LSC Lighting maXim Quick Reference

Quick Reference
Manual
For maXim and PaTPaD
Version 1.1
August 2003
1.0 MAXIM INTRODUCTION.............................................................................................................1
1.1 YELLOW BANK............................................................................................................................1
1.2 RED BANK....................................................................................................................................1
1.3 BLUE BANK..................................................................................................................................1
1.4 MASTERS.....................................................................................................................................1
1.5 MEMORY.......................................................................................................................................1
1.6 SELECT AND EDIT.......................................................................................................................2
2.0 SCENES..........................................................................................................................................3
2.1 RECORD A SCENE (RAPID METHOD)......................................................................................3
2.2 RECORD A SCENE (FULL METHOD)........................................................................................3
2.3 PLAYBACK A SCENE..................................................................................................................3
2.4 CONTROLLING A SCENE...........................................................................................................3
2.4.1 “Select” Scene Playback....................................................................................................3
2.4.2 “Edit” Scene Memory ..........................................................................................................4
2.4.3 Naming a Scene...................................................................................................................4
2.5 GRAB THE OUTPUT IN GRAB MASTER (S, M & MP MODELS ONLY)..................................4
3.0 CHASES..........................................................................................................................................5
3.1 RECORD A CHASE......................................................................................................................5
3.2 PLAYBACK A CHASE .................................................................................................................5
3.3 CONTROLLING A CHASE...........................................................................................................5
3.3.1 “Select” Chase Playback....................................................................................................5
3.3.2 Edit Chase Memory.............................................................................................................6
3.3.3 Add a Step............................................................................................................................6
3.3.4 Remove a Step.....................................................................................................................7
3.3.5 Modify a Step ........................................................................................................................7
3.3.6 STL (Sound to light) (Bass Step).......................................................................................7
3.3.7 Naming a Chase...................................................................................................................7
4.0 STACKS..........................................................................................................................................8
4.1 RECORD A STACK......................................................................................................................8
4.2 PLAYBACK A STACK..................................................................................................................8
4.2.1 Initiating a Crossfade ..........................................................................................................8
4.2.2 Stopping a Crossfade .........................................................................................................8
4.2.3 Starting a Stopped Crossfade............................................................................................8
4.2.4 Stepping a Stack..................................................................................................................8
4.2.5 Clearing the Stack Master...................................................................................................8
4.3 EDITING A STACK.......................................................................................................................9
4.3.1 Add a Step in a Stack..........................................................................................................9
4.3.2 Remove a Step in a Stack...................................................................................................9
4.3.3 Edit the Fade Times of a Step in a Stack..........................................................................9
4.3.4 Edit the Channel Levels of a Step in a Stack ...................................................................9
4.4 NAMING A STACK.....................................................................................................................10
4.4.1 Naming Each Step in a Stack...........................................................................................10
5.0 FLASH ...........................................................................................................................................10
5.1 FLASH “ADD/SOLO” BUTTON.................................................................................................10
5.1.1 Add (Flash Button not Lit)................................................................................................10
5.1.2 Solo (Flash Button Flashing) ...........................................................................................10
maXim Quick Reference Manual V1.1
6.0 PATCH...........................................................................................................................................11
6.1 EDIT THE PATCH (PATCHING) ...................................................................................................11
6.1.1 Patching DMX Slots (Addresses) to Channels ..............................................................11
6.1.2 Patching Multiple Channels .............................................................................................11
6.1.3 Set a Proportional Patch Level ........................................................................................11
6.1.4 Unpatch a DMX Slot from a Channel...............................................................................11
6.1.5 DMX Slots Patched to a Channel.....................................................................................11
6.2 REMOVE (DELETE) ALL PATCHES.........................................................................................11
6.3 1 TO 1 PATCH.............................................................................................................................11
7.0 PATPAD MOVING LIGHT CONTROLLER.............................................................................12
7.1 PATCHING MOVING FIXTURES...............................................................................................12
7.1.1 Adding Templates into the Library ..................................................................................12
7.1.2 Adding All Templates........................................................................................................12
7.1.3 Removing a Template from the Library..........................................................................12
7.1.4 Removing All Templates from the Library......................................................................12
7.1.5 Loading Templates from the Library into the Patch ......................................................12
7.1.6 Patching Fixtures...............................................................................................................12
7.1.7 Patching Multiple Same Type Fixtures...........................................................................12
7.2 PROGRAMMING.........................................................................................................................13
7.2.1 Fixtures...............................................................................................................................13
7.2.2 Groups................................................................................................................................13
7.2.3 Filters..................................................................................................................................13
7.2.4 Hi-Lights .............................................................................................................................14
7.2.5 Home...................................................................................................................................14
7.2.6 Clone...................................................................................................................................14
7.2.7 Palette .................................................................................................................................15
7.2.8 Preset..................................................................................................................................15
7.2.9 Times...................................................................................................................................16
7.2.10 Record Scene....................................................................................................................16
7.2.11 Store...................................................................................................................................16
7.2.12 Store + Level .....................................................................................................................16
7.3 EDITING......................................................................................................................................16
7.3.1 Edit Scene...........................................................................................................................16
7.3.2 Clearing (Removing) Parameters from a Scene ............................................................17
7.3.3 Direct Attribute Control ....................................................................................................17
8.0 UTILITIES.....................................................................................................................................17
8.1 SAVE SHOW TO DISK...............................................................................................................17
8.2 LOAD SHOW FROM DISK.........................................................................................................17
8.3 RESET .........................................................................................................................................18
8.3.1 System Reset.....................................................................................................................18
8.3.2 Total Reset..........................................................................................................................18
8.3.3 Power On Resets...............................................................................................................18
8.3.4 Hardware Re set..................................................................................................................18
8.4 SETUP PREFERENCES .............................................................................................................18
8.4.1 Default Times.....................................................................................................................18
8.4.2 Yellow Master Inversion....................................................................................................18
8.5 VIDEO..........................................................................................................................................19
8.5.1 Selectable Video Pages ....................................................................................................19
8.5.2 Pinned Displays.................................................................................................................19
8.5.3 Pop up Windows ................................................................................................................19
maXim Quick Reference Manual V1.1
1.0 maXim Introduction
This QUICK REFERENCE provides a brief overview of the maXim plus step by step instructions for the common tasks that you perform. Comprehensive details of ALL functions can be found in the maXim Operator Manual.
