This “Parameter Guide” contains explanations and other
information regarding the operations of the parameters and
settings on the TRITON Le. The explanations are organized
by mode, page, and tab. Explanations and other information
on the effects and their parameters are also provided for
each effect.
Refer to this guide when an unfamiliar parameter appears in
the display, or when you need to know more about a particular function.
Conventions in this manual
Abbreviations for the manualsBG, PG, VNL
References to the manuals included with the TRITON Le are
abbreviated as follows.
BG: Basic Guide
PG: Parameter Guide
VNL: Voice Name List
Switches and knobs [ ]
References to the keys, dials, and knobs on the TRITON Le’s
panel are enclosed in square brackets [ ].
Parameters in the LCD display screen “ ”
Parameters displayed in the LCD screen are enclosed in
double quotation marks “ ”.
Boldface type
Parameter values are printed in boldface type.
Content that is of particular importance is also printed in
boldface type.
Procedure steps 123 ...
Steps in a procedure are listed as 123 ...
☞p.■, ☞BG p.■, ☞■.■ – ■
From the left, these symbols indicate a reference page in the
Parameter Guide, a reference page in the Basic Guide, and a
parameter number.
Symbols , , , , ,
These symbols respectively indicate cautions, advice, MIDIrelated explanations, a parameter that can be selected as an
alternate modulation source, a parameter that can be
selected as a dynamic modulation source, and a parameter
that can use the BPM/MIDI Sync function.
Example screen displays
The values of the parameters shown in the example screens
of this manual are only for explanatory purposes, and may
not necessary match the values that appear in the LCD
screen of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages, numbers in square
brackets [ ] always indicate hexadecimal numbers.
How to read the “Parameter Guide”
(example)
Mode name
Page No.
Tab No.
Tab name
Parameter
No.
Parameter
name
Here you can make settings for the LFO that can be used to
cyclically modulate the Pitch, Filter, and Amp of oscillators 1
and 2. There are two LFO units for each oscillator. By setting
the LFO1 or LFO2 Intensity to a negative (–) value for Pitch,
Filter, or Amp, you can invert the LFO waveform.
5.3–1: OS1LFO1 (OSC1 LFO1)
Indicates settings for the “OSC1 LFO1,” which is the first
LFO that can be used for oscillator 1.
5.3–1a
5.3–1b
5.3–1c
5.3–1a: OSC1 LFO1
Waveform[Triangle 0…Random6 (Vect.)]
PROG 5.3: Ed–LFOs
Page name
Range of possible
parameter values
Utility menu
command No.
5.3–1d
■ 5.3–1d: UTILITY
Utilty menu
command name
☞“Write Program” (1.1–1c)
For details on how to select the desired utility function,
refer to “PROG 1.1–1c: UTILITY.”
Swap LFO 1&2
This exchanges the settings of LFO 1 and 2. If LFO2 is
selected in AMS1 (Freq. AMS1) or AMS2 (Freq. AMS2) of
LFO1 Freq.Mod (5.3–1b), the settings will be invalid for
LFO2 after LFO1 and 2 have been exchanged. If you select
this from the OSC1 LFO1 or OSC1 LFO2 page, LFO1 and
LFO2 of OSC1 will be exchanged.
1 Select “Swap LFO 1&2” to access the dialog box.
2 To execute, press the [F8] (“OK”) key. To cancel without
executing, press the [F7] (“Cancel”) key.
iii
Table of Contents
1. Program mode ................................. 1
* SmartMedia™ is a registered trademark of Toshiba Corpo-
ration
* Company names, product names, and names of formats
etc. are the trademarks or registered trademarks of their
respective owners.
1. Program mode
PROG PAGE MENU
PROG
PROG 1.1: Play
Use the following procedure to select the desired page from
within the current mode.
1 Press the [MENU] key to access the “PAGE MENU.”
The “PAGE MENU” will show an abbreviated name for
each page.
2 Use the [F1]–[F7] keys at the bottom of the page to select
the desired page. Pressing the same key repeatedly will
scroll through the various sub-pages. You can also move
by using the cursor keys [
3 Press the [F8] (“Open”) key to access the page.
4 If the selected page contains two or more tab pages, press
], [ ], [ ], [ ].
the nearest [F1]–[F7] key below the tabs to select the
desired page.
Other ways to select a page
• You can also move to the desired page by holding down
the [MENU] key and using numeric keys [0]–[9] to enter
a two-digit page number. For example if you wish to
access the 5.3: Ed-LFOs page, hold down the [MENU]
key and consecutively press numeric keys [5] and then
[3].
• By holding down the [MENU] key and using the cursor
keys [
](–) or [ ](+), you can step through the pages
forward or backward in the order of 1.1→2.1→2.2→3.1,
etc.
Play1.1: PlaySelect and play programs. Use the Per-
Basic 2.1: Ed-BasicSet basic program parameters such as
Ctrl2.2: Ed-CtrlController settings. (☞p.9)
Amp1 5.1: Ed-Amp1Amp 1 (volume) settings. Amp EG, pan
Amp2 5.2: Ed-Amp2Amp 2 (volume) settings. Amp EG, pan
LFO5.3: Ed-LFOsType and speed settings etc. for the
Arp6.1: Ed-Arp.Arpeggiator settings. (Shared with 1.1:
IFX7.1: Ed-InsertFXSelect the BUS and master effect send
MFX7.2: Ed-MasterFXMaster Effect selection and settings.
formance Editor for easy editing, and to
do simple editing of arpeggio patterns.
(
☞p.1)
Oscillator and Multisample. (
☞p.10)
(
tings. (
☞p.13)
☞p.18)
tings. (
(position) settings. (
(position) settings. (
two LFOs provided for each oscillator.
(Make settings in the pitch, filter, and
amp pages to specify the depth of the
LFO settings you make here.) (
Play parameters. You may edit either.)
☞p.24)
(
level for the oscillator output.
Insert Effect routing, selection and set-
☞p.26)
tings. (
Master EQ settings. (
☞p.5)
☞p.18)
☞p.22)
☞p.22)
☞p.28)
In this display page you can select and play programs.
All MIDI data in PROG 1.1: Play is transmitted and
received on the Global MIDI Channel (
☞GLOBAL 2.1–
1a).
1.1–1: Program
1.1–1a
1.1–1b
1.1–1c
1.1–1a: Bank, Program Select, Category, Cat. Hold,
10’s Hold, (Tempo)
Bank[Bank A...D, G, g(d)]
This is the program bank display.
Use the BANK [A]–[GM] keys to select the bank.
Bank G will toggle between the GM and g(d) banks each
time you press the BANK [GM] key.
The TRITON Le provides rewritable banks A, B, C, and D,
each containing 128 programs (total 512). As for non-rewritable program areas, it provides banks G (capital programs
for GM), and bank g(d) (drums). (
set programs, refer to the separate VNL.)
Bank A
Bank B
Bank C
Bank D000~063
Bank D064~127 For user programs (programs that use multisam-
Bank GGM capital program
Bank g(d)GM drums program
G→g(d)→G→g(d)→G…
☞For a list of the factory-
for preloaded programs
ples created in Sampling mode (when the separately sold EXB-SMPL option is installed))
1.1
2.12.23.14.14.25.15.25.36.17.17.2
1
Program Select
[(A…D)0…127: name, (G, g(d))1…128: name]
Selects a program.
Choose this parameter, and use the [INC], [DEC] keys,
numeric keys [0]–[9], or the [VALUE] dial to select a program.
You can select programs by category, or by using “10’s
Hold.” (
☞“Category,” “Cat. HOLD,” “10’s HOLD”)
You can receive MIDI program changes from a con-
nected external MIDI device, or use a foot switch to
select programs. (
1.1–3a), p.222 “Foot Switch Assign List”)
☞p.125 “Foot SW Assign” (GLOBAL
Category[00...15: Name]
Selects the program category.
All programs are classified into one of sixteen categories.
You can select the desired category, and then choose programs from that category.
For the procedure of selecting programs from a category,
refer to “Cat. HOLD” and “Select by Category.”
To assign a category to each program, use the “Write
Program” (1.1–1c) dialog box. To change the name of a
category, use “Category Name Prog. 00–07, 08–15”
(
☞GLOBAL 4.1–1/2).
Cat. HOLD (Category Hold)
1 Press the [./HOLD] key to display . The cate-
gory will be held (fixed).
2 Use “Category” to select the desired category.
3 Choose “Program Select,” and use the [INC], [DEC] keys
or the [VALUE] dial to select programs sequentially
within the specified category.
4 To cancel, press the [./HOLD] key twice to turn off the
If you press the [./HOLD] key in PROG 1.1: Play, the
selection will cycle in the order of
display.
→
→ Cancel.
Select by Category
1 Press the [F8] (“UTILITY”) key to access the Utility
menu.
2 Press the [F7] key or use the cursor [ ]/[ ] keys to
select “Select by Category ,” and press the [F8] (“OK”) key.
The Select Program by Category dialog box will appear.
You can directly access the Category dialog box by
pressing the [CATEGORY] key. (
3 Press the [F1] (“”), [F2] (“”), [F3] (“”),
or [F4] (“
includes the program.
Alternatively, you can use the cursor [ ]/[ ] keys to
select “Cat:,” and use the [INC]/[DEC] keys or the
[VALUE] dial to select the category.
4 Use the cursor [ ]/[ ] keys to select a program in the
list. Alternatively, use the cursor [
“Idx:” and then use the [INC]/[DEC] keys or the
[VALUE] dial to select the program.
5 To execute, press the [F8] (“OK”) key. To cancel without
executing, press the [F7] (“Cancel”) key.
”) keys to select the category that
☞BG p.21)
]/[ ] keys to select
2
10’s HOLD
1 Press the [./HOLD] key twice to display .
The first digit of the program number will be held (fixed).
2 When you press a numeric key [0]–[9], the second digit of
the program number will be input with a single action.
3 You can use the [INC], [DEC] keys to change the first
digit.
4 To cancel, press the [./HOLD] key to turn off the
display.
(Tempo)[040...240, EXT]
This sets the tempo of the arpeggiator. The tempo can also
be adjusted by the REALTIME CONTROLS C-mode
[TEMPO] knob.
A display of EXT indicates that the “MIDI Clock” (GLOBAL
2.1–1a) setting has been set to External, and that the arpeggiator will synchronize to MIDI Clock messages received
from an external MIDI device.
This parameter can also be set from 6.1: Ed-Arp.
1.1–1b: Program Information
This display shows the functions that are assigned to the
[SW1] key, [SW2] key, and REALTIME CONTROLS B-mode
[ASSIGNABLE 1]–[ASSIGNABLE 4] knobs for the selected
program.
■ 1.1–1c: UTILITY
Use the following procedure to select the desired utility.
1 Press the [F8] (“UTILITY”) key to access the Utility
menu.
2 Press the [F7] key or the cursor keys [ ], [ ], [ ], [ ]
to select the desired utility.
3 Press the [F8] (“OK”) key to access the dialog box.
Utilities up to number 10 can also be selected by holding down the [ENTER] key and pressing the corresponding numeric key [0]–[9] to access the dialog box.
Write Program
If you wish to save a program, be sure to write it into the
memory of the TRITON Le.
An edited program cannot be recovered if you do not write
it to memory before turning off the power or selecting
another program.
1 Select “Write Program” to access the dialog box.
2 The upper line shows the bank, program number and
program name.
3 In “Category,” specify the category of the program that
you are writing. With the factory settings, the program
categories have been given the names of instruments etc.,
but you can use “Category Name Prog.00–07, 08–15”
(GLOBAL 4.1–1/2) to modify these category names. The
category selected here can be used to find this program
when selecting a program in Program, Combination,
Sequencer.
4 Press “To” to specify the writing destination.
You can also use the Bank [A]–[D] keys to select a bank.
It is not possible to write to banks G, g(d). If you have
edited a program from banks G, g(d) and wish to write
it, you must write to banks A–D.
5 If you wish to change the program name, press the [F5]
(“Name”) key to move to the text dialog box, and input
the name. (
6 To write the program, press the [F8] (“OK”) key. To can-
cel without writing, press the [F7] (“Cancel”) key.
When you press the [REC/WRITE] key, the Update
Program dialog box will appear. Here too, you can
write to the currently selected program.
☞BG p.43)
Select by Category
Here you can select a program by category. (☞p.2)
1.1–2: P.Edit (Performance Editor)
1.1–2a
1.1–2b
1.1–2c
1.1–2a: Bank, Program Select, (Tempo)
Select a program. The bank, number, and name of the program will be displayed (
1.1–2b: Performance Editor
The Performance Editor lets you edit major program parameters without moving to the PROG 2.1–7.2 Ed (Edit) pages.
This edits multiple program parameters within the currently
selected program, allowing you to make broad adjustments
easily.
You can use the Performance Editor when you wish to
adjust the depth of effects etc. while you are playing, or to
make the initial rough settings to begin the process of creating a new sound.
Editing that you do here will affect the values of the program parameters in the edit buffer.
If you wish to keep the results of your editing, you must
write (save) the program (
Editing done using the Performance Editor will occur
within the range of the corresponding parameter. If
after using the Performance Editor to modify a value,
you move to another page or mode and then return, the
sound will remain in its edited state but the value
shown in the LCD screen by the Performance Editor
will be +00. You may do further editing from this state
if you wish.
Since editing done using the Performance Editor is not
as detailed as conventional editing, the balance
between parameters may be lost. If this occurs, use 2.1:
Ed-Basic–7.2: Ed-MasterFx to make fine adjustments.
☞p.1). “ ” sets the tempo.
☞BG p.42).
If the MIDI Filter “Exclusive” (GLOBAL 2.1–1b) setting
is checked, MIDI exclusive parameter changes will be
transmitted whenever you operate the Performance
Editor. If these messages are received by an instrument
whose “Exclusive” setting is checked, the Performance
Editor on that instrument corresponding to the received
message will be modified.
Octave[–03...+00...+03]
An adjustment of +01 will raise the pitch one octave.
An adjustment of –01 will lower the pitch one octave.
This setting cannot adjust the pitch higher than 4' (feet) or
lower than 32' (feet).
Stretch (Pitch Stretch)[–12...+00...+12]
This simultaneously adjusts the Transpose and Tune of the
oscillator. This lets you produce a variety of tonal changes
and variations without loosing the character of the original
sound.
At the +00 setting, the value of the program parameters will
be unchanged.
An adjustment of +01 will lower the Transpose value by 1,
and simultaneously raise the Tune value by 100.
An adjustment of –01 will raise the Transpose value by 1,
and simultaneously lower the Tune value by 100.
However, it is not possible for the Transpose value to exceed
the range of ±12, nor the Tune value to exceed the range of
±1200.
OSC Bal (OSC Balance)[–10…+00…+10]
This adjusts the level balance between oscillators 1 and 2.
At the +00 setting, the value of the program parameters will
be unchanged.
Positive (+), settings will lower the oscillator 2 level.
With an adjustment of +10, the oscillator 2 level will be 0.
The oscillator 1 level will not change.
Negative (–) settings will lower the oscillator 1 level.
With an adjustment of –10, the oscillator 1 level will be 0.
The oscillator 2 level will not change.
For programs whose “Mode (Oscillator Mode)” (2.1–1a)
setting is Single, oscillator 2 will not sound. Only the
level of oscillator 1 will change. For a Drums program,
this performance editor will have no effect.
Level (Amp Level)[–10…+00…+10]
This adjusts the amp level.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will increase the amp level above the
value that was set.
With an adjustment of +10, the amp level will be 127 (maximum).
Negative (–) settings will lower the amp level below the
value that was set.
With an adjustment of –10, the amp level will be 0.
Attack (Attack Time)[–10…+00…+10]
This adjusts the attack times of the filter EG and amp EG.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will lengthen the attack times beyond
the values that were set.
With an adjustment of +10, the attack times will be 90.
Negative (–) settings will shorten the attack times.
With an adjustment of –10, the attack times will be 0.
When you modify “Attack Time,” the EG Start Level,
Attack Level, Start Level Modulation, and Attack Time
Modulation of the amp EG will also be adjusted simultaneously, to allow the maximum effect to be obtained.
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
3
Decay (Decay Time)[–10…+00…+10]
This adjusts the Decay Time and Slope Time of the filter EG
and amp EG.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will lengthen the Decay Time and Slope
Time beyond the values that were set. With an adjustment of
+10, the times will be 99.
Negative (–) settings will shorten the Decay Time and Slope Time. With an adjustment of –10, the times will be 0.
IFX Bal (IFX Balance)[–10…+00…+10]
This adjusts the “W/D(Wet/Dry)” setting of the insertion
effect.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will raise the Wet level above the program setting, and lower the Dry level. With an adjustment of
+10, the setting will be “Wet” - the effected signal only.
Negative (–) settings will lower the Wet level below the pro-
gram setting, and raise the Dry level. With an adjustment of
–10, the setting will be “Dry” - the signal is unaffected.
MFX Bal (MFX Balance)[–10…+00…+10]
This adjusts the master effect “Rtn1 (Return1)” and “Rtn2
(Return2)” (7.2–1a) settings as a whole.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will raise the return levels above the
program setting.
With an adjustment of +10, the setting will be 127 (maximum).
Negative (–) settings will lower the return levels below the
program setting.
With an adjustment of –10, the setting will be 0.
OctaveOctave of OSC 1 and 2
StretchTranspose and Tune of OSC 1 and 2
OSC BalHigh Level and Low Level of OSC1 and 2
LevelAmp1 Level, Amp2 Level
AttackAmp EG Attack Time, Start Level, Attack Level,
DecayAmpEG Decay Time, Slope Time of Amp 1 and 2,
IFX BalW/D (Wet/Dry) balance of the IFX effect
MFX BalMaster Effect RTN1, 2 (Return1, 2)
Level Modulation S, Time Modulation A of Amp 1
and 2, and Filter EG Attack Time of Filter 1 and 2
Filter EG Decay Time and Slope Time of Filter 1
and 2
1.1–3: Arp (Arp. Play)
While arpeggiator parameters are for the most part edited in
PROG 6.1: Ed-Arp., Some major parameters can be edited
here as well. When you are playing in PROG 1.1: Play, you
can edit the arpeggiator in realtime, such as changing the
arpeggio pattern etc.
You can also use the REALTIME CONTROLS C-mode
[TEMPO], [ARP-GATE], and [ARP-VELOCITY] knobs to
edit the arpeggio in realtime (
Make settings for the program arpeggiator (☞“PROG: EdArp.”). These parameters can also be set from 6.1: Ed-Arp.
setup page (
■ 1.1–3b: UTILITY
☞“Write Program,” “Select by Category” (1.1–1c)
☞6.1–1a).
☞BG p.27).
1.1–3b
■ 1.1–2c: UTILITY
☞“Write Program,” “Select by Category” (1.1–1c)
4
PROG 2.1: Ed–Basic
Here you can make basic settings for the oscillator(s).
2.1–1: Basic (Prog Basic)
2.1–1a
2.1–1b
2.1–1c
2.1–1d
2.1–1a: Oscillator
Mode (Oscillator Mode)[Single, Double, Drums]
Specifies the basic program type; whether it will use one or
two oscillators, or a drum kit.
Single: The program will use one oscillator (Oscillator 1,
Filter 1, Amplifier 1). In this case the program will have a
maximum of 62-note polyphony.
Double: The program will use two oscillators (Oscillator 1/
2, Filter 1/2, Amplifier 1/2). Allowing you to create more
complex sounds. In this case the program will have a maxi-
mum of 31-note polyphony.
Drums: The program will use one oscillator (as when Sin-
gle is selected), but Oscillator 1 will be assigned a drum kit
instead of a multisample. In this case the program will have
a maximum of 62-note polyphony.
2.1–1b: Voice Assign
Mode (Voice Assign Mode)[Poly, Mono]
Poly: The program will play polyphonically, allowing you
play chords.
Mono: The program will play monophonically, producing
only one note at a time.
Hold[Off, On]
On (checked):Hold is On. Even when you take your finger
off of the key, the note will continue sounding as if it continued to be held. Unless the “Amp1 EG”, “Amp2 EG” (5.1–3a,
5.2–3) “S (Sustain Level)” is set to 0, the sound will continue
playing.
This is ideal for playing drum sounds, If you set “Mode
(Oscillator Mode)” (2.1–1a) to Drums, you should normally-
turn Hold On.
Off (unchecked): Hold is Off. Except for drum programs,
you should normally set Hold Off.
If you turn “Hold” On for a drum program, keys of the
selected drum kit whose “Enable Note Off” parameter
(GLOBAL 5.1–3a) is unchecked will be set to Hold On.
Keys that are checked will be set to Hold Off. If you
select Hold Off, the keys will be set to Hold Off regard-
less of their “Enable Note Off” setting.
Single Trigger[Off, On]
This is available when the “Mode (Voice Assign Mode)” setting is set to Poly.
On (checked): When the same note is played r epeatedly, the
previous note will be silenced before the next note is
sounded, so that the notes do not overlap.
Legato[Off, On]
This is available when the “Mode (Voice Assign Mode)” setting is set to Mono.
On (checked): Legato is on. When multiple note-on messages occur, the first note-on will retrigger the sound, and
the second and subsequent note-ons will not retrigger.
When legato is on, multiple note-on message will not retrigger the voice. If one note is already on and another note is
turned on, the oscillator sound, envelope, and LFO will not
be reset, and only the pitch of the oscillator will be updated.
This setting is effective for wind instrument sounds and
analog synth-type sounds.
Off (unchecked): Legato is off. Notes will always be retriggered when note-on occurs.
When legato is off, multiple note-on’s will retrigger the
voice at each note-on. The oscillator sound, envelope, and
LFO will be reset (and retriggered) according to the settings
of the program.
If “Legato” is checked, certain multisamples or keyboard locations may produce an incorrect pitch.
Priority[Low, High, Last]
This parameter is valid when “Mode (Voice Assign Mode)”
is set to Mono.
It specifies which note will be given priority to play when
two or more notes are played simultaneously.
Low: Lowest note will take priority.
High: Highest note will take priority.
Last: Last note will take priority.
2.1–1c: Scale
Type (Scale Type)
[Equal Temperament…User Octave 15]
Indicates the basic scale for the internal tone generator.
Equal Temperament: This is the most widely used scale,
where each semitone step is spaced at equal pitch intervals.
Pure Major: In this temperament, major chords of the
selected tonic will be perfectly in tune.
Pure Minor: In this temperament, minor chords of the
selected tonic will be perfectly in tune.
Arabic: This scale includes the quarter-tone scale used in
Arabic music.
Pythagoras: This scale is based on ancient Greek musical
theory, and is especially effective for playing melodies.
Werkmeister (Werkmeister III): This is an equal tempered
scale that was used since the later Baroque period.
Kirnberger (Kirnberger III): This scale was created in the
18th century, and is used mainly to tune harpsichords.
Slendro: This is an Indonesian gamelan scale in which an
octave consists of five notes.
When “Key” is set to C, use the C, D, F, G and A notes.
(Other keys will sound equal-tempered pitches.)
Pelog: This is an Indonesian gamelan scale in which an
octave consists of seven notes.
When “Key” is set to C, use the white keys. (The black keys
will sound the equal tempered pitches.)
Stretch: This tuning is used for acoustic pianos.
User All Notes: This is the full-range scale (C–1 – G9) that is
specified in “User All Notes Scale” (GLOBAL 3.1–2a).
User Octave 00–15: These are the single-octave scales that
are specified in “User Octave Scale” (GLOBAL 3.1–1a).
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
5
Key[C…B]
Indicates the tonic note of the specified scale.
This setting is not valid for Equal Temperament, Stretch,
and User All Notes Scale.
Random[0…7]
As this value is increased, a greater variance will be applied
to the pitch when each note is sounded. Normally you will
set this to 0. This parameter is used when simulating instruments that have natural instability in pitch, such as tapemechanism organs or acoustic instruments.
If a scale other than Equal T emperament is selected, the
combination of the selected scale and the “Key” setting
may skew the tuning of the base key (for example
A=440 Hz). If this occurs, use “Master T une” (GLOBAL
1.1–1a) to correct the pitch.
■ 2.1–1d: UTILITY
2.1–2: OSC1
The multisample(s) (waveform) or drum kit on which the
program will be based can be selected here for oscillator 1
and/or oscillator 2.
The internal ROM contains 425 different multisamples (preset multisamples) and 33 drum kits. RAM multisamples can
be created in Sampling mode if the EXB-SMPL option (sold
separately) is installed, or you can use multisamples that
were loaded in using the Media mode.
The following illustration shows a LCD screen where
“Mode (Oscillator Mode)” (2.1–1a) has been set to Double.
If this is set to Single, the OSC2 page parameter will not
appear and cannot be set.
2.1–2a
2.1–2b
☞“Write Program” (1.1–1c)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Copy Oscillator
This function copies oscillator settings to the currently
selected program.
1 Select “Copy Oscillator” to access the dialog box.
2 In “From,” select the oscillator that you wish to copy and
the copy source program. You can use the Bank [A]–
[GM] keys to select the bank.
3 In “To,” select the copy destination oscillator.
4 To execute the Copy Oscillator operation, press [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Swap Oscillator
This command exchanges the settings of oscillators 1 and 2.
1 Select “Swap Oscillator” to access the dialog box.
The following illustration shows the display when “Mode
2.1–2c
(Oscillator Mode)” (2.1–1a) has been set to Drums.
2.1–2d
2.1–2e
2.1–2e
2.1–2a: OSC1 Multisample
Velocity SW L→H[001...127]
The oscillator 1 High and Low multisamples that you specify in “High, Low” (2.1–2b) will be switched at the velocity
value that you specify here. Notes played with a velocity
stronger than this value will be sounded by the High multisample.
2.1–2b: High, Low
Here you can select a multisample.
You can select different multisamples for High and Low , and
use velocity to switch between the two multisamples. Start
Offset, Reverse, and Level can be adjusted independently
for the High and Low multisamples.
High:
2 To execute the Swap Oscillator operation, press [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
This can be selected only if “Mode (Oscillator Mode)”
(2.1–1a) is Double.
6
High MS Bank[ROM, RAM]
High Multisample[000...424, 000...999]
Specifies the bank and multisample number of the High
multisample. The multisample you select here will sounded
by velocities greater than the value of the “Velocity SW L→H” (2.1–2a) parameter. If you do not wish to use velocity
switching, set the value to 001, and select only the High
multisample.
ROM: Select a preset multisample.
Use “High Multisample” to select from 000–424.
RAM: You can use multisamples that you created in Sampling mode, or multisamples that you loaded in the Media
mode. (Requires the separately sold EXB-SMPL option and/
or the installation of RAM sample data memory.)
Select the “High Multisample” from a range of 000–999.
If sample data RAM is not installed, the program will
not sound if you select RAM.
Each multisample has an upper limit, and may not produce sound when played above that limit.
S.Ofs (High Start Offset)[Off, On]
This specifies the point at which the multisample will begin
sounding. For some multisamples this parameter will have
no effect.
On (checked): The sound will start from the start offset
location that is pre-determined for each multisample.
However when a RAM bank is selected, this will depend on
the selected multisample. If you select a multisample that
includes one of the following types of sample, checking this
item will cause playback to start from the Loop Start
Address.
•A sample that was recorded (sampled) in Sampling
mode (if the separately sold EXB-SMPL option is
installed)
•A sample whose Loop Start Address was edited in
Sampling mode (if the EXB-SMPL option is installed)
after the sample was loaded in Media mode
•A sample whose Loop Start Address was specified
automatically when it was loaded as an AKAI, AIFF, or
WAVE file in Media mode
Off (unchecked): The sound will start from the beginning of
the multisample waveform.
Rev (High Reverse)[Off, On]
The multisample will be played in reverse. In the case of
ROM multisamples that were originally specified to loop, or
in the case of RAM multisamples that were set to loop in
Sampling mode (if the EXB-SMPL option is installed), the
multisample will be played back in “one-shot” reverse
mode. If the multisample was originally set to reverse, it will
playback without change.
On (checked): The multisample will playback in reverse.
Off (unchecked): The multisample will playback normally.
Level (High Level)[000...127]
Specifies the level of the multisample.
Depending on the multisample, high settings of this
parameter may cause the sound to distort when a chord
is played. If this occurs, lower the level.
Low:
Specifies the OSC1 Low multisample.
The Low multisample will sound when the velocity is less
than the “Velocity SW L→H” (2.1–2a) setting.
Adjusts the pitch in octave units. The normal octave of the
multisample is 8' (feet).
Transpose[–12…+12]
Adjusts the pitch in semitone steps over a range of ±1
octave.
Tune[–1200…+1200]
Adjusts the pitch of the sample in one-cent steps (a semitone
is 100 cents) over a range of ±1 octave.
Delay[0ms…5000ms, KeyOff]
Specifies a delay time from note-on until the note will
sound.
With a setting of KeyOff, the sound will begin when noteoff occurs. This is used to create sounds such as the “click”
that is heard when a harpsichord note is released. In this
case, set the “Amp1 EG”, “Amp2 EG” (5.1–3a, 5.2–3) “S
(Sustain Level)” parameter to 0.
00 (INT)–15 (INT)Preload drum kits.
16 (User)–23 (User) for user drum kits
24 (GM)–32 (GM)ROM preset drum kits compatible with GM2.
Octave[–2[32’], –1[16’], +0[8’], +1[4’]]
Adjusts the pitch in octave units. When using a drum kit, set
the Octave to 8'.
When editing a drum program, you must set this
parameter to 8'. With other settings, the sounds of the
drum kit will be assigned to the wrong notes of the keyboard.
Transpose[–12…+12]
This adjusts the location of the instruments in the selected
drum kit. Unless you need to change this, leave it at 0.
Tune[–1200…+1200]
This adjusts the pitch in one-cent units.
The pitch of each drum kit can be adjusted in GLOBAL 5.1:
DKit.
Delay[0ms…5000ms, KeyOff]
This specifies a delay time from note-on until the sound will
begin.
With a setting of KeyOff, the sound will begin when noteoff occurs. In this case, set the “Amp1 EG” parameter “S
(Sustain Level)” (5.1–3a) to 0.
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Select by Category
Selects multisamples by category.
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
7
For the procedure, refer to “Select by Category” (☞p.2).
This command is valid when the 2.1–2b: High, Low
parameters are selected under the following conditions.
•“Mode (Oscillator Mode)” (2.1–1a) is set to either
Single or Double
•“High MS Bank” and “Low MS Bank” (2.1–2b) are
set to ROM
Sample Parameters
This is displayed and can be edited if the EXB-SMPL option
is installed.
This command lets you adjust the sample playback level,
cutoff, resonance, pitch, attack, and decay for each index of a
RAM multisample.
This command is valid if “Mode (Oscillator Mode)”
(2.1–1a) is set to Single or Double, and you have
selected the 2.1–2b: High or Low parameters of OSC1 or
OSC2 for which RAM has been specified as the “High
MS Bank” or “Low MS Bank.”
The setting will apply to the selected multisample. The
setting will also be used when that multisample is
selected by another oscillator or program.
1 Select “Sample Parameters” to access the dialog box.
Decay: Adjusts the decay times of the filter EG and amp
EG. This adjustment will be added to the “D (Decay
Time)” of “Filter 1 EG,” “Filter 2 EG,” “Amp 1 EG,” and
“Amp 2 EG.”
4 Press the [F8] (“Done”) key to execute, and close the dia-
log box.
Please be aware that the Compare function is not available for this command.
2.1–3: OSC2
This will appear when “Mode (Oscillator Mode)” (2.1–1a) is
set to Double.
For details on the settings and function of the parameter,
refer to “2.1–2: OSC1.”
2.1–4: V.Zone (Velocity Zone)
Specifies the range of velocities that will sound oscillator 1
and 2. By using these settings in conjunction with the
“Velocity SW L→H” (2.1–2a) setting of each oscillator, you
can specify the velocity ranges for the High and Low multisamples or drum kits.
2.1–4a
2.1–4b
2 Index: Specifies the index for which you wish to make
settings. The number following “/” is the total number of
indexes in the selected multisample.
SMPL: Indicates the sample number and name for the
index.
3 For each index, you can make the following settings.
Level: Adjusts the volume. Relative to the settings of
“Level (High, Low Level)” (2.1–2b) and “Level (Amp1, 2
Level)” (5.1–1a, 5.2–1), negative (–) values will decrease
the levels, and positive (+) values will increase the levels.
A setting of +99 will double the volume, and at a setting
of –99 there will be no sound. This parameter is linked to
the “Level” (SMPL 4.1–2a). The value that was specified
in Sampling mode will be displayed here.
Cutoff: Adjusts the filter cutoff. This adjustment will be
added to the value specified for “Frequency” (4.1–1b/1c,
4.2–1) of Filter 1 and 2.
Resonance: Adjusts the resonance level of the filter. This
adjustment will be added to the value specified for “Resonance” (4.1–1b, 4.2–1) of Filter 1 and 2.
Pitch: Adjusts the playback pitch in one-cent steps. A setting of +12.00 raises the pitch one octave, and a setting of
–12.00 will lower the pitch one octave. This parameter is
linked with the parameter “Pitch” (SMPL 4.1–2a). The
value that was specified in Sampling mode will be displayed here.
Attack: Adjust sthe attack times of the filter EG and amp
EG. This adjustment will be added to the “A (Attack
Time)” of “Filter 1 EG,” “Filter 2 EG,” “Amp 1 EG,” and
“Amp 2 EG” (4.1–5a, 4.2–5, 5.1–3a, 5.2–3).
2.1–4a: OSC 1/2 Velocity Zone
OSC1 Bottom[001...127]
Sets the minimum velocity value that will sound oscillator 1.
OSC1 Top[001...127]
Sets the maximum velocity value that will sound oscillator
1.
OSC2 Bottom[001...127]
Sets the minimum velocity value that will sound oscillator 2.
OSC2 Top[001...127]
Sets the maximum velocity value that will sound oscillator
2.
It is not possible to set the Bottom Velocity greater than
the Top Velocity, nor the Top Velocity less than the Bottom Velocity.
You can also input a value by playing a note on the keyboard while you hold down the [ENTER] key.
When selecting preloaded programs, you can play back a
pre-specified riff (phrase) that is suitable for the sound of
that program. This is called the Audition function.
When you press the [AUDITION] key to turn it on, the audition riff will play back repeatedly.
Here you can select the audition riff and specify the transposition.
2.1–5a
PROG 2.2: Ed–Ctrl
These settings specify the B-mode functions of the REALTIME CONTROLS knobs [1]–[4] in Program mode, and the
functions of the [SW1] key, the [SW2] key.
2.2–1: Ctrls (Controls)
2.2–1a
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
2.1–5b
2.1–5a: Audition Riff, Transpose
Audition Riff[000: Off...383: Name]
Selects the audition riff. The TRITON Le contains 383 audition riffs suitable for a variety of instruments and musical
genres. (
☞“VNL”)
With a setting of 000: Off, no riff will be played.
Transpose[–24...+24]
Adjusts the pitch of the audition riff in semitone steps.
It is not possible to change the playback tempo of the
audition riff. Nor is it possible to set the arpeggiator
tempo while the audition riff is playing.
The arpeggiator will be turned off while the audition
riff is playing.
■ 2.1–5b: UTILITY
☞“Write Program” (1.1–1c)
2.2–1c2.2–1b
2.2–1a: Knob B Assign
Here you can assign functions (mainly various types of control change) to the B-mode of the REALTIME CONTROLS
knobs [1]–[4] (
List”).
The functions you set here will take effect when you operate
the REALTIME CONTROLS knobs [1]–[4] in B-mode.
These settings assign functions to [SW1] and [SW2] keys
(
☞p.220 “SW1, SW2 Assign List”).
SW1 Assign [Off...AfterT Lock]
Here you can assign a function to the [SW1] key.
The on/off status of the switch is saved when the program is
written. When you change the function, it will be reset to the
“off” state.
SW1 Mode[Toggle, Momentary]
Specifies the on/off state that will occur when you press the
[SW1] key.
Toggle: The key will alternate on/off each time you press
[SW1] key.
Momentary: The key will be on only while you continue
holding [SW1] key.
Here you can assign a function to [SW2] key.
The functions that can be assigned to [SW2] key are the
same as for [SW1] key, with the exception of SW2 Mod. (CC#81) instead of SW1 Mod. (CC#80).
Although the following values can be selected for “SW1
Assign” and “SW2 Assign,” they will have no effect in
actuality.
Data is compatible between this instrument and the
TRITON/TRITONpro/TRITONproX and the TRITONRack. Programs created on the TRITON series can be
used by this instrument.
9
In order to maintain compatibility, you are able to set
these “invalid” parameters on this instrument.
Here you can make pitch modulation settings for oscillators
1 and 2.
3.1–1: OSC1
Specifies how the key position (on the keyboard) will affect
the pitch of oscillator 1, and selects the controller that will
modify the pitch and the depth of this effect. Here you can
also specify the amount of pitch change caused by the pitch
EG, and set the portamento mode and on/off status.
3.1–1a
3.1–1b
3.1–1c
3.1–1d
3.1–1a: Pitch
Pitch Slope[–1.0…+2.0]
Normally you will leave this at +1.0.
Positive (+) values will cause the pitch to rise as you play
higher on the keyboard, and negative (–) values will cause
the pitch to fall as you play higher on the keyboard.
With a value of 0, there will be no change in pitch, and the
C4 pitch will sound regardless of the keyboard location you
play.
How the Pitch Slope and pitch are related
2oct
1oct
1oct
Pitch
C4 C5
+2
+1
0
–1
Key
Ribbon (#16)[–12…+12]
Specifies in semitone units how the pitch will change when
CC#16 is received (or when the ribbon controller is pressed
on an instrument, such as the TRITON, connected via the
MIDI IN connector).
12 half-steps equal one octave. With positive (+) values, the
pitch will rise when you press the right half of a ribbon controller. With negative (–) values, the pitch will fall.
For example, with a setting of +12, pressing the far right
edge of the ribbon controller will raise the pitch one octave.
With a setting of –12, pressing the far right edge of the ribbon controller will lower the pitch one octave.
At the center of the ribbon controller, the original pitch will
remain, so you can use this in conjunction with pressing the
ribbon at its right edge to simulate the “hammering-on”
techniques used by guitarists.
JS (+X)[–60…+12]
Specifies how the pitch will change when the joystick is
moved all the way to the right.
A setting of 12 produces 1 octave of change.
For example, if you set this to +12 and move the joystick all
the way to the right, the pitch will rise one octave above the
original pitch.
JS (–X)[–60…+12]
Specifies how the pitch will change when the joystick is
moved all the way to the left.
A setting of 12 produces 1 octave of change.
For example, if you set this to –60 and move the joystick all
the way to the left, the pitch will fall five octaves below the
original pitch. This can be used to simulate the downward
swoops that a guitarist produces using the tremolo arm.
AMS (Pitch AMS)[Off, (FEG, AEG, EXT)]
Selects the source that will modulate the pitch of oscillator 1
(
☞p.212 “AMS List”).
Intensity (AMS Intensity)[–12.00…+12.00]
Specifies the depth and direction of the effect produced by
“AMS (Pitch AMS).”
