To enable STL, first
edit the chase (above), then press the [function] button until the STEP number is displayed.
Press and hold [function], tap either [STL1] or [STL2] (which are flashing).
Press [yes] to make the connection, then press [edit] to save the ch ase.
When the connected STL produces an output pulse, the chase will step to the next step. The
output pulses of the STL are dependent upon the level and frequency of the audio input.
To adjust a STL audio level press and hold [function], tap [F/A] (STL1) or (STL2), [yes] [yes].
Rotate the EDIT wheel to set the level then press; [ok].
To adjust a STL frequency press and hold [function], tap [F/A] (STL1) or (STL2), [yes], [no],
[yes]. Rotate the EDIT wheel to select the frequency then press; [ok].
3.3.7 Naming a Chase
Each chase is by default given its bank, page and F/A number as a name. For example, b1:01
(blue bank, page 1, chase 1).
To edit the name press and hold [function], tap [F/A] (name), a yellow bank function button.
Press [page] (optional) [F/A] (chase number).
The default name is automatically deleted or the existing name is shown and the blinking cursor
on the display is ready for you to enter characters. Either rotate the EDIT wheel or press the
yellow bank [F/A] buttons for the desired characters as labelled below the buttons. On the S, M
& MP models where several characters are printed below each button, multiple presses select
the next character in a similar fashion to a mobile telephone keypad. Press [<] or [>] to move
the cursor and press [remove] or [add] to remove or add characters or spaces. Names may
be up to 15 characters long.
When finished, press [ok].
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4.0 Stacks
4.1 RECORD A STACK
To record a stack, press:
[record stack] [page] (optional) (select a page in either the red or blue banks)
[F/A] (stack number) (any of the red bank or blue bank flash/assign buttons) (or the grab F/A
button, (S, M & MP models only).
Each step of a stack consists of either a previously recorded scene, a snapshot or a chase.
??To select a scene as a step, press [page] (optional) [F/A] (scene number).
The fade times from the scene will be used for the step in the stack.
??To record a snapshot (of the current maXim output) as a step, press [record scene].
??To select a chase as a step, press [page] (optional) [F/A] (chase number).
As each step is added, you can repeatedly press [function] to set the fade IN time, fade OUT
time and LINK time (automatically links to next step after link time expires).
Pressing [function] again shows the current step number and allows you to record the next
step. Continue to record steps as above.
When all steps have been recorded, complete the stack by pressing [record stack].
4.2 PLAYBACK A STACK
Stacks can only be played back on the stack master. To assign a stack to the stack master,
press [assign] [page] (optional) (select a page in either the red or blue banks)
[F/A] (stack number) (red or blue banks) [stack flash]
Fade up the stack master to reveal the first step.
4.2.1 Initiating a Crossfade
To crossfade from the current step to the next step, press [ >] (forward).
While the crossfade is in progress, the > (forward) button flashes for the duration of the IN fade
and the < (reverse) button flashes for the duration of the OUT fade.
4.2.2 Stopping a Crossfade
To stop a crossfade in progress press [step/stop].
The > (forward) button, < (reverse) button and step/stop buttons all flash.
4.2.3 Starting a Stopped Crossfade
To start a stopped crossfade in the forward direction, press [>] (forward).
To start a stopped crossfade in the reverse direction, press [<] (reverse).
The crossfade can also be momentarily re-started by holding down [step/stop].
4.2.4 Stepping a Stack
To instantly step (snap) a stack in the forward direction hold [step/stop] tap [>] (forward)
To instantly step (snap) a stack in the reverse direction hold [step/stop] tap [<] (reverse)
4.2.5 Clearing the Stack Master
To clear the stack master, press [remove] [stack flash] [yes].
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4.3 EDITING A STACK
When you edit a stack, you can add or delete steps, change fade and link times or edit the
contents of each step.
4.3.1 Add a Step in a Stack
Press [edit] [page] (optional) [F/A] (stack number) or,
if the stack is already assigned to the stack master, press [edit] [stack flash].
Step through the stack using the [<] or [>] buttons below the EDIT wheel. Select the step
PRIOR to the point where the new step is to be inserted then press, [add].
??To select a scene as the added step, press [page] (optional) [F/A] (scene number).
??To record a snapshot (current maXim output) as the added step, press [record scene].
??To select a chase as a step, press [page] (optional) [F/A] (chase number).
Exit from edit mode by pressing [edit]. Changes are automatically saved.
