Korg WaveDrum Global Edition Quick Start Guide

ENGLISH
Quick Start Guide
Precautions ................................................................ 2
Cautions for use ......................................................... 3
About the documentation ......................................... 3
Introduction ........................................... 4
Main features ............................................................ 4
Parts of the WAVEDRUM ............................................ 5
Preparations .......................................... 6
Connecting audio devices .......................................... 6
Turning the power on ................................................ 6
Attaching the WAVEDRUM to a stand ........................ 6
Performing ............................................ 7
Performance techniques ............................................ 7
Selecting programs .................................................... 7
Assigning programs to buttons 1–4 .......................... 7
Basic editing procedure ..............................................8
Saving your edited settings ........................................9
Important editing parameters ....................................9
Appendix ............................................. 11
Restoring the factory settings ..................................11
Troubleshooting .......................................................11
Specifications ...........................................................11
Voice Name List .......................................i
Programs .....................................................................i
Live mode ...................................................................ii
Algorithms ................................................................iii
PCM Instruments .......................................................iii
Loop Phrases .............................................................iv
Program structure for Single-size/Double-size
Algorithms ............................................. v
1
EnglishFrançaisDeutschVoice Name

Precautions

Thank you for purchasing the Korg Global Edition
This owner’s manual contains a great deal of informa­tion that will help you understand the and play it to its fullest potential. In order- to ensure that you are taking complete advantage of your WAVEDRUM use the product as directed.
dynamic percussion synthesizer.
, please read this manual carefully and
WAVEDRUM
WAVEDRUM
Precautions
Location
Using the unit in the following locations can result in a malfunction.
In direct sunlight
Locations of extreme temperature or humidity
Excessively dusty or dirty locations
Locations of excessive vibration
Close to magnetic fields
Power supply
Please connect the designated AC adapter to an AC outlet of the correct voltage. Do not connect it to an AC outlet of voltage other than that for which your unit is intended.
THE FCC REGULATION WARNING (for USA)
NOTE:Thisequipmenthasbeentestedand foundtocomplywiththelimitsforaClassB digitaldevice,pursuanttoPart15oftheFCC Rules.Theselimitsaredesignedtoproviderea sonableprotectionagainstharmfulinterference inaresidentialinstallation.Thisequipmentgen erates,uses,andcanradiateradiofr energyand,ifnotinstalledandusedinaccor dancewiththeinstructions,maycauseharmful interferencetoradiocommunications.However, thereisnoguaranteethatinterferencewillnot occurinaparticularinstallation.Ifthisequip mentdoescauseharmfulinterferencetoradioor televisionreception,whichcanbedete
turning
by encouragedtotrytocorrecttheinterferenceby oneormoreofthefollowingmeasures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the receiver is con­nected.
Consult the dealer or an experienced radio/TV technician for help.
eequipmentoffandon,theuseris
th
equency
rmined
Interference with other electrical devices
Radios and televisions placed nearby may experience reception interference. Operate this unit at a suitable dis­tance from radios and televisions.
Handling
To avoid breakage, do not apply excessive force to the switches or controls.
Care
If the exterior becomes dirty, wipe it with a clean, dry cloth. Do not use liquid cleaners such as benzene or thin­ner, or cleaning compounds or flammable polishes.
Keep this manual
After reading this manual, please keep it for later refer­ence.
Keeping foreign matter out of your equipment
Never set any container with liquid in it near this equip­ment. If liquid gets into the equipment, it could cause a breakdown, fire, or electrical shock. Be careful not to let metal objects get into the equipment. If something does slip into the equipment, unplug the AC adapter from the wall outlet. Then contact your nearest Korg dealer or the store where the equipment was pur­chased.
If items such as cables are included with this equip­ment, you must use those included items. Unauthorized changes or modification to this system can void the user’s authority to operate this equip­ment.
Notice regarding disposal (EU only)
When this “crossed-out wheeled bin” symbol is displayed on the product, owner’s manual, battery, or battery package, it signifies that when you wish to dispose of this product, manual, package or battery you must do so in
an approved manner. Do not discard this prod­uct, manual, package or battery along with ordinary household waste. Disposing in the correct manner will prevent harm to human health and potential dam­age to the environment. Since the correct method of disposal will depend on the applicable laws and regu­lations in your locality, please contact your local administrative body for details. If the battery con­tains heavy metals in excess of the regulated amount, a chemical symbol is displayed below the “crossed­out wheeled bin” symbol on the battery or battery package.
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Cautions for use

About the documentation

Each individual depending on the type of head used, how it is tuned or played, and how it has been maintained. Please take note of the following points as well as the preceding “Cautions for safety.”
WAVEDRUM
unit will differ slightly
Do not place heavy objects on the head for long periods
If pressure is applied to the surface of the head for a long period, the rubber cushion and sensor under the head will become deformed, and this can harm the playability of the instrument.
Avoid placing heavy objects on the head or placing the WAVEDRUM
upside down for long periods.
Feedback
The sensors in the occur in the head and body when you strike the DRUM
with your hand or a drum stick. In some situa­tions, the pick up loud sounds from nearby high output speakers in addition to vibrations produced by directly striking the WAVEDRUM
Especially when monitoring the large PA setup, the speakers can be transmitted through the floor or stand (or directly through the air) and be picked up once again by the
When such vibrations are detected by the and sent back through the speakers, feedback will occur, and an uncontrollable and continuous sound will result. Feedback places severe stress on amps and speakers, and can cause serious damage to equipment. Thus, when a powerful monitoring system is used, the equalizers and limiters of the PA system should be adjusted to prevent the preventing feedback for vocal and acoustic instrument mics.
WAVEDRUM
WAVEDRUM
WAVEDRUM
WAVEDRUM
may also act as a microphone and
.
WAVEDRUM
.
from producing feedback, similar to
detect the vibrations that
WAVEDRUM
sounds emitted by the
WAVEDRUM
WAV E-
with a
How the documentation is organized
The WAVEDRUM Global Edition comes with the follow­ing documentation.
Quick Start Guide (printed, PDF) (this document)
Parameter Guide (PDF)
The Quick Start Guide provides a concise explanation of the WAVEDRUM’s main functions. Read this first. The Parameter Guide explains all of the WAVEDRUM’s parameters and algorithms. Refer to this guide when you want to learn more about a specific parameter. These guides are provided as PDF files on the included accessory disc.
Abbreviations for the manuals
In the documentation, references to the manuals are abbreviated as follows.
QS: Quick Start Guide PG: Parameter Guide
Data handling
Unexpected malfunctions can result in the loss of mem­ory contents. Korg cannot accept any responsibility for any loss or damage which you may incur as a result of data loss.
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* This product was developed under license of physical
modeling tone generator patents (http://www.sondius­xg.com) owned by Stanford University USA and Yamaha Corporation.
* All product names and company names are the trade-
marks or registered trademarks of their respective own­ers.
Introduction Main features
EnglishFrançaisDeutschVoice Name