With a setting of 0, no modulation will be applied. With a
setting of 12.00, the pitch will change up to one octave.
For example if you set “AMS” to AfterT and apply pressure
to the keyboard, the pitch will rise if this parameter is set to
a positive (+) value, or fall if this parameter is set to a nega-tive (–) value. The range is a maximum of one octave.
☞p.214)
(
3.1–1b: Pitch EG
Intensity[–12.00…+12.00]
Specifies the depth and direction of the modulation that the
pitch EG specified in “EG (Pitch EG)” (3.1–5) page will
apply to the pitch.
With a setting of 12.00, the pitch will change a maximum of
±1 octave.
AMS (Pitch EG AMS)[Off, (KT, EXT)]
Selects the source that will control the pitch modulation
applied by the pitch EG (
☞p.212 “AMS List”).
Intensity (AMS Intensity)[–12.00…+12.00]
Specifies the depth and direction of the effect that “AMS
(Pitch EG AMS)” will have.
For example, if you set “AMS (Pitch EG AMS)” to Velocity
and set this value to +12.00, the velocity will control the
10
range of pitch change produced by the pitch EG in a range
of ±1 octave (
change will draw closer to the pitch EG levels.
Pitch change (level)
Note-on
Softly played
(Intensity (Pitch EG) setting)
☞p.214). As you play more softly, the pitch
Note-on
Note-off
“Intensity” and “AMS (Pitch EG AMS)” will be
summed to determine the depth and direction of the
pitch modulation applied by the pitch EG.
Note-off
Strongly played with
a positive (+) value
Note-on
Note-off
Strongly played with a
negative (–) value
3.1–1c: Portamento
This turns the portamento effect (smooth change in pitch
from one note to the next) on/off, and specifies how it will
be applied. If [SW 1] or [SW2] are set to Porta.SW(CC#65),
turning SW1 or SW2 on/off will apply portamento (
“AMS List,” p.220 “SW1, SW2 Assign List,” Prta.SWCC#65).
Portamento will also be switched when CC#65 (Portamento SW) is received.
☞p.212
Enable (Porta. Enable)[Off, On]
On (checked): Portamento will be applied.
Off (unchecked): Portamento will not be applied.
Fingered (Porta. Fingered)[Off, On]
This parameter is available when “Enable (Porta. Enable)” is
checked.
On (checked): Portamento will be applied when you continue holding the previous note as you press the next note
(legato playing).
Off (unchecked): Portamento will always be applied,
regardless of how you play.
Time (Porta. Time)[000...127]
This parameter is available when “Enable (Porta. Enable)” is
checked.
This sets the portamento time. Increasing the value will produce a slower change in pitch.
Specifies the depth and direction of the pitch modulation
applied by the OSC 1 LFO1 settings you made in
“OS1LFO1” page (5.3–1).
With a setting of 12.00, a maximum of ±1 octave of pitch
modulation will be applied. Negative (–) values will invert
the LFO waveform.
JS+Y Int. (LFO1 JS+Y Int.)[–12.00…+12.00]
Specifies the depth and direction of the effect that joystick
movement in the +Y direction (away from yourself) will
have on the pitch modulation applied by the OSC1 LFO1.
As this value is increased, moving the joystick in the +Y
direction will cause the OSC1 LFO1 to produce deeper pitch
modulation. With a setting of 12.00 a maximum of ±1 octave
of pitch modulation will be applied. Negative (–) values
will invert the LFO waveform.
AMS (LFO1 AMS)[Off, (PEG, FEG, AEG, KT, EXT)]
Indicates the source that will control the depth of pitch modulation produced by the OSC1 LFO1 (
☞p.212 “AMS List”).
Intensity (AMS Intensity)[–12.00…+12.00]
Specifies the depth and direction of the effect that “AMS
(LFO1 AMS)” will have.
With a setting of 0, modulation will not be applied. With a
setting of 12.00, the OSC1 LFO1 will apply a maximum of ±1
octave of pitch modulation. Negative (–) settings will invert
the LFO waveform.
For example if “AMS” is set to AfterT and you apply pressure to the keyboard, a positive (+) setting of this parameter
will cause the pitch modulation created by OSC1 LFO1 to be
applied with the normal phase, and a negative (–) setting
will cause the LFO to be applied with inverted phase.
The “Intensity (LFO1 Intensity),” “JS+Y Int. (LFO1 JS+Y
Int.)” and “AMS (LFO1 AMS)” settings will be added to
determine the depth and direction of the pitch modulation
applied by OSC1 LFO1 (
Specifies how the key position (on the keyboard) will affectthe pitch of oscillator 2, and selects the controller that will
affect the pitch and specify the depth of control. Here you
can also specify the amount of pitch change produced by the
pitch EG, and set the portamento mode and on/off status.
For details on each parameter, refer to the preceding “3.1–1:
OSC1.”
11
3.1–4: OS2lfo (OSC2 LFO)
Specifies the amount of pitch change produced by LFO1 and
LFO2 for oscillator 1. For an explanation of each parameter,
refer to the preceding “3.1–2: OS1lfo.”
3.1–5: EG (Pitch EG)
Here you can make settings for the pitch EG, which creates
time-variant changes in the pitch of oscillators 1 and 2.
The depth of pitch change produced by these EG settings on
oscillator 1 (2) is adjusted by “Pitch EG” (3.1–1b, 3.1–3).
3.1–5a
3.1–5b
3.1–5c
3.1–5a: Pitch EG
These settings specify how the pitch will change over time.
L (Level):
These parameters specify the amount of pitch change.
The actual amount of pitch change will depend on the
“Pitch EG” (3.1–1b, 3.1–3) parameter “Intensity.” For example with an “Intensity” setting of +12.00, a “Level” setting of
+99 would raise the pitch one octave, and a “Level” setting
of –99 would lower the pitch one octave.
S (Start Level)[–99…+99]
Specifies the amount of pitch change at note-on.
A (Attack Level)[–99…+99]
Specifies the amount of pitch change when the attack time
has elapsed.
R (Release Level)[–99…+99]
Specifies the amount of pitch change when the release time
has elapsed.
T (Time):
These parameters specify the length of time over which the
pitch change will occur.
A (Attack Time)[0…99]
Specifies the time over which the pitch will change from
note-on until it reaches the pitch specified as the attack level.
D (Decay Time)[0…99]
Specifies the time over which the pitch will change after
reaching the attack level until it reaches the normal pitch.
R (Release Time)[0…99]
Specifies the time over which the pitch will change from
note-off until it reaches the pitch specified as the release
level.
These settings allow the pitch EG “L (Level)” parameters to
be controlled by alternate modulation.
AMS1 (Level Mod. AMS1)[Off, (KT, EXT)]
Selects the source that will control the pitch EG “L (Level)”
parameters (
☞p.212 “AMS List”).
I (AMS1 Intensity)[–99…+99]
Specifies the depth and direction of the effect applied by
“AMS1 (Level Mod. AMS1).”
With a setting of 0, the levels specified by “Pitch EG” (3.1–
5a) will be used.
For example, if “AMS1 (Level Mod. AMS1)” is SW1 #80,
pressing the [SW1] key to turn it on will change the “Level”
parameters of the Pitch EG. (“SW1/2 Assign”: 2.2–1b) to
SW1 Mod. (CC#80). As the absolute value of “I (AMS1
Intensity)” is increased, the pitch EG levels will change more
greatly when the [SW1] key is turned on. The direction of
the change is specified by “S (AMS1 SW Start)” and “A
(AMS1 SW Attack).” When the [SW1] key is turned off, the
pitch EG levels will return to their own settings.
If “AMS1” is set to Velocity, increasing the absolute value of
“Intensity” will produce increasingly wider change in pitch
EG levels for strongly-played notes. The direction of the
change is specified by “S (AMS1 SW Start)” and “A (AMS1
SW Attack).” As you play more softly, the pitch change will
draw closer to the pitch EG levels.
A note played softly with “S”
set at 0, “A” set to +, and
SW1 turned on (the settings
of 3.1–5a: Pitch EG)
Note-off
Note-on
A note played strongly with
“S” set to 0, “A” set to +, and
SW1 turned on
Note-off
Note-on
A note played strongly with
“S” set to 0, “A” set to –, and
SW1 turned on
Note-off
S (AMS1 SW Start)[–, 0, +]
Specifies the direction of change in “S (Start Level)” caused
by “AMS1 (Level Mod. AMS1).” If “I (AMS1 Intensity)” is a
positive (+) value, a setting of + will raise the EG level, and
a setting of – will decrease it. With a setting of 0 there will be
no change.
A (AMS1 SW Attack)[–, 0, +]
Specifies the direction of change in “A (Attack Level)”
caused by “AMS1 (Level Mod. AMS1).” If “I (AMS1 Intensity)” is a positive (+) value, a setting of + will raise the EG
level, and a setting of – will decrease it. With a setting of 0
there will be no change.
12
AMS2 (Level Mod. AMS2)[Off, (KT, EXT)]
I (AMS2 Intensity)[–99…+99]
S (AMS2 SW Start)[–, 0, +]
A (AMS2 SW Attack)[–, 0, +]
Refer to the preceding paragraphs “AMS1 (Level Mod.
AMS1)”–“A (AMS1 SW Attack).”
3.1–5c: Time Mod. (Time Modulation)
These parameters let you use alternate modulation to control the “T (Time)” parameters of the pitch EG.
AMS (Time Mod. AMS)[Off, (KT, EXT)]
Indicates the source that will control the “T (Time)” parameters of the pitch EG (
☞p.212 “AMS List”).
I (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Time Mod. AMS)” will have.
With a setting of 0, the pitch EG times will be just as specified by the “Pitch EG” (3.1–5a) settings.
The alternate modulation value at the moment that the EG
reaches each point will determine the actual value of the EG
time that comes next.
For example, the decay time will be determined by the alternate modulation value at the moment that the attack level is
reached.
When this parameter is set to values of 16, 33, 49, 66, 82, or
99, the specified EG times will speed up as much as 2, 4, 8,
16, 32, or 64 times respectively (or slowed down to 1/2, 1/4,
1/8, 1/16, 1/32, or 1/64 of the original time).
For example if “AMS (Time Mod. AMS)” is set to Velocity,
increasing the absolute value of “I (AMS Intensity)” will
allow strongly-played notes to increase the changes in pitch
EG “T (Time)” values. The direction of the change is specified by “A (AMS SW Attack)” and “D (AMS SW Decay).” As
you play more softly, the pitch EG times will more closely
approach the actual settings of the pitch EG.
Indicates settings for filter 1, which controls the tone of oscillator 1. You can select either a 24 dB/oct low pass filter with
resonance, or a 12 dB/oct low pass filter and 12 dB/oct high
pass filter connected in series.
When “Mode (Oscillator Mode)” (2.1–1a) is Single, Drums
you can use filter 1. When it is Double, you can use filters 1
and 2. In the case of Single and Drums, the filter 2 pages
cannot be selected.
4.1–1: Basic
Here you can specify the basic filter type used by oscillator
1, and set the cutoff frequency and resonance.
4.1–1a
4.1–1b
4.1–1c
4.1–1d
4.1–1a: Filter1
Type (Filter1 Type)
[Low Pass Resonance, Low Pass & High Pass]
Indicates the type of filter 1.
Low Pass Resonance: 24 dB/octave
low pass filter with resonance
Low Pass & High Pass: 12 dB/octave
low pass filter and 12 dB/octave high
pass filter in series
Trim[00…99]
Adjusts the level at which the audio signal output from
OSC1 is input to filter 1A.
If the trim value is set too high, the sound may be distorted if the Resonance is set to a high value or when
you play a chord.
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
A note played softly with “A”
set to + and “D” set to +
(settings of 3.1–5a: Pitch EG)
A note played strongly with
“A” set to + and “D” set to +
A (AMS SW Attack)[–, 0, +]
Specifies the direction in which “AMS (Time Mod. AMS)”
will affect the “A (Attack Time).” With positive (+) values of
“I (AMS Intensity),” a setting of + will cause the time to be
lengthened, and a setting of – will cause the time to be shortened. With a setting of 0 there will be no change.
D (AMS SW Decay)[–, 0, +]
Specifies the direction in which “AMS (Time Mod. AMS)”
will affect the “D (Decay Time).” With positive (+) values of
“I (AMS Intensity),” a setting of + will cause the time to be
lengthened, and a setting of – will cause the time to be shortened. With a setting of 0 there will be no change.
A note played strongly with
“A” set to – and “D” set to –
4.1–1b: A (Filter A)
This filter cuts the high-frequency range above the cutoff frequency. This is the most common type of filter, which cuts
the overtone structure to make a bright (sharp) tone darker
(mellow).
When “Type (Filter1 Type)” is Low Pass Resonance, the cut
will have a steeper curve.
Low Pass
Level
12dB/oct
24dB/oct
Frequency
Frequency (A Frequency)[00…99]
Specifies the cutoff frequency of filter 1A.
Resonance (A Resonance)[00…99]
This emphasizes the overtone components that lie in the
region of the cutoff frequency specified by “Frequency (A
Frequency),” producing a more distinctive sound. Increasing this value will produce a stronger effect.
13
Reso.AMS (Resonance AMS)
[Off, (PEG, FEG, AEG, LFO, KT, EXT)]
Indicates the source that will control the “Resonance (A Resonance)” level (
☞p.212 “AMS List”).
Intensity (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “Reso.
AMS (Resonance AMS)” will have on the resonance level
specified by “Resonance (A Resonance).”
For example, if Velocity has been selected, changes in key-
board velocity will affect the resonance.
With positive (+) values, the resonance will increase as you
play more strongly, and as you play more softly the resonance will approach the level specified by the “Resonance
(A Resonance)” setting.
With negative (–) values, the r esonance will decr ease as you
play more strongly, and as you play more softly the resonance will approach the level specified by the “Resonance
(A Resonance)” setting.
The resonance level is determined by adding the “Resonance (A Resonance)” and “Intensity (AMS Intensity)” values together.
The effect of resonance
Low Pass
Level
Low resonance valueHigh resonance value
4.1–1c: B (Filter B)
This will be displayed if “Type (Filter1 Type)” (4.1–1a) is
Low Pass & High Pass.
This filter cuts the low-frequency range that lies below the
cutoff frequency.
By cutting the lower overtones, it lightens the tone.
Indicates settings for keyboard tracking which modifies the
tone by modulating the filter 1 cutoff frequency “Frequency
(A/B Frequency),” and intensity settings for the filter 1 EG,
etc.
4.1–2a
4.1–2b
4.1–2a: Keyboard Track
These settings specify keyboard tracking for the cutoff frequency of filter 1. The way in which the cutoff frequency is
affected by the position of the key (on the keyboard) that
you play can be specified by the Key: “Low” and “High,”
Ramp: “Low” and “High” parameters.
Key:
Specifies the note numbers at which keyboard tracking will
begin to be applied, and set the “Int. to A” and “(Int. to) B”
parameters to specify the depth and direction of the change
applied to filter 1 A and B.
For the range of notes between “Low (KBDTrk Key Low)”
and “High (KBDTrk Key High),” the cutoff frequency will
change according to the key location (pitch).
You can also input a value by playing a note on the keyboard while you hold down the [ENTER] key.
Low (KBDTrk Key Low)[C–1…G9]
Keyboard tracking will apply to the range below the specified note number.
High (KBDTrk Key High)[C–1…G9]
Keyboard tracking will apply to the range above the specified note number.
Ramp (Ramp Setting):
Specifies the angle of keyboard tracking.
Low (KBDTrk Ramp Low)[–99…+99]
High (KBDTrk Ramp High)[–99…+99]
If “Int. to A (KBDTrk Int. to A)” and “Int. to B (KBDTrk Int.
to B)” are set to +50, “Low (KBDTrk Ramp Low)” is set to
–62 and “High (KBDTrk Ramp High)” is set to +62, the angle
of the change in cutoff frequency will correspond to the key
location (pitch). This means that the oscillation that occurs
when you increase the “Resonance (A Resonance)” (4.1–1b)
will correspond to the keyboard location.
If you set “Low (KBDTrk Ramp Low)” to +43 and “High
(KBDTrk Ramp High)” to –43, the cutoff frequency will not
be affected by keyboard location. Use this setting when you
do not want the cutoff frequency to change for each note.
How cutoff frequency is affected by keyboard location and the Ramp
setting
(“Int. to A,” “Int. to B”=+50)
Cutoff frequency
Low Ramp=+99
Low Ramp=+43
Low Ramp=0
Low Ramp=–62
Low Ramp=–99
Low Key
High Key
High Ramp=+99
High Ramp=+62
High Ramp=0
High Ramp=–43
High Ramp=–99
Key
Int. to A (KBDTrk Int. to A)[–99...+99]
Specifies the depth and direction of the effect on filter 1A
produced by keyboard tracking settings “Low (KBDTrk Key
Low),” “High (KBDTrk Key High),” “Low (KBDTrk Ramp
Low),” and “High (KBDTrk Ramp High).”
With positive (+) settings, the effect will be in the same
direction as the keyboard tracking settings.
With negative (–) settings, the effect will be in the opposite
direction.
14
4.1–2c
4.1–2d
Int. to B (KBDTrk Int. to B)[–99...+99]
Specifies the depth and direction of the effect on filter 1B
produced by keyboard tracking. (
to A)”)
☞“Int. to A (KBDTrk Int.
4.1–2b: Filter EG
Int. to A (Intensity to A)[–99…+99]
Specifies the depth and direction of the effect that the timevarying changes created by the filter 1 EG will have on the
filter 1A cutoff frequency.
With positive (+) settings, the sound will become brighter
when the EG levels set by Filter 1 EG “L (Level)” and “T
(Time)” parameters (4.1–5a) are in the “+” area, and darker
when they are in the “–” area.
With negative (–) settings, the sound will become darker
when the EG levels set by Filter 1 EG “L (Level)” and “T
(Time)” parameters are in the “+” area, and brighter when
they are in the “–” area.
Int. to B (Intensity to B)[–99…+99]
Specifies the depth and direction of the effect that the timevarying changes created by the filter 1 EG will have on the
filter 1B cutoff frequency. (
☞“Int. to A (Intensity to A)”)
Vel to A (Velocity to A)[–99…+99]
This parameter specifies the depth and direction of the effect
that velocity will have on the time-varying changes created
by the filter 1 EG (as set by “Filter 1 EG” 4.1–5) to control the
filter 1A cutoff frequency.
With positive (+) values, playing more strongly will cause
the filter 1 EG to produce greater changes in cutoff frequency . W ith negative (–) values, playing mor e strongly will
also cause the filter 1 EG to produce greater changes in cutoff frequency, but with the polarity of the EG inverted.
Vel to B (Velocity to B)[–99…+99]
This parameter specifies the depth and direction of the effect
that velocity will have on the time-varying changes created
by the filter 1 EG to control the filter 1B cutoff frequency.
(
☞“Vel to A (Velocity to A)”)
Changes in cutoff frequency
Note-on
Softly played
(The setting of Intensity to A (4.1–2b))
■ 4.1–2c: AMS, Into to A, Int to B
Note-off
Note-on
Strongly played
Setting to +
Note-off
Note-on
Strongly played
Setting to –
Note-off
AMS (Filter EG AMS)[Off, (EXT)]
Indicates the source that will control the depth and direction
of the effect that the time-varying changes produced by the
filter 1 EG will have on the cutoff frequency of filters 1A and
1B (
☞p.212 “AMS List”).
Int. to A (AMS Int. to A)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Filter EG AMS)” will have on filter 1A.
For details on how this will apply, refer to “Int. to A (Intensity to A).”
Int. to B (AMS Int. to B)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Filter EG AMS)” will have on filter 1B. (
sity to A).”)
The sum of the settings for “Int. to A (B),” “Vel to A
(B),” and “Int. to A (B) (AMS Int. to A/B)” will determine the depth and direction of the effect produced by
the filter EG.
Indicates settings for the controller that will modify the tone
by applying modulation to the filter 1 cutoff frequency “Frequency (A/B Frequency).”
If “Type (Filter Type)” (4.1–1a) is Low Pass Resonance, the
filter B parameters will not be displayed.
4.1–3a
4.1–3b
4.1–3c
4.1–3a: Filter-A Modulation
AMS1 (Filter A AMS1)[Off, (PEG, AEG, EXT)]
Indicates the source that will control modulation of the filter
1A cutoff frequency (
Intensity (A AMS1 Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS1
(Filter A AMS1)” will have.
When “AMS1 (Filter A AMS1)” is JS X, a positive (+) value
for this parameter will cause the cutoff frequency to rise
when the joystick is moved toward the right, and fall when
the joystick is moved toward the left. With a negative (–) value for this parameter, the opposite will occur.
This value is added to the setting of the Filter A “Frequency
(A Frequency)”(4.1–1b).
AMS2 (Filter A AMS2)[Off, (PEG, AEG, EXT)]
Intensity (A AMS2 Intensity)[–99…+99]
Selects “AMS2 (Filter A AMS2),” and specify the depth and
direction of the effect that the selected source will have
(
☞“AMS1,” “Intensity”).
■ 4.1–3b: Filter-B Modulation
This will be displayed when “Type (Filter Type)” (4.1–1a) is
Low Pass & High Pass.
Two alternate modulation sources can be used to modulate
the cutoff frequency of filter 1B (
Here you can use the filter 1 LFO to apply cyclic modulation
to the cutoff frequency of filter 1 (for oscillator 1) to create
cyclical changes in tone.
4.1–4a
4.1–4b
4.1–4c
4.1–4a: Filter LFO1 Modulation
4.1–4b: Filter LFO2 Modulation
Adjusts the depth of the cyclic modulation applied by OSC1
LFO2 (set by “OSC1 LFO 2” 5.3–2) to the cutoff frequency of
filters 1A and 1B (
☞“Filter LFO 1 Modulation” 4.1–4a).
Intensity to A (LFO2 Int. to A)[–99…+99]
Intensity to B (LFO2 Int. to B)[–99…+99]
JS–Y Int. to A (LFO2 JS–Y Int. to A)[–99…+99]
JS–Y Int. to B (LFO2 JS–Y Int. to B)[–99…+99]
AMS (LFO2 AMS)[Off, (PEG, FEG, AEG, KT, EXT)]
Int. to A (LFO2 AMS Int. to A)[–99…+99]
Int. to B (LFO2 AMS Int. to B)[–99…+99]
Intensity to A (LFO1 Int. to A)[–99…+99]
Specifies the depth and direction of the modulation that
OSC1 LFO1 (set by “OSC1 LFO1” 5.3–1a) will have on the
cutoff frequency of filter 1A.
Negative (–) settings will invert the phase.
Intensity to B (LFO1 Int. to B)[–99…+99]
Specifies the depth and direction of the modulation that
OSC1 LFO1 will have on the cutoff frequency of filter 1B
(
☞“Intensity to A (LFO1 Int. to A)”).
Change in cutoff
Low settingHigh setting
JS–Y Int. to A (LFO1 JS–Y Int. to A)[–99…+99]
By moving the joystick in the –Y direction (toward yourself),
you can control the depth at which OSC1 LFO1 modulates
the cutoff frequency of filter 1A. This parameter specifies the
depth and direction of the control.
For example, as this value is raised, OSC1 LFO1 will have a
correspondingly greater effect on filter 1 when the joystick is
moved in the –Y direction.
JS–Y Int. to B (LFO1 JS–Y Int. to B)[–99…+99]
By moving the joystick in the –Y direction (toward yourself),
you can control the depth at which OSC1 LFO1 modulates
the cutoff frequency of filter 1B. This parameter specifies the
depth and direction of the control. (
JS–Y Int. to A)”)
☞“JS –Y Int. to A (LFO1
AMS (LFO1 AMS)[Off, (PEG, FEG, AEG, KT, EXT)]
Selects a source that will control the depth and direction of
cutoff frequency change for both filters 1A and 1B (
“AMS List”).
☞p.212
Int. to A (LFO1 AMS Int. to A)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(LFO1 AMS)” will have on filter 1A.
For example, if “AMS” is AfterT, higher settings of this
parameter will allow greater change to be applied to OSC1
LFO1 when you apply pressure to the keyboard.
Int. to B (LFO1 AMS Int. to B)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(LFO1 AMS)” will have on filter 1B (
Int. to A)”).
Here you can make settings for the EG that will produce
time-varying changes in the cutoff frequency of filters 1A
and 1B.
The depth of the effect that these settings will have on the
filter 1 cutoff frequency is determined by “Filter EG” (4.1–
2b).
4.1–5a
4.1–5b
4.1–5c
4.1–5a: Filter1 EG
Specifies the time-varying change produced by the filter 1
EG.
L (Level):
The result will depend on the filter that was selected in
“Type (Filter Type)” (4.1–1a). For example with the Low Pass Resonance filter, positive (+) values of “Int. to A” (4.1–
2b) will cause the tone to be brightened by positive (+) lev-els, and darkened by negative (–) levels.
S (Start Level)[–99…+99]
Specifies the change in cutoff frequency at the time of noteon.
A (Attack Level)[–99…+99]
Specifies the change in cutoff frequency after the attack time
has elapsed.
B (Break Point Level)[–99…+99]
Specifies the change in cutoff frequency after the decay time
has elapsed.
S (Sustain Level)[–99…+99]
Specifies the change in cutoff frequency that will be maintained from after the slope time has elapsed until note-off
occurs.
4.1–5d
16
R (Release Level)[–99…+99]
Specifies the change in cutoff frequency that will occur when
the release time has elapsed.
T (Time):
These parameters specify the time over which each change
will occur.
A (Attack Time)[00…99]
Specifies the time over which the level will change from
note-on until the attack level is reached.
D (Decay Time)[00…99]
Specifies the time over which the level will change from the
attack level to the break point level.
S (Slope Time)[00…99]
Specifies the time over which the level will change after the
decay time has elapsed until the sustain level is reached.
R (Release Time)[00…99]
Specifies the time over which the level will change after
note-on occurs until the release level is reached.
Note-off
Break
Point
Level
Decay
Time
Sustain Level
Slope
Time
Release
Time
Release
Level
Time
The specified
cutoff
frequency
Start
Level
Note-on
Attack Level
Attack
Time
4.1–5b: Level Mod. (Level Modulation)
These settings let you use alternate modulation to control
the “L (Level)” parameters of the filter 1 EG.
AMS (Level Mod. AMS)[Off, (KT, EXT)]
Indicates the source that will control the “L (Level)” parameters of the filter 1 EG (
☞p.212 “AMS List”).
I (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Level Mod. AMS)” will have.
For example, if “AMS (Level Mod. AMS)” is Velocity, and
you set “S (AMS SW Start),” “A (AMS SW Attack)” and “B
(AMS SW Break)” to + and set “I (AMS Intensity)” to a posi-tive (+) value, the EG levels will rise as you play more
strongly. If “Intensity” is set to a negative (–) values, the EG
levels will fall as you play more strongly.
With a setting of 0, the levels specified by “Filter 1 EG” (4.1–
5a) will be used, no additional effect is produced.
S (AMS SW Start)[–, 0, +]
Specifies the direction in which “AMS (Level Mod. AMS)”
will affect “S (Start Level).” When “I (AMS Intensity)” has a
positive (+) value, a setting of + for this parameter will
allow “AMS” to raise the EG level, and a setting of – will
allow “AMS” to lower the EG level. With a setting of 0 there
will be no change.
A (AMS SW Attack)[–, 0, +]
Specifies the direction in which “AMS (Level Mod. AMS)”
will affect “A(Attack Level).” When “I (AMS Intensity)” has
a positive (+) value, a setting of + for this parameter will
allow “AMS” to raise the EG level, and a setting of – will
allow “AMS” to lower the EG level. With a setting of 0 there
will be no change.
B (AMS SW Break)[–, 0, +]
Specifies the direction in which “AMS (Level Mod. AMS)”
will affect “B (Break Point Level).” When “I (AMS Intensity)” has a positive (+) value, a setting of + for this parameter will allow “AMS” to raise the EG level, and a setting of –
will allow “AMS” to lower the EG level. With a setting of 0
there will be no change.
Softly played note with “S,”
“A,” and “B” set to + (setting
of 4.1–5a: Filter 1 EG)
Note-on
Strongly played note with
“S,” “A,” and “B” set to +
Note-off
Note-on
Strongly played note with
“S,” “A,” and “B” set to –
Note-off
4.1–5c: Time Mod. (Time Modulation)
These settings let you use alternate modulation to control
the “T (Time)” parameters of the filter 1 EG.
AMS1 (Time Mod. AMS1)[Off, (KT, EXT)]
Indicates the source that will control the “T (Time)” parameters of the filter 1 EG (
☞p.212 “AMS List”).
I (AMS1 Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS1
(Time Mod. AMS1)” will have.
For example, if “AMS1 (Time Mod. AMS1)” is set to Flt KTr +/+, the EG “T (Time)” parameters will be controlled by the
Keyboard T rack (4.1–2a) settings. W ith positive (+) values of
this parameter, positive (+) values of “Ramp (Ramp Setting)” (4.1–2a) will lengthen the EG times, and negative (–) values of “Ramp (Ramp Setting)” will shorten the EG times.
The direction of change is specified by “A (AMS1 SW
Attack),” “D (AMS1 SW Decay),” “S (AMS1 SW Slope),” and
“R (AMS1 SW Release).”
With a setting of 0, the times specified by “Filter1 EG” (4.1–
5a) will be used.
If “AMS1 (Time Mod. AMS1)” is set to Velocity, positive (+) values of this parameter will cause EG times to lengthen as
you play more strongly, and negative (–) values will cause
EG times to shorten as you play more strongly.
With a setting of 0, the times specified by “Filter1 EG” will
be used.
A (AMS1 SW Attack)[–, 0, +]
Specifies the direction in which “AMS1 (Time Mod. AMS1)”
will affect the attack time. With positive (+) values of “I
(AMS1 Intensity),” setting this parameter to + will allow
AMS1 to lengthen the time, and setting this parameter to –
will allow AMS1 to shorten the time. With a setting of 0
there will be no change.
D (AMS1 SW Decay)[–, 0, +]
Specifies the direction in which “AMS1 (Time Mod. AMS1)”
will affect the decay time. With positive (+) values of “I
(AMS1 Intensity),” setting this parameter to + will allow
AMS1 to lengthen the time, and setting this parameter to –
will allow AMS1 to shorten the time. With a setting of 0
there will be no change.
S (AMS1 SW Slope)[–, 0, +]
Specifies the direction in which “AMS1 (Time Mod. AMS1)”
will affect the slope time. With positive (+) values of “I
(AMS1 Intensity),” setting this parameter to + will allow
AMS1 to lengthen the time, and setting this parameter to –
will allow AMS1 to shorten the time. With a setting of 0
there will be no change.
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
17
R (AMS1 SW Release)[–, 0, +]
Specifies the direction in which “AMS1 (Time Mod. AMS1)”
will affect the release time. With positive (+) values of “I
(AMS1 Intensity),” setting this parameter to + will allow
AMS1 to lengthen the time, and setting this parameter to –
will allow AMS1 to shorten the time. With a setting of 0
there will be no change.
Softly played note with “A,”
“D,” “S” and “R” set to +
(setting of 4.1–5a: Filter 1 EG)
Note-on
Note-off
Strongly played note with
“A,” “D,” “S” and “R” set to +
Note-on
Note-off
Strongly played note with
“A,” “D,” “S” and “R” set to –
AMS2 (Time Mod. AMS2)[Off, (KT, EXT)]
I (AMS2 Intensity)[–99…+99]
A (AMS2 SW Attack)[–, 0, +]
D (AMS2 SW Decay)[–, 0, +]
S (AMS2 SW Slope)[–, 0, +]
R (AMS2 SW Release)[–, 0, +]
These parameters are the settings for “AMS2” to control the
“Time” parameters of the filter 1 EG (
AMS1)”–“R (AMS1 SW Release)”).
☞“AMS1 (Time Moc.
PROG 4.2: Ed–Filter2
4.2–1: Basic
4.2–2: Mod.1 (Filter2 Modulation1)
4.2–3: Mod.2 (Filter2 Modulation2)
4.2–4: lfoMod (LFO Modulation)
4.2–5: EG (Filter2 EG)
Indicates settings for filter 2, which controls the tone of oscillator 2. You can select either a 24 dB/oct low pass filter with
resonance, or a 12 dB/oct low pass filter and 12 dB/oct high
pass filter connected in series. Filter 2 can be used when
“Mode (Oscillator Mode)” (2.1–1a) is Double. (
Ed-Filter 1”)
☞“PROG 4.1:
PROG 5.1: Ed–Amp1
Indicates settings for amp 1 which controls the volume of
oscillator 1. Pan settings are also made here.
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Sync Both EGs
If you select “Sync Both EGs” from the Utility menu and
press the [F8] key, a check mark will appear at the left of
“Sync Both EGs.” In this state, the filter 1 EG and the filter 2
EG can be edited simultaneously. (Editing either one will
cause the other to change.)
“Sync Both EGs” cannot sync the filter EG and amp EG
independently . For example if you sync in 5.1–3d, it will
be synced here as well.
This can be selected only if “Mode (Oscillator Mode)”
(2.1–1a) is Double.
5.1–1: Lvl/Pan (Level/Pan)
These parameters control the volume and pan of oscillator 1.
5.1–1a
5.1–1b
5.1–1c
5.1–1a: Amp1 Level
Level (Amp1 Level)[0…127]
Sets the volume of oscillator 1.
The volume of a program can be controlled by CC#7
(volume) and CC#11 (expression). The r esulting level is
determined by summing the values of CC#7 and
CC#11. The Global MIDI channel “MIDI Channel”
(GLOBAL 2.1–1a) is used for control.
5.1–1b: Pan
Pan (Amp1 Pan)[Random, L001…C064…R127]
Sets the pan (stereo location) of oscillator 1.
A setting of L001 places the sound at far left, C064 in the
center, and R127 to far right.
Random: The sound will be heard from a different location
at each note-on.
This can be controlled by CC#10 (panpot). A CC#10
value of 0 or 1 will place the sound at the far left, a
value of 64 will place the sound at the location specified
by the “Pan” setting for each oscillator, and a value of
127 will place the sound at the far right. This is controlled on the global MIDI channel “MIDI Channel”
(GLOBAL 2.1–1a).
5.1–1d
18
Use DKit Setting[Off, On]
This is valid when “Mode (Oscillator Mode)” (2.1–1a) is set
to Drums.
On (checked): The sound will be output at the “Pan” setting that has been made for each key of the drum kit (GLOBAL 5.1–3a). When “Mode (Oscillator Mode)” is Drums,
you will normally use this setting.
Off (unchecked): All notes will be output as specified by the
“Pan (Amp1 Pan)” setting.
5.1–1c: AMS, Intensity
5.1–2: Mod. (Amp1 Modulation)
These settings allow you to apply modulation to amp 1 (for
oscillator 1) to modulate the volume.
5.1–2a
5.1–2b
5.1–2c
5.1–2d
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
AMS (Pan AMS) [Off, (PEG, FEG, AEG, LFO, KT, EXT)]
Indicates the source that will modify pan (☞p.212 “AMS
List”). This change will be relative to the “Pan (Amp1 Pan)”
setting.
Intensity[–99…+99]
Specifies the depth of the effect produced by “AMS (Pan
AMS).”
For example, if “Pan (Amp1 Pan)” is set to C064 and “AMS
(Pan AMS)” is Note Number, positive (+) values of this
parameter will cause the sound to move toward the right as
the note numbers increase beyond the C4 note (i.e., as you
play higher), and toward the left as the note numbers
decrease (i.e., as you play lower). Negative (–) values of this
parameter will have the opposite effect.
These parameters let you use keyboard tracking to adjust
the volume of oscillator 1. Use the “Key” and “Ramp”
parameters to specify how the volume will be affected by
the position on the keyboard of the note that you play.
Key (Keyboard Track Key):
Specifies the note number at which keyboard tracking will
begin to apply.
The volume will not change between “Low (KBDTrk Key
Low)” and “High (KBDTrk Key High).”
You can also input a value by playing a note on the keyboard while you hold down the [ENTER] key.
Low (KBDTrk Key Low)[C–1…G9]
Keyboard tracking will apply to the range of notes below the
note number you specify here.
High (KBDTrk Key High)[C–1…G9]
Keyboard tracking will apply to the range of notes above the
note number you specify here.
Ramp (Ramp Setting):
Specifies the angle of the keyboard tracking.
Low (KBDTrk Ramp Low)[–99…+99]
With positive (+) values of this parameter, the volume will
increase as you play notes below the “Low (KBDTrk Key
Low)” note number. With negative (–) values, the volume
will decrease.
High (KBDTrk Ramp High)[–99…+99]
With positive (+) values of this parameter, the volume will
increase as you play notes above the “High (KBDTrk Key
High)” note number. With negative (–) values, the volume
will decrease.
Volume change produced by key position and Ramp settings
Volume
Ramp Low=+99
Ramp Low=0
Ramp Low=–99
KBDTrk Low KBDTrk High
Ramp High=+99
Ramp High=0
Ramp High=–99
Key
19
5.1–2b: Amp Mod., LFO1 Mod., LFO2 Mod.
Indicates settings to specify how the volume of oscillator 1
will be controlled by velocity, OSC1 LFO1, and OSC1 LFO2.
Amp Mod. (Amp Modulation):
Velocity Int. (Amp Velocity Int.)[–99…+99]
With positive (+) values, the volume will increase as you
play more strongly.
With negative (–) values, the volume will decrease as you
play more strongly.
Volume change (with positive (+) values of this parameter)
Note-on
Note-off
Note-on
Note-off
AMS (LFO2 AMS)[Off, (PEG, FEG, AEG, KT, EXT)]
Indicates the source that will control the depth by which
“OSC1 LFO2” (5.3-2) will modulate the volume of oscillator
1 (
☞p.212 “AMS List”).
Int. (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “OSC1
LFO2” will have on the volume of oscillator 1. Negative (–) values will invert the LFO waveform.
These parameters let you use “OSC1 LFO1” (5.3–1) to control the oscillator 1 volume.
Negative (–) values will invert the LFO waveform.
LFO2 Mod. (LFO2 Modulation):
Intensity (LFO2 Intensity)[–99…+99]
Specifies the depth and direction of the effect that “OSC1
LFO2”(5.3–2) will have on the volume of oscillator 1. Refer
to the preceding sections “LFO1 Mod. (LFO1 Modulation).”
5.1–2c: AMS, Int.
AMS (Amp AMS)[Off, (PEG, FEG, EXT)]
Indicates the source that will control the volume of amp 1
(
☞p.212 “AMS List”) (EXT) Velocity cannot be selected.
Int. (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Amp AMS)” will have.
The actual volume will be determined by summing the
value of the changes produced by the amp EG with the values of Alternate Modulation etc., and if the levels of the amp
EG are low, the modulation applied by Alternate Modulation will also be less.
For example, if you set “AMS (Amp AMS)” to AfterT and
press down on the keyboard, the volume will increase if you
have set this parameter to a positive(+) value. However if
the volume is already at maximum due to the EG settings
etc., it will not be possible to increase the volume any further. If you have set this parameter to a negative(–) value,
pressing down on the keyboard will decrease the volume.
