Thank you for purchasing the Korg TRITON Extreme music workstation/sampler.
To ensure trouble-free enjoyment, please read this manual carefully and use the instrument
as directed.
About this manual
The owner’s manuals and how to use
them
The TRITON Extreme come with the following
owner’s manuals.
• Quick Start
• Operation Guide
• Parameter Guide
• Voice Name List
Quick Start
Read this manual first. This is an introductory guide
that will get you started using the TRITON Extreme. It
explains how to play back the demo songs, select
sounds, use convenient performance functions, and
perform simple editing. It also gives examples of using
sampling and the sequencer.
Operation Guide
This manual describes each part of the TRITON
Extreme and what it does, how to make connections,
basic operation, and a summary of each mode. It also
explains, for each mode, the basics of editing your
sounds, recording on the sequencer , and sampling. The
arpeggiator, effects, and MIDI are also explained.
This manual also contains other information such as a
troubleshooting guide and specifications.
Parameter Guide
The Parameter Guide contains explanations and other
information regarding the operations of the parameters and settings on the TRITON Extreme. The explanations are organized by mode, and page.
Explanations and other information on the effects and
their parameters are also provided for each effect.
Refer to this guide when an unfamiliar parameter
appears in the display, or when you need to know
more about a particular function.
Voice Name List
This lists the multisamples and drumsamples that are
built into the TRITON Extreme, and the factory preset
combinations, programs, drum kits, and user arpeggio
patterns.
Refer to these lists when you wish to know more about
the preloaded sounds.
Conventions in this manual
References to the TRITON Extreme
The TRITON Extreme is available in 88-key, 76-key and
61-key models, but all three models are referred to
without distinction in this manual as “the TRITON
Extreme.” Illustrations of the front and rear panels in
this manual show the 61-key model, but the illustrations apply equally to the 88-key and 76-key models.
Abbreviations for the manuals QS, OG, PG, VNL, EM
The names of the manuals are abbreviated as follows.
QS:
Quick Start
OG:
Operation Guide
PG:
Parameter Guide
VNL:
Voice Name List
EM:
EXB-MOSS Owner’s Manual
EXB-MOSS option)
Keys and knobs [ ]
References to the keys, dials, and knobs on the TRITON Extreme’s panel are enclosed in square brackets
[ ]. References to buttons or tabs indicate objects in
the LCD display screen.
Parameters in the LCD display screen “ ”
Parameters displayed in the LCD screen are enclosed
in double quotation marks “ ”.
Boldface type
Parameter values are printed in boldface type.
Content that is of particular importance is also printed
in boldface type.
Procedure steps
Steps in a procedure are listed as
☞
p.
■
These indicate pages or parameter numbers to which
you can refer.
Symbols
These symbols respectively indicate cautions, advice,
and MIDI-related explanations.
Example screen displays
The values of the parameters shown in the example
screens of this manual are only for explanatory purposes, and may not necessary match the values that
appear in the LCD screen of your instrument.
1
2
3
, ,
...
(included with the
1
2
3
...
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages, numbers in square
brackets [ ] always indicate hexadecimal numbers.
ii
Table of Contents
About this manual.......................................ii
You can modify the sound in realtime by using a wide
range of performance controllers such as the joystick, rib-
bon controller, REALTIME CONTROLS and ARPEGGIA-
TOR knobs, and pedals that you connect.
You can also expand the TRITON Extreme’s capabilities
by installing the MOSS modeling synthesizer or by add-
ing more sample memory (RAM).
The TRITON Extreme music workstation is a powerful
tool for music production or live performance.
HI (Hyper Integrated) synthesis system
The HI (Hyper Integrated) synthesis system is a PCM tone
generator system with full digital signal processing that
guarantees pristine sound, and featuring enormous flexi-
bility in musical expression, modulation, and effect rout-
ing.
* The TRITON Extreme contains an analog vacuum tube
circuit (Valve Force). When you use Valve Force, the
signal is converted into analog form at that point.
Tone generator section:
• 160 Mbytes of preset PCM ROM contains 962
multisamples and 1,175 drumsamples.
• The TRITON Extreme is shipped with 16 Mbytes of
RAM (you can expand this to a maximum of 96
Mbytes), letting you use samples or multisamples you
sampled/resampled or loaded in Media mode.
• The sampling frequency is 48 kHz, and the maximum
polyphony is 60 voices (a maximum of 120 voices can
be used depending on the PCM sounds you use).
Filter/synthesis section:
• Either a 24 dB/oct Resonant Low Pass or a 12 dB/oct
Low Pass & High Pass type filter can be used. A wide
variety of filter effects can be achieved, from active
sounds with aggressive resonance to subtle tones
using a high pass filter.
•A broad range of editing parameters gives you precise
control over every aspect of the sound.
Effect section:
• Five insert effects (stereo-in/stereo-out), two master
effects (mono-in/stereo-out), and a three-band master
EQ (stereo-in/stereo-out) can all be used
simultaneously. You can select and edit any of 102
types of effect algorithms.
• The effect routing is highly flexible. Effects can be
routed freely to the individual inputs and outputs.
HI (Hyper Integrated) synthesis system
Alternate Modulation and
Effect Dynamic Modulation:
• The synthesis section (filter etc.) provides Alternate
Modulation capabilities, and the effect section
provides Effect Dynamic Modulation. This allows you
to freely apply modulation to parameters that affect
the pitch, filter, amp, EG, LFO, and effects etc.
• LFO, delay time and other effect parameters can be
synchronized to an external MIDI clock. You can also
synchronize sounds and effects to the tempo of the
internal sequencer or the arpeggiator.
Valve Force circuit:
• This section includes an analog low-frequency boost
circuit plus a vacuum tube amp that uses a 12AU7
(ECC82) vacuum tube. One vacuum tube is used to
support stereo-in/stereo-out. Proprietary Korg
technology is used to generate warm and powerful
sound with the rich overtones and smooth distortion
typical of vacuum tubes, while retaining clarity and
definition.
Programs and combinations
Programs:
• In addition to 1,536 user programs, 256 programs (and
9 drum kits) for GM2 compatibility are provided as
ROM presets.
You can use a rich array of editing parameters, effects,
Valve Force, and the arpeggiator to modify the 1,536
user programs and create your own original programs.
When the TRITON Extreme is shipped from the factory, user memory contains 1,344 high-quality programs that cover a wide range of needs. When the
EXB-MOSS option is installed, 128 programs for use
with the Korg MOSS tone generator will also be available.
• The TRITON Extreme provides 144 user drum kits as
well as 9 ROM drum kits compatible with GM2. The
factory settings contain 50 preloaded drum kits that
cover a wide range of musical styles.
You can create your own drum kits by assigning each
key to any one of the 1,175 drum samples or to an original sample that you sampled or loaded in from media.
For the sound assigned to each key , you can make filter
and amp settings, and even route the sound to effects
or individual audio outputs.
• You can easily create programs using multisamples or
samples that you yourself sampled/resampled or
loaded in Media mode. You can then use these
programs in combinations and songs. You can also use
samples as drum instruments in a drum kit.
Combinations:
• The TRITON Extreme provides 1,536 user
combinations. Each combination can combine up to
eight layered/split/velocity-switched programs,
together with settings for effects, the Valve Force
circuit, and the two arpeggiators. Combinations let
you create very complex sounds that could not be
produced by a program alone. You can also use an
external sound module as part of a combination.
When the TRITON Extreme is shipped, user memory
contains a versatile range of 1,280 preloaded
combinations.
A sophisticated 16-track MIDI sequencer is built in.
• The TRITON Extreme combines dual arpeggiators,
RPPR, time slice, in-track sampling, and many other
functions, giving you an integrated music production
environment with even more potential than an
external sequencer would provide. MIDI exclusive
message recording/playback is also supported.
• The Cue List function lets you play up to 99 songs in
the order you specify. For example you could create
separate songs for the intro, melody A, melody B, and
the break, etc., and easily try out different song
structures using the same material. You can also
specify the number of times that each song will repeat.
Songs can also be played back consecutively in jukebox
style.
•A completed song can be resampled as a Wave file
and burned to a CD-R/RW drive (sold separately)
connected to the USB A connector to create an original
audio CD.
Sampling
The TRITON Extreme features our Open Sampling System that allows sampling and resampling to be performed
not only in Sampling mode, but also in Program, Combination, or Sequencer modes.
48 kHz 16-bit linear mono/stereo sampling is supported.
Sample memory (RAM) of 16 Mbytes is factory-
•
installed, allowing approximately 2 minutes 54
seconds of mono sampling (or approximately 1 minute
27 seconds of stereo sampling). Sample memory can
be expanded to a maximum of 96 Mbytes, which
allows you to record up to six samples of
approximately 2 minutes 54 seconds each (mono) or
approximately 1 minute 27 seconds each (stereo), for a
total 17 minutes 28 seconds of sampling time.
media (Option)lets you record up to 80 minutes
• The
as a single sample file in either mono or stereo
(monaural: approximately 440 Mbytes, stereo:
approximately 879 Mbytes). This will create a WAVE
file. (In order to play a media sample from the
TRITON Extreme’s keyboard, it must be able to be
loaded into the sampling memory (RAM).)
In order to sample to media on the TRITON Extreme,
you will need to obtain media of the recommended
☞
type (sold separately). (
p.137)
Song Play
In Song Play mode you can play SMF (Standard MIDI
File) data directly from media. You can also play the keyboard along with the SMF playback, and use the arpeggiator in synchronization with the playback tempo of the
SMF. Format 0 and 1 are supported, and you can also use
the Jukebox function to edit the playback order of the
songs.
Dual polyphonic arpeggiator
• Five preset arpeggio patterns (UP, DOWN, ALT1,
ALT2, RANDOM) and 507 user arpeggio patterns are
built-in.
• With the factory settings, these contain a wide variety
of preload user patterns (489).
• In addition to providing conventional arpeggiator
functions, the polyphonic arpeggiator of the TRITON
Extreme can respond to the pitches or timing at which
you play the keyboard, and produce a diverse range of
chords or phrases. This can be used to play a variety of
drum phrases (using the “Fixed Note Mode” that is
ideal for drums), bass phrases, or guitar and keyboard
backing riffs. The arpeggiator is also effective for use
with subtly moving pads, synth sounds, or sound
effects.
• In Combination mode, Sequencer mode, and Song
Play mode, the TRITON Extreme provides dual
arpeggiators that can simultaneously play two
arpeggio patterns. You can apply separate arpeggio
patterns to drum and bass programs, or use keyboard
splits or velocity to switch between arpeggio patterns
for an even more dynamic performance.
RPPR
• The TRITON Extreme features Korg’s RPPR (Realtime
Pattern Play/Recording) function.