Introduction

Main features

Revolutionary synthesis technology
The
WAVEDRUM sound of your strike via the head and rim sensors, and processing this audio source by DSP (Digital Signal Pro­cessing) sound synthesis technology to create unique sounds. At the same time, a PCM sound source is also played using your strike as the trigger. Using this combination of methods, the produces a rich variety of percussion sounds that give you an extremely wide range of freedom for perfor­mance expression. By using subtle motions of your fin­gers or hand to strike, rub, or scratch the or by playing it using sticks, mallets, or brushes, you can obtain a high degree of expressive and dynamic range that rivals that of acoustic drums or percussion instru­ments.
Unique sounds generated by 60 different algorithms
The
WAVEDRUM variety of software synthesis methods including analog, additive, non-linear, and physical modeling, and com­bines these sounds to create the final output sound. Such combinations are called “algorithms,” and the DRUM
contains 60 different single-size and double-size algorithms. The WAVEDRUM Global Edition gives you the 36 algorithms of the WAVEDRUM (WD-X) as well as the 9 algorithms for Middle Eastern percussion instru­ments from the WAVEDRUM ORIENTAL, plus 15 highly versatile drum/percussion algorithms such as Snare, Conga, Djembe, and Cajon. By specifying differ­ent algorithms you can create completely new sounds that can be produced only by the as a variety of instrumental sounds or sounds of nature.
generates sound by detecting the
WAVEDRUM
WAVEDRUM
uses DSP technology to carry out a
WAV E -
WAVEDRUM
, as well
,
Live mode
You can register twelve frequently-used programs (four programs x three banks) in buttons 1–4 for immediate recall. This is convenient for live performances.
140 loop phrases
The built-in 140 loop phrases cover a broad range of genres and tempos, allowing you to play along for a one­person jam session.
AUX IN connector
The AUX IN connector lets you connect another WAVE­DRUM unit, an audio device, or an external sound module, and play along with that audio source.
Lightweight and compact design
The
WAVEDRUM design for comfortable playing on your lap as well as easy portability. You can also perform with it attached to a stand (sold separately) for stand-up performance (Per­cussion Stand ST-WD) or a commercially-available snare stand.
features a lightweight and compact
400 different PCM instruments for the head and rim
The PCM instruments (PCM sound sources produce a rich variety of sounds in addition to the algorithms. Pro­grams that use a single-size algorithm allow you to freely assign a different algorithm and PCM instrument to the head and the rim, giving you a very broad array of sounds. Programs that use a double-size algorithm are optimized for simulating acoustic instruments such as a snare, djembe, or cajon; within the algorithm, these pro­grams analyze your performance in realtime, and based on this analysis, they control the PCM instrument to cre­ate natural response that cannot be obtained from a con­ventional PCM sound generator.
200 preset programs, 200 user programs
There are 200 built-in preset programs that combine per­cussion, drums, and sound effects in complex ways that can produce completely different sounds according to your playing technique. Programs that you edit can be saved in the 200 user programs.
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Parts of the WAVEDRUM

Notch
Tension bolt (x 5)
Notch
Sensor cover
Front panel
Head
Rim
DC IN connector
Cable hook Cable hook
OUTPUT L,R jacks
Power button Headphone jack
AUX IN jack
another WAVEDRUMPowered monitors, etc.
Audio player or
Headphones
INPUT
OUTPUT
to AC outlet
AC adaptor (included)
VOLUME knob
Front panel
WRITE button
Display
VALUE knob
Buttons 1-4
BANK/MODE button
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Preparations Connecting audio devices
EnglishFrançaisDeutschVoice Name

Preparations

Connecting audio devices

Before you connect the Wavedrum Global to other equipment, you must turn down the volume of all equipment and turn off the power. Careless opera­tion may damage your speaker system or cause mal­functions.
Please refer to the preceding page for a diagram of con­nections.
Connecting the output jacks to powered monitors or a mixer
Connect the the input jacks of your powered monitors or mixer.
If you’re monitoring through headphones, connect your headphones to the jack. The VOLUME knob adjusts the L & R OUT­PUT as well as the headphone volume.
Connecting an audio device to the input jack
You can connect the OUTPUT L, R jacks of a second WAVEDRUM devices or to the sound that is input via this jack will be output from the OUTPUT L, R jacks and the headphone jack.
note: To input sound from a device that’s connected
to the AUX IN jack, you must go to Global mode and raise the AUX IN jack mix level appropriately. The mix level is 0 by default (See PG page 7).
Sudden transient peaks in volume produced by the WAVEDRUM can damage your monitoring equipment, or your hearing if you’re monitoring through head­phones. Please be sure to set the volume appropriately.

Turning the power on

Connecting the AC adapter
1. Connect the included AC adapter to the
DRU
Use only the included AC adapter. Using any other AC adapter may cause malfunctions.
2. Plug the AC adapter into an AC outlet.
Be sure to use an AC outlet that is the correct volt­age for the adapter.
3. To prevent the plug from being accidentally dis-
connected, secure the power cable by wrapping it around the
Turning the power on
1. Make sure that the
nected equipment is powered off, and that all vol­ume controls are set to 0.
WAVEDRUM
unit or the output jacks of other audio
WAVEDRUM
M’s rear panel DC IN jack.
WAVEDRUM
’s OUTPUT L, R jacks to
WAVEDRUM’
’s AUX IN jack. The
’s cable hook.
WAVEDRUM
s headphone
WAV E -
and any con-
2. Power-on the equipment that’s connected to the
AUX IN jack.
3.
Press the
When powering-on the your hand or any other object on the head. The WAVEDRUM
WAVEDRUM
may malfunction if this is the case.
’s power button to turn it on.
WAVEDRUM
, do not rest
4. Turn on your powered monitors or other equip-
ment connected to the OUTPUT L, R jacks.
5.
Adjust the volume of each device. Adjust the WAVEDRUM knob. If you’re using the AUX IN jack, use the mix level setting to adjust its volume
’s volume by turning its VOLUME
(
See PG page 7).
Turning the power off
When you’ve completed any necessary steps such as sav­ing a program that you were editing, turn off the power by following the procedure below (
Never turn off the power while data is being saved. Internal data may be destroyed if you do so.
See QS page 9
).
1. Minimize the volume and then power off your
powered monitors or other equipment that is con­nected to the OUTPUT L, R jacks.
2. Turn the
way to the left, and hold down the power button until the display goes blank (approximately one second).
WAVEDRUM
’s VOLUME knob all the
3. Power off the power to any equipment connected
to the AUX IN jack.
Auto-Off function
The WAVEDRUM Global Edition provides an auto power-off function. The auto power-off function will automatically turn off the power when there has been no user input (except for the Volume control) for approximately four hours. If desired, you can disable the auto power-off function. See PG page 6 for the procedure. By default, auto power-off is enabled.

Attaching the WAVEDRUM to a stand

The
WAVEDRUM
available 14-inch three-arm snare stand.
If you want to play the tion, like a conga, you can use the optional Percussion Stand ST-WD (sold separately).
Place the stand on a flat and stable location. Bundle the power adapter and all connection cables neatly so that no one trips over them.
For details on attaching the WAVEDRUM to your stand, carefully read the owner’s manual included with the stand that and as described.
can be used with any commercially-
WAVEDRUM
in a standing posi-
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Performing

1
VALUE
3
Dot
2

Performance techniques

The sound of the tle nuances in the way that you strike, rub, or scratch it with your fingers or hand, or the way that you strike it with a stick, mallet, or brush. It will also respond differ­ently depending on whether you strike the center of the head, the edge, or the rim. The expressive and dynamic range that rivals that of an acoustic drum or percussion instrument, covering the full spectrum of performance gestures from a light brush across the head to a hard rimshot.
Some of the programs simulate conventional percussion instruments, while others produce a different pitch each time you strike; some allow you to play a phrase in a specified scale. You can use a variety of techniques; after striking the surface of the head with your hand or mallet, you can apply additional pressure to control the pitch or tone of the decay, or you can produce sustaining sounds simply by applying pressure without striking the drum.
For details on each program, refer to the “Voice Name List” and to PG page 8 and following of this manual.
Do not strike below the sensor cover or on the front panel area.
WAVEDRUM
will respond to the sub-
WAVEDRUM
produces

