Thank you for purchasing the Korg Digital Recording Studio D8 .
In order to enjoy many years of trouble-free use, please
read this manual carefully and use the unit correctly.
About this owner’s manual
This owner’s manual is organized as follows.
Chapter 1 Introduction
This chapter explains the main features of the D8,
its front and rear panel, and basic operation.
Chapter 2 Operation
This chapter explains various methods of recording and playback, and the procedures for mixdown
and editing.
Chapter 3 Reference
This chapter explains the parameters which appear
in the display when you press each of the D8’s
keys, and the operation of the keys and faders.
Chapter 4 Appendices
This chapter contains information such as the D8’s
specifications, error messages, block diagrams, and
lists of effect programs and metronome types.
Display
Some pages of the manual show display screens
along with an explanation of functions and operations. All song names, parameter names, and values are merely examples and may not always
match the actual display you are working on.
Data handling......................................................................ii
About this owner’s manual..............................................iii
Handling of the internal hard disk .................................iii
Chapter 1 Introduction
Main features of the D8 ..................................................... 1
Front and rear panel........................................................... 2
About the display............................................................... 6
Chapter 2 Operation
STEP1 Connections, Power-on, Demo
1. Connections to your audio system etc. .....................7
2. Power on/off................................................................. 8
3. Listening to the demo songs....................................... 8
STEP2 Creating and selecting songs
1. Creating a new song .................................................... 9
2. Naming a song.............................................................. 9
Selecting another song....................................................... 9
.................... 1
........................... 7
................. 7
..................... 9
Handling of the internal hard disk
Do not apply physical shock to this device. In particular, you must be very careful to avoid moving the
device or jarring the device while it is powered-on.
Such actions can cause part or all of the data on disk
to be lost, and may damage the hard disk or the interior mechanism.
Do not repeatedly turn the unit on and off. This can
damage not only the device itself, but also any other
SCSI devices which are connected.
Never turn off the power when the HDD access indicator is lit or blinking. This can damage part or all of
the data on disk, or cause malfunctions such as damage to the hard disk.
■
This device will begin accessing the hard disk immediately after the power is turned on. At this time, the
HDD access indicator will blink, and the display
will indicate “Working.”
until the song name appears in the display and the
HDD access indicator goes dark. The length of time
that the hard disk is accessed after power-on will
depend on the capacity of the hard disk and on
the amount of data on the disk.
If hard disk access continues (e.g., sound contin-
■
ues to be heard) even after playback or recording
operations have been halted, do not turn off the
power until the HDD access indicator has
stopped blinking. In such cases, it is possible that
access may not stop for several minutes or several
tens of minutes.
If damage to the hard disk occurs due to incorrect operation, a power failure, or an accidental interruption of the
power supply, a fee may be charged for repair even if the
unit is still under warrantee.
This chapter explains the operation of each of the D8’s functions, in logical order.
Operation
Chapter 2
Connections,
Power-on,
Demo
8
1
2
3
4
5
6
7
8
9
Connections,
STEP1
1.Connections to your
The following diagram shows a basic example of a
D8 recording system. Modify the connections
shown below as needed for your particular setup,
and connect your equipment to the D8.
Be sure to turn off the power before making connections. Failure to do so can damage your speaker
system or cause malfunctions.
Connect the included AC/AC power supply to the
power supply connector of the D8. Then plug the
power supply into an AC outlet.
Connect your audio equipment.
Use an RCA phono cable to connect the OUTPUT
L/R jacks to your amplification system.
If you wish to use headphones for monitoring, con-
nect the phone plug of your headphones to the
PHONES jack. The volume can be adjusted by the
[PHONES] knob located at the left.
For analog recording, connect the phone plug of
your guitar or mic cable to the INPUT 1 jack. (Refer
to p.11) If you will be doing analog recording in
stereo, connect the cables from the output of your
Power-on, Demo
Here’s how to connect the D8 to your audio
system, and listen to the demo songs.
audio system etc.
stereo device to the INPUT 1 and INPUT 2 jacks.
For digital recording, use an optical cable to con-
nect the DIGITAL OUT of your instrument, CD,
MD or DAT player to the DIGITAL IN connector.
(Refer to p.12)
For mixdown to a digital recording device (DAT,
MD etc.), use an optical cable to connect the DIGITAL IN of your recording device to the DIGITAL
OUT of the D8. (Refer to p.30)
If you wish to use an external effect via AUX IN/
OUT, connect the input of the effect to the AUX
OUT jack, and the outputs of the effect to the AUX
IN jacks. (Refer to p.23)
If you wish to use a foot switch to perform auto
punch in/out, to start/stop playback, or to record
tap tempo, connect a pedal switch PS1 <sold separately> to the FOOT SW jack. (Refer to p.47)
If you wish to synchronize a MIDI sequencer etc. to
the D8, use a MIDI cable to connect the MIDI OUT
of the D8 to the MIDI IN of your sequencer. If you
will be using MMC, connect the MIDI OUT of your
MIDI sequencer. to the MIDI IN jack of the D8.
(Refer to p.38)
2.Power on/off
When the power is turned on, never move the
device or allow it to be jarred. Also, never turn off
the power while the HDD access indicator is blinking (immediately after the power is turned on, during recording or playback, or during track/song
editing). This can damage part or all of the data on
Powered monitors etc.
INPUT
OUTPUT L
·R
RINLOUT
L
EFFECT
EFFECT
SEND
SEND
PAN
D8
PAN PAN PAN PAN PAN BALANCE
LRLRLRLRLRLRLR
GUITAR
TRIM 1TRIM 2 PHONES FOOT SWINPUT 1 INPUT 2
LINE/MIC
INPUT 1 2
Guitar
Effect device
PROGRAM
MIDI
sequencer
Power supply connection
Use only the included AC/AC power
supply.
OUTPUT
L
WRITE
EDIT
DISPLAY
UTILITY
SELECT
·R
ACHAIN/EFFECT
[BYPASS]
BCDEF
INDIVIDPROGRAM BYPASS
INPUT
Keyboard (digital output),
CD, DAT, MD etc.
POWER
CARD
to the AC outlet
MIDI
IN·OUT
~AC9V
MIDIOUTPUT
TRACK STATUS
GREEN :PLAY
RED :REC
ORANGE
:REC (DIGITAL)
OFF :MUTE
PAIR ON / OFFPAIR ON / OFFPAIR ON / OFF
EFFECT
EFFECT
EFFECT
SEND
SEND
SEND
POWER
HDD
MIDI
(ANALOG)
INPUT 1/2
MASTER
DIGITAL IN
7 / 8LR6R5L4R3L2R1
REC
SELECT
IN/
EFFECT
EQEQEQEQEQEQ
EQ
LOC 1
INPUT 1/2
EFFECT
EFFECT
MASTER
SEND
SEND
STORE
EFFECT
ASSIGN
REHEARSAL
AUTO PUNCH
REC
MODE
TEMPO / MOTRONOME
10
9
8
TEMPOEDIT
7
6
5
4
3
2
REC PLAY
1
0
MASTER7 / 8654321
FOOT SW
AC/AC power supply connector
LOCATOR / SCENE
MODE
SONG/
TO/
OUT/
SYSTEM
TRACK
LOC 3
LOC 2
READ
DISPLAY
UNDO
SCRUBSCENE
MODE
REC / PLAY
PLAY
MODE
METRO
NOME
TRIGGER
STOP REW FF
YES
NO
AUX IN L
·R
AUX OUT
DIGITAL IN
DIGITAL OUT
SCSI
DIGITAL IN
SCSI
DIGITAL OUT
Hard Disk
Removable Disk
Master recorder
(DAT, MD etc.)
Drive
Pedal switch PS-1
PHONES
Mic
Headphones
Keyboard
A guitar or bass can be
directly connected only
to INPUT 1.
If you will be recording only on one track, connect your instrument to INPUT 1.
INPUT 2 is used only when simultaneously recording two tracks.
9
1
2
3
4
5
1
2
3
4
5
1
0.2
3
4
5
6
-
disk, or cause malfunctions such as damage to the
hard disk or internal mechanism.
3.Listening to the demo
Turning the power on
■
Turn on the power of the connected devices.
