Korg D32XD, D16XD User Manual

E 5

IMPORTANT SAFETY INSTRUCTIONS

• Read these instructions.
•Keep these instructions.
• Heed all warnings.
•Follow all instructions.
• Do not use this apparatus near water.
•Mains powered apparatus shall not be exposed to dripping or splashing and that no objects filled with liquids, such as vases, shall be placed on the apparatus.
• Clean only with dry cloth.
• Do not block any ventilation openings, install in accordance with the manufacturer's instructions.
• Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat.
• Do not defeat the safety purpose of the polarized or grounding­type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet. (for U.S.A. and Canada)
• Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.
• Only use attachments/accessories specified by the manufacturer.
• Unplug this apparatus during lightning storms or when unused for long periods of time.
• Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the appar atus , the appar atus has been exposed to rain or moisture, does not operate normally, or has been dropped.
• Do not install this equipment on the far position from wall outlet and/or convenience receptacle.
• Do not install this equipment in a confined space such as a box for the conv e yance or similar unit.
• Use only with the cart, stand, tripod, bracket, or table specified by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over.
The lightning flash with arrowhead symbol within an equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
CAUTION
Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent type.
THE FCC REGULATION WARNING (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital de vice , pursuant to P art 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. Ho we ver, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the f ollowing measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver .
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
Unauthorized changes or modification to this system can void the user’s authority to operate this equipment.
CE mark for European Harmonized Standards
CE mark which is attached to our company’s products of A C mains operated apparatus until December 31, 1996 means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC). And, CE mark which is attached after January 1, 1997 means it conforms to EMC Directive (89/336/EEC), CE mark Directive (93/ 68/EEC) and Low Voltage Directive (73/23/EEC). Also, CE mark which is attached to our company’ s products of Battery operated apparatus means it conforms to EMC Directive (89/336/EEC) and CE mark Directive (93/68/EEC).

Handling of the internal hard disk

Do not apply physical shock to this device. In particu­lar, you must never move this device or apply physi­cal shock while the power is turned on. This can cause part or all of the data on disk to be lost, or may dam­age the hard disk or interior components.
When this device is moved to a location where the temperature is radically different, water droplets may condense on the hard disk. If the device is used in this condition, it may malfunction, so please allow several hours to pass before operating the device.
Do not turn the power on and off repeatedly. This may damage the D32XD/D16XD.
This device begins to access the hard disk immedi­ately after the power is turned on.
Never turn off the power while the HDD access indi­cator is lit or blinking. Doing so can cause all or part of the data on hard disk to be lost, or may cause malfunc­tions such as hard disk damage.
If the hard disk has been damaged due to incorrect operation, power failure, or accidental interruption of the power supply, a fee may be charged for replacement even if this device is still within its warranty period.
This product has been designed and manufactured according to FDA regulations “title 21. CFR. chapter 1, subchapter J. based on the radiation Control for Health and Safety Act of 1968,” and is classified as a class 1 laser product. There is no hazardous invisible laser radiation during operation because invisible laser radiation emitted inside of this product is completely confined in the protective housings. The label required in this regulation is shown below.
CAUTION
Use of controls or adjustments or performance of procedures other than those specified herein may result in hazardous radiation exposure.
Optical pickup Type : PU-W216 Manufacturer : TEAC CORPORATION Laser output :
Wavelength : 777-787nm
CAUTION – INVISIBLE LASER RADIATION WHEN OPEN.
VORSICHT– UNSICHTBARE LASERSTRAHLUNG, WENN ABDECKUNG
VARNING – OSYNLIG LASERSTRÁLNING NÄR DENNA DEL ÄR ÖPPNAD
AVOID EXPOSURE TO BEAM.
GEÖFFNET. NICHT DEM STRAHL AUSSETZEN.
STRÁLEN ÄR FARLIG.
Less than 2mW(Play) and 45mW(Record)
on the objective lens

Data handling

Incorrect operation or malfunction may cause the contents of memory to be lost, so we recommend that you save impor­tant data on a CD or other media. Please be aware that Korg will accept no responsibility for any damages which may re­sult from loss of data. Also, when digitally recording copyrighted audio material from a DAT or CD etc., you must obtain permission for use. Please be aware that Korg will accept no responsibility for any copyright violations which may occur through your use of this product.

COPYRIGHT WARNING

This professional device is intended only for use with works for which you yourself own the copy­right, for which you have received permission from the copyright holder to publicly perform, record, broadcast, sell, and duplicate, or in connection with activities which constitute “fair use” under copy­right law. If you are not the copyright holder, have not received permission from the copyright holder, or have not engaged in fair use of the works, you may be violating copyright law, and may be liable for damages and penalties. If you are unsure about your rights to a work, please consult a copyright attorney.
FOR ANY INFRINGEMENT COMMITTED THROUGH USE OF KORG PRODUCTS.
KORG TAKES NO RESPONSIBILITY
CLASS 1 LASER PRODUCT LASSR KLASSE 1
* Company names, product names, and names of for-
mats etc. are the trademarks or registered trademarks of their respective owners.
iii
CH
CD
Cautions when using the CD-R/
RW drive
• During CD reading and writing operations, keep the unit in a horizontal position.
• Do not use the unit in extremely cold or hot locations.
• Do not use the unit in extremely humid locations.
• Do not use the unit in dusty or smoky locations.
• Do not subject the unit to vibration or strong physical shock. In particular, this unit is vulnerable to shock during CD reading and writing operations.
• Normally, you will be able to open the CD tray by press­ing the eject button. However if this fails, you can forcibly eject the tray by inserting a thin object (such as a straight­ened paper clip) into the emergency eject hole.
• Do not store the unit in hot or humid locations.
• Never touch the focusing lens.
• Do not use commercially available lens cleaners.
• Do not transport the unit with a disc left in the tray.
• Do not leave the unit with the disc tray open.
CD-R/RW handling
Please observe the following points when handling discs. Failure to observe these points may cause problems such as data not being written correctly, loss of recorded data, or drive malfunction.
• Do not leave discs in direct sunlight, or in locations of high temperature or high humidity.
• Do not touch the surface of a disc. Hold a disc by its edges.
• Remove dust or dirt from the surface of a disc. To remove dust, use an air duster or cleaner.
• Do not affix labels to a disc, or write on a disc in locations other than specified.
• Do not use chemicals or detergent to wipe a disc.
• Do not bend or drop a disc.
Responsibility for loss of data
Korg Corporation will accept no responsibility for any dam­ages (direct or indirect, whether sustained by the customer or by a third party) resulting from loss of or damage to data written on a CD-R or CD-RW disc.
Printing conventions in this
manual
Differences between the D32XD and D16XD
In the text and illustrations of this manual, explanations enclosed by [* ] refer to the D16XD. Unless there are sig­nificant differences, the illustrations and LCD screens are taken from the D32XD.
Keys, buttons, and knobs
Words or values printed on the panel, such as MASTER fader or parameter values are printed in
ble quotation marks.”
Bold type is also used to indicate content within the text that we wish to emphasize.
Parameters that appear in the LCD screen “ ”
Parameters that appear in the LCD screen are printed within “ is also used for screen items such as the
The D32XD/D16XD uses Korg’s TouchView LCD tech­nology, allowing a parameter, cell, button, or icon dis­played on the screen to be selected simply by touching it. For most operations, you can also use the cursor keys ( press the The example operations described in this manual mainly use the TouchView panel.
Steps (1) (2) (3) ...
Steps in a procedure are indicated as (1) (2) (3) ...
(
p.
This indicates a reference page within this manual.
, ,
These symbols respectively indicate points of caution, notes of advice, or examples.
..., “xx” tab page
This indicates a page displayed in the LCD screen. To access this page, press the ... key of the top panel, and then press the “xx” tab in the LCD screen. You can use the screen to move between tab pages.
REC/PLAY key are printed in bold type, and
bold type within “dou-
double quotation marks .” However, bold type
cell.
,
®
,
π
,
) to move to the desired parameter, and
ENTER key to make a selection.
■■
)
Yes button and
iv
, “xx” tab page
..., ...
The MIXER key and CD key of the top panel display a page jump menu in the LCD screen before displaying the tab pages. Press the ... then press the “xx” tab. When you press the
key, you will return to the page jump menu selec-
or tion screen.
button in the LCD screen, and
MIXER key
LCD screens
The parameter values shown in the LCD screens printed in this manual are explanatory examples, and may not necessarily match the displays that appear on your D32XD/D16XD.
Illustrations of the D32XD/D16XD
Unless otherwise specified, illustrations of the D32XD/ D16XD printed in this manual assume the optional 8­channel analog input board (AIB-8) is installed.

Table of Contents

IMPORTANT SAFETY INSTRUCTIONS...............ii
Handling of the internal hard disk ...................iii
Data handling.................................................iii
COPYRIGHT WARNING...................................iii
Cautions when using the CD-R/RW drive .........iv
Printing conventions in this manual..................iv
Introduction ...................................1
Included items............................................... 1
Before using the D32XD/D16XD for the
first time....................................................... 1
Power on/off...................................................1
Adjusting the Sensitivity of the Moving Faders
(D32XD)......................................................2
TouchView LCD................................................3
Setting the calendar .........................................3
Connection example.........................................3
Main features ............................................... 4
Parts and their function................................. 7
Top panel ........................................................7
Front panel....................................................12
Rear panel.....................................................13
4. Effects and EQ (equalizer) .........................24
Applying effects to the input sound ...............24
Applying EQ to the input sound.....................25
5. Recording.................................................26
Preparations for recording ...............................26
Start recording....................................................26
6. Playback.................................................. 27
Step 3: Overdubbing ...................................28
1. Recording.................................................28
Preparations for recording ...............................28
Start recording....................................................28
2. Playback.................................................. 28
Step 4: Mixdown and mastering ..................29
1. Applying effects and EQ to individual
channels................................................... 29
Applying effects to individual channels/tracks
(Insert Effect) ......................................................29
Applying EQ to each channel/track...............29
Adjusting the pan ..............................................30
Using the channel/track sends to apply effects
(Master Effects)...................................................30
Selecting a master effect....................................31
Adjusting the Master Effect 1 Send amount for
each track ............................................................31
Checking and adjusting the master effect......32
2. Applying effects and EQ to the entire song.32
Checking the volume ........................................32
Applying an effect to the master bus
(Final Effect)........................................................32
Applying EQ to the master bus (Master EQ).33
3. Recording on the master track...................34
4. Writing to a CD ........................................35
Saving your song...........................................35
Items and functions in the TouchView display15
Basic operation........................................... 17
Examples of operation ...................................18
Quick Start ..................................19
Step 1: Preparations ................................... 19
1. Connections..............................................19
2. Turn the D32XD/D16XD on.......................19
3. Listen to the demo song.............................20
Step 2: Quick recording .............................. 21
1. Create a new song....................................21
2. Name the song .........................................21
3. Connect your audio sources to the mixer
inputs.......................................................22
Connect devices to the INPUT jacks...............22
Assign the inputs to channels..........................22
Operation....................................36
Song, Locate................................................36
1. Selecting/creating a song..........................36
1-1. Creating a new song.........................36
1-2. Renaming a song..............................36
Using the name library ................................37
1-3. Selecting a song................................37
Selecting a song from the song list.............37
Selecting a song from another song drive.37
2. Location ...................................................38
2-1. Switching the counter display............38
Switching the information display area ....38
2-2. Moving to a different location............38
Using the counter to move ...............................38
Using the FF and REW keys to move .............38
Moving to a point later in the song
(fast-forward) ................................................38
Moving to a point earlier in the song
(rewind)..........................................................38
v
Moving within a song....................................... 38
Moving to the beginning of the song ........ 38
Moving to the end of the song ................... 38
Using the Locate keys to move........................ 38
Assigning locations to the Locate keys..... 38
Moving to a location registered to a Locate
key .................................................................. 39
Moving using assignable Marks ..................... 39
Registering a mark....................................... 39
Moving to the location assigned to a
mark ............................................................... 39
Using the MARK JUMP keys to move...... 39
Deleting a mark............................................ 39
Renaming a mark......................................... 39
2-3. Finding a precise location (SCRUB).....40
Finding a zero-cross point .......................... 40
3. Song editing .............................................41
3-1. Song editing procedure.....................41
Copying a song.................................................. 41
Moving a song ................................................... 41
Deleting a song.................................................. 41
Protecting a song............................................... 41
Protect On...................................................... 41
Protect Off ..................................................... 42
Saving a song..................................................... 42
Mixer..........................................................42
1. Inputting audio to the mixer ......................42
1-1. Analog input.....................................42
Inputting audio from a guitar .................... 42
Inputting audio from a CD......................... 43
1-2. Digital input......................................44
Inputting the digital audio signal from a CD
or DAT........................................................... 44
Inputting the digital audio signal from an
ADAT device ................................................ 45
1-3. Sub input..........................................45
1-4. Analog compressors..........................46
Using the analog compressors ................... 46
Saving your analog compressor settings
(Comp Program) .......................................... 46
Recalling analog compressor settings
(Comp Program) .......................................... 46
2. Audio outputs from the mixer....................47
3. Mixer settings ...........................................48
3-1. Adjusting the volume.........................48
Adjusting the volume level of each
channel........................................................... 48
Inputting a source at the maximum level. 48
Adjusting the overall volume level ........... 48
3-2. Adjusting the pan..............................48
3-3. EQ (Equalizer)...................................48
Channel EQ........................................................ 48
Applying EQ to an audio input ................. 48
Applying EQ to the playback..................... 49
Master EQ........................................................... 49
3-4. EQ library (Storing and recalling EQ
settings)............................................49
Storing EQ settings....................................... 49
Recalling EQ settings................................... 49
3-5. Pairing..............................................49
3-6. Group settings (D32XD).....................50
Fader groups................................................. 50
CH ON groups.............................................. 50
3-7. Monitor settings................................50
3-8. Adjusting the cue level......................51
3-9. Solo settings.....................................51
Soloing just one channel..............................51
Soloing more than one channel.................. 51
Cancelling solo.............................................. 51
Sending the soloed audio from the master
bus .................................................................. 51
3-10.Muting a channel..............................51
4. Storing/recalling a scene ..........................52
4-1. Storing a scene.................................52
4-2. Recalling a scene..............................52
4-3. Renaming a scene.............................52
4-4. Deleting a scene ...............................52
4-5. Editing and overwriting a scene.........53
4-6. Specifying parameters that will be
disabled for an individual scene........53
4-7. Specifying parameters that will be
disabled for all scenes....................... 53
4-8. Controlling scenes via MIDI ...............53
MIDI output.................................................. 53
MIDI input..................................................... 53
5. Automation ..............................................54
5-1. Scene automation.............................54
Using scene automation.............................. 54
Storing a scene at a different location........ 54
Editing the location of a stored scene........ 54
5-2. Event automation (D32XD) ................54
Recording mixer operations ....................... 54
Playing back the events............................... 55
Editing events ............................................... 55
Effects.........................................................56
Effect type and size ........................................... 56
How DSP power is allocated to the effects....56
D32XD............................................................56
D16XD............................................................57
1. Using insert effects....................................57
D32XD............................................................57
D16XD............................................................58
1-1. Applying insert effects during
recording..........................................58
1-2. Applying insert effects during
playback.......................................... 58
2. Using master effects..................................58
3. Using the final effect .................................58
4. Editing the effects......................................59
Editing the effect parameters........................... 59
For an insert effect........................................59
For a master effect or final effect................59
Storing an effect program................................. 59
5. Controlling effects from an external device 59
6. Using external effects................................60
vi
Rhythm....................................................... 61
1. Selecting and playing rhythms...................61
2. Listening to the rhythm while recording a
performance.............................................61
3. Recording the rhythm................................61
4. Setting the tempo......................................62
Manual tempo....................................................62
Tempo map......................................................... 62
Editing a tempo map.................................... 62
Inserting a rhythm pattern by adding a
tempo map event..........................................63
Overwriting a tempo map event................63
Deleting a tempo map.................................. 63
Tempo track........................................................ 63
Recording MIDI Clock data from an external MIDI sequencer, and using it as the tempo
track................................................................63
Tap tempo......................................................64
Recorder..................................................... 64
1. Recording.................................................64
1-1. Basic recording.................................64
1-2. Switching virtual tracks......................65
1-3. Recording additional tracks while you
play back (Overdubbing)...................65
1-4. Trigger recording..............................65
1-5. Re-recording a specific area (Punch-in/
out)...................................................66
Manual punch-in/out.......................................66
Using a foot switch for manual punch-in/
out...................................................................66
Auto punch-in/out............................................ 66
Loop recording................................................... 67
1-6. Creating a master track.....................67
Bounce recording...............................................68
2. Playback ..................................................68
2-1. Normal playback..............................68
2-2. Loop playback..................................68
2-3. Playing back an album CD project.....69
Copying to a virtual track............................75
Exchange two entire tracks (SwapWholeTrk)76
Swapping entire tracks.................................76
Fade-in/fade-out (FadeTrk).............................76
Creating a fade-in .........................................76
Creating a fade-out.......................................77
Boosting the maximum volume to the specified
level (Normalize: NormalizeTrk) ....................77
4. Naming a track ........................................78
CD..............................................................78
1. Track At Once...........................................78
2. Disc At Once.............................................79
2-1. Album CD Project..............................79
2-2. Creating a live CD.............................80
Data ...........................................................82
1. Backing up and restoring..........................82
1-1. Backing up.......................................82
Backing up 1Song .........................................82
Backing up All Data .....................................83
Backing up User Data...................................83
1-2. Restoring backed-up data................. 84
2. Audio files................................................85
2-1. Importing an audio file......................85
Importing an audio track into the beginning
of a track.........................................................85
Importing an audio file into the middle of a
track ................................................................85
2-2. Exporting an audio file......................86
Exporting an audio file ................................86
Exporting multiple audio files....................87
3. Drive and data compatibility with the Digital
Recording Studio series.............................87
Using D16XD and D32XD data ..................87
Using D32XD/D16XD data on a different
model..............................................................87
Using data from a different model on the
D32XD/D16XD.............................................87
Drive...........................................................88
3. Track editing.............................................69
Registering the edit region..........................69
3-1. Track editing procedures ...................69
Copy a track (CopyTrk)....................................69
Copying tracks within the same song .......69
Using the clipboard to copy data to another
song.................................................................70
Insert blank space (InsertTrk)..........................71
Erase a track (EraseTrk)....................................71
Delete a track (DeleteTrk)................................. 72
Deleting track data .......................................72
Deleting all data of a track...........................72
Exchange tracks (SwapTrk).............................. 72
Reverse a track (ReverseTrk) ...........................73
Optimizing a track (OptimizeTrk) .................. 73
Optimizing track data..................................73
Erasing regions of silent audio data...........74
Erasing noise .................................................74
Expand/compress a track (ExpCmpTrk)....... 74
Copy an entire track/Copying to a Virtual track
(CopyWholeTrk)................................................75
1. Partitioning the hard drive into separate song
drives (Partitions)......................................88
2. Renaming a song drive.............................88
3. Checking the hard disk ............................. 89
4. Formatting the hard disk...........................89
5. Exchanging data with your computer ........90
6. Erasing a CD-RW disc ...............................90
7. Load system .............................................90
8. Drive capacity...........................................90
To keep only the audio data that you are
actually using ................................................90
To erase A and B that remain from the first
take, and recover disk space........................91
Deleting the Undo data.....................................91
Sharing event data.............................................91
vii
9. PC drive....................................................91
Checking, renaming, or deleting files.........91
USB.............................................................92
1. Saving/loading.........................................92
Windows users
(Windows Me/2000 or later)...................... 92
Macintosh users (Mac OS9.0.4 or later)..... 92
MIDI............................................................93
1. MIDI connections.......................................93
MIDI channel settings.................................. 93
2. MIDI messages used by the D32XD/D16XD93
About the MIDI implementation chart..... 93
3. Using MIDI................................................93
Controlling the D32XD/D16XD from a MIDI
sequencer....................................................... 93
Synchronizing two D32XD or D16XD
units................................................................ 93
Using MIDI to control the mixer..................... 94
Upgrading the system..................................95
1. Downloading the operating system............95
Upgrading via CD-ROM/R/RW............... 95
Upgrading via USB...................................... 95
2. Upgrading the system ...............................95
Touch Panel Calibration ...............................95
Reference.....................................96
Counter.......................................................96
Counter display.........................................96
Rename.......................................................97
Editing a name..........................................97
1. METER.....................................................97
Meter Trk View .........................................97
2. CH VIEW.................................................98
2-1. Ch View ............................................98
2-2. Channel Routing View........................98
3. MIXER.....................................................99
D32XD ..........................................................99
D16XD ..........................................................99
3a. INPUT/OUTPUT/CH ASSIGN ..................100
3a-1. Channel Assign..............................100
3a-2. Sub Mixer 1–8...............................101
3a-3. Sub Mixer 9–16.............................101
3a-4. Sub Mixer 17–24...........................101
3a-5. ADAT Out Assign...........................102
D32XD ........................................................102
D16XD ........................................................102
3b. PAIR/GROUP [*PAIR].............................102
3b-1. Channel Pair .................................102
D32XD........................................................103
3b-2. Fader Group..................................103
3b-3. Channel On Group ........................103
3c. FADER/PAN/AUTOMATION...................103
D32XD........................................................103
3c-1. Fader Pan......................................103
3c-2. Automation.................................... 104
3c-3. Event List........................................104
3c-4. Edit Scene......................................105
3c-5. Scene Filter ....................................106
3c-6. Mixer View....................................107
D16XD........................................................107
3c-1. Fader Pan......................................107
3c-2. Edit Scene......................................108
3c-3. Scene Filter ....................................109
3c-4. Mixer View....................................109
3d. EQ/PHASE/REC
[*EQ/ATT/PHASE]..................................109
3d-1. EQ/ATT.........................................109
3d-2. EQ Library.....................................110
3d-3. Phase............................................110
3d-4. Master EQ.....................................111
D32XD........................................................111
3d-5. Rec Send.......................................111
3e. SEND (EFF/AUX [*/REC])........................112
3e-1. Effect 1 Send..................................112
3e-2. Effect 2 Send..................................112
3e-3. Aux1 Send ....................................112
3e-4. Aux2 Send ....................................112
D32XD........................................................113
3e-5. Aux3 Send ....................................113
3e-6. Aux4 Send ....................................113
D16XD........................................................113
3e-5. Rec Send .......................................113
3f. SOLO/MONITOR....................................113
3f-1. Solo...............................................113
3f-2. Monitor..........................................114
3f-3. Cue Level .......................................114
3g. ANALOG COMP....................................115
3g-1. Analog Compressor 1–8 ................115
3g-2. Analog Compressor 9–16 ..............116
4. EFFECT..................................................116
D32XD........................................................116
4-1. Routing A........................................116
4-2. Routing B ........................................118
4-3. Insert EFF.........................................119
4-4. Master EFF1 ....................................120
viii
4-5. Master EFF2.....................................120
4-6. Final EFF..........................................121
D16XD ........................................................121
4-1. Effect Routing...................................121
4-2. Insert EFF.........................................122
4-3. Master EFF1.....................................122
4-4. Master EFF2.....................................122
4-5. Final EFF..........................................122
5. CD........................................................ 122
CD PLAYER ..................................................123
CD WRITER ..................................................123
5-1. Album CD Project.............................123
5-2. CD Utility.........................................125
6. SYSTEM................................................ 126
6-1. Control............................................126
D32XD ........................................................126
D16XD ........................................................127
6-2. Disk Utility.......................................127
6-3. Edit PC File.......................................129
6-4. Backup............................................129
6-5. Restore............................................130
6-6. Word Clock .....................................131
7. MIDI/SYNC........................................... 131
7-1. MIDI/MMC ......................................131
19. REC/PLAY MODE.................................150
20. Transport keys.....................................151
Effect parameters .......................152
Algorithm list.............................................152
Effect program list .....................................152
About the effect algorithms ..........................154
Stereo-type.............................................154
Category: Reverb&Delay
Reverb/delay-type effects..............................154
Category: Modulation
Modulation-type effects..................................157
Category: Dynamics&Filter
Dynamics/Filter-type effects .........................158
Category: Special Effect
Special Effect.....................................................160
Monaural type effects .............................161
Category: Reverb&Delay
Reverb/delay-type effects..............................161
Category: Modulation
Modulation-type effects..................................162
Category: Dynamics&Filter
Dynamics/Filter-type effects .........................163
Category: Special Effect
Special Effect.....................................................164
Category: Multi Effect
Multi Effect .......................................................165
8. TEMPO ................................................. 133
8-1. SetUp ..............................................133
8-2. Tempo Map .....................................134
8-3. Tempo Track....................................135
9. SONG.................................................. 135
9-1. Select Song......................................135
9-2. Edit Song.........................................136
10. TRACK................................................ 137
10-1. Virtual Track 1–32 [*1–16].............137
10-2. Master Track..................................138
10-3. Edit Track ......................................138
10-4. Import File.....................................146
10-5. Export File .....................................147
11. UNDO................................................ 147
12. STORE................................................ 148
13. SCENE................................................ 148
14. MARK................................................. 148
15. SCRUB................................................ 148
16. LOC1/IN, … LOC6.............................. 149
17. ENTER ................................................ 150
18. MARK JUMP ....................................... 150
Appendices................................166
Troubleshooting.........................................166
Power does not turn on................................166
Nothing appears in the display ....................166
Vertical lines are visible in the display ..........166
TouchView response is poor.........................166
No sound....................................................166
Faders don’t work or don’t move .................167
Can’t record................................................167
Can’t use digital input..................................167
Can’t use digital output................................167
Playback level is lower than the level during
recording ...............................................167
The input or recorded sound is noisy or
distorted................................................. 167
Effects do not apply .....................................167
Rhythm .......................................................168
A key does not function when pressed.......... 168
Can’t edit PAN, EQ, or SEND........................168
MIDI............................................................169
CD-R/RW....................................................169
Audio files...................................................169
ix
USB.............................................................169
ADAT ..........................................................169
Various messages......................................170
Confirmation messages.................................. 172
Serious error messages................................... 172
More about drives and files........................173
Drives..........................................................173
CD-R/RW drive ......................................... 173
PC (USB) drive............................................ 173
Audio CDs and files......................................174
Audio CDs........................................................ 174
Playing an audio CD.................................. 174
Creating an audio CD................................ 174
Files.................................................................... 174
Writing......................................................... 174
Loading........................................................ 175
Installing the options..................................176
Please read this before you begin
installation........................................................ 176
Before you begin working.............................. 176
Please note when installing an option board
(ACB-8, AIB-8 and DIB-8).............................. 176
Installing the 8-channel analog input board (AIB-8) and 8-channel analog compressor
board (ACB-8).................................................. 177
Installing the ADAT I/O board (DIB-8) ...... 178
Cautions when replacing the calendar
battery............................................................... 179
Replacing the calendar battery...................... 179
Setting the calendar clock .............................. 180
Checking after installation............................181
Checking the internal CD-R/RW drive....... 181
Specifications ............................................182
Various lists...............................................185
Rhythm Pattern List.......................................185
Comp Program List.......................................186
EQ Library List .............................................186
Name Library List.........................................186
Demo Song List............................................186
Glossary....................................................187
Index ........................................................192
Block diagram...........................................195
MIDI implementation chart .........................197
x

Introduction

Thank you for purchasing the Korg D32XD Xtended Definition/D16XD Xtended Def-
inition
Digital Recording Studio.
To take full advantage of the D32XD/D16XD’s functions, and to enjoy trouble­free use, please read this manual carefully and use this product only as directed. Keep this manual in a safe place for future reference.

Included items

Make sure that the following included items are present.
• Owner’s Manual (this document) • Power cable
Before using the D32XD/D16XD for the first time
Important
Please observe the following points when using the D32XD/D16XD.

Power on/off

Introduction
D16XD for the first time
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
The D32XD/D16XD is a precision instrument, similar to a personal computer, equipped with an internal hard disk drive and a CD-R/RW drive. When turning the power on and off, follow the procedures shown below.
Before you turn on the power, make sure that the power cable is firmly plugged into the D32XD/D16XD and into an AC outlet.
Power-on
(1)Lower the D32XD/D16XD’s MONITOR LEVEL knob to the
position. Set the volume controls of your external equip­ment to their lowest position.
(2)Turn on the power of external input devices such as key-
boards that are sending audio to the D32XD/D16XD.
(3)Turn on the main power switch (POWER ON) located on the
rear panel of the D32XD/D16XD.
The ST ANDBY indicator will light. The D32XD/D16XD is now in the “standby” condition.
(4)Press the power (ON) key located on the top panel to turn
the D32XD/D16XD on.
The opening screen will appear in the LCD, and then the “SelectSong” tab page of SONG page mode will appear. The next time you turn the power on, the song that been selected prior to the previous power-off will be selected.
(5)Turn on the power of your external output devices, such as
the monitor system to which the D32XD/D16XD is send­ing audio.
If the power is turned off accidentally while the D32XD/D16XD is being used, the D32XD/D16XD itself or its internal hard disk drive may be damaged.
The opening screen when the optional AIB-8, ACB-8, and DIB-8 are installed (D32XD)
(1)
(3)
STANDBY indicator
(4)
TouchView display
Basic operation
Power-off
(1)Lower the D32XD/D16XD’s MONITOR LEVEL knob to the – position. (2)Turn off any devices connected to the D32XD/D16XD’s outputs, such as
your monitor system.
1
(3)Hold down the D32XD/D16XD’s power (ON) key (for 2–3
seconds) and the shutdown LCD screen appear.
If you press the Yes button in the LCD screen, the song will be saved automatically, and the D32XD/D16XD will enter the standby state. This process is called “shutdown.” If you press the No button, you will return to the previous screen.
(4)Press the main power switch (POWER ON) located on the
rear panel of the D32XD/D16XD to turn off the power.
(5)Turn off any devices (such as keyboards) connected to the
D32XD/D16XD’s inputs.
When turning the power off, you must perform the shutdown process. Never turn off the main power switch or dis­connect the power cable before shutdown has been completed.
If you turn off the main power switch or disconnect the power cable before shutdown has been completed, data or user settings will be lost, and the hard disk may be damaged.
The audio you record into the D32XD/D16XD and the mixer and effect settings you make are automatically saved when you select a song or perform the shutdown process.
Perform the shutdown process when you have finished all activities such as playback or recording. If you will not be using the D32XD/D16XD for an extended period of time (for example when you have finished working for the day), you must turn off the main power switch on the back of the D32XD/D16XD.

Adjusting the Sensitivity of the Moving Faders (D32XD)

The D32XD has touch-sensitive moving faders. By touching a fader that is being automatically moved by event automation, you can halt automatic changes for that channel. By default, the moving fader sensitivity is set to a standard value. However, we recommend that you adjust the sensitiv­ity so that it will be optimal for your environment and the way in which you use the D32XD.
(1)Press the SONG key, and then press the “SelectSong” tab. (2)Press “TouchSenseAdjust” in the song list to highlight
it, and then press the Select button.
(3)Press the 1–16/17–32 key to switch to faders 17–32 (the
17–32 LED will light). (4)Press the SYSTEM key, and then press the “Control” tab. (5)Set the Fader Touch Sens value to 30 using the value
dial or the +/– keys.
If you’re using a grounded power cable, set the value to
80.
(6)Press the PLAY key to start playing the song “Touch-
SenseAdjust” (the faders will move automatically).
Then touch the faders.
(2)
(1)
(2)
(7)
(5) (7) (8)
(7)If the icon changes to the icon when you touch
two or more faders simultaneously, increase the Fader
Touch Sens value. (8)If touching one fader halts the movement of
adjacent faders, decrease the Fader Touch Sens
value.
If you need to touch a larger number of faders simultaneous­ly, increase the Fader Touch Sens value slightly.
Repeatedly playing back the song “TouchSenseAdjust” (in- cluded on the internal drive when the D32XD is shipped) for an extended period of time will shorten the lifespan of the fad­ers. Use this song only when you need to adjust the touch sensitivity of the faders; do not play it back continuously for any other purpose.
2
(6) (7) (8)
(4)
(4) (1)
(3)
(5) (7) (8)
(6)

TouchView LCD

Both the angle and contrast of the LCD (→p.9) can be adjusted for optimal visibility. If it seems that the items displayed in the TouchView LCD are not aligned with the locations required to select them, please perform the Calibration operation (p.95). In the default factory settings, the D32XD/D16XD is set to sound a beep when you select any parameter or operation shown in the touch screen. If you want to silence this beep, press the SYSTEM key, and in the “Control” tab page turn the “Beep” setting off (p.126).