4.3.2 Remove a Step in a Stack
Press [edit] [page] (optional) [F/A] (stack number) or,
if the stack is already assigned to the stack master, press [edit] [stack flash].
Step through the stack using the [<] or [>] buttons below the EDIT wheel.
Select the step to be removed and press [remove] [yes]
Exit from edit mode by pressing [edit]. Changes are automatically saved.
4.3.3 Edit the Fade Times of a Step in a Stack
Press [edit] [page] (optional) [F/A] (stack number) or,
if the stack is already assigned to the stack master, press [edit] [stack flash].
Step through the stack using the [<] or [>] buttons below the EDIT wheel to select the step to
be edited. Press [function]. The “in” LED lights. Use the EDIT wheel to set the “in” fade time.
When a time is set lower than 0 seconds, it will be controlled by the “in time” manual fader.
Press [function] again. The “out” LED lights. Use the EDIT wheel to set the “out” fade time.
When a time is set lower than 0 seconds, it will be controlled by the “out time” manual fader.
Press [function] again. The “in” and “out” LED lights. Use the EDIT wheel to set the “link” time.
A link time causes the stack to automatically step to the next step after link time expires.
Exit from edit mode by pressing [edit]. Changes are automatically saved.
4.3.4 Edit the Channel Levels of a Step in a Stack
Press [edit] [page] (optional) [F/A] (stack number) or,
if the stack is already assigned to the stack master, press [edit] [stack flash].
Step through the stack using the [<] or [>] buttons below the EDIT wheel to select the step to
be edited. Repeatedly press [function] until the display reads “Edit Channel Levels” and
the “scene” LED beside the display flashes.
Press the [F/A] button of the channel to be edited and set the level by rotating the EDIT wheel.
The display shows the channel level. Select and edit other channels using their [F/A] buttons
and the edit wheel. When finished press [ok].
Exit from edit mode by pressing [edit]. Changes are automatically saved.
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4.4 NAMING A STACK
Each stack is by default given its bank, page and F/A number as a name. For example, b1:01
(blue bank, page 1, stack 1).
To edit the name, press and hold [function] tap [F/A] (name), a yellow bank function button.
Press [page] (optional), [F/A] (stack number).
The default name is automatically deleted or the existing name is shown and the blinking cursor
on the display is ready for you to enter characters. Either rotate the EDIT wheel or press the
yellow bank [F/A] buttons for the desired characters as labelled below the buttons. On the S, M
& MP models where several characters are printed below each button, multiple presses selects
the next character in a similar fashion to a mobile telephone keypad. Press [<] or [>] to move
the cursor and press [remove] or [add] to remove or add characters or spaces. Names may
be up to 15 characters long.
When finished, press [ok].
4.4.1 Naming Each Step in a Stack
If a step is a scene, it is by default given its bank, page and F/A scene number as a name. For
example, b1:01 (blue bank, page 1, scene 1).
If a step is a snapshot, its default name is “SNAP”.
To edit a step name, press [edit] [page] (optional) [F/A] (stack number) or,
if the stack is already assigned to the stack master, press [edit] [stack flash].
Step through the stack using the [<] or [>] buttons below the EDIT wheel. When the desired
step is selected, press and hold [function] tap [F/A] (name).
Either rotate the EDIT wheel or press the yellow bank [F/A] buttons for the desired characters
as labelled below the buttons. Press [<] or [>] to move the cursor and press [remove] or [add]
to remove or add characters or spaces. Names may be up to 15 characters long.
When finished, press [ok].
You can select other steps and edit their names as above.
When finished editing, exit from edit mode by pressing [edit]. Changes are automatically saved.
5.0 Flash
5.1 FLASH “ADD/SOLO” BUTTON
Pressing [flash] toggles between “Add” mode and “Solo” mode.
5.1.1 Add (Flash Button not Lit)
Pressing the flash/assign button of any channel, playback or master will add its contents to the
output (at a level set by the flash “level” knob).
5.1.2 Solo (Flash Button Flashing)
Pressing the flash/assign button of any channel, playback or master will cause only its contents
to appear on the output at a level set by the flash “level” knob. All other outputs are bl acked out.
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6.0 Patch
6.1 EDIT THE PATCH (Patching)
To patch moving fixtures see “Section 7”
To edit the patch, hold [function] tap [patch]. Press [edit]
6.1.1 Patching DMX Slots (Addresses) to Channels
Rotate the EDIT wheel or press [<] or [>] to select the DMX slot. maXim models with 2 DMX
universes (2 outputs) use U1 or U2 to indicate DMX Universe. When the DMX slot is
incremented above the highest number in universe 1 (U1 -512), it changes to universe 2 (U2-1).