Set the volume of all devices to the minimum position, and turn on the power switches starting with
the first device in the signal chain. If external
drives are connected, refer to p.40.
Turn down the D8’s master fader. Set
the volume controls of all connected
devices to the minimum position.
Turn on the power of your input devices and master recorder (DAT etc.).
Press the [POWER] switch of the D8 to turn on the
power.
POWER
ONOFF
The display will shown an opening message for a
brief time, and then the song which was last selected
when the power was turned off will appear.
Turn on the power of your powered monitor speakers, and raise the volume of the connected equipment to an appropriate level.
■Turning the power off
Before turning the power off, make sure that all
song recording or playback has been completed.
The audio that you record to the D8 will be saved
automatically. However, if you edit effect settings
or adjust the mixer, these settings will be lost
unless they are saved. For the saving procedures,
refer to p.13, for saving effect settings, and to p.29
for saving mixer settings (scenes).
Lower the volume of each connected device to the
minimum position and turn the power off starting
with the last device in the signal chain. If external
drives are connected, refer to p.40.
If you wish to keep any edits you have made to the
effects or to the mixer settings, store them.
Turn off the power of your amplification system.
Press the [POWER] switch to turn off the power of
the D8.
Turn off the power of the audio input devices etc.
10
9
8
7
6
5
4
3
2
1
0
MASTER
songs
When shipped from the factory, the D8 contains
pre-recorded demo songs. Playback to the demo
songs to experience the dynamic and clear sound
of the D8.
Move the D8’s [CHANNEL] faders 1–7/8 to the
unity gain position (the “ ” symbol in the fader calibrations), and set the [MASTER] fader to
3
2
1
0
MASTER7 / 81
Select the song that you wish to playback.
01:Scukyll
✧
To select the next song, hold down the [STOP] key
and press the [FF] key. If there is no subsequent
song, the display will indicate “NoDATA”.
To select the previous song, if you are at the begin-
✧
ning of the song (“001
[STOP] key and press the [REW] key. If you are
located elsewhere than the beginning of the song,
move to the beginning of that song. Then hold
down the [STOP] key and press the [REW] key to
move to the previous numbered song.
PLAYSTOPREWFF
Make sure that the indicators above the [TRACK
STATUS] keys of tracks 1–7/8 are lit green. If they
are off or lit with a different color, press that
[TRACK STATUS] key as many times as necessary
to make each indicator light green.
lit green
1
L
Press the [PLAY] key to begin playback.
Gradually move the [MASTER] fader upward to
adjust the volume to an appropriate level.
As the song plays back, you can move the [CHAN-
NEL] faders and [PAN] knobs, and adjust the EQ
(refer to p.27, p.28) and effect send amount (refer to
p.23), or change the effect program (refer to p.13) to
see how the sound of the song is altered.
When the demo song finishes playing, press the
[STOP] key to stop playback.
01:Scukyll Express
02:Moonlit sea
(Refer to p.75)
M
B
01
000” etc.) hold down the
To next song/
Create new song
To beginning of song/
To previous song
7 / 8
LR
Operation
Chapter 2
Creating
and select
ing songs
10
1
2
1
2
3
4
2
1
2
3
P1
P1
P1
Creating and
STEP2
to create and name a song, and how to select songs in
EDIT SONG/TRACK .
1.Creating a new song
After selecting the last-numbered song, hold down
the [STOP] key and press the [FF] key.
The display will indicate “NoDATA”.
Use one of the following procedures to create a
song.
•
•
•
selecting songs
To record a new song, you must first create a new song. This section explains how
STOPFF
03:NoDATA
Change the song name from “NoDATA”.
In our example here, we will create a song by
changing the song name. Refer to “2. Naming a
song”.
Record audio data on a track. The display will
indicate “NEWSONG” as the song name.
Specify the tempo or time signature. A tempo
map will be created in the tempo track, and the
display will indicate “NEWSONG” as the song
name.
Press the [] key several times to move the cursor
to the location where you wish to change the name,
and use the [VALUE] dial to input alphabetical
characters or symbols to specified the desired
name.
KORG1 œ
When you finish inputting the name, press the
[EDIT] key (the indicator will go off) to exit the
EDIT SONG/TRACK page. The name will be finalized when you exit this page.
YES
Selecting another song
There are two ways to select songs. One way is to
hold down the [STOP] key and press the [FF] key
to select the next song number , or to hold down the
[STOP] key and press the [REW] key to select the
previous song number (refer to “Listening to the
demo songs”, step
song in EDIT SONG/TRACK .
After pressing the [EDIT] key, press the [SONG/
TRACK] key several times to get a song name display such as “I04:KORG1”. (EDIT SONG/TRACK
)
). The other way is to select the
03:NEWSONG
2.Naming a song
In order to distinguish your new song from other
songs, it is recommended that you give it a name.
Press the [EDIT] key (the indicator will light), and
then press the [SONG/TRACK] key to access the
“Edit Song” display.
If this display does not appear, press the [SONG/
TRACK] key until the “Edit Song” appears.
EditSong ˙
Press the [] key, and then press the [SONG/
TRACK] key several times to get the “Renam” display.
Renam˘I03˙
EDIT
YES
SONG /
TRACK
I03:KORG1
Rotate the [VALUE] dial to select the song number.
If you have connected an external drive such as a
hard disk drive or removable disk drive and wish
to select a song from it, press the [] key and then
rotate the [VALUE] dial to select the connected
drive.
E
EDIT
SONG /
TRACK
E
11
1.
1
2
3
4
5
6
7
8
9
10
11
12
13
d
Recording
STEP3
Normally you will record rhythm instruments such
as drums first, and then listen to these instruments
playback as you record bass, guitar and vocals.
As basic recording procedures, we will explain
how to record a single track, and how to record
two tracks simultaneously.
■
Connecting the input device and adjusting
the level
Turn down the [MASTER] fader of the D8, and
connect your instrument to the INPUT 1 jack. If
you are recording a single track, you must use the
INPUT 1 jack for connections. The INPUT 2 jack is
active only when two tracks are being recorded
simultaneously.
GUITAR
LINE/MIC
✧
If you wish to record two tracks simultaneously,
make connections to the INPUT 1 and INPUT 2 jacks.
If you are using an electric guitar or bass, connect it to
the INPUT 1 jack (in preference to the INPUT 2 jack).
If you are recording in stereo, connect the left channel
output of the instrument to the INPUT 1 jack, and the
right channel output to the INPUT 2 jack.
Use the [GUITAR-LINE/MIC] switch to select the
appropriate input impedance for the instrument
connected to INPUT 1 jack.
GUITAR:Select this position when inputting an
MIC/LINE: Select this position when inputting a
The [GUITAR-LINE/MIC] switch is only for the
INPUT 1 jack. If you wish to connect a guitar/bass
to the INPUT 2 jack, route it through a compact
effect unit etc.
Press the [REC SELECT] key several
times to select
Press the channel 1 [TRACK
STATUS] key several times to
select
tor blinking red) to choose it as
the recording track.
If you are recording two tracks simultaneously,
✧
press the [TRACK STATUS] keys for two adjacent
odd/even tracks (1-2, 3-4, 5-6, 7/8) to select
This section explains the various methods
of recording that are available on the D8.
Use the recording method that is appropriate for your needs.
Recording (analog recording)
TRIM 1TRIM 2INPUT 1 INPUT 2
instrument that has a high output
impedance, such as guitar or bass.
mic or a line instrument (keyboard,
mixer etc.).
INPUT 1/2 (indicator lit).
REC (ANALOG) (indica-
1
L
INPUT 1/2
MASTER
DIGITAL IN
REC
SELECT
blinking re
REC
(ANALOG)
(indicator lit red), to choose them as
the recording tracks.
Set the [CHANNEL] fader to the
unity gain position (the “ ” symbol
in the fader calibrations).
Raise the volume of the instrument connected to
the INPUT 1 jack as high as possible, and while
watching channel level 1 in the display, rotate the
[TRIM 1] knob toward the right to adjust the
recording level.