1.1 YELLOW BANK
The yellow bank always controls the levels of the channels printed below each fader.
1.2 RED BANK
The mode of the red bank is selected by the [mode, red bank] button. The 3 modes are;
?? PRESET A duplicate of the Yellow bank. Set-up for two preset operation. ?? WIDE An extension of the Yellow bank. Set -up for single preset operation. ?? SCENE The faders become PLAYBACKS that can control the level of a recorded Scene
or Chase or they may be empty. There are 9 pages of memory for the red bank and the function of each red playback depends upon the contents of the currently selected red page. You determine what each page contains when you record (or copy) scenes, chases or stacks into them. Although stacks can be recorded in the red bank memory, they can only be played back on the stack master.
1.3 BLUE BANK
The blue bank (L, XL & XXL models) consists of dedicated p laybacks that can control the level of a recorded Scene or Chase or they may be empty. There are 9 pages of memory for the blue
bank and the function of each blue playback depends upon the contents of the currently selected blue page. You determine what each page contains when you record (or copy)
scenes, chases or stacks into them. Although stacks can be recorded in the blue bank memory, they can only be played back on the stack master.
1.4 MASTERS
The blue (L, XL & XXL models), red and yellow masters control the level of their respective banks. The grab master (S, M & MP models) controls the level of the grab memory. Grab can store a snapshot, a scene, a chase or a stack. The fade times for the above masters are by default set by the “in time” and “out time” masters. The stack master is used to control the level of stacks.
1.5 MEMORY
The red bank has 9 pages of memory and the blue bank has 9 pages of memory. Scenes, chases and stacks share the same memory within each bank. For example, if a “page and F/A (flash/assign) number” location has been used for a scene, then it cannot be used for a chase or stack. A chase or stack recorded in the same location would overwrite the scene. The red and blue bank memories are totally separate. Repeated presses of eithe r [page red bank] or [page blue bank] will step through their 9 respective pages of memory. To switch directly to a red page; press and hold [page red bank], tap [F/A] (red 1 to 9).
To switch directly to a blue page; press and hold [page blue bank], tap [F/A] (blue 1 to 9).
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To see the type of object recorded in each memory, press and hold either [page red bank] or
[page blue bank]. The playback flash/assign buttons in that bank containing Scenes will light,
playbacks containing Chases flash quickly, playbacks containing Stacks flash slowly and empty playbacks are not lit.
When you press [edit] or [assign copy] or any [record] button, all Playback flash/assign buttons flash twice, then show their contents as above. If you change pages whilst in “edit”, “assign copy” or “record” modes, the contents of each page is shown. When a red bank page is changed or when the red bank is selected to “scene” mode, the contents (scenes and chases) of the indicated red page are loaded into the red playbacks. When a blue bank page is changed, the contents (scenes and chases) of the indicated blue page are loaded into the blue playbacks.
Stacks occupy memory locations on the red and blue pages but do not load onto playbacks. They must be individually assigned from red or blue memory to the stack master for playback.
A “MODE/PAGE FREEZE” feature prevents the contents of any fader (be it a channel or Playback ) from being changed if its fader is above 5% when the mode or page is changed. When it is faded down it will be automat ically updated with its pending selection.
1.6 SELECT AND EDIT
The [select] button is used to take control of a playback. The recorded memory is not changed, only the way that it is currently being played back.
To take control of a playback press [select], [F/A] (playback to control). Repeatedly press [function] to cycle though the parameters that you can control. If the playback contains a scene, you can vary the fade times. If the playback contains a chase, you
can vary the speed, crossfade and the stepping mode. See “Controlling a Chase” below for details. When finished, press [select] again to de-select it. You are offered the option of saving the changes to scene or chase memory. If you do not save the changes they will be retained in
the playback until you load a different page onto the playback. The changes will then be discarded.