To patch the selected DMX slot to a chan nel, press the [F/A] button of the channel number.
?? The F/A LED will be lit on any maXim channel that is patched to a DMX slot. This
indicates used maXim channel numbers.
Select another DMX slot with the EDIT wheel, [<] or [>] and patch it to a channel as above.
?? As each DMX slot is selected with [<] or [>] or the Edit Wheel, if the DMX slot is patched
to a maXim channel, then the F/A LED of that channel will flash.
To save the patch, press [edit]
6.1.2 Patching Multiple Channels
When patching a channel to a DMX slot (above) to automatically patch a sequential range of
desk channels to a sequential range of dimmers, press [<] or [>] or rotate the EDIT wheel to
select the DMX slot for the first dimmer.
Hold [F/A] of the first channel to be patched, then tap [F/A] of last channel to be patched.
All channels in the selected range will be patched directly to their respective dimmers.
6.1.3 Set a Proportional Patch Level
When patching a channel to a DMX slot (above), hold down the flashing [F/A] button of the
channel. The display shows the patch level. Whilst holding down the channel [F/A] button,
rotate the EDIT wheel to set the patch level.
6.1.4 Unpatch a DMX Slot from a Channel
To remove a single patch, select the DMX slot (above) then press [remove], [yes] or set the
proportional patch level to zero.
6.1.5 DMX Slots Patched to a Channel
Each channel may be patched to more than one DMX slot. To determine which DMX slots are
patched to a channel, when patching a channel to a DMX slot (above) hold down [function]
then repeatedly tap the [F/A] button of the channel in question. The display will cycle through
all of the DMX slots patched to that channel.
If a DMX slot is already patched to a channel and you attempt to patch it to a different channel
then the display will ask “DMX # patched to channel # - replace ?”. If you press [no],
the patch remains. If you press [yes], the patch is deleted and the new patch made.
To save the patch, press [edit]
6.2 REMOVE (DELETE) ALL PATCHES
To remove all patches, hold [function] tap [patch]. Press [remove] [yes]
This automatically bypasses the patch, directly connecting maXim channel faders to their
matching DMX slot number. If any patch is then made, the bypass is automatically removed.
6.3 1 TO 1 PATCH
To add a “1 to 1 patch”, hold [function] tap [patch]. Press [add] [yes]
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7.0 PaTPad Moving Light Controller
[PM]refers to the Parameter Matrix buttons on the PaTPad.
7.1 PATCHING MOVING FIXTURES
7.1.1 Adding Templates into the Library
Insert the floppy disk containing the Template(s) into the disk drive.
Press [menu], [PM](LIBRARY), [PM] (Add)
Press the [PM] button beside the required Template name.
Press [menu].
7.1.2 Adding All Templates
To add all Templates on the disk to the library press;
[menu], [PM](LIBRARY), [PM] (Add), [all], [yes].
7.1.3 Removing a Template from the Library
Press [menu], [PM](LIBRARY), [PM](Remove).
Select the Fixture Template by manufacturer/model.
Press the [PM] button beside the name of the Template.
7.1.5 Loading Templates from the Library into the Patch
Hold [function] tap [patch]. Press [edit], [PM](LIBRARY).
Select the Fixture Template by brand/model using the [PM]buttons.
Press [edit].
7.1.6 Patching Fixtures
Hold [function] tap [patch] Press [edit].
If the Fixtures Template is not in the patch, load it from the library as described above.
Press [PM] (Template name) (It flashes).
Select the DMX slot using the EDIT wheel or [<] or [>] buttons.
Press [F/A] (Fixture Number) to patch the Fixture.
The DMX slot automatically advances.
Patch further Fixtures to their [F/A] Fixture Numbers.
Press [edit] to save the patch.
7.1.7 Patching Multiple Same Type Fixtures
Hold [function] tap [patch]. Press [edit].
If the Fixtures Template is not in the patch, load it from the library as described above.
Press [PM] (Template name) (It flashes)
Select the starting DMX slot using the EDIT wheel or [<] or [>] buttons.
Hold [F/A] (first Fixture Number), tap [F/A] (last Fixture Number).
All Fixtures from first to last are automatically patched.
Press [edit] to save the patch.
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7.2 PROGRAMMING
7.2.1 Fixtures
When a fixture is loaded onto the PaTPad it is automatically Hi-lighted. To load a Fixture
press [get], [F/A] (Fixture Number).