CLIP
–3
03:KORG1
–6
–12
–18
–24
1 2 3 4 5 6 7 8
If you are recording two tracks simultaneously, set
✧
–40
dB
E L R
the [CHANNEL] faders of both tracks you wish to
record to the unity gain position, and use the [TRIM
1]/[TRIM 2] knobs to adjust the recording level.
Adjust the settings so that the input level is as high
as possible without causing the “CLIP” indicator
to light.
■
Starting and stopping recording
Record from the beginning of the track. Make sure
that the location counter reads “001
M
01
B
000”. If a
different time is selected, hold down the [STOP]
key and press the [REW] key to return the current
time to the beginning of the song.
STOPREW
Press the [REC] key (the [REC] and [PLAY] indicators will blink) to enter record ready mode.
RECPLAYSTOP
Press the [PLAY] key and recording will begin (the
[REC] and [PLAY] indicators will light). Begin
playing your instrument.
When you finish playing, press the [STOP] key to
stop recording. (The [PLAY] and [REC] indicator
will go off.)
Listening to the recorded performance (Play-
■
back)
Now let’s listen to the performance that was
recorded.
Hold down the [STOP] key and press the [REW]
key to return to the beginning of the song.
Press the [TRACK STATUS] key
for the track(s) that you
recorded to select
PLAY (indica-
tor lit green), to select playback.
Press the [PLAY] key to begin playback (indicator
is lit).
1
L
1
lit green
Operation
Chapter 2
Recording
12
14
2.
When playback ends, press the [STOP] key to stop
playback (the [PLAY] indicator is off).
Recording (digital recording)
Here’s how to record digitally from an instrument
which has a digital output or from an external digital device such as a CD or DAT player. Since the
digital input of the D8 provides a sampling rate
converter, 48 kHz and 32 kHz sources will be converted to 44.1 kHz as they are recorded.
As an example, we will record in stereo to tracks 3
and 4. When recording two tracks simultaneously,
you will use an odd/even pair of adjacent tracks
(1-2, 3-4, 5-6, 7/8).
During digital recording, the effect will be off, and it
will not be possible to use effects on any other track.
■ Connecting the input device and adjusting
the level
1Turn down the [MASTER] fader or the D8, and
connect the digital output of your keyboard, CD or
DAT to the D8’s DIGITAL IN connector.
2Press the [REC SELECT] key to
select DIGITAL IN (indicator lit).
INPUT 1/2
MASTER
DIGITAL IN
REC
SELECT
back)
6Refer to “1. Recording (analog recording), ■ Listening
to the recorded performance (Playback)”, and listen to the playback.
3.Using EQ to modify the
tone as you record
Here’s how the built-in 2-band equalizer (EQ) can
be applied to the input sound to modify the tone,
so that the modified tone can be recorded.
■ Connecting the input device and adjusting
the level
1Referring to the previous section “1. Analog
recording” or “2. Digital recording”, connect the
device that you wish to record, and adjust the level.
During analog recording, if the input level adjusted
by [TRIM 1] and [TRIM 2] is inappropriate, the input
sound may distort, or there may be unwanted noise.
When the Channel Level Meter Select (refer to p.47) is
set to Post, the channel level meters will indicate the
volume level between the EQ and the [CHANNEL]
faders. This means that if you apply EQ or set the faders to a position other than unity gain (or if you set
the effect [EFFECT ASSIGN] to INPUT 1/2), it will
not be possible to check just the input level.
✧ Press the [SYSTEM] key several times to make the
display read “ChMtr”, and rotate the [VALUE] dial to
select Pre. Rotate the [TRIM 1] and [TRIM 2] knobs to
adjust the input level as high as possible without
causing the “CLIP” indicator of the channel level
meters to light. After making adjustments, rotate the
[VALUE] dial to return the “ChMtr” setting to Post.
3Press the [TRACK STATUS] keys of channels 3 and
4 to select REC (DIGITAL) (indicator blinking
orange), to choose tracks 3 and 4 for recording.
blinking orange
3
L
4Watch the channel level meters in the display, and
raise or lower the [CHANNEL] faders of channels 3
and 4 to adjust the recording level of tracks 3 and 4.
Adjust the settings so that the input level is as high as
possible without causing the “CLIP” indicator to light.
4
R
43
■ Starting and stopping recording
5Refer to “1. Recording (analog recording),
■ Starting and stopping recording”, and record
your performance.
■ Listening to the recor ded perf ormance (Play-
ChMtr:Pre
SYSTEM
E
■ Adjusting the EQ
2Press the [EQ] key of the channel whose tone you
wish to adjust, to make the display read “LEQ✽”
or “HEQ✽” (✽ is the channel number). Then rotate
the [VALUE] dial to adjust the EQ.
HEQ1 :+03
EQ
■ Starting and stopping recording
3Refer to “1. Recording (analog recording) ■ Start-
ing and stopping recording” to record.
■ Chec king the recorded material (Pla yback)
4When you finish recording, refer to “1. Recording
(analog recording) ■ Listening to the recorded performance (Playback)” and playback your performance.
If the Input Monitor (refer to p.47) is set to AUTO,
the EQ and fader will affect only the input sound
for tracks whose [TRACK STATUS] is set to REC,
and will not affect the playback sound. By playing
13
back with the [TRACK STATUS] left at REC, you
will be able to audition the sound just as it was
actually recorded.
If you set the [TRACK STATUS] to PLAY and play-
back without changing the EQ settings the EQ will
be applied double, so remember to set the EQ
value back to 0.
4.Applying an effect to the
input sound as you record
You can apply the internal effect of the D8 to the
instrument connected to the INPUT 1/2 jack, and
record the sound that has been processed by the
effect.
■ Connecting the input device and adjusting
the level
1Refer to “■ Connecting the input device and adjusting
the level” (p.11, p.12), to connect the input device and
adjust the level.
It is not possible to use the effect when recording
digitally.
■ Selecting the location at which the eff ect will
be inserted
2Press the [EFFECT ASSIGN] key
several times to select INPUT 1/2
(indicator lit).
With a setting of INPUT 1/2, the internal effect will
be inserted between the input and the EQ of the
mixer channel whose [TRACK STATUS] is set to
REC.
FADER
INPUT
Effect
[EQ]
RecTrack
INPUT 1/2
MASTER
EFFECT
ASSIGN
OUTPUT
E
(Refer to p.61) After pressing the [EDIT] key, press
the [EFFECT] key several times to select the effect
that you wish to edit.
DISTORT:o˙
7Rotate the [VALUE] dial to specify whether the
effect you selected in step 6 will be used “o” (on) or
not “-” (off).
8Press the [] key to select the effect parameter that
you wish to edit. Pressing the [] key will move to
the next parameter, and pressing the [] key will
move to the previous parameter. (Refer to p.72)
EDIT
EFFECT
E
TYPE:DIST˙
9Rotate the [VALUE] dial to modify the value.
■ Saving the effect program
If you wish to use the edited effect program in this
song, or to use it in more than one song as a general-purpose effect, you must save the effect program in the user bank.
An edited effect which has not been saved will be
lost if you perform one of the following actions.
• Select another effect program
• Select another song
• Turn off the power
10 Press the [EFFECT] key several times to make the
display read “Ren
name).
→✽✽✽” (✽ is the effect program
Ren˘ROCK
Operation
Chapter 2
Recording
HEQ LEQ
3Adjust the following effect settings while listening to
the input sound of the instrument or other source.
Adjust the [TRIM] knob so that the effect (“E”)
level meter does not light all the way to CLIP.
■ Selecting the effect program
4Press the [EFFECT] key several times to access the
display page for selecting an effect program, as
shown below.
EG1:ROCK
5Rotate the [VALUE] dial to select an ef fect program.
EFFECT
E
■ Editing the effect
6Each effect program consists of up to four effects.
11 Press the [] key several times to move the cursor
to the location where you wish to modify the
name, and rotate the [VALUE] dial to enter alphabetical characters or symbols to assign the desired
name.
is a special symbol. Once this display is modi-
œ
fied, it cannot be selected newly.
12 Press the [EFFECT] key to access the “Write
display. (U indicates the user bank area, and ✽✽ is
the effect number.)
Write˘U01?
13 Rotate the [VALUE] dial to select the save destina-
tion in which the effect program will be saved.