Selecting programs

1. Hold down the BANK/MODE button and press
button 1.
This selects Live mode, which is the mode you’ll use when playing the indicate number (
note: Immediately after you turn on the power, the
program stored in button 1 of bank a will be selected.
LIU, and will then indicate the program
000–199, P . 00– P . 99– q . 00– q . 99).
2. Press the BANK/MODE button to switch banks.
Each time you press the button, you’ll switch banks in the order of a of the button will light up consecutively. The display will indicate the bank name, or the program number for the bank of the program that is currently selected.
3. Press a button 1–4 to select the program that you
want to play.
The indicator above the selected button will light up, and the display will indicate the program number.
Strike the head or rim to hear the selected program.
4. If you want to select a program from a different
bank, repeat steps 2 and 3 to select the desired program.
WAVEDRUM
bc
a... The indicators at the right
. The display will
note: The
drum phrases. You can play along with these loop phrases (See PG page 7).
WAVEDRUM
contains loop phrases, such as
Playing all programs consecutively
When the display shows the program number, turning the VALUE knob will cycle through the programs consecutively ( q . 99).
If a program number has been changed, the decimal point to the right of the program number in the dis­play will light up. If you want to return to the original program that was assigned, press the button whose indicator is lit.
000199 , P . 00P . 99q . 00
About the programs
The
WAVEDRUM
(
000–199) and two hundred preset programs (P . 00–
P . 99– q . 00– q . 99). User programs, on the other
hand, can be used to save a program that you’ve edited. You cannot rewrite preset programs. By default the user programs contain the same programs as the preset pro­grams.
contains two hundred user programs

Assigning programs to buttons 1–4

You can assign your favorite programs to buttons 1–4, which are assignable locations. You can assign a total of 12 programs (1–4 for banks a, b and c) for quick access.
1. Select the bank and button that you want to
assign.
As an example, here’s how to assign bank a button 1. Press the BANK/MODE button to select bank a, and then press button 1.
2. Turn the VALUE knob to select the program that
you want to assign.
3. Press the WRITE button. The indicator above the
button will blink, and the display will blink to indicate the newly assigned bank and button num­ber
a-1 and the program number.
4. Press the WRITE button once again to complete
the assignment.
If you decide not to assign the program, press any button other than the WRITE button.
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Editing Basic editing procedure
EnglishFrançaisDeutschVoice Name

Editing

By editing a program you can adjust it to suit your play­ing style, or transform it into a completely new sound. For example, you can adjust the pitch or the decay time to match your song or your playing method, or you can select the way that different strikes will affect the volume or tone. You can also adjust reverb and delay effects.
By adjusting the algorithm parameters you can make more detailed changes to the sound or even transform the sound radically. For example, even with the same algo­rithm, it’s possible to create a range of variation not pos­sible with a typical percussion instrument, such as changing the head of a drum from skin to metal. You can also switch the algorithm itself or choose a dif­ferent PCM instrument, and create sounds from scratch.
The process of making these changes is called “editing.” On the
WAVEDRUM
described below.

Basic editing procedure

note: In order to edit a program, you must first select the
program that you want to edit in Live mode (See QS page 7).
1. Select the desired Edit mode.
Edit 1: Hold down the BANK/MODE button and
press button 2. The display will indicate eral seconds.
In Edit 1 mode you can adjust parameters such as Tune, Decay, Level, Curve, and Effect (reverb, delay), and select the algorithm and PCM instrument (See PG page 3).
Edit 2: Hold down the BANK/MODE button and
press button 3. The display will indicate eral seconds.
In Edit 2 mode you can adjust the algorithm (See PG page 5).
Global: Hold down the BANK/MODE button and
press button 4. The display will indicate eral seconds.
In Global mode you can adjust the final panning, play back looped phrases, and adjust the calibration (See PG page 6).
note: In Edit 1 and 2 modes you’ll be editing the
sound of an individual program. In contrast, the set­tings in Global mode are common to the entire WAVEDRUM program.
, you can edit using the Edit modes
Ed1 for sev-
Ed2 for sev-
GLb for sev-
WAV E D RU
; they are not specific to an individual
M’s
1
2
2, 4
WRITE
For details on each mode, please refer to the respec­tive reference pages.
The [E1], [E2], or [G] indicator at the right of the BANK/MODE button will blink.
If you select Edit mode 1 or 2, the display will indi­cate
Ed1 or Ed2, and will then indicate the current
page.
In Global mode, the display will indicate will then indicate the parameter that was last selected. (The unit will be in this state following step 3. Imme­diately after you turn on the power, Pan will be selected.)
2. Select the page that you want to edit. Press the
BANK/MODE button. Press the button until the desired page appears. Alternatively, you can turn the VALUE knob to select a page.
For example if you press the BANK/MODE button in Edit 1 mode, the page will change in the order of Tune (
tun)
Decay ( dcY)  Level ( LEU)  ...
(See PG page 3).
3. Press one of the buttons 1–4 to select the parame-
ter that you want to edit.
The indicator above the button will light up. The dis­play will indicate the parameter name, and then the value.
note: If a button other than the selected button (1–4)
is blinking, this indicates that the corresponding parameter value has been edited.
4. Turn the VALUE knob to edit the value.
The value indicated in the display will change, and the decimal point to the right of the value will light up. (The decimal point will go dark if you return the value to its original setting.)
5. If you want to edit a parameter located on another
page, press the BANK/MODE button to switch pages (see step 2). Then edit the value as described in steps 3 and 4.
6. If you want to keep the changes that you’ve made,
you must save them. Please see next page.
note: If you return to Live mode without saving the
program that you’ve edited (See “Selecting pro­grams” on QS page 7), the indicator of the selected button (1–4) will blink, and the decimal point at the right edge of the display will light up. This indicates that the program has not been saved.
3
GLb, and
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Saving your edited settings