Setting the calendar

When a song is saved, the file is time-stamped with the date and time provided by the internal calendar. Set the calendar clock (p.180) before you use the D32XD/D16XD for the first time, after replacing the calendar battery (p.179), or if you need to change the calendar date and time for any other reason.
When the D32XD/D16XD is shipped, the calendar time will not have been set.

Connection example

This diagram shows typical connections when using the D32XD/D16XD. Connect your equipment as appropriate for your system.
Introduction
D16XD for the first time
D16XD for the first time
Before using the D32XD/
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
Master recorder (Digital: DAT, MD, etc.)
Monitor speakers etc.
Master recorder (Analog: cassette tape recorder, etc.)
INPUT L/R
MASTER
INPUT 1–8
Mic
INPUT 1–16
OUTPUT
Keyboard
Guitar
DIGITAL IN DIGITAL OUT
MONITOR
OUT
OUT
AUX OUT
S/P DIF
IN/OUT
MIDI
sequencer
MIDI
OUT/IN
MIDI
IN/OUT
USB
Computer
to the AC outlet
Power supply connection
You must use the included AC power cable
TouchView display
EXP-2 Foot controller
Headphones
PS-1 Pedal switch
Cautions when making digital connections
If any of the synchronization settings of the D32XD/D16XD do not match those of the con­nected device, noise may occur. Turn down the faders or minimize the volume of your monitor speakers before you change settings.
If you select a song that has a different sampling frequency, noise may occur when the change occurs. Turn down your monitors before you make such a change.
Basic operation
3

Main features

Features enclosed by [* ] are for the D16XD.
32 [*16]-track digital multi-track recorder
The D32XD/D16XD provides studio-quality sound with 64-bit internal
processing, 24/16-bit recording and playback, and 96 kHz/48 kHz/44.1 kHz
uncompressed recording.
When using 48 kHz/44.1 kHz sampling and 16-bit depth
Maximum simultaneous recording/playback 16 tracks/32 [*16] tracks
When using 48 kHz/44.1 kHz sampling and 24-bit depth
Maximum simultaneous recording/playback 8 tracks/16 tracks
When using 96 kHz sampling and 24-bit depth
Maximum simultaneous recording/playback 4 tracks/8 tracks
Each track (including the master track) has eight virtual tracks, allowing you
to use a total of 256 [*128] + 16 tracks for each song.
1 The number of simultaneously recordable tracks will be different when you use punch
recording.
1
1
1
XLR input jacks with +48V phantom power, analog inputs, dedicated gui-
tar input jack, and digital connectors
To maximize the benefit of the D32XD/D16XD’s full-digital processing, all of
the analog inputs use high-performance balanced pre amps.
The eight +48V phantom-powered XLR input jacks contain high-performance
mic preamps. Each of the phantom power supplies can be switched on/off
individually, so you are free to mix condenser mics and dynamic mics.
All phone jack inputs (except for the guitar input jack) are the TRS balanced
type. Unbalanced inputs may also be connected to these jacks. A wide range
of audio sources can be connected, ranging from mic level all the way up to
+26 dBu, exceeding normal professional levels. A dedicated guitar input jack
is also provided.
The S/P DIF digital input supports sampling frequencies of 96 kHz/48 kHz/
44.1 kHz, and 24- and 16-bit depths.
8-channel analog input board (AIB-8: optional) provides a total of
sixteen analog inputs
Using the optional AIB-8, you can add eight more analog inputs, for a total of
sixteen. Balanced TRS jacks are provided, and unbalanced inputs may also be
connected to these jacks.
8-channels of analog compression provided for the analog input section
Analog compressors allow you to apply dynamics processing to adjust the
level of the analog signal before it is converted into digital data. This provides
the distinctive character of analog compression that cannot be duplicated by a
digital compressor, and can prevent clipping before A/D conversion.
An analog compressor board (ACB-8: optional) can also be installed on the 8-
channel analog input board (AIB-8: optional). If the AIB-8 and ACB-8 are both
installed, you can assign analog compressors to all sixteen analog inputs.
4
Installable ADAT I/O board (DIB-8: optional)
This board provides eight channels of ADAT format digital input and output, plus word clock input/output. ADAT input/output supports 48 kHz/44.1 kHz sampling frequencies and 24/16-bit depths.
Mixer section provides four-band EQ on each channel/track and eight-
band master EQ
The 56-channel/14-bus [*40-channel/12-bus] mixer section provides full-par­ametric 4-band equalization with selectable high/low shelving on the mixer channels, and 2-band shelving EQ on the sub-mixer. The EQ applied to the input during recording is independent from the EQ applied to the track during playback, so there is no danger of applying the same EQ twice – a problem that often occurs on MTR units containing con­ventional analog mixers. Eight-band full parametric equalization is provided for the master EQ, allow­ing you to make detailed adjustments to the tone during mastering.
100 scene memories, and MIDI control of mixer parameters
For each song, you can store one hundred scenes containing the fader, EQ, pan, and effect settings of the mixer section. Scenes can be easily recalled when desired as general-purpose settings. You can also use MIDI to switch scenes, and to transmit and receive mixer parameters such as fader and pan.
Introduction
D16XD for the first time
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
Main features
Scene automation switches scenes automatically (D16XD)
Scenes can switch automatically according to elapsed playback time.
Record and play back mixer parameter automation events in synchroni-
zation with the song (D32XD)
Scene changes and mixer events such as fader movements and panning oper­ations can be recorded and reproduced according to elapsed playback time. Scene automation can be used to switch scenes automatically.
Automation playback with moving faders (D32XD)
The D32XD uses seventeen 100 mm motorized - or “flying” - faders to adjust the channel balance in realtime. When recording, playing back, or recalling a scene when automation is on, the faders will move to their programmed loca­tions. These faders are touch-sensitive. By touching a fader that is being auto­matically moved by event automation, you can halt automatic changes for that channel.
Powerful modeling effects operated by control knobs
The built-in effects utilize Korg’s proprietary “ ” modeling technology to deliver precise and powerful modeling sounds. You can use the four control knobs to edit effect parameters quickly and intu­itively. The modeling effects include simulations of vacuum tube preamps, classic amps and cabinets from around the world, and mic simulators for vintage tube mics and modern studio condenser mics.
TouchView display
Basic operation
Three independent effect systems for simultaneous use
You can use up to a total of twenty-seven [*eleven] effects, each with internal 56-bit processing: 24 [*8] insert effects, 2 master effects, and 1 final effect. For each effect, you can select an effect program consisting of one of 52 differ­ent effect algorithms (combinations of basic effects). The effect programs include 128 preset programs created by professional musicians and studio engineers, and 128 user effect programs that you can use to create, edit and store your own custom effect settings.
5
In addition, each song has 32 editable song effect programs.
You can also control effects in realtime from an external MIDI controller or
from an expression pedal (EXP-2, XVP-10: sold separately).
Sophisticated editing functionality
Non-destructive editing functions (possible only on digital recorders) allow
you to perform numerous edits without compromising the high audio quality.
In addition to auto and manual punch-in/out, there are Undo and Redo func-
tions that allow you to audition the “before” and “after” versions of any edit,
before making it permanent. You can use Undo to retrace your steps through
the sixteen most recent recording or editing operations! A total of twelve
types of track editing operation are provided, including a convenient Time
Expansion/Compression function that lets you match up phrases of differing
tempo after recording, and a Normalize function that appropriately boosts
the volume and increases the dynamic range of low-level recordings.
For each song you can assign one hundred markers (with names) and six
locate points to keep track of (and instantly access) the locations of all your
edits.
Easy operation
The TouchView system lets you operate the D32XD/D16XD simply by touch-
ing the large 320 × 240 pixel LCD screen – a revolutionary leap in fast, intui-
tive operation.
Knobs for editing the effects are located below the large LCD screen, and ded-
icated EQ and send knobs are located to the right of the screen, making it easy
to adjust these parameters in realtime.
Internal hard disk drive
A high-capacity hard disk drive is built-in, providing approximately three
hours of recording time per GB (16-bit, 44.1 kHz, single track recording).
CD-R/RW drive for creating audio CDs
You can use the CD drive to backup/restore song and effect data, import/
export audio files, and create audio CDs. You can also insert an audio CD in
the drive, and patch the audio to a mixer channel for recording or playback.
You can create an audio CD either by writing songs individually using Track
At Once or by using Disc At Once with the album edit function.
USB connection for easy data exchange with your computer
The USB connector makes it easy to exchange data with your computer. You
can connect the D32XD/D16XD to your computer and use 2 GB of the
D32XD/D16XD’s hard drive capacity as a PC drive for shared data.
What is ?
(Resonant structure and Electronic circuit Modeling System) is Korg’s
proprietary technology for digitally recreating the numerous factors that pro­duce and influence a sound, ranging from the sound-production mechanisms of acoustic instruments and electric/electronic musical instruments, to the resonances of an instrument body or speaker cabinet, the sound field in which the instrument is played, the propagation route of the sound, the elec­trical and acoustic response of mics and speakers, and the changes produced by vacuum tubes and transistors.
6

Parts and their function

Top panel

14
Introduction
1
2
3
4
5 6 7
9
16
10
11 12
13
15
17
18
19
20 21
D16XD for the first time
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
5
D16XD
6 7
8
9
1 INPUT 1, INPUT 2...INPUT 8 jacks
Connect mic or line sources (such as keyboards) to these input jacks. Both XLR jacks and balanced 1/4" TRS phone jacks are provided. You may also connect unbalanced phone plugs to the 1/4" jacks. Each XLR jack can provide +48V phantom power for condenser mics. The LED located below each XLR jack will light if phantom power is switched on for that jack.
2: HOT 1: GND 3: COLD
Balanced phone plug Unbalanced phone plug
COLD
GND
HOT
11 12
13
GND HOT
D16XD
Parts and their function Main features
18
19
20
TouchView display
Basic operation
Phantom power LED
The optional 8-channel analog input board (AIB-8) can be installed to add INPUT 9–16 using balanced 1/4" TRS phone jacks (unbalanced phone plugs may also be connected).
If you insert a plug into a TRS phone jack, no signal can be input from the corresponding XLR jack. If you want to use an XLR jack, do not connect the corresponding TRS phone jack.
7
The balanced XLR jacks for INPUT 1–8 provide +48V phantom power for use by condenser mics; you can switch this on/off independently for each channel.
Your equipment may be damaged if you connect or disconnect a condenser mic with phantom power turned on. You must turn phantom power off before connecting condenser mics.
2 MONITOR LEVEL knob
This knob sets the volume level of the signal being sent from the MONITOR
OUT L/R jacks.
3PAD buttons
The pad will reduce the input level by 26 dB. The pad is on when the switch is
pressed in. You can extend the adjustable range of the TRIM knob by turning
the pad on when using a line input.
Leave the pad switched off for a low-output device such as a mic or guitar.
4 TRIM knobs
These knobs adjust the input level. The LED located at the upper right of each
knob will light to indicate the following conditions.
Lit green: an input signal is present Lit orange: nominal input level
Lit red: input overload Use the TRIM knob to make adjustments so that this indicator does not light red when the input level from the connected device reaches its loudest point.
The TRIM knob has a range of +14 to –34 dBu when PAD is on, or –12 to –60 dBu when PAD is off. The markings around the knob indicate the input level. The input level will depend on the instrument or performance, but the approximate ranges are as follows.
–60 – –40 dBu: mic input
–30 dBu: guitar, bass guitar
–10 dBu: consumer audio devices such as a CD player
+4 dBu: keyboards or studio equipment
If the TRIM knob is raised when nothing is connected to the input, hum or noise may re­sult. Keep the trim knob at its lowest setting when the channel is not in use.
5 CH SELECT keys
Pressing one of these keys will select the track that is currently active in the
“Ch View,” “EQ/ATT,” or the various SEND tab pages. The selected CH SELECT key will light.
6 CH ON/SOLO keys
The operation of these keys will depend on the mode selected by the “CH ON/SOLO mode key” (See item 11). In CH ON mode, these keys enable/disable each channel. They can be used as a channel mute function. The key will be lit when on (enabled) and dark when off (disabled). In SOLO mode, pressing a key will turn the SOLO on/off for that channel. You may solo more than one channel if desired. In SOLO mode, the selected keys will blink.
7 REC/PLAY keys
These keys switch each recorder track between the record and playback modes. Each time you press one of these keys, the track status will change.
Key lit green: PLAY (playback)
Key lit red: REC (record)
If the master track MASTER TRACK STATUS key is set to PLAY, all tracks will automatically be muted (Key dark).
8
8PAN knobs (1...16) ----------- D16XD
These knobs adjust the pan (left/right position) of the stereo signal being sent from each channel to the master LR bus. If pairing is on, these knobs will func­tion as specified by the “Pan Mode” setting in the “Ch Pair” tab page.
9 Channel faders (1/17…16/32) [*(1…16)]
The faders adjust the recording/playback volume of each channel. The D32XD has touch-sensitive moving faders.
Do not apply excessive force to the moving faders. Doing so will create excessive load, and may damage the motors of the moving faders.
Do not place any objects on the moving faders. Objects placed on the faders may fall when the faders move, and will subject the faders to strain, possibly damaging them.
10 1–16/17–32 key ----------- D32XD
This switch selects whether the channel faders, REC/PLAY keys, CH ON/SOLO keys, and CH SELECT keys will apply to channels 1–16 or to channels 17-32. Each time you press this, the setting will alternate between 1–16 and 17–32, and the 1–16 (green) or 17–32 (orange) indicator at the right will light.
11 CH ON/SOLO mode key
This key switches the mode of the CH ON/SOLO keys. Each time you press this key, the indicator at left will indicate whether the CH ON (lit green) or SOLO (lit orange) mode is selected. Pressing a CH button in the MIXER, SOLO/MONI- TOR “Solo” tab page will forcibly switch to SOLO mode.
12 MASTER TRACK STATUS key
This key switches the master track between recording/playback/mute. The set­ting will alternate each time you press this key.
Key lit green: PLAY (playback) Key lit red: REC (record) Key dark: muted
Introduction
D16XD for the first time
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
13 MASTER fader
The MASTER fader adjusts the overall volume. When the master track is being recorded, this fader sets the recording level. The D32XD has touch-sensitive moving faders.
Normally, you will leave the MASTER fader set to 0 dBu while recording on the individual tracks, and use the channel faders to adjustment the mix so the output does not distort.
Do not apply excessive force to the moving faders. Doing so will create excessive load, and may damage the motors of the moving faders.
Do not place any objects on the moving faders. Objects placed on the faders may fall when the faders move, and will subject the faders to strain, possibly damaging them.
14 DISPLAY UP/DOWN
By pressing this button on the back edge of the display, you can adjust the angle of the LCD screen over seven steps for best visibility.
Do not use excessive force to move the screen.
15 LCD screen
The D32XD/D16XD features Korg’s TouchView technology. This allows you to select pages, tabs, and parameters by simply using your finger to touch the but­tons, icons or edit cells shown in the LCD screen. During recording or playback, this screen displays volume information (level meters), time data (locations), and various parameters.
The response of the TouchView display can be set using the Calibration operation (p.95). Use the Calibration procedure if the location on the screen that must be touched to select an item is not perfectly aligned with where the item is displayed.
Parts and their function
TouchView display
Basic operation
9
16 LCD CONTRAST knob
This knob adjusts the contrast of the LCD screen. The appearance of the LCD screen may differ depending on your viewing angle, so adjust the contrast using this knob for the best visibility. Turning this knob toward the right will make the text darker, and toward the left will make the text lighter.
Depending on the content that is displayed in the LCD screen, you may notice vertical lines in the screen. This is not a malfunction.
17 Control knobs
Use these knobs to edit various effect parameters in the effect tab pages.
18 SEND knob, INTERNAL 1/2, AUX 1/2/3/4 [*AUX 1/2] keys
Use these knobs and keys to specify the send amount and destination of each send (EFF Send 1/2, AUX Send 1/2/3/4 [*Send 1/2]) and in the “Ch View” tab page. Even when other tab pages are displayed, operating this knob or any of these keys will automatically open the send tab page in the display, allowing you to edit the settings immediately.
19 Equalizer knobs, equalizer band keys
In the “Ch View” and “EQ/ATT” tab pages you can use these knobs and keys to adjust the individual equalizer settings. Even when other tab pages are displayed, operating these knobs or keys will automatically open the “EQ/ATT” tab page, allowing you to edit the settings immediately.
20 METER key
This key accesses a screen that shows the audio levels of the song, the presence or absence of audio events, and a list of virtual tracks (“TrackView”). Y ou can also switch this to a “FaderView” that lets you change the position at which the level meters are inserted, or check the fader or pan positions.
21 PAN knobs ----------- D32XD
This knob adjusts the position (pan) in the master LR bus for the channel selected by the CH SELECT key.
22 AUTOMATION indicator
This will light when the automation function is on.
22
23 Page mode keys
Press these keys to move to the corresponding page mode. The MIXER key and the CD key will take
23
25
26
27
24
28
you to the corresponding page jump menu screen.
24 UNDO key
29
The Undo function allows you to go back and listen to the audio as it was before an Edit was per-
30 31
32
formed. The Redo function brings back the edited result.
33
You can retrace your steps through as many as six­teen prior recording or editing operations. (p.147).
37
39
34
35
36
38
25 STORE key
26 SCENE key
10
Press this key to register the current time location as a locate point, a mark, or for a scene. (p.38, 39, 52, 148)
This key stores mixer settings such as the
channel
faders,
pan
knobs, EQ, and
effect send as a “scene” at the desired location in a song. If you play back with
automation turned on, the stored scenes will be recalled and changed automati­cally. You can also edit scenes by rearranging, renaming, or deleting them. (
148)
27 MARK key
This key allows you to register a specific time location in a song as a mark, so that it can be instantly recalled. Up to 100 such marks can be stored per song This key is also used to edit marks by renaming or deleting them etc. (p.39,
148)
28 SCRUB key
Access the Scrub page. Use the value dial to control the selected function. (p.40, 148)
29 LOC1/IN, LOC2/OUT, ...LOC6 key
These keys are used to register a specific time location within a song, or to instantly jump to a registered time location. The time locations registered here can be used as the punch-in/out locations, and to specify the editing range for track editing operations such as copy or delete. (p.38, 149)
30 MARK JUMP ® keys
Use these keys to step through the time locations registered as marks.
p.52,
Introduction
D16XD for the first time
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
31 REC/PLAY MODE key
Use this key to select the recording mode, and also to turn loop playback on/off.
32 LOOP, TRIGGER, AUTO PUNCH indicators
These indicators will light to show which operation - loop record/playback, trig­ger recording, or auto punch recording - was selected using the REC/PLAY MODE key above.
33 Transport keys
Use the REC, PLAY, STOP, REW, and FF keys to perform playback or recording operations on the recorder. (p.151)
34 HDD/CD access and MIDI indicators
The HDD/CD indicator will light to indicate that the hard drive is being accessed for recording, playback or editing, or when the CD-R/RW drive is operating. The MIDI indicator will light when MIDI messages are received from the MIDI IN connector.
Never subject the D32XD/D16XD to vibration or impact while this HDD/CD indicator is lit.
35 ON key, standby indicator
This key switches the D32XD/D16XD between the ON and STANDBY modes. When the standby indicator is lit, pressing the ON key will turn the D32XD/ D16XD on. When the D32XD/D16XD is operating, hold down the ON key to access the Power Off dialog box.
Parts and their function
TouchView display
Basic operation
36 Cursor key
These keys move the cursor allowing you to highlight or select items in the dis­play.
37 +, – keys
These keys edit the value of the selected parameter as an alternative to using the value dial. These keys are convenient when you want to adjust a value in single increments.
11
38 Value dial
Use this dial to edit the value of the selected parameter or to change the current time location. When the Scrub page is displayed, rotating this dial will play back the track at the corresponding speed (up to a maximum of double speed).
39 ENTER key
Use this key to finalize a parameter setting or to switch a parameter on/off.

Front panel

1
23
4
5 6
1 GUITAR IN jack
You can plug a guitar or bass into this jack. The GUITAR IN jack shares the same audio path as the INPUT 1 jack; if both jacks are connected to an audio source, the GUITAR IN jack will take priority. This is an unbalanced 1/4" phone jack with 1 M input impedance.
2 EXPRESSION PEDAL jack
You can use a pedal to control a specified parameter of an insert effect. You can control the parameter in realtime while you play or record. (p.59) Connect an expression pedal (separately sold option, EXP-2, XVP-10 etc.) to this jack.
3 FOOT SW jack
When your hands are busy playing an instrument, you can use a foot switch to control basic operations of the D32XD/D16XD recorder. A foot switch can be used to start/stop the playback, start/end manual punch-in recording, register a mark, or to record tap tempo. (
p.27, 64, 66, 126)
Connect a foot switch (optional PS-1) to this jack.
4 PHONES 1, 2 jack
A set of headphones can be connected to each of these jacks. This is a 1/4" stereo phone jack. The headphone output is the same signal as the MONITOR OUT L/R jacks.
5 VOLUME 1, 2 knob
This knob sets the volume level of the headphones. Turning the knob to the right will raise the volume; turning the knob to the left will lower the volume.
6 CD-R/RW drive
This drive can be used to backup and restore data, or to play or write audio CDs.
The CD-R/RW drive is a precision device. You must operate the D32XD/D16XD in a hori­zontal position, in a location that is not subject to vibration.
Inserting a disc
Make sure that the D32XD/D16XD is on. (1)Press the eject button of the CD-R/RW drive to open the disc
tray. The tray will open about halfway. Manually pull the tray
out far enough to place a disc in the tray.
When opening the CD-R/RW drive for the first time, remove the pickup stopper from the disc tray before using the drive.
(2)Place the disc accurately in the tray, label side up. (3)Push the disk tray in until it is completely closed.
12
Eject button
Removing a disc
(1) Press the eject button to open the disc tray. The tray will open about halfway.
Manually pull the tray out far enough to remove the disc from the tray. (2)Gently remove the disc from the disc tray. (3)Push the disc tray in until it is completely closed.
Emergency disc removal
Normally you will be able to remove the disc as described above. However, if this is not possible due to a power failure or other problem, you can also remove the disc as follows.
Insert a pin-like object of less than 1 mm diameter, such as a straightened paper clip, into the manual eject pinhole and push. The disc tray will be forced open.
Excessive use of this method may cause the CD-R/RW drives to malfunc­tion.
This procedure must be performed with the power off.

Rear panel

Manual eject pinhole
Introduction
D16XD for the first time
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
10
1 2 3 4 5 6 789
11 12 13
1 AC connector
Connect the power supply cable (included) here.
2 Main power switch (POWER ON)
This turns the main power on/off. When the Main power switch is turned on, the D32XD/D16XD will be in the standby mode. In the standby mode, pressing the ON key will turn the D32XD/D16XD on. While the D32XD/D16XD is operating, hold the ON key to access the Power Off dialog box and select Yes to shutdown the D32XD/ D16XD and return to the standby mode. Then use the main power switch to turn the power off completely.
To turn off the power, you must first press the ON key to perform the shutdown operation. Never turn off the Main power switch or disconnect the power cable until shutdown has been completed. If you turn off the Main power switch or disconnect the power cable before shutdown has been completed, data and user settings may be lost, and the hard disk may be damaged.
3 Cooling fan outlet
This is the outlet for the internal cooling fan. Do not block this outlet; doing so will cause heat to build up inside the D32XD/D16XD, causing malfunctions.
Parts and their function
TouchView display
Basic operation
4 DIB-8 cover
Remove this cover when installing the optional ADAT I/O board (p.178). For details on the parts and functions of the DIB-8’s connectors, refer to “Parts of the DIB-8 and their functions” (p.178).
5 USB connector
You can use a USB cable to connect the D32XD/D16XD to your computer.
USB peripheral devices such as external hard disks and CD-R/RW drives cannot be con­nected to the D32XD/D16XD.
13
6 MIDI OUT connector
MIDI messages are transmitted from this connector. Use this when you wish to use the D32XD/D16XD to control an external device via MIDI. (
p.93, 131)
7 MIDI IN connector
MIDI messages are received at this connector. Use this when you wish to con­trol the D32XD/D16XD from an external MIDI device. (p.93, 131)
8 S/P DIF OUT jack
This is an optical-type S/P DIF format (IEC60958, EIAJ CP-1201) digital out­put jack (stereo). Use an optical cable to connect this jack to the optical digital input of your DAT, MD or other equipment. This output provides the same audio as the
MASTER OUT L/R
jacks, but as a
digital signal at the same sampling frequency and bit depth as the current song.
9 S/P DIF IN jack
This is an optical-type S/P DIF format (IEC60958, EIAJ CP-1201) digital input jack (stereo). Use an optical cable to connect this jack to the optical digital output of your DAT, MD or other equipment. This input provides a digital audio signal at the same sampling frequency and bit depth as the current song.
10 Phantom power switch
INPUT 1–8 jacks provide +48V phantom power so that condenser mics can be used. Phantom power is supplied to the balanced XLR jacks, and can be selected independently for each channel. Turn this switch on only for chan­nels that use a condenser mic.
If a condenser mic is connected or disconnected with the phantom power switch on, damage to your equipment may occur. For this reason, always turn the phantom power switch off before connecting or disconnecting a condenser mic.
If the phantom power switch is on, you must never connect any device other than a con­denser mic. Doing so may damage your equipment.
11 AUX OUT 1, 2, 3, 4 [*AUX OUT 1, 2] jacks
These jacks output the external send audio signals from the mixer channels (p.47, 112). You can connect these to the input jacks of an external effect processor. These are 1/4" unbalanced phone jack outputs.
12 MONITOR OUT L/R jacks
Connect these jacks to your external monitor system. In MIXER, SOLO/ MONITOR, “Monitor” tab page (p.50, 114) you can select the bus that will
be monitored from these outputs. These jacks output the same audio as the PHONES jacks. These are 1/4" balanced/unbalanced TRS phone jack outputs.
13 MASTER OUT L/R jacks
These jacks provide the analog audio signal from the master bus, or the audio signals selected by the SOLO function. You can select the solo source in MIXER, SOLO/MONITOR Connect these jacks to your external monitor system or recording device. These jacks provide an analog version of the audio being sent to the S/P DIF OUT jack. These are 1/4" balanced/unbalanced TRS phone jack outputs.
14
, “Solo” tab page.

Items and functions in the TouchView display

The D32XD/D16XD features Korg’s TouchView LCD technology. By touching the buttons or icons displayed in the LCD screen, you can quickly and intuitively select pages, set parameter values, edit song names, save data, and perform many other operations. References in this manual to “... button,” “... tab,” or “... icon” indicate items dis­played in the LCD screen that can be selected using the TouchView display. References to “... key,” “... knob,” “... dial,” or “... slider” indicate controls on the top panel or front panel; use the corresponding physical controller to access these items.
Introduction
a: Song/counter/location/calendar display
b: Page name display
d: Edit icon
c: Tab
a: Song/counter/location/calendar display
This area displays the currently selected song, the counter (song position), and the date. This is displayed in any page mode, and you can modify the counter/calen­dar setting.
You cannot modify these settings while a dialog box is displayed.
b: Page name display
This indicates the name of the currently selected page, or editing information. This item does not appear in certain pages such as the effect pages or “Mixer
View.”
e: Edit cellf: Popup button
D16XD for the first time
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
Parts and their function
c: Tab
Press one of the tabs to select the corresponding page.
d: Edit icon
When you press an icon such as a fader or knob shown in the LCD screen, a frame will appear (in most cases) around the icon. This is called the edit icon; changes you make will apply to the parameter whose icon is enclosed by the frame.
e: Edit cell
When you press a parameter in the LCD screen, the parameter value will be highlighted. This is called the edit cell; changes you make will apply to the highlighted area.
f: Popup button
When you press one of these buttons, a dialog box will appear, displaying parameters and values for you to select. When you have finished selecting parameters or setting values, press the Yes (or OK) button or No (or Cancel) button in the dialog box to close it and to return to the previous tab page.
TouchView display
TouchView display
Items and functions in the
Basic operation
15
g: List button
g: List button
When you press this button, a menu list will appear, allow­ing you to select an item from this list.
h: Scroll bar/scroll buttons
Use these to move up and down through a list of parameter values that extends beyond the window in the display.
i: Confirmation button
When you press this button, a dialog box will open, asking whether you are sure you want to execute the settings or the operation. Some dialog boxes may contain an edit cell
Menu list
for you to specify a value. Press the Yes (or OK) button or the No (or Cancel) button in the dialog box to close the dialog box and return to the previous tab page.
j: Radio buttons
Use the radio buttons to chose one of the displayed items.
k: Toggle button
This type of button will either change function or toggle between on/off each time you press it.
l: Check box
Each time you press one of the check boxes, a check mark will either be added or removed. Add a check mark if you want to enable that function.
h: Scroll bar
h: Scroll buttons
* Other
In addition to the items listed above, the Drive button will open a dialog box where you can select a drive for editing, and the Rename button will open a dialog box where you can rename a song or program. There are also certain screens, such as the routing confirmation screen, that provide valuable information, but contain no editable items.
Drive button Rename button
i:Confirmation
button
Confirmation dialog box
16
j: Radio buttons
k: Toggle button
l: Check box

Basic operation

1. Selecting the page mode
In order to access a particular function by using the TouchView screen, you first need to select the page mode that contains that function, using the page mode keys. The MIXER key and CD key will display a page jump menu in the LCD screen; use the page mode buttons shown in the LCD screen to select the desired mode. Each time you press the MIXER key or CD key, you will return to this page jump menu.
For details on the functions of each page mode, refer to “Reference” (p.96–).
2. Selecting a tab page
Each page mode contains numerous parameters, and these are organized into pages. The pages are divided by tabs. To select a tab page, press one of the tabs in the LCD screen. You can also hold down the cursor () key and use the LOC1/IN...LOC6 keys to select a tab. Some page modes contain only one tab.
3. Selecting and setting parameters
Selecting a parameter
To select a parameter, press the edit icon, edit cell, or button shown in the LCD screen. In most cases, you can use the cursor keys to move between parameters and press the ENTER key to select one.
You cannot use the cursor keys to move between a dialog box and the original tab page.
Introduction
D16XD for the first time
Before using the D32XD/
Main featuresParts and their functionItems and functions in the
Setting a parameter
There are different methods of setting a parameter, depending on the type of parameter.
Edit icons, edit cells, buttons
•Press the edit icon, edit cell, or button in the LCD screen to highlight it, and then turn the
value dial (or use the +/– keys) to set the value. If buttons are displayed in the LCD screen, you can use these buttons as well.
Popup buttons, dialog boxes
•Press the popup button in the LCD screen to access the dialog box, and then select the
parameter value in the LCD screen. You can also use the value dial (or +/– keys) to select the parameter value.
Toggle buttons
•Toggle buttons in the LCD screen will alternate between on and off each time you press
them. You can also use the cursor keys to highlight the button and then press the ENTER key to switch the function on and off.
Radio buttons
•Press a button in the LCD screen to select it. In addition, you can use the cursor keys to highlight the button and then press the ENTER key to select it.
Selecting one item from a menu list
•Press the desired item from the list shown in the LCD screen to select it.
• Use the buttons in the LCD screen to select the desired item.
• Use the value dial or +/– keys to make your selection.
TouchView display
TouchView display
Basic operation
Basic operation Items and functions in the
Fader or pan settings
D32XD
When faders are shown in the LCD screen, moving a fader will automatically select and update the value of the corresponding on-screen control. In addition, you can select a particular fader or pan knob in the display by using the cursor keys. In either case, you can then use the value dial (or the +/– keys) to edit the value. To set the pan, press a CH SELECT key to select a chan- nel and use the pan knob located at the lower right of the LCD.
17
D16XD
When faders or pan knobs are shown in the LCD screen, moving a fader or pan knob will auto­matically select and update the value of the corresponding on-screen control. In addition, you can select a particular fader or pan knob in the display by using the cursor keys. In either case, you can then use the value dial (or the +/– keys) to edit the value.
Send and equalizer
As soon as you change the value of one of the send or equalizer knobs, or select one of the send or equalizer keys, the LCD screen will automatically call-up the appropriate tab page for edit­ing the corresponding parameter. As you continue to use these knobs and keys, you can see as the values are updated in the dis­play.
Effect settings
When effect parameter knobs are displayed in the LCD screen, you can use the four CONTROL knobs to select parameters or edit values. If more than four editable effect parameters are dis­played at one time, use the cursor keys to select the row of knobs that contains the parameter you wish to edit.
Selecting channels
You can quickly select a channel by using the
CH SELECT
keys above the faders.