14 Hold down the [] key for approximately one sec-
ond to save the effect program and its name. When
the data has been saved, the display will indicate
“Completed”.
EDIT
→U✽✽”
EFFECT
E
14
When you execute the Save operation, the effect
program that previously occupied that memory
will be overwritten and lost.
■ Starting and stopping recording
15 Press the [REC] key, and then press the [PLAY] key
to begin recording. Press the [STOP] key to stop
recording. (Refer to ■ “Starting and stopping
recording”, p.11)
■ Listening to the recor ded perf ormance (Play-
back)
16 Move the current time to a location earlier than the
point at which you began recording. Then set the
[TRACK ST ATUS] of the recorded track to PLAY, and
press the [PLAY] key to begin playback. Press the
[STOP] key to stop playback. (Refer to “■ Listening
to the recorded performance (Playback)”, p.1 1)
5.Applying an effect to the
input sound and recording only the input sound
Here’s how you can apply the D8’s internal effect
to the sound of an instrument or other sound
source connected to the INPUT 1 jack or INPUT 2
jack. In this section, only the input sound is
recorded. Use this method when you wish to try a
variety of effects during playback and decide on
the final sound later.
■ Connecting the input device and adjusting
the level
1Refer to “■ Connecting the input device and
adjusting the level” (p.11, p.12), to connect the
input device and adjust the level.
It is not possible to use the effect when recording
digitally.
■ Selecting the location at which the eff ect will
be inserted
2Press the [EFFECT ASSIGN] key
several times to select MASTER(Send Type) (indicator lit). With the
setting MASTER (Send Type), the
send bus will be output to the internal effect, which will be output to
the master bus.
FADER
INPUT
3Adjust the following effect settings while listening
to the input sound of the instrument or other source.
[EQ]
HEQ LEQ
Effect
Snd
RecTrack
INPUT 1/2
MASTER
EFFECT
ASSIGN
OUTPUT
E
■ Sending the input sound to the effect
4Press the [EFFECT SEND] key several times for the
input channel where you wish to apply the effect,
15
to access the “Snd✽” display (✽ is the channel
number).
6.Applying the dedicated
Snd1 :000
5Rotate the [VALUE] dial to adjust the amount of
the input sound that will be sent to the effect.
Be careful that the effect (“E”) level meter does not
light all the way to CLIP.
EFFECT
SEND
■ Selecting the effect program
6Select the effect program as explained in “4.
Applying an effect to the input sound as you
record, ■ Selecting the effect program”.
■ Adjusting the return level from the effect and
the return balance
7Press the [EDIT] key, and then press the [EFFECT
ASSIGN] key several times to access the “EffRet”
(effect return level) display.
INPUT 1/2
E
MASTER
EFFECT
ASSIGN
E
EffRet:080
EDIT
8Rotate the [VALUE] dial to adjust the return level
from the effect.
9Press the [EFFECT ASSIGN] key to access the “Eff-
Bal” (effect return balance) display.
INPUT 1/2
EffBal:CNT
10 Rotate the [VALUE] dial to adjust the return bal-
ance from the effect.
MASTER
EFFECT
ASSIGN
■ Saving the effect program
11 Refer to “4. Applying an effect to the input sound
as you record, ■ Editing the effect, ■ Saving the
effect program”.
■ Starting and stopping recording
12 After pressing the [REC] key, press the [PLAY] key
to begin recording, and press the [STOP] key to
stop recording. (Refer to p.11, “■ Starting and
stopping recording”)
■ Checking the recorded material (Playback)
13 Move the current time to a point earlier than where
you began recording. Then set the [TRACK STATUS] to PLAY for the track that you recorded, press
the [PLAY] key to playback, and press the [STOP]
key to stop. (Refer to p.11, “■ Listening to the
recorded performance (Playback)”)
delay to the input sound
In addition to the effect that was discussed in “4.
Applying an effect to the input sound as you record”
and “5. Applying an effect to the input sound and
recording only the input sound”, the D8 provides a
“monitor delay” that can be applied only to the input
sound. When you are recording vocals or guitar,
applying this delay will give the sound a sense of
spaciousness. This delay will not be recorded. Since
the monitor delay is not part of the internal effect, it
lets you use the internal effect in other ways.
■ Connecting the input device and adjusting
the level
1Refer to “1. Recording (analog recording), ■ Connect-
ing the input device and adjusting the level” to connect the input device and adjust the level.
It is not possible to use the effect or the monitor
delay when recording digitally.
■ Turning the monitor delay on/off
2Press the [EFFECT ASSIGN] key
several times to select INPUT 1/2
(indicator lit).
3Press [EFFECT] several times to access the
“MoniDly” display.
MoniDly:o˙
4Rotate the [VALUE] dial to turn the monitor delay
on (o).
When [EFFECT ASSIGN] is set to INPUT 1/2 and
[REC SELECT] is set to INPUT 1/2, turning the
monitor delay on will only apply to tracks whose
[TRACK STATUS] is REC (ANALOG), and the
monitor delay will apply to the sound that is input
from the INPUT 1/2 jacks.
EFFECT
■ Editing the monitor delay
5Press the [] key to select the monitor display
parameter that you wish to edit. Press the [] key
to move to the next parameter, or press the []
key to move to the previous parameter (refer to
p.74).
T :200ms
6Rotate the [VALUE] dial to set the value.
INPUT 1/2
MASTER
EFFECT
ASSIGN
E
E
Operation
Chapter 2
Recording
16
7.Listening to recorded tracks
8.Manually re-recording
while you record another
track (Overdubbing)
The process of recording additional tracks while
you listen to previously recorded tracks is called
“overdubbing”.
As an example, we will explain how you can playback the sound that was recorded on track 1, and
perform analog recording on track 2.
■ Select the playback/recording tracks
1Press the track 1 [TRACK STATUS] key several
times to select PLAY (indicator lit green), to enable
(the previously recorded) track 1 for playback.
blinking redlit green
1
L
2Press the track 2 [TRACK STATUS] key to select
REC (ANALOG) (indicator blinking red), to
enable it as the recording track.
3Either turn down [CHANNEL] faders 3–7/8, or
press their [TRACK STATUS] keys several times to
select MUTE (indicator off), to mute these tracks so
that they will not sound during playback.
■ Connecting the input device for the record-
ing track and adjusting the level
4As shown in “■ Connecting the input device and
adjusting the level” (p.11, p.12), connect an instrument etc. to the INPUT 1 jack, and set the input
level.
5Raise or lower the [CHANNEL] fader of the play-
back track to a volume that will be comfortable for
playing along with.
2
R
part of the performance
(Manual Punch In/Out)
If you made a mistake during the performance that
you recorded, or if you were not able to play the
entire song as you had intended, there is no need
to re-record the entire song — you can re-record
just the part that you need.
“Punch In” is the action of switching from song
playback to record, and “Punch Out” is the action
of switching back from recording to playback.
“Manual Punch In/Out” is when you perform the
Punch In and Punch Out manually. On the D8, you can
Punch In during playback either by pressing the [REC]
key or by pressing a foot switch <sold separately>. You
can Punch Out by pressing either the [REC] key or the
[PLA Y] key, or by pressing a foot switch.
(playback)(recording)(playback)
REC
or
Foot switch
■ Connecting the input device and adjusting
the level
1As explained in “■ Connecting the input device
and adjusting the level” (p.12), connect the input
device and adjust the level. At this time, make
adjustments so that there is no difference between
the volume of the instrument that is being input
and the volume of the track.
■ Select the input monitor
2Press the [SYSTEM] key several times (indicator lit)
to access the “Mon” display. Then rotate the
[VALUE] dial to select Auto.
Mon:Auto
Stop recordingBegin recording
REC
PLAY
oror
Foot switch
SYSTEM
E
■ Starting and stopping recording
6Press the [REC] key, and then press the [PLAY] key
to begin recording. Press the [STOP] key to stop
recording. (Refer to “■ Starting and stopping
recording”, p.11)
■ Listening to the recor ded perf ormance (Play-
back)
7Move the current time to a location earlier than the
point at which you began recording. Then set the
[TRACK STATUS] of the recorded track to PLAY,
and press the [PLAY] key to begin playback. Press
the [STOP] key to stop playback. (Refer to
“■ Listening to the recorded performance (Playback)”, p.11)
■ Starting and stopping recording
3Move the current time location to a point earlier
than the location that you wish to re-record. If you
hold down the [STOP] key and press the [REW]
key, you will move to the beginning of the song.