[select] is most useful for making one off changes during a performance or for experimenting
with changes without affecting the memory. The [edit] button is used to permanently change the parameters of a memory. The changes are also seen live on the playback. To edit a memory, press [edit] [page] (optional) [F/A] (memory to edit). Repeatedly press [function] to cycle though the parameters that you can edit. When finished, press [edit] to de-select it. Changes are automatically saved.
1.7 FUNCTION BUTTON
?? When pressed during normal operations, it causes the display to momentarily show the
current time IN or OUT settings of the time faders whilst it is held down. Subsequent presses will toggle between the two time settings.
?? When editing, it toggles through the various parameters that can be changed as indicated on
the column of LEDs above the function button.
?? It accesses the secondary functions such as reset, disk or patch as indicated below the
yellow and red bank [F/A] buttons. To perform secondary functions, press and hold
[FUNCTION] then tap [F/A] (secondary function).
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maXim Quick Reference Manual V1.1
2.0 Scenes
2.1 RECORD A SCENE (RAPID METHOD)
To record the current output as a Scene, press;
[record scene] [page] (optional) (select a page in either the red or blue banks) [F/A] (flash/assign) (any of the red bank or blue bank flash/assign buttons).
2.2 RECORD A SCENE (FULL METHOD)
To record the current output as a Scene, press;
[record scene] [function]
Rotate the EDIT wheel to set the IN time. When a time is set lower than 0 seconds, it is controlled by the “in time” manual fader. Press [function] again. Rotate the EDIT wheel to set the OUT time. When a time is set lower than 0 seconds, it is controlled by the “out time” manual fader. Press [page] (optional) (select a page in either the red or blue banks)
Press [F/A] (flash/assign) (any of the red bank or blue bank flash/assign buttons (or the grab F/A button – S, M & MP models only) to make the recording.
2.3 PLAYBACK A SCENE
If the scene was recorded on the red bank, press [mode, red bank] until the “scene” LED lights. If necessary, select the page containing the scene using [page, red bank]. Fade up the
red Playback containing the scene and also the red master. If the scene was recorded on the blue bank, select the page containing the scene using [page, blue bank]. Fade up the blue
Playback containing the scene and also the blue master.
2.4 CONTROLLING A SCENE
To control a scene you can either [select] the playback holding the scene or [edit] the memory of the scene.
“Select” allows you to change the fade times live on stage without affecting the original memory. If you want to keep the changes you can save them to memory when you finish using “select”. “Edit” can also change the fade times plus you can edit the contents of the scene. The changes are automatically saved as you edit.
2.4.1 “Select” Scene Playback
Press [select] [F/A] (scene number) Press [function]. The “in” LED lights. Rotate the EDIT wheel to set the fade “in” time. When a
time is set lower than 0 seconds, it is controlled by the “in time” manual fader. Press [function]. The “out” LED lights. Rotate the EDIT wheel to set the fade “out” time. When
a time is set lower than 0 seconds, it is controlled by the “out time” manual fader. When finished, press [select] (to de-select it). The display asks if you want to save the
changes. Press [yes] to update the scene memory or press [no] to retain the original memory but retain the changes on the playback until a different scene or a chase is loaded.
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2.4.2 “Edit” Scene Memory
Press [edit] [page] (optional), [F/A] (scene number). Press [function]. The “level” LED lights. To select a channel and read its level, press [F/A]
(channel number). Whilst the channels F/A button is held down, the display shows the channel number. When the F/A button is released, the display shows the level of that channel in the scene. The channel’s F/A indicator flashes to show which channel’s level is being displayed. To edit the level of the selected channel, rotate the EDIT wheel. If the level is varied above its recorded value the display shows a “+” sign and if it is set below its recorded level the display shows a “-“ sign. If the level is restored to its original value, no sign is shown. Press and release further channel F/A buttons to read and/or edit their levels.
Press [function]. The “in” LED lights. Rotate the EDIT wheel to set the fade “in” time. When a time is set lower than 0 seconds, it is controlled by the “in time” manual fader. Press [function]. The “out” LED lights. Rotate the EDIT wheel to set the fade “out” time. When a time is set lower than 0 seconds, it is controlled by the “out time” manual fader.
When finished editing, press [edit] to end the editing function. All changes are automatically saved.
2.4.3 Naming a Scene
Each scene is by default given its bank, page and F/A number as a name. For example, b1:01 (blue bank, page 1, scene 1).
To edit the name press and hold [function], tap [F/A] (name), a yellow bank function button. Press [page] (optional), [F/A] (scene number).
The default name is automatically deleted or the existing name is shown and the blinking cursor on the display is ready for you to enter characters. Either rotate the EDIT wheel or press the
yellow bank [F/A] buttons for the desired characters as labelled below the buttons. On the S, M & MP models where several characters are printed below each button, multiple presses select the next character in a similar fashion to a mobile telephone keypad. Press [<] or [>] to move
the cursor and press [remove] or [add] to remove or add characters or spaces. Names may be up to 15 characters long.
When finished, press [ok].
2.5 GRAB THE OUTPUT IN GRAB MASTER (S, M & MP MODELS ONLY)
To record the current output into the Grab master, press
[record scene] [F/A] (grab master)
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