To load several Fixtures,
press and HOLD [get], tap [F/A] (Fixture Number), [F/A] (Fixture Number), etc.
To load only fixtures with intensity above zero (and clear all other fixtures from the PatPad)
press; [get], [F/A] (flash yellow master).
To load all patched Fixtures,
press [get],[all].
To clear all Fixtures from the PaTPad
press [clear],[all].
To select a loaded fixture press either end of the [fixture displayer].
To directly select a loaded fixture, hold the centre of the [fixture displayer], tap [F/A] (fixture
number).
When multiple fixtures are loaded in the one operation, “all mode” is automatically activated
(blue LED). All fixtures of the same type as the selected fixture are controlled simultaneously.
To toggle “all mode” off or on, press [all].
7.2.2 Groups
To store a Group, load the required Fixtures onto the PaTPad then press;
[store], [group], [F/A] (Group Number).
Only Hi -lighted fixtures will be stored in the Group.
To load a Group, press [get],[group], [F/A] (Group Number).
To load several Groups, press [get], press and HOLD [group], tap [F/A] (Group Number)
[F/A] (Group Number), etc.
See also “Hi-lights” below for more group functions.
7.2.3 Filters
If any filters are applied, only filtered parameters are included when you “store” or when you
apply presets or palettes. Only FLASHING parameters will be included.
To apply a Filter, select the Fixture on the PaTPad then press;
[filter], [PM] (parameter to Filter).
To apply several Filters, press and HOLD [filter] for ½ a second. It locks ON.
Press [PM] (parameter to Filter) [PM] (parameter to Filter) (etc),….Press [filter] to end.
To apply Filters to altered (a) parameters ONLY,
press [colour/beam/focus], [filter].
To apply Filters to groups of Colour, Beam or Focus parameters,
press [colour/beam/focus], [colour/beam/focus], [colour/beam/focus], etc until the
required group of parameters are filtered. Press [filter] to finish.
To clear all filters,
press [clear], [filter].
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7.2.4 Hi-Lights
When a fixture is loaded onto the PaTPad it is automatically Hi-lighted. Only Hi-lighted fixtures
are included when you “store” scenes or when you apply presets or palettes.
Only FLASHING parameters will be included.
To clear the Hi -light of a Fixture;
press [clear],[F/A] (Fixture Number).
To clear the Hi -lights from all loaded fixtures;
press [clear],[fixture displayer].
To Hi -light a fixture;
press [get],[F/A] (Fixture Number).
To Hi -light all loaded fixtures;
press [group],[fixture displayer].
To ONLY Hi -light the fixtures in a group (and clear the Hi-lights of all other fixtures), press;
[group], [F/A] (group number).
To ONLY Hi -light the fixtures in several groups (and clear the Hi-lights of all other fixtures);
press and HOLD [group], then tap; [F/A] (group number), [F/A] (group number), [F/A] (group
number), etc.
7.2.5 Home
Homing a fixture sets all of its parameters to their home values and sets the parameter times to
their default values.
To set a Fixture to its home position press;
[home], [fixture displayer]
To momentarily send (flash) a Fixture to its home position, press;
[home] [F/A] (Fixture Number).
To send filtered (flashing) parameters to their home positions, press;
[home], [filter].
Only FLASHING parameters will be homed.
To send ALL Fixtures on the PaTPad to their home positions, press;
[home], [all].
To send ALL patched Fixtures to their home positions, clear the PaTPad
[clear], [all], then press; [home], [all].
To send ALL Fixtures that have an intensity level on the output to their home positions, press;
[home], [F/A] (flash yellow master).
7.2.6 Clone
Only flashing parameters will be cloned.
To clone the Fixture on the PaTPad to another Fixture, press;
[clone] [F/A] (destination Fixture Number)
To clone the Fixture on the PaTPad to a Group, press;
To include a link to a Palette in a scene, load the Palette, then without altering any “E”
parameters, store into the desired scene.
To remove a link to a Palette from a scene,
clear the PaTPad, press; [clear], [all].
Load the scene onto the PaTPad, press; [get], [store], [page] (optional), [F/A] (scene
number).
Clear the link to the Palette, press; [clear], [palette].
Use either [record] (all current output) or [store] (only flashing parameters) to save the scene
back into the same memory location.
Palette Playback (E-Mod)
If press and HOLD [palette], it will lock on.
You can now use the yellow [F/A] buttons for live playback your palettes.