In Sequencer mode, this function allows you to assign
preset patterns or user patterns (with a specified playback track) to individual notes of the keyboard, and
playback that pattern in realtime simply by pressing
the assigned note. Numerous preset patterns, including patterns ideal for drum tracks, are built into the
internal memory.
4-channel audio input/
6-channel audio output
• Both analog (2 channel) and digital (2 channel) audio
inputs are standard, allowing you to record stereo
samples.
The analog inputs have a MIC/LINE level select
switch and a level knob, accommodating a wide range
of audio sources from mic level to line level.
The built-in digital input supports 48 kHz S/P DIF format digital audio.
The audio input can be routed through effects and/or
Valve Force. During sampling, you can apply effects or
Valve Force, use the TRITON Extreme as a 4-in/6-out
effect processor, or use a vocoder effect that combines
the audio input with internal sounds.
• Six channels of audio output are provided.
For analog output, you have the L/MONO and R main
stereo output, as well as four independent audio outputs (INDIVIDUAL) 1, 2, 3, and 4. Individual oscillators, drums, timbres/tracks, or the output of an insert
effect can be freely routed to any of these outputs.
For digital output, there’s an S/P DIF connector (two
channels; L/MONO and R) that supports a sampling
frequency of 48 kHz.
TouchView user interface
As its user interface, the TRITON Extreme features the
×
TouchView system with a large 320
touch-panel that lets you perform functions simply by
touching the screen – a revolutionary leap in operability
and practicality.
240 pixel LCD
USB connectors allow connection to a CD-R/
RW drive and computer
The TRITON Extreme provides a USB A connector and a
USB B connector, allowing you to save data on USB storage media (hard disks, removable disks, CD-R/RW
drives).
You can back-up data from media in the CF card slot to
your computer, or edit data on your computer and load it
into the TRITON Extreme.
2
Front and rear panel
Front panel
8
16
17
5
4
6
1
2
3
7101118
1. [SW1] key, [SW2] key
These keys are on/off switches, their function can be
assigned in Program, Combination, Sequencer, Song Play,
☞
and Sampling modes. When on, the key will light (
2. Joystick
Various program parameters and effect parameters will
determine what is being controlled by the joystick.
Move the joystick up/down and left/right (+Y, –Y, –X,
☞
☞
p.21).
p.21).
+X) to vary the effect (
3. Ribbon controller
Various program parameters and effect parameters will
determine what is controlled by the ribbon controller.
Slide your finger to the left or right on this ribbon controller to vary the effect (
4. [VOLUME] slider
This adjusts the volume that is output from the AUDIO
OUTPUT (MAIN) L/MONO, R jacks and the headphone
jack.
5. REALTIME CONTROLS
p.21).
9
12
131415
Use the [REALTIME CONTROLS] key to select either the
the A mode, B mode or VALVE FORCE functions for the
realtime controllers, and use knobs [1]–[4] to control the
tone, effects, MIDI control changes and Valve Force in
☞
realtime (
[REALTIME CONTROLS] key
This key selects either A, B or Valve Force mode for the
realtime controllers. The selected mode will light.
VALVE FORCE [ON/OFF] key
Switches the Valve Force function on/off. When on, this
key will light.
[1] knob, [2] knob, [3] knob, [4] knob
In A mode, the function of each knob is fixed. [1] is the
low pass filter cutoff frequency, [2] is the filter resonance
level or the cutoff frequency of the high pass filter, [3] is
the filter EG intensity, and [4] is the filter/amp release
time.
B mode, each knob will control the function that was
In
assigned to it in the Program, Combination, Sequencer,
Song Play, or Sampling modes.
The
controls the input level to Valve Force, knob [2] controls
the mix level of the Valve For ce analog ultra-low boost circuit, knob [3] controls input gain to the vacuum tube, and
knob [4] controls the output level from Valve Force.
p.22, QS p.6).
Valve Force functions of the knobs are fixed; knob [1]
Depending on the sound you are using, you may hear
noise if you turn the Valve Force knobs or edit Valve
Force parameters while sound is being produced.
Use these keys to enter the desired mode.
When you press a key, the key will light, and you will
☞
enter the mode whose key you pressed (
p.10).
[COMBI] key
Combination mode will be selected.
[PROG] key
Program mode will be selected.
[SEQ] key
Sequencer mode will be selected.
[SAMPLING] key
Sampling mode will be selected.
[S.PLAY] key
Song Play mode will be selected.
[GLOBAL] key
Global mode will be selected.
[MEDIA] key
Media mode will be selected.
7. [COMPARE] key
Use this key when you wish to compare the sound of the
program or combination that you are currently editing
with the un-edited sound already in memory . You can also
use this key to make “before and after” comparisons
Use these keys to numerically input a parameter value.
Use numeric keys [0]–[9], the [–] key, and the [./10’s
HOLD] key to enter the value, and press the [ENTER] key
to confirm it. The [./10’s HOLD] key lets you input a
value with a decimal point. The [–] key inverts the sign
(+/–) of the parameter value.
The [./10’s HOLD] key is also used when you wish to
hold the 10’s place while selecting programs or combinations.
By holding down the [ENTER] key while you press a
numeric key [0]–[9] you can select up to ten page menu
commands from the current page. In Program and Combination modes, you can hold down the [ENTER] key and
press the SEQUENCER [REC/WRITE] key to turn on the
☞
Auto Song Setup function. (
p.58)
9. LCD screen
The TRITON Extreme features our exclusive TouchView
graphic interface, based on a touch-panel LCD screen.
By touching on objects that are shown in the LCD screen,
you can select pages, tabs, and parameters, and set values
☞
p.8).
(
10. [EXIT] key
When in P (page) 1–9 of each mode, pressing the [EXIT]
key will move to P (page) 0 of that mode.
When a dialog box is open, this key will cancel the settings made in the dialog box and close the dialog box (corresponds to the Cancel button). If a popup menu or page
menu is open, pressing [EXIT] will close the menu.
8. VALUE controllers
The following V ALUE controllers ar e used to set the value
☞
of the selected parameter (
p.14).
[VALUE] slider
Use this to modify the value of a parameter. This controller is convenient when
you wish to make large changes in the
value.
This slider can also be used as a modulation source.
[][] keys
These are used to increase or decrease the parameter
value in steps of one. These keys are convenient for making fine parameter adjustments.
[VALUE] dial
Use this dial to modify the value of the parameter.
11. [MENU] key
Use this key to move between pages. When you press the
[MENU] key, a list of the pages in the mode will appear in
the LCD screen. Press the desired page, and you will
move to that page. You can also move to a page by holding down the [MENU] key and pressing the corresponding numeric key [0]–[9] (☞p.9, 13).
12. BANK keys
These keys are used to switch the program/combination
bank.
In Program mode, these keys select the program bank.
In Combination mode, these keys select the combination
bank. When assigning a program to the various timbres in
a combination, then these keys will select the program
bank. In this case, the key of the program bank selected
for the timbre will light.
In Sequencer and Song Play modes when the edit cell
(highlighted area) is located on the program name of a
track, these keys will select the program bank, just as in
Combination mode.
4
Each time you press the [G] key when selecting a program, the bank selection will step to the next GM(2) bank
or GM drum bank in the following order: G, g(1), g(2)–
g(8), g(9), g(d), G, g(1) etc ...
The F bank can be only be selected in Program mode, and
only if the EXB-MOSS option is installed.
13. SEQUENCER
[PAUSE] key
In Sequencer mode, this key pauses the playback of the
song or cue list. In Song Play mode, this key pauses SMF
playback. When paused, the key will light. Press [PAUSE]
once again to resume playback; the key will turn off.
[<<REW] key
In Sequencer mode, this key will rewind the song or cue
list. When you press and hold this key, the key will light,
and the playback will rewind. (This key will not function
during recording.)
[FF>>] key
In Sequencer mode, this key will fast-forward the song or
cue list. When you press and hold this key, the key will
light, and the playback will fast-forward. (This key will
not function during recording.)
[LOCATE] key
In Sequencer mode, this key will advance or rewind the
song or cuelist playback to a specified point. In Song Play
mode, this key moves to the specified playback location
within the SMF data.
SEQUENCER [REC/WRITE] key
In Sequencer mode, pressing this key will make the key
light, and if you then press the SEQUENCER
STOP] key, recording will begin (☞p.43).
In Program, Combination and Global modes, pressing this
key will open a dialog box, and if you then press the OK
button, the edited contents will be written (☞p.114, 116).
In Program or Combination mode, you can hold down the
[ENTER] key and press this key to turn on the Auto Song
Setup function. (☞p.58)
[START/
SEQUENCER [START/STOP] key
This is the start/stop key for song or cue list recording
and playback in Sequencer mode, and SMF playback in
Song Play mode.
During recording and playback, the key will blink at the
current tempo.
These keys are also used to play an audio CD in the USBconnected CD-R/RW drive.
These knobs control the performance of the arpeggiator in
realtime (☞QS p.11).
[TEMPO] knob
This adjusts the base tempo of the arpeggiator and
sequencer. The LED will blink at quarter-note intervals of
the current tempo.
[GATE] knob
This adjusts the gate time (note duration) of the arpeggiated notes. At the center position (12 o’clock), the gate
time will be the same as the “Gate” parameter of the
arpeggiator. Rotating the knob toward the left will shorten
the gate time, and rotating it toward the right will
lengthen the gate time.
[VELOCITY] knob
This adjusts the velocity (playing strength) of the arpeggiated notes. At the center position (12 o’clock), the velocity
will be the same as the “Velocity” parameter of the arpeggiator. Rotating the knob toward the left will decrease the
velocity, and rotating it toward the right will increase the
velocity.
[ON/OFF] key
This switches the Arpeggiator function on/off. When on,
the key will light.
15. SAMPLING
SAMPLING [REC] key
In Sampling, Program, Combination, and Sequencer
modes, pressing this key will make the key light, and
when you continue by pressing the SAMPLING [START/
STOP] key, sampling will either begin or you will enter
the sample-ready mode.
SAMPLING [START/STOP] key
In Sampling, Program, Combination, and Sequencer
modes, pressing this key after pressing the SAMPLING
[REC] key will either cause sampling to begin, or it will
access the sample-ready mode.
In the Sampling P1: Sample Edit page, pressing this key
will sound the selected sample.
This key is also used to play back a WAVE file from the
media. This function can be used in the directory window
of various Media mode pages, in the Media mode Make
Audio CD page, and in the “Select Directory” page menu
dialog box of the Program, Combination, Sequencer, and
Sampling modes.
16. Valve cover
A 12AU7 (ECC82) vacuum tube (a.k.a. “valve”) is built-in.
The valve cover may break if subjected to impact. Be
particularly careful not to subject it to direct impact,
since this may also break the vacuum tube. If the
valve cover breaks, have it repaired immediately,
since failing to do so may cause the vacuum tube or
other parts to malfunction.