AMS (LFO1 AMS)[Off, (PEG, FEG, AEG, KT, EXT)]
Indicates the source that will control the depth by which
“OSC1 LFO1” (5.3-1) will modulate the volume of oscillator
1 (
☞p.212 “AMS List”).
Int. (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “OSC1
LFO1” will have on the volume of oscillator 1. Negative (–) values will invert the LFO waveform.
5.1–3: EG (Amp1 EG)
Indicates settings to specify how Amp 1 will cause the volume of oscillator 1 to change over time.
5.1–3a
5.1–3b
5.1–3c
5.1–3a: Amp1 EG
These parameters specify how the amp 1 EG will change
over time.
L (Level):
S (Start Level)[00…99]
Specifies the volume level at note-on.
If you want the note to begin at a loud level, set this to a high
value.
A (Attack Level)[00…99]
Specifies the volume level that will be reached after the
attack time has elapsed.
B (Break Point Level)[00…99]
Specifies the volume level that will be reached after the
decay time has elapsed.
S (Sustain Level)[00…99]
Specifies the volume level that will be maintained from after
the slope time has elapsed until note-off occurs.
Time:
A (Attack Time)[00…99]
Specifies the time over which the volume will change after
note-on until it reaches the attack level.
If the start level is 0, this will be the rise time of the sound.
D (Decay Time)[00…99]
Specifies the time over which the volume will change from
when it reaches the attack level until it reaches the break
point level.
S (Slope Time)[00…99]
Specifies the time over which the volume will change from
when it reaches the break point level until it reaches the sustain level.
5.1–3d
20
R (Release Time)[00…99]
Specifies the time over which the volume will change after
note-off until it reaches 0.
Volume
Amplifier EG
Note-on
Attack Level
Start
Level
Attack
Time
Break Point
Decay
Time
Slope
Time
Sustain
Level
Note-off
Time
Release Time
5.1–3b: Level Mod. (Level Modulation)
These parameters let you use AMS to modulate the amp 1
EG levels that were specified in “Amp 1 EG” (5.1–3a).
AMS (Level Mod. AMS)[Off, (KT, EXT)]
Selects the source that will control the “Level” parameters of
the amp 1 EG (
☞p.212 “AMS List”).
I (AMS Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS
(Level Mod. AMS)” will have.
For example, if “AMS (Level Mod. AMS)” is Velocity, setting
“S (AMS SW Start),” “A (AMS SW Attack),” and “B (AMS
SW Break)” to + and setting “Intensity” to a positive (+) value will cause the amp 1 EG volume levels to increase as
you play more strongly. Setting “Intensity” to a negative (–) values will cause the amp 1 EG volume levels to decrease as
you play more strongly. With a setting of 0, the levels will be
as specified in “Amp 1 EG” (5.1–3a).
S (AMS SW Start)[–, 0, +]
Specifies the direction in which “AMS (Level Mod. AMS)”
will change “S (Start Level).” If “I (AMS Intensity)” is set to
a positive (+) value, setting this parameter to + will allow
AMS to increase the EG level, and setting this parameter to –
will allow AMS to decrease the EG level. With a setting of 0,
no change will occur.
A (AMS SW Attack)[–, 0, +]
Specifies the direction in which “AMS (Level Mod. AMS)”
will change “A (Attack Level).” If “I (AMS Intensity)” is set
to a positive (+) value, setting this parameter to + will allow
AMS to increase the EG level, and setting this parameter to –
will allow AMS to decrease the EG level. With a setting of 0,
no change will occur.
B (AMS SW Break)[–, 0, +]
Specifies the direction in which “AMS (Level Mod. AMS)”
will change “B (Break Point Level).” If “I (AMS Intensity)” is
set to a positive (+) value, setting this parameter to + will
allow AMS to increase the EG level, and setting this parameter to – will allow AMS to decrease the EG level. With a setting of 0, no change will occur.
5.1–3c: Time Mod. (Time Modulation)
You can use two AMS sources to control the Amp 1 EG times
that were specified in “Amp 1 EG” (5.1–3a).
AMS1 (Time Mod. AMS1)[Off, (EXT, KT)]
Selects the source that will control the “T ime” parameters of
Amp 1 EG. (
☞p.212 “AMS List”)
I (AMS1 Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS1
(Time Mod. AMS1)” will have.
For example, if “AMS1 (Time Mod. AMS1)” is Amp KT +/+,
the (Amp) “Keyboard Track” settings (5.1–2a) will control
the EG “Time” parameters. With positive (+) values of this
parameter, positive (+) values of “Ramp (Ramp Setting)”
will cause EG times to be lengthened, and negative (–) val-ues of “Ramp (Ramp Setting)” will cause EG times to be
shortened. The direction of the change is specified by “A
(AMS1 SW Attack),” “D (AMS1 SW Decay),” “S (AMS1 SW
Slope),” and “R (AMS1 SW Release).”
When “AMS1 (Time Mod. AMS1)” is Velocity, positive (+) values will cause EG times to lengthen as you play more
strongly, and negative (–) values will cause EG times to
shorten as you play more strongly. With a setting of 0, the
EG times will be as specified in “Amp1 EG” (5.1–3a).
A (AMS1 SW Attack)[–, 0, +]
Specifies the direction of the effect that “AMS1 (Time Mod.
AMS1)” will have on “A (Attack Time).” With positive (+) values of “I (AMS1 Intensity),” setting this parameter to +
will allow AMS1 to lengthen the time, and setting it to – will
allow AMS1 to shorten the time. With a setting of 0 there
will be no effect.
D (AMS1 SW Decay)[–, 0, +]
Specifies the direction of the effect that “AMS1 (Time Mod.
AMS1)” will have on “D (Decay Time).” With positive (+) values of “I (AMS1 Intensity),” setting this parameter to +
will allow AMS1 to lengthen the time, and setting it to – will
allow AMS1 to shorten the time. With a setting of 0 there
will be no effect.
S (AMS1 SW Slope)[–, 0, +]
Specifies the direction of the effect that “AMS1 (Time Mod.
AMS1)” will have on “S (Slope Time).” With positive (+) values of “I (AMS1 Intensity),” setting this parameter to +
will allow AMS1 to lengthen the time, and setting it to – will
allow AMS1 to shorten the time. With a setting of 0 there
will be no effect.
R (AMS1 SW Release)[–, 0, +]
Specifies the direction of the effect that “AMS1 (Time Mod.
AMS1)” will have on “R (Release Time).” With positive (+) values of “I (AMS1 Intensity),” setting this parameter to +
will allow AMS1 to lengthen the time, and setting it to – will
allow AMS1 to shorten the time. With a setting of 0 there
will be no effect.
High-pitched note played
with “A,” “D,” “S”, and “R”
at –
Note-on
Note-off
PROG 5.3: Ed–LFOs
Here you can make settings for the LFO that can be used to
cyclically modulate the Pitch, Filter, and Amp of oscillators 1
and 2. There are two LFO units for each oscillator . By setting
the LFO1 or LFO2 Intensity to a negative (–) value for Pitch,
Filter, or Amp, you can invert the LFO waveform.
5.3–1: OS1LFO1 (OSC1 LFO1)
Indicates settings for the “OSC1 LFO1,” which is the first
LFO that can be used for oscillator 1.
Softly played note with “A,”
“D,” “S” and “R” at + (settings
of 5.1–3a: Amp 1 EG)
Strongly played note with
“A,” “D,” “S” and “R” at +
Strongly played note with
“A,” “D,” “S” and “R” at –
AMS2 (Time Mod. AMS2)[Off, (EXT, KT)]
I (AMS2 Intensity)[–99…+99]
A (AMS2 SW Attack)[–, 0, +]
D (AMS2 SW Decay)[–, 0, +]
S (AMS2 SW Slope)[–, 0, +]
R (AMS2 SW Release)[–, 0, +]
These parameters specify how “AMS2 (Time Mod. AMS2)”
will control the amp 1 EG “Time” parameters (
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Sync Both EGs
If you select “Sync Both EGs” from the Utility menu and
press the [F8] key, a check mark will appear at the left of
“Sync Both EGs.” In this state, the amp 1 EG and the amp 2
EG can be edited simultaneously. (Editing either one will
cause the other to change.) (
☞4.1–5d )
PROG 5.2: Ed–Amp2
Indicates settings for amp 2 which controls the volume of
oscillator 2. Pan settings are also made here.
5.2–1: Lvl/Pan (Level/Pan)
5.2–2: Mod. (Amp2 Modulation)
5.2–3: EG (Amp2 EG)
These will appear when “Mode (Oscillator Mode)” (2.1–1a)
is Double. (
☞“5.1: Ed–Amp1”)
5.3–1a
5.3–1b
5.3–1c
5.3–1d
5.3–1a: OSC1 LFO1
Waveform[Triangle 0…Random6 (Vect.)]
Selects the LFO waveform.
The numbers that appear at the right of some of the LFO
waveforms indicate the phase at which the waveform will
begin.
Triangle 0
Triangle 90
Triangle
Random
Saw0
Saw180
Square
Sine
Guitar
Exp.Triangle
Exp.Saw Down
Exp.Saw Up
Triangle wave
Phase will change
randomly at each key-in
Sawtooth down↓
Square wave
Sine wave
Guitar vibrato
Step Triangle – 4
Step Triangle – 6
Step Saw – 4
Step Saw – 6
Random1 (S/H):
Conventional sample & hold (S/H) in which the
level changes randomly at fixed intervals of
time
Random2 (S/H):
Both the levels and the time intervals will
change randomly.
Random3 (S/H):
The maximum level and minimum level will
alternate at random intervals of time (i.e., a
square wave with random period).
Random4 (Vect.)
Random5 (Vect.)
Random6 (Vect.)
These types cause Random 1–3 to change
smoothly. They can be used to simulate the
instability of acoustic instruments etc.
Frequency[00…99]
Sets the LFO frequency. A setting of 99 is the fastest.
Ofs (Offset)[–99…+99]
Specifies the central value of the LFO waveform.
For example, with a setting of 0 as shown in the following
diagram, the vibrato that is applied will be centered on the
note-on pitch. With a setting of +99, the vibrato will only
raise the pitch above the note-on pitch, in the way in which
vibrato is applied on a guitar.
When “Waveform” is set to Guitar, the modulation will
occur only in the positive (+) direction even if you set “Offset” to 0.
Offset settings and pitch change produced by vibrato
offset = –99offset = 0offset = +99Pitch
Pitch at note-on
22
Key Sync.[Off, On]
On (checked): Key Sync. will be On. The LFO will start
each time you play a note, and an independent LFO will
operate for each note.
Off (unchecked): Key Sync. will be Off, and the LFO effect
that was started by the first-played note will continue to be
applied to each newly-played note. (In this case, “Delay”
and “Fade” will be applied only to the LFO when it is first
started.)
Fade[00…99]
Specifies the time from when the LFO begins to apply until
it reaches the maximum amplitude. When “Key Sync.” is
Off, the fade will apply only when the LFO is first started.
How “Fade” affects the LFO (when “Key Sync.” is On)
Note-onNote-off
“Fade”
“Delay”
Dly (Delay)[00…99]
Specifies the time from note-on until the LFO effect begins to
apply.
When “Key Sync.” is Off, the delay will apply only when
the LFO is first started.
On (checked): The LFO frequency will synchronize to the
tempo (MIDI Clock). In this case, the values you specified
for “Frequency” (5.3–1a) and “Freq.Mod” (5.3–1b) will be
ignored.
Base Note (Sync. Base Note)
[ , , , , , , , ]
Times (Sync. Times)[01...16]
When “Sync. (MIDI/T empo Sync.).” is checked, these When
“Sync. (MIDI/Tempo Sync.)” is checked, these parameters
specify a note length “Base Note (Sync. Base Note)” relative
to “ (Tempo)” and the multiple “Times (Sync. Times)” that
will be applied to it. These parameters will determine the
frequency of the OSC1 LFO1. For example if “Base Note
(Sync. Base Note)” is (quarter note) and “Times (Sync.
Times)” is 04, the LFO will perform one cycle every four
beats.
Even if you change the “ (Tempo)” setting of the arpeggiator or sequencer, the LFO will always perform one cycle
every four beats.
■ 5.3–1d: UTILITY
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
You can use two alternate modulation sources to adjust the
speed of the OSC1 LFO1.
AMS1 (Freq. AMS1)
[Off, (PEG, FEG, AEG, LFO2, KT, EXT)]
Indicates the source that will adjust the frequency of the
oscillator 1 LFO1 (
modulated by OSC1 LFO2.
☞p.212 “AMS List”). OSC1 LFO1 can be
Int (AMS1 Intensity)[–99…+99]
Specifies the depth and direction of the effect that “AMS1
(Freq. AMS1)” will have.
When this parameter is set to a value of 16, 33, 49, 66, 82, or
99, the LFO frequency being can be increased by a maximum of 2, 4, 8, 16, 32, or 64 times respectively (or decreased
by 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64 respectively).
For example, if “AMS1 (Freq. AMS1)” is Note No., positive (+) values of this parameter will cause the oscillator 1 LFO
to speed up as you play higher notes. Negative (–) values
will cause the oscillator 1 LFO to slow down as you play
higher notes. This change will be centered on the C4 note.
If “AMS1 (Freq. AMS1)” is set to JS +Y #01, raising the value
of this parameter will cause the oscillator 1 LFO1 speed to
increase as the joystick is moved away from yourself. W ith a
setting of +99, moving the joystick all the way away from
yourself will increase the LFO speed by approximately 64
times.
AMS2 (Freq. AMS2)
[Off, (PEG, FEG, AEG, LFO2, KT, EXT)]
Int (AMS2 Intensity)[–99…+99]
Indicates settings for a second alternate modulation source
that will adjust the frequency of the oscillator 1 LFO1.
☞“AMS1 (Freq. AMS1),” “Int. (AMS1 Intensity)”
☞“Write Program” (1.1–1c)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Swap LFO 1&2
This exchanges the settings of LFO 1 and 2. If LFO2 is
selected in AMS1 (Freq. AMS1) or AMS2 (Freq. AMS2) of
LFO1 Freq.Mod (5.3–1b), then these settings will be invalid
for LFO2 after LFO1 and 2 have been exchanged. If you
select this from the OSC1 LFO1 or OSC1 LFO2 page, LFO1
and LFO2 of OSC1 will be exchanged.
1 Select “Swap LFO 1&2” to access the dialog box.
2 To execute, press the [F8] (“OK”) key. To cancel without
executing, press the [F7] (“Cancel”) key.
5.3–2: 1LFO2 (OSC1 LFO2)
Here you can make settings for the OSC1 LFO2, which is the
second LFO that can be applied to oscillator 1. (
OS1LFO1 (OSC1 LFO1)”) However, it is not possible to use
the LFO to apply modulation in “AMS1 (Freq. AMS1)” or
“AMS2 (Freq. AMS2)” of Freq. Mod.
☞“5.3–1:
5.3–3: 2LFO1 (OSC2 LFO1)
This can be used when “Mode (Oscillator Mode)” (2.1–1a) is
set to Double. Here you can make settings for the OSC2
LFO1, which is the first LFO that can be applied to oscillator
2 (
☞“5.3–1: OS1LFO1 (OSC1 LFO1)”).
23
5.3–4: 2LFO2 (OSC2 LFO2)
This can be used when “Mode (Oscillator Mode)” (2.1–1a) is
set to Double. Here you can make settings for the OSC2
LFO2, which is the second LFO that can be applied to oscillator 2 (
☞“5.3–1: OS1LFO1 (OSC1 LFO1)” and “5.3–2:
OS1LFO2 (OSC1 LFO2)”).
PROG 6.1: Ed–Arp. (Arpeggiator)
Here you can make settings for the arpeggiator used in the
program.
These arpeggiator settings can be linked when you switch
programs. To link, check the Program item in “Auto Arp.
“Program” (GLOBAL 1.1–1c): On.
The arpeggiator can be switched on/off by the [ARP ON/
OFF] key. When on, the key LED will light.
The settings of the REALTIME CONTROLS C-mode
[TEMPO] knob, [ARP-GATE] knob, [ARP-VELOCITY]
knob, and [ARP ON/OFF] key can be saved for each program.
These settings will be valid when Auto Arp. “Pr ogram”
is On.
You can control the arpeggiator from an external
sequencer, or record arpeggio note data on an external
sequencer. (
“Pattern,” “Resolution,” “Octave,” “Sort,” “Latch,”
“Key Sync.,” “Keyboard,” and “ (Tempo)” can also be
set in the Arp. Play page of 1.1:Play.
6.1–1: Setup (Arpeg. Setup)
6.1–1a
6.1–1a: Arpeggiator Setup
☞Refer to BG p.99.
Pattern*[P000...P004, U000(INT)...U215(User)]
Selects the arpeggio pattern.
P000: UPPreset Arpeggio Pattern
P001: DOWNPreset Arpeggio Pattern
P002: ALT1Preset Arpeggio Pattern
P003: ALT2Preset Arpeggio Pattern
P004: RANDOMPreset Arpeggio Pattern
U000(INT)...U199(INT)for Preloaded User Arpeggio Pattern
U200(User)…U215(User) for User Arpeggio Pattern
P000–P004 are preset arpeggio patterns, U000 (INT)–
U215(User) are user arpeggio patterns. User arpeggio pat-
terns can be created in GLOBAL 6.1.
Arpeggio patterns U000 (INT)–U215(User) can be
selected using the numeric keys [0]–[9] and the
☞p.239)
6.1–1b
6.1–1c
[ENTER] key.
Octave*[1, 2, 3, 4]
Specifies the number of octaves in which the arpeggio will
be played.
If a user arpeggio pattern is selected, the range of the
arpeggio will depend on the “Octave Motion” (GLOBAL 6.1–1c) setting.
Reso (Resolution)*[ , , , , , ]
Specifies the timing resolution of the arpeggio. The notes of
the arpeggio will be played at the interval you specify: ,
, , , , or . The speed of the arpeggio pattern is
determined by the “ (Tempo)” and the “Resolution.”
Gate[000...100(%), Step]
Specifies the length (gate time) of each note in the arpeggio.
000–100(%): Each note will be played with the specified gate
time.
Step: This is available when an user arpeggio pattern U000
(INT)–U215(User) is selected for “Pattern.” When this is
selected, the gate time specified for each step will be used.
The gate time can also be controlled by the REALTIME
CONTROLS C-mode [ARP-GATE] knob. Rotating the knob
toward the left will shorten the gate time, and rotating it
toward the right will lengthen the gate time. When the knob
is at the 12 o’clock position, the gate time will be as specified
here.
Velocity[001...127, Key, Step]
Specifies the velocity of the notes in the arpeggio.
001–127: Each note will sound with the specified velocity
value.
Key: Each note will sound with the velocity value at which
it was actually played.
Step: This is available when an user arpeggio pattern U000
(INT)–U215(User) is selected for “Pattern.” When this is
selected, the velocity specified for each step will be used.
The velocity can also be controlled by the REALTIME CON-
TROLS C-mode [ARP-VELOCITY] knob. Rotating the knob
toward the left will decrease the velocity, and rotating it
toward the right will increase the velocity. When the knob is
at the 12 o’clock position, the velocity will be as specified
here.
Swing[–100...+100(%)]
This parameter shifts the timing of the odd-numbered notes
of the arpeggio.
When Resolution =
Step
123456789
–50–25+25+25
Swing
Sort*[Off, On]
This specifies the order in which the notes you press will be
arpeggiated.
On (checked): Notes will be arpeggiated in the order of
their pitch, regardless of the order in which you pressed
them.
Off (unchecked): Notes will be arpeggiated in the order in
which you pressed them.
24
Latch*[Off, On]
Specifies whether or not the arpeggio will continue playing
after you take your hand off the keyboard.
On (checked):The arpeggio will continue playing after you
remove your hand from the keyboard.
Off (unchecked): The arpeggio will stop when you remove
your hand from the keyboard.
Key Sync.*[Off, On]
Specifies whether the arpeggio pattern will begin when you
press a key, or whether it will always follow the “ (Tempo)”
setting.
On (checked): The arpeggio pattern will start playing from
the beginning when a note-on occurs from a condition
where no keys are pressed. This setting is suitable when you
are playing in realtime and want the arpeggio to play from
the beginning of the measure.
Off (unchecked): The arpeggio pattern will always play
according to the “ (Tempo) .”
Keyboard*[Off, On]
This specifies whether the notes you play on the keyboard
will be sounded as usual in addition to being sounded as
part of the arpeggio.
On (checked): The notes you play will be sounded on their
own, in addition to being sounded as part of the arpeggio.
For example if you simultaneously press two or more notes,
they will be sounded as usual in addition to being played as
arpeggiated notes.
Off (unchecked): Only the arpeggiated notes will be heard.
* These parameters can also be set in “1.1–3: Arp.”
6.1–1b: Arpeggiator Tempo
(Tempo)[040...240, EXT]
Sets the tempo.
This can also be set by the REALTIME CONTROLS C-mode
[TEMPO] knob. When “MIDI Clock” (GLOBAL 2.1–1a) is
either External, this will indicate EXT, and the arpeggiator
will synchronize to MIDI Clock messages received from an
external MIDI device.
■ 6.1–1c: UTILITY
☞“Write Program” (1.1–1c)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Copy Arpeggiator
This command copies arpeggio settings.
1 Select “Copy Arpeggiator” to access the dialog box.
2 In “From” specify the copy source arpeggio settings
(mode, bank, number).
3 If you are copying from Combination or Song, specify
whether you wish to copy from A or B.
4 To execute the Copy Arpeggio operation, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
6.1–2: Zone (Scan Zone)
6.1–2a
6.1–2b
6.1–2a: Scan Zone
Zone Map
This shows the “Scan Zone” setting.
Key:
Btm (Bottom Key)[C–1...G9]
Top (Top Key)[C–1...G9]
These parameters specify the range of notes (keys) for which
the arpeggiator will function. “Top” is the upper limit, and
“Btm” is the lower limit.
Vel:
Btm (Bottom Velocity)[001...127]
Top (Top Velocity)[001...127]
Specifies the range of velocities for which the arpeggiator
will function. “Top” is the upper limit, and “Btm” is the
lower limit.
The note number and velocity can also be specified by
holding down the [ENTER] key and pressing a note on
the keyboard.
☞For details on insertion effect, refer to p.155 “7. Effect
Guide.”
CC#93 will control the Send 1 level for OSC 1 and 2,
and control change #91 will control the Send 2 level for
OSC 1 and 2. These are controlled on the global MIDI
channel “MIDI Channel” (GLOBAL 2.1–1a).
The actual send level is determined by summing these
values with the send level setting of each oscillator.
7.1–1: BUS
These settings specify the bus on which the output of the
oscillator will be sent, and adjust the send levels to the master effects.
The following diagram shows the LCD screen when “Mode
(Oscillator Mode)” (2.1–1a) is set to Single or Double.
7.1–1a
7.1–1c
7.1–1a: BUS
BUS Select:
BUS Select (All OSCs)[L/R, IFX, 1, 2, 1/2, Off]
Specifies the bus to which oscillators 1 and 2 will be sent.
If this is set to 1/2, the oscillator pan settings (5.1–1b,
5.2–1) will be used to output the sound in stereo from
AUDIO OUTPUT (INDIVIDUAL) 1/2. When the oscillator pan is controlled by CC#10 (pan) or AMS (Alternate Modulation Source), the sound will be output with
the pan setting that is in effect at note-on. Unlike the
case when this is set to L/R to output the sound from
(MAIN) L/MONO and R, the pan of a sounding note
will not change in real-time.
If you wish to adjust the pan in real-time while playing
a note and output the sound from AUDIO OUTPUT
(INDIVIDUAL) 1/2, set “BUS Select” to IFX, set “IFX”
to 00: No Effect, and set the “BUS Select” (7.1–2a) after
passing through IFX to 1/2.
MFX Send:
OSC1 Send1[000...127]
Sets the volume (send level) at which the output of OSC1
will be sent to master effect 1. This is valid when “BUS
Select” is set to L/R or Off.
If “BUS Select” is set to IFX, the send levels to master effect 1
and 2 are set by “S1 (Send1(MFX1))” and “S2
(Send2(MFX2))” (7.1–2a) after passing through IFX of the
Setup page.
OSC1 Send2[000...127]
Sets the volume (send level) at which the output of OSC1
will be sent to master effect 2 (
OSC2 Send1[000...127]
OSC2 Send2[000...127]
Sets the volume (send level) at which the output of OSC2
will be sent to master effects 1 and 2. These parameters will
be valid when “Mode (Oscillator Mode)” (2.1–1a) is set to
Double and “BUS Select” is set to L/R or Off (
Send1”).
☞“OSC1 Send1”).
☞“OSC1
7.1–1b: Use DKit Setting
The LCD screen shown below is for when “Mode (Oscillator
Mode)” (2.1–1a) is set to Drums.
7.1–1b
7.1–1c
Use DKit Setting[Off, On]
This will be available when “Mode (Oscillator Mode)” is set
to Drums.
On (checked): The “BUS (BUS Select)” (GLOBAL 5.1–3a)
setting for each key of the selected drum kit will be used.
Check this when you want to apply an insert effect to an
individual drum instrument, or to output an individual
drum instrument to one of the AUDIO OUTPUT (INDIVIDUAL) jacks.
If the “Mode (Oscillator Mode)” is Single or Double, this
setting has no effect.
Off (unchecked): The setting of the “BUS Select,” “MFX
Send” (7.1–1a) parameter described below will be used. All
drum instruments will be sent to the specified bus.
■ 7.1–1c: UTILITY
☞“Write Program” (1.1–1c)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Copy Insert Effect
This command copies effect settings from Program, Combination, Song, or Sampling mode (if the EXB-SMPL option is
installed).
1 Select “Copy Insert Effect” to access the dialog box.
2 In “From” select the copy source mode, bank, and num-
ber.
You can use the Bank [A]–[GM] keys to select the bank.
3 Select the effect that you wish to copy. You can also copy
from a master effect.
If you are copying from a master effect, the result may
not be identical, due to differences in the routing and
level settings of a master effect.
26
4 If you check “Post IFX Mixer Setting,” the “Pan (CC#8),”
“BUS Select,” “S1 (Send1(MFX1))” and “S2
(Send2(MFX2))” settings that follow the copy source
insert effect will also be copied. If you do not check this,
only the effect type and its parameters will be copied.
5 To execute the Copy Insert Effect command, press the
[F8] (“OK”) key. To cancel, press the [F7] (“Cancel”) key.
control change CC#91 will control the Send 2 level.
These messages are received on the global MIDI channel specified by “MIDI Channel” (GLOBAL 2.1–1a).
7.1–2b: Routing
This displays the status of the insert effect.
PROG
1.1
7.1–2: Setup
Here you can select the type of insert effect, turn it on/off,
pan etc.
The direct sound (Dry) of an insert effect is always stereo
input and output. The input/output of the effect sound
(Wet) will depend on the effect type (
7.1–2a
7.1–2b
7.1–2a: InsertFX Setup
IFX On/Off[Off, ON]
Selects the insert effect on/off.
When this is Off, the input will be output without change.
(For 00: No Effect, on/off will produce the same result.)
Separately from this setting, you can use control change
#92 to turn off insert effect. A value of 0 will be off, and
a value of 1–127 will be the original setting. This message is received on the global MIDI channel specified
by “MIDI Channel” (GLOBAL 2.1–1a).
Insert Effect[00...89: name]
Indicates the type of insert effect.
For “Insert Effect” you can select from 89 types of effect: 01: St.Amp Sim – 89: Reverb-Gate.
These effects can also be selected by category in Utility
“Select by Category” (7.1–2c).
Pan(CC#8) (Post IFX Pan CC#8) [L000...C064...R127]
Sets the pan after the sound has passed through the insert
effect. This setting is valid only when the “BUS Select” from
the IFX output is set to L/R (
CC#8 will control the pan amount.
☞p.158).
BUS Select[L/R, 1, 2, 1/2, Off]
Specifies the bus to which the sound will be sent after passing through the insert effect. Normally you will set this to L/R. If you wish to output to AUDIO OUTPUT (INDIVIDUAL), set this to 1, 2 or 1/2. The Off setting is used when
you wish to use “S1 (Send1(MFX1))” and “S2
(Send2(MFX2))” and in addition connect to the master
effects in series.
Sets the send levels to the master effects 1 and 2 for the
sound that has passed through the insert effect. These settings are valid when “BUS Select” (7.1–1a) has been set to L/R or Off.
Control change CC#93 will control the Send 1 level, and
☞p.156).
7.1–2c
This displays the routing of the insert effect, the specified
effect name, and the on/off status.
You can select (All OSCs) and use the VALUE controller to
specify “BUS Select” (
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
☞7.1–1a).
Select by Category
Selects insert effect by category.
For the procedure, refer to “Select by Category” (☞p.2).
This command is valid when the 7.1–2a parameters are
selected.
7.1–3: IFX (Insert Effect)
Here you can set the effect parameters for the IFX that was
selected in the Setup page (
Effect dynamic modulation (Dmod) is controlled on the
global MIDI channel “MIDI Channel” (GLOBAL 2.1–
1a). (
☞p.217 “Dynamic Modulation Source (Dmod)” )
■ 7.1–3a: UTILITY
☞“Write Program” (1.1–1c)
☞p.164–).
7.1–3a
2.12.23.14.14.25.15.25.36.17.17.2
27
PROG 7.2: Ed–MasterFX
☞For details on master effects, refer to p.155 “7. Effect
Guide.”
7.2–1: Setup
Here you can select the master effect types, switch them on/
off, specify chain order, and set the master EQ.
7.2–1a
7.2–1b
7.2–1d7.2–1c
7.2–1a: Master Effect Setup
The master effects do not output the direct sound (Dry). The
return level (“Rtn 1, 2”) sends the effect sound (Wet) to the L
and R bus, and this is mixed with the direct sound (“BUS
Select” L/R: 7.1–1a, 7.1–2a).
The master effects are monaural input. The sound that is
panned to L and R after passing through the oscillator and
insert effect is mixed to a monaural signal as adjusted by the
“S1 (Send1(MFX1))” and “S2 (Send2(MFX2))” levels, and
input to the master effects.
The master effects are mono-in stereo-out. Even when
a stereo-input type effect is selected, the input will be
monaural.
MFX1 On/Off, MFX2 On/Off[Off, ON]
Switches master effect 1, 2 on/off. When off, the output will
be muted.
Separately from this setting, you can use CC#94 to switch
master effect 1 on/off, CC#95 to switch master effect 2
on/off. A value of 0 will be off, and a value of 1–127 will
be the original setting. This is controlled on the global
MIDI channel “MIDI Channel” (GLOBAL 2.1–1a).
Master Effect 1, 2[00...89: name]
Indicates the effect type for master effect 1, 2. You can select
from 89 types of effect: 01: St.Amp Sim–89: Reverb-Gate. If
00: No Effect is selected, the output from the master effect
will be muted.
Rtn 1, 2 (Return 1, 2)[000...127]
Adjusts the return levels from the master effects to the L/R
bus (main output L/MONO, R).
7.2–1b: Chain
MFX Chain[Off, On]
On (checked): Chain (series connection) will be turned on
for MFX1 and MFX2. (
Off (unchecked): MFX 1 and MFX2 are operating in parallel.
Direction (Chain Direction)
Specifies the direction of the connection when MFX1 and
MFX2 are chained.
MFX1→MFX2: Connect from MFX1 to MFX2.
MFX2→MFX1: Connect from MFX2 to MFX1.
☞p.161)
[MFX1→MFX2, MFX2→MFX1]
Signal (Chain Signal)[L/R Mix, L Only, R Only]
When chain is On, this parameter specifies how the stereo
output signal of the first master effect will be connected to
the input (mono) of the next master effect.
L/R Mix: The stereo output L/R of the first master effect will
be mixed before being input to the next master effect.
L Only, R Only: Only the left or right channel of the output
will be input to the next master effect.
Level (Chain Level)[000...127]
Sets the send level from the first master effect to the next
master effect when chain is turned on.
7.2–1c: Master EQ Gain [dB]
Sets the amount of cut and boost for the three-band EQ
located immediately before the AUDIO OUTPUT (MAIN
OUT) L/MONO and R jacks. This is linked with the various
“Gain” parameters of Master EQ (7.2–4).
The cutoff frequency for “Low,” “Mid” and “High” and the
“Q” of “Mid” can be adjusted in the MEQ page. These settings are in “dB” units.
■ 7.2–1d: UTILITY
☞“Write Program” (1.1–1c)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Copy Master Effect
This command lets you copy any desired effect settings from
Program, Combination, Song.
1 Select “Copy Master Effect” to access the dialog box.
2 In “From,” select the copy source mode, bank, and num-
ber.
You can use the Bank [A]–[GM] keys to select the bank.
3 Select the effect that you wish to copy. If you select MFX
1 or 2, “Rtn (Return)” (return level) will be copied at the
same time. If you select Master EQ, only the master EQ
settings will be copied. You can also copy from an insert
effect. If you check “All,” all settings of the master effects
and master EQ will be copied.
If you copy from an insert effect the result may not be
identical, due to differences in routing and level settings.
4 In “To,” select the copy destination master effect.
5 To execute the Copy Master Effect command, press the
[F8] (“OK”) key. To cancel, press the [F7] (“Cancel”) key.
28
Swap Master Effect
This command swaps (exchanges) the settings of MFX1 and
MFX2.
1 Select “Swap Master Effect” to access the dialog box.
2 To execute the Swap Master Effect command, press the
[F8] (“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Select by Category
Selects master effects by category.
For the procedure, refer to “Select by Category” (☞p.2).
This command is valid when the 7.2–1a parameters are
on.
7.2–2: MFX 1 (Master Effect1)
7.2–3: MFX 2 (Master Effect2)
Indicates effect parameter settings for the MFX1 and 2
effects that were selected in the Setup page (
☞p.164–).
■ 7.2–4a: UTILITY
☞“Write Program” (1.1–1c)
PROG
1.1
2.12.23.14.14.25.15.25.36.17.17.2
7.2–2a
Effect dynamic modulation (Dmod) is controlled on the
global MIDI channel “MIDI Channel” (GLOBAL 2.1–
1a). (
☞p.217 “Dynamic Modulation Source (Dmod)”)
■ 7.2–2(3)a: UTILITY
☞“Write Program” (1.1–1c)
7.2–4: MEQ (Master EQ)
The master EQ is a three-band stereo EQ. It is used to adjust
the overall tonality of the sound immediately before the L/R
bus is output to the AUDIO OUTPUT (MAIN OUT) L/
MONO and R jacks (
MEQ Low Gain can be controlled by assigning a modualtion
source to the “Low Gain Mod-Src.” and “High Gain Modsrc.” functions on this page.
☞p.209). The MEQ High Gain and the
7.2–4a
29
30
2. Combination mode
COMBI PAGE MENU
For details on how to select pages in Combination mode,
refer to p.1.
Play1.1: PlaySelect and play combinations. Select a
P/M2.1: Ed-Prog/MixSelect a program for each timbre, and
Ctrl2.2: Ed-CtrlController settings. (☞p.36)
Prm1 3.1: Ed-Param1MIDI, OSC, and Pitch settings for each
Prm2 3.2: Ed-Param2Delay and scale settings for each tim-
KeyZ 3.3: Ed-Key ZoneKey zone settings for each timbre.
VelZ3.4: Ed-Vel ZoneVelocity zone settings for each timbre.
Arp6.1: Ed-Arp.Arpeggiator settings. (Same as the 1.1:
IFX7.1: Ed-InsertFXBus and master effect send level set-
MFX7.2: Ed-MasterFXMaster effect selection and settings.
program for each timbre, and set status, pan, and level. Select an arpeggio
pattern and make settings. (
set pan and level. (Same as the 1.1:
Play parameters; can be edited from
either page.) (
timbre. (
bre. (
☞p.39)
(
☞p.40)
(
filter settings for each timbre, such as
Prog Change and After Touch. (
Ctrl. (
Knob (
☞p.42)
(
Play parameters; can be edited from
either page.) (
tings for each timbre.
Insert effect routing, selection, and settings. (
Master EQ settings. (
☞p.35)
☞p.36)
☞p.38)
☞p.41)
☞p.42)
☞p.43)
☞p.45)
☞p.31)
☞p.41)
☞p.47)
COMBI 1.1: Play
In this display page you can select and play Combinations.
A Combi allows you to use up to 8 programs at one time
from the keyboard.
1.1–1: Combi (Combination)
1.1–1a
1.1–1b
1.1–1c
1.1–1a: Bank, Combi Select, Category, Cat.Hold,
10’s Hold, (Tempo)
Bank (Bank Select)[Bank A…C]
This is the Combination bank display.
Use the front panel BANK [A]–[C] keys to select the bank.
On this instrument, there are a total of 384 combination programs in three rewritable banks (A, B, C), each containing
128 combinations. (
tions, refer to the separate VNL.)
Bank A
Bank C
If you have selected the “Program Select” (1.1–2c) edit
cell for one of the timbres 1–8 in the Prog page, Bank
[A]–[GM] will switch the program banks for timbres 1–
8.
Combi Select (Combination Select)[0...127: name]
Here you can select a combination. Select this parameter,
and use the [INC], [DEC] keys, numeric keys [0]–[9], or the
[VALUE] dial to select a combination. You can also select
combinations by category, or using “10’s Hold.” (
“Cat.HOLD,” ”Select by Category,” “10’s HOLD”)
You can select Combis by receiving MIDI program
changes via a connected external MIDI device, or by
using a foot switch. (
BAL 1.1–3a), p.222 “Foot Switch Assign List”)
☞For a list of the factory-set combina-
Preloaded combinationsBank B
☞p.2
☞p.125 “Foot SW Assign” (GLO-
COMBI
1.1
2.12.23.13.23.33.44.14.24.34.46.17.17.2
31
Category[00...15: name]
This is the combination category display.
All combinations are organized into sixteen categories. You
can select a category , and then select fr om combinations that
belong to that category.
To select combinations by category, use “Cat.HOLD” and
Utility “Select by Category.” (
To specify the category for a combination, use Utility
“Write Combination” (1.1–1c). To modify a category
name, use “Category Name Comb. 00–07, 08–15”
(GLOBAL 4.1–3/4).
☞PROG 1.1–1a)
Cat.HOLD
Press the [./HOLD] key and the display will indicate
1a)
To cancel, press the [./HOLD] key twice to turn off the
. The category will be held (fixed). (☞PROG 1.1–
display.
10’s HOLD
When you press the [./HOLD] key a second time, the display will indicate
nation number will be fixed. (
To cancel, press the [./HOLD] key to turn off the
display.
, and the first digit of the combi-
☞PROG 1.1–1a)
(Tempo)[040...240, EXT]
Sets the tempo of the arpeggiator. This can be adjusted by
the REALTIME CONTROLS C-mode [TEMPO] knob.
EXT will be displayed if “MIDI Clock” (GLOBAL 2.1–1a) is
set to External, and the arpeggiator will synchronize to the
MIDI clock received from an external MIDI device.