Press [palette] again to de-select E-Mod mode.
To include a link to a Preset in a scene, load the Preset, then without altering any “P”
parameters, store the desired scene.
To remove a link to a Preset from a scene,
clear the PaTPad, press; [clear], [all].
Load the scene onto the PaTPad, press; [get], [store], [page] (optional), [F/A] (scene
number).
Clear the link to the Preset, press; [clear], [preset].
Use either [record] (all current output) or [store] (only flashing parameters) to save the scene
back into the same memory location.
Preset Playback (P-Mod)
If press and HOLD [preset], it will lock on.
You can now use the yellow [F/A] buttons for live playback your presets.
Press [preset] again to de-select P-Mod mode.
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7.2.9 Times
To change the times of a parameter;
press and HOLD [PM] (parameter to change).
Tap the ends of the displayer to select either.
Mov. Move time.
Dly Delay time that must expire before the Move time starts.
Flags----. Flags shows which flags (if any) have been set to yes.
Tapping the centre of Flags selects the FLAGS menu. When the FLAGS menu is selected,
tapping either end of the displayer steps through the available flags. Tapping the centre of a
displayer selects that flag.
Flags: - - - No Flags
Flags: - P - As Pan
Flags: EP - End Pan
Flags: - T - As Tilt
Flags: ET - End Tilt
Flags: - - C As Chase
When the As Chase flag is set to Yes, this parameter when played back as part of a CHASE,
will ignore the time setting and instead use the crossfade setting of the chase.
To edit a scene in the current page, press [edit] [F/A] (scene number).
To edit a scene in a different page, press
[edit] [red page] or [blue page] [F/A] (Scene number).
The fixtures are loaded onto the PaTPad. Use the PaTPad in the normal way to alter (edit) any
parameter settings.
When finished editing, press [edit]
The changes are saved according to the maxim rule;
Only FLASHING parameters will be INCLUDED.
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7.3.2 Clearing (Removing) Parameters from a Scene
To clear a parameter(s) from a scene, Filter the parameter(s) to be cleared so that they are the
only parameters flashing then,
press [store] [clear] [page] (optional) [F/A] (scene number)
Only FLASHING parameters will be CLEARED.
7.3.3 Direct Attribute Control
To directly control an attribute of a Fixture,
press [select] [F/A] (Fixture Number).
In Channel View video, a grey background shows the attribute to be controlled which is selected
with the [<] and [>] buttons below the EDIT wheel.
To alter the selected attribute, rotate the EDIT wheel.
When finished, press [select]
8.0 Utilities
8.1 SAVE SHOW TO DISK
To save a show to disk, place a formatted disk in the disk drive,
press and hold [function], tap [F/A] (disk), release [function]
The display asks “Save show to disk?”. Press [yes]
By default the maXim offers a name of “SHOW1”. To accept the show number, press [ok].
To change the show number, rotate the EDIT wheel. Up to 9 show numbers may be used.
To save the show number, press [ok]. To confirm, press [yes].
NOTE: Saving a show takes a few moments. During this time normal operation of the maXim is not
possible.
When the save operation is complete the display confirms “Show # saved to disk .”
Press [ok].
8.2 LOAD SHOW FROM DISK
When you load a show from disk, you replace the entire contents of the maXim's memory with
the show data from the disk. This includes all Scenes, Chases, Stacks, and the Patch.
WARNING: Once a load from disk is initiated, the current contents of the maXim’s
memory will be erased and cannot be recovered.
To load a show from disk, place the disk in the disk drive,
press and hold [function] tap [F/A] (disk), release [function].
The display asks “Save show to disk?”. Press [no]
The display asks “Load show from disk? ”. Press [yes]
The display shows a show number. Rotate the Edit wheel to change the show number.
To load the show, press [ok]
The display asks “Load “Show#” – are you sure?”. Press [yes]
NOTE: Loading a show takes a few moments. During this time normal operation of the maXim is not
possible.
When the load operation is complete the display confirms “Show # loaded.” Press [ok]
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8.3 RESET
8.3.1 System Reset
Performing a system reset will not affect any of the recorded memory or settings, except that
the maXim resumes operation in PRESET mode with the patch bypassed.
Press and hold [function] tap [F/A] (reset), release [function]
The display asks “Do SYSTEM RESET?”. Press [yes], [yes].
8.3.2 Total Reset
Total Reset will ERASE all the recorded memory from the maXim and reset the operating
system. All Scenes, Stacks Chases and Patches are erased. The maXim resumes operation in
PRESET mode with the patch bypassed.