You can open this cover and install SIMM boards to
expand the sample memory (RAM). A maximum of three
32 Mbyte SIMM boards can be installed as sample memory (RAM). (☞PG p.321)
18. Headphone jack
A set of headphones can be connected here (stereo 1/4"
jack).
This allows stereo monitoring of the same signal as the
OUTPUT L/MONO and R jacks.
Rear panel
1. AC power supply connector
Connect the included power supply cable here.
After connecting the power supply cable to the TRITON
Extreme, connect the other end to an AC outlet (☞p.16).
2. [POWER] switch
This switch turns the power on/off (☞p.18).
3. AUDIO OUTPUT
Connect these outputs to the input jacks of your amp or
mixer. In addition to the L/MONO and R main stereo
audio outputs, the TRITON Extreme provides four individual audio outputs. The sound from each oscillator,
drum, timbre/track, or insert effect can be freely routed to
any output (☞p.104–).
(MAIN) L/MONO, R
These are unbalanced phone jacks.
These are the main audio output jacks. By setting “BUS
Select” to L/R, the output from an oscillator, an insert
effect, an individual drum part, or the metronome can be
output to the (MAIN) L/MONO and R jacks.
When making connections in stereo, use L/MONO and R.
When making connections in mono, use the L/MONO
jack.
(INDIVIDUAL) 1, 2, 3, 4
These are unbalanced phone jacks.
These are individual (independent) audio output jacks. By
setting the “BUS Select” to 1, 2, 3(Tube), 4(Tube), 1/2, or
3/4(Tube), an oscillator, an insert effect, an individual
drum part, or the metronome etc. can be assigned to be
output from the (INDIVIDUAL) 1, 2, 3, 4, jacks.
The output from the 1, 2, 3, 4 jacks is not affected by the
[VOLUME] slider.
4. AUDIO INPUT
These two audio inputs are used when recording a mono/
stereo sample from a mic or external audio source, or
when applying the TRITON Extreme’s internal effects to
an external audio source (☞p.64, 107, 111).
The MIC/LINE level select switch ([MIC/LINE] switch)
and the level adjustment knob ([LEVEL] knob) allow you
to use a wide range of external audio sources, ranging
from mic level to line level.
AUDIO INPUT 1/2 jacks
These are unbalanced phone jacks.
[LEVEL] knob
This adjusts the input level of the AUDIO INPUT 1/2
jacks.
[MIC/LINE] switch
This switches the input level of the AUDIO INPUT 1/2
jacks.
5. S/P DIF
OUT(MAIN) jack
This is an optical type S/P DIF format (IEC60958, EIAJ
CP-1201) digital output jack.
It outputs a digital version of the same audio signal as the
AUDIO OUTPUT (MAIN) L/MONO and R jacks, at sampling rates of 48 kHz.
6
2
71169810
Introduction
1
Use an optical cable to connect this to the optical digital
input jack of a DAT or MD, etc.
The [VOLUME] slider does not adjust the output level of
this jack.
IN jack
This is an optical S/P DIF format (IEC 60958, EIAJ CP-
1201) digital input jack.
Digital audio at a sample rate of 48 kHz can be input here.
Use an optical cable to connect this jack to the optical digital output jack of a DAT or other device.
6. USB
USB A connector (for connecting a CD-R/RW drive,
etc.)
You can connect an external USB device to this connector.
Use this connector to connect storage media such as a
hard disk, MO, or CD-RW drive. (☞PG p.325)
USB B connector (for connecting to a computer)
You can connect your computer to this connector. This lets
you use your computer to access data on the TRITON
Extreme’s CompactFlash (Microdrive) card. This connection also lets you send and receive MIDI data between the
TRITON Extreme and your computer. (☞PG p.325)
What is USB?
USB stands for Universal Serial Bus, and is an interface
for transferring data between a computer, a keyboard
and/or peripheral devices.
7. MIDI
MIDI THRU connector
Musical data and sound settings etc. that are received at
the MIDI IN connector are re-transmitted without change
from the MIDI THRU connector.
You can use this to connect multiple MIDI devices (☞PG
p.288).
MIDI OUT connector
Musical data and sound settings etc. are transmitted from
this connector.
Use this to control another MIDI device connected via this
port to the TRITON Extreme (☞PG p.288).
345
8. DAMPER jack
An optional switch-type pedal such as the Korg DS-1H
damper pedal can be connected here.
If a DS-1H is connected, it will function as a half-damper
pedal. If another switch-type pedal is connected, it will
function as a damper switch. In order to ensure that the
pedal functions correctly, please adjust the polarity and
the half-damper sensitivity (☞PG p.157, 165).
9. ASSIGNABLE
SWITCH jack
An optional on/off foot switch such as the Korg PS-1 foot
switch can be connected here.
In Global mode you can specify the function of this
switch. For example, you can use it as a modulation controller, to select programs or combinations, to start/stop
the sequencer, or to set the tap tempo. (☞p.90).
PEDAL jack
An optional Korg EXP-2 or XVP-10 expression pedal can
be connected here.
Its function can be assigned in Global mode, allowing you
to use the pedal to control the volume etc. (☞p.90)
10. [Contrast adjustment] knob
This adjusts the contrast of the LCD screen.
The optimal setting will depend on the height or angle
from which you view the screen display, so please adjust
as necessary.
11. CF card slot
You can insert a CompactFlash or Microdrive into this
slot. The power must be off when inserting or removing
media. For details on how to handle these types of media,
refer to p.125.
Eject button
After making sure that the TRITON Extreme’s power is
turned off, press this button to remove the media. If the
media does not eject when you press this button, do not
attempt to remove the media by force. Contact a nearby
musical instrument dealer.
Musical data and sound settings etc. are received at this
connector.
Use this to play the TRITON Extreme from another MIDI
device connected to this port (☞PG p.288).
7
Names and functions of objects in
the LCD screen
The TRITON Extreme uses Korg’s TouchView graphical
user interface.
By touching objects displayed in the LCD screen, you can
select pages, set parameter values, rename programs and
combinations, write data, and perform many other operations.
References in the TRITON Extreme’s owner’s manual
to the “... button” or “... tab” refer to objects displayed
on the LCD screen. References to the “[...] key,” “[...]
knob,” “[...] dial,” or “[...] slider” refer to controls on
the front or rear panel of the TRITON Extreme.
a: Current page
b: Edit cell
d: Popup button (2)
f: Check box
c: Popup button (1)
g: Radio buttons
h: Tab
a: Current page
This indicates the selected page within the current mode.
From the left, this shows the mode name, page number,
and page name.
Mode namePage namePage number
b: Edit cell
When you press a parameter in the LCD screen, the
parameter or parameter value will sometimes be highlighted (displayed in inverse video). This is called the edit cell, and the highlighted item will be subject to editing.
The parameter value of the edit cell can be modified using
the VALUE controllers (☞p.14) or by using a popup button in the LCD screen. For parameters that accept a note
number or a velocity value, you can also hold down the
[ENTER] key and play a note on the keyboard to enter the
note number or velocity value.
c: Popup button (1)
When this button is pressed, a popup menu will appear,
showing the parameter values that are available for selection.
To input the parameter value, press the desired value in
the popup menu.
When a popup menu is displayed, operating a VALUE
controller (☞p.14) will close the popup menu. If the
popup menu is unlocked (☞“Pin”), it will close if you
touch a location outside the popup menu.
i: Page menu buttone: (category) Popup button
* Popup menu
Pin
Scroll bar
Pin
This switches the popup menu display between locked
and unlocked.
When locked, the pin will be shown closed, and the
popup menu will remain displayed even after you press a
parameter value. When unlocked, the pin will be shown
opened, and the popup menu will close immediately
when you press a parameter value.
Scroll bar
Use this when you wish to see parameter values that
extend beyond what can be displayed in the screen at one
time.
Press here to scroll to left or right.
Press here and slide to left
or right to scroll to the
desired location.
Press here to scroll to
the corresponding
location.
d: Popup button (2)
When you press this button, a tabbed popup menu will
appear, allowing you to perform the following selections.
Select”: Select programs or combinations by category
To close the tabbed popup menu, press the OK button
or Cancel button.
8
f: Check box
Each time you press a check box, a check mark will be
added or removed.
When checked, the parameter will function; when
unchecked, the parameter will not function.
g: Radio buttons
Press a radio button to select one value from two or more
choices.
h: Tab
Press the tab to select a page.
* Page jump menu
Introduction
i: Page menu button
When this button is pressed, a list of page menu commands will appear.
The page menu commands that appear will depend on
the currently selected page.
You can also select up to ten page menu commands by
holding down the [ENTER] key and pressing a numeric
key [0]–[9].
The page menu will close when you press the LCD screen
at a location other than the page menu, or when you press
the [EXIT] key.
* Dialog box
The dialog box that appears will depend on the currently
selected page menu command.
When selecting a program or combination number in a
dialog box, use the VALUE controllers (☞p.14) to input
the number.
To execute, press the OK button. To cancel without executing, press the Cancel button. (The operation will occur
when you press and release the button.) The dialog box
will close. The [EXIT] key corresponds to the Cancel button, Done button, and Exit button.
Text edit button
In Combination, Program, Sequencer, Sampling, Song
Play, or Global modes, you can press the front panel
[MENU] key to view a list of the pages in that mode. (As a
reminder, the page you were in before you pressed the
[MENU] key will have its top right corner bent over.) By
pressing one of the pages shown, you can move to that
page. (You can also move to the corresponding page by
pressing a numeric key [0]–[9].)
When you press the [EXIT] key, P0 will be displayed.
* Other objects
To modify the parameter value of an object shaped like a
slider or knob, press it to move the edit cell to that object,
and use the VALUE controllers to modify the value. In
addition, there are also buttons similar to the OK button
and Cancel button explained in “* dialog box” which execute an operation when they are pressed and released,
such as the Done button, Copy button, and Insert button.
Toggle buttons
This type of button will change its function or switch on/
off each time it is pressed.
PLAY/MUTE/REC button in Sequencer
and Song Play mode
SOLO ON/OFF button in Sequencer and
Song Play mode
ON/OFF button for Insert Effect and Master Effect
After some commands are executed, the previouslylocked page menu will be unlocked automatically,
and the page menu will be closed.
* Text edit button
When you press this button, a text edit dialog box will
appear.
Here you can rename text (such as the name of a program,
combination, or song etc.) (☞p.115).
9
Overview of the TRITON
Extreme’s modes
The TRITON Extreme has a large number of functions
that let you play and edit programs and combinations,
record and play sequence data, record and play back samples, and manage data on media. The largest unit used to
organize these functions is called a mode.
The TRITON Extreme has seven modes.
Program mode
• Select and play programs
You can choose programs from rewritable banks A–F
and H–N which contain a total of 1,664 programs, and
non-rewritable bank G (256 programs compatible with
the GM2 standard, and nine drum programs).