Examples of operation

Figure 1 shows the EFFECT, “MasterEFF1” tab page. To select this tab page, press the top panel EFFECT key, and then press the “MasterEFF1” tab in the LCD screen.
The upper row of knob icons in this screen are linked with the control knobs below. Turning a control knob will directly modify the corre­sponding value. To select a knob in the lower row of icons, you can ei­ther use the cursor keys, or simply touch one of the knob icons in the LCD screen.
Figure 2 shows the MIXER, FADER/PAN/AUTOMATION Pan” tab page. To select this tab page, press the top panel MIXER key, and then press the FADER/PAN/AUTOMATION appears in the LCD screen. If a different tab page (such as EditScene or SceneFilter) is displayed, press the “Fader Pan” tab.
As you move any of the faders or pan knobs, this screen will automat­ically show which parameter you are changing, and its new value.
Figure 3 shows the CH VIEW, “Ch View” tab page. To select this tab page, press the top panel CH VIEW key. If a different tab page (Ch Routing) is selected, press the “Ch View” tab.
button in the page jump menu that
, “Fader
Figure 3
Figure 1
Figure 2
In this screen, you can adjust the fader and pan set­tings of the selected channel. The fader and pan knob can be selected using the cursor keys or by touching their icons in the LCD display, and then using the val- ue dial or +/– keys to set the value. You can also sim­ply move the fader or pan knob for the selected channel and see the value as it is updated in the dis­play. Use the CH SELECT keys to select the current channel shown in the display. You can also use the knobs and keys located at the right of the LCD screen to ad­just the Send and EQ settings.
18

Quick Start

This Quick Start is designed to provide a few examples of some common tasks, while helping you get familiar with the operations of the D32XD/D16XD.

Step 1: Preparations

The first step explains how to connect your monitor speakers or headphones, how to turn the D32XD/D16XD on, and how to listen to the demo songs.
Step 2: Quick recording
This step will cover how to connect a guitar, keyboard, or mic to the D32XD/ D16XD, how to record your performance on to a track, and how to play back the recording and listen to the results.
Step 3: Overdubbing
Overdubbing allows you to record additional tracks as you play along with the performance you recorded in step 2.
Step 4: Mixdown and mastering
In this step you can apply effects and EQ to each track to adjust the overall balance. Finally, you can apply effects and EQ to the entire song to add overall com­pression and tonal adjustments, and mix your song down to the stereo master track.
Step 1: Preparations

1. Connections

Please note the following items before you begin.
The D32XD/D16XD automatically stores the date and time each time a song is saved, so that you can tell when a song was updated. Before you begin, we rec­ommend that you set the date and time (p.180 “Setting the calendar clock”). The D32XD/D16XD was designed to make use of Korg’s TouchView graphical interface for quick and intuitive oper­ation. If you have any questions about how to use the TouchView display, refer to “Items and functions in the TouchView dis­play” (p.15).
(1)
Monitor speaker etc.
(2)
Quick Start
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
Step 1: Preparations
Connections
(1)Connect the MONITOR OUT L/R jacks to your moni-
tor speaker system, or connect a set of headphones to the PHONES 1 jack.
(2)Set the MONITOR LEVEL knob to –. If you are
using headphones, set the headphone VOLUME knob 1 all the way to the left.
(2)(1)

2. Turn the D32XD/D16XD on

Connect the AC power cable (included), and turn on the power.
Be sure to use the procedure described in “Power-on” (p.1).
Use an independent AC outlet whenever possible. If a circuit breaker should trip for some rea­son, any unsaved data will be lost and the internal hard drive or CD-R/RW may be damaged.
Headphones
mastering
19

3. Listen to the demo song

When it ships from the factory , the D32XD/D16XD contains pre-recorded demo songs. This section explains how to listen to one of the demo songs.
(1)Press the SONG key.
If a tab page other than “Select Song” is displayed, press the “SelectSong” tab.
(2)The top line indicates [Drive A]
Current Song:, and the cur­rently selected demo song is shown below it.
If you want to select a different demo song, refer to “1-3. Select­ing a song” (p.37).
(5)
(2)
(3)Verify that the REC/PLAY keys
(1)
of channel tracks 1 through 16 are set to PLAY (key lit green). Press the D32XD’s 1–16/17–32
(1)
key, and make sure that the REC/PLAY keys of channel tracks 17–32 are set to PLAY mode (key lit green).
If any of the keys are set to REC (lit red), press those keys to select PLAY (lit green). If the MASTER TRACK STATUS key is lit, press it until the key goes dark.
(4)Press the PLAY key to start playing the demo song. (5)Set the red MASTER fader to the “0” setting. Slowly turn the MONITOR
LEVEL knob toward the right to adjust the playback volume.
If you have connected headphones, turn both the MONITOR LEVEL knob 1 and the VOLUME knob slowly toward the right to adjust the volume.
(6)While the song plays, operate the channel faders and notice that the bal-
ance of the sound changes.
(7)When the demo song ends, press the STOP key.
Hold down the STOP key and press the MARK JUMP key to return to the beginning of the song (p.38 “2. Location”).
(3)
20
(3)
(6)
(7)
(4)

Step 2: Quick recording

1. Create a new song

In order to begin recording, you must first create a new song.
(1)Press the SONG key to access the “SelectSong” tab page. (2)Press the New button. The New Song dialog box will appear.
(3)
(1)
(2)
(1)
(3)In the “Select New Song Type” area, select the desired sampling frequency
and bit depth for the song that you want to create.
For this example, select 44.1 kHz/16 bit.
(4)Click the OK button in the screen.
A new song named “Song * will be created following the last existing song. * “ ” will be a consecutive number starting from 001.
You can change the location (song drive) in which the song is created (p.37 “Selecting a song from another song drive”).

2. Name the song

Here’s how to rename the newly created song. Before you start recording, we recommend that you give your song a name that will help you recognize the content of the song.
Quick Start
(4)
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
Step 2: Quick recording Step 1: Preparations
(1)Press the SONG key to access the “SelectSong” tab page.
If the “EditSong” tab page is displayed, press the “SelectSong” tab. (2)Press the newly created song to select it; the song will be highlighted. (3)Press the Rename button to display the Rename dialog box.
(2)
(1)
(3)
(1)
(4)
(4)Edit the song name.
When you press a character or numeral button, the highlighted character in
the song name will change.
(5)
(4)
mastering
21
The highlighted area will then move one step toward the right. Repeat this step to edit the song name. If you want to edit only a portion of the song name, use the buttons to move the highlighted area, and then press a character or numeral button.
Use the buttons in the LCD screen to perform the following operations.
“0...9”: Input a numeral (e.g., “0”) “A...@_...”: Input an alphabetical character (e.g., “A”) or symbol (e.g., @, _).
: Input a space.
: Switch the alphabet buttons between lower case and upper case.
: Insert a space, and move the subsequent characters backward. : Delete the character at the cursor location.
: Erase the entire name.
(5)Confirm the changes.
When you have finished naming your song, press the OK button in the LCD screen. If you decide not to change the name, press the Cancel button.
As an alternative to the above procedure, you can use the Name Library to change the name. Refer to “Using the name library” (p.37).

3. Connect your audio sources to the mixer inputs

Connect devices to the INPUT jacks
This example shows how to connect a guitar, mic, and keyboard to the mixer inputs.
(1)Set the INPUT 1 TRIM knob to the “–12” posi-
tion, and connect a guitar to the GUITAR IN jack.
The GUITAR IN jack is shared with INPUT 1, and the two cannot be used simultaneously (p.12 “1 GUITAR IN jack”).
(2)Set the INPUT 2 TRIM knob to the “–12” posi-
tion, and connect a mic to the INPUT 2 jack.
(3)Set the INPUT 3 and 4 TRIM knobs to the “–12”
position, and connect the output of a keyboard to INPUT jacks 3 and 4.
Assign the inputs to channels
First, specify which channel will be assigned to the gui­tar input.
(1)Press the MIXER key, and then press the page
jump menu INPUT/OUTPUT/CH ASSIGN to access the “Ch Assign” tab page.
button
Mic
(2)
Guitar
(1)
Connection example
Guitar
Mic
OUTPUT
L R
(3)
Keyboard
Keyboard
(2)In the tab page, press the CH1 SOURCE channel
icon. The icon will be enclosed by a frame.
(3)Use the buttons to set the number inside the
channel icon to read “1” (INPUT 1).
You can also use the value dial or the +/– keys to change the number within the icon.
If you set the CH1 SOURCE number to “2,” INPUT2 (in the diagram at right, the mic) will be assigned to CH1.
22
INPUT2
INPUT1
CH1 CH2 CH3 CH4
1Tr
INPUT4
INPUT3
2Tr
INPUT5
Recorder
3Tr 4Tr
CD L, R
Rhythm L, R
CH
32 [*16]
32Tr
[*16Tr]
D16XD
(1)
D32XD
(1)
(1)
Adjust the CH 1 input level to verify that the sound of the guitar has been assigned.
(4)Raise the MASTER fader to the “0” position, and lower the CH1
fader to “–.” (5)For a mic or guitar, leave the PAD key unpressed when making your
settings. For a line-level output, such as from a keyboard, press the
PAD key to the in position (on) when making your settings. (6)Set the CH1 REC/PLAY key to REC (key lit red). (7)When you play your guitar, the INPUT 1 peak indicator (the LED at
the upper right of TRIM) will light.
Adjust the TRIM knob so that the loudest input level does not cause
the LED to light red.
(8)Gradually raise the CH1 fader while playing your guitar, and you
will hear sound from your monitor speakers.
If you are using headphones, adjust the PHONES 1 VOLUME knob
and the MONITOR LEVEL knob.
(2)
(2)
(5)
(7)
(6)
(8)
(3)
Quick Start
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
(4)
Using the same method, you can assign the mic and keyboard inputs to their own channels.
(9)Change the number displayed inside the CH2 SOURCE channel icon to “2”
(INPUT 2).
Using this setting, the sound of the mic connected to INPUT 2 will be sent to
CH2. Set and check the mic level as described in steps (4)–(8).
(10)Change the number within the CH3 SOURCE channel icon to “3” (INPUT
3), and the number within the CH4 SOURCE channel icon to “4” (INPUT 4).
Using these settings, the sound of the keyboard connected to INPUT 3 and 4
will be assigned to CH 3 and 4. Set the pan knob of channel 3 all the way to
the left; set the pan knob of channel 4 all the way to the right. Now you can
monitor your keyboard in stereo.
Check the keyboard sound and set the level as described in steps (4)–(8).
D16XDD32XD
Step 2: Quick recording
mastering
23

4. Effects and EQ (equalizer)

If you want to record the sound of the connected devices without any further processing, proceed to “5. Recording.” If you want to use the D32XD/D16XD’s internal effects and 4-band parametric EQ to process the sound before it is record­ed, read the following sections “Applying effects to the input sound” and “Ad­justing the EQ.”
Applying effects to the input sound
It’s also easy to apply the D32XD/D16XD’s effects after recording the sound (p.29).
Here’s how to apply effects to the input from your guitar.
(1)Press the EFFECT key and select the “Routing A [*EFFRouting]” tab page. (2)Press the InsEFF1 IN/TR cell (it will become highlighted) and use the +/–
keys to select “IN.” IN stands for Input, and TR stands for Track; choose IN if you want to apply
the effect to the input sound, or TR if you want to apply the effect to the play­back.
(3)Press the InsEFF1 CH cell (highlighted) and use the +/– keys to select “1.” (4)Press the InsEFF1 edit cell (highlighted). Then press the Select button. (5)The Select Effect Category dialog box will appear. Here you can select what
type of effect you want to use on the guitar. For this example, select “Dynamics&Filter” from the “Mono” category.
(4)
(4)
(1)
(2)
(3)
(1)
(6)The Select EFF Program dialog box will appear. Here you
can select the effect.
For this example press “Compressor” and then press the OK button.
With this setting, “Compressor” can be applied as insert effect 1 to the sound from input 1.
You can apply effects to the mic and keyboard inputs in the same way.
(7)Set InsEFF2 to IN, and CH to 2.
For the InsEFF2 edit cell, select the “Room” effect from “Reverb&Delay” in the “Mono” category.
(8)Set InsEFF3 to IN and CH to 3, and set InsEFF4 to IN and
CH to 4.
For the InsEFF3 edit cell, select the “Rotary Speaker” effect from “SFX&etc” in the “Stereo” category. Because this is a stereo effect, the same effect will automati­cally be selected for InsEFF4. (p.56 “Effects”)
(5)
(6)
(6)
For details on editing the parameters of the effects you selected, refer to “4. Editing the effects” (p.59).
24
Applying EQ to the input sound
On the D32XD/D16XD it’s also easy to apply EQ after recording.
Here’s how to apply EQ to the input from your guitar.
(1)Press the MIXER key. In the page jump menu, press the EQ/PHASE/REC
[*EQ/ATT/PHASE] button and then select the “EQ/ATT” tab page.
You can move from another tab page or page mode directly to the “EQ/ATT” tab page by turning one of the EQ knobs or pressing one of the EQ keys (High, Hi-Mid, Lo-Mid, Low) located at the right of the LCD screen.
(2)Press the CH cell, and use the buttons to select a channel (in this
example, 1).
You can also select a channel by pressing one of the CH SELECT keys.
EQ window
(2)
(1)
(1)
(3)
Quick Start
(2)
(1)
(3)Press the level meter position cell and set it to read IN/PRE.
IN stands for Input and PRE stands for pre-fader; these settings
allow you to simultaneously check the input signal level, and the
level of the signal immediately after the EQ has been applied.
(4)While playing your instrument, use the EQ knobs and keys located
at the right of the LCD screen to adjust the EQ.
Press an EQ key to select the frequency band that you want to adjust
(High, Hi-Mid, Lo-Mid, Low), and use the EQ knobs to adjust the
gain, center frequency and Q (resonance/bandwidth).
The resulting EQ curve will be displayed in the EQ window.
If the level meter clips, press the ATT knob icon in the LCD screen and adjust it to a value that does not cause clipping.
Using the same method, you can apply EQ to the mic and keyboard inputs as well.
(5)Press the CH cell and use the buttons to select a channel (in this exam-
ple, 2).
Now you can apply EQ to the sound from the mic connected to INPUT 2.
Adjust the EQ as described in steps (3) and (4).
(6)Press the CH cell and use the buttons to select a channel (in this exam-
ple, 3).
Now you can apply EQ to the stereo keyboard connected to INPUT 3. Adjust
the EQ as described in steps (3) and (4).
If you pair the two keyboard channels, the EQ settings you make will also be
applied to the sound of input 4 without your having to perform step (7),
below (p.49 “3-5. Pairing”).
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
(4)
(4)
Step 2: Quick recording
(7)Press the CH cell and use the buttons to select a channel (in this exam-
ple, 4).
Now you can apply EQ to the stereo keyboard connected to INPUT 4. Adjust
the EQ as described in steps (3) and (4).
If you paired the two keyboard channels in step (6), you will not be able to adjust the EQ for channel 4. The EQ settings of channel 3 will also apply to channel 4.
mastering
25

5. Recording

(1)(2)(4)
You are now ready to record one of the sources (guitar, mic, keyboard) that you set up to record in the previous steps. In this example, let’s record the guitar.
Preparations for recording
(1)Set the recording mode.
Press the REC/PLAY MODE key. In the “Rec/Play” tab page, set Rec Mode to “Normal.”
(2)Set the RecSend.
Press the MIXER key. Then press the page menu com­mand EQ/PHASE/REC [*SEND (EFF/AUX/REC)] but­ton, and in the “RecSend” tab page make sure that the channel (in this example, 1) that you want to record is set to PRE. If it is set to PST, press that button to change it to PRE.
(1)
(3)Access the track view screen so you can see the record-
ing track status. Press the METER key to display the level meter screen.
(4)Press the popup button in the screen to display the Meter Trk Type dialog
box.
D16XD
(1)
(4)
(3)
(4)
D32XD
(5)
(5)
(5)Choose “PreFader” as the Select Level Meter Position setting, and choose
“Track View” as the Select View setting. Then press the OK button.
(6)Press the REC/PLAY key of the track you want to record, setting it to REC
(key lit red).
Start recording
The location currently shown in the counter is where the recording will begin. (p.38 “2. Location”)
(1)Press the REC key to enter record-ready condition (the key will
blink).
(5)
(2)Press the PLAY key to start recording (REC and PLAY keys will
light). (3)Begin playing your instrument. (4)When you have finished playing your instrument, press the STOP key to
stop recording (the keys will go dark).
The track view will display a bold line to indicate the region where recording took place. This line indicates the event data. Event data is displayed even for recorded areas where you did not actually play your instrument.
26

6. Playback

(1)Press the REC/PLAY key of the track 1 you recorded, setting it to PLAY (key
lit green).
(2)Return to the beginning of the song.
Hold down the STOP key and press the MARK JUMP () key to return to the beginning of the song (p.38 “2. Location”).
(1)
(2)
Quick Start
(2)(4)
(3)
(3)Press the PLAY key to begin playback (the key will light).
•You can apply EQ to the playback audio (p.49 “Applying EQ to the play­back”).
•You can adjust the level and pan of the playback audio (p.48 “3-1. Adjust­ing the volume,” p.48 “3-2. Adjusting the pan”).
•You can apply effects to the playback audio (p.56 “Effects”).
•You can play internal rhythms along with the playback (p.61 “Rhythm”).
(4)Press the STOP key to stop the playback (the PLAY key goes dark).
Even if there is no event data, playback will not stop until you press the STOP key. You can use a PS-1 foot switch (sold separately) to start/stop playback (p.126).
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
Step 2: Quick recording
27
mastering

Step 3: Overdubbing

In this step, you can record the output from your mic or keyboard on a new track while listening to the guitar performance that you recorded in Step 2.

1. Recording

Connection example
For this example, you will be able to listen to the gui­tar performance while you record the mic input on
Guitar
track 2.
Preparations for recording
(1)Press the REC/PLAY key of the track (2) you
want to record, setting it to REC (key lit red).
(2)Press the REC/PLAY key of the track (1) that you
INPUT1
want to hear playback, setting it to PLAY (key lit green).
(3)Move to the location in the song where you want
to start recording (p.38).
Start recording
(1)Press the REC key to enter record-ready condi-
tion (the key will blink).
(2)Press the PLAY key to start recording (REC and
PLAY keys will light).
You can use a PS-1 foot switch (sold separately) to start/stop recording (p.126).
(3)While listening to the playback, record an additional part.
Play Rec
Mic
L R
INPUT3
2Tr
INPUT4
INPUT5
Rec
Recorder
3Tr
INPUT2
CH1 CH2 CH3 CH4
Already recorded
1Tr
Keyboard
Rec
4Tr
CD L, R
Rhythm L, R
CH
32
[*16]
32Tr
[*16Tr]
(4)When you have finished performing, press the STOP key to stop recording
(the key will go dark).

2. Playback

Play back the song to verify that your performance was recorded correctly.
(1)Follow steps (1)–(4) of “6. Playback” in the previous section “Step 2: Quick
recording.”
28

Step 4: Mixdown and mastering

“Mixdown” refers to the process of applying insert effects, master effects, and EQ to the recorded tracks, adjusting the overall balance, and then combining everything into a two­track stereo mix. Once you have mixed-down a song, you can apply a final ef­fect and EQ to add compression and adjust the overall tone to create a finished master; this process is called “master­ing.” On the D32XD/D16XD, you can perform the mastering and the stereo mix-down at the same time.

1. Applying effects and EQ to individual channels

Applying effects to individual channels/tracks (Insert Effect)
You can apply an effect to the playback of an individual track by assigning an insert effect to that mixer channel.
(1)Press the EFFECT key and select the
“Routing A [*EFFRouting]” tab page.
(2)Press the IN/TR cell (it will become
highlighted), and use the +/– keys to select “TR.”
(3)Perform the actions described begin-
ning with step (3) under “Applying effects to the input sound” (p.24).
(1)
1Tr
CH1 CH2 CH3 CH4
Pan
(2)
(1)
2Tr
Recorder
4Tr
3Tr
Pan
Pan
Pan Pan
Master Recorder
32Tr
[*16Tr]
CH
[*16]
Master Tra ck
32
Quick Start
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
Applying EQ to each channel/track
(1)Press the MIXER key , and select EQ/PHASE/REC [*EQ/ATT/PHASE] in the
page jump menu. Then select the “EQ/ATT” tab page.
You can move from another tab page or page mode directly to the “EQ/ATT” tab page by turning one of the EQ knobs or pressing one of the EQ keys (High, Hi-Mid, Lo-Mid, Low) located at the right of the LCD screen.
(2)
(1)
(1)
(3)
(1)
(2)
Step 3: OverdubbingStep 4: Mixdown and
29
mastering
mastering
(2)Press the CH cell, and use the buttons to select the channel whose EQ
settings you wish to change. You can also select a channel by pressing one of the CH SELECT keys.
(3)Press the position cell and set it to read IN/PRE.
IN stands for Input and PRE stands for pre-fader; these settings allow you to simultaneously check the input signal level, and the level of the signal imme­diately after the EQ has been applied.
(4)Be sure the REC/PLAY key for the track whose EQ settings you wish to
change is set to PLAY (key lit green). Then press the PLAY key to begin playback of the song.
(5)While listening to the playback, use the EQ knobs and keys located at the
right of the LCD screen to adjust the EQ.
(4)
(4)
If the level meter (PRE) clips, press the ATT knob icon in the LCD screen and adjust it to a value that does not cause clipping.
Adjusting the pan
Adjust the stereo position of the playback tracks. Press the PLAY key to play back. Then press the CH SELECT key of a playback track and turn the PAN knob to adjust its stereo position. On the D16XD, turn the PAN knob of each playback track to adjust its stereo po­sition.
Using the channel/track sends to apply effects (Master Effects)
The D32XD/D16XD contains two master effects that can be used to apply spatial effects such as reverb. You can set the effect balance by adjusting the effect send of each channel and the effect return level.
You can select an effect either by using the EFFECT, “MstrEFF1” tab page as explained here, or by making a se­lection in the MasterEFF1 cell of the EFFECT, “Routing A [*EFFRouting]” tab page as explained earlier in Step 1.
If you want to select an effect while viewing (or editing) its parameters, use the first method. Use the first method if you want to view (or edit) the effect parameters while selecting an effect; use the second method if you want to check the overall balance of the effect without editing it.
From the EQ output of each ch.
Pre-fader
Post-fader
Send
Send
(5)
Master bus
Pan
(5)
Master Effect 1
Master Effect 2
30
Selecting a master effect
(1)Press the EFFECT key and select the “MstrEFF1” tab page.
(2)
(1)
(1)
(2)Press the popup button beside the effect name, and the
Select EFF Category dialog box will appear.
(3)Press a category button in the LCD screen, and the Select
EFF Program dialog box will appear.
For this example press “Club” and then press the OK but­ton. If you want to go back and look in another category, press Cancel button.
(3)
Quick Start
(3)
Adjusting the Master Effect 1 Send amount for each track
(1)Press the INTERNAL 1 key located beside the SEND
knob to display the “EFF1Send” tab page. Alternatively, you can access this page by pressing the MIXER key, choosing SEND (EFF/AUX [*/REC])
(2)Select how the audio signal will be sent to master effect 1.
You can choose to send either the pre-fader signal (PRE) or the post-fader sig­nal (POST) to master effect 1.
From the EQ output of each channel/track
Pre-fader
Press the PRE (PST) button located above the knob icon to make your choice. For this example, select “PRE” for all tracks that will be using master effect 1.
(3)Adjust the send amount of each track.
Press the SEND knob icon, and turn the SEND knob located to the right of the LCD screen to adjust the send amount for that track.
, and selecting the “EFF1Send” tab page.
Pan
Post-fader
Send
Master Effect 1
Master bus
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
(3)
(3)
(1)
(3)
(2)
mastering
mastering
Step 4: Mixdown and
31
In this way, the send value controls the level of each track being sent to this mas­ter effect. For the tracks you don’t want to use master effect 1, set the send value to “0.”
(4)Make settings for master effect 2 in the same way, using the “MstrEFF2”
and “EFFSend2” tab pages.
Checking and adjusting the master effect
(1)Press the PLAY key to play back the song.
As the song plays, listen to the output of the master bus to hear the results of your effect settings.
(2)In the EFFECT, “MstrEFF1” (or “MstrEFF2”) tab page, adjust the return
level and return balance of the signal from the master effect to the master bus. For this example, set “Return Level” to “100,” and “Return Balance” to “C.”
(3)If the output level meter clips, press the TRIM knob icon in the LCD screen
and adjust the value until no clipping occurs.
For details on editing the parameters of the selected effect, refer to “4. Editing the effects” (p.59) in the Operation section.

2. Applying effects and EQ to the entire song

Checking the volume
Use the channel faders to adjust the playback level. Press the METER key to display the Post Fader level meters. Press the popup button to open the “Meter Trk Type” dialog box. Set the Select Level Meter Position to “Post Fader ,” and set Select View to “Track View.” Now the meters will show the level for each fader.
Applying an effect to the master bus (Final Effect)
(1)Press the EFFECT key and select the “FinalEff” tab page. (2)Press the popup button to open the Select EFF Category window , and select
a final effect category. For this example press “Reverb&Delay.”
(2)
(1)
(2)
32
(1)
(3)The Select EFF Program dialog box will appear. Here you
can select the effect. For this example press “L/C/R Delay” and then press the OK button. If you want to go back and look in another cate-
gory, press Cancel button.
(4)Press the PLAY key to play back the song. Listen to the
output of the master bus or the headphones to hear the results of the final effect.
(5)Make the desired adjustments, and then press the STOP
key.
For details on editing the parameters of the effect that you selected, refer to “4. Editing the effects” (p.59) in the Operation section.
(3)
(3)
Applying EQ to the master bus (Master EQ)
(1)Press the MIXER key, press the EQ/PHASE/REC [*EQ/ATT/PHASE] button
in the page jump menu, then select the “MasterEQ” tab page.
(2)For this example, press the Link button to turn it on (highlighted).
When the Link button is on, adjusting either side (left or right channel) will make the same settings for both channels (p.48).
(3)Make sure that the L button is on (highlighted); the display will show the
left channel master EQ screen. (4)Press the PLAY key to play back the song. (5)While listening to the output of the master bus or the headphones, select
the various EQ knob icons in the LCD screen and use the value dial (or the
+/– keys) to adjust the EQ settings.
The EQ window displays the EQ curve.
You can switch the master EQ on/off by pressing the ON/OFF button in the
LCD screen.
If you want to make independent settings for the left and right master EQ, turn off the Link button and use the R or L button to select right or left.
The EQ knobs and keys at the right of the LCD screen will not adjust the master EQ.
(6)When you‘re done adjusting the master EQ, press the STOP key.
Quick Start
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
(1)
(1)
EQ window
(5)
(1)
(2)
mastering
mastering
Step 4: Mixdown and
33

3. Recording on the master track

To create an audio CD, you will record the mixed-down song onto a stereo master track. The master track of each song consists of eight virtual tracks; A–H. Having these virtual master tracks will allow you to try various “mixes” of your song, and then listen to pick your favorite.
(1)T o specify which of the master virtual tracks you will use, press the TRACK
key, select the “MasterTrack” tab page, and use the V-Level buttons.
(2)Preparing to record to the master track.
Set the MASTER TRACK STATUS key to REC (key lit red) to arm the master track for recording. The REC/PLAY keys of tracks 1–16 will automatically change to PLAY (key lit green).
(3)Adjust the recording level.
• Set the MASTER fader to “0.”
•Press the METER key to display the Meter Trk View screen.
•Press the PLAY key to play back the song.
• If the master bus level meter indicates “CLP,” adjust the MASTER fader.
(1)
(1)
(1)
(4)Return to the beginning of the song. (p.38) (5)Record the master track.
Press the REC key to enter record-ready condition (LED blinking), and then press the PLAY key to begin recording (LED lit).
(2)
When you finish recording, press the STOP key.
(6)Listen to the recorded result.
Press the MASTER TRACK STATUS key to set it to PLAY (key lit green). The REC/PLAY keys of tracks 1–16 will automati- cally change to muted (key unlit). Return to the beginning of the song. (p.38) Press the PLAY key, listen to the playback, and then press the STOP key.
(5)(6)
(3)
(4)
(5)(5)(6)
34

4. Writing to a CD

You can use the CD-R/RW drive to create an audio CD from the master tracks you recorded. For details, refer to the Operation section, “CD” (p.78).