4Press the [PLAY] key (indicator lit) to
begin playback.
The [TRACK STATUS] indicator which
was set to REC will blink, and you will
hear the sound of the track.
For tracks whose [TRACK STATUS] is set to REC,
the EQ and fader will affect only the input sound,
and will not affect the playback sound. After
adjusting the input level, do not modify the fader
or EQ settings during playback, since this will
change the volume and EQ of the input sound.
5When you wish to begin re-
recording, press the [REC] key
(Manual Punch In). The
[TRACK ST ATUS] indicator will
REC
2
R
2
R
17
change from blinking to lit, and the D8 will enter
record mode. Now you will hear the external input
sound. Begin playing, and your playing will be
recorded.
6When you wish to stop recording, you can either
press the [REC] key once again or press the [PLAY]
key to change from recording back to playback.
(Manual Punch Out)
The [TRACK STATUS] indicator will blink, the
[REC] indicator will go off, and you will hear the
track sound once again.
7Press the [STOP] key (the [PLAY] indicator will go
off) to stop song playback.
■ Listening to the recor ded perf ormance (Play-
back)
8Move the current time location to a point earlier
than where you began re-recording. Then set the
[TRACK STATUS] of the recorded track to PLAY,
and press the [PLAY] key to begin playback. Press
the [STOP] key to stop. (Refer to “■ Listening to
the recorded performance (Playback)”, p.11)
Also, playing back with [TRACK STATUS] set to
REC will allow you to hear the sound just as it was
recorded, without passing through the fader or EQ.
■ Using a foot switch for Manual Punch In/Out
By pressing a foot switch (sold separately), you can
switch between playback and recording while you
play an instrument, or from a remote location. This
method can also be used when you wish to begin
recording immediately from the precise beginning of
the song.
✧ Connect your foot switch to the FOOT SW jack.
Press the [SYSTEM] key several times (indicator lit)
to access the “Fsw” display. Then rotate the
[VALUE] dial to select PncI/O. Now you will be
able to press the foot switch instead of pressing the
[REC] key in steps 5 and 6 of the above procedure.
Fsw:PncI/O
✧ If you wish to start recording from the very begin-
ning of the song, press the [REC] key at the beginning of the song (the indicator will blink), and
press the foot switch to start recording.
SYSTEM
E
Canceling a recording or editing operation (Undo/Redo)
After you have recorded, or performed an
editing operation such as track copy or
delete (discussed later in this manual),
you have the option of restoring the data to its original state. After you have recorded, performed a
track editing operation, or used the Redo function, a
“” symbol will appear in the right of the display.
When this is displayed, you have the option of
using the Undo function to restore the data to its
previous state. After the Undo function has been
used, a “” symbol will appear and you can use
the Redo function to recover the state prior to using
Undo.
UNDO
■ Undo
✧ After recording or track editing, or after the Redo
function has been used, the display will show a
“” symbol. Press the [UNDO] key to execute
Redo, and the data will return to its previous state.
■ Redo
✧ After executing the Undo function, the display will
show a “” symbol. Press the [UNDO] key to
execute Redo, and the data will return to the state
prior to using Undo.
9.Automatically re-recording
part of the performance
(Auto Punch In/Out)
“Auto Punch In/Out” is a function which automatically performs Punch In and Punch Out at previously-specified time locations in the song. This
allows you to accurately re-record a specific portion
of a recording. Auto Punch In/Out is convenient
when you wish to concentrate on your playing.
(playback)(recording)(playback)
Pre roll
time
IN
(LOC 1)
■ Storing the IN and OUT times
Storing the location at which recording will begin
as the IN (punch in) time, and the location at which
recording will end as the OUT (punch out) time.
1Move the current time location to the point where
you wish to begin recording. (Refer to “1. Moving
the current time”, p.24)
2Press the [STORE] key to prepare for storing the
location. The display will indicate “Store”.
Store˘
3Press the [IN/LOC 1] key . The display will indicate
“Store
→In (destination)”, and the IN (punch in)
time will be stored.
Release the key, and you will return to the previous
page.
Store˘In
4As described in steps 1–3 above, move the current
time location to the point where you wish to stop
recording, press the [STORE] key, and then press
the [OUT/LOC 2] key to store the time location in
OUT (punch out).
✧ You can also store the IN (punch in) and OUT
(punch out) points while the song plays back. Press
the [STORE] key, and then press the [IN/LOC 1]
key at the time where you want to begin recording.
In the same way, press the [STORE] key and then
press the [OUT/LOC 2] key at the time where you
want to stop recording.
Stop recordingBegin recording
IN /
LOC 1
OUT
(LOC 2)
Post roll
time
Operation
Chapter 2
Recording
18
■ Connecting the input device and adjusting
the level
5As explained in “■ Connecting the input device
and adjusting the level” (p.11, p.12), connect the
input device and adjust the level. At this time,
make adjustments so that there is no difference
between the volume of the instrument that is being
input and the volume of the track.
■ Select the input monitor
6Press the [SYSTEM] key several times (indicator lit)
to access the “Mon” display (refer to SYSTEM P3).
Then rotate the [VALUE] dial to select Auto.
Mon:Auto
SYSTEM
E
■ Auto Play function and Auto Repeat function
When performing Auto Punch In/Out, it is convenient to use the Auto Play function or the Auto
Repeat function in conjunction with Auto Punch
In/Out (refer to p.51, p.52).
When the Auto Play function is on, pressing the
[REC] key and then pressing the [PLAY] key will
automatically move to the pre-roll time and begin
playback. Then the IN–OUT area will be recorded,
and the post-roll time will playback, and finally
playback will stop automatically. In addition, if
Auto Repeat is on, the Auto Play function will
occur as described above, and then you will move
to the pre-roll time without stopping and continue
playing back to the post-roll time.
7Pressing the [PLAY MODE] key once
will make the display show “”, and
the Auto Play function will be turned
on. Pressing the [PLAY MODE] key
PLAY
MODE
E
once again will make the display show
“”, and the Auto Repeat function will be on.
8Press the [EDIT] key, then press the [PLAY MODE]
key several times to make the display read “PreRol”, and specify the pre-roll time. Rotate the
[VALUE] dial to specify the value. Press the []
key and rotate the [VALUE] dial to set the unit to
either measures (M) or seconds (s).
PstRol:02M
EDIT
PLAY
MODE
E
9Press the [PLAY MODE] key to make the display
read “PstRol”, and referring to step 8, set the post-roll
time. After making the setting, press the [EDIT] key.
*Subsequent steps 10–18 are for when the Auto
Play function is on. If you are not using the Auto
Play/Repeat functions together, set the current
time to a location earlier than the IN time, and then
begin recording or playback.
■ Rehearsing auto punch in/out
Before you actually perform auto punch in/out
recording, it is a good idea to rehearse the recording. If you do not need to rehearse, proceed to
“■ Auto punch in/out setting”.
10 Press the [REC MODE] key several
times to select AUTO PUNCH +REHEARSAL (both indicators lit).
When AUTO PUNCH +
REHEARSAL
AUTO PUNCH
REC
MODE
REHEARSAL is selected, initiating
recording will cause the input monitor etc. to function in the same way as if recording were actually
being performed. This allows you to rehearse the
recording.
11 Press the [REC] key ([REC] and [PLAY] indicator
will blink), and then press the [PLAY] key ([REC]
and [PLAY] indicator lit) to begin playback. The
[TRACK ST ATUS] indicator that was set to REC will
blink, and the track playback sound will be heard.
For tracks whose [TRACK ST ATUS] is REC, the EQ
and fader will affect only the input sound, and will
not affect the playback sound. After adjusting the
input level, do not modify the fader or EQ settings
during playback, since this will change the volume
and EQ of the input sound.
12 When the IN time location is reached, the [TRACK
STATUS] indicator will change from blinking to lit,
the [REC] indicator will begin blinking, and the
external input sound will be heard. Begin rehearsing your performance.