Important editing parameters

If you would like to use your edited program again later, you’ll need to save it. If you’ve edited a program and then power-off or switch to a different program without saving it, the changes that you made will be lost.
Changes you make to the settings of Global mode will also be lost if you power-off without saving. After edit­ing, be sure to save your changes if you want to keep them.
Never turn off the power while data is being saved. Doing so may harm the memory.
Saving a program
This operation will save all of the Edit 1 and Edit 2 mode parameters of the program that is currently selected.
1. In Edit 1 or Edit 2 mode, press the WRITE but-
ton.
The WRITE button will blink, and the save-destina­tion program number
q . 00– q . 99 will blink in the display. You can’t
save to
P . 00– P . 99– q . 00– q. 99.
000–199, P . 00– P . 99–
2. Turn the VALUE knob to select the program num-
ber for the desired save location.
note: When you save a program, the contents of the
destination program will be lost.
3. Press the WRITE button once again; the program
will be saved, and you’ll return to Live mode.
If you decide not to save, press any button other than the WRITE button.
When you save, the button where the edited program had been assigned will be reassigned to the newly saved program (number).
Saving global settings
This operation will save all Global mode parameters other than the loop phrase start/stop setting. When you turn on the power, the loop phrase will be stopped.
1. In Global mode, press the WRITE button. The
WRITE button will blink, and the display will blink
GLb.
2. Press the WRITE button once again; the settings
will be saved.
If you decide not to save, press any button other than the WRITE button.
Tune and decay
Edit 1 – Tune ( tun): This adjusts the pitch.
Depending on the algorithm, the pitch may change smoothly or in semitone steps. Also depending on the pitch, this may affect the vibration of the skin, or the body resonances.
For algorithms where the Tune parameter has a special role, its specific function is described separately for each algorithm (See PG pages 8, 18).
For PCM instruments, you can adjust the pitch in semi­tone steps in a range of four octaves up or down.
Edit 1 – Decay (dcY): This adjusts the time it takes for
the sound to decay.
Like the Tune parameter, there are cases where the Decay parameter will affect only the vibration of the skin, or the body resonance.
For algorithms where the Decay parameter has a special role, its specific function is described separately for each algorithm (See PG pages 8, 18).
Head and rim volume and pan
Edit 1 – Level ( LEU): This adjusts the volume balance
between the head and rim.
Edit 1 – Pan ( Pan): This adjusts the panning of the
head and rim.
Edit 2 – Pre EQ ( Eq): Use this to select the EQ/amp
type that will be most appropriate, depending on whether you’re using your hand or a stick to strike the drum.
Reverb and delay
Edit 1 – Reverb ( rEb): This adjusts the reverberation
added to the sound. You can adjust the reverb type and depth.
Edit 1 – Delay ( dLy): This adjusts the delay that is
added to the sound. You can adjust the delay time and depth.
Algorithm
The
WAVEDRUM methods in software, including analog, additive, non-lin­ear, and physical modeling. These methods are then combined, and the result is processed. These combina­tions are called “algorithms ,” and the tains 36 different algorithms. An algorithm collects the elements that determine the sound of an instrument or other sound-producing object, and combines these ele­ments in a wide variety of ways. This means that when a source sound (such as the sound of a drum head being struck) is passed through an algorithm, it will be output as a sound that is uniquely transformed by the character­istics of that algorithm, for example becoming the sound of a snare drum, the ringing of a bell, or the sound of a metal pipe being struck.
Each algorithm consists of different elements that deter­mine the sound in various ways, and each element is expressed as an “amount” (large/small, long/short, posi­tive/negative) such as the size of a guitar’s body, the
implements a variety of synthesis
WAVEDRUM
con-
En-9
Editing Important editing parameters
EnglishFrançaisDeutschVoice Name
depth of a snare’s shell, the length of a pipe, or the den­sity of a metal object. These amounts can be varied to synthesize the sound of instruments or other sound-pro­ducing objects that could not exist in reality.
The WAVEDRUM’s algorithms differ in structure depending on whether they are “single-size” or “double­size.”
Program structure for single-size algorithms
(See QS page v)
Single-size algorithms use two algorithms for each pro­gram. These algorithms are used for the head and the rim.
Programs that use a single-size algorithm also allow you to use PCM instruments (PCM sound sources) for the head and the rim.
You can freely assign these four sound sources and edit their parameters to create an extremely broad range of sounds ranging from traditional percussion instruments to non-conventional ones; even non-percussive sounds.
The signal flow starts when you strike the head; the audio signal of this strike is input to the head algorithm, processed by DSP, and sent to the mixer section. At the same time, the strike’s audio signal is also used to trigger the PCM instrument, and is itself also sent to the mixer section. An EQ is located immediately before this audio signal is input to the algorithm, allowing you to select the most appropriate setting depending on whether you’re using your hand or a stick to strike the DRUM
. You can adjust the velocity curve immediately before the signal is input to the PCM instrument, allow­ing you to choose the way that the force of your strike will vary the volume or tone. For example, you might set this so that a soft strike will produce only the sound pro­cessed by the DSP, and the sound of the PCM instrument will be added as you gradually increase the force of your strike.
When you strike the rim, the signal flow is similar to when you strike the head; the audio signal is processed by the rim algorithm and the PCM instrument, and sent to the mixer section.
In addition, you can control the head and rim algorithms and PCM instruments by applying pressure to the head. The curve can be adjusted for this pressure as well, allowing you to specify how the pressure will affect the volume and tone. This can be used to make the instru­ment behave differently depending on whether pressure is being applied. For example, you might set this so that pressure on the head will mute the DSP-processed sound while allowing the PCM instrument sound to be pro­duced.
The level and pan of the various audio signals sent to the mixer section are adjusted, sent through reverb and delay, and then sent out of the instrument.
WAV E -
Program structure for double-size algorithms
(See QS page v)
Double-size algorithms are more highly specialized for simulating acoustic instruments.
For this reason, two separate PCM instruments for the head and rim are combined into one, allowing a larger amount of PCM data to be handled.
Within the algorithm, your performance is analyzed in realtime, and the result of this analysis is used to control the PCM instrument, allowing a natural response that reflects your performance in a way that is impossible for a conventional PCM sound module.
Programs that use a double-size algorithm contain only one algorithm.
This algorithm contains inputs for both the head and rim, but this does not mean that they have separate sound sources for each; rather, the head and rim input signals are mixed and input to the single algorithm.
Since the PCM instrument is linked with the algorithm, it cannot be specified independently.
The signal flow starts when you strike the head or rim; these audio signals are input to the algorithm.
The signal that is input to the algorithm is DSP-pro­cessed and sent to the mixer. At the same time, the signal is analyzed to generate a trigger that sounds the appropri­ate PCM instrument.
The PCM instrument produces sound in response to this trigger, and the sound is sent to the mixer section.
For the head, you can use an EQ to adjust the signal immediately before it is input to the algorithm. You can also use pressure on the head to control the volume or tone of the algorithm and the PCM instrument. The pres­sure curve can also be adjusted.
The level and pan of the audio signals sent to the mixer section are adjusted, sent through reverb and delay, and then sent out of the instrument.
Edit 1 – Algorithm Select ( ALG): This selects the
algorithm.
Edit 2 – Head Algorithm 1, 2 ( H . I4, H . 58), Edit 2 – Rim Algorithm 1, 2 ( r . I4, r . 58): Adjusts
the parameters of the algorithm.
Audio input and loop phrase playback
The stereo audio signal of the program, the stereo audio signal from the AUX IN jack, and the loop phrase audio are finally combined and sent out of the
Global – Common ( Co ): Here you can set the pan
following the delay effect, and the volume for the AUX IN jack. You can also select the loop phrase, start and stop it, and control its level.
WAVEDRUM
.
En-10

Appendix

Restoring the factory settings

Here’s how to return the WAVEDRUM’s programs (pre­set and user), Live mode, and Global mode settings to their factory default state. You can choose to restore either of the following two types of data. a) Program and Live mode data b) All data (Programs, Live mode, Global mode)
When you execute these operations, all of the corre­sponding data will be rewritten to the factory default settings. Be aware that all the settings you’ve made will be lost. If you execute b), you will also need to perform the calibration operation once again (See PG page 22). This operation will not change the sensor height.
1. While holding down the WRITE button, press the
power button to turn on the power. When the display blinks
PLd, release the buttons.
2. If you want to return the data a) listed above to the
factory settings, hold down the blinking WRITE but­ton for approximately one second.
If you want to return the data b) listed above to the fac­tory settings, hold down the BANK/MODE button and then hold down the blinking WRITE button for approx­imately one second. The display will blink
The factory settings will start being loaded. When load­ing is complete, the display will blink
Never turn off the power while data is being loaded. Doing so may destroy the data.
3. Turn off the power, and then turn it on again.

Troubleshooting

Sound is different than another WAVEDRUM
As is the case for many other instruments, each individ­ual
WAVEDRUM is tuned, the conditions how it is played, and how it has been maintained.
This means that even if the same heads are installed on several
WAVEDRUM used, they may not necessarily produce identical sounds when played.
In other words, the instrument that also has some characteristics of an acous­tic instrument.
The sound of another instrument causes the WAVE­DRUM to resonate and be triggered unintentionally
You may be able to prevent this by calibrating the head.
See PG page 22
En-11
will differ slightly depending on how it
s and the same program settings are
WAVEDRUM
is an electronic musical
PLA.
End.
Feedback occurs
Consider using an equalizer or limiter of your PA sys­tem to prevent feedback and protect the amp and speaker system. See QS page 3
You may be able to prevent this by calibrating the head.
See PG page 22
Does not respond to pressure applied to the head
Could the drum head be stretched too tightly? If the head is too tight, the pressure sensor will not work correctly. You may be able to fix this by tuning the head appropri­ately. See PG page 21
Performing the pressure calibration may make the sen­sor respond correctly. See PG page 22
No sound from the device connected to the AUX IN jack
Have you appropriately raised the AUX IN jack’s mix level in Global mode? See PG page 7
Is the volume of the connected device turned up?
See QS page 6
Are the connections correct? Is the power turned on?
See QS page 6

Specifications

Dynamic Percussion Synthesizer
Algorithms: Single-size 26, Double-size 34
PCM instruments: Head 200, Rim 200
Programs: 400 (User 200, Preset 200)
Loop phrase: 140
Effect: Reverb, Delay
Controls: VOLUME knob, WRITE button, Buttons 1–4,
BANK/MODE button, VALUE knob
Input/Output jacks: Output L, R (Monaural phone
jack), Phones (Stereo mini phone jack), AUX IN (Stereo mini phone jack)
Display: 3-character 7-segment LED
Sampling frequency: 48 kHz
A/D, D/A conversion: 24 bit
Power supply: DC9V 1.7A
Dimensions (WxDxH): 344×349×75 mm /
13.54"x13.74"x2.95"
Wei ght: 2.0 kg / 4.41 lbs.
Included items: AC Adapter, Tuning key, Allen wrench,
Accessory Disc including PDF manuals (Quick Start Guide, Parameter Guide)
Options: Percussion Stand ST-WD
Hard cases HC-WD
Soft cases SC-WD
Mobile Monitor Amplifier (supports power supply) MMA130
* Specifications and appearance are subject to change
without notice for improvement.