Saving your song

On the D32XD/D16XD, the song data that you have recorded or edited and the parameters that you have set are automatically saved during the shut-down op­eration when you turn off the power. These settings are also saved when you se­lect a different song. This is called “auto-save.” You can also save data manually (p.137 “Save Now”).
The auto-save that occurs when you select a song does not save the scene or effect settings you were editing. If you want to keep the settings you were editing, you must first return to the appropriate edit screen and Store them (p.52 “4. Storing/recalling a scene,” p.59 “4. Editing the effects”).
Quick Start
Step 1: PreparationsStep 2: Quick recordingStep 3: OverdubbingStep 4: Mixdown and
mastering
mastering
Step 4: Mixdown and
35

Operation

Song, Locate

Each song drive on the D32XD/D16XD’s internal hard disk can store up to one hundred songs.
How the hard disk, drives, and songs are related
Hard disk
Drive: A
Drive: B
Drive: C
Drive: D
PC Drive

1. Selecting/creating a song

Here’s how to create, rename, or select a song.
1-1. Creating a new song
In order to begin a new recording, you will first need to cre­ate a new song.
(1) Press the SONG key and select the “SelectSong” tab
page.
The upper part of the tab page shows which song is selected as the current song.
Current song
Song drive: A
Maximum number of simultaneously usable tracks for each Song Type
Song Type Recording Playback Punc h recording
44.1 kHz/16-bit 48 kHz/16-bit
44.1 kHz/24-bit 48 kHz/24-bit 96 kHz/24-bit 4 8 2
(4) Press the OK button.
The new song will be created following the last existing song, and will be added to the song list. It will also be selected as the current song. The song name will automatically be “Song *” (“ *” will be a consecutive number starting from
001.). The sampling frequency, bit depth, and date and time of last modification (in this case, the date and time of crea­tion) will be stored, and displayed next to the song name.
If you want to create a new song on a different song drive, start by pressing the Drive button to switch song drives. (p.37 “Selecting a song from another song drive”).
If the Song Type is 48 kHz/24-bit and you record multiple tracks (four or more tracks) simultaneously, there is a increased possibil­ity that the state of the hard disk recording area (i.e., fragmenta­tion) will cause the “Disk too busy.” message to appear. We recommend that you always execute “OptimizeTrk” (p.73) af­ter recording or editing multiple tracks simultaneously in a 48 kHz/24-bit song.
16 32 [*16] 8
816 4
1-2. Renaming a song
When a new song is created, it is automatically assigned a song number. We recommend that you change the song name to indicate its content. Song names can be up to 16 characters in length.
(1) Press the SONG key and select the “SelectSong” tab
page.
(2) From the song list, select (highlight) the song that you
want to rename.
(3) Press the Rename button to display the Rename dialog
box.
(2)(1)
(2) Press the New button to display the New Song dialog
box.
(3)
(3) Use the radio buttons to select the desired combination
of sampling frequency and bit depth for your new song.
(4)
36
Rename box
(4) Use the buttons in the screen to edit the song name in
the Rename box.
: Enters a space.
: Erases the entire name.
: Switches between upper and lower case characters.
: Inserts a space, and moves the subsequent char-
acters to the right.
: Deletes the character at the cursor location.
(5)
: Move the cursor to the location of the character
you want to change.
: Displays the name template (name library list).
(5) Finalize your changes.
Press the OK button to finalize the edited name, or press
the Cancel button to discard the changes you made.
Selecting a song from another song drive
(1) Press the SONG key and select the “SelectSong” tab
page.
(2) Press the Drive button to display the Select Drive dia-
log box.
Song,
Song,
Locate
Locate
Using the name library
(1) When the Rename dialog box is displayed, press the
list button ( ) beside the rename box. (2) Select (highlight) the name you want to use.
To choose a name that is outside the currently-displayed
area, use the scroll bar/buttons to scroll through the list.
(1) (2)
(3) Edit the song name as desired.
Refer to “1-2. Renaming a song,” steps (4) and (5).
1-3. Selecting a song
There are two ways to select an existing song.
Selecting a song from the song list
(1) Press the SONG key and select the “SelectSong” tab
page to display the song list of the current song drive.
(3)
(3)
(3) Select (highlight) the drive that contains the song you
want to select, and press the OK button.
If you decide not to change drives, press the Cancel but­ton.
(4) The “SelectSong” tab page will display the song list
for the selected drive.
Select (highlight) the desired song, and press the Select button to confirm. If there are more than five songs, use the scroll bar/but­tons to scroll up and down through the list.
(5) Verify that the song you selected is displayed as the
current song.
MixerEffects
RhythmRecorder
Operation
CDDataDriveUSBMIDIUpgrading
(3)
(2)
(2)
(2) Select (highlight) the desired song, and press the
Select button to confirm your selection.
If there are more than five songs, use the scroll bar/but-
tons to scroll through the list.
(3) Verify that the song you selected is displayed as the
current song.
the system
Calibration
Touch Panel
37

2. Location

The term “location” refers to a specific point in time within the selected song, as displayed in the counter. The counter shows the current location within the song. The counter can be set to display the location in different formats. You can also use the counter to move to a different location.
2-1. Switching the counter display
You can switch the units that the counter uses to display the current location.
(1) Press the button to the left of the counter to open
the Time Disp Type dialog box.
Information display
(2)
(2)
(2) Select the type of units you want the counter to use,
and press the OK button.
You can choose one of the following three formats (p.96 “Counter”).
Time display
• __:__:__.___ “hours” : “minutes” : “seconds” . “milliseconds”
Frame display
• __:__:__:.__F “hours” : “minutes” : “seconds” . “frames”
Measure display
• ___.__.___ “measures” . “beats” . “ticks”
Switching the information display area
The first line of the information display area shows the cur­rently selected song. The second line can be switched to show either the calendar, remaining time, scene settings, mark set­tings, or tempo map.
(1) Press the button at the left of the counter to display
the Time Disp Type dialog box.
(2) Press one of the following five radio buttons, and then
press the OK button.
Date Time: calendar (date and time)
Free Time: remaining time for recording
Scene: name and location of the scene for the current location in the song
Mark: name of the mark for the current location in the song. If there is no mark at the current location, this displays the preceding mark and its location.
TempoMap: the rhythm pattern at the current location of the song
2-2. Moving to a different location
Using the counter to move
(1) Select a page in which the counter is displayed at the
top of the screen, such as the SONG, “SelectSong” tab page.
(1)
(2)
(2) Select the location counter unit that you want to
change (it will be enclosed by a frame).
(2)
(3) Turn the value dial (or use the +/– keys) to move to the
new location.
Using the FF and REW keys to move
Moving to a point later in the song (fast-forward)
Press the FF key. If you hold down the FF key during playback, you will move toward the end of the song. Playback will resume when you release the key. If you hold down the FF key while stopped, you will begin moving toward the end of the song and will continue moving until you press another transport key (such as STOP or PLAY).
If you press the FF key during loop playback, loop playback will stop, and then the location will begin moving toward the end of the song.
Moving to a point earlier in the song (rewind)
Press the REW key. If you hold down the REW key during playback, you will move toward the beginning of the song. Playback will resume when you release the key. If you hold down the REW key while stopped, you will begin moving toward the beginning of the song and will continue moving until you press another transport key (such as STOP or PLAY).
If you press the REW key during loop playback, loop playback will stop, and then the location will begin moving toward the begin­ning of the song.
Moving within a song
Moving to the beginning of the song
Hold down the STOP key and press the MARK JUMP () key to move to the beginning of the song.
Moving to the end of the song
Hold down the STOP key and press the MARK JUMP (®) key to move to the end of the song.
Using the Locate keys to move
You can register a specific location for each of the Locate keys, and move immediately to those locations by pressing the appropriate key. You can register up to six locations in each song.
In addition to recalling the registered locations, these keys are also used to specify locations for auto-punch recording (IN/OUT loca­tions) and track editing (editing range). For details on the func­tion of each locate key, refer to “16. LOC1/IN, … LOC6” (p.149).
Assigning locations to the Locate keys
(1) Move to the location that you want to register.
Use the counter or the FF/REW keys to move to the desired location.
(2) Press the STORE key; the Stored Time dialog box will
appear, allowing you to register the location. If you decide to cancel, press the Exit button or press the STORE key once again.
38
(2) In the mark list, press (highlight) the desired mark.
Song
Current location
Mark005
Mark006
Press once
Press once
Press once
Press once
Press once
Mark003
Mark004
Mark007
Order of locations
If necessary, use the scroll bar/buttons to scroll through the list.
(3) Press the Recall button to recall the mark.
“Current Mark” will show the selected mark, and you
will move to the location of that mark.
Song,
Song,
Locate
Locate
(3) Press one of the LOC1/IN, LOC2/OUT, LOC3/TO,
LOC4/END, LOC5, or LOC6 keys to this location to that key. The registration will be completed, and the dialog box will close.
You can register a Locate key to a location during playback or recording simply by performing step (2).
If you want to set a location precisely while viewing the waveform, refer to “2-3. Finding a precise location (SCRUB)” (p.40).
Moving to a location registered to a Locate key
While stopped or playing, press one of the LOC1/IN, LOC2/ OUT, LOC3/TO, LOC4/END, LOC5, or LOC6 keys. You will
move to the registered location.
Moving using assignable Marks
You can register Marks at specific locations and use them to move to the registered locations. You can name each mark, to indicate locations within the song. Up to one hundred marks can be registered per song.
In addition to their use for finding a registered location, the Marks are also used to divide tracks when you create an audio CD (p.79 “2. Disc At Once”).
Registering a mark
(1) Move to the location that you want to register.
Use the counter or FF/REW keys to move.
(2) Press the STORE key, and the Stored Time dialog box
will appear.
If you decide not to register the location, press the Exit button or press the STORE key once again.
(3) Press the MARK key to register the location as a mark.
The dialog box will close.
Mark numbers are automatically re-assigned in numerical or­der starting at the beginning of the song.
(4) Verify that the mark was registered.
Press the MARK key and select the “EditMark” tab page, and verify that your new mark was registered.
During playback or recording, perform steps (2) – (4) to reg­ister a location as a Mark.
Using the MARK JUMP keys to move
You can move to the registered location of a mark simply by pressing the MARK JUMP keys. Each time you press the MARK JUMP (®) key, you will move to the next mark going toward the end of the song. Each time you press the MARK JUMP () key, you will move to the next mark going toward the beginning of the song.
Deleting a mark
You cannot Undo the result of deleting a mark.
(1) Press the MARK key to display the “EditMark” tab
page.
(2) From the mark list, select the mark that you want to
delete.
If necessary, use the scroll bar/buttons to scroll through the list.
(3) Press the Delete button to display the Delete Mark dia-
log box.
(4) If you are sure you want to delete the mark, press the
Yes button.
If you decide not to delete the mark, press the No but­ton. If you want to delete all marks, press the Select All but­ton to turn it on (highlighted), and then press the Yes button to delete all marks.
(5) Verify that the mark has been deleted from the mark
list.
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Moving to the location assigned to a mark
(1) Press the MARK key to display the “EditMark” tab
page.
(3)
(2)
Renaming a mark
(1) Press the MARK key to display the “EditMark” tab
page.
(2) From the mark list, select the mark that you want to
rename.
If necessary, use the scroll bar/buttons to scroll through the list.
(3) Press the Rename button to display the Rename dialog
box.
For details on how to edit the name, refer to “1-2. Renaming a song” (p.36).
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2-3. Finding a precise location
(SCRUB)
By looking at the waveform data in the display, you can find a precise location. This allows you to register a locate point or a mark at the exact point where a sound begins.
You can view the waveform as described here in the SCRUB screen, and in the WAVE screen used for track editing (→p.139).
By watching the waveform as you listen to the audio, you can find the desired location of the song.
(1) Press the SCRUB key to display the “Scrub” page.
If you press the SCRUB key at a location later than the end of the song, the location will be set to the end of the song.
(2)
Waveform window
(5)
(4)
Finding a zero-cross point
If you press the Search Zero button, the location will move only to points where the waveform level crosses the ± 0 point. Turn the dial toward the right to move to the next zero-cross point. Turn the dial toward the left to move to the previous zero­cross point.
When using loop playback, or when setting IN, OUT, TO, and END points for a track editing operation, setting the location at a zero-cross point will ensure a smoother transition.
You cannot hear the audio while the Search Zero button is on.
(2) Press the “Trk” popup button to display the Select
Track dialog box.
D16XD
(3)
D32XD
(3)
(3)
(3) Select the track that you want to play back, and press
the OK button.
If you press the Stereo button (highlight), you can view the waveforms of two adjacent channels in the upper and lower parts of the window while you play back.
(4) Use the ZOOM buttons to adjust the size and range of
the displayed waveform.
(5) Turn the value dial to find the location while you listen
to the sound.
The track audio will play back according to the direction and speed at which you turn the value dial. The Loc cell and the vertical bar indicate the location of the audio you are hearing.
When you reach the desired location, press the STORE key and register the location in a LOC key or a mark.
40

3. Song editing

Songs you record can be copied, rearranged, or deleted. You can also protect a song to keep it from being accidentally de­leted.
You cannot use Undo to undo a song editing operation.
3-1. Song editing procedure
To perform a song editing operation, first select the song that you want to edit, and then press the SONG key and select the “EditSong” tab page. Verify that the selected song is shown as the current song in the tab page. Then press a button to perform the desired ed­iting operation.
Moving a song
You can move a song to the specified song number.
(1) Select the song that you want to move. (p.37) (2) In the SONG, “EditSong” tab page, press the Move
button to display the Move Song dialog box.
If you want to move the song to a different drive, press the Drive button and use the Select Drive dialog box to select the drive (p.37).
If you move the song to a different song drive, the Undo infor­mation will not be retained.
(2) (3)
Song,
Song,
Locate
Locate
MixerEffects
Current song
Copying a song
You can copy a song to the desired song number. This is convenient when you want to create a different remix or arrangement of the same song.
(1) Select the song that you want to copy. (p.37) (2) In the SONG, “EditSong” tab page, press the Copy
button to display the Copy Song dialog box.
If you want to copy the song to another song drive, press the Drive button and use the Select Drive dialog box to select the drive (p.37).
(2) (3)
(4)
(3) Turn the value dial to select the move-destination song
number.
(4) To move the song, press the Yes button.
If you decide to cancel, press the No button to close the dialog box.
(5) When the display indicates “Completed,” press the
OK button.
The dialog box will close, and you will return to the “EditSong” tab page.
Deleting a song
You can delete a song.
(1) Select the song that you want to delete. (p.37) (2) In the SONG, “EditSong” tab page, press the Delete
button to display the Delete Song dialog box.
Verify the drive name and song number of the song that you want to delete.
(2)
(3)
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(4)
(3) Turn the value dial to select the copy-destination song
number.
(4) To copy the song, press the Yes button.
If you decide to cancel, press the No button to close the dialog box.
(5) When the display indicates “Completed,” press the
OK button.
The dialog box will close, and you will return to the “EditSong” tab page.
If there is already a song at the copy-destination number, the song existing at the copy-destination and subsequent song numbers will be renumbered upward by one (p.136 “9-2. Edit Song”).
The Undo information within the song will not be copied.
(3) To delete the song, press the Yes button.
If you decide to cancel, press the No button to close the dialog box.
(4) When the display indicates “Completed,” press the
OK button.
The dialog box will close, and you will return to the “EditSong” tab page.
Protecting a song
You can protect a song so that it will not be accidentally over­written or deleted. If a song is protected, you will not be able to switch to REC by pressing the REC/PLAY key or MASTER TRACK STA- TUS key. Also, writing will be disabled for all parameters of that song. When you protect a song, it will be saved automatically at that time (p.137).
Protect On
(1) Select the song that you want to protect (p.37). (2) In the SONG, “EditSong” tab page, press the Protect
button to display the Protect Song dialog box.
Verify the drive name and song number of the song that you want to protect.
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(2)
(3)
(3) Press the ON button. (4) When the display indicates “Completed,” press the
OK button.
The dialog box will close, and you will return to the
“EditSong” tab page.
(5) Notice that a lock symbol “ ” is displayed for the cur-
rent song, indicating the song is protected.
Protect Off
(1) Select the song that you want to un-protect. (p.37)
Protected songs are indicated by a lock symbol “ ”.
(2) In the SONG, “EditSong” tab page, press the Protect
button to display the Protect Song dialog box.
Verify the drive name and song number of the song that you want to un-protect.
(3) Press the OFF button. (4) When the display indicates “Completed,” press the
OK button.
The dialog box will close, and you will return to the
“EditSong” tab page.
(5) Verify that the lock symbol “ ” is no longer displayed
for the current song.
Saving a song
Since the D32XD/D16XD automatically saves song data and parameters when you perform the shut-down operation or when you select a song, it is not absolutely necessary for you to save manually. However if the power should be interrupted by a power fail­ure or other accident, the data that has been recorded or ed­ited since the most recent power-on (or since a song was last selected) will be lost. We recommend that you use this command to save the data periodically after recording or editing for an extended peri­od, or if you are using the D32XD/D16XD in an environment where the power supply is unreliable.
(1) In the SONG, “EditSong” tab page, press the Save
Now button to display the Save Song dialog box.
(2) Verify the drive name and song number of the song
you will save.
(2)
(3)

Mixer

Input channels
Analog inputs 1–8
Analog inputs 9–16 (optional)
1ch 2ch 3ch 32ch
ADAT inputs 1–8 (optional)
28 inputs
Channel assignment
32 [*16]-channel

1. Inputting audio to the mixer

The D32XD/D16XD provides eight channels of analog input (sixteen channels if the optional 8-channel analog input board is installed) and one digital input jack (two if the op­tional ADAT I/O board is installed). The audio signals coming from devices connected to these jacks can be assigned to the mixer channels and recorded. Audio from the internal rhythm tone generator or the CD-R/ RW can also be assigned to the mixer channels.
Here’s how to assign each input to a mixer channel and check the audio signal.
1-1. Analog input
You can connect audio sources such as guitars, keyboards, or mics to the analog input jacks.
Inputting audio from a guitar
Connecting a guitar to the GUITAR IN jack and assigning it to mixer channel 1.
(1) Connect the guitar.
Lower the MASTER fader, and then connect the guitar to the GUITAR IN jack.
(2) Select INPUT 1 as the audio source.
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN “Ch Assign” tab page.
• Use the buttons to set the CH1 “SOURCE” to “1”. You can also use the value dial or the +/– keys to
make your selection.
The GUIT AR IN jack is shared with the INPUT 1 jack. Spec­ify its input channel and adjust its input level as INPUT 1.
mixer
S/P DIF L, R
Internal CD-R/RW
Internal rhythm
[*16ch]
,
(3) To save the song, press the Yes button.
If you decide to cancel, press the No button to close the dialog box.
(4) When the display indicates “Completed,” press the
OK button.
The dialog box will close, and you will return to the “EditSong” tab page.
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D16XD
(2)
D32XD
(2)
(3) Assign the input to mixer channel 1.
• Set the CH ON/SOLO mode key to CH ON (key lit green), and turn the channel 1 CH ON/SOLO key on (key lit orange).
• Set the channel 1 REC/PLAY key to REC (key lit red).
(4) Adjust the input level.
•Press the METER key to display the Meter Trk View screen.
•Press the Meter Trk Type button to display the Meter Trk Type dialog box.
• For “Select Level Meter Position,” select “CH-Input” as the level meter mode. Then press the OK button to return to the previous screen.
•Turn the INPUT 1 TRIM knob toward the right while playing your guitar ; the peak indicator (the LED near the TRIM knob) will light. Adjust the TRIM knob so that the indicator does not light red when you play at your loudest level.
• If the input is too loud, turn on the PAD key.
• The level meter in the Meter Trk View screen will move in response to the input. Verify that the level meter does not reach “CLP” when you play at your loudest level.
When adjusting the input level, you may find it helpful to set a longer “Peak Hold Time” in the Meter Trk Type dialog box.
D16XD
(5) Check the audio.
• Set the channel 1 fader to unity gain (0 dB).
• Access the MIXER, SOLO/MONITOR
tab page.
• Select “Master LR” and turn it on (highlighted).
• Gradually raise the MASTER fader and the PHONES VOLUME knob or the MONITOR LEVEL knob, and verify that you hear the sound in your headphones or in the monitor system connected to the MONITOR OUT jacks.
, “Monitor”
Inputting audio from a CD
Assigning audio from the internal CD-R/RW to mixer channels 1 and 2.
(1) Select the internal CD-R/RW as the audio source.
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN “Ch Assign” tab page.
•Press the Select button, and in the Source select dia­log box choose “CD.”
• The “Obey Copyright Rules” message will appear. Carefully read “COPYRIGHT WARNING” (p.iii) in the owner’s manual, and if you accept the terms, press the OK button.
Select the channel 1 “SOURCE,” and use the buttons to select “CD L.” You can also use the value dial or the +/– keys to make your selection. In the same way, select “CD R” for channel 2.
(2) Assign the input to mixer channels 1 and 2.
• Set the CH ON/SOLO mode key to CH ON, and set the channel 1 and 2 CH ON/SOLO keys to on (keys lit orange).
• Set the channel 1 and 2 REC/PLAY keys to REC (key lit red).
(3) Play the CD.
• Access the CD, CD PLAYER
•Press the play ( ) button.
, CD Player page.
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(4) Adjust the input level settings.
•Press the METER key to display the Meter Trk View
screen.
•Press the Meter Trk Type button to display the Meter Trk Type dialog box.
• In “Select Level Meter Position,” set the level meter mode to “CH-Input,” and press the OK button to return to the previous screen.
• The CH1 and 2 level meters will move in response to the input.
(5) Check the audio.
• Set the channel 1 and 2 faders to unity gain (0 dB).
• Access the MIXER, SOLO/MONITOR tab page.
•Turn “Master LR” on (highlighted).
• Gradually raise the MASTER fader and PHONES VOLUME knob or MONITOR LEVEL knob, and ver­ify that you hear the sound from your headphones or your monitor system connected to the MONITOR OUT jacks.
, “Monitor”
1-2. Digital input
The D32XD/D16XD lets you input and record digital sources from the S/P DIF or ADAT inputs.
You can input a digital source only if its sampling frequency matches the sampling frequency of the currently selected song.
If you input a 24-bit signal into a 16-bit song, the sound you mon­itor will be 24-bit, but it will be converted to 16-bit data when it is recorded.
You cannot input from ADAT into a 96 kHz/24-bit song. When making digital input settings for S/P DIF or ADAT, you
may hear noise due to synchronization difficulties. Please turn down the faders or turn down the volume of your monitor speakers before you adjust these settings.
Inputting the digital audio signal from a CD or DAT
Connecting the digital output of your external CD player to the S/P DIF IN jack, and assigning it to channels 1 and
2.
(1) Connect your CD player.
Lower the D32XD/D16XD’s MASTER fader, and use an optical digital cable to connect the digital output of your CD player to the S/P DIF IN jack.
(2) Specify the S/P DIF inputs as the digital audio source.
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN “Ch Assign” tab page.
,
D16XD
(2)
D32XD
(2)
•Press the Select button, and in the Source select dia­log box select “S/P DIF.”
• Adjust the synchronization settings. Add a check in the “Change Sync source S/P DIF” check box. The “Obey Copyright Rules” message will appear. Carefully read “COPYRIGHT WARNING” (p.iii) in the owner’s manual, and if you accept the terms, press the OK button.
44
(2)
• Select the channel 1 “SOURCE,” and use the buttons to select “L” ( ). You can also use the value dial or the +/– keys to make your selection. In the same way, set channel 2 to “R” ().
(3) Assign the input audio to mixer channels 1 and 2.
• Set the CH ON/SOLO mode key to CH ON, and turn the channel 1 and 2 CH ON/SOLO keys on (keys lit).
• Set the channel 1 and 2 REC/PLAY keys to REC (keys lit red).
(4) Adjust the input level settings.
•Press the METER key to display the Meter Trk View screen.
•Press the Meter Trk Type button to display the Meter Trk Type dialog box.
• In “Select Level Meter Position,” select “CH-Input” as the level meter mode, and press the OK button to return to the previous screen.
• When you play back your CD player, the CH 1 and 2 level meters will move in response to the input.
(5) Check the audio.
• Set the channel 1 and 2 faders to unity gain (0 dB).
• Access the MIXER, SOLO/MONITOR tab page.
• Select “Master LR,” and turn it on (highlighted).
• Gradually raise the MASTER fader and PHONES VOLUME knob or MONITOR LEVEL knob, and ver­ify that you hear the sound from your headphones or your monitor system connected to the MONITOR OUT jacks.
, “Monitor”
(3) Adjust the synchronization settings.
• Access the SYSTEM, “Word Clock” tab page.
•Press the Clock Source button to display the Clock Source dialog box.
• If you want to use your ADAT device as the synchro­nization clock master, set Word Clock Source to
“ADAT.”
•Press the OK button to close the dialog box.
(4) Assign the input audio to mixer channels 1–8.
• Set the CH ON/SOLO mode key to CH ON, and turn the channel 1–8 CH ON/SOLO keys on (keys lit).
•Press the track 1–8 REC/PLAY keys to set them to REC (key lit red), and start the Playback on your ADAT device.
(5) Adjust the input levels.
•Press the METER key to display the Meter Trk View screen.
•Press the Meter Trk Type button to display the Meter Trk Type dialog box.
• In “Select Level Meter Position,” select “CH-Input” as the level meter mode, and press the OK button to return to the previous screen.
• When you start your ADAT device, the CH1–8 level meters will move in response to the input.
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Inputting the digital audio signal from an ADAT device
Assigning eight sources from an ADAT device to channels 1–8.
The optional ADAT I/O board must be installed (p.178). ADAT input cannot be assigned if the current song is 96 kHz/24-
bit.
(1) Connect your ADAT device.
Lower the D32XD/D16XD’s MASTER fader, and use an optical digital cable to connect the ADAT OUT jack of your ADAT device to the D32XD/D16XD’s ADAT IN jack.
(2) Specify the ADAT input as the digital audio source.
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN “Ch Assign” tab page.
• Select the channel 1 “SOURCE,” and use the buttons to select “A1.” You can also use the value dial or the +/– keys to make your selection. In the same way, select “A2”“A8” for channels 2–8.
D16XD
(2)
D32XD
1-3. Sub input
The audio sources from the INPUT 1–8 jacks can be sent to the sub-mixer and output directly to the master bus, inde­pendently of being input to the mixer.
Sub Mixer 1-8 corresponds to INPUT 1-8 jacks respectively. If the 8-channel analog input board is installed, Sub Mixer 9-16 will be available and will correspond to INPUT 9-16 jacks. If the ADAT I/O board is installed, Sub Mixer 17-24 will be available and will correspond to the ADAT INPUT.
Here are some ways in which you can use this:
•You can add external input sources to the recorded sounds that are playing back.
•You can apply external effects to the audio signal sent
,
from the AUX OUT jacks, and send the processed signal via the sub-mixer to the master bus.
Inputting audio to the INPUT 1 jack, assigning it to sub­mixer 1, and outputting the audio.
(1) Connect an audio signal to the INPUT 1 jack. (2) Adjust the sub-mixer settings.
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN “SubMix1–8” tab page.
• Since you are inputting audio to the INPUT 1 jack, press the Sub Mixer 1 ON button.
The “SubMix9–16” and “SubMix1724” tab pages are avail­able only if the optional 8-channel analog input board and ADAT I/O board are installed.
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(3) Check the input to the sub-mixer.
• Set LEVEL, PAN, and EQ in the same way as when making settings for the ordinary mixer.
Sub mixer 13–16 EQ and sub mixer 17–24 are not available for 96 kHz/24-bit songs.
•Verify that you hear the input source through your headphones or monitor system.
1-4. Analog compressors
You can use the analog compressors to prevent distortion from being caused by excessive input levels prior to digital conversion. There are fifty preset programs containing analog compres­sor settings, and another fifty user-writable programs in which you can store your own settings, giving you a total of one hundred compression programs. You can store your own settings in a user compression pro­gram, and recall it in the same way as a preset program.
The analog compressors are particularly effective in cases such as the following:
• If the input material fluctuates widely between low and high levels, adjusting the level according to the high por­tions will make the volume too low when a low-level por­tion follows. In such situations, use compression to hold down the volume of the high-level portions and boost the low-level portions, making the volume more consistent.
• When inputting a vocal from a mic, compression can be used to prevent the peaks from clipping during climactic passages or shouts.
• Compression can be used to enhance the sound of a gui­tar, making it more cohesive.
Due to the characteristics of analog circuitry, it will take approxi­mately 15 minutes after power-on for the value of the parameter settings to stabilize.
Using the analog compressors
Restraining the maximum level of a guitar connected to the GUITAR IN jack.
(1) Connect your guitar to the GUITAR IN jack.
Refer to 1-1. Analog input, “i.e. Connecting a guitar to the GUITAR IN jack and assigning it to mixer channel
1.”
(2) Access the MIXER, “ANALOG COMP
tab page.
(5) (4)
(4)
,” “Comp1-8”
(4)
(5) If you want the adjacent Comp channel to have the
same settings, press the Link button to display the Select Link dialog box.
•Press the button for the channel you want to link, and
press the OK button.
• The settings of the odd-numbered channel will be cop­ied to the even-numbered channel.
• The knobs of the odd-numbered and even-numbered channels will be linked; operating either side will affect both channels.
Saving your analog compressor settings (Comp Pro­gram)
(1) Use the MIXER, “ANALOG COMP,” “Comp1-8” tab
page to adjust the compressor.
(2) Press the Store button to display the Store Program
dialog box.
(5) (3) (4)
(6)
(3) Select the compressor channel whose settings you
want to store.
Press the cell to highlight it, and use the value dial (or the +/– keys) to make your selection.
(4) Select the store-destination program number.
Press the cell to highlight it, and use the value dial (or the +/– keys) to make your selection.
(5) If you want to name or rename the program, press the
Rename button to open the Rename dialog box.
(6) Save the program.
Press the Yes button to save the program. If you decide not to save, press the No button.
Recalling analog compressor settings (Comp Program)
(1) Access the MIXER, “ANALOG COMP,” “Comp1-8”
tab page.
(2) Press the Recall button to display the Recall dialog
box.
(3)
(2)
(3) Press the channel 1 ON button to turn it on.
Comp channels 1–8 correspond to INPUT 1–8 jacks; i.e., the comp channel 1 is for the INPUT 1 jack, and comp channel 2 is for the INPUT 2 jack, etc.
(4) Begin playing the guitar, and view the level curve as
you adjust the compressor. While watching the OUT level meter, lower the Thresh­old and adjust the Ratio.
46
(3) (4)
(5)
(3) Select the compressor channel where you want use the
program.
Press the cell to highlight it, and use the value dial (or the +/– keys) to make your selection.
(4) Select the program you want to use.
Press the cell to highlighted it, and use the value dial (or the +/– keys) to make your selection.
Alternatively , you can press the popup button beside the cell to display the Select Comp Program dialog box, and make your selection there.
(5) Recall the comp program.
Press the Yes button to recall the program. If you decide not to recall, press the No button.