13 When the OUT time location is reached, the
[TRACK STATUS] indicator will blink, the [REC]
indicator will go dark, and the track playback
sound will again be heard. Stop rehearsing your
performance.
■ Auto punch in/out setting
14 Press the [REC MODE] key several
times to select AUTO PUNCH
(indicator lit).
REHEARSAL
AUTO PUNCH
REC
MODE
■ Starting and stopping recording
15 Press the [REC] key ([REC] and [PLAY] indicator
will blink), and then press the [PLAY] key ([REC]
and [PLAY] indicator lit) to begin playback.
The [TRACK STATUS] indicator that was set to REC
will blink, and the track playback sound will be heard.
16 When the IN time location is reached, the [TRACK
STATUS] indicator will change from blinking to lit,
and recording will begin. At this time the external
input sound will be heard. Play to record your performance.
17 When the OUT time location is reached, the
[TRACK STATUS] indicator will change back to
blinking, the [REC] indicator will go off, and
recording will end. The track playback sound will
once again be heard.
■ Listening to the recor ded perf ormance (Play-
back)
18 Move the current time location to a point earlier
than where you began re-recording. Then set the
[TRACK STATUS] of the recorded track to PLAY,
and press the [PLAY] key to begin playback. Press
the [STOP] key to stop. (Refer to “■ Listening to
the recorded performance (Playback)”, p.11)
Also, playing back with [TRACK STATUS] set to
REC will allow you to hear the sound just as it was
19
recorded, without passing through the fader or EQ.
N
10.Combining multiple
tracks into one or two
tracks (Bounce)
The performance of multiple tracks can be combined into one or two tracks, freeing the original
tracks for additional recording. This operation is
called “track bouncing” or “ping pong recording”.
This can be used when you wish to record more
than 8 tracks, etc.
As an example, we will show how you can combine the performances of tracks 1–5 to track 6. We
will also explain how you can combine tracks 1–5
to tracks 7 and 8 in stereo.
Track 1
Track 2
Track 3
Track 4
Track 5
■ Playback track and recording track settings
1Press the [REC SELECT] key several
times to select INPUT 1/2 + MASTER
(both indicators lit). With a setting of
INPUT 1/2 + MASTER, you can use
the master bus as the input for recording.
2Press the [TRACK STATUS] keys for tracks 1–5
several times to set each one to PLAY (indicator lit
green), to select these as playback tracks. Press the
track 6 [TRACK STATUS] key several times to
select REC (ANALOG) (indicator blinking red), to
select it as the recording track.
Track 6 (1+2+3+4+5)
INPUT 1/2
MASTER
DIGITAL I
REC
SELECT
and 8, rotate the [PAN] knobs of tracks 1–5 to place
each track at the desired stereo location.
Operation
Chapter 2
Recording
1
L
lit green
5
L
6
R
blinking red
✧ If you are combining the other tracks to tracks 7
and 8 in stereo, press the track 7/8 [TRACK STATUS] key several times to select REC (ANALOG)
(indicator blinking red).
3Track 6 (the recording track) uses the “R” bus
(printed on the [TRACK STATUS] key). Rotate the
[PAN] knobs of tracks 1–5 to the far right position
(R), so that their sound will be sent to the right
channel.
When bouncing to a single track, be sure to set the
[PAN] knobs of the bounce source tracks to match
the indication of either “L” or “R” shown above
the [TRACK STATUS] key of the bounce destination track.
PAN
LR
1
PAN
LR
5
✧ If you are combining tracks 1–5 in stereo to tracks 7
20
■ Adjusting the playback level and recording
level
4Press the [PLAY] key to begin playback.
5Raise [CHANNEL] faders 1–5 to adjust the play-
back level of each track. (Refer to p.27)
6Raise the [MASTER] fader to adjust the recording
level to track 6.
The master level meter R will show the recording
level to track 6.
✧ If you are combining the tracks in stereo to tracks 7
and 8, the [MASTER] fader will adjust the recording level of tracks 7/8, and the master level meters
L/R will show the recording level.
7Since [CHANNEL] fader 6 will adjust the input
level to INPUT 1, you can record an additional
input sound while you bounce the other tracks. In
this case, raise [CHANNEL] fader 6 to adjust the
input sound. If you are not recording an input
sound, either lower the fader.
✧ If you are combining the tracks in stereo to tracks 7
and 8, [CHANNEL] fader 7/8 will adjust the input
level.
8For tracks 7/8 (which are not being recorded),
either turn down [CHANNEL] fader 7/8 or press
the [TRACK STATUS] key several times to select
MUTE (indicator off).
✧ If you are combining the tracks in stereo to tracks 7
and 8, track 6 will not be recorded. Either turn
down [CHANNEL] fader 6 or select MUTE.
■ Listening to the recor ded perf ormance (Play-
back)
12 Press the [TRACK STATUS] key to set tracks 1–5 to
MUTE (indicator off), and set track 6 to PLAY
(indicator lit green). Then raise [CHANNEL] fader
6 to adjust the playback level.
✧ If you have combined tracks in stereo to tracks 7/8,
set the [TRACK ST ATUS] of tracks 7/8 to PLAY, set
all others to MUTE, and raise the [CHANNEL]
fader 7/8 to adjust the playback level.
13 Move the current time location to a point earlier
than where you began recording, and press the
[PLAY] key to begin playback. Press the [STOP]
key to stop playback. (Refer to “■ Listening to the
recorded performance (Playback)”, p.11)
■ Applying EQ and effects while you record
9Apply EQ to tracks 1–5 as desired while you
record. (Refer to p.28)
10 As desired, apply effects to tracks 1–5 and record
them. For details on applying effects refer to “3.
Applying effects to the playback sound” (p.21) or
“2. Applying the internal effect during mixdown”
(p.28)
When [EFFECT ASSIGN] is set to MASTER (SendType), the signal sent to the effect will be monaural, so there will be cases in which a stereo effect
cannot be obtained even if a stereo input type
effect is selected.
■ Starting and stopping recording
11 Press the [REC] key, and then press the [PLAY] key
to begin recording. To stop recording, press the
[STOP] key. (Refer to “■ Starting and stopping
recording”, p.11)
21
11.Listening to the metronome while you recor d
The D8 contains a wide variety of metronome patterns for each time signature. (Refer to “Metronome pattern list”) If you have an idea for a song,
you can record immediately using the built-in metronome without having to connect a rhythm
machine etc.
The sound of the metronome will not be recorded.
The metronome sound will be output together
with the master audio output from the OUTPUT
L·R jacks.
■ Turning the metronome on/off
1Press the [METRONOME] key to turn the metro-
nome ON (indicator lit).
When you record or playback, the metronome will
sound. (Refer to “■ Sounding the metronome during playback and recording”)
METRO
NOME
E
■ Setting the tempo and time signature
6Press the [TEMPO] key (press the [EDIT] key to
make the indicator go off) to access the display
such as “0:120|4/4” which shows the tempo and
time signature. (The metronome will sound.)
0:120|4/4œ
7Rotate the [VALUE] dial to select 0 at the left edge.
0 is the basic tempo that is located at the beginning
of the song.
8Press the [] key to move the cursor to the tempo
value, and rotate the [VALUE] dial to set the
tempo. In the same way, press the [] key to move
the cursor to the time signature, and rotate the
[VALUE] dial to set the time signature.
✧ You can press the [METRONOME] key to turn the
metronome sound on/off.
TEMPO
E
■ Selecting the metronome pattern
9Press the [] key, and then rotate the [VALUE]
dial to select the metronome pattern. (Refer to
“Metronome pattern list”)
Operation
Chapter 2
Playback
■ Adjusting the metronome volume
2Press the [EDIT] key (the metronome will sound,
and the indicator will light), and then press the
[METRONOME] key to access the “MetVol” display. If the display reads “MetMod”, press the
[METRONOME] key once again.
MetVol:080
✧ Also, instead of pressing the [EDIT] key, you can
press the [TEMPO] key several times to make the
display read “MetVol” and adjust the metronome
volume.
3Rotate the [VALUE] dial to adjust an appropriate
volume.