Press and hold [function] tap [F/A] (reset), release [function]
The display asks “Do SYSTEM RESET?”. Press [no]
The display asks “Do TOTAL RESET?”. Press [yes]
The display asks “RESET will clear all memories - Continue?”. Press [yes]
8.3.3 Power On Resets
To perform a “system reset” at power on, hold [function], switch on the power, release
[function]. To perform a “total reset” at power on, hold [no], switch on the power, release [no].
8.3.4 Hardware Reset
To perform a hardware reset, remove the power then insert a small insulated pointer to press
the RESET switch on the rear of the maXim beside the DMX Universe1 connector by .
Re-connect the power and switch on.
8.4 SETUP PREFERENCES
8.4.1 Default Times
To set your own default times that are used when you record scenes (in and out), stacks (in, out
and link) and chases (speed and crossfade %) Press and hold [function] tap [F/A] (set-up).
The display asks “Set Preferences?”. Press [yes] “Set default times and speeds?”.
Press [yes]. Follow the prompts and set the times with the EDIT wheel. When a time is set
lower than 0 seconds, it will be controlled by the manual “time” fader.
To accept the setting, press [ok]
8.4.2 Yellow Master Inversion
To invert the operation of the Yellow Master:
Press and hold [function] tap [F/A] (set-up).
The display asks “Set Preferences?”. Press [yes] “Set default times and speeds?”.
Press [no]. “Set Language default? ”. Press [no]. “Set FILE NAME Default?”.
Press [no]. “Set Yellow Master Inversion? ”, Press [yes]
The display asks “Yellow Master is not inverted – Invert?” Press [yes]
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8.5 VIDEO
Connect a SVGA or better video monitor to the video connector (optional on S & M models).
The video screen is divided into several areas:
??The main part of the screen always shows the fixture intensities (bargraphs) at the top, a
message area in the middle and the status of the playbacks and masters at the bottom.
??The left side of the screen is selected by the operator and shows either:
1 of 4 selectable video pages (see below), or
If none of the 4 pages are selected it further divides the left side into 4 areas and
allows you to select any 4 Playbacks or the stack master and “pin” a status display
for that Playback or stack into any of the 4 positions.
8.5.1 Selectable Video Pages
To turn on one of the 4 video pages on the left of the screen,
Press and hold [function] tap [F/A] (video 1 to 4).
??Video 1 is “Channel View”
??Video 2 is “DMX Output & Patch”
??Video 3 is “Stack Cue List”
??Video 4 is “PaTPad View”
To turn off the current vi deo page on the left of the screen,
Press and hold [function] tap [F/A] (video 1 to 4).
8.5.2 Pinned Displays
When none of the 4 video pages are displayed, any Playback status or the stack status displays
that have been “pinned” are revealed.
To “pin” a Playback status display into any of the 4 areas firstly de-select any of the 4
selectable video pages, which might be active (see above) then press:
[select] [F/A] (playback to pin) or [stack flash]
Press and hold [function] tap [F/A] (video 1 to 4)
Video 1 is at the top left of the screen and video 4 is at the bottom.
Whilst holding [function] tapping [F/A] (video 1 to 4) a second time turns OFF (unpins) the
display.
Up to 4 pinned displays may be viewed at the same time.
When finished making your selection, press [select] (turns "select" off).
8.5.3 Pop up Windows
To see the memory contents of the red or blue bank;
press and HOLD [page] (red or blue bank).
To see a list of patched fixtures (PatPad only);
press [get] (toggle action).
To see a groups (PatPad only);
press [group] (toggle action).
To see a list of preset (PatPad only);
press [presets] (toggle action).
To see a list of palettes (PatPad only);
press [palette] (toggle action).
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LSC Lighting Systems (Aust) Pty Ltd
7 University Place
Clayton 3168
Victoria Australia
Telephone +61 3 9561 5255
Fax: +61 3 9561 5277
ABN 21 090 801 675
www.lsclighting.com.au
email : info@lsclighting.com.au
LSC Lighting Systems (Aust) Pty Ltd supplies the enclosed information in good faith. LSC Lighting Systems (Aust) Pty Ltd makes no
representations or warranties with respect to the contents or use of this manual and specifically disclaims any implied warranties of
merchantability or fitness for any particular purpose. Our policy is one of continual improvement and we reserve the right to change
circuitry, specifications or mode of operation of circuitry without obligation to notify any person or entity of such revisions or changes.