Parameters displayed in the LCD screen are enclosed in
double quotation marks “ ”.
This “Parameter Guide” contains explanations and other
information regarding the operations of the parameters and
settings on the TRITON STUDIO. The explanations are organized by mode, and page. Explanations and other information on the effects and their parameters are also provided for
each effect.
Refer to this guide when an unfamiliar parameter appears in
the display, or when you need to know more about a particular function.
Boldface type
Parameter values are printed in boldface type.
Content that is of particular importance is also printed in
boldface type.
Procedure steps
Steps in a procedure are listed as
☞
p.
■
,
☞■
–
1
2
3
...
...
■
These indicate pages or parameter numbers to which you
can refer.
Symbols , , , , ,
Conventions in this manual
References to the TRITON STUDIO
The TRITON STUDIO is available in 88-key, 76-key and 61key models, but both models are referred to without distinction in this manual as “the TRITON STUDIO.” Illustrations
of the front and rear panels in this manual show the 61-key
model, but the illustrations apply equally to the 88-key and
76-key models.
Abbreviations for the manuals BG, PG, VNL
References to the manuals included with theTRITON STUDIO are abbreviated as follows in this document.
BG: Basic Guide
PG: Parameter Guide
VNL: Voice Name List
These symbols respectively indicate cautions, advice, MIDIrelated explanations, a parameter that can be selected as an
alternate modulation source, a parameter that can be
selected as a dynamic modulation source, and a parameter
that can use the BPM/MIDI Sync function.
Example screen displays
The values of the parameters shown in the example screens
of this manual are only for explanatory purposes, and may
not necessary match the values that appear in the LCD
screen of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages,
brackets [ ]
always indicate hexadecimal numbers.
numbers in square
Keys and knobs [ ]
References to the switches, dials, and knobs on the TRITON
STUDIO’s panel are enclosed in square brackets [ ]. References to
buttons or tabs indicate objects in the LCD display
screen.
How to read the “Parameter Guide”
(example)
Mode name
Page No.
Tab No.
Tab name
Parameter
number
Parameter
name
Program P5: Edit-Common LFO
Here you can make settings for the LFO that can be used to
cyclically modulate the Pitch, Filter, and Amp of oscillators 1
and 2. There are two LFO units for each oscillator. By setting
the LFO1 or LFO2 Intensity to a negative (–) value for Pitch,
Filter, or Amp, you can invert the LFO waveform.
5–1: OSC1 LFO1 ( )
Make settings for the “OSC1 LFO1,” which is the first LFO
that can be used for oscillator 1.
5–1a
5–1b
5–1c
5–1a: OSC1 LFO1
Waveform[Triangle 0…Random6 (Vector)]
Select the LFO waveform.
Page menu command
Page name
5–1
Range of possible
parameter values
Page menu command No.
Page menu
command name
This command exchanges the settings of LFO1 and 2. If LFO2
has been selected as Frequency Modulation AMS1 or 2 of
LFO1, that setting will be cancelled for LFO2 after the LFO1
and 2 settings have been exchanged. If this is selected from
the OSC1 LFO1 or OSC1 LFO2 tab, the LFO1 and LFO2 of
OSC1 will be exchanged.
1 Select this command to open the dialog box.
2 Press the OK button.
5–2: OSC1 LFO2
Here you can make settings for the OSC1 LFO2, which is the
second LFO that can be applied to oscillator 1. (☞“5–1: OSC1
LFO1”) However in “Frequency Modulation” (5–1b), the
LFO cannot be selected as a modulation source in “AMS1” or
“AMS2.”
5–3: OSC2 LFO1
This can be used when “Oscillator Mode” (1–1a) is set to
Double.
Here you can make settings for the OSC2 LFO1, which is the
first LFO that can be applied to oscillator 2. (☞“5–1: OSC1
LFO1”)
iii
Table of Contents
1. Program mode. . . . . . . . . . . . .1
Program P0: Play ......................................... 1
Select and play programs.
0–1: Perf. Edit
0–2: Arpeggio
0–3: Sampling
Program P1: Edit–Basic.................................. 7
Make basic oscillator settings and scale settings etc.
1–1: Program Basic
1–2: OSC Basic
1–3: Velo. Zone
1–4: Controller
Program P2: Edit–Pitch .................................12
Make pitch-related settings for oscillators 1 and 2.
2–1: OSC1 P.Mod
2–2: OSC2 P.Mod
2–3: Pitch EG
Program P3: Edit–Filter.................................16
Make filter settings for oscillators 1 and 2.
3–1: Filter1
3–2: Filter1 Mod.
3–3: Filter1 LFO Mod.
3–4: Filter1 EG
3–5: Filter2
Select and play programs; use the
Performance Editor for simple editing
Arpeggio pattern selection and settings
Perform sampling; make settings for
audio inputs etc.
Oscillator settings for Single/Double/
Drums, Poly/Mono, scale etc.
The LCD screens shown here are the Jump pages for each
mode.
The Jump page is a page menu that lets you access the various pages within each mode.
Here’s how to access the Jump page, and select the desired
page.
• Press the [MENU] key to access the Jump page. In the
LCD screen, press the page that you want to select, or
press the numeric key [0]–[9] corresponding to the
number of the desired page. (
• Alternatively, you can hold down the [MENU] key and
press the numeric key [0]–[9] corresponding to the
number of the desired page.
Select insert effects, turn them on/off, and
make chain settings
Parameter settings for IFX1
Parameter settings for IFX2
Parameter settings for IFX3
Parameter settings for IFX4
Parameter settings for IFX5
...............................132
..................132
..................132
..................132
..................132
..................132
Song Play P9: Master Effect.......................... 133
Make settings for the master effects and master EQ.
9–1: Master FX
9–2: MFX1
9–3: MFX2
9–4: Master EQ
Select the master effects, turn them on/
off, and make chain settings
Parameter settings for MFX1
Parameter settings for MFX2
Parameter settings for master EQ
.................133
................133
................133
........133
6. Global mode . . . . . . . . . . . .135
Global P0: Basic Setup.................................135
Make basic settings that affect the entire TRITON STUDIO,
and make AUDIO INPUT settings for other than Sampling
mode. If the EXB-mLAN option is installed, make settings
for mLAN input/output.
0–1: Basic
0–2:
System Preference Bank map, system lock, and memory
0–3: Input/Sampling
0–4: mLAN Output
0–5: mLAN Input
Master tune, key transpose, effect global
switch, and auto arpeggiator on/off
settings
This is the program bank display.
Use the BANK [INT-A]–[EXB-G] keys to select the bank.
Bank G will advance to the next G (or g) bank each time you
press the [INT-G] key, as shown.
G→g(1)→g(2)→g(3)→g(4)→g(5)→g(6)→g(7)→g(8)→g(9)→
g(d)→G
Bank INT-F can be selected if you have installed the
EXB-MOSS option. When installed, the 128 special
EXB-MOSS programs will be available.
The TRITON STUDIO provides rewritable banks INT-A–INT-E and EXB-A–EXB-G, each containing 128 programs
(total 1,536). As non-rewritable program areas, it provides
banks G (basic programs for GM2), banks g(1)–g(9) (variation programs), and bank g(d) (drums). ☞A list of the factory-set programs is provided in the separate booklet
“VNL.”
INT-A...INT-Dfor preloaded programs
INT-EUser programs, such as programs that use multi-
samples created in Sampling mode.
INT-Ffor EXB-MOSS programs
GGM2 basic program
g(1)–g(9)GM2 variation programs*
g(d)GM2 drums program
EXB-A...EXB-G for user programs, and EXB-PCM series programs
* For banks with no variation sounds, the GM basic sounds
will be recalled. (An * will be added at the beginning of
the program name.)
Program Select
(INT -A...INT -F , EXB-A...EXB-G) 0...127,
(G, g(1)...g(9), g(d)) 1...128]
Here you can select a specific program. When this parameter
is selected, you can select programs using the [] [] keys, numeric keys [0]–[9], or [VALUE] dial.
When you press the popup button, the “Bank/Program
Select” menu will appear. This displays programs by bank,
and allows you to select a program.
You can receive MIDI program changes from a connected external MIDI device, or use a foot switch to
select programs. (“Foot SW Assign” Global P2: 2–1a,
“Foot Switch Assign List”☞p.251)
Bank/Program Select menu:
1 Press the popup button at the left of “Program Select” to
access the Bank/Program Select menu.
2 Press one of the tabs at left or right to select a specific
bank.
If you select the GM bank, the Variation button will be
enabled.
Each time you press the Variation button, the bank will
cycle in the order of G → g(1) → g(2) → ... → g(8) → g(9)
→ G.
3 Select a program from the list. You can press the list to
make a selection, or use the [] [] keys.
4 Press the OK button to execute, or press the Cancel but-
ton to cancel your selection.
Category[00...15]
Selects the program category.
All programs are classified into one of sixteen categories.
You can select the desired category, and then choose programs from that category. Press the popup button, and the
“Category/Program Select” menu will appear.
Category/Program Select menu:
1 Press the (category) popup button above “Program
Select” to access the Category/Program Select menu.
2 Press one of the tabs at left or right to select the desired
category.
3 Select a program from the list. You can press the list to
make a selection, or use the [] [] keys.
4 Press the OK button to execute, or press the Cancel but-
ton to cancel your selection.
The category setting of each program can be specified in the
“Write Program” (0–1A) dialog box.
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
1
10’s Hold
1 Press the [./10’s HOLD] key to display .
The 10’s place of the program number will be held
(fixed).
2 Now you can press any numeric key [0]–[9] to input the
1’s place of the program number with a single keystroke.
3 You can use the [ ] [ ] keys to change the value of the
10’s place.
4 To cancel, press the [./10’s HOLD] key to turn off the
display.
(Tempo)[040...240, EXT]
This sets the tempo of the arpeggiator. The tempo can also
be adjusted by the ARPEGGIATOR [TEMPO] knob.
A display of EXT indicates that the “MIDI Clock” (Global
P1: 1–1a) setting has been set to External MIDI or External mLAN, and that the arpeggiator will synchronize to MIDI
Clock messages received from an external MIDI device.
0–1b: Program Information
This displays the functions that are assigned to the [SW1]
and [SW2] keys and to the B mode of REALTIME CONTROL knobs [1], [2], [3], [4], and the names of the effects that
are selected for the insertion effects and the master effects.