This parameter can also be set from 6.1: Ed-Arp.
1.1–1b: Combination Information
When you press the [REC/WRITE] key, the “Update
Combination” dialog box will appear. Here also you
can write to the currently selected combination.
Solo Selected Timbre
The Solo function will alternately be switched on/off each
time you select “Solo Selected Timbre.”
1 From the utility menu, choose “Solo Selected Timbre,”
and press the [F8] (“OK”) key to execute the command.
When you execute this, a check mark will appear at the
left of the “Solo Selected Timbre” menu item, and the
Solo function will be on.
2 In pages that show parameters for an individual timbre,
you can select a timbre to Solo (in 1.1: Play, Prog page
“Program Select,” etc.) so that only that timbre will
sound and the other timbres will be muted. The “Selected
Timbre Information” (1.1–2d) in each page will indicate
“Solo.”
To solo a different timbre, select a parameter of the timbre that you wish to solo.
You can move to timbres “T1”–“T8” by holding down
the [TIMBRE/TRACK] key and pressing one of the
[F1](T1/T9)–[F8](T8/T16) keys.
3 To defeat the Solo function, choose “Solo Selected Tim-
bre” from the utility menu once again, and press the [F8]
(“OK”) key to cancel it.
If a timbre that is muted by the Solo function has been
set to a “Status” (3.1–1a) of EXT or EX2, MIDI note-on/
off messages will not be transmitted by that timbre.
Select by Category
Selects a combination by category.
For the procedure, refer to “Select by Category” (☞p.2)
This displays information for the selected combination. The
functions assigned to [SW1], [SW2], and REALTIME CONTROLS B-mode [ASSIGNABLE 1–4] knobs will be displayed.
■ 1.1–1c: UTILITY
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Write Combination
This command writes an edited combination into this
instrument’s internal memory. Be sure to write any combination that you wish to keep. If the power is turned off or a
different combination selected before you write an edited
combination, your edits cannot be recovered.
For the procedure, refer to “Write Program” (PROG 1.1–1c).
If you use “Category” to specify a category for the combination that you are writing, you will be able to select it by category when selecting combinations in COMBI 1.1: Play.
32
1.1–2: Prog (Timbre Program)
Indicates the program that will be used by each timbre.
1.1–2a
1.1–2b
1.1–2c
1.1–2d
1.1–2e
1.1–2a: Bank, Combi Select, Cat.Hold, 10’s Hold,
(Tempo)
In the same way as in the Combi page, select a combination
and set the tempo of the arpeggiator. (
1.1–2b: Timbre Number & Category
Timbre Number & Category 1...8
This displays the timbre number and an abbreviated category name.
1.1–2c: Program Select, Program Name
Program Select[A000...g128]
Indicates the program that will be used by each timbre.
When “Program Select” is selected, you can use the Bank
[A]–[GM] key, VALUE controller to select a program.
“Program Select” settings can also be made in the Prog page
of 2.1: Ed-Prog/Mix.
You can also use Utility “Select by Category” to select programs by category.
You can move to timbres “T1”–“T8” by holding down
the [TIMBRE/TRACK] key and pressing one of the
[F1](T1/T9)–[F8](T8/T16) keys.
When you select a combination on this instrument, a
MIDI program change for the selected combination
number will be transmitted on the global MIDI channel
“MIDI Channel” (GLOBAL 2.1–1a). At the same time,
bank select, program change, and volume (CC#7) messages will be transmitted on the MIDI channel specified
for each timbre that is set to “Status” (3.1–1a) of EXT or EX2. However, these messages will not be transmitted
for timbres that are set to the same MIDI channel as the
global MIDI channel. In this case, EX2 timbres will
show the “Program Select” Bank as “–”, and will transmit the bank number that was specified in “Bank (EX2)
MSB”and “Bank (EX2) LSB” (3.1–1a).
MIDI messages transmitted when you operate this
instrument are transmitted on the global MIDI channel.
At the same time, timbres whose “Status” is EXT or EX2
will transmit the same messages on their own MIDI
channel.
☞1.1–1a)
If bank select and program change messages are
received on a MIDI channel that matches the MIDI
channel of a timbre whose “Status” (3.1–1a) is INT, the
program of that timbre will change. However if the
MIDI channel of the incoming message matches the
global MIDI channel “MIDI Channel,” then the combination will change.
If you do not want the combination to change, you can
either change the global MIDI channel so that it does
not match the channel on which the program change
messages are being received, or you can uncheck
“Combi (Combi Change)” (GLOBAL 2.1–1b). Alternately, you can uncheck “Bank (Bank Change)” (GLOBAL 2.1–1b) so that only the program number will
change and the bank will remain the same.
If you wish to change a program without changing the
combination, you can also set “Program Change” (4.1–
1a) so that the program will change on certain timbres
but not on others.
Program Name
This displays part of the program name selected for the timbre. In the case of the the GM drums bank, drums bank (d)
will be indicated.
1.1–2d: Selected Timbre Information
This shows information on the timbre (1–8) that is currently
selected for editing.
Timbre No.: Bank No., Prog No.: and name
This shows the timbre number , and the pr ogram bank, number and name selected for that timbre.
Status(INT, Off, EXT, EX2)
This shows the MIDI and internal tone generator status for
each track.
Ch(01...16, Gch)
This shows the MIDI channel number specified for the timbre.
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Select by Category
(Category/Combi, Category/Prog T1...T8)
Combinations or the programs used by each timbre can be
selected by category.
If you have selected “Combi Select,” selecting Utility “Select
by Category” will access the Category/Combi dialog box,
allowing you to select a combination by category. (
☞p.32)
COMBI
1.1
2.12.23.13.23.33.44.14.24.34.46.17.17.2
33
If you have selected “Program Select,” selecting Utility
“Select by Category” will access the Category/Prog T1…T8
dialog box, allowing you to select a program for each timbre
by category.
For the procedure of selecting by category, refer to p.2.
1.1–3: Mix (Mixer)
Here you can set the pan and volume for each timbre 1–8.
1.1–3a
Volume[000...127]
Adjusts the volume of each timbre 1–8. (This parameter can
also be set from the Mixer page of 2.1: Ed-Prog/Mix.)
The volume of each timbre is determined by summing
this volume value with the MIDI volume (CC#7) and
expression (CC#11). If “Status” (3.1–1a) has been set to
INT, incoming MIDI CC#7 or CC#11 messages will control the volume of a timbre. (However these messages
will not affect the setting of this parameter.)
If “Status” is EXT or EX2, the value of this parameter
will be transmitted as MIDI CC#7 when the combination is changed. However this will not be transmitted
by a timbre that is set to the same MIDI channel as the
global MIDI channel. This message is transmitted on
the “MIDI Channel” (3.1–1a) specified for each timbre.
1.1–3b
1.1–3a: Pan, Volume
Pan[RND, L001...C064...R127]
Sets the pan for each timbre 1–8. (This parameter can also be
set from the Mixer page of 2.1: Ed-Prog/Mix.)
L001...C064...R127: A setting of L001 is far left and R127 is
far right. A setting of C064 will reproduce the pan setting
that was made for the oscillator in Program mode.
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Hold Balance
Adjusts the volume of the Combi while preserving the volume balance between timbres 1–8.
Selects the “Volume” of any timbre, select “Hold Balance”
from the Utility menu, and press the [F8] (“OK”) key. A
check mark will appear at the left of “Hold Balance.” (The
upper right of the LCD screen will indicate [Hold Bal.]) In
this state, adjusting any “Volume” value will simultaneously change the volume of the other timbres as well,
while preserving the volume balance between timbres 1–8.
If a mono-type insertion effect is inserted, the setting you
make here will be ignored. In this case, the “Pan (CC#8)”
parameter in 7.1: Ed–InsertFX, Setup page will adjust the
panning of the sound after the insertion effect (
Mixer”).
RND: The oscillator pan will change randomly at each noteon.
If “Status” (3.1–1a) has been set to INT, MIDI control
change #10 (panpot) messages can be received to control the setting. CC#10 values of 0 or 1 will place the
sound at far left, 64 at center, and 127 at far right.
Pan can be controlled by messages received on the
“MIDI Channel” (3.1–1a).
34
☞p.158 “3.
1.1–4: Arp. A (Arpeggio Play A)
1.1–5: Arp. B (Arpeggio Play B)
Here you can select the arpeggiator settings for the combination. A combination can run two arpeggiators simultaneously. Arpeggiator parameters can be edited in 6.1: EditArp., but certain major parameters can be edited in these
pages as well. You can edit these parameters in realtime, for
example by changing the arpeggio pattern while playing in
COMBI 1.1: Play.
To save the edits you make, use “Write Combination.” The
arpeggiator can also be edited in realtime by the REAL TIME
CONTROLS C-mode [TEMPO] knob, [ARP-GATE] knob,
and [ARP-VELOCITY] knob. (
☞BG p.27)
COMBI 2.1: Ed–Prog/Mixer
2.1–1: Prog (Timbre Program)
Indicates the bank and program for each timbre 1–8. These
parameters can also be set from the 1.1: Play, Prog page.
2.1–1a
2.1–1b
COMBI
1.1
1.1–4a
1.1–4b
1.1–4c
1.1–4(5)a: Arpeggiator Run, Timbre assign
Arpeggiator Run A, B (Run A, B)[Off, On]
When the [ARP ON/OFF] key is on, any arpeggiator that is
checked here will run if it is assigned to a timbre in “Assign”
(6.1–1b).
Even if the arpeggiator is on, you can turn A and B on/off
independently.
This parameter can also be set from the 6.1: Ed-Arp. Setup
page.
Timbre assign
This displays the timbres 1–8 to which arpeggiators A and B
are assigned. This can be set in “Assign” (6.1–1b).
Here you can set the Combination mode functions of the Bmode functions of REALTIME CONTROLS knobs [1]–[4],
and [SW1] key, [SW2] key.
2.2–1: Ctrls (Controls)
2.2–1a
COMBI 3.1: Ed–Param1
3.1–1: MIDI
Here you can make MIDI settings for each timbre.
3.1–1a
3.1–1b
2.2–1b
2.2–1c
2.2–1a: Knob B Assign
These settings assign functions (mainly various control
changes) to the B-mode of the REALTIME CONTROLS
knobs [1]–[4] (
List”).
The functions you specify here will be controlled when you
operate the REALTIME CONTROLS knobs [1]–[4] in Bmode.
Since the REALTIME CONTROLS knob [1]–[4] function of
the B-mode assignments made for the programs assigned to
each timbre are not valid for the combination, new functions
must be set by these parameters.
These settings assign the function of the [SW1] key and
[SW2] key (
Since the function assignments of the [SW1] key and [SW2]
key made for the programs assigned to each timbre are not
valid for the combination, new functions must be set by
these parameters.
Specifies the status of MIDI and the internal tone generator
for each timbre.
INT: When you play this instrument, the internal tone generator will sound, and will also sound in respond to MIDI
messages received from an external MIDI device.
Off: The program will not sound. Nor will MIDI data be
transmitted.
EXT: Playing this instrument will not cause it to sound, but
it will transmit data via MIDI to control external MIDI
devices.
EX2: “Bank (EX2) MSB” and “Bank (EX2) LSB” (3.1–1a) will
be enabled. Instead of the bank numbers for A–G(d) that can
be selected on this instrument, the bank numbers you specify here will be transmitted via MIDI. In other respects this is
the same as EXT.
INT
EXT, EX2
MIDI IN
Tone
generator
MIDI OUT
MIDI Channel[01...16, Gch]
Set the MIDI transmit/receive channel for each timbre 1–8.
Gch: The timbre will use the channel that has been selected
as the global MIDI channel “MIDI Channel” (GLOBAL 2.1–
1a).
When “Status” is INT, MIDI messages will be received on
the channel you specify here. If this setting is the same as the
global MIDI channel, the internal tone generator will sound
according to the internal settings. If this is set to EXT or EX2,
playing this instrument will transmit MIDI messages on the
MIDI channel specified here. (Messages will also be transmitted simultaneously on the global MIDI channel.)
These settings specify how each timbre will be sounded.
3.1–3: Pitch
Here you can make pitch-related settings for each timbre.
3.1–2a
3.1–2b
3.1–2a: Force OSC Mode, OSC Select, Portamento
Force OSC Mode[PRG, Poly, Mono, LGT]
Specifies the “Mode (V oice Assign Mode)” (PROG 2.1–1b) of
the program selected for each timbre 1–8.
PRG: The settings of the program will be used.
Poly: The timbre will play polyphonically, regardless of the
settings of the program.
Mono: The timbre will play monophonically, regardless of
the settings of the program.
LGT (Legato): The timbre will play monophonically, with
single triggering (legato).
With settings of Mono or LGT, the note priority will be
according to the “Priority” (PROG 2.1–1b) setting of the program.
OSC Select[Both, OSC1, OSC2]
Specifies the “Mode (Oscillator Mode)” (PROG 2.1–1a) of
the program selected for each timbre 1–8. If the “Mode
(Oscillator Mode)” is Double, you can specify that either or
both oscillators sound.
Both: OSC1 and 2 will sound as specified by the settings of
the program.
OSC1: Only OSC1 will sound.
OSC2: Only OSC2 will sound. If “Mode (Oscillator Mode)” is Single or Drums, there will be no sound.
Portamento[PRG, Off, 001...127]
Indicates portamento settings for each timbre 1–8.
PRG: Portamento will be applied as specified by the pro-
gram settings.
Off: Portamento will be off, even if the original program settings specified for it to be on.
001...127: Portamento will be applied with the portamento
time you specify here, even if it is turned off by the program
settings.
If the “Status” (3.1–1a) is set to INT, CC#05 (portamento
time) and CC#65 (portamento switch) messages will be
received to control and change this setting. (If the setting is PRG, CC#05 portamento time will not be
received.) These messages will be received on the MIDI
channel specified for each timbre by “MIDI Channel”
(3.1–1a).
Adjusts the pitch of each timbre in semitone steps.
12 units equal one octave.
When “Status” (3.1–1a) is INT, this parameter will
affect the pitches sounded by the TRITON Le. When
“Status” is EXT, this parameter will affect the note
numbers of the MIDI note messages that are transmitted.
For example if you make settings of +04 and +07
respectively for two timbres that are set to EXT, playing
the C key will transmit a C note number on the global
MIDI channel, and at the same time will also transmit E
and G note numbers on the MIDI channels of those timbres.
Detune (BPM Adj.)[–1200...+1200]
Adjusts the pitch of each timbre in one-cent units.
0: Normal pitch.
You can also use the Utility “Detune BPM Adj.” (3.1–3b)
page menu command to automatically make a detune
setting from a calculation in BPM units.
“Transpose” and “Detune” can be controlled via MIDI
RPN messages. Depending on the “Mode (Oscillator
Mode)” (PROG 2.1–1a) settings of the programs used
by timbres 1–8, they can be controlled as follows.
When “Mode (Oscillator Mode)” is Single or Double
MIDI RPN Coarse Tune can be received to control and
change the setting of “Transpose,” and RPN Fine Tune
can be received to control and change the setting of
“Detune.”
When “Mode (Oscillator Mode)” is Drums, MIDI RPN
Coarse Tune and Fine Tune can be received to control
and change the setting of “Detune.” The controllable
range is ±1 octave for coarse tune and fine tune
together.
Bend Range[PRG, –24...+24]
Specifies the amount of pitch change that will occur when
the pitch bender is operated, in semitone units.
PRG: The pitch range specified by the program will be used.
–24–+24: This setting will be used regardless of the setting in
the program.
The MIDI RPN Pitch Bend Change message can be
received to control this and change the setting. (However it will not be received if this parameter is set to
PRG.) This message is received on the MIDI channel for
each timbre set by “MIDI Channel” (3.1–1a).
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Detune BPM Adjust
If the program of a timbre uses a phrase or rhythm loop
multisample or sample that was created in the Sampling
mode (using the EXB-SMPL option) is matched to a specific
BPM (or was loaded in Media mode), you can use this Utility to modify its BPM value. “Detune BPM Adjust” changes
the BPM of a phrase or rhythm by modifying its pitch.
This is valid for a track when timbre “Detune” is selected.
When this Utility is executed, the selected “Detune” value
will be set automatically. (
5.1–1b, 5.1–2)
1 Select “Detune BPM Adjust” to access the dialog box.
2 In “From” specify the original BPM value. In “To” spec-
ify the desired BPM value. The appropriate “Detune”
value will be calculated automatically from these two
values.
For example if you set “From” to 60bpm and “To” to
120bpm, the “Detune” parameter will be set to +1200
(one octave up).
3 To execute the Detune BPM Adjust command, press the
[F8] (“OK”) key. To cancel, press the [F7] (“Cancel”) key.
The detune value that is calculated when you execute
this command will be added to “Detune” +0000. Y ou
must set the “From” BPM value when “Detune” is
+0000. For example if you execute “From” 60bpm “To”
120bpm, and then execute “From” 120bpm “To”
60bpm, this will not return the original result. (Rather,
this will set Detune= –1200, which is one octave down.)
This command is valid when “Detune” (3.1–3a) is
selected.
☞PROG 2.1–2c, 2.1–3, GLOBAL
COMBI 3.2: Ed–Param2
3.2–1: Other
Specifies the delay from note-on until sound is produced for
each timbre. Also specifies the scale.
3.2–1a
3.2–1b
3.2–1c
3.2–1a: Delay [ms], Use Prog’s Scale
Delay [ms][0000…5000, KeyOff]
Specifies a delay time from note-on until the sound begins
for each timbre.
KeyOff: The note will begin sounding at note-off. In this
case, the sound will not die away if the sustain level of the
program’s amp EG is other than 0. This setting is used when
creating harpsichord sounds.
Normally you will set this to 0.
Use Prog’s Scale[Off, On]
Each timbre can use the scale that is specified by “Scale”
(PROG 2.1–1c).
On (checked): The scale specified by the program will be
used.
Off (unchecked): The scale specified by “Type (Combi’s
Scale)” (3.2–1b) will be used.
3.2–1b: Combi’s Scale, Key, Random
Specifies the scale that the combination will use.
Type (Combi’s Scale)
[Equal Temperament...User Octave15]
Indicates the type of scale.
☞“Type (Scale Type)” (PROG 2.1–1c)
Key[C…B]
Indicates the tonic key of the selected scale.
☞“Key” (PROG 2.1–1c)
Random[0…7]
As this value is increased, an increasingly random deviation will be added to the pitch at each note-on.
These settings specify the keyboard range in which each
timbre will sound.
The top/bottom key parameters specify the range of notes
in which timbres 1–8 will sound, and the top/bottom slope
parameters specify the range over which the original volume will be reached.
By setting timbres of different sounds to ranges that do not
overlap, you can play different sounds in different ranges of
the keyboard (Key Split).
By setting the ranges to overlap, you can play two or more
sounds with a single note (Layer).
If you set the slopes (the grayed portion) to overlap, the
sounds will overlap, and the proportion of the overlap will
change according to the keyboard location (Positional Cross-fade).
3.3–1: Key (Key Zone)
3.3–1a
3.3–1b
3.3–1c
3.3–1a: Key Zone Map (1)
Bottom Slope
Bottom Key
This displays the range of note data that will sound the currently selected track. The range of notes sounded is shown
as a line, and the slope portion is shaded.
3.3–1b: Top Key, Bottom Key
Top Key[C–1...G9]
Specifies the top key (upper limit) of the notes that will
sound each timbre 1–8.
Bottom Key[C–1...G9]
Specifies the bottom key (lower limit) of the notes that will
sound each timbre 1–8.
You can also set this parameter by holding down the
[ENTER] key and playing a note.
It is not possible to set the bottom key above the top key
of the same timbre. Nor is it possible for the top and
bottom slopes to overlap.
How volume will change according to keyboard location
Specifies the range of keys (12 is one octave) over which the
maximum programmed volume level will be reached, starting from the top key.
0: The volume will be at the original level from the top key.
12: The volume will increase gradually as you play down-
ward, and will reach the original volume one octave below
the top key.
60: The volume will increase gradually as you play downward, and will reach the original volume five octaves below
the top key.
Bottom Slope[00...72]
Specifies the range of keys (12 is one octave) over which the
maximum programmed volume level will be reached, starting from the bottom key.
0: The volume will be at the original level from the bottom
key.
12: The volume will increase gradually as you play upward,
and will reach the original volume one octave above the bottom key.
60: The volume will increase gradually as you play upward,
and will reach the original volume five octaves above the
bottom key.
This displays the range of notes that will sound for each of
the timbres 1–8. The range of notes sounded is shown as a
line, and the slope portion is shaded.
Sets the Top/Bottom Velocity parameters to specify the
range of velocities that will sound each timbre 1–8, and sets
the Top/Bottom Slope parameters to specify the range over
which the volume will change.
By setting two or more timbres to velocity zones that do not
overlap, you can use variations in playing dynamics to play
different sounds (Velocity Switch).
If you set two or more timbres to velocity zones that overlap,
the sounds will be heard together (Layer).
If the slope ranges (gray line) overlap, different sounds will
be sounded together, and your playing dynamics will determine the proportion of each sound (Velocity Cross-fade).
3.4–1: Vel (Velocity Zone)
3.4–1a
3.4–1b
3.4–1c
3.4–1a: Velocity Zone Map (1)
Bottom Slope
Bottom Velocity
Top Slope
Top Velocity
3.4–2b
3.4–2a: Top Slope, Bottom Slope
Top Slope[0…120]
Specifies the number of velocity steps over which the original volume will be reached, starting from the Top Velocity.
0: The volume will be at the original value from the top
velocity.
120: The volume will decrease as the velocity approaches the
top velocity.
Bottom Slope[0…120]
Specifies the number of velocity steps over which the original volume will be reached, starting from the Bottom Velocity.
0: The volume will be at the original value from the bottom
velocity.
120: The volume will decrease as the velocity approaches the
bottom velocity.
How volume will change according to key position
Volume
Bottom Slope
Bottom VelocityTop Velocity
Top Slope
Velocity
This displays the range of velocities that will sound the currently selected timbre. The range of velocities sounded is
shown as a line, and the slope portion is shaded.
3.4–1b: Top Velocity, Bottom Velocity
Top Velocity[1…127]
Specifies the maximum velocity value that each timbre 1–8
will sound.
Bottom Velocity[1…127]
Specifies the minimum velocity value that each timbre 1–8
will sound.
You can also set this parameter by holding down the
[ENTER] key and playing a note.
It is not possible to set the bottom velocity greater than
the top velocity for the same timbre. Nor can the top
slope and the bottom slope overlap.
Displays the range of velocities that each timbre will
respond to.
The range of velocities sounded is shown as a line, and the
slope portion is shaded.
These settings allow you to apply filters to the MIDI data
that will be transmitted and received by each timbre 1–8. For
example even if two timbres are being played by the same
MIDI channel, you can make settings so that the damper
pedal will apply to one but not the other.
On (checked): Transmission and reception of MIDI data is
enabled.
When “Status” (3.1–1a) is INT, operations of the built-in
controllers or incoming MIDI data will apply the effect of
the checked item to the program of the corresponding timbre. (The effect dynamic modulation function is not affected
by this setting.)
When “Status” is EXT or EX2, operations of the built-in controllers will transmit MIDI data on the channel of that timbre. MIDI transmission and reception settings for this
instrument are made in “MIDI Filter” (GLOBAL 2.1–1b).
The MIDI Filter 3 and MIDI Filter 4 pages contain MIDI filters for assignable controllers (whose function can be set by
the user), and if these are assigned to MIDI control changes,
the filter settings will affect those control changes.
In this case, if the assignable controllers have been set to
control changes that are also found in the MIDI Filter 1 or
MIDI Filter 2 pages, the settings in the MIDI Filter 1 and
MIDI Filter 2 pages will take priority. Also, if the same control change is assigned to two or more controllers in the
MIDI Filter 3 and MIDI Filter 4 pages, checking any one of
them will enable that control change.
Off (unchecked): Transmission and reception of MIDI data
is disabled.
4.1–2: MIDI 1–2 (MIDI Filter 1–2)
4.1–2a
4.1–2b
4.1–2a: Damper CC#64, Portamento SW CC#65
Damper CC#64[Off, On]
Specifies whether or not MIDI control change message #64
hold (damper pedal) messages will be transmitted and
received.
Portamento SW CC#65[Off, On]
Specifies whether or not MIDI control change message #65
portamento on/off messages will be transmitted and
received.
Specifies whether or not MIDI control change #1 (the +Y axis
of this instrument’s joystick, or specified as the “B” assignment of a REALTIME CONTROL knob) will be transmitted
or received.
JS–Y CC#02[Off, On]
Specifies whether or not MIDI control change #2 (the –Y axis
of this instrument’s joystick, or specified as the “B” assignment of a REALTIME CONTROL knob) will be transmitted
or received.
Specifies whether MIDI control change message #71 (internal low pass filter resonance or high pass filter cutoff frequency) for the A-mode of knob [2] and the MIDI control
change message assigned to the B-mode of knob [2] will be
transmitted and received.
4.2–2b
4.2–2a: JS X/Bend as AMS, Ribbon CC#16
JS X/Bend as AMS[Off, On]
Specifies whether or not MIDI pitch bend messages (the X
axis of this instrument’s joystick) will be received to control
the AMS (
assigned to JS X. (This is not a filter for MIDI pitch bend
message reception.)
☞p.212 “Alternate Modulation Source”) effect
Ribbon CC#16[Off, On]
Specifies whether MIDI control change message #16
(selected as assignment B for REALTIME CONTROLS [1]–
[4] knobs, or assigned to the ribbon controller of a TRITON
etc.) will be transmitted or received.
Specifies whether the A- and B-mode effects of REALTIME
CONTROLS knobs [1], [2], [3], and [4] will be transmitted
and received. The A-mode of each knob is fixed as a MIDI
control change message. For B-mode, you can assign a MIDI
control change message in 2.2: Ed-Ctrl.
4.3–2a: Real-time Control Knob 3, 4
Knob3[Off, On]
Specifies whether MIDI control change message #79 (internal filter EG intensity) for the A-mode of knob [3] and the
MIDI control change message assigned to the B-mode of
knob [3] will be transmitted and received.
Knob4[Off, On]
Specifies whether MIDI control change message #72 (internal filter and amp EG release time) for the A-mode of knob
[4] and the MIDI control change message assigned to the Bmode of knob [4] will be transmitted and received.
Specifies whether MIDI control change message #74 (internal low pass filter cutoff frequency) for the A-mode of knob
[1] and the MIDI control change message assigned to the Bmode of knob [1] will be transmitted and received.
42
4.3–1b
4.4–1a: SW1, SW2
SW1, SW2[Off, On]
Specifies whether or not the effect of the [SW1] key and
[SW2] key will be transmitted and received.
[SW1] key and [SW2] key correspond to the control change
messages specified in 2.2: Ed-Ctrl.
This filter setting is valid for settings of SW1 Mod.(CC#80),
SW2 Mod.(CC#81), or Porta.SW(CC#65).
Specifies whether or not the effect of the ASSIGNABLE
PEDAL/SWITCH will be transmitted and received. The
function is assigned in GLOBAL 1.1–3a: System Foot page.
This filter setting is valid when a MIDI control change is
assigned.
Other Ctrl Change[Off, On]
Specifies whether or not MIDI control change message not
covered in the preceding items MIDI Filter 1–4 will be transmitted and received.
These parameters specify how the arpeggiator will function
within the combination. Two arpeggiators can run simultaneously.
This offers a variety of possibilities, such as applying separate arpeggio patterns to two sounds that have been
assigned as a keyboard split, or using velocity to switch
between two arpeggio patterns.
6.1–1: Setup
6.1–1a
6.1–1b
6.1–1c
6.1–1a: Arpeggiator Run, (Tempo)
Arpeggiator Run A, B (Run A, B)
When the [ARP ON/OFF] key is on, the arpeggiator(s)
checked here will run if they are assigned to a timbre by
“Assign” (6.1–1b). (
(Tempo)[040...240, EXT]
Set the tempo of the arpeggiator. This can also be adjusted
by the REALTIME CONTROLS C-mode [TEMPO] knob
☞1.1–1a)
(
☞1.1–4(5)a)
6.1–1b: Assign
Assign[Off, A, B]
Assigns arpeggiator A or B to each timbre 1–8. When the
[ARP ON/OFF] key is on, the arpeggiator specified for each
timbre will operate according to “Arpeggiator Run” and
these settings.
Off: The arpeggiator will not play this timbre.
A: This timbre will be played by Arpeggiator A. Make set-
tings in the Arp. A page to select the arpeggio pattern and
set parameters.
B: This timbre will be played by Arpeggiator B. Make settings in the Arp. B page to select the arpeggio pattern and
set parameters.
If the “Status” (3.1–1a) of the timbre is INT, each timbre
1–8 to which arpeggiator A or B is assigned will be
sounded by the note data generated by the arpeggiator,
regardless of the “MIDI Channel” (3.1–1a) setting of the
timbre. If a timbre is set to EXT or EX2, MIDI note data
will be transmitted on the “MIDI Channel” of each timbre.
In this case, the arpeggiator can be triggered (operated)
by any MIDI channel specified for the “MIDI Channel”
parameter of any timbre 1–8 assigned to arpeggiator A
or B.
If Local Control (“Local Control On,” GLOBAL 2.1–1a)
is Off, the keyboard will not trigger the arpeggiator . The
arpeggiator will be triggered via MIDI IN. Turn Local
Control OFF if you have recorded only the trigger notes
on an external sequencer, and wish to playback the
external sequencer to trigger the TRITON Le’s arpeggiator.
If you want the note data generated by the arpeggiator
to be recorded on the external sequencer, turn the TRITON Le’s Local Control ON, and turn off the echo back
function on your external sequencer.
You can control the arpeggiator from an external
sequencer, or use an external sequencer to r ecord arpeggio note data. (
Example 1)
Set the “MIDI Channel” (3.1–1a) of timbres 1 and 2 to
Gch, and set “Status” (3.1–1a) to INT. Assign arpeggiator
A to timbre 1 and arpeggiator B to timbre 2, and check
“Arpeggiator Run A, B” (1.1–4a/5a, 6.1–1a).
•When the front panel [ARP ON/OFF] key is off, timbres
1 and 2 will sound simultaneously (layered) when you
play the keyboard.
•When the front panel [ARP ON/OFF] key is turned on,
timbre 1 will be played by arpeggiator A, and timbre 2
will be played by arpeggiator B.
Trigger
= Gch
Trigger
= Gch
Arpeggiator
Arpeggiator
☞p.239)
Arpeggiator
Assign
Pattern - A
A
Pattern - B
B
A
Timbre 1 MIDI Ch=Gch Status=INT
B
Timbre 2 MIDI Ch=Gch Status=INT
Pattern - A
Pattern - B
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Example 2)
The “MIDI Channel” (3.1–1a) of timbres 1, 2, 3, 4, and 5
are set respectively to Gch, Gch, 02, Gch, and 03. Their
“Status” (3.1–1a) is set respectively to INT, Off, INT, Off,
and INT. Assign arpeggiator A to timbres 2 and 3, assign
arpeggiator B to timbres 4 and 5, and check “Arpeggiator
Run A, B” (1.1–4a/5a, 6.1–1a).
•When the front panel [ARP ON/OFF] key is off, playing
the keyboard will sound only timbre 1. (Timbres 2 and 4
are receiving the Gch, but they will not sound since their
“Status” is Off.)
•When you turn on the front panel [ARP ON/OFF] key,
arpeggiator A will operate for timbres 2 and 3, and
arpeggiator B will operate independently for timbres 4
and 5. (Arpeggiators A and B are triggered by receiving
note data on any MIDI channel of an assigned timbre,
but in this example they are being triggered from the
Gch.)
When you play the keyboard, arpeggiator A will operate
for timbres 2 and 3, but only timbre 3 whose “Status” is
INT will sound. Similarly, arpeggiator B will operate for
timbres 4 and 5, but only timbre 5 whose “Status” is INT
will sound.
In this way, you can make settings so that a timbre does
not sound when the arpeggiator is off, but sounds only
when the arpeggiator is on.
Arpeggiator
Assign
Off
Trigger
= Gch, Ch2
Trigger
= Gch, Ch3
Arpeggiator
A
Arpeggiator
B
Pattern - A
Pattern - B
Timbre 1 MIDI Ch=Gch Status=INT
A
Timbre 2 MIDI Ch=Gch Status=Off
A
Timbre 3 MIDI Ch=2ch Status=INT
B
Timbre 4 MIDI Ch=Gch Status=Off
B
Timbre 5 MIDI Ch=3ch Status=INT
Sounded by normal
keyboard playing
Does not sound
Pattern - A
Does not sound
Pattern - B
■ 6.1–1c: UTILITY
6.1–2: Arp. A (Arpeggiator A)
6.1–3: Arp. B (Arpeggiator B)
The Arp. A pages you make settings for arpeggiator A. The
Arp. B pages you make settings for arpeggiator B.
You can also use Utility “Copy Arpeggiator” (6.1–1c) to
copy settings from another mode such as Program
mode.
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Copy Arpeggiator
This command copies arpeggiator settings.
1 Select “Copy Arpeggiator” to access the dialog box.
2 In “From” select the copy source (mode, bank, number)
arpeggiator.
If you are copying from Combination, or Song, select
either A or B to if you wish to copy settings from only
one arpeggiator, or select A&B if you wish to copy the
settings of both arpeggiators.
3 If you are copying from a Program, or are copying either
A or B from Combination, or Song, select either A or B as
the “To” copy destination.
4 To execute the Copy Arpeggiator command, press the
[F8] (“OK”) key. To cancel without executing, press the
[F7] (“Cancel”) key.
Here you can specify the output bus for each timbre 1–8.
You can also specify the send level to the master effects.
BUS Select[DKit, L/R, IFX, 1, 2, 1/2, Off]
Specifies the output bus for the program oscillator of each
timbre 1–8. The current setting status can be viewed in the
7.1–2c: Routing Map.
DKit: This can be selected only if the program for which set-
tings are being made is a drum program “Mode (Oscillator
Mode) Drums” (PROG 2.1–1a). With a setting of DKit, the
“BUS Select” (GLOBAL 5.1–3a) setting made for each key of
the drum kit will be used.
For example if you have made “BUS Select” settings for each
key of a drum kit so that the Snare sounds are sent to IFX
and the other sounds are sent to L/R, selecting Dkit will
send the Snare sounds to IFX and the other sounds to L/R. If
you want to re-specify these routings, use Utility “DKit IFX
Patch” (7.1–1b).
If this is set to 1/2, the programs of timbres 1–8 will be
sent in stereo from AUDIO OUTPUT (INDIVIDUAL)
1/2. If the pan of the program oscillator is controlled by
MIDI control change #10 (pan) or AMS (Alternate Modulation Source), the sound will be output with the pan
setting that is in effect at the moment of note-on. Unlike
the case when this parameter is set to L/R, the pan of a
sounding note will not change in real-time.
If you wish to move the pan of a sounding note in realtime and output it from AUDIO OUTPUT (INDIVIDUAL) 1/2, you must set “BUS Select” to IFX, select 00: No Effect for “IFX” (7.1–2a), and then set “BUS Select”
(7.1–2a) to 1/2.
For each timbre 1–8, these parameters set the send level to
master effects 1 and 2. These settings are valid when “BUS
Select” is set to L/R or Off. When IFX is selected, the send
levels to master effects 1 and 2 are set by the “S1
(Send1(MFX)), ” “S2 (Send2(MFX))” parameters of the Setup
page (7.1–2a), after the sound has passed through IFX.
If “BUS Select” is set to 1, 2 or 1/2 these settings are ignored.
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Control change #93 can be used to control the Send 1
level, and #91 to control the Send 2, and modify their
respective settings. These messages will be received on
the MIDI channel specified for each timbre in the 3.1:
Ed–Param1, MIDI page.
The actual send levels are determined by summing this
value with the send level “S1 (Send1(MFX)), ” “S2
(Send2(MFX))” (PROG 7.1–2a) for each oscillator of the
program selected for the timbre.
7.1–2: Setup
Here you can select the type of insert effect, turn it on/off
etc.
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Copy Insert Effect
☞PROG 7.1–1c
However, the MIDI control channel specified for “Control
Channel” of the 7.1: Ed–InsertFX, Setup page will not be
copied.
DKit IFX Patch (DrumKit IFX Patch)
This command changes the “BUS Select” settings for each
key of the drum kit, so that connections to the IFX are temporarily changed to L/R. This can be executed only if the
program specified for a timbre is a drum program, and the
“BUS Select” (7.1–1a) setting is DKit, and the “BUS Select”
(GLOBAL 5.1–3a) for each key of the drum kit is IFX.
1 Select “DKit IFX Patch” to access the dialog box.
2 At the right of “DrumKit IFX→,” select L/R as the patch
destination.
3 To execute Drum Kit Insert Effect Patch, press the [F8]
(“OK”) key. To cancel without executing, press the [F7]
(“Cancel”) key.
To return the drum kit to its original state, execute IFX → IFX.
These parameters are the same as in Program mode.
(
☞PROG 7.1–2)
However, dynamic modulation (Dmod) of the insert effect
and the “Pan (CC#8), “Send1(MFX1),” and “Send2(MFX2)”
that follow the insert effect will be controlled on the “Control Channel” (7.1–2b) MIDI channel, unlike in Program
mode. The control changes used are the same as in Program
mode.
7.1–2b: Control Channel
Control Channel[Ch01...16, G ch, All Rt.]
Specifies the MIDI channel on which dynamic modulation (Dmod) of the insert effect and the “Pan (CC#8),
“Send1(MFX1),” and “Send2(MFX2)” that follow the
insert effect will be controlled.
The channel number of the timbre routed through this IFX
will be followed by a “*” displayed at the right of Ch01–16.
If two or more timbres with different MIDI channel settings
are routed through the IFX, this parameter specifies which
of these channels will be used to control the effect.
G ch: The global MIDI channel “MIDI Channel” (GLOBAL
2.1–1a) will be used to control the effect. Normally you will
set this to G ch.
All Rt. (All Routed): The channel of any timbre routed
through this effect can be used to control the effect. (Channels of each routed timbre will be indicated by “*”.)
If “BUS Select” (7.1–1a) is set to DKit for a timbre for
which a drums program is selected, the MIDI channel
of that timbre will be valid only if this is set to All Rt.,
regardless of the drum kit “BUS Select” setting (GLOBAL 5.1–3a) or the Utility “DrumKit IFX Patch” (7.1–
1b) setting.
46
7.1–2c: Routing Map, BUS Select
This displays the bus to which the programs used by timbres 1–8 will be sent.
Routing Map
This displays the insert effect settings. The routing, the specified effect name, and the on/off status are shown.
T01...8: BUS Sel[DKit, L/R, IFX, 1, 2, 1/2, Off]
While viewing the map, you can specify the bus where each
timbre 1–8 will be sent.
Use the cursor keys to select the timbre, and use the [INC]/
[DEC] keys or the [VALUE] dial to set “BUS Select” (7.1–1a).