Voice Name List

51 Balafon 7 51 25 81 52 Gamelan 9 76 18 63 53 EthnoOpera 7 61 15 72

Programs

No.
Real Instrument 0 Snare 1 (Double-size) 29 - - ­1 Snare 2 (Double-size) 30 - - ­2 Snare 3 (Double-size) 31 - - ­3 Velo Ambi Snare 19 17 2 12 4 Multi Powerful Tom 5 22 24 21 5 Krupa Abroad 2 26 7 10 6 Pitched Toms w/Cowbell 19 24 4 22 7 Ambi Taiko 9 23 19 12 8 Viking War Machine 12 34 9 20 9 Vintage Electronic Toms 26 31 2 14 10 Okonkolo 11 Iya Boca/Slap Dynamics 10 58 14 29 12 Itotele Boca 10 59 18 29 13 Talk Drum 17 29 24 31 14 Apocalypse Now 25 28 7 26 15 Djembe (Double-size) 34 - - ­16 Djembe 19 52 2 34 17 BigHand Cowbell 10 7 2 41 18 Bongo (Double-size) 28 - - ­19 Conga (Double-size) 27 - - ­20 Tricky Lo Conga / Shaker 3 44 18 54 21 Conga Circle 19 42 22 25 22 Congo Bells & Rattle 19 43 18 35 23 Timbales Lo/Hi + Paila (Rim) 19 66 10 38 24 Timbale +Paila (Double-size) 32 - - ­25 Samba Snare & Agogo (Rim) 22 18 18 36 26 Guiro, Mambo Set 19 68 18 53 27 Reco Reco, Mambo Set 19 69 18 39 28Hot Salsa Combo 22391927 29 Shaker & Triangle 8 41 18 55 30 Surdo 3 70 17 62 31 Pandeiro 22 71 18 76 32Rek 10732259 33 Metal Dumbek 10 74 6 30 34 Darabuka WD Dynamics 17 63 22 61 35 Tabla Drone 14 77 13 75 36 Shaken Udus 1 75 1 52 37 Udu Udu 1 7 1 51 38 Cajon (Double-size) 33 - - ­39 Flamenco Castanet & Tap 22 67 18 67 40 Taiko & Tsuzumi (Pressure) 10 78 6 68 41 Wa-Daiko 12 80 2 64 42 Eastern Velo Cym Drum 9 82 21 12 43 Timpani Lo/Hi Orch Cymbal 17 81 18 71 44 China/Splash Set for Drummer 15 83 18 69 45 Mini TamTam/Gong for Drummer 9 84 15 73 Pitched Instrument 46 Jews Harp 16 100 9 65 47 Berimbau 18 40 11 83 48 Pressure Wah Drum 24 32 16 87 49 Steel Drum (F-A-B 50 Broken Kalimba 7 50 22 32
Program
Iya Dynamics 10 60 18 21
-C-F) 10361050
Head Rim
Algo. Inst. Algo. Inst.
54Koto Suite 20792066 55 Compton Kalling 20 5 22 15 56 Wind Bonga 7 8 19 28 57 Personality Split 7 10 16 78 Bass Drum/Snare Drum split 58 Snare/Kick 1 (Double-size) 35 - - ­59 Snare/Kick 2 (Double-size) 36 - - ­60 Kick The Synth 4 11 4 1 61 D&B Synth 4 16 23 85 62 Voice Perc. BD/SD/HH 7 13 18 74 63 Harmonic Kikudus 1 9 1 16 64 Powerful Udu & Snare 1 38 10 6 65 Kick & Snare Combo: Orchestral 26 14 22 9 66 Orky Perky Duet 7 19 7 84 67 Kenya Street Rap 9 5 22 8 68 Drum Whistler 25 3 16 2 69 Kick & Snare Combo: Pop 26 15 22 5 70 Movin'Air Club Beat 11 2 11 17 71 AlienCommunication 4 12 4 79 72 Drums and Keys 2 10 4 78 Synth 73 The Thinking Man 25 98 5 7 74 Club India 120bpm 13 92 21 60 75 Dance Hit Drone (Key of F) 2 37 14 86 76 The Serengeti 5 53 10 11 Original Wavedrum Taste 77 Water SE 9 45 15 94 78 Angry Gods 17 62 25 82 79 Dancing with Tigers 3 4 14 13 80 Yoga Breathing Drum 17 35 21 40 81 Bass Canyon 19 1 10 17 82 DDL Mystic Jam 10 30 3 23 83 Epic Film Toms 9 33 10 19 84 DonHya And 23 7 23 93 85 Suikin '09 23 85 2 95 86 3624 26 6 1 90 SE 87Cold Wind 47277 88 Always a Mystery 4 99 3 26 89 Aliens in the Basement 15 91 23 24 90 When the Clock Strikes 12 15 97 23 4 91 Tom the Robot 19 25 9 37 92 Night Market 10 96 15 36 93 Industrial Perc 10 93 18 91 94 Industrial BD/SD/HH/Cym 10 94 18 92 95 Vinyl Drummer 7 89 23 18 96Creepin' 17882458 97 Rainy Day Drum (Rim Velo SW) 10 90 18 80 98 The Forest Drum 10 27 19 48 99 MAYA 13 95 23 3 Real Simulation of Middle East Instrument 100 101 Darabuka (Double-size) 37 - - ­102 Darabuka Ta rkish (Double-size) 39 - - ­103 Daf (Double-size) 41 - - ­104 Daf Iranian (Double-size) 44 - - ­105 Daf Egyptian 22 110 18 119 106 Iranian Hard Daf - Lo 10 109 18 121
No.
Darabuka Ensemble (Double-size)
Program
Head Rim
Algo. Inst. Algo. Inst.
38 - - -
i
EnglishFrançaisDeutschVoice Name
Voice Name List Live mode
No.
107 Tar (Double-size) 40 - - ­108 Bendir (Double-size) 45 - - ­109 Dark Bendir 12 112 10 106 110 Big Bendir 1 111 15 124 111 Doyra (Double-size) 42 - - ­112 Req (Double-size) 43 - - ­113 Req-Clap Set 19 130 18 133 114 Big Req 10 129 1 120 115 Sagat Egyptian 18 131 8 125 116 Bells and Sagat 18 132 8 128 117 Tabil 12 108 2 111 118 Katim 10 117 10 110 119 Nakrazan 19 118 1 113 120 Bongos Hi/Lo 19 114 19 136 121 Zeer & Tweasat 19 115 18 129 122 Zeer Pitched 19 116 18 121 123 Khishbah 25 123 19 115 124 Sagool Combination 22 120 5 118 Creative Sound of Middle East Instrument 125 Katim Gated 10 107 7 108 126 Tantan-Katim 10 128 19 109 127 Group Percussion 12 127 19 135 128 Asma Davul Electronic 26 121 15 116 129 Mix Doholla-Drum 26 106 22 104 130 Daf Pitched 7 119 10 105 131 Ceramic Mini Dbk 1 101 1 124 132 Egyptian String 13 135 13 132 133 Egyptian Playground 13 126 19 112 Real Simulation of Non Middle East Instrument 134 Ghatam 1 125 1 117 135 Shekele 22 136 18 137 Synthy Simulation of Middle East Instrument 136 Voice Percussion 25 148 18 150 137 White Blocks 22 143 22 130 138 Minimal Logs 23 137 17 131 139 Tar Drum Kit 12 146 19 107 140 Unhappy Camels 14 124 10 127 141 Suspicious Eyes 19 122 18 122 142 Darabuka Roll 10 104 7 102 143 World DnB K/H/S 6 134 19 122 144 The Price of Oil 10 113 5 114 SFX 145 Breathe in the Amber 4 141 2 141 146 Wind Chimes 23 144 18 140 147 Bottle Synth 5 142 1 142 148 Rain Stick 18 140 18 134 149 Border Crossing 10 105 21 123 Real Instrument 150 Snare 4 Piccolo (Double-size) 50 - - ­151 Snare 5 12" (Double-size) 49 - - ­152 Snare 6 Acryl (Double-size) 47 - - ­153 Snare 7 Z (Double-size) 46 - - ­154 Snare 8 Deep Shell (Double-size) 48 - - ­155 Djembe Cowskin Hi (Double-size) 55 - - ­156 Djembe Cowskin Lo (Double-size) 56 - - ­157 Djembe Fiber (Double-size) 54 - - ­158 Dundunba 12 176 2 190 159 Bata Drums 19 174 19 174 160 Shekere 2 7 156 19 157 161 Quinto Wood (Double-size) 51 - - ­162 Conga Wood (Double-size) 52 - - -
Program
Head Rim
Algo. Inst. Algo. Inst.
No.
163 Tumba Wood (Double-size) 53 - - ­164 Timbale 2 Hi 10 177 2 177 165 Timbale 2 Lo 12 178 2 188 166 Pandeiro 2 17 164 18 165 167 Samba Suite 26 163 19 189 168 Surdo 2 12 160 2 161 169 Hiradaiko 12 180 10 179 170 Okedaiko 17 182 10 181 171 Shimedaiko 19 181 19 180 172 Taiko & Chappa 12 183 8 191 173 Snake Drum 26 184 22 166 174 Octave'n Tom 17 154 2 184 175 Wild Rotate Tom 7 155 22 151 176 Cajon 2 (Double-size) 57 - - ­177 Acoustic Kit (Double-size) 58 - - ­178 Djembe Lo-Fi 10 173 10 173 179 Flange Hi Timbal 19 179 9 178 180 Portamento Tambourine 9 162 9 187 181 Talking Frame Drum 12 161 12 156 Pitched Instrument 182 Mill-Tn Finger Random 5 168 9 171 183 Clicket Log Drum 10 170 23 160 184 Balafon 2 21 167 21 158 185 Jegog 21 166 24 167 186 Berimbau 2 11 172 18 159 187 Thunder Theater 7 193 18 192 188 Sneaky Pursuit 21 171 21 200 Bass Drum/Snare Drum split 189 Dub Step Kit 15 151 7 199 190 Angry Man (K+S Dub) 18 199 18 153 191 World Party (K+S Moombahton) 14 152 19 154 192 Piggy (DubStep K/S/Hats) 21 153 10 155 Bass 193 Bass 1 (Reso Bass) 5 197 10 183 194 Bass 2 (Analog Bass) 10 198 10 183 SFX 195 Spacy SFX 10 195 14 196 196 The Night of the Storm 2 191 2 193 197 Praying for Rain 17 192 18 195 198 Meditation Ball 2 187 2 186 199 Terminator 2048 10 196 15 198
Program
Head Rim
Algo. Inst. Algo. Inst.