0–1c: Performance Editor
The Performance Editor lets you edit major program parameters without moving to the Program P1–P9 Edit pages.
This allows you to adjust multiple program parameters
within the currently selected program simultaneously, so
you can make broad adjustments quickly and easily.
You can use the Performance Editor when you wish to
adjust the depth of effects while you are playing, or to make
the initial rough settings to begin the process of creating a
new sound.
If you wish to keep the results of your editing, you must
write (save) the program (☞BG p.56).
Editing done using the Performance Editor will occur
within the range of the corresponding parameter. If
after using the Performance Editor to modify a value,
you move to another page or mode and then return, the
sound will remain in its edited state but the value
shown in the LCD screen by the Performance Editor
will be +00. You may do further editing from this state
if you wish.
Since editing done using the Performance Editor is not
as detailed as conventional editing, the balance
between parameters may be lost. If this occurs, use P1–
P9 Edit page to make fine adjustments.
If the “Enable Exclusive” (Global P1: 1–1b) setting is
checked, MIDI exclusive parameter changes will be
transmitted whenever you operate the Performance
Editor. If these messages are received by a TRITON
STUDIO whose “Enable Exclusive” setting is checked,
the Performance Editor corresponding to that message
will be modified.
Octave[–03...+00...+03]
An adjustment of +01 will raise the pitch one octave.
An adjustment of –01 will lower the pitch one octave.
However, this setting cannot adjust the pitch higher than 4'
(feet) or lower than 32' (feet).
Pitch Stretch[–12...+00...+12]
This simultaneously adjusts the Transpose and Tune of the
oscillator. This lets you produce a variety of tonal changes
and variations without loosing the character of the original
sound.
At the +00 setting, the value of the program parameters will
be unchanged.
An adjustment of +01 will lower the Transpose value by 1,
and simultaneously raise the Tune value by 100.
An adjustment of –01 will raise the Transpose value by 1,
and simultaneously lower the Tune value by 100.
However, it is not possible for the Transpose value to exceed
the range of ±12, nor the Tune value to exceed the range of
±1200.
This Performance Editor function cannot be used with
bank INT-F.
OSC Balance[–10...0...+10]
This adjusts the level balance between oscillators 1 and 2.
At the +00 setting, the value of the program parameters will
be unchanged.
Positive (+) settings will lower the oscillator 2 level.
With an adjustment of +10, the oscillator 2 level will be 0.
The oscillator 1 level will not change.
Negative (–) settings will lower the oscillator 1 level.
With an adjustment of –10, the oscillator 1 level will be 0.
The oscillator 2 level will not change.
For programs whose “Oscillator Mode” (1–1a) setting
is Single, oscillator 2 will not sound. Only the level of
oscillator 1 will change. For a Drums program, this performance editor will have no effect.
Amp Level[–10...0...+10]
This adjusts the amp level.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will increase the amp level above the
value that was set.
With an adjustment of +10, the amp level will be 127 (maximum).
Negative (–) settings will lower the amp level below the
value that was set.
With an adjustment of –10, the amp level will be 0.
Attack Time[–10...0...+10]
This adjusts the attack times of the filter EG and amp EG.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will lengthen the attack times beyond
the values that were set.
With an adjustment of +10, the attack times will be 90.
Negative (–) settings will shorten the attack times.
With an adjustment of –10, the attack times will be 0.
When you modify “Attack Time,” the EG Start Level,
Attack Level, Start Level Modulation, and Attack Time
Modulation of the amp EG will also be adjusted simultaneously, to allow the maximum effect to be obtained.
Decay Time[–10...0...+10]
This adjusts the Decay Time and Slope Time of the filter EG
and amp EG.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will lengthen the Decay Time and Slope
Time beyond the values that were set. With an adjustment of
+10, the times will be 99.
Negative (–) settings will shorten the Decay Time and Slope Time. With an adjustment of –10, the times will be 0.
2
IFX Balance[–10...0...+10]
This adjusts the “Wet/Dry” setting of insert effects 1–5 as a
whole.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will raise the Wet levels above the program setting, and lower the Dry levels. With an adjustment
of +10, the setting will be “Wet.”Negative (–) settings will lower the Wet levels below the
program setting, and raise the Dry levels. With an adjustment of –10, the setting will be “Dry.”
MFX Balance[–10...0...+10]
This adjusts the master effect “Return 1” and “Return 2” (9–
1b) settings as a whole.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will raise the return levels above the
program setting.
With an adjustment of +10, the setting will be 127 (maximum).
Negative (–) settings will lower the return levels below the
program setting.
With an adjustment of –10, the setting will be 0.
OctaveOctave of OSC 1/2
Pitch Stretch Transpose and Tune of OSC 1/2
OSC Balance High Multisample, Low Multisample Level of OSC 1/2
Amp LevelAmp1 Level, Amp2 Level
Attack TimeAmp EG Attack Time, Start Level, Attack Le v el, Le v el
Modulation St, Time Modulation At of Amp 1/2, and
Filter EG Attack Time of Filter 1/2
Decay TimeAmpEG Decay Time, Slope Time of Amp 1/2; Filter
EG Decay Time and Slope Time of Filter 1/2
IFX BalanceWet/Dry balance of the IFX1/2/3/4/5 effects
MFX Balance Master Effect Return 1, 2
For the INT-F bank programs that can be used when
the EXB-MOSS option is installed, different program
parameters will be adjusted.
(☞EXB-MOSS owner’s manual)
With the factory settings, the program categories have
been given the names of instruments etc., but you can use
“Program Cat.” (Global P4: 4–1) to modify these category
names. The category selected here can be used to find
this program when selecting a program in Program,
Combination, Sequencer, or Song Play modes.
4 Press “To Program” to specify the writing destination.
You can also use the BANK [INT-A]–[EXB-G] keys to
select a bank.
It is not possible to write to banks G–g(d). If you have
edited a program from banks G–g(d) and wish to write
it, you must write to banks INT-A–INT-E or EXB-A–
EXB-G.
5 To execute the Write Program operation, press the OK
button. To cancel, press the Cancel button.
You can also press the SEQUENCER [REC/WRITE] to
write a program in the same way as “Write Program.”
Press the SEQUENCER [REC/WRITE] key to access the
dialog box, and write the program. In this case, the settings will be written to the currently selected program.
0–2: Arpeggio
Arpeggiator parameters are edited in P7: Edit-Arpeggiator,
but major parameters can be edited here as well. When you
are playing in Program P0: Play, you can edit the arpeggiator in realtime, such as changing the arpeggio pattern etc.
To write (save) the results of your editing, use “Write Program” or “Update Program.” You can also use the [TEMPO],
[GATE], and [VELOCITY] knobs to edit the arpeggio in r ealtime (☞BG p.29, 30).
0–1
0–1a
0–2a
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
▼ 0–1: Page Menu Command
0–1A
0–1A: Write Program
This command writes the edited program into the internal
memory.
If you wish to save a program, be sure to write it into memory. An edited program cannot be recovered if you do not
write it before turning off the power or selecting another
program.
1 Select “Write Program” to access the dialog box.
2 The upper line shows the bank and program name.
If you wish to modify the program name, press the text
edit button to move to the text edit dialog box, and input
the desired program name.
3 In “Category,” specify the category of the program that
Make settings for the program arpeggiator (☞P7: EditArpeggiator).
These parameters can also be set from P7: Edit-Arpeggiator.
3
0–3: Sampling
Here you can adjust the settings for the analog/digital audio
signal input (AUDIO INPUT, S/P DIF, EXB-mLAN), and the
settings related to sampling in Program mode.
You can sample either an external audio signal, or a performance played on the TRITON STUDIO.
When sampling in Program mode, you can listen to the performance of the TRITON STUDIO’s arpeggiator etc. while
only sampling the external audio signal via the AUDIO
INPUT jacks or S/P DIF jacks; or you can resample while
you play a program using the TRITON STUDIO’s filters,
effects, and arpeggiator. You can also mix a performance on
the TRITON STUDIO with an external audio signal, and
sample the result. (☞BG p.45)
“Resampling” refers to the process of sampling an
external audio signal, processing this sampled wave
data in the digital domain using effects etc., playing it,
and then once again sampling the resulting performance.
0–3
0–3a
This lets you sample an external audio signal sent to buses 1,
2, 1/2 (specified by “Input” 0–3a), or the sounds sent to the
INDIVIDUAL 1, 2, 1/2 buses from a performance played on
the TRITON STUDIO from its keyboard or via MIDI input.
Normally when you want to sample a performance in Pro-
gram mode, you will select L/R.
PROGRAM
ARPEGGIATOR
SendReturn
Insert Effects
Master Effects
= L/R
AUDIO OUTPUT
L/MONO, R
SAMPLING
Master EQOSC / Filter / Amp
Source BUS
Select L/R if you want to mix a Program mode performance
(e.g., drum patterns played by the arpeggiator) with external audio from AUDIO INPUT (or S/P DIF or EXB-mLAN),
and sample them together. In this case, set Input“BUS (IFX/Indiv .) Select” (0–3a) to L/R so that the external audio signal
will be sent to the L/R bus.
Here you can specify the input source analog/digital audio
device, and set the input level, pan, bus, and master effect
sends.
These Input settings are valid in Combination, Program,
Sequencer, Song Play, and Disk modes. (☞Global P0: 0–
3a)
0–3b: Sampling Setup
Source BUS[L/R, Indiv.1/2]
Selects the source that you want to sample. The sound being
sent to the bus selected here will be sampled.
L/R: The sound sent to the L/R bus will be sampled.
This lets you sample an external audio signal sent to the L/R
bus (specified by “Input” 0–3a), or the sounds sent to the L/R bus from a performance played on the TRITON STUDIO
from its keyboard or via MIDI input.
Indiv. 1/2: The sound sent to the INDIVIDUAL 1, 2, 1/2
buses will be sampled.
AUDIO INPUT 1,2
(IFX1-5)
"BUS(IFX/Indiv.) Select"
= L/R
Select Indiv.1/2 if you want to monitor your playing in Pro-
gram mode while sampling only an external audio signal
from AUDIO INPUT (or S/P DIF or EXB-mLAN). In this
case, set Input “BUS (IFX/Indiv.) Select” (0–3a) to 1, 2, or 1/2
so that the external audio signal will be sent to the INDIVIDUAL 1, 2, or 1/2 buses.