(The 128 programs of bank F can be selected only if the
EXB-MOSS option has been installed.)
• Sample or resample.
For example you can sample an external audio source
while listening to the performance of the arpeggiator,
or resample a performance you play using a program.
• Edit a program
Make settings for the oscillator, filter, amp, EG, LFO,
effects, valve force, and arpeggiator.
The following multisamples are available for the oscillator.
• 962 internal multisamples (160 Mbytes)
• Multisamples (RAM) that you sampled on the
TRITON Extreme or loaded in from media
(maximum of 96 Mbytes)
• Create drum programs using a drum kit (created in
Global mode)
Combination mode
• Select and play combinations
A combination is a set of two or more programs (up to
a maximum of eight), and allows you to produce complex sounds that could not be created by an individual
program.
You can choose combinations from rewritable banks
A–E and H–N which contain a total of 1,536 combinations.
• Sample or resample.
For example you can sample an external audio source
while listening to the performance of the arpeggiators,
or resample a performance you play using a combination.
• Edit a combination
Make settings for volume, pan, layer/split etc. for each
timbre (program), and make settings for effects, valve
force and the two arpeggiators.
CD-R/RW
CD-ROMWrite Audio CD
Ripping
SAMPLING MODE
Resampling
Resampling
AUDIO INPUT
AUDIO INPUT
1
S/P DIF IN
S/P DIF IN
L
Insert Effect / Valve Force
IFX 4
IFX 1
IFX 5
IFX 2
IFX 3
Valve Force
Sample
Sample
Sample
Sample
2
R
Multisample
GLOBAL MODE
DRUM KIT
Key
Assign
ARPEGGIATOR PATTERN
MEDIA MODE
Multisample
Sample
Sample
Sample
Drumsample / Sample - H
Drumsample / Sample - L
Preset Arpeggio
Pattern: P0 - 4
User Arpeggio
Pattern: U00 - 506
Media
PROGRAM
OSC 1
Multisample - H
Drum Kit
Multisample - L
FILTER1 AMP1
PITCH1
OSC 2
Multisample - H
Multisample - L
FILTER2
PITCH2
COMBINATION
TIMBRE 1
PROGRAM
TIMBRE 2
PROGRAM
TIMBRE 3
PROGRAM
TIMBRE 4
PROGRAM
TIMBRE 5
PROGRAM
TIMBRE 6
PROGRAM
TIMBRE 7
PROGRAM
TIMBRE 8
PROGRAM
SEQUENCER / SONG PLAY
TRACK 1
TRACK 2
TRACK 3
TRACK 4
TRACK 5
TRACK 6
TRACK 7
TRACK 8
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
TRACK 9
TRACK 10
TRACK 11
TRACK 12
TRACK 13
TRACK 14
TRACK 15
TRACK 16
AMP2
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
PROGRAM
Insert / Master Effect /
Valve Force
MFX 1
IFX 1
MFX 2
IFX 2
IFX 3
MEQ
IFX 4
IFX 5
Valve Force
Arpeggiator
Insert / Master Effect /
Valve Force
MFX 1
IFX 1
MFX 2
IFX 2
IFX 3
MEQ
IFX 4
Valve Force
IFX 5
Arpeggiator - A
Arpeggiator - B
Insert / Master Effect /
Valve Force
MFX 1
IFX 1
MFX 2
IFX 2
IFX 3
MEQ
IFX 4
Valve Force
IFX 5
Arpeggiator - A
Arpeggiator - B
Only SEQ
10
Sequencer mode
• Use the 16-track MIDI sequencer to record and play
songs.
• Record onto the sixteen MIDI tracks individually or all
sixteen tracks at once. Exclusive messages can also be
recorded and edited.
• Perform sampling/resampling.
An external audio input source can be sampled in synchronization with the song playback. When doing so,
you can automatically create a note event that will be
used to trigger the resulting sample, letting you record
an external audio source just as if you were recording
onto an audio track. (This is called the “In-track Sampling” function.)
You can also resample the playback of a song. After
resampling your song to media, you can then use
Media mode to write the song to a CD-R/RW drive
connected to the TRITON Extreme’s USB A connector,
creating your own audio CD.
• Make effect and Valve Force settings for a song.
• You can record a performance that uses the
arpeggiator(s) into a song or pattern.
• You can use a cue list to create an arrangement using
individual songs for each verse, chorus, bridge, etc.,
and specify the number of repeats for each song.
• You can use a maximum of 20 cue lists, 200 songs, and
100 preset patterns. One song can use as many as 100
patterns.
• The TRITON Extreme can be used as a 16-part
multitimbral tone generator.
• Perform using the RPPR (Realtime Pattern Play/
Recording) function, and adjust the various settings.
Song Play mode
• SMF (Standard MIDI File) data can be played back
from a media, and you can perform along with the
playback.
• Make effect and valve force settings for use in Song
Play mode.
• The arpeggiator can be used while you play along
with the SMF playback.
• SMF songs can be played back in succession.
You can use the jukebox function to playback songs in
any specified order.
Global mode
• Make settings that affect the entire TRITON Extreme,
such as master tune and global MIDI channel.
• Create user drum kits (144 kits), user arpeggio
patterns (507 patterns), and user scales (16 one-octave
scales and 1 all-note scale).
• Create drum kits using the 1,171 internal drum
samples (ROM). You can also use RAM samples that
you created on the TRITON Extreme or loaded from
media.
• Rename program and combination categories.
• Set the function of the assignable pedals and
assignable switches.
• Transmit data dumps of MIDI exclusive data.
Media mode
• Data of each mode can be saved and loaded using
CompactFlash or Microdrive media.
• Format the above types of media. You can also
manage data by copying it, etc.
• Korg, AKAI, AIFF, and WAVE format sample data can
be loaded. Sample data can also be saved in Korg
format, or exported in AIFF or WAVE formats.
• Songs that you created in Sequencer mode can be
saved in SMF format. SMF files can be loaded as
Sequencer mode songs.
• You can use the Data Filer function (to save/load
MIDI exclusive data).
• Edit Wave files.
• Specify the song order of Wave files and use a CD-R/
RW drive connected to the USB A connector to create
an audio CD. You can also play back audio CDs.
• Use a computer connected to the USB B connector to
manage (e.g., copy or delete) data on media inserted in
the TRITON Extreme’s CF card slot. (USB storage
mode)
• Sample external audio sources (i.e., record samples).
Insert effects, valve force can be applied to the external
input sound while you sample.
• Edit the waveform data you sampled or waveform
data that you loaded in from media, and set loop
points etc.
• Edit multisamples consisting of two or more samples.
•A multisample can be converted into a program, so
that a multisample created in Sampling mode can be
used in the Program, Combination, Sequencer, or Song
Play modes.
• “Rip” (directly sample) digital data from an audio CD
in a CD-R/RW drive connected to the USB A
connector. You can also play back audio CDs.
11
About polyphony
Tone generators and oscillators
Each oscillator in the TRITON Extreme is sounded by one
of two Tone Generators.
Each tone generator is connected to the various PCM
memories as shown in the diagram below.
Tone Generator 1
• ROM: Internal PCM ROM (32 Mbytes)
• RAM: User sample memory (16 Mbytes, expandable
to a maximum of 96 Mbytes)
Tone Generator 2
• Piano:
• New1:
• New2:
• Best:
• OrchS:
• OrchB:
•Vint:
• Synth:
Internal PCM ROM (128 Mbytes)
Number of voices in each mode
The maximum number of voices that can be played simultaneously will depend on the oscillator mode of the program.
• For a Single/Drum-mode program, 1 oscillator = 1
voice
• For a Double-mode program, 2 oscillators = 1 voice
Program mode
Single/Drums (“Oscillator Mode”)
Normally, 60 voices can be used.
However a maximum of 120 voices will be available if, for
example, ROM or RAM is used for the High MS, and
Piano–Synth is used for the Low MS, and you use velocity
switching to play the two tone generators.
Double (“Oscillator Mode”)
Normally, 30 voices can be used.
However if OSC1 is sounded by one tone generator and
OSC2 is sounded by the other tone generator (e.g.,
OSC1=ROM, OSC2=Piano–Synth), a maximum of 60
voices can be used. If OSC1 and OSC2 use one tone generator (e.g., OSC1=ROM, OSC2=ROM), then a maximum of
30 voices can be used.
This can also be increased by velocity switch and velocity
zone settings.
PCM memory
ROM (Internal PCM ROM)
RAM
(User sample memory)
Tone Generator 1
Maximum 60 oscillators
32 Mbytes
96 Mbytes*
* = Expandable to a maximum.
Factory settings is 16 Mbytes
Total maximum 120 oscillators
PCM memory
Piano (Internal PCM ROM)
New1 ( " )
New2 ( " )
Best ( " )
OrchS( " )
OrchB( " )
Vint ( " )
Synth ( " )
Tone Generator 2
Maximum 60 oscillators
16 Mbytes
16 Mbytes
16 Mbytes
16 Mbytes
16 Mbytes
16 Mbytes
16 Mbytes
16 Mbytes
Total 128 Mbytes
Each tone generator is able to simultaneously sound up to
60 oscillators (i.e., to play the PCM data connected to that
tone generator). Together, the two tone generators are able
to sound up to 120 oscillators.
For example up to 60 oscillators can use the ROM, and up
to 60 oscillators can use the Piano, making a total of 120
oscillators. However, you can’t play 61 or more oscillators
from the ROM alone.
Combination, Sequencer, and Song Play modes
Depending on the oscillator mode of the programs you
are using, the maximum number will vary between 60
voices and 120 voices.
(Example)
For single-mode programs that use ROM or RAM, a total
maximum of 60 voices
For single-mode programs that use Piano–Synth, a total
maximum of 60 voices
Total 120 voices
For double-mode programs that use ROM or RAM, a total
maximum of 30 voices
For double-mode programs that use Piano–Synth, a total
maximum of 30 voices
Total 60 voices
Sampling mode
Tone generator 1 is always used in Sampling mode.
Mono samples/multisamples
60 voices.
Stereo samples/multisamples
30 voices.
12
Basic operation
1. Selecting modes
In order to use a particular function on the TRITON
Extreme, you must first select the appropriate mode.
Press one of the front panel mode keys ([COMBI] key
– [MEDIA] key) to enter the corresponding mode.
In Media mode there is only one page, so the page
jump menu will not appear.
3 In the LCD screen, press the desired page.
You will jump to the selected page, and it will appear
in the display. As an example here, press P1: Edit-Basic.
• As a reminder, the page that was selected before you
pressed the [MENU] key will have its top right corner
bent over.
• You can also jump to the corresponding page by
pressing a numeric key [0]–[9]. (P0–P9 correspond to
numeric keys [0]–[9].)
• By holding down the [MENU] key and pressing a
numeric key [0]–[9], you can jump directly to the
corresponding page without displaying the page jump
menu.