EDIT
METRO
NOME
E
■ Sounding the metronome during playback
and recording
4Press the [METRONOME] key once again, to
access the “MetMod” display.
MetMod:P+R
5Rotate the [VALUE] dial to select P+R
(Play+Recording). With this setting, the metronome will sound during playback and during
recording. With a setting of Rec, the metronome
will sound only during recording.
METRO
NOME
E
œ:Metro4 œ
✧ You can change the time signature, tempo or met-
ronome pattern during the song. (Refer to “Tempo
map settings”, p.36)
■ Connecting the input device and adjusting
the level
10 As explained in “■ Connecting the input device
and adjusting the level” (p.11, p.12), connect the
input device and adjust the level.
■ Starting and stopping recording
11 Press the [REC] key and a count will begin. Press
the [PLAY] key to begin recording, and the selected
metronome sound will be heard. Play along with
the metronome sound. (Refer to “■ Starting and
stopping recording”, p.11)
■ Listening to the recor ded perf ormance (Play-
back)
12 Move the current time location to a point earlier
than where you began recording. Then set the
[TRACK STATUS] of the recorded track to PLAY,
and press the [PLAY] key to playback. Press the
[STOP] key to stop. (Refer to “■ Listening to the
recorded performance (Playback)”, p.11)
22
12.Trigger recording
n
You can use the input sound as a trigger that will
start recording. The D8 will begin recording at the
moment that sound is input.
Playback
STEP4
This section explains the variety of playback methods provided by the D8.
■ Connecting the input device and adjusting
the level
1As explained in “■ Connecting the input device
and adjusting the level” (p.11, p.12), specify the
track to be recorded.
■ Preparations for trigger recording
2Press the [TRIGGER] key to turn the Trigger func-
tion on (indicator lit).
TRIGGER
E
3Move to the time location where you wish to begin
recording.
4Press the [REC] key to enter record ready mode
(indicator blinking).
■ Begin trigger recording
5Begin playing. When the input exceeds the thresh-
old level, recording will start.
If the Pre Trigger Time has been set to a value other
than 000 mS, recording will begin at the specified
time earlier than when triggering occurred, and
any previously recorded sound during that interval will be erased (refer to p.53).
6When you finish your performance, press the
[STOP] key to stop recording.
■ Listening to the recor ded perf ormance (Play-
back)
7Move the current time location to a point earlier
than where you began recording. Then set the
[TRACK STATUS] of the recorded track to PLAY,
and press the [PLAY] key to playback. Press the
[STOP] key to stop. (Refer to “■ Listening to the
recorded performance (Playback)”, p.11)
■ Adjusting the threshold level
If the location where recording begins is not appropriate, you can change the settings of EDIT TRIGGER P1 (refer to p.53) to adjust the input level
which will start recording.
1.Playback
Here we will explain the basic method of playback.
Refer also to the later section “Adjusting and registering mixer settings”.
■ Selecting the playback tracks
1Press the [TRACK STATUS] keys
for tracks which contain recorded
material, to select PLAY (indicator
lit green).
lit gree
1
L
■ Move the current time location to the begin-
ning of the song
2Hold down the [STOP] key and press the [REW]
key. If you wish to move to another location in the
song, refer to “Moving the current time”.
■ Starting and ending playback
3Press the [PLA Y] key to begin playback (indicator lit).
4Press the [STOP] key to stop playback (the [PLAY]
indicator will go off).
✧ You can start/stop playback by pressing a foot
switch <sold separately> (refer to p.47).
2.Playing a specified area of a
song once or repeatedly
By using the “Auto Play function” which plays the
IN–OUT area of the song once, or the “Auto
Repeat function” which repeatedly plays back the
IN–OUT area, you can playback a specified area. It
is convenient to use these functions in conjunction
with Auto Punch In/Out recording.
1Press the [TRACK STATUS] key several times for
each track that you wish to playback, to select
PLAY (indicator lit green).
2Store the IN and OUT locations of the desired area
for playback. (Refer to “Locate points (LOC1,
LOC2, LOC3)”, p.25)
3If you wish to playback the IN–OUT
area once, press the [PLAY MODE]
key several times to make the “”
symbol appear in the display.
If you wish to repeatedly playback the IN–OUT
area, press the [PLAY MODE] key several times to
make the “” symbol appear in the display.
4When “” is displayed, pressing the [PLAY] key
will cause the IN–OUT area to playback, and then
stop automatically.
When “” is displayed, pressing the [PLAY] key
will cause the IN–OUT area to playback repeatedly.
Playback will stop when you press the [STOP] key.
PLAY
MODE
E
23
3.Applying an effect to
4.Applying an external effect to
the playback sound
■ Selecting the tracks for playback
1Press the [TRACK STATUS] key to select PLAY
(indicator lit green).
lit green
1
L
■ Specifying the location at which you wish to
insert the effect
2Press the [EFFECT ASSIGN] key
several times to select MASTER
(Send Type) (indicator lit). When
MASTER (Send Type) is selected,
the sound from the Send bus will be
sent to the internal effect, and then
output to the master bus.
Pb T rack
3Press the [PLAY] key to begin playback.
■ Sending the playback sound to the effect
4Press the [EFFECT SEND] key several times for each
track to which you wish to apply the effect to access
the “Snd✽” display (✽ is the channel number).
Snd1 :080
2
R
[EQ]
HEQ LEQ
FADER
Snd
EFFECT
SEND
Effect
INPUT 1/2
MASTER
EFFECT
ASSIGN
OUTPUT
E
the playback sound
1Connect the INPUT jack of an external effect device
to the D8’s AUX OUT jack, and the OUTPUT jacks
of the external effect device to the D8’s AUX IN
jacks. If the external effect has stereo output, connect
its OUT L/R jacks to the D8’s AUX IN L/R jacks.
External effect device
PROGRAM
WRITE
EDIT
ACHAIN/EFFECT
DISPLAY
UTILITY
SELECT
OUTPUT
LR
2Press the [EFFECT ASSIGN] key several times to
select MASTER (Send Type) (indicator lit).
When INPUT 1/2 or MASTER (Global Type) is
selected, the input from the AUX IN jacks is
ignored.
3Press the [PLAY] key to begin playback.
■ Sending the playback sound to the external
effect
4Press the [EFFECT SEND] key several times for
each playback track where you wish to apply the
external effect, to access the “Aux✽” display (✽ is
the channel number).
Aux1 :100
5Rotate the [VALUE] dial to adjust the amount that
will be sent to the external effect.
Be careful that the input of the external effect does
not clip.
EFFECT
SEND
BCDEF
INDIVIDPROGRAM BYPASS
[BYPASS]
INPUT
POWER
CARD
Operation
Chapter 2
Moving
and storing
time locations
5Rotate the [VALUE] dial to adjust the amount that
will be sent to the effect.
Be careful not to make the effect (“E”) level meter
light all the way to CLIP.
■ Selecting an effect program
■ Adjusting the return level and return balance
from the effect
■ Editing an effect
■ Saving an effect program
6As explained in “■ Selecting the effect program” –
“■ Saving the effect program” (p.13, p.15), save the
desired settings for the effect program.
When [EFFECT ASSIGN] is set to MASTER (SendType), the signal sent to the effect will be monaural, so there will be cases in which a stereo effect
cannot be obtained even if a stereo input type
effect is selected.
■ Adjusting the input level and input balance
from the external effect
6Press the [EDIT] key, and then press the [EFFECT
ASSIGN] key several times to access the “AuxRet”
display (external input level).
INPUT 1/2
AuxRet:080
EDIT
MASTER
EFFECT
ASSIGN
E
7Rotate the [VALUE] dial to adjust the return level
from the external effect.
8Press the [EFFECT ASSIGN] key to access the
“AuxBal” display (external input balance).
INPUT 1/2
AuxBal:CNT
MASTER
EFFECT
ASSIGN
E
9Rotate the [VALUE] dial to adjust the return bal-
ance from the effect.
24
5.Program playback of
songs
You can enable two or more songs to playback in a
specified order. This can be used to playback a
medley of songs, or when you wish to record consecutive mixdowns of songs to DAT or MD. Program Play can be performed even across multiple
drives. As an example, we will explain how to
playback songs in the order of song number I
(internal drive) 01
1Press the [EDIT] key, and then press the [PLAY
MODE] key several times to access the “P✽✽” display (✽✽ is the sequence of playback).