PROGRAM
ARPEGGIATOR
AUDIO INPUT 1,2
Insert EffectsMaster EQOSC / Filter / Amp
(IFX1-5)
SendReturn
Master Effects
"BUS(IFX/Indiv.) Select"
= 1, 2, 1/2
Source BUS
= Indiv.1/2
AUDIO OUTPUT
L/MONO, R
SAMPLING
AUDIO OUTPUT
INDIV.1, 2
Trigger[Sampling START SW, Note On]
This specifies how sampling will begin.
Sampling START SW: The TRITON STUDIO will enter
sampling-standby mode when you press the SAMPLING
[REC] key. Sampling will begin when you press the SAMPLING [START/STOP] key.
Note On: The TRITON STUDIO will enter samplingstandby mode when you press the SAMPLING [REC] key
and then press the SAMPLING [START/STOP] key. Sampling will begin when you play the keyboard.
Sampling will also begin if a MIDI note-on is received.
To stop sampling in either case, press the SAMPLING
[START/STOP] key once again. Alternatively, sampling will
stop automatically when the specified “Sample Time” is
reached.
For details on the procedure, refer to p.97.
4
Metronome Precount[Off, 4, 8, 3, 6]
This specifies whether the metronome will sound a countdown when you begin sampling with the “Trigger” setting Sampling START SW.
This can be set only if “Trigger” is set to Sampling START
SW.
Off: When you press the SAMPLING [START/STOP] key
from recording-standby mode, sampling will begin immediately.
4, 8, 3, 6: When you press the SAMPLING [START/STOP]
key from recording-standby mode, the specified number of
beats will be counted at the “ (T empo)” (0–1a) tempo befor e
sampling will begin. If this is set to 4, sampling will begin on
the count of 0 after a count-down of 4–3–2–1–0.
The output destination and level of the metronome
sound are specified by the page menu command “Met-ronome Setup” (0–3A). If “BUS (Output) Select” is set
to L/R, the metronome will stop sounding the instant
sampling begins.
Save to[RAM, DISK]
Specifies the destination to which the data will be written
during sampling.
RAM: Sample into sample memory (RAM).
If you sample into sample memory (RAM), you will be able
to immediately hear the sample in Program mode or Sampling mode.
Settings for the writing destination RAM Bank and Sample
No., and settings for automatically converting the sample to
a program, are made by the page menu command “Select
Bank & Smpl No.” (0–3C).
If the sample is written into RAM, it will be lost when
the power is turned off, so you will need to save the
sample if you want to keep it.
DISK: Samples to the internal hard drive or to an external
hard drive connected to the SCSI connector.
A WAVE file will be created when you sample.
To listen to the sampled result, you can either load the sample into sample memory (RAM) in Disk mode, or use the
page menu command “Select Directory” (0–3D) etc. to select
the file and then press the SAMPLING [START/STOP] key.
Use the page menu command “Select Directory” to specify
the writing-destination drive, directory, and filename.
A single sample (WAVE file) loaded from hard disk into
sample memory (RAM) may not exceed 16 MB for
mono or 32 MB for stereo (however, sample memory
must be expanded to 32 MB or more).
It is not possible to sample directly to CD-R/RW. Also,
we do not recommend sampling to a removable disk.
Mode (Sample Mode)[L-Mono, R-Mono, Stereo]
Selects the channel(s) that will be sampled, to specify
whether the sample created will be mono or stereo.
The sound being sent to the internal L and/or R bus or the
internal Indiv.1 and/or 2 bus selected by the “Source BUS”
(0–3b) setting will be sampled.
L-Mono: The internal L channel or internal Indiv.1 channel
(as specified by “Source BUS”) will be sampled in mono.
R-Mono: The internal R channel or internal Indiv.2 channel
(as specified by “Source BUS”) will be sampled in mono.
Stereo: The internal L and R channels or internal Indiv.1
and 2 channels (as specified by “Source BUS”) will be sampled in stereo. This will create a stereo sample. (☞Sampling
P0: 0–1c)
Sample Time[min sec]
Specifies the length of time that you want to sample. This
can be set in units of minutes and 0.001 second.
This parameter indicates amount of remaining memory in
the selected memory bank (the available sampling time). If
you sample in this state ([REC]→[START]→[STOP]), this
display will change automatically to indicate the remaining
time.
If you have enough free space in sample memory (RAM), it
is a good idea to set “Sample Time” generously, and then
after recording the sample, use the page menu command
“Truncate” (Sampling P1: 1–1A, P2: 2–1A) to delete the
unneeded portion, making the sample as compact as possible. You can also stop recording by pressing the SAMPLING
[START/STOP] key manually after the desired portion has
been sampled. (Sampling methods ☞BG p.45)
If the writing-destination (“Save to”) is RAM, the maximum
value will be calculated from the amount remaining in the
selected Bank. (☞Sampling P0: 0–1c “Bank (RAM Bank)”)
If the writing-destination (“Save to”) is DISK, the maximum value will be calculated from the remaining capacity
of the disk specified by “Select Directory.” A maximum of 80
minutes can be sampled in one sample file for either mono
or stereo (monaural: approximately 440 MB, stereo: approximately 879 MB).
If the writing-destination (“Save to”) is RAM, leaving
“Auto Optimize RAM” (Global P0: 0–3b) unchecked
will allow wasted space to increase, decreasing the
available sample memory (RAM). In this case, execute
the page menu command “Optimize RAM” to eliminate the wasted space.
The remaining amount of RAM can be checked in Sampling mode P0: Recording, Memory Status.
The various Sampling Setup settings apply to the entire
Program mode, not just to an individual program.
0–3c: Recording Level [dB]
ADC OVERLOAD !!
The “ADC OVERLOAD !!” indication will appear if the signal level from AUDIO INPUT 1, 2 is too high. In this case,
adjust the [LEVEL] knob or the output level of the external
audio source. (☞Sampling P0: 0–1d “Recording Level [dB]”)
Recording Level[–inf, –72.0...0.0...+18.0 dB]
Adjusts the signal level at the final stage of sampling
(☞Sampling P0: 0–1d). Sample at the highest level that does
not make the level meter indicate CLIP.
Adjusting the “Recording Level” will not change the
sound that is output, but will affect the data that is
being sampled. This means that the sampled sound
may be distorted even if the sound you hear is not distorted.
This setting defaults to –12 dB when you turn on the power.
At a setting of –12 dB, CLIP will not appear even if you play
the program at its maximum level.
The “+12 dB” (Sampling P2: 2–1c) setting is applied to
samples that you recorded into sample memory (RAM)
when “Save to” (0–3b) is set to RAM. When “+12 dB” is
on, the playback level will increase by approximately
+12 dB.
If you check the “Auto +12 dB On” check box in the
page menu command “Select Bank & Smpl No.” (0–
3C), the “+12 dB” setting will automatically be turned
on during sampling.
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
5
The “Auto +12 dB On” setting will not affect samples
that you recorded to the internal hard disk etc. when
“Save to” (0–3b) is set to DISK. You can use “WAVE
File Play Level” (Global P0: 0-2a) to set the playback
level.
▼ 0–3: Page Menu Command
0–1A
0–3A
0–3B
0–3C
0–1A
0–3A
0–3B
0–3D
0–3A: Metronome Setup
Specifies the output destination and volume of the metronome that is sounded when you use “Trigger” Sampling START SW to begin sampling.
1 Select “Metronome Setup” to access the dialog box.
2 In “BUS (Output) Select,” specify the output destination
of the metronome sound. If you select L/R, the metronome will stop as soon as sampling begins.
3 Set “Level” to specify the volume of the metronome.
4 Press the OK button to apply the settings you made, or
press the Cancel button to return to the state prior to
accessing this dialog box.
The metronome is valid only if “Trigger” is set to Sam-plingSTART SW.
0–3B: Optimize RAM
This command optimizes the sample memory (RAM).
When you execute this command, unused memory areas
will be reorganized, allowing the full amount of remaining
to be used.
If you run out of memory, try executing “Optimize RAM.”
The remaining amount of RAM can be checked in Sampling
mode P0: Recording, Memory Status.
1 Select “Optimize RAM” to access the dialog box.
2 Press the OK button to execute the command, or press
the Cancel button to cancel without executing.
If “Auto Optimize RAM” (Global P0: 0–3b) is checked,
RAM will be optimized automatically.
0–3C: Select Bank & Smpl No.
Specifies the RAM bank and sample number into which the
sampled data will be written. You can also specify whether
the sample will automatically be converted to a program
after sampling. “Select Bank & Smpl No.” can be selected if
you have selected RAM as the “Save to” destination.
1 Select the “Select Bank & Smpl No.” to access the dialog
box.
2 In “Bank,” specify the sample memory (RAM) bank to
which the sampled data will be written.
3 In “Sample No.,” specify the writing-destination sample
number. By default, this will be the lowest-numbered
vacant sample number. If you select “----:----No Assign----”
or a sample number that already contains data, the data
will automatically be sampled into the lowest vacant
sample number. If you are sampling in stereo, specify
“Sample No.(L)” and “Sample No.(R).”
4 Set “Auto +12 dB On.”
On (checked): “+12 dB” (Sampling P2: 2–1c) will auto-
matically be turned on for samples you record. Samples
for which “+12 dB” is on will play back approximately
+12 dB louder than if this setting were off.
When you resample a performance in Program, Combination, or Sequencer modes, you should normally set
“Recording Level” to about –12.0 (dB) so that the record-
ing level will be as high as possible without clipping.
When you resample, the sound will be recorded at the
optimum level for sampled data, but the playback level
at playback will not be as loud as it was during the resampling process (if “+12 dB” (Sampling P2: 2–1c) is off). In
such cases, you can check the “Auto +12 dB On” check
box when you resample, so that “+12 dB” (Sampling P2:
2–1c) will automatically be on, making the sample play
back at the same level as when it was resampled.
In these modes, the power-on defaults are “Recording
Level” set to –12.0 (dB) and “Auto +12 dB On” turned on.
If you resample a performance in one of these modes
with these settings, the sample will play back at the same
level at which it was resampled.
If you want to monitor your performance in Program,
Combination, or Sequencer mode while sampling only
the external audio signal from AUDIO INPUT etc. (the
“Source BUS”Indiv.1/2 setting: 0–3b), we recommend
that you set “Recording Level” to about +0.0 (dB) and
turn off“Auto +12 dB On” when you resample.