Live mode

Button Program
Bank-a 1 157 Djembe Fiber (Double-size) 2 152 Snare 6 Acryl (Double-size) 3 182 Mill-Tn Finger Random
190 Angry Man (K+S Dub)
4 Bank-b 1 100 Darabuka Ensemble (Double-size)
175 Wild Rotate Tom
2 3 197 Praying for Rain 4 164 Timbale 2 Hi Bank-c
74 Club India 120bpm
1 2 162 Conga Wood (Double-size) 3 106 Iranian Hard Daf - Lo 4 199 Terminator 2048
ii
No.

Algorithms PCM Instruments

No.
1Udu 2Temple 3 WoodDrum 4Analog 5 Arimbao 6Sawari-A 7WindDrum 8 Triangle 9Water 10 BigHand 11 Steel ST 12 Mo'Daiko 13 Sawari-B 14 Tabla 15 Gong 16 Wah Harp 17 TalkDrum 18 Jingle 19 Bonga 20 Koto 21 Bamboo 22 JingDrum 23 Don-Hya 24 Mariko 25 Upo 26 1812 27 Cong a 28 Bongo 29 Snare Drum 1 30 Snare Drum 2 31 Snare Drum 3 32 Timbales 33 Cajon 34 Djembe 35 BassDrum+SnareDrum 1 36 BassDrum+SnareDrum 2 37 Darabuka 38 Darabuka ensemble 39 Darabuka Turkish 40 Ta r 41 Daf 42 Doyra 43 Req 44 Daf Iranian 45 Bendir 46 Snare (Z) 14"x6.5" 47 Snare (Acrylic) 14"x6.5" 48 Snare (Wood) 14"x7.5" 49 Snare (Wood) 12"x6" 50 51 Quinto (Wood) 52 Conga (Wood) 53 Tumba (Wood) 54 Djembe (Fiber) 55 Djembe (CowSkin Hi) 56 Djembe (CowSkin Lo) 57 Cajon 2 58 Bass Drum+Snare Drum 3 59 Bass Drum+Snare Drum 4 60 Bass Drum+Snare Drum 5
1–26: Single-size, 27–60: Double-size
Algorithm
Piccolo Snare (Brass) 13"x4"
No.
Head PCM Instrument
1 Multi Tubb Kick 2 Dance Kicks w/reverse 3Whistle Kick 4 Tubby Kick /TOM 5 88 Hat/Kick 6Kick 99 7BD Ambi 8 BD Dry 9 Kick & Snare 10 Dance Kick & Snare 2 11 Kick, Snare & Hat 12 Dance BD & 99 SD 13 Voice BD/SD/HH 14 Orch SD to Orchestra BD 15 SD to BD 16 Dance BD & SD 17 Velo Ambi Snare 18 Samba Snare 19 Orch Snare w/ Cym 20 Hand Claps 21 Kompton Klaps 22 Multi Powerful Tom 23 Ambi Drum 24 Two Pitched Tom 25 Rock Toms 26 Brushes 3 Toms 27 Low Tom/ velo Forest 28 Tom Vintage Hi 29 Tom Soul 30 Mark Tree Chord w/Thump 31 E.Tom Velo Set 32 Tiki Tiki Tom Tom 33 Epic Hi-Toms Head 34 Low War Tom Rim 35 Guitar and Ghost 36 Steel Drum (F-A-Bb-C-F) 37 Mouth Harp C Drone 38 Shaker/Kick 39 Shaker to Clave 40 Caxixi 41 Triangle 42 Conga Clap 43 Conga Hi-Close/Open 44 Bassish Lo Conga 45 Conga Lo-Basstone 46 Conga Gliss 47 Low Conga 48 Super Conga 49 Tumba Open 50 Broken Kalimba 51 Balafon 52 Djembe 53 Dynamic Djembe 54 Djembe Closed Slap 55 Iya Boca Choke 56 Boca Open 57 Iya Chacha UP 58 Iya Boca Open+Slap 59 Itotele Boca Open 60 Okonkolo -> Iya (Open)
Head PCM Instrument
61 Tom/Iya Drum Corps 62 Itotele/Iya Mix 63 Darbuka Head 64 Paila Lo 65 Paila Hi 66 Lo Hi Timbales 67 Castanet 68 Guiro 69 RecoReco 4 Velo 70 Surdo Open 71 Pandeiro 72 Tambourine 73 Rek Head 74 Rek 75 Udus/ Shaker 76 Gamelan 77 Tabla"Tele" 78 Japanese Tsuzumi 79 Tsuzumi 2 80 Oodaiko 81 Timpani Lo/Hi 82 Velo Splash Cym 83 New China Cymbal 84 Mini TamTam 85 Bells 86 Jingle 87 Metal tree 88 Fly in Jungle 89 Vinyl Crash 90 Rainy Day Bird 91 Low Bull Roar Loop 92 Synth Stab (Key of C) 93 Industry 94 Industrial BD/SD/HH 95 Industs 96 Industry Hit 97 Shaker & Church Bell 98 Synthy G Melo dy 99 Velo Vocoder 100
Berimbau Attack
101
Tiny Darabuka
102
Darabuka Bend
103
Darabuka Grace Hit
104
Egypt Drb Roll Center
105
Darabuka Tek to Vox Kick
106
Doholla Center
107
Katim Center
108
Tabil Open
109
Daf 21" Hard Bak
110
Daf Tek Egypt
111
Big Bendir 14"
112
Bendir Dum
113
Low Pitch ADDum 3VS
114
Bongos Low
115
Zeer
116
Zeer Pitch Head
117
Katim
118
Nakrazan
119
Tar Sni p
120
Sagool Head
121
Asma Davul Head
122
Gulf Jam Set 3VS
123
Khishbah
No.
Head PCM Instrument
124
Wacky 3VS Khishbah
125
Yah al Dum
126
World DnB 2A
127
Group Drums
128
Tan ta n
129
Req Center
130
Req Egypt
131
Sagat Egypt
132
Sagat Bells
133
Sagat Dynamic Head
134
World DnB 1A
135
Ghost Note
136
Rattle Maracas
137
Caxixi Off Beat
138
Angklung
139
Steel Drum 2
140
Rain Stick 1
141
Heart Beat Breath
142
Synth Perc
143
Noise Scale
144
Bell Tree
145
SD-HH
146
Two Brushed Toms
147
Tom Mid
148
Tuunn
149
Hey! Zil
150
SFX - Rim
151
Dub Step Kit
152
Moombah Snare&Hits
153
Dub Step Snare&Bass
154
Octave'n Tom
155
Rotate Tom
156
Shekere 2
157
Shekere 2
158
Shaker2
159
Caxixi2
160
Surdo
161
Frame Drum Tek
162
Frame Drum/ w jingle
163
Pand e-Tambo -Surd o