PROGCOMBI
Introduction
Program
Combination
SAMPLINGSEQ
GLOBALS.PLAY
COMPAREMEDIA
2. Selecting pages
Each mode has a large number of parameters, which are
organized into pages.
These are further subdivided by tabs into up to eight tab
pages.
1 Make sure that the desired mode is selected.
To select a mode, press the appropriate mode key
([COMBI] key – [MEDIA] key).
Here we will use Program mode as an example for our
explanation. Press the [PROG] key.
When you press the [EXIT] key, you will return to P0
from any page.
4 Press one of the tabs located at the bottom of the
page.
As an example here, press the OSC Basic tab which is
the second from the left.
• Some pages have no tabs.
5 To move to a page with a different ‘P’ number, press
the [MENU] key and continue from step 2 of this
procedure.
3. Setting a parameter
The parameter value in the edit cell can
be set by using the front panel VALUE controllers ([VALUE] slider, [][]
keys, [V ALUE] dial, numeric keys [0]–[9],
[–] key, [ENTER] key, and [./10’s HOLD]
key). As necessary, you can also use the
[BANK] keys and the [COMPARE] key.
For some parameters, the value can be set
by pressing a popup button to display
the popup menu and then selecting a
parameter value, or by holding down the [ENTER] key
and playing a note on the keyboard to input a note number or velocity value.
13
VALUE controllers
[VALUE] slider
Use this when you wish to make major changes in the
value.
In Program mode and Combination mode, this slider can
also be used as a control source for alternate modulation
or dynamic modulation. (This is active in Program or
Combination P0: Play when the “Program Select” or
“Combination Select” (the large characters in the upper
part of the LCD) is selected).
[][] keys
Use these when you wish to make small changes in the
value.
[VALUE] dial
Use this when you wish to make large changes in a value.
Use these when you know the parameter value that you
wish to input.
After using the numeric keys [0]–[9] to input a number,
press the [ENTER] key to finalize the parameter value.
Use the [–] key to enter negative numbers.
Use the [./10’s HOLD] key to enter a decimal point.
In Program and Combination mode P0: Play page other
than the Sampling page, the [./10’s HOLD] key performs
the 10’s Hold function. (☞p.21, 32)
BANK [A]–[G], [H]–[N] keys
If you edit the settings that are recalled by pressing the
[COMPARE] key (i.e., the settings that are written into
memory), the LED will go dark, and it will not be possible
to return to the previous edits by pressing the [COMPARE] key again.
In Sequencer mode, you can use the [COMPARE] key to
make “before and after” comparisons immediately after
using realtime recording or step recording to record a
song, or after performing a track edit operation.
For example, this can be used effectively when realtimerecording a track for a song.
1 Realtime-record a MIDI track. (Take 1)
2 Once again, realtime-record on the same track. (Take 2)
3 Press the [COMPARE] key. The LED will light, and
take 1 will be recalled.
4 Press the [COMP ARE] key once again. The LED will go
dark, and take 2 will be recalled.
5 If at step 3 you once again realtime-record on the
same track (take 3), the object of the Compare function
will now be take 1. If at step 4 you once again realtime-record on the same track (take 3), the object of the
Compare function will be take 2.
In this way, the Compare function lets you recall the previous recording or the previous state of event editing.
The Compare function is not available Sampling,
Song Play, Global, or Media modes.
Popup buttons and popup menus
You can press a popup button to access a popup menu,
and then set parameter values (☞p.8).
Keyboard input
When inputting a note number or a specific velocity as the
value of a parameter, you can use the keyboard to input
the setting. Hold down the [ENTER] key and play the
note that you wish to enter as a value. The note number or
velocity value will be input.
When the Global P5: Drum Kit page is displayed, you can
hold down the [ENTER] key and play a note to recall the
settings that have been assigned to that note.
In Sampling mode, you can hold down the [ENTER] key
and play a note to recall the index that is assigned to that
note.
The BANK [A]–[G], [H]–[N] keys are used in Program
mode to select the program bank and in Combination
mode to select the combination bank. In combination,
Sequencer and Song Play modes, these keys are used to
select the bank of the program used by each timbre/track.
[COMPARE] key
Use this key when you wish to compare the edits you
have made to a program or combination’s sound with the
un-edited original (i.e., the sound that is written into
memory).
When editing a program or combination, press this key.
The LED will light, and the last-written settings for that
program number or combination number will be recalled.
When you press the [COMP ARE] key once again, the LED
will go dark and you will return to the settings that you
were editing.
14
Connections
Connections must be made with the power turned
off. Please be aware that careless operation may damage your speaker system or cause malfunctions.
3. Analog audio input connections
Effect processor etc.
Setup
If a passive type guitar (a guitar
without an internal preamp) is
connected, it will not be possible
to sample at an appropriate level
due to the impedance mismatch.
Such instruments must be
connected via a preamp or effect
unit.
1 Turn off the power of the TRITON Extreme.
2 Plug the included power cable into the AC power
supply connector located on the back of the TRITON
Extreme.
3 Connect the other end of the power cable to an AC
outlet.
Use only the power cable that is included with the
TRITON Extreme. Using another power cable may
cause malfunctions.
Make sure that your AC outlet is the correct voltage
for your instrument.
2. Analog audio output connections
Connect a set of amplified monitor speakers or your audio
system to the TRITON Extreme.
If you play back the TRITON Extreme through your
stereo audio system, be aware that high volumes may
damage your speakers. Be careful not to raise the volume excessively.
Connecting the AUDIO OUTPUT (MAIN) L/MONO,
R, (INDIVIDUAL) 1, 2, 3, and 4 jacks to the INPUT
jacks of your mixer or powered monitor system.
L/MONO and R are the main outputs. If you are outputting in stereo, make your connections using the
(MAIN) L/MONO jack and the R jack. If you are outputting in mono, make your connection to the (MAIN)
L/MONO jack.
The (INDIVIDUAL) 1, 2, 3, and 4 jacks are used to output specific sounds independently. For example, you
can use these to apply an external effect to the snare
sound of a drum kit.
When you are sampling, and want to hear the sounds
played by the TRITON Extreme’s sequencer while you
sample only the external audio source, send the source
to (INDIVIDUAL) 1 and 2. If you want to monitor this
sound, you can connect (INDIVIDUAL) 1 and 2 jacks
to your mixer, and monitor the sound via your mixer.
Headphones
If you are using headphones, connect them to the
headphone jack of the TRITON Extreme.
The TRITON Extreme’s headphone jack will output the
same signal as (MAIN) L/MONO and R.
If you are using (INDIVIDUAL) 1, 2, 3, and 4, connect
these jacks to your mixer, and use the headphone jack
of your mixer to monitor the sound.
3. Analog audio input connections
You can input external analog audio sources, and sample
them or process them with the internal effects and output
them from the OUTPUT jacks.
Connect mics or the OUTPUT jacks of your external
audio equipment to the AUDIO INPUT 1 and 2 jacks.
4. Digital audio input/output connections
Digital audio output
The same audio signal present at the TRITON Extreme’s
AUDIO OUTPUT (MAIN) L/MONO and R jacks can be
output in digital format to a DAT, MD, or digital multitrack recorder that can accept a digital audio input with a
sample frequency of 48 kHz.
Use an optical cable to connect the S/P DIF OUT
(MAIN) jack to the optical digital input jack of your
DAT, MD, or digital multitrack recorder.
The [VOLUME] slider does not affect the volume of
this output jack.
Digital audio input
TRITON Extreme can accept a digital audio input from a
DAT or other digital device that can output digital audio
at a sampling frequency of 48 kHz. This signal can be
input to the L and R channels, then sampled or processed
by the internal effects and output from the OUTPUT jacks.
Use an optical cable to connect the optical digital output jacks of your DAT etc. to the S/P DIF IN jack.
5. Connecting pedals
Foot pedal connections
A foot pedal can be used to control various synthesis and
effect parameters.
Connect an optional expression pedal such as the Korg
XVP-10 or EXP-2 to the rear panel ASSIGNABLE PEDAL
jack.
The function controlled by the foot pedal is specified in
Global: P2 “Foot Pedal Assign” (☞p.90, PG p.165, 282)
Foot switch connections
A foot switch controls sostenuto, soft pedal on/off, arpeggiator on/off, to select programs or combinations, and to
start/stop the sequencer and tap tempo etc.
Connect an optional foot switch such as the Korg PS-1 to
the rear panel ASSIGNABLE SWITCH jack.
The function assigned to the foot switch and the polarity
of the foot switch can be set in Global: P2 “Foot Switch
Assign,” and “Foot Switch Polarity” (☞p.90, PG p.165,
281)
16
Damper pedal connections
This pedal applies a piano style damper effect as you play .
Connect an optional footswitch to the DAMPER jack of
the TRITON Extreme. If a Korg DS-1H is connected, halfdamper effects can be produced.
The polarity of the pedal is set in Global P2: Controller
“Damper Polarity” and the sensitivity is set in Global P0
“Half Damper Calibration.” (☞PG p.157, 165)
6. Inserting and removing CF card slot
media
You can insert a CompactFlash or Microdrive card into the
CF card slot, and use it to save or load song data or sample data.
When using a Microdrive, you can save the sampled data
directly to media.
The TRITON Extreme’s CF card slot does not support
hot-plugging. You must turn off the power before
inserting or removing CF card slot media. T urning off
the TRITON Extreme to insert media into the CF slot
will cause your unsaved sequence and sample data to
be lost; so we suggest you always insert your media
before you turn the TRITON Extreme on, in case you
want to save any of the data you create.
Inserting media
1 Turn off the power of the TRITON Extreme.
2 Make sure that the CF card slot eject button located
on the rear panel is pressed inward.
If the eject button is in the outward position, press it in.
3 Insert your CompactFlash or Microdrive card into the
CF card slot.
Make sure that the card is oriented correctly; the label
should be upward, and the connector end inserted
first.
CF card slot
Eject button
CompactFlash
Microdrive
4 Push the card in until the media is inserted all the
way into the slot.
5 Turn on the power.
To verify that the media was recognized correctly,
check that the Media mode “Media Select” display
shows CF (CompactFlash) or MD (Microdrive).
(☞p.119)
If the display indicates Unformatted, you will need to
format the card. Newly purchased media or media
that has been used by another device must also be
formatted before you use it on the TRITON Extreme
for the first time. For the formatting procedure, refer
to p.119.
Removing media
1 Turn off the power of the TRITON Extreme.
2 Press the CF card slot eject button located on the rear
panel, and pull the button outward.
3 Press the CF card slot eject button inward, and then
pull the media out of the connector inside the slot.
4 Remove the media from the slot.
Store the media correctly as described in the instructions included with the media.
7. Connecting a USB device
You can connect an external USB device such as a hard
disk or CD-R/RW drive to the USB A connector, and
transfer data to and from the device.