The “Auto +12 dB On” setting is made independently
for Program, Combination, Sequencer, and Sampling
modes.
5 “Convert to” specifies whether the sample will automati-
cally be converted into a program as soon as it has been
sampled. This is convenient when you want to hear the
sound immediately after sampling.
If you check the “Program” check box, the sample will
automatically be converted into a program.
At the right, set “Program” and “MS” to specify the program number and multisample number for the converted program.
Set “Orig. Key” (Sampling P0: 0–1b) to specify the location of the original key. The multisample will create an
“Index” (Sampling P0: 0–1a) with this key as the “Top
Key” (Sampling P0: 0–1b). The “Orig. Key” will incre-
ment by one after sampling, and the next higher note will
be assigned the next time you sample.
6 Press the OK button to apply the settings you made, or
press the Cancel button to return to the state prior to
accessing this dialog box.
6
0–3D: Select Directory
This lets you select the disk (internal hard disk, etc.) and
directory on which the WAVE file created by sampling will
be saved, and specify a filename.
Y ou will also choose this “Select Dir ectory” command when
you want to listen to a WAVE file that was saved on disk.
“Select Directory” can be selected when “Save to” is set to
DISK.
Specifying the save destination for a WAVE file
1 Select the “Select Directory” to access the dialog box.
Program P1: Edit–Basic
Here you can make basic settings for the program, such as
oscillator mode and scale type.
1–1: Program Basic
1–1
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
Drive select
2 Use the popup button located at the left of “Drive select”
to select the writing-destination drive for sampling.
3 Use the Open button and Up button to move to the
desired directory.
4 In “Name,” specify a name for the WAVE file that will be
written during sampling.
If you check“Take No.,” the file will be saved with a
two-digit “Take No.” added to the end of the filename.
This number will automatically increment each time you
sample. This is convenient when you are sampling
repeatedly, since each sample will be saved with its own
filename.
If “Take No.” is not checked, you can input up to eight
characters in “Name.” If “Take No.” is checked, you can
input up to six characters.
5 Press the Done button to complete the settings.
Playing back a WAVE file
1 Select the “Select Directory” to access the dialog box.
2 Use “Drive Select” and the Open and Up buttons to
select the drive and directory, and select the WAVE file
(44.1 kHz or 48 kHz) that you want to play.
3 Press the SAMPLING [START/STOP] key.
The selected WAVE file will be played.
4 Press the SAMPLING [START/STOP] key once again to
stop playback.
If the W AVE file is mono, the same sound will be output
to L/R.
While the WAVE file is playing back, sound cannot be
produced by playing the keyboard or receiving note
data at MIDI IN. Also, the arpeggiator will stop.
1–1a
1–1c
1–1b
1–1a: Oscillator Mode
Oscillator Mode[Single, Double, Drums]
Specifies the Program’s oscillator assignment; whether it
will use one or two oscillators, or a drum kit.
Single: The program will use one oscillator (Oscillator 1,
Filter 1, Amplifier 1). In this case the program will normally
have a maximum of 60-note polyphony.
Double: The program will use two oscillators (Oscillator 1/
2, Filter 1/2, Amplifier 1/2). In this case the program will
normally have a maximum of 30-note polyphony.
Drums: The program will use one oscillator (as when Single
is selected), but Oscillator 1 will be assigned a drum kit
instead of a multisample. In this case the program will normally have a maximum of 60-note polyphony.
If a program draws one multisample from the ROM
bank, and a second from either the Piano bank or one of
the installed EXB boards, then in this case, a Single program can have a maximum of 120-note polyphony, a Double program a maximum of 60-note polyphony,
and a Drums program a maximum of 120-note polyph-ony. (☞BG p.15)
1–1b: Voice Assign Mode
Mode (Voice Assign Mode)[Poly, Mono]
Poly: The program will play polyphonically, allowing you
play chords.
Mono: The program will play monophonically, producing
only one note at a time.
Single Trigger[Off, On]
This is available when the “Mode (Voice Assign Mode)”
setting is set to Poly.
On (checked): When the same note is played repeatedly, the
previous note will be silenced before the next note is
sounded, so that the notes do not overlap.
Legato[Off, On]
This is available when the “Mode (Voice Assign Mode)”
setting is set to Mono.
On (checked): Legato is on. When multiple note-on’s occur,
the first note-on will retrigger the sound, and the second and
subsequent note-on’s will not retrigger.
7
When legato is on, multiple note-on message will not retrigger the voice. If one note is already on and another note is
turned on, the oscillator sound, envelope, and LFO will not
be reset, and only the pitch of the oscillator will be updated.
This setting is effective for wind instrument sounds and
analog synth-type sounds.
Off (unchecked): Legato is off. Notes will always be retriggered when note-on occurs.
When legato is off, multiple note-on’s will retrigger the
voice at each note-on. The oscillator sound, envelope, and
LFO will be reset (and retriggered) according to the settings
of the program.
If “Legato” is checked, certain multisamples or keyboard locations may produce an incorrect pitch.
Priority[Low, High, Last]
This parameter is valid when “Mode (Voice Assign Mode)”
is set to Mono.
It specifies which note will be given priority to play when
two or more notes are played simultaneously.
Low: Lowest note will take priority.
High: Highest note will take priority.
Last: Last note will take priority.
Hold[On, Off]
On (checked):Hold is On. Even when you take your finger
off of the key, the note will continue sounding as if it continued to be held. Unless the Amp1 EG, Amp2 EG (4–3a, 4–6)
“Sustain (Sustain Level)” is set to 0, the sound will continue
playing.
This is ideal for playing drum programs, and when you set
“Oscillator Mode” (1–1a) to Drums, you should turn On.
Off (unchecked): Hold is Off. Except for drum programs,
you should normally set Off.
If you turn “Hold” On for a drum program, keys of the
selected drum kit whose “Enable Note Off Receive”
parameter (Global P5: 5–2a) is unchecked will be set to
Hold On. Keys that are checked will be set to Hold Off.
If you select Hold Off, the keys will be set to Hold Off
regardless of their “Enable Note Off Receive” setting.
octave consists of seven notes.
When “Key” is set to C, use the white keys. (The black keys
will sound the equal tempered pitches.)
Stretch: This tuning is used for acoustic pianos.
User All Notes Scale: This is the full-range scale (C–1 – G9)
that was specified in “User All Notes Scale” (Global P3: 3–
1b).
User Octave Scale 00–15: These are the single-octave scales
that were specified in “User Octave Scale” (Global P3: 3–1a).
Key (Scale Key)[C…B]
Selects the tonic note of the specified scale.
This setting is not valid for Equal Temperament, Stretch,
and User All Notes Scale.
Random[0…7]
As this value is increased, a greater variance will be applied
to the pitch when each note is sounded. Normally you will
set this to 0. This parameter is used when simulating instruments that have natural instability in pitch, such as tapemechanism organs or acoustic instruments.
If a scale other than Equal T emperament is selected, the
combination of the selected scale and the “Key” setting
may skew the tuning of the base key (for example
A=440 Hz). If this occurs, use “Master Tune” (Global
P0: 0–1a) to correct the pitch.
▼ 1–1: Page Menu Command
0–1A
1–1A
1–1B
1–1A: Copy Oscillator
This command is used to copy the settings from one oscillator to another.
1 Select “Copy Oscillator” to access the dialog box.
1–1c: Scale
Type[Equal Temperament…User Octave Scale15]
Selects the basic scale for the internal tone generator.
Equal Temperament: This is the most widely used scale,
where each semitone step is spaced at equal pitch intervals.
Pure Major: In this temperament, major chords of the
selected tonic will be perfectly in tune.
Pure Minor: In this temperament, minor chords of the
selected tonic will be perfectly in tune.
Arabic: This scale includes the quarter-tone scale used in
Arabic music.
Pythagoras: This scale is based on ancient Greek musical
theory, and is especially effective for playing melodies.
Werkmeister (Werkmeister III): This is an equal tempered
scale that was used since the later Baroque period.
Kirnberger (Kirnberger III): This scale was created in the
18th century, and is used mainly to tune harpsichords.
Slendro: This is an Indonesian gamelan scale in which an
octave consists of five notes.
When “Key” is set to C, use the C, D, F, G and A notes.
(Other keys will sound equal-tempered pitches.)
Pelog: This is an Indonesian gamelan scale in which an
8
2 In “From” specify the oscillator to copy, and in “Pro-
gram” specify the bank and number of the copy source
program. You can use the Bank [INT-A]–[EXB-G] keys to
select the bank.
3 In “To,” specify the copy destination oscillator.
4 To execute the Copy Oscillator command, press the OK
button. To cancel, press the Cancel button.
1–1B: Swap Oscillator
This command exchanges the settings of oscillators 1 and 2.
1 Select “Swap Oscillator” to access the dialog box.
2 To execute the Swap Oscillator command, press the OK
button. To cancel, press the Cancel button.
This can be selected only if “Oscillator Mode” (1–1a) is
Double.
1–2: OSC Basic
The multisample(s) (waveform) or drum kit on which the
program will be based can be selected here for oscillator 1
and/or oscillator 2.
Internal ROM contains 429 (425: ROM + 4: Piano) different
multisamples (preset multisamples) and 153 drum kits. By
selecting a RAM multisample, you can use a multisample
that you created in Sampling mode or that you loaded in
Disk mode. If any of the EXB-PCM series options have been
installed, you will be able to select from among their multisamples as well. The following illustration shows a LCD
screen where “Oscillator Mode” (1–1a) has been set to Dou-ble. If this is set to Single, the OSC2 Multisample (1–2b) will
not appear and cannot be set.
1–2
1–2a
1–2b
1–2c
The following illustration shows the display when “Oscilla-
tor Mode” (1–1a) has been set to Drums.
EXB*: Multisamples from EXB-PCM series option boards
can be selected. “*” will indicate the type of installed option.
The multisample number for “High Multisample” will
depend on which EXB-PCM options have been installed.
The EXB* display will differ depending on the type of
option board.
If a program that uses a multisample from an EXB-PCM
series board is selected, but the corresponding EXBPCM (expansion board) is not installed, the “High MS Bank” field will indicate ROM. In this case, the program will not sound. By re-selecting the multisample
bank, you can make the program sound.