These settings can also be made in “BUS Select” (7.1–1a).
Here you can adjust the parameters for the IFX that was
selected in the Setup page (
☞p.164–).
7.1–3a
COMBI 7.2: Ed–MasterFX
☞For details on master effects, refer to p.155 “7. Effect
Guide.”
7.2–1: Setup
Here you can select the type of each master effect, turn it
on/off, and make chain and master EQ settings.
With the exception of “MFX1 Control Ch,” “MFX2 Control
Ch,” and “MEQ Control Ch,” this is the same as in Program
mode. (
These are the same as in Program mode. Refer to “PROG
7.2–1: Setup.” However, the master ef fects will be contr olled
on the “MFX 1, 2 Control Ch” MIDI channel, unlike in Program mode.
The control changes used are the same as in Program mode.
MFX 1, 2 Control Ch[Ch01...16, G ch]
Selects the MIDI channel that will control dynamic
modulation (Dmod) for the master effects.
G ch: The global MIDI channel “MIDI Channel” (GLOBAL
2.1–1a) will be used for control. Normally you will set this
parameter to G ch.
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■ 7.1–3a: UTILITY
☞“Write Combination” (1.1–1c)
7.2–1b: MasterFX Chain
MFX Chain[Off, On]
Direction (Chain Direction)
[MFX1→MFX2, MFX2→MFX1]
Signal (Chain Signal)[LR Mix, L Only, R Only]
Level (Chain Level)[000...127]
These are the same as in Program mode. (☞PROG 7.2–1:
Setup)
7.2–1c: MEQ Ctrl
MEQ Ctrl (MEQ Control Ch)[Ch01...16, G ch]
Selects the MIDI channel that will control dynamic
modulation (Dmod) for the master EQ.
G ch: The global MIDI channel “MIDI Channel” (GLOBAL
2.1–1a) will be used for control. Normally you will set this
parameter to G ch.
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Copy Master Effect
☞p.28 PROG 7.2–1d
Note, the MIDI control channel that is specified by “MFX1, 2
Control Ch” (7.2–1a) will not be copied.
Swap Master Effect
☞p.29 PROG 7.2–1d
Note, the MIDI control channel that is specified by “MFX1, 2
Control Ch” (7.2–1a) will not be swapped.
7.2–4: MEQ (Master EQ)
The master EQ is a three-band stereo EQ. It is located immediately before the AUDIO OUTPUT (MAIN OUT) L/
MONO and R from the L/R bus, and adjusts the overall
tonal character of the sound (
and the MEQ Low Gain can be controlled by assigning a
modualtion source to the “Low Gain Mod-Src.” and “High
Gain Mod-src.” functions on this page.
■ 7.2–4a: UTILITY
☞“Write Combination” (1.1–1c)
☞p.209). The MEQ High Gain
7.2–4a
7.2–2: MFX1 (Master Effect1)
7.2–3: MFX2 (Master Effect2)
Here you can set the parameters of the “Master Effect1” and
“Master Effect2” effects that were selected in the Setup page
(
☞p.164–).
7.2–2a
■ 7.2–2(3)a: UTILITY
☞“Write Combination” (1.1–1c)
48
3. Sequencer mode
In Sequencer mode you can use the built-in 16-track
sequencer to play , r ecord and edit songs. You can also record
and play patterns, make settings for the RPPR (Realtime Pattern Play Recording) function, play songs that use the arpeggiators, record patterns, and create Cue Lists to playback
multiple songs consecutively.
If the EXB-SMPL option (sold separately) is installed,
executing the Sampling mode “Time Slice” command
(SMPL 3.1–2e) will divide the sample and will at the
same time create song performance data for these
divided samples. You can then freely re-create the original rhythm loop in various ways; for example you can
change the song tempo in Sequencer mode to play the
rhythm loop at a different tempo without changing the
pitch, or you can edit the sequence data to change the
note numbers or timing.
These settings and any song data you have recorded are
not backed up when the power is turned off. Before
turning off the power , be sure to save important data on
a SmartMedia or a data filer. Immediately after the
power is turned on, memory will not contain any song
data, so in order to playback the sequencer, you will
need to load data from the SmartMedia, or receive a
MIDI bulk data dump from an external MIDI sequencer
(
☞p.130).
SEQ PAGE MENU
For details on how to select pages in Sequencer mode, refer
to p.1.
P/R1.1: Play/RECMake settings for song playback/record-
Loop 1.2: LoopMake settings for track play loop function.
Cue2.1: Cue ListPlay, create, and make settings for cue
Ctrl2.2: ControllerController settings. (☞p.61)
Prm1 3.1: Param1MIDI, OSC, and pitch settings for each
Prm2 3.2: Param2Delay and scale settings for each track.
KeyZ 3.3: Key ZoneKey zone settings for each track. (☞p.64)
VelZ3.4: Vel ZoneVelocity zone settings for each track.
IFX7.1: Insert FXSet BUS and master effect send level for
MFX7.2: Master FXMaster effect selection and settings. Mas-
ing, select a program for track, and make
pan and level settings. (
☞p.57)
(
☞p.58)
lists. (
☞p.62)
track. (
☞p.64)
(
☞p.65)
(
ter settings for each track: Prog Change,
After Touch etc. (
☞p.67)
(
☞p.68)
Knob (
☞p.68)
(
name settings. RPPR settings. (
☞p.73)
names. (
each track.
Insert effect routing, selection, and set-
☞p.84)
tings. (
ter EQ settings. (
☞p.50)
☞p.66)
☞p.69)
☞p.85)
SEQ
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SEQ 1.1: Play/REC
Here you can select a song, begin to create a new song, or
make basic settings such as selecting the program used by
each track.
1.1–1: Play.REC (Play/REC)
Here you can select a song, make settings for song playback/recording, and turn RPPR on/off.
1.1–1a
1.1–1b
1.1–1c
Changing the time signature in the middle of a measure
If you know beforehand the location at which you wish to
change time signatures in the middle of a measure, use
“Insert Measure” (5.2–1b) to specify and insert the time signature for each measure of the same time signature, and
then record your musical data. Alternatively, if you wish to
change the time signature in the middle of a song which
already contains musical data, use “Track Select” (1.1–1c) to
specify the Master Track (or any Track01–16 which contains
data), and use “Event Edit” (5.2–1b) to modify the time signature of the Bar event.
If the number of beats in a measure increases when you
modify the time signature, rests will be inserted in the portion that was added. Conversely if the number of beats
decreases, that portion will not be played. However if you
return to the original time signature, the data that had been
hidden will once again be played.
1.1–1d
1.1–1a: Location, Meter, Reso (Resolution),
(Tempo), Tempo Mode
Location[001:01.000...999:16.191]
This display shows the current position in the song. From
the left, the numbers are the measure, beat, and clock. When
you modify these values, the current location will change.
When “MIDI Clock” (GLOBAL 2.1–1a) is Internal,
changing the location will cause Song Position Pointer
messages to be transmitted. If this parameter is set to
External, Song Position Pointer messages from the
specified source will change the location.
The range in which the beat and clock can be modified
will depend on the currently specified time signature.
Meter[*/*, 1/4...16/16]
This is the time signature at the current location of the song.
The time signature can be changed at each measure.
*/*: This will be displayed when you press the [REC/
WRITE] key. Specify this when you wish to use the time signature that is already recorded for that measur e, and wish to
record without changing the time signature.
1/4–16/4, 1/8–16/8, 1/16–16/16: This is the time signature at
the current location of the song. After pressing the front
panel [REC/WRITE] key, specify the time signature here.
Then press the [START/STOP] key to begin recording, and
the specified time signature will be recorded on the Master Track and on previously-recorded tracks. Be aware that if
you press the [START/STOP] key during the pre-count to
stop recording, the time signature will not be recorded.
Normally, you will specify the time signature when you
record the first track, and select */* when recording subsequent tracks.
Recording from measure 2 of track 2
when Meter = */*
Track 1
Track 2
Track 1
Track 2
1 (4/4) 2 (3/4)
1 (4/4)
1 (4/4) 2 (3/4)
1 (4/4) 2 (3/4)
3 (4/4)
Recording
3 (4/4)
3 (4/4)
Track 1
Track 2
Track 1
Track 2
when Meter =7/8
1 (4/4) 2 (3/4)
1 (4/4)
1 (4/4) 2 (7/8)
1 (4/4) 2 (7/8)
3 (4/4)
Recording
3 (7/8)
3 (7/8)
3 (4/4)
4 (7/8)
4 (7/8)
Rest is inserted
Not played
Reso (Real-time Quantize Resolution)[Hi, 3...]
This corrects the timing of data as it is recorded in real-time.
(It does not affect previously-recorded data.)
Hi (High Resolution): Timing will not be corrected. Data
will be recorded at the maximum resolution (/192).
3 – : Data will be corrected to the nearest interval of the
specified timing as it is recorded. For example if you select
3 , data will be corrected to the nearest 32nd note triplet
interval. If you select , data will be corrected to the nearest
quarter note interval.
With a setting of
Since all of the musical data that is recorded into the
sequencer will be corrected to the specified timing resolution, coarse settings of this parameter will cause continuous
controllers such as pitch bend to be recorded in “stairstep”
fashion.
In such cases, use a setting of Hi to record, and then use
“Quantize” (5.2–1b) to correct only the desired type of data
(notes etc.). It is best to avoid recording at a stiff resolution
to begin with.
(Tempo)[040…240, EXT]
This sets the playback tempo of the song and the tempo of
the arpeggiator.
040...240: When the “Tempo Mode” is Manu, this tempo will
be used for recording and playback. When “Tempo Mode”
is REC, this tempo will be recorded on the master track.
EXT: This will appear when “MIDI Clock” (GLOBAL 2.1–1a)
is External. The tempo of the internal sequencer will synchronize with the MIDI Clock messages received from an
external sequencer etc. When “MIDI Clock” is Internal, the
above tempo setting (040...240) will be used.
If Tempo is selected as an alternate modulation source,
= 120 will be the base value.
50
Tempo Mode[Auto, Manu, REC]
Auto: The tempo will follow the tempo of the Master Track.
The tempo of the master track can be specified by using
“Event Edit” (5.2–1b) with Master Track chosen in “Track
Select,” (1.1–1c) or by the REC operation described below.
When Auto is selected, it will not be possible to modify the
“ (Tempo)” setting while a song is playing or recording (or
during standby).
Manu (Manual): The “ (Tempo)” setting will be used.
REC: Tempo changes will be recorded on the Master Track.This can be selected if you set “T rack Select” (1.1–1c) to T01–
T016 and press the [REC/WRITE] key to enter Recording
Standby mode.
Start recording and adjust the “” (Tempo)” value, or use the
REALTIME CONTROLS C-mode [TEMPO] knob to adjust
the tempo.
This cannot be selected when the 1.1–6: Preferences page
item “REC Setup” is set to Loop All Tracks.
Tempo changes can also be created using “Event Edit” (5.2–
1b) or “Create/Ers. Ctrl” (5.2–1b).
If you wish to record only the tempo changes, set “REC
Setup” (1.1–6a) to OverDub, and the tempo will be
recorded on the master track without being affected by
the musical data of “Track Select.”
1.1–1b: Song Select
Song Select[000...199: name]
Indicates the song that you wish to record or play.
If you wish to create a new song, you can either select a
number from the popup menu for which the song name is
blank, or use the numeric keys [0]–[9] to directly specify the
song number, then press the [ENTER] key to access the dialog box, and finally press the [F8] (“OK”) key.
If you wish to change the length of the song after creating it, execute “Set Song Length” (
When you create a new song, you may wish to set it
somewhat longer than you expect to need; then when
you are finished recording and editing, you can use
“Set Song Length” to specify the correct length.
If “MIDI Clock” (GLOBAL 2.1–1a) is Internal, changing
the song will cause Song Select and Song Position
Pointer messages to be transmitted. If “MIDI Clock” is
External, Song Select messages can be received from
the specified source to change songs. When the song
changes, tracks whose track status (“Status” (3.1–1a)) is
EXT, EX2 or BTH will transmit Bank Select, Program
Change, Volume, Panpot, Poramento, Send1, 2, Post
IFX Pan, and Post IFX send 1, 2 messages on the MIDI
channel of the respective track.
☞p.81, 5.2–1b).
1.1–1c: RPPR (Real-time Pattern Play/Rec), Track
Select, Selected Track Information
RPPR[Off, On]
This turns the RPPR (Real-time Pattern Play/Recording)
function on/off. RPPR lets you assign a pattern to each note
of the keyboard, so that the pattern will playback (or be
recorded) when you press the appropriate key.
On (checked): The RPPR function will be on. If a pattern has
been assigned to each key in the 5.1–2: RPPR Setup page,
pressing that key will perform the assigned pattern (
RPPR Setup).
☞5.1–2:
Track Select[T01...T16: name, Master Track]
T01–T16: Select the track(s) that will record or play song
data.
The track name can be specified using the “Rename Track”
(5.1–1c) procedure.
When you perform real-time recording on a single track, the
musical data will be recorded on the track you select here.
When you perform real-time recording on two or more
tracks simultaneously (
MUTE/REC” (1.1–2(3)b) will select the recording track,
regardless of the setting you make here.
Master Track: Select the master track when you wish to use
the 5.2–1: Track Edit page menu commands to edit the
tempo track. When using real-time recording or step recording, it is not possible to record the master track alone.
When you play the keyboard of this instrument and
operate its controllers, the internal tone generator will
sound according to the settings (program, level etc.) of
the tracks that are selected here (if “Status” 3.1–1a is
INT or BTH), and other tracks whose MIDI channels
match will also sound at the same time (if “Status” is
INT or BTH). Messages will also be transmitted on the
MIDI channels of these tracks (whose “Status” is EXT,
EX2 or BTH).
☞“Multi REC” 1.1–6a), the “PLAY/
Selected Track Information
This shows information on the “Track Select” that is currently selected for editing.
T (Track) No.: Bank No.: Prog No. and name
This displays the track number, and the bank, number, and
name of the program selected for that track.
Ch 01...16
This shows the MIDI channel number specified for the track.
■ 1.1–1d: UTILITY
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Memory Status
This displays the remaining amount of sequencer memory.
Solo Selected Track
The Solo function will alternate on/off each time you select
this command.
When checked, the Solo function will be turned on, and
only the currently selected track will sound. Other tracks
will be muted. To solo another track, select a parameter of
the desired track. “Selected Track Information” (1.1–1c) will
indicate [Solo].
To defeat the Solo function, select the “Solo Selected Track”
page menu command once again.
Even if multiple “SOLO On/Off” (1.1–2(3)b) settings
are On, turning on the Solo function here and selecting
“SOLO On/Off” or the parameter of another track will
cause only that track to be soloed and sounded.
If any tracks that have been muted by the Solo function
have a “Status” (3.1–1a) setting of EXT, EX2, or BTH,
the MIDI note-on/off messages of that track will not be
transmitted.
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Rename Song
Here you can rename the selected song. A name of up to sixteen characters can be input. (
☞BG p.43)
Delete Song
This command deletes the currently selected song.
1 Select “Delete Song” to access the dialog box.
2 If you wish to execute the Delete Song command, press
the [F8] (“OK”) key. To cancel, press the [F7] (“Cancel”)
key. When you execute this command, the musical data,
setting data, and patterns etc. of the currently selected
song will be erased, and the memory area allocated to
that song will be freed.
Copy From Song
Copies all settings and musical data from the song you specify to the currently selected song.
1 Select “Copy From Song” to access the dialog box.
2 In “From,” select the copy source song number.
3 Select the data that will be copied.
All: Copy all musical data (e.g., track events and patterns) and settings.
Without Track/Pattern Events: Only song settings other
than Play Loop and RPPR will be copied.
4 To execute Copy Song, press [F8] (“OK”) key. To cancel
without executing, press [F7] (“Cancel”) key.
If you execute All, all musical data and settings of the
currently selected song will be erased, and replaced by
the copy source data.
If you execute Without Track/Pattern Events, song set-
tings other than Play Loop and RPPR will be erased, and
replaced by the copy source data.
Copy From Combi (Copy From Combination)
Copies the settings of the combination you specify to the settings of the currently selected song.
1 Select “Copy From Combi” to access the dialog box.
2 In “Combi,” select the copy source combination.
3 Check or uncheck “with Effects” to specify whether effect
and EQ settings will also be copied.
If this is checked, the insert effect, master effect, and mas-
ter EQ settings will also be copied.
4 In “To,” select the copy destination tracks (1–8 or 9–16).
5 To execute the copy, press [F8] (“OK”) key. To cancel
without executing, press [F7] (“Cancel”) key.
When you execute, the settings of the currently selected
song will be erased, and replaced by the settings of the
combination.
Load Template Song
This command loads a template song as a song.
The built-in sequencer contains sixteen different preset tem-plate songs (P00–15) that contain preset settings for programs and effects appropriate for various musical styles.
You are also free to create your own favorite settings for programs, track parameters, and effects, and save them as one
of sixteen user template songs (U00–15) (
Template Song”).
1 Select “Load Template Song” to access the dialog box.
2 In “From,” specify the template song that you wish to
load.
3 If you check “Copy Pattern to Track too?,” the “Copy
Pattern To Track” dialog box will appear automatically
after “Load Template Song” has been executed.
If you execute withoutchecking this, only the template
song you specified in step
4 To load the template song, press the [F8] (“OK”) key. To
cancel without loading, press the [F7] (“Cancel”) key.
When you execute, song settings other than Play Loop
and RPPR will be copied.
If in step 3 you checked “Copy Pattern to Track too?”
and pressed the [F8] (“OK”) key, the “Copy Pattern To
Track” dialog box will appear.
This dialog box is the same as in 5.1: RPPR, Pattern page,
utility menu command “Copy To Track” (
5 In “Pattern,” select the pattern that you wish to copy. If
you press the [START/STOP] key, the selected pattern
will play.
In To “Track,” select the copy destination track.
In “Measure,” specify the beginning measure of the copy
destination.
Track 1 of all sixteen preset template songs contains a
drum category program. (In preset template songs P02,
P04, P08, and P15 drum category programs are specified for multiple tracks.)
The pattern names of the 150 preset patterns indicate
the musical genre and part of the optimal drum category program. (
For example in P00: Pop&Balad 1/Std, the musical
genre is “Pop&Balad 1,” and “Std” is part of the name
of the drum category program that is most suitable.
By loading the drum track for these preset template
songs and the corresponding preset patterns, you can
efficiently set up a drum track that is suited to each preset template song.
6 To execute, press the [F6] (“Copy”) key. When you exe-
cute, “Measure” will count up automatically. You may
then copy patterns as well. To exit the command, press
the [F7] (“Exit”) key.
(Example)
Load preset template song P00: Pop/Ballade together
with preset pattern P01: Pop&Balad 2/Std into song
S000.
1 Select “Load Template Song” to access this dialog box.
2 In “From,” select P00: Pop/Ballade.
3 Check “Copy Pattern to Track too?”
4 Press the [F8] (“OK”) key to access the “Copy Pattern To
Track” dialog box.
5 Set “Pattern” to Preset to select preset patterns, and
select one of the patterns P00: Pop&Balad 1/Std–
P07: Pop&Balad 8/Std for the pattern name. (Preset tem-plate song P00: Pop/Ballade specifies program A020:
Standard Kit 1 for track 1.) If you wish to play the
selected pattern, press the [START/STOP] key. If you
wish to adjust the tempo, use the [TEMPO] knob.
For this example, select P01: Pop&Balad 2/Std.
6 Set To:”Track” to 01, and “Measure” to 001.
7 Press the [F6] (“Copy”) key once. The eight-measure pre-
set pattern P01: Pop&Balad 2/Std has now been copied
to the song. “Measure” will count-up automatically.
By repeating steps 5 and 7 you can continue to copy
other patterns. When you press the [F7] (“Exit”) key, the
dialog box will close.
☞The table in the previous page)
2 will be loaded.
☞p.71).
Save Template Song (Save as User Template Song)
This command saves the program selections, track parameters, and effect settings etc. of the song as a user template
song U00–15.
1 Select “Save Template Song” to access the dialog box.
2 In “To,” specify the user template song (U00–15) in which
the data will be saved.
3 To save the template song, press the [F8] (“OK”) key. To
cancel, press the [F7] (“Cancel”) key.
Be aware that when you execute this command, all setting data of the save destination User T emplate Song will
be erased and rewritten.
FF/REW Speed
This allows you to set the speed at which fast-forward or
rewind will occur when you press the [FF] key or [REW]
key.
1 Select “FF/REW Speed” to access the dialog box.
2 In “Speed,” specify the speed (relative to the playback
tempo) at which fast-forward and rewind will occur.
With a setting of 2, this will occur at double the playback
tempo; with a setting of 3, triple the tempo; and with a
setting of 4, quadruple the tempo. However in sections
where the playback data is dense, the fast-forward or
rewind speed may slow down.
3 If “Ignore Tempo” is checked, the playback tempo and
note length will be ignored, and fast-forward and rewind
will be performed as fast as possible. The speed of fastforward and rewind will differ between sections where
the playback data is dense and sections where it is sparse.
If this item is unchecked, fast-forward and rewind will
be performed at the speed you specify for “Speed.”
4 To execute the settings, press the [F8] (“OK”) key. To can-
cel, press the [F7] (“Cancel”) key.
Set Location (Set Location for Locate Key)
When you press the [LOCATE] key, you will move to the
location specified here.
1 Select “Set Location” to access the dialog box.
2 In “Location,” specify the location to which you will
move when you press the [LOCATE] key. If you specify
001:01:000, you will move to the beginning of the song
when you press the [LOCATE] key.
3 To execute the settings, press the [F8] (“OK”) key. To can-
cel, press the [F7] (“Cancel”) key.
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
53
Even when this dialog box is not opened, you can set
this value to the current location by holding down the
[ENTER] key and pressing the [LOCATE] key.
GM Initialize
This command transmits a GM System On message to
Sequencer mode, resetting all tracks to the GM settings
(refer to the table below).
In Sequencer mode when a GM System On message is
received from an external device or the tone generator
will be reset to the GM settings in the same way as
when this command is executed (However even in
these cases, the parameters of the 7.2: Master Fx will not
be reset).
1.1–2: Prog...8 (Program T01...08)
1.1–3: Prog...16 (Program T09...16)
Here you can make basic settings such as selecting the program used by each track.
1.1–2a
1.1–2b
1.1–1c
1.1–2c
1.1–2(3)a: Program
Program Select
[A...D/000...127, G001...128, g001...g128:d]
Here you can select the program that will be used by each
track.
When this parameter is selected, you can use the VALUE
controller to make a selection. At this time, the BANK
SELECT key LEDs will light to indicate the bank of the
selected program.
The track number and the abbreviated category name of the
selected program are displayed above “Program Select.”
By holding down the [TIMBRE/TRACK] key and
pressing a [F1](T1/T9)–[F8](T8/T16) key you can move
to the corresponding track “T1”–“T16.”
The program bank can also be selected directly by using
the BANK [A]–[GM] keys.
When this parameter is selected, you can use the Utility
menu command “Select by Category” to select a program by category. (
☞p.2)
GM Initialize Parameters
ParameterTrack1–9, 11–16Track10
1.1 Program SelectG001:Acoustic Pianog001: (d): STANDARD Kit
PanC064C064
Volume100100
3.1 Status – –The setting remains unchanged
3.2 Use Program’s Scale – –The setting remains unchanged
7.2 MFX1 – –16: St. Chorus
MFX2 – –53: Rev Smth. Hall
Return1 – –127
Return2 – –050
Other Master Effect and Master EQ parameters – –Default settings
54
The program you select here will be used when the song is
played or recorded from the beginning. If the program is
changed while recording, the program change will be
recorded as musical data, and the program will change during playback. You can also change the program manually
during playback. However if program change command is
already recorded, the program will change at that point.
If the “Status” (3.1–1(2)a) is INT or BTH, the program
can be specified by receiving a MIDI program change.
When you switch songs or return to the beginning of
the song, tracks whose “Status” is EXT, EX2, or BTH
will transmit the bank and program number via MIDI.
Tracks whose “Status” is EX2 will display the Bank as
“–,” and will transmit via MIDI the bank number specified by “Bank (EX2) MSB” and “Bank (EX2) LSB” in the
Param1 page (3.1–1(2)a).
1.1–2(3)b: PLAY/MUTE/REC, SOLO On/Off
PLAY/MUTE/REC[PLAY, MUTE, REC]
Specifies the mute status of each track, and select the recording tracks for multi-track recording. During playback or single track recording (normal recording), you can select PLAY
or MUTE for tracks other than the recording track. During
multi-track recording, each track can be set to PLAY, MUTE,
or REC. Use the [INC][DEC] keys, or the [VALUE] dial to
change the setting.
PLAY: The track will play.
MUTE: The track will be muted (silent).
REC: This will appear in single track recording (normal
recording). It cannot be selected.
If you have selected multi-track recording (Preference page
“Multi REC” on), select REC for the tracks that you wish to
record.
SOLO On/Off[SOLO On, SOLO Off]
Turn the Solo function on/off.
Select the box located at the right of “PLAY/MUTE/REC,”
and turn the setting on/off. A track for which this is turned
on will show an “S” in the box, and only that track will
sound. The other tracks will be muted.
In the case of tracks whose “Status” (3.1–1(2)a) is BTH,
EXT, or EX2, a track that has been muted by the Mute or
Solo functions will not transmit note on/off data on the
MIDI channel specified for that track.
If the utility menu command “Solo Selected Track”
(1.1–1d) is on, you cannot turn the solo mode off from
here, its solo state will take priority. To turn the solo
mode off in this case, you must use the utility menu
command (1.1-1d) to deselect it. When you press
“SOLO On/Off” or a parameter of another track, only
that selected track will be soloed, and will be heard.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Select by Category
Select the program for each track by category.
This will appear and can be selected when “Program Select”
is selected. (
☞PROG 1.1–1a)
1.1–4: Mix..8 (Mixer T01...08)
1.1–5: Mix..16 (Mixer T09...16)
Here you can set the pan and volume of each track.
The pan and volume that you specify here will be used
when you playback or record from the beginning of the
song. If you change the settings during recording, the
changes will be recorded as sequencer data, and pan and
volume will change during playback. You can also change
the settings during playback. However when the song
reaches a location where pan or volume data was recorded,
the settings will change as recorded.
1.1–4a
1.1–1c
1.1–4b
1.1–4(5)a: Pan, Volume
Pan (Panpot)[RND, L001...C064...R127]
Sets the pan of tracks 1–16.
L001...C064...R127: A setting of L001 is far left, and R127 is
far right. A setting of C064 will reproduce the pan setting of
the oscillator in Program mode.
OSC1
Left
Left
OSC1
Left
Left
If a mono-type insertion effect is inserted, this setting will be
ignored. In this case, the 7.1: Insert FX Setup page “Pan
(CC#8)” setting will adjust the pan of the sound following
the insertion effect. (
RND: The sound will be panned randomly at each note-on.
If “Status” (3.1–1(2)a) is INT or BTH, CC#10 Panpot
can be received to control the panning. When receiving
CC#10, a value of 0 or 1 is far left, 64 is center , and 127 is
far right. When you change the song or return to the
beginning of the song, tracks whose “Status” is EXT,
EX2 or BTH will transmit the pan you specify here as a
MIDI message (except for RND).
Center
Center
Center
Center
OSC2
OSC1: Amp1 Pan=L001
OSC2: Amp2 Pan=R127
Right
Pan (CC#10)
C064
L032
L001
R096
R127
Right
OSC2
OSC1: Amp1 Pan=C064
OSC2: Amp2 Pan=C064
Right
Pan (CC#10)
C064
L032
L001
R096
R127
Right
☞p.158 “3. Mixer”)
OSC1: Amp1 Pan=L032
Left
Center
Left
Center
OSC2: Amp2 Pan=R096
Right
Pan (CC#10)
C064
L032
L001
R096
R127
Right
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
55
Volume[000...127]
Set the volume of tracks 1–16.
When “Status” (3.1–1(2)a) is INT or BTH, CC#7 V olume
can be received to control the volume. The volume of a
track is determined by multiplying the MIDI Volume
(CC#7) and Expression (CC#11) values. When you
change the song or return to the beginning of the song,
tracks whose “Status” is EXT, EX2 or BTH will transmit
the volume you specify here as a MIDI Volume message.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
1.1–6: Pref. (Preference)
Here you can select the method of real-time recording, and
set the metronome.
1.1–6a
1.1–1c
1.1–6b
1.1–6a: Rec Setup, Metronome
Indicates the method of real-time recording.
Refer to BG p.64, 78 for the real-time recording.
REC Setup:
Recording Mode[Over Write...Loop All Tracks]
Over Write
When recording for the first time, you will normally select
this method.
To begin recording, press the [REC/WRITE] key and then
the [START/STOP] key. To stop recording, press the
[START/STOP] key once again.
Be aware that when this method of recording is used to
record on a track that already contains data, any previously
existing data will be erased from the measure at which you
begin recording and from all subsequent measures.
Over Dub
Select this when you wish to add data to a previouslyrecorded track.
To begin recording, press the [REC/WRITE] key and then
the [START/STOP] key. To stop recording, press the
[START/STOP] key once again.
Previously-recorded data will remain in the track, and the
newly-recorded data will be added.
Manual Punch In
Select this method when you wish to use the [REC/WRITE]
key or a foot switch to re-record selected portions of a previously-recorded track.
Press the [START/STOP] key to playback the song. When
you reach the measure at which you wish to begin re-writing the data, press the [REC/WRITE] key or the foot switch,
and recording will begin. When you are finished recording,
press the [REC/WRITE] key or the foot switch once again,
and recording will end.
Auto Punch In
Select this method when you wish to automatically rerecord selected portions of a previously-recorded track.
If you select Auto Punch In, the display will indicate “M***–
M*** (Auto P Start Meas–Auto P End Meas)” at the right,
allowing you to specify the range of measures that will be
rewritten.
Press the [REC/WRITE] key and then the [START/STOP]
key, and playback will occur until the specified measure is
reached. Then, recording will occur only over the specified
area (“Auto P Start Meas–Auto P End Meas”), rewriting it
with the newly recorded data.
Auto P Start Meas–Auto P End Meas
[M001...M999–M001...M999]
When “Recording Mode” is set to Auto Punch In, specify
the measures at which recording will start and end.
Loop All Tracks
Select this method when you wish to repeatedly record a
specified area of a track, and continue adding data. This is
suitable for creating drum patterns, etc.
If you select Loop All Tracks, the display will indicate “
M***–M*** (Loop Start Meas–Loop End Meas)” at the right,
allowing you to specify the range of measures that will be
recorded repeatedly.
Press the [REC/WRITE] key and then the [START/STOP]
key, and playback will occur until the specified measure is
reached. Then, recording will occur repeatedly over the
specified area (“Loop Start Meas”–“Loop End Meas”). Previously-recorded data will remain, and the new data will be
added. While recording, you can check “Remove Data” to
delete unwanted data.
If you check “Multi REC,” Loop All Tracks cannot be
selected.
Loop Start Meas–Loop End Meas
[M001...M999–M001...M999]
When the “Recording Mode” is set to Loop All Tracks, you
can specify the range of measures that will define the loop.
Remove Data[Off, On]
You can delete unwanted musical data while recording with
Loop All Tracks.
This is available when Loop All Tracks is chosen in
“Recording Mode.”
On (checked): During recording, press the key (note number) that corresponds to the musical data you wish to delete.
All occurrences of that note number will be deleted for the
interval that you continue holding down the key.
Controller data can also be erased in a similar way. For
example while you move and hold the joystick in the X (horizontal) direction, bender data will be erased. While you
apply pressure to the keyboard, after touch data will be
erased.
Also, you can press and hold down the [REC/WRITE] key
to delete all musical data for as long as the key is held.
56
Multi REC[Off, On]
On (checked): Multi-track recording mode will be selected.
Check this when you wish to record multiple tracks simultaneously.
Use this when you want to record a keyboard performance
using a Combi, or to realtime-record an arpeggiator performance on multiple tracks of differing channels.
If this is checked, the “PLAY/MUTE/REC” (1.1–2(3)b) setting of all tracks will be set to REC.
At this time, use the Program page (1.1–2(3)b) “PLAY/
MUTE/REC” setting to specify the tracks on which multitrack recording will occur. (
The Multi REC setting also allows MIDI data on multiple
channels to be received from a multi-track sequencer connected to this instrument, and recorded simultaneously on
multiple tracks.
In this case, MIDI data of matching MIDI channels will be
recorded on tracks whose “PLAY/MUTE/REC” (1.1–2(3)b) is
set to REC, regardless of the “Track Select” (1.1–1c) setting.
When you do this, it is a good idea to set “MIDI Clock”
(GLOBAL 2.1–1a) to External so that this instrument will
synchronize to the external sequencer. However, tempo
changes will not be recorded.
☞p.237 “Recording musical data from an external device”
Off (unchecked): Single track recording mode will be
selected. Recording will occur on the track you select in
“Track Select.”
☞BG p.80)
Metronome:
Here you can adjust the metronome settings.
Metronome Sound[REC Only, REC/Play, Off]
REC Only: The metronome will sound only during recording.
REC/Play: The metronome will sound during recording and
playback.
Off: The metronome will not sound. However, the pre-count
will sound before recording begins.
This parameter is linked to SEQ 5.1: RPPR Pattern “Metronome Sound” (5.1–1b).
Precount[0…2]
Specifies the pre-count that will occur before recording
begins.
With a setting of 0, recor ding will begin the instant you press
the [START/STOP] key (after first pressing the [REC/
WRITE] key).
Level[000…127]
Sets the volume of the metronome.
BUS (BUS Select)[L/R, L, R, 1, 2, 1/2]
Select the output destination of the metronome sound.
L/R, L, R: Output from OUTPUT (MAIN) L/MONO and/or
R.
1, 2, 1/2: Output from OUTPUT (INDIVIDUAL) 1, 2, respectively.
SEQ 1.2: Loop
1.2–1: Loop...8 (Track Play Loop T01...08)
1.2–2: Loop...16 (Track Play Loop T09...16)
When playing/recording a song, you can independently
loop the playback of tracks 1–16.
1.2–1a
1.1–1c
1.2–1b
1.2–1(2)a: Track Play Loop
Loop On[Off, On]
Turn looping on/off for each track 1–16.
On (checked): That track will loop between “Loop Start
Meas” and “Loop End Meas.”
Loop Start Meas (Loop Start Measure)[001...999]
Specifies the first measure of the loop.
Loop End Meas (Loop End Measure)[001...999]
Specifies the last measure of the loop.
Play Intro[Off, On]
On (checked): After the measures before the specified “Loop
Start Meas” are played once, the region of “Loop Start
Meas” – “Loop End Meas” will be played repeatedly.
For example, you can use this on a drum track to make it
play a fill-in and then begin looping.
Off (unchecked): Playback will begin from the “Loop Start
Meas,” and will begin looping immediately.
This will be valid if “Track Play Loop” is checked and
“Loop Start Meas” is set to other than 001.
Example)
When “Play Intro” is checked
Track 1 will loop as follows.
M001–M002–M003–M004–M003–M004–M003–M004…
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
SEQ 2.1: Cue List
2.1–1: Cue List
The cue list allows you to playback multiple songs in succession. You can specify a number of repetitions for each song.
This instrument allows you to create twenty cue lists. In a
single cue list you can freely connect up to 99 songs.
Each unit in a cue list is called a “step,” and you can specify
a song number and a repeat (number of repetitions) for each
step.
For example you could create each part of a song (intro, melody A, melody B, break, solo backing, ending etc.) as an
individual song, and use a cue list to play the intro twice,
melody A four times, melody B four times, the break twice,
melody A four times ... etc. to produce the entire song. In
cases when you wish to change the structure of the song,
this Cue List function can help you work more efficiently.
The utility menu command “Convert to Song” (2.1–1e) lets
you convert the songs in a cue list into a single song. For
example you can use a cue list to create the backing, convert
the cue list to a song, and then add solo phrases on unused
tracks.
2.1–1a
2.1–1b
2.1–1c
2.1–1e2.1–1d
2.1–1a: Location, Meter, Cue List Select, Track
Select, Selected Track Information,
(Tempo), Tempo Mode
Location[0001:01.000…9999:16.191]
This displays the current location within the selected cue
list. From the left, the numbers indicate the measure, beat,
and clock.
The range of the beat and clock will depend on the time signature of the corresponding song.
When “MIDI Clock” (GLOBAL 2.1–1a) is Internal,
changing the location within a cue list will cause Song
Position Pointer messages to be transmitted. If “MIDI
Clock” is External, this message can be received from
the specified source to change the location within the
cue list.
If the location exceeds the allowable data range of a
Song Position Pointer message, it will not be transmitted.
Meter (Time Signature)[1/4...16/16]
This displays the time signature of the currently-playing
song.
Cue List Select[C00...C19: name]
Indicates the cue list that you wish to play.
When using a cue list to play songs, you must first load the
necessary data into internal memory, either from SmartMedia, or by a MIDI data dump from an external sequencer
(
☞p.129).
When “MIDI Clock” (GLOBAL 2.1–1a) is Internal,
selecting a cue list in this page will cause a Song Select
message (corresponding to the cue list number) and
Song Position Pointer message to be transmitted. When
“MIDI Clock” is External, a Song Select message from
the specified source will switch cue lists.
Track Select[T01...T16: name]
Indicates the track that you wish to play manually from the
keyboard along with the playback. While a cue list is playing, you can play along using the track settings and musical
data of the song selected by the current “Step” (2.1–1c). The
track you select here will also follow the track settings and
musical data of the currently playing song. If you wish to
continue using the same program to play along from the
keyboard with consecutive songs, specify the same program
for this track in the songs of each Step.
Selected Track Information
This area shows the program bank number, program number, and name of the track selected in “Track Select.”
(Tempo) [040...240, EXT]
Specifies the tempo at which the song in the cue list will be
played (
☞“1.1–1a: Tempo”).
Tempo Mode[Auto, Manu]
Auto: Playback will use the tempo specified by the currently
playing song. During playback, the “ (Tempo)” setting cannot be modified.
Manu (Manual): Tempo specified in the song will be
ignored, and playback will use the tempo specified above
for “ (Tempo).”
Here you can create and edit a Cue List. When creating a
new cue list, the cue list will show a default cue list of two
“Steps,” consisting of “Step” 01 (S000: NEW SONG) and
“Step” 02 (End).
To create or edit a cue list, press the [F7] (“EDIT”) key. If you
now select a song for “Step” 01, that song will play once. If
you set “Rep (Repeat)” to 02, that song will play twice.
Press [F7] (“EDIT”), and with “Step” 01 selected, press the
[F4] (“Insert”) key to insert a step.
For example with “Song” S001 selected for “Step” 01, set
“Rep” to 02, select “Song” S002 for “Step” 02 and set “Rep”
to 02. When you press the [START/STOP] key, song 1 (S001)
will be played twice, and then song 2 will be played twice.
In this way, arrange the desired songs in the cue list and
specify the number of times that each will be played.