Connect the TRITON Extreme’s USB A connector to
the USB connector of your external USB device.
If you connect the TRITON Extreme’s USB B connector to
your computer, you will be able to transfer data to and
from your computer. You can also send and receive MIDI
data to/from your sequencer software or similar application.
Connect the TRITON Extreme’s USB B connector to
the USB connector of your computer.
☞ For details on connecting USB devices, refer to PG
p.325.
8. Connections to MIDI equipment/
computers
Connections to MIDI equipment
The keyboard, controllers, and sequencer etc. of TRITON
Extreme can be used to control an external MIDI tone generator. Conversely, another MIDI keyboard or sequencer
can control the tone generator of TRITON Extreme to produce sound.
Use MIDI cables to connect the MIDI connectors of
TRITON Extreme with the MIDI connectors of your
external device.
☞ PG p.288 “MIDI applications – Connecting MIDI
devices/computers”
Connections to a computer
Your performance on the TRITON Extreme, as well as
controller and sequencer data, can be sent to a computer
(connected via MIDI interface), and the tone generator of
TRITON Extreme can be played from the computer.
Use a MIDI interface to connect the MIDI connectors
of TRITON Extreme to the MIDI connectors of your
computer.
Connect the TRITON Extreme’s USB B connector to
the USB connector of your computer.
☞ PG p.288 “MIDI applications – Connecting MIDI
devices/computers”
Some USB-MIDI interfaces may not be able to transmit or receive the TRITON Extreme’s MIDI exclusive
messages.
9. Installing options
The functionality of the TRITON Extreme can be extended
by installing option boards and/or sample memory. The
following two types of options can be installed. For details
on installation, refer to PG p.319.
Before you turn on the power, make sure that the
desired connections have been made as described in
“Connections” (☞p.15).
1. Turning the power on
1 Press the rear panel [POWER] switch to turn on the
power.
The LCD screen will display the name of your model,
and the software version.
(The following graphic shows the factory-set LCD
screen. The version number is subject to change without notice.)
2 Turn on your powered monitors or stereo amp.
3 Raise the TRITON Extreme’s [VOLUME] slider to an
appropriate level, and adjust the volume of your
powered monitors or stereo amp.
You must turn off the power before inserting media
into the CF card slot. The TRITON Extreme’s CF card
slot does not support hot-plugging.
2. Turning the power off
1 Set the front panel [VOLUME] slider and the volume
of your powered monitor or stereo amp to zero.
2 Turn off the power of your powered monitor or stereo
amp.
3 Press the TRITON Extreme’s [POWER] switch to turn
off the power.
Never turn off the power while data is being written
into internal memory.
If the power is turned off while processing is being
performed, memory write operations will not be
completed correctly. If this occurs, TRITON Extreme
will automatically initialize its internal memory so
that it will operate correctly. This is not a malfunction.
While data is being written, the LCD screen will indicate “Now writing into internal memory.” Data is
written into internal memory by the following operations.
• Writing (updating) a Program, Combination, Global
Setting, Drum Kits, or Arpeggio Patterns
• Loading Program, Combination, Global Setting, Drum
Kit, or Arpeggio Patterns data in Media mode
• Receiving a MIDI data dump for Program,
Combination, Global Setting, Drum Kit, or Arpeggio
Patterns
• When using Sampling mode page menu commands
(“Move Sample,” “Move MS,” “Convert To Program,”
“Time Slice,” etc.) to simultaneously modify programs
or drum kits.
• When sampling to RAM in Program, Combination, or
Sequencer mode, if you simultaneously convert the
sample to a program.
Never turn off the power while the CompactFlash etc.
media is being accessed. If you turn off the power
while media is being accessed, the media may
become unusable.
You can set the “Power On Mode” (Global P0: System
Preference page) so that the mode and page that had
been selected when you turned the power off will
appear when the power is turned on. (
☞p.90
)
Information displayed in the LCD screen when various options or SIMM modules are installed
The TRITON Extreme allows you to install separately sold
options or sample memory (RAM) boards.
When the power is turned on, the type of installed options
will be displayed. After installing an option, be sure to
check this display to verify that the option was installed
correctly. If the option is not displayed here even though it
was installed, it was not installed correctly. Turn off the
power and re-install the option. (☞For details on installing an option, refer to PG p.319)
OPTIONS
EXB-MOSS: The EXB-MOSS option is installed.
SIMM
Slot 1...3 (** MB): Sample memory (RAM)’s are installed
in SIMM slots 1–2. The capacity of each SIMM is shown in
parentheses. When shipped from the factory, a 16 MB
SIMM is installed in SIMM slot 1.
18
Playing and editing programs
OSC Basic : P1 - 2,3
Filter1(A/B) : P3 - 1
Amp1 Level/Pan : P4 - 1
Pitch EG : P2 - 3
Filter1 EG : P3 - 4
Amp1 EG : P4 - 3
OSC1 LFO1 : P5 - 1
OSC 1
OSC 2
Filter1 Mod. : P3 - 2
Filter1 LFO Mod. : P3 - 3
OSC1 Pitch Mod. : P2 - 1
OSC1 LFO2 : P5 - 2
Amp1 Mod. : P4 - 2
Program Basic : P1 - 1
AUDIO OUTPUT
L/MONO, R
Master
Effect
1, 2 : P9
Master
EQ : P9
Insert
Effect
1 ... 5 : P8
Oscillator / Pitch
Filter
Amplifier
Effect
Controller
Setup:
P1 - 4
Arpeggiator : P7
OSC1,2
Insert Effect
Master Effect
Individual Output
Routing : P8-1
P1–1 and P2–2 etc. indicate the page tab screens used when editing on the TRITON Exterme.
AUDIO OUTPUT
INDIVIDUAL
3, 4
1, 2
Valve
Force
: P9
Placement:
Insert(Use Indiv.3/4 BUS)
Valve
Force
: P9
Placement:
Final
(Program Mode)
Program structure
When the TRITON Extreme is shipped from the factory, it
contains 1,344 programs (excluding the GM2 variation
programs). You can create your own original programs by
editing these factory-set programs, or by initializing a program and starting “from scratch.” You can also create programs using RAM multisamples that you have sampled
or loaded in Media mode. In addition, you can play a program and resample your performance, or sample an external audio source while listening to the sound of a
program.
Each of the rewritable banks A–E and H–N contain 128
programs (total 1,536). There are also non-rewritable bank
G (GM2 capital programs), banks g(1)–g(9) (variation programs), and bank g(d) (drums). When shipped, banks A–
D and H–N contain preloaded programs.
☞ For details on the factory-set programs, refer to “VNL.”
You can select programs from bank F only if the EXBMOSS option is installed.
P0: Play is where you select and play programs, make
simple adjustments using the Performance Editor, and
adjust the arpeggiator settings.
In the P1: Edit-Basic–P9: Edit-Master Effect pages you can
modify the sound by editing the various parameters of the
program you selected in P0: Play.
Program mode page structure
PageExplanation
P0: Play
Select programs, use the Performance Editor to perform easy editing, select and make settings for
arpeggio patterns, make settings for sampling.
P1: Edit-Basic Set basic program parameters such as oscillator
and multisample. Set scale and controllers.
P2: Edit-PitchSettings related to the pitch, including the pitch EG.
P3: Edit-FilterSettings related to the filter (tone), including the fil-
ter EG.
P4: Edit-AmpSettings related to the amplifier (volume), including
amp EG and pan.
P5: Edit-
Common
LFO
For each of the two LFO’s pro vided for each oscilla-
tor, select the LFO type and speed, etc. (Settings in
the pitch, filter, and amp pages will determine how
deeply the LFO that you specify here is applied.)
P6:--P7: Edit-
Arpeggiator
P8: Edit-Insert
Effect
Settings for the arpeggiator. (Some of these are
shared with the arpeggiator settings of P0, and you
may edit them in either location.)
Select insert effects and make settings for them.
Specify the oscillator routing (send levels to the
insert effects, master effects, and independent out-
puts), make settings for Valve Force.
P9:
Edit-Master
Effect
Select master effects and make settings for them.
Make settings for the master EQ and Valve Force.
For details on how to access each mode and page,
refer to “Basic operation” (☞p.13).
Bank F is available only if the EXB-MOSS option is
installed. The page structure and parameter structure
of bank F programs are different than for the programs of other banks. Refer to the EXB-MOSS
owner’s manual.
All transmission and reception of MIDI data in Program mode is performed on the global MIDI channel.
The global MIDI channel is set in Global P1: MIDI
“MIDI Channel.”
You can perform sampling/resampling in Program
mode (☞p.80, QS p.22). You can also apply the TRITON Extreme’s effects to an external audio input, for
a wide range of possibilities. (☞p.107, 111)
Here you can select and play programs. You can use the
Performance Editor to make simple edits, and also make
settings for the arpeggiator, external audio input, and
sampling.
Selecting a program
There are three ways to select a program. For the procedure, refer to the appropriate page.
• Using the controls of the TRITON Extreme
Selecting by bank/program number
Selecting by program category
Selecting by using 10’s Hold
• Using a connected switch
• Receiving MIDI program change messages
Selecting a program on the TRITON Extreme
Selecting by bank/program number
1 Make sure that “Program Select” is selected.
If it is not selected, access the PROGRAM P0: Play page
and press the “Program Select” area to highlight it.
Category
popup button
Program
Select popup
button
Program
Select
2 Use the VALUE controllers to select the program
number that you wish to play.
You can use the following methods to select a program.
• Turn the [VALUE] dial.
• Press the [] or [] key.
• Use numeric keys [0]–[9] to specify the number,
and press the [ENTER] key.
3 Press a BANK [A]–[N] key to switch banks.
By switching banks you can access programs in different banks. (The key will light, and the selected bank
will appear in the left side of the LCD screen.)
For example to select bank B, press the BANK [B] key.
(The [B] key will light, and an indication of Bank B will
appear in the upper left of the LCD screen.)
The [F] key is only available if the EXB-MOSS option
is installed.
Each time the [G] key is pressed, it will advance to the
next GM bank in the following order:
G→g(1)→g(2)→g(3)→g(4)→(5)→g(6)→g(7)→g(8)
→g(9)→g(d)→G ... (The LED will light, and an indication of Bank G, g(1)–g(9), or g(d) will appear in the
upper left of the LCD screen.)
Selecting by bank
You can select programs from a list organized by program
bank.
1 Press the “Program Select” popup button.
A tabbed “Bank/Program Select” popup menu will
appear.
In the illustration above, bank G is selected. The center
area shows the programs contained in that bank.
The Variation button will be displayed only when
bank G is selected. Each time you press this button,
the bank will change in the following order:
G→g(1)→g(2)...g(8)→g(9)→G...
2 Press the tabs located to the left and right sides of the
display to select a bank.
3 Press one of the program names in the center area to
select a program.