Each multisample has an upper limit, and may not produce sound when played above that limit.
When you press the “High Multisample” popup button, a
multisample list will appear, allowing you to select a multisample from the list.
If ROM is selected as the “High MS Bank,” you can select a
multisample from a tabbed list organized by type of instrument.
Category/ROM Multisample Select menu:
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
1–2
1–2d
1–2a: OSC1 Multisample
Here you can select a multisample.
Y ou can select differ ent multisamples for High and Low, and
use velocity to switch between the two multisamples. Start
Offset, Reverse, and Level can be adjusted independently
for the High and Low multisamples.
High:
High MS Bank[ROM, RAM, Piano, EXB*...]
High Multisample
[000...424, 000...999, 000...003, 000...]
Specifies the bank and multisample number of the High
multisample. The multisample you select here will sounded
by velocities greater than the value of the “Velocity M.Sam-ple SW Lo→Hi” (1–2c) parameter “OSC1.” If you do not
wish to use velocity switching, set “OSC1” to a value of 001,
and select only the High multisample.
ROM: Selects a preset multisample. Use “High Multisam-
ple” to select from 000–424.
RAM: Selects a multisample that you created in Sampling
mode or that you loaded in Disk mode. Use “High Multi-
sample” to select from 000–999.
Piano: You can select preset multisamples such as stereo
piano. Choose from 000–003 for the “High Multisample.”
S.Offset (High Start Offset)[Off, On]
This specifies the point at which the multisample will begin
sounding. For some multisamples this parameter will have
no effect.
On (checked): The sound will start from the start offset location that is pre-determined for each multisample.
However when a RAM bank is selected, this will depend on
the selected multisample. If you select a multisample that
includes one of the following types of sample, checking this
item will cause playback to start from the Loop Start Address.
• A sample that was recorded (sampled) in Sampling
mode
• A sample whose Loop Start Address was edited in
Sampling mode after the sample was loaded in Disk
mode
• A sample whose Loop Start Address was specified
automatically when it was loaded as an AKAI, AIFF, or
WAVE file in Disk mode
Off (unchecked): The sound will start from the beginning of
the multisample waveform.
Rev (High Reverse)[Off, On]
The multisample will be played in reverse. In the case of
ROM or optional (EXB-PCM series) multisamples that were
originally specified to loop, or in the case of multisamples
that were set to loop in Sampling mode, the multisample
will be played back in “one-shot” reverse mode. If the multisample was originally set to reverse, it will playback without change.
On (checked): The multisample will playback in reverse.
Off (unchecked): The multisample will playback normally.
9
Lvl (High Level)[000…127]
Specifies the level of the multisample.
Depending on the multisample, high settings of this
parameter may cause the sound to distort when a chord
is played. If this occurs, lower the level.
The playback level for a RAM multisample is also
affected by the “+12 dB” (Sampling P2: 2–1c) setting for
each sample. If the “+12 dB” setting is on, the playback
will be approximately +12 dB louder. (☞0–3C)
Low:
Here you can assign the Low multisample for OSC1.
The multisample you select here will sounded by velocities
less than the value of the “Velocity M.Sample SW Lo→Hi”
(1–2c) parameter “OSC1.”
Low MS Bank[ROM, RAM, Piano, EXB*...]
Low Multisample
☞ For details on the “Low” parameters, refer to the explana-
tions for the corresponding “High” parameters.
Octave[–2[32’], –1[16’], +0[8’], +1[4’]]
Adjusts the pitch in octave units. The normal octave of the
multisample is pitched at 8' (feet).
Transpose[–12…+12]
Adjusts the pitch in semitone steps over a range of ±1
octave.
Tune[–1200…+1200]
Adjusts the pitch of the sample in one-cent steps (a semitone
is 100 cents) over a range of ±1 octave.
Delay[0ms…5000ms, KeyOff]
Specifies a delay time from note-on until the note will sound.
With a setting of KeyOff, the sound will begin when note-of f
occurs. This is used to create sounds such as the “click” that is
heard when a harpsichord note is released. In this case, set the
Amp1 EG, Amp2 EG (4–3a, 4–6) “Sustain” parameter to 0.
1–2b: OSC2 Multisample
This will appear when “Oscillator Mode” (1–1a) is set to
Double.
For details on the settings and function of the parameter,
refer to “1–2a: OSC1 Multisample.”
1–2c: Velocity M.Sample SW Lo → Hi
(Velocity Multisample Switch Low → High)
OSC1 (OSC1 Velocity Switch)[1…127]
The High and Low multisamples selected for oscillator 1 in
“OSC 1 Multisample” (1–2a) will be switched at the velocity value that you specify here.
Notes played with a velocity stronger than this value will be
sounded by the High multisample.
OSC2 (OSC2 Velocity Switch)[1…127]
This will appear when “Oscillator Mode” (1–1a) is set to
Double.
The High and Low multisamples selected for oscillator 2 in
“OSC 2 Multisample” (1–2b) will be switched at the velocity value that you specify here.
Notes played with a velocity stronger than this value will be
sounded by the High multisample.
144(GM)–152(GM)ROM preset drum kits compatible with GM2
User drum kits
EXB-PCM series drum kits
(some preloaded drum kits)
Octave[–2[32’], –1[16’], +0[8’], +1[4’]]
Adjusts the pitch in octave units. When using a drum kit, set
the Octave to 8'.
When editing a drum program, you must set this
parameter to 8'. With other settings, the sounds of the
drum kit will be assigned to the wrong notes of the keyboard.
Transpose[–12…+12]
This adjusts the location of the instruments in the selected
drum kit. Unless you need to change this, leave it at 0.
Tune[–1200…+1200]
This adjusts the pitch in one-cent units.
The pitch of each drum kit can be adjusted in Global P5:
Drum kit.
Delay (Delay Time)[0ms…5000ms, KeyOff]
This specifies a delay time from note-on until the sound will
begin.
With a setting of KeyOff, the sound will begin when noteoff occurs. In this case, set the Amp EG (4–3a) parameter
“Sustain” to 0.
▼ 1–2: Page Menu Command
0–1A
1–1A
1–1B
1–2A
1–2A: Sample Parameters
Specifies the sample for each index of a RAM multisample.
You can adjust the playback level, cutoff, resonance, pitch,
attack, and decay.
This can be selected if “Oscillator Mode” (1–1a) is Sin-
gle or Double, and RAM is selected as the “High MS
Bank” or “Low MS Bank” for OSC1 Multisample or OSC2 Multisample and “High Multisample” or “Low
Multisample” are selected.
10
These settings are made for the selected multisample. If
another oscillator or program uses that multisample,
that oscillator or program will also be affected by the
changes you make here.
1 Select “Sample Parameters” to access the dialog box.
1–3: Velo. Zone (Velocity Zone)
Here you can specify the velocity range at which each oscillator will sound.
The “Velocity M.Sample” SW Lo→Hi” (1–2c) setting in conjunction with these “OSC 1/2 Velocity Zone” settings will
determine the velocity ranges in which the High and Low
multisample or drum kit will sound.
Program
P0
2 Index: Specify the index for which you wish to make set-
tings. The number following “/” is the total number of
indexes in the selected multisample.
Sample: indicates the sample number and name for the
index.
3 For each index, you can make the following settings.
Level: Adjust the volume. Relative to the settings of
“Lvl” (1–2a) and “Amp Level” (4–1a, 4–4), negative (–)
values will decrease the levels, and positive (+) values
will increase the levels. A setting of +99 will double the
volume. This parameter is linked to the “Level” (Sampling P3: 3–1b). The value that was specified in Sampling
mode will be displayed here.
The volume is also affected by the “+12 dB” (Sampling
P2: 2–1c) setting. If the “+12 dB” setting is on, the playback will be approximately +12 dB louder.
Cutoff: Adjusts the filter cutoff. This adjustment will be
added to the value specified for “(Filter A) Frequency”
(3–1b, 3–5) of Filter 1 and 2.
Resonance: Adjusts the resonance level of the filter. This
adjustment will be added to the value specified for “(Filter A) Resonance” (3–1b, 3–5) of Filter 1 and 2.
Pitch: Adjusts the playback pitch in one-cent steps. A setting of +12.00 raises the pitch one octave, and a setting of
–12.00 will lower the pitch one octave. This parameter is
linked with the Sampling P3: Multi Sample parameter
“Pitch” (Sampling P3: 3–1b). The value that was specified
in Sampling mode will be displayed here.
Attack: Adjusts the attack times of the filter EG and amp
EG. This adjustment will be added to the “(Time) Attack”
of “Filter 1 EG,” “Filter 2 EG,” “Amp 1 EG,” and “Amp 2
EG” (3–4a, 3–8, 4–3a, 4–6).
Decay: Adjusts the decay times of the filter EG and amp
EG. This adjustment will be added to the “(Time) Decay”
of “Filter 1 EG,” “Filter 2 EG,” “Amp 1 EG,” and “Amp 2
EG” (3–4a, 3–8, 4–3a, 4–6).
4 Press the Done button to execute, and close the dialog
box.
Please be aware that the Compare function is not available for this command.
1–3
1–3a
1–3a: OSC 1/2 Velocity Zone
OSC1 Top[001...127]
Sets the maximum velocity value that will sound oscillator
1.
OSC1 Bottom[001...127]
Sets the minimum velocity value that will sound oscillator 1.
OSC2 Top[001...127]
Sets the maximum velocity value that will sound oscillator
2.
OSC2 Bottom[001...127]
Sets the minimum velocity value that will sound oscillator 2.
It is not possible to set the Bottom Velocity greater than
the Top Velocity, nor the Top Velocity less than the Bottom Velocity.
Y ou can also input a value by playing a note on the keyboard while you hold down the [ENTER] key.
These settings specify the functions of the [SW1] key, the
[SW2] key, and the B-mode functions of REALTIME CONTROL knobs [1]–[4] in Program mode.
1–4
1–4a
1–4b
1–4a: Panel Switch Assign
These settings assign functions to the [SW1] and [SW2] keys
(“SW1, SW2 Assign List”☞p.249).
SW1 Assign [Off, ..., After Touch Lock]
Assigns a function to the [SW1] key.
The on/off status of the switch is saved when the program is
written.
When you change the function, it will be reset to the “off”
state.