164
Pandeiro 2 Open
165
Wood blocks
166
Log dru m
167
Balafon 2
168
Mill-Tn Finger Random
169
Mill-Tn Rute
170
Clicket Log Drum
171
VibraMarimba VS Chordplay
172
Berimbau 2
173
Djembe Lo-Fi
174
Bata Left
175
Bata Right
176
Dundunba
177
Timbale 2 Hi
178
Timbale 2 Lo
179
Natural Hi Timbal
180
Hiradaiko
181
Shimedaiko
182
Okedaiko
183
Nagadoudaiko
184
H-Eccs Crash
185
HH for Basses
186
Stacked Cymbal
No.
Head PCM Instrument
187
Finger Cymbal
188
Wind Chime
189
Jingle Roll
190
Chappa
191
Ocean Wave
192
Thunder
193
Rain&Thunder Drum VS
194
Rain
195
Spacy SFX
196
Seq Computer 7xVS
197
Bass 1 (Reso Bass)
198
Bass 2 (Analog Bass)
199
Dub Step Snare&Hits
200
Synth Hit +S D
No.
Rim PCM Instrument
1 Multi Pitched BDs 2 2 Tone Dance Kick 3Kick 99 4Snare 3 Velo 5 SD Dance 6 Velo 99 SD 7 Hat/Dance Snare 8 Cybernetik SD 9 Orchestra SD 10 Brush Swirls 11 Deep Tom Tom (Key of C) 12 Ambi Rim 13 Dance Clap 14 Hand Claps 15 Kompton Klaps 16 Kick & Snare 17 Dance Kick & Snare 1 18 Dance Kick & Snare 2 19 Epic Lo-Toms Rim 20 War Toms Head 21 Jazz Tom 22 Cowbell 23 Bongoish 24 Hi Bongoish 25 Conga Gliss 26 Low Conga 27 Super Conga 28 Tumba Open 29 Iya Boca Choke 30 Boca Open 31 Iya Chacha UP 32 Broken Kalimba 33 Log drum 34 Djembe Closed Slap 35 Agogo/Cuica 36 Agogo 37 Tambourine 38 Paila Lo 39 Paila Hi 40 Timbale Attack 41 Timbales Lo-Paila 42 Lo Hi Timbales 43 Castanet 44 Guiro 45 RecoReco 4 Velo 46 Pandeiro
iii
EnglishFrançaisDeutschVoice Name
No.
Rim PCM Instrument
47 Rek Head 48 Rek 49 Gamelan 50 Steel Drum (Low F) 51 Udu 52 Udus/ Shaker Accent 53 Shaker 1 54 Shaker 2 55 Velo Accent Shaker 56 Shaker/Kick 57 Shaker to Clave 58 Caxixi 59 Rek Rim 60 Multi-Tabla 61 Darbuka Rim 62 Surdo Hand&Rim 63 Gamelan Celesta 64 Taiko Rim 65 Tsuzumi 1 66 Tsuzumi 2 67 Foot Step 68 Short Finger Cymbal 69 Velo Splash Cym 70 New China Cymbal 71 Orchestra Cymbal 72 Deep Orch Crash 73 Chinese Gong 74 Voice HH/Cym 75 Bells 76 Jingle 77 Metal tree 78 Synth Hits 79 PC Voice 80 Rain -> Thunder Velo SW 81 Gop Pitch Up 82 Angry Gods RIM 83 Berimbau Attack 84 Timpani w/Orch Hits 85 Code 86 Synth Switch 87 WaveDrum Splat 88 Industry 89 Industs 90 Industrial 1 91 Industrial 2 92 Industrial Cym 93 Industry Hit 94 Bubble 95 Rain Stick 96 Fly in Jungle 97 Vinyl Crash 98 Rainy Day Bird 99 Low Bull Roar Loop 100
Synth Stab (Key of C)
101
Darabuka Bend
102
Egybt Drb Grace Edge
103
Darabuka Grace Hit
104
Doholla Edge
105
Daf Tek Mute
106
Bendir Tek Mute
107
Tar Tek M ute
108
Katim Edge
109
Katim Tak
110
Katim Mute
No.
Rim PCM Instrument
111
Tabil Rim
112
World DnB 2B
113
Nakrazan Mute
114
Tri cky Tek M ix 6VS
115
Kasur Rim
116
Asma Davul Tek Rim
117
Yah al Tek
118
Sagool Rim
119
TD Jingle
120
Req Edge
121
Req - Tik
122
World DnB 1B
123
Ragaf Riqq to Vox Snare
124
Lo Pitch Req Open
125
Sagat Egypt Open
126
Sagat Dynamic Head
127
Sagat Silver Cl->Opn 5VS
128
Sagat Roll
129
Twe asa t
130
Splash Jingle
131
Snake Drum
132
Ghost Note
133
Clap
134
Rain Stick 2
135
Chacha OpenSlap
136
Bongos High Open
137
Caxixi 2
138
Angklung
139
Steel Drum 2
140
Wind Chi me
141
Whistle
142
Synth Perc
143
Guitar Chord
144
Tom Mid
145
Hi Toms Pitch
146
Stick Cymbal
147
SD-HH
148
SFX - Rim
149
Hey! Zil
150
Uuh
151
BD + Splash
152
Hat->Kick 3xVS
153
Dub Step Hats->Kick 4xVS
154
Moombah Pandier/Kik
155
Dub Step Kick&Hats
156
Sidestick
157
Shekere 2
158
Shaker2
159
Caxixi
160
African Shaker
161
Surdo Rim
162
Frame Dru m/w jingle
163
Pande -Tambo -Surdo
164
Pandeiro 2 Open
165
Pandeiro 2 Jingle
166
Doyra Edge
167
Wood blocks
168
Log drum
169
Balafon 2
170
Mill-Tn Finger Random
171
Mill-Tn Rute
172
Clicket Log Drum
173
Djembe Lo-Fi Mute
174
Bata Right
No.
Rim PCM Instrument
175
Timbale 2 Hi
176
Timbale 2 Lo
177
Pail a Hi
178
Natural Hi Timbal Paila
179
Hiradaiko Fuchi
180
Shimedaiko Fuchi
181
Okedaiko Fuchi
182
H-Eccs Crash
183
HH for Basses
184
Stacked Cymbal
185
Finger Cymbal
186
Wind Chime
187
Jingle Roll
188
Cowbe ll 2
189
Samba Rim
190
Dundunba Metal
191
Chappa
192
Orch SD->Timp 6x VS
193
Wave Attac k
194
Thunder
195
Rain
196
Piano Harp SFX
197
Spacy SFX
198
Bass Computer 4xVS
199
Dub Step Bass Velo SW
200
Voco der Vox 9xVS