2. Audio outputs from the mixer

MASTER OUT L, R
These outputs provide the audio signals from the master bus. Use the MASTER fader to adjust the volume of the MASTER OUT jacks and the level of the signal being recorded on the master track.
MONITOR OUT L, R
Refer to “3-7. Monitor settings” (p.50).
AUX OUT 1, 2, 3, 4 [*1, 2]
Refer to “3e-3. Aux1 Send” (p.112).
ADAT OUT
You can select the channels or tracks that will be output to an ADAT device.
The optional ADAT I/O board must be installed (p.178). ADAT output is not possible if the current song is 96 kHz/24-bit.
(1) Connect the cable to the ADAT OUT jack. (2) Access the MIXER, INPUT/OUTPUT/CH ASSIGN
“ADAT.Out” tab page.
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(3) Select the channels or tracks that you want to output to
ADAT Out 1–8. CH1–8, CH9–16, CH17–24, CH25–32 [*CH1–8, CH9–16]
The signals of CH1–8, CH9–16, CH17–24, or CH25–32 [*CH1–8 or CH9–16] will be output. The sound with EQ and effects applied will be output during playback or recording.
Track 1–8, Track 9–16, Track 17–24, Track 25–32 [*Track 1–8, Track 9–16]
The playback of tracks 1–8, tracks 9–16, tracks 17–24, or tracks 25–32 [*tracks 1–8 or tracks 9–16] will be output. The sound without EQ or effects will be output during playback.
S/P DIF OUT
This jack sends a digital audio version of the same audio sig­nal as the MASTER OUT L/R jacks, at the same sampling fre­quency and bit depth as the current song.
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3. Mixer settings

Adjust the overall sound of your song by using the mixer sec­tion to set the volume, tone, and pan settings for input or playback.
For details on effect settings, refer to “Effects” (p.56).
3-1. Adjusting the volume
Adjusting the overall volume level
Use the MASTER fader to adjust the volume of the MASTER OUT jacks and the level of the signal being recorded on the
master track. Use the MONITOR VOLUME knob to adjust the volume of
the MONITOR OUT jacks. Use the MONITOR VOLUME knob or PHONES VOLUME
knobs to adjust the volume of the headphone jacks.
Adjusting the volume level of each channel
Use the channel faders to adjust the input or playback vol­ume. Raise or lower the fader to adjust the volume.
• If channels are paired, use the odd-numbered channel fader (p.49).
•You can store these settings in a scene (p.52).
• On the D32XD you can record these adjustments as auto­mation (p.54).
The channel faders have a range from silence (–) – unity gain (0 dB) – +6 dB of gain.
Inputting a source at the maximum level
Ideally, an audio source you want to record should be input at the highest possible volume that does not cause clipping. To record at the ideal maximum level on the D32XD/D16XD, make adjustments according to the signal flow described be­low.
1. Analog input jack (INPUT 1–16) TRIM
This is the first adjustment that affects the level of the input source.
Channels to which an insert effect is not applied
Refer to 1-1. Analog input, step (4) (p.42).
Channels to which an insert effect is applied
• Access the EFFECT, “InsertEff” tab page, and select
the effect for the channel you are adjusting.
• Set “Trim” to “100.”
• Adjust the TRIM knob so that the “FX IN” level meter does not reach “CLP” when the audio signal is input.
For details, refer to “4-3. Insert EFF” (p.119).
Since the signals from the S/P DIF or ADAT jacks are input at unity gain (0 dB), you do not need to adjust the TRIM.
2. Insert effect TRIM
In some cases, applying effects to the input signal you adjusted in step 1 may increase the volume, causing dis­tortion. In this case, make the following adjustment.
• Access the EFFECT, “InsertEFF” tab page, and use the InsEffect edit cell to select the effect whose level you want to adjust.
• Adjust “Trim” so that the “FX OUT” level meter does not reach “CLP” when the audio signal is input.
For details, refer to “4-3. Insert EFF” (p.119).
3. Attenuator
Finally, applying EQ may increase the volume level, causing the sound to distort. In this case, make the fol­lowing adjustment.
• Access the MIXER, EQ/PHASE/REC PHASE], “EQ/ATT” tab page, use the CH SELECT keys to select the channel that you are inputting, and set the REC/PLAY key to REC.
• Adjust “ATT” so that the “PRE” level meter does not reach “CLP” when the audio signal is input.
For details, refer to “3d-1. EQ/ATT” (→p.109).
[*EQ/ATT/
3-2. Adjusting the pan
Use the PAN knobs to adjust the pan (stereo position) of each channel.
•You can store these settings in a scene (p.52).
• If channels are paired, you can select how the PAN knob
will operate. (p.102)
• On the D32XD you can record these adjustments as auto­mation (p.54).
3-3. EQ (Equalizer)
The EQ can be used to cut unwanted frequency regions such as hiss, or to shape the tonal character by boosting or cutting a specific low- or high-frequency region. The D32XD/D16XD provides channel EQ for adjusting the tone of each channel, and master EQ for adjusting the tone of the master bus.
Channel EQ
You can use four-channel full-parametric EQ to adjust the tone of each channel.
Adjust the channel EQ in the MIXER, EQ/PHASE/REC
ATT/PHASE], “EQ/ATT” tab page, or in the CH VIEW, “Ch View” tab page.
When you operate one of the EQ knobs or keys located at the right of the LCD screen, the “EQ/ATT” tab page will appear automati­cally, allowing you to edit the EQ immediately. However if you are in the CH VIEW “Ch Routing” tab page, you will make adjustments in the “Ch View” tab page.
Applying EQ to an audio input
You can apply EQ to an audio input, and record the EQ’ed sound.
(3)
(4)
(6)
(1) Input an audio signal. (p.42 “1. Inputting audio to
the mixer”)
(2) Access the MIXER, EQ/PHASE/REC
PHASE], “EQ/ATT” tab page, and make sure that the REC/PLAY key of the channel whose EQ you want to adjust is set to REC (key lit red).
(3) Press the appropriate CH SELECT key, and make sure
that it is set to “IN.” (4) Set the level meter to “IN/PRE.” (5) Use the ON/OFF button to turn on the EQ.
If this is off, the EQ will not be applied.
[*EQ/ATT/
[*EQ/
(5)
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(6) Use the EQ knobs to adjust the EQ. (p.109 “3d-1. EQ/
ATT”)
If the level meter indicates clipping, select the ATT knob icon and adjust it so that clipping does not occur.
Applying EQ to the playback
(1) Play back the song. (p.68 “2-1. Normal playback”) (2) Access the MIXER, EQ/PHASE/REC
PHASE], “EQ/ATT” tab page, and make sure that the REC/PLAY key of the channel whose EQ you want to adjust is set to PLAY (key lit green).
(3) Press the appropriate CH SELECT key, and make sure
that it is set to “TR.” (4) Set the level meter to “IN/PRE.” (5) Use the ON/OFF button to turn on the EQ.
If this is off, the EQ will not be applied.
(6) Use the EQ knobs to adjust the EQ. (p.109 “3d-1. EQ/
ATT”)
If the level meter indicates clipping, select the ATT knob icon and adjust it so that clipping does not occur.
[*EQ/ATT/
Master EQ
You can use an eight-band full-parametric equalizer to adjust the tone of the master bus.
(1) Access the MIXER, EQ/PHASE/REC
PHASE], “MasterEQ” tab page.
(4)
(1)
[*EQ/ATT/
(3)
(2)
3-4. EQ library (Storing and recall-
ing EQ settings)
You can store channel EQ settings in the EQ library and recall them as desired. A total of one hundred EQ settings are available; 50 presets and 50 user-writable settings.
Storing EQ settings
(1) Adjust the EQ settings as desired.
Refer to “Channel EQ” on the previous page.
(2) Access the “EQ Library” tab page, and press the Store
button.
The EQ settings that will be stored are the EQ settings of the channel whose CH SELECT key is lit. A name will automatically be assigned to the stored EQ settings; e.g., CH08-I·EQ (channel 8 Input EQ) or CH10-
EQ (channel 10 Track EQ).
(3) If you want to rename the settings, press the Rename
button to display the Rename dialog box.
For the renaming procedure, refer to “1-2. Renaming a song” (→p.36).
(4) In the library number cell, select the desired save-des-
tination.
Then press the Yes button to save the EQ settings. If you decide not to save, press the No button.
Recalling EQ settings
(1) Access the “EQ Library” tab page, and select (high-
light) the EQ settings that you want to use.
(2) Press a CH SELECT key to select the channel for which
you want to use these EQ settings.
(3) Press the Recall button to recall the EQ settings.
Verify the recall-destination channel in the Recall dialog box, and press the Yes button. If you decide not to recall, press the No button.
(4) Return to the “EQ/ATT” tab page, check the EQ set-
tings that were recalled, and make adjustments as nec­essary.
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(2) Use the ON/OFF button to turn on the master EQ.
If this is off, the master EQ will not be applied.
(3) Select the channel whose EQ you want to adjust.
Press the L button if you want to adjust the tone of the
left channel, or press the R button to adjust the tone of
the right channel.
If you press the Link button, adjusting the EQ settings of one channel will automatically set the other channel to the same values.
(4) Select the EQ knob icons, and use the value dial (or the
+/– keys) to adjust the master EQ settings. (p.111 “3d-
4. Master EQ”)
You cannot use the EQ knobs and keys at the right of the LCD screen to adjust the master EQ.
3-5. Pairing
By specifying adjacent odd-numbered and even-numbered channels (1–2, 3–4, 5–6…31–32 [*15–16]) as a pair, you can ad­just the values of both channels simultaneously by editing the value of the odd-numbered channel. This is convenient when you want to adjust the mixer set­tings for a stereo source or track. The following settings can be paired.
CH ON key
REC/PLAY key
EQ/ATT
REC/EFF/AUX SEND
PAN knob
• Channel fader
•Group settings (D32XD only)
You can select how the PAN knobs will operate when channels are paired.
(1) Access the MIXER, PAIR/GROUP [*PAIR], “Ch Pair”
tab page.
(2) In Select Pair Ch, select the channels that you want to
pair.
Press one of the “1 2”“31 32” [*15 16] buttons to change the symbol to “ ”. If you want to disable pairing, press the paired button to change the symbol to “ ”.
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D16XD
(2)
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(2)
CH ON groups
(1) Access the MIXER, PAIR/GROUP, “ChOnGroup” tab
page.
(2) Use the radio buttons to select a group (E–H) for each
CH ON button.
(3) Use the Ch On Group On buttons E–H to enable the
desired groups.
You may enable more than one group.
(3)
(3) Use the Pan Mode radio buttons to select how the PAN
knob will operate for paired channels (p.102).
3-6. Group settings (D32XD)
On the D32XD, multiple channels can be assigned to a “Group”. Operating the fader of any channel assigned to that group will adjust the volume of all channels in the group while maintaining their relative volume balance. This can be extremely useful. As an example, you could assign all the Drum tracks to one group, and use a single fader to bring all the drum tracks up and down in the mix. In addition to fader groups, you can also assign each channel to a CH ON group. Switching the CH ON key of any channel in that group will switch all channels in the group. In this way, if you had three tracks of backing vocals, you could turn all three off with a single key.
Fader groups
(1) Access the MIXER, PAIR/GROUP, “FaderGroup” tab
page.
(2) Use the radio buttons to select a group (A–D) for each
channel fader.
(3) Use the Fader Group On buttons A–D to enable the
desired groups.
You may enable more than one group.
(2)
(3)
3-7. Monitor settings
Here’s how to select the audio signal that will be output from
MONITOR OUT and PHONE. (1) Connect your monitor system.
You can either connect amplified speakers or a similar system to the MONITOR OUT L/R jacks, or connect headphones to the PHONES jack.
(2) Select the monitor source.
Access the MIXER, SOLO/MONITOR page, and select the source that you want to monitor.
, “Monitor” tab
50
(2)
(3)
Master LR
Monitor the audio of the master bus.
Solo
Monitor the audio that is being soloed. When you adjust the settings in the “Solo” tab page, the monitor source will be selected automatically. If you want to defeat this, you can do so in the “Solo” tab page (p.51 “3-9. Solo settings”).
Cue
Monitor the volume and pan as set in the cue mix, inde­pendent of the channel faders and PAN knobs (p.51 “3-8. Adjusting the cue level”).
Rhythm
If this is on, the rhythm sound will be output only from the monitor bus. In this case, the TEMPO, “SetUp” tab page Rhythm Assign setting will be set to “Monitor.” This is convenient when you want to monitor only the rhythm, such as during a live performance.
You can also turn “Rhythm” on by setting the TEMPO, “SetUp” tab page parameter Rhythm Assign to Monitor.
(3) Adjust the monitor volume.
The monitor volume is adjusted by the MONITOR
LEVEL knob for the MONITOR OUT L/R jacks, and by
the PHONES VOLUME knob and MONITOR LEVEL
for the PHONES jacks.
3-8. Adjusting the cue level
Cue Level is a function that lets you adjust the monitor vol­ume and pan independently of the settings of the master bus. The cue signal is output from the MONITOR OUT L/R jacks and the PHONES jacks.
(1) Select cue as the source for monitoring.
In the MIXER, SOLO/MONITOR
select “Cue” and turn it on (highlighted).
If you have made “Solo” settings, defeat “Solo” before you select Cue.
(2) Adjust the cue level.
Access the MIXER, SOLO/MONITOR
page. Select the icon for each channel, and use the
buttons to adjust the volume level and pan. You
can also use the value dial or the +/– keys to make your
selection.
D16XD
, “Monitor” tab page,
, “CueLevel” tab
As an alternative to using the CH ON/SOLO key to select so­lo, you can press a button in the MIXER, SOLO/MONITOR “Solo” tab page. This method allows you to select a Send or Return signal for soloing, as well as the signal of a channel (p.113).
Soloing more than one channel
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab
page. (2) Use the Mode radio buttons to select “Mix.” (3) Use steps (3) and (4) in “Soloing just one channel”
(above) to select the channels that you want to solo.
Cancelling solo
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab
page, and turn off the button(s) that you selected for
soloing.
If you want to clear all solo settings, press the Clear All
button.
You can also cancel Solo by setting the CH ON/SOLO mode key to CH ON mode.
(2) Verify the setting.
In the “Monitor” tab page, verify that Solo is now off.
Sending the soloed audio from the master bus
If you want to, you can send the soloed audio signal to the MASTER OUT L/R jacks. Use this when you want to hear the soloed audio through the monitor system connected to the MASTER OUT L/R jacks.
In the MIXER, SOLO/MONITOR SoloMaster button on (highlighted).
, “Solo” tab page, turn the
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3-9. Solo settings
Use the Solo function when you want to listen to only a spe­cific channel(s) without affecting the signal being recorded or sent to the MASTER L/R bus. You can also use the solo when you want to listen to one of the Send signals or to one of the Return signals from one of the internal master effects. The solo signal is output from the MONITOR OUT L/R jacks and the PHONES jacks.
Soloing just one channel
(1) Access the MIXER, SOLO/MONITOR, “Solo” tab
page. (2) Use the Mode radio buttons to select “Last.” (3) Press the CH ON/SOLO mode key to select SOLO
mode (key lit orange).
The CH ON/SOLO keys of all channels will blink. (4) Press the CH ON/SOLO key for the channel you want
to solo.
The key of the selected channel will continue blinking,
and the keys of the other channels will go dark.
(5) Listen to the soloed signal.
3-10. Muting a channel
You can use the CH ON/SOLO keys to mute individual channels.
(1) Set the CH ON/SOLO mode key to CH ON.
The CH ON/SOLO keys of all channels will light.
(2) When you press the CH ON/SOLO key of a channel, it
will be muted (the key will be dark).
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4. Storing/recalling a scene

You can register frequently-used mixer settings at a desired location and store them as a “scene” for later recall. After recalling a scene, you can store it again as a new scene, or edit some of the mixer settings and store (overwrite) it back into the same scene memory.
Default Scene is automatically registered at the beginning of the song when you create a new song (p.36), and always saves the state of the mixer settings at the end of the song. If automation is off and a scene is not selected, or if automa­tion is on but a scene has not been stored at the beginning of the song, the mixer settings of the default scene will be used, and will appear in the selected scene cell as the current scene.
Since the D32XD uses moving faders, the faders will auto­matically move to the appropriate positions when you recall a scene. You can view the other parameters in the SCENE, “Mix View” tab page to see how they have changed.
The faders of the D16XD do not move.
You can store the desired scenes at various locations in the song so that if Automation is turned on, these scenes will be selected automatically when playback reaches the corre­sponding locations. (p.54 “5. Automation”)
You can store up to one hundred scenes for each song. A scene can contain the following settings.
Channel parameters
CH ON, Play EQ, ATT, send, insert effect assignment, fader, pan
Effects
Program numbers of the insert effects, master effects, and final effect
Effect return, MASTER fader, AUX level, master EQ
MASTER fader settings included in a scene will be valid when playing back the tracks or when recording the master track, but will be ignored when playing back the master track.
Caution when storing effects in a scene
Scenes contain the effect program numbers. If you store a scene when you have edited the effect parame­ters but not stored the effect program, the scene will contain the unedited effect program. If you edit an effect program, be sure to save the effect pro­gram before you store the scene.
4-1. Storing a scene
(1) Adjust the mixer settings.
Adjust the channel faders, PAN knobs, EQ, and effects to the settings that you want to store.
(2) Press the STORE key.
The Stored Time dialog box will appear. If you decide not to store the scene, press the Exit button.
The scene contains the mixer settings and the location at the point you press the STORE key.
(3) Press the SCENE key to store the scene.
The settings will be stored, and the dialog box will close.
The scenes you store are numbered in ascending order. You can perform steps (2) to store a scene even while the song is being played or recorded.
If Automation is “ON,” you will only be able to recall the scene that is registered at the current location.
(2) In the scene list displayed in “EditScene” tab page,
select (highlight) the desired scene, and press the Recall button.
The selected scene will be recalled.
D32XD
D16XD
4-3. Renaming a scene
(1) Access the SCENE, “EditScene” tab page, and select
(highlight) the scene you want to rename.
(2) Press the Rename button to display the Rename dialog
box.
(3) Edit the name (p.97).
4-4. Deleting a scene
You can delete an unwanted scene.
Undo is not available for this operation.
(1) Access the SCENE, “EditScene” tab page, and select
(highlight) the scene you want to delete.
(2) Press the Delete button to display the Delete Scene
dialog box.
(3) Press the Yes button to delete the scene.
If you press the No button, you will return to the “EditScene” tab page without deleting the scene.
If you want to delete all scenes, press the Select All button to turn it on, and then press the Yes button to delete all the scenes stored for this song.
4-2. Recalling a scene
Here’s how to recall mixer settings that you registered as a scene.
(1) Access the SCENE, “Automation [*EditScene]” tab
page, and turn Automation “OFF.”
52
4-5. Editing and overwriting a scene
You can edit some of the settings of a scene, and overwrite your changes onto the stored scene.
(1) Recall the scene.
As described in “4-2. Recalling a scene,” recall the scene
that you want to edit.
(2) Edit the settings of the scene.
Adjust the channel faders, PAN knobs, EQ, and effect
parameters to edit the scene.
(3) Press the OverWrite button to display the Over Write
Scene dialog box. (4) When you press the Yes button, your changes will be
overwritten onto the scene of that number.
If you press the No button, you will return to the
“EditScene” tab page without making any changes.
4-6. Specifying parameters that will
4-7. Specifying parameters that will
be disabled for all scenes
You can specify parameters that will be excluded from scene recall operations for any scene in the song. The channel pa­rameters and sends whose buttons are highlighted in the dis­play will be excluded from (i.e., unaffected by) scene recall operations, regardless of the scene that is recalled.
Access the SCENE, “SceneFilter” tab page, and press the buttons for the channels and controls for which you want to disable scene recall. Parameters whose buttons are highlighted will not be re­called.
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be disabled for an individual scene
For each scene, you can specify that the settings of certain pa­rameters will not be altered when the scene is recalled. The channel parameters and send settings of the highlighted but­tons will be excluded from recall.
(1) Recall the scene.
As described in “4-2. Recalling a scene,” recall the scene
that you want to edit.
(2) Press the Disable Prm button to display the Disable
Param dialog box.
(3) Adjust the settings.
Select the channels whose parameters will be disabled
for recall, and select the parameters or sends of those
channels that will be disabled.
For the EFF1/2 Return, AUX 1/2/3/4 [*1/2] Level,
Effect, Master EQ, and Master Fader parameters, you
can disable settings of the highlighted buttons regardless
of the selected channel.
Fader, CH ON, Pan, EQ, EFF 1/2, and AUX 1/2/3/4 [*1/2] filter settings apply only to the channels that are disabled (highlighted).
(4) Press the OK button to close the dialog box.
4-8. Controlling scenes via MIDI
MIDI output
A scene change (program change) message is transmitted when the scene changes. If the MIDI/SYNC, “MIDI/MMC” tab page Program Change button is on (highlighted), messages will be output in the following cases.
• When you select a scene in the SCENE, “EditScene” tab
page.
• If automation (p.54) is turned on, when the scene changes during playback or recording
MIDI input
If the D32XD/D16XD receives a scene change (program change) message when automation (p.104, 108) is turned off, it will switch to the scene of the corresponding number.
(1) Connect your external MIDI device (p.93). (2) In the MIDI/SYNC, “MIDI/MMC” tab page, set “Glo-
balCh” to the channel of the external MIDI device that will be transmitting the program change message. Turn the MIDI/SYNC, “MIDI/MMC” tab page Program Change button on (highlighted).
(3) Access the SCENE, “Automation [*EditScene]” tab
page, and turn Automation “OFF.”
(4) Send program change messages from your external
MIDI device to recall scenes on the D32XD/D16XD.
When the D32XD/D16XD receives program change #0, scene “000” will be recalled. Program change messages #0–100 correspond to scenes “000”“100.”
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5. Automation

Automation is a function that automatically modifies mixer settings as the song location changes during playback. The D32XD provides two types of automation; scene auto­mation and event automation. The D16XD provides scene automation.
If automation is turned on, the D32XD’s moving faders will automatically move up and down when you replay the moves saved using event automation, or when you switch to a scene whose fader values differ. Use the SCENE, “MixView” tab page to see changes that occur in other pa­rameters, or to see fader movements on the D16XD.
5-1. Scene automation
This type of automation automatically switches mixer set­tings when the song location during playback or recording arrives at the registered location for that scene.
When you register a scene, the location is also registered along with the other settings. When the current location of the song matches the registered location of the scene, the Scene Automation function will automatically select this scene, causing the mixer settings to change to the settings of the scene.
You can also re-register a scene at a different location, or edit the mixer settings of the scene and overwrite it onto the same scene memory.
Using scene automation
Scenes can be set to change automatically, when playback reaches the location where the scene was stored.
Store the scene at the location where you want the mixer settings to change (p.52 “4-1. Storing a scene”).
(1) Access the SCENE, “Automation [*EditScene]” tab
page, and turn Automation “ON.”
The automation indicator will light.
(2) Play back the song.
Move to the location where you want the playback to start, and press the PLAY key. When playback reaches the location at which the scene was stored, that scene will be recalled.
Storing a scene at a different location
You can recall a stored scene and store it again at a different location.
(1) Recall the scene that contains the mixer settings you
want to store again at a different location.
For the procedure, refer to “4-2. Recalling a scene.”
(2) Move to the location at which you want to store the
scene (p.38).
(3) Store the scene.
For details, refer to “4-1. Storing a scene.”
Editing the location of a stored scene
You can edit the location of a stored scene to change when it will become active during playback.
(1) Access the SCENE, “EditScene” tab page, and select
(highlight) the desired scene.
(2) Press the EditLoc button to display the Edit Scene
Location dialog box.
(3) Edit the location, and press the Yes button to finalize
the change. If you press the No button, you will return to the “EditScene” tab page without making any change.
You can also change the location in the “EventList” tab page.
5-2. Event automation (D32XD)
This type of automation records mixer operation events such as fader movements or pan motion during playback, and re­produces these operations at the corresponding time during playback or recording. You can also selectively re-record the recorded events, or copy them to another location or a different channel. You can keep recording events until the Events Remaining indication reaches 0%. The following operations can be recorded as events.
• Fader operations of each channel
• MASTER fader operations
• CH ON key operations of each channel
• Pan operations of each channel
• AUX send operations of each channel
•Effect send operations of each channel
• Expression pedal operations
Since the channel faders and the master fader are moving faders, they will move automatically according to the record­ed events. You can use the Undo function to restore recorded or edited automation events to their state prior to recording or editing.
If a scene is stored within the region where you want to record events, we recommend that you use the SCENE, “SceneFilter” tab page (p.106) to disable the settings of that scene for the param­eter(s) you intend to record, so that those parameters will be affect­ed only by the event automation.
Recording mixer operations
There are two ways to record event automation. You can overwrite all events from the point where you start song playback/recording until the point where you stop (Over Write). Alternatively, you can record only the opera­tions that occur between two specified locations, or only for the region in which you actually operated the faders (Punch Write). (p.104) As an example, here’s how to use “Over Write” to record events while the song plays back.
(1) Select the song that you want to use to record mixer
operations.
(2) Move to the location at which you want to start record-
ing automation, and store the mixer settings as a scene.
Automation recording will start from the location of the scene you store here, and this scene will be the mixer set­tings at the beginning of the recording.
• If you want to use an existing scene, recall that scene,
move to the location at which you want to begin recording automation, and store the scene again.
(3) Access the Scene, “Automation” tab page, and select
the channels for which you want to record mixer opera­tions.
If you want to record events for a channel, press its but­ton to make it indicate “ ”.
(4) Use the Pan, CH ON, Send, Fader, and Expression
radio buttons to select the type of event you want to record.
You can record only one type of event at a time.
54
If you select Send, events will be recorded for the Send key (INTERNAL 1/2, AUX 1/2/3/4) that is lit when you begin re­cording.
(3)
(7) (6)
(1) Access the SCENE, “Event List” tab page. (2) Press the Select List button to open the Select List dia-
log box. Choose the channel and parameter of the events you want to edit.
Select a channel 1–32, the master fader, or expression (you may select only one of these), and then press the OK button.
Song,
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MixerEffects
Mixer
(4)
(6)
(5) If you selected “Fader,” you have the option of also
recording Master fader operations.
If desired, press the Master Fader button to make it indi­cate “ ”.
(6) Press the Mode button to access the Event Rec mode
dialog box. Select “Overwrite,” press the OK button.
(7) Turn “Automation” ON (Rec).
The automation indicator will blink.
(8) When you play back the song, event recording will
begin.
Adjust the mixer settings for the events you are record­ing.
(9) When you stop the song, event recording will end.
Automation will automatically switch ON (Play), and
the automation indicator will light. If you want to additionally record other events in the song, repeat the procedure from step (3).
If you made a mistake, you can press the Undo button to return to the previous state. If the Undo button is displayed as Redo, you can press it to cancel the Undo.
(5)
(4)
(3)
(2)
(2)
(2)
(3) In the event list, select the event that you want to edit.
If you want the events of the event list to be shown in the Event View area, press the Set View button and use the Set View dialog box to select the desired parameter (p.105).
(4) Press the Edit button to open the Edit Event dialog box.
The parameter, value, and location of the selected event will be displayed in detail.
• Use the value dial (or +/– keys) to select (highlight)
the item you want to edit.
If a scene is selected, you can edit only the location.
In this screen as well, you can select the move cell and use the value dial (or +/– keys) to change the event being edited.
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Playing back the events
Here’s how to play back the recorded events as the song plays.
(1) Select a song that contains recorded events. (2) Access the SCENE, “Automation” tab page, and set
“Automation” to “ON (Play).”
The automation indicator will light.
(3) When you play back the song, the recorded events will
play back as the song progresses.
If fader events are recorded, the faders will move upward and downward accordingly.
Editing events
You can edit recorded events in either of two ways; by chang­ing the value or location of events in the event list, or by over­writing events in the desired region.
(4)
(5)
(5) Press the OK button to execute the edit and update the
event list. If you decide not to execute, press the Cancel button.
Cut, copy, or paste an event
You can use the Cut, Copy, or Paste buttons to cut, copy, or paste the selected event. For details on these operations, refer to the Reference manual, “3c-3. Event List” (p.104).
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55

Effects

The D32XD/D16XD provides up to twenty-four [*eight] in­sert effects that you can insert into mixer channels, up to two master effects that can process the sends from each channel, and one final effect to process the master bus.
The D32XD provides two effect routes; “Routing A” and
“Routing B.” “Routing A” consists of insert effects 1–8, master effects 1
and 2, and a final effect. “Routing B” consists of insert effects 9–24.
The D16XD provides one route, consisting of insert effects 1– 8, master effects 1 and 2, and a final effect.
The number of simultaneously available effects will be different for a 96 kHz/24-bit song (“How DSP power is allocated to the ef­fects”).

Effect type and size

There are two types of effect program: stereo and mono. You can use either type of program as an insert effect, but mono programs cannot be used as master effects or as the fi­nal effect.
Insert effect 8 cannot use a stereo effect program.
Effect programs come in various different sizes. The size of an effect program will determine how much DSP power it uses. The total DSP power available for all of the effects is di­vided up into 32 [*16] “blocks.” The number of blocks of DSP power used by an effect program is referred to as the Effect Size - size-1, size-2, etc. As an example, the type of effect pro­grams that can be used to provide 24 [*eight] simultaneous insert effects are called “size-1” programs. Relative to this, other more complex effect programs are categorized as “size­2” or “size-4” programs. The size of each effect program is shown by an icon “ ” dis­played at the right of the effect name.
Guitar
Play
Rec
Each track
of the recorder
Insert effects
1234
1
Master effects
LR
Keyboard
16
2
Mic
D16XD
Insert effects 1–8
D32XD
Routing A Insert effects 1–8
Insert effects 9–16 Routing B Insert effects 17–24
Master track
of the recorder
Final
effect
L
R
Rec
to the master bus
The effect programs are common to all of the above types of effect. There are 128 preset effect programs. Each effect program is constructed from one of 52 different effect algorithms. There are 128 user effect programs in which you can store your own edited settings, and 32 song effect programs for each song, in which you can store effect settings for that spe­cific song.
Each song can store its own 32 song effect programs. You cannot rewrite the preset effect programs. However, a preset
effect can be recalled, edited and stored to a user program.

How DSP power is allocated to the effects

On the D32XD/D16XD, the term “DSP power” refers to the total processing capability that can be used to process effect programs.
Effects of the D32XD
Routing A
Routing B
Effects of the D16XD
EFFRouting
Insert 1–8, Master 1/2, Final
0%
0%
Insert 1–8, Master 1/2, Final
0%
D32XD
You can use a total of up to 27 effects (the total of insert, mas­ter, and final effects). However, you are limited to simultane­ously using no more than 16 effects within Routing A and no more than 16 effects within Routing B (if the song’s sampling frequency is 44.1 or 48 kHz). This means that the available number of effects will depend on the combination of effect sizes. There is enough DSP power to process “16 sizes-worth” of ef­fect programs each for Routing A and Routing B. However for a 96 kHz/24-bit song, the DSP power will process only “8 sizes-worth” of effect programs for each routing. A total of eleven effects can be used within Routing A, and a total of sixteen within Routing B. A specific amount of DSP power is allocated to the insert, master, and final effects, and the breakdown for each type of effect is shown in the following table.
Number of effects and DSP power for each variety of effect
Maximum number of
Variety
Insert 8 + 16 8
Master 2 + 0 4
Final 1 + 0 4 Total 11 + 16 16 + 16 (8 +8)*
* For a 96 kHz/24-bit song, the maximum total size is 8 + 8.
effects that can be used
simultaneously
Routing A + Routing B
DSP power
100%
DSP power
Insert 9–24
100%
DSP power
100%
Maximum size assignable
to one effect
56
If you use a size-8 effect for insert effect 1, insert effects 2–8 will be unavailable. Use Routing B insert effects 9–24.
If you use a size-8 effect for insert effect 8, the master and final ef­fects will not be available. So that the master effects and final ef­fects will be available, select the size-8 effect for Routing B insert effect 9, and select a size-1 effect for insert effect 8.
When you make effect assignments, pay attention to the DSP power indicator in the “Routing A” or “Routing B” tab pag­es.
For details, refer to “Effects that can be used simultaneously” (p.117, 118) in the reference section.
D16XD
There is enough DSP power to process “16 sizes-worth” of ef­fect programs (for a 44.1/48 kHz song). However for a 96 kHz/24-bit song, the DSP power will process only “8 sizes­worth” of effect programs. A total of eleven effects can be used by insert, master, and fi­nal effects, but since the sum of the all the effect sizes is lim­ited to no more than 16 (for a 44.1/48 kHz song), the number of effects that can be used simultaneously will change, de­pending on the combination of effect sizes. A specific amount of DSP power is allocated to the insert, master, and final effects, and the breakdown for each variety of effect is shown in the following table.
Number of effects and DSP power for each variety of effect
Variety
Insert 88
Master 24
Final 14 Total 11 16 (8)*
* For a 96 kHz/24-bit song, the maximum total size is 8.
Maximum number of
effects that can be used
simultaneously
If you use a size-8 effect for insert effect 1, insert effects 2–8 will be unavailable. If you use a size-4 effect for master effect 1, master effect 2 will be unavailable.
When assigning effects, pay attention to the DSP power indi­cator in the “EFFRouting” tab page to see how much DSP power is available.
For details, refer to “Effects that can be used simultaneously” (p.121) in the reference section.
Maximum size assignable
to one effect

1. Using insert effects

You use insert effects by inserting them into a mixer channel to process the sound of an input source or audio track.
D32XD
You can use a maximum of 24 insert effects simultaneously. In Routing A, you can use a total of 8 sizes-worth of insert ef­fect if you are using the master and final effects. Since Routing B is only for insert effects, you can use up to a total of 16 sizes-worth of effects.
Number of simultaneously usable insert effects and their size
Routing A
1 2345678
Insert Master
12345678
Routing B
910111213141516
910111213141516
Effect program size (conceptual)
Size-1 Size-2 Size-4
If you use a size-4 effect for insert effect 1, and a size-4 effect for insert effect 5, you will be able to use the master and final effects, as well as sixteen insert effects (9–24) in Routing B.
Routing A
1 2345 678
Routing B
910111213141516
Size-4
Insert
Size-4
If you use size-2 effects for insert effects 1, 3, and 5, and a size-8 effect for insert effect 7, you will be able to use sixteen insert effects (9–24) in Routing B but will not be able to use the Routing A mas­ter effects and final effect. In such cases, you should assign the size-8 effect to Routing B insert effect 9, and not assign an effect to insert effect 7; this way, the master effects and final effect will also be available.
1 2
17 18 19 20 21 22 23 24
Insert
1 2
Master
Available
17 18 19 20 21 22 23 24
Insert
Available
Final
Final
Song,
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MixerEffects
Effects
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Operation
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Routing A
1 2 3 4 5 6 7 8
Insert
Insert
Size-2
Routing B
910111213141516
Available
Routing A
1 2 3 4 5 6 78
Insert
Size-2
Size-2 Size-2
Routing B
910111213141516
Insert
Size-8
1 2
Master
Final
Size-8Size-2 Size-2
Master and Final are not available
17 18 19 20 21 22 23 24
Insert
1 2
Master
Final
Available
17 18 19 20 21 22 23 24
Available
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For a 96 kHz/24-bit song, the DSP power is limited to 8 sizes­worth for Routing A and 8 sizes-worth for Routing B; this limits the number of effects you can use. (p.56 “How DSP power is allocated to the effects”)
D16XD
A maximum of eight insert effects can be used simultaneous­ly, and these effect programs may have a total size of no more than 8. In other words, you must assign effect programs so that their total size stays within this limit.
Number of simultaneously usable insert effects and their size
Insert effect
1 2345678
Effect program size (conceptual)
Size-1
Size-2
Size-4