SW1 Mode[Toggle, Momentary]
Specifies how the on/off state of the [SW1] key will change
when it is pressed.
Toggle: On/off will alternate each time the [SW1] key is
pressed.
Momentary: The function will be on only as long as the
[SW1] key remains pressed.
SW2 Assign [Off, ..., After Touch Lock]
SW2 Mode[Toggle, Momentary]
Assigns a function to the [SW2] key.
The functions that can be assigned to [SW2] key are the
same as for [SW1] key, except that SW2 Mod.:CC#81 is
available instead of SW1 Mod.:CC#80.
Program P2: Edit–Pitch
Here you can make pitch modulation settings for oscillators
1 and 2.
2–1: OSC1 P.Mod (OSC1 Pitch Mod.)
These settings specify how key position (note number) will
affect the pitch of oscillator 1, and select the controllers that
will affect the oscillator 1 pitch and specify the depth of control. Here you can also specify the amount of pitch change
produced by the Pitch EG and by LFO1 and LFO2. You can
also switch portamento on/off and specify how it will apply.
2–1
2–1a
2–1b
2–1c
2–1a: Pitch
Pitch Slope[–1.0…+2.0]
Normally you will leave this at +1.0.
Positive (+) values will cause the pitch to rise as you play
higher on the keyboard, and negative (–) values will cause
the pitch to fall as you play higher on the keyboard.
With a value of 0, there will be no change in pitch, and the
C4 pitch will sound regardless of the key you play.
How the Pitch Slope and pitch are related
2oct
1oct
1oct
Pitch
+2
+1
0
2–1d
1–4b: Realtime Control Knobs B–Assign
Here you can assign functions (mainly various types of control change) to the B-mode of the REALTIME CONTROL
knobs [1]–[4] (“Realtime Control Knobs B–Assign List”
☞p.250).
The functions you set here will take effect when you operate
the REALTIME CONTROL knobs [1]–[4] in B-mode.
Specifies in semitone units how greatly the pitch will be
changed when you press the ribbon controller.
With a value of 12, the pitch can be changed a maximum of
one octave.
Positive (+) values will cause the pitch to rise when you
press the ribbon controller to the right of center, and nega-tive (–) values will cause the pitch to fall.
For example with a setting of +12, pressing the far right edge
of the ribbon controller will raise the pitch one octave. With
a setting of –12, pressing the far right edge of the ribbon controller will lower the pitch one octave.
At the center of the ribbon controller, the original pitch will
remain, so you can use this in conjunction with pressing the
ribbon at its right edge to simulate the “hammering-on”
techniques used by guitarists.
JS (+X)[–60…+12]
Specifies in semitone units how the pitch will change when
the joystick is moved all the way to the right. A setting of 12
produces 1 octave of change.
For example if you set this to +12 and move the joystick all
the way to the right, the pitch will rise one octave above the
original pitch.
JS (–X)[–60…+12]
Specifies in semitone units how the pitch will change when
the joystick is moved all the way to the left. A setting of 12
produces 1 octave of change.
For example if you set this to –60 and move the joystick all
the way to the left, the pitch will fall five octaves below the
original pitch. This can be used to simulate the downward
swoops that a guitarist produces using the tremolo arm.
AMS (Pitch AMS)[Off, (FEG, AEG, EXT)]
Selects the source that will modulate the pitch of oscillator 1
(“AMS List”☞p.242).
Intensity (AMS Intensity)[–12.00…+12.00]
Specifies the depth and direction of the effect produced by
“AMS (Pitch AMS).”
With a setting of 0, no modulation will be applied. With a
setting of 12.00, the pitch will change up to one octave.
For example if you set “AMS (Pitch AMS)” to After Touch
and apply pressure to the keyboard, the pitch will rise if this
parameter is set to a positive (+) value, or fall if this parameter is set to a negative (–) value. The range is a maximum of
one octave (☞p.244).
2–1c: Portamento
This turns the portamento effect (smooth change in pitch
from one note to the next) on/off, and specifies how it will be
applied.
If [SW1] key or [SW2] key are set to Porta.SW:CC#65, turning
[SW1] key or [SW2] key on/off will apply portamento (“AMS
List”☞p.242, “SW1, SW2 Assign List”, Porta.SW:#65).
Portamento will also be switched when CC#65 (Portamento SW) is received.
Enable (Porta. Enable)[Off, On]
On (checked): Portamento will be applied.
Off (unchecked): Portamento will not be applied.
Fingered (Porta. Fingered)[Off, On]
This parameter is available when “Enable (Porta. Enable)” is
checked.
On (checked): Portamento will be applied when you continue holding the previous note as you press the next note
(legato playing).
Off (unchecked): Portamento will always be applied,
regardless of how you play.
Time (Porta. Time)[000...127]
This parameter is available when “Enable (Porta. Enable)” is
checked.
This sets the portamento time. Increasing the value will produce a slower change in pitch.
Program
P0 P1 P2 P3 P4 P5 P7 P8 P9
2–1b: Pitch EG
Intensity[–12.00…+12.00]
Specifies the depth and direction of the modulation that the
pitch EG specified in P2: Edit-Pitch, Pitch EG page will
apply to the pitch.
With a setting of 12.00, the pitch will change a maximum of
±1 octave.
AMS (Pitch EG AMS)[Off, (KT, EXT)]
Selects the source that will control the pitch modulation
applied by the pitch EG (“AMS List”☞p.242).
Intensity (AMS Intensity)[–12.00…+12.00]
Specifies the depth and direction of the effect that “AMS
(Pitch EG AMS)” will have.
For example if you set “AMS (Pitch EG AMS)” to Velocity
and set this value to 12.00, the velocity will control the range
of pitch change produced by the pitch EG in a range of ±1
octave (☞p.244). As you play more softly, the pitch change
will draw closer to the pitch EG levels.
Pitch change (level)
Note-on
Note-off
Softly played
(Intensity setting)
“Intensity” and “AMS (Pitch EG AMS)” will be added
to determine the depth and direction of the pitch modulation applied by the pitch EG.
Note-on
Note-off
Strongly played with
a positive (+) value
Note-on
Note-off
Strongly played with a
negative (–) value
2–1d: LFO1/2
LFO1:
LFO1 Intensity[–12.00…+12.00]
Specifies the depth and direction of the pitch modulation
applied by the OSC 1 LFO1 settings you made in “OSC1
LFO1” (5–1).
With a setting of 12.00, a maximum of ±1 octave of pitch
modulation will be applied. Negative (–) values will invert
the LFO waveform.
JS+Y Int. (LFO1 JS+Y Int.)[–12.00…+12.00]
Specifies the depth and direction of the effect that joystick
movement in the +Y direction (away from yourself) will
have on the pitch modulation applied by the OSC1 LFO1.
As this value is increased, moving the joystick in the +Y
direction will cause the OSC1 LFO1 to produce deeper pitch
modulation. With a setting of 12.00 a maximum of ±1 octave
of pitch modulation will be applied. Negative (–) values
will invert the LFO waveform.
AMS (LFO1 AMS)[Off, (PEG, FEG, AEG, KT, EXT)]
Selects the source that will control the depth of pitch modulation produced by the OSC1 LFO1 (“AMS List”☞p.242).
Intensity (AMS Intensity)[–12.00…+12.00]
Specifies the depth and direction of the effect that “AMS
(LFO1 AMS)” will have.
With a setting of 0, modulation will not be applied. With a
setting of 12.00, the OSC1 LFO1 will apply a maximum of ±1
octave of pitch modulation. Negative (–) settings will invert
the LFO waveform.
For example if “AMS (LFO1 AMS)” is set to After Touch and
you apply pressure to the keyboard, a positive (+) setting of
this parameter will cause the pitch modulation created by OSC1
LFO1 to be applied with the normal phase, and a negative (–)
setting will cause the LFO to be applied with inverted phase.
13
The “LFO1 Intensity,”“JS+Y (LFO1 JS+Y Int.)” and “AMS
(LFO1 AMS)” settings will be added to determine the depth
and direction of the pitch modulation applied by OSC1
LFO1 (☞p.244).
Specifies the amount of pitch change when the attack time
has elapsed.
Release (Release Level)[–99…+99]
Specifies the amount of pitch change when the release time
has elapsed.
Time:
These parameters specify the amount of time over which the
pitch change will occur.
Attack (Attack Time)[0…99]
Specifies the time over which the pitch will change from
note-on until it reaches the pitch specified as the attack level.
Decay (Decay Time)[0…99]
Specifies the time over which the pitch will change after
reaching the attack level until it reaches the normal pitch.
2–2: OSC2 P.Mod (OSC2 Pitch Mod.)
These settings specify how key position (note number) will
affect the pitch, and select the controllers that will affect the
oscillator 2 pitch and specify the depth of control. They also
specify the depth at which the pitch EG will affect the pitch of
oscillator 2, and the depth of pitch change produced by LFO1
and LFO2. Portamento on/off settings etc. are also found
here.
For details on the functions of these parameters, refer to the
preceding section “2–1: OSC1 P.Mod (OSC1 Pitch Mod.).”
2–3: Pitch EG
Here you can make settings for the pitch EG, which creates
time-variant changes in the pitch of oscillators 1 and 2.
The depth of pitch change produced by these EG settings on
oscillator 1 (2) is adjusted by “Pitch EG” (2–1b, 2–2).
2–3
2–3a
2–3b
2–3a: Pitch EG
These settings specify how the pitch will change over time.
Level:
These parameters specify the amount of pitch change.
The actual amount of pitch change will depend on the
“Pitch EG” (2–1b, 2–2) parameter “Intensity.” For example
with an “Intensity” setting of +12.00, a “Level” setting of
+99 would raise the pitch one octave, and a “Level” setting
of –99 would lower the pitch one octave.
2–3c
Release (Release Time)[0…99]
Specifies the time over which the pitch will change from note-
off until it reaches the pitch specified as the release level.
These settings allow the pitch EG Level parameters to be controlled by alternate modulation.
AMS1 (Level Mod. AMS1)[Off, (KT, EXT)]
Selects the source that will control the pitch EG Level parameters (“AMS List”☞p.242).
Intensity (AMS1 Intensity)[–99…+99]
Specifies the depth and direction of the effect applied by
“AMS1 (Level Mod. AMS1).”
With a setting of 0, the levels specified by “Pitch EG” (2–3a)
will be used.