The selected program will be highlighted.
4 When you are satisfied with the selected program,
press the OK button to close the popup menu.
If you press the Cancel button, the selection you made
here will be discarded, and you will return to the program that had been selected before you opened the
popup menu.
Selecting by category
You can select programs from within a category, such as
keyboard, organ, bass, and drums. When shipped from
the factory, the preloaded programs are organized into
sixteen categories.
1 Press the Category popup button.
A tabbed “Category/Program Select” popup menu
will appear.
In the illustration above, category 15: Drums is
selected. The center area shows the programs contained in that category.
2 Press the tabs located to the left and right sides of the
display to select a different category.
The name of the selected category will be displayed in
full in the upper right.
3 Press one of the program names in the center area to
select a program.
The selected program will be highlighted.
20
4 When you are satisfied with the selected program,
press the OK button to close the popup menu.
If you press the Cancel button, your selection will be
discarded, and you will return to the program that had
been selected when you opened the popup menu.
Using 10’s HOLD when selecting programs
If you press the [./10’s HOLD] key to turn on the 10’s
Hold function (the LCD screen will indicate ), the ten’s
place of the program number will be fixed, and you will
be able to switch programs simply by pressing a single
numeric key . Each time you press a numeric key, the one’s
place will change. You can also use the [][] keys to
change the value of the ten’s place.
1 Press the [./10’s HOLD] key to make the display indi-
cate .
The ten’s place of the program number will be held
(fixed).
2 By pressing a numeric key [0]–[9], you can input the
one’s place in a single action.
3 You can use the [][] keys to change the value of
ten’s place.
4 To cancel the 10’s HOLD function, press [./10’s
HOLD] to erase the
display.
Using a footswitch to select programs
You can assign the Program Up/Down function to an on/
off type foot switch (such as the optional PS-1) connected
to the rear panel ASSIGNABLE SWITCH jack, and use it
to switch combinations. (☞p.90)
Using controllers to modify the sound
The TRITON Extreme provides various controllers – a joystick, the ribbon controller, the SW1 and SW2 switches,
and the REALTIME CONTROL [1], [2], [3], [4] knobs –
that let you modify the tone, pitch, volume, or effects in
realtime while you play.
You can use these controllers to modify the sound while
you are playing a program.
Joystick
JS(+X): Move the joystick toward the right to apply an
effect.
Normally this is used to control the pitch (bend
up).
JS(–X): Move the joystick toward the left to apply an
effect.
Normally this is used to control the pitch (bend
down).
JS(+Y): Move the joystick away from yourself to apply
an effect.
Normally this is used to control the oscillator
LFO (vibrato).
JS(–Y): Move the joystick toward yourself to apply an
effect.
Normally this is used to control filter LFO (wah).
You can use the Lock function of [SW1] or [SW2] keys
to hold the effect in the current position of the joystick. For the procedure, refer to “The lock function”
on the following page.
You can use the joystick as a source for alternate modulation or effect dynamic modulation, to control program parameters or effect parameters.
MIDI program change messages can be transmitted from
an external MIDI device, and received by TRITON
Extreme to select programs.(☞PG p.290)
0
Move your finger to the left and right on the ribbon controller to apply an effect.
Normally, this is used to control pitch, volume or filter etc.
You can use the Lock function of [SW1] or [SW2] keys
to hold the effect even after you release your finger
from the ribbon controller . For the pr ocedur e, refer to
“The Lock function” on the following page.
You can use the ribbon controller as a source for alternate modulation or effect dynamic modulation, to
control program parameters or effect parameters.
SW1, SW2
SW 1SW 2
You can use these keys as sources for alternate modulation
or effect dynamic modulation to control program parameters or effect parameters.
These switches can also be used to switch the octave, to
turn portamento on/off, or to lock the position of the ribbon controller or after touch lock function.
21
You can specify the way in which the [SW1] and [SW2]
keys will operate: either Toggle, when the assigned func-
tion will be switched between on and off each time the
key is pressed, or Momentary, when the assigned function
will be active on only as long as you hold down the
switch.
In Program mode, the function of the [SW1] and
[SW2] keys can be checked in the P0: Play, Performance Edit page.
When you write a program or combination, the on/
off status of the [SW1] and [SW2] keys is saved.
For details on making these settings, refer to “Setting
the function of [SW1] and [SW2]” (☞p.129).
Using the Lock function (examples)
Joystick
1 Select program bank J001: Acoustic Piano, and play
the keyboard.
To select a program, make sure that you are in Program
mode, and press the BANK [J] key, numeric key [1],
and then the [ENTER] key.
2 Move the joystick toward yourself (the –Y direction).
The modulation will deepen, and at the same time, resonance will be applied to give a unique character to the
sound.
3 While holding the joystick toward yourself, press the
[SW2] switch (The [SW2] key will light).
The modulation effect at this point will be maintained.
(Lock function)
SW 1 SW 2
In the LCD screen, SW2 indicates JS–Y & Ribbon
Lock. This means that the [SW2] key is assigned to
control the Lock function for the joystick –Y direction
and the ribbon controller (☞PG p.279). The key will
operate in Toggle mode.
If you move the joystick in the –Y direction, press the
[SW2] key to turn on the Lock function, then operate
the ribbon controller, and finally release both controllers, the sound you modified by the two controllers
will be maintained.
In many programs and combinations, the [SW2] key
is assigned to control the Lock function for the joystick –Y direction and the ribbon controller.
The Lock function can also be applied to aftertouch. If
the [SW1] or [SW2] switch is assigned to After Touch Lock, the effect produced by pressing down on the
keyboard can be held by turning on the [SW1] or
[SW2] switch.
For details on the [SW1] and [SW2] switch functions,
refer to PG p.279.
REALTIME CONTROLS [1], [2], [3], [4]
These knobs can be used to control the filter cutoff frequency and resonance, the amp and filter EG, volume,
portamento time, pan, pitch LFO, or the send levels to the
master effects, etc. You can also use these knobs to control
the Valve Force parameters.
1 Press the [REALTIME CONTROLS] key to switch the
function of the realtime controllers.
Each time you press the key, A-mode, B-mode or Valve
Force will be alternately selected, and the corresponding LED will light.
4 Release the joystick, and play the keyboard.
The modulation will stay the same as it was when the
[SW2] key was pressed. Moving the joystick toward
yourself will not affect the sound.
5 Press the [SW2] key once again to release the Lock
function.
Ribbon controller
Make sure that the J001: Acoustic Piano program is
selected.
1 Press the [SW2] key. (The [SW2] key will light.)
2 Touch the ribbon controller, and move your finger to
left and right.
Movement in the +X direction will brighten the tone,
and movement in the –X direction will darken the tone.
3 Take your finger away from the ribbon controller.
The sound will remain as it was before you removed
your finger. (Lock function)
4 Press the [SW2] key once again to release the Lock
function.
22
2 Rotate the desired knob to control the sound, etc.
☞ For details about what is controlled, refer to QS p.6.
[VALUE] slider
When a program number is selected in Program P0: Play
page, or when a combination number is selected in Combination mode page P0: Play page, you can use the
[VALUE] slider as a source for alternate modulation or
effect dynamic modulation, and control program parameters or effect parameters.
Keyboard
Velocity
The force with which you initially strike a note can apply
an effect.
Normally this is used to control volume, or the speed or
sensitivity of the EG.
After Touch
This effect can be applied by varying the pressure on a key
that is already being held down.
Normally this is used to control volume, tone (cutoff frequency), or LFO sensitivity etc.
Note Number
Varying amounts of an effect will be applied depending
on the position of the key on the keyboard.
Normally this is used to control volume, tone (cutoff frequency), LFO sensitivity, and EG sensitivity etc.
This can be used as a source for alternate modulation
or effect dynamic modulation, to control program
parameters or effect parameters.
Foot pedals/Switch
Damper Pedal
An optional switch-type damper pedal such as the Korg
DS-1H can be connected to TRITON Extreme. If a DS-1H
is connected, it will function as a half-damper pedal. The
half-damper function cannot be controlled by other pedals.
Assignable Foot Switch
If an optional foot switch such as the Korg PS-1 is connected to the rear panel ASSIGNABLE SWITCH jack, an
assigned function can be switched on/off using the foot
switch.
The function of the foot switch is assigned in Global P2:
Controller “Foot Switch Assign” (☞p.90).
Assignable Foot Pedal
An optional expression pedal such as the Korg EXP-2 foot
controller or Korg XVP-10 EXP/VOL pedal can be connected to the rear panel ASSIGNABLE PEDAL jack, and
used to apply an effect.
The function of the foot pedal is assigned in Global P2:
Controller “Foot Pedal Assign” (☞p.90).
Easy program editing
Performance Edit (the Performance Edit tab)
You can use the eight Performance Editor sliders to make
overall adjustments to the major parameters of Program
P1–9.
☞ For details on what is controlled, refer to QS p.6 or PG
p.2.
REALTIME CONTROLS [1], [2], [3], [4]
☞ For details on what is controlled, refer to QS p.6.
Easy arpeggiator editing
Program editing
You can edit the preloaded programs (banks A–D, H–N)
that the TRITON Extreme is shipped with, or you can start
with an initialized program (banks E, N) to create an original program.
The P0: Play page lets you perform basic editing, but more
detailed editing can be done in the P1: Edit-Basic–P9: EditMaster Effect pages.
If you wish to save an edited program into internal
memory, be sure to Write the program. (☞p.114)
You can write programs to the 1,536 program memory areas (internal memory) of banks A–E and H–N.
You can also save and manage programs on various
types of media. (☞p.117)
The P1: Edit-Basic–P5: Edit Common LFO parameters
are shared by oscillators 1 and 2, and can be copied
using the page menu command “Copy Oscillator.”
This command is useful when you want to set both
oscillators to the same settings, or when you want to
copy settings from a different program.
The three elements of sound
Sound can be broken down into three elements: pitch,
tone, and volume.
On TRITON Extreme, these elements correspond to the
Pitch, Filter, and Amplifier settings of a program. In other
words you would adjust the Pitch settings to modify the
pitch, the Filter settings to modify the tone, and the
Amplifier settings to modify the volume.
In Oscillator (Oscillator: P1: Edit-Basic settings) you
select the waveform multisample that determines the
basic sound, and specify its pitch. This sound is then modified by the pitch settings (Pitch: P2: Edit-Pitch), filter set-
tings (Filter: P3: Edit-Filter), and amp settings (Amplifier:
P4: Edit-Amp) to create the basic sound of the program.
This basic sound can then be modified further by using
the insert effects (P8: Edit-Insert Effect settings), master effects, master EQ, and Valve Force (P9: Edit-Master
Effect settings) to apply finishing touches.
When arpeggiator settings (P7: Edit-Arpeggiator.) and
controller settings (P1: Edit: Basic, Control Setup) are
added to this, the final result is called a “program.”