2. Using master effects

To use a master effect, adjust the send level of each channel to send some of its signal to the effect. The master effects are typically used to apply reverb or to make the overall mix richer and better balanced. The D32XD/D16XD provides two master effects (MstEFF1 and MstEFF2), and these can be used simultaneously. How­ever if you use a size-4 effect, the available processing power of both master effects will be used, so only the master effect 1 settings will be applied.
Number of simultaneously usable master effects and their size
Master effect 1
Effect program size (conceptual)
Size-2
Master effect 2
Size-4
If you use a size-2 effect for insert effect 1, only six more insert ef­fects (3–8) will be available.
1 2 345678 Size-2
If you use a size-1 effect for insert effect 1, and a size-4 effect for insert effect 2, only three more insert effects (6–8) will be available.
1234567 8
Size-1
Size-4
Available
Available
In the case of a 96 kHz/24-bit song, the DSP power will proc­ess only “8 sizes-worth” of effect programs, so the number of programs useable for each effect will be limited. (p.56 “How DSP power is allocated to the effects”)
1-1. Applying insert effects during
recording
You can apply an insert effect to an audio input source con­nected to the input jack, to the audio being input from the in­ternal CD-R/RW drive, or from the built-in rhythm sounds, and record the sound processed by the effect.
For details on how to apply an insert effect on a channel in­put, refer to Quick Start. (p.24)
Example 1
Assign a size-2 program to master effect 1
Master effect 1
Size-2
Master effect 2
Available
Example 2
Assign a size-4 program to master effect 1
Master effect 1
Size-4
Master effect 2
To adjust the depth of the effect, adjust the send level from each channel. AUX send is used when applying external effects.
You can select an effect program for the master effect in the
EFFECT, “MstrEFF1”/“MstrEFF2” or the EFFECT, “Routing A [*EFFRouting]” tab page.
For details on how to use the master effects, refer to Quick Start. (p.30)
3. Using the final effect
The D32XD/D16XD provides one stereo-in/stereo-out final effect, which is applied to the master bus.
The final effect is used mainly with a dynamics-type effect program (such as compression) to adjust the overall level for mastering.
You can select an effect program for the final effect in the EF-
FECT, “FinalEFF” or the EFFECT, “Routing A [*EFFRout­ing]” tab page.
For details on how to use the final effects, refer to Quick Start. (p.32)
1-2. Applying insert effects during
playback
You can apply an insert effect to the playback of a previous­ly-recorded track.
For details on how to apply an insert effect to the track play­back, refer to Quick Start. (p.29)
58

4. Editing the effects

You can edit the effect programs used by the insert effects, master effects, and final effect.
Editing the effect parameters
(2)
(3)
(4)
(6)
(5)
(1)
For an insert effect
(1) Access the EFFECT, “InsertEFF” tab page. (2) Select the insert effect (InsEFF1–24 [*8]) that you want
to edit.
Press the insert effect cell (highlighted), and use the value dial (or the +/– keys) to select an insert effect 1–24 [*8].
(3) The effect program assigned to the selected insert
effect will appear. Below it, icons will show the algo­rithm used by that program.
To select a different program, press the popup button and make your selection.
(4) If the algorithm contains more than one effect icon,
press the cell below the icon you want to edit (it will become highlighted), and a list of the parameters for that effect will be displayed.
If the program consists of only one effect, the displayed parameters are all that exist.
(5) Listen to the effect settings.
When you turn the ON/OFF button OFF, the effect will be bypassed, and the effect icon(s) will be grayed-out. When you turn the button ON, the effect will be applied. This way, you can listen to the difference that the effect makes and listen to the original sound as a reference.
(6) Use the control knobs located below the LCD screen to
edit the parameter values.
•To edit the value of a parameter, turn the control knob of the location corresponding to that knob icon.
•To edit the second or lower row of parameter values, press a knob icon in that row to select it. Now the four control knobs will correspond to that row.
(7) If the program consists of two or more effects, select
the icon of the effect that you want to edit, and edit its parameters in the same way.
(8) Assign a name to the effect program that you edited.
•Press the Rename button to access the Rename dialog box. (p.36 “1-2. Renaming a song”)
• After you have assigned the desired name, press the OK button.
(8)
For a master effect or final effect
(1) Access the EFFECT, “MstrEFF1” (or “MstrEFF2”)/
“FinalEFF” tab page.
(2) Perform steps (3) and following of “For an insert
effect,” above.
Storing an effect program
• If the song is playing, press the STOP key.
•Press the Store button in the effect tab page to display the Store Program dialog box.
•Press the Area list button and select either User or Song from the list.
U (User): User effect program. You can store 128 effect
programs which are shared by all songs.
S (Song): Song effect program. You can store 32 effect pro-
grams for each song.
•Press the number cell to specify the store-destination (it will be highlighted), use the value dial (or the +/– keys) to select the number, and then press the Yes button to store the effect program.
When you store the effect program, it will overwrite and replace any data that had been stored in that number.
5. Controlling effects from an
external device
You can use an expression pedal or external MIDI controller to control the D32XD/D16XD’s effects in realtime. For details on the effect parameters that you can control, refer to “Effect parameter” (p.152–).
For a 96 kHz/24-bit song, you cannot control effects from an ex­ternal device.
You cannot control insert effects 9–24 of the D32XD from an ex­ternal device.
Using a pedal or MIDI to control an effect.
(1) Connect an expression pedal such as the EXP-2 foot
controller (sold separately) or an external MIDI con­troller (p.12).
(2) Access the SYSTEM, “Control” tab page.
In this example we will use a pedal to control the effect. In the Control Change area, set the Device cell to
“Pedal.”
If you want to use MIDI to control the effect (rather than us­ing the pedal as in this example), you must specify the type of MIDI message that you want to use. Access the SYSTEM, “Control” tab page, and set “Control MIDI CH” to the MIDI channel on which that your external MIDI device is transmitting.
(3)
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(3) Select the effect that you want to control.
In the Assign field, select the effect (Insert EFF1...8/Mas­ter EFF 1, 2/Final EFF) that you want to control.
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(4) Select the effect program that you want to control.
Press the EFFECT key for the effect you chose in step (3), and select an effect program in the appropriate tab page.
(5) Specify the parameter and range that you want to con-
trol.
•A control icon will be added at the end of the effect chain of the selected program. Press (highlight) this control icon to display the control-related parameters.
•Turn “Control” on.
• Use the effect knobs to specify the range.
If you want to save these settings, store the program as de­scribed on “Save Now” (p.137).
(5)
(5)
(5)
(6) Operate your expression pedal or external MIDI con-
troller to control the effect parameter you specified.

6. Using external effects

You can output an effect send signal from the AUX OUT jacks and use an external effect processor to apply effects. Then connect the output of your external effect processor to the INPUT 1–8 jacks and return the effect signal to the master bus.
Sending the playback signal to an external effect proces­sor, and using INPUT 3 and INPUT 4 jacks to return it to the master bus
(1) Connect your external effect processor.
Connect one of the D32XD/D16XD’s AUX OUT jacks to the INPUT jack of your external effect processor, and connect the OUTPUT jacks of the effect processor to the D32XD/D16XD’s INPUT 3 jack and INPUT 4 jack.
(2) Send the playback signal to the external effect.
• Access the MIXER, SEND (EFF/AUX Send” tab page.
• Select the knob icon of the channel that you want to send to the external effect, and use the buttons to adjust it.
•Press the button located above the knob icon to select either pre-fader (PRE) or post-fader (PST) as the loca­tion from which the signal will be sent to AUX.
(3) Input the audio signal from the external effect proces-
sor.
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN “SubMix 1-8” tab page.
• Adjust the “Level” of each channel to set the return level, and adjust the “Pan” to set the return pan (p.101).
[*/REC]), “Aux-
,
60

Rhythm

The D32XD/D16XD contains 265 different rhythm patterns (p.185 “Rhythm Pattern List”). You can use these rhythms as a guide, or join several rhythm patterns to create the drum track for an entire song.

1. Selecting and playing rhythms

(1) Access the TEMPO, “SetUp” tab page.
(4)
(2)
(3)
(4) (5)
(2) Adjust the settings so that the rhythm sound will be
output from the master bus.
In the Rhythm area, set Assign to “Master.” (3) Turn the Rhythm On button on (highlighted). (4) Specify the tempo, time signature, and rhythm pattern.
• For this example, use the Tempo Source radio buttons to select “Manual.”
• Select (highlight) the “Beat” cell, and use the buttons to specify the time signature.
• Select (highlight) the “Rhythm Pattern” cell, and use the buttons to select the rhythm pattern you want to use.
You can also press the popup button and choose from a list.
• Select (highlight) the “Tempo” cell, and use the buttons to adjust the tempo.
(5) Listen to the rhythm pattern.
•Press the Prev button (highlighted) to preview the selected rhythm pattern.
• Set the master fader to an appropriate position.
• Select (highlight) the Rhythm “Vol” edit cell, and use the buttons to adjust the volume.
Instead of the buttons, you can also use the value dial or the +/– keys to adjust the setting.

2. Listening to the rhythm while recording a performance

You can listen to a rhythm pattern as a guide while recording a performance.
You cannot simultaneously record the rhythm using the proce­dure described below.
(1) Adjust the settings as described in “1. Selecting and
playing rhythms.”
(2) Adjust the settings so that you can hear the rhythm
from your monitor system.
In the Rhythm area, use the Assign radio buttons to select “Monitor.”
(3) Connect your input device or instrument, and begin
recording a performance.
For details, refer to “1. Inputting audio to the mixer” (p.42). Press the REC key to enter record-ready mode, and then press the PLAY key to begin recording. You will hear the selected rhythm pattern; play along on your instrument to record your performance.

3. Recording the rhythm

Here’s how to record the D32XD/D16XD’s internal rhythm pattern onto a track.
Recording the rhythm pattern on tracks 1 and 2
(1) Adjust the settings for recording.
•Turn the Rhythm On button on (highlighted).
• In the Rhythm area, set Assign to “CH Input.”
• Select (highlight) the Rhythm “Vol” edit cell, and use the buttons to set the volume to “100.”
(2) Specify the input channels.
• Access the MIXER, INPUT/OUTPUT/CH ASSIGN “Ch Assign” tab page.
• Using the buttons, set the CH1 SOURCE cell to “L” ( ), and the CH2 SOURCE cell to “R” ().
(3) Record.
For details, refer to “1-1. Basic recording” (→p.64). Press the REC key to enter record-r eady mode, and press the PLAY key to begin recording.
Instead of the buttons, you can also use the value dial or the +/– keys to adjust the setting.
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4. Setting the tempo

On the D32XD/D16XD you can specify the tempo three dif­ferent ways: manual tempo, tempo map, and tempo track.
You can play the entire song at the same tempo, or make the tempo change during the song. Alternatively, you can record tempo data from an external MIDI device and play back ac­cording to the recorded tempo data.
Manual tempo
Here’s how to set the tempo for the entire song, as specified by the rhythm pattern setting.
(1) Select manual as the tempo source, and adjust the
rhythm settings.
• Access the TEMPO, “SetUp” tab page.
• Use the Tempo Source radio buttons to select “Man-
ual.”
• For details, refer to “1. Selecting and playing rhythms” (p.61).
(2) When you press the PLAY key to play back the song,
the rhythm pattern will sound at the specified tempo.
Tempo map
Tempo maps let you change the tempo, time signature, and rhythm pattern at various measures throughout the song.
By using tempo maps to change rhythm patterns, you can create a drum track for the entire song, including an intro, breaks, fill-ins, and an ending.
If you want to record the audio of the rhythm played by the tempo map you create here, refer to “3. Recording the rhythm” (→p.61).
(1) Select the tempo map as the tempo source.
• Access the TEMPO, “SetUp” tab page.
• Use the Tempo Source radio buttons to select “Tempo
Map.”
(2) Specify tempo map “001” at the beginning of the song.
• Access the TEMPO, “TempoMap” tab page.
•From the “Tempo Map” list, select (highlight) tempo map “001:...”
Tempo map “001” sets the tempo at the beginning of the song, and tempo maps “002”–“200” can be used to change the tem­po at subsequent measures.
•Press the Edit button to display the Edit Map dialog box.
• Set the Tempo cell to the desired tempo, the Beat cell to the desired time signature, and select the desired rhythm pattern in the Rhythm Pattern cell.
•You can press the Prev button to listen to the rhythm pattern.
If you press the Link All Map button, all tempo settings of the tempo map events you created will be changed to match the current tempo.
• Use the Length cell to specify the number of measures that tempo map event “001” will continue.
The starting measure of tempo map “001” cannot be changed from measure “001.”
• When you have finished adjusting your settings, press the OK button.
(2)
(3) (2)
(2) (3)
(3) If you want to change the tempo, time signature, or
rhythm pattern during the song, you can add a new tempo map event.
•Press the New button to display the New Map dialog
box.
• Specify the tempo in the Tempo cell, the time signa- ture in the Beat cell, and the rhythm pattern in the Rhythm Pattern cell.
• Use the Start Meas cell to specify the starting meas­ure, and the Length cell to specify the number of measures.
•Press the OK button to add the new tempo map event. When you add a tempo map event, the tempo map numbers will be renumbered in sequence starting from the beginning of the song.
• By adding tempo map events to switch rhythm pat­terns, you can put together patterns to create a drum patterns for an entire song, with intro, fill-in, and end­ing.
•You can preview a rhythm pattern by pressing the
Prev button.
(4) Listen to the tempo map you created.
For details, refer to steps (1) through (3) of “1. Selecting and playing rhythms” (p.61) Move to the beginning of the song, and press the PLAY key to play back the song. The rhythm pattern and tempo will change according to the tempo maps that you created.
Editing a tempo map
If you increase the number of measures, the measure num­bers of subsequent tempo maps will also increase by the cor­responding length. If you decrease the number of measures, the measure numbers of subsequent tempo maps will de­crease by the corresponding length.
(1) Select the tempo map event that you want to edit.
Access the TEMPO, “TempoMap” tab page, and select (highlight) the tempo map event you want to edit.
(2) Edit the settings.
•Press the Edit button to display the Edit Map dialog box.
• Edit the parameters as desired, and press the OK but­ton.
62
(3) Verify that the settings are correct.
• Access the TEMPO, “TempoMap” tab page to check
the tempo map.
Inserting a rhythm pattern by adding a tempo map event
To create a new tempo map event, access the New Map dia­log box and press the Insert button to turn it on (highlight­ed). This will insert a tempo map event at the specified measure. The measure number locations of subsequent tempo map events will be moved backward by the corresponding number of measures.
(1) Verify the location at which you want to insert the
tempo map event.
Access the TEMPO, “TempoMap” tab page, and verify the current tempo map event. In this example, we will insert a tempo map event at the beginning.
(2) Create the new tempo map event.
•Press the New button to display the New Map dialog
box.
• Set the parameters.
•Press the Insert button to turn it on (highlighted), and then press the OK button.
(3) Verify that the tempo map event was inserted as you
intended.
Access the TEMPO, “TempoMap” tab page, and check the tempo map.
Overwriting a tempo map event
If you want to add a tempo map event to switch rhythm pat­terns, make sure that the Insert button is turned off in the New Map dialog box before you create the new tempo map event. In this case, the tempo map event of the specified measures will be added, but the overall number of measures will not change.
(1) Verify the location at which you want to overwrite the
existing tempo map event.
Access the TEMPO, “TempoMap” tab page, and check the existing tempo map.
(2) Create a new tempo map event.
•Press the New button to display the New Map dialog box.
• Set the parameters.
(3) Verify that the tempo map event was replaced as you
intended.
Access the TEMPO, “TempoMap” tab page, and check the tempo map.
(3) Verify that the tempo map event was deleted as you
intended.
Access the TEMPO, “TempoMap” tab page, and check the tempo map.
If you want to edit the settings, press the Edit button to dis­play the Edit Map dialog box, and edit the parameters as de­sired.
Tempo track
You can record MIDI Clock data or Tap Tempo data on the tempo track, and use the tempo track to control the tempo of the song.
Recording MIDI Clock data from an external MIDI sequencer, and using it as the tempo track
MIDI Clock data from an external MIDI sequencer can be re­corded as tempo data on the tempo track. You can use this when you want to synchronize a D32XD/ D16XD song with song data created on a MIDI sequencer in which the tempo changes continuously.
If MIDI Clock data was not received correctly from your MIDI se­quencer, recording may stop in the middle of the song.
(1) Specify the time signature of the song.
If the time signature of the song data created on your MIDI sequencer changes during the song, create a new tempo map that begins where the time signature changes. (p.62)
Tempo settings will play back in synchronization, but meas­ures will become incorrectly aligned if the time signature changes do not match.
(2) Connect the MIDI OUT connector of your MIDI
sequencer to the D32XD/D16XD’s MIDI IN connector.
(3) Set your MIDI sequencer so that it will transmit MIDI
Clock messages.
Refer to the owner’s manual of your MIDI sequencer.
(4) Specify how you want to record the tempo.
Access the TEMPO, “TempoTrk” tab page, and choose “MIDI Clock.”
(5) Record MIDI Clock data.
•Press the RecStart button to put the D32XD/D16XD in
the record-ready state.
• Start your MIDI sequencer.
• When the D32XD/D16XD starts receiving MIDI Clock data from your MIDI sequencer, it will indicate
“Receiving MIDI Clock.”
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Deleting a tempo map
The tempo maps located after the deleted tempo map will be shifted toward the beginning of the song by the number of measures that were deleted.
This operation cannot be undone.
(1) Select the tempo map event that you want to delete.
Access the TEMPO, “TempoMap” tab page, and select (highlight) the tempo map event that you want to delete.
(2) Delete the tempo map event.
•Press the Delete button. A dialog box will ask you to
confirm the operation.
•Press the Yes button to delete the selected tempo map
event.
If you turn on the Select All button, all tempo map events other than tempo map event “001” will be deleted, and the set­tings of tempo map event “001” will be initialized.
(4)
(5)
(6) When your MIDI sequencer finishes playing, stop the
MIDI sequencer.
When the D32XD/D16XD finishes recording, it will indicate “Complete.” Press the OK button.
(7) Check the tempo source.
When you record the tempo track, the TEMPO, “SetUp” tab page Tempo Source will automatically be set to
“TempoTrk.”
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Tap tempo
You can record the tempo track by pressing (tapping) the PLAY key at the beginning of each measure or on each beat while the song plays.
You can use a PS-1 foot switch (sold separately) instead of the PLAY key (p.126).
Tap tempo lets you record the tempo track after a song has already been recorded. If you record the tempo for a song for which you did not originally specify the tempo, you will be able to do the following things.
• Edit tracks in units of measures
• Connect and synchronize external MIDI devices
(1) Specify the time signature of the song.
If the time signature changes during the song, create a tempo map at the location where the time signature changes.
Tempo settings will play back in synchronization, but meas­ures will become incorrectly aligned if the time signature changes do not match.
(2) If you want to use a foot switch to input the tap tempo,
connect an optional PS-1 foot switch to the FOOT SWITCH jack of the D32XD/D16XD.
(3) Specify how you want to record the tempo.
Access the TEMPO, “TempoTrk” tab page, and choose “MeasTap” (tap at the beginning of each measure) or “BeatTap” (tap on each beat).
(4) Record the tap tempo track.
•Press the RecStart button to put the D32XD/D16XD in
record-ready mode. Tap tempo will be recorded from the beginning of the song.
• When you press the PLAY key or a connected foot
switch, the song will begin playing, and tap tempo recording will also begin.
• While you listen to the playback, record the tap tempo
by pressing the PLAY key or foot switch at the inter- vals you specified in step (4). The counter will be dis­played while you record the tap tempo.
When using the PLAY key to record tap tempo, do not strike the key any more forcefully than necessary. Doing so may damage the hard disk etc.
(5) After you have input the last tap, press the STOP key.
For example if you are inputting four measures of a 4/4 time signature, tap four times in the case of “MeasTap” or sixteen times in the case of “BeatTap” to input up to the beginning of the fifth measure. Then press the STOP key. If you input taps only until mid-way through the song, the tempo of the last-input measure or beat will be auto­matically copied to the end of the song.
(6) Check the tempo source.
When you record the tempo track, the TEMPO, “SetUp” tab page Tempo Source will automatically be set to
“TempoTrk.”
Move to the beginning of the song, press the PLAY key to play back, and check the tempo.

Recorder

The D32XD/D16XD has 32 [*16] channel tracks for each song. For each channel track, there are eight virtual tracks; A through H.
The D32XD/D16XD provides a separate master track for each song, and this master also has eight virtual tracks; A through H.
This is a two-channel track that is used for recording the final stereo mix of your song. If you want to create an audio CD, the data on the master track will be used. The following table shows the number of available tracks and the number of tracks that can be used simultaneously.
Number of simultaneously usable tracks for each Song Type
Song Type Recording Playback Punc h recording
44.1 kHz/16-bit 48 kHz/16-bit
44.1 kHz/24-bit 48 kHz/24-bit 96 kHz/24-bit 4 8 2

1. Recording

The D32XD/D16XD’s recorder can record analog or digital audio input sources assigned to mixer channels. Several types of recording are provided, as described below. You can also mix your song down to a two-track stereo mix, and record it on the master track.
1-1. Basic recording
Here’s how to record the audio signal that you specified in “1. Inputting audio to the mixer” (p.42).
If you want to create a new song for recording, set refer to “1-1. Creating a new song” (p.36).
(1) Create a new song (p.36 “1-1. Creating a new song”). (2) Adjust the mixer settings (p.42 “1. Inputting audio to
the mixer”). (3) Apply effects to the audio input (p.56 “Effects”). (4) Apply EQ to the audio input (p.48 “Applying EQ to
an audio input”). (5) Adjust the pan (p.48 “3-2. Adjusting the pan”). (6) Check the recording mode.
Access the REC/PLA Y MODE, “Rec/Play” tab page, and
set Rec Mode to “Normal.”
(7) Set the recording level.
You can set the recording level in one of two ways.
•You can record at the optimum level simply by record­ing at the level you specified in steps (1) through (4). Press the REC button to set it to “PRE” in the CH VIEW, “Ch View” tab page.
• If you want to further adjust the channel fader and record at the adjusted level, set the REC button to “PST” in the CH VIEW, “Ch View” tab page.
With the PRE setting, the channel fader will send the input signal to the master bus, setting the monitor level. With the PST setting, the send level to the master bus will be the same as the recording level.
You can also make this setting in the MIXER, EQ/PHASE/ REC [*SEND (EFF/AUX/REC)], “Rec Send” tab page.
(8) Move to the location where you want to start record-
ing. (p.38)
16 32 [*16] 8
816 4
64
(9) Put the D32XD/D16XD in record-ready condition.
Press the REC key (REC and PLAY keys will blink).
(10)Start recording.
Press the PLAY key (REC and PLAY keys will light). Perform the part to be recorded.
(11)Stop recording.
When you have finished performing, press the STOP key (REC and PLAY keys will go dark). Return to the location at which you started recording, set the REC/ PLAY key of the tracks you recorded to PLAY (key lit green). Play back, and verify that your performance was recorded correctly.
The ATT setting in the “EQ/ATT” (or “Ch View”) tab page is common to recording and playback. If you have turned down ATT substantially for recording, you may need to ad­just it for playback.
1-2. Switching virtual tracks
Each song contains up to 32 [*16] tracks and one master track. In addition, each track has eight “virtual tracks,” labelled A– H. When you record or play back, you can specify which of these virtual tracks A–H will be used. This means that you can switch between virtual tracks to record multiple “takes” of a performance, and then choose the best take.
SONG
Trk1
Trk2 Tr k3 Trk 4 Trk5
A
A
B
B
C
C
D
D
E
E
F
F
G
G
H
H
A
A
B
C
D
E
F
G
H
A
B
B
C
C
D
D
E
E
F
F
G
G
H
H
(1) Select the desired virtual track.
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, use the buttons to select the track that you want to record, and then use the “V-Level” ←→ buttons (or the value dial or +/– keys) to select the virtual track.
In the case of a 96 kHz/24-bit song, the “Vtrk1–32 [*Vtrk1– 16]” tab will be named “Vtrk1–8.”
For a 44.1 kHz/24-bit or a 48 kHz/24-bit song on the D32XD, the “Vtrk 1–32” tab page will be named “Vtrk 1–16.”
If a virtual track already contains recorded data, this is graph­ically indicated by “ ” as shown in the illustration.
Trk32 [*16]
A
B
C
D
E
F
G
H
Master Trk
A
B
C
D
E
F
G
H
1-3. Recording additional tracks
while you play back (Overdub­bing)
Here’s how to record additional performances while you lis­ten to the playback of previously-recorded tracks.
(1) Prepare for recording.
Refer to “1-1. Basic recording” (p.64), steps (1)–(7).
(2) Select the tracks that you want to play back.
Press the REC/PLAY key of the tracks you want to play back, to set them to PLAY (key lit green).
(3) Select the track(s) that you want to record.
Press the REC/PLAY key of the tracks you want to record, to set them to REC (key lit red).
(4) Mute the tracks that you will not be using.
Set the CH ON/SOLO mode key to CH ON. Press the CH ON/SOLO keys to turn off (key unlit) the tracks that you are not playing or recording, so that these tracks will be muted.
(5) Record.
Refer to “1-1. Basic recording” (p.64), steps (8)–(11).
1-4. Trigger recording
Trigger recording is a function that automatically starts re­cording when the input signal level exceeds a specified val­ue.
Trigger/RecStart
Recording will start when the input signal level exceeds the specified value.
You will not be able to execute recording if MIDI SYNC is set to MTC.
Trigger/Punch In
When the input level exceeds the specified threshold value while the song is playing, the recorder will switch from playback to recording.
(1) Prepare for recording.
Refer to “1-1. Basic recording” (p.64), steps (1)–(5).
(2) Adjust the settings for trigger recording.
Access the REC/PLA Y MODE, “Rec/Play” tab page, and choose either “Trigger/RecStart” or “Trigger/Punch In” (the TRIGGER LED will light).
(3) Specify the input signal level (“Threshold”) at which
recording will begin.
(4) If you want recording to begin from a time slightly ear-
lier than the moment that the input signal exceeds the “Threshold” (i.e., so that the attack is recorded), you can set the “PreTriggerTime.”
Trigger recording will cause recording to start when the threshold is exceeded, but the PreTriggerTime lets you prevent the attack of the first note from being cut off.
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(1)
(2) Record.
For details, refer to “1-1. Basic recording,” steps (2)–(11).
(1)
(2)
(3)
(4)
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(5) Press the REC key to put the D32XD/D16XD in record-
ready condition. Trigger/RecStart
The REC key and PLAY key will blink.
Trigger/Punch In
The REC key will blink.
(6) Begin recording.
Trigger/RecStart
When the input signal exceeds the threshold level, recording and playback will start automatically (REC and PLAY keys will light).
Trigger/Punch In
Press the PLAY key to start playback (the REC key will blink, and the PLAY key will light). At the loca- tion that you want to record, begin performing on your instrument. When the input signal exceeds the threshold level, recording will start automatically (REC and PLAY keys will light).
(7) When you have finished performing, press the STOP
key to stop.
(“1-1. Basic recording” (p.64), step (10))
(7) Press the STOP key to stop. (The PLAY key will go
dark.)
After you stop recording, move the location to a point earlier than where you began recording, and play back to verify that the re-recording is satisfactory.
Using a foot switch for manual punch-in/out
You can switch between playback and recording by pressing a PS-1 foot switch (sold separately). This lets you punch-in/out while you perform, or when the D32XD/D16XD is located at a distance.
(1) Connect a foot switch to the FOOT SWITCH jack. (2) Access the SYSTEM, “Control” tab page, and specify
the function of the foot switch. Set “Function” to “PunchIn-Out.”
If you are using the PS-1 foot switch, make sure that “Polar­ity” is set to “–” (p.126).
(3) Perform manual punch-in/out recording.
Follow the procedure described in “Manual punch-in/ out.” When doing so, you can press the foot switch at steps (5) and (6) to switch between punch-in and punch­out.
1-5. Re-recording a specific area
(Punch-in/out)
If you made a mistake in a recorded performance, or are not satisfied with a portion of the performance, you can use “punch-in/out” recording to fix just that portion without having to record the entire part over again. Punch-in/out re­cording can be done manually or automatically
Punch-in: Switches from the playback mode to the record mode. Punch-out: Switches from the record mode back to the playback mode.
Manual punch-in/out
Here’s how to punch-in and punch-out manually. During playback, press the REC key or an optional PS-1 foot switch to begin recording, and then press the REC key, PLAY key, or foot switch to stop recording.
(1) Prepare to record.
Refer to “1-1. Basic recording” (p.64), steps (1)–(8).
(2) Adjust the playback level.
If you want to hear the recorded sound before and after the punch-in/out region, access the MIXER, SOLO/ MONITOR, “Monitor” tab page, and turn “Cue” on. Then go to the “CueLevel” tab page, and adjust the “LEVEL” of the track that you want to re-record (p.51).
(3) Move the location to a point earlier than the point
where you want to start recording. (p.38)
(4) Press the PLAY key to begin playback (the PLAY key
will light).
The song will play back, and you will hear the sound of the playback tracks as well as the sound of the track you will be re-recording.
(5) When you reach the point that you want to re-record,
press the REC key. (The REC and PLAY keys will light.)
Recording will begin (manual punch-in), and you can re­record your performance.
(6) When you reach the point at which you want to stop
re-recording, press the REC key or the PLAY key. (The REC key will go dark.)
Recording will stop (manual punch-out), and normal playback will resume. By repeating steps (5) and (6), you can re-record more than one section in one pass.
Auto punch-in/out
Here’s how to punch-in and punch-out automatically at the locations you specify beforehand.
You will not be able to execute recording if MIDI SYNC is set to MTC.
(1) Prepare to record.
Refer to “1-1. Basic recording” (p.64), steps (1)–(5) and (7).
(2) Set the playback level.
If you want to hear the recorded sound before and after the region you are re-recording, access the MIXER,
SOLO/MONITOR “Cue” on. Then go to the “CueLevel” tab page, and
adjust the “LEVEL” of the track that you want to re­record (p.51).
(3) Store the location at which you want to start recording
in the IN (punch-in) locate point, and store the location at which you want to stop recording in the OUT (punch-out) locate point.
For details on setting the IN and OUT locations, refer to “Assigning locations to the Locate keys” (p.38).
(4) Access the REC/PLAY MODE, “Rec/Play” tab page,
select the Auto Punch button, and turn on the auto punch-in/out function. The AUTO PUNCH indicator will light.
(5) Specify the playback region before and after record-
ing.
• Set “Roll Time Unit” to the desired unit: “Sec” (sec- onds) or “Meas” (measures).
• Set “Pre Roll Time” to specify the length of playback that will occur before recording begins.
• Set “Post Roll Time” to specify the length of playback that will occur after recording ends.
(4)
, “Monitor” tab page, and turn
(5)
66
(6) Begin recording.
• When you press the REC key, the recorder will move
to a location earlier than the punch-in point, as speci­fied by the pre-roll time, and will enter the record­ready state (REC key blinking).
• When you press the PLAY key, playback will begin.
Playback will continue during the pre-roll time, and then recording will occur from the specified punch-in point (IN). (The REC and PLAY keys will light.)
(7) Stop recording.
• When you reach the punch-out point (OUT), record-
ing will end and playback will resume. (The REC key will be dark and the PLAY key will be lit.)
• When the post-roll time ends, the recorder will stop.
(8) Verify the content that was recorded.
Move to a location earlier than where you began record­ing (IN), and play back to verify that the recording is sat­isfactory.
Loop recording
When using punch-in/out recording, you can turn the Loop Play button on so that recording will occur repeatedly over
the IN–OUT region. When you are finished recording, you can use the Undo/Redo functions to compare different takes, and keep the best one.
(1) Adjust the settings for auto punch-in/out.
Refer to “Auto punch-in/out” (p.66) steps (1)–(5).
(2) Press the Loop Play button to turn it on (highlighted).
The Loop indicator will light.
(3) Begin recording.
• When you press the REC key, you will move to a point
ahead of the specified IN (recording start) location as set by the pre-roll time, and the D32XD/D16XD will be in record-ready condition (REC key blinking).
• When you press the PLAY key, playback will begin (PLAY key will light). Playback will continue for the pre-roll time, and recording will begin at the IN point. (The REC key will light.)
• Recording will end when you reach the OUT point, and playback will continue for the post-roll time. (The REC key will go dark.)
• Then you will move to the pre-roll time, and the same process will be repeated.
•To stop, press the STOP key at a point outside the recording region (IN–OUT).
(4) Use the Undo/Redo function to compare the takes, and
select the best one.
•Press the UNDO key to display the “Undo/Redo” tab page. The “Undo/Redo” tab page displays the most recent recording (Level 00) and the previous recordings (Level “loop-recorded takes minus 1”) together with the Rec Track (track number).
Loop recordings appear in the list as “Record Track,” just as conventional recordings.
• In the “Undo/Redo” tab page, use the Undo button and Redo button to select a recorded take. The selected performance will be recalled.
(5) Listen to the recorded performance.
•Press the PLAY button to play back, and listen to the recording. If “LoopPlay” is on, the region between the IN (beginning of recording) and OUT (end of record­ing) points will continuously play back.
• Repeat this process to select the best performance.
The data in the list lets you go back through the most recent sixteen levels.
1-6. Creating a master track
After applying effects and EQ to each track to create the over­all balance of your song, you can then apply effects and EQ to the entire song to make the volume and tone consistent, and record the resulting two-track stereo mix onto the “mas­ter track.” The master track data you create here can also be copied to a channel track (p.75).
After recording or track editing, you can use the Undo function to return to the state prior to recording or editing (p.147).
If you recorded on a different virtual track, check the virtual track that is selected after executing Undo.
Mixing down the audio of tracks 1–32 [*16] and record­ing a master track for a 44.1 kHz/16-bit song
(1) Select the virtual tracks that you want to use in your
final mix.
• For each channel track, select the virtual track that you want to include in the mix that will be recorded onto the master track (p.65).
• Select a virtual track for the master track.
(1)
(2) Set the MASTER TRACK STATUS.
•Press the master track MASTER TRACK STATUS key to select record mode (key lit red). All channel tracks will automatically be set to play (key lit green).
• Use the CH ON/SOLO keys to turn off (key unlit) any channels that you do not want to be recorded to the master track.
(3) Apply insert effects (→p.57). (4) Apply EQ (p.48). (5) Adjust the pan (p.48). (6) Apply master effects (→p.58). (7) Apply a final effect (p.58). (8) Apply master EQ (p.48). (9) Set the recording mode.
Access the REC/PLA Y MODE, “Rec/Play” tab page, and set Rec Mode to “Normal.”
(10)Adjust the recording level.
• Set the master fader to unity gain (0 dB).
• Play back the song.
• Use the faders to adjust the level of each channel to create the desired volume balance for your song. The sound will be recorded onto the master track at these levels.
If the sound of the master track is clipping (distorting), lower the master fader.
(11)Return to the beginning of the song (p.38).
If you are creating an album CD project, the beginning of the master track will be the beginning of the CD track.
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(12)Begin recording.
•Press the REC key to enter record-ready condition, and then press the PLAY key to begin recording.
• When you are finished recording, pr ess the STOP key to stop recording.
(13)Listen to the recorded result.
•Press the master track MASTER TRACK STATUS key to set it to PLAY (key lit green). All channel tracks will automatically be muted (the REC/PLAY keys will go dark).
• Move to the beginning of the song, and press the PLAY key to hear the playback.
•Press the STOP key to stop.
Bounce recording
Bounce recording is a way to combine the data from multiple tracks down to just one or two tracks. This is useful in creat­ing “submixes” that free up additional tracks for recording. By using the Master Track of the D32XD/D16XD as the bounce record destination, you can perform bounce record­ing while keeping the original tracks intact. To perform bounce recording, just play back the tracks you want to bounce, and record them onto the master track. After listening to the Bounced data on the Master Track and verifying that it is correct, simply copy (overwrite) the mas­ter track to any of the real tracks or virtual tracks. (p.144)