For example if “AMS1 (Level Mod. AMS1)” is SW1:CC#80,
pressing the [SW1] key to turn it on will change the Level
parameters of the Pitch EG. (Set “Panel Switch Assign” (1–
4a) to SW1 Mod.CC#80.) As the absolute value of “Intensity
(AMS1 Intensity)” is increased, the pitch EG levels will
change more greatly when the [SW1] key is turned on. The
direction of the change is specified by “St (AMS1 SW Start)”
and “At (AMS1 SW Attack).” When the [SW1] key is turned
off, the pitch EG levels will return to their own settings.
If “AMS1 (Level Mod. AMS1)” is set to Velocity, increasing
the absolute value of “Intensity (AMS1 Intensity)” will produce increasingly wider change in pitch EG levels for
strongly-played notes. The direction of the change is specified by “St (AMS1 SW Start)” and “At (AMS1 SW Attack).”
As you play more softly, the pitch change will draw closer to
the pitch EG levels.
Start (Start Level)[–99…+99]
Specifies the amount of pitch change at note-on.
14
Pitch EG change (level) (AMS=SW1/Velocity, Intensity= positive (+) value
A note played softly with
“St” set at 0, “At” set to +,
and SW1 turned on (the
settings of 2–3a: Pitch EG)
A note played strongly with
“St” set to 0, “At” set to +,
and SW1 turned on
A note played strongly with
“St” set to 0, “At” set to –,
and SW1 turned on
St (AMS1 SW Start)[–, 0, +]
Specifies the direction of change in “Start (Start Level)”
caused by “AMS1 (Level Mod. AMS1).” If “Intensity (AMS1 Intensity)” is a positive (+) value, a setting of + will
raise the EG level, and a setting of – will decrease it. With a
setting of 0 there will be no change.
At (AMS1 SW Attack)[–, 0, +]
Specifies the direction of change in “Attack (Attack Level)”
caused by “AMS1 (Level Mod. AMS1).” If “Intensity (AMS1
Intensity)” is a positive (+) value, a setting of + will raise the
EG level, and a setting of – will decrease it. With a setting of
0 there will be no change.
Refer to the preceding paragraphs “AMS1 (Level Mod.
AMS1)”–“At (AMS1 SW Attack).”
2–3c: Time Modulation
A note played softly with “At”
set to + and “Dc” set to +
(settings of 2–3a: Pitch EG)
A note played strongly with
“At” set to + and “Dc” set to +
A note played strongly with
“At” set to – and “Dc” set to –
At (AMS SW Attack)[–, 0, +]
Specifies the direction in which “AMS (Time Mod. AMS)” will
affect the “Attack (Attack Time).” With positive (+) values of
“Intensity (AMS Intensity),” a setting of + will cause the time
to be lengthened, and a setting of – will cause the time to be
shortened. With a setting of 0 there will be no change.
Dc (AMS SW Decay)[–, 0, +]
Specifies the direction in which “AMS (Time Mod. AMS)”
will affect the “Decay (Decay Time).” With positive (+) values of “Intensity (AMS Intensity),” a setting of + will cause
the time to be lengthened, and a setting of – will cause the
time to be shortened. With a setting of 0 there will be no
change.
These parameters let you use an alternate modulation
source to control the Time parameters of the pitch EG.
AMS (Time Mod. AMS)[Off, (KT, EXT)]
Selects the source that will control the Time parameters of
the pitch EG (“AMS List”☞p.242).
Intensity (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Time Mod. AMS)” will have.
With a setting of 0, the pitch EG times will be just as specified by the “Pitch EG” (2–3a) settings.
The alternate modulation value at the moment that the EG
reaches each point will determine the actual value of the EG
time that comes next.
For example, the decay time will be determined by the alternate modulation value at the moment that the attack level is
reached.
When this parameter is set to values of 16, 33, 49, 66, 82, or
99, the specified EG times will speed up as much as 2, 4, 8,
16, 32, or 64 times respectively (or slowed down to 1/2, 1/4,
1/8, 1/16, 1/32, or 1/64 of the original time).
For example if “AMS (Time Mod. AMS)” is set to Velocity,
increasing the absolute value of “Intensity (AMS Intensity)”
will allow strongly-played notes to increase the changes in
pitch EG Time values. The direction of the change is specified by “At (AMS SW Attack)” and “Dc (AMS SW Decay).”
As you play more softly, the pitch EG times will more
closely approach the actual settings of the pitch EG.
15
Program P3: Edit–Filter
Here you can make settings for the filters that will be used by
oscillators 1 and 2. You can select either a 24 dB/octave low
pass filter with resonance, or a series connection of a 12 dB/
octave low pass filter and a 12 dB/octave high pass filter.
When “Oscillator Mode” (1–1a) is set to Single, filter 1 will
be used, and when it is set to Double, filters 1 and 2 will be
used.
When Single is selected, pages relating to filter 2 cannot be
selected.
3–1: Filter1
Here you can specify the basic filter type used by oscillator
1, and set the cutoff frequency and resonance.
3–1
3–1a
3–1b
3–1c
3–1a: Filter Type
Filter Type
[Low Pass Resonance, Low Pass & High Pass]
Selects the type for filter 1.
Low Pass Resonance: 24 dB/octave low pass filter with res-
onance.
Low Pass & High Pass: 12 dB/octave low pass filter and 12
dB/octave high pass filter in series.
When the “Filter Type” is Low Pass Resonance, the cutoff
will have a steeper slope.
Low Pass
Level
12dB/oct
24dB/oct
Frequency
Frequency (A Frequency)[00…99]
Specifies the cutoff frequency of filter 1A.
Resonance (A Resonance)[00…99]
This emphasizes the overtone components that lie in the
region of the cutoff frequency specified by “Frequency (A
Frequency),” producing a more distinctive sound. Increasing this value will produce a stronger effect.
Resonance Mod. by AMS
[Off, (PEG, FEG, AEG, LFO, KT, EXT)]
Selects the source that will control the “Resonance (A Resonance)” level (“AMS List”☞p.242).
Intensity (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “Resonance Mod. by AMS” will have on the resonance level specified by “Resonance (A Resonance).”
For example if Velocity has been selected, changes in key-
board velocity will affect the resonance.
With positive (+) values, the resonance will increase as you
play more strongly, and as you play more softly the resonance will approach the level specified by the “Resonance
(A Resonance)” setting.
With negative (–) values, the r esonance will decr ease as you
play more strongly, and as you play more softly the resonance will approach the level specified by the “Resonance
(A Resonance)” setting.
The resonance level is determined by adding the “Resonance (A Resonance)” and “Intensity (AMS Intensity)” values.
The effect of resonance
Low Pass
Level
Trim[00…99]
Adjusts the level at which the audio signal output from
oscillator 1 is input to filter 1A.
If the trim value is set too high, the sound may be distorted if Resonance is set to a high value or when you
play a chord.
3–1b: Filter A
This is a filter that cuts the high-frequency region above the
cutoff frequency.
This is the most common type of filter, and is used to cut
part of the overtone components, making an originally
bright timbre sound more mellow (darker).
16
Low resonance valueHigh resonance value
3–1c: Filter B
This parameter will be displayed when “Filter Type” (3–1a)
is set to Low Pass & High Pass.
This filter cuts the low-frequency range that lies below the
cutoff frequency. By cutting the lower overtones, it lightens
the tone.
Here you can make settings to specify how keyboard tracking, controllers, and filter 1 EG intensity will control the Filter 1 cutoff frequency “Frequency” (A/B Frequency) to
modify the tone.
When “Filter Type” (3–1a) is Low Pass Resonance, parameters for filter B will not be displayed.
3–2
3–2a
3–2b
3–2c
3–2a: Keyboard Track
These settings specify keyboard tracking for the cutoff frequency of filter 1.
The way in which the cutoff frequency is affected by the
position of the key you play (note number) can be specified
by the “Key Low (KBDTrk Key Low),”“Key High (KBDTrk
Key High),” “Ramp Low (KBDTrk Ramp Low)” and “Ramp
High (KBDTrk Ramp High)” parameters.
Key:
Specifies the note number at which keyboard tracking will
begin to be applied, and set the “Intensity to A (KBDTrk Int.
to A)” and “Intensity to B (KBDTrk Int. to B)” parameters to
specify the depth and direction of the change applied to filter 1 A and B.
For the range of notes between “Key Low (KBDTrk Key
Low)” and “Key High (KBDTrk Key High),” the cutoff frequency will change according to the key position (pitch).
Note numbers can also be entered by holding down the
[ENTER] key while you press a note on the keyboard.
Key Low (KBDTrk Key Low)[C–1…G9]
Keyboard tracking will apply to the range below the specified note number.
Key High (KBDTrk Key High)[C–1…G9]
Keyboard tracking will apply to the range above the specified note number.
increase the “Resonance (A Resonance)” (3–1b) will correspond to the keyboard location.
If you set “Ramp Low (KBDTrk Ramp Low)” to +43 and “Ramp High (KBDTrk Ramp High)” to –43, the cutoff fre-
quency will not be affected by keyboard location. Use this
setting when you do not want the cutoff frequency to
change for each note.
How cutoff frequency is affected by keyboard location and the Ramp
setting
(“Intensity to A” and “Intensity to B” = +50)
Cutoff frequency
Low Ramp=+99
Low Ramp=+43
Low Ramp=0
Low Ramp=–62
Low Ramp=–99
Low Key
High Key
High Ramp=+99
High Ramp=+62
High Ramp=0
High Ramp=–43
High Ramp=–99
Key
Intensity to A (KBDTrk Int. to A)[–99…+99]
Specifies the depth and direction of the effect that the keyboard tracking specified by “Key Low (KBDTrk Key Low),”
“Key High (KBDTrk Key High),” “Ramp Low (KBDTrk
Ramp Low)” and “Ramp High (KBDTrk Ramp High)” will
have on filter 1A.
With positive (+) values, the effect will be in the direction
specified by keyboard tracking, and with negative (–) val-ues the effect will be in the opposite direction.
Intensity to B (KBDTrk Int. to B)[–99…+99]
Specifies the depth and direction of the effect that keyboard
tracking will have on filter 1B (☞“Intensity to A (KBDTrk
Int. to A)”).