Loop Phrases

No.
Loop Phrase [bpm]
1ClubLatin [120] 2 Andean [110] 3 Bachata [123] 4 Beguine [112] 5 Brazilian Samba1 [102] 6 Brazilian Samba2 [101] 7 Calypso [84] 8 ChaCha 1 [122] 9 ChaCha 2 [142] 10 Ciftetelli [154] 11 Cool Bossa 1 [148] 12 Cool Bossa 2 [148] 13 Cuban ChaCha [140] 14 DiscoSamba [118] 15 Fast Bossa 1 [105] 16 Fast Bossa 2 [105] 17 Fast Bossa 3 [105] 18 Gipsy Dance [114] 19 Groove Bossa [95] 20 Halay 1 [115] 21 Halay 2 [115] 22 Lambada 1 [109] 23 Lambada 2 [109] 24 LatinBigBand 1 [111] 25 LatinBigBand 2 [124] 26 LatinBigBand 3 [102] 27 Macarena [108] 28 Mambo Party [105] 29 Mariachi [106] 30 Meditation Bossa [120] 31 Merengue [131] 32 Orch.Bossa [136]
No.
Loop Phrase [bpm]
33 Reggae [129] 34 Rhumba [109] 35 Salsa 1 [97] 36 Salsa 2 [97] 37 SambaDeSol [113] 38 Sambalegre. [112] 39 Turkish Pop 1 [128] 40 Turkish Pop 2 [128] 41 Vahde [80] 42 2/4 Oyun 1 [113] 43 2/4 Oyun 2 [113] 44 5/8 [91] 45 9/8 [136] 46 Rock 1 [105] 47 Rock 2 [110] 48 Rock 3 [112] 49 Rock 4 [112] 50 Rock 5 [150] 51 Rock 6 [Swing, 95] 52 Rock 7 [Swing, 95] 53 Rock 8 [Swing, 90] 54 Rock 9 [Triplet, 130] 55 Heavy Rock 1 [75] 56 Heavy Rock 2 [85] 57 Heavy Rock 3 [115] 58 Pop 1 [130] 59 Pop 2 [110] 60 Pop 3 [125] 61 Pop 4 [128] 62 Pop 5 [Swing, 104] 63 Pop 6 [124] 64 Pop 7 [100] 65 Pop 8 [100] 66 Pop 10 [124] 67 Pop 11 [120] 68 Pop 12 [Triplet, 120] 69 Pop 13 [90] 70 Ballad 1 [77] 71 Ballad 2 [100] 72 Ballad 3 [70] 73 Ballad 4 [123] 74 Ballad 5 [75] 75 Ballad 6 [3beat, 128] 76 Ballad 7 [Swing, 75] 77 Funk 1 [120] 78 Funk 2 [84] 79 Funk 3 [Swing, 90] 80 Funk 4 [Swing, 100] 81 Funk 5 [100] 82 Funk 6 [100] 83 Funk 7 [95] 84 Soul 1 [Triplet, 124] 85 Soul 2 [80] 86 16beat 1 [90] 87 16beat 2 [120] 88 16beat 3 [104] 89 16beat 4 [120] 90 16beat 5 [92] 91 16beat 6 [122] 92 Jazz 1 [Swing, 120] 93 Jazz 2 [Swing, 92] 94 Jazz 3 [Swing, 92] 95 Latin 1 [108] 96 Latin 2 [130]
Voice Name List Loop Phrases
No.
Loop Phrase [bpm]
97 Bossa 1 [65] 98 Bossa 2 [168] 99 Percussion 1 [90] 100
Percussion 2 [90]
101
7/8 [96]
102
Arabic Rumba [96]
103
Ayoub [94]
104
Baladi 1 [112]
105
Baladi 2 [130]
106
Baladi 3 [130]
107
Benderi [174]
108
Eskandarani [140]
109
Fallahi [220]
110
Gorgina 10/8 [170]
111
Hajaa Soudasi 6/8 [124]
112
Karatchi [110]
113
Katakofti 1 [113]
114
Katakofti 2 [110]
115
Katakofti Modern [113]
116
Khbeti 6/8 [152]
117
Laf 1 [112]
118
Laf 2 [110]
119
Maksoum 1 [127]
120
Maksoum 2 [130]
121
Maksoum Sarih [160]
122
Mallaya [220]
123
Masmoudi [126]
124
Nobi [95]
125
Rumba [138]
126
Saidi 1 [109]
127
Saidi 2 [120]
128
Saidi 3 [120]
129
Saidi 4 [120 ]
130
Saidi 5 [120 ]
131
Saidi 6 [120]
132
Saidi 7 [120]
133
Saidi Modern [130]
134
Samai [120]
135
Shabi [160]
136
Soudasi 6/8 [122]
137
Wehda 1 [120]
138
Wehda 2 [120]
139
Wehda 3 [120]
140
Zaffa [96]
iv
Program structure for Single-size/
Single-size Algorithm Type
Program
Pre EQ
- Type Select
- Head sensitivity
- Rim sensitivity
Reverb
- Pressure Curve
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
Control Line
- Tune
- Decay
- Instruments Select
- Sample Type Select
- Start/Stop
- Type Select
- Level
- Depth
- High Damp
- Master Level
- Delay Time
- Level
- Feedback
- High Damp
- Level
- Pan
- Level
- Pan
- Head Velocity Curve
Head Single-size
Algorithm
Amp
Audio Line (Stereo)Audio Line (Mono)
- Pan - Volume
Trigger
Head PCM
Instruments
Output L, R Phones L, R
- Tune
- Decay
- Instruments Select
- Level
- Pan
- Level
- Pan
- Rim Velocity Curve
Rim Single-size
Algorithm
AUX IN
Phrase Looper
Trigger
Rim PCM
Instruments
- Level
- Level
Pressure Sensor
Rim Sensor
Head Sensor
Delay
Double-size Algorithm Type
Program
Reverb
- Pressure Curve
- Tune
- Decay
- Algorithm Select
- Algorithm Parameter 1-8
Control Line
- Sample Type Select
- Start/Stop
- Type Select
- Level
- Depth
- High Damp
- Delay Time
- Level
- Feedback
- High Damp
- Level
- Pan
Audio Line (Stereo)Audio Line (Mono)
- Pan
Trigger
PCM
Instruments
AUX IN
Phrase Looper
- Level
Pressure Sensor
Rim Sensor
Head Sensor
Delay
Double-size
Algorithm
- Master Level
Output L, R Phones L, R
- Level
Pre EQ
- Type Select
Amp
- Volume
- Head sensitivity
- Rim sensitivity
Double-size Algorithms
v
4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan
© 2012 KORG INC.
IMPORTANT NOTICE TO CONSUMERS
Thisproducthasbeenmanufacturedaccordingtostrictspecificationsandvoltagerequirements thatareapplicableinthecountryinwhichitisintendedthatthisproductshouldbeused.Ifyou havepurchasedthisproductviatheinternet,throughmailorder,and/orviaatelephonesale, youmustverifythatthisproductisintendedtobeusedinthecoun WARNING:Useofthisproductinanycountryotherthanthatforwhichitisintendedcouldbe dangerousandcouldinvalidatethemanufacturer’sordistributor’swarranty. Pleasealsoretainyourreceiptasproofofpurchaseotherwiseyourproductmaybedisqualifie fromthemanufacturer’sordistributor’swarranty.
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