Step [Measure][01...100 (M0001...M9999)]
This shows the step number and its beginning measure.
When playback is stopped, the step currently selected by
“Step” (2.1–1c) will be a black triangle. When you use the
[STAR T/STOP] key to begin playback, it will begin fr om this
step. While a cue list is playing, the playing step will be a
black triangle.
“M**** (Measure)” shows the beginning measure of each
step. It cannot be edited.
58
Cue Edit-Song
[S000...S199: name, End, Continue to Step01]
This selects the song for the step. It cannot be selected during playback.
You can also select whether playback will end with the last
step in the cue list, or whether playback will return to “Step”
01 and continue endlessly.
End: Playback will end.
Continue to Step01: Playback will return to “Step” 01, and
the cue list will continue playing endlessly . To stop, press the
[START/STOP] key.
Rep (Cue Edit-Repeat)[01...64, FS]
Specifies the number of times that the song of this step will
be repeated.
FS: A foot switch connected to the rear panel can be used to
specify the point at which the song will stop repeating.
When you press the foot switch, that repetition of the song
will finish playing, and then playback will continue to the
next step. Set “Foot Switch Assign” (GLOBAL 6.1–1a) to Cue Repeat Control.
FX (Cue Edit-Load FX)[Off, On]
Specifies whether the effect settings will also change simultaneously when the playback advances to the song of the
next step.
On (checked): The effect settings will change to those of the
newly selected song.
Off (unchecked): The effect settings will not change.
Depending on the effect settings, a certain amount of
time may be required to switch effects. In this case,
playback will not be smoothly connected from song to
song.
If you want to transition smoothly from song to song,
check “FX” in “Step” 01. For the remaining steps, do
not check “FX” With these settings, the effects will be
set before playback begins, so there will be no time lag
to interrupt the smooth transition between songs.
Although it is not possible to change the effect types in
the middle of a cue list, you can use the dynamic modulation function or MIDI control changes (effect control)
to apply reverb more deeply to certain songs, or raise
the LFO speed for other songs, etc. When using a cue
list to construct a song, we recommend this method.
When you execute the “Convert to Song” (2.1–1e) page
menu command, the effect settings of the “Step” 01
song will be specified at the beginning of the song that
is created by the conversion.
Even when “FX” is not checked, there may be a time
lag in the transition from one song to the next, depending on the musical data in the song. There may also be
cases in which the musical data at the transition
between songs does not play at the correct timing. To
fix this, you can edit the musical data of the song, or
convert the cue list to a single song. If you use “Convert
to Song” (2.1–1e) to convert the cue list to a song, there
will be no time lag at the transition, and the musical
data will play at the correct timing.
2.1–1c: Step (Current Step)
Step (Current Step)[01...100]
Indicates the step that will be inserted, cut or copied.
If you wish to playback from a step in the middle of the cue
list, select the desired step here, and press the [START/
STOP] key.
Last Step[Last: 001...100]
This will be displayed at the right of “Step” for the last step.
2.1–1d: EDIT/DONE, INSERT, CUT, COPY
EDIT/DONE ([F7])
Press this to create or edit a cue list. When you press this key,
the display will change from “EDIT” to “DONE.”
When you are finished creating or editing the cue list, press
“DONE” (the [F7] key).
INSERT ([F4])
When you press the [F4] (“Insert”) key, the step data that
was temporarily saved in the buffer by the [F6] (“Copy”)
key or [F5] (“Cut”) key will be inserted at the “Current
Step.” (If copy or cut has not been executed, default data
will be inserted.)
CUT ([F5])
When you press the [F5] (“Cut”) key, the “Current Step”
will be cut, and its data will be saved temporarily in the
buffer. If you Insert immediately after you cut, the data will
return the state in which it was before you cut.
COPY ([F6])
When you press the [F6] (“Copy”) key, the data of the “Current Step” will be saved temporarily in the buffer.
Press the [F4] (“Insert”) key to insert the copied step into the
“Step.”
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Rename Cue List
This command lets you rename the selected cue list.
In the “Rename Cue List” dialog box, press the [F5] (“Name”)
key, and enter the desired name.
You can input up to 16 characters. (☞BG p.43)
Delete Cue List
This command deletes the currently selected cue list.
1 Select “Delete Cue List” to access the dialog box.
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
2 To execute, press the [F8] (“OK”) key. To cancel without
executing, press the [F7] (“Cancel”) key.
When you execute this command, the settings of the currently selected cue list will be deleted.
59
Copy Cue List
This command copies the settings of another cue list to the
currently selected cue list.
1 Select “Copy Cue List” to access the dialog box.
2 In “From,” specify the copy source cue list.
3 To execute, press the [F8] (“OK”) key. To cancel without
executing, press the [F7] (“Cancel”) key.
When you execute this command, the settings of the currently selected cue list will be deleted and rewritten by
the copy source data.
Convert to Song (Convert Cue List to Song)
This command converts a cue list consisting of multiple
songs to a single song. Although it is not possible to record
additional tracks into a cue list, you can convert the cue list
to a song, and then record solos etc. onto open tracks. Also,
it will be necessary to convert a cue list to a song if you wish
to write it to a SmartMedia as SMF data. During the conversion, the track and effect settings of the song specified for
“Step” 01 will be copied to the beginning of the resulting
song, and all track and effect settings of subsequent songs
will use the settings of the song for “Step” 01.
The “Convert to Song” command converts a cue list to a
song as described below.
Song/Track parameters will use the settings of the “Step” 01
song.
The MIDI channel of each track will be according to the
settings of the “Step” 01 song. If “Step” 02 and following songs have different settings, it may not be possible
to convert the playback result of the cue list into a song.
As far as possible, try to keep the MIDI channel assignments consistent between songs that you intend to use
as part of a play list that will be converted into a song.
The following track parameters will not be reflected in the
conversion. As with the MIDI channels, we recommend that
you keep these settings consistent between all songs in the
cue list.
SOLO On/Off, Status, MIDI Channel, Bank(EX2) LSB, Bank(EX2)
MSB, Force OSC Mode, OSC Select, Delay, Use Programs Scale,
Key Zone, Velocity Zone, MIDI Filter1–4
Converting Song/Track parameters into track events
Second and subsequent repetitions of the “Step” 01 song,
and the settings of “Step” 02 and following songs will all be
converted into track events (musical data). The following
data will be converted.
Track1–16Bank/Program, P an, Volume , Portamento, Detune,
Master T rackTempo, Meter
If “Pan” (1.1–4(5)a) is RND, it will be converted to C064. If
“Portamento” (3.1–3(4)a) is PRG, or if “Bend Range” (3.1–
5(6)a) is PRG or a negative value, these will not be reflected
in the conversion.
“Detune” (3.1–5(6)a) will be divided into RPN Fine
Tuning and Coarse Tuning, and converted into events.
For example if the “Detune” setting of +600, Fine Tuning will be 00 and Coarse T uning will be 6. Fine Tuning
will modify the playback pitch (Detune). Coarse T uning
will change the notes that are played back (Transpose).
For this reason with some programs such as drum pro-
Bend Range
grams, the playback result produced by a cue list may
not be reproduced when the cue list is converted into a
song.
If “Loop On” is on, the area from “Loop Start Meas” to
“Loop End Meas” will be expanded as far as the last measure in the master track.
Example)
If Track Play Loop is M005–M008, and the master track
contains 10 measures, the data will be expanded from the
beginning of the track as M005, 6, 7, 8, M005, 6, 7, 8,
M005, 6.
Converting patterns
Patterns in the “Step” 01 song will be copied as patterns of
the converted song.
If there is a second or subsequent repeat for “Step” 01, or if
the tracks of “Step” 02 and subsequent songs contain patterns, they will be expanded into track events (musical
data).
“Transpose” settings
If the “Transpose” (3.1–5(6)a) of the tracks in “Step” 02 and
subsequent songs differ from the settings of the “Step” 01
song, the note numbers of the note data will be shifted.
Example)
If “Step” 01 “Transpose” = +1 and “Step” 02 “Transpose”
–1, the actual note numbers of the “Step” 02 track note
data will be shifted downward by 2.
If “Rep” is set to FS (Foot Switch), it will be converted as “Rep”
1.
When you execute “Convert to Song” to convert a cue
list to a song, the repeat settings within the cue list and
the pattern and track play loop settings of the songs
used by the cue list will all be converted into events
such as note data. For this reason, the amount of data
will increase significantly, and in some cases there may
not be enough internal memory to perform the conversion. In particular if the cue list uses long songs, or if
numerous repeats have been specified, or if many patterns are used by the songs, you should try executing
the “Convert to Song” command from time to time as
you create the cue list, in order to verify the amount of
memory that will be required for the conversion.
A cue list that is longer than 999 measures cannot be
converted into a song.
1 Select the cue list (C00–C19) that you wish to convert into
a song.
2 Select “Convert to Song” to access the dialog box.
3 In “To,” specify the song into which the cue list will be
converted. If you select a new song, a dialog box will ask
you for confirmation. Press the [F8] (“OK”) key to create
a new song and convert the cue list to that song.
4 To execute the conversion, press the [F8] (“OK”) key. To
cancel, press the [F7] (“Cancel”) key.
If you select an existing song that already contains settings and/or musical data, executing this command will
erase the data of that song and rewrite it with the data
that was converted from the cue list. Before you execute,
be sure that you will not be losing important data.
60
After executing this command, you can press the [COMPARE] key to return to the state before execution.
Copy Song
This command creates a song from a specified portion of a
song in a cue list. For example if you have an eight-measure
song and want to repeat measures 5–8, you can use this
command to create a four-measure song from that portion.
Then you can assign the resulting song to a step in a cue list,
and repeat it.
1 In “Step,” select the desired step.
2 Select “Copy Song” to access the dialog box.
SEQ 2.2: Controller
2.2–1: Ctrls (Controls)
Here you can set the B-mode functions that the REALTIME
CONTROL knobs [1]–[4] and the [SW1] key, [SW2] key, will
have in Sequencer mode.
When these switches or knobs are operated during
recording, the MIDI messages that you assign here will
be recorded.
2.2–1a
3 In “From Measure,” specify the first measure in the copy
source song. In “To End of Meas,” specify the last measure.
4 In “To,” specify the song into which the data will be con-
verted. If you select a new song, a dialog box will ask you
for confirmation. Press the [F8] (“OK”) key to create a
new song and copy the data to that song. If you select an
existing song that already contains settings and/or musical data, executing this command will erase the data of
that song and rewrite it with the data from the copy
source. Before you execute, be sure that you will not be
losing important data.
5 If you check “Replace to original Song in Cue” and exe-
cute this command, the “Step” song will be replaced by
the newly created song. If you execute without checking
this box, the newly created song can be selected later for
the desired step of the cue list.
6 To execute the Copy Song operation, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
2.2–1c2.2–1b
2.2–1b: Knob B Assign
Here you can set the B-mode functions (mainly various control changes) that the front panel REALTIME CONTROL
knobs [1]–[4] will have in Sequencer mode (
time Control Knobs B Assign List”). The functions you specify here will operate when you rotate the front panel
REALTIME CONTROL knobs [1]–[4] in B-mode.
Since the functions assigned to these knobs by the program
of each track will not be valid, you can make new assignments here.
Here you can assign functions to the front panel [SW1] and
[SW2] keys (
Since the functions assigned to these switches and knobs by
the program of each track will not be valid, you can make
new assignments here.
This sets the status of MIDI and the internal tone generator
for each track.
INT: When the musical data recorded in the track is played
back, or when you use “Track Select” (1.1–1c) to select a
track that is set to INT and play the keyboard and operate
the controllers, the internal tone generator of this instrument
will sound, and MIDI data will not be transmitted to an
external device.
Off: The program will not sound, nor will MIDI data be
transmitted.
BTH: The operation of both INT and EXT will be performed. When the musical data recorded in the track is
played back, or when you select a track that is set to BTH
and play the keyboard and operate the controllers, the internal tone generator of this instrument will sound, and at the
same time MIDI data will also be transmitted to an external
device.
EXT: When the musical data recorded in the track is played
back, or when you select a track that is set to EXT and play
the keyboard and operate the controllers, MIDI data will be
transmitted to an external device, but the internal tone generator of this instrument will not sound.
When you switch songs or reset to the beginning of the
song, tracks that are set to EXT will transmit program
change, volume, panpot, portamento, send 1, 2, post IFX
pan, and post IFX send 1, 2 MIDI messages.
EX2: “Bank Select” will be enabled. Instead of the A–g: (d)
bank numbers that can be selected on this instrument, the
bank number you specify here will be transmitted. In other
respects this is the same as EXT.
MIDI data is transmitted and received on the MIDI
channel that is specified separately for each track by
“MIDI Channel.”
Recorded data
Keyboard and controller
operations
StatusInternal tone
INT
EXT, EX2×
BTH
generator
●
●●●
MIDI OUTInternal tone
×
●
Received data
generator
●
×—
MIDI OUT
—
—
MIDI Channel[01…16]
Specifies the MIDI channel that the track will use to transmit
and receive musical data. The MIDI channel you specify
here will be the receive channel when “Status” is INT, the
transmit channel when it is EXT or EX2, and the receive/
transmit channel when it is BTH. Tracks set to INT which
have the same MIDI channel will sound and be controlled
identically when they receive MIDI data or data from the
sequencer tracks.
Bank(EX2) MSB[000...127]
Bank(EX2) LSB[000...127]
When “Status” is set to EX2, this sets the bank number that
will be transmitted. When “Status” is other than EX2, this
setting has no effect.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
3.1–3: OSC..8 (OSC T01...08)
3.1–4: OSC..16 (OSC T09...16)
These parameters specify how each track will be sounded.
3.1–3a
1.1–1c
3.1–3b
3.1–3(4)a: Force OSC Mode, OSC Select, Portamento
Force OSC Mode[PRG, Poly, Mono, LGT]
Indicates the “Voice Assign Mode” (PROG 2.1–1b) of the
program selected for each track 1–16 (
OSC Select[Both, OSC1, OSC2]
Specifies the “Oscillator Mode” (PROG 2.1–1a) of the program selected for each track 1–16. If the “Oscillator Mode” is
Double, you can use this setting to make only one or the
other oscillator sound (
☞COMBI 3.1–2a).
☞COMBI 3.1–2a).
62
Portamento[PRG, Off, 001...127]
Specifies the portamento effect for each track 1–16
☞COMBI 3.1–2a).
(
The portamento setting you make here will be used
when the song is played or recorded from the beginning. If you change the setting while recording, it will
be recorded as part of the musical data. (However if
you set this to PRG, it will not be recorded.) You can
change this setting during playback. However if you
come to any Portamento On/Off data or Portamento
Time data that was recorded, the settings will change to
the recorded values.
When the track whose “Status” (3.1–1a) is INT or BTH,
MIDI control change (CC) #05 (Portamento Time) and
CC#65 (Portamento Switch) can be received to control
this and change the setting. (If the setting is PRG,
CC#05 Portamento Time will not be received.)
When you switch songs or return to the beginning of
the song, tracks whose “Status” is BTH, EXT, or EX2
will transmit this setting via MIDI. If this is Off, CC#65
with a value of 0 will be transmitted. If this is 001–127, a
CC#65 of 127 and CC#05 of 1–127 will be transmitted.
If this is set to PRG, nothing will be transmitted.
This data is transmitted on the MIDI channel specified
for each track by “MIDI Channel” (3.1–1a).
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
“Transpose” and “Detune” settings do not affect the
note data that is transmitted via MIDI. “Transpose” and
“Detune” are controlled by received MIDI RPN messages. The “Oscillator Mode” (PROG 2.1–1a) of the programs selected for tracks 1–16 will be controlled as
follows.
• If “Oscillator Mode” is Single or Double, MIDI RPN
Coarse Tune messages can be received to control and
change the “Transpose” setting, and Fine Tune
messages to control and change the “Detune” setting.
• If “Oscillator Mode” is Drums, MIDI RPN Coarse Tune
and Fine Tune messages can be received to control and
change the “Detune” setting. The range of control will
be ±1 octave when Coarse Tune and Fine Tune are
added.
Bend Range[PRG, –24...+24]
Specifies the range of pitch change that will occur when the
pitch bender is operated.
PRG: The pitch range specified by the program will be used.
–24–+24: Regardless of the setting of the program, pitch
bending will use the range you specify here.
This setting can be controlled and changed by received
MIDI RPN Pitch Bend Range messages. (These messages will not be received if the setting is PRG.)
3.1–5(6)b: UTILITY
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
3.1–5: Ptch..8 (Pitch T01...08)
3.1–6: Ptch..16 (Pitch T09...16)
Here you can make pitch-related settings for each track.
3.1–5a
1.1–1c
3.1–5b
3.1–5(6)a: Transpose, Detune, Bend Range
Transpose[–24...+24]
Adjusts the pitch of each track in semitone steps.
12 steps are one octave.
Detune (BPM Adj.)[–1200... +1200]
Adjusts the pitch of each track in one-cent steps from the
normal pitch.
0: Normal pitch.
You can use the “Detune BPM Adjust” (3.1–5(6)b) page
menu command to make a calculation in BPM units
and set Detune automatically.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Detune BPM Adjust
If the program of a track uses a phrase or rhythm loop multisample or sample created by adjusting the BPM in Sampling
mode (if the separately sold EXB-SMPL option is installed)
or loaded in Media mode, this command adjusts the BPM.
“Detune BPM Adjust” adjusts the BPM of the phrase or
rhythm by changing the pitch.
This command is available for a track when the “Detune”
setting of that track is selected. When you execute this command, the selected “Detune” value will be adjusted.
For the procedure, refer to “Detune BPM Adjust” (COMBI
3.1–3b).
63
SEQ 3.2: Param2
3.2–1: Othr..8 (Other T01...08)
3.2–2: Othr..16 (Other T09...16)
Here you can make additional settings for each track.
3.2–1a
3.2–1b
1.1–1c
SEQ 3.3: Key Zone
Here you can specify the range of keys that will be sounded
by each track.
Top/Bottom Key settings specify the range of notes that will
be sounded by tracks 1–8, 9–16, and Top/Bottom Slope settings specify the range from the top/bottom key until the
original volume is reached.
These settings do not affect MIDI transmission/reception. All note data that is received will be recorded into
the internal sequencer, and all note data from the internal sequencer or from the keyboard will be transmitted.
3.2–1c
3.3–1: Key..8 (Key T01...08)
3.2–1(2)a: Delay [ms], Use Prog’s Scale
Delay [ms] (Delay Time)[0000...5000, KeyOff]
Specifies a delay time from when a track receives a note-on
until it actually sounds.
KeyOff: The sound will begin when note-off occurs. In this
case, the sound will continue indefinitely unless the amp EG
Sustain Level of the program is other than 0. This setting is
useful for simulating harpsichord sounds.
Normally you will leave this at 0.
Use Prog’s Scale (Use Program’s Scale)[On, Off]
Each track can use the scale that is specified for the program
by “Type.”
On (checked): The scale of the program will be used.
Off (unchecked): The scale specified by “Type” (3.2–1(2)b)
will be used.
3.2–1(2)b: Scale
Specifies the scale that will be used for the song.
Type (Song’s Scale)
[Equal Temperament...User Octave 15]
Indicates the type of scale (☞“Type” PROG 2.1–1c).
Key[C…B]
Indicates the tonic key of the selected scale (☞“Key” PROG
2.1–1c).
Random[0…7]
As this value is increased, an increasingly random deviation will be added to the pitch at each note-on (
PROG 2.1–1c).
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
☞“Random”
3.3–2: Key..16 (Key T09...16)
3.3–1a
3.3–1b
1.1–1c
3.3–1c
3.3–1(2)a: Key Zone Map
This shows the range of note data that will sound the currently selected track.
The note range that will be sounded is shown as a line, and
the slope portion is grayed. (
3.3–1(2)b: Top Key, Bottom Key
Top Key[C–1...G9]
Specifies the top key (upper limit) that will be sounded by
each track 1–8, 9–16.
Bottom Key[C–1...G9]
Specifies the bottom key (lower limit) that will be sounded
by each track 1–8, 9–16. For a diagram of Key and Slope
parameters, refer to “COMBI 3.3: Ed-Key Zone.”
You can also enter a value for these parameters by playing a note while you hold down the [ENTER] key.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
☞p.39 COMBI 3.3–1a)
64
3.3–3: Slp..8 (Slope T01...08)
3.3–4: Slp..16 (Slope T09...16)
3.3–3a
1.1–1c
3.3–3b
SEQ 3.4: Vel Zone
Top/Bottom V elocity specify the range of velocities that will
be sounded by tracks 1–8 and 9–16, and Top/Bottom Slope
specify the range over which the volume will be adjusted.
These settings do not affect MIDI transmission/reception. All note data that is received will be recorded into
the internal sequencer, and all note data from the internal sequencer or from the keyboard will be transmitted.
3.3–3(4)a: Top Slope, Bottom Slope
Top Slope[00...72]
Specifies the key range (12 is one octave) from the top key
until the original volume is reached.
Bottom Slope[00...72]
Specifies the key range (12 is one octave) from the bottom
key until the original volume is reached.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
3.3–5: Review
3.3–5a
3.3–5b
3.3–5a: Key Zone Map (All)
T1...16
This shows the range of note data that will be sounded by
tracks 1–16. The note range that will be sounded is shown as
a line, and the slope portion is grayed.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
3.4–1: Vel..8 (Vel T01...08)
3.4–2: Vel..16 (Vel T09...16)
3.4–1a
3.4–1b
1.1–1c
3.4–1c
3.4–1(2)a: Velocity Zone Map (1)
This shows the range of velocities that will sound the currently selected track.
The velocity range that will be sounded is shown as a line,
and the slope portion is grayed. (
3.4–1(2)b: Top Velocity, Bottom Velocity
Top Velocity[1…127]
Specifies the maximum velocity that will be sounded by
each track 1–8, 9–16.
Bottom Velocity[1…127]
Specifies the minimum velocity that will be sounded by
each track 1–8, 9–16.
For a diagram of these parameters, refer to “COMBI 3.4: EdVel Zone.”
You can also enter a value for these parameters by playing a note while you hold down the [ENTER] key.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
3.4–5: Review
3.4–5a
SEQ 4.1: MIDI Filter1
Here you can select whether or not to apply filtering to the
MIDI data received by tracks 1–16. For example even if two
tracks are receiving the same MIDI channels, one can be
made to respond to damper pedal activity while the other
does not.
These MIDI filter settings have no effect on the MIDI
messages that have already been recorded.
These MIDI filter settings do not affect the transmission
of MIDI messages that have already been recorded.
These settings affect the MIDI messages that are transmitted when you adjust program, pan, volume, portamento and send 1/2 parameters of a track whose
“Status” (3.1–1(2)a) is set to BTH, EXT, or EX2.
On (checked): Reception of MIDI data is enabled.
Tracks whose “Status” (3.1–1(2)a) is INT or BTH will receive
MIDI messages whose channel matches and whose types are
checked. The types of effect that are checked will be applied
to the program of each track when this instrument’s controllers are operated or when MIDI data is received. (The effect
dynamic modulation function is not affected by these settings.) Settings that regulate MIDI transmission/reception of
this instrument itself are made in “MIDI Filter” (GLOBAL
2.1–1b).
If the user-assignable controllers that can be filtered in the
MIDI Filter 3 and MIDI Filter 4 pages are set to MIDI control
changes, filtering will be performed for these control
changes. In this case, any control change filtering that is
being performed in the MIDI Filter 1 and MIDI Filter 2
pages will be given priority. Furthermore, if the same control change is assigned to multiple controllers for which
there are filter settings in the MIDI Filter 3 and 4 pages,
checking any one of these will enable that control change.
Off (unchecked): Reception of MIDI data is disabled.
3.4–5b
3.4–5a: Velocity Zone Map (All)
T1...16
This shows the range of velocity that will be sounded by
tracks 1–16. The note range that will be sounded is shown as
a line, and the slope portion is grayed.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
4.1–3: 1–2..8 (MIDI Filter1–2 T01...08)
4.1–4: 1–2..16 (MIDI Filter1–2 T09...16)
JS-Y CC#02[Off, On]
Specifies whether or not MIDI control message #2 (the –Y
axis of this instrument’s joystick, or assigned to B-mode of
the REALTIME CONTROL knobs [1]–[4]) will be received.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
SEQ 4.2: MIDI Filter2
4.2–1: M2–1..8 (MIDI Filter2–1 T01...08)
4.2–2: 2–1..16 (MIDI Filter2–1 T09...16)
4.2–3: 2–2..8 (MIDI Filter2–2 T01...08)
4.2–4: 2–2..16 (MIDI Filter2–2 T09...16)
4.2–3a
1.1–1c
4.2–3b
4.2–3(4)a: JSX/Bend as AMS, Ribbon
JSX/Bend as AMS[Off, On]
Allow incoming MIDI pitch bend messages (the X-axis of
this instrument’s joystick) to control the AMS (
Modulation Source”) that is specified for JS X. (This is not a
reception filter for MIDI pitch bend messages.)
Ribbon CC#16[Off, On]
Specifies whether MIDI control change message #16 (specified as the B-mode assignment of REALTIME CONTROLS
knobs [1]–[4], or the ribbon controller of a TRITON etc.) will
be received.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
☞“Alternate
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
4.2–1a
1.1–1c
4.2–1(2)a: JS+Y, JS-Y
JS+Y CC#01[Off, On]
Specifies whether or not MIDI control message #1 (the +Y
axis of this instrument’s joystick, or assigned to B-mode of
the REALTIME CONTROL knobs [1]–[4]) will be received.
4.2–1b
67
SEQ 4.3: MIDI Filter3
Specifies whether the A- and B-mode operations of REALTIME CONTROLS knobs [1]–[4] will be received. MIDI control messages are fixed as the A-mode operation of each
knob. In B-mode the knobs correspond to the messages you
assign in the 2.2: Controller Controls page.
SEQ 4.4: MIDI Filter4
4.4–1: M4–1..8 (MIDI Filter4–1 T01...08)
4.4–2: 4–2..16 (MIDI Filter4–1 T09...16)
4.3–1: M3–1..8 (MIDI Filter3–1 T01...08)
4.3–2: 3–1..16 (MIDI Filter3–1 T09...16)
4.3–3: 3–2..8 (MIDI Filter3–2 T01...08)
4.3–4: 3–2..16 (MIDI Filter3–2 T09...16)
4.3–1a
1.1–1c
4.3–1b
4.3–1(2)a: Real-time Control Knob 1, 2
Knob1[Off, On]
Specifies whether or not the A-mode MIDI control change
message #74 (this instrument’s low pass filter cutoff frequency) and the B-mode MIDI control change message will
be received.
Knob2[Off, On]
Specifies whether or not the A-mode MIDI control change
message #71 (this instrument’s low pass filter resonance or
high pass filter cutoff frequency) and the B-mode MIDI control change message will be received.
4.4–1a
1.1–1c
4.4–1b
4.4–1(2)a: SW1, SW2
SW1, SW2[Off, On]
Specifies whether or not the effect of the [SW1] and [SW2]
keys will be received. The function of these keys can be set
in the 2.2: Controller page. This is valid when the switches
are set to SW1 Mod.(CC#80), SW2 Mod.(CC#81) or
Porta.SW(CC#65).
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
4.4–3: 4–2..8 (MIDI Filter4–2 T01...08)
4.4–4: 4–2..16 (MIDI Filter4–2 T09...16)
4.3–3(4)a: Real-time Control Knob 3, 4
Knob3[Off, On]
Specifies whether or not the A-mode MIDI control change
message #79 (this instrument’s filter EG intensity) and the Bmode MIDI control change message will be received.
Knob4[Off, On]
Specifies whether or not the A-mode MIDI control change
message #72 (the release time of this instrument’s filter and
amp EG’s, release time) and the B-mode MIDI control
change message will be received.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
68
4.4–3a
1.1–1c
4.4–3b
4.4–3(4)a: Foot Pedal/Switch, Other Control
Change
Foot Pedal/Switch[Off, On]
Specifies whether or not the effect of the ASSIGNABLE
PEDAL/SWITCH will be received. The function of this
switch is set in GLOBAL 1.1: System Foot page. This is valid
when the switch is set to a MIDI control change.
Other Control Change[Off, On]
Specifies whether or not MIDI controller messages other
than those included in MIDI Filter 1–4 will be received.
“Delete Song,” “Copy From Song,” “Copy From Combi,”
“Load T emplate Song,” “Save Template Song,” “FF/REW
Speed,” “Set Location” (1.1–1d)
SEQ 5.1: RPPR
On this instrument you can use preset patterns P000–149,
and user patterns U00–99. One song can contain up to one
hundred user patterns. Preset patterns suitable for use in a
drum track are provided in memory, and can be selected
from any song.
Preset patterns cannot be edited, but you may copy a preset
pattern to a user pattern, and edit.
User patterns can be created by realtime recording (including recording that uses the arpeggiator), step recording, the
Get From Track command (obtaining data from a track), or
the Copy Pattern command (copying from another pattern)
(
☞✢✧ ❐✎✘✐).
These patterns can be assigned to each key by the RPPR
(Real-time Pattern Play/Recording) function and played by
pressing a single key, and the resulting performance can be
recorded on the sequencer (
5.1–1: Pattern
If you wish to record pattern data, use “Pattern Bank” and
“Pattern Select” to select a user pattern and pattern number.
Next, use the “Pattern Param. (Pattern Parameter)” page
menu command to set the number of measures in the pattern and its time signature. Then you can perform real-time
recording in the Pattern Edit tab, or step recording by using
the “Step Recording (Loop)” page menu command. Finally,
use page menu commands as desired to perform event editing or other types of editing.
5.1–1a
5.1–1b
5.1–1a: Location, Song Select, Track Select
Location
This shows the current location of the selected pattern, in
measure units.
Song Select[000…199: name]
Selects the song that you wish to use. (☞1.1–1b)
Track Select[T01…T16: name]
Selects the track that will record/play the pattern data.
(
☞1.1–1c)
The program bank, number, and name of the selected track
will be displayed at the right.
☞5.1–2: RPPR Setup page).
5.1–1c
5–1–1b: Pattern, Metro. (Metronome)
Pattern:
Pattern (Pattern Bank)[Preset, User]
Indicates the type of pattern.
If you select Preset, recording will not be possible. You will
be able to select and execute the utility menu commands
“Copy Pattern,” “Bounce Pattern,” “Put To Track,” and
“Copy To Track.”
Pattern Select[P00...149, U00..U99]
Indicates the pattern. User patterns can be renamed by the
utility menu command “Rename Pattern.”
(Tempo)[040...240, EXT]
Specifies the playback tempo of the pattern. Refer to “
(Tempo)” (1.1–1a).
Resolution[Hi, 3 … ]
Specifies a correction to the timing when real-time recording
a pattern. (
☞1.1–1a “Reso (Resolution)”)
Remove Data[Off, On]
Deletes unwanted musical data while recording a pattern.
(
☞p.1.1–6a “Remove Data”)
Metro. (Metronome):
The metronome parameters you specify here are linked with
the 1.1: Play/REC, Preference page Metronome parameters
(1.1–6a).
Metronome Sound[REC Only, REC/Play, Off]
Specifies whether the metronome will sound during recording or playback. (
☞1.1–6a “Sound (Metronome Sound)”)
Precount[0...2]
Specifies the number of measures in the pre-count before
recording begins. (
☞1.1–6a “Precount”)
Level[000...127]
Specifies the volume of the metronome. (☞1.1–6a “Level”)
BUS (BUS Select)[L/R, L, R, 1, 2, 1/2]
Specifies the output destination of the metronome sound.
(
☞1.1–6a “BUS”)
■ 5.1–1c: UTILITY
☞“Memory Status,” “Rename Track” (1.1–1d)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
69
Rename Pattern
Press the [F5] (“Name”) key to access the dialog box, and
rename the selected pattern.
You may input up to sixteen characters. (☞BG p.43)
Step Rec (Loop)
Here you can perform step recording into a pattern.
This is available when a user pattern is selected.
1 In “Pattern Bank” and “Pattern Select,” specify the pat-
tern. By default, the pattern length is one measure. If you
wish to change the number of measures in the pattern,
set the Utility “Pattern Param.”
2 Select the “Step Rec (Loop)” to access the dialog box.
Time signature
measure (beat, clock)
3 The remaining steps are the same as when step recording
Note numberLocation within the
a track. Refer to steps
Velocity
3 and following of “Step Record-
Length (beat, clock)
ing” (5.2–1b). However, step recording a pattern differs
from step recording a track in that when you reach the
end of the pattern, you will automatically return to the
beginning of the pattern and continue recording, allowing you to add more data.
Event Edit
Here you can edit individual events of the musical data in a
pattern that you input.
Use “Pattern Bank” and “Pattern Select” to specify the pattern that you wish to edit.
For the remaining steps, refer to “Event Edit” (5.2–1b).
Pattern Param. (Pattern Parameter)
This command specifies the number of measures and the
time signature of the selected pattern.
1 Use “Pattern Bank” and “Pattern Select” to specify the
pattern.
2 Select “Pattern Param.” to access the dialog box.
3 In “Length,” specify the number of measures in the pat-
tern.
4 In “Meter,” specify the time signature of the pattern.
However, this time signature is only temporary, and
when you “put” the pattern in a track of a song, the pattern will play according to the time signature of that measure.
5 To execute the Pattern Parameter settings, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Erase Pattern
This command erases the musical data from the selected
pattern.
1 Use “Pattern Bank” and “Pattern Select” to specify the
pattern.
2 Select “Erase Pattern” to access the dialog box.
3 If you check “All Pattern,” all user patterns in the song
will be erased.
If “All Patterns” is not checked, only the pattern specified in
1 will be erased.
4 To execute the Erase Pattern command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Copy Pattern
This command copies the settings and musical data of the
selected pattern to another pattern.
User patterns belong to a particular song, but you can use
the Copy Pattern command to use a pattern in another song.
While preset patterns cannot be edited, you can copy a preset pattern to a user pattern and then edit and save it as a
user pattern. Be aware that when you execute the Copy Pattern operation, the pattern settings and musical data of the
copy destination will be erased.
1 Select “Copy Pattern” to access the dialog box.
2 In From: “Pattern,” specify the copy source pattern. (By
default, this will be the pattern that was selected in the
page.)
3 In To: “Song” and “Pattern,” specify the copy destination
song and pattern. For “Pattern,” only user patterns U00–
U99 can be specified.
4 To execute the Copy Pattern command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Bounce Pattern
This command combines the musical data of the bounce
source pattern and bounce destination pattern, and places
the combined musical data in the bounce destination. The
time signature and length of the pattern following execution
will be according to the settings of the bounce destination.
If MIDI control data exists in the selected pattern and in the
bounce destination pattern, the resulting playback following
the bounce operation may produce unexpected results. We
recommend that you use “Event Edit” (5.1–1c) to prepare
the MIDI control data of the two patterns before executing
the Bounce Pattern command.
1 Use “Pattern Bank” and “Pattern Select” to specify the
bounce source pattern.
2 Select “Bounce Pattern” to access the dialog box.
3 In From “Pattern,” select the bounce source pattern. (By
default, the pattern that are selected in the page will be
chosen.)
4 In To: “Song” and “Pattern,” select the bounce destina-
tion song and pattern. For “Pattern,” only user patterns
U00–U99 can be specified.
5 To execute the Bounce Pattern command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
70
Get From Track
This command loads musical data from a track into the
specified pattern.
1 Use “Pattern” and “Pattern Select” to specify the pattern.
2 In “Pattern Param.”, specify the pattern length of the
“get” destination.
3 Select “Get From Track” to access the dialog box.
4 In “From: Song,” select the “get” source song.
5 In “Track,” select the “get” source track.
6 In “Measure,” specify the first measure of the “get”
source.
7 To execute the Get From Track command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Put To Track
This command places a pattern into a track.
Unlike the Copy to Track command, this command only
places the pattern number in the song, so that when playback reaches that point, the pattern will be recalled. The
musical data of the pattern will not actually exist in the
track.
By creating patterns that contain frequently-used phrases or
drum patterns, and then placing them on the tracks, you can
conserve memory.
Be aware that when you edit a pattern, all locations in the
song where that pattern has been placed will be affected.
When you execute the Put to Track command, the musical
data will be affected as follows.
•Musical data previously existing at the “put” destination
will be erased.
• The pattern that you “put” will playback according to
the time signature that is specified by the measures of
the “put” destination.
• Control data such as pitch bend etc. (but not including
volume data) previously existing in the track will be
reset immediately before the measure at which the
pattern was “put.”
If you wish to use control data such as pitch bend in the
measures in which a pattern is “put,” you must first write
the control data into the pattern (
To delete a pattern that has been placed in a track you can
use “Erase Measure” (5.2–1b), specifying the area in which
the pattern was “put,” and setting “Kind” to All.
Example: Pattern 20 has been Put at measures 2, 4, and 6 of track 10. When those measures
are reached, pattern 20 is called and its data is played.
Track 10
(Drums)
1
2
3
☞BG p.81).
4
5
6
4 In “Measure,” specify the first measure of the “put” des-
tination.
5 To execute the Put to Track command, press the [F6]
(“Put”) key . When you execute the command, “Measur e”
will automatically count up. If you wish to, you can continue “putting” the pattern. To exit the command, press
the [F7] (“Exit”) key.
Copy To Track
This command copies the specified area of musical data
from the specified pattern to a track as musical data.
Unlike the Put To Track command, this command actually
writes the musical data of the pattern into the track, so that
you can edit the copied data in the track. Even if you later
edit the copy source pattern, the musical data of the song
will not be affected.
When you execute the Copy to T rack command, the musical
data will be affected as follows.
•Musical data previously existing in the copy destination
measures will be erased.
• The musical data that is copied will playback according
to the time signature specified at the beginning of the
copy destination measures.
Example: Copy the musical data of pattern 41 to measure 2
Before Copy
After Copy
1432
Pattern 41
1432
The procedure is the same as for the Put to Track command.
☞“Put To Track” (5.1–1c).
Rename Track
Press the [F5] (“Name”) key to access the dialog box and
rename the selected track.
Up to sixteen characters can be input. (☞BG p.43)
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
Pattern 20
1 Select “Put to Track” to access the dialog box
2 In “Pattern Bank” and “Pattern Select,” select the “put”
source pattern. (By default, this will be the pattern
selected in page)
3 In “To: Track,” select the “put” destination track.
71
5.1–2: RPPR Setup
Here you can make settings for the RPPR (Real-time Pattern
Play/Recording) function. RPPR lets you assign a pattern
from a song to each key, and then playback patterns simply
by pressing individual notes on the keyboard. The results
can also be recorded.
For each song, you can assign either a preset pattern or a
user pattern to each of the seventy two keys in the range
C#2–C8. For each key, you can specify the pattern, track
number, and how the pattern will be played.
The arpeggiator is not operated by patterns played
back by RPPR. When RPPR is on, keys for which no
pattern is assigned will sound the track selected by
“T rack Select.” At this time, the arpeggiator will operate
if either arpeggiator A or B is selected for that track and
turned on. RPPR will not be triggered by notes generated by the arpeggiator.