Use the ARPEGGIATOR [ON/OFF] key to turn the arpeggiator on/off.
The ARPEGGIA TOR [TEMPO], [GATE], and [VELOCITY]
knobs control the tempo, duration, and strength of the
arpeggiated notes.
The Compare function
When P1–P9 are selected, pressing the [COMPARE] key
(the key will light) will recall the sound as it was written
before you edited it.
Pressing [COMPARE] again (the light goes dark) returns
you to the version you are editing.
If you edit while the [COMPARE] key is lit, the key will
again go dark and your previous unsaved edits will be
lost.
23
Oscillator settingsP1: Edit-Basic
Basic settings for the oscillator are made in the P1: EditBasic page. The TRITON Extreme provides two oscillators, and for each oscillator you can select a basic waveform (“multisample”) and set the pitch.
The multisamples provided by the TRITON Extreme
include waveforms for musical instruments such as
pianos, as well as special waveforms unique to synthesizers. Multisamples reproduce the complex overtone structure and frequency characteristics that allow us to identify
a sound as being “piano-like” or “guitar-like” etc..
Program Basic page
Oscillator Mode
This sets the mode of the oscillator. Single uses one oscillator and Double uses two oscillators. In the case of Sin-gle the maximum polyphony is 60 notes, and in the case
of Double the maximum polyphony is 30 notes. If you
wish to use a Drum Kit to create a drums program, select
Drums. In the case of Drums, the polyphony is normally
60 notes.
Depending on the multisamples that are selected for
each oscillator, the maximum polyphony can be up to
120 notes for Single, up to 60 notes for Double, and
up to 120 notes for Drums. (☞p.12)
Voice Assign Mode
Select whether the program will sound in Poly (polyphon-
ically) or Mono (monophonically). If this is set to Poly,
you will be able to play chords using the program. If this
is set to Mono, only one note will sound even if you play a
chord. Normally you will set this to Poly, but it is effective
to use Mono when you are playing sounds such as a solo
instrument, an analog-synth bass or a synth lead. Try
switching between Poly and Mono, and listen to the
results.
OSC Basic page
In this page you can select the multisample for each oscillator. The TRITON Extreme contains 962 different multisamples. (☞VNL)
24
Data sampled on the TRITON Extreme can also be used as
a multisample.
Selecting a multisample
The multisample will determine the basic character of the
program.
Use “High MS Bank” to select the multisample bank,
and use “High Multisample” to select the multisample.
You can select preset multisamples if “High MS Bank”
is set to other than RAM.
If “High MS Bank” is RAM, you can select multisamples that were sampled on the TRITON Extreme or
loaded in from media. Select from 000–999 for “High
multisample.”
Multisample bank
MS Bank MbyteNo.Explanation
ROM32000–424TRITON Classic preset multisam-
ples
RAM96000–999RAM multisamples (created in
Sampling mode or loaded in Media
mode)
Piano16000–003Preset multisamples for stereo
piano
New116000–007Preset multisamples for stereo
piano and choir
New216000–048Preset multisamples for organ,
solo brass, electric guitar, acoustic guitar, electric bass, acoustic
bass, etc.
Best16000–046Preset multisamples for electric
piano, clavi, brass, woodwinds,
choir, drums, etc.
OrchS16000–112Preset multisamples for orchestral
strings
OrchB16000–079Preset multisamples for orchestral
brass, woodwinds, percussion,
and harp etc.
Vint16000–157Preset multisamples for vintage
analog synths
Synth16000–077Preset multisamples for house and
trance music
If “High MS Bank” is set to ROM, pressing the “High
Multisample” popup button will display all internal
ROM multisamples, organized into 15 categories. Use
the tabs located at the left and right to select the
desired category, and select a multisample from
within that category.
High Multisample and Low Multisample
If you specify a High and Low multisample for an oscillator, either the High or the Low multisample will sound
depending on the velocity of the note (i.e., the strength at
which you play the keyboard). This function is called
velocity multisample switching.
1 Specify different multisamples for “High Multisam-
ple” and “Low Multisample.”
2 Specify a velocity value for “Velocity M.Sample SW
Lo→Hi.”
Notes played on the keyboard at a velocity less than
the value you specify will sound the Low multisample;
velocities at or above this velocity value will sound the
High multisample.
For example if you set “Velocity M.Sample SW Lo→Hi” to 100, playing the keyboard softly will sound
the “Low multisample,” and playing strongly will
sound the “High multisample.”
3 Adjust the “Lvl” (Level) for High and Low multisam-
ples to set their volume balance.
If you do not wish to use this function, set the “Velocity M.Sample SW Lo→ Hi” value to 001. Only the
High multisample will sound.
Rev (Reverse) check box
If this is checked, the multisample will be played backward. This can produce interesting results when used on
sound-effects, etc. Normally you will not check this.
● When “Oscillator Mode” = Double
To use OSC2, set “Oscillator Mode” to Double in the Program Basic page.
In the same way as for OSC1, you can set High and Low
multisamples for OSC2.
The playback pitch can be set independently. By using the
same multisample with slightly different “Tune” settings,
you can “detune” the oscillators to produce a richer
sound.
It will be convenient to use the page menu command
“Copy Oscillator” to make the oscillator settings
match each other.
● When “Oscillator Mode” = Drums
In the Program Basic page, set “Oscillator Mode” to
Drums. When this is set to Drums, you will be able to cre-
ate a drum program.
This will select a drum kit instead of a multisample. TRITON Extreme provides 50 factory preset drum kits that
are suitable for a wide variety of music. (☞VNL)
Here you can only select a drum kit. To edit or create a
drum kit, use Global P5: Drum Kit (☞p.92).
Velocity Zone page
Here you can specify the range of velocities for each oscillator. In the example shown above, the velocity ranges are
as follows.
• OSC1 will sound at all velocity values.
• OSC2 will sound only on strongly played notes (64
and above).
• You can use Velocity Multisample Switching in
addition to this parameter (☞“High Multisample, Low
Multisample”). For this example, set “OSC1” in
“Velocity M.Sample SW Lo→Hi” to 032 and “OSC2”
to 096. The settings are shown as vertical lines in the
velocity zone display.
In this example, the multisamples will sound over four
levels.
Velocity values 001–031: sounds only the OSC1 Low
multisample.
Velocity values 032–063: sounds only the OSC1 High
multisample.
Velocity values 064–095: sounds the OSC1 High multi-
sample and the OSC2 Low
multisample.
Velocity values 096–127: sounds the OSC1 High multi-
sample and the OSC2 High
multisample.
Controller Setup page
For each program, this tab lets you make settings for the
[SW1] and [SW2] key, and for the B-mode of REALTIME
CONTROLS knobs [1]–[4] (☞p.129, PG p.14, 279, 280)
The following multisamples or drum kits can be used
for the oscillator.
• Preset multisamples (see the table on the preceding
page)
• Multisamples that you sampled (RAM)
(Programs can be created from multisamples/samples
that you sampled in Sampling mode etc. or loaded
from media in Media mode.)
• Nine internal drum kits (ROM)
• 144 user drum kits created in Global mode
(Drum samples can be freely assigned to each key to
create a drum kit. For the sound of each key, you can
make filter and amp settings, and specify routing to the
effects and to the individual audio outputs.)
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Pitch settingsP2: Edit-Pitch
Here you can specify how the pitch of the multisample
assigned to each oscillator will change. Pitch EG and LFO
settings allow the pitch to varied over time. The OSC1
P.Mod page is valid when “Oscillator Mode” is set to Sin-gle or Drums.
OSC1 Pitch Mod. page
Pitch
The “JS (+X)” and “JS(–X)” settings specify the amount of
pitch change (in semitones) that will occur when MIDI
pitch bend messages are received or when the joystick is
moved to left or right. A setting of +12 allows the pitch to
be controlled a maximum of one octave upward; a setting
of –12 allows the pitch to be controlled a maximum of one
octave downward.
“Ribbon” specifies the amount of pitch change (in semitones) that will occur when MIDI control change (CC) #16
messages are received or when the ribbon controller of a
TRITON Extreme or other MIDI-connected instrument is
moved to left or right. With a setting of +12, the pitch will
be raised one octave at the far right of the ribbon controller, and will be lowered by one octave at the far left of the
ribbon controller.
Pitch EG
When the “Intensity” value is set to +12.00, the pitch EG
specified in the Pitch EG page will produce a maximum of
±1 octave of pitch change.
Portamento
If “Enable” is checked, portamento will be applied.
Portamento makes the pitch change smoothly when you
play the next note before releasing the previous note.
The “Time” parameter specifies the portamento time. As
this value is increased, the pitch will change over a longer
time. With a value of 000, there will be no portamento.
If Porta.SW CC#65 is assigned as the function of
[SW1] or [SW2] key, the portamento effect can be
switched on/off by [SW1] or [SW2] key.
“Intensity (AMS Intensity)” specifies the depth of vibrato
that will be applied by the LFO when an AMS (Alternate
Modulation Source) is used. For example if “AMS (LFO1
AMS)” is set to After Touch and you set an appropriate
value for “Intensity (AMS Intensity),” vibrato will be
applied when you apply pressure to the keyboard or
when MIDI aftertouch messages are received.
Pitch EG page
Here you can adjust the settings for the pitch EG.
When you wish to create sound effects etc., set the pitch
EG to make major changes in pitch over time.
To realistically simulate the slight change in pitch that
occurs when a string is plucked or at the attack of a brass
or vocal sound, you can use the EG to create a subtle
change in pitch at the attack (☞PG p.16).
● EG and LFO
By using an EG (envelope generator) to apply time-varying change or by using an LFO (Low Frequency Oscillator) to apply cyclic change to pitch, filter, or amp, you can
create changes in the pitch, tone, or volume.
EG (Envelope Generator)
TRITON Extreme provides a Pitch EG, Filter EG, and
Amplifier EG, which produce time-varying changes in
pitch, tone, and volume respectively.
Attack Level
note-onnote-off
Level
Decay Time
Attack Time
Start Level
LFO (Low Frequency Oscillator)
For each oscillator, TRITON Extreme provides two LFO’s
that can be used to apply cyclical change in pitch, tone,
and volume.
Examples of this are vibrato (cyclical change in pitch),
wah (cyclical change in tone), and tremolo or auto-pan
(cyclical change in volume).
Break Level
Sustain Level
Slope Time
Release Time
Release Level
Time
LFO 1/2
An LFO can be used to cyclically modulate the pitch (a
“vibrato” effect).
“LFO 1/2 Intensity” sets the depth to which the LFO spec-
ified in P5: Edit-Common LFO will affect the pitch. With a
setting of +12.00, vibrato will produce a maximum of ±1
octave of pitch change.
“JS+Y Int” specifies the amount of vibrato that the LFO
will produce when the joystick is pushed away from yourself.
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