2. Playback

This section explains the basic methods of playback used in the D32XD/D16XD.
2-1. Normal playback
(1) Select the track(s) that you want to play back.
Set the CH ON/SOLO mode key to CH ON (key lit green). For each track that you want to play back, set the CH ON/SOLO key to CH ON (key lit). For each track that you want to play back, press the
REC/PLAY key to select PLAY (key lit green).
(2) Move to the location at which you want to start play-
back (p.38).
(3) Press the PLAY key to begin playback (the PLAY key
will light). (4) Apply insert effects (→p.57). (5) Apply EQ (p.48). (6) Adjust the pan (p.48). (7) Apply master effects (→p.58). (8) Apply a final effect (p.58). (9) Apply master EQ (p.49). (10)Press the STOP key to stop playback (the PLAY key
will go dark).
In order to play back the master track, you must set the master track MASTER TRACK STATUS key to PLAY (key lit green).
Playback will continue until you press the STOP key, even if you pass the end of the audio data that actually exists.
You can use a PS-1 foot switch (sold separately) to start and stop playback (p.126).
2-2. Loop playback
Here’s how you can repeatedly play back the region between the IN–OUT points of a song. This is a useful way to check the content of that region. You can also use loop playback in conjunction with auto-punch recording (p.67).
(1) Select the track(s) that you want to play back.
For details, refer to “2-1. Normal playback” step (1),
above.
(2) Specify the region (IN–OUT) that you want to loop
(p.38). (3) Access the REC/PLAY MODE, “Rec/Play” tab page,
and turn the Loop Play button on (highlighted). (4) Play back the loop.
When you press the PLAY key, playback will start from
the IN location, and will repeatedly play the IN–OUT
region.
During loop playback, it may take several seconds to move from OUT to IN.
(5) Press the STOP key to stop playback (the PLAY key
will go dark).
68
2-3. Playing back an album CD
project
An album CD project lets you arrange songs in a desired or­der for playback. You can then record the output onto a DAT, MD, or cassette tape recorder.
Using the Album CD Project function to play back songs in a specified order and record them on an external recorder
(1) Use the Album CD Project function to specify the
songs that you want to play back.
For details, refer to Album CD Project steps (1)–(4) (p.79).
When using Album CD Project, playback will stop if you move to a different screen.
(2) Connect your external recorder.
Connect your external recorder to the D32XD/D16XD’s
MASTER OUT LR jacks or S/P DIF OUT jack.
(3) Record the output on your external recording device.
•Press the play button to play back the album CD project, and adjust the recording level on your exter­nal recording device.
• Return to the beginning of the album CD project, start recording on your external recording device, and then press the D32XD/D16XD’s play button.

3. Track editing

You can use track editing commands to copy a track, insert blank space, erase a track, delete a track, reverse a track, op­timize a track, exchange tracks, expand/compress a track, copy an entire track, exchange two entire tracks, create a fade-in/fade-out, or normalize the level.
In some cases, track editing may not be possible if there is insuffi­cient space on the song drive. You will need to allocate enough free space for the track editing operation.
Registering the edit region
Specify the edit region by storing the appropriate points in the LOC1/IN through LOC4/END keys.
LOC1/IN key: IN point LOC2/OUT key: OUT point LOC3/TO key: TO point LOC4/END key: END point
Use the counter or the FF, REW keys to move to the location you want to edit. Press the STORE key, and then press either LOC1/IN, LOC2/ OUT, LOC3/TO, or LOC4/END to store the location in that key. The location is stored the moment you press the key. For details, refer to “Assigning locations to the Locate keys” (p.38).
If you want to specify a location more precisely while viewing the waveform, press the Wave button in one of the editing screens, and use the Wave dialog box (p.139).
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3-1. Track editing procedures
Copy a track (CopyTrk)
This command copies the specified region (IN–OUT) of track data to another location (TO).
• The IN–OUT region can be copied once, or multiple times in succession.
•You can copy data from one track, or from multiple tracks simultaneously.
• By using the clipboard, you can copy track data to a differ­ent song.
Here are some ways in which you can use this command.
• Repeatedly copy a phrase of several measures (such as a drum pattern) to create a track that extends the entire length of song.
• Copy the first verse of a song to create the second verse.
• Record a favorite phrase from a track, and copy it to a dif­ferent track.
Copying tracks within the same song
Copying the IN–OUT region of track 1 three times to the TO location of track 2
Select the virtual tracks of the copy-source ( tion (
Destination
(1) Specify the region that you want to copy.
Set the following locations to specify the r egion for copying.
• Set the IN point to specify the beginning of the region to be copied
• Set the OUT point to specify the end of the region to be copied
• Set the TO point to specify the beginning of the copy­destination
(2) Select “CopyTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk T ype dialog box, choose “Copy Trk” and press the OK button.
) before you make settings for this Copy operation.
Source
) and copy-destina-
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(3) Select the copy mode.
Press the Mode button. In the Copy Mode dialog box, select the desired mode and press the OK button.
OverWrite: The track data existing at the copy-destina-
tion will be overwritten.
Insert: The copied data will be inserted; subsequent
existing data will be moved toward the end of the song.
(4) Select the copy-source track number.
• For the Source cell, select track “1”.
• Check the IN and OUT locations. If you want to set
the locations with more precision, press the Source Wave button, and use the Wave dialog box (p.139) to set the location.
(5) Select the copy-destination track number.
• For the Destination cell, select track “2”.
If you specified two or more tracks as the “Source,” you must specify the same number of tracks in “Destination.”
•Verify that the TO location is correct. If you want to set
the location with more precision, press the Destina- tion Wave button, and make your settings in the Wave dialog box (p.139).
(6) Specify the number of time that you want to copy the
data. In the Times cell, specify the number of copies as “3”.
(2) (3)(4)
(5)
(6)
(7)
(7) Execute the editing operation.
Press the Exec. button. Then in the CopyTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(8) Check the results of the editing operation.
Press the LOC3/TO key, and play back from the TO loca- tion to verify that the data was copied correctly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
Using the clipboard to copy data to another song
When you use the clipboard to copy data between tracks of songs that have a different sampling frequency and/or bit depth, the sampling frequency and/or bit depth will be con­verted automatically. You can specify whether dithering will be performed to make quantization noise less obtrusive when converting 24-bit data to 16-bit data.
If the sampling frequency of the song copied to the clipboard is dif­ferent from that of the copy-destination song, a certain amount of time will be required for the conversion to be performed.
Copying the IN–OUT region of track 1 once from the 48 kHz/24-bit song number 001 to the TO location of track 2 of the 44.1 kHz/16-bit song number 002
Before you make these copy settings, verify that the correct virtual tracks are selected for the copy-source (Source) and copy-destina­tion (Destination).
(1) Select song 001 (p.37 “1-3. Selecting a song”).
(2) Specify the region that you want to copy.
Set the following locations to specify the region for copy­ing (p.69).
• Set the IN point to specify the beginning of the region to be copied
• Set the OUT point to specify the end of the region to be copied
(3) Select “CopyTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “Cop­yTrk” and press the OK button.
(4) Select the copy-source track number.
• For the Source cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Source Wave button, and use the Wave dialog box (p.139) to set the location.
(5) Select the clipboard as the copy-destination track
number. For the Destination cell, select track “Clip.”
(6) Execute the copy.
Refer to step (7) of “Copying tracks within the same song.”
Any data currently in the clipboard will be overwritten.
(7) Select song 002 (p.37 “1-3. Selecting a song”). (8) Register the TO location. (p.69)
Verify that the TO location is correct. If you want to set the location with more precision, press the Destination Wave button, and make your settings in the Wave dialog box (p.139).
(9) Select “CopyTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell.
In the Edit Trk Type dialog box, choose “CopyTrk” and press the OK button.
(10)Select the copy mode.
Press the Mode button. In the Copy Mode dialog box, select the desired mode and press the OK button.
OverWrite: The track data existing at the copy-destina-
tion will be overwritten.
Insert: The copied data will be inserted; subsequent
existing data will be moved toward the end of the song.
(11)Select the clipboard as the copy-source track number.
For the Source cell, select track “Clip1.” The number indicates the number of tracks in the clipboard.
(12)Select the copy-destination track number.
Set the Destination cell to track “2”.
(13)Specify the number of times that the data will be cop-
ied. Set the Times cell to “1”.
If you specified two or more tracks as the “Source,” you must specify the same number of tracks as the “Destination.”
(14)Execute the operation.
Press the Exec. button to display the CopyTrk dialog box. If you want dithering to be performed, turn on the Dither button. Press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(15)Check the results of the editing operation.
Press the LOC3/TO key, and play back from the TO loca- tion to verify that the data was copied correctly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
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Insert blank space (InsertTrk)
This command inserts blank space into the specified region (IN–OUT) of a recorded track. Track data following the in­serted space will be shifted toward the end of the song.
•You can insert space into one or more tracks simultane­ously.
• For example, if you want to add a phrase in the middle of a recorded performance, insert a space of the appropriate length, and then record into that area.
Inserting blank space into the IN–OUT region of track 1
Before you make settings for this operation, check the virtual track of the Destination track into which you will insert blank space.
(1) Specify the region into which you want to insert blank
space.
Set the following locations to specify the region for blank space (p.69).
• Set the IN point to specify the beginning of the blank space.
• Set the OUT point to specify the end of the blank space.
(2) Select “InsertTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “InsertTrk” and press the OK button.
(3) Select the track number into which you want to insert
blank space.
• For the Destination cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
(2) (3)
Erase a track (EraseTrk)
This command erases track data from the specified region (IN–OUT) of a track. The region will become blank. Unlike the “Delete Track” command described on the follow­ing page, this Erase Track command will not cause the data located following the OUT point to move forward.
•You can erase data from the IN–OUT region of one or more tracks simultaneously.
Erasing the IN–OUT region of track 1
Before you make settings for this operation, check the virtual track of the Destination track from which you will be erasing data.
(1) Specify the region whose data you want to erase.
Set the following locations to specify the region for eras­ing (p.69).
• Set the IN point to specify the beginning of the region to be erased.
• Set the OUT point to specify the end of the region to be erased.
(2) Select “EraseTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “Era­seTrk” and press the OK button.
(3) Select the track number from which you want to erase
data.
• For the Destination cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
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(4) Execute the editing operation.
Press the Exec. button. Then in the InsertTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(5) Check the results of the editing operation.
Press the LOC1/IN key, and play back from the IN loca­tion to verify that the editing operation has done cor­rectly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
(4)
(4) Execute the editing operation.
Press the Exec. button. Then in the EraseTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(5) Check the results of the editing operation.
Press the LOC1/IN key, and play back from the IN loca­tion to verify that the editing operation has done cor­rectly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
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Delete a track (DeleteTrk)
This command deletes the specified region (IN–OUT) of a track. When an area is deleted, the subsequent data (follow­ing the OUT point) will be shifted toward the beginning of the song.
•You can delete data from the IN–OUT region of one or more tracks simultaneously.
Deleting track data
Deleting the IN–OUT region of track 1
Before you make settings for this operation, check the virtual track of the Destination track from which you will be deleting data.
(1) Specify the region whose data you want to delete.
Set the following locations to specify the region for delet­ing (p.69).
• Set the IN point to specify the beginning of the region to be deleted.
• Set the OUT point to specify the end of the region to be deleted.
(2) Select “DeleteTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk T ype dialog box, choose “Dele- teTrk” and press the OK button.
(3) Select the track number from which you want to delete
data.
• For the Destination cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
Exchange tracks (SwapTrk)
This command exchanges (swaps) recorded track data be­tween the specified region (IN–OUT) and the corresponding region of another track.
•You can swap the data of one or more tracks simultane­ously.
Swapping the IN–OUT regions of track 1 and track 2.
Before you execute this operation, check the virtual track of the Source and Destination tracks that you want to swap.
(1) Specify the region whose data will be swapped.
Set the following locations to specify the region for swapping (p.69).
• Set the IN point to specify the beginning of the region to be swapped.
• Set the OUT point to specify the end of the region to be swapped.
(2) Select “SwapTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “SwapTrk” and press the OK button.
(3) Select the track numbers whose data you want to swap.
• For the Source cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
(4) Select the swap-destination track number.
Set the Destination cell to track “2”.
If you specified two or more tracks as the “Source,” you must specify the same number of tracks as the “Destination.”
(2) (3)
(4)
(4) Execute the editing operation.
Press the Exec. button. Then in the DeleteTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(5) Check the results of the editing operation.
Press the LOC1/IN key, and play back from the IN loca­tion to verify that the editing operation has done cor­rectly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
Deleting all data of a track
(1) In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, verify
that the track you want to delete contains data.
(2) Specify the region whose data you want to delete.
Set the locations as follows (p.69).
• Set the IN location to the beginning of the song.
• Set the OUT location to the end of the song.
(3) Execute steps (2)–(5) of “Deleting track data,” above.
(3)
(2) (4)
(5) Execute the editing operation.
Press the Exec. button. Then in the SwapTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(6) Check the results of the editing operation.
Press the LOC1/IN key, and play back from the IN loca­tion to verify that the editing operation has done cor­rectly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
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Reverse a track (ReverseTrk)
This command copies the audio data in the specified region (IN-OUT) of the track to the TO location “in reverse” (i.e., so that the data will play backward).
• The data of the IN–OUT region can be copied one or more times in succession by a single operation.
•You can copy just one track, or multiple tracks of data at the same time.
• The existing track data at the copy-destination (TO loca­tion) will be overwritten.
Copying the IN–OUT region of track 1 three times in re­verse to the TO location of track 2
Select the virtual tracks of the copy-source (Source) and copy-des­tination (Destination) before you make settings for this Copy op­eration.
(1) Specify the region that you want to copy.
Set the following locations to specify the region for copy­ing (p.69).
• Set the IN point to specify the beginning of the region to be copied
• Set the OUT point to specify the end of the region to be copied
• Set the TO point to specify the beginning of the copy­destination
(2) Select “ReverseTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “ReverseTrk” and press the OK button.
(3) Select the track number whose data you want to use as
the reverse-source.
• For the Source cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Source Wave button, and use the Wave dialog box (p.139) to set the location.
(4) Select the reverse-destination track number.
• For the Destination cell, select track “2”.
If you specified two or more tracks as the “Source,” you must specify the same number of tracks in “Destination.”
•Verify that the TO location is correct. If you want to set the location with more precision, press the Destina- tion Wave button, and make your settings in the Wave dialog box (p.139).
(5) Specify the number of time that you want to copy the
data. In the Times cell, specify the number of copies as “3”.
(7) Check the results of the editing operation.
Press the LOC3/TO key, and play back from the TO loca- tion to verify that the editing operation has done cor­rectly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the IN–OUT region you specify.
Optimizing a track (OptimizeTrk)
This operation optimizes the track data of the region (IN– OUT) you specify. For details on the effect of each optimize mode, refer to “Op­timizeTrk” (p.142) in the reference section.
Before you execute this operation, check the virtual track of the Destination track you want to optimize.
Optimizing track data
Here’s how to optimize track 1 in order to prevent “Disk too busy.” error messages that occur after repeated track editing or recording.
(1) Specify the region that you want to optimize.
Set the locations as follows (p.69).
• Set the IN location to the beginning of the region you want to optimize.
• Set the OUT location to the end of the region you want to optimize.
(2) Select “OptimizeTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, select “Opti­mizeTrk” and press the OK button.
(3) Select the optimize mode.
Press the Mode button to display the Optimize Mode dialog box. For this example, select “Normal” and press the OK but- ton to return to the “EditTrk” tab page.
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(6) Execute the editing operation.
Press the Exec. button. Then in the ReverseTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate “Completed.” Press the OK button.
(4)
(5)
(6)
(4) Select the track number whose data you want to opti-
mize.
• For this example, set the Destination cell to track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
(5) Execute the editing operation.
Press the Exec. button. Then in the OptimizeTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(6) Verify the results of the operation.
Press the LOC1/IN key, and play back from the IN point. If necessary, you can use Undo to return to the state prior to execution (p.147).
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This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the IN–OUT region you specify.
Even if you have not repeatedly edited or recorded a specific track, the HDD/CD access indicator may stay lit continuously (not blinking) during recording or playback. The “Disk too busy.” er­ror message may appear in such cases. Execute the Optimize (normal) operation with Destination set to All, and the IN-OUT parameters set to the beginning and end of the song.
Erasing regions of silent audio data
Erasing regions of recorded silence, or areas of a recorded track where no audio information is present, restores valua­ble blank space to the hard drive for increased recording ca­pacity.
Erasing regions of silent audio data from the IN–OUT re­gion of track 1, converting them to blank space
(1) Specify the region that you want to optimize.
Set the locations as follows (p.69).
• Set the IN location to a point slightly earlier than the region of silence that you want to erase.
• Set the OUT location to the point after the region of silence.
(2) Select “OptimizeTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, select “Opti­mizeTrk” and press the OK button.
(3) Select the optimize mode.
Press the Mode button to display the Optimize Mode dialog box. For this example, select “Erase Silence” and press the
OK button to return to the “EditTrk” tab page.
(4) Select the destination track number for optimization.
• For this example, set the Destination cell to track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
(5) Execute the editing operation.
Press the Exec. button. Then in the OptimizeTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(6) Verify the results of the operation.
Press the LOC1/IN key, and play back from the IN point. If necessary, you can use Undo to return to the state prior to execution (p.147).
This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the IN–OUT region you specify.
Erasing noise
Erasing noise from the IN–OUT region of track 1
(1) Specify the region that you want to optimize.
Set the locations as follows (p.69).
• Set the IN location to a point slightly earlier than where the noise occurs.
• Set the OUT location to a point after the noise.
(2) Select “OptimizeTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, select “Opti­mizeTrk” and press the OK button.
(3) Select the optimize mode.
Press the Mode button to display the Optimize Mode dialog box.
For this example, select “Erase Punch Noise” and press the OK button to return to the “EditTrk” tab page.
(4) Select the destination track number for optimization.
• For this example, set the Destination cell to track “1”.
• Check the IN and OUT locations. If you want to set
the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
(5) Execute the editing operation.
Press the Exec. button. Then in the OptimizeTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(6) Verify the results of the operation.
Press the LOC1/IN key, and play back from the IN point. If necessary, you can use Undo to return to the state prior to execution (p.147).
If this does not remove the noise, use Undo to return to the previ­ous state, and in the Optimize Mode dialog box of step (3), raise the “Sense” value slightly (p.143).
This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the IN–OUT region you specify.
Expand/compress a track (ExpCmpTrk)
This command expands or compresses the specified region (IN–OUT) of recorded track data to fit the specified region (TO–END) of another track.
• The expanded or compressed data can be created in a dif­ferent track, while preserving the original data.
•You can specify whether to convert the pitch.
•You can simultaneously convert up to two tracks of data.
• The converted data can be copied one or more times in succession.
This command can be used in ways such as the following.
•To convert drum loops of differing tempos to the same tempo.
•To make a phrase fit within a specified location.
Converting the IN–OUT region of track 1 into the length of the TO-END region of track 2 without changing the pitch, and copying it three times starting at the TO location of track 2
Before you execute this operation, check the virtual tracks of the expansion/compression Source and Destination.
(1) Specify the regions for expansion/compression.
Set the locations as follows (p.69).
• Set the IN point to the beginning of the source region.
• Set the OUT point to the end of the source region.
• Set the TO point to the beginning of the destination region.
• Set the END point to the end of the destination region.
(2) Select “ExpCmpTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “ExpCmpTrk” and press the OK button.
(3) Select the expansion/compression-source track
number.
• For the Source cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Source Wave button, and use the Wave dialog box (p.139) to set the location.
(4) Select the expansion/compression-destination track
number.
• For the Destination cell, select track “2”.
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If you specified two or more tracks as the “Source,” you must specify the same number of tracks in “Destination.”
• Check the TO and END locations. If you want to set
the location more precisely, press the Destination Wave button, and make your settings in the Wave dia­log box (p.139).
(5) Specify the number of time that you want to copy the
data. In the Times cell, specify the number of copies as “3”.
(2) (3) (4) (6)
(5)
(7)
(6) Select the expansion/compression mode.
Press the Mode button to display the ExpCmp Mode dialog box, select the desired mode, and press the OK button. For details on the effect of each mode, refer to “ExpCmp­Trk” (→p.143) A5. Mode. For this example, select “Fast” (priority given to process­ing speed) and “Fixed” (pitch remains unchanged). Then press the OK button to return to the “EditTrk” tab page.
(7) Execute the editing operation.
Press the Exec. button. Then in the ExpCmpTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(8) Check the results of the editing operation.
Press the LOC3/TO key, and play back from the TO loca- tion to verify that the editing operation has done cor­rectly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the IN–OUT region you specify.
Copy an entire track/Copying to a Virtual track (CopyWholeTrk)
This command copies an entire recorded track (from the be­ginning to the end) to another track.
•You can copy one or more tracks simultaneously.
•You can specify the copy-destination virtual track. For example, you could use this operation if you wanted to
copy a track to two or more virtual tracks, and then create variations of the performance in each of the those virtual tracks.
Copying to a virtual track
Copying the data of track 1 virtual track “A” to track 2 vir­tual track “B”
(1) Select the copy-source virtual track.
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, select virtual track “A” for track 1.
(2) Verify the copy-destination.
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, verify that virtual track “B” of track 2 is either empty or con­tains data you don’t mind losing (i.e., data that it is OK to overwrite).
(3) Select “CopyWholeTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “Cop­yWholeTrk” and press the OK button.
(3) (4)
(4) Select the copy-source track number.
For the Source cell, select track “1”.
(5) Select the copy-destination track number.
For the Destination cell, select track “2”.
If you specified two or more tracks as the “Source,” you must specify the same number of tracks in “Destination.”
(6) Select the copy-destination virtual track.
In the Virtual cell, select virtual track “B”.
(7) Execute the editing operation.
Press the Exec. button. Then in the CopyWholeTrk dia- log box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(8) In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, select
virtual track “B” for track 2.
(9) Check the results of the editing operation.
Play back from the beginning of the song to verify that the copy was performed correctly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
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Exchange two entire tracks (SwapWholeTrk)
This command exchanges an entire track of recorded data (from the beginning to the end) with another track.
•You can exchange one or more tracks in a single operation. This can be used in ways such as the following.
• Rearrange recorded tracks to organize them by type.
• Rearrange data that extends across differing virtual tracks
so that each track uses (for example) virtual track “A.”
• Place two tracks that were recorded separately into adja­cent tracks so that they can be paired.
Swapping entire tracks
Swapping track 1 virtual track “A” with track 2 virtual track “B”
(1) Select the source track that you want to swap.
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, select track 1 virtual track “A.”
(2) Select the destination track that you want to swap.
In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, verify that track 2 virtual track “B” is the track you want to swap.
(3) Select “SwapWholeTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “SwapWholeTrk” and press the OK button.
(3) (4)
(5)
(6)
(7)
Fade-in/fade-out (FadeTrk)
This command fades-in or fades-out the specified region (IN–OUT) of recorded track data. By using both of these op­erations, you can create cross-fades.
•You can fade-in or fade-out one or more tracks simultane­ously.
Creating a fade-in
Fading-in the IN–OUT region of track 1
(1) Specify the region that you want to fade-in.
Set the following locations to specify the region where the fade-in will occur (p.69).
• Set the IN point to specify the beginning of the region where the fade-in will occur.
• Set the OUT point to specify the end of the region where the fade-in will occur.
(2) Select “FadeTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk T ype dialog box, choose “Fade- Trk” and press the OK button.
(3) Select the fade-in curve.
Press the Mode button to display the Fade Mode dialog box.
A.B.C: Fade-in curve D.E.F: Fade-out curve
For details on how these curves differ, refer to “Fade­Trk” (p.145). For this example, select the type “A” curve and press the OK button to return to the “EditTrk” tab page.
(4) Select the track number that you want to fade-in.
• For the Destination cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
(4) Select the swap-source track number.
For the Source cell, select track “1”.
(5) Select the swap-destination track number.
For the Destination cell, select track “2”.
If you specified two or more tracks as the “Source,” you must specify the same number of tracks in “Destination.”
(6) Select the swap-destination virtual track.
In the Virtual cell, select virtual track “B”.
(7) Execute the editing operation.
Press the Exec. button. Then in the SwapWholeTrk dia- log box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(8) In the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page, select
virtual track “B” for track 2.
(9) Check the results of the editing operation.
Play back from the beginning of the song to verify that the swapping was performed correctly . In the same way, check the “Source” track 1 virtual track “A” as well. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147) In this case, return the track 1 virtual track selection to
“A.”
(2) (3)
(5) Execute the editing operation.
Press the Exec. button. Then in the FadeTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(6) Check the results of the editing operation.
Press the LOC1/IN key, and play back from the IN loca­tion to verify that the fade-in performs correctly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the IN–OUT region you specify.
(4)
(5)
76
Creating a fade-out
Fading-out the IN–OUT region of track 1
(1) Specify the region that you want to fade-out.
Set the following locations to specify the region where the fade-out will occur (p.69).
• Set the IN point to specify the beginning of the region where the fade-out will occur.
• Set the OUT point to specify the end of the region where the fade-out will occur.
(2) Select “FadeTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk T ype dialog box, choose “Fade- Trk” and press the OK button.
(3) Select the fade-out curve.
Press the Mode button to display the Fade Mode dialog box.
A.B.C: Fade-in curve D.E.F: Fade-out curve
For details on how these curves differ, refer to “Fade­Trk” (p.145). For this example, select the type “D” curve and press the OK button to return to the “EditTrk” tab page.
(4) Select the track number that you want to fade-out.
• For the Destination cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
(5) Execute the editing operation.
Press the Exec. button. Then in the FadeTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate
“Completed.” Press the OK button.
(6) Check the results of the editing operation.
Press the LOC1/IN key, and play back from the IN loca­tion to verify that the operation has done correctly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the IN–OUT region you specify.
Boosting the maximum volume to the specified level (Normalize: NormalizeTrk)
If the recorded level of a track is lower than necessary, you can use this operation to boost the overall level of the speci­fied region (IN–OUT) so that its maximum volume reaches the specified level.
•You can normalize one track or simultaneously normalize the data of adjacent tracks.
If you boost data that was recorded at an extremely low level, any noise in that region will also be boosted.
Normalizing the IN–OUT region of track 1
(1) Specify the region that you want to normalize.
Set the following locations to specify the region for nor­malize (p.69).
• Set the IN point to specify the beginning of the region to be normalized.
• Set the OUT point to specify the end of the region to be normalized.
(2) Select “NormalizeTrk.”
In the TRACK, “EditTrk” tab page, press the Edit Trk Type cell. In the Edit Trk Type dialog box, choose “Nor­malizeTrk” and press the OK button.
(3) Specify the maximum level.
Press the Mode button to display the Normalize Mode dialog box. Set the “Normalize Gain Level” value, and press the OK button.
(4) Select the track number that you want to normalize.
• For the Destination cell, select track “1”.
• Check the IN and OUT locations. If you want to set the locations with more precision, press the Destina- tion Wave button, and use the Wave dialog box (p.139) to set the location.
(5) Execute the editing operation.
Press the Exec. button. Then in the NormalizeTrk dialog box, press the Yes button to execute the operation. When the operation is finished, the display will indicate “Completed.” Press the OK button.
(2) (3)
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(6) Check the results of the editing operation.
Press the LOC1/IN key, and play back from the IN loca­tion to verify that the data was normalize correctly. If you are not satisfied with the results, you can use Undo to return to the previous state. (p.147)
This editing operation will take a longer time for execution (until the Completed indication appears) in proportion to the length of the IN–OUT region you specify.
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4. Naming a track

You can assign a name to each track. When you create a new song, the track name will be “No
Name.”
We recommend that you rename the track so that you can re­member which part is recorded on which track.
(1) Use the TRACK, “Vtrk1–32 [*Vtrk1–16]” tab page to
select the track that you want to rename. (2) Press the Rename button. (3) Edit the name in the Rename dialog box.
For details, refer to “1-2. Renaming a song” (p.36).
CD
You can use the internal CD-R/RW drive to create an origi­nal CD from any of your songs that have been mixed down to the master tracks. There are two ways to create a CD.
Track At Once
With this method, you write each song individually, one at a time.
Disc At Once (Album CD Project)
With this method, you arrange your completed songs in the desired playback order , and write all songs to the CD in one operation.