When Local Control is OFF (“Local Control On” GLOBAL 2.1–1a), the keyboard will not trigger RPPR pattern playback. Notes received at MIDI IN on the
channel of the track currently selected by “T rack Select”
will trigger patterns. If you have recorded only the trigger notes on an external sequencer and wish to playback the external sequencer to trigger RPPR patterns on
this instrument, set Local Control OFF.
If you want the note data generated by RPPR to be
recorded on the external sequencer, set Local Control
ON, and turn off the echo back function of the external
sequencer.
In the RPPR Setup page, RPPR is turned on automatically. This will be the same result as when the RPPR
check box (1.1–1c) in each page is checked.
5.1–2a
5.1–2b
5.1–2d5.1–2c
KEY (Key Select)[C#2...C8]
Indicates the key that you wish to edit. The following
parameters will apply to the key that you select here.
The key can also be selected by holding down the [ENTER]
key and playing a note on the keyboard.
Assign[Off, On]
On (checked): When you play the key specified by “KEY,”
the pattern selected in “Pat (Pattern Bank),” “Pattern Select”
will be triggered.
Off (unchecked): That key will sound the currently selected
track at the corresponding pitch, just as in normal Sequencer
mode.
Indicates the RPPR pattern for the key selected in “KEY.” If
the selected user pattern contains no musical data, there will
be no sound when you press that key.
Track[T01...T16: name]
Indicates the track that will be used for the RPPR pattern
selected for the “KEY.” When you play the key, the pattern
will be played according to the settings of the track you
select here. Track settings are made in 1.1: Play/REC–4.4:
MIDI Filter 4. When you record in real-time with the RPPN
function turned on, the data will be recorded on the track
you select here. (
☞BG p.74)
M (Mode)[Once, Manual, Endless]
Specifies how the pattern of the specified “KEY” will be
played.
Once: When you press the key, the pattern will playback
only once to the end.
Manual: The pattern will continue repeating as long as you
continue holding the key , and will stop when you release the
key.
Endless: The pattern will continue repeating even after you
release the key. To stop the pattern playback, press any note
below C2, or press the same key once again.
Key-on
Key-off
Same key, or C2
Key-off
5.1–2a: Track Select, (Tempo)
Track Select[T01…T16: name]
Indicates the track that will trigger RPPR. When note data is
received on the MIDI channel of the selected track, the corresponding pattern will play. (
☞1.1–1c)
The program bank, number, and name of the selected track
will be displayed at the right.
(Tempo)[040...240, EXT]
Specifies the playback tempo for RPPR. Refer to “ (Tempo)”
☞1.1–1a).
(
5.1–2b: RPPR Setup
Keyboard & Assigned drawing
This shows the selected key, and the keys to which a pattern
has been assigned by the RPPR function. (Assignments are
not possible for the keys displayed in gray.)
Non-assignable keysAssigned keys
Selected key
Non-assigned keys
72
STARTSTOP
Once
STARTSTOP
Manual
STARTSTOP
Endless
Shift[–12...+12]
Adjust the playback pitch of the pattern for the specified
“KEY” in semitone steps over a range of ±1 octave. With a
setting of 0, the pattern will be played at its original pitch.
Sync[Off, Beat, Measure, SEQ]
Specifies how the pattern playback will be synchronized
when you press the specified “KEY.”
Off: The pattern will begin playing at the moment you press
the note.
Beat: The pattern will synchronize to the beats of the pattern
that was started by the first key (i.e., the first note-on that
occurs from a condition where no notes of the keyboard are
pressed). This setting is suitable when you wish to play
phrase patterns in unison.
Measure: The pattern will synchronize to the measures of
the pattern that was started by the first key. This setting is
suitable for rhythm, bass or drum patterns.
SEQ: The pattern will synchronize to the measures of the
sequencer song.
Key 1 on
Song
Patterns 1 and 2 are set to
Mode=Manual, and have
identical Sync settings
Sync: OFF
Pattern 1
Pattern 2
Sync: Beat
Pattern 1
Pattern 2
Sync: Measure
Pattern 1
Pattern 2
Sync: SEQ
Pattern 1
Pattern 2
Sync settings
Key 2 onKey 1 off
•When Beat or Measure are selected, pattern playback
will begin when you press the first key. The second and
subsequent patterns that are triggered from the
keyboard will synchronize to the pattern that was
started by the first key; with a setting of Beat they will
synchronize in steps of a beat, and with a setting of
Measure they will synchronize in steps of a measure.
•When SEQ is selected, the pattern will playback in
synchronization with the measures of the sequencer
song. The pattern will synchronize with the currentlyplaying song, so you must start the song before you play
notes on the keyboard.
• Beat, Measure, and SEQ will cause the pattern to start
immediately if you play the key within a thirty-second
note of the timing of the respective beat or measure, but
if you play the key later than this, the start of the pattern
will be delayed by a beat.
Stopping playback of a RPPR pattern
By pressing C2 or any lower note, all the patterns being
played by RPPR will stop.
The patterns of keys whose “Sync” setting is Off will stop
immediately, but the playback of other keys will stop at the
beginning of the next beat or measure. Pattern playback of
keys whose “Sync” setting is other thanOff can be stopped
immediately by rapidly pressing C2 or any lower note twice
in succession.
Example)
Using RPPR to assign preset patterns P00, P01, and P02 to
keys
Before you begin, assign a drum program such as A036 to
track 1.
1 Select C#2 as the “KEY.” Check “Assign,” and set “Pat
(Pattern Bank),” “Pattern Select,” and “Track.”
2 Select D2 as the “KEY.”
3 Press the [F4](“REVERT”) key, and the “Pat (Pattern
Bank),” “Pattern Select” (Pat: Pre, P00: Pop&Balad 1/Std)
and “Track” (T01: Drums) that you selected in step
1
will be copied automatically.
4 Change only the “Pattern Select.” Select “Pattern Select,”
and press the [INC] key to select P01: Pop&Balad 2/Std.
5 Select D#2 as the “KEY.”
6 Press the [F4](“REVERT”) key, and the “Pat (Pattern
Bank),” “Pattern Select” (Pat: Pre, P01: Pop&Balad 2/Std)
and “Track” (T01: Drums) that you selected in step
4
will be copied automatically.
7 As you did in step 4, set “Pattern Select” to P02:
Pop&Balad 3/Std.
In this way you can use the “REVERT” to efficiently
assign “Pat (Pattern Bank),” “Pattern Select” and “Track”
to each “KEY” of an RPPR Setup. This function is particularly convenient when the patterns you are assigning to
each key are numbered consecutively or close to each
other, and are used in the same track, as in the example
shown above.
Here you can edit the settings of the currently selected track
and the musical data that has already been recorded, as well
as perform step recording.
When you wish to edit musical data or perform step recording, first use the tab page window to select the track and
specify the desired area. Then select the appropriate utility
menu command.
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
■ 5.1–2c: REVERT
This copies “Pat (Pattern Bank),” “Pattern Select” and
“Track” settings from the previously-edited “KEY” whose
“Assign” is checked to the currently-edited “KEY.”
5.2–1a
Displays the
playback data
(selected track is
highlighted)
: Playback data existsNo playback dataPattern used
From Measure
To End of
Measure
5.2–1b
73
5.2–1a: T rack Select, Measure (From)/Meas. (To End
of)
Track Select[T01...T16, Master Trk]
Use the cursor keys [ ][ ] to select the track in which you
wish to record or edit (or use as the copy source).
If you wish to select all tracks, you do not need to select
T01...T16. Simply check “All T racks” in the dialog box of the
utility menu command.
Master Trk: You can edit the tempo and time signature of
the master track.
Measure (From)[001...999]
Specify the first measure that will be edited (or used as the
copy source) or step-recorded.
Meas. (To End of)[001...999]
Specify the last measure that will be edited (or used as the
copy source).
Step recording allows you to specify the length and velocity
of each note numerically, and to input the pitches from the
keyboard. You can use the[F4] (“Rest”) key and [F5] (“Tie”)
key to input a rest or tie.
Be aware that if you step-record onto a track which
already contains sequence data, all data will be erased
from the measure specified in “Measure (From)” and all
subsequent measures.
It is best to use the “Create/Ers. Ctrl” Create mode to input
data whose data whose value changes continuously, such as
pitch bend, and to use “Event Edit” to input individual data
items such as program changes.
1 Use “Track Select” to select the track into which you wish
to input data, and use Track Edit tab item “Measure
(From)” to specify the measure at which you wish to
begin input.
2 When you select “Step Recording,” the following dialog
box will appear.
Time signature
measure (beat, clock)
3 In “Meter,” set the time signature.
This will show the time signature that has already been
set for the measure.
If you change the time signature setting, the time signature data of the measures you record will change, and all
tracks will change to the time signature you specified.
Note numberLocation within the
Velocity
Length (beat, clock)
4 In “Step (Step Time),” specify the length of the basic step
that you wish to input, in terms of a note value.
For “Step (Step Time),” a Triplet (3)/Normal(–)/Dot(.)
symbol located at the right of the note type indicates the
length of the note.
The note type can be selected from a range of (whole
note) – (32nd note).
If you set Triplet/Normal/Dot to 3 (Triplet), triplets of
the specified note value will be used as the step time. If
you select “–” (Normal), the specified note value will be
used without change. If you select “.” (Dot), the specified
note will be dotted.
The following table shows the number of clocks for each
“Step (Step Time)” setting.
(0:24)(0:48)(0:96)(1:00)(2:00)(4:00)
(0:36)
(0:72)
(0:144)
(1:96)
(3:00)
(6:00)
333333
(0:16)(0:32)(0:64)(0:128)(1:64)(2:128)
5 In “Duration,” specify the length that the note will actu-
ally be held, relative to the “Step (Step Time).” In general,
100% will be tenuto, 85% will be normal, and 50% will be
staccato.
6 Use “Vel (Velocity)” to specify the velocity value (key-
board playing strength) of the note data. With the
[PAUSE] key pressed, you can hold down the [ENTER]
key and play a note on the keyboard to specify the velocity value. If you set this to Key, the actual velocity at
which you played the key will be input.
7 Note events can be input as described below, using com-
mands from the keyboard and function keys.
Inputting notes
When you press a key on the keyboard, that note number
will be input as a note of the length specified in
When you press a chord on the keyboard, those note
numbers will be input as chords of the length specified in
4. Since each of the note numbers you press before
releasing all of the keys will be input at the same location, the notes will be input as a chord even if they are
actually played at different times.
Each time you press and release the keyboard, the location will advance by the length specified in
Inputting rests
Press the [F4] (“Rest”) key to input a rest of the length
specified in
Inputting a tie
If you press the [F5] (“Tie”) key without pr essing the keyboard, the previously-input note will be tied, and lengthened by the amount specified in
If you press the [F5] (“Tie”) key while holding down a
note, the note you are playing will be tied, and lengthened by the amount specified in
4.
4.
4.
4.
4.
74
You can even input notes as shown in the following diagram.
Step Time =
Tie
ON
Press G
Step Time =
On
Press E and C
Step Time =
Off
Release E (continue holding C)
Deleting a note or rest
To delete a note or rest, press the [F6] (“Back”) key. The
location will move backward by the amount specified in
4, and the data in that interval will be deleted.
Auditioning the next note before input
If you wish to make sure of the next note before you actually input it, press the [PAUSE] key (the LED will light).
Now when you press a key, you will hear sound but the
note will not be input. Press the [PAUSE] key once again
(the LED will go dark) to cancel the pause mode and
resume input.
8 When you are finished with step recording, press the [F8]
(“Done”) key. If you press the [COMPARE] key, you will
return to the condition of before you began step recording.
Event Edit
Here you can edit individual events of music data that were
input.
1 Use “Track Select” to select the track that you wish to
edit, and use the T rack Edit tab “Measure (Fr om)” field to
specify the measure at which you wish to begin editing.
2 If you selected Track01–16 in “T rack Select,” selecting this
command will open the Set Event Filters dialog box.
In the Set Event Filters dialog box you can select the
types of events (musical data) that will appear and can be
edited in the event edit window.
For “Note” you can set “Btm (Bottom)” and “Top” to
specify the range of notes. These settings can also be
entered by holding down the [ENTER] key and pressing
a key. Normally you will leave these set at C–1 and G9.
“Control Change” lets you specify the control change
number. Normally you will leave this set at ALL.
If you selected Master Track in “Track Select,” this dialog
box will not appear.
You can also check various other events (“Pitch Bend,”
“Program Change,” “After Touch,” and “Poly After
Touch”).
3 Press the [F8] (“OK”) key to open the Event Edit dialog
box.
Measure
4 Use the cursor keys [ ], [ ], [ ], [ ] to select the
event that you wish to edit.
You can also press the [F1] (“JUMP”) key and use “M
(Measure)” and “Index” so that the events of the measure
being edited and the index number within that measure
are displayed at the beginning of the dialog box.
5 Select the event that you wish to edit, and use the
[VALUE] dial etc. to modify its value(s).
• By modifying the value of the “Bt” (Beat. Tick)
location within the measure, you can move the event
within the measure.
• You can edit each event by modifying its data
value(s). When you select a note event, it will sound.
6 You can press the keys located at the function of the dia-
log box to edit events as follows.
Inserting an event
Select the “Bt” location where you wish to insert an
event, and press the [F4] (“Insert”) key to insert an event.
Deleting an event
Select the event that you wish to delete, and press the
[F5] (“Cut”) key to delete the event.
Moving an event
You can use the [F5] (“Cut”) key and [F4] (“Insert”) key
to move an event (by “cut and paste”).
Use the [F5] (“Cut”) key to delete the event that you wish
to move, then use the [F4] (“Insert”) key to insert it at the
desired location.
You can also move an event by modifying its “Bt” value.
Copying an event
Select the event that you wish to copy, and press the [F6]
(“Copy”) key. Then select the copy destination and press
the [F4] (“Insert”) key to insert the event at that location.
7 The end of the pattern is indicated as End of Pattern.
When you are finished event editing, press the [F8]
(“OK”) key. If you press the [COMPARE] key, you will
return to the state before you began event editing.
The following table shows the types of musical data that
can be edited by “Event Edit” and the range of their values.
:Be aware that since the time signature is recorded in the
2
Meter: 1/4...16/16 *
(Time signature)
L: 000.000...15984.000
(Length: beats, clocks)
Val: 0...127
(Value)
Val: 0...127
(Value)
No.: 0...127, 1...128
(G, g(d))
(Program number)
1
master track, modifying it from any track will affect the
same measure of all tracks, causing them to be played in
that time signature.
*2
:Note data and velocity values can also be entered by
holding down the [ENTER] key and playing a note on
the keyboard.
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
Index no.
Location within the
measure (beat, clock)
Event data
Pattern numbers will be displayed in locations in which a
pattern has been “put” (placed). At the end of the track there
will be an indication of End of Track.
75
Erase Track
This command erases the data from the specified track.
However, it is not possible to erase the master track by itself.
1 In “Track Select,” select the track that you wish to erase.
2 Select “Erase Track” to access the dialog box.
If you check “All Tracks,” the musical data of all tracks
will be erased.
3 To execute the Erase Track command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Copy/Bounc. Trk (Copy/Bounce Track)
Copy Track
Copies the musical data of the copy source track to the specified track. Be aware that when you execute Copy Track, the
data that previously existed in the copy destination track
will be erased.
Bounce Track
Combines the musical data of the bounce source and bounce
destination, and moves this data into the bounce destination. All musical data that had been in the bounce source
will be erased.
If the bounce source track and bounce destination track contain MIDI control data, this operation may produce unexpected results. To prevent this from happening, use the
Erase mode of the “Event Edit” or “Create/Ers. Ctrl” utilities to edit the MIDI control data of the two tracks beforehand.
1 Select “Copy/Bounc. Trk” to access the dialog box.
2 Set “Mode” to either Copy or Bounce.
3 Set “From” to the copy source (bounce source) track, and
set “T o” to the copy destination (bounce destination). (By
default, “From” will be initially set to the “Track Select”
track.)
4 To execute, press the [F8] (“OK”) key. To cancel without
executing, press the [F7] (“Cancel”) key.
Erase Measure
This command erases the specified type(s) of musical data
from the specified range of measures. The Erase Measure
command can also be used to remove only a specific type of
data. Unlike the Delete Measure command, executing the
Erase Measure command does not cause the subsequent
measures of musical data to be moved forward.
1 Use “Track Select” to select a track.
2 Select “Erase Measure” to access the dialog box.
4 In “Kind,” specify the type of data that will be erased.
All will erase all types of data from the track, Note will
erase note data, Ctl.C will erase control change data,
AftT will erase both channel pressure and polyphonic
key pressure data, BEND will erase pitch bend data, and
PROG will erase program change data.
5 If you check “All Tracks,” the specified type of data will
be erased from all tracks.
6 To execute the Erase Measure command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Example: If measures 2–3 are erased, measures 2–3 will be blank.
Before Erase
After Erase
21543
21543
No data
If control data extends across measures that were
erased and measures that were not erased, only the
data within the range being erased will be erased. However if note data extends across two or more measures,
deleting any of the intervening measures will delete
that note data from the following measures as well.
Note data can also be erased using “Shift/Ers. Note”.
Use this command when you wish to erase a specific
range of notes, or to erase notes from a specific
“Beat.Tick.”
You can also erase control changes by using the Erase
mode of “Creat/Ers. Ctrl.” Use this when you wish to
specify the type of control change to be deleted, or to
use “Beat. Tick” units to specify the range from which
the data will be deleted.
Delete Measure
This command deletes the specified measures.
When the Delete Measure command is executed, the musical data following the deleted measures will be moved forward in units of a measure.
1 Use “Track Select” to select the track.
2 Select “Delete Measure” to access the dialog box.
3 In “From Measure” select the first measure that you wish
to delete, and in “To End of Measure” select the last measure that you wish to delete. (By default, “From Measure” and “T o End of Measure” will be the range that you
specified in the Track Edit page.)
4 If you wish to delete musical data from all tracks includ-
ing the master track, check “All Tracks.”
If this is notchecked, data will be deleted only from the
track that was selected by “Track Select.”
5 To execute the Delete Measure command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
3 In “From Measure” select the first measure to be erased,
and in “To End of Measure” select the last measure to be
erased. (By default, “From Measure” and “To End of
Measure” will be set to the range that you specified in the
Track Edit page.)
76
Example: When measures 3–5 are deleted, measures 6–8 are moved forward.
Before
1234562178
Delete
After
Delete
543
If in 4 you uncheck “All Tracks” and execute this operation, the measures will not be deleted from the master
track. Time signature and tempo data will remain
unchanged, and the time signature and tempo of the
measures that were moved forward as a result of the
Delete operation will change.
Example: When measures 2 and 3 (3/4 time) of track 2 are deleted, the measures that were
at 4 and 5 are moved forward, and their time signature will change to 3/4.
1 (4/4)3 (3/4)5 (4/4)2 (3/4)4 (4/4)
Before Delete
Track 1
1 (4/4)3 (3/4)5 (4/4)2 (3/4)4 (4/4)
Track 2
ward by the number of measures that were inserted.
However, the time signature and tempo will not move.
7 To execute the Insert Measure command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Time signature = */*
Track 1
Before Insert
1 (4/4) 2 (4/4)4 (5/4) 5 (2/4)3 (3/4)
1 (4/4) 2 (4/4)4 (5/4) 5 (2/4)3 (3/4)
Track 2
Insert two measures
After Delete
Track 2
Track 1
2 (3/4)1 (4/4)3 (3/4)
2 (3/4)1 (4/4)3 (3/4) 4 (4/4) 5 (4/4)
If in 4 you check “All Tracks” and execute this operation, the specified measures of musical data will be
deleted from all tracks including the master track, and
the time signature and tempo will also move forward
by the number of measures that were deleted.
If control data extends across a line between measures
that were deleted and measures that were not deleted,
only the data within the range being deleted will be
erased. However if note data extends across two or
more measures, deleting any of the intervening measures will delete that note data from the following measures as well.
Insert Measure
This command inserts the specified number of measures
into the specified track. When you execute the Insert Measure command, the musical data following the insert location will be moved backward.
If musical data is inserted into an area across which note
data has been tied, a note-off will be created immediately
before the inserted measure, and the subsequent portion of
the note will be deleted.
1 In “Track Select,” specify the track into which you wish
to insert.
2 Select “Insert Measure” to access the dialog box.
After Insert
Before Insert
After Insert
1 (4/4) 2 (4/4)
Track 2
Track 1
1 (4/4) 2 (4/4)4 (5/4) 5 (2/4)3 (3/4)
Measures 4 and 5 will use the previously specified
time signature.
1 (4/4) 2 (4/4)4 (5/4) 5 (2/4)3 (3/4)
Track 1
1 (4/4) 2 (4/4)4 (5/4) 5 (2/4)3 (3/4)
Track 2
Insert two measures
Track 2
1 (4/4) 2 (7/8)4 (5/4) 5 (2/4)3 (7/8)
Track 1
Measures 2 and 3 will be 7/8, and measures 4 and 5
will be the previously specified time signature.
3 (3/4)
Time signature = 7/8
5 (2/4)4 (5/4)
5 (2/4)4 (5/4)1 (4/4) 2 (7/8) 3 (7/8)
Repeat Measure
This command repeatedly inserts the specified measures for
the specified number of times. When you execute the Repeat
Measure command, the measures will be inserted following
the measure specified by “To End of Measure,” and musical
data following the inserted data will be moved backward. It
is convenient to use this command when you have a song
that you playback with “T rack Play Loop” (1.2–1(2)a) turned
on, and wish to expand it into musical data.
1 Use “Track Select” to select the track whose measures
you wish to repeat.
2 Select “Repeat Measure” to access the dialog box.
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
3 In “At Measure,” specify the measure location at which
the data will be inserted. (The measure you specified in
Track Edit page “Measure (From)” will be set as a
default.)
4 In “Length,” specify the number of measures that will be
inserted.
5 In “Meter,” specify the time signature of the measures
that will be inserted.
If you want the inserted measures to match the existing
time signature, specify */*. With any setting other than */*,
the time signature of the inserted measures will change,
and the specified time signature will apply to all tracks
for those measures.
6 If you wish to insert measures into all tracks including
the master track, check “All Tracks.” The musical data
following the inserted measures will playback in the
same way it did before the measures were inserted.
If “All Tracks” is unchecked, the measures will be
inserted into the specified track. At this time, the musical
data following the inserted location will be moved back-
3 In “From Measure” and “To End of Measure,” specify the
range of measures that will be repeated. (By default,
“From Measure” and “To End of Measure” will be set to
the range you specified in the Track Edit page.)
4 In “Times,” specify the number of repetitions. For exam-
ple if you set “From Measure” to 001, “To End of Measure” to 004, and “Times” to 2, the musical data of
measures 1–4 will be inserted into measures 5–8. The
result will be that measures 1–4 will be played twice.
5 If you wish to repeat the musical data of all tracks includ-
ing the master track, check “All Tracks.”
6 To execute the Repeat Measure command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
If you execute the Repeat Measure operation on measures 1–4 with “Time” = 2,
measures 1–4 will be inserted into measures 5–8.
Before
Repeat
Measure
After
Repeat
Measure
Track 1
Track 1
1 2
1 2
34
34
56
1 2
34
56
77
Copy Measure
This command copies measures of musical data from the
copy source to the specified measure location.
When you execute the Copy Measure command, the track
data at the copy destination will be rewritten.
1 Select the copy source song.
2 Select “Copy Measure” to access the dialog box.
5 To execute the Move Measure command, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Example:
When you move the musical data of track 1 measures 2–4 to track 2 measure 3,
track 1 measures 2–4 will be inserted into track 2 measures 3–5.
The musical data of track 2 measures 3 and 4 will move back (to measures 6 and 7).
The musical data of track 1 measures 5–7 will move to measures 2–4.
Tra ck 1
(move
source)
15
2
43
67
3 In “From: Track,” select the copy source track. (By
default, this will be the track you selected in “Track
Select.”)
If you check “All Tracks,” the musical data of all tracks
including the master track will be copied.
4 In “From Measure” and “To End of Measure,” specify the
range of copy source measures. (By default, “From Measure” and “T o End of Measure” will be the range that you
specified in the Track Edit page.)
5 In “To: Song,” specify the copy destination song. In
“Track” (when “All Tracks” is unchecked) specify the
copy destination track. In “Measure,” specify the first
measure where the copied measures will be inserted.
6 To execute the Copy Measure operation, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
Example: When you copy measures 5–7 of track 1 to the third measure of track 2,
This command moves measures of musical data to a specified destination. When you execute the Move Measure command, musical data following the move source will be
moved forward according to the number of measures
moved, and musical data following the move destination
will be moved backward correspondingly.
1 Select “Move Measure” to access the dialog box.
2 In “From: Track,” select the move source track. (By
default, this will be the track you selected in “Track
Select.”)
If you check “All Tracks,” musical data of all tracks
including the master track will be moved.
3 In “From Measure” and “To End of Measure,” specify the
range of measures that will be moved. (By default, “From
Measure” and “T o End of Measure” will be the range that
you specified in the Track Edit page.)
4 In “To: Track” (if “All Tracks” is unchecked), specify the
move destination track. In “Measure,” specify the first
measure of the move destination.
Tra ck 2
(move
destination)
2154367
Create/Ers. Ctrl (Create/Erase Control Data)
This command inserts (creates) or erases data such as control changes, aftertouch, pitch bend, or tempo in the specified region.
Create Ctrl Data (Create Control Data)
Here’s how you can insert (create) various types of data in
the region you specify.
1 In “Track Select,” specify the track in which you wish to
create control data. If you wish to create tempo data, set
this to the Master Track. In this case, “Kind” in step
will be Tempo.
2 Select “Create/Ers. Ctrl” to access the dialog box.
3 Specify the region in which the control data will be
inserted. Use “From Measure” to “To Measure” to specify the range of measures, and “Beat. Tick” to specify the
beat and clock. (By default, “From Measure” and “To
Measure” will be set to the region you specified in the
Track Edit page.)
4 Set “Mode” to Create.
5 “Kind” to the type of musical data (event) that you wish
to create.
Ctl.C: Control change data will be inserted. In this case,
use “#” to specify the control change number.
AftT: Aftertouch data will be inserted.
BEND: Pitch bend data will be inserted.
6 Specify the start location value and end location value of
the data that will be inserted.
“Start” specifies the value at the start location, and “End”
specifies the value at the end location.
By default, the value at the start location will be set for
“Start.” If you want to create control data that changes
smoothly from the value at the start location, you should
leave the start location value unchanged, and set only the
end location value.
5
78
7 To execute the Create Control Data command, press the
[F8] (“OK”) key. To cancel without executing, press the
[F7] (“Cancel”) key.
Example: The controller is aftertouch. Starting location is 3:48, ending location is 4:24,
and end value is set to 100. This will cause the aftertouch value to begin
changing from 3:48, and reach a value of 100 at 4:24.
After touch
127
100
0
Start locationEnd location
Previous data
3:00 3:24 3:48 3:72 4:00 4:24 4:48
End Value
Start Value
default value
Location
Executing the Create Control Data command will use
up a substantial amount of sequencer memory. This
means that if there is only a small amount of free memory remaining, it may not be possible to create the data.
If this occurs, you should first use “Quantize” to quantize the data, deleting unneeded control data. Alternatively, you can apply the Quantize function to the data
that was inserted by Create Control Data.
Ers. Ctrl Data (Erase Control Data)
Here’s how you can erase various types of data from the
region you specify.
1 In “Track Select,” specify the track from which you wish
to erase control data. If you wish to erase tempo data, set
this to the Master Track. In this case, “Kind” in step
5
will be Tempo.
2 Select “Create/Ers. Ctrl” to access the dialog box.
3 Specify the region from which the control data will be
erased. Use “From Measure” to “To Measure” to specify
the measures, and “Beat. Tick” to specify the beat and
clock. (By default, “From Measure” and “To Measure”
will be set to the region you specified in the Track Edit
page.)
4 Set “Mode” to Erase.
5 “Kind” to the type of musical data (event) that you wish
to erase.
Ctl.C: Control change data will be erased. In this case,
use “#” to specify the control change number.
AftT: Aftertouch data will be erased.
BEND: Pitch bend data will be erased.
6 To execute the Erase Control Data operation, press the
[F8] (“OK”) key. To cancel without executing, press the
[F7] (“Cancel”) key.
If you wish to erase all control changes from a certain
range of measures, it is also possible to do this by using
“Erase Measure” and selecting Ctl.C as the data to be
erased. However if you use the Erase Control Data
described above, you can specify the range using “Beat.
Tick,” and erase only specific control change data.
Quantize
This command corrects the timing of musical data that has
already been input.
When you execute the Quantize operation, the musical data
will be affected as follows.
•When you execute Quantize on note data, the timing of
the note-on will be corrected, but the length (duration of
the note) will not be affected.
• If the Quantize resolution is set to Hi, the timing will be
adjusted to units of the base resolution (/192), so note
data will not be affected. However, continuous
controller data such as joystick or after touch which
occupies a large amount of memory will be processed so
that two or more data events of an identical type existing
at a single interval of the timing resolution will be
combined into a single event, thus conserving memory.
Similarly, two or more data events of an identical type
existing at the identical timing will be combined into one,
also conserving memory.
1 In “Track Select,” specify the track.
2 Select “Quantize” to access the dialog box.
3 Specify the range that will be quantized. In “From Mea-
sure” and “To Measure,” specify the measures. In
“Beat.Tick” specify the beat and clock. (By default, “From
Measure” and “T o End of Measure” will be the range that
you specified in the Track Edit page.)
4 Use “Kind” to select the type of musical data (events)
that will be quantized.
All: All musical data will be quantized.
Note: Note data will be quantized. Use the “Range”
parameters “Btm (Bottom)” and “Top” to specify the
range of notes. This is useful when you wish to quantize
only specific notes (for example, just the snare sound of
the drum track). “Btm (Bottom)” sets the lower limit of
the notes. If you wish to quantize all notes, set this to C–
1. “Top” sets the upper limit of the notes. If you wish to
quantize all notes, set this to G9. The note can also be set
by holding down the [Enter] key and playing a key.
Ctl.C: Control changes will be quantized. To limit the
type of control changes, use “#” to specify the number.
AftT: Both channel pressure and poly key pressure data
will be quantized.
BEND: Pitch bend data will be quantized.
PROG: Program change data will be quantized.
5 In “Resolution,” specify the timing resolution to which
the data will be corrected.
By setting a lower resolution you can save more memory,
but the timing of the playback may not be acceptable.
6 In “Offset,” specify the number of clock by which the
data will be moved forward or backward relative to the
standard timing. A setting of 96 will be , and 48 will be
. Positive (+) settings will adjust the data forward, and
negative (–) settings will adjust the data backward. This
allows you to simulate “pushing” or “dragging” the beat.
7 In “Intensity,” specify the degree of sensitivity to which
the timing will be corrected; i.e., how close to the locations specified by
With a setting of 0, no correction will take place. With a
setting of 100, the data will be moved all the way to the
timing intervals specified by
5 and 6 the data will be moved.
5 and 6.
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
79
8 To execute the Quantize command, press the [F8] (“OK”)
key. To cancel, press the [F7] (“Cancel”) key.
By varying the Offset and Intensity settings you can create quantize effects such as the following.
sure” and specifying Note. However if you use the operation described here, you will be able to use “Beat. Tick”
to specify the range, and erase only the specific notes you
wish.
6 To execute the Erase Note command, press the [F8]
(“OK”) key. To cancel without executing, press the [F7]
(“Cancel”) key.
Modify Velocity
This command modifies the velocity values of notes in the
specified area so that they will change over time according
to a selected curve.
1 In “Track Select,” specify the track whose velocity will be
modified.
2 Select “Modify Velocity” to access the dialog box.
Shift/Er. Note (Shift/Erase Note)
This command shifts (moves) or erases the specified note
numbers in a specified track and range of measures.
1 In “Track Select,” select the track on which you wish to
execute the Shift/Erase Note command.
2 Select “Shift/Ers. Note” to access the dialog box.
3 Specify the range in which you wish to shift or erase note
numbers. In “From Measure” and “To Measure,” specify
the measures. In “Beat.Tick,” specify the beat and clock.
(By default, “From Measure” and “To Measure” will be
the range that you specified in the Track Edit page.)
4 Specify the range of notes that you wish to shift or erase.
“Note Range: Btm (Bottom)” specifies the lower limit,
and “T op” specifies the upper limit. If you wish to edit all
notes, set “Btm (Bottom)” to C–1 and “Top” to G9. These
settings can also be made by holding down the [ENTER]
key as you play a note.
To shift notes
5 For “Mode,” select “Shift (Replace)” or “Shift (Create),”
and use the parameter at the right to specify the amount
by which the notes will be shifted.
The amount of shift can be adjusted in semitone steps,
over a range of –127 to +127. +1 raises the note by a semitone.
6 Use either “Shift (Replace)” to move the note numbers, or
“Shift (Create)” to add new note numbers.
For example if you have specified a drum program for
the track, you can use “Replace” to change the snare
sound into a different snare sound, or use “Create” to
layer a sound effect on the snare sound. Or you could use
this on a guitar phrase to add a lower octave to the notes.
7 To execute the Shift Note command, press the [F8]
(“OK”) key. To cancel without executing, press the [F7]
(“Cancel”) key.
To erase notes
5 For “Mode,” select Erase.
If you wish to erase all note data from a certain range of
measures, this can also be done by using “Erase Mea-
80
3 Specify the range in which note velocity will be modified.
“From Measure” and “To Measure” specify the measure,
and “Beat.Tick” specify the beat and clock. (By default,
“From Measure” and “To Measure” will be set to the
range that you specified in the Track Edit page.)
4 Specify the range of notes that will be affected by the
Modify Velocity command. Note Range “Btm (Bottom)”
is the lower limit, and “Top” is the upper limit. If you
wish to edit all notes, set “Btm (Bottom)” to C–1 and
“Top” to G9. These settings can also be made by holding
down the [ENTER] key as you play a note on the keyboard.
5 In “Velocity Start” specify the value at which the velocity
data will start, and in “Velocity End” specify the final
velocity value. These settings can also be made by holding down the [ENTER] key as you play a note on the keyboard.
6 In “Intensity,” specify the degree to which the velocity
data will be adjusted toward the curve you specify in
7.
With a setting of 0 [%], the velocity will not change. With
a setting of 100 [%], the velocity will be exactly as
described by the curve.
7 “Curve”* lets you select from six types of curve to specify
how the velocity will change over time.
8 To execute the Modify Velocity operation, press the [F8]
(“OK”) key. To cancel, press the [F7] (“Cancel”) key.
The six curves are as follows.
For a Start Velocity of 1 and End Velocity of 127
127
Velocity
127
Velocity
1
Start
Measure
1
Start
Measure
Curve 1
Curve 4
End
Measure
End
Measure
Velocity
Velocity
127
127
1
Start
Measure
1
Start
Measure
Curve 2
Curve 5
End
Measure
End
Measure
127
Velocity
127
Velocity
1
Start
Measure
1
Start
Measure
Curve 3
Rndm
RANDOM
End
Measure
End
Measure
Set Song Length
This command changes the length of the specified song.
When it is executed, the length of the master track will
change, and the number of measures played will change.
1 Select “Set Song Length” to access the dialog box.
2 In “Length,” specify the length of the song.
3 To execute the Set Song Length command, press the [F8]
(“OK”) key. To cancel without executing, press the [F7]
(“Cancel”) key.
Be aware that if you shorten the song, data will also be
deleted from the tracks other than the master track.
SEQ 6.1: Arp. (Arpeggiator)
Here you can specify how the arpeggiator will operate in
Sequencer mode. These settings can be made for each song.
In Sequencer mode (as in Combination mode), you can run
the two arpeggiators simultaneously. This allows you to
apply different arpeggio patterns to different sounds that
have been split across the keyboard, or use velocity to
switch between two different arpeggio patterns, etc.
In Sequencer mode, the musical data generated by the
arpeggiator during song track or pattern realtime-recording
can be recorded. While you record, you can modify the
arpeggio pattern and parameters, and adjust the REALTIME
CONTROLS C-mode [ARP-GATE] knob and [ARP-VELOCITY] knob etc.
It is not possible to set the tempo of the arpeggiator and
the sequencer independently.
When “MIDI Clock” (GLOBAL 2.1–1a) is Internal, the
arpeggiator can be synchronized to the start timing of the
internal sequencer.
•When you turn on the arpeggiator and press the
[START/STOP] key, the arpeggiator will synchronize to
the timing of the sequencer.
•When you press the [START/STOP] key, the arpeggiator
and sequencer will both stop. If you wish to stop only
the arpeggiator, press the [ARP ON/OFF] key.
When the arpeggiator “Key Sync” is off, you can turn on the
[ARP ON/OFF] key and play the keyboard to start the
arpeggiator running during the pre-count before realtime
recording begins, so that the arpeggiator performance will
be recorded from the beginning of the pattern at the same
time that recording begins. (
When “MIDI Clock” is External, the MIDI realtime
clock messages transmitted from the external MIDI
device connected to MIDI IN connector can perform the
same type of control.
Even in this case, you can start/stop using the [START/
STOP] key of the TRITON Le’s sequencer.
☞BG p.107)
SEQ
1.1
1.22.12.23.13.23.33.44.14.24.34.45.15.26.17.17.2
6.1–1: Set..8 (Setup T01–08)
6.1–2: Set..16 (Setup T09–16)
6.1–1a
6.1–1b
1.1–1c
6.1–1c
6.1–1(2)a: Arpeggiator Run, (Tempo)
Arpeggiator Run A, B (Run A, B)
When the [ARP ON/OFF] key is on, the arpeggiator(s) that
are checked here will function for the track(s) to which they
are assigned by “Assign.” When the arpeggiator is on, A and
B can be turned on/off independently.
(Tempo)[040...240, (EXT)]
Specify the tempo of the arpeggiator. Refer to “ (Tempo)”
(
☞1.1–1a).
81
6.1–1(2)b: Assign
Assign[Off, A, B]
This assigns arpeggiator A or arpeggiator B to each track 1–
8, 9–16. When the [ARP ON/OFF] key is turned on, the
arpeggiator specified for each track will run, subject to the
“Arpeggiator Run” settings and setting here.
Off: The arpeggiator will not operate.
A: Arpeggiator A will operate. Use the Arp. A page to select
the arpeggio pattern and set the parameters.
B: Arpeggiator B will operate. Use the Arp. B page to select
the arpeggio pattern and set the parameters.
For tracks that you wish to realtime-record, select either
arpeggiator A or B. If you specify an arpeggiator for two or
more tracks, the arpeggiator will play each of the tracks you
specify.
You can set A and B to two different MIDI channels, and
control one from the keyboard and the other from an external MIDI device connected to MIDI IN. You can also use
multi-track recording (MultiREC) to simultaneously record
the note data that is generated from the two arpeggiators.
The arpeggiator cannot be triggered by the notes
played by the sequencer.