→I02→A (SCSI ID 0) 05.
Moving and storing
STEP5
explains how you can store a specific time location for
instant recall.
1.Moving the current time
■ Using the location counter to move
1Simultaneously press the [] and [] keys to
move the cursor below the location counter.
time locations
This section explains how to move
between time locations in a song. It also
P01:I01 œ
2Rotate the [VALUE] dial to select the first step in
the playback sequence; P01.
3Press the [] key, and then rotate the [VALUE]
dial to select the drive from which the song will be
played back. In this example, select the internal
drive I.
4Press the [] key, and then rotate the [VALUE]
dial to select the song which will be played back as
the first song. In this example, select 01.
5Press and hold the [] key for approximately 1
second to finalize the first song for playback. When
this is finalized, the “?” will disappear.
6Rotate the [VALUE] dial to select the second song
for playback. Referring to steps 3–5, set P02 to
song I02, and set P03 to song A05.
7Press the [PLAY] key, and the songs will playback
in the specified sequence, starting with I01.
Program playback is available only when you are
in this page. Also, the specified sequence of songs
will be canceled when you leave this page.
EDIT
PLAY
MODE
E
E
6.Switching scenes during playback
A set of mixer settings that have been stored is
called a “scene”, and scenes can be switched as
time elapses during playback. (Refer to p.29)
01:KORG1 œ
YESNO
2Use the [] or [] keys to move the cursor to the
unit of time that you wish to change (measure
B
, 1/96th beat, Mark etc.)*. For details on
beat
Marks, refer to p.26.
3Rotate the dial to move the time location.
Rotating the dial toward the right will increase the
time, and rotating it toward the left will decrease
the time.
*You can change the units of time that appear in the
display. Four methods of display can be selected.
(Refer to “5. DISPLAY MODE”, p.51)
M
■ Using the [STOP], [REW] and [FF] keys to
move
Moving backward
✧ Press the [REW] key to move toward the beginning
of the song. If you hold down the key, you will
move continuously. You can also move during
playback.
Moving forward
✧ Press the [FF] key to move toward the end of the
song. If you hold down the key, you will move continuously. You can also move during playback.
Moving to the beginning of the song/Moving to the
beginning of the previous song
✧ If the current time is in the middle of the song, you
can hold down the [STOP] key and press the
[REW] key to move to the beginning of the song.
If the current time is at the beginning of the song,
you can hold down the [STOP] key and press the
[REW] key to select the song of the previous number, and move to its beginning.
Moving to the beginning of the next song/Creating a new song
✧ If you hold down the [STOP] key and press the
[FF] key, you will select the song of the following
number, and move to its beginning. If the following number does not contain a song, a new song
will be created for that number. (Refer to p.10)
,
25
2.Finding a precise time
3.Locate points
location
If you wish to find the exact time location at which
a sound begins, or when setting locate points or
storing marks, you can use the Scrub function or
the Play From/Play To functions to find and select
time locations more accurately.
■ The Scrub function
On the D8 you can perform Scrubbing just as on an
open reel tape recorder. By rotating the [VALUE] dial
you can playback the song to accurately find a desired
moment in time. This is called the “Scrub” function.
1Set the [TRACK STATUS] to PLAY (indicator lit
green) for the track that you wish to scrub.
2Press the [SCRUB] key to turn on the
Scrub function (indicator lit).
3Rotate the [VALUE] dial to find the precise location
while you listen to the sound. The track will playback linked with the movement of the [VALUE]
dial.
SCRUB
(LOC1, LOC2, LOC3)
You can store a specific time location, and then
move instantly to that location at any time. For
each song, you can store three “Locate” points, and
also one hundred “Mark” points. In addition to
being used to move instantly to a desired time,
Locate points are also used as the in/out times for
Auto Punch In/Out recording, and to specify the
in/out/to times for track editing operations. (Refer
to p.31)
■ Storing a Locate point
Here’s how to use the Locate function to store the
current time. A time that has been stored in this
way is called a “Locate point”.
1Move the current time to the location that you wish
to store. (Refer to “1. Moving the current time”,
p.24)
2Press the [STORE] key to prepare to store the time.
The display will indicate “Store”.
Storeø
STORE
Operation
Chapter 2
Adjusting
and storing mixer
settings
At this time, the level meter will show the prefader volume level of each track.
When the dial is not moving, the volume level at
that time will be displayed.
■ Play From/Play To/Slow Play functions
1Set [TRACK STATUS] to PLAY (indicator lit green)
for the track that you wish to scrub.
2Press the [SCRUB] key to turn on the Scrub func-
tion (indicator lit).
3Press the [PLA Y] key, and playback will occur from
the current time for two seconds, and will then
stop. Then you will automatically return to the
location at which playback began (Play From).
Hold down the [STOP] key and press the [PLAY]
key, and the sound will playback from approximately two seconds before the current time, and
will then stop (Play To).
Press the [FF] key, and the sound will playback
from the current time at half-speed, and will stop
and automatically return to the playback start location when you press the [STOP] key (Slow Play).
PLAYSTOP
3Press the key [IN/LOC 1], [OUT/LOC 2] or [TO/
LOC 3] for which you wish to store the current
time. The display will indicate “Store
→✽✽✽ (store
destination In, Out, To)”, and the current time will
be stored to the key.
Release the key, and the previous page will reappear.
Store˘In
IN /
LOC 1
OUT /
LOC 2
TO /
LOC 3
Storing during playback or recording
While you are playing or recording a song, you can
use the above steps 2 and following to store a
locate point. The time location at the moment that
you press the [IN/LOC 1], [OUT/LOC 2] or [TO/
LOC 3] key will be stored.
■ Moving to a Locate point
✧ When you press a [IN/LOC 1], [OUT/LOC 2] or
[TO/LOC 3] key that you have previously stored,
you will move to the stored time.
IN /
LOC 1
OUT /
LOC 2
TO /
LOC 3
✧ It is convenient to use the Scrub function or Slow Play
to find the precise time, and then to use the Play
From/Play To functions to verify that time location.
26
4.Mark points
You can store a desired time location and move
instantly to that time. Up to one hundred Mark
points can be stored in each song.
■ Deleting a Mark point
1Press the [EDIT] key, and then press the [SYSTEM]
key several times to access the “Mark” display.
Mark ˙
EDIT
SYSTEM
E
■ Storing a Mark point
Here’s how to use the Mark function to store the
current time. A time location that has been stored
in this way is called a “Mark point”.
1Move the current time to the desired location.
2Press the [STORE] key twice to prepare for storing.
The display will indicate “Mark”.
Markø
3Press any one of the [IN/LOC 1], [OUT/LOC 2] or
[TO/LOC 3] keys. The display will indicate
“Mark
→M✽✽✽ (stored number)”, and the current
time will be stored as a Mark point. Release the
key, and the previous page will reappear.
Mark˘M001
Storing during playback or recording
During playback or recording, you can perform the
above steps 2 and following to store a Mark point.
The time location at the instant you press the [IN/
LOC 1], [OUT/LOC 2] or [TO/LOC 3] key will be
stored.
Storing using a foot switch
1Press the [SYSTEM] key several times to access the
“Fsw” display, and then rotate the [VALUE] dial to
select Mark.
2A Mark point will be stored at the instant you
press the foot switch. You can store Mark points
during playback or during recording.
STORE
IN /
LOC 1
OUT /
LOC 2
TO /
LOC 3
2Press the [] key to access the “Del” display, and
rotate the [VALUE] dial to select the Mark that you
wish to delete. If you select All, all Mark points
will be deleted.
DeløM004 ?
3Press and hold the [] key for approximately one
second to execute the operation. When the Mark
has been deleted, the display will indicate “Completed”. Press the [] key to restore the previous
display.
■ Moving to a Mark point
1Simultaneously press the [] and [] keys to
move the cursor below the location counter.
2Press the [] key several times so that the cursor is
displayed below the entire location counter.
01:SngNam
3Rotate the [VALUE] dial to select the Mark points
that have been stored, and move the current time.
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