3–2b: Filter EG
Velocity to A[–99…+99]
This parameter specifies the depth and direction of the effect
that velocity will have on the time-varying changes created
by the filter 1 EG (as set by “Filter 1 EG” 3–4) to control the
filter 1A cutoff frequency.
With positive (+) values, playing more strongly will cause
the filter 1 EG to produce greater changes in cutoff frequency . W ith negative (–) values, playing mor e strongly will
also cause the filter 1 EG to produce greater changes in cutoff frequency, but with the polarity of the EG inverted.
Velocity to B[–99…+99]
This parameter specifies the depth and direction of the effect
that velocity will have on the time-varying changes created
by the filter 1 EG to control the filter 1B cutoff frequency (☞“Velocity to A”).
Changes in cutoff frequency
Note-on
Note-off
Note-on
Note-off
Note-on
Note-off
Program
P0 P1 P2 P3 P4 P5 P7 P8 P9
Ramp (Ramp Setting):
Specifies the angle of keyboard tracking.
Ramp Low (KBDTrk Ramp Low)[–99…+99]
Ramp High (KBDTrk Ramp High)[–99…+99]
If “Intensity to A (KBDTrk Int. to A)” and “Intensity to B
(KBDTrk Int. to B)” are set to +50, “Ramp Low (KBDTrk
Ramp Low)” is set to –62 and “Ramp High (KBDTrk Ramp
High)” is set to +62, the angle of the change in cutoff fre-
quency will correspond to the keyboard location (pitch).
This means that the oscillation that occurs when you
Softly played
(The setting of 3–2b: Intensity to A)
Strongly played
Setting to +
Strongly played
Setting to –
Intensity to A[–99…+99]
Specifies the depth and direction of the effect that the timevarying changes created by the filter 1 EG will have on the
filter 1A cutoff frequency.
With positive (+) settings, the sound will become brighter
when the EG levels set by Filter 1 EG Level and Time parame-
17
ters (3–4a) are in the “+” area, and darker when they are in
the “–” area.
With negative (–) settings, the sound will become darker
when the EG levels set by Filter 1 EG “Level” and “Time”
parameters (3–4a) are in the “+” area, and brighter when
they are in the “–” area.
Intensity to B[–99…+99]
Specifies the depth and direction of the effect that the timevarying changes created by the filter 1 EG will have on the
filter 1B cutoff frequency (☞“Intensity to A”).
AMS (Filter EG AMS)[Off, (EXT)]
Selects the source that will control the depth and direction of
the effect that the time-varying changes produced by the filter 1 EG will have on the cutoff frequency of filters 1A and
1B (“AMS List”☞p.242).
Int to A (AMS Int. to A)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Filter EG AMS)” will have on filter 1A. For details on how
this will apply (☞“Intensity to A”).
Int to B (AMS Int. to B)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Filter EG AMS)” will have on filter 1B. For details on how
this will apply (☞“Intensity to A”).
The sum of the settings for “Velocity to A (B),”“Intensity to A (B),” and “Int to A (B) (AMS Int. to A/B)” will
determine the depth and direction of the effect produced by the filter EG.
3–3: Filter1 LFO Mod.
Here you can use the filter 1 LFO to apply cyclic modulation
to the cutoff frequency of filter 1 (for oscillator 1) to create
cyclical changes in tone.
3–3
3–3a
3–3b
3–3a: LFO 1
Intensity to A (LFO1 Int. to A)[–99…+99]
Specifies the depth and direction of the modulation that
OSC1 LFO1 (set by “OSC1 LFO1” 5–1) will have on the cutoff frequency of filter 1A.
Negative (–) settings will invert the phase.
Intensity to B (LFO1 Int. to B)[–99…+99]
Specifies the depth and direction of the modulation that
OSC1 LFO1 will have on the cutoff frequency of filter 1B
(☞“Intensity to A (LFO1 Int. to A)”).
Change in cutoff
3–2c: Filter A/B Modulation
Filter A:
AMS1 (Filter A AMS1)[Off, (PEG, AEG, EXT)]
Selects the source that will control modulation of the filter
1A cutoff frequency (“AMS List”☞p.242).
Intensity (A AMS1 Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS1
(Filter A AMS1)” will have.
When “AMS1 (Filter A AMS1)” is JS X, a positive (+) value
for this parameter will cause the cutoff frequency to rise
when the joystick is moved toward the right, and fall when
the joystick is moved toward the left. With a negative (–) value for this parameter, the opposite will occur.
This value is added to the setting of the Filter A “Frequency
(A Frequency)” (3–1b).
AMS2 (Filter A AMS2)[Off, (PEG, AEG, EXT)]
Intensity (A AMS2 Intensity)[–99…+99]
Selects “AMS2 (Filter A AMS2),” and specify the depth and
direction of the effect that the selected source will have
(☞“AMS1 (Filter A AMS1),”“Intensity (A AMS1 Intensity)”).
Filter B:
This will be displayed when “Filter Type” (3–1a) is Low
Pass & High Pass.
Two alternate modulation sources can be used to modulate
the cutoff frequency of filter 1B (☞“Filter A”).
▼ 3–2: Page Menu Command
Low settingHigh setting
JS–Y Intensity to A (LFO1 JS–Y Int. to A)[–99...+99]
The joystick can be moved in the –Y direction (toward yourself) to control OSC1 LFO1, modulating the cutoff frequency
of filter 1A.
This parameter specifies the depth and direction of control.
Higher settings of this parameter will cause OSC1 LFO1 to
have a greater effect on filter 1 when you move the joystick
in the –Y direction (toward yourself).
JS–Y Intensity to B (LFO1 JS–Y Int. to B)[–99...+99]
The joystick can be moved in the –Y direction (toward yourself) to control OSC1 LFO1, modulating the cutoff frequency
of filter 1B.
This parameter specifies the depth and direction of control.
(☞”JS–Y Intensity to A (LFO1 JS–Y Int. to A)”)
AMS (LFO1 AMS)[Off, (PEG, FEG, AEG, KT, EXT)]
Selects a source that will control the depth and direction of
cutoff frequency change for both filters 1A and 1B (“AMS
List”☞p.242).
Intensity to A (LFO1 AMS Int. to A)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(LFO1 AMS)” will have on filter 1A.
For example if “AMS (LFO1 AMS)” is After Touch, higher
settings of this parameter will allow greater change to be
applied to OSC1 LFO1 when you apply pressure to the keyboard.
Specifies the depth and direction of the effect that “AMS
(LFO1 AMS)” will have on filter 1B (☞“Intensity to A (LFO1
AMS Int. to A)”).
3–3b: LFO 2
Adjusts the depth of the cyclic modulation applied by OSC1
LFO2 (set by 5–2) to the cutoff frequency of filters 1A and 1B
(☞LFO 1: 3–3a).
Intensity to A (LFO2 Int. to A)[–99…+99]
Intensity to B (LFO2 Int. to B)[–99…+99]
JS–Y Intensity to A (LFO2 JS–Y Int. to A)[–99…+99]
JS–Y Intensity to B (LFO2 JS–Y Int. to B)[–99…+99]
AMS (LFO2 AMS)[Off, (PEG, FEG, AEG, KT, EXT)]
Intensity to A (LFO2 AMS Int. to A)[–99…+99]
Intensity to B (LFO2 AMS Int. to B)[–99…+99]
▼ 3–3: Page Menu Command
Break (Break Point Level)[–99…+99]
Specifies the cutoff frequency after the decay time has
elapsed.
Sustain (Sustain Level)[–99…+99]
Specifies the cutoff frequency that will be maintained from
after the slope time has elapsed until note-off occurs.
Release (Release Level)[–99…+99]
Specifies the cutoff frequency that will occur when the
release time has elapsed.
Time:
These parameters specify the time over which each change
will occur.
Attack (Attack Time)[00…99]
Specifies the time over which the level will change from
note-on until the attack level is reached.
Decay (Decay Time)[00…99]
Specifies the time over which the level will change from the
attack level to the break point level.
Here you can make settings for the EG that will produce
time-varying changes in the cutoff frequency of filters 1A
and 1B.
The depth of the effect that these settings will have on the
filter 1 cutoff frequency is determined by Filter EG (3–2b).
3–4
3–4a
3–4b
3–4a: Filter1 EG
Specifies the time-varying change produced by the filter 1
EG.
Level:
The result will depend on the filter that was selected in “Fil-
ter T ype” (3–1a). For example with the Low Pass Resonance
filter, positive (+) values of EG Intensity will cause the tone
to be brightened by positive (+) levels, and darkened by
negative (–) levels.
Start (Start Level)[–99…+99]
Specifies the cutoff frequency at the time of note-on.
Attack (Attack Level)[–99…+99]
Specifies the cutoff frequency after the attack time has
elapsed.
3–4c
Slope (Slope Time)[00…99]
Specifies the time over which the level will change after the
decay time has elapsed until the sustain level is reached.
Release (Release Time)[00…99]
Specifies the time over which the level will change after
note-on occurs until the release level is reached.
Note-off
Break
Point
Level
Decay
Time
Sustain Level
Slope
Time
Release
Time
Release
Level
Time
The specified
cutoff
frequency
Start
Level
Note-on
Attack Level
Attack
Time
3–4b: Level Modulation
These settings let you use alternate modulation to control
the Level parameters of the filter 1 EG.
AMS (Level Mod. AMS)[Off, (KT, EXT)]
Selects the source that will control the Level parameters of
the filter 1 EG (“AMS List”☞p.242).
Intensity (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Level Mod. AMS)” will have.
For example if “AMS (Level Mod. AMS)” is Velocity, and
you set “St (AMS SW Start),”“At (AMS SW Attack)” and
“Br (AMS SW Break)” to + and set “Intensity (AMS Intensity)” to a positive (+) value, the EG levels will rise as you
play more strongly. If “Intensity (AMS Intensity)” is set to a
negative (–) values, the EG levels will fall as you play more
strongly.
With a setting of 0, the levels specified by “Filter 1 EG” (3–
4a) will be used.
St (AMS SW Start)[–, 0, +]
Specifies the direction in which “AMS (Level Mod. AMS)”
will affect “Start (Start Level).” When “Intensity (AMS
Intensity)” has a positive (+) value, a setting of + for this
parameter will allow “AMS (Level Mod. AMS)” to raise the
EG level, and a setting of – will allow “AMS (Level Mod.
AMS)” to lower the EG level. With a setting of 0 there will be
no change.
19
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