If the tracks 1–16 assigned to arpeggiators A and B have
a “Status” (3.1–1(2)a) of INT or BTH, they will be
played by the note data generated by the arpeggiator. If
the “Status” is BTH, EXT, or EX2, MIDI note data will
be transmitted on the “MIDI Channel” of each track.
In this case, arpeggiator A or B will be triggered by the
“MIDI Channel” of any track 1–16 to which the corresponding arpeggiator is assigned.
If the (“Local Control On” GLOBAL 2.1–1a) is turned
OFF, the arpeggiator will not be triggered by note data
from the keyboard. It will be triggered by note data
received at MIDI IN. If you wish to record just the trigger notes on an external sequencer and run the
TRITON Le’s arpeggiator in this way, turn Local Control OFF.
If you want the note data generated by the arpeggiator
to be recorded on the external sequencer, turn Local
Control ON, and turn off the echo back function of the
external sequencer.
You can control the arpeggiator from an external
sequencer, or record arpeggio note data on an external
sequencer. (
Example 1)
On tracks 1 and 2, set “MIDI Channel” (3.1–1(2)a) to 01
and “Status” (3.1–1(2)a) to INT. Assign arpeggiator A to
track 1 and arpeggiator B to track 2, and check “Arpeggiator Run A, B” (6.1–1a). In “Track Select” (1.1–1c)
choose Track01.
With the front panel [ARP ON/OFF] key OFF, play the
keyboard and tracks 1 and 2 will sound simultaneously.
When you turn on the front panel [ARP ON/OFF] key
and play the keyboard, arpeggiator A will operate for
track 1 and arpeggiator B will operate for track 2.
Trigger
= Ch1
Trigger
= Ch1
Arpeggiator
A
Arpeggiator
B
☞p.237)
Pattern - A
Pattern - B
Arpeggiator
Assign
Track1 MIDI Ch=1ch Status=INT
A
B
Track2 MIDI Ch=1ch Status=INT
Pattern - A
Pattern - B
Example 2)
For tracks 1, 2 and 3, set the “MIDI Channel” (3.1–1(2)a)
to 01, 02, and 03 respectively, and set “Status” (3.1–1(2)a)
to INT. Assign arpeggiator A to tracks 1 and 2, and
arpeggiator B to track 3. Check the “Arpeggiator Run A,
B” (6.1–1a) setting.
• In “Track Select,” choose Track01.
Playing the keyboard when the front panel [ARP ON/
OFF] key is off will play the sound assigned to track 1.
Playing the keyboard when the front panel [ARP ON/
OFF] key is on will cause arpeggiator A to operate for
tracks 1 and 2, and produce sound for both tracks.
• In “Track Select,” choose Track02.
Playing the keyboard when the front panel [ARP ON/
OFF] key is off will play the sound assigned to track 2.
Playing the keyboard when the front panel [ARP ON/
OFF] key is on will cause arpeggiator A to operate for
tracks 1 and 2, and produce sound for both tracks.
• In “Track Select,” choose Track03.
Playing the keyboard when the front panel [ARP ON/
OFF] key is off will play the sound assigned to track 3.
Playing the keyboard when the front panel [ARP ON/
OFF] key is on will cause arpeggiator B to operate for
track 3, and play the sound assigned to track 3.
•Alternatively, you could choose Track01 in “Track
Select” to run arpeggiator A for tracks 1 and 2, and use
an external MIDI device connected to the TRITON Le’s
MIDI IN to send note data to MIDI channel 3 to play
arpeggiator B.
From Song,” “Copy From Combi” (1.1–1d), “Copy Arpeggiator” (COMBI 6.1–1c), “FF/REW Speed ,” “Set Location” (1.1–1d)
83
SEQ 7.1: Insert FX
☞For details on insert effects, refer to p.155 “7. Effect
Guide.”.
■ 7.1–1(2)b: UTILITY
7.1–1: BUS..8 (BUS T01...08)
7.1–2: BUS..16 (BUS T09...16)
Specifies the bus to which the program oscillator(s) of each
track 1–8, 9–16 will be sent. You can also set the amount of
signal that will be sent to the master effects.
7.1–1a
1.1–1c
7.1–1b
7.1–1(2)a: BUS Select, Send1(MFX1), Send2(MFX2)
BUS Select[DKit, L/R, IFX, 1, 2, 1/2, Off]
Specifies the output bus for the program oscillators of tracks
1–8 and 9–16.
The state of the settings can be viewed in the Setup page.
(
Here you can adjust the send levels from tracks 1–8, 9–16 to
master effects 1 and 2. This is valid when “BUS Select” is set
either to L/R or Off. If IFX is selected, the send level to the
master effects 1 and 2 is set by the (“S1 (Send1(MFX1))” and
“S2 (Send2(MFX2))” parameters located in the Setup page,
after the signal passes through IFX.
These settings have no effect if “BUS Select” is set to 1, 2 or
1/2.
The send 1 and 2 settings you make here will be used when
the song is played or recorded from the beginning. If you
change the settings while recording, the change will be
recorded as part of the musical data, and the send amount
will change when the data is played back. You can also
change these settings during playback. However if send 1
and 2 data has been recorded, the settings will change
accordingly.
If “Status” (3.1–1(2)a) is either INT or BTH, CC#93 and
#91 can be received to control send 1 and 2 respectively
and change their settings. When you switch songs or
return to the beginning of a song, tracks whose “Status”
is EXT, EX2 or BTH will transmit these settings via
MIDI. This data will be transmitted on the MIDI channel of each track as set by “MIDI Channel” (3.1–1(2)a).
The actual send level is determined by summing the
value of these parameters with the send level settings of
the oscillator(s) of the program used by the track (“S1
(Send1(MFX1))” and “S2 (Send2(MFX2))” PROG 7.1–
2a).
These parameters are the same as in Program mode.
(
☞PROG 7.1–2)
However, this differs from Program mode in that insert
effect dynamic modulation (Dmod) and the “Pan (CC#8),”
“Send1(MFX1),” and “Send2(MFX2)” which follow the
insert effect are controlled on the MIDI channel specified by
“Control Channel” (7.1–1b). The control changes used are
the same as in Program mode.
The pan (CC#8) and Send 1 and 2 that you specify here are
used when playing or recording from the beginning of the
song. If you change these settings while recording, the settings will be recorded as musical data, and during playback,
the settings will change accordingly. You can also change
these settings during playback. However if Pan (CC#8) and
Send 1/2 data has already been recorded, the settings will
change according to the recorded data.
If the “Status” (3.1–1(2)a) is INT or BTH, receiving
CC#8, #93, or #91 will cause the post- insert effect pan
and send 1/2 to be controlled, changing the settings.
When you change songs or return to the beginning of
the song, tracks whose “Status” is BTH, EXT, or EX2
will transmit these settings on the MIDI channel specified by “Control Channel.”
84
7.1–3b: Control Channel
Control Channel[Ch01...16, All Rt.]
Indicates the MIDI channel that will control effect
dynamic modulation (Dmod), pan following the insert
effect “Pan (CC#8),” “Send1(MFX1),” and
“Send2(MFX2).”
An asterisk “*” will be displayed at the right of the channel
number Ch01–16 for tracks that are routed to an IFX. If multiple tracks with differing MIDI channel settings are routed,
these channels specify the channel that will be used to control the effect.
All Rt. (All Routed): Control can be performed from any of
the MIDI channels of the tracks that are routed.
If “BUS Select” (7.1–1(2)a) is set to DKit for a track in
which a drum program is selected, the MIDI channel of
that track will be valid only if this is set to All Rt.,
regardless of the drum kit “BUS (BUS Select)” (GLOBAL 5.1–3a) setting or the utility setting “DrumKit IFX
Patch.”
7.1–3c: Routing Map, BUS Select
This displays the settings of the insert effect. The routing,
specified effect name, and on/off status of the insert effect
are displayed.
T01...16: BUS Sel[DKit, L/R, IFX, 1, 2, 1/2, Off]
While viewing the map, you can specify the bus where the
program oscillators for each track 1–16 will be sent.
Use the cursor keys to select the track, and use the [INC]/
[DEC] keys or the [VALUE] dial to set “BUS Select” (7.1–
1(2)a).
This setting can also be made in “BUS Select” (7.1–3a).
■ 7.1–3d: UTILITY
7.1–4: IFX (Insert Effect)
Sets the parameters for the effects selected for IFX in the
Setup page (
■ 7.1–4a: UTILITY
☞“Memory Status” (1.1–1d)
☞p.164–).
7.1–4a
SEQ 7.2: Master FX
☞For details on the master effects, refer to p.155 “7. Effect
Guide.”
7.2–1: Setup
Here you can select the type of master effects, turn them on/
off, and make chain and master EQ settings.
This is the same as Program mode with the exception of
“MFX1 Control Ch,” “MFX2 Control Ch,” and “MEQ Control Ch.” (
This is the same as in Program mode. Refer to “PROG 7.2–1:
Setup.” However, unlike Program mode, the master effects
will be controlled by the MIDI channel specified by “MFX 1,
2 Control Ch.” The control changes used are the same as in
Program mode.
MFX1, 2 Control Ch[Ch01...16, G ch]
Specifies the MIDI channel that will control dynamic
modulation (Dmod) for the master effects.
G ch: The effect will be controlled on the global MIDI channel “MIDI Channel” (GLOBAL 2.1–1a).
85
7.2–1b: Master FX Chain
MFX Chain[Off, On]
Direction (Chain Direction)
[MFX1→MFX2, MFX2→MFX1]
Signal (Chain Signal)[LR Mix, L Only, R Only]
Level (Chain Level)[000...127]
This is the same as in Program mode. Refer to “PROG 7.2–1:
Setup.”
7.2–2: MFX1 (Master Effect1)
7.2–3: MFX2 (Master Effect2)
Here you can set the parameters of the “Master Effect1” and
“Master Effect2” effects that were selected in the Setup page
(
☞p.164–).
7.2–1c: MEQ Ctrl
MEQ Ctrl (MEQ Control Ch)[Ch01...16, G ch]
Specifies the MIDI channel that will control dynamic
modulation (Dmod) for the master EQ.
G ch: The effect will be controlled on the global MIDI channel “MIDI Channel” (GLOBAL 2.1–1a).
This is the same as in Program mode. (☞PROG 7.2–1: Setup)
■ 7.2–1e: UTILITY
☞“Memory Status,” “Solo Selected Track,” “FF/REW
Speed,” “Set Location” (1.1–1d), “Select by Category”
(PROG 7.2–1d)
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
Copy Master Effect
☞p.28 PROG 7.2–1d
Note, the MIDI control channel specified in “Control Channel” of the MFX 1 and 2 pages will not be copied.
Swap Master Effect
☞p.29 PROG 7.2–1d
Note, the MIDI control channel specified in “Control Channel” of the MFX 1 and 2 pages will not be swapped.
7.2–2a
■ 7.2–2(3)a: UTILITY
☞“Memory Status” (1.1–1d)
7.2–4: MEQ (Master EQ)
The master EQ is a three-band stereo EQ. It is used to perform overall equalizing (tonal adjustment) on the sound
from the L/R bus immediately before it is output to AUDIO
OUTPUT (MAIN OUT) L/MONO and R (
■ 7.2–4a: UTILITY
☞“Memory Status” (1.1–1d)
☞p.209).
7.2–4a
86
4. Sampling mode
If the EXB-SMPL option (sold separately) is installed in the
TRITON Le, you will be able to use Sampling mode to
record 48 kHz stereo 16-bit samples. (
☞For details on install-
ing an option board, refer to p.253.)
If the EXB-SMPL option is not installed, pressing the
[SAMPLING] key will display a message of “No Sampling Upgrade Installed.”
“Sampling” refers to the process of digitally converting an
analog signal from a mic or audio device connected to the
AUDIO INPUT jack, and recording it into internal memory.
You can also apply the insert effect to the analog audio signal while it is being sampled.
If the sample data RAM (16 Mbyte SIMM memory) included
with the EXB-SMPL is installed, you will be able to sample
approximately 2 minutes 54 seconds in monaural, or
approximately 1 minute 27 seconds in stereo. By installing
additional 72-pin SIMM boards you can expand the memory
to a maximum of 64 Mbytes (two 32 Mbyte SIMM units). In
this case, you will be able to record up to four samples that
are each approximately 2 minutes 54 seconds long for monaural (or approximately 1 minute 17 seconds for stereo), for
a total of approximately 11 minutes 39 seconds of sampling
(total of approximately 5 minutes 49 seconds for stereo).
(
☞For details on installing compatible 72-pin SIMM boards,
refer to p.253.)
In Sampling mode, samples that have been sampled or
loaded from storage media can be assigned to an index
(zone) to create a multisample. One multisample can contain
many indexes.
A multisample can easily be converted into a program
(
☞“Conv. To Prog” 1.1–3f). Once the multisample is con-
verted it can be played and programmed like any other program sound. This program can also be used in Combination
or Sequencer mode.
Samples can also be used as drum samples in a drum kit.
Index 001
0000:
Sample A
Multisample
Sample
Index001
Top Key
Index 002
0001:
Sample B
Drum Kit
Multisample
Index002
Top Key
Index003
Top Key
Index 003
0002:
Sample C
Program OSC (Single/Double)
Program OSC (Drums)
Index 004
0003:
Sample D
Index004
Top Key
In any page, the selected multisample or sample will
sound when you play the keyboard, letting you hear
the results of your editing in that page.
When you turn off the power , all multisample and sample data in Sampling mode will be lost. Before you turn
off the power , any data you want to keep must be saved
on Smart Media or an external SCSI device (if the EXBSMPL option is installed) (
☞p.149). Immediately after
the power is turned on, internal memory will not contain sample data, so you will need to load the previously-saved data in order to play or edit it.
There is no Compare function that allows you to restore
edited data to the state before it was edited. If you wish
to preserve the unedited state of the data, use “Copy
MS” or “Copy SMPL” (1.1–3f) etc. to make a copy of the
multisample or sample before you begin editing.
For some of the utility menu commands in 2.1: Sample
Edit or 3.1: Loop Edit, executing the command without checking “Overwrite” in the dialog box allows you to
save the unedited sample data while you edit. (
☞2.1–
2e: UTILITY “About Overwrite”)
When executing a sample edit operation or when you
finish recording a stereo sample, you may hear a slight
noise. This does not affect the audio data that has been
edited or sampled.
Cautions regarding sample data
• The sample data memory areas Bank 1–4 each contain
16 MB. Of this 16 MB (8,388,608 samples), sixteen
samples (the first and last eight samples) are used as
internal work area.
• The first and last samples of each sample are used as
internal work area. These two samples are added
automatically when a sample is recorded or when an
.AIFF or .WAVE file is loaded. This means that if you
record a sample of one second, this will result in 48,000
samples of data, but four samples will be added to this,
so that sampling memory will actually contain 48,004
samples of data.
How the [AUDITION] key and [START/STOP] key will
function in Sampling mode
[START/STOP] key
• Sampling (sample recording) can be performed in any
page 1.1–7.1 of Sampling mode by using the [REC/
WRITE] and [START/STOP] keys (For the sampling
procedure, refer to BG p.34).
Recording settings such as the input level can be made in
SMPL 1.1–3: Recording Input/Pref page, and these settings are also valid in the other pages.
• In the 2.1: Sample Edit2 page, pressing the [START/
STOP] key will play the sample of the selected “Index”
from “S (Edit Range Start)” to “E (Edit Range End)” in
one-shot mode. At this time, the sample will sound at
the pitch of the base key.
[AUDITION] key
• The sample of the currently selected “Index” will be
played at the pitch of the currently selected key (the key
displayed in gray in “Keyboard & Index”: 1.1–1a) as
long as you hold down the [AUDITION] key.
•In the Slice Sample dialog box of Utility “Time Slice”
(3.1–2e) and in the Stretch Sample dialog box of Utility
“Time Stretch” (3.1–2e), the sample of the currently
selected “Index” will be played at the original key as
long as you hold down the [AUDITION] key.
SMPL
1.1
2.13.14.15.15.27.1
87
SMPL PAGE MENU
SMPL 1.1: Recording
For details on selecting pages in Sampling mode, refer to
p.1.
Rec 1.1: RecordingRecord samples. Select the sample or mul-
Smpl 2.1: Sample Edit Perform waveform editing and other editing
Loop 3.1: Loop EditSet sample playback parameters. Set start,
MS4.1: Multisample Edit multisamples. Set and edit sample
Mem 5.1: MemoryView the remaining memory available for
Ctrl5.2: ControllerController settings. (☞p.118)
IFX7.1: Insert Effect Select the insert effects used for sampling,
tisample to record, and make various
recording settings and AUDIO INPUT set-
☞p.88)
tings. (
on recorded samples or samples that were
loaded into internal memory in Media
☞p.98)
mode. (
loop start, end address, and turn loop or
reverse playback on/off. (
assign, zone, and original key etc.
☞p.116)
(
multisamples and samples. (
and make settings for them. (
☞p.106)
☞p.118)
☞p.119)
Here you can set the input level and make other basic settings for sampling (sample recording), and make basic settings for multisamples and samples. Normally you will
record samples in this page.
1.1–1: Sample
Select the multisample and index sample for sampling, and
make basic settings.
1.1–1a
1.1–1b
1.1–1c
1.1–1a: MS (Multisample Select), Index, Keyboard &
Index
MS (Multisample Select)[000...999]
Selects the multisample.
Each multisample consists of the samples for one or more
indexes (an “index” is a range or zone of keys).
This parameter can also be set from 2.1: Sample Edit–4.1:
Multisample.
Here’s how to create a new multisample.
1 Use numeric keys [0]–[9] to specify the new multisample
number, and press the [ENTER] key to open the “Create
New Multisample” dialog box.
1.1–1d
88
2 If you wish to create a stereo multisample, check “Ste-
reo.”
3 To create the multisample, press the [F8] (“OK”) key. To
cancel, press the [F7] (“Cancel”) key.
A multisample will be created as follows (example).
Select s the index that you wish to sample, or to which you
wish to assign a sample.
Each zone within a multisample is called an “index.” For
example on the 61-note keyboard, if a multisample is
divided into zones of one octave (12 notes), there will be six
zones. Each of these zones is called an index, and you can
assign a sample to each index.
xxx: The selected index. Choose the desired index.
yyy: The total number of indexes in the multisample.
To select an index, hold down the [ENTER] key and
play a note on the keyboard. The index that includes
the note you played will be selected. The specified key
will be the base key, and will be displayed in gray in
“Keyboard & Index” (
☞“Keyboard & Index”).
This parameter can also be set in 2.1: Sample Edit–4.1: Multisample. The sampling and editing that you perform in these
pages will apply to the index you select here.
When first entering the sample page, this value will be 001/
001. This indicates that only one index exists. T o increase the
number of indexes, use “CREATE” in this page. When you
press the [F6] (“CREATE”) key, indexes will automatically
be added from the left-most zone, as 002/002, 003/003, ... The
position, zone width, and original key location of the index
that is created when you press the [F6] (“CREATE”) key can
be set in “Create(Create Zone Preference)” (1.1–3b, 4.1–3a).
You are also free to modify the zone width and original key
location later.
Stereo
A “Stereo” indication will appear at the top right of LCD
display if you have selected a stereo multisample or sample,
or if you recorded a sample with “Mode (Sample Mode)”
(1.1–2a) set to Stereo.
About stereo multisamples and stereo samples
Stereo multisamples: Under the following conditions, two
multisamples will be handled as a stereo multisample.
• If you checked “Stereo” when creating a new
multisample (i.e., selected a new multisample in “MS”
1.1–1a)
• If you executed the Utility “MS To Stereo” (1.1–3f)
• If you sampled with “Mode (Sample Mode)” (1.1–2a) set
to Stereo
In these cases, a stereo multisample that meets the following
conditions will be created automatically.
1. The last two characters of the two multisample names
will be -L and -R respectively, and the earlier portion of
the names are identical.
2. The two multisamples will have the same number of
indexes, and their zone settings are identical.
Stereo samples: Under the following condition, two samples will be handled as a stereo sample.
•When the samples were recorded with a “Mode (Sample
Mode)” (1.1–2a) setting of Stereo.
• If you executed the Utility “SMPL To Stereo” (1.1–3f)
In this case, a stereo sample that meets the following conditions will be created automatically.
1. The last two characters of the sample name will be -L and
-R respectively, and the earlier portion of the names are
identical.
2. Two samples that satisfy condition 1. for stereo multi-
samples are selected.
Stereo multisamples and samples are distinguished
internally by their multisample name or sample name.
If you use Utility “Rename MS” or “Rename SMPL”
(1.1–3f) etc. to modify the multisample name or sample
name, please pay attention to the above conditions.
As a condition of a stereo sample, the sampling rates
must be identical. You can verify the sampling rate of a
sample by using the Utility “Rate Convert” (2.1–2e). Be
aware that if you use Utility “Rate Convert” to convert
the -L and -R samples to differing sampling rates, they
will not be handled as a stereo sample.
Keyboard & Index
Original Key (currently selected Original Key is reversed)
Index zone (currently selected Index is reversed)
Index02 Index03 Index04 Index05
Index01
Lowest note of the
displayed keyboard
By holding down the [ENTER] key and play a note on the keyboard, you
can select the corresponding index, and the specified key will be the base
key and will be shown in gray.
C4 key
Highest note of the
displayed keyboard
This shows the zones and original key locations of the currently selected multisample. The white triangle indicates the
C4 key. The note numbers at left and right are the range of
notes displayed.
The key displayed in gray is called the base key, and
functions as follows.
• In the 2.1: Sample Edit2 page, pressing the [START/
STOP] key will play the sample of the selected “Index”
from “S (Edit Range Start)” to “E (Edit Range End)” in
one-shot mode. At this time, the sample will sound at
the pitch of the base key. In pages other than the 2.1:
Sample Edit2 page, the sample of the currently selected
“Index” will continue playing at the pitch of the base key
as long as you hold down the [AUDITION] key.
• The grid display in 2.1: Sample Edit and the 3.1: Loop
Edit Edit2 page is displayed relative to the playback
pitch at the base key and the specified tempo BPM/
resolution (set in the “Grid” utility).
• The Utility “Pitch BPM Adj.” (4.1–3b) function is relative
to the playback pitch of the base key.
You can use Utility “Keyboard Disp.” (1.1–3f) to change the
displayed range of the keyboard.
1.1–1b: SMPL, Orig.K, TopK
Here you can set the sample, original key, and range of the
selected index.
SMPL (Sample Select)
[----: ---No Assign----, 0000...3999]
Select a sample that you either sampled or that you loaded
in Media mode, and play a note within the index range to
play that sample.
This parameter can also be set in 2.1: Sample Edit–4.1: Multisample. The sampling and editing operations that you perform in these pages will affect the sample you select here.
----: ---No Assign----: No sample is assigned to the index.
There will be no sound when you play the keyboard.
To record a sample, select a vacant sample such as 0000:.
When you record a sample, data will be loaded into the
selected sample.
The sample name (such as NewSample_0000) will be shown
beside the number. This sample name can be modified using
the Utility “Rename SMPL” (1.1–3f).
You can also record a sample even when ----:---No Assign---
-is displayed. In this case, a sample number will be selected
automatically.
Even if you record to a sample that already contains data,
the selected sample will not be overwritten –the data will
automatically be sampled to a vacant sample number, and
the newly recorded sample will replace the previous sample
in the index. If you wish to delete a sample, execute the Utility “Delete SMPL” (1.1–3f).
SMPL
1.1
2.13.14.15.15.27.1
89
Orig.K (Original Key)[C–1...G9]
Specifies the key that will play the sample at its original
pitch (i.e., the pitch at which it was recorded). The pitch will
change in semitone steps relative to the original key.
For example, suppose that you recorded a sample with
“Orig.K” of F2. When the zone of the index is C2–B2, pressing the F2 key would playback the sample at its original
pitch. Pressing F#2 would playback the sample a semitone
higher. Pressing E2 would playback the sample a semitone
lower. The pitch of this sampled sound will change in semitone steps between C2 and B2, centered at F2.
The original key location can also be viewed in “Keyboard &
Index.”
If “Constant Pitch” (4.1–2a) is checked, the sample will
be sounded at its original pitch by all notes in the zone.
TopK (Top Key) [C–1...G9]
Specifies the highest key in the zone of the index. The zone
is defined by this “TopK.”
For example, suppose that you set a “TopK” of B2 for index
001/002, and a “TopK” of B3 for index 002/002. This means
that the zone of index 001 will be B2 and lower, and the zone
of index 002 will be C3–B3.
■ 1.1–1c: CREATE
Here you can create an index. Use this when you wish to
add a sample to a multisample.
When you press the [F6] (“CREATE”) key, a new index will
be created according to the settings of the Create (Create
Zone Preference) (1.1–3b, 4.1–3a) parameters “Pstn (Position),” “Range (Zone Range),” and “Orig.K (Origiral Key
Position).”
If you wish to delete an existing index or to exchange indices, use 4.1: Multisample.
“CREATE” will be displayed if the 1.1: Recor ding, Sample page or the 4.1: Multisample, Edit1, Edit2 pages are
selected.
If when you execute “CREATE” (1.1–1c, 4.1–1c) or
“INSERT” (4.1–1c) it is not possible to create a new
index according to your Create (Create Zone Preference) settings, one of the following dialog boxes will
appear. If you wish to create a new index, perform the
following procedure.
• Set Top Key: Select “Index” 001, set “Pstn (Position)”
(1.1–3b, 4.1–3a) to L (Left), and execute “CREATE” or
“INSERT” to open the dialog box. So that a new index
can be created at the left of index 001, reset the “Top
Key” setting, and press the [F8] (“OK”) key.
• Set Zone Range: If you execute “CREATE” when it is
not possible to create a new index according to the
Create (Create Zone Preference) settings, the following
dialog box will appear. This dialog box will also
appear if you execute “INSERT” when it is not possible
to create a new index with the contents of the “CUT”
or “COPY” (4.1–1c). Reset the “Range (Zone Range)”
(1.1–3b, 4.1–3a), and press the [F8] (“OK”) key.
SMPL,” “SMPL To Stereo,” “Delete MS,” “Copy MS,”
“Move MS,” “Rename MS,” “MS To Stereo/MS To
Mono,” “Conv. To Prog,” “Keyboard Disp.” (1.1–3f)
1.1–2: Rec. (Recording)
1.1–2a
1.1–2b
1.1–2c1.1–2d
1.1–2a: Sample Setup
Here you can select the memory bank into which you will
sample, specify the sampling time, and select either mono or
stereo sampling.
Time (Sample Time)
Specifies the time that you wish to sample. This can be set in
0.001 second increments. Immediately after the power is
turned on, this will show the remaining memory (available
sampling time) of the selected memory bank. If you record a
sample in this condition (“REC”→“START”→“STOP”), the
change in time will be displayed automatically.
If the installed sample data RAM has enough free space, it is
a good idea to set “Time (Sample Time)” to a larger setting
than necessary, and then after sampling, use the “Truncate”
utility (2.1–2a, 3.1–2e) to delete unneeded regions so that the
sample does not occupy any more memory than necessary.
You can also press the [START/STOP] key to stop recording
after you have recorded the desired material (
on the sampling procedure, refer to BG p.34).
The remaining amount of memory will depend on the following conditions.
1. The amount of memory that is installed.
2. Whether the sample is stereo or mono. When the “Mode
(Sample Mode)” (1.1–2a) is set to Stereo, the memory
capacity will be halved.
3. The time specified for “Pre Trigger” (1.1–2b: a function
that automatically samples the sound even before you
begin sampling) will be subtracted from the amount of
memory that actually remains.
Bank (RAM Bank)[1...4]
This selects the memory bank that will be used for sampling.
The sample data RAM is divided into four 16 Mbyte banks.
You can expand the sample data RAM to a maximum of 64
Mbytes (two 32 Mbyte SIMM modules). (
The banks that can be selected will depend on the sample
data RAM that is installed, as follows.
Installed SIMM boards and available banks
SIMM Slot No. SIMMBank (RAM Bank)
Slot116 Mbyte1
32Mbyte1, 2
Slot216Mbyte3
32Mbyte3, 4
☞ For details
☞p.256)
90
For example if the 16 Mbyte SIMM (sample data RAM)
included with the EXB-SMPL option (sold separately) is
installed in slot 1 and you install 32 Mbytes in slot 2,
you will be able to select “Bank (RAM Bank)” 1 (16
Mbyte), 3 (16 Mbyte), and 4 (16 Mbyte). Each bank is a
16 Mbyte unit. (If you install a 32 Mbyte SIMM in slot 1
and slot 2, all banks can be selected, and the total capacity will be 64 Mbytes.)
Mode (Sample Mode)[L-Mono, R-Mono, Stereo]
Select s the channel(s) to be sampled, to specify whether a
mono or a stereo sample will be recorded.
Depending on the “Input1, Input2” (1.1–3a) settings, the
external source from the AUDIO INPUT 1 and 2 jacks will be
sent, either as direct sound without being routed through an
effect, or as effect-processed sound routed through an insertion effect, to the L/R bus and sampled from the internal L
and R channels.
L-Mono: The sound of the internal L channel will be sampled in mono.
R-Mono: The sound of the internal R channel will be sampled in mono.
Stereo: The sound of the internal L and R channels will be
sampled in stereo. When you sample in stereo, a stereo multisample or sample will be created.
Example 1:
Sampling a monaural source connected to AUDIO INPUT 1
without applying internal effects
When you finish recording a stereo sample, you may
hear a slight noise. This does not affect the audio data
that has been sampled.
(1.1–3a)IFX
(1.1–3a)IFX
7EQ and make settings
1.1–2b: REC Setup
Mode (REC Mode)[Manual, Auto]
Select s the method by which sampling will be started.
Manual: Sampling will start when you press the [START/
STOP] key from the sampling standby condition.
1 Press the [REC/WRITE] key to enter sampling standby
mode.
2 Use the “Recording Level” (1.1–2c, 1.1–3e) slider to
adjust the sampling level.
Be careful of changes in the monitoring volume level
(
☞“Recording Level”).
3 Sampling will begin when you press the [START/STOP]
key. If you use the “Count Down” function, pressing the
[START/STOP] key will cause sampling to begin after
the metronome sounds a count-down.
4 To stop sampling, press the [START/STOP] key once
again. Sampling will end automatically if you continue
sampling to the end of the “Time (Sample Time)” (1.1–
2a).
Auto: Sampling will begin automatically when the input
level exceeds the “Threshold” setting.
1 Perform steps 1 and 2 described above.
2 Adjust the “Threshold” setting. The black triangles at
both sides of the “Recording Level” level bar display will
indicate the “Threshold” level. Normally, this should be
set as low as possible without allowing noise to trigger
sampling.
3 Press the [START/STOP] key.
Sampling will automatically begin when the input level
exceeds the “Threshold” setting.
4 When you are finished sampling, perform step 4 of the
Manual procedure.
Threshold[–63dB...0dB]
When performing auto sampling (“Mode (REC Mode)”
Auto), this sets the level at which sampling will begin
(
☞“Mode (REC Mode)” Auto, step 2).
This will not be displayed if “Mode (REC Mode)” is set
to Manual.
SMPL
1.1
2.13.14.15.15.27.1
91
Count Down (Count Down REC)[Off, 4, 8, 3, 6]
When you begin sampling with “Mode (REC Mode)” set to
Manual, this parameter specifies whether there will be a
count-down before sampling begins.
Off: When you press the [ST ART/STOP] key from sampling
standby mode, sampling will begin immediately.
4, 8, 3, 6: When you press the [START/STOP] key from sampling standby mode, sampling will begin after a countdown of the specified length, based on the tempo of “
(Tempo).” If you specify 4, the count will be 4-3-2-1-0, and
sampling will begin on the count of 0.
This will not be displayed if “Mode” is set to Auto.
(Tempo)[040...240]
This sets the tempo of the count-down when “Count Down”
is used.
The tempo specified here will also be used when the LFO or
delay time of the insert effect is controlled by the BPM/
MIDI SYNC function during sampling (
also be set by the REALTIME CONTROLS C-mode
[TEMPO] knob.
☞p.219). This can
Pre Trigger (Pre Trigger REC)[000...500ms]
When sampling the sound that occurs before sampling is
actually triggered, this setting specifies the time length that
will be “pre-sampled.”
When sampling in auto mode (“Mode (REC Mode)” Auto),
sampling will begin when the input signal exceeds the specified threshold level “Threshold.” However depending on
the “Threshold” settings, the early portion of the attack
sound may be lost, and in such cases you can use “Pre Trigger.”
Also, when sampling manually (“Mode (REC Mode)” Man-ual) and using “Count Down,” you may intend to play your
instrument etc. at precisely the downbeat but actually be
slightly ahead of the beat. In such cases, you can use Pre
Trigger REC to sample without loosing the beginning of the
note.
If you increase this value, you will always be sampling
more than you need. Normally you should leave this
set at 000ms, and set it to a minimal value only when
necessary.
1.1–2c: Recording Level
Recording Level[–inf, –72.0... 0.0...+18.0dB]
Adjust the final level of the signal that will be sampled.
This can also be set in the Input/Pref page.
When you press the [REC/WRITE] key you will enter sampling standby mode, and you will be able to adjust the signal level.
Initially you should set this to 0.0, and make adjustments so
that the level of the bar is as high as possible without
exceeding 0 dB. If 0 dB is exceeded, “CLIP!” will be displayed. This indicates that the sampling signal level is excessive. Adjust the level so that “CLIP!” does not appear.
In order to sample with the maximum dynamic range,
use the [LEVEL] knob to adjust the level as high as possible without making “ADC OVER!” appear. Then set
“Lvl” (Input/Pref page) to 127, and adjust “Recording
Level” (Recording page, Input/Pref page) as high as
possible without making the “CLIP!” indication appear.
In the sampling standby mode after you press the [REC/
WRITE] key, the sound that is output from the AUDIO
OUTPUT L/MONO, R and from the headphones will be
adjusted by the “Recording Level,” but when you cancel
sampling standby or cancel sampling, the sound will be
output at the 0 dB level. If you have lowered the
“Recording Level” below 0 dB, please be careful of sudden changes in volume.
If the sound is still distorted even if you lower the
“Recording Level,” it is possible that distortion is
occurring in the input stage of the AUDIO INPUT, or
that distortion is being caused by the settings of the
internal effect.
Excessive signal levels in the input stage of the AUDIO
INPUT can be verified in the Recording page, Input/
Pref page. If an indication of “ADC OVER!” appears
above the “Recording Level” bar display, the distortion
is due to excessive levels in the input stage of the
AUDIO INPUT. Adjust the [LEVEL] knob until the
“ADC OVER!” display no longer appears.
(see diagram below)
If there is still distortion even after [LEVEL] has been
lowered, it is possible that the distortion is being caused
by the settings of the internal effect. Lower the Input 1,
2 “Lvl” (Input/Pref page), or adjust the effect settings.
(see diagram below)
If you have sampled at a low input level, you can execute Normalize in Utility “Norm./Level Adj.” (2.1–2e)
to amplify the level to the maximum possible without
clipping.
SMPL,” “SMPL To Stereo,” “Delete MS,” “Copy MS,”
“Move MS,” “Rename MS,” “MS To Stereo/MS To
Mono,” “Conv. To Prog,” “Keyboard Disp.” (1.1–3f)
1.1–3: In/Pref (Input/Preference)
Specify the input level from the rear panel AUDIO INPUT 1,
2, and set pan and bus. You can also set other setup parameters.
1.1–3a
1.1–3b
1.1–3c
1.1–3d
1.1–3a: Input1, Input2
Here you can make adjustments for the input stage of the
audio signal received at AUDIO INPUT 1 and 2.
These settings are valid only in Sampling mode. These
settings will also be valid when you move from Sampling mode to Global mode.
In modes other than Sampling mode, settings for Audio
Input 1 and 2 are made in “Audio In (Setup for COMBI,
PROG, SEQ)” (GLOBAL 1.1: System, Audio In).
Lvl (Level)[000...127]
Specifies the level of the signal immediately after the analog
audio signal from AUDIO INPUT 1 and 2 is converted into a
digital signal. Normally you will set this to 127.
If you hear distortion even after lowering this level, it is possible that the distortion is occurring before the A/D converter. Adjust the [LEVEL] knob or the output level of your
external sound source so that the “ADC OVER!” indication
above the “Recording Level” display does not appear.
Pan[L000...C064...R127]
Sets the panning of the analog audio signal from AUDIO
INPUT 1 and 2. Normally you will set Input 1 to L000 and
Input 2 to R127. This allows you to sample a stereo audio
source in stereo (
☞For example settings, p.91, BG p.85).
BUS (BUS(IFX) Select)[L/R, IFX, Off]
Select s the bus.
L/R: Select this when you wish to sample the incoming ana-
log audio signal without applying an insert effect. Normally
you will select L/R.
IFX: Select this when you want to apply the insert effect to
the analog audio input signal while it is being sampled.
(
☞p.158)
Off: The analog audio signal will not be input.
1.1–3e1.1–3f
Pstn (Position)[R, L]
Specifies whether the new index will be created at the right
or left of the selected index.
R (Right): The new index will be created at the right of the
currently selected index.
L (Left): The new index will be created at the left of the currently selected index.
Range (Zone Range)[001...127]
Specifies the key range of the zone of the newly created
index.
001: A single note of the keyboard will be the index. The
sample of the index will sound at its original key when you
play that note. This setting can be used similarly to pad
(keyboard) type samplers.
002...127: The sample will change pitch in semitone steps
across the specified number of keys, centered on the original
key “Orig.K” (1.1–1b, 4.1–1b). If “Constant Pitch” (4.1–2a) is
checked, the pitch will not change.
Orig.K (Original Key Position)[Btm, Cntr, Top]
Specifies where the original key will be located in the zone
(specified by “Zone Range”) for a newly created index.
Btm (Bottom): The lowest key in the zone will be the original key.
Cntr (Center): The middle key in the zone will be the original key.
Top: The top key in the zone will be the original key.
1.1–3c: Auto Loop
Auto Loop (Auto Loop On)[Off, On]
On (checked): The recorded sample will automatically be
played with looping turned on (
☞“3.1: Loop Edit”).
1.1–3d: Metro (Count Down REC Metronome)
BUS (Metronome BUS)[L/R, 1, 2]
Specifies the output destination of the metronome sound
played by “Count Down” (1.1–2b).
L/R: The metronome will be output from OUTPUT (MAIN)
L/MONO, R, and the headphones.
1, 2: The metronome will be output from OUTPUT (INDIVIDUAL) 1 or 2 respectively.
Lvl (Metronome Level)[000...127]
Specifies the level of the metronome sound played by
“Count Down.”
Adjusts the signal level at the final stage of sampling (☞1.1–
2c).
■ 1.1–3f: UTILITY
SMPL
1.1
2.13.14.15.15.27.1
1.1–3b: Create (Create Zone Preference)
These settings determine the initial state of the indexes that
are created when you press the [F6] (“CREATE”) key (1.1–
1c, 4.1–1c). Each new index will be created according to the
settings you make here, but you are free to modify the settings later.
For details on how to select the desired utility function, refer
to “PROG 1.1–1c: UTILITY.”
93
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