1. Track At Once

With this method, songs are written to the CD one at a time. A two-second gap will automatically be added between songs. In order to play back the completed CD, you must finalize the disc.
No additional songs can be written to a disc once it has been final­ized.
Since some audio CD players are unable to play CD-RW discs, we recommend that you use CD-R discs.
Songs you have created
Song
A
Song
B
SongCSongDSong
E
Write the first song
Song
A
Trk1
Writable area
Write the second song
Song
A
Trk1
Song
E
Trk2
Automatically-created two-second gap
Writable area
Write the third song
Song
A
Trk1
Song
E
Trk2
Song
D
Trk3
Writable area
Finalize
Song
Trk1
(1) Create the master track(s) for the songs you want to
write to the CD (p.67 “1-6. Creating a master track”).
(2) Insert a disc into the CD-R/RW drive.
Use a blank disc or a disc that has not been finalized.
(3) Select the song that you want to write to the disc
(p.37).
(4) Access the CD, CD WRITER, “CD Utility” tab page,
and press the Get Information button. The “CD Information” area will show either “Blank Disc” or the CD track number(s).
Make sure that “Free” shows a duration that is longer than the song you want to write.
Song
A
You must select a song for which a master track has been cre­ated.
E
Trk2
Song
D
Trk3
Un-writable area
78
(4)
(7)
(5)
(5) Write the song.
•Press the WriteToCD button to display the Write To CD dialog box.
• Select the writing speed.
You must use a disc that supports the selected writing speed.
•A message of “Obey Copyright Rules” will appear. Read the owner’s manual section “COPYRIGHT WARNING” (p.iii), and press the Yes button if you accept the terms.
If the selected song is 24-bit, press the Dither button to turn it on if you want dithering to be performed.
• The D32XD/D16XD will begin creating an image file.
The data will be written to CD as a 44.1 kHz song. If you se­lect a song whose sampling rate is other than 44.1 kHz, the data must be converted, and a certain amount of time will be required for the conversion to be performed before the song ap­pears in the track list.
You can abort creation of the image file by pressing the Can- cel button.
• When the image file has been created, the D32XD/ D16XD will begin writing it to disc.
• When writing is completed, the display will indicate “Completed.” If you want to create another disc with the same data, press the Yes button. Otherwise, press the No button to proceed to the next step.
If you create another disc with the same data, the process will take less time since the image file has already been created.
(6) If you want to write another song to the CD, repeat
steps (2) through (5).
Each song will be written following the end of the last song on disc.
(7) Finalize the disc.
When you are finished writing songs to this CD, and want to be able to play the disc on an audio CD player, press the Finalize button to finalize the disc. A message will ask you for confirmation. If you are sure you want to finalize the disc, press the Yes button.
Once a disc has been finalized, no further songs can be added to it. In other words, you should finalize a disc only after you have written all the songs that you intend to write to it.
(8) When finalization is completed, the CD-R/RW drive
tray will open. The LCD screen will indicate “Completed.” Press the OK button to return to the “CD Utility” tab page.
(9) Check the CD by playing it on an audio CD player.
Play the CD on an audio CD player to verify that your audio CD was created correctly.

2. Disc At Once

2-1. Album CD Project
If you use Album CD Project to create a CD, you can specify the amount of silence (blank space) between each track, and assign marks for each song to specify the beginning of each track. In addition, since this method writes the CD using Disc At Once, the audio CD you create can be used as a master CD for pressing. You can create one Album CD Project for each song drive, and can also back up the data to CD-R/RW (p.82).
If you use Album CD Project to write a disc, no additional data can be written to that disc.
When you create an Album CD Project, new audio data for writ­ing will be created; this will occupy additional hard disk space.
Even if you delete the original songs, the Album CD Project audio data will not be deleted.
Songs you have created
Song
A
Select the songs, specify their order, and adjust the gaps
Song
A
Trk1
Post-
gap
Write all songs at once
Song
A
Trk1
(1) Collect all the songs you want to use for the Album CD
Project into a single song drive (p.41).
(2) Select the song drive.
Access the CD, CD WRITER press the Drive button, select the song drive that con­tains the songs you want to write, and press the OK but­ton.
(3) Assign your songs to the Album CD Project track list
in the same order that you want them to appear on the finished CD.
• Select (highlight) TR01, and press the Add button to display the Add TR dialog box.
• Select the first track of the CD (it will become high­lighted), and press the OK button. The display will ask “Are You Sure?”, so press the Yes button.
Song
B
Song
E
Trk2
Pre­gap
Song
E
Trk2
Blank space according to the gaps you adjusted
SongCSongDSong
Song
D
Trk3
Post-
Pre-
gap
gap
Song
D
Trk3
E
Un-writable area
, “Album CD” tab page,
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(2)
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If the selected song is 24-bit, press the Dither button to turn it on if you want dithering to be performed.
The data will be written to CD as a 44.1 kHz song. If you se­lect a song whose sampling rate is other than 44.1 kHz, the data must be converted, and a certain amount of time will be required for the conversion to be performed before the song ap­pears in the track list.
• The display will indicate “Completed,” so press the OK button.
• In the same way, specify the songs for TR02 and fol­lowing.
You cannot select a song for which a master track has not been created.
You cannot select songs from a different song drive.
(4) Specify the size of the gaps between each track.
Press the Gap button, specify the pre-gap and post-gap, and press the OK button. Use the Sec cell to specify the gap in terms of seconds, or the Frm cell to specify the gap in terms of frames (one second = 75 frames). You can set the gaps independently for each song.
PreGapTime: The period of silence before the song. PostGapTime: The period of silence after the song.
By default, the pre-gap is two seconds, and the post-gap is zero seconds. However, the pre-gap for the first song is zero seconds, and this cannot be changed.
For a song that fades-out, you can reduce the gaps to avoid a unwanted sense of waiting between songs.
(5) Audition the Album CD Project.
Press the ® button in the screen to play back the album project. Listen to it through your headphones or monitor system. The album project will be played back exactly as it will sound when written to the CD.
(6) Insert a disc into the CD-R/RW drive.
You must use a blank disc.
(7) Write the album to disc.
•Press the WriteToCD button to display the Write To CD dialog box.
• If you want to create another disc with the same data,
press the Yes button. Otherwise, press the No button.
If you create another disc with the same data, the process will take less time since the image file has already been created.
(8) Check the CD by playing it back on an audio CD
player.
Play back the CD on an audio CD player to verify that your audio CD was created correctly. During playback, the gaps between songs will be dis­played as negative track times.
2-2. Creating a live CD
Assigning a track index to each of the individual songs re­corded as part of one continuous live performance on song A (figure A), to create a live CD in which there are no gaps between tracks, and the song or dialog starts at the beginning of each track
Song you already created
Figure
A
Assign marks
Figure
B
Mark1Mark2Mark3Mark4Mark5Mark6Mark7Mark8Mark
First
Introduction
song
Register Use As CD Tr (register marks with #)
Figure
C
Mark1#Mark2#Mark3#Mark
First
Introduction
song
Load into the Album CD Project track list
First
Introduction
Figure
D
song
TR01
TR02 TR03 TR04 TR05 TR06 TR07
Song A (Live)
Master track already created
song
song
song
Song A (Live)
Third song MC1
Song A (Live)
Third song
4#
Third song
Second
Second
Second
Fourth
MC2
9
Fourth
MC2
MC1
Mark7#Mark8#Mark
#: Mark with “Use As CD Tr”
MC1
MC2
9#
Fourth
song
song
song
80
• Select the writing speed.
You must use a disc that supports this writing speed.
•A message of “Obey Copyright Rules” will appear. Read the owner’s manual section “COPYRIGHT WARNING” (p.iii), and press the Yes button if you accept the terms. The D32XD/D16XD will begin creat­ing an image file.
You can abort creation of the image file by pressing the Can­cel button.
• When the image file has been created, the D32XD/ D16XD will begin writing it to disc.
You cannot abort this writing operation.
• The disc will automatically be finalized.
• When finalization has been completed, the “Write Another CD?” message will appear.
Delete unwanted tracks (TR01, TR06), and write the song
First
Figure
E
song
TR01
Second
song
TR02
Third song
TR03
MC1
TR04
Fourth
song
TR05
(1) Select the song that you want to make into a live CD
(p.37). [Figure A]
Create a master track for this song.
(2) Assign marks at appropriate locations within the song
(p.39). [Figure B]
(3) Assign “Use As CD Tr” marks. [Figure C]
• Access the MARK, “EditMark” tab page, assign a
mark at each location that you want to use as the beginning of a track, and press the Use As CD Tr but- ton to add a “Use As CD Tr” mark.
The “Use As CD Tr” mark will always be added to mark 001, and this cannot be deleted. (The track at mark 001 can be de­leted from the Album CD Project, if desired.)
(4) Access the CD, CD WRITER, “Album CD” tab page. (5) In the track list, select the song that you want to write
[Figure D].
Press the Add button, select song A, and press the OK button. The display will ask “Are You Sure?” Press the Yes but­ton.
If the selected song is 24-bit, press the Dither button to turn it on if you want dithering to be performed.
The data will be written to CD as a 44.1 kHz song. If you se­lect a song whose sampling rate is other than 44.1 kHz, the data must be converted, and a certain amount of time will be required for the conversion to be performed before the song ap­pears in the track list.
The display will indicate “Completed.” Press the OK button to return to the Album CD Project screen. The locations at which you assigned the “Use As CD Tr” marks will divide the song into tracks in the track list.
(6) Edit the album CD project. [Figure E]
• Delete unwanted tracks.
• The pre-gap and post-gap will both be zero between
tracks to which you assigned the “Use As CD Tr” mark, but you may edit this if you wish.
(7) Play back the album CD project to check it.
(“2-1. Album CD Project” (p.80), step (5))
(8) Perform steps (6)–(8) of “Album CD Project.”
You can also use this same method to create track indexes in­side one single long song, so that a certain section can be ac­cessed instantly.
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Data

1. Backing up and restoring

Whenever you switch songs or turn off the power, the D32XD/D16XD’s Auto Save function will automatically save (to the hard drive) the songs or parameters that you recorded or edited. This means that you do not need to perform any particular operations to save your data (p.42 “Saving a song”).
You do need to save the effect settings if you have edited effect pro­grams.
The data saving operations explained in this section are used when you have created important data on the D32XD/ D16XD that you want to save on a CD-R/RW or your com­puter, or when you want to delete data from the hard disk to obtain more free space. Depending on the type of data, you can use either Backup or Export to save it. Data you back up can be used again by restoring or import­ing it.
D32XD/D16XD
Hard disk
Song Drive A
Backup/Restore Export/Import
CD-R/RW drive
Song Drive B
Song Drive C
Song Drive D
PC drive
Backup/Restore Export/Import
1-1. Backing up
You can back up data to CD-R/RW or the PC drive. The following data can be backed up.
1Song
Back up one song from the selected drive and the user data.
All Data
Back up all songs from the selected drive, the user data, and the album CD project.
User Data
Back up only the user data (user effect programs, user EQ libraries, user comp programs).
A backed-up song cannot be played back directly. In order to play the song, you must restore it.
Backing up 1Song
(1) Select the song that you want to back up (p.37). (2) Select the type of backup.
In the SYSTEM, “Backup” tab page, press the “1Song” radio button.
(3) Select the backup-destination drive.
Press the Drive button to open the Select Drive dialog box. Press either the “CD” or “PC” radio button, and then press the Yes button.
(4) If you are backing-up to CD-R/RW, insert a disc in the
CD-R/RW drive.
Use a blank disc or an ISO9660 format disc that has not been finalized.
USB Slave Mode
Backup/Audio file
For details on the file names, restrictions, and filename exten­sions of the data that you can backup/restore or export/im­port, refer to “More about drives and files” (p.173).
If you want to save data on your computer, first store the data in the PC drive of the D32XD/D16XD’s hard disk, and then save that data on your computer.
The following table shows the data you can save.
Data save/load methods and types of file that can be saved
Save method File types
1Song Data for one song + User data
Backup/ Restore
Export/Import Audio file data (WAV format)
All Data
User Data
All song data on the selected song drive + Album CD project + User Data
User effect programs + User EQ librar­ies + User comp programs
(2)
(3)
(5)
(5) Edit the file name.
A file name is assigned automatically (→p.174). If you want to edit the file name, press the Rename but­ton. Use the Rename dialog box to edit the file name (p.36).
If the backup-destination already contains an identically­named file, you will be unable to execute the backup. Please rename the file.
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(3)
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(6) Execute the backup.
When you press the Exec. button, the Backup confirma­tion dialog box will appear.
When backing up to CD-R/RW
The screen will indicate the space required for the backup. If the data will not fit on one CD-R/RW, you will need to prepare the appropriate number of discs.
Required space
• Use the WriteSpeed cell to select the writing speed.
• If you want to make it impossible to write any further data on this CD when you are done backing up, check the Finalize CD check box.
•Press the Yes button to begin the backup.
• The D32XD/D16XD will begin creating an image file.
You can press the Cancel button to abort creation of the im­age file.
• When the image file has been created, writing to the disc will begin.
• If more than one disc is required, a dialog box will request the next disc when one disc fills up. Insert the next disc, and press the OK button.
• When the backup is finished, the display will indicate “Completed.” Press the OK button.
When backing up to CD-R/RW, the written data is automat­ically compared to ensure that an invalid backup CD is not created.
When backing up to the PC drive
The screen will indicate the space required for the backup. Press the Yes button to begin the backup. When the display indicates “Completed,” press the OK button. This completes the backup.
You cannot back up to the PC drive if the size of the backup is larger than the free space on the PC drive. Change the backup­destination to CD-R/RW.
Backing up All Data
(1) Select the song drive that you want to back up.
In the SONG, “SelectSong” tab page, press the Drive button. In the Select Drive dialog box, select the drive and press the OK button.
(2) Select the type of backup.
In the SYSTEM, “Backup” tab page, press the “All Data” radio button.
(2)
(3) Select the backup-destination drive.
Press the Drive button to open the Select Drive dialog box. Press either the “CD” or “PC” radio button, and then press the Yes button.
(4) If you are backing-up to CD-R/RW, insert a disc in the
CD-R/RW drive.
Use a blank disc or an ISO9660 format disc that has not been finalized
(5) Edit the file name.
A file name is assigned automatically (→p.174). If you want to edit the file name, press the Rename but­ton. Use the Rename dialog box to edit the file name (p.36).
If the backup-destination already contains an identically­named file, you will be unable to execute the backup. Please rename the file.
(6) Execute the backup.
Refer to the preceding section “Backing up 1Song,” step (6).
Backing up User Data
The “1Song” or “All Data” backup operations also back up User Data.
(1) Select the type of backup.
In the SYSTEM, “Backup” tab page, press the “User Data” radio button.
(2) Select the backup-destination drive.
Press the Drive button to open the Select Drive dialog box. Press either the “CD” or “PC” radio button, and then press the Yes button.
(3) If you are backing-up to CD-R/RW, insert a disc in the
CD-R/RW drive.
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(1)
(4) Edit the file name.
A file name is assigned automatically (→p.174). If you want to edit the file name, press the Rename but­ton. Use the Rename dialog box to edit the file name (p.36).
If the backup-destination already contains an identically­named file, you will be unable to execute the backup. Please rename the file.
(5) Execute the backup.
Refer to “Backing up 1Song,” step (6).
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1-2. Restoring backed-up data
Here’s how to restore data that previously backed-up. When backed-up song data is restored into the D32XD/ D16XD, it will once again be playable.
(1) Select the restore-destination drive (p.37).
If you are restoring song data or an album CD project, select the restore-destination song drive.
(2) Select “Restore.”
Access the SYSTEM, “Restore” tab page.
(3) Select the restore-source drive.
Press the Drive button to open the Select Drive dialog box, select either “CD” or “PC,” and press the Yes but­ton. If you selected “CD,” insert the backup disc into the CD­R/RW drive.
(4) Select the restore-source file.
Press the Select File button to open the Select Restore Data File dialog box.
Folders will be created depending on the type of backup. Open the folder and select the data file you want to restore. For details on the icons that are displayed, refer to “More about drives and files” (→p.175).
•From the file list, select the folder that contains the
data file you want to restore, and press the Open but- ton. If you decide to select a different folder, press the Close button to return to the next higher level.
•From the file list, select the data file that you want to
restore, and press the OK button.
• If you want to restore all files in the folder as a single
operation, press the Select All button.
(3)
(4)
(5) Select the restore-destination for the file(s) you are
restoring. When restoring song data
• In the restore-destination cell, specify a song number.
• When you restore, the restor ed song will be inserted at the specified song number of the current drive.
When restoring an album CD project
• Since the project will be restored to the current drive, you do not need to specify the restore-destination.
• When you restore, the album CD project in the current drive will be overwritten.
When restoring other data files
• Since these files are common to all song drives, you do not need to specify the restore-destination.
• When you restore, the existing data files will be over­written.
When restoring all data files in a folder at once
•You do not need to specify the restore-destination.
• When you restore, the song data will be written fol­lowing the songs on the current drive, and other data will be overwritten.
(6) Execute the restore.
Press the Exec. button. In the confirmation dialog box, press the Yes button to execute. If you press the No but­ton, the restore operation will be aborted.
If you are restoring a backup that spanned more than one disc, the D32XD/D16XD will ask you for the next disc when it has finished reading one disc. Insert the next disc and press the Yes button. Insert the discs in the order in which they were written during the backup operation.
(7) When the restore operation is finished, the display will
indicate “Completed.” Press the OK button.
When restoring from the PC drive, the song effect program data will not be restored unless it has the same name as the song that is being restored.
(4)
(5) (6)
(2)
(3)
(3)
(4)
(4)
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2. Audio files
Audio files saved on CD-ROM/R/RW or the PC drive can be imported (loaded) into the D32XD/D16XD and pasted into a song track. Also, any audio track data that you copied to the D32XD/D16XD’s clipboard can be exported (written) to CD­R/RW or the PC drive as an audio file.
WAV audio files of the following formats are supported.
Sampling frequency: 44.1 kHz, 48 kHz, 96 kHz Bit depth: 16-bit, 24-bit Number of channels: 1 (monaural), 2 (stereo)
2-1. Importing an audio file
Here’s how to load an audio file from CD-ROM/R/RW or the PC drive.
You can use the Undo function to return to the state prior to exe­cution.
If you want to import an audio file from your computer, connect a USB cable, copy the audio file to the PC drive of the D32XD/ D16XD, and then perform the procedure described below.
If the sampling frequency and bit depth of the audio file differs from that of the import-destination song, the data will be convert­ed automatically. You can choose to perform dithering at this time.
Importing an audio track into the beginning of a track
Importing a 44.1 kHz/24-bit stereo audio file named “D16XD_ST.WAV” from CD, and loading it into the begin­ning of tracks 1 and 2 of a 44.1 kHz/16-bit song
(1) Insert the disc containing the audio file into the CD-R/
RW drive.
(2) Select the song into which you want to import the
audio file. (p.37 “1-3. Selecting a song”)
(3) Select the Import command.
Access the TRACK, “Import” tab page.
(4) Select the import-source drive.
•Press the Drive button to open the Select Drive dialog
box.
• Select “CD” and press the Yes button.
(4)
(6)
(3)
(5)
(7)
(4)
(4)
(5) Select the audio file that you want to import.
•Press the Select File button to open the Select File dia-
log box.
•You can preview the first few seconds of the selected
audio file by pressing the Prev button.
• Select “D16XD_ST.WAV” and press the OK button.
(5)
(5)
(5)
(6) Select the import-destination track number.
In the “Import” tab page, select tracks “1-2” in the Trk cell.
(7) Execute the import.
•Press the Exec. button to open the Import File dialog
box.
• Since the import-source audio file has a different bit depth than the import-destination song, press the Dither button so that dithering will be performed.
•Press the Yes button to execute the import.
• When the operation is finished, the display will indi­cate “Completed.” Press the Yes button.
The length of time required for this operation to be completed will increase in proportion to the size of the file being import­ed.
(8) Change the location to the beginning of the song, and
verify that the data was imported correctly.
Importing an audio file into the middle of a track
Importing a 44.1 kHz/16-bit stereo audio file named “D16XD_ST.WAV” from the PC drive, and loading it into the TO location (the location stored in the LOC3 key) of tracks 1 and 2 of a 44.1 kHz/16-bit song
(1) Select the song into which you want to import the
audio file. (p.37 “1-3. Selecting a song”)
(2) Select the Import command.
Access the TRACK, “Import” tab page.
(3) Select the import-source drive.
•Press the Drive button to open the Select Drive dialog box.
• Select “PC” and press the Yes button.
(4) Select the audio file that you want to import.
•Press the Select File button to open the Select File dia­log box.
•You can preview the first six seconds of the selected audio file by pressing the Prev button.
• Select “D16XD_ST.WAV” and press the OK button.
(5) Select the clipboard as the import-destination track
number. In the Trk cell, select “Clip.”
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(6) Execute the import.
Press the Exec. button to open the Import dialog box, and press the Yes button to execute. When the operation is finished, the display will indicate “Completed.” Press the OK button.
The length of time required for this operation to be completed will increase in proportion to the size of the file being import­ed.
(7) Copy the imported audio file from the clipboard into
tracks 1 and 2.
• Store the TO location (p.38 “Assigning locations to the Locate keys”).
• Refer to “Using the clipboard to copy data to another song” (p.70), steps (9)–(14).
2-2. Exporting an audio file
Here’s how to export an audio file.
When exporting to CD-R/RW, use either a blank disc or an ISO9660 format disc that has not been finalized.
An audio file exported to CD-R/RW can be loaded by the D32XD/ D16XD or by a computer even if the disc has not been finalized.
A file exported to the PC drive can then be saved on your compu­ter. To do so, first save the file on the PC drive of the D32XD/ D16XD’s hard disk, and then save that file onto your computer.
Exporting an audio file
Copying the audio data from the master track of a 96 kHz/24-bit song to the clipboard, and exporting it to the PC drive as a stereo audio file named “D16XD_ST.WAV”
(1) Select a 96 kHz/24-bit song, and copy the master track
audio data to the clipboard.
• Refer to “Using the clipboard to copy data to another song” (p.70), steps (1)–(6).
(2) Select the Export command.
Access the TRACK, “Export” tab page.
(3) Select the export-destination drive.
Press the Drive button to open the Select Drive dialog box. Choose “PC” and press the Yes button.
(4) Rename the audio file.
A name of NONAMEST.WAV will be assigned automat­ically. Press the Rename button to open the Rename dialog box, and change the name to D16XD_ST.WAV (p.36). For details on the file names you can use, refer to “More about drives and files” (→p.173).
If the export-destination already contains an identically­named file, you will not be able to export the file.
(3)
(2)
(5) Execute the export command.
Press the Exec. button. In the Export dialog box, press the Yes button to execute. When the operation is finished, the display will indicate “Completed.” Press the OK button.
(4) (4)
(5)
(3)
(3)
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Exporting multiple audio files
If you export four or more tracks in a single operation, all of them will be saved as monaural files.
Copying the audio data of tracks 1–16 from a 44.1 kHz/ 16-bit song to the clipboard, and exporting the data to CD-R/RW as sixteen monaural audio files named “D16XD_01.WAV”–“D16XD_16.WAV”
(1) Insert a disc in the CD-R/RW drive. (2) Select a 44.1 kHz/24-bit song, and copy the tracks 1–16
audio data to the clipboard.
• Refer to “Using the clipboard to copy data to another song” (p.70), steps (1)–(6).
(3) Select the Export command.
Access the TRACK, “Export” tab page.
(4) Select the export-destination drive.
Press the Drive button to display the Select Drive dialog box. Choose “CD” and press the Yes button.
(5) Rename the audio file.
Here the display will show the file name of the first track. The names NONAME01.WAV–NONAME16.WAV will be assigned automatically. Press the Rename button to open the Rename dialog box, and change the file name to D16XD_01.WAV (p.36). For details on the file names you can use, refer to “More about drives and files” (→p.173).
If an identically-named file already exists, you will be unable to execute this operation. Please change the file name.
(6) Execute the export.
•Press the Exec. button to open the Export File dialog box, and specify the speed at which the data will be written to CD (p.147).
• If you add a check mark to the Finalize CD check box, it will not be possible to add any further data to that disc (p.147).
When exporting to CD-R/RW, the written data is automati­cally compared to ensure that an invalid backup CD is not created.
• When the operation is finished, the display will indi­cate “Completed.” Press the OK button.

3. Drive and data compatibility with the Digital Recording Studio series

In the Digital Recording Studio series, the D32XD and D16XD are compatible with each other, but the D32XD and D16XD are not compatible with the D12, D1200, D16, and D1600. However, you can exchange WAV format audio files with the D12, D1200, D16, and D1600.
Using D16XD and D32XD data
D16XD backup data can be restored into the D32XD. Similar­ly, D32XD data can also be restored into the D16XD, but the following data will be ignored.
• Data for tracks 17–32 and mixer
• Mixer event automation data
•Group data
• Data for insert effects 9–24
• Data for AUX3/4 Send
Using D32XD/D16XD data on a different model
(1) On the D32XD/D16XD, export the data to a WAV for-
mat audio file. “2-2. Exporting an audio file” (→p.86)
(2) On the other device, import the WAV format audio file.
(Refer to the manual for the device you are using.)
Using data from a different model on the D32XD/ D16XD
(1) On the other device, export the data to a WAV format
audio file. (Refer to the manual for the device you are using.)
(2) On the D32XD/D16XD, import the WAV format audio
file. “2-1. Importing an audio file” (→p.85)
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Drive

The D32XD/D16XD’s hard disk is divided into one, two or four song drives used to record and play back songs, and a PC drive used to exchange data with a personal computer. The D32XD/D16XD also has a built-in CD-R/RW drive that lets you write backup data or the audio data for a completed song to a CD, or load audio files or backup data from a CD.
D32XD/D16XD
Hard disk
Drive A
Drive B
Drive C
CD-R/RW drive
The D32XD/D16XD provides the following utility functions for managing these drives.
Partition: Divide a song drive Drive Info: View information about a song drive, or
rename a drive
Check Drive: Check the hard disk Format: Format the hard disk USB Slave Mode: Transfer data to or from a computer Load System: Update the system Erase CDRW: Erase the data from a CD-RW disc
Drive D
PC drive

1. Partitioning the hard drive into separate song drives (Partitions)

You can divide the song drive area of the hard disk into one, two, or four individual song drives, or partitions, and assign a name to each of these song drives.
When you partition the hard disk, all data in the song drive area will be erased. However, the data on the PC drive will not be erased.
(1) Access the SYSTEM, “DiskUtility” tab page, and press
the Partition button to display the Partition dialog box.
(2) Press the Partition list button and selectthe number of
hard disk partitions you wish to create.
(3) Execute the Partition operation.
When you press the
You Sure?”
Partitioning will erase all data from the song drive area of the hard disk. When the operation is completed, the display will indicate “Completed.” Press the OK button to return to the “DiskUtility” tab page. The song drives are identified as A, B, C, and D.
Press the
Yes
button, the display will ask
Yes
button to begin the operation.
“Are
You can also check the size of files in the PC drive, and re­name or delete them. (p.91)

2. Renaming a song drive

Here’s how you can check the capacity of each song drive, and rename a song drive.
You can also rename a song drive in the Select Drive dialog box that appears when you press the Drive button in the “Select- Song” or “Album CD” tab page.
(1) Access the SYSTEM, “DiskUtility” tab page. (2) Press the Drive Info button to display the Drive Infor-
mation dialog box.
For each drive, the dialog box displays the total capacity, song drive name, used area, and free area.
(3) If you want to rename a drive, select that drive in the
song drive list, press the Rename button, and rename it in the Rename dialog box (p.36).
For details on the file names you can use, refer to “More about drives and files” (→p.173).
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3. Checking the hard disk

4. Formatting the hard disk

This operation finds and fixes errors on a song drive of the hard disk. Perform this operation if “Disk too busy.” errors still appear even after you have executed the Optimize track editing operation. After you perform this operation, if the “Disk too busy” error messages no longer appear, then, you will still be able to use the song data.
You cannot check the PC drive.
(1) Access the SYSTEM, “DiskUtility” tab page, and press
the Check Drive button to display the Check Drive dialog box.
(2) Press one of the Area list buttons to specify the area
that you want to check. Current Song
Check and repair the area used by the currently selected song.
Unused
Of the unused area, check and repair the next 2 GB that will be used.
Current Partition
Check and repair the area of the currently selected song drive (partition).
All Partitions
Check and repair all partitions and the area used by the system.
(3) Execute the check.
•Press the Yes button to begin checking.
• If you want to stop mid-way through the check, press
the Cancel button.
• When the operation is completed, the display will
indicate “Completed.” Press the OK button.
Perform this procedure if you want to erase data from an en­tire song drive or the PC drive, or if the “Drive Error oc- curred.” display appears frequently and checking the hard disk does not improve the situation. You can format the song drive and PC drive together in a single operation, or format them separately.
When you execute the Format operation, all data on the disk will be erased. Be sure to check the contents of the disk before you for­mat it.
If a power failure or similar accident occurs during the formatting process, it is possible that the D32XD/D16XD will no longer op­erate correctly. If this occurs, please contact your Korg distributor.
(1) Access the SYSTEM, “DiskUtility” tab page, and press
the Format button to display the Format dialog box.
(2) Press the “Drive” popup button, and select the drive
that you want to format. A...D: the specified individual song drive PC: the PC drive A-D: all song drives ALL: the entire hard disk
(3) Select the desired method.
Quick: Use this when you want to erase the data saved
in an individual song drive or the PC drive. This operation will take only a short time. ALL approximately 7 seconds: 40 GB
Full: Use this if the “Drive Error occurred” error mes-
sage occurs frequently, or if error messages ap­pear even after you perform the “Check Drive” operation. This operation will take a long time to be completed. ALL approximately 7 hours: 40 GB
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If a message such as “Repaired successfully.,” Drive Error occurred.,” or “Repaired, but some audio data was lost.” ap-
pears, refer to “Various messages” (p.170).
(4) Press the Yes button. The display will ask “Are You
Sure?” To execute the operation, press the Yes button.
• If you decide not to format, press the No button.
• Formatting will erase all data from the selected drive.
• When the operation is completed, the display will
indicate “Completed.” Press the OK button.
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5. Exchanging data with your

8. Drive capacity

computer
Use USB Slave Mode to transfer data between your computer and the PC drive. For the procedure refer to “USB” (→p.92).

6. Erasing a CD-RW disc

This operation erases the data that was written on a CD-RW disc. Erasing a disc lets you use the entire capacity of the disc, just as when it was unused (blank).
When you execute this operation all data will be erased from the CD-RW disc.
This operation cannot be performed on any disc other than a CD­RW disc.
(1) Insert the CD-RW disc into the CD-R/RW drive. (2) Access the SYSTEM, “DiskUtility” tab page and press
the Erase CDRW button to display the Erase CDRW dialog box.
(3) Select the desired method.
Quick: Erase the CD-RW disc at high speed. Full: Erase the CD-RW disc completely. Use this
method if you experience problems such as the disc failing to be recognized after being format­ted by Quick. This method requires a longer time.
(4) To execute the erasure, press the Yes button to begin.
• If you decide not to erase the CD-RW, press the No
button.
• When the operation is finished, the display will indi-
cate “Completed.” Press the OK button.
This section explains how you can make the best use of the D32XD/D16XD’s song drive capacity. For explanatory pur­poses, we will assume that you have recorded a song with the following structure.
Intro A B SoloBreak Ending
The Optimize Track operation described here does not need to be
performed often. It is sufficient to perform this operation when the “Disk too busy.” indication appears, or when you want to recov­er disk drive capacity after completing a song.
1. You began recording on track 1 from the beginning of the song, and only played during the Intro, Break, and Ending on the first take.
Intro Break EndingSilence
Silence
In this case, silence (actually, noise-level sound) will have been recorded in the A, B, and Solo sections of track 1, unnecessarily using up valuable drive space.
To keep only the audio data that you are actually using
Execute the Optimize Track operation on track 1, from the beginning of the song to the end of the song. Set the Optimize Track “Mode” parameter to “Erase Silence,” and execute. This will cause audio data to be preserved only for the actu­ally-used regions, so that only the intro, break, and ending will occupy drive space.
Intro
Data exists EndingBreak
IN OUT
Intro EndingBreak
Data erased
“OptimizeTrack”
After execution
Data exists
Data erased
You can erase a disc in the same way by using the CD, CD WRIT­ER, “CD Utility” tab page Erase button.
(5) Access the CD, CD WRITER, “CD Utility” tab page
and press the Get Information button. The CD Information will indicate “Blank.”

7. Load system

This lets you easily update the operating system of the D32XD/D16XD. For the update procedure, refer to “Upgrad­ing the system” (p.95).
2. You began recording on track 1 from the beginning of the song, and played the Intro, A, B, and Break during the first take, and then recorded a second take, over­writing the original A and B with A’ and B’.
Intro BA Break
1st take
Recorded second take
1st take
Intro BA Break
2nd take
B'A'
In this case, A and B of the first take remain “beneath” A’ and B’ of track 1, in order to preserve the data for Undo and also because they are a continuous piece of audio data with the Intro and Break. This means that Intro, A+A’, B+B’, and Break are all occupying